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Other Projects => Other Games => Topic started by: Yodamaster on May 11, 2011, 08:03:49 pm

Title: League of Legends - Patch 7.22 - Runes Reforged
Post by: Yodamaster on May 11, 2011, 08:03:49 pm
Main Website (http://www.leagueoflegends.com/)

Patch 7.22
Patch Notes (https://na.leagueoflegends.com/en/news/game-updates/patch/patch-722-notes)

-------------------------------------------------------------------------------

Any questions about the game? Add me on League of Legends: Auberaun, or post in this thread.

Bay 12 League of Legends Community Google Doc (https://docs.google.com/spreadsheet/ccc?key=0AuqcYbmeXFiGdFNQOWQ3UTNaM19NLTdobE9MNFZibnc#gid=0)[/list]
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 11, 2011, 08:15:44 pm
Here's some videos and stuff I think newbies would find helpful. Also, if you want to play in EU, please use this signup link. :P
http://signup.leagueoflegends.com/?ref=4cf5e7cb53a70242734229

Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Yodamaster on May 11, 2011, 08:18:25 pm
I already have stonewall's linked, but those other ones are funny and good. Never seen some of those videos before xD.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Lumbajak on May 11, 2011, 08:19:37 pm
You can toss HellenicLeague on the NA list.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: TwilightWalker on May 11, 2011, 08:20:16 pm
And DeviantTwilight to the NA list as well.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Lumbajak on May 11, 2011, 08:40:28 pm
Also may wish to add on forum names to the playerlist just so we know who's who.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: webadict on May 11, 2011, 09:06:01 pm
webadict to the NA list.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: ECrownofFire on May 11, 2011, 09:07:05 pm
You can put me on the list as ECrownofFire on NA.

Also, do you mind maintaining a list of the current free champions? These are this week's, for convenience.
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: V-Norrec on May 11, 2011, 10:33:08 pm
My name is Viscoth, I commonly play with either Poppy (AD) or LeBlanc.  If you keep track of such things, (not that you need to mind you.)

Edit:  I'm on the NA servers.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: SalmonGod on May 11, 2011, 10:34:34 pm
So I haven't played in a while.  The new champion is out, right?  Impressions?
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Toaster on May 11, 2011, 11:12:05 pm
Also may wish to add on forum names to the playerlist just so we know who's who.

I support this.


Played my first "real" game against the AI and won (Morde).  Fed a lot, but I ended up with most minion kills, so I must be doing *something* right.  I need to learn when to run.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Lumbajak on May 11, 2011, 11:12:42 pm
She's worse than Nocturne was when he was released.

She can actually catch Singed, fuuuuuuuuuuuuuuuuuuuck
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bluerobin on May 11, 2011, 11:34:12 pm
At first I was like "WAIT. We have a thread." Then I remembered that the other thread was old and people wanted a new one. I like the mega OP with actual information. Well done!

Bluerobin (or bluerobin427, I don't remember) on NA server. Typically if I'm on I'm playing with friends in a coop vs AI game, but I might be up for joining in other games if you ask.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: LASD on May 12, 2011, 01:40:46 am
Nice OP, OP!

I'm Lasditude on both servers, but mainly EU.

Now to figure out how to stop people from posting in the wrong thread. Maybe a 24pt announcement with a link to this thread?
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Jopax on May 12, 2011, 02:02:11 am
Djoze on both servers, but i don't use the NA one much.
Didn't play after the last patch, but i managed to try Rumble before it, and damn that annoying furry thing is certainly OP in some aspects, his overheat should have some sort of negative thing besides silence since it doesn't change much if you can't spam skills like crazy for 6 seconds if you do a crapton of bonus damage, also Hextech is murder on him and combined with Rylai's you will never be escaped from by anyone ever.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 12, 2011, 02:16:22 am
Umiman on EU server. With dunno how many smurfs on NA server. I can't even remember my accounts there any more.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Errol on May 12, 2011, 04:02:02 am
VIVr on the EU server. Be cautious, if you invite me, I might end up playing Cassiopeia. :3
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 12, 2011, 04:33:37 am
Bordellimies, NA servers.

Also, include this to OP: Demacian Comics. http://www.demaciancomics.com/forums/portal.php (http://www.demaciancomics.com/forums/portal.php)
Because people who'd like to see LoL comics and such, should visit that site.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Jar of Jam on May 12, 2011, 06:09:03 am
I'm Jar of Jam both on EU and NA, but I'm rarely online on latter.

Also, a shameless plug:
Quote
Tactical Gaming - an international gaming community which will be entering it's 7th year in service this November. You might've heard about performances of our members and squads in ladders and tournaments for Call of Duty, Halo, Starcraft and other games, and last year we have expanded into League of Legends.

Tactical Gaming was envisioned to be the place for like-minded gamers, spreading across three major platforms - PC, PS3 and 360, as well as being the gathering place for players from all over the world - North America, Europe and Asia.

Right now we support a plethora of warfare-based games, including Gears of War, Call of Duty, Halo, Battlefield, M.A.G., Starcraft, BRINK, Killzone, World of Warcraft, Homefront, Crysis and SOCOM franchises, and, of course, League of Legends. In case you are interested in sports or racing games, we also play NHL, Forza, Madden NFL and Need for Speed as part of our Tactical Sports franchise.

What would we expect from a potential recruit ? First of all, maturity and dedication - while we have members of all ages, we do have certain standards which should be followed. We also hold two mandatory practices each week, so make sure you have time for those. Each practice is conducted through TeamSpeak ( or, in case with consoles - built in-game voice chats ), so working microphone is a must.

What can we offer you ? Looking for a place to hone your skills, raise in ELO or just become a better gamer overall ? Our experienced members will gladly help you out with any aspects you want to concentrate on. Are you a casual or competitive gamer ? Whatever your preferences are, we have squads that will suit your style. Interested in taking up a leadership position ? We are constantly looking for new members who are interested in becoming Squad Leaders and Squad Assistants - this also can serve as a stepping stone to further promotions within TG, so take your chance.

Here are a couple of links to get you started:


Our Headquarters: http://www.TacticalGaming.net (http://www.TacticalGaming.net)

A couple more reasons why you should consider joining TG: http://tghq.org/tghq/jointg.php (http://tghq.org/tghq/jointg.php)

And a direct registration link: http://tw.tghq.org/index.php?act=Reg (http://tw.tghq.org/index.php?act=Reg)



If you have any questions or comments, feel free to post them here.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: eerr on May 12, 2011, 07:05:57 am
Eerrman, on the NA servers.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Realmfighter on May 12, 2011, 07:56:57 am
Realmfighter, on NA as far as I know.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Nilocy on May 12, 2011, 08:51:19 am
Nilocy on both servers, play on the EU ones.

Ashe
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: noodle0117 on May 12, 2011, 09:10:27 am
I have a fairly active North America account for LoL with the exact same name as my Bay12 account.

Thread relevant for LoLs
http://www.leagueoflegends.com/board/showthread.php?t=301830 (http://www.leagueoflegends.com/board/showthread.php?t=301830)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Sirian on May 12, 2011, 09:42:05 am
I'm KalSirian on EU servers
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: webadict on May 12, 2011, 12:14:34 pm
webadict to the NA list.
So I guess I'm getting ignored?
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Toaster on May 12, 2011, 12:17:33 pm
You're ignored because you're LYING SCUM.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Lumbajak on May 12, 2011, 12:48:32 pm
webadict to the NA list.
So I guess I'm getting ignored?
Someone sure thinks highly of themselves. If you'd notice, no one past the first couple posts got added because he went to bed.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Realmfighter on May 12, 2011, 12:58:23 pm
Son of A Bitch, Thinking he Can Sleep on My Watch!
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Jopax on May 12, 2011, 01:16:22 pm
Is it just me or do the two skins for Vayne have completely retarded splash art, it's like they've been done by a different person, all wonky and distorted
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 12, 2011, 01:23:22 pm
I didn't play in the last two days since when I finally got to log in I had to sleep for college/servers were being horrible. Should get to play today, or tomorrow at the very least.

Also the vayne skins are all pretty over the top (HUEG overcoat). Now soeone needs to do a skin based on cybersix.

Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Nilocy on May 12, 2011, 01:30:39 pm
... skin based on cybersix.

Misread that badly.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 12, 2011, 01:32:21 pm
Lolololol

This is cybersix, brah.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Toaster on May 12, 2011, 01:35:06 pm
I think a bunch of skins are made with that in mind.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Lumbajak on May 12, 2011, 01:38:14 pm
Cybersix was such a good short series, I had the good fortune of catching it the first time it aired. And nowadays I've also got it on my external HD
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 12, 2011, 01:43:27 pm
It was such a nice and cute short animation. Really well done even if the plot was sorta silly, it still managed to be very memorable. Never got to read the comics, apparently they were much darker.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 12, 2011, 02:25:22 pm
I wanna play someone with a wacky build. Suggestions? These are the champs available:
Spoiler (click to show/hide)

Also, by "wacky" I mean fun builds that do work. Not AP Olaf or DPS Anivia, they don't work out well...

Also, just played a game as Spellvamp Singed, so thats outta question.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Yodamaster on May 12, 2011, 02:31:05 pm
Son of A Bitch, Thinking he Can Sleep on My Watch!

Forgive me. Updating the original post now.

Any tips on developing insomnia, guys?
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 12, 2011, 02:34:04 pm
Porn. Lots of porn. Porn everywhere. Buy 17 monitors and plaster them on the ceiling above your bed. Make sure they can't be turned off. Display a neverending cycle of porn on them. And speakers too.

Different sizes and shapes and volume. Have those playing the sounds from different porn so the audio and videos don't match at all. Put the speakers all over the place.

You should have no problems staying awake after that.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 12, 2011, 02:34:17 pm
Any tips on developing insomnia, guys?

When in bed, think of the color black.
Nothing but the color itself. Not a word "Black", just the darkness itself.
Think nothing else. You get sidetracked, change back to black.

Alternatively, read a book/watch TV while in bed, lying on your back. That makes people more sleepy often.

Porn. Lots of porn. Porn everywhere. Buy 17 monitors and plaster them on the ceiling above your bed. Make sure they can't be turned off. Display a neverending cycle of porn on them. And speakers too.

Different sizes and shapes and volume. Have those playing the sounds from different porn so the audio and videos don't match at all. Put the speakers all over the place.

You should have no problems staying awake after that.
Insomnia means you can't get sleep. Doing what you suggested would... Make the insomnia even worse.

Also, NEVER count sheep. That means calculating, which is work for your brains: You'll have even harder time to sleep.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 12, 2011, 02:36:14 pm
He said he wants to develop insomnia. Not cure it. :P
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 12, 2011, 02:37:32 pm
He said he wants to develop insomnia. Not cure it. :P
I think he meant that his insomnia is developing itself; It is becoming bigger problem all the time.
Could be wrong though, Yodamaster needs to enlighten us.

Also, insomnia isn't a thing you usually want to develop.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Yodamaster on May 12, 2011, 02:43:24 pm
I meant I wanted to develop insomnia because someone was complaining about me sleeping :P. Also I hope this thread helps all of us connect with each other in game better. I'm on the east coast for anyone wondering.

Reformatted the OP slightly.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 12, 2011, 02:51:49 pm
I meant I wanted to develop insomnia because someone was complaining about me sleeping :P. Also I hope this thread helps all of us connect with each other in game better. I'm on the east coast for anyone wondering.

Reformatted the OP slightly.

Its different wanting to sleep less and stay awake more and want to have a problem which hinders your days. A lot.
You sure you wanna develop the latter one..?


Also, to stay awake: Every time you feel too sleepy, do pushups or jump X times or whatever. And fap. And slap your face if you feel tired. Pull some hair out. Bonus points if its pubic hair. Extra bonus points if its ass-hair. Even more extra bonus if you shave your balls using only your fingers. That oughta keep you awake.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Yodamaster on May 12, 2011, 02:52:52 pm
It was a joke bro. Lol.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: eerr on May 12, 2011, 03:26:23 pm
There's nothing to be done, just make him play gankblank and use remove scurvey a couple times.
That ought to do it.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 12, 2011, 03:28:00 pm
Can't. There's no sleeps in the game. Can't cleanse out of something that doesn't exist.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 12, 2011, 03:45:16 pm
Morde seems to have gotten his penis back, by the way.

The powers of QQ are so mighty that even gender changes are reversible.

Sex change surgery works for both ways.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Yodamaster on May 12, 2011, 03:45:42 pm
Morde seems to have gotten his penis back, by the way.

The powers of QQ are so mighty that even gender changes are reversible.

Lies. Only in champion loading, I believe. Maybe in game. But definitely not in his skin art.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Jopax on May 12, 2011, 03:50:31 pm
Detachable death cock?
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 12, 2011, 04:18:21 pm
He loses them from time to time, but has lotsa spare ones on his old mace. Mace o' cockspikes.

Anyway, creepypasta can help you stay awake, it keeps me awake. Most of the time it isn't the scary factor though, its the "cool story bro" factor. Some are genuinely enjoyable. Makes me wonder why we don't have a creepypasta thread on general discussion. House of Leaves kept me awake for quite a while as I read it, damn thing is just that interesting, altough the long intermissions with Johnny's series of "find women, have sex" got me sleepy several times.

Back on topic, I wonder why people don't play poppy more often. She's basically tryndamere but better, even if she lacks a self heal.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Jopax on May 12, 2011, 04:20:45 pm
I think we did, well kind of, the SCP thread was basically links to different stuff from the page and discussion of said stuff.

And poppy is stupdy, not gameplay or something, she's just stupid looking and annoying, just like rumble, they may be fun to play and all but damn are they freaking annoying looking/sounding/acting
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: webadict on May 12, 2011, 04:24:54 pm
webadict to the NA list.
So I guess I'm getting ignored?
Someone sure thinks highly of themselves. If you'd notice, no one past the first couple posts got added because he went to bed.
Besides that being beside the point, I'm going to have to claim OBJECTION!

This is a quote of the New Players at the time of my posting:
Spoiler (click to show/hide)

If you take a quick look at the obvious, you'll notice my name isn't on there. However, you might also notice that ECrownofFire is. Now, according to the evidence at hand, this means that your excuse of being in bed would account for my missing name.

However, look at these two pieces of evidence:
webadict to the NA list.

You can put me on the list as ECrownofFire on NA.

Why, it does appear that CrownofFire posted AFTER me, yet was added, while I wasn't!

TAKE THAT! If he was added and posted after me, it would mean that I was skipped, and hence that was the reason for the quote. Not only that, but the following is a quote of the current new players:
Spoiler (click to show/hide)

HOLD IT! If you'll notice, I'm at the bottom of the list, despite posting before CrownofFire. Therefore, I have essentially proven my point that I was skipped. Pay attention yourself.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Yodamaster on May 12, 2011, 04:31:24 pm
You're on the list. I don't see what the problem is. Want to be on top? In the middle? I don't care. o_o

Also, I was tired last night and your post was the smallest and most un-noticeable one there. I apologize.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: kilakan on May 12, 2011, 04:36:53 pm
ah ya new thread, btw I'm Wraith123
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: webadict on May 12, 2011, 05:07:24 pm
You're on the list. I don't see what the problem is. Want to be on top? In the middle? I don't care. o_o

Also, I was tired last night and your post was the smallest and most un-noticeable one there. I apologize.
No, I didn't blame you. I was talking about the kid that figured I was clearly an idiot and couldn't easily put two and two together. I can understand missing something. It happens. That's why I was talking to Bumpkin McGee there.

I knew you missed it, so I brought it to your attention. Sherlock over there clearly needed an impromptu lesson on detective work.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 12, 2011, 05:08:10 pm
I'm Naxza on the NA servers, by the way. If you've got questions about support heroes, ask me. I play most of 'em.

Give Taric some love brah.

He'll give some back~
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Akigagak on May 12, 2011, 05:13:02 pm
Duke Reynington on both EU and NA servers, and I'm on NA servers more (despite my actual geographical location), as I play with some Internet Friends most of them time. Play mostly Lux, Mundo and Singed. Play occasionally Morganna, Nasus and Ashe.

Bordellimes, still looking for a troll build?

If Vlad was available, I'd suggest Boots of Speed and as many Wormorgs as you can get. Not really viable, but as funny as hell. Sanguine pool will do over 1000 damage, and you'll have a load of AP simply from being a big sack o'health.


Alternatively, Movement Speed Singed is a hilarious thing, if largely ineffectual a doing much besides catching people and throwing them to the wolves.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Yodamaster on May 12, 2011, 05:22:05 pm
Alternatively, Movement Speed Singed is a hilarious thing, if largely ineffectual a doing much besides catching people and throwing them to the wolves.

That's legit.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 12, 2011, 05:28:47 pm
Even if its a troll build, a 4 warmog + boots + force of nature vlad is the most terrifying thing to a team of casters. Insane health regeneration, decent ap, awesome magic resistance. And while it may seem like a troll build, giving vlad spellvamp is hilarious all around, as not only he heals for all his spells, but also his Q will heal him for +100% of its damage.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: SalmonGod on May 12, 2011, 05:38:27 pm
Hextech Revolver is usually my first item on Vlad.  Low cost infinite lane presence.  You can harass relentlessly until low on HP, then hang back and suck some minions dry and be at it again in 15 seconds due to Transfusion's retardedly fast cooldown.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 12, 2011, 05:39:40 pm
Duke Reynington on both EU and NA servers, and I'm on NA servers more (despite my actual geographical location), as I play with some Internet Friends most of them time. Play mostly Lux, Mundo and Singed. Play occasionally Morganna, Nasus and Ashe.

Bordellimes, still looking for a troll build?

If Vlad was available, I'd suggest Boots of Speed and as many Wormorgs as you can get. Not really viable, but as funny as hell. Sanguine pool will do over 1000 damage, and you'll have a load of AP simply from being a big sack o'health.


Alternatively, Movement Speed Singed is a hilarious thing, if largely ineffectual a doing much besides catching people and throwing them to the wolves.

I don't own Vlad, and frankly I haven't even played a single game as him. Not once.
Does that mean I won't play him if I can? Fuck, no. Once he is free I shall try WARMOGWARMOGWARMOGWARMOG-Vladimir. It shall be great. (fucking FABULOUS)

And yeah, as long as you have a build that differs from normal gameplay (AP GP is fun and works, AP Trynd isn't as effective but fucking tons of fun [especially to solo baron]) but still works (AP Olaf won't work. Olaf doesn't scale with AP in any way.)


My playstyle earlier when I started LoL was that I usually played a single champ such as Fiddle, GP or Karthus, and I played them a lot. Nowadays I play whoever I feel like playing. And whichever way I feel like playing (call me a hipster if you want, but I usually don't enjoy playing the "mainstream" champs with their "mainstream" builds.)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Realmfighter on May 12, 2011, 05:41:11 pm
I just played my First Game of Twisted Treeline, and they Had five kills over us while we had two tower kills over them.

And then our Fed Garen Left.

We lost, But not without me getting 8 kills from general Enemy Overconfidence (No Maokai, you cannot tank the spawn turret.)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Nilocy on May 12, 2011, 05:53:41 pm
I'M ON THE FUCKING LIST!
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Akigagak on May 12, 2011, 06:28:33 pm
Alternatively, Movement Speed Singed is a hilarious thing, if largely ineffectual a doing much besides catching people and throwing them to the wolves.

That's legit.

God yes. Just won't be doing much else.

I hit movement speed 700+ with Ghost and my ult up. I ran a lap of the enemy base while my team pushed a lane.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Lumbajak on May 12, 2011, 06:57:36 pm
Well I didn't know I was on the Riot forums.

At any rate, Taric and Xin Zhao in a lane are unstoppable and I'm expecting a Vayne nerf soon.

Built in true damage madreds, god damn.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 12, 2011, 06:59:50 pm
Vayne is horrible to fight yes.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Yodamaster on May 12, 2011, 07:36:14 pm
The first few games I fought her she seemed horribly broken.

After a few more games I've realized she's not too bad to face. If you let her continually DPS you then yeah, it's painful, but she's honestly very squishy and doesn't naturally kite after her initial combo of tumble + knockback.

The only thing they need to touch on her is the silver bullet damage imo. Maybe reduce it to 5% from 8% or something. But then again she's still brand new, there's still time for revolutionary rape builds to be found.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 12, 2011, 07:45:35 pm
Yeah, she's uber squishy. But she's seriously hard to catch. Especially with her pocket stealth thing. In the jungle it's brutal as she basically disappears.

Not the most broken character, but she's quite horrible to fight.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 12, 2011, 07:49:52 pm
Her tumble gives her tons of damage and chasing potential, its pretty hard to counter as a melee character. Silver bullet is also pretty strong, plus she has a poppy style damaging stun, except it pull her away from danger. Chasing her is really hard.

The best counter I've found for her so far is burst damage or messing up her early game. Like alot of assassins, she doesnt do much if you fuck up their early game, but still does more then old ranged carries in the same situation.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 12, 2011, 07:59:50 pm
She is exceptional against melee dps. I would say she's probably the only squishy character that prefers to fight melee dps. What does it matter if Jax or Irelia and close the gap once if you can push them away again?

Whenever I try to kill her, I usually find myself using not only whatever inbuilt gap closer I have, but also one or two of my summoner spells. It's really harsh. If I still can't kill her in time after that, she'll tumble and impale me again. Brutal. Worse than chasing Nidalee or Gragas honestly.

But like Dakk said, mages usually wreck her face.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Akigagak on May 12, 2011, 09:01:44 pm
Oh, more unusual builds:

Rylai's scepter on Mundo. Doesn't mater what the rest of the build is, Rylai's is hilarious. Cleaver now slows even more, but more importantly, so does his ring of fire. Ain't nobody going to escape you, ever.

AP Amumu. Won't be very tanky, but things will melt. And, if they default to "Don't focus the tank", you'll do a fair amount of damage before being taken down in teamfights, if at all. Admittedly, you need a lot of AP to make tears do a lot of damage per second (100AP for every extra 1%), but if a teamfight lasts longer than, say, 30 seconds and you're still alive? You'd have taken at lot of health from them. Get a source of spellvamp for kicks and not-dying powers.

Also, for more silliness: try this. (http://giantfunny.com/ultimate_bravery.php) You're unlikely to get something that works, but if you don't really care about that?
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: SalmonGod on May 12, 2011, 09:26:07 pm
I build Rylai's on Mundo when facing a team with lots of escape mechanisms.  If I'm surviving alright but nobody on my team can get kills, it turns things right around.  And it also makes it very very very difficult for melee dps to chase you.  In fact, you can cover a retreat for your entire team with it in the right circumstances.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 12, 2011, 09:41:32 pm
@Umiman: Aye, fighting her with melee DPS is a huge pain. I was in a game with yoda, in a bottom lane with a teemo as jarvan. Early game her harassment was pretty harsh, but thankfuly teemo could counter harass when she got close to do it, and she had to overextend a bit to hit me, causing her to take a dragonstrike to the face everytime. We won the lane because me and teemo could harass kat and vayne harder then they could harass us. Her squishyness means she'll be at risk everytime she tries to harass someone. In consequence of this, her endgame was pretty bad.

I took a few conclusions out of this:

1-While she's pretty hard to duel, but she's sorta bad in dual lanes. She can only target once person at a time, and due to being squishy as hell, she risks herself alot when she goes in to harass, because she can get counter harassed pretty bad. While being jarvan meant I wasn't helpless against her, her mobility is just far superior, but she still got a dragonstrike and a teemo dart on her everytime, and there was nothing kat could do about it. Eventualy she had to play defensive because she just couldn't avoid the damage like she can in a 1v1.

2-She does pretty bad if you mess up her early game. Due to my level 5 dragonstrike taking 1/4 of her health on every hit, teemo's darts and mushrooms and the fact she was underfarmed, there was nothing she could do but sit in lane waiting for their jungler to try a gank. She then just died or ran away when teamfights started due to yoda's mord flailing AoE around and ignoring her mobility, my dragonstrike hitting her through her team, nocturne jumping on her, etc.

She's much easier to counter in lane then in mid, unless you're full melee and your mid is like, Zilean or someone else who can pull off easy long range damage, which most mages do, meaning Umiman is right and mages can really ruin her day.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Toaster on May 12, 2011, 10:03:51 pm
-Evidence based argument-

You can take the penguin out of the Mafia, but you can't take the Mafia out of the penguin.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 13, 2011, 01:47:29 am
hilarious b12 games tonight, i was highly amused.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Pandarsenic on May 13, 2011, 02:46:33 am
meep meep.

Sytherion on NA.

Edit:

TD scaling with the enemy in general would just piss people off. True damage scales only rarely at all, and when it does it's NEVER with an enemy stat.

Nunu: Consume does true damage but can only be cast on minions.
Irelia: Flat amount on autoattacks from W, no scaling with stats
Olaf: Flat amount as an ability. Does true damage back to him.
Twitch: Per-stack DoT, applied on autoattacks. Scales slightly with level. Coincidentally, everyone hates the rat.
Corki: 10 percent of his own damage on autoattacks
Cho'gath: Recently-nerfed ultimate. Scales at .7 of AP but nobody builds enough AP to reach the levels he could previously do anyway. Was a melee-range, extremely powerful nuke. Known and loved/hated for being the only thing of its type.
Kog'maw: His passive makes him a true damage bomb on death. Scales with his level.

...

Things that scale with the victim (Jarvan's passive, Mundo's cleavers, Veigar's ultimate) are always very powerful and very hard to balance because they punish the enemy severely for building particular things.

Remember that?

FUCK EVERYTHING.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 13, 2011, 05:16:35 am
I saw a Veigar one shot kill Vayne. It was the same Vayne I spent the entire game chasing around as Jax but never successfully killing her. It was very cathartic.

Edit: I like how Soraka has become popular again. And everyone plays AP Soraka now too. It makes me happy. I remember a few months ago everyone was like "wtf! No Soraka or I afk!" or "Soraka can only be built tank!" Now everyone grew a brain and realized her AP ratios are insaneeeeee~
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 13, 2011, 07:31:56 am
This week's champs that I don't own:

Ashe
Caitlyn
Garen

Jax
Malzahar

Maokai
Mordekaiser
Rumble
Shen
Soraka

The ones with striketroughs I own, and the ones in bold I haven't tried even once.
Imma have lotsa testing with Cait, Maokai and Rumble, perhaps even Garen. Now, suggestions on trollbuilds for em?
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Toaster on May 13, 2011, 07:43:46 am
I'm starting to suck less with Mordekaiser (and in general.)  Had a couple good AI games with Webadict/Realmfighter last night, so I hope I can either afford him by the time he rotates out or there's one I can not suck with next week.

I also want to try Malz before he's gone.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 13, 2011, 07:49:29 am
I'm starting to suck less with Mordekaiser (and in general.)  Had a couple good AI games with Webadict/Realmfighter last night, so I hope I can either afford him by the time he rotates out or there's one I can not suck with next week.

I also want to try Malz before he's gone.
Mordekaiser is quite simple to play. When playing him, don't think you're a tank: Yes, you have your shield, but it doesn't make you into a good tank. Instead, get damage early on, that keeps your shield up better as well = also more tanky.

Regrowth pendant is a very good choice for first item, but don't build it into FoN the moment you get the cash. Instead, build stuff like MPen (Sorcerer's Boots, Haunting Guise) since all of Morde's abilities deal magic dmg, MPen helps very much to deal damage - and get your shield up.

After those items you can start getting tanky. Since Morde has zero CC, not even slows, Rylai's Scepter works really well for him. Also, Abyssal Scepter.

Spellvamp isn't bad on him either, 2 gunblades, some Mpen and no CC used on him = he is really hard to kill.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: eerr on May 13, 2011, 11:17:08 am
Even if its a troll build, a 4 warmog + boots + force of nature vlad is the most terrifying thing to a team of casters. Insane health regeneration, decent ap, awesome magic resistance. And while it may seem like a troll build, giving vlad spellvamp is hilarious all around, as not only he heals for all his spells, but also his Q will heal him for +100% of its damage.

Vlad has a powernuke that hurts himself.
If he repeatedly uses it, it becomes more damaging/powerful, a-la riftwalks eating mana.

I thought spellvamp was a no-brainer on vlad, lol.(cast from hp's, if only for one ability)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 13, 2011, 12:43:55 pm
Played Maokai for my first time, and although we lost, it didn't decrease the fun I had that game.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Maokai is really awesome. Its funny how many doublekills I got, I think 4.


EDIT: Second game, now in ranked. I love Maokai even more. Xin boosted my feelings towards the oak even further <3
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: cerapa on May 13, 2011, 01:10:58 pm
Cho'Gath is so much fun. Ive worked out a decent build order that works for me, start off with a dorans ring, then fiendish codex, then a defensive item of choice, and after that turn the codex into a nashors, and build defense from there. I get early survivability from my runes and masteries, so I can afford to get some offense before defense, and the CDR really lets me pump out more CC, the AS from nashors goes well with chos e and his naturally high AD.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Nilocy on May 13, 2011, 01:16:13 pm
I saw a Veigar one shot kill Vayne. It was the same Vayne I spent the entire game chasing around as Jax but never successfully killing her. It was very cathartic.

If that was the game with Eaglehawk, it wasn't a one shot veiger > vayne ulti kill. It was more, vayne on 30% health, gets stunned, meteor'ed, then gets ultied by veiger at 20 health :D

Cho'Gath is so much fun. Ive worked out a decent build order that works for me, start off with a dorans ring, then fiendish codex, then a defensive item of choice, and after that turn the codex into a nashors, and build defense from there. I get early survivability from my runes and masteries, so I can afford to get some offense before defense, and the CDR really lets me pump out more CC, the AS from nashors goes well with chos e and his naturally high AD.

My cho'gath build, every single time, start with regrowth pendant, then boots of swiftness + warmogs on the same return if I can help it. Use my passive as my health regen. and the game is usually over by that point, because we've won.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 13, 2011, 02:14:00 pm
Quote
We're sorry the price for LeBlanc was accidentally raised - we would never do this in secret without an announcement on purpose - it just isn't how we operate. We'll be pro-actively issuing refunds on the difference to anyone who purchased LeBlanc at 6,300 (the script will probably run next week).

We also know there are complaints about Champion pricing in general and we have lowered prices on older Champions, and Rumble was not a 6,300 IP Champion.

We are currently working on getting access to the store backend to change the price to 3,150, but there is a temporary networking issue from the office at the moment.

- RiotChris

BS about "mistake..."
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Errol on May 13, 2011, 02:27:19 pm
wut

Also, don't underestimate the Cassiopeia or you get a face full of snakes for your trouble.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Yodamaster on May 13, 2011, 07:08:45 pm
I'm starting to suck less with Mordekaiser (and in general.)  Had a couple good AI games with Webadict/Realmfighter last night, so I hope I can either afford him by the time he rotates out or there's one I can not suck with next week.

I also want to try Malz before he's gone.
Mordekaiser is quite simple to play. When playing him, don't think you're a tank: Yes, you have your shield, but it doesn't make you into a good tank. Instead, get damage early on, that keeps your shield up better as well = also more tanky.

Regrowth pendant is a very good choice for first item, but don't build it into FoN the moment you get the cash. Instead, build stuff like MPen (Sorcerer's Boots, Haunting Guise) since all of Morde's abilities deal magic dmg, MPen helps very much to deal damage - and get your shield up.

After those items you can start getting tanky. Since Morde has zero CC, not even slows, Rylai's Scepter works really well for him. Also, Abyssal Scepter.

Spellvamp isn't bad on him either, 2 gunblades, some Mpen and no CC used on him = he is really hard to kill.

I consider myself a pro Morde (match history ftw), but I can say that there are some matchups you just can't win with him. If your enemy is a powerful, consistent and aggressive harasser you probably won't win the lane. If they hesitate at all, really, the lane's yours. Until you go back your first time to buy the appropriate defense item you won't have a very good time against people like Ez, Ashe, and Teemo. AP matchups are the best for Morde.

I usually have 2 regrowths, level 1 boots, chain armor ,negatron cloak, and amplifying tome by the middle/end of laning. Depending on what their team is and how we're doing, I build Mejais, Force of Nature, Randuins/Thornmail, and Sorc/Merc Boots in no particular order. Usually I start out with the mejais first to get stacks as early as possible. The mejais takes care of AP problems early on so you can focus on building defense while also dealing more damage. Rylais and a final situational item come after.

I shy away from anything with AD because with Morde your main asset is your AOE damage since you don't bring CC to the table, any ranged/melee carry takes care of the AD job better. And since you aren't Vlad I don't find a revolver worth it because I'd rather have damage/survivability than sustain. After FoN, you won't have HP problems anymore regardless, and you'll heal for an insignificant amount in teamfights.

tl;dr : Spam AOE damage while being extremely tanky, ghost their carry and use it to destroy them harder. While ghosting an AP carry gives you more AP, their auto-attacking Caitlyn will be of more use to your team than their auto-attacking 1000 AP Karthus.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 13, 2011, 07:14:56 pm
wut

Also, don't underestimate the Cassiopeia or you get a face full of snakes for your trouble.

and you get frozen in place along with half your team then die :(
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: kilakan on May 13, 2011, 07:33:05 pm
ever get a group of people who will report you for not being quite as good as them?   just went 10-2-17 and got reported for being afk when I never left the keyboard......... I hate fail troll friends
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Yodamaster on May 13, 2011, 08:31:52 pm
ever get a group of people who will report you for not being quite as good as them?   just went 10-2-17 and got reported for being afk when I never left the keyboard......... I hate fail troll friends

Just had a game where Irelia solo'ed bot and Ryze stalked me as Morde in my top solo lane. Raged at him all game.

Until I discovered we were winning with everyone on our team (except our fail noob Shaco) carrying evenly. Ryze probably saved me from many roaming Eve + Alistar related deaths. :D
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Lumbajak on May 13, 2011, 08:39:29 pm
(except our fail noob Shaco)
Well fuck you too buddy!





 :P
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 13, 2011, 09:46:26 pm
Spoiler (click to show/hide)

/soloqueue
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Yodamaster on May 13, 2011, 10:33:05 pm
You died 5 times, noob.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 14, 2011, 01:26:57 am
You know, there has been one mode of LoL I've never tried before. It was Co-op vs AI.... beginner difficulty.

It was funny... not the bots, those were a roflstomp. The players were funny.

"dont buy rode on mal"

"y?"

"malz no use mana"

xD



I didn't feel like saying anything the whole match because I felt like I'd be interrupting the natural evolution of a species or something.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 14, 2011, 03:16:19 am
the beginner bots, are ridiculous easy, however intermediate i would like to admit i lost too many games to when i first started my first few games were like oh my god whyyy
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Jopax on May 14, 2011, 04:20:53 am
As for morde builds, i played three times with/against one guy who went Hextech gunblad + lich bane, that was as much as he finished since most games would end before that, but boy could he dish out some hurt, especially his mace, it would hit harder than siphon, and he could push like crazy since he would eat up towers without much problems.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Akigagak on May 14, 2011, 04:32:45 am
the beginner bots, are ridiculous easy, however intermediate i would like to admit i lost too many games to when i first started my first few games were like oh my god whyyy

Bots cheat, that's why. If you want, I can list the many ways.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Pandarsenic on May 14, 2011, 08:18:48 am
Two ways I know bots cheat:

1) Their items and gold work in a completely different way from a normal player's.
2) They have vision of you any time you're not in a bush. They will combo you around a corner or across a wall where a human player couldn't.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 14, 2011, 08:46:38 am
That's because they're bots.

Also, HoN is free to play for about a week. If you used to be a typical LoL fanboy who goes "HoN sucks noobs play it LoL is much better" play HoN first and see what it is like.

If you aren't familiar with DotA's shop system, denying or last hitting in LoL, you'll have troubles.

(http://gyazo.com/3eaf783ca6a122cbc8fbcaae480ba8fc.png)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: cerapa on May 14, 2011, 09:10:51 am
Tried HoN, did a practice game to check out the shop and stuff. Shop was broken. Restarted game, shop worked, test tab dissapeared. Screwed around with some champs, apparently melee chars autoattack from very far away, by which I arent talking about their attack range, but that they randomly run into enemies.

Not the best first impression. Havent played an actual game yet. And I have newfound respect for practise games and co-op in LoL, I arent too keen for using chars who I havent tried out, especially because the shop is weird. I suppose it wouldnt bother me if I get used to it.

How about we do a friendly Bay12 game, with everyone just screwing around?
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Boksi on May 14, 2011, 10:59:40 am
How about we do a friendly Bay12 game, with everyone just screwing around?
That sounds fun. I'm downloading the HoN client right now, it'll be done in about 20 minutes.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: kilakan on May 14, 2011, 11:50:11 am
I've got it downloaded and ready if anyone wants to play
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: cerapa on May 14, 2011, 11:58:04 am
So, 3 people right now.

Maybe we should do an ARAM game if we cant get 10 people.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Akigagak on May 14, 2011, 12:46:23 pm
I'll give it a go, I suppose.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 14, 2011, 12:47:10 pm
So, 3 people right now.

Maybe we should do an ARAM game if we cant get 10 people.

Dunno how late I am, but I'm in. Testing practice game first.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Sirian on May 14, 2011, 12:48:12 pm
Anyone else experiencing bursts of lag on the EU servers ? I've had this problem for a few days now, not sure if it's on my side or theirs.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: cerapa on May 14, 2011, 01:00:44 pm
5 people total right now. Cmon, 1 more for balanced teams.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Boksi on May 14, 2011, 01:05:45 pm
So is this game already being set up or are you just counting the people in this thread saying they'll join?
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: cerapa on May 14, 2011, 01:11:23 pm
Counting right now.

Will set up a game once I manage to find out how to password it.

EDIT: Couldnt find a way, join the Bay12 chat channel and I will try to invite ya.
EDIT2: Boksi has joined.
EDIT3: Doing a 1v1 with boksi, stay on the channel if you want to play.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Nilocy on May 14, 2011, 01:35:45 pm
I know this sounds a bit elitist, but shouldn't the HoN chat go in its own thread?

Edit: By saying that I've contributed to the thing I tried to stop. OH GOD WHAT HAVE I DONE?!
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Akigagak on May 14, 2011, 01:37:21 pm
Bay12 chat channel? I assume IRC, and I really can't be bothered to download something for a one-shot, so just Invite ReyningtonII when the next game is starting.

@ Nilocy, probably, but eh.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: cerapa on May 14, 2011, 01:48:55 pm
No, ingame.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 14, 2011, 02:02:16 pm
Actually, cross me over the list. Too fucking hard to see who is who.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Akigagak on May 14, 2011, 02:04:05 pm
Re: HoN: Are tooltips broken for everyone else?

Re: LoL: Anyone up for a game later?
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Sirian on May 14, 2011, 07:58:07 pm
Aha i just played a begginer game of coop vs ai with a fun build of AD soraka (sword of the occult, berserker's boots, infinity edge, phantom dancer) and went mid.

It was hilarious, both top and bottom lanes got pushed by the bots as i was pushing the mid lane. I scored 2 quadra kills in a row, and ended up with 19/0/3. Too bad i didnt get to buy trinity force before we won, with the spammable Q it could have been really fun. Also, full stacks on sword of the occult+phantom dancer = epic speed :p
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 14, 2011, 08:00:17 pm
Buying stacking items against bots is cheating~~
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: TwilightWalker on May 14, 2011, 08:10:58 pm
Either something is wrong with the people I'm playing with, or something is wonderfully, wonderfully right with Sona. I've been dealing more magic damage than Ryze, Annie, and several other folks...
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 14, 2011, 08:12:23 pm
Aha i just played a begginer game of coop vs ai with a fun build of AD soraka (sword of the occult, berserker's boots, infinity edge, phantom dancer) and went mid.

It was hilarious, both top and bottom lanes got pushed by the bots as i was pushing the mid lane. I scored 2 quadra kills in a row, and ended up with 19/0/3. Too bad i didnt get to buy trinity force before we won, with the spammable Q it could have been really fun. Also, full stacks on sword of the occult+phantom dancer = epic speed :p

Getting items with magic on-hit dmg effects (Bloodrazors, Wit's end, Malady, Sword of the Divine) works better for Starcall's magic resist reduction.

also, played my first game as Cait. Was fun. And the game was balanced.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Notice how everyone built at least 2 defensive items xept me? Yeah, i was only one with around 2000 hp.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Lumbajak on May 14, 2011, 08:40:09 pm
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Yodamaster on May 14, 2011, 08:42:07 pm
Spoiler (click to show/hide)

Almost as bad as last night's Ezreal.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 14, 2011, 08:54:49 pm
Spoiler (click to show/hide)

That can't be just plain noobiness. Intentional feeding.
But still, thats a lot of kills in a non-bot game.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Lumbajak on May 14, 2011, 09:06:41 pm
It was a 5man fortify troll team who kept diving us and saying GOOD TRY FRIENDS!

All 5 dived me at the very start so I was level 4 with about 1500 gold two minutes in.

Edit: I also threw in the occassional noob ez report and Realmfighter is playing with them right now because he found them even more hilarious.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Yodamaster on May 14, 2011, 09:26:55 pm
http://www.leagueoflegends.com/board/showthread.php?p=8876403&posted=1#post8876403

I am trolling this thread so hard.

Disclaimer: I don't actually mean what I say here.

http://s274.photobucket.com/albums/jj250/KimblisTheBlue/?action=view&current=ololol.jpg
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 14, 2011, 10:17:50 pm
FIFTY KILLS?!

Also lol, you have so many more wins to losses. You should play ranked and claim your 2000 elo.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Yodamaster on May 14, 2011, 10:37:32 pm
FIFTY KILLS?!

Also lol, you have so many more wins to losses. You should play ranked and claim your 2000 elo.

I won't say having +50 wins over losses is easy to get but it's nothing that marks you as an amazing player. I know many people who are well into the positive. I'm one of them :P. I'm at 1500 elo right now and could probably go up but lack the desire to play ranked. What's hard is having that many wins over losses IN ranked.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Realmfighter on May 14, 2011, 11:42:37 pm
Edit: I also threw in the occassional noob ez report and Realmfighter is playing with them right now because he found them even more hilarious.

We had a Pantheon on our team who kept on Jumping right into the Enemy Fountain yelling "GG NOOBS""
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 15, 2011, 03:07:00 am
Edit: I also threw in the occassional noob ez report and Realmfighter is playing with them right now because he found them even more hilarious.

We had a Pantheon on our team who kept on Jumping right into the Enemy Fountain yelling "GG NOOBS""

something about that is hilarious
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Jopax on May 15, 2011, 03:10:21 am
I wish i could meet more awesome teams like that, so far it's only bland people who play seriously X)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Akigagak on May 15, 2011, 08:31:29 am
I wish i could meet more awesome teams like that, so far it's only bland people who play seriously X)

Of the games I've played with bay12ers recently, only about 4 of them have been semi-serious.

Six-Pick Soraka FTW!
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: eerr on May 15, 2011, 11:45:08 am
You know what's probably still broken?

Taking nasus as a pet while his siphoning strike is charged.

Mace of spades smack -whack again, allows you to two-three hit people

Plus both you and the ghost together are two hits.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Lumbajak on May 15, 2011, 03:24:01 pm
Six-Pick Soraka FTW!

6pick Soraka is super pro 2200 ELO strat and y'all fagnubs just can't reliz its glory.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 15, 2011, 05:23:24 pm
just raped vayne so hard, she screamed over chat at me that i was haxing.

was hilarious
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Nilocy on May 15, 2011, 05:32:42 pm
I bought Akali yesterday, and out of the 7 normal games I've played with her I've won 6. She's so frikken fun to play :D
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 15, 2011, 06:12:43 pm
Know whats more priceless then beating the hell out of vayne? Its shrugging off her completely during teamfights and winning the game out of sheer awesome.

Spoiler (click to show/hide)

Our teamcomp was so bad, and bottom had fed her so hard, but we just Lol'd and pubstomped them during teamfights. She had to use her ulti to excape several times. They'd waste their CC on me, alistar and trundle, then yi and eve would come and mop them up.

I was midjarvan against fiddlesticks, I had double his CS for a while.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 15, 2011, 06:36:44 pm
mid jarvan my god.

but on a serious note, she honestly doesnt seem that bad, unless your completely unable to harrass her, and she can harrass you all day, then she hurts, quite a bit.

as morde with a decent ranged hero in a lane, or morde mid vs vayne, not that big of an issue, since shield stops her first 1-2 hits, then harrass her, and she loses health super easy.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 15, 2011, 06:42:47 pm
I had to be mid since I was the only champion able to counter harass. The guy who played eve switched from ashe in the last second.

Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Yodamaster on May 15, 2011, 07:22:19 pm
mid jarvan my god.

but on a serious note, she honestly doesnt seem that bad, unless your completely unable to harrass her, and she can harrass you all day, then she hurts, quite a bit.

as morde with a decent ranged hero in a lane, or morde mid vs vayne, not that big of an issue, since shield stops her first 1-2 hits, then harrass her, and she loses health super easy.

I've honestly found her as one of the more difficult opponents for Morde.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 15, 2011, 07:43:53 pm
Last game I had 2 intentional feeders, there's no other way to explain it. How else do you explain a teemo using ghost to attack at 5 man team on his on and a morde who rushed force of nature as his first item?

I know solo queue is derp, but sometimes it just impossible, not even the hardest carry could fix that team, after getting my first kill on lane phase the enemy team just roamed and ganked freely due to having 2 fed carries (teemo was already 0 5 1 before 10 minutes). There was nothing me or anyone else could do.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 15, 2011, 07:54:20 pm
599th won game, fucking hell that was fun. Very equal and MUNDO TO THE RESCUE.

Last seconds, our teemo soloing their nexus while brand rapes him. All other enemies in our base, killing last nexus tower. Who won?

EDIT: Oh right, I gave it out already.
If anyone is interested to see the replay, let me know. Y'know, raise a hand.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 15, 2011, 09:24:06 pm
Last game I had 2 intentional feeders, there's no other way to explain it. How else do you explain a teemo using ghost to attack at 5 man team on his on and a morde who rushed force of nature as his first item?

I know solo queue is derp, but sometimes it just impossible, not even the hardest carry could fix that team, after getting my first kill on lane phase the enemy team just roamed and ganked freely due to having 2 fed carries (teemo was already 0 5 1 before 10 minutes). There was nothing me or anyone else could do.

heh

god damn these runes, i just spent 2500 IP on tier 3 runes and didnt even fill my page yet. bah

+ the 4000 IP i spent on quintessences :/

however, about to play my first game as morde on a more level playing field with magic and armor runes, couldnt afford the magic penetration ones yet sadly. every since i started i was rocking lvl 1 runes ^_^, was told to skip lvl 2 and just get lvl 3, my good ness lvl 3 are nice.

edit-

first game with runes rocked, till at lvl 2, we had our tank go afk and disconnect, like 3 minutes into the game. we then made the enemy team take 45 minutes to beat us somehow.

fuck
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 16, 2011, 01:40:54 am
Runes are a pretty big difference. I can't even last hit properly on my smurfs because I don't have my penetration runes.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: MagmaDeath on May 16, 2011, 01:44:49 am
The cost of runes is rather ridiculous, A full set of t3 runes is around 1.5x the cost of a 6300 champ.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Akigagak on May 16, 2011, 01:51:53 am
599th won game, fucking hell that was fun. Very equal and MUNDO TO THE RESCUE.

Last seconds, our teemo soloing their nexus while brand rapes him. All other enemies in our base, killing last nexus tower. Who won?

EDIT: Oh right, I gave it out already.
If anyone is interested to see the replay, let me know. Y'know, raise a hand.

Yes please.

Also, I had a fun game as Mundo with Jude and some other bay12ers a couple of days ago. We were doing pretty evenly, teamfights were easily spread, then I kinda got jumped by all of them ever. I tried to run, but ate a shit ton of CC. They were doing a number to my health.

I pressed R and W.

I escaped with (150-ish health at lowest) the aid of one of the first of my team to arrive, not sure who, smacking the leader with some sort of CC, which caused a bunch up. They turned their attention to my team-mate long enough for me to turn around and run back up their lane, leading them into the rest of my team.

I have no idea what happened during that team fight, as I was running through the jungle to try and get to moderate levels of health, but they got aced, I had 5 new assists, and we pushed the nexus in under a minute after that.

Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Rex_Nex on May 16, 2011, 01:59:13 am
Six-Pick Soraka FTW!

6pick Soraka is super pro 2200 ELO strat and y'all fagnubs just can't reliz its glory.
Is this the LoL version of 6 Sange Shadow Demon? (HP+/Non-Stacking Slow Proc on Attack on a pure caster)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Akigagak on May 16, 2011, 02:04:39 am
Six-Pick Soraka FTW!

6pick Soraka is super pro 2200 ELO strat and y'all fagnubs just can't reliz its glory.
Is this the LoL version of 6 Sange Shadow Demon?
Unless the SSSD gives a piddly amount of extra damage to your abilities, and a moderate increase in the gold you earn over time, no.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Sirian on May 16, 2011, 03:47:14 am
Six-Pick Soraka FTW!

6pick Soraka is super pro 2200 ELO strat and y'all fagnubs just can't reliz its glory.
Is this the LoL version of 6 Sange Shadow Demon? (HP+/Non-Stacking Slow Proc on Attack on a pure caster)

This Sange thing sounds like a LoL Frozen Mallet. Edit : actually more like a Phage (the item that builds into a Frozen mallet)

Lucky pick is apparently favored by some noob Sorakas as a way to fix their income problem, but is such a weak item that it's often joked about (http://soraka.blogspot.com/2011/01/soraka-of-jungle.html). It's similar to Tryndamere or Gangplank stacking avarice blades.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Jopax on May 16, 2011, 05:32:57 am
Philo stone is much better on her i think, you get your first one, then get boots, then a second one, then go CDR boots and turn one of the stones into that new item that gives tenacity, worked out pretty well for me ^_^
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Rex_Nex on May 16, 2011, 05:41:11 am
Well, the point of Six Sanges (Or six picks, in LoL's case, I am assuming) is just for the lulz. 6 Sanges are pretty much the least useful combination of things you could get; nothing about them stacks, except for some petty HP increase. Its just a form of trolling, I guess.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 16, 2011, 06:31:27 am


Yes please.

http://www.mediafire.com/?1jt2ybo1ji7bc43 (http://www.mediafire.com/?1jt2ybo1ji7bc43)

My early game sucked, and it seemed many times that we'd lose but it didn't happen. Remember kids, game is never over until the nexus blows up.

Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Nilocy on May 16, 2011, 07:14:41 am
Yeah, on the runes topic, when ever I smurf I honestly fail so badly. Like, ashes damage potential is significantly reduced, and my farm is soooo tiny.

I need energy runes, expensive teh fuck but still, worth it i think.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 16, 2011, 05:25:47 pm
I'mma play one game vs bots for bonus. Now, It'll be a solomid Nocturne. After all these nerfs on him, will I get first blood the moment Ryze/Annie pops up? Bets, anyone?
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Akigagak on May 16, 2011, 05:31:48 pm
Depends if you abuse bot stupidity to make them walk through tower range, I guess.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 16, 2011, 06:02:12 pm
Depends if you abuse bot stupidity to make them walk through tower range, I guess.

I jumped Ryze when I had lured him to the center of the map.
And yes, he gave first blood.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 16, 2011, 08:02:41 pm
You know whats sadder then losing due to two intentional feeders? Winning because the enemy team had a leaver, and still taking forever to do it because your team is pants-on-head retarded.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Fikes on May 17, 2011, 02:31:54 pm
I won a game with two griefers. It was a Singed Alistar combo. Talk about two good heroes to grief with. Every time we stunned someone ali knocked them to safety.

I have taken to playing Maokai. I have found the build that beef up his AP are unusable. His tree bomb doesn't scale great, has a long cool down, and is really the only thing that benefits from AP. I take banshee's veil right off the bat, merc treads, and then either thornmail (if they have a nasty AD) or force of nature if they are strong AP.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 17, 2011, 04:27:35 pm
question,

Dont almost all hero's have a small aspect of magic dmg?

because playing as morde the first few defense items to get i mean ill get armor if its an AD team, but ill probably get a magic defense as well eventually since i almost always see some magic dmg on my death report..
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 17, 2011, 05:01:35 pm
question,

Dont almost all hero's have a small aspect of magic dmg?

because playing as morde the first few defense items to get i mean ill get armor if its an AD team, but ill probably get a magic defense as well eventually since i almost always see some magic dmg on my death report..

PRetty much everyone deals magic dmg, except Urgot. If you don't buy any items that deal magic dmg, your damage will be purely physical (or perhaps some true dmg from ignite)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Fikes on May 17, 2011, 05:41:17 pm
question,

Dont almost all hero's have a small aspect of magic dmg?

because playing as morde the first few defense items to get i mean ill get armor if its an AD team, but ill probably get a magic defense as well eventually since i almost always see some magic dmg on my death report..

Generally the way I do my build for tank characters is 100 Armor/Magic resist and 3000+ health. I decide what resist I get first based on what damage is done to me in the lane. That being said, if the enemy team is 4 attack damge and 1 mage, you should be fine leaning heavily on armor because even though everyone does a little magic damage, they are going to be doing way more physical.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Sirian on May 17, 2011, 05:42:51 pm
question,

Dont almost all hero's have a small aspect of magic dmg?

because playing as morde the first few defense items to get i mean ill get armor if its an AD team, but ill probably get a magic defense as well eventually since i almost always see some magic dmg on my death report..

PRetty much everyone deals magic dmg, except Urgot. If you don't buy any items that deal magic dmg, your damage will be purely physical (or perhaps some true dmg from ignite)

Your statement is a bit contradictory, so, to be precise : most skills inflict magic damage, while autoattacks/minions/neutral monsters/turrets deal physical damage (as far as i know). This is the reason why i always favor magic resistance with squishy characters : most people will try to burst you down with their skills, and thus deal magic damage.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Yodamaster on May 17, 2011, 07:56:45 pm
Generally the way I do my build for tank characters is 100 Armor/Magic resist and 3000+ health. I decide what resist I get first based on what damage is done to me in the lane. That being said, if the enemy team is 4 attack damge and 1 mage, you should be fine leaning heavily on armor because even though everyone does a little magic damage, they are going to be doing way more physical.

You should shoot for about 175 base armor/mres. It's the most cost-efficient amount for the defense it gives you. 100 simply isn't enough for a tank.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: eerr on May 18, 2011, 09:17:47 am
When did rod of ages get update to have the same passive as catalyst the protector?
God damn is that really good.

Because damn man, I already build Roa in every game as Fiddle.

If I seem to squish too easy vs someone, I buy chainmail or negatron, or go for voidstaff/ap
Usually void staff if anyone has 70+mr (tanky fiddles responsibilty is frequently to kill the enemy tank.)


Tanky fiddle just stands right in the middle of the fight and drains all day.

If he gets silenced, he can run away.


Games run like this>
pop ult on people attacking turret, get 0-2 kills(1-3 if fed)

Initiate teamfight- drain/run away, be sure to spam dark wind first.
Solo run away from multiple people untill almost in turret range, then turn and drain.
Fail to squish to people like xin zhao, the bursty tanky bastard, and his nefarious friend.

Do get squished when initiating the teamfight, but take out three of the enemy team winning the fight.


... omg I'm doing tanky dps and I didn't even know it.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 18, 2011, 12:49:28 pm
i have recently seen honestly 0 good fiddles with their ult.

everyone see's fiddle ulting usually on my team or on enemy team and lol run and he wastes his ult.

i dont know why but apparently few fiddles think, hey let me hide in bush next to team so when i ult they dont see me coming!
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Fikes on May 18, 2011, 12:51:48 pm
Few things make me more proud than when I interupt a fiddle ulti.

How much health do you usually shoot for on tanks Yoda?
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: eerr on May 18, 2011, 03:24:54 pm
i have recently seen honestly 0 good fiddles with their ult.

everyone see's fiddle ulting usually on my team or on enemy team and lol run and he wastes his ult.

i dont know why but apparently few fiddles think, hey let me hide in bush next to team so when i ult they dont see me coming!

It's not always easy to predict if the enemy will stick around.

Gotta get it off early to make sure allies don't die.

feeding vs getting fed, and all that
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Yodamaster on May 18, 2011, 03:42:05 pm
Few things make me more proud than when I interupt a fiddle ulti.

How much health do you usually shoot for on tanks Yoda?

Around the 3k area is usually fine, health doesn't matter as much because your resistances basically multiply what every health point is worth, but anything lower than 2k is usually just a bit too squishy. If you notice your resistances are high and they're still doing way too much damage, get more resistances or health. What you need will vary from game to game. For example, when you get Randuins that's fine, but if you get thornmail because they're all auto-attackers you'll want some kind of HP to go along with that.

But don't take my word for anything on HP, it's a stat I usually ignore when tanking unless I'm ultra-squishy. Resistances + Minor damage is where it's at for tanking :).
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Nilocy on May 19, 2011, 11:48:34 am
http://www.livestream.com/nilolcy?t=562346 Works rather well.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Lumbajak on May 19, 2011, 12:41:46 pm
Keep in mind armour and MR have diminishing returns.

6 thornmails only gives you 80something reduction to physical attacks.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Toaster on May 19, 2011, 12:55:37 pm
New rotation- None of the ones I most wanted to try, but a couple I'm going to give a shot.

Veiger is pretty neat- he can do some scary damage when he gets going, especially with his AP gaining skill.  I was crushing people left and right once I got a Deathcap on him.

Next to try is Heimer.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: cerapa on May 19, 2011, 01:06:52 pm
Keep in mind armour and MR have diminishing returns.

6 thornmails only gives you 80something reduction to physical attacks.
Do not make me explain it to you. Do not freaking....

Ah, screw it, Ill explain. There actually arent diminishing returns. There are two ways of looking at it, one is the % reduction, another is that for practical purposes each point of armor/MR gives you 1% of your health stat as actual health. If you have 100 armor and 1000 HP, then your reduction is 50% which means you can take 2000 damage, which is 100% more than base. If you have 200 armor/MR, you have 66% Reduction, which means a person would need 3000 damage to kill you, which is 200% more than base. And so on, its a percentage of health stat and totally flat, no diminishing returns.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 19, 2011, 01:26:11 pm
Regarding tanks, a bit more then 200~250 resistances (MR and Armor)  and around 3k health is usualy the way to go, in general. When I go tanky dps with jarvan (if I go as far as finishing the build) I end up with over 220 armor and mr and nearly 3,5k health. As a full tank and champions that benefit from having resistances, you'll probably want more resistances even, giving priority to one type over another depending on the enemy team. You do need health, though, but you'll rarely go over 3,5k health, resistances are more important, overall, but health is more useful early in the game and you'll need it also, but that doesn't mean you should get a warmogs on every tank ever, like some people do.

I think the max hp you should go for as a tank is 4k hp, only mundo can go higher and not seem silly, and only cho'gath can hit that value without it (I think). Thats the extreme end of the spectrum though, 3,5k is probably the ideal value.

NINJA'D:

I find the use the term "diminishing returns" to be really unfortunate when describing armor and mr effects. There are diminishing returns regarding the percentage shown, but there aren't diminishing returns regarding the overall damage required to kill someone with X hp + X resistances. There's a huge argument going around the riot forums over it and both sides fail massively to explain themselves.

So yea, if you have 1000 hp + 100 armor, it increases your effective health by 100% against phisical damage, meaning it takes 2000 phisical damage to kill you. In this sense, there's no diminishing returns. But the % of reduction shown when you check it in game does show diminishing returns.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 19, 2011, 01:40:12 pm
Regarding most tanks, a bit more then 200~250 resistances (MR and Armor)  and around 3k health is usualy the way to go, in general.
Regarding Mundo, around 5k health and a bit more than 200 MR because of FoN, SV and MT is the way to go. Always.

Fixed.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Lumbajak on May 19, 2011, 01:43:59 pm
WELL THEN I SIT CORRECTED.

And I'm probably never being a squishy in a ranked game ever again.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Fikes on May 19, 2011, 02:21:24 pm
How on earth do you get 200+ resists and 3000+ health on a tank? Can you give me a sepecific example?

Even with Mao, who is easy to farm with, I hardly ever complete my build. I even have MR and Armor runes and masteries and I think I top out at about 170.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: eerr on May 19, 2011, 02:49:59 pm
Endgame stuff, like that hilarious video of mundo going where he wants.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 19, 2011, 03:01:41 pm
How on earth do you get 200+ resists and 3000+ health on a tank? Can you give me a sepecific example?

Even with Mao, who is easy to farm with, I hardly ever complete my build. I even have MR and Armor runes and masteries and I think I top out at about 170.

1. get Warmogs. It gives +900 HP flat, and 450 when fully charged. HP problem, solved.
2. get FoN, Banshee's Veil or Abyssal Scepter. Nobody ever buys QSS so don't make an exception.
3. Thornmail + Guardian angel + Frozen Heart, all work well for armor

SunfireCape, RoA, Rylai's Scepter, Mallet, all give good HP and aren't just for tanks.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: cerapa on May 19, 2011, 03:18:30 pm
How on earth do you get 200+ resists and 3000+ health on a tank? Can you give me a sepecific example?

Even with Mao, who is easy to farm with, I hardly ever complete my build. I even have MR and Armor runes and masteries and I think I top out at about 170.

1. get Atma. It gives +900 HP flat, and 450 when fully charged. HP problem, solved.
2. get FoN, Banshee's Veil or Abyssal Scepter. Nobody ever buys QSS so don't make an exception.
3. Thornmail + Guardian angel + Frozen Heart, all work well for armor

SunfireCape, RoA, Rylai's Scepter, Mallet, all give good HP and aren't just for tanks.
I assume you mean Warmogs not Atmas.
And y u no like QSS?
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 19, 2011, 03:29:13 pm
Because, while it can cleanse some things cleanse itself can't, it takes an equipment slot that would be far better occupied by  by another item. Its usefulness compared to its price is pretty meh.

FoN and Banshee's should be enough for you to break the 200 mr mark if you have magic resist glyphs, depending on champion.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 19, 2011, 04:01:26 pm
How on earth do you get 200+ resists and 3000+ health on a tank? Can you give me a sepecific example?

Even with Mao, who is easy to farm with, I hardly ever complete my build. I even have MR and Armor runes and masteries and I think I top out at about 170.

1. get Atma. It gives +900 HP flat, and 450 when fully charged. HP problem, solved.
2. get FoN, Banshee's Veil or Abyssal Scepter. Nobody ever buys QSS so don't make an exception.
3. Thornmail + Guardian angel + Frozen Heart, all work well for armor

SunfireCape, RoA, Rylai's Scepter, Mallet, all give good HP and aren't just for tanks.
I assume you mean Warmogs not Atmas.
And y u no like QSS?

Yes, meant Warmogs.

Also, what Dakk said is a good summary why QSS isn't too remarkable. Underestimated? Maybe. Useful? Not nearly in all games. Too situational. And I'd rather have Banshee's Veil with that item slot.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 19, 2011, 04:25:09 pm
so guys, best runes for morde?

i just finally set up my rune page almost for mordekaiser.

I went with armor resist, Magic resist, and magic penetration.

however ive seen a few morde builds for runes with cooldown reduction as much as possible.

Also, for quintessences, probably go with magic pen ones or something else.

thanks. (ive spent like 8000 IP on runes now, im raging).

Now I also have a Karthus build page and a Xin zhao page as well, trying to fill out the xin page for dodge/attackspeed/ something else.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 19, 2011, 05:04:49 pm
so guys, best runes for morde?

i just finally set up my rune page almost for mordekaiser.

I went with armor resist, Magic resist, and magic penetration.

however ive seen a few morde builds for runes with cooldown reduction as much as possible.

Also, for quintessences, probably go with magic pen ones or something else.

thanks. (ive spent like 8000 IP on runes now, im raging).

Now I also have a Karthus build page and a Xin zhao page as well, trying to fill out the xin page for dodge/attackspeed/ something else.

I don't know the "best" runepage for him, it depends on your playstyle.

For mages I use MPen Marks & Quints, HP/Level Seals and CDR/level glyphs.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Pandarsenic on May 19, 2011, 05:17:59 pm
I'll second what they said.

QSS is a useless piece of shit, DEFINITELY not worth the gold it takes to make it. Don't buy it.

What? No. I don't play Malzahar. Shut up. SHUT UP!
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 19, 2011, 05:22:35 pm
I'll second what they said.

QSS is a useless piece of shit, DEFINITELY not worth the gold it takes to make it. Don't buy it.

What? No. I don't play Malzahar. Shut up. SHUT UP!

Funny, isn't it. People never even consider buying it unless there is a Malzahar. Its like the Anti-Malzahar-Item, what the fuck for?
Oh right, Null Zone.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Realmfighter on May 19, 2011, 09:31:35 pm
I had a Jarvan Cataclysm Himself into a fight with me and two teammates.

I Cried when it happened.

I also got Five Kills in the fifteen minutes the game lasted because the Guy's I was laning against kept running into turrets and getting killed.

It was quite depressing overall.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Toaster on May 19, 2011, 10:50:46 pm
I just tried Heimer.  No thanks.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 19, 2011, 11:32:44 pm
Yes. Stop buying QSS. It's so freaking useless. I agree. Never get it. Seriously. I mean, pfft... it's so crap for such an expensive item.

Signed,
Mordekaiser, Warwick, Urgot, Poppy, Karthus, Morgana
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Solifuge on May 20, 2011, 01:33:28 am
You can add me to the list: Corylus, North American

Just sold all my runes to buy level 3 stuff, and foolishly bought all tanky runes. Now I have to roll Rammus and Olaf until I get enough to resupply. D:
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Astral on May 20, 2011, 01:53:50 am
Free Heimer week makes kittens cry; such a useless hero beyond midgame, when most people ignore his turrets and go for the squishy, more or less defenseless guy.

Absolutely loving Nasus. 1k crits with his Q before level 18 (usually half healthing or outright slaughtering someone)? Yes, please.

Also, name is AstralVoid on the US servers (if they have separate servers for each?). I'm on fairly randomly, juggling work/school/other obligations/games. Level 15, with more skill than runes, but those will come as soon as I hit 20, because I have a decent stash of champions to start saving now.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 20, 2011, 02:03:30 am
You can add me to the list: Corylus, North American

Just sold all my runes to buy level 3 stuff, and foolishly bought all tanky runes. Now I have to roll Rammus and Olaf until I get enough to resupply. D:

wait how do you sell runes?
I didnt know this was possible and id like to recoup some of my loss ^_^
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Pandarsenic on May 20, 2011, 04:34:09 am
I'll second what they said.

QSS is a useless piece of shit, DEFINITELY not worth the gold it takes to make it. Don't buy it.

What? No. I don't play Malzahar. Shut up. SHUT UP!

Funny, isn't it. People never even consider buying it unless there is a Malzahar. Its like the Anti-Malzahar-Item, what the fuck for?
Oh right, Null Zone.

Eh?

Null Zwn is one of the few things of his it doesn't punch in the face.

It can break his Nether Grasp but a fair amount of the time it's getting the Herp off you that really saves you (unless you're just trying to avoid his team engaging off his ult). He can force the Voidling onto someone using the Herp and if you QSS the Herp his Voidling often wanders away to hit someone else. Hell, Herp-Voidling combo is my main harass as Malz. Between the Herp doing up to around 600ish damage and attracting the Voidling(s), QSSing it off is a pretty damn important part of why it counters him.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Boksi on May 20, 2011, 10:12:29 am
Just played a vs bots game. Mundo really can go where he pleases. Besides one death from overzealousness early game, all my deaths were from getting focused down by at least four bots at once without any allies to help me(possibly because they were all either dead or running away).

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Rebecca Black on May 20, 2011, 11:55:32 am
If you're going to get a magic item on Mundo, it should be magic pen.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Jopax on May 20, 2011, 12:08:25 pm
So how do you counter a lvl 30 fed Urgot and a lvl 25 fed Vayne in a team that has three tanky deeps but no real tank?
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 20, 2011, 12:16:02 pm
FRIDAY FRIDAY FRIDAY FUN FUN FUN aside, yea, if you wanna get a magic item on mundo, get some magic pen for his cleaver and burning agony.

Its been four days since I last played LoL, blame terraria for that. Time to play jarvan and troll both enemies and allies with cataclysm.

@Jopax: Use the tanky dps to soak most CC, pray the two other champions have strong 1v1 killing capacity? Malzahar is specialy good at this. Plus vayne is pretty squishy and she's only really good in a duel, focus her down a bit and she either dies of backs off, unless she's so massively fed that she can burn through people so fast it doesn't matter.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Akigagak on May 20, 2011, 12:35:35 pm
Just sold all my runes to buy level 3 stuff, and foolishly bought all tanky runes. Now I have to roll Rammus and Olaf until I get enough to resupply. D:

All of my runes are for Lux/Morgana (Cooldown, MPen, ManaRegen), and I still play Mundo and Singed often. Admittedly, Mundo likes the cooldowns and the Mpen, and Singed likes pretty much all of them as well (Cooldown not so much, but it doesn't hurt)

Point is, don't think that you have to play what your runes suit. Those tanky runes will still help squishy champs survive early game, which can be crucial.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Jopax on May 20, 2011, 01:27:01 pm
That one was over after some 30 minutes i think, we had Jarvan (me), Xin, Nasus, Annie and Sivir.They had a jungling WW, Urgot, Vayne, Amumu and Singed.We kind of tried but Urgot was fed by annie from the start and Vayne got fed halfway trough the game, was very satisfying when i cataclysmed her ass at some 200 hp and she instantly died, the other times i would try that would result in her rolling trough the wall and me standing there looking stupid while she shoots my face -.-
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Akigagak on May 20, 2011, 01:36:46 pm
That one was over after some 30 minutes i think, we had Jarvan (me), Xin, Nasus, Annie and Sivir.They had a jungling WW, Urgot, Vayne, Amumu and Singed.We kind of tried but Urgot was fed by annie from the start and Vayne got fed halfway trough the game, was very satisfying when i cataclysmed her ass at some 200 hp and she instantly died, the other times i would try that would result in her rolling trough the wall and me standing there looking stupid while she shoots my face -.-

Press R again to lower the walls.

EDIT: Newb Jarvans tend to not know about that part, but I saw one particularly bad case who used it on a Half-Health Nasus who was my lane-mate. I was Morgana, so I threw down my AoE spell and Shield, and Nasus did the same, hitting Jarvan with Wither at the same time. Then Nasus used his ult.

Jarvan melted like a stick of hot butter, but could have escaped if he'd lowered the walls.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 20, 2011, 02:19:35 pm
Few jarvans know their ulti has more utility then just killing people and giving your team a kill. It can be used to hold the enemy team off so your team can escape, and if used with good synergy, completely obliterate the enemy team. Few things are more hilarious then trapping 3/4 people with an ultimating nunu or a fed karthus. Jarvan's gameplay is tricky since you start out harassing people with Q, then transition to jumping on people's faces, knocking them around, slowing them and boosting your allies's attack speed.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 20, 2011, 03:00:44 pm
Mrm, my favorite Jarvans are those with zero defensive items. Yup. Definitely my favorite Jarvans.

DEMACIAAAAA INTO FIVE ENEMIES HERPA DERP I DIED INSTANTLY LOOOOL
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 20, 2011, 03:38:32 pm
Heimerdinger usually gets very few kills outside teamfights, unless the enemies are stupid.
But in a bot game, the bots are so easy to lure that getting kills with him is no problem.

1. Lay a turret or two behind creeps to they don't attack anything
2. Lure the enemy
3. As they get behind your turrets, stun them with grenade (you need only 1 lvl to it because rockets are so much better). Turrets fuck them up hard.
Alternatively, you can run around your turrets if the enemy champ is melee. Once they begin to retreat, stun them and use your ulti to slow them further.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Jopax on May 20, 2011, 04:36:27 pm
But before you can tear down the wall you have that one agonizing second of watching your target escape from you while you are stuck there, but yeah, locking in people when something bad is happening to them is rather fun :)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 20, 2011, 05:22:20 pm
(http://gyazo.com/74a0e5e538ee4e605a6e8e79c0ea8247.png)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Akigagak on May 20, 2011, 06:29:48 pm
Spoiler (click to show/hide)

..And?
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 20, 2011, 07:04:30 pm
>mfw play LoL after 4 days of absence, do really well as jarvan, have the team surrender on your face because they lost a teamfight.

Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 20, 2011, 07:35:26 pm
Spoiler (click to show/hide)

..And?

...And leavers, afkers, flamers and especially feeders get punished. Why? Because you can click on the big, red PUNISH button. And you even get rewarded for doing so.

If you aren't happy with this, I assume you violate at least one of those 4 more often than necessary.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Vherid on May 20, 2011, 09:08:48 pm
Oh my god the tribunal system is so funny and great.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Sirian on May 20, 2011, 11:51:26 pm
The last CAD comic (http://www.cad-comic.com/cad/) was about LOL :
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Lumbajak on May 21, 2011, 12:22:03 am
This will never work. (http://signup.leagueoflegends.com/?ref=4cec1e9fae789135571270)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Nilocy on May 21, 2011, 11:10:53 am
http://www.livestream.com/nilolcy?t=562346 livestreaming atm.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Jopax on May 21, 2011, 11:56:11 am
Why can't i ever get fed like that :(
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Nilocy on May 21, 2011, 01:50:50 pm
That game was ridiculous, we (by we I mean I) totally owned their entire team constantly. Buuut, since it was only me getting fed the rest of my team couldn't deal much damage. They also had a heim and a trynd, much better lategame characters than our side.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Akigagak on May 21, 2011, 02:18:20 pm
Just had an amazing game. Our side: Morgana (me), Akali, Nunu, Miss Fortune and a (apparently first-time) Fiddles. Their side: Jax, Shaco, Xin, Heimerdinger and Irelia.

Now, before I tell you the result of this game, how do you think we did?
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Lumbajak on May 21, 2011, 03:19:11 pm
My last game failed because there are still idiots who have no idea how to deal with Evelynn.

Very start of the bloody game, our solo Irelia decides to run all the way to the far bush on her lane and park her ass there so she can hand first blood to Eve and Kassadin and then proceed to bitch about how completely OP she is.

(Kassadin ended up being the big scary damage dealer that game, by the by. As per usual.)


We actually managed to ace them three times and push every lane into their base and kill one inhibitor but lost in the end because the damned team had trouble staying together.


Incidentally I just noticed I've never once lost a game where I played Zilean.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 21, 2011, 06:31:19 pm
just had the best 2v3 ever.

started up a 3v3, our side Xin (me), trynd, and pantheon.

not a ranged character to be found.

enemy team , Mal, Ashe, and Xin


I go top and promptly nearly kill ashe 2 times because she thinks she can harrass Xin, when i pretty much have a free flash.
3rd time she does this shes near her turret, i stun her right on the edge of her turret and give her one last hit to finish her, and I promptly run back to base.

about 3 minutes later when everyones like lvl 5 Pantheon disconnects, and the other guy (Trynd) says he knows him and he will be back.

Sorry to say over the course of a 35 minute game he did not return, but that didnt change anything.

Me and Trynd made a pact of brotherhood during those 35 minutes to always cover each other if one was getting stun locked (ashe ult, Mal ult).

We promptly pushed down their 2 outer towers, and their 2 inner towers + inhibitors while fighting 3v2 the whole match.

however then it got very hard to get down their last tower and nexus. all 3 right next to healing pool and able to stun lock us with annoying fucking ults. We go in once, get their last tower down to like 50 health before we both die and then we start thinking we might lose. so we are waiting there to spawn when apparently their team didnt think about defending their very nearly dead nexus tower, and it goes down to super creeps.

We promptly respawn attack them again, ashe runs out of top of their base to kill minions, i hit ghost, jump on her and kill her in 3 hits. Mal ults me and then xin jumps on me and kills me before im unstunned, then trynd is fighting the 2 of them and xin has a thornmail so trynd dies to a lucky hit from mals wall as hes running away.

once again we are both dead, and we start thinking and saying gg probably in team chat, BUT NO they are too busy in their base with super creeps and since we keep killing 1-2 of them off.

we respawn again lol. this time the plan is for trynd to spin through the wall to the nexus and backdoor it while i keep the attn of the rest of the team. i get up top to push into their base, 3 hit Ashe into death, then mal shows up with xin, I begin attacking Xin  but Malhazar fucking ults me again! and I die within 3 seconds...

Xin started getting gold from all the creeps in his base for items apparently. fucker bought a thornmail + the usual bloodthirster etc.

Trynd didnt know he was supposed to spin and honestly he only had like 5 seconds from the point i entered their base and killed ashe to death. so he runs back b and we try again when i respawned.

Except this time we just stick together. Once again we run into Ashe killing creeps at top, she dies in 3 hits or so in mid air to me.

This time trynd gets ulted by mal, i charge on Malzahar, make him flash up to his heal spot, and stop ulting trynd, then xin jumps on  trynd, i begin attacking Xin, and then mal comes back down and begins trying to kill Trynd again,  Trynd promptly dies, and im at like 30 % health when i finally finish killing Xin and killing myself on his stupid thornmail. Mal is determined to stop me and silences me with a wall, but wait! i bought a Quick Silver Sash since we both kept getting ulted by those long ass stuns, and im all good and charge on him and tada... Mal dies and I finish off their nexus at like 35 minutes in.

If it was a 3v3 game it woulda been too easy, and probably 15-20 minutes long. 2v3 made it just about perfect for us.

Final match stats-

21-9-4  (Three or 4 of those deaths were at the final bit when we kept trying to get their damn nexus down)
earned 18000 gold.

Largest killing spree 5
Largest multi kill 3
damage dealth 208.000

lol only with 118 slain minions.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 21, 2011, 06:45:03 pm
Even when outnumbered, game is not lost. Remember that kids.

But Journier, pretty dumb of your team to get 3 melee dps:es. Clever enemies would've gotten 3 thornmails and laughed at you.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 21, 2011, 07:00:52 pm
Yeah, three of the same damage type is usually not a good idea in 3v3. Too easy to counter.

I actually don't like thornmail that much. Not sure why. I always feel like the damage being returned is very insubstantial. I think the only time I've seen thornmail make a massive difference was when I was level 20 and was playing Mordekaiser. The entire enemy team was physical. I was walking through the river by myself and they five-man ganked me. After they killed me, they were all at half health and had no ultimates. Then my entire team raped them.

But I'm not sure if that was because of the thornmail damage return, or because Mordekaiser has AOE damage up the arse.

Generally speaking, I prefer some of the other armour items. Especially those with offensive use, such as Randuin's Omen or Wriggles or Sunfire. That's just my opinion though.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Pandarsenic on May 21, 2011, 07:01:26 pm
Tribunal is more fun than LoL itself <_<
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 21, 2011, 07:09:36 pm
Yeah, three of the same damage type is usually not a good idea in 3v3. Too easy to counter.

I actually don't like thornmail that much. Not sure why. I always feel like the damage being returned is very insubstantial. I think the only time I've seen thornmail make a massive difference was when I was level 20 and was playing Mordekaiser. The entire enemy team was physical. I was walking through the river by myself and they five-man ganked me. After they killed me, they were all at half health and had no ultimates. Then my entire team raped them.

But I'm not sure if that was because of the thornmail damage return, or because Mordekaiser has AOE damage up the arse.

Generally speaking, I prefer some of the other armour items. Especially those with offensive use, such as Randuin's Omen or Wriggles or Sunfire. That's just my opinion though.

I like thornmail for these reasons:

Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 21, 2011, 07:10:06 pm
Even when outnumbered, game is not lost. Remember that kids.

But Journier, pretty dumb of your team to get 3 melee dps:es. Clever enemies would've gotten 3 thornmails and laughed at you.

hey i was locked in first, and ive lost to 3 melee dps's before, even with the whole team having thornmails :( i played as morde and forget the rest of the team makeup but late game thornmails are lulz not doing much with lifesteal.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Jopax on May 21, 2011, 07:17:31 pm
Then shame on you for being an instalocker :P
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Nilocy on May 21, 2011, 08:14:54 pm
Yeah, three of the same damage type is usually not a good idea in 3v3. Too easy to counter.

I actually don't like thornmail that much. Not sure why. I always feel like the damage being returned is very insubstantial. I think the only time I've seen thornmail make a massive difference was when I was level 20 and was playing Mordekaiser. The entire enemy team was physical. I was walking through the river by myself and they five-man ganked me. After they killed me, they were all at half health and had no ultimates. Then my entire team raped them.

But I'm not sure if that was because of the thornmail damage return, or because Mordekaiser has AOE damage up the arse.

Generally speaking, I prefer some of the other armour items. Especially those with offensive use, such as Randuin's Omen or Wriggles or Sunfire. That's just my opinion though.

It might not be noticable from the person who has its end. As ashe whenever i see someone with a thornemail i try my damned hardest to not hit them; taking 20% of a 700 crit back in damage is not fun :(
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Akigagak on May 21, 2011, 08:53:42 pm
Rammus with Thornmail is all kinds of hilarious, they end up doing more damage to themselves than they do to you. And his taunt just gets better against those that have insane attack speed, taunting Yi while he's in highlander mode is amazing.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 21, 2011, 09:33:47 pm
fighting rammus in 3v3 sucks.

god damn defensive posture ability + thornmail, bastard felt unkillable.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Lumbajak on May 22, 2011, 01:41:08 am
Incidentally I just noticed I've never once lost a game where I played Zilean.
And as with all things, matchmaking sure did fuck that up.

Hello 37-1 Zilean game ratio.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 22, 2011, 03:29:47 am
Id like to thank all the twitches in the game, for stealing all my kills and ruining my game.

bastard went 17-12-like 1 assist

me? oh i got 4-10-high assist number like 8 or 10

im xin and he kept following me around and last hitting all my kills and by the end of game that we lost btw, i had no money to even get a bf sword i was ragin.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Pandarsenic on May 22, 2011, 03:40:41 am
Then shame on you for being an instalocker :P
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Jopax on May 22, 2011, 04:21:46 am
Any advice for Xin builds?
I have been toying around with one but i wasn't able to finish it once.
Basically going zerk boots, cloak and dagger, black cleaver, youumu, hexdrinker and a defensive item of choice.Or if i need more hp switch out boots for mercs, and take frozen mallet instead of C&D.
This would for some crit damage and attack speed while having decent enough survivabilty with some resistances and possibly hp if needed.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Pandarsenic on May 22, 2011, 04:55:23 am
Any advice for Xin builds?
I have been toying around with one but i wasn't able to finish it once.
Basically going zerk boots, cloak and dagger, black cleaver, youumu, hexdrinker and a defensive item of choice.Or if i need more hp switch out boots for mercs, and take frozen mallet instead of C&D.
This would for some crit damage and attack speed while having decent enough survivabilty with some resistances and possibly hp if needed.

Go Tanky DPS.

Get ONE damage item - Youmuu's or Black Cleaver - then build 2-3 tank items.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Nilocy on May 22, 2011, 10:05:57 am
http://www.livestream.com/nilolcy?t=562346

Going up in a few minutes; I think I shall play Akali.

Also, as akali would you say building Hextech revolvers first or sheen? I'm adament the hextech just means I survive so much more allowing me to do crazier shit and get away with it more often.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Jopax on May 22, 2011, 10:36:24 am
Just won a game where i had to tank as Jarvan, the game itself proved that kills don't mean much, we were behind some 5-7 kills the whole time but they only managed to destroy two of our towers.Ofcourse a fed Eve helped a lot, but i think that was evened out by our 0/9/7 Lux, besides they had a pretty nasty Kat and Veigar.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Nilocy on May 22, 2011, 11:13:57 am
Now doing a 3v3. Another game that bolsters the position that you can own any team with 3 tanky deeps, mundo singed and nunu vs twitch, vlad and brand.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 22, 2011, 12:43:20 pm
Ever sinced they buffed xin's W back, his old tanky DPS build works again. You basicaly go merc threads, youmuu, sword of the divine, then go tanky all the way.

When you're going to kill someone, you activate both youmuu and sword of the divine + W + Q. You attack at the speed of sound for true damage, and become a boss tier chaser.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 22, 2011, 01:38:14 pm
Ever sinced they buffed xin's W back, his old tanky DPS build works again. You basicaly go merc threads, youmuu, sword of the divine, then go tanky all the way.

When you're going to kill someone, you activate both youmuu and sword of the divine + W + Q. You attack at the speed of sound for true damage, and become a boss tier chaser.

True damage?
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: cerapa on May 22, 2011, 01:46:21 pm
Ever sinced they buffed xin's W back, his old tanky DPS build works again. You basicaly go merc threads, youmuu, sword of the divine, then go tanky all the way.

When you're going to kill someone, you activate both youmuu and sword of the divine + W + Q. You attack at the speed of sound for true damage, and become a boss tier chaser.

True damage?
Sword of the divines active gives 30 armor pen and makes your attacks undodgeable.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 22, 2011, 01:57:51 pm
Ever sinced they buffed xin's W back, his old tanky DPS build works again. You basicaly go merc threads, youmuu, sword of the divine, then go tanky all the way.

When you're going to kill someone, you activate both youmuu and sword of the divine + W + Q. You attack at the speed of sound for true damage, and become a boss tier chaser.

True damage?
Sword of the divines active gives 30 armor pen and makes your attacks undodgeable.

Higher damage? Yes. True damage? Far from it. Tanks with 200 armor won't notice the arpen really.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 22, 2011, 02:45:32 pm
Actually, the only reason you go the standard Xin build is to kill tanks. What's the point of ghostblade + sword of the divine + arpen runes masteries against squishies? Sure, it'll probably do true damage to them but you're literally going to have more arpen than squishies have armour.

Black cleaver is enough if Xin wants to burst squishies down with his combo. Arpen build is when you need to autoattack a lot (this is not something Xin Zhao wants to do).

I recommend instead of ghostblade + sotd, get black cleaver + wits end / wriggles. Not as much armour pen, but definitely more damage and attack speed. Then all tanky like he said.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 22, 2011, 03:04:11 pm
i messed up my last game and got 2 phantom dancers first, i could outrun just about everyone, and had 2.5 attack speed.

however i felt like i couldnt kill shit due to only doing like 110 dmg ^_^.

also fuck warwicks with madreds blood razor fffff, really made me notice how little damage i did when i couldnt solo a warwick.

my build currently for xin varies slightly.

dorans blade > lane for 5 minutes or whatever > go back for boots of speed or if you laning well berserker boots/ ninja tabi and a few health pots> save up for a part of a black cleaver, generally i save up for the BF sword> get black cleaver>  farm moar get phantom dancer > farm moar get kills, get bloodthirster > farm moar get an armor item that will protect you from most of their team ie thornmail, force of nature > sell dorans off for item slot get something to protect you from cc or another dmg item IE bloodthirster.

i honestly dont know how well ninja tabi save my life, but i have dodge runes now so i have like a 18% dodge chance with ninja tabi and runes.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 22, 2011, 03:17:22 pm
i couldnt solo a warwick.

The basic rule for 1v1ing Warwick is this. If you can solo baron, you can kill Warwick 1v1.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 22, 2011, 03:54:24 pm
Ever sinced they buffed xin's W back, his old tanky DPS build works again. You basicaly go merc threads, youmuu, sword of the divine, then go tanky all the way.

When you're going to kill someone, you activate both youmuu and sword of the divine + W + Q. You attack at the speed of sound for true damage, and become a boss tier chaser.

True damage?
Sword of the divines active gives 30 armor pen and makes your attacks undodgeable.

Higher damage? Yes. True damage? Far from it. Tanks with 200 armor won't notice the arpen really.

Surely 100 armor pen from actives + an arp item+ runes and masteries is not a noticeable difference, especialy when it takes half the damage it'd take to bring them down :P . Alternatively, you do true damage to anyone who isn't a tank.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 22, 2011, 04:24:32 pm
Ever sinced they buffed xin's W back, his old tanky DPS build works again. You basicaly go merc threads, youmuu, sword of the divine, then go tanky all the way.

When you're going to kill someone, you activate both youmuu and sword of the divine + W + Q. You attack at the speed of sound for true damage, and become a boss tier chaser.

True damage?
Sword of the divines active gives 30 armor pen and makes your attacks undodgeable.

Higher damage? Yes. True damage? Far from it. Tanks with 200 armor won't notice the arpen really.

Surely 100 armor pen from actives + an arp item+ runes and masteries is not a noticeable difference, especialy when it takes half the damage it'd take to bring them down :P . Alternatively, you do true damage to anyone who isn't a tank.

Sure for squishies.

Just played an awesome ranked game as Zilean. We even taught some of our team Finnish, such as what "Kiitos", or "Auta" mean.

Too bad our Eve was killed too quickly, many many times I could've ulted her if she jsut had some more defense.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 22, 2011, 08:10:35 pm
vnorrec is the leroy jenkins of League of Legends.

so many games he leads a charge alone into 4-5 people and dies and i am forced to chase after him and die with him lol
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Toaster on May 22, 2011, 08:49:01 pm
Finally got enough IP to buy Mordekaiser, my first champ.  It's a good thing too- I rolled up a game today and two people grabbed the only two champs I knew how to play.  I picked Rammus semi-randomly... and sucked very badly.  Despite me feeding the hell out of the other team, we still pulled it off (probably because it was easy bots), but I know to stay well the hell away from Rammus (and probably most tanks.)  Owning a champ outside the rotation will let me have someone I can not suck with available.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 22, 2011, 09:57:09 pm
Let me tell you a story of fail Mordekaiser.

Once upon a time there was a Mordekaiser with Pentakill skin. He felt very proud and handsome and strong. He ventured forth from the fountain and proceeded to solo top lane. Little did he know that the evil enemy team, led by a cruel and heartless villain known only as Xin Zhao, was venturing into his forest to claim dominance over the blue golem! One by one did Mordekaiser's teammates fall before the wanton brutality of Xin Zhao's party as they ambushed them in the forest. Mordekaiser decided he would have to sally forth from his top tower to face the rogues!

And so, brave Mordekaiser ventured into the bushes of the forest. He was clad in thick armour. His mighty axe was heavy. His pecs rippled. His items were zero. Yes, grand Mordekaiser did not buy any items. He came across the rogues stealing the blue buff and with a brave roar, he charged at the fools. And then he was annihilated.

The heartless knave, Xin Zhao, now with two kills and an assist in 4 minutes, returned to the solo top tower. Strong with many items and many potions. Mordekaiser saw this, and with all the bravery of his heart, decided to show the malignant tumour how a real warrior fights! Once more Mordekaiser left the fountain... without items! Once more brave Mordekaiser died, the very moment he showed his face.

Eventually Mordekaiser did buy some items, but it was far too late. Xin Zhao was overmighty and his team was feeble. He was crushed, never to be seen again. Let us mourn the no-item-start Mordekaiser.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: eerr on May 23, 2011, 12:36:48 am
do you have enough magic-resist, umiman?
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 23, 2011, 01:34:51 am
anyone wanna explain to v-norrec that sight wards are very useful to a game for not getting ganked and having the safe ability to gank the enemy team?

he refuses to believe me ^_^
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 23, 2011, 02:01:00 am
do you have enough magic-resist, umiman?
Pffft... what alien words are those? Check out Amumu's MR.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: eerr on May 23, 2011, 03:17:16 am
Wits end gives less mr than I thought.

Still, bloodrazor-wits end, malady, I can't think of a better ww build, unless going AD with lifesteal.

With those items he's a tankier bastard too.

Black cleaver/ bloodthirster later
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 23, 2011, 06:48:50 am
Not LoL related, but as I just watched Inception (again), it gives me great pain to try think about living a lifetime in a dream, just to see that you wake up and have another life to live.

I think if you'd try to think Zilean's life outside the league, it'd be similar. Which would be painful.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 23, 2011, 10:24:47 am
This might be quite old, but it still is funny. Look at the last report.
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Fikes on May 23, 2011, 11:27:32 am
Anyone vote to pardon anyone yet? All 6 cases I have looked at have be obviously punish.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Sinned on May 23, 2011, 11:54:03 am
Never ever been close to using pardon yet... I actually read the 5 chat logs of 5 matches per case and often it's not pretty.  I did this since the day the tribunal went live and in all that time I had one match (match, not case) where I thought about it.

The chat logs of the next few matches where all filled with racist bile being spewed about by this person ... so that didn't last long  ::)

Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Fikes on May 23, 2011, 12:23:53 pm
I skipped one because I was on the fence about it, but most of the time I am in the same boat. I think it takes a special type of douche to spam, feed, afk, or threaten to feed/afk and when they do it in more than one game they deserve to get punished.

In other news... I still love Mao. It is nice when I can off tank so I can beef up AP a little. I need to figure out a ranged carry I can excell at because that would complete my ranked options:

Tank: Mao
Melee DPS/Jungle: Trynd/WW
AP: Karthus
Support: Taric
Ranged DPS: ???

I used to play Trist but the rise of the tanky DPS put an end to that for me.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 23, 2011, 12:28:28 pm
I skipped one since I couldn't understand what the hell they were speaking, but otherwise I haven't got close to pardoning anyone yet. All the ones I got were either obvious trolls who failed to be funny and people who gave up on the game and started feeding/afk at fountain/quit the game. No awesome 24 10 five arch staff or anything, just lame intentional feeders, none with a positive rating, etc.

I think one of mine was bugged though. It showed the reports but no champion, items, time played or anything, just chat and reports, for all his games.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Fikes on May 23, 2011, 12:34:22 pm
I had one of those too. Everything just came up blank. I kind of figured the account was deleted or banned, so I just hit skip.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Jopax on May 23, 2011, 12:36:42 pm
Kog or Urgot :)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Sinned on May 23, 2011, 12:51:05 pm
Ranged DPS: ???

I used to play Trist but the rise of the tanky DPS put an end to that for me.

Teemo!!

*starts running*
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 23, 2011, 01:10:16 pm
I also had to skip one due to it being blank.

Kog or Urgot :)

Urgot. Why? Few reasons:
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Jopax on May 23, 2011, 01:16:36 pm
Well both have their moments of awesome, but i agree on the HKPR being one of the most awesome things ever ^^
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Lumbajak on May 23, 2011, 02:16:33 pm
Urgot can reliably get first blood the moment he hits level 2.

Those homing hunters man.


Also I'm pretty sure Corki is still considered the absolute best AD carry in the game.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 23, 2011, 02:19:03 pm
Urgot can reliably get first blood the moment he hits level 2.

Those homing hunters man.


Also I'm pretty sure Corki is still considered the absolute best AD carry in the game.

urgot the most annoying fuck in the game to lane against early on, and then his stupid ult later on rage.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Fikes on May 23, 2011, 02:33:45 pm
Urgot seems interesting, but I generally mess up ulti's that require planning or quick reactions. Last night I missed my endless rage 3 times with trynd, but I blame being tired.

I played Corki for a while but could never get him figured out. It never seemed like he brought any damage to the fight it was generally attack once or twice and run. I guess that could just be team makeup problems.

I like the fact that Urgot has a shield, slow, and stun. It might give him some time to escape.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 23, 2011, 02:54:38 pm
I'd have urgot rather then kog'maw in any game, any day. While they occupy different roles, kog being a ranged carry DPS while urgot is a jerkface ranged tanky DPS thing thats super strong in the early game, urgot is just overall more useful.
Kog needs to farm like hell to do anything, urgot just needs to lane, plus kog'maw isn't that strong late game compared to other ranged DPS champions. Ashe is overall more useful while dealing similar damage and having a badass ultimate, caitlyn is really good at harassing and finishing people off, tristana has decent mobility and a boss tier self buff, etc.

Kog used to be a beast, but they massively nerfed him to a lame average ranged DPS, even miss fortune is more useful then him.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 23, 2011, 02:55:24 pm
Check out this from one of my tribunal cases:
Quote
***** [All] [09:13:10]: sry i look a movie , it looks good soo i afk

Code: [Select]
    Champion: Shaco
    Champion Level: 3
    Minions Killed: 6
    Game Outcome: Loss

    Total Damage Dealt per Second: 3
    Total Damage Received per Second: 1
    Time Played: 36 minutes
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 23, 2011, 03:10:47 pm
Check out this from one of my tribunal cases:
Quote
***** [All] [09:13:10]: sry i look a movie , it looks good soo i afk

Code: [Select]
    Champion: Shaco
    Champion Level: 3
    Minions Killed: 6
    Game Outcome: Loss

    Total Damage Dealt per Second: 3
    Total Damage Received per Second: 1
    Time Played: 36 minutes

Funny, how some people just beg for bans since Tribunal is out.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Sinned on May 23, 2011, 03:19:32 pm
Yeah, I just became a dad. I know often for sure I can be called away from my pc to help my wife or .. take care of my kid at any moment. Mostly I only do bot(only)-matches to try new builds and fool around.

I don't play ranked games and still get that this game means more for others then just me. So I only play games when I really can finish em... people like this on the other hand just ... well, I hope he gets a few weeks of "off-time" to think things over.

Mostly, I'm a "only a game, relax! kinda guy" ... but the common decency to not ruining 20-45mins of 9 other people should count very heavily when you press then "Play" button. Hell, my game-time is sparse these days... so I can very much imagine people getting upset about leavers.

Still, it's only a game. I don't mind it when someone has a bad night and doesn't perform well .. or tries a new champ out for the first time vs humans. (remember, I don't play ranked!)

Person described above still needs a banning of some sort... just to get the point across he shoulnd't waste the time of others.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Sirian on May 23, 2011, 03:21:31 pm
I just tested the tribunal, all 3 cases were obvious "punish".

I even had one guy say in /all something along the lines of "i'm not playing but i keep moving my champion to avoid being detected. I guess that's too intelligent for you" (and intelligent was even misspelled :P). Or a feeder saying "i'm going to feed now" in the chat, so it's really easy to know they deserved their reports.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Fikes on May 23, 2011, 03:23:55 pm
Congrats on the dad thing! I generally play ranked, and I make sure I have an hour to play. I have 4 leaves on my 500+ game account, mostly from internet issues. If a person has 12 instances where "Something came up" and they couldn't keep playing, they deserve some sort of punishment.

It sucks that you can only do three tribunials a day, I'd like to do more.

As for playing new heroes against humans for the first time, that should definitly not be done in ranked games.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 23, 2011, 05:34:27 pm
i have punished on 3 cases in a row now.

all were either racist, or just a bad player who was called a bad player then running around yelling at everyone.

or...

another guy lol hated TF, and would rage in every game with tf, so hilarious, i had to punish him because he was ridiculous with his hatred for a character.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Sinned on May 23, 2011, 06:14:55 pm
You get the most wonderfull & colorful characters at times...

Question, do french people have a *special* history with romanian/gypsies?

**NOTE** Could of just been a coincidence... I'm asking from a history kind of perspective...

Anywho, I wish I had a "Ban 4 Life" button next to the "Punish" button in many cases. Maybe this will stop some of these nutjobs ruining some new players experience.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 23, 2011, 06:26:00 pm
will we be getting paid per case or per day for all our work, the FAQ made it sound like per case payment of IP.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 23, 2011, 06:33:01 pm
Apparently you get paid after the final judgement has been passed and the final judgement matches what you choose for the player. I haven't got anything after doing 9 cases yet, so I guess they take a while.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 23, 2011, 07:10:28 pm
Apparently you get paid after the final judgement has been passed and the final judgement matches what you choose for the player. I haven't got anything after doing 9 cases yet, so I guess they take a while.

I think the system needs the punish:pardon ratio to be high, such as something like 10:1 to actually ban people.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 23, 2011, 07:13:31 pm
I said punish, not ban. Its in the FAQ, the punishments go from a warning to a ban, depending on how many times the guy screws up.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Volatar on May 23, 2011, 07:53:47 pm
Tribunal IP is awarded every Thursday.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 23, 2011, 07:59:20 pm
You know whats cool? To have 2 feeders in your team. They feed just so we could surrender faster.
They were saying "gg" all game long.

What is even more annoying, the enemy Kennen was overconfident, cocky fucker. "bg2ez" many times. If you don't speak nerd too much, it translates into "bad game, too easy"



EDIT: Just started a game. We have: Master Yi, Jax, Xin Zhao, Shaco and Kog'Maw. Enemies have: Nasus, Renekton, Xin Zhao, Veigar and Kog'Maw.

Yeah. We'll see how it goes.

EDIT #2:
Spoiler (click to show/hide)
It was a victory.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 23, 2011, 10:16:24 pm
Tell me about feeder Kennens man...

I just won basically 1v5 for 40 minutes, until my entire stupid team could farm up their late game characters and actually do damage. The scores for my teammates so freaking crap for 90% of the game. I was the only one that didn't get instagibbed by Vayne + Cassiopeia every time. You might think, "pfft, Mordekaiser just stealing kills." No, what would happen is that I'll be defending a tower after my entire moronic team kept going Rambo by themselves. The enemy would repeatedly towerdive me and I'd repeatedly slaughter them. I got four. FOUR! Triple kills that game. That's how many times they towerdived me.

Thank god that when it finally came to the 40th minute or so, those idiots got their items and could help out in teamfights. I was really useless in the lategame, as all Mordekaisers are, and was basically a giant meatshield that the enemies really loved to focus. (HE'S WORTH 1000G KILL HIM!!!!)

Spoiler (click to show/hide)

P.s: What do you guys think about the Warmogs? I bought that at the 48th minute or so. Before that it was a Sunfire Cape. I really needed more survivability because the major damage dealer was Annie. But the enemy had two Bloodrazors as well. Eventually I decided to get it simply because teamfights ended in 2 seconds. I wanted to just survive those two seconds. Do you guys think buying that Warmogs was a good idea?
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 23, 2011, 10:51:50 pm
Doublepost.

Patch notes:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Volatar on May 23, 2011, 11:24:06 pm
Tell me about feeder Kennens man...

I just won basically 1v5 for 40 minutes, until my entire stupid team could farm up their late game characters and actually do damage. The scores for my teammates so freaking crap for 90% of the game. I was the only one that didn't get instagibbed by Vayne + Cassiopeia every time. You might think, "pfft, Mordekaiser just stealing kills." No, what would happen is that I'll be defending a tower after my entire moronic team kept going Rambo by themselves. The enemy would repeatedly towerdive me and I'd repeatedly slaughter them. I got four. FOUR! Triple kills that game. That's how many times they towerdived me.

Thank god that when it finally came to the 40th minute or so, those idiots got their items and could help out in teamfights. I was really useless in the lategame, as all Mordekaisers are, and was basically a giant meatshield that the enemies really loved to focus. (HE'S WORTH 1000G KILL HIM!!!!)

Spoiler (click to show/hide)

P.s: What do you guys think about the Warmogs? I bought that at the 48th minute or so. Before that it was a Sunfire Cape. I really needed more survivability because the major damage dealer was Annie. But the enemy had two Bloodrazors as well. Eventually I decided to get it simply because teamfights ended in 2 seconds. I wanted to just survive those two seconds. Do you guys think buying that Warmogs was a good idea?

What the heck is with pubbies and stacking items? They have a bad laning phase and say "better get a mejai's so I can snowball back to victory" and then hold onto those stacking items for dear life, even if they never get any stacks and should sell them for items that actually help.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Rebecca Black on May 23, 2011, 11:27:07 pm
" Summoners can now setup multiple mastery pages in their Summoner Profile to select from during Champion Selection, up to a maximum of 10."

<3
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 23, 2011, 11:31:37 pm
Volatar: Tell me about it man. He was 0 5 2 when he bought his Mejai. He didn't get any stacks whatsoever until the aforementioned 40th minute.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Volatar on May 23, 2011, 11:41:23 pm
Volatar: Tell me about it man. He was 0 5 2 when he bought his Mejai. He didn't get any stacks whatsoever until the aforementioned 40th minute.

I had a 0/4/0 Akali get a Mejai's AND a sword of the occult. She ended the game 11/9/x. Never once had more than 5 stacks.

It's a sadly common occurrence.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 24, 2011, 02:29:30 am
Hehe, in champion select, all the random pubbers chose girls, So I was like... hmmmmmmm.... I can't break the chain... but there's no female tank... Let's go Irelia! And then one of the girls changed to Blitzcrank. :( So from now on, I will always consider Blitzcrank to be a girl.

Also, our Vayne opened our game with the always fun "first time this champ". I was about to get pissed, but then I thought back to when I tried out Vayne 2 games earlier. She was stupid easy to pwn with. So was like, okay sure, give her the benefit of the doubt. Check out her score (and the raging Fiddlesticks).

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: burningpet on May 24, 2011, 04:50:29 am
Loving the hextech being unique. this was getting ridiculous on some characters.
As for the nerfs/buffs, remain to be seen but i think they are all in good place.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Jopax on May 24, 2011, 05:07:53 am
Does that work for gunblade too?
Since they  only made it a bit more expensive to stack that shit, not much else.Also loving the Kog changes, might have to buy him again.
In other news Vayne is somewhat fun, especially the constant rolling around.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 24, 2011, 11:01:53 am
Items
       Hextech Revolver's Spell Vamp component is now Unique

But... What will I do with my Singed now? I can't stack spellvamp on him anymore?
http://www.youtube.com/watch?v=WWaLxFIVX1s (http://www.youtube.com/watch?v=WWaLxFIVX1s)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 24, 2011, 11:48:21 am
I like how riot finally decided to wake up and notice a good deal of old champions are outdated and need significant changes to compete with the newers ones.

EDIT: Wow, first time I use the pardon button in the tribunal. The guy was a dick sometimes, but he's probably the first guy I review who didn't intentionaly feed or leave when his team started losing. Even carried his team sometimes.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Akigagak on May 24, 2011, 12:34:27 pm
Items
       Hextech Revolver's Spell Vamp component is now Unique

But... What will I do with my Singed now? I can't stack spellvamp on him anymore?
http://www.youtube.com/watch?v=WWaLxFIVX1s (http://www.youtube.com/watch?v=WWaLxFIVX1s)

Agreed. :(

There's always Movement Speed. There's Always Movement Speed Singed.

Alternatively, Hextech Gunblade, Revolver, and Will of the Ancients. Expensive, yes. But probably worth it on Singed, since he likes to get right up in their shit and so gets plenty of uses out of Gunblade's Active. And really, what else is he going to build? All the really viable Singed builds are troll builds.

Because Singed is always a troll.


Had a fun game as Mid!Mundo, where the Enemy (Free) Mundo decided to join me when they worked out what was going on. That game was fun. He built Merc Treds, I got Sorc Shoes. I won the cleaver fights.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 24, 2011, 12:55:03 pm
I used to get Revolvers early/mid game for easier lanestaying power, as I could heal myself quick with 1 minionwave. Upgrade them to a WotA and gunblades later. Now the lategame shouldn't be greatly affected, but early game is.

Also, I miss old sunfire capes. Eve with Boots of Mobility and 5 Sunfire capes was fun :(
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 24, 2011, 01:32:06 pm
I have a game for you guys. Here is how it goes.





EDIT: Orianna is in the Ranked games.
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Akigagak on May 24, 2011, 01:35:28 pm
I suppose I am.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Jopax on May 24, 2011, 01:39:41 pm
Dammit i wish i stayed on the US servers now, the bastards get everything before the EU server does :(
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Bordellimies on May 24, 2011, 02:25:35 pm
To people who want more votes per day in tribunal:

Phreak said that players who vote well (correct punishments/pardons) get more cases to review per day, and players who vote too many cases incorrectly actually get less.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Journier on May 24, 2011, 03:53:49 pm
having now played vayne, she is so weak.

vayne vs annie is irritating as fuck if the annie knows how to use her stun right, might as well be a loss for vayne every time.

though, just like MF if you get fed you are gonna rape face, especially with that roll away or toward enemy ability.

now i know why in 3v3's vayne never seems as great as in 5v5, everyone focuses her down and theres not as many kills available for her to get so fed.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 24, 2011, 03:56:55 pm
I have a game for you guys. Here is how it goes.



    • Choose a champion. Now, play as that champion.
    • If you lose, you must pick another champion for your next game.
    • If you win, you must choose the same champion for your next game.
    • If your champion will be selected by another player or it will be banned, you must choose a random champion.
    • If you chose a random champion and you lose, check section 2. If you win, check section 3.
    • Only ranked games and normal games are eligible. Co-Op vs AI and Custom Games do not count.
    • First person to reach 5 victories with the same champion in a row wins.
    • Post a screenshot of your last 5 games as a proof. (Gyazo will be useful)

    Anyone up for this?


EDIT: Orianna is in the Ranked games.
Spoiler (click to show/hide)

This actualy looks pretty fun, I'll try it.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: eerr on May 24, 2011, 04:25:00 pm
Man, I used to be able to kill people outright with a perfect crowstorm+ drain, as fiddle.

Now I have to target low-hp enemies/squishies :/
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Nilocy on May 24, 2011, 04:54:37 pm
I have a game for you guys. Here is how it goes.



    • Choose a champion. Now, play as that champion.
    • If you lose, you must pick another champion for your next game.
    • If you win, you must choose the same champion for your next game.
    • If your champion will be selected by another player or it will be banned, you must choose a random champion.
    • If you chose a random champion and you lose, check section 2. If you win, check section 3.
    • Only ranked games and normal games are eligible. Co-Op vs AI and Custom Games do not count.
    • First person to reach 5 victories with the same champion in a row wins.
    • Post a screenshot of your last 5 games as a proof. (Gyazo will be useful)

    Anyone up for this?


EDIT: Orianna is in the Ranked games.
Spoiler (click to show/hide)

I technically did this with Akali a few days back. But I'mma gonna start it now.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 24, 2011, 05:13:10 pm
Dammit i wish i stayed on the US servers now, the bastards get everything before the EU server does :(
Indeed. Riot is quite biased towards the US servers. I'd like to be on US servers more too just for better ping, but oh well. All my friends are on EU so I'll stick to it.

Note: When US server goes down for one day, they get 10 win ip boost. When EU server goes down periodically for a month, we get a 4 win boost. Herp derp fairness loool.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: Dakk on May 24, 2011, 05:23:49 pm
Development wise maybe, but EU gets ALOT more events and bigger prizes for said events. In fact CLGaming was complaining about this for quite a while, since the best players are on US and still get less events and less prizes, national ones that is.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Yodamaster on May 24, 2011, 05:50:04 pm
So I've recently picked up Cass. Fun, but difficult to play. Nice damage however if you land your Q.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: umiman on May 24, 2011, 07:00:13 pm
Development wise maybe, but EU gets ALOT more events and bigger prizes for said events. In fact CLGaming was complaining about this for quite a while, since the best players are on US and still get less events and less prizes, national ones that is.
Then EU demonstrated that the only good team in the US was TSM.

To be fair, TSM is incredible.

Yoda: Cass is really strong now I think. Ever since she got her rounds of buffs she's been really, really powerful. It used to be that she was strong early and absolute crap late. Now I think she's just ridiculous early and still pretty scary late. Her ultimate is horrific and her damage is nothing to sneeze at.

Mrm.... to compare, I think she's Urgot. But better in every way. The only time you would want Cass instead of Urgot would be if you didn't have a physical ranged dps.
Title: Re: League of Legends Updated! - Vayne the Night Hunter
Post by: LASD on May 24, 2011, 07:04:12 pm
Dammit i wish i stayed on the US servers now, the bastards get everything before the EU server does :(
Actually, Phreak had a good explanation for why the updates are always first on US servers. They have to launch them at a time when they are around office (in case something explodes) and there's not too many people playing. That time for US is around 8 am on Tuesday. If they updated EU at the same time, it would be at 5 pm or so, which is precisely the time people play, so instead they do it around 3 am Tuesday, when they're still in the office in America in the afternoon.

And I guess the patch isn't ready for Monday, so they don't do it that night.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: umiman on May 24, 2011, 07:16:03 pm
By the way, when I first started playing this game I used to laugh at people stacking Dorans items. E.g: 3 Dorans blades on Ashe.

Now, the more I use it, the more I realize just how amazing it is to get three rings or blades on squishy characters. On Soraka / Janna I occassionally stack rings. On Ashe I almost always stack blades unless I can buy a BF sword straight out. I'm not sure why I just find it so much better. And I know it works too because as Ashe, I keep exiting teamfights with about 100hp or so, which clearly shows that the extra hp, damage and lifesteal saved my life. If I had saved up for a BF Sword or bought a Pickaxe, I would have died for sure.

So now my ranged dps carry builds are usually:

Boots + 3 health pot -> 3x Doran's Blade -> BF Sword -> IE

Not to mention I ALWAYS. ALWAYS. Take flash + ghost on ranged carries. Positioning is just way too important on a character that dies in one sneeze.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Wiles on May 24, 2011, 08:37:35 pm
I just started playing about a month ago... I love the game but man some days are brutal, loss after loss because of incompetent teammates or leavers.

My last game drug on for an hour and a half. My teammates for the most part were completely unable to work together. Usually it would go something like this: Amumu wanders off into the jungle by himself, while Master Yi is trying to push a lane by himself. Caitlyn, meanwhile, decides to heroically charge into their base - often Vayne would follow in vain, not wanting poor Caitlyn to die alone. All the while I'm trying to tell them to group up and all I get for feedback is "Shut it Lux". They died over, and over and over...  The other team had 99 kills. We had all their Nexus turrets down by the hour mark, and thirty minutes later we lost because of lousy teamwork. Ugh.  I went 22/04/28 with Lux, the next lowest in deaths on our team was 13 with Amumu, but that was only because in team fights he'd either be in the jungle or at the fountain trying to figure out what to buy.

Does it get better when you hit level 30? :(

Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Realmfighter on May 24, 2011, 08:46:42 pm
Play Games with People you know (Us) over Skype.

We're (Usually) Competent enough not To Suicide (And With Skype, the Desperate Yelling to go Back is so much Quicker!) and even if we all suck, playing Games over Voice chat is a Lot more Fun.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Wiles on May 24, 2011, 08:55:53 pm
Actually that does sound like a lot more fun! You probably end up with a lot better team set ups that way too.

I'm on the North American servers as Slapfish if any of you wants to play sometime. I'm still learning the game, so I'm by no means awesome. Skype would definitely help with all those teamwork nightmares I've been having!
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: umiman on May 24, 2011, 09:54:05 pm
Yes, always try to play with friends. If you really want to play it solo, you must always keep it in mind that it's gambling. Sometimes you will have awesome teammates, most of the time you will have retarded teammates. It's not possible for people of our skill level to drastically affect the outcome of games anyway so random games are essentially that. Random.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Volatar on May 24, 2011, 10:38:18 pm
Actually that does sound like a lot more fun! You probably end up with a lot better team set ups that way too.

I'm on the North American servers as Slapfish if any of you wants to play sometime. I'm still learning the game, so I'm by no means awesome. Skype would definitely help with all those teamwork nightmares I've been having!

Feel free to add me. I am "The Volatar". Grab Teamspeak 3 and Mumble, and I will pull you in if we need a 5th man.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Errol on May 25, 2011, 02:00:17 am
So I've recently picked up Cass. Fun, but difficult to play. Nice damage however if you land your Q.

Cassiopeia is like the single most spammy champ in the game. Smartcasting Twin Fang is a must. I personally smartcast everything for super clutch ultimates. Also she is godlike in 1v1 battles (always amuses me when people think they can take me on) and equally awesome in chasing down those silly people who thought they could 1v1 me.

However... difficult to play. One mistake, and your DPS plummets hard.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Lumbajak on May 25, 2011, 07:04:40 am
Play Games with People you know (Us) over Skype.

We're (Usually) Competent enough not To Suicide (And With Skype, the Desperate Yelling to go Back is so much Quicker!) and even if we all suck, playing Games over Voice chat is a Lot more Fun.

Well as long as you can deal with me telling you your builds suck.

All of them.

Even the ones that are actually good.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Nilocy on May 25, 2011, 08:36:43 am
By the way, when I first started playing this game I used to laugh at people stacking Dorans items. E.g: 3 Dorans blades on Ashe.

Now, the more I use it, the more I realize just how amazing it is to get three rings or blades on squishy characters. On Soraka / Janna I occassionally stack rings. On Ashe I almost always stack blades unless I can buy a BF sword straight out. I'm not sure why I just find it so much better. And I know it works too because as Ashe, I keep exiting teamfights with about 100hp or so, which clearly shows that the extra hp, damage and lifesteal saved my life. If I had saved up for a BF Sword or bought a Pickaxe, I would have died for sure.

So now my ranged dps carry builds are usually:

Boots + 3 health pot -> 3x Doran's Blade -> BF Sword -> IE

Not to mention I ALWAYS. ALWAYS. Take flash + ghost on ranged carries. Positioning is just way too important on a character that dies in one sneeze.

Got it all wrong umi, tiamat first with Ashe. ALWAYS.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Jopax on May 25, 2011, 09:11:34 am
I've been starting my builds more and more with Philo stones, the staying power is ridicilous sometimes allowing me to shrug off all but the nastiest harrassers.

Also been playing Nasus lately, for some reason my Q last hitting is going trough the roof lately, heck most games i end up with more creep kills than anyone else, even our mid carry :)
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Astral on May 25, 2011, 10:25:17 am
I've been starting my builds more and more with Philo stones, the staying power is ridicilous sometimes allowing me to shrug off all but the nastiest harrassers.

Also been playing Nasus lately, for some reason my Q last hitting is going trough the roof lately, heck most games i end up with more creep kills than anyone else, even our mid carry :)

Critting for 1k before 18 with a full set of items is a joy like no other. Not to mention hitting for roughly 500 on a tower every 3 seconds.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Drakale on May 25, 2011, 03:17:42 pm
You can add me the the NA players list as Zizazo. I'm pretty good with most chars except the physical carry. My best is probably Mordenkaiser. He's the pentakill king, even in full tanking gear. I pretty much never rage, except when someone on my team play a bad Teemo. Which is often.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Dakk on May 25, 2011, 03:50:44 pm
I just realized my current Jarvan build would work perfectly on Nasus, probably even better then the best build I was using.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Solifuge on May 25, 2011, 05:17:46 pm
In case you missed it, you can add me to the NA list too, as Corylus. Mostly play Katarina and Lux, but I'm trying to learn Olaf and Rammus. Some day, I think I could do a mean TF, if just because I love surprising people.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: eerr on May 25, 2011, 05:28:25 pm
I just realized my current Jarvan build would work perfectly on Nasus, probably even better then the best build I was using.

Do tell?

Recently played a game with a tanky xin, using the black cleaver.

he survived the team fight and took out morde, cho and taric in that order.

so LOW while fighting morde, but he lived, and gained 30% of his hp back on the other two.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Dakk on May 25, 2011, 05:33:53 pm
regen pendant + pot> philo stone>boots > heart of gold > sheen > trinforce > assorted tank items depending on situation.
1-8-21 masteries.

9 armor pen marks

9 armor seals

9 mr glyphs

3 armor pen quints.

Even the spell leveling order is almost the same, almost.
I'm only unsure on runes. Jarvan's natural armor and mr values are high, so you can have 50 mr and armor at level 1 with him, which allows you to be pretty aggressive during lane phase, I need to check Nasus's values.
It may not work due to the fact nasus needs to take his time farming his Q up while jarvan will just score tons of CS, so trinforce is going to take longer to acquire. Jarvan farms so fast that it hardly matters.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Jopax on May 25, 2011, 05:41:35 pm
I do something similar.Go for philo stone first, then get the first boots, after that take brutalizer, and if needed grab aegis after finishing boots, then i build triforce (starting with either sheen or phage, depending on wheter i need hp or damage), after that i finish up youumu and take some survivability, possibly selling pihlo for more if needed.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Journier on May 25, 2011, 07:22:27 pm
i just tried olaf again, after not playing him since i was  a very bad noob.

he is intense, especially with life steal (which adds to his W ability which gives you a max of 22?% life steal and spell vamp anyways!) making him sexy, running around purposely at 3/4 or half health to get the increased attack speed of god.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Volatar on May 25, 2011, 08:37:58 pm
So, I am sort of in love with Kennen. Been following Dogmantra's guide (http://www.giantitp.com/forums/showpost.php?p=10518034&postcount=154) and advice (http://www.giantitp.com/forums/showpost.php?p=10991910&postcount=186).

Pretty much destroying the competition with it.

(http://img854.imageshack.us/img854/1867/lovewithkennen.png)

:D
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Jar of Jam on May 25, 2011, 08:55:56 pm
So, I am sort of in love with Kennen. Been following Dogmantra's guide (http://www.giantitp.com/forums/showpost.php?p=10518034&postcount=154) and advice (http://www.giantitp.com/forums/showpost.php?p=10991910&postcount=186).

Pretty much destroying the competition with it.
:D

While you're in love with Kennen, I'm in love with that guide. Absolutely brilliant.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Volatar on May 25, 2011, 09:14:34 pm
So, I am sort of in love with Kennen. Been following Dogmantra's guide (http://www.giantitp.com/forums/showpost.php?p=10518034&postcount=154) and advice (http://www.giantitp.com/forums/showpost.php?p=10991910&postcount=186).

Pretty much destroying the competition with it.
:D

While you're in love with Kennen, I'm in love with that guide. Absolutely brilliant.

Here is his Rumble guide in the same format: http://www.giantitp.com/forums/showpost.php?p=11052926&postcount=904
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: umiman on May 25, 2011, 09:27:13 pm
Lol, that guide rocks ass. It's true too, the moment Kennen gets his Zhonya... he transforms from irritating nuisance to OMFGSUPERRAPE. He really needs solo lane though, if not he does so little damage and is relegated to a stun machine.

I used to rush Rabadon on Kennen (picked him up a few days ago) but now I see the true power of Zhonya.

Edit: Volatar, any chance of you uploading replays of you playing Kennen? I'm still not very good as him but I want to get better.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Volatar on May 25, 2011, 11:00:32 pm
Edit: Volatar, any chance of you uploading replays of you playing Kennen? I'm still not very good as him but I want to get better.

Haha. I just started playing him yesterday man. No idea how I got so good so fast. Took about 3 games before I was posting scores like those.

Last time I tried to use LoLReplay I got weird input delay for some reason. I'll give it another try, but I can't promise anything. I run LoL on a rig that really shouldn't be able to play the game at all, so performance constraints are tight. I normally play at 15-20 fps, 10-15 in teamfights.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Toaster on May 25, 2011, 11:02:49 pm
Hah... First game as Mundo was a blast.  It's *all* in the cleaver.  I might be buying him- that was good times.  I think I need to refine the build order, though.


Salmon, you're a Mundo master- any tips?
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: umiman on May 25, 2011, 11:16:06 pm
Edit: Volatar, any chance of you uploading replays of you playing Kennen? I'm still not very good as him but I want to get better.

Haha. I just started playing him yesterday man. No idea how I got so good so fast. Took about 3 games before I was posting scores like those.

Last time I tried to use LoLReplay I got weird input delay for some reason. I'll give it another try, but I can't promise anything. I run LoL on a rig that really shouldn't be able to play the game at all, so performance constraints are tight. I normally play at 15-20 fps, 10-15 in teamfights.
You must be in sync with Kennen! Show me your ways, that I may suck the information from your brainzzzzz!
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Pandarsenic on May 26, 2011, 12:02:19 am
So apparently I completely own as Le Bonk.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Nilocy on May 26, 2011, 09:02:38 am
I think I might make a fun guide like that dudes kennens guide for my Jungle Nunu. In MS paint.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Volatar on May 26, 2011, 10:02:55 am
I think I might make a fun guide like that dudes kennens guide for my Jungle Nunu. In MS paint.

Go for it! I'll make sure to share it around if your ok with that.

You must be in sync with Kennen! Show me your ways, that I may suck the information from your brainzzzzz!

Heh, alright, I'll see what I can do.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Jopax on May 26, 2011, 10:08:58 am
So i took up Border's game, picked Vayne, won one game, lost the next one.Then i picked Nasus, i carried so freaking hard the enemy team cried, i basically solo their mid inhib turret then melt Vayne, Kennen and Zilean when they try to stop me, after that i decided to go for extra lulz and got myself Infinity Edge, every second SS hit for some 1k damage :D
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Volatar on May 26, 2011, 10:29:56 am
So i took up Border's game, picked Vayne, won one game, lost the next one.Then i picked Nasus, i carried so freaking hard the enemy team cried, i basically solo their mid inhib turret then melt Vayne, Kennen and Zilean when they try to stop me, after that i decided to go for extra lulz and got myself Infinity Edge, every second SS hit for some 1k damage :D

When you are so fed that you just buy an IE for the lols on Nasus you are pubstomping HARD.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Toaster on May 26, 2011, 11:35:15 am
Mundo reminds me heavily of playing my old regen scrapper on City of Heroes. 
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: umiman on May 26, 2011, 02:43:27 pm
Fyi, Nasus's SS doesn't actually proc crit if you were thinking that was the case. What happens is this.

I'll simplify the numbers just so it's easy to understand:

Code: [Select]
Base damage: 100
Bonus damage from items: 50
SS stacked damage: 200

Say Nasus has Trinity Force and 100% crit chance and IE. Your damage will be:

Code: [Select]
Base damage x 1.5 + SS stacked damage + (base + bonus damage) x 2.5
In this case it would be:

Code: [Select]
250 (trinity force) + 200 (SS) + 375 (crit damage) = 825
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Jopax on May 26, 2011, 05:36:56 pm
I always thought that TF took into accout only the base damage, not the other stuff that came after, or am i reading your numbers wrong (a bit tipsy here, so work with me).So if i read it correctly trin procs, plus a crit from normal damage plus the bonus from SS, so that would equal to some 1100 damage in my case.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: umiman on May 26, 2011, 06:40:29 pm
Ah, I screwed up a bit there. Included base damage twice.

The real formula should be:

Code: [Select]
150 (trinity force) + 200 (SS) + 375 (crit damage) = 725
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: eerr on May 26, 2011, 08:12:05 pm
So i took up Border's game, picked Vayne, won one game, lost the next one.Then i picked Nasus, i carried so freaking hard the enemy team cried, i basically solo their mid inhib turret then melt Vayne, Kennen and Zilean when they try to stop me, after that i decided to go for extra lulz and got myself Infinity Edge, every second SS hit for some 1k damage :D

When you are so fed that you just buy an IE for the lols on Nasus you are pubstomping HARD.

Nasus's job is to run in, and two-hit a squisy : P

Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Akigagak on May 27, 2011, 12:07:52 am
So i took up Border's game, picked Vayne, won one game, lost the next one.Then i picked Nasus, i carried so freaking hard the enemy team cried, i basically solo their mid inhib turret then melt Vayne, Kennen and Zilean when they try to stop me, after that i decided to go for extra lulz and got myself Infinity Edge, every second SS hit for some 1k damage :D

When you are so fed that you just buy an IE for the lols on Nasus you are pubstomping HARD.

Nasus's job is to run in, and two-hit a squisy : P

Or gather an enemy minion wave and three/four-hit a tower.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: eerr on May 28, 2011, 12:37:53 am
Spoiler (click to show/hide)
Or gather an enemy minion wave and three/four-hit a tower.

burst meelee damage ftw!
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Akigagak on May 28, 2011, 10:15:44 am
My friends are contemplating a horrible, horrible troll team, wherin we play Amumu, Nunu, Galio, Kennan, and Karthus.

The basic idea is GIANT AOE OF DEATH, PICK OFF STRAGGLERS WITH REQUIEM.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: eerr on May 28, 2011, 10:42:27 am
My friends are contemplating a horrible, horrible troll team, wherin we play Amumu, Nunu, Galio, Kennan, and Karthus.

The basic idea is GIANT AOE OF DEATH, PICK OFF STRAGGLERS WITH REQUIEM.

Karthus takes revive/rally, galio takes fortify/flash, amumu takes smite/flash.

Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Yodamaster on May 28, 2011, 11:18:48 am
Just had the most epic game as Morde.

We were losing early game, but starting to make a comeback. I had 20 stacks on Mejais but my team was all dead, and all 5 of them at about half health were pushing our tower. Knowing I am Mordekaiser, I  could not allow this to happen. I ult and E their Ezreal, making him my ghost. They start to pull back but I chase and outside of tower range, it's me and Ez against Malphite, WW, Gangplank, and Swain. Unleashing the fury of my AOE and Ezreal upon them, I take down GP first just because he happens to be the lowest. Then Malphite falls. After this I am unfortunately pushed back to my tower as Swain and WW were on me and my Ez was down and my CDs were up. We all ended at 10% health. I consider that almost as epic as a pentakill.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Toaster on May 28, 2011, 08:39:28 pm
So I tried out Annie for the first time today (beginner AI, but still...)
Spoiler (click to show/hide)

15/0/8

I ended up 1v2 bottom (vs Cho/Nunu) because Vayne and Ashe both went middle and argued about who got it.  The game started with me getting first blood because Nunubot decided it'd be a great idea to tower dive me at level one with no minions and with my stun ready.  He got me started on being farmed and it went nasty from there.  Amumu left for reasons unknown (after sucking a lot- he had double boots of swiftness!), Vayne had nothing but a bloodthirster for a while. Ended up with 540 AP.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Dakk on May 28, 2011, 08:42:16 pm
The revamped annie is pretty strong. Before she was just a burst caster that lost power as endgame approached. Now she's strong during the whole game.

Anyway, it seems you get 5 IP per tribunal case in which your judgement was considered the right one, and the limit for how many cases you can review per day increases too. Mine jumped from 3 to 10 today.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Journier on May 28, 2011, 08:55:20 pm
5 ip?

or 50?

because if its 5 ip not worth my time

also...

the new annie is annoying as fuck.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: umiman on May 28, 2011, 08:57:12 pm
Pretty sure it's three ip per case. And yeah, they upped the limit. The max limit for now is 50 and you can only reach that by being like 100% right all the time or something.

New Annie is really, really, really, really, really, really, really, really, really strong. Tibbers itself is now incredible. Mrm, it's only slightly less damaging and tanky than Morde's ghost.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Yodamaster on May 28, 2011, 09:02:57 pm
It's 5 IP per tribunal case correctly solved.

But you're not there for the IP, you're there for the justice and to increase the quality of your gaming.

 :P

EDIT: Lol @ Phreak's commentating. "Yeah, these are all good 1v1 champs. Ashe will kill you. Malzahar will kill you. Annie will kill you. Taric and Alistar will CC, heal, and then kill you."

Champions deal damage now?!?!
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: umiman on May 28, 2011, 09:18:15 pm
That's some top tier commenting right there.

By the way, you know... you have to wonder. For us players that tend to do well almost every game, how much of our success is attributable to farming and items?

Because I noticed that almost all my games, even in those I end up losing, I have good K/D ratios. Which always makes me wonder if I should have bought a stacking item. Almost makes me want to experiment with buying a stacking item every game just to see whether I do better or worse.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Dakk on May 28, 2011, 09:21:07 pm
I only have terrible KDR when I play champs which Im' genuinely not good with. However the only champ I play that stacks kill after kill is twitch, all other champions I play lean more towards tanking and supporting, so I never build any stacking item.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Yodamaster on May 28, 2011, 09:23:00 pm
I buy a Mejais on every game as Mordekaiser. No exception.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Volatar on May 28, 2011, 09:42:33 pm
Though it doesn't look it from the scoreboard, we had a really hard laning phase. Lee Sin was really good and has a riddiculus score at the end of laning (7/0/2 or something) having fed off of our Veigar/Ashe bottom lane with the assistance of Blitz.

However, after a few good picks, some good coordination, and great teamfight wins, we pulled back and got way ahead in towers and dragons and just ended up snowballing on them hard.

Also, I got kinda fed as Annie. :)

Spoiler (click to show/hide)

Pretty awesome game all around.

Almost makes me want to experiment with buying a stacking item every game just to see whether I do better or worse.

Don't. It will come out badly. It makes your games become a diceroll, and doesn't guarentee victory. It often means that all the enemy team has to do to take back the lead is to kill you and destroy your stacks.

Had a stacking AP Shaco earlier. He was 9/0/0 at the end of laning phase.

Then we caught and focused him and he became irrelevant and we won the game.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: umiman on May 29, 2011, 12:35:31 am
BAHAHAHAHAHAA!!!!

Lanewick has been in FIVE games in the Dreamhack US qualifiers so far. Man, such a huge change from "OMG Y WARWICK SOLO LANE WTF?" Lanewick is made of super awesome. Especially against Vlad. I would say Warwick 100% counters Vlad in lane.

Edit: US's teams for the world championships are led by a pair of brothers. Epik Gamer led by Dan Dinh. Team Solo Mid by Reginald Dinh. Congrats to them after all the US LoL teams played for FIFTEEN HOURS STRAIGHT. Riot really, really need to get their schedules straight because why the freaking heck would you make every team do all the qualifying matches in ONE DAY?!

Edit edit: EG is now confirmed, after nearly a whole freaking day of nonstop LoL fighting, best US team. This is super ironic, as they were considered the worst team in the lineup and Riot was actually worried they would throw their matches because they didn't stand a chance. Every single other team underestimated them heavily and every single other team got raped by the underdogs.

P.s: Garen carried the very last game.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: eerr on May 29, 2011, 08:52:55 am
league of legends is just so frustrating lately.

I pwn noobies and get my ass whooped by better players.

I want to get ahead but now I'm literally just switching randomly from character to character.

It doesn't help that I'm enraged in games half the time nowadays.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Dakk on May 29, 2011, 12:03:43 pm
I need to get a jungler going. I have both udyr and olaf, and can jungle pretty well as them, but I sort of suck as both champions (except tankdyr, which I'm ok as) I was thinking of doing trundle or jungle Cho'Gath (which is much better then it sounds, due to being super strong at invading since he basicaly has 2 smites by level 6 and heals off dead minions).

I also should really start playing a carry that isn't twitch, because too often I play a support/tank/tanky DPS champion, do well, but then end up losing because no matter how well my score is or how much I've farmed, the carries have failed badly in the early-midgame and end up doing nothing. The fact that 4/5 of every LoL player ever picks carry types on champ select doesn't help. Also, Twitch only works as a carry because most people don't expect the TWITCH INQUISITION to show up behind them and shoot their healthbar down in a few seconds, if his team doesn't know how to teamfight with him then he's pretty much useless unless he catches stragglers.

Also, the fact that I find most carries to be boring as hell to play doesn't help.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: cerapa on May 29, 2011, 12:28:05 pm
Also, I tend to find my KDR varying violently, depending on the role I play in matches. Since I'm usually support, it doesn't often look good. Otherwise, like yesterday, I'll play Jungledyr and get a horrible KDR because people don't get active with ganks and/or I'm somehow the initiator and get my kills stolen. Fun times, eh?
The way to prevent that is to stop staring at KDR and start staring at A+KDR. Personally I throw both kills and assist into the same stack of "amount of people I dealt some damage to and who died". Never really been into last hitting a lot of people, I dont actually look at my stats that much though, cept for creep kills.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Journier on May 29, 2011, 12:39:50 pm
people dont know.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Jopax on May 29, 2011, 12:45:19 pm
I've been stuck in that kind of champ limbo myself, can't really decide on one guy i like so i play a crapton of them, recently WW, even tho my runes are horribly incomplete (i have five i think) i do ok some of the time and great very rarely since really i rely to much on teammates to help with ganks, but when they do it's all the much sweeter.

And i think i'm mostly waiting for that damn monkey king, i think the first champ ever that i will buy on release :)
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Dakk on May 29, 2011, 12:47:57 pm
Lol @Tribunal

He constantly talked in [all] and annoyed the crap ou of me. He also said some very racist comments that injured my Judeo-African-American culture (no joke, I'm Jewish and African-American, well not black, but South African counts)

Anyway, yea, if you're playing a tank or a support, its assists that count.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Dakk on May 29, 2011, 01:37:08 pm
Thats why I generally base my decisions on the person's attitute through several games. Like, if the guy is intentionally feeding or leaving games repeately, I hit the punish button without thinking twice. If he's just being overall annoying, I check several games and only punish if he's being lame all the time instead of occasionally raging. I also take into account the number of people reporting.
I've punished people that had good scores but were annoying everyone, and I've pardoned a guy that had bad scores but genuinely seemed to not be failing intentionaly.

But yea, the Tribunal should really bring out more info on people.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Jopax on May 29, 2011, 02:02:17 pm
Just played quite a boss game with Cho, my team was consisted entirely of squishies while they were pretty much the same except for Urgot and Poppy.It was close quite a number of times but we came out on top, mostly thanks to me and machinegun armed Ashe.I went without deaths for almost half the game, then they started focusing me once they realized how dangerous a Cho with a bit of AP can be, i also farmed like crazy, almost reaching 400 creeps i think.In the end i sold my AS to buy RD, had around 500 AP with baron ^^
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: eerr on May 29, 2011, 02:27:47 pm
Or maybe you became so big they couldn't help but focus mr om nom nom, : P.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Boksi on May 29, 2011, 03:08:13 pm
Go away Cho, I'm trying to right click the squishy behind you. Go awaaaaayyyy.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: umiman on May 29, 2011, 04:52:13 pm
I learned some awesome tricks from watching the tournament.

e.g:

Taking my entire team with me to clear enemy wraith camp and lizard camp (half the enemy jungle) then getting a gank with that red buff 3 minutes into the game. That game went amazingly. Enemy Nocturne jungler was completely screwed the whole game (not to mention I kept raping him every few minutes) and ended up going tanky instead of damage because he couldn't do any damage at all.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Yodamaster on May 29, 2011, 05:52:39 pm
I hate feeders. You can't carry through a feeding teammate. The problem is when they do it repeatedly, not learning that, "Oh that char can kill me, better stay away". Instead they think they'll have better luck next time. Guess what, there is no luck unless you're Jax, Gangplank, Udyr, Tryndamere, or a crit/dodge reliant champ. I'm elitist, I know, and I don't mind people dying, but it's when they don't learn anything and contribute nothing to the team that I get mad. And there's nothing. You. Can. Do. Except lose.  >:(

Example: Last game, our 2v1 GP Karma top lane fed Tryn first blood. Both of them. They continued to die to Tryn, repeatedly. By end-game I was about 12/2/2 with 15 Mejais stacks and they Tryn was 19/2/0. I'm an AP Carry, I can't even compare. I had my entire item build and he had his, but lol, you can't do shit. And my team still had no defense and kept building damage. And dying. And dying. "Lol maybe if I extend this time I won't die!" How about you use your brains.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: debvon on May 29, 2011, 06:53:13 pm
Giving advice to strangers (hell, even friends sometimes) during a game will injure their pride and they'll almost always lash out. But if you're polite about it, the advice will stick and the next game they play, they'll remember and use it. It also alleviates some of the rage building inside of you. Two ugly birds with one stone.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: umiman on May 29, 2011, 08:05:29 pm
I just ignore people. Works plenty well. I wish there was an ignore button next to people's names in games so I wouldn't have to manually type in complicated dumbass names like xXHy1M@st3rBlAACK.1Xx
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Akigagak on May 29, 2011, 08:07:24 pm
Spoiler (click to show/hide)

I felt slightly bad about this, but also slightly good.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: eerr on May 29, 2011, 08:10:12 pm
I hate feeders. You can't carry through a feeding teammate. The problem is when they do it repeatedly, not learning that, "Oh that char can kill me, better stay away". Instead they think they'll have better luck next time. Guess what, there is no luck unless you're Jax, Gangplank, Udyr, Tryndamere, or a crit/dodge reliant champ. I'm elitist, I know, and I don't mind people dying, but it's when they don't learn anything and contribute nothing to the team that I get mad. And there's nothing. You. Can. Do. Except lose.  >:(

Example: Last game, our 2v1 GP Karma top lane fed Tryn first blood. Both of them. They continued to die to Tryn, repeatedly. By end-game I was about 12/2/2 with 15 Mejais stacks and they Tryn was 19/2/0. I'm an AP Carry, I can't even compare. I had my entire item build and he had his, but lol, you can't do shit. And my team still had no defense and kept building damage. And dying. And dying. "Lol maybe if I extend this time I won't die!" How about you use your brains.
In a recent game, under the turret, I was getting killed from almost full hp by two guys turret diving me :/

I don't have the range for this shit... maybe I just need a game full of ap nuke?

range wins games after all.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Jar of Jam on May 29, 2011, 08:14:13 pm
Spoiler (click to show/hide)

I felt slightly bad about this, but also slightly good.

That's one tanky setup you've got there.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: umiman on May 29, 2011, 08:47:52 pm
Here's two funny LoL videos from the Your Dreamhack Comes True contest:
- http://www.youtube.com/watch?v=GHY95UUdtzw&NR=1
- http://www.youtube.com/watch?v=eKCs1CyBFLg&feature=related
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Pandarsenic on May 30, 2011, 01:42:38 am
"Firetrucks" was the greatest thing.

The greatest.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: umiman on May 30, 2011, 02:46:44 am
I'd like to meet someone who would actually use that line in real life.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Journier on May 30, 2011, 08:14:16 am
thats a good line, even just for a joke.

id use it.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Rebecca Black on May 30, 2011, 02:42:14 pm
There's a philo stone exploit.

If you buy one, wait until it pays itself off, but don't sell it yet. Turn it into the new item, and then sell it. You get more money that way.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Rex_Nex on May 30, 2011, 02:54:47 pm
I hate feeders. You can't carry through a feeding teammate. The problem is when they do it repeatedly, not learning that, "Oh that char can kill me, better stay away". Instead they think they'll have better luck next time. Guess what, there is no luck unless you're Jax, Gangplank, Udyr, Tryndamere, or a crit/dodge reliant champ. I'm elitist, I know, and I don't mind people dying, but it's when they don't learn anything and contribute nothing to the team that I get mad. And there's nothing. You. Can. Do. Except lose.  >:(

Example: Last game, our 2v1 GP Karma top lane fed Tryn first blood. Both of them. They continued to die to Tryn, repeatedly. By end-game I was about 12/2/2 with 15 Mejais stacks and they Tryn was 19/2/0. I'm an AP Carry, I can't even compare. I had my entire item build and he had his, but lol, you can't do shit. And my team still had no defense and kept building damage. And dying. And dying. "Lol maybe if I extend this time I won't die!" How about you use your brains.

Just went 12-2 with Veigar. Team epicfails and our Ashe has a score of 2-10, with Vayne 2-12. Cho'Gath just ate us. One of the parts DotA does better then LoL; you can always carry yourself out of DotA games. As nice as LoL's team-based gameplay is, if your team fails, you fail, regardless of how good you play.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Rebecca Black on May 30, 2011, 10:10:04 pm
Dakk is the best Jarvan.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Realmfighter on May 30, 2011, 11:55:16 pm
Yay, I got LoL to work again!

Wait no, I just spent a few hours getting LoL to work again. Fuck.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: umiman on May 31, 2011, 03:03:43 am
I'm not going to spoil much. But I can't hold it back any more. It's just so freaking awesome.

Code: [Select]
Lee Sin + EEEEEEEEEEEEEEEEEEEEEEE = OMGWTFBBQ
Those of you who know what I'm talking about, oh man.... let's freaking wreck face...
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: eerr on May 31, 2011, 03:36:06 am
As lee, I feel like I can't do shit in teamfights.

they all huddle into one tight spot and If I try to attack I get wasted :/
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Volatar on May 31, 2011, 08:57:02 am
I'm not going to spoil much. But I can't hold it back any more. It's just so freaking awesome.

Code: [Select]
Lee Sin + EEEEEEEEEEEEEEEEEEEEEEE = OMGWTFBBQ
Those of you who know what I'm talking about, oh man.... let's freaking wreck face...

Thats Kennen I assume?
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Journier on May 31, 2011, 09:01:10 am
morde is god, i had a huge win streak recently
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Dakk on May 31, 2011, 12:22:13 pm
Dakk is the best Jarvan.

My phallic lance brings all boys to the yard.

You're a pretty good annie too. That babysitter soraka+jax combo is really cheap in lane, but barely works once teamfights start unless jax can do stuff by himself during teamfights, which he couldnt.

Also, laning with your friend is hilarious, we just deny people to hell, and they can't rush us because I'm playing jarvan, meaning I can distrupt every offensive attempt while letting your friend do ludicrous amounts of damage to them.

Funny how my win\loss\win\loss match history becomes win\win\win the moment I start playing arranged.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Fikes on May 31, 2011, 12:31:55 pm
I have been playing a lot of Ryze now, since I wanted an "AP" (magic damage) champ with a decent CCand some AOE (Karthus was my first main).

I am doing pretty good, but got completely shut down by a Blitz/Poppy combo. I have no idea what to do in that situation. I even spent the money to ward the bush so I could not get completely zoned, but still died 3 or 4 times in the first 15 mins.

After that poppy would walk straight past our rammus, ram me for half my health and finish me off. There was nothing I could do. Any ideas?

Also, is the tribunal looking strange for anyone else? It is coming up in German.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Astral on May 31, 2011, 03:17:24 pm
Loving Ezreal.

Even with the nerfs, Vlad is still horribly overpowered in a 1v1 lane, though I had some early issues with a highly aggressive Vayne Qing me every chance she could. At least, until level 9...
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: PsyberianHusky on May 31, 2011, 03:37:28 pm
Loving Ezreal.

Even with the nerfs, Vlad is still horribly overpowered in a 1v1 lane, though I had some early issues with a highly aggressive Vayne Qing me every chance she could. At least, until level 9...
His blood pool is just insane for diving
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Dakk on May 31, 2011, 05:14:23 pm
So, like:

Spoiler (click to show/hide)

Both games lasted about the same, and we were 5vs4 on the last one.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Jar of Jam on May 31, 2011, 05:42:33 pm
First win of the day bonus ?
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: eerr on May 31, 2011, 05:59:03 pm
Last time I played Jarvan on one of the free days, I got carried by gragas.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: V-Norrec on May 31, 2011, 06:22:29 pm
Swain = legendary.  That is all.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Rebecca Black on May 31, 2011, 07:06:10 pm
This just in: Teemo is #1 carry
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: umiman on May 31, 2011, 07:36:24 pm
I love the Lee Sin double Tempest bug! I love it so much!
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: eerr on June 01, 2011, 03:11:31 am
I just wonder when it's going to get fixed.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: umiman on June 01, 2011, 03:29:41 am
I just wonder when it's going to get fixed.
Guinsoo said it was fine.

Also, a lot of people actually prefer him this way. Me too. It doesn't make him OP I don't think. It just changes him from trash tier to very nice to play with. It's also not free as it uses more than 50% of your energy just to do it. This means if you did the q dash to enter a teamfight, you won't have enough energy to double tempest. Similarly, if you double tempest in a teamfight, you won't have any energy to do anything else. Thus, it's great for farming (my games with Lee Sin so far have ended with over 200 CS by 30 minutes), but his teamfight damage output is really the same as before.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Nilocy on June 01, 2011, 06:24:11 am
http://www.youtube.com/watch?v=EUpTRoSQEX4&feature=feedu

She sounds like GLaDOS.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Vherid on June 01, 2011, 09:11:55 am
http://www.youtube.com/watch?v=EUpTRoSQEX4&feature=feedu

She sounds like GLaDOS.

Yeah I got her, she really does, the voice even goes high low like it.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: Bordellimies on June 01, 2011, 11:10:07 am
Ahh, after a vacation of some sort, I'm back. And oh the Twelfth Bay of the InternetZ, how has I been blinded by Teemo.

EDIT: Me and my friend were speaking, and then we started to discuss about Kassadin's new splash: (http://gyazo.com/5ba24c4257a54e4d6488a813450f01c0.png)

See those muscles? We made a theory how he is so fit for a mage:

Normally Kassadin riftwalks in a game many times. Whenever he riftwalks, he kinda crouches, so he gives stress - and workout - for his stomach.

50 riftwalks a game, and if Kassadin is played 100 times in a hour, he does 5000 situps.
Game been out for about 2 years.
Count how many situps he has done. Then wonder how he has so amazing abs.



I bet he cracks diamonds with his stomach. A nutcracker on a whole new level.
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: umiman on June 01, 2011, 01:16:31 pm
Then the question is why Teemo isn't super buff?
Title: Re: League of Legends Updated! - Balance Patch + Dat Clock
Post by: cerapa on June 01, 2011, 01:36:13 pm
Teemo is a yordle, plus hes totally addicted to shrooms, I assume they make you lose your appetite and puke.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Yodamaster on June 01, 2011, 02:22:01 pm
The new TF and Kass art is sexy. And riot's been expanding the 4800 price range latley.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 01, 2011, 04:36:04 pm
Been having a ton of fun with the buggy Lee Sin when all of a sudden... my biggest weakness!

We were sent to a US server! (We're EU client) Thus I had great ping and couldn't double tempest any more! Damn you Riotttttt!!!!!!!!!!
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: debvon on June 01, 2011, 05:13:23 pm
So how are you guys liking Orianna so far? Personally I think she's a blast to play. But it's kind of difficult to build her the "right" way. If you go for straight out nuking power you're still not doing THAT much damage by late game, and you're extremely vulnerable. So you get focused immediately (especially with stealth champions around). If you build her with a semi-early Rylai's Scepter and/or defensive item, you're barely doing any damage at all and it's still difficult to survive in most situations, like team fights taking place in mid. Maybe I'm just not building the correct items, or maybe I'm confusing her role a bit. She's a great team support champion.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Pandarsenic on June 01, 2011, 06:33:24 pm
Kassadin's abs OP.

Nerf now.

Also, for guaranteed double-Tempest, either E+T (with Smartcast E bound to T) or E+Click or smartcastbind+click and there you go.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 01, 2011, 07:37:00 pm
Ooooh, good to know.

Did I mention how much I love Lee Sin? I don't think I've said it enough yet. The very fact that I can build fully tanky and still output deeps with great CC makes me orgasm with joy. I tried DPS build but... it was very bleh... If I wanted to play a dps-er, I'd be playing Master Yi. I'm also starting to learn how to play him a lot better.

I used to try to enter fights with the hadoken jump kick. Now I know better. What you actually want to do is run in normally (Lee Sin has one of the highest base move speed in the game) and use tempest to cripple. The jump kick is used only for chasing down an enemy while they are slowed. Far more effective, does more damage, easier to hit, uses less energy.

Edit:

Source: http://www.thelondoner.ca/ArticleDisplay.aspx?archive=true&e=2808321

Spoiler (click to show/hide)

Lol... if you can't guess who that is, it's HotshotGG.

To be fair, he makes approximately $60,000 a year in ad revenue from his stream alone.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 02, 2011, 08:58:55 am
Spoiler: A TF that didn't suck. Instead, a TF that carried us. Big time.
Spoiler (click to show/hide)

(http://gyazo.com/1fd76b78d29fcc91bc016bcffbad9d76.png)How did it happen? Is this real? Find out, later today at seven PM - On Fox.(http://gyazo.com/1fd76b78d29fcc91bc016bcffbad9d76.png)
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Lord Snow on June 02, 2011, 09:07:17 am
The new TF and Kass art is sexy. And riot's been expanding the 4800 price range latley.
no they're terribly ugly like all new art.
absolutely no reason to replace art.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bluerobin on June 02, 2011, 09:17:42 am
Aww I like the new art. A lot of the original splash art looks like they took the in-game models and added a bit of detail, so they look all angular and weirdly disproportionate.

I really want Orianna... I'm excited she's 4800 instead of 6300, but I still need about 3500 IP to get to 4800. At least I have two sets of runes to show for my lack of IP.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Astral on June 02, 2011, 09:24:28 am
Orianna looks kinda boring, but that's more my playstyle. I'm not a fan of Teemo for the fact that he needs to rely on something other than direct skills to do well. Not a fan of "pet" classes. Maybe fun to mess around with but not as a main character.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Toaster on June 02, 2011, 09:30:30 am
Kog is interesting and fun to play, but very squishy.  Any tips on not dying with him?
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 02, 2011, 11:34:04 am
UGH!

Why did i have to buy fucking Vlad instead of Renekton, Galactic Renekton is on sale now, and i don't have the IP to buy him before the sale ends ;__;
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Toaster on June 02, 2011, 12:00:05 pm
Better start farming then.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 02, 2011, 12:03:27 pm
Kog is interesting and fun to play, but very squishy.  Any tips on not dying with him?
ghost + flash
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 02, 2011, 12:19:51 pm
Kog is interesting and fun to play, but very squishy.  Any tips on not dying with him?

As Umiman said, Ghost and Flash work. At least for many champs which have no stuns/dashes, like Teemo or Kog'Maw.

For items, Frozen Mallet is a must for Kog'Maw. It just makes him so hard to escape, due to his huge range and slowing attacks. Bloodrazors of course as well.

For boots, pick Mercury Treads or Boots of Swiftness (+3). You don't need Berserker's Greaves, as they don't give that much attack speed.

The new Wit's End is also great for Kog. If you need armor besides bloodrazors, consider Frozen Heart. It might sound odd, but Kog'Maw's ultimate uses mana quickly. CDR is never a bad thing neither.


EDIT: Additionally, get at least 2 bloodthirsters and a black cleaver, if you want physical dmg. Lifesteal keeps you up quite well.

Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Lumbajak on June 02, 2011, 12:27:47 pm
God damn Lee Sin is the best jungler ever, it's impossible to do any wrong with him.

I also start in the enemy's jungle every time with him and it always seems to work, so that kind of slows down their jungle while speeding up mine.
And then of course he's one of those jerks you can build mostly tanky with only one or two AD items because Riot just loves tanky DPS so much.

(Also the guy in umiman's avatar looks incredibly familiar and I wish to know where he retrieved the .gif!)
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 02, 2011, 12:39:57 pm
Also about Kog, You really only need two offensive items, Bloodrazor and Malady, maybe get Stark's for some lifesteal (i still miss the days when malady gave lifesteal, was such a great item, now it's just fine), boots of swiftness and then build defences, FM is also nice but most games are over before i really need it, besides if someone escapes your attack range just bombard them with R.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 02, 2011, 12:41:12 pm

@Lumbajak: Its a girl. You can find the gif at 4gifs under the name psycho girl.

Also yea, hotshot's story is pretty ridiculous. He pretty much gave up on college for the next few years just to play LoL. We've hit the age of e-sports. WCG and similar stuff are getting a lot of attention (and money) out of it.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 02, 2011, 12:57:59 pm
Lumbajak: I know right? Why was I not made aware of Lee Sin's awesomeness until now? I'm having some problems getting the double tempest macro to work so I can do it in low latency situations.

Dakk: I was quite shocked when I heard how much he earned.

Edit: Oh no! They fixed double tempest!
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 02, 2011, 01:07:23 pm
What was double tempest anyway?
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: cerapa on June 02, 2011, 01:14:07 pm
I assume you could tempest twice.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 02, 2011, 01:16:01 pm
If you rapidly hammered the E key as Lee Sin, you could do his ground slam twice at double the energy cost. It increased his damage output early game dramatically and made him a super jungler on the same level as Nunu as well as gave him Mordekaiser level farming ability.

You know what sucks? You can still do it in US servers. Only EU fixed it... Why.... I want my double tempest back...

To be fair, I never used double tempest in an actual fight because the energy cost was so high.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: cerapa on June 02, 2011, 03:26:05 pm
Oh the joys of people of extremely varying levels queueing together...

Just had a game where our side had an Ashe in mid, and the enemy team had a Ryze. Ashe was level 10, Ryze was 30, needless to say, Ashe fed. By the end Ryze could take 66% of my health off with his Overload, and he was really damn tanky.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 02, 2011, 04:01:02 pm
Even more fun is when both teams have a lvl 30 and a someone very low.Last game for example the enemy team had a pretty badass Lee Sin while we had a crazy good Vlad, both teams had feeders, on our side it was Vayne who just died, nothing else, never farmed never killed, just died while their team had Yi and Akali who were stomped rather hard by my Jarvan and Teemo.
We won in the end, not much they could do against a fully stacked Vlad with some 10 odd kills and only two deaths ^^
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 02, 2011, 04:59:03 pm
Fed Vlad is horrible to fight. I think the only one scarier is Akali. Maybe Jax.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 02, 2011, 04:59:13 pm
I'm thinking of starting to play TF once my mpen runes and quints are done, its nice to have a carry that can be effective as a mage or a ranged DPS. Out of the 3 champions that can do that, TF is the best.

Kayle does nothing.

Jax is good but takes a while to become useful.

TF is useful as soon as he hits 6, altough he needs mid.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 02, 2011, 05:06:40 pm
There's also Kog Maw, Ezreal, and Teemo.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 02, 2011, 05:17:14 pm
Also Corki but to a lesser degree :)
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 02, 2011, 05:30:17 pm
Teemo works but every friend I play with plays teemo aswell.
Kog Maw is ehhhhh.
Corki is awesome, but you never really go AP as him, thats just silly.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 02, 2011, 05:47:05 pm
I did, the main portion of damage AD corki did was his minigun, and that was too close and too unreliable for me, because of that i opted for AP with it's high damage blinding bomb goodnes and insane rocket spam, staying at a fair distance from all the hurt and chaos while contributing to it with fiery rocket propelled death ^^
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 02, 2011, 05:47:50 pm
AP Corki rocks face in ARAM.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 02, 2011, 05:56:23 pm
I want opinions.

TF calls mid in lobby. Then, player 2, says that Tf doesn't go mid, but that player 2 does. Player 2 picks Vayne.


Who deserves mid?
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Lumbajak on June 02, 2011, 06:02:33 pm
The one who deserves mid is whoever sucks the least dick.

Which in this case is your crittlesticks.



Incidentally it seems people are starting to find TF to actually be decent.

AD TF anyways, AP TF is awful.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 02, 2011, 06:19:02 pm
Are you serious? AP TF is the default choice in high level play.

Btw, from a recent tribunal case:
Quote
*****[All] [18:59:33]: ?
*****[All] [18:59:33]: omg
*****[All] [18:59:35]: sory
*****[All] [18:59:41]: my father called me
*****[All] [18:59:43]: i needed to go
*****[All] [18:59:44]: sry
*****[All] [18:59:47]: do`nt report
*****[All] [18:59:48]: Pliz
*****[All] [18:59:50]: PLLIZ
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 02, 2011, 06:38:38 pm
The one who deserves mid is whoever sucks the least dick.

Which in this case is your crittlesticks.



Incidentally it seems people are starting to find TF to actually be decent.

AD TF anyways, AP TF is awful.

Problem is, how do we know who is better at solo mid?

In the end, Vayne was butthurt and refused to leave mid so the TF in his wisdom actually left to bot.
And proceeded to own the enemies by pushing like a good TF pushes.


EDIT: I haven't seen Malphites around in a while, so thought I'd play one.
I join queue.
I get to the lobby.
Someone instalocks Malphite.

Hmph.

Time for solomid Yi.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 02, 2011, 06:51:15 pm
Both are good solo, but after the vayne changes I don't feel she can go to a lane and be useful like she would be solo. Vayne is really good 1v1, but put her against two champs and she goes meh. I'd prefer ashe and caitlyn in the lategame then vayne. She was good some versions ago since she did tons of damage, now that her damage has been normalized she's just not as appealing to me like ashe, cait and corki are.

My views on her would probably improve if I ever found one that could use her knockback stun.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 02, 2011, 07:38:39 pm
Result from Solomid Yi:
Spoiler (click to show/hide)
Game time: 52:28
Game outcome: Victory
Mid-lane opponent early: Ashe
Leavers: Irelia

Damage Taken:
Spoiler (click to show/hide)
Damage Dealt:
Spoiler (click to show/hide)


Overall: A quite balanced game, but due to Irelia leaving, we won. Otherwise they most likely would have.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: zestorum on June 02, 2011, 11:53:10 pm
Look at that Ashe, she is so farmed. It's a shame her team is so useless.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 03, 2011, 12:40:26 pm
Another game as a pusher Yi.
(http://gyazo.com/cfadb7c21405ec36f64db9bfde7e221b.png)

This time I didn't have to backdoor at all, since enemies were often too occupied top while I secretly pushed bot.

Also, solomid again.

I'm definitely gonna buy a skin for him, but which one? (when one comes to sale)
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Rebecca Black on June 03, 2011, 01:21:37 pm
(http://i.imgur.com/QQiL8.png)

Love Udyr so much.

Need to buy black belt when it comes on sale.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Errol on June 03, 2011, 01:24:52 pm
Incidentally it seems people are starting to find TF to actually be decent.

AD TF anyways, AP TF is awful.

AP TF pushes faster and has far better range. The only arguments that can be made for AD TF is that he gets turrets down faster (before Lichbane, anyway) and that you should probably pick him if the other four people on your team are AP.

Also, Black Belt Udyr looks fugly. Primal Udyr is far more awesome.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Rebecca Black on June 03, 2011, 01:25:48 pm
I don't have enough for primal, since I bought Royal Shaco the day before it came on sale.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Lumbajak on June 03, 2011, 01:49:26 pm
The main argument I've seen for TF is that AP is all burst while AD is sustained.

I still use my crazy build anyhow.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 03, 2011, 02:00:36 pm
Your build is probably the most fun out of the three that i've played, it's a balance between annoying AP micromanaging and nobrainer AD rightclick ^^

Edit:
Any advice for Blitz?
Played a bot match and he seems like great fun if a bit tricky to use
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Rebecca Black on June 03, 2011, 02:39:41 pm
Your build is probably the most fun out of the three that i've played, it's a balance between annoying AP micromanaging and nobrainer AD rightclick ^^

Edit:
Any advice for Blitz?
Played a bot match and he seems like great fun if a bit tricky to use

Play Ezreal, and you're good at blitz.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Vherid on June 03, 2011, 02:46:32 pm
Your build is probably the most fun out of the three that i've played, it's a balance between annoying AP micromanaging and nobrainer AD rightclick ^^

Edit:
Any advice for Blitz?
Played a bot match and he seems like great fun if a bit tricky to use

Play Ezreal, and you're good at blitz.

Pretty much, it's all about the grab.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 03, 2011, 03:01:19 pm
So i gave Swain a try (i played him before but you know, bot games or whatever every several weeks when he's free) and i did fine i think, i had a nice Rene partner with me.But we had a lvl 10 Nunu who kept dying and feeding sion and malph, but you know i can understand that he's still a beginner, what i can't understand is how a Vayne with over 700 wins does completely horribly against Lux and what is even worse is tha she NEVER FUCKING CALLED MISS, four out of five deaths were due to Lux ganking at the right moment and we had no warning whatsoever, by the time i got wards laning phase was over and they were freely roaming around being fed and killing people.

Damn about the Blitz thing, never did enjoy Ez, too fiddly for my tastes X)
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 03, 2011, 03:07:17 pm
Blitz can be considered tanky DPS. He does a considerable amount of damage using only trinity force, and his skills are just overall really good. I don't think I can find a single negative point about blitz except for the fact he's neither a real tank or a real dps, he's an awesome mix of both.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: cerapa on June 03, 2011, 03:10:06 pm
I have complained about level 30s playing in level ~22 games before, but this last one took the cake. A level 30 trynda, who duoqueued with a level 14 Vayne. Vayne died a bit, Trynda got horribly fed and could 3 hit our tank. I would be slightly pissed off if it wasnt entertaining to watch.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Rebecca Black on June 03, 2011, 04:18:42 pm
http://www.leagueoflegends.com/board/showthread.php?t=810485

Tristana gogogo
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 03, 2011, 04:54:39 pm
Yeah, I really like Lumbajak's AD TF build. But still, AP TF rapes towers once he gets his Lichbane.

Edit: My favorite tier list: http://webcache.googleusercontent.com/search?q=cache:KqVJxrrBLQIJ:www.leagueoflegends.com/board/showthread.php%3Ft%3D316408+brazil+5v5+tier+list&cd=1&hl=en&ct=clnk&gl=us&source=www.google.com

Quote
Mordekaizer (es the best, #1, best, shield es always win, never loose)
Sona (playing music? es not gitar hero!)
Singe (one time pick singe and got virus on dell, do not pick)
xin'zhao (i dont know maybe jappanese, maybe filipino, i dont know how to say name maybe move to tier 4 later)
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Lumbajak on June 03, 2011, 09:08:26 pm
AD implies physical damage.

Just because I still auto attack doesn't mean I don't still do magic damage.

Both AD and AP TF beat towers faster than mine, but I think I bring down most champions faster.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 03, 2011, 10:24:43 pm
Just don't forget that's not the point of the game.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Yodamaster on June 03, 2011, 10:50:45 pm
Just bought Gragas, loving him already.

Damage, sustainability, tankiness, CC, all in one package. My emphasis here is on the damage because I don't think I've played a tank that does this much before.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 04, 2011, 10:06:12 pm
Having fun with Akinator:
Spoiler (click to show/hide)

Edit: Flash and clairvoyance getting nerfed. For sure now.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: sluissa on June 04, 2011, 10:26:31 pm
I finally got LoL working again after nearly 2 weeks of "Login Error" BS.

I love Soraka so much...

I don't so much love the people who complain when I can't make everyone invincible all the time, or the people who decide to tower dive at low level, assuming I can take care of them and then complain when I just stood around (IE: Didn't charge into death with them.)

Still, it's fun and when you save someone from certain death, it's a good feeling, even if it's not entirely reflected in your score.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Realmfighter on June 04, 2011, 10:51:56 pm
Question 8 "Is your Character from League Of Legends?"

When did the LoL community get its Memetic Paws on Akinator?
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 05, 2011, 12:05:35 am
It knows every champion I've questioned it about.

Back to solo queue since friends aren't on, now featuring: No health item mundo, main carry teemo selling his items to go AP, multiple leavers and a karthus that somehow can't kill anything.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Realmfighter on June 05, 2011, 12:21:50 am
I played a Game with Two Assassins, Two Ranged AD Carries, and me as Malphite.

We failed Spectacularly.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 05, 2011, 03:58:21 am
I played a Game with Two Assassins, Two Ranged AD Carries, and me as Malphite.

We failed Spectacularly.

Did you play Malphite as a DPS?

If not, we found why you lost.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: cerapa on June 05, 2011, 03:57:04 pm
So, my latest game, was fun, but see for yourself:
(http://i302.photobucket.com/albums/nn120/xmadis/mang.jpg)
Dat Yi. He pretty much fed all game, and then left. Our ashe DCd too, but came back and got an even score. Pretty much the only reason we lost was because of their Teemo and his capability to pretty much melt everyone.

There was a really awesome teamfight for our team one time. Me, mumu and Rumble vs everyone on their team cept Ashe. Mumu managed to ulti all the enemies and the enemy team just melted under us. Nothing much came out of it though, we did win the mayority of the teamfights, but someone always survived(usually Teemo or Ashe) and ruined our day.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Nilocy on June 05, 2011, 07:54:55 pm
When you're a level 4 Xin Zhao and you see a lvl 5 Fiddlesticks recalling, with sorc boots, please, for the love of everything that is decent, attack him with all your might. You're going to be the envy of your entire team.

On a side note, I like AP TF muchos better than AD TF. Been a while since I last played tf... for good reasons I can hear my teammates saying, but he's a very entertaining character.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 05, 2011, 07:58:38 pm
Double Wriggles.... seriously?
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 05, 2011, 08:34:56 pm
Double Wriggles.... seriously?
Quote from: Yi
I'm jungle
Don't judge me
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Volatar on June 05, 2011, 10:46:25 pm
Double Wriggles.... seriously?
I don't play enough Junglers, so I have never actually bought a Wriggles. Is the ward ability unique?
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 06, 2011, 01:34:24 am
Both the ward and the 500 bonus magic damage proc.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: cerapa on June 06, 2011, 04:32:03 am
Double Wriggles.... seriously?
Quote from: Yi
I'm jungle
Don't judge me
He started jungling after giving first blood. And then died to the guy that gives blue buff.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Lumbajak on June 06, 2011, 04:43:12 am
Every once in a while, when I'm really bored, I use my hilariously bad Pantheon build.

CDR boots, youmus, sword of the occult, 3 bloodthirsters.

I never go above 2000 hp and have less than 50 armour and MR the whole time.

But what's silly is when it actually works, I have a Q attack that does about 1,000 physical damage on a 2.4 second cooldown.




The hilarious part is I can do several times that damage on Nasus with far less effort and far more durability.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: cerapa on June 06, 2011, 12:32:12 pm
How do you end a 7 loss streak?

You stomp so hard, the enemy team gets killed, under their own turret, with our entire team at half health or practically oom. It was so ridicilous. Our jax would just randomly jump at someone, kill him, die and then be revived by me to murder everyone else.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 06, 2011, 12:37:29 pm
How do you end a 7 loss streak?

You stomp so hard, the enemy team gets killed, under their own turret, with our entire team at half health or practically oom. It was so ridicilous. Our jax would just randomly jump at someone, kill him, die and then be revived by me to murder everyone else.

you pick Soraka with smite and rally, and go to mid

the laws of the universe makes you win.


Or you go a 5 man premade, with good team.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Fikes on June 06, 2011, 03:50:41 pm
How do you end a 7 loss streak?

You stomp so hard, the enemy team gets killed, under their own turret, with our entire team at half health or practically oom. It was so ridicilous. Our jax would just randomly jump at someone, kill him, die and then be revived by me to murder everyone else.

I hit probably a 10 game win streak, then won 3 of 4 after that for two weeks. Then everything came crashing down and I went on a big lose streak. I broke it by playing the character I liked 6 months ago. Jana in this case. Wow.

I don't know what it is, but I really think if you play a character too much you get WORSE at them. I had 6 or 7 great games at Ryze, then, out of no where, started sucking with him.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: V-Norrec on June 06, 2011, 05:04:01 pm
How do you end a 7 loss streak?

You stomp so hard, the enemy team gets killed, under their own turret, with our entire team at half health or practically oom. It was so ridicilous. Our jax would just randomly jump at someone, kill him, die and then be revived by me to murder everyone else.

I hit probably a 10 game win streak, then won 3 of 4 after that for two weeks. Then everything came crashing down and I went on a big lose streak. I broke it by playing the character I liked 6 months ago. Jana in this case. Wow.

I don't know what it is, but I really think if you play a character too much you get WORSE at them. I had 6 or 7 great games at Ryze, then, out of no where, started sucking with him.

That's why my goal is to own every champion.  ALL OF THEM!
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Yodamaster on June 06, 2011, 05:06:23 pm
Just went 26/0/5 with Morde. Dealt 15x the damage I received. I was playing with my low level friends and we went up against a low level team. I got mid and...Yeah.

Am I a bad person?
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Nilocy on June 06, 2011, 06:28:44 pm
I've found possibly one of _the_ best builds for any character ever.

Twisted Fate; first item Sword of the Device, second item sorc shoes, third item Wits End, fourth item, malady, fifth item, Madreds Blood Razor, 6th item, void staff.

Do you have any idea how much damages your auto attacks do? Its not fair. Not fair at all.

It poses the interesting question of, do you take MR or Armour to defend against this? (TBF, i'd answer this with I'd just kill TF) With the full build, he spews out about 300DPS from just the auto attack alone; magic damage is, (from his stacked deck passive) about ((170/4)+(100/4))+42+20+4%health in MR. So say you attacka 2000hp character, with around 100 MR, you'd be hitting (and reducing its mr by 24) around 160 damage extra. Thats not including the cards which you spew out ever 4 seconds.  Its really really really insane.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Realmfighter on June 06, 2011, 07:43:21 pm
I just Played a Game where the enemy Team was Four Squishys, and Blitzcrank.

We had Blitzcrank, Soraka, Teemo, a Feeder Tryndamere and Me as Malphite.

They all died. It was amazing.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 06, 2011, 08:07:43 pm
I've found possibly one of _the_ best builds for any character ever.

Twisted Fate; first item Sword of the Device, second item sorc shoes, third item Wits End, fourth item, malady, fifth item, Madreds Blood Razor, 6th item, void staff.

Do you have any idea how much damages your auto attacks do? Its not fair. Not fair at all.

It poses the interesting question of, do you take MR or Armour to defend against this? (TBF, i'd answer this with I'd just kill TF) With the full build, he spews out about 300DPS from just the auto attack alone; magic damage is, (from his stacked deck passive) about ((170/4)+(100/4))+42+20+4%health in MR. So say you attacka 2000hp character, with around 100 MR, you'd be hitting (and reducing its mr by 24) around 160 damage extra. Thats not including the cards which you spew out ever 4 seconds.  Its really really really insane.

That's more or less lumbajak's build for TF.All you need is MR to stop it since you don't do much phsyical damage, also if you are reducing their MR that much the Void staff isn't all that usefull and i think should be replaced by either Rageblade or Gunblade depending on your financial and survivabilty needs :)
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Sirian on June 07, 2011, 01:12:45 pm
I think i'm getting good at tristana, i had a losing streak when i was playing her according to some guide i read, but now that i use my custom build, i own every match :

Spoiler (click to show/hide)

Previously i was trying to level up explosive shot only once at lvl 2, with a focus on rocket jump and then the attack speed increase, and also using armor penetration runes, but now i switched back to attack damage/lvl runes and focusing rocket jump then explosive shot, and getting black cleaver as third item (after boots and wriggle's lantern), and it works much better.
The thing with explosive shot is that some people advise taking only one level to avoid the mana cost increase on the active and avoid pushing your lane too much with the passive, but i realized that if you want to farm your gold properly, you pretty much need the explosion damage as high as possible, and then farm the jungle when your lane is pushed or poke the turret when possible. And as long as i don't use explosive shot to harass and buy mana potions, it's all good.

Wriggle's combines well with that since it triggers explosions more often and provides lifesteal to counter the harass, and black cleaver brings armor reduction, damage, and attack speed all in one relatively cheap item (at least compared to infinity edge, which some people advise as first item). I'm still trying to perfect my build though, maybe i'll try last whisper at some point, but i think it would be weaker agaisnt squishies compared to black cleaver.

I also got annie recently, played her only once vs bots, but i think i like her playstyle. Her cooldowns are shorter than i thought, and once you start getting AP it's nuke after nuke. I also like the bear thing, really convenient to scout bushes and whatnot.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: cerapa on June 07, 2011, 03:02:42 pm
Just saw the weirdest sona. Got hit by every single skillshot thrown at her, kept pushing the lane, even using her attack spell, and we had a jungler. She died 6 times, no kills, no assists.

As a summoner she is 3 levels higher than me and has 50 more wins than me.

Also same game, gangplank takes mid. Loses tower. He was a level 13 in a level ~23 level game admittedly. Wanted to report me for going 0/3/0 though. I missed all the teamfights cause I had to protect top from Shaco constantly, the tower did not fall, even though shaco wasted 2 ultis.

EDIT: Dear god, can no one last hit and not push the lane?!
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Pandarsenic on June 07, 2011, 04:05:55 pm
Question 8 "Is your Character from League Of Legends?"

When did the LoL community get its Memetic Paws on Akinator?

It knows the Purple Caster Minion. I'm just going to leave it at that.

It has the Ancient Golem, too. D:
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Lumbajak on June 08, 2011, 12:19:41 pm
So last night I was playing Nocturne and used my ultimate to kill all three enemy champions in midlane.

Then my internet went out.

Is that how they nerfed him?
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: cerapa on June 08, 2011, 12:42:14 pm
Also, what is it with Aggro Sonas? I had one a while back that made a point to chase two enemies into the jungle. Not surprisingly, her score was 0/9 or something by the end of the match.

Heck, I thought you could play her drunk and not suffer a drop in efficiency.
I guess they generally derp around, and THEN get drunk.

Its a deadly combination...for them.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Fikes on June 08, 2011, 12:52:04 pm
I had probably my most interesting match ever last night. To make a long story short, things looked impossible for the first 40 minutes but no one bitched or pointed fingers. Bottom feed the enemy Lee like crazy (he went 10 and 0 in 20 mins). But when things were most hopless we played a great defense and aced them. After that our Shacko was pure critical mass, just completely destroying the enemy team.

It took another 20 minutes but we finally beat them.

I like vlad again. I think I understand him a little better now. He is pure poke play. He can't drop a ton of damage at once and would have a hell of a time killing any tanky DPS 1 on 1. Instead he pokes at the squishes before the tanks go in for the initiate. When the fight gets going he can run in and out of range of people doing decent damage every couple of seconds. If the enemy comes at him he has enough survivability to give his tanks or other DPS a chance to kill them off.

Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: cerapa on June 08, 2011, 02:28:27 pm
I have just discovered that alistair is awesome.

1. Get attacked near tower
2. Ult
3. Punch people into tower
4. ???
5. Profit Lose game

WTF is up with all these mids that lose their tower.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Toaster on June 08, 2011, 02:33:12 pm
And people who don't know the range of enemy skills... despite walking in to them dozens of times.

Last night it was me as Morde vs Amumu in top.  (We each had a jungler- theirs was Warwick.)  I hit him with damn near every one of my siphons.  Once WW finishes his route (I guess) he jumps out at me from behind... then hangs around a bit before moving in so I can see him coming plenty well.  He's at like 75% HP, Amumu maybe 60%.  They both go after me, and I grab first blood with a double kill to boot.  Went on to be like 2-4 levels higher than everyone else for most of the match, and we took it eventually.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 08, 2011, 04:48:41 pm
A zombie based champion approaches, which I'm very interested into, unless its another mage.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bluerobin on June 08, 2011, 05:27:30 pm
Also very interested. I kind of feel like he should be a tank, not because of the description so far, just because there hasn't been a new tank in a while (Orianna, Vayne, Rumble, Brand, Lee Sin, Nocturne.... Jarvan IV). Regardless, a guy with a shovel as his weapon and undead wherever he goes sounds good to me!
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Journier on June 08, 2011, 05:34:24 pm
And people who don't know the range of enemy skills... despite walking in to them dozens of times.

Last night it was me as Morde vs Amumu in top.  (We each had a jungler- theirs was Warwick.)  I hit him with damn near every one of my siphons.  Once WW finishes his route (I guess) he jumps out at me from behind... then hangs around a bit before moving in so I can see him coming plenty well.  He's at like 75% HP, Amumu maybe 60%.  They both go after me, and I grab first blood with a double kill to boot.  Went on to be like 2-4 levels higher than everyone else for most of the match, and we took it eventually.

I find this story implausable unless it was later on after you grabbed items.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 08, 2011, 05:40:09 pm
It's a common occurrence for Mordekaiser. Actually something he wants. Mordekaiser is one of those champs that loves to fight 1v2 (more shield, same damage to both because Morde is AOE).

Considering his enemies were not only two melee champions, but two sustain / no-burst-damage dealers, it would have been more surprising if he had lost.

Edit: Video related: http://www.youtube.com/watch?v=NCaqmvpJ6Z0&feature=youtu.be Morde es #1
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 08, 2011, 06:06:38 pm
A zombie based champion approaches, which I'm very interested into, unless its another mage.

Whatever he is i'm glad we are getting something atleast vaguely interesting, heck if he is a tank that uses pets to tank all the more awesome, if not, he needs pets whatever he is, that said, I WANT MY FUCKING MONKEY KING NOWWWWWWW!!!!!!!!
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Toaster on June 08, 2011, 08:11:28 pm
And people who don't know the range of enemy skills... despite walking in to them dozens of times.

Last night it was me as Morde vs Amumu in top.  (We each had a jungler- theirs was Warwick.)  I hit him with damn near every one of my siphons.  Once WW finishes his route (I guess) he jumps out at me from behind... then hangs around a bit before moving in so I can see him coming plenty well.  He's at like 75% HP, Amumu maybe 60%.  They both go after me, and I grab first blood with a double kill to boot.  Went on to be like 2-4 levels higher than everyone else for most of the match, and we took it eventually.

I find this story implausable unless it was later on after you grabbed items.

What uniman said- I nailed both of them with siphon most of the times I fired it.  Plus they sucked (Amumu repeatedly bandage tossed me when I had my shield up, almost never had despair up, etc.)
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Journier on June 08, 2011, 08:24:18 pm
It's a common occurrence for Mordekaiser. Actually something he wants. Mordekaiser is one of those champs that loves to fight 1v2 (more shield, same damage to both because Morde is AOE).

Considering his enemies were not only two melee champions, but two sustain / no-burst-damage dealers, it would have been more surprising if he had lost.

Edit: Video related: http://www.youtube.com/watch?v=NCaqmvpJ6Z0&feature=youtu.be Morde es #1

fed morde. he has quite a few items over all the people hes fighting. and im not saying this doesnt happen, what I am saying is that early on morde is pretty fail. (unless the enemy doesnt understand the shield and harrassing him really doesnt work well) its not till lvl 5-6 that he then gets hilarious. IE, in that video killing the nocturne then killing 2 more people with the nocturne ghost in the meantime.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Yodamaster on June 08, 2011, 09:16:40 pm
I had probably my most interesting match ever last night. To make a long story short, things looked impossible for the first 40 minutes but no one bitched or pointed fingers. Bottom feed the enemy Lee like crazy (he went 10 and 0 in 20 mins). But when things were most hopless we played a great defense and aced them. After that our Shacko was pure critical mass, just completely destroying the enemy team.

It took another 20 minutes but we finally beat them.

I like vlad again. I think I understand him a little better now. He is pure poke play. He can't drop a ton of damage at once and would have a hell of a time killing any tanky DPS 1 on 1. Instead he pokes at the squishes before the tanks go in for the initiate. When the fight gets going he can run in and out of range of people doing decent damage every couple of seconds. If the enemy comes at him he has enough survivability to give his tanks or other DPS a chance to kill them off.

He can drop a ton of damage at once - at level 9 his Q becomes a 2 second nuke, with about 300 base damage. And it heals you and it's free. Abuse it to hell. What you should do as Vlad is ignore the tanks as much as you can, just unload and heal off the squishies (you need to get Hextech -> Will of the Ancients at some point, Hextech Revolver is my first item after Doran's shield). But if you're not teamfighting or engaging, he is easily the best poker in the game. Instant, easy click damage that heals you.

If you look at my match history I went 7/0/3. With 6k gold by the end of the game. I basically had my starting items. They couldn't adapt against me, I was too mobile for them (Ashe, Poppy, Anivia, Noc). Use Tranfusion like it's your auto attack at level 9, before that poke + run, or stay back and heal off of minions if you're under their health. At level 9 they need to be higher health than you and have CC for you to be able to die. I always run Ghost/Flash. Those with pool negate basically any possible deaths. And if you're low you don't even have to leave a teamfight, you can just hang around and poke and by the end of the fight you'll be at least at half health. He's an amazing champ who I consider slightly OP at the moment.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: eerr on June 09, 2011, 03:40:44 am
A zombie based champion approaches, which I'm very interested into, unless its another mage.

heimer, but with ZOMBIES OMG.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Nilocy on June 09, 2011, 06:46:56 am
The only problem I have with morde, is that when you get good you have to be extremely careful in getting kills and what not, so often I've been going 19/2/20 or something and we've lost because I ended up taking all the kills :D

Also a morde vs morde fight is possibly one of the silliest things ever, who ever gets the first E in wins pretty much.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 09, 2011, 10:20:35 am
The only problem I have with morde, is that when you get good you have to be extremely careful in getting kills and what not, so often I've been going 19/2/20 or something and we've lost because I ended up taking all the kills :D

Also a morde vs morde fight is possibly one of the silliest things ever, who ever gets the first E in wins pretty much.

One person should never pick all the gold from kills. Once the superfed Caitlyn dies, the rest of the team is underfed and easy to take on. Most optimal would be that everyone gets farmed on gold: Tanks can build their stuff so thy can tank better, damage-dealers get their damage-dealing items, and supports could support when they have those aura-items and all.


But too often a fed carry goes "wtf team sucks im so fed we could easily win" when losing.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Yodamaster on June 09, 2011, 11:48:26 am
The only problem I have with morde, is that when you get good you have to be extremely careful in getting kills and what not, so often I've been going 19/2/20 or something and we've lost because I ended up taking all the kills :D

Also a morde vs morde fight is possibly one of the silliest things ever, who ever gets the first E in wins pretty much.

If you're 19/2/20 with Morde you should be able to win the game by yourself. You did get a Mejais, right?

http://www.mobafire.com/league-of-legends/build/mydaddieds-guide-tanky-ap-mordekaiser-for-ranked-play-56934 <--- Closest thing I found to my build.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 09, 2011, 11:51:20 am
The only problem I have with morde, is that when you get good you have to be extremely careful in getting kills and what not, so often I've been going 19/2/20 or something and we've lost because I ended up taking all the kills :D

Also a morde vs morde fight is possibly one of the silliest things ever, who ever gets the first E in wins pretty much.

If you're 19/2/20 with Morde you should be able to win the game by yourself. You did get a Mejais, right?

http://www.mobafire.com/league-of-legends/build/mydaddieds-guide-tanky-ap-mordekaiser-for-ranked-play-56934 <--- Closest thing I found to my build.
Don't show the closest thing to your build, show your build.
Unless you think it is too troublesome to make an account jsut for that, which I think is.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Yodamaster on June 09, 2011, 01:27:05 pm
Eh, look at my match history, my latest Morde game for a feel.

Anyway, here it is.

Ghost + Ignite

9/0/21

Red/Yellow/Blue/Quints
MPEN/ARMOR/MRES/2 HP + 1 MPEN

Regrowth Pendant + Health Pot (Doran's Shield on TT) -> Level 1 Boots -> Negatron Cloak/Chain Armor (Situational vs Lane) -> Regrowth/Amplifying Tome (Both in any Order) -> Negatron Cloak/Chain Armor (Whichever I didn't get before) -> Mejais -> Sorc Boots/Merc Treads (Situational) -> FoN -> Thornmail/Randuins (Situational) -> Rylais -> Hextech Gunblade/Abyssal (Situational)

There's a lot of situational in there, I know. Basically you just try to survive your lane and harass constantly until you can go B, then purchase the defensive item that counters whoever you're laning against. You should be solo lane but if you're not (it happens), buy whichever one you think you need more. Then you build all the components of important items, so by the end of early game I have 2 Regrowths, Amplifying Tome, Level 1 Boots, Negatron + Chain Mail. Mejais first so you can basically ignore building damage until later in the game, whichever boots you think you need (Mercs for heavy CC), then upgrade your defensive items. FoN is a must, and then Thornmail if they have auto attack AD or Randuin's if they have caster AD or are not focusing you much. At this point your core is done, you should be able to rape face with any enemy team that isn't fed. Getting stacks with Morde is easy, especially with his ult + ignite. To be a good Morde player you have to learn to judge when your ult + ignite will land you a certain kill. The only way to do this is to experiment and through time. A quick calculation at level 6 would be to see if they're under 15/20% health, then they're almost guaranteed dead, especially if you land an E on them before they run (and they will run). Later in the game 25% becomes enough because your ult will deal about 40% of their HP total, 20% or so in instant damage. Ignite nullifies any healing they may try.

As the game drags on build Rylais so you can keep spamming your AOE on them forever, and then Abyssal if you need more Mres or Hextech if you just want to smack them harder and heal while doing it. Morde is a powerhouse, all he lacks is CC, which isn't much of a problem as all of your abilities actually have a fear  ;D. Rylais allows you to just keep hammering them forever, and ever, until they die. If you find yourself facing multiple enemies, focus the weakest one, make him a ghost ASAP. While AD champs are preferable for ghosting, AP champs are fine too as they give you extra AP you might need to win the fight. Your ghost's damage contributes to your shield, so in a 1 + ghost vs. 2 situation you will usually win.

You're the most powerful farmer (of minions and champs) in the game behind Sivir. You'll reach your full build and level 18 before anyone except an over-fed opponent/ally. Abuse this. Keep your shield up as much as you can, you'll win any lane except against a good Urgot (yes, you can beat Vlad).

Phew. I'll give anyone who wants them tips/lessons on the way on tanky AP carrying (Morde + Vlad). Tanky AP are the most reliable solo queue carries in the game by far.

P.S: Built Tryndameres are extremely difficult to beat for any team, in my experience, especially if they're fed. Their damage shreds through anyone even with thornmail. If they're not beyond the point of absolutely no return (i.e, surrender) then wait until he's at least halfway through his ult then ult + ignite him. Wait until after his ult if possible, but don't let him spin through a wall.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 09, 2011, 02:20:18 pm
I should duel Yodamaster Morde on Morde. Just to see who is better at the king of noobstompers.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 09, 2011, 02:26:18 pm
Oh my. (http://www.pcgamer.com/2011/06/09/e3-2011-league-of-legends-newest-champion-yorick-in-action/)

Right off the bat, it’s impossible not to feel intimidated when staring down Yorick in your lane. The champion is simply massive–a ghoulish hunchback that makes Sion look like a toddler. Yorick looks like he could go toe-toe-toe in a fistfight with Cho’Gath–which is perfect, considering he’s primarily a melee fighter champion. His face obscured by a tattered hood, Yorick lumbers around with a collection of lanterns and skulls on his coat, whacking his targets with a massive, rusty spade.

I'm in love. I'm getting this guy.

He's scheduled to come after the season 1 tournament though, meaning its going to take about 2 weeks.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Rebecca Black on June 09, 2011, 03:55:49 pm
Mr. Scorpion also looks neat. A possible stun-taunt that even makes ranged units move? Yes please
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Nilocy on June 10, 2011, 11:03:26 am
My build for morde.

Regrowth Pendant + Health pot > Hextech Revolver > Sorc Shoes > (Negatron cloak, really depends on what the enemy team comp is) Rylais > FoN, then usually finish of with what evers needed, whether i need to build more AP or resistances etc.

Spoiler:  My runes (click to show/hide)

Masteries are 10/0/20

I recall this 5v5premade that we played, I was a Morde who asked my laning partners at bottom to feed the enemy trynd so I could ghost him in a battle.

They did, and we won every team fight because of his ghost.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Ahra on June 10, 2011, 11:07:02 am
god all the icons are messed up for me.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Toaster on June 10, 2011, 11:11:47 am
Mr. Scorpion also looks neat. A possible stun-taunt that even makes ranged units move? Yes please

GET OVER HERE
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Akigagak on June 10, 2011, 11:13:10 am
I logged onto my EU account (much lower level than my NA account) and tried to play Galio.

Galio is too damn squishy for a tank. I don't notice it as much on my NA sccount, because it has the Health mastery maxed and two health quints. But 410 starting health is less than most carries, and is pretty damn stupid on a champ that's supposed to be a tank. And oh god the mana issues. So many mana issues. It's pretty bad on my NA account, but without regen runes and masteries, you basically never have any mana, ever.

This also makes him near unplayable at low (summoner) levels. Conserving mana is unhelpful advice, since you need to harass, and even that will empty your pool after a minute or two. And because you build tanky, your only mana from items will be what Banshee's veil gives.

TL;DR: Buff either his health or his mana, pls.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 10, 2011, 11:24:12 am
You can always get FH or that cup thingy that is great for mana regen but nothing else.I generally didn't have many problems with his mana, but i never built him full out tank either, something along the lines of Maokai, a tanky support that is there to annoy the shit out of the enemy and can be useful in a pinch.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Akigagak on June 10, 2011, 11:31:33 am
You can always get FH or that cup thingy that is great for mana regen but nothing else.I generally didn't have many problems with his mana, but i never built him full out tank either, something along the lines of Maokai, a tanky support that is there to annoy the shit out of the enemy and can be useful in a pinch.

The way I build him early game tends towards being useful rather than being tanky, but usually have to go full tank since people see me lock in Galio and go "Oh cool we have a tank, I'll be a carry" and then I have to build tanky simply because nobody else will.

Well, except when I premake a game with my friends and we end up with like three tanks (Rammus, Amumu and Galio), as I have found that strange breed of people that like and are good with tanks.

---

Interesting Galio moment yesterday, wherein it was noticed that I was the only person with any kind of ranged harass. I had to mid against Vlad.

I won in farming and beat the crap out of him in-lane. I even reduced him from full to 200-ish health when I teleported back into the minion scrummage he was getting some hurried farming in on.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 10, 2011, 11:34:48 am
I guess it helps that Galio is designed to shut down mages with his existance and physical carries with his ult :)
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 10, 2011, 12:21:15 pm
I guess they're keeping the monkey king for season 2. (http://imageshack.us/f/860/loldn.jpg/)
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 10, 2011, 12:35:47 pm
How hyped you guys are on the Monkey King?

Me - Not any kind of hype. I think he'll end up like Lee Sin, a champion that sounds and looks cool, but gameplay is nothing interesting and new.


I'M NOT SAYING LEE ISN'T FUN OR MONKEY KING WILL BE UNFUN
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 10, 2011, 01:17:28 pm
All i wanted was a freaking monkey who is hitting people with a stick and also is part of the royal monkey family, i mean, how hard is it to do that REALLY HOW HARD CAN IT BE?!?!?!

But i guess it's ok, that scorpion looks mighty sexy


Edit:
Just started a game, i'm Jarvan, my team has Annie, Sona, Ashe and Lux, god damn this is going to be one pimp game XD
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Toaster on June 10, 2011, 03:28:28 pm
Gangplank is fun to play, but he's squishy early and mid, and only has one reusable attack in teamfights (closing to melee is a recipe for getting crushed.)  Is there something I'm missing or a better way?
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: eerr on June 10, 2011, 03:56:50 pm
Gangplank is fun to play, but he's squishy early and mid, and only has one reusable attack in teamfights (closing to melee is a recipe for getting crushed.)  Is there something I'm missing or a better way?

He meelee's when he needs to.
Gp is primarily a skirmisher. Secondly, a meelee fighter.

The point of gp is that you should be taking off 1/3-1/2 a squishies health bar with a single crit on parrrley.

You want brawler, go play nasus, or cho gath, someone durable with some power.
Guys that can afford to bang, walk away, and sometimes even pop back in the fight.

also, gp has a great ult for teamfights.
,
insufficient?
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 10, 2011, 04:00:12 pm
Gangplank is fun to play, but he's squishy early and mid, and only has one reusable attack in teamfights (closing to melee is a recipe for getting crushed.)  Is there something I'm missing or a better way?

He is extremely dependant on gold. So early game, keep farming, and if possible, last hit with Parrrley whenever possible.

Order of spells: Cannon Barrage > Remove Scurvy > Parrrley > Raise Morale.

you should never rush criticals first. Never. Stacking avarice blades isn't that bad, just don't get them first: you need mana regen. get either chalice or 2 philostones (start with meki or 2 faerie charms). Usually 2 philosopher stones, 2 avarice blades, boots and chalice work very well early on, as you never run out of mana. Parrrley is on low cd, so it uses mana quickly.
Then you can get phantom dancers or IE, whichever you want. Get 2 Phantom Dancers, IE and other stuff up to you. For boots, CDR. You don't need berserker's greaves.


He is a late game champ, and even if your GP has 0/8/2 during first 25 minutes, he may carry you late game.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: cerapa on June 10, 2011, 04:07:24 pm
I would like to tell everyone that duoqueue is far more enjoyable than solo. Ive got this nice thing going where the other dude plays a carry and I play a support or tank like zilean or alistair. I can trust the guy to lay down the damage when I catch someone, which might otherwise be a death for me since I need to extend to do that. Is nice. I had like 3(maybe 2) perfect games with ali where I didnt die once today.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 10, 2011, 04:09:52 pm
I would like to tell everyone that duoqueue is far more enjoyable than solo. Ive got this nice thing going where the other dude plays a carry and I play a support or tank like zilean or alistair. I can trust the guy to lay down the damage when I catch someone, which might otherwise be a death for me since I need to extend to do that. Is nice. I had like 3(maybe 2) perfect games with ali where I didnt die once today.

Yeah, in duo queue you can make hilarious comboes with your laning partner.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 10, 2011, 04:44:57 pm
Considering my heritage and the fact that I've seen monkey kings everywhere since birth, I'm about as excited for him as I am for my next bowel movement.

Unless this monkey king can kamehameha and do instant transmission, I'm completely uninterested.

Edit: The standard duo queue method for almost guaranteed win as practiced by the high level smurfers is solo lane + jungle.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Toaster on June 10, 2011, 08:19:37 pm
Eerr/UmimanBorderlimies (can't read):  Noted.  I'll give all that a shot.  I've definitely felt the "suck early/better later" deal.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 10, 2011, 08:29:29 pm
I would say Gangplank's strength comes from the fact that he's unpredictable. He's probably the biggest luck based champion in the game.

I still miss his old ultimate though. This new one is so dumb.

P.s: GP is not the best late game carry by far. He just gets to late game faster than others. Late game GP will be smashed into the dirt by late game Olaf or late game Twitch etc. Make sure you end games before enemy super carries complete their build or you will be completely screwed.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Nilocy on June 10, 2011, 09:12:02 pm
So yeah, Morde on TT is fun aswell. Especially when they have a single ranged carry to fight against.

Tonight the EU servers switched over to the American ones, great annoyance was to be had with our skillshot based team :D
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 10, 2011, 10:26:24 pm
From the US forums:
Quote
So I told Rammus "Taunt them and we can kill em"

So he's in the bush and I tell him to taunt Ashe

Rammus: /all LOL SO BAD NOOB ASHE HOW CAN YOU NOT PLAY THE EASIEST RIGHT CLICK HERO IN THE GAME NOOB

While she was typing a response I killed Ashe.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 10, 2011, 11:57:09 pm
pro strat
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: eerr on June 11, 2011, 02:37:41 am
Whenever I have a rammus who does that we don't get the kill :/
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 11, 2011, 05:09:35 am
Sooooo.
Top feeds Jarv, Jarv continues getting fed, he goes 12/1/something then they start crying op on him -.-
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 11, 2011, 05:46:07 am
I would say Gangplank's strength comes from the fact that he's unpredictable. He's probably the biggest luck based champion in the game.

I still miss his old ultimate though. This new one is so dumb.

P.s: GP is not the best late game carry by far. He just gets to late game faster than others. Late game GP will be smashed into the dirt by late game Olaf or late game Twitch etc. Make sure you end games before enemy super carries complete their build or you will be completely screwed.

Depends on build. Late game if GP has IE, 2 x Phantom Dancers, his CDR Boots, Black Cleaver and Bloodthirster, he may easily 3 hit twitch. even if it has lifesteal. The crits just hurt so much.
Oh, ho often I have wished for a 7th item slot... Never seems to be enough slots when you'd wanna ward a place or you think you could just use little more armor , without sacrificing rest of the itemry.


EDIT: For those who haven't seen, Paul Bellezza talks about the 3 new champs and spectator mode. Quite  short video, not much blabbery, but instead straight to the point which is good.

http://www.youtube.com/watch?v=D1ujJIoqZiQ&feature=feedu
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Nilocy on June 11, 2011, 08:09:39 am
Finally, a female tank.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Rebecca Black on June 11, 2011, 09:40:32 am
Spectator mode yesssss.

I don't know how that will prevent cheating though, unless you get a random match to spectate.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Yodamaster on June 11, 2011, 10:27:11 am
Spectator mode yesssss.

I don't know how that will prevent cheating though, unless you get a random match to spectate.

You don't spectate in real time, there should probably be a 4 minute delay like in competetive streams. The reason for that number is that wards last 3 minutes, and even if you aren't seeing what the wards are in real time, an unsportsmanlike person could inform one team of where the wards are.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Volatar on June 11, 2011, 11:26:43 am
So, a week or two ago someone (I think it was uniman) asked me for a replay of my Kennen play. After he did so I stopped playing Kennen for a while.

But yesterday I played him again and did well. And per request, I have the replay :) http://www.mediafire.com/?ig526gy5dnb7mlq

I soloed top against Morde and Teemo, which is a pretty tough combo to go against.

I also did something unusual, in that I did not get an hourglass until much later in the game (after a deathcap) due to there being minimal physical damage on their team until lategame where GP got scary.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Yodamaster on June 11, 2011, 11:47:53 am
I soloed top against Morde and Teemo, which is a pretty tough combo to go against.

It probably would have been harder if that Morde was alone :P.

Also, I recently picked up Kassadin. I'm getting better and better in my opinion. In the game that I absolutely rape face however, their Yi is lightyears better than ours, and well...You know what that yeans. Our Yi was convinced that with 4 Tiamats he could not lose, and kept saying he would farm better. As expected, their Yi had more farm and more kills, and our Yi proceeds to then build random items like an idiot. The sad thing is that he wasn't even trolling (questionable), I think he was legitimately bad.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 11, 2011, 11:52:47 am
More tanky DPS for me to play as :P

Hey, be thankful they're at least releasing an actual tank this time, not an off tank like jarvan and maokai.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Rebecca Black on June 11, 2011, 12:00:50 pm
Had some good Friday Funtimes with Dakk, he's #1 jungler.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 11, 2011, 12:23:05 pm
More tanky DPS for me to play as :P

Hey, be thankful they're at least releasing an actual tank this time, not an off tank like jarvan and maokai.

Maokai is a great tank-tank.

Lets see, 2 forms of CC and a ulti which reduces dmg by 20%. Seems like a great tank to me!


It is just the players who often go AP. When they should tank.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: cerapa on June 11, 2011, 01:36:21 pm
Just played a game. Enemy team had a Kat and a WW. Guess what champ I was playing?

Alistair. I find it odd that Kat and WW dont have ultis whenever I play Ali.  ;D I love this cow.

Really overdramatic Caytlin though. She got real angry that I finsihed off cho without thinking that she would get curbstomped by the enemy MF, who as far as I know, wasnt fed. Later prophecised our defeat(we won, by a large margin) cause we went into 1 teamfight 4v5 with the enemy team between us and the tower and got aced, even though we won almost every 5v5.

And I got a doublekill at level 1. Do not screw with alistair and his lanemate at level 1. Ended with 8/3/17.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 11, 2011, 02:55:20 pm
I soloed top against Morde and Teemo, which is a pretty tough combo to go against.

It probably would have been harder if that Morde was alone :P.
That's the truth.

Kennen cannot handle Morde if Morde is levelling at the same pace as him. Morde is very, VERY good at laning against characters who have a long waiting time between harass. For example, Ezreal.

The rate that Ezreal and Kennen harass is slower than Morde has time to regen his health and activate shield. To compare, Morde would get raped by Ashe or Cassiopeia or Karthus because those guys can harass faster than Morde can shield + regen. Similarly, Morde will beat Mundo and Vlad early game, but will lose the lane once those guys reach level 6.

Morde in a duo lane is not particularly intimidating. Actually very stupid.

Anyway, I'll take a look at the replay when I get back on my main comp. Thanks!
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Nilocy on June 11, 2011, 03:20:52 pm
ESL TSM vs MyR... currently MyR are lookin at a autoloss, because one of their players is having connection issues.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Yodamaster on June 11, 2011, 04:17:30 pm
ESL TSM vs MyR... currently MyR are lookin at a autoloss, because one of their players is having connection issues.

They're just been removed from the tournament. Poor guys.

In other news, I just went Maokai mid, and won because our team had so much CC and we had an AP Alistar. Lulz.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 11, 2011, 04:24:14 pm
AP Alistar is scary man...
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 11, 2011, 04:42:48 pm
Were bet he livestream at? The NESL one at own3d isn't working for me, says its offline. When it was on they were still waiting for someone from MyR.
Did they get disqualified or something?
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Rebecca Black on June 11, 2011, 05:13:28 pm
Were bet he livestream at? The NESL one at own3d isn't working for me, says its offline. When it was on they were still waiting for someone from MyR.
Did they get disqualified or something?

I no c u on
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 11, 2011, 05:29:44 pm
The kicked MyR out after they failed to show. TSM wins by default.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Rebecca Black on June 11, 2011, 06:59:56 pm
Ap Malphite op
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Volatar on June 11, 2011, 08:55:31 pm
I no c u on
Ap Malphite op

This is a forum. You have the time to fully type out words before posting. Please do so.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 11, 2011, 09:01:10 pm
Sorta hard to type about the outcome of a game before the game even happens.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Toaster on June 11, 2011, 10:04:14 pm
As it turns out, I need to not play anything squishy, as I tend to get squished.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Lumbajak on June 12, 2011, 05:09:01 am
Backdoor movespeed Rammus is OP.

Spoiler: 5man with friends (click to show/hide)
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Aqizzar on June 12, 2011, 05:13:24 am
Final Score - 24 Us to 71 Them
Final Result - Technical Victory

Most Valuable Player - Everyone Who Isn't Me
Least Valuable Player - Me

I'd like to note, that was my fourth game ever.  Troll Plan Is Best Plan.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Lumbajak on June 12, 2011, 05:34:06 am
here have the replay

[4:16:21 AM] Masaka: http://www.mediafire.com/?uov914gcxe25cc5
[4:16:32 AM] Masaka: http://www.leaguereplays.com/ you need this
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Pandarsenic on June 12, 2011, 06:22:17 am
To compare, Morde would get raped by ... Karthus

Incredibly true. Won a lane against a Morde despite their team's roaming Eve making it impossible for me to harass him because I settled for "Last hitting from as far as I want" and "Come on, try to Siphon me you fucker, I dare you."
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 12, 2011, 01:38:18 pm
Play solo queue, have team surrender on you, realize the person who has most kills in the teams after you is soraka, notice your tryndamere and ashe have less kills then soraka, COMBINED.

/Solo Queue.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Yodamaster on June 12, 2011, 01:40:29 pm
Play solo queue, have team surrender on you, realize the person who has most kills in the teams after you is soraka, notice your tryndamere and ashe have less kills then soraka, COMBINED.

/Solo Queue.

Lol, last game every mage on my team (Vlad, Orianna, and Swain) were terrible, with 1/8, 1/11, and 4/8 respectively. I was 4/4/8, and our Cati was 10/2/5, but obviously we still lost. Worst Vlad ever.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 12, 2011, 02:02:30 pm
Proraka! Stealing kills like a bawz!
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Nilocy on June 12, 2011, 03:32:24 pm
Spoiler (click to show/hide)

So yeah, that katarina went 20/2/6... at 21 minutes she had 621 AP :D

I wish I could get that fed :/
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: cerapa on June 12, 2011, 03:43:57 pm
I had a fed Kat on my team today.

Team was WW, Trynda, Ali(me), Kat and Gangplank. Trynda died, WW died, I had a dendency of almost dying but not quite due to my ult. Gangplank picked up kills constantly with his ult, got fed and Kat got double snowball and filled em up, could instakill everyone.

Interestingly we started winning when our Trynda DCd. I even have a replay if you guys want it.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 12, 2011, 06:21:54 pm
Soraka <3

Seriously, Soraka+Jarvan=WIN!
Having a Kat and Veigar who also get fed helps a lot too :D
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 12, 2011, 08:07:44 pm
Since I can't play this game, I've been doing a lot of proxy playing.

One of the things I've been wondering is...

Why isn't Amumu played like a mage?

I mean, we always see him tanking, but if you look at his ratios.

q: 1 ap ratio
w: + 0.5% health damage every 100 AP
e: 0.5 ap ratio
r: 1 ap ratio

At first glance, looks standard. But think about it. His R is a HUGE AOE. With 400 AP, he will do 800 magic damage AOE. His Q, another 800. E and W also do respectable damage.

I'm very interested in trying him out.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bluerobin on June 12, 2011, 08:10:17 pm
Not to mention his base attack power growth is pretty good (if I remember right... where's a good place to look that up?), so sheen into lichbane might be worthwhile.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 12, 2011, 08:29:52 pm
I check stats here (http://leagueoflegends.wikia.com/wiki/Amumu) and you're right.

115.4 AD is impressive for a tank.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 12, 2011, 09:21:18 pm
Not quite, alot of tanks have good AD growth. Jarvan and amumu both have 11X something natural AD at level 18, Cho has 130, alistar has 120, blitz has 119, mundo has 110.

Cho has the most natural AD I know of. Rammus comes close with his passive, but still has less, but we're talking zero items.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 12, 2011, 09:34:30 pm
Anyway, just theorycrafting here:

I'm thinking maybe an Amumu built like Mordekaiser:

randuin's omen, deathcap, rylai, force of nature, etc. etc.

Because I really want to see that super ulti nuke go off on the squishy carries.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Volatar on June 12, 2011, 10:34:59 pm
Something like this?

http://img59.imageshack.us/img59/3713/carrymumu.png
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 13, 2011, 12:28:08 am
Yeah, but instead of sunfire, a deathcap.

Also, lol at the geniuses you were fighting against.

"I have two kills and eleven deaths! Let's buy Mejai!"
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Pandarsenic on June 13, 2011, 04:20:15 am
"Archangel's Malzahar"
RAAAAAAAAAAAAAGE

But yeah, Rylai's-Abyssal is pretty normal. Adding a Deathcap... well, depends on what you sacrifice for it.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 13, 2011, 07:07:18 am
I just lost a game where besides me (Noct) and our Shen there was no one with a pair of balls in our team, and when they did get enough courage to join in they would focus a full hp Morde instead of going after a 100 hp Orianna.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: cerapa on June 13, 2011, 07:19:48 am
I just lost a game where besides me (Noct) and our Shen there was no one with a pair of balls in our team, and when they did get enough courage to join in they would focus a full hp Morde instead of going after a 100 hp Orianna.
At least they know they are gonna focus the wrong person and fail.

Do two wrongs make a right?
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Volatar on June 13, 2011, 07:23:45 am
"I have two kills and eleven deaths! Let's buy Mejai!"

Heh, yeah. Malz was my lane partner (I was Ashe). He went 0/2/0 against me (and I go no ganks) and was 30 CS behind when he bought that Mejai's. I laughed so hard when I saw him do it and got two more kills in lane on him before the teamfights began.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Akigagak on June 13, 2011, 01:23:58 pm
I just lost a game where besides me (Noct) and our Shen there was no one with a pair of balls in our team, and when they did get enough courage to join in they would focus a full hp Morde instead of going after a 100 hp Orianna.
At least they know they are gonna focus the wrong person and fail.

Do two wrongs make a right?

No, but three rights make a left.

Had a game against an AP Jax earlier, and my god is it a scary thing early game. He'd jump in and take half of TF's health with a single skill, at level one, then sprint away at a hundred miles an hour because of the minions giving him nimbleness procs. TF was well in tower range at the time, I should say, but Jax got right up to the tower and away before being shot more than once, with no minion cover.

This strikes me as completely effing retarded.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Journier on June 13, 2011, 04:16:38 pm
jax gets like 2600 hp at lvl 18 before items. (which makes me wanna scream)

hes a god damn beast to kill everytime hes on enemy team, i sorta hate him. (i just recently bought him and wanna see how well he works)
ap jax is sickening, even as morde his ass jumping on me will drop huge amounts of my health, then i run away and he chases, then jumps on me again.. and again... and i begin raging. Now ive solo'd bad Jax no probs, but some guys are just bah, annoying.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 13, 2011, 04:44:45 pm
Fyi, Jax is designed as the single best 1v1 duelist in the entire game.

He's supposed to kill everyone 1v1.

You need to fight him as a team. Under normal circumstances, he's very very susceptible to CC, which means in teamfights he's not as good as others. Of course, if he's fed he's going to wreck face. But that's the same for everyone.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 13, 2011, 05:00:53 pm
Correction, Jax is supposed to kill every autoattacker in the game, but he's still sucestible to mages before he reaches endgame status, then he just rapes everyone. Gunblade stack jax makes gunblade stack vladimir look like a joke, because he benefits massively from every stat it gives him. A 3 gunblade stack jax has alot of health and about 60 lifesteal+75 spellvamp, combined with with some attack speed (either from ultimate or other source), he's unstoppable unless immediately CC'd and bursted down to zero health.

Jax is one of the few mega snowballing carries left, if he isn't stopped during early game he becomes a major threat to any team.

Gunblade stack Jax laughs at yi, no matter how fed yi might be.

Gunblade stack Jax makes baron his bitch.

Gunblade stack Jax will burst down your tank like a boss.

Gunblade stack Jax will wait your CC to fall, then rape everything within his reach that does not immediately GTFO.

Gunblade stack Jax will continuously heal off your tryndamere, dodging his strikes and constantly stunning him till his ultimate wears off.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Lumbajak on June 13, 2011, 05:04:44 pm
You're forgetting the part where spellvamp items no longer stack with themselves.

You can have a will, revolver and gunblade, but three of the same doesn't work.

I believe lifesteal still stacks, however.

I know my Sivir build still returns half her health per hit.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 13, 2011, 05:08:37 pm
You sure about that? I think its either restricted to certain abilities and revolver's passive, otherwise I'm pretty sure it still stacks.

Also, multitarget abilities return only half the value.

Hextech Revolver: +40 AP. UNIQUE: +20% Spell Vamp. 1200 Gold.

Hextech Gunblade: +25% Spell Vamp. +60 Attack Damage, +20% Life Steal, +75 AP, UNIQUE Active: Deals 300 magic damage and slows the target champion by 50% for 3 seconds (700 range). 60 second cooldown. 3625 Gold.

Will of the Ancients: +50 AP, UNIQUE Aura: Gives nearby allied champions +30 AP and +25% Spell Vamp. 2100 Gold.

This means that WotA and revolvers won't stack with themselves, however, gunblade gives its stats through itself, not a passive. Gunblades still stack unless the wiki needs to be updated and the forums lie.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Lumbajak on June 13, 2011, 05:11:31 pm
They said they made all spellvamp properties on items unique, due to all the Vlad's just stacking revolvers and being unkillable.

And ricochet doesn't proc lifesteal to begin with, only the first hit.

Doesn't mean 100% lifesteal doesn't make ~400 damage hits return all your life within seconds.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 13, 2011, 06:00:05 pm
Too bad Heimerdinger's turrets don't proc lifesteal/spellvamp. It would be funny to set them fight at dragon or something and then rush into teamfight, and laugh as the enemies wonder how you heal so fast.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Fikes on June 13, 2011, 06:13:29 pm
Anyone want to start duoing regularly? I am looking for another level 30 that plays mostly ranked games on the North America servers. I want to get a team mate to build the perfect bottom duo.  I am thinking something like Jana/Jax or Taric/Sion. Something that can consistantly control a lane. Ventrillo is a must (I have a private server, if you don't).

I am decent, but some times have really terrible games. The other guy doesn't have to be perfect, so long as they are willing to work out playing as a duo together.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: eerr on June 13, 2011, 06:48:06 pm
No no, hextech gunblades stack.

The nerf was to hextech revolvers, not gunblades.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Volatar on June 13, 2011, 08:19:05 pm
They said they made all spellvamp properties on items unique, due to all the Vlad's just stacking revolvers and being unkillable.

And ricochet doesn't proc lifesteal to begin with, only the first hit.

Doesn't mean 100% lifesteal doesn't make ~400 damage hits return all your life within seconds.

Nope. The only Spellvamp item you can't have multiple of is the revolvers.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: lemon10 on June 13, 2011, 08:24:08 pm
They said they made all spellvamp properties on items unique, due to all the Vlad's just stacking revolvers and being unkillable.

And ricochet doesn't proc lifesteal to begin with, only the first hit.

Doesn't mean 100% lifesteal doesn't make ~400 damage hits return all your life within seconds.

Nope. The only Spellvamp item you can't have multiple of is the revolvers.
Nope, the only spellvamp items you CAN have multiple of is the gunblade, the revolvers and WoA are both unique spellvamp.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Volatar on June 13, 2011, 09:18:05 pm
Free week champions for the coming week: Brand, Cho'Gath, Irelia, Maokai, Miss Fortune, Mordekaiser, Orianna, Sion, Sivir, Soraka
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 14, 2011, 01:12:04 am
Wrecking face on US server with Lumbajak & co.

Troll builds? Pfft, what troll builds.

Spoiler (click to show/hide)

Edit:
 - Revive teleport on Heimerdinger.
 - Soraka mid.
 - Shen with 20 stack Leviathan in 13 minutes.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Lumbajak on June 14, 2011, 01:14:02 am
One time I accidentally used my hard AD carry runes and masteries on Shen.

I still went best on team.

Edit: Not pictured. Revive teleport on Heimerdinger because I thought I could teleport onto my turrets after I died.
On top of your turrets dying with you, you never really got the chance to try because I'm Shen.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: eerr on June 14, 2011, 03:29:18 am
Fed tanky gp-

Trinity force, Infinity edge, Ionian Boots of Lucidity, Trinity force, Warmog's Armour, Atma's impaler.
Highly efficient stat-item is efficient.
Also, tank gp is the new carry.

The enemy morde built really useless full tank vs a non-squishy team.
fon,mercs,banshees,sunfire,thornmail.

And not even mejais.
*shakes head.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: motorbitch on June 14, 2011, 05:01:58 am
ashe rocks.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 14, 2011, 06:23:42 am
In other news Maokai is still awesome as ever, along with an Ashe we completely shut down Morde and Irelia in our lane, easily bursting any of them just with her crit and my sapling+snare combo.One funny thing was Ashe's first attack on morde who had no shield then, it took a third of his hp by critting XD
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: cerapa on June 14, 2011, 06:32:22 am
One funny thing was Ashe's first attack on morde who had no shield then, it took a third of his hp by critting XD
These things are abnormal? Wow. I thought it was normal for Trynda and Ashe to crit on me 3 times in a row at level 1.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 14, 2011, 06:52:06 am
This was just her passive, she didn't have much crits after that, Tyrind on other hand likes doing this, very very much, damn him and his passive
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Nilocy on June 14, 2011, 07:21:02 am
So, 2v5 custom game situation, Morde + Sona. Where the entire other team tried to take morde countering champions, ashe, taric, leblanc, kassidin and sivir.

Lvl 1 fight was stupidly hard for us. Lvl 2 fight wasn't :D
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Akigagak on June 14, 2011, 09:50:31 am
So, 2v5 custom game situation, Morde + Sona. Where the entire other team tried to take morde countering champions, ashe, taric, leblanc, kassidin and sivir.

Lvl 1 fight was stupidly hard for us. Lvl 2 fight wasn't :D

Were you all in the same lane?

Then Morde + Sona probably hit level 2 a long, long time before the rest did. And every level after that.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 14, 2011, 10:24:44 am
Sona got 6 kills by level 5. Then went back and bought mejai.

Sona with 707 AP can 2 hit ko level 9 Kassadin xD
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: PsyberianHusky on June 14, 2011, 02:42:23 pm
Kenen fights are the most fun I have had playing this game.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Toaster on June 14, 2011, 03:07:18 pm
I got an error on their site and was scarred.

Spoiler: Terror (click to show/hide)
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Yodamaster on June 14, 2011, 03:14:43 pm
Lulzsec hit LoL. Hard. :(
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jar of Jam on June 14, 2011, 03:27:45 pm
EU servers are intact, apparently.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 14, 2011, 03:27:55 pm
Quote
Amazing that @LulzSec can run a busy switchboard, a Twitter feed, hack governments and companies and still evade any consequences. Love 'em



I like how people do DDoS attacks and think they're hackers.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 14, 2011, 03:33:54 pm
Evade consequences? They're getting arrested all over the world.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 14, 2011, 04:29:24 pm
So they are nerfing Jarvan and Philo stone next patch, god damn bastards, but they will be buffing Gangplank, so not all is lost.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 14, 2011, 04:32:37 pm
Link plz.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 14, 2011, 04:40:31 pm
http://www.gamereplays.org/leagueoflegends/portals.php?show=page&name=gamereplays-league-of-legends

Mostly bits of info, but fuck them for doing it XP
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 14, 2011, 05:21:29 pm
And here we go, Jarvan will now lose his entire point in the next patch.
Watch as they take his base damage away but up his scaling, then look at all the silly DPS jarvans.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 14, 2011, 05:36:02 pm
Admittedly he was a little too good at what he did (everything) but i really dislike the way they nerf most tanky deeps, and that could easily be linked with the very definition of a tanky deeps, and that they tend to be too good at what they do simply because they don't need that much dedicated stuff to make them awesome at killing shit.But i don't think this changes my build that much, i usually go triforce/youumu/crit damage build with some tank thrown in, kills shit quite nicely.One thing that worries me though is the nerf for Philo stone since i've found myself building it in almost all of my builds since it really is a great item, heck, they can take away the gold crap leave me my hp/mana regen.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 14, 2011, 06:13:14 pm
You don't think that's kinda why they're nerfing philo stone?

It's literally worth more than what it does as a regen item. The gold/5 on top makes it awesome-tier.

I agree with them that philo stone needs to be hit. Anyone with one philo stone let alone two is virtually unharassable in lane. Especially for 1v1 solo lanes, philo stones make any form of harass without another player's assitance futile. Heart of gold I think is fine the way it is. In fact, I'm of the opinion that people rate it too highly for what it is right now.

But that's just my opinion. Don't take too much out of it.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 14, 2011, 06:16:02 pm
Oh well, i guess i'll have to play more carefully from now on X(
Also, someone called me a retarded useless noob because i picked Maokai, god i want to go full ap and carry these idiots so hard now.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 14, 2011, 06:45:04 pm
They explained it like this:

1. Tanky dps is only a problem when they have teleporting gap closers (Xin Zhao, Irelia, Jarvan, Renekton).
2. Tanky dps without teleports (udyr, olaf, etc.) are not overpowered at all.
3. Everyone loves udyr, olaf, etc.
4. ???
5. Profit.

Edit: Yorick's ultimate:
"Omen of Death is his trademark ultimate that brings players back from the dead to exact Vengeance. Yorick can use this Omen on an ally, which creates a revenant of that champion. If that champion is killed while the revenant exists, then the target gains temporary undeath, coming back from the dead at full life which drains on its own rapidly. After the risen ally runs out of health again, they collapse once more."

AWESOMEEEEEE~
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 14, 2011, 06:53:48 pm
So like morde but in reverse, damn that sounds sweet
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Nilocy on June 14, 2011, 06:55:57 pm
Oh god, him and zilean, I wonder what would happen if zilean ulted the zombie
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 14, 2011, 06:58:37 pm
Or if him and morde ghost the same person, you get two ghosts, a ghost and a zombie or two zombies????
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 14, 2011, 07:01:34 pm
A ghostly zombie, obv.

I wonder if you can use the ultimate on yourself.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: TwilightWalker on June 14, 2011, 07:27:25 pm
A ghostly zombie, obv.

I wonder if you can use the ultimate on yourself.

I wonder what happens when you use that ult on Karthus...
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 14, 2011, 07:51:45 pm
I wonder what happens to karthus if he's ulted by morde, zilean AND yorick :P

EDIT: Trying to figure out how its possible to lose a lane with zilean and maokai against morde and eve.
I don't even know if thats possible. Zilean and maokai are basicaly engineered toward not losing lanes, ever.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Volatar on June 14, 2011, 08:41:30 pm
Oriana is SO MUCH FUN.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 15, 2011, 02:37:21 am
I learned something new today.

Revive teleport AD Mordekaiser > ghost ignite normal Mordekaiser

Also, AP Shen is beyond fail xD
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Lumbajak on June 15, 2011, 02:51:41 am
You are very hurtful to sooka's feelings umiman.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 15, 2011, 02:53:51 am
I kid I kid.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 15, 2011, 02:54:55 am
I kid I kid.

Yes, we know you kid when you said you kid.
Which means, you don't.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 15, 2011, 02:57:08 am
I kid I kid I kid.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Pandarsenic on June 15, 2011, 04:28:35 am
Hurr durr, 90 minutes in queue. I give up.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 15, 2011, 05:18:01 pm
Due to being compulsive m&b and LoL player, my friend now refers to vaegirs as veigars, involuntarily, every time.

If only vaegirs had a boss tier AoE stun, they wouldn't get raped by nords everytime.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Akigagak on June 15, 2011, 05:41:48 pm
Me (as Nasus) towerdived a Veigar today, and he reacted by dropping the stun perfectly centered on the tower, then running in circles within it, with me chasing him.

He didn't run outside the stun, where I couldn't get him, he tried to keep the tower between him and me all of the time. It didn't work.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 15, 2011, 06:33:18 pm
Hehe, people panic when they get towerdived, especially with champs they don't know how to play. I think the feeling is akin to your hotel room getting broken into while you're inside.

I was fighting against a Shen earlier in lane and his tower had about 700hp left. I was a fed Xin Zhao with 4 kills 0 deaths. Shen was 0 2 1. All of our teammates were engaged on the other side of the map, and Shen was probably panicking as he had to:
1) watch teamfight to see when to jump.
2) watch Xin Zhao when the towerdive comes.

So I was watching him run backwards and forwards like a headless chicken while I waited for my minion wave to come.

When it did, I walked up and started hitting the tower. Shen taunted, I walked out. Then I immediately walked back in to hit it again. Shen started freaking out. He attacked me once. Then turned to run. Then after 2 steps he turned back and tried to hit me again. Then he activated feint (lol?) and ran past my minion wave to try to kill those. Then he realized he was overextending into a lane that in 2 seconds would have no tower and tried to run back. Then he hit me one last time before his tower died and I killed him.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Realmfighter on June 15, 2011, 06:38:34 pm
It's always a nice feeling when one of the Enemy players learns how to towerdive because of you.

Udyr turretdived me Thrice, and he survived on the last. I cried tears of joy. On the First he used Ignite, And I had no health at all, but he towerdived anyway.

He came so far.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Yodamaster on June 15, 2011, 07:36:35 pm
Udyr is ridiculously kite-able.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Lumbajak on June 15, 2011, 07:55:23 pm
Must play against some pretty shitty Udyr's then!
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 15, 2011, 08:07:05 pm
Fear Lumbajak's bearman.

"Oh hey, it's a full health enemy! I'll chase him down into his tower! Oh look, two other enemies were hiding in the bush to gank my towerdiving bearman! I will fight 1v3 for 60 seconds and kill one. Aww, my teammates are here to steal my kills."

^ True story

"Lolol farming at bot lane. Entire enemy team ganks bearman from river! I'll run through the ENTIRE. BOT. LANE. Past two turrets. Into the enemy base. Around their inhibitor. And out the mid lane."

^ Also true story.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Nilocy on June 15, 2011, 08:11:41 pm
Must play against some pretty shitty Udyr's then!

Can you come on the EU servers someday and show us your mad bear skills. I don't think I play with anyone whose decent with udyr
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 15, 2011, 08:12:07 pm
I still want to bear (hurr) witness to a fight between fully farmed Udyr and fully farmed Warwick.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Lumbajak on June 15, 2011, 09:49:49 pm
"Lolol farming at bot lane. Entire enemy team ganks bearman from river! I'll run through the ENTIRE. BOT. LANE. Past two turrets. Into the enemy base. Around their inhibitor. And out the mid lane."

^ Also true story.
Don't forget I stopped for an entire 10 seconds to punch that inhibitor a few times while being chased.

Fuck the police.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Astral on June 15, 2011, 10:50:42 pm
Ah. It is so very nice to turn a game around as a fairly fed Ezreal hybrid of my own doing. I dislike going mobafire builds; I tend to build what I feel is right, rather than just the static builds that most give on websites. Makes it more fun, in a way, as I'm not limited to x-y-z, but can shift my builds based on the enemy composition. Too many years of DotA and HoN make this too easy.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Yodamaster on June 15, 2011, 11:16:07 pm
I still want to bear (hurr) witness to a fight between fully farmed Udyr and fully farmed Warwick.

The udyr would win without a doubt.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 16, 2011, 02:47:21 am
Singed + Alistar lane OP.

Maokai + Brand (both revive + teleport) duo mid also OP.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 16, 2011, 02:57:20 am
Also Oriana+Maokai, harrass all day err day without any problems thanks to thier huge range :D

Edit:
DPS Sion, build suggestions, GO!
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Akigagak on June 16, 2011, 05:09:45 am
Singed+Blitzcrank in a lane is basically a big sign saying "NO. NO PUSHING FOR YOU."

Kennen and Xin-Zhao is an exercise in wanton murder.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 16, 2011, 05:21:00 am
Also Oriana+Maokai, harrass all day err day without any problems thanks to thier huge range :D

Edit:
DPS Sion, build suggestions, GO!

- Start with doran's ring as you'll go OOM otherwise. First level is always on the stun on Sion.
- Next, leveling order is Cannibalize > Enrage > Death's Caress > Mean Look
- Executioner's Calling is an excellent item for early game, as you use both the lifesteal and crits, and you can also use it's active on champs with heals. oh, and this costs almost nothing.
- Boots of choice, but not Berserker's Greaves. They just aren't worth it.
- More crits. Enrage gives loads of damage so you don't need to worry about that. Get 2 zeals, maybe 2 critcloaks, and then upgrade into phantom dancers.
- Infinity Edge.
- Atma's Impaler, as you have loads of HP because of Enrage and farming. Armor is very welcomed as well.
- Last item of choice, you may want lifesteal or mana stuff, but whichever suits you the most is the best pick.



Runes: ARpen Red & Quints, mana regen rest. These are what I use, at least.

Gameplay: Farm early game. Just farm. Don't harass with shield, save it for killing minions/saving yourself. Harass with stun and 2 quick attacks: if one crits, you just took at least 1/4 of enemy's hp. Congrats.
Save ulti for a fight or if you have troubles staying in lane, lifesteal off of minions. If enemies harass with range, go heal yourself from jungle (small golems or wolves)

Once you have at least 1 phantom dancer, you may consider PvP. Before that, no. Farm.

Late game with full build goes by tanking 1 vs 4 and lifestealing them. And getting a triplekill before the 4th enemy escapes.

For skins: Barbarian Sion ONLY FOR DPS, Hextech Sion ONLY FOR AP .


TL;DR: DPS Sion is very dependant on gold and thus needs a ton of farming to work. This means AP Sion > DPS Sion when it is about early/mid game.
When farmed, DPS Sion is unbeatable unless stunned/blinded/cannot attack.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 16, 2011, 05:31:28 am
So i wasn't too far off X)
I went Phage and EoV with boots first, after that one PD and Atma, then finish FM and take Infinity before finishing up Stark, unfortunately we lost before i finished most of it X)

Edit:

Ok, take two, followed what you said to the letter, and it all happened like you said it, whole enemy team, dead, then fiddle comes back and dies too, got aced twice like that :D
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Nilocy on June 16, 2011, 07:14:38 am
Twisted Fate + Blitz is fun.

Pull, stun, stun, stun, stun, stun, stun, stun, stun.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Toaster on June 16, 2011, 10:15:16 am
Also Oriana+Maokai, harrass all day err day without any problems thanks to thier huge range :D

Edit:
DPS Sion, build suggestions, GO!

-Snip nice Sion build-


I'm totally trying that.  Thanks!


EDIT-  What's your opinion on Exec vs Wriggles?
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 16, 2011, 01:18:22 pm
Also Oriana+Maokai, harrass all day err day without any problems thanks to thier huge range :D

Edit:
DPS Sion, build suggestions, GO!

-Snip nice Sion build-


I'm totally trying that.  Thanks!


EDIT-  What's your opinion on Exec vs Wriggles?

If you start by jungling (which by the way is possible) Wriggle works very well. If laning though, Executioner's Calling might make your harass better as your crits hurt.

If jungling, pick smite cause you're a smart jungler. Go to  double golem spawns, and because you are a smart jungler, you have the masteries that increase EXP gain. Take shield at level 1, beat golems, move to wraiths, then wolves, enemy wraiths, golems, back to your wraiths, your golems, recall.

Vampiric scepter works, but if you're gonna get Wriggle you may want to try with cloth armor + potions.

Level order: Cannibalize > Shield > Enrage > Stun

Use shield to tank as many hits as possible, but still pop it as the damage isn't changed even if the shield's health drops. Pick stun for ganking at level 4, but after that you level only if you can't level anything else.

If you get low hp, Cannibalize and what happened? You got full health. Thats what happened.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: cerapa on June 16, 2011, 01:34:40 pm
The EU servers are pretty screwed up at this time of day huh? Throwing out timeout errors, cant load my profile even.

Does everyone try to play at 7 GMT and from then on or something like that?

EDIT: I cant believe how fucked up the servers are, I can only make a pick by having the server recieve the message by the time the next game is set up. I am doing this just to see what happens right now.
EDIT2: There is a message that they are investigating "delays".
EDIT3: Almost got a game to start, then queuedodge by someone. Then I get put back into the same game with chat somehow working with players of the last game set up.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Toaster on June 16, 2011, 01:52:47 pm
Border:  Interesting.  I don't have runes yet (summoner L13) so jungling is probably a bad idea.  I'll remember that if Sion suits me and I end up buying him.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Fikes on June 16, 2011, 01:56:24 pm
The US servers were pretty messed up yesterday. I don't know if that is why I couldn't play ranked or not. Anyways, there are all the rumors about DDoS attacks on LoL
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: cerapa on June 16, 2011, 01:57:37 pm
I think Lulzsec only DDoSd the US server.

And this stuff goes daily on the EU server, cant play later in the day.

I would be pissed off if the server wasnt hilarious.

EDIT: People keep queuedodging, so I cant see what its like ingame.
EDIT2: Queuedodges make Teemo cry. Dont queuedodge, think of the weeping Teemos.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jar of Jam on June 16, 2011, 02:35:15 pm
Border:  Interesting.  I don't have runes yet (summoner L13) so jungling is probably a bad idea.  I'll remember that if Sion suits me and I end up buying him.

You can try jungling with Warwick, he's one of the less demanding junglers rune-wise.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 16, 2011, 03:23:37 pm
Or Fiddlesticks.

Fiddle needs 0 runes.

Shaco too.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Lumbajak on June 16, 2011, 03:24:20 pm
A level 1 summoner can take Warwick and Fiddlesticks into the jungle practically naked and still carry a team later on.

Also as far as I'm concerned no one can jungle and counterjungle at the same time better than Nunu.



(Shaco can kill blue or red by just boxspamming but to be an actual jungle jungler he needs all his shit)
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 16, 2011, 03:33:10 pm
Nunu and Trundle are about equal in terms of jungle / counterjungle.

Trundle also does more damage. To a single target anyway.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Lumbajak on June 16, 2011, 04:17:40 pm
Well Trundle is just plain da best jungler.

I don't think anyone else can go from 1 to 6 and gather enough to afford a wriggles without leaving the jungle.

Then he has all those slows and lifesteals and movespeed boosts and blah blah.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 16, 2011, 04:18:40 pm
Warwick and Nunu can easily stay in jungle forever as well. Anyone with enough heal / lifesteal can.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Nilocy on June 16, 2011, 05:21:23 pm
Nunu's my favourite jungler because he's probably the most fun counter jungler to play. Also, his speed and Q make him eat everything and piss of junglers to the extremes.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Realmfighter on June 16, 2011, 08:39:31 pm
God I hate playing games against teams consisting of 4 level 10's and a level 30.

Level 30's Pub-stomp so hard. God Damn overfed Pub-stomping Mordes......

Our Ashe was incompetent and Mid laning. Morde killed her 5 times before running around wrecking our shit. Fuck the matchmaking system.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Journier on June 16, 2011, 09:24:21 pm
morde is hilarious when hes fed,

rabadons first makes people cry
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: eerr on June 16, 2011, 10:24:48 pm
Just for reference, fiddles' jungle got nerfed.

60% of the healing, with a small reduction on damage too.

I take a healing pot with me and still die :/
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Volatar on June 16, 2011, 10:39:56 pm
Just for reference, fiddles' jungle got nerfed.

60% of the healing, with a small reduction on damage too.

I take a healing pot with me and still die :/

Try starting with a Ring maybe? The AP should mean more hp from drain right?
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Realmfighter on June 16, 2011, 10:45:03 pm
Just for reference, fiddles' jungle got nerfed.

60% of the healing, with a small reduction on damage too.

I take a healing pot with me and still die :/

Perhaps it is Latent rage from the Riot team due to the "Fiddle in the Middle" Video.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: V-Norrec on June 16, 2011, 11:00:31 pm
Well Trundle is just plain da best jungler.

I don't think anyone else can go from 1 to 6 and gather enough to afford a wriggles without leaving the jungle.

Then he has all those slows and lifesteals and movespeed boosts and blah blah.

You mean never gank?  Because if you're a jungle and you don't get off an early gank or two, why are you jungling?  I know as Fiddle I make a pretty damn good jungle though just because that drain hurts like a bitch and once I got a fear, you are my bitch.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 17, 2011, 01:47:04 am
Best build on Mordekaiser is triple warmogs. Don't let anyone tell you otherwise!
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Lumbajak on June 17, 2011, 04:20:35 am
Well Trundle is just plain da best jungler.

I don't think anyone else can go from 1 to 6 and gather enough to afford a wriggles without leaving the jungle.

Then he has all those slows and lifesteals and movespeed boosts and blah blah.

You mean never gank?
No, I mean never have to go back to the fountain.

Because Trundle never goes down from max health.

And a lot of junglers can't gank effectively without their ults anyhow, unless the opportunity arises (Like the third last time I tried Warwick and our top lane got tower dived by two people about 5 minutes in while I was at mini golems, which landed me at level 6 rather ahead of schedule)
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 17, 2011, 04:51:40 am
I wonder if Karthus is still viable in jungle.

It used to be so fun to jungle and make enemies nervous by forcing them to think "When Karth hits lvl 6?"
But the recent "hurrrr nerf eve's jungling = nerf all mages' jungling but didnt make a shit to eve" patch might have fucked it up, like it kinda screwed Fiddle.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Volatar on June 17, 2011, 08:25:00 am
Because if you're a jungle and you don't get off an early gank or two, why are you jungling?

The jungle is like an extra lane. Getting the gold and experience from that extra lane benefits your team even if you don't gank.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Bordellimies on June 17, 2011, 09:35:34 am
It can harm your team if your solo top lane is up against two particularly nasty people, like, say, Maokai and Caitlyn. They can make a point to harass you at the tower and deny you each and every minion kill. Most of the new heroes are pretty bad to lane against, come to think of it. Thanks, Riot.  ::)

Also, I did run into a Jungle Karthus some two or so days ago. It still works. I think he came out pretty well at the end of the match, too.

Ah, I am glad they aren't extinct.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Journier on June 17, 2011, 11:20:33 am
poor karthus, a killing machine, but still dies so easily :(
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 17, 2011, 11:26:38 am
Quote
All of these have been confirmed to come in the next patch:

- Ward Slot [Guinsoo] <------ Ignore that, Phreak said it will be a change in functionality: http://eu.leagueoflegends.com/board/...232698&page=15
- Fiddlesticks Buff [Morello]
- Gankplank Buff [Morello]
- Vayne Nerf [Morello]
- Jarvan Nerf (Stats change) [Morello]
- Vladimir Nerf [Morello]
- Rumble Nerf (or the next patch) [Phreak]
- Tryndamere (small remake - will use Fury to track Bloodlust) [Morello]
- Spectator Mode [E3] <- Ignore that, a beta version is going to be used for DreamHack and they'll keep on improving it until its ready for the public i guess.
_______________________
Update:
- Gold per 5 Nerf (Unique Passive) [Morello]
- Malzahar Nerf [Morello]
- Nunu Nerf [Morello]
________________________
Not 100% Confirmed for next patch:
- Veigar 'Q Spell' Cap/Remake [Morello]
- Nasus 'Q Spell' Cap/Remake [Morello]
- Twisted Fate Ultimate change (Ultimate Radius will work like Nocturne's Ultimate) [Morello]
- Kayle Remake (Probably not ready yet, not expecting it to come out this patch) [Phreak(?)]
- Kassadin W Spell Remake/Buff [FeralPony]
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Volatar on June 17, 2011, 11:28:10 am
poor karthus, a killing machine, but still dies so easily :(

Thats pretty much the entire purpose of his passive.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Journier on June 17, 2011, 12:22:30 pm
poor karthus, a killing machine, but still dies so easily :(

Thats pretty much the entire purpose of his passive.

yup but still a death is a death.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Akigagak on June 17, 2011, 12:27:28 pm
Quote
- Nasus 'Q Spell' Cap/Remake [Morello]

No.

Nooooooooooooooooooooooooooo.

Etc.

I can understand Veigar's since that gives him AP rather than just boosting the power of one skill, but Nasus's Q doesn't give him 3 AD per kill with it.

It'd be awesome if it did, but it doesn't, so I don't think it needs a change.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 17, 2011, 12:59:14 pm
Yeah, where is the fun in farming all day only to have that insane damage limited to a certain amount :(

Also just horribly lost a game, but it was very fun to see our Orianna rage all the time, especiall at the enemy eve who constantly ganked her, she kept calling her a noob and whatnot, then there was that one time where she screamed at amumu for not getting oracle (which had some sense since amumu was our best player)
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 17, 2011, 01:03:50 pm
Uhh so thats the philo stone/heart of gold nerf? Making the passive unique? Lol

Welp, this means I can still buy it and negate 90% of all harassment during lane phase.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Akigagak on June 17, 2011, 01:06:49 pm
Uhh so thats the philo stone/heart of gold nerf? Making the passive unique? Lol

Welp, this means I can still buy it and negate 90% of all harassment during lane phase.

The only people I've ever seen buy more than one gold-per-5 item were either dicking around or a Tryndamere.

Six-Pick-Soraka excluded, of course. So... this is a really pointless nerf?
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Lumbajak on June 17, 2011, 01:25:08 pm
If you look at high ranked matches you'll see every other guy with 2 philo stones and 2 hearts of gold, actually.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Dakk on June 17, 2011, 01:31:07 pm
Aye, but I don't care anyway, I just use philo stone to have considerable lane sustainability on any character I play. If they're just making the passive unique, this means it'll still pay for itself.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Jopax on June 17, 2011, 01:57:44 pm
Aye, the gold is a nice bonus, but i don't think i ever stacked them gold items, except Avarice/Philo on Jarvan sometimes, but i usually go straight for Youumu when i have enough cash.

Anyway, had another game, roaming Ali on our side, murders the enemy team, we go somehting like 12-1 early game with him having some seven kills, then things start to fall apart as the enemy Brand gets fed.The really funny part is that Ali kept bitching, complaining and moaning about how we suck and how all our builds are horribly wrong, then our Brand started to do something similar and their blaming game lasted the whole match, Ali also said somehting about putting us on YT, so that should be interesting XD
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: V-Norrec on June 17, 2011, 02:26:58 pm
- Fiddlesticks Buff [Morello]
- Vladimir Nerf [Morello]

Any idea what those changes are, a friend and I play those characters significantly and have a decent record with them.  I'm really hoping it doesn't fuck us both over.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: umiman on June 17, 2011, 02:51:20 pm
It's probably just stat changes on those. The devs were talking about how they like the new direction those champs were taking but the numbers could use tweaking. It's still up in the air so don't take my word for it.

Edit: So uhhh... apparently they're turning GP into an elite jungler...
Quote
Yeah so the problem is not only is his jungle increasing in speed significantly but his gank is also getting a lot better and less red reliant.
Quote
Quote
Did you just give Parrley a built in slow? =/
Better.

http://www.leagueoflegends.com/board/showthread.php?p=10056180#post10056180
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Nilocy on June 17, 2011, 05:12:57 pm
I look forward to hearing about the fiddle buff.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Akigagak on June 17, 2011, 05:27:05 pm
Anyone have any idea what got changed in the patch that just came out?

I'm not seeing any patch notes anywhere, and the only updates on the log thing are a Skin Sale for rather shitty skins and an announcement of the championship.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Yodamaster on June 17, 2011, 07:02:05 pm
Yorick or Renekton, guys? I'm leaning towards Yorick.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Nilocy on June 17, 2011, 07:22:04 pm
Random select, 5 revives, we won... I'm not entirely sure how.

Umi's going to post a replay
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 17, 2011, 07:24:12 pm
http://www.mediafire.com/?5f62i1mkln5jsd1

This is epic game. Everyone instalocked randoms and took revive teleport with 1 clairvoyance. WE. FREAKING. WON.

Edit: Also duo mid.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Vherid on June 17, 2011, 07:25:33 pm
Still waiting for Winged hussar xin to actually be released.
Title: Re: League of Legends Updated! - Oriana, the Lady of Clockwork
Post by: Akigagak on June 17, 2011, 07:37:09 pm
A few skins were added. One for Mundo and Commando Lux, and I think there's one more. Tryndamere, I think.

Why they couldn't wait to release them, I don't know.

Commando Lux has a double-ended flamethrower. I hope to hell that it changes the textures on her skills. I want a lance of firey death.

Unless she's one of the super-expensive skins, in which case screw that.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Dakk on June 17, 2011, 08:05:35 pm
RIOT UPDATER, Y U SO SLOW?

It was downloading at 128 kbps, now its at 95.

FFFF
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: zestorum on June 17, 2011, 08:58:59 pm
If your having trouble downloading the new patch, repair LoL then wait for the patch to download. It takes a while, so go make a coffee.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: RF on June 17, 2011, 09:09:13 pm
I might end up coming back just to play Yorick. I love pet classes. Especially necromancer ones. Especially necromancer ones that have a shit tonne of melee damage, too.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Dakk on June 17, 2011, 09:43:22 pm
Lol kayle remake.

1-Make DotA style game.

2-Create half assed champion that does everything but sucks at everything.

3-Spend ages adding content.

4-Realize said champion needs a complete rework.

/Riot development
Thats Guinsoo for you.

EDIT: Eh, thought it was guinsoo who made jax, it just fits in with the kind of champion he designs.

EDIT2: copypasta (http://www.leagueoflegends.com/board/showthread.php?t=849014)

Wow, I'm gonna have to watch most of tomorrow's matches in recorded form, ffff.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Pandarsenic on June 17, 2011, 11:51:44 pm
The revive replay broke because of the last patch or something.

And that copypasta is glorious.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Astral on June 17, 2011, 11:55:52 pm
Is it just me, or are the servers on the fritz? I've had two games drop outright; something I've never encountered before.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Volatar on June 17, 2011, 11:59:19 pm
The revive replay broke because of the last patch or something.

And that copypasta is glorious.

Update to the latest version of LoLReplay.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Pandarsenic on June 18, 2011, 01:04:00 am
5.9.7 IS the latest version.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 18, 2011, 01:47:42 am
Hrm... how weird...

It's still working fine for me and I've updated to the latest patch. Works fine for the others as well. Anyone else dl-ed it and having problems? When will goddamn Riot release their own replay functionality >.>

Edit: I uploaded two pictures that should highlight how the match went.

This first one is at mid game when we're getting stomped and the enemy are laughing and insulting us constantly.
Spoiler (click to show/hide)

The second one is where we utterly smash them to the ground and they say it's not funny and they'll report all of us for trolling (seriously, they said that).
Spoiler (click to show/hide)

Things not shown:
1. Duo mid eve + Lux for the first 5 minutes
2. Kayle solo top vs 2, Janna solo bot vs 2
3. Fed Janna outputting crazy deeps
4. Lux going afk at her tower mid-game to eat while 3 enemies push it
5. Super chainstuns from Eve + Janna + Lux
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Pandarsenic on June 18, 2011, 02:37:39 am
We are not laughting.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 18, 2011, 03:40:28 am
Guys. Revelation time.

This item:
(http://images2.wikia.nocookie.net/__cb20100610183512/leagueoflegends/images/8/83/Will_of_the_Ancients.gif)

Why are we not stacking it? In fact, why are we not rushing this? It's only 2100 gold.

Imagine your team... Vlad and Warwick. Both get this.

Quote
  • The owner of the item will get both the 50 ability power and the 30 ability power from the aura, thus they will get 80 ability power overall.
  • If you and a teammate both own this item, you will each receive your own aura's effects and the additional aura effect from ally champion, adding up for a grand total of 110 ability power and 50% spell vamp each.
  • This item's aura can stack up to twice at once, and only if you are one of the aura item holders.

Vlad + Warwick. 110 AP. 50% spell vamp. 15% bonus healing from Spirits Visage.

I don't think I emphasized that enough. FIFTY PERCENT SPELL VAMP for two uber durable champions. And the additional 25% spell vamp for everyone else.

USE. THIS. ITEM. Riot had to nerf Hextech revolvers because Vlad was stacking it for up to 45% spell vamp with three revolvers. That's 3600 gold. And that's just an effect on one single champion. Will is 2100 gold and gives more stats. Sure, to get two it technically costs 4200 gold, but this is split between two champions and it benefits the entire team.

Edit: Example healing:
Warwick Q heal if enemy has 0 MR
(275 + 110 + 20% target maximum health (let's say this is 400))*1.5
= 1177.5hp heal on a 3 second cooldown

Warwick Q heal if enemy has 100 MR
(392.5)*1.5
= 588.75hp heal on a 3 second cooldown

Vlad in his current state would be worse. 2 second cooldown. 4 spells to spellvamp from.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: eerr on June 18, 2011, 04:57:58 am
ww's Q isn't 275+20%, rather, 275 OR 20%.

but I'll still do it!

RIOT LIVESTREAM OF CHAMPIONSHIPS

Already watched one game.

I think it's live? anyway. awesomesauce.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: TwilightWalker on June 18, 2011, 07:07:11 am
ww's Q isn't 275+20%, rather, 275 OR 20%.

but I'll still do it!

RIOT LIVESTREAM OF CHAMPIONSHIPS

Already watched one game.

I think it's live? anyway. awesomesauce.

Slamming down energy drinks to keep watching this. Having quite a bit of fun, especially watching the supports (Which I have a tendency to play) and seeing how they work, picking up tips and such. I can see why they double-stack philostones and HoGs now, it lets me hang further back and just support my lanepartner, letting them soak up the XP and goldkills while I keep my creepscore super-low.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Akigagak on June 18, 2011, 07:13:04 am
My god. The announcers. So awkward infront of camera.

Who's that dude who's constantly eying the camera while Phreak casts about the room like a jittery kitten?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Pandarsenic on June 18, 2011, 08:12:04 am
Fanat vs. Pacif was saddening.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Dakk on June 18, 2011, 10:48:03 am
Glorious TSM lost :C
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Bordellimies on June 18, 2011, 11:51:16 am
In Xan vs Gamed.De match, it was bit disappointing that there were so numerous disconnections. In a LAN game.

But it was nice to see that Xan didn't rage from it. They accepted their loss like bosses.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Bluerobin on June 18, 2011, 11:56:01 am
Yeah I'm always kind of amazed at how many technical difficulties LoL tournaments seem to have. If you were watching a sports game and the announcer's microphone went out, then the lights went out on half the field, and then the cameras recording it for people watching at home went out people would just stop watching. That seems to be common practice for these tournaments though...
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Dakk on June 18, 2011, 11:57:16 am
Yea, Riot really needs to get their shit togheder. I mean, disconnections on a Lan match, in a world championship with $100k involved? Really?

Anyway, TSM vs CLG now, its gonna be goooood. Unless hotshot plays malzahar. Everygame I saw hotshot playing malzahar vs solomid, CLG lost, badly.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: cerapa on June 18, 2011, 12:11:15 pm
Unless hotshot plays malzahar. Everygame I saw hotshot playing malzahar vs solomid, CLG lost, badly.
Malzahar got chosen. You can see into the future!

EDIT: And solomid won, you truly are a prophet.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Jopax on June 18, 2011, 12:57:12 pm
I have a feeling i allready saw this match, especially that early game part with Malz farming top and Anivia farming mid, after that it kind of digresses from what i remeber -.-
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Dakk on June 18, 2011, 12:59:52 pm
Unless hotshot plays malzahar. Everygame I saw hotshot playing malzahar vs solomid, CLG lost, badly.
Malzahar got chosen. You can see into the future!

EDIT: And solomid won, you truly are a prophet.

I TOLD YOU BRO

I TOLD YOU ABOUT THE MALZAHAR
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 18, 2011, 01:16:35 pm
GG can't play Malz to save his own life.

But everyone keeps banning his Nidalee hahaha.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Dakk on June 18, 2011, 02:02:28 pm
Holy shit, GAMEDDE is going to lose this. TSM picks are just sick.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 18, 2011, 02:15:25 pm
I like this new spectator interface.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Jopax on June 18, 2011, 02:26:28 pm
Singed doing crazy shit like a boss, TF is kind of meh though, don't know why, Alistair is also rather boss, i might have to reconsider trying him out as a jungler.Interesting game so far i hope it doesn't turn into a game of cat and mouse like TSM vs CLG did, but it was interesting for the most part, only that endgame kind of dissapointed.

Edit:

Now that was interesting, Vayne was very very bursty, TF too, so not much they could do about it, especially since they kept focusing Singed X)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 18, 2011, 02:38:13 pm
GameDDE played like morons I think.

SINGED IS ATTACKING BEHIND US USE ALL ULTIMATES AND CC ON HIM NAO!!!!
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Volatar on June 18, 2011, 02:50:38 pm
Only was able to watch the last two matches of the day, but they were great :)

Will watch as many as I can tomorrow, and every single match on Monday.

Also: I won Viking Trynd  8)

Now, just to learn how to play Trynd. The basic idea is to stack bloodthirsters right?  :P
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Jopax on June 18, 2011, 02:57:55 pm
How did you win him?

And Tyrind goes Inf edge+PD+PD+BT+BT+BT+BT+BT+BT+BT

More or less to that extent :)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Dakk on June 18, 2011, 03:44:53 pm
Oh guyse. It seems the 3 DCs in dreamhack weren't caused by the lan.
It was caused by the riot client crashing.
.
..
...
LOOOOL

Quote from: Jinno
What I don't get is why they haven't set up a private server at Dreamhack that these computers could be connected to via LAN. And if they are, is it just a matter of the tournament code being absolutely shitty?


Quote from: slasherX
They did. The dude said the client was crashing.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Jopax on June 18, 2011, 04:06:48 pm
On the note of buggy clients, today when i joined on game as Cho the ground was all black, i could see units and buildings but not the terrain, had to recconect to fix it, and even then shit was messed up, like mana pots switching with brawler gloves or not being there at all.Then the most recent game as morde something gets bugged and my hp and shield don't change, i take damage and all but no one can see it happening.

Also that game for some reason we were paired up against three level 30's (while we had none) and i think three of them were premade.Soraka, Sona, Sivir, Nocturne and Gragas, damn assholes were so freaking harrasy i could not solo as morde, their range was insane and any damage i would do would melt under sona's heals.And any shield i did charge up would go away with one of Sona's spells and an auto attack from Sivir.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Volatar on June 18, 2011, 05:33:11 pm
How did you win him?

And Tyrind goes Inf edge+PD+PD+BT+BT+BT+BT+BT+BT+BT

More or less to that extent :)

This is how I won it (lame, I know. Was trying to be fast): http://twitter.com/#!/Volatar/status/82111415636344832 (http://twitter.com/#!/Volatar/status/82111415636344832)

Heh, and that build sounds about what I was thinking it would be.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 18, 2011, 05:44:24 pm
Congrats!
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Dakk on June 18, 2011, 09:09:39 pm
LOOOOOOL (http://i52.tinypic.com/15rxdzd.jpg)

Alternatively, lolol (http://www.own3d.tv/video/135299/Doublelift_s_Highlight)

Doublelift <3
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 18, 2011, 09:28:02 pm
The fountain can only save you if you can reach it <3

Also, Doublelift is famous for this:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Dakk on June 18, 2011, 09:34:28 pm
Thats doublelift. Facecheck all game, win regardless.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Akigagak on June 18, 2011, 09:36:58 pm
Dryus plays an amazingly goddamn crazy Singed.

But yeah, Epik have been pretty good in all of their matches so far, despite the really bad start in their match vs aAa.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 18, 2011, 09:37:56 pm
To play Singed well involves being crazy. :P You have to be.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Akigagak on June 18, 2011, 09:44:04 pm
To play Singed well involves being crazy. :P You have to be.

Oh, I know, he's my current most played champ. :P
The best moments in a Singed game are the first couple of times they try to chase you, and you get most of your chasers killed from your poison eating their health and one of your allies stepping in. I got an MF a triple-kill earlier today. After that, they ran away from me instead of towards.

Running into an MF ult while at under half health in the middle of a teamfight order to shut her down, then once that's done running rings around everything ever is the kind of thing I love about Singed, and it makes me happy to see that's how he's played in games where money is on the line.

Also, I was wrong, it was their game against Fnatic that went rather poorly at the start.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Bordellimies on June 19, 2011, 03:37:39 am
Played a game as junglekaiser. Early/mid game was good, but late game enemies beat us.

I hate players who first are silent and the moment they start to carry they get REALLY cocky.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 19, 2011, 04:06:12 am
Or the ones who feed like mad early game and don't say anything.

But when they get one or two kills with their 2 / 15 / 3 score they suddenly become so amazing and everyone should listen to them because everyone else is a noob.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Lumbajak on June 19, 2011, 05:16:47 am
Or the ones who feed like mad early game and don't say anything.

But when they get one or two kills with their 2 / 15 / 3 score they suddenly become so amazing and everyone should listen to them because everyone else is a noob.

Man you know that Morde was totally pro.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Bordellimies on June 19, 2011, 08:48:35 am
(http://gyazo.com/0944e33c5af8d1b4892bf7fbad82d59b.png)
Needless to say, it was funny game.


Jax and Morde focused me big time and it was funny since I didn't actually die.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Rebecca Black on June 19, 2011, 08:54:39 am
Another Rylai's soraka? I thought I was playing with the only one.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: cerapa on June 19, 2011, 10:50:21 am
I went mid with ali. At one point I managed to get 3/0/4. Never got focused even though my build was completely glass cannon cept for a heart of gold, and I always managed to ult before they shifted focus to me. And then it all went to hell, the enemy trynda somehow had his ult up at every point in time, our guys constantly went out alone and got raped by the aftermentioned trynda. The victory for them started when they managed to baron behind our backs, and then ended when half our back was turned(so, we were kinda sideways?), and the other half got caught near baron and died. Ended with 6/4/7.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Bordellimies on June 19, 2011, 10:52:35 am
Solomid Alistar sounds kinda odd, but definitely working. I mean, he can stay in a lane for quite long if he has mana, and the cc, so lovely in 1 vs 1.

How did ya lane there? Also, what kind of build?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: cerapa on June 19, 2011, 12:19:06 pm
Damn, win streak by duoing with a revive/smite eve broken by client crashing and login queue is 3 hours long. Stomping with ali like a bastard and chain-cc in ganks.

Anyway, that mid thing? I played really passively, let her throw crap at me and made her OOM and healed it all myself, then murdered her whenever anyone from my team showed up. Managed to push her away simply by slowly grinding her down.
EDIT: Forgot to say, it was morgana, and that grinding away only worked before she started eating creep waves with her AOE thing. Overextended like a bastard though.

I start with a dorans ring(healer, seems like a good choice to me), then try to go for a philo and boots(upgraded to CDR later) on my first trip back. Then get a heart of gold and a sheen. After that I get whatever I need, upgrade the heart of gold if i get in trouble with AD, usually a derpcap, cause who attacks an ali?(smart people who know they can nuke my ass off if I dont turn on my ulti in time), I get a lichbane too, but always after the derpcap. Has worked rather well so far.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 19, 2011, 01:24:52 pm
All the US teams have been raped in Dreamhack. Maybe they can come back through the losers bracket.

Also, solo mid Alistar right now. Raping face.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: cerapa on June 19, 2011, 01:36:04 pm
That game went 2 : 18 in favour of fnatic. What a stomp. I blame it on solo mid Alistair. Alistair is too awesome for tourneys.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 19, 2011, 01:46:16 pm
Alistar is super awesome.

Also, it's funny how Janna is a hard counter to Nunu. I'll remember that from now on. I seriously didn't know what Nunu could possibly do in that match.

Edit: JUNGLE JARVAN?!
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Jopax on June 19, 2011, 02:16:25 pm
That is new to you?

I've seen them before, not my cup of tea really, but he is quite ganky when it comes to it, with his slows and knock ups.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: cerapa on June 19, 2011, 02:51:02 pm
Is it just me, or is alistair really popular in these games?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 19, 2011, 02:53:21 pm
That is new to you?

I've seen them before, not my cup of tea really, but he is quite ganky when it comes to it, with his slows and knock ups.
It's never been seen before in this tournament / qualifiers / etc.

Edit:
Looks like France vs Spain tomorrow.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Dakk on June 19, 2011, 03:52:35 pm
NA is still in, though each team has only one shot, if they lose, they're out, while whoever loses on spain vs france still has one chance.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Yodamaster on June 19, 2011, 04:46:01 pm
This tournament is ridiculous. Problems nearly every game.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 19, 2011, 04:53:44 pm
Haha, I just noticed this:

In the Fnatic vs Team Pacific match, Fnatic actually bought mejai. Team Pacific did too, but Fnatic had 20 stacks xD.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Akigagak on June 19, 2011, 05:24:46 pm
I've reached the day and age where I no longer charge into entire enemy teams as Udyr because I have a movespeed of 515.

I feel so proud of me.

I've reached the point where, as Singed, where I spend the entire last half of the game inside the enemy base, being a dick.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Knirisk on June 19, 2011, 06:28:57 pm
I'm loving Irelia in the free week champions thing. Pity that she's so costly. No one plays her and I get to trounce the (non-fed, anyway) ever-present Mordekaisers. They underestimate the power of true damage.

Of course... I'm still around level 10, so...
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Akigagak on June 19, 2011, 07:20:17 pm
I just had a game with an awesome Shen. He saved everybody on the team from death at least 5 times each, and almost every time the person he saved got a kill out of it.

Once, I was at a hundred health when the bubble appeared, and the Gragas chasing me turned and tried to run. Problem is, I was APSinged and in chasing me he'd lost half his health. He was also in melee range. There was a bit of faffing around trying to kill him as he ran into some bushes, but then he tried to belly-dash-juke us and landed in my poison trail and died.

Our Xin was saved while fighting their Poppy, and escaped with 15 health. Our Veigar was saved from the enemy tower after he'd dived to kill their mid-Gragas. Literally he was saved just before the final shot hit him. I was saved once unnecessarily after running both ways through a teamfight, killing Poppy, and leaving it with 10 hp.

And this Shen was a random pub we found, and all of this was without a cue of any sort. He was just there when you needed him.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Pandarsenic on June 19, 2011, 07:29:33 pm
I've reached the day and age where I no longer charge into entire enemy teams as Udyr because I have a movespeed of 515.

I feel so proud of me.

I've reached the point where, as Singed, where I spend the entire last half of the game inside the enemy base, being a dick.

Good man.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Akigagak on June 19, 2011, 07:33:27 pm
I've reached the day and age where I no longer charge into entire enemy teams as Udyr because I have a movespeed of 515.

I feel so proud of me.

I've reached the point where, as Singed, where I spend the entire last half of the game inside the enemy base, being a dick.

Good man.

What's strange is that it works. Either they all come for me*, and allow my team to freely push, or only one of them comes for me, so I kill them/make them chase me in circles.

Or none of them come, so I eat their minions.

*I'll do a victory lap of their base before leaving for about a minute, only to return at full health and also with Blue Buff.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Pandarsenic on June 19, 2011, 07:42:15 pm
Singed is just shy of Mundo in goingwherehepleases ability and is better at messing with crowds of outsides.

Getting enough armor to poison run the Nexus as minions spawn is also fantabulous.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 19, 2011, 07:58:13 pm
Mundo is absolutely worthless now. He couldn't go to the toilet if he pleased.

Singed is definitely what Mundo wants to be.

Edit: Can some of you awesome players play on the EU server? We can duo queue together and go to 2500 elo! Ever since I lost my EU duo queue partner I'm left so sad being forced to solo carry every game there. I really wish there was some way for me to transfer all my bought runes, champions, and skins over to US.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Dakk on June 19, 2011, 10:08:23 pm
First match of today: Everyone else insta lock carries, all of them fail massively.

Second match for today: Annie goes emo after being ganked once, afk at fountain, making sure to move once in a while to not get a leave.

Another day in solo queue.

EDIT: 1/8/0 Cho, 2/6/2 nid. Give kennen 10 kills before laning phase is over. GG.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Jopax on June 20, 2011, 01:56:46 am
Mundo is absolutely worthless now. He couldn't go to the toilet if he pleased.

Singed is definitely what Mundo wants to be.

Edit: Can some of you awesome players play on the EU server? We can duo queue together and go to 2500 elo! Ever since I lost my EU duo queue partner I'm left so sad being forced to solo carry every game there. I really wish there was some way for me to transfer all my bought runes, champions, and skins over to US.

If you'd be willing to wait for a bit i will be hitting 30 soon, only 5 levels to go :)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 20, 2011, 02:28:59 am
Hehe, I was feeling so sick and couldn't sleep so I decided to torture myself with some solo queue LoL. I thought,

"what's the dumbest thing I could do right now for some chuckles?"

The answer: Roaming Mordekaiser.

So I go in and decide not only to do roaming Mordekaiser, but a Mordekaiser build I don't normally do at all. Flash + ignite, start with Doran's Shield.

This is the result:
Spoiler (click to show/hide)

As you can see, they surrendered at 23 minutes. In fact, if you look at the scores, you can probably guess that my teammates were actually losing their lanes (we didn't have a jungler so it was standard lanes). Roaming Morde was too hardcore though, he'd slowly stomp around from lane to lane, reaching the destroyed lane just as all the allied laners died and the enemy were high fiving each other and patting each other on the back. Then suddenly... where's Morde? OMGWTFWHYISMORDEROAMINGOMGWEREDEAD!
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Errol on June 20, 2011, 04:46:27 am
Mundo is absolutely worthless now. He couldn't go to the toilet if he pleased.

Singed is definitely what Mundo wants to be.

Edit: Can some of you awesome players play on the EU server? We can duo queue together and go to 2500 elo! Ever since I lost my EU duo queue partner I'm left so sad being forced to solo carry every game there. I really wish there was some way for me to transfer all my bought runes, champions, and skins over to US.

I am with you bro. Name's VIVr, and I'll be on Thursday at the earliest. State your times, I will adapt. Also, thanks to ranked pugs herpderping, I am currently somewhere at 1000 but not really that bad, so there will be mad carrying actions.

Will be nice to go for ranked again. Might be a little like smurfing.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Jopax on June 20, 2011, 06:51:50 am
So i was hoping to end my 7 loss streak, i took jarvan, my usual go to guy for winning.We are doing fine for the first part of the game, then i start disconnecting dying once because of it, then afterwards everything sort of falls apart, their Vayne gets fed, people start focusing the wrong champs, kennen starts wasting his ults to finish off lone amumu's and kat and leblanc start talking gibberish in italian further pissing everyone off :I
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Bordellimies on June 20, 2011, 07:07:03 am
@Umiman:

Roaming Mordekaiser isn't that great unless the enemies are a bit dumb, as he has zero CC and zero gap-closing abilities.

Evelynn has a Stealth, which also gives the CC, and her ulti gives good MS. Alistar has Headbutt which can be used to close distance effectively, and also to deal CC. Also, Pulverize. Thats why those 2 are good roamers.


EDIT: R-R-R-R-R-RAGEQUIT
(http://gyazo.com/b2c57cebcdd88ce36553294ff4aa205c.png)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Yodamaster on June 20, 2011, 09:31:05 am
@Umiman:

Roaming Mordekaiser isn't that great unless the enemies are a bit dumb, as he has zero CC and zero gap-closing abilities.

Evelynn has a Stealth, which also gives the CC, and her ulti gives good MS. Alistar has Headbutt which can be used to close distance effectively, and also to deal CC. Also, Pulverize. Thats why those 2 are good roamers.

After 6 Morde is a great ganker, tbh.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Wravburn on June 20, 2011, 10:17:15 am
After reading through parts of the thread, I decided to get back to it again. Finally recoverd my accountname and password, updated my client and I log in and: "we are experiencing an unusually large number of logins, please wait. Position in queue:  OVER 9000". Are they kidding?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: TwilightWalker on June 20, 2011, 10:31:54 am
This looks like it's gonna be a fun game! Captain Teemo and Singed as picks...

Edit: And Twisted Fate! Given that he's been banned in almost every game, this is gonna be rocking.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Knirisk on June 20, 2011, 11:31:24 am
Love that Singed. So hilarious.

The gold though! It's amazing! Too much gold!
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Shadowgandor on June 20, 2011, 11:56:29 am
Just leave the client in the background and come back in about five 32 minutes.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 20, 2011, 12:09:14 pm
Roaming Mordekaiser isn't that great unless the enemies are a bit dumb, as he has zero CC and zero gap-closing abilities.

Evelynn has a Stealth, which also gives the CC, and her ulti gives good MS. Alistar has Headbutt which can be used to close distance effectively, and also to deal CC. Also, Pulverize. Thats why those 2 are good roamers.
That's why I said "what's the dumbest thing I could do right now".  8)

Errol: I don't really have specific times but let me add you in game then we can discuss it further.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Dakk on June 20, 2011, 12:12:41 pm
Just leave the client in the background and come back in about five 32 46 minutes.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Wravburn on June 20, 2011, 12:16:31 pm
<Session closed>

Might not have been the greatest time to come back, I reckon.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 20, 2011, 12:23:05 pm
Sorry dude, but during Dreamhack the servers on EU basically fry from all the people trying to login.

It's better normally! Kinda...

Note: MUAHAHAHAHHAA!!!!! YOU NAYSAYERS SAYING LANEWICK IS STUPID! WHO'S STUPID NOW MUHAHAHAHAHAA!!!! *cough* (not referring to you guys)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Dakk on June 20, 2011, 12:30:38 pm
Spoiler (click to show/hide)

ROVE YOU RONG TIEM
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Jopax on June 20, 2011, 03:39:17 pm
Now that was a very nice game, and as always Jarvan is just boss, gotta love that rainman dude :)

Edit:
So what is going on with the stream now?
There was a game and now it's phreak and some guy talking about the patch.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Volatar on June 20, 2011, 05:05:46 pm
The League of Legends Season one Championship final starts in just a couple minutes! http://season-one-championship.na.leagueoflegends.com/
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Jopax on June 20, 2011, 05:49:23 pm
DAT ARROW.

That was probably one of the most awesome moments i've witnessed in LoL, turning it around like that, freaking boss.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Volatar on June 20, 2011, 05:58:00 pm
(http://i.imgur.com/I0I34.png)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: TwilightWalker on June 20, 2011, 06:12:02 pm
I went to sleep after the TSM and Epik game finished, how much did Phreak froth at the mouth at seeing Teemo when they let him back into the announcer's booth?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Volatar on June 20, 2011, 06:17:40 pm
I went to sleep after the TSM and Epik game finished, how much did Phreak froth at the mouth at seeing Teemo when they let him back into the announcer's booth?

The above image I posted was actually his reaction to Teemo (not Ashe, but it works great)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 20, 2011, 06:54:42 pm
FNATIC WINS!!!!
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Jopax on June 20, 2011, 06:57:23 pm
I kindof wanted aAa to win :(
Oh well, it was well played and they deserved to win, great games were had and it was interesting all along.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Yodamaster on June 20, 2011, 06:59:08 pm
And the stream drops 70k people in 3 minutes after the match finishes.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Nilocy on June 20, 2011, 07:00:07 pm
And the stream drops 70k people in 3 minutes after the match finishes.

Why do I want to watch a bunch of nerds getting money?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Volatar on June 20, 2011, 10:45:45 pm
I don't know about the rest of you, but I am kinda burnt out on LoL after watching it 12 hours (or more) a day for 3 days straight. I think I am going to play some singleplayer games for a few days :)

I have been inspired to play better by Dreamhack though, and (provided I can get my internet stable) when I return I think I will try my hand at ranked.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 20, 2011, 11:31:31 pm
Things I learned from Dreamhack:

1. Morde es #1. Always win. Never loose. (100% win rate)
2. Warwick is still an amazing champion and I was so excited to see him do amazing in so many matches. Especially Lanewick. Lanewick carried every game he was in.
3. Ashe is still the end-all-be-all of ranged carries.
4. Split pushing is dumb. Almost always ends in failure when the enemy decides to ignore you and push your outnumbered allies instead. (see: TSM)
5. Who needs hard tanks? No Shen, Rammus failed, the only major tank running around was Amumu and that's only because he's also a great jungler.
6. Gragas and AP Alistar mid are so freaking scary in Shushei's hands.
7. Suicide Karthus is best Karthus.

Things I predict about the next patch:

1. Eve is worthless. Instead of a stun, a 20% slow instead are you serious?
2. GP will be ridiculously OP. Trololol stacking slow as my passive.
3. Less super comeback games as gold awarded on ending killstreaks is cut in half. At least, the way I understand how they're changing it.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Astral on June 20, 2011, 11:35:43 pm
I think the slow will stack, but it will start out lower, evening out to be what it currently is. I wouldn't mind seeing half the gold being awarded, because giving someone 1000 just because they likely got a lucky shot on someone who was absolutely rolling them is kinda... yeah.

Also, you missed Vlad getting nerfed to the face. Akali probably will too; she's pretty strong with burst.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 21, 2011, 01:35:30 am
If you're talking about GP, he's not getting additional slow on his ultimate. He's getting a slow in his PASSIVE.

Which means grog soaked blade applies a freaking slow with every hit.

Yes.

Every.

Hit.

Along with the substantial poison.

Unless the patch preview was bonkers, I think that's insane.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Vherid on June 21, 2011, 01:42:40 am
Yeah I think Jungling over laning with warwick is horribly overrated.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 21, 2011, 02:00:15 am
Quote
    Experience: killing higher leveled chamions grants more, lower leveled less

    Kill streak bonus gold capped at 500 (for killing legendary champions)

    Gold per 10 items: unique passive per item type (so you can't stack the same items, but different gold items provide the passives individually)

    Attacking shielded champions grants assists

    Attacking shielded champions procs out of combat-based abilities (Boots of Mobility / Strut)

    Ignite and Spirit Visage now affects Lifesteal / Spellvamp

    Rumble: ultimate cooldown and damage nerfs (both initiate and DoT)

    Vayne: overall early game burst nerfed, AD percentage scaling on Tumble decreased, Condemn base damage decreased, Final Hour loses the free AD component, main role defined as carry rather than assassin

    Vladimir: Transfusion damage buffs on early ranks, nerfs on higher ranks, level 5 cooldown increased to 4 seconds

    Jarvan: passive damage decreased to 8% from 10%, flag armor bonus decreased to 10 / 13 / 16 / 19 / 22 from 10 / 14 / 18 / 22 / 26

    Eve: slow instead of stun (scales with levels)

    GP: passive remake, slows and deals damage at the same time with each attack, can stack up to 3 times (DoT or flat damage not defined)

    Fiddlesticks: Dark Wind base damage increased per levels, Crowstorm AP ratio increased to 0.45 from 0.4 and channeling time reduced to 1.5 from 2.0 seconds

    Nunu: Ice Blast slow nerfed on early levels

Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Errol on June 21, 2011, 03:06:11 am
Final Hour losing AD is huge, I think they overnerfed Vayne there. The kill streaks I am slightly worried about, super turnarounds are a good thing, not a bad thing.
Hooray for Ice Blast nerfs! So goddamn annoying, the ability is.
Jarvan nerfs are pretty sissy.

No Cassiopeia nerfs, though. That's okay. Wonder how long people will take to realize that she actually is really good. Ban Soraka, ban Taric, put Cass into bottom lane (offensive support, huehuehuehue), zone the fuck out of the carry. Or go mid, where it works slightly less good due to lack of brush.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Knirisk on June 21, 2011, 03:11:16 am
Hooray for Ice Blast nerfs! So goddamn annoying, the ability is.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 21, 2011, 03:52:43 am
I'm a bit two minded about the gold bounty changes. On one hand, I think more than 50% of the time I'm on the team that actually has the super pwning winning killstreak so this would mean I can be much more relaxed about our situation. I seriously cannot count the number of times a teammate who is doing marginally to amazingly well decides he's immortal and goes to do something ridiculously stupid... feeding the enemy team 1000+ gold (bounty + assists). Basically equivalent to giving all the baron gold to one person. People always wonder why I'm so freaking cautious and defensive in games. It's because of that. There's always one cocky bastard who screws everything up and resets the entire advantage.

On the other, it means it's going to be pretty difficult to turnaround games now. A cap of 500 gold per kill is pretty huge. I mean, that's less right now than killing someone with 3 kills no deaths. So if it's a complete roflstomp, we'd probably have to do double or triple the amount of super unbelievable kills to come back into the game.

I guess on a whole I am in favour of the change since, like I said, more than 50% of the time I'm on the team that's actually stomping.

I like the exp changes though as it really will help with snowballing with barely any adverse effects.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Errol on June 21, 2011, 04:39:59 am
http://riotstats.com/champions (http://riotstats.com/champions)

Fun with statistics: So if we all play Mordekaiser a little more, Mordekaiser es truly #1 (in popularity)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Knirisk on June 21, 2011, 05:19:03 am
Also fun with statistics: Galio is the least played champion, but has more assists than ever Soraka.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Akigagak on June 21, 2011, 05:51:51 am
So I decided to take another crack at Singed.

AP Singed.

Best stuff ever, when you don't get focused into the ground.

What do your Ap and Non-Ap Singed Builds look like?

Also fun with statistics: Galio is the least played champion, but has more assists than ever Soraka.

:3

I went 3/5/39 in one Galio match. And Galio can't, like Soraka, just press R to get a free assist from the other side of the map.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Errol on June 21, 2011, 05:58:07 am
Non-AP-Singed I can provide: Catalyst -> Boots (Mercuries or +3) -> Rylai -> situational tankiness (Force of Nature, Frozen Heart, Banshee's Veil, Abyssal Scepter, Randuin's Omen, Sunfire Cape)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Bordellimies on June 21, 2011, 06:06:16 am
So I decided to take another crack at Singed.

AP Singed.

Best stuff ever, when you don't get focused into the ground.

What do your Ap and Non-Ap Singed Builds look like?

Also fun with statistics: Galio is the least played champion, but has more assists than ever Soraka.

:3

I went 3/5/39 in one Galio match. And Galio can't, like Soraka, just press R to get a free assist from the other side of the map.
Actually, Soraka can't get assists with R if the allies are full hp. You need to heal at least 1 hp to get assist.

Nocturne, TF and Karthus on the other hand can, as they do debuffs.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: eerr on June 21, 2011, 06:10:54 am
As long as vayne has to rely harder on chasing now, that would fit the bill.

I also thought ranged AD with three steriod abilities was a bit tooo much.
So did riot.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Akigagak on June 21, 2011, 06:15:21 am
Non-AP-Singed I can provide: Catalyst -> Boots (Mercuries or +3) -> Rylai -> situational tankiness (Force of Nature, Frozen Heart, Banshee's Veil, Abyssal Scepter, Randuin's Omen, Sunfire Cape)

That build has AP! :P
I can go entire games without a point of AP, just sending kills to my team-mates, running around being unkillable.

Pure Tanky Singed:
Philo Stone (Upgrade into that Tenacity Item if CC is a major issue), Boots+3, Force Of Nature, Sunfire Cape, Thronmail+Frozen Heart if they're AD-heavy (or their AD Carry is fed), Spirit Visage+Banshees if they're more Magic-Heavy (Also makes you better at regenning most of your health by running from the fight with your Ult up, only to come back and keep disrupting them.)

This build is great for diving the entire enemy team, throwing their weakest member to the wolves while everyone around you takes a lot of magic damage. And you keep fling and puddling and being a dick to their movement and positioning.


Ap Carry Singed is a scary goddamn thing, I will admit, but I like the fun of knowing I could keep their entire team occupied for a minute or two before either they kill me or my team shows up to kill them.

So I decided to take another crack at Singed.

AP Singed.

Best stuff ever, when you don't get focused into the ground.

What do your Ap and Non-Ap Singed Builds look like?

Also fun with statistics: Galio is the least played champion, but has more assists than ever Soraka.

:3

I went 3/5/39 in one Galio match. And Galio can't, like Soraka, just press R to get a free assist from the other side of the map.

Actually, Soraka can't get assists with R if the allies are full hp. You need to heal at least 1 hp to get assist.

Nocturne, TF and Karthus on the other hand can, as they do debuffs.

Except for insane burst damage teams, I don't see how none of your team-mates that were involved in a fight would take no damage at all, unless you're all so fed that your enemy are running and not even trying to fight back.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Bordellimies on June 21, 2011, 06:20:50 am
Non-AP-Singed I can provide: Catalyst -> Boots (Mercuries or +3) -> Rylai -> situational tankiness (Force of Nature, Frozen Heart, Banshee's Veil, Abyssal Scepter, Randuin's Omen, Sunfire Cape)

That build has AP! :P
I can go entire games without a point of AP, just sending kills to my team-mates, running around being unkillable.

Pure Tanky Singed:
Philo Stone (Upgrade into that Tenacity Item if CC is a major issue), Boots+3, Force Of Nature, Sunfire Cape, Thronmail+Frozen Heart if they're AD-heavy (or their AD Carry is fed), Spirit Visage+Banshees if they're more Magic-Heavy (Also makes you better at regenning most of your health by running from the fight with your Ult up, only to come back and keep disrupting them.)

This build is great for diving the entire enemy team, throwing their weakest member to the wolves while everyone around you takes a lot of magic damage. And you keep fling and puddling and being a dick to their movement and positioning.


Ap Carry Singed is a scary goddamn thing, I will admit, but I like the fun of knowing I could keep their entire team occupied for a minute or two before either they kill me or my team shows up to kill them.

So I decided to take another crack at Singed.

AP Singed.

Best stuff ever, when you don't get focused into the ground.

What do your Ap and Non-Ap Singed Builds look like?

Also fun with statistics: Galio is the least played champion, but has more assists than ever Soraka.

:3

I went 3/5/39 in one Galio match. And Galio can't, like Soraka, just press R to get a free assist from the other side of the map.

Actually, Soraka can't get assists with R if the allies are full hp. You need to heal at least 1 hp to get assist.

Nocturne, TF and Karthus on the other hand can, as they do debuffs.

Except for insane burst damage teams, I don't see how none of your team-mates that were involved in a fight would take no damage at all, unless you're all so fed that your enemy are running and not even trying to fight back.

Well if full hp Annie chases 100 hp Mordekaiser, Morde isn't gonna turn back to hit Annie. So you can't heal annie to get assist from her killing Morde, then.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Errol on June 21, 2011, 07:22:49 am
Non-AP-Singed I can provide: Catalyst -> Boots (Mercuries or +3) -> Rylai -> situational tankiness (Force of Nature, Frozen Heart, Banshee's Veil, Abyssal Scepter, Randuin's Omen, Sunfire Cape)

That build has AP! :P
I can go entire games without a point of AP, just sending kills to my team-mates, running around being unkillable.

Pure Tanky Singed:
Philo Stone (Upgrade into that Tenacity Item if CC is a major issue), Boots+3, Force Of Nature, Sunfire Cape, Thronmail+Frozen Heart if they're AD-heavy (or their AD Carry is fed), Spirit Visage+Banshees if they're more Magic-Heavy (Also makes you better at regenning most of your health by running from the fight with your Ult up, only to come back and keep disrupting them.)

This build is great for diving the entire enemy team, throwing their weakest member to the wolves while everyone around you takes a lot of magic damage. And you keep fling and puddling and being a dick to their movement and positioning.

Crystal Scepter is just too damn amazing for me to not take. If my poison trail now deals 16 more damage per second and slows everyone who walks into it for the duration of the poison for 15%, Singed disruption power rises to the max. But it's all adapting to the situation as a tank :P

Also I don't see much merit for the Philosopher's Stone. Catalyst provides all the regen you need and is too amazing to not take on Singed. Headstart to your Banshee (or RoA if you get fed), good regen and 400-ish HP? Yes plz.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Volatar on June 21, 2011, 07:58:40 am
Also fun with statistics: Galio is the least played champion, but has more assists than ever Soraka.

Brb playing more Galio.  :P

Whenever I need to pick a Tank for my team I have two options. If they need a jungle tank I play Amumu. If they need a lane tank I play Galio.

Galio was actually my second champion purchase.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Bluerobin on June 21, 2011, 08:24:30 am
Also I don't see much merit for the Philosopher's Stone. Catalyst provides all the regen you need and is too amazing to not take on Singed. Headstart to your Banshee (or RoA if you get fed), good regen and 400-ish HP? Yes plz.

Catalyst regen? Do you just mean the on-level-up boost it gives?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Errol on June 21, 2011, 09:09:40 am
Catalyst regen? Do you just mean the on-level-up boost it gives?

Yeah. Admittedly, you'd get the same regen with Miracle in 50 seconds, but usually you will not need that much, and if, just use health potions. They are stupidly cost efficient.

And Singed, especially AP Singed, should have zero problems farming. Drive-by farming, even. I should try it, but Tank Singed already kicks so much ass.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Astral on June 21, 2011, 09:18:21 am
Heimer's essentially a useless champion; much like most "minion master" archetypes, once you have the ability to mow through his turrets he becomes nothing more than a nuisance.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Bordellimies on June 21, 2011, 10:35:56 am
Jungleplank es #1
(http://gyazo.com/7bcdd8a053efb36278fb2a742a8df513.png)
All games with Gp there are jungled. Ignore the Malzahar-game, it is a normal Malzahar-game.

Also, tank Tristana.
(http://gyazo.com/42aa351c32e9a043c38012de5ad2fa4e.png)
(http://gyazo.com/517e2767d0254792c441c215fce1b4d2.png)

I didn't soak much damage, since nobody focused me really. Because I was so beefy.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Akigagak on June 21, 2011, 11:24:31 am
Catalyst regen? Do you just mean the on-level-up boost it gives?

Yeah. Admittedly, you'd get the same regen with Miracle in 50 seconds, but usually you will not need that much, and if, just use health potions. They are stupidly cost efficient.

And Singed, especially AP Singed, should have zero problems farming. Drive-by farming, even. I should try it, but Tank Singed already kicks so much ass.

I try not to farm too much early game as Tank Singed, as I usually lane in a pre-made pairing with a friend. My job early game is to provide tasty snacks to people like Xin Zaho and Blitzcrank, and let them get the gold advantage on the enemy. Once I've farmed up enough to get Philo Stone and Lv 1 Boots, I spend the laning phase between the enemy minions and their tower, daring the buggers to come any closer.

Occasionally I'll last hit a minion if my lane-mate isn't getting it, but that's really the extent of my farm at the start, simply because I know I'll have no problems at all earning gold later.

Philo Stone stops me from falling too far behind, plus it's cheap and gives good regen, and can be upgraded to give me Tenacity so I don't need to sacrifice movement speed.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Vactor on June 21, 2011, 11:28:30 am
I've been having great fun with fiddlesticks, 5 wins in the 5 games i've played as him so far.

The best is ulting over a wall and flashing to eat the enemy team as they rout. 

Just need to work some spell vamp into my build now.

Only bad experience so far was laning against garren and kat, and being heal reduced and silenced the whole early game.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Knirisk on June 21, 2011, 11:36:29 am
You haven't seen a Heimer with 700 AP lob rockets and a grenade at someone at the same time, have you? The turrets are gimmicky, yes, but they are not Heimer's main source of damage. His abilities scale surprisingly well.

Most people who play him usually do terribly, which is what makes him seem useless.

Yeah, I played him during the free champions week and noticed that his rockets... They make excellent harassing tools. If there's a champion in range, at least one rocket is going to head for him and those rockets hurt much more than they sound and look like. Honestly, I was expecting the rockets to do like little piddly damage just because of the way they sound and look. And the turrets aren't that bad, but I expect that people stop being fooled into running past your turrets eventually.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Volatar on June 21, 2011, 12:37:32 pm
I am currently mulling over whether I should save up for Ez, or go for a 3150. Out of the 3150's Karma and Sona pop out as ones I want to get. Already have played Sona and would enjoy having her as an option when I want a relaxed game, and Karma just looks like an interesting support to play. (I love Mage-Supports that are good at solo laning, like Lux and Oriana)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Fikes on June 21, 2011, 12:48:51 pm
I've been having great fun with fiddlesticks, 5 wins in the 5 games i've played as him so far.

The best is ulting over a wall and flashing to eat the enemy team as they rout. 

Just need to work some spell vamp into my build now.

Only bad experience so far was laning against garren and kat, and being heal reduced and silenced the whole early game.

I have not seen a good Fiddlesticks in a long time. Highlights of the bad ones include Fiddle jumping over the wall with ulti, fearing an enemy at max range (so the run OUT of the range of his ulti), and slapping syphon on. In the end you had fiddle syphoning one enemy 2 steps out of range of his ulti.

He also really liked to ulti in when he was alone, he always died. Every time I see fiddle I cringe. Same with Trynd.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Realmfighter on June 21, 2011, 01:32:02 pm
I am currently mulling over whether I should save up for Ez, or go for a 3150. Out of the 3150's Karma and Sona pop out as ones I want to get. Already have played Sona and would enjoy having her as an option when I want a relaxed game, and Karma just looks like an interesting support to play. (I love Mage-Supports that are good at solo laning, like Lux and Oriana)

You should buy Karma, if only to go AP and be a carry.

I've seen it. It was amazing.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Bordellimies on June 21, 2011, 03:45:46 pm
I'm working on a champion idea, which involves an athletic robot which works by steam (note: this is not Blitzcrank), but I can't come up with an ultimate. Any fresh ideas?

Some info:

He stores steam as he moves, and uses it as a resource for abilities
He has very high mobility
He is melee DPS
He has no range (and shouldn't with his mobility)
He has a attackspeed/dodge/stun chance toggleable steroid
He has a leaping ability similar to Nidalee's pounce
He has ability which increases MS by a good amount
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Bluerobin on June 21, 2011, 03:59:12 pm
If you do pick Karma, great- she's a fun, versatile hero. Lob me a message or two if you want extra pointers from me.
I love Karma, but haven't played her in any sort of game with/against randoms... she dominates against bots though. :P I'll have to actually play her in some real games and see if I can not suck.

--champ idea stuff--
I almost want it to be something that scales with movespeed because you've such a big emphasis on it... but that would probably be impossible to balance. How about a steam jet (directional or AOE centered on him, I just worry that AOE might be too similar to Blitz) of some sort that causes a burn that does damage (over time?) and possibly a slow or knockback? and maybe scales with the amount of steam you have stored? I guess that's kind of like one of Maokai's basic spells made into an ultimate though.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: cerapa on June 21, 2011, 04:04:49 pm
Maybe a cloud that spreads between the places you have been to during the time its active, so you run a circle around the enemy team and then start punting them while they are stuck in the AOE, maybe give it a nice debuff and slow and you have a good ultimate for someone who runs around like a bastard.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Fikes on June 21, 2011, 04:10:17 pm
He should be nuclear powered, not steam powered (still works with all your steam based abilities since nuclear power is steam power with a different heat source). His ultimate should be "meltdown". It should be a PBAOE that kills him but knocks all enemies back and applies a high damage DOT.

For bonus lawls, make it able to damage your own team.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Bordellimies on June 21, 2011, 04:12:35 pm
@Bluerobin
His dashing ability, Tiger Leap, actually has a scaling with MS. The faster you move, the more damage the leap does - I thought it'd be just obvious.

@cerapa
I don't know, seems a bit too much like Singed's trail...

@Fikes
I don't think a suicide bomber ability would be good. Just encourages people to feed.

Maybe something that fits into the name of Sublimation?

For those not aware what that is: Solid stuff turns directly into gas without liquid form.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Yodamaster on June 21, 2011, 05:38:23 pm
Anyone interested in a US competitive team? By competitive I mean play-to-win (yeah we have fun, blah blah) but I mean we'll be in tourneys and stuff so we want to get really good.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Fikes on June 21, 2011, 05:42:58 pm
Anyone interested in a US competitive team? By competitive I mean play-to-win (yeah we have fun, blah blah) but I mean we'll be in tourneys and stuff so we want to get really good.

I am. I am not that great, but do well in highly organized groups.

I'd love to be on a team with a Jana + ? bottom duo team. I play a sick Jana.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Realmfighter on June 21, 2011, 05:49:25 pm
Maybe something that fits into the name of Sublimation?

For those not aware what that is: Solid stuff turns directly into gas without liquid form.

AOE blast with damage scaling off of the enemy team members Armour, followed by a short Armour DeBuff?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Bordellimies on June 21, 2011, 06:04:32 pm
Maybe something that fits into the name of Sublimation?

For those not aware what that is: Solid stuff turns directly into gas without liquid form.

AOE blast with damage scaling off of the enemy team members Armour, followed by a short Armour DeBuff?

This should work, thanks.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Knirisk on June 21, 2011, 07:12:42 pm
I am currently mulling over whether I should save up for Ez, or go for a 3150. Out of the 3150's Karma and Sona pop out as ones I want to get.

I'm actually mulling over Kassadin and Sona. I know that people like Sonas and that she's a really good support character--and I enjoy support characters. However, Kassadin looks REALLY FUN TO PLAY. NO SERIOUSLY. I'm saving up to 3150 IP just for one of those two.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: umiman on June 21, 2011, 07:16:42 pm
Back in old LoL, when Rylai used to proc not based on your abilities but based on where your mouse reticule was when you used your ability, Kassadin could sit at spawn and use riftwalk repeatedly around the spawn while aiming his mouse at the enemies in the distance.

Global slow.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Volatar on June 21, 2011, 09:00:19 pm
Patchnotes: http://www.leagueoflegends.com/board/showthread.php?t=874415
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Astral on June 21, 2011, 09:17:56 pm
Bah, Vlad needs more of a nerf. Glad to see they made Eve more or less useless. Like most of the other changes though.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 21, 2011, 09:23:30 pm
Ohhhhh myyyyy goddddddd...

 
Quote
   Grog-Soaked Blade
        No longer reduces healing and regeneration, but now slows movement speed by 7%
        Now stacks up to 5 times, but duration reduced to 3 seconds from 10
        Damage changed to 4-21 from 5-19
    Parrrley
        Fixed a bug where Parrrley could sometimes restore gold to other players
        Now applies Grog-Soaked Blade
    Raise Morale duration increased to 7 from 6
    Cannon Barrage damage increased to 75/120/165 from 65/110/155

Edit: Jax got nerfed lol...

Edit edit:
1. Is that supposed to be a Vlad nerf? Considering that buff to his early game and the fact that he can use Spirits Visage now with spell vamp it seems more of a net gain to me.
2. Is that supposed to be a Rumble nerf? Seriously? He'll still be crazy strong regardless of those changes.
3. I know Riot really wants to nerf tanky dps, but I really don't think they know which aspects of tanky dps are actually the problem. A 50% less healing on Irelia's ultimate is not the solution. I can assure as an Irelia player, I don't particularly rely on the already miniscule amount of lifesteal from the ult to actually do anything. I just want the damage (which is pretty huge). This won't fix anything about her.
4. Why did they nerf Xin Zhao again? o.O A 25% damage reduction of his ultimate wtf...
5. Udyr buffs yay.
6. That Vayne "nerf" also looks very suspicious to me.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on June 21, 2011, 09:45:59 pm
Patch notes in OP.

I WANT YORICK SO FREAKING BADLY
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 21, 2011, 10:04:16 pm
Again, more of my prophetic GP will be crazy OP.

Read the new passive again.

Quote
   Grog-Soaked Blade
        No longer reduces healing and regeneration, but now slows movement speed by 7%
        Now stacks up to 5 times, but duration reduced to 3 seconds from 10
        Damage changed to 4-21 from 5-19

If you're like me, you probably just thought it was just the slow that stacks.

Nope...

THE DAMAGE STACKS TOO.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: TwilightWalker on June 21, 2011, 10:08:54 pm
Quote
Nidalee
     Javelin Toss and Bushwhack will no longer target the wrong location when cast immediately after transforming back to human form

Isn't this one of those long-standing bugs I've heard about? Hurrah for fix?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on June 21, 2011, 10:28:07 pm
Philo stone is worth it less. That's quite a hit to the health and mana regen.

As a Singed, I lol at the Spirit visage change. I lol heartily.

As will all AD carries who are sensible enough build to build some lifesteal.


I notice the impending Veigar and Nasus change didn't come this while, and I maintain that if they're going to cap Nasus's Q at the same rate as Veigars, they should change it to work the same way (Give him +1/2/3/4/5 AD per kill with the skill, and 1/2/3/4/5 for any champ kill.)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Vherid on June 21, 2011, 11:07:07 pm
Can't wait to play GP with the super damage giving build I use oh my god. Also finally.

The gold per 10 component of Philosopher's Stone, Heart of Gold, Kage's Lucky Pick, and Avarice Blade is now unique to itself

A closer end to cheese strat stackers.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 21, 2011, 11:13:27 pm
I guess the gold/10 nerf is a pretty big nerf to Jarvan. Maybe to Irelia (not particularly...).

Since they are unique now I think they should put some armour back on heart of gold so that Amumu and Rammus can have a slightly easier time jungling again.

I'm in the middle of trying to figure out the best jungle GP route. I'm not too sure if I should wait for GP 2.0 to design it because the damage buff from his passive is pretty significant. If anything, he could have a unique jungle route in that he could do lizard -> wraith and immediately gank because of epic slow.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Vherid on June 21, 2011, 11:22:59 pm
I never jungle with GP, his lane harass is so amazing.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 22, 2011, 12:21:12 am
So are patch notes/preview out yet? Saw it.

Anyways, oh god, Veigar is the single most hilarious mage in LoL. His early game is really stupid, but his endgame is way too hilarious. I fed early game, even had to afk for a while, but as I started getting my items, his power snowballed pretty hard, just ask the enemy team going oshit as I bring their malzahar (who was mid, and carrying so far) from 2200 health to zero in about 5 seconds. He's like pre-nerf twitch in mage form: If he isn't focused down immediately he wrecks your team.

Just drop the huge stun, dark matter into their faces, then focus down their carry, if it happens to be a mage then its just icing on the cake since your ult will make him go poof. Watch as the enemy team goes all OH SHIT when they realize they just took about 1000 damage each and their most powerful mage is suddenly gone.

Also, I call dibs on yorick :P , mpen rune set will have to wait.

EDIT: LOL Evelynn nerf.
Yeeea, gotta change the way I play Jarvan now :S.
EDIT2: No Kayle remake yet? Pitty, I'll have to wait till next patch.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: LASD on June 22, 2011, 02:41:14 am
As a Singed, I lol at the Spirit visage change. I lol heartily.
As a Trundle, I guffaw with you. Like I needed any more sustain in fights.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 22, 2011, 02:44:05 am
As a Singed, I lol at the Spirit visage change. I lol heartily.
As a Trundle, I guffaw with you. Like I needed any more sustain in fights.
Umm... aside from the 15% increased lifesteal from Wriggles, I don't understand how it changes anything about Trundle.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: LASD on June 22, 2011, 02:47:05 am
As a Singed, I lol at the Spirit visage change. I lol heartily.
As a Trundle, I guffaw with you. Like I needed any more sustain in fights.
Umm... aside from the 15% increased lifesteal from Wriggles, I don't understand how it changes anything about Trundle.
First, they buffed it to 18% earlier. Second, it affects his passive, so with the buff I have even more reason to get a Visage now.

Wait, is it 15% lifesteal or 15% of the 18% of lifesteal?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 22, 2011, 02:56:49 am
I hate to break it to you, but his passive always benefited from Spirits Visage.  ??? It was never lifesteal. It's like Warwick, Xin Zhao, Irelia, etc. heals. Basically the character gets a heal when x happens. That always worked off Spirits Visage.

It's 15% extra lifesteal from the 18% lifesteal of Wriggles. If you were doing 200 damage from your Q. The extra healing from Spirits Visage on top of Wriggles gives you an extra 5.4 hp. Whoooo~ That's your Spirits Visage buff on Trundle. 8)

Edit: I was curious about the other calculations of SV on Trundle (SV is not recommended) so here's some math:
Quote
Benefit of SV on Trundle passive at max level vs 2000hp enemy (a tanky deeps dies in a teamfight): extra 27hp heal
vs 5x 600hp enemy (~regular minion wave): extra 27hp heal

Benefit of SV from his ultimate: extra 27.5hp + 6.25hp/second heal.

I have no idea what these numbers mean but there you go. But since stats are meaningless without comparion, SV average benefit on Warwick (someone with SV as a recommended item):
Quote
400 damage Q: extra 60hp heal
Passive after 3 autoattacks: extra 8.1hp heal per autoattack
Ultimate: extra 26hp heal

They look kinda similar to me.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 22, 2011, 05:11:14 am
Spirit visage now affects Sion's ultimate as well. It used to affect allies that had Visage and were healed by the damage Sion dealt, but now Visage actually works for him as well.


Also to Umiman: I play jungle GP first from little golems, then wraiths, wolves, enemy wraiths (if they have a jungler, leave 1 red wraith), and their small golems.
If there are no creeps to kill due to another jungler, you can roam around and leech XP from your solomid Vayne.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Wravburn on June 22, 2011, 07:06:57 am
Have been gone from the game for a while, but isn't Season 2 supposed to be happening after this tournament?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on June 22, 2011, 07:45:15 am
I'm glad GP is no longer the arch enemy of fiddlesticks anymore
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bluerobin on June 22, 2011, 09:18:57 am
Have been gone from the game for a while, but isn't Season 2 supposed to be happening after this tournament?
Riot's in all sorts of states of confusion with people just coming back from the tournament (which just ended on Monday). Even the info like "When is the patch happening" and "When is Yorick going into the game" have been announced wrong at least twice. They're getting their act together pretty quickly though, so probably next week, maybe the week after for Season 2. (for the record, Yorick's going in with the patch which is happening today on NA, probably tomorrow in EU with the usual day-after-NA pattern)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on June 22, 2011, 10:41:29 am
The info I have on Yorick so far:

Ghouls scale off of AD

Q - 1:1 AD Ratio, summoned on hit (similar to siphon strike, mace of spades)

W - Bonus .5 AD Ratio, short range small AOE, about the damage radius of a zilean timebomb, range about twice WW's Q, not very far.

E - Bonus 1:1 AD Ratio, summoned behind targeted enemy

R - Creates a clone of the ally that deals 50% of their damage (2 AD carries, anyone?) If the original dies while the clone is alive it will sacrifice itself to bring them back to life. The clone and the re-animated ally both lose 10% Max HP per second.

Ghouls have 30% of Yorick's max HP and attack damage, he gets 5% more attack damage per ghoul alive.

I'll keep updating this. Trying to do a jungle route with him ATM.

- Failed starting at blue, cloth armor 5 health pots, omen of famine.
- I can't see a way for him to do blue at level 1 without help.
- Has no AP abilities at all.
- Abilities cost very little mana, spammable in lane. Not extremely strong though.
- He sucks.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 22, 2011, 10:49:19 am
How much does Yorick cost?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on June 22, 2011, 10:50:05 am
How much does Yorick cost?

6300

The consensus appears Yorick isn't a very good jungler. I'll be building him tanky DPS.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 22, 2011, 10:53:24 am
How much does Yorick cost?

6300

The consensus appears Yorick isn't a very good jungler.

How... Surprising. Riot makes an unique champion, so of course it must be 6300.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on June 22, 2011, 10:58:36 am
Burst with 3 ghouls is beautiful.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 22, 2011, 11:01:14 am
Is he mana hungry?

From what i've seen i think he will be built something similar to Jarv, triforce, perhaps youumu and atma and the rest is tanky.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on June 22, 2011, 11:03:23 am
Is he mana hungry?

From what i've seen i think he will be built something similar to Jarv, triforce, perhaps youumu and atma and the rest is tanky.

If you spam your ghouls a lot, yeah, they have fairly short CDs. But overall if you're conservative I'd say he's not mana hungry. Across the board his ghouls cost 40/50/50 at level 1, respectively. All 3 up at time gives nice DPS, buffs, and burst. They scale off of your HP and attack damage, so yeah, tanky AD DPS. I'm thinking about the triforce, only because he has absolutely nothing that scales off of AP, but it's probably still one of the better options for him. Let me tell you, he's a tanky mofo early game, especially with that lifesteal heal ghoul.

I had to dodge a GP that was going to feed, so I'm not going to log back in now, I'm off to do some yardwork.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 22, 2011, 12:19:50 pm
Need to ask riot to change his walking animation, it looks really badly done.
Overall he seems pretty ok, his ghouls can bring some burst on people and have alot of utility. Can't play right now due to ISP choking itself on some technical maintenance due to a huge ass storm from some days ago. Was mid veigar, DC, have no intention of going back.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 22, 2011, 01:07:48 pm
Kayle got stealth changed apparently:

Quote
Passive is now 20/10 instead of 30/15 (overall a 33% nerf)

Q base damage increased by 20 at all ranks
Mana cost reduced by 10 at all ranks
AP ratio increased to 1:1

Divine Blessing Buff changed to be more clutch: Last 4 seconds. Speed boost is 18/21/24/27/30
Heal changed to 60/115/170/225/280
AP ratio reduced from 0.5 to 0.25
Cost upped to 75/90/105/120/135

Righteous fury cooldown is now 17seconds at all ranks
Base damage increased to 10/20/30/40/50
Range buffed to 425
Mana cost is now 50 at all ranks

Ult not changed.

Feel free to add anything Im missing.

EDIT: Attack animation changed too
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Gimhalos on June 22, 2011, 01:13:39 pm
I started playing about a week and a half ago, almost level 12.

I know I'm low level and don't know the game well, but I'm so god damned tired of pub games. I'm on like a 7 game losing streak because of feeders/leavers/afkers/terribleteamcomposition, so if you see gimhalos ongame please invite him to a premade.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Errol on June 22, 2011, 02:02:11 pm
Reckoning will be horrific now. More lane dominance plz!
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on June 22, 2011, 02:33:21 pm
Yorick fucking sucks. Useless champ. I have nothing more to say.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 22, 2011, 02:36:21 pm
I bet it would be fun to play as Karthus against Yorick, Defile kills those wraiths instantly.


Also, our team got Nocturne, GP, Poppy and Kennen. Last guy waits till only few seconds left.
Ashe.

FF-
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Sinned on June 22, 2011, 02:52:03 pm
Tried Yorick also... something feels off...  Can't get anything done on him except harass and die. I know, I'm doing it wrong probably. I only tried like 3 matches.

To make myself feel better I did a Caitlyn match on my smurf account. Brand went AFK after dieing few times lol. We still won 4vs5 :P

(http://i127.photobucket.com/albums/p138/S1nn3d/Ifeeldirty.jpg)

Was up against Morde and Irelia... I feel dirty, gonna hit the showers.

This was on my US smurf account, Eu servers are ridiculous  right now... 1hr wait time and then some time out / server busy thing. EU Riot sucks monkey balls. Big time.

I got loads of champs & skins on my eu account, but this getting to the point I'm willing to toss them and move to US account. Ofcourse this is like rewarding the bastards, so Ill just keep smurfing on it.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 22, 2011, 02:54:53 pm
Alot of people are getting the same feeling, he's not useless by any means but he's sort of lackluster. I think the main problem is that his minions are brittle as hell. Anyway, he'll probably be the subject of changes.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 22, 2011, 03:00:47 pm
Our game with 4 AD carries was won. 15 kills to their 2. they surrendered at 21 minutes mark.
And as Dakk said, Yorick's minions are way too fragile, they can be killed too quickly.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Sinned on June 22, 2011, 03:44:00 pm
Gonna give Yorick a few more tries, I really like the skills, just doens't seem to work out in practice.

I'll admit, I might be to aggressive at times. His minions die the second someone looks as them. Most have like 30% hp of Yorick I think, maybe thats off.

Teemo time. Dunno what happened there... Janna afkéd, another 4vs5 and a win.
Spoiler (click to show/hide)
I mostly main Teemo and have great games or get focused a lot, its always extremes one way or another, but still, above was a fun game :P
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: TwilightWalker on June 22, 2011, 04:30:26 pm
Is it odd that the first thing I thought when looking at Yorick in the store was 'AWESOME! Finally, another Pentakill skin!'?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on June 22, 2011, 04:47:42 pm
I take back what I said about him sucking. I feel better about him now.

After all of his bugs get fixed he'll be much better, even without a buff. Though I'm sure the buff will come too, and it would certainly help.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on June 22, 2011, 04:50:14 pm
I started playing about a week and a half ago, almost level 12.

I know I'm low level and don't know the game well, but I'm so god damned tired of pub games. I'm on like a 7 game losing streak because of feeders/leavers/afkers/terribleteamcomposition, so if you see gimhalos ongame please invite him to a premade.

Added to the OP. I'll play a couple of customs/AI games with you if you want. Normal would be unfair for you if we queued together, unless you want a real challenge.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 22, 2011, 05:00:30 pm
They really need to buff the survivability of his minions and the revenant.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on June 22, 2011, 05:02:22 pm
They really need to buff the survivability of his minions and the revenant.

I agree that the Rev dies really fast, and something seems off with his minions' survivability, but part of the problem with minions is they do nothing for about a tick of their life after you summon them.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 22, 2011, 07:12:33 pm
Yeeeeeee~ I can't wait for my jungle GP! So excited! Don't know why! Jungler with two massive ranged slows and inbuilt cleanse and giant AOE speed boost and high damage poison and one of the best damn late game scaling characters in the game... omg omg omg...
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 22, 2011, 07:17:10 pm
Yeeeeeee~ I can't wait for my jungle GP! So excited! Don't know why! Jungler with two massive ranged slows and inbuilt cleanse and giant AOE speed boost and high damage poison and one of the best damn late game scaling characters in the game... omg omg omg...

Sorry to break this to you, but both Gangplank's passive and lizard buff AND Cannon Barrage apply the slow with the yellow lines, AKA normal slow. It doesn't stack with itself, so only the strongest slow works. Frozen-type slows do stack with these, though.

CORRECT ME IF I AM WRONG
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 22, 2011, 07:46:10 pm
You're wrong. It stacks multiplicatively.

The slows that don't stack are item slows. What this means is that if you did the Randuin active + Frozen Mallet, Randuin would take precedence. Rylai and Frozen Mallet also cancel each other out. Same with Trinity Force.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Gimhalos on June 22, 2011, 08:18:48 pm
I started playing about a week and a half ago, almost level 12.

I know I'm low level and don't know the game well, but I'm so god damned tired of pub games. I'm on like a 7 game losing streak because of feeders/leavers/afkers/terribleteamcomposition, so if you see gimhalos ongame please invite him to a premade.

Added to the OP. I'll play a couple of customs/AI games with you if you want. Normal would be unfair for you if we queued together, unless you want a real challenge.

I've grouped with a level 30 friend of mine a few times and played in level 30 matches and I'm not terrible, just kind of lackluster and a little below average. It's definitely a different league of play.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 22, 2011, 10:29:18 pm
Of course not, all the kayle stealth change threads are legit. Go ahead and pick her on ranked, she's like a consistent, flying version of master yi now with a slowing nuke and a personal heal.
(http://static.tumblr.com/jdoh5hu/OS2ldtvnc/trollface_small.jpg)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Volatar on June 22, 2011, 10:35:26 pm
Didn't even notice that you had added me to the OP. Thanks.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger
Post by: Vactor on June 22, 2011, 11:01:49 pm
I'm working on a champion idea, which involves an athletic robot which works by steam (note: this is not Blitzcrank), but I can't come up with an ultimate. Any fresh ideas?

Some info:

He stores steam as he moves, and uses it as a resource for abilities
He has very high mobility
He is melee DPS
He has no range (and shouldn't with his mobility)
He has a attackspeed/dodge/stun chance toggleable steroid
He has a leaping ability similar to Nidalee's pounce
He has ability which increases MS by a good amount

I'm not sure if you're still working on this, but an idea occured to me for a nice utility ult, which would be a hard counter to aoe damage, an activatable ability that would create a zone around the caster.  It would heal any ally champ within the zone a percent (anywhere from 10% to 25%) of damage that any ally in the zone takes.   Could be a soothing steam cloud, or pocket sauna.  Duration could be proportional amount of steam built up. 

It would still provide some help when people are being focused down, but it would severely dampen/delay any attempt to burn everyone down at once.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 22, 2011, 11:43:38 pm
Btw, my NA account is Mouselephant, could you please add that to the OP?

Edit: I also wrote a rudimentary Lanewick guide for anyone who wants to take Lanewick out for a spin: https://docs.google.com/document/pub?id=1q4G1_uASio5ExTicoE6pksRT_SNqI-CtzrH104AnKUg
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on June 23, 2011, 05:58:55 am
I am starting to become afraid of Amumu.

Only when he's on MY team. At this level, none of my teammates can use him well at all (including me!) and usually just end up feeding the team.

Damn Amumu fed a Teemo last game, ruining my first training game as Kassadin. Fed Teemos are annoying as hell. I was doing okay in terms of kills until Teemo started getting up in my face and I couldn't compete with the enemy team anymore.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 23, 2011, 06:58:14 am
Whats the point of a minion champion whose minions last some three seconds at most.
Yorrick has potential, but his minions are laughably broken right now, they should last five seconds not lose their hp over that period, it just makes them that easier to kill.They either need to scratch that completely so they simply die after five seconds without any hp loss, or give them more hp.Ideally remove it, and give them a base amount of hp that scales with skill level with the bonus from Yorrick going on top of that.Also increase their lifespan by a second or two on later levels, because really it's like they don't exist anymore lategame, you just use the skills to do the damage, the ghosts are pretty much useless at that point.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 23, 2011, 07:11:19 am

How is Kassadin, anyways? I'm still mulling over whether or not to get him or Heimerdinger. It's unfortunate that AD Kass is no longer possible, though.  :-\

But now you can get Malady and Wit's End to be a nice hybridish anti-mage/mage.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 23, 2011, 07:16:40 am
The ghosts are somewhat spammy, but they burn trough your mana if rather quickly if you do this, and yes his burst from the ghosts in a 1v1 is nice but like i said you summon them to do the initial damage since almost everyone can pretty much two hit them and return to murdering you.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on June 23, 2011, 08:07:44 am
Knirisk- How is that possible? Amumu is one of the easiest tanks I've come across. I know people have boundless stupidity and endless incompetence, but daaang.

How is Kassadin, anyways? I'm still mulling over whether or not to get him or Heimerdinger. It's unfortunate that AD Kass is no longer possible, though.  :-\

The Amumu I was playing with went 0/10/3. Totally damn useless. I guess I wasn't as useless as him when I was Amumu, seeing as my team was wrecking the other team anyway.

I don't know how Kassadin is. I keep having to play support characters because NO ONE PLAYS SUPPORT CHARACTERS. Although Riftwalk is fun. Teleport teleport teleport. Only with the blue buff, though, I imagine. Plus, you kind of rely on your team in the early phase, which is annoying if you have an Amumu who's feeding the damn Teemo at the top. Overall, he's kind of squishy, but damage output is pretty high. And he breathes like Vader!
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bluerobin on June 23, 2011, 08:35:35 am
Heh, I love playing support. I should probably start playing against real people again sometime and make sure I'm still actually somewhat decent... the group of RL friends I play with only plays against bots and we play almost every day so it makes it hard to get time to play against real people. I'm Bluerobin on the US server so add me if you want.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on June 23, 2011, 09:43:08 am
So...played another round with Kassadin. Lost again. But thankfully, it probably wasn't due to incompetence, except maybe the Malphite, who died a lot. 1/8/3. I made a few mistakes early-game against Annie, which was just terrible. Like, really bad mistakes. As in, I could've killed her had I gotten that Ignite off. I probably should stick to support. The enemy team was good, though, and usually won the teamfights, sadly. Plus, half my team recalled almost right after we got Baron.

But yeah, Kassadin is REALLY squishy. Far too squishy for my tastes. Late-game, if he gets focused, he's going down, unless he has the blue buff, which knocks Riftwalk's cooldown time to 2 seconds.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Journier on June 23, 2011, 11:30:24 am
on my 5th game of laying ignites on minions when i click on the hero.

I dont know what happened but this has happened so much recently Im getting mad, generally thats 5 kills ive missed out on early on because fail ignite.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: cerapa on June 23, 2011, 12:46:26 pm
Headbutting minions as Ali, man. Ive lost a couple of kills by being unable to throw people into towers.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 23, 2011, 01:35:34 pm
Quote
We are pleased to inform you that the rest of the Tribunal has affirmed your judgment on 43 cases today! As compensation for your service to the League, your account has been credited 215 Influence Points.

43? When did I do that many?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 23, 2011, 01:42:07 pm
Quote
We are pleased to inform you that the rest of the Tribunal has affirmed your judgment on 43 cases today! As compensation for your service to the League, your account has been credited 215 Influence Points.

43? When did I do that many?

   
Greetings TehDakk!

We are pleased to inform you that the rest of the Tribunal has affirmed your judgment on 102 cases today! As compensation for your service to the League, your account has been credited 510 Influence Points.


@_@
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Volatar on June 23, 2011, 02:17:04 pm
Though it says today, it actually means the past week or so.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on June 23, 2011, 02:52:06 pm
Tribunal IP actually scales well with game time. It's basically the IP you'd get for a win, and you're helping to clean the community.

Then again you're not playing...
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on June 23, 2011, 03:43:21 pm
Solo-Lane Singed vs Solo-Lane Singed is an exercise in silliness. You spend most of the time during laning between your opponents minions and their tower, occasionally swaping over.

Because every single time you Fling them, they Fling you. It makes ganking them with a Jungler easier, I suppose, but then getting your own arse ganked is harder to avoid.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 23, 2011, 03:53:18 pm
Singed vs Singed is the closest LoL can get to tango/ballet. Watch as the two singeds poison eachother's minions in a perfectly symmetrical patterns and fling eachother in unison!
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: cerapa on June 23, 2011, 04:02:19 pm
Ali vs Ali is awesome too. Not quite like Singed vs Singed with the poison is, but still, its pretty hilarious when Both Alis fly up into the air at the same time. Headbutt crashes are the best though, both run into each other at a high speed and then sorta bounce off of eachother, laning is really cool though, because it really comes down to who can stun the other first or get his hands on the enemys squishy laning partner, if anyone tries anything and does it wrong, then they get their ass stunned and thrown into a tower.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on June 23, 2011, 04:32:38 pm
Umi's been talking a lot recently about the amazing games you US server people are having, and I would like to come join you.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Volatar on June 23, 2011, 05:03:33 pm
Umi's been talking a lot recently about the amazing games you US server people are having, and I would like to come join you.

Well swim on over, you will get used to the ping quickly  :)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on June 23, 2011, 05:21:52 pm
I get a ping of roughly 200 on the NA severs, and it's really nothing debilitating.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 23, 2011, 05:26:11 pm
I might come crying back too, damn EU servers and their horrible horrible horrible horrible horrible waiting times.Also on US servers most people talk english so you don't get half a team that can't understand what you are saying or refuse to STOP TALKING IN FUCKING ITALIAN!
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on June 23, 2011, 05:31:52 pm
I might come crying back too, damn EU servers and their horrible horrible horrible horrible horrible waiting times.Also on US servers most people talk english so you don't get half a team that can't understand what you are saying or refuse to STOP TALKING IN FUCKING ITALIAN!

Hey, from their point of view, you're refusing to STOP TALKING IN FUCKING ENGLISH, so it balances out. :p
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 23, 2011, 05:36:24 pm
I was always of the opinion that if three team members are talking only in english you should probably talk in english too, majority of the team and all.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Astral on June 23, 2011, 05:50:52 pm
Also on US servers most people talk english
Depends on what time you play. I've had a majority of Chinese, and often Brazilian teams in my solo queue. After a certain point though, middle/high school lets out and then you get a bunch of whiney underskilled players. Decisions, decisions.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on June 23, 2011, 05:58:56 pm
I was always of the opinion that if three team members are talking only in english you should probably talk in english too, majority of the team and all.

Thing is, this assumes they actually could speak English if they wanted. It's not really fair to expect them to be able too.
I mean, how much attention did any of us really pay during French/Spanish/Italian/German lessons?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 23, 2011, 06:23:55 pm
Well if you are playing a game that is in english you should probably know how to speak english as well, otherwise i don't see much of a point in blindly jabbing at stuff and guessing what it does.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on June 23, 2011, 07:03:10 pm
Played kayle, post patch. She's very interesting, a lot less stupid early games... and her W has a bug, where instead of 4 seconds of speed ups its 10.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: zestorum on June 23, 2011, 07:18:22 pm
Can Udyr jungle with phoenix stance again?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 23, 2011, 07:23:36 pm
http://eu.leagueoflegends.com/news/recent-server-stability-issues-europe

So i guess i'm staying on EU for now :P
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bluerobin on June 23, 2011, 07:29:18 pm
Oh nice, the Yorick champ spotlight's (http://www.leagueoflegends.com/news/champion-spotlight-yorick-gravedigger) up.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Lumbajak on June 23, 2011, 07:39:04 pm
Too bad Yorick is still bugged.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 23, 2011, 08:08:46 pm
Originally Posted by Condatis
What if Yorick ults himself while an enemy Morde is ulting him and the enemy Yorick ults the allied Morde ghost of Yorick while the allied Morde ults the clone of the clone of Yorick?



This seems like a fun scenario.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 23, 2011, 08:51:23 pm
Yay 550 RP!

That's quite nice~
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on June 23, 2011, 09:06:40 pm
Yay 550 RP!

That's quite nice~

What for? The hash they made of this patch, or a partial RP refund for Yorick?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: V-Norrec on June 23, 2011, 09:09:57 pm
So, how do you guys break a three-day losing streak caused by pants-on-head mental retardation of teammates?  Seriously, I'm down from 1300 to 1000 now.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on June 23, 2011, 09:21:26 pm
So, how do you guys break a three-day losing streak caused by pants-on-head mental retardation of teammates?  Seriously, I'm down from 1300 to 1000 now.

Stop caring if you win, and build crazy builds people won't expect. Tank Annie and such. Annie is actually a pretty good tank, especially if you get Rylais Crystal Scepter. CC out the wazoo, and a built-in Frozen Heart that's guaranteed to go off on all that hit you.

Well, I assume her shield procs Rylais.

INTERESTING THING: Annie's fire shield damages turrets.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 23, 2011, 09:22:20 pm
ANOTHER INTERESTING THING: Twitch's ultimate allows him to crit on turrets.

Also, 550 rp fo' what?

EDIT: It seems they're giving out 550 rp to anyone who's been logged between june 1st and june 23. But apparently its just for EU players? Laaaame, american servers have aways been as derpface unstable.

EDIT2: Seems its because of lulzsec's silly DDoS attack. But if it is, it'd be silly to hand it out only to eu players, since US servers suffered from it as well.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Volatar on June 23, 2011, 09:36:00 pm
ANOTHER INTERESTING THING: Twitch's ultimate allows him to crit on turrets.

Also, 550 rp fo' what?

EDIT: It seems they're giving out 550 rp to anyone who's been logged between june 1st and june 23. But apparently its just for EU players? Laaaame, american servers have aways been as derpface unstable.

EDIT2: Seems its because of lulzsec's silly DDoS attack. But if it is, it'd be silly to hand it out only to eu players, since US servers suffered from it as well.

HELL NO. The US servers had problems for two days total. The EU servers have been pretty much unusable for the past 2-3 weeks. There is no comparison and you should feel bad for whining when the US servers have been completely stable outside of those two days. EU players DESERVE that compensation.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Vherid on June 23, 2011, 09:52:52 pm
ANOTHER INTERESTING THING: Twitch's ultimate allows him to crit on turrets.

Also, 550 rp fo' what?

EDIT: It seems they're giving out 550 rp to anyone who's been logged between june 1st and june 23. But apparently its just for EU players? Laaaame, american servers have aways been as derpface unstable.

EDIT2: Seems its because of lulzsec's silly DDoS attack. But if it is, it'd be silly to hand it out only to eu players, since US servers suffered from it as well.

HELL NO. The US servers had problems for two days total. The EU servers have been pretty much unusable for the past 2-3 weeks. There is no comparison and you should feel bad for whining when the US servers have been completely stable outside of those two days. EU players DESERVE that compensation.

No the US servers are pretty fucking terrible, especially at night. Over the past few weeks it has been disgusting.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on June 23, 2011, 10:06:48 pm
Yay for confirmed Yorick buffs.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 23, 2011, 10:13:19 pm
Dudes, lets put it this way. If you were in Europe and wanted to play LoL for the past 1 and a 1/2 weeks, you had to:

1. Log in.
2. 3 hour waiting queue.
3. Server busy halfway.
4. Log in again.
5. 3 hour waiting queue.
6. Server unavailable.
7. Wait a few hours.
8. Login.
9. 20 minute login queue.
10. Get in, wait for friends to login too
11. Session closed.
12. Login queue again...
13. Play game, three permanent d/c who can't reconnect because the SERVERS FUCKING BROKE.

And I'm not exaggerating. This was literally what we would experience every day for the past 1 1/2 weeks. Check the history of this thread to see our complaining too.

Don't believe me, ask any EU player. The reason why the NA servers had such minor hiccups was because all the EU players had to make NA accounts to play. I know this because I play on both servers and believe you me, you NA blokes have it really good.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on June 23, 2011, 10:38:15 pm
Twitch is a bad champ. Why do they always think they're helpful?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Lumbajak on June 23, 2011, 11:16:25 pm
One time in a ranked game I ended up with a Twitch on my team, with smite.

Normally you'd think this can only end one way, but he proceeded to run into the enemy jungle and went 16/2 by the end of the game.

Counterjungle roaming Twitch is the only way to Twitch.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Errol on June 24, 2011, 01:43:38 am
He can gank as well as Shaco level 2 last time I checked.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 24, 2011, 02:00:58 am
http://www.leagueoflegends.com/board/showthread.php?t=888035

Rule 63 of the LoL Champions.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Realmfighter on June 24, 2011, 02:50:40 am
http://www.leagueoflegends.com/board/showthread.php?t=888035

Rule 63 of the LoL Champions.

:D

That is all.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: V-Norrec on June 24, 2011, 03:44:12 am
I'm starting to get good at Nidalee and Fiddlesticks.  No joke, I had a game where I didn't die as a Fiddle. . . with Mejai's. . . in lane against Renekton and Morde. . . by myself half the time because the Shaco I was laning with was pants-on-head retarded.

THIS SHOULD NOT BE!!!
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: eerr on June 24, 2011, 03:51:49 am
Morde and rene should have solo lanes.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: V-Norrec on June 24, 2011, 04:00:02 am
Vlad had the solo lane on both teams strangely enough.  Worked out though, our Vlad was/is better.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 24, 2011, 04:09:16 am
My first game ever as Pantheon
Spoiler (click to show/hide)

Solomid panth vs solomid WW.




Well I did try jungling in a bot game, but that just won't really count.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Pandarsenic on June 24, 2011, 04:24:35 am
Eh, with Panth you really have to post how long the game went for things to really show.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 24, 2011, 04:25:05 am
I think it was about 30-40 minutes.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on June 24, 2011, 04:52:39 am
I'm taking a break from League of Legends. Just been wrecked too many times in a row. I think the Europeans are flooding the lower levels with experienced players because the EU server is down. :-\
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cheeetar on June 24, 2011, 05:16:36 am
It keeps happening (http://www.youtube.com/watch?v=L1CRRVRaP0k).
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 24, 2011, 06:03:06 am
It keeps happening (http://www.youtube.com/watch?v=L1CRRVRaP0k).
Good god that was amusing.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 24, 2011, 07:24:06 am
Last night while i was practicing some Yorrick vs bots (or was it Annie?) we got a jungle Maokai, he got PD, Wriggle's and some other stuff, he was really really funny to watch as he struggled against blue golem, died two or three times before he managed to kill it XD
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Volatar on June 24, 2011, 08:35:22 am
Last night while i was practicing some Yorrick vs bots (or was it Annie?) we got a jungle Maokai, he got PD, Wriggle's and some other stuff, he was really really funny to watch as he struggled against blue golem, died two or three times before he managed to kill it XD

I was in a 5 man yesterday with friends, one guy said he wanted to Jungle Maokai. Our Morde player (who is a hilarious, fun guy to play with) said "Oh no you don't. I remember what happened last time." Maokai insisted though, saying he was way better than he was back then.

So, game starts, we go to our lanes (really tough lanes. Bottom was Me (Lux) and Xin, vs Gragas and Zilean. Owowow. Our mid was Ashe against Yorik, who was like "Yorik sucks, he is so useless." *2 minutes later* "OMG YORIK IS ANNOYING!") and everything goes relatively fine... and then Maokai dies to blue  :P We couldn't stop laughing in voice chat. Top lane actually died because he couldn't control his character from all the laughter.

We forced an early teamfight phase and facerolled to victory  8)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 24, 2011, 08:48:15 am
Well I'm glad you had fun, but I just had a duo queue couple on my team. They fed bot big time, sold their stuff,bought boots of mobility and zeals, took races around the jungle, and towards the enemy spawn...

And they blamed me all match, cause I was the only one who spoke (GP and rammus didn't say much to anything)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 24, 2011, 09:20:55 am
There is something going on with Kayle, i bought her because she's cheap (why are all supports cheap) and right now i'm confused by the cost of her spells, her heal is now constantly 70-75 mana regardless of what the tooltip says and her ranged splash has its cost increased with every level even thought the tooltip says it stays the same :S

Edit:

The mana cost is broken for her Q too, and her ranged splash thingy doesn't add as much range as it should.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bluerobin on June 24, 2011, 09:27:27 am
There is something going on with Kayle, i bought her because she's cheap (why are all supports cheap) and right now i'm confused by the cost of her spells, her heal is now constantly 70-75 mana regardless of what the tooltip says and her ranged splash has its cost increased with every level even thought the tooltip says it stays the same :S
Yeah I'm not really all that surprised... Some unannounced Kayle changes went out with the patch which may or may not have been reverted. It's probably entirely possible that some of them were reverted and others weren't, really. I'm getting more and more convinced that this week's patch was iffy at best.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Volatar on June 24, 2011, 11:40:53 am
I now have a LoL signiture. Yay!  8)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on June 24, 2011, 01:19:06 pm
I now have a LoL signiture. Yay!  8)

Looking at that site, I have waaaaaay more assists than kills. Silly me and my tanks.

The stealth Kayle update DID get reverted. She has her new tooltips, but old skills.

Yes, it's confusing.
What the hell, Riot.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Lumbajak on June 24, 2011, 01:23:50 pm
The stealth Kayle update DID get reverted. She has her new tooltips, but old skills.

Yes, it's confusing.

I finally have enough IP to buy a 3150 hero, on another note. I still can't decide between Kass and Heimer. Curse you, indecision!
Urgot.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 24, 2011, 01:33:08 pm
Aye, that EFFE is an awesome piece of half-man half-machinery that raeps all smurfs (especially teemo)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 24, 2011, 02:13:28 pm
It keeps happening (http://www.youtube.com/watch?v=L1CRRVRaP0k).
Good god that was amusing.

Holy shit, I wonder how much money that cho had.

Also Nax, TARIC BRAH.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Fikes on June 24, 2011, 02:30:42 pm
Holy shit, I wonder how much money that cho had.

Also Nax, TARIC BRAH.


Some day I'll have to record myself playing Taric and you can tell me what I do so wrong. Personally, I think Jana is the best support champ in the game. Knock up, slow, shield (with attack damage buff), speed buff for your team, and crazy ulti just make her too powerful.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 24, 2011, 02:39:10 pm
Janna really is the best support, she can reset teamfights with her ulti and just has alot of utility, but taric is still played in high elo ranked. This is because he can babysit people like soraka can (not as well as she can though), doesn't need to farm to be decent like any good support, and like janna he can pretty much hand people kills with well timed and placed dazzle. Unlike most supports, he can also push with his ultimate and some minions. He's also the tankiest support champion in the game (unless you consider Alistar to be support), since with some runes and his W aura he can easily get to 100 armor with no items.

Ugh, this makes me wanna play him again.

Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Lumbajak on June 24, 2011, 03:22:03 pm
You'd think Zilean would be the god tier support, what with his ult and infinite speed/slow.

I do quite enjoy going 1/0/56 on Janna though.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 24, 2011, 03:27:45 pm
Zilean's more a mage/support champ, like lux. He's a mage during early game and a support and the game moves on. He's god tier either way.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: cerapa on June 24, 2011, 03:35:21 pm
Late game Zilean with max CDR has revives coming out of his ass.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Sinned on June 24, 2011, 04:45:07 pm
The stealth Kayle update DID get reverted. She has her new tooltips, but old skills.

Yes, it's confusing.

I finally have enough IP to buy a 3150 hero, on another note. I still can't decide between Kass and Heimer. Curse you, indecision!
Urgot.

I HAVE Urgot.

Teemo then... must have Teemo!

/rage 2 mins afk (toilet run), I come back and the client tells me "Session Closed" the second I press play... 20min q.

It's that I have some many champs unlocked and skins on EU... else I would be playing on US. My ping is like 100 or less on it most of the time. /rage
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 24, 2011, 06:25:54 pm
TotalBiscuit LoL commentary round 2: http://www.youtube.com/watch?v=ZsuY7rUUpK0&f

British accent so sexy~

My personal list of way-too-strong champs:
1. Rumble- The champion itself is fine. His ultimate is crazy. It does too much. It slows for a HUEG amount. It can easily do more than half the enemy team's hp. Yes, the entire enemy team. The range is too long. It's like Gangplank's old ultimate focused into a long line. Normally not a problem on someone like Annie... but Rumble himself is really, really hard to kill and he easily does a lot of sustained damage on his own.

2. Jarman- Dude, this guy is freaking strong. He is so survivable. So much much much damage. So much CC and utility. So easy to last hit with. He can push a lane super fast. He can do basically everything except win a foot race. Not to mention he's good constantly. He's great early game. He's great lategame. He's great midgame. He's basically great all-around.

3. Trundle- Since Nunu got nerfed, Trundle is the king of the jungle. He basically has Nunu's slow except it's AOE and is also a wall. He has way more survivability. Way more damage (than Nunu anyway). His ult is crazy strong and obliterates anyone. Trundle is so good.

4. Gangplank- This new passive is actually stronger than Irelia's W skill in terms of damage. That's how crazy it is. The only other champion that can apply slows on every autoattack is Ashe and she's made to do less damage than other ranged carries because of it. Gangplank does INSANE damage, has very very good survivability (inbuilt cleanse hurr durr), and is a freaking pirate. Also, his jungle speed now is stupid fast. Couple this with probably the best ganks in the freaking game (slows everywhere, speed up entire team, trololo) and I wouldn't be surprised to see GP in every single game until Riot realizes how freaking OP he is right now.

If I wanted to make a team of broken champions, that would be my list. It would be those 4 + Ashe / Vlad / Malzahar. Not to say I'd ever be able to use them in a ranked game because they'd always be banned but you know... the idea is there.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Errol on June 25, 2011, 06:42:40 am
You'd have too much melee. Needs a ranged carry so that you can do shit to towers. Trundle being OP also confuses me a little.

So Ashe.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on June 25, 2011, 07:45:52 am
5 supports with flash + CV does not work :/
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Pandarsenic on June 25, 2011, 09:00:33 am
One CV is adequate. Two can give you near-total map control. Once you have 3, you start having fewer CV targets than CVs off cooldown at any given time.

Also, has anyone realized how hilarious it is to combine Taric's Radiance with any sort of mass ASpeed buff (Raise Morale or the like)?

Because it's hilarious. Towers are weak enough already but that makes them look like cardboard cutouts were put in the lanes instead of real towers.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 25, 2011, 10:09:14 am
God damn it I'm tired of teammates instalocking squishies. I want a team with 5 really beefy champs who dish out loads of damage.

EDIT: Am I the only one who didn't know Morgana got a new splash?
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 25, 2011, 10:30:56 am
I noticed it yesterday i think when someone picked her, and it seems new splash art isn't all she got if you know what i mean *wink wink* *nudge nudge* *hint hint*
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 25, 2011, 11:56:38 am
The way she's drawn makes her look like one of her breasts is in the middle of her chest.

Errol: Mark my words, Trundle is OP. He's just not popular. Yet.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on June 25, 2011, 12:04:48 pm
I noticed it yesterday i think when someone picked her, and it seems new splash art isn't all she got if you know what i mean *wink wink* *nudge nudge* *hint hint*

There is actually an argument on if they're bigger or smaller. I'm saying bigger because, well, this is Riot.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Lumbajak on June 25, 2011, 12:13:57 pm
Trundle is basically April Fools Lee Sin.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 25, 2011, 03:35:05 pm
Someone once talked about a WW that starts with boots instead of cloth armor (i think it was Dakk), anyways i tried it again today with my very incomplete runes, i start golem and i nearly die but i kill the bastard, then i get to the wolf camp and i realize that something is wrong, i still have my smite ready XD

Anyays i had some trouble remembering the general build so i took out my chasewick who specializes in jumping in, pulling out before his fur gets torn apart then running back in to pick apart the stragglers, worked out nicely i guess (well against bots anyway XD).
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on June 25, 2011, 03:52:07 pm
Okay, continuing with playing Kassadin, I figure out what I'm doing wrong. Instead of rushing for my Tear right away, I'm rushing for a Catalyst(I think it's called?) and a Rod of Ages, which reduces his squishiness immensely. Once that's done, he's a pretty potent nuke with some other upgrades. He doesn't do nearly as much damage as, say, Veigar, or even Ryze, but he can jump in and assassinate a low-health character in addition to generally doing large amounts of damage with Force Pulse. Once he gets those first few assassinations, he starts snowballing.

He just needs some early-on survivability that he sorely lacks and which the Catalyst provides.
Although, so far I've only REALLY been tested against bots, but players use the jungle a lot more than the bots do, so I also imagine that he would need the use of wards to avoid getting terribly terribly murdered.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 25, 2011, 04:18:32 pm
Dakk was the one saying WW is a poor champion.

I'm the one who was talking about the boots start. I switched to longsword now and a different mastery / rune setup for under 4 minute clear time.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 25, 2011, 04:25:48 pm
Y'all insane people look the same to  me :P

I once tried with a sword but i kept dying to the damn golem, probably didn't have them runes for armor and whatnot, might try it again now.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 25, 2011, 04:26:01 pm
I said lanewick is a poor choice, not that WW is a poor champion, altough I'd rather have nunu/trundle then warwick :P

Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 25, 2011, 05:23:42 pm
Did another game, this time the enemy team had a jungling Nunu, at first i was afraid, i was petrified, then i saw him invade my jungle, chased him off with some help from Malph (who only needed some 20 pings to realize that i want him there).He did take my golems that time, so i did another lap around to get a level, only wolves were up so i go there only to catch the poor bastard trying to kill them, and while both i and the wolves murder him he merrily tears at the big red one, after he kills it he tires to run, he doesn't get very far.Then there was their Kog who kept falling for the same old trick where our Nunu would back off a bit he would close in to farm and get deep frozen and chomped down faster than you can say frozen voidlings on a stick.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 25, 2011, 06:18:51 pm
Sounds good. Warwick is great for his versatility!

I use this build now if you're interested: http://www.solomid.net/guides.php?g=1562

I think it's the best route so far that I know. I still use standard cloth armour + ward + 2 pot when I counterjungle, but the sword one is super fast I find.

Speaking of which, my meaningless elo rating is 1400 now. Yay~ Only played like 11 games though. The recent one we were fighting an extreme we-want-to-win teamcomp. It was:

1. Vlad
2. Galio
3. Fiddle
4. Alistar
5. Ashe

I think if they had played better, they would have crushed us easily. I mean, look at that team comp! If either Galio or Alistar managed to get into our team, we'd have lost for sure. It happened a few times too. Both times our Blitzcrank pulled Alistar into all of us (-.-) which was followed by extreme rape. But after that we managed to split them up and crush them for the last two teamfights and took the game.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 25, 2011, 06:46:26 pm
My friend got his 777th victory in normal games lately, and after that he won 6 ranked games.

ES DIS MAGIC?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Ahra on June 25, 2011, 06:50:50 pm
any tips for how to play pantheon?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 25, 2011, 07:31:08 pm
any tips for how to play pantheon?

Level Q first, since 3 second CD spear is a cool thing.

Harassing: stun enemy, hit once (or if stun is long enough, twice), retreat if they don't escape: if the target escapes, hit one more time. After this, throw spear and back out.

Alternatively, just chuck a spear. Works well too.

Last hit, if you don't have range, use Q to last hit. Get 1 point to E for Certain Death, but then ignore the skill.

Skilling order: Mandrop > Spear Toss > Shield Stun > HSS


get meki pendant first, upgrade into manamune/chalice (i prefer chalice)
Push often, and farm. Backdoor.


On the other news: An AD TF fails at CS against the AP TF, and apparently minions can dodge my fucking cards.
yes, dodge.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 25, 2011, 07:47:38 pm
Jaxminions laugh at your flying cardboard.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on June 25, 2011, 08:13:16 pm
any tips for how to play pantheon?

Don't. I think should be the first answer.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 25, 2011, 08:15:58 pm
Just had a funny game, the enemy team had two very cheerfull trolly feeders (ali and teemo) who were decent early game but somewhere something went wrong, probably with their vlad starting the game with sapphire, building a RoA and later getting parts for what seemed like lichbane or something.

But the most awesome moment by far was sometimes midgame when i was backing after a big fight/push whatever.So i teleported back into my base from a bush in their jungle, when suddenly i hear the blood scent sound (i was WW) then half a second later their ali slams into me and knocks me up before being evaporated by the spawn turret, at first i had no idea what the fuck just happened but after i took a moment to collect myself after the inital shock it was probably one of the funniest things to happen to me in this game X)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 25, 2011, 10:56:23 pm
This is getting really ridiculous.

First of, we have a Gangplank, Nocturne, Anivia and Renekton in the lobby. Last pick, few seconds left, the remaining player chooses Ashe and instalocks. No time to switch from GP anymore, gotta do Tankplank apparently...

Game is on, and Nocturne heads top solo even though Renekton called it in the lobby after I said I'll jungle. Nocturne even proceeds to insist that "he was the first to reserve top, he even did it in the lobby!" And so he refuses to leave top, and feeds against ganking jungle Xin.

After I killed golem, maybe 2 or 3 minutes, Anivia asks "CAN I HAVE BLUE PLZ GP I NEED IT" and I say that I get OOM quite quickly as well, so I said I'm gonna keep it. She gets mad at me. I have no mana-generating or manapool-increasing tools, she has Tear of goddess and catalyst. And boy, GP's basic mana pool isn't that big.

Upon blue spawning second time, I kill it. Anivia saw me get it, and she now flips out, yet again speaking in allcaps, in allchat that GP IS NOOB DOESNT GIVE BLUE TO ME. I tell her to go get it if she wants it.

Third time golem spawns, I get there a moment before anivia. she tries to steal it, but because I'm a smart jungler I roll with Smite. Anivia now finally goes batshit insane, yelling in allcaps, threatening to report me, and asks the other team to report me as well. Nocturne joins her, as me and Renektn weren't happy when he refused to leave top, Noct naturally is against me.

The three later golems same thing. Anivia first tries to steal but fails, second time she pings herself and golem in a real bad fashion declaring that it belongs to her, and then she kills it. She tries to taunt me by "LOL GP NOOB FAIL SMITE STEAL" when I didn't even try to steal it, as the game was pretty much done with Xin fed to legendary. Third golem Nocturne steals it, both him and Anivia taunting me. Nocturne dies to Xin Zhao about 20 seconds later.

Ashe joined those 2 at some point as well, which meant 3 guys reporting me for whatever the fuck they reported me for, trolling, "stealing" buffs, trolling, being a bad player, or trolling?



But I'm glad Renekton was on my side, and the opposing team was also kinda on my side, as they had no proof of me trolling they said they can't report me. Enemy Ashe even reported our Anivia, which I appreciate.




So I guess I'll have to see how many games it takes to see something similar again. Bets? I bet 2 games.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 25, 2011, 11:06:24 pm
Dunno, I stopped playing solo queue for awhile now for that kinda reason.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: V-Norrec on June 26, 2011, 05:37:35 am
Lucky, I don't have enough people to play with to avoid solo queues.  In other news, UDYR!!!  I will never use Fiddlesticks to jungle again, because Udyr is just all around a better jungler.  How did I not know this before now?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on June 26, 2011, 09:08:39 am
In other news, UDYR!!!  I will never use Fiddlesticks to jungle again, because Udyr is just all around a better jungler.  How did I not know this before now?


If you let udyr stun you first, fiddle wins.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Astral on June 26, 2011, 01:58:46 pm
Gangplank is even more overpowered now. Jesus, that slow. My build generally gets Frozen Mallet as well, which stacks (as it is the "frost" type slow), mostly for the health boost.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Microcline on June 26, 2011, 02:44:33 pm
I'm on the US server as Microcline.  I'm at 1295 elo, but I think that's inflated because I got carried in my last few ranked games.

I tend to play Singed, Annie, Janna, Nunu or Gangplank depending on the team comp, although I can't play ranged dps.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: eerr on June 26, 2011, 04:34:37 pm
Fough annie with what had to be full ap/mpen runes -,-

BRUTAL.

she even started snowballing on mejais, but I was Ryze, so I build hp crystal/banshee's veil.

then we shut them down with amumu/fiddle aoe teamcomp, with annie flashing to the back looking for kills, only to get shut down.

Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on June 26, 2011, 04:38:37 pm
Lux+Janna lane has so much harass. So much.

We had a two-level advantage on our enemies (Mf and Amumu), and if they came out too far, they'd lose between 1/2 to 3/4 of their health.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 26, 2011, 06:58:14 pm
I'll keep saying it and keep saying it until he gets nerfed. GANGPLANK IS OP!!!!!

3 games in a row. 3 complete, crushing victories. Total of 20 kills, 27 assists. ONE DEATH.

Spoiler (click to show/hide)

Seriously. I'm not even saying this just to brag. He's too crazy strong. I went into all three games as duo bottom lane with crappy farm. Every single game I would blindly charge into teamfights as if I were Singed, autoattack everyone, and somehow get craptonnes of kills. Every single game I would go "wait, why do I have 5 kills?"

Of course, I might be biased because we fight champions like AP Yi...
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Astral on June 26, 2011, 07:08:35 pm
I'll keep saying it and keep saying it until he gets nerfed. GANGPLANK IS OP!!!!!

3 games in a row. 3 complete, crushing victories. Total of 20 kills, 27 assists. ONE DEATH.

Spoiler (click to show/hide)

Seriously. I'm not even saying this just to brag. He's too crazy strong. I went into all three games as duo bottom lane with crappy farm. Every single game I would blindly charge into teamfights as if I were Singed, autoattack everyone, and somehow get craptonnes of kills. Every single game I would go "wait, why do I have 5 kills?"

Of course, I might be biased because we fight champions like AP Yi...

Just went 17/0/13 with him. Much different build, too.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 26, 2011, 07:12:05 pm
What's your build?

Mine is boots + 3 pot > 3x Doran's Blade > IE > Trinity Force > Warmogs > Atmas > Bloodthirster
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Astral on June 26, 2011, 07:40:44 pm
I generally go... (still a work in progress, trying something new every game, but my baseline build is something like this)

Regrowth Pendant + pot > Philosophers Stone > boots > Avarice Blade > Boot Upgrade (Berserkers, or sometimes the 3 speed ones) > Bloodthirster

From there, I will sometimes go Frozen Mallet (slow stacks, health is nice) > Infinity Edge > Phantom Dancer x2

I'm also working on a build that uses Trinity Force; I would likely use the same baseline build and use that Phage to start building a TF, and then follow with an IE. May need to build a defensive item to compensate for his reduced health. The first build makes him more useful than just a Q every 4 seconds or so, though. Nice autoattack, amazing movespeed, and multiple slows help a lot.

Yes, the 5 gold per 10 stacks on individual items; you can't get 2 philo stones, but you can get one of each (Kages, Avarice, etc). I find a philo stone solves his mana issues well enough.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 26, 2011, 08:09:48 pm
Mana issues? :P

My runes and masteries give me virtually unlimited mana haha.

As for gold/5... I think if I didn't have my runes and masteries I would have gotten the philo stone too. But since I'm 100% convinced that Gangplank is OP and I will never have problems getting fed (as has been proven in my past matches with him)... I'd rather just go straight for my IE instead and buy every single super expensive item in the game. :P
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 26, 2011, 08:12:32 pm
I have a feeling that by the time i get enough IP for GP they will nerf him into the ground :(
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Astral on June 26, 2011, 08:45:26 pm
My runes aim for armor pen (at least until I can get specific runes on a per-character basis). Quints for speed, because he moves so damn fast, attack speed yellow, and magic resist blue. Thats kind of my general AD carry thing. Not quite 30 yet (just hit 25 earlier today) so I don't have access to everything.

On a side note, if the game is lasting so long that I'm able to, I will generally replace my boots with another Phantom Dancer. Move faster, do more.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 26, 2011, 10:02:25 pm
http://www.youtube.com/watch?v=YlfHe6JowGY

Cookie for those who get it.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Rebecca Black on June 26, 2011, 10:06:58 pm
http://www.youtube.com/watch?v=YlfHe6JowGY

Cookie for those who get it.
You beat me to it.  :(

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Boksi on June 26, 2011, 10:15:01 pm
Moon Dough... is shaped like you please? Nah, that's a bit torturous.  Doesn't work right.

The similarity is obvious as soon as the video starts, though, so long as you're heard his name aloud.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Astral on June 26, 2011, 10:29:27 pm
I think he can withstand the abuse of 30 kids, but not quite appealing unless they're extremely morbid... or ready to be taken by a man with a cleaver and a van nearby.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 26, 2011, 10:55:53 pm
So i'm in the queue, i pick warwick and lock in, going jungle, there is an amumu who has smite, i tell him over and over again that i am jungling and that he should lane, he doesn't budge.So we have two junglers against their one, it works out at first bit it kind of goes wrong very fast after that, they have more kills and more towers than we do, buuuut, no one whines, everyone just plays their best, and we start raping face after a nice battle and a baron, soon we start winning more and more teamfights and pushing them more and more, and before you know it we've won :D
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 27, 2011, 03:59:08 am
Picked Garen
Team's Glarin'
Lost before we're done.

Not carin'
Mic's blarin'
Spin until we've won!

I'm farmin' while they're M I A
Last hittin' everything in sight
And if you do get in my way

I'M GONNA MAKE YA DIE!

SPIN TO WIN!

Spoiler (click to show/hide)

Turns out Garen completely manhandles OP Gangplank. Useful to know.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Pandarsenic on June 27, 2011, 07:17:40 am
any tips for how to play pantheon?

Don't. I think should be the first answer.

This.

But barring that,

any tips for how to play pantheon?

Wrongness

Bordellimies posted something that makes no sense so I'm going to give you a more correct thing.

You start with a Doran's Blade. Get at most two before you make Ghostblade then Infinity Edge. Mana is no issue because of your runes early game and your short lifespan if you reach lategame.

Q W E E E R E
R > E > (choose between W and Q as necessary, based on their tenacity/etc., but I prefer to prioritize Q)

Gank hard, gank heavily. You fizzle out by mid-late game so you need to use your ability to show up anywhere. You should have at least one kill by level 7.

Q W E Q is your primary harass. Fire your Qs as much as possible. When you have the mana, go for your W-E combo for massive damage. If your opponent is a careless melee, you might catch him with your E without stunning him.

If you don't see a kill on your opponent happening by 6-7, push to his tower, recall, and jump from Nexus. Don't underestimate your diving potential - your passive blocks tower shots.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Sinned on June 27, 2011, 05:09:01 pm
*takes a deep breath*

So it's 00:03 here... I finish a game... *press play again* ... having fun with Sona. ***Session Closed***

Then...

(http://i127.photobucket.com/albums/p138/S1nn3d/fuyouriot.jpg)

Please, pretty f*cking please with sugar on top... create a transfer from EU to US... even at midnight there is still a Q. /rage
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on June 27, 2011, 05:13:58 pm
Please, pretty f*cking please with sugar on top... create a transfer from EU to US... even at midnight there is still a Q. /rage

I'll do my best, man.



But seriously, even bitching about this on the LoL forums instead of here won't get it done any faster.

It is coming, though. Or at least there are quite a few Red-Posts that say that they want to implement server-switching.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Rebecca Black on June 27, 2011, 05:48:06 pm
any tips for how to play pantheon?

Don't. I think should be the first answer.

This.

But barring that,

any tips for how to play pantheon?

Rightness
Wrongness
If HSS is doing more damage than your autoattacks, you're doing it wrong.

Though what do I know, I play Jungle Pantheon.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 27, 2011, 05:56:13 pm
Its about time I started playing again, been busy enjoying the greater pleasures of college break. Tiem to play jarvan and laugh at hundreds of GPs which will be popping every match.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Sirian on June 27, 2011, 06:53:09 pm
One thousand posts already ! uh nothing much to say, except that gangplank seemed way too op last time i played against him, also i think that the summer holidays are not helping with the server waiting times, which are simply awful.

Most of the time my session end after matches and i have to wait about 30 minutes but sometimes hours.

Oh also, while i think about it, the author of the CAD webcomics (http://www.cad-comic.com/) is trying to get 10 000 referrals to design a champion and whatnot. Check it out if you're interested, he's already got 6000+ apparently.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 27, 2011, 07:01:27 pm
1001st post. As we all know...

1001 > 1000
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 27, 2011, 07:33:07 pm
So, retarded servers and client strike again!

Just finished a bot game and the stats won't load so i skip them, naturally because of the server crap it hasn't registered my game as being over, so i can't start a new one, a restart of the client usually fixes this, this time however every time i start it again it tells me that the game is still in progress and tries to recconect to it, this ofcourse is impossible since the game no longer exists -.-
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on June 27, 2011, 09:06:37 pm
So, Nilocy on the US servers, anyone up for a game like noaw?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 27, 2011, 09:18:20 pm
My sleep deprivation is getting to me, i start a bot game, have to reconnect and play from there astoundingly bad with Udyr (so nothing new here) and suddenly for some reason the enemy team is not bots, then i slightly panick, but i don't see anyone raging so i wonder what the hell is going on, then i realize, the names of the bots are fucked up, but they are still bots, so now, Ashe is Bowmaster, Annie is Annie, Soraka is Soraka, Warwick is Wolfman and Cho is GreenTerror XD
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 27, 2011, 11:04:27 pm
So....

I own 51 characters because I used the free RP to help me buy the second champion pack...

But I only know how to play about 10...

Hrm...

Well, time to start learning jungle Twitch!
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on June 27, 2011, 11:12:11 pm
New champion rotation.

Personally hoping to try out Singed, Nasus, and Shen. Some Ezrael, too.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 27, 2011, 11:45:43 pm
Vlad... free... week...
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Rebecca Black on June 28, 2011, 12:10:21 am
Vlad... free... week...
+ Ezreal
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on June 28, 2011, 12:19:46 am
I actually don't plan on trying out Vlad. He seems boring.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Journier on June 28, 2011, 01:06:54 am
on my like 20th game as trynd, i cant seem to do shit till im fed up, then i can rape an entire team by myself in like 10 hits. hilarity.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on June 28, 2011, 01:28:51 am
on my like 20th game as trynd, i cant seem to do shit till im fed up, then i can rape an entire team by myself in like 10 hits. hilarity.

Trynd is a melee carry, so...

Yeah, this is what is supposed to happen.


Looking forward to trying out a good portion the champs this week. If only they could update the announcement and the actual rotation at the same time, just once.

I played Shen aaaages ago, back in the early teens of my Summoner level, and want to get back to trying him.

Want to try Vlad to see how he plays, how smooth he is to grasp. To see if all the Vlads I've ever have had it as easy as I think they have.

Want to try Akali because, hey, freaking ninja.


Free Singed Week bodes well for the silliness factor of games. All games are improved by a Singed.
Free Ezreal Week is going to be annoying.
Free Kayle Week is going to be ineffectual. :P Unless they've actually patched her this time. It could have happened.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 28, 2011, 01:33:54 am
I know people always complained about Vlad's early game being crap.

I never expected it to be this crap. Now I know what to do against Vlad... Just harass him like mad. Until he buys his revolver. Too bad he doesn't actually use the revolver like a revolver.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 28, 2011, 01:55:22 am
Why free ezreal week is annoying? Only regarding the many ezreals autolocking in your team, cause beating people who are experimenting with him is rather easy, he takes some kill to be played right. Stay one inch behind minions and his main source of harassment becomes ineffective.

Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on June 28, 2011, 02:08:43 am
Why free ezreal week is annoying? Only regarding the many ezreals autolocking in your team, cause beating people who are experimenting with him is rather easy, he takes some kill to be played right. Stay one inch behind minions and his main source of harassment becomes ineffective.

His W skillshot hits only champs, so he'll just use that to shoot you through your minions. It does very little damage, yeah, but it slows your attack speed, which is the annoying thing. And his short-cooldown-Flash skill makes trapping and killing the fucker irritating.

Of course, if the person who's playing him has both no experience with skillshots and a seething hatred of Flash, he'll be little more than a snack for everyone who isn't a Tank. Why such a person would be playing Ezreal is another matter, though.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 28, 2011, 04:22:05 am
Hurm... I wonder if we could classify Sion as a support. 20 seconds of insane team heals is pretty out there. I mean like, when he activates his ulti he heals for what? 400hp per hit? On everyone in the team? That's pretty crazy.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 28, 2011, 05:46:54 am
Hurm... I wonder if we could classify Sion as a support. 20 seconds of insane team heals is pretty out there. I mean like, when he activates his ulti he heals for what? 400hp per hit? On everyone in the team? That's pretty crazy.

It sounds very cool, but the range of the heal last time I checked was around 200 or something like that.
Not good with numbers? The heal is almost melee range. You get healed only if you hug the governor.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 28, 2011, 06:18:25 am
Any advice for Akali, she seems fun, a bursty ninja assasin, not sure what to do exactly with her X)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: cerapa on June 28, 2011, 07:08:01 am
I havent played her, but as far as Ive seen, harass with q in the laning phase and use your w as an escape and the others as regular bursty stuff. In teamfights you throw down your w, burst someone down, stealth in your shroud, wait for your cooldowns/energy and burst again, and then stealth and so on...

The w stealth really seems to be the most important thing to use for an Akali, bad ones come out of stealth and get instakilled, good ones kill someone before anyone can react, stealth after that and are generally a pain in the ass as you cant do crap to them.

Ah, and the stealth lasts outside of the w area for a second or two I think, so if someones throwing skillshots or AOE at the stealth circle, you can step out of it for a moment.

EDIT: Hmm...the amount of players changes very quickly, I got in without a queue, played a game, client pretty much froze(not ingame) after that, tried to login in again, login queue is "OVER 9000!".
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Astral on June 28, 2011, 09:19:21 am
Akali is a lot of fun. Use Q a lot, follow up with a hit occasionally if they're melee or getting too close. Level at least one in your W; it's great for escaping especially early game when few people have wards. Once you hit 6, any squishies on their team are fair game.

If possible, get some AD runes and go deep into the offensive tree; having 10% spell vamp from level 1 helps immensely. I usually go with boots/3 potions because of this.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: cerapa on June 28, 2011, 09:44:32 am
Spectator Mode needs to come out like NOW so you guys can see my brother carry teams as Kayle.
Use LoLReplay.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: eerr on June 28, 2011, 10:00:30 am
udyr: run into the back lines, stun three people with bear form, then run back up to the front where that lead character got melted.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 28, 2011, 11:07:13 am
Just raped face with Nasus, afterwards i see my xp meter, i am 1 (ONE) xp short of the next level -.-
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 28, 2011, 11:09:52 am
First game as Vladimir felt like a bot game. I mirrored in mid against another Vlad, who lost quite badly due to our junglefiddle ganking often.

Strangely, the enemies also had a junglefid.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on June 28, 2011, 11:28:25 am
First game as Vladimir felt like a bot game. I mirrored in mid against another Vlad, who lost quite badly due to our junglefiddle ganking often.

Strangely, the enemies also had a junglefid.

Funny, I was Morde vs. Ali mid, and their jungle fiddle tried to gank me twice. I killed him. Both times. Ali couldn't do much. Poor guy.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Wravburn on June 28, 2011, 11:32:05 am
Vlad was my first Champion. He was new when I started playing. I had quite a long break, only just picked the game up again. Vlad's early game can be rough if you try to play aggressive. Actually it's been buffed a little bit last patch, transfusion got better early game.

Have to try out some new ones this week, not sure what yet, been longing for a fun melee champion. Tried Akali, but felt clueless.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on June 28, 2011, 11:37:48 am
Vlad was my first Champion. He was new when I started playing. I had quite a long break, only just picked the game up again. Vlad's early game can be rough if you try to play aggressive. Actually it's been buffed a little bit last patch, transfusion got better early game.

Have to try out some new ones this week, not sure what yet, been longing for a fun melee champion. Tried Akali, but felt clueless.

Akali is extremely fun once you get her combo down.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: LASD on June 28, 2011, 11:48:00 am
Weirdly enough normal queue was down on EU servers, so I decided to play some solo queue ranked. Went 2-1 and surprisingly there was fairly competent people all around. The one lost game was one where a Fiddlesticks absolutely stomped our whole team. We could only kill him 3v1. If the Ashe arrow hit.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: kilakan on June 28, 2011, 12:13:55 pm
Vlad was my first Champion. He was new when I started playing. I had quite a long break, only just picked the game up again. Vlad's early game can be rough if you try to play aggressive. Actually it's been buffed a little bit last patch, transfusion got better early game.

Have to try out some new ones this week, not sure what yet, been longing for a fun melee champion. Tried Akali, but felt clueless.

Akali is extremely fun once you get her combo down.
She is also horribly squishy.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 28, 2011, 12:17:45 pm
Vlad was my first Champion. He was new when I started playing. I had quite a long break, only just picked the game up again. Vlad's early game can be rough if you try to play aggressive. Actually it's been buffed a little bit last patch, transfusion got better early game.

Have to try out some new ones this week, not sure what yet, been longing for a fun melee champion. Tried Akali, but felt clueless.

Akali is extremely fun once you get her combo down.
She is also horribly squishy.
Lichbane + Rylai's Scepter give her bit defense, and her spellvamp also heals her quick. Also, get gunblade or two and laugh as you heal faster than that WW who is being healed by Soraka.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: kilakan on June 28, 2011, 12:31:36 pm
can't stack gunblade anymore borderlimes. 
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: cerapa on June 28, 2011, 12:34:55 pm
can't stack gunblade anymore borderlimes.
You are thinking revolvers, nothing happened to gunblades.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: kilakan on June 28, 2011, 12:35:34 pm
I thought the spellvamp on them didn't stack either?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: cerapa on June 28, 2011, 12:36:06 pm
It does. The only unique thing about them is the active.

EDIT: I wish you could do practise games offline. I want to derp around with Akali and get as much AD and AP as possible to see how high I could push her passive(s). But the servers busy.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bluerobin on June 28, 2011, 12:52:23 pm
Oh man... I really want to try stacking gunblades (accidentally typed funblades the first time) on Akali. I need to play her a bunch while she's free.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 28, 2011, 12:53:51 pm
I imagine she would be very hard to escape from, even with a single gunblade, add Rylai and perhaps FM to that mix and you get the ultimate chaser with all the dashes, slows, some more slows and then some slows :D
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on June 28, 2011, 01:24:11 pm
Nasus is pretty damn awesome, I must say. Despite having no crowd control, his siphon strike hurts like a bitch and wither slows people down for a long time.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 28, 2011, 01:43:01 pm
I imagine she would be very hard to escape from, even with a single gunblade, add Rylai and perhaps FM to that mix and you get the ultimate chaser with all the dashes, slows, some more slows and then some slows :D
Gunblade active is unique across all. You can only use it once even if you have 5.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: cerapa on June 28, 2011, 01:45:06 pm
Nasus is pretty damn awesome, I must say. Despite having no crowd control, his siphon strike hurts like a bitch and wither slows people down for a long time.
I think you might be confused about the definition of crowd control, slows go under it.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: kilakan on June 28, 2011, 02:00:25 pm
Nasus is pretty damn awesome, I must say. Despite having no crowd control, his siphon strike hurts like a bitch and wither slows people down for a long time.
I think you might be confused about the definition of crowd control, slows go under it.
I don't know what you'd call his massive aoe damage spell either if not crowd control :(
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: cerapa on June 28, 2011, 02:05:02 pm
Nasus is pretty damn awesome, I must say. Despite having no crowd control, his siphon strike hurts like a bitch and wither slows people down for a long time.
I think you might be confused about the definition of crowd control, slows go under it.
I don't know what you'd call his massive aoe damage spell either if not crowd control :(
CC is stuns, slows, snares, knock-ups, etc. No damage or AOE necessary.
That spell does not count, unless you have a rylais. It counts as a debuff though, armor debuff in this case.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on June 28, 2011, 02:08:57 pm
I imagine she would be very hard to escape from, even with a single gunblade, add Rylai and perhaps FM to that mix and you get the ultimate chaser with all the dashes, slows, some more slows and then some slows :D
Gunblade active is unique across all. You can only use it once even if you have 5.
Will of the Ancients is a smarter choice for Akali anyway.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: cerapa on June 28, 2011, 02:28:42 pm
So, since the EU server is often filled or busy, I decided to install the NA version too. I discovered that a long(long) time ago, I had accidentally downloaded and played the NA version and my account was still there. Sadly it hasnt kept my match history, and tells me that I got to level 4 on a single win. It did however keep my runes. Which happens to be a mana/lvl mark, a health regen/lvl seal and a crit chance glyph.

I dont know how to see my leaves, but I think had plenty because my computer completely sucked at the time and LoL crashed a ridicilously large amount of times.

EDIT: How the hell do I have my summoner name be Cerapa? I dont remember using that name at that time.
EDIT2: Oh god, 200 ping.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 28, 2011, 02:32:57 pm
I imagine she would be very hard to escape from, even with a single gunblade, add Rylai and perhaps FM to that mix and you get the ultimate chaser with all the dashes, slows, some more slows and then some slows :D
Gunblade active is unique across all. You can only use it once even if you have 5.
Will of the Ancients is a smarter choice for Akali anyway.


At first I was like this
Spoiler (click to show/hide)
But then I was like this
Spoiler (click to show/hide)

In all seriousness, Gunblade is so much better than WotA on Akali. So, so, much better.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Lumbajak on June 28, 2011, 03:19:04 pm
I kind of want to see a Jax with 6 gunblades.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: cerapa on June 28, 2011, 03:26:39 pm
A double snowball Akali is very...odd with her passive(s), with a fully stacked mejais and a derpcap she does close to 100% extra magic damage with her autos, meaning she pretty much crits with every hit, got it up to 133% before the bots on my side won. With a fully stacked AD snowball and a gunblade I was getting 59% spellvamp if I remember correctly. I did a really inefficient build with getting AD and AP though and couldnt change because of the winning.

I wonder how the extra magic damage deals with crits though. If it takes the damage of the crit, an Akali getting 100% bonus magic damage and an IE could deal 500% damage of her AD with a crit, and even more if you get crit damage runes and additional AP.

EDIT: And 200 latency is pretty much unplayable in an actual game for me.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 28, 2011, 04:22:56 pm
I kind of want to see a Jax with 6 gunblades.
I've seen it. It's both dumb yet scary.

EDit: Cerapa, I play with 200+ ping every day on the EU server hahaha.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on June 28, 2011, 04:29:28 pm
National ESL has a 1v1 tournament every Tuesday mainly just for fun.

Make an account and sign up here: http://www.nationalesl.com/

This is also where you're going to want to go if you want to get into serious competitive stuff.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 28, 2011, 04:47:54 pm
That's why i said a single gunblade Umi :)

And the big scary circle fire Nasus throws down is conesidered CC early game, or atleast area denial, since no one is willing ot enter it unless forced to :)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Astral on June 28, 2011, 06:42:29 pm
Just got Nidalee.

Holy SHIT she is rigged as a solo v 2 laner. I had to face a Soraka and Akali in the same lane, but with my nice mana regen runes and a dorans ring, I was able to stick in the lane despite both of them being full health and constant harass.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 28, 2011, 06:50:35 pm
Nidalee es #1 pseudo support. She's just super fun to play. Also works as a pseudo carry before lategame when she's overwhelmed by real carries. She's on my list for "really awesome champions I should play", with blitzcrank and poppy beside her.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 28, 2011, 07:48:17 pm
Nidalee is on my champion counter list with the following counter to her:
Quote
? ? ?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on June 28, 2011, 07:50:40 pm
Nidalee is on my champion counter list with the following counter to her:
Quote
? ? ?

It's hard to out-lane Nidalee due to her heal but as certain chars it's not too difficult to stay on par with her.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 28, 2011, 07:57:56 pm
Read: Don't take spears to the face.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: kilakan on June 28, 2011, 08:06:56 pm
Read: Don't take spears to the face.
and if you do don't run away from them first, they jsut hurt more...
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on June 28, 2011, 09:29:18 pm
I hate Alistar mid so much. Glad he's getting nerfed. He shouldn't be able to fill the roles of AP Carry and tank at the same time, especially with all of that CC.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 28, 2011, 09:41:20 pm
A delicious thread I found.

http://www.leagueoflegends.com/board/showthread.php?t=904690
Spoiler (click to show/hide)

In the spoiler tags, I have bolded all food-related puns in the post. There are lots of 'em.
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on June 28, 2011, 09:52:58 pm
You know, on a list of things I'd like to see riot do, top would probably have to be introducing less new characters.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 28, 2011, 09:57:29 pm
^This. I'd much prefer that they stopped making champions at least for a while and started working on different maps, but mainly to fix the champions that already exist. Among all the champions currently availiable only about 20 remain competitive, another 20 works fine but not as good as the first 20, and the rest is either awaiting changes/remakes or are so broken that playing them equals trolling.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 28, 2011, 10:04:15 pm
I actually don't mind the current rate they release new characters. 1 every 2 - 3 weeks? That's fine by me. For people like me who've played and seen people play all the characters, it keeps things fresh.

Sure, it's horrid for newcomers but bleh.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 28, 2011, 10:17:38 pm
I think it is like with VALVe, they have different people in different areas. Some work modeling maps, some work modeling champs.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 29, 2011, 08:29:31 am
Riot may not only use same work ethics as VALVe, but they may also use the same time.

Know VALVe time? Tomorrow = In couple of days.
Next week = This month.
Maybe in a year = Couple of years.
Soon = A bit longer.

Also my favorite: ...Any minute now = 5 days later.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 29, 2011, 09:53:16 am
Well they could atleast tell us why they are delaying this stuff, i mean, the new map was pormised to be out by christmas, it's summer and we still have only two maps and no reason as to why.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 29, 2011, 10:40:10 am
Well they could atleast tell us why they are delaying this stuff, i mean, the new map was pormised to be out by christmas, it's summer and we still have only two maps and no reason as to why.
They're not making the new map any more. They said so themselves.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Microcline on June 29, 2011, 10:41:55 am
There are many things that I can complain about (mostly the fact that champion releases consist of 6300 IP for another squishy female champ whose tits and hat are both bigger than her head, and Riot's animosity towards tanks), but magma chamber isn't really something I care about.  I feel about it the same way I feel about twisted treeline; that there's no way to balance all of the champs for more than one map, so we'll all go back to summoner's rift in a week.

Edit: No new map?  That isn't surprising, given the balance concerns.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 29, 2011, 11:38:14 am
Did they atleast say why?

The new map looked interesting enough, and the concept art was pretty sweet, don't know why would they go trough all that trouble and then simply cancel the damn thing
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: RF on June 29, 2011, 11:44:37 am
Am I the only one who'd like reskins of the two maps we have now instead of new maps? They could reuse the assets or something.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on June 29, 2011, 11:46:11 am
What ever happened to the winter skin of SR?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bluerobin on June 29, 2011, 11:56:03 am
They had a vote a while ago to decide whether to keep the winter one or the halloween one and people chose the halloween one. I think they said something about file-size concerns (so they could only have one or the other included), but I don't really remember.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Sinned on June 29, 2011, 12:28:14 pm
A new map with a new X vs X players sounds fun. I don't really feel the need (personally) for just another 3v3 or 5v5 map.

If it's combined with say a 8vs8 (pick a number) player mode ..  I would love to see it. I kinda missed the entire new map and it being cancelled. Was it 3v3/5v5, or something new?

Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bluerobin on June 29, 2011, 12:33:04 pm
I thought Magma Chamber was a 5v5, but that could be wrong because I never really looked into it much.

Oh I decided to look it up on the wiki and found this: http://leagueoflegends.wikia.com/wiki/Magma_Chamber
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 29, 2011, 12:52:09 pm
Annnd Leona's sneak peek is out. Its nice to see a female tank for a change, altought I'd much prefer fixing the older champions/new maps etc etc.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 29, 2011, 01:03:56 pm
She seems incredibly like Jarvan, not in the way of abilities but in that she will be great at a lot of stuff, hopefully they don't overnerf her from all the OP crying that will probably ensue.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bluerobin on June 29, 2011, 01:08:01 pm
Oh and apparently they're planning a graphical addition/overhaul? http://imgur.com/tenhD
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on June 29, 2011, 01:10:30 pm
They annouced that a while ago, it was supposed to be out with the Magma Chamber on end of Season one, guess that worked out great :/
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 29, 2011, 03:51:15 pm
EU being split in half

Quote
Summoners!

Over the last couple of months we’ve been working on an action plan to drastically reduce the amount of service impacting issues affecting our European platform. We’re finally at a point that we can share our plans to bring more stability to Europe.

Presently, the PvP.net service in Europe is supporting hundreds of thousands summoners playing League of Legends at any given time – orders of magnitude bigger than what a typical massively multiplayer environment supports! And while we’re extremely excited by the enthusiasm and passion that you have all shown for the game, it has presented complications that we have been trying to resolve. Specifically, we want to reduce lengthy login queues at peak hours, eliminate our reliance on New York based overflow servers, and drastically reduce the number of unexpected server outages.

For these reasons, we have been making preparations to split our European service onto two new platforms: EU West and EU Nordic & East. Once this split is complete, your summoner will only be accessible on the platform that you’ve landed on. Each of these platforms will be able to support the same number of players as the current European environment, dramatically increasing our service quality and paving the way for future growth.

That being said, switching over to our new, dual platform setup will be quite the logistical feat. In the coming weeks we will be assigning players to their new platform. We did our best to avoid separating groups of friends, but if you should find yourself unsatisfied with your destination platform, we will be facilitating one free transfer between the two platforms following shortly after the split.  In the meantime, we’re putting restrictions in place to improve stability for those already in-game.

If you have a specific question about the split that hasn’t been answered here, please visit our European Platform Split FAQ. After a visit there, if you still find that your question wasn’t answered, please ask us in this thread.

It’s been quite a journey, summoners of Europe, and we’re excited to be able to bring you a service upgrade that should bring about a lasting resolution to your concerns! Thanks for your patience, and thank you for playing League of Legends.

Temporary EU breakage

Quote
Summoners!

At present we’re working on a long term solution to resolve the issues Europe is encountering on a daily basis.  We’re more than aware of the frustration this causes and that the last thing you expect when trying to relax is to encounter such problems.

Each day we have hundreds of thousands of players who are placed in the login queue in order to keep players on the EU Platform to a reasonable level.  However, so many people are sitting in the queue that it’s causing severe stability issues itself and as we wait for the long term solution to take effect we will be placing some technical restrictions in place to keep things stable.

We will be reducing the maximum number of players who are able to queue at a given time and players joining after this cap is reached will see the Server Status set to Busy. We know that this isn’t an acceptable solution, but it’s the best we can do until we’ve completed our EU Platform Split .

This is a short term solution to increase stability over the next week as we implement our more permanent solution.  Server stability is the number one goal and, sharing the frustration players are having right now, we believe that these steps will improve your experience for the better until our long term solution is implemented.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 29, 2011, 08:50:17 pm
Here's an interesting thing:

Spoiler (click to show/hide)

Amumu was afk for roughly half of the game, gave up after we lost a teamfight, so the rest of the game was 4v5. Now notice the difference in DPS from me to WW/Vayne. Consider I didn't get trinforce till after banshee's veil, and the difference in kills.

Yet my total damage was only about 10k under them (I was at about 145k, vayne and warwick almost tied at 155k) I also became the team's tank after amumu left, so I was pretty much jumping on people's faces and trying to distrupt them as much as I could to let Vayne and WW hit them. Eventualy we won in an awesome 4v5 comeback.

So this is what people hate about tanky DPS huh? You can go offtank and still dish out damage comparable to full DPS characters.

I forgot to take a screenie of the maic damage chart, but the difference wasn't that noticeable. Zilean was obviously the first, a full bar above the second guy, which was warwick, followed by me about a quarter of a bar behind with vayne at about the same mark as me, with amumu as the last.

If I was  to add in magical damage to the total, warwick would be the first, vayne a very close second and I'd be following close by as the third, but the difference would be analogue to the one in this screenie.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: TwilightWalker on June 29, 2011, 09:21:06 pm
Isn't there a selection labeled 'Total Damage Dealt'?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 29, 2011, 09:23:32 pm
Yea but it shows damage done by the whole team, I didn't check if there was another option, that game took 1 hour, I was tired :P

Pretty sure you can view individual damage though, I was just feeling lazy there.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Neyvn on June 30, 2011, 02:08:06 am
So.... I just started... At first I was all like, nah don't want to play this, good thing its F2P. But I tried another couple of games...
Now I want to get that Class I was god at. No there is not a missing o, I mean it....
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 30, 2011, 02:22:48 am
This game is crack.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 30, 2011, 04:42:18 am
Yea but it shows damage done by the whole team, I didn't check if there was another option, that game took 1 hour, I was tired :P

Pretty sure you can view individual damage though, I was just feeling lazy there.

From the dropbox the "Total damage dealt" shows individually per player, not whole team.
I think there should be a new dropboxes, with things such as "Damage dealt to minions" "Damage dealt to champions" and "Damage dealt to buildings" because they now calculate all damage dealt, which means farmers have their dmg meters filled up.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on June 30, 2011, 06:06:36 am
This game is crack.

This.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Rebecca Black on June 30, 2011, 06:08:30 am
Dakk, if you included total damage, Vayne might have been first with her true damage, Bloodrazor, and SoTD.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: eerr on June 30, 2011, 06:29:26 am
Signed/alistar combo is so much fun  8)

We steamrolled people and they couldn't do nothin.

Though at the beginning we fed veigar a little bit, so he ended with 7 kills.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Pandarsenic on June 30, 2011, 06:57:07 am
Nidalee is on my Renekton List with the following counter to everyone:
Quote
Renekton

Fixed.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 30, 2011, 11:42:00 am
My god
(http://gyazo.com/31d7874a4fda16fb07805cfe75ef7a0a.png)
And when the surrender votes started, 2 players always said no. I always voted yes, since it was hopeless...

EDIT: Lol.
(http://gyazo.com/2f2f7708ce71846155d195adc6aa1fc7.png)

(http://gyazo.com/b07487cd909ce099bde22fe40bc6f226.png)
Never seen advertising. I'm afraid to go, what is in there.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: LASD on June 30, 2011, 12:04:48 pm
They should just shut down the EU server 'til the split happens. 10 minute queue in the launcher to get to a 13-minute login queue. Then at least 10 minute queue from champion select to a game (I don't know how much longer it would've gone on for as someone left).

Also, custom games is filled with something called AFK games, which can't be good at all for this problem.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 30, 2011, 12:36:01 pm
Yeah, I'm tempted to just permanently stay inside the afk rooms as well.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 30, 2011, 12:45:00 pm
Yeah, I'm tempted to just permanently stay inside the afk rooms as well.

What is their purpose?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 30, 2011, 12:49:21 pm
If you're in an AFK room, you can't get session closed.

Session closed happens like once every 10 minutes in EU server if you're not in a game. That combined with the ridiculous hour long queue times etc... you get the idea.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Lumbajak on June 30, 2011, 01:02:12 pm
You could always just play on the NA servers since that's where you live.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on June 30, 2011, 02:12:41 pm
You know what is fun as AP TF? To first throw a gold card dealing +500 dmg, then throw Wild CArds dealing another +500 dmg, and then throw lichbane'd attack (it doesn't always proc with "Pick a Card"ed attack) to deal yet another +500 dmg. All this combined with the really low cooldowns, playing him is fun.

Oh, and the pushing. That is really quick. About the same rate with Yi that has Ghostblade + Divine + some attack damage.

Results of the last game as AP TF:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 30, 2011, 06:09:10 pm
Revive is OP.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 30, 2011, 06:11:31 pm
Revive Karthus is OP.

Fix'd.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Astral on June 30, 2011, 10:05:19 pm
What do you get when your Gangplank has 100% crit chance and no need for boots in an hour long game?
Spoiler (click to show/hide)

On the other hand, I died trying to be over aggressive to their Kat as she mid. 4 times. So who's the more overpowered solo lane? Probably could've tried to be a bit more farm intensive early game, but winning is winning. Plus I hate being pushed out of my lane by someone who can Q spam better than me.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on June 30, 2011, 10:41:40 pm
Kat? Not overpowered at all. She's just one of those champs that scales really well in a solo lane if you don't deny her. Like akali, who becomes a monster if you don't keep her from farming all she can, except akali does everything kat can, only better.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: MagmaDeath on June 30, 2011, 11:06:20 pm
Kat? Not overpowered at all. She's just one of those champs that scales really well in a solo lane if you don't deny her. Like akali, who becomes a monster if you don't keep her from farming all she can, except akali does everything kat can, only better.
The problem is that you need some sort of hard CC to deal with kats ult.
Akali is easy to deny, katrina, not so much.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on June 30, 2011, 11:12:51 pm
Kat is the third level of LoL skill testing.

Level 1: Morde is overpowered

- teaches you kiting
Level 2: Trynd is overpowered
- teaches the value of exhaust / ignite / proper focus and disengaging
Level 3: Kat is overpowered
- teaches the value of CC and saving it for the proper moment
Level 4: Karthus is overpowered
- teaches idiots not to build glass cannon

This is completely true and totally not made up on the spot by me.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Astral on June 30, 2011, 11:33:21 pm
Add a
Level 5: Gangplank is overpowered
- teaches the value of armor items against fed carries, even especially on supports
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Lumbajak on June 30, 2011, 11:43:05 pm
Don't forget
Level 6: Soraka is overpowered
Teaches you that some champions really are overpowered.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on July 01, 2011, 12:04:07 am
Fuck Soraka and her global heal. It has been the downfall of many a towerdive. Or ya know, it would be, if most people were as good as using it as the basic bots are.

And to add to this shiny new thing we got going:

Singed is Overpowered:
- Teaches when chasing a low-hp enemy champ is worth it or not.

In other news, you know how long a 200hp Singed can put off death against their entire team while he guards a tower and they all have skill shots?

'Bout 2 minutes.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Lumbajak on July 01, 2011, 12:48:42 am
In other news, you know how long a 200hp Singed can put off death against their entire team while he guards a tower and they all have skill shots?

'Bout 2 minutes before he gets a pentakill and heals to full.
Fix'd.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on July 01, 2011, 12:58:33 am
They eventually towerdived (can't dodge all auto-attacks :( ) me in an action that can only be called "Fuck it, kill his ass"

Triple-kill, fuckers. I love my goop.

---

Fail moment, I then played Galio in the next game, and leveled up Gust first because I was so used to getting Fling.  :-\
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 01, 2011, 01:56:50 am
Galio has nothing on Singed.

Singed is supreme! You know you're going to lose when you see Surfer Singed. Anyone who owns that skin will fuck. You. Up.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Lumbajak on July 01, 2011, 03:30:29 am
One time I played Singed I pretty much carried our team to the point where they consciously decided to not leave tower range unless I was leading the charge.

"Shit guys there they are, let's wait for Singed."

"/all SURF'S UP"

And then I ran down midlane without stopping, got a quadra kill and killed their Nexus.

When I started that run they still had their second midlane tower up.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Errol on July 01, 2011, 04:39:31 am
Just played a ranked game. The enemy had a beast Singed, and I am at the elo where people still huff the purple stuff. Too bad that his team was mostly retarded (herpderpvlad, TANKPLANK who rushed spirit visage)

gg singed nocturne.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: LASD on July 01, 2011, 06:51:15 am
There is an interesting complaint rising up on the EU LoL forums about the split. Why did Riot do the split pretty much along the Iron Curtain? It only causes negative associations and automatically makes people favor the West. They could've just named the servers EU #1 and EU #2 without splitting them geographically and they would've avoided another PR disaster.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on July 01, 2011, 06:52:41 am
Also no reason to call it Nordic&East, unless the north of the continent is somehow in the west at the same time, and the server crap is quite bad right now, haven't been able to get past the Busy server screen for the last two days :I
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: motorbitch on July 01, 2011, 09:30:14 am
Quote from: ymir
Comparing a split to create stability on our game servers with the political landscape of Europe is pretty wild stuff. This is not politically motivated, the majority are able to see that it is not politically motivated, and the only people claiming it is, are those who are trying to pad their points.
albeit i belive this, i think its just ignorant of culture, and the average ability of the mixed in countries to speak english or russian.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Pandarsenic on July 01, 2011, 10:42:17 am
Galio has nothing on Singed.

Singed is supreme! You know you're going to lose when you see Surfer Singed. Anyone who owns that skin will fuck. You. Up.

I am so proud to have Surfer Singed. He is GLORIOUS.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on July 01, 2011, 01:57:00 pm
There is an interesting complaint rising up on the EU LoL forums about the split. Why did Riot do the split pretty much along the Iron Curtain? It only causes negative associations and automatically makes people favor the West. They could've just named the servers EU #1 and EU #2 without splitting them geographically and they would've avoided another PR disaster.

I made this joke like the second the annoucement came out about the server split. But I agree, EU 1 and 2 would be better.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Sinned on July 01, 2011, 02:13:11 pm
This eu split thing better be bloody good. I haven't been able to login into my EU account since it started.

I got like most champs unlocked and a butt load of skins... but they are worthless to me if I can't actually play them. Last few days if I got the chance I ended up playing on US smurf account as I can instantly log on and play with a still decent ping.

/Argh... Wish they would just merge US-EU.. then again, fair is fair, not everyone has a decent ping to start with.

Can I beg some of you post replays for Singed, I love to play him... but I don't do it very well still.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bluerobin on July 01, 2011, 02:50:52 pm
Yeah, would someone post a Singed replay? I like him but every time I play him I feel like I'm missing something.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: LASD on July 01, 2011, 03:06:00 pm
Damn EU servers, if they were working properly I would rush this minute to record some Singed solo top action.

Wait, isn't he free this week? I'll try on the US.

EDIT: Here's a thing (http://www.mediafire.com/?pocok7be0t1bijv), we did a 1v1 with umiman. No runes or masteries on either one, but it should show pretty well how to solo lane Singed.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on July 01, 2011, 03:38:27 pm
Yeah, would someone post a Singed replay? I like him but every time I play him I feel like I'm missing something.

The right way to play Singed is the wrong way to play everyone else.
See three/four of the enemy team, a squishy one at half health, and your entire team is the other side of the map/fleeing? Chase that bitch down , escape, have the rest follow* you long enough for your team to get that and mop up.

*If they don't chase, then you definitely don't die, and you got a kill. Whoop.

But, sure, why not. None from the last few days, because of repeated graphics driver crashes messing up LoLreplay, but here's some me being a dick (Also an awesome random-pub-Shen): http://www.mediafire.com/?8u39g7wvayf3bed

EDIT: Should note that that isn't anything like how I usually build Singed. It was a special case where I got very few pure-tanky items because we had a few tanky People, with Shen going pure tanky and Chogath being Chogath. The way I play, running around flinging people into being killed and generally being a crazy arsehole, is the same though.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bluerobin on July 01, 2011, 04:46:17 pm
Thanks for the replays. Looks like I'm doing what I'm supposed to be doing for the most part, just little tweaks here and there.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Sinned on July 01, 2011, 05:12:19 pm
Indeed thanks for the replay, please keep em coming ;)

I'm a sucker for watching replays / matches it seems... Share please :)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on July 01, 2011, 05:53:59 pm
Have some more, then.

First (http://www.mediafire.com/?ursn621dbp222g2) is the second half of a Singed game that started really poorly (Disconnected due to Graphics shit, so a couple of icons and things are bugged in the playback). Our Kat was a bitch, and our Kayle was a bit dumb, and generally everyone was playing pretty badly. This is more how I usually build/play Singed, albeit with a few fewer stupid deaths. But that's usually because I usually play with 4-5 other people, and they know what my job is, so generally are there to do theirs.

Second (http://www.mediafire.com/?7a379mybccu9b8q) is a Galio game which was a pretty big faceroll. Less showing of how to play Galio, and more about how not to play against one.  ;)
The ending is pretty sweet, though. And eyeblasts hurt, as you'll see during the early game. Avoid those.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 01, 2011, 08:06:35 pm
We did a practice run of suicide TF (Secret Plan #4).

With the gold on death changes, suicide TF is only worth 15g after a few deaths. This value doesn't change with assists, only kills.

The plan was then to just push push push push push without regard to your own team or your safety. Death is irrelevant. We managed to have the rest of the team holding off the enemy as best as they could while suicide TF split pushed endlessly, leading to victory. Here's what I expect to be the psychological effect of suicide TF:

(first blood) What the crap is with this TF?
(3 deaths) Lolol this TF so bad free win.
(12 deaths) They pushed three towers. Oh well, we have 20 more kills than them!
(18 deaths) Jesus christ they don't stop split pushing.
(23 deaths) Don't chase that TF, he's not worth anything omg.
(30 deaths) What the bloody crap we have over 30 kills more than them how can we lose?!
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on July 01, 2011, 09:50:46 pm
Umiman, that is hilarious and excellent. Revive is cool now!
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Neyvn on July 01, 2011, 10:08:32 pm
Ok can some explain how come Annie seems so OP... She has a Stun that can take off half of nearly everyone's Health, a AOE Burst that deals over half someones health and a summon of a Monster that has crazy attackspeed...
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 01, 2011, 10:23:06 pm
1 attack per second is hardly crazy attack speed. All of Tibber's damage comes from his AOE (he's a walking sunfire cape). And her stun works after 5 spell casts. It does not remove half your health...

Annie's weakness is simple. Anyone she can't rape with her full combo will smash her to pieces. Thus, if you see Annie, the best person to fight her is your hard tank. Cho Gath, Malphite, Rammus, etc. all work for this purpose as she will do considerably less damage to them. Sufficiently fed, tanky dps like Irelia, Xin Zhao, Renekton or Jarvan will crush her face. Garen excels at raping little girls too.

Furthermore, when laning you need to click on her and watch her passive counter. If it's at 3 or 4, don't attack her or you will die. Anything less and you're fine. In fact, if it's less than 3, feel free to crush her to little itty bitty pieces as you will have no problems doing so.

Lastly, if all else fails, just ask someone to silence or stun her. I guarantee you you can kill Annie in the 2 seconds she's disabled.

If you play a squishy character she will turn you into swiss cheese. Just like any other mage.

---

Now, the question is why a super durable character like Rumble has even more damage and CC in his ultimate than Annie.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on July 01, 2011, 10:27:52 pm
Ok can some explain how come Annie seems so OP... She has a Stun that can take off half of nearly everyone's Health, a AOE Burst that deals over half someones health and a summon of a Monster that has crazy attackspeed...

Well, her Stun is actually her passive, but the AoE spells such as Tibbers and the Flamethrower are the best uses for it. Also, Tibbers got a big buff recently.

But yes, a moderately fed/farmed Annie is a terrifying thing.

Deal with her by getting a Banshees, so she can't keep her stun ready all of the time to drop on you first chance she gets, and massively lowering her burst.

Also, this is general thing for all champs. Build defenses to combat their strongest players. The amount of times I've seen a carry complaining about the OPness of a X enemy champ because X keeps killing them, when they have no items at all that would reduce X's damage.

Or even, any health items.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on July 01, 2011, 10:29:34 pm
Now, the question is why a super durable character like Rumble has even more damage and CC in his ultimate than Annie.

Well, simple question of balancing it out. Really super uber ult that can litterally turn any team fight in your favoute = 1 point.
Really fucking annoying sounding champion = -1 point
Total is 0.

Rumble is perfectly balanced.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 01, 2011, 11:02:28 pm
The problem with rumble isn't the fact he does damage while being very durable, its the fact that he can continuously spam his abilities with no consequences, he even benefits out of it depending on the situation.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 01, 2011, 11:47:26 pm
I wrote a huge post detailing how Rumble does crazy fucktons of damage with his ulti, but then accidentally pressed back and deleted everything.

So, I will keep this short:

Rumble:
Quote
Cooldown: 105 / 90 / 75 seconds

Initial Magic Damage: 150 / 225 / 300 (+0.5 per ability power)

Area Magic Damage Per Second: 100 / 140 / 180 (+0.2 per ability power)

Annie:
Quote
Cooldown: 120 seconds.

Summon Magic Damage: 200 / 325 / 450 (+0.7 per ability power)

Continual Magic Damage: 35 (+0.2 per ability power)

Assuming both champions have 200 AP:

2 seconds of Rumble ulti:
Quote
840 AP damage AOE

2 seconds of Annie ulti:
Quote
740 AP damage AOE + ? AD to a single target

5 seconds of Rumble ulti:
Quote
1500 AP damage AOE

5 seconds of Annie ulti:
Quote
965 AP damage AOE + ? AD to a single target


Lastly, Rumble's ultimate's AOE size and range is freaking massive. It's the length of Karthus's wall and as wide as Miss Fortune's AOE. Thus we have an ulti that does equal to more damage than Annie's ultimate, for a longer period of time with more CC throughout, with a cast distange and AOE size greater than Miss Fortune's ultimate, on a champion that's as easy to kill as Mordekaiser.


~Balanced~

Edit: on a 45 second shorter cooldown.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: V-Norrec on July 02, 2011, 01:48:53 am
WHY CAN I NOT GET ON NON-STUPID TEAMS?  WHY??   

WHY???


On a side note, why do they always blame me when my lane partner leaves and then the other two are like "lol, let's gank the squishy caster person."  I'm seriously THIS close to switching to Malphite full-time, even though I like casters more.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 02, 2011, 02:10:34 am
Hey brah, last game our vlad (who was mid) cried all game about how he could do nothing, but if you looked at his stats, it was no mystery. I'm still trying to find out how its possible to go mid as Vlad, and end the game with 34 total minion kills, I'm not even joking. I don't think its possible to do that unless you're intentionaly trying to not kill any minions, what the hell.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: V-Norrec on July 02, 2011, 02:18:30 am
But why can I never get on the better team?  If you look at my match history I have one victory, ONE!!!  The laws of probability should give me a winning streak SOMETIME, but the only time I ever get a win is if I get super-fed and carry hard, and even then that doesn't work all the time.

Last game I went 8/6/8 as pure tanky Malphite and three or four of those deaths were at the end when I was tanking all 5 of them and my team did NOTHING!!!  I was even able to solo Nunu at one point because I regenned more health than he did in damage?  Why do I always get on the derpiest-derp-derp teams in the entire world?

Edit:  And just to complete the picture for you, we had an AP Teemo that didn't plant mushrooms hardly, and our Nocturne ulted about twice the entire game.  Most of the time he was jungling while we were trying to team fight.  Not even important jungling either; I was trying to get dragon down at one point (which despite our Nasus being right next to the entire time he never came over to smack dragon, not even once) I had to quit because the team started a team fight and were getting their asses handed to them without me being there.  When I got there, we killed three of the five with one death on our side. Seriously, I am so tired of this.

Double Edit:  Oh and Nasus had a love affair with his AoE and didn't use his Siphoning Strike unless his AoE was on CD.  My god... I really did carry the team so hard.  It wouldn't have even been close if I couldn't have eaten all the damage.

Triple Edit:  And in another ranked game not at all long ago three members of our team AFKed.  I seriously hate this game right now.  I need a winning streak so bad.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 02, 2011, 02:59:28 am
If it makes you feel any better, I have a 4 loss streak as well. Heck, my most recent game I was the only one on my team that had kills. 5 kills, 2 deaths, 1 assist. I was Sona in a team with 4 ranged carries who probably worked at a horse feed factory or something.

Solo queue really is just random luck. You can't judge it just by 10, or 20, or even 100 games. Sometimes we get 15 losses in a row. Sometimes we get 15 victories in a row. So there's no real point getting pissed off. For all we know, our teammates could be teams of monkeys set up by researchers to be as stupid as possible.

Edit: Yay! A win at last! My teammates this time were only slightly less dumb than the enemy. Check out my damage taken:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Lumbajak on July 02, 2011, 04:55:26 am
I still have a really big win streak going, my only defeats usually being from troll games with umiman. (Or rather games where umiman trolls and I pretend to get mad at him and his so enormous penis.)

I even have a win streak going on for ranked, I don't think I've lost a ranked game in at least 9 ranked games ago.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: LASD on July 02, 2011, 05:07:00 am
I'm apparently an absolute minority, I play almost exclusively with people from the West.
Quote from: ZenonTheStoic
I don't see why a sufficient amount of players would go to the trouble of using up their free transfer in a move that will see them separated from most of their friendlist. I'm sure there's a good number of you more engaged players here on the forums who have pan-European friendlists, and as much as I appreciate and encourage that, you have to realize that number-wise, this is an absolute minority. Most people just log on and play the game with their local friends.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Errol on July 02, 2011, 08:07:55 am
Yeah, would someone post a Singed replay? I like him but every time I play him I feel like I'm missing something.

The right way to play Singed is the wrong way to play everyone else.
See three/four of the enemy team, a squishy one at half health, and your entire team is the other side of the map/fleeing? Chase that bitch down , escape, have the rest follow* you long enough for your team to get that and mop up.

*If they don't chase, then you definitely don't die, and you got a kill. Whoop.

This is also why Singed is one of the most fun champions in the game. Run around being an unkillable maniac who trolls everyone.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on July 02, 2011, 10:36:45 am
I'm apparently an absolute minority, I play almost exclusively with people from the West.
Quote from: ZenonTheStoic
I don't see why a sufficient amount of players would go to the trouble of using up their free transfer in a move that will see them separated from most of their friendlist. I'm sure there's a good number of you more engaged players here on the forums who have pan-European friendlists, and as much as I appreciate and encourage that, you have to realize that number-wise, this is an absolute minority. Most people just log on and play the game with their local friends.

Cause you have no friends. We're your only friends now. HAR HAR
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 02, 2011, 10:56:46 am
I finally decided to try this.  I was turned off of DotA by the horrible fucking fanbase that restarts if someone dies because apparently they're all tourney tards.

Once I realized that all Battle.net custom games were DotA I started spoofing my username and coming into games, saying I was a pro, then disconnecting during the countdown.

I figure with bots I'll be able to actually get a grasp of what I'm doing before dealing with those bastards.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: burningpet on July 02, 2011, 11:27:52 am
What i really wanna know, how the hell people are so bad as singed? i know its only a free week champion, but god damn, he is so easy to play, borderline op, so how the hell do they manage to be so bad with him??
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: V-Norrec on July 02, 2011, 12:19:41 pm
What i really wanna know, how the hell people are so bad as singed? i know its only a free week champion, but god damn, he is so easy to play, borderline op, so how the hell do they manage to be so bad with him??

It all comes down to what items you buy.  If you buy the wrong items on Singed, it just doesn't work and people who just lock him in to try him out probably aren't looking up builds for him and just buy what they feel like.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on July 02, 2011, 12:41:42 pm
What i really wanna know, how the hell people are so bad as singed? i know its only a free week champion, but god damn, he is so easy to play, borderline op, so how the hell do they manage to be so bad with him??

It all comes down to what items you buy.  If you buy the wrong items on Singed, it just doesn't work and people who just lock him in to try him out probably aren't looking up builds for him and just buy what they feel like.

Also, they fail to get the correct level of Craziness. Finding the right point is vital to not dying.

Also, Singed is only really OP against a stupid team. If they're dumb enough to do all the traditional mistakes I've seen people make against me, then Singed a happy man and will likely get many a kill.

These Include:
Pushing a Solo-Singed Tower and taking pot-shots at him while he's under it. If someone does this: Puddle them so they stay in tower range longer, Fling if they're close enough. Receive Kill/Knock of half their health.
Chasing a Singed when he has his Ult up. He'll likely take off most of their health, and regen enough to turn around and murder them/stall for his team-mates.
Letting Singed get close during laning phase, close enough that a puddle+fling is certain to get you. If his lane-mate is, for example, Blitzcrank or Zin Xhao, you are a dead man.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 02, 2011, 01:01:05 pm
I still have a really big win streak going, my only defeats usually being from troll games with umiman. (Or rather games where umiman trolls and I pretend to get mad at him and his so enormous penis.)

I even have a win streak going on for ranked, I don't think I've lost a ranked game in at least 9 ranked games ago.
Hey! I distinctly remember us winning the majority of those games. >:O Revive teleport is op!
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on July 02, 2011, 01:02:06 pm
Singed is most vulnerable early on before he builds tanky. The thing that makes singed most OP is he can build 100% tanky with hybrid AP items (Rylais, Abyssal) and still be extremely useful to a team. And his ulti is just awesome. He's like a consistent Alistar.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: MagmaDeath on July 02, 2011, 01:23:35 pm
Actually, AD assassin singed can work too.
But that also requires the enemy team to be kinda stupid to get him a bit fed up.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 02, 2011, 01:42:17 pm
Are there single player matches that don't have all the tutorial stuff in them?  I'd like to try that before I start playing with other people.

Also, who hired their grandma to be the announcer?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on July 02, 2011, 01:43:38 pm
Are there single player matches that don't have all the tutorial stuff in them?  I'd like to try that before I start playing with other people.

Also, who hired their grandma to be the announcer?

You could try coop vs ai, good for early beginners to get used to characters.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bluerobin on July 02, 2011, 01:45:54 pm
If you do a custom game you can add bots to your side too and make it you + 4 bots against 5 enemy bots. Coop vs AI is 5 real people against harder bots and if you don't have 4 other people to play with it matches you with some.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on July 02, 2011, 01:57:59 pm
If you do a custom game you can add bots to your side too and make it you + 4 bots against 5 enemy bots. Coop vs AI is 5 real people against harder bots and if you don't have 4 other people to play with it matches you with some.

Custom Game Bots are as thick as pig shit, though. Well, except Sivir bot. Sivir bot will win a solo lane against any other two Basic bots. Malphite and Nasus bot are the most retarded.

Co-Op vs Ai:
Beginner: Thick. Don't use summoner spells.
Itermediate: Cheaty. Don't have cooldowns. Don't really have mana. Get items for free, based on their level. Have split-second reactions and are capable of directing everything they have onto one person within a second of that person getting into range. That person will die.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Astral on July 02, 2011, 01:58:13 pm
I finally decided to try this.  I was turned off of DotA by the horrible fucking fanbase that restarts if someone dies because apparently they're all tourney tards.

Once I realized that all Battle.net custom games were DotA I started spoofing my username and coming into games, saying I was a pro, then disconnecting during the countdown.

I figure with bots I'll be able to actually get a grasp of what I'm doing before dealing with those bastards.

Sometimes I would do that. Other times I would host with GHost (pretty much a hosting bot that adds functionality that was never put into B.net) and it would cancel the countdown if someone left, allow multiple parallel downloads from a single host, detect spoofs, and so many other nifty feature. This is why I can have nice things.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on July 02, 2011, 02:32:02 pm
So, Journal of Justice, the letter to leBlanc, everyone's favorite generic secret society memeber.

"Beware judgement records curious might see black rose threat vayne"

The hell is this about?

If there's more of a hint in 'her' oddly worded response, I can't see it.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 02, 2011, 02:32:26 pm
Every 4th word.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on July 02, 2011, 02:41:37 pm
Okay, that's a little clearer, but "the hell is this about" remains in place.

Though it's likely only foreshadowing for a new champ that they're sketching out at the moment.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 02, 2011, 02:50:30 pm
Nope.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on July 02, 2011, 02:51:08 pm
 ::)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 02, 2011, 10:15:21 pm
Fail Singeds everywhere. I saw at least 7 today. I've played 7 games.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on July 02, 2011, 10:24:47 pm
But how do you fail with Singed? :-\
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 02, 2011, 10:48:50 pm
AP singed?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 02, 2011, 11:02:31 pm
One of the Singeds didn't take a single point of pool until level 9. Even after he took it, he never used it to slow down an enemy so he could catch up and fling. He used it as follows:

1. Look, Ezreal! I'll run up to him and try to fling him!
2. Ezreal blinked away and Katarina is coming after me, I'll use my slow pool on Katarina!
3. Katarina shunpoed out of my slow and onto me and is hitting me, but look, Ezreal is so near! I'll keep chasing him and try to fling him!
4. Repeat until death.

That's how fail.

Another Singed after that went afk at the start for 15 minutes because "dinner time afk". When he came back, he fed 10 deaths before 20 minutes. But we were fine, we were still winning despite. Then when the enemy team started taking baron and we all positioned ourselves to intercept... I shit you not... Singed bluepilled. We had to go in anyway, got raped. Looked at Singed.

Again, I shit you not.

He bought 1 health potion.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Patchouli on July 03, 2011, 12:30:15 am
Hm, I just started playing, and I lose against bots.

I have an issue, because I enjoy DoTA style games in a broad sense, but I'm not really a competitive type, and I'm not too into PvP.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on July 03, 2011, 04:19:56 am
I bought Kog'Maw, and I need tips on how I should play him.

Getting on-hit effects like Teemo works, but Teemo doesn't use much mana, Nashor's Tooth is the only item I need as Teemo for mana. When playing Kog'Maw, I run out of mana much much faster, but getting more mana delays my build. SO I'm not sure if I should get Manamune/Archangel's Staff, and the rest of the stuff. Ideas?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on July 03, 2011, 04:37:48 am
Well what build are you using on him?
AD/AS doesn't need much mana except to turn on your W and catch fleeing champs and check bushes with your ult, Banshee usually gives ebough mana and you should be getting it soonish, like, third item or so, after Bloodrazors and Malady.But i usually mitigated any mana problems by having a blue buff on me for most of the lategame, or even trough the entire game if our team didn't have someone who needed it more.

And if you are going AP (which i've never personally tried) i think you rush ToG anyways so you shouldn't have that much mana problems anyway.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 03, 2011, 04:55:32 am
I finally got around to trying a Coop game.  We won, I think I had two kills, five deaths, and eight or ten assists as Nasus.  Games like these scare me because I'm afraid of fucking up, and then I did fuck up.  I went out to kill some creeps and Miss Fortune went all shooty on me, killing my lane partner (Who was the paladin guy with the spinny attack and the execution ultimate, Garen or something) who was hiding in the bushes nearby.  Whoops.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on July 03, 2011, 04:57:47 am
I finally got around to trying a Coop game.  We won, I think I had two kills, five deaths, and eight or ten assists as Nasus.  Games like these scare me because I'm afraid of fucking up, and then I did fuck up.  I went out to kill some creeps and Miss Fortune went all shooty on me, killing my lane partner (Who was the paladin guy with the spinny attack and the execution ultimate, Garen or something) who was hiding in the bushes nearby.  Whoops.

The thing with Garen is, that he has a fetish with bushes.
If there is a a Garen in your enemy team, never facecheck the bushes. 87% chance that Garen rapes you if you touch his bushes.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on July 03, 2011, 05:46:56 am
Especially if you are Teemo, now the enemy Garen might have been seen on the other side of the map a few seconds ago, but you bet your little scout smurf ass that he WILL be in that bush you are about to enter, no matter where that bush is located.

Or to put it into picture form:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bluerobin on July 03, 2011, 11:28:15 am
Hm, I just started playing, and I lose against bots.

I have an issue, because I enjoy DoTA style games in a broad sense, but I'm not really a competitive type, and I'm not too into PvP.
Yup I have a group of RL friends who are the main people I play with and we only play against bots. Luckily we have about 5 people so we can do coop vs AI without having any randoms. We played for a loooong time against the custom game bots though. Nothing wrong with that!
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 03, 2011, 12:11:36 pm
Well, I guess I'll put myself up to be added to that list, my username is SquidBlub.  I'm good for playing vs bots whenever but I don't think I'm ready for fighting actual people yet.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 03, 2011, 12:44:03 pm
Well, I guess I'll put myself up to be added to that list, my username is SquidBlub.  I'm good for playing vs bots whenever but I don't think I'm ready for fighting actual people yet.
Most actual players are stupider than bots.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Vactor on July 03, 2011, 04:50:37 pm
There's no real reason to be afraid of playing with other players, the worst that happens is you lose the match, which happens to everyone around 50% of the time.  You might have to be a bit thick skinned when you're starting out, but you'll slowly pick up new tactics and strategies.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on July 03, 2011, 05:11:06 pm
Me and a friend played with Cthulhu on the US servers, we got a penta kill. So yeah : D
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on July 03, 2011, 05:27:41 pm
Just keep a cheerfull disposition, and if someone starts flaming or calling names you can always have a little fun by trolling, people rarely get reported for that and if they do i'm guessing the judge will be on your side if the guy was being a genuine prick and you decided to have some fun with him.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 03, 2011, 08:16:21 pm
Trollbuild Sunday again. This time featuring the amazing, incredible, AP Shen! Co-starring buy-every-sword-in-the-game Pantheon! Not enough trolling for you? Also featuring duo mid AP Shen and Karthus!
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Watch it here: http://www.mediafire.com/?dr1bxdmlyw7tdbu
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on July 03, 2011, 08:27:04 pm
That fucking pantheon.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 03, 2011, 08:28:29 pm
It lacked tank twitch.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 03, 2011, 08:29:20 pm
It lacked tank twitch.
There's an idea for the next trollbuild game.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 03, 2011, 08:30:29 pm
I don't understand what the trollbuild part is, because im fuken nub

plx expane joke jajaja

I understand why AP Shen is a trollbuild though, I'm not that dumb.  I just haven't played enough to have seen a lot of these champions
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 03, 2011, 08:39:02 pm
We're building like morons basically. You should use our builds as guidelines to never follow.

You can't see it in the screenshots, but Karthus starts stacking Archangels Staffs and Pantheon starts stacking BF Swords.

Explanation: If you build like this vs an actually good team, they will rape you as the entire team is not only super squishy but super susceptible to CC.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 03, 2011, 08:54:57 pm
Oh, that makes sense.

Are there any concise champ summary-type guides?  One of the problems I'm having is I'm not always sure what kind of champ someone I'm up against is.  Sometimes it's obvious ("Hm, this Renekton guy looks like a caster") but some of the characters aren't, and since there are like 70 of them it'd be nice to have something quick and clean to figure out who's what on the enemy team for deciding how to build.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Lumbajak on July 03, 2011, 08:58:31 pm
You can't see it in the screenshots, but Karthus starts stacking Archangels Staffs
You say that like it's something Karthus shouldn't do.

5 archangels and a hat pro tier
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 03, 2011, 08:59:52 pm
Oh, that makes sense.

Are there any concise champ summary-type guides?  One of the problems I'm having is I'm not always sure what kind of champ someone I'm up against is.  Sometimes it's obvious ("Hm, this Renekton guy looks like a caster") but some of the characters aren't, and since there are like 70 of them it'd be nice to have something quick and clean to figure out who's what on the enemy team for deciding how to build.

https://docs.google.com/document/pub?id=1Zm_CUhnZ2Ne2ikmhM9yPnH0QO5eo4G6jPjRS5xm5MkM

Scroll down. I wrote this up in case I ever forgot how to fight a certain champion or what to do. But it gives a quick idea on what you're fighting.

Edit: Ignore the whole secret plan part. Pfft... what secret plans haha...
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: eerr on July 03, 2011, 10:16:52 pm
Why would alistar have problems with lee sin?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 03, 2011, 10:27:57 pm
I remember when hotshotgg carried his team by playing tank twitch and stealing the baron. It was absolutely glorious.

Also, I for one can confirm Umiman's statement on the massive influx of fail Singeds. The one in my team fed like hell early game, ended with 4 and 14 deaths. He would do smart things such as chasing the enemy kayle across the whole map while the rest of the enemy team pushed the lane with their alistar, while we lacked a tank because the guy who was supposed to do rammus switched in the last second and played mejais nidalee. Their fiddlesticks left, and they surrendered on my face, despite the kill score being basicaly the same.

Heh, soloqueue.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 03, 2011, 10:40:12 pm
Why would alistar have problems with lee sin?
Lee Sin is quite tanky with lots of teleports and knockback.

Alistar can't really do anything when the target is not only hard to kill, but can just jump out of all his knockups. Also, Alistar really wants to be able to get into the middle of the entire enemy team. Lee Sin likes to kick people away.

Lee Sin is very good against characters who need proper positioning.

Edit: I just took Kayle with rally for a spin and jesus christ... it's really scary. I also never knew it gave +70 AP to the entire team for 20 seconds (+20ap at level 1), that's pretty awesome. It also gives almost as much AD as Taric's ultimate.

So I'm mulling over a Kayle + Jax combo. I don't think Rally stacks... but Kayle + Jax + rally would be quite scary considering their passives. I don't even know what second summoner spell to take on them anyway.

Edit edit: Wait WHAT?! Rally works on minions?!!!!?!!! +35 DAMAGE ON MINIONS?! How did I not know about this?!
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: eerr on July 04, 2011, 12:52:53 am
I could totally do Bdoor fiddles with rally.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 04, 2011, 01:04:02 am
Joke all you want. I just made someone ragequit when rally Kayle and Vayne instagibbed him at level 1. I don't really know what they changed about Kayle but I feel she's godlike now.

Spoiler (click to show/hide)

Replay here: http://www.mediafire.com/?rqbydqtbqnamwoo
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Rex_Nex on July 04, 2011, 01:24:24 am
You can add me to the North American list as Rex Chaos :)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 04, 2011, 02:02:24 am
Just went 16/14/33 with Jarvan.

And lost.

We had 1 leaver, then another. Both fed katarina massively and left.

We still got 2 of their inhibitors and were 20 kills above them.
/sigh

At least it was fun. Few things are funnier then watching a katarina spend her super fed economies with a rod of ages and 3 deathcaps. She ultimates me, I put golden aegis up, walk out of ulti, then proceed to rape her with autoattacks, barely losing 1/10 of my life. Actualy, thats the amount I'd lose if I DIDN'T walk out of her ulti.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on July 04, 2011, 02:38:07 am
Umiman, what's your reasoning behind building a gunblade rather than the rageblade? And how do you cope with Kayle's large mana consumption with just a ring and a few mana potions?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Rex_Nex on July 04, 2011, 02:52:37 am
Umiman, what's your reasoning behind building a gunblade rather than the rageblade? And how do you cope with Kayle's large mana consumption with just a ring and a few mana potions?
I'm not umi, but I dont find Kayle that huge of a mana consumer. True, early game she has horrible mana issues, but that's what the ring and pots are for. Late game she can spam all her abilities all she wants and still come out of fights with enough mana for another round.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Patchouli on July 04, 2011, 03:11:50 am
Rocked some bots again today.

I still don't feel like going PvP.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: cerapa on July 04, 2011, 03:19:40 am
I dont get why people dont wanna do PVP. It seriously isnt all that different from bots, hell, the enemies usually suck more than the bots too.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on July 04, 2011, 03:20:08 am
I'm not umi, but I dont find Kayle that huge of a mana consumer. True, early game she has horrible mana issues, but that's what the ring and pots are for. Late game she can spam all her abilities all she wants and still come out of fights with enough mana for another round.

Yeah, I played a round mirroring Umiman's build a bit more closely. I actually ended up taking a what's-it-called-basic-20+ AP-item. Amplification tome or something or other and a mana potion. One mistake I was making before was going for Reckoning/Blessing over the ranged attack, which is crazy useful in the early phases and for some reason costs less mana than either Reckoning OR Divine Blessing, which is odd, because Divine Blessing is an absolutely terrible heal spell (Although many people still expect me to play like a Soraka for them...), so I can only assume the extra mana cost is for the movement speed buff.

Oh, and I pretty much bought no mana-regen items and just bought mana potions for the entire game. It worked quite well, actually...
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: V-Norrec on July 04, 2011, 04:34:43 am
Umiman, I take issue with your assertion that Udyr requires blue buff.  I commonly use a Phoenix (form) non-golem start.  It is safer and with a proper use of skills after level four (which gets you your second level in turtle form) you won't be short on mana for the average creep camp or gank.  The only time you'll see blue become necessary is early dragon and perhaps in a situation where going into turtle form to get a few hits isn't possible.

In case you were wondering if my build caused this, no.  My build is wriggles lantern -> mercury's treads -> madred's bloodrazor -> FoN or Banshees depending on the situation -> Randuin's Omen -> Black Cleaver or, if more tank is required FoN or Bansee's Veil.  As u can see nothing is really there to help with mana problems so I can only assume any skilled Udyr will have few mana issues as I experience very few myself.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on July 04, 2011, 06:47:46 am
Kayle is great, her Q + E combo is just ridiculous now, lower mana cost, increased base damage means shes beastly early on. And as a 'melee' character she has some decent armour + MR base stats.

Also speed up and slow down... and invuln...
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on July 04, 2011, 09:50:27 am
Quote from: Lol Wiki on Rally
Rally is a summoner spell that allows you to place a ward that increases attack damage by 10-35 for 15 seconds. This bonus applies to minions and pets additionally rally effects stack with one another.

5 x 35 = 175 attack damage to all units near them.

Mass push, anyone?



In other news, I played a game with no tanks. It was a long game, and we won (partly because enemy Sion left.)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

My build went from Critrynd (Phantom Dancer, Ghostblade, Inf. Edge, Starks, Boots o' Swiftness + Guinsoo) to this.
I soloed baron twice, once with Kog's Help and once with whole team's help. Pushed/jungled early game, farmed mid game, tanked late.


EDIT: Did you guys know, that Tryndamere's Spinning Slash always adds 2 stacks to Guinsoo instead of 1?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 04, 2011, 11:03:26 am
Knirisk: Yeah, normal Kayle tends to have pretty severe mana issues. I work around this by having full mana regen / 5 yellows and blues in my runes. I also start with the Doran's Ring and those combined give me almost all the mana I need. Failing that, I just buy one mana pot every time I go back. And Rex Nex is right in that late game Kayle doesn't have mana issues.

As for Gunblade. Dunno. Personal preference really. I like the health regen that comes from it and the slow. I always found Rageblade to be kinda dumb without the AD from something else.

I've played 4 games as Kayle so far and though I've won all, I've never built past Rageblade. If I ever had the chance to complete my build, it would probably be something like Gunblade > Boots > Rageblade > Rabadon > Nashor's > Bloodthirster. No defensive items because super invulnerability shield!



V-Norrec: I haven't played jungle Udyr (they changed his mana consumption quite dramatically if I recall) or seen him since the buff so I didn't change it yet. I haven't put Yorick there for the same reason.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Rebecca Black on July 04, 2011, 12:12:41 pm
I just go the really easy way with Kayle.

Manamune -> Archangel's -> Guinsoo's -> GunBlade -> Most likely guardian Angel.

Maybe not the best way, but it works for me.  :)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: V-Norrec on July 04, 2011, 01:27:39 pm
V-Norrec: I haven't played jungle Udyr (they changed his mana consumption quite dramatically if I recall) or seen him since the buff so I didn't change it yet. I haven't put Yorick there for the same reason.

Just letting you know.  I've been known to give blue buff to mana hungry mids though if they ask for it.  Then I just steal the enemy blue buff. :P
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 04, 2011, 01:36:25 pm
Thanks for letting me know though. I honestly can't play every single champion to know everything, so if you know a weakness that a specific champion has. Tell me so I can update the list. We can put it up on the front page and help out new players.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: V-Norrec on July 04, 2011, 02:15:12 pm
Udyrs biggest weakness is counter junglers, he'll either end up feeding your team lots of kills or under-leveled as you steal his jungle.  Hopefully this forces him into lane for XP where he is easy pickings.  Also don't attempt to solo him unless you have a super escape like LeBlanc with her double flash, Tristana's rocket jump or Vayne's stealth tumble.  Udyr is deceptively strong in a straight up 1v1 after his FoN/Bansee's.

I don't remember what you said about Poppy, but the best way to defeat her is to deny her kills.  Poppy has terrible farm and unless she gets a couple early kills she is going to be behind forever.  With lane Poppy it is as easy as playing defensively and staying away from any walls, with a roaming Poppy it is well worth the sight ward to keep her under fed and save yourself a gank.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 04, 2011, 02:54:54 pm
Finally got over my fear of other players by wrecking some shit in solo queue.

I've almost got enough for a 450IP champ (Already bought Nasus with IP).  Any suggestions?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on July 04, 2011, 03:01:54 pm
Stick with Nasus for now, the cheap ones aren't all that fun in my opinion, besides, it's better to try out free champs right now and see what fits you, then either buy them when you have enough IP or find something similar if you dislike a certain aspect.

Also which server are you?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: V-Norrec on July 04, 2011, 03:02:59 pm
Finally got over my fear of other players by wrecking some shit in solo queue.

I've almost got enough for a 450IP champ (Already bought Nasus with IP).  Any suggestions?

Ashe is a pretty decent 450IP  Ryze is good too.  Kayle got buffed recently so she's pretty good.  Master Yi is also a good choice in the 450 category I believe.  It all really depends on what you're looking for.

Personally, I'd get either Ryze or Kayle in order to try out a different type of character.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 04, 2011, 03:14:56 pm
I'm sort of disapointed on ryze. He just doesn't seem to do much of anything anymore.. Compared to other casters. His burst damage was cut down by alot.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on July 04, 2011, 03:23:46 pm
He's become something like Swain or Urgot, very beefy and can wear you down over time if you aren't careful, i kind of like it more like that than before where you simply fired off all you had then had to run, this way you can stick around for a bit, murder people some more :)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on July 04, 2011, 03:32:07 pm
I'm sort of disapointed on ryze. He just doesn't seem to do much of anything anymore.. Compared to other casters. His burst damage was cut down by alot.

Thats the thing. Ryze was changed into a magical machinegun, while rest of the dps:es are physical machineguns. (he used to be a shotgun, like most other mages)

Also, he is much tankier than everyone else due to his Q and W scaling with mana. The Rune prison has mediocre/low cooldown with high damage, and overload has very short cooldown with quite high damage. The bouncing ball isn't sadly worth much anymore, just used to get -MR to enemies.

Build him by rushing RoA (tear of goddess at some point), then going by something like Basnhee's Veil and Frozen Heart. Building Tear into either Archangel staff if you want some AP, or Manamune for faster mana gain and better pushing. Though a good Ryze always finishes Tear as the last of those.
Also get boots of CDR if you have no CDR otherwise, or Sorc. if you want damage. For your 4th item get something that you need to stay alive better: Armor, MR, health, depending on enemies.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 04, 2011, 03:38:20 pm
Stick with Nasus for now, the cheap ones aren't all that fun in my opinion, besides, it's better to try out free champs right now and see what fits you, then either buy them when you have enough IP or find something similar if you dislike a certain aspect.

Also which server are you?

US
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 04, 2011, 03:39:38 pm
Except Swain can pull alot of damage if you stay in his range long enough, and urgot is an early game constant harass machine of doom. The new ryze is weak in the earlygame and only becomes average as the game goes on. He's never really a threat except to squishies. Put him against an average tanky DPS type and they'll ignore most of his damage while dealing actual damage to him.

Last game I pretty much chased a katarina through midlane, past ryze, killed her, then came back, all while being constantly maged on by Ryze. Didn't lose half of my health bar. Sure, I was playing full tank jarvan, but an Annie would've bursted me down pretty badly.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Lumbajak on July 04, 2011, 03:45:45 pm
Nunu and Ashe, both 450, are some of the best champions in the game.

Ashe is a top tier AD carry and Nunu is incredibly effective at jungling and counter jungling at the same time, not to mention his move&attackspeed buff along with millions of slows.

Nothing sucks quite as bad as trying to kill red buff with your smite on two seconds cooldown when Nunu pops up out of a bush, eats it and walks off.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 04, 2011, 03:46:13 pm
Still haven't lost a game as Kayle yet (7 games in a row) herpaderp.

Kayle OPPPPPPPPP
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on July 04, 2011, 04:12:10 pm
Thanks for letting me know though. I honestly can't play every single champion to know everything, so if you know a weakness that a specific champion has. Tell me so I can update the list. We can put it up on the front page and help out new players.

I notice you just have "???" for Morgana, so:

Slow as shit. Needs items or Flash to be certain to get the second tick of her Ult off.
Range on her snare is slightly longer than Lux's, but is more easily dodged due to both being a single target and slower moving.
Harassing her is hard because of her Passive Spellvamp, unless you can harass her completely out of range of the minions.
Generally, her puddle will hurt more early game than her snare. Most Morgs rush it to three so that one just cast can eat a minion wave.
One of the tankiest mages in the game, especially with RoA and Rylais.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 04, 2011, 04:24:28 pm
Yay!

I updated the list with your suggestions and renamed it. Maybe Yodamaster could put it on the front page?

Here's the link again: https://docs.google.com/document/pub?id=1Zm_CUhnZ2Ne2ikmhM9yPnH0QO5eo4G6jPjRS5xm5MkM
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on July 04, 2011, 04:29:31 pm
Morg's shield is great for slapping on your initiator, especially if they have someone like Annie. It also makes Morg amazing for countering Annie in mid-lane.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on July 04, 2011, 05:00:59 pm
Morg's shield is great for slapping on your initiator, especially if they have someone like Annie. It also makes Morg amazing for countering Annie in mid-lane.

Not to forget, always put the black shield on fully stacked Cho'gath at lvl 16 and above.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 04, 2011, 05:28:48 pm
Lol Riot just got hacked. Hard.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bluerobin on July 04, 2011, 05:34:19 pm
Ugh... why is Riot such a big target? It's a pain that they keep getting hit.

Edit: I guess that may be a naive question... I just like to live in a world where hackers hack for some decent reason. :P

On a different note, Vlad's been fun to play around with this week. I can see how he can get powerful, but I'm definitely not the person to make him powerful.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on July 04, 2011, 05:42:41 pm
Yay!

I updated the list with your suggestions and renamed it. Maybe Yodamaster could put it on the front page?

Here's the link again: https://docs.google.com/document/pub?id=1Zm_CUhnZ2Ne2ikmhM9yPnH0QO5eo4G6jPjRS5xm5MkM

I have some info on countering some champs. Add these to your list if you wish.


Gragas


My favorite mage is Malzahar, and so not only I can play him quite well, but I also can counter one. Also, remove the Cleanse from the list, it does nothing against Malza.
Malzahar



Kassadin

Nocturne


Urgot

Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: LASD on July 04, 2011, 05:44:19 pm
Lol Riot just got hacked. Hard.
Hmm, any links or explanations? The LoL page isn't giving me anything.

Oh huh, found a thread (http://eu.leagueoflegends.com/board/showthread.php?t=303875) about it.

Guess some sad little hackers ran into a Teemo mushroom at low health too many times.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 04, 2011, 05:46:25 pm
I was wondering about that.  Gonna change my password.

Someone's putting out alerts asking people to go to a "free riot points" site, which is keylogging people.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Greiger on July 04, 2011, 05:46:32 pm
From what I'm hearing 2nd hand "A Red got his account stolen" and is posting bad links on the admin channels with stuff like keyloggers and things.

That's all I know about it, I don't really play LoL anymore, but figured I'd help with info.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 04, 2011, 05:51:48 pm
Not so much as a big target, but an easy target. This is probably the 2nd time this happened in the span of a few weeks.

Also, here's some comment sugestions:

Cho'Gath:
The best counter to him is killing him early on. If he manages to get a catalyst he'll sit in lane and you'll never remove him unless he gets massively ganked. Xin Zhao and Irelia's sustainability is nothing compared to cho'gath's, even more after he gets a catalyst. Whoever thought xin zhao, jarvan and irelia real counters to cho gath past the first few levels needs to play against one.

Strong counter-jungle due to in-built smite. Strong at invading.

Also "Casters usually do the most damage mid to late game." Really? Lol
Also, soraka is a CC machine?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on July 04, 2011, 06:00:26 pm
Also, soraka is a CC machine?

There wasn't anything like that said there.
And the "See Sona" part doesn't add to CC, as Sona isn't a CC machine either.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 04, 2011, 06:07:23 pm
Remember kids, Xin Zhao, Irelia and Jarvan counter EVERYTHING. Also jarvan has some mysterious in-built skill that gives him the same sustainability effect as xin zhao and irelia, oh yes.

Don't get me wrong, a lot of the document makes sense, but there's some things that just seem really off and senseless, like how warwick counters vlad, Xin Zhao, Irelia and Jarvan being valid hard counters to cho'gath, Cassiopeia being a valid counter to lux, etc.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 04, 2011, 06:17:11 pm
I decided to get Nunu as I like the idea of jungling and shit, but fuck it's hard to get used to the timing of Blue Golem.  I think I've quit three or four custom games now trying to get it right.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on July 04, 2011, 06:18:06 pm
Play bot games, easy ones, do your own thing while your team messes around with bots.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 04, 2011, 06:19:27 pm
I updated the list.

Dakk: I really have to disagree with you. I particularly enjoy fighting Cho Gath as Xin Zhao or Irelia. Cho Gath's sustainability comes from last hitting minions. It's very good sustain definitely but it's very slow over time, but against burst deepsers like Xin Zhao and Irelia... they don't really care. Heck, from level 4 onwards every time they charge they do 400 - 800 damage.

Ask Nilocy. He's a very good Cho Gath and he seriously cannot fight me in a solo lane. Once I reach level 4, Cho Gath is essentially dead. He just doesn't know it yet. I've fought lots and lots of Cho Gaths and never lost. As Xin Zhao or Irelia anyway.

Yeah, once he gets Catalyst he's harder to kill, but prior to that. Irelia and Xin can rape him no problem. Hell, Irelia even has his ultimate in her W passive. It just takes longer (3 autoattacks).

So while I respect your opinion, considering I've played so freaking much tanky dps and have literally not even once lost a lane to Cho Gath, I think you are wrong. If you replaced the words "Cho Gath" with "Swain" or "Mordekaiser" then maybe.

Edit: Yeah, you are literally seeing imaginary words that I didn't write. =| I didn't say anywhere that Soraka or Sona were CC machines.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 04, 2011, 06:29:55 pm
Play bot games, easy ones, do your own thing while your team messes around with bots.

I want to at least get the rhythm down in custom games first.  I think my level (6) is just too low for Nunu right now without any runes.  It basically comes down to split second timing right now, like I'm just on the cusp of killing it and can't get over the edge.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 04, 2011, 06:31:13 pm
I updated the list.

Dakk: I really have to disagree with you. I particularly enjoy fighting Cho Gath as Xin Zhao or Irelia. Cho Gath's sustainability comes from last hitting minions. It's very good sustain definitely but it's very slow over time, but against burst deepsers like Xin Zhao and Irelia... they don't really care. Heck, from level 4 onwards every time they charge they do 400 - 800 damage.

Ask Nilocy. He's a very good Cho Gath and he seriously cannot fight me in a solo lane. Once I reach level 4, Cho Gath is essentially dead. He just doesn't know it yet. I've fought lots and lots of Cho Gaths and never lost. As Xin Zhao or Irelia anyway.

Yeah, once he gets Catalyst he's harder to kill, but prior to that. Irelia and Xin can rape him no problem. Hell, Irelia even has his ultimate in her W passive. It just takes longer (3 autoattacks).

Erm, nothing you said here even applies to cho and the champions you mentioned themselves. I only see someone who's decent with a few characters and has been someone else using cho, not a real, mechanics based counter.
Fighting solo lane xin zhao as Cho 1on1: Let them push, last hit at tower. If they dive you before 6, they're dead. If they dive you after have catalyst, they're suicidal.

Any cho'gath that fights xin zhao and irelia out of his tower in a solo lane is not a good basis for this argument. Sorry, I completely disagree.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 04, 2011, 06:31:52 pm
Then feel free to write your own list.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 04, 2011, 06:32:47 pm
Naa, I feel I should actualy play all the champions more then once, against different people and becoming reasonably good at them before I do.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on July 04, 2011, 06:54:01 pm
I absolutely adore Irelia, and I never had much problem with Cho'Gaths either. Although, they typically didn't get catalysts, either. Bladesurge is just way too effective and the moment Cho slams/silences you, you can stun/slow him with an Equilibrium Strike, pop off easily three or more autoattacks of true damage, and forever scare Cho'Gath away. From then on, you can just Bladesurge right to a low-hp minion next to him and he'll runnnnn. Just keep up the harass. If Cho is brave or stupid, hit him with the combo again the next moment he starts going past the river and whip out the flying blades. So long as you get him/stop him from getting stacks on minions, he's no threat.

It might be a bit harder with a Catalyst, though, because then he can just sit back and still regenerate health just from the experience (although technically, you regenerate too, because of W passive).
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on July 04, 2011, 07:04:53 pm
I put that link on the first page. When I come back sometime late this week I'll update the free champion list. Also, what's the controversy going on about hacking or something? I'm seeing a lot of shit on the forums but am kinda disconnected from LoL by being on vacation.

EDIT: Oh damn shit is serious.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on July 04, 2011, 07:19:27 pm
Umi's right.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Wravburn on July 04, 2011, 08:00:26 pm
New week, new champions to try:

Alistar
Blitzcrank
Caitlyn
Galio
Heimerdinger
Kog'Maw
Mordekaiser
Pantheon
Ryze


I'm leaning towards Caitlyn and Pantheon. We'll see how long that takes.

PS: Could you add me to the EU list: IGN = Wash
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on July 04, 2011, 08:06:42 pm
Quote
Alistar
Blitzcrank
Caitlyn*
Galio**
Heimerdinger***
Kog'Maw***
Mordekaiser***
Pantheon
Ryze

* Cait, again. Well, it's kinda nice, as she's the only ranged AD carry I can actually play well, but damn they're really trying to make people play her.
** Galio, and the last time he was made free wasn't long ago. Maybe he's getting evaluated for buffs/nerfs?
*** Again? It's been what, two or three weeks since the last time these guys were free? Possibly for my speculated Galio reasons but eh.

It certainly seems like there are some champs who just never get put up for free, Gragas and co. Kennen hasn't been free for aaages, either.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Lumbajak on July 04, 2011, 08:08:37 pm
Heimer is one of those champs who's almost always free.

Also nngh god Caitlyn is ridiculously strong. Autoattacks for like 300-400 damage and her ult can do over 1400 on a low cooldown. And her headshot crits do almost that much.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 04, 2011, 08:35:41 pm
Caitlyn in my mind is an auto-win-lane champion
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 04, 2011, 08:37:00 pm
Free Galio week is aways a fun week.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on July 04, 2011, 08:55:05 pm
All the Galios I saw during the last free week sucked terribly. Constantly died and never really got many kills.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on July 04, 2011, 09:01:03 pm
All the Galios I saw during the last free week sucked terribly. Constantly died and never really got many kills.

You're looking at the wrong part of the scoreboard for a champ like Galio. I've gone 0/4/CRAZYNUMBER with him, and would you say that made me a bad Galio?

Eyeblasts are great for getting early-game kills, but it's no biggy if a Galio isn't killing things. It is a bad sign if he's failing to get things killed.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 04, 2011, 09:03:33 pm
Galio was never meant to get himself kills, he's the jerk that gives his team kills. He would be a support if he had more then a measly shield to cast on people. He's completely capable of finishing people off though.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on July 04, 2011, 09:06:33 pm
Oh, here's a fun thing. MR BlueRunes give Galio more AP than AP BlueRunes do. That's a decent part of his moderate-good early game eyeblast damage, especially when combined with Magic Pen RedRunes.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on July 04, 2011, 09:16:48 pm
Galio was never meant to get himself kills, he's the jerk that gives his team kills. He would be a support if he had more then a measly shield to cast on people. He's completely capable of finishing people off though.

Oh, then I'm probably wrong. I seem to remember the Galios I fought with being consistently useless, though.

Also, for the list of new champions, Alistar was featured recently as well within like the past 2-3 weeks as well as Caitlyn. I'm really only looking forward to trying out Galio and Caitlyn. Perhaps Blitzcrank, too.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 04, 2011, 11:27:36 pm
Argh, fuck.  There's no good information on jungle routes for Nunu now that it's not easy for him anymore.  Without runes starting with boots is suicide (Golem will wreck your shit) and even with cloth it's down to the wire.

:/

Anybody know what Nunu has to do to not be continually a single click away from getting fucked?  Even if I do kill blue I'm down to 50~ hp and my buff is ripe for the enemy team to pick.  I suppose having mid leash blue for me would make this easier but it's all still very scary.

Maybe I just need to say fuck it and go play a solo queue normal game with Nunu.  Thicken my skin a bit.  I'm still terrified I'll die on blue and get raged at.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 04, 2011, 11:38:46 pm
You could try wraiths (smite big one) > wolves > blue (smite it). Bluepill. Something something red buff.

That's what I did when I first started jungling Warwick at low level.

Edit: Looooolll!

The hackers who broke LoL also changed Saintvicious's elo to 9. His normal elo is 2200. So now he's livestreaming himself raping everyone and all the newbies crying. It's so freaking hilarious.

ELO NINE!

His now famous quote while playing:
"Elo hell? Man it's ELO heaven, I don't know like people can't carry playing aginst 4 year olds"
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 04, 2011, 11:50:28 pm
Just tried.  Everything's smooth sailing up to blue and then he dies on it.  Trying twins(Consume/smite to kill one then AA the second down, consuming when it comes up)>Wolves>Blue>Wraiths or maybe Twins>Wolves>Wraiths>Blue.

This is pretty rough, maybe I should just put this guy on the backburner until I get to 20 and start getting runes.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on July 05, 2011, 05:23:52 am
Do you get a pull on blue?

It can greatly help when your mid attacks it once or uses and ability, this does some small damage and gives you a few seconds of free attack time.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on July 05, 2011, 06:45:24 am
My tips for Nunu: Get Consume at level 1, then 2 points to Blood Boil, then Ice ball x 2 and Ult and yadda yadda.

Absolute Zero > Ice Ball > Blood Boil > Consume

2 points for blood boil instead of "consume -> blood boil -> iceball -> blood boil -> iceball"  because it helps you jungle faster and with lower mana cost than using iceball.

Small golems are a safe place to start from usually, and getting leash from there usually yields you the first golem without neither of them even touching you.

Also, never open with Consume. Use it only when it gives it's full health to maximize your profit.


Also, how the heck Do I get my sig working?
EDIT: I was such a dumbass that I added [img][img] tags many times and it kept telling me there can't be 2 images in the sig, I always forgot to put the little /slash/ there...
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 05, 2011, 07:13:39 am
Do you get a pull on blue?

It can greatly help when your mid attacks it once or uses and ability, this does some small damage and gives you a few seconds of free attack time.

I'm doing custom games to get the hang of the route, so no I haven't gotten a pull.  Getting one will probably help me out though.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on July 05, 2011, 07:20:29 am
Well if you are that close as you say that it's always that extra second or so a pull might be just what you need.It should be standard practice if you have a jungler, so play a bot and ask for a pull.
Or just play a regular game, it doesn't really matter in low level games how good or bad you are, others are usually just as bad or worse X)

(also wtf is with the reply box, it seems to go to the right indefinetly for some reason and i can't scroll to see what i'm writing o.O)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Pandarsenic on July 05, 2011, 09:16:06 am
Umi's right.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 05, 2011, 09:27:04 am
Well if you are that close as you say that it's always that extra second or so a pull might be just what you need.It should be standard practice if you have a jungler, so play a bot and ask for a pull.
Or just play a regular game, it doesn't really matter in low level games how good or bad you are, others are usually just as bad or worse X)

(also wtf is with the reply box, it seems to go to the right indefinetly for some reason and i can't scroll to see what i'm writing o.O)

I'm going to try again later, it seems like using Smite as close to 450 (Since it does 445 at level 1) as possible makes it easier.  But yeah, using cloth lets me do it with a semi-safe margin assuming no one invades, but if I use cloth instead I can't properly counter-jungle and that's Nunu's big strength.  He can run up and eat a wraith or mini-golem and jungle's so XP intensive that can seriously shut down an inexperienced jungler.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 05, 2011, 11:41:07 am
I've been having amazing success with Jax + Soraka lane.

Even did one last night where Kalsirian played Soraka like a boss and I was Jax. Freaking awesome lane and in teamfights we were basically unstoppable. They kept going straight for Soraka though and I couldn't really stop them without a stun...
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on July 05, 2011, 11:42:34 am
Happy Tiamat Tuesday, everyone.
(http://gyazo.com/eeb8c323edce3665be5b5f892c0b3c6f.png)
You know why Cait is funny when she stacks Tiamats? Because of her passive. First, get 3 tiamats to get 105% splash dmg.
Now, get your passive up so your next attack deals extra damage.
Hit a minion.

your damage (bit over 300, but for sake of the calculation exactly 300) * 2.5 = 750 splash damage.
Oh, I have 50% crit chance? My crits do 250% damage so 750 * 2.5 = 1875.

1875 dmg with 1 crit to ALL enemies affected by the tiamat's range. How fucking cool is that?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on July 05, 2011, 11:44:58 am
I've been having amazing success with Jax + Soraka lane.

Even did one last night where Kalsirian played Soraka like a boss and I was Jax. Freaking awesome lane and in teamfights we were basically unstoppable. They kept going straight for Soraka though and I couldn't really stop them without a stun...

You should sometime try Soraka/Sona + Jax + stunner, like Sion or prefarably Taric. You 3 go to mid, and top & bot are being handled by someone who can handle them (heimer, nasus, morde...)

Enemies aren't prepared for 3 mid and when you are you wreck them.
someone here posted this idea, not my original idea.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 05, 2011, 11:45:56 am
I've been having amazing success with Jax + Soraka lane.

Even did one last night where Kalsirian played Soraka like a boss and I was Jax. Freaking awesome lane and in teamfights we were basically unstoppable. They kept going straight for Soraka though and I couldn't really stop them without a stun...

You should sometime try Soraka/Sona + Jax + stunner, like Sion or prefarably Taric. You 3 go to mid, and top & bot are being handled by someone who can handle them (heimer, nasus, morde...)

Enemies aren't prepared for 3 mid and when you are you wreck them.
someone here posted this idea, not my original idea.
That's a pretty cool idea actually. I'll try that next time!
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Lumbajak on July 05, 2011, 01:35:13 pm
(Little late on this but)

One really neat tactic I saw work extremely well for Nunu jungle was, sit at the wolves to start with, and when they spawn, eat the big wolf, then immediately walk to blue (Ignoring the smaller wolves).

Then get someone to help you with blue so you stay at full health. Since you ate the wolf you should still be able to get to level 2 from this.

After blue, run into the enemy jungle and fuck shit up instead. When I saw the Nunu do this, the enemy team had a jungle Amumu and he walked in just in time to steal red buff and kill Amumu.
(Obviously he killed a few more jungle minions before actually arriving at red since otherwise he'd just be a slow bitch, but yeah.)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Toaster on July 05, 2011, 03:24:15 pm
I found myself quite enjoying Ezrael while he was free, and I'm planning to get him.  I was playing him hybrid- any tips or tricks?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 05, 2011, 03:57:09 pm
LOL I forgot how fun galio is. Silly low health xin zhao and ashe attack top, clear both champs, I show up, IDOL OF DURAND in their faces, double kill.
EDIT: Avoid hybrid ezreal unless you're fed, but don't go full ap either. Go either AD or hybrid if you can afford it. Ezreal is a massively fun champion to play but like most carries his game is messed up if you die alot early.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Errol on July 05, 2011, 04:28:51 pm
Yay!

I updated the list with your suggestions and renamed it. Maybe Yodamaster could put it on the front page?

Here's the link again: https://docs.google.com/document/pub?id=1Zm_CUhnZ2Ne2ikmhM9yPnH0QO5eo4G6jPjRS5xm5MkM

Going to take apart some entries, then.

Alistar

* Tends to be AP and put out some respectable burst damage while being unkillable
* Either jungles or midlanes, tends to be dangerous in midlane because of infinite heals + WQ harass you can't retaliate against
* Bait his ultimate, then tear him apart once it's down

Anivia

* Lololol Tanky DPS - she is a burst caster, and will build AP
* Don't dive her - she has an egg
* Flash is useful to get over her wall
* Is easily capable of controlling a fight with Storm + Wall
* Before hitting 6, she is very vulnerable after missing Flash Frost, exploit that

Brand
* Pyroclasm, yo! can easily mess two-man ganks up, dealing mad damage from those bounces (like old Ryze), but it deals considerably less damage when going 1v1 without minions nearby
* Pillar of Flame tends to be his main harass, try to avoid
* If you come close, he will slap a Conflagration on you anyway
* Brands tend to combo W or E + Q if they are sure both will hit, if they don't, he is free food

Cassiopeia

* Crazy sustained damage throughout the game. Super high range. Cooldowns tend to never be down, with the exception of stun-ult. Avoid 1v1ing her on fair terms.
* Try to dodge, bait, anticipate the poison. If Cass hits it, prepare for massive pain and gtfo. If you dodged it, you have a little opening.
* Always get boots first trip back, or you are snake food.
* Heals or CC is the only thing that allows you to decently lane against a good Cassiopeia. Heals to outheal her harass, CC to create a threat zone for her.
* AD Carries are usually screwed due to massive range disadvantage (Ezreal and Caitlyn fare better). AP Casters have more chances because of better range and easier access to burst/CC. Cass is squishy, but tends to build tanky sooner or later.
* Kassadin is the only hard counter, and only after level 6.

Lux

* Burst AP caster with crazy high range, tends to be very harassy. Limited by mana and long cooldowns though, meaning her harass is weak but consistent.
* Scales well into lategame (24 second laser)
* Has considerable CC and team bubbles. Can steal any buff she has vision of if you are not careful.
* When running from a Lux, don't run in a straight line. Or else, lazer.

Orianna

* Crazily awesome lane control in midgame. Bring pots.
* Avoid the ball, try to bait it. Moving it has a cooldown.
* AP Carry early to mid game, moves into a supporty role lategame.

Tristana

* Surprisingly bursty early on. Beware.
* Has strong escape mechanisms and can gank pretty well too.

Twisted Fate

* Stupidly good pusher, tends to backdoor a lot
* When ganking, always assume the enemy bunch also includes Twisted Fate
* Surprise attack him, if he doesn't have gold ready it takes a while until he can stun

Udyr

* Lane Udyr, surprisingly enough, works according to pros - go solo top, buy regen and lifesteal, ignore harass as you freefarm
* Still very kiteable

Warwick

* Guy tends to be tanky anyway and lifesteals like a ****, so low priority focus target
* Lanewick is horrifying and will crush your solo top
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Wiles on July 05, 2011, 04:59:34 pm
Can I get added to the list? I'm on the North American servers and my username is Slapfish. Feel free to friend me, I'm always up for a game.

Did they switch the free champs this week? I could have sworn I saw Morde, but now Yorick is there.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 05, 2011, 05:02:52 pm
They changed it in the last second. Apparently they want data on the yorick buffs. The patch hasn't arrived yet, soooo.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 05, 2011, 07:16:20 pm
I updated the list with Errol's recommendations.

I'm getting a bit irritated with all the piss poor Mordekaisers running around too. Everyone just hears "AP Morde does so much damage OP!" and goes "hurr durr me build AP Morde cause it does so much damage".

Then they die in 1 second after a stun. I mean, you don't build Morde full tank but you don't build him full AP either! If Morde only has a Rabadon, Lich Bane, and Sorc Shoes, he's about as tanky as Veigar.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on July 05, 2011, 07:31:47 pm
I updated the list with Errol's recommendations.

I'm getting a bit irritated with all the piss poor Mordekaisers running around too. Everyone just hears "AP Morde does so much damage OP!" and goes "hurr durr me build AP Morde cause it does so much damage".

Then they die in 1 second after a stun. I mean, you don't build Morde full tank but you don't build him full AP either! If Morde only has a Rabadon, Lich Bane, and Sorc Shoes, he's about as tanky as Veigar.

Well Mordekaiser has his passive and the Cloud o' metal shards, but veigar has his stun so in different cases they-

Oh fuck, I'm being a nitpicker.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Lumbajak on July 05, 2011, 07:34:39 pm
You have to admit full AP Morde with a deathfire grasp is just silly though.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 05, 2011, 07:38:49 pm
Finally got around to doing a coop as Nunu to see how my jungling works.  Worked pretty well.  Didn't get a leash though, apparently our Galio (Galio goes mid, kog'maw goes bot, what the fuck) is from a country where "Yeah, I'll pull blue for you" means "No, I won't pull blue for you"

Also, blood boil on kog'maw (http://209.85.48.11/13608/7/emo/Trollface.gif)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on July 05, 2011, 07:54:09 pm
You know what is funny?
Spellvamp.
On AD carries.


You see, spellvamp affects all spells, not magic dmg, which means Urgot's Acid Hutners and Acid heal him, Nocturne's Ult And Q which deal physical dmg also heal him, etc.
So next time you play someone AD, consider buying gunblade or two if you have multiple spells that deal dmg.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 05, 2011, 09:04:35 pm
Yeah, I know it's pretty funny on Pantheon. :P
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Lumbajak on July 05, 2011, 09:27:52 pm
But if I got a Gunblade on Pantheon how could I fit in my three bloodthirsters?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: eerr on July 05, 2011, 09:56:08 pm
I've tried funblades on pantheon in botgames.

It's just, meh.

Even ultra-fed it leaves panth missing something, while costing more than a bloodthirster.

But it's worth it cuz spearshot heals for silly amounts.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 06, 2011, 12:55:16 am
Tiamat Tuesday!

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 06, 2011, 01:50:00 am
Just got Master Yi, played a game with him running a lifesteal build.  I love this spastic little motherfucker

EDIT:  Is Veigar cool?  He looks cool.  I think I might get him next.  Not as huge a fan of Nunu as I thought I'd be.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Pandarsenic on July 06, 2011, 01:54:11 am
Veigar is fun but he relies heavily on skill-intensive stuff, like landing your Q on every minion in your lane for the last hit and landing his stun, which is a circle AOE that stuns at the edges.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on July 06, 2011, 02:23:58 am
Again, seeing as he is low level atm he can throw that circle anywhere and it will probably end up stunning someone since their reaction times probably won't be that great.And his last hitting with Q shouldn't be problematic if he's played a few games with Nasus as he relies on that to be good, probably one of the best champions with which you could learn to last hit.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bordellimies on July 06, 2011, 04:24:13 am
Just got Master Yi, played a game with him running a lifesteal build.  I love this spastic little motherfucker

EDIT:  Is Veigar cool?  He looks cool.  I think I might get him next.  Not as huge a fan of Nunu as I thought I'd be.

Veigar also is the best nuker in the game. Dark Matter and Primordial Burst have 1:1 AP Ratio, and his farming ability Baleful Strike also has a good ratio in it. Get 800 AP and a lichbane (perhaps Deathfire Grasp), and you nuke everyone down before they even notice what happened.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: motorbitch on July 06, 2011, 04:34:07 am
Warwick's heal is getting hit with this patch. (http://eu.leagueoflegends.com/board/showthread.php?p=3296156#post3296156)
so lanewick finaly may become killable again :)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 06, 2011, 05:35:13 am
Warwick's heal is getting hit with this patch. (http://eu.leagueoflegends.com/board/showthread.php?p=3296156#post3296156)
so lanewick finaly may become killable again :)
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 :(

Actually I don't really mind. I only ever played Lanewick for one reason only. To counter the endless amounts of Vladimirs running around. Now that Mr. Vlad is quite rare, I have no real reason to play Lanewick.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on July 06, 2011, 10:08:53 am
Hmm, a crymore Scepter on Ashe...
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 06, 2011, 10:15:34 am
I'm kind of irritated >:/  It seems like queuing up is just a matter of rolling a die and hoping your team isn't shitty.  I have seen so many feeding pantheons today it's ridiculous.  I'm thinking about skipping Veigar and saving up for a pubstomper champ.  I heard Urgot's good at that and he looks pretty cool.

Wait no, I'm not doing that shit.  That'll just make me bitter and I'll end up quitting.  Gonna get Veigar and see about finding more of the bay12ers on here so I can do some games that aren't full of feeders.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on July 06, 2011, 11:05:28 am
I'm kind of irritated >:/  It seems like queuing up is just a matter of rolling a die and hoping your team isn't shitty.  I have seen so many feeding pantheons today it's ridiculous.  I'm thinking about skipping Veigar and saving up for a pubstomper champ.  I heard Urgot's good at that and he looks pretty cool.

Wait no, I'm not doing that shit.  That'll just make me bitter and I'll end up quitting.  Gonna get Veigar and see about finding more of the bay12ers on here so I can do some games that aren't full of feeders.

Well, the match making system attempts to make your win/loss ratio 1/1. If you're doing better than that then you be class as above average.

I had times when I've won like 10 games in a row, then times when I've lost 15 in a row. It evens out in the long run, just the really bad matches you remember better because everyone likes to gripe at something :D
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Wravburn on July 06, 2011, 11:20:58 am
I'm loving Caitlyn \o/

Though without runes (still lvl16), I find my mana to be poohpooh, and am semi-forced to go for Manamune, which in turn delays my damage building :(. Still not sure what I prefer: mana-starved or meh-dmg.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Nilocy on July 06, 2011, 11:25:04 am
I'm loving Caitlyn \o/

Though without runes (still lvl16), I find my mana to be poohpooh, and am semi-forced to go for Manamune, which in turn delays my damage building :(. Still not sure what I prefer: mana-starved or meh-dmg.

As a ranged DPS you shouldn't worry about mana regen really, just don't spam your abilities and auto attack more.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 06, 2011, 11:44:49 am
I realized I"m even more silly for that last post because I already have a pubstomper.  Just ran Master Yi with Youmuu, Infinity Edge, and was working on my second phantom dancer when the game ended with me at 20/2/6.  The two deaths were from me getting greedy for kills.

It was kind of intoxicating, watching the other team run the fuck away every time I came into view.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on July 06, 2011, 11:48:19 am
I remember that one time when i was playing Warwick, and we just won a pig fight/push on mid, they are slowly getting back to life while we are slowly backing away to buy stuff and heal, i stop by their jungle to take blue and ask ashe to help me, i almost kill the damn thing when their team jumps me, takes blue and kills me.When i ask ashe why didn't she come to help me get blue she says: 'oom'

head -> desk
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 06, 2011, 12:29:02 pm
vOv

My last game had a warwick who jungled till he was level 10. When he finally started attack people, he only died due to having no money and experience from champion kills. Way to break my glorious 4 win streak with galio.

Anyway, Galio is viable again, and pretty fun as well. Strong harassment in lane combined with a sweet team fight screwing ultimate make him an awesome champion to play. He makes every mage he lanes against cry.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 06, 2011, 12:33:30 pm
:C  Turns out that facerolling build I used only works if you get paired up against a derplord in lane phase.  I had semi-competent enemies this game and didn't get fed so I didn't rip people up.

Still won, but I didn't get an unseemly number of kills.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 06, 2011, 12:46:50 pm
Masta yi suffers from snowball carry champion syndrom: He needs to either get a good earlygame or farm alot to achieve full rape potential. Otherwise he's sort of meh.
He's also vulnerable to mages during the early/mid game. He's one of the few snowball champions that sort of work during the whole game though, so if you can play him well he'll carry you through the mid levels.

EDIT: Sooo they didn't reset saintvicious's ELO after that kid brought it down to 1, so now he's stomping silly people up to 2000 elo again, with sword of the occult jax.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 06, 2011, 05:23:00 pm
Finally got a chance to play Veigar multiplayer.  Jeez, last hitting's a lot harder with a ranged weapon.  I"m constantly having minions die while my blast is in transit and shit.  Thankfully nobody I've fought has apparently ever seen Veigar because they never make any attempt to get away from his meteors and walk right into the stun field.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on July 06, 2011, 05:35:10 pm
Finally got a chance to play Veigar multiplayer.  Jeez, last hitting's a lot harder with a ranged weapon.

I beg to differ. Try Kayle. Her swing is so weird and you have to time it right. I'd take Veigar any day. Also,
you can double tap by auto-attacking, then immediately casting Baleful Strike. That somewhat helps prevent
minions from getting the kills.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 06, 2011, 05:46:35 pm
I guess I'll do a few solo custom games to get the timing down.  I was a bit gimped in the game and couldn't blast anybody like Veigar's supposed to do.

I think I'm going to go for Urgot next.  Apparently nobody uses him so nobody's going to see it coming when I zone Ashe out of mid and she ragequits.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bluerobin on July 06, 2011, 06:22:36 pm
I beg to differ. Try Kayle. Her swing is so weird and you have to time it right. I'd take Veigar any day. Also,
you can double tap by auto-attacking, then immediately casting Baleful Strike. That somewhat helps prevent
minions from getting the kills.
UUURGGGG KAYLE'S AUTOATTACK ANIMATION.

A lot of other champs you can truncate the attack animation to keep moving while you're attacking. Kayle you have to sit through the whole. freaking. thing. every. time or it does no damage.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 06, 2011, 06:24:02 pm
Yeah. Kayle's animation is really freaking weird.

Garen has the same problem too. Technically Morde's autoattack is bizzare like that too, but Morde rarely last hits with his autoattack past 15 minutes.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Bluerobin on July 06, 2011, 06:41:24 pm
That's true, I've noticed it on Morde too, to a slightly lesser extent. Probably because of what you said about it not actually mattering for most of the game.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on July 06, 2011, 07:03:23 pm
Morgana's is weird as well. It's got this fuck-huge wind up that you can't disturb. Last hitting with her is irritating, but once you hit level 5 you no longer care.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on July 06, 2011, 09:25:36 pm
Morgana's is weird as well. It's got this fuck-huge wind up that you can't disturb. Last hitting with her is irritating, but once you hit level 5 you no longer care.

Back home, Morgana threw a wicked curveball. ;D
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 06, 2011, 09:52:00 pm
Galio's one is weird as well, altought not nearly as terrible as kayle's. He sort of brings his fist back, THEN actualy punches. Last hitting with him can be annoying till you can clear caster minions with Q
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on July 06, 2011, 10:36:05 pm
Why does it seem that every Free!Yorick completely fails to understand the basics of the game?

All of the basics, all of them.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 06, 2011, 11:01:46 pm
Because only someone that derp-tier would even consider picking him in any non troll game. As he stands yorick is pathetic. I solo laned against one with galio, and I could freely harass him and ignore any damage from his abilities and ghouls. There was litteraly nothing he could do. They surrendered at 20.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Realmfighter on July 06, 2011, 11:09:15 pm
I was solo laning as Malphite because our Yorick was AFK. I was laning against a Ashe and a Yi, and I harassed them to below Half health multiple time. When Yorick came back, not only did he not help at all, I actually did worse.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Patchouli on July 06, 2011, 11:18:24 pm
I have upgraded to Co-op vs AI.

I enjoy this mode.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on July 06, 2011, 11:46:57 pm
Yeah, personally I tried Yorick myself. It took him just FARRR too long to actually get powerful.
At all. I didn't get kills until later in the game when my team was winning. The ghouls and
specters he summons are just...way too weak. I can understand the 5 second time limit, because
they give buffs to Yorick, but REALLY. They nerfed the damage on the ghouls just in the expectation
that the ghouls are going to be helpful, but the ghouls really aren't and Yorick's ult ghoul has an
annoying tendency to go straight for enemy champions, greatly reducing its effectiveness, which isn't
that much anyway thanks to constant health loss. After being revived, you technically only have 10
seconds to exact revenge. Why not just add a 10 or 15 second time limit to the spell and remove the
health loss completely?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 07, 2011, 12:33:19 am
Yeah, I don't think Riot ever released a champion literally this weak before.

I actually, honestly, think that Yorick as he is right now is weaker than current status Eve. At least current form Eve can still do damage after Lich Bane / Trinity Force.

Edit:
Quote
Release Notes PVP.net v1.38.30

    PVP.net patcher now has a “Region” selector. Players may choose language (English, German, French, Spanish, and Polish) and region (NA, EU West, EU Nordic + East)
    Updated the filter on summoner name creation and change
    Fixed a bug with multiple error pop-ups appearing in PVP.net
    Updated UI for the “Submit Log” interface
    Updated Custom Game Lobby interface
    Updated UI for Custom Game creation
    Added default names to Custom Game creation.
    Custom Games now have a “Quit” button in Champion Select. Players will no longer have to log back into PVP.net to cancel a custom game in Champion Select.
    Removed warnings for leaving Battle Training during Champion Select
    Updated Champion filters in the Summoner Profile
    Updated UI when viewing other players’ Mastery Pages
    Fixed a bug that could cause you to overwrite your own Mastery Pages
    Fixed a bug with viewing other players’ Rune Pages
    Added multiple rune purchases to the store. Players can now use the “+” and “-“ signs to choose how many runes of a certain type to buy, up to 9
    Multiple bug-fixes for the PVP.net store
    Updated matchmaking to make level 30s matching with non-30s rarer
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Errol on July 07, 2011, 01:53:58 am
So I found out how Laneudyr worked.

Max W. Rush Wriggles. Get massive regen from Wriggles procs. Don't afraid of anything.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 07, 2011, 01:54:59 am
So I found out how Laneudyr worked.

Max W. Rush Wriggles. Get massive regen from Wriggles procs. Don't afraid of anything.
Hah, I knew it still worked!
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cheeetar on July 07, 2011, 07:45:20 am
I have upgraded to Co-op vs AI.

I enjoy this mode.

Honestly, I found playing versus real people a lot easier than Co-op vs AI, so don't be afraid to jump into a normal game.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Stealtharcadia on July 07, 2011, 11:01:16 am
I just started playing again after just short of a year. It's still the badass game I loved.

My character is still definitely Akali, she just caters to my playstyle a lot better than a lot of champs. The only annoying thing is that sometimes it hardly matters how well I am doing if my team is bad enough, I can't tell you how many times I've decisively lost games after going 25/5/whatever
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 07, 2011, 11:05:13 am
Yeah, I lost a game as Yi with 28 kills once.  Only two of us were consistently trying to push, the rest were off doing whatever.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Journier on July 07, 2011, 11:05:23 am
I just started playing again after just short of a year. It's still the badass game I loved.

My character is still definitely Akali, she just caters to my playstyle a lot better than a lot of champs. The only annoying thing is that sometimes it hardly matters how well I am doing if my team is bad enough, I can't tell you how many times I've decisively lost games after going 25/5/whatever

stop taking all the kills on the team after you have items ^_^.

generally works out better for the team.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 07, 2011, 03:53:49 pm
I'm feeding every game, and I don't even know what to do about that shit.  Maybe I'm too high level now for snowball Yi.  Maybe I just fucking suck.  Just went 1-10-0 for fuck's sake.

It doesn't help that my lane partner is a Yorick with a broken keyboard.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 07, 2011, 04:02:13 pm
Contrary to popular belief, squishy melee dps champions require quite a bit of knowledge in the game to play well.

I recommend that you try out tankier champions that don't explode in 1 hit (less risky) and get a good understanding of what each champion can do as well as everyone's damage outputs. Once you get better at predicting how fights will turn out then you'll get a lot better with the squishy melee dpsers again.

For example, when I first started this game my first "main" was Jax and I was so freaking terrible at him. I used to think Jax was only useful when the enemy had very little AP casters. Now that I've got ~1000 games under my belt, I am so much freaking better with him.

-----

Edit: I tried Lane Udyr like everyone was talking about. Yeah, the mana costs now are really, really low (probably doesn't need blue buff any more). He basically sustains forever. And yep, Wriggles procs work on his mana regen / lifesteal.. He's gotten much much better now. When they nerf Warwick, Udyr is probably going to take his place.

I think the main benefit is that lane Udyr has so much opportunity to farm and we all know how scary late game Udyr is.

-----

Lastly, I've been undefeated as Jax ever since I picked him up again. Muhahahahaha! I think it's the same reason why Akali has gotten so much stronger recently. Now that people don't spam tanky DPS in every match, all the super strong burst type champions are becoming really powerful. When I'm guaranteed to lane against an Ashe or Annie or someone else squishy like that.... Jax is ridiculously good.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Fikes on July 07, 2011, 04:41:24 pm
Cthulhu you are putting way too much stock in one or two games at a time. It is hard to be consitantly good or bad with any hero. Any DPS can get rocked if there is some well organized stun on the other team. Any duo combination of Annie, WW, Eve, Blitz, Sion, and pretty much anyone else with a stun can kill a DPS at will.

There are very few heros, at least for me, that always work. I would imagine that most people just report the games they feel good about here.

If you are feeding a couple games in a row, try a beefier hero, take less risks. When the laning phase ends, hug the shit out of who ever has the least deaths. Try to play a game where you die zero times, it will never happen, and you will end up sucking that game, but it is a good way to practice defensive tactics.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: motorbitch on July 07, 2011, 05:06:35 pm
melees need vampiric scepters. one to start with, and another one when going back for the first time. 24% lifesteal lets you stay in lane forever.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 07, 2011, 05:15:30 pm
Did a bit better in my most recent game against Viegar, getting better at last hitting with Q, but I was against Lanewick :| so no kills there.  Our Yi was a gigantic pussy, backing out whenever a second opponent showed up, leaving people in 1v2 fights.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on July 07, 2011, 05:17:37 pm
melees need vampiric scepters. one to start with, and another one when going back for the first time. 24% lifesteal lets you stay in lane forever.

24% lifesteal off of what? 80 damage? That's not much per hit. And it won't mean anything in a teamfight.

I'd rather have 1 vamp scepter at most, then build damage, or even just buy a couple of pots and build damage. On ranged DPSes getting 2-3 doran's blades before going to a BF Sword item is usually fine.

And Cthulhu, try jungle WW. You're usually left alone and can enter the lanes to get kills at your leisure.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: eerr on July 07, 2011, 05:21:50 pm
Did a bit better in my most recent game against Viegar, getting better at last hitting with Q, but I was against Lanewick :| so no kills there.  Our Yi was a gigantic pussy, backing out whenever a second opponent showed up, leaving people in 1v2 fights.

They call him the janitor.

Yi is not an initiator, or a great teamfighter, honestly.

He should be popping in at the end of the teamfight to kill two people or so.

Also, lifesteal at level one is extremely weak. If you really want good laning, start off with a regrowth bauble and a ton of pots.
build that into an emblem of valour when you've got some punch to your hits.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on July 07, 2011, 05:41:12 pm
Yup, Yi's squishy as hell. As is Veigar. If you're getting better at last hitting, try Nasus. He's really just awesome if you can tack on 300 damage to his siphon strike. So long as you keep using that siphon strike, Nasus will continue being useful. Late-game, you can make a Warmog's (although Nasus has a lot of health of his own as well as innate life-steal) and start tanking stuff like a boss.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 07, 2011, 06:00:14 pm
Yeah, I have Nasus and play him semi-regularly.  Just went 9-0-15 as him a few minutes ago.  Most of the assists were with a fiddlesticks who got lots of kills and used that drain move to towerdive like a baws

But he also died doing that (like a baws?) several times.  Never really caught on.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Jopax on July 07, 2011, 07:12:34 pm
Just had a fun Nasus game, even though most of my team was pretty DERP (Ashe was the only one to help with baron, by firing her ult at him) so i pretty much had to carry my team, which i did rather well considering i could farm for the first 20 minutes without any distractions, by the end of the game i had racked up a bit over 400 bonus damage on my Q.The only real problem was that the enemy team had a Rammus, who loved nothing more than to taunt me for silly results.This ofcourse meant that our Soraka and Blitz had to keep him silenced long enough for me to rape the squishies, which worked ok i guess as i pretty much two hit anyone besides that tanky bastard :)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Yodamaster on July 07, 2011, 11:17:16 pm
I just realized how half this thread is pretty much bragging by everyone (myself included  :P) about their experiences, and only half of these are responded to in any way.

That said, keep it going.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Pandarsenic on July 07, 2011, 11:24:54 pm
(http://i.imgur.com/r0u4p.jpg)

I queued with Toaster and Webadict, and a fair and balanced game ensued.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 07, 2011, 11:31:03 pm
Poor newbies

Edit: Jarvan, Rumble, Gangplank getting nerfed. Irelia too. Along with the aforementioned Warwick.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Pandarsenic on July 07, 2011, 11:56:21 pm
Poor newbies

Edit: Jarvan, Rumble, Gangplank getting nerfed. Irelia too. Along with the aforementioned Warwick.

People gots to post they sources so we can see the exact stuff when you mention this. D:
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 08, 2011, 12:06:29 am
Surrender at 20 mentioned them. Its like the most reliable source apart from riot, they even quote the places were they get the info from. But yea, they're all getting nerfed next patch, if Riot keeps its word. Ashe's cooldowns are also getting a nerf, apparently.

Seems the biggest nerfs are going to rumble, warwick and irelia though.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 08, 2011, 12:25:06 am
Sauce:
Quote
Alright, I've done some thinking and here's what I've come up with.

I clearly did not handle this well on Twitter, and I apologize for that. As far as the Tweet? I was not upset in the least; she was on my team and I wasn't anywhere near the fight. In fact I did dragon while she basically killed their team. It is difficult to describe the situation in 140 characters or whatever Twitter allows; it was pretty ridiculous. I thought I did a good job of showing that I was not upset but more surprised/sad at the manuever, but clearly I underestimated how much it would be analyzed and I will try to be more careful in the future.

However certain issues do bother me about Irelia which are more core to her kit than numerical in nature. Mostly, the issue boils down to her being a tank assassin carry, which is a role that I do not believe should exist in general. I don't so much feel like she's overpowered, as that she's problematic. Few champions have as robust a kit as she does.

She has greater sustain levels than most champions, between her W passive and R heal.

She has immense resistance to CC, greater than most champions, between her passive and Q.

She has great burst damage between her abilities and Trinity Force (I do believe some of this issue comes from TF being a little too strong most likely, or at least the Sheen proc portion of it).

She has a hard disable on E, though not 100% reliable. The slow is also pretty good though.

None of these are necessarily problematic in and of themselves but in combination you end up with a highly-CC resistant tank with a reliable jump mechanism and high burst damage that can sustain themselves, especially nasty for carries but tough for anyone to do anything about. This is simply a very difficult champion to balance for because of the lack of counterplay on the receiving end, in all phases of the game. Certain issues like ease of farming under a turret make this worse, for sure.

I actually like Irelia quite a bit; she's one of my favorite champions. Fighters/tanky DPS in general are my favorite class to play, so I don't feel like I in particular, nor we as a group, have been biased against them. Here are the changes coming for Irelia:

Bladesurge mana cost changed to 60/65/70/75/80 from 70.

This change is to spread out the mana cost a bit. It doesn't feel good at 1, and it is too cheap at 5. Overall a pretty minor adjustment.

Transcendent Blades damage reduced to 80/120/160 from 85/135/185

People bag on her ultimate for dealing little damage, but it is actually one of the most damaging ultimates in the game. 360-740 base damage by rank, 2.4 bonus AD scaling and 2.0 AP scaling, additively. Yes this is assuming you hit all 4 shots, but it's a super fast missile and it's AoE - it's not particularly tough to hit at least one specific target with all 4 shots. Only Absolute Zero and Death Lotus have this type of large base damage plus scaling, and both are much easier to disrupt. The cooldown on Transcendent Blades is also pretty low as far as ultimates go, and it heals you too.

This change partially is aimed at encouraging her to buy a little more damage gear. Like other tradeoffs for fighter types, we wanted to maintain high scaling with lower base damage to allow for more counterplay against her (if she doesn't get terribly farmed, she'll have to choose more between damage and tankiness) and to allow her to carry hard (with good scaling). It's also just to bring it down to the damage level of comparable ultimates.

I think it's also worth noting that Jarvan, Gangplank, and Rumble are also receiving comparable nerfs (in terms of 'strength'). Hopefully this will both shed more information into what's going on and why we are choosing to make the (not terribly large) adjustment we are.

http://www.leagueoflegends.com/board/showthread.php?p=11030706#post11030706
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 08, 2011, 01:08:41 am
I just had my worst game ever.  I was Nasus, along with Akali, Alistar, Annie, and Malzahar, vs Master Yi, Veigar, Gangplank, Fiddlesticks, and Malphite.

Akali AFKed half the match, when she finally got back she was level 1 when the competent members of the team were pushing 15-16.  It's a good thing she got there too because she did exactly jack shit, wandering the map and autoattacking creeps.

Since Akali was off wanking or something, I was solo top against Malph and Gangplank.  They did a pretty good job of shutting me out, and things were looking rough for a while.  Once I got to level 4 or so I started turning the tables, got a lucky kill on Malphite, and he went bottom.  Gangplank then learned what it was like to be an ex-cop in federal prison.

Blah blah blah midgame, we took Baron and then tried to push.  By tried to push I mean me and Malzahar tried to push while Alistar's priorities appeared to be: talking a lot>creeps>champs>towers.  Several failed assaults on the enemy base later (Mainly due to numbers, Akali was here by now but may as well not have been, which put us at four.  Alistar was enthusiastic but not an asset in the fights, and that left us 3v5 and without a sufficient level/gear advantage to make it work) we found ourselves staring defeat in the face, despite totally almost winning.  In retrospect we shouldn't have taken Baron.  We were totally pushing mid and then once Baron was down everybody bluepilled and apparently forgot there were towers to kill.  Waste of time.

Alistar was strange.  Enthusiastic but dumb I guess would be the right thing to call him.  To give you a glimpse into his mindset, he thought sacrificing himself for Annie to get a kill on Yi and then die to Veigar was "Totally worth it."  When the rest of the team (Minus Akali, of course) was pushing mid he was in top lane autoattacking a creep wave.  I asked him what the fuck he was doing and he said something along the lines of "Yi is trying to take the inhibitor.  He'll never kill me."  Meanwhile Yi is across the map killing Akali.

Why was this my worst game ever?  It was an hour and fifteen fucking minutes long.  An hour and fifteen minutes of seeing the enemy Nexus just a single push away but never having the manpower to do it when the time was right.

If it had been a normal length it wouldn't have been a problem.  Despite starting late and apparently trying to play with the wrong side of the keyboard, Akali was level 18 when it ended.  I am so tired after that shit.  I need to go to bed.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 08, 2011, 01:37:57 am
Another day, another troll game.

Trilane mid with Lumbajak & Co. SINGED. ALISTAR. BLITZCRANK.

Spoiler (click to show/hide)

One of the most entertaining games I've ever played. Vayne can't push for crap, so every time we would just push mid to her tower then roam around being a death squad. In teamfights, enemies would never stop flying through the air. Sometimes they would change direction mid flying through the air. It was glorious.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Lumbajak on July 08, 2011, 01:39:41 am
You can't milk those.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Patchouli on July 08, 2011, 01:43:08 am
I'm sort of worried. I'm level 10 with absolutely no experience fighting other people.

Does matchmaking pair by level?
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on July 08, 2011, 01:46:41 am
Yes, roughly.

I played with level 30 friends pretty much straight out of the tutorial, so everyone I was against was a good 15-20 levels above me.

Training from hell.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 08, 2011, 02:30:01 am
Yes, roughly.

I played with level 30 friends pretty much straight out of the tutorial, so everyone I was against was a good 15-20 levels above me.

Training from hell.
Same here.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Akigagak on July 08, 2011, 03:17:23 am
Huzzah. (http://www.leagueoflegends.com/news/release-notes-v100121)

Whole bunch of minor nerfs (and an Ezreal buff). Gangplank's in particular is stupidly minor and would surprise me if anyone at all cared.

Also, they changed their mind about abilities not being able to target wards, but doing so lets enemies see them for a little while. And made it so teleporting to the ward reveals it for a couple of seconds.

EDIT:

One of Lenoa's abilities remind me a lot of Hiemer's grenade.
 
Quote
Solar Flare – After a brief delay, Leona calls down a beam of solar energy dealing damage and slowing enemies. Enemies in the center of the beam are stunned instead of slowed.

The only difference seems to be that there's no slow-moving projectile, so it's more a combo of Dark Matter and the grenade.

Oh, and it's yellow.

EDITEDIT:
And her passive is Lux's, but for other people.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 08, 2011, 03:40:49 am
Yeah, really minor nerfs. The one to Warwick is pretty substantial but we'll see.

I'm curious to see how Yorick plays now with these buffs. 20% damage reduction is pretty nice on someone with insane lifesteal like him.

Edit: If Leona can jungle, she'd probably be overpowered.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Patchouli on July 08, 2011, 03:51:03 am
Oh dear lord, Nasus' voice.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: umiman on July 08, 2011, 03:52:06 am
"The cycle of life and death continues...

We will live...

They will die."
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: LASD on July 08, 2011, 05:08:11 am
"Answers lie beneath the derp."

Not Nasus tho.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Realmfighter on July 08, 2011, 05:08:23 am
Oh dear lord, Nasus' voice.

You can thank me later. (http://www.youtube.com/watch?v=w02Dlzogn1I)
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Sirian on July 08, 2011, 06:58:39 am
I'm sort of worried. I'm level 10 with absolutely no experience fighting other people.

Does matchmaking pair by level?

You know, there's no point in being afraid of pvp, even if you end up being the worse player of your team it's no like something is at stake. You'll still get some IP/XP and more importantly, you'll improve your own skill for the next games.

My mindset when other players complain about me is : i'm doing my best so, whatever.

Also, lvl 10 is not much different from lvl 1.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: motorbitch on July 08, 2011, 07:12:22 am
dont lvl up by plaing against the bots. bots are so stupid, youll adopt stupid strategies.
lol is pvp... imo, if you dont like pvp, there is little point to play it.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: cerapa on July 08, 2011, 07:53:43 am
dont lvl up by plaing against the bots. bots are so stupid, youll adopt stupid strategies.
lol is pvp... imo, if you dont like pvp, there is little point to play it.
You can play it co-op vs bots as much as you like. You dont NEED to do PVP to have fun.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Pandarsenic on July 08, 2011, 08:31:18 am
Bot games are awful for anyone intending to do PvP someday because you pick up terrible habits.

Quote
Bio-Arcane Barrage

    Cooldown increased to 17 from 15
    Duration increased to 10 from 6

HNNNNGGGGGGG
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Microcline on July 08, 2011, 09:18:04 am
I'm sort of worried. I'm level 10 with absolutely no experience fighting other people.

Does matchmaking pair by level?

As far as I know, Co-Op vs. AI and custom games do not affect elo.  If you're just starting PvP, they'll but you in a fairly low elo bracket.  You should be able to win most of your first games, as low elo players are often as bad as the bots.  Don't worry if you lose a few; the game is trying to find where you fit skill-wise and you'll eventually end up with a 1:1 ratio.


Seems the biggest nerfs are going to rumble, warwick and irelia though.

Rumble looks like he's barely being touched, especially compared to how OP most people think he is.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on July 08, 2011, 09:35:37 am
Yorick's buffs are sorely needed, though. Especially those lower mana costs.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Toaster on July 08, 2011, 09:38:15 am
Oh sure, Pandar, post the game where I play like shit.   ;)

I fully admit to not being very good, though.  Just better than that.


Also, you (and you alone) caused the derpcap to be nerfed with that game.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on July 08, 2011, 09:47:42 am
Oh dear lord, Nasus' voice.

Nasus has the BEST voice. NO CONTEST.
Oh dear lord, Nasus' voice.

You can thank me later. (http://www.youtube.com/watch?v=w02Dlzogn1I)

very much thanks.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 08, 2011, 11:19:48 am
Veigar has potential to have the best voice but he needs a better actor.  Still a cool voice.

Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 08, 2011, 12:11:19 pm
Wha? His voice is awesome. EVEN NOW, YOUR LOVED ONES SUFFER!
Of course, nothing is sexier then Nasus's voice, while Urgot holds the most badass voice.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on July 08, 2011, 12:15:35 pm
I will DEVOUR YOUR SOUUUUUUULLL.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Dakk on July 08, 2011, 12:31:48 pm
Time to test and see if yorick is at least decent now.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Knirisk on July 08, 2011, 12:48:59 pm
I'm actually excited to play Leona. She seems like a cool champion.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Pandarsenic on July 08, 2011, 01:00:16 pm
Veigar definitely has some of the game's best lines. I just wish he had a voice that adequately compromised between "Evil" and "Yordle."

He fucking has the most BADASS quotes (and a couple awful ones) but his voice is just hilgksdhlskdgjklj.
Title: Re: League of Legends Updated! - Yorick, the Gravedigger - 1.0.0.120 Notes Out!
Post by: Cthulhu on July 08, 2011, 01:08:56 pm
Veigar definitely has some of the game's best lines. I just wish he had a voice that adequately compromised between "Evil" and "Yordle."

He fucking has the most BADASS quotes (and a couple awful ones) but his voice is just hilgksdhlskdgjklj.

This is what I meant when I said that.  He would have the best voice I've seen if it weren't for the actual voice part.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 08, 2011, 01:54:31 pm
OP updated with patch info. I really want to play but I'm not home until Monday  :(.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 08, 2011, 01:56:45 pm
The servers are still down anyway.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 08, 2011, 02:05:19 pm
Oh I know, but they'll at least be up today. Then again, it'll be nice playing Yorick after his free week is over. Given how slow Riot's been going I should have enough IP for Skarner by the time he comes out. These are some really good champs we've been getting lately (design-wise.)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 08, 2011, 02:19:49 pm
Yea, I think I might get skarner aswell. But this time I'll wait till I see some people playing him so I don't buy something thats completely UP by release like yorick.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Pandarsenic on July 08, 2011, 02:56:35 pm
I'm agreeing with you and disputing Dakk's claim about Veigarvoice, Cthulhu.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 08, 2011, 04:17:35 pm
Heathen. Soon enough you'll say Amumu isn't the cutest, sadest little thing you can possibly play as.

I thought you'd never pick me.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 08, 2011, 04:31:26 pm
Heathen. Soon enough you'll say Amumu isn't the cutest, sadest little thing you can possibly play as.

I thought you'd never pick me.
His joke is "Let's be friends."
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 08, 2011, 04:41:28 pm
There's a bug with Heimerdinger right now where if an allied Trundle or Anivia displace his turrets with their walls, they will shoot them. What this means is that if Heimerdinger bought Mejai and let Trundle use pillar on his turrets, he'd get a kill + assist gold on allied Trundle as well as 3 Mejai stacks.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bluerobin on July 08, 2011, 04:47:33 pm
Haha yeah. I was watching the riot stream earlier and the pro gamers who were playing were picking kind of troll picks. They picked heimer and trundle and Zenon messaged the guy playing heimer and told him he'd ban him if they used the exploit on the stream. It was kind of funny actually.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Astral on July 08, 2011, 05:06:10 pm
New patch already? Nooooo, Gangplank!

*reads patch notes*

That's it? Muahahaha.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 08, 2011, 05:13:20 pm
Every time my login queue time refreshes, it's longer. Trolling at its finest.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 08, 2011, 05:37:28 pm
The servers are busy for me.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Astral on July 08, 2011, 05:52:00 pm
3 hours, 44 minutes. Damn you, Riot.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 08, 2011, 06:00:02 pm
3 hours, 44 minutes. Damn you, Riot.
I started at 2 hours, and have slowly grown to 3 hours.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 08, 2011, 06:31:23 pm
http://www.leagueoflegends.com/board/showthread.php?t=939067 (http://www.leagueoflegends.com/board/showthread.php?t=939067)

TL;DR: Sorry guyse, we fucked up, need to take the whole thing down.

I thought the delay on the patch was to deal with this kind of stuff?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Pandarsenic on July 08, 2011, 06:58:51 pm
So from the custom I briefly was able to do earlier, I suspect Lanewick may be succeeded by Lanerick.

Be Necromancer
Level E
Grab a Philosopher's Stone
Stay in lane forever
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 08, 2011, 08:32:23 pm
So from the custom I briefly was able to do earlier, I suspect Lanewick may be succeeded by Lanerick.

Be Necromancer
Level E
Grab a Philosopher's Stone
Stay in lane forever

They both have great sustain, they can both jungle, except that Yorick can't gank as well as Warwick.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 08, 2011, 09:21:11 pm
I suspect Lanewick will be replaced by Lanedyr actually.

Edit: Whoo, UI changes!

Edit edit: Oh my god... Yorick is incredible now...

Actually, if you look at how he's been changed, Yorick seems more like a late game carry than a tanky dps now. I mean, he basically gets 20% damage reduction, 20% damage bonus (includes crits), super steroids with Q, 30% lifesteal with E, a nice nuke + slow with W, and Shaco's clone thingy as an ultimate. Everything scales with bonus AD.... including the initial heal from E.  ???

Not to mention that when Yorick has all his ghouls up and his ulti, he will essentially, for all intents and purposes, do an extra 205%+ damage onto whichever poor fellow he's attacking. With Bloodthirster, Phantom Dancer, and Blue Buff, Yorick can solo Baron.

Also, did you know his W can be used to blow up Teemo's shrooms and stop skillshots?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 09, 2011, 07:04:27 am
Ha. I wake up this morning to "Champion Yorick has been disabled while we work to address an issue..."
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 09, 2011, 07:51:00 am
Freaking server crap, first i get disconnected several times, recconect, start playing, disconnect then get a session closed -.-
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 09, 2011, 07:53:43 am
Played a game as Veigar.  Two opponents quit.  Still losing.  Wondering what the fuck's going on.  Check tank's inventory.  Boots of Swiftness.  Chain vest.  Four sunfire capes.

(http://i640.photobucket.com/albums/uu122/Zanshou/1270163965597.png?t=1270166039)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 09, 2011, 09:02:46 am
Four sunfire capes.
Wait. These things stack? Hahaha. Buying Nasus, then stacking sunfire capes. NOTHING CAN GO WRONG.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 09, 2011, 09:28:39 am
They used to. They don't any longer.

People used to play Garen and stick five or so Sunfires on the guy. There's a comic out there about this. This is also what helped to create the fear of Garen in the bush.

That, or stealth characters like Twitch or Eve. People would stack sunfires on them and then ghost enemy heroes. They'd still get burned by the capes and wonder just what the crap is going on.

Malphite also used to stack Sunfire Capes often.
And oh, I miss the games where everyone in the team had +3 capes and someone packed Abyssal Scepter as well. Loads of dmg per second, and ignoring turrets was easy as hell.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 09, 2011, 09:58:43 am
Yeah, compounding hte four sunfires problem was that the opponents were a tanky, overgeared Mordekaiser whose healthbar was more block divider than block, a Tristana who wasn't a big deal, and a healy Soraka.  They didn't even notice the Sunfires.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 09, 2011, 10:03:55 am
Troll team sticks one sunfire cape on everybody to maximize damage.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 09, 2011, 10:10:32 am
Troll team sticks one sunfire cape on everybody to maximize damage.
Troll team also gets 1 Guardian Angel for everyone. For very obvious reasons.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 09, 2011, 10:16:50 am
Troll team sticks one sunfire cape on everybody to maximize damage.
Troll team also gets 1 Guardian Angel for everyone. For very obvious reasons.

Don't forget revive. For very obvious reasons.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 09, 2011, 10:37:34 am
I suspect Lanewick will be replaced by Lanedyr actually.

Edit: Whoo, UI changes!

Edit edit: Oh my god... Yorick is incredible now...

Actually, if you look at how he's been changed, Yorick seems more like a late game carry than a tanky dps now. I mean, he basically gets 20% damage reduction, 20% damage bonus (includes crits), super steroids with Q, 30% lifesteal with E, a nice nuke + slow with W, and Shaco's clone thingy as an ultimate. Everything scales with bonus AD.... including the initial heal from E.  ???

Not to mention that when Yorick has all his ghouls up and his ulti, he will essentially, for all intents and purposes, do an extra 205%+ damage onto whichever poor fellow he's attacking. With Bloodthirster, Phantom Dancer, and Blue Buff, Yorick can solo Baron.

Also, did you know his W can be used to blow up Teemo's shrooms and stop skillshots?

I saw this happening. His low base damage on skills makes him wanna stack AD. With the buffs he's become some kind of Warwick with a slow and a charged attack, with minions. His base damage was too low for him to go the tanky dps way of building triforce + tanky items with atmas or last whisper.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: kilakan on July 09, 2011, 11:46:28 am
Troll team sticks one sunfire cape on everybody to maximize damage.
Troll team also gets 1 Guardian Angel for everyone. For very obvious reasons.

Don't forget revive. For very obvious reasons.

Don't forget Zilean. For very obvious reasons.
teemo.  That is all
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 09, 2011, 11:58:01 am
Nasus. Taric. Malphite. Alistar. Amumu.

All of them. Stuns and slows. STUNS AND SLOWS.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 09, 2011, 11:59:02 am
Teemo, Trist, Veigar, Amumu, Kennen.

Fuck all you bitches.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 09, 2011, 12:13:14 pm
Or like someone suggested: Galio, Nunu, Kennen, Karthus and Fiddle :D
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 09, 2011, 12:16:44 pm
Or like someone suggested: Galio, Nunu, Kennen, Karthus and Fiddle :D

That would work all of once, really. After they facechecked and got aced* in under 3 seconds, they would be wise to your plans.

Hell, if they're smart they'll be wise from the start.

*Reaaaallly unlikely to happen, barring extreme luck on your part.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 09, 2011, 12:17:52 pm
Viegar tank, AP Pantheon, Jungle Ashe, AD carry Soraka,  Teemo Offtank, final destination
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 09, 2011, 12:46:11 pm
Or like someone suggested: Galio, Nunu, Kennen, Karthus and Fiddle :D

That would work all of once, really. After they facechecked and got aced* in under 3 seconds, they would be wise to your plans.

Hell, if they're smart they'll be wise from the start.

*Reaaaallly unlikely to happen, barring extreme luck on your part.

The thing is, you either combo your disables and stuns perfectly or you all die, and you really need a lot of stuns and disables not die.Besides, they have to push sooner or later, and if they are too afraid to engage then the game will either go badly for them or it will take them a really long time to win it.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 09, 2011, 01:59:06 pm
Is post-buff Yorick a viable pick now if you want to be serious? I've heard good things here but bad things on the forums, how does he really play?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 09, 2011, 02:51:54 pm
Is post-buff Yorick a viable pick now if you want to be serious? I've heard good things here but bad things on the forums, how does he really play?

Quote
Edit edit: Oh my god... Yorick is incredible now...

Actually, if you look at how he's been changed, Yorick seems more like a late game carry than a tanky dps now. I mean, he basically gets 20% damage reduction, 20% damage bonus (includes crits), super steroids with Q, 30% lifesteal with E, a nice nuke + slow with W, and Shaco's clone thingy as an ultimate. Everything scales with bonus AD.... including the initial heal from E.  ???

Not to mention that when Yorick has all his ghouls up and his ulti, he will essentially, for all intents and purposes, do an extra 205%+ damage onto whichever poor fellow he's attacking. With Bloodthirster, Phantom Dancer, and Blue Buff, Yorick can solo Baron.

Also, did you know his W can be used to blow up Teemo's shrooms and stop skillshots?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 09, 2011, 02:59:34 pm
I have a weird mix of feelings about my latest game.

On one hand, there's nothing more horrible than the feeling of knowing you're this close to winning, in a team that still sticks to their lanes 30 minutes into the game and bluepills at 70% health with a full kit.  It's almost like drowning, or dealing with a computer that doesn't work for no apparent reason.  We still won though.

On the other hand, holy shit.  I was playing Veigar and ended the game with over 700 AP.  Enemy carries bled when I swore at them.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 09, 2011, 03:15:41 pm
Just tried yorick. He's alot more effective now, and he's pretty strong. He doesn't do much early game but he has alot of sustainability, and by midgame he can start doing some nice damage if he has trinforce. Since I had no idea how to build him I just went with my average tanky DPS build with more health thrown in.
Doran's Blade, mercs, trinforce, warmogs, atma's, and then I finished with spirit visage but the game ended right after tha tso I couldn't check its effectiveness on yorick. Flat armor seals, flat mr glyphs, armor pen marks and quints. I bursted a cocky nidalee from 1900 to zero in a bit more then 5 seconds.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Patchouli on July 09, 2011, 04:21:10 pm
I have to say, the League of Legends forum is 70% "My team sucks, I'm the only one that knows what to do."
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 09, 2011, 04:26:45 pm
Spoiler (click to show/hide)

Lol, build works it seems. He's not OP by any means, but he has alot of utility, and is a strong laner, but lacks ganking power. Had to complement that with webadict's masterful blitz and rebecca black's akali.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 09, 2011, 04:37:40 pm
I have to say, the League of Legends forum is 70% "My team sucks, I'm the only one that knows what to do."
I prefer listening to the nice stories, personally. Or the comeback ones.

Lol, build works it seems. He's not OP by any means, but he has alot of utility, and is a strong laner, but lacks ganking power. Had to complement that with webadict's masterful blitz and rebecca black's akali.
:D That was a nice game of mine. Not a usual one, but Yorick is a nice combinations for a sidelane, as his revive basically allows you to suicide fight the remaining people. You have to use those 10 seconds to wipe out SOMEONE. And even if you don't die, his ghoul-copy is doing plenty of damage by itself.

Plus, he NEVER LEAVES! He's able to sit in that lane forever. It's a little ridiculous.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 09, 2011, 04:47:26 pm
Yep, he's up to par with lanewick and lanedyr in that aspect, altough he relies alot more on mana do it.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 09, 2011, 07:20:46 pm
Would you guys be up for a community 1v1 tourney after the next patch? Or even 2v2 if we have that many people.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 09, 2011, 07:23:22 pm
I'd join.  Why 1v1 though?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 09, 2011, 07:40:04 pm
Maybe if we make it no runes and masteries. :P

My US smurf is so freaking weak.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Tyg13 on July 09, 2011, 07:48:03 pm
Are there any decent Tryndamere guides? I'm able to win sporadically with him, but to be honest it's only when the opposing team is missing a player or is comprised heavily of newbs. I think I'm a bit too gung-ho with the Spinning Slash and Undying Rage. Trynda doesn't have any stuns, but I'll often dive right into the middle of the fray with Spinning Slash, get destroyed, and then pop Undying Rage as a kind of panic button and then spam my Bloodlust to heal back up. Invariably, I die, except for when the target's really squishy or they panic and run. So maybe I need some new tactics.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 09, 2011, 07:54:39 pm
How about this guide?
http://leaguecraft.com/strategies/guide/2251-tryndamere-my-right-arm-is-alot-stronger-than-my-left-arm.xhtml
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 09, 2011, 09:11:22 pm
I'd join.  Why 1v1 though?

1. I can't imagine us being able to form more than 2 5v5 teams, just maybe 3, and they probably wouldn't be very balanced (i.e, my team would win because I'm so awesome).

2. Easier to coordinate, you don't need 10 people on all at the same time.

3. You can display more individual skill :P.

We could also do 2v2 on Twisted Treeline, so that everyone has their own lane (or Teemo holds both lanes while you jungle Soraka). Maybe if a lot of people have buddies, but I would rather do ESL style 1v1 on Summoner's Rift, where it's only mid lane + jungle and whoever gets 2 kills or mid tower first wins. Each player gets 2 bans, and take alternating turns picking those bans. Then it's blind pick.

@Tyg, Tryn is a very risk/reward character. He has the ability to absolutely dominate a game, but then again be not effective at all the next. Mostly depends who you're up against and whether you're jungling or not. He's like a Master Yi on steroids (injected into the right arm).
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 09, 2011, 09:18:20 pm
I'd join.  Why 1v1 though?

1. I can't imagine us being able to form more than 2 5v5 teams, just maybe 3, and they probably wouldn't be very balanced (i.e, my team would win because I'm so awesome).

2. Easier to coordinate, you don't need 10 people on all at the same time.

3. You can display more individual skill :P.

We could also do 2v2 on Twisted Treeline, so that everyone has their own lane (or Teemo holds both lanes while you jungle Soraka). Maybe if a lot of people have buddies, but I would rather do ESL style 1v1 on Summoner's Rift, where it's only mid lane + jungle and whoever gets 2 kills or mid tower first wins. Each player gets 2 bans, and take alternating turns picking those bans. Then it's blind pick.

@Tyg, Tryn is a very risk/reward character. He has the ability to absolutely dominate a game, but then again be not effective at all the next. Mostly depends who you're up against and whether you're jungling or not. He's like a Master Yi on steroids (injected into the right arm).

I don't like 1 vs 1 that much because players that are good with guys like Akali or Jax faceroll the players who play champs like Taric and Alistar. LoL is a team-based game, after all.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 09, 2011, 09:51:53 pm
Warwick could come along too and ruin everyone's fun.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 09, 2011, 10:58:36 pm
I just got Warwick.  Still can't jungle to any reasonable degree.  All this buffing and nerfing that goes on means that any route I try either kills me or puts me at serious risk of being ganked.  I finally found one that sort of works, I guess.  Still not sure I'm ready to jungle.  Hrm.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 09, 2011, 10:59:48 pm
Also, Leona's not out, but you can check out here champion skills, tips, and her story if you head to your summoner profile.

Also, Leona and Pantheon were childhood friends.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Tyg13 on July 09, 2011, 11:39:35 pm
Tryn is a very risk/reward character. He has the ability to absolutely dominate a game, but then again be not effective at all the next. Mostly depends who you're up against and whether you're jungling or not. He's like a Master Yi on steroids (injected into the right arm).

I can definitely see what you're talking about. Some matchups and maps I completely DESTROY the opposition. On others, it's like my giant two handed sword is like a wet noodle.

I used to play Ryze, but there's definitely a lot of complaints that he's cheap, plus I felt like switching to something a bit less squishy.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 09, 2011, 11:47:37 pm
"x champ is cheap" is code for "I'm not good enough to beat x champ and it's easier to whine than improve"

Play Ryze if you want to play Ryze.  Plus, it's not like you can't play them both.  They're two different champs with two different roles, so if someone else has already grabbed that role you can pick the other (From what I've seen, Rule 1 of being a good solo queue player.  Be flexible with champ choices and bend to the champ choices of the other players.  Being obstinate only leads to losses)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Tyg13 on July 10, 2011, 12:15:57 am
I'm trying to get good with a few of each type, carries, tanks, support and whatnot. Unfortunately I don't really have a lot of IP because I play infrequently, so I can't buy champs to use. I just can't bring myself to use the free-to-play champs like I'm degrading myself or something.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Microcline on July 10, 2011, 01:11:01 am
I'd be up for a tourney.

I'll have to check out some of the ESL matches.  I suspect 1v1 has a completely different meta from normal play.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 10, 2011, 01:30:06 am
2v2 would probably be better than 1v1. Maybe even 3v3 if we have the right amount of people. I'll sign up for any though.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Realmfighter on July 10, 2011, 01:33:02 am
Could we have a pool of people, everyone plays a set amount of games in randomized teams?

Wouldn't be a good judge of personal skill, but LoL is already like that, right?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Patchouli on July 10, 2011, 03:40:19 am
I spent all my IP on Sona because Miku.

I enjoy playing as her.

Apparently, she's easy mode.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 10, 2011, 04:38:00 am
Corki getting nerfed: http://www.leagueoflegends.com/board/showthread.php?p=11187090#post11187090
Quote
Not trolling. Corki outclasses every non-Ashe carry by a lot. This is one of the most clear imbalances we have amongst character classes. Corki's not popular in mid and low elo though, and so isn't as visible an issue.

Corki does better damage, better burst and has an escape.

Morello on Nasus's Q cap: http://www.leagueoflegends.com/board/showthread.php?p=11186944#post11186944
Quote
This is a pretty important point of debate; should we leave Nasus alone and leave his Q uncapped, or cap his Q and all for buffs so his best-case/worst case is better? Guardsman Bob says it well on Nasus: "AFK in top, see you guys in 35 minutes."

Maybe this is fun to do for Nasus/Veigar players, but it's holding them back in all other aspects. We can leave it alone, if the community would really prefer, but honestly, I wouldn't do that unless you feel confident that Nasus or Veigar wouldn't really need buffs (though Veigar has other problems).

One challenge in balance is this kind of thing; where we can take an opportunity to improve a character, but in doing so, we remove a bad mechanic that people have gotten attached to. I don't feel strongly about having to do this, but it does give us an opportunity to improve these characters in other ways.

Also, potential Jax buffs. Though considering Riot's promises (where is promised Lee Sin buff?!), it might just be nothing.

I still think Morello doesn't know how to play this game properly.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 10, 2011, 04:44:09 am
Well I guess I'm in for a tourney game.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 10, 2011, 06:51:55 am
I've played a few games with Pantheon lately, he's quite fun, dies alot but alos gets plenty of kills, sadly i never got past the first three items on him, the other team would always surrender :D
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 10, 2011, 08:30:57 am
(http://gyazo.com/580d11d44483d781b51feed174ee640e.png)
I fucking LOVE AP Trynd.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 10, 2011, 08:32:39 am
I'd be up for a tourney.

I'll have to check out some of the ESL matches.  I suspect 1v1 has a completely different meta from normal play.

ESL has 1v1 tourneys every tuesday (might be every non-patch tuesday) with no strings attached and no real prize for winning except bragging rights. You should check it out.

2v2 would probably be better than 1v1. Maybe even 3v3 if we have the right amount of people. I'll sign up for any though.

I'll probably be making it 2v2 then due to popular demand :P. Or, I mean, why not do both?

Could we have a pool of people, everyone plays a set amount of games in randomized teams?

Wouldn't be a good judge of personal skill, but LoL is already like that, right?

Until we get two relative newbies matched with two relative pros. I would go through everyone's account and try to be as fair as possible with the ladder, with 1v1 at least. I'm not sure how I'd handle 2v2, I guess it would be better if you guys made your own teams for that. I'm shooting for a few days after the next patch as a date (assuming the Tuesday after this one) to start, but if it isn't on that Tuesday it'll be sometime that week. I'll start real signups around Monday/Tuesday, time for an 8 hour car drive home  :'(.

@Borde who ninja'ed me, AP Trynd got nerfed with the Rabadon's nerf, can't 1 hit farm as well anymore. But I mean, whatever works for you! :D
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 10, 2011, 09:24:34 am
Yes well Rabadon didn't get a big nerf, so it isn't too much of a problem.

Also, you know what is fun? To spin into a minion killing it and gaining 2 stacks to Q, then healing yourself for 800. 4 seconds later repeat.


EDIT: A video is up, it may be processing but should work a bit later.
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Pandarsenic on July 10, 2011, 09:44:16 am
Sorting Hat nerf reason is obvious

140 + 80 + 80 = 300
300 * 1.35 = 405

KTHX EASY BALANCING OF AP RATIOS
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 10, 2011, 11:48:54 am
Argh. Another dumb, feeding Amumu. 1/6/1, 31 minion kills. Every Amumu I fight with does this.

He and Nidalee fed a Pantheon who continued to wreck our shit the whole round long.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 10, 2011, 12:48:58 pm
Yes well Rabadon didn't get a big nerf, so it isn't too much of a problem.

Also, you know what is fun? To spin into a minion killing it and gaining 2 stacks to Q, then healing yourself for 800. 4 seconds later repeat.


EDIT: A video is up, it may be processing but should work a bit later.
Spoiler (click to show/hide)
I did say that AP Tryndamere is better than AP Yi. :P
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 10, 2011, 02:25:13 pm
Dammit, I'm getting sick of not playing the characters I'd like to play because three people immediately lock in flavor of the week carries.  Do people ever stop doing that shit?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 10, 2011, 02:34:39 pm
Dammit, I'm getting sick of not playing the characters I'd like to play because three people immediately lock in flavor of the week carries.  Do people ever stop doing that shit?
Nope, which is why I only really play with friends (and maybe 1 or 2 random internet denizens).

Also, I spent a lot of the last week queue-dodging insta-lock Yoriks.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Realmfighter on July 10, 2011, 02:46:00 pm
Hey, Yorick is Awesome.

He's a lot better then Kog'Maws who keep running away after they die.....
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 10, 2011, 02:52:26 pm
Hey, Yorick is Awesome.

He's a lot better then Kog'Maws who keep running away after they die.....

Pre-buff Yorick was utterly worthless, and had an aura of stupidity that made the people who playing him retarded. Or he had an aura that attracted really stupid people to play him.

This, of course, only applies to those who played him during the free week, not those who bought him, who were just people who got ripped off with a terrible champion until the overbuffing.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 10, 2011, 03:32:11 pm
Advice for AP trynd: Triforce helps more than Lichbane. The extra crit decreases cd on Spin, You can slow people for your team, and you still gain a bit of extra damage.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 10, 2011, 03:44:09 pm
Hey, Yorick is Awesome.

He's a lot better then Kog'Maws who keep running away after they die.....

Yeah, he's really good at staying in the lane now as well as harass, since the ghouls instantly go after enemy champions. I had the misfortune of fighting against one last round. We eventually managed to kill him, though, because our team was quite better than the enemy.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 10, 2011, 04:02:52 pm
Advice for AP trynd: Triforce helps more than Lichbane. The extra crit decreases cd on Spin, You can slow people for your team, and you still gain a bit of extra damage.

At level 18 Trynd has around 110 attack damage without items, so Trinity Force gives about 167 bonus damage. Lichbane gives 100% of AP, and when I have 500 AP it gives 500 bonus damage.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: eerr on July 10, 2011, 05:04:31 pm
Advice for AP trynd: Triforce helps more than Lichbane. The extra crit decreases cd on Spin, You can slow people for your team, and you still gain a bit of extra damage.

At level 18 Trynd has around 110 attack damage without items, so Trinity Force gives about 167 bonus damage. Lichbane gives 100% of AP, and when I have 500 AP it gives 500 bonus damage.
But it's not always about raw damage...
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Realmfighter on July 10, 2011, 05:43:00 pm
Spoiler (click to show/hide)

God I love Leavers.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Seth_Keta on July 10, 2011, 07:10:38 pm
Spoiler (click to show/hide)

God I love Leavers.

Three leavers? Brutal.

Can't wait to try out Leona, though. Been wanting to play a character wielding a sword and shield, and she seems like she could be a very fun tank.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Realmfighter on July 10, 2011, 07:16:48 pm
Three leavers? Brutal.

Can't wait to try out Leona, though. Been wanting to play a character wielding a sword and shield, and she seems like she could be a very fun tank.

We got First blood and held on for 30 minutes. It was really sad.

I'm playing a lot to get 6300 IP before she come out. This is taking quite a while.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Seth_Keta on July 10, 2011, 07:25:09 pm
Three leavers? Brutal.

Can't wait to try out Leona, though. Been wanting to play a character wielding a sword and shield, and she seems like she could be a very fun tank.

We got First blood and held on for 30 minutes. It was really sad.

I'm playing a lot to get 6300 IP before she come out. This is taking quite a while.

I was  kinda hoping she'd be 3150 or 4800 rather than 6300. But then again the built up a lot of hype for Lee Sin and put him at the max price.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 10, 2011, 07:28:21 pm
Have there been any new ones that weren't 6300?  I won't get her, I don't like playing popular champs.  That's why I play Veigar and I'm saving up for Urgot and stuff.

Veigar's awesome.  He's squishy and all but that doesn't matter when the other guy's dead.

Horrible thing happened.  Joined a game.  Maokai, Tristana, Blitzcrank, Udyr.  I went Veigar, happy to finally find a team with a decent balance.

Summoner 4 has queue-dodged.

Next game, three AD carries.

SquidBlub has queue-dodged.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Realmfighter on July 10, 2011, 07:35:00 pm
I won't get her, I don't like playing popular champs.

I honestly wonder about this. I don't think people will flip there shit over a tank, even if she's new. I mean, who the fuck auto-locks tanks?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Toaster on July 10, 2011, 07:45:34 pm
Orianna was 4800, but who plays her any more?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bluerobin on July 10, 2011, 08:11:40 pm
I do! She's pretty sweetawesome. Plus I get all sorts of compliments on my balls when I play her.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 10, 2011, 08:21:51 pm
I was saving up Jarvan actually, but with Leona incoming, I'll go for her I think. Soft spot for paladins.

Finally getting beyond the Im-new-to-vayne-so-I-still-suck and getting the land of mediocre with her.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 10, 2011, 08:55:58 pm
Have there been any new ones that weren't 6300?  I won't get her, I don't like playing popular champs.  That's why I play Veigar and I'm saving up for Urgot and stuff.

Veigar's awesome.  He's squishy and all but that doesn't matter when the other guy's dead.

Horrible thing happened.  Joined a game.  Maokai, Tristana, Blitzcrank, Udyr.  I went Veigar, happy to finally find a team with a decent balance.

Summoner 4 has queue-dodged.

Next game, three AD carries.

SquidBlub has queue-dodged.
Not so bad as when you get a nice team setup...

And then the obvious and ONLY mid choice tells you it's their first time playing them. And then refuse to go mid. A minute into the game.

Hello, Mid Garen! You stay there while I /surrender...
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 10, 2011, 08:56:29 pm
Oriana is still pretty popular.

She's basically an upgraded version of Lux.

Edit:
I want to get a full set of crit runes for Tryndamere cause he's awesome. You know how much the set costs?

14760ip


Heeeeeerrrrppppppppp.... This will take awhile...
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 10, 2011, 11:04:53 pm
I won't get her, I don't like playing popular champs.

I honestly wonder about this. I don't think people will flip there shit over a tank, even if she's new. I mean, who the fuck auto-locks tanks?

Leona is sexy. I think people will insta-lock sexy.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: TwilightWalker on July 11, 2011, 12:06:53 am
Oriana is still pretty popular.

She's basically an upgraded version of Lux.

Edit:
I want to get a full set of crit runes for Tryndamere cause he's awesome. You know how much the set costs?

14760ip


Heeeeeerrrrppppppppp.... This will take awhile...

I actually want to lane with her as Lux, I figure it would be rather fun if I build her more AP instead of the CDR I usually do.

Edit: Read 'Orianna' as 'Leona' for some reason. But yeah, definitley want to dual lane Leona/Lux.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 11, 2011, 12:31:58 am
Hrm...

Snare -> teleport stun -> slow -> stun

...

...

...


Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 11, 2011, 12:35:28 am
As much as I love tanks, I'm not getting Leona. I'm just gonna save up for skarner.

He has been described as: A tanky DPS with a blitzcrank style pull spell + slows + some sort of snowball ability.

Need I say more?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 11, 2011, 01:09:36 am
I'm thinking of saving up to buy Karma instead of Sona. What're people's opinions on Karma? I see her played...exactly never.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Realmfighter on July 11, 2011, 01:18:24 am
I saw her played as a AP carry and it was hilarious.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 11, 2011, 01:21:06 am
On my honor I swear never to queue-dodge over unbalanced teams again, because when I finally get a balanced team they'll be shit and lose to five carries, and there will be much weeping and herping of derps.

Also, did anyone else notice that most Alistars seem to be controlled by actual minotaurs?  Stumble around, never talk, never listen, always wandering the map autoattacking creeps even a half hour into the game when the rest of the team is losing a 5v4.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Realmfighter on July 11, 2011, 01:27:17 am
Don't complain, or the Alistar Gods will show you what a good Alistar looks like when it's stunning your entire team, killing your carry and then /dance'ing when it's team arrives.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 11, 2011, 01:51:13 am
Good Alistars are super freaking scary.

Almost as bad as good Singeds. Actually, I think they're kinda tied on that front.

Trifecta of super scary if good: Alistar, Singed, Blitzcrank
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 11, 2011, 02:40:17 am
On my honor I swear never to queue-dodge over unbalanced teams again, because when I finally get a balanced team they'll be shit and lose to five carries, and there will be much weeping and herping of derps.

Amen. I continually attempt to play support characters in the interest of balanced teams, but we always get trounced by a team full of two-three carries and maybe a tank and some random character. In fact, my most recent win, which ended a losing streak with support characters, thankfully, was as Kassadin. I got in, burnt a bunch of people, and got out. Ended up as the tank, too, thanks to a Rod of Ages, and an eventual Warmog's. From that round, I learned a valuable lesson: know when the mid-game starts, or start it yourself.

There's just too many bad randoms on the main servers to justify supporting them. You gotta go out and earn the kills for your team. Don't bother with assisting people. I always got lots of assists (Even kills. You'd be surprised how much Time Bomb hurts.) as Zilean and even managed to revive a few people from dangerous situations, but we still lost.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 11, 2011, 03:27:11 am
Have you guys considered getting crit chance runes for AD ranged carries like Caitlyn or Ashe?

I have a feeling that Caitlyn with 20% crit chance at level 1 would be far, far more fearsome than regular Caitlyn rune builds. My current rune setup for AD ranged carries has 25 armour pen. But what is 25 armour pen compared to 1/5 chance of 200% damage?

Also, it'll make it a lot funnier when people screaming "LUCKER!"
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Nilocy on July 11, 2011, 03:40:17 am
Have you guys considered getting crit chance runes for AD ranged carries like Caitlyn or Ashe?

I have a feeling that Caitlyn with 20% crit chance at level 1 would be far, far more fearsome than regular Caitlyn rune builds. My current rune setup for AD ranged carries has 25 armour pen. But what is 25 armour pen compared to 1/5 chance of 200% damage?

Also, it'll make it a lot funnier when people screaming "LUCKER!"

Don't need them on Ashe really, her passive makes up for it.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wiles on July 11, 2011, 04:18:14 am
Good Alistars are super freaking scary.

Almost as bad as good Singeds. Actually, I think they're kinda tied on that front.

Trifecta of super scary if good: Alistar, Singed, Blitzcrank

I was solo in a lane against an Alistar and a Singed once. It was painful once they hit level 6.

"What's that Lux, you lightbinded us? It's okay we know your cooldowns are a bajillion years long so we're going to come stomp you under your own tower." - Alistar & Singed



Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Astral on July 11, 2011, 06:36:41 am
Have you guys considered getting crit chance runes for AD ranged carries like Caitlyn or Ashe?

I have a feeling that Caitlyn with 20% crit chance at level 1 would be far, far more fearsome than regular Caitlyn rune builds. My current rune setup for AD ranged carries has 25 armour pen. But what is 25 armour pen compared to 1/5 chance of 200% damage?

Also, it'll make it a lot funnier when people screaming "LUCKER!"
Well, the fact that 25 armor pen completely negates most other ranged carries' armor early game, it makes for nice, hard hitting physical nukes in lane. Take me as Gangplank vs Veigar; he has around 21 base armor and I have a little more than that in armor pen. Full 200 crits around level 3? Yeah, that's half his health bar, assuming it does crit, but still a quarter of it if it doesn't.

Small amounts of armor early game can still reduce damage by around 20%. More of a damage boost to do that consistently rather than having a chance to do a bit more.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 11, 2011, 06:45:36 am
Oriana is still pretty popular.

She's basically an upgraded version of Lux.

Edit:
I want to get a full set of crit runes for Tryndamere cause he's awesome. You know how much the set costs?

14760ip


Heeeeeerrrrppppppppp.... This will take awhile...

I actually want to lane with her as Lux, I figure it would be rather fun if I build her more AP instead of the CDR I usually do.

Edit: Read 'Orianna' as 'Leona' for some reason. But yeah, definitley want to dual lane Leona/Lux.

Lux uses a skill, applies her passive.
Leona uses a skill, also applies her passive.

Lux autoattacks the poor bastard for about a quarter of their health, or Lasers them for three quarters of it.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 11, 2011, 12:50:06 pm
Tryndamere changes: http://www.leagueoflegends.com/board/showthread.php?p=11233050#post11233050
Quote
Hey all,

We've got a pretty exciting update coming in for Tryndamere in the next patch. There's some fun content surprises related to it, but I wanted to talk about the mechanics side of this update;

Rage

Ever since Renekton, we've been thinking about the potential of a rage-related system to Tryndamere's Bloodlust. We've utilized the resource system to manage Bloodlust stacks;

* The bar maxes out at 100 Rage

* Each normal hit Tryndamere does to any minion or champion grants 5 Rage

* Crits grant 10 rage

* Killing blows on anything grant double the rage (10 for hits, 20 for crits).

* Bloodlust's bonus is now based on the rage you have (for both the bonus stats and the heal).


Why change this, you may be asking? A few reasons drove this:

* Tryndamere is great in mid and low elo, but really falls off in more competitive play. This is largely due to an early game that's really binary, and how hard it is to do anything if you can't dominate your lane. The rage system evens this out a little bit.

* Bloodlust is hard to understand as the opponent, and watching the buff bar is not as optimal for the user experience. By moving the same mechanics into the resource bar, it's easier to see and communicate, plus generally "cooler"

* It makes sense! Tryndamere is a barbarian that uses rage-themed skills. A Fury meter would be what we would had done if the tech were in the same state when we launched.

We think this is going to be a nice update for Tryndamere, both for players who use him and players who fight him.

EDIT: Not going to respond to any derailing in this thread, such as the obligatory "what about X champion?" This is to talk about the Tryndamere changes :P

Quote
As far as I know, it shouldn't. I'll talk to Guinsoo and see if we've made sure to give consideration to the AP build, since it's fun and there's no real reason to remove it.

I just bought my 20% bonus starting crit runes yesterday so this makes me happy~
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Fikes on July 11, 2011, 01:59:38 pm
Nice to see Trynd will get something for non-crits. Early game was so rough as jungle trynd. I string of no crits and I had to pop a pot to kill baby golems.

I've been play Ashe more and more. She is fun. Her ulti is on a short enough cool down that you can take some more risky shots and hope for the best. They've gotten me a few kills/assists. Ashe is one of the few champions I can hold my own mid against an Annie with.

My champion picks go:

AP: Vlad, Karthus, Ryze
AD: WW
Tank: Amumu, Shen, Rammus
Light tank: Cho, Mao
Support: Jana
Ranged DPS: Ashe

Nice 4 game win streak last night. Ranked play I am at 258 wins and 254 losses.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 11, 2011, 02:05:51 pm
I've gotten quite a nice streak of games with Pantheon, regardless of their outcomes and i think i'm getting the hang of this dude, pretty fun to be constantly flying around the place, taking teleport as one of my spells enables me to be pretty much anywhere anytime, sets me up for some very sweet ganks early/mid game.Just have to iron out a few details as far as the item build goes but i have the general idea there.

Now only to figure out if i want to buy Panth or continue saving up for the scorpion guy
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 11, 2011, 02:25:34 pm
Login, solo queue, watch as 3 people instalock as panth, ashe and tristana, and the other guy picks caitlyn. Queue dodge.

ಠ_ಠ
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 11, 2011, 02:28:52 pm
I'm going to blame my recent suckage on being away for a week and a half :P. Oh, and I'll probably make a separate thread for the tourney late tonight.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Fikes on July 11, 2011, 02:34:17 pm
Login, solo queue, watch as 3 people instalock as panth, ashe and tristana, and the other guy picks caitlyn. Queue dodge.

ಠ_ಠ


I got into a ranked game where they picked seconed (so two at once) and they insta locked Tristana and Orianna (spelling?). The next guy picked Yorick and the 4th guy dodged.

I was ready for the dodge so I jumped out of the queue so as not to be stuck with Trist or Ori.

I really don't mind when people play lower tier champs in normal games, but I dislike it in ranked games. Panth overall is kind of meh. There just isn't a lot he can do that others can't do better. It is the reason I don't play Trynd any more. Sure, he gets that 4 or 5 seconds of endless rage, but WW can stay in the flight much longer than that, as can Xin.

Some champions are simply under-powered.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 11, 2011, 02:42:17 pm
I didn't dodge because of the champion themselves, but because of teamcomp. Really, panth + 3 ranged carries + something else isn't going to do much in free alistar + blitz week.

People who pick ranged carries need to realize that after laning phase they need a team that can actualy protect them. When things like alistar, blitz and singed exist, you can't expect to survive without a team that can keep them away from you so you can actualy shoot, unless you know a way to do that while being continuously flinged, knocked up, stunned and slowed.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Fikes on July 11, 2011, 02:50:07 pm
I didn't dodge because of the champion themselves, but because of teamcomp. Really, panth + 3 ranged carries + something else isn't going to do much in free alistar + blitz week.

People who pick ranged carries need to realize that after laning phase they need a team that can actualy protect them. When things like alistar, blitz and singed exist, you can't expect to survive without a team that can keep them away from you so you can actualy shoot, unless you know a way to do that while being continuously flinged, knocked up, stunned and slowed.

I can't agree with you more, it is why I try and be able to fill any role on the team. In your case I'd either dodge or practice Jana. I couldn't think of a more difficult team to keep alive.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Sinned on July 11, 2011, 03:38:28 pm
Could you add me to EU (primary) and US (secondary) player as
 
Lethalís

^copy and paste that, it has the freaky ' on the i :P

Thanks, when RL allows it, would love to play some games with you guys.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Patchouli on July 11, 2011, 07:09:11 pm
I started watching some streams to better myself.

I have never seen so much blaming going on in my life.

Hopefully, I'll be able to get my friends into playing so we could just have a chill 5 man premade.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 11, 2011, 07:57:26 pm
New week:

Annie
Cassiopeia
Cho'Gath
Fiddlesticks
Garen
Rammus
Renekton
Sivir
Soraka



Think I will go for some Soraka this week. Always been put off by her Model/Skin/Portrait, I'm shallow like that.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 11, 2011, 07:58:37 pm
Yay Cassiopeia!

Oh wait... she'll be in every game now....

Arrrghhhhhh....
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 11, 2011, 08:12:44 pm
Glorious Gman is free? Time to go teleport garen again.

Waiting for people in every bush.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 11, 2011, 08:31:30 pm
Hooray!  I was wanting to play Cho'Gath and saving up points.  Now I'll know whether or not to get him.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Nilocy on July 11, 2011, 08:32:43 pm
Hooray!  I was wanting to play Cho'Gath and saving up points.  Now I'll know whether or not to get him.

He's my favourite character, and has an absolutely hillarious legendary skin.

Remember, warmogs first, and don't be afraid of dying.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 11, 2011, 08:40:22 pm
Dem tourney signups be open. See OP.

http://www.bay12forums.com/smf/index.php?topic=88695.0
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: sluissa on July 11, 2011, 08:41:24 pm
I tried Ryze for... probably the second or third time today. I sucked.

I love Soraka, but I feel like there should be another champion out there for me. One that's more... hurty... rather than... healy.

Any suggestions for easy to play tanks? So far I've played a decent amount of Rammus, a tiny amount of Garen, and... some of that one flying healy girl in the yellow armor.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 11, 2011, 08:42:53 pm
I tried Ryze for... probably the second or third time today. I sucked.

I love Soraka, but I feel like there should be another champion out there for me. One that's more... hurty... rather than... healy.

Any suggestions for easy to play tanks? So far I've played a decent amount of Rammus, a tiny amount of Garen, and... some of that one flying healy girl in the yellow armor.

Singed, Amumu, Rammus is very simplistic tbh, Shen is a great fallback, but no one plays him because he recently got nerfed (he'll be buffed next patch). Cho'gath is very fun to play.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Realmfighter on July 11, 2011, 08:43:49 pm
Shen is good, plus he teaches you map awareness, with his healy teleport ultimate.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bluerobin on July 11, 2011, 08:50:10 pm
I like Singed and Amumu, Amumu especially if you want to try jungling with a tank.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 11, 2011, 08:57:28 pm
Amumu is probably hands down the best tank in the game right now. Mostly because he jungles, ganks, and tanks so well while inflicting some pretty severe damage. He's one of those "Press R to Win" champions. He's not too easy though as his skillshots take time to master.

Singed also awesome. Cause he's Singed. Singed is super freaking easy to play. Don't even need to click on the enemy. Just click around them and watch them die to poison.

---

I still think Gangplank is crazy OP by the way. Orbital bombardment Gangplank is best Gangplank.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 11, 2011, 09:00:18 pm
So when does the next set of free champs go live?

Also, I seem to be some kind of (fuel-injected?) suicide machine.  People tower dive at me over and over, even when I'm not that badly hurt, especially when they don't have enough health to make it, especially when I'm playing a champ with slows or stuns.  Veigar especially gets them going, he's so fragile they think they can get him but getting caught with Event Horizon under the tower is game over.

It's ridiculous.  Some people do it three times before they learn.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 11, 2011, 09:02:53 pm
Are you playing Teemo or Twitch?

Those characters have a hidden passive.
Quote
Global Taunt
- Whenever Teemo / Twitch appear on the map, all enemy champions immediately focus them regardless of how far away they are.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 11, 2011, 09:12:48 pm
Nope.  I think it's because I usually play really conservatively, doing my best when they're almost at my tower.  I guess they think they're winning and go in for the kill or something.

That doesn't explain why it takes a lot of them two or three deaths to realize they're not going to be able to kill me like that.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 11, 2011, 09:14:17 pm
The best playstyle is conservative until you see an opening: Then rip it wide open. Another style to consider is consistently aggressive, trying to create an opportunity by taking advantage of their confidence.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 11, 2011, 10:10:03 pm
I'm afraid people will call Yorick OP. I just beat this malz in mid, a genie skin malz, using using manamune yorick, Lol.

I got to admit, the early manamune yorick has a powerful earlygame advantage, since he can just spam his ghouls and gain extra mana and extra damage, and while his base damage is low, his new rates make him a powerful guy if he stacks himself some AD. I don't go beyond the manamune-impaler duo though, if I get any other damage item its usualy trinforce.
I just try to achieve as much synergy as I can using impaler and force of nature along with warmogs + manamune. This turns him into a tanky bastard with nice damage to back it up. He won't burst you down from zero to 1 as fast as a fed xin zhao or irelia could, but he'll bite chunks out of your healthbar much faster then you can actualy damage him.

I beat a silly fiddle 1v1 when he ulti'd on my head. Ulti and drain werent enough to take half of my constantly regenerating healthbar, so I just beat him to death with my shovel.

Also, his Q can indeed crit. I pulled a 700 damage crit with it last game.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 11, 2011, 10:28:04 pm
Dude. Yorick is ridiculous right now. He probably is a little OP.

However, enjoy it while you can and play ranked. That's what I'm doing.

In the words of the GP I out-laned top:

"Even when I kill him Yorick wins"
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 11, 2011, 10:55:34 pm
Dude. Yorick is ridiculous right now. He probably is a little OP.

However, enjoy it while you can and play ranked. That's what I'm doing.

In the words of the GP I out-laned top:

"Arr, even whens I deep six 'im, the scurvy Yorick wins, matey!"

Fixed.

Also, once the ladder season ends everyone who played at least ten games in season one (Not necessarily ranked, any mode) gets a free Kayle skin.

Whooo.  Free skin that won't be cool because everyone has it.

Also also, I just totally humiliated myself as Veigar.  For one, I ended the game with only six kills, and I normally get more like 16-20 kills as Veigar.  Making it worse, I went to gank bot, totally confident that the two AP champs below were about to get their shit wrecked.

I basically tripped over my own face.  Missed the event horizon, missed the dark matter, missed the fucking baleful strike and then just died.  I'm not even sure they hit me.  I just fell over.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 11, 2011, 11:07:01 pm
I'm afraid that if they nerf yorick, mainly his E, even if just a bit, he'll become silly again. He's just not very well designed. He just has the lanewick and lanedyr thing going on.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 11, 2011, 11:28:25 pm
I'm afraid that if they nerf yorick, mainly his E, even if just a bit, he'll become silly again. He's just not very well designed. He just has the lanewick and lanedyr thing going on.

He absolutely destroys lanes, it's not even just sustain. Amazing damage all around on every skill. The only thing I can think of they might do to reduce his sustainability is reduce the heal % on his E. Number nerfs would make me sad (even though they're neccesary  :P).

Check out my match history. 4 for 4 ranked, 3 with Yorick (with amazing K/D/A) and 1 with Grag (you can ignore that one).

He's a monsterrrrr.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Realmfighter on July 11, 2011, 11:34:58 pm
I might be doing it wrong, but I only level W and E, blasting enemy squishies for ridiculous amounts of damage.

I can even count the number of times I've burst someone to 50 and they get away. It's annoying as all hell.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 11, 2011, 11:43:46 pm
I just went 3/10 as Veigar.  It's too late to be playing this game, I'm starting to feed.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 12, 2011, 02:20:54 am
Trilane mid again! This time, it's team knock-up.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Patchouli on July 12, 2011, 04:02:50 am
Cthulhu, what items do you go for as Veigar?

I picked him up because he looked very cool, and spacey spells are always cool in my book, but I seem to have hardcore mana problems early on, and I have trouble catching up to do enough damage to actually kill people later.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 12, 2011, 05:59:28 am
Go into solo queue.
Our team: Singed, Corki, Tristana, Vayne, Morgana (Me).
Wait patiently for someone to switch from a damn squishy carry champ.
Mentally say "Screw you bitches" and lock in. Nobody does change champs.
Enemy team: Garen, Akali, Vayne, Renekton, Jax.
Garen immediately disconnects upon game start.
They send Akali mid and Vayne solos bottom.
Vayne refuses to leave her tower and come into the Morgana+Singed Lane. Gets next to no farm, is underleveled compared to us. Eventually goes b, never to return (afk)

My face through all of this:  ::) and/or :-\
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Realmfighter on July 12, 2011, 06:23:20 am
AP Sion will rape your face.

Seriously, Cryptic Gaze turns into a spell that both Initiates and ends you from half health.

It was insane
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Microcline on July 12, 2011, 07:41:08 am
AP Sion will rape your face.

Seriously, Cryptic Gaze turns into a spell that both Initiates and ends you from half health.

It was insane

Which is why banshee's veil removes half his damage and all of his cc.

At low elo, there's nothing he can't do.  All the enemies are squishy and don't build reactively and even if your team sucks you can push towers by yourself with e + r.  Unfortunately, there's nothing that Sion does that can't be done better by Annie.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 12, 2011, 07:58:08 am
AP Sion will rape your face.

Seriously, Cryptic Gaze turns into a spell that both Initiates and ends you from half health.

It was insane

Which is why banshee's veil removes half his damage and all of his cc.

At low elo, there's nothing he can't do.  All the enemies are squishy and don't build reactively and even if your team sucks you can push towers by yourself with e + r.  Unfortunately, there's nothing that Sion does that can't be done better by Annie.

Except tanking. :P

Also, dear Jesus, Cass hurts early game. If it wasn't for her only CC being her ult, she'd be crazy-unbeatable. So, get a Rylais, profit.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 12, 2011, 08:02:30 am
Yup, she's like a snaky female magikey Urgot, you either keep moving and constantly dodging her harrass or you end up dead and poisoned.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 12, 2011, 09:51:47 am
(http://gyazo.com/7172cb4f7182158487feab5b1dfecbea.png)
Well, fuck.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 12, 2011, 09:57:16 am
Oh, Vayne is free as well. I didn't notice as I just bought her. Why does that always happen? As soon as I buy a champ: BAM NEXT WEEK FREE!


Anyone some advice on trying Soraka? I get the feeling it will all depend on the champion I play with, or will I be able to compensate for braindeads? (I wouldn't call myself 'good', but hell I look at my screen at least).
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Sirian on July 12, 2011, 10:36:00 am
Anyone some advice on trying Soraka? I get the feeling it will all depend on the champion I play with, or will I be able to compensate for braindeads? (I wouldn't call myself 'good', but hell I look at my screen at least).
Soraka is cool, usually i level infuse first, then the heal, and last starcall (with the ulti taking priority over the rest of course).

In lane, infuse is a great initiator/harass, since it silences and deals a noticeable chunk of damage, and you can use it to regain mana and give mana to your lane partner, so it's probably your most useful skill. Your heal gives some armor, so don't hesitate to use it early, but it can drain your mana quite fast if your partner isn't careful. I usually buy ionian boots, then the red gem that gives cd reduction +hp, and then i try to buy support items (auras and such).

In teamfights, keep your infuse ready to silence the main target or any dangerous casters, and keep your heal ready for your squishies, with your ulti as a panic button. During laning phase, your ult can also save some asses on other lanes, so keep an eye on that. I usually pack clairvoyance, very useful to prevent ganks and keep a good map awareness.

For the rest, i leave it to you, have fun :)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wiles on July 12, 2011, 10:56:18 am
I'm finding this new Yorick to be pretty frustrating. I get punished hard for trying to out harass him, and if I don't out harass him he ends up zoning me. The only time I've done well against Yorick was when I was a Nidalee laning with a Caitlyn. Yorick's early game is crazy right now, he does so much damage, and with a slow on top of it I've seen a lot of first bloods coming from him.

I want to buy a new AP caster, I was thinking Orianna, Cassiopeia or Aniva. I'm glad Cass is on free week, I got to play one game as her and went 9/2, which wasn't bad considering how bad my team was.  My favourite caster to play is Lux, so I'm thinking I might like Orianna too. My least favourite that I own is Annie. I find Annie to be kinda boring, set up your stun, R-Q-W, repeat until game is over. Suggestions?

Oh, and can I get added to the NA list? My ingame name is Slapfish. Always up for a game!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: cerapa on July 12, 2011, 11:14:30 am
Singed
damn squishy carry champ
May I respond with a "What?"
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 12, 2011, 11:37:30 am
So, played Rene after a long time, got the role of the tank, the game was fairly close, but we pulled it off in the end, god damn this is why i love both Jarvan and Rene, freaking crazy people jumping in and tearing shit up :D
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 12, 2011, 11:49:53 am
I'm finding this new Yorick to be pretty frustrating. I get punished hard for trying to out harass him, and if I don't out harass him he ends up zoning me. The only time I've done well against Yorick was when I was a Nidalee laning with a Caitlyn. Yorick's early game is crazy right now, he does so much damage, and with a slow on top of it I've seen a lot of first bloods coming from him.

I want to buy a new AP caster, I was thinking Orianna, Cassiopeia or Aniva. I'm glad Cass is on free week, I got to play one game as her and went 9/2, which wasn't bad considering how bad my team was.  My favourite caster to play is Lux, so I'm thinking I might like Orianna too. My least favourite that I own is Annie. I find Annie to be kinda boring, set up your stun, R-Q-W, repeat until game is over. Suggestions?

Oh, and can I get added to the NA list? My ingame name is Slapfish. Always up for a game!

Yorick is unquestionably OP right now. There is no phase of the game and no situation in which he doesn't excell. Look at my match history xD.

Also, adding you to the OP. I'm a bit of a recluse and never really play with the B12ers.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 12, 2011, 11:59:38 am
Looking at the numbers...

Technically speaking, Cassiopeia does the second most damage of all the mages in the game. Only Malzahar can out DPS her. It's pretty cool.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 12, 2011, 12:02:27 pm
I love using Swain to counter Malz.

"Hah, trying to get close to harass with Malefic Visions? SNARE -> DOT -> BIRD" *Juke his Q, walk away*. "Take that! Oh, he did get me with his E, huh? CAWCAWCAW all better. Ready to go again?"
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: sluissa on July 12, 2011, 12:32:48 pm
Anyone some advice on trying Soraka? I get the feeling it will all depend on the champion I play with, or will I be able to compensate for braindeads? (I wouldn't call myself 'good', but hell I look at my screen at least).

Soraka is awesome for helping out braindeads. You just have to hammer into them that "JUST BECAUSE YOU HAVE A HEALER BESIDE YOU DOES NOT MEAN YOU ARE INVINCIBLE!" If you can get them to understand that, then you can own team fights late game and help decently early game. I would suggest more starcall early though. Really helps farming creeps and getting those levels up faster. 2 or 3 starcall along with some cooldown reduction gear will let you spam it and take down a whole wave of creeps in 5 or 6 seconds. Lots of gold and xp.

I wouldn't really suggest going heavy healing early on. Your best use is with the infuse to give you and your team mana and silence enemies and star call to lower magic resistance and farm creeps. Late game though, when you're team fighting, healing and your ult will be awesome. I never buy the ult too early, but it is a nice "snafu" button.

Just don't expect too many kills on your own, unless you can lead people to tower dive or just hit them with a lucky "infuse"
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 12, 2011, 12:33:26 pm
Cthulhu, what items do you go for as Veigar?

I picked him up because he looked very cool, and spacey spells are always cool in my book, but I seem to have hardcore mana problems early on, and I have trouble catching up to do enough damage to actually kill people later.

I usually start with Meki Pendant and two health potions, level up QEW then prioritize RQEW.  Don't use E or W in lane phase unless you're sure you can get a kill.  You'll mana-starve if you overuse Dark Matter.

The first time I bluepill I try to get sorcerer shoes and as much of Deathfire Grasp as possible.  DG is awesome for Veigar and gives him an extra nuke that can help him take down low-AP champs without using his ultimate (Which adds 80% of the enemy's AP to damage)

After that, Rabadon's Deathcap and Catalyst the Protector.  Next is Void Staff (If they're stacking MR) or Banshee's Veil (For extra survivability).  If the game's still going, fuck the world, get a Lich Bane and start autoattacking for a billion damage.  Zhonya's hourglass is also good.  Instant transmission your way out of Requiem and Lux's Kamehameha wave like Goku or someshit.  If they're feeding and you're confident you won't die much maybe get fix Mejai's soulstealer somewhere in the early build, right before or after Deathfire Grasp.

Remember to last hit with Baleful Strike.  It's essential for doing well as Veigar.  Once it hits level 3 it becomes a great harassing tool.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 12, 2011, 12:45:41 pm
Singed
damn squishy carry champ
May I respond with a "What?"
"Vayne, Corki and Tristana"

Wasn't including me or Singed in that statement, which really should have been obvious :|

 :P

EDIT: Well, unless you build him full AP with no spellvamp, then yeah he's both pretty squishy and carry-like.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: cerapa on July 12, 2011, 12:49:08 pm
Singed
damn squishy carry champ
May I respond with a "What?"
"Vayne, Corki and Tristana"

Wasn't including me or Singed in that statement, which really should have been obvious :|

 :P
I thought you might have. But thats pretty much a standard soloqueue team. Squishy as hell, but not squishier than usual. They all also have escapes so...
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 12, 2011, 03:14:35 pm
Yay, I got double bronze in Ranked (5v5 and solo queue)

Wonder what Riot is giving to the ladder placements. Free IP always nice. Perhaps a skin?

Anyway, apparently the ELO reset will be a soft reset. I think this means all those with ELO <1200 will get reset to 1200 while anyone >1200 will stay the same.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 12, 2011, 03:37:21 pm
So, those of you who play Cho'Gath.  I've been looking at some various guides, getting ideas, and was wondering, because the two most recommended guides take pretty opposing paths.

For tank'gath, do you go for lots of health (Rushing Warmog, Leviathan, etc.) or stack armor (Randuin, Aegis of the Legion, blah blah blah)?

Also, one guide suggested boots of mobility and ghost/teleport to offset Cho's lack of mobility.  Is that sound?  I dunno.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: cerapa on July 12, 2011, 03:50:08 pm
Chos who dont understand math go with a warmogs, others get resists.

Cho gets a free mogs with his ult.

EDIT: Mogs gives a shitton of health though. Gonna do some math tomorrow.
EDIT2: Quick math: A level 18 chogath with stacks has 500 more HP than a level 18 Alistar for example. Less difference than I expected. 792 more than rammus though. He gets 150 resistances with his w
though. I think a soak like rammus cho is not. I suggest ROA and resists from my current opinion.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Microcline on July 12, 2011, 06:24:29 pm
So, those of you who play Cho'Gath.  I've been looking at some various guides, getting ideas, and was wondering, because the two most recommended guides take pretty opposing paths.

For tank'gath, do you go for lots of health (Rushing Warmog, Leviathan, etc.) or stack armor (Randuin, Aegis of the Legion, blah blah blah)?

Also, one guide suggested boots of mobility and ghost/teleport to offset Cho's lack of mobility.  Is that sound?  I dunno.

Health stacking is a common mistake on Cho.  As cerapa already pointed out, Cho already gets a ton of free health from his ult.  Aegis is one of the best tank items in the game, and randuin lets you sit on a heart of gold.  Abyssal scepter and banshee's are good if you need MR (i.e. the enemy has anyone who deals magic damage).  Cho is also one of the few champions who can benefit from a guardian angel.

The big thing to remember about guides is that anyone can write them.  On mobafire and leaguecraft, you'll want to check the author's elo.  I like using Solomid, because it has an approval system.  Streams are also a good place to pick up builds, but you have to get lucky with when you watch.

Also, does anyone else hate it when the author of a guide posts a screen shot of a winning streak to "prove" their skill with a champion?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 12, 2011, 06:53:24 pm
If Choggy stacks hp and armor he becomes very hard to kill, very tough, but sadly this doesn't make him much of a tank, sure, you are a big damage sponge, but all that potential is wasted if you aren't considered enough of a threath to be targeted by the enemy.

This is why you get some stuff that not only boosts your survivability but also your utility.Rylai and Rod of Ages are probably the most obvious choices along Abbyssal Scepter.Taking this along with some defensive stuff like Banshee, Aegis, Sunfire and the like makes you a real threat to the enemy all the while making you that much harder to kill.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Nilocy on July 12, 2011, 07:00:15 pm
Play M'fing cho'gath, use fear as your tank.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 12, 2011, 07:17:45 pm
Dude, fucking Olaf. He's the manliest shit ever.

"4 tanks? AND ONE CARRY?" http://www.youtube.com/watch?v=WkkC9cK8Hz0. Activate Ghostblade, Ultimate, and Ghost. "WHERE IS YOUR GOD NOW?" Proceed to demolish carry, ignore all CC, and then rip apart tanks 1 by 1 with your true damage, life steal, and spellvamp. "I GO HARD."

I would totally get Brolaf but I already have glacial olaf and 1820 is a looot of RP. Like 20 bucks worth.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 12, 2011, 08:01:27 pm
Ugh, free vayne week is annoying. In 2 games in a row the vaynes in my team fed like hell. It doesn't matter that I'm playing cho with armor pen runes and doing better then almost everyone in the team, my team's vayne aways end up with some kills and twice the deaths.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 12, 2011, 08:19:21 pm
Not too concerned about feeding Vaynes.

More concerned about everyone who discovers how scary Cassiopeia is.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 12, 2011, 08:57:22 pm
Hi free week cassiopeia! Roar, rupture, nom nom nom.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Nilocy on July 12, 2011, 09:19:18 pm
Not too concerned about feeding Vaynes.

More concerned about everyone who discovers how scary Cassiopeia is.

She's really a lot of fun. Plays a little like karthus.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: TwilightWalker on July 12, 2011, 10:16:37 pm
Not too concerned about feeding Vaynes.

More concerned about everyone who discovers how scary Cassiopeia is.

Ditto. Given that I tend to play a Cass, I don't want any more people finding out how awesome she is unless it's with me on the field as Cass, with me handing them their petrified heads.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 12, 2011, 10:38:25 pm
I agree Twilight.

I think she's freaking fearsome and incredibly hard to deal with. The only reason she's not more popular is simply because no one gives her a chance. Heck, when I play as her, I literally walk into 3 full-health enemies confident I will win. Even Karthus expects to die before killing them all.

I think a good Cass player is as scary if not scarier than a good Nidalee player. At least Nidalee can't AOE stun an entire team for 2 seconds. I'm a pretty newbie Cassiopeia player and even then I'm getting ridiculous scores. Thus, can you imagine what the good Cass players can inflict?!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: TwilightWalker on July 12, 2011, 11:25:39 pm
I agree Twilight.

I think she's freaking fearsome and incredibly hard to deal with. The only reason she's not more popular is simply because no one gives her a chance. Heck, when I play as her, I literally walk into 3 full-health enemies confident I will win. Even Karthus expects to die before killing them all.

I think a good Cass player is as scary if not scarier than a good Nidalee player. At least Nidalee can't AOE stun an entire team for 2 seconds. I'm a pretty newbie Cassiopeia player and even then I'm getting ridiculous scores. Thus, can you imagine what the good Cass players can inflict?!

I shudder to think. I do admit to playing mostly bot games though, as that's what my friends have been wanting to do. we are about to graduate into PvP now though,a s it seems there's a penalty for XP and IP once you hit lvl 16 in co-op vs. AI games.

I do know that I love her Q though, kiting with her is damn fun.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Toaster on July 13, 2011, 12:02:22 am
GGs, B12ers- sorry for playing like ass.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 13, 2011, 12:06:56 am
Don't worry brah, we still made an awesome comeback. Since my earlygame was screwed due to LoL replay issue I pretty much just tried to be as disprutive I could. With me and lucky each taking 4 structures, there was no way they could stop us even if they won a teamfight.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 13, 2011, 12:09:36 am
Renekton is just... AWESOME. Christ, it makes me sad to see how much IP he costs. I'm not even that much of an expert with using him. Once he gets going, he makes a crazy powerful off-tank.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 13, 2011, 12:31:25 am
GGs, B12ers- sorry for playing like ass.
Bah... I missed out. I'll play tomorrow.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 13, 2011, 12:38:19 am
Copy pasted from the official forums. It's about the stealth changes that are coming.

Spoiler (click to show/hide)

tl;dr:
1. Twitch and Evelynn getting perma stealth
2. All champions have a mini oracles effect slightly smaller than sight range
3. Twitch and Eve get markers telling them if the enemy can see them
4. Eve gets champion homing lurker spines
5. Oracles might get replaced with something else
6. Eve and Twitch getting reworked to become better fighters (o.O)
7. Shaco unaffected because it's tactical stealth. Same with Teemo, Vayne, etc.
8. Eve getting her stun back
9. Eve passive changed
10. Eve no longer gets super heal from kills / assists. Gets a shield instead.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 13, 2011, 12:59:15 am
It looks.. Decent. However both eve and twitch will need to be buffed considerably for them to survive fights without their current true invisibility. Twitch needs to be made able to solo people again if he's to be an assassin, and doing that properly will be hard. A good assassin either needs to have some form of hard CC so whoever they're attacking can't respond immediately, or be able to do tons of damage in a short span. Ever has her stun, but twitch needs to actualy autoattack people for 2 of his spells have any effect at all, and his only form of CC is a slow. If they don't adress this issue he will not be a viable assassin and will end up being used as any other ranged carry.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 13, 2011, 03:16:28 am
Another one. Concerning Pantheon:

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Nilocy on July 13, 2011, 05:18:11 am
How do the good Cass players build her?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 13, 2011, 06:33:16 am
I'm not pretending to be good player, let alone a good Cass, but I copied 2 builds and settled on 1 of em. I'll share it, maybe to help, but mostly to get proven wrong and learn from it.


Doran's Ring -> Rod of Ages -> Boots of xx -> Rylai -> Defense (-> More defense/Deathcap)

With my masteries being my standard mage 9/0/xx (not 30 yet)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 13, 2011, 06:38:40 am
So how do you guys play Yorrick post patch?

I was thinking of going FM, Banshee, Atma, Bloodthirster, boots and something situational.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 13, 2011, 11:25:20 am
So how do you guys play Yorrick post patch?

I was thinking of going FM, Banshee, Atma, Bloodthirster, boots and something situational.

Yorick is OP now, enjoy him while you can. I've only lost 1 match ever with him post buff and that was a 4v5 where I went even. There also hasn't been a Yorick match where I haven't carried/been fed. (That 8/7/8 I have on my match history was me being suicidal because our Irelia was already 14/2, lol.)

Meki Pendant + 2 pots -> Tear -> Boots -> Mananume -> Merc Treads -> Tri-force (Phage->Zeal/Sheen) -> Bveil -> Atmogs -> Bthirster

Priority: R -> E -> W -> Q

Skill order: E -> W -> E -> Q

You start with the Meki and pots so you can somewhat spam while having sustainability. His E takes a little while to pick up on its rapeface survivability, so you might need to pop a pot (rarely I've had to use both), but it's also common not to use any. You want your Mananume running as soon as possible to infinite spam + the bonus AD, and then any mana you build after this adds to your AD. The only wasted stat on Triforce is AP. Then you get your Bveil (Defense + AD), and Atmogs (More Defense + AD). You're now a tanky mofo with 300 AD or so. Go destroy stuff.

You initiate with your W and then use E, if you're just laning you don't have to do anything after that, their HP will go down by at least a quarter if they don't run away. Otherwise you can catch up to them and use your Q, which gives you the speed boost to go apeshit.

If you find that you're losing any solo lane, give me a call and I'll tell you what you're doing wrong because there is absolutely no one who can beat you (besides maybe Mordekaiser).
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 13, 2011, 11:33:32 am
That will have to wait it seems, there was some kind of patch but besides adding Leona to the champion list everything is pretty much the same :I
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 13, 2011, 11:40:09 am
That will have to wait it seems, there was some kind of patch but besides adding Leona to the champion list everything is pretty much the same :I

She's been on the list for a while, actually. Or do you mean they finally put her in the shop?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 13, 2011, 12:12:12 pm
I've found that the yorick build I'm most confortable with is: meki pendant+health pots -> tear of the goddess -> normal boots -> tear into manamune -> giant's belt -> boots into mercs -> belt into warmogs -> atmas impaler. This gives you more then 3 BF swords worth in AD along with tons of mana, HP, armor and crits. After that build a Force of Nature and a triforce if the game hasn't ended by then. This makes you really tanky, gives you tons of DPS, awesome health regen and movespeed.
This basicaly lets you dance in the middle of the enemy team while distributing ghouls and shovel blows, and it keeps you powerful and tanky from early to late game.
If you're stomping and got alot of early kills, rush triforce instead.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 13, 2011, 02:11:40 pm
That will have to wait it seems, there was some kind of patch but besides adding Leona to the champion list everything is pretty much the same :I

She's been on the list for a while, actually. Or do you mean they finally put her in the shop?

EU version, she only appeared today, i think the patch i am downloading right now will give us the stuff you guys have been enjoying for a while
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 13, 2011, 02:17:07 pm
A tip for people who rush Archangel's: Just buy the tear. Turn it into Archangel's later in the game.

The patch was a couple bugfixes. You could random as banned champs and some champs were always unselectable.

EDIT: Leona out, 6.3k  ::)
Guess I'm not buying her anytime soon.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 13, 2011, 03:54:48 pm
I have the IP to buy her, but I'm trying to keep for skarner :P
Hopefuly he'll be 4.800 so I can also get me a nice number of runes by the time he's out.

Did I mention I love HotshotGG? (http://www.youtube.com/watch?v=4XtFJ8v-1zs&feature=related)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 13, 2011, 04:10:29 pm
For some reason Yorrick didn't get his tips updated fully, or there was no change to him :I

Also, new Kassadin skin looks AWESOMEZING!!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 13, 2011, 04:13:20 pm
I'm really really sad that so many champions cost so much IP. It's... just annoying. I'll never get any of the newer characters until I'm actually level 30.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 13, 2011, 04:30:33 pm
Leona + skins are out.

And the champs are expensive, yeah. But once you play long enough you just won't care anymore, as you'll have most. I remember when I didn't have any, and now I have all the 450, 1350, and 3150, and several 6300s.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 13, 2011, 04:31:30 pm
I'm really really sad that so many champions cost so much IP. It's... just annoying. I'll never get any of the newer characters until I'm actually level 30.

Or you coast along using free champ rotation to pick those you like and buy only those :)

Edit:

How exactly does Garens E scale with crit chance?

I took some crit items and it stayed the same for a while before randomly doubling ???
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 13, 2011, 04:32:21 pm
New Kassadin skin is cool beans, can't decide how I feel about Ravager Nocturne.  The fire thing's kind of lame but I have a soft spot for that jack-o-lantern grin.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wiles on July 13, 2011, 04:34:58 pm
I just finished my first game as Leona. I built her straight up tank, with her self shield ability she feels pretty tanky. I'm thinking that maybe some AP would be nice though. The only thing I've had trouble with so far is her ability that pulls her to an opponent, I find it harder to land than Amumu's bandage toss. Also it seems its animation goes a tad farther then it should, I've seen it touch champions but not pull me to them.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bluerobin on July 13, 2011, 04:46:35 pm
So... I know B12ers play together on a regular basis, but how do you get together to play? Do you all just have everyone friended in game and send invites when you feel like playing? Is it through the steam DFC chat? Or an in game chat channel? I'd like to play with you guys but I don't often just have my LoL open unless I'm actively playing, which makes it difficult to jump into a game.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 13, 2011, 04:50:12 pm
I just finished my first game as Leona. I built her straight up tank, with her self shield ability she feels pretty tanky. I'm thinking that maybe some AP would be nice though. The only thing I've had trouble with so far is her ability that pulls her to an opponent, I find it harder to land than Amumu's bandage toss. Also it seems its animation goes a tad farther then it should, I've seen it touch champions but not pull me to them.

If you think of taking AP take Rylai, nothing else, crazy slows with each ability, AP and extra health make Leona a happy tank :D
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 13, 2011, 04:50:18 pm
Or you coast along using free champ rotation to pick those you like and buy only those :)

Edit:

How exactly does Garens E scale with crit chance?

I took some crit items and it stayed the same for a while before randomly doubling ???
It works the same way as regular crits.

Imagine if Judgement was basically an autoattack on everything in range every second. If you have 50% crit, then 50% of each autoattack will crit.

Bluerobin: I don't know about the others but yeah, I basically do as you described. Also, the EU people sorta play together at the same time and we just group up automatically.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 13, 2011, 04:52:28 pm
Anyone in NA right now, I'll set up an in-game chat room named B12.

Hop in!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wiles on July 13, 2011, 05:05:20 pm
I just finished my first game as Leona. I built her straight up tank, with her self shield ability she feels pretty tanky. I'm thinking that maybe some AP would be nice though. The only thing I've had trouble with so far is her ability that pulls her to an opponent, I find it harder to land than Amumu's bandage toss. Also it seems its animation goes a tad farther then it should, I've seen it touch champions but not pull me to them.

If you think of taking AP take Rylai, nothing else, crazy slows with each ability, AP and extra health make Leona a happy tank :D

I was thinking RoA just because catalyst is so nice during the laning phase... But yeah, an aoe slow would be pretty nice with rylais. I wouldn't go more ap than that though, unless my team was doing rediculously well, then maybe I'd get the Abyssal scepter later on.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 13, 2011, 05:54:21 pm
Playing Vayne against people for the first time in ages, we get a jungling Leona and an Eve with smite who keeps dying, ALL THE TIME, i do pretty okay actually managing to keep a positive k/d ratio.Then something happens, not sure why but eve stops dying when she hits her eleventh death and i start carrying even harder, in fact, after we kill two of them, we do baron and push seven towers and three inhibitors, afterwards i go back to spend my monstruous 6.5k of gold by buying Infinity and Black cleaver outright :D
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 13, 2011, 06:42:43 pm
It's like free elo day.

I'm loving this.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wiles on July 13, 2011, 07:05:00 pm
This is the first time I've bought a new champ on release. I'll never do it again.

If I get into a game most of the time someone else has picked her first. If I am quick enough to pick her someone ends up queue dodging, or will try to get others to queue dodge by picking something like rally/smite soraka.

:(
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 13, 2011, 07:40:05 pm
Leonas everywhere.

She seems pretty easy to play though, so I don't see *too* many failures.

The fail players seem to mostly circulate around the fact that they have no bloody clue how to play tanks. They hide at the back of the team, build like they're playing Jarvan or something, and then pussy out every time they take a little bit of damage. Same with fail free week Renekton players. So cowardly and pathetic.

I'm still freaking scared of all the Cassiopeias running around. Leona synergizes very well with her, especially in lane. This makes me EXTREMELY scared for the day Kayle and Gangplank go free to play...
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 13, 2011, 07:59:42 pm
Leona is average, in my opinion. Pretty balanced. I haven't seen her enough to say too much though.

Also, 22/3/11. An average Yorick game.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 13, 2011, 08:11:42 pm
Leona does seem pretty balanced. She's really tough, but her damage is meh so it's a tradeoff. Good tank attribute though. Endless stuns means you can't ignore her. Also, I think the most important thing is that psychologically speaking... we're not indoctrinated to think of her as a tank yet. For example, when I first started this game, I would never have guessed that Amumu was a tank without my friends telling me. Thus, right now I have to keep reminding myself not to focus her.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 13, 2011, 09:47:12 pm
Same with fail free week Renekton players. So cowardly and pathetic.

I dunno. One of the last games I had featured a Renekton who was too brave and ended up feeding a Gangplank who proceeded to wreck everybody's shit.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Realmfighter on July 13, 2011, 11:39:43 pm
Same with fail free week Renekton players. So cowardly and pathetic.

I tried Renekton and this was my game. So then I played Annie and actually did not terribly.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 14, 2011, 12:29:13 am
I've been percolating another zany build idea.

Tank Annie.

Annie's AP ratios are kinda meh. Especially when you compare her to Cassiopeia, who can essentially do everything Annie can... but with more damage. However, Annie's base damages are really high for a caster, and I believe that her power solely comes from that. It's why casters like Fiddlesticks, Annie and Lux become so bleh in late game. Their ratios are to blame and they've been doing all their damage though base damage alone.

Now, think about Annie's skillset. She has a shield that returns damage ala Rammus. She has very good stuns up the arse like Kennen. And she can AOE stun like a true boss.

I don't know about you, but that sounds like a pretty good tank. Heck, that almost sounds like Leona.

What do you guys think? Incredible or what-the-crap-is-wrong-with-umi?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 14, 2011, 12:46:48 am
Go for it, man. I'ma try that myself, but I'm really inexperienced, so I don't know what exactly I should build.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 14, 2011, 02:47:10 am
Akigagak, Lumbajak and myself met a level 30 Teemo with 400 wins who had no clue what Singed does. He was quickly enlightened.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 14, 2011, 03:35:09 am
Akigagak, Lumbajak and myself met a level 30 Teemo with 400 wins who had no clue what Singed does. He was quickly enlightened.

You say quickly, but he was still suiciding into my poison right up until that final teamfight.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Sirian on July 14, 2011, 04:08:20 am
Tank Annie.

Omg that's genius ! and as a bonus, everyone loves to focus annie ! It's like hardwired in people's brains, makes your job even easier !

I'll definitely try it, besides i like to play annie. And unexpected builds :p (it's just hard sometimes to convince people that AD soraka or Tank tristana are not worthless)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 14, 2011, 04:42:03 am
I've been seeing Enemy!Singeds doing a silly thing, build Red Crystal first on their way to RoA.

I mean, don't they know about his Passive? 1/4 of his mana to health means the Blue Crystal gives a Singed 50hp, and it costs 2 HPots less than Red.

I guess their thought process is: Singed is supposed to be tanky. Tanks have health and are harder to kill. Buy health item.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 14, 2011, 07:05:20 am
So, i'm not the one to whine about OP champs much and stuff, but after today i have to wonder, when are they going to nerf Nunu?

Now i don't mean his jungle or anything, i haven't seen those today, but he is certainly much more annoying and dangerous than lanewick ever was, he has the same heal as WW but he also has his ranged slow harrassment tool combined with his speed buff.Whatever i try to do and harrass him as Rene he simply heals it up on our next minion wave and happily continues throwing snowballs our way.Now i get it that you should have a ranged champ to counter this but really, if you have a lane with Leona and Rene on one side and Nunu and Rene on the other it's pretty clear who will win it.Luckily that was the hard part seeing as their Twitch was rather killy and our Cass was quite beastly by midgame, slithering around every lane and picking up kills like mad :D
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 14, 2011, 07:36:22 am
Just had a solo mid give up six deaths to Xin Zhao in the first ten minutes.  Xin Zhao proceeded to faceroll.  What did we as a species do to deserve free Vayne week?

What makes it worse is I can remember, just a few days ago, thinking "Thank goodness, no more 5 Caitlins vs 5 Caitlins"
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 14, 2011, 12:44:56 pm
Tank Annie.

Omg that's genius ! and as a bonus, everyone loves to focus annie ! It's like hardwired in people's brains, makes your job even easier !

I'll definitely try it, besides i like to play annie. And unexpected builds :p (it's just hard sometimes to convince people that AD soraka or Tank tristana are not worthless)
I'm a pretty bad Annie so I haven't tried it in a real game yet. Let me know if it works properly!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 14, 2011, 01:01:55 pm
Tank Annie works. I've seen it done.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 14, 2011, 01:32:32 pm
Kayle changes for next patch:
Quote
Passive replaced- from bonus stats, to hybrid defence shredding on hit, % based
Q- Slow buffed, base damage raised, mana cost dropped
W- Base heal raised but ratio dropped, speed buff changed to a clutch, 4 second buff, and raised significantly to compensate. May or may not get the higher mana costs that are coming for a global support nerf- if she doesnt get it now, she'll get it when everyone else does.
E-Slight range buff, bonus magic damage per ability level doubled, cooldown reduced to 16 or 17 at all levels. Mana cost reduction.
R- Mana cost reduction, possibly a change to a flat 3 sec duration at all levels.

Hrmm... I wonder if it's better than what she is now. I kinda like having ~60 AP / 150 AD at level 1 and being godlike after getting my Gunblade.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 14, 2011, 01:57:07 pm
Oh gog, I just realized free Garen is even worse than free Vayne.  They came out of the trees man.

Also, Cho'gath is as awesome as I'd hoped he'd be.  Even better, I almost have enough IP to get him.  Once that's done, the only thing I'll need is a ranged AD champ (My only ranged champ is Veigar, somehow)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Microcline on July 14, 2011, 04:36:42 pm
I've been seeing Enemy!Singeds doing a silly thing, build Red Crystal first on their way to RoA.

I mean, don't they know about his Passive? 1/4 of his mana to health means the Blue Crystal gives a Singed 50hp, and it costs 2 HPots less than Red.

I guess their thought process is: Singed is supposed to be tanky. Tanks have health and are harder to kill. Buy health item.

The health from the health crystal often is more useful early game than the mana and small health bonus via blue crystal. Besides that, there's no reason for Singed to be expending very much mana at all that early in.

Personally, I buy boots first thing every time, so it doesn't matter to me. :U


Red crystal is never a good choice for first item.  In terms of survivability, it gives +180 health, so its outperformed by a 35g pot.  Blue crystal + 2 health pot is a good choice if you feel confident about your lane.  If you want more survivability, go with regen pendant + health pot or boots + 3 health pot if the enemy is dependent on skillshots.

I often find that the easiest way to spot free week Singed is if they take poison first.  If you see them using poison on minions before it's been leveled up, you can tell that you're in for an easy lane.

AP Sion will rape your face.

Seriously, Cryptic Gaze turns into a spell that both Initiates and ends you from half health.

It was insane

Which is why banshee's veil removes half his damage and all of his cc.

At low elo, there's nothing he can't do.  All the enemies are squishy and don't build reactively and even if your team sucks you can push towers by yourself with e + r.  Unfortunately, there's nothing that Sion does that can't be done better by Annie.

Except tanking. :P
Tank Annie works. I've seen it done.

Tannkie is more OP than PCM
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 14, 2011, 05:06:03 pm
Oh gog, I just realized free Garen is even worse than free Vayne.  They came out of the trees man.

Also, Cho'gath is as awesome as I'd hoped he'd be.  Even better, I almost have enough IP to get him.  Once that's done, the only thing I'll need is a ranged AD champ (My only ranged champ is Veigar, somehow)

Cho is the most fun "in your face" mage tank thing in the game, IE he doesn't help his team by saving them, but by being a massive jerk and harassing the shit out of the enemy team and shutting off everyone with his roar and noming on carries/finishing tanks off. Hell, a 6 stack cho screws ups teamfights just by being there, because his hitbox is so absurdly large that he'll end up soaking all skill shots just by walking around. He's also a powerful solo laner and a strong counter jungler.
Watch as the enemy warwick falls out of the loop when he realizes cho just ate his blue/red buff. Also with flash, rank 3 ultimate and a ward at baron, you can steal it if the enemy team is doing it, all you need is timing.

In another note, Dyrus is adorable.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 14, 2011, 05:07:08 pm
What's the best set of summoner spells for Cho?  I've been using Heal and Clarity, figuring I"m kind of supporty.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: kilakan on July 14, 2011, 05:10:51 pm
He doesn't have any great escape moves, so I usually get flash and maybe ghost.  Both help you initiate as him and escape.  Early and mid game they re amazingly good for you since you ult is worthless if you die, so escaping is something you're gonna wanna do alot.  Late game being able to teleport into someones base, rape them with your activated and then ghost run out is really priceless.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 14, 2011, 05:13:27 pm
Forget heal and clarity, both are a waste of a spell slot, their usefuless die off in the lategame. If you really wanna use one, use heal, as clarity's usefulness on cho is very limited once he grabs himself a catalyst.
Once you have enough levels you should pick flash. Ignite is good for getting early kills and shutting off some heals, exhaust can be used both offensively and defensively and to shut off champions, ghost is great altough cho should only be chasing people to eat them, teleport gives you gank oportunities and keeps lanes safe, etc.

Don't take both flash and ghost though, cho should never need both. Flash ghost is for the squishy carries, pick something to aid your team in teamfights, like exhaust.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 14, 2011, 05:49:32 pm
Set up the chat again.

For anyone who doesn't know how to get to it:

1.Open friends list
2.Press chat icon at bottom right of screen.
3.Press the +chat icon at bottom.
4. Join B12
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: LASD on July 14, 2011, 05:51:56 pm
I'm not sure if Yorick is OP or not, but I just got 6th win in a row with him.

Also, Mordekaiser + Yorick is not fair. It's really hard to win a 6v5, especially one that turns into a 7v4 after the initial burst.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 14, 2011, 06:02:16 pm
Hahaha, 7v4 is hilarious like hell.

We'd even go into fights 2v5 as Mordekaiser and Yorick and come out 4v0.

Teamfights would be so freaking confusing because there'd be things EVERYWHERE! Ghouls, ghosts, revenants, maces, etc.

I got my 400th win too!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 14, 2011, 06:39:22 pm
I have had a revelation about myself. I'm a pusher, a turret trasher. When I join the random queue and I see my team doing brainless stuff for minutes, like playing tug-o-war in mid 4vs4, I go to the next lane, destroy minions, smash the tower. Somehow that's the most satisfying feeling in the game to me. (Except pentakills I reckon, but haven't got those yet)

I loved doing it with last weeks free Caitlyn. I love doing it with this weeks free Cassiopeia. I do enjoy it with Vayne even.

I was saving for Jarvan & Leona, but I might postpone it to get the ultimate champion for that. Unless it's a yordl.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 14, 2011, 06:58:06 pm
Hahaha, 7v4 is hilarious like hell.

We'd even go into fights 2v5 as Mordekaiser and Yorick and come out 4v0.

Teamfights would be so freaking confusing because there'd be things EVERYWHERE! Ghouls, ghosts, revenants, maces, etc.

I got my 400th win too!
Oh dear God... That sounds like the BEST THING EVER!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 14, 2011, 07:04:23 pm
I have had a revelation about myself. I'm a pusher, a turret trasher. When I join the random queue and I see my team doing brainless stuff for minutes, like playing tug-o-war in mid 4vs4, I go to the next lane, destroy minions, smash the tower. Somehow that's the most satisfying feeling in the game to me. (Except pentakills I reckon, but haven't got those yet)

I loved doing it with last weeks free Caitlyn. I love doing it with this weeks free Cassiopeia. I do enjoy it with Vayne even.

I was saving for Jarvan & Leona, but I might postpone it to get the ultimate champion for that. Unless it's a yordl.
Sooo.... Mordekaiser?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Vactor on July 14, 2011, 07:11:31 pm
Get Nasus, his skills reward you for pushing lanes solo while others mill around in mid.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Sirian on July 14, 2011, 07:26:49 pm
I'm a pretty bad Annie so I haven't tried it in a real game yet. Let me know if it works properly!

So, i tried it and yea, it works, but not without a proper team that understands what you're doing and supports you with their picks.

One problem is that it's harder to rack kills if you're building pure tank, so it's also harder to buy items and be properly tanky.

I'm not that good with annie anyway, so maybe other people can do it better. And in the couple matches i tried it, i was still ahead of my teammates, so...
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 14, 2011, 07:36:25 pm
I'm a pretty bad Annie so I haven't tried it in a real game yet. Let me know if it works properly!

So, i tried it and yea, it works, but not without a proper team that understands what you're doing and supports you with their picks.

One problem is that it's harder to rack kills if you're building pure tank, so it's also harder to buy items and be properly tanky.

I'm not that good with annie anyway, so maybe other people can do it better. And in the couple matches i tried it, i was still ahead of my teammates, so...
Aniie is fun to be... She's weird in that you have to keep track of your stun count, but if you do it perfectly, it's brilliant. And she's deadly scary at fed levels. Don't feed that little girl. She grows up to be a serial killer.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 14, 2011, 08:21:07 pm
What I learned after 500+ hours of game time:

1. Morde es #1. Shield always up. Never die.
2. Soraka is OP.
3. Everything that kills you is OP.
4. Everything that you can't kill with is UP.
5. Tiamat Tuesday.
6. Trilane mid Alistar, Singed, Blitzcrank is viable.
7. 99% of LoL players are truly, truly shit.
8. Solo queue is random luck.
9. Elo means nothing as it's impossible to accurately compute personal skill in a team game.
10. This game is crack.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Nilocy on July 14, 2011, 08:24:02 pm
What I learned after 500+ hours of game time:

1. Morde es #1. Shield always up. Never die.
2. Soraka is OP.
3. Everything that kills you is OP.
4. Everything that you can't kill with is UP.
5. Tiamat Tuesday.
6. Trilane mid Alistar, Singed, Blitzcrank is viable.
7. 99% of LoL players are truly, truly shit.
8. Solo queue is random luck.
9. Elo means nothing as it's impossible to accurately compute personal skill in a team game.
10. This game is crack.

I agree with everything this guy said. Also, tank fiddlesticks is fucking awesome
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 14, 2011, 09:01:57 pm
What I learned after 500+ hours of game time:

1. Morde es #1. Shield always up. Never die.
2. Soraka is OP.
3. Everything that kills you is OP.
4. Everything that you can't kill with is UP.
5. Tiamat Tuesday.
6. Trilane mid Alistar, Singed, Blitzcrank is viable.
7. 99% of LoL players are truly, truly shit.
8. Solo queue is random luck.
9. Elo means nothing as it's impossible to accurately compute personal skill in a team game.
10. This game is crack.

11.  If your teammate feeds, he's shit.
12.  If your opponent feeds you, it's because you're awesome.
13.  If you feed, it's because your shit teammate fed first, or your opponent is OP.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Tyg13 on July 14, 2011, 09:23:17 pm
14. There will always be those times when some asshole goes AFK for the whole match.
15. You will hate that asshole if he's on your team.
16. You will love him if he's on the other team.
17. 9 times out of 10, the team he's on will lose.
18. Queuing solo means taking that risk.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 14, 2011, 09:30:33 pm
So, DL'd this yesterday upon Soli's prompting.

I opened it up, played through the tutorial... "Other skins can be bought at the store."

It's one of those games isn't it?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Tyg13 on July 14, 2011, 09:33:08 pm
So, DL'd this yesterday upon Soli's prompting.

I opened it up, played through the tutorial... "Other skins can be bought at the store."

It's one of those games isn't it?

It's really not that bad. To be honest, I don't even see a point in buying anything from the store. You can always just play a bunch of games and (as long as you're good at it) you can buy pretty much anything, except for skins. If you want to get something superfluous and entirely useless in gameplay terms, you can buy it with real money. Anything else (i.e. useful to gameplay) can be gotten by getting points from playing the game. It keeps the game running, so personally I don't care at all.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bluerobin on July 14, 2011, 10:09:54 pm
Yup, basically agreeing with Tyg. Actually, runes (the only thing other than champs you can buy from the store that directly influences gameplay) CAN'T be bought with real money, only with in-game currency earned through playing. I have to say, LoL has the best microtransaction system in any microtrans-based game I've ever played.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 14, 2011, 10:33:21 pm
So, DL'd this yesterday upon Soli's prompting.

I opened it up, played through the tutorial... "Other skins can be bought at the store."

It's one of those games isn't it?
Promise it's not that bad, actually. This is actually a great way to make money WITHOUT being one of those games.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 14, 2011, 10:39:32 pm
Yes, LoL sets the standard. I think any free-to-play game that wants to be successful has to follow what LoL does.

You basically pay for dressup. And people willingly do. I know I willingly do. There are plenty, plenty of players, many of the top players too, that have not spent a single cent.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 14, 2011, 10:48:26 pm
Yes, LoL sets the standard. I think any free-to-play game that wants to be successful has to follow what LoL does.

You basically pay for dressup. And people willingly do. I know I willingly do. There are plenty, plenty of players, many of the top players too, that have not spent a single cent.
It's an amazing standard too. It lets people pay what they want to for the game (or pay as they go, if they feel they want a new champion or skin that came out and are unwilling to wait for it), and doesn't have a split between P2P and F2P (since you actually have to play to get runes, it's trying to balance the two, quite well, I might add), doesn't give ACTUAL bonuses to P2P other than aesthetics (it's playing dress-up with your champion, like a symbol for donating), lets the game designers add MORE payable content (release an infinite amount of skins for a champion because SOMEONE will buy it), and lets you feel like you're cool (Astro Teemo!)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 14, 2011, 11:09:57 pm
The game also refuses to give clear advantages to people who are willing to spend money. You can buy champions and extra rune pages and boosts with money, but a diligent free player can get any champions he wants with enough IP you get from games, and extra rune pages are just to make your life a bit easier, you can just alter your original when you need different bonuses. The things that really matter, IE masteries and runes are either acquired with IP or leveling up. If you're willing to spend a fair bit of money, you can get stuff faster (buying champions and IP/XP boosts) but you'll get them anyway even if you don't pay a cent.

In another note, I just carried my team through backdooring.
Yorick hitting your turret? Enjoy taking ages to kill him. He died? Oh, his ulti was up, turret asplodes anyway. With rank 3 ultimate  you literally push turrets twice as fast, and just revive back to push even more if you die. We won with 10 kills less, but with our 70% of our turrets still intact, while they lost all 3 lanes.

Everytime, it ended up going like this:

Yorick: OMEN OF DEATH ARGLEBARGLE.
Ryze: Omg wut u doin???
Yorick: I'M BURYING YOUR TURRET.

70% of turret's health later, Ryze arrives.

Ryze: Die b1tch
Yorick: Problem, officer?
Ryze: RUNEPRISONOVERLOADRUNEPRISONOVERLOARDARKJKSAJDIJ OMG Y U NO DIE???
Yorick: KEKEKEKEKE

Turret goes down, team arrives, kills me. Get back up, repeat.

Or my favorite:
Yorick: Burying inhibitors, errrrrvday.
Team spawns, focuses me down, and inhib survives with 1% health.
Team: NOOB, I KING.

Then omen of death kicks in and I autoattack the inhibitor once.
(http://static.tumblr.com/jdoh5hu/OS2ldtvnc/trollface_small.jpg)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Microcline on July 14, 2011, 11:42:30 pm
It looks like the elocalypse is approaching, so I'm feeling an urge to finally try out premade ranked.  Anyone else want to get in vent this weekend and pretend we're a team?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 14, 2011, 11:55:46 pm
I tried a round, as Sivir. Fuck, I got my shit owned. It was 5v5vs CPU, and they had Trundle and Cho'Goth. Fuck Cho'Goth. In the ass. With a cactus.

I won in the end though.

Certainly will keep playing, although I've my doubts whether I'll be any good.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: V-Norrec on July 15, 2011, 12:33:39 am
Your problem... you chose Sivir.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Realmfighter on July 15, 2011, 12:38:47 am
I used to play a lot of Sivir, and V-Norrec is right.

Unless your being a sneaky little bastard, murdering turrets left and right, and generally being a annoying little Vandal, your not playing Sivir right.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: V-Norrec on July 15, 2011, 12:41:52 am
4 Bloodthirster, Boots of Mobility, Phatom Dancer Sivir is only Sivir.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 15, 2011, 03:34:32 am
According to LoL Statistics, in the US, the most popular boots 2 is Mercury Treads. In EU, it's Sorcerer's Shoes.

The least popular item is Elixir of Agility.

Also, the second most popular champion in the game is apparently Warwick. Least popular is Karma. I think this only counts the people who check their statistics in the website though.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 15, 2011, 07:37:01 am
According to LoL Statistics, in the US, the most popular boots 2 is Mercury Treads. In EU, it's Sorcerer's Shoes.

The least popular item is Elixir of Agility.

Also, the second most popular champion in the game is apparently Warwick. Least popular is Karma. I think this only counts the people who check their statistics in the website though.
My sister enjoys playing Karma, though I can definitely see WHY she's least popular. She's expensive for a supportive character. People hate supportive characters.

On the plus side, she seems pretty fun. I kinda want to try her.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 15, 2011, 07:39:07 am
Yeah, I've no idea why Sivir's page on the champions page of  your profile says "recommended". I tried out that witch girl, Annie, and if you count assists too, equaled my death count.

Also, what's the penalty for leaving games early?

And on the Bay12 Strategies and Champion Info page linked in the OP, what do all the abreviations mean, like CC, AP, and AD?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Toaster on July 15, 2011, 07:56:02 am
http://www.leagueoflegends.com/board/showthread.php?t=110065 Guide to abbreviations

Check the first post for lots of good newbie information.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 15, 2011, 07:57:44 am
Yeah, I've no idea why Sivir's page on the champions page of  your profile says "recommended". I tried out that witch girl, Annie, and if you count assists too, equaled my death count.

Also, what's the penalty for leaving games early?

And on the Bay12 Strategies and Champion Info page linked in the OP, what do all the abreviations mean, like CC, AP, and AD?
If you leave a game, you get a Leave added to your profile. Basically, not much, but if you get too many, you can be temporarily banned.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 15, 2011, 08:25:23 am
Yeah, I've no idea why Sivir's page on the champions page of  your profile says "recommended". I tried out that witch girl, Annie, and if you count assists too, equaled my death count.

Also, what's the penalty for leaving games early?

And on the Bay12 Strategies and Champion Info page linked in the OP, what do all the abreviations mean, like CC, AP, and AD?
If you leave a game, you get a Leave added to your profile. Basically, not much, but if you get too many, you can be temporarily banned.
Too many leaves will result in a permanent ban.
Also, whenever you leave a game, people often report you. You'll most likely end up in the Tribunal, where people judge whether or not you deserve punishment.
If they wanna punish you, you first get E-Mail warning. Then a short ban. Then a longer ban. Then a long ban.
Unless 200 years isn't long to you.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 15, 2011, 08:45:43 am
Yeah, I've no idea why Sivir's page on the champions page of  your profile says "recommended". I tried out that witch girl, Annie, and if you count assists too, equaled my death count.

Also, what's the penalty for leaving games early?

And on the Bay12 Strategies and Champion Info page linked in the OP, what do all the abreviations mean, like CC, AP, and AD?
If you leave a game, you get a Leave added to your profile. Basically, not much, but if you get too many, you can be temporarily banned.
Too many leaves will result in a permanent ban.
Also, whenever you leave a game, people often report you. You'll most likely end up in the Tribunal, where people judge whether or not you deserve punishment.
If they wanna punish you, you first get E-Mail warning. Then a short ban. Then a longer ban. Then a long ban.
Unless 200 years isn't long to you.
Psh, I'll just go freeze myself in ice.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 15, 2011, 08:55:06 am
Got it.

Also, where do quintessences go? I found the spot for the other runes, but I can't find the one for quintessences.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 15, 2011, 08:56:51 am
Got it.

Also, where do quintessences go? I found the spot for the other runes, but I can't find the one for quintessences.
iirc, you unlock their spots at level 10, 20, 30.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 15, 2011, 09:17:14 am
Got it.

Also, where do quintessences go? I found the spot for the other runes, but I can't find the one for quintessences.
They're the giant sun looking symbols on the rune page.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 15, 2011, 09:47:41 am
What. That's annoying.

Anyways, what's a good item build for Annie?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 15, 2011, 09:50:25 am
Also, while five Tier1 runes cost less than the cheapest Tier2 ones (And 5 Tier2 costs less than the cheapest Tier3s), it really isn't worth using the recycler to upgrade any low-tier runes when you unlock the next level, simply because it's completely random which runes you get.

Much better to hold off from buying any until you hit level 20, if you think you'll play long enough to reach that.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 15, 2011, 10:01:05 am
Also, while five Tier1 runes cost less than the cheapest Tier2 ones (And 5 Tier2 costs less than the cheapest Tier3s), it really isn't worth using the recycler to upgrade any low-tier runes when you unlock the next level, simply because it's completely random which runes you get.

Much better to hold off from buying any until you hit level 20, if you think you'll play long enough to reach that.
Unless you enjoy gambling!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 15, 2011, 10:03:39 am
Also, while five Tier1 runes cost less than the cheapest Tier2 ones (And 5 Tier2 costs less than the cheapest Tier3s), it really isn't worth using the recycler to upgrade any low-tier runes when you unlock the next level, simply because it's completely random which runes you get.

Much better to hold off from buying any until you hit level 20, if you think you'll play long enough to reach that.
Unless you enjoy gambling!
It's even easier now with the multi-buy  :D
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 15, 2011, 10:05:43 am
Also, while five Tier1 runes cost less than the cheapest Tier2 ones (And 5 Tier2 costs less than the cheapest Tier3s), it really isn't worth using the recycler to upgrade any low-tier runes when you unlock the next level, simply because it's completely random which runes you get.

Much better to hold off from buying any until you hit level 20, if you think you'll play long enough to reach that.
Unless you enjoy gambling!
It's even easier now with the multi-buy  :D
Quite!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 15, 2011, 11:50:36 am
What. That's annoying.

Anyways, what's a good item build for Annie?

I don't play her on regular basis, but from what I've heard (fucking high base damage, less good AP ratios) I'd say:

Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 15, 2011, 12:47:47 pm
For Annie, I'd say:

Rod of Ages
Another Rod of Ages if you're doing really good, Deathfire's Grasp if you're not.
Deathcap
If you didn't get DFG now, get it. If you already did, a void staff.
Banshee's veil if the enemy is heavy magic damage, Thornmail if they're heavy phys, or even the void staff(if you don't already have) if they have a bunch of magic resist.

Boots should either be CDR boots, Merc treads, or Sorc shoes. I prefer the first and last.
When you go to combo, use DFG -> Tibber stun -> W -> q. It should kill anyone.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Vherid on July 15, 2011, 01:00:35 pm
http://www.mobafire.com/league-of-legends/build/annie-playing-with-fire-58976
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 15, 2011, 01:05:20 pm
Tank Annie all the way.

Edit: LASD told me the Brasil Tier list v2 was out: http://www.leagueoflegends.com/board/showthread.php?t=966173
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Nilocy on July 15, 2011, 01:51:58 pm
(bra)zilian made me laugh.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bluerobin on July 15, 2011, 01:54:32 pm
Haha I just realized that Annie's fireshield + thornmail would make her do some considerable damage to physical attackers... I'm liking the idea of playing her as a tank more and more.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 15, 2011, 01:56:08 pm
Nocturne everytime es shadow i cannot see, turn brightness up on monitor to counter.
Rammus Flip garen on sideways and use e, u have rammus


#1
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 15, 2011, 02:11:29 pm
I just played a game and dumped all my cash on AP like you guys said. MVP at 13/4/1. 8)

Also, that Brazillian tier listing is made of win.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 15, 2011, 02:13:29 pm
Last call for anyone interested in a casual, fun NA 1v1 tournament. No prizes except bragging rights for now :P. Link is in the original post all the way at the top.

Also, just bought Blitz, great fun.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 15, 2011, 02:47:23 pm
At the bottom of the tier list, Soraka is listed twice. Hehehehe.

Kassadin teleport squid with mask, not viable.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wiles on July 15, 2011, 03:28:14 pm
The last couple of days I've had so many leavers that it's just been loss after loss for me. :(

After playing Leona more I am finding that she just doesn't live up to my favourite tanky character, Singed. A well farmed Singed does not die easily, and his passive makes it easy to get a lot of hp and resists (mmm frozen heart). Leona is a lot harder to farm up than tanks like Amumu or Singed. I find even Shen farms better (which isn't saying much). Buuutt... she does have a lot of disables which are very effective when you have a well balanced team. She has a stun, an immobilize  which pulls her to her target and an AoE that stuns/slows depending where you are standing when it goes off.

A good Singed can sometimes make up for a bad team. While Leona does not do well with bad teamates. Nothing worse than initiating as Leona and watching your lifebar drop while your team just sits back. If I were Singed in that situation I'd just pop ghost and giggle as the enemy team either watches me run away or they die in my poison while trying to catch me.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: cerapa on July 15, 2011, 04:03:29 pm
The last couple of days I've had so many leavers that it's just been loss after loss for me. :(
I havent gotten a particular streak of leavers or anything, but when leavers happen, they are pretty much always on the enemy team.

I just find it interesting how much that differs from other people.

Actually I once did get a streak of 3 leavers on enemy teams, and on an unrelated game 4 players of the enemy team left one after another as they raged at the previous leavers.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 15, 2011, 04:35:10 pm
Rammus Flip garen on sideways and use e, u have rammus
#1

I laughed so hard at this one.

Also:

Sona:  boobs too distracting, making them smaller make her not viable.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 15, 2011, 04:45:57 pm
Tourney is now live, folks.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 15, 2011, 04:55:10 pm
What is Maestro and why does losing a connection to it make LoL auto-close?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: kilakan on July 15, 2011, 04:56:47 pm
Must be the name of their hosting service.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 15, 2011, 05:16:09 pm
We did Tank Annie. It worked. They would blow everything on Annie and try to focus her all the time and then we'd clean up the fight.

Then we did Team-Never-Die. Yorick, Zilean, Kayle, Poppy, and Tristana for ranged DPS (we need someone to use the shields on... xD). It was horrendous to the enemy team.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 16, 2011, 01:07:43 am
http://www.leagueoflegends.com/news/champion-sneak-peek-%E2%80%93-wukong-monkey-king

Them puns...  >:(
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: LASD on July 16, 2011, 04:10:05 am
There's a new top 5 plays of the week video. (http://www.youtube.com/watch?v=VMT7Qr6ft1I&feature=feedu) The other clips were nice enough, but goddamn, check out the last bonus clip. I don't want to spoil it. It's the most amazing and hilarious thing I've ever seen happen in LoL.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Pandarsenic on July 16, 2011, 04:50:06 am
There's a new top 5 plays of the week video. (http://www.youtube.com/watch?v=VMT7Qr6ft1I&feature=feedu) The other clips were nice enough, but goddamn, check out the last bonus clip. I don't want to spoil it. It's the most amazing and hilarious thing I've ever seen happen in LoL.
Million-mile grabs are kinda old news.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 16, 2011, 08:26:12 am
Stretchy pole, flying on a cloud, monkey tail, Goku the Monkey King.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 16, 2011, 10:54:41 am
http://www.leagueoflegends.com/board/showthread.php?t=973990

Sion, Veigar and Nasus have farmed a trillion minions (1,000,000,000,000) and they fight each other. This guy did the calculations to see how each champ did.
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 16, 2011, 11:12:14 am
Note to self: Invest in Veigar and Sion. =Y

EDIT: Also, how long do the starter characters stay? It doesn't make much sense seeing as how all the characters are also in the shop.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 16, 2011, 11:19:05 am
The free champs rotate every week, usually around Monday.

Veigar is awesome, but he becomes less viable at higher levels because his extremely high burst damage makes him a priority target and he doesn't have enough health to survive getting focused.  One good CC and he's fucked.

Still, he's awesome when he does work.  A good Veigar can carry solo queue games.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 16, 2011, 11:22:58 am
Yeah, I played a game with a fair Veigar earlier today. He and I were able to pretty well fight 2v3, until our 3rd person got back on, then we were able to just rush them.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 16, 2011, 12:27:32 pm
Note to self: Invest in Veigar and Sion. =Y

EDIT: Also, how long do the starter characters stay? It doesn't make much sense seeing as how all the characters are also in the shop.

The champs are free for 1 week, then the next 10 are free. This is a very good thing to do, as players are forced to play their first games with these 10 champs, they learn how to play them and how to counter them. Then next week, learning new champs again.

One big reason why HoN is hard for new players is because you are given the option to play as any of them. Yeah, go ahead and learn to play/counter all +50 heroes just like that, not so easy.



Also, played a game as lanewick. Too bad I only managed to get Sorc. Boots + Haunting Guise besides my ring, so I never managed to get loads of dmg.
Playing my next game as tank Annie. Wish me luck.


EDIT: No luck needed, I went mid against an Ezreal that always said "luck" when he died. Which was, 4 times.
Game lasted only 22 minutes and didn't manage to complete any build but boots, so I'mma try again soon.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 16, 2011, 01:20:11 pm
http://www.leagueoflegends.com/news/champion-sneak-peek-%E2%80%93-wukong-monkey-king

Them puns...  >:(

Wha, no pedoscorp?

This makes me vri sad.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 16, 2011, 01:48:29 pm
http://www.leagueoflegends.com/news/champion-sneak-peek-%E2%80%93-wukong-monkey-king

Them puns...  >:(

Wha, no pedoscorp?

This makes me vri sad.
I'm pretty sure they announced the order as

Yordick
Leonheels
???(Monkey King)
Skarner
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 16, 2011, 01:55:51 pm
http://www.leagueoflegends.com/news/champion-sneak-peek-%E2%80%93-wukong-monkey-king

Them puns...  >:(

Wha, no pedoscorp?

This makes me vri sad.
I'm pretty sure they announced the order as

Yordick
Leonheels
???(Monkey King)
Skarner

Monkey King was announced as the first one (not officially but they showed us his face) and in the interview Yorick/Leona/Scarner, if I remember right.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 16, 2011, 02:24:14 pm
http://www.leagueoflegends.com/news/champion-sneak-peek-%E2%80%93-wukong-monkey-king

Them puns...  >:(

Wha, no pedoscorp?

This makes me vri sad.
I'm pretty sure they announced the order as

Yordick
Leonheels
???(Monkey King)
Skarner

Monkey King was announced as the first one (not officially but they showed us his face) and in the interview Yorick/Leona/Scarner, if I remember right.
I know, but I meant I saw a post somewhere.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 16, 2011, 04:40:07 pm
The heavy medic combo of Soraka + Jax is still undefeated.

It has problems fighting people with good stuns like Taric, but outside of that, it's basically unstoppable.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 16, 2011, 04:51:31 pm
I know what'd beat that combo. Another one of those combos. =Y
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 16, 2011, 04:53:49 pm
Stuck in Elo limbo right now.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 16, 2011, 04:56:48 pm
The heavy medic combo of Soraka + Jax is still undefeated.

It has problems fighting people with good stuns like Taric, but outside of that, it's basically unstoppable.

And if she dies he can pull her head off, stick his hand in the skull, and use her as a punching dagger.

Imagine if I were using a real weapon!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 16, 2011, 04:59:26 pm
The heavy medic combo of Soraka + Jax is still undefeated.

It has problems fighting people with good stuns like Taric, but outside of that, it's basically unstoppable.

And if she dies he can pull her head off, stick his hand in the skull, and use her as a punching dagger.

Truly a fate befitting the Spacebitch.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 16, 2011, 05:06:03 pm
The heavy medic combo of Soraka + Jax is still undefeated.

It has problems fighting people with good stuns like Taric, but outside of that, it's basically unstoppable.

And if she dies he can pull her head off, stick his hand in the skull, and use her as a punching dagger.

Truly a fate befitting the Spacebitch.

She'll finally do some damage.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 16, 2011, 05:08:46 pm
The heavy medic combo of Soraka + Jax is still undefeated.

It has problems fighting people with good stuns like Taric, but outside of that, it's basically unstoppable.

And if she dies he can pull her head off, stick his hand in the skull, and use her as a punching dagger.

Truly a fate befitting the Spacebitch.

She'll finally do some damage.

Hey, I once killed a Chogath with Starcall.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: kilakan on July 16, 2011, 05:10:06 pm
I think you underestimate her free-to-cast silence/dmg ability, used right that fucks shit up.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Mindmaker on July 16, 2011, 05:32:06 pm
Is there a way to create a text-based macro?

Because most people don't get what "gg" means and I feel like educating them.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 16, 2011, 06:03:49 pm
What do you mean no one knows what gg means?  Everybody I've seen knows what it means.

Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Mindmaker on July 16, 2011, 06:19:55 pm
What do you mean no one knows what gg means?  Everybody I've seen knows what it means.

A game where the enemy team has 15 kills before earlygame even ends, where they win every teamfight, where their carries and nukers shred you in two seconds is not a "gg".
People don't get that. It annoys me.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Shadowgandor on July 16, 2011, 06:27:57 pm
^One could still enjoy a game like that, which, in my eyes, is a good game.

That, or you could say gg as in "nicely played, you deserved to win".
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 16, 2011, 06:42:10 pm
So you're this guy (http://www.youtube.com/watch?v=XMF6sTQ7dLM&feature=player_detailpage#t=144s) then.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 16, 2011, 08:41:18 pm
You say gg as a sign of good sportsmanship. ESPECIALLY if you curbstop then. Nothing makes me want to murder someone more than when they go "no gg. u sux /surrender nxt time"
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 16, 2011, 08:46:09 pm
You say gg as a sign of good sportsmanship. ESPECIALLY if you curbstop then. Nothing makes me want to murder someone more than when they go "no gg. u sux /surrender nxt time"

It can also be interpreted as offensive when they say GG if you curbstomp them.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: TwilightWalker on July 16, 2011, 08:57:03 pm
Watching The Rain Man's stream. Apparently Trynd can stack Bloodlust off of Yorick's minions. Interesting.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 16, 2011, 10:51:51 pm
You say gg as a sign of good sportsmanship. ESPECIALLY if you curbstop then. Nothing makes me want to murder someone more than when they go "no gg. u sux /surrender nxt time"

It can also be interpreted as offensive when they say GG if you curbstomp them.

Yeah, if you're completely destroying them saying gg usually comes off as insincere.  I usually don't say gg unless the game was even.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 16, 2011, 10:53:34 pm
I personally just say "geegee"

I add more "eeee" the longer the game was. And I say it regardless of victory or loss.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 16, 2011, 11:58:01 pm
It's official.

Renekton needs to be renamed "Food". I've yet to see a single one who hasn't fed me. And Annie is so much fun when she's fat.
*buys Deathcap when his food is only 7*
Soooooo much fun....
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 17, 2011, 12:06:13 am
Another game, another free week rammus and vayne with +10 deaths over kills.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 17, 2011, 12:09:45 am
Another game, another free week rammus and vayne with +10 deaths over kills.
It's sad when your cs score is LOWER than Soraka's.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Pandarsenic on July 17, 2011, 12:44:58 am
It's official.

Renekton needs to be renamed "Food". I've yet to see a single one who hasn't fed me. And Annie is so much fun when she's fat.
*buys Deathcap when his food is only 7*
Soooooo much fun....

Come at me, bro.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 17, 2011, 12:47:15 am
Ahaha, I want to watch Annie get eaten by Croco.  :P
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Pandarsenic on July 17, 2011, 12:57:29 am
Ahaha, I want to watch Annie get eaten by Croco.  :P
You can jump into the custom if I go toe-to-toe with Breadbocks :D
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 17, 2011, 01:00:31 am
It's official.

Renekton needs to be renamed "Food". I've yet to see a single one who hasn't fed me. And Annie is so much fun when she's fat.
*buys Deathcap when his food is only 7*
Soooooo much fun....

Come at me, bro.
I already did. (http://www.mediafire.com/?g59kecrjoa0anfc)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Mindmaker on July 17, 2011, 01:41:04 am
So you're this guy (http://www.youtube.com/watch?v=XMF6sTQ7dLM&feature=player_detailpage#t=144s) then.

Not a single fitting description. Thanks for wasting my time.

You say gg as a sign of good sportsmanship. ESPECIALLY if you curbstop then. Nothing makes me want to murder someone more than when they go "no gg. u sux /surrender nxt time"

Quote
Overused to the point of vulgarity abbreviation intended to stand for "good game." When people say it no matter what (especially when the winners say it), it dilutes the phrase to the point of meaninglessness. They might as well just say "hahah we kicked your asses."

Come on people, if it was a good game, say "damn that was a good game."

If it was shitty or merely mediocre, don't dilute a phrase that could be used as a compliment if it didn't mean jack squat.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 17, 2011, 02:02:11 am
I wanted to get my solo queue bronze medal for the ranked rewards so I jumped into the Sarlacc Pit that is Ranked Solo Queue 1200 ELO.

Dun dun dunn....

I got first pick. Me. 1200 ELO. Herp derp herp derp I ban Evelynn and Twitch. Team didn't say anything... uh oh...

Thankfully, the enemy were complete idiots who chose 5 AP champions, two of which were supports, so I got my bronze medal! Yay~
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 17, 2011, 02:04:02 am
A Veigar set up right murders APs.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Mindmaker on July 17, 2011, 02:33:37 am
Still doing well with Morgana. That's good to know.
I really should start playing the 'more serious' champions now.

Is the new tank any good? Her abilities sound nice in theory.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 17, 2011, 02:35:32 am
So with the recent fuckup of my PC i had to redownload and reinstall LoL.After a biggish initial download of the EU client i install it and proceed to get the patches, but for some reason there is a Change Region button underneath Ryze that wasn't there before and it allows me to choose either EU or US servers, now i have to wonder, is this something permanent or can i switch around servers like socks?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 17, 2011, 02:37:41 am
You can switch around as much as you want but you need to have separate accounts.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 17, 2011, 02:38:52 am
SCORE!

I can have my US account back ^_^
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 17, 2011, 02:52:03 am
I have come to the conclusion...that I am just outright terrible at this game. :-\
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 17, 2011, 03:28:53 am
Who have you been playing? Some characters are demonic to learn. Sivir, for one takes a lot of practice to get right, and a pair of iron balls.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Patchouli on July 17, 2011, 04:03:37 am
Played Normal with my friends.

Won one, lost one.

I also picked up Lux, because Touhou.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 17, 2011, 05:17:57 am
Who have you been playing? Some characters are demonic to learn. Sivir, for one takes a lot of practice to get right, and a pair of iron balls.
Last time I saw a Sivir, I think it was about 2-3 months ago..?
Last time I saw a GOOD Sivir, I think it was 4-6 months ago.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 17, 2011, 07:57:04 am
I have come to the conclusion...that I am just outright terrible at this game. :-\
Umm... what are you doing wrong? Figure that out first and then don't do that. It sounds stupid, I know, but if you think about it, it's so simple that you'd never think to do it.

Like:
I'm getting ganked a lot and dying. I need to have more map awareness. I can fix this with wards and more attention on the minimap. I see mid is mia going toward me and it hasn't been called. I might want to watch out. (PS, you should be buying wards regardless. I occasionally forget this, but it's really nice to do.)

Just think about it and learn from all those deaths.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Nilocy on July 17, 2011, 08:27:58 am
If you can afford a ward buy one when you go back. They're not just for christmas you know, they save lives.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 17, 2011, 09:15:07 am
Soloing Baron with Annie is much fun. Especially if you come out of it with full HP.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 17, 2011, 07:24:04 pm
(http://www.demaciancomics.com/albums/userpics/10008/normal_1280194353801.png)
Having played against Twisted Fate as Annie, I concur with this comic.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 17, 2011, 07:26:04 pm
I think this comic has more to do with TF back when he was first released.

See, back in ye olden days, TF's Destiny was a normal skill with a normal cooldown that he could get at level 1. And his gold card applied AOE stuns. He also had a global slow.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 17, 2011, 07:28:08 pm
Won a really close game a bit ago. And I mean really close. We were down about 15 kills and then steadily climbed back.

The enemy team had pushed mid most of the way to our base, but then 3 of them died in that assault. We took this time to push mid and top, and then went to grab Baron. Here's where I think I stopped my whole team from losing.

I was Soraka and the rest of the team was fighting Baron. Unfortunately, at least one enemy was on the way to check the Baron, which would probably have ended badly. So, I ran to the enemy first and started fighting him 1v1. He stopped running toward the Baron to fight poor defenseless Soraka, only to have me flee once the Baron went down and my team to come over and pick up the kill. That equalized the game. We managed to take the Baron a second time and destroy mid inhibitor and top two towers.

Then, their team went insane and decided to hunt down our team in 5v1 attacks while we pushed every lane as well as we could. They killed most of us, and then tried pushing, destroying our mid inhibitor. We managed to defend after that. I had Clairvoyance on Baron every 40 seconds, which is lucky, since two of them had started to try and take it. We got there in time to stop the two, killing one, and another team member that had come in at the wrong time. We pushed back again and then we got another decimation on our team and then two of them began pushing top lane. And they pushed it all the way to the inhibitor before I scared off one of them. Sad, I know. The other got killed.

Then we pushed back each lane to their Nexus towers, killed the Baron again, and then slaughtered them mercilessly. Was a good game.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Nilocy on July 17, 2011, 07:30:00 pm
I think this comic has more to do with TF back when he was first released.

See, back in ye olden days, TF's Destiny was a normal skill with a normal cooldown that he could get at level 1. And his gold card applied AOE stuns. He also had a global slow.

Back in my day, TF wasn't a faggot like he is now.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 17, 2011, 07:30:42 pm
Clairvoyance wins games, since it's almost like a global ward.  :)

Every team should have one.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 17, 2011, 07:53:27 pm
Clairvoyance wins games, since it's almost like a global ward.  :)

Every team should have one.
It is steadily becoming my favorite Summoner skill. It's super spammy too if you get the masteries. 10 second reveals every 40 seconds. Find out who's where on the enemy team at the start of the game. Give your team the ability to destroy bush hiders. Gotta love how they are freaking out that you can hit them in the bush. They're scared of the little ol' Soraka that hits them twice and silences them.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 17, 2011, 07:53:53 pm
I think this comic has more to do with TF back when he was first released.

See, back in ye olden days, TF's Destiny was a normal skill with a normal cooldown that he could get at level 1. And his gold card applied AOE stuns. He also had a global slow.

Back in my day, TF wasn't a not a nice word >:c like he is now.

I don't think I've ever seen a good twisted fate.  I had one insist on taking mid and then feed so bad we basically had to play 5v4.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 17, 2011, 08:19:15 pm
Welcome to LoL, League of Long games.

That's what it is today.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 17, 2011, 08:27:38 pm
Welcome to LoL, League of Long games.

That's what it is today.
Is it any better than those insta-feed games we occasionally play? I didn't realize it was possible to go 0/6/0 within 10 minutes.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Nilocy on July 17, 2011, 09:28:55 pm
I think this comic has more to do with TF back when he was first released.

See, back in ye olden days, TF's Destiny was a normal skill with a normal cooldown that he could get at level 1. And his gold card applied AOE stuns. He also had a global slow.

Back in my day, TF wasn't a not a nice word >:c like he is now.

I don't think I've ever seen a good twisted fate.  I had one insist on taking mid and then feed so bad we basically had to play 5v4.

TF is one of my favourite characteres because of his stun. Its stupidly powerful.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 17, 2011, 09:29:17 pm
Talking about shitty teams, I need to tell you about this Katarina we just had. Everything I'm about to tell you is true.

Game starts, we went to gank Fiddle at his blue. So 4 of us get there and are camping in the bush opposite of blue golem. Then Katarina comes. I shit you not this is what she did. She runs THROUGH their middle tower, into the brush on blue golem side, losing 3/4th of her HP. Fiddlesticks runs away because he saw her enter...

So we steal his blue buff. All of us attack it and we agree to give it to Veigar. Except at the very last second, Katarina SHUNPOS the golem and steals it. Then she goes top with me, shunpos Nunu and DIES. Now solo lane Nunu has blue buff, first blood, and two levels more than me.

It gets better.

Katarina decides to go to mid now, where Veigar is happily kicking Teemo's ass. She stays there the entire freaking time, saying that Veigar was going to lose to Teemo (he was at full health and Teemo was at half). On the other hand, I'm dying to Nunu at top because I'm lower levelled and don't freaking have blue buff and first blood on my side! In the end Veigar gives up and comes to top with me. 20 seconds later Katarina dies to Teemo. Then she buys her first item. Mejai.

You won't believe it, but we won that match.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 17, 2011, 09:36:35 pm
Then she buys her first item. Mejai.

Maximum trolling
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 17, 2011, 09:38:16 pm
Does Mejai even give a bonus without stacks?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 17, 2011, 10:07:20 pm
Does Mejai even give a bonus without stacks?
like 20-25 ap?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 17, 2011, 10:12:36 pm
Without stacks, it's equivalent to buying an amplifying tome for 1000+ gold.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 17, 2011, 10:13:52 pm
Does Mejai even give a bonus without stacks?
like 20-25 ap?

Amplifying Tome is 435 gold, gives 20 AP. Mejais is 1235 gold, gives 20 AP, plus the potential for an extra 160 AP and 15% CDR (I think it's 15, anyway, might be 20). You're paying 800 gold for potential power. I used to buy it on several chars, now I rarely do it anymore. I find it more reliable to go for Deathcap, etc., unless there's literally no chance they'll recover. That's why it's not seen in higher level play, except maybe on back-line supports, because a death has the potential to cripple your damage output.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 17, 2011, 10:34:01 pm
Talking about shitty teams, I need to tell you about this Katarina we just had. Everything I'm about to tell you is true.

Game starts, we went to gank Fiddle at his blue. So 4 of us get there and are camping in the bush opposite of blue golem. Then Katarina comes. I shit you not this is what she did. She runs THROUGH their middle tower, into the brush on blue golem side, losing 3/4th of her HP. Fiddlesticks runs away because he saw her enter...

So we steal his blue buff. All of us attack it and we agree to give it to Veigar. Except at the very last second, Katarina SHUNPOS the golem and steals it. Then she goes top with me, shunpos Nunu and DIES. Now solo lane Nunu has blue buff, first blood, and two levels more than me.

It gets better.

Katarina decides to go to mid now, where Veigar is happily kicking Teemo's ass. She stays there the entire freaking time, saying that Veigar was going to lose to Teemo (he was at full health and Teemo was at half). On the other hand, I'm dying to Nunu at top because I'm lower levelled and don't freaking have blue buff and first blood on my side! In the end Veigar gives up and comes to top with me. 20 seconds later Katarina dies to Teemo. Then she buys her first item. Mejai.

You won't believe it, but we won that match.
QQ SOME MORE!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 17, 2011, 10:45:50 pm
No, it was almost certainly a troll. Katarina doesn't even have mana. Why the hell would she steal the golem buff if it wasn't a troll?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 17, 2011, 10:47:34 pm
She was in it for the kill gold. And the CDR. And maximum trolling.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 17, 2011, 11:07:17 pm
I will never forget today. I stole Baron as Sona with my Q after flashing into the enemy team doing it.

Baron steal. With Sona.

I think the only other champion harder to get it with would be Soraka.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 17, 2011, 11:09:10 pm
I will never forget today. I stole Baron as Sona with my Q after flashing into the enemy team doing it.

Baron steal. With Sona.

I think the only other champion harder to get it with would be Soraka.
Even soraka has an instant damage move.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 17, 2011, 11:15:19 pm
It does more damage too.

I seriously, seriously, seriously could not believe it happened.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 17, 2011, 11:20:20 pm
I had a Sona on my team try to steal Baron once. With her ult.

(╯°□°)╯︵ ┻━┻
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Microcline on July 17, 2011, 11:27:08 pm
Results are in from Trollbuild Treeline.  We had tannkie, crit/ms sivir and dps leona against tankyi, tank twitch, and as cho.
Spoiler (click to show/hide)

I wish I had a cap of the next game, with gp stacking phantom dancers, teemo stacking zeals, and singed stacking hats like a tf2 player
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Realmfighter on July 17, 2011, 11:38:02 pm
I was disappointed because In The Land Of Troll build The most not terrible Yi build Is King
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 18, 2011, 12:00:40 am
Servers brokified. Free elo time.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Nilocy on July 18, 2011, 12:40:32 am
I will never forget today. I stole Baron as Sona with my Q after flashing into the enemy team doing it.

Baron steal. With Sona.

I think the only other champion harder to get it with would be Soraka.

Positioning ftw :D
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 18, 2011, 12:44:09 am
I will never forget today. I stole Baron as Sona with my Q after flashing into the enemy team doing it.

Baron steal. With Sona.

I think the only other champion harder to get it with would be Soraka.

Positioning ftw :D
Mundo doesn't need positioning! MUNDO GOES WHERE HE PLEASES!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Nilocy on July 18, 2011, 12:47:03 am
Yeah but... baron with sona. Whose Q auto attacks the closest 2 targets favouring champions over minions (which includes baron) is pretty fucking impressive.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 18, 2011, 02:08:27 am
Fuck solo queue man. Seriously, just fuck it. Everytime I think about playing solo queue I should just shoot myself in the heart. It'll be less stupid.

I really, really want to transfer my account over to the US. Why can't Riot just implement that? Fuck them. Why did I even make my main account on the EU anyway? Every time I want to play solo queue I end up in the timezone where the stupid brats over there just finish their kindergarten and come home and be retarded on LoL.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 18, 2011, 02:11:00 am
Fuck solo queue man. Seriously, just fuck it. Everytime I think about playing solo queue I should just shoot myself in the heart. It'll be less stupid.

I really, really want to transfer my account over to the US. Why can't Riot just implement that? Fuck them. Why did I even make my main account on the EU anyway? Every time I want to play solo queue I end up in the timezone where the stupid brats over there just finish their kindergarten and come home and be retarded on LoL.

Well, everything on US is currently down.

(╯°□°)╯︵ ┻━┻
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 18, 2011, 02:46:58 am
Patience Umi, i'll be hitting level 30 soon, then we can duo queue our way to the stars!!!!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 18, 2011, 02:58:13 am
Lol, okay then.

Errol said he'd duo queue too, but every time I see him he's in a game.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Pandarsenic on July 18, 2011, 03:26:46 am
It's official.

Renekton needs to be renamed "Food". I've yet to see a single one who hasn't fed me. And Annie is so much fun when she's fat.
*buys Deathcap when his food is only 7*
Soooooo much fun....

Come at me, bro.
I already did. (http://www.mediafire.com/?g59kecrjoa0anfc)

Convinced myself not to leave at Loading Screen when I saw 2 revives and a Renekton with Fortify-Heal.

Left at 2:46 after the retarded dive.

If you want to see what a REAL Renekton can do, add me on US. Sytherion. We'll do no runes, masteries to whatever level you have or to a set number like 9. And then I'll show you what Renekton does in non-retarded hands.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 18, 2011, 03:35:03 am
Yup, Rene is a proper murder machine once you get the hang of him, and he is very versatile too since it doesn't take much for him to become a full on tank, or if you are roflstomping them a full on dps.But there are still people who can fail at him spectacularly, like gunblade stacking Rene i just played against XD
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 18, 2011, 03:35:57 am
It's official.

Renekton needs to be renamed "Food". I've yet to see a single one who hasn't fed me. And Annie is so much fun when she's fat.
*buys Deathcap when his food is only 7*
Soooooo much fun....

Come at me, bro.
I already did. (http://www.mediafire.com/?g59kecrjoa0anfc)

Convinced myself not to leave at Loading Screen when I saw 2 revives and a Renekton with Fortify-Heal.

Left at 2:46 after the retarded dive.

If you want to see what a REAL Renekton can do, add me on US. Sytherion. We'll do no runes, masteries to whatever level you have or to a set number like 9. And then I'll show you what Renekton does in non-retarded hands.
Too bad, from what I can tell you're saying, that's 1v1, which doesn't really show what a Renekton can do in a real game.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Pandarsenic on July 18, 2011, 03:40:20 am
What a Renekton SHOULD do is win the fuck out of his lane, take his tower as early as he can manage (if you use your Q properly, you're going to PUSH LIKE MAD and be ungankable anyway), and then proceed to ruin other lanes in succession. Then, being stupidly fed, he grabs his Ghostblade and Es his way to the enemy carry, W Q 1 and ruins their range DPS / mage in the face.

Unless I dig for a replay or harvest material for one, I can only show the first part or two.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 18, 2011, 03:57:23 am
What if you're up against an obviously duoqueueing Xin Zhao/Vayne and they're harassing the hell out of you and your lanemate, who's really too afraid to do anything? We got out-harassed and ended up feeding the Vayne/Xin Zhao far too early. Eventually, the only thing I could do was dash in, stun the damn Xin Zhao before he got a slow off, slash all of the minions, and dash out. My lane-mate didn't even try to get any last-hits.

Needless to say, we lost.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 18, 2011, 04:11:20 am
I feel Xin is rather broken early game, since he is near impossible to harrass after he hits level 2.You come anywhere near him and he simply dashes and knocks you up for half your health, this is especially bad if he is with someone who can further increase his sustainability, like Soraka or Sona.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: enigma74 on July 18, 2011, 04:12:03 am
What if you're up against an obviously duoqueueing Xin Zhao/Vayne and they're harassing the hell out of you and your lanemate, who's really too afraid to do anything? We got out-harassed and ended up feeding the Vayne/Xin Zhao far too early. Eventually, the only thing I could do was dash in, stun the damn Xin Zhao before he got a slow off, slash all of the minions, and dash out. My lane-mate didn't even try to get any last-hits.

Needless to say, we lost.

It depends on which champions you were using, but generally speaking:

If you have a jungler:
Call him, beg for a gank.  At the very least, your gank should soften your opponents up and make them wary of your harass.  A Xin Zhao with low life can't use his passive to farm your minions for HP, or else you'll nuke him down.

If you don't have a jungler:
Hug your tower and learn to last hit creeps that the tower has softened up.  If it takes you two tower hits + two autoattacks to kill a melee minion, make sure you hit each one appropriately.  Pick your best farming skills and use them generously.  You won't be able to last hit everything, that's the price of hugging the tower.  Keep your stun/cc/silence/snare ready so Xin Zhao/Vayne will be wary of tower diving.  Allow your tower to take some damage, but by no means have the lane abandoned at any time.  You WILL lose the tower eventually, just try to squeeze as much good as you can out of it.  If you're lucky they will overextend and your mid will sneak down to help you kill one or both of them.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 18, 2011, 04:56:20 am
What if you're up against an obviously duoqueueing Xin Zhao/Vayne and they're harassing the hell out of you and your lanemate, who's really too afraid to do anything? We got out-harassed and ended up feeding the Vayne/Xin Zhao far too early. Eventually, the only thing I could do was dash in, stun the damn Xin Zhao before he got a slow off, slash all of the minions, and dash out. My lane-mate didn't even try to get any last-hits.

Needless to say, we lost.

It depends on which champions you were using, but generally speaking:

If you have a jungler:
Call him, beg for a gank.  At the very least, your gank should soften your opponents up and make them wary of your harass.  A Xin Zhao with low life can't use his passive to farm your minions for HP, or else you'll nuke him down.

If you don't have a jungler:
Hug your tower and learn to last hit creeps that the tower has softened up.  If it takes you two tower hits + two autoattacks to kill a melee minion, make sure you hit each one appropriately.  Pick your best farming skills and use them generously.  You won't be able to last hit everything, that's the price of hugging the tower.  Keep your stun/cc/silence/snare ready so Xin Zhao/Vayne will be wary of tower diving.  Allow your tower to take some damage, but by no means have the lane abandoned at any time.  You WILL lose the tower eventually, just try to squeeze as much good as you can out of it.  If you're lucky they will overextend and your mid will sneak down to help you kill one or both of them.

Nope, no jungler. I'm not level 30 yet, so in many games there's pretty much no supports/jungler/wards. I only had a stun and my lane-mate was Master Yi, so really, there wasn't too much we could do. Even worse, Xin Zhao and Vayne refused to overextend. They would just sit within xp range when they had pushed all the way to the tower. Mid was otherwise preoccupied ganking top, who also needed help, just not as desperately as bottom.

And the problem with last-hitting tower-softened minions is that your own minions tend to over-soften the enemy minions, preventing effective last-hits. Cull the Meek is good, but not THAT good. I probably should've been spamming my abilities more often just to get those last-hits, regardless of the cooldowns.

Not that junglers are that effective anyway at level 15 or so. Half-full masteries and half-full (or completely empty!) rune pages probably have something to do with the junglers ending up far too underleveled by the time the mid-game starts.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 18, 2011, 05:00:34 am
Not that junglers are that effective anyway at level 15 or so. Half-full masteries and half-full (or completely empty!) rune pages probably have something to do with the junglers ending up far too underleveled by the time the mid-game starts.

Junglers that gank really often get to be really low level compared to others. If they are too low lvl, let them hold your lane and farm minions there, or let them jungle normally.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Pandarsenic on July 18, 2011, 05:11:30 am
1) Renekton needs a solo lane. Against a single enemy, he'll eat face because one person can't keep up with his raw damage and his ability to "Harvest" HP. Also, lesser items like Brutalizer go farther on him than on others so his initial farm matters more (at the cost of his later farm doing less for him).
2) Yi/Renekton should never be allowed to happen as a lane. If you had no other options in your teamcomp, then your teamcomp had a problem.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 18, 2011, 07:49:52 am
Results are in from Trollbuild Treeline.  We had tannkie, crit/ms sivir and dps leona against tankyi, tank twitch, and as cho.
Spoiler (click to show/hide)

I wish I had a cap of the next game, with gp stacking phantom dancers, teemo stacking zeals, and singed stacking hats like a tf2 player
I got a capture of the game! Unfortunately, I was unaware we were trollbuilding that game...
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Toaster on July 18, 2011, 09:04:23 am
I wish I had a cap of the next game, with gp stacking phantom dancers, teemo stacking zeals, and singed stacking hats like a tf2 player

Pentazeal is the only way to play Teemo.


I got a capture of the game! Unfortunately, I was unaware we were trollbuilding that game...

I started with a tome, but had to sell it to make room for more Zeals.


50% crit chance and 0 AD is the way to go, but more important is the 40% MS.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 18, 2011, 09:51:21 am
I reached level 21 and was planning on slowly getting some runes together. So I open the store and browse...

QUINTS ARE 2000!!!!!!!!!!!!!! IP. Wth.

<- Goes back to being noob.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Microcline on July 18, 2011, 09:57:32 am
Not that junglers are that effective anyway at level 15 or so. Half-full masteries and half-full (or completely empty!) rune pages probably have something to do with the junglers ending up far too underleveled by the time the mid-game starts.

Junglers that gank really often get to be really low level compared to others. If they are too low lvl, let them hold your lane and farm minions there, or let them jungle normally.

I think the problem with trying to jungle at low summoner levels is that even if you successfully clear the jungle, you often finish with next to no health, which means that you can't gank.  And if you can't gank, you're probably better off in a lane.

I wish I had a cap of the next game, with gp stacking phantom dancers, teemo stacking zeals, and singed stacking hats like a tf2 player

Pentazeal is the only way to play Teemo.

You're forgetting about going for maximum malady
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 18, 2011, 10:43:25 am
Buy and use tier two quints first and tier-three runes for all the normal slots. Tier two quints cost the same amount of IP as a tier-three rune and so the price is much more tolerable until you've IP enough to upgrade.

I'm still finalizing my runepages, actually. I prefer to get heroes. :U

This is waste of IP, I'd say. Use the IP on champs you like, if you don't want to buy anyone then save. Once you hit lvl 30, buy the tier 3 runes.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 18, 2011, 10:48:24 am
If you get tier 3 runes right at level 21 you'll have a very distinct advantage until you hit 30 and start playing with people who also have their rune pages.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 18, 2011, 11:19:27 am
I just had a team go 1/9, 1/7, 2/6, and 1/6.

I was 4/1/1. Then I dived at the very end for lulz so it became 4/2/1.

Biggest waste of time in my life. While I was dominating top, farming everything and killing Singed every once and a while, it would just be enemy rampage after enemy rampage. These kids were ridiculously bad. I don't understand how I'm matched up with people like this.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Fikes on July 18, 2011, 11:48:22 am
I played mid as Vlad against a Fiddle last night. He locked me down the entire early game.

His range was as long as mine. If I ever went in to poke him, he would fear me and drain me, doing 200 damage to my 100. He always stood near my minions and only ever last hit them, completely zoning me. Due to the long range of his fear, we never managed to gank him (jungle was Nunu). It was a classic total lane shut down.

All I could do was last hit at the tower, but that meant two or three of his minions I wasn't even getting experience for. Those games are the most frustrating for me
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 18, 2011, 12:01:26 pm
But hey. At least it must have been fun. It's always better to lose to a good enemy team than lose because of bad teammates.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 18, 2011, 12:08:41 pm
But hey. At least it must have been fun. It's always better to lose to a good enemy team than lose because of bad teammates.
This is true. At least the second part. Losing is only fun in DF.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 18, 2011, 01:16:07 pm
I feel like buying Lee Sin just to jungle with him.

The more I see him jungling, the more scared I become. For one, the guy is nearly immortal. He can teleport like nobody's business, inflict massive CC in an AOE, and kick people around. Not to mention he's really tanky. He also both jungles and counterjungles really well.

Hrm... I still want to get Caitlyn though. Hard decision.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 18, 2011, 01:33:12 pm
Spoiler (click to show/hide)

Tanky teams go!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Sirian on July 18, 2011, 01:43:46 pm
I played mid as Vlad against a Fiddle last night. He locked me down the entire early game.

His range was as long as mine. If I ever went in to poke him, he would fear me and drain me, doing 200 damage to my 100. He always stood near my minions and only ever last hit them, completely zoning me. Due to the long range of his fear, we never managed to gank him (jungle was Nunu). It was a classic total lane shut down.

All I could do was last hit at the tower, but that meant two or three of his minions I wasn't even getting experience for. Those games are the most frustrating for me

When this kind of thing happens, ask to switch lanes with someone better suited, it can really make a difference.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Mindmaker on July 18, 2011, 01:51:40 pm
Bah, there's such a ridiculous difference between a good and a bad Kassadin you're facing mid as TF.
The former one shut down much of my ganking in the last game, because I've been busy holding my lane from a distance and simply couldn't push him back.

A single gank would have been enough to get me back on track, but no, people on both lanes were too busy to feed the enemy.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 18, 2011, 02:14:03 pm
Join game, freeze at loading screen, bug notice, exit LoL, login back, try to reconnect, session closed.

GG Riot.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Nilocy on July 18, 2011, 02:30:05 pm
I'm considering waiting for Dota 2 now instead of wasting more time with EU LoL :/

I paid for this game, and they've rewarded me with 1 hour login queues for about 3 months now...
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Mindmaker on July 18, 2011, 02:52:58 pm
I'm fed up for the same reason.

If I try Dota 2 depends on how user friendly it is. I gave up on hoping for a good community...
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 18, 2011, 03:02:10 pm
Zzzzz Monkey King (http://www.youtube.com/watch?v=2uh4u22apYs&feature=player_embedded)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 18, 2011, 05:06:55 pm
We had an incredible comeback game earlier. The score was about 4 to 13 at the 20 minute mark. I failed top lane as Mordekaiser. Our jungler failed and died a lot. Mid got 3-man ganked all the time.

Then the enemy started getting super, super, SUPER overconfident. Teemo would endlessly sidepush against Sivir (hah good luck). Vayne kept flashing to gank Amumu while all of us were standing next to him. Kayle was derping around in our jungle becoming free gold for us. It took awhile, but after they kept screwing around like that for ten minutes, we caught up in farm and gold (but not in kills). Unfortunately for them, their feeding went to me as Mordekaiser and Yorick.

So now there was a 10 3 5 Mordekaiser running around and another similar fed Yorick. I don't have to say it (hint: 7v4) but... it was a glorious victory.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 18, 2011, 06:43:25 pm
So me and Dakk had a rematch, which ended up in Dakk's favor.

(http://gyazo.com/eab5fa2b0213563f96e24043c588933d.png)
Dakk won by killing me twice.

First time I died, I got a bit too far into his territory, and we had a small brawl. I died, he escaped with about 16 health. Dang.
Second time, after I had forced him to use his ult, Dakk started to punish my tower big time. To stop him I had to attack him, but he actually ended up killing me (escaped by throwing the lifestealing ghoul at me, healed him just enough to survive a swing of my cleaver)

Overall, I had fun, but the better laner won.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 18, 2011, 06:44:35 pm
Good to know Dakk is working again.  :D

Also, Bord, wrong thread?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 18, 2011, 06:46:00 pm
Ah, yes. Moving the post there.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 18, 2011, 06:47:28 pm
What about Mordekaiser versus Yorick?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 18, 2011, 06:51:06 pm
Wouldn't Yorick win? Yorick can just lifesteal everything.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 18, 2011, 06:59:35 pm
Now, what about Yorick vs WW/Fiddlesticks?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 18, 2011, 07:12:43 pm
Ha... now that's a question for the ages...
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 18, 2011, 07:14:20 pm
Maybe not Warwick with the recent nerfs to him. Fiddle is still up, though.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 18, 2011, 07:19:08 pm
Just played ranked again, fuck me i'm dumb for doing it solo.Things were going poorly for us from the very start, mostly our TF who had some problems with his connection, so he died, a lot.But my main gripe was with our Leona, who insisted that their tanks Cho and Singed, along with Fiddle were a bigger threat than super fed Gangplank and Akali.So she built only magic resist, not hp or armor (not anything besides BV and SV) but MR, needless to say she could be two shotted by any of the two carries.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 18, 2011, 07:45:39 pm
New week, new champions:

Anivia
Ashe
Malphite
Maokai
Master Yi
Mordekaiser
Morgana
Poppy
Rumble
Twisted Fate


As per the recommendations, I will try some Mordekaiser as ninjapusher/turretkiller. In that category, how bad is AD TF? On paper AD TF will make me destroy turrets better.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wiles on July 18, 2011, 07:46:02 pm
I've yet to try ranked. I think I'd rather play it with 5 man premades, or at least duo queue it.

I just picked up Orianna and went 7/0/12 the second time I played her. I'm still getting used to the ball though. I had a facepalm worthy moment when I ulted just as I stepped out of range of the ball making it go off where I was standing.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 18, 2011, 08:14:29 pm
Another derp game, this time our Ashe kept dying all the time, then she had a very interesting build, Dorans blade, Banshee, Boots of Switfness, Phage and a Giants Belt.I mean, what the fuck, someone who is level 30 should know these things, ffs
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 18, 2011, 08:31:13 pm
Welcome to 1200 ELO ranked. Where everyone is secretly a castrated, mentally-handicapped, monkey.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Astral on July 18, 2011, 09:42:16 pm
In that category, how bad is AD TF? On paper AD TF will make me destroy turrets better.

Twisted Fate, in my opinion, is meant as a hybrid, though many build him as either straight AP or straight AD. He does well as either, but really unlocks his potential as a true hybrid; unless you have a ton of both magic resist and armor at any point in time, he can decimate you in the length of a single stun. 2 seconds worth of stun more or less on command, combined with his passive and his Q make him a fairly big pain in the ass. AD generally takes more time to build up, as most AD heroes do, and that's where his hybrid potential shines, since you can start nuking early and autoattacking efficiently later, interspersed with nukes that hurt in a decent AoE.

He's really squishy though. I love facing him mid as... well, pretty much any hero I mid with. Irelia especially.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 18, 2011, 10:07:25 pm
There's lots of ways to build TF.

Attack speed TF is good for killing people and is build with things like Wits End, Malady, Bloodrazor, etc etc. Lumbajak uses this build to great effect, he probably knows more about it than me.

Attack damage TF is kinda bizzaro to me. I don't see the point but it will work like any other attack damage champion. The only difference is that on TF, he has a global teleport so you can get very scary with the ganks.

Ability power TF is the most popular one. With Deathcap and Lichbane he will basically rape towers doing insane, unbelievable damage to them. He also pokes like a crazy person with his cards but is not as good at killing champions as the other TFs.

I prefer AP TF myself (I like to see half the enemy tower's hp bar disappear in one attack), but I think all the others are good too.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 18, 2011, 10:13:51 pm
Is the LoL client just being ABSURDLY slow for anyone else tonight? They're having more problems than just "some games are not starting properly, it seems.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 18, 2011, 10:18:58 pm
Hell, I can't even get on. IT says North America UNAVAILABLE
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 18, 2011, 10:20:25 pm
The server status on the site is showing it as being avaliable, but client says its unavailiable and doesn't let you connect.

WAT DO?

EDIT: Nevermind, site just went down as well, wtf?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 18, 2011, 10:23:51 pm
Just started watching the Nunu bot videos.

Dat bot, mang. He be trolling.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 18, 2011, 10:25:32 pm
I can actually connect to the NA server. It just takes so very long to do so that it is HIGHLY IMPRACTICAL.

That said, I also get 80 ping, so if you're a bit further away, then yeah, you probably won't be able to connect at all.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 18, 2011, 11:21:49 pm
Quote
Summoners!

You’ve all waited patiently for us to prepare for the launch of our new, dual-platform environment. Today, we’re here to tell you that your long wait is nearly over. Tomorrow, we will begin the process of splitting the European platform into EU West and EU Nordic & East.

At 00:30 UK Time tomorrow, we will begin the process of bringing the platform offline for the split. For your entertainment, at this time we will be streaming non-stop to bring you show matches, interviews with Riot Games employees, and status updates on how the split is proceeding. We estimate that the maintenance window should take no longer than 12 hours, and – once it is complete – you will be able to log in and play on your new platform. If you would like more information on exactly what the split will entail, you can visit the FAQ.

Once you have logged into your new home, you will find that a 14 Day IP Boost has been credited to your account. This is our gift to you, to help speed your progress toward any content that you’ve been waiting to unlock.

It’s been a long road, summoners, but we’re very close to the finish line. Thank you for bearing with us, and we look forward to playing with all of you on EU West and EU Nordic & East.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 18, 2011, 11:32:54 pm
Oh, man, I love this game. I just played against a Yi who had 4 Stingers. WTF.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Realmfighter on July 18, 2011, 11:36:21 pm
He needed to troll harder.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 18, 2011, 11:42:39 pm
At first I was like "wtf is a Stinger?"

Then I was like.... "ooooohhhhhh.... wtf....."
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 18, 2011, 11:45:01 pm
I don't think he realized how the CDR worked... :S


Also, is there a hotkey for active items? The gunblade's active is kinda useless if I can't click it in time.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 18, 2011, 11:46:23 pm
The number keys are the hotkeys for items.

1 = slot 1
2 = slot 2
etc.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 18, 2011, 11:48:09 pm
Thankee. I can now show dem sneaky Garens that their DEMACIAAAAA no longer scares me...

On the other hand, PTSD. I'll never look at brush the same. :'(
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 18, 2011, 11:48:33 pm
How is a Gunblade supposed to save you from Garen? :P His spin cancels slows.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 18, 2011, 11:49:45 pm
300 damage, bro. I normally only just can't finish nuking Garen. That 300 damage makes a fair difference when they have 2 bars left.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 19, 2011, 12:41:55 am
After watching Lumbajak play Urgot, I wanted to try out his build / runes / masteries for myself.

Went in a game, things start out normal. You know, teammates raging at each other for their champion choices, pre-game smack talk, etc.

2v1? No problem. What's that Lux? Where's your health bar? I ate it! Cho Gath, you seem to have problems landing your rupture. Here, let me show you how it's done.

Udyr: "I love this Urgot. Every time I come to gank the enemy is nearly dead."

And to think I forgot I owned this champion. Thank you 1v1 tournament for rekindling my love for the giant breast.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wiles on July 19, 2011, 01:41:17 am
Orianna is so much fun.

I was playing with my friend who picked Malphite and it turned out to be a deadly combo. To make things even better we were laning against a very squishy Teemo and Kennen. I'd put the ball on Malph, he'd ult in, I'd ult, then cast dissonance and Teemo would be dead and Kennen would die after a couple of auto attacks. Next time we played Jax and Orianna, which was also a lot of fun with his leap strike.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Mindmaker on July 19, 2011, 02:01:22 am
In that category, how bad is AD TF? On paper AD TF will make me destroy turrets better.
He's to squishy and has a too short autoattack range to be effective as an AD carry, in my opinion.
After the remake I played him with stacking AS for a while, which can be fun, as even tanks have to fear you, but you'll be dying far too ofen.
I then switched back to AP and it still does work great.

AP allows you to do what he's best at. Poking with Wild Cards, Gold Card anybody whos positioning is bad and blast away once the enemy has commited to a team fight.
Mind you, that you're doing all that from a safe position. Positioning is damn important for TF.
It's the reason why I switched from using Ignite/Flash to Cleanse/Ghost.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 19, 2011, 02:37:01 am
Garen + Leona is a crazy strong combo too. Just found that out. Rebecca Black played Leona and I played Garen.

Completely screwed over bottom lane. I had 23 kills 6 deaths and 16 assists. When we were level 6, they were level 4.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Patchouli on July 19, 2011, 03:12:40 am
I have graduated to playing normal games, but still mostly Co-op.

I got completely wrecked my first time, I was Sona + Pantheon vs. Alistar + Lux.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 19, 2011, 03:58:05 am
Tank AD jungle Annie is totally viable. I went 2 0 9 with it.

Attack speed Cho'Gath is viable too. Got a quadra-kill with him.

I love trollbuilding.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Pandarsenic on July 19, 2011, 05:00:55 am
Build Cho like Kog and watch the hilarity ensue. Vorpal Spikes will become utterly retarded.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 19, 2011, 06:40:46 am
Oh man. I just fought a Morde. He went 0-14-0, and left 3/4s into the game. Only 10 of those were mine. I love free Morde week already.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Mindmaker on July 19, 2011, 07:30:25 am
Fuck you Riot.
You can't expect me to play a skillshot-based character with such a high ping. Fix your goddamn servers.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 19, 2011, 09:57:18 am
Remember that really bad Teemo we were up against a while ago, random collection of four other people?

Turns out I did actually have a replay. (http://www.mediafire.com/?ik1qnk9ceiu0z14)

That final teamfight makes me chuckle every time. It's like a meat grinder, but with poison and Karthus bombs.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 19, 2011, 11:12:11 am
Jesus, this is a trololol rotation.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 19, 2011, 11:54:57 am
Played Mundo for the first time.

Jesus, he's hard.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Simple on July 19, 2011, 01:16:51 pm
Any tips/builds for Swain ?  Every time i play him i have the feeling that i'm doing something wrong. :P
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 19, 2011, 01:18:57 pm
The 14-day ip boost for EU will be activated immediately after the server splits, not based on logins.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Toaster on July 19, 2011, 01:20:36 pm
Played Mundo for the first time.

Jesus, he's hard.

The key to Mundo is his cleaver.  If you suck with it, you'll suck with Mundo.  Learn it inside and out and you'll do great with him.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 19, 2011, 01:23:18 pm
Oh man. I just fought a Morde. He went 0-14-0, and left 3/4s into the game. Only 10 of those were mine. I love free Morde week already.

I love it too. Last free Mordekaiser week, I stomped the Mordes hard with Irelia. Ho ho ho.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 19, 2011, 01:51:57 pm
Played Mundo for the first time.

Jesus, he's hard.

The key to Mundo is his cleaver.  If you suck with it, you'll suck with Mundo.  Learn it inside and out and you'll do great with him.
I think it's the not ranged thing that's caught me off guard. I'm not used to melee characters, so I kept not being sure how to go about attacking. Do I attack now, or wait till I have more health? But what if I run low, will I be able to escape?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Toaster on July 19, 2011, 02:01:38 pm
Just remember:  Mundo goes where he pleases.

(Your ult is a massive self heal and you have high passive regen, and your build probably has you with a huge hp total.  You're usually safe to go in. [Don't be stupid though])
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 19, 2011, 02:26:42 pm
These servers make me angry.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 19, 2011, 02:36:45 pm
"Guyse, we're delaying Leona cause server stability es #1 priority"

A week later, 3 consecutive days of server stability.

     
     ︠      ︡
 ノ             ﺍ
ლ(ಠ益ಠლ)  ┻━┻

Table flipping, singed style.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Fikes on July 19, 2011, 03:02:33 pm
     
     ︠      ︡
 ノ             ﺍ
ლ(ಠ益ಠლ)  ┻━┻

Table flipping, singed style.

Dat art.

Bad night last night, only had time for two games. Both were disasterous. First it was me as vlad VS lanewick. He destroyed me. His hungering strike did so much more damage, on a lower cool down, and healed for more than my transfusion. When he hit 6 it was hunger strike me down twice, infanite duress + ignite, walk away while I die. There was nothing I could do. He managed to kill me twice early game, but the damage was done. I could not leave my tower, I couldn't last hit, I couldn't get experience. He rocked me so hard.

In the end I was the only one with a positive score of 4/3, but we got steam rolled hard.

Next game Vayne fed Akali 5 fills in the first 15 mins or so. It was miserable.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 19, 2011, 03:36:01 pm
Lanewick is a Vlad hard counter in lane.

I specifically take Lanewick if I see the enemy take Vlad.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Fikes on July 19, 2011, 03:59:36 pm
Lanewick is a Vlad hard counter in lane.

I specifically take Lanewick if I see the enemy take Vlad.

It really doesn't make any sense. It seems like so many enemies can easily counter Vlad early. He doesn't have good range and he has long cool downs. Converserly, everyone assumes he can farm like mad early game and go all ape shit when Wick or Fiddle beats me.

In general I am able to end the game with some kills, but getting past early game sucks.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 19, 2011, 04:06:45 pm
Vlad is probably the single worst early game champion there is. I don't think there is any champion worse from level 1 - 6 than Vlad. I personally believe that he's only used in solo lanes because most people tend to be cowards or pussies that only want to farm farm farm farm farm for the first few levels. If you fight an enemy who knows what he's doing, he'll spend the first few levels just harassing you instead... as you no doubt discovered.

I don't know why everyone likes him as well. He's far far far more popular in the US than in the EU, so I don't see him very much.

The off-side is that once you get your Hextech Revolver you're pretty much set but before that well... I might just be biased. I'm not a big fan of the hemomancer. :P Might be because I'm a Warwick player haha.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 19, 2011, 04:22:02 pm
Vlad is probably the single worst early game champion there is. I don't think there is any champion worse from level 1 - 6 than Vlad. I personally believe that he's only used in solo lanes because most people tend to be cowards or pussies that only want to farm farm farm farm farm for the first few levels. If you fight an enemy who knows what he's doing, he'll spend the first few levels just harassing you instead... as you no doubt discovered.

I don't know why everyone likes him as well. He's far far far more popular in the US than in the EU, so I don't see him very much.

The off-side is that once you get your Hextech Revolver you're pretty much set but before that well... I might just be biased. I'm not a big fan of the hemomancer. :P Might be because I'm a Warwick player haha.
I blame Twilight.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Fikes on July 19, 2011, 04:37:56 pm
Once he gets the hextech he gets better. I like him because he can poke all game, take some good hits, and drop his ulti to make your tanky DPS even more hardcore. I'll have to check, but I am pretty sure he has one of my better KDR's. But early game... my god. I think I will stop trying to solo.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bluerobin on July 19, 2011, 04:40:12 pm
I blame Twilight.
I was actually thinking about that recently. What started the whole vampires vs werewolves thing? Was it the Underworld movies? Or was it around before them (Dracula vs. the Wolfman? Did that exist?)

Anyway, I was surprised at how well aggressive laning with Karma worked in the tournament. I'd forgotten she can be a pain to go up against, especially since a lot of people don't really know her.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 19, 2011, 04:43:51 pm
TvTropes claims it was World of Darkness that popularized Vamps vs. WWs.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 19, 2011, 04:49:40 pm
Played Mundo for the first time.

Jesus, he's hard.

The key to Mundo is his cleaver.  If you suck with it, you'll suck with Mundo.  Learn it inside and out and you'll do great with him.
I think it's the not ranged thing that's caught me off guard. I'm not used to melee characters, so I kept not being sure how to go about attacking. Do I attack now, or wait till I have more health? But what if I run low, will I be able to escape?

Tip: Cleaver is on low cooldown, and deals good damage, so you can last hit minions with that.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 19, 2011, 04:50:52 pm
But it drains my health. QQ
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 19, 2011, 04:54:35 pm
You're Mundo lol....
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 19, 2011, 04:56:02 pm
I blame Twilight.
I was actually thinking about that recently. What started the whole vampires vs werewolves thing? Was it the Underworld movies? Or was it around before them (Dracula vs. the Wolfman? Did that exist?)

Anyway, I was surprised at how well aggressive laning with Karma worked in the tournament. I'd forgotten she can be a pain to go up against, especially since a lot of people don't really know her.

Well, you've got the whole Gothic Horror movement they're both in, from "Dracula" at 1900 to "The Werewolf of Paris" There's heaps of shitty pulp following that, and as always: there will be P&P RPG's made of it. Which in turn spawned the Vampire the Masquerade games(starting ~2000). That's the first I saw them together myself.

I have to say Vlad was the first champion I bought. Got a soft spot there. Though I haven't seen/read Twilight of one the new vampiric tv shows/movies. Just gimme Gary Oldman as Dracula and I'm happy.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 19, 2011, 05:00:52 pm
You're Mundo lol....
I know, but it's a mental block. I dun wanna die so I dun wanna spend health. I'm not used to playing melee anything, never mind tanks.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bluerobin on July 19, 2011, 05:05:50 pm
Hahahaha "IT'S A LASER BEAM! I'M GETTING SLOWER! RUN AWAY!!!"
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 19, 2011, 06:18:48 pm
You're Mundo lol....
I know, but it's a mental block. I dun wanna die so I dun wanna spend health. I'm not used to playing melee anything, never mind tanks.
Think it this way:

When your cleaver hits, it refunds half of the health used for it. Due to regen you gain your lost hp in few seconds. When you last hit, you get gold you can use to buy more Warmogs.
When you have 5 Warmogs, you have +7000 health and you regen at least 100 health a second. Then you don't need to worry about losing 45 hp to cast the cleaver.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 19, 2011, 06:27:20 pm
But Warmogs are 3000 a pop. Even the games where I was dominating I've gotten something like 9500 total.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 19, 2011, 06:53:35 pm
Get Quintessences of Avarice! And buy 3 hearts of gold.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 19, 2011, 06:56:25 pm
I don't have any Quint slots yet, and gold bonuses don't stack anymore. And HoGs take 27 and a half minutes to pay for themselves, nevermind make enough profit to be useful.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 19, 2011, 06:59:09 pm
Get 3 quintessences of avarice, buy lucky pick + heart of gold + philo stone + avarice blade.

Then afk farm for 50 minutes!

Pro strat!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 19, 2011, 07:02:32 pm
Get 3 quintessences of avarice, buy lucky pick + heart of gold + philo stone + avarice blade.

Then afk farm for 50 minutes!

Pro strat!
Shhh, don't share my Soraka build.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: ECrownofFire on July 19, 2011, 07:48:33 pm
Get 3 quintessences of avarice, buy lucky pick + heart of gold + philo stone + avarice blade.

Then afk farm for 50 minutes!

Pro strat!
Don't forget the Greed mastery!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 19, 2011, 08:31:37 pm
I don't have any Quint slots yet, and gold bonuses don't stack anymore. And HoGs take 27 and a half minutes to pay for themselves, nevermind make enough profit to be useful.
Why they take away my 6-pick Soraka?!?!?! It so OP!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Nilocy on July 19, 2011, 08:46:42 pm
I love attack damage rammus. We lost the game, but rammus with yuomus and 300 AD after baron was fun. Solo'd both their fed annie and ashe. Only died because I was the only one left :D
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 19, 2011, 09:37:06 pm
So now that I've played this for a bit, and gotten to know the gameplay a little, how does ELO and ranking and stuff work? I've passed a cursory glance over the match choosing screen thing, and not seen a "ranked" button.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 19, 2011, 09:40:28 pm
Ranked matches are only available at either 30 or 20+, I can't remember which.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: eerr on July 19, 2011, 09:48:57 pm
Ranked is unlocked at level 30
anything below 1.2k is no elo??

Also, matchmaking is different.

(the music is grander!)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 19, 2011, 10:39:59 pm
Your elo displays after about 10 ranked games.

1200 elo is the starting elo and is the ELO you will get if you have 1:1 win loss ratio. Your first 10 games are the most important as it's those 10 that will change your ELO the most (up to +50 for a win or -50 for a loss).

The highest ranking elo right now is like 2500.

Note: Ranked games are disabled in the US right now because season 1 is over there. It's still on in EU because of season 1 extension due to endless server downtime.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 19, 2011, 11:24:38 pm
Your elo displays after about 10 ranked games.

1200 elo is the starting elo and is the ELO you will get if you have 1:1 win loss ratio. Your first 10 games are the most important as it's those 10 that will change your ELO the most (up to +50 for a win or -50 for a loss).

The highest ranking elo right now is like 2500.

Note: Ranked games are disabled in the US right now because season 1 is over there. It's still on in EU because of season 1 extension due to endless server downtime.

They're not disabled in the U.S.

The button not being there is possibly due to the server problems we've been having for about 3 days, it's been disabled several times.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 19, 2011, 11:34:19 pm
Riot showcasing the monkey king now, while the servers have multiple heart attacks and are apparently splitting the servers RIGHT NOW.

He's a melee DPS, and yes, he has a dash that can do damage to multiple targets, and he can create clones of himself. I'm pretty his abilities are out there somewhere.

Anyway, his passive involves getting extra mr and armor the more enemies are around him. He has a minor stealth ability that creates a close of himself (and does damage), a dash that can hit multiple people and his ultimate involves him spinning around doing damage garen style, except I think it knocks people up as well, and does more damage.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 19, 2011, 11:37:14 pm
Haha, Monkey King's ultimate is a super version of Garen's spin.

Edit:
Quote
In a recent Q&A session, Guinsoo mentioned a jungle remake, to make it so junglers are both less mandatory and less OP in certain situations. Two things of note:

A) Creeps spawning much faster. A camp could respawn every minute instead of every 100 seconds.

B) Red buff not slowing anymore and hasting the buff holder instead (maybe like the grey TT buff?), reducing the potency of ganks.

What does everybody else think about it? Personally, I think it's a bad change. All it'll do is shuffle the rankings of junglers a bit, making people who have inbuilt slows or stuns ('sup Trundle, Plank, Udyr) much stronger and weakening guys like Nocturne and Warwick significantly.

Link to the Q&A, for proof (some of it is in chinese, but Guinsoo included an english translation because he's forever a GuinBro):

http://t.qq.com/RiotGuinsoo
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 19, 2011, 11:43:41 pm
So the monkey doesn't get the totally-not-phallic massive pole growth power in the video a day or two ago? Curses.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: eerr on July 20, 2011, 01:11:16 am
also: aoe bug, if something is in a death animation when hit by aoe, something else in the aoe takes the damage for it.

double damage with tibbers,incinerate, and a ton of other powerful aoe abilities is perfectly possible if you hit a dying minion next to that champion.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 20, 2011, 01:45:56 am
It got hotfixed a few days ago.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 20, 2011, 05:46:51 am
The livestream is very interesting, just had a BRAVERY!! game, it was quite amusing to watch :D
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: eerr on July 20, 2011, 05:58:22 am
Spoiler (click to show/hide)
Pantheon better turret diver than noct, gg.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: LASD on July 20, 2011, 08:39:07 am
EU split is now done. 15 minute queue on Nordic/East and I'm also unable to join games. It complains about firewall settings, but it was working just fine two days ago. Frustrating.

I guess I'm getting a leave then.

Aaaand a 21 minute queue to log back in after the game shut down when I pressed cancel on the endless error windows.

EDIT: While I'm complaining, I'll also add that the free platform change is apparently due "in the coming weeks", so I'll have no one to play with for the duration of the IP boost. Nice job, Riot.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 20, 2011, 08:58:52 am
Visited the site and checking the stream. there were 80k people watching it. I reckon they all went to login after the servers went up. Near 100k people trying to log in together is quite harsh for any login server.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Nilocy on July 20, 2011, 09:53:28 am
EU split is now done. 15 minute queue on Nordic/East and I'm also unable to join games. It complains about firewall settings, but it was working just fine two days ago. Frustrating.

I guess I'm getting a leave then.

Aaaand a 21 minute queue to log back in after the game shut down when I pressed cancel on the endless error windows.

EDIT: While I'm complaining, I'll also add that the free platform change is apparently due "in the coming weeks", so I'll have no one to play with for the duration of the IP boost. Nice job, Riot.

That sucks. Make a new account lol :D
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Astral on July 20, 2011, 10:04:37 am
Spoiler (click to show/hide)
Pantheon better turret diver than noct, gg.

They need to make at least some of Pantheon's abilities skill shots... As of now it's just point, click and do 500 damage. Especially if they're going to buff him.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: V-Norrec on July 20, 2011, 10:24:22 am
Spoiler (click to show/hide)
Pantheon better turret diver than noct, gg.

They need to make at least some of Pantheon's abilities skill shots... As of now it's just point, click and do 500 damage. Especially if they're going to buff him.

Erm.... and his man drop isn't a skill shot?  Try telling me that doesn't take skill to actually get somebody in there, just try it.  I will rofl and then call you nub.  Also, it's hilariously easy to walk out of HSS if you're at all competent and not in someway disabled (i.e. stunned).  Even then, it lasts 5 seconds, if you can't get out of it in 5 seconds you have bigger problems than Pantheon. 

That leaves his short range jump stun and his med. range spear throw.  Let's compare to some other abilities in the game.  Sion's single target stun, Taric's stun, Gangplank's Parrrrrley, and LeBlanc's sigil of silence all come to mind as similar to the spear throw (and that's just from my personal experience that I think of right away).  You'll see that all of those do something more than damage so your point is basically invalid as far Spear Throw goes.  Finally there is the jump stun. . . a similar move is on soooooo many champions do I even need to get into how this doesn't need changed?

Congratulations, your idea that Pantheon is somehow unbalanced without skill shots has been proven wrong.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 20, 2011, 12:17:17 pm
Poor LASD. He's the only Bay12er on EU East.

I logged on today during peak time and.... NO LOGIN QUEUE. NO SESSION CLOSED.

HEAVEN....

Also, thanks to you guys, I got 12 referrals and got all sorts of cool shit! Yey~
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 20, 2011, 12:32:40 pm
Spoiler (click to show/hide)
Pantheon better turret diver than noct, gg.

They need to make at least some of Pantheon's abilities skill shots... As of now it's just point, click and do 500 damage. Especially if they're going to buff him.



Erm.... and his man drop isn't a skill shot?  Try telling me that doesn't take skill to actually get somebody in there, just try it.  I will rofl and then call you nub.  Also, it's hilariously easy to walk out of HSS if you're at all competent and not in someway disabled (i.e. stunned).  Even then, it lasts 5 seconds, if you can't get out of it in 5 seconds you have bigger problems than Pantheon. 

That leaves his short range jump stun and his med. range spear throw.  Let's compare to some other abilities in the game.  Sion's single target stun, Taric's stun, Gangplank's Parrrrrley, and LeBlanc's sigil of silence all come to mind as similar to the spear throw (and that's just from my personal experience that I think of right away).  You'll see that all of those do something more than damage so your point is basically invalid as far Spear Throw goes.  Finally there is the jump stun. . . a similar move is on soooooo many champions do I even need to get into how this doesn't need changed?

Congratulations, your idea that Pantheon is somehow unbalanced without skill shots has been proven wrong.

It's still a near-global teleport/stun.  Even if they get out of the way he's still able to instantly get into a fight anywhere on the map.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 20, 2011, 01:10:25 pm
Guyse, we're going to fix tanky DPS.
After we make a few more.

In b4 everyone builds wukong using trinforce+atmas+tanky items.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: LASD on July 20, 2011, 01:18:25 pm
Okay, I take most of my complaints back, 21:16 and no login queue, wow. I can log off of LoL and shut down my computer from now on.

Still, I wish I was on West.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bluerobin on July 20, 2011, 01:18:53 pm
Will he need frozen mallet to have some sort of slow? Or will the dash be enough do you think? I'm just kind of idly wondering because it doesn't look like he has any crowd control at all except a slight knock up from his ultimate.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wiles on July 20, 2011, 01:47:13 pm
His ultimate speeds him up too. Not having a lot of cc is fine, that's what teammates are for :D
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: V-Norrec on July 20, 2011, 03:07:22 pm
They are making it merely long rage, about the same as Ashe max level eagle shot IIRC.  That's a pretty stinkin' big deal since you have to seriously lead your target by mor than three seconds.  Also, it is a snare not a stun attached to his ult. 
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 20, 2011, 03:10:36 pm
Hmmm... Who's the best character to backdoor with? I want to make a troll build where I take revive, teleport, and a invis ward to the enemy base and take down an inhibitor turret.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 20, 2011, 03:16:27 pm
I've played Sivir enough to know she's a bitch. I'll try Yi though.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 20, 2011, 03:19:16 pm
Hmmm... Who's the best character to backdoor with? I want to make a troll build where I take revive, teleport, and a invis ward to the enemy base and take down an inhibitor turret.

There are Yi builds that do this.  They're even more ridiculous if the rest of your team is in on the joke and builds accordingly.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 20, 2011, 03:20:34 pm
LASD dude, no need to worry, i am on East too :D

Smack me if you want a game sometimes, it can get boring pubstomping people alone :D
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 20, 2011, 03:40:14 pm
After he gets his core items going, yorick makes a powerful suicide pusher. You push minions really hard with your ghouls and can drag turret aggro with them and your ultimate, which also basicaly doubles your pushing strenght at rank 3. Even if someone comes to catch you, you're still tanky enough to crush the turret unless they're super fed.

Its also possible to solo baron with Yorick by dragging aggro with your ghouls constantly :P , not the safest way to solo baron though.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wiles on July 20, 2011, 03:42:43 pm
Tryndamere also backdoors very well late game. He can take down a tower quickly and his ult makes it easier to tank a turret by himself.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: cerapa on July 20, 2011, 03:50:18 pm
The split is amazing, I can actually get a game at this time of day, which led to something wonderful.

The most even match I have ever played. And by even, I mean REALLY even. Like both having the same amount of kills and having an inhib down at the same time even.
Was AP Ali(me), Yorick, Anivia, Rumble and Ezrael VS Maokai, Xin, AP TF, Leona and Nidalee.
And I dont think I have ever been so dangerous in a game. I could just MURDER the TF and Nidalee who hadnt built defense. Teamfights were complete clusterfucks with
three melees on both sides and with the ranged dudes trying desperately not to get raped by me or xin.
It was really back and forth with the end coming when we had lost two inhibs and managed to exchange 1 death for 3 kills in the last teamfight after which we just rushed their defenseless inhib and then their Nexus. Both teams bases were completely destroyed with both having a single lane which had managed to survive.

Interestingly both teams had a player who sucked more than the rest, the AP TF for them and the Rumble for us. Both died the EXACT SAME amount of times. The kills and assists were a bit more centralised for them but more spread out for us which I believe directly led to their loss, as we managed to kill their xin in the last teamfight quite quickly, while they got one of our guys and the rest werent fed enough to compensate for the exchange.

EDIT: I also really like my new build where I dont get a golden heart and get the Reverie earlier for the CDR. Really does wonders for the amount of CC I pump out.
EDIT2: Just noticed, as compensation for getting less assists, their team farmed more than ours.
EDIT3: Looking at the graphs n stuff, their team apparently both dealt, and recieved more damage.
EDIT4: I just remembered they had a jungler: Leona. Suprised that didnt throw the evenness off.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 20, 2011, 04:36:13 pm
I have had some succes with Nasus doing that. I bought him per advice in this thread, and if I can survive early-mid, I can absolutely destroy towers. Building him tanky, with maybe a triforce, and turrets go down in a puff of smoke. Minion waves too, and with his ultimate/innate lifesteal, I don't die.

I fear I know the answer to my next question: is there any way to edit/personalize the recommended items? I played some Zilean games in my duoqueue, but that was ages ago, and had to crunch my brains to remember what I bought.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 20, 2011, 04:38:49 pm
I've heard of some mod or something to do that but no, there's no way to do that without outside editing.

EDIT: http://na.leagueoflegends.com/board/showthread.php?t=145862 Here you go.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 20, 2011, 04:41:27 pm
I have had some succes with Nasus doing that. I bought him per advice in this thread, and if I can survive early-mid, I can absolutely destroy towers. Building him tanky, with maybe a triforce, and turrets go down in a puff of smoke. Minion waves too, and with his ultimate/innate lifesteal, I don't die.

Fix'd. Nasus and Triforce aways go togheder, no matter the build. You can only get to full endgame facerape siphon strike nasus potential with it.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 20, 2011, 04:56:35 pm
Word.  With Triforce a properly farmed Queue takes off like a third of a turret's health.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wiles on July 20, 2011, 05:35:58 pm
 I accidently played my first ranked game ever and lost. My team was doing pretty well most of the game, right up until the end. My team's ability to teamfight was crap. No focus whatsoever, we were aced twice in a row, once with baron buff. It amazed me, the team had pretty much agreed that we had to focus Tristana - and every teamfight they just ignored her, I was playing Leona and I'd have Trist stunned - yet my team was all over the place. Then they started blaming me, saying that I should have bought Thornmail. I already had 200+ armour, not even counting the bonuses from my W skill. Dumping more money into armour would have been pointless. Particularly since the other team actually knew how to play and focused me last, so the damage return on thornmail wasn't going to be all that useful. Gah!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 20, 2011, 06:26:25 pm
I accidently played my first ranked game ever and lost. My team was doing pretty well most of the game, right up until the end. My team's ability to teamfight was crap. No focus whatsoever, we were aced twice in a row, once with baron buff. It amazed me, the team had pretty much agreed that we had to focus Tristana - and every teamfight they just ignored her, I was playing Leona and I'd have Trist stunned - yet my team was all over the place. Then they started blaming me, saying that I should have bought Thornmail. I already had 200+ armour, not even counting the bonuses from my W skill. Dumping more money into armour would have been pointless. Particularly since the other team actually knew how to play and focused me last, so the damage return on thornmail wasn't going to be all that useful. Gah!

They were probably talking about Thronmail's passive, rather than "moar armour". Reflecting 30% of the damage auto attacks do you to is a glorious thing against AD carries. Once, I saw a YI three-shot himself.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Astral on July 20, 2011, 06:27:51 pm
Absolutely loving Poppy. Why have I not played this hero before?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 20, 2011, 06:51:28 pm
I accidently played my first ranked game ever and lost. My team was doing pretty well most of the game, right up until the end. My team's ability to teamfight was crap. No focus whatsoever, we were aced twice in a row, once with baron buff. It amazed me, the team had pretty much agreed that we had to focus Tristana - and every teamfight they just ignored her, I was playing Leona and I'd have Trist stunned - yet my team was all over the place. Then they started blaming me, saying that I should have bought Thornmail. I already had 200+ armour, not even counting the bonuses from my W skill. Dumping more money into armour would have been pointless. Particularly since the other team actually knew how to play and focused me last, so the damage return on thornmail wasn't going to be all that useful. Gah!

They were probably talking about Thronmail's passive, rather than "moar armour". Reflecting 30% of the damage auto attacks do you to is a glorious thing against AD carries. Once, I saw a YI three-shot himself.
And he had said that passive wouldn't have worked well.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 20, 2011, 07:08:43 pm
Thanks for the link. I'm gonna try that out. Though it does look icky, using external programs to cut into a pvp client.

I'm having a blast with Nasus. I'm absolutely decimating towers, so lovely. I need to suck less at early game, taking too much risks to last-hitting with q. Though I usually end up like 3/6/5 or something. Not all teams understand what I'm doing though, partially because of that. (I'm repeating myself, that much fun.)


I need more semi-expert advice. I will be playing some games with brother, and he will be rocking Blitzcrank. Anyone some cool ideas for a lanemate? I'm not too fond of Alistar, which looks obvious to me. Was thinking of some crazy melee dude, like Xin/Jax/Lee, maybe even Jarvan.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 20, 2011, 07:32:09 pm
By all means either Xin or Jarvan, endless pulls/knockups will decimate anything with no problems at all :D
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 20, 2011, 07:35:17 pm
Ugh, I give up trying to learn through guessing.

Is there a plain list which classifies which roles which champs play? I can't even tell if Mundo should be a tank or DPS, and hell if I'm going to deal with 0-9001-0 games for every character I play until I know them.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 20, 2011, 07:37:47 pm
First post. Bay12 guide. It's not perfect but it should help.

Edit: Double Will of the Ancients allowed Sirian to 1v3 the enemy as Fiddlesticks in a teamfight. It was so awesome.

It also allowed me to 1v5 the enemy.... as Morde! HUE HUE HUE HUE HUE HUE~!

50% spellvamp is stupid OP.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 20, 2011, 09:04:50 pm
Mundo isn't in a great place right now to begin with, and he's a classic tanky DPS, more tanky early more DPS later.

If you have any specific questions just feel free to ask.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 20, 2011, 09:09:29 pm
First post. Bay12 guide. It's not perfect but it should help.

Edit: Double Will of the Ancients allowed Sirian to 1v3 the enemy as Fiddlesticks in a teamfight. It was so awesome.

It also allowed me to 1v5 the enemy.... as Morde! HUE HUE HUE HUE HUE HUE~!

50% spellvamp is stupid OP.
Annie solos Baron with 50% Spell Vamp. Muahahaha!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: adwarf on July 20, 2011, 09:13:35 pm
I joined North America, ShadowKing7771
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 20, 2011, 09:15:09 pm
Wait, it stacks? But the vamp is in a unique box. #.#
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 20, 2011, 09:21:19 pm
Wait, it stacks? But the vamp is in a unique box. #.#

WoTA and Hextech Revolvers stack (on a single champ who has them). WoTA and Gunblade probably stack too, though that I'm not 100% sure on.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 20, 2011, 09:24:06 pm
The way auras work is that if two people buy aura items, they both get it. But any other teammates nearby only get one.

Thus, getting two Will of the Ancients give the two people (when they are together) a total of 50% spellvamp and 130AP. It's also stupid cheap. When you do the double Will combo on champions like Vlad, Morde, Warwick, etc... it makes them insanely durable. Warwick for example will easily reach 800hp heals every 4 seconds.

You can also do it on champions with innate spellvamp like Ryze or Morgana. Ryze with his ultimate and double Will will run around with 75% spellvamp. This means Ryze will HEAL for 75% of his crazy DPS.

I personally think this is crazy, super freaking OP considering how cheap and easy it is to get Will of the Ancients. It's not well known right now (I think only our EU group is the only one doing it) but once people find out... oh ho ho ho ho ho...
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 20, 2011, 09:42:18 pm
Well that's interesting. Gunblades DO stack, with themselves, even. You can get 150% Spell Vamp (And 120 life steal as a bonus.) , if you somehow get 20000 gold to spend.

This is the Annie that never ends... It just goes on and on my friends...
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 20, 2011, 09:50:34 pm
Its because the spellvamp from gunblades isn't from an unique aura or passive, its from the item itself, so yea, if you have tons of money you can stack gunblades np. Revolver, gunblade and will of the ancients all stack with eachother too.

EDIT: Luckyspade, brah, was going to invite ye into our team, y u leave?

Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 20, 2011, 09:52:18 pm
Revolvers won't stack with themselves, though, unfortunately.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 20, 2011, 09:53:34 pm
Revolvers won't stack with themselves, though, unfortunately.
The main reason that Revolvers was changed to UNIQUE is because people would stack them. That's MUCH harder to do with Gunblades.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 20, 2011, 09:54:18 pm
They don't anymore cause people like akali and vlad could easily stack them and gets tons of sustain during the early game, and finish building their stuff whenever they felt like it
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 20, 2011, 09:56:53 pm
Revolvers won't stack with themselves, though, unfortunately.
The main reason that Revolvers was changed to UNIQUE is because people would stack them. That's MUCH harder to do with Gunblades.
So expensive. QQ
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 20, 2011, 10:17:18 pm
Its because the spellvamp from gunblades isn't from an unique aura or passive, its from the item itself, so yea, if you have tons of money you can stack gunblades np. Revolver, gunblade and will of the ancients all stack with eachother too.

EDIT: Luckyspade, brah, was going to invite ye into our team, y u leave?

You told me to  :D
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: V-Norrec on July 21, 2011, 03:17:53 am
I had the best Nidalee game earlier.  Double digit kills and assists, 2 deaths.  One early one middish.  I was just rocking them in cougar form popping out of it to hit them with a long range spear.  I think I missed a grand total of three kill shots with the javelin.  Apparently I should talk with my fiance more while playing Nidalee.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 21, 2011, 04:09:05 am
It is really funny how much Noct's new skin reminds me of Fiddle.
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 21, 2011, 05:15:32 am
COMMANDO JARVAN ON SALE WOOOOOOOOOOOOOO!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 21, 2011, 07:35:03 am
I had the best Nidalee game earlier.  Double digit kills and assists, 2 deaths.  One early one middish.  I was just rocking them in cougar form popping out of it to hit them with a long range spear.  I think I missed a grand total of three kill shots with the javelin.  Apparently I should talk with my fiance more while playing Nidalee.
I hate that spear so much.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Astral on July 21, 2011, 08:19:58 am
I had the best Nidalee game earlier.  Double digit kills and assists, 2 deaths.  One early one middish.  I was just rocking them in cougar form popping out of it to hit them with a long range spear.  I think I missed a grand total of three kill shots with the javelin.  Apparently I should talk with my fiance more while playing Nidalee.
I hate that spear so much.
What, you don't love being taken down to half your health because of luck or not paying attention? It's so much fun (when you're Nidalee)!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 21, 2011, 08:58:10 am
I had the best Nidalee game earlier.  Double digit kills and assists, 2 deaths.  One early one middish.  I was just rocking them in cougar form popping out of it to hit them with a long range spear.  I think I missed a grand total of three kill shots with the javelin.  Apparently I should talk with my fiance more while playing Nidalee.
I hate that spear so much.
What, you don't love being taken down to half your health because of luck or not paying attention? It's so much fun (when you're Nidalee)!

Nidalee is overall a OP champ.

Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 21, 2011, 09:43:13 am
Nidalee also attracts horribly annoying players. The ones that leave mid to sit in a brush waiting for a gank, letting their tower get destroyed. Roaming without regard for towers, leaving teamfights and only going for the easy ganks. Etc. etc. etc.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Journier on July 21, 2011, 09:55:11 am
fed nidalee's wreck shit and when im on skype with them, end up saving my life ridiculously countless times with the heal. (500+ heal? kthx!!!)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 21, 2011, 10:39:48 am
I had the best Nidalee game earlier.  Double digit kills and assists, 2 deaths.  One early one middish.  I was just rocking them in cougar form popping out of it to hit them with a long range spear.  I think I missed a grand total of three kill shots with the javelin.  Apparently I should talk with my fiance more while playing Nidalee.
I hate that spear so much.
What, you don't love being taken down to half your health because of luck or not paying attention? It's so much fun (when you're Nidalee)!

Nidalee is overall a OP champ.


The spear has ridiculous range and damage. It is just ridiculous.
Also one of the slowest, if not THE slowest skillshot in the game.
Bushwhack and the heal aren't OP, but they make ganking much harder and laning against her is fucking annoying when she jsut heals.
[Cougar form, this is fucking shit:

No mana cost on any abilities when in cougar form. this is really annoying, since they can spam Pounce to keep Guinsoo up all the fucking time with no cost.
Autoattackers can keep it up in battle where it matters.
That pounce has way too short cooldown. Makes chasing her impossible unless I'm a fucking ghosted Singed.
CC
Her passive makes her even more annoying to chase.
CC
Her hidden passive increases the EXP gain of her nearby teammates if they are lower lvl than she is. Gives unnecessary power to the teammates, and this passive should be limited to Zilean.
5 exp/s OP
She has 6 basic abilities + ulti which changes her form. C'mon. 7 abilities? Way too much fun for one champion.

Yes, she is a very strong laner, autowin at level 6, but that can be said for other champs too.(Anivia, Akali, Malz, Annie)
Also, I'm not too sure you were serious for some of these, but whatever.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 21, 2011, 12:08:47 pm
Yes, she is a very strong laner, autowin at level 6, but that can be said for other champs too.(Anivia, Akali, Malz, Annie)
Also, I'm not too sure you were serious for some of these, but whatever.

All were jokes except the EXP one.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 21, 2011, 01:36:04 pm
Yesterday I was in a match with some friends, and the enemy team had a mordekaiser, with me also as morde in our team. He built full tank, while I went AP MR to counter their mostly AP team. By the end game he had 2 warmogs and lots of resists... Except he's mordekaiser, so he had no CC. We basicaly just walked past him, killed his team, then went for the turrets. His damage was pretty ignorable since most of us were tanky.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: breadbocks on July 21, 2011, 01:46:07 pm
I now have the image of a cartoon Morde chasing after a team of tanks shouting "Fight me!". That was good for a few chuckles.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Errol on July 21, 2011, 01:46:51 pm
Errol has gained an experience level!
Errol is now a dabbling custom skin maker.

(http://i52.tinypic.com/29gfmkk.jpg)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 21, 2011, 01:52:53 pm
Lol Guinsoo (http://twitter.com/#!/RiotGuinsoo/status/93852046259785728)

Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 21, 2011, 02:00:24 pm
Oh god, so awesome item...
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 21, 2011, 03:20:58 pm
Hold on, I got Vayne on the phone: "WHERE'S MAH AS?"

On another note, rediscovering Zilean. He's the man! Enough burst for early kills, then rush around the field with back-to-back sprints to be everywhere, ALL THE TIME!

@Errol: Nice! I'm not too eager for custom skins myself though, but cool work.

Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Sinned on July 21, 2011, 03:48:33 pm
The EU split got my hopes up a bit, I can actually login and play a few games... mostly vs AI right now.

Still - I'm a new dad so time is hard to come by... way better then it was though.

OP? mind adding me to the player list? It's Lethalís for both EU and US. Would love to play with you guys when time allows it.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 21, 2011, 03:53:17 pm
The EU split is the best thing riot has done as of lately. Too bad they haven't attended to the US servers's almost daily breakdown still. We can still login and play during most of the day though, so eh.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: cerapa on July 21, 2011, 03:57:39 pm
I do believe hell has frozen over. I get really good games and the servers are better on the EU side.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: ECrownofFire on July 21, 2011, 05:09:38 pm
Lol Guinsoo (http://twitter.com/#!/RiotGuinsoo/status/93852046259785728)
YES.

I hope he's actually serious about this, it'd be so perfect for Urgot (and a ton of other champs, actually).
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 21, 2011, 05:20:59 pm
So, 2 admins from LoL's NESL resigned because of a problem involving CLG (http://na.leagueoflegends.com/board/showthread.php?t=999184)

Quote
Originally Posted by JadenTheBroker
I admit I was unprofessional and did what I did. I shouldn't have trolled the community either when I hired Grackis. The only thing "CLG" is wrong for (and its just Chauster, As he stated in the logs) is posting the logs. I wasn't right to treat Sam or Chauster that way.

I've resigned now, NESL should be able to move forward and continue to run great leagues that help build the LoL community and esports as a whole.

LOL #1 SO TRUE
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: LASD on July 21, 2011, 05:36:55 pm
Lol Guinsoo (http://twitter.com/#!/RiotGuinsoo/status/93852046259785728)
Big Fucking Fuck Sword? That makes no sense. It should be the BMF sword.

Would that be the most expensive item in the game? 3 737 gold apparently, so not really.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 21, 2011, 05:42:02 pm
Maybe the BF Sword of F?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 21, 2011, 05:42:28 pm
Lol Guinsoo (http://twitter.com/#!/RiotGuinsoo/status/93852046259785728)
Big Fucking Fuck Sword? That makes no sense. It should be the BMF sword.

Would that be the most expensive item in the game? 3 737 gold apparently, so not really.

Best Friend sword -> Best Friend's Friend sword.

I also say B.F. sword as The Beefcutter. B.F. is pronounced like Bee-Eff = Beeeff = Beef.

Also, if that is coming out, I found my 4th item for backdoor Yi.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 21, 2011, 06:02:23 pm
Lol Guinsoo (http://twitter.com/#!/RiotGuinsoo/status/93852046259785728)
Big Fucking Fuck Sword? That makes no sense. It should be the BMF sword.

Would that be the most expensive item in the game? 3 737 gold apparently, so not really.

Best Friend sword -> Best Friend's Friend sword.

I also say B.F. sword as The Beefcutter. B.F. is pronounced like Bee-Eff = Beeeff = Beef.

Also, if that is coming out, I found my 4th item for every single AD carry ever.

Fixed. Because really.

It would/will be the Fancy Hat of AD.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 21, 2011, 06:27:40 pm
Lol Guinsoo (http://twitter.com/#!/RiotGuinsoo/status/93852046259785728)
Big Fucking Fuck Sword? That makes no sense. It should be the BMF sword.

Would that be the most expensive item in the game? 3 737 gold apparently, so not really.

Best Friend sword -> Best Friend's Friend sword.

I also say B.F. sword as The Beefcutter. B.F. is pronounced like Bee-Eff = Beeeff = Beef.

Also, if that is coming out, I found my 4th item for every single AD carry ever.

Fixed. Because really.

It would/will be the Fancy Hat of AD.

Well, true.

Also, Jax.

1. Get Rabadon's Hat + B.F.F Sword + Atma's Impaler
2. Proceed to get shitloads and shitloads of AD and HP for buying AP.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: LASD on July 21, 2011, 06:46:42 pm
Lol Guinsoo (http://twitter.com/#!/RiotGuinsoo/status/93852046259785728)
Big Fucking Fuck Sword? That makes no sense. It should be the BMF sword.

Would that be the most expensive item in the game? 3 737 gold apparently, so not really.

Best Friend sword -> Best Friend's Friend sword.
Well the only other thing that came to my mind was Best Friends Forever Sword, but that's just kind of lame.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Microcline on July 21, 2011, 07:26:35 pm
Lol Guinsoo (http://twitter.com/#!/RiotGuinsoo/status/93852046259785728)

This strikes me as a terrible idea.  This item has every problem of zhonya's ring magnified.  There would be no reason for an ad champ to not get one.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 21, 2011, 07:42:18 pm
Yea, it doesn't look like a great idea to me either. The reason AP characters have rabadons is because AP scales much worse then AD into the lategame since AD is used for more then just abilities. If AD gets its own rabadon's, then things migh tget problematic.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 21, 2011, 07:48:02 pm
The BFF sword is going to be much weaker number wise, if it is implemented at all. Guinsoo already said that.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 21, 2011, 08:37:24 pm
Sorry Lucky, realm and etc. Unexpected stuff came up, ended up having to leave.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 21, 2011, 11:23:16 pm
Spoiler: Son of a bitch (click to show/hide)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 22, 2011, 12:45:09 am
Spoiler: Son of a bitch (click to show/hide)
It has them all... including Skarner and Monkey king.

EDIT:
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 22, 2011, 12:58:15 am
It has Nerf Master Suck Town. That's literally his label.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 22, 2011, 01:47:29 am
Sigh... soloqueue...

"HURR I'M LANING AGAINST KOG MAW. I BETTER STACK HEALTH AND CHASE THE ENEMY THROUGH THEIR JUNGLE 1V5"

"I GOT EXHAUSTED! I BETTER STAY AND FIGHT 1V2 VS GANGPLANK AND MORDEKAISER"

"WARDS? PFFT, WHAT IS THAT? LET ME OVEREXTEND THROUGH THE ENTIRE ENEMY LINES AND DIE TO A 5 MAN GANK THEN COMPLAIN THAT THEY HAVE TOO MUCH CHASING ABILITY"

"I'M A TANK! LET ME JUMP INTO 5 ENEMIES AND DIE INSTANTLY THEN COMPLAIN THAT MY TEAMMATES DIDN'T FOLLOW ME"

I don't get it. I seriously don't get it. I will never get it. I will never be able to understand people who've reached level 30 with hundreds of wins and still can't play this game. Sorry, they are a complete enigma to me. I feel like a 3D object attempting to observe a 4D world. A cat attempting to understand thermodynamics. An adult trying to explain masturbation to a baby.

I swear whenever I get win IP boosts, my probability of getting wins dramatically falls. I know that if I really, really want to win I should just play Gangplank / Kayle / Irelia and 1v5 the enemy team but those champions are just too freaking overpowered that it's so boring. I want to play fun champions but how can I? Someone else on the enemy team will take Gangplank (Every. Single. Fucking. Game.) / Kayle / Irelia then proceed to 1v5 and rape us all while my imbecilic teammates run around being hurr durr hurr durr.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 22, 2011, 02:08:55 am
Its because its very easy to play this game in solo queue forever and never look into the meta game if you don't play with anyone else. I know a friend of a friend who plays tons of games per day, is level 30 with +600 wins, but never did ranked and probably has way more losses then wins. Never watched high elo streaming, never even looked up a champion guide. These people are quite common. I've seen people with + 1000 wins in normal soloqueue in their profile but not a single ranked game, or even a complete rune page!
The average guy who doesn't watch pros playing, looks up guide or tries competitive play learns things veeeery slowly. Altough I'm not sure how its possible to play enough to get to 30 without ever actively trying to learn why you aren't doing any better.
Hell, even I suffer from some of this. I only ever buy wards if I'm very suceptible to ganking without them or if I play support. Also, the stat giving potions? I don't think I've ever used them in a real game.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 22, 2011, 02:27:56 am
So fellas, who is excited for Wukong, da Muncare King?  :D :D :D




I wasn't actually hyped at all from him, as I've seen many disappointments when an overhyped character shows up (lol Lee), but I still feel bad for those who were waiting for him to be really awesome, he got a special trailer and all that shit after all.


HoN's Monkey King is better, IMO. His W makes him leap on his enemies' heads and then bounce forward, knocking the enemies back. AKA he uses enemies as hopping platforms. Sounds so much more fun..

His Q is a dash, but it strikes a second time after 1 second, kinda similar to Renekton's dash. Not sure if he dashes back or forward or where you want him to dash into, but sounds better than "Point N' Click".

(E) Thousand Jin Slam: The Monkey King brings down his magic staff at full force, causing a mountain of earth to erupt in front of him, thrusting victims into the air before imploding.
So. Much. Better. Than. Sheen + Cleaver.

And for ulti he has nimbus (the cloud) that makes him move faster, but he can't use that in combat.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: cerapa on July 22, 2011, 02:54:15 am
  • Cyclone (Ultimate): Wukong transforms into Garen.
Fix'd.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 22, 2011, 03:10:42 am
Sirian saved me from the horrors of solo queue and helped me finally use all my win ip boosts. Phew~

In one of the games, I bore witness to a ridiculous counterjungle strategy. I was jungle Warwick. The enemy Twitch spent 70% of the entire early game following me around in the jungle, waiting for me to start a buff creep, calling a laner to come, and double ganking me. I died FIVE freaking times in the jungle before the 20 minute mark. He would literally follow me around the entire goddamn map. Doing red buff... BOOM TWITCH AND GRAGAS LOLOLOLOL. Killing small golems.... BOOM TWITCH AND JARVAN LOLOLOLOL. When I tried to gank... BOOM. Twitch out of nowhere. Then suddenly Jarvan + Xin Zhao ulti. It was pretty ridiculous. I couldn't buy vision wards or oracles because I had no gold at all.

However, because he did that, he was so stupidly underlevelled and underfarmed that when teamfights came around... I was still more useful than him. Not to mention that one time he tried to fight me by himself in the jungle, I kicked his smelly rat ass.

-----

The Monkey King looks kinda cool. I'll reserve judgement until I see him in actual games though. His ulti sounds overpowered.

-----

Edit: Ah, Dakk, that kinda makes sense. Still, it's very alien to me...
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: eerr on July 22, 2011, 04:19:29 am
Note- vision wards are cheaper than oracles.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 22, 2011, 04:19:52 am
I couldn't even afford potions.

I ended the game with 6 kills 5 deaths though. Just kept killing Twitch over and over and over again.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: eerr on July 22, 2011, 04:21:07 am
I couldn't even afford potions.

Crossing mid didn't help?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: V-Norrec on July 22, 2011, 04:50:52 am
Monkey King sounds like a pile of Monkey fuck.  Why would they even consider releasing a champ so stupidly OP.  It's going to be Jax all over again and I plan on playing Oblivion and\or TF2 until they nerf him if my suspicions are correct.  In other news, people are dumb, that is all.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Pandarsenic on July 22, 2011, 06:02:50 am
Monkey King sounds like a pile of Monkey fuck.  Why would they even consider releasing a champ so stupidly OP.  It's going to be Jax all over again and I plan on playing Oblivion and\or TF2 until they nerf him if my suspicions are correct.  In other news, people are dumb, that is all.

The Monkey King mythology/story/epic originates from China.
LoL has a large Chinese player base.
Release OP Chinese-lore-based champion.

Build cars out of gold that run on burnt thousand-dollar bills while letting the servers stay unstable.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 22, 2011, 07:10:14 am
I have a soft spot for Chinese Mythology, so I'm quite looking forward to it. Then again, I do have a backlog to fill.


On a side note, I do get parts of of the inability of many players. I consider myself eager to learn, watched some streams, read some guides. I got a 100 wins under my belt now, but I still have the feeling I only scraped off the top of it. While I do have a handful of champs I can sort of play with, there's heaps I can't, and a large part of the metagame is still unclear to me. And sometimes, I just want to play a new champ, and I fail horribly. I tried Mordekaiser as first melee char in ages, oh god I failed.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 22, 2011, 07:55:53 am
I have a soft spot for Chinese Mythology, so I'm quite looking forward to it. Then again, I do have a backlog to fill.


On a side note, I do get parts of of the inability of many players. I consider myself eager to learn, watched some streams, read some guides. I got a 100 wins under my belt now, but I still have the feeling I only scraped off the top of it. While I do have a handful of champs I can sort of play with, there's heaps I can't, and a large part of the metagame is still unclear to me. And sometimes, I just want to play a new champ, and I fail horribly. I tried Mordekaiser as first melee char in ages, oh god I failed.

Have you tried Kayle? She might be good if you wanna learn to play melee champs. Her one ability gives ranged attacks for a while, so you might like her more than other melee characters.
She can also be built either as AP support with some CDR, to heal allies and make them invulnerable, or as a hybrid who deals shittons of dmg with both abilities and spells..
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 22, 2011, 08:06:11 am
I'm loving Anivia. Played three games as her, died a total of two times. And both of those were in the first game, and both times the person killing me was killed either by my teammates or my tower.

One moment was great, though. Enemy Blitzcrank grabbed me while I was under my tower on low health, and proceeded to beat the crap of of my egg. My turret killed him just before he made the final punch.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 22, 2011, 08:07:10 am
No, I haven't actually. I've never really been drawn to her visually, as that's a big factor for me choosing champions with this much choice. Will try her out now.

I've been playing Nasus & Leona lately though. The Mordekaiser anecdote was just that, an anecdote of some time ago, showing that while I don't call myself bad, sometimes I do fail bigtime, just because I want some change.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 22, 2011, 09:29:21 am
I do love my Leona.

Her damage isn't great, though her combo early-mid game can bring a squishy down to around 1/2 hp.
During that time, she also stuns that enemy for 3 seconds.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: GaxkangtheUnbound on July 22, 2011, 10:31:30 am
I think this phrase fits Monkey King:
Monkey see, monkey do.
Wouldn't you agree?
Q=Jax's Q
W=Leblanc's Passive/Teleport
E=Xin Zhao's E
R=GAREN
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bluerobin on July 22, 2011, 10:49:47 am
Welp. Played a coop vs AI game with friends yesterday. I had over 35 kills with Yorick and they kind of complained about having no money and being useless. I guess I should have given them some kills or something :P
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 22, 2011, 12:52:04 pm
Tried Maokai yesterday, goddamn he's fun. Beat fiddlesticks to a pulp in lane with him. He has good lane sustain, great harass, good CC, great tankyness. People who say his saplings become useless during the late game obviously don't use them as short duration wards, you can give your team alot of map vision before they expire. His Q is sort of lackluster, but at least you can use it to interrupt channeling.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: LASD on July 22, 2011, 01:56:14 pm
Wooo, I actually managed to carry a game which was almost lost by terrible teammates. The opposing team was equally bad (especially a Singed that fell 2 levels behind me in laning and got 1/5 of my CS), so I managed to go 20/7/13 as Yorick. The end started to feel like a bot game.

Back up to 1300 Elo!

EDIT: Oh yeah, I also got a triple kill while dead.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 22, 2011, 02:00:53 pm
Tried Maokai yesterday, goddamn he's fun. Beat fiddlesticks to a pulp in lane with him. He has good lane sustain, great harass, good CC, great tankyness. People who say his saplings become useless during the late game obviously don't use them as short duration wards, you can give your team alot of map vision before they expire. His Q is sort of lackluster, but at least you can use it to interrupt channeling.
You're not that Mao that lanes with a dps and maxes Saplings first, are you?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 22, 2011, 02:12:36 pm
Ofc nae, I get 1 level in sapplings so I can spread them around and have vision over the whole lane for a small mana cost, though. But anyways, I tend to end up leveling it along with twisted advance, its good harassment in the early game. I do get a level in Q for combo'ing with W, though.

Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 22, 2011, 02:58:24 pm
So, pure tank Cho'Gath.  This is currently waht I'm looking at, how should I modify it?  I keep hearing how great Catalyst is on Cho'Gath, is it really essential and what should it (And Rod of Ages, I assume?) replace?

Merc Treads, Aegis, Angel, Randuin, Force-a-Nature, reactive defensive item (Banshee, Thornmail, etc.)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 22, 2011, 03:12:23 pm
Cho enjoys a bit of AP, and he makes good use of every stat rod of ages gives, so yea, rod of ages is nice choice on him. Banshee's only becomes really useful later on anyways.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 22, 2011, 07:01:03 pm
I bought Commando Jarvan since he was on sale. Now I really, really like playing as Jarvan and do amazingly well. He actually looks cool now with an actually fun weapon (though he still sounds like he has a stick up his ass).

It was the same with Xin Zhao. I did really bad as him until I got the commando skin... then suddenly I was imbued with the hidden Xin Zhao talent!

Proof that Riot sells power! Skins affect your gameplay!  :P
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 22, 2011, 07:04:27 pm
Maybe I should reconsider then. Am about to buy the Jarvmeister, but when I saw the skin sale I had to cry. I'm not that fond the commando skins. I'm sitting on my RP like a goose, intending to only buy skins on sale.. but I think I can put that sock of RP back on the attic with this attitude.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 22, 2011, 07:20:08 pm
I bought Commando Jarvan since he was on sale. Now I really, really like playing as Jarvan and do amazingly well. He actually looks cool now with an actually fun weapon (though he still sounds like he has a stick up his ass).

It was the same with Xin Zhao. I did really bad as him until I got the commando skin... then suddenly I was imbued with the hidden Xin Zhao talent!

Proof that Riot sells power! Skins affect your gameplay!  :P

I only wish that Commando Lux changed her spell textures to fire, because doubled-ended goddamn flamethrower.

But nope. : (
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: ECrownofFire on July 22, 2011, 07:22:03 pm
I kind of want to get Crabgot, personally. I'm just not sure if I should wait for a sale or not.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 22, 2011, 07:23:37 pm
I bought Commando Jarvan since he was on sale. Now I really, really like playing as Jarvan and do amazingly well. He actually looks cool now with an actually fun weapon (though he still sounds like he has a stick up his ass).

It was the same with Xin Zhao. I did really bad as him until I got the commando skin... then suddenly I was imbued with the hidden Xin Zhao talent!

Proof that Riot sells power! Skins affect your gameplay!  :P

Pretty much this, but then again i was doing pretty boss with him even without the skin ^^
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 22, 2011, 07:26:36 pm
I think I personally become more invested in a character when I get a skin for them. It's just an innate morale boost. It might also slightly intimidate the enemy but that's just pure speculation. I know that when I see champions like Singed, Warwick, Trundle, Urgot etc. with skins... I piss my pants.

I also wish the Lux skin had fire Akigagak... :(
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 22, 2011, 08:36:00 pm
(http://i.imgur.com/4dEX8.png)

Is this real life?

EDIT:  Should've covered up his name as a courtesy.  I just went through some of his other games.  My favorite is when he rocked Tear, two Zeals, and Negatron as Ryze.  What a champ.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 22, 2011, 08:42:41 pm
I think I personally become more invested in a character when I get a skin for them. It's just an innate morale boost. It might also slightly intimidate the enemy but that's just pure speculation. I know that when I see champions like Singed, Warwick, Trundle, Urgot etc. with skins... I piss my pants.

Surfer Singed, man. Scariest thing in LoL to see on the enemy team.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 22, 2011, 09:08:12 pm
I am very despondent about so many people instalocking Mordekaiser. Having finally tried Mordekaiser myself...holy shit, he is powerful. How the hell are people getting such terrible terrible TERRIBLE scores with him? He tanks shit and blows turrets up as soon as he gets a Children of the Grave on you. I've seen so many retarded Mordekaisers INITIATING with the ultimate.

Maokai is very fun. His early/midgame is quite powerful, but you need to stomp the enemy into submission midgame or else they WILL become more powerful than you once everybody finishes their build. At that point, hope to God your team is relatively competent because that ultimate is nothing to scoff at. (although I did, at first. 20% doesn't seem like a lot. :-\)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bluerobin on July 22, 2011, 09:19:16 pm
Yeah 20% seemed really low until I realized that basically (mathematically anyway) turns a 5v5 into a 5v4 in terms of damage. Then it blows up.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 22, 2011, 09:30:58 pm
I am very despondent about so many people instalocking Mordekaiser. Having finally tried Mordekaiser myself...holy shit, he is powerful. How the hell are people getting such terrible terrible TERRIBLE scores with him? He tanks shit and blows turrets up as soon as he gets a Children of the Grave on you. I've seen so many retarded Mordekaisers INITIATING with the ultimate.

Maokai is very fun. His early/midgame is quite powerful, but you need to stomp the enemy into submission midgame or else they WILL become more powerful than you once everybody finishes their build. At that point, hope to God your team is relatively competent because that ultimate is nothing to scoff at. (although I did, at first. 20% doesn't seem like a lot. :-\)

morde es #1 huehuehuehuehue

Nah, nah.  Morde's got no CC, no escape, no mobility, no closer.  He's good against goofballs but people who know what to do won't have any trouble.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 22, 2011, 09:48:26 pm
Westrice is the cutest pro LoL player.

That is all.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 22, 2011, 11:18:32 pm
(http://i.imgur.com/4dEX8.png)

Is this real life?

EDIT:  Should've covered up his name as a courtesy.  I just went through some of his other games.  My favorite is when he rocked Tear, two Zeals, and Negatron as Ryze.  What a champ.
I once saw an Akali stacking boots.

And only boots.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Realmfighter on July 22, 2011, 11:24:36 pm
I saw a Gangplank stacking boots because someone else on the team was carrying amazingly hard.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 22, 2011, 11:33:38 pm
Some people just wanna trollbuild like dumbasses. Not even creative with their trolling.

Edit: Champion spotlight: Kayle
http://www.youtube.com/watch?v=kn-Y6jawdHM&feature=player_embedded

Looks kinda bad... Hrm...
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Pandarsenic on July 23, 2011, 01:03:23 am
For those who don't know about Renekton Bot:

http://na.leagueoflegends.com/board/showthread.php?t=977584
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 23, 2011, 01:32:25 am
Eh, she looks more sustainable, if anything. Kayle was never weak, she was actualy a snowball carry, except that her early game was pretty bad and she needed expensive items to achieve full power. Her early game was so abyssmal that unless you got fed you NEVER achieved endgame potential with her, and her mana costs were ridiculous. I'll have to test her myself before I say anything serious about it though :S

I still think they could have made her ultimate a little better though, it feels very gimmicky :I, also could use a cooldown update.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 23, 2011, 01:45:50 am
Eh, she looks more sustainable, if anything. Kayle was never weak, she was actualy a snowball carry, except that her early game was pretty bad and she needed expensive items to achieve full power. Her early game was so abyssmal that unless you got fed you NEVER achieved endgame potential with her, and her mana costs were ridiculous. I'll have to test her myself before I say anything serious about it though :S

I still think they could have made her ultimate a little better though, it feels very gimmicky :I, also could use a cooldown update.
Can't really tell because we don't have the numbers yet, but it looks like she could be pretty op.
If the passive is a big number, which it probably will be with how awesome her old passive was, that could completely destroy someone, now that it works with her whole team.

"With max CDR I'll be able to keep righteous furt 100% of the time" 'nuff said.

Can't really tell, because it doesn't seem he ever melee'd, but if she got a new AAAnimation, her farming could be easier.

The dps might not be as high without her old passive, but I guess it depends on the numbers.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 23, 2011, 01:48:57 am
Actually, Kayle early game was pretty freaking scary. Most people just don't know how to play her.

Still haven't lost a game as her. Carried every single one.

Early game I would play like Warwick. Focus on last hitting and Q'ing anyone that got close. Once I got my gunblade, the game was basically over.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 23, 2011, 01:55:58 am
Actually, Kayle early game was pretty freaking scary. Most people just don't know how to play her.

Still haven't lost a game as her. Carried every single one.

Early game I would play like Warwick. Focus on last hitting and Q'ing anyone that got close. Once I got my gunblade, the game was basically over.
Yeah, all the games I play as Kayle, I end up completely destroying my lane too.
Might just be enemies though.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 23, 2011, 02:12:18 am
While recogning and righteous fury were aways pretty scary, you couldn't keep it up cause of the absurd mana costs, you were forced to buy her mana early game to sustain her abilities in lane, not to mention the cooldowns were pretty annoying. Compared to other old champions, her early game was considerably bad. In order to reach endgame facerape potential you had to farm alot and go straight up offensive and rely on your heal and ultimate for sustain, which meant that a non optimal early game would ruin her through the whole thing. Since she is (was?) a snowball carry, if you got a good early game with her you were pretty much set, if you got countered you'd be useless until you reedemed yourself with CS. She's like Jax, a mess of an AD/AP hybrid which either works really well or fails, except she's worse then Jax because he is probably the first tanky DPS in the game and gets progressively harder to kill even if he doesn't build a single defensive item. Gonna really miss her old passive though, her new one better be really good.

What makes old champions seem bad is not that they're actualy bad, but because they were designed with another metagame in mind, one in which you spent a long time farming then became a monster in the late game. When champions started being more consistent, the older champions started getting more unpopular since they could be countered by champions who are alot stronger in the early game, and some of these didn't even get weaker as the time went by (remember pre-nerf xin zhao?).

Now that she supposedly has a more consistent and sustainable early game, she'll be alot more viable against the current tanky DPS metagame. Hell, I'm happy enough they changed her model and animations, Kayle's were probably some of my least favorite ones, with only anivia having worse animations in my opinion. Plus, her old model looked sort of unpolished. Too bad she still a lame voice :C

Now I just hope that Sivir, Morgana and Mundo get some love sometime soon. Morgana also suffers from abyssmal cooldowns, Sivir is outdated as hell and Mundo just feels out of place after his nerfs.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 23, 2011, 03:03:35 am
Kayle's early game capability doesn't come from Righteous Fury.

It comes from her running around with 100AD and 70AP at level 1 and the obscene damage from Reckoning.

Anyway, I'm curious if the Armour / MR reduction works like Black Cleaver + Malady. Because if it did, that's be pretty freaking scary. Also curious if it works on the splash damage to apply to the whole team.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: zestorum on July 23, 2011, 04:58:07 am
I've recently bought Trundle and Cho'gath. Both very fun to play.

Feast: No-one sees it coming. :3
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Pandarsenic on July 23, 2011, 05:36:18 am
Feast: Everyone sees it coming. They just have no way to deal with it. XD

And yeah, I'm 2-0 in Ranked 5s with Le Bonk.

That's because 2 times I've chosen her as a counterpick to a caster - first a Kassadin, second an Annie.

Being level 4 Annie against a level 6 Le Bonk is not fun for them, I expect. It's just REALLY important that you be on Vent with your team so you can COORDINATE THEM GETTING THE KILLS INSTEAD OF YOU. A lot of being a good Le Bonk is knowing when you are no longer entitled to receive kills at any point (hint: 20 minute mark).

Also knowing that it's your job to build glass cannony and sacrifice yourself to fuck over their Annie if you really have to.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: eerr on July 23, 2011, 07:24:26 am
I think I personally become more invested in a character when I get a skin for them. It's just an innate morale boost. It might also slightly intimidate the enemy but that's just pure speculation. I know that when I see champions like Singed, Warwick, Trundle, Urgot etc. with skins... I piss my pants.

Surfer Singed, man. Scariest thing in LoL to see on the enemy team.

Aw hell naw, that's pink taric.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 23, 2011, 07:53:38 am
Then again, I saw a Surfer Singed this week. On my team. I was like "\o/", then he died 5 times in the laning phase and I was like "trollface.jpg".
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 23, 2011, 07:56:03 am
Then again, I saw a Surfer Singed this week. On my team. I was like "\o/", then he died 5 times in the laning phase and I was like "trollface.jpg".
Tip: If someone on your team has a skin, they're most likely going to be bad.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 23, 2011, 07:59:31 am
Yeah, but Surfer Singed! How can he suck....!! You just have to stand next to your minions and the opponents are so scared shitless that they zone themselves...
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 23, 2011, 10:07:32 am
Being level 4 Annie against a level 6 Le Bonk is not fun for them, I expect. It's just REALLY important that you be on Vent with your team so you can COORDINATE THEM GETTING THE KILLS INSTEAD OF YOU. A lot of being a good Le Bonk is knowing when you are no longer entitled to receive kills at any point (hint: 20 minute mark).

I still have trouble with this when tanking as Cho'Gath.  I have to think to myself "No, no, let the carry get the kill" and back off a bit before they die or I'll end up killing everybody.  I still usually end up 10-0-10 on a good game.

Also, I finally got around to learning an actual ranged AD carry (Ashe) but it's hard to get practice when every game someone instalocks a ranged AD carry.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 23, 2011, 10:21:15 am
Spoiler (click to show/hide)

Do I win some sort of prize? xD
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 23, 2011, 11:12:23 am
Awesome game as Chogath in that the top lane fed me all their deaths. Like, five times in a row. Both team members. I have NO IDEA what they were doing.

So, I start off the game as Harassgath. They literally WALKED into my rupture every time. I don't know how. They just walked into it. Kayle and Yi. Luckily, my lanemate WW decided to be as greedy as possible and chase the 100 health Yi through the tower, past the full health Kayle, and into the following tower. I facepalmed. We had no minions under the first tower, either, so first death goes to us.

Then, it got fun. Kayle decided to chase me down, as WELL as the Yi. They pushed me back to my tower where the Yi decides he can take me. With that same 100 health. He died. Kayle then decides to back off... Because she's also down to low health. I throw out another rupture and she hits it, and then I finish her off.

Then Yi and Kayle come back and I'm already 2 levels above both of them. I keep Rupturing them and then they're down to low health, so I check the bushes. LOL in that both Kayle and Yi were hit by a Rupture, and then I Feasted the Yi, and chased down the Kayle. Free double kill. I honestly have no idea where WW was in between then, but he shows up to push the tower and die again.

Our mid Ashe was getting owned by a rather good Kennen and our bot was actually doing fairly well. Unfortunately, it no longer matters when Chogath is sitting at 6 stacks being fed Yi and Kayle deaths every 30 seconds. They had given up the terrible strategy of "teamwork" and decided that "I can take this fed Chogath 1v1." Obviously, no, they couldn't and I was level 9 when they were level 5-6 with no help coming in from Kennen any time soon. At this point, I started roaming the map, because, after all, I had smashed a tower and was easily the highest level. I had gone back the first trip with like 1.5k gold. I helped push mid with Morde and Ashe, grabbing that tower before heading bot and smashing that tower. People were too scared to fight me, and the ones stupid enough to do so died horrible deaths.

So, I'm at about 11 when the other team is averaging 8 since I never went back since no one denied me last hits, and my teammates are... okay. We had a dumb Ryze who thought the Red Buff was awesome for him, but the Blue Buff was stupid. He was also the one being targetted every time. After they blow most of their damage on me. Anyhow, we push mid to their final tower after having one of the best team fights I've ever had. I stayed there while they smashed EVERYTHING they had on me and all failed. My team picked up three kills for free. I nom nomed the Kennen whenever he stopped by. He always noticed the missing half of his health bar. Oh, and I still had a third of my health bar.

We break the tower but they revive in time to slaughter my teammates. I was busy going topside to push another lane to their base before hearing about Kennen's triple kill. One guy made it out, WW I think, and fled. I smashed the tower top and tele'd bot, picking up another Yi kill before pushing bot's tower. Back to base with 4k gold.

I go to mid and stop the incoming wave of enemies and then push top past the second tower and to the third. Unfortunately, while I had assumed the enemies were busy with mid, Kennen, Malphite, and Mao Kai come and kill me. Almost had a deathless game, but what can you do? They had become much more powerful with my teammates feeding them.

I tell my team to wait before initiating, since I ran mid to fight the incoming teamfight. They, of course, barely listen, so I'm in back throwing out ridiculous amounts of ruptures and screams, landing a Feast on Kennen again. WW chases him down with Morde and then the enemies come back. Of course, this time my ruptures are in front of their faces, and Kennen flees for his life while we smash Malphite and Mao Kai. We laugh as their two tanks are down and then kill Kayle, who had become a useless healer now, since she was like 1/10/4 by then and hiding in back. Yi comes in to give us lots of gold, since he decided that AS glass cannon works on fed Chogath with full stacks. Suffice to say that I had fun pretending to be afraid of him before rupturing, screaming, and feasting for the kill. He was RIDICULOUSLY bad. I don't know what is with Yi players and suiciding, but he did it so many times. It might have to do with the fact he assumed I was as bad as my teammates, who WOULD die.

Anyhow, I break every inhib with Morde and then we snag Baron and then break their Nexus. It was sad that I could skill combo the Yi because he simply refused to grab anything but AS and a little bit of AD and then 1v1 me. I laughed as his pathetic hits were easily recovered from killing minions and then turned and murdered him. Kayle was better than him, but was STILL idiotic to assume she could kill me long range in my tower. The Malphite never ulted and the Maokai never ulted correctly. He just threw it out, and then we walked out, and then he blasted it. The Kennen was the only person on their team that was doing anything correctly. He had a good mid start and was actually a force to be reckoned with. Unfortunately, doesn't help if your side lane is feeding.

Anyhow, it was an okay game for me. I just got lucky that Kayle and Yi had NO IDEA what they were doing against Cho. WW was also pretty stupid on my side, but it helps that he left after that initial part and I 1v2'd. For all the kills.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Pandarsenic on July 23, 2011, 04:15:33 pm
Being level 4 Annie against a level 6 Le Bonk is not fun for them, I expect. It's just REALLY important that you be on Vent with your team so you can COORDINATE THEM GETTING THE KILLS INSTEAD OF YOU. A lot of being a good Le Bonk is knowing when you are no longer entitled to receive kills at any point (hint: 20 minute mark).

I still have trouble with this when tanking as Cho'Gath.  I have to think to myself "No, no, let the carry get the kill" and back off a bit before they die or I'll end up killing everybody.  I still usually end up 10-0-10 on a good game.

Also, I finally got around to learning an actual ranged AD carry (Ashe) but it's hard to get practice when every game someone instalocks a ranged AD carry.

I used to have that problem with Cho until condon gave me the most amazing insight:

Stack your Feast in advance on minions so you can open fights with it. Rupture, Scream, walk in and Feast their Ashe. Now their Ashe can't get involved in the fight or she'll more or less get instakilled. :D

It's even harder with Le Bonk, though, because if she gets too many kills / too much AP she has a ton of trouble NOT killing her target. There was a point where I nearly instakilled their Annie on accident, 2-shotting her with my Q-R, but she had just enough health for me to feed her to our Irelia properly.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 23, 2011, 06:03:43 pm
I'm just putting this out there...

Jungle TF is totally viable. xD
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Pandarsenic on July 23, 2011, 06:04:10 pm
I'm just putting this out there...

Jungle TF is totally viable. xD

Details, now.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 23, 2011, 06:17:20 pm
Went cloth armour 5 pots. Got someone to help with blue until it was at half health. Then I smited it and went roaming around.

Ganked mid for first blood with gold card and our Urgot like 3 minutes into the game. Then I did wraiths. Then I ganked top for second blood.

Gold card is so awesome for ganks. xD

I built Wriggles, then a Deathcap. Was trying to get my Lich Bane but we won already.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 23, 2011, 06:45:12 pm
Something about Jude/HellenicLeague/Lumbajak makes me suck.  I swear, every time I play with him I act stupid and go 2/15
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Lumbajak on July 23, 2011, 06:52:10 pm
I drain the skill of my friends when I play to allow me to carry even harder in low level games.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Realmfighter on July 23, 2011, 10:22:42 pm
Something about Jude/HellenicLeague/Lumbajak makes me suck.  I swear, every time I play with him I act stupid and go 2/15

Would the fact that you played against people 2 times your level have anything to do with it?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 23, 2011, 10:44:57 pm
Something about Jude/HellenicLeague/Lumbajak makes me suck.  I swear, every time I play with him I act stupid and go 2/15

Would the fact that you played against people 2 times your level have anything to do with it?

I'm thinking that's probably it. 

Also, fuck I hate Rumble.  I don't hate him as a champ or anything, most of the rumbles I've seen have been half decent, I hate his face. I look at his face and I think "It should be against the law to draw that"

I hate looking at his stupid fucking face.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 23, 2011, 10:48:45 pm
Something about Jude/HellenicLeague/Lumbajak makes me suck.  I swear, every time I play with him I act stupid and go 2/15

Would the fact that you played against people 2 times your level have anything to do with it?

I'm thinking that's probably it. 

Also, fuck I hate Rumble.  I don't hate him as a champ or anything, most of the rumbles I've seen have been half decent, I hate his face. I look at his face and I think "It should be against the law to draw that"

I hate looking at his stupid fucking face.
I feel the same way... about SORAKA!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 23, 2011, 10:50:33 pm
Something about Jude/HellenicLeague/Lumbajak makes me suck.  I swear, every time I play with him I act stupid and go 2/15

Would the fact that you played against people 2 times your level have anything to do with it?

I'm thinking that's probably it. 

Also, fuck I hate Rumble.  I don't hate him as a champ or anything, most of the rumbles I've seen have been half decent, I hate his face. I look at his face and I think "It should be against the law to draw that"

I hate looking at his stupid fucking face.
I feel the same way... about SORAKA!
Soraka is pwetty.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 23, 2011, 10:52:50 pm
Lucky likes them unicorn ladies.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 23, 2011, 10:58:12 pm
Lucky likes them unicorn ladies.
He owns a life-size statue.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 23, 2011, 11:28:05 pm
So I'm thinking about trying Singed next.  The guide I'm looking at suggests not laning like a normal champ, instead going where you please, running from lane to lane and generally fucking up everyone's day.

That's scary to me.  It's scary because it's unconventional and if I mess up I'll look like a total fuckass.  Is this advice legit?  Should Singed be switching lanes regularly even early in the game?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 23, 2011, 11:30:32 pm
Singed should be in solo top farming until the top tower dies. Then he runs around and becomes an utter bitch to the enemy team in creative and amusing ways.

You shouldn't leave solo top until either your or the enemy tower is dead. Early game Singed is pretty weak and is nowhere near the godmode Singed that is lategame.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: eerr on July 24, 2011, 02:27:29 am
Something about Jude/HellenicLeague/Lumbajak makes me suck.  I swear, every time I play with him I act stupid and go 2/15

Would the fact that you played against people 2 times your level have anything to do with it?
Same thing happens to me, l30, most games.

If it doesn't then the game is a god damn roflstomp.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 24, 2011, 03:52:41 am
Let me tell the tale of solo top Twitch.

There once was a brave mouse named Twitch. He had a biiiig crossbow and a baaad stench. He wanted to prove to everyone that his strength wasn't related to his stink. So brave little Twitch went to solo top to fight Irelia (me).

Twitch died a lot.

The end.

---

In other unrelated news, Errol plays a mean Karma. It's so fun to see these rare characters like Karma or Urgot stomping around the battlefield. They have so much potential but are so unpopular. I guarantee you that if Urgot was a hot girl with huge tits, he'd be nerfed to the ground.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: zakkeh on July 24, 2011, 04:00:51 am
So I'm thinking about trying Singed next.  The guide I'm looking at suggests not laning like a normal champ, instead going where you please, running from lane to lane and generally fucking up everyone's day.

That's scary to me.  It's scary because it's unconventional and if I mess up I'll look like a total fuckass.  Is this advice legit?  Should Singed be switching lanes regularly even early in the game?

Singed is pretty easy. You can play him similar to most other champs without a problem, and don't be afraid to be a fuckass. Just don't do it too often, as long as it's for your own experience there's nothing wrong with it.

If you build at least one Rod of Ages and a Rylais, you are fine. If not, there's something wrong.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: zestorum on July 24, 2011, 04:09:18 am
Played mid-lane off-tank AP Cho'gath. Dominated Anivia so much that she swapped lanes with Urgot (Why he didn't begin in mid-lane is beyond me), sadly for them I was 4 levels higher then him. I ate him, quite literally.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: LASD on July 24, 2011, 04:21:16 am
Singed should be in solo top farming until the top tower dies. Then he runs around and becomes an utter bitch to the enemy team in creative and amusing ways.

You shouldn't leave solo top until either your or the enemy tower is dead. Early game Singed is pretty weak and is nowhere near the godmode Singed that is lategame.
At least until you have your ult, you shouldn't leave the lane. When you get it, you can poison an entire minion wave, run off to the enemies wraiths/mid and steal those or gank that. After doing that with the ult still on, you can run back to top before you can say "Insanity Potion" and barely losing any farm.

Works best against a moderately bad pusher like Shen or Maplhite.

The other option is killing your laning opponent with the ult on, but that's a bit more difficult.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Deman on July 24, 2011, 04:28:59 am
Hello All, I am Deman and I've been commentating across many games over the last 10 years.  Below is my current list of League of Legends coverage which continues to grow.  Please feel free to subscribe to my channel or simply say Hi in the thread :)

You might also notice I've done a bunch of DF stuff which is posted on the forums here (http://www.bay12forums.com/smf/index.php?topic=87590.0) with Turoials and Let's Plays

My New Channel (http://www.youtube.com/user/4Deman)
Quadv Channel (http://www.youtube.com/user/quadvtv)

ESL Masters Series - US vs EU
Wizards vs Millenium - EMS US vs EU Quarter-Finals Match 1 (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/0/wnGRy-8SmMU)
Wizards vs Millenium - EMS US vs EU Quarter-Finals Match 2 (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/1/RqMmHCK98pk)
Wizards vs Millenium - EMS US vs EU Quarter-Finals Match 3 (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/0/wnGRy-8SmMU)
Fnatic vs SK - EMS US vs EU Quarter-Finals Match 1 (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/3/aVU__d5JGyo)
Fnatic vs SK - EMS US vs EU Quarter-Finals Match 2 (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/2/JC4VKCwf_Zo)
Fnatic vs SK - EMS US vs EU Quarter-Finals Match 3 (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/2/JC4VKCwf_Zo)
SK vs Wizards EMS US vs EU Group B (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/30/KwtwOlIxoNQ)
LowLandLions vs Digntias - EMS US vs EU Group A (http://www.youtube.com/user/4Deman?feature=mhee#p/c/2/6oBiiG7VPDQ)
LowLandLions vs Tictacs - EMS US vs EU Group A (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/0/890_h8zx5xU)
CLG vs Dignitas - EMS US vs EU Group A (http://www.youtube.com/user/4Deman?feature=mhsn#p/c/6431AF2A09B7615A/0/zVMCWusD1uQ)
CLG vs LowLandLions - EMS US vs EU Group A (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/0/m0v9pNNI-xg)
CLG vs Team TicTacs - EMS US vs EU Group A (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/0/yNZ-PvDEVTc)

National ESL Premier League
CLG vs Team Liquid - NESL Premier Week 7 Match 2 (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/0/_i-Y1lRUdhs)
CLG vs Team Liquid - NESL Premier Week 7 Match 1 (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/1/gPZIZPpo4go)
Team Liquid vs Team SoloMid - NESL Premier Week 4 Match 2 (http://www.youtube.com/user/4Deman?feature=mhsn#p/c/6431AF2A09B7615A/4/3efpQAAQUps)
OGODBEARS vs JPAK&Friends - NESL Premier Week 4 Match 2 (http://www.youtube.com/user/4Deman?feature=mhsn#p/c/6431AF2A09B7615A/1/pcQxTAFfW-Y)
OGODBEARS vs JPAK&Friends - NESL Premier Week 4 Match 1 (http://www.youtube.com/user/4Deman?feature=mhsn#p/c/6431AF2A09B7615A/0/3ALJ3b0HUbI)
CLG vs Whale - NESL Premier Week 3 Match 2 (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/1/oEmRsQ73cjs)
CLG vs Whale - NESL Premier Week 3 Match 1 (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/0/1HJzJ7QceUM)
Rock Solid vs JPAK&Friends NESL Premier Week 3 Match 2 (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/0/ZMeQT8U7ZQk)
Rock Solid vs JPAK&Friends - NESL Premier Week 3 Match 1 (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/1/2Bs1njTtcQI)
Defy All Odds vs Rock Solid - NESL Premier Week 2 Match 2 (http://www.youtube.com/user/4Deman?feature=mhsn#p/c/6431AF2A09B7615A/0/Zy8hIOlWLNU)
Defy All Odds vs Rock Soid - NESL Premier Week 2 Match 1 (http://www.youtube.com/user/4Deman?feature=mhsn#p/c/6431AF2A09B7615A/0/0jyEZ5xHerI)
Team SoloMid vs Rock Solid - NESL Premier Week 1 Match 2 (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/0/3bWbfSC9JsI)
Team SoloMid vs Rock Solid - NESL Premier Week 1 Match 1 (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/0/lufEnmO2IPg)

ESL German Pro Series[/b]
SK vs Playground - EPS.DE Semi-Final (http://www.youtube.com/user/4Deman?feature=mhee#p/c/6431AF2A09B7615A/0/RH1ROIvI1aU)
mTw vs Competo M2 - EPS.DE Semi-Final (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/1/jy7tGIq3n5c)
mTw vs Competo M1 - EPS.DE Semi-Finals (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/2/FeFa6AH-AaY)
Fnatic vs Peculiar Gaming - EPS.DE Group A (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/0/tx8rQetGVB8)

ESL Go4LoL
Go4LoL 40 Semi-Final - LowLandLions vs Fureur (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/19/jQyzcA1z5sY)
Go4LoL 40 Quarter-Finals - LowLandLions vs znP (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/20/-SEvwYe6B_4)
Go4LoL 40 Round 5 - LowLandLions vs Playground (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/21/DKvEw_WVw3Q)
Go4LoL 40 Round 4 - LowLandLions vs The Central Powers (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/22/4M4lXnAsG7k)
Go4LoL 40 Round 3 - LowLandLions vs Black Fraternity (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/23/V01zhjgKHb8)
Go4LoL 40 Round 2 - LowLandLions vs Epic Fail (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/24/0p28DA6BoXo)
Go4LoL April Finals - Fnatic vs Gamed.de - Match 1 (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/29/ueq9NEZ1T7c)
Go4LoL April Finals - Fnatic vs Gamed.de - Match 2 (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/28/bWib_geciJM)
Go4LoL April Finals - Fnatic vs Gamed.de - Match 3 (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/27/quwRD3ESYnI)

National ESL Go4LoL
unRestricted vs Versa - 5th June Finals (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/25/JiuM2KJkolM)
Team SoloMid vs Epic Charmanders - NESL Go4LoL Monthly Final (http://www.youtube.com/user/4Deman?feature=mhee#p/c/6431AF2A09B7615A/1/5tuyw3MLUxQ)
Defy All Odds vs Epic Charmanders - NESL Go4LoL 9 Final (http://www.youtube.com/user/4Deman?feature=mhee#p/c/6431AF2A09B7615A/2/YE8YTJxaM_I)
Defy All Odds vs OGODBEARS - NESL Go4LoL 9 Semi-Final (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/0/bxtaQNSas2w)
HKEGG vs Team SoloMid - NESL Go4LoL 7 Final (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/0/MbtzkEDOV5g)

ARAM Reddit Tournament
Derpco vs Uncle Nocturne - ARAM Final (http://www.youtube.com/user/4Deman?feature=mhee#p/c/6431AF2A09B7615A/0/PkFUaf2iCnM)
Derpco vs GORAM! - ARAM Semi-Final (http://www.youtube.com/user/4Deman?feature=mhee#p/c/6431AF2A09B7615A/1/rgSE05r7FIs)

WCG 2010 Interview with USA & Europe (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/0/z2BZHOMrjxY')
WCG 2010 Interview with Phreak from Riot Games (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/1/ML_SyXwy26U')

Match Order
Match 46 - Wizards vs Millenium - EMS US vs EU Quarter-Finals Match 2 (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/1/RqMmHCK98pk)
Match 45 - Wizards vs Millenium - EMS US vs EU Quarter-Finals Match 1 (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/0/wnGRy-8SmMU)
Match 44 - Fnatic vs SK - EMS US vs EU Quarter-Finals Match 2 (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/2/JC4VKCwf_Zo)
Match 43 - Fnatic vs SK - EMS US vs EU Quarter-Finals Match 1 (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/3/aVU__d5JGyo)
Match 42 - Go4LoL 40 Semi-Final - LowLandLions vs Fureur (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/19/jQyzcA1z5sY)
Match 41 - Go4LoL 40 Quarter-Finals - LowLandLions vs znP (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/20/-SEvwYe6B_4)
Match 40 - Go4LoL 40 Round 5 - LowLandLions vs Playground (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/21/DKvEw_WVw3Q)
Match 39 - Go4LoL 40 Round 4 - LowLandLions vs The Central Powers (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/22/4M4lXnAsG7k)
Match 38 - Go4LoL 40 Round 3 - LowLandLions vs Black Fraternity (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/23/V01zhjgKHb8)
Match 37 - Go4LoL 40 Round 2 - LowLandLions vs Epic Fail (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/24/0p28DA6BoXo)
Match 36 - unRestricted vs Versa - 5th June Finals (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/25/JiuM2KJkolM)
Match 35 - Go4LoL April Finals - Fnatic vs Gamed.de - Match 3 (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/27/quwRD3ESYnI)
Match 34 - Go4LoL April Finals - Fnatic vs Gamed.de - Match 2 (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/28/bWib_geciJM)
Match 33 - Go4LoL April Finals - Fnatic vs Gamed.de - Match 1 (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/29/ueq9NEZ1T7c)
Match 32 - SK vs Wizards EMS US vs EU Group B (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/30/KwtwOlIxoNQ)
Match 31 - CLG vs Team Liquid - NESL Premier Week 7 Match 2 (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/0/_i-Y1lRUdhs)
Match 30 - CLG vs Team Liquid - NESL Premier Week 7 Match 1 (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/1/gPZIZPpo4go)
Match 29 - Derpco vs Uncle Nocturne - ARAM Final (http://www.youtube.com/user/4Deman?feature=mhee#p/c/6431AF2A09B7615A/0/PkFUaf2iCnM)
Match 28 - Derpco vs GORAM! - ARAM Semi-Final (http://www.youtube.com/user/4Deman?feature=mhee#p/c/6431AF2A09B7615A/1/rgSE05r7FIs)
Match 27 - LowLandLions vs Digntias - EMS US vs EU Group A (http://www.youtube.com/user/4Deman?feature=mhee#p/c/2/6oBiiG7VPDQ)
Match 26 - SK vs Playground - EPS.DE Semi-Final (http://www.youtube.com/user/4Deman?feature=mhee#p/c/6431AF2A09B7615A/0/RH1ROIvI1aU)
Match 25 - mTw vs Competo M2 - EPS.DE Semi-Final (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/1/jy7tGIq3n5c)
Match 24 - mTw vs Competo M1 - EPS.DE Semi-Finals (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/2/FeFa6AH-AaY)
Match 23 - Team SoloMid vs Epic Charmanders - NESL Go4LoL Monthly Final (http://www.youtube.com/user/4Deman?feature=mhee#p/c/6431AF2A09B7615A/1/5tuyw3MLUxQ)
Match 22 - Defy All Odds vs Epic Charmanders - NESL Go4LoL 9 Final (http://www.youtube.com/user/4Deman?feature=mhee#p/c/6431AF2A09B7615A/2/YE8YTJxaM_I)
Match 21 - Defy All Odds vs OGODBEARS - NESL Go4LoL 9 Semi-Final (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/0/bxtaQNSas2w)
Match 20 - LowLandLions vs Tictacs - EMS US vs EU Group A (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/0/890_h8zx5xU)
Match 19 - CLG vs Dignitas - EMS US vs EU Group A (http://www.youtube.com/user/4Deman?feature=mhsn#p/c/6431AF2A09B7615A/0/zVMCWusD1uQ)
Match 18 - Rock Solid vs JPAK&Friends NESL Premier Week 3 Match 2 (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/0/ZMeQT8U7ZQk)
Match 17 - Rock Solid vs JPAK&Friends - NESL Premier Week 3 Match 1 (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/1/2Bs1njTtcQI)
Match 16 - Team Liquid vs Team SoloMid - NESL Premier Week 4 Match 2 (http://www.youtube.com/user/4Deman?feature=mhsn#p/c/6431AF2A09B7615A/4/3efpQAAQUps)
Match 15 - OGODBEARS vs JPAK&Friends - NESL Premier Week 4 Match 2 (http://www.youtube.com/user/4Deman?feature=mhsn#p/c/6431AF2A09B7615A/1/pcQxTAFfW-Y)
Match 14 - OGODBEARS vs JPAK&Friends - NESL Premier Week 4 Match 1 (http://www.youtube.com/user/4Deman?feature=mhsn#p/c/6431AF2A09B7615A/0/3ALJ3b0HUbI)
Match 13 - CLG vs LowLandLions - EMS US vs EU Group A (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/0/m0v9pNNI-xg)
Match 12 - CLG vs Team TicTacs - EMS US vs EU Group A (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/0/yNZ-PvDEVTc)
Match 11 - CLG vs Whale - NESL Premier Week 3 Match 2 (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/1/oEmRsQ73cjs)
Match 10 - CLG vs Whale - NESL Premier Week 3 Match 1 (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/0/1HJzJ7QceUM)
Match 9 - Fnatic vs Peculiar Gaming - EPS.DE Group A (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/0/tx8rQetGVB8)
Match 8 - HKEGG vs Team SoloMid - NESL Go4LoL 7 Final (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/0/MbtzkEDOV5g)
Match 7 - Defy All Odds vs Rock Solid - NESL Premier Week 2 Match 2 (http://www.youtube.com/user/4Deman?feature=mhsn#p/c/6431AF2A09B7615A/0/Zy8hIOlWLNU)
Match 6 - Defy All Odds vs Rock Soid - NESL Premier Week 2 Match 1 (http://www.youtube.com/user/4Deman?feature=mhsn#p/c/6431AF2A09B7615A/0/0jyEZ5xHerI)
Match 5 - Team SoloMid vs Rock Solid - NESL Premier Week 1 Match 2 (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/0/3bWbfSC9JsI)
Match 4 - Team SoloMid vs Rock Solid - NESL Premier Week 1 Match 1 (http://www.youtube.com/user/4Deman#p/c/6431AF2A09B7615A/0/lufEnmO2IPg)
WCG 2010 Interview with USA & Europe (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/0/z2BZHOMrjxY')
WCG 2010 Interview with Phreak from Riot Games (http://www.youtube.com/user/4Deman?feature=mhum#p/c/6431AF2A09B7615A/1/ML_SyXwy26U')

About Me

Well I have been casting for many years now covering just about every major event within eSports across various games. I have for the last year played League of Legends and finally have the opportunity to cover the game in the way it deserves.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Pandarsenic on July 24, 2011, 04:35:42 am
Singed should be in solo top farming until the top tower dies. Then he runs around and becomes an utter bitch to the enemy team in creative and amusing ways.

You shouldn't leave solo top until either your or the enemy tower is dead. Early game Singed is pretty weak and is nowhere near the godmode Singed that is lategame.
At least until you have your ult, you shouldn't leave the lane. When you get it, you can poison an entire minion wave, run off to the enemies wraiths/mid and steal those or gank that. After doing that with the ult still on, you can run back to top before you can say "Insanity Potion" and barely losing any farm.

Works best against a moderately bad pusher like Shen or Maplhite.

The other option is killing your laning opponent with the ult on, but that's a bit more difficult.
Malph isn't a terrible pusher. Shen is, though. XD
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Sirian on July 24, 2011, 05:29:02 am
Huge wall of links

You might want to put that inside a spoiler tag, this is borderline spam.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: LASD on July 24, 2011, 06:22:40 am
Huge wall of links

You might want to put that inside a spoiler tag, this is borderline spam.
I agree, though the commentaries seem okay enough. I subscribed on my seldom-used Youtube account, so I might catch a video or two every once in a while.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 24, 2011, 12:22:21 pm
Just had the best Kassadin game ever. He snowballs hard. Then again I had a relatively passive Morde so my laning wasn't TOO abysmal.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 24, 2011, 12:49:29 pm
Just had the weirdest game ever.  Me (Cho'gath), Morde, Yi, Jax, and Ryze vs. Morde, Yi, Eve, TF, and Mundo.

Game starts, Me and Jax up top, Morde took mid.  Yi had no idea which lane he was going to take but eventually made his way bottom.  I had a bad feeling about this game.

This is when things got crazy.  Mundo, Morde, and TF are all three going mid, leaving me and Jax against Yi alone.  Laning phase proceeds with relative normalcy until suddenly triple kill.  The enemy Eve stopped trying at this point (But she was still the only enemy with a positive KDR at the end), Mundo headed up top and autoattacked until I ate him, Yi tried his best but died a bunch of times too, we pushed, fucked around in their base, and eventually won.

Weird game.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 24, 2011, 04:20:14 pm
More ridiculous jungle setups from yours truly:

Jungle AD Crit Janna:
Spoiler (click to show/hide)

I carried and had most kills / assists. Got 4 kills before 15 minutes.

Jungle Tank AS Annie:
Spoiler (click to show/hide)

Also did amazing.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: penguinofhonor on July 24, 2011, 04:29:00 pm
More ridiculous jungle setups from yours truly:

oh god stop it hurts

it hurts my brain
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 24, 2011, 04:32:47 pm
Any requests?

I want to do jungle Twitch or jungle Veigar.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Gimhalos on July 24, 2011, 04:33:35 pm
I don't always play GP, but when I do, I start by building 2 philo stones then boots then grabbing an avarice blade, then letting singed faceplant instead of doing anything useful.

I've been getting the worst laning partners lately. I was 12 wins over losses then just went on a losing streak. So many bad players...
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 24, 2011, 04:56:17 pm
Why getting 2 philo stones? You don't need that much regen on GP and the gold per 5 is now a unique passive so the 2 philo stones won't stack with eachother, you're much better off getting only one then going for avarice blade.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 24, 2011, 04:58:49 pm
I had tried jungle Twitch, Karthus, Soraka, TF, and Pantheon.

First 3 are much better in a lane, I couldn't even do TF, and Pantheon, I would say, is a better jungler than laner.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 24, 2011, 05:17:25 pm
AD Jungle Veigar.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 24, 2011, 05:36:02 pm
I had tried jungle Twitch, Karthus, Soraka, TF, and Pantheon.

First 3 are much better in a lane, I couldn't even do TF, and Pantheon, I would say, is a better jungler than laner.
Were you using Revive Rally Jungle Soraka? That might've been your problem.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Gimhalos on July 24, 2011, 05:54:00 pm
Why getting 2 philo stones? You don't need that much regen on GP and the gold per 5 is now a unique passive so the 2 philo stones won't stack with eachother, you're much better off getting only one then going for avarice blade.

I was making fun of my laning partner for that game, sorry, didn't really make that clear from my post.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 24, 2011, 06:23:12 pm
Just laned with the first good TF I've seen, as Cho'Gath.  Fucking ridiculous.  Gold card is the best thing ever, every time it came up the closest opponent was fucked.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Vactor on July 24, 2011, 06:30:14 pm
Just laned with the first good TF I've seen, as Cho'Gath.  Fucking ridiculous.  Gold card is the best thing ever, every time it came up the closest opponent was fucked.

interesting, i just laned with a chogath as TF, and every time i threw a gold card we fucked the closest opponent.  (you weren't laning bottom against a poppy and chogath were you?)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 24, 2011, 06:40:21 pm
Nope, top against a shitty Morde and a too-little-too-late Annie
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 24, 2011, 06:52:21 pm
Just laned with the first good TF I've seen, as Cho'Gath.  Fucking ridiculous.  Gold card is the best thing ever, every time it came up the closest opponent was fucked.

interesting, i just laned with a chogath as TF, and every time i threw a gold card we fucked the closest opponent.  (you weren't laning bottom against a poppy and chogath were you?)
Rape isn't cool.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 24, 2011, 07:01:36 pm
AD Jungle Veigar.
I'll do AD Jungle Tank Veigar next time.

Edit: Just won another two solo queue ranked games with Irelia. Yep, solo queue ranked is still the stupidest thing I've ever seen filled with the stupidest players I've ever seen. My rule for them (and it's been working well), is to play 1v5 champions like Irelia or GP and take solo lane.

I'll give you an example:

In champion select, one of the players instalocks Master Yi. Our Veigar then queue dodges. Get into another game and that Master Yi was on the enemy team. A few minutes in we CV their blue golem and we see Master Yi with level 1 MEDITATE tanking the blue golem for Warwick. They kill Golem but WW is still level 1... Master Yi goes back, then comes to my solo top lane and steals exp from their Nasus.

At level 2, Master Yi alpha strikes me under my tower, takes 90% damage and runs.... to MIDDLE LANE. He gets instakilled by our mid Alistar. By the way, all this time we scanned their jungle and WW didn't even manage to kill red buff. So WW was still running around at level 2. Master Yi is running around at level 2. We're all level 6+.

Only one word: Lol.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 24, 2011, 07:26:13 pm
All I want is to get practice as Ashe, but every game

Instalock Trist
Instalock Cait
"Squid can i plx hav ashe"

And that's when I queue-dodge.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Jopax on July 24, 2011, 08:06:47 pm
I can second what Umi said.

I took Rene, told our Blitz to bugger off and do something (instead of making mid or bot a living hell he jungled) while i soloed against Mao on top.Killed him twice then proceeded to rape the rest of the map without dying a single time.Luckily (or not) the enemy team wasn't as DERP as Umi's was.

I still can't figure out if these people are trolling or are seriously that bad, it's baffling how someone can be worse than at level one and a few hundered games under their belt, even if they are playing a new champ, you should atleast have a tinge of common sense that would allow you to play decently.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 24, 2011, 09:07:45 pm
Indeed. My smurfs at level 1 play better than 1200 elo ranked.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 24, 2011, 09:35:14 pm
Speaking of which... What ARE some good 1v5 characters? I don't want to keep losing so much. :(
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 24, 2011, 09:47:30 pm
Basically any characters that are way too strong. It also depends on your skill with them.

For example, for me a 1v5 champion is like Irelia (never loses her lane ever) who once fed is unstoppable. Or Gangplank, who when jungling will become super fed with his ridiculous ganks. And we all know what happens when Gangplank gets fed. Depending on my team and the enemy, I might also use Mordekaiser... n1 hue hue hue hue.

Some people might be able to do it with Cho Gath or Urgot. Or even Tryndamere or Yorick. Warwick too. Singed as well.

I think the qualities required are:
1. Good CC / Chasing ability.
2. Awesome damage.
3. Hard to kill.

So if you play a champion that meets those roles, you'll probably be able to do it fine. A good measure is if you've managed to literally 1v5 enemies with that champion before.

Also, patch preview: http://www.youtube.com/watch?v=RrSNXkBQ4K8&feature=player_embedded
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: kilakan on July 24, 2011, 09:58:32 pm
So recent game, I'm lagging like a mofo (and I picked akali a pretty twitch reaction char, go figure) anyways the lag was screwing me over, but I manage to play safe and get 22 kills -5 deaths at game end, my team was 20-45 and I single handily won us the game.  Everyone said I sucked in the after game....
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 24, 2011, 10:00:34 pm
I just had a game that made me ask difficult questions.

"Do I really want to play a game that basically amounts to "Will I be on the team with the competent people or the fucktards today?"

"How did these people live long enough to own a computer?"

"Has society counteracted Darwinism too much?  Do I really want to live in a world where people this fucking criminally stupid live an entire century?"

Fuckin' deep shit man. 

Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 24, 2011, 10:01:44 pm
Hmmmm. Only Veigar really fits those specifications, umiman, and he doesn't have a good chasing ability without flash/ghost. I don't have Gangplank nor really all that many of those characters. I should get Singed, though.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 24, 2011, 10:07:12 pm
Veigar can't 1v5 (Very squishy, very bursty) but he can carry bad teams if you get a good feed going.  One combo is enough to vaporize just about any non-tank in the game with the proper build.

EDIT:  Fucking fuckfuck, all I want to do is get some Ashe practice but sure enough, everyone instalocks carries.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 24, 2011, 10:20:33 pm
Veigar's one of the few mages that still can carry. Kass, Brand, Veigar, Malzahar, Karthus and Annie can snowball pretty hard if you don't stop them, all other mages assume a more supportive role in the endgame. Vlad used to be able to carry but now he barely does anything and his early game is really weak.

Also, if anyone wanna know were Kayle's new dance is from (http://www.youtube.com/watch?v=GCFRJEjM3fc)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 25, 2011, 12:07:21 am
Just tried out Twisted Fate in a custom game.  Holy shit I love this guy.  Bouncing around the map ganking people and giving zero fucks, plus hours of farming the casino in pokemon means picking the right card is trivial.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 25, 2011, 05:14:31 am
I'm few games from 6300 IP, and I'm thinking of buying Galio. Thoughts on him? Yes, I know he is underpowered, but he is gonna receive buffs and I like his playstyle. Plus, I'm not one of those Galios who stack MR all the way because of my passive when I have Trynd + GP + Yi against me.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 25, 2011, 06:07:13 am
Galio only does one thing in a teamfight. His ult. Granted it's pretty amazing but you need a good team to work with it. It's basically what Ashe has... on a shorter range...

What I'm worried about is the fact that outside of a lane... Galio doesn't really do any damage. Even tank Janna does more damage than Galio. I literally saw a 20 hp Nocturne with just a vampiric scepter kill a 100% hp Galio. And in the patch preview they said they were going to NERF his damage... So... err.... doesn't sound very promising.

I dunno though. I don't have much experience with him so I could be wrong but that's just what I think.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Journier on July 25, 2011, 06:27:07 am
AP heavy teams hate galio :/

As morde i hate that stupid bastard.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 25, 2011, 07:19:39 am
Galio only does one thing in a teamfight. His ult. Granted it's pretty amazing but you need a good team to work with it. It's basically what Ashe has... on a shorter range...

What I'm worried about is the fact that outside of a lane... Galio doesn't really do any damage. Even tank Janna does more damage than Galio. I literally saw a 20 hp Nocturne with just a vampiric scepter kill a 100% hp Galio. And in the patch preview they said they were going to NERF his damage... So... err.... doesn't sound very promising.

I dunno though. I don't have much experience with him so I could be wrong but that's just what I think.
I don't mind him losing dmg. He is a tank, after all.

Building some aura items would help my team even if enemies ignore me, no? Soul Shroud & Frozen Heart, those even give me mana+regen so I can cast shit more, Abyssal Scepter for more dmg and -resists to enemies,Aegis for obvious reasons..
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Pandarsenic on July 25, 2011, 07:21:17 am
Galio builds MR (negating enemy spells) and gets AP (boosting his own spells) which do comical amounts of burst. He can More Derp Kaiser level farming at... ehh, around level 5.

Bord: Frozen Heart is at times counterproductive on Galio. You want to get all the hits you can with your taunt so it always hits at FULL POWAR, and if they have a really heavy AD champion and you grab Thornmail you want them to hit you as much as possible to herp their derp while your team goes to town.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 25, 2011, 08:02:56 am
Galio builds MR (negating enemy spells) and gets AP (boosting his own spells) which do comical amounts of burst. He can More Derp Kaiser level farming at... ehh, around level 5.

Bord: Frozen Heart is at times counterproductive on Galio. You want to get all the hits you can with your taunt so it always hits at FULL POWAR, and if they have a really heavy AD champion and you grab Thornmail you want them to hit you as much as possible to herp their derp while your team goes to town.
The Thornmail would add the armor to you as well, so the MR wouldn't be chilling by itself.

Then Galio explodes for more damage >:D
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 25, 2011, 10:44:35 am
The point of your Ult isn't for the damage though(Like Nunu's). If the enemy does have alot of carries, get Frozen heart. You'll actually be useful when your ult is down.

Also: Being Galio with a MF on the other team is so great. If she ults, shield the person who's getting hit. 0 damage.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 25, 2011, 10:48:57 am
Also: Being Galio with a MF on the other team is so great. If she ults, shield the person who's getting hit. 0 damage.

What? It's only a decent bonus to armour and MR, how does it negate the damage completely? Or is this a bug?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 25, 2011, 11:13:14 am
Also: Being Galio with a MF on the other team is so great. If she ults, shield the person who's getting hit. 0 damage.

What? It's only a decent bonus to armour and MR, how does it negate the damage completely? Or is this a bug?
Maybe not exactly 0 damage, but probably around ~60.
It will do a real 0 damage against Galio himself though.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 25, 2011, 01:40:25 pm
Okay. Maokai is pretty much the ONLY tank I can play as, lol. Every other tank I'm pretty bad at.

EDIT: Hahahaha. Maokai versus Jarvan IV. Maokai's ult trumps Jarvan's ult in an even match. Bonus points if enemy Jarvan gets multiple allies in the ring.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 25, 2011, 02:06:49 pm
I play Cho'Gath pretty well but I'm always wondering if I'm actually tanking or if I'm just a bruiser pretending to be pure tank.  I usually end up 10-0, maybe 2 or 3 deaths.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Dakk on July 25, 2011, 02:27:25 pm
Galio's good but he needs a decent team to work with. He isn't like Cho or Maokai which work well with almost any team because they have tons of utility. When Galio ults, his team should follow, if they don't, nothing good comes out of it. He's very strong at farming and laning though. He could use some adjustments though, Galio would be more fun to play if resolute smite's travel speed wasn't sooooo slooooow, and his shield's duration could be expanded.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: webadict on July 25, 2011, 02:49:00 pm
I play Cho'Gath pretty well but I'm always wondering if I'm actually tanking or if I'm just a bruiser pretending to be pure tank.  I usually end up 10-0, maybe 2 or 3 deaths.
You're Cho'Gath. You eat whenever you feel like and take up half the screen. Who cares? You're able to choose whether you want to tank or be the power hitter. I know being able to do hybrid both is pretty simple. Especially when they WALK DIRECTLY INTO YOUR RUPTURES. Some enemies... I just don't know.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Pandarsenic on July 25, 2011, 04:55:11 pm
The point of your Ult isn't for the damage though(Like Nunu's). If the enemy does have alot of carries, get Frozen heart. You'll actually be useful when your ult is down.

Ehh, depends if you can depend on your team to instakill the AD carry you want to fuck up. If not, then yeah, FH that shit. Or if there are 2+ AD carries and you expect at least one to survive.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 25, 2011, 05:12:56 pm
Man, I really can't get used to junglers that don't have reliable distance CC. For example Udyr. Udyr is so freaking strong, but because he literally has to run up to the enemy every time... well....

I can't get used to it. There are so many freaking ways in this game to get out of trouble.

It's kinda why I don't like Nocturne either. He can close the distance, but because his CC takes 3 seconds to activate, there's still lots of time for the enemy to escape.

But anyway, this is why I think with the upcoming patch, jungle Tryndamere is going to be brutal. Probably worse than jungle Gangplank.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 25, 2011, 05:18:30 pm
I don't watch the previews any more because Morello. Aside from Galio changes, what did it hint at?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 25, 2011, 05:26:28 pm
I just learned the value of assists as a tank.  Laning with Xin, I used rupture to feed him like 7 kills in the first ten minutes.  The rest was history.  Bloody, violent, snowballing history.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 25, 2011, 05:53:54 pm
I just learned the value of assists as a tank.  Laning with Xin, I used rupture to feed him like 7 kills in the first ten minutes.  The rest was history.  Bloody, violent, snowballing history.
Quote from: Bad Player
"even tho u won ur rammus was quite bad, 1/7"

You don't say that, because the Rammus had 1/7/28 KDA. I mean, thats a lot of help, and as a tank/support you're not even supposed to get kills. When your carry boasts with his 14 kills, you boast with your 28 assists.

And because snowball items calculate assists and you get gold from them... Yeah, even more of a reason not-to ignore them.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 25, 2011, 06:03:28 pm
The enemy will also say "Dat was al Xin-Wow, rest of u so bed."
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 25, 2011, 07:13:59 pm
http://na.leagueoflegends.com/news/monkey-king-patch-larger-usual

That Janna looks ugly.  :-\

Also, longer than usual? So this one is taking two days?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: penguinofhonor on July 25, 2011, 07:15:18 pm
I don't watch the previews any more because Morello. Aside from Galio changes, what did it hint at?

What's wrong with Morello?

Pantheon and TF will only be able to teleport halfway across the map (buffs incoming for panth in the patch after this), Corki nerfs, Tryndamere is getting fury

http://na.leagueoflegends.com/news/monkey-king-patch-larger-usual

That Janna looks ugly.  :-\

Also, longer than usual? So this one is taking two days?

I like Janna a lot better. She looks more human and her costume is improved a ton. Her hair could stand to be windier but they might do that in the animations.

Trynd doesn't look that much different, just plain better. And Kayle looks less bright yellow and way better. I don't know about the darker grittier look, but it does fit her personality being a fighting angel.

And I think the bit about a longer wait just meant it would take longer to download. Hopefully.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 25, 2011, 07:31:35 pm
Pantheon and TF will only be able to teleport halfway across the map (buffs incoming for panth in the patch after this)

Whaaaaat?!
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 25, 2011, 07:35:01 pm
Pantheon and TF will only be able to teleport halfway across the map (buffs incoming for panth in the patch after this)

Whaaaaat?!
Global ults are anti-fun/Op/give too many possible things to do with them
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 25, 2011, 07:36:31 pm
Looking very forward to his patch's balance changes, the balance in this patch was the worst it's been in a while.

Also, on a scale of 1 to 10, how annoying is my avatar?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 25, 2011, 07:42:21 pm
Pantheon and TF will only be able to teleport halfway across the map (buffs incoming for panth in the patch after this)

Whaaaaat?!
Global ults are anti-fun/Op/give too many possible things to do with them

Panth is worthless now, though, since they (for some godforsaken reason) didn't remove his charge-up time. His ult now has the range of Nocturnes, but with a long-ass channel behind it. It would probably be quicker to walk once you've got half of your build.

Looking very forward to his patch's balance changes, the balance in this patch was the worst it's been in a while.

Also, on a scale of 1 to 10, how annoying is my avatar?

'Bout a 7.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 25, 2011, 07:57:10 pm
Katarina
Malzahar
Nunu
Shen
Sion
Teemo
Urgot
Veigar

Hmm, they removed the exclamation marks on champions I already have, so there should be two more, but I don't know which ones.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 25, 2011, 07:59:46 pm
Fuck yeah Freegot.  Time to get some practice in before I buy.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Microcline on July 25, 2011, 08:12:09 pm
Looking very forward to his patch's balance changes, the balance in this patch was the worst it's been in a while.

Also, on a scale of 1 to 10, how annoying is my avatar?

I don't know if they're doing anything about the balance problems of the last patch.  TF and Pantheon are getting fixed, but they've been broken for months now.  On the other hand, it doesn't look like they're even touching GP and Yorick, the most recent OP champs.  Either way, I haven't seen anything in the new patch that I don't like.

On a scale of 1 to 10, I'd rate your avataALL GLORY TO THE HYPNOTOAD
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 25, 2011, 08:18:23 pm
Katarina
Malzahar
Nunu
Shen
Sion
Teemo
Urgot
Veigar
Leona
Zilean
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 25, 2011, 08:22:33 pm
It's a good setup.  I don't see anyone on there I absolutely hate (Except maybe Teemo, and of course Nunu's fucking face)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Akigagak on July 25, 2011, 08:26:02 pm
Magic damage out of the arse, there. Might go back to Solo-Normal-Queue Galio and see how it rolls.

Looking forward to trying Leona as well, didn't have the IP to get her when she came out, and my next purchase is going to be Akali in a couple of games.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Carcanken on July 25, 2011, 08:28:06 pm
So, I have enough points to buy one champion no matter what the price is. Im looking for one thats good at jungling, or at soloing, and is good early to late game. Any suggestions?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 25, 2011, 08:28:35 pm
http://www.youtube.com/watch?v=ddaamg5zdkE&feature=channel_video_title (http://www.youtube.com/watch?v=ddaamg5zdkE&feature=channel_video_title)

My fucking god, HoN's Monkey King is hundred times more cool than LoL's.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 25, 2011, 08:29:17 pm
I don't really think the patch is a big deal either. But then again we don't have the proper patch notes itself.

I like new models though. Janna's and Tryndamere's were always a little rough.

Also, I own every single champion in this free week other than Leona... ha....
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: penguinofhonor on July 25, 2011, 08:35:55 pm
Pantheon and TF will only be able to teleport halfway across the map (buffs incoming for panth in the patch after this)

Whaaaaat?!

Global teleports can't be balanced. Either the character is terrible (Pantheon) or ridiculously good (old pantheon, Twisted Fate). This is because it basically turns the game into a 6v5 in some aspects. Not in team fights, but for instance they can send TF to backdoor top.

And then when you send someone else to stop him, his team initiates a team fight and he teleports to it, making it a 5v4. Any even fight that isn't 5v5 is a losing one against a TF, because he'll just make it uneven in their favor. So you have to sit back and defend without ever playing offensively until you're ready to 5v5 it. Which is boring to play, very hard to play against, and boring to watch.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Wravburn on July 25, 2011, 08:36:47 pm
That Monkey King does have some nice abilities, but I always have trouble seeing what the f is going in HoN. Maybe it's my pc that runs my game at youtube quality, or it are my eyes.

But mmmmm, some Urgot this week. And some juggling around on Kata I reckon.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: penguinofhonor on July 25, 2011, 08:38:00 pm
Eh, I don't really want anything in this free week. I own Leona, Veigar, Nunu, and Teemo but I don't really like any of the others except maybe Kat.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Bordellimies on July 25, 2011, 08:39:28 pm
That Monkey King does have some nice abilities, but I always have trouble seeing what the f is going in HoN. Maybe it's my pc that runs my game at youtube quality, or it are my eyes.

But mmmmm, some Urgot this week. And some juggling around on Kata I reckon.

It is your eyes.
But not just your eyes.
I have the same problem, which is one of the reasons why I'm not interested in HoN.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Rebecca Black on July 25, 2011, 08:40:24 pm
That Monkey King does have some nice abilities, but I always have trouble seeing what the f is going in HoN. Maybe it's my pc that runs my game at youtube quality, or it are my eyes.

But mmmmm, some Urgot this week. And some juggling around on Kata I reckon.

It is your eyes.
But not just your eyes.
I have the same problem, which is one of the reasons why I'm not interested in HoN.
Same here. Tried it when it was free, was just too confusing.  :'(
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Cthulhu on July 25, 2011, 08:45:57 pm
Pantheon and TF will only be able to teleport halfway across the map (buffs incoming for panth in the patch after this)

Whaaaaat?!

Global teleports can't be balanced. Either the character is terrible (Pantheon) or ridiculously good (old pantheon, Twisted Fate). This is because it basically turns the game into a 6v5 in some aspects. Not in team fights, but for instance they can send TF to backdoor top.

And then when you send someone else to stop him, his team initiates a team fight and he teleports to it, making it a 5v4. Any even fight that isn't 5v5 is a losing one against a TF, because he'll just make it uneven in their favor. So you have to sit back and defend without ever playing offensively until you're ready to 5v5 it. Which is boring to play, very hard to play against, and boring to watch.

I guess so...  I had a little fun trolling people with global TF, that'll have to do.  You can almost hear the opponent's exasperated sigh when they're almost in the clear and you gate in front of them.

Also, what you guise thinks abt my hybrid TF build.  I can't remember what LuckySpade told me to get but it involved Rabadon's Deathcap.  I still haven't tried that yet.

Currently I'm doing Bloodrazor, Swiftness (Or whatever, depends), Nashor, Hextech Gunblade as my core build, with other stuff being situation.  It's pretty expensive, but I seem to do well with it.  Went 14-6-something a few games ago, totally kicked ass and took names.  Any suggestions?
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 25, 2011, 09:19:25 pm
Quote
One major concern I've had with the Kayle rework was the announcement of the '% based armor/magic resist shred' that would be the new passive. This puts it into a similar area as Nidalee's Bushwhack, Urgot's NCC and Jarvan's Dragon Strike.

The problem? All of these effects are bugged. None of these effects factor in bonus armor/magic resist from items, runes, masteries or skills. Only base stats from levels. I had actually reported this bug a while back which was picked up by a Red and yet it's still bugged. Link for those interested: http://na.leagueoflegends.com/board/showthread.php?p=11178503#post10829825

And now Riot is releasing a new champion rework based on this bug, balance numbers and all. What this means is that Kayle's passive is doing almost nothing.

This will be a long one, as all this comes from the video, not exactly 1st-hand info, so I want people to be perfectly sure with what I'm talking about.

Watch the Champion Spotlight. It's very notable in one of the late game fights where Phreak wails on a lv-15 Galio for about 10 seconds.

3:58 - 130/199 - 5 HF stacks, 4 Malady
4:02 - 220/289 - Bulwark is cast here, gains +90/+90
4:03 - 227/292 - Holy Fervor stacks time-out. Gains +7/+3 from the lack of debuff.

After this the stats get strange - armor values changing on each stat update.

Next fight vs a lv-14 Urgot.

4:19 - 166/135 - Abyssal debuff, channeling ult
4:21 - 160/108 - 5 HF, 4 Malady. Ult bonus still active
4:23 - 55/3 - Urgot loses ult bonus for -105/-105

So what is the issue? First off, Galio casts Bulwark for a full 90/90. If the shred was working properly, then this should be reduced. It's still possible that Bulwark was buffed as he was highlighted in the Patch Preview.

Next is plainly obvious - Holy Fervor drops off Galio, for a total of 7/3 armor/magic resist. Remember that this is late game, against a tank. 7/3 is almost nothing to him.

The fight vs Urgot is even more blatantly wrong - Full debuff stacks shred Urgot for 6/27. Discounting Malady's 24, thats 6/3. Urgot's ulti boost falls off for 105/105. As he was level 14, this is exactly the amount his level 2 ult should give. No shred in play.

Now consider the base armor and magic resistances of both enemies:

Galio gains 13 + 4/lv armor, 30 + 0/lv magic resist. 73/30 at 15.
Shred removes 7/3 or 9.59%/10% of base stats.

Urgot gains 15 + 3.3/lv armor, 30 + 0/lv magic resist. 61.2/30 at 14
Shred removes 6/3 or 10.2%/10% of base stats.

They're roughly the same, give or take with rounding.

TL;DR: Kayle's new passive is clearly not working on bonus armor and magic resistance, and is almost useless against any target. Tanks can ignore the very minor reduction in resistances, and squishy carries die too quickly to even stack the passive up in the first place.

Remember it takes a full FIVE attacks to apply the full 10%. Many attacks will remove nothing at all, even at max level.

I don't mind Kayle getting a new passive. But this is basically just a fancy way of saying 'We are removing Kayle's passive.' Even Sion's or Eve's passive is more useful, if only because they let you be more aggressive in lane without minions getting in your way.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: penguinofhonor on July 25, 2011, 09:29:35 pm
I guess so...  I had a little fun trolling people with global TF, that'll have to do.  You can almost hear the opponent's exasperated sigh when they're almost in the clear and you gate in front of them.

Also, what you guise thinks abt my hybrid TF build.  I can't remember what LuckySpade told me to get but it involved Rabadon's Deathcap.  I still haven't tried that yet.

Currently I'm doing Bloodrazor, Swiftness (Or whatever, depends), Nashor, Hextech Gunblade as my core build, with other stuff being situation.  It's pretty expensive, but I seem to do well with it.  Went 14-6-something a few games ago, totally kicked ass and took names.  Any suggestions?

Understandable. I've played a lot of TF in my time, too. Though as I got better at the game, I haven't gotten much better at TF. Meaning that I suck at my original main. Oh well.

Anyways, the best TF right now is AP TF. Go sheen, whatever boots you want, deathcap, lichbane, whatever else you want. You have absurd burst basically. Ult in with a gold card, stun and use the lichbane proc, Q them for great damage, autoattack for a lichbane proc. For extra pro damage, one of the two attacks you use should proc your E.

It really bugs me that I know exactly how to be good at TF. Memorized builds, burst combo, etc. I can give anyone advice on him, but I can't play him myself anymore.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Carcanken on July 25, 2011, 09:38:09 pm
Someone mind to answer my question please?  :-\
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 25, 2011, 09:40:50 pm
Someone mind to answer my question please?  :-\
Warwick.

One of the best 1v1 champions in the game. Scary vs anyone. Jungles like a beast. Lanes like a beast. One of the best gankers in the game. Viable all game.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Carcanken on July 25, 2011, 09:42:13 pm
Im fixing to get in a round now, how much RP does he cost?
Also, its either Trundle or Warwick that ill buy.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Knirisk on July 25, 2011, 09:43:53 pm
Looking forward to playing Leona, but you know, of course people will be instalocking her. Might as well try Urgot and Teemo too.
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Toaster on July 25, 2011, 09:59:42 pm
Looking very forward to his patch's balance changes, the balance in this patch was the worst it's been in a while.

Also, on a scale of 1 to 10, how annoying is my avatar?

It's about a

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: Yodamaster on July 25, 2011, 10:14:34 pm
Patch notes out, updating OP now.

Also, my avatar is possibly becoming a LoL forum meme (I was the 2nd adopter as far as I know.)
Title: Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
Post by: umiman on July 25, 2011, 10:14:49 pm
Duo queue with someone you trust is the best advice I think.

When I duo queue with one of my friends, we essentially rape everyone. By playing good champions we can 2v5 the enemy no problem since they're so stupid. Sometimes of course, it's way out of our hands but you know... it works 75% of the time at least.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: penguinofhonor on July 25, 2011, 10:23:16 pm
My commentary on the patch

Annie nerfs: Warranted. This and the doublecast fix should make her close to good.

Cass buff: Haha, extra utility! Cass is awesome.

Corki nerfs: And his reign as best AD carry has ended, ushering in the age of actually having multiple possible ranged DPS picks instead of him or Ashe.

Kayle: This doesn't really look like a nerf or a buff. Considering she was actually seeing a little competitive play, I'm assuming she was okay power-wise. And if this takes a bit of her lategame power in exchange for early game boosts then she should be a lot more viable. Also I'd like to note that she looks a lot more fun to play now. I will be trying her once I get her for free with the Season 1 skin.

Tryndamere: YEAHHHHHHHHHH
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: TwilightWalker on July 25, 2011, 10:27:25 pm
Cassiopeia

    Miasma now gives persistent vision in the area where cast

Oooh, quite a nice 'buff' there, quite a punishing way to check a bush there. Glad I bought her long ago, and hopefully the fervor over her since she was free has died down a bit.

Also looks like one of the major changes to Kayle have been the mana costs, she looks like it'll be much cheaper to keep her spells going out, and a bit of an interesting nerf to Yorick as well. I'm not quite the pro here, but what are the opinions of the rest of you?

Edit: Seems like penguin put his in. It would be nice to see more AD carries on the field than Ashe and Corki. Kinda wish Trist would get a buff. As it is, she really needs to be carried to succeed, and I feel her passive isn't of much use. IIRC, me and a friend compared hers and Caitlyn's range at lvl 18, and Trist only barely outranges her. And massively under-ranged her at the lower levels.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on July 25, 2011, 10:37:39 pm
Massive QQ about the Yorick nerfs. They're really not horrible. I'm not going to stop playing him, at least.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 25, 2011, 10:41:31 pm
Massive QQ about the Yorick nerfs. They're really not horrible. I'm not going to stop playing him, at least.

They're probably not enough, really. It's a minor nerf on the level of the Annie nerf this patch and the GP nerf from the last patch.

In other news:
Woo, Galio health buff! Woo, eyeblast buff! Boo, armour nerf!
FUCK YOU, Cass buff!
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Toaster on July 25, 2011, 10:42:01 pm
Trist is pointless now.  Her ult is a regular ability for Vayne, her bonus range passive is meh and she's consistently outranged by Kog, and her jump works best when she's jumping where she shouldn't be.

She needs some love.



Yorick is just being fixed.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 25, 2011, 10:43:34 pm
Yay Yorick nerfs!

It was much needed I think. I think it's a good patch. Nothing that was unexpected. I'm curious about that Tryndamere passive change though.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 25, 2011, 10:52:47 pm
Yay Yorick nerfs!

It was much needed I think. I think it's a good patch. Nothing that was unexpected. I'm curious about that Tryndamere passive change though.

I'm wondering if there's going to be anything changing for Renekton, since passive is basically "I use Rage".
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Realmfighter on July 25, 2011, 10:55:47 pm
All the QQing for Yorick Nerfs.

Something building off of AP? Dammit, now you actually lose something from just stacking AD forever.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 25, 2011, 10:57:03 pm
Trist is pointless now.  Her ult is a regular ability for Vayne, her bonus range passive is meh and she's consistently outranged by Kog, and her jump works best when she's jumping where she shouldn't be.

She needs some love.

While I agree that her bonus range passive is meh, she has a rapid fire ability, making her a crazy ranged AD while still being able to keep opponents within range with a good jump+ult. She's still kinda flimsy, though. But even if she hasn't been changed recently doesn't mean she's still not pretty good.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 25, 2011, 11:26:20 pm
Yay Yorick nerfs!

It was much needed I think. I think it's a good patch. Nothing that was unexpected. I'm curious about that Tryndamere passive change though.

I'm wondering if there's going to be anything changing for Renekton, since passive is basically "I use Rage".
More or less.

They should give him some sort of movespeed bonus based on rage or something. That would be kinda fun.

Edit: Hrm, the more I look at it, the more I think Kayle got super nerfed. Almost everything got reduced! Not to mention the bug with armour reduction. This seems quite problematic.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 25, 2011, 11:51:10 pm
Yay Yorick nerfs!

It was much needed I think. I think it's a good patch. Nothing that was unexpected. I'm curious about that Tryndamere passive change though.

I'm wondering if there's going to be anything changing for Renekton, since passive is basically "I use Rage".
Does everyone forget it's increased -50% hp?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Microcline on July 26, 2011, 12:05:55 am
It seems we always end up doing trollbuilds when we get a good B12 premade going.  It would be nice to have a regular game once in a while.

Also, are there any level 30 players on the NA server with mics who want to try ranked arranged matches?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 26, 2011, 12:17:07 am
Just played what may be my last game with global TF ult.  I know it's for the best but fuck I"m gonna miss being everywhere at once.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Realmfighter on July 26, 2011, 12:31:52 am
It seems we always end up doing trollbuilds when we get a good B12 premade going.  It would be nice to have a regular game once in a while.

Also, are there any level 30 players on the NA server with mics who want to try ranked arranged matches?

Give me three and a half levels.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: V-Norrec on July 26, 2011, 02:37:53 am
It seems we always end up doing trollbuilds when we get a good B12 premade going.  It would be nice to have a regular game once in a while.

Also, are there any level 30 players on the NA server with mics who want to try ranked arranged matches?

Give me three and a half levels.

My friend (a non b12er) and I would be willing to give it a go.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: LASD on July 26, 2011, 03:53:08 am
The most significant change in the patch is right here:
Quote
Udyr
Fixed a bug where turtle stance was healing off of the damage dealt by Madred's Razor.

Damn, that was annoying.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 26, 2011, 04:02:33 am
So, originally, when I first started playing LoL, my favorite character was typically Tristana. After a while, I started trying new champs and getting more skilled 'n' such.

After returning to Tristana, I discover... holy shit, she can do crazy damage. The raw physical damage output is just incredible. I had forgotten why people constantly instalock carries.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 26, 2011, 04:31:11 am
So, originally, when I first started playing LoL, my favorite character was typically Tristana. After a while, I started trying new champs and getting more skilled 'n' such.

After returning to Tristana, I discover... holy shit, she can do crazy damage. The raw physical damage output is just incredible. I had forgotten why people constantly instalock carries.
Ayup.

You should see Sirian play her. Scary shit. I'd literally never even considered getting Wriggle's Lantern on a ranged carry before but now it's literally part of my core build on almost all of them after he demonstrated how awesome it is.

Actually... I kinda buy Wriggles on almost everybody now... I used to when it used to give lifesteal off the proc then kinda stopped for some reason. But now I started again because it's still a pretty awesome item.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on July 26, 2011, 04:43:07 am
Attack speed teemo with one is just plain ol fun.

I think wriggles is probably the best value for money item you can get on any form of atack damage carry.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 26, 2011, 04:53:26 am
Free Malza week <3

This guy is just so much rape i can't help but smile the whole time i'm playing him :D
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on July 26, 2011, 05:04:34 am
Im just wondering, does LoL crash anyone elses internet?

I dont know what to call it besides a crash. All programs with the exception of Firefox seem to work, but firefox cant connect. It usually clear itself up once I force PMB.exe and the rads user kernel to close through the task manager, but this time I had to restart. Twice.

This is incredibly annoying.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jar of Jam on July 26, 2011, 07:16:16 am
Im just wondering, does LoL crash anyone elses internet?

I dont know what to call it besides a crash. All programs with the exception of Firefox seem to work, but firefox cant connect. It usually clear itself up once I force PMB.exe and the rads user kernel to close through the task manager, but this time I had to restart. Twice.

This is incredibly annoying.

I would suggest un-installing Pando Media Booster. I've noticed that my internet was slowing to a crawl as of late, and it's all due to PMB, which is, essentially, a p2p client. As far as I know, after you've installed the game, it may no longer be needed, so I've removed it myself.

Would be a laugh, though, if I wouldn't be able to install the new patch when it hits.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: head on July 26, 2011, 07:20:12 am
Pando Media Booster is sneaky client to share your game with everyone else trying to download it thus giving the company free BW to distribute there game
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 26, 2011, 07:41:59 am
Im just wondering, does LoL crash anyone elses internet?

I dont know what to call it besides a crash. All programs with the exception of Firefox seem to work, but firefox cant connect. It usually clear itself up once I force PMB.exe and the rads user kernel to close through the task manager, but this time I had to restart. Twice.

This is incredibly annoying.

This happened to me, and the fix was to start the patcher, click the two gears in the top right of the window, and uncheck the box that says "Allow Peer to Peer Transfer".
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: GaxkangtheUnbound on July 26, 2011, 08:52:48 am
I find AS Kog'maw to be particularly awesome.
Once you get Madred's Bloodrazors, you dominate.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 26, 2011, 08:56:48 am
I dealt with one of those yesterday as Cho'Gath.

Fucking worst game ever.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Wiles on July 26, 2011, 11:08:37 am
It seems we always end up doing trollbuilds when we get a good B12 premade going.  It would be nice to have a regular game once in a while.

Also, are there any level 30 players on the NA server with mics who want to try ranked arranged matches?

I have a mic and would be down for trying some ranked matches. My LoL username is Slapfish.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 26, 2011, 11:10:42 am
Actually... I kinda buy Wriggles on almost everybody now... I used to when it used to give lifesteal off the proc then kinda stopped for some reason. But now I started again because it's still a pretty awesome item.

Yeah, at first I was doubtful, but now I can kinda see why it's such an awesome item. It costs almost as much as a B.F. sword and yet has way more utility. However, one question: does the ward come back instantly after it disappears? The Wriggle's Lantern information thing says that it can make a ward lasting 3 minutes, but then says that the item has a 3 minute cooldown.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 26, 2011, 11:14:41 am
The ward goes away at the same second as the cooldown on the item finishes, letting you place another one straight away. So if you don't move from your lane, you basically have an infinite-duration ward if you always put it in the same place.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on July 26, 2011, 11:14:58 am
Actually... I kinda buy Wriggles on almost everybody now... I used to when it used to give lifesteal off the proc then kinda stopped for some reason. But now I started again because it's still a pretty awesome item.

Yeah, at first I was doubtful, but now I can kinda see why it's such an awesome item. It costs almost as much as a B.F. sword and yet has way more utility. However, one question: does the ward come back instantly after it disappears? The Wriggle's Lantern information thing says that it can make a ward lasting 3 minutes, but then says that the item has a 3 minute cooldown.

You can have a ward up permanently. When you place the ward the item goes on cooldown.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 26, 2011, 11:18:34 am
y r srvrs dwn omg pls riot fix thm pls.

10 hours and counting of downtime, by my count. This must have been what they meant by longer than usual.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 26, 2011, 11:44:24 am
that fuc riot give us rp as compsenaton like u did to urope
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 26, 2011, 12:36:34 pm
So...server's back online. Time to see about Leona.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Sirian on July 26, 2011, 12:50:12 pm
This happened to me, and the fix was to start the patcher, click the two gears in the top right of the window, and uncheck the box that says "Allow Peer to Peer Transfer".

Thanks for the tip, i had the problem too, really annoying with my tiny bandwidth (i think i have like 10kb/s upload speed, which is immediately saturated if p2p stuff runs in the background).

Also, i tested Tryndamere to make the comparison before/after the patch, and he's actually fun to play, at least against bots. The first few levels can be a pain, but once you get him rolling, he just snowballs forever. Having no mana costs to worry about is refreshing, and he really hurts like a truck even with minimal items. I probably won't play him often though, as it's really easy to shut him down if you're not a bot ^^ .
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: eerr on July 26, 2011, 12:56:05 pm
Have you tried guinsoos build? it may be old, but it might do well.

http://www.mobafire.com/league-of-legends/build/guinsoos-tryndamere-77003

boots-guinsoo's rageblade, serk greaves, frozen mallet, bloodthirstir. Then IE I think.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Pandarsenic on July 26, 2011, 01:21:11 pm
I find AS Kog'maw to be particularly awesome.
Once you get Madred's Bloodrazors, you dominate.

I REALLY need to buy Kog. He's the only Ranged Autoattack Carry I can play competently and I'm holyshitgodly with him if I play with friends.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: jaxy15 on July 26, 2011, 01:53:27 pm
Wukong the Monkey King?
I see what they did there.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 26, 2011, 01:54:43 pm
Okay, first impressions about Leona.

I haven't tried too many different tactics with her, but she seems to be almost straight up tank, although she does make a damn good tank. I'ma play a few more games with her before deciding. Trying an AP guide out now, actually.

Teemo... I definitely don't like him. Period. It doesn't matter if I'm fighting him or playing as him.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Astral on July 26, 2011, 02:10:09 pm
Get into a game... I pick Gangplank, because I want a win, have a Malz and a Kog'Maw pick soon after. Last two pick... Katarina and Ashe.

This should be interesting, if only because I'm drunk and don't give a shit~
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 26, 2011, 02:12:26 pm
Trying to get a game as Urgot now.  Solo mid champs are hard to get because everyone wants to be solo mid.

Played a solo game though and fucked the bots up.

EDIT:  Plus, if I let someone else take solo mid they'll lose it.  If you want something done right you have to do it yourself.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 26, 2011, 02:24:03 pm
Urgot doesn't really need a solo lane to rape face, any lane will do, especially if you are paired up with another harrassy bastard like Cait, Zilean, Jarv, Annie or anyone else really.You just tap that nice little E button then make the Q your bitch, apply R when neccessary :D-
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 26, 2011, 02:25:52 pm
One of the scariest lane partnerships is Urgot + Pantheon.

That's another lane that I haven't seen fail.

Edit: it gets to the point where you go...

"Panth got ulti?"
"Jungler got ulti?"
"Okay, Teemo dies."

*Teemo dies for the nth time*
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 26, 2011, 02:30:01 pm
I never needed junglers or Panth to get Teemo to die whenever i played Urgot on mid against him ^^
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 26, 2011, 02:42:46 pm
Finally got a group, immediately crashed, can't reconnect.

Fucking patch day.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Astral on July 26, 2011, 02:47:27 pm
Ended up 16/4/16 in the game with no tank. Their swain sold all items and AFK'd, and their Poppy/Leona combo tower dived and failed so much that I was able to rape late game. Fun times.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Ahra on July 26, 2011, 03:03:29 pm
that fuc riot give us rp as compsenaton like u did to urope
Kekekeke good to be swedish.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 26, 2011, 03:16:04 pm
This new kayle is fun, the base damage on rightous fury plus the slows and hastes make her alot more powerful in the ealrygame, altough her new passive is derp +1
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 26, 2011, 03:24:33 pm
Is no one else crashing before the load screen?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Ahra on July 26, 2011, 03:26:31 pm
seems like you get the patch before europe. strange.
Edit: AAAAARRRGGH goddammit russians use english.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jar of Jam on July 26, 2011, 04:29:36 pm
seems like you get the patch before europe. strange.

It's the usual practice, isn't it ?
EU East still doesn't even have a set date for the patch maintenance.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 26, 2011, 04:49:27 pm
Tried Leona for a few matches today, she is very fun, you don't do almost any damage but your utility is just amazing, one thing that i have noticed is that she is an insanely good push assister.Smack a minion wave with your W and let your partner use any of his AOE skills to trigger your passive, whole wave wiped out :D
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 26, 2011, 05:05:48 pm
Finally got a chance to try Urgot multiplayer.

Got shut down mid by Cait, big time.  Is Cait good against Urgot or am I just bad at him?  This is the first time I've done this bad.

Or has he been nerfed?  I'm completely useless right now, she just takes the grenade and keeps shooting while I'm hitting her with acid seekers.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Pandarsenic on July 26, 2011, 05:08:06 pm
Very few Champions can beat Caitlyn in a lane. Urgot is one of them but it's not surprising that she'd blow you away your first time trying it.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 26, 2011, 05:21:09 pm
One thing that may have helped was I had to reinstall and apparently that lost my masteries.  Shit.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 26, 2011, 06:06:14 pm
That's Caitlyn's natural talent. She is supposed to win her lane. If she started with boots, she'd probably give Urgot a hard time too. It's kinda why I like playing as her. With the Corki nerf, Caitlyn is probably now the single strongest laner among all the AD carries. In my opinion anyway. Miss Fortune is pretty up there too, but MF has no natural escape or natural wards, which is why I prefer Caitlyn.

By the way, I'm so freaking happy they nerfed Udyr. I never understood why tank Udyr could do more damage in 20 minutes than Bloodrazor Warwick in 40 minutes. It was ridiculous.

Edit: More mathcraft over Kayle
Spoiler (click to show/hide)
Tl;dr: Kayle's damage only exceeds old Kayle's damage right now until you get 50AP. Past that point, old Kayle did more damage.

Also, apparently Tryndamere got super nerfed because of that new passive.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: penguinofhonor on July 26, 2011, 08:05:14 pm
Tl;dr: Kayle's damage only exceeds old Kayle's damage right now until you get 50AP. Past that point, old Kayle did more damage.

Also, apparently Tryndamere got super nerfed because of that new passive.

You're forgetting that Kayle's E has bigger splash and is up more often due to the shortened cooldown.

And Trynd's best case scenario was nerfed, yeah. But his worst case scenario was nerfed and his consistency was improved a ton. Playing him a bit, I'd have to say it's a buff overall.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 26, 2011, 08:19:36 pm
Just had a bad bad bad game.  I went Ashe, I'm putting Urgot on the backburner as he's above my caliber right now.  I still want him, but I played another game with him and while his harass is hilarious I'm just not good enough yet to make him work.

Anyway, bad game.  I was Ashe, mid, outlaned Annie pretty hard but didn't start getting kills on her until I had my ult.

Fast forward a half hour and we're winning by a lot, their fiddlesticks is terribad, constantly wasting his ult.  Everyone else is okay and their Ezreal is pretty good, once took me and Zilean both out with his ult.  Unfortunately, they have one baddie and we have two.  Our Cho'gath and Malzahar constantly ran way ahead of the rest of the group, I think they got ganked from the jungle three times doing that, leaving the rest of us undermanned and unable to push. 

Ended up checking baron just before they killed him, tried to steal it with crystal arrow but couldn't.  We lost.  Son of a bitch.

Not bad like bg, bad like heartbreaking.

As for Trynd, there was a trynd on the other team.  He was pretty strong and I was toast if he caught me, and he ended up slipping up behind the nexus and killing it before the surviving team members could bring him down.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 26, 2011, 08:27:06 pm
You're forgetting that Kayle's E has bigger splash and is up more often due to the shortened cooldown.
Kayle's E past level 3 was always permanently up.

Also, I didn't do the math there. And if you check with what the devs are saying, they're already prepping to buff her. Not even a day after release. Gotta wonder about their test realms. Maybe it's full of crappy players (e.g: Riot staff).

Anyway, the thread is here: http://na.leagueoflegends.com/board/showthread.php?t=1022118
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: penguinofhonor on July 26, 2011, 10:04:54 pm
You're forgetting that Kayle's E has bigger splash and is up more often due to the shortened cooldown.
Kayle's E past level 3 was always permanently up.

Also, I didn't do the math there. And if you check with what the devs are saying, they're already prepping to buff her. Not even a day after release. Gotta wonder about their test realms. Maybe it's full of crappy players (e.g: Riot staff).

Anyway, the thread is here: http://na.leagueoflegends.com/board/showthread.php?t=1022118

1) I had something typed out for this but deleted it. In short, no, her E was not always permanently up ever. At max level with max CDR, there was a .8 second gap. At moderate to low levels and with less CDR, the gap increases noticeably and starts to lose you more kills.

2) I've read about every red post made today, and all I've seen are about five "Thanks to the remake, we can actually buff her if she proves overpowered."

And their test realms are a lot more accurate than they're given credit for - remember "Yorick is a useless piece of trash champion that is the worst, most useless champion in the game"? Riot thought he was pretty balanced, but the players said differently so Riot was like "Eh, I guess we were wrong. Moderate buffs instead of small buffs." And then Yorick became one of the best champions in the game.

And remember Gragas? They nerfed him a while back and everyone was whining about why Riot would nerf a champion that was already terrible. Then Shushei dominated with "useless" Gragas at Dreamhack. Stuff like this happens regularly. I'd say the community is full of terrible players, not Riot.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: MagmaDeath on July 26, 2011, 10:23:57 pm
The thing is, Gragas required you to completely outplay your opponents. I used to be able to do pretty well with him, but since the nerfs his laning is terrible, so I find it hard to play him at all.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: ECrownofFire on July 26, 2011, 10:29:55 pm
I was thinking that Urgot's ultimate should have some kind of AP scaling. Just so that getting a bit of AP isn't completely useless like it always is (or when you're doing any variation of BRAVERY)...
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 26, 2011, 10:35:55 pm
The thing is. Even when buffed, yorick is still a silly champion. His lategame pales next to other tanky dps lategame. Jarvan, Irelia, Xin, Renekton, etc. All make him pale in comparison during late game since his ghouls's and ability damage become almost irrelevant. He basicaly becomes a pseudo tank whenever he isn't copying your ranged carry. Overbuffed or not, he's just very poorly designed, not like it matters since most solo queue people jus tget stomped early.

Also, I like the Kayle remake, I got to say she feels alot more reliable now and she's far more dangerous without her massive stack of items now. With reckoning + her E's base damase alone and some attack speed, she's pretty dangerous during early and midgame, and a dependable lategame fighter as well. Her new passive is pretty silly though.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 26, 2011, 10:46:39 pm
I was thinking that Urgot's ultimate should have some kind of AP scaling. Just so that getting a bit of AP isn't completely useless like it always is (or when you're doing any variation of BRAVERY)...
His shield scales with AP.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: ECrownofFire on July 26, 2011, 10:49:23 pm
I was thinking that Urgot's ultimate should have some kind of AP scaling. Just so that getting a bit of AP isn't completely useless like it always is (or when you're doing any variation of BRAVERY)...
His shield scales with AP.
One skill does not make it useful at all. Not to mention the shield isn't that great of AP scaling in the first place.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on July 26, 2011, 10:50:56 pm
The thing is. Even when buffed, yorick is still a silly champion. His lategame pales next to other tanky dps lategame. Jarvan, Irelia, Xin, Renekton, etc. All make him pale in comparison during late game since his ghouls's and ability damage become almost irrelevant. He basicaly becomes a pseudo tank whenever he isn't copying your ranged carry. Overbuffed or not, he's just very poorly designed, not like it matters since most solo queue people jus tget stomped early.

Also, I like the Kayle remake, I got to say she feels alot more reliable now and she's far more dangerous without her massive stack of items now. With reckoning + her E's base damase alone and some attack speed, she's pretty dangerous during early and midgame, and a dependable lategame fighter as well. Her new passive is pretty silly though.

Not at all, he stomps at all phases of the game, very hard too. I like the W change, it lets me get gunblade now. I don't know why people say he falls off late game. I can 1v1 a Jarvan, Irelia, Xin, or Renekton and win as Yorick no problem. I might even be able to take on Renekton and Jarvan 1v2.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 26, 2011, 11:12:09 pm
Riot on Yorick:
Quote
Sure, the ultimate change is pretty straight forward, cloning another physical DPS character with 100% AD was just too powerful. Basically you could clone your Ashe and have it auto attack during a team fight and it was practically a 6v5.

Omen of Pestilence - IN GENERAL, we like most characters to have a variety of scaling specifically in the melee class category so they can feel good about any build they choose to use. For instance, purchasing a sheen on Yorick feels pretty bad (even though it's really good for him) because you are not benefiting at all from the ability power that you get from sheen, or if you choose to upgrade it Trinity Force. Also, GENERALLY we don't like to put AD scaling on AOE MAGIC damage abilities that are not on ultimates, because then you have a champion who is scaling well with his physical auto attacks and single target damage, but he is also AOEing down your team with magic damage, this makes them very hard to itemize against.

With that being said, do I think this was a good change? Yes
Do I think we should have compensating him in some way for making this change? Yes
There are some other areas where we could have made up for some of his lost scaling damage, like Omen of War.

With that being said I don't think Yorick is in that bad of a place currently, but he could certainly use some very small buffs to his scaling.

I never noticed the change to his ultimate. Huh... seems pretty unwarranted... Then again I don't play him so... muhahahaa!
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: ECrownofFire on July 26, 2011, 11:18:29 pm
So Teemo got 470 creep kills. What does he do with all that money? He builds three Trinity Forces of course.

Spoiler (click to show/hide)

It took Yi a while to realize he could just run up and smack our nexus at the end.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 26, 2011, 11:38:00 pm
Finally finally finally had a game where enough of the team realized the laning phase was over that we could win.

I think that's the big problem at lower levels, and most of my more painful losses seem to be from this.  People don't seem to transition from laning to grouping well.  They keep pushing individual lanes way longer than they should.  This either leads to bullshit when both teams do it and nothing ever gets done, or horrible 5-man ganks.  The worst thing is when the team that can't transition is the one that's winning hands down.  That's what causes those fucking nightmarish hour-long games where no one wants to fucking push the nexus when we've practically won.  Even after we grabbed baron and broke the base's defenses we had the whole team suddenly break off the attack to defend our outer turret which was being creeped.  Three of us (Veigar[me], Morde, and Xin) took down the nexus while Teemo and kat pushed like dumbasses.  That's how upsets happen guys, don't do that shit.

Luckily I'd caught up after my weak laning phase and was snowballing hard, so their carries couldn't do shit.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 27, 2011, 01:06:41 am
Heh... speaking of early game upsets. I was just in a game where our Fiddle died to wolves at level 1. Yup. I was in mid with Caitlyn, happily kicking Katarina around and suddenly... "An ally has been slain".  ???

Still won though. Such bizzaro things happen in solo queue. Our Amumu somehow beating Morde at solo top.  ??? Poppy and Ryze somehow beating Fiddlesticks and Lee Sin.  ???

Then later... Tank Fiddle...  ???

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 27, 2011, 06:20:33 am
So i got an idea from all that talk about Wriggle's lantern.

1.Pick Sion
2.Rush Wriggle
3.Farm
4.???
5.Profit

:D
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: penguinofhonor on July 27, 2011, 07:11:28 am
The thing is, Gragas required you to completely outplay your opponents. I used to be able to do pretty well with him, but since the nerfs his laning is terrible, so I find it hard to play him at all.

His passive is OP in a lane that isn't very aggressive, because you just space out your abilities and basically get a free Force of Nature.

And yeah, he is a little difficult. And unique compared to other AP champions.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Astral on July 27, 2011, 08:02:19 am
After having saved up IP to get my quints when I finally hit 30 (I have about 1000 XP to go, now) I curse the arrival of Wukong for taking all that away from me.

But he's so much fun. Absolutely rapes people with his DAMONKIA! I was hitting about a total of 500 Physical damage/second on his two minute cooldown ult. I feel like I should make a build guide on Mobafire, but I've not quite thought this through all the way (and I'd hate to see a huge number of people who can't think for themselves using my build as it ends up becoming "cookie cutter.") I may do it at some point, but this is just done out of boredom at the moment.

Spoiler: My Current Build (click to show/hide)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 27, 2011, 08:44:48 am
I am thinking of building him like i do Jarvan.Start with regen pendant and a mana potion, after you have been for a while in lane go back and get Philo stone and HoG (avarice blade would be better in this case i think) and the basic boots.Go back and farm and stay in lane for a long while, picking up kills when able.After you return for the second time you should be able to finish boots and buy phage right away.
Mid game kicks in sometime around now so you can either rush Trin force if you are doing good or go for catlyst if you need survivability.Now depending on what you got you either finish up Randouin or Youumu and after that Banshee.The rest is situational, you either build more defenses or more damage depending on how you and your team are doing.

Come to think of it, almost every tanky dps works this way (the exceptions being those without mana like Rene or Garen)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 27, 2011, 11:48:41 am
So, uh, since the nerfs to hungering strike, is Warwick junglable without runes (And by junglable I mean junglable at a speed that's not embarrassing)?

Right now I'm using cloth and 5 pots:

Twins->Wolves->Blue->Wraiths->Red->Bluepill for Madred->Twins->Wraiths->Wolves->Enemy Blue->Twins->Bluepill for Wriggle's (Without wriggles dragon kills me)->Dragon

Madred's razor appears to be a semi-hard cap on my time unless I grab some minions along the way or something.  If I finish before 5:50 I don't have enough gold to buy it and have to sit in spawn waiting 10 seconds or so.

Dragon was done by like 10 minutes, so I was level 6 with blue buff and Wriggle's lantern at 10 minutes or so.

I'm reading in the forums about how most junglers are ready to gank by 4:30.  I doubt I'd be ready to gank by 5:00.  Is there anything I can do to improve my jungling?  Is it even worth jungling at this level?  I think I've seen two or three junglers total and at least one of those got humiliated at blue and had to lane.

I think I've got potion use about as tight as I can get it to get through safely and quickly.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Fikes on July 27, 2011, 12:22:51 pm
I feel like WW jungle took a big hit. I'd like to see some hard numbers on the difference in healing done between hungering strike and hunter's call at level 1 with base stats.

I like to smite the blue wraith right off the bat, it brings smite back up much quicker, so if you wanted to you can smite the blue wraith, go twins, wraiths, smite one of the golem guards, wolves, then golem.

That being said, I am a pretty weak jungler. I don't have timing figured out or anything.

Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 27, 2011, 12:30:33 pm
WW is one of the strongest junglers in terms of sustainability, and you can pretty much go the usual jungle route (blue>wolves>wraiths>red>golems>gank) without any runes.It will be slower than most others but he will stay alive trough it if you go the usual cloth+pots combo.A good gank should secure you the gold you need for madreds and then some for possible wards and potions, after that go jungle if you have to renew your buffs, do dragon if you can get some help or gank some more if you can pull it off without the buffs.

What level are you currently Cthulhu?
It can help to play around with masteries if you want to speed up your jungle or be a bit safer while jungling.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 27, 2011, 12:33:51 pm
I'm level 15, and 5/0/10 currently.

I forgot about the changes that other players would bring, I've only done solo custom games.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: V-Norrec on July 27, 2011, 12:38:29 pm
T'is true.  As Udyr (who I think is one of the best junglers out there) I actually have a lot of points thrown into defensive masteries.  By end game very few can stand up to the might of hybrid Phoenix-Tiger Udyr death machine, not because he does so much damage, but because he will outlast you and if you try to run, you are already dead (go bear form)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 27, 2011, 12:42:11 pm
A pull can make a big difference but it isn't neccessary with WW, heck you can even go without smite on Blue in some cases.Untill you hit level 20 i think it would be wise to throw 3 points into defense for that extra bit of armor, it might not seem like much but it can be great help early on as it will keep you alive and at higher health.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Fikes on July 27, 2011, 12:44:32 pm
WW is one of the strongest junglers in terms of sustainability, and you can pretty much go the usual jungle route (blue>wolves>wraiths>red>golems>gank) without any runes.It will be slower than most others but he will stay alive trough it if you go the usual cloth+pots combo.A good gank should secure you the gold you need for madreds and then some for possible wards and potions, after that go jungle if you have to renew your buffs, do dragon if you can get some help or gank some more if you can pull it off without the buffs.

What level are you currently Cthulhu?
It can help to play around with masteries if you want to speed up your jungle or be a bit safer while jungling.

I do not understand how you can say this. Even with masteries I have to pot to beat twins now. I wouldn't dream of starting blue without a pull. I always go cloth armor, pot, ward.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 27, 2011, 01:02:10 pm
Without runes, Warwick can't do the standard jungle.

He has to do Wraiths, Wolves, Golems, bluepill, blue, wolves, wraiths, red, golems.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 27, 2011, 01:40:25 pm
Hmmm, must have been a while since i played runeless WW then XD
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 27, 2011, 02:32:46 pm
I tried out Nu-Kayle on the US server with my no runes / no masteries smurf.

Impressions:
1. Avatar profile is butt ugly.
2. Basically has unlimited mana now.
3. Heal is seriously pathetic before level 4 (50hp... 65hp...) with a huge cooldown. The only time I'd use it before that is for the movespeed.
4. Q got nerfed super big time.
5. E damage is quite nice now and makes it quite easy to farm (combined with the infinite mana thing).
6. Ulti is really nice with the change.
7. Basically a Teemo with super long range and invincibility. That's not a bad thing.

I'm still convinced old Kayle was superior, but this new one could work with a few buffs.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 27, 2011, 02:38:28 pm
I like how tryndamere doens't look like an angry midget anymore.
Also HOLY SHIT INCOMING CHAOS MARAUDER TRYNDAMERE.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 27, 2011, 06:26:41 pm
Hrm, apparently a full flat AD runepage gives you +21.69AD at level 1.

Erm...

That's kinda scary actually. I did this calculation because I fought an Ashe that had that. Every time she volley'd, I lost half my health.

Edit: An Ashe at level 1 with full AD and 21 0 9 will start with 77.37 AD.... at level 1...

@.@ That's 1/4th someone's lifebar lol... And with her crit it'll be 1/2 their lifebar. And with a volley it'll be 3/4th their lifebar. I can get behind that.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 27, 2011, 06:40:18 pm
I love Ashe's straight-out-of-the-gate half health harass, totally gets the laning phase off to a good start.

But you know what I hate?  Fucking everyone.  Get into queue with Veigar, Morg, Wukong.  I go Ashe.  Fifth guy finally connects, instalock Tryndamere.  What the fuck?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Astral on July 27, 2011, 06:42:47 pm
Hrm, apparently a full flat AD runepage gives you +21.69AD at level 1.

Erm...

That's kinda scary actually. I did this calculation because I fought an Ashe that had that. Every time she volley'd, I lost half my health.

Edit: An Ashe at level 1 with full AD and 21 0 9 will start with 77.37 AD.... at level 1...

@.@ That's 1/4th someone's lifebar lol... And with her crit it'll be 1/2 their lifebar. And with a volley it'll be 3/4th their lifebar. I can get behind that.
It's nice, but runes also give things that you can't get through items alone (AKA, free armor penetration, movespeed, etc). Having magic resist runes means you can delay getting a Banshee's, unless you prefer going a complete glass cannon build. I personally find being able to negate all of an opponents armor at level 1 more useful, while having extra reliability against any pesky nukes slightly better, though. May work on Ashe, but your mileage may vary on other champions.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 27, 2011, 06:48:18 pm
Hrm, apparently a full flat AD runepage gives you +21.69AD at level 1.

Erm...

That's kinda scary actually. I did this calculation because I fought an Ashe that had that. Every time she volley'd, I lost half my health.

Edit: An Ashe at level 1 with full AD and 21 0 9 will start with 77.37 AD.... at level 1...

@.@ That's 1/4th someone's lifebar lol... And with her crit it'll be 1/2 their lifebar. And with a volley it'll be 3/4th their lifebar. I can get behind that.
It's nice, but runes also give things that you can't get through items alone (AKA, free armor penetration, movespeed, etc). Having magic resist runes means you can delay getting a Banshee's, unless you prefer going a complete glass cannon build. I personally find being able to negate all of an opponents armor at level 1 more useful, while having extra reliability against any pesky nukes slightly better, though. May work on Ashe, but your mileage may vary on other champions.
Maybe he just wants the FB? That's enough of a psychological edge to allow superior laning. Especially if you 4-shot someone.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 27, 2011, 07:26:27 pm
This game, in my mind, is about snowballing. You must obtain the early game advantage in order to cruise through the rest of the game.

On one hand, I could have 29 arpen and do 10% more damage to enemies all game. OR.

I could start with 80 AD and obliterate enemies in 4 hits for super easy laning.

Some people prefer the first. I prefer the second myself.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 27, 2011, 07:55:06 pm
super easy laning.

That depends. Are you good at last-hitting? I've seen some players who are just... terrible at last-hitting and just end up pushing the lane without getting much gold at all.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 27, 2011, 07:57:24 pm
That much AD on a LaneUdyr would let him tear your face off in the customary lv1 kerfuffle in the bush.

Exhaust+Tiger Stance, and bang, you lose about 300 health from his one attack.

super easy laning.

That depends. Are you good at last-hitting? I've seen some players who are just... terrible at last-hitting and just end up pushing the lane without getting much gold at all.

When you hit for 100 damage, last hitting is easy.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 27, 2011, 08:01:05 pm
Exactly.

Imagine all that AD on Caitlyn. Or on Urgot.

Or on GANGPLANK.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 27, 2011, 08:15:34 pm
Or on GANGPLANK.

Can anyone else see the light bulb here, or is it just me?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 27, 2011, 08:40:25 pm
Start with longsword. GG
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 27, 2011, 09:12:05 pm
Holy fuck I love Malzahar.  Unlike Veigar, he doesn't die if you yell at him, and also unlike Veigar, holy fucking shit null zone+nether grasp melts everything.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 27, 2011, 09:32:50 pm
Start with longsword. GG
Bring Rally for extra lulz.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 27, 2011, 09:52:27 pm
Uhhh
So, I was just in this game, and suddenly got disconnected. Checked internet and stuff, everything was fine, and i couldn't reconnect. I closed client and opened it again, and I don't even have a leave or anything, its like the game never happened.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 27, 2011, 09:52:38 pm
Here's me attempting to jungle Veigar.

Spoiler (click to show/hide)

Pandarsenic was playing Urgot on a tablet and our Malzahar was playing on a laptop Trackpad.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: ECrownofFire on July 27, 2011, 09:57:53 pm
Here's me attempting to jungle Veigar.

Spoiler (click to show/hide)

Pandarsenic was playing Urgot on a tablet and our Malzahar was playing on a laptop Trackpad.
Huh.

Just out of curiosity, what tablet?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Carcanken on July 27, 2011, 10:00:20 pm
Fun game, pity I got banned for 7 days because I disconnected twice.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 27, 2011, 10:00:53 pm
Here's me attempting to jungle Veigar.

Spoiler (click to show/hide)

Pandarsenic was playing Urgot on a tablet and our Malzahar was playing on a laptop Trackpad.
Huh.

Just out of curiosity, what tablet?
Wacom I think.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Vactor on July 27, 2011, 10:27:03 pm
my friend and i discovered a great laning combo, nocturne and lux.  Between the two of them you can knock anyone down to half health, and both of them have very long pokes to where you can hit tower huggers without being attacked by the tower.  This leads to the inevitable finales funklen, which can blow away the last 1/4 of their health as they hug the tower or return to base.

Lux is by far my favorite champion right now, my two games today were a 20 min surrender where i went 7/0/4.  And another were i went 14/4/20ish and got some nice double and triple kills off the ult.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 27, 2011, 10:46:02 pm
Anyone who can do damage + lux is a good lane. She's a CC machine.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 28, 2011, 12:18:30 am
:c

I just laned against Xin Zhao as Ashe.  At first things were great, I was zoning him out hardcore but eventually he started just dashing through the creeps every time I went to harass.  Pretty soon he was on top.

I think the problem is I'm bad at sealing the deal.  I just don't ever seem to be able to get the kill when laning.  Something must be off, anybody have any advice for that kind of thing?

Now I'm on the lol forums and apparently Xin is a hard counter for Ashe in lane.  Wish I knew that earlier.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 28, 2011, 01:03:19 am
Its no secret. They'll just run away if they get too low, the trick is leaving them with enough hp so they stay in lane but just enough so you can kill them in a single burst. As ashe you could try getting him at about 30% hp, try to bait him into dashing on you, then shoot your ultimate on his face followed by volley and frozen arrows + ignite if you have it. You shouldn't have trouble doing this as ashe sincey your ultimate is perfect for it.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 28, 2011, 01:16:13 am
Now I'm laning with a Veigar who rushed Executioner's calling.  Why does this shit always happen to me?

He ended the game with two Executioner's Callings and a Doran's Blade.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Pandarsenic on July 28, 2011, 05:58:57 am
Did math. Renekton gets STUPIDLY powerful laning with full AD reds/Quints. Bought them, testing in a quick 1v1 with an Annie Bot in a custom. More tests upcoming.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 28, 2011, 06:07:18 am
That's why i always start with a longsword on Rene :D
But full damage runes are a bit too specialized for me, i like to use those two runepages for a number of champs :D

Anyway, just played a game, another glitched one, terrain was all black again, two recconects didn't help, i was playing Malz and had the only positive K/D ratio on our side.Our Ez complained how their super fed tyrind can three hit him when the only hp he had was from trinity force, our Kayle kept raging about how sucky Twitch and Ez were when she was doing no better than them, the only other decent player was our jungling Nunu but he kinda started raging towards the end.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Pandarsenic on July 28, 2011, 06:09:29 am
I always started with a Doran's Blade, but DB+Runes = 190 damage on a Fury W at LEVEL ONE.

Holy. Shit.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 28, 2011, 06:16:17 am
I considered takin Doran's but i find it hampers my rush to Phage which i can usually get along with a pair of boots on my first trip back, this on the other hand lets me stay in the lane for a long long time.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on July 28, 2011, 06:19:46 am
If i'm ever in lane as Ashe when theres an irelia or a xin in it I just ask to swap. Cannot deal with them, too much burst and way to much sustain. Ashe deals on pretty much wtf bbq pwning them in one volley + crit at the beginning and then staying on top for the entire rest of the lane, kiting them if they come close. But xin and irelia can just heal up from minions and have really really horrific gap closers.


also, fuck kayle. Her passive now sucks, her speed up now sucks, she sucks. Only good thing that came outta it was her dance.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on July 28, 2011, 07:01:41 am
Demonblade Tryndamere psoter, probably old to most of you but still..
Spoiler (click to show/hide)
Y U NO TELL MOVIE IS BEING MADE RIOT

then I see this:
Spoiler (click to show/hide)
oh HA HA HA Riot.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: LASD on July 28, 2011, 08:58:51 am
Nice day today on the Nordic servers, first game Taric dies twice, calls me a moron and goes AFK. Next game, the same Taric is in on my team, thankfully someone quits in champ select. Next try, someone in the lobby threatens to go AD Soraka if the other player goes Lee Sin. I queuedodged. I'm eagerly anticipating the next game.

EDIT: Aaaaaaaand, I decided to try ranked if that would be a bit more idiot-free. Well, two flamers on my team, one of which goes AFK. (I did fail my Singed horribly at start, but the flaming only escalated that further). It's a bad thing, but after my team is flaming enough, I start to feel like they deserve to lose. I don't play badly intentionally, but it kind of happens as a side effect of losing all communication. Gragh!

EDIT2 (After beating the hell out of my drumset): What annoys the most are the people who either at champ select or after first blood decide the game is lost, give up and start complaining until the team surrenders. It's like they set out to make the game bad for themselves and everyone else.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 28, 2011, 10:49:34 am
Those guys were around all the way back to DotA.  They're the ones who disconnected if somebody died in the first fifteen minutes.

My game after my ridiculous Veigar game I thought for sure was going to be a nightmare but ended up awesome.  I was Ashe again, took like ten minutes to load because our Leona had 900 ping.  When the game started she wasn't connected.  Brand rushed mid, so I took solo top against Rumble and Miss Fortune.  Rumble would've been SOL regardless, Miss Fortune couldn't do anything with my long range bullshit and two level advantage.  Eventually Leona came back and I continued to maintain my advantage by constantly murdering MF and Rumble.  Even better, the other Ashe took mid against Brand and was getting her ass handed to her, so we had two fed champs.  I took the tower, did a sweep through the lanes killing everybody, and we pushed2win.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on July 28, 2011, 10:50:28 am
Ranked is almost worse than normals.

Also, Cthulhu, I have no idea how you beat two of the strongest laners in the game with Veigar of all people, lol.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 28, 2011, 10:53:09 am
MF and Rumble?  I was Ashe that game, and they were shitty.

The ridiculous Veigar game I'm talking about was when I had to lane as Cho'Gath with a Veigar who stacked Executioner's Calling and Doran's Blade.

Also, anybody have any advice for those hour-long nightmare games where your team is kicking ass but can't get its shit together long enough to win?  I swear, it's going to give me an aneurysm.  I've tried raging, I've tried begging, I've tried spam pinging, nothing will make them:

A.  Take baron so we can break their defense and finish the game (Inevitably the other team will take it and we'll lose)
B.  Stay the fuck together and stop laning an hour in (Inevitably they'll five man gank the three of us still trying and then ace the other two who are off doing whatever-the-fuck)
C.  Ignore defense when there's no way the other team can put up a credible offense in time to win (Inevitably three guys will peel off to defend an outer turret and the inevitable from B will occur)

What do I do?  How do I make them do what they  need to do to win?  I am sick and tired of losing games my team had no business losing because I'm the only one who wants the game to last less than four hours.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 28, 2011, 11:17:38 am
MF and Rumble?  I was Ashe that game, and they were shitty.

Still must've been a pretty shitty Rumble. A good Rumble could've easily tazered you twice. Shield+tazer+flamethrower is a combo that'll easily put him in the danger zone without making him overheat.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Ahra on July 28, 2011, 11:34:36 am
wall o text
uh i have never seen such behaviour here in europe east and nordic.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 28, 2011, 11:37:50 am
MF and Rumble?  I was Ashe that game, and they were shitty.

The ridiculous Veigar game I'm talking about was when I had to lane as Cho'Gath with a Veigar who stacked Executioner's Calling and Doran's Blade.

Also, anybody have any advice for those hour-long nightmare games where your team is kicking ass but can't get its shit together long enough to win?  I swear, it's going to give me an aneurysm.  I've tried raging, I've tried begging, I've tried spam pinging, nothing will make them:

A.  Take baron so we can break their defense and finish the game (Inevitably the other team will take it and we'll lose)
B.  Stay the fuck together and stop laning an hour in (Inevitably they'll five man gank the three of us still trying and then ace the other two who are off doing whatever-the-fuck)
C.  Ignore defense when there's no way the other team can put up a credible offense in time to win (Inevitably three guys will peel off to defend an outer turret and the inevitable from B will occur)

What do I do?  How do I make them do what they  need to do to win?  I am sick and tired of losing games my team had no business losing because I'm the only one who wants the game to last less than four hours.
Play with someone you know.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 28, 2011, 11:50:24 am
MF and Rumble?  I was Ashe that game, and they were shitty.

The ridiculous Veigar game I'm talking about was when I had to lane as Cho'Gath with a Veigar who stacked Executioner's Calling and Doran's Blade.

Also, anybody have any advice for those hour-long nightmare games where your team is kicking ass but can't get its shit together long enough to win?  I swear, it's going to give me an aneurysm.  I've tried raging, I've tried begging, I've tried spam pinging, nothing will make them:

A.  Take baron so we can break their defense and finish the game (Inevitably the other team will take it and we'll lose)
B.  Stay the fuck together and stop laning an hour in (Inevitably they'll five man gank the three of us still trying and then ace the other two who are off doing whatever-the-fuck)
C.  Ignore defense when there's no way the other team can put up a credible offense in time to win (Inevitably three guys will peel off to defend an outer turret and the inevitable from B will occur)

What do I do?  How do I make them do what they  need to do to win?  I am sick and tired of losing games my team had no business losing because I'm the only one who wants the game to last less than four hours.
Play with someone you know.
He says he doesn't want to play with 30s, and that's most of us.  :-\
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 28, 2011, 12:03:31 pm
We can always have some 5v5 custom games if we get enough people.It might be a bit tough but he can learn quite a bit about certain champs from most of us :D
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 28, 2011, 12:09:14 pm
MF and Rumble?  I was Ashe that game, and they were shitty.

Still must've been a pretty shitty Rumble. A good Rumble could've easily tazered you twice. Shield+tazer+flamethrower is a combo that'll easily put him in the danger zone without making him overheat.

He was.  He towerdove while overheated.  Twice.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Sirian on July 28, 2011, 12:36:28 pm
So, i just tried a new dota-like called Realm of the titans, but honestly it wasnt very good. Lots of stuff seemed badly copy-pasted from LoL or other dotas, but the champions (called titans) seem pretty imbalanced, and apparently if you want to increase your damage you have to go AD.
(there are items to increase your intelligence which give +0.15% magic damage for each point, but it seemed way less efficient that straight damage items)

Maybe it's just because of the novelty but i didnt like it much, LoL is way simpler, in the good sense.

I don't feel like this game deserve his own thread so i just drop that here, i hope it's alright.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 28, 2011, 01:01:19 pm
Try bloodline champions. Its basicaly a MOBA type game without the creep farming, or laning. Its an interesting break from DotA but its not nearly as addicting as LoL can be. Matches tend to be fast paced with alot of action.
I don't find it quite as fun as LoL can be though.

I'm also pretty sure there was a chinese mythology DotA clone out there too, but forgot the name. But yea, its unlikely you'll find anything as fun and polished as HoN and (ironically) LoL.

Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 28, 2011, 01:21:38 pm
So, I asked LuckySpade and he gave me some ideas, now I'm going to ask you guys and get some more ideas.

I've kind of had a falling out with Nasus.  I don't enjoy playing him anymore and that leaves me with no tanky deeps I'm good at.  I'm thinking about getting a tanky derps next, but I'm not sure which.  Also I'm wanting to save up for Malzahar so it's even harder to decide what to do.

What are some good tanky DPS champs, preferably ones that can lane?  Jax and Jarvan are two I'm looking at, but I'm open to suggestions.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 28, 2011, 01:36:02 pm
Irelia can lane, and is good at sweeping in for the kill if they come too far from tower. Just remember to last hit with Bladesurge to keep mana costs down. As a guide I saw said once, Bladesurge should never be on cooldown.

Udyr is a funny laner. Lv1 Fight he can bring a lot of pain if he's packing Tiger Stance and Exhaust, since that's basically 200 health of theirs gone in a single punch. But he also never has to move, regaining health and mana like a baws (with punching). If anyone tries to harass you, bear the shit out of them the follow up with tiger. Alternatively, activate Turtle and give no fucks at all. If you struggle with last hitting, or like farming entire waves at once, give a bit of love to Phoenix. I personally am fine putting Phoenix off until level 15, generally ignoring it's existence.

I haven't played a great deal of the other Tanky Mofos, so can't really comment. Unless Singed counts, but that's a much longer post.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 28, 2011, 02:13:23 pm
Singed isn't really what I'm looking for.  I just feel like I need to get into the current loldash tanky derpy ehss play that's so in vogue right now.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 28, 2011, 02:34:06 pm
Xin Zhao is the simplest one to play, but he gets boring sort of fast.

Jarvan has pretty strong laning and tons of utility. One of the tankiest tanky dps.

Irelia was aways strong and even with multiple nerfs to the face is still pretty good. Think of her like xin zhao only better. Also pretty simple to play.

Monkey King sort of counts, I guess, though I know nothing of him.

Renekton is pretty strong regardless of what people say, altough you should smartcast his dash so you can do it twice without much keyboard-mouse hassle. He's probably the hardest to learn, but very strong still.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 28, 2011, 02:39:43 pm
Smartcast?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on July 28, 2011, 02:40:24 pm
Learn Gragas. He's ridiculously good in a solo lane, either mid or top.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 28, 2011, 02:43:54 pm
Really, Renekton might win his lane, but unless he gets super fed during it, he's not going to do much else that the other tanky dps won't.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 28, 2011, 02:45:49 pm
Smartcast?

Smartcasting is when you set a smartcast key on the key settings so that a spell that normaly needs to be activated by a spell key and then executed with a click (IE all skillshots and dashes) so that when you press that key you'll use that spell without the clicking part. So, if you set renekton's dash to S, hover you cursor over you want him to dash and press it, he'll dash there. Since his dash has two phases, you can just hit S twice instead of hitting E, clicking, E, and click again.

Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 28, 2011, 03:16:59 pm
Really, Renekton might win his lane, but unless he gets super fed during it, he's not going to do much else that the other tanky dps won't.
Yup. This.

This is the problem behind all the tanky DPS. They all kinda play the same... so there's really no reason not to pick Jarman or Irelia.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: eerr on July 28, 2011, 03:28:42 pm
Smartcast?

Smartcasting is when you set a smartcast key on the key settings so that a spell that normaly needs to be activated by a spell key and then executed with a click (IE all skillshots and dashes) so that when you press that key you'll use that spell without the clicking part. So, if you set renekton's dash to S, hover you cursor over you want him to dash and press it, he'll dash there. Since his dash has two phases, you can just hit S twice instead of hitting E, clicking, E, and click again.

pretty sure skillshots get auto-targeted, too.(TEEMO, WHY U OUTRUN AUTOTARGET)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on July 28, 2011, 03:41:12 pm
Note to self: Headbutt that Kat, dipshit.

She somehow always managed to ult at the time that my abilities were on cooldown, that I was oom, or when she was covered by someone else so I couldnt target her with headbutt properly or I was simply distracted by other champs, like that trynda that was murdering everyone.

Oh yeah, and the other four members of my team managed to get their asses kicked by Leona and Jarvan. Pretty much the only reason we kept on for so long was because the enemy team kept fucking up by towerdiving me or doing other such crap.

And the other game today, Soraka, Caytlin, bot, premade. Minions have spawned. FIRST BLOOD. Xin killed Soraka. Later check map, lane pushed to tower.
I dont think they get the whole "go bot and freefarm all day long with the help of the support" thing. And there was the asshole Veigar, that complained about me running away when I got OOM and not tanking by staying(why the hell would they attack me with a half-health veigar next to me?).

I am actually more angry about the fact that I am mad at my team, when I screwed up many times too. This path only leads to rage and to no improvement in my W/L ratio or skills.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Pandarsenic on July 28, 2011, 03:48:02 pm
One thing I'll say for Renekton is he's a Lane Dominance Tanky DPSer. There are few, if any, champions he won't utterly annihilate in a lane. And that was before I realized his numbers with a pure AD page.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 28, 2011, 03:56:57 pm
I'm thinking I'll get Jax, at least for now.  His late game shitwrecking is just what I'll need to deal with 1-3-1 pushing retards on my team just asking to get picked off one by three by one.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 28, 2011, 05:02:27 pm
Bear in mind that Jax is somewhat trixy to play and heavily depends on doing well in early game so he can snowball into late game.

I would personally suggest Jarvan, probably the most versatile of the tanky deeps family, he can tank, he can deeps and he can combo for great win, when you learn his basics you can easily carry games even if you don't need to, or you can tank like a boss all the time if you build him properly.

Plus he has the most badass DEMACIA!!! ability out of all the DEMACIA!!! ability using champs :D
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 28, 2011, 06:04:56 pm
Yeah, I dunno, when I looked at Jarvan his abilities seemed weird and I wasn't sure I liked him.  I've been reading more and I noticed he completely dominated the "who's the best tanky DPS" thread on LoL.  I think I'll get him instead, although I still like Jax.

Also, Xin/Shen get wrecked by me(Ashe) and Amumu in lane.  Xin/Shen talk the most shit when we lose (Katarina fed, didn't call mia, etc, ruined laning phase)  Typical.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 28, 2011, 07:01:27 pm
Jarman isn't that good any more. He got hit by the nerf bat one too many times.

Irelia is still pretty up there. A Xin Zhao with Triforce + all tanky is also pretty insane. Lee Sin is great too, but he's really hard to play.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 28, 2011, 07:04:46 pm
If you can play lee sin, get him. Jarvan can't really carry a losing team but any team that isn't downright losing can benefit greatly from having a Jarvan. He just brings alot of utility to the team, just don't expect him to have Irelia or Xin Zhao tier burst damage, jarvan's there to fuck shit up, not be the main damage dealer, altough its possible for him to pull some nice damage with the right items.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 28, 2011, 07:09:04 pm
Such a hard decision and they're all so expensive :c

Plus I really like Malz even though he seems to be cursed.  I always own my lane but every game there's one guy who doesn't speak English and feeds the whole game so Kennen has 4000 magic resist and only loses half his health when I null zone/ult him.  That's fucking ridiculous.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 28, 2011, 07:11:54 pm
Yeah, more or less about Jarman. He used to bring craptonnes of damage but oh well. Can't any more. For the best too, thank god.

I think tanky deeps are pretty much balanced now. All of them have a shot at doing the right job. The reason why I favour Irelia and Lee Sin so much is that Irelia barely ever loses her lane and Lee Sin is probably the most fun tanky deeps to play. Mrm... Xin Zhao is better at killing people and Croco is better at being Croco. There's also Udyr, but I'm not a particularly good Udyr player so I have no idea how badly he got nerfed.

There's Warwick. He's like the all-rounder. Jax is the lategame monster demon killer of unstoppable fury but like someone said earlier... pretty boring to play. Nasus is more or less useless in the current metagame of ranged champions everywhere. Olaf is completely surpassed by Nocturne.

There's Trundle, the superior Nunu replacement. And lastly Yorick, no idea what he's like after the nerfs.

I haven't had a chance to try Monkey King yet but he seems a bit lackluster.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 28, 2011, 07:24:01 pm
Jarvan... isn't really tanky dps anymore.
He's more of just 'tank.'
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 28, 2011, 07:29:43 pm
Well it depends on how you build him, but i find that a triforce and maybe atma give him a great deal of damage, you might not solo most champs but you will wear them down or you will initiate and disrupt like a boss and win your team big and small fights, and i find his dash is one of the most fun to use, it's not simply point and click and requires some positioning to fully utilize it's knock up and damage, that ofcourse makes it all the more satisfying to turn back on your chaser and knock him up under your turret to get the kill instead of dying like a random mook.

But i guess it all depends on you, wait for a week or two maybe one of them becomes free and you get to try them out.

Also i find something similar to me in your playing, you say you started hating Nasus recently, that happened to me too, he was the first champ i ever bought and i played him for a while then just stopped, then almost half a year later i started again, and i roflstomped most people, and he was fun, and still is.Same with Urgot and some other champs really, you just need some meta expirience in the game to be good with some champs, so even though you might not like a tanky deeps now (or might like him) that may change drastically as you continue playing the game.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 28, 2011, 07:38:52 pm
The more I look at her, the more I wonder why people don't play full on carry AP Janna.

She's got fantastic ratios. Every single thing scales with AP. And she can use almost all her skills miles away from the enemy.

In fact, every single time I've seen a full AP solo lane Janna... I've seen a victory.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: kilakan on July 28, 2011, 08:05:06 pm
Hey just wondering anyone have a good build for jungle fiddle?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 28, 2011, 08:40:15 pm
There's also Udyr, but I'm not a particularly good Udyr player so I have no idea how badly he got nerfed.

In the latest patch? The biggest hit was the bug-fix on Mandred's Razors. Occasional +X% of the 500 extra damage was a nice little boost, but most now just get Vampiric for their jungle then ignore it for a while.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 28, 2011, 11:50:30 pm
It seems like I do my best late night.  Last night I had that game where I got fed as Ashe, and I just played a game as Malz vs. Brand, Malz, Teemo, Corki, and Sivir.  17-0, three aces, triple-kill, my boots alone were enough to negate their MR, total domination.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 29, 2011, 12:02:31 am
It seems like I do my best late night.  Last night I had that game where I got fed as Ashe, and I just played a game as Malz vs. Brand, Malz, Teemo, Corki, and Sivir.  17-0, three aces, triple-kill, my boots alone were enough to negate their MR, total domination.

No offense, but I don't know if that was because you were good, or because they were gloriously shit.  :-\



Also, hey, Imma gonna bitch about normal queue. Singed+Blitz Top vs Xin and Gragas. We proceed to give no fucks once we hit level 6, and stomp all over their faces. BUT, in the time that took, the combo of Nocturne and Ramus had died a total of 12 times. Our team had a total of 14 deaths.

The Enemy Taric was fed. He had a Rabadons and most of his build by 20 minutes. And no deaths. I mean, I was 3/0/9 at the same time, but holy hell our bot lane were terrible. Oh yeah, their Gangplank was down there as well.

Oh, our midlane was Poppy, but she kicked the shit out of their Teemo. Her, me and Blitz seemed to be the only decent members of our team, and when our Rammus quit it wasn't too bad a loss.

:-\

This game, sometimes.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 29, 2011, 12:41:37 am
It's a lot like rolling a die, except five of the sides are just pictures of Brazil.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 29, 2011, 12:57:35 am
Are your guys queues filled with Kayles and Tryndameres and Monkey Kings too?

I don't think I saw a game without them yet.

Edit: Anyway, about Kayle. Now that I have more experience with Nu Kayle, here's my newest impressions of her:

1. Still basically has unlimited mana.
2. Her E is everything now. Don't bother leveling Q past level 1 as it doesn't do anything.
3. Her W at max level is okay-ish. Not the worst, not the best.
4. If you are in a duo lane with someone with a stun / knockup. E with boots will easily... EASILY get you first blood. It does crazy damage at earlier levels now.
5. I'm not too sure about her solo lane potential, as she has basically 0 sustain. Still, it can be done easier now than before because of her E buffs.
6. If I were to put a number on her late game damage nerf, it'll be about 30%. However, this nerf doesn't particularly offset the fact that she can go invulnerable for 3 seconds. Considering the increased slow on her Q, it's still very much possible to 1v2 or 1v3 in late game. I really cannot imagine any sort of squishy surviving even this Kayle in late game. Not to mention she can put it on whoever she wants. It's quite possibly the single best support skill in the entire game. I'd rather have a Kayle than a Zilean.
7. I don't like her new model. It makes people focus her because her wings are so freaking huge. It used to be no one ever focused Kayle.

So, basically... she got nerfed. But she can still make things invulnerable. So I don't mind.

Now, I want to try jungling with her. The crazy slow on Q at level 1 makes her ganks very potent and her E damage, like I said, is also quite ridiculous at early levels.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 29, 2011, 12:59:35 am
I've seen a few Tryns, lots of monkey kings, not many Kayles.

Finally got it drilled into my skull not to ult wukong unless I know it's the real one.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: V-Norrec on July 29, 2011, 02:20:18 am
Not so much on my team, other teams a bit more, I'm not sure any higher than the normal rate.  Actually I take it back, much more Tryndamere than normal.

I'm rocking out Urgot though, stomping all badies, eating creeps and lolling as all die before my rage.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Pandarsenic on July 29, 2011, 04:07:12 am
Did Duo Mid with Renekton and my friend's Akali against a Kennen. We dove him and killed him then I helped our Nasus at top.

We won hard.

AD Runes are win on Renekton.

200+ damage on a level 1 Fury W? Yes please.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on July 29, 2011, 06:46:35 am
I have found a fantastic site (http://www.pleasedontbanme.com/protip/). It is really helping me become a better player. Especially useful was the tip to:
Quote
Attack Katarina when you see her mana is low - she is helpless when low on mana.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 29, 2011, 06:56:56 am
Quote
If your team doesn't have a tank but you do have an Anivia. Don't worry there's no need for tanks. Anivia can tank in her egg form.

The best one yet :D
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: penguinofhonor on July 29, 2011, 07:05:48 am
Quote
If your team doesn't have a tank but you do have an Anivia. Don't worry there's no need for tanks. Anivia can tank in her egg form.

The best one yet :D

The best part is that it's probably true. I know when an anivia dies, I drop everything and attack the egg. It's dumb.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 29, 2011, 07:23:00 am
Quote
If your team doesn't have a tank but you do have an Anivia. Don't worry there's no need for tanks. Anivia can tank in her egg form.

The best one yet :D

The best part is that it's probably true. I know when an anivia dies, I drop everything and attack the egg. It's dumb.

Oddly enough, she's actually weaker in the egg form. But, boy howdy, I always want it dead, too!
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 29, 2011, 07:36:24 am
Quote
Karthus is very squishy but has high damage output. Killing him is worth it even if you'll be at very low HP when he dies.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 29, 2011, 09:16:38 am
I found that site yesterday as well!

I actually submitted several gems of pro advice, such as:

As Cho'gath, don't bother with armor.  It's best to play to his ultimate's strengths and stack health.  6 Warmogs is the optimal cho'gath build.

As Urgot, swap enemy champions like Alistar into your team for a free kill and then flash away.  The coming teamfight will be easier without their CC.

One of my favorites that I didn't make was:

Pro Koreans stack tiamats to farm the next tiamat.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on July 29, 2011, 09:36:55 am
I actually submitted several gems of pro advice, such as:

As Cho'gath, don't bother with armor.  It's best to play to his ultimate's strengths and stack health.  6 Warmogs is the optimal cho'gath build.

As Urgot, swap enemy champions like Alistar into your team for a free kill and then flash away.  The coming teamfight will be easier without their CC.
I actually saw those.

It should be put under helpful links.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 29, 2011, 09:47:10 am
You should focus the tanky people first like singed cause they are the most distruptive and are protecting the squishy carries.

6 gunblades is the only real jax build.

You should stack banshee's veils so you have multiple shields.

And a real one from my last game:
You should all stay in the bush in mid to try to gank the fed veigar during the whole game instead of wasting time farming. It doesn't matter that the only thing holding top lane togheder is jarvan who's fighting olaf and nocturne at the same time while you get killed 3v4 on mid.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: V-Norrec on July 29, 2011, 10:06:18 am
Some of the advice actually is sound?  Guess some peeps didn't know what was up.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 29, 2011, 10:07:11 am
When fighting Nocturne, Twisted Fate, and Pantheon, spread out to confuse and disorient them.

When fleeing Irelia, put as many creeps between you and her as you can so she has to choose between farming and chasing.

@V-Norrec, I haven't seen any sound advice.

More advice:
The best thing to do when losing is to say in /all chat that your team is really bad.  Even if you're raging act like you don't care.  The other team will be impressed at how chill you are and they'll know that you're a great Eve player the only reason you're going 0-12 is because your team sucks.

EDIT:

So fucking sick of retards.  Xin, Ashe, Malz, Kayle.  Last guy goes Yi.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: V-Norrec on July 29, 2011, 10:22:16 am
I saw one piece of advice that made sense, nothing life changing though.  I dunno maybe I'm just a low ELO whore :P
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 29, 2011, 10:24:29 am
What was it?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: V-Norrec on July 29, 2011, 10:28:45 am
Some junglers don't need smite and can take a different summoner spell.  It's true as we had a debate over smite or no smite some time ago.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 29, 2011, 10:30:27 am
Technically they don't, and you can get away with it sometimes, but eventually you'll come to a point where you're basically wearing a sign on your head that says "Please steal my buffs and force me into top lane"
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 29, 2011, 10:45:09 am
Lack of smite makes you jungle quite a bit slower and takes away from you any counter-jungling potential while making you very vulnerable to it. It doesn't matter in soloqueue were most games don't even involve a jungler but any decent jungler can completely mess up your buffs if you don't carry smite and they do. Is it possible? Yes. Is it good? No.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: eerr on July 29, 2011, 11:24:24 am
See, if you don't take smite, you won't have the xp to keep up with a duo lane.

Let alone, junglers who take smite, and have full jungle builds, and outlevel solo lanes.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 29, 2011, 11:49:40 am
I'm liking the new Galio, I'm liking him a lot. It's a lot of minor changes that make him now not suck. The improved heal and duration of Bulwark is nice; the reduced mana cost of heat-beam-eyeblast is fantastic, the .1 nerf to it's ratio hardly matters; and my god the damage reduction boost on his ult.

Played a game where it was a roflstomp, but my teammates weren't dicks about getting every single kill. Hell, our Xin Zhao let me get the kill on their Vayne twice. Eyeblasts kick serious arse.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 29, 2011, 12:14:36 pm
lol...

HoN is free now.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 29, 2011, 12:25:44 pm
I don't see it helping much. :|

They kinda crippled themselves with the elitism and the fuck-ugly engine.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 29, 2011, 12:33:42 pm
I don't see it helping much. :|

They kinda crippled themselves with the elitism and the fuck-ugly engine.
Yeah, that's the reason I didn't like it during the free week. Could barely tell what was going on, and there were so many places you couldn't walk. The tree-cutting thing too.

Anyway, Bloodline Champions is pretty fun.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on July 29, 2011, 12:48:45 pm
I don't see it helping much. :|

They kinda crippled themselves with the elitism and the fuck-ugly engine.

I don't know man, I like the graphics of it. Loads of the effects are great, and the health bar thingy isn't due to engine. I wish they would make that more like LoL's though. Would make it much easier to see who is what.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on July 29, 2011, 01:00:42 pm
Does anyone follow the lore? Because right now it looks like Leblanc and the Black Rose are behind the conflict between Demacia and Noxus.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Neonivek on July 29, 2011, 01:04:22 pm
HEH! League of Legends is so hardcore that even Yoda's image attempts to kill the forum goers.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 29, 2011, 02:22:07 pm
Wow. I change my mind about Tristana's passive. At level 18, she pretty much outranges everyone aside from Kog'Maw, maybe. If I centered the camera on Tristana, I could pretty much shoot at any champions on-screen and sometimes even off-screen.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Ahra on July 29, 2011, 03:05:29 pm
Does anyone follow the lore? Because right now it looks like Leblanc and the Black Rose are behind the conflict between Demacia and Noxus.

Spoiler (click to show/hide)
holy fuck how did you notice that?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 29, 2011, 03:08:47 pm
I'm gonna go with Irelia for tanky deeps.  While farming IP for her I'm gonna use Lanewick as a stand-in tanky derp.  I got him like a month ago for jungling but I wasn't any good at it so he's just been sitting there.  FInally used him in a multiplayer game and we won.

EDIT:  Yeah, confirmed what Errol said in the Bay12 strategies, lanewick is horrifying.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 29, 2011, 04:30:47 pm
Some of the advice actually is sound?  Guess some peeps didn't know what was up.
All of the advice is protips!

My favorite gem is
Quote
As Alistar, it is your job to knockup the enemy carry for your team, then immediately headbutt them away so they can't retaliate.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 29, 2011, 04:34:59 pm
So i pick Malza, i solomid against Fiddle, i even tell him after i kill him for three times.Standing still near Malza is very bad for you healthbar, and yet, every now and then when he gets low from my constant harrassment he tries to drain something, suffice to say he looses more than he gains XD

But that didn't help our Sivir and Xin from feeding their Xin and Olaf to high heaven, or our Morde from feeding Wukong and Ashe.The only one who didn't die that much was Kennen, and out of all my team i was the only one with a positive K/D ratio and i had i think half our teams kills.

Goes to prove that you can't really carry games if your team is completely HERPA DERPA HURR
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 29, 2011, 04:45:44 pm
Naw. You can carry games. You just have to be a really powerful carry and get an explosive head start on everybody else so you pretty much just beat their asses down midgame. Ranged AD carries are pretty damn good at this once they have Infinity Blade+Phantom Dancer.

Also, I just played a match as Zilean. Ashe and I go bottom to face off against Karthus and Shaco. Both of them were pretty terrible. Shaco just hid in the bushes a lot and Karthus could never ever hit me with his Lay Waste. I zoned them out with time bombs and would've stopped their exp gain entirely if Ashe hadn't kept pushing the lane dumbly by autoattacking. Actually, Ashe would've been a lot deadlier lategame had she actually gotten last hits. I was setting up last hits for her, in fact, but I still had a higher CS by midgame. Karthus and Shaco actually got me low a few times. As soon as I got away from Karthus with only around 100 hp, I hit the Chronoshift just in time for Requiem.

Second time I got low from Karthus was around lategame. Well, not low from Karthus specifically. Dr. Mundo up top was getting beaten down by four champions, so I rushed up there to help him. We both ended up running away from four champions crazily, surviving only due to Zilean's movement speed buff. It was hilarious. Dr. Mundo managed to get away, but Karthus hit me with Requiem. I wasn't fast enough to stop it. :(

Clairvoyance is a lot more useful than I initially gave it credit for, too. Stopped like two-three ganks through Clairvoyance.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: breadbocks on July 29, 2011, 05:12:20 pm
The LoL protips site, mang.
Quote
REMEMBER TO PLACE WARDS AROUND YOUR NEXUS AND FOUNTAIN. YOU NEVER KNOW IF SOMEONE WILL ATTEMPT TO BACKDOOR.
Quote
WHEN PLAYING URGOT AND NIDALEE ALWAYS REMEMBER TO BUY FOUR BOOTS INSTEAD OF TWO.
Quote
IT'S CONSIDERED RUDE TO KILL CREEPS IN THE ENEMY TEAM'S JUNGLE.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on July 29, 2011, 05:16:00 pm
Does anyone follow the lore? Because right now it looks like Leblanc and the Black Rose are behind the conflict between Demacia and Noxus.

Spoiler (click to show/hide)
holy fuck how did you notice that?

I got it from someone else, I didn't notice until they pointed it out.

BUT IT ALL MAKES SENSE. Especially when you consider

Spoiler (click to show/hide)

In other news, 4 eyed demon troops transform into emo thugs mid-battle.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 29, 2011, 05:27:50 pm
I don't see it helping much. :|

They kinda crippled themselves with the elitism and the fuck-ugly engine.

I don't know man, I like the graphics of it. Loads of the effects are great, and the health bar thingy isn't due to engine. I wish they would make that more like LoL's though. Would make it much easier to see who is what.
Another one of the big problems is, with SO MANY different champions, it's hard to remember who does what. Unlike LoL, with much less champions, I've remembered all of every Champions's passive and skills.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: breadbocks on July 29, 2011, 05:32:08 pm
How many does HoN have? LoL is up to 80 now with Wukong. I'd think your memorization of everything LoL is from dedication to the game.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: eerr on July 29, 2011, 05:32:36 pm
When playing as jax, you need buy Six ninja tabi!
Don't worry, the dodge stacks just fine!
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 29, 2011, 05:54:58 pm
Nonsense, he gets plenty of dodge naturally.

6 gunblades is the only viable jax build.

Protip:  As Fiddlesticks, during a teamfight, use your ult behind the enemy and out of their range.  It will cut off their escape and you'll be safe from damage.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 29, 2011, 06:02:24 pm
Protip: As rammus, you should work on stacking multiple thornmails. You get lots of AD from it and youll be reflecting +100% damage back in no time.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: lemon10 on July 29, 2011, 06:06:13 pm
How many does HoN have? LoL is up to 80 now with Wukong. I'd think your memorization of everything LoL is from dedication to the game.
It appears that they have 86.
I beg to differ though, it is much easier to tell what all the heroes are in LoL due to the fact that 10 are free a week, and at least at lower levels, you will be fighting those same 10 heroes over and over again for that week and you will be able to learn all of their abilities within a game or two of fighting them consistently, whereas in HoN everyone can play all the heroes at the same time, and you might go 20 games between seeing one of the heroes.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: breadbocks on July 29, 2011, 06:08:42 pm
You could also play a given hero until you know them without waiting god knows how many weeks, or dumping a bunch of points that you were saving for a rune.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 29, 2011, 06:13:42 pm
Still think LoL's system is better.  Sure having all the champs at once is nice but this way levels off the learning curve and games like this can be pretty scary for a new player, because one person's fuckup can lose your team the game and people rage like you wouldn't believe.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 29, 2011, 06:15:06 pm
Its not too hard to get used to every champion after a while. After a month of playing you shouldn't have much trouble knowing what each champion does. I know what every spell and passive does, just never remember the names.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 29, 2011, 06:18:13 pm
How many does HoN have? LoL is up to 80 now with Wukong. I'd think your memorization of everything LoL is from dedication to the game.

Hmm, it looked like more, but it seems they have around 90. The terrain is weird too. so many places you can't walk though.

And those trees...

PPE: you guys did alot of posts
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 29, 2011, 06:20:49 pm
To get around some areas in HoN you need to break off trees and such, it even works as a direct mechanic for some champions. Deadwood can grab trees and then throw them like a skillshot.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 29, 2011, 06:34:32 pm
Should we some different thread for this, or Yoda, are you ok with us talking about it here?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 29, 2011, 07:12:28 pm
Fuck I'm on fire today.  Only two losses left in my match history.

And one of those I went 13-5

EDIT: True story, everyone I've ever seen call mid has fed.  There was one exception, a Teemo who called mid.  I told him everyone who calls it feeds and he said he's never seen a good Malz on free week.  We proved each other wrong and the other team surrendered in 20 minutes.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 29, 2011, 07:49:45 pm
I finally got to play against one of those enemy teams that refuses to buy defense items. Except for their Garen and ther Kayle, who were doing pretty well as their tank and support. Unfortunately, my team was doing pretty badly. I also did rather bad for the tank. I had a teamfight I knew we couldn't win, so I threw my rupture and turn to run... But no one else followed. Proceed with the hunting down and eliminating each member on our team as we split up. Luckily, after that people were following me instead of fighting and letting me clean up. I felt bad for not being able to help, but it's better to retreat and fight another day than to die. The amount of time wasted hunting each of us down was several minutes.

The enemy Tryn got no defense items, which I'm not sure whether that's good for him or not, but he had to insta-activate his ult every time he walked in. And would then lose several seconds of it from Ashe's ult. And then Kennen. Of course, there's not much you can do if you're already at 1 HP within 2 seconds of the ult and stun-locked. Their Annie... I had no clue what she was doing. She seemed to have been starved money. And then their Eve was just assassinating people solo. Not bad, but she would run straight into our entire team to try to get one kill.

So, luckily, I was fed first, and managed to push my lane to their tower, go mid and finish off Annie, go bot and push that tower, and then nom nom some Kayle.

Cho'Gath... I feel like sometimes, people aren't scared of you enough. The enemy Garen knew what was up, sidestepping Ruptures and hitting like a pro. He didn't deserve to lose.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 29, 2011, 07:51:53 pm
Tank Veigar is still funny as hell. It's like the perfect anti-caster.

With a Quicksilver Sash, Tank Veigar makes short work out of basically any squishy. Not that he didn't do so already, but still.

Imagine if you will... someone with 5000hp, Thornmail and FoN. And a Quicksilver Sash. And still instakilling Malzahar. That's Tank Veigar.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: breadbocks on July 29, 2011, 07:59:25 pm
Umi, you do the best troll builds. I request DPS Sona next. Jungle is optional, but prefered.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 29, 2011, 08:04:10 pm
Umi, you do the best troll builds. I request DPS Sona next. Jungle is optional, but prefered.
I've done it before though but not in the jungle. :P

With a Trinity Force she can pump out some pretty impressive damage. Sona actually has some pretty good stats for a support and her range is quite good too. Considering she barely scales with AP, I remember not losing out on much when I went full AD on her.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 29, 2011, 08:07:39 pm
I am curious as to tank Veigar. How exactly does that work? I know that it's not really necessary to buy AP, considering his Q, but what build did you use?

And yeah, Umiman, you do the best troll builds. :P
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 29, 2011, 08:26:10 pm
Well, I don't buy AP items on him but I guess you could get a Rod of Ages. I've only played Veigar like 4 times or so, so I'm not particularly an expert on him. I just found this build to be very funny:

(http://i.imgur.com/0WfSz.jpg)

There was originally a Shurelia's in there but I sold it for the second Warmogs. Had about 300AP.

As for troll builds hahaha... I dunno. I just like having fun with characters and theorycrafting. Also, I find that a number of people have serious difficulty adapting to new things. So when they encounter tri-mid Alistar + Singed + Blitzcrank, they have no idea how to react and just fail instead.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Pandarsenic on July 29, 2011, 08:40:52 pm
http://www.reddit.com/r/leagueoflegends/comments/j3jv2/leblanc_and_jarvan/
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 29, 2011, 08:58:35 pm
Huh... that actually made me go read their League Judgements and yeah...

... That's really cool and it makes complete sense...
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 29, 2011, 08:58:54 pm
I.... ah shit...


I'm out of tinfoil.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 29, 2011, 09:13:13 pm
Everyone is LeBlanc, except LeBlanc who is Heimerdinger with a hologram projector
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on July 29, 2011, 09:17:36 pm
Well, I don't buy AP items on him but I guess you could get a Rod of Ages. I've only played Veigar like 4 times or so, so I'm not particularly an expert on him. I just found this build to be very funny:

(http://i.imgur.com/0WfSz.jpg)

There was originally a Shurelia's in there but I sold it for the second Warmogs. Had about 300AP.

As for troll builds hahaha... I dunno. I just like having fun with characters and theorycrafting. Also, I find that a number of people have serious difficulty adapting to new things. So when they encounter tri-mid Alistar + Singed + Blitzcrank, they have no idea how to react and just fail instead.

Being Ashe and hurting myself for about 300 damage every shot against a veiger, who could insta pop me, like that was horrible. I just litterally couldn't do anything.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 29, 2011, 09:44:46 pm
Just played my first game where someone jungled (And didn't get executed by blue at level 1).  Holy shit junglers dominate at low level because everybody here is fucking retarded and pushes all the way to the tower.  Not to mention lolwards and loldefenseitems

My desire to get my junglewick skills up to PvP level has been rekindled.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 29, 2011, 09:50:17 pm
That's why the jungler is so important. :P

He's the kill enabler. The equalizer. The reason why you don't see lane setups like Mordekaiser + Sivir.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 29, 2011, 09:52:15 pm
Hm, is there a chart that shows what kind of levels the various lanes should be reaching at what times?  So I can see how I'm jungling.

Alright, without a pull and without any interference, my first clear (b for Madred's) was at ~5:30, level 4, red buff but blue had expired.

Blue>Wolves>Wraiths>Twins>Red>b

I know that when dealing with fully runed'n'shit junglers 4:30 is when you expect someone to get ganked.  Is 5:30 for clearing as a level 17 acceptable?  Blue leaves me very weak but a pull should help with that and I doubt I'll get counterjungled at this level of play.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 29, 2011, 10:11:54 pm
Let me just run Udyr through a custom game Jungle path, and I'll see how it compares.

Oh, just noticed Skarner has his champ sneak peek.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 29, 2011, 10:20:15 pm
God damn it Riot why must you ruin one of my favourite champions ;___;

Playing him will never be the same now that there is a very real possibilty of him being a girl, pimpstick jokes will never be the same again :(
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Realmfighter on July 29, 2011, 10:22:44 pm
pimpstick jokes will never be the same again :(
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 29, 2011, 10:27:48 pm
Let me just run Udyr through a custom game Jungle path, and I'll see how it compares.

Oh, just noticed Skarner has his champ sneak peek.

Right, start with VampScepter+Hpot, then Blue->Wolves->Wraiths->Twins->Red->Wolves->Wraiths->B for Shoes-n-shit = 6 minutes ish.

This is of course in a vacuum, so yeah. No other interference, I'd do another sweep of the Jungle, Enemy Jungle if I felt ballsy, then pick up Dragon at 9 minutes roughly.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 29, 2011, 10:30:55 pm
God damn it Riot why must you ruin one of my favourite champions ;___;

Playing him will never be the same now that there is a very real possibilty of him being a girl, pimpstick jokes will never be the same again :(

Who?  Morde?

Also, have you seen the guys clamoring for legendary Es #1 Morde skin?  With a yellow/green soccer jersey (Number 1 of course) and a chocalho for his mace.  WHen he casts children of the grave he goes "HUEHUEHUE"
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 29, 2011, 10:33:22 pm
My WW jungle clear time is at 3:55. This is level 4, full hp, longsword and quite possibly higher level than the bot lane for a few seconds. You could use that as a base.

My runes for him are: 8 AS red, 1 ArPen red, 9 Armour yellow, 3 ArPen quints, 9 mana regen / lvl blues.

Masteries are: 16 0 14

I've actually been kinda skeptical about the standard jungle path these days though. For a lot of reasons.

1. Literally everyone and their mother likes ganking the jungler when he starts at blue. However, they barely ever actually steal the buff itself. So why should I place myself at danger by starting there?
2. 70% of the time, there's nothing for me to gank after completing the standard route. You can bet my teammates pushed their lanes all the way to the enemy tower or everyone is at full health. Isn't it better for me to just go all the way to level 6 instead of wasting my time roaming around trying to find an impossible gank?
3. The standard route is really really unoptimal for farming. The minion camps will spawn at weird times because of when you completed them.

Thus, these days I've been fiddling with other jungle paths and thinking of what kinds of pathing to use depending on the situation. I'm actually quite fond of my Lee Sin path. It's small golems -> wraiths -> wolves -> blue golem -> pill -> small golems -> lizard.

This gives me the chance to either gank immediately with the red buff or continue farming jungle without any idle time.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on July 29, 2011, 11:02:27 pm
Ok, so if you want the full Jarvan Leblanc story:

Spoiler (click to show/hide)

Oh yeah, and the League's time freeze unleashed Skarner. Somehow.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 29, 2011, 11:21:56 pm
Skarner is probably the Nexus they broke trying to enact that spell.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on July 29, 2011, 11:26:04 pm
Skarner is probably the Nexus they broke trying to enact that spell.

That or he was inside it.

inb4 "A Wizard did it" as the justification for it coming to life from a time-based spell.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 29, 2011, 11:29:28 pm
So, I guess I can't premade with you guys.  Fucked up shit happens every time I do and I end up feeding.  Today I joined a five-man premade and in the loading screen it said Lux and Sona were unlocalized.  Once in the game their models were basically a maelstrom of graphical artifacts that made it impossible to see and I ended up doing so awful it was embarrassing.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 29, 2011, 11:50:36 pm
Thats great, I'll be a time anomaly crystal tanky dps pedoscorpion that kidnaps people.

Anyway Cthullu brah, don't worry, at least 2 other friends of mine (including me) have been getting some crazy issues with the server lately. One of friend of mine who played with constant 60 ping is now getting 200 in the last 3 days, and its only LoL thats doing it, everything else has normal ping. I got disconnected and didn't get a leave some days ago, its like the game never happened.

Anyways, I'll have other days to demonstrate my magestic phallic lancing. Off to bed cause this was a heck of a full day.

Obviously it was all lucky's and web's fault for not playing with us.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 29, 2011, 11:53:27 pm
Obviously it was all lucky's and web's fault for not playing with us.

PM me bro. I'll be there. Whenever.
e: this goes for anyone that wants to play.  ;D
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 29, 2011, 11:54:59 pm
Whore >:C

/bed
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 29, 2011, 11:57:45 pm
Whore >:C

/bed

Quote from: TehDakk
Sleep is for the weak.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: breadbocks on July 30, 2011, 12:30:56 am
Anybody got a good Tank Aniva build they mind sharing? I just realized how much of an IRL Rammus taunt that egg is. Also, how does Guardian Angel work on her?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 30, 2011, 12:57:21 am
First death: Revive from GA.
Second death: Revive from egg.

You could also take Sunfire Cape since it works on the egg.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: breadbocks on July 30, 2011, 02:10:00 am
I just had the weirdest game. Veigar (Who I explained the basics of how to play to. =D) Tristana, Malzahar, Pantheon, and Shen (Me). The weird part? It worked. I don't even know how, but it did. Also, Shen is crazy easy to play.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 30, 2011, 03:15:39 am
I saw someone do something very amazing in a ranked game.

Instead of Ranged DPS + Support in bot lane. They did Xin Zhao + Support. Our team was running Caitlyn + Soraka down there. Xin Zhao was fully, and I mean fully all the way to the freaking brim, specced with Armour. I mean, he had 100 armour at level 6.  ???

Our Caitlyn got freaking raped. CAITLYN. One of the best laners in the entire game. And she was with Soraka! The never-lose-lane support! It was such an effective strategy. If you think about it, everyone runs DPS + support bot these days. All Xin Zhao had to do was wait till he was level 6 (easy when your insane armour negates ALL the enemy's damage) and from then on, he could instagib anyone down there since they were so squishy.

Therefore I will steal and use this strategy from now on.

Edit: This is my build for Xin Zhao now, stolen and modified from that dood.

(http://i.imgur.com/EOXp4.jpg)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Realmfighter on July 30, 2011, 03:44:20 am
After my spectacularly fail first game as Ashe (0/9/7) I have decided that I will learn how to play this fucking champion if its the last god damn thing I do.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: V-Norrec on July 30, 2011, 03:55:14 am
Don't worry bro, that team was bad anyhow and I was playing ryze who is one of my least used (and thus most nubbish) characters, once you and I get in real games you'll start to feel your way around the character.  You do it enough times like me and you get good as just about everybody.  It'll be even more awesome when everyone is on Skype.  At that point, we'll dominate.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Realmfighter on July 30, 2011, 04:15:28 am
I just went 6/1/5.

BOTS COUNT TOO RIGHT GUYS

Right?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 30, 2011, 04:18:23 am
Hey, don't diss the Co-op vs AI bots.

If you're a melee character, solo top vs the Ranged DPS + Support bots is pretty challenging. And fighting mid against Annie Bot... *shudders*.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on July 30, 2011, 04:38:25 am
Me and my pal TehWP were playing ranked, or going to play. We duo queued and good lord we had a dream team. Galio, Lux, Garen, Jarvan IV.. last person took Brand but it didn't matter since enemy had an afk and teams were scrambled. Sigh.

Then we got this team:
Spoiler (click to show/hide)
Otherwise a good game, but good lord our Annie was a whiny little bitch. Good god, the first moment we were about to lose she wanted to surrender and gave up and even fed couple of kills intentionally. Then we didn't actually lose, and then we actually pushed back, and Annie was saying "We are winning now because I caught all of you guys". How arrogant.

Hey, don't diss the Co-op vs AI bots.

If you're a melee character, solo top vs the Ranged DPS + Support bots is pretty challenging. And fighting mid against Annie Bot... *shudders*.
All games i've went solomid as Noct I have gotten first blood and raped Ryze/Annie 7/0 before the enemies gank me. But top is harder, yes.




Me and TehWP would want a full DEMACIAA-team. Anyone up for it? I have Galio, and TehWP has Garen, Galio, Xin, Lux and Poppy.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Ahra on July 30, 2011, 05:58:57 am
Skarner is probably the Nexus they broke trying to enact that spell.

That or he was inside it.

inb4 "A Wizard did it" as the justification for it coming to life from a time-based spell.
seems like he was "powered down" and now they have powered him up with that mega spell model XXXXXL
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 30, 2011, 06:25:55 am
I'm thinking he was found somewhere in those mines, hence all the shit was about him, they probably thought that he was some sort of artifact, whoever found him (or he caused the cave in) then the spell might have jerked him back to life, or the destruction of the Nexus itself.

Anycase he is going to be awesome i think and i have enoug RP now to buy him and then some, and if he doesn't turn out awesome i have my 'buy-rene-if-he-sucks' plan.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Patchouli on July 30, 2011, 06:34:57 am
This game has forced me into seclusion for a bit.

I've mostly been using Lux lately, but I'll also go Sona or Rammus If I need to. I still don't know how to use AD carries.

I'm starting to wean off it though, which is why I manage to finally post here again.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 30, 2011, 06:50:59 am
Me and TehWP would want a full DEMACIAA-team. Anyone up for it? I have Galio, and TehWP has Garen, Galio, Xin, Lux and Poppy.

I'd be up for it. I've got Galio and Lux. (And Poppy but I suck with her.)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on July 30, 2011, 06:53:30 am
I just played a game, and this is the best comeback game I remember. I mean, the best.
Spoiler (click to show/hide)

What was the place where I upload these files? I'm very glad I got it with LoL Replay.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 30, 2011, 10:58:20 am
It seems that whenever you give advice to people, they'll automatically assume you're "bossing them around" and therfore will continue to do their own thing. Sure, I yelled at Fiddles the first time because, hey, when you WATCH YOUR TEAMMATE GET ATTACKED 1V2 FROM THE BUSHES WHILE AT FULL HEALTH, then it's a little deserved, especially when you knock the enemies down to a fifth and half their health, and Fiddles can't pick up the kill.

Oh, this Fiddle. He decided, "hey, let's try this new character in normal without reading a guide, looking at Fiddles spell's, or knowing how to play with a teammate," though, to be fair, "with a teammate" might not be needed. He sat in the bush while I managed to dominate our lane by myself. He picked up the silencing crows thing first, which I wouldn't've blamed him for if he had actually USED IT more than a total of two times.

And everyone was yelling at ME! I was 1v2 and 1v3ing and winning those battles. I had a double kill on the bottom lane and helped gank middle, and they decided that the player who couldn't POSSIBLY know anything about what to do was me, since I helped push top and mid. I had to stop laning with Fiddles because he wasn't doing anything. I couldn't stand the amount of sheer hatred I had for him as he would continue to not only NOT FARM, but to watch me fight by myself. That means he'd get no gold, and would be unable to do anything ever.

At the end of the game, he had a cs of 23. To compare: our Sona? She had a cs of 46. He had HALF THE CS OF A SUPPORT. And they said I was doing it wrong by not staying in my lane! I believe we were winning until Fiddles saw he had to actually fight. Unfortunately, being completely underleveled and farmed (despite having his own lane for a while) might do that. I don't think he actually got a minion kill until the 10 minute mark.

And don't get me started on our mid Twitch. I don't think he even knew what the term gank was, but even had I not come and ruptured Vlad's face and nom nomed him, there was really no hope for him. And this mid Vlad? "lol, ima pool into your towr at full health!!!!" He was terrible, and the only reason he was picking up kills was  because Twitch was using his good ol' invisibility to kill things. His cs at the end of the game? 37. Our MID got less cs than our support in a sidelane.

Okay, now I'm started. Twitch apparently thought his invisibility was meant to be the biggest coward in the game. Had I known he was going to sit back and let Vlad last hit everything, I would have just taken mid myself. Sure, Cho'Gath isn't the best mid, but when you see your mid doing nothing, what can you do? Twitch should have been mega beefed and ganking. Man, that would have been AWESOME! Then I wouldn't've been doing his job for him.

So, I have no assists as Cho'Gath, since anytime I kill someone, I'm fighting them by myself or with Sona, I have to control all three lanes. Of course, I've given up hope at the time I go to help Fiddles bot when my internet disconnects. I get back online in time to see our Nexus explode. Great. I believe at the end I was 9/3/0, but I'm not sure anymore. I've started removing that game from my mind.

And the sad part was that wasn't the worst game I've had. Far from it. I mean, had I been able to stay online, there might have been some miniscule chance, but I don't know what it is with some people. Sure, next time I'll contain my rage when my teammate watches me die and does nothing. But, I can't help people that don't try.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 30, 2011, 11:04:21 am
Game starts, our nidalle walks up to their base shouts ALLAH AKBAR and runs into the tower before the minions spawn o.O
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 30, 2011, 11:08:25 am
Game starts, our nidalle walks up to their base shouts ALLAH AKBAR and runs into the tower before the minions spawn o.O
lol. Trolls for the Troll God.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Lap on July 30, 2011, 11:13:51 am
Best part of this new update is opening up a bag of popcorn and watching the rage between HoN and LoL about copying the Monkey King. Hilarious stuff all around.

I do find it amusing that S2 is basically nipping at the heels of LoL in terms of gameplay and business model, realizing that making the game less harsh,  less competitive, and f2p means a broader audience and more sales for them.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 30, 2011, 11:31:19 am
Just decided to try solo mid Urgot again.  This time my opponent was singed.  He laned from the fetal position.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 30, 2011, 11:41:49 am
Best part of this new update is opening up a bag of popcorn and watching the rage between HoN and LoL about copying the Monkey King. Hilarious stuff all around.

I do find it amusing that S2 is basically nipping at the heels of LoL in terms of gameplay and business model, realizing that making the game less harsh,  less competitive, and f2p means a broader audience and more sales for them.
I dunno. It's a bit late to open HoN to the F2P model. I wanted to try HoN, but it wasn't free when I wanted to play it, so I played LoL. Then I invited everyone I know to play it with me. It was free, after all. One of them has even purchased things. Many things...

LoL is much less competitive than HoN and has more people playing it. Sure, LoL is free, but they're making money off it because people like to buy little outfits or new champions. HoN is just jealous. It's like the Wii vs. X-Box 360 and PS3. "Oh, you're serving the casual gamer? Motion controller? Umm... Now we have that too?" It's too little, too late, really. LoL has already attracted a fair amount of your potential playerbase (and money).
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 30, 2011, 11:47:48 am
So we lost that game, but aside from that one wtf moment Nidalee was probably one our best players XD

Also bot game, PD soraka, let's see how this works out XD
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Lap on July 30, 2011, 11:55:20 am
I dunno. It's a bit late to open HoN to the F2P model.

LoL is much less competitive than HoN and has more people playing it. Sure, LoL is free, but they're making money off it because people like to buy little outfits or new champions. HoN is just jealous. It's like the Wii vs. X-Box 360 and PS3. "Oh, you're serving the casual gamer? Motion controller? Umm... Now we have that too?" It's too little, too late, really. LoL has already attracted a fair amount of your potential playerbase (and money).

Agreed, and with perverse joy as I have detested a lot more of the choices S2 has made.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 30, 2011, 12:31:53 pm
Me and TehWP would want a full DEMACIAA-team. Anyone up for it? I have Galio, and TehWP has Garen, Galio, Xin, Lux and Poppy.

I'd be up for it. I've got Galio and Lux. (And Poppy but I suck with her.)
Just remember. Poppy isn't Demacian.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 30, 2011, 12:34:26 pm
I dunno. It's a bit late to open HoN to the F2P model.

LoL is much less competitive than HoN and has more people playing it. Sure, LoL is free, but they're making money off it because people like to buy little outfits or new champions. HoN is just jealous. It's like the Wii vs. X-Box 360 and PS3. "Oh, you're serving the casual gamer? Motion controller? Umm... Now we have that too?" It's too little, too late, really. LoL has already attracted a fair amount of your potential playerbase (and money).

Agreed, and with perverse joy as I have detested a lot more of the choices S2 has made.
I decided to look up some of the changes they made.

Hm, people are reeeeeeeeeally unhappy.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 30, 2011, 12:44:51 pm
Me and TehWP would want a full DEMACIAA-team. Anyone up for it? I have Galio, and TehWP has Garen, Galio, Xin, Lux and Poppy.

I'd be up for it. I've got Galio and Lux. (And Poppy but I suck with her.)
Just remember. Poppy isn't Demacian.
She's just in Demacia.  :)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 30, 2011, 12:47:19 pm
Vayne is though. Strangely enough.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: LASD on July 30, 2011, 12:58:18 pm
Again, only 4 minutes into a game, two of my teammates are screaming at each other, then they shut up and we start winning. Then Wukong starts complaining again, Jarvan quits after being called a fucking nub and we lose. I think that makes 5 games where someone got reported in a row.

Screw the IP boost, I'm not playing until the transfers come available.

EDIT: D'awww, Nilocy and umi are just in the process of making Nordic smurfs, so I can play. :D
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 30, 2011, 01:02:36 pm
Do we have the people, (who have the champions) to do a Noxus vs Demacia game?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 30, 2011, 01:11:07 pm
We need a void support so there can be a void team.  Cho'gath, Malzahar, Kog'maw, Kassadin, support (Or jungle nocturne?)

Also, question:  Is heal a viable second spell as junglewick, to make the initial jungling route easier, or is it too much of a waste of a slot late game?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 30, 2011, 01:16:08 pm
Kassadin and Malzahar are mortal enemies though. :P
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 30, 2011, 01:20:37 pm
Yeah I know, that's the big hole in it, but still.  Plus, Kass is just mad because Malz is stylin' on him.  Seriously, crazy-ass space-looking desert clothes vs. Obviously stolen from Warcraft 3.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 30, 2011, 01:34:59 pm
Do we have the people, (who have the champions) to do a Noxus vs Demacia game?
I hope so. Should we try to see first, or make a thread like we did with the tourney? It would be hard to keep track if it was all in this thread.

Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 30, 2011, 01:58:37 pm
Yeah I know, that's the big hole in it, but still.  Plus, Kass is just mad because Malz is stylin' on him.  Seriously, crazy-ass space-looking desert clothes vs. Obviously stolen from Warcraft 3.

Way back in the lore, Malzahar almost sacrificed a young woman, but Kassadin stopped him. The young woman, which Riot hinted was Kassadin's daughter, ended up getting sucked into a rift in the void. Miiiight be a bit stronger subject of contention. :P
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 30, 2011, 02:00:32 pm
Not sure if it counts as a support but a Void based creature caster is planned, presumely Kog'Maw's daddy.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 30, 2011, 02:05:15 pm
Do we have the people, (who have the champions) to do a Noxus vs Demacia game?
I hope so. Should we try to see first, or make a thread like we did with the tourney? It would be hard to keep track if it was all in this thread.

It's a small enough thing that we can probably work out some of it in this thread. Are we going by association, or does the champ have to have been born in their respective city? If the latter, Noxus loses out on Singed, Morg, Mundo and Warwick, while Demacia loses Poppy and Xin.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 30, 2011, 02:10:23 pm
Do we have the people, (who have the champions) to do a Noxus vs Demacia game?
I hope so. Should we try to see first, or make a thread like we did with the tourney? It would be hard to keep track if it was all in this thread.

It's a small enough thing that we can probably work out some of it in this thread. Are we going by association, or does the champ have to have been born in their respective city? If the latter, Noxus loses out on Singed, Morg, Mundo and Warwick, while Demacia loses Poppy and Xin.
We should just go with everyone there is.

Spoiler: Champs (click to show/hide)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 30, 2011, 02:21:34 pm
Annie's one of the few champs from the shadow isles, along with yorick and eve.

EDIT: And mordekaiser

Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Ahra on July 30, 2011, 02:21:42 pm
mordekaiser is noxian methinks.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 30, 2011, 02:22:37 pm
mordekaiser is noxian methinks.

You think wrong. :P

He's from some shadowy death place. While this sounds like Noxus, it isn't.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 30, 2011, 02:28:26 pm
Oh nevermind. Mordekaiser emerged from the slums in noxus for some reason, altough he doesn't seem to have any afiliation with noxus.

Anyways, apparently ezreal is working is the guy who designed skarner, IE the same guy who designed jarvan, irelia, blitzcrank and jax.

So yea, tanky DPS with a fair bit of CC is to be expected.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 30, 2011, 02:32:46 pm
Just recreate all the champs so they're all tanky DPS.  Do it Riot, I dare you.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 30, 2011, 02:46:53 pm
Actually I bet instead of a dash he'll have a pull.  Impale the enemy on his tail and pull them to him.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 30, 2011, 02:50:25 pm
During dreamhack morello said one of the main mechanics for him would be impaling people with his tail and dragging them around, with poisons and slows involved. I'm def getting him if he turns out being an unholy combination of blitzcrank and singed.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: eerr on July 30, 2011, 03:25:29 pm
Chain cc into the spawn turret, anybody?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 30, 2011, 04:50:39 pm
I feel bad for artificially inflating LASD's normal ELO.

I also feel bad for all the newbies we stomped. They're gonna start thinking that jungle Zilean works. Or that Kayle with Frozen Heart 1st item is best. Or that Sivir with FoN 1st item is the correct build. Or a Katarina with Archangel's Staff and Chalice of Harmony...
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Wravburn on July 30, 2011, 04:55:01 pm
I'd be up for for Noxus vs. Demacia. Except that I only have an EU West account, can make others, but then I'd have to leech off the free heroes of the week.


I really need a new caster, played a couple of Vlad games and he just disappoints me nowadays. (most probably it´s just me, but I feel safer blaming the champ) I was saving up for Xin or Lee+ fixing my runes, but I'll have to postpone that. Too bad the only casters I know I'm interested in are Cass & Anivia.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 30, 2011, 05:09:03 pm
I'd be up for for Noxus vs. Demacia. Except that I only have an EU West account, can make others, but then I'd have to leech off the free heroes of the week.


I really need a new caster, played a couple of Vlad games and he just disappoints me nowadays. (most probably it´s just me, but I feel safer blaming the champ) I was saving up for Xin or Lee+ fixing my runes, but I'll have to postpone that. Too bad the only casters I know I'm interested in are Cass & Anivia.

If we do the same, it should be no runes + no masteries. If it comes to it,like four of them are only 1350.

So, I think that's:
Wrav
Dakk - Demands Jarv
Me
Akig
Squid(?)
Crown - Huurrrrrrgot
Magma

If so, that's 7/10
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: ECrownofFire on July 30, 2011, 05:12:08 pm
I have Urgot and would be willing to go in for Noxus, if we're doing no runes and no masteries.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 30, 2011, 05:17:18 pm
I call the phallic lancer.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 30, 2011, 05:23:27 pm
I call the phallic lancer.
Oh you.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: MagmaDeath on July 30, 2011, 05:45:04 pm
I'll play in the Noxus vs Demancia.
If its on NA, I could do Singed/Morgana/Mundo/Vlad.
And Lux/Sona if they are free.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 30, 2011, 06:00:12 pm
You could always tack on one of the Kinkou ninjas to either side. After all, they ARE supposed to preserve the balance.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 30, 2011, 06:11:36 pm
I can play anyone that is Jarvan, Garen, Galio (if he's free), Xin Zhao (not prefferably), Mundo (haven't played in ages), Swain (if free) and Morde (if allowed).

Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 30, 2011, 06:13:53 pm
I "guess" I'll join, but I'm not sure which champs I have for which side.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 30, 2011, 06:15:08 pm
So, 8?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 30, 2011, 06:16:15 pm
I've got Galio and Lux on the Demacian side, and Mundo, Singed and Morgana for Noxus.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 30, 2011, 06:18:20 pm
I can go for that, on US i think i have only Xin and WW, i think i have others but these are the only two i feel i won't completely embarass myself and my team with XD
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 30, 2011, 06:19:34 pm
Spoiler: Demacians (click to show/hide)


Spoiler: Noxians (click to show/hide)

EDIT: Added related champions
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 30, 2011, 06:22:03 pm
So, for sure, we have this?

Dakk- Probably Jarvan
Rebecca Black- Probably Swain
Crown - Urgot
Magma - Depends
Jopax - Xin or WW?
Akig - Galio/Lux/Noxus stuff
Web - Depends
Wrav - ???

Also, is it just going to be a normal game, or are we doing some odd stuff with it?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 30, 2011, 06:26:19 pm
Surprisingly enough the shurima desert houses enough champions to make a team, but nobody cares about it :P
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 30, 2011, 06:26:46 pm
Oh yeah i think i have Vlad too, so you can probably count him in.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Wravburn on July 30, 2011, 06:31:26 pm
Galio - 6300
Garen - 3150
Jarvan - 4800
Lux - 3150
Poppy - 1350
Sona - 3150
Vayne - 6300
Xin Zhao - 3150

Cassiopeia - 6300
Mundo - 1350
Katarina - 3150
LeBlanc - 3150
Morgana - 1350
Singed - 1350
Sion - 1350
Swain - 6300
Vladimir - 6300
Urgot - 3150
Warwick - 3150

Soooo.. Poppy/Mundo/Morgana/Singed/Sion are 1350, none of which I could call myself skilled in, but willing to farm those up.

Free heroes this week: Katarina & Sion. Will ofcourse depend on when we play.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 30, 2011, 06:34:12 pm
It's alright. I'm not skilled at any of the ones on that list, either :P
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 30, 2011, 06:51:27 pm
So, are we just using Champs that are part of them, or related champs too?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Realmfighter on July 30, 2011, 06:53:18 pm
Sivir was a Noxian mercenary for a while :D
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 30, 2011, 07:06:19 pm
You could also put some Yordles or Piltover residents in the Demacian list since they are friends.

So like, Janna, Teemo, Heimerdinger, etc.

By the way, this Xin Zhao + Sona bottom lane setup is INCREDIBLE. Seriously, the synergy between them is amazing. I highly recommend it to anyone who wants to tryhard for victory. And when Xin Zhao gets fed, he basically eats anyone.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 30, 2011, 07:49:38 pm
Just got Irelia, won my first game as her but I started out kinda rough.  Eventually though I could take most of the other players one on one, the only one that was trouble was Garen becasue of his bullshit silence (Also I was having some issues where abilities weren't working when I clicked, dunno) so I just kited him around, dashing and Hiten Styling him when it was up and eventually he died.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 30, 2011, 08:19:39 pm
So many close games recently. So many where it goes right down to the wire and one side gets that little bit of extra luck or does something which only just works. It's been fun, regardless who wins. I much prefer it to roflstomps of either side.

You could also put some Yordles or Piltover residents in the Demacian list since they are friends.

So like, Janna, Teemo, Heimerdinger, etc.

By the way, this Xin Zhao + Sona bottom lane setup is INCREDIBLE. Seriously, the synergy between them is amazing. I highly recommend it to anyone who wants to tryhard for victory. And when Xin Zhao gets fed, he basically eats anyone.

If you do this, then add Twitch to Noxus and... I dunno. Who comes from Zaun, doesn't support Noxus already, and isn't Twitch?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Lumbajak on July 30, 2011, 09:16:56 pm
I'm probably late for this but Sona isn't Demacian why do people keep saying this.

All the current lore says she's Ionian.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: MagmaDeath on July 30, 2011, 09:29:03 pm
I'm probably late for this but Sona isn't Demacian why do people keep saying this.

All the current lore says she's Ionian.
She was born in Ionia, but was adopted by a Demacian.
She currently resides in Demancia, and fights for them, so people say she is Demancian, rather than Ionian.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Lumbajak on July 30, 2011, 09:55:37 pm
That must've been added recently because I sure as hell don't remember seeing that passage when I looked up all her crap a couple months ago.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 30, 2011, 10:13:53 pm
There's also the part where Sona and Mordekaiser are canonically in a band together and they're allowed to play in Noxus...

So...

Uhhh...

I don't think Demacians can do that...

Edit: And an undead zombie bassist.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 30, 2011, 10:20:22 pm
There's also the part where Sona and Mordekaiser are canonically in a band together and they're allowed to play in Noxus...

So...

Uhhh...

I don't think Demacians can do that...

Edit: And an undead zombie bassist.

Mordekaiser does whatever the hell he wants, really. It probably also makes the (fictional0 city a fair bit of money, so I imagine they don't care, as if Riot put any thought into that part at all.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 30, 2011, 10:58:39 pm
So I've taken a liking to playing Morgana. I'm not the best with her, but I'm not terrible, I don't think. I'm looking forward to integrating her into my general playing roster.

Fun fact- my twin brother likes playing as Kayle. Coincidence?

Depends, is your brother a self-righteous bitch who'd cripple you for thinking differently to him? >_>
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 30, 2011, 11:22:35 pm
I really like Morgana and her playstyle. Actually, I have enough IP to buy her, but I'm waiting for the next free weekend to try out some new champs, because I'd like to get another 3150 IP champ (Kassadin's my only and most expensive champ).
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 31, 2011, 12:26:33 am
Just laned as Urgot against Shen.  Fuckin' Shen.  Doesn't die, dash harrasses, totally dodged all my grenades.  Laaaame.

Also got to try again against Caitlin, after my horrible 15 minute game the first time I ever urgotted where I fed 8 kills and she soloed our base.  I won this time.  Not by harassing her, she was pretty good at dodging, but by threatening to harass.  I basically just ran up like I was gonna grenade and she ran out of XP range.  Had a 3 level advantage on everybody.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 31, 2011, 12:37:21 am
Just laned as Urgot against Shen.  Fuckin' Shen.  Doesn't die, dash harrasses, totally dodged all my grenades.  Laaaame.

Also got to try again against Caitlin, after my horrible 15 minute game the first time I ever urgotted where I fed 8 kills and she soloed our base.  I won this time.  Not by harassing her, she was pretty good at dodging, but by threatening to harass.  I basically just ran up like I was gonna grenade and she ran out of XP range.  Had a 3 level advantage on everybody.
That's how you win as Cho'Gath. You look like you're going to:
A) Rupture. Instead you simply chase the opponent(s) out of xp range.
B) Feast. Instead you make the opponent waste any summoner escape spells they have. Or for a bit of extra fun, use Scream instead, so they know they failed.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on July 31, 2011, 12:44:41 am
http://na.leagueoflegends.com/board/showthread.php?t=1041708

Everyone needs to downvote this thread now.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 31, 2011, 12:45:24 am
http://na.leagueoflegends.com/board/showthread.php?t=1041708

Everyone needs to downvote this thread now.
u just mad cause u can't post.

edit: http://na.leagueoflegends.com/board/showthread.php?t=1041724
You will never be as good. Look at them downvotes.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on July 31, 2011, 12:48:40 am
http://na.leagueoflegends.com/board/showthread.php?t=1041708

Everyone needs to downvote this thread now.
u just mad cause u can't post.

I don't need you, I have my own thread.

This is war.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 31, 2011, 12:55:09 am
http://na.leagueoflegends.com/board/showthread.php?t=1041708

Everyone needs to downvote this thread now.
u just mad cause u can't post.

I don't need you, I have my own thread.

Also, notice how your thread is dying.
Notice how it's not dying, has a red post, is much longer, has much funnier posts, and doesn't have -4 votes.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on July 31, 2011, 12:56:29 am
Because I'm not self-bumping my thread with every other post.

Alright, log on. We're doing this like men. You pick a champion with a vowel as the second letter, I pick one with a consonant. Fight to the death.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 31, 2011, 12:57:06 am
Because I'm not self-bumping my thread.
I'm telling people like you to get out.  :D

Also, just noticed, you have a ref. link in the op, yet you never recruited anybody?

Can't log in, can't play right now.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on July 31, 2011, 12:59:51 am
I actually have a support ticket open about that, I have 3 people who used the link but one stopped playing at level 2 and the other two aren't showing up at all (which is what the ticket is about).

Iunno, I think I made the OP pretty clear about everything and with the big referral link. Don't want to make it too big or I look greedy though :P.

Oh, and nice way to weasel yourself out of a crushing consonant defeat.

I've had my threads of fame, I suppose it's your turn for that now too.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 31, 2011, 02:00:44 am
~ (http://na.leagueoflegends.com/board/showthread.php?t=1041887&page=4)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 31, 2011, 06:30:51 am
Okay, I wanted to do more testing to see whether the full AD pages work better compared to Arpen. Here's my results:

- Since each point of ArPen increases your AD damage by 1%, I found that for champions that have high base AD or AD champions that barely scale with AD, ArPen is better. This should be obvious.
- However, ArPen is also better for if you don't have a full page of AD runes because the ArPen primary runes give more real damage than just a small number of AD runes. For example, on Xin Zhao, when he reaches level 4 with 68 base AD... ArPen quints (10% bonus damage) outdamage AD quints (6.8 AD). Essentially, this means that ArPen quints have a crossover level of 4 (for Xin Zhao) compared to AD quints which make them the far superior option.
- In practice, this means that for champions that can't have super specialized runepages with just one. single. stat. ArPen will almost always be the superior choice. This means barely any junglers would want AD runes since they need armour etc.

- The counterpoint is that any champion that has shitty base AD but scales very well with AD will heavily benefit from AD runes. This again, should be obvious. Examples would be Ashe, Yorick, Tryndamere etc. Generally speaking, these are champions that have a crappy early game but need lots of farm.
- Also, for some reason, a whole full runepage of AD runes is waaaaaaay better than a whole full runepage of ArPen runes. This is partly because most enemies only have >30 Armour at level 1 - 6. It's also partly because the non-primary AD runes give better stats than the non-primary ArPen runes.
- This means that for champions that can easily just have one single stat in their runepages, they heavily benefit from this super specialization. Again, this mostly means Ranged AD carries because they're in barely any danger in the early game.
- It's also better for champions that scale with AD but do magic damage with those AD scaling skills. E.g: Lee Sin Tempest.

That's my results.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Gimhalos on July 31, 2011, 10:10:23 am
I was just playing a game where Xin and I (as Zil) were bot, he immediately starts autoattacking the creeps. I nicely say "Could you please stop pushing the lane?" and he immediately leaves and says "gl" He goes mid where our Karth asks him wtf he's doing to which I say "He's raging because I asked him to stop pushing the lane" and Xin responds "Telling Xin to not push is like saying don't have fun, I've played with enough people like you that tell me what to do". He leaves mid and goes top. We don't have a jungler, so there's 3 people top the entire laning phase and everyone in that lane is underleveled for the rest of the game. Not to mention I have a 1v2 lane against ryze and leona.

The funny thing is that we still managed to win because me and karthus towed them, plus the enemy team was somehow even worse than ours.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 31, 2011, 10:12:53 am
I can't stand people who autoattack (i.e. everyone at my level).  They don't seem to understand that if they just fucking back up a bit we can farm all day while I run behind the creeps and scare the other people off with my wolfman.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 31, 2011, 10:27:11 am
What really bothers me is when I see the enemy team getting last hits. That usually means I'm up against an experienced team. Even worse when I see my lane-mate pushing randomly and not getting any last hits at all.

Last game, I was Nasus and ending up laning with Ashe. I know, not a good lanemate for Nasus, but I'm not really all that competitive yet. While I was successfully farming up my Q (ended getting it to 300 damage or so at the endgame), she was blatantly auto-attacking. Our enemies were Jax and Leona, both of whom were last-hitting, but they ended up pushing the lane anyway because Ashe died twice in the laning phase.

We had no support champion, but by end-game, I was functioning as an off-tank and we had a really good Rammus. Ashe was pretty worthless until the midgame and lategame, where we started winning all the teamfights. Vayne was okay, from what I remember, but she starting carrying hard at the end of the game. I'm trying to remember who the fifth character was. They held their own solo-mid against URGOT of all people. I was impressed. It might have been Rammus, but I don't know.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 31, 2011, 10:54:53 am
I can't stand people who autoattack (i.e. everyone at my level).  They don't seem to understand that if they just fucking back up a bit we can farm all day while I run behind the creeps and scare the other people off with my wolfman.
It's a bad habit people have. I just got over that a bit ago. They think "how I take tower if no minions thar?!?" and then push the lane to the tower, giving the enemy free xp. My FAVORITE people are the ones that sit in the bush, farming xp while obtaining exactly 0 gold. Failsafe strategy, amirite?!? No harassment. No last hits. Just sitting there watching, waiting for something. It's sad when the enemies do this, as I've gotten used to buying wards now. They just sit there like I'll be brain damaged and think "where they go? i check bush!" I just give them a little rupture+scream to make their failed surprise attack that much more failtastic.

People give last hits and wards so little love! I end up warding the entire map by myself D: Of course, the counter is that the enemies NEVER ward anything. Ever. I don't need to waste money on Oracle's, even if I wanted to. I've only ever seen about enemy 2 teams ever buy wards, and one was only because we had an Eve on our team and they needed the invisibility ones.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 31, 2011, 11:07:03 am
I know I'll buy wards when I really need to. Most of the time, the only thing I really need warded is Baron/Dragon, because enemies don't end up running in the jungle in 5s at this elo.

I think wards kind of need a buff. Possibly extra duration.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on July 31, 2011, 11:20:26 am
When ever I go back I always buy at least one ward. They're so useful in protect my weak carries :D
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Ahra on July 31, 2011, 11:24:42 am
Akali, katarina
(http://www.google.com/imgres?q=all+of+my+hate&um=1&hl=sv&sa=N&rlz=1I7GGLL_en&tbm=isch&tbnid=-YgcC65dyP2CIM:&imgrefur)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 31, 2011, 11:24:56 am
I usualyl get one on my first trip back, ward the river to my lane, possibly a nearby buff/dragon if there are junglers, getting them later on if needed but that isn't very often.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 31, 2011, 11:41:13 am
I usualyl get one on my first trip back, ward the river to my lane, possibly a nearby buff/dragon if there are junglers, getting them later on if needed but that isn't very often.
Psh. I save one open space in my inv just for wards and potions. When you fill all five other spaces, sell all wards, buy all three potions, activate OMEGA CHO'GATH! Then fill the spot with something else, possibly wards.

But, that's just for games where the enemies refuse to surrender.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on July 31, 2011, 11:55:46 am
I usualyl get one on my first trip back, ward the river to my lane, possibly a nearby buff/dragon if there are junglers, getting them later on if needed but that isn't very often.
Psh. I save one open space in my inv just for wards and potions. When you fill all five other spaces, sell all wards, buy all three potions, activate OMEGA CHO'GATH! Then fill the spot with something else, possibly wards.

But, that's just for games where the enemies refuse to surrender.

You don't need an open slot to buy elixirs. When you got insufficient room, you instantly drink them.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 31, 2011, 11:59:19 am
Okay, played a game with the new Kayle. It's actually kinda interesting. Early on, you zone people out like crazy with Righteous Fury (it hurts so much!), sort of playing the role of support. Later, you actually start to build like an ranged AD carry just because SO MUCH of Kayle's damage is sustained damage from Righteous Fury. Plus, Kayle seems like one of the best chasers in the game if they don't use Ghost. She can slow the enemy, heal herself for extra movespeed, AND use invulnerability to turret dive. It's crazy.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 31, 2011, 12:14:26 pm
I usualyl get one on my first trip back, ward the river to my lane, possibly a nearby buff/dragon if there are junglers, getting them later on if needed but that isn't very often.
Psh. I save one open space in my inv just for wards and potions. When you fill all five other spaces, sell all wards, buy all three potions, activate OMEGA CHO'GATH! Then fill the spot with something else, possibly wards.

But, that's just for games where the enemies refuse to surrender.

You don't need an open slot to buy elixirs. When you got insufficient room, you instantly drink them.
Wait, really? I didn't know this!

Huh, that's good to know, thanks. Guess it just wasn't obvious to me :P
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: penguinofhonor on July 31, 2011, 12:53:52 pm
gah, i usually don't whine about teammates

but our twitch took heal, rushed phantom dancers without any damage items, and went like 1/7

our leona went like 2/6, kept trying to tank when none of her teammates were around, and harassed our wukong constantly

our wukong went like 1/5 then started intentionally feeding when leona harassed him

our rumble went like 11/8 and I went like 7/10 as tryndamere

i am really liking new tryndamere, especially in the jungle. he's wonderful. and he's getting some buffs (http://na.leagueoflegends.com/board/showthread.php?p=12240497#post12240497).
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on July 31, 2011, 12:54:24 pm
So we played a 5 man premade, with 5 rallies and 5 revives.

It did not end well.
Spoiler (click to show/hide)

If anyone wants, I have LoL Replay record of it. Just tell me where to upload.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 31, 2011, 12:56:43 pm
So we played a 5 man premade, with 5 rallies and 5 revives.

It did not end well.
Spoiler (click to show/hide)

If anyone wants, I have LoL Replay record of it. Just tell me where to upload.
You didn't have Soraka.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 31, 2011, 01:32:14 pm
Is there a button that changes your target but never issues a move command?  Like shift-clicking in Diablo.  It's basically impossible for me to play ranged AD like Ashe because they always always always run into melee range.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 31, 2011, 01:50:13 pm
Is there a button that changes your target but never issues a move command?  Like shift-clicking in Diablo.  It's basically impossible for me to play ranged AD like Ashe because they always always always run into melee range.
lol, report this noob Ashe for unskilled player he feed towers
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 31, 2011, 01:54:49 pm
Is there a button that changes your target but never issues a move command?  Like shift-clicking in Diablo.  It's basically impossible for me to play ranged AD like Ashe because they always always always run into melee range.
lol, report this noob Ashe for unskilled player he feed towers
says the cho that fed dragon
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 31, 2011, 02:08:47 pm
Holy fuck Sion is annoying.

lol i stun u

lol i stun u

lol i stun u

I mean sure that's all he really does but fucking a
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 31, 2011, 02:17:29 pm
Holy fuck Sion is annoying.

lol i stun u

lol i stun u

lol i stun u

I mean sure that's all he really does but fucking a
His passive makes him op.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bluerobin on July 31, 2011, 02:19:10 pm
says the cho that fed dragon
I'm sure that dragon needs to be fed now and then, too.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 31, 2011, 02:25:32 pm
Holy fuck Sion is annoying.

lol i stun u

lol i stun u

lol i stun u

I mean sure that's all he really does but fucking a
His passive makes him op.

I know. Last game as Nasus, he chased me ALL THE WAY from bottom TWICE with his shield up. Each time, the whole team gathered to gank me, I popped ghost, cast wither on the Jax, Sion stun, then I just BOOKED IT, leaving damage fields behind me. Sion always just chased me right up to my tower. Sion and Taric are just... THOSE STUNS.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 31, 2011, 02:33:46 pm
(http://images3.wikia.nocookie.net/__cb20091203223415/leagueoflegends/images/9/9f/Quicksilver_Sash.gif)

No more Sion / Taric / Malzahar / Warwick / Ashe / Rammus / Morde / whatever problems.

Note that Quicksilver Sash does not have the UNIQUE tag, so you can actually stack them and use them more than once.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 31, 2011, 02:41:14 pm
-bestitemingame-

No more Sion / Taric / Malzahar / Warwick / Ashe / Rammus / Morde / whatever problems.

Note that Quicksilver Sash does not have the UNIQUE tag, so you can actually stack them and use them more than once.

(http://images1.wikia.nocookie.net/__cb20091125005760/leagueoflegends/images/9/95/Cleanse.png)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 31, 2011, 02:43:12 pm
Cleanse is a summoner spell. Quicksilver sash is on a much lower cooldown and provides bonus magic resist. Mmmm, magic resist. I need to remember to get a quicksilver sash sometime. USEEFFULLLL. In fact, I should probably try getting it on Nasus instead of a Force o' Natchah.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 31, 2011, 02:58:47 pm
Quicksilver Sash also cancels suppression, cleanse doesn't.  As far as I know QSS is the onlyw ay to break suppression aside from CCing the suppressor, which requires teammates.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 31, 2011, 03:00:33 pm
Quicksilver Sash also cancels suppression, cleanse doesn't.  As far as I know QSS is the onlyw ay to break suppression aside from CCing the suppressor, which requires teammates.
That's why I bolded everyone that doesn't use suppression  :P
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 31, 2011, 03:05:29 pm
Morde can suppress?

Finally did well as Irelia, went 9-0-10.  Me and Lee basically owned our lane, freefarming the whole game while their Lee and Akali hid under the tower trying to leech experience.  Once we finally caught them and killed them both at the same time we took the tower and I started roaming around ganking people and eventually they surrendered.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 31, 2011, 03:06:50 pm
Morde can suppress?

Finally did well as Irelia, went 9-0-10.  Me and Lee basically owned our lane, freefarming the whole game while their Lee and Akali hid under the tower trying to leech experience.  Once we finally caught them and killed them both at the same time we took the tower and I started roaming around ganking people and eventually they surrendered.
No, but you can't cleanse his ult.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Ahra on July 31, 2011, 03:16:39 pm
...its an ulti of course you cant, and its just an lifesteal that also steal your soul.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on July 31, 2011, 03:19:39 pm
...its an ulti of course you cant, and its just an lifesteal that also steal your soul.

Ashe's stun is also her ulti but that is cleansable.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Wravburn on July 31, 2011, 03:33:59 pm

Ashe's stun is also her ulti but that is cleansable.

That's why Morde es #1, huehuehue.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Errol on July 31, 2011, 03:36:11 pm
Note that Quicksilver Sash does not have the UNIQUE tag, so you can actually stack them and use them more than once.

 :o

Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on July 31, 2011, 03:39:42 pm
Note that Quicksilver Sash does not have the UNIQUE tag, so you can actually stack them and use them more than once.

 :o


Also Y U NO TAKE MAGIC DMG OLAF.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 31, 2011, 03:42:14 pm
Despite finally doing well with Irelia I still am not sure I really like her.  She seems really weak in the early game and basically can't take any harass at all without losing a lot of health, and her lifesteal's pretty low.

What builds do you guys take with her?

Maybe I'm just spoiled by Warwick with his bullshit heals and lifesteal.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 31, 2011, 03:48:40 pm
Despite finally doing well with Irelia I still am not sure I really like her.  She seems really weak in the early game and basically can't take any harass at all without losing a lot of health, and her lifesteal's pretty low.

What builds do you guys take with her?

Maybe I'm just spoiled by Warwick with his bullshit heals and lifesteal.
1. Trinity Force
2. Merc treads
3. Tanky stuff
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 31, 2011, 03:49:51 pm
Okay that's what I've been doing.  Triforce before treads?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 31, 2011, 03:50:02 pm
Simple, Cthulhu. Bladesurge to almost-dead minion right next to SINGULAR enemy champion. Enemy champion hits you once, you equilibrium strike him for a stun and a hit or so. Don't be afraid to bladesurge in for last hits unless there's like two or more with heavy CC. (and if you take mercury treads...welll....)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 31, 2011, 03:57:10 pm
QSS clears everything.

Morde's ult. Ignite. Poisons, slows, stuns, snares, Poppy ult, suppressions, even Warwick's bloodscent. Nocturne's ult, Urgot, Zilean, Vlad, Twisted Fate (hurr)
.
The only thing it can't get rid of is Karthus's ult.

Cthulhu:

My Irelia is like this:
1. Warwick runes, 0 21 9 masteries. Flash + Ignite.
2. Make sure you get a solo lane. Check lane opponent. If it's AD, buy Doran's Shield. If not, buy Regrowth Pendant + pot.
3. Take W. Last hit only. Ignore enemy until level 4.
4. At level 4, check enemy. If they're squishy, do the following: Q->E-> autoattack x2. Back off and farm until all cdrs are up. Did you do half their health in damage? Then prepare to kill them when cdrs are up. Did you only do >1/4th their health in damage? Just farm like normal, and continue harassing whenever the enemy moves in to try and last hit.
5. At level 6, check enemy again. Do the same harass combo until they're at 1/2 health. Once they are, rape them with everything. Don't bother using your ultimate to kill champions if they're not under 1/2 health. Remember to farm. If it's impossible to get the enemy under 1/2 health regardless of how much you harass them, don't bother trying to kill them and just farm.
6. Repeat until you have enough gold to buy the entire world. Then kill everyone.

For items, my general rule for tanky dps is 2 offensive items + 3 defensive items. For example, Wriggles + Triforce followed by whatever.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 31, 2011, 04:00:12 pm
Only problem is I'm still level 18 so I never get a solo lane unless I take mid.  Is Irelia a good mid?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on July 31, 2011, 04:02:20 pm
Only problem is I'm still level 18 so I never get a solo lane unless I take mid.  Is Irelia a good mid?
Current metagame says no. AP carries generally take mid. Higher levels probably have solo-top available due to jungler.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Wravburn on July 31, 2011, 04:09:56 pm
Then again, current metagame at lvl 18 says: "ASHE MID FFS!"

So the answer to the question depends on: (in order of importance)
- Can you farm against the Flavour of the Week AP carry? (this week that's Malz)
- Can you evade the ganks of the Flavour of the Week Assassin? (This week that's Katarina)
- Can you gank/assist top/bot lanes that don't overextend? (they will, or else you have to kill the FotW Tankeh DEEPS)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 31, 2011, 04:19:13 pm
Then again, current metagame at lvl 18 says: "ASHE MID FFS!"

This is true, and why I love Urgot so much.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: penguinofhonor on July 31, 2011, 05:17:53 pm
It's best to leave bladesurge at level 1 and probably upgrade it last since the patch that lowered its mana cost at low levels. Max hiten style if you're having trouble with HP. With a few levels, it's really noticeable in lane. If you don't need it, max your stun.

Great harass is W->Q, E, autoattacks on one target.

edit: I just had a game that proved how powerful map control was. I was jungle trynd. Every single member of their team invaded my jungle. Their janna warded and warded and warded and CV'd me at my buffs. Their Udyr took all of my red buffs and their heimer took all of my blue buffs. Every time we got to the river, half their team would chase us towards our base and the other half would emerge from our jungle and block us off. We warded our jungle, so they bought oracles. It was miserable.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 31, 2011, 05:23:03 pm
Are you serious? You're maxing out the skill that gives you super true damage and super lifesteal, the one single aspect that makes Irelia super godmode, last?

 ???

That's like Rammus maxing his roll first or Warwick maxing bloodscent.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Ahra on July 31, 2011, 05:47:29 pm
an yi with 3 phantom dancers... he slaughtered morde(me),lux,ryze,karthus at fucking once
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 31, 2011, 05:49:44 pm
Are you serious? You're maxing out the skill that gives you super true damage and super lifesteal, the one single aspect that makes Irelia super godmode, last?

 ???

That's like Rammus maxing his roll first or Warwick maxing bloodscent.

No, he was saying to max Bladesurge last, and for some reason only level Hiten if you were having health issues.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on July 31, 2011, 05:55:22 pm
Whenever i played her (when she was free XD ) i alternated between bladesurge and hitten, taking one point in the stun\slow to be there if i need it.Otherwise i always preffered mobility and sustainability over pure damage when it comes to tanky deeps.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Astral on July 31, 2011, 06:02:05 pm
Whenever i played her (when she was free XD ) i alternated between bladesurge and hitten, taking one point in the stun\slow to be there if i need it.Otherwise i always preffered mobility and sustainability over pure damage when it comes to tanky deeps.

It's less about mobility and sustainability and more about being able to rape anything that comes your way with a two second stun.

The stun scales with level, capping at two seconds at level 5 of the ability. No reason not to max that first.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 31, 2011, 06:08:39 pm
Yeah sure, get an unreliable 2 second stun and pass up on the true damage Bloodthirster.

Sounds like great idea!
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on July 31, 2011, 06:21:04 pm
Just did two games with Web, me as Morde and Him as Cho'Gath. Hilarity ensued as we fought people with the odds against us and still won. At one time there was 4 people chasing web, so he ruptured under his feet, turned around and screamed on their faces while they were in the air. He died but he took out 2 of them. Sometimes I'd just walk into teamfights, drop my ultimate and clean up with mace and siphon, triple kill bitches.

Spoiler (click to show/hide)

Most hilarious moment was when me and web were pushing the enemy nexus alone and that alistar charged me. I was at 10% hp but my health refused to go down since I had W on and there were lots of minions nearby, so my shield wouldn't go away. We killed him and web ate the nexus.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 31, 2011, 06:32:44 pm
As much as I hate playing against Teemo, I just found out how much worse it is to play with him.  He has the hidden passive "Automatically kses anyone within 950 range" and I hate it.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on July 31, 2011, 07:44:44 pm
Just did two games with Web, me as Morde and Him as Cho'Gath. Hilarity ensued as we fought people with the odds against us and still won. At one time there was 4 people chasing web, so he ruptured under his feet, turned around and screamed on their faces while they were in the air. He died but he took out 2 of them. Sometimes I'd just walk into teamfights, drop my ultimate and clean up with mace and siphon, triple kill bitches.

Spoiler (click to show/hide)

Most hilarious moment was when me and web were pushing the enemy nexus alone and that alistar charged me. I was at 10% hp but my health refused to go down since I had W on and there were lots of minions nearby, so my shield wouldn't go away. We killed him and web ate the nexus.
I had no escape, so I figured I'd do as much damage as possible. Apparently, killing two of them was what was possible.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Gimhalos on July 31, 2011, 08:20:12 pm
For Irelia, alternatively you can take a level of Q and open with sapphire crystal + 2 health pots. What skill you pump should be who you lane against. It should give you enough sustain to farm the lane until you get a sheen. Once you have sheen you can last hit and harass like a boss and drive enemies out of lane.

The real problem is that a lot of champs aren't as viable until the level 30, ranked metagame where people jungle and there's a solo top. Both because a lot of champs like irelia should have a solo lane, and a lot of champs are terrible in lane and should jungle (but can't do so without runes) i.e. rammus, amumu.

That said, I'm in the same as you right now. Level 19... 10k IP saved for runes. I wanna level so badly
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Microcline on July 31, 2011, 08:23:45 pm
Quicksilver Sash also cancels suppression, cleanse doesn't.  As far as I know QSS is the onlyw ay to break suppression aside from CCing the suppressor, which requires teammates.

Eating a large number of oranges also breaks suppression
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: eerr on July 31, 2011, 08:29:49 pm
I don't remember if alistar can break suppression.

I know he can't ult under silence though.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on July 31, 2011, 08:47:45 pm
So yeah, Noxus vs Demacia. When do we all want to do this thing?

Setting a time during the weekend would probably be a good idea.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 31, 2011, 09:05:19 pm
I don't remember if alistar can break suppression.

I know he can't ult under silence though.
I don't think he has any way to cancel a suppression other than to use one of his skills just before he gets ulted (thus, CCing the person suppressing him).

However, he can do some really nasty things with his ult. Garen can tell you horror stories. I remember bringing an Alistar down to literally 3%hp and was like "oh yeah, Demacia time motherf***r! Even your ult won't save you now!!!!!!!"

It saved him.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on July 31, 2011, 09:42:56 pm
Quote from: Lulwy;12278119
So the reason people who should be 1400 Elo are stuck at 800 Elo is because they constantly have chain heart attacks while withstanding constant home invasions as repeated storms knock out their internet connection.

From a thread where we're fighting about Elo hell, if it exists, what it means, why, etc.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on July 31, 2011, 09:51:39 pm
For Irelia, alternatively you can take a level of Q and open with sapphire crystal + 2 health pots. What skill you pump should be who you lane against. It should give you enough sustain to farm the lane until you get a sheen. Once you have sheen you can last hit and harass like a boss and drive enemies out of lane.

The real problem is that a lot of champs aren't as viable until the level 30, ranked metagame where people jungle and there's a solo top. Both because a lot of champs like irelia should have a solo lane, and a lot of champs are terrible in lane and should jungle (but can't do so without runes) i.e. rammus, amumu.

That said, I'm in the same as you right now. Level 19... 10k IP saved for runes. I wanna level so badly

Yeah, I think I'm done with Irelia until I'm higher level because right now it's just impossible to get the farm I need to kick ass.  I'm always useless for most of the early and mid game and then I get my Triforce, Randuin, and Atma and suddenly I'm quadra-killing people.  It takes too long though, and most of the time I never get that far.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 31, 2011, 09:58:29 pm
Hrm, I forgot that it breaks all CC upon activation.

Then it should work against suppression. Weird that I've never actually seen anyone use it for that purpose though.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on July 31, 2011, 09:59:28 pm
Hrm, I forgot that it breaks all CC upon activation.

Then it should work against suppression. Weird that I've never actually seen anyone use it for that purpose though.

Breaks Malz's ult, WW's ult, Urgot's ult. I think those are the only 3 suppressions in the game.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 31, 2011, 11:04:47 pm
Yeah, I think so too. Both the best and worst single target CCs in the game.

Suppressions are fun~
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: ECrownofFire on July 31, 2011, 11:06:03 pm
So what does suppression actually DO?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on July 31, 2011, 11:14:04 pm
So what does suppression actually DO?
Stops the enemy, and yourself, from doing anything other than the suppress.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on July 31, 2011, 11:17:43 pm
It stuns a target basically. Except it also stuns you for the duration.

The "it stuns you as well" makes it the worst CC in the game if you think about it.

However, in LoL, most actual stuns either take awhile to happen (e.g: Sion / Taric with ther projectile travel time) or last a shorter amount of time or is a skillshot or things like that. Suppresions are instant, long ranged, and merely point and click. It's one of the reasons why Lanewick is ridiculously fearsome. Because at level 6, if he decides that you're going to die, you're basically dead. There's hardly any way to avoid his ultimate other than to be very far away. The same goes for Malzahar and Urgot.

Cleanse also doesn't work on suppression, which is a pretty big deal.

And that's why it can also be called the best CC in the game.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: penguinofhonor on July 31, 2011, 11:45:16 pm
Cleanse also doesn't work on suppression, which is a pretty big deal.

And that's why it can also be called the best CC in the game.

Actually I think the biggest thing about suppressions is that they're not reduced by merc treads - they're uncounterable except for QSS and being Alistar.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 01, 2011, 12:02:30 am
And oranges.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Realmfighter on August 01, 2011, 01:47:37 am
My entire team raged at me taking Clarity, and they told me to get a Banshees veil instead.

Lawlawlawlawlawlawlawl

They called me a noob too. I feel so bad about myself :D

The main one had 1500 wins D: His only death that game was him towerdiving Anivia because he gave no shits and wanted the pentakill.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on August 01, 2011, 02:52:25 am
Growl. Wukong is so annoying. Just went through a game where pretty much the only good characters on the enemy team were Soraka, Yi, and Wukong. The Gangplank and Katarina were sideshows, but they got lots of assists, so they had gold to throw around.

As Kassadin, I actually shut down Yi REALLY hard early-game, ending up with four kills on him in mid before mid-game started. Problem is... he ran down to the bottom lane and started farming there. I'm not sure who the weak link in our team was, because we should have been pushing those two lanes, what with Yi CONSTANTLY away from his team. Eventually, what I believe killed us was Wukong. I started stacking armor against Wukong and Yi, who are both pure physical, but I think I neglected my damage output in the process. I really should've gone for the Rabadon's even with their high damage. That was the mistake I made, forgetting that I was a nuke. That said, Wukong REALLY WAS ANNOYING. Seriously. Decoy+dash is just urghhh. And all his natural armor penetration. Any sure way to beat him down?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: xDarkz on August 01, 2011, 03:15:31 am
I just started playing LoL, so good so far. I've steered clear form games like this after hearing about the atrociously elitist communities that encompass them. Though, after playing a few good matches, I haven't seem much of that. I was going to give Heroes of Newerth a try, but I'm a tad bit too addicted to LoL right now.

Not all too good but everyone is really helpful :].
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: debvon on August 01, 2011, 03:37:31 am
I started a game as Leona.. about 5 minutes in the two people in the top lane make a move on the enemies and get destroyed. One of them starts to berate me for being a terrible tank because I wasn't there. Nothing had been said in the game before that. I say nothing, the entire game they've both got it out for me and intentionally hang back when I'm in need of support, chortling in /all when I'm killed. Doing the same after team fights whether the outcome was positive or negative.

This game makes me hate people so much. Never before have I felt such disgust for other living human beings.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: MagmaDeath on August 01, 2011, 03:59:53 am
Growl. Wukong is so annoying. Just went through a game where pretty much the only good characters on the enemy team were Soraka, Yi, and Wukong. The Gangplank and Katarina were sideshows, but they got lots of assists, so they had gold to throw around.

As Kassadin, I actually shut down Yi REALLY hard early-game, ending up with four kills on him in mid before mid-game started. Problem is... he ran down to the bottom lane and started farming there. I'm not sure who the weak link in our team was, because we should have been pushing those two lanes, what with Yi CONSTANTLY away from his team. Eventually, what I believe killed us was Wukong. I started stacking armor against Wukong and Yi, who are both pure physical, but I think I neglected my damage output in the process. I really should've gone for the Rabadon's even with their high damage. That was the mistake I made, forgetting that I was a nuke. That said, Wukong REALLY WAS ANNOYING. Seriously. Decoy+dash is just urghhh. And all his natural armor penetration. Any sure way to beat him down?
Wukong pretty much is overpowered at the moment, like most new champs.
He can build pure tank, and still be so annoying you have to get rid of him somehow.
Unfortunetly even if he builds ad, and no defenses, his natural armor/magic resistance/decoy make it extremely hard to kill him.
And his ult cannot be stopped. You really should be able to stop it by stunning him, so he cant just run around and easily survive any early game ganks.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Errol on August 01, 2011, 04:58:33 am
Wukong ult is basically ignorable before lv 6. The decoy is annoying, but most of the time obvious (pay attention, brah) He has no CC apart from his ultimate. His damage output is fairly negligible as well unless fed. Just compare him to other tanky DPS. Xin Zhao: actually has a steroid, deals quite some burst, spammable CC, higher sustain anywhere. Irelia: longer CC, far higher sustain, less vulnerable to CC, and 75 true damage on every hit.

If anything, he's annoying, but never OP. He does have AoE CC and is far more slippery than the mentioned characters... but meh.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on August 01, 2011, 06:11:40 am
Wukong ult is basically ignorable before lv 6. The decoy is annoying, but most of the time obvious (pay attention, brah) He has no CC apart from his ultimate. His damage output is fairly negligible as well unless fed. Just compare him to other tanky DPS. Xin Zhao: actually has a steroid, deals quite some burst, spammable CC, higher sustain anywhere. Irelia: longer CC, far higher sustain, less vulnerable to CC, and 75 true damage on every hit.

If anything, he's annoying, but never OP. He does have AoE CC and is far more slippery than the mentioned characters... but meh.

Most peoples ults are ignorable until lvl 6.

On a side note, who would you says a better mage, Orianna or Cassiopeia?

Orianna has amazing laning powers, like her zoning is just unsurpassed, but really ends up lacking damage later on. Her ult is really useful though, its basically like a weirdo stun that confuses people.

Cassiopeia on the other hand does amazing single target damage and her ult is a 2 second stun to anyone facing her in a cone infront of her. As good as it sound she has to get really close to use it. Or in my case, flash into 4 of them accidently pull of the stun and run the fuck away.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Errol on August 01, 2011, 06:30:22 am
Ffffffffff, meant lv 11. I mean, seriously, that lv 6 base damage is tiny.

Cassi and Ori are both stupidly amazing in lane, but at different times. Cassi devastates anyone pre-6. Ori does so post-6 mostly, when you get your Dissonance levels in.
Cassiopeia is more unforgiving, though. Orianna still is somewhat hard, but not as hard as Cassi is.
Also Orianna will receive some more nerfs in the near future. Cass most likely not. Furthermore, while she has more sustained damage than the average caster, Orianna is mainly a burst mage. Cassiopeia is nearly 100% sustained damage, but her damage and scaling is high enough to compare to a ranged carry's. She is just very unlike the average burst mage.

I like both. :D Orianna is currently somewhat OP. Cassio is probably also very good, but she is played far less. She makes anyone her bitch in lane pre-6 tho and scales well throughout the game assuming you get a bit of feed going on.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on August 01, 2011, 06:56:30 am
Yeah, Cass suffers badly when fighting against burst mages. Never ever go against Annie with her, you get close? She takes you down to half health in an instant.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 01, 2011, 09:05:09 am
So I'll probably be level 20 by tomorrow.  I'm wondering what runes I should start with.  I'm thinking about jungling runes since it seems like jungling is the most rune-intensive thing I've seen in the game, but I'm not sure.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on August 01, 2011, 09:25:30 am
So I'll probably be level 20 by tomorrow.  I'm wondering what runes I should start with.  I'm thinking about jungling runes since it seems like jungling is the most rune-intensive thing I've seen in the game, but I'm not sure.

Runes for junglers are a good choice, since all other roles are possible to do without runes but jungling is quite hard.
You may want to invest into full attack speed runebook. It gives 38% increased attack speed, so guys with lifesteal love that build. And oh, did I mention how cool it is to have +1.100 attack speed at level 1?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: LASD on August 01, 2011, 09:29:56 am
So I'll probably be level 20 by tomorrow.  I'm wondering what runes I should start with.  I'm thinking about jungling runes since it seems like jungling is the most rune-intensive thing I've seen in the game, but I'm not sure.
Buy armor or magic pen reds, armor yellows and mana regen/level or magic resist/level or cooldown blues and you should be sorted for most champions.

Movement speed/health quints are also good on most champs.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Errol on August 01, 2011, 09:37:45 am
Yeah, Cass suffers badly when fighting against burst mages. Never ever go against Annie with her, you get close? She takes you down to half health in an instant.

That doesn't matter much if Cass still has 50% to spare because Cass can bring her even lower afterwards. The problem is getting control/bursted by people like Annie from like 80% to 0. And don't say Annie can't do that, because she can.

Annie isn't even the worst problem for her (manageable after 6, chewtoy before 6) Try fighting Kassadin or LeBlanc.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 01, 2011, 12:02:25 pm
Wukong is not overpowered at all, in fact he's actualy bugged, check his ultimate's rank 1 stats.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 01, 2011, 12:08:17 pm
Wukong is not overpowered at all, in fact he's actualy bugged, check his ultimate's rank 1 stats.
Even if that was fixed, he'd probably be UP. Unless they really up the damage on his ult.

It's currently like HSS right now. You only use it for the AoE(and in this case, knockup), not for damage. It's good for farming minions.

Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: eerr on August 01, 2011, 12:16:08 pm
who says MK is up?

totally got a quadra kill in one of my games.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on August 01, 2011, 12:24:04 pm
Monkey King seems quite balanced, which is odd from Riot.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: penguinofhonor on August 01, 2011, 12:24:44 pm
So I'll probably be level 20 by tomorrow.  I'm wondering what runes I should start with.  I'm thinking about jungling runes since it seems like jungling is the most rune-intensive thing I've seen in the game, but I'm not sure.

Jungling? Awesome sauce. If you're jungling, you'll need:

3 Armor Penetration Quintessences
1 Armor Penetration Mark
8 Attack Speed Marks
9 Armor Seals
9 Magic Resist per level Glyphs

That's the typical setup for a tanky dps jungler such as trundle. If you tell me which junglers you're into, I can give you my rune pages for them.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 01, 2011, 12:25:26 pm
Probably Warwick.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on August 01, 2011, 01:18:13 pm
Monkey King is underpowered simply because there is no reason to pick him over anyone else.

Though that just may be because everyone else is OP.

And frankly the runes you require are as follows.

Red
Armor Pen
Magic Pen
Optional: Attack Speed

Yellow
Flat Armor
Mana Regen/5

Blue
Magic Resist/Level
Optional: AP/Lvl, Flat CDR. I'd recommend you get both.

Quints
Armor Pen
Magic Pen
Flat Health
Movespeed

Quints are the most optional runes there are, you can plop any quint on anything and it would usually work. Some use gold/10 quints.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Astral on August 01, 2011, 01:20:39 pm
I dunno. With only decent items, his ultimate can do insane amounts of damage; coupled with his escape move, his anti-tank measure, and his gap closing ability, he has a fairly unique combination of abilities that make him able to cope with a variety of situations.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 01, 2011, 01:23:33 pm
I dunno. With only decent items, his ultimate can do insane amounts of damage; coupled with his escape move, his anti-tank measure, and his gap closing ability, he has a fairly unique combination of abilities that make him able to cope with a variety of situations.

Are we talking about Jarvan or Monkey King?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on August 01, 2011, 01:23:55 pm
I dunno. With only decent items, his ultimate can do insane amounts of damage; coupled with his escape move, his anti-tank measure, and his gap closing ability, he has a fairly unique combination of abilities that make him able to cope with a variety of situations.

His ultimate suffers from the fall-off that Garen's E does, his Q is bugged and only reduces base armor, which is practically nothing, it's easy to spot when he pops W, Xin Zhao has a better gap closing ability.

Maybe he'll be better when his Q is fixed, but he just has so many bugs right now that in his current state he's definitely underpowered.

Unrelated: Jarvan needs to be toned down.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 01, 2011, 01:48:50 pm
The thing about Jarvan is that you can't diminish his presence on the meta game unless you nerf him till he's UP. Jarvan is just designed to be good.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 01, 2011, 02:19:10 pm
I've realized I'm bad at farming.  Like, embarrassingly low cs on most games.  Any tips?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on August 01, 2011, 02:19:55 pm
Played a game with Rebecca, Eerrman and Cthulhu, here is result.
Spoiler (click to show/hide)

Too bad Eerrman had to leave mid game, but we still won. Big time, without a tank. Their Amumu was butthurt because of that.

I've realized I'm bad at farming.  Like, embarrassingly low cs on most games.  Any tips?
Last hit early/mid game. Autoattack late game if you are dps, use spells if mage. Last hit if tank.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 01, 2011, 02:20:35 pm
I think Jarman is fine as he is right now.

His damage isn't really anything spectacular right now. He's just a decent tank and a decent jungler.

By the way, does anyone know if Lee Sin and Olaf can still proc off Wriggles?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 01, 2011, 02:22:29 pm
Their Amumu was so mad.

Also, in keeping with the "I farm badly" thing, 9 of my kills were in the first 20 minutes or so, and all but one of my deaths were after the first 20 minutes.  I fell off big time.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on August 01, 2011, 03:16:32 pm
I've realized I'm bad at farming.  Like, embarrassingly low cs on most games.  Any tips?

Load up a custom game, pick a champ, and do nothing but last hit with your auto-attack. Don't quit until you can last hit the entire wave besides maybe one.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: LASD on August 01, 2011, 03:19:13 pm
Woah, Valve is showing off. 10 times the price money compared to LoL on their launch tournament.

http://dota2.com/ (http://dota2.com/)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: penguinofhonor on August 01, 2011, 03:42:22 pm
Probably Warwick.

Okay, my warwick runes are:

Armor Pen Quints
Attack Speed Reds
Armor Yellows
Attack Speed Blues

You want attack speed to proc warwick's passive as much as possible. Start with W at golems with a cloth armor, smite one of them, kill wraiths, then wolves, then blue buff, then B. You should be able to do this route decently without all 30 runes since Warwick is a boss, but I'd try in a custom game. It's possible that you'll have to B before blue buff.

I've realized I'm bad at farming.  Like, embarrassingly low cs on most games.  Any tips?

Jungle!
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on August 01, 2011, 04:17:42 pm
Im on a loss streak. And not on a "my team sucks, everyone just trolls and/or feeds" streak, but a streak where my team and I just get outplayed. The games arent really close as my team just trails off at some point. I get lots of kills and stuff in lane, but later on I get just a tiny bit too far from my team and make these slight positioning mistakes. And these just stack with my team making small mistakes too. The kills and towers are generally even, but in teamfights its obvious who will win, so it isnt that close, but close enough to give the feeling that the matches might have been won somehow.

This last one was the closest of my streak so far, we just went into two teamfights wrong, which got many of us killed, and the enemy started doing baron at which one dude said it was hopeless(even though we were all up, the enemy had no tank and only 1 ad and a poppy who went hybrid, and at worst we might have lost a tower, which would have equalised them if we were late to stop baron), morale was low enough that my team surrendered. I just get the feeling we coulda won that teamfight and pushed for their inhib. They MIGHT have won due to of their really good poppy(who i had a nice chat with later) without the surrender, but it wasnt certain.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 01, 2011, 04:22:26 pm
Our Xin Zhao + Sona bottom lane is still undefeated. Even in 5v5 Ranked we are undefeated.

Xin Zhao most damage dealt on team.

Xin Zhao tankiest character on the team.

It's like the rest of the team exists solely to CC the enemy for me. xD
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: MagmaDeath on August 01, 2011, 04:29:03 pm
I just had the worst game ever
Was jungling amumu, opposing team had a jungling nocturn. Killed him 3 times, and stole all his buffs. Despite that, and the ganks in the normal lanes, my team suddenly decided to start 1v5ing the enemy.

We lost pretty quickly from there, and amazingly I somehow did more physical damage than xin, and yi, and more magical damage than ryze.
With only an aegis, thornmail, and parts for a force of nature.

Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Pandarsenic on August 01, 2011, 04:52:25 pm
I'm 50ish posts late to the party but anyone who DOESN'T max W on Irelia is Wrong. That W is meant to be capital. That's how Wrong anyone who doesn't max Irelia's best skill is. Maxing her E is like going Malz and maxing Call of the Void like a level 10 nublet or maxing grenade on Heimerdinger because "Oh, sometimes it stuns," and maxing her Q is... kinda like maxing Jarvan's Q instead of his herpaderparmorforeverandIgetdamagetoo flag, maybe.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 01, 2011, 05:39:40 pm
So like, I'm not a good player or anything but
Spoiler (click to show/hide)

Some teams can't be carried.

Like, both teams were terribad
I just got stuck with the worst one.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 01, 2011, 05:40:40 pm
You lost that? xD

I feel for you man~
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on August 01, 2011, 05:40:54 pm
So like, I'm not a good player or anything but
Spoiler (click to show/hide)

Some teams can't be carried.
That's a shame. I hate those games.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 01, 2011, 06:01:38 pm
Just had a weird game.  I tend to go on big loss streaks and win streaks, as the losses sap my will and make me worse and the wins do the opposite.  I've been getting dragged into too many level 30 games with Lucky and now even in solo queue I'm doing bad, and I did pretty bad this game.  Solo mid, me as Malz vs. Teemo.  Make dumb mistakes, controls are fucked up (I'm just going to learn to live without smartcast because it makes me fuck stuff up, like Malz's melt-anybody-in-three-seconds-combo), I end up killing him once and taking the tower but I still didn't play well.  Bottom lane's got an Irelia going Zerks/Youmuu and a Yi who doesn't speak English.  The Yi's retarded but he ends up being my favorite person in the whole game.  45 minutes later we're losing badly, I've pretty much given up hope at this point as they're way overfed and Kat's instagibbing people with death lotus.  They're taking down our inhibitors when suddenly I look at the minimap and Yi is backdooring like a fucking boss.  It was hilarious but still a hollow victory because we totally stole that win.

Then again, is it really stealing if they leave it out in the open like that?  I don't think half their team even realized what was happening until both nexus turrets were down.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 01, 2011, 06:02:53 pm
Backdooring is a legit strategy.

Backdooring is like 99% of what certain champions do. E.g: Yi & Sivir.

If the enemy can't defend against it, it merely means they suck.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 01, 2011, 06:12:26 pm
Maybe it's different in EU or something, but backdooring (http://leagueoflegends.wikia.com/wiki/Backdoor) is 'killing towers without friendly minion support.'

From what I read in Thulhu's post, Yi was doing a split push/just pushing. Not really a big deal, put just thought I'd point out the difference.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 01, 2011, 06:15:10 pm
Yeah, he technically split pushed.  We were all defending and he pushed the lane as fast as he could while no one was looking.

This is probably overdue, I'm looking for constructive criticism now.  The people who've played with me, is there any stuff you see that I'm definitely doing wrong?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Astral on August 01, 2011, 06:23:22 pm
Just queue dodged a team that had a Leona with Fortify and Rally, jungling, going AP.  Really?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on August 01, 2011, 07:20:13 pm
My god, the forests of Summoner's Rift are fucking full of Demonblade Barbarians.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Astral on August 01, 2011, 07:22:27 pm
My god, the forests of Summoner's Rift are fucking full of Demonblade Barbarians.
I just had a fun game playing the new Trynd. He's... different, but hasn't lost any of his viability. Definitely more able in the laning phase.

Haven't tried him as a jungler yet, never did with old one either.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on August 01, 2011, 07:24:15 pm
My god, the forests of Summoner's Rift are fucking full of Demonblade Barbarians.
Mostly the bad kinds. The VERY bad kinds.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on August 01, 2011, 07:30:44 pm
My god, the forests of Summoner's Rift are fucking full of Demonblade Barbarians.
Mostly the bad kinds. The VERY bad kinds.

This makes me wonder:

Why buy a 15$ skin, if you can't play the champ well?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on August 01, 2011, 07:44:40 pm
My god, the forests of Summoner's Rift are fucking full of Demonblade Barbarians.
Mostly the bad kinds. The VERY bad kinds.

This makes me wonder:

Why buy a 15$ skin, if you can't play the champ well?
Because lol, i haz skinz

mid or i feed
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 01, 2011, 07:44:55 pm
My god, the forests of Summoner's Rift are fucking full of Demonblade Barbarians.
Mostly the bad kinds. The VERY bad kinds.

This makes me wonder:

Why buy a 15$ skin, if you can't play the champ well?
To look classy while you feed.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 01, 2011, 07:46:09 pm
I don't think the skin is that nice either.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on August 01, 2011, 07:57:13 pm
Nothing scarier than being ganked by a jungle cho'gath at lvl 2.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Sirian on August 01, 2011, 08:10:44 pm
I just had a ridiculous match, first the enemy kennen disconnects as soon as the game begins, i go top with chogath against janna/gankplank (i'm tristana). Chogath proceeds to push the lane like mad, but since there was no jungler i wasnt too worried, we destroyed the tower early and i even got a kill on gankplank. Then kennen comes back, and i don't know how, but he manages to catch up his levels under 5 minutes. Then they start killing us in teamfights, but we slowly retaliate and manage to get some ground, killing nashor a couple times, pushing to their mid inhib shortly after they get ours. Anyway, at some point someone pings the enemy nexus, and i notice that a couple super minions have pushed to the nexus towers, so i use my teleport and destroy the first tower, start destroying the second one, and GP shows up rushing for me. At this point i had almost a full build : bloodrazor, zerk greaves, phantom dancer, bloodthister, black cleaver. Well believe it or not, but with my AS boost still on, attacking GP as soon as he enters my range, he still managed to kill me (i got him too though). I'm not the one to cry "OP" about every champion, but this is pretty insane. Granted, GP had a full build too, since he fed himself on my retarded team, but still...

Anyway, after that we push some more, hoping to finish the nexus, but they manage to ace us in their base, and at this point my team starts saying "gg" on the chat, but guess what, they have no minions in our base, and only GP and Janna remain, so even though they try, they can't tank our towers, and we respawn in time to defend. Then my team urges me to go backdoor, but i declined and stayed to defend as the whole enemy team is coming for our top inhibitor, so our miss fortune and wukong go there and kill the nexus just in time :D

happy ending ! Then i looked at the scores and i realised my whole team (who called me "a troll" early-mid game, because i wasnt rushing to their help in 1v5 fights) had roughly a 1 to 2 Kill/death ratio (i had 12/4), and their gankplank has 20 kills... yeaaa the joys of solo queue...

On a side note, i realised that i needed to get more early last hits, so i decided to try a new rune setup (flat AD marks) and to experiment with different first items. Hopefully, it will help me to do better as tristana, i had almost only bad matches with her recently.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on August 01, 2011, 08:44:37 pm
Trundle is free this week, i would like to try my hand at jungling with him, any advice?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 01, 2011, 08:47:47 pm
Play him like Singed + Nunu.

Be crazy, go where you please, towerdive endlessly, herp derp everyone. His damage seems low but it's very fitting of his character. What I mean is that almost everything he does is trolly. His damage is trolling (WTF HOW DID TRUNDLE KILL ME I HAVE 200 ARMOUR WTF?!), his ultimate is trolling, his pillar is trolling. Everything is trolling. You need to be wearing the trollface endlessly.

He's also a very good solo top if you don't want to jungle with him but it might be kinda of a waste because Trundle is arguably the best jungler / counterjungler in the game right now.

LASD is the best Trundle player I know, maybe he knows more.

Edit: Holy carp this free week is tanky.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: enigma74 on August 01, 2011, 09:04:56 pm
Edit: Holy carp this free week is tanky.

I can't wait for the poor tanks that get the whole team aced with suicidal initiation!
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 01, 2011, 09:47:52 pm
So what time do the free champs actually update?

Also, hell yeah, I was wanting to try Jax.  For some reason I expect him to be some kind of bug under his robes.

And yay, I'm level 20!  Decided to rush in and grab 6 ArPen runes before I broke down and spent the IP on some champ I'm shitty at.  These things are expensive.

EDIT:  A bit late, but relevant to the recent discussion.  I had a Gentleman Cho'gath and an Alice in Wonderland Annie in the same lane today.  They gave up 8 deaths and lost both towers in the first ten minutes.  fml
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on August 01, 2011, 09:54:25 pm
Good god fellow Bay 12'ers, that match was ridiculous.

I was 12/1 by 10 minutes and it still took forever to win.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 01, 2011, 10:01:16 pm
Also, hell yeah, I was wanting to try Jax.  For some reason I expect him to be some kind of bug under his robes.
He's a ninja turtle.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 01, 2011, 10:05:17 pm
Good god fellow Bay 12'ers, that match was ridiculous.

I was 12/1 by 10 minutes and it still took forever to win.

Wha? My lane was ruined, I had to farm forever to achieve anything. Last hitting in lane was near impossible cause GROUND SLAM EVERYWHERE.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on August 01, 2011, 10:16:33 pm
What happens when 2 level 30s, a level 20, and two under-level-10 players play together in a 5-man premade?

Fucking... stuff happens. (http://www.mediafire.com/?jqn48ch20oebmgn) This was such a dumb match, me and Rammus were to only ones who could legitimately kill things (damn Garen). Enemy team were three level 30s and some level 20s. Guess you just don't get many 5-mans with low level accounts.

However, I completely forgot to get Lich's Bane the moment my AP went over 150.

EDIT: And my god did I derp around a lot in that game.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 01, 2011, 10:25:27 pm
[urlhttp://www.soundboard.com/sb/ihawk007.aspx]Every LoL player should sound like this.[/url]
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: TwilightWalker on August 01, 2011, 10:28:07 pm
Every LoL player should sound like this. (http://www.soundboard.com/sb/ihawk007.aspx)

Fixed
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 01, 2011, 11:09:13 pm
I'm tempted to play every single champion in the game in the jungle and building Wriggles + Triforce + 3 tanky items.

It's because Triforce is pretty overpowered if you think about it. And Wriggles is Wriggles.

It'll probably make jungle Morde really, really scary. Not that jungle Morde isn't scary already. I know he doesn't have any CC, but Morde with red buff is very fearsome simply because of his epic dps. When he ganks duo lanes, all he needs is someone to stun one enemy and it's a guaranteed kill.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: penguinofhonor on August 01, 2011, 11:21:54 pm
So like, I'm not a good player or anything but

Some teams can't be carried.

Like, both teams were terribad
I just got stuck with the worst one.

Phantom dancers? I prefer Cloak and Dagger on Trynd, considering he dislikes being CC'd.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 02, 2011, 12:12:19 am
Except you can instead take mercs and dancers and have all the bonuses of that combo but better.

In fact, I should do that next time.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Pandarsenic on August 02, 2011, 03:12:09 am
Cloak & Dagger is almost as bad as Eleisa's is on most champs.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on August 02, 2011, 06:34:50 am
My brother was playing a game (he is quite low lvl) and he was playing Corki in mid, against Singed. By the time I came to see how he is doing he was 1/2/0, and leading a bit on the creep slayings. Then, I teached him how to kite.

Singed died..

Singed was being harassed big time...

Singed was a bit angry...

Singed lost his tower.


Then I teached him to gank. We went bot to where Heim and Trynd were, and killed Trynd.

Then we got more kills...

Then we got more CS...

Then we got Manamune and IE...


And then we steamrolled the whole game.



I feel such a good person now, *sniff*..
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on August 02, 2011, 09:46:12 am
How to win a lost game:

1. Have more CC than the other team.
2. That is all.

The enemy team was kicking our asses, they had almost double our kills and had taken more towers than us, and their Soraka hadnt died once, but we had leona and ali(me) and they had no tank(GP with warmogs does not a tank make) so we won 2 teamfights due to proper positoning on our part and bad on theirs, but truth be told, whats the proper positioning with an all squishy team?
So how we won, we managed to get a good teamfight under our tower, so we pushed for an inhib. After that we sorta layed siege, and at one point the enemy team overextended from under their tower, to which I responded with the standard ali combo of flash, pulverize, headbutt, and soon GP(highest threat, even with mogs) found he had another ass and their team all died horrible death, after which we went for the nexus and won a match we shouldnt have according to our skills.

CC is king. CC is all. Who cares about damage when they cant hit you back?

List of our CC vs theirs.
Us: Ali headbutt, pulverize. Kayle slow. Soraka silence. Nasus slow/AS debuff. Leonas stuns.    2 guaranteed slows, 2 stuns, 1 silence, 1 displacement.
Them: GP passive, ult. Soraka silence. MF and Lux small AOE slows.                                 1 guaranteed slow, 3 skillshot slows, 1 silence.

GP was really good with his oranges though. Couldnt punt him for shit cause he would just eat his oranges after my pulverize and be k.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Realmfighter on August 02, 2011, 10:10:16 am
Couldnt punt him for shit cause he would just eat his oranges after my pulverize and be k.

For some reason I saw GP in a PSA about always eating your oranges because of this.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on August 02, 2011, 10:46:00 am
Is it just me or are GPs whiny?

Also, win streak after loss streak haha.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 02, 2011, 10:47:37 am
Did anybody else notice the guy who spams surrender votes every 5 minutes is always the guy whose fault it is we're losing (Like the first-time Amumu building whatever-the-fuck and feeding Kat)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on August 02, 2011, 10:50:23 am
Yeah usually, either they just suck, or constantly complain about the team and drag down morale.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: burningpet on August 02, 2011, 10:51:27 am
Havent played for a month now, did i miss a patch that removed lux 2 man stun?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Ahra on August 02, 2011, 10:58:04 am
im seeing an pattern, someone wants to leave the game and dont want to get an leave and starts spamming surrender pissing of the team that starts pushing the enemy back and win...
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on August 02, 2011, 10:59:38 am
Havent played for a month now, did i miss a patch that removed lux 2 man stun?

...?

Lux never had a stun.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on August 02, 2011, 11:24:02 am
Just had one of those games, i played with a friend, he was Tyrind and was doing somewhat badly (he had some issues with the game freezing but still he could have done better), then we had this Corki (his first time as corki he said) who was rather bad, like, doing stupid shit as chasing a full health trundle while kat and amumu cut off his escape path.We also had a Vayne and Pantheon who did somewhat ok, Vayne was quite good after a while.I was Jarvan, i carried them, like, tank who carries because everyone else goes derp carried.We lost but we gave them quite a fight.

As i was saying about the Corki, he was doing very badly yet kept calling both us and them names, giving wierd advice about builds to us and generally bragging about how awesome he usually is, that he has six pentas, he is godly with tyrind and all that crap, yet all the while he kept running from fights, didn't come to fights, went baron instead of pushing an inhibitor, then ran away to jungle instead of pushing it the second time.

And the enemy Karthus had 1400 AP too ;___;
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on August 02, 2011, 11:50:13 am
Just had one of those games, i played with a friend, he was Tyrind and was doing somewhat badly (he had some issues with the game freezing but still he could have done better), then we had this Corki (his first time as corki he said) who was rather bad, like, doing stupid shit as chasing a full health trundle while kat and amumu cut off his escape path.We also had a Vayne and Pantheon who did somewhat ok, Vayne was quite good after a while.I was Jarvan, i carried them, like, tank who carries because everyone else goes derp carried.We lost but we gave them quite a fight.

As i was saying about the Corki, he was doing very badly yet kept calling both us and them names, giving wierd advice about builds to us and generally bragging about how awesome he usually is, that he has six pentas, he is godly with tyrind and all that crap, yet all the while he kept running from fights, didn't come to fights, went baron instead of pushing an inhibitor, then ran away to jungle instead of pushing it the second time.

And the enemy Karthus had 1400 AP too ;___;
Anyone who doesn't get six pentas is clearly bad. I mean, I get like at LEAST 10 every game while I'm playing blindfolded and have both of my hands tied behind my back.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Wravburn on August 02, 2011, 11:51:41 am
Anyone who doesn't get six pentas is clearly bad. I mean, I get like at LEAST 10 every game while I'm playing blindfolded and have both of my hands tied behind my back.

OFC U USE OP MORDE, TRY WIT UP CHAMP LIEK GP.


On a more serious note, I'm trying to get some Jax-time in, but he's strange so far. Might be because I find his auto-attack animation annoying and can't last hit for shit with it.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on August 02, 2011, 11:53:28 am
Anyone who doesn't get six pentas is clearly bad. I mean, I get like at LEAST 10 every game while I'm playing blindfolded and have both of my hands tied behind my back.

OFC U USE OP MORDE, TRY WIT UP CHAMP LIEK GP.
lol, nub i use soraka and win 1v5 u suk
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 02, 2011, 11:54:25 am
Jax is badass.  12-1 overfed Warwick pushing your tower?  Beat the living shit out of him.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: LASD on August 02, 2011, 11:57:41 am
Trundle is free this week, i would like to try my hand at jungling with him, any advice?
Get some mixture of AD and ArPen on your marks and quints, start with Vampiric Scepter on golems, gank often and steal camps from their jungle. That's it in a nutshell.

You can start with Cloth Armor + 5 pots, but I found I actually ended up on lower health after going through the jungle, so I always go with the Scepter, it also fools people to fight you when you have 50% HP thinking they can kill you.

Max Q first, grab Contaminate on level 2 for faster jungling and Pillar on level 4 for ganking. Then max W or E depending on your team's damage potential. If they can deal out a ton of damage, get as much of the Pillar as possible for easier kills. If your team is lacking in damage, get W and dole out tons of it yourself. I tend to go some kind of mixture on most games though. R is meant for ulting tanks to get to their carry (preferably AD carry, as Q reduces their damage), but works also really well for towerdiving.

Get Wriggles, Merc Treads and Sheen. Then start building tanky, finishing Trinity Force on the way. Phage is obviously really good on Trundle too, as you keep bashing and biting people in quick succession, so you might want to get that even before Sheen.

My Masteries are 1/14/15 and I go with Ghost and Smite.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on August 02, 2011, 02:03:13 pm
I still havent gotten tired of Ali.

Take out 3 dudes together with a 100 HP ryze by not letting them touch him. Run through a tower and into the next one 4 times and survive with a kill each time and end the game with 1 death. Make the enemy team disperse whenever you get near because they will get ripped a new ass. Survive a four man tower dive and get a double kill CAUSE YOU ARE GODDAMN ALISTAR!

In other words, Ali is freaking awesome.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on August 02, 2011, 02:37:50 pm
Supposedly giant shit is goin down this patch.

inb4 Skarner is 12600 IP.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on August 02, 2011, 02:44:14 pm
Supposedly giant shit is goin down this patch.

inb4 Skarner is 12600 IP.

Details?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 02, 2011, 02:52:35 pm
Morde is fotm again cause hotshot spent a weekend pubstomping on his smurph with morde. The "omg mord too OP" threads have triplicated.

Morde too OP aways shield never die plz nerf.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Ahra on August 02, 2011, 02:54:35 pm
Morde is fotm again cause hotshot spent a weekend pubstomping on his smurph with morde. The "omg mord too OP" threads have triplicated.

Morde too OP aways shield never die plz nerf.
Kekekekeke
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: ECrownofFire on August 02, 2011, 02:55:37 pm
Morde is fotm again cause hotshot spent a weekend pubstomping on his smurph with morde. The "omg mord too OP" threads have triplicated.

Morde too OP aways shield never die plz nerf.
Kekekekeke Huehuehuehuehue
Fixed.

Also, this should be interesting to see. Quick, what's a counter for Morde?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 02, 2011, 02:57:32 pm
Akali
Swain
Warwick
Ashe

Off the top of my head.

Err... wait. I mean, MORDE ES N1 ALWAYS WIN NEVER LOOSE SHIELD ALWAYS UP HUE HUE HUE HOW U KILL HIM?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Astral on August 02, 2011, 03:00:24 pm
I did fairly well against a Morde as Gangplank. Keeping him off the creeps by staggering Q's with autoattacks (stacking my poison to three within the course of about two seconds) did wonders for making him move slow. Then again, this Morde was pretty bad. A good Morde has very few things that can hard counter him, short of building to do so.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 02, 2011, 03:21:07 pm
Just put some money in the bank and I gave in and got the champions bundle because damn this thing has a lot of awesome champs.  Jax, Kass, Corki, Taric, Blitz, Singed, Karthus, Anivia, etc. etc.

Worth it.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 02, 2011, 03:23:54 pm
Did you also get the bundle that has a few runes, a skin, and a bunch of IP as well?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 02, 2011, 03:26:54 pm
No, I didn't like the champs in the other bundles as much.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Pandarsenic on August 02, 2011, 03:39:31 pm
Nasus counters Morde, as does Irelia. Morde is about pushing like mad, and a good Nasus or Irelia will just heal through what attacks he lands on them and farm while completely ignoring him.

Singed counters Morde for similar reasons, except without staying in the minions to farm.

Renekton counters Morde, because Renekton counters nearly everyone.

"Gonna build shield? Do it. Do it bitch."

E hit FuryW hit Q hit Eaway.

NUMBA ONE
THAT'S TERROR
NUMBA TWO
THAT'S TERROR
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 02, 2011, 03:43:32 pm
Hell, I beat morde in lane using tryndamere, TRYNDAMERE. It was monkey king + him. Teemo was disconnected from level 1 so I had to deal with both of them till level 5. When teemo reconnected we killed them both.
But MORDE TOO OP HUEHUEHUE
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Ahra on August 02, 2011, 03:44:28 pm
Nasus counters Morde, as does Irelia. Morde is about pushing like mad, and a good Nasus or Irelia will just heal through what attacks he lands on them and farm while completely ignoring him.

Singed counters Morde for similar reasons, except without staying in the minions to farm.

Renekton counters Morde, because Renekton counters nearly everyone.

"Gonna build shield? Do it. Do it bitch."

E hit FuryW hit Q hit Eaway.

NUMBA ONE
THAT'S TERROR
NUMBA TWO
THAT'S TERROR
please dont remind me of renektons excistance
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 02, 2011, 03:48:15 pm
NASUS CANNOT ESCAPE ME FOREVER
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 02, 2011, 03:48:34 pm
Nasus counters Morde, as does Irelia. Morde is about pushing like mad, and a good Nasus or Irelia will just heal through what attacks he lands on them and farm while completely ignoring him.

Singed counters Morde for similar reasons, except without staying in the minions to farm.

Renekton counters Morde, because Renekton counters nearly everyone.

"Gonna build shield? Do it. Do it bitch."

E hit FuryW hit Q hit Eaway.

NUMBA ONE
THAT'S TERROR
NUMBA TWO
THAT'S TERROR

Stick with the prod, prod with the prod, just in case though, we're police.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on August 02, 2011, 03:53:42 pm
Morde will likely receive some kind of adjustment in the form of a nerf.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bluerobin on August 02, 2011, 03:56:08 pm
"This week is going to turn out better than friendship! That's a lot coming from a pony because friendship is flippin magic"
http://na.leagueoflegends.com/board/showthread.php?p=12338270#post12338270
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on August 02, 2011, 03:58:31 pm
Yeah. Some shit is going down soon, as in this week, not next week with the patch. I expect an announcement about it at the very latest by Thursday, maybe even tomorrow. Season 2 anyone?

Actually, Shurelia's pointing towards Magma Chamber, but I personally suspect that's just trolling.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bluerobin on August 02, 2011, 04:14:10 pm
Yeah on one hand I don't think it's magma chamber because that's just too obvious and kind of.. eh I dunno, it just doesn't feel right (plus didn't they "indefinitely postpone" magma chamber?). On the other hand, they're doing an awful lot of hyping for it to just be observation mode/replays, in my opinion.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 02, 2011, 04:30:05 pm
Inb4 everyone gets free 10,000,000rp.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on August 02, 2011, 04:47:57 pm
Yeah on one hand I don't think it's magma chamber because that's just too obvious and kind of.. eh I dunno, it just doesn't feel right (plus didn't they "indefinitely postpone" magma chamber?). On the other hand, they're doing an awful lot of hyping for it to just be observation mode/replays, in my opinion.
I dunno... Magma Chamber looks like the current answer.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on August 02, 2011, 04:57:16 pm
So, all exciting and shit, and the only thing i could notice was this:
Quote
RiotGuinsoo - Steve Feak
Oh boy, what an exciting week. Plus we decided not to nerf Jarvan IV. So he's actually getting a nice buff next patch. #leagueoflegends

Like, yes please, i could do with more facerape :>>>>>>>>>>>>>>>>>>
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 02, 2011, 06:13:28 pm
Bay12 best 12.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: penguinofhonor on August 02, 2011, 06:22:58 pm
enemy team: gank gank gank
me: hey teammates you should ward
my team: what, did you say "overextend without wards and get ganked"?
enemy team: gank gank gank
me: no seriously you should ward
my team: oh, i see, you mean run around while their entire team is MIA because we have no wards
enemy team: gank gank, oh hey, we can pull off four- and five-man ganks without getting caught?
me: okay so see, they're wandering around the map with their entire team because we're not warding
my team: i don't have enough money
enemy team: haha, because they didn't spend 75 gold, we just got 500 gold from that double kill from our five-man gank
me: that is why you should ward
my team: wards don't help in team fights
enemy team: okay, time to push and stomp them because we're so fed from those ganks
me: i hate you
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on August 02, 2011, 06:35:30 pm
Problem? Wards are expensive, if I want to ward I'll just take rally and put it in a bush.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on August 02, 2011, 06:38:19 pm
enemy team: gank gank gank
me: hey teammates you should ward
my team: what, did you say "overextend without wards and get ganked"?
enemy team: gank gank gank
me: no seriously you should ward
my team: oh, i see, you mean run around while their entire team is MIA because we have no wards
enemy team: gank gank, oh hey, we can pull off four- and five-man ganks without getting caught?
me: okay so see, they're wandering around the map with their entire team because we're not warding
my team: i don't have enough money
enemy team: haha, because they didn't spend 75 gold, we just got 500 gold from that double kill from our five-man gank
me: that is why you should ward
my team: wards don't help in team fights
enemy team: okay, time to push and stomp them because we're so fed from those ganks
me: i hate you

That was an Urgot from a few games ago. The only thing he would do is push. And keep pushing. And keep pushing. TERRIBLE lanemate. I even told him to stop pushing, but he just kept autoattacking. Eventually, the bottom turret fell. And he pushed to the next turret. Then mid went blatantly MIA. They literally could be seen going in the direction of the river and disappearing. The teammate in mid said so as well. Even I told the Urgot to watch out (Probably should've told him to RUNNNN). Then Urgot got ganked HARD. Pity that I tried to help him escape as Zilean. Otherwise, the enemy might not have looked into the bushes. That damn Urgot not only got ganked multiple times as well as pushing the bottom turret so that we couldn't even get some early-game kills, but he also, after the third gank, disconnected. Ugghh... One time, I even had clairvoyance on a gank. And he still got ganked.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 02, 2011, 06:59:49 pm
So uh, as much fun as it is to play with my bros, it's not much fun at all to continually get put in games against people with hundreds of games of experience above me.  I'm going to stick with solo queue till I'm higher level with more runes.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Wravburn on August 02, 2011, 07:05:24 pm
Fed Urgot makes me cry. He was 7/0/2 when laning phase was over. I was Vayne. *shudders*. When I got my farm up to par and the big teamfights commenced it went like this:

Enemy Alistar initiates, I pewpew him to half, Kassadin blinks in range, I can kill Kassadin. Urgot just strolls through the whole teamfight and goes "HURRDUURRRRVAAAYNE" and I die. Then their team is dead. And we win. But still, fed Urgot makes me cry.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 02, 2011, 07:15:05 pm
The good thing about Urgot is even fed he's not much of a big deal late game.  Sure, one of the squishies is probably fucked but aside from that he can't do all that much.

Also how do you guys organize masteries?  I started out creating a separate page for each champ but you can only have ten pages and I'm sure that would get unwieldy anyway. 

Also also, I asked this before and I didn't see any answers.  Those of you who've played with me, what have you seen that I do wrong?  I know there's stuff I do wrong because the difference between my playing at my level and my playing at your level is huge.  Either I don't have the skills I need to play at your level or you really are sucking out all my skills.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 02, 2011, 07:35:43 pm
Soo.... AD critchance Morde is OP.

Just putting it out there.  8)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on August 02, 2011, 07:41:56 pm
When top lane 2nd pick Rumble goes 0/9 against Tryndamere. 19 wins btw.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on August 02, 2011, 07:49:57 pm
Also how do you guys organize masteries?  I started out creating a separate page for each champ but you can only have ten pages and I'm sure that would get unwieldy anyway. 

There are a a few standard masteries. I read a lot of guides on leaguecraft, and many of them use a 9/0/21 mastery for casters. Likewise, there's a 21/0/9 or something as well as a good defensive build.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on August 02, 2011, 08:05:31 pm
Lichbane OP, 1200 dmg to inhibitors every 2 seconds.

(http://gyazo.com/9a3ccfbf1234d554b2cf282925075529.png)
Victory, 59:13 minutes & seconds.


Also, I got a replay of this. Awesome comeback from us.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 02, 2011, 08:06:47 pm
Lichbane OP, 1200 dmg to inhibitors every 2 seconds.

Captain Teemo on duty.

Edit: Also, about to do a game with Delovely (http://www.youtube.com/user/DelovelylovesLOL)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: ECrownofFire on August 02, 2011, 08:08:23 pm
Also how do you guys organize masteries?  I started out creating a separate page for each champ but you can only have ten pages and I'm sure that would get unwieldy anyway. 

There are a a few standard masteries. I read a lot of guides on leaguecraft, and many of them use a 9/0/21 mastery for casters. Likewise, there's a 21/0/9 or something as well as a good defensive build.
You could have 6 different mastery pages, one for each "standard" 21/9 build. (9/0/21, 0/9/21, 21/9/0, 21/0/9, 9/21/0, and 0/21/9) Then 4 for weirder setups.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 02, 2011, 08:26:27 pm
Quote from: Delovely's Youtube Page
Current Projects I am working on:
-League of Legends - Claymation Project
-New Cosplays (Urgod, Leblanc, Lux, Mordekaiser, Evenlyn and Cho'gath)
-Cartoon Animation -Kat & Garen story.
-Minecraft ~ League style.
-200$ Card Giveaway
-and SO much more :)

Disclaimer: I am not part of Riot Staff nor am I affliated with Riot Games.

Quote
-New Cosplays (Urgod, Leblanc, Lux, Mordekaiser, Evenlyn and Cho'gath)

Quote
Urgot

Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bluerobin on August 02, 2011, 08:49:17 pm
Coulda sworn there was a sexy Urgot picture floating around somewhere but I can't seem to find it...

Edit (A LONG TIME LATER): found one! Well... it's female. Dunno how sexy it is necessarily. http://na.leagueoflegends.com/board/attachment.php?attachmentid=181248&d=1306432581
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 02, 2011, 08:51:22 pm
So, the game with Delovely (http://www.youtube.com/user/DelovelylovesLOL) didn't go too well. Pretty sure she won't want to play with us again.  :P
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Pandarsenic on August 02, 2011, 08:52:18 pm
Cthulu, if you're on NA I might make a smurf or grab a smurf and jump in with you to see.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 02, 2011, 09:41:57 pm
Who cares about Delovely and her tryhard katarina :P

If it was someone actualy pretty and interesting LIKE WESTRICE, I would care.
Anyway, Skarner's mechanics preview is out, and there's been mentions of him being released this friday? Can't find source tho, searching.



He's basicaly designed as a tanky DPS with permaslow. No dash so far though, only 3 abilities and the passive was named. (http://na.leagueoflegends.com/board/showthread.php?p=12351015#post12351015[/url)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on August 02, 2011, 09:49:36 pm
Dammmmnn. A fed solo-lane Akali can't carry a team, especially when bot lane keep getting owned by a well-synched Nidalee and Jax.

However, their top lane were biiig feeders. Once I hit six, if either of them were, say, past that little bush in river? (I was on purple) Dead. Just flat dead. I once caught them both at my tower after going B for Rylais and pshooooeesss (at 10 minutes in) and killed them both.

But their Nid, Jax and most importantly Ryze got fed off of bot lane and our inept jungler, and there isn't much an Akali can do against people who don't need to click on you to kill you. So we lost that game, though I did have the best score in the game. :3
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 02, 2011, 09:52:34 pm
Who cares about Delovely and her tryhard katarina :P

If it was someone actualy pretty and interesting LIKE WESTRICE, I would care.
Anyway, Skarner's mechanics preview is out, and there's been mentions of him being released this friday? Can't find source tho, searching.

http://www.facebook.com/notes/leaguecraft/skarner-mechanics-preview/256232907728403 (http://www.facebook.com/notes/leaguecraft/skarner-mechanics-preview/256232907728403)

I care  :'(
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 02, 2011, 09:54:03 pm
Here's (http://www.mediafire.com/?iwd5fnnxh74z5k0) a replay of a game I played with the doods, my first multiplayer game as Gangplank.  We won, but I fed Renekton early on.

For comparison's sake (http://www.mediafire.com/?5c4ze8l7dxfq7k4) here's a replay of a game I played in solo queue against people my level.  Despite going 10-0, I don't feel like I did as well as I usually do.  I usually have the enemy tower down before the ten minute mark when I solo mid as Malz, but then again this was my first time Malzing against Herperderper.

I know I'm a bad last hitter as Malz.  I drop malefic visions and start autoattacking, relying on the number of damage ticks I'm putting out to get last hits.

Also hahahaha Lucky embarrassed himself.

EDIT:  Probably should've made it clear but I didn't say, those replays are for people who have some time to look at and hopefully tell me how to improve my game.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 02, 2011, 10:05:12 pm
Our Sona + Xin Zhao still undefeated after all these 5v5 ranked games.

Seriously. We don't even run a ranged AD carry in all these games. It's 2 ap casters, jungler, Xin Zhao and Sona. I'm not exaggerating when I say there's literally NOTHING the enemy can do to stop the comp setup. It is insanely good. I must really, really thank the other team that stomped us with this Xin Zhao + Sona because ever since I stole it, we've been experiencing bliss.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on August 02, 2011, 10:20:32 pm
@Cthulhu

About Malz and last hitting with him, you usually should wait untill you have a voidling up before proceeding to farm an entire wave with malefic visions.Go about throwing a silence thingamajig every now and then, then simply plop down some visions when a voidling is ready and reap the wave, then if the enemy was dumb enough to stick around it will jump on him and you can probably get in some more damage with your other abilities and the voidling itself.If not, well you pushed a tower a bit didn't you :D
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 02, 2011, 10:47:18 pm
Ranked rewards:
Spoiler (click to show/hide)

I want that Jarvan skin! I'm going to take this goddamn Xin Zhao + Sona all the way till I get it!

Edit: Ranked medal levels:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 03, 2011, 12:29:12 am
Huh... looking at the statistics, getting gold rank in 5v5 is really, really difficult.

There are some with 200 wins over losses there. That's pretty intense... the only way I'd make it is to win 42 games in a row.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 03, 2011, 12:45:16 am
You can do it man, minmax.  Tryhard your way to victory.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 03, 2011, 01:21:56 am
Also, if I get anywhere near there I'll start facing off against SK, AAA, or fnatic since 1875 elo in 5v5 premade = top 50 in the EU.

Err... it's getting more and more scary...
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on August 03, 2011, 02:42:31 am
You can do it! I believe in you!
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: TwilightWalker on August 03, 2011, 03:07:07 am
You can do it! I believe in you!

Believe in the me who believes in you!
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Pandarsenic on August 03, 2011, 05:22:21 am
Got trolled like mad in 5v5 Arranged Ranked by no less than imaqtpie himself.

Their team when 4 sets of Gank Boots and 4 Gunblades with all the Gold/5 items, which they then began to build into their successor items (e.g. Deathfire, Youmuu's).
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Wravburn on August 03, 2011, 07:56:21 am
Sometimes.. people..

They(my 'team') pick Vlad, Heimer and Leblanc. Leblanc takes mid. Vlad ragequits after 10 mins/5 deaths. Heimer is top with me, he pushes like mad, initiates a fight against their Caitlyn, I join, he runs so I die instead of Caitlyn(50hp), he goes "VAYNE NEW?"

Then Leblanc goes roaming, Heimer takes over mid. We lose bot tower, our team groups up mid. I wait next to them, in brush. 4 of us, versus 2 of them. They do nothing. They wait until it's 4vs4, Amumu initiates like a boss, I join him to snipe squishies, Leblanc and Heimer run. We die. So I was like "Fuck it, Ill push top". So I take down a tower, they go "VAYNE, WTF!?"

I'm not an especially good player, but come on... either you go for it, or you don't. And why the hell would someone take Morde, look at a Vlad/Heimer and go Leblanc "I MID".
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on August 03, 2011, 11:32:39 am
So i was bored and i wanted to get that free Kayle skin for some reason, i go in and do some solo queue.First game was with Jarvan, a very close one but we one.Second game i am bored not knowing what to pick, then i notice Taric is free :D
The lineup was like this, us (WW jungling, Morde solo top, Malza mid and me as Taric with Akali on bot), them(Yi and Malph top, Vlad mid and Caitlyn and Yorrick bot).Caitlyn dies after three rounds of dazzle>akali facerape.This continues on as WW roams around and ganks people.By the 18th minute we have 14 kills and two towers to their zero, then we get a bit cocky and two of us die under their second mid tower, two minutes later they surrender :D

Edit:
Starting another game, they have Xin and Sona with Udyr jungling and Rammus and Wukong in another lane, i hope that combo isn't as fearsome as you made it out to be umi X(

Edit2:

And we won, they had a wierd setup, top was solo Rammus, mid was Xin and bot went to Wukong and Sona.Me and Ashe were on top (because derp Yi and Garen stayed at our blue untill it went up then went bot refusing to speak).Garen was suicidal and Yi was a bit too but not nearly as much as Garen who fed them some 8 deaths without any reason.So we switch, hoping that i can keep him alive a bit more, but stuns and heals can help only so much against someone who dives five people because of a low health Udy X(
But we won, we kept pushing like mad (especially Garen, who loved to split push bot whenever he could), one particularly funny thing was when we engaged a teamfight at their mid inhibitor turret, they immediatley went for our Yi and Ashe completely ignoring me who kept healing them and smacking the turret all the while, one of my team dies as they run and i push the turret completely before disappearing off into the jungle.
Then Ashe steals their baron with her ult, priceless moment of awesome :D
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Pandarsenic on August 03, 2011, 04:36:56 pm
Got trolled like mad in 5v5 Arranged Ranked by no less than imaqtpie himself.

Their team when 4 sets of Gank Boots and 4 Gunblades with all the Gold/5 items, which they then began to build into their successor items (e.g. Deathfire, Youmuu's).

http://na.leagueoflegends.com/board/attachment.php?attachmentid=237990&d=1312345059 for those who want to see it.

We were all laughing our asses off, on both teams, by the end. They were pretty chill folks.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 03, 2011, 05:20:03 pm
I'm practicing last hitting in solo custom games with Ashe.  If I had a dollar for every time I reduced an enemy to 1hp and a minion got the kill I wouldn't need to last hit because I'd have an infinity edge at 10 minutes.

Edit, Rage-Inducing:  Trying your ass off to last hit and finding that the guy who does nothing but harass and autoattack has a way better cs than you.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 03, 2011, 07:35:04 pm
Today's elo change.

Not enough people for 5v5, so it was 3 duo queue ranked games.

Elo went up by 24. This is going to take awhile...

I'm starting to get amazingly good with Lee Sin. He's still pretty underpowered compared to the other tanky deepsers but just all the mobility and utility he has. So fun. Fly around the map, kicking people in the face.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 03, 2011, 07:40:53 pm
I'm practicing last hitting in solo custom games with Ashe.  If I had a dollar for every time I reduced an enemy to 1hp and a minion got the kill I wouldn't need to last hit because I'd have an infinity edge at 10 minutes.

Edit, Rage-Inducing:  Trying your ass off to last hit and finding that the guy who does nothing but harass and autoattack has a way better cs than you.

Oh god, I remember that. I was like 'wtf?'
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 03, 2011, 07:44:26 pm
I was Ashe and he was Kog'maw.  It was bullshit, I killed him before he killed me but I still lost both towers.  Well fuck Ashe, I'm sticking with AP carry mids.  I've still never failed to crush my lane as Malz in solo queue.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 03, 2011, 07:50:30 pm
That's probably a good idea.

You could always wait till you have runes and masteries to learn proper last hitting.

Edit: Solo queue starts. Instalocks are: Lee Sin (not jungling), Udyr (not jungling), Nasus.

My face:  :-\

I take Warwick jungle. Last person picks... wait for it.... Tristana.

Check out the tankiness in our team:
Spoiler (click to show/hide)

Even our Tristana was tanky.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on August 03, 2011, 10:58:25 pm
IMPORTANT

Call me an insane conspiracy theorist, but hear me out.

Quote
Dominion game mode leaked? The first thread I saw about it was deleted.

http://www.reddit.com/r/leagueoflegends/comments/j8ds6/if_you_google_search_league_of_legends_dominion/ (http://www.reddit.com/r/leagueoflegends/comments/j8ds6/if_you_google_search_league_of_legends_dominion/) <--- Story.

http://socialmedia.trademarkia.com/league-of-legends-dominion-85198896.html (http://socialmedia.trademarkia.com/league-of-legends-dominion-85198896.html) <--- Riot's Trademark for the name.

GG Riot. Keep this alive and spread the word, folks.

http://www.google.com/search?q=league+of+legends+dominon+graphics&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a#hl=en&client=firefox-a&hs=cp9&rls=org.mozilla:en-US:official&sa=X&ei=2ws6TurmE4LagAeJh7jOBg&ved=0CBgQvwUoAQ&q=league+of+legends+dominion+graphics&spell=1&bav=on.2,or.r_gc.r_pw.&fp=7caaed5eb0414d97&biw=1920&bih=908 (http://www.google.com/search?q=league+of+legends+dominon+graphics&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a#hl=en&client=firefox-a&hs=cp9&rls=org.mozilla:en-US:official&sa=X&ei=2ws6TurmE4LagAeJh7jOBg&ved=0CBgQvwUoAQ&q=league+of+legends+dominion+graphics&spell=1&bav=on.2,or.r_gc.r_pw.&fp=7caaed5eb0414d97&biw=1920&bih=908) <---- On Google, deleted story.

http://www.google.com/search?q=league+of+legends+dominon+&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a (http://www.google.com/search?q=league+of+legends+dominon+&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a) <--- On Google, trademark.

Possible explanation below, origins unconfirmed.

http://pastebin.com/ciCSb04n

Say whatever you want about my motives/intentions/etc., but just take a look at the info I'm presenting. The trademark if nothing else is irrefutable.

The above is information I collected about Dominion and what might be the secret Riot's been talking about. Now, please trust me, I'm not trolling you (you know me), my posts and threads have been deleted wherever I've posted them, however, people have begun to catch on, and immediately after the forums go down.

Coincidence? Maybe. But I really wouldn't rule out the possibility of an information blackout. They tried censoring this and they couldn't and they might not want it to get out.

However crazy that theory may be the information I gathered and is in the quote above is solid. I reserve bragging rights if this all turns out to be true. If nothing else this is interesting.

EDIT: Forums appear to be back up. However, they were down for a while before.

EDIT 2: They're going up and down like waves on the beach. Might actually be tech problems. This doesn't nullify my info, however.

EDIT 3: Adding comments on the new Tryndamere spotlight has been disabled. I know for a fact that you could post comments before, because I did and I saw others'.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 03, 2011, 11:00:14 pm
Ooh, sounds fun!

Also sounds legit.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on August 03, 2011, 11:05:39 pm
    They are announcing it on Thursday. Slated release for the game mode is later in the year.
    You start the game mode at level 3 with 1300 gold.
    Games are fast paced and end quickly (<30 minutes).
    Map is a large circle.
    Five capture points on the map (think Arathi Basin, and CTF game). You have to take control of as many points as you can.
    No neutral creeps, very few bushes on the map.
    Neutral rune buffs that you can pick up in the middle of the map (ie, heal, run speed).
    Apparently new masteries, summoner spells, and items exclusive to Dominion.
    Both teams start with 400 points. Points dwindle when the opposing team captures and holds towers. When your team runs out of points, game over.
    The turrets attack you unless you're channeling to capture the turret.

If info was interpreted correctly from the IRC log.

Also, this whole thing seriously looks like an info blackout to me. Disabling all available forms of Riot-controlled LoL communication at the same time shortly after these discoveries were made.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on August 03, 2011, 11:14:54 pm
The IRC guy seems like kind of an asshole, actually. But, eh, what can you do?

As to Dominion... Yikes, I hope it IS balanced. Seems kind of crazy.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 03, 2011, 11:16:17 pm
Poor Morde will be useless.

On the other hand, Xin Zhao, Irelia, Warwick, will all probably rape face. Good thing those are my mains huehuehuehuehue.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on August 03, 2011, 11:17:14 pm
I just feel like a total badass for bringing the forums down and making them disable youtube comments (I didn't discover the info but I was the one who brought it to the forums). The question is now how long are they willing to keep their forums down for the sake of an info blackout? I suspect this will move forward the timetable for the announcement.

The in-game announcement: forums are unavailable and will remain so for several hours. Win.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: MagmaDeath on August 04, 2011, 05:10:49 am
Looks like a fun mode, but it seems that it is completely imbalanced.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Wravburn on August 04, 2011, 06:16:25 am
Brb, buying Xin.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on August 04, 2011, 07:45:26 am
(http://gyazo.com/29a6db847fe2d41b04485e46fd0b4e6f.png)

I... What... How... He...
Yes, that is the whole chatlog.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on August 04, 2011, 07:50:54 am
Why you gotta be so negative?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: LASD on August 04, 2011, 08:14:13 am
I... What... How... He...
Yes, that is the whole chatlog.
I was wondering about these and I think they are caused by the post-game chat:
Code: [Select]
Zilean: Reported Xin for feeding
Xin: Oh yeah, screw you! You're reported too!
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on August 04, 2011, 08:48:18 am
http://www.eurogamer.net/videos/league-of-legends-dominion-trailer?size=hd

OH EM TO THE MOTHER FUCKING GEE
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Realmfighter on August 04, 2011, 08:49:28 am
http://www.eurogamer.net/videos/league-of-legends-dominion-trailer?size=hd

OH EM TO THE MOTHER FUCKING GEE

WHY ARE YOU SO NINJA GAWD DAMMIT SON.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on August 04, 2011, 08:50:13 am
http://www.eurogamer.net/videos/league-of-legends-dominion-trailer?size=hd

OH EM TO THE MOTHER FUCKING GEE

WHY ARE YOU SO NINJA GAWD DAMMIT SON.

Cause I'm awesome :D
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Realmfighter on August 04, 2011, 08:51:57 am
But anyway, that map looks really weird, if only because of the colours.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: V-Norrec on August 04, 2011, 08:52:46 am
Am I the only one who thinks this is a bad move when the original mode isn't balanced yet?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Realmfighter on August 04, 2011, 09:00:58 am
How is the original mode not balanced?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on August 04, 2011, 09:11:14 am
There is a very slight imbalance towards Blue side, purely because of how the UI works. But usually the higher ELO team is on purple side, so it sorta balances it out.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on August 04, 2011, 09:11:34 am
I think the normal mod itself is balanced, just not all of the champions.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bluerobin on August 04, 2011, 09:11:55 am
Well... it's never going to BE balanced. The fact that there are drastically different skill levels and basically infinite team comps to balance across with 80+ champs, runes, masteries, etc means they can make a good effort, but there are always going to be issues. I AM a little worried, especially with the lack of bushes and inability to get to someone without running right up to them that some champs are going to be less useful, but we'll see I guess.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: tompliss on August 04, 2011, 09:18:32 am
no bushes in Dominion ?
But Needalee nid them ... :)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: V-Norrec on August 04, 2011, 09:23:39 am
I was referencing the champions mostly, and its not even a matter of composition, some are just massively more useful than others.  3v3 is all the proof I need to say this is going to lead to gimmick teams that annoy everyone, including yourself because you will be facing gimmick teams.  At least it doesn't unbalance the main game. . . unless they start trying to balance around both game modes, which would suck, hardcore.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Toaster on August 04, 2011, 09:25:52 am
If they keep adding game modes, the definition of the "main game" will become highly diluted.

There's no way that they can make every champ equally useful on every map on every mode.  All they can do is a best effort.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on August 04, 2011, 09:31:54 am
I really hate LoL sometimes, i start a game and it keeps crashing at the loading screen constantly for no reason at all, yesterday it worked fine, this morning too, but now it refuses to let me play.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on August 04, 2011, 10:09:36 am
I can't blame them for making a new game mode. I was waiting for something like a new map, though.

Sure, every champ is pretty balanced for 5v5, but there will be better champs for other modes. Just how it works, sadly.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on August 04, 2011, 10:30:52 am
Old heimerdinger would be so OP in this new gamemode. I mean, lay down 6 turrets to a captured point, stay in the middle upgrading and fixing all of them, throwing nades and rockets every now and then... I miss old Heim's turrets and his old ulti.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on August 04, 2011, 10:54:48 am
I can see why they now nerfed TF and Pantheon :D
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 04, 2011, 11:51:33 am
no bushes in Dominion ?
But Needalee nid them ... :)

Garen needs them more, its his turf.

So, crystal scar, this is were skarner first rose into awesome phallic crystal glory?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on August 04, 2011, 12:15:53 pm
Garen needs this buff.
http://na.leagueoflegends.com/board/showthread.php?t=1055711 (http://na.leagueoflegends.com/board/showthread.php?t=1055711)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on August 04, 2011, 12:24:38 pm
Garen needs this buff.
http://na.leagueoflegends.com/board/showthread.php?t=1055711 (http://na.leagueoflegends.com/board/showthread.php?t=1055711)
That buff so OP!
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 04, 2011, 12:46:27 pm
Oh god... yes, we need that buff.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Ahra on August 04, 2011, 01:09:18 pm
it causes all noxian champions to try and kill him for 2 seconds (global) :P
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on August 04, 2011, 01:47:40 pm
Sorry chaps, Akali can only carry so hard. :|

Once that Annie got Zhonyas, I couldn't get her fast enough.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 04, 2011, 02:23:52 pm
Spoiler (click to show/hide)

Oh Taric, I love you so much. I should never have abandoned you <3

You know you're a decent support when you bought at least 8 wards, farmed nothing, and actualy healed 3k more then you did damage. Then again anyone can play support, and taric is Tanky SupporTS, geddit?
And yea, I know I said I was busy, and I was >:C, they bribed my with pictures, what could I do?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Ahra on August 04, 2011, 02:48:53 pm
unholy grandmother of satan nerf jax i have never played him before and ended on like 10-2-? seriously?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on August 04, 2011, 02:50:47 pm
http://www.youtube.com/watch?v=ZwzsXR4sM_Y (http://www.youtube.com/watch?v=ZwzsXR4sM_Y)

The best synergies. Ever.




unholy grandmother of satan nerf jax i have never played him before and ended on like 10-2-? seriously?
Jax isn't OP. He is awesome 1 vs 1 champs, but once you CC him, what is this? Jax ded? Oh, silly Jax. You can't do shit to get out of CC.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 04, 2011, 02:58:11 pm
The Anunugalennensticks one was fucking legendary.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: ECrownofFire on August 04, 2011, 02:59:54 pm
Hahaha, Karthus, Lux, Ezreal, Ashe, and GP is the best combination ever.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on August 04, 2011, 03:10:47 pm
Wow. The insta-kill on the globals... That was amazing.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on August 04, 2011, 03:51:00 pm
Best teams ever.


Also, I saw an interesting Shaco. Didnt get any defense and got melted. What he did however, was get as many building kills as our entire team put together. Awesome even match though. I will now always be scared of Trundle and laugh at Kogs. At the start I was worried cause we had 3 tankier fellows, but Kog went ap.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 04, 2011, 03:51:55 pm
Best teams ever.


Also, I saw an interesting Shaco. Didnt get any defense and got melted. What he did however, was get as many building kills as our entire team put together. Awesome even match though. I will now always be scared of Trundle and laugh at Kogs. At the start I was worried cause we had 3 tankier fellows, but Kog went ap.
That's what Shaco's supposed to do.  :D
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Lumbajak on August 04, 2011, 08:07:35 pm
Shaco with his ult can push lanes and melt towers at an incredible speed, and his little flash stealth gives him pretty much the best escape mechanism ever.

Which is why he's only good for backdooring and picking off stragglers, he can't really participate in an actual teamfight.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 04, 2011, 08:57:41 pm
I'm really fucking mad now.  Joined a game, went Jax.  One of the guys is like herp derp free jax dont be bad

Turns out I'm the odd man out on a 4-man skyping premade.  One of them quits, one of them is on a shitty laptop with no mouse, a second one quits and laptop guy is left to play two characters and basically does nothing.

It's me and herperderper, all alone, against the big scary team.  So despite having 25 of my team's 32 kills and being ridiculously fed and farmed, we lose because even Jax can't win a 1v5 against a team with 3 exhausts.  That's bullshit, worst fucking premade ever.

Should've gotten a second gunblade instead of GA.

EDIT:  That being said, it was a lot of fun until I found out I was playing with the Tard Brigade.  Their MF jumped me with full health when I only had like 10%.  Exhausted her.  GG.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on August 04, 2011, 09:01:14 pm
Well, Galio is OP. I love him so much now, his frikken shield at lvl 5 returns 100 HP a hit... its insane.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 04, 2011, 09:13:16 pm
I'm really fucking mad now.  Joined a game, went Jax.  One of the guys is like herp derp free jax dont be bad

Turns out I'm the odd man out on a 4-man skyping premade.  One of them quits, one of them is on a shitty laptop with no mouse, a second one quits and laptop guy is left to play two characters and basically does nothing.

It's me and herperderper, all alone, against the big scary team.  So despite having 25 of my team's 32 kills and being ridiculously fed and farmed, we lose because even Jax can't win a 1v5 against a team with 3 exhausts.  That's bullshit, worst fucking premade ever.

Should've gotten a second gunblade instead of GA.

EDIT:  That being said, it was a lot of fun until I found out I was playing with the Tard Brigade.  Their MF jumped me with full health when I only had like 10%.  Exhausted her.  GG.
Yeah, it seems like a good idea at first, getting GA when you're the only competent player. But if you think about it, it makes no sense. What you need to do when your entire team blows is to fight 1v5 right? When you're 1v5 and you die with GA... you're still going to die when you respawn. The only time you want GA is for when the enemy has to expend too much energy trying to kill you, so your team can mop them up in the meantime.

I personally think that if you're on a super roll, you should screw defensive items and just buy offensive all the way. It's far more effective I found. Maybe others think different.

-----

Edit: You guys should have seen our Ashe + Alistar lane. I was running Ashe with full AD runes, and you all know how incredible Ashe is at level 1 with full AD right?

Okay, envision this. Level 1, 1 minute in:
Facecheck bush, oh look, it's a Leona and Veigar. Crit + volley + pulverize. Leona instakilled. Use three autoattacks to kill Veigar. Doublekill before minions spawn no problem hue hue hue hue. 8)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on August 04, 2011, 10:00:56 pm
I'm really fucking mad now.  Joined a game, went Jax.  One of the guys is like herp derp free jax dont be bad

Turns out I'm the odd man out on a 4-man skyping premade.  One of them quits, one of them is on a shitty laptop with no mouse, a second one quits and laptop guy is left to play two characters and basically does nothing.

It's me and herperderper, all alone, against the big scary team.  So despite having 25 of my team's 32 kills and being ridiculously fed and farmed, we lose because even Jax can't win a 1v5 against a team with 3 exhausts.  That's bullshit, worst fucking premade ever.

Should've gotten a second gunblade instead of GA.

EDIT:  That being said, it was a lot of fun until I found out I was playing with the Tard Brigade.  Their MF jumped me with full health when I only had like 10%.  Exhausted her.  GG.
Yeah, it seems like a good idea at first, getting GA when you're the only competent player. But if you think about it, it makes no sense. What you need to do when your entire team blows is to fight 1v5 right? When you're 1v5 and you die with GA... you're still going to die when you respawn. The only time you want GA is for when the enemy has to expend too much energy trying to kill you, so your team can mop them up in the meantime.

I personally think that if you're on a super roll, you should screw defensive items and just buy offensive all the way. It's far more effective I found. Maybe others think different.

-----

Edit: You guys should have seen our Ashe + Alistar lane. I was running Ashe with full AD runes, and you all know how incredible Ashe is at level 1 with full AD right?

Okay, envision this. Level 1, 1 minute in:
Facecheck bush, oh look, it's a Leona and Veigar. Crit + volley + pulverize. Leona instakilled. Use three autoattacks to kill Veigar. Doublekill before minions spawn no problem hue hue hue hue. 8)

I see a little of floods coming out in you umi :P
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on August 04, 2011, 11:12:09 pm
Edit: You guys should have seen our Ashe + Alistar lane. I was running Ashe with full AD runes, and you all know how incredible Ashe is at level 1 with full AD right?

Okay, envision this. Level 1, 1 minute in:
Facecheck bush, oh look, it's a Leona and Veigar. Crit + volley + pulverize. Leona instakilled. Use three autoattacks to kill Veigar. Doublekill before minions spawn no problem hue hue hue hue. 8)
What item did you grab first? Doran's Blade?

It sounds fun >.>
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 04, 2011, 11:26:57 pm
Yeah, Doran's Blade.

I started with 81AD I think (Ashe's level 1 base is 49). Then you've got the extra damage to minions and extra damage from masteries etc etc.

It's pretty intense. Easy early game makes the rest of the game a cakewalk.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 04, 2011, 11:28:53 pm
(http://i.imgur.com/3XlGG.png)

20-20 stacks by 30 minutes. I think it ended at 50 minutes?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 05, 2011, 12:08:57 am
Quote
Jax was placed into the League by High Councilor Reginald Ashram, the former leader of the League. Ashram went missing shortly before Jax's arrival.

    Perhaps this could mean that he is the High Councilor.
    This would explain the quote: "Surprise! I'm back!"

Haha... that would be funny if it were true.

Edit: Jungle Taric so OP. xD I am the goddamn master of weird ass junglers.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on August 05, 2011, 07:04:12 am
Just played a botgame with Corki (IT DIDN'T CRASH) and i was the only one with a positive K/D ratio, the bots were leading us in kills by two times i think, my team surrenders at 25 -.-'
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on August 05, 2011, 09:41:34 am
I'm going to do a test. I'll make a new account, play only Co-Op vs AI games on it, and then play ranked games on it. No normal games, at all.


Would this seem weird to the eyes of a normal ranked player? A lvl 30 guy who hasn't played a single game (xept in ranked), since Co-Op vs AI games aren't being shown.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: tompliss on August 05, 2011, 09:45:18 am
That'll be long grinding, going 30 with coops only, won't it ?

Anyway, given the skill difference between bots and players, I recommend you to continue playing with a normal account in half of your games ^^
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on August 05, 2011, 09:54:19 am
It'll take several months. Co-op gives around 150 minutes of xp per day after level 15.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bluerobin on August 05, 2011, 09:55:41 am
That's... basically what I've done. I only have about 11 games recorded on my account and I've been 30 for a few months now. Feel free to check out my account to see what it looks like.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on August 05, 2011, 10:10:00 am
Ranked game, dude asks who should he ban, we all agree on GP and someone else, Karthus or Mordekaiser.Then while the banning is still in progress i say i can play Taric and tank Jarvan.He bans Jarvan as his second ban and picks nidalee :I
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on August 05, 2011, 10:16:34 am
Before playing Ranked, please have 200 normal wins with at least a +20 ratio. That's me being conservative.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Realmfighter on August 05, 2011, 10:19:20 am
Fuck.

I'm starting a game, and I get two people saying "Me and x Top/Bot" so now I'm midding as Yorick.

Lets see how bad I fail.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 05, 2011, 10:21:37 am
Before playing Ranked, please have 200 normal wins with at least a +20 ratio. That's me being conservative.
Before playing Ranked, please be good. That's me not caring how many times you got carried.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: LASD on August 05, 2011, 10:24:00 am
Fuck.

I'm starting a game, and I get two people saying "Me and x Top/Bot" so now I'm midding as Yorick.

Lets see how bad I fail.
Against a non-sustaining AP carry, you should do perfectly well.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Errol on August 05, 2011, 10:25:21 am
Yorick is on the annoyingness level of Heimerdinger.

Doesn't farm as hard, but should be okay.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on August 05, 2011, 11:12:41 am
That's... basically what I've done. I only have about 11 games recorded on my account and I've been 30 for a few months now. Feel free to check out my account to see what it looks like.

how many games it took to get to lvl 30?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Wravburn on August 05, 2011, 11:42:36 am
Starting to discover the joys of being Gangplank. I've been trying heaps of builds, but I'm not happy with any of them yet. I know I dislike Tankplank, it's a big sign: "IGNORE ME". I've been looking to incorporate some lifesteal, but after buying the vamp. scepter the choices look so lackluster. I'm not fond of snowballing items -if you do well, it doesn't matter, and if you don't, it sucks- so Bloodthirster is out. I don't like the actives of Executioner's Calling & Bilgewater Cutlass, and while I like Wriggle's, by the time I can make it, it feels useless. Is it my train of thought, or are the choices a bit lackluster?

(Late twenties, still working on runes, so usually no jungling in my games and I'm not that practiced in it)


PS: I hate Heimerdinger. Especially on my team. Especially in my lane. Stealing my last hits and pushing like a baws.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 05, 2011, 11:44:11 am
I had a dream last night that I was playing Singed and couldn't get any last hits.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bluerobin on August 05, 2011, 11:51:11 am
That's... basically what I've done. I only have about 11 games recorded on my account and I've been 30 for a few months now. Feel free to check out my account to see what it looks like.

how many games it took to get to lvl 30?

I really have no idea. I could give you a rough estimate of time it took, but it'd be mostly worthless because it went through all of the different bot game iterations in the game so far (been playing since all champs were free) which means at least 3 or 4 xp/game iterations. The xp/ip per bot game is the highest it's been so far I think, so you'd be much better off than I was (especially if the first win bonus is xp as well as ip, I don't remember). Plus low level accounts get biiig bonuses, although I'm also not sure if this applies to xp or just ip.

Edit: This could be useful for figuring it out though: http://leagueoflegends.wikia.com/wiki/Experience_(Summoner) (http://leagueoflegends.wikia.com/wiki/Experience_(Summoner))
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 05, 2011, 01:34:02 pm
Starting to discover the joys of being Gangplank. I've been trying heaps of builds, but I'm not happy with any of them yet. I know I dislike Tankplank, it's a big sign: "IGNORE ME". I've been looking to incorporate some lifesteal, but after buying the vamp. scepter the choices look so lackluster. I'm not fond of snowballing items -if you do well, it doesn't matter, and if you don't, it sucks- so Bloodthirster is out. I don't like the actives of Executioner's Calling & Bilgewater Cutlass, and while I like Wriggle's, by the time I can make it, it feels useless. Is it my train of thought, or are the choices a bit lackluster?

(Late twenties, still working on runes, so usually no jungling in my games and I'm not that practiced in it)


PS: I hate Heimerdinger. Especially on my team. Especially in my lane. Stealing my last hits and pushing like a baws.
This:

Start with boots + 3 pots. Trinity Force > IE > Vampiric Sceptre > Phantom Dancer > gg

Also, Bloodthirster is a good item. It has great stats at base and the bonus stats from farming just make it even better than it already is. It's not a stacking item in the same sense as Mejai.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: TwilightWalker on August 05, 2011, 01:36:07 pm
Starting to discover the joys of being Gangplank. I've been trying heaps of builds, but I'm not happy with any of them yet. I know I dislike Tankplank, it's a big sign: "IGNORE ME". I've been looking to incorporate some lifesteal, but after buying the vamp. scepter the choices look so lackluster. I'm not fond of snowballing items -if you do well, it doesn't matter, and if you don't, it sucks- so Bloodthirster is out. I don't like the actives of Executioner's Calling & Bilgewater Cutlass, and while I like Wriggle's, by the time I can make it, it feels useless. Is it my train of thought, or are the choices a bit lackluster?

(Late twenties, still working on runes, so usually no jungling in my games and I'm not that practiced in it)


PS: I hate Heimerdinger. Especially on my team. Especially in my lane. Stealing my last hits and pushing like a baws.
This:

Start with boots + 3 pots. Trinity Force > IE > Vampiric Sceptre > Phantom Dancer > gg

Also, Bloodthirster is a good item. It has great stats at base and the bonus stats from farming just make it even better than it already is. It's not a stacking item in the same sense as Mejai.

Don't you get stacks on it from killing anything, minions included?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on August 05, 2011, 01:58:46 pm
People, wishes come true.

Second to last game I was the only one to go positive and not get ganked all the time(all attempts on me failed). So I wished that I would be the weak link next time, but to at least win.
Last game, I went 1/5/4 and got 30 cs. Our Trynda and Orianna got horribly fed and could propably have aced the entire enemy team by themselves. Easily won the game.

Magic! I think I sucked all the fail into myself.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Wravburn on August 05, 2011, 02:00:22 pm
Is it? Shame's on me then.

Cue: "L2READ NAB". ><

And, thanks, will try it. Usually went boots/pots -> IE -> TF -> Vamp. -> Atma / Last Whisper / Banshee
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on August 05, 2011, 03:08:21 pm
What makes a man call his teammates idiots, and then be suprised when no-one comes to his aid when he gets isolated?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on August 05, 2011, 03:12:51 pm
What makes a teammate watch his teammate die while at full health?

I have no idea, but I always get paired with the "first time x" people. I swear, they must suck at every character, because a full health fiddles against a half and fifth health anyone should be able to kill AT LEAST one person.

Especially if they had helped earlier, when I was taking all the damage.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on August 05, 2011, 03:39:22 pm
Holy God almighty. Taric is the best support. 3/3/24 and I helped enable some of Yi's earliest kills.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on August 05, 2011, 03:50:50 pm
Goddamn some people are bad.

Level 30 TF gets owned by a twitch with 26 wins. Smurf most likely, but he kept getting killed. Minions get to the fighting, FIRST BLOOD! Barely won......even though their mumu DCed before the game even started. Would have been a stomp for them otherwise.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Fikes on August 05, 2011, 04:05:45 pm
Holy God almighty. Taric is the best support. 3/3/24 and I helped enable some of Yi's earliest kills.

Taric is good, but Jana is best support. I <3 Jana.

One of the problems is everyone expects Taric to go aura slut, but that is actually a really bad build for him. His heal is too AP dependant. I think Jana has a higher base/lower ratio, but I could be way off.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on August 05, 2011, 04:26:49 pm
Does anyone want to see Umi get killed by a Soraka and Sivir, and me failing to fight a Kayle because I couldn't tell where to land my Q?

Also, some epic rape of all kinds.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 05, 2011, 04:39:57 pm
Do you have problems with tanky dps like Jarman?
Do you wish to put Irelia in a soup can and feed her to Baron Nashor?
Do you want to only press ONE BUTTON and win all games?

Then do I have the champion for you!

Pick Garen and you'll love the way you look. I Garen-tee it!

Commando Garen raping Commando Jarman completely and utterly: http://www.mediafire.com/?av884t37aah7c50
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on August 05, 2011, 04:51:17 pm
This was a fun game (http://www.mediafire.com/?75qxdb9bjg6e734), though Heimer was such bullshit to deal with in lane. Any tips for how to do it as Akali, besides going and finding someone less irritating?

Oh, and my friend with the Dumb!Soraka took starcall at first level, which I why they didn't heal (and save) me when Poppy and Heimer went for the kill. : |
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 05, 2011, 05:06:54 pm
Jarv's metagame is getting a considerable buff next patch with the fix on his Q's armor shred. In b4 everyone QQs about Jarvan doing true damage in lane.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 05, 2011, 05:12:50 pm
I dueled Garen once as Irelia.  I murdered his ass.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 05, 2011, 05:27:05 pm
Did you fight a Garen with +30 AD?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on August 05, 2011, 05:31:03 pm
Solo lane as Jarvan against MF and Ali is a pain, most probably because of Ali, that skilled bastard.But we won in the end, it was funny really, we lost all our outer turrets by some 25 minutes i think, but we kept taking every single dragon and barn (the first one went down as soon as it spawned).In the end we steamrolled them simply because we all had completed builds and they didn't, took us two pushes to wipe out every single tower (before that they lost only two towers).
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 05, 2011, 05:49:18 pm
Jungle trundle. Raped jungle, put wards around, ganked lanes. Except our corki intentionaly left at level 1 and our jax was downs and our amumu waited till I engaged to do anything.

GG, leavers gonna leave, baddies gonna bad.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Knirisk on August 05, 2011, 06:53:21 pm
Wooooo! Riot lowering IP prices on some of the classic champions! Woooooo!
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: LASD on August 05, 2011, 06:57:19 pm
Wooooo! Riot lowering IP prices on some of the classic champions! Woooooo!
Hey cool, now I'm happy I never forked over the IP for Taric!
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 05, 2011, 06:58:47 pm
More Annies everywhere. How fun and joyous.

...

Time to break out the tank Veigar.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 05, 2011, 07:53:53 pm
Hooray, lowering the prices on champs everyone already has!
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 05, 2011, 07:57:07 pm
This also means that its more likely that every new champ will be 6.3k.

Riot puts its trollface on.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on August 05, 2011, 08:02:05 pm
This also means that its more likely that every new champ will be 6.3k.

Riot puts its trollface on.
Would it be too much to ask for a 1350 champion every once in a while? Or at least not ALL 6300? And don't say Orianna, because 1 doesn't make it okay.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 05, 2011, 08:08:57 pm
To be fair, there's no reason for them to release champions at lower price points other than to appease some people. I mean, I dunno about you guys, but I am like 0.000001% interested in most of the newly released champs (HURR TANKY DPS LOLOL). And even if I got them, I would barely play them anyway since I prefer my core. Hell, I own 70% of the entire roster and I play like... what? 10 well enough for ranked play? What is this Karthus person? How I Anivia? Who is this little gnome thing with big gun?

6300 is fine for me since it gives me plenty of time to form an opinion of a champion rather than impulse purchase things.

As for runes, I wish runes were much much cheaper since those are far more essential. I mean, seriously, everyone needs AD runes. Armour runes. Mana regen / 5. Etc. etc.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 05, 2011, 08:13:34 pm
Yeah, the newest champ that actually interests me is Vayne.  The rest are just more of the same and none of them have elicited more than a passing glance.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 05, 2011, 08:14:03 pm
I sort of hope skarner's 4.800, that'd make the runepage shopping easier since I have 9170 ip atm.

But no, my luck is soapmaker tier.

(http://i152.photobucket.com/albums/s184/radalus/hammertiem.png)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 05, 2011, 08:24:22 pm
http://na.leagueoflegends.com/news/new-champion-approaches-skarner-crystal-vanguard
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on August 05, 2011, 08:29:23 pm
aww, now everyone will be running around as cho'gath and making me upset.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 05, 2011, 08:31:46 pm
I demand compensation for the extra IP I paid for Cho'gath, I need that shit for runes man.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on August 05, 2011, 08:42:58 pm
Cho'gath was one of the best purchases I ever made, such a dickwad of a champion. Even bought the Gentleman Cho'gath skin for him he's that fun to play.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Pandarsenic on August 05, 2011, 08:46:21 pm
OH MY WANT SKARNER
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Astral on August 05, 2011, 09:21:57 pm
Reminds me of a melee teemo meets tanky DPS meets Troll Batrider from DotA (because of the ultimate, which I heard you can Flash with, though the implications for that are NERFNERFNERF)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 05, 2011, 09:25:37 pm
Dunno about flash but I've already heard you can't teleport with it, so no warding your own fountain and using hte laser turret to kill people.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 05, 2011, 09:33:26 pm
Now you can go full on troll with a team composed of blitz, alistar, singed, hurrgot and skarner.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Astral on August 05, 2011, 09:38:28 pm
Now you can go full on troll with a team composed of blitz, alistar, singed, hurrgot and skarner.

Alistar flashes behind, headbutts back. Blitz grabs, Urgot ults, Singed flip and a Skarner ult, and hey, that particular character is now halfway across the map!
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 05, 2011, 09:49:39 pm
By the way, because of Chaox's donation / marathon thing, there's now video guides to every single champion in LoL on the Solomid.net site.

http://www.solomid.net/videos.php

Maybe we could append it to the OP so people who want to watch how champions should be played have an easy resource.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 05, 2011, 10:02:26 pm
Skarner's model looks a bit small for something thats supposed to drag people around :S
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 06, 2011, 04:53:56 am
Played All Random All Jungle.

Very entertaining, but very unbalanced I think. :P We aced them completely in the first 2 minutes and 3 of them ragequitted immediately after that. The rest of the game was just us 5 wandering around hunting down the 2 players who stayed behind.

I would like a mode where we can all just teamfight and restart immediately after it.

Like a tiny arena map where everyone is level 18 with 7000g. 5 minutes or until ace. That would be so awesome~ I know Bloodline Champions is basically that, but I can't get a hang of the visuals of that game.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Ahra on August 06, 2011, 05:24:24 am
Skarner's model looks a bit small for something thats supposed to drag people around :S
/(*MAGICAL CRYSTAL BODY OF ANCIENTNESS*)\
but in the art he was an thing like 2x the height and 8-10x longer than an man
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: LASD on August 06, 2011, 06:04:58 am
By the way, because of Chaox's donation / marathon thing, there's now video guides to every single champion in LoL on the Solomid.net site.

http://www.solomid.net/videos.php

Maybe we could append it to the OP so people who want to watch how champions should be played have an easy resource.
Based on the Singed video, some of them are a bit lacking. He rushed Catalyst before boots, which is just sad.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 06, 2011, 10:02:39 am
The Jax video is pretty funny, he gets solo queued with saintvicious who knows he's doing the marathon and decides to fuck with him, so he goes jungle Soraka for devastating heal ganks.

Support ganks are the new meta, heal your ally while he's fighting and turn the tables.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on August 06, 2011, 10:26:16 am
The Jax video is pretty funny, he gets solo queued with saintvicious who knows he's doing the marathon and decides to fuck with him, so he goes jungle Soraka for devastating heal ganks.

Support ganks are the new meta, heal your ally while he's fighting and turn the tables.
Definitely something you wouldn't be expecting.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on August 06, 2011, 01:12:10 pm
Today I was smurfing because my lvl 12 friend wanted to play. I played a game, and the enemy Corki got fed.
Later on the Corki got really fed, and of course beat us. He trashtalked all the fucking time late game, and was cocky as hell.
At the aftergame lobby, he shittalked even more. I was asking why he was smurfing, and who he actually was. Well, apparently he was Voyboy, a high elo player. He actually even said he is afraid of losing on his main account, so he wanted to play against new people.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 06, 2011, 01:21:14 pm
What a douche.

Also, I gave in and got an IP boost to get runes, and now I have enough RP left over for a tier 3 champ.  I'm thinking about something AD, maybe a ranged AD carry.  Cait's the obvious choice and I already have Corki, but Vayne calls to me.  What do?

Nocturne's also on my list.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 06, 2011, 01:30:22 pm
Mrm, I really don't think VoyBoy would tell people he's VoyBoy on his smurf.

It's probably just some random person taking his name.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Wravburn on August 06, 2011, 01:31:44 pm
I have a soft spot for crossbows, so I went for Vayne. Personally, I'm really glad that I focused on her first as ranged AD carry. In my opinion it's the easiest one. Ranged AD is all about positioning, and it's comparatively easy as Vayne. Plus, she has speed and semi-stealth, pushback/stun, so it's easier to survive. I can't survive ganks for shit with Ashe, but Vayne, I do ok. Plus, with some AS, a Cleaver and a Madred's, you can rip tanks a new one - which is something I tremendously enjoy.

Then again, Caitlyn has long-arse range. She pokes everyone out of the lane, the net is an incredible escape move and the traps are awesome for map/lane control.

<- Not a pro, but played quite some games with those 2.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 06, 2011, 01:40:59 pm
I think people should try playing Vayne tank instead. Because of her true damage and scaling with AS, you could get full AS runes and masteries for 40% extra AS and just go full tank. You'll probably do more damage than regular Vayne because of how consistently you can apply the true damage in the fight.

Everyone autofocuses Vayne anyway because of the true damage. I don't think her being tanky will even change that fact.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on August 06, 2011, 01:59:32 pm
Mrm, I really don't think VoyBoy would tell people he's VoyBoy on his smurf.

It's probably just some random person taking his name.
probably right, he is quite famous probably so it wouldn't be odd for someone to take his name.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 06, 2011, 02:27:37 pm
Soooo.... apparently the new US meta is lots of healers?

Double healer bot. Tanky jungle. AD top and AP mid.

I can't believe they found a way to make the metagame even MORE boring.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on August 06, 2011, 02:28:53 pm
I think people should try playing Vayne tank instead. Because of her true damage and scaling with AS, you could get full AS runes and masteries for 40% extra AS and just go full tank. You'll probably do more damage than regular Vayne because of how consistently you can apply the true damage in the fight.

Everyone autofocuses Vayne anyway because of the true damage. I don't think her being tanky will even change that fact.
First it's Tanky Annie, then it's Tanky Vayne...
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 06, 2011, 03:09:56 pm
Waahahaha, CLG used Jax + Soraka. I feel so vindicated.

It's the heavy + medic combo man, unstoppable. As long as Jax and Soraka are stuck together, you'll never kill them.


Edit: Another one of my strategies getting used! No ranged AD, anti-carry + support bot defeats Caitlyn + Soraka!

Edit edit: Also, Veigar raping Annie wahahahahaha!
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 06, 2011, 06:40:23 pm
I don't normally get mad about champs (I get mad about the people who play them) but holy fuck Annie is bullshit.  Free stuns, AOE stun, ridiculous burst damage, all put in a champ so easy a monkey with most of its head missing could play it.  Seriously.  Fuck Annie forever.  She's just put herself on my murder every chance I get list along with Teemo (And I hate Teemo just because he's Teemo, not because I don't like the way he plays)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on August 06, 2011, 06:44:47 pm
Feel free to add Alistair to that list, fucking CC/heal machine that refuses to die.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 06, 2011, 07:16:36 pm
Pretty sure you'd want Alistar somewhere at the bottom of that list.

Don't focus tanks. :P
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 06, 2011, 07:32:31 pm
Decided to get Vayne after all.

Shit I love her.  The pin, the dodge, the "plink-plink-THUNK" way she does damage, she's awesome.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Wravburn on August 06, 2011, 07:59:09 pm
Decided to get Vayne after all.

Shit I love her.  The pin, the dodge, the "plink-plink-THUNK" way she does damage, she's awesome.

\o/ Indeed.

Talking about SFX. I HATE FIDDLESTICKS. Everytime I play with/against him, I want to punch someone through my monitor. THUNK. THUNK. THUNK. It drives me seriously nuts.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 06, 2011, 10:01:56 pm
AP Garen.

Spoiler (click to show/hide)

Edit: Garen has 0 AP scaling. The only thing that does magic damage in his kit is his ultimate and even that doesn't scale.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on August 06, 2011, 10:13:20 pm
AP Cass > AP Garen : D
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 06, 2011, 10:43:40 pm
Doing fine, forced to solomid Vayne because lolnocasters

Doing fine, kill herperderper twice.  Turns out doesn't matter, bot doesn't know how to call mia or not feed.

Another typical day in solo queue.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 06, 2011, 10:47:50 pm
Relying on others to call ss is a bad habit.

There's a reason why no one calls ss / mia in high elo. Map awareness is an important skill.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 06, 2011, 11:27:43 pm
I know, I know, but if they're nto gonna call mia they could at least have the courtesy to not feed and lose their tower 10 minutes in.  Every time I had Herperderper over a barrel fed Jarvan/Cho'gath burst out of the ground and fucked me.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 06, 2011, 11:46:40 pm
Trundle is my new favorite tanky DPS. Def getting him along with skarner if he's 4.8k as well.

But anyway, after I won this long game, something weird showed up. It didn't even just appear, it showed up with an transition animation. It was really weird.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 06, 2011, 11:51:38 pm
There's a secret cabal of Trundle players who flood the forums with messages saying that Trundle is underpowered because they don't want Riot t- HNNNNGGGGGG

- SSOTP
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 07, 2011, 12:11:17 am
I was wondering what ssotp meant.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 07, 2011, 12:13:03 am
Sooooo, after that weird thing showed up on victory screen, almost everyone I know went afk or went offline.

Eerie.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: TwilightWalker on August 07, 2011, 12:48:12 am
Sooooo, after that weird thing showed up on victory screen, almost everyone I know went afk or went offline.

Eerie.

You gotta make a creepypasta about this!  :D
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 07, 2011, 12:50:38 am
In progress (http://na.leagueoflegends.com/board/showthread.php?t=1064956&page=2)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 07, 2011, 01:19:01 am
Did jungle WW on my smurf. Oh god, so slow... I was literally two levels behind the solo lanes gah.

I also forgot what jungling was like at low levels hahaha.

Singed: "WW U IDIOT!"
Me: "?"
Singed: "GANK TOP FREE KILLS OMG"
*both Heimerdinger and Kog'Maw are at full health. Singed at 10%*
*Put Singed on ignore*
Lux: "ww go gank top pls so singed will shut up"

 :-\
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on August 07, 2011, 04:25:44 am
I think Skarner is going to be the first champ I buy fresh.

He has everything I like in a champ, a heal, screwing around with cooldowns, AOE CC, hastes are awesome and DAT ULT. Its like someone threw Zilean and Alistar in a blender.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on August 07, 2011, 05:46:59 am
I bet many Tryndameres will fall to Skarner, as they think they can easily dive him because of Endless Rage.
Too bad Skarner would just suppress Trynd and drag him around places.

Also, Taunt + Skarner lane. Skarner gonna drag the enemy to tower, and once his ulti is over, Rammus/Shen/Galio will taunt the enemy. Easy kills incoming.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 07, 2011, 05:51:56 am
I bet he has ridiculously long cooldowns and his ultimate lasts a really short time.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Pandarsenic on August 07, 2011, 06:40:39 am
I bet he has ridiculously long cooldowns and his ultimate lasts a really short time.

Seems likely. Using his passive heavily is the only way you're gonna get anywhere with him.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on August 07, 2011, 06:51:33 am
Nashor's tooth then, and i do hope that his abilities scale off of multiple sources, not just a single one like most new champs have been.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on August 07, 2011, 07:15:48 am
Got my Elo score finally, 1365 and this is only playing solo queue, Jarvan and Taric FTW!!
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on August 07, 2011, 08:37:35 am
Its interesting how an enemy team could 1v1 every single member of our team, and yet end every teamfight with 1 survivor and our team with 3.

I blame the fact that they had less CC. Plus we had Fiddle.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on August 07, 2011, 08:45:31 am
Its interesting how an enemy team could 1v1 every single member of our team, and yet end every teamfight with 1 survivor and our team with 3.

I blame the fact that they had less CC. Plus we had Fiddle.

AoE damage and CC are the gods of teamfights, even if your AD carry is fed to the point where they can two-shot most of their team.

I had a game where the teamfights went in the best way possible for me (Akali) The teams would come together, then break off into 1v1 duels scattered around the lane. I got a triple or a quadrakill every single team fight.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Ahra on August 07, 2011, 10:24:03 am
that sound like you killsteal as hell dude.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on August 07, 2011, 10:28:44 am
that sound like you killsteal as hell dude.

My burst came in waves of well over a thousand damage every couple of seconds. Kills 2 3 and 4 were still well over half health before I jumped onto their faces.

Kill 1 was usually their Cait and happened in a singe Jump+Q+Lich's Bane Autoattack+E.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 07, 2011, 10:39:19 am
It's not ksing when the kser is a snowballer (Like Akigagak's akali) or the carry.  It's an investment in the team's victory.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on August 07, 2011, 11:33:05 am
I usually dont like stomps, but this last one was ridicilous as hell.

It started off with me(ali) and Twitch getting like 4 kills on the top-soloing fiddle. Then suddenly a Jax comes to hold the lane. He was 3 levels lower than me(and everyone) and got very easily killed. Their jungling Amumu held the lane too, and died I think twice.

After we took the tower down top, we started randomly running around. Everyone on my team was fed and derping around. The enemy team had gathered into a single group and running around in their own jungle. Two of our own attacked them by themmselves(both seperately) and died, which resulted in 3 of them being very low. So I flashed to them, headbutted the nearest member and pulverized once I reached their team, mimicking a Malphite ult. TRIPLE KILL! I think I got killed by their mumu(dude went 13/5/7 in a complete roflstomp). I bought a Needlessly Large Rod with the triple kill money.

Onwards, their people keep dying, 3 members of our team layed siege on bot and the entire enemy team was defending the tower. So, me and twitch pushed lanes. He pushed mid and I pushed top. We both got a tower. After that the enemy team broke the siege and killed everyone except me. They didnt even get a turret.

At some point we aced them. 2 members of our team go b, and the other 3 push down their inhib tower. Then we get caught, cant do crap cause im OOM and end up as the only survivor. Later we aced them again and the EXACT same thing happened. Two peeled off and we push down their inhib. I am OOM again and end up as the only survivor.

And then, last teamfight at baron, just to show how fed we were, I completely derp around and accidentally let Katarina ult 2 times(her passive) for the whole duration, Fiddles gets an ult off too. And everything goes pretty much perfectly for them. We aced them, and lost only 2 people.

TL;DR: My team was completely retarded, running around on their own and getting killed, Ryze was constantly complaining that every single mistake was gonna cost us the game, while he himself got a Thornmail against an all-AP team. And we won purely because everyone on our team was so fed we could afford it.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 07, 2011, 02:08:28 pm
I didn't have a huge problem with the sustain meta, and I wasn't sure about the rumored nerfs to self-heals until I laned against Alistar and Yorick.

Fuck self heals.  Get rid of every form of healing except potions.  Let the world burn, holy fuck that was retarded.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: eerr on August 07, 2011, 02:11:51 pm
I didn't have a huge problem with the sustain meta, and I wasn't sure about the rumored nerfs to self-heals until I laned against Alistar and Yorick.

Fuck self heals.  Get rid of every form of healing except potions.  Let the world burn, holy fuck that was retarded.

new ultimate troll build: health pot malphite.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on August 07, 2011, 02:15:43 pm
es #1 (http://www.youtube.com/watch?v=a-f2E-grfjo&feature=player_embedded)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 07, 2011, 02:34:28 pm
I didn't have a huge problem with the sustain meta, and I wasn't sure about the rumored nerfs to self-heals until I laned against Alistar and Yorick.

Fuck self heals.  Get rid of every form of healing except potions.  Let the world burn, holy fuck that was retarded.
Self-heals are not getting touched. It's major healers that are getting changed. This means Sona, Soraka, Taric, Nidalee, etc.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 07, 2011, 02:39:51 pm
So what do you do when you go up against sustain lanes other than last hit for 20 minutes while watching the paint on your wall dry?

That was the real problem, it wasn't that they were strong (I mean they were, but I could harass them pretty easily), it was that it was fucking boring because there was no point harassing them.  All there was to do was sit there and last hit.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on August 07, 2011, 02:42:54 pm
So what do you do when you go up against sustain lanes other than last hit for 20 minutes while watching the paint on your wall dry?
I play as the sustain lanes, but generally the people I go up against die.

Also, 4 win streak of easy victories. Seriously, last game was almost perfect(no deaths) cept I headbutted my stupid ass into the spawn turret at the last 5 seconds.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 07, 2011, 02:44:23 pm
All there was to do was sit there and last hit.

Welcome to League of Legends.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Astral on August 07, 2011, 03:05:09 pm
All there was to do was sit there and last hit.

Welcome to League of Legends.
And any non-casual DotA-clone or its variants.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 07, 2011, 03:07:08 pm
Then just focus on last hits till you reach endgame potential so you can instarape them.

I'm going to be abusing Jungle Trundle till the next rotation, and pretty sure I'm getting him right after skarner. He's just too fun and too faceraping to ignore. Except he's a bad champion and you should never play him, he's completely UP.

And there's alwaD͑ͫ̔ͫͫ͌̉͏̵͉̮̤͖̯͎̺̪□͙̪̗̖̮̫̣̘̝̾̓͊ͥͤ□̵͍͕̦̯̩͕͇̪̎̈̕□͆ ̴̠ ̙̼͖□̵̸̞̺̦͙̝͇̗͉ͣ͗̀ ̸͖̣̙̳̍̈̄N̷͈̍̐̾͢□̤̤̤͎̟͙̦̉̇͆̒̅͊́́͜͜□̬̯̮̳̩͓̹̳̓ͦ͢□ ̇̔͋̆ ̻͞͠͡□̻͇̣͈̬̙͙̻̒̈́̄͋̍͆͋̾□̐͏͓ (http://na.leagueoflegends.com/board/showthread.php?t=1064956&page=3)

Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 07, 2011, 03:18:27 pm
So what do you do when you go up against sustain lanes other than last hit for 20 minutes while watching the paint on your wall dry?

That was the real problem, it wasn't that they were strong (I mean they were, but I could harass them pretty easily), it was that it was fucking boring because there was no point harassing them.  All there was to do was sit there and last hit.
You are confusing burst heals with sustained heals.

The difference between a healer like (A) Soraka / Nidalee / Taric vs (B) Alistar / Sona is this:
A. Literally completely impossible to harass or even kill them without massive burst.
B. Harass is impossible, but if you dedicate yourself to the kill, they can't do anything.

Just because Alistar and Yorick could slowly heal themselves up to full doesn't mean they're immune to death. Just ask for a gank or coordinate with someone and rail on them then watch them die as their pathetic 100hp heals try to save them.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on August 07, 2011, 03:31:57 pm
Best team ever.

There was a three or four man premade, level 30s all but one. They were insane. Enemy team was sieging mid inner tower during midgame, I come from top and murder them. A few seconds later their bot inhib tower falls, downed by two dudes.

I dont know which is crazier, that they pushed to the inhib so early, or that apparently you can go 3v5 with Ali, Mumu and Brand.

Also, Corki is a bitch to lane against as Ali, it was lessened by the fact that Mumu had a tendency to come at the perfect time and got a lot of kills, its pretty awesome to see your "nemesis"(true damage versus ali ult, who wins?) go 1/7/5.

EDIT: Forgot to add that Corki started raging whenever he died. Was funny.
EDIT2: And I discovered something cool, apparently corkis escape skill counts as a knock-back or something, so it acts similarly to Alis headbutt AKA you can pulverize corki out of it. Saw it during a mumu gank, spawned a single one of those fire blobs directly under him at the moment I pulverized.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: eerr on August 07, 2011, 04:20:25 pm
You haven't seen awesome till you see ashe snipe akali out of her ult-dash.

Any dash that aint a flash you can knock people out of,

lee sin Q and W, akali ult, shen taunt, horny jarve, ect.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on August 07, 2011, 04:29:53 pm
Duo-normal-queued with my friend who plays a lot of Jungle Lee Sin, so we had some legendary ganks up in my solo lane. Often, the last thing they saw was the eyes above their head from Lee's Q before DOUBLEDASH. It was like he had the power to decide who lived and who died.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 07, 2011, 06:04:55 pm
Patch preview: http://www.youtube.com/watch?v=wYD9HopZyiA&feature=player_embedded

All buffs except for Fiddlesticks nerfs.

Sounds good to me.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Wravburn on August 07, 2011, 06:11:05 pm
After I got my runepage nearly finished(28), I decided to get armor runes for teh jungle, but it's not enough. I'll need AS marks as well, boohoo. Maybe I should get an easier jungler then Gangplank.


Ok, random queue. We have a jungler. I'm solotop against 2. Rammus and sth. Our mid+jungler run off to gank someone. Their mid comes to me. So, we have Rammus+Irelia+#3 coming at me. What do I do? I tried to defend the tower a bit with but they just towerdive me out. Of course I died. Happened twice or so. "Stop Feeding!". Communication is not an option here. Regardless of all that, what should I do, get zoned out of an entire lane until my team is back in place or take the bullet and defend.


edit: Nasus and Leona buffs.. \o/ \o/
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 07, 2011, 06:21:56 pm
Nasus buffs were expected since wither vs CC reduction thing has been a problem for a long time now. I don't really understand why they wanna make jungle nasus viable though, it sort of defeats the purpose of his Q, which is afk farm it during the first 30 minutes then hit people like a truck loaded with lead using trinity force. I think leona was ok before though, but I'm fine with the buffs.
Might get pantheon this time if the rework makes him viable again. Maybe he'll be in the next rotation.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: xDarkz on August 07, 2011, 07:26:17 pm
Nasus buffs were expected since wither vs CC reduction thing has been a problem for a long time now. I don't really understand why they wanna make jungle nasus viable though, it sort of defeats the purpose of his Q, which is afk farm it during the first 30 minutes then hit people like a truck loaded with lead using trinity force. I think leona was ok before though, but I'm fine with the buffs.
Might get pantheon this time if the rework makes him viable again. Maybe he'll be in the next rotation.

Yeah, I agree, about your point on Nasus, but all the other buffs are fine with me. I really like Riot's initiative and persistent efforts at tweaking and listening to the community. That alone is enough for me to devote my time into this game as opposed to some of the other games in the DotA genre (HoN and what-not).

Also, I'm trying to construct a decent build for Master Yi, since, well, in higher level matches, if you take him out early, it's quite hard for him to recover. Should be interesting when I manage to do it though.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on August 07, 2011, 07:30:57 pm
I saw a jungling Yi recently, he was quite wierd at first and didn't seem very good, but then he got Wriggle and Warmogs, then proceeded to farm as hell, then he was mostly ignored by most of the team since he didn't do much, then he got Atma and Infinity edge and built straight tank after that, he was unstopable the bastard and any CC we hit him with he would just QSS his way out of and proceed to kill our asses.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 07, 2011, 08:45:27 pm
The only thing worse than disappointing your teammates is making your opponents feel good about themselves.  Laned as Malz against Akali, walked all over her for the first ten minutes or so, forcing her to b twice and only not killing her because she somehow had the prescience to use her smokescreen every time I was getting ready to blow her away.  I was up by like 40cs, had her tower almost down, basically playing like she wasn't even there.

Then bullshit happened.  After her second b she realized she was getting her ass kicked and decided to turn up the pressure, throwing her things and jumping at me and shit.  I knew I had her though so I didn't b.  Finally, the moment of truth hits and we both engage for real.  I ult her, gg.

No wait, no I don't.  I can't.  I hit her with it and nothing happens, I click frantically and then I die.  I get an oracle on my way back to seal the deal.  This time it works, gg.

No wait, still doesn't.  What the fuck was the deal with this Akali?!  I click her and click her and nothing works.  I died twice, to the queen of snowballing no less.

After that I got sick of her bullshit, circled around and hit her from behind, killing her finally, taking her tower, and going up to wreck top lane.  Surrender at 20, gg.

Still, that was bullshit.  I had her over a barrel and then stupid shit happened.

EDIT:  Oh wait, I bet it's the skin.  I was using Vizier Malzahar which looks cool and therefore makes you play worse.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: eerr on August 07, 2011, 09:07:35 pm
You haven't seen awesome till you see ashe snipe akali out of her ult-dash.

Any dash that aint a flash you can knock people out of,

lee sin Q and W, akali ult, shen taunt, horny jarve, ect.

Except of course,

Unstoppable Force!

but yea it's totally bugged anyway so you don't have to worry about it.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on August 07, 2011, 09:10:58 pm
-snip-

What item did they get after killing you twice and free-farming for a bit?

Because if it was anything other than a QSS they were stupid and deserved to die often.

That's like, the first rule of solo-laning against Malz.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 07, 2011, 09:16:07 pm
I don't remember, they were going for hextech gunblade though I could tell.

No, they weren't that smart and no, I've never seen somebody get QSS against me, which is probably part of the reason solo queue Malz is autowin.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 07, 2011, 09:19:05 pm
Put wards around the map.

Assume your teamates actualy look at the map.

Watch as nidalee and vlad get raped by a nasus who slowly moved through the ward's vision towards mid lane. He basicaly telegraphed that gank.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: V-Norrec on August 07, 2011, 09:24:13 pm
Put wards around the map.

Assume your teamates actualy look at the map.

Watch as nidalee and vlad get raped by a nasus who slowly moved through the ward's vision towards mid lane. He basicaly telegraphed that gank.

And like you've never had a bad day.  NEVAR.  I'm certain.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 07, 2011, 09:29:09 pm
Never one in which I became blind, thats for sure. Or took spear as my level 1 spell on nidalee, or thought Vlad is still viable, either. I'm not a good player brah, but seeing someone who constantly berated people for making smaller mistakes in past games, and who has more games then I do, make such glaring mistakes is sort of funny.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 07, 2011, 09:31:11 pm
Never one in which I became blind, thats for sure. Or took spear as my level 1 spell on nidalee, or thought Vlad is still viable, either.

Ladies, Ladies, calm down! It was just a game!
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 07, 2011, 09:39:11 pm
Lucky brah, give up on your wet dreams, I'll aways be a guy, you can never have me~
I just thought it'd be funny to call someone out who went like this in past games over every small little thing :o
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: V-Norrec on August 07, 2011, 09:45:00 pm
What the hell are you talking about?  I usually only talk to people on Skype, which you don't have so it only perpetuates a communication problem because you refuse to at least listen to what the hell is going on.  Seriously, you refuse to even LISTEN.  Also I know I make mistakes, but I would hardly call going Spear level one on Nidalee an instant mistake. 

Seriously, I'm done with this.  You are delusional if you think I care about every little "mistake" like you apparently do.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 07, 2011, 09:49:42 pm
What the hell are you talking about?  I usually only talk to people on Skype, which you don't have so it only perpetuates a communication problem because you refuse to at least listen to what the hell is going on.  Seriously, you refuse to even LISTEN.  Also I know I make mistakes, but I would hardly call going Spear level one on Nidalee an instant mistake.

Seriously, I'm done with this.  You are delusional if you think I care about every little "mistake" like you apparently do.

I stopped reading right there, lol.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Lumbajak on August 07, 2011, 09:59:46 pm
The game is called League of Chopping My Own Dick Off Is More Fun Than Playing This Game for a reason.

I only play it to get mad.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 07, 2011, 10:11:04 pm
I play it cause I'm better than 99% of everyone else playing it. :P

It's a superiority complex thing.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 07, 2011, 10:11:53 pm
I also play it to get mad.  There's some sick part of me that loves the feeling of being impossibly mad at some person. 

True story:  Back in my Warcraft 3 days (Didn't play DotA, tried, but community was impossible to deal with) I used to play a game called Ragos ORPG.  It was one of those pseudo-MMOs where you got a password and saved your character like that.  It also had separate raid maps that you could load your character on, but you needed a full group of four or five people to do them.

I was like the only person that hosted that game (I was also one of the people keeping Parasite alive.  Fuck I loved Parasite, I could play that shit all day) and I hosted raids knowing full well that I would never actually get a group for them.  I just loved seeing all the ridiculous shit people tried to pull to get in without a full level character.  People made up classes, didn't say anything, acted like retards, whatever they could do.  Crazy stuff.  I love getting mad.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on August 07, 2011, 10:32:13 pm
When you stomp your lane 11/2 and your team still manages to lose.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 07, 2011, 11:57:09 pm
Went 6-0 in bot as Vayne before top fed Tryndamere so hard I refuse to believe it wasn't intentional.  We lost, Trynd was 22-1, I was 13-4 (All four deaths were to the fed members of the other team)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 08, 2011, 01:05:22 am
Probably the fifth time this was asked in this thread, but what skins do you guys have? C:

I've got myself Sorc. Lux, crystal Rammus, Mad hatter Shaco(?), Valk Leona, and pretty sure one more I can't remember.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 08, 2011, 02:18:25 am
I love my skins!

Quote
Commando Garen, Commando Jarman, Commando X^Z

Dragon Knight Mordekaiser (Badass dragon logo on his cape)

Silver Kayle (Came with my French box copy of the game)

Half Naked Lee Sin

Spellthief Lux

Human Soraka (Looks like a worm)

Tundra Hunter Warwick (With the thong)

It always feels very weird when I'm playing these characters without the skins I own. It's like a completely different champion.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bordellimies on August 08, 2011, 02:39:10 am


So yeah, I've spent some money on this game.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Pandarsenic on August 08, 2011, 02:39:33 am
Surfer Singed es no. 1
Nightblade Irelia
Prestigious LeBlanc
HIGH WIZARD (Stoned Sorceress) Lux and Spellthief Lux
DJINN MALZAHAR (Winning in enormous-pants-having style)
Frosted Ezreal (heh, 260 for a recolor? Sure.)

Waiting for GOOD ones to come out before I grab another. Not wasting mawnies on that awful Renekton skin.
Edit: And parasite was fucking fun. Gotta be Dat Teleport Spam Alien, then chill out in the husks of blown up ships while setting off self-destructs or making it impossible to keep the heat/oxygen on.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on August 08, 2011, 05:22:06 am
Commando Jarvan.

Real men don't need anything else :P

But i am waiting for the galactic bros to go on sale so i can have those too, that or fifth age Taric, whatever comes sooner :D
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on August 08, 2011, 07:58:39 am
Gentleman Cho'gath, nuff said.

(Battleborn kayle, Desperada Cassiopeia, Grungy Nunu) I don't spend money on this game that often, the standard skins are fine.

Edit: That new Taric skin that phreak was using was cool. All red and shit.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 08, 2011, 08:03:28 am
All I have is Vizier Malzahar.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on August 08, 2011, 08:27:35 am
I'd like to play some games with you guys on the 'merican server, add me on it. Sadly its just a smurf account, Nilocy.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Wravburn on August 08, 2011, 08:45:55 am
I'm still nursing the free 350 IP we got so long ago in hopes of getting a good skin.
I'm still nursing the free 350 550 IP we got in hopes of getting a good skin.

That and I'd like to get a skin for someone I can actually play well with, nothing worse then scaring people with a skin and then failing horribly. Plus, Leona's vanilla look is awesome, I don't like the Jarvan skins, I don't play Vlad anymore. And I promised myself to buy only skins on sale.

Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 08, 2011, 08:47:45 am
I have 240 RP :c

And I went with Amumu as Vayne last game thinking his skillset would help secure some kills for a good snowball.

I was right.

Only problem was he took all the kills!  >:C

The Veigar was bad about it too, but that's okay because Veigar snowballs like crazy.

Still, really annoying, I ended the game with 1 kill and 12 assists.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on August 08, 2011, 10:59:10 am
Solo queue. I go Galio, and someone else chooses Soraka. Then we get a Nasus and a Yi. A bit short on range and AP, but as long as the final player isn't stu-

They lock in as Udyr, at the very last second.

I have to go mid as Galio. I dominate, but only because it's Kat. Meanwhile, my team mates are doing stupid things like tower-diving Taric and Amumu and generally failing. Yi runs back and forth between mid and his lane a few times. Udyr, after laning for a bit, goes into the jungle and does really really badly.

Sigh.

I was Mid!Galio, and I had the best score.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Errol on August 08, 2011, 11:02:41 am
Desperada Cassiopeia
Surfer Singed
Commando Lux
Pirate Tris
Nightmare Cho'Gath
Ragdoll Orianna
French Maid Nidalee

Planning to buy Baron Von Veigar as soon as he goes on sale.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on August 08, 2011, 12:12:21 pm
I have no idea what you guys are talking about :P

I guess i was very lucky with my few matches and am now in what i consider a safe zone i guess, but that 400 ELO points are going to be a pain to get if i want that Jarvan skin X(
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 08, 2011, 12:21:15 pm
He's probably talking about the jarvan skin you get for being gold ranked by the end of season 1.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 08, 2011, 12:22:28 pm
I have no idea what you guys are talking about :P

I guess i was very lucky with my few matches and am now in what i consider a safe zone i guess, but that 400 ELO points are going to be a pain to get if i want that Jarvan skin X(

Elo is ranked points. Determines who you play with.

You're thinking RP, or Riot points. You buy those.

Pretty sure he meant the Prize for reaching a certain ELO.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 08, 2011, 01:18:08 pm
Time for more build speculation:

If you think about it, as an AP carry like Brand. After you've completed your core build (which is Sorc Shoes + Rabadon)... is there any reason not to get Mejai? It's not like there are many other AP items that will change much after you have your Rabadon anyway. Not to mention if you were going to lose, no other item other than Mejai would reverse that fact.

I'm not saying rush a Mejai. But it might be very worth it to get a Mejai after getting everything else you need.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Fikes on August 08, 2011, 01:26:45 pm
Time for more build speculation:

If you think about it, as an AP carry like Brand. After you've completed your core build (which is Sorc Shoes + Rabadon)... is there any reason not to get Mejai? It's not like there are many other AP items that will change much after you have your Rabadon anyway. Not to mention if you were going to lose, no other item other than Mejai would reverse that fact.

I'm not saying rush a Mejai. But it might be very worth it to get a Mejai after getting everything else you need.

I ran the numbers once a while ago, and those items only become a "good deal" (gold to AP vs. base items) at 7 stacks. That means 3 kills and an assist, 2 kills and 3 assists, or 1 kill and 5 assists, without dying. If you can't do that, you are better off just buying base AP items.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 08, 2011, 01:27:20 pm
Time for more build speculation:

If you think about it, as an AP carry like Brand. After you've completed your core build (which is Sorc Shoes + Rabadon)... is there any reason not to get Mejai? It's not like there are many other AP items that will change much after you have your Rabadon anyway. Not to mention if you were going to lose, no other item other than Mejai would reverse that fact.

I'm not saying rush a Mejai. But it might be very worth it to get a Mejai after getting everything else you need.

...
Er.
Zhonya's, Defense items, Maybe even some spellvamp, CDR. If you're losing, why would you get mejais? 1k gold isn't worth 30 ap that doesn't build into anything.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 08, 2011, 01:37:54 pm
Because I barely ever go into a bad k/d/a? Getting 10 stacks on anything is not a particularly difficult task for me. In fact, I'm pretty sure the only reason I haven't done it yet is because of all this bias against it. I'm pretty sure Lumbajak and Yodamaster could get 20 stacks whenever they wanted too.

It's not like you can dig your grave further by buying a Mejai if your team is going 1 to 15 anyway. If you were going to lose badly, Mejai is the only thing that could possibly save your ass.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 08, 2011, 01:44:10 pm
I don't get winmore items (Including bloodthirster) because they make me play worse when I have them.  I'll go 9-0 in the first 20 minutes, get sword of the occult because I'm rolling, and I won't get another kill that game.  Guaranteed.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Fikes on August 08, 2011, 01:45:06 pm
If you are a pro carry and you have no trouble getting 10 stacks then it is the best AP for your money. But it is only AP. And if you have no trouble getting stacks, you probably don't need more AP. On the other hand, if your team is getting smashed and you have no trouble getting stacks, it might be best for your team if you survive as long as possible.

I think the reason there is so much bias against it is because up until 7 stacks it is a really bad value and even if you get 10 stacks, if you die once, it is back to being a bad value.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Lumbajak on August 08, 2011, 01:46:30 pm
The CDR at 20 stacks is nice if you can manage to get that high.

(And cfoofoo the bloodthirster builds off minion kills, are you saying you never kill another minion after getting one too?)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 08, 2011, 01:47:54 pm
No, but I won't be able to hold the charges.  Every time I get bloodthirster I start dying.  Not enough to lose us the game, but enough that I'm never at a good amount of stacks.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Wravburn on August 08, 2011, 01:49:18 pm
Well, it's a good idea if you are better than the rest and keep that stack up of course. In any case. But it's a bad general rule, because if the team is doing so-so, chances are you will die in the teamfights as well, in that case the defense is better. It's just that it's hard to recommend, because it's for that 10% of players that can own regardless of team. That's my take.

The problem I see with it is this:

You are winning the game : you will win with or without the Mejai.
You are losing the game : you will lose with or without the Mejai.

Things are about even : Everything is really close, teams are even. Say you are the decisive factor. If you get it stacked up, you can carry the game and win. Die once, and you have lost the game. If you got a defensive item instead of Mejai, you wouldn't have died, but you can't carry. This is a gamble that 90% of the players can't, or will not make.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Akigagak on August 08, 2011, 01:54:44 pm
I don't get stacking items at all, though going by how well I do early game as Akali, I should probably think about doing so.

Currently, I rush Rylais (Hpot + Tome at spawn), then boots lv, then Sheen and boots lv2, then Lich's Bane, then I'm happy. Rylais helps me get kills early, boots and Sheen/Lich's near ensures them. Maybe get Mejai's before Sheen? I dunno... if I ever get to the point where I have all 20 stacks like that... It's usually reached the point of the game where I'm getting more and more useless because teamfights.

Unless an Akali is crazy fed, they will die instantly in a teamfight after killing someone.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 08, 2011, 01:56:03 pm
Because I barely ever go into a bad k/d/a? Getting 10 stacks on anything is not a particularly difficult task for me. In fact, I'm pretty sure the only reason I haven't done it yet is because of all this bias against it. I'm pretty sure Lumbajak and Yodamaster could get 20 stacks whenever they wanted too.

It's not like you can dig your grave further by buying a Mejai if your team is going 1 to 15 anyway. If you were going to lose badly, Mejai is the only thing that could possibly save your ass.

My bad. I guess I mis-read that since you said you were losing, you weren't getting too many kills.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on August 08, 2011, 02:03:16 pm
I once got hard carried by Kat with Mejais and Sword of the Occult. Got 20 stacks on both, destroyed enemy team regardless of our team getting their asses kicked.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on August 08, 2011, 02:13:15 pm
The reason I don't get a mejais is that when ever I play an AP caster the game ends too soon.

Me as Cass I go, 2 dorans rings, sorc shoes, hextech revolver, rabadons. I usually never get to rabadons cause I've killed their entire team before I finish.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 08, 2011, 02:21:10 pm
Oh man.  Just played another game as Vayne, with two free-week herperderpers facing off in mid, with me and Leona bot (Leona/Vayne's a pretty scary combo, all her disables are good for setting up condemn pins)

The other herper talks shit.  Apparently he talks shit the whole game in teamchat but we don't hear him, their Swain told us later.

I ganked him four times.  Every time, same thing.  Vayne goes mia, Vayne comes out of the river bush, Vayne condemns Heimer away from safety, Vayne kills Heimer.  Four times, he never caught on.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Nilocy on August 08, 2011, 02:35:45 pm
http://www.youtube.com/watch?v=USuukCxPpMA&feature=feedu

New gamemode explained.

Has quests what...
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on August 08, 2011, 03:31:58 pm
I'm actually excited for Dominion, because if nothing else it's Riot taking action and moving forward.

I don't think I'll ever stop playing Summoner's Rift though.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on August 08, 2011, 03:57:54 pm
Tomorrow's rotation is up. (EDIT: In the OP)

Also, Kat is going to rape face on Dominion.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 08, 2011, 03:59:15 pm
Since it'll barely involve creep killing in favor of getting from place A to place B, it seems it'll favor champions that can fight during their early levels. Supposedly you get gold and experience much faster, but it still, strong mobile champions will likely be used instead of hard snowball champions.

Since kat is sort of mobile and strong during her early levels she'll prob be a good pick, so will Rumble.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: cerapa on August 08, 2011, 04:05:24 pm
Had a two game loss streak(im spoiled by win streaks with a single loss between them).

First game: I am just farming top versus Trundle. Bot feeds like hell. Havent even done anything before we lose. End with 0/1/0

Second game: Go mid against Brand, give first blood. Die 2 more times. Bot feeds like hell. Get to teamfights, miss pulverize twice getting our team killed. Surrender after that. End with 0/4/3

Third game(loss streak ender): MF gets hit by every skillshot of Ezrael, with the exception of the ult, Which she dodged twice while it would have killed her. More even match than the other two. At one moment of checking, 20/18 kills and 3/2 towers killed, both in our favor. Won with 2/2/6.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Bluerobin on August 08, 2011, 04:19:05 pm
Tomorrow's rotation is up.
At least it was briefly. Looks like
Quote
Ashe
Brand
Dr. Mundo
Galio
Gangplank
Janna
Kassadin
Malphite
Sivir
Wukong

I'm definitely looking forward to trying out dominion, partially because it's a lot like my favorite WoW battleground, partially because it just looks like it has really good, consistent, quick pacing that will probably help me get over my "I don't know what to do in LoL mid-game." Plus the quest/objective things look pretty neat. It'll be interesting how they handle that (does the other team also have the quest? Do they at least see it if they don't so they know to try and fight you off?).
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 08, 2011, 04:20:53 pm
Ah jeez...  Free week brand is going to be rough, Brand and Annie are the only two champs I can't consistently crush in mid as Malz.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on August 08, 2011, 05:38:41 pm
Fuck LoL, it's a freaking gamble every time i start a game, sometimes it all works perfectly and other times it keeps crashing at the loading screen, sometimes a game restart helps sometimes it doesn't, sometimes i restart my PC and it helps and other times it doesn't, fuck that random ass shit.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Ahra on August 08, 2011, 05:40:46 pm
free gangplank... i hate that guy, hes one step behind leblanc
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 08, 2011, 05:48:15 pm
Jopax, did you try the client repair thing in the update screen?  Or just reinstalling?
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Ahra on August 08, 2011, 06:04:14 pm
Fuck LoL, it's a freaking gamble every time i start a game, sometimes it all works perfectly and other times it keeps crashing at the loading screen, sometimes a game restart helps sometimes it doesn't, sometimes i restart my PC and it helps and other times it doesn't, fuck that random ass shit.
that sound computer/install related, no one i know have any troubles you just described
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 08, 2011, 06:04:36 pm
(http://na.leagueoflegends.com/board/attachment.php?attachmentid=241020&d=1312768977)

4/6 TARICS COMPLETE
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 08, 2011, 06:16:16 pm
Now they have to create a game mode in which you can have more then one of the same champ on one team, so we can do a 5 taric team.

DAZZLE, DAZZLE EVERYWHERE.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Rebecca Black on August 08, 2011, 06:17:45 pm
Now they have to create a game mode in which you can have more then one of the same champ on one team, so we can do a 5 taric team.

DAZZLE, DAZZLE EVERYWHERE.

VS 5 GP
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Jopax on August 08, 2011, 06:43:09 pm
Jopax, did you try the client repair thing in the update screen?  Or just reinstalling?

That fixes the problem but it returns, the worst part is that it's so damn random, i don't want to start ranked games because i fear i might not join them, this of course leaves me with bot games and random games when i feel like a gambling asshole.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Shadowgandor on August 08, 2011, 06:59:56 pm
Now they have to create a game mode in which you can have more then one of the same champ on one team, so we can do a 5 taric team.

DAZZLE, DAZZLE EVERYWHERE.

VS 5 GP

No. Worse. 5 Fiddlesticks.
That, or Alistars. Bounce bounce bounce bounce  bounce :P
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 08, 2011, 07:38:20 pm
AP Shaco does INSANEEEE damage.

I will never play another kind of Shaco ever again.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: webadict on August 08, 2011, 07:46:58 pm
Now they have to create a game mode in which you can have more then one of the same champ on one team, so we can do a 5 taric team.

DAZZLE, DAZZLE EVERYWHERE.

VS 5 GP

No. Worse. 5 Fiddlesticks.
That, or Alistars. Bounce bounce bounce bounce  bounce :P
5 Blitzcranks for endless pop-up pulls! Or just endless pop-ups.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Dakk on August 08, 2011, 07:48:11 pm
5 jarvans.

5 demacian standards, tanky dps at level 1.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Cthulhu on August 08, 2011, 07:57:33 pm
5 Mordes.  All mid, never die, huehue, take first inhibitor at five minutes.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Ahra on August 08, 2011, 08:01:14 pm
5 teemo endless mushroom field
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Wravburn on August 08, 2011, 08:38:43 pm
5 Twisted Fate. 5man ganks, nonstop.Oh what? You stick together? NP. 5man backdooring. GG.

And lulz, who needs wards. Destiny up half of the time.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: TwilightWalker on August 08, 2011, 09:15:12 pm
So, patch notes are up. Apparently they fixed the armor/MR shredding bug. Yay?

Also: Nice Pantheon Buff!  :D
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: umiman on August 08, 2011, 09:19:24 pm
5 Urgot.

When they reach level 2, all go to mid and push endlessly. If any of them lands an E, that person is dead.

Edit: What the craap....

Quote
Nasus
Soul Eater lifesteal increased at earlier levels to 14/17/20% from 10/15/20%

Are you serious...  This is pretty ridiculous. So now instead of an unremovable Udyr at top lane, we will have an unremovable Nasus who runs around with a bonus Vampiric Scepter at level 1.

Edit edit:Pantheon
Quote
Spear Shot

    Damage increased to 65/105/145/185/225 from 16/28/40/52/64
    Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
    Certain Death now causes Spear Shot to critically strike for 1.5x damage

Oh my god...
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Volatar on August 08, 2011, 09:36:15 pm
This was an allaround good patch. Bugfixes, small detail improvements (like Tear/AA showing mana bonus), and small improvements to a number of heroes (Kennen buff = yay). I am really happy about Lux having a more responsive auto attack. Was playing her earlier and had trouble farming since her animation was so slow.

Speaking of that game. That Lux game (Sorceress Lux rather :3) was very awesome, and happened to be my 200th win!

*celebration*

Spoiler (click to show/hide)

Early game we stomped pretty hard, but mid game we got picked off a bunch (this is where all my deaths came from) and lost some teamfights. Corki and I kept getting chased down and focused.

Then the rest of the team "got it" and suddenly started protecting us extremely well, and Corki and I were able to dish out our damage with impunity. After several successful teamfights, we baroned and they surrendered. Great game for my 200th  :)
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Yodamaster on August 08, 2011, 09:37:52 pm
So, patch notes are up. Apparently they fixed the armor/MR shredding bug. Yay?

Also: Nice Pantheon Buff!  :D

I'll update the OP as soon as the site stops being broken. WANT TO READ PATCH NOTES.

@Bluerobin, I meant I put the rotation in the OP :P.

EDIT: OP and topic updated. No promised Renekton buffs, and 10 hour maintenance makes me sad.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bluerobin on August 08, 2011, 09:54:47 pm
Ahhh, I forget this thread has an OP that's still cared for. Also, they mentioned giving Nasus more lifesteal so he could jungle, so that's kind of neat.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 08, 2011, 10:02:13 pm
It's not really jungle Nasus I'm worried about.

I'm pretty confident two things will happen in this patch.
1. Pantheon will go all crazy in lane like he used to be months ago. (and Riot will nerf him again)
2. Nasus will bore his opponent to sleep at solo top and then kill everyone later. The fact that his AOE does upfront damage now and the almost 50% increase in lifesteal at level 1 will probably transform him from a crap laner to a godmode one.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Micro102 on August 08, 2011, 10:03:03 pm
Now they have to create a game mode in which you can have more then one of the same champ on one team, so we can do a 5 taric team.

DAZZLE, DAZZLE EVERYWHERE.

VS 5 GP

No. Worse. 5 Fiddlesticks.
That, or Alistars. Bounce bounce bounce bounce  bounce :P
5 Blitzcranks for endless pop-up pulls! Or just endless pop-ups.

Really? 5 Karthus'


Also, pantheon seems to have become ridiculous again and Nasus scares me now.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 08, 2011, 10:25:31 pm
Holy shit, thoe pantheon buffs are huge. I'm actualy going to get him now, and then be sad later when they nerf him back :P

Altough I still have to get Trundle :C, and skarner obv. 10280 IP can't get me all 3, but thankful they can all share the same runes :P

Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 08, 2011, 10:40:01 pm
Also, Morgana buffs are very nice.

The best one is the first one. I can't wait to see a fixed and more useable auto-attack animation for her.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 08, 2011, 11:58:11 pm
Came across this gem by Renekton Bot. It features uh... Morde x Garen...

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Max White on August 09, 2011, 04:06:04 am
So you guys managed to spark some interest, and I got my hands on it. Been playing a few games as heimerdinger, last one I got 6 kills, 0 deaths and 6 assists, with a little over 200 minion kills. That was against easy bots.
I think I'm doing all right for a first timer.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 09, 2011, 04:15:17 am
Playing Gangplank, critting like a boss for over 1k of damage 8) (http://www.youtube.com/watch?v=C-8Uo1j0AiA)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Max White on August 09, 2011, 04:17:13 am
Playing Gangplank, critting like a boss for over 1k of damage 8) (http://www.youtube.com/watch?v=C-8Uo1j0AiA)
I feel partly responsible for that.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 09, 2011, 04:30:46 am
Most of them deserved it, the only decent player was their Alistair.Then as we were stomping them our Ashe and Mundo go AFK/disconnect and we lose two teamfights that lose us the game, and we had it all pushed and shit, god damn bastards runing games like that after almost an hour the assholes leave and lose us the game
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Max White on August 09, 2011, 04:33:08 am
Yea... Just got the game today and have been playing against easy bots. Ashe is the one with the ice bow, right?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 09, 2011, 04:34:42 am
So you guys managed to spark some interest, and I got my hands on it. Been playing a few games as heimerdinger, last one I got 6 kills, 0 deaths and 6 assists, with a little over 200 minion kills. That was against easy bots.
I think I'm doing all right for a first timer.
Haha, you know how I was introduced to this game?

"What's that Laughing out Loud game?" (That's what my friend called it on Steam)
"It's like DotA" etc. etc.
*made an account, first game ever. I pick Mordekaiser, we go into 3v3 normal vs real players*
"Oh god, I have no idea what I'm doing but this is awesome. Everyone is running away from me and I'm kicking so much ass!"

That was my first ever game of LoL like a 1+ year ago. I remember Swain was just released too.

Edit: Maaan, that brings back memories. Morde back then was really #1 shield never down. Seriously. All you had to do back then was use Siphon once on like 3 creeps and you reached full shield and it decayed soooo freaking slowly. In a teamfight you could easily get 3000 - 4000hp worth of shield compared to the 2000 or so hp you get nowadays.

Edit edit: Oh yeah! I also joined the same week when Riot won some award and made it so every single champ was free for the whole week. So I was like "OMG SO MANY CHAMPIONS TO CHOOSE WTF". Was so sad when the week ended.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 09, 2011, 04:37:53 am
Aye, after level six if she gets somewhat close be prepared to have a face full of !!!CRYSTAL ARROW!!! and a subsequent facerape by whatever else she has ready (volley, big criticals, etc.).

The bots are easy to figure out once you watch them for a bit since they operate in a very specific pattern that is rather easy to counter (well not so much in certain cases) once you figure out how.


Ninja'ed

I was introduced to the game by a classmate when he showed me the champ spotlight for Urgot, i fell in love with the motherfucker (and he was free that week, i was so sad to see him gone the next), then i spied Nasus among the champs and i liked his egyptian flavour so he was the first champ i ever bought :D
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: ECrownofFire on August 09, 2011, 05:30:29 am
I think I joined sometime around when either Irelia or LeBlanc was released. I at least remember the winter version of Summoner's Rift, and how it was removed in 1.0.0.105 (I liked that version).
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Wravburn on August 09, 2011, 06:03:35 am
Gangplank

-Grog Soaked Blade max stacks has been reduced to 3 from 4


Noes, doesn't this slow down his jungling? And I already need more runes for it as is. :(


Will be fun to see how Nasus is now, I used the play him as the big slow guy that everyone ignored until the end of the game where I could just go into their base and destroy it.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 09, 2011, 06:35:48 am
Have you fought solo lane Udyr?

It'll be like that for this new Nasus. I always figured Nasus for having crazy lifesteal in lane already (because his Q worked with his passive). Since he now gets a free Vampiric Scepter, I think it'll be brutal. Especially considering he finally gets a burst aoe spell. Considering the size of the AOE and the fact that it's a pretty decent burst, his pool thing is going to be quite scary.

I wonder if this means they'll give MF's AOE a burst component too because that's another pretty useless spell.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Sirian on August 09, 2011, 06:37:12 am
I remember when i joined, in january, i started playing ashe since i already played her in the tutorial, and i was like "hmm i'd better level up volley first, to aoe-farm minions !"
And then her free week ended so i take facebook tristana, and went "wow her explosive shot has passive aoe, looks like i'll be able to farm minions even better !".

I also got sivir, after she kicked my ass in a game "Aoe bouncing ! More farm!". But she didnt have enough range for a ranged carry, so instead i started playing Evelynn, because "stealth is sooo OP", right ?
After that i played AD Sion a bit "so much lifesteal ! and stuns !" and even malphite, "cuz you know, everyone is always bitching about how we need a tank".

But in the end i suppose Tristana stayed my favorite champion, the one i always came back to when the others let me down. :)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 09, 2011, 07:39:07 am
lulz i knew it was an good idea to buy nasus and pantheon. :P
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 09, 2011, 07:49:13 am
I want to buy Pantheon now, and i want to lane Taric+Pantheon, at level 2 the enemy would be pretty much zoned out of the creeps and into the safety of their turret, unless they want to get double stunned and faceraped within seconds.

Just played an aurawhore Taric, i had so many auras that my auras had auras 8)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 09, 2011, 10:04:20 am
New Panth looks cool, and I might actually start playing Nasus again now.  The nuke part of spirit fire especially sounds cool.

Quote
Fixed a bug where Cannon Barrage would not grant gold on minion kills

This be pleasin' t' me ears, matey!  I was wondering why I didn't get gold for that, I figured it was so you couldn't wait until there were like 30 minions pushed up onto a turret then remotely farm them all for huge gold.

Also, with all these new gap closers autotargetting the victim, I want the same for Vayne's condemn, if the target's still in range.  You know how annoying it is to lose your stacks on an enemy champ because Vayne pinned him then started shooting a minion?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Astral on August 09, 2011, 11:37:32 am
Also, with all these new gap closers autotargetting the victim, I want the same for Vayne's condemn, if the target's still in range.  You know how annoying it is to lose your stacks on an enemy champ because Vayne pinned him then started shooting a minion?

My issue with this is that Condemn also works as a gap widener, or a run and stun thing. It doesn't have the same sort of "I'm using this to close a gap and immediately attack someone" feel as the other fixes do, every single time.
Title: Re: League of Legends Updated! - Wukong, the Monkey King - 1.0.0.122
Post by: Fikes on August 09, 2011, 11:56:03 am
Jopax, did you try the client repair thing in the update screen?  Or just reinstalling?

That fixes the problem but it returns, the worst part is that it's so damn random, i don't want to start ranked games because i fear i might not join them, this of course leaves me with bot games and random games when i feel like a gambling asshole.

A friend of a friend had a similar problem in beta. Turned out to be bad sectors on his hard drive. Try a scan disk?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 09, 2011, 12:11:31 pm
Motherfucker, i hoped it wouldn't be that -.-''
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Volatar on August 09, 2011, 12:55:22 pm
Motherfucker, i hoped it wouldn't be that -.-''

If you hard drive is going bad, find out RIGHT NOW. If you delay and keep using it, it will keep getting worse and worse and you will start losing more and more data.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Fikes on August 09, 2011, 01:05:58 pm
Bad sectors doesn't mean a full on bad drive and it could be completely fine.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 09, 2011, 01:16:53 pm
Yeah, that's the problems, all the results are inconclusive, the service guys say it is fine, everest says there are some bad sectors but everything is withing normal, hirens didn't do squat and as i've said it's all so very random that i can't know for sure :I
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Fikes on August 09, 2011, 01:18:23 pm
Yeah, that's the problems, all the results are inconclusive, the service guys say it is fine, everest says there are some bad sectors but everything is withing normal, hirens didn't do squat and as i've said it's all so very random that i can't know for sure :I

You should be able to say "Don't use these sectors" then repair your game and be free of issues.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Volatar on August 09, 2011, 02:24:47 pm
Yeah, that's the problems, all the results are inconclusive, the service guys say it is fine, everest says there are some bad sectors but everything is withing normal, hirens didn't do squat and as i've said it's all so very random that i can't know for sure :I

If you even think that there might be bad sectors on your hard drive, replace it immediately.

You should be able to say "Don't use these sectors" then repair your game and be free of issues.

I wish hard drives worked that way. They don't.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 09, 2011, 03:01:35 pm
Servers are up, waiting on Skarner and the spotlight.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Astral on August 09, 2011, 03:10:13 pm
Servers are up, waiting on my 30 minute queue time.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 09, 2011, 03:30:31 pm
The abilities tab in a champion's info page shows the passive too now.  Awesome.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 09, 2011, 03:58:20 pm
Played one of the shortest ranked games ever, it lasted 16 minutes, i went bot as with Urgot (i was Taric) and we raped Vayne and Soraka so hard that Vayne quite after some 7 minutes, we proceeded to stomp them with some five deaths on our side and some 20 i think on their side.

Next game however the other team takes my Taric so i am stuck with Soraka, again with Urgot, i keep dying to their Taric+Ashe combo while Urgot keeps clearing them up afterwards.Our Brand disconnects soon into the game only to come back several minutes later, they continue to feed off of me (and other teammates that give them much more gold) untill we decide it's over some 20 minutes in.This loos also brought me below 1500 ELO again, which is no suprise because everyone but Urgot and me were much higher with it, but whatever, Taric is my new super duper top favourite champ ever :D
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Rebecca Black on August 09, 2011, 03:58:52 pm
Dat janna
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Max White on August 09, 2011, 04:03:36 pm
Hey look, that Gangplank guy is free this week! Guess I can test him out. Shame about Ashe and Sivir, those were the first two I bought, so nothing new there.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Rebecca Black on August 09, 2011, 04:12:40 pm
Also, some new skins.

Cait, Ali, Malph, Nasus, Janna, Taric, Garen.


aaaaah, want to buy Cait for that skin now.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 09, 2011, 04:33:09 pm
Today I learned what Si Pal means.

A lot of Koreans on US server.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 09, 2011, 05:11:22 pm
Most of the new skins are cool, especially the new Malph and Garen skins.  Nasus skin sucks.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: eerr on August 09, 2011, 05:14:57 pm
Oh boy, panth gonna be mah best boy now.

SCREW LEE SIN, he sucks, feels like I'm playin a blind man.

*be panth
*plunder, pillage, search for way to 1v1 olaf.
It could be possible.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 09, 2011, 05:33:26 pm
i suck with brand  :'(
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 09, 2011, 05:43:00 pm
Olaf is one of the worst (Although absolute fastest) junglers in the game, but every time I play him I get ridiculous good luck and pretty much carry hard.

Meanwhile I suck with every easy champion.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 09, 2011, 05:44:46 pm
I am so fucking mad right now.  Our solo mid gangplank was Brazilian.  You can see where this is going.  Fed Vayne, Vayne wrecked everyone, other Vayne fucking patronizes me and says I suck because I couldn't kill her when she was overfed, tells me "Practice with Vayne, she's hard but kicks ass"

Fuck you other Vayne.  Fuck you forever.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 09, 2011, 05:50:17 pm
have you in the NA server recived the patch?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Wravburn on August 09, 2011, 06:02:22 pm
have you in the NA server recived the patch?

I'm in EU-West. But I clicked 'Change Region" in my LoL Launcher. It's patching now, not sure if it works that way, but we'll see.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 09, 2011, 06:30:03 pm
This patch really didn't address any important issues, all it did was really to bump Pantheon up to insta-ban tier, and we still don't have 6 bans.

It's not very fun anymore.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 09, 2011, 06:32:22 pm
Skarner is 6k, he has a nice skin but it's expensive as hell, not sure if i want him or not now.Also new Nasus is beast, nothing else to say on that, oh and i entered a game, the enemy team has a Skarner, this should be fun.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: eerr on August 09, 2011, 06:50:29 pm
This patch really didn't address any important issues, all it did was really to bump Pantheon up to insta-ban tier, and we still don't have 6 bans.

It's not very fun anymore.

I just played him in a botgame, and he's actually balanced now.

You're better off banning Win Zhao.

Though panth is more competative than before.

The scalings got changed from base AD to bonus AD.

Not that spear shot isn't going to kill you, just, it's less scary than it looks.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 09, 2011, 07:14:53 pm
Finished the game, we won, Skarner is interesting, but i haven't seen him do much, he did have the most kills on his team and seems to build like any other tanky deeps out there, atleast this guys builds him like that, further testing is needed to give final judgment.

Also i played with Brand, i usually play him atleast once when he is free, this time, i went 16/3/14 with one death being from a tower, he's pretty powerfull and easy to play but there is still something off about him that i don't quite like.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 09, 2011, 07:23:26 pm
I think I'm gonna instalock brand to protect myself from free week brands.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 09, 2011, 07:26:07 pm
Also for some reason Skarner is incredibly cute looking XD
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Astral on August 09, 2011, 07:38:04 pm
OPantheon.

That is all.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: eerr on August 09, 2011, 08:01:34 pm
OPantheon.

That is all.

Have you played against him yet?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 09, 2011, 08:02:15 pm
Ok, another game, this time as Tyrind, i really don't know why i keep picking these random champs i have, but for some reason i did good even though i played him a few months ago and it was for a few games only, i have no idea why i do good, maybe it's the US players that suck?

Also the enemy team had a morde who kept doing the morde es#1 huehuehue.
Well he wasn't that good, and after a particular teamfight he ragequit the game, they surrendered shortly afterwards.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 09, 2011, 08:27:21 pm
You know what this game needs?  A settable monthly/weekly RP limit, for parents to use on their kids and for the weak-willed among us (I'm not pointing any fingers...  Cfoofoo...).
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: MagmaDeath on August 09, 2011, 08:45:36 pm
Skarner is incredibly fun. Especially because he can build pure movement speed and still be useful. Boots of swiftness+5 pds is incredibly fun.

But he works incredibly well with a ghostblade, rageblade, or lich bane too.
And he seems to be incredibly tanky when he builds no defense. E a group of minions, walk in and q them, heal 200-300 hp in laning.

Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 09, 2011, 10:11:32 pm
You know what this game needs?  A settable monthly/weekly RP limit, for parents to use on their kids and for the weak-willed among us (I'm not pointing any fingers...  Cfoofoo...).

Confused here. RP limit? It's called not letting your kid buy any.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Vactor on August 09, 2011, 10:13:15 pm
I think he wants someone to take away his ability to hemorrhage all his money into Riot's pocket
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 09, 2011, 10:17:15 pm
Yeah. Now, there's 1 more 6300 champ than 3150. If Riot was kind they'd lower 6300 champs next, but keep pumping out more 6300s.

Higher price for getting him early on seems fair to me. Price drops over time (ON CHAMPS THAT ARE HIGH, not that 1350 champ everyone and their mother has) would work fine.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 09, 2011, 10:18:24 pm
Skarner looks really boring.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Volatar on August 09, 2011, 10:19:06 pm
You know what this game needs?  A settable monthly/weekly RP limit, for parents to use on their kids and for the weak-willed among us (I'm not pointing any fingers...  Cfoofoo...).

I'll take your RP if you don't want it  :P
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 09, 2011, 10:23:05 pm
Skarner looks really boring.

He has the potential to be really powerful, imo. His kit looks good and his base stats are high.

One game where I faced him he was like 11/0 by 20 minutes. In another game he didn't get kills but was tanky as hell.

My theory is that people don't actually think champs are boring, it's just using them to fill the same pre-determined roles is boring. That's why dominion will be a wakeup call. What I'm trying to say that unless a specific champ is meta changing, he'll either be boring/generic or simply not played. Ex: Wukong is fun, but not played because there are better tanky DPS, which is what top is in this meta.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Astral on August 09, 2011, 10:31:26 pm
OPantheon.

That is all.

Have you played against him yet?
Both as  and against, yes. I tend to do extremely well as, and fairly bad against (assuming I'm not playing as him, against him).
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 09, 2011, 11:19:06 pm
Skarner looks really boring.

He has the potential to be really powerful, imo. His kit looks good and his base stats are high.

One game where I faced him he was like 11/0 by 20 minutes. In another game he didn't get kills but was tanky as hell.

My theory is that people don't actually think champs are boring, it's just using them to fill the same pre-determined roles is boring. That's why dominion will be a wakeup call. What I'm trying to say that unless a specific champ is meta changing, he'll either be boring/generic or simply not played. Ex: Wukong is fun, but not played because there are better tanky DPS, which is what top is in this meta.
I think you are misinterpreting my words.

I said he was boring. Not he is bad.

In fact, he looks overpowered to me (like release Nocturne), but every time I watch him do his shit I feel like doing something else instead. I don't know if it's his stupid art design / animations / voicework or what but the whole thing just bores me completely.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: eerr on August 09, 2011, 11:22:50 pm
Save the ult for anybody who pulls out OH-SHI eldritch magix?

Also, can you save a delicious snack for Fiddles? he grows weary.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 10, 2011, 12:32:38 am
This was a bad day.  I didn't carry a single game today and for some reason I did horrible every game.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 10, 2011, 02:15:55 am
Skarner looks really cool, and I needed someone who isnt a tank or a support.

Gonna buy.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: penguinofhonor on August 10, 2011, 09:13:32 am
Has anyone else noticed that they put in six skins this patch (not including the promo Nasus skin)? They usually only put in four: two for patch day, and two for the between week. So it looks like the next patch is going to be three weeks from now.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Nilocy on August 10, 2011, 09:40:02 am
I like how they've fixed the armour and magic reduction abilities.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 10, 2011, 10:30:04 am
I like how the new patch borks the meta every time.Now every team has atleast one Skarner and Pantheon, Tyrinda is usually there too with whatever else is free that week XD
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 10, 2011, 11:21:50 am
So, I bought Skarner and have been playing a few bot games with him to see what might work and not work on him.

I discovered that a tear is really good on him. He spams his abilities a lot, so a large mana pool is necessary and builds up the pool as well. Nashors indeed seems to be awesome on him and makes huuuuge difference in everything, you can just spam your shield so it helps with survivabilty too. I also discovered that the bots that go mid are completely retarded against a skarner.

On the abilities side, the q permaslow is awesome, the shield is awesome, and the heal thing is....well, I keep it at level 1 generally, and the ult is awesome.

I will do a double stacks bot game now for shits and then go do some actual games.

EDIT: Was fun, now time for actual game.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Wravburn on August 10, 2011, 12:12:58 pm
Skarners are quite annoying, but it's mostly just the suppression that annoys me.

Did some minor owning with Jarvan today, and some major owning as Nasus. His slow is actually worth using now, and I feel useful in teamfights with the AoE change/slow and the lifesteal offsets the extra aggro I get.

Plus, I really want to play and like Janna, but it is so hard if you have to shield a drooling kid who then thinks he can take on everything.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 10, 2011, 12:19:32 pm
I finally got to lane with Janna as Vayne.  At first it was cool but she maxed whirlwind first :| and used it to steal three or four cs from  me a wave.  Then our Vlad got completely shut down in mid by their Vayne and she got superfed.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 10, 2011, 12:30:57 pm
So i caved and bought Skarner, he's fun, constantly spamming abilities all the time, quite mobile too, might build him extra tanky tho since he's very fragile.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 10, 2011, 12:50:25 pm
Skarner is really fun.

That is all.

Also, Skarner starts off as a crab, but becomes a scorpion when he gets a stinger. The difference between Nashors, and no Nashors is really huge.

EDIT: Tear = No mana problems, ever.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 10, 2011, 12:55:20 pm
Finally got the hang of Brand I think.  He's a lot of fun.  I ended up getting him and his kickass apocalyptic skin.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 10, 2011, 12:57:06 pm
Oh yeah, I keep forgetting to ask, is anyone here on EU Nordic & East? Id really like to play with some bay12ers
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 10, 2011, 01:08:52 pm
I am, would love some duo queue facerape :D
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 10, 2011, 01:15:02 pm
I am, would love some duo queue facerape :D
Whats your name in LoL? Mine is the same as here.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 10, 2011, 01:20:46 pm
Hmmmm. I couldn't be on yesterday, and now I'm curious about skarner. Should I use 6.3k IP to get him? Is he an actual viable jungler? How is he in the lane? How is he built? How strong is he in the lategame? Does he offer anything special to his team? Can he survive being a mostly melee champion? How strong are his ganks compared to, say, Trundle?

I'm also thinking about pantheon. How is he after his massive buffs? Both early/late game.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 10, 2011, 01:44:40 pm
He's solid. Can do all of the above.

His heals are quite insane too.

And Pantheon is OP right now, no contest.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 10, 2011, 01:48:05 pm
Still waiting for a serious opinion.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bluerobin on August 10, 2011, 01:52:15 pm
http://www.reddit.com/r/leagueoflegends/comments/je2q1/skarner_first_impressions/

Edit: Argh, what a terrible post to start a page. I haven't played him (not spending my hard earned IP on tanky DPS in the first week, regardless of how cool he looks), so I don't have an opinion of my own. I've heard good things about his jungling (good enough, viable), but there are better junglers. It looks like his base stats are pretty good, so I've seen people building him slightly tankier to up survivability while still maintaining good enough damage. His ultimate seems to be pretty great, offensively or defensively. The movespeed boost from his W plus the permaslow from his Q (and his ult if you need it) lend themselves pretty well to ganks as far as I can tell.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 10, 2011, 02:13:04 pm
Silly but reliable 1700 person told me his jungling is terribad, and there's no reason you should jungle with him unless you want to be forced out or die to every counterjungle attempt ever. Supposedly his jungle becomes unsafe if you build him to make it faster, and silly tier slow if you build him to make it safer. He hasn't tried him as an AP offtank support thing yet, but he mentioned that while he really can permaslow and chase people, his DPS is too low for that to mean anything in 1v1, also mentioned his ult's duration could use a buff, and that his shield seems fine overall.

Apparently he's viable if you have the right team, but he suffers more then other champs on a suboptimal teamcomp. He'll never be the main damage dealer, the fastest jungler or the tankiest tank, but he apparently has a different whole. The problem is that people constantly expect him to perform one of those roles instead.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 10, 2011, 02:18:53 pm
Stonewall already weighed in and said Skarner was a bad jungler, and Nasus hasn't changed at all.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Shadowgandor on August 10, 2011, 03:02:22 pm
Skarner is awesome. Like, incredibly awesome. Just stack attack speed + on hit effects on him and you'll have a champion which will win 1v1, always. Phantom Dancer is a must-have on this guy, the 15% movement speed bonus is needed, because you don't have any gap closers.

I ripped through the enemy as if they were minions :3 He sucks early game though and I can't seem to effectively jungle with him either but late game? Triple kills after every teamfight :P

Edit: Blah, everyone's talking about making this guy an AP tank. He shouldn't be played like that! A high attack speed keeps his shield up, allows him to burst heal every 2-3 seconds and the on hit effects tear an enemy apart. But, like I said, he sucks early game :(
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 10, 2011, 03:26:30 pm
Actualy, using him as melee teemo doesn't sound that bad. Build madreds, wit's end, boots, then go all tank. I've never seen anyone do this, but it honestly doesn't sound too bad considering his abilities. I'm just worried if you'd be able to actualy survive long enough for it to make any difference, given how fragile he supposedly is. I've seen this work with nocturne, and honestly skarner's kit seems to fit that build better.

Ah hell, I'm going to get him and pantheon, and just get trundle later. Extra runes can wait, trundle is just that good.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Shadowgandor on August 10, 2011, 04:00:46 pm
Actualy, using him as melee teemo doesn't sound that bad. Build madreds, wit's end, boots, then go all tank. I've never seen anyone do this, but it honestly doesn't sound too bad considering his abilities. I'm just worried if you'd be able to actualy survive long enough for it to make any difference, given how fragile he supposedly is. I've seen this work with nocturne, and honestly skarner's kit seems to fit that build better.

Ah hell, I'm going to get him and pantheon, and just get trundle later. Extra runes can wait, trundle is just that good.

QFT. That's how I went, just with Phantom Dancers added for the extra movement speed and attack speed :) And I eventually sold something (can't recall what the item was called, it's active could increase the movement speed of the whole group by 40%) in change for a black cleaver. The added armor debuff made it even easier to shred the enemy.
I levelled E and W and R and getting a level in Q. E was my main dps method, because of my high as, I could spam it like crazy :P
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 10, 2011, 04:03:28 pm
Edit: Blah, everyone's talking about making this guy an AP tank. He shouldn't be played like that! A high attack speed keeps his shield up, allows him to burst heal every 2-3 seconds and the on hit effects tear an enemy apart. But, like I said, he sucks early game :(
Who the hell builds him as an ap tank?!

You get a goddamn Nashors and go hybrid with some tankyness thrown in. Run the hell in after an initiation and permaslow their squishies and drag them towards your allies.

Just a note: He is susceptible as hell to CC. No autoattacks = no shields/permaslows to keep from kiting = cooked crab. Like 75% Of the damage I took went to my shield, and once its good enough to eat a turret shot combined with the ult, oh boy.

Why does it have to be so late?! I wanna play Skarner... =(

Hint for everyone: You can drag people farther when you have your shield on, because of the MS. I wonder how it would go with a ghost and a shurelias...hmm....
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 10, 2011, 04:22:12 pm
The AP tank thing involved lichbane. Since he can abuse lichbane proc and has decent ratios, it seemed legit.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 10, 2011, 04:30:01 pm
I've seen successful Skarners. The ones that haven't gotten a ton of kills have been tanky as fuck.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 10, 2011, 05:19:13 pm
Well whatever he is there is one thing that makes him absolutely awesome, his ult is probably one of the most satisfying things to look at, easily the best looking ult atm.

Also i never manage to finish any of my builds for him, we loose every single time, it's not me completely responisble, someone else feeds and when i start dying because i just happen to be with the team they blame me for failing the game.Like my current game, i go laning with Lee Sin against Olaf and Kassa (who are premade i think) while our Blitz and Yi feed Panth to godlike status, then they bitch at us for not helping them :I
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 10, 2011, 05:38:01 pm
I laned with an Amumu who constantly bandages himself into both enemies (Nocturne and Irelia) and promptly died.  Fed Nocturne fucked bot, bot fucked mid, AP teemo left half-your-healthbar shrooms all over our jungle, the usual.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: webadict on August 10, 2011, 05:52:55 pm
I laned with an Amumu who constantly bandages himself into both enemies (Nocturne and Irelia) and promptly died.  Fed Nocturne fucked bot, bot fucked mid, AP teemo left half-your-healthbar shrooms all over our jungle, the usual.
Y U NO HELP ME?!? THEY STUNNED!!!11 REPORT TEAMMATE FOR UNSKILED PLYER!
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: penguinofhonor on August 10, 2011, 05:57:05 pm
Apparently Skarner's Q is glitched to not deal full damage to jungle monsters. So his jungling is significantly worse than intended.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 10, 2011, 06:04:02 pm
Lol13minute queue
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Nilocy on August 10, 2011, 06:06:57 pm
Lol13minute queue

You think you have it hard? Try 45 minute queues.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: penguinofhonor on August 10, 2011, 06:46:19 pm
Stupid server stuff. I had a full premade and everyone disconnected and screwed up, and now I have to queue up.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 10, 2011, 07:05:53 pm
I've been getting strange lag spikes since this patch, it almost cost as an easy one once. First two teamfights, everything I did was 10 seconds behind me telling Morgana to do it, which got team members killed and let our foes escape. Then it started running fine and we wiped the goddamn floor with them, killing one every 30 seconds or so as we made a 10-minute long game-ending pushfest.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 10, 2011, 07:19:04 pm
Yeah, the server is messing up my characters too. I'd get stuck for no reason for 30 seconds while everyone else is fine. My character would fail to last hit even though I click on the minions. Things like that.

Anyway, I played like 5 or so games as Skarner, going from AP to AD and tank etc.

I think building him like Irelia is the way to go. His damage before you get Sheen is really, really negligible. Once you get Sheen the dps starts to come in. He's also pretty weak early on when he doesn't have full skills / mana / items. Other than that it's fine.

I think the big thing is that his range on the ult seems pathetically small. It's almost melee range. So while you'd think a suppress that lets you drag people around is incredible, the fact is that when compared to suppressions from Malzahar or Urgot or Warwick, he needs to be right beside the target to suppress. This leads to some pretty nasty situations where for example, you need to cancel Nunu / Katarina ultimate but you can't get there.

I also noticed that in the chaotic mess of a 5v5 teamfight, no one notices your suppress and it doesn't do enough damage on its own to properly finish people off. This is true with all other suppresses, but again, because Skarner's ult is used mostly to identify and mark a target for death (as the range is too short for emergency cancels... when your teammates can't see you doing your thing for that 1.5 seconds... it's essentially wasted.

However, what his ult is damn good at doing is initiating fights. That's why I think tanky like Irelia is the way to go.

Edit: Oh yeah, if you want to win 100% of all your games right now. Play Nasus before they nerf him. It is unbelievably, absolutely incredibly insane how strong he is now. He will win in level 1. He will win in mid game. He will rape everyone in late game.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 10, 2011, 07:35:18 pm
There's a thread in the forum for a legendary Malzahar skin where he's a voidling that summons tiny Malzahars every four spells.  Yes.

I still want Lucker Wolf Warwick.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 10, 2011, 08:54:10 pm
Can't find a proper way to build skarner as of yet, but the new pantheon is pretty strong, nice to see his E has some use now :P , servers bork'd before I did a real game.

Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 10, 2011, 11:59:00 pm
All I want is a distinctly positive w/r ratio.  Every time I have a good winning streak some jackass wants to play Skarner for the first time and feeds GP and Yi.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Pandarsenic on August 11, 2011, 12:02:49 am
You basically have to have a teamcomp of a good Nasus, Pantheon, and Skarner. Instant. Win.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 11, 2011, 12:06:52 am
Speaking of which, the aoe dot from Nasus' ultimate can kill trynd while he's ulting.  so op
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Max White on August 11, 2011, 12:09:43 am
Wow, this weeks free heros aren't as good as the last batch... I miss Nesus.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Pandarsenic on August 11, 2011, 03:10:31 am
Mantheon, level 1, with full AD reds/purps and a Doran's Blade: 105 damage Q on a 4-second cooldown.

whyriotwhy.jpg

I just won a game with a fairly glass cannony Mantheon and it was horrifying.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: MagmaDeath on August 11, 2011, 03:57:35 am
Mantheon, level 1, with full AD reds/purps and a Doran's Blade: 105 damage Q on a 4-second cooldown.

whyriotwhy.jpg

I just won a game with a fairly glass cannony Mantheon and it was horrifying.
BALANCE
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 11, 2011, 04:37:24 am
Crab goes squish when wukong does a triforce q empowered attack.

And GP is still op.

And I still suck with everyone but ali. But I shall learn to play others, I truly shall!
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 11, 2011, 05:36:00 am
Just noticed that Skarner is tied with Cho Gath for the highest base AD in the game. 130 at level 18.

That explains why my damage basically skyrockets when I get Triforce. I'm still not sure what to build after that Triforce actually. I usually just get Rylai but I dunno... there should be something better. It's like all he uses is Triforce and that's it.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 11, 2011, 05:37:59 am
Just noticed that Skarner is tied with Cho Gath for the highest base AD in the game. 130 at level 18.

That explains why my damage basically skyrockets when I get Triforce. I'm still not sure what to build after that Triforce actually. I usually just get Rylai but I dunno... there should be something better. It's like all he uses is Triforce and that's it.
Nashors. You have no cooldowns.

EDIT: Tried to do without a tear. PermaOOM.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 11, 2011, 10:47:42 am
I find taking blue helps a lot and i usually don't have mana problems since i don't tend to spam crap so much in the laning phase.Also starting with blue crystal then rushing Sheen with boots on first trip back is quite effective for now, but sadly no game has went good so far, even my last one where i did quite good early on my lanemate Mundo kept dying and dying and dying and after 20 minutes our Teemo left :(
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Sinned on August 11, 2011, 12:29:19 pm
Just noticed that Skarner is tied with Cho Gath for the highest base AD in the game. 130 at level 18.

That explains why my damage basically skyrockets when I get Triforce. I'm still not sure what to build after that Triforce actually. I usually just get Rylai but I dunno... there should be something better. It's like all he uses is Triforce and that's it.
Nashors. You have no cooldowns.

EDIT: Tried to do without a tear. PermaOOM.

Tried it with Nashors, Manamune and Sheen as offensive items, nasty combination... of course it was a bot match. I doubt most matches will run that long to get those and defense, way to little defense vs humans.

Nashors with Tear and then defense will probably mean people don't want to even get close. Fun champ, to bad I'm terri-bad with melee champs vs humans :) (I do ok with Alistar though, whats up with him :) )

With some decent AS, it's a really spammy champ, lotsa fun if you are into that.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 11, 2011, 12:40:03 pm
I do ok with Alistar though, whats up with him :)
Same thing for me.

EDIT: Let me ask you a hypothetical question: If you are an irelia, and are in a duolane with a skarner against a soloing kog, the creepwave is pushed near your tower, and he is not significantly higher leveled than you, would you dash towards him and kick his ass?

Also, why doesnt anyone EVER let me clear any creep waves, or jungle camps? "That Skarner is killing a creep wave, lets go help him by instakilling the creeps with our AOE nuke abilities."
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 11, 2011, 02:13:06 pm
Get skarner to pull him into the tower and then kick his ass.

Also don't duolane Irelia.  She needs a lot of farm and will be useless for most of the game if you can't get a solo lane.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 11, 2011, 02:19:15 pm
I was the skarner.

She could have easily killed him, or at least burned his flash, and then killed him. But nooooooo. It was two level 2s against a level 3 and we had 2 exhausts and he had an ignite.

We were losing a 1v2 against Kog and when Mundo reconnected we were just boned.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 11, 2011, 03:20:33 pm
One of the most fun things as Skarner is pulling someone from the saftey of their tower right into a Malz ult, after a few times everyone learns to avoid you in a biiiig arc ^^

Also again about his ult, it's soooooooooo fun gives you that predatory feeling when you are pulling prey to their certain doom, i can't help but giggle like a giddy schoolgirl every time i use it :D
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 11, 2011, 03:28:41 pm
I'm gonna try a modded version of my yorick build and see it how it goes. Going to have to start rushing trinity force because this guy can make use of all the stats in it, something very few champs can do. After that i'm just gonna go atmogs with manamune in the mix and see how it goes. Basicaly manamune, mercs, trinforce, atmogs and finish with force of nature. Thats alot of gold though.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 11, 2011, 03:33:38 pm
Here's a list of the skins that are shown since the past patch: http://lol-game.ru/forum/index.php?/topic/43276-vzgljad-ukradkoi-predreliz-skinov-v100123/

Hehe, K-9 Nasus...
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Wravburn on August 11, 2011, 03:46:44 pm
Oh I want that Caitlyn. But first I need to buy Caitlyn. And only after I finished my runes :(
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Volatar on August 11, 2011, 04:00:43 pm
This is the kind of hilarity we get up to in botgames:

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 11, 2011, 05:19:04 pm
My dad is having dinner with my sister, who plays League of Legends (I don't know her username and I don't care)

Just got a text, "Stop stacking hextech gunblades on Jax, noob"

How did she know?!
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 11, 2011, 05:20:26 pm
Hehe, K-9 Nasus...

K-9 Nasus looks just completely awesome.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 11, 2011, 05:41:28 pm
My dad is having dinner with my sister, who plays League of Legends (I don't know her username and I don't care)

Just got a text, "Stop stacking hextech gunblades on Jax, noob"

How did she know?!

Only one way to preserve what little is left of your honor dude, A DUEL AT DAWN WITH A CHAMP OF EACH OTHERS CHOICE!
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 11, 2011, 06:08:21 pm
But... but... stacking gunblades is the only way!

Still raping face as OP Nasus. I was manhandling a 17 mejai stack Akali like nobody's business. If they send a melee champion to solo lane against me at top, they might as well surrender.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 11, 2011, 06:14:41 pm
dammit it keeps saying i have troubles connecting to "maestero" and i cant log in :(
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 11, 2011, 06:24:15 pm
Server's having minor issues now, give it some time. Its prob "maestro" :P
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 11, 2011, 06:27:16 pm
Quote
Summoners,

I wanted to give you early notice that very shortly we will be working with a partner who might be providing Nightmare Cho'gath for free. If you feel like playing with the void creature's dark appearance in the near-future, go ahead and purchase it. However, if you'd like to hold out until it's free, we're fine with that too. How to get the skin for free will be posted in announcements if the deal goes through. If this is light on details, it's because we wanted to give you early warning.

- RiotChris
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 11, 2011, 07:01:06 pm
Yeah but it's nightmare Cho'gath which is boring.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 11, 2011, 07:03:03 pm
Yeah but it's nightmare Cho'gath which is boring.

This
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Carcanken on August 11, 2011, 07:07:42 pm
Is amumu a good champion for jungling and ganking? Hes probably my next choice to buy.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 11, 2011, 07:23:22 pm
Played Galio with some friends on my low-level EU account, faced an enemy Yi with Bezerkers Greaves, a PD, and a Zeal. And he got nothing else.

I could put my W on and then use him to heal myself.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 11, 2011, 07:52:46 pm
Is amumu a good champion for jungling and ganking? Hes probably my next choice to buy.
He's hands-down the best jungler you can have in this current metagame.

Seriously though, he jungles okay... ganks are not too shabby.

The main draw is that Amumu has an "I win teamfight" button as his ultimate. If you have Amumu jungle and Orianna and Miss Fortune, you will basically win every teamfight. Also, unlike other guys with "I win teamfight" abilities, Amumu can force teamfights to happen at his whim. So yeah, he's probably the strongest jungler you can get right now for the strategies that get played.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 11, 2011, 08:03:28 pm
I heard Galio was UP but I like him a lot when he's on my team.  It might just be because I'm on a Brand binge and bunched up enemies turn my void staff into a needlessly large rod.

Also, solomid.net's advertising is getting progressively more obnoxious.  I have to watch a video ad to see guides now. 

Oh well, better than Moba "Stack Phantom Dancers" Fire.

Also also, holy fuck lebonk hits hard.  Laned against her as Brand and eventually just called a gank and had the guy help me push her tower down because it was getting to the point that I couldn't go near the creeps or she'd instagib me.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Journier on August 11, 2011, 08:28:18 pm
I heard Galio was UP but I like him a lot when he's on my team.  It might just be because I'm on a Brand binge and bunched up enemies turn my void staff into a needlessly large rod.

Also, solomid.net's advertising is getting progressively more obnoxious.  I have to watch a video ad to see guides now. 

Oh well, better than Moba "Stack Phantom Dancers" Fire.

Also also, holy fuck lebonk hits hard.  Laned against her as Brand and eventually just called a gank and had the guy help me push her tower down because it was getting to the point that I couldn't go near the creeps or she'd instagib me.

fed leblanc is fucking ridiculous before you get magic resist items, but shes also... usually easy to kill sometimes ^_^ she has such insane burst dmg
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 11, 2011, 08:32:43 pm
Yeah, she usually died first in any fight but she just hit so hard and her silence is what really got me.  Normally I kill chasers by smartcast conflagrating them and throwing a sear behind me to stun and kill them but not with her.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 11, 2011, 08:36:32 pm
Speaking of LeBonk. I want to do this team setup:

Mid: LeBonk
Bot: Alistar + Veigar. Alistar takes mana manipulator.
Top: Nasus
Jungle: Anyone

I think it would be so terrifying.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 11, 2011, 09:07:48 pm
I heard Galio was UP but I like him a lot when he's on my team.  It might just be because I'm on a Brand binge and bunched up enemies turn my void staff into a needlessly large rod.

Galio since the buffs is really quite good. Not OP, but good.

Also, something amazing just happened, and once I've got a vid of it I'll show it to you. I doubt any of you want to sit through 40 minutes of a game for one moment.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 11, 2011, 09:08:49 pm
Nasus is really strong now, top and jungle. Wither ganks are amazingly effective.

Also, whoever starts page 200 had better have a good post.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 11, 2011, 09:22:55 pm
Is amumu a good champion for jungling and ganking? Hes probably my next choice to buy.
He's hands-down the best jungler you can have in this current metagame.

Nocturne says hi.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Rebecca Black on August 11, 2011, 09:24:25 pm
Speaking of LeBonk. I want to do this team setup:

Mid: LeBonk
Bot: Alistar + Veigar. Alistar takes mana manipulator.
Top: Nasus
Jungle: Anyone

I think it would be so terrifying.

Unless LeBonk/Veigar get REALLY fed, you'll probably be relying on Nasus to carry everyone.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 11, 2011, 09:25:12 pm
Y u no online?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 11, 2011, 09:25:53 pm
Nasus is really strong now, top and jungle. Wither ganks are amazingly effective.

Also, whoever starts page 200 had better have a good post.

Spoiler (click to show/hide)

Hurray bandwidth rape.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bluerobin on August 11, 2011, 09:34:57 pm
Pshh double post to troll with a picture AND bandwidth abuse. That's... actually kind of impressive now that I think about it.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 11, 2011, 09:40:59 pm
I pity the server I'm leeching that from.

Anyways. New panth is pretty strong but he falls off lategame unless you build tanky dps, can't jump on people's faces and not expect to be pushed by it, especialy in teamfights.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 11, 2011, 09:48:03 pm
Speaking of LeBonk. I want to do this team setup:

Mid: LeBonk
Bot: Alistar + Veigar. Alistar takes mana manipulator.
Top: Nasus
Jungle: Anyone

I think it would be so terrifying.

Unless LeBonk/Veigar get REALLY fed, you'll probably be relying on Nasus to carry everyone.
How exactly does LeBonk not get fed? That must be one shitty LeBonk. All she has to do is press Q and R and someone dies.

And Veigar getting fed is why it's a Veigar + Alistar bot lane. Alistar is just there to help keep Veigar alive so he can farm and proceed to rape everyone with Nasus later. Veigar is also there for his amazing initiate with AOE stun.

The strategy is simply to have LeBonk and the jungler carry the team through early to mid game (which is freaking easy for LeBonk). After 25 minutes or so, Nasus and Veigar will clean shop. Considering how OP Nasus is right now, I don't think it's a very difficult task.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Carcanken on August 11, 2011, 11:11:50 pm
Oh wow, i tried out anumu with this build http://www.mobafire.com/popup/cheat-sheet?build_id=46190 (http://www.mobafire.com/popup/cheat-sheet?build_id=46190)

It was insane, one round i was 29-1-14, other time was 9-2-34

love amumu :D

thanks for the advice though guys.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 11, 2011, 11:55:49 pm
Just played a game as Cho'gath laning against Skarner and Poppy.  That was really relaxing.  Negligible damage output and a few well-timed feasts got them too scared to go near me.

Skarner seriously needs a damage buff.  He doesn't do anything.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: eerr on August 12, 2011, 02:18:08 am
So uh, procwick maaaay be dead.

or they just changed the tooltip and left the skill the same.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 12, 2011, 02:55:58 am
Just played a game as Cho'gath laning against Skarner and Poppy.  That was really relaxing.  Negligible damage output and a few well-timed feasts got them too scared to go near me.

Skarner seriously needs a damage buff.  He doesn't do anything.
I disagree. His damage is pretty up there.

Early game it's kinda crap though and he really needs the Sheen. Once he has Sheen he can be quite a threat.

One of the reasons why I said I find him very boring is that other than his ult, he has no shock and awe presence, which may be making people believe he does no damage (same thing happens with Trundle). For example, you compare him with Xin Zhao. Xin Zhao does that incredible insane burst damage that makes people fear and respect him. Skarner doesn't have that sort of thing. Most likely people don't regard him very high on the threat scale because of that lack of burst damage.

I think this is wrong though. He has immense consistent dps and it's very difficult to escape him. He just sticks to you like glue. He might not be as good as others at 1v1 but he's probably more useful in a teamfight because of his consistent AOE slows and dps.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: LASD on August 12, 2011, 03:25:11 am
Goddamn finally the server transfers are available.

I probably can't play at all anymore though, as I haven't played a "serious" match in like 3 weeks.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 12, 2011, 03:46:05 am
As long as you remember how to run around in circles around the enemy and spam /l, it's all good man.

OP Nasus just raped Mantheon in a solo lane. Before that OP Nasus raped Irelia in a solo lane. Who's next?

Edit: Rape tally for OP Nasus solo top:
- Skarner
- Irelia
- Mantheon
- Jarman
- Garen
- Wukong
- Galio
- Brand

Hrm hrm... I think the easiest was Irelia strangely.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 12, 2011, 03:48:31 am
Skarner is probably one of the best chasers right now and i love him for it, picking of stragglers one by one is very fun :D
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: tompliss on August 12, 2011, 04:07:15 am
I probably can't play at all anymore though, as I haven't played a "serious" match in like 3 weeks.
I've been playing Coop vs IA for 2 months (and another 1 coming)...
I want to go back to school, and play all day !
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Max White on August 12, 2011, 05:13:47 am
*Playing a few more games*
*Notices umiman and Dakk's avatars*
Oooh... heh.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Nilocy on August 12, 2011, 05:25:06 am
Goddamn finally the server transfers are available.

I probably can't play at all anymore though, as I haven't played a "serious" match in like 3 weeks.

I knew this would happen, the second you get to server transfer, I move into my new flat.

Fuck riot, seriously :D
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 12, 2011, 05:48:06 am
Goddamn finally the server transfers are available.

I probably can't play at all anymore though, as I haven't played a "serious" match in like 3 weeks.

I knew this would happen, the second you get to server transfer, I move into my new flat.

Fuck riot, seriously :D
more like fuck your planning.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bordellimies on August 12, 2011, 08:07:42 am
I'm planning on making a video guide on Backdooring. It'll have links to short "spotlight" videos of good backdoorers. Now, I need some suggestions on who should be spotlighted. At least 15 champs.

My own suggestions:


Also for those who are interested in how it is gonna be like: It'll have few parts which explain different things in this style ways:


Pageking fuck yeah, now this won't get buried so easily!
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Realmfighter on August 12, 2011, 08:18:19 am
Backdoor Sivir bro. 4 Bloodthirsters, Warmogs and berserkers greaves.

WORKS EVERY TIME
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bordellimies on August 12, 2011, 08:23:13 am
Isn't Sivir a great pusher, but as a backdoorer just like every other ranged carry?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Realmfighter on August 12, 2011, 08:30:21 am
She basically eats any turret you look away from for a second.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Wravburn on August 12, 2011, 08:38:21 am
-Nasus eats towers(everything?) for breakfast. His Q works on towers + he can 'tank' them for a while.

-Gangplank's E can make every AD champ a backdoor hero.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: ECrownofFire on August 12, 2011, 08:42:59 am
I think Taric's pretty good at tanking towers too, with his heal.

I really wish Urgot's passive would work on towers though :P
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 12, 2011, 08:45:25 am
-Nasus eats towers(everything?) for breakfast. His Q works on towers + he can 'tank' them for a while.
I saw a Nasus that only got a Triforce and armor once. Our entire team had trouble killing him without losing 2 people and I highly doubt he would have had any problems with towers.

I think I dragged him into the spawn turret, or was that GP?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Patchouli on August 12, 2011, 09:09:06 am
I think I've degenerated back to Co-op vs. AI after having the 5th team in a row fall apart because of flaming and trolling.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 12, 2011, 09:18:08 am
Yeah, I can imagine that being annoying if you arent horribly amused by things like it.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Patchouli on August 12, 2011, 09:30:04 am
Yeah, the last one was the sort where you have one guy on your team start taunting and badmouthing the enemy team, then another one of our guys gets caught up in it, and then you have another guy that tells the other two to shut up, but obviously they don't, so then you have a guy on your team that will sort of help you out and be there for teamfights, but he's pretty much rooting for the enemy team, and starts badmouthing our own team when we lose teamfights.

Dealing with that interspersed over 50 minutes does not please me at all.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 12, 2011, 01:55:17 pm
Heh. Just had a game where our jungling fiddle died to a level 1 gank at blue, this meant that Kennen stopped giving a shit and raged by doing a Phantom Dancer build and never called SS, the no SS calling made Ashe rage like hell and she started screaming on ALL chat. Like domino blocks. Hilarious stuff.
Afterwards Kennen and Ashe were both trying to convince people to report each other.
Overwhelming loss and their Janna did an AD build and went 6/1/9.

Also, I leveled.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 12, 2011, 01:59:03 pm
Spoiler (click to show/hide)

Tanky sivir is tanky. Thankfuly she had her spell shield up and didn't notice Tamat's cryptic gaze.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 12, 2011, 02:06:28 pm
Janna's pissed about something in the background.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 12, 2011, 02:15:51 pm
Janna's pissed about something in the background.

Do you mean the guy(?) right behind the boomerang. Because I think that's Ezreal.

EDIT: Wait, I see it. I think she looks more confused than annoyed, but w/e.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 12, 2011, 02:54:43 pm
I also see Tristana in that area, looks like she ate Teemo.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Astral on August 12, 2011, 03:14:29 pm
You guys just jelly. You know you'd hit that Sivir so hard her spellshield would break and give YOU mana back.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Sinned on August 12, 2011, 03:26:31 pm
You guys just jelly. You know you'd hit that Sivir so hard her spellshield would break and give YOU mana back.

/agree... She looks great. Then again, I like my woman curvy ... and not looking like 15 year old boys with tits stapled on em.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 12, 2011, 03:32:20 pm
I like Caitlyn's hat. It's almost as big as her.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 12, 2011, 03:37:41 pm
Caitlyn's pretty cool.  As for Sivir, she looks fine.  That being said, when I hear the word "curvy" I temporarily stop hearing what that person is saying.  When they compare thinner women to teenage boys, I fall asleep.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 12, 2011, 03:48:25 pm
How to play Taric like a boss:
1. Start with full AP runes for t3h lolz.
2. Never skill ultimate ever.
3. Be a boss.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Nilocy on August 12, 2011, 03:58:46 pm
How to play Taric like a boss:
1. Start with full AP runes for t3h lolz.
2. Never skill ultimate ever.
3. Be a boss.

Other than taking one level at lvl 6 in my ult, this is how I play taric now :D
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 12, 2011, 04:14:10 pm
Man, Caitlyn kicks ass.  I always hated her because the first week I played she was free so I was sick of seeing her, but damn she's a lot of fun to play.  Just went 11-0 laning bot with Jaximus and forced a 20 minute surrender.

I can't decide if I like her or Vayne more.  Vayne hits harder (except the ult of course) and I suppose is a bit more exciting, but her range is really short and good condemn/silver bolt proc opportunities that don't force you to overextend are pretty rare, which means two of her skills don't do all that much in teamfights.  She's scary to play, because she's so squishy and does her best when she's way too close to the enemy for her own good.  Cait's more relaxing and all of her abilities are great.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 12, 2011, 05:00:15 pm
I think I hate Caitlyn even more than Teemo.

Screw that range, I cant even go 1v2 with Ali while under tower cause she will either murder me when I try to get the creeps away from attacking the tower without even getting into tower range, or she will just kill my tower.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 12, 2011, 05:09:18 pm
I think I hate Caitlyn even more than Teemo.

Screw that range, I cant even go 1v2 with Ali while under tower cause she will either murder me when I try to get the creeps away from attacking the tower without even getting into tower range, or she will just kill my tower.

Yeah, there are few people who can counter her in lane with any degree of success. I saw a LOT of Caits today on my journeys mid, and have found that Brand is semi-reliable at taking her range and beating her with it. His W can get her before she can get him, so plonk it down when she makes a go for you and she either suffers and backs off or just backs off.

Morgana can do it, but the only skill you can reliably hit her with is the puddle which kinda needs to be comboed with the snare to do decent damage..
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bluerobin on August 12, 2011, 05:11:47 pm
Does the range on Orianna's stuff help? I don't tend to play against people so most of my knowledge of counters is theoretical at this point, but unless Cait's making heavy use of her Q (which should drain her mana if I remember right) I feel like her autoattack range should be within harass range of Ori's Q/W combo.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 12, 2011, 05:19:53 pm
Does the range on Orianna's stuff help? I don't tend to play against people so most of my knowledge of counters is theoretical at this point, but unless Cait's making heavy use of her Q (which should drain her mana if I remember right) I feel like her autoattack range should be within harass range of Ori's Q/W combo.

Oriana is a bitch whore pretty damn ridiculous to fight, and can midlane like a goddamn baws. the most irritating thing about her is that you can't do shit about the ball, giving her retarded amounts of lane control. I wish there was some kind of time limit on how long she could leave it on the ground, but nope. She can hand Cait -and anyone else- their arses as long as she keeps control of her mana. She pisses me off every time I fight her. Raaaaaaghhh.

In other news, I've almost reached 6.3k IP, and can't qite decide between which champs I want. Irelia, Kennen, Brand or Anivia.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 12, 2011, 05:30:52 pm
I've never lost mid to Orianna.  boots, dodge the ball, harass while she can't move it.  Easy.

That being said, it hurts like fuck when she does get you with it.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 12, 2011, 05:36:22 pm
I had a silly win as morde. Me and our fiddle built will of the ancients, so whenever we were togheder we gave eachother 50% spellvamp and 60 extra ap. If our Le Bonk had gotten one too we'd be even more invincible in teamfights.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Sirian on August 12, 2011, 05:52:42 pm
I also see Tristana in that area, looks like she ate Teemo.

And this crimson akali friggin ate kennen. But yea, it's sad sometimes how reality can't compare to fiction... Can you imagine if the actual champion models looked "realistic" this way ? Someone should try to make a game like that actually, just to see the public reaction :D

edit : oh and, me, i don't like my women fat, sry :/. Calling it "curvy" is just a nice euphemism, and i don't think it's healthy to be fat. but i guess that's derailing the topic. Sorry.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 12, 2011, 06:14:13 pm
I don't despise fat people (cough), I just despise cosplayers.

And sites like these that advocate the fat acceptance movement by calling skinny people and healthy diets evil and lies. (http://www.naafaonline.com/dev2/)

/on topic: The chinese art for alot of skins came out some time ago, and holy crap its beautiful stuff, and annie is now touhou tier:
Spoiler (click to show/hide)

And garen is badass as hell:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 12, 2011, 06:46:36 pm
That's a much better Dreadknight Garen.

Today won 5 ranked games, lost 1. ELO went up by about 120. The very latest one I was Nasus and got my Triforce at SIXTEEN MINUTES (most expensive item in the game) and we got baron at 18 minutes. We destroyed two inhibitors and was hitting the nexus when they surrendered at 20 minutes.

The one before that our team failed their picks so hard. Our Irelia went to fight Morde at top. Our Rumble went to fight Brand at mid. All feeding nonstop. But it was 'k because I was Sona. I got myself a Sheen and fucking carried! DPS Sona, don't underestimate yo!
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 12, 2011, 07:04:08 pm
I like the 'western' versions of these much more for some reason, these ones just look to cartoony for my tastes :I

Also if i want to win ranked i do Taric and feed our bot carry kills or i do solo top Jarvan and carry the freaking team as a tank/deeps :D
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Nilocy on August 12, 2011, 07:11:07 pm
Just played a game where it went to the 65minute mark. Me and Lasd won our lane, by completely denying them anything, sadly they were a twitch and anivia so kept escaping on like 40HP.

Top lane however, with TPs best efforts, failed because of our batshit insane shaco. We took baron about 30 mins as they were pushing mid, and I believe this was the turning point. They all got really cocky, we sticked together as a team, and proceeded to anally rape all of them. I survived on many a fights thanks to my spellvamp and our lovely nids healing.

Tank rumble is kinda scary though. his ult is up like every 50seconds, and doesn't afraid of anything.

Edit: New dominion behind the scenes video
http://www.youtube.com/watch?v=PT1WNjngs-s&feature=feedu
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 12, 2011, 07:45:17 pm
Oh, I saw something awesome that I want to share.

In one of the ranked games, I was jungling Lee Sin and our mid was Morgana. The enemy jungler was Rammus. At about 3 minutes I give Morgana our blue, then I start wondering if that was really the smart thing to do.

I mean, all Morgana does is push lanes. So, yeah, now Morgana was constantly at the enemy tower from the 3rd minute in. With an enemy jungle Rammus. I was going "yeaaaah... I probably just screwed her over..."

And yeah, Rammus does gank at about 5 minutes in. Morgana is literally hitting the mid tower when this happens. I think she's fucked. But then I remember. MORGANA HAS A SPELL SHIELD LOL! Rammus could. do. NOTHING. Because you need to do magic damage to break the spellshield and his roll didn't do enough damage to it, she could herp a derp in mid all she wanted. It was so damn sad. She kept pushing to the tower and raping Kennen and Rammus couldn't do anything at all.

I now have a serious respect for Morgana mid if the enemy has jungle Rammus.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 12, 2011, 09:11:44 pm
In my latest tryndamere game I... Pretty much didn't do anything but push. It seems the enemy team was fine with trynd freefarming and pushing lanes. They didn't even have a leaver or anything, I just turned my brain off and free farmed and pushed towers and escaped ganks and killed sivir and stuff. I shall call this experience Tryndamere trance. Shut off your brain, autoattack all day.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 12, 2011, 10:06:51 pm
Sad day.

Good news is that I'm definitely winning a significant majority of my games now, so I can stop having a 1.0 w/l ratio.  Bad news is I just lost a game because our MF and Veigar left, leaving us with Brand (Me), Sona, and pure-tank Morde.  So much damage.  Despite this, it took them 50 minutes and 2 barons to win.  Despite that, they talked shit the whole time.

Also, I'm looking for a tank to add to my repertoire.  Probably gonna be Amumu or Alistar since I don't want to spend RP on him and I'm still putting all my IP into runes (And I'll need even more for a tank, especially Amumu since he jungles).  The 1350 will come quickly and then I can start spending it all on runes again.  I already have Cho'gath who I tank with but I don't feel very effective with him.  Aside from the knockup and silence he doesn't really have any good initation and once he's feasted he does no damage.

Who should I pick as a pure tank?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Rebecca Black on August 12, 2011, 10:22:08 pm
Sad day.

Good news is that I'm definitely winning a significant majority of my games now, so I can stop having a 1.0 w/l ratio.  Bad news is I just lost a game because our MF and Veigar left, leaving us with Brand (Me), Sona, and pure-tank Morde.  So much damage.  Despite this, it took them 50 minutes and 2 barons to win.  Despite that, they talked shit the whole time.

Also, I'm looking for a tank to add to my repertoire.  Probably gonna be Amumu or Alistar since I don't want to spend RP on him and I'm still putting all my IP into runes (And I'll need even more for a tank, especially Amumu since he jungles).  The 1350 will come quickly and then I can start spending it all on runes again.  I already have Cho'gath who I tank with but I don't feel very effective with him.  Aside from the knockup and silence he doesn't really have any good initation and once he's feasted he does no damage.

Who should I pick as a pure tank?

You have about three choices. Amumu, Leona, or Alistar(though he's not really a 'pure tank')
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 12, 2011, 10:23:46 pm
Probably gonna go with Amumu.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 12, 2011, 10:30:16 pm
Or Galio :3

Nah, just kidding. He tanks best when it's TEAMFIGHT TEIM and he can use his ult, but aside from that his job is to Eyeblast shit and Gust shit and farm and heal himself. Though Galio+Twitch lane is a near guaranteed double kill at level 6.


Also, new sneak peak, and my god it's basically Ezio Auditore.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bluerobin on August 12, 2011, 10:32:25 pm
Rammus? Not as cheap though.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 12, 2011, 11:25:39 pm
Oh jeez, the game's gonna be flooded with twelve year olds wanting to be a mysterious and deadly assassin.

On the bright side, this will redirect attention away from the equally twelve-year-old-friendly Nocturne, so we should see fewer people DARKNESSSSSSing into the enemy team.

Also, enemy team used Mordekaiser as their main tank.  I'm all "Ignore him, pure tank morde does zero damage and has no cc"

They're all "Hoooly shiiit we focused him 2v5 and Brand killed us while we were attacking the brick wall with thornmail!  Focus mooorde!  Cait go get bloodrazor so you can kill thornmail morde faster

oh and get rid of qss it's useless"


Duuuurrrrrr
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 12, 2011, 11:33:58 pm
Singed...He's effing ridiculous.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 13, 2011, 05:05:01 am
3 days of maestro Bullshit, dont even help re-downloading.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 13, 2011, 05:21:43 am
Cocky people piss me off, they piss me off quite a bit.One of ours says that our lead man shouldn't ban Udyr because he wants to play him, he immediatley bans him because we don't have first pick.Then the same dude sasy he will be doing solo top irelia to which our lead guy responds by taking singed and claiming solo top :I
He justifies this by saying that he has the highest ELO and therefore gets to do what he wants while we have to listen to him >:I
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Patchouli on August 13, 2011, 05:26:40 am
Singed...He's effing ridiculous.
I think Singed chasing you down with ghost is great material for a horror movie.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 13, 2011, 05:37:06 am
PPPPFFFFFFFFFFFFFFFFFFFFFFFFSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss

*toss*

NOOOOOOOOOOOO!!!!!
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 13, 2011, 05:44:14 am
(http://i302.photobucket.com/albums/nn120/xmadis/botgame.jpg)
Bot games, huh?

(Co-op vs AI)

EDIT: So I tried a couple of Skarner games with ghost instead of flash. No-one escapes me, can catch me or is too far from my tower to pull them there.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 13, 2011, 07:58:25 am
I don't get it about the bot game.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 13, 2011, 08:05:12 am
I dealt double the damage than anyone on my team(cept hailord). And my team dealt less damage than the bots.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 13, 2011, 08:19:37 am
Seems like a normal Co-op vs AI game to me. Full of dumbasses.

140k damage is actually very low if you were curious.

Lastly, X^Z, Poppy, and Pirate getting nerfed. Poor X^Z always getting unneccessarily nerfed.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Rebecca Black on August 13, 2011, 08:44:29 am
Seems like a normal Co-op vs AI game to me. Full of dumbasses.

140k damage is actually very low if you were curious.

Lastly, X^Z, Poppy, and Pirate getting nerfed. Poor X^Z always getting unneccessarily nerfed.

Or people that don't know how to play?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 13, 2011, 10:49:22 am
Ah yes. Well, at level 30 there's no excuse.

I just did jungle Fiddle without once taking blue buff (gave it to Anivia every time). It works pretty well. With mana regen / lvl yellow runes, you don't need any mana items or blue buff at all. I was also on par with the enemy Udyr jungle. I used this guide: http://www.solomid.net/guides.php?g=1824

I never did an actual Fiddle jungle before this, so I probably still suck at it. Here's the results though:
(http://i.imgur.com/RIhrx.jpg)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Nilocy on August 13, 2011, 12:06:56 pm
Ah yes. Well, at level 30 there's no excuse.

I just did jungle Fiddle without once taking blue buff (gave it to Anivia every time). It works pretty well. With mana regen / lvl yellow runes, you don't need any mana items or blue buff at all. I was also on par with the enemy Udyr jungle. I used this guide: http://www.solomid.net/guides.php?g=1824

I never did an actual Fiddle jungle before this, so I probably still suck at it. Here's the results though:
(http://i.imgur.com/RIhrx.jpg)

Needs blue to do dragon at lvl 5 though.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Volatar on August 13, 2011, 12:53:40 pm

Bot games, huh?

(Co-op vs AI)

140k damage? pfft. Thats nothing. Try almost half a million. In a real game.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 13, 2011, 01:23:14 pm
I got yelled at yesterday by people who said Singed was a pure tank and his fling was an awesome initiation.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 13, 2011, 01:25:25 pm
Lolol, 3rd pick Jungle Lee Sin, 5th pick Jungle Nocturne.

"I wasn't looking!"
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 13, 2011, 01:40:42 pm
140k damage is sort of low, yea, specialy when you're playing a carry.

Anyway, I'm too busy loving hotshot and how racist he is towards chinese players. He was carrying with kennen but this 2k elo chinese player yi was uncarriably bad.
Oh hotshot you so silly~
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 13, 2011, 01:57:13 pm
I got yelled at yesterday by people who said Singed was a pure tank and his fling was an awesome initiation.
He is... And it is...
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 13, 2011, 02:22:18 pm
Huh.  Maybe I'm spoiled by initiations like Amumu. 
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 13, 2011, 02:26:24 pm
If Singed is a full tank then Xin Zhao is an AP Burst.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 13, 2011, 02:28:16 pm
Singed is a troll and nothing else :P

Also, fuck instalockers, game starts, people start picking (i take Skarner but don't lock) and they go Tyrind, Blitz, Swain, Master Yi, all lock immediatley and start crying how skarner sucks and i will loose them the game, so i say fuck it and take sivir, motherfuckers.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: penguinofhonor on August 13, 2011, 02:37:42 pm
So does anyone else have QWER by Area of Defect (http://areaofdefect.com/#)? It's an album full of LoL songs. I have it and it's basically the best thing I've ever done.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 13, 2011, 02:58:47 pm
I keep listening to the mordekaiser song OVER AND OVER
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 13, 2011, 02:59:17 pm
If Singed is a full tank then Xin Zhao is an AP Burst.
X^Z is a burst caster.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: penguinofhonor on August 13, 2011, 03:24:18 pm
Ugh, just got out of an awful game. No jungler, no tank, yeah yeah I could have done both, I know. Our bot feeds their sion, our mid feeds their kennen. They've also got an amumu. So I'm like "hey guys we need magic resist and tenacity and wards" so my team is like "did you say to make sure not to get magic resist, tenacity, or wards? okay we'll make sure to avoid that".

7 loss streak. Awesome. Not one of my allies has listened to me once in the past seven games. I seem to have become a shitty leader all of the sudden.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 13, 2011, 03:38:42 pm
how do you talk to them? give us an example.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: penguinofhonor on August 13, 2011, 03:46:37 pm
I just say stuff like "Their whole team is running around MIA and catching us by surprise. We should ward so that doesn't happen" or "Sion and Kennen are fed. We need magic resist and tenacity."

And then when they ignore me I get kind of angry I guess.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 13, 2011, 03:56:32 pm
then i dunno i mostly trust the guys with more experience in the game. ((fucking F2 joker))
Log: day 4 of maestro log in bullshit
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 13, 2011, 03:59:55 pm
If they don't listen to you then shout at them, go apeshit on that chatbox, if that fails and you loose report them for assisting the enemy team ^__^
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 13, 2011, 04:01:34 pm
then i dunno i mostly trust the guys with more experience in the game. ((fucking F2 joker))
Log: day 4 of maestro log in bullshit

Did you try contacting the support? I  got an error like this right before an update happened and it fixed itself when the patch was installed.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 13, 2011, 04:04:35 pm
If they don't listen to you then shout at them, go apeshit on that chatbox, if that fails and you loose report them for assisting the enemy team ^__^
....wont they watch the replay and see you went apeshit?
@ Dakk thanks for the info/tip
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 13, 2011, 04:11:22 pm
If they do i'm inclined to belive that they would be on his side in this one, he was trying to help, they were ignoring him, heck if i could be bothered to do some tribunal stuff i would most certainly be on his side :D
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Volatar on August 13, 2011, 04:59:16 pm
If they don't listen to you then shout at them, go apeshit on that chatbox, if that fails and you loose report them for assisting the enemy team ^__^

Wrong answer. Maintain your cool at all times. Still report, but losing your cool is not acceptable in any instance.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 13, 2011, 05:18:52 pm
YES YES FUCKIN´ YES I FIXED IT HALLELUJAH!!!
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 13, 2011, 05:26:55 pm
If they don't listen to you then shout at them, go apeshit on that chatbox, if that fails and you loose report them for assisting the enemy team ^__^

Wrong answer. Maintain your cool at all times. Still report, but losing your cool is not acceptable in any instance.

I try to keep my cool most of the time since people tend to realize their mistakes and learn from them.But then come these arrogant pricks who thing they know everything and don't take any advice, or worse yet start flaming you for trying to help and then proceed to fail even harder because they didn't listen.With those people i can't keep my cool, i might for a minute or two but when they persevere in their idiocy i can't help myself but burst into a fiery incarnation of rage and let them have it.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 13, 2011, 05:31:50 pm
You should play Tryndamere so your rage is at least canon.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 13, 2011, 05:35:12 pm
I was just saving up for him, but i'm unsure if i want to buy him, save up some more to finally buy Rene or three MS quints for Skarner -.-''
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: penguinofhonor on August 13, 2011, 05:40:59 pm
I haven't had anyone rage at me or anything. They just ignore me. They don't say anything back, at all. They have no justification as to why they're all building glass cannons and not warding. They just act like I didn't say anything.

There was one game where I just sad "we need to ward" about every minute. At about twenty minutes when we got aced, one of my allies finally responded with a "wards don't help in team fights".
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Volatar on August 13, 2011, 05:49:15 pm
If they don't listen to you then shout at them, go apeshit on that chatbox, if that fails and you loose report them for assisting the enemy team ^__^

Wrong answer. Maintain your cool at all times. Still report, but losing your cool is not acceptable in any instance.

I try to keep my cool most of the time since people tend to realize their mistakes and learn from them.But then come these arrogant pricks who thing they know everything and don't take any advice, or worse yet start flaming you for trying to help and then proceed to fail even harder because they didn't listen.With those people i can't keep my cool, i might for a minute or two but when they persevere in their idiocy i can't help myself but burst into a fiery incarnation of rage and let them have it.

No matter how much you try to justify it this is not acceptable behavior, and is a violation of the summoners code.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 13, 2011, 06:18:05 pm
I haven't had anyone rage at me or anything. They just ignore me. They don't say anything back, at all. They have no justification as to why they're all building glass cannons and not warding. They just act like I didn't say anything.

There was one game where I just sad "we need to ward" about every minute. At about twenty minutes when we got aced, one of my allies finally responded with a "wards don't help in team fights".
if you see them you dont get ganked as easily, dont they get that?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 13, 2011, 06:45:18 pm
Chumps play against chumps and chumps don't punish the mistakes of other chumps.  You can get away with not warding (And not csing, and facechecking bushes as squishies, bad positioning, missing skillshots, etc.) when you're playing with chumps, and thus chumps think they don't have to ward because no one's ever kicked their ass because of it.

Of course, that means if you do those things when playing against chumps you crush them.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 13, 2011, 07:07:04 pm
Today was a terrifying ranked today. I'm not sure if it's because it's the weekend or what but here's an example:

Game 1: Brand doesn't notice teamfight at top and lets Nidalee and Lee Sin die. Nidalee goes "I afk if this brand screws up again". Then Brand, in all his wisdom, goes "ok bye." Suddenly there's two afk and we're 3v5. This is 10 minutes into the game. GG.

Game 2: Our Annie fails mid terribly. MF rage afk. 15 minutes into game. GG.

Game 3: The enemy Twitch completely fucks up our Yi jungle. We are losing by 16 kills. I died 8 goddamn times as Sona (Yi died 9 times) and had given up hope by then (OMG IT'S TEAMFIGHT EVERYONE FOCUS SONA WITH EVERYTHING!). We still continue playing because, meh... might as well. True enough, every goddamn bloody teamfight they jump on me like I'm the last virgin in the world. They ignore my entire goddamn team and focus me. However, unlike before, I actually managed to complete my Aegis (and other minor tank items) so I don't explode instantly. I just panic and run around like a scared headless chicken while my entire team cleans up the idiots chasing me around. This happens 4 times in a row (and my throat goes numb with the endless panicky screaming). Then somehow we win... Phew...

When (http://images2.wikia.nocookie.net/__cb20110424200033/leagueoflegends/images/9/9b/BodySlam.jpg) + (http://images1.wikia.nocookie.net/__cb20110424200027/leagueoflegends/images/8/87/ExplosiveCask.jpg) combined with (http://images1.wikia.nocookie.net/__cb20110309112423/leagueoflegends/images/3/39/Cataclysm.jpg) and (http://images3.wikia.nocookie.net/__cb20100719125751/leagueoflegends/images/0/0a/SprayandPray.jpg) all appear on (http://images2.wikia.nocookie.net/__cb20100921201345/leagueoflegends/images/5/56/SonaSquare.png) every single teamfight.

You cry...
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 13, 2011, 07:31:27 pm
I don't, because I'm not Sona.  At least she can't yell in pain and distract us.

Also, I heard you could send a support ticket to get a refund on up to three store items one time.  Can anyone confirm this?  If it's true I'ma refund my IP for Irelia, Apocalyptic Brand, and maybe regular Brand or maybe Vayne (I already have Corki and I'm regretting getting Vayne since I like Cait so much more) and then put that stuff back in for a fourth rune page and a tank that isn't jungle Amumu, maybe Maokai, and whatever.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 13, 2011, 08:55:13 pm
I remember when I made this thread and you guys were teensy wittle co-op vs AI people.

Complaining about ranked.

Oh how you've grown. <3
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 13, 2011, 09:08:50 pm
I'm seriously starting to doubt the viability of ranged AD in the current metagame.

I mean, sure, you need ranged AD to siege towers. But that doesn't mean people like Nasus, Xin Zhao, Poppy, etc. can't just you know... towerdive and rape the squishies underneath. And I don't understand the true purpose of putting support with said squishy ranged AD at bottom lane. It honestly doesn't make sense. Most ranged AD die instantly, making a lot of support options very limited. E.g: What's the point of Soraka if the squishy instadies to burst?

You're way better off putting Yorick down there. Or Renekton. Or Lee Sin. Or Malphite. Etc. All these guys benefit the most from having support, as they take much less damage, deal about the same,  and can actually protect the support if it came to it. What exactly is Ashe going to do to save Soraka when Tryndamere comes calling?

Screw the long range stun skillshot. Give me another tanky anti-carry instead.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: eerr on August 13, 2011, 09:30:18 pm
Either winning so they surrender, or loosing so bad that I'm the feeder.

With rumble. ahhhhhhhh.

I think, perhaps I don't have the patience to tickle with flamethrower.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 13, 2011, 09:35:58 pm
I just carried Lumbajak in ranked hard. As. Fuck.

Free elo for him. And me :P.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 13, 2011, 10:15:37 pm
Jesus, this is getting cruel. Coordinated the counter jungle of their fid and he ended up 6 level below everyone the whole game. No items.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 13, 2011, 10:32:18 pm
lul

I'm trying to learn jungle Shaco but I'm having trouble.  I do what all the guides say, 2 boxes at twins, 3 at red, smite big wraith, kill golems, kill red, but I keep getting executed by red.  :/
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 13, 2011, 10:49:24 pm
lul

I'm trying to learn jungle Shaco but I'm having trouble.  I do what all the guides say, 2 boxes at twins, 3 at red, smite big wraith, kill golems, kill red, but I keep getting executed by red.  :/

His boxes are bugged now, even more than they were before. Those guides were designed for non-broken boxes.

It's practically impossible to even play him now. Not trying to discourage you, but he's not worth playing if you're trying to have fun.

Also, carried Hellenic 3rd ranked game in a row.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Volatar on August 13, 2011, 11:00:56 pm
So, seeing so many people vent about their horrible experiences in ranked can get tiring after a while. However, as of today I can sympathize. I need to vent myself now. 

My first two ranked games were DuoQed with a friend. Lost both due to every lane we weren't in losing hard. This is alright. Everyone loses games. 

So, today I was bored, so I decided to SoloQ.

Our team comp: Brand, Xin, Leona (me), MF, Gragas. Not a bad comp. 

Enemy comp: Yi, Panth, Trynd, Cho, Vlad. There are so many things wrong with this comp. 

The game should have been a roflstomp. 

However... the first sign of trouble was when Xin failed to move at the start of the game. Only at 1:40 did he finally buy his starting item and right click to move his champ into the top lane bushes. 

That movement command was the last action Xin took in that game.

Even with a way better comp (and better players to boot. Panth was useless all game, Jungle Yi died to Wraiths, and Cho was the worst tank I have seen in a while), we lost because we had a leaver.

I am upset to say the least. My report of Xin was... Graphic in what I think should happen to leavers in ranked games. 
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 13, 2011, 11:03:11 pm
Both of those teams are terrible.

:)

Yours was better, but still a weird comp.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Volatar on August 13, 2011, 11:09:19 pm
Both of those teams are terrible.

:)

Yours was better, but still a weird comp.

We had a tank, ranged AD carry, physical tanky-DPS, AP carry, and tanky AP. Lots of damage, lots of CC, great initiation. If Xin had jungled (or at least not left) it would have been even better.

They had 3 melee physical carries, an AP carry, and a tank. Minimal CC, no initiation.

What am I missing here?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: eerr on August 13, 2011, 11:14:33 pm
Mf and gragas aren't that great in teamfights?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Rebecca Black on August 13, 2011, 11:14:51 pm
Both of those teams are terrible.

:)

Yours was better, but still a weird comp.

We had a tank, ranged AD carry, physical tanky-DPS, AP carry, and tanky AP. Lots of damage, lots of CC, great initiation. If Xin had jungled (or at least not left) it would have been even better.

They had 3 melee physical carries, an AP carry, and a tank. Minimal CC, no initiation.

What am I missing here?

inb4 Leona is horrible.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 13, 2011, 11:20:28 pm
I'm pretty sure he wouldn't have been able to decide the team comp anyway since it's solo queue. No point reprimanding him about it.

And yes, solo queue is absolute shit. Don't let anyone tell you otherwise.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 13, 2011, 11:28:48 pm
Hey, guess what I just did.

Won ranked.

With Morde.

Again.

 8)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 13, 2011, 11:39:42 pm
I was doin' better than you til the entire enemy team decided to hand themselves to you on a silver platter.  :P
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 13, 2011, 11:40:20 pm
I was doin' better than you til the entire enemy team decided to hand themselves to you on a silver platter.  :P

But in the end, you see, it's me who can 1v5 them every time.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 13, 2011, 11:41:44 pm
Well gosh mybe I should just be Singed every time then.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 13, 2011, 11:42:30 pm
Well gosh mybe I should just be Singed every time then.

I out-ran Singed and then turned around when you showed up and we killed 3 of them.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 13, 2011, 11:49:08 pm
On Shaco:  Alright, I'ma just stick with my original Amumu plan.

Just saw what may have been the most ridiculous teamcomp ever.

Morg, Malph, Galio, Janna, Kog'maw

I could turn off their team's damage for three seconds by exhausting kog'maw.  The only problem was they had a fucking absurd amount of cc so it was almost impossible to kill kog in time.  Luckily I went Jax so I could pop my ult, leap in, exhaust him, and murder him before the others realized what was going on. 

We won, but it was a long one.  Our team wasn't all that great either, we had Evelynn (And that point stands on its own) and I was laning with an Alistar who didn't understand the concept of harass.  Every time I did an empowered leap to harass he thought it was go time and went charging into them, which caused some problems.  Basically our lane was a clusterfuck of people trying to kill each other from full health.  I haven't died that many times in lane in a long time.

Also, because apparently this other team existed to fuck with us, Kog, Galio, and Malph all had Guardian Angels, and Kog had revive.  I'm beginning to suspect this was a premade designed around Kog'maw carrying the team.  If it is, fuck those people.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 13, 2011, 11:54:46 pm
Sounds horribly frustrating.

Also, about to play my first non-Morde ranked game of the night. He got banned.

EDIT: We won. ;)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 14, 2011, 12:01:07 am
I figured out why solo queue today is more terrible than usual.

Servers transfers were released.

Now.. I don't like to be racist but... when I watch streams of EU East. And I hear the tales of what its like from my friends. Then I compare them to EU West before the transfer well...

4 games in a row of people screaming at me in Polish and Russian doesn't help things. I really gotta wonder why the bleeding heck they transferred over to the English-speaking server when all they want to do is speak their native language.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 14, 2011, 12:04:46 am
Is it as bad as the Brazilians on NA?

An Ally has been slain.

JAX YOU ARE NOOB?!
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 14, 2011, 12:46:45 am
It's like... extremely shitty computers that break and d/c every 5 minutes.

Don't say anything at champion select then scream at you in Polish / Russian / etc. when you do something that apparently you needed to read their mind to do.

Call you a racist every time you ask them to speak English.

Things like that.

How can they expect me to be fair and open-minded when they do shit like that? I seriously never had this problem on this magnitude after the server was split. Now that people can transfer over, suddenly all this kind of crap happens 10 games in a row? That's more than a goddamn coincidence. Literally 6 games in a row people d/c. 6 d/cs in a goddamn row. 6 freaking games of people speaking Eastern European languages. Remember the time when I was complaining that at the time I solo queue it's full of these people? Yep, it's back to that again. Thank you Riot.

Fuck the server transfer.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 14, 2011, 01:26:32 am
So I won again with Morde -

Ok it gets old doesn't it.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Rebecca Black on August 14, 2011, 01:29:56 am
So I won again with Morde -

Ok it gets old doesn't it.

Yes. It really does get old.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 14, 2011, 01:38:11 am
Bleh, 6 losses in a goddamn row.

I hate solo queue at this time. It is impossible for me to carry 4v5 or 3v5. God knows people can't have computers that can play this game or they'll explode. Running goddamn Pentium Celerons or something like that...
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 14, 2011, 01:42:37 am
Bleh, 6 losses in a goddamn row.

I hate solo queue at this time. It is impossible for me to carry 4v5 or 3v5. God knows people can't have computers that can play this game or they'll explode. Running goddamn Pentium Celerons or something like that...
One person can't carry, but two certainly can. Find someone to duo with :P
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 14, 2011, 02:23:25 am
No no, these are normal games. I duo queue on the weekdays or some shit like that.

I normally just practice champions at this time if I actually play at this time. I thought I should actually have a decent AP mid, so I was just practicing Morgana in normals. Well... if you want to see the results...

Spoiler (click to show/hide)

I don't think I did pretty badly personally considering every single game there was a d/c on my team. Yeeep, fun times.

I do have a newfound respect for Morgana mid though. I was just facerolling people, especially Annie. It's only when the 5v4 or 5v3 teamfights started that I actually started dying. Eventually I gave up practicing and wanted to win. Hence the one Warwick win hahaha.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 14, 2011, 05:34:33 am
i hate the slavian language tribe "wait not all speak my language, ah well fuck them for not learning our superior language"
                                               
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Nilocy on August 14, 2011, 11:27:37 am
http://i.imgur.com/2wppw.jpg Leaving this here
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Rebecca Black on August 14, 2011, 11:33:28 am
http://i.imgur.com/2wppw.jpg Leaving this here
What am I looking at?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 14, 2011, 11:42:20 am
Looks like dota, hawn, lol, and dota2
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 14, 2011, 12:00:23 pm
Looks like dota, hawn, lol, and dota2

And all the maps except LoL's are identical.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 14, 2011, 12:26:56 pm
They're all based off DotA's only map. LoL's is also pretty similar, its just harder to notice cause LoL's art style is different, while DotA 2 and HoN are almost the same.

I find LoL's UI to be superior though.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Shadowgandor on August 14, 2011, 12:46:33 pm
^That and I like the bright colors. It makes it very easy on the eyes, compared to HoN for example. :)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 14, 2011, 12:49:42 pm
i like LoLs for... i dunno it just feels right HoN is an pathetic attempt at reality that seems wrong but LoL just make something you understand and looks okay.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 14, 2011, 12:56:12 pm
LoL understands what Hawn and the Diablo crybabies don't.  As cool as grim'n'gritty graphics are, when you're in an AoS (Remember back when they were called aoses instead of mobas?) they make it impossible to see what the hell is going on.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: penguinofhonor on August 14, 2011, 12:57:34 pm
Sigh. All I'm going to say about my last game was that my allies thought we were playing League of Chase Singed.

Though last night I did queue up with a friend and break my losing streak, so I'm happy about that.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 14, 2011, 01:00:56 pm
Morgana is really damn good man.

I can push forever and never be afraid of ganks. Just spellshield and walk away. Was in one where the enemy had two junglers and we didn't even have one. No problem. Push to Annie's tower every single time. Every time Trundle and Warwick appeared and Annie flashed for her stun. Spellshield. Walk away. The three of them just stare at me blankly.

She doesn't do as much damage but goddamn the pushing and defensive power.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 14, 2011, 02:26:49 pm
Morgana is really damn good man.

I can push forever and never be afraid of ganks. Just spellshield and walk away. Was in one where the enemy had two junglers and we didn't even have one. No problem. Push to Annie's tower every single time. Every time Trundle and Warwick appeared and Annie flashed for her stun. Spellshield. Walk away. The three of them just stare at me blankly.

She doesn't do as much damage but goddamn the pushing and defensive power.

Gotta love that spellshield. Depending on who I'm facing, I might put it ahead of pool for the levels, though not often. What is fun is slapping it on and just waltzing through Caitlyn's traps like they ain't no thing. Mana cost per trap: 50. Mana cost per Shield: 50. Person with most mana? Morgana.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 14, 2011, 02:30:21 pm
Morgana is really damn good man.

I can push forever and never be afraid of ganks. Just spellshield and walk away. Was in one where the enemy had two junglers and we didn't even have one. No problem. Push to Annie's tower every single time. Every time Trundle and Warwick appeared and Annie flashed for her stun. Spellshield. Walk away. The three of them just stare at me blankly.

She doesn't do as much damage but goddamn the pushing and defensive power.

Gotta love that spellshield. Depending on who I'm facing, I might put it ahead of pool for the levels, though not often. What is fun is slapping it on and just waltzing through Caitlyn's traps like they ain't no thing. Mana cost per trap: 50. Mana cost per Shield: 50. Person with most mana? Morgana.

I did that every time during Caitlyn free week. Mid with Morgana versus Caitlyn. herp derp running around in front of tower snapping all of Caitlyn's traps harmlessly.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 14, 2011, 02:40:20 pm
Is it normal to have the least deaths as Ali?

Cause that happens every game. Awesome ult is awesome.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 14, 2011, 02:52:15 pm
AoS (Remember back when they were called aoses instead of mobas?)
To be fair, not a whole lot of people understood what the hell you were saying when you called a game an Aeon of Strife.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 14, 2011, 03:23:56 pm
1. Lane with Yi as Ali.
2. Rape lane.
3. ???
4. Yi wins game for ya.

And a funny Leblanc, kept calling a member of our team a noob and accused him of not being level 30. The dude she accused was level 13.

Moral of the story, level 30 fed Yi > level 30 fed leblanc by approximately the size of the sun.

I also had a perfect game AKA no deaths.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 14, 2011, 03:24:51 pm
The best time to b and buy your fourth bloodthirster is when the enemy is aced.

Yes, I'm mad.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 14, 2011, 03:34:25 pm
Oh god. I had the single most awesome moment of my Warwick career.

Ranked duo queue 5v5.

Enemy is taking baron. My entire team bluepilled, so it's just me, and Brand coming from the back. I go, fuck this, I'm going in.

I walk into 5 of them, and Q the person tanking baron (which was MF for some reason). 1 kill.

The enemy fucking panics, they can't decide whether to focus me or not if this is a feint or what the fuck (the rest of my team were running from spawn, Brand was almost there). I just herp derp attack everyone I see, kill Nocturne. Double kill.

At this point they decide I'm suicidal, so they blow all their ults on me. No problem, I'm Tankwick. Brand appears, nukes everyone to nearly nothing hp. I finish off Vlad. Triple kill.

Sadly Brand with his massive burst got the rest of the kills. :(

It was so awesome. Run in 1v5. Kill all. Wahahahaha!
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 14, 2011, 04:20:48 pm
Ok, it's official now, not even duoqueuing can help you if your team is going DERP.Our Urgot+Taric combo pretty much rapes bot lane but that doesn't mean crap if the rest of our team feed Morde and Veigar :I
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 14, 2011, 04:34:39 pm
AAARRRGGHH what are the odds of 4 goddamn russian teammates in a fight?
i will try to join NA where everyone atleast speak english.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 14, 2011, 04:47:37 pm
Don't get your hopes up huehuehuehue.

Also you might wanna switch to EU East Umi, if every damn pole and ruskie go West then there won't be any left on East :D
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Astral on August 14, 2011, 05:05:36 pm
31/2/7 Irelia. Tower diving like a BAWS. Their squishies never stood a chance.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 14, 2011, 05:23:24 pm
Don't get your hopes up huehuehuehue.

Also you might wanna switch to EU East Umi, if every damn pole and ruskie go West then there won't be any left on East :D
Naaaaaaah....

I'll take my chances here...

Edit: According to ranked statistics, my 4 top played champions are:

58% win rate with Warwick
70% win rate with X^Z
100% win rate with Irelia
100% win rate with Sona

Good times man.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Nilocy on August 14, 2011, 05:37:30 pm
I don't always eat shen.

But when I do, I like him cooked.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 14, 2011, 05:40:29 pm
My highest is with Jarv at 66%, close second is Taric with 55%, then Soraka with 0% and i think WW with 100% (only one game).
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 14, 2011, 06:11:18 pm
Who's X^Z?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 14, 2011, 06:12:36 pm
Who's X^Z?

Xin Zhao.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 14, 2011, 07:04:39 pm
cfoofoo needs to educate himself. (http://www.youtube.com/watch?v=6wHp4VJ47v0)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 14, 2011, 07:39:54 pm
I lost with Mordekai -

Just kidding I won.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Nilocy on August 14, 2011, 07:57:24 pm
So, umi told me about the secret passives of the game. Is this actually true? Nidalee apparently spreads experience to lower level allies?

What others are there? I know about the flippin' ninja one, but no idea what it does.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 14, 2011, 08:00:03 pm
So, umi told me about the secret passives of the game. Is this actually true? Nidalee apparently spreads experience to lower level allies?

What others are there? I know about the flippin' ninja one, but no idea what it does.

Nidalee gives XP to lower leveled allies near her, having more than 1 ninja gives -1 HP per ninja to every ninja on the team,  and I think Leona and Lux's passives make rainbows together.

That's all I can think of right now.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 14, 2011, 08:11:27 pm
I think that's about it.

I'm also pretty sure that Morde has a hidden passive too that boosts his attack speed by about 15%. Yodamaster, I'm sure you've noticed that Morde seems to start with boosted attack speed for no reason.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 14, 2011, 08:18:48 pm
The worst kind of loss is the one where you crush your solo mid and just as you're about to take their tower holy shit 7-0 kassadin blinks in and murders you because bot was so fucking terrible they need to uninstall and all your ass-kicking in mid doesn't matter because bot gave up ten kills in fifteen minutes. 
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Rebecca Black on August 14, 2011, 08:21:38 pm
I hate to rant, but I think it's come to it.

Can we please stop posting about how you're the 'best player ever' and always getting the worst team? It doesn't matter if it's true, it doesn't add to discussion, and it's starting to just feel like spam now. Before clicking the thread when there's new replies, I see who the replier was. There's a certain few people(not going to point names, it's probably obvious) I don't even need to click to know what they said. Threads on games should probably be about the games, not yourselves. It's perfectly fine to say you're really good and that you get bad teams sometimes, but nowadays it's pretty much every other post. Instead of talking about how godly you are at Soraka, why not talk about what you like in Soraka? Other people can actually reply to this without adding on their own 'I'm beast' and 'Team sucks' of their own.

We all know there's bad players. We all know you sometimes get them on your team. We all know there's people that don't speak english. You don't need to talk about it though. The only bad player you should probably post about is yourself, asking how you can do better. Again, this helps people discuss things. Say you went 1000/2/200 on Rammus, but maybe you could ask how to prevent those two deaths?

So yeah, can we get rid of this 'I'm a god with bad teams' already? I know others who feel the same way, and could get them to say something if need be. Just to clean up the thread a bit.

If you guys really need to talk about it, maybe we need a League of Rage thread?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 14, 2011, 08:36:13 pm
I think that's about it.

I'm also pretty sure that Morde has a hidden passive too that boosts his attack speed by about 15%. Yodamaster, I'm sure you've noticed that Morde seems to start with boosted attack speed for no reason.

@Lucky, I'll stop posting about how awesome I am  8) and more about why I'm awesome.

@Umi I'm pretty sure he just has a high base attack speed. Every champ has different base stats, but a lot start with the same base attack speed. His is higher. Just like Cho ends with the naturally highest AD in the game at level 18.

In more of a general way of saying it, Morde is in a very good place right now. Morde is a strong laner, and he's been utilized top vs. tanky DPS to great effect. However, it's even easier to dominate when your enemy has no bushes to hide in and is naturally squishy and reliant on farm (mid casters). The fact that Morde's base damage is so naturally high allows you to take boots at level 1 and walk around any AP caster's abilities (besides Annie's), and harass them to death while farming and keeping your shield up. They're literally helpless unless you get ganked by a jungler with a speed boost (they don't have boots early, and you do). By the time their jungler has level 2 boots like you, you're already near invincible with a hextech revolver. Grab Will of the Ancients and build AP from there, and burst them down while being tanky because of a shield. Rylais is all the CC you need, and maybe the Hextech Gunblade active.

You can build him glass cannon and destroy, kinda like Vlad used to be. With a WotA his sustain is better than old Vlad's too.

They key to being good at League of Legends is understanding the flow of the game. When to Dragon, Baron, push, etc. and especially WHY. It's not just "push because we aced" or "baron because we aced", they're both situational. Controlling the flow of your lane also helps. Knowing when to push it to their tower, keep it in the middle, or push it to theirs. If anyone wants me to elaborate I can.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 14, 2011, 08:40:30 pm
Rant about ranting
Again, this is why the game is called League of Chopping My Own Dick Off Is More Fun Than Playing This Game.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 14, 2011, 08:44:01 pm
I like how Luckyspade is complaining about people with no meaningful discussion to this thread but he hasn't contributed anything meaningful himself either.

Yodamaster: No no, try this. Take no runes and no masteries. Go into a custom game. Don't buy items. Check your attack speed.

It will be green with a bonus on it.

Edit: Here, I just did it:
Spoiler (click to show/hide)

See, it's like a 15% AS bonus for no reason.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Rebecca Black on August 14, 2011, 08:53:36 pm
I've also seen that on other champions. Whatever it is, it's not just Morde.

Maybe it has to do with masteries/runes? Sometimes I'll get it on a champ, change my masteries, and then it's not there anymore.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 14, 2011, 08:54:00 pm
I like how Luckyspade is complaining about people with no meaningful discussion to this thread but he hasn't contributed anything meaningful himself either.

Yodamaster: No no, try this. Take no runes and no masteries. Go into a custom game. Don't buy items. Check your attack speed.

It will be green with a bonus on it.

Edit: Here, I just did it:
Spoiler (click to show/hide)

See, it's like a 15% AS bonus for no reason.

.625 attack speed is the base of every champion, but the bonus value everyone gets at level 1 (if they get one, or even a reduction) is a separate variable. The attack speed everyone gains per level is also a separate variable.

http://leagueoflegends.wikia.com/wiki/Attack_Speed
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 14, 2011, 09:06:18 pm
I think that's about it.

I'm also pretty sure that Morde has a hidden passive too that boosts his attack speed by about 15%. Yodamaster, I'm sure you've noticed that Morde seems to start with boosted attack speed for no reason.

@Lucky, I'll stop posting about how awesome I am  8) and more about why I'm awesome.

@Umi I'm pretty sure he just has a high base attack speed. Every champ has different base stats, but a lot start with the same base attack speed. His is higher. Just like Cho ends with the naturally highest AD in the game at level 18.

In more of a general way of saying it, Morde is in a very good place right now. Morde is a strong laner, and he's been utilized top vs. tanky DPS to great effect. However, it's even easier to dominate when your enemy has no bushes to hide in and is naturally squishy and reliant on farm (mid casters). The fact that Morde's base damage is so naturally high allows you to take boots at level 1 and walk around any AP caster's abilities (besides Annie's), and harass them to death while farming and keeping your shield up. They're literally helpless unless you get ganked by a jungler with a speed boost (they don't have boots early, and you do). By the time their jungler has level 2 boots like you, you're already near invincible with a hextech revolver. Grab Will of the Ancients and build AP from there, and burst them down while being tanky because of a shield. Rylais is all the CC you need, and maybe the Hextech Gunblade active.

You can build him glass cannon and destroy, kinda like Vlad used to be. With a WotA his sustain is better than old Vlad's too.

They key to being good at League of Legends is understanding the flow of the game. When to Dragon, Baron, push, etc. and especially WHY. It's not just "push because we aced" or "baron because we aced", they're both situational. Controlling the flow of your lane also helps. Knowing when to push it to their tower, keep it in the middle, or push it to theirs. If anyone wants me to elaborate I can.

Yus, elaborate.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 14, 2011, 09:12:27 pm
Oh no! There goes my dream of Morde being slightly more special than he already is.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 14, 2011, 09:15:03 pm
Enjoy elaborating on common sense :P

Anyways, I just saw something Interesting. Last game I played morde and got the best score of both themes, but thats not the main point of this post. We had a jungle skarner in our teams, and during 20 of the 21 minutes of the game, he had only a wriggles and mercs. Turns out that he actualy did more total damage then I did, as morde with rylai's and revolver. The graph showed me quite a bit above everyone else and him 2k damage ahead.

Skarner's sustained damage is quite impressive, when you look at it this way. He was jungling too, altough damage from smite also factors in, its still impressive.

EDIT: Oh wait, wriggles proc prob factors in as well, nevermind then :P
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 14, 2011, 09:19:13 pm
Dragon: You want to Dragon earlier in the game when Baron isn't an option, usually after the jungler ganked mid or bot successfully, or forced mid or bot to b. It's helpful to also have tabs on their jungler but not necessary. Whoever aggros dragon needs to move back to drag him to the opening in his pen, to prevent a smite from behind. Mid to late game, dragon is a secondary objective to Baron, a group of one or two people can do it, and it should be done if you know you can get away with it safely, or as a team of 5. 6 minute respawn timer, gather your whole team to dragon about 5:30 into the timer and you should get it every time.

Baron: The ultimate objective and point of contention late game. Gives too many separate buffs in every area to be ignored. Should be warded at all times. If they have an oracles, you can literally put a ward inside baron that they can't kill (like a squishy hiding under a 6 stack Cho so you can't click on them). You want to stay away from bot lane as much as possible. If it's mid game, and they have someone bot, you have to assess if you can pull off baron or a 4v5 while taking damage from baron. Late game, there's no question, if one of them is farming bot, lead your team to baron. 4v5s shouldn't be too difficult at that stage. If you can pull off Baron fast enough their bot lane will be arriving where you are long after you've finished, if they even care (some ignore it). There is the value of how much damage that the person bot lane can split push, however. Losing an outer tower is acceptable for Baron, an inner tower is situational, and inhib is a no-no, forget baron for now. Baron is also something you want to do if you managed to get one or two kills on them without dying or sustaining heavy damage. If it's late game, you usually want to get the outer tower, inhib tower, and inhib, and then baron. You will usually have time for it all. Respawn time is 7 minutes.

Lane Flow: If you're an aggressive laning champ, you sometimes have to hold back so you don't get ganked. Keeping the creep wave in the middle (last hit only, only use AOE when they do) is usually acceptable, with a ward in the river for good measure (don't put it in the bush, you get more range if you put it farther out in the river). If they're ganking bottom and you're top, feel free to be aggressive and push as hard as you want, it's not like he's going to suddenly teleport top. Just watch out for mid. Same for bottom, but bottom is usually more conservative anyway. If you can get your lane opponent to very low health, basically meaning you're full and you could kill them if they attacked you, also feel free to push to their tower. It's harder for them to last hit and they lose gold, while you can keep up pressure and tower dive at times. I like this approach more than zoning, because it's more reliable and easier to keep up (they can't really take potshots at you like you can at them).

I think I got everything in there. Any more questions feel free to ask. Also, being a leader, not necessarily a carry, can win games for your team. I've had games where they've been winning but made the mistake between going baron/dragon/pushing etc. (lolol it's late game and all are mia, let's do dragon! [lol we just got baron, grats on your net loss of gold, exp, and stats]), and we chose the right option where they didn't, and made a solid comeback.

Enjoy elaborating on common sense :P

Anyways, I just saw something Interesting. Last game I played morde and got the best score of both themes, but thats not the main point of this post. We had a jungle skarner in our teams, and during 20 of the 21 minutes of the game, he had only a wriggles and mercs. Turns out that he actualy did more total damage then I did, as morde with rylai's and revolver. The graph showed me quite a bit above everyone else and him 2k damage ahead.

Skarner's sustained damage is quite impressive, when you look at it this way. He was jungling too, altough damage from smite also factors in, its still impressive.

You're doing it wrong if someone else does more overall damage than you and is within 20 CS of you :(.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 14, 2011, 09:20:48 pm
Dakk: I didn't realize you scored the theme. It's quite nice.

And I did say Skarner does impressive damage. It just doesn't look that way because all he does is shift his numbers around as excuses for skills.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 14, 2011, 09:27:12 pm
Dakk: I didn't realize you scored the theme. It's quite nice.

I had to read that like 4 times before I got it.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Volatar on August 14, 2011, 10:00:44 pm
Math Mage puts forth an interesting point on the LoL forums.  (http://na.leagueoflegends.com/board/showthread.php?t=1098786) With the great tool that is LoLStatistics, we are able to see that Xin currently has an even Win/Loss ratio. He is not actually OP like the community seems to think. Why then is he being nerfed?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: woose1 on August 14, 2011, 10:12:59 pm
That's interesting. Nasus has a 1.03 W/L ratio; here was me thinking he was overpowered as fuck. I've won practically every single game as him, and regularily get stats like 20/3/9 k/d/a.

Maybe this is because he was only recently buffed and he isn't that popular?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 14, 2011, 10:22:25 pm
Math Mage puts forth an interesting point on the LoL forums.  (http://na.leagueoflegends.com/board/showthread.php?t=1098786) With the great tool that is LoLStatistics, we are able to see that Xin currently has an even Win/Loss ratio. He is not actually OP like the community seems to think. Why then is he being nerfed?
I'd like to know why he's getting nerfed as well. Or why Ezreal seriously needs another buff (It's not the champion that's a problem. It's the metagame right now which doesn't care for him).

He's received an endless stream of nerfs and very minor buffs here and there. Dunno why Riot makes such a big deal about him (they keep saying he roflstomps low ELO too easily, but if that were the case, why aren't Morde, Trynd, and Kat nerfed into the ground?). Then again, I have no clue why Riot nerfed Mundo either so I won't pretend to understand how their system works. It just seems ridiculous to me at some points.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Astral on August 14, 2011, 10:22:51 pm
That's interesting. Nasus has a 1.03 W/L ratio; here was me thinking he was overpowered as fuck. I've won practically every single game as him, and regularily get stats like 20/3/9 k/d/a.

Maybe this is because he was only recently buffed and he isn't that popular?

Nasus isn't one of those "instantly go around raping people" champions like Gangplank and Akali. He takes time to build up and is extremely reliant on a good early game farm to build up his Q; without that he's fairly negligible damage wise and if they build pure tank then they're doing something wrong. Sure, he snowballs better than most heroes, but there are carries who carry better, tanks that tank better and tanky dps that do both better, just in general.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 14, 2011, 10:30:15 pm
Nasus got buffed recently remember?

The numbers seem tiny, but it's a pretty hefty buff. For one thing, they changed it so that instead of Tenacity completely screwing over his slow, it now actually makes it worse for the owner of the Tenacity stat (fun on Irelia). There's also the pretty big burst damage from his AOE armour reduction. The massive, incredible lifesteal at early levels (worse than Udyr) which makes early laning now a goddamn breeze.

Combined with the even older buffs where he gets charged Q so easily and you've suddenly got a ridiculously tanky champion, doing as much damage as a fully farmed Ashe, with a super easy early game. And he only gets massively stronger as the game progresses without a cap.

At this moment in time, I don't think there are any AD carries that carry better or tanky dps that do better. He is by far the best. People just haven't realized it yet cause they're slow as usual and need Elementz to tell them what to think.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 14, 2011, 10:32:39 pm
When thinking about most balance decisions you should consider the fact that pretty much every Riot employee is absolutely terrible at the game.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 14, 2011, 10:39:33 pm
When thinking about most balance decisions you should consider the fact that pretty much every Riot employee is absolutely terrible at the game.

Yeah, just watch what the people OTHER than phreak are doing during the champ spotlights.

It's irritating, because the balance team should at least be competent enough at the game to actually make educated decisions about it. :/


In less bitchy news, I've been playing Brand a lot recently, and I've noticed that he's changed the way I build items. Every game has been the same:
Meki +potions into Tear.
BUY RANDOM BASIC AP ITEMS LIKE A BAWS. FUCK COMPLETING ANYTHING BUT RABADONS.
Gradually turn those items into other items.

Often my first trip back I can finish Tear and pick up a Blasting Wand and an Amp tome. This seems silly, and I'm probably doing something wrong, but it's worknig so w/e.

Am I being completely stupid here or not?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Volatar on August 14, 2011, 10:40:33 pm
When thinking about most balance decisions you should consider the fact that pretty much every Riot employee is absolutely terrible at the game.

Except TreeEskimo.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 14, 2011, 10:40:38 pm
A champ's W/L ratio shouldn't mean anything, imo. Too many factors go into winning and losing. Nasus could be OP but his team is bad, so he loses, or he is UP but gets carried hard often.

*Shrug.*
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 14, 2011, 10:51:45 pm
In less bitchy news, I've been playing Brand a lot recently, and I've noticed that he's changed the way I build items. Every game has been the same:
Meki +potions into Tear.
BUY RANDOM BASIC AP ITEMS LIKE A BAWS. FUCK COMPLETING ANYTHING BUT RABADONS.
Gradually turn those items into other items.

Often my first trip back I can finish Tear and pick up a Blasting Wand and an Amp tome. This seems silly, and I'm probably doing something wrong, but it's worknig so w/e.

Am I being completely stupid here or not?
No, that's kinda what you're supposed to do. If you notice, a lot of fully upgraded items aren't that different from what they originate from. They just give a little something extra. But if you don't need that "something extra" yet, why buy it?

What have you been doing before this? Rushing Archangel Staff first item? :P
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 14, 2011, 10:53:12 pm
I used to do that on Malz.

In my defense though, that was before it showed how much mana your tear had built up so I had no idea how slowly it filled.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 14, 2011, 10:58:03 pm
In less bitchy news, I've been playing Brand a lot recently, and I've noticed that he's changed the way I build items. Every game has been the same:
Meki +potions into Tear.
BUY RANDOM BASIC AP ITEMS LIKE A BAWS. FUCK COMPLETING ANYTHING BUT RABADONS.
Gradually turn those items into other items.

Often my first trip back I can finish Tear and pick up a Blasting Wand and an Amp tome. This seems silly, and I'm probably doing something wrong, but it's worknig so w/e.

Am I being completely stupid here or not?
No, that's kinda what you're supposed to do. If you notice, a lot of fully upgraded items aren't that different from what they originate from. They just give a little something extra. But if you don't need that "something extra" yet, why buy it?

What have you been doing before this? Rushing Archangel Staff first item? :P

Tear, BootsV1 then Catalyst into RoA.

So very little early game damage in exchange for a bit more late-game livability. :|

Seems silly now, since I've been getting superfed and farmed just by buying all AP all the time.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Volatar on August 14, 2011, 11:02:31 pm
A champ's W/L ratio shouldn't mean anything, imo. Too many factors go into winning and losing. Nasus could be OP but his team is bad, so he loses, or he is UP but gets carried hard often.

*Shrug.*

These statistics are from thousands of games.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 14, 2011, 11:07:11 pm
Tear, BootsV1 then Catalyst into RoA.

So very little early game damage in exchange for a bit more late-game livability. :|

Seems silly now, since I've been getting superfed and farmed just by buying all AP all the time.
Have you considered stacking Doran's items? It can be well worth your money to get 1 or 2 Dorans if you can't afford anything else early on.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 14, 2011, 11:29:34 pm
Tear, BootsV1 then Catalyst into RoA.

So very little early game damage in exchange for a bit more late-game livability. :|

Seems silly now, since I've been getting superfed and farmed just by buying all AP all the time.
Have you considered stacking Doran's items? It can be well worth your money to get 1 or 2 Dorans if you can't afford anything else early on.

I have thought about it, but never brought myself to do it in a semi-serious manner. It just seems like such a waste of gold and item slots for things I can't turn into more useful things. I did build 4 DRings and a Hextech Revolver during a weird alternate-role* ARAM game.

*Tanks build like AD carries. AD carries build like mages. Mages build as Tanks**.
**And nobody gets to be Ryze.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 14, 2011, 11:30:44 pm
Nah, what he's referring to is the current 'metagame' (I hate that word).

In almost all ranked games, people want:
- AP carry mid
- Tanky DPS top
- ??? jungler
- Ranged AD carry + support bot

The support at bot is supposed to get 0 CS so that the ranged AD carry can get all the farm and be well on their way to being awesome. This is because most supports scale well with levels only and don't really need anything else whereas ranged AD carries scale best with items and not really with levels. So what he means is that Karma doesn't fit into this picture because she needs gold to be (very) useful, which would eat into the potential of the ranged AD carry.

It's kinda the same reason why Leona or Sivir are so looked down upon.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 14, 2011, 11:33:18 pm
On AD carries 2-3 doran's blades is acceptable, and on certain AP carries 2-3 doran's rings is also perfectly acceptable.

The theory is you gain early game power using slots you wouldn't fill anyway, while building expensive stuff. By the time you have to sell the doran's you basically have core.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: penguinofhonor on August 15, 2011, 12:32:25 am
Math Mage puts forth an interesting point on the LoL forums.  (http://na.leagueoflegends.com/board/showthread.php?t=1098786) With the great tool that is LoLStatistics, we are able to see that Xin currently has an even Win/Loss ratio. He is not actually OP like the community seems to think. Why then is he being nerfed?

Riot actually has the statistics too, and I'm pretty sure Phreak has said on a couple of occasions that LoLStatistics is good, but it's definitely not completely accurate.

When thinking about most balance decisions you should consider the fact that pretty much every Riot employee is absolutely terrible at the game.

And yet they're better than the community, have several high elo employees they consult, speak to high elo players sometimes about stuff, and have all the statistics about how much the high elo players win with what and when.

And what's even more important is that the community is absolutely fucking terrible about saying that certain champions are bad when they really aren't. Twisted Fate is a wonderful, shining example of this. So is Mordekaiser. And Gragas. And new Fiddlesticks. The NA high elo players even bought into this while Riot remained steadfast about how these champions are balanced, and in response the community whined about how Riot is clueless and that they all suck at the game.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: woose1 on August 15, 2011, 12:39:55 am
,___,
(O.o)
/),,,)
 "   "
A champ's W/L ratio shouldn't mean anything, imo.
that is all.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 15, 2011, 01:04:50 am
First game I play since the roflstomp with Yodamaster, I get a full team of people who could not stop bitching whatsoever. We were actually winning pretty hard too, until everyone suddenly got a stick up their ass for no reason.

Just goes to show, only play with friends, ever. You'll both have more fun and win more often.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 15, 2011, 01:15:44 am
Just goes to show, only play with friends, ever. You'll both have more fun and win more often.
Wasn't someone telling me to only ever duo queue yesterday? Hrm...
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 15, 2011, 01:46:04 am
I have a rather huge lack of people to duoqueue with, unless you wanna get your NA account to 30 already.

Edit: Second game we did win, hard, because the enemy team had no jungler, and neither team had a support. We were both kinda pants on head retarded and made stupid mistakes, our team just made far less.

And of course I always be sure to either guarantee a kill or save an ally whenever my own death is indefinite.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 15, 2011, 02:03:29 am
It takes a goddamn long time to grind an account to level 30 man.

And it does get tiring beating on newbies all the time, feels really unfair to them. Hell, I'm constantly trolling normal queue even on my EU main account with things like solo mid Taric and support Nidalee. Ever since I started investing in boosting my ranked ELO with another guy who's skill level is about the same if not better than mine (read: Divinely Talented 8) ), everything else honestly feels too easy.

I'd hate to admit it, but ranked is a lot more challenging that normal queue. It's like normal queue ELO caps after a certain point whereas ranked just keeps improving.... relatively... kinda... well, better than normal queue.

It's also nice being able to ban champions like goddamn Amumu or Udyr. Hate Amumu. Counterpicking is good too, as it ensures we always have exhaust + ignite for Tryndamere or an Urgot for Katarina.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: woose1 on August 15, 2011, 03:17:44 am
Hey, just wondering, is it viable at all to buy Warwick to use as a full 100 % tank? Because Mundo and Nasus, the most tanky champions I have right now, are not even all that tanky. :/

EDIT: Maybe Mundo. But I tend to play him more damage-focused anyways.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: tompliss on August 15, 2011, 03:22:40 am
Every character can be built as a tank ...
To be a useful tank, you need utilities : CCs...

WarWick only has one, and it is channeling (so anyone interrupting you prevent you from being useful)...
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: woose1 on August 15, 2011, 03:24:49 am
Every character can be built as a tank ...
To be a useful tank, you need utilities : CCs...

WarWick only has one, and it is channeling (so anyone interrupting you prevent you from being useful)...
I guess I'll just go with Cho'Gath then. I think he's cheaper now anyways. o.o
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bordellimies on August 15, 2011, 03:28:56 am
Hey, just wondering, is it viable at all to buy Warwick to use as a full 100 % tank? Because Mundo and Nasus, the most tanky champions I have right now, are not even all that tanky. :/

EDIT: Maybe Mundo. But I tend to play him more damage-focused anyways.

I have played Tankwick few times. He is super fun.

I generally get Mercury Treads, Spirit Visage, Sunfire Cape, Soul Shroud, Guardian Angel and then Atma's impaler, in that order. Gets you a good health (Soul Shroud & Sunfire cape), good armor (Sunfire Cape, Guardian Angel, Atma) and good MR (Mercs, Spirit Visage, Guardian Angel). You deal good damage due to Q dealing great dmg without any items, and with visage's and shroud's CDR you can spam it more often. Your ult and AS steroid works well with Atma, and you heal yourself quite quick as well.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 15, 2011, 03:51:31 am
Tankwick is the only way to play Warwick these days.

Regular Warwick dies too fast, especially after the nerfs. I remember observing how a Warwick with Bloodrazor did less damage than a full tank Udyr. Don't even bother comparing him to Nocturne. It just goes to show that DPS Warwick is outclassed by too many champions thanks to the power creep.

Tankwick on the other hand. Virtually immortal. Takes at least 3 people to focus him down. Q still does pretty ridiculous damage and heals for a lot. Initiates like a goddamn boss. Has a miniaturized version of Teemo's global taunt, so he doesn't need his own taunt (You can bet your ass that people will always focus Warwick regardless of what he builds). Is still remarkably good at cleanup duty, which was always Warwick's role. Only problem is that his damage is pretty pathetic (other than his Q), which makes him pretty useless if the team has no damage.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 15, 2011, 06:13:47 am
Getting better and better with Skarner.He's quite deceptive really, seems to fragile to be a tanky deeps early on, but once he gets Nashor and his shield hits level 5 he becomes almost unkillable, and most certainly unescapable.I started doing him the cerapa way with rushing tear first, then come boots and sheen, and after that i can easily choose to go either AP or AD turning tear into either of it's bigger items or sheen into triforce/lichbane.
The AP way makes him much more bursty but it's somewhat costlier than AD and you don't get that real insane damage as fast but once you do, oh boy infinite slow plus some 400-500 hundred damage every few seconds is insanely good fun :D
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 15, 2011, 06:34:33 am
what do you think talon will cost?
my guess 6300 (i dont buy RP at all, ever)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Volatar on August 15, 2011, 09:39:38 am
I have a rather huge lack of people to duoqueue with, unless you wanna get your NA account to 30 already.

I am level 30 on NA. I might be up for some DuoQ with you :)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Realmfighter on August 15, 2011, 09:49:08 am
I have a rather huge lack of people to duoqueue with, unless you wanna get your NA account to 30 already.

I am level 30 on NA. I might be up for some DuoQ with you :)

I'm level 30 too, and I've duequeued with V-Norrec a couple of times.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 15, 2011, 10:21:53 am
Valve and Riot are having a money fight. It'll probably continue until it comes to the point where giving someone so much money for winning a single tournament becomes redundant.

In other news I have my learner's permit now :D.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 15, 2011, 11:25:17 am
Ive been wondering, is it even possible to trollbuild a Skarner?

AP and AD work, zeal stacking works, tank works. You could do boots only though, I guess.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 15, 2011, 11:33:57 am
Did anyone else notice wins and losses seem to come in waves?  I swear I'm on the third day of some kind of horrible slump, I can't remember the last time recently I kicked ass.

Seriously, I have four wins and six losses in my match history, this is bullshit.  I remember back when I only had one loss in my history.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 15, 2011, 12:44:13 pm
Naxza, one of the reasons you're losing might be that you're playing Karma. Just my two cents. There are better supports, she's in a weird place right now.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Astral on August 15, 2011, 12:51:06 pm
I really want to play Skarner, but not so much that I would buy him outright. Guess I'll wait another week and hope that I'll have 6300 by the time I get a few test drives on him. Halfway there~
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 15, 2011, 12:51:23 pm
I have become a bit better with Skarner, I arent quite as good with him as with ali, but its getting pretty close. I can safely add him to my (very small) list of champs I can play without screwing over my team.

Also, Jarvan fucks you up if you dont have flash and dragging people into turrets is so much fun, my most recent victim: an akali who was chasing a soraka.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: MagmaDeath on August 15, 2011, 01:39:39 pm
Valve and Riot are having a money fight. It'll probably continue until it comes to the point where giving someone so much money for winning a single tournament becomes redundant.

In other news I have my learner's permit now :D .
Nah, Riot is offering a deceivingly large amount of money. Its 5 million for all of season 2, however long it lasts, and however many tournaments there are in it.
It looks like a lot more, but its probably a lot less per tournament.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 15, 2011, 02:15:08 pm
Yeah, what MagmaDeath said.

I think the season lasts about a year? That's quite a lot of tournaments in there. Still, it's quite a bit of money.

Considering that prize pools tend to come from sponsors, maybe it just means people noticed how many were watching the Dreamhack tournament?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 15, 2011, 02:32:04 pm
I don't get wins or losses in waves now. Its been a consistent win win win loss loss win win loss win win win for me, even if thats not consistent at all :P . While I rarely get 6 win sprees anymore, my score is constantly getting more and more positive, so I don't care.

Anyway, here's hoping talon is the herald of the stealth rework and eve and twitch's return into viability.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Fikes on August 15, 2011, 02:41:28 pm
Oh man. From now on I am going to respond to angry players by saying "If you going to rage, at least play trynd so it is cannon." That cracked me up.

As for ranged DPS vs tanky melee DPS... It can be tough. I have been playing a lot of Ashe ranked. She is one of the ranged DPS that really lack a quick retreat move. This means if you are caught out of postion it can be really hard to survive. Also, a fed tanky DPS basically takes you out of the game.

That being said, I still think Ashe has a spot on any team. In general tanky DPS can stun lock and kill you, so as long as you aren't 100 miles from your team you have a chance. Ulti + exhaust = about 4 or 5 seconds you have to get away. Then, if they chase, you can always do volley behind you.

But really, you shouldn't be getting caught away from your team/tower at all. It is best to go in after people have dropped their skills, while the melee are on the mages, and start doing damage and kiting. If their fed carry spends all his effort following you around only to kill you and die, that is a pretty good trade.

Finally, any tank or support that can give a ranged AD carry some breathing room is so valuable. A 2 second stun or fear can take a lot of life off of even a tank and if the ashe is smart and hits the enemy with arrow right as the stun wears off, it is pretty much a done deal.

All that being said I need to find a tanky dps that A) doesn't get banned B) is decent but not so good he will get nerfed and C) some other third thing.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 15, 2011, 02:44:18 pm
Blargh.

Failed so hard right now. Im horrible against blitz.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 15, 2011, 02:51:56 pm
Udyr is OP top. You guys should try it. Turtle = infinite healing and regeneration. Tiger tears things apart even if you don't build damage (you don't need to, just build wriggles). Bear to escape from any and all situations. Pheonix is irrelevant.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 15, 2011, 03:09:39 pm
And next Skarner game I go 4/0/2.

WTF was up with that bad game.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 15, 2011, 03:41:12 pm
I just played a few games with Malz for old time's sake.

Holy shit, I can't believe there was a period of time where the thought "Man, Brand is way better than Malz" went through my head.

I mean sure, Brand has his strengths (Brand+Galio=gg) but Malz was my main when I was winning 8/10 games.  It's clear who I was meant for.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 15, 2011, 04:46:35 pm
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: penguinofhonor on August 15, 2011, 06:37:38 pm
Blitzcrank Champion Spotlight (http://www.youtube.com/watch?v=WtmMC23DdT0&feature=feedu)

Weird, that's all I have to say. No remake, no new sweet skin recently. I guess Phreak is just picking up all the champions that don't have one because there aren't any remade champions this week.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 15, 2011, 07:13:29 pm
I haven't heard anything more about Kayle. I mean, they fixed the MR/Armor shredding stuff, right, so it works properly? How's Kayle doing now?

Moreover, looking at the patch notes now, Kayle had her shred capabilities buffed slightly.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 15, 2011, 07:25:07 pm
To be quite honest I played Kayle so little I don't even remember the old way.

I just know umiman says it was more of a heavy nerf, although she still seems to do a ton with her E.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: woose1 on August 15, 2011, 07:43:56 pm
She's OKAY, although not nearly as powerful as she was before. (Roflstomp Kayle the Paintrain) Now she's just sort a DPS/Support character, and there are champions in the game that do what she does better. :/
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 15, 2011, 08:08:49 pm
To be quite honest I played Kayle so little I don't even remember the old way.

I just know umiman says it was more of a heavy nerf, although she still seems to do a ton with her E.
Yeah, I used to play her quite a bit. Compared to what she was, it's quite a huge nerf in some ways. Especially in terms of damage. Numerically speaking, this new Kayle is about half as strong as the old one.

The offside is that her early game really is that much better. So you can make of that what you will.

Also, any character that can make something invulnerable  can be inherently broken in the right hands. So even though I consider it a huge nerf, she still has a lot of potential depending on the teamcomp. E.g: 3 tanks + Kayle + Vayne. If all Kayle does is ult Vayne every single fight, it would be very brutal.

Edit: Today, my ranked ELO went up by 23.... after SEVEN GAMES. Deerp.... I'm only getting miniscule amounts of ELO after each win.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: etgfrog on August 15, 2011, 08:49:05 pm
its annoying, aparantly i'm bad at ranked since my elo keeps droping(normal games is not bad where i have 158 wins and 141 losses)...it maybe because i have a hard time finishing enemy players but i tend to get lots of assists though...
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 15, 2011, 08:52:15 pm
To be quite honest I played Kayle so little I don't even remember the old way.

I just know umiman says it was more of a heavy nerf, although she still seems to do a ton with her E.
Yeah, I used to play her quite a bit. Compared to what she was, it's quite a huge nerf in some ways. Especially in terms of damage. Numerically speaking, this new Kayle is about half as strong as the old one.

The offside is that her early game really is that much better. So you can make of that what you will.

Also, any character that can make something invulnerable  can be inherently broken in the right hands. So even though I consider it a huge nerf, she still has a lot of potential depending on the teamcomp. E.g: 3 tanks + Kayle + Vayne. If all Kayle does is ult Vayne every single fight, it would be very brutal.

Edit: Today, my ranked ELO went up by 23.... after SEVEN GAMES. Deerp.... I'm only getting miniscule amounts of ELO after each win.

Maybe not so much Kayle + Vayne. Vayne would still get shut down by CC, if I'm not mistaken, plus the ult only lasts 3 seconds at max level.

Now Morgana Black Shield + Kayle ult.... hmmmmmmmmm!
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 15, 2011, 09:00:29 pm
Now Morgana Black Shield + Kayle ult.... hmmmmmmmmm!

A friend of min mains Kayle, and yeah. Morgana+Kayle in a team (or lane) together kick serious arse, though he plays Kayle like a bitch and keeps stealing my low-health minions on my pool, so we don't usually do that lane pairing.

Once teamfights come around, it's hilarious. Someone becomes immune to everything ever for a few seconds, then has a few seconds of CC and magic damage protection.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 15, 2011, 09:28:44 pm
Also, new champion rotation. I'm enjoying this. I've gotten close to 3150 IP and I've been bothering about which champion to get, among Sona, Lux, and Warwick. Among others, there's Maokai, who's just goddamn AWESOME either way. I typically win with Maokai.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 15, 2011, 09:31:59 pm
I should probably use jungle Maokai since he's free.

He basically gets Warwick's ult at level 2. Makes for awesome ganks.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 15, 2011, 09:32:17 pm
Free Week 58:

Annie
Blitzcrank
Caitlyn
Kog'Maw
Lux
Master Yi
Moakai
Morgana
Rammus
Warwick

Well, Cait being free means that I have a ranged AD carry that I can actually play, but of the rest I'm only really interested in... Annie, maybe. I'll try the others, but I don't really think I'll enjoy it.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: penguinofhonor on August 15, 2011, 10:18:27 pm
I should probably use jungle Maokai since he's free.

He basically gets Warwick's ult at level 2. Makes for awesome ganks.

I can never get jungle Mao to work. I know Stonewall has a video on it I should probably watch, but bleh.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: woose1 on August 15, 2011, 10:22:37 pm
Yay, was debating to buy Warwick, but now I can play him for free. ^.^
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 15, 2011, 10:24:05 pm
Akigagak, I can't remember what your jungle amumu runes were.  What were they?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 15, 2011, 10:32:44 pm
Akigagak, I can't remember what your jungle amumu runes were.  What were they?

: ?

I don't jungle often, but when I do it's as Udyr, so... General Jungle Runes are Flat Armour yellows and ArPen Reds, but I don't know which runes you were told to get by the person you're misremembering as me.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 15, 2011, 10:33:55 pm
Dammit!  I got you and Jude mixed up again.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 15, 2011, 10:37:28 pm
So like, sometimes the match maker likes to slap you in the face and say "winning spree? not for you brah"

I got queued with a team with 3 mexicans and a mute guy on it. Mexashe fed caitlyn full 8 kills before 15 minutes in, I wish I was joking. Its like crawl's RNG, sometimes it just WANTS you to lose. Mexgalio had a similar score, while mextrynd just blamed everyone else with spanish insults.

Did I mention my least favorite language ever is spanish.

I swear I'm not racist.
No, really.

:C real
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Volatar on August 15, 2011, 10:51:14 pm
I highly recommend that people try Lux since she is free. She is my favorite champion of all time.

I build her as a straight AP caster and focus on using positioning and exploiting her range to keep myself alive. Buy a morellos, Ionian boots, and a deathcap. You can also get an archangels if you are particularly spammy feeling.

Start with whatever you like. I tend to start with a Dorans Ring, but you can also go Boots+3 or Meki Pendant.

Lux is a Mage, not a support. Don't let anyone tell you otherwise. You need CS.

R > E > Q > W, starting with Q. Getting W (shield) at 4 is optional, and a decision I am not yet sure on. If you are solo go without, get it if you are duo laning.

9/0/21, Flash/CV. Flash for "oops" moments and lane aggressiveness, CV for spotting laser targets Nd general map control (your team will love you for taking CV).

For the record, my runes are MPen/ScalingMP5/CDR/HP. These are not particularly important. Any Mage page will work (hah, that rhymes).

Leverage your E plus your passive to get last hits and harass in lane. Ignore your passive after the laning phase. You should not be autoattacking in teamfights. If you are, you are too close.

When teamfighting, stick to the edges of the fight and use your long range. Dont forget to throw your shield in as well.

There is one inevitable question for new Lux's: When to fire her laser.

A) Before a teamfight starts if you catch them grouped up.
B) During a teamfight.
C) After a teamfight to pick off survivors.

The correct answer is D: all of the above, in the same teamfight.  With max CDR Lux's ult is on a 24 second cooldown. Never hesitate to use it.

Note: Whenever I tell someone to build Morello's (or do it myself), SOMEONE complains that DFG is so much better that I should always pick it up over Morello's. This may be true on most champs, but on Lux it is not. The range on DFG is short. If you are close enough to use DFG as Lux you are far too close.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: penguinofhonor on August 15, 2011, 10:56:24 pm
Akigagak, I can't remember what your jungle amumu runes were.  What were they?

Don't know what his are, but mine are:

Armor reds
Armor yellows
Magic resist per level blues
2 HP quints
1 HP regen quint
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 15, 2011, 11:16:34 pm
Just learned the joy of 30 mpen.  Malzahar doing true damage to squishies.  I barely even needed my pool, the ult just melted them.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: woose1 on August 15, 2011, 11:19:51 pm
*plays Warwick for 30 minutes*

Warwick frigging sucks, man. :/
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 15, 2011, 11:26:50 pm
Dammit!  I got you and Jude mixed up again.

I just use a default non-Amumu oriented page of mpen reds and quints, armour yellows, mr/lvl blues.

What I forgot to mention is I'm a terrible junglemumu :P
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 15, 2011, 11:35:30 pm
Dammit!  I got you and Jude mixed up again.

I just use a default non-Amumu oriented page of mpen reds and quints, armour yellows, mr/lvl blues.

What I forgot to mention is I'm a terrible junglemumu :P

But it worked in that one ranekd game :P.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 15, 2011, 11:56:12 pm
The rune page I was gonna do is Dan Dinh's amumu page, but it's really expensive and uses dodge seals :s

Also, just saw two of my teammates do some retarded shit.  I was Cho'gath, went bot with gangplank hoping to get him fed.  I didn't, but we took all their towers and they surrendered at 20 so it's k

We're pushed all the way to their tower but we knwo where everyone is and can handle it.  Both our opponents (Renekton and Katarina) are pretty much full health.  Despite this, our Lux leaves mid to stand in bot's triangle-bush hoping for some kind of impossible gank.  Meanwhile Fiddlesticks is pushing mid, so I go up and deal with him while Lux and Gangplank fuck around.

Later gangplank does the exact same thing, but to top.  He sits there in the bushes behind their turret waiting for something to happen.

Luckily the tower was almost dead, we five-man dived, and got two of them.  So I guess something did happen.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 16, 2011, 12:07:20 am
Dammit!  I got you and Jude mixed up again.

I just use a default non-Amumu oriented page of mpen reds and quints, armour yellows, mr/lvl blues.

What I forgot to mention is I'm a terrible junglemumu :P

But it worked in that one ranekd game :P.
I got ridiculously lucky with first blood and whatnot there, not to mention your silly Morde.

I'm worse with Amumu than I am with Sona.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Microcline on August 16, 2011, 12:11:57 am
The rune page I was gonna do is Dan Dinh's amumu page, but it's really expensive and uses dodge seals :s

You could probably replace them with armor yellows and not notice a significant difference.  I think everyone should have a set of armor runes (they're used on almost every jungle runepage and you can get nine of them for less than a single ms quint) and you can phase them out later for dodge runes if you really like the champ.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 16, 2011, 12:29:37 am
I definitely recommend armour yellows over dodge yellows for jungling. Even for laning if you are a melee champion.

More consistent I feel. Dodge is ridiculously luck based, and if you wanted to luck jungle, you should play Master Yi or Tryndamere jungle instead.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 16, 2011, 01:13:36 am
Dodge yellows are only good on Jax as far as I'm concerned.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: TwilightWalker on August 16, 2011, 01:16:42 am
I highly recommend that people try Lux since she is free. She is my favorite champion of all time.

I build her as a straight AP caster and focus on using positioning and exploiting her range to keep myself alive. Buy a morellos, Ionian boots, and a deathcap. You can also get an archangels if you are particularly spammy feeling.

Start with whatever you like. I tend to start with a Dorans Ring, but you can also go Boots+3 or Meki Pendant.

Lux is a Mage, not a support. Don't let anyone tell you otherwise. You need CS.

R > E > Q > W, starting with Q. Getting W (shield) at 4 is optional, and a decision I am not yet sure on. If you are solo go without, get it if you are duo laning.

9/0/21, Flash/CV. Flash for "oops" moments and lane aggressiveness, CV for spotting laser targets Nd general map control (your team will love you for taking CV).

For the record, my runes are MPen/ScalingMP5/CDR/HP. These are not particularly important. Any Mage page will work (hah, that rhymes).

Leverage your E plus your passive to get last hits and harass in lane. Ignore your passive after the laning phase. You should not be autoattacking in teamfights. If you are, you are too close.

When teamfighting, stick to the edges of the fight and use your long range. Dont forget to throw your shield in as well.

There is one inevitable question for new Lux's: When to fire her laser.

A) Before a teamfight starts if you catch them grouped up.
B) During a teamfight.
C) After a teamfight to pick off survivors.

The correct answer is D: all of the above, in the same teamfight.  With max CDR Lux's ult is on a 24 second cooldown. Never hesitate to use it.

Note: Whenever I tell someone to build Morello's (or do it myself), SOMEONE complains that DFG is so much better that I should always pick it up over Morello's. This may be true on most champs, but on Lux it is not. The range on DFG is short. If you are close enough to use DFG as Lux you are far too close.

Another important thing to remember is that her E gives vision, very useful. If you're playing Lux and you facecheck a bush, you deserve to get your ass handed to you.

That is, unless this was changed -_-
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 16, 2011, 01:42:19 am
No, it's still like that.

Other champs with the same thing are Cassiopeia and Orianna. Your guess is as good as mine as to why a pool of poison can give vision...

-----

After some lengthy consideration, I've decided to switch back from flash + smite on junglers to ghost + smite. I found that in theory, flash is always better than ghost. The problem is that a lot of junglers need a good early game to dominate or they just become useless meatshields (exception: Amumu). This means I need to be able to gank before I get my ultimate and on champions like Warwick or Olaf, flash just doesn't meet the requirements for early game ganks.

For example, suppose the enemy tank is super far overextended at top. He also has boots. Chances are you, as the jungler, will not have boots yet. If you have flash, a minor error in predicting where the enemy will go entirely screws up the gank. Even if you reach the enemy and slow them with red buff, if they have boots you might as well give up trying to continue the gank unless your teammate has some super CC. Furthermore, if you have flash and the enemy has flash, his flash will simply negate yours.

This is not the case with ghost. If the enemy is super overextended and you have ghost, they are dead. No contest.

I think the main reason I kept taking flash was because it's nearly impossible to counterjungle without it. However, seeing as how I barely ever counterjungle... I'm going to switch back to ghost.

----

Lastly:
Quote
Hello Community!

In the spirit of sharing information I would like to give you all a preview of the support portion of the sustain remake that we are gradually pushing out to solve the sustain problems. The goal of the changes was to lower total healing per second, while trying to retain the saving power of the heals, or even increasing them. In the cast of some characters who suffer from lacking of things to do due to cooldowns, we've given much more power to their other abilities, and made them more frequently castable.

Once again a disclaimer: These changes are not final until they're live, and may be subject to change, please do not use this against me as I would love to continue this exchange of information.

Soraka
* Starcall
** Cooldown reduced to 2.5 from 3
** Base damage reduced to 60/85/110/135/160 from 60/90/120/150/180
** AP ratio increased to .4 from .25
** Mana cost reduced to 35/40/45/50/55 from 40/50/60/70/80
** Shred increased to 8/9/10/11/12 from 8/8/8/8/8
** Maximum stacks reduced to 10 from 20

* Astral Blessing
** AP Ratio reduced to 0.45 from 0.9
** Cooldown increased to 20 from 10
** Base Heal increased to 65/130/195/260/325 from 60/120/180/240/300
** Armor Buff increased to 25/50/75/100/125 from 20/35/50/65/80
** Armor buff duration increased to 5 from 4
** Cast range increased to 750 from 650

* Infuse
** AP ratio increased to .75 from .6
** Cooldown reduced to 10 from 15
** Silence duration compressed to 1.5/1.75/2/2.25/2.5 from 1/1.5/2/2.5/3
** No longer grants double mana to soraka on selfcast.


* Wish
** Wish AP ratio reduced to 0.7 from 1.3
** Base heal reduced to 200/300/400 from 200/320/440
** Mana cost reduced to 100/175/250 from 200/275/350

Sona
* Aria of Perseverance
** Base heal reduced to 25/50/75/100/125 from 35/70/105/140/175
** AP Ratio reduced to .25 from .35
** Now grants double her passive aura bonus to her heal target and herself for 3 seconds.
* Fixed a bug where Hymn of Valor and Aria of Perseverance caused her to deal 20% reduced damage
* Reduced the lockout time while casting Sona's songs to make them more responsive.

More coming soon when I get the info. I don't have information on the other healers yet.

Hurm...

I wouldn't mind if they globally nerfed supports across the board honestly. Right now they just make the game waaaaay too boring. It's not too bad in normals where you get nonsense lineups which are quite entertaining but in ranked... ZZZZzzzzz...
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: LASD on August 16, 2011, 03:08:31 am
Assuming you take the time to apply all five stacks on a target, her passive shaves off a little more than a cloth armor on a target with 200 defense. That adds up to what, two, four percent more damage?

Against a target with 200 armor. My brother used to play Kayle, and he is NOT happy with the changes. Has ANYONE had success with the new Kayle over the old one?

I played with a couple of friends that are level 12 or so with my Nordic smurf. After a couple of games getting >20 kills, I can safely say she can rip people to shreds, especially after getting a Nashor's Tooth.

I did try her on my real account, but failed pretty badly against an AP mid TF. Though I think it's mostly because of my inexperience playing mid. And me catching all the triple cards with my face.

Dodge yellows are only good on Jax as far as I'm concerned.

Singed with Nimbleness says hi. (extra points for a low-CC, AD opponent team, when you can go Ninja Tabi)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 16, 2011, 03:44:34 am
I use boots of mobility on Singed regardless, so.

I have a very weird build for him, but it's always worked.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: penguinofhonor on August 16, 2011, 03:44:58 am
Next patch is going to include a lot of sustain nerfs! (http://na.leagueoflegends.com/board/showthread.php?p=12948349#post12948349)

God, I can't wait. Harassing will actually be profitable.

edit: oh umiman already got this
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 16, 2011, 05:32:33 am
Thank God. Nothing pissed me off more than fighting a Soraka in lane and watching her heal her near-dead lanemate by a fifth of his health. Or almost killing Soraka to watch her use double heal to near-full health again. That was dumb.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: webadict on August 16, 2011, 07:40:23 am
Thank God. Nothing pissed me off more than fighting a Soraka in lane and watching her heal her near-dead lanemate by a fifth of his health. Or almost killing Soraka to watch her use double heal to near-full health again. That was dumb.
But that's what Sorakas do. They give up fighting power for healing power. That's kinda what they do best. Though, why you're expecting a Soraka to NOT heal is beyond me.

As far as I'm concerned, Soraka is pretty much useless now. Her goal was to heal as many people as possible. Her Starcall has a ridiculously short range to try and spam it on a champion, so she can't use it to fight, and if you are, then you're going to get beat up on. The other thing she could do was Infuse an enemy, but she was only doing that late game anyhow, as she would be giving her teammate all the mana she could early game or giving herself double mana for more healing. That isn't so big, because no she can use that far more often, but really, it's not going to help as much as the decreased healing factor hurts.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bordellimies on August 16, 2011, 07:54:10 am
DotA 2 trailer. Seems quite cool, I remember the names of some of those guys. http://www.youtube.com/watch?v=-cSFPIwMEq4

Anyways, what really boggles me:
Quote from: iiKontaii, 1 minute ago
It's Ashe from LoL... I want this game now
(http://s3.amazonaws.com/kym-assets/entries/icons/original/000/005/545/OpoQQ.jpg?1302279173)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 16, 2011, 08:20:14 am
I just cant respect support/carry lanes however hard I try.

My lane was Trynda/Skarner against Ashe/Janna, at one moment of checking, we had 50 CS(both), Ashe had 60 and Janna had 15. Where did that 25% of last hits go?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bordellimies on August 16, 2011, 08:53:10 am
I just cant respect support/carry lanes however hard I try.

My lane was Trynda/Skarner against Ashe/Janna, at one moment of checking, we had 50 CS(both), Ashe had 60 and Janna had 15. Where did that 25% of last hits go?

Minions not last hit by champs. If the timing sucks, Ashe could either shoot 0.1 sec too late or 0.1 sec too early.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 16, 2011, 09:15:50 am
Man, look at all the mads on the forum mass downvoting anyone that disagrees with the Nothing Interesting Happens Meta.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Toaster on August 16, 2011, 09:38:01 am
I highly recommend that people try Lux since she is free. She is my favorite champion of all time.

-build-


Thanks!  I'm totally stealing this tonight- Lux has been on my "to try" list for quite some time.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: webadict on August 16, 2011, 11:00:31 am
Umm... You could try making something interesting happen?

Seriously, instead of complaining, show by example. If something doesn't work, then go out and show it.

People QQ too much. If you have boring games, try not being boring. Obviously YOU are doing support/carry lanes as well. It's not that it DOESN'T work, either, so all the complaints about "oh how boring" should be something like "how do I use actual brainpower to win?" Because you can outthink your opponents if you actually try instead of the "oh noes my tryn no kill soraka solo, heals op." I mean, yeah, Soraka had to heal. What's the point? She can't fight back (were you expecting her to Starcall and Infuse you in some sort of AP Soraka mage style? Might as well just play an actual mage), and now she knows you can almost slaughter her if she gets close, and now she's used her heals on herself, leaving her teammates without support for a while.

Supports give up damage output for heals, ccs, and protection for their team, but you can find counters for supports.

tl;dr: stop QQing, ya pansies.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 16, 2011, 12:42:49 pm
I have been saying that the better lane is assassin + support at bottom...
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 16, 2011, 01:38:25 pm
Honestly, two lane bullies top, double CC bot, and ranged AD mid is the exact counter to this meta.

However, people's mentalities aren't going to change unless they're forced or blatantly shown what is superior. Like Dreamhack introduced this meta from EU.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 16, 2011, 01:45:21 pm
This is going to be the worst free week ever.  Just had my 6 game winning streak ended.

Thankfully From Dust is out tomorrow.  I won't have to partake in this madness.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Fikes on August 16, 2011, 02:04:19 pm
Karthus's abilities can also create a sight ring. Don't forget about him!


Maybe I am missing something, but I don't understand why people think that supports are so Zzzzzzzzzzzz, or really why people think there is a big problem with them. The game revolves around feeding your carries and ganking. Supports can help with both of those. Even if Jana plus Ashe only gets 75% of the cs as Alistar + Jax, Ashe is getting 95% of those CS, that puts her way ahead of her enemies. On the gank side, most carries have some sort of CC, no team can ever have too much CC.

I like playing the carry, as I have pointed out, but it is hard to get them on the right team. The add more to the table when the team already has an AP carry, 2 AD carries,  and a tank. When that team comp has been established I'll jump on Jana and have a blast zoning people and keeping my carries alive.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 16, 2011, 02:30:14 pm
And so, the only thing that could counter Jarv's laning will now be severely mitigated. Tremble mortals.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 16, 2011, 02:34:17 pm
Fikes: I think you'll have a different mindset if you're forced to play support 50 games in a row because of this 'metagame' nonsense. :P
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 16, 2011, 02:39:54 pm
And so, the only thing that could counter Jarv's laning will now be severely mitigated. Tremble mortals.
WE WILL NEVER SURRENDER TO JARV!!!
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 16, 2011, 02:42:59 pm
Since when did Jarman ever lane against supports anyway?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 16, 2011, 02:44:09 pm
think he meant it was the way to slow him down or something by healing the fighter in the lane.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 16, 2011, 02:46:21 pm
Even if Jana plus Ashe only gets 75% of the cs as Alistar + Jax, Ashe is getting 95% of those CS, that puts her way ahead of her enemies.
47,5% more CS than the other guys then. While one champ gets nothing.

And then the carry instantly dies. I dont know about "high elo" or whatever, but where I am, people arent skilled enough to make use of that. I would totally take a well CSed Ali and Jax over a really well CSed Ashe and a pennyless Janna.

It would be excellent if the team can protect the carry though, but no dice with my opponents and teams(that includes me).
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 16, 2011, 02:57:08 pm
Did they change Talon's name from The Shadow's Blade to The Blade's Shadow?

Is this secretly a Penny Arcade joke?  I can't accept that this champion is real.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Fikes on August 16, 2011, 03:14:56 pm
Even if Jana plus Ashe only gets 75% of the cs as Alistar + Jax, Ashe is getting 95% of those CS, that puts her way ahead of her enemies.
47,5% more CS than the other guys then. While one champ gets nothing.

And then the carry instantly dies. I dont know about "high elo" or whatever, but where I am, people arent skilled enough to make use of that. I would totally take a well CSed Ali and Jax over a really well CSed Ashe and a pennyless Janna.

It would be excellent if the team can protect the carry though, but no dice with my opponents and teams(that includes me).

You're missing a couple of points though. Pennyless Jana is still insanely powerful. All Jana needs is mana and CDR, and not in very high quanities. I generally go mana regen item that gives money, boots that give CDR, and the vest with the aura CDR, can't remember names. Meanwhile, every 53 kills for Ashe is a BF sword, that is a lot of damage. When the team fights do happen they can focus ashe all they want. Ashe will do a shit ton of damage and if she gets in trouble Jana can knock up, knock back, and shield her.

If Ashe still instantly dies with a jana around either someone fed their tanky dps or Jana sucks or ashe sucks. Also remember if they throw everything at Ashe and kill her, they still have 4 other heroes to fight while all their abilites are on cool down.

There are lots of tricks to keeping your ranged ad alive as Jana (I haven't really played other support). If you have lots of mana you shield Ashe a few seconds before the fight starts, that way shield is off CD early. You wait until someone is punching Ashe in the face before you throw a tornado at them (remember you can press q again to send it right away, less damage, same knockup) and finally you only use your until when it will save your teamate without saving an enemy (ie knocking them from the fight) or reset a fight going bad.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 16, 2011, 03:22:54 pm
^ What Fikes said.

Anyway, still happy they are nerfing heals. It really is a goddamn pain in the arse for all parties.

I wonder about new Soraka though. 6 second cd silences are pretty intimidating. Every 6 seconds she can essentially turn someone into a minion for 2.5 seconds. Basically a ranged version of Garen.

As for the new Starcall... hmmm... I dunno... it seems okay in theory but I bet it'll be quite different in practice. For one, I really hate the fact that she has to stop moving to cast it. If she could cast it while moving like Sona, her utility would be so much better.

As for Sona, seems like a straight up buff to me.

Edit: 21 more games to 1875 ELO.  8)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 16, 2011, 03:52:55 pm
Taric stuns, Garen spin2wins and then my lane partner DCs for quite a long time, and I am left ineffectually trying to punch the tanky and healing bastards while they take out my tower.

Anyway, pennyless Janna is very powerful, yes. Not arguing with that. The 4 others champs to fight thing is a different matter. Are you seriously suggesting you shouldnt kill the carry? If she deals all the damage, then she gets all the kills, and then she gets all the money. By killing just the one person, you could be taking out about 45% of the teams power.
I have seen games where a carry could have easily killed everyone with her damage, but fucks up ONCE and gets killed. And then the team cant do shit. The other team just barons/pushes an inhib, and wins. A coordinated team could keep the carry alive, but you dont exactly get that in non 5 man teams.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Fikes on August 16, 2011, 05:18:19 pm
Anyway, pennyless Janna is very powerful, yes. Not arguing with that. The 4 others champs to fight thing is a different matter. Are you seriously suggesting you shouldnt kill the carry? If she deals all the damage, then she gets all the kills, and then she gets all the money. By killing just the one person, you could be taking out about 45% of the teams power.
I have seen games where a carry could have easily killed everyone with her damage, but fucks up ONCE and gets killed. And then the team cant do shit. The other team just barons/pushes an inhib, and wins. A coordinated team could keep the carry alive, but you dont exactly get that in non 5 man teams.

All Of the 4 other champs basically soloed. You have jungle, top, mid, and bot with Jana. That means every carry, and even the tank, soloed on your team. That means more CS, that means more gold.

Of course they should try to throw everything at your squishiest team mate. But to do that they have to (in theory) get past a fed tank, survive a fed AP carry, and stastain a support's CC. If they do get the AD carry, you still have 4 champions alive, fed, and mostly full on life.

For instance, I played almost this exact scenario. Ashe and I (jana) bot. Her arrow + my CC resulted in many early kills. Ashe got all the CS. At the end game we were crushing them. Their entire team would dive ashe, kill her, and wipe. We asked them why and they said "Because Ashe is the only one Jana can't keep alive." That was fine by Ashe! 1 carry for their whole team is a great trade.

Anyways, like I said before, it only works with the right balance. Your tank has to be one of the tanks that can solo a lane. Your AP carry has to be able to solo a lane. Your Jungle has to be able to gank and you have to have two AD DPS already. If your team does not have that setup, it isn't as good of idea to pick a support.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Realmfighter on August 16, 2011, 05:21:25 pm
Ended a game as Nasus with my full build, 4000 health and 300 damage, with over 300 on my q.

We had a AFK.

It didn't fucking matter
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 16, 2011, 05:49:11 pm
My god tier Janna is what grants me the majority of my victories.

She literally requires zero farm to be the most useful champion on the team. She's got an instant ranged multihit knockup with an area of effect bigger than any other ability in the game, one of the best shield spells that also gives a ridiculous damage boost while it's on, and her ultimate used properly can be the deciding factor in any fight.

Zephyr on the other hand is mostly just to make sure she's always in the right place at the right time with her 470~ movespeed, the slow on it is rather situational.

But yeah, having a support is beneficial because it means your carry is that much better off. Believe it or not, your lane having 70 cs on the carry and 0 on the support really is that much better than 40 cs each on two different champions.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 16, 2011, 06:03:42 pm
My friend playing Mordekaiser mid is what grants me the majority of my victories.

Fixed.

And I've been playing without you, went up like 60 elo.

Riot is shifting to make supports more aggressive, like Janna and Taric. These changes will help that at least somewhat.

inb4 Morello deletes Soraka from the game.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 16, 2011, 06:07:22 pm
I've won a lot without you, y'know. And you didn't carry every time anyways. :P
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 16, 2011, 07:05:34 pm
Ok guys, so support singed is awesome because by end game singed will be able to do 10x more than Taric, Janna, or Soraka ever will in terms of being up there and actively winning the game. He's not even terrible in laning phase, with fling and slow, and his poison is pretty nice after a few levels too.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: drkpaladin on August 16, 2011, 09:09:44 pm
Hey, I just decided to try this game out a little a day or two ago, so if anyone wants to put up with a noob I'm on it.

drkpaladin
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 16, 2011, 10:05:14 pm
You guys probably already know this, but the dota 2 championship starts today (http://www.dota2.com/tournaments/international/). I won't be able to watch due to having to actualy sleep cause academic duties come first, unfortunely D:

Silly central european time. I'll have to watch the next bracket's matches tomorrow after college.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 16, 2011, 10:35:32 pm
You know what I want to do?

I want to make a youtube video titled something like "Master Yi 1v5 OWNAGE" and play that stupid fucking Let the Bodies Hit the Floor

Anyway, it would be master yi (has to be yi, get dunked nooblords) and the music starts, and I run in, get chain-ccd and die in like five seconds.  The music stops, it shows Yi fall and you hear "You have been slain" and you see the player hit escape and close out of the game, and the video ends.  It'd be hilarious.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 16, 2011, 10:39:51 pm
I'm trying to work out the purpose of Akali in a teamfight. She tends to be so squishy that there isn't much she can do if they focus her, she can't really escape with her shroud if they have any sort of aoe/skillshots... It seems like her whole purpose is to come in mid-way and try to murder everything that's at less than half health.

But in my games with her, I don't ever get to really find out, since they rarely seem to reach teamfight stage... generally they surrender. Is Akali basically supposed to demoralize the enemy so much that they give up?

I don't see this working against serious players or in ranked games, so what should I being aiming to do in a scrummage as Akali? Just attempt to kill their carries before I die a glorious death?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 16, 2011, 11:19:19 pm
Just tried tank Maokai for the first time in a real game.

Laning phase went great, me and teemo pretty much completely zoned out Renekton and Rammus, and I just harassed them with saplings.

Then things kind of fell apart, for the whole team.  The whole match was kind of a blur, I got a few kills but it didn't matter because the laning phase ended really early (We lost all our towers really early, my lane's tower was the last to go) and we were just kind of sitting around waiting for it to end because we couldn't do anything.  At the end I tried to initiate on their Renekton with twisted advance but nobody gave a shit and stood there watching me.  I used Maelstrom but apparently I got stunned just as I hit it because it never went off.


The good news is I'm still building up my jungle Amumu page (I'ma not get dodge yellows for now, too expensive) and I'm starting to get to the actually functional stage.  He can actually make it all the way to red buff before he dies, and that's without a pull.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: webadict on August 16, 2011, 11:47:56 pm
You know what I want to do?

I want to make a youtube video titled something like "Master Yi 1v5 OWNAGE" and play that stupid fucking Let the Bodies Hit the Floor

Anyway, it would be master yi (has to be yi, get dunked nooblords) and the music starts, and I run in, get chain-ccd and die in like five seconds.  The music stops, it shows Yi fall and you hear "You have been slain" and you see the player hit escape and close out of the game, and the video ends.  It'd be hilarious.
It's funny because it's true. Why are Yis so suicidal?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: eerr on August 17, 2011, 02:56:46 am
Yi builds glass cannon, thinks he can teamfight.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 17, 2011, 04:06:05 am
I'm trying to work out the purpose of Akali in a teamfight. She tends to be so squishy that there isn't much she can do if they focus her, she can't really escape with her shroud if they have any sort of aoe/skillshots... It seems like her whole purpose is to come in mid-way and try to murder everything that's at less than half health.

But in my games with her, I don't ever get to really find out, since they rarely seem to reach teamfight stage... generally they surrender. Is Akali basically supposed to demoralize the enemy so much that they give up?

I don't see this working against serious players or in ranked games, so what should I being aiming to do in a scrummage as Akali? Just attempt to kill their carries before I die a glorious death?
Akali is one of the more survivable assassins actually. Especially compared to Vayne.

Her purpose in a teamfight is to obliterate one target then run like fuck (or hide in shroud). Then when all the cooldowns come back, obliterate another target. Repeat. If the enemy doesn't have some way to detect you inside stealth, you're almost immortal. And yes, she's also an excellent cleanup champion, which makes her great at coming in last and finishing everyone off. She works fine in ranked, there's always a place for her. She's quite popular too, people like to take her mid or solo top.

Honestly, she doesn't have a lot of weaknesses. Sure, she becomes pathetically weak once the enemy can see into your shroud but any good player worth his salt can overcome this minor hurdle. She's great late game. She has a decent laning phase. Her mid game can become godlike. She can 1v1 pretty damn well (especially if the enemy can't see into shroud) and she escapes so many freaking things.

I think the main thing is that you need to be extremely aggressive with Akali. No pussying around like you're playing Ashe or Sona or something like that. You gotta strike fear into the enemy and be extreme. Crush their hopes and dreams and piss on their bodies.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bordellimies on August 17, 2011, 04:27:58 am
You know what I want to do?

I want to make a youtube video titled something like "Master Yi 1v5 OWNAGE" and play that stupid fucking Let the Bodies Hit the Floor

Anyway, it would be master yi (has to be yi, get dunked nooblords) and the music starts, and I run in, get chain-ccd and die in like five seconds.  The music stops, it shows Yi fall and you hear "You have been slain" and you see the player hit escape and close out of the game, and the video ends.  It'd be hilarious.
It's funny because it's true. Why are Yis so suicidal?
Because team gets mad if I don't stop backdooring, and I don't join a teamfight :(

Also, got +6300 IP. Oh, oh, is Skarner worth the munee?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 17, 2011, 04:31:44 am
IMO he is pretty awesome. Dont know how you would like him.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bordellimies on August 17, 2011, 04:43:56 am
IMO he is pretty awesome. Dont know how you would like him.
Pros and Cons, can ye give em? Your opinion of course, and I'll see how I like them.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 17, 2011, 04:59:37 am
Pros:
Godly chasing.
Lots of sustained damage.
Can drag people into turrets/1.5 second supress.
Scales with everything.
Sustain with the fracture heals.
Can use sheen every time it can be used.
Good pushing, lots of AOE for taking out creeps and you can keep the shield up constantly while punching a tower.
Can punch up his ultimate.
Scorpion.

Cons:
No burst.
Taking out the shield takes out a lot of his AS/MS.
Vulnerable to all forms of CC.
Small range on slow.
Needs to work up his slow thus needing another source of CC/tells everyone he is gonna attack.
Mana hungry early game/without a tear.
Needs to actually survive to deal any damage.

I might be forgetting some things though.

EDIT: Added some.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bordellimies on August 17, 2011, 05:14:17 am
Well, he seems quite cool. And from what you told me, I think his pros outweigh the cons.


I'll buy him soon, but not just yet. School.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 17, 2011, 10:26:25 am
-snipped for length-

Oh, the shroud has saved my life many times during teamfights... but the problem is that there are so many champions who give not a fuck about it, with Skarner being the newest and the one who cares least. Spamable, decent damage AoE that's only very slightly smaller than my shroud is pain for me, and any champ with a skillshot/AoE skill can really hurt an Akali just by firing blindly into the shroud. That's been the only times I've really felt the pain in teamfights, but the thing is that every single team will have something like that, unless they're complete fools.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 17, 2011, 10:41:53 am
That seems like a pretty weird problem.

Generally speaking you should be quite immune to damage inside your shroud (Rylai + solo lane + shroud) as you're technically supposed to sit in it while being AOE-ed if you can't escape.

However, yes, there are quite a few Akali counters (it's why she's never first pick). Lee Sin and Corki come to mind. Not sure about Skarner as his AOE damage really isn't that significant. Urgot too, who can fire into the shroud.

What I normally see, however, is good Akali's just not giving a crap and chilling inside their shroud regardless of what happens. Then when all their cooldowns come back, even if they were at 1% health, raping the person AOEing them. I'm guessing that's a viable strategy. :P
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Fikes on August 17, 2011, 12:00:11 pm
-snipped for length-

Oh, the shroud has saved my life many times during teamfights... but the problem is that there are so many champions who give not a fuck about it, with Skarner being the newest and the one who cares least. Spamable, decent damage AoE that's only very slightly smaller than my shroud is pain for me, and any champ with a skillshot/AoE skill can really hurt an Akali just by firing blindly into the shroud. That's been the only times I've really felt the pain in teamfights, but the thing is that every single team will have something like that, unless they're complete fools.

In ranked, people don't waste skill shots hoping they hit someone they can't see. In reality, when the teamfights start happening, I think people throw skill shots kind of wildy at the biggest group of enemies... I know I do.

Anyways. Akali follows the same rules for team fighting as any other assassin. Let the tank go in first, pick a target, destory the target. The difference is that she can disappear after jumping in, then fade in and out at will. I haven't played alot of assassins, but I find Akali easy to escape with.

Not only that but after your primary target is gone, if you have a while on your smoke screen you can stand around and harass. Akali is really great for confusing and frustrating enemies. Several times I have been tricked into switching targets because Akali has popped out and started beating on someone.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 17, 2011, 12:18:45 pm
Many times have I played Skarner and attempted to ult Akali while she is destealthed, it almost never works and I spend a couple of seconds doing stuff that ISNT killing the enemy team.
If you try to attack her, you spend time hitting air, and if you dont, all squishies on your team die.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 17, 2011, 12:29:17 pm
take sin fire resonaring strike, kick,tempest,cripple and safeguard the fuck out of there (theory, never had the chance to test)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Astral on August 17, 2011, 12:42:54 pm
Kog'Maw is also a good counter to Akali's shroud, since his ultimate's AoE is enough to cover the whole thing and it will reveal her after it hits (assuming she's dumb or desperate enough to sit in there while it fires). Not to mention his range gives him a great advantage over Akali, especially in the laning phase.

On another note, I've recently played with Lux and Morgana for the first time (yay free hero rotation). I did extremely well with both of them, building them fairly similarly. My second game with Lux was straight up retarded, with me hitting my AoE on most of their team, then lasering 2-4 as they ran away in a straight line, clumped up quite nicely.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 17, 2011, 01:45:30 pm
Man, after watching the DotA 2 stream and remembering what DotA was like...

I dunno if I can play this any more...

I mean, the DotA champions are so much more exciting. LoL keeps releasing boring as crap champions that just adjust their numbers and have one single gimmick.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 17, 2011, 01:51:09 pm
Posted a DOTA 2 thread on the LoL forums for shits and giggles.

I timed it, it was deleted in 24.9 seconds (+/- 3 seconds).

I might be horribly biased because I've only played League and not DotA, but the DOTA 2 gameplay looks really boring. Probably because I'm biased. I'll give it an honest try if I get into the beta.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 17, 2011, 02:06:11 pm
One of the champions there has TF ult at level 1. At the same time, he can summon a wall of trees to completely surround an enemy so he can't move. Then he can turn all those trees into treants to shred the poor guy inside there. And no, it's not his ultimate.

Another one can AOE stun the entire screen (!!!) for 3 seconds.

There's another champ whose ult is where she creates clones of herself that attacks every single enemy champion on the map at the same time. Then, if she pleases, she can jump to any of those clones and do even more damage to that poor fellow. And at any moment she can decide to move through any terrain she wants.

What about this rock golem that starts out super tiny and cute but as the game progresses, he gets larger and larger and grows a badass beard (even the profile picture changes). Oh, and he can throw anything he wants at anything he wants. Creeps at enemies. Allies at enemies. Enemies at enemies. Whatever.

Oh, how about the guy who can AOE stun enemies with almost every autoattack while inflicting massive damage, increase his movespeed by an insane amount for a crazy long time, and reduce the enemy's armour by all?

It's crazy man. And this shit is actually balanced! The LoL champions are so stale compared to these.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Nilocy on August 17, 2011, 02:16:55 pm
if Dota 2 is F2P I'm dropping LoL for a good while.

LoL is like Duplo, while Dota is the lego all the big kids play with. And I want to play with lego dammit.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 17, 2011, 02:21:34 pm
if Dota 2 is F2P I'm dropping LoL for a good while.

LoL is like Duplo, while Dota is the lego all the big kids play with. And I want to play with lego dammit.
seconded
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: ECrownofFire on August 17, 2011, 02:24:23 pm
if Dota 2 is F2P I'm dropping LoL for a good while.

LoL is like Duplo, while Dota is the lego all the big kids play with. And I want to play with lego dammit.
seconded
Valve has already stated that Dota 2 is going to be free to play, so get packing.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bluerobin on August 17, 2011, 02:38:06 pm
Valve has already stated that Dota 2 is going to be free to play, so get packing.
Wha? Last I heard they didn't have pricing info worked out (and that was this weekend). Do you have a link for that?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 17, 2011, 02:48:35 pm
the beta aint until Fall according to steams "page" for it.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 17, 2011, 02:52:19 pm
Yeah, not neccessarily because Dota will be better but i've found LoL to slowly become boring as of late, don't know why.

And i would really like to see some of those wierder mechanics at work, i feel they would be very hard to master properly, but i guess that's why LoL is liked by many, it's very easy to learn and play well (don't go derp and you are all set) while Dota requires some more practice, also some aspects of it i don't quite like (denying for one).

Also the lower entry level for LoL means more retards, like in the game i am playing right now.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: LASD on August 17, 2011, 02:58:31 pm
Valve has already stated that Dota 2 is going to be free to play, so get packing.
Wha? Last I heard they didn't have pricing info worked out (and that was this weekend). Do you have a link for that?
There's some swedish store selling dota 2 preorders for 50 €, but still I'm waiting for official word.

Still, making a semi-open beta for a 50 € is not sane and in the MOBA-genre there's no space for any game that expensive.

One of the champions there has TF ult at level 1. At the same time, he can summon a wall of trees to completely surround an enemy so he can't move. Then he can turn all those trees into treants to shred the poor guy inside there. And no, it's not his ultimate.

Another one can AOE stun the entire screen (!!!) for 3 seconds.

There's another champ whose ult is where she creates clones of herself that attacks every single enemy champion on the map at the same time. Then, if she pleases, she can jump to any of those clones and do even more damage to that poor fellow. And at any moment she can decide to move through any terrain she wants.

What about this rock golem that starts out super tiny and cute but as the game progresses, he gets larger and larger and grows a badass beard (even the profile picture changes). Oh, and he can throw anything he wants at anything he wants. Creeps at enemies. Allies at enemies. Enemies at enemies. Whatever.

Oh, how about the guy who can AOE stun enemies with almost every autoattack while inflicting massive damage, increase his movespeed by an insane amount for a crazy long time, and reduce the enemy's armour by all?

It's crazy man. And this shit is actually balanced! The LoL champions are so stale compared to these.
Also, I heard from the LoL player Dota stream that there's a champ that is 4 differerent guys that you have to control individually. If one dies, they all die. Talk about a hard-to-play champ.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 17, 2011, 03:08:26 pm
Three times today, LoL has crashed with the infuriating BUG SPLAT error report. Each time it's apparently for the same reason, graphics overheating. But, each time I've just been in the jungle, auto-attacking creeps with the screen not moving. Why the hell is it crashing then, where nothing graphically taxing is happening, and not at all during teamfights or laning?

This makes no sense.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 17, 2011, 03:28:59 pm
Ok to further prove my point of retards they are going to go afk for some reason.Scratch that we won, they didn't go afk, but to clear up a bit, our team had me as Jarv, Corki, Skarner, Lux and Caitlyn, not that bad but it could use some more tankyness.The other side had Noct, Caitlyn, Morgana, Alistair and Brand, much more annoying.Anyways the game starts and our Lux and Cait who are premade immediatley claim top lane, even tho Lux would be a much better mid, and you know, that leaves me and Skarner against Cait and Ali, then they rage when Cait is sent to bot instead of me.Also our corki kept bitching about our crappy Lux (who was pretty much non existant, low CS, low deaths, low kills, low assits, low everything) and how she should have had mid all the while he raped Brand very hard.
I still don't know why we've won, two teamfights where we basically encircled them from both sides in the lane scored us aces and it was quickly over, but i don't think it was desereved.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 17, 2011, 03:44:24 pm
Had a loss streak and ended it with this last game. Our Maokai was just awesome.

And killstealing a Jarvan with your E as Skarner is fun. Brand was sitting in Jarvans ult, getting the crap kicked out of him, I had no other means, so I just sent an E his way and got the kill.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 17, 2011, 05:35:28 pm
I finally hit 1800.

75 to go till gold. I will be content when I reach it. But I won't stop.

I feel like I could be up there with Hotshot and the crew. Whenever there's not a troll on my team, I still consider this level of play pretty easy.

If I streamed would you watch me? :P
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Pandarsenic on August 18, 2011, 12:51:49 am
Maaaaaaaaan I got to my new apartment and the internet here is fucktarded. No way I'm hitting gold before the new season. :<
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Rebecca Black on August 18, 2011, 01:14:04 am
I finally hit 1800.

75 to go till gold. I will be content when I reach it. But I won't stop.

I feel like I could be up there with Hotshot and the crew. Whenever there's not a troll on my team, I still consider this level of play pretty easy.

If I streamed would you watch me? :P

Depends on who you played, and probably how well. If you're playing Morde/Nasus or ect, probably not, as I find those are boring to watch. If it's someone like Akali or some other assassin/fighter, than sure. Basically, someone you get to actually see people do things in.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Pandarsenic on August 18, 2011, 04:08:01 am
Nasus, probably not

AFK top, see you guys in half an hour.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Realmfighter on August 18, 2011, 06:52:35 am
Doesn't appear to have been posted yet, so Dominion stuff! (http://www.youtube.com/watch?v=5jkSaUaqeFU&feature=feedu)

Can't tell you that much because I just saw it.

TB plays a game of Dominion, carries team.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Astral on August 18, 2011, 07:23:54 am
And i would really like to see some of those wierder mechanics at work, i feel they would be very hard to master properly, but i guess that's why LoL is liked by many, it's very easy to learn and play well (don't go derp and you are all set) while Dota requires some more practice, also some aspects of it i don't quite like (denying for one).

Also the lower entry level for LoL means more retards, like in the game i am playing right now.

As someone who played DotA in its prime for a good six years, I'll tell you there's a bit higher skill cap for DotA than League when taking into account the number of things you can do in terms of influencing the early game. Creep pulling, jungling (which is a bit harder than it is in League), denying, creep blocking; they are all small parts of the game that can have a pretty big impact if not done properly.

It doesn't have much of a lower entry level though. There were still just as many retards in DotA as there were in League. More things to do stops no one, and since this is carrying the name of a popular game I have no doubt that it will end up having similar rage/noob/dumbass issues.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 18, 2011, 12:32:24 pm
Well, the winners of Songs of the Summoned are out... It's depressing that all of the original songs are medicore rap.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 18, 2011, 01:02:43 pm
I figured it out, the perfect void team that doesn't include Kassadin (Who doesn't like Malz for some reason, guy needs to chill out).

Solo top Cho'gath
Solo mid Malzahar
Duo bot Kog'maw/Shurima Desert Zilean
Jungle Void Nocturne

Perfect.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 18, 2011, 01:24:15 pm
Well, the winners of Songs of the Summoned are out... It's depressing that all of the original songs are medicore rap.
Lets do our own Songs of the Summoned winners then. :P

Here's my nomination!
Gluglug - See Me Trollin (The LoL Trollin Song) = http://www.youtube.com/watch?v=zHfbM4kgS14&list=FLKfL9NbYot4SKMraeZ4ALNg&index=3
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bordellimies on August 18, 2011, 01:48:21 pm
Yay, Twitch skin sale!
http://gyazo.com/6a4b64fdabf3e0e51b8d931f063594d1
http://gyazo.com/f56f2abed58ae59ce6216bfe66dd9d64
http://gyazo.com/c8d84746d4bc88342dc176fb7656b11a
http://gyazo.com/529b95d33e1527c174dd474d5621e52d

Can't use IMG tags cause Gyazo blocks hotlinking now. shame.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 18, 2011, 02:27:13 pm
Well, the winners of Songs of the Summoned are out... It's depressing that all of the original songs are medicore rap.
Lets do our own Songs of the Summoned winners then. :P

Here's my nomination!
Gluglug - See Me Trollin (The LoL Trollin Song) = http://www.youtube.com/watch?v=zHfbM4kgS14&list=FLKfL9NbYot4SKMraeZ4ALNg&index=3

Well...

tberg ft. YouKnow - Alistar: http://www.youtube.com/watch?v=e-VJUWVOmAE

This was actually entered, but didn't get so much as an honourable mention. Considering half of the songs in the winners were shit rap, and there were Honourable Mentions that were better than those, this isn't that surprising. Just shows that Riot has a dodgy taste of music.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 18, 2011, 03:12:34 pm
Up to five losses in a row, I just can't catch a fucking break.  Today Akali said she could carry mid.  I said nuh uh, I'm mid.  She fed Shaco.

Good call Squid.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Astral on August 18, 2011, 03:16:50 pm
http://www.youtube.com/watch?v=NQWI0n1R4os&feature=related (http://www.youtube.com/watch?v=NQWI0n1R4os&feature=related)

Still applicable, and has a pretty good beat to it.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jar of Jam on August 18, 2011, 03:32:03 pm
I figured it out, the perfect void team that doesn't include Kassadin (Who doesn't like Malz for some reason, guy needs to chill out).

Solo top Cho'gath
Solo mid Malzahar
Duo bot Kog'maw/Shurima Desert Zilean
Jungle Void Nocturne

Perfect.

What is the connection between Shurima Desert Zilean and the Void ?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 18, 2011, 04:44:53 pm
New meta guyse.

AD carry, tanky dps jungler and tanky DPS top all get wriggles, then rape the jungle dragon and baron all the time and use free wards to control the map. Chaox strat.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 18, 2011, 05:00:09 pm
I figured it out, the perfect void team that doesn't include Kassadin (Who doesn't like Malz for some reason, guy needs to chill out).

Solo top Cho'gath
Solo mid Malzahar
Duo bot Kog'maw/Shurima Desert Zilean
Jungle Void Nocturne

Perfect.

What is the connection between Shurima Desert Zilean and the Void ?

There are ancient cities in the Shurima desert where void people lived or some shit.  Both Kassadin and Malzahar got their crazy in the Shurima desert, by looking for Icathia.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 18, 2011, 05:45:40 pm
Quote
Summoners!

You've asked for it, and we're here to deliver. Due to popular demand, Riot Squad Singed will be making one final appearance in the League of Legends Store during PAX Prime in Seattle, Washington this year. This now limited edition skin will be available for purchase for 975RP from the 26th of August through the 28th of August. After this time Riot Squad Singed will be formally retiring and handing over the mantle of League of Legends mascot to our brand new team member, Riot K-9 Nasus.

Edit: There's going to be a new ping button along with the old one. It basically does this: "(Summoner's Name) signals everyone to fall back"
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Fikes on August 18, 2011, 05:50:18 pm
Quote
Summoners!

You've asked for it, and we're here to deliver. Due to popular demand, Riot Squad Singed will be making one final appearance in the League of Legends Store during PAX Prime in Seattle, Washington this year. This now limited edition skin will be available for purchase for 975RP from the 26th of August through the 28th of August. After this time Riot Squad Singed will be formally retiring and handing over the mantle of League of Legends mascot to our brand new team member, Riot K-9 Nasus.

I thought Riot K-9 Nasus looked lame. They should have skined him after the Navy Seal dogs.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 18, 2011, 05:53:38 pm
Quote
Summoners!

You've asked for it, and we're here to deliver. Due to popular demand, Riot Squad Singed will be making one final appearance in the League of Legends Store during PAX Prime in Seattle, Washington this year. This now limited edition skin will be available for purchase for 975RP from the 26th of August through the 28th of August. After this time Riot Squad Singed will be formally retiring and handing over the mantle of League of Legends mascot to our brand new team member, Riot K-9 Nasus.

I thought Riot K-9 Nasus looked lame. They should have skined him after the Navy Seal dogs.

Riot Nasus is really quite bad, yeah. But, much more importantly, does this mean that Riot Singed will be purchasable in the store all the time now?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 18, 2011, 05:54:22 pm
Quote
Summoners!

You've asked for it, and we're here to deliver. Due to popular demand, Riot Squad Singed will be making one final appearance in the League of Legends Store during PAX Prime in Seattle, Washington this year. This now limited edition skin will be available for purchase for 975RP from the 26th of August through the 28th of August. After this time Riot Squad Singed will be formally retiring and handing over the mantle of League of Legends mascot to our brand new team member, Riot K-9 Nasus.

Edit: There's going to be a new ping button along with the old one. It basically does this: "(Summoner's Name) signals everyone to fall back"

Awesome.  One of my biggest problems is I don't notice people say b a lot of the time, or I notice too late.  Unless I can tell there's a threat I probably won't get away without burning flash.  This will help that a lot.

Ninja:  Sounds like he's just available for two days.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 18, 2011, 06:31:49 pm
It sounds like they are removing him permanently but with Riot it's hard to say.

They worded kinda the same thing with Viking Tryndamere then later we found out he's a permanent skin.

Edit: That Alistar song reminded me of Dani Cali-Cho Gath: http://www.youtube.com/watch?v=9C7Q7KbsNVM

Skip to 1:35 for the lulz.

Edit edit:
Quote
With this coming patch we'll be rolling out a new feature of for our in-game announcements. During the development of League of Legends: Dominion, we recognized the opportunity to improve the way we deliver information on combat events. This new system, dubbed Kill Callouts, should greatly streamline the information you receive from the League of Legends announcer. Through a feed on the right hand side of the screen you'll now receive instant, detailed notifications on combat events.

Spoiler (click to show/hide)

Lol he died to Soraka...
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 18, 2011, 10:55:31 pm
He died to Soraka bot.  I would not have let that be shown to millions of people.

Also, I'm up to six losses in a row.  This is fucking terrible.  Just yesterday I had 9 wins and 1 loss in my match history.  At this rate I'm going to lose my significantly positive win/loss ratio.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 18, 2011, 11:17:53 pm
That icon... Did Soraka kill Garen with his own ultimate?

Or is that just the icon for shutting down a killing spree?

I hope it's the former, Soraka could really use a new ult after what they're doing to her current one. I just hope they haven't spotted that by nerfing Heal AP ratios, they're actually making 0-creep supports more efficient. Why farm if doing so won't make you noticeably any better at healing?

Because if they haven't spotted that, they'd be making changes that they know will actually have the opposite result of their stated goal. I'd like to think they're not silly enough to do that.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 18, 2011, 11:19:06 pm
Concerning Riot's love affair with Rap:
Stolen from the official forums.

Quote
Howdy there! Rattly here from the DK Animal Buddies! "I'll Never Win Solo Queue" was our second attempt at a Songs of the Summoned contest and now after finally seeing the winners, I can tell you that I have learned some things about this whole process and I would like to share them with you, the community. After all, if there ARE more Songs of the Summoned contests, you should be properly informed before embarking on such an endeavor! Let's begin, shall we? (Just as a disclaimer, nothing that I say represents the opinions of my band mates.)

Lesson Number 1: Riot loves rap music. They do. How much? Well let's take a look at the winners for the original submissions. Out of the ten, five were rap songs. That's HALF for just one genre of music. One might say "WELL MAYBE THERE WEREN'T OTHER GENRES THAT DESERVED IT!" However, as someone who has listened to a huge amount of the entries, I can tell you that there were tons of fantastic entries in a wide array of genres, such as this amazing old school blues song, "Leblanc (She's Got a Spell For You)" http://www.youtube.com/watch?v=YlXO7MFasnA Or how about "No One Ganks Like Garen"? http://www.youtube.com/watch?v=bD4uiTQsRJg Then there is the fantastic Beatles parody that is actually hilarious, "Hey Noob" http://www.youtube.com/watch?v=GvrTCj1eRss Such talent deserved to be credited and would be a nice change of pace from the typical array of Rap/Pop/Mainstream music which dominated 80-90% of the parody winners. As you can see, there is a bias towards rap/pop music, so if you want a much better chance at winning, make one of those.

Lesson Number 2: Riot doesn't pay attention. Either that or they are QUITE inconsistent. One of the two metal songs that won the original category, "Affliction Forever" was a fine entry, but it was submitted for Songs of the Summoned 1. http://www.youtube.com/watch?v=p0fAhicsJns&feature=player_embedded Anyone who was following the first contest will remember the song quite well as it was one of the first submissions to be posted. If you don't remember it, just look at the date it was added to Youtube! It was posted in November of last year! Regardless of whether or not it is okay to submit a song TWICE is irrelevant because the funniest thing is, it LOST the first contest. So wait a minute. A song that lost a contest with a fraction of the submissions and MANY more winners to come back and WIN a much more fierce competition... How does that make ANY sense? In addition, the runner up song Corki Wins was posted 2 months before the contest was even announced. http://www.youtube.com/watch?v=voxPrWb-viQ So if you had a song that lost this time, just submit it again the next time around and maybe you'll win!

Lesson Number 3: Riot doesn't ACTUALLY care about the rules. I will quote from Nikasaur's announcement post when she fires off some of the rules. "You must perform the music yourselves, so no singing over pre-recorded songs." Fair enough. This is a music contest, not a karaoke contest, right? Apparently not. Out of the ten parodies that won, at least four used instrumental versions and did not actually perform the songs themselves, as well as at least two of the runner ups. I don't mean to be a whistleblower. While these entries do sound nice, why include this rule if you do not follow it? Here are the examples:

Rock Me Heimerdinger:
http://www.karaoke-version.co.uk/instrumental-mp3/falco/rock-me-amadeus.html (Click on Instrumental Version)
http://www.youtube.com/watch?v=gGCKnPjWaX0&feature=player_detailpage#t=86s

You Mad Bro
http://www.youtube.com/watch?v=_w1Bh8ic1sc
http://www.youtube.com/watch?v=MLrz9siAhrM

Crank Dat Steam Golem
http://www.youtube.com/watch?v=3pZuZ9RVgZI
http://www.youtube.com/watch?v=AO3SzJBCLuU

Nasus Like
http://www.youtube.com/watch?v=iVVKOAuZik4
http://www.youtube.com/watch?v=0coUFD7I0bg

I'm Lanin Solo
http://www.youtube.com/watch?v=0_aKXA6OhXs
http://www.youtube.com/watch?v=gWgcm1Z2VHo

The Winning Song
http://www.youtube.com/watch?v=ZAXzcDURbC8
http://www.youtube.com/watch?v=Q0r-wxzoLE8

As you can tell by listening to the instrumental tracks and the parody songs, they are clearly exactly the same. While some may say it is unfair to expect Riot to be able to tell the difference(even though it's quite obvious), why have people unable to detect karaoke versions judge a song contest where they are against the rules? Anyways, if you were worrying about practicing your instrument or music software to make a new track for your parody, forget it! Just download the karaoke version!

There you have it! Three lessons well learned that have convinced me never to enter another Riot contest again. While there are many more that I could bring up, three is such a nice, solid number. If you choose to enter a future contest, remember to keep these valuable tidbits in mind! I don't mean to belittle the amazing work of the winning entries, as a lot of them are ridiculously fantastic and they deserve to win. There are just some things that need to be acknowledged.

TL;DR: The Songs of the Summoned contest unfortunately doesn't follow its own rules (4/10 winning parodies used backing tracks) and has biases (preference toward rap/pop/hiphop) that all potential future contestants should really be aware of before devoting weeks to create a song. Thanks for listening.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: woose1 on August 19, 2011, 12:20:05 am
So, wait, how are these songs chosen as the 'best'? Is it through a general vote, or is there a panel of judges... or what?

I know there's a listener's choice prize, but as far as a 30 second google search tells me, the general public does not determine the winners.

...Which leaves me wondering, why is there such a preference towards rap/hip-hop music? O.o
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: xDarkz on August 19, 2011, 12:24:15 am
A quick question, guys.

I was on a roll earlier, just totally dominating my designated lane with Wukong, quite easily too. Me and my partner, had managed to push into the inner turrets. Though there were some heart-pumping close calls, we suffered very few loses. We were almost guaranteed a win, that was, until from what I had observed, a Xin Xiao summoner had sold most of his items to add two additional Phantom Dancers into his arsenal. He sported a total of four Phantom Dancers and just totally took over. An encounter with him was over before I could even press my ultimate, or flash for that matter.

I know this makes his squishy, and I know focusing on him might do the trick. But... are there no efficient counters to PD stacking aside from Thormail, focus, and pray? Lol.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 19, 2011, 12:25:44 am
Chain CC him.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 19, 2011, 12:35:58 am
A quick question, guys.

I was on a roll earlier, just totally dominating my designated lane with Wukong, quite easily too. Me and my partner, had managed to push into the inner turrets. Though there were some heart-pumping close calls, we suffered very few loses. We were almost guaranteed a win, that was, until from what I had observed, a Xin Xiao summoner had sold most of his items to add two additional Phantom Dancers into his arsenal. He sported a total of four Phantom Dancers and just totally took over. An encounter with him was over before I could even press my ultimate, or flash for that matter.

I know this makes his squishy, and I know focusing on him might do the trick. But... are there no efficient counters to PD stacking aside from Thormail, focus, and pray? Lol.

I.... Okay, so he crits every attack and attacks two times a second. He'll be critting for about 200 damage. This is not a lot. The real problem is the three-talon-strike part, which IIRC got nerfed heavily a while ago to stop him from being able to juggle people endlessly.

The solution to that, as Wukong?

Press W.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 19, 2011, 12:54:31 am
He'd have been squisher than Sona's galactic tits. Unfortunately, Wukong's burst damage is.... crap so you're kinda screwed there. Annie or any other burst caster would have eaten him up though.

Ideally, you could've used your ult on him, then everyone else just rails on him. He'd die in 1 second.

Talon champion information is out.
Quote
Abilities:

Mercy (Passive): Talon deals more damage with his basic attacks to any target that is slowed, stunned, immobilized, or suppressed.

Noxian Diplomacy: Talon's next basic attack deals an additional physical damage. If the target is a champion, they will bleed, taking additional physical damage over a period of time and revealing their location for the duration.

Rake: Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. Additionally the enemy is slowed for a short duration.

Cutthroat: Talon instantly appears behind his target, silencing them and amplifying his damage against that target.

Shadow Assault (Ultimate): Talon disperses a ring of blades and gains stealth while gaining additional Movement Speed. When Talon emerges from stealth, the blades converge on his location. Every time a blade passes through an enemy, they receive physical damage.

I'm worried about shunpo + Garen Q.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 19, 2011, 01:01:54 am
Maybe he's the bastard-child of Kat and Garen.

His ult sounds pretty awesome, but I guess we'll have to see.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 19, 2011, 01:09:31 am
He's a retainer for Kat's dad.  Boooring, I was expecting him to be the guy who killed Boram Darkwill (I guess that's still possible though)

I like how fast they changed the art style from the original comic.  He went from being obviously Altair to...  Marvel presents The Blade's Shadow?  Who knows.  I liked it until I saw the ingame screenshots.  He looks awful.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 19, 2011, 01:19:55 am
He's a retainer for Kat's dad.  Boooring, I was expecting him to be the guy who killed Boram Darkwill (I guess that's still possible though)

I like how fast they changed the art style from the original comic.  He went from being obviously Altair to...  Marvel presents The Blade's Shadow?  Who knows.  I liked it until I saw the ingame screenshots.  He looks awful.

"Man, they're complaining about our reference to a popular and good series of games. Let us make him purple and give him a retarded cloak!"

EDIT: Oh hey, it's that texture again. His cone slow is the same as the "hit" effect when Akali uses her E and Irelia uses her Q. Only, ya know, purplish.

EDIT EDIT. Oh. And his Ult uses it as well. Sigh.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: xDarkz on August 19, 2011, 03:56:53 am
Yeah...x]. I figured Wukong's overal damage output was crap, a while ago. I bought him via IP for more-or-less aesthetics.. I was a big fan of the legendary Chinese novel entitled, "Journey to the West," and it's proceeding iterations. It's a shame he deals so little damage for being a DPS and all.

Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 19, 2011, 04:31:28 am
Yeah...x]. I figured Wukong's overal damage output was crap, a while ago. I bought him via IP for more-or-less aesthetics.. I was a big fan of the legendary Chinese novel entitled, "Journey to the West," and it's proceeding iterations. It's a shame he deals so little damage for being a DPS and all.
I have no idea what he's supposed to be right now.

I kinda feel that this iteration of Monkey King is completely surpassed in every way by Renekton. And even Renekton is not particularly strong. Thus, in my mind, poor Wukong is at the very bottom of the tanky DPS pile. He is extremely good at running away though, I'll give him that.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 19, 2011, 08:20:11 am
vayne + ridiculus amounts of AP runes malz vs me and warwick = Me wanting to be able to cry tears of blood
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 19, 2011, 09:24:32 am
Horrible tankydeeps or no, Wukong pubstomps with his ulti. I can't count how many times he wiped out my entire team by juggling them around for his own teammates.

Also, Riot inadvertently made another tankydeeps champion. Dash, damage amplification, extra damage on a slowed target. Frozen Mallet and/or Trinforce. Yay.  ::)

Depends. If he builds off of AP, he's basically going to be Akali with a built in slow and a Dash that isn't his ult.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Astral on August 19, 2011, 10:15:14 am
North American servers are down for a bit. Blah.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 19, 2011, 11:03:36 am
8:30

No wait, 9

No wait, 11

You'd think after doing this every fucking maintenance they'd just stop giving us an eta.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: The13thRonin on August 19, 2011, 11:26:20 am
How long do you thing they'll be out?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 19, 2011, 11:41:55 am
If that were the case, we'd get Soon and the servers miiight come up in six months.

You know how soon is.

Valve taught me the definition of soon. But yes, they need to stop doing this ETA stuff. It's even worse because I'm three hours ahead of them, so when they say 11 AM, it's 2 PM for me, and I continually forget that.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Astral on August 19, 2011, 01:10:03 pm
Its back up at least, but there's a 15 minute queue.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 19, 2011, 03:08:17 pm
AD Sona is fun. With sheen and power chord, she does a surprising amount of damage.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 19, 2011, 03:24:40 pm
Holy fuck, 8 losses in a row.  This time Yorick gave up 4 kills in five minutes then left.  Everyone started insulting everyone else, our Caitlyn (Who said Amumu was a good solo mid, what the fuck) thought I was the bad one, things got retarded fast.  I'll probably end up with a 3 day ban or so for asking him if it was LoL day at the fetal alcohol syndrome clinic.  Tempers were flared.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 19, 2011, 03:40:05 pm
Don't worry, buddy, we've all been there. Nothing like tanking for 2/8 Panth and 1/9 Vayne.  ::)

Also, a note on Maokai- Philostone AND HoG first thing put the RoA too far back, making him absolutely harmless. Besides that, a Catalyst should hold in terms of health/mana/sustain.

Also, a question- Am I better off maxing the sapling first for lulz and harassment or go for Twisted Advance for the root duration? I usually go for Advance, but...

Sapling, in my opinion. They hurt like hell at level 5 if the enemy gets caught by both the land and the explosion. Then the enemy zones himself out of fear of your tiny minions. But then again, I consistently go AP Maokai instead of a tank. And yeah, I rush the RoA first. He's a bit too squishy otherwise. Just try not to throw too many saplings. Actually, if you're careful about using them, you can actually get away with taking Clarity as a summoner spell and not taking any mana regen items.

I usually go with Twisted Advance to assist my sapling burst damage. Throw one sapling on the enemy, root them in place, then the sapling explodes. It does a good amount of burst damage and makes the enemy fear your saplings even more. If they have like 3-5 bars of health left and you have level 5 saplings, go for the sapling, root combination. It'll probably end up killing them or at the very least forcing them out of the lane, even with around 65-70 AP aside from the RoA.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 19, 2011, 04:14:01 pm
Mix it up, lvl5 saplings are very mana hungry, but if you alternate between the root and your saplings you keep you damage high and mana consuption manageable, and the extra root time is of great use too.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 19, 2011, 05:18:39 pm
Broke my streak with, who else, Jax.

Went 6-1 despite laning with an Ashe who was complete deadweight.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Rebecca Black on August 19, 2011, 06:13:57 pm
If you're laning solo/with someone who doesn't really harass, max sapling. If you're laning with a carry/harasser, max advance first.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 19, 2011, 08:01:57 pm
Just won a double jungle game. ^^

Lee Sin and Udyr double jungle. Lanes were Morde, Swain, and Maokai. So awesome fun. The poor enemy Lee Sin jungle was so freaking underlevelled.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 19, 2011, 09:32:49 pm
Surprise, I'm back!  Jax is carrying me back into a winning streak.  Five wins in a row now.  You know what's hilarious?  Banshee's Veiling Amumu's ultimate and getting a double kill before they realize I'm not snared.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 19, 2011, 09:40:49 pm
More IP champion cost reductions.

Thankfully, I have bought NONE of these champions. :D
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 19, 2011, 09:44:29 pm
I have two and don't want Teemo.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 19, 2011, 09:57:48 pm
There's also new champion bundles too.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 19, 2011, 10:18:24 pm
People who can't shut off solo poppy early game with alistar and caitlyn make me real sad.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 19, 2011, 10:29:37 pm
People who drag their level 6 friend into a high level game make me sad.  Warwick just buys various tier 1 items, no rhyme or reason until someone tells him to get bloodrazor.  He never finishes it.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 20, 2011, 04:40:07 am
HotshotGG discovers a serious problem with his freefarming Cho Gath strategy vs Millenium (Against all Authority) in Gamescom.

Trundle really likes a super farmed Cho Gath. xD

I think that was the first time ever that CLG lost a tournament match when Hotshot was using one of his two rape-mode champions.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 20, 2011, 04:44:56 am
I just realized something, aside from Myrmidon Pantheon there isn't a single dark skinned champion in LoL
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 20, 2011, 05:36:22 am
Karma?

Veigar?

Nocturne?

Yorick?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 20, 2011, 05:44:17 am
Karma is more of Asian descent, Veigar's face is hidden in a shadow, Nocturne IS a shadow and Yorrick has been deaad for a while, plus shadow over the face and all that.What i meant was, besides that one skin there are no black people in LoL X)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 20, 2011, 06:04:16 am
Apparently you can't be black if you're from Asian descent. (Nevermind that Asia doesn't exist in Runeterra)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 20, 2011, 06:19:05 am
Not that she's asian or anything (well Ionia kind of is their equivalent of Asia, as far as culture and all that goes) it's just that her race would be more Asian or a mix between black and caucassian (can't remember the proper term).
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bordellimies on August 20, 2011, 08:23:15 am
Karma is more of Asian descent, Veigar's face is hidden in a shadow, Nocturne IS a shadow and Yorrick has been deaad for a while, plus shadow over the face and all that.What i meant was, besides that one skin there are no black people in LoL X)

Spoiler (click to show/hide)

Black Alistar & Nasus beg to differ, but in case you'd wanna say "they aren't people" I have Djinn Malzahar (not african-black, but he is very tanned even for an arab) and Ryze. If you say Ryze isn't a black guy, I call you a racist.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 20, 2011, 09:25:04 am
But.. but.. but.....

RYZE IS JUST A GIANT SMURF!!!

Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 20, 2011, 09:36:14 am
Human Ryze is black.  Original Taric was black.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bordellimies on August 20, 2011, 09:38:06 am
But.. but.. but.....

RYZE IS JUST A GIANT SMURF!!!

Ryze is a black dude who has turned blue because he was too greedy for magic. The magic turned him into a smurf.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 20, 2011, 09:44:23 am
o.o

I can see now why they limit the use of magic over there, don't want everyone turning into smurfs X)

Aynways, enough about black people in LoL, let's talk about how ugly Talon is, like, really really ugly and poorly made.They somehow stuck him into that mediocre middle ground between comicbook hero awesome and gritty utilitarian awesome like in AC, should have wen't either way imo, now he looks like they went one way then changed the idea halfway trough but were too lazy to change it completely.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Microcline on August 20, 2011, 09:45:36 am
Spoiler (click to show/hide)

I find this whole post kind of insulting to the LoL community.  This just seems to make things worse by devaluing the old champions.  They don't seem to get that what people are angry about is that most of the new champs are priced 6300, even as the playerbase (and presumably profit) increases.  They've haven't released a single champ below 3150 outside of the first 40.  It's not even possible to get all of the champs for a reasonable amount of money (all current champs = $444.17).  Insulting the community like this might not be the best idea with DOTA2 on the horizon.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: woose1 on August 20, 2011, 09:54:20 am
Aynways, enough about black people in LoL, let's talk about how ugly Talon is, like, really really ugly and poorly made.They somehow stuck him into that mediocre middle ground between comicbook hero awesome and gritty utilitarian awesome like in AC, should have wen't either way imo, now he looks like they went one way then changed the idea halfway trough but were too lazy to change it completely.
I'm interested to see how people will cosplay as him, with the giant/ridiculous blade-cape thing he wears.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 20, 2011, 10:02:10 am
Lowering prices is a nice touch.  The problem is they're lowering prices for champs everyone already has.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: woose1 on August 20, 2011, 10:04:14 am
Lowering prices is a nice touch.  The problem is they're lowering prices for champs everyone already has.
It helps out newer players, and doesn't force them to play 60 games in order to get a wider range of champion types.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: MagmaDeath on August 20, 2011, 12:03:31 pm
I really doubt they will lower and 6300 prices, maybe Miss fortune and blitzcrank will be reduced to 4800, but they are pretty much just lowering the prices so they can say they have. Karma was the last 3150 champ, and she was almost 8 months ago.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 20, 2011, 01:12:09 pm
And she's a support, and an underpowered support at that.  Bluh bluh.

Finally have a jungler I'm good enough with to play in real games, Nocturne.  I usually get a few kills (Four or five), one or two deaths, and a shitload of assists :/

But they also usually surrender before 35 minutes so  that's a plus.  Ganks do wonders even if I'm not the one getting the kills.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 20, 2011, 01:14:50 pm
Yeah, Noct is probably one of the scariest and easiest junglers right now, has a fairly nice sustain, a great gap closer, a shield for when they panick and try to stun you (OH GOD HE'S KILLING ME EVEN FASTER NOW!!!!) and that oh so lovely fear of his :D
I always kinda wanted to get him but something more interesting would usually pop up in the meantime and he would be soon forgotten untill the next Noct free week X)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bluerobin on August 20, 2011, 01:45:45 pm
Yeah, I really like Karma. I can push most people out of middle with her and the 800+ hp shields in the end game (with 800+ AOE damage added in there) can be pretty awesome. I'm looking forward to the buffs they're planning for her.

I kind of like the champ packs, but I hope they have a variety of price points for those so they're not all 2k+ RP.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 20, 2011, 03:42:57 pm
So, I discovered why all-carry teams don't work. I was playing Nasus and was actually doing pretty poorly, until we started teamfighting. Since the enemy had only one tank, Maokai, who never even used his ultimate, actually, we stomped them. Immediately, I'd wither Kog'Maw or Xin Zhao so the bastards are mostly useless, drop the spirit fire, and then everything went downhill from there for them. Every teamfight, we dropped the carries down one by one. If I'm not mistaken, they even had the stupidity to focus fire our Tryndamere during his ultimate.

The carries were Kog'Maw, Katarina, Xin Zhao, and Vayne. 3/4 physical, if I'm not mistaken, but I didn't even get to start stacking armor.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 20, 2011, 04:05:21 pm
*siiiiiiiiiiiiiiiiiiiighhhhhhhhhh*

Just lost my 200th game on EU.Fucking eastern europeans, fuck their faces with a pickaxe.Kat calls mid, keeps dying to Cait.Morde takes solo top keeps dying to jungling Xin and Singed.Our WW derps around half the time and the other half he runs around lanes trying to be scary (he wasn't really).Then Kat starts typing in cyrillyc (gibberish to everyone else basically) and afterwards says that she will go afk if we don't surrender at 20 -.-

Oh and Morde, despite them having a super fed Xin, somewhat fed Cait and Brand rushes FON!!!!! (no really, at the end of the game, at 20 minutes he had boots and FoN)And out of our four kills (to theirs i think 15 or something around that) i had two while WW had the other two.

;_____;


Edit:
For some reason i go ranked, our guy picks Twitch -.-''
But it can't be that bad i guess, they have laneudyr X)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 20, 2011, 04:35:36 pm
Anyone wanna guess what the outcome was?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 20, 2011, 04:58:29 pm
Twitch kill-stole his way to becoming a death machine and you stomped them?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 20, 2011, 05:30:25 pm
Anybody want to relate the dumbest things they've ever seen someone do?

I have mine, from last game.

I'm jungling, doing the Superior Nocturne route (Wolves, Wraiths, Twins, B, Blue, Wolves Wraiths, Red, Twins).  I'm on red, about to kill it but with only two bars of health left.  Suddenly, a wild Mordekaiser appears!  It's our Morde, almost dead, running from their Alistar and Gangplank.  Not to his tower like a person with a brain, nooooo.

Right.

To.

Me.

He takes half my red buff experience, we both die, I lose double-buff, terrible things.  When I ask him what the fuck he was thinking he said he expected me to kill them both and then let him b.  I said "So fucking stupid" and he asked who I was talking about.  When I woke up I was in the hospital.  They said I had an aneurysm.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: woose1 on August 20, 2011, 06:22:03 pm
The only game I ever lost as Nasus: enemy team takes out the outer middle tower, and my entire team decides to surrender. Instant loss at 20 minutes. The fuck.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 20, 2011, 07:59:48 pm
This was brought to my attention recently. (http://www.youtube.com/watch?v=6hPU9Ru1ftw)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 20, 2011, 08:04:59 pm
I've probably seen that video three or four times, and I usually call the jungle creeps by their Yi names now.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Nilocy on August 20, 2011, 08:17:08 pm
Damn rood doods
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 20, 2011, 08:43:17 pm
Its really hard to do anything as singed when you're shut off massively early game because your lane partner spends all his mana trying real hard to last hit and stops in his tracks when you get people down because his parents are telling him to gtfo.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Yodamaster on August 20, 2011, 09:16:32 pm
Its really hard to do anything as singed when you're shut off massively early game because your lane partner spends all his mana trying real hard to last hit and stops in his tracks when you get people down because his parents are telling him to gtfo.

You can take a solo lane as Singed.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: ECrownofFire on August 20, 2011, 09:49:11 pm
So I thought of this champion a few days ago. His ultimate literally came to me in a dream.

I present to you:
Zaxin, The Puppetmaster.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Astral on August 20, 2011, 10:01:37 pm
The only issue I see is the whole "Puppet Master" title, since Heroes of Newerth shares a similarly named hero and they can't have anything remotely similar (Monkey King, store modifications and general shenanigans notwithstanding).

Otherwise I like the hero concept, though the passive is somewhat quirky. I would love to see the character's spirit jump out of its body and start howling down at him... (listening to Iron Maiden after seeing the name, heh).
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 20, 2011, 10:09:44 pm
I'm not sure I like the passive, it'll basically make him a split-push/backdoor god, and split-push gods tend to be deposed pretty quickly (See: TF)

Also, getting the hang of Nocturne and starting to carry games with him.

Mercs, Wriggle, Youmuu, BV/Randuin (Depending on enemy teamcomp.  Noc seems to have a global taunt with his ridiculous ganks pissing everyone off so I really need that survivability, he still does shitboats of damage with just Wriggle/Youmuu), Trinity, BV/Randuin or Bloodthirster if I'm not dying or only need the one.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 20, 2011, 10:13:44 pm
I see a lot of people do well with Atmogs Nocturne.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 20, 2011, 10:15:29 pm
I was considering that, I might try it some time.

Also, I love Jarman.  His ult pretty much guarantees successful ganks.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 20, 2011, 10:26:00 pm
On the topic of progressing with characters, I've found that Wriggles-Boots-Bloodthirster works pretty well for Trundle. I'll need more matches with which to screw around with him, but this sure as heck beats rushing a Trinforce.
I know that if you rush a Bloodthirster on Trundle, your damage basically skyrockets.

I think most people just take the Triforce for the extra utility and stats it provides.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 20, 2011, 10:38:42 pm
Duo-queueing with breadbocks despite hearing bad things from LuckySpade.

He told me Morde's early game is hell and he can't push very hard.  Oh jeez.

EDIT:  Game over.  He didn't do very good, but I kicked enough ass for both of us so it was all good.

Also can confirm, Atmog's is awesome on Noct.

Also also, got Void Nocturne skin and that's when I start going from 5/2/15 to 15/2/5.  Coincidence?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: woose1 on August 21, 2011, 12:47:16 am
Also also, got Void Nocturne skin and that's when I start going from 5/2/15 to 15/2/5.  Coincidence?
Well, I know for a fact that the red Mordekaiser skins make him go faster.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 21, 2011, 01:14:48 am
Also also, got Void Nocturne skin and that's when I start going from 5/2/15 to 15/2/5.  Coincidence?
Well, I know for a fact that the red Mordekaiser skins make him go faster.
And every Piltover Customs Blitzcrank is a bad Blitzcrank.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: LASD on August 21, 2011, 03:56:47 am
On the topic of progressing with characters, I've found that Wriggles-Boots-Bloodthirster works pretty well for Trundle. I'll need more matches with which to screw around with him, but this sure as heck beats rushing a Trinforce.
I know that if you rush a Bloodthirster on Trundle, your damage basically skyrockets.

I think most people just take the Triforce for the extra utility and stats it provides.
Yeah, the Phage slow and double damage from Q is really nice. Though I tried the Bloodthirster in a ultimate bravery game and it actually worked really well. Even more unkillable in teamfights.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 21, 2011, 10:45:05 am
Its really hard to do anything as singed when you're shut off massively early game because your lane partner spends all his mana trying real hard to last hit and stops in his tracks when you get people down because his parents are telling him to gtfo.

You can take a solo lane as Singed.

You don't get the solo lane bonus xp and gold when your lane partner is actualy there leeching your xp and stealing your last hits.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 21, 2011, 11:00:46 am
So what's with all the AD Kog's lately?
Nobody seems to be doing the good old stack AS/OHE build for great win.Heck, they do AD even if the team allready has two AD carries, it's retarded really, if you do follow guides atleast follow those that are good enough to give you advice when you can't build the default build, because really, if you can't figure it out for yourself then atleast find someone who does it for you.

Edit:

Jungle Singed es#1 always gank never die
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 21, 2011, 03:18:47 pm
Is it horrible teamcomp day or something?

Every game, three AD carries and Shaco.  Shaco alone is dodge-worthy in my book.  Whenever I get a decent teamcomp someone on the enemy team dodges.

EDIT:  Seriously, I've played one game today.  Just now I had Trynd, Renekton, Me (Jungle Nocturne), Blank, Jungle Warwick.  Warwick sees me jungling, analyzes the current teamcomp, and decides Master Yi is the best choice.  What the fuck.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 21, 2011, 03:22:06 pm
i think i just got owned by an guy thats better with lee sin than me ... hard
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 21, 2011, 03:42:46 pm
#1 rule of competitive online games: playing during the weekend is bound to get horrible people in your team.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: MagmaDeath on August 21, 2011, 04:10:34 pm
Yeah

I should not have played ranked today.
People kept banning champs like lee sin, vayne,  morde, and yi. instead of Champs which are actual threats.
Then I get 2 singeds who say they can tank, then procede to feed like crazy.(Amumu was banned)
A jungle Amumu game where we almost lose despite me going 7/1/21.
A Veigar game where they surrender because "malz is too fed", and didn't listen to me when I said I could shut him down in seconds, even though I had done so that game.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 21, 2011, 04:12:32 pm
Blitz, Maokai, Poppy, Alistar

All instalock

srsly?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 21, 2011, 04:16:50 pm
Blitz, Maokai, Poppy, Alistar

All instalock

srsly?

.Is this supposed to be a bad teamcomp whine?

Because that isn't that bad. Put an AP ranged there are it's good. Tanky, three/four ways to initiate, decent damage, AoE CC.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 21, 2011, 04:35:18 pm
Maybe I'm just getting more strict about teamcomps after four or five games with horrible comp.  Dunno.  Every game's been bad, I finally just went with it.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Mindmaker on August 21, 2011, 05:12:48 pm
Returning to seriously playing Morgana again.
Love all those little buffs she got in recent patches.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 21, 2011, 07:04:17 pm
Join game

Kick ass

Horrible lag, enemy team appears around me

Aced

20 minute surrender

Worst day ever for League of Legends.  Thankfully tehy seem to have enabled loss forgiveness.  Some serious server lag.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 21, 2011, 08:20:17 pm
Never play ranked on weekends. This is the cardinal rule.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 21, 2011, 08:22:07 pm
Great glorious sever lag. Press skill. 2 Seconds later, skill happens. Minons with no healthbars moonwalk across lanes. Garen's ult finally connects as the target is half the map away and going b.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 21, 2011, 09:09:35 pm
I kinda want to play Soraka solo top with boots and 3 pots and just max Q first now.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: V-Norrec on August 21, 2011, 09:11:31 pm
Patch preview is here, sustain is catching the nerfbat.

Nid's heals are on a lower ratio and I think have a higher cooldown, spear throw has a one second shorter cooldown and costs 10 less mana on all levels. Cougarform is getting buffs, like pounce getting CDR with a tradeoff of a .5 second CD increase.

Soraka is clutchier, as is Sona, Taric is getting AS buffs, his heal cools down faster with autoattacks, but its CD got cranked up.

Also, Jax's early game damage from Leap Strike and stuff is getting toned down. Oh, and Kayle's getting much-needed buffs. I'm not sure if they're adjusting scaling, but Reckoning will get scaling off of AD and its damage amplification is getting turned up.

Finally I'll have a reason to play Nidalee for something other than heals. Hybrid/AD kitty sounds like fun. :U

But then you'll be doing it wrong according to all meta.  Traps/Heal first or GTFO.

(http://i62.photobucket.com/albums/h96/DG-Amon/Miscellaneous/Y0UJC.png)

That's for you Dakk, that's for you.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 21, 2011, 09:32:57 pm
Checking in on this thread half the time is like checking Riot's own forums.

Y'all mad.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 21, 2011, 09:59:53 pm
Speak proper Lolese.

"Ya'll Vlad"

Edit: morde + nasus + amumu + galio + rammus

Best team evar!
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: woose1 on August 21, 2011, 10:10:26 pm
Edit: morde + nasus + amumu + galio + rammus

Best team evar!
That... might actually work. Nasus will be able to do craptons of damage late game, because none of the other champions farm that much, Mordekaiser does a decent amount of damage for pretty tanky stats in general, and Amumu can jungle while Rammus and Galio negate pretty much all damage from all sources.

I... I kind of want to try this now.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 21, 2011, 10:22:10 pm
Patch preview is here, sustain is catching the nerfbat.

Nid's heals are on a lower ratio and I think have a higher cooldown, spear throw has a one second shorter cooldown and costs 10 less mana on all levels. Cougarform is getting buffs, like pounce getting CDR with a tradeoff of a .5 second CD increase.

Soraka is clutchier, as is Sona, Taric is getting AS buffs, his heal cools down faster with autoattacks, but its CD got cranked up.

Also, Jax's early game damage from Leap Strike and stuff is getting toned down. Oh, and Kayle's getting much-needed buffs. I'm not sure if they're adjusting scaling, but Reckoning will get scaling off of AD and its damage amplification is getting turned up.

Finally I'll have a reason to play Nidalee for something other than heals. Hybrid/AD kitty sounds like fun. :U

But then you'll be doing it wrong according to all meta.  Traps/Heal first or GTFO.

That's for you Dakk, that's for you.

Trap > Spear early game, anyday allday errrvday. Even with a spear cdr and damage buff, its still slow as hell as easy to dodge, or negate it by stading 1 inch behind a minion. She'll be super scary late game though, thanks to spear and cougar buffs.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 21, 2011, 10:33:11 pm
I'm interested on how taric's changes will affect him. If they just change his attack speed and imbue like they mentioned in the preview, taric will feel really out of place because I'm sure imbue will have some ungodly cooldown and force you to autoattack stuff, but he has no real apart from that to do it. Taric IS a support, just giving him extra cdr on imbue with autoattacks won't make him hit people in the face with his hammer, he needs more in his kit to make engaging people in melee with taric past the early game worth it.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: V-Norrec on August 21, 2011, 10:35:45 pm
And if you're boss at hitting people with spears, it makes no sense to get traps first because you don't kill people with traps because if they have a brain they will be like "Oh yeah, traps, I'm a dumb ass mother fucker for walking into those.  I'll go back now and get sight wards so that doesn't happen again."

Hitting people with those javelins is an art, and if you suck at it, fine go get your traps and be bad, if you're good at it, why limit yourself?  I can't tell you how many times early spear has allowed me to dominate somebody who thought they were safe.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 21, 2011, 10:44:27 pm
You can put traps under people's feet, it shreds armor and does damage over time, and you can use it to basicaly ward your lane making you even harder to gank. Of course this isn't a problem in normal solo queue were only 1/4 of all games include junglers/roamers. The armor shred on traps is pretty big, making it very powerful if you're laning with an ad carry. Heal doesn't only heal, its also a pretty strong steroid, altough many nidalees seem to forget they have an autoattack and an armor shred.

Spear IS useful, in the late game when it takes more then a chip of the enemy's health and people are too busy dealing with your team to watch out for your telegraph spears and they have no minions to step behind.]

Also playing against nidalee with yorick is pretty fun. Who needs mobility and minions when I can actively create things to block the spears.

Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: V-Norrec on August 21, 2011, 11:05:34 pm
. . . . . .

Traps don't go off instantly.  Good day sir
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Pandarsenic on August 22, 2011, 01:23:04 am
The only way to get rid of Nida traps is for a champ or minion to walk on it. GG. :I
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 22, 2011, 01:24:19 am
How to play Sivir:

0. Revive + teleport, to be pro.
1. Buy boots 3 pots. Don't forget all AD runes.
2. Go mid. Take spellshield.
3. First blood the enemy AP carry in mid who will underestimate you cause you are Sivir. Kill him in 4 autoattacks (pop potion first) and spellshield his one offensive spell.
4. Max W, kill mid tower in 6 minutes.
5. Kill inner mid tower in 14 minutes.
6. Push all day every day every lane all lanes forever push push push. Don't worry if you die, just revive and push some more.
7. ???
8. Destroy Nexus in 18 minutes and have 200 farm.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bordellimies on August 22, 2011, 02:19:11 am
How to play Sivir:

0. Revive + teleport, to be pro.
1. Buy boots 3 pots. Don't forget all AD runes.
2. Go mid. Take spellshield.
3. First blood the enemy AP carry in mid who will underestimate you cause you are Sivir. Kill him in 4 autoattacks (pop potion first) and spellshield his one offensive spell.
4. Max W, kill mid tower in 6 minutes.
5. Kill inner mid tower in 14 minutes.
6. Push all day every day every lane all lanes forever push push push. Don't worry if you die, just revive and push some more.
7. ???
8. Destroy Nexus in 18 minutes and have 200 farm.

Sup I'm Malzahar, and I have the strength to outpush people. That may not include Sivir, but she can't do shit to my tower either.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 22, 2011, 02:43:57 am
I think Sivir vs Malzahar mid would involve two people staring at each other in mid for very long periods of time where every single creep is dead the moment they arrive.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: V-Norrec on August 22, 2011, 02:58:46 am
The only way to get rid of Nida traps is for a champ or minion to walk on it. GG. :I

Have you played Nidalee recently?  Those traps don't do much more than tickle you and disappear in two minutes.  Furthermore, yay creeps/minions took out all my traps that are on a 14 second long CD it'll totally work this time.  Oh wait the creeps ate the traps again.  I guess I'll just have to auto-attack.  If only I had some long range nuke that did more than tickle my god damn opponent.  Oh wait, I DO and if I'm half way competent at predicting movements and not throwing them when they are doing ABSOLUTELY NOTHING I can knock a bunch of health off and if I have a good lane mate, maybe even kill them.  That's crazy talk though I'll get my tickle attack that doesn't impair movement in any frikkin' and then declare I'm doing a good job because I hit a creep. 

GG everyone, Nidalee hit a frikkin creep with a trap, we can't recover from this, everyone pack your bags and surrender at twenty!  Nidalee can hit creeps with traps every 10 seconds or so now.  Oh wait, she doesn't have javelin toss, get in there and murder her then and laugh as you out lane her because she went with traps that do next to no damage!
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Pandarsenic on August 22, 2011, 03:17:55 am
It doesn't matter how good you are at Javelin Toss, it matters how bad your opponent is at not walking into it.

Not how good they are at dodging. Or even how bad they are at dodging. How bad they are at not facechecking the middle of the lane for spears.

I think Sivir vs Malzahar mid would involve two people staring at each other in mid for very long periods of time where every single creep is dead the moment they arrive.

Basically, yeah. It's same with Anivia and the like.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 22, 2011, 03:19:04 am
I'd like to know why you get so flustered over the concept of getting something besides spear at level 1 when every build out there still maxes it out first.

Are you consistently getting first blood with all that 125~ max damage at level 1 or something because it does double that at level 2 which you can't get til your champion is level 3 anyways.

Edit: I'm not sure whether or not it's been explained or not yet, but the reason to not get spear at level 1 is the same reason to not get Cait's Q at level 1 or Singed's poison. It's a complete damn waste of mana to spam it at level 1 when you consider the fact if you just wait one full bloody minute, it'll do double that.

Yeah Nidalee's traps don't do that much, doesn't mean they're not useful, they might not snare like Caitlyn's traps but in that duration someone is taking damage, your autoattacks can do more than a level 1 spear ever could.

As for people taking the heal at level 1, I assume that's really only if you (or your lane partner if you're not soloing) get hit that early. Mind, the attack speed boost can help.


In short: level 1 spear can do a maximum of about 131 damage, that's at max range, which means you can no longer do anything else.

A level 1 trap does a total 80 damage, plus the -resist to the enemy. Auto attacking once after that will outdamage your spear.

And I don't know why you think traps only tickle. Yeah, the spear does a shit ton at level 5 and max range (575 with no ability power) but the traps do a little more damage than a short range spear and have a much higher AP ratio.

Spoiler: tl;dr (click to show/hide)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: V-Norrec on August 22, 2011, 03:45:01 am
Because it's utterly ridiculous to take the other two first.  I've tried heals and traps first and it gets me killed.  One or two well placed spears at level one, bam they are afraid to push until they either have a gank coming or are at full health again.  In that time you will have your heal and your lane is set.  You get trap first and you get fucking laughed at as Garen marches straight through it and hands your ass to you.  That shred does shit until you have damage to do via javelin toss lv3 or Cougar form burst.  Your auto attacks are laughable and the 80(if they have no reduction mind you) damage from the trap puts you behind most other champions.  The sheer amount of bad behind this thinking is staggering.  I've played Nidalee just about everyway imaginable and by far traps first just performs the worst.

Also if you want to know why I care so much Dakk decided to insult my playstyle because it was no longer the popular way to play Nidalee (when I started the second ranked guide started with javelin toss).  He also decided to insult my friend who is one of the best Vlads I've ever seen for some reason that was equally bullshit when he (Dakk) wouldn't even get on Skype just to listen so he'd at least know what was going on.  If you're going to insult somebody for one damn game, at least make it something intelligent and not claim that getting javelin toss at level one lost you the game.  I even admitted I did bad that game, but claiming we loss at level one because I took the nuke spell is the stupidest thing I've heard in quite some time.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Lumbajak on August 22, 2011, 03:50:10 am
I'll be honest an' say I've never seen a good Nidalee to begin with.

But that's usually because they go mid and try to spear the Annie. (Good luck on that one).

I only play trollish builds in normal anyhow.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: V-Norrec on August 22, 2011, 04:05:11 am
I'll be honest an' say I've never seen a good Nidalee to begin with.

But that's usually because they go mid and try to spear the Annie. (Good luck on that one).

I only play trollish builds in normal anyhow.

Who the fuck takes Nidalee mid???  I've done it before successfully but there mid was shit and I was ganking half the time anyhow.

Edit:  I've also seen a Taric WIN mid and have won as Kassadin vs. Orianna.  I'm willing to believe anybody can mid at this point, given the right circumstances.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Pandarsenic on August 22, 2011, 04:28:08 am
Spoiler (click to show/hide)

Erryday I'm farmin'

Sivir is Umiman Tier
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 22, 2011, 04:34:30 am
Farm farm farm, don't give a crap about anything else!

Push forever and win like a boss~ Sivir tier is the best tier!
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: eerr on August 22, 2011, 06:42:23 am
No tickle with traps in bushes?

Also, I think I need to buy ap runes for rumble :/
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Nilocy on August 22, 2011, 07:52:32 am
I'm going to like playing taric solo top even more now.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 22, 2011, 09:06:54 am
I had a dream there was a new summoner spell that made you temporarily Undying Rage against turrets.  You still took damage as normal but for the duration turrets couldn't put you below 1hp.

Divin' erryday.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bordellimies on August 22, 2011, 11:20:44 am
Simple question time: Do you guys listen to music while playing?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 22, 2011, 11:24:54 am
Simple question time: Do you guys listen to music while playing?

When I'm playing alone I do, but I usually only play with friends using Skype. Otherwise I put my entire music library on shuffle and just let it go.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Realmfighter on August 22, 2011, 11:33:08 am
Simple question time: Do you guys listen to music while playing?

Not at all, I rely on in-game sound effects far to much to drown them out with music.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bordellimies on August 22, 2011, 12:00:10 pm
Simple question time: Do you guys listen to music while playing?

Not at all, I rely on in-game sound effects far to much to drown them out with music.

in TF2 kinda same, if you have music on you don't know when a spy strikes.

However, I usually listen to it as it greatly reduces stress. And hey, when a kickass song gets on at the right moment, my stats are increased.

In case interested, my playlist:
Spoiler (click to show/hide)
Too bad Youtube allows only 200 videos, I had to make a second playlist. It isn't full enough to use it much though, as it would cycle trough same songs too often.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 22, 2011, 12:16:35 pm
I just found the second most retarded person in League of Legends.  He would be the first but this was just plain density, where Mordekaiser's leading the enemies to me was almost malevolent stupidity.

Jungling Nocturne, with another Nocturne jungling for the enemy.  I get wolves, head to wraiths and walk in on Noc killing my wraiths.  I attack him, confident I'll win because Annie is heading back to mid after ganking top (Remember that, it's a sign of things to come).

I ping.

I ping again.

I shout ANNIE

Nothing.  She walks right past us.  I realize I'm not going to get any help and start to run, but it's too late, he kills me.  Annie suddenly realizes he's here and kills him.  Fuck you Annie. 

Anyway, the sign of things to come.  That gank was the first of many.  My entire team spent the entire game roaming.  No towers were taken.  They just tried to gank, let Cho'gath free-farm until he was four levels above everyone else, the enemy Noc showed up and got some kills, pretty soon he was crazy fed, 25 minute surrender and I'm raging.  Also, because our Annie apparently didn't feel she'd gone full retard yet, bought Mejai's Soulstealer when she was 1-5.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 22, 2011, 01:07:10 pm
Hahaha, one of the pro streamers finally realized how broken Nasus is right now. Soon, word of mouth will spread and you'll see Nasus in every single game.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Realmfighter on August 22, 2011, 02:02:58 pm
Links?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 22, 2011, 02:07:44 pm
http://www.solomid.net/livestream.php?s=37905#37905:SoloMid.LoL

It's Dyrus. He played the super Singed in the Dreamhack tournament.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: kilakan on August 22, 2011, 02:50:17 pm
why the hell does he keep saying he is laggin when he is actually switching his music?  The hell.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 22, 2011, 03:35:56 pm
I...umm... I actually lost with Nasus. We had a Teemo and a Yi who didn't do much and died a lot. But it's all cool. The enemy had to deal with the most annoying Akali ever. At the end of the game, several of us badmouthed Akali and I metaphorically fistbumped Maokai for being a goddamn SURVIVAH. Other than that, I had highest kills, lowest deaths, highest assists. Although... I bet we could've won had I been a bit smarter with that teleport. At one point, there was a major minion rush at the bottom inhibitor. My teleport was up, but I teleported to mid without thinking too much. If I had teleported to the minion rush, I probably could've gotten the inhibitor destroyed.

But yeah, bro fistbump at the end of games with the opponent helps keep a cool head.

EDIT: Also, just checked out Dyrus' Livestream and he's playing an AP Nasus. It occurs to me that this is completely viable. Considering that Siphon Strike can gain power without AD, you can just stack AP and convert that AP to damage with Lichbane and make the Spirit Fire a nuke. I... did not even consider this. I'll try it sometime later.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: woose1 on August 22, 2011, 03:59:49 pm
With AP Nasus, you sort of forfeit his amazing natural bonus lifesteal... which is part of why he's so ridiculous in the first place. (At least until you get Lichbane.)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 22, 2011, 04:14:00 pm
With AP Nasus, you sort of forfeit his amazing natural bonus lifesteal... which is part of why he's so ridiculous in the first place. (At least until you get Lichbane.)

His bonus lifesteal previously was 10%/15%/20%

Now it's 14%/17%/20%. Just abuse the early-game lifesteal to farm up Siphon Strike. You're not going to be grabbing AP items immediately.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 22, 2011, 04:20:45 pm
Nasus can be built whatever and still rock face. he'd probably kill everything even without items.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 22, 2011, 09:08:01 pm
Playing Galio, along with a Rammus, Twitch, Jax and Wukong. Team gets 33 kills. I have 23 assists and 7 kills. And 2 deaths. Bwahahaha.

I really love the "new" Galio. I just wish so much that his ult still had a cap of 80% just to make using it in a massive teamfight even more worthwhile.

Oh, and this free week makes me happy. So much magic damage. But also an Urgot.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 22, 2011, 09:42:49 pm
Free Teemo week is hell.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 22, 2011, 09:43:19 pm
I will definitely be trying Skarner and Nidalee. Been meaning to get Nidalee pretty soon anyway. Possibly Gragas, too.

And of course, more Urgot.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 22, 2011, 09:51:14 pm
Free Teemo week is hell.

Since it'll let Galio regen health by walking into mushrooms, I disagree. :P It's hell for anyone who relies on auto-attacks, so just let someone who doesn't deal with Teemo.

For the first time in ages, I want to try out at least half of the champions on offer. Pretty tanky bunch, but those aren't who I'm interested in. Gragas is free.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 22, 2011, 09:59:55 pm
I can't play this game on normals or smurfs or whatever. Makes me fall asleep and be so unmotivated.

Doesn't help that I only get a tiny selection of heroes to play with either on the US server whereas I have almost everyone and a whole shittonne of runes on EU. Smurfing is only fun the first 20 or so games... then it just gets tedious. Like regrinding an account in a Korean MMO. Except instead of being able to duct tape my mouse button down and bot farm away, I have to deal with all the boring ass newbies and boring 12 year olds and boring all carry teams. Not even remotely entertaining.

Maybe someone doesn't want to play this game any more on the US can give me their account or something?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 22, 2011, 10:02:19 pm
Why aren't you still playing on the EU servers? Hasn't the server lag, instability, etc. been fixed with the EU split?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 22, 2011, 10:04:32 pm
No, I play on EU.

But I'd like to be able to play real games with the US B12ers too. Right now because my US account is only level 15, we only get really dumb lineups and I can only use so few guys with barely any masteries and no runes.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 22, 2011, 10:33:53 pm
Malzahar interrupts boy band concert, nether grasps everyone (http://www.youtube.com/watch?v=5GOZjlwIwfk&ob=av2e)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 22, 2011, 10:47:31 pm
Lol, wtf is going on in that video....
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: woose1 on August 23, 2011, 12:10:28 am
Malzahar interrupts boy band concert, nether grasps everyone (http://www.youtube.com/watch?v=5GOZjlwIwfk&ob=av2e)
That music video went from 0 to awesome at around 1:00.

Also, loving the 'Come at me bro' from the boy band members >.>

EDIT: OH SHIT GIANT DIZZY GILLESPIE HEAD SHOOTING LASERS
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 23, 2011, 12:32:41 am
Malzahar interrupts boy band concert, nether grasps everyone (http://www.youtube.com/watch?v=5GOZjlwIwfk&ob=av2e)
That music video went from 0 to awesome at around 1:00.

Also, loving the 'Come at me bro' from the boy band members >.>

EDIT: OH SHIT GIANT DIZZY GILLESPIE HEAD SHOOTING LASERS

Okay, what. Is there another upload of this thing on Youtube, because I can't see that one.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: woose1 on August 23, 2011, 12:43:39 am
Ahah. Here you go:
http://www.youtube.com/watch?v=MaCZN2N6Q_I

Also, while in the vein of amazing music videos, here you go:
http://www.youtube.com/watch?v=sMZwZiU0kKs
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 23, 2011, 01:07:25 am
Ahah. Here you go:
http://www.youtube.com/watch?v=MaCZN2N6Q_I

EMI are dicks and that one also doesn't work. : |

This is becoming a derail, so let me find something cool and mildly LoL related...

Ah ha! (http://www.youtube.com/watch?v=C7WlCbaLI3I)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 23, 2011, 01:11:43 am
I'm bored, so time for a new list of champs that are closet OP!

Tier Nasus:
- Nasus (http://www.youtube.com/watch?v=xrHS0mhq-C8)

Tier "WHAT DO YOU WANT ME TO DO?!":
- Garen (http://www.youtube.com/watch?v=jZNu7a-G8Fk): Take him solo top. He will kill everyone. Put him duo bot. He will kill everyone. Put him in mid. He will die because no bushes. Not obvious OP because after 30 minutes he's still useless and is only there to killsteal.
- Morde (http://www.youtube.com/watch?v=NCaqmvpJ6Z0): Es #1 hue hue hue. Build full AP and buy Lich Bane. Roflmao as you kill a full health Teemo with one Q.
- Singed (http://www.youtube.com/watch?v=OHIs0USTL_c): Can someone tell me how you're supposed to kill this guy in late game?

Tier "F**K YOU F*****G LUCKER F***K F**K YOUR MOTHER F**K F**K OFF LUCK B****H MORE!":

- Brand: He is the king of this tier. He'll be running around with 50 hp and your whole team goes to rape him. Suddenly pentakill.
- Cassiopeia: Queen of this tier. Every single Cassiopeia can tell you the times that a 4 man towerdive became a quadrakill.
- Gangplank (http://www.youtube.com/watch?v=Lm9mBqnSjeo): Eat oranges and be 'k. Also crit you for your whole health bar even though I only have 3% crit chance. Problem?

Sivir Tier:
- Sivir (http://www.youtube.com/watch?v=IEfr1KeQEuw): Best tier. If you ever see a Master Yi, or TF, or anyone else who wants to backdoor. Take Sivir. They will never be able to backdoor you ever. It will be a physical impossiblity. (Yes, he's using smite...)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: eerr on August 23, 2011, 01:38:26 am
Nooooo, I can't find dyrus play ap nasus, so I can't see his build :/
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: woose1 on August 23, 2011, 01:58:39 am
Nooooo, I can't find dyrus play ap nasus, so I can't see his build :/
Regrowth Pendant + later build into Force of Nature. Hextech Revolver. Health+AP item (any will do). Rabadon's. :3
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 23, 2011, 01:59:46 am
Nooooo, I can't find dyrus play ap nasus, so I can't see his build :/

I do recall him grabbing Merc Treads, Hextech Gunblade, Chalice of Harmony, Rabadon's Deathcap, and finally Lichbane. Not in that order. I recall him having Merc Treads, Chalice of Harmony, and the Hextech Revolver before building the Rabadon's Deathcap. After the Rabadon's, he finally got around to building the Lichbane. I...can't remember if he had anything else, but yeah, that seems about right.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: woose1 on August 23, 2011, 02:07:11 am
Oh. AP Nasus. For some reason I read that as Mordekaiser... probably should be going to bed >.>
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: eerr on August 23, 2011, 02:27:23 am
Now see, I used to stack hextech gunblades on nasus.
(back when I thought stacking wriggles was a good idea, though it kinda worked.)

Tank/sheen first, probably triforce,
Finish up the lategame with three gunblades, fight in minions, don't afraid of anything.

It worked alright. The wriggles made me a hard counter to yi's who get auto-fed on noobs though, so it was kinda situational.

It's also really amusing to have three people shoot yi with their hextech gunblades(And my bilgewater scythe!) for a kill, after he popped his ult to get away from me 6 times.

Oh man.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Nilocy on August 23, 2011, 06:27:43 am
Cass isn't OP, she's so underpowered. No-one should play her. Ignore her, she's a terrible champion.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Mindmaker on August 23, 2011, 06:59:05 am
Is that sarcasm, Nilocy? I honestly can't tell.

Also remind me not to play LoL during daytime. 1s+ delay on everything isn't fun.

And all those people ingame, who told me that playing Akali takes skill, have no idea what they're talking about.
Just played my first games with her today. If the enemy has squishies, there's no way you won't be effective.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 23, 2011, 07:21:31 am
Is that sarcasm, Nilocy? I honestly can't tell.

Also remind me not to play LoL during daytime. 1s+ delay on everything isn't fun.

People on the NA servers have been getting 1/10/20 second delays sporadically all week. Like, I gave a bunch of orders using skills on various things... then nothing happens. A short time later, everything explodes and I somehow get a kill. Or, as Blitz, I press W, nothing happens for a moment, then I start moving faster. The people I play with have reported animation lags, where nothing moves for a bit and then goes super speed- Shooting 5 times in a second before going back to their 1.xxx attack speed, or minions suddenly powerwalking like tiny bawses.

It varies per person and per game, but at least 3 people per game have had really bad server lag. It's getting really infuriating.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 23, 2011, 07:27:07 am
All week for me and the people I play with. Also the people I've played against.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Mindmaker on August 23, 2011, 08:03:04 am
When did this lag kick in? I didn't notice anything early last night.
Well it's ok during morning and evening hours.
Otherwise I get 130-360 ping, which isn't fun at all, considering that I have around 30 otherweise.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 23, 2011, 09:15:14 am
So I'm sitting on 350RP from way back when and I'm itching to use it up. Things need to go on sale, though. I'd grab spookyfiddle, but I don't play him often enough. Maybe a Sivir or Butcher Urgot skin...

Also, all of the Morgana skins are 975RP. What.

All of them are also pretty bad. The angel one in particular.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 23, 2011, 10:06:45 am
Apparently these (http://lol-game.ru/forum/index.php?/topic/45657-vzgljad-ukradkoi-predreliz-skinov-v100124/) are the skins coming out for the Talon patch.

Dragonslayer Vayne's pretty cool, at least compared to Bayonetta and Lady GaGa Vaynes.  Also in the list are Giraffeneck Annie, Fat Jarvan, Gritty Reboot Nunu, Tron Sivir, Marvel Talon, Brink Talon, and Even More Marvel than Marvel Talon Talon.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Errol on August 23, 2011, 10:18:52 am
I second the "Cass is so UP" movement.

People that towerdive a Cassiopeia deserve their inevitable fate.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Astral on August 23, 2011, 11:40:25 am
Captain Falcon Talon skin... must resist buying...
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 23, 2011, 12:05:08 pm
Has anyone else noticed a weird reversal of the norm when it comes to this game?  All the champs nobody plays (Gragas, Trundle, Cass, Urgot, et al) are really powerful, but all the bad champs are played constantly?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 23, 2011, 12:07:11 pm
Reverse Annie... lol...
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 23, 2011, 12:49:22 pm
D:

Just had a pentakill get stolen by Caitlyn.  Initiated with Nocturne ult, popped ghostblade, and fucked people up.  At the last second before I killed Jax Caitlyn hit him.

Laaaame.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 23, 2011, 12:57:11 pm
Has anyone else noticed a weird reversal of the norm when it comes to this game?  All the champs nobody plays (Gragas, Trundle, Cass, Urgot, et al) are really powerful, but all the bad champs are played constantly?

They're also pretty unattractive, aside from maybe Cassiopeia. The giant breast is just...unpleasant and Trundle basically grows a pillar of shit from the ground right up the enemy's ass.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 23, 2011, 01:41:15 pm
Most kills+assists and kills as tank in team.
So, business as usual.

Anyway, slightly on topic, all the named powerful-non-played champs are scary as hell, specially Trundle and Urgot. I dont think I have seen ANY Casses this month, but I do have memories of good ones murdering everyone.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 23, 2011, 01:44:39 pm
Brands are pretty uncommon as well. Even after his free week, which prompted me to put him on my list of "I want this champ."

Dr Mundos are a dying breed, sadly.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 23, 2011, 02:01:54 pm
If I see a skinned Cass or Trundle on the other team I basically give up.

Annie in Wonderland, on the other hand, always feeds.

EDIT:  Holy shit, the band is complete (http://2.bp.blogspot.com/-ZEW75OZY8Wo/TlPyFttLM5I/AAAAAAAAA7Y/0ZZ556yB2bE/s1600/khartus.jpg)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 23, 2011, 02:13:08 pm
Morgana too good. Counters all the AP carries in mid like a boss and just doesn't care about anything.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: V-Norrec on August 23, 2011, 02:13:40 pm
I <3 Cass, when I want to dominate mid no matter who is there, I go Cass.  Then team fights start and my dots steal ALL the kills.  I also enjoy freezing an enemy gank when I'm at 2 health or so, I can almost feel their rage.

Also I've seen so many Garens and they keep murdering my game pretty much regardless of who I'm playing. Even as Malphite with FoN, Warmogs, Randuins, and Spirit Visage he would still murder me and pretend my massive regen wasn't there.  I have to ask, short of physically finding the person playing Garen and killing them, how can I stop him?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 23, 2011, 02:14:22 pm
Like I said, the only way to stop Garen is to wait until late game.

Before then, he will kill everyone. He's closet OP right now.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Nilocy on August 23, 2011, 03:45:29 pm
I <3 Cass, when I want to dominate mid no matter who is there, I go Cass.  Then team fights start and my dots steal ALL the kills.  I also enjoy freezing an enemy gank when I'm at 2 health or so, I can almost feel their rage.

DONT SAY ANYTHING GOOD ABOUT HER! SHE IS USELESS.

They really should buff cass, so underpowered its stupid. I mean, landing her Qs is impossible, and her Ult, how crap.

Anyway, internet back in 4 days then I can finally get some decent games of LoL
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 23, 2011, 03:49:57 pm
I <3 Cass, when I want to dominate mid no matter who is there, I go Cass.  Then team fights start and my dots steal ALL the kills.  I also enjoy freezing an enemy gank when I'm at 2 health or so, I can almost feel their rage.

DONT SAY ANYTHING GOOD ABOUT HER! SHE IS USELESS.

They really should buff cass, so underpowered its stupid. I mean, landing her Qs is impossible, and her Ult, how crap.

Anyway, internet back in 4 days then I can finally get some decent games of LoL

SSoCP?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 23, 2011, 03:50:44 pm
I <3 Cass, when I want to dominate mid no matter who is there, I go Cass.  Then team fights start and my dots steal ALL the kills.  I also enjoy freezing an enemy gank when I'm at 2 health or so, I can almost feel their rage.
They really should buff cass, so underpowered its stupid. I mean, landing her Qs is impossible, and her Ult, how crap.

Her ult does no goddamned damage and only stuns them for what, like, a fourth of a second? Worthless. Seriously, she doesn't even fit in the meta because there's so many casters who can harass her easily and work the lanes so much better.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Sinned on August 23, 2011, 03:50:49 pm
I <3 Cass, when I want to dominate mid no matter who is there, I go Cass.  Then team fights start and my dots steal ALL the kills.  I also enjoy freezing an enemy gank when I'm at 2 health or so, I can almost feel their rage.

DONT SAY ANYTHING GOOD ABOUT HER! SHE IS USELESS.

They really should buff cass, so underpowered its stupid. I mean, landing her Qs is impossible, and her Ult, how crap.

Anyway, internet back in 4 days then I can finally get some decent games of LoL

Indeed, I still regret buying that skin for her... don't go there. People should be suing Riot to get their money back.

Horrible champ... 
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Icee77 on August 23, 2011, 04:45:57 pm
So.....I have to introduce myself, right?
Icee77 Lvl 17(NA Servers)
Playing on and off for 2 years or so.......mostly off. Mains are Teemo (AD/AS) and Malph.

Never could get a hold on cass. Too tricky for my tastes. And couldn't use her skills to the best degree.

Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cheeetar on August 23, 2011, 05:06:25 pm
Played my Mundo in the middle for the first time last night against Cass. I'm surprised at how effective it was.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Mindmaker on August 23, 2011, 06:01:19 pm
And once again I trolled myself to victory as Singed.
Love his juking.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 23, 2011, 06:37:13 pm
Spoiler (click to show/hide)

Sivir!!!!!

I <3 Sivir. EZ Mode farming. Look at all the tower kills~ Every time I reach a tower and it's undefended, it's basically gone. Every single time Lux went to try and gank another lane I destroyed another mid tower. We didn't even lose a single tower. My mid tower didn't even lose 1hp.

I cannot stress it enough. Sivir is soooo damn good. The objective of the game is to destroy towers and push lanes. Not kills. That's what Sivir is all about. Push towers forever without stopping. She's immune to ganks and obliterates creep waves. It's just so much fun. There is nothing the enemy can do to stop you. If you have a Sivir on your team, the enemy will never be able to split push you ever.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 23, 2011, 07:16:21 pm
The best part about Trundle is running in first into a teamfight, getting brought down to nothing, and then just as they are about to kill you...

Their tank dies...

Suddenly you are at 1/2 hp. MUAHAHAHAHAHAHAHA!!!

Oh and we discovered an awesome combo between Morde and Trundle. Basically, whoever Trundle ults loses all his HP when Morde ults as well. It's pretty glorious watching full health Corki die instantly to Trundle + Morde ult.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 23, 2011, 08:10:32 pm
Blurgh, I just calculated up how long it will take me to get full runepages for generic AP, Generic AD, and Generic Tank.

With Evasion Seals, 23780, or 3.7 Tier 3 Champs

Without Evasion Seals, 16400, or 2.3 Tier 3 Champs

So free (http://www.penny-arcade.com/comic/2011/06/10)
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 23, 2011, 08:42:28 pm
Uhhhh.

I'm still trying to find out how the hell I just won my last jarvan game. The enemy team had such amazing teamcomp: Alistar, Morgana, Lee Sin, Udyr and, well, Skarner. Our team was Jarvan, Skarner, Veigar, Nidalee and Nocturne. Altough I can sort of imagine how they lost given they tended to stay clustered togheder so veigar could just have his way with them, and they had no hard carries, but me and skarner top beat their alistar and lee sin, somehow we killed them both twice, skarner got a double kill each time, and we didn't even have real items yet, holy shit.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 23, 2011, 08:47:58 pm
Blurgh, I just calculated up how long it will take me to get full runepages for generic AP, Generic AD, and Generic Tank.

With Evasion Seals, 23780, or 3.7 Tier 3 Champs

Without Evasion Seals, 16400, or 2.3 Tier 3 Champs

So free (http://www.penny-arcade.com/comic/2011/06/10)
I still think dodge seals are a waste of IP.

I only use them because I already bought them and it feels like a waste not to. And even then I only use them on Jax.

As long as you have:
- Arpen red
- Mpen red
- Armour yellow
- MR blue
- Movespeed / HP quints

You can basically use any champion relatively well.

Then if you want to be more specialized you could get:
- AD runes
- Mp/5 per level yellow / blue
- AP runes
- Attack speed red

And that's about it. You honestly don't need anything else unless you want to uber specialize and get all HP regen on Morde or something like that.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 23, 2011, 08:51:03 pm
Dodge seals are decent if you're going with 21 in defense, it can make AD carries rage endlessly about how their dps is cut by 1/4 just because of your dodging. Otherwise you should use them with jax, or even nidalee if you like engaging with kitty form alot.

Anyway, my ping is super high atm for no reason.

Blurgh, I just calculated up how long it will take me to get full runepages for generic AP, Generic AD, and Generic Tank.

With Evasion Seals, 23780, or 3.7 Tier 3 Champs

Without Evasion Seals, 16400, or 2.3 Tier 3 Champs

So free (http://www.penny-arcade.com/comic/2011/06/10)
As long as you have:
- Arpen red
- Mpen red
- Armour yellow
- MR blue

You can basically use any champion relatively well.

^This, works with every champion, its even ideal on some.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 23, 2011, 08:52:57 pm
Nidalee has no more dodge chance come this patch.  :-\

They're slowly phasing it out. I won't be surprised if Sivir loses hers too.

Edit: Oh yeah, and all those runes are pretty cheap. Especially the penetration, armour and MR ones.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 23, 2011, 09:15:38 pm
Yeah, I've got most of what I need for the guys I want (I'm on a huge jungle nocturne binge right now, seeing as he automatically wins solo queue if your team isn't deadweight.  Thanks for the tip, Umiman)


Although I'm wondering if I should drop the AP/level blues and just finish my last three or four MPen Blues.  I really love penetration, my noc build has 28 armorpen at level 1 and 48 with ghostblade.  Cuts people right the fuck up.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: woose1 on August 23, 2011, 09:18:04 pm
Drop everything, get pure AD runes for all the champions. Like a baws.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 23, 2011, 10:23:10 pm
Haha, I was watching the SYDTKO stream and I noticed he has 1100 normal wins to 700 losses.

That's uh.... pretty impressive.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Toaster on August 23, 2011, 10:55:27 pm
Fun fact: At an average of 40 minutes a game and 8 hours of breaktime a day, that would take seventy-five days of 16 hours of LoL a day.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 23, 2011, 10:57:59 pm
Fun fact: At an average of 40 minutes a game and 8 hours of breaktime a day, that would take seventy-five days of 16 hours of LoL a day.
Well, he's one of those old players from back in the beta.

That number doesn't include his ranked and custom games by the way.

Edit: I only just realized something.

Udyr's turtle stance heals and gives him mana off Sunfire Cape and the phoenix stance aura. With a max level phoenix stance and sunfire cape, Udyr will get around 20 health and 14 mana per second per target (including minions, creeps, and champions) around him. Umm... wow... I never realized this.

Also, I never knew that Boots of Mobility only stops working when an enemy hits you. You can use your own skills freely without losing the speed buff.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: cerapa on August 24, 2011, 12:42:13 am
Ali ult nerf.

NOOOOOOOOOOOOOOOOO!

...they shoulda at least buffed the ap ratios a bit now.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 24, 2011, 12:59:51 am
Wow. What the hell did they do to your turtle stance, Udyr? I can see this being really bad for Jungling Udyrs.

Jax nerf is... disappointingly small.

Kayle buff is pretty big. Reckoning will hit like a truck.

And the bass ackwards support champ nerfs still look stupid.

EDIT: WTF a Xin Nerf?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: eerr on August 24, 2011, 02:02:22 am
Yea, finally.

Harder for him to kill people under turets now.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 24, 2011, 02:04:42 am
Quote
You are now able to mute players from the scoreboard

YAY!
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 24, 2011, 02:30:59 am
Also, Jax can now break spell shields...

In combination with his dodge, he's a hard counter to Sivir.

I'm sorry, umiman.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Akigagak on August 24, 2011, 02:44:00 am
Also, Jax can now break spell shields...

In combination with his dodge, he's a hard counter to Sivir.

I'm sorry, umiman.

Doesn't this just mean that Empower used to ignore spell shields? So this actually makes him very slightly less able to kill Sivir?

Though his Jump would break it anyway... and I don't think I've seen a Jax that DIDN'T just fuck around until his cooldowns were off before Empower+Jump comboing someone for half their health before running away like a bitch if they had friends.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: eerr on August 24, 2011, 03:41:48 am
Also, Jax can now break spell shields...

In combination with his dodge, he's a hard counter to Sivir.

I'm sorry, umiman.

if you use lumbajack's sivir build,

don't aim jax, just aim at the enemy minions.

sivir never die, es #1
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bordellimies on August 24, 2011, 04:04:17 am

Also, I never knew that Boots of Mobility only stops working when an enemy hits you. You can use your own skills freely without losing the speed buff.

It also stops working if you deal damage. Once you enter combat = deal or take dmg, bonus falls to 2.

It was a shame when playing old GP: If I had boots o' mobility and wanted to deny a minion to get back to lane fast, I always lost my boot buff.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: eerr on August 24, 2011, 06:09:24 am
OMG, server is scrodinger's cat.

Says its on in the announcement, undefined in the description,

and I can't get on :/
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jar of Jam on August 24, 2011, 06:52:02 am
OMG, server is scrodinger's cat.

Says its on in the announcement, undefined in the description,

and I can't get on :/

It should fix itself eventually. At least that's what happened for me.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Astral on August 24, 2011, 07:54:25 am
Played Skarner. Like him, but he is fairly weak early game (okay, really weak unless given an extreme amount of free farm). My first game with him I did fairly well but my team didn't keep up (14-5-10), with no one else having a positive score. Absolutely owned a Soraka/Malzahar lane top with my Caitlin backing me.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 24, 2011, 08:35:01 am
Udyr got that nerf because of Lanedyr and how he was IMPOSSIBLE to harrass, just pops his turtle crap and heals up all the damage you've done, hopefully he will be more manageable now.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Pandarsenic on August 24, 2011, 09:54:57 am
Udyr got that nerf because of Lanedyr and how he was IMPOSSIBLE to harrass, just pops his turtle crap and heals up all the damage you've done, hopefully he will be more manageable now.

This, basically. They thought the Wiggle Fix was gonna be enough and it totally wasn't.

At all.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Sinned on August 24, 2011, 09:59:31 am
Over 9000 wait Q (1h31m) again for EU, haven't seen that since the split...

I hope that it's fluke :/
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Bluerobin on August 24, 2011, 10:00:23 am
Potentially because NA is down/having issues from patching. It should works its way out just fine over the course of the day.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 24, 2011, 11:10:49 am
Also, Jax can now break spell shields...

In combination with his dodge, he's a hard counter to Sivir.

I'm sorry, umiman.
I don't understand.

1. Sivir doesn't attack champions.
2. The spell shield is there to eat the empower, thus reducing damage. It actually used to be worse.
3. Sivir has dodge too. It's actually higher than Jax's.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: penguinofhonor on August 24, 2011, 12:13:15 pm
Apparently the server status is undefined because they messed with something that stopped them from being able to change the status.

In other news, you can now download the patch ahead of time. It's still 45 minutes until the servers are supposed to come back up, but if you have time now then you're in luck.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 24, 2011, 12:20:35 pm
Also, Jax can now break spell shields...

In combination with his dodge, he's a hard counter to Sivir.

I'm sorry, umiman.
I don't understand.

1. Sivir doesn't attack champions.
2. The spell shield is there to eat the empower, thus reducing damage. It actually used to be worse.
3. Sivir has dodge too. It's actually higher than Jax's.

Well, I wouldn't say Sivir has a dodge chance higher than Jax's, but I honestly totally forgot about her passive. That said, why wouldn't it be possible to pull off coordinated ganks on Sivir if she pushes so much? Sure, she can activate spell shield, but it's only going to block one spell.

That said, I'm definitely going to try backdoor Sivir before I say anything stupider.

Also, hopy shit. The updating process is going into negative numbers. I'm getting -40:-33 time remaining. It also says that North America is undefined. Hah.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 24, 2011, 12:27:45 pm
EU East is working, but you can only log in and mess around, no game can actually start properly :/
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Deman on August 24, 2011, 12:35:49 pm
All of the nerfs announced were needed and expected.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jar of Jam on August 24, 2011, 12:39:26 pm
In other news, you can now download the patch ahead of time. It's still 45 minutes until the servers are supposed to come back up, but if you have time now then you're in luck.

How does one do that ? NA is already distributing it ?
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 24, 2011, 12:50:36 pm
EU always gets patches a few days later.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 24, 2011, 01:31:24 pm
US is already downloading the patch but the servers are down :P
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Realmfighter on August 24, 2011, 01:44:19 pm
That said, why wouldn't it be possible to pull off coordinated ganks on Sivir if she pushes so much? Sure, she can activate spell shield, but it's only going to block one spell.

If it's during the laning phase, wards and the fact that if you're using more then just the jungler then you've just spent at least 3 peoples time on a gank that can be ignored with some wards.

If it's during the late game it's okay because Sivir already ate your tower before you could get there.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: penguinofhonor on August 24, 2011, 02:19:37 pm
So not only is the patch a day late, but it's also delayed several extra hours.

How the bloody heck does this happen EVERY TIME?

It hasn't happened since Leona. You just remember the delayed patches more than the on-time ones.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 24, 2011, 02:23:07 pm
.... ok im not buying skarner ever he feels like an hybrid of an squishy and an strange melee dps, with more squishy and less dps, malzahar it is.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 24, 2011, 02:36:04 pm
.... ok im not buying skarner ever he feels like an hybrid of an squishy and an strange melee dps, with more squishy and less dps, malzahar it is.

Give him a chance, he's pretty unique in his archetype in that he starts of as a very squishy champ that relies on some farming to level up, after he is properly babysat trough the early game (doesn't have to be a true support, just someone who can help you in a pinch, a stun or a slow is awesome for this and a heal is just icing on that cake) he becomes more of a proper tankydeeps that sticks to a victim and permaslows them to death all the while soaking up damage with his shield and a few tanky items.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: penguinofhonor on August 24, 2011, 04:15:58 pm
Servers should be up!
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 24, 2011, 04:36:11 pm
OMGWTFBBQ

Quote
The new ladder reward tiers are:

    Platinum (Top 0.2%) - 1900 and above (3v3: 1700+, pre-made 5v5: 1750+): a framed summoner icon in platinum, a platinum banner in summoner profile, a platinum forum badge and a special skin for Jarvan IV
    Gold (Top 3%) - Between 1520 and 1899 (3v3: 1490-1699, pre-made 5v5: 1500-1749) : a framed summoner icon in gold, a gold banner in your summoner profile, a gold forum badge and a special skin for Jarvan IV
    Silver (Top 10%) - Between 1400 and 1519 (3v3: 1410-1489, pre-made 5v5: 1410-1499) : a framed summoner icon in silver and a silver banner in your summoner profile
    Bronze (Top 25%) - Between 1249 and 1399 (3v3: 1249-1409, pre-made 5v5: 1249-1409) : a bronze banner in your summoner profile

DEADLINE IS WHEN!? TODAY?! WTF!? I JUST NEED 6 MORE ELO ARBYHUFGBUDSFDGSFD
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 24, 2011, 04:45:58 pm
MOTHERFUCKER!!!!!!!!

I'm some 100 short, and i was so freaking close, should have never played after i hit 1500 :(((((((((((
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 24, 2011, 04:46:47 pm
Apparently you have until the next scheduled maintenance.  Goooooo!
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: LASD on August 24, 2011, 05:17:27 pm
OMGWTFBBQ

Quote
The new ladder reward tiers are:

    Platinum (Top 0.2%) - 1900 and above (3v3: 1700+, pre-made 5v5: 1750+): a framed summoner icon in platinum, a platinum banner in summoner profile, a platinum forum badge and a special skin for Jarvan IV
    Gold (Top 3%) - Between 1520 and 1899 (3v3: 1490-1699, pre-made 5v5: 1500-1749) : a framed summoner icon in gold, a gold banner in your summoner profile, a gold forum badge and a special skin for Jarvan IV
    Silver (Top 10%) - Between 1400 and 1519 (3v3: 1410-1489, pre-made 5v5: 1410-1499) : a framed summoner icon in silver and a silver banner in your summoner profile
    Bronze (Top 25%) - Between 1249 and 1399 (3v3: 1249-1409, pre-made 5v5: 1249-1409) : a bronze banner in your summoner profile

DEADLINE IS WHEN!? TODAY?! WTF!? I JUST NEED 6 MORE ELO ARBYHUFGBUDSFDGSFD
I think I'm actually already at that rank on 3v3. I only have 9 games though (7 wins). I hope you finish that ranked pretty fast so you can help me get that last one. : P

EDIT: Aww, my current 3v3 rank is 1409, I don't even have Jarvan and I'm absolutely fine with a bronze banner, so I think I won't fret it.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 24, 2011, 05:25:34 pm
Ok, i think it's manageable, the server restarts at midnight UTC i think, that's how it usually is with these games anyways, that gives me an hour and a half to grind up 110 ELO, i have a partner and i hope we go on a freaking streak tonight.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 24, 2011, 05:31:00 pm
There's a tab to see how much money you've spent now.

Such a terrible thing to do.  I don't know how I'll bring myself to spend more.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 24, 2011, 05:42:39 pm
This might be easier than i thought, first team, we have Brand, Jarvan, Taric(me),Warwick and Urgot(duoqueue partner) while they have Annie, Fiddlesticks, Soraka, Wukong and Ashe, oh boy i am getting all giddy thinking about that first blood ^^

Edit:

Or not, fed Annie is fed ;___;
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 24, 2011, 06:58:34 pm
I just lost 100 elo.

Herp derp.

Yeeap, there goes any chance of me getting that gold medal before the deadline I think.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Pandarsenic on August 24, 2011, 07:24:13 pm
Whoo hoo, I'm Gold.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 24, 2011, 07:26:57 pm
I only had to get 6 ELO :(

Lost 5 games in a row because of d/c-ers.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 24, 2011, 07:43:24 pm
I can never get more than 8 wins in a row :c

I was just up to 8 and then my client bugged out and I have to uninstall.  Not only will I not have a win, I'll have a leave D:
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 24, 2011, 07:57:15 pm
Im' lagging reeeeeeeal bad since the last update, and the client gave me two bug splat! notices already.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 24, 2011, 08:04:35 pm
On the subject of bugsplat, the recommended item changer thing is no longer compatible.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Realmfighter on August 24, 2011, 08:48:36 pm
Played a ranked game as Malphite, being at 800 ELO is hilarious as shit.

NO JAX, YOU CANNOT FIGHT MALPHITE 1v1. IF YOU DON'T TRUST ME, THEN OBSERVE AS I EAT HALF YOUR HEALTH WITH TWO SPELLS. YOU CAN NOW GET THE FUCK OUT OF MY LA-Oh wait you're going to tough it out. You even bought 5 health pots! You're adorable, like a retarded little puppy!

I think I'll name you Steve!
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Dakk on August 24, 2011, 09:48:18 pm
I'm happy I didn't put any effort in getting gold or ranked at all, the jarv skin looks real silly :P
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: penguinofhonor on August 25, 2011, 12:02:27 am
I'm happy I didn't put any effort in getting gold or ranked at all, the jarv skin looks real silly :P

I think it looks kind of cool. And anyways, I want Jarvan for free and my friend is in love with Jarvan, so we need to get it.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jar of Jam on August 25, 2011, 05:28:45 am
EU always gets patches a few days later.

Not always, really. We've got our patch this morning.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 25, 2011, 05:34:50 am
I am still patching, the speed doesn't want to go above 50 kbps and i have some 180 MB's left to download, even if the ladder reset is tommorrow or sometime i don't think i can make it with this damned speed -.-'
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Mindmaker on August 25, 2011, 07:09:23 am
Patch keeps getting stuck. Have to restart it all the time.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 25, 2011, 07:33:39 am
Plenty of time to work up that rank it seems, but it's going to be hell of a job doing so wtih retards that take Soraka on mid and claim to carry -.-''


Edit:

Ok i take it back, it actually works, especially against AP carry mid's like Annie, poor bastards don't stand a chance ^^
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Ahra on August 25, 2011, 09:09:01 am
lulz, the damn game took less time to download then this patch  :P
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: eerr on August 25, 2011, 09:14:47 am
Plenty of time to work up that rank it seems, but it's going to be hell of a job doing so wtih retards that take Soraka on mid and claim to carry -.-''


Edit:

Ok i take it back, it actually works, especially against AP carry mid's like Annie, poor bastards don't stand a chance ^^

DERP DERP

carry soraka is viable now.

I'm not joking.

she bought a rylais and that was that -.-


ended the game with more ap than dedicated ap carries.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: LASD on August 25, 2011, 10:00:15 am
After around 460 games mostly playing Singed, I finally just now finished my runepage for him. The final dodge Seal snapped on it's place satisfyingly.

Also, I can apparently play Support Cow, as I was forced to that role in Ranked. My kill-hungry flaming team only needed some shutting up and orders of "stick as 5" to bring out the win.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 25, 2011, 10:25:13 am
Bee tee double-yew, those people getting stuck at 33%:  Just let it go.  The interface is bugged but the upgrade is going as normal.  It'll finish eventually.

Urgh, so tempted to bring my money spent on the game up to 105 and get Dragonslayer Vayne and a 3-day boost to finish up my rune pages.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Knirisk on August 25, 2011, 11:28:09 am
I'ma try Soraka AP Carry naow. Simple build. Rush Tear (pretty sure considering how much STARCALL is probably going on), build boots (probably Sorcerer's), grab a Rabadon's, then go for a Rylai's. Not sure if I should go for the Rylai's or Rabadon's first. On one hand Rylai's adds more health and on the other, Rabadon's jacks up my AP for better heal and better attack.

That said, it might be humorous just to grab a Lichbane and watch the flying bananas take off 300 health.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 25, 2011, 02:33:23 pm
So I ended up getting Dragonslayer Vayne, and now I'm regretting it because whenever I pick Vayne people expect me to go mid.

Vayne mid is so bad.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: eerr on August 25, 2011, 05:30:57 pm
Not only is soraka an ap carry, she is the ONLY viable ap carry.

Infuse and starcall have decent ratios.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Shadowgandor on August 25, 2011, 06:05:12 pm
So I ended up getting Dragonslayer Vayne, and now I'm regretting it because whenever I pick Vayne people expect me to go mid.

Vayne mid is so bad.

Then tell them Vayne is too squishy for mid and has no sustain. Using those words always works :P
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 25, 2011, 06:21:17 pm
I can see now what Dakk meant with the Tyrindamere trance.I have been failing lately for some reason, and raging quite a bit too, but Tyrind, it's like, smooth jazz, no worries, even when i'm playing with polish people, it's just, right click and relax
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: umiman on August 25, 2011, 06:54:03 pm
I give up. Because every other single bastard and their mother wants the gold medal now, ranked is completely filled with absolute retards.

I lost literally 120 ELO in one day. Fucking imbeciles everywhere. There goes any chance of me getting the gold medal. And to think I was only 6 ELO away two days ago.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 25, 2011, 07:04:22 pm
So I ended up getting Dragonslayer Vayne, and now I'm regretting it because whenever I pick Vayne people expect me to go mid.

Vayne mid is so bad.

Then tell them Vayne is too squishy for mid and has no sustain. Using those words always works :P

I did.

They said, and I quote:  "DuDe.  PrEmAdE"

Apparently being in a two-man premade means Ryze and Vlad can play grabass in bottom lane while Vayne tries and fails to hold mid.
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Jopax on August 25, 2011, 07:21:30 pm
I give up. Because every other single bastard and their mother wants the gold medal now, ranked is completely filled with absolute retards.

I lost literally 120 ELO in one day. Fucking imbeciles everywhere. There goes any chance of me getting the gold medal. And to think I was only 6 ELO away two days ago.

Same here, i win a game then immediatley after lose one, giving me a whole total of 1 (one) elo points for some two hours of nerve wracking retard interaction simulator.But when i go derp around in normal games it's win after win after win after win after win -.-''
Title: Re: League of Legends Updated! - Skarner, the Crystal Vanguard - 1.0.0.123
Post by: Cthulhu on August 25, 2011, 09:00:34 pm
The only thing worse than being the odd-man out of a premade is being the odd man out of a Brazilian premade


ASHUASHUEAHUSEAHUSAHSUA REPORT HE

1-7
1-9
2-5
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on August 25, 2011, 11:11:53 pm
Hey, I didn't do too bad in soloqueue today. Played Dr. Mundo, was beast tank. Normally, I'm absolutely terrible at tanks, especially ones such as Malphite, but I do pretty okay with Dr. Mundo and Maokai. Favorite tanks ever. Cleaver is best harass. THE BEST. All day, every day. Throwin' cleavers. Makes me want to get the Businessman Mundo.

Mercury Treads plus Burning Agony. CC is no problem.

Overall, I had a good team of Ashe, Zilean, Kayle, and Annie. Slows everywhere. Zilean was good bait. Ashe and Zilean were duoqueuing, I suspect, and did a good job of zoning out Veigar so that his damage was nil during midgame. They fed Tryndamere a bit, though, and he ended up being a problem during midgame. However, there was Tryndamere, the melee AD carry, Caitlyn, the ranged AD carry, and Veigar, who I consider to be an AP carry. Three squishies. Wait, make that four squishies. The fourth carry was Xin Zhao. They only had a tank, Singed, who got cleaver'd any time he went near the group.

3 AD carries does not make for a good team.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on August 25, 2011, 11:36:48 pm
My first 450 champ was Nunu

My first 1350 was Nasus

My first 3150 was Warwick

My first 6300 was Irelia.

My first rune was a Greater Mark of Desolation.

My first purchase ever was Nasus.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on August 25, 2011, 11:39:25 pm
First purchase ever was Kassadin, then Kayle, then Tryndamere. Then a Swiftness Quint. I haven't bought a 6300 champ yet.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on August 25, 2011, 11:43:10 pm
I sent you a friend request, Naxza.  I actually do multiqueue sometimes, mainly with some people I found solo queueing.

Since I picked up Noc I actually win just about every game even in solo queue.  Jungle ganking gets you fed so fast and demoralizes the other team so bad they usually surrender before 30 minutes. 
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Lumbajak on August 25, 2011, 11:53:45 pm
Apparently my first ever buy was Sona.

Also I never once touched non-tier 3 runes.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on August 25, 2011, 11:55:42 pm
The very first item I bought was a lesser quintessence of alacrity.

Edit: Also I bought my first four champions at the same time. Dr. Mundo, Mordekaiser, Morgana, and Warwick.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on August 26, 2011, 12:42:57 am
A new question.  What purchase do you regret the most?

Mine is the Champions Bundle.  Out of the 25 or so champs included I play:

Jax
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on August 26, 2011, 12:54:15 am
A new question.  What purchase do you regret the most?

Mine is the Champions Bundle.  Out of the 25 or so champs included I play:

Jax

I'm actually thinking about buying the Variety Pack. It's only available until September 2nd, but it has

Miss Fortune
Brand
Maokai
Jarvan IV
Sona.

None of them I actually have, but I like Brand, Maokai, and Sona. Almost all of them are costly champions. Sona is 3150, Jarvan IV is 4800.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on August 26, 2011, 12:56:29 am
First ever buy was Mundo.

Biggest regret was Ashe, but that's because I suck with AD carries.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on August 26, 2011, 01:19:10 am
Just noticed this now, but wow, the Void Staff is really not worth it. Abyssal Scepter is better in almost every way, albeit cost, and even then, it doesn't cost that much more than the Void Staff.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: tompliss on August 26, 2011, 01:50:50 am
Void staff is better against ennemies with high RM (overall if you get lucidy boots, as the 40% applies after sorcerer shoes), and if you don't need that much RM (you can get some with another way, QSS being the best).
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Lumbajak on August 26, 2011, 02:24:58 am
My biggest regret was installing this terrible, terrible game that I've spent hundreds on and clocked more hours than TF2.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on August 26, 2011, 04:14:18 am
First thing i bought on EU was Sivir, used her to pubstomp the early levels and get enough monies for Urgot, which in turn i used to stomp mid levels untill i got Jarvan.I mostly regret buying Vlad and Yorrick, expensive, not all that great with them and i almost never play them X(
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on August 26, 2011, 04:20:03 am
Firsts:
450 Soraka and Sivir (11/2/10)
1350 Tristana (Purchase 1, exactly one year ago today. How weird.)
3150 Kassadin (Purchase 2, 9/13/10)
4800 Jar4, 3/8/11
6300 Ezreal (for RP, 10/9/10). First real 6300 IP dump was on Anivia, 11/25/10.
Skin: Frosted Ezreal, on sale for 260
Runes: In order, 9 Greater Mark of Desolation, 1 Greater Fort Quint, 6 Greater Seal of Clarity, 3 Greater Glyph of Shielding and 4 Greater Glyph of Warding, 1 more Greater Fort Quint, all on 10/9/10

Lasts:
450 Ryze 5/8/11
1350 Fiddlesticks 7/19/11
3150 More Derp Kaiser 7/12/11
6300 Nocturn 8/11/11
Skin: Djinn Malzahar motherfuckerssssss.
Runes: Greater Quints/Marks of Strength on 7/28/11

Biggest regret: Master Yi, probably. So boring. Or Trist, since I could've gotten her free.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: penguinofhonor on August 26, 2011, 10:23:18 am
Biggest regret: Sona. I don't actually like supporting that much. Karma is okay because I can be a bit of an AP carry with her, but yeah.

Also, I'm planning on getting gold with premade 5v5 ranked. All the idiots are on the other teams.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on August 26, 2011, 10:57:42 am
Biggest regret: Sona. I don't actually like supporting that much. Karma is okay because I can be a bit of an AP carry with her, but yeah.

http://www.mobafire.com/league-of-legends/build/ad-sona-wins-67609 (http://www.mobafire.com/league-of-legends/build/ad-sona-wins-67609)
Sona has surprising burst damage and no one expects it from the support. :P

Also, I have no clue how it's possible that you feed a Pantheon 6 kills by midgame as Zilean. Zilean has too great a range to be harassed very effectively unless you get a stun off. Not to mention, the ultimate. Pantheon just started snowballing and ganking and murdering our team. In that order.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Bluerobin on August 26, 2011, 11:34:03 am
Hehe my first 5 purchases were tier 1 runes, one of which was a lesser mark of the yuletide tannenbaum, then Soraka, all before Christmas '09. I miss when all the champs were free...
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Astral on August 26, 2011, 11:41:55 am
Hmm. I'm thinking I should use the IP I was saving up to buy Skarner in order to grab Talon; seems more my playstyle (although I do love a good hybrid, he's somewhat weak without some buffs).
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on August 26, 2011, 12:21:46 pm
Talon seems really boring for some reason, you just build AD (and don't you dare build anything else) and burst down a target or two before you get splatted like an annoying bug, that was my impression of him after meeting him a few times ^^
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on August 26, 2011, 12:22:23 pm
Once upon a time, there was a Mordekaiser who was pretending to be Vman7.

He merrily sauntered into mid lane with his boots and three pots. He thought to himself who he would rape today. Would it be poor Annie? Or maybe Ashe? Or if he was lucky, maybe a Jarvan! But lo and behold, twas not some mere bruiser or a tweaky mage. He faced the ultimate abomination, the strongest contender, the greatest champion! He faced... MID. LANE. SORAKA!

Every time Morde attempted to move forward and charge his shield, SILENCE! STARCALL AUTOATTACK STARCALL AUTOATTACK. Even if he charged his shield afterwards it was worthless! He already lost half his HP in health. He thought to himself, RIOT! What monster have you released upon us?! Why doth the falling stars hurt so freaking much!? Where is my MR!? Why is it negative?! WHY WON'T THE STARCALL STACKS GO DOWN?! I'M AT NEGATIVE 20 MR JESSE PERRING SAVE ME!

Those thoughts didn't last long. For soon he saw Soraka standing over his broken corpse. The last words coming from her lips... "hue... hue... hue...."

Seriously, Starcall fucking hurts now.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Bordellimies on August 26, 2011, 12:53:16 pm
Once upon a time, there was a Mordekaiser who was pretending to be Vman7.

He merrily sauntered into mid lane with his boots and three pots. He thought to himself who he would rape today. Would it be poor Annie? Or maybe Ashe? Or if he was lucky, maybe a Jarvan! But lo and behold, twas not some mere bruiser or a tweaky mage. He faced the ultimate abomination, the strongest contender, the greatest champion! He faced... MID. LANE. SORAKA!

Every time Morde attempted to move forward and charge his shield, SILENCE! STARCALL AUTOATTACK STARCALL AUTOATTACK. Even if he charged his shield afterwards it was worthless! He already lost half his HP in health. He thought to himself, RIOT! What monster have you released upon us?! Why doth the falling stars hurt so freaking much!? Where is my MR!? Why is it negative?! WHY WON'T THE STARCALL STACKS GO DOWN?! I'M AT NEGATIVE 20 MR JESSE PERRING SAVE ME!

Those thoughts didn't last long. For soon he saw Soraka standing over his broken corpse. The last words coming from her lips... "hue... hue... hue...."

Seriously, Starcall fucking hurts now.

(http://static.rcgroups.net/forums/attachments/1/3/5/3/7/a2518953-5-applaud%20gif.gif?d=1242176070)

I'mma try Solomid Soraka some time soon. Get Sorc. Boots, Malady and Rabadon?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on August 26, 2011, 01:05:43 pm
To hell with malady, build a rod of ages and/or abyssal, post results :P

Also, its funny how my 3 loss streak is instantly broken after I actualy buy trundle. Then its just win after win. I don't even have to actively try to win with him, just go around, put wards around, gank lanes, counterjungle, push when you have a chance. Easy wins as long as your team isn't completely retarded. The fact he's one of the few junglers who can effectively gank at level 4 helps alot too.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Graven on August 26, 2011, 01:20:59 pm
So um, guys, I have a question... I'm not sure it belongs here and I'll edit it out if it doesn't, but :

Why is there such a massive LoL thread and nothing on HoN? It went free to play, right?

I'm asking because a friend is trying to get me to play HoN with him. I've never played a DOTA-clone since that wc3 map that was DOTA's precursor. I do love Bloodline:Champions for the quick matches and intense gameplay, but know nothing about HoN, except that it's kind of like LoL, only paid (until now)

What's the difference? Is there really any? I'm just confused :(
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on August 26, 2011, 01:29:10 pm
LoL is a lot more accessible and newb friendly, and personally has graphics that don't strain your eyes as much as HoN's.The thread for LoL is rather large since there are quite a few people playing it and there is always crap to talk about, not sure how many forumgoers are active at HoN tho, and i don't think many will be for much longer what with Dota 2 coming out soonish and all.

Anyways, can someone tell me why is this situation happening:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on August 26, 2011, 01:39:04 pm
I bought a rabadon, then an abyssal, then a void staff. Please don't ask me why, I was just laughing my ass off the whole time.

At the end of the game I did more damage than Morde. That's a pretty impressive achievement I think. It was 210k or something like that.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Fikes on August 26, 2011, 01:55:04 pm
So um, guys, I have a question... I'm not sure it belongs here and I'll edit it out if it doesn't, but :

Why is there such a massive LoL thread and nothing on HoN? It went free to play, right?

I'm asking because a friend is trying to get me to play HoN with him. I've never played a DOTA-clone since that wc3 map that was DOTA's precursor. I do love Bloodline:Champions for the quick matches and intense gameplay, but know nothing about HoN, except that it's kind of like LoL, only paid (until now)

What's the difference? Is there really any? I'm just confused :(

I am not completely sure why LoL became so much more popular than HoN. I only played HoN a tiny bit in beta and didn't really care for it. I think the bit about LoL being more newb friendly and accessable is totally true. The game comes out and hits a critcal mass right off the bat since it is free. Then you have the almost constant development afterwards always giving us stuff to talk about.

LoL is a good game. I don't know how HoN stacks up, but it is really nice to at least have some semblence of a skill based match making system.

On the subject of metals, I am less than .500 still. Totally sucks. I think my ELO right now is like 1150 or something. Sad face.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on August 26, 2011, 02:41:26 pm
Also, you have to buy champions in HoN now, and if i'm not mistaken you can't play on the same servers as the people who actualy bought it, which also have every champion in the game.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on August 26, 2011, 02:53:56 pm
I've only played it once.  I was the bird guy.

Even trolling I could tell it wasn't any fun.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Bluerobin on August 26, 2011, 03:25:30 pm
Yeah I think the main reason for the LoL thread being much larger and more active on B12 is mainly just because it was free for a long time before HoN was and Other Games thrives on free/cheap games (especially over a paid alternative). There are plenty of reasons to prefer one or the other, but personally my bet is the fact that the only barrier to entry for LoL was "can you download this game?" (well.... that and the community, but that's a common factor in MOBAs). Now that people are used to the style of LoL they don't want to/feel the need to switch to try something that's basically exactly the same but different.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Micro102 on August 26, 2011, 03:31:23 pm
Why not play both? I would if I had a better computer.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Fikes on August 26, 2011, 03:48:59 pm
Why play both? It is hard enough keeping up with all the new champions and changes in League. Having to patch both and start from scratch would be tough.

Not only that, but some games are hard to switch between, for example SC2 and LoL. The control schemes are close, but still distant enough that I get all confused and make dumb mistakes.

If I am going to play a Dota style game, I am going to play LoL. I want to get better at it, I want to master every champ type. That means playing against serious people, aka, ranked. Every other dota style and every other match type just seems like a waste of time to me.

LoL Might get replaced with DOTA 2
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Graven on August 26, 2011, 03:56:19 pm
Well I'd be learning it from the start, for one - I've never, ever played either game and don't know even the basic stuff, much less the heroes and abilities. And the two games have a staggering amount of those :) I mean, damn, it was hard enough remembering the 15 or so chars in Bloodline Champions, and HoN alone has 86 (?) characters :)

Other than that I don't really care about either, I just want something to play with a friend. So you'd say LoL is the same as HoN, only better? Is it system-heavy, because my poor laptop is kind of ... not good?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: cerapa on August 26, 2011, 03:57:59 pm
Holy shit. Did you guys know that a tank Ali can beat a Yi 1v1?

Anyway, Ali + Yorick lane is rape lane. Yorick provides the damage and slow, Ali provides the sustain and hard CC. Dealing with 3 Ghouls, Ali and Yorick while stunned kills pretty much everyone.

Basically we get fed early game and then, even if the rest of the team sucks, the enemy team has 2 unkillable bastards to deal with.

I gotta duo with this guy later too. Was triple actually, queued up with a lower leveled Akali, who didnt suck enough to counteract me and Yorick kicking ass and taking names.

Read this if nothing else: I havent noticed the ult change affect Ali too much. Before, a killing gank meant that you took harass level damage before, now its just a bit more. I hope this change makes them up the AP ratios later.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Bluerobin on August 26, 2011, 04:25:47 pm
I've played LoL on some very low end computers (bought within a year or so, but it was a $400 laptop with integrated graphics) and it runs just fine. You have to turn the graphics down, of course, but it runs.

I played against an Ali yesterday and I have to say I DID notice the change to his ult, simply because 40-50% reduction (whatever it is at the first rank) seems to do much less than 70 or 80% (whatever it was before). He was definitely taking less damage, but it wasn't enough. Made my job easier though! Also, Karma vs Alistar in lane is hilarious as the Karma. I imagine it could have been hilarious for the Ali if he had been a better player, but he couldn't get close to me without losing 1/3 of his health and even when he managed to charge/knock up combo me I had my shield up so it didn't really do anything.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on August 26, 2011, 06:26:22 pm
Talon sucks.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on August 26, 2011, 06:35:18 pm
Funny easter egg:  If Skarner sits in the brush (tall grass) for forty seconds he says "Skar-skar-skarner!"

He's a pokieman.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on August 26, 2011, 06:57:41 pm
I read about that, but never knew it had to be that long X)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on August 26, 2011, 07:10:00 pm
Funny easter egg:  If Skarner sits in the brush (tall grass) for forty seconds he says "Skar-skar-skarner!"

He's a pokieman.

I saw Grassy's video on it. After trying Skarner, he actually did it. Heh. Also, I learned how to taunt skate. From now on, I'm taunt skating back to my lane every time.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on August 26, 2011, 07:15:25 pm
Basically, you move to one location, and taunt right as you stop moving, then quickly start moving again.

Here's a good video on it.
http://www.youtube.com/watch?v=Wv7jf9e-QRs&feature=related (http://www.youtube.com/watch?v=Wv7jf9e-QRs&feature=related)

Also just got the Champions Variety Pack Bundle. Awesome. I'ma try out Jarvan IV now.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: ECrownofFire on August 26, 2011, 08:32:12 pm
Funny easter egg:  If Skarner sits in the brush (tall grass) for forty seconds he says "Skar-skar-skarner!"

He's a pokieman.
Who's Skarner's trainer?

Ashe.

Stole from the top comment from a video (http://www.youtube.com/watch?v=xi2PXyepi1o) on it.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on August 26, 2011, 09:30:55 pm
Hey guyse i think I'm going to do ranked I haven't done it in a long time.

Suddenly 0/5/0 singed, 0/4/0 teemo, 0/3/0 lux.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on August 26, 2011, 10:41:01 pm
I swear Nocturne got stealth nerfed this patch.  I'm not doing good with him anymore, and it started the first time I loaded the game after the patch.

I used to basically get fed every game with ganks, now I can't get a single kill, fall behind, slowly catch up and basically become a late game carry.

That or feed.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Bluerobin on August 26, 2011, 10:51:04 pm
That's what I've been doing with everyone except Karma since the patch. It's really frustrating.  :-\
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on August 26, 2011, 11:27:19 pm
So, I've got another 3150 and I'm looking to buy a champ. I'm thinking between Nidalee, Karma, Pantheon, and Olaf. I'm tempted to buy Olaf straight out just because no one plays him, but the same could be said of Karma. Last time I checked, however, Karma was not a thunder-axe-wielding berserker, though. :P
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: eerr on August 27, 2011, 12:35:10 am
Olaf melts people, Karma punishes them.

Which do you prefer?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on August 27, 2011, 01:21:27 am
Picked up Olaf anyway. Hopy shit, it is satisfying to strike the enemy with lightning and take off one fifth of his health.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Lord Snow on August 27, 2011, 03:01:17 am
Hey guyse i think I'm going to do ranked I haven't done it in a long time.

Suddenly 0/5/0 singed, 0/4/0 teemo, 0/3/0 lux.
Talon patch released: first day, couldnt play at all, stuck at 33% patching.
2nd, 3rd day: 8 loss streak, always at least 2 guys going 0/4/0 within the first 15 minutes or 4v5s.

GROAR.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Realmfighter on August 27, 2011, 03:21:52 am
MALPHITE ES NUMBER 1 SHIELD ALWAYS UP NEVER DIE

Spoiler (click to show/hide)

HUEHUEHUEHUEHUE

I fucking love being at a low elo.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: LASD on August 27, 2011, 04:00:12 am
So um, guys, I have a question... I'm not sure it belongs here and I'll edit it out if it doesn't, but :

Why is there such a massive LoL thread and nothing on HoN? It went free to play, right?

I'm asking because a friend is trying to get me to play HoN with him. I've never played a DOTA-clone since that wc3 map that was DOTA's precursor. I do love Bloodline:Champions for the quick matches and intense gameplay, but know nothing about HoN, except that it's kind of like LoL, only paid (until now)

What's the difference? Is there really any? I'm just confused :(

I tried to play HoN, I really tried. The tutorial was me being thrown in the boots of a level 25 mage, without the possibility to check out what the spells did. So I just spammed things and it was over. The only thing I remember from it now was the champ being really really loud, with ever other autoattack: "HAAAH!" "HUAAAH!" "GAAAH!"

I get to matchmatching after updating hickups (why would you have "yes, update" on the right side of a prompt box?), I choose a champion, people load up and the game starts, I'm excited. I walk out of the base, then a vote pauses the game. Apparently there was someone afk on the other team. There's another vote for remaking the game, which apparently means disbanding it.

So I try again, this time, I wait for people to load, the game starts, I get to the lane and someone on my team asks if we want to go for FB. We try, the guy runs away on 20% health, so my team votes to remake and I'm staring at the main page of the game again. After 20 minutes I haven't played a single minute properly. HoN can go screw itself.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Bordellimies on August 27, 2011, 09:39:43 am
I fucking love being at a low elo.
Don't say that in LoL general discussion, or you get downvoted to oblivion by people "stuck in elo hell"
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Graven on August 27, 2011, 10:24:00 am
Yeah, we decided to start playing LoL (Well, for ME to start playing, he's been playing for a good while), only... the downloader/patcher client is the most fucking stupid thing I have ever seen. It dropped a lot, crashed even more, got stuck for an hour at 99% on the last patch and now that I restarted it it's stuck "calculating differences", and I'm not really sure I have the patience to wait for it.

Am I doing something horribly wrong, or is this expected behaviour?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: cerapa on August 27, 2011, 10:27:02 am
I used to have problems like that, dont know what fixed it.

Try turning off the peer-to-peer thing.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on August 27, 2011, 10:33:29 am
Need a character to escape elo hell in ranked  :-\
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Bordellimies on August 27, 2011, 11:09:36 am
Probably late for this, but anyways:
(http://gyazo.com/5a28613e190ac68fc6c726d28a1135a7.png)

Thats Pentakill Karthus for you, as people have cried for it so long. Thoughts on the initial looks?
I like it, except for the face.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Rebecca Black on August 27, 2011, 11:13:53 am
Probably late for this, but anyways:
-snip-

Thats Pentakill Karthus for you, as people have cried for it so long. Thoughts on the initial looks?
I like it, except for the face.

It, well, doesn't look much like Karthus to me. Most of the time you can at least tell what champ a skin is for, but I only slightly see it in the hair.  :-\
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Ahra on August 27, 2011, 11:29:25 am
.... who let an horrible daemon out of hell?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on August 27, 2011, 11:33:04 am
Need a character to escape elo hell in ranked  :-\

Gangplank.

Assuming you can carry.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on August 27, 2011, 11:54:22 am
Need a character to escape elo hell in ranked  :-\
Gangplank.

Assuming you can carry.
Did he get a buff or something?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on August 27, 2011, 01:33:46 pm
Taking a break from lol for a few days.  Something's not right, I think I'm burning out or something.  Before this patch came out I was winning 9/10 games, now I'm just doing bad.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: MagmaDeath on August 27, 2011, 02:08:53 pm
Need a character to escape elo hell in ranked  :-\
 
Gangplank, Nasus, Morde, Akali, Trynd all work.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on August 27, 2011, 02:26:41 pm
Holy crap.
Not only are most people in ranked horrible, they are also total douchebags.
I'm tempted to mute my whole team every single game.

Akali might work, although I haven't been very successful with her. Guess she takes a bit getting used to.
I lack the mindset for Tyrnd.
Nasus is a gamble, although I used to play him, when people were still looking down on him. Seems to be a lot better now.
Don't have Morde or Gangplank.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: eerr on August 27, 2011, 04:27:42 pm
As cho, I fought akali with what must have been a full set of leveled ap runes, and full investment in the offense tree.


She DESTROYED ME.

even with a negatron cloak :/
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on August 27, 2011, 04:29:51 pm
Mindmaker you on EU east?
If so we can duoqueue or even pull some more people in ^^
And Nasus is certainly OP now, he has pre-nerf Udyr sustain and doesn't really need to leave his lane, ever.
And Tyrind doesn't need a mindset, he doesn't need a mind really, you just go to a Nirvana like place where all you can hear is the soud of your mouse clicking and the announcer announcing your N-th kill :D
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on August 27, 2011, 04:56:36 pm
Yup, I'm on EU.
Tried, but it looks like I don't fit in the group. That or they are really incredibly busy.

He does. You're expected to towerdive like a boss, make a triple kill and then die yourself.
I guess I'm not a risk taker. I mean I die often enough to towers, after making a kill, but that's just miscalculated risk.

Guess I can't play agressively as melee.
A pity, since the game is so heavily geared towards melee dps, while ranged is kinda sub-par.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: LASD on August 27, 2011, 06:20:53 pm
I still think solo queue is more about getting your team to work together and not flame each other than it is about carrying.

At least and especially in low elo. (I'm at 1361 now)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on August 27, 2011, 06:48:01 pm
Just played my first actual game as Jarvan IV.

I did pretty okay, but I definitely could've done better. I was laning with a decently bad Soraka, too, who kept using sustain to heal me, not to silence the damn Fiddlesticks who sent a bird our way every time he could. We frightened the shit out of Warwick and Fiddlesticks, but we could've done better at forcing them out of the lane if Soraka had used more nuke silence and less starcall. Especially since she brought along Clarity, so there really was NO NEED for mana replenishment. Jarvan has low mana costs, but equally low mana, so Clarity works at double effectiveness for him.

I actually think we won mostly because of Anivia. Our mid-Anivia faced off against a 400 ping Vayne, and naturally had two or three kills when the laning phase was over. She pretty much stomped the enemy all game while I made a few foolish decisions.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on August 27, 2011, 07:06:53 pm
I'm waiting till the next patch so I can get my free Jarvan IV and Victorious skin :P.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Ahra on August 27, 2011, 07:13:36 pm
wow... singed + nasus equals almost certain death it seems "wither, toss, soul fire, poison, siphoning strike, dead..."
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on August 27, 2011, 07:22:39 pm
Ok help needed, how do you deal with solo top garen?

More specifically how do you deal with him if you ar Tyrind or Jarvan, because i really have no freaking idea how to do anything to him.If i try to last hit he just Q's me in the face and i have to back off, then he can use his spin to freeefarm because again i can't get anywhere near him without loosing a chunk of hp.And if i do any damage to him by any means, he simply backs off a bit and within the next minute he is back with full hp, then as soon as he hits lvl6 i am as good as dead because by now i am probably at half hp and he is full and so can easily dive and murder me with his ult.Ganks don't help either because of his flash/ghost+spin combo which basically negates any slows he might and gets him to safety quickly.And worse yet, he builds more damage and less tank than me and is still impossible to kill while dishing out a crapload of hurt.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on August 27, 2011, 07:33:20 pm
Hmm, Garen is going to be my new ranked char.
He may not be able to carry, but he's a fun way to deal with squishies.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on August 27, 2011, 07:40:51 pm
Ok help needed, how do you deal with solo top garen?

More specifically how do you deal with him if you ar Tyrind or Jarvan, because i really have no freaking idea how to do anything to him.If i try to last hit he just Q's me in the face and i have to back off, then he can use his spin to freeefarm because again i can't get anywhere near him without loosing a chunk of hp.And if i do any damage to him by any means, he simply backs off a bit and within the next minute he is back with full hp, then as soon as he hits lvl6 i am as good as dead because by now i am probably at half hp and he is full and so can easily dive and murder me with his ult.Ganks don't help either because of his flash/ghost+spin combo which basically negates any slows he might and gets him to safety quickly.And worse yet, he builds more damage and less tank than me and is still impossible to kill while dishing out a crapload of hurt.

... ranged silence? It still works on his spin button. That said, if I'm not mistaken, his spin is AD based and as Trynd, you have the AD-reduction ability Mocking Shout. As for Jarvan... I have no answer.

That said, according to Leaguecraft, Garen has some good AD ratios. It might be worth it to use a lot of Mocking Shout, even if his back is not turned, unless it's on a large cooldown.

The only remaining question is if you can reduce Garen's AD below 0 and make him do less base damage with his spin.

After looking into it further, Mocking Shout reduces AD for 4 seconds. Judgment lasts for 3. Mocking Shout has a 14 second cooldown. Judgment has a 13 second cooldown, although that cooldown decreases the more levels Garen puts into it. Still, if you can Mocking Shout right before the silence, Garen will probably initiate his silence-spin combo.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on August 27, 2011, 11:16:15 pm
Its nearly impossible to play LoL soloqueue during weekends. 26 CS mid lane vs enemy mid lane with 120 CS.

And the most time I have for LoL is during the weekends
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: xDarkz on August 28, 2011, 12:36:00 am
Its nearly impossible to play LoL soloqueue during weekends. 26 CS mid lane vs enemy mid lane with 120 CS.

And the most time I have for LoL is during the weekends

Yikes! In that case, don't solo! Although I'm not all too awesome, I'll gladly queue with any of you. Remember, we're Bayers x], you've got a coalition of brethren. Don't solo queue :P.

NA Server: XDarkzz
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: SirBayer on August 28, 2011, 01:11:30 am
We're all who what now?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: eerr on August 28, 2011, 03:49:02 am
Ok help needed, how do you deal with solo top garen?

More specifically how do you deal with him if you ar Tyrind or Jarvan, because i really have no freaking idea how to do anything to him.If i try to last hit he just Q's me in the face and i have to back off, then he can use his spin to freeefarm because again i can't get anywhere near him without loosing a chunk of hp.And if i do any damage to him by any means, he simply backs off a bit and within the next minute he is back with full hp, then as soon as he hits lvl6 i am as good as dead because by now i am probably at half hp and he is full and so can easily dive and murder me with his ult.Ganks don't help either because of his flash/ghost+spin combo which basically negates any slows he might and gets him to safety quickly.And worse yet, he builds more damage and less tank than me and is still impossible to kill while dishing out a crapload of hurt.
Regrowth pendant, and regen quints?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Graven on August 28, 2011, 12:10:28 pm
Well I started playing it ...not exactly entranced. Guess I'll give it a few more tries because I want to play something with a friend, but in comparison to BLC it's just so damn slow and boring. I mean hell, 40 minutes match and the best I've seen is a guy with 15 kills! I can't even start to imagine how HoN must be.

Also, completely unrelated, I am fucking terrible at it :(
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on August 28, 2011, 12:17:39 pm
Haha, my friend went from 1630 ELO to 1300 ELO this week. And he's one of the most solid players I know.

At least I still have my silver medal~

Edit: Stop solo top Garen with cloth armour + 5 pots.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on August 28, 2011, 12:25:14 pm
Graven in that case you could wait up for Dominion, it's coming soonish and will ofer quick matches of some 20 minutes that will be a lot more frantic than ordinary games.

And i think i'll just ask for a swap untill i get myself Rene :3
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on August 28, 2011, 01:24:32 pm
Even worse, pick Skarner get forced to solo top against Nidalee and Zilean ;__________________________;
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on August 28, 2011, 01:30:04 pm
Has the aoe bug been patched?  As of the Talon patch all AoE effects (Like Lay Waste, Yordle Trap, etc.) are significantly increased.  Caitlyn can completely block off the lane with her traps, it's crazy.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: V-Norrec on August 28, 2011, 02:20:36 pm
The skill shot isn't an AOE though, it will only ever affect one person.  Also, I faced a Karthus who hit me EVERY DAMN TIME, no joke.  I saw him miss maybe once the entire laning phase and I was dead focused on avoiding those suckers.  Seriously I should have dodge a lot of those.  I know when I was playing Cass, I was getting some pretty ridiculous hits in there too.  Not that I'm complaining as long as I'm on the right side of it though.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on August 28, 2011, 02:39:15 pm
I've taken a break from this game. Especially since actual good games are coming out thanks to end year season.

Time to kick the LoL habit!
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on August 28, 2011, 03:56:01 pm
Meh, Brands Pillar of Flame is a bitch to dodge without boots.
Thank god Wild Cards have such a good range.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on August 28, 2011, 05:40:32 pm
Enter ranked game, loading starts, one of ours hasn't connected and akali is stuck on 95% for some 15 minutes, i close it and reconnect, turns out the problem was me not them and i haven't connected for some reason, so i join the game, fuck around for for minutes and we surrender, lost some more elo and had fun -.-''
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on August 28, 2011, 06:18:53 pm
Losing streak now. Grrr. I wish people would stop instantly going for AP/AD carries and actually play tank/support for once. I should start queuedodging teams.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on August 28, 2011, 06:27:33 pm
Losing streak now. Grrr. I wish people would stop instantly going for AP/AD carries and actually play tank/support for once. I should start queuedodging teams.

Don't queuedodge. Once you start it'll be hard to commit to anything but a perfect teamcomp and once you get one you'll lose to an all-carry team.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on August 28, 2011, 06:43:28 pm
Losing streak now. Grrr. I wish people would stop instantly going for AP/AD carries and actually play tank/support for once. I should start queuedodging teams.

Don't queuedodge. Once you start it'll be hard to commit to anything but a perfect teamcomp and once you get one you'll lose to an all-carry team.

One of these days, I actually want to play Swain in a PvP match, though. There's always that person who takes the AP carry almost immediately. I suppose I could go support Swain or tank Swain (Apparently, he has high base values, plus the AoE root and survivability ultimate), but I want to try a normal Swain first.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on August 28, 2011, 07:47:57 pm
Losing streak now. Grrr. I wish people would stop instantly going for AP/AD carries and actually play tank/support for once. I should start queuedodging teams.

Don't queuedodge. Once you start it'll be hard to commit to anything but a perfect teamcomp and once you get one you'll lose to an all-carry team.

One of these days, I actually want to play Swain in a PvP match, though. There's always that person who takes the AP carry almost immediately. I suppose I could go support Swain or tank Swain (Apparently, he has high base values, plus the AoE root and survivability ultimate), but I want to try a normal Swain first.

Swain should be played tanky AP. He can do mid or top.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Astral on August 28, 2011, 10:39:13 pm
So, after experiencing the horrible that is Skarner, I'm actually quite pleased with Talon. Fairly slow to start but his W is extremely spammable, and makes it somewhat easier to lane. A scaling silence on his E would be nice, rather than a flat 1 second at all levels, and I'm not sure if his ultimate is not supposed to hit with every blade on return or not, but it would be slightly overpowered if he did. Easily over a thousand damage.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on August 28, 2011, 10:51:23 pm
So, after experiencing the horrible that is Skarner, I'm actually quite pleased with Talon. Fairly slow to start but his W is extremely spammable, and makes it somewhat easier to lane. A scaling silence on his E would be nice, rather than a flat 1 second at all levels, and I'm not sure if his ultimate is not supposed to hit with every blade on return or not, but it would be slightly overpowered if he did. Easily over a thousand damage.

I thought the number of blades that hit them had no effect on your damage? Hit them with one blade, get the full damage listed on the ult, hit them with a load of them, get the same damage?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Astral on August 28, 2011, 11:05:00 pm
Well, I need to work on my positioning regardless. I tend to only hit them with one or two rather than the full amount; if they run even a little bit around me then it doesn't hit them. I tend to use it more for escaping anyway.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on August 29, 2011, 12:10:11 am
It allows damage from like 2 of the blades going each way, I think?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: V-Norrec on August 29, 2011, 08:54:11 am
Voyboy's Renekton build. . . it's so utterly unstoppable.  Seriously, if you play Renekton and don't use Voyboy's build, you need to first slap yourself, then have an existential crisis, then be all like "As I live, all will die," maybe even "Nasus will not escape me forever," if you think you can handle that level of pwnage.  I've played 3 or 4 game with just Voyboy's itemization and I have done awesome everytime. 

Renekton es #1! Dash up all the time, never die always kill!  Huehuehuehue!
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on August 29, 2011, 11:06:19 am
I still prefer AD runes and leveling W for Absolute Lane Power but I imagine as far as Sustain Meta goes, he has to level Q to keep up with a Philosopher Stoner.

But yes, it's true, Renekton really IS as strong as I've always said. </bitter>
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: cerapa on August 29, 2011, 11:34:52 am
Balanced games are really cool.

Only problem is I died EVERY SINGLE TEAMFIGHT! I was the tank, sure, but seriously, I always jumped in, got hit by everything, got the shit kicked outta me by Vaynes true damage, and then when it was looking like I would escape, the enemy Morde ults me, must have been killed by that ult like 5 times.

One cool teamfight was a 4v5 at baron. Our Morde ults Vayne that was in the wrong place, and turns the fight into a 5v4. Vayne, in that case being our only AD carry, kicks the shit out of the enemy team who had itemized against magic.

There was a lot of hilarity with minions. The enemy team won a teamight with the losses being 4-5. The survivor takes out our top inhib, but at the same time, their mid inhib was down, and the minions had pushed hard into the base. They lost their last inhib towers with that. It happened to our team too, bot inhib turret almost fell and we lost a nexus tower in another teamfight.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: V-Norrec on August 29, 2011, 04:38:58 pm
I almost single-handedly won a 4v5 with Renekton earlier.  I had more than half my teams kills and I started off solo laning against Gragas and Cho.  I can't stress enough how pro Voyboy's build is.  We lost in the end, boy was it close though.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on August 29, 2011, 05:05:07 pm
How low does ELO go?
I think I'm about to find out...
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on August 29, 2011, 07:42:43 pm
80 minute game  >:(
With the most retarded team ever. Jesus, what a flame-fest.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on August 29, 2011, 08:24:16 pm
vOv can't jungle anymore, solo lanes dying all the time, even after 2 succesful ganks.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on August 29, 2011, 09:48:46 pm
Free week champs updated.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: cerapa on August 30, 2011, 02:58:52 am
Hey all of you EU folks!

I have in my possession thanks to a gracious forumgoer a code for a movespeed quint and crit damage mark that's been used in NA but should still be good over on that continent. Since I'm not on the European servers, I don't need it.

Does anyone particularly need these two runes or runes to fill your empty page spaces? Lemme know and I'll either pick out whoever justifiably needs it or use random.com if anyone could use it.
I am currently level 29. Planning on getting a full set of MS quints when I hit 30 but it would take the vast majority of my IP. Not to mention that my other runes are a mess.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on August 30, 2011, 04:19:21 am
So what's up with Karth being disabled?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on August 30, 2011, 04:22:28 am
Apparently, from what I hear, the newest patch created an AoE bug where some AoE ranges are much larger than they are supposed to be.

I think Cassiopeia's disabled, too, for the same reason Karthus is.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on August 30, 2011, 07:28:44 am
My stubbornness to acknowledge the bug comes back to bite me in the rear, I see. I, for one, don't mind not seeing any Karthuses, but.

I did experience it firsthand, though. Got whacked by Amumu's ult when I was more than clear of it. I still can't comprehend how Riot could screw up AoE in a patch that never altered it, but this IS Riot we're talking about.

Remember that big series of patches where they tweaked charge skills (And Blitz's pull) to make your champ auto-attack the target?

Yeah, one of the patches since then broke them all again. Hell, it even broke those that hadn't been changed during the patches, like Leona's Zenith Blade.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on August 30, 2011, 09:33:31 am
Protip: If you have Brand, play him in Ranked now. You can't dodge his pillar unless you have a dash/teleport. Or if you're Singed, maybe.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on August 30, 2011, 09:59:08 am
Zerker's Greaves.
Rylai's.
Frozen Mallet.
Bloodrazor.
Atma's.
Banshee's Veil.

Trololol.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on August 30, 2011, 10:00:15 am
503 error caused double-post.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: cerapa on August 30, 2011, 10:11:29 am
Does the AOE bug affect Kog'Maw?

Cause that would shift the blame away from me for getting hit by his every single ult.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on August 30, 2011, 11:12:12 am
I'll pick Udyr to escape ELO hell. I mean, who's better at escaping than Udyr?
Not to mention he's a sick jungler.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on August 30, 2011, 11:22:48 am
The dashes are broken?

So the patch did fuck up Nocturne!  I've been having all kinds of issues where I get fucked over by Noc not sticking to the enemy when I use paranoia.  Such a hassle to right click him again.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Astral on August 30, 2011, 01:48:54 pm
I've had some issues where a well placed Paranoia would have killed my target outright, but it seems to "miss" sometimes. Hope they fix that.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on August 30, 2011, 01:57:38 pm
All this and I've never thought to play Urgot. It wouldn't matter if your enemy dodged the corrosive charge, they'd get hit anyways. :U

Anyways, I picked up Teemo for the lulz, and I'm currently cackling madly as I conjure up strategies and ideas. I won't share them right away, because :U, but I've high hopes. I plan on building AP and AS.

While I think phreak is creepy as hell, his idea of teemo being that one ranged jerk that stacks on hit effects aways seems to work great with teemo. Get bloodrazors, wits end and some other attack speed item with on hit effect, then go with tankyness for the rest. Works great once you get it done since you'll be draining people's health considerably fast no matter how tanky they are. This build was used to great effect to carry some EU teams through dreamhack.

Pros: It counters tanky stuff like nothing else, even singed, and works nicely against squishies too.

Cons: You aren't very useful till a fair bit of your items are done.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on August 30, 2011, 02:07:40 pm
Speaking of Phreak...


They had to pop that banshee's veil on his coat before they could guillotine him.  It did tons of damage.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on August 30, 2011, 02:12:24 pm
They lost 2 of their teamates while towerdiving him too, but it was totally worth it.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Taniec on August 30, 2011, 02:14:56 pm
I've taken a break from this game. Especially since actual good games are coming out thanks to end year season.

Time to kick the LoL habit!

I've stopped playing since early June. Played about 4-5 months. Got my ELO to around 1700. The thing about this game is that it is a MASSIVE time sink. It's like a Korean MMO disguised as an RTS and it has worked as a fantastic business model for Riot. After realizing how bad the grind was when it came to proper runes and having a great variety of champions without spending my entire entertainment budget I just lost all desire to play and never really got the desire to get back. I love the MOBA genre, but the communities tend to be absolutely terrible. It's like you aren't allowed to have just one bad game playing LoL. I can't get into HoN or DOTA 2 because I don't have a computer good enough to play them so I may consider regular old DOTA to get my fix, but am hesitant at the idea of being a newbie in an elitist community.

However, I miss absolutely dominating with Akali. I would consistently get 20+ kills and like 5 deaths. I think my averages with her were around 12/5/11 but I'm not sure. I just can't handle all the hostility in the game. Maybe I need tougher skin, but it is sickening.

EDIT: Jungling with Amumu was awesome too. Bandage tossing from the jungle during the laning phase always brought upon a smile on my face.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on August 30, 2011, 02:28:10 pm
It's a timesink only if you want it to be, nobody is forcing you to have five full runepages and all the champions.You take a few that you like and get runes for them (which, if you are lucky will mostly overlap), now you should have all that by the time you hit level 30 and from there on you play ranked with your favourite champs or mess around in random games.I don't really consider it much of a grind if i'm having fun.

Also Dakk, just trying out that stuff on Kennen, seems to be working against bots :D
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on August 30, 2011, 03:43:59 pm
It's a timesink only if you want it to be, nobody is forcing you to have five full runepages and all the champions.You take a few that you like and get runes for them (which, if you are lucky will mostly overlap), now you should have all that by the time you hit level 30 and from there on you play ranked with your favourite champs or mess around in random games.I don't really consider it much of a grind if i'm having fun.

Also Dakk, just trying out that stuff on Kennen, seems to be working against bots :D

Everything works against bots.

Attack Speed Kennen works against bots. Singed with Gank Boots+FoN+ZEALS works against bots. AP Miss Fortune and AD Viegar works against bots.

Well, if you're mildly competent. First game of the new rotation, I was trying Kennen for the first time in ages. So, sure, Intermediate bot game to get used to his skills.

I was the only one of our team with a bot-game-like kill-death ratio, with 11-2-2 at 15 minutes in. The entire rest of the human team was negative. Going by their connection ping and uniform uselessness, it was a 4-man pre-made of absolute retards.

AP TF did dragon alone while the bots pushed mid hard, almost died because he had no spellvamp. I couldn't leave any tower for any length of time because it'd be destroyed the second I stopped paying attention to it. Ryzebot was Legendary, somehow. I was the only one of my team at level 18, 40 minutes in as they destroyed our base.

It was retarded. My team was retarded. Blargh blargh bad players be bad etc etc.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on August 30, 2011, 04:02:49 pm
Even worse is when the bots somehow manage to push your mid tower to the inhibitor, and get this, your team SURRENDERS!!!!!
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on August 30, 2011, 04:23:17 pm
Grumble. Losing streak.

I guess, though, what can you do with an instalock Ashe who did less damage than you, despite you being tank Jarvan. And Orianna pretty much spent the whole game bashing me as if it's my fault that Ashe and Leblanc BOTH did less damage than I. And died more. Admittedly, I'm pretty inexperienced at playing tank and probably LoL in general, but sheesh...

On second thought, this probably means I'm a terrible tank. Sigh. I'd go play Brand if I could, but people keep grabbing AP carry almost immediately.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on August 30, 2011, 04:48:21 pm
If Ashe is doing less damage than you she's bad.

If LeBonk is doing less damage than you she's probably got part of her brain missing and you shouldn't be too hard on her.

Don't let people like that get to you, tanks and junglers always get blamed by the instalock AD carries who think they're playing League of Legends: Deathmatch, even when it's not their fault (It usually isn't).
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on August 30, 2011, 04:51:28 pm
I really should just go Swain and do tanky AP. At this level of play, I imagine that no one's going to start stacking Magic Resist against a heavy-AP team.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on August 30, 2011, 05:10:20 pm
They never do.  If you get mpen runes and grab sorc shoes early you'll fucking wreck whoever lanes against you and do true damage to their carries for pretty much the whole game.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on August 31, 2011, 01:38:32 am
How does solo-queue work again with matching up people? I lost again recently, but I decided to actually go look up my teammates' experience in comparison to my enemies' experience.

As it turns out, three of the enemies were 4 summoner levels or higher above me in comparison to my teammates, who never exceeded 2 levels above me and moreover were having losing streaks. Two of them had losing streaks that could be directly attributed to them.

For those two, they had no kills, few assists, many deaths for most games, even the bot games. In comparison, my enemies had winning streaks. One had a winning streak with Akali and another had a winning streak with Renekton. On normal games.

My question is: how the fuck did our teams get matched together? Going by recent win/lose ratios and summoner levels, my team was heavily outclassed.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on August 31, 2011, 01:55:42 am
If you were the Only Sane Man, it's possible you got stuck in a similar situation to mine with the bot game: 4-man premade of the worst players possible.

The game would look for other 4/3-man premades and pit you against them.


This is why the magic numbers for normals are 2/3/5-man premades. If you're a four-man, the game can hinge on the random pub you get. If you're alone, you run the risk of meeting really bad players who happen to be friends and so make you fight people who can actually work together.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Shadowgandor on August 31, 2011, 02:37:42 am
I dare anyone to play tank soraka. It currently works really well.
If the enemy team ignores you, everyone, including their tank, will have negative MR and will have channel spells interrupted.
Soraka is crazily op atm, I could 1v1 every single one on their team despite building full tank.

Try it out ^^
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on August 31, 2011, 12:44:29 pm
There's a bug right now that allows you to edit a file in the lol directory which gives you access to 6v6 and 10v10 gamemodes.

The problem is that Riot keeps deleting all the threads containing instructions how so I can't figure it out.

My Google Fu isn't good enough so maybe you guys can find out how.

P.s: it isn't the "leave and enter games" method. This one allows you to actually create 6v6 and 10v10 games. I've seen it work myself simply by going into custom games and looking at 12 player games available.

Edit: Here's a screenshot:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on August 31, 2011, 12:47:49 pm
That would be crazy, man.  They should make a map for 10v10.  It'd probably have to be a dominion-esque map, the regular lane thing would be weird with 20 people.

Also champ select might be tough with 20 champs taken up in a match.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on August 31, 2011, 01:15:10 pm
Counter-jungling with Udyr is so much fun.
And if my team doesn't end up to be pants-on-head-retarded, my ELO should be slowly rising.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on August 31, 2011, 02:35:03 pm
It all makes sense now. Skarner is obviously metapod. (http://i.imgur.com/alHdA.jpg)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Bluerobin on August 31, 2011, 05:43:46 pm
Skar skar, Skarner!

Also, the last words said in my most recent game: "OP Karma." Gotta love her.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Toaster on August 31, 2011, 08:31:47 pm
OP in LoL is shorthand for "I just got my ass kicked by..."
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on August 31, 2011, 08:55:13 pm
Solo Karma is obscenely strong if played correctly.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Bluerobin on August 31, 2011, 09:38:53 pm
Solo Karma is obscenely strong if played correctly.
OP in LoL is shorthand for "I just got my ass kicked by..."
Yup yup yup, definitely. I think I'm getting pretty close to a good, balanced build with her. Just need to play around with it a bit more.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on August 31, 2011, 11:33:01 pm
OP in LoL is shorthand for "I just got my ass kicked by..."

Sometimes that is all is means, but other times, it is being said about Gankgplank.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Bluerobin on August 31, 2011, 11:55:35 pm
I like to do Philo stone (for mana/gold mainly), basic boots, then work on morello's and better boots (not sure whether to pick sorc shoes or merc treads at this point), WotA or Deathcap and Shurelya's at some point for more regen and the movespeed boost and cooldown cap. I'm trying to figure out where to put the armor/MR items and what to use at this point (Abyssal Scepter's nice, Frozen Heart is too, and an hourglass would be useful, but they're all expensive when I'm trying to get a Deathcap and a WotA). Basically I know what I want to cram into the build, I just need to figure out the order so I can be useful but not be ripped apart. I SHOULD probably just do catalyst/rod of ages instead of philo stone/shurelya's and just use runes for my CDR, but meh.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 01, 2011, 01:03:21 am
I take back Talon sucking, he's acceptable now. Smartcast E is the #1 skillshot dodger. You and Lee Sin are on the brink of death, he's chasing you, he uses Q! But you use E and grab the kill! That's the best shit I've ever pulled with him, happened last game.

Acceptable...

If he were given some minor buffs I would be very appreciative, however, as he still can't really compare to Akali. Maybe ratio tweaks, his W is fairly weak throughout the whole game, used mainly for slow and harass over time.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on September 01, 2011, 01:11:54 am
The only time i use smartcast is with Tyrind :D
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on September 01, 2011, 01:17:16 am
I use smartcast with pretty much every single-target non-skillshot, doubly so if it can't hit minions.

Jax's leap, Malz's E, Vayne's E, Irelia's Everything, smartcast is brodaceous.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 01, 2011, 02:39:42 am
I smartcast pretty much everything now.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on September 01, 2011, 07:51:10 am
First perfect score in ages.
Spoiler: Like a Boss (click to show/hide)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 01, 2011, 09:40:09 am
Good god you have a lot of leaves.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on September 01, 2011, 09:50:11 am
I have quite a bit too i think, but only two or three are actually ragequits/something pops up leaves, the rest i blame on LoL crashing and refusing to cooperate before it's too late X(
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: cerapa on September 01, 2011, 09:56:49 am
Just for shits I decided to calculate what the lowest possible MR is.

If my math is right, then its -294. I am just thinking what that would actually mean in terms of dealing damage.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on September 01, 2011, 09:59:52 am
Good god you have a lot of leaves.
Your point?
I rather leave a game full of assholes, before it makes me depressed.

And considering this game is full of them, 35 leaves in 750+ games isn't much.

Elitist much?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: eerr on September 01, 2011, 10:06:07 am
I have like five, atm.

Eerr never leave, es # 1
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Ahra on September 01, 2011, 11:28:57 am
i have 4 leaves, all except the latest one, god that annie was the biggest douchebag i have ever seen in any game, had the same number of deaths as me and called me noob i said.
"report me intentional leave beacause of a-hole, thank you annie"
are the result of internet trolling me or mum and dad taking me somewhere.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on September 01, 2011, 11:40:40 am
I have like 35 leaves too. About 5 of them were intentional, 3 of them ragequits from when I had just started. All the others were either server crashes, client problems, and I think 2 of them were due to blackouts.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on September 01, 2011, 11:57:17 am
I have 5.  Three are from the Leona patch, which fucked up my client and I had to reinstall.  It took three crashes to realize I should probably just reinstall :/

One I found out I needed to go on short notice.

One the Talon patch fucked up my client (Technically LoL item changer fucked up my client, but it did so because of the patch)

Never ragequit.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: etgfrog on September 01, 2011, 02:18:04 pm
well...i've been playing a bit, although i kind of screwed up with ranked since i started it out pretty early(droped down to 900 elo) but at least i back to 1200 after 150 games...kind of wondering since my motherboard has been acting up and crashed mid game yesterday if i should continue to try to climb to get bronze before the season is over with...
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Micro102 on September 01, 2011, 02:28:48 pm
I have one because I am cautious about when I am playing, and have 2 backup computers I can access in case one of them dies.

Blackouts are instant leaves though.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 01, 2011, 05:12:03 pm
I'm in 6v6 right now oh god...

Edit: LOL this is awesome!
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on September 01, 2011, 05:32:43 pm
Or like a huge map with the entire champion lineup represented.  That'd be fucking crazy.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 01, 2011, 05:47:13 pm
I took a quick screenshot of the match before it got crazy.

ARAM with 12 players is insane. xD Very intense.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 01, 2011, 05:52:38 pm
Yeah, but imagine ARAM with 20.

It'd take like 20 minutes for everyone to hit level 2. :|
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 01, 2011, 06:16:39 pm
9/11 is official tower diving day.

 8)

 :(
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: ECrownofFire on September 01, 2011, 06:17:12 pm
9/11 is official tower diving day.

 8)

 :(
Of course, you have to use Corki whenever you do it.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 01, 2011, 08:03:26 pm
League exploded.

Website, forums, game, everything.

Kaboom.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on September 01, 2011, 08:04:35 pm
Is leaguecraft not loading properly to you guys as well? It just seems to load the most basic stuff, but no images or non html code.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 01, 2011, 08:07:47 pm
Is leaguecraft not loading properly to you guys as well? It just seems to load the most basic stuff, but no images or non html code.

Same with Mobafire, I think it's because its images are all links to LoL stuff and not hosted locally, so with the site kinda broken right now they're not loading.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on September 01, 2011, 08:16:37 pm
Too bad it didn't happen on 9/11, good joke gone to waste. There is still hope though! (http://na.leagueoflegends.com/board/showthread.php?p=13829215#post13829215)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: etgfrog on September 01, 2011, 08:20:38 pm
shame too, was doing a reasonably even game then our xin zhao suddenly stoped moving, got killed then disconnected, we ended up losing  :'(
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 01, 2011, 11:18:09 pm
I'm in 6v6 right now oh god...

Edit: LOL this is awesome!
Howwwwwwwwww
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on September 01, 2011, 11:54:01 pm
Jax, Lee Sin, Nunu, Amumu and Noct is an awesome teamcomp, amumu initiates, the others dash in and smack face, by the time they can move they face certain death at the hands of severač tanky deeps with lots of CC and there is nothing they can do :D
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 02, 2011, 12:29:17 pm
Here's what I found while I was in the lobby for a 12v12.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 02, 2011, 12:38:42 pm
http://www.elitepvpers.com/forum/league-legends/1409324-release-summoners-rift-6v6-12v12-twisted-treeline-6v6-dominion-kinda.html Courtesy of Umi
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 02, 2011, 12:44:15 pm
Here's what I found while I was in the lobby for a 12v12.

Spoiler (click to show/hide)

Did you take them?

Also, 12v12?

That's even worse than 10v10. How the hell does it play?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 02, 2011, 01:07:08 pm
It doesn't work. It only loads 6 players per team and kicks the rest out. =|
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 02, 2011, 01:32:24 pm
It doesn't work. It only loads 6 players per team and kicks the rest out. =|

: |

That's a damn shame.

Though the game would crash come first teamfight with that much stuff happening.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on September 02, 2011, 02:25:32 pm
http://www.elitepvpers.com/forum/league-legends/1409324-release-summoners-rift-6v6-12v12-twisted-treeline-6v6-dominion-kinda.html Courtesy of Umi

Thanks, Umiman/Pandar. :D

Although, I really want to know. Did promote work at all that game? I imagine it makes for a very interesting ARAM.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 02, 2011, 02:38:29 pm
Those are Dominion spells.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: userpay on September 02, 2011, 06:50:57 pm
Hrm... Brand new player here but I keep getting a server busy message when I try to log into the game. Does it not put new people into queue?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on September 02, 2011, 08:18:09 pm
Just try again, it'll eventualy work.

>MFW free week lee sin player on team, fails jungle twice, refuses to gank after.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: userpay on September 02, 2011, 08:23:34 pm
Just try again, it'll eventualy work.

>MFW free week lee sin player on team, fails jungle twice, refuses to gank after.
Ah keep trying and nothing. I have a feeling I might beable to get on later tonight when all the eastern players get off.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on September 02, 2011, 08:37:50 pm
Thats odd, it gives me that almost everyday but when I just try again a minute or so later it works.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 02, 2011, 08:45:37 pm
Just try again, it'll eventualy work.

>MFW free week lee sin player on team, fails jungle twice, refuses to gank after.
Ah keep trying and nothing. I have a feeling I might beable to get on later tonight when all the eastern players get off.

I have no experience with the European servers, but it should put you into a queue. I'm assuming it's not a problem on your end, so you should be able to get in later today or tomorrow. Maybe the servers are down today or something, they do that a lot.

And welcome to the thread 8)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 02, 2011, 09:26:19 pm
Jungle Ashe.

No deaths.

I am awesome.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on September 02, 2011, 09:58:15 pm
New champ sneak peek. Looks like another melee DPS.

Zzzzzzzzz.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on September 02, 2011, 10:39:45 pm
So, I recently started playing Ezreal and...wow. Maybe I'm still bad with aiming the skill shots, but he is pretty lackluster. I only outplayed Annie in mid because she was borderline retarded and kept wasting her stun by Incinerating the minions in addition to walking in clear view of my skill shots. Other than that, her base damage just hurt way more than mine, even if I was farming excellently and was up around 60 CS from everybody else in the game and had a score of 4/3/4. Annie just turned tanky way too fast, even before she had her goddamn Rod of Ages that she started building.

He's like extremely powerful at level 1, which makes it easy to get first blood, but then his damage starts dropping off from level 5 onwards.

He did break my losing streak, though, so I have to thank him for that.
I'm probably going to pick up the Frosted Ezreal skin, too, just because his classic skin is... unimpressive, to say the least.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 02, 2011, 10:42:44 pm
New champ sneak peek. Looks like another melee DPS.

Zzzzzzzzz.

Designed by Xypherous.

AKA this is Renekton and Orianna quality content and originality.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on September 03, 2011, 01:30:33 am
So, I recently found Ryze to my liking. I typically enjoy a lot of activity and skill spamming, hence my preference towards champions like Brand, Lee Sin, and Ezreal, but hopy shit, Ryze is a goddamn machine-gun spellcaster. I could honestly imagine if someone just smartcasted all his spells because you cast them so damn fast anyway. The only problem is his ult. It's terrible. It's not a "Desperate Power" at all. It's just something you chain together combos with. It would honestly be that much more of a Desperate Power if its cooldown was slightly increased and it gave something like 50% spell vamp or 500 mana upon activation. With near max cooldowns, though, it just turns into a 36 second ultimate that's pretty useless.

Desperate Power? More like, desperately needing a rework. :P
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: penguinofhonor on September 03, 2011, 02:20:28 am
I love Xypherous.

Apparently Riven isn't incredibly revolutionary, but one of her abilities is completely new and, if received well, could be an ability template that gets used a lot. I'm not sure what that could be, but it sounds promising.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on September 03, 2011, 02:48:41 am
I'm pretty sure Riven is a guy.

Also lots of hate their way, i was expecting another monster champion after Talon, then after that two yordle tanky deeps X)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 03, 2011, 02:58:27 am
I'm pretty sure Riven is a guy.
Well, Riven's figure in the comic looks pretty riot-feminine. Over-exaggerated hourglass figure and all that.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on September 03, 2011, 04:07:55 am
I'm pretty sure Riven is a guy.
Well, Riven's figure in the comic looks pretty riot-feminine. Over-exaggerated hourglass figure and all that.
Sadly, Ezreal's figure lacks the hourglass. :(

Also, add Ryze against Kassadin to the list of favorable matchups. At level 1, Overload hurts more than Kassadin's ranged silence (If you took the mana crystal, like you should've). At level 2, Ryze gets Rune Prison. Kassadin's silence does not last long enough and has too long a cooldown for this to be a favorable matchup for Kassadin. Enemy Kassadin even took boots + 3 pots and I still got him with the Overload. Occasionally, he would jump in and try to burst me, but his cooldowns were too large and I would just burst him back and force him back to his tower.

You just gotta not be afraid and you just gotta believe in yourself. You can freely trade blows with Overload and take a hit by the silence, but you have to come right back around from Overload's low cooldown and go on the offensive against Kassadin. By the time the silence ends, Overload should be back up, if you took the cooldown masteries and leveled up Overload twice. Don't even let him get his mana back.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 03, 2011, 07:42:40 am
he is pretty lackluster.

Yup. He used to be even worse. It's not even that he's bad, it's that you get options like Ashe or Vayne or Corki who are just too good to even compare.

Designed by Xypherous.

AKA this is Renekton and Orianna quality content and originality.

I can't tell if you're being sarcastic or not.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on September 03, 2011, 07:47:32 am
Come on guys, seriously?  It says right in the blurb above the sneakpeak that it's a "she"

Anyway, looks like another tanky deeps.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 03, 2011, 08:10:34 am
Well, she looks skinnier than Irelia and Leona, so she might just be squishy melee deeps. :y

But bleh, looks like another new champ I want nothing to do with. RIOTS, GIZ MORE AP CASTERS.

I think the last of those was Brand. that was a long time ago.

EDIT: Garen with 100 AD at level 1 is a hilarious, hilarious thing. Nearly 600 damage from a single spin, so basically a Garenteed face-check kill against a squishy if you have Exhaust. Hell, maybe a double kill if they're right next to each other and you have an ally there with you.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: cerapa on September 03, 2011, 08:44:06 am
EDIT: Garen with 100 AD at level 1 is a hilarious, hilarious thing. Nearly 600 damage from a single spin, so basically a Garenteed face-check kill against a squishy if you have Exhaust. Hell, maybe a double kill if they're right next to each other and you have an ally there with you.
That has got to be THE scariest thing I have ever heard of.

Put that together with a stun or something. Or hell, Ali. Go 2v5 at level 1 if people are bunched up.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 03, 2011, 09:38:37 am
EDIT: Garen with 100 AD at level 1 is a hilarious, hilarious thing. Nearly 600 damage from a single spin, so basically a Garenteed face-check kill against a squishy if you have Exhaust. Hell, maybe a double kill if they're right next to each other and you have an ally there with you.
That has got to be THE scariest thing I have ever heard of.

Put that together with a stun or something. Or hell, Ali. Go 2v5 at level 1 if people are bunched up.

Yeah, Alistar + 100ADGaren = Level 1 instant double kill if they're bunched, unless they have flash and quick reflexes.
It's 591 spin damage before Armour, plus 60 (pre-MR) from Alistar's knockup.

For the record, Ashe's base lv1 hp is 490 against physical.

EDIT: Wow, Leaguecraft is bullshit. It gives the base damage of the spin + the base damage+extra from stats. Ignore this. It does his Q correctly, with which you can get a 300-ish damage burst at level 1, but damn this site.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: userpay on September 03, 2011, 10:25:53 am
Just try again, it'll eventualy work.

>MFW free week lee sin player on team, fails jungle twice, refuses to gank after.
Ah keep trying and nothing. I have a feeling I might beable to get on later tonight when all the eastern players get off.

I have no experience with the European servers, but it should put you into a queue. I'm assuming it's not a problem on your end, so you should be able to get in later today or tomorrow. Maybe the servers are down today or something, they do that a lot.

And welcome to the thread 8)

Well apparently all I had to do was restart the computer to get the game working properly. My guess is there was a chunk of something that was being retained in memory preventing all computer resources from going to connecting properly.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 03, 2011, 11:34:42 am
Never take Garen's spin at level 1.

His Q does more damage, silences, and speeds you up.

Q first, then max spin.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 03, 2011, 11:56:25 am
Never take Garen's spin at level 1.

His Q does more damage, silences, and speeds you up.

Q first, then max spin.

Math break.

Assuming 100 AD, Q hits for a 100-AD autoattack then 180-AD Q for 280 total.
E hits for 60+51=111 per tick, for 333 total.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 03, 2011, 11:57:21 am
It's impossible for Garen to start with 100 AD in the first place. (Only old Kayle could do this and that involved getting Rally)

The max amount of AD you can possibly begin with is an extra 25 from runes and masteries. This means that if you take a Doran's Blade at level 1, the most you can start with is 85 AD at level 1. The bonus damage being 35, thus resulting in 306 AD max damage you can do at level 1 not counting armour.

This is in comparison with his Q, which, using your format, will do 297.5 damage.

However, there are two things you are not considering.
1. Decisive Strike is vital to Judgement actually doing anything. Without a silence and a speedup (especially considering this build has no boots), you will practically NEVER proc all 3 hits off judgement. Literally never. Not even if Alistar knocks someone up and you were spinning the whole time will you get all three off. There's so many reasons for this. The enemy is not silenced and can flash / ghost / blink away. Without the speed boost, everyone can outrun the spin by the third proc. Because the enemy is not CC'ed himself, he will just CC you instead. If the enemy is Xin Zhao, you'll just die. Etc. Etc.

Thus, practically speaking, Judgement will only ever do at most 2 procs at level 1.

This means that at most, Judgement will only ever do 204 damage at level 1. The exceptions being if you have chain CC or a level 1 teamfight. This is the important bit.

2. Getting hit by a nuke that removes half your health at level 1 in an instant has a faaaaaaaaaaaaaar bigger psychological effect than gradual damage over time.



Tl;dr: You will never proc judgement 3 times without silence + speedup. Thus Q will always do more damage.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 03, 2011, 12:03:43 pm
Er... his Q scales of 1.5 of total, his E scales off 1.2 of bonus. I don't know how that person got 100 AD since that's about 43 bonus AD, but at that point his E is hitting harder.

Time for MATH BREAK WHILE I'M TIRED AND DIDN'T SLEEP LAST NIGHT AND I'M PROBABLY GONNA HERP SOMETHING UP.

30 + 3.5 (57.66 + x) = 3 (60 + 1.2x)
231.81 + 3.5x = 180 + 3.6x
231.81 -180 = x/10
x = 10(51.81)
x = 518.1
Wut.

Unless I fucked something up (I probably did) you appear to need negative-thirty bonus attack damage for them to hit for the same total amount.

EDIT: Found it, forgot to account for Q's autoattack before it hits. That's the value if you go straight into a Q without letting the first attack hit. Also added a third hit for after the Q hits because of how the auto-attack reset should let that happen.

EDIT: I have no idea what/if I fucked up now, but I'm guessing the base AD starts to matter a lot more when you assume 3 ticks of E vs. 1 tick of Q and 2 ticks of stabbing their face.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 03, 2011, 12:33:02 pm
Er... his Q scales of 1.5 of total, his E scales off 1.2 of bonus. I don't know how that person got 100 AD since that's about 43 bonus AD, but at that point his E is hitting harder.

Garen's base is 61
Rune page full of Flat AD runes:
Blues: 2.52
Yellows: 3.87
Reds: 8.55
Quints: 6.75
Total: 22 (rounds up) from runes.
3 more from the Mastery.

Total so far of 86.

Add a Dorans or a Longsword for 96.

That's by using math just now, rather than relying on the extremely unreliable Leaguecraft program. I think it rounded up all of the different coloured Runes separately, which is why it said 100. Damn its eyes.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 03, 2011, 12:53:57 pm
Huh.

League Wikia says Garen has 57.66 base AD but the point still stands, if you assume you can get 3 ticks of E you really do have to assume 3 ticks of facestab with Q. Hell, it's probably MORE likely with Q from the speed bonus making the third hit near-Garenteed.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 03, 2011, 01:03:26 pm
Leaguecraft may be wrong. It lists Morgana and Nasus as have Lifesteal/Spellvamp in the thousands, if you put any of the appropriate items on, for example.

As amusing as 3525% spellvamp may be, I don't think it's accurate.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 03, 2011, 01:06:55 pm
Lol....

Oh god I want to see that.

1 tick of pool = full hp.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 03, 2011, 01:15:04 pm
Lol....

Oh god I want to see that.

1 tick of pool = full hp.

If they only Ap item you had was a WoTA, a level 1 Q would heal her for 5258 hp.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on September 03, 2011, 01:40:59 pm
Have morgana, mord and swainKarthus in the same team, have all 3 of them get will of the ancients. Now all 3 of them never die during teamfights.

Fanboys go crazy over nikasaur. At least this time the corset has hidden the (http://th05.deviantart.net/fs71/PRE/i/2011/244/c/7/pentakill_sona_costume_by_nikasaur-d48kdnq.jpg) "thing at the botton" (http://www.youtube.com/watch?v=4XtFJ8v-1zs&feature=related)

Again, I love hotshotgg.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Lord Snow on September 03, 2011, 02:55:55 pm
i dont mean to brag but

http://img163.imageshack.us/img163/7825/lolmfstats.jpg

them stats.

11111 222 xD


we noticed akali was missing after like 10 minutes, then managed to get them into 2 fights 4vs5 before they could catch up (was 20-12, 4-3 towers at the time). Aced them both times, was great fun with Boss Cho just standing there munching away.


And i had alrdy feared for the worst with caitlyn getting bullied around by kennen on mid.
Thought cait beats pretty much everything mid? except for mb urgot whos just as annoying~_~
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 03, 2011, 08:39:40 pm
Carrying Lumbajak's account to gold.

Anyone else want me to do that when I'm done with his? No joke :P.

Also, no, it's not strictly allowed, but people do this all the time, even people who stream and are being watched by thousands of people. The question has been asked many times on the forums and Riot never really said anything about it, and I've never heard of any negative consequences resulting from this.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Micro102 on September 04, 2011, 04:47:25 am
Carrying Lumbajak's account to gold.

Anyone else want me to do that when I'm done with his? No joke :P.

Also, no, it's not strictly allowed, but people do this all the time, even people who stream and are being watched by thousands of people. The question has been asked many times on the forums and Riot never really said anything about it, and I've never heard of any negative consequences resulting from this.

Plz stop, I've had enough run-ins with people who got their characters farmed for them, yet have no idea how to play.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 04, 2011, 05:20:36 am
Carrying Lumbajak's account to gold.

Anyone else want me to do that when I'm done with his? No joke :P.

Also, no, it's not strictly allowed, but people do this all the time, even people who stream and are being watched by thousands of people. The question has been asked many times on the forums and Riot never really said anything about it, and I've never heard of any negative consequences resulting from this.

Plz stop, I've had enough run-ins with people who got their characters farmed for them, yet have no idea how to play.

Hmm? That isn't what he's saying he's doing. He's not taking the account details and grinding away for ELO and IP while the other person does nothing, he's playing alongside the other person and helping them win ranked games. It just means you have one guaranteed competent player on your side.

And seeing as how low ELO is a crapshoot of random luck on how retarded your team is, it's perfectly justified. My one and only ranked game, 3 out of 5 of my team fed hard, I was the only one who ever put down a ward (with my shit farm because Morde kept stealing it all during the times he wasn't dead), and somehow, Malzahar couldn't kill anyone 1v1.

EDIT: Bahahah.
Singed, Karthus, Zilean, Mordekaiser. No matter what our last guy picks this is a troll team.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 04, 2011, 09:58:43 am
Carrying Lumbajak's account to gold.

Anyone else want me to do that when I'm done with his? No joke :P.

Also, no, it's not strictly allowed, but people do this all the time, even people who stream and are being watched by thousands of people. The question has been asked many times on the forums and Riot never really said anything about it, and I've never heard of any negative consequences resulting from this.

Plz stop, I've had enough run-ins with people who got their characters farmed for them, yet have no idea how to play.

Hmm? That isn't what he's saying he's doing. He's not taking the account details and grinding away for ELO and IP while the other person does nothing, he's playing alongside the other person and helping them win ranked games. It just means you have one guaranteed competent player on your side.

And seeing as how low ELO is a crapshoot of random luck on how retarded your team is, it's perfectly justified. My one and only ranked game, 3 out of 5 of my team fed hard, I was the only one who ever put down a ward (with my shit farm because Morde kept stealing it all during the times he wasn't dead), and somehow, Malzahar couldn't kill anyone 1v1.

EDIT: Bahahah.
Singed, Karthus, Zilean, Mordekaiser. No matter what our last guy picks this is a troll team.

Actually, no, I am playing on his account grinding his Elo to 1520. Just so he gets the free Jarvan and skin, because I'm a nice guy :P. It's fun for me too.

Plz stop, I've had enough run-ins with people who got their characters farmed for them, yet have no idea how to play.

It's not like he'll ever play ranked after that until the reset anyway, so it's kinda irrelevant. In my eyes he deserves to be 1520 anyway. It's also fun because Lumbajak has skins for every fucking champion :D.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: MagmaDeath on September 04, 2011, 11:08:25 am
Yeah...
There are enough misplaced players in ranked.
Yesterday I got an instalock karthus with 6 normal wins on my side, He proceded to build pure mana regen, never use his spells, and feed. He used his R once, never used his E, and used his w twice. He only used his q a couple of times in laning, and always missed.
Really, not sure why he was there.
He farmed 5k gold in the 30 minutes it took us to lose, and ended up with 7 ap.
Not the best karthus in the world.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Bordellimies on September 04, 2011, 12:02:46 pm
Just had an ARAM in normal game. Started in champ select when there was a malzahar who aid Mid!, then I said Mad! someone said Mud! etc. After Queue dodge, we get teamed with malza again. This time most of us said Mid! instantly, so we all decided to do all mid. Then, we also decided to do all random. And so we did.

It was a very fun game, and although we lost, we got the enemy inhib in 15 minutes.

Next game, we do a 5 man premade game, with same players, different team comp though. We get mid tower at 3 minute mark, but lose quite horribly.


Fun times.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 04, 2011, 12:20:53 pm
I had a normal game that devolved into an all-mid game.

Everyone just ended up fucking about in the middle lane for 25 goddamn minutes. It was stupid. I think the mid turrets were the only front ones left on both sides at that point, nobody wanted to risk getting murdered to push the sides. So 25 minutes of harassing and harassing and harassing and not moving forwards by either side.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: penguinofhonor on September 04, 2011, 01:06:08 pm
Yodamaster, what's your normal elo? I'm confident I could get to 1400 after a while, but the journey there from 1100 is frustrating. If you can get there easily, you've got to be like 1800.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 04, 2011, 01:44:07 pm
Normal elo? I'm not sure how to calculate that. +80 wins over losses, though.

Ranked I consider myself 1750ish, my peak being 1800 and my current being about 1715. I don't have a HUGE number of games played, so I might be higher/lower (though my ego says higher :P)

It is pretty easy most of the time. Hellenic is now at 1407 when he started in the low 1300s. Here are some of my scores:

7/1/10 Singed.
10/3/17 Singed.
4/8/23 Taric.
6/2/10 Karth.
7/3/5 Karth.
12/3/12 Karth.

I think I've only lost 2 or 3 games so far, and that's because my allied lanes failed faster than my enemy lane failed. I was just in a game with Nasus where I had the most farm in the game and could 2 shot Fiddles with Q, but mid and bot fed to hell, and since I was farming isolated top I didn't really have an impact. That Kennen game I got outplayed mid by a Karth, but then again I'm new to Kennen anyway.

Yeah...
There are enough misplaced players in ranked.
Yesterday I got an instalock karthus with 6 normal wins on my side, He proceded to build pure mana regen, never use his spells, and feed. He used his R once, never used his E, and used his w twice. He only used his q a couple of times in laning, and always missed.
Really, not sure why he was there.
He farmed 5k gold in the 30 minutes it took us to lose, and ended up with 7 ap.
Not the best karthus in the world.

That's a case of mental retardation or trolling. Lumbajak is better than that xD.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 04, 2011, 02:00:49 pm
Hee hee heee... I like 6v6 Twisted Treeline~

I think the game ended when I was level 12 and there were a total of 80 kills altogether.\

Edit: Lol... our team had 111 assists.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 04, 2011, 05:42:18 pm
I've heard 6v6 TT is fun, lol. I tried to get into a 12v12 summoner's rift game once but apparently that is broken right now. I suspect with the next patch both of these modes will be disabled though (and Dominion will be turned on :P).

I don't see the patch being September 6th right now, unless they go the whole no-new-champ-for-dominion route.

Btw, Irelia rocks.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Lumbajak on September 04, 2011, 05:53:24 pm
I'd already be gold if I didn't get 4 AD carries every other game.

Best part is my peak was one win from gold.

At any rate it's not like I can play right now anyways seeing as I probably need surgery.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 04, 2011, 06:16:09 pm
Best part is my peak was one win from gold.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 04, 2011, 08:02:02 pm
Zilean mid is ridiculous, I love it.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Bluerobin on September 04, 2011, 09:38:05 pm
At any rate it's not like I can play right now anyways seeing as I probably need surgery.
:(
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Lumbajak on September 05, 2011, 03:34:53 am
Turns out I didn't need surgery.

I do get to enjoy mild pain, headaches and dizziness while this prescription fights off my newly discovered bladder infection though.


At any rate, I need to figure out how to pick Karthus without gaining the intense need to build 5 archangels and a hat.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: eerr on September 05, 2011, 03:57:51 am
Turns out I didn't need surgery.

I do get to enjoy mild pain, headaches and dizziness while this prescription fights off my newly discovered bladder infection though.


At any rate, I need to figure out how to pick Karthus without gaining the intense need to build 5 archangels and a hat.

make your last item lichbane, instead.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 05, 2011, 04:14:09 am
I didn't realize I had LoLreplay on during the 6v6 Twisted Treeline match... so I thought I'd show you guys what it's like.

2 minutes into the game, TWO level 1 fights break out. One here, another at bot:
Spoiler (click to show/hide)

Tower cannot protect you from 5-man towerdive (This is only 12 minutes into the game):
Spoiler (click to show/hide)

It is really funny to see these tiny jungles filled with champions. Seriously, this map is meant for 6 players max, not 12 xD (21 minutes in, 56 kills total, we're all level 10 - 13):
Spoiler (click to show/hide)

Bonus Teemo hiding inside enemy base:
Spoiler (click to show/hide)


It honestly is very fun. 6v6 Summoner's Rift is nowhere near as exciting as the map is so big anyway but on Twisted Treeline it's glorious. The fights simply never end. There's no bullshit "laning phase" to speak of. You're basically teamfighting constantly.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: xDarkz on September 05, 2011, 05:43:24 am
Just got out from a couple of games, all three of which contained Singed. I totally HATE playing with this champion, he just pub-stomps way too hard later in the game. I won't say he's OP though cause, I'm almost adamant that he has a counter. Solo-queue though... He's quite untouchable.

I don't understand why my entire team decides to chase him after we'd completely wiped out the opposing team. Their health just DROPS and before they even get to the tower, the opposing team's already respawned. Otherwise, they arrive at the tower and hesitate even though it's 4v1 against Singed.

Are there any half decent counters to this guy? DPS' can't catch him, tanks get tossed aside while his team picks off the squishes, and on top of that, his poison trail's almost always activated when you're trying to fight him, granted you catch up.

Sorry if it seems like I'm QQing about it. It's just extremely frustrating to have absolutely everything go right for up to three games, with a ratio of about 7/2/11 on my part, and get defeated, thrice.

Any counters or constructive criticism would be appreciated. Thanks guys :]....
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Shadowgandor on September 05, 2011, 06:41:46 am
When I play as Singed, I usually look out for champions that have strong stuns or disables.
Morgana and Lux are good examples, fail to dodge those and you're in trouble. Another champion I'm usually careful of is Blitzcrank.
An obvious SS is Exhaust.

If Singed is the tank, he won't be able to do much damage. As hard as it is, try to ignore him until the squishies are dead.
If he's going AP (<3 AP singed), stun and nuke him. He's tough but not invincible, a single exhaust might be fatal for him.


I am not good at this game but these are the things that I look out for as Singed ^^
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 05, 2011, 06:59:56 am
Singed with Cleanse, QSS and Merc Treds is uncatchable unless you're well coordinated to stagger your Hard CC. Don't have more than three sources of said hard CC? Yeah, you're not getting him.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 05, 2011, 07:17:23 am
Singed has a counter?

The only one I can remotely think of is Ashe. (And the usual, kill him early on and deny him farm shtick)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on September 05, 2011, 09:39:34 am
Hue Hue Hue (http://www.youtube.com/watch?v=j-J0LukaX_A&feature=player_embedded#!)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Realmfighter on September 05, 2011, 11:03:06 am
Hue Hue Hue (http://www.youtube.com/watch?v=j-J0LukaX_A&feature=player_embedded#!)
Why are there so many Jeanette clips?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Sirian on September 05, 2011, 11:08:22 am
Singed has a counter?

The only one I can remotely think of is Ashe. (And the usual, kill him early on and deny him farm shtick)

I think Vayne and Corki can counter Singed too, as long as they know how to kite. Possibly Nidalee too.

One of the common mistakes against Singed is to waste some of your skills on him and be on cooldowns when his team follows. Moving out of his way and autoattacking him until his teammates show up is probably the way to go.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on September 05, 2011, 11:13:50 am
Talon seems to be one of the few melee characters that suit me. Incredibly fun to play.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on September 05, 2011, 11:25:43 am
I don't use atmogs :>
Instead i go Frozen Atmas Mallet of Impaling for great slowing win :D
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 05, 2011, 11:58:53 am
Y'know what? I'd really like to see Atmogs done away with. Now, if Atma's Impaler only gave damage off of base health instead of total health...

It's just terrible when it's the go-to build for anything that auto-attacks. No creativity whatsoever.

It's also ridiculously expensive.

And if you're going to criticize creativity then criticize Triforce.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 05, 2011, 01:07:41 pm
Leona has a hidden passive on her passive.

It does 1 less damage to champs who have sunglasses.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Microcline on September 05, 2011, 01:27:44 pm
Here is what I've learned about Singed from playing him and watching Dyrus
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 05, 2011, 02:33:27 pm
Y'know what? I'd really like to see Atmogs done away with. Now, if Atma's Impaler only gave damage off of base health instead of total health...

It's just terrible when it's the go-to build for anything that auto-attacks. No creativity whatsoever.

It's also ridiculously expensive.

And if you're going to criticize creativity then criticize Triforce.
Triforce is probably the most broken item in the game.

I bet every single champion can get Triforce and still do well.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Journier on September 05, 2011, 03:33:45 pm
morde can go triforce and carry.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on September 05, 2011, 04:16:36 pm
Triforce is probably the most broken item in the game.

I bet every single champion can get Triforce and still do well.
I admit this wouldn't be in my usual build, but I had loads of gold and just felt like it.
Anyway it's good to be on the other side of the morons once in a while. If that Cho were any good, I wouldn't have had such a great farm.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 05, 2011, 04:20:48 pm
HellenicLeague is now 1520.

Anyone else?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 05, 2011, 04:52:00 pm
HellenicLeague is now 1520.

Anyone else?

I don't think you'll be able to do it in however long you have left. Isn't the next scheduled maintenance/update in a few hours?

I might take you up on it, but I'd much rather duu queue than just have you grind away on my account.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on September 05, 2011, 05:28:55 pm
Talon is so much fun. Especially if you get mid  :P
Just had another glorious game.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on September 05, 2011, 05:36:41 pm
I'd be up for some pushing, seeing as i am some 100 elo short and i really don't want to deal with the hellhole of human contact that is ranked X)

Also i really don't buy Phreak saying that Talon has terrible laning, so far that seems to be his best part aside from raping a single target in teamfights :/
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on September 05, 2011, 05:47:46 pm
Well it really depends. You're usally fine with a solo lane.
Any ranged character will fear you as soon as you hit level 3 and have your harassing combo.

You'd probably lose against most other melee champions, because once you're done with your combo, your enemy should be fleeing just like you, since you're not really an autoattack champion. If he turns to fight, things might get ugly...

I had to play him in duo lane a couple of times. It's horrible.

It should also be mentioned that he's a great lasthitter, so your main concern is lane dominance in earlygame.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on September 05, 2011, 06:02:07 pm
Talon's works if you're fighting other squishy solo laner, and he seems specialy deadly against mages since his combo starts with a silence, but he's weak against people who can take his combo and dish out damage after, like the usual tanky solo laners (renekton, irelia, cho gath, jarvan, etc) or anyone who starts a combo before you do. You NEED to be the first one to get the combo off, or you'll die a horrible death.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 05, 2011, 06:51:42 pm
I bought Talon on my smurf account since it had 6300 ip on it.

And yeah, I dunno what he does at all. He feels like a really squishy AD Morde that wants to be Katarina.

Anyway, according to Chaox (a popular pro player), the next season will tie ELO to actual teams instead of to specific players. For example, you could make a team of say... CLG and the ELO you get will be tied to that team. Then if you play with another team... sayyyy.... EG, you also have that ELO. He didn't really mention what would happen to solo queue.

Makes more sense honestly. Solo queue ELO doesn't make any sense at all in a team game like LoL where 9 times out of 10 you have a troll / leaver.

Edit: Hey Yodamaster, could you gold my EU account? :D
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jar of Jam on September 05, 2011, 06:54:47 pm
At what time does the "scheduled maintenance" usually happen ? Right now it doesn't seem like anything will be shut down.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 05, 2011, 07:42:30 pm
At what time does the "scheduled maintenance" usually happen ? Right now it doesn't seem like anything will be shut down.

If it's not this Thursday/Friday then it's definitely next week.

I can say with confidence that it's not tomorrow, however.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Rebecca Black on September 05, 2011, 07:45:29 pm
http://na.leagueoflegends.com/board/showthread.php?t=1195277

At first I thought it would actually be you playing as Tibbers, dropping Annie on people.

I guess this is close enough though.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 05, 2011, 07:46:43 pm
Yeah I know, it's not that cool.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 05, 2011, 09:00:49 pm
Just successfully did jungle Karthus. Was higher level and had more farm than their mid Karthus. Started with cloth armour 5 pots and ganked at level 3 because I didn't know what I was doing and took all the wrong skills.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Nilocy on September 05, 2011, 10:12:34 pm
Just successfully did jungle Karthus. Was higher level and had more farm than their mid Karthus. Started with cloth armour 5 pots and ganked at level 3 because I didn't know what I was doing and took all the wrong skills.

Yo man, its viable, just like all of your other jungles
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Astral on September 05, 2011, 10:22:59 pm
I've found how much fun/overpowered Trndamere is as a hybrid. Berserker's, Avarice and Phantom Dancer as his starting items.... then, out of nowhere, Guinsoo's and Hextech. Healing for 700 or so with his Q and being able to lifesteal more? Priceless.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 05, 2011, 11:03:20 pm
Tryndamere is pretty scary, I agree. I'm not sure why he isn't used more. Especially as solo top. He works very, very well as a solo top (easy escape, so much damage, farms like a boss, great CC for ganks, great heal).

He's also a pretty scary jungler too in my opinion. Fast as well and gets better and better as the game goes on. Jungle Trynd is outclassed by Nocturne though so maybe that's why you don't see that one too much.

But I really think solo top Trynd should be played more.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: xDarkz on September 06, 2011, 12:23:18 am
Thanks for the constructive words guys. I just won my "very first Singed" game. I had better luck this time with my team completely ignoring him as he pushed a lane by himself. Their DPS' stood no chance whatsoever. In exchange for one tower, we'd all but aced the entire team (We eventually killed him afterwards too). It was an hour long game, but I'm quite satisfied. Thank you guys, thank you so much.

Also, I just bought Xin Zhao cause I heard that he's essentially a better combatant than Wukong (Which is my main). I played a few games with him but I couldn't get into that feel, that sensation of total "aaaaahhhhh-yeeeeaaah" when I totally decimate my opponents; Not sure if you guys understand what I'm trying to get at.

With Wukong, I feel as though his laning is incredibly weak, you know, with little to no CC aside from Exhaust if you decide to take it. Xin's laning phase is much easier, allowing him to totally own the lane he's applied himself in. The problem with Xin is that mid-late game, his attacks don't seem to scale very effectively aside from his Three-Talon-Strike (which has a 1 AD ratio), and his ultimate's not as nearly as disruptive as Wukong's. Though, I've had my ass handed to by my Xin wielding several Phantom Dancers and Cooldown reduction, I'm not all too afraid of him during team fights.

While I feel that Xin is stronger in respect to one-on-one, even one-on-two, the smaller skirmishes. I can't help but feel motivated to select Wukong for his disruptive asset. Though, the ULT is more useful in terms of "OH SHIT, KNOCK-UP" instead of the less than modest damage it does. So I'm not quite sure which person to main. I really like the facet of melee burst damage though, but I wouldn't mind a speedy DPS either though.

EDIT: Also, to offer some thought into the above conversation. Tryndamere is a BEAST when built and played correctly. If I'm anywhere near half HP and anymore than a few steps away from my tower, a Tryndamere is almost always lethal. "MOCKING SHOUT!" -Crits for 500 DMG-
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 06, 2011, 12:42:51 am
It's especially bad when you're an Ashe and there's a Tryndamere on the enemy team. You basically lose. If he's jungling, once he's level 6 he can practically kill you anytime he wants.

---

For X^Z, he requires a very specific kind of mindset. The fact that you're considering your team's benefit when you play X^Z is not something you should have in your mind in the first place. X^Z is:
1. Extremely selfish. He wants everything. All kills. All buffs. All farm. Solo lane. Everything.
2. Everyone is worse than him. Doesn't matter if this is true or not, but this is the mindset you must have. You must feel extremely superior to everyone.

The reason for this is that X^Z is extremely high risk high reward. Some would say his risk far exceeds his reward. To play him well means you must capitalize on every minor mistake the enemy makes. You must engage in fights without the slightest hesitation. You must be supremely confident. This is because he can't escape fights without using summoner skills. Thus, he must enter and fight to the end. He MUST kill enemies or die himself. This is not like Wukong who can escape so easily after disrupting everyone.

It takes some getting used to, but if you play enough games you'll understand what I mean. It took me like 20 games or so of extreme feeding with X^Z before I finally understood the mindset.

---


Nowadays I can't play X^Z or Irelia without feeling very dirty. I just feel like I'm cheating. I know that if I take either of these champions solo top, I will win. It's almost guaranteed. Hell, I still have the 100% win ratio with Irelia and 79% win ratio with X^Z in ranked. Playing them feels waaaaaaaaaaaaaaaaaay to tryhard in my mind, so I tend to avoid them as much as possible.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Bordellimies on September 06, 2011, 06:15:49 am
X^Z is:
1. Extremely selfish. He wants everything. All kills. All buffs. All farm. Solo lane. Everything.

I saw my brother play as Gp today, and he had a Xin as his teammate. Any time my bro and Xin took an enemy down together, either Xin took the kill or my bro did and then Xin always said "ks".
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: zestorum on September 06, 2011, 07:21:44 am
Any time my bro and Xin took an enemy down together, either Xin took the kill or my bro did.
Derp :3
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 06, 2011, 07:28:34 am
Any time my bro and Xin took an enemy down together, either Xin took the kill or my bro did.
Derp :3

This is the oddest possible response, I think.


Rwgardless, FreeWeek61 is dickbag central. I mean jegus croist look at it.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Astral on September 06, 2011, 07:43:52 am
Whats the rotation this week? I thought last one was bad with Kassadin, Karthus, Alistar, Lee Sin, and everyone and their mother playing Garen.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 06, 2011, 07:45:50 am
http://na.leagueoflegends.com/news/new-free-champion-rotation-season-one-week-61
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Bordellimies on September 06, 2011, 08:01:28 am
Any time my bro and Xin took an enemy down together, either Xin took the kill or my bro did.
Derp :3

thing was if my bro got the kill, Xin always said it was KS, no matter what.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: zestorum on September 06, 2011, 08:09:21 am
Any time my bro and Xin took an enemy down together, either Xin took the kill or my bro did.
Derp :3

thing was if my bro got the kill, Xin always said it was KS, no matter what.
No, I was pointing out something I found humorous. If your brother or Xin took down an enemy together, of course either your brother or Xin would get the kill - I don't see why you pointed that out.  :P
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Astral on September 06, 2011, 08:35:36 am
http://na.leagueoflegends.com/news/new-free-champion-rotation-season-one-week-61
Fuck.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jar of Jam on September 06, 2011, 09:09:38 am
HellenicLeague is now 1520.

Anyone else?

Real shame you're not on EU, Yoda  :'(
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: tompliss on September 06, 2011, 10:07:10 am
http://na.leagueoflegends.com/news/new-free-champion-rotation-season-one-week-61
Another win with Galio !
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 06, 2011, 10:17:48 am
HellenicLeague is now 1520.

Anyone else?

Real shame you're not on EU, Yoda  :'(

Technically I'd be using your account anyway, but yeah, it probably wouldn't be ideal with pings and such. With school starting tomorrow anyway I doubt I'd have time.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: userpay on September 06, 2011, 11:02:51 am
http://na.leagueoflegends.com/news/new-free-champion-rotation-season-one-week-61

Well damn, and I don't have enough of the in game currency to buy Miss Fortune... Though this might be a good time to practice with Singed. Anyway which of the new free ones would someone suggest for a player thats had a grand time playing Miss Fortune?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 06, 2011, 11:13:28 am
http://na.leagueoflegends.com/news/new-free-champion-rotation-season-one-week-61

Well damn, and I don't have enough of the in game currency to buy Miss Fortune... Though this might be a good time to practice with Singed. Anyway which of the new free ones would someone suggest for a player thats had a grand time playing Miss Fortune?

Corki and Ezreal fill the same role, though Ezreal is more ability based than MF or Corki.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Shadowgandor on September 06, 2011, 11:14:28 am
http://na.leagueoflegends.com/news/new-free-champion-rotation-season-one-week-61

Well damn, and I don't have enough of the in game currency to buy Miss Fortune... Though this might be a good time to practice with Singed. Anyway which of the new free ones would someone suggest for a player thats had a grand time playing Miss Fortune?
I think that Ezreal is the champion you should try out. It's not MF but he too is a ranged carry. Might want to try Corki as well :)

Edit: Damn ninja's!
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jar of Jam on September 06, 2011, 11:17:33 am
Technically I'd be using your account anyway, but yeah, it probably wouldn't be ideal with pings and such. With school starting tomorrow anyway I doubt I'd have time.

Ah, I've missed your message stating that you in fact are playing on others accounts rather than playing duo with them.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: userpay on September 06, 2011, 11:19:55 am
Something about Corki seems like he'll be fun, the helicopter thing and all. I'll have to look up his and Ezreal's stuff when I get back from school.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: penguinofhonor on September 06, 2011, 12:32:17 pm
With all this X^Z talk, I want to learn him. I bought him and Lee Sin recently to jungle with, but I can't stop playing as the blind monk. 20 minute stomp, every game. He's so ridiculously deadly.

Xin... I haven't got a clue what to do with him. I've heard ghostblade is basically the best item on him, and I can see that. I kind of feel like going ghostblade+triforce and then tanky, because Xin can use triforce procs pretty decently. Maybe not as good as Irelia, but I think E-proc-R-proc-Q-proc-W-proc or whatever his combo is can give him some pretty awesome burst, which is something he needs since he's got no escapes.

Whatever I do with him, I refuse to play squishy glass cannon Xin. I do not play squishy melee characters unless they're tryndamere. Even Yi should be decently tanky (I usually go banshee's+atma's on yi, because that's basically my favorite item combo).
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 06, 2011, 01:31:46 pm
Throw away the Ghostblade. It's expensive, kinda lame stats, makes you ultra squishy, and is useless without the active.

Here's what you do.

You go solo top. Always. Unless you want to be a boss and go support + X^Z bot to kill Ashe for epic facerape. If you face someone with skillshots you take boots 3 pots. If you face someone who wants to slowly whittle you down, you take regrowth pendant + pot. If you face Garen / Urgot, you take cloth armour + 5 pots. If you want to be a MAN (http://www.youtube.com/watch?v=ZSS5dEeMX64), you take Doran's Blade and go for first blood with your Q.

You sit in that goddamn lane and you farm. You farm until you have 1950g. This includes farming your enemy.

Then you go back. You buy Wriggles and boots. You go back to lane. You farm some more. (This is part of why I'm bored of playing X^Z and Irelia)

Keep farming and farming and farming (both minions and any enemies that come to the lane). Get 2510 gold. Buy Phage + Zeal.

Alright. The time should be just under 20 minutes. You are now Superman. Go kill everyone.

Full items are: Wriggles + boots + Triforce + 3 tanky items.


---

Keep in mind:
1. X^Z level 1 damage with his Q is absurd. That's why you be a MAN (http://www.youtube.com/watch?v=ZSS5dEeMX64) and go for first blood.
2. X^Z is a burst damage champion. He is a MAGE. He is not a melee dps like Tryndamere or Irelia. If his cooldowns are not up you do not fight.
3. Lane harass follows the same principle. You E, then you Q. After they get knocked up you just run back and go back to farming. Your basic autoattacks are honestly shit, so don't bother continuing past that point. Just keep doing that every time your cooldowns are up.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on September 06, 2011, 03:24:46 pm
The old hotshotgg xin zhao build of boots, ghostblade, sword of the divine + tank stuff still works surprisingly well, just turn both actives and rush people with W and Q on. Seriously though, he's not in a great place right now. If you can play lee sin well, try out irelia (IE xin zhao 2.0 ultimate plus) or renekton (a skill intensive tanky dps like lee sin). Both of them can hold a solo lane, altough they can't jungle as well and xin zhao or lee sin.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 06, 2011, 04:14:49 pm
Riot wants to remove Sivir's amazing pushing power =|

Why does Riot keep hating on different playstyles...

I think the only way to satisfy Morello and Zileas is to make 70 different versions of the same champion. They all look different but all have the same skills. Then there would be no anti-fun at all! Yay!
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on September 06, 2011, 04:26:24 pm
Morello and Zileans are silly, Guinsoo is the redneck from DotA allstars team who didn't do much of anything. DotA 2 team got the awesome guys.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Realmfighter on September 06, 2011, 04:28:58 pm
Riot wants to remove Sivir's amazing pushing power =|
Links?

Or at least more info. Was it like Morello posting and vaguely referencing nerfing Sivir in the future or something like full on patch notes?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 06, 2011, 05:08:45 pm
The voice is Phreak, but Phreak isn't in charge of balancing and champion design so... it's pointless to say it's his idea.

http://clgaming.net/redtracker/topic/13338/?p=1
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Realmfighter on September 06, 2011, 05:21:46 pm
Quote
What's not exciting is when these two ideals butt heads: Sivir's most powerful gameplay is to split away from her team (remember this is a team game at its core and teamwork is a major focus of what we're trying to retain in LoL) and PvE the entire game. Both being a team game and a PvP game at its core, this goes against the core gameplay that players are looking for when they play LoL. Certainly LoL is strategic. Certainly there are important decision to make. But most gamers play LoL to go kill people and level up a sweet champion, not to attack turrets.

So what, you think everyone values their K/D ratio over winning the game? Wow, that does really explain all the autolock AD carry teams I've gotten over the months.

Seriously, what the hell. Are you saying that it's not team play to distract the enemy, bait them away and then have Sivir slip in and eat some turrets? What game are you playing? That requires more coordination then just getting into a fucking team fight.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 06, 2011, 05:28:39 pm
That's what I mean. Riot can't understand people who like to play different ways. Everyone has to adhere to their style or bugger off.

Poor Sivir, she doesn't deserve this.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on September 06, 2011, 05:31:14 pm
It does make some sense i think, and his quote at the end explains it pretty well i think.It's not terribly fun to watch a turret all the time instead of farming, jungling or ganking, because you know that the moment you step away here comes Sivir to rape the tower.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 06, 2011, 06:16:30 pm
That's how this game works. You cannot please everyone all the time.

It's not fun for the enemy team to fight a hyper fed Singed (but it's very fun for Singed). It's not fun for the enemy when there's a TF / Pantheon who can appear at any time (but it's fun for TF / Pantheon). It's not fun to deal with a Tryndamere in a 50 minute game, but it's fun for Tryndamere.

The important part about balance is to recognize what exactly is toxic to gameplay that actively removes players completely (and not a mere 10 minute QQ). If it was so easy for Sivir to ruin games, everyone would be playing her (like old Twitch). How many Sivirs do we actually see? None! They're pre-emptively nerfing a problem that doesn't exist. This is why I'm sad.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on September 06, 2011, 06:26:28 pm
What makes me sad is retards who are out to ruin games, like our Teemo, who completely fails, keeps feeding, calls the rest of the team stupid then starts to give advice about our builds.But he wasn't the only one, we also had a Morde/Ashe lane, by 35 minutes Ashe had her boots, a dorans blade and infinity edge with some 60 CS under her belt :I
Oh and Morde rushed gunblade for some reason.So it was really fun to be the one of two people on your team who had over 2k hp for most of the game -.-'
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 06, 2011, 06:30:10 pm
You know what's fun? When the enemy has a Taric+Brand lane, but the Brand is such utter shit that he can only land a skill on a champion when they've been stunned by Taric. Otherwise, he just misses and gets his ass kicked. Bullshit auto-hit stun is bullshit. The two dicks would sit in the bush forever, just waiting for one of us to come close enough so they don't need to move their fat arses to kill us. Brand denied himself farm, that's how stupid he was, and we might have one the game because of it, if not for...

Our mid feeding their Lux, and it was Lasered-from-over-half-health time for everybody.


How the Lane Went: Taric stuns, Brand would open with his W (dumbass), stun again, E, and then run like a pussy if you somehow survived. I would fire skillshots into the bush, but eventually gave it up as pointless because it was pointless.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Rebecca Black on September 06, 2011, 07:02:18 pm
Oh Riot and your silly rotation.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: V-Norrec on September 07, 2011, 03:29:18 am
Thank god for Sivir changes.  No more Realmfighter trolling me by choosing Sivir in ranked games then getting eaten by the enemy team in seconds.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 07, 2011, 03:35:24 am
I don't think I've ever lost a Sivir game before. But it's probably because I don't play her enough, so never actually ran into a team that knew how to stop me from farming.

I also haven't run into a Morde in lane yet either. Pretty sure he can rape Sivir. Oh god... Sivir ghost in teamfight... >.>
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Realmfighter on September 07, 2011, 06:45:43 am
I also haven't run into a Morde in lane yet either. Pretty sure he can rape Sivir. Oh god... Sivir ghost in teamfight... >.>

I was solo mid against Morde as Sivir once.

I still don't like to talk about it.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 07, 2011, 03:19:58 pm
Any champion that likes to slowly wear an enemy down over time is useless against Morde. This includes poisons, Sivir's W, Mundo cleavers, another Morde, etc.

Also, Morde is extremely strong against short ranged champions. This includes Sivir and Teemo. They can't even last hit without getting hit in the face by Siphon of Destruction. This is why you don't send a melee champion to fight Morde.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: userpay on September 07, 2011, 03:57:21 pm
So between Gangplank and Miss Fortune which do you guys think is better? I'm starting to get close to enough for Gangplank and Miss Fortune is twice his cost but I've only been able to play as Miss Fortune. That said I am kinda tempted to pay money to buy one of the packages despite my currently tight budget.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 07, 2011, 05:03:56 pm
So between Gangplank and Miss Fortune which do you guys think is better? I'm starting to get close to enough for Gangplank and Miss Fortune is twice his cost but I've only been able to play as Miss Fortune. That said I am kinda tempted to pay money to buy one of the packages despite my currently tight budget.

GP is certainly more powerful, once fed/farmed.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 07, 2011, 05:05:53 pm
A bit late to this but:
Tryndamere is pretty scary, I agree. I'm not sure why he isn't used more. Especially as solo top. He works very, very well as a solo top (easy escape, so much damage, farms like a boss, great CC for ganks, great heal).

He's also a pretty scary jungler too in my opinion. Fast as well and gets better and better as the game goes on. Jungle Trynd is outclassed by Nocturne though so maybe that's why you don't see that one too much.

But I really think solo top Trynd should be played more.

Ehhh, he gets shut down by a lot of common tops I've seen (Renektwn, More Derp Kaiser, and sometimes Irelia are some particularly hard ones on Trynd) Also, anyone who can kite at all will make it very hard for him to hit 6 at all.

So between Gangplank and Miss Fortune which do you guys think is better? I'm starting to get close to enough for Gangplank and Miss Fortune is twice his cost but I've only been able to play as Miss Fortune. That said I am kinda tempted to pay money to buy one of the packages despite my currently tight budget.

Get GP. MF is... kinda bad.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on September 07, 2011, 05:53:53 pm
Website says server is up while the client says it's down, FML
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 07, 2011, 06:02:14 pm
huh, it just mini-patched for me, but it's all online.

Also, champ spotlight for Corki. Is there going to be one of these for one of the free champions every other week?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 07, 2011, 06:12:28 pm
Yeah, Trynd probably does get shut down by a lot of people now that you mention it.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 07, 2011, 06:38:24 pm
Yeah, I would say he's a damn strong counterpick to some champions (Come over here Akali, I have a present for you! OH HEY MOCKING SHOUT THERE GOES ONE OF YOUR PASSIVES), but there's a reason he doesn't show up super often.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on September 07, 2011, 07:05:40 pm
Yeah, I would say he's a damn strong counterpick to some champions (Come over here Akali, I have a present for you! OH HEY MOCKING SHOUT THERE GOES ONE OF YOUR PASSIVES), but there's a reason he doesn't show up super often.

Yeah, I see Tryndameres forgetting about the AD reduction from Mocking Shout all the time.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: eerr on September 07, 2011, 08:44:40 pm
When I pick fiddles, I don't really have large, tryn-specific problems.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Sirian on September 07, 2011, 09:01:52 pm
I once found something really funny to do against mordekaiser. I was playing soraka, and each time he went to charge his shield, i silenced him and auto-attacked once. I can tell you that slowly wearing him down did work on that occasion :)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: webadict on September 07, 2011, 10:40:02 pm
I once found something really funny to do against mordekaiser. I was playing soraka, and each time he went to charge his shield, i silenced him and auto-attacked once. I can tell you that slowly wearing him down did work on that occasion :)
Doesn't count if he can't shield. Also, Soraka is a beast.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: userpay on September 07, 2011, 10:47:42 pm
Great, I finish all my work quickly so I can play and the server is going nuts.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: eerr on September 08, 2011, 12:28:29 am
I once found something really funny to do against mordekaiser. I was playing soraka, and each time he went to charge his shield, i silenced him and auto-attacked once. I can tell you that slowly wearing him down did work on that occasion :)
Doesn't count if he can't shield. Also, Soraka is a beast.

The one true ap carry.

All you need is lichbane.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on September 08, 2011, 02:38:42 am
Riven mechanics are out (http://eune.leagueoflegends.com/news/mechanics-preview-riven-exile) and they seem pretty interesting, she sounds very much like Renekton and considering how much fun he is i thing i might grab her as(s)well (i just couldn't resist sorry X( )
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 08, 2011, 02:57:50 am
Riven mechanics are out (http://eune.leagueoflegends.com/news/mechanics-preview-riven-exile) and they seem pretty interesting, she sounds very much like Renekton and considering how much fun he is i thing i might grab her as(s)well (i just couldn't resist sorry X( )
Not surprising, considering they're designed by the same person.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Fikes on September 08, 2011, 10:43:16 am
Last night I got on and bought Lee Sin and an extra rune page. This left me with all of 400 IP. Then I went to start a game and the server crashed. I left league for a  while to go watch some TV and when I got back, I had all 12,600 IP back that I spent! SWEET BABIES!

Any Lee advice/builds? For what ever reaso, his Q is hard to aim for me.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 08, 2011, 12:12:57 pm
There's a Lee Sin player named Cruzerthebruzer. He is an extremely, extremely good Lee Sin player who regularly rapes everyone in the highest of highest ELO.

Here are his guides:

Lane Lee Sin: http://www.solomid.net/guides.php?g=5880

Jungle Lee Sin: http://www.solomid.net/guides.php?g=3941
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: mainiac on September 08, 2011, 12:54:42 pm
I keep getting spike of lag, where it is at 100 for a few minutes, then jumps up to insane levels for a few seconds (I suspect complete packet loss).  Any ideas what could be behind that?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Shadowgandor on September 08, 2011, 01:12:11 pm
Since the last patch I'm having those as well. My internet's quite stable yet it happens to me as well :(
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Ahra on September 08, 2011, 01:28:09 pm
latency hops up to 360 at random times in the beginning, stops later, an brand i played with complained of that later in mid game.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Astral on September 08, 2011, 02:57:16 pm
I've been stuck lagging for the last two minutes or so. Wasn't happenening yesterday. Good job, Riot.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on September 08, 2011, 03:08:04 pm
Desperate times call for desperate measures.
Nasus, I choose you. Bring me back to 1300.

I was either playing him wrong when I first got him, or he has changed a lot.
A champion, who fucks up all your squishies everything and nearly qualifies as a full tank?
Yes please! So much fun...
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 08, 2011, 03:38:35 pm
So, something I've been thinking about.
I've been a long-time follower of the Hyfe school of thought in that you should not level Nasus' Q as a priority because in most cases you can farm it perfectly well without that, and you can just boost its damage up without leveling it until much later. The cooldown reduction and its increased damage vs. champions seems like it could be useful, though. What do you all think?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 08, 2011, 03:42:44 pm
You still take one level of it right?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 08, 2011, 03:46:04 pm
So, something I've been thinking about.
I've been a long-time follower of the Hyfe school of thought in that you should not level Nasus' Q as a priority because in most cases you can farm it perfectly well without that, and you can just boost its damage up without leveling it until much later. The cooldown reduction and its increased damage vs. champions seems like it could be useful, though. What do you all think?

Hyfe said to start maxing Q first after the Nasus buffs, lol.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 08, 2011, 03:59:31 pm
You still take one level of it right?
Of course.
So, something I've been thinking about.
I've been a long-time follower of the Hyfe school of thought in that you should not level Nasus' Q as a priority because in most cases you can farm it perfectly well without that, and you can just boost its damage up without leveling it until much later. The cooldown reduction and its increased damage vs. champions seems like it could be useful, though. What do you all think?

Hyfe said to start maxing Q first after the Nasus buffs, lol.
The ones way back? I could believe that. I've only played him a few times since then, though.

Typically, I get stuck playing an AP Carry (ARHERM MALZAHAR AHERM) and acting as a sort of Team Captain for a premade of my friends.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Astral on September 08, 2011, 04:03:55 pm
So, something I've been thinking about.
I've been a long-time follower of the Hyfe school of thought in that you should not level Nasus' Q as a priority because in most cases you can farm it perfectly well without that, and you can just boost its damage up without leveling it until much later. The cooldown reduction and its increased damage vs. champions seems like it could be useful, though. What do you all think?

Hyfe said to start maxing Q first after the Nasus buffs, lol.
Reduced cooldown = faster Q stacking = more monstrous abomination lategame. Of course it should be maxed first.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 08, 2011, 04:06:44 pm
Quote
This spell was recently buffed and is even more rewarding now, so much so that I now recommended maxing it early for the lower cooldowns for quicker stacking.

^ Hyfe
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on September 08, 2011, 04:08:22 pm
Depends. When you're 1v2, your Spirit Fire has priority, so your tower doesn't get damaged too badly and afterwards you need to power up your slow.
Not to mention that you'll be getting fewer melee lasthits, so you won't profit from the lower cooldown.

Otherwise?
If you have an eays 1v1 or 2v2 lane, go for it. Havin a 4 second cooldown, as opposed to 8 should make a difference lategame.
I usally get the solo lane, so I hadn't much opportunity to test it, but I'll let you know as soon as I have some proper games.

Edit: Ninja'd.
Edit 2: Two leavers during the first 5 minutes of a ranked game? It's more likely than you think.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Lord Snow on September 08, 2011, 04:54:49 pm
You need 1 point of slow to allow for ganks on your lane to be more effective.
If you are 2v1 or against a champion with stronger early game (i.e. rumble) u will want enough lvls of spirit fire to zone and q or in some cases to get last hits with at all.

Along with Q lvls, i even take cdr to help farming. Spirit Visage, later i make my philo stone a Crown for CDR and the team runspeed.

deliciously, nasus Q leads to QQQQ typically. All by u QQQQing.

My most dire problem with him is people who come onto my lane to randomly steal my mobs or try to gank somebody who cant even farm, then die to the other teams jungler etc.
I cant even imagine what a terror a 400+ charged q is for a team that didnt trade 30-50 kills with my team to that point.
And still i usually just go and win after farming, rare is the team bad enough not to follow me after the first enemy carry gets 3/4ths hp removed in 1 hit.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on September 08, 2011, 05:04:02 pm
Be aware that solo queue people will try to avoid your spirit fire even if it is level 1 :P, especialy if they're squishy. They'll almost never guess what level it is. I max nasus going through Q, then W, then R and finally E. I never have a use for E out of teamfights and like I already mentioned it can be used for zoning even at level 1 (soloqueue, at least). After enough farm it becomes easymode. Just go into teamfight, put your ult on if they're clustered, drop your E on their team for the armor debuff, drop your W on their main autoattacker or on a fleeing enemy then just distribute Qs. Even if you don't kill anyone, chances are you'll cause them to panic and flee giving your team an edge, and you'll kill someone if they try to fight you.

You don't go in the team fight first most of the times though, I feel nasus is most effective during team fights when things already started so you can catch them somewhat off guard with your spells so they do not focus you immediately. Nasus isn't real tanky till later on.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on September 08, 2011, 07:44:16 pm
For CDR i find Brutalizer to be very nice early game, it gives you damage and ARPen which is always nice plus that CDR that helps with Q farming.And once you finish your Trinity you can always build it into Youumu for extra speed and crit chance which is also a good thing :)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: eerr on September 08, 2011, 08:30:34 pm
Unless you have a really high priority reason for W or E (cait got you down?)

Raise Q.

but if you can get a kill or zone them well by all means, siphon a point or two from maxing it.

(you need at least l2 for training, and at least l3 for harassing properly.)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 08, 2011, 08:31:22 pm
you need at least l2 for training

I don't follow.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 08, 2011, 08:56:23 pm
For charging the siphoning strike, he means. Level one and cooldowns are probably too high and damage too negligible to make it efficient.

?

But level 2 gives one more second of cooldown and you should rarely (if ever) find 20 damage making the difference between being able to tag last hits or not...
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on September 08, 2011, 09:17:11 pm
In morde's defense, I just got a quadra kill with him, altough thats no real achievement, only thing you have to do is get fed then dance in the middle of the enemy team till they die. They had a nearly fully skinned team too, including dreadknight nasus, and a veigar too. They had the 2 best endgame stacking champions in the game, but they did real bad. Made me real sad to see Dreadknight Nasus die so much.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: webadict on September 08, 2011, 09:20:59 pm
In morde's defense, I just got a quadra kill with him, altough thats no real achievement, only thing you have to do is get fed then dance in the middle of the enemy team till they die. They had a nearly fully skinned team too, including dreadknight nasus, and a veigar too. They had the 2 best endgame stacking champions in the game, but they did real bad. Made me real sad to see Dreadknight Nasus die so much.
Morde is like the opposite of a 1v1 character. He WANTS to be around a lot of enemies, since it lets him bring up his shield way faster. So, he's a lot better to fight 1v1.

Except against Soraka. Don't fight her. She'll win.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: webadict on September 08, 2011, 10:02:18 pm
For charging the siphoning strike, he means. Level one and cooldowns are probably too high and damage too negligible to make it efficient.

?

But level 2 gives one more second of cooldown and you should rarely (if ever) find 20 damage making the difference between being able to tag last hits or not...

I didn't say it made sense, just that that'd be how to interpret it.

I don't play Nasus, so take that as you will.
I don't always give advice on champions, but when I do, it's on ones I've never played.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on September 08, 2011, 10:07:03 pm
For charging the siphoning strike, he means. Level one and cooldowns are probably too high and damage too negligible to make it efficient.

?

But level 2 gives one more second of cooldown and you should rarely (if ever) find 20 damage making the difference between being able to tag last hits or not...

I didn't say it made sense, just that that'd be how to interpret it.

I don't play Nasus, so take that as you will.

Well there's your problem. You have not had a true, enjoyable LoL experience until you play Nasus and have constant orgasms as he goes all shakespearian about anthropomancy while splitting teemo in half with a single siphoning strike.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 08, 2011, 10:07:55 pm
Is that how you spell it? Anthropomancy?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 08, 2011, 10:09:54 pm
DIVINATION BY ENTRAILS
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 08, 2011, 10:26:12 pm
In morde's defense, I just got a quadra kill with him, altough thats no real achievement, only thing you have to do is get fed then dance in the middle of the enemy team till they die. They had a nearly fully skinned team too, including dreadknight nasus, and a veigar too. They had the 2 best endgame stacking champions in the game, but they did real bad. Made me real sad to see Dreadknight Nasus die so much.
Morde is like the opposite of a 1v1 character. He WANTS to be around a lot of enemies, since it lets him bring up his shield way faster. So, he's a lot better to fight 1v1.

Except against Soraka. Don't fight her. She'll win.

Nah, Morde destroys 1v1 with his Q.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: eerr on September 08, 2011, 10:31:49 pm
20 damage can be the difference between an easy lasthit and a miss.

not many, but just two is 30 gold and 6 damage.

+ 1 second cooldown.

and I'm just talking about a minimum for siphoning strike, say if you wanted to be getting cait off your ass with a strong wither, or smacking people with spirit fire.


You want to train siphon fast? you want a highly pushed lane, armour, and loads of free time.
you squat, avoid pushing the lane, and farm all day. + philostone or chalice for heavy mana regen.

If the lane has at least two waves worth of minions in it, you can keep it from falling back.
I usually opt for power farming them though.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: webadict on September 08, 2011, 10:34:28 pm
In morde's defense, I just got a quadra kill with him, altough thats no real achievement, only thing you have to do is get fed then dance in the middle of the enemy team till they die. They had a nearly fully skinned team too, including dreadknight nasus, and a veigar too. They had the 2 best endgame stacking champions in the game, but they did real bad. Made me real sad to see Dreadknight Nasus die so much.
Morde is like the opposite of a 1v1 character. He WANTS to be around a lot of enemies, since it lets him bring up his shield way faster. So, he's a lot better to fight 1v1.

Except against Soraka. Don't fight her. She'll win.

Nah, Morde destroys 1v1 with his Q.
But, that's still weak compared to fighting mobs. I'm not saying he can't win 1v1s. I'm saying he is at a disadvantage. The more enemies he can use skills on at once, the more shield he replenishes. It's pretty obvious, actually, which is why you want him to use skills on you when you're by yourself. Or make sure he can't use his skills with cc when his shields are down, which is why Soraka can beat on him so hard. If she hasn't silenced you before you walk into Q range, she's stupid. What's Morde gonna do when he's silenced?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 08, 2011, 10:37:44 pm
20 damage can be the difference between an easy lasthit and a miss.

chalice
You trollan?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 09, 2011, 01:18:53 am
Hahaha... who buys Chalice...
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: ECrownofFire on September 09, 2011, 01:28:05 am
Makes me wonder if they just doubled the regen from it if it would be worth something.

Probably not.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Ahra on September 09, 2011, 08:24:13 am
i go chalice for about everything as most other caster things have some regen...
also i have soon scraped togheter 6300 ip, and im choosing between talon and malzahar...
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Bordellimies on September 09, 2011, 08:43:16 am
Hahaha... who buys Chalice...

One of the most cheapest things recipe cost-wise, being only 100 gold. I use it sometimes on mana-heavy champs, especially Taric.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 09, 2011, 08:43:52 am
I get Chalice on Galio because it lets me stay in lane forever if I need to. Chalice+Mercs are the first two items I get, and give me enough AP to clear minion waves like they ain't no thing.

Then again, when I play Galio... half the time I'm in mid.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Bordellimies on September 09, 2011, 09:08:47 am
I get Chalice on Galio because it lets me stay in lane forever if I need to. Chalice+Mercs are the first two items I get, and give me enough AP to clear minion waves like they ain't no thing.

Then again, when I play Galio... half the time I'm in mid.

Yeah, Galio is the second one who I get chalice always. Also for Maokai quite often, as he uses abilities really often for a tank.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: zestorum on September 09, 2011, 09:49:52 am
Why is Chalice so useless anyway?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 09, 2011, 09:53:45 am
Why is Chalice so useless anyway?

It's more that Tear of The Goddess is usually better.

Chalice is good for tanks because they generally have low-ish mana costs, and it gives MR, and it's cheap as hell. As Galio, I just need to farm up 500 more gold after buying my first items, then I have no more mana issues.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 09, 2011, 11:37:14 am
You could also just grab a set of mana regen / lvl yellows and bam! Free mana forever.

Hell, on most champs I have infinite mana with mana regen / lvl blues.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on September 09, 2011, 12:03:15 pm
Looking at umi's avatar i realized, i might not play WW often and i might not be superb with him, but that little puppy never lost me a ranked game, i really don't know why i am not playing him more X)

Edit:
New champ is revealed, seems interesting but i was hoping for something more monstruous, not a vaguely humanoid fart in armor
(http://i.imgur.com/F3Q4Y.jpg)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Ahra on September 10, 2011, 06:32:49 am
hes an floating coffin.... lame, cmere awesome malz.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 10, 2011, 11:17:55 am
I'll probably try Magus in his free week but stick with giving people the Herp all day.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 10, 2011, 01:15:26 pm
Apparently Riven is manaless. Huh. Now she's really like Renekton.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 10, 2011, 09:29:20 pm
Magus looks like Brand who possessed a rock.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: ECrownofFire on September 10, 2011, 09:48:00 pm
Magus actually looks like fun. Mana regen would be great. Archangel's Staff, philo stone, etc.

Anybody else think we need a FoN-like item for mana regen?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on September 10, 2011, 10:16:25 pm
Okay, so... Every game I play as Lee Sin... I win. He's just... ridiculous. Especially against a double-AD carry lane. Master Yi plus Miss Fortune? Free food. Lee Sin can harass at the tower. Lee Sin can kick enemies towards teammates. Lee Sin can steal all kills. Once you get his rhythm down, Lee Sin can split push pretty effectively, too. I stole a whole bunch of kills from the Tryndamere and picked up some ridiculous kills, too.

Highlights of the match include roundhouse kicking Master Yi (who decided it was a good idea to focus me for some reason) into my horde of teammates and getting two double kills as well as the tower in the laning phase. Pity, though, I forgot to roundhouse kick the ulting Fiddlesticks away from my Tryndamere teammate. It could've saved his life. Something to remember for next time.

As for Magus... I'm definitely playing him. I've thought about playing a mana-CDR Kassadin numerous times just for the sheer enjoyment of warping everywhere and having his ultimate scale to ludicrous amounts. How fun would it be to warp into a group of enemies, do 1000 damage, then Cleanse and GTFO? It would be hilarious. In fact, I'm testing that in a custom match. Bwahahaha.

Although perhaps I should do a few calculations on how much mana that would cost. :P
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 11, 2011, 12:06:58 am
Lee Sin is going to get nerfed soon.

Sadly.

Funny that people used to think he was super weak.

Today we learned that a Poppy with 20 stacks of Mejai really enjoys being on the same team with hyper-tank-406 armour Soraka giving everyone negative MR.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: userpay on September 11, 2011, 12:16:31 am
Played as Singed for the 2nd time today (first time failed miserably though it was some time ago) and had a ton of fun doing it. So many kills it wasn't even funny. Methinks that Teemo is what tipped the balance in the other teams favor despite us having twice the kill ratio though, nearly every tower we lost was to him. I for one couldn't catch the little bugger long enough to really deal the same damage he was dishing out back to him and naturally if you try to disengage he's got range on you and is just as fast.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 11, 2011, 12:48:00 am
Yep. The point of the game is to push towers, not get kills.

It's why Shaco, Sivir, TF, Teemo, etc. are all viable picks. They exist solely to push towers.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on September 11, 2011, 08:18:22 am
I think i might get Ezreal next, been playing him lately and he's suprisingly fun, his damage is somewhat deceptive since nobody expects a big burst from him.Still having a few problems with aiming his ult (mainly hitting anything but minion waves if they move too much) but that will come with practice i think.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 11, 2011, 12:14:28 pm
Step 1: Q harass all day
Step 2: Teamfight starts, spam Q and autoattack into their team until their tanky derps dashes to you
Step 3: E Away
Step 4: They follow with flash
Step 5: You flash, too
Step 6: Unleash R across teamfight
Step 7: W
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on September 11, 2011, 05:07:27 pm
So, I just got Udyr because I have a lack of junglers that I need to attend to. Dedicated junglers, I mean. I might have to do Lanedyr until level 20 and I get the proper runes, though.

I decided to play a custom game and practice jungling. I died once on the golem and had to run away from the Wraiths and heal a bit, but other than that, I did okay. The best part was after I got the golem buff and started ganking. Bear stance is the most hilarious thing ever. Since I was fighting bots, first item I actually bought was the Madred's Bloodrazer, then I bought some shoes. After a lot more jungling and a lot of ganking, I ended up with a Phantom Dancer and Boots of Swiftness. Intending to go after AS-Phoenix, I picked up a Nashor's Tooth. Then another Nashor's Tooth. Then a Hextech Gunblade, which was probably my least intelligent decision, considering I had turtle stance. Then things got silly, I hit the 2.5 AS cap and went around ganking every lane. Although, again, it was bots, sadly. I'll try against players soon, and probably not AS-Phoenix because it is silly.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 11, 2011, 06:34:36 pm
Does anyone have any Arctic Cait codes?

o_o
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 11, 2011, 09:52:17 pm
Meh, not making it to plat by Tuesday. Today was my only free day, even if I win all my games tomorrow I won't have enough played for plat.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on September 11, 2011, 10:16:05 pm
So guys, shurelia just did a small preview on what they currently have in store for twitch in the stealth rework. Its not final, but I'm happy twitch is getting some love, since I'm an ooooold twitch player and I've been looking for reasons to play him again.

Quote
I can give a breakdown of the changes.

Please note that this is the current prototype and is not final, please dont use this against me and make me regret giving info.

Character Passive: Damage is retaining true and is being lowered a bit. Duration is being increased.

Q: Now a passive/active. Passive is the Xypherous outlined stealth rework. Active grants bonus attack speed for x seconds and instantly reloads x Vile Bolts into Twitch's crossbow.

W: Debilitating Poison: Now requires poison on the target to cast. Cast range increased by double. Can no longer be cast if there are no valid targets in range.

E: New Spell. Fires a narrow line missile instantly that deals total attack damage and includes on hit effects. High range, .75 second cooldown but requires Vile Bolts. Vile Bolts are Twitch's ammo resource that replenishes over time or by reloading via Q.

R: Expunge: Can no longer be cast if there is no target in range. Requires poison, cast range doubled. Damage heavily increased.

Source (http://na.leagueoflegends.com/board/showthread.php?t=1030861)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 11, 2011, 11:48:06 pm
That actually seems like it might be nifty.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on September 11, 2011, 11:52:11 pm
So, I just got Udyr because I have a lack of junglers that I need to attend to. Dedicated junglers, I mean. I might have to do Lanedyr until level 20 and I get the proper runes, though.

I decided to play a custom game and practice jungling. I died once on the golem and had to run away from the Wraiths and heal a bit, but other than that, I did okay. The best part was after I got the golem buff and started ganking. Bear stance is the most hilarious thing ever. Since I was fighting bots, first item I actually bought was the Madred's Bloodrazer, then I bought some shoes. After a lot more jungling and a lot of ganking, I ended up with a Phantom Dancer and Boots of Swiftness. Intending to go after AS-Phoenix, I picked up a Nashor's Tooth. Then another Nashor's Tooth. Then a Hextech Gunblade, which was probably my least intelligent decision, considering I had turtle stance. Then things got silly, I hit the 2.5 AS cap and went around ganking every lane. Although, again, it was bots, sadly. I'll try against players soon, and probably not AS-Phoenix because it is silly.

How long did it take you to be ready to gank?

Also, my sister sent me a friend request on LoL.  I decided to accept it despite my better judgment.  Maybe I'll play a game or two tomorrow and see how bad she is.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: eerr on September 12, 2011, 03:26:53 am
Yooooda, how you get so good.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: eerr on September 12, 2011, 05:16:50 am
Fiddlesticks is like a pinata.

If you crack him open, you get a prize.

He makes the best parties.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on September 12, 2011, 12:24:02 pm
Get in a game, guy picks Malph, other takes Cait, i pick Ezreal, the other two haven't decided yet.One takes Nidalee the other takes Ashe, i warn him that we allready have an AD carry so he switches to Tyrind, and here comes the best part, after that Malph switches to Ashe -.-''
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 12, 2011, 12:30:12 pm
Did you dodge the bastards?

Because I wouldn't have played with people as stupid/dickish as that.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: webadict on September 12, 2011, 12:35:55 pm
I had a rather amazing team last Night. It was Tryn, Morde, Lux, and I forget with me as Chogath. Tryn and I went top, managed a first blood and a double kill after I died. Anyhow, we destroyed the other team because they had no teamwork, no wards (I had their mid and river warded at all times), and an AD Garen who fed. We had 4 deaths the entire game vs. their 33. I died twice. I felt bad. :D

Oh, and then surrender at 26 minutes.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Volatar on September 12, 2011, 12:57:52 pm
So, even though I already had it, I entered a Twitter contest for a K9 Nasus skin. Against the odds, I won.

So, now I have a spare K9 Nasus skin. What to do with it I wonder...

How about a contest! I love contests.

However, I am not sure what kind of contest I should run. Any suggestions?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on September 12, 2011, 01:00:06 pm
There is always charity to those unfortunate enough to get the sexy Jarvan 4 skin ^^

And no i didn't dodge them for some reason, we did somewhat ok, held our ground for a while and pushed them like crazy but you just couldn't go up against a fed NIdalee and Gangplank ;___;
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 12, 2011, 01:11:13 pm
Art Contest
Writing Contest
Pun Contest
Random Drawing
"Best reason" contest
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 12, 2011, 01:17:19 pm
Hunt the Teemo contest
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on September 12, 2011, 01:28:55 pm
On an unrelated note i was struck by a rather awesome champion idea the other day, just like that i asked myself: 'How awesome would a living piece of furniture be to play as?'

And with some thinking i got to a conclusion that a tank armchair would be freaking amazing!
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: cerapa on September 12, 2011, 01:35:19 pm
On an unrelated note i was struck by a rather awesome champion idea the other day, just like that i asked myself: 'How awesome would a living piece of furniture be to play as?'

And with some thinking i got to a conclusion that a tank armchair would be freaking amazing!
And your ultimate is where you make someone sit on you and you tank all the damage they would normally take.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Journier on September 12, 2011, 01:45:09 pm
On an unrelated note i was struck by a rather awesome champion idea the other day, just like that i asked myself: 'How awesome would a living piece of furniture be to play as?'

And with some thinking i got to a conclusion that a tank armchair would be freaking amazing!
And your ultimate is where you make someone sit on you and you tank all the damage they would normally take.

while they attack while sitting in you, actually, while sitting in you, they take control of your body and all you do is cast rest abilities,

you could combo an enemy to kill them and do the "sleeper" ability which would be your E + R, laying them in your seat and making them fall asleep, while your team kills them.

.... best hero ever.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Jopax on September 12, 2011, 01:54:17 pm
Yes, some kind of suppress that disables someone for a period of time, the damage wouldn't be high but your target would take a percentage of the damage inflicted upon you, and if it's an ally you take a percentage of damage inflicted upon them.Passive would be something along the lines of debuffing everyone attacking you in some way, perhaps reduced damage or something, since you are so cozy and soft everybody hesitates in attacking you :D.The Q should be some sort of cushion toss that debuffs the targets accuracy (feathers flying out or something).W could be a recliner activation that would leash a nearby target and slow them while they take damage over the duration, something akin to the call of the chair that you just can't resist and it hurts you to see such fine seating go to waste.Not sure what the E should be but i'm thinking some sort of AoE spell that buffs allies around you, like soft sheats being spread all around, damaging enemies and giving a small shield/armor buff to allied champs.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: cerapa on September 12, 2011, 02:00:16 pm
The W and passive need to scale with max health. Maybe an aura buff/debuff as a passive?

Coz you are softer and much more comfortable that way. And Ruby crystals are really nice decorations.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 12, 2011, 02:41:14 pm
By the way, it turns out that the PC Gamer mags with Arctic Warfare Caitlyn are not wrapped or protected in any way. Neither are the codes.

So if there's any kindly US-located soul, could you grab a bunch of codes for us? :P I tried looking here in Canada, but we don't get them.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Yodamaster on September 12, 2011, 02:50:20 pm
Quote
Patch Preview contents:

Mordekaiser, Shen, Taric, Orianna, Shaco.

Go, go, gadget speculation!

Predicting Morde Nerfs, Shen buffs, Taric nerfs?, Ori changes (buffs and nerfs), and Shaco fixes.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 12, 2011, 03:31:02 pm
I predict:
- Kassadin buff
- Orianna nerf
- Irelia nerf (probably to her W)
- Sona heal buff
- Vlad buff
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: eerr on September 12, 2011, 07:28:33 pm
I've had games where not a single person on my team could catch orianna in a teamfight.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on September 12, 2011, 07:29:34 pm
How long did it take you to be ready to gank?

Also, my sister sent me a friend request on LoL.  I decided to accept it despite my better judgment.  Maybe I'll play a game or two tomorrow and see how bad she is.

I think it took me around 5-6 or so minutes. I didn't check. Definitely took me much longer than an average level 30 ranked jungler, though.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on September 12, 2011, 09:30:57 pm
Quote
Patch Preview contents:

Mordekaiser, Shen, Taric, Orianna, Shaco.

Go, go, gadget speculation!

Predicting Morde Nerfs, Shen buffs, Taric nerfs?, Ori changes (buffs and nerfs), and Shaco fixes.

Shaco is receiving four new bugs.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Bluerobin on September 12, 2011, 09:40:24 pm
Taric's getting a new ult. And... Karma's freeeee? http://na.leagueoflegends.com/news/new-free-champion-rotation-season-one-week-61-0
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 12, 2011, 09:48:00 pm
Screw Karma. Nocturne is free!
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 12, 2011, 09:50:58 pm
Taric's getting a new ult. And... Karma's freeeee? http://na.leagueoflegends.com/news/new-free-champion-rotation-season-one-week-61-0

That's a LOT of AD right there.

Also, Caitlyn, GP and Singed again?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Realmfighter on September 12, 2011, 10:45:23 pm
God damn I want to learn how to AP carry Karma this week.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 12, 2011, 11:38:10 pm
There's only two AP carry builds in the entire game that are used right now. Learning AP carries isn't the toughest thing in the world. :P

Build 1: Squishy mage
- Rush Deathcap followed by all other AP stuff* in whatever order

Build 2: Tanky mage
- Rush Rod of Ages followed by all other AP stuff* in whatever order (and a Deathcap)
*AP stuff = Void staff, Zhonya, Archangels, Deathfire Grasp, Rylai



Oh ya, there is a third... hurr durr mage:
- Rush Mejai
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Errol on September 13, 2011, 12:29:20 am
Oh, but AP carry karma rather appreciates a DFG rush. :P
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Pandarsenic on September 13, 2011, 01:39:58 am
Quote
Patch Preview contents:

Mordekaiser, Shen, Taric, Orianna, Shaco.

Go, go, gadget speculation!

Predicting Morde Nerfs, Shen buffs, Taric nerfs?, Ori changes (buffs and nerfs), and Shaco fixes.

Shaco is receiving four new bugs.

I confess I laughed.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on September 13, 2011, 04:29:29 am
Why?
Why do you go ranked and then afk for the first 5 minutes, only to come back and say "I was only on the phone, what's the big deal?", then continue feeding, flaming, threatening us with afking/leaving?

I don't deserve this.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: ThtblovesDF on September 13, 2011, 05:41:50 am
Much rage was shared when people do this. Look, I don't even care that you have 999 ping and join all teamfights only long enough to watch corpses or if for once it goes well, steal any kill there might be. At least stay in the game

~warwick afk for 15 min
TeammateA: "Report warwick for afk please"
Enemys: k
TeammateB: "Dude he is my buddy, don't report"
Warwick: "Why report? U asshole, I report u"
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: userpay on September 13, 2011, 10:17:59 am
Actually I kinda like this line up as its got a bunch of champions I've been wanting to try out. I might even have time later today...
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on September 13, 2011, 05:00:29 pm
Patch delayed.

Kekekeke

Also, Morde mirror is real annoying, whoever gets the first kill wins the lane, and since they had a jungler, weeeelll.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: ECrownofFire on September 13, 2011, 05:50:36 pm
Odds are they delayed the patch because they forgot that they promised Shaco fixes this time. :U
What's a "Shaco fix"?
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 13, 2011, 05:56:46 pm
A Shaco fix is when they make it so that Shaco's boxes only target Shaco.

And when Shaco uses decieve, he stuns himself for 5 seconds.

Things like that.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 13, 2011, 06:00:26 pm
Or Deceive will teleport him towards the nearest enemy, and he'll be stealthed to his team. So only his opponents will be able to see him for the duration.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on September 13, 2011, 06:35:12 pm
If Shaco's clone dies, he dies.  "High risk high reward"

Shaco's boxes only fear and do no damage.  Also sometimes they glitch and don't fear either.  "We want to make Shaco less of a dominant force in jungle"

Shaco has been removed from the game.  "Fuck it, everything we fix breaks something else."
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Mindmaker on September 13, 2011, 07:54:18 pm
If Shaco's clone dies, he dies.  "High risk high reward"
That would actually be fun.
There was a DotA champ like this. He had up to 3 permanent clones.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on September 13, 2011, 08:06:51 pm
Okay, then. Fuck jungling. First normal game as Jungle Udyr. Enemy has a GODDAMN JUNGLE NUNU. Who then proceeds to double smite my blue buff. Constantly. God DAMN it. That was the worst. Then I find out that he's 10 levels above me, so he probably has full or near full masteries/runes, unlike my sorely unfinished rune page. :-\
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Realmfighter on September 13, 2011, 09:01:15 pm
Jungle Malphite was fun until the point where I got utterly ganked at blue
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Dakk on September 13, 2011, 09:04:07 pm
Patch Notes, interesting update. I approve of Skarner love, even if its not what I wanted for him. (http://na.leagueoflegends.com/board/showthread.php?t=1226662)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Lumbajak on September 13, 2011, 09:07:42 pm
Singed buff! (Fuck you its a buff)
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: ECrownofFire on September 13, 2011, 09:15:34 pm
Ooh, tenacity item buffs.

Queuing potions? YES.

Smart casting items? Awesome.

And clone hero minimap icons is cool.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 13, 2011, 09:24:44 pm
Yeah, the Tenacity stuff is pretty good. Might make the ones that aren't Merc Treds more appealing.

And hells yeah, random Singed buff. The amount of times I've had a guy almost in range are infinite.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on September 13, 2011, 09:30:34 pm
Just one note: Shen's "Stand United" now has 1.5 AP ratio. Hopy shit. He doesn't even need to actually teleport to the champ now. Dat shield. Tenacity items other than Merc Treads are buffed and might actually be a bit more viable now.

Anyway, Shen buffs all around, people.

Also, I'm slightly more afraid of Singed now. All last game, the only reason I kept getting away from Singed's Fling was because I was Irelia and I had Equilibrium Strike to stun the bastard.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 13, 2011, 09:45:48 pm
Just one note: Shen's "Stand United" now has 1.5 AP ratio. Hopy shit. He doesn't even need to actually teleport to the champ now. Dat shield. Tenacity items other than Merc Treads are buffed and might actually be a bit more viable now.

They're trying to make Shen a better jungler, hence AP buffs all around. I might try him out in the jungle later, see how it works for him.

The best part, though, the best part is the fact his ult is now free to cast. That is completely glorious.

EDIT:

Oh wait, awesome. Now I no longer have to decide between Tenacity and Speed for my Singed Shoes. I can have both by upgrading Philo Stone.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 13, 2011, 09:49:52 pm
Oh my god.

Poor Morde.

He got raped. Again.

Edit: I don't see how giving Shen a better AP ratio on his ult changes anything but yeah, it looks like they want to make him a viable jungle again.

Lol... Taric actually has an ult now too.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Akigagak on September 13, 2011, 09:54:20 pm
While I think Morde did need nerfs... this is a bit far, yeah.

Though I don't know how you'd nerf him to be less stupid in lane and not make him useless.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on September 13, 2011, 09:57:48 pm
Quote
Shield regeneration is now half effective versus minions

Hoooly shit, they really fucked him there.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 13, 2011, 10:01:23 pm
Yeah, I don't really see anything particularly game changing other than them making Morde shit (again, for like the third time) and Shaco usable.

Edit after some forum scouring:

Guinsoo asks:

Quote
What would Vlad players be willing to trade for say, some more damage on Q or some more range on E?

smaller % damage on ultimate?
reduced AP -> health ratio on passive?

This is just for my personal curiosity... let's say we could bump Q damage by 0/5/10/15/20 and AP ratio by .1. What would you 'pay' so to speak? 2% less damage amp on the ultimate?
Fuck Vlad. I really don't want to see him again. Back when he was popular, I could always rely on my Lanewick to hardcounter him completely. Now that Lanewick got nerfed, and Jax got nerfed, and all my other Vlad counters got nerfed one by one, I have no clue how to fight him again. I'd be forced to break out Irelia or X^Z.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Knirisk on September 13, 2011, 10:38:51 pm
I also found this funny:

"Removed the word 'sleeps' from Cleanse’s tooltip"

Apparently, they intended to have the couch champion at one time or another. :P
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 14, 2011, 12:52:01 am
Hahaha, if I were to chart my LoL jungle theory from when I first started jungling to now, it'd be something like this:

November 2010: Hurr durr idiot mode jungle.

Spoiler (click to show/hide)

January 2011: Stonewall school of thought.
Spoiler (click to show/hide)

June 2011: TheOddOne school of thought.
Spoiler (click to show/hide)

August 2011: Saintvicious school of thought.
Spoiler (click to show/hide)

I think nowadays I really enjoy the Saintvicious style. Anyone who's played with me knows how this jungle method works. It's unpredictable, crazy, and fun as hell. Jungle with anyone. Don't be afraid of anything and just enjoy yourself doing all the ridiculous shit. I never liked counterjungling as it felt dickish and too boring. Nor did I ever like Stonewall's idea of everything set in stone (though such a playstyle really helps you learn how to jungle).

I recommend anyone who wants to jungle to play like Saintvicious. It's the most fun way.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Ahra on September 14, 2011, 12:52:29 am
R.I.P morde. :'( you were one win away from giving me malzahar.

edit: rare bug? teleport fucked up tons of times...
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: umiman on September 14, 2011, 03:30:02 pm
New skins!

(http://2.bp.blogspot.com/-cp2_CGzVkoM/TnDwkxOZbuI/AAAAAAAAA90/nDuV8Oynr9E/s320/Mordekaiser_5.jpg)(http://4.bp.blogspot.com/--WgwtHPe-6o/TnDwKtCLv4I/AAAAAAAAA9o/uLbSNxUHdx8/s320/Singed+%25281%2529.jpg)(http://4.bp.blogspot.com/-kF9Oi_G_6g4/TnDwTzj_Q8I/AAAAAAAAA9w/gPOyQqRXOwE/s320/Malzahar.jpg)

(http://2.bp.blogspot.com/-muiAMDZA5c4/TnDwPRakymI/AAAAAAAAA9s/v_lpQkl6984/s320/Kog%2527Maw.jpg)

Yes, that's an awesome Morde skin.
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Journier on September 14, 2011, 03:33:12 pm
Quote
Shield regeneration is now half effective versus minions

Hoooly shit, they really fucked him there.

solo laning is gonna be fucked till hes lvl 6 or more...
Title: Re: League of Legends Updated! - Talon, the Blade's Shadow - 1.0.0.124
Post by: Cthulhu on September 14, 2011, 03:39:13 pm
dat fukken malz skin

Also, I always used the Saintvicious style.  Rarely (Read, almost never, until later in the game) counterjungle, gank whenever I feel like it, fuck the haters
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Yodamaster on September 14, 2011, 03:59:55 pm
First game of Season 2? HEIMERDINGER DUO LANE MID VICTORY.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 14, 2011, 04:18:43 pm
I think the nerf is justified if gets a skin like that, holy hell that looks awesome, makes me want to get morde again ^^
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 14, 2011, 04:31:06 pm
Well, Riven looks as fun as hell, and she's available to buy.

I just did so. But she isn't enabled for games yet.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 14, 2011, 05:12:12 pm
God i love Skarner, he's just dreamy, get chased by Garen over half the lane while at 100 hp only to have a teammate show up and murder him cleanly is priceless, as is pushing two towers while the rest of the folks are having a teamfight, and with the upcoming buff his early game will become a bit easier making him even more awesome :D
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Mindmaker on September 14, 2011, 05:15:26 pm
*sigh*
That will earn me a temporary ban probably.
Wish it was permanent.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 14, 2011, 05:16:44 pm
I love turning chases around.  It's easy with Malz, but it's the most fun with Brand.  Real white-knuckle.  Everyone but you and Jax are dead, you've got 5 HP he's got 500, you run, he chases, EQW, suddenly your team is congratulating you.

Faux-edit:  What did you do?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 14, 2011, 05:23:52 pm
I wanna try skarner after the changes, but I have no idea how to build him since he scales with 3 different things while needing tankyness at the same time.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 14, 2011, 05:31:21 pm
I wanna try skarner after the changes, but I have no idea how to build him since he scales with 3 different things while needing tankyness at the same time.

Two main ways i build him, AP or AD, but both do pretty nice damage in both areas.Start with blue crystal or meki pendant and some pots and take E first for some nice sustain (and hope to god you don't lane against cait/brand/the like).Turn that into Tear on your first trip back and get boots if you can.Prioritize your W leveling since it gets you early game mobility and beffiness that Skarner otherwise lacks.Next you get Sheen and Mercs and after that the builds go their separate ways.If you are going AP rush Nashor and Lichbane and after that AAS and straight tank afterwards.If you are going AD take Manamune and rush Triforce and if you are doing well grab gunblade and straight tank afterwards.Of tank items don't overlook FoN since extra movespeed is always great on Skarner and Sunfire is pretty nice too if you plan to stick around in teamfights for some time, if you like to chase more like i do then take Randouin for infinite slows :)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Knirisk on September 14, 2011, 05:51:50 pm
I dunno. Riven doesn't look too interesting at the moment, even if I bought one of the bundles because I just...really don't like the classic skin. Plus, you're going to have instalock Rivens for the next day or so, so why bother? She really doesn't look all that interesting from the bot game I just played. I was more entertained by being Sivir and farming everything. Farming two entire minion waves in less than 10 seconds is just hilarious.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 14, 2011, 06:41:16 pm
Got to play around with her to get a feel for her skills, but had to use a StupidBot game to do it. Couldn't react fast enough to play against the more cheaty variety.

She's hella fun to play, and really flowy, if that was a word. And much more melee DPS than Tanky DPS, what with her low-ish base health (Under 2k at 18). Also, slightly limited by the fact that there's shit for choice for CD items on her. Farms like a Boss, though.

I'm thinking for her Core:
Shoes of Appropriateness. Generally Mercs, unless it looks like the game is going to be feeding time for your team, or they have no CC. In that case GET IONIANS.
Black Cleaver. She has a crappy attack speed without it.
Some other CD item. Maybe Ghostblade, though it's kinda crappy.

Also:
TRIFORCE. Maybe. I haven't played enough to see if it's a noticeable boost to damage, but it feels like it should be. if you get your rhythm going*, you can go Q, Proc, normal attack, Q, Proc, attack, Q, Proc, attack. Forever.

*And have decent CD.


Also also, there's a weird bug with her W that delays her auto-attack for the same time as the stun lasts on the enemy. You can get around it by Q-ing something immediately after using it.

EDIT the 2nd:
If you build an item with mana on it, Riven gets a mana bar.
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 14, 2011, 08:46:11 pm
Mmm... gotta love League of Chopping Your Own Dick Off is More Fun Than This Game.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 14, 2011, 09:18:15 pm
They intentionaly made triforce sorta bad on her. All her rates and the way she plays indicates she wants to stack AD. SHE HAS A SHIELD THAT SCALES WITH AD, A GOOD ONE TOO.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Yodamaster on September 14, 2011, 09:30:13 pm
Irelia is still better than Riven right now.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 14, 2011, 11:15:13 pm
I feel really sad.

My 2nd most favorite champion to play is now dead (again).

My favorite champion is outclassed by everyone.

And my third favorite is a douchebag that nobody likes.

I mean, I can still play everyone else no problem but you know... you feel sad when your mains have been ruined.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: ECrownofFire on September 14, 2011, 11:19:48 pm
I feel really sad.

My 2nd most favorite champion to play is now dead (again).

My favorite champion is outclassed by everyone.

And my third favorite is a douchebag that nobody likes.

I mean, I can still play everyone else no problem but you know... you feel sad when your mains have been ruined.
Meanwhile, Urgot is still awesome :P

Invest in a champion that's good, but not good enough to warrant a nerf. Urgot has remained constant for a long time now.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 14, 2011, 11:27:48 pm
Back in my day, Urgot was a pile of crap that was useless as fuck. Then Riot gave him some amazing buffs that actually allowed him to be useful past 10 minutes into the game.

I can't exactly "invest in a champion that's good" when I can't predict how Riot will overreact 1 year into the future.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 14, 2011, 11:55:37 pm
Chogath and Garen bot lane. Wait for Riven and Gangplank to walk into bushes.

*POP* *SPIN*

Cho'gath: "DEMACIA!"
Garen: "OM NOM NOM!"
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: xDarkz on September 15, 2011, 01:30:39 am
Sad to hear that, Umi :[. I haven't been hit with the NERF-HAMMA on my Wukong main yet, but you never know. Riot's always fidgeting with the champions. Especially now with Dominion about to be released, they're trying to change many superfluous things to alter the meta-game or whatever.

~ As for Riven, I do like her flow, her agility, and the overall style they're trying to implement. She's extremely fast, and combos you faster than you can twitch. Not to mention the fact that her AD ratios are friggin' amazing, 1.8 for her ultimate anyone? Although there are a bunch of positives, I don't think I'm going to pick her up until I'm fully convinced. Even with the Q combo, I think it's going to be relatively hard for her to stick to enemy champions like some of the other melee champions. I've seen some streams, and she's more of a hit-burst-run, type of character, kind of like Talon and Wukong. Not that, that's a bad thing of course, I just don't know whether she has enough sustainability and "umph" to be a major component in team-fights. Though, I could be immensely wrong, as I've only seen streams of her in action. What do you guys think?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 15, 2011, 01:43:39 am
Riven is really painful in late game >.> I also really couldn't do anything to her as Talon. I've only seen one though so far.

Today for troll Thursday, we did duo mid Nocturne and Soraka. Won our mid lane so easily followed by a total rape. Nocturne's Q spam and Soraka's Q spam is quite horrific to fight.

Then we did jungle Talon. That one... was painful. I'm going to say this. Out of ALL the junglers I've done. This includes jungle Ashe, jungle Katarina, jungle Janna, etc. Out of ALL of the 50 or so champions I've successfully jungled with. Talon is the shittiest. His early game ganks are so freaking bad (no damage). His jungle speed is horrendously slow. His survivability is so crap. It was nightmarish. We still won when I stole baron and two of them ragequitted. Hehehe.

Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: ECrownofFire on September 15, 2011, 02:22:22 am
Ooh, ooh, try jungling with Urgot next!
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: eerr on September 15, 2011, 02:45:39 am
They intentionaly made triforce sorta bad on her. All her rates and the way she plays indicates she wants to stack AD. SHE HAS A SHIELD THAT SCALES WITH AD, A GOOD ONE TOO.

What kind of shield stacks with attack damage?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 15, 2011, 04:01:21 am
They intentionaly made triforce sorta bad on her. All her rates and the way she plays indicates she wants to stack AD. SHE HAS A SHIELD THAT SCALES WITH AD, A GOOD ONE TOO.

What kind of shield stacks with attack damage?

One with a very small dash. And, well, it's made out of her sword's pieces.

As for making triforce bad on her... they kinda failed. Big time. Her entire game is spent skill-attack-skill-attacking. Yes, she wastes a small amount of mana and AP... but she adds about 750 damage to one run of her Q.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 15, 2011, 05:52:01 am
Seriously fuck Riven, can't even start a botgame for 25 IP because everytime someone picks her someone else dodges because they wanted to play her -.-

Finished a game, still 5 IP short FML
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 15, 2011, 06:47:25 am
Ahah, bugfix patch.  ::)

Did you know that Riven could benefit from the auras of the enemy team?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 15, 2011, 07:58:21 am
Ahah, bugfix patch.  ::)

Did you know that Riven could benefit from the auras of the enemy team?
How is that even related to the champion?!? How... how does that get bugged???
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: cerapa on September 15, 2011, 08:00:13 am
Ahah, bugfix patch.  ::)

Did you know that Riven could benefit from the auras of the enemy team?
How is that even related to the champion?!? How... how does that get bugged???
Likewise.

How the hell is this thing ordered? Do you need to put an "ignore enemy team buffs" line on a champion?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 15, 2011, 08:02:35 am
Another thing, getting Manamune on Riven for great win!
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 15, 2011, 08:12:38 am
Ahah, bugfix patch.  ::)

Did you know that Riven could benefit from the auras of the enemy team?
How is that even related to the champion?!? How... how does that get bugged???
Likewise.

How the hell is this thing ordered? Do you need to put an "ignore enemy team buffs" line on a champion?
That makes me wonder what other bugs could possibly happen with new champions...

"Whoops, we forgot to make Magus spawn in his own fountain."
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bordellimies on September 15, 2011, 09:41:37 am
Hey guys, back from a vacation. How's it been-

Quote from: Riot
Mordekaiser
Shield regeneration is now half effective versus minions


You better not have fucked up my jungle Riot, you better not have done it...
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 15, 2011, 01:41:07 pm
I saw a Morde do lizard buff yesterday. While watching him, his shield never went above 5%. I'm not joking. This was a level 18 Morde.

Triforce on Riven explanation:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: eerr on September 15, 2011, 02:28:56 pm
Lee does more damage with a pickaxe than a sheen.

Guess what does as much damage as a pickaxe?

Phage.


A single zeal is actually pretty good for lee.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Fikes on September 15, 2011, 03:26:07 pm
I played a ranked game as Akali a couple of nights ago. I went 19 and 1. At one point I got a triple kill and decided not to chase, but my team kept pushing them so I joined back in. Just before the enemy died my entire team switched targets and let me get the kill. Quadra kill.

The final target, Alistar, wasn't far away so I kicked to him. Just before he died my whole team pulled back. For maybe the 3rd time in almost a thousand games, I got a penta kill. It is one of the few times I have physically cheered about something that happened in the game.

It is kind of interesting because that game I decided to pick up the upgrade sheen item. Not Tri-force, the other one that I can remember the name of. Doing 100% of my ability power every time I used an ability (roughly every 2-3 seconds) was amazing. I could not believe the damage output.

I think this was the last night of season one. Season two started out pretty crappy. Two games, both losses. In the second game last night a Garen and Ireila duo queued. Ire went full tank (WTF?) and still had less health than me. She fed middle pretty bad, then her and garen kept getting into team fights 2 v 4 that I would run away from. Then they reported me.

Win some, lose some. I like Lee and Akali.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Mindmaker on September 15, 2011, 03:46:22 pm
The only things that get me cheering is getting chased over the whole map as Singed or Udyr.
Gives you quite the adrenaline rush.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bluerobin on September 15, 2011, 07:32:14 pm
Ooooooooh http://na.leagueoflegends.com/news/league-legends-dominion-limited-beta-coming
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 15, 2011, 10:15:05 pm
I wonder what happens if you only build Bloodthirsters on Riven.

Hehehehehe...

Okay, let's give our Riven 400 bonus AD cause she's hyperfarmed and also silly and only builds Bloodthirsters. So she has 4 fully farmed Bloodthirsters. Yep. Totally gonna happen in a real game. ANYWAY.

Her autoattack would... actually I have no idea how her passive works. Anyone want to try to math that out?

Her full Q combo would do an additional 720 damage for a total of 1050 damage.

Her stun would do 610 damage.

Her shield is 560 hp.

Umm... her ult would increase her basic AD to 604 AD. Increasing the damage of all the other skills by quite a huge amount. And it would do a maximum of 1344 damage.

So.... a Riven with 4 fully charged bloodthirsters, after activating her ult, would do... 3588 flat AD AOE. Not counting autoattacks.

Lol...
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 15, 2011, 10:42:35 pm
It's too bad that build isn't practical because if she's getting fed hard enough to only build bloodthirsters, she wouldn't need them.  "Wouldn't it be cool if..." builds are still fun.  I found out my sister played league of legends when my dad told her my username and she texted me telling me not to stack gunblades on Jax.  Don't squash the dream, dammit.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: xDarkz on September 16, 2011, 12:55:25 am
It's too bad that build isn't practical because if she's getting fed hard enough to only build bloodthirsters, she wouldn't need them.  "Wouldn't it be cool if..." builds are still fun.  I found out my sister played league of legends when my dad told her my username and she texted me telling me not to stack gunblades on Jax.  Don't squash the dream, dammit.

XD! Your dad and sister both play LoL? My sister just stands in awe as I faceroll the keyboard..x]. Awesome though dude.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 16, 2011, 03:58:57 am
I miss how when I first joined the American guys it was game after game of awesome players doing awesome things. I miss those awesome players. Sooka... I knew you for a short time but those were some of the most glorious moments of LoL I've ever been in. :(

It was such a great time. I didn't have to worry about carrying the entire team. It was so relaxing. Could do whatever the hell I wanted. Such a huge difference from all the tryharding on my main account. I wish those days would come back.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 16, 2011, 04:01:48 am
Anyone else notice the new summoner spell exclusively for dominion?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: xDarkz on September 16, 2011, 05:02:23 am
Anyone else notice the new summoner spell exclusively for dominion?

I believe there are a couple new spells exclusively for Dominion. Perhaps two or three new ones.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 16, 2011, 05:16:34 am
Two. Garrison and Promote.

By the way, I took nerfed Morde out for a spin.

The results were... quite disheartening. Man, it's really bad. I have no clue how Morde can possibly solo lane now. The amount of shield he gets... it's nonexistant. Hell, all Shen had to do was autoattack me and I'd die.

I think the only way to play Morde now is to do some sort of hyper defensive early game setup. We're talking Armour quints. Armour seals. MR blues. MR reds. 9 21 0. Start with 14 health pots. If you can get past the early game, you'll still be the super monster later on. But even with that setup, jesus... you better hope you're not fighting Annie, Garen, X^Z, or any other super burst caster.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 16, 2011, 05:21:07 am
The only way i think they should fix him is buff his early game health by quite a bit, he will still be harrasseable but he won't die from simple harrass anymore which is his biggest problem since his shiled compensated his meager hp and with that gone you are basically the squishiest champ right now
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 16, 2011, 05:29:25 am
Other people seem to be doing fine. And frankly, if shen is auto attacking you let alone killing you with auto attacks, your doing something wrong. He isn't that fast and you have a range advantage.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 16, 2011, 05:55:14 am
You keep thinking that Micro102.

Jopax: I really think they should halve his hp costs or even remove it altogether. They make no sense to begin with, and especially now considering the pathetic amount of shield he gets.

Edit: Maybe they made it like this so Riven could actually be used in a solo lane this patch without Mordes raping her every single time. Hurm...
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 16, 2011, 06:19:11 am
Riven's Passive is damage boost of .5 of her bonus attack damage. So with that much bloodthirstiness, it'd be base+200+half of whatever other bonus AD you had (masteries and runes etc).
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 16, 2011, 09:22:53 am
It stacks too. That's the confusing part.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: cerapa on September 16, 2011, 09:38:21 am
It stacks too. That's the confusing part.
No  it doesnt.

Well it does, but not in a traditional way. You just queue up the procs.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Shadowgandor on September 16, 2011, 11:02:24 am
Other people seem to be doing fine. And frankly, if shen is auto attacking you let alone killing you with auto attacks, your doing something wrong. He isn't that fast and you have a range advantage.

*cough*Shen has a dash taunt*cough*
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 16, 2011, 11:10:33 am
Ok, new rule for LoL.

The teams unwillingly designated tank has every right to harrass his team for being bad because in the end despite four carries he will end up both tanking and carrying the team.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 16, 2011, 12:07:25 pm
That is sadly likely, though only becayse the person stuck with tanking will probably be a better player than instalock Ashe over there.

I had two games last Night where we were winning, and then we get destroyed because either no one follows me into battle, or everyone goes without me into battle. And if it's the first one, then it is shortly followed by the second one, which is then followed by "An ally has been slain!" (x4)

We had every advantage in both games (kills, towers, money), so I'm perplexed how we lost. Though, I suppose when your team chases the enemy Amumu or Singed, it ends badly. I'm sick of getting games like that. I just want a team that knows when to run and when to fight.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 16, 2011, 04:32:10 pm
Was 300 ip away from getting Riven, so my friend and I went to do some silly 1v1s to farm up the ip.

The most memorable were:
Spoiler (click to show/hide)

----

Edit: Riven is glorious. She's like a hyper version of Lee Sin. So much damage. So much CC. Such amazing escape. And for some bizzare reason she gets absurd hp regen. It's at least twice that of normal champions. And with my full hp regen page, it was equivalent to Mundo.

I think the fun part is that because of her style, she can chase and finish people off so easily. This means that if you get an advantage with Riven, you're gonna rape everyone. There is no escape. Especially from that ult. She farms very well too and has great base movespeed. Very fluid champion.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Knirisk on September 16, 2011, 06:56:26 pm
So, anyone else had horrible FPS drops since the Riven patch? I'm not the only one, evidently.
http://na.leagueoflegends.com/board/showthread.php?t=1237991
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Mindmaker on September 16, 2011, 07:13:37 pm
"Well let's have a nice game Nasus solo top."
Talon: "Noez meh iz sol topz!"
*sigh*
"Fine whatever."

His first item: Warmogs.
His second item: Frozen Mallet.

Hmm, remind me. What's the point of having ranked games again?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 16, 2011, 07:23:04 pm
If you let them have their way you're an accessory to their badness.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 16, 2011, 11:23:31 pm
Okay, I am sure Riven is stat bugged now. Guaranteed.

At level 18, the only items I had were Bloodthirster, l33t stick and boots.

My hp regen / 5 was EIGHTY THREE. What the bleeding fuck? Where did this free Force of Nature come from?

Edit: Oh, and Atmas doesn't work with her passive. In fact, it completely screws up her passive by freezing it until you sell the Atmas.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 16, 2011, 11:54:58 pm
Other people seem to be doing fine. And frankly, if shen is auto attacking you let alone killing you with auto attacks, your doing something wrong. He isn't that fast and you have a range advantage.

*cough*Shen has a dash taunt*cough*

Yeah but it uses all his energy up and I just don't see it letting Shen auto attack through Mord's shield and the rest of his health. Hell, with creeping death you can recover shield while he is hitting you.

------------------

Riven seems to have the most bugs of any champion I have ever seen. I think Riot is getting sloppier then usual.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: ECrownofFire on September 17, 2011, 12:19:56 am
Okay, I am sure Riven is stat bugged now. Guaranteed.

At level 18, the only items I had were Bloodthirster, l33t stick and boots.

My hp regen / 5 was EIGHTY THREE. What the bleeding fuck? Where did this free Force of Nature come from?

Edit: Oh, and Atmas doesn't work with her passive. In fact, it completely screws up her passive by freezing it until you sell the Atmas.
How the fuck do you even manage to have bugs like that? I mean really, what did they do, apply her passive to HP regen?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Lumbajak on September 17, 2011, 12:23:17 am
Other people seem to be doing fine. And frankly, if shen is auto attacking you let alone killing you with auto attacks, your doing something wrong. He isn't that fast and you have a range advantage.

*cough*Shen has a dash taunt*cough*

Yeah but it uses all his energy up and I just don't see it letting Shen auto attack through Mord's shield and the rest of his health. Hell, with creeping death you can recover shield while he is hitting you.
Except his shield no longer goes up at anywhere near the rate it used to.

I'm not sure if you've seen any Morde's since the nerf but it is virtually impossible to even reach the cap on his shield anymore.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 17, 2011, 12:39:16 am
Judgement Kayle looks awesome, might learn how to play her just because of that :D
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 17, 2011, 01:03:41 am
Okay, I am sure Riven is stat bugged now. Guaranteed.

At level 18, the only items I had were Bloodthirster, l33t stick and boots.

My hp regen / 5 was EIGHTY THREE. What the bleeding fuck? Where did this free Force of Nature come from?

Edit: Oh, and Atmas doesn't work with her passive. In fact, it completely screws up her passive by freezing it until you sell the Atmas.
How the fuck do you even manage to have bugs like that? I mean really, what did they do, apply her passive to HP regen?
I've been trying to replicate it but so far it only goes up to 50 hp/5 now.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Sirian on September 17, 2011, 04:43:56 am
Okay, I am sure Riven is stat bugged now. Guaranteed.

At level 18, the only items I had were Bloodthirster, l33t stick and boots.

My hp regen / 5 was EIGHTY THREE. What the bleeding fuck? Where did this free Force of Nature come from?

Edit: Oh, and Atmas doesn't work with her passive. In fact, it completely screws up her passive by freezing it until you sell the Atmas.

Oh that's interesting to know... i was using atmas and didnt pay attention to that. I hope it's going to be corrected, because she does well with lots of HP. She really makes a nice tank when you think about it : a short cd aoe stun, a small aoe bump, a shield/dash, decent damage without items, no mana... And honestly, she's way too squishy if you build pure damage.

Anyway, just now i finished a 3v3 match where i was using warmog, sunfire cape, atmas, FoN and bloodthirster, with ionian boots, it was really nice. When i first tried her in bot matches, i was building pure damage and ended up way behind the rest of the team so i thought she was crap, but now i feel like she should have potential as a tanky dps.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 17, 2011, 09:41:15 am
I'm trying to decide wheter to get gragas or shen. Always liked shen and how his skills work and now with the recent buffs I sorta want to try him, but gragas was always on my champions to get list, and he just seems so fun. Since I'm on soloqueue most of the time, gragas would probably work best, but I also want shen. WAT DO?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bordellimies on September 17, 2011, 09:43:17 am
I'm trying to decide wheter to get gragas or shen. Always liked shen and how his skills work and now with the recent buffs I sorta want to try him, but gragas was always on my champions to get list, and he just seems so fun. Since I'm on soloqueue most of the time, gragas would probably work best, but I also want shen. WAT DO?

I'd vote for Gragas. He is quite awesome.

Also, where is Taric?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 17, 2011, 09:44:34 am
I exchanged him for a picture that correctly demonstrates how a friend of mine plays master yi.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 17, 2011, 11:18:22 am
Shen's Dash taunt is pretty scary, man.  I once lost mid to Shen as Urgot.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bluerobin on September 17, 2011, 11:48:56 am
His dash taunt refunds some energy if it hits a champ (always has, but it's worth mentioning) and his Q can do some considerable damage and healing now, especially more noticeable at earlier levels. If you knew what to expect you can still beat him, but if you're expecting old Shen then you might get rolled over pretty quickly.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 17, 2011, 12:11:16 pm
By old Shen you mean the nerfed Shen?

Because pre-nerf Shen was quite daunting.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bordellimies on September 17, 2011, 12:45:39 pm
Recently I've played quite some games as Tryndamere. Since I no longer need crits to be able to heal myself with Q, doing hybrid is even better as him. Now, for the builds: Ideas? Also, I don't lane Trynd, something that fits for a jungler.

I've rolled with vampiric scepter --> Boots of Swiftness --> Bilgewater Cutlass --> Gunblade --> Guinsoo --> IE --> Rabadon --> Lichbane. Any other (better) suggestions?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: kilakan on September 17, 2011, 12:52:22 pm
I'd get some health or armor pump on trynd myself, but it really depends on who you are fighting.  If you are against a lot of burst dmg people get extra HP otherwise I find you can get shot right past being able to use your alt.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bordellimies on September 17, 2011, 01:55:45 pm
I made a thread to the LoL forums, I tell my opinions on the game. Feel free to correct all typos I had, I wrote it in a rush.
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: cerapa on September 17, 2011, 02:04:12 pm
I made a thread to the LoL forums, I tell my opinions on the game. Feel free to correct all typos I had, I wrote it in a rush.
Spoiler (click to show/hide)
I couldnt read any of it.

But I agree with everything you wrote.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bordellimies on September 17, 2011, 02:06:34 pm
I made a thread to the LoL forums, I tell my opinions on the game. Feel free to correct all typos I had, I wrote it in a rush.
Spoiler (click to show/hide)
I couldnt read any of it.

But I agree with everything you wrote.
What do ya mean? It wasn't all that to write so can't be all that hard to read.


Here is a fun task: Count all the dots I used!
The answer is: 0!
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Knirisk on September 17, 2011, 05:55:45 pm
Spoiler: Bordellimies' post (click to show/hide)

I read the whole thing.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Yodamaster on September 17, 2011, 06:22:43 pm
You are now a fellow troll of the LoL Forums, Borde. Welcome to the club. Now tell everyone how OP Kayle is.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 17, 2011, 11:47:15 pm
lebanc so fuken op i go in to stun as anie and then im fuken dead whateven hapened?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: xDarkz on September 18, 2011, 02:03:12 am
Shen and Gragas are both great champions. Gragas makes lane harassment so easy. Toss out a bottle into a bush and watch them scurry back. If played well, you can essentially control their placement in lane and what-not. As for Shen, he's a pretty good tank, and quite an awesome support champion. Not to mention the fact that he completely excels at turret hugging. You get a little too close and before you know it, WHAM, TURRET TO THE FACE.


---
I solo queued a little earlier and did awesome early game. But... being solo and all, of course, one of my team-mates feed like crazy. Eventually, he/she/it, decides to rage quit after battering the entire team with insults and criticism. I really wished Riot would have made level 30 harder to reach; their current quantity overall quality model makes solo queuing really unappealing sometimes. Though, I won't complain any further because when everyone synergizes in solo queue, it makes me feel as though I'd just completed an overwhelming challenge x].
---

Champions aren't "OP" in the sense that they're incredibly overpowered that they're impossible to beat. There ARE however, a handful of champions that are so hilariously easy to transition into mid and late game. Singed, Garen, Annie, Irelia, Lee Sin, Katrina, and Xin Zhao, to name a few that I've had trouble with.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 18, 2011, 02:15:35 am
I don't understand the people who look at Riven's kit and go "HURR I SHOULD BUILD HER TANKY DPS LIEK IRELIA LOOOL" then complain that she does no damage.

No shit?

If people built Tryndamere or Nocturne like Tanky DPS, they'd do no damage either. Go figure.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on September 18, 2011, 04:18:14 am
Rivens fun to fight as Garen. Silence then RRRRRRRGH SPIN YER FACE OFF. then silence comes off and then I die :(

Also I respect people who try to roleplay their characters http://www.youtube.com/watch?v=ON-6vYobie4&feature=player_embedded
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 18, 2011, 04:51:05 am
Not gonna lie, I was expecting Mundo Roleplay.

Mundo Roleplay is the greatest thing.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 18, 2011, 08:47:19 am
You make it scale off Base Health and you basically just Heart of Gold'd it.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 18, 2011, 09:51:33 am
HoG is only for people who can't get Philo or who are getting both.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: V-Norrec on September 18, 2011, 10:52:45 am
Or Renekton, if you aren't  getting the early HoG on Rene you are hurting yourself.  Fer realz, it works wonderfully with my Rene early game.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 18, 2011, 11:27:06 am
Atmogs and trinforce are for champions with high base damage on stats and spells, which is why they don't work nicely on riven, they intentionaly made it bad on her with her scalings and base damage. Basicaly, Riot is telling players "no, you're not getting another irelia, you're going to build some AD, bitch". They're likely not making more champions like that because they can't change atmogs or trinforce or else they'd turn the metagame inside out since a considerable amount of champions depend on it. And the metagame has been raped enough already.

Then again, they wanted irelia to be an AD stacking champion at first, eh.

They probably want to water down the tanky metagame before stealth rework comes around and eve and twitch are thrown back into the game, that or boost their damage considerably, since they're both assassins.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 18, 2011, 12:03:49 pm
All they be havin' t' do t' nerf Warmogs be make Bloodrazor 300g cheaper wi' an additional 2% health in damage.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: cerapa on September 18, 2011, 12:16:15 pm
All they have to do to nerf Warmogs is make Bloodrazor 300g cheaper with an additional 2% health in damage.
And then Kog'Maw would eat everyone.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 18, 2011, 12:43:17 pm
Have ye erenoticed that fer a champion that`s supposed t' eat everythin'... He spends th' entire game vomitin' instead?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: cerapa on September 18, 2011, 12:45:45 pm
I have in fact.

I assume he just melts people and then eats them later. Or maybe he is constantly ill from being summoned?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: eerr on September 18, 2011, 12:53:19 pm
Eating people make kog sick!

Kog will EXPLODE!

like those birds that eat a bunch of alka-seltzer.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: cerapa on September 18, 2011, 01:41:00 pm
I just noticed something. Didnt notice it before cause I was looking at it in "english mode".

But magus means sweet in estonian. Sweet, like sugar. Right now the only way I can think of him is as a giant floating sugar cube.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 18, 2011, 01:54:13 pm
I still really, really want to see Atmogs get nerfed. Make Atma's Impaler scale off of base health instead of total health, that should fix tankydeeps up nicely.

How I feel about that (http://www.youtube.com/watch?v=umDr0mPuyQc&feature=related)

Also, Nocturne's fine if you build him tanky DPS.  He still does tons of damage with just Wriggle and Ghostblade, even more with Atmog, and the extra resilience means he doesn't get instagibbed in teamfights.  I still usually get 3/3 Offensive and Defensive on him, 6th item is usually bloodthirster but having a jungler in solo queue is such a huge advantage it rarely goes that long.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 18, 2011, 02:51:09 pm
When almost every new champion carries some form of hard CC or anti initiation abilities, melee DPS have alot of trouble with glass cannon builds.

Riven: An AoE stun and AD based shield

Skarner: Supression (but its his ultimate, so its okay), personal shield.

Wukong: Makes a fake clone of himself and turns invisible at the same time.

Leona: Stun machine, personal resistance boost.

Yorick: Lol nothing, altough he can possibly overwhelm people with his ghouls if they're squishy enough.

Talon: An easy to use silence and an ultimate that makes him invisible.

Not to mention everyone uses flash. These days you need to be able to survive past the first fighting moments if you want to kill someone, or everyone is tanky enough to take a burst and still survive, making glass cannons real silly without dedicated team support. The reason ranged DPS and mages can still go full offensive is because its much easier to help someone who can stay back shooting the someone who needs to be in the face of the enemy to do things. If you are melee and you aren't facerolling, you need to be at least somewhat tanky of have good team support to do anything.

Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 18, 2011, 04:53:34 pm
I still really, really want to see Atmogs get nerfed. Make Atma's Impaler scale off of base health instead of total health, that should fix tankydeeps up nicely.

How I feel about that (http://www.youtube.com/watch?v=umDr0mPuyQc&feature=related)

Also, Nocturne's fine if you build him tanky DPS.  He still does tons of damage with just Wriggle and Ghostblade, even more with Atmog, and the extra resilience means he doesn't get instagibbed in teamfights.  I still usually get 3/3 Offensive and Defensive on him, 6th item is usually bloodthirster but having a jungler in solo queue is such a huge advantage it rarely goes that long.
If yer first two items be Wriggles an' Ghostblade, I dasn't think ye qualify as tanky DPS yet since th' only tanky part ye be havin' be th' wee armour from Wriggles. Th' gap between Ghostblade all th' way t' completin' Warmogs, let alone Atmogs, be massive. So this huge part o' th' game ye`ll still be squishy DPS.

When I be talkin' about swabbies buildin' Ri'en like tanky DPS, I meant somethin' like this:
Wriggles -> Frozen Mallet -> Atmas. (most common Ri'en build I`ve seen.)

^ If Nocturne`s build order be that, I`d guarantee ye he`d do nay damage either until th' 35th minute or so when he finally completes th' Atmas.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Knirisk on September 18, 2011, 08:07:58 pm
Ah, Warwick. Punisher of silly Katarinas that carelessly Shunpo into your team.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 18, 2011, 08:28:41 pm
Eyeball how much speech a single champion in Dota2 has. I dasn't think all th' LoL champions combined be havin' as much speech as this.

http://www.youtube.com/watch?v=a6-fC76SOEQ&feature=channel_video_title

Hell, they e'en be havin' th' champions insultin' other champions in d' midst o' battle. Why canna we be havin' Nasus an' Renekton insultin' each other like that?

I be also pretty sure that`s Cortana
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 18, 2011, 08:51:22 pm
Almost 10 minutes of DAZZZZZZZZLE (http://www.youtube.com/watch?v=SfuSqtLVq3Y&feature=relmfu)

Ah, WarwickBlitzcrank. Punisher of silly Katarinas AND warwicks that carelessly Shunpo and ulti into your team.

Lich gets TF2 heavy voice, and sniper has TF2 sniper's lines.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Yodamaster on September 18, 2011, 09:18:01 pm
Jungle AD Annie works so well.

All of your spells have ridiciulous base damage, you have a click and apply hard CC, then you have your AD damage, especially once you get atmogs and a triforce.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Knirisk on September 18, 2011, 09:20:16 pm
Ah, WarwickBlitzcrank. Punisher of silly Katarinas AND warwicks that carelessly Shunpo and ulti into your team.

Hey, I did a lot of ulting into their team. Only actually got my ultimate broken once or twice out of the whole 35-40 minute game. It was almost always on Kat or Veigar, too. Although... it kinda got me killed a lot. But hey, we won quite a few teamfights. Although... they really didn't have a Blitzcrank. Or much reliable CC at all aside from Veigar's Event Horizon.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 18, 2011, 09:53:55 pm
Eyeball how much speech a single champion in Dota2 has. I dasn't think all th' LoL champions combined be havin' as much speech as this.

http://www.youtube.com/watch?v=a6-fC76SOEQ&feature=channel_video_title

"YOU WERE... ADOPTED."

Oh, that's great.

Also the "De. Nied."
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 19, 2011, 12:37:51 am
The ultimate LoL fan pic is back for round 2.

Beware. Completely NSFW: http://i.imgur.com/E12Li.jpg

Highlights:
1. Pantheon asking Garen to deal with his sister (who probably has herpes)
2. X^Z's face...
3. Ezreal's and Taric's faces...
4. TF
5. Big boob club
6. Jax's bro club after their "Achievement". xD
7. Teemo dying from participating in the pirate's drinking competition
8. Arm wrestling tournament
9. Annie...
10. Shaco MIA
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Realmfighter on September 19, 2011, 12:47:46 am
WW got Swag son

I've never seen that in colour before, grabbing it for posterity

Gentleman Cho gets all the ladies,
Karma does not approve,
Heimer knows everything about EVERYTHING
ESPECIALLY 21 CENTURY TELEVISION TECHNOLOGY
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: ECrownofFire on September 19, 2011, 12:59:52 am
Who's that pimp character?

Also, FOTM Post... Flavor of the Month Post?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Knirisk on September 19, 2011, 01:20:26 am
The pimp is Warwick. :P

Other than that, I managed to find Amumu and Blitzcrank. Alistar is pretty suave, too.

EDIT: Yeah, it's Warwick. If you look closely at his gold chain, it says WW.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: ECrownofFire on September 19, 2011, 01:22:27 am
What the fuck is with Mundo and Anivia anyway?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Journier on September 19, 2011, 01:50:16 am
What the fuck is with Mundo and Anivia anyway?

mundo's trying to see if she will find his worm.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Knirisk on September 19, 2011, 04:12:05 am
So, what would people think about getting a Wit's End on Riven? I don't know if the 42 extra magic damage is added to her abilities, but that 42 extra damage WOULD be tacked on to her passive. Not to mention, I sorta feel like she NEEDS a bit of attack speed. Even though she's supposedly going somewhere along the lines of Q, autoattack, Q, autoattack, Q, autoattack... The autoattacks just don't feel responsive enough. Now, her autoattacks in general are very responsive, so last-hitting is easy if you're in range, but the Q-combo just seems slowed down too much by the autoattacks.

Not to mention the magic resist helping her be that much tankier. I imagine a Frozen Mallet, Wit's End, and maybe another Armor/AD hybrid would be a decent build. While the Brutalizer is recommended, her damage seems still pretty negligible, sadly, and the Brutalizer only delays tanky items. Items that it feels like she kinda needs.

Also, I think I'm doing better once I learned that she's not Ryze and her abilities shouldn't be executed quickly in succession.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on September 19, 2011, 07:24:18 am
The ultimate LoL fan pic is back for round 2.

Beware. Completely NSFW: http://i.imgur.com/E12Li.jpg

Highlights:
1. Pantheon asking Garen to deal with his sister (who probably has herpes)
2. X^Z's face...
3. Ezreal's and Taric's faces...
4. TF
5. Big boob club
6. Jax's bro club after their "Achievement". xD
7. Teemo dying from participating in the pirate's drinking competition
8. Arm wrestling tournament
9. Annie...
10. Shaco MIA

My favourite bit is Kayle and Morgana.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 19, 2011, 07:46:17 am
My favourite bit is Kayle and Morgana.

Morg is quite a lot more popular than her sister, who apparently only had the interest of Caitlyn before Alistar turned up to distract her.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on September 19, 2011, 10:09:31 am
http://i.imgur.com/XZbI8.jpg Lol at taric
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Ahra on September 19, 2011, 12:48:18 pm
cant find morde?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 19, 2011, 12:51:42 pm
Lower left corner, only his back can be seen, i am having problems finding twitch tho and recognizing what the hell is that thing that is holding what seems to be annie in the upper right corner, looks like a mummy mundo :/
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 19, 2011, 01:00:59 pm
Sion is the one stopping Annie from entering. She's a minor, after all.

Though Nunu is right below that, smoking and handing letters to Cass.

No idea about Twitch. Look between Morg, Trist and Rumble.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 19, 2011, 01:15:16 pm
If only Galio would ult...
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 19, 2011, 01:29:54 pm
Saw an awesome thread. So I'm reaskignt he question it posted here.

If you woke up with control of a champion's body, who would it be and what would you do?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Wravburn on September 19, 2011, 01:38:10 pm
Go where I please.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 19, 2011, 02:07:50 pm
Ah, I forgot to mention mine.

Ransom the world with my R.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 19, 2011, 02:23:05 pm
Oh god, so much cocaine. On the up side, I'd have have to pay less for my electricity.

On the downside, all the money I save would go to cocaine.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 19, 2011, 03:02:34 pm
Run a three minute mile, sell chemical weapons to despots, never get caught.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 19, 2011, 03:08:24 pm
Equip Rylai.

Don Border Patrol hat.

Find Singed and Starcall him to death.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 19, 2011, 03:22:57 pm
http://i.imgur.com/XZbI8.jpg Lol at taric
Become rich selling truly outrageous body lotion. Your perfume is now diamonds.
Or become a glam metal superstar. (http://www.youtube.com/watch?v=i6Ioc_0x6Lk&feature=related)

Ezreal is checking Tryndamere out, again.

Janna, Ashe and Sona are comparing boob size.

MF, Trundle and GP are having a drinking contest, which teemo lost and is now being removed by yorick.
Sion is a bouncer stopping annie from getting in.
Mundo is... The fuck?
TF is about to be throughly phisicaly and magicaly punished by master yi, tristana, galio and twitch, for cheating at cards.
Rumble is on his mecha besides sivir.
One of yorick's ghouls is trying to eat (or hump) kennen.
Poppy is trying take lux home before garen notices she's there.
Garen is being kicked out by pantheon and leona is the bouncer taking him out.
Xin Zhao is being a boss.
Udyr, Brolaf, Jax and Maokai are having a bro moment after slapping dat katarina ass.
Ryze is getting an autograph from brand, lol.
Karthus is attempting a trollface?
Zilean is being a creepy fuck whispering stuff to nidalee.
Jarvan is asking fiddlesticks for 2 drinks.
Malzahar and Swain are sharing a depressive drunk mage moment, with leblanc being left out.
Rammus and Vayne are checking eachother out.
Corki is checking morgana out.
Alistar is trying to score points with caitlyn.
Cassiopeia is delivering a letter to nunu?
Shen apparently tried to grope Akali and got caught.
Karma is all THIS IS NOT NATURAL at mundo and anivia.
Malphite is having an armwrestling with irelia while she casualy gives a note to singed and urgot watches. Malphite is losing.
Nocturne and Kassadin are all "whatever brah".
Lee sin can't see shit.
Bro'Gath is being a boss with orianna and soraka. Blitzcrank is behind him.
Eve cleans the bathrooms, lol.
Nasus and Renekton are settling their differences and Vlad is being squeezed between them.
Heimer is fixing the TV.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 19, 2011, 03:32:47 pm
Brew awesome booze and get wasted with my crazy ninja turtle pirate buddies ^^
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 19, 2011, 03:58:52 pm
Rammus doesn't look too keen on the attention he's getting from Vayne, I think Shen took a turn at trying to beat Irelia at arm wrestling and got his ass kicked, and Singed is handing Akali (That's her glove, not Irelia's) some sort of drug.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Yodamaster on September 19, 2011, 04:02:02 pm
Hey, guess what? MORE SERVER ISSUES! YAY!
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 19, 2011, 04:14:17 pm
This release is pretty darn buggy, what with thousands of people having severe FPS loss after the patch. A friend of mine is getting choppy FPS on hotshotGG tier PC.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 19, 2011, 04:29:34 pm
Ho ho... my US account suddenly got free 4k ip.

The last time I was logged in I had 1k ip. Today it's 5k. Whee, free ip!

Edit: What happens when a hyper farmed Sivir (~400cs) with a team of Kennen and GP and Singed meet the enemy team?

Let's just say... in the first second of the teamfight, there was an enemy team barreling towards us. In the second second, there was nothing.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 19, 2011, 06:31:33 pm
Me and Umiman are dicks to people. That is all.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Ahra on September 20, 2011, 12:46:54 am
i wonder how that bar brawl would look like with maokai and galio ulting and everyone else... dominus and spirit of the sands would be fun to see fighting out.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 20, 2011, 02:30:02 am
http://www.reddit.com/r/leagueoflegends/comments/kl2fq/what_the_real_s1_jarvan_skin_should_have_looked/
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: xDarkz on September 20, 2011, 02:40:12 am
^ LMFAO. It's a shame though, how many DPS' champ players are so limited to building the same build over and over again. I'm not saying it doesn't work for Jarvan, but I've seen the same build for Riven and Talon.... XD.

I love it though, I really do. Grab some attack speed and Madred's and watch their HP drop faster than Xin Zhao / Annie during a team fight.

Would be a whole lot more challenging if players would begin thinking outside the box :P.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 20, 2011, 03:33:49 am
Lol...

Triforce and Frozen Mallet? Such a nooblord!

Edit: Here's some news:
Quote
Summoners!

We've heard your feedback, and as a part of our ongoing commitment to making League of Legends an even more fun and awesome experience for players of all preferences, we are officially introducing Draft Mode into Normal Games! Now you can play like the pros without any impact on your ranked rating!
For those unfamiliar with how Draft Mode works, at champion select, each team has one player that is designated as the captain. The two captains will then have the opportunity to ban champions from play. Following the bans, teams will then take turns selecting the remaining champions, with every choice visible to the opposition so they can counter-pick as they see fit. This type of insight makes for more well-rounded matches and reactive gameplay.
Prefer regular Blind Pick Mode? Not to worry! Blind Pick will still be an option in Normal games.

Best of luck in the draft, summoners!

Quote
Summoners!

Following today's downtime, Riven will be receiving a hotfix that includes a set of buffs that should round out her gameplay.


    Base Stats
        Attack Speed per level increased to 3.5 from 2.9
        Base Armor increased to 15 from 12
    Broken Wings bonus attack damage ratio increased to 0.7 from 0.6.
    Ki Shout cast time decreased to 0.25 from 0.5
    Valor
        Shield increased to 60/90/120/150/180 from 40/70/100/130/160.
        Cooldown decreased to 10/9/8/7/6 from 11/10/9/8/7.
    Wind Slash
        Cast time decreased to 0.25 from 0.5
        Missile speed increased by 10% to 2200 from 2000.


Best of luck on the Fields of Justice!

Quote
Summoners!

Last Friday the European Riot team rolled out and ran into five ferocious summoners who almost took us down. KamarUbju, LowGs, Terminatar, xXAntibiotikXx, and PeatyP, we salute you for your savagery!

With Riot on the ropes in the opening fights and Jarvan's jungle invaded by the enemy it became a tighter game than it could have been, with 2 towers down on mid, it was a desperate and unrelenting charge led by Matricus that won the day!

We wish our opponents luck, and that luck will be bolstered by a 4-Win IP for each of them!
We'll be back next week for another Lucky Game, could it be you we run into next on the Fields of Justice?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 20, 2011, 02:55:46 pm
Playing as Renekton, solo lane against Annie and Amumu, they dive me at half health on level one, they both die, Annie switches lanes leaving poor Amumu to be raped by me, Shaco comes out of the jungle to help him, he dies too, Annie leaves soon, Riven goes afk, i continue to get fed and melt everyones faces ^^
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 20, 2011, 03:15:55 pm
Oh, nifty, I never have to play Blind Pick ever aga- OH GOD WHY WOULD YOU BUFF RIVEN THAT MUCH.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: eerr on September 20, 2011, 03:35:41 pm
Oh, nifty, I never have to play Blind Pick ever aga- OH GOD WHY WOULD YOU BUFF RIVEN THAT MUCH.

So she scales like brolaf?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 20, 2011, 03:47:08 pm
Oh, and Riot wants to nerf Morgana.

Herp derp.

As we all know, giving someone a small increase in their attack speed animation will turn someone from second most underused champion in the game to overpowered. Heaven forbid people learn how to counter champions (*coughCassiopeiacough*). That would be terrible.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: xDarkz on September 20, 2011, 04:12:24 pm
Shes the second most underused champion? Or was that sarcasm? Whos the first x]? I dont think the buffs are going to do much for those that are already turned off or believe that her style's too awkward or too foreign.

Though, im sure those who take the time to learn and refine her playstyle, will probably dominate, at least melee wise due to high mobility and superior positioning.

Shes just not my cup of tea, unfortunately :[.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Sinned on September 20, 2011, 04:26:41 pm
Cas still sucks, nothing to see here ... Move along now.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bluerobin on September 20, 2011, 04:33:14 pm
Shes the second most underused champion? Or was that sarcasm? Whos the first x]? I dont think the buffs are going to do much for those that are already turned off or believe that her style's too awkward or too foreign.

Though, im sure those who take the time to learn and refine her playstyle, will probably dominate, at least melee wise due to high mobility and superior positioning.

Shes just not my cup of tea, unfortunately :[.
He was talking about Morgana :P. I haven't gotten to play her since the attack animation rework, but one of my friends owns her... I should borrow her account. I want to try Taric's new ult too, glad he's free!

Seriously, she went how long without a nerf or change save for the touchup from two months ago?
Nothing from December 2010 (1.0.0.106) through May 2011 (.118) when they tweaked some ranges, June (.120) when they very slightly changed her shield, then August (.123) when they reworked her autoattack and some other stuff. They did include some small buffs to most of her abilities with .123, so it's possible the nerf is just reverting one or two of those (1 second change to cooldowns, things like that). And that's if they actually go through with it.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 20, 2011, 04:35:59 pm
Most of the people who bitch about champion balance in those threads are usually people who just got their ass handed to them by said champion and want to feel better about themselves. And because the only people who play Morg during non-free weeks are people who are good with her, this happens often.

Saying that the reason they lost is because the champ is OP, not because they fucked up in the game, is somehow a good enough excuse to these people.

I still say she's a little weak. Her cooldowns are in the region of decades if you have no CDR items, the only good thing about her shield is the SPELL IMMUNE... Blargh. Forums are retarded, but Riot listens to them.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: xDarkz on September 20, 2011, 04:37:41 pm
Oh crap! Id misread that entirely! My apologies x]!
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 20, 2011, 05:28:52 pm
Most of the people who bitch about champion balance in those threads are usually people who just got their ass handed to them by said champion and want to feel better about themselves. And because the only people who play Morg during non-free weeks are people who are good with her, this happens often.

Saying that the reason they lost is because the champ is OP, not because they fucked up in the game, is somehow a good enough excuse to these people.

I still say she's a little weak. Her cooldowns are in the region of decades if you have no CDR items, the only good thing about her shield is the SPELL IMMUNE... Blargh. Forums are retarded, but Riot listens to them.
Everyone knows people who argue about champion balance are pros. Only noobs don't complain, because they're bad and don't know better.

Otherwise, Cass would be balanced. Cass UP.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 20, 2011, 05:32:56 pm
Yeah, there were only three noticeable changes to Morgana ever since last year.

1. The speed of her snare is faster.
2. Her autoattack animation is faster.
3. Her mana costs were lowered.

Out of all three, I think the only one that actually makes a difference is her mana costs. Specifically on her pool. If you play Morgana, you know that right now you have unlimited mana if all you do is just pool. Is it a big deal? I don't think so. All it's used for is farming anyway. Malzahar has unlimited mana if all he does is Malefic Visions. That does waaaaay more damage. Gragas has unlimited mana if all he does is barrel roll. It's all the same deal.

I really don't think Morgana should get touched at all. She has really low damage compared to all the other casters (well, except compared to Lux) because she traded all of it for way higher survivability.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 20, 2011, 05:50:18 pm
Malzahar has unlimited mana if all he does is Malefic Visions. That does waaaaay more damage.

SHHHH
DON'T GIVE AWAY MY SECRETS
ALL MY FRIENDS STILL THINK I'M PRO
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 20, 2011, 06:10:46 pm
It's so tempting to not use only visions though.  Call of the Void does so many shitboats of damage, pops bubble (And still silences!) and has so much range you can hit people under their tower with it (Psst, if you stand at the corner opposite the enemy tower, you can hit them under it and the tower won't agro.  I get so many kills there).

I used to buy tear on Malz.  so bad
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 20, 2011, 06:28:47 pm
Until you have full runes and masteries, Tear of the Goddess is mandatory on him.

Once you have your Mp5 yellows, it's a waste of 1k.

Funny how it works, huh?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 20, 2011, 07:38:21 pm
Winning the game by some 20 kills a lot of towers and some dragons and a baron, internet dies :(
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 20, 2011, 07:46:49 pm
Morgana was aways good, she just suffered from absurd mana costs and long ass cooldowns. Then they fix her mana costs and suddenly she's OP, just like they add extra 3% spellvamp to nasus's passive and people call him OP :P
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 20, 2011, 08:03:34 pm
Re Nasus: Yes, that's what happens when you buff someone who's already good.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 20, 2011, 08:05:03 pm
Morgana was aways good, she just suffered from absurd mana costs and long ass cooldowns. Then they fix her mana costs and suddenly she's OP, just like they add extra 3% spellvamp to nasus's passive and people call him OP :P
It's a 40% increase in his passive lifesteal in the early levels, giving him greater lifesteal than Udyr, Warwick, Lee Sin. Fucking everyone. It is more lifesteal than starting with a Vampiric Sceptre.

Yes, it's absurd.

You know what else they buffed about Nasus? How about what used to be the shittiest slow in the game into the most godmode slow that can possibly exist? A slow that actually gets BETTER the more tenacity the enemy has. Not good enough? How about changing his piece of shit AOE into a burst spell that hurts like crap? Not good enough? What about the increase in autoattack range, changing him from the shortest range champion in the game to what's actually standard for melee champions?

They literally improved everything about the champion except for his ult. Even then his ult is obscene anyway. If you want to be even more fair towards this argument, you also need to include the ridiculous buffs they gave Nasus up until the point they started buffing Morgana.

- 50% increase in Siphoning Strike damage gain.
- Siphoning Strike resets autoattack

You want to compare shit like this to the teeny tiny buffs Morgana received?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on September 20, 2011, 08:21:02 pm
Morgana is like Cass, so underpowered and doesn't need to be nerfed one bit.

Nuh uh, not once. Lets move along before the devs get some shitty ideas off of us.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 20, 2011, 08:27:14 pm
Nasus was already good ever since they increased his damage gain from 2 to 3. The problem with wither was more a bug fix then an actual buff, it was aways the best slow in the game but massively countered by tenacity since it never allowed it to reach full power, and E is still not used as a damage spell past early game because there's no point in raising it when you have Q and W to level and nasus doesn't really want to nuke creep waves down, its used because of the armor debuff, just like before.

Point is, nasus was already pretty good before the passive change, which made him popular. But the people who startedp laying him now thought he was shit before and that the buff made him OP in a flash, which isn't true. I'm also pretty sure that his Q resetted autoattacks for quiiiiite a while.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 20, 2011, 08:35:06 pm
The passive change happened at the same time all those other buffs came (other than the Siphoning Strike). Did you forget already?

Quote
V1.0.0.123:

    Range increased to 125 from 110.
    Soul Eater Soul Eater: lifesteal increased at earlier levels to 14 / 17 / 20% from 10 / 15 / 20%.
    Wither Wither:
        Cooldown reduced to 15/14/13/12/11 from 15 at all ranks.
        Mana cost reduced to 80 from 100.
        It will now reach its maximum slow even if its duration is reduced by crowd control reduction effects like Tenacity.
    Spirit Fire Spirit Fire:
        No longer has a 0.5 second delay before appearing. It retains the 0.5 second casting time.
        Now deals half damage initially and the other half over the duration instead of it just dealing damage per second:
            New: Initial 55/95/135/175/215 (+0.6 per ability power) magic damage and 11/19/27/35/43 (+0.12 per ability power) magic damage each second for the next 5 seconds.
            Old: Deals 20/34/48/62/76 (+0.2 per ability power) magic damage each second for the 6 seconds the area lasts.
    Fixed a bug where Siphoning Strike Siphoning Strike sometimes gained extra lifesteal.

^ see.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 20, 2011, 08:37:30 pm
When did I say it didn't? I just said most of the changes were more bug fixes then anything, the only real buff was the passive change, E change and cdr on W. He was already pretty good, just bugged.

The most massive bug nasus has received was the siphoning strike attack gain from 2 to 3, which made him alot less farm hungry and viable before the late game. Wither already worked nicely on anyone without mercs. But with the advent of other tenacity items and other champions with CC reduction (irelia, trundle) it needed to be changed. The wither change was planned for like, ages.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 20, 2011, 08:45:50 pm
Yeah... bug fixes... totally...  ::)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 20, 2011, 08:48:57 pm
Because a champion's only gap closer being rendered useless by an easily acessible item is an acceptable gameplay mechanic.

Because nasus uses E to do damage.

Because nasus's passive is better then udyr's turtle stance + wriggles.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 20, 2011, 08:54:27 pm
I don't get what you're saying.

Cooldown reduction on Wither isn't a bugfix.
Normalizing his range isn't really a bugfix.
Spirit Fire not having a warmup is more of a change than a bugfix.
Front-loading half Spirit Fire's damage isn't a bugfix.
Buffing his passive isn't a bugfix.

The thing that really made him good was the 2->3 gain on Siphoning Strike. The thing that made him broken was fixing his Wither (an actual bugfix long-asked-for) and making his passive better, allowing him to go QWQEQRQ and sustain like a monster, with his W making him gankproof between the super CC and the ability to hijack colossal amounts of health with the hugely-scaled Q hits.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 20, 2011, 09:01:48 pm
I'm just saying that the change that actualy made him monstrous was the W bugfix, much more then any of the buffs they gave him. He didn't need any of them, just the W bugfix. Altough the W cdr reduction was pretty big. However, I still don't see how front loading half the damage on E changes his gameplay in any way, you're not going to kill people with it, and there's 0 reason to level it before Q, W or R. The early game lifesteal made it slightly easier to lane, but its not as massive as people claim it to be.

But when people mention how nasus is omgsoOP, they mention E and 3% lifesteal rather then W bugfix and buff.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 20, 2011, 09:07:14 pm
I'm just saying that the change that actualy made him monstrous was the W bugfix, much more then any of the buffs they gave him. He didn't need any of them, just the W bugfix. Altough the W cdr reduction was pretty big. However, I still don't see how front loading half the damage on E changes his gameplay in any way, you're not going to kill people with it, and there's 0 reason to level it before Q, W or R. The early game lifesteal made it slightly easier to lane, but its not as massive as people claim it to be.

But when people mention how nasus is omgsoOP, they mention E and 3% lifesteal rather then W bugfix and buff.

I italicized the parts of your post that are incorrect.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 20, 2011, 09:12:07 pm
Because solo laning with pre patch nasus with the W change would be too hard. Totally.
Farm minions and harass with E, OP strat.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 20, 2011, 09:16:09 pm
I don't have any idea what you're actually saying, so I recommend using sentences next time.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 20, 2011, 09:25:19 pm
Me: Nasus was already good, W fix made him way better. E and passive change were mostly irrelevant, he didn't need them.
You: Nasus was already good, W fix but little extra lifesteal and E made him OP brah. E does tons of damage, 3% extra lifesteal makes him better then lanedyr.

Still too hard?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 20, 2011, 09:56:19 pm
I don't see how you think the E and passive changes were mostly irrelevant when the passive is what pushed him from good to a little farther beyond "good" than he should be.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 20, 2011, 10:12:05 pm
I never noticed Nasus's W being weak, even before the patch.  Maybe it was because I was low level and people were dumb but tower diving me when I was Nasus was pretty much suicide with that W
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 20, 2011, 10:28:28 pm
His W was good. It was one of the best CCs in the game, unless they had Merc's Treads.

Then you lost the best part of it, but you still had at least 35% slow and AS reduction.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Yodamaster on September 20, 2011, 10:46:04 pm
Solo top Irelia to win games.

If that fails solo top Tryn to win games.

No joke.

And Nasus's buffs made him viable again. He just didn't work as well as he should have (ie. the way he is now) before them.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 21, 2011, 01:19:17 am
Solo top Irelia to win games.

Hasn't that been like that for ages? Queueing up as MidMalz with a friend on Irelia top is how we got all our friends to gold before Season 1 end (though when my net fizzled he had to carry them without me).

And Nasus... didn't they say they wanted him to STOP solo farming top for years them finally showing up and acing the enemy team? Because everything they've done to him encourages it.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: xDarkz on September 21, 2011, 02:06:55 am
Ranked solo queue top lane. I was fortunate enough to get a pretty awesome team but the opposing team was just as skilled. I was coming back from grabbing red buff when our Trydamere began pinging top. I rushed over and see him within his ultimate, running away from Nasus. I charge at Nasus, hit him with an armor debuff and popped my ultimate. He had about a thousand health left and I had about half still. He had already used his ultimate so I'd thought it was a win for sure. W and Q, happened. "FUUUU" ensued.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Ahra on September 21, 2011, 04:20:04 am
you were who?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on September 21, 2011, 06:11:00 am
There is only one counter to solo top nasus. /ff
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 21, 2011, 06:16:40 am
Friendly Fire on?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 21, 2011, 06:54:36 am
I found ryze to counter nasus nicely. You have a spammable ranged ability, and when he goes to siphon on of the minions? Use prison on him. Most of the time the minion dies before he can reach it. Really hurts his ability to lane.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on September 21, 2011, 07:34:41 am
/ff starts a surrender vote :P
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: LASD on September 21, 2011, 07:46:10 am
35 minute queue to EU West, I guess the off-peaktime Dominion offering has started.

Or not. Weird still.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 21, 2011, 10:43:10 am
Just played Dominion.

Holy shit that was fun, and close as hell.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 21, 2011, 10:44:50 am
Just played Dominion.

Holy shit that was fun, and close as hell.
FUUUUUUUUUUUUUUUUUUUUUUUUUU why do i have to be at college all day today?!?!!?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 21, 2011, 10:47:04 am
Just played Dominion.

Holy shit that was fun, and close as hell.
FUUUUUUUUUUUUUUUUUUUUUUUUUU why do i have to be at college all day today?!?!!?

Bahahahah.

It went down to the wire, holy crap. Our nexus had 16 points left.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bluerobin on September 21, 2011, 11:14:13 am
Bah, almost any other day I could take a break and play but this week I can't.  >:(
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 21, 2011, 12:19:31 pm
Was at college having a test while dominion was availiable. First impressions?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 21, 2011, 12:54:30 pm
Ahahaha, 1 hour queue. Here we go again.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 21, 2011, 01:01:15 pm
Dominion is down now. So sad  :'(
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 21, 2011, 01:05:39 pm
Was at college having a test while dominion was availiable. First impressions?

Awesome fun, really tense.

It's basically a huge running teamfight from the moment people start capturing the other teams points to the end.

Boot of Mobility are useless, because you simply are always fighting, and the passive will only rarely come active. Champs who are good at taking on 2 or more others at a time are really good, and the two games I've played hint at Kennen and Singed being really good on the map.

The first game I had, we won entirely because of accidentally completing a quest that reduced their Nexus by 40 points, and in the second we somehow won a 4v5 by a larger margin than we one the first.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Graven on September 21, 2011, 02:27:24 pm
I also just played Dominion for the first time about 3 hours ago.

It is awesome, and it's the only reason I will play this game in the future. Dota-clones' main problem is how incredibly boring they are, in general, for someone looking for pvp - last hitting and (heavens forbid) denying creeps is not why I am here.

Dominion is distilled fun. It's amazingly entertaining whether you're winning or losing, and that's something I can say about very few games.

It's much quicker paced, gold flows in much faster, and you're pvping all the time. Since I've only been playing LoL as a whole for about a month, I have a problem with Dominion's exclusive items in that I never bought them because I have had enough difficulty remembering the normal ones  >:(

You also start at lvl 3 with a lot of money and jump straight in the fray.

The only thing that bothers me is it's going to be even worse balanced than normal mode - global ults and those with great range are incredibly effective here since any champion damage stops the capture of points, also screw Karthus's ult to high heaven.

All in all - pure bliss for a pvper.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: woose1 on September 21, 2011, 02:36:30 pm
I might suggest seperately designing some champions for Dominion, like increasing the cooldown on Karthus's ult for that game-mode, or increasing the rate at which Nasus' Q gains damage.

Wow, people in Riot's forums are real assholes about the server going down.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 21, 2011, 03:17:47 pm
Wow, people in Riot's forums are real assholes

Fixed that right there.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 21, 2011, 03:19:07 pm
Wow, people are real arseholes

Fixed that right there.
Fixed even more!
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 21, 2011, 03:20:46 pm
I might suggest seperately designing some champions for Dominion, like increasing the cooldown on Karthus's ult for that game-mode, or increasing the rate at which Nasus' Q gains damage.

I can only imagine that hurting the servers. I already lose a FPS every time they patch the game, don't want to be unable to play it.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 21, 2011, 07:33:19 pm
Here we go! Dominion time!

1st game - Movespeed Warwick got raped @.@
2nd game - Tryndamere win!
2rd game - Shaco for the win!
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Knirisk on September 21, 2011, 08:27:35 pm
Here we go! Dominion time!

1st game - Movespeed Warwick got raped @.@
2nd game - Tryndamere win!

EU, right? :(
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bluerobin on September 21, 2011, 08:43:05 pm
Turns out all it takes for me to make an EU smurf is Dominion limited beta.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 21, 2011, 08:44:33 pm
AP Shaco too good for Dominion! xD

Carried like a boss.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bluerobin on September 21, 2011, 08:48:53 pm
Eeeeeeeeee yay! Only problem is that I only have the free champs to play with. Oh well, wanted to try TF and cho in dominion anyway.

Edit: judging by the team comps, that's the case for everyone on both teams.

Edit2: aaand I think it's over. Fun fun. Very different... have to figure out how to play it I think. Should have bought the capture time decrease item on TF.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 21, 2011, 09:10:31 pm
Here's what the end of game scoreboard looks like!

Spoiler (click to show/hide)

Numba #1

Here's what the match history looks like :P

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: woose1 on September 21, 2011, 09:13:54 pm
Teekee chose Morgana. >.>

She really isn't that amazing for Dominion, I won a game with her but only because the enemy team was absolutely terrible. Long CD and reliance on RoA isn't really suited all that well to the sort of fast paced, jump in jump out kinda gameplay that it supports. My 2 cents about her, anyways.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 21, 2011, 09:22:01 pm
It's really fun.

You can't just mindlessly capture points and ignore the enemy either. You have to strike a balance between killing and capping points. It's really hard to explain but it's very different and a helluva lot more fast paced.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 21, 2011, 09:25:26 pm
Any strong early solo top champion should be a boss on dominion. I'm actualy surprised not many people I know tried renekton on it.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 22, 2011, 01:44:43 pm
Here's the list of changes for Dominion. It does explain why Warwick was not healing for anything. xD

Quote
    Champions start at level three with 1375 gold.
    There is a constant aura on this map granting all champions adjusted stats:
        15% armor penetration.
        5% magic penetration.
        20% healing reduction. (this stacks additively with other healing reduction effects)
        mana regeneration bonus.
        A fixed experience gain over time.
    Increased gold gain over time. (6 gold per second)
    Reduced gold gain by killing champions
    Increased gold gain by killing minions.
    Respawn times are reduced.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 22, 2011, 02:46:19 pm
OH GOD DOMINION ES SO MUCH FUNNNNNNNNNNNNNNNNNNNN!!!!!!!!!!!!!!!!!!!!

Just had one of the closest games ever, we are loosing by a very large margin, like, 200 points, we are down to 3 while they are around 200, then we beat them, not loosing a point below three, it was insanely quick and tense and oh god this is so much fun!!!!!!!
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Graven on September 22, 2011, 04:12:01 pm
More Dominion - this shit is so fun I'm surprised it's legal.


Also Xin'Zhao best Zhao!
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Realmfighter on September 22, 2011, 04:17:14 pm
Malphite is a boss.

I just held off four guys from our point for about 10 seconds.

Not all that bad, considering that they were moments from capturing it and turning the game around before we won.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Rebecca Black on September 22, 2011, 04:19:57 pm
It's really fun, and makes me wonder why they don't have some of the things on SR.

Like the minute or so once you get in the game to get ready.

Most of the new items are awesome too.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on September 22, 2011, 04:47:41 pm
Nunu + Garen, Movespeed for the fucking win.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 22, 2011, 04:47:58 pm
Yeah, this gamemode is great.

It relies a lot on personal skill though as you're constantly fighting and skirmishing. Which is funny because at the pace of the game and the fact that actual 5 man teamfights don't really happen, you don't notice how anyone else is doing. So you've got a mode that relies a lot on how good you are and you can't flame your teammates because you have no idea how they're actually doing. Very interesting.

Also, my entire match history is rank 1 trolololol.

I also love the rapid pace of getting items.

Yeah, the Dominion-only items are so boss too.

This mode is just fantastic all around.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Yodamaster on September 22, 2011, 04:57:50 pm
Dominion isn't impressing me yet. Only 3 games played though.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 22, 2011, 05:06:08 pm
The champions I've seen constantly picked so far are:
- Gangplank (every game)
- Akali (every game)
- Ezreal
- Garen
- X^Z
- Irelia
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Fikes on September 22, 2011, 05:06:32 pm
Is it released on US yet? If not, any idea when it will be?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 22, 2011, 05:09:46 pm
It's in open beta right now where they occasionally turn the mode on for a few hours. They post announcements when they'll have another session.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bluerobin on September 22, 2011, 05:15:44 pm
The champions I've seen constantly picked so far are:
- Gangplank (every game)
- Akali (every game)
- Ezreal
- Garen
- X^Z
- Irelia
I've seen a lot of Rammus and TF. It might be because they're free, but they do have some good mobility and harass to bring too. Oh I've seen Ashe too, and she's surprisingly good at defending.

Edit: Hehehe me as Karma with hextech sweeper, WotA, and all the components of frozen heart took three of them to dislodge from a point and was a hard counter to Akali's stealth.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Rebecca Black on September 22, 2011, 06:01:49 pm
So what is everyone's thoughts on the new summoners?

I haven't used Garrison yet, but I've been using promote a bit. With a slight lack of good spells for Dominion, it might have some use.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 22, 2011, 06:12:09 pm
Garrisson is pretty nice, sort of like a double use Fortify which not only can snag you a kill or defend a point but can also weaken one when needed.Also in my opinion Tyrinda and Renekton do pretty beastly, Tyrind gets his ult pretty early on which will give you some nice kills and probably the advantage, and Rene, heck, he's just being Rene and is awesome at it :D
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jar of Jam on September 22, 2011, 07:01:15 pm
So, what would be the proto-meta-game for Dominion right now ? Supports and squishy AP characters are a miss and bruisers lead the way, but how would one approach building a great team ?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 22, 2011, 07:04:44 pm
So, what would be the proto-meta-game for Dominion right now ? Supports and squishy AP characters are a miss and bruisers lead the way, but how would one approach building a great team ?
Have everyone pick Gangplank.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 22, 2011, 07:24:20 pm
I heard teemo was pretty good for dominion, and I can see it. Mushrooms everywhere, speed boost, invisibility.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 22, 2011, 07:29:27 pm
I heard teemo was pretty good for dominion, and I can see it. Mushrooms everywhere, speed boost, invisibility.

Teemo's invisibility should never really come into play... If you're standing around long enough for it to activate, you're doing it wrong. You want to be constantly killing/poking at a point/getting buffs/denying buffs/capturing/running to defend and intercept.

Oh, and Oracles is super cheap now. If invisible shit is annoying the enemy team enough, it's a super cheap purchase to be able to deal with it for the next 5 minutes.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bluerobin on September 22, 2011, 07:33:27 pm
Supports are definitely not a miss. They make great point holders and minion wave pushers and although minions have less weight, they still attract attention if they're taking a point. AP carries I haven't tried as much, but if you build a little tankier you should still do relatively well. It's a different playstyle and AD/tankier characters have a more obvious fit to the all-in offense that a lot of teams use.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: lemon10 on September 22, 2011, 07:42:24 pm
Dominion is so much fun, the super-quick playstyle and constant PvE is pretty beast.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jar of Jam on September 22, 2011, 08:40:01 pm
Dominion is so much fun, the super-quick playstyle and constant PvE is pretty beast.

PvP, you mean ?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 22, 2011, 08:50:09 pm
Garen is pretty damn good on Dominion. At the start, buy lv1 boots and a chainmail, pop ghost and Q, run like fuck to the top point. After that, run around slapping people with the silence stick and spinning into anyone who looks at your points funny. Rush Sunfire, FoN, then Infinity Edge for damage. Speed Boots are the obvious choice. Start going for Atmas, but the game will probably end before you finish it. Or rather, end just as you're about to finish it.

Success.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 22, 2011, 09:32:12 pm
Rammus is OP in dominion.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Knirisk on September 22, 2011, 09:41:55 pm
Dominion is goddamned intense. Just played a game as Kassadin. I mostly dueled with an enemy LeBlanc, but I didn't do too badly, I think. The rest of the team was usually down at bottom trying desperately to grab that bottom turret. I got wrecked by LeBlanc's early game burst, though. Later, when I could chase, LeBlanc died often. Except when she had a relic.

Also, is anyone getting the feeling that AD carries are perhaps a bit too much? I mean, they're focused around late-game, and Dominion, due to its capture point nature, almost always reaches late-game and quickly, too. So basically, early-game is about 5-10 minutes. You almost always need champions who can scale well into late-game or at the very least, hold their own.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 22, 2011, 09:59:00 pm
I think anyone you want to play will work well in Dominion provided you actually know how to play the champion.

Like I said before, skill makes a huuuuuge difference in this gamemode simply because farming is nonexistant. All the key aspects of skill play (positioning, map awareness, itemizing) are super exemplified when almost everyone is on the same playing field. There's no hyper farmed Cho Gath 4 levels higher than everyone else just roflstomping everyone here. Neither is there a zero farm super squishy support running around as a free kill. You can die 15 times and still have a good chance to kill anyone else. So just take whoever you want to play and enjoy.

I can only think of two champions that completely fail to work in this gamemode. Nasus and Veigar.

They should also do something about Warmogs, RoA, and all the Tear of the Goddess stuff.

Edit: I also wants waaaards!!!!!
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Knirisk on September 22, 2011, 10:06:14 pm
I think anyone you want to play will work well in Dominion provided you actually know how to play the champion.

Like I said before, skill makes a huuuuuge difference in this gamemode simply because farming is nonexistant. All the key aspects of skill play (positioning, map awareness, itemizing) are super exemplified when almost everyone is on the same playing field. There's no hyper farmed Cho Gath 4 levels higher than everyone else just roflstomping everyone here. Neither is there a zero farm super squishy support running around as a free kill. You can die 15 times and still have a good chance to kill anyone else. So just take whoever you want to play and enjoy.

I can only think of two champions that completely fail to work in this gamemode. Nasus and Veigar.

They should also do something about Warmogs, RoA, and all the Tear of the Goddess stuff.
Tear of the Goddess, I imagine, actually gets charged rapidly because spells are used SO MUCH. Also, I noticed a good item for Kassadin. There is an item called the Hextech (Seeker? I think). It gives 40 AP, 300 health, and 10% CDR. All good for Kassadin. The final ability is that it passively grants vision of the target for 4 seconds if the target is hit by an ability. Even better for Kassadin. The active seems to be a bit meh, though.

And yeah, Nasus/Veigar completely fail until their scaling abilities get ramped up much higher. Also, AoE damages are good. I've also noticed that Miss Fortune is especially powerful. AD carry, so she scales well, passive movespeed boost, and an AoE attack that lasts for like 2 seconds.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 22, 2011, 10:31:52 pm
I think you are unaware of just how much charging a Tear actually requires. :P

I like the true damage hammer. It's too cool. The new Bloodthirster that looks like a sideways spaceship is also very good. Basically a Guinsoo's Rageblade of extreme AD.

Hurm, since we're at it, let's look at all the new items:

(http://images3.wikia.nocookie.net/__cb20110825012220/leagueoflegends/images/thumb/a/a5/Oracle%27s_Extract.gif/20px-Oracle%27s_Extract.gif) Oracle's Extract: Why would we buy this? Especially with the new stealth detection items. It's not like there are any wards either.

(http://images2.wikia.nocookie.net/__cb20110825012538/leagueoflegends/images/thumb/8/8a/Prospector%27s_Blade.gif/20px-Prospector%27s_Blade.gif) (http://images3.wikia.nocookie.net/__cb20110825012505/leagueoflegends/images/thumb/0/01/Prospector%27s_Ring.gif/20px-Prospector%27s_Ring.gif) Prospector's Stuff: Oh god. Look at the stats on these babies. If they could stack I'd just buy 5 of them and boots. I'm having a hard time thinking of situations where you wouldn't want to start with these.

(http://images1.wikia.nocookie.net/__cb20110818171121/leagueoflegends/images/thumb/7/72/Ionic_Spark.gif/20px-Ionic_Spark.gif) Ionic Spark: This is like a mini-Kennen w. If Kennen got this I'd laugh my ass off. Any item that gives health + offensive power, I like. And I like this. I took this on Sivir. It was... glorious.

(http://images1.wikia.nocookie.net/__cb20110825003824/leagueoflegends/images/thumb/6/64/Kitae%27s_Bloodrazor.gif/20px-Kitae%27s_Bloodrazor.gif) Kitae's Bloodrazor: I don't like this. Dunno why. It just seems really lackluster to me.

(http://images1.wikia.nocookie.net/__cb20110825004557/leagueoflegends/images/thumb/8/8d/The_Lightbringer.gif/20px-The_Lightbringer.gif) Lightbringer: The first of the great new anti-stealth items. Again, I have no clue why we'd buy Oracles when we can get this or the AP variant. What this does is give vision on anything you've autoattacked for a few seconds.

(http://images1.wikia.nocookie.net/__cb20110825005027/leagueoflegends/images/thumb/a/ae/Priscilla%27s_Blessing.gif/20px-Priscilla%27s_Blessing.gif) Priscilla's Blessing: Trololol item. This is like a mini Shurelia that only works for yourself. I'm undecided about the capture speed boost. It seems great in theory but I've yet to be in a situation where I've gone "GOD DAMN IF ONLY I HAD 15% MORE CAPTURE SPEED". Maybe it's just me.

(http://images3.wikia.nocookie.net/__cb20110825031313/leagueoflegends/images/thumb/7/79/Sanguine_Blade.gif/20px-Sanguine_Blade.gif) Sanguine Blade: Oh, this is the big daddy. I love this item. Guinsoo's Rageblade that grows in AD and lifesteal at a very dramatic rate. I won't be surprised if this gets nerfed.

(http://images2.wikia.nocookie.net/__cb20110825145153/leagueoflegends/images/thumb/d/d8/Entropy.gif/20px-Entropy.gif) Entropy: True damage frozen mallet. It's basically red buff in item form.

(http://images4.wikia.nocookie.net/__cb20110825004514/leagueoflegends/images/thumb/4/47/Hextech_Sweeper.gif/20px-Hextech_Sweeper.gif) Hextech Sweeper: The other anti-stealth item. Works the same way, except with spells. Can also lay down a stealth detection field.

(http://images2.wikia.nocookie.net/__cb20110825004702/leagueoflegends/images/thumb/5/59/Odyn%27s_Veil.gif/20px-Odyn%27s_Veil.gif) Odyn's Veil: I suck at using this item. It's really hard to keep track of how much got stored compared to when you should use it. Seems good though.

Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 22, 2011, 10:59:04 pm
(http://images1.wikia.nocookie.net/__cb20110825005027/leagueoflegends/images/thumb/a/ae/Priscilla%27s_Blessing.gif/20px-Priscilla%27s_Blessing.gif) Priscilla's Blessing: Trololol item. This is like a mini Shurelia that only works for yourself. I'm undecided about the capture speed boost. It seems great in theory but I've yet to be in a situation where I've gone "GOD DAMN IF ONLY I HAD 15% MORE CAPTURE SPEED". Maybe it's just me.
Play as Rammus. Powerball everywhere. Capture point. Leave as 3 people arrive. Go capture point they just left. Laugh as your teammates do everything else, while 3 people take up all of their time to stop your capturing.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 22, 2011, 11:18:07 pm
Or Singed.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 22, 2011, 11:43:55 pm
Or Singed.
Yeah, but that should've been obvious.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: penguinofhonor on September 22, 2011, 11:57:33 pm
Teemo is the best at doing that. Priscilla's, boots of mobility, then grab a zeal and a malady and you can actually 1v1 an autoattack champion pretty decently.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Astral on September 23, 2011, 12:37:23 am
Shaco does quite well with it too, considering he's not always the best in teamfights. Simply stealth around to where everyone isn't concentrated, provided your team can stand to be 4v5 until you farm or capture enough points to get a decent lead on the enemy.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 23, 2011, 02:03:07 am
Or AP Shaco that shit and leave Fun Presents for any fucker who tries to recap.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: lemon10 on September 23, 2011, 02:05:13 am
Garg, it would be so much better if this was consistently available.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 23, 2011, 05:20:30 am
I don't get why people think Shaco isn't good at teamfights.

Exactly what part of him makes him bad for teamfighting? As far as I'm concerned, if your champion is able to autoattack, he's good in a teamfight. Shaco has a reliable (since they fixed it) AOE fear on a short cooldown, great slow, and massive damage potential regardless of how he builds. He also pisses everyone off and jukes like no other. It is ridiculously hard to kill a well-played Shaco. Sure, he's ultra squishy, but which squishy isn't?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 23, 2011, 12:23:33 pm
I don't get why people think Shaco isn't good at teamfights.

Exactly what part of him makes him bad for teamfighting? As far as I'm concerned, if your champion is able to autoattack, he's good in a teamfight. Shaco has a reliable (since they fixed it) AOE fear on a short cooldown, great slow, and massive damage potential regardless of how he builds. He also pisses everyone off and jukes like no other. It is ridiculously hard to kill a well-played Shaco. Sure, he's ultra squishy, but which squishy isn't?

Sadly, Shaco is extremely squishy. Compare him to Master Yi, who can alpha strike to become untargetable, an ability to heal and buff his defense, and a huge speed boost. Plus all the steroids which sync well with lifesteal.

Shaco has a shiv which doesn't do great damage unless AP, his slow is lost (I also believe it is one of the smallest inthe game) when thrown, so he has to melee to get a continuous slow.

His JitBs have a pretty large delay. If the enemy champions see it, it will just get auto attacked or avoided, or killed in AoE crossfire. And 15 seconds is not a short cooldown, the fight will be over by the time you can place another one.

Decieve.... sounds like a good escape move, but the cooldown prevents him from escaping with it. Shaco is a melee champ, shaco has no speed buffs, his only closer is deceive and if he doesn't use it he will not make much of an impact in a fight.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on September 23, 2011, 12:59:52 pm
I don't get why people think Shaco isn't good at teamfights.

Exactly what part of him makes him bad for teamfighting? As far as I'm concerned, if your champion is able to autoattack, he's good in a teamfight. Shaco has a reliable (since they fixed it) AOE fear on a short cooldown, great slow, and massive damage potential regardless of how he builds. He also pisses everyone off and jukes like no other. It is ridiculously hard to kill a well-played Shaco. Sure, he's ultra squishy, but which squishy isn't?

Sadly, Shaco is extremely squishy. Compare him to Master Yi, who can alpha strike to become untargetable, an ability to heal and buff his defense, and a huge speed boost. Plus all the steroids which sync well with lifesteal.

Shaco has a shiv which doesn't do great damage unless AP, his slow is lost (I also believe it is one of the smallest inthe game) when thrown, so he has to melee to get a continuous slow.

His JitBs have a pretty large delay. If the enemy champions see it, it will just get auto attacked or avoided, or killed in AoE crossfire. And 15 seconds is not a short cooldown, the fight will be over by the time you can place another one.

Decieve.... sounds like a good escape move, but the cooldown prevents him from escaping with it. Shaco is a melee champ, shaco has no speed buffs, his only closer is deceive and if he doesn't use it he will not make much of an impact in a fight.

Master Yi isn't a scary clown though. Also one exhaust and yi is useless. Shaco hit and runs like a mother fucking boss; usually builds lifesteal and can duke like a fucker with his Q and R.

I've been shaco and run in with my R and like, had 2123918204 ulties used on it, and ran away laughing...
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 23, 2011, 01:11:16 pm
I don't get why people think Shaco isn't good at teamfights.

Exactly what part of him makes him bad for teamfighting? As far as I'm concerned, if your champion is able to autoattack, he's good in a teamfight. Shaco has a reliable (since they fixed it) AOE fear on a short cooldown, great slow, and massive damage potential regardless of how he builds. He also pisses everyone off and jukes like no other. It is ridiculously hard to kill a well-played Shaco. Sure, he's ultra squishy, but which squishy isn't?

Sadly, Shaco is extremely squishy. Compare him to Master Yi, who can alpha strike to become untargetable, an ability to heal and buff his defense, and a huge speed boost. Plus all the steroids which sync well with lifesteal.

Shaco has a shiv which doesn't do great damage unless AP, his slow is lost (I also believe it is one of the smallest inthe game) when thrown, so he has to melee to get a continuous slow.

His JitBs have a pretty large delay. If the enemy champions see it, it will just get auto attacked or avoided, or killed in AoE crossfire. And 15 seconds is not a short cooldown, the fight will be over by the time you can place another one.

Decieve.... sounds like a good escape move, but the cooldown prevents him from escaping with it. Shaco is a melee champ, shaco has no speed buffs, his only closer is deceive and if he doesn't use it he will not make much of an impact in a fight.

Master Yi isn't a scary clown though. Also one exhaust and yi is useless. Shaco hit and runs like a mother fucking boss; usually builds lifesteal and can duke like a fucker with his Q and R.

I've been shaco and run in with my R and like, had 2123918204 ulties used on it, and ran away laughing...

1. Exhaust doesn't blind anymore, it only reduces damage, and if it kills Yi, it kills Shaco.

2. Hit and runs aren't useful in a teamfight. If all your going to do is jump in, use your abilities, and then run away, then pretty much every other champion would be a better choice.

3. Dueling isn't team fighting.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 23, 2011, 01:19:35 pm
Quote
2. Hit and runs aren't useful in a teamfight. If all your going to do is jump in, use your abilities, and then run away, then pretty much every other champion would be a better choice.

Lol... looks like 70% of the champion roster is useless then.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on September 23, 2011, 01:22:23 pm
Quote
2. Hit and runs aren't useful in a teamfight. If all your going to do is jump in, use your abilities, and then run away, then pretty much every other champion would be a better choice.

Lol... looks like 70% of the champion roster is useless then.

Fuck man, Malz is useless.... why's he so damned scary though?!
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 23, 2011, 01:28:05 pm
You tell me man. I used to think Gragas was a really good champion but it turns out he sucks too!

I mean, all he does is jump in, use his abilities, then runs away! Pretty much every other champion would be a better choice!
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 23, 2011, 01:30:39 pm
That's not a hit-and-run, that's a "nuke-someone-to-death-and-run"

If Shaco had a long suppression high damaging ability then he would be useful in teamfights.


And gragas is tanky, and has a massive knockback which can separate their team.


I guess I shouldn't of repeated hit and run, as those champions all have abilities far better for teamfights then Shaco.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 23, 2011, 02:11:35 pm
That's not a hit-and-run, that's a "nuke-someone-to-death-and-run"

If Shaco had a long suppression high damaging ability then he would be useful in teamfights.


And gragas is tanky, and has a massive knockback which can separate their team.


I guess I shouldn't of repeated hit and run, as those champions all have abilities far better for teamfights then Shaco.

Thing is, we were talking about Dominion.

I mean, you're wrong here as well, but fights in Dominion are 80% hit-and-run. There are rarely full-blown teamfights.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 23, 2011, 03:42:20 pm
The problem with shaco isn't that he's a hit and run attacker, its that unlike most hit and run attackers, he has a much harder time dealing large chunks of damage. Yi can use several different skills to glue to his enemy and boost his attack power to kill them fast, akali has several strong and relatively low cooldown damage abilities, gragas can nuke people to the ground, etc. Shaco can pretty much just deceive, drop a box, drop a his clone, autoattack and toss a shiv if you try to escape, which is ok, but you need good attack items to do anything with that since he has nothing that boosts his autoattack apart from his passive and clone, which isn't that good anymore.

Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: eerr on September 23, 2011, 04:00:46 pm
aaaand, dominion is up, approximately, Now!
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 23, 2011, 04:05:57 pm
All these Dominion wins. Hue hue hue hue hue~

Game 1: Soraka. 1st item BF Wand. Haha, I forgot to buy items but when I bluepilled after 1 minute, I had enough for it. Man, you get money so freaking fast. Soraka + all AP team = awesome! Victory!
Game 2: Singed. 1st item Catalyst. Unlimited healing in lane due to neverending level up. I'm a pretty bad Singed though and I found out his toss doesn't work very well with smartcast. Still victory!
Game 3: Gangplank in all global ult team (TF, Ashe, etc.). A bit close... but still victory.
Game 4: Morde. Morde actually does pretty well considering you'll always be hitting enemy champions instead of minions. Damage is still high as always. However, enemy had a goddamn Karma (ultimate troll queen) and we lost.
Game 5: Lee Sin. Easy win baby.

I love Dominion~
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Rebecca Black on September 23, 2011, 04:31:51 pm
I can understand why it's like this, but it's kind of sad the small amount of IP you get.

Otherwise still great.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 23, 2011, 05:15:21 pm
There's a helluva lot more effects and stuff in this map.

What kind of computer are you using?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 23, 2011, 05:46:49 pm
Yeah, i can't see the terrain on Dominion, it's just black, i had the same problem a few times with SR but restarting the client would fix it, here not so much, the map file might be corrupt or borken but it shouldn't be able to load then, and i don't think it's the video card since SR works more than fine :/
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 23, 2011, 06:35:59 pm
Game 2: Singed. 1st item Catalyst. Unlimited healing in lane due to neverending level up. I'm a pretty bad Singed though and I found out his toss doesn't work very well with smartcast. Still victory!

With the fixes to Pantheon's Shield Facepunch and Nidalee, I'm suspecting Singed's Fling is now the Most Bugged Ability. It has so many ways of going haywire.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 23, 2011, 06:40:31 pm
Hey, you get balls-hangin'-out Alistar for subscribing to lol on youtube.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 23, 2011, 06:43:46 pm
The current release has alot of problems with some rigs, they're trying to fix it. My friend has a more powerful rig then that and he has the same problems, while I have only a minor FPS loss, on a laptop with half the potency.

Dominions pros and cons (so far):
Pros:
Real fun, real intense.
Much, much, muuuch less farm intensive, in fact you do'nt even need to, just to keep the waves from pushing into a turret once in a while and maybe quests. Altough farming still gives you an edge, doing it too much is very detrimental to your team.
Mundo is viable on it.

Cons:
Some champions are really, really strong on it. Tanky DPS is very very strong.
Non tanky mages start strong but fall off real hard later unless heavily protected.
A single leaver is a death sentence, no matter the team comp.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: eerr on September 23, 2011, 07:00:16 pm
The current release has alot of problems with some rigs, they're trying to fix it. My friend has a more powerful rig then that and he has the same problems, while I have only a minor FPS loss, on a laptop with half the potency.

Dominions pros and cons (so far):
Pros:
Real fun, real intense.
Much, much, muuuch less farm intensive, in fact you do'nt even need to, just to keep the waves from pushing into a turret once in a while and maybe quests. Altough farming still gives you an edge, doing it too much is very detrimental to your team.
Mundo is viable on it.

Cons:
Some champions are really, really strong on it. Tanky DPS is very very strong.
Non tanky mages start strong but fall off real hard later unless heavily protected.
A single leaver is a death sentence, no matter the team comp.

Ali, nasus(me), udyr, heimer and cait who was afk for half the game.

we managed to actually take turrets 4v5 for awhile.

vs kennen, vlad, mundo, pirate, and annie
ali carried like a beast.

And pirate+ annie and vlad failed to dislodge me from a turret.( semi-injured)


Nasus is op on dominion.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 23, 2011, 07:18:01 pm
I got 1810 IP for no reason.  That's weird.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Knirisk on September 23, 2011, 07:25:22 pm
I got 1810 IP for no reason.  That's weird.

They refunded IP for champions that were bought shortly(within two weeks before) before the price drops. That means you probably got extra IP from 3150 IP spent on Cho'Gath or Garen.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 23, 2011, 08:54:48 pm
Nope, I just bought Garen today.

Also, my thoughts on Dominion.  I will never play summoner's rift again.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bluerobin on September 23, 2011, 08:55:37 pm
Teemo + movespeed 3 boots + 4 zeals + move quick's active + revive + ghost moves really fast in case anyone's wondering.

Also, my thoughts on Dominion.  I will never play summoner's rift again.
Agreed. At first I thought I didn't like PvP in LoL all that much. Then I realized I just don't really like it when people have a chance to talk!
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: debvon on September 23, 2011, 09:04:24 pm
Dominion has given me a new appreciation for normal pvp matches. Am I alone on this? Dominion is a lot more fast-paced, that's for sure. Nothing wrong with that. But it gives you something to compare the original game mode with, and while both modes have their perks, I no longer stress when waiting in line for a normal game.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 23, 2011, 09:36:21 pm
I dunno. Dominion is Dominion. Normal LoL now is like... subpar DotA 2. And DotA 2 is actually out so... yeah, no reason to play normal LoL. =|

Bluerobin: Yeah. Agreed. Because Dominion is so intense, no one ever says anything except at the start or the few short moments when they are dead. Even then it's so easy to ignore or completely miss the chat because you're constantly doing important stuff.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Knirisk on September 23, 2011, 09:59:25 pm
I like Dominion... but I despise people who choose classes randomly. Had a game with a Heimerdinger who didn't know how to play Heimer and didn't set up ANY turrets at all. Then I played a game where I had a Ryze who didn't really play Ryze. Why he chose Ryze anyway is a bit of a mystery, because Ryze has scaling mechanisms with the Tear of the Goddess. Which is pretty useless on Dominion.

I'm also noticing AoE attacks making a comeback, AD carries are pretty popular, especially Jax/Ashe (I know. Sword of the Divine. Except that it doesn't work because he gets Counterstrike from minions instead.). Stuns seem kinda powerful, but that might be because Dominion is so fast paced anyway, so it seems like AGES before you get out of the stun.

Also, god damn, I hate Gangplank now.
I also found out that I'm absolutely terrible at teamfights. Errghhh.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 23, 2011, 10:24:53 pm
I just fought an Udyr on dominion. He had 1/5 his health bar left, I was teemo with full health, negatron cloak, thornmail, that new electric item, and malady. I shot him at least 6 times but he took no damage, kept stunning me while taking no damage (even with my thornmail), and just did this until I died. I don't recall him ever being this powerful.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 23, 2011, 11:08:00 pm
Ill admit, dominion is fun, but I like summoner's rift more. Dominion is just a different mode I'll play once in a while, summoner's rift is more my thing.

Anyway, am I not the only one weirded out by the singed spotlight? Phreak just runs around in the middle of a full health jarvan and half health riven, and they refuse to attack him untill the very last moment when his poison trail has already done decent damage. They literally just walk along with him, THEN turn around, and they both die, in lane, close to their turret?
Also, by the end of the spotlight, singed is like, 16, while the whole enemy team is 11, with only skarner being 13. The fuck?
Who are these people that play with riot on the spotlights?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Realmfighter on September 23, 2011, 11:49:10 pm
Who are these people that play with riot on the spotlights?

Bot prototypes.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 24, 2011, 12:18:10 am
Ill admit, dominion is fun, but I like summoner's rift more. Dominion is just a different mode I'll play once in a while, summoner's rift is more my thing.

Anyway, am I not the only one weirded out by the singed spotlight? Phreak just runs around in the middle of a full health jarvan and half health riven, and they refuse to attack him untill the very last moment when his poison trail has already done decent damage. They literally just walk along with him, THEN turn around, and they both die, in lane, close to their turret?
Also, by the end of the spotlight, singed is like, 16, while the whole enemy team is 11, with only skarner being 13. The fuck?
Who are these people that play with riot on the spotlights?

Is this the first spotlight you've seen?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: userpay on September 24, 2011, 12:53:57 am
Whats funny about all the recent issues for people with performance is that my crappy ass machine chugs along just fine (FPS in the 20's but its still smooth) in both normal and dominion. I guess whatever they're doing only has issues for more recent hardware. Or maybe something about Vista and 7 as I'm running XP.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Knirisk on September 24, 2011, 12:59:19 am
Whats funny about all the recent issues for people with performance is that my crappy ass machine chugs along just fine (FPS in the 20's but its still smooth) in both normal and dominion. I guess whatever they're doing only has issues for more recent hardware. Or maybe something about Vista and 7 as I'm running XP.

Nah. I have FPS problems with the recent patch, too, and my computer's pretty bad. I managed to find a simplistic CPU limiter called Battle Encoder Shirase. With the client limited, I can play with around 15-25 FPS.

EDIT: Also, fun times with Blitzcrank. Pulling and neutralizing enemy Vaynes is fun stuff.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 24, 2011, 04:26:14 am
Don't you love the players that think they're awesome? No, not the ones that ARE awesome. The ones that think they're so pro because they have 26 of their team's 27 kills, complain about people kill stealing, complain about their team not getting kills, complaining about every player on BOTH teams, and then they lose because they've raged so hard they forgot this was a team game and oh yeah it's about killing the Nexus too.

I love beating those people. I hate beating the people on their team. The people on their team have to sit their and drudge on as the solo tryhard screams in all caps about how horrifyingly bad his team is. They really do ruin the game.

And the worst part is you can't tell them differently. They'll ALWAYS assume they're the best ever, and that EVERYTHING is everyone else's fault, and proceed to tell not just their teammates but everyone ever. They will then likely write in their "Queue Dodge Journal" every name in that game so that they will never have to play with them ever.

I've never had to ignore someone before, but I did this time. He insisted he could 1v1 me, which would totally show me how much of a team player he was. All I want is for him to learn how to help his team. His job is not to berate his teammates. It's to motivate. It's a TEAM game! What part of that is so hard to understand?

Bah. I'm done ranting. It won't make him a better player because he'll never read it. And even if he did, he'd never understand it.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 24, 2011, 07:04:01 am
Lol... are you complaining about someone from these forums?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Errol on September 24, 2011, 07:09:57 am
Dominion. It's pretty great and Poppy eats everyone's faces.

Got to love her when she gains farm as fast as everyone else.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Graven on September 24, 2011, 07:12:31 am
New Champion Sneak Peek :
http://na.leagueoflegends.com/board/showthread.php?p=14861102
Xerath, the Magus Ascendant

So.. I've been playing for less than a month and there have been two new characters, and the way I understood it Talon came pretty recently, too. Do Riot always release champions at this rate? And are they always 6300 IP when released? Because that seems a bit stupid. Well, not for them and their earnings, of course, but ... still.

Also the guy's art looks silly.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 24, 2011, 07:17:28 am
It didn't use to be like that, but ever since Riot got bought by Tencent awhile back, they've only been releasing 6300ip champions and very rarely, 4800 champions.

So yeah, expect champion releases every 2 - 3 weeks and all of them being retardedly expensive. It's quite a pain.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Wravburn on September 24, 2011, 07:18:32 am
Champions are supposed to come every 2 weeks, and the new ones have been 6300IP for a while now, so I don't think they'll change that. Instead they are making older ones cheaper. Looks like a decent way to set it up I'd say.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: xDarkz on September 24, 2011, 07:35:49 am
Don't you love the players that think they're awesome? No, not the ones that ARE awesome. The ones that think they're so pro because they have 26 of their team's 27 kills, complain about people kill stealing, complain about their team not getting kills, complaining about every player on BOTH teams, and then they lose because they've raged so hard they forgot this was a team game and oh yeah it's about killing the Nexus too.

I love beating those people. I hate beating the people on their team. The people on their team have to sit their and drudge on as the solo tryhard screams in all caps about how horrifyingly bad his team is. They really do ruin the game.

And the worst part is you can't tell them differently. They'll ALWAYS assume they're the best ever, and that EVERYTHING is everyone else's fault, and proceed to tell not just their teammates but everyone ever. They will then likely write in their "Queue Dodge Journal" every name in that game so that they will never have to play with them ever.

I've never had to ignore someone before, but I did this time. He insisted he could 1v1 me, which would totally show me how much of a team player he was. All I want is for him to learn how to help his team. His job is not to berate his teammates. It's to motivate. It's a TEAM game! What part of that is so hard to understand?

Bah. I'm done ranting. It won't make him a better player because he'll never read it. And even if he did, he'd never understand it.

I feel you man. Had a Sivir last game that wouldn't shut.the.fuck.up. Every time one of us would die, he'd go "GG". That's not even the end of things. During team fights, he'd scurry off after the retreating targets while the rest of the team get's face-rolled. Throughout the entire game, he was the last one in, and before our team's cumulative health even dropped a quarter, he backed out. He proceeded to batter the team with insults, "My team sucks," yadi, yadi, yadi ya. We were doing pretty poorly, but the skewed chance of winning was still there. As soon as the opposing team reached our inner tower (the one before the inhibitor turret), our entire team was on scene. It was a very flashy fight, but their team just had way too tanky (Blitzcrank, Alister, Amumu..). They'd all but aced the team, but Sivir and I managed to get across the wall and up to heal.

After a brief "GG," he AFKed. Leaving me to rush out there to do what I could. I know I couldn't really do anything, but me just being there running around was better than me standing at the fountain ... right? He came back after they killed me, laughing as the rest of the team just gets slaughtered as well, stopping every so often to surrender. I genuinely hate people like this, elitist assholes that sit there and cripple their entire team. It was a pretty bad round, I admit it, but that just sucks when you have someone like that on your team. At the very end of the round, his KDA ratio was about 3/3/2. Everybody elses' were somewhere along the lines of 6/7/12. Ridiculous how these free games are plagued with people like this. Sorry about the rant, just saw this and my gears started grinding again.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 24, 2011, 09:44:37 am
Lol... are you complaining about someone from these forums?
Oh, no. Sure, some of the people here are slightly like that, but none of them will go out of their way to insult people from their team TO THE ENEMY TEAM. If you type, "Lol, our Morde so pro, 0/11," then you deserve to be shot in the face by a Gangplank. I hope a Garen leaps out of your car. Nidalee spear through your window from that bush outside. Teemo jumps you from invisibility and poisons you, and the end of your life is pure agony as you attempt to flee from that small fellow while pain slowly rakes you. I will feel no sympathy as Malzahar freezes your entire body and pumps endless amount of void energy into you.

I don't care if you spent the entire game telling him how to use a computer, play LoL perfectly, and manage to 1vthe entire game. You don't do that. That is not okay, because you've just destroyed the chance that your team will care about your life. I go out of my way to hinder people like that. If I can heal, I will watch as you slowly drop health, and then heal myself. In front of you. Or I will heal a minion, if possible. Because I could care less about winning anymore. I don't think people like that deserve to win. And I know how much people like that HATE losing.

So, don't be a jerk to your team. If you want, be a jerk to the other team. That way you're not demotivating your team. I try to give compliments when I can in my game, because people LIKE hearing that. They want to know they did well. If your teammates wins a 2v3, give them a "good job!" If your teammate gets killed 1v2, tell them "Try to stick with a teammate if you can" or "Try not to fight them 1v2." If they give you an "ok" then they are doing they're job. Your team is needed to win in most cases, so it's a reeeeeeeally good idea not to make them mad.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: zestorum on September 24, 2011, 09:56:42 am
Lol... are you complaining about someone from these forums?
Oh, no. Sure, some of the people here are slightly like that, but none of them will go out of their way to insult people from their team TO THE ENEMY TEAM. If you type, "Lol, our Morde so pro, 0/11," then you deserve to be shot in the face by a Gangplank. I hope a Garen leaps out of your car. Nidalee spear through your window from that bush outside. Teemo jumps you from invisibility and poisons you, and the end of your life is pure agony as you attempt to flee from that small fellow while pain slowly rakes you. I will feel no sympathy as Malzahar freezes your entire body and pumps endless amount of void energy into you.

I don't care if you spent the entire game telling him how to use a computer, play LoL perfectly, and manage to 1vthe entire game. You don't do that. That is not okay, because you've just destroyed the chance that your team will care about your life. I go out of my way to hinder people like that. If I can heal, I will watch as you slowly drop health, and then heal myself. In front of you. Or I will heal a minion, if possible. Because I could care less about winning anymore. I don't think people like that deserve to win. And I know how much people like that HATE losing.

So, don't be a jerk to your team. If you want, be a jerk to the other team. That way you're not demotivating your team. I try to give compliments when I can in my game, because people LIKE hearing that. They want to know they did well. If your teammates wins a 2v3, give them a "good job!" If your teammate gets killed 1v2, tell them "Try to stick with a teammate if you can" or "Try not to fight them 1v2." If they give you an "ok" then they are doing they're job. Your team is needed to win in most cases, so it's a reeeeeeeally good idea not to make them mad.
Sounds like the trolls are getting to you. They're doing their job, they're doing it well.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 24, 2011, 12:14:46 pm
Nah, they aren't trolls, these guys actually think they are that good.

I usually deal with them by pointing out as logically as possible what they did wrong, in an insulting way that won't get me reported  ;D

It usually shuts them up because they are usually the type who watch live streams of "pros" then copy their builds. So they have some sense of what a good idea and a bad idea is, they just don't use them.


On that note, add me to the list of people at the original post. My LoL name is also Micro102
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Rebecca Black on September 24, 2011, 12:35:47 pm
Dominion's up for a bit.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jar of Jam on September 24, 2011, 01:04:34 pm
I dunno. Dominion is Dominion. Normal LoL now is like... subpar DotA 2. And DotA 2 is actually out so... yeah, no reason to play normal LoL. =|

DotA2 isn't exactly out. Even if they have started to send out beta-keys, it's like saying Diablo III is here.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 24, 2011, 01:08:59 pm
No, DotA 2 is actually out. They're doing it Gmail style. Invites only and expanding. No beta.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 24, 2011, 01:15:47 pm
People who say "Just don't chase Singed" have obviously never actually fought a singed before.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 24, 2011, 01:57:25 pm
Riot is answering questions about champions in this thread: http://na.leagueoflegends.com/board/showthread.php?p=14887714#post14887714

I'll tl;dr some: (Most of these are in progress and not out next patch)

- Shaco getting base stats buff
- Heimer remake. Turrets not permanent but more offensive
- Leona getting usability tweaks
- Poppy changes so have easier laning but weaker late game burst
- Vlad changes to have easier laning but a changed passive so he isn't crazy late game
- Lee Sin nerf next patch (unsurprising)
- Singed nerf next patch (also unsurprising)
- Talon changes to base stats and mana costs
- No changes to Lux
- Mundo changes. Want to make him stronger late game but weaker early game (wat?)
- No changes to Caitlyn
- Riot "concerned" about Akali. I don't know what this entails
- Jungle "tweaks". Again, no idea what this means
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Rebecca Black on September 24, 2011, 02:36:18 pm
(http://i.imgur.com/Zta6E.png)

This was a match with Web. One more second and we would have lost.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 24, 2011, 03:02:39 pm
(http://i.imgur.com/Zta6E.png)

This was a match with Web. One more second and we would have lost.
I had to hold a GP and Ez up top for about 10 seconds while it ticked down at half health. Luckily, I was Garen with all spells up and Garrison. It ticked to 0 a split second before they neutralized the turret.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 24, 2011, 03:05:11 pm
Also, Garrison is OP. The turret damage becomes laughable, allowing you to overtake the turret for several seconds. Or you can get double kills at your own turret, because they think they can take you 2v1 after they saw what you did to them.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Graven on September 24, 2011, 03:39:55 pm
So guys I'm kind of new at this game, but if I were looking for a high-damage, possibly burst, caster, what would be the best choice? For now it seems Brand, and maybe Malzahar and Annie, but is there some hidden champion I'm missing? I don't mind difficult to use, since it'd be played for fun with a friend team-queuing and not ranked, especially since I'm lvl 15  :D
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 24, 2011, 04:16:31 pm
Malz, Brand, Annie, Anivia(?) are best-tier. 

Malz has ridiculous farm and push.  He's like Sivir in that if you leave your lane for any amount of time he'll be attacking your tower when you get back.  Late game, especially with high mpen, your damage is crazy but it's over time so you're not quite as bursty.  In teamfights assuming you don't get caught you can pretty much pick an enemy and remove them from the fight, and a pool in the middle of hte teamfight will do a shitload of damage.

Brand is bursty, has a lot of AoE, but his ult is pretty fickle and he's not as strong late game.  I've never been impressed by his damage, really, but the stun skillshot is pretty awesome when you land it.

Annie is pig disgusting baby champ.  She has very high damage, an AoE stun, but is very squishy.  It's literally impossible to mess up as Annie assuming you know how to play the game and don't get caught out of position.  All of her skills are instant, if your mouse arm isn't a broom you can't miss.

Anivia (http://www.youtube.com/watch?v=eJAN1oDRJpk)

Veigar is a pretty cool guy.  He's not top tier and he needs a lot of farm but you can make health bars disappear.

Cass is one of the hardest champs in the game but she has crazy dps and range.  Basically Urgot but you don't hit like a baby late game.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 24, 2011, 04:56:04 pm
^ What Cthulhu said.

Also Orianna. Arguably the most broken AP burst caster right now. I recommend you actually pick up someone who's not blatantly going to get nerfed anytime in the near future but is still very good. Malz is a great choice. Veigar too. LeBlanc as well.

LeBlanc is great.

LeBlanc and Veigar are two sides of the same coin. LeBlanc does what Veigar does except in the early to mid game. Veigar does what LeBlanc does except in the late game. What do they do? They make health bars disappear.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Realmfighter on September 24, 2011, 06:53:49 pm
LeBlanc is great.

Hey look it's LeBlanc (http://www.youtube.com/watch?v=9uklqnTGyD0)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 24, 2011, 06:54:50 pm
Whatever Umiman and Cthullu said + Morgana. She's pretty ridiculous right now as a mage with support aspects. Very strong solo or in teamfights, lots of sustain. Pretty easy to play, all you have to do is reliably hit people with your Q and you're golden.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Knirisk on September 24, 2011, 07:39:20 pm
Okay, seriously. What the hell is up with Soloqueue? I'm getting paired up with level 10's and against level 6's. Soloqueue is just...retarded. Good Lord.

And I always forget to use Garrison or it doesn't really make a difference because I used it at the wrong time/with the wrong champion.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Vactor on September 24, 2011, 07:44:43 pm
my favorite ap mage to play is hands down Lux.  She isn't really support at all, shes a 3 spell mage with a throwable shield.  It would be like considering shen support rather than a tank. 

Lux = aoe slow or damge, double snare skillshot, and 1/4 map range ult that can blow away half a health bar.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 24, 2011, 08:35:29 pm
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on September 24, 2011, 10:08:17 pm
Cass is one of my favourite champions.

Heres quick guide on how to play/build her.

Cassiopeia has some of the best sustain damage of any caster. Her Q does a crazy amount per tick (even at lvl1), boosts speed by 25%, her E is such an amazing complementary skill, normally has a 4 second cooldown, but if it hits a poisoned target (e.g from her Q or W) its cooldown is reset to 0.5 seconds. Her W is a good slow, but only use it for the slow or that little extra farming, I generally don't level it till lvl 13, since its shitty damage. And oh god her R, one of the best anti tower diving tools you'll ever see. the arc covers the entire lane, stuns for 2 seconds (if they're facing you) or slows if facing away from you and does 200 damage (0.6 AP ratio). This works really really well with Flash, nothing quite like a flash + R, confuses the fuck outta someone and allows you to land some sweet deeps. Not to mention her passive, 10% less mana cost on her spells per spell used, stacks 5 times. Basically, at 5 stacks, you DOUBLE her mana pool. This includes her ult, which sits at a tasy 60 mana at lvl 1 at 5 stacks.

I'll assume I've only got my runes and Dorans Ring at 39 AP

At level 2, her Q does 95 damage(+21)(0.55 AP ratio), now, at 0.5second cooldown thats well over 220 DPS, AT LEVEL 4. AT FUCKING LEVEL 4. Her Q does 115 (+36) (0.9 AP ratio) at lvl 2. So, in one second, you've done (potentially) 260 damage. And my god, do they notice it that early on.

My general playstyle with her is SUPER AGRESSIVE. You get nothing done letting your lane push, even if they have a jungle, you can escape without flash using just your Q early game. Udyr's useless ganks can't get close, it negates GPs slows quite nicely etc. etc. Use flash if you really have to, but make them pay, throw down a Q and E him a few times. Don't level your W at all, its useless and stops you from doing stupid amounts of damage early game. The slow is tempting, but since you have a speed up on your Q

A skill you _have_ to learn though, is where and how to land your Qs, this is your bread and butter skill. If you can't land it, you can't do anything with your E. I probably should put a few pictures up explaining this, but because of time constraints I won't right now.

How I tend to engage, is I either take solo mid, or go jungling (yes jungle), You have to push them to their tower. Make the scared of you. Constantly harrass with your Q, every time you land it, follow it up with an E. Keep them in a constant state of fear, only way to work.

I prefer to take flash and teleport. Flash for the scary tower dives, and teleport for the "OMG A CASS JUST CAME UP BEHIND US AND RAEPED US GOOD" moment. Take wards, I like to pretend they're like save points if my teleport is up. Low on health? Hmm I'll just save here *places ward*, recalls, teleport back, full health *BOOM DEAD KARTHUS OR W/E*.

Edit: Forgot to add my build order.

Normal Cass. Dorans ring (Health, for getting in real close and E'ing like a bitch, plus mana regen, plus AP is bestest) > try to go back with enough for anothers DR, and lvl 1 boots, (that extra health is so useful for dodging ganks and everything. The mana regen + what ever your runes are will sustain you pretty much indefinately in lane if you don't spam skills) > Sorc shoes > Hextech revolver > TotG (Q and E'ing alot, so why not make it worth it) > Rapeadons (Games are usually over by this point) > AAS > Will of the ancients > (then what ever, really if you're at this stage you've done something wrong or your entire team sucks).

I'll have to post a replay of me playing it. Its like poetry or something.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 24, 2011, 10:09:11 pm
Spoiler (click to show/hide)
If only.


Look at the gem I found on the main LoL forums.

http://www.youtube.com/watch?v=2YreQiDWySQ (http://www.youtube.com/watch?v=2YreQiDWySQ)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 24, 2011, 10:36:14 pm
Okay, seriously. What the hell is up with Soloqueue? I'm getting paired up with level 10's and against level 6's. Soloqueue is just...retarded. Good Lord.

And I always forget to use Garrison or it doesn't really make a difference because I used it at the wrong time/with the wrong champion.

The ladders reset recently so your solo queue elo may be low.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 24, 2011, 10:49:38 pm
The ladders reset ranked; not normal games.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Knirisk on September 24, 2011, 10:58:11 pm
Moreover, I'm not level 30 yet. But really, Riot, this matchmaking makes no sense.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 24, 2011, 11:05:11 pm
It's probably because they were duo, triple, or quad-queuing. What happens then is that the game tries to match the team up with the average level / elo.

For example, if I queued with a level 1 new account, we'd fight people anywhere from level 10 to level 27 or so.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 24, 2011, 11:08:45 pm
Spoiler (click to show/hide)
If only.


Look at the gem I found on the main LoL forums.

http://www.youtube.com/watch?v=2YreQiDWySQ (http://www.youtube.com/watch?v=2YreQiDWySQ)
I enjoyed that. Thank you.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on September 24, 2011, 11:11:15 pm
http://www.megaupload.com/?d=6QB0YY50

I was so goddamned tired. Theres a gank at about 8 minutes in, where I litterally let 3 people away on 50HP. Funny game though
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 24, 2011, 11:28:22 pm
I approve of new taric. They nerfed alot of things about him but buffed him in such ways that it more then made up for it.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 25, 2011, 01:11:28 am
Skarner design discussion: http://clgaming.net/redtracker/topic/15320/?p=1
Quote
TLDR: Possibilities include buffing Skarner's jungle, lowering mana costs, and allowing you to cast Fracture while moving.

I still regret buying this guy. I've tried so hard to get him to work but he's just so meh. He's awesome in late game but you'll never ever get there. Especially against a competent enemy laner.

Also, Coffinmage is going to be some sort of laser artillery.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Errol on September 25, 2011, 02:42:20 am
Nilocy, I question you building Rapeadons so late. You delay it for Tear and Hextech. I mean, Hextech is nice, has good AP and spellvamp is ridiculous on Cass.
But Tear? C'mon, you said yourself that you don't really need more mana regen beyond double Doran's (the best build, btw), so you are spending a whole lot of money on something that doesn't benefit you at all. Even later with AAS, you are spending like 2500 on about 100 AP. Just spamming NLR would be more efficient and they build into something.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 25, 2011, 02:51:49 am
What's NLR? Is it another German item name?

Edit: To actually contribute. I think what he means is that he gets enough mana regen but he doesn't have enough of a base mana pool to unleash the kind of endless spamming that Cass does. For example, you could get 50 mana/5 but if you only have 600 mana, you're still kinda screwed. So you get the Tear to overcome that.

Personally, I almost never buy Tear. I only ever get it on Urgot. Maybe Skarner. I find Catalyst to be a way better buy for casters. This is because I find Tear's base stats to be so abysmal that it puts me at such a huge disadvantage when I get back in lane. So if the enemy already has dominance over me, I'm just screwing myself over some more. But I think it's a personal choice thing and it doesn't really matter that much past the laning phase if you don't upgrade either.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 25, 2011, 03:06:37 am
I think it's needlessly large rod.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 25, 2011, 03:07:53 am
Aaah... the BF Wand.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Errol on September 25, 2011, 04:24:49 am
I don't even remember half of the German item names. I've been playing the english version since a long long time.

And Cass pretty much has little mana pool problems. Amazing innate. You only run OOM if you are low on mana and get into team fights, so conserve your mana.  If you need mana, get Catalyst, but an early catalyst screws over your early game and a late catalyst is mostly pointless. Or, you know, get golem buff, Cass should usually be the one who gets to take it and providing she starts with enough mana she can solo it fairly easily.

Tear of the Goddess is for those guys that scale off mana in some way (Blitz, Ryze), spam a lot while being physical casters (Urgot, and, um...) or just need endless mana pools (Zilean) - I hate the fact that it leaves me so squishy. Every other mana regen alternative makes you more bulky in some way. And it usually is worse compared to Rod of Ages anyway.

People that rush Tear before even Boots are my favorite kind of opponent to eat as Cassiopeia. Squishy slow sitting ducks. :3:
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on September 25, 2011, 04:49:19 am
I guess you're right about the Tear, but its sorta become a thing for me as it allows me to fight without the need for blue buff at like 25 minutes (even though I do take it all the freaken time). Its insurance really. Just incase the game goes bad, and you're stuck in base fighting minions. The way I play cass I do run outta mana very quickly, even though I do try to keep her passive up as high as possible when moving between lanes.

I play a really really mean Cass, I mean, she's probably my best champion bar Cho'gath, tonnes of messing around with build orders. But really, you should just build reactively, but try to get some core items, sorc shoes, revolver and rabadons.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Rebecca Black on September 25, 2011, 08:00:26 am
Quote from: Tamat
Beta has been successful so far, we'll have a launch date announcement for you next week.  ;)

Don't really know what to think of this. Happy they have another plan for when it's coming, but sad that it'll probably be at least another month.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Graven on September 25, 2011, 08:40:27 am
Is that about Dominion?

I don't know; some times it's the most fun I've had playing competitive videogames, and at others it's just... ugh.

I guess the problem I see (I might be imagining things, as I've not played LoL in general that much) is that AD melee carries snowball extremely fast, while AP carries are generally less useful as a whole. I mean, every Xin'Zhao I've played has been a roaring success ending with me at top, and AP Twisted Fate, Annie and what have you I've failed miserably.

 I guess it's more up to the kit the particular char has, since last night a Ryze DEMOLISHED us, and I've seen Veigar used well, but the facts are - if I jump on someone with Xin and 5 or more minutes have passed, he's going down, and the other way round - if an Akali or Talon jumps me it's 20 secs of browsing items again.

I guess my question is, is this a real problem, or do I need to get better at vidjageims?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 25, 2011, 10:08:54 am
Is that about Dominion?

I don't know; some times it's the most fun I've had playing competitive videogames, and at others it's just... ugh.

I guess the problem I see (I might be imagining things, as I've not played LoL in general that much) is that AD melee carries snowball extremely fast, while AP carries are generally less useful as a whole. I mean, every Xin'Zhao I've played has been a roaring success ending with me at top, and AP Twisted Fate, Annie and what have you I've failed miserably.

 I guess it's more up to the kit the particular char has, since last night a Ryze DEMOLISHED us, and I've seen Veigar used well, but the facts are - if I jump on someone with Xin and 5 or more minutes have passed, he's going down, and the other way round - if an Akali or Talon jumps me it's 20 secs of browsing items again.

I guess my question is, is this a real problem, or do I need to get better at vidjageims?
Dominion is really about picking your fights wisely. You can't simply fight 3 people and take a turret. Likewise, if 1 person comes to try to take your turret with 3 of you there, it's not happening. What that means is if someone is just walking around near you, then you have to choose whether you're going to chase him or not. You have to choose between taking a turret or killing someone. You also need to know when to attack and when to defend.

So, if you're getting repeatedly killed by a certain champ, you should stop fighting them alone.

Team comps should include something like: Initiator, Carry(x2), Assassin, and one unknown.

The Initiator is a fast, tanky player that can start fights at turrets for the carries. They are not a tank, per say, as they won't be taking damage for players, but are sacrificing themselves for turret damage. They should also be defending turrets, even against 2 or 3 people (if Garrison is up, they can win 1v1 and 1v2, and stall 1v3 for a few seconds, if another player is on the way). If there is no carry to fight with and no nearby attackers, they should be taking undefended turrets. Garen, Singed, Rammus, and probably Galio are really good at this. They'll almost always want Ghost and Garrison. Garrison is ridiculous if used correctly.

The Carries are obvious, but they should have some form of long range. Gangplank, Ezrael, Ashe, and Twisted Fate would be good choices. The long range skill is for defending turrets that you cannot reach in time. They should take undefended turrets if possible, but also pushing minions to the turret is nice for them, especially if they are defended by one (maybe two) players. They can defend, but only if there is no other option. 1v1, they should kill most players, but that's more of the Assassin's job. They will want one of Promote/Garrison (either for pushing or the attacking and defending of turrets) and either Ghost/Flash for defense. Ghost is usually better, since it has a lot more offensive capabilities, too.

The Assassin is a stealthy (or just fast [or possibly just outrageously strong]) player that can eliminate people 1v1 but rarely fights at turrets except as ganks or pushing with another player. They can hunt down players or defend, but they must also take undefended turrets. Akali, Talon, Irelia, and Master Yi are good examples. They will not need either Promote or Garrison. They should take 2 of Exhaust/Ignite/Ghost, depending on how well they can escape or their personal preference. If they lose a 1v1 fight, then it better be against the enemy team's Assassin with help or incredible luck.

I haven't decided what the fifth person's job is. It might just be one of any of the three, though more than likely a third Carry or someone with an annoying CC(s). They might have a combined job of Carry with CC (but no long range). There job might just be Harasser.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 25, 2011, 11:03:21 am
Hrm, sanguine blade on Jax?

SB/Guinsoo/Relentless, the jax doesn't stop from getting stronger
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 25, 2011, 11:52:36 am
Since the early game from summoner's rift is basicaly steamrolled on dominion, jax's greater weakness is removed, he rapes on dominion because of that. After a certain point he never ceases to be a threat. Same thing with poppy, whose main weakness is her laning, and since there's no real laning phase in dominion..

Some champions suffer from this though, yorick feels sorta silly on dominion because of that.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 25, 2011, 11:57:06 am
I'm betting Poppy will kick ass too, for the same --Oh you edited the post, nevermind.

What I'm wondering, is Twisted Fate's ultimate shorter ranged on Dominion, or does it have the normal range?

Nocturne's ult has a shorter range on Dominion.  At level 1 it's shorter than Caitlyn's ult.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 25, 2011, 12:02:29 pm
I'm not sure, it'd make sense if it did. Even so, riot did a good job of stopping people from winning games just by taking all points all the time but never quite holding them. I dunno if you were with us when we played a dominion game in which the enemy team relied on an eve and TF going around taking points but never holding them for more then a few seconds. Then they lost because they were dying alot due to having 2 teamates constantly MIA and so couldn't hold the few points they were actualy trying to hold. Anyway his ult's range didn't seem to different.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 25, 2011, 12:23:53 pm
Since the early game from summoner's rift is basicaly steamrolled on dominion, jax's greater weakness is removed, he rapes on dominion because of that. After a certain point he never ceases to be a threat. Same thing with poppy, whose main weakness is her laning, and since there's no real laning phase in dominion..

Some champions suffer from this though, yorick feels sorta silly on dominion because of that.
... When was the last time you saw a Yorick in any game?

I'm not sure, it'd make sense if it did. Even so, riot did a good job of stopping people from winning games just by taking all points all the time but never quite holding them. I dunno if you were with us when we played a dominion game in which the enemy team relied on an eve and TF going around taking points but never holding them for more then a few seconds. Then they lost because they were dying alot due to having 2 teamates constantly MIA and so couldn't hold the few points they were actualy trying to hold. Anyway his ult's range didn't seem to different.
Well, Eve's are pretty bad to begin with, and you'll have to rely on Twitch to assassinate people.

But yeah, you really CAN'T do that. I tried, but they eventually catch up to you, and your one-man capturing spree isn't going to work if their 3-5-man capturing team has murdered all of your teammates. Then all you have is 0-1 turrets and a really angry enemy team surrounding you. Oh, and they can see where you are and get there really fast.

Don't try it. It doesn't work on competent teams. Or not very incompetent teams.

Slap a movespeed buffer/point capper as your fifth. Rammus, Master Yi, Eve, maybe Janna or Karma, Sona, etc. The last three, especially, since they get free money instead of being told not to farm.
Hmm... Well, that's a tough call actually. They'll have just as much money as anyone else, but Supports tend to scale less with items than carries. But, I'm not against it since there are several good items they can grab that AREN'T AP or AD items, which is really nice of Riot to do. So, they can be the ones that have increased capturing rates, since they'll be capturing with teammates and what-not.

It will require testing.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Rebecca Black on September 25, 2011, 12:35:42 pm
DOMINFUN IS UP FOR A BIT ON US
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 25, 2011, 01:07:10 pm
I tried pro as heck guide Yi to see if it backdooring would work on Dominion.  I guess it can, but the map is small and since pro as heck Yi can't really fight anyone you end up partially capping points only to have the enemy run up and make you leave.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 25, 2011, 01:10:20 pm
I tried pro as heck guide Yi to see if it backdooring would work on Dominion.  I guess it can, but the map is small and since pro as heck Yi can't really fight anyone you end up partially capping points only to have the enemy run up and make you leave.
Yep. You'll have to kill anyone that comes after you.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 25, 2011, 01:25:14 pm
Not necessarily. A big part of Dominion is not kills but delaying. If you noticed, death timers are pretty short on this map. Often times, delaying enemies does way more than actually killing them.

So when you backdoor their side turret, just occupy them long enough for your team to take other points. Pro-as-heck Yi probably can't do this, but AP Yi probably could.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 25, 2011, 02:17:58 pm
In other news, everyone hates Teemo.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 25, 2011, 03:47:03 pm
Canada won the LoL Nations cup. USA second place, Germany third place. The way it worked was like any other world cup, where the best players from each country team up to fight the others. So, therefore, logically, all Canadian players are the best by association. It's true!

Also, for some reason my US account now has another 6900ip. I used the old free 5800ip already so... I think Riot just likes giving this account thousands of ip. It's not like I bought any of the refund champions too other than Warwick. So... that's what? 10k ip free on my US account? Thanks Riot <3
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on September 25, 2011, 05:09:40 pm
http://imageshack.us/f/13/dota2u.jpg/
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 25, 2011, 05:20:36 pm
*Looks at my IP*
Still no free IP for me. :<
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Volatar on September 25, 2011, 05:31:26 pm
I have a Riot K-9 Nasus code that I would like to trade for an Arctic Warfare Caitlyn code.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 25, 2011, 08:16:39 pm
I want to do a Morgana + Soraka + full AP team.

If Soraka starcalls 10 times and enemies sit in Morgana's pool for 10 seconds, it's a 200mr reduction.

So, something like...

Galio solo top
Fiddle jungle
Morgana mid
Annie + Soraka bot
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bordellimies on September 26, 2011, 02:27:21 am
I want to do a Morgana + Soraka + full AP team.

If Soraka starcalls 10 times and enemies sit in Morgana's pool for 10 seconds, it's a 200mr reduction.

So, something like...

Galio solo top
Fiddle jungle
Morgana mid
Annie + Soraka bot

But... Morgana's pool doesn't last 10 seconds. It lasts only 5 seconds.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: zestorum on September 26, 2011, 03:29:00 am
I've got 3150 IP, who to buy?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 26, 2011, 03:54:25 am
Oshi- I mistook cooldown for duration. Well, the point still stands~
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: eerr on September 26, 2011, 04:27:40 am
Oshi- I mistook cooldown for duration. Well, the point still stands~
Swap annie for ryze, for 16 more?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 26, 2011, 04:41:34 am
Okay, so now the teamcomp for epic MR doom is:
- Galio top
- Morgana mid
- Fiddle jungle
- Ryze + Soraka bot

Seems viable to me. :P
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Graven on September 26, 2011, 05:21:52 am
Zest, buy Pantheon then tell me how you find him as an assassin/tanky DPS.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: eerr on September 26, 2011, 05:28:55 am
Okay, so now the teamcomp for epic MR doom is:
- Galio top
- Morgana mid
- Fiddle jungle
- Ryze + Soraka bot

Seems viable to me. :P

I've fought as fiddle, with ryze.

It destroys.
Also thats only 26 extra mpen but it hits oh so hard.

by the time I complete abyssal scepter as my third or so on Fiddles, my team wins like 85% of the time.

As well, ryze and fiddles synergize pretty good, as nuke-dps.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: zestorum on September 26, 2011, 05:57:01 am
Zest, buy Pantheon then tell me how you find him as an assassin/tanky DPS.
Test the waters, ai? I guess I'll do this, already had my eye on him anyway.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Graven on September 26, 2011, 07:36:27 am
Well I keep waiting for them to release him as free for the week, along with Swain and possibly Irelia, but it seems it'll never happen so might as well nag others into testing him for me :D

Also Pantheon looks boss, and is one of the few characters whose default skin is the best.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bordellimies on September 26, 2011, 07:57:21 am
Okay, so now the teamcomp for epic MR doom is:
- Galio top
- Morgana mid
- Fiddle jungle
- Ryze + Soraka bot

Seems viable to me. :P

Seems viable to me as well. If you guys are up for this matchup, count me in.

I got all 5 of those, but I'm better than bad only as Soraka, Fiddle and Galio. Fiddle would be most suitable for me, if we're gonnam do this.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on September 26, 2011, 08:19:16 am
Morgana needs the Abyssal Scepter as well :D
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: eerr on September 26, 2011, 08:31:38 am
Doh doh doh, I forgot a karthus wall has 35 mpen.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Shadowgandor on September 26, 2011, 09:39:14 am
I've got all 5 of those as well. I'm pretty average with Soraka and I don't think jungling with Fiddle is very hard so I could give that a try as well. I'm on EU though ^^
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bluerobin on September 26, 2011, 10:02:10 am
Oh hey, Dominion's released. http://na.leagueoflegends.com/news/league-legends-dominion-available-now
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 26, 2011, 10:28:15 am
Just heard a pretty good tip, per-level runes are better on Dominion than flat because of how fast you level and break even on them.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 26, 2011, 10:37:39 am
Just heard a pretty good tip, per-level runes are better on Dominion than flat because of how fast you level and break even on them.

I will have to remember that :)

Anyone think they will make a major change to dominion, or in reaction to dominion?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on September 26, 2011, 11:24:28 am
Just heard a pretty good tip, per-level runes are better on Dominion than flat because of how fast you level and break even on them.

I will have to remember that :)

Anyone think they will make a major change to dominion, or in reaction to dominion?

Dominion is like, frosting on a cake. I don't want to eat an entire cake of frosting. Cause thats icky.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 26, 2011, 11:41:09 am
Yeah, no matter how much fun it is i just can't play it without terrain, i hope the problem gets fixed whatever it is, untill then it's SR for me :/
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 26, 2011, 01:00:42 pm
Lol, I just noticed that the birds on Dominion are the same kind of raven that Swain has. The 6 eyed kind.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: cerapa on September 26, 2011, 01:52:00 pm
Just played dominion for the first time.

I can say its more fun that SR, and Skarner seems to be pretty decent. Drag people into turrets and dont afraid of anything. Can easily go 3v1 with ult and garrison.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 26, 2011, 02:22:06 pm
Wow, I just read the whole psionic hero thing. That was nuts.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bluerobin on September 26, 2011, 02:27:45 pm
"The whole" thing? Do you mean the sneak peak (http://na.leagueoflegends.com/news/champion-sneak-peek-%E2%80%93-xerath-magus-ascendant) on the main site or is there more?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 26, 2011, 02:52:23 pm
"The whole" thing? Do you mean the sneak peak (http://na.leagueoflegends.com/news/champion-sneak-peek-%E2%80%93-xerath-magus-ascendant) on the main site or is there more?
I specifically said "psionic hero". Frankly I thought i was out of the loop and that everyone here would know it. Silly me for assuming that.

http://na.leagueoflegends.com/board/showthread.php?t=451882 (http://na.leagueoflegends.com/board/showthread.php?t=451882)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bluerobin on September 26, 2011, 03:43:26 pm
Ah, sorry I thought you were referring to the new mage hero, because you could certainly interpret what we know about him and his powers as psionic. Thanks for the links.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 26, 2011, 03:58:52 pm
Ah, sorry I thought you were referring to the new mage hero, because you could certainly interpret what we know about him and his powers as psionic. Thanks for the links.
Lol, I can see the confusion in that. What odd timing.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 26, 2011, 04:00:27 pm
Lee Sin and Jax don't give a shit about your team. (http://www.youtube.com/watch?v=qQkLYa0KRO4)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jar of Jam on September 26, 2011, 04:07:30 pm
Wow, I just read the whole psionic hero thing. That was nuts.
That's eight months old, jeez :)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on September 26, 2011, 04:16:23 pm
Still interesting as hell though. Admin abuse even in major companies.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 26, 2011, 04:30:27 pm
So anybody have any ideas for dominion?

I'm thinking:

Tank (Rammus is the one everyone picks, I've heard people saying Galio is a sleeper for Dominion)
DPS (An AD carry or tanky dps, an AP carry is fine too)
Defender (Heimer is the obvious choice, Karthus works too.)
Tanky DPS, or other strong 1v1 champ (Jax, Win Nhao, Warwick, etc.)
Roamer/Backdoor (TF, Panth, Eve, Yi, you know the people)

Defender goes bot while everyone else goes top.  The TDPS takes mid (By mid I mean the point between windmill and bot) and either holds it or goes to help windmill.  Tank, DPS, and Roamer go to windmill and take it.  If that works, Tank and DPS stay top and defend, Tanky DPS defends mid, and Defender defends bot.  Roamer roams, ganks people moving through the center, supports points under attack, and ninja-caps undefended points.

Tank and DPS can probably be flexible comp-wise, 5v5 teamfights don't seem to happen much so I'm not sure having the balanced teamcomp is as huge a deal as SR.  The guy holding mid needs to be a strong 1v1 champ, because with two on top and Heimer on bot mid is the most obvious target, and seems to get ninja-capped a lot.  Anybody good at holding a point, like Heimerdinger or Karthus needs to go bot because it's right across from the enemy point and one of the easily contested points will need 1 defender, so he'd better be good at it.

What does everybody else think?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 26, 2011, 04:51:01 pm
vOv team works, just make sure your roamer is one that can actualy fight 1v1 (Panth/Yi) so he can possibly add insult to injury by killing the one guy that tried to take the point back. Consider poppy for this role as well, poppy is strong 1v1 and she's naturally really fast.

Also ditch heimer, his turrets don't matter a whole lot because things like jax and lee sin exist. Lee sin will kick him out of the tower and turret range, jax will burst him down and get stuns from dodging turret fire. Karthus and rammus are very strong picks though. Also, if you want someone to kill people really fast, consider leblanc. Since champions get to mid game status really fast on dominion, le bonk can possibly be one of the deadliest dominion champions. Since the games rarely last that long you can capitalise on her massive assassin power before late game kicks in and her power falls back down.

I would recommend renekton but now that i think of it, he should have some problems on dominion because he rarely has minions to build fury up with. He should still be strong due to his ultimate tho, and he can aways hit people.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 27, 2011, 04:19:30 am
http://eune.leagueoflegends.com/news/xerath-mechanics-preview

So Xerath sounds rather interesting, might finally get an AP champ that i would play ,more than once every few months *glares at Vlad*
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 27, 2011, 09:09:45 am
Xerath sounds like they spun the "Wheel of Magey-sounding Names" but he does sound like a cool champ.  I'd give anything for a non-tanky derp.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bordellimies on September 27, 2011, 09:40:44 am
I just found out that Taric has second highest base AD at level 1 (66 or something like that). Tryndamere of course has the highest (68 if I remember right).
At lvl 18 Cho and Skarner have the highest base AD, somewhere around 130 (they have same AD). And taric had 3rd most AD at level 18.

Weird, huh.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 27, 2011, 10:56:48 am
Has anybody tried AD Sion yet in Dominion?

Also, anybody got any tips for Dominion Kassadin?  He seems like he'd be a good roamer, high burst and good skirmishing capabilities, especially against people without a gap closer, but I feel like my burst is a little low.  I can't kill anybody from full health, even 1v1, and even under my turret they can usually kill me.

My usual build so far is Catalyst-Sorcs-Odyn's Veil(20% unmitigable MR, hell yeah)-Deathcap-Void Staff-Lich Bane-Game is over

Also, I played with some of my sisters friends.

"burst casters have no place in dominion"

"three top two bot"

Our Rammus kept trying to 1v3 at their bot and getting killed, forcing people to defend our bot and letting them cap our other points.  We still won, but I know who I'm not gonna be playing with again.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Yodamaster on September 27, 2011, 03:46:54 pm
Your problem is you're building damage late game instead of early, Cthulhu.

I'm going to get rid of the free champs section of the first page, I don't maintain it and it's easily available information anyway. I'll continue to update with patches, of course.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 27, 2011, 06:58:19 pm
So what would you suggest?

Also, played with another one of my sister's friends.  Me, Sona, Maokai do well, Yi bads it up then calls us bad.  She's in high school though so maybe her friends are just all fourteen year olds

Also I can't swear around her so I can't say fuck the police in /all whenever I get a 1v3 triple kill
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 27, 2011, 07:14:01 pm
My preferred Kass build is Tear-Mejai's-Deathcap-surviva on SR. I don't know if that works as well on Dominion.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Lumbajak on September 27, 2011, 07:40:32 pm
It's impossible to build a tear on Dominion no matter who you are.

Rod of Ages still kinda works though sometimes.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 27, 2011, 07:49:04 pm
Just tried AP Yi.

Hmmm.  I did horrible but it was my first game as him.  CDR Boots, NMST's Evil Tome, Deathcap, Lichbane, that was as far as I got.

Also I'm level 30.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: ECrownofFire on September 27, 2011, 08:04:36 pm
http://eune.leagueoflegends.com/news/xerath-mechanics-preview

So Xerath sounds rather interesting, might finally get an AP champ that i would play ,more than once every few months *glares at Vlad*
Damn, he sounds incredibly awesome. Looking forward to the release.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Knirisk on September 27, 2011, 08:36:13 pm
Every mid champ I face loses mid. I'm playing RYZE, for God's sake. Almost every mid champ I've fought, I've defeated except for when I faced a level 30(I'm only level 21) friend of mine who laned a 1v1 with Cassiopeia. And my first item was not boots. Just faced a pathetic Anivia who could not aim her stuns at all. (I bought boots first this time. Go me!) Later got a bit stomped by Rumble and Nasus (Who went bottom and then farmed. A lot.), but we turned the game around and won once Yi and Tryndamere got rollin'.

What is with these pathetic mid players? So many people forget about Ryze. He's a low tier champ and is never used. And yet so many of them just get outlaned by me and I end up 1-2 levels higher and easily double their creep score. Perhaps triple in the case of the aforementioned Anivia.

Anyway, TL;DR, why am I facing pathetic mid players constantly? I'm waiting to test my skills against free Cassiopeia week, too. So far, Ryze has not let me down.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pnx on September 27, 2011, 09:51:21 pm
It's impossible to build a tear on Dominion no matter who you are.

Rod of Ages still kinda works though sometimes.
Given how fast paced the game is, mana/health regen doesn't seem that useful. Fast burning characters seem to do better as long, drawn out battles tend to be a bad idea.
Not really sure what you should build though. I guess it depends heavily on what you're facing.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: V-Norrec on September 27, 2011, 10:03:35 pm
Taric is the new OP duo lane champ.  Put him with Nasus the enemy has no armor and gets stomped.  Put him with Cait and they never escape, while being stomped.  Put him with anybody that hits hard and you have won your lane.  How did I not know this earlier?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Realmfighter on September 27, 2011, 10:36:08 pm
Taric is the new OP duo lane champ.  Put him with Nasus the enemy has no armor and gets stomped.  Put him with Cait and they never escape, while being stomped.  Put him with anybody that hits hard and you have won your lane.  How did I not know this earlier?

It also helps if they due lane two squishy motherfuckers who die in seconds, and then never gank bot.

That game was glorious.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 27, 2011, 10:43:18 pm
Man, what's this stuff about lanes?  Are you talking about those little strips between the control points?

Also, so-op firstpickfirstban Akali is a joke with Lightbringer.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Volatar on September 28, 2011, 12:26:25 am
I snuck onto the computer and played my first game of Dominion (and first game of League in weeks). Played Annie, and while I could kill anyone I wanted to, when I wanted to (except Morganna), I had constant stun proc problems due to the lack of minions and speed of play. Ended up losing for two reasons:

1) While my team understood the concept of "take 3 and hold", they seemed intent on holding our mid and bot, and the enemies bot. I could never get them to cap top. I don't even...
2) The enemy team was Morganna, Rammus, Gangplank, Trynd, and AD Sion. Yeah, it was blind pick.

Even still, I think I quite like Dominion, and am excited to play it with friends this weekend.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Ahra on September 28, 2011, 12:30:00 am
Taric is the new OP duo lane champ.  Put him with Nasus the enemy has no armor and gets stomped.  Put him with Cait and they never escape, while being stomped.  Put him with anybody that hits hard and you have won your lane.  How did I not know this earlier?
dunno, totalhalibut made an cait and taric vid.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: xDarkz on September 28, 2011, 01:09:58 am
I wish people would stop mindlessly running around on Dominion. I love the game mode... but some people don't use their heads while playing it. IE: Taking priority over capturing points on the opposite side of the map over defending pre-existing ones. I was once on a team that moved as a single cluster. Granted, they took points pretty easily, but the opponents would just capture it again afterwards.

Also, insta-locking Rammus and banning the next half-decent champ without little to no regard or communication with your team mates is getting awfully annoying ._.

----

Yeah, I absolutely hate laning against Taric. It doesn't matter who he's laning with, but that low CD stun gets me every time. Trying to hit his tower? STUN. Hanging out by your own tower? STUN. About to get the kill on his laning partner? STUN! With that said, I absolutely love having him as a laning partner as well xD.

Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Graven on September 28, 2011, 02:34:03 am
So what about that upcoming Xerath, huh? There is an Art Spotlight and mechanics on the website.

Seems quite interesting though I can't help but feel the concept a bit overpowered, especially for ambushes and teamfights, but they haven't really said how long-range his abilities actually are.

He might be the first champion I buy, though :)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: xDarkz on September 28, 2011, 04:01:05 am
So what about that upcoming Xerath, huh? There is an Art Spotlight and mechanics on the website.

Seems quite interesting though I can't help but feel the concept a bit overpowered, especially for ambushes and teamfights, but they haven't really said how long-range his abilities actually are.

He might be the first champion I buy, though :)

I was just thinking about that, bro :]. The long-rage artillery concept behind this guy is really interesting! But you're right, he does seem overpowered as hell. Any idea on whether this "artillery/seige mode" is his ultimate? I mean, if that wasn't the case, he could just sit there at his mid-turret and farm minions all day long.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Shadowgandor on September 28, 2011, 04:19:20 am
That new champion sounds a lot like the champion I was thinking off. I too wanted a champion which could make himself immobile but grant him increased range. I thought it would've been interesting to have a stationary champion in a game that revolves so much around mobility and apparently, riot thought the same. :p

Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Ahra on September 28, 2011, 04:19:54 am
no ulti was that artillery "barrage" of 3 shots that were high dmg and like grand skyfall range.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 28, 2011, 04:53:08 am
So what about that upcoming Xerath, huh? There is an Art Spotlight and mechanics on the website.

Seems quite interesting though I can't help but feel the concept a bit overpowered, especially for ambushes and teamfights, but they haven't really said how long-range his abilities actually are.

He might be the first champion I buy, though :)

I was just thinking about that, bro :]. The long-rage artillery concept behind this guy is really interesting! But you're right, he does seem overpowered as hell. Any idea on whether this "artillery/seige mode" is his ultimate? I mean, if that wasn't the case, he could just sit there at his mid-turret and farm minions all day long.

It seems likely that doing that would run you out of mana. Malzahar and Karthus are the only mages I can think of where using spells to farm is really viable.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Graven on September 28, 2011, 04:53:55 am
The way I understood it the "artillery mode" is one of his abilities, and the other two are a laser, an ability which stuns the enemy if you hit him with another spell afterward, and the ult is a barrage of explosions.

I just think it'd be somewhat strange to sit in a bush somewhere and spam lazors at people.

On the other hand if we're losing I could probably  stand on the regeneration platform and spam lazors at people.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 28, 2011, 05:26:42 am
Oh, I hadn't even thought about that. Firing the linear-damage laser means you're probably gonna push your lane like mad if you aren't sniping very carefully and try to farm with it.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 28, 2011, 05:30:17 am
This should make him quite strong in dominion i think, just smack him down on bot, he sets up and keeps bombarding anything that tries to come close to capping his point, or bombards anything that tries to come close to the other two points if his range will be like the one on Pantheon.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 28, 2011, 05:31:24 am
fffffff I want to try Dominion so much but no interwebs.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Graven on September 28, 2011, 05:36:14 am
Naah, I really doubt they would make him with Pantheon range unless his CDs are ridiculous.

Though if he is and I finally stop faffing about and buy an actual char it'll be fun.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jiokuy on September 28, 2011, 08:42:41 am
Based on the PC gamer privew, Riot's skill pattern, and the mechanics preview, his skills [Xenith] will look something like this;

Passive: each casting of a spell in a short time costs more and does more damage
Q: a mid range poke (poss skill shot): Long range poke with ult (if skill shot then penetrating)
W: some form of CC: increased range or duration with ult
E: cross between Kog's ult and Urgot's Q (May be swapped with Q): ult = massive range bonus
R: loses movement gains range and penetration
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Ahra on September 28, 2011, 09:16:20 am
no, range increase was an ability, artillery was the ulti.
otherwise calling the siege mode an "core ability is pretty strange amirite?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 28, 2011, 09:32:09 am
Maybe he'll be like Karma, have 3 abilities and one from the start that can't be leveled up that switches him between two modes.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jiokuy on September 28, 2011, 09:56:40 am
The PCgamer preview specifically said his ult was a form changer, and showed 2 different art pics for normal, and "Powered up".
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Ahra on September 28, 2011, 10:09:38 am
powered up is his passive as he casts spells, he "unlocks" from his sarcophagi, opening it... so yeah. and form changer, maybe he opens up during the channel and
fire his own "matter" at the enemy.

also read riots OWN notes.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 28, 2011, 10:54:29 am
powered up is his passive as he casts spells, he "unlocks" from his sarcophagi, opening it... so yeah. and form changer, maybe he opens up during the channel and
fire his own "matter" at the enemy.

also read riots OWN notes.

You mean these? (http://na.leagueoflegends.com/news/xerath-mechanics-preview)

Because I'm not seeing any of the stuff you're talking about. Well, you might be talking about it, and I just can't understand it.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bordellimies on September 28, 2011, 12:32:26 pm
(http://gyazo.com/3c5af204152aa5e53d2ce164ddd4ea5c.png)
AD Jungle Sion is awesome as hell. You let him get his kills, and he will get tons of HP and gold. Then you whine that he is OP when he can 4 vs 1 your team, killing 3 and letting the last one escape because Singed refuses to be caught.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Ahra on September 28, 2011, 12:45:40 pm
sorry, it was on the same pcgamer he was talking about:(err pic wont show, take this link instead and read the pc gamer quote or look at the supercharged vs locked pic)
http://leagueoflegends.wikia.com/wiki/Xerath_the_Magus_Ascendant/Background (http://leagueoflegends.wikia.com/wiki/Xerath_the_Magus_Ascendant/Background)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 28, 2011, 01:27:29 pm
Xerath is basically going to be a Terran siege tank.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 28, 2011, 01:40:01 pm
Xerath is basically going to be a Terran siege tankImperial Guard basilisk.

Art spotlight is out, anyways.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on September 28, 2011, 01:45:16 pm
Xerath is basically going to be a Terran siege tank.

This is not a bad thing mind you. : D
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Ahra on September 28, 2011, 01:46:36 pm
concidering it fires plasma shells... ya an siege tank  :P
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 28, 2011, 01:59:17 pm
Xerath is basically going to be a Terran siege tankImperial Guard basilisk.

Art spotlight is out, anyways.
No way man. An Imperial Guard basilisk champion has to fire pantheon mandrops as its q. Its ult would DEMACIAAAAAA cataclysm the entire map.

This is a lamer version, so Terran siege tank.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bluerobin on September 28, 2011, 02:18:01 pm
Judging by what I've seen in the PCGamer preview and posts/the mechanics preview it looks like Xerath has gone through at least two (publicly discussed) iterations. It looks like the "power up as he casts" thing might have been tossed in favor of the siege mode ability.

I'm curious about the specifics of his siege mode though. I'd find it a little odd if one of his base abilities JUST made him immobile and boosted the range of his other abilities, because that makes it absolutely useless if you take it at level 1 (unless it boosts autoattack range too I guess?). Are there any other skills like that? The only thing I can think of is the Twitch rework Q "reloading" his unique resource that's consumed by another ability, but the Q does other things in addition to reloading so it's still not useless. (best link I could find (http://na.leagueoflegends.com/board/showthread.php?p=12122293#post12122293))
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Ahra on September 28, 2011, 02:27:56 pm
maybe he cant move until after an channel? making him vounerable as he cant escape.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 28, 2011, 03:28:16 pm
I'm curious about the specifics of his siege mode though. I'd find it a little odd if one of his base abilities JUST made him immobile and boosted the range of his other abilities, because that makes it absolutely useless if you take it at level 1 (unless it boosts autoattack range too I guess?). Are there any other skills like that? The only thing I can think of is the Twitch rework Q "reloading" his unique resource that's consumed by another ability, but the Q does other things in addition to reloading so it's still not useless. (best link I could find (http://na.leagueoflegends.com/board/showthread.php?p=12122293#post12122293))
Then don't take it at level 1?

Problem solved.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Graven on September 28, 2011, 03:50:51 pm
I don't really see the problem? Maybe you just can't level it until you've leveled something else up?

And also I'm really considering buying this guy which is odd, because I dislike skillshots (or at least, I keep trying to smartcast them and my latency throws the ability to where the mouse was pointing juuuust before that and not where it is right now). On the other hand, magetillery!
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 28, 2011, 04:13:49 pm
AD Sion's fucking ridiculous.

Also, I smarcast everything, including skillshots, except Kassadin's E, because if you use it after a blink it goes behind you.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Graven on September 28, 2011, 04:19:32 pm
I'm relatively willing to bet you aren't playing with a 200+ ms latency :)

Also anyone wanna give me a quick rundown of Dominion Urgot item build? I tried one game, but I'm low level and was doing whatever and we still won, so ... I need someone who knows what the hell :)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Ahra on September 28, 2011, 05:58:07 pm
http://eune.leagueoflegends.com/news/special-champion-sneak-peek-nine-tails-fox (http://eune.leagueoflegends.com/news/special-champion-sneak-peek-nine-tails-fox)
... kitsune? illusions?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 28, 2011, 06:04:12 pm
This is the worst thing.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 28, 2011, 06:05:44 pm
Fuck, Naruto, fuck...
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 28, 2011, 06:14:06 pm
Cannae login, maestro error, going ot watch jesus christ superstar

EDIT: Also, what the shit? So from riven and on, riot will be making only animu tier champions?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: TwilightWalker on September 28, 2011, 06:20:17 pm
You guys, so lulzy.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 28, 2011, 06:29:02 pm
Cannae login, maestro error, going ot watch jesus christ superstar

EDIT: Also, what the shit? So from riven and on, riot will be making only animu tier champions?
This is the worst thing.

Because basing a champ on an oriental myth is definitely a reference to Naruto.

Clearly, the dragon in river is a rip off of the Hobbit, Kayle and Morgana are ideas that came from His Dark Materials, and Wukong is from Dragonball.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 28, 2011, 06:43:04 pm
Naruto has the only nine tailed fox i know so yeah, this one sucks for me :P
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on September 28, 2011, 06:58:38 pm
Naruto has the only nine tailed fox i know so yeah, this one sucks for me :P

http://en.wikipedia.org/wiki/Kitsune

Long story short, it's a Fox Spirit (such as Europe's Reynardine the Fox), and it's the same basic premise.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 28, 2011, 07:02:22 pm
Yes, I knew that.
That doesn't make it any less generic?

Sorry, asian mythology is the most spammed thing in rpg-eske games since forever. Not that I can force anyone to do anything based on slavic mythology, which is far richer then any asian myth I've heard, and has badass demon lords crushing peasants with mallets.

But noooo, must use most overused japanese myth since forever to make another generic female champion.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Ahra on September 28, 2011, 07:11:26 pm
check out nordic myth (i dont count olaf.... guess trynda is almost, maybe trundle ok im gonna shut up)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 28, 2011, 07:18:54 pm
Nordic myth is pretty overused too, but Nordic myth is probably the manliest kind out there, so its fine :P
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jopax on September 28, 2011, 07:22:31 pm
Aye, i want damned Baba Yaga out there raping minds of little children, not some silly foxchick
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 28, 2011, 07:23:26 pm
Nordic myth is to video games what Teddy Roosevelt is to cracked.  hurr durr overused "lolmanly" meme.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Smitehappy on September 28, 2011, 07:44:10 pm
So not to distract from the conflict but I just started playing with 5 games under my belt. So far I've gone 2 losses with Blitzcrank (Though I did well with him), 1 with Wukong (I'd rather not talk about that one...) and 2 wins with Soraka. I've done very well with Soraka but I'm only a level 5 summoner and was wondering if she performs well higher up the totem pole.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on September 28, 2011, 07:56:25 pm
So not to distract from the conflict but I just started playing with 5 games under my belt. So far I've gone 2 losses with Blitzcrank (Though I did well with him), 1 with Wukong (I'd rather not talk about that one...) and 2 wins with Soraka. I've done very well with Soraka but I'm only a level 5 summoner and was wondering if she performs well higher up the totem pole.
Well... all character's do well if they're played well. Don't worry about who's more powerful, as you're going to find characters randomly gettings buffs or nerfs. Try to learn how to play against everyone first. It's better that way.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Ahra on September 28, 2011, 08:07:32 pm
ultra fed kog´maw... my eyes... the horror... the death in 4 shots...
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 28, 2011, 08:43:59 pm
I like how you guys are complaining about overuse of fox spirit but didn't make the same complaint about monkey king even though Journey to the West is five billion times more overused.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 28, 2011, 08:45:51 pm
I did.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 28, 2011, 08:46:39 pm
Pretty sure everyone did when he was released. Not only because of that but because HoN planned and released their monkey king at the same time.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 28, 2011, 11:56:37 pm
*Types in Wukong and Monkey King in search*

Don't see it~

The only complaints I see (other than mine) are how Monkey King is just another run-of-the-mill tanky dps. None of the "omg so overused character" complaints like you guys are touting about this fox spirit thingumajigger.

Except for one charming fellow with unlimited insight into this game:
Quote
Considering my heritage and the fact that I've seen monkey kings everywhere since birth, I'm about as excited for him as I am for my next bowel movement.

Unless this monkey king can kamehameha and do instant transmission, I'm completely uninterested.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Graven on September 29, 2011, 05:37:32 am
You know what mythology ISN'T exploited in every game out there? Slavic.

This here is a Kuker (http://en.wikipedia.org/wiki/Kukeri). A bad-ass motherfucka who scares away evil spirits with a ritual dance while wearing frightening masks.

So, where's MY kuker-champion? Hmmm?

Or would you rather a nine-tailed fox?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 29, 2011, 05:48:55 am
You won't get Slavic mythology because there isn't a massive Slavic playerbase and Riot isn't owned by a Bulgarian company.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Graven on September 29, 2011, 09:25:00 am
It's not about the player-base, though, is it? It's about fan bases. Because anime is so widespread it has granted Asian mythology much wider audience than Slavic. It's not because people won't play a champion from a different mythology, it's because a better known origin would make the champion more marketable :)

And that's exactly why I want a Slavic character - it'll be original and new.

Honestly, I just find kukers so incredibly awesome, I just want to see them represented in a game once :(
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 29, 2011, 10:01:09 am
Ryze is really good in Dominion.  Since everybody plays melee AD his natural tendency toward armor is great, that and his snares and kiting means you can duel Xin and company pretty well.  The virtual lack of cooldowns also helps a lot.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Deadmeat1471 on September 29, 2011, 10:14:03 am
It's not about the player-base, though, is it? It's about fan bases. Because anime is so widespread it has granted Asian mythology much wider audience than Slavic. It's not because people won't play a champion from a different mythology, it's because a better known origin would make the champion more marketable :)

And that's exactly why I want a Slavic character - it'll be original and new.

Honestly, I just find kukers so incredibly awesome, I just want to see them represented in a game once :(

Agree. I want one too now :D

Any EU people want to play standard LoL with me?  :P Sometimes a friend plays too, no skill requirement :D
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Doomchild- on September 29, 2011, 10:39:19 am
Any EU people want to play standard LoL with me?  :P Sometimes a friend plays too, no skill requirement :D

well, i'd play, but it's been a while since my last match (EU-West, DoomchildEU)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Fikes on September 29, 2011, 10:46:46 am
So not to distract from the conflict but I just started playing with 5 games under my belt. So far I've gone 2 losses with Blitzcrank (Though I did well with him), 1 with Wukong (I'd rather not talk about that one...) and 2 wins with Soraka. I've done very well with Soraka but I'm only a level 5 summoner and was wondering if she performs well higher up the totem pole.
Well... all character's do well if they're played well. Don't worry about who's more powerful, as you're going to find characters randomly gettings buffs or nerfs. Try to learn how to play against everyone first. It's better that way.

I would agree here for sure. Play every champ you can before you pick up a "main". Don't fall into the trap I did where you've played for years but your favorites got nerfed and you're too old to learn new ones.

Plus nothing teaches you the mechanics of a champ like actually playing them.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Therolyn on September 29, 2011, 11:33:26 am
I would agree here for sure. Play every champ you can before you pick up a "main". Don't fall into the trap I did where you've played for years but your favorites got nerfed and you're too old to learn new ones.

Plus nothing teaches you the mechanics of a champ like actually playing them.

I would have to agree to some extent. I should of probably tried out more champions than I did. Of course my skill level puts me just slightly above a deliberate feeder, so in the end it nearly never mattered much how many I did try since I rarely performed too well.

I believe an acquaintance of mine once told me its best to eventually learn how to defeat every champion using just one champion before delving and mastering another. Mind you, when I said it was basically impossible for me to focus on using just one, he bluntly told me that I would then always suck at the game, then proceeded in performing horribly in a match while I copped flak from everybody. In the end, take all advice with a grain of salt and don't forget the fun factor.

Played about a dozen Dominion matches teamed up with friends and relatives today. Sadly, we did pretty bad and only won 2 matches, which leaves my win % for those matches at around 30%. Had a blast until my sixth loss in a row.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Lumbajak on September 29, 2011, 12:32:25 pm
I main every champion.

Except Fiddlesticks.

I am bound by oath to never play him again.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 29, 2011, 12:47:27 pm
I play everything but ranged DPS and assassin.

Unless Twitch still counts as either.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 29, 2011, 01:08:04 pm
I don't have a main, but I have a small selection of champs I play regularly and I'm becoming increasingly comfortable with picking up a champ I've never played before and trying him in PvP, usually doing at least okay.

Therolyn, your acquaintance sounds dumb.  Picking a single champ and perfecting him will only lead to him getting banned/picked in a ranked game and then you're fucked.

Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 29, 2011, 01:13:29 pm
Xerath's old passive got scrapped it seems. His spells would increase with power as you combo'd them, with extra mana costs. They changed it for a galio style stat exchange, except he gets extra armor with the more AP he has. Meaning he'll be a reasonably tanky caster.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 29, 2011, 01:46:05 pm
Therolyn's friend is using the Hotshotgg style of LoL. We all know how well that turned out for him but lets be fair, how many of us here are hyper super pro players? Okay, then we won't have to worry about us getting personally banned anytime soon.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: eerr on September 29, 2011, 01:56:10 pm
I main every champion.

Except Fiddlesticks.

I am bound by oath to never play him again.

I must know.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 29, 2011, 11:40:02 pm
I dunno if anybody'll actually see this, but at 1:05 AM there's going to be a commercial on Spike TV with a means of getting Dreadnight Garen for free.

Just throwing that out there, for any night squids like me.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Therolyn on September 30, 2011, 12:05:58 am
I don't have a main, but I have a small selection of champs I play regularly and I'm becoming increasingly comfortable with picking up a champ I've never played before and trying him in PvP, usually doing at least okay.

Therolyn, your acquaintance sounds dumb.  Picking a single champ and perfecting him will only lead to him getting banned/picked in a ranked game and then you're fucked.

Probably why he never played any ranked games. Mind you I don't play ranked either. Consider myself too poor of a player to get competitive.

As for champions I have a few that I commonly use and more that I like to occasionally use to mix things up. I'm the sort who acquires what he likes with little regard for mechanics.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 30, 2011, 12:18:33 am
If you were wondering what the real Leona hidden passive was:
Quote
Sunlight: Leona's Sunlight deals one less damage to champion skins wearing sunglasses (eg. Surfer Singed and the Commando skins).

Awww yeaaaaah.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 30, 2011, 12:59:50 am
So have you guys seen the fucking debacle over the Dreadnight Garen thing?

They implied we were getting Dreadnight Garen, we sat through a fucking awful video game TV show (Imagine the worst of G4, then imagine something even worse than that) and then they were like "Tweet #BaitnSwitch to @holyshityudodisriot for a chance to win one out of one-hundred dreadnight garen skins"

On the plus side, people are raging so hard on the forums there's no way Riot's not going to give out free shit to placate them.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on September 30, 2011, 01:05:50 am
Yeah, it kinda pissed me off. But I didn't actually sit through the show haha.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 30, 2011, 01:46:49 am
If you were wondering what the real Leona hidden passive was:
Quote
Sunlight: Leona's Sunlight deals one less damage to champion skins wearing sunglasses (eg. Surfer Singed and the Commando skins).

Awww yeaaaaah.

No way. Really?

*Has Surfer Singed, no 1 skin huehuehue*
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: eerr on September 30, 2011, 01:55:44 am
Learned me first pirate on this map.


phage does seem really beast as second item.


My usuall combination

berserks-phage, no exception,
bf sword/vamp scepter
sanguine blade, ie, or sheen.
another damage item, possibly trinity force.
Armour/Mr to stop melting.(yi melting me, build thornmail.)

Games end right about here.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: xDarkz on September 30, 2011, 04:05:04 am
Auuuugh, Rammus in Dominion just totally raped my team again. Though I know he's very effective in the game mode, I'm just incredibly annoyed with his kit while playing against him.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: LuckyNinja on September 30, 2011, 05:12:32 am
Well I've recently started playing LoL, and I must say that, despite some aggravation it's been pretty fun. I've been sticking to AI games for now to work out decent item builds, which champs have good synergy etc...  Got to say I'm pretty torn between Xin and Miss for who I like more at the moment. I spent the first few games with Miss trying to build her up as a magic-user (spamming Hail of bullets) until I realised that weapon bonuses apply to Double-Up and that you can easily ram up her attack speed to insane levels :P
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Sirian on September 30, 2011, 08:59:51 am
I just had the most ridiculous dominion match, we were losing badly to an akali who racked kill after kill (she even quadra killed us right at the beggining and then aced us by killing the last one), and we had like 50 points left while they had over 300. But then we managed to defend 3 capture points for a long period of time, and it was like 15 / 60. And then they got one of our cap points and we managed to get it back at the last second, and we defended successfully after that, with litterally one single point left to our nexus.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: cerapa on September 30, 2011, 09:09:27 am
I find dominion acts very weird for me as far as winning is concerned.

Played 3 games, In every single one of those we were losing badly, and then, suddenly, we win. Only a single loss ever on dominion for me. I think it might be some sort of "relax, we got this" sorta thing that occasionally got winning teams aced on SR, but its far worse when you cant snowball as hard.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Fikes on September 30, 2011, 11:17:56 am
Well I've recently started playing LoL, and I must say that, despite some aggravation it's been pretty fun. I've been sticking to AI games for now to work out decent item builds, which champs have good synergy etc...  Got to say I'm pretty torn between Xin and Miss for who I like more at the moment. I spent the first few games with Miss trying to build her up as a magic-user (spamming Hail of bullets) until I realised that weapon bonuses apply to Double-Up and that you can easily ram up her attack speed to insane levels :P

Under no circumstances do I recommened playing a bunch of games against AI. It is much better to get out and fight players and take your knocks. You're going to run into a handful of "smurf" accounts, players who are really level 30 but made a level 1 account to steam roll, but you will also be playing against people who are fairly new.

Make sure you read champion guides on any of the guide sites.
I find dominion acts very weird for me as far as winning is concerned.

Played 3 games, In every single one of those we were losing badly, and then, suddenly, we win. Only a single loss ever on dominion for me. I think it might be some sort of "relax, we got this" sorta thing that occasionally got winning teams aced on SR, but its far worse when you cant snowball as hard.

I have noticed that too. It is like you are never out of the fight in Dominion. Maybe it just has to do with the fact that people start avoiding the fed champs and trutleing... maybe it is because everyone is able to hit critcal mass just with the passive gold bonus.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on September 30, 2011, 12:42:46 pm
About to roll AP/Lichbane Nasus.  where doing this man

where making this hapen

It happened, and it's never happening again.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: eerr on September 30, 2011, 01:17:59 pm
About to roll AP/Lichbane Nasus.  where doing this man

where making this hapen

It happened, and it's never happening again.
roll hybrid kassadin instead.

Hextech gunblade, sheen, and a nidalee's large rod.

Giant's belt, lichbane, warmog's armour.

Hell I will probably do that now for teh lulz.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on September 30, 2011, 01:36:05 pm
Lich Bane on a normal Kassadin later is hilarious. With a little HP Regen you become a backdoor Nightmare.

Riftwalk, 400 damage to turret. W, 400 damage to turret. Riftwalk away. Reduced to around 300 total probably from their anti-backdoor measures, but still.

"THE SHIT WAS THAT?"
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Ahra on September 30, 2011, 01:36:25 pm
dominions an test site for builds it seem  :P
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Knirisk on September 30, 2011, 02:26:14 pm
Bahahaha. On Dominion, take Soraka and head solo bottom. Pushpushpushpushpushpush. If your team's any good, they'll take top with the four of them. Meanwhile, bottom needs more than one dude to stop your pushing, so top is constantly outnumbered. It makes for fun times. Also, on Dominion, you never run out of mana. :P
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on September 30, 2011, 02:50:17 pm
Tiem to be a jerk and do twitch on dominion. Basicaly eve on ranged carry steroids.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on September 30, 2011, 09:46:47 pm
http://www.megaupload.com/?d=XVHWGXB5

4v5 Ranked game, I went lux. We won, rather awesome. 24 second ult cooldown is just too much fun.

Edit: page 300 win woooo
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on October 01, 2011, 12:27:16 am
Oh man I love Cassiopeia.  dat dps.  We played a game where I was getting focused every teamfight.  One teamfight was just north of baron inlet and my range was so high I was able to hide in there and still reach them with my spells.  Ace, push2win, gg.

Edit:  Double wota is awesome.  If I sprayed poison into a group of minions I'd get a 6th of my bar every second.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Errol on October 01, 2011, 03:53:45 am
Haha yeah Cass is great. Although she isn't all that awesome on Dominion.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Lumbajak on October 01, 2011, 04:07:33 am
Part of what makes a champion like Cassiopeia or Malzahar strong is how hard they can dominate a lane early game.

Dominion has no lanes and no early game.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Errol on October 01, 2011, 05:12:48 am
Not to mention, Malzaherp is pretty useless without his ultimate. So he basically is useful once every minute or so, longer gaps on early levels. Cass also really wants to have ult up usually.

On SR, clashes don't happen all that often, but on Dominion, long ult cooldowns make their weakness without ult pretty apparent.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on October 01, 2011, 06:25:27 am
Not to mention, Malzaherp is pretty useless without his ultimate.

Wrong. I often go 2-3 fights without it being necessary to use my ultimate. His W is where most of his ridiculous damage comes from. I imagine this hurts his Dominion power because huge teamfights aren't a common thing.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on October 01, 2011, 07:01:06 am
Oh man I love Cassiopeia.  dat dps.  We played a game where I was getting focused every teamfight.  One teamfight was just north of baron inlet and my range was so high I was able to hide in there and still reach them with my spells.  Ace, push2win, gg.

Edit:  Double wota is awesome.  If I sprayed poison into a group of minions I'd get a 6th of my bar every second.
Haha yeah Cass is great. Although she isn't all that awesome on Dominion.
Not to mention, Malzaherp is pretty useless without his ultimate. So he basically is useful once every minute or so, longer gaps on early levels. Cass also really wants to have ult up usually.

On SR, clashes don't happen all that often, but on Dominion, long ult cooldowns make their weakness without ult pretty apparent.

Ssssh. Cassiopeia is a terrible champion. Don't speak like she needs nerfs or anything...
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Ahra on October 01, 2011, 07:41:11 am
you play as her and fear she will be nerfed huh? shes the slowing female equivalen of malz.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Shadowgandor on October 01, 2011, 07:45:19 am
I don't really think Malz is that strong. I don't have a lot of problems with him usually :) I have seen quite a few...*static* cassopeia's who were *static* my ass. That's when I decided to try her out. She's *static* :)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: zestorum on October 01, 2011, 07:56:16 am
you play as her and fear she will be nerfed huh? shes the slowing female equivalen of malz.
Obviously you haven't heard of the SSoCP before :P
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Ahra on October 01, 2011, 07:58:50 am
dont do strange letter combinations, what are you talking about?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on October 01, 2011, 08:53:24 am
I don't really think Malz is that strong. I don't have a lot of problems with him usually :) I have seen quite a few...*static* cassopeia's who were *static* my ass. That's when I decided to try her out. She's *static* :)

*Strong suspicion that you were playing Caitlyn and/or the Malz was awful*
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: zestorum on October 01, 2011, 09:02:07 am
dont do strange letter combinations, what are you talking about?

The "Secret Society of Cassiopeia Players", hence: SSoCP.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on October 01, 2011, 09:07:05 am
Cassiopeia is very strong, but smart play can still overwhelm her.

Off the top of my head I can think of three methods to counter Cassiopeia mid.
Spoiler (click to show/hide)

Even though I make it sound like she's so weak, she still really isn't. Malz is a technically superior champion but Malz is so freaking easy to counter. Buy QSS. Play Veigar. GG Malzahar. Fighting Cass actually requires a lot more effort. She combines the irritating harass of Karthus with quite a lot of the damage potential of Malz.

This basically translates to: Cass is like Urgot, Lee Sin, Orianna, and Gragas. These are champions which can only be countered by being a better player. Which can make things quite frustrating. The phrase "what the fuck am I supposed to do?!" comes to mind.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: cerapa on October 01, 2011, 09:26:33 am
Is it just me or does every tryndamere think he is the shit? Once on my team, once on my enemies.

Slightly on-topic, all I know about Cass. is that she hurts like hell and I am absolutely horrible at dodging her attacks.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on October 01, 2011, 09:29:47 am
Is it just me or does every tryndamere think he is the shit? Once on my team, once on my enemies.

Slightly on-topic, all I know about Cass. is that she hurts like hell and I am absolutely horrible at dodging her attacks.
Because not only do they require rage, they feed on the rage of others.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on October 01, 2011, 10:35:34 am
The most trouble I've ever come under is fighting kayle actually. I cannot for the life of me tell where her model is, so I keep missing my Qs. But I usually win about 90% of the time in mid as cass. Ganks are her worst enemy, just constantly harass her. And NEVER EVER stand beside minions.

Jungle Cass is one of my favourite things to do aswell now.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on October 01, 2011, 10:51:07 am
Trynd is like Kat, an easymode champ that stomps all over kids but can't do anything against people that know what they're doing.  Since most of LoL's playerbase is the former, they get a superiority complex and start thinking they're hotshotgg.

The other problem shows up when they fight the latter.  Since they're super pro and unbeatable, if they're getting shutdown it's obviously your fault, which is why ever Katarina and Tryndamere ends a lost game with "bg noob team"
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: cerapa on October 01, 2011, 01:41:37 pm
Since they're super pro and unbeatable, if they're getting shutdown it's obviously your fault, which is why ever Katarina and Tryndamere ends a lost game with "bg noob team"
The one on my team ended with that on a winning game.

Class act, huh?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on October 01, 2011, 01:53:09 pm
Since they're super pro and unbeatable, if they're getting shutdown it's obviously your fault, which is why ever Katarina and Tryndamere ends a lost game with "bg noob team"
The one on my team ended with that on a winning game.

Class act, huh?
It's LoL. We don't have class.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on October 01, 2011, 04:06:27 pm
Rageamere is canon, its the only way to play trynd. (http://www.youtube.com/user/Grasshyren#p/search/1/bq6ZqL7zNjc)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on October 01, 2011, 04:33:53 pm
Don't play at 4-6 AM GTM, filled with the biggest losers and trolls in the world.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on October 01, 2011, 04:58:05 pm
Buy QSS.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Play Veigar.
UUUUUUUUUUUUUUUUUUUUUUUUUU
GG Malzahar.
CCCCCCCCCKKKKKKKKKKKK

Don't tell them!
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on October 02, 2011, 12:16:52 pm
I decided I don't like Cass after all.

It may have to do with getting completely shut down in a lane against Lux.  Too twitchy to hit with my spells, did more damage (y u lie to me Bay12 Strategies?), couldn't handle her until later when I started catching up.

It may also have to do with trying Malzahar again after a long hiatus and doing way better.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Ahra on October 02, 2011, 12:22:12 pm
... i have had an ridiculus bad time: 12 losses, one fricking win
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on October 02, 2011, 12:32:03 pm
Avoid playing on weekends. Weekend non arranged LoL games entail multiple leavers, trailer trash and people picking shaco, eve and leblanc on the same team.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on October 02, 2011, 01:17:55 pm
Avoid playing on weekends. Weekend non arranged LoL games entail multiple leavers, trailer trash and people picking shaco, eve and leblanc on the same team.
As well as Akali and Twitch to fill the rest of the team. There is no way that could go wrong.

Also, my brother started arguing for Rabadon's Cap on Cho'Gath. I said I didn't want it in most cases, but he makes some okay arguments for it. Then the next sentence out of his mouth is "AD Garen is viable."

I told him to leave.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on October 02, 2011, 01:53:09 pm
Anyone want to do a troll team? Eve, Twitch, Teemo, Shaco, and Vayne? I don't care if we lose, I just want that one moment where someone is farming some minions, then 5 enemies appear around him and insta kill him.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Ahra on October 02, 2011, 01:53:31 pm
uumm why was i forced to go singed mid vs fiddlesticks, why not anivia? (starts laughing as he headbuts an book)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on October 02, 2011, 01:57:40 pm
AD garen is actualy ok :o , garen has some pretty scary AD ratings oh his spells. Using AD marks and quints, you can kill someone using your full level one spin. Tanky DPS garen is way more viable, but AD garen works better then, say, AD jarvan (altough cyanide plays one scary jungle AD jarvan). Really, its not that bad, just not super good.

Deathcap on cho'gath should be ok, he has decent AP ratios, seems like a fairly decent choice if you're going all tank but need some extra damage to help your team. Deathcap by itself gives alot of AP, so you can basicaly take it as your only AP item, altough cho doesn't really need it to be useful, the mere fact cho is around throwing AoE CC and being able to nuke down someone with his R makes him dangerous.

Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on October 02, 2011, 02:46:10 pm
Spellpen Garen all the way~
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on October 02, 2011, 03:20:40 pm
uumm why was i forced to go singed mid vs fiddlesticks, why not anivia? (starts laughing as he headbuts an book)
Because you have bad teammates and your parents don't love you.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Pandarsenic on October 02, 2011, 04:00:51 pm
using your full level one spin

ಠ_ಠ
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Rebecca Black on October 02, 2011, 05:01:46 pm
using your full level one spin

ಠ_ಠ

Is there a problem?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Wravburn on October 02, 2011, 05:06:32 pm
I've been trying Shaco, to have a change from the same-old same-old, and I am utterly confused.

I feel like I don't have a clue what I'm doing, I'm having trouble clearing the jungle, hit lvl 3, think:"what the heck, let's gank", and pull off a crazy double gank. I feel my damage is shit, I'm squishy as fuck, it shouldn't happen. Maybe it's the utterly crazy mindset I have when I play him, but I really don't get it.



On a side note: I'm actually looking forward to Xerath. I think he will be horrible, you lose a lot of the dynamics of the game and still there's this magnetic force pulling me to him.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on October 02, 2011, 05:10:05 pm
Shaco is good...

His ganks right now are equivalent to Eve jungle ganks back in the day. And Shaco actually does (a lot of) damage early level, compared to old Eve who could only stun until she got her Sheen.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on October 02, 2011, 05:55:31 pm
Shaco is way too easily countered. You HAVE to deceive in to be effective, and that requires going into the river bush. 1 ward is all that's needed.

I also love it when they ragequit because you buy a ward and ruin all the JitBs they put down. JitBs really shouldn't attack wards.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on October 02, 2011, 06:55:25 pm
So I just realized it only takes 10 referrals to get a free 6300 champ.  Kickass.

I'll just leave this here (http://signup.leagueoflegends.com/?ref=4e826f213ded5432571856), if someone decides to join the game and wants to help me get more doodz.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Lumbajak on October 02, 2011, 07:05:59 pm
Personally I'm still goin for "Free unlock on all content" (http://signup.leagueoflegends.com/?ref=4cec1e9fae789135571270)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on October 02, 2011, 07:58:23 pm
Shaco is way too easily countered. You HAVE to deceive in to be effective, and that requires going into the river bush. 1 ward is all that's needed.

I also love it when they ragequit because you buy a ward and ruin all the JitBs they put down. JitBs really shouldn't attack wards.
Congrats, you spent 75g to temporarily get rid of a free cdr spell while giving Shaco free 25g because his boxes killed the ward. I'm sure he's crushed and sad and entirely ruined by your l33t play.

What's next? Teemo is too easily countered because you can put wards on his mushrooms to destroy them. 1 ward is all that's needed.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on October 02, 2011, 08:07:57 pm
Shaco is way too easily countered. You HAVE to deceive in to be effective, and that requires going into the river bush. 1 ward is all that's needed.

I also love it when they ragequit because you buy a ward summon a ghoul and ruin all the JitBs they put down. JitBs really shouldn't attack wards.
Congrats, you spent 75g to temporarily get rid of a free cdr spell while giving Shaco free 25g because his boxes killed the ward. I'm sure he's crushed and sad and entirely ruined by your l33t play.

What's next? Teemo is too easily countered because you can put wards ghouls on his mushrooms to destroy them. 1 ward ghoul is all that's needed.

Yorick scoffs at your mushroom distributing yordles and psychopathic clowns.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on October 02, 2011, 08:11:52 pm
Lol yeah... Yorick, the best skillshot cockblocker in the game.

Hurr, Blitzcrank? Ghoul.

Lee Sin? Ghoul.

Morgana? Ghoul.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on October 02, 2011, 08:20:03 pm
I've been trying Shaco, to have a change from the same-old same-old, and I am utterly confused.

I feel like I don't have a clue what I'm doing, I'm having trouble clearing the jungle, hit lvl 3, think:"what the heck, let's gank", and pull off a crazy double gank. I feel my damage is shit, I'm squishy as fuck, it shouldn't happen. Maybe it's the utterly crazy mindset I have when I play him, but I really don't get it.



On a side note: I'm actually looking forward to Xerath. I think he will be horrible, you lose a lot of the dynamics of the game and still there's this magnetic force pulling me to him.

Basicaly how I felt before the skarner release, I knew he was going to be bad, but I just wanted to get him. There's still hope however, he's supposedly getting changed in the comming patches, even the guy who designed him admitted his jungling is way weaker then it was supposed to. However, that same guy is afraid that buffing him a slight bit will break the game, not realizing things like Lee Sin still exist.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on October 02, 2011, 08:36:07 pm
Umi, Micro's shacos always lead their targets into the river bush maaaan, its what all the pro shacos do now a days...
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Jiokuy on October 02, 2011, 08:50:27 pm
Lee Sin is getting nerfed. and Eve while not super strong is very good at keeping lanes suppressed, and pushing. I really prefer Eve to Shaco. Though I prefer Twitch to eithir assuming the team comp allows.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bordellimies on October 03, 2011, 01:16:15 am
Want a challenge?

Play Veigar on Dominion. Suddenly, you're not an AP carry. You're a super-squishy bait object gone team-support with damage on the side. The range on his stun is juuust long enough to fire over walls and hit most of a point, too.

Sure, other champs do it better, are intended to do it, etc, but still. I won one match and it was entertaining in a way Veigar has never before been.

Edit: Four-assassin team vs. myself as Miss Fortune. Never played her before.

Oharmokitburns.

I had a Veigar in my team once. He could get his items really quick, and enemies had very hard time capturing boneyard when Veigar heroically guarded it.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Errol on October 03, 2011, 04:10:14 am
http://runeterra.com/forums/index.php?topic=3579.0 (http://runeterra.com/forums/index.php?topic=3579.0)

I remembered that some time ago I wrote a Cass guide. Go, go, criticism rangers!
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Ahra on October 03, 2011, 01:44:25 pm
huh, Yorick and malz seem to be an rather good combo, first win and feeling of face-melting in forever.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on October 03, 2011, 07:07:34 pm
Cass ganks are best ganks.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Knirisk on October 03, 2011, 07:18:30 pm
Almost all carry team on Dominion. The only person who was not a carry was me. I played Warwick. No one except me built tanky items, aside from a Triforce on Jax. Katarina stacked gunblades, but almost the whole enemy team could interrupt her at any time they liked. (I was facing Tryndamere, Maokai, Warwick, Irelia, and Udyr.)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on October 03, 2011, 07:38:41 pm
This just in, apparently Rammus+Soraka lane beats Akali+Renekton lane.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on October 03, 2011, 09:24:10 pm
Today was a horrible day for LoL.  Didn't win a single game despite always winning my lane with one exception that doesn't count.

Also, 0cs support rumble OP.  Me (As Cait) and LuckySpade wrecked their shit but it didn't matter because Lucky had a phone call and i couldn't hold them both off so we lost the tower.

Then lane Amumu said "I hate when people insist on laning together despite bad lane comp"

>lane amumu
>complaining about our lane comp

Unfortunately it looks like we'd have to 5queue to get anything done today, every game had horrible, uncarryable bads.  Last game of the day I was Urgot solo mid vs. Annie.  Totally kicked her ass (she had 16 cs at 10 minutes, until she got level 6 and started holding the Tibbers threat over my head she couldn't get a single creep without taking huge harass) but our Sion pretty much lost his lane immediately so I was constantly getting ganked by Renekton.

Meanwhile jungle Tryndamere hasn't ganked at all, and bottom lane is getting beaten up on constantly.  50 minutes in Tryndamere gets his first damage item (Infinity Edge).

I'm not gonna say you're going to hell if you rush phantom dancer as an AD carry, but I will say you're not going to heaven.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on October 03, 2011, 09:36:52 pm
I'm not gonna say you're going to hell if you rush phantom dancer as an AD carry, but I will say you're not going to heaven.

If I'm building a PD on a champ, I'll leave it at Zeal for most of the game. Generally only getting that much after either Infinity Edge or Black Cleaver.

Sadly, Cthulhu, I can't offer much in the way of sympathy... because all the games I had today were facerolls. And a couple of funny moments.

Cass Mid vs Annie, we form a for a bit, she comes for me, I back off and poison, then go in with an E. Then I'm stunned, and over the next couple of seconds we faff around emptying our mana pools at each other, I win somehow, her cooldowns come off and she ignite+Qs me but runs out of mana, I hit with another E and I'm completely out as well.

We break off and go back to last-hitting, Annie All-chats "Peace?.

Next game, I'm Soraka. Me and the two people I was queuing with go for Dragon, but their Renek drops a ward nearby and spots us, backs off and waits for reinforcements. I hid in the nearby bush while Noct and Rammus kept at it, and soon a teamfight broke out. None of us died, though Rammus nearly did, escaping from their Akali with 20hp.

He escaped because Clutch silence as she jumped him stopped her from doing anything when she arrived. I then killed her with starcalls while she tried to hide in her shroud.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on October 03, 2011, 10:00:18 pm
rushing PD sort of works on champions that can give themselves AD and don't necessarily have to build tanky, like tryndamere and yi. Its a bad choice on ranged carries though since most of them already have rather high natural attack speed and crit rate (not to mention a few skills that scale with AD), so you benefit most from AD early on, and only after that you build attack speed.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Sirian on October 04, 2011, 12:12:31 am
We break off and go back to last-hitting, Annie All-chats "Peace?.

This reminds me of some games, where i had this tacit understanding with the enemy. Once we were both farming pretty close to each other (melee champs) for several minutes, and only last hitting. And then my champ autoattacked the guy before i could prevent it, and the truce was over :/
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: ECrownofFire on October 04, 2011, 12:32:54 am
We break off and go back to last-hitting, Annie All-chats "Peace?.

This reminds me of some games, where i had this tacit understanding with the enemy. Once we were both farming pretty close to each other (melee champs) for several minutes, and only last hitting. And then my champ autoattacked the guy before i could prevent it, and the truce was over :/
Seeing people do this kind of makes me feel like a dick when I play Urgot and just non-stop harass :P
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on October 04, 2011, 07:02:18 am
It makes me feel great.  This isn't League of Friends.  It's League of Fucking Murder that Guy.

Edit:  Riven is really cool.  She may be ripped straight from the animes, but she was made by the same guy who made Lee Sin and it shows.  Playing her is a lot of fun.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Lumbajak on October 04, 2011, 09:42:10 am
Riven is really cool.  She may be ripped straight from the animes a rule 63 version of The Kid from Bastion

Seriously, the only two things they could possibly do to make it more like him is if she rolled instead of dashed, and if instead of having a voice she was just narrated by Nasus.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Cthulhu on October 04, 2011, 10:30:57 am
I now officially have ten losses in my match history.

Seriously, fuck everyone I play with that isn't on my friends list.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: webadict on October 04, 2011, 11:02:48 am
Hey... I'm on your Friends list! :D woo! I don't suck!

Time to build AD Chogath...
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Akigagak on October 04, 2011, 11:04:35 am
Okay, if I can try Tanky-AP Shen with a Lich's Bane.

Taunt+Ki Strike for 700 damage woo.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Wravburn on October 04, 2011, 02:36:07 pm
Had a horrible, horrible connection to pvp.net last night. Mid-game DC + multiple ginormous lag spikes, finished that game, rebooted, waited an hour, tried another one, same story. So I stopped after those two losses.

That said, Riven is now F2P. Let me see if i can faceroll myself to a win.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on October 04, 2011, 03:15:09 pm
From LoL Reddit:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Bluerobin on October 04, 2011, 03:16:06 pm
Yeah, there's a really good chart of health vs. armor/MR out there... I'll see if I could find it again.

Edit: Here we go. Link to the chart for armor only, assuming all damage is physical: http://imgur.com/a/39PXW. There are lists of health:armor/MR ratios to shoot for 70% physical damage or 70% magic damage
Spoiler (click to show/hide)
and for 50/50:
Spoiler (click to show/hide)

(source: http://www.reddit.com/r/leagueoflegends/comments/h2z4l/mathcraft_when_to_buy_armorwhen_to_buy_hp/)
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Nilocy on October 04, 2011, 04:10:54 pm
Redditors are actually pretty decent players, if you're ever stuck for a game, go join their chat box (usually reddit) and ask for a group.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: umiman on October 04, 2011, 05:00:52 pm
Before you guys go and randomly try Riven out, heed my advice:
1. Don't take broken wings at level 1. It does shit damage and you'll never be able to autoattack 3 times (not to mention you'll probably take waaay more damage than you can deal.)
2. Take your stun first and max it first. Why? Cause it does insane amounts of damage. At level 5 you will instagib entire creep waves with just your stun, and it's on such a short cooldown.
3. Another reason to take your stun first is because it's far, far, FAAAR easier to autoattack > stun > autoattack at level 1 than broken wings. The enemy will feel it more.
4. Don't bother scaling broken wings at all. It does pathetic damage and the only reason you want it is to charge your autoattack and for the final knockup, none of which you get from leveling it.

I'm sure the rest you can figure out. But that's the important bit. It's imperative you follow this or you'll find her to be really crappy.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Dakk on October 04, 2011, 09:45:08 pm
I feel sorta sad I have to compensate my lack of sleep today, I've got back to mantheon and i'm having alot of fun doing atmogs bloodthirster IE mantheon. Ever since he got buffed he got alot stronger and now can rape pretty hard in teamfights with heartseeker strike and pinpoint spearshots on dying carries, altough I still can't use the mandrop as anything more then a teleport to stop creep waves and get to enemy turrets.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Yodamaster on October 04, 2011, 10:07:33 pm
Well, I have an interesting story for all of you.

I get into this ranked game, our team comp is Aniv, Shaco, Udyr, Zilean, and Singed, against Taric, Cait, Lee Sin, Fiddlesticks, and Kennen. Singed was our last pick who blindly locked in when we needed an AD carry and didn't say anything all game.

As we start, Anivia says, "If we win this, I'll give you all $5." Lo and behold, we win, me and Shaco destroyed bot, Singed AFK farmed top (dying every once and a while to Lee Sin) and Anivia destroyed mid. Combined with a solid jungle Udyr we managed to win, as their morale broke quickly as they saw that they were losing to such a stupid team comp.

At this point I'd like to say that I declined the offer of $5, but I'm only human. He asked if I had Paypal, to which I said no, and then he asked if he could just log into my account to purchase the RP. I have some faith in humanity, so I was like, "Sure, what the hell." If my account got hijacked I could always get it resolved. I deleted the stored credit card info and then gave him the login and password.

Five nailbiting minutes. Am I out a League of Legends account for a few weeks? I log back in, and there's another $5 worth of RP. He's also logged on, and I thank him generously, offering him any help he might need in the future.


tl;dr Good karma, spread it.

On another issue, this is a small patch because it's going to be used for several tournaments. Unless Xerath is blatantly broken not that much will be different from before, except some common bans are toned down a little bit.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 04, 2011, 11:09:35 pm
I saw the new skin splash art.

Caitlyn is a modern cop with a giant hat and some kind of ridiculous anti-materiel rifle.

Brand is Mr. Freeze.  I'm betting it's a legendary skin with new quotes.

Xerath skins are lame

New Irelia skin looks dumb, and almost looks like a crimson elite skin but who knows.

Also a new fucking Teemo skin in the works.  He's a superhero.

Teemo and Caitlyn, two patches in a row.  Urgot still has no new skins.  wtf riot
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 04, 2011, 11:17:53 pm
Captain Teemo hahaha
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: ECrownofFire on October 04, 2011, 11:19:55 pm
I saw the new skin splash art.

Caitlyn is a modern cop with a giant hat and some kind of ridiculous anti-materiel rifle.

Brand is Mr. Freeze.  I'm betting it's a legendary skin with new quotes.

Xerath skins are lame

New Irelia skin looks dumb, and almost looks like a crimson elite skin but who knows.

Also a new fucking Teemo skin in the works.  He's a superhero.

Teemo and Caitlyn, two patches in a row.  Urgot still has no new skins.  wtf riot
Why would you ever want an Urgot skin other than Crabgot? :P
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Micro102 on October 05, 2011, 01:41:22 am
Well, I have an interesting story for all of you.

I get into this ranked game, our team comp is Aniv, Shaco, Udyr, Zilean, and Singed, against Taric, Cait, Lee Sin, Fiddlesticks, and Kennen. Singed was our last pick who blindly locked in when we needed an AD carry and didn't say anything all game.

As we start, Anivia says, "If we win this, I'll give you all $5." Lo and behold, we win, me and Shaco destroyed bot, Singed AFK farmed top (dying every once and a while to Lee Sin) and Anivia destroyed mid. Combined with a solid jungle Udyr we managed to win, as their morale broke quickly as they saw that they were losing to such a stupid team comp.

At this point I'd like to say that I declined the offer of $5, but I'm only human. He asked if I had Paypal, to which I said no, and then he asked if he could just log into my account to purchase the RP. I have some faith in humanity, so I was like, "Sure, what the hell." If my account got hijacked I could always get it resolved. I deleted the stored credit card info and then gave him the login and password.

Five nailbiting minutes. Am I out a League of Legends account for a few weeks? I log back in, and there's another $5 worth of RP. He's also logged on, and I thank him generously, offering him any help he might need in the future.


tl;dr Good karma, spread it.
This is like watching Shaco stay in a bush and then saying "come on in".... Lol nice story.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 05, 2011, 06:10:48 am
I didn't watch it, but apparently China beat the rest of the world in the Intel Extreme Masters. I have no idea about prize money or whatever, other than that it was a pretty big deal.

The results are:
1. China (WorldElite)
2. NA (CLG)
3. EU (SK)

Apparently the Chinese teams played hyper aggressively... something which I find very hard to believe considering how we Chinese do things...
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 05, 2011, 06:11:34 am
I didn't watch it, but apparently China beat the rest of the world in the Intel Extreme Masters. I have no idea about prize money or whatever, other than that it was a pretty big deal.

The results are:
1. China (WorldElite)
2. NA (CLG)
3. EU (SK)

Apparently the Chinese teams played hyper aggressively... something which I find very hard to believe considering how we Chinese do things...

One of the Chinese vs Chinese games almost had an ace at level one.
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Errol on October 05, 2011, 06:17:59 am
Riven advice, bluh.

Adding on to it.
Even though Broken Wings is Riven's signature ability, it scales so terribly it is an one-point wonder. Herp. Still a useful ability for mobility, interrupts and charging your Runic Blade.
Riven basically only wants massive amounts of AD. Lifesteal, CDR and tankiness help, but massive amounts of AD are to be acquired first. In particular, it's probably better to use lots of mitigation rather than lots of HP because it synergizes better with Valor and lifesteal.
Three levels of Ki Shout probably is the best idea early on, but after that you could probably max out Valor too and have good odds, if $LANE_OPPONENT does phreaky tons of damage. With a bit of CDR it's like Udyr's turtlespam with a dash thrown in.
Jungle Riven works, although she's a little tricky. I assume that she's fairly easy with tshirt 5 soda though. She's certainly fast and ganks pretty well. Try out in practice first. ^^'

Also I predict massive amounts of Zero fanskins.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 05, 2011, 07:02:59 am
Yeah, I really found it weird how important Broken Wings is to Riven's skillset but how you're really not supposed to level it at all. W just does waaaay too much damage.

I think any skill that can obliterate an entire creep wave with just that ONE skill is a sign that that champion will do "TONNES OF DAMAGE".

Edit: Xerath spotlight is out: http://www.youtube.com/watch?v=2v5MmuMJ2qU&feature=player_embedded

Like I told some others, I think any champion that has extreme range will be inherently powerful unless their damage is handicapped to compensate (see Lux). Thus, I think Xerath is going to rape people.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Graven on October 05, 2011, 07:05:24 am
Xerath Spotlight.

I just can not imagine a situation where he is not overpowered. The range on his artillery and the damage he seems to do is just waaay too big. Dude can sit in the bushes in Dominion and interrupt a point capture for fuck's sake.

I might be forced to buy him x]
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Ahra on October 05, 2011, 08:39:32 am
how easy is riven? i just had an riven team "mate" that got 2/18/5....
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 05, 2011, 08:43:48 am
how easy is riven? i just had an riven team "mate" that got 2/18/5....

Not very. Once you get into the swing of things, she's great fun to play... but figuring out how to build her, how to use her skills correctly, and the mentioned broken-wings-actually-kinda-sucks thing, means she takes a lot of getting used to.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Nilocy on October 05, 2011, 11:02:01 am
Xerath Spotlight.

I just can not imagine a situation where he is not overpowered. The range on his artillery and the damage he seems to do is just waaay too big. Dude can sit in the bushes in Dominion and interrupt a point capture for fuck's sake.

I might be forced to buy him x]

Lux can already do that :P
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bordellimies on October 05, 2011, 11:03:18 am
Good god, we lost to a team who had 4 AD carries, 3 of which are pure AD...

They had Riven, Vayne, Talon, Caitlyn and Swain. We got owned by them, how..
Also, me, Blitz and Xerath had like 300 armor, and I had at least 2800 hp as well.


and GODDAMN IS THIS THE LEAGUE OF QUEUE DODGERS LIKE 8 DODGES IN A ROW
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Ahra on October 05, 2011, 12:01:42 pm
happens as people want to be the one to test the new char.  :P 3 times this day
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 05, 2011, 12:29:10 pm
They really need to put in harsher punishment for q dodging. Maybe cumulative. The more you q dodge, the worse the punishment.

It's horrible when they wait until the last second to q dodge.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 05, 2011, 12:31:36 pm
Xerath Spotlight.

I just can not imagine a situation where he is not overpowered. The range on his artillery and the damage he seems to do is just waaay too big. Dude can sit in the bushes in Dominion and interrupt a point capture for fuck's sake.

I might be forced to buy him x]

Lux can already do that :P

Not every 3 seconds she can't. It might feel like that some times, but it isn't.

They really need to put in harsher punishment for q dodging. Maybe cumulative. The more you q dodge, the worse the punishment.

You mean like they already do?
Title: Re: League of Legends Updated! - Riven - Season 1 Update - 1.0.0.125
Post by: Fikes on October 05, 2011, 12:33:37 pm
From LoL Reddit:
Spoiler (click to show/hide)

That is so useful.

I am playing jax again... should be interesting. He and Shaco were the first champs I bought.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 05, 2011, 01:47:45 pm
They really need to put in harsher punishment for q dodging. Maybe cumulative. The more you q dodge, the worse the punishment.

You mean like they already do?

I don't see any mentioning of it being cumulative, but plenty of it not being cumulative.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 05, 2011, 02:00:31 pm
Solution to dodgers:  Wait two days or so, it's always horrible the day of champ release.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 05, 2011, 02:20:56 pm
Just saw the spotlight, holy shit, now the chinese teams have another source of massive AoE damage. He seems hella strong in teamfights as he can just sit back and hurl death from afar as things like singed and alistar keep people off him, people will need to alter their comp to use strong assassins capable of murdering him early on so he doesn't rape your team in teamfights, he's basicaly veigar without the crazy scaling but with kog's range and more AoE.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Yodamaster on October 05, 2011, 02:54:54 pm
His ratios are decent and his mana costs are highish.

But it might be a tradeoff for the range.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Wravburn on October 05, 2011, 03:02:01 pm
Anyone else having trouble these last few days? I'm playing on the EU-West server, and it's been near-unplayable. Disconnects, 2 second lagspikes, etc.

Seems to be nothing wrong my connection, but it's just breaking up everytime.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 05, 2011, 03:26:08 pm
Alright, lets look at Xerath's numbers and do some theorycrafting!

Xerath's lovely personal details ~<3:
Spoiler (click to show/hide)

My opinion:
Spoiler (click to show/hide)

Tl;dr: He's going to rape people.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 05, 2011, 03:28:10 pm
The passive alone makes me want to try jungling with him
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Jopax on October 05, 2011, 03:38:37 pm
He really makes me want to do a full % MPen build with him which should give some 85% MPen when on full blast which is rather nasty against anything really.That said i still lack 4k IP for him and i won't be able to play for atleast a week because of shoddy internet :(
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Yodamaster on October 05, 2011, 04:23:17 pm
I've seen him in action.

Then I spent my 6.3k on Malzahar.

First game with Malz, lane vs Xerath.

Win game.

Not to say he isn't good, he's great in my opinion, and if he's good this early after release then he'll really ramp up after people master him.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 05, 2011, 06:19:04 pm
I like how Riot makes Kassadin free the same week they release a semi-immobile mage.

gg
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Yodamaster on October 05, 2011, 08:51:21 pm
I like how Riot makes Kassadin free the same week they release a semi-immobile mage.

gg

Frankly, Kassadin should destroy Xerath.

Thinking about buying Harbinger Kassadin just to rub it in.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Mindmaker on October 06, 2011, 06:19:32 am
Xerath is fun, not to mention very effective. I bought him right off the bat.
Silliest mistake was rooting in front of the tower and the wondering why he wouldn't move when I pulled tower aggro.

Still, had a lot of fun as my stealthy bush/FoW-mage.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 06, 2011, 06:54:21 am
Too bad Kassadin lost his armour pen passive hehehe
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Astral on October 06, 2011, 07:05:50 am
He really makes me want to do a full % MPen build with him which should give some 85% MPen when on full blast which is rather nasty against anything really.
Unfortunately Magic Pen % gives diminishing returns. You can get the mastery and a Void Staff and still only be at 49%, rather than 55 like one would think. Though with his innate ability, I can see both of those being fairly useful.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Errol on October 06, 2011, 08:37:59 am
Xerath's passive is gloriously underwhelming. You get a free chain mail from a full AP build. Not that bad but not really awesome, Riot has become careful with free gold passives.

He's a specialist kind of hero. Actually, imagine a kite/poke team consisting of Xerath, Lux, Koggy, Alistar and Janna. Dear god.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bordellimies on October 06, 2011, 12:54:21 pm
Xerath's passive is gloriously underwhelming. You get a free chain mail from a full AP build. Not that bad but not really awesome, Riot has become careful with free gold passives.

He's a specialist kind of hero. Actually, imagine a kite/poke team consisting of Xerath, Lux, Koggy, Alistar and Janna. Dear god.
I like it that way. You're not supposed to get like 150 armor with 600 AP, that would be way too OP. You could just get Abyssal Scepter & Mercury Treads, then the rest 4 items are all AP, and he is hard as shit to kill. 90 armor from 600 AP isn't too overpowered, but does make AD carries job quite much harder.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Xether on October 06, 2011, 06:28:11 pm
Need play this more often with you guys. Ha that was awesome.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: eerr on October 06, 2011, 06:33:45 pm
From what I can see, if Xerath doesn't rush rabadons then he has lots of trouble killing people.

Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: eerr on October 06, 2011, 06:34:05 pm
From what I can see, if Xerath doesn't rush rabadons then he has lots of trouble killing people.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: woose1 on October 06, 2011, 08:42:45 pm
From what I can see, if Xerath doesn't rush rabadons then he has lots of trouble killing people.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bluerobin on October 06, 2011, 08:46:06 pm
From what I can see, if Xerath doesn't rush rabadons then he has lots of trouble killing people.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 06, 2011, 08:47:03 pm
Anyone else having issues with the client after the latest patch? I tried joining a game but the player loading screen didn't show up after, had to kill the process cause nothing would happen. Tried to reconnect, same thing.

Also, C-C-C-COMBO BREAKER
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: ThtblovesDF on October 06, 2011, 10:51:22 pm
Not overly worried about Xerath, most people play him pretty bad, too... he just screams "Use me to shot through walls and into other lanes out of the fog of war, sit in a bush and brust em down, poke for the poke gods, make teams cry with my ult... nope, always derpys sitting in the middle of a lane shoting there pew pew-
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 06, 2011, 11:13:30 pm
I played against my first Xerath, as Malzahar (Using mah brand new overlord skin)

He was garbage.  Maybe it was just the player, maybe it was the champ, whatever it was he couldn't do shit.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 07, 2011, 12:12:56 am
Like I said.

Based on the specs alone, he is incredible. Give it time. Like Jarman, Orianna, or Rumble. People will come around. Remember when Jarman came out, everyone played him like shit even though just looking at his base stats he was really, really absurd. A few weeks later, endless nerfs to Jarman.

Again, just to emphasize, this guy exceeds Annie burst potential at level 6. Except with much, MUCH greater range. This is not exaggeration. This is the truth. The only difference is that it's much harder to pull off, especially for the average idiotic, incompetent, and unimaginative LoL player. Why do you think carries are so popular to play? All people need to do is right click and blame the tank / support when they die. Asking those people to play a champion that has a delay on every single skill? I'd sooner expect dogs to learn how to castrate themselves.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 07, 2011, 12:44:38 am
Like I said.

Based on the specs alone, he is incredible. Give it time. Like Jarman, Orianna, or Rumble. People will come around. Remember when Jarman came out, everyone played him like shit even though just looking at his base stats he was really, really absurd. A few weeks later, endless nerfs to Jarman.

Again, just to emphasize, this guy exceeds Annie burst potential at level 6. Except with much, MUCH greater range. This is not exaggeration. This is the truth. The only difference is that it's much harder to pull off, especially for the average idiotic, incompetent, and unimaginative LoL player. Why do you think carries are so popular to play? All people need to do is right click and blame the tank / support when they die. Asking those people to play a champion that has a delay on every single skill? I'd sooner expect dogs to learn how to castrate themselves.
Delay on skills?!?

XERATH UP. NEEDS BOOFFS. Y I NO CAN 1V5 WITH HIM!?!? I BILD ALL AP BUT I ALWAyS DIE!!!!!! OMG RIoT SO STUPID. NO CAN BALANCE. ALSO DELAY SO STUPID BECUZ I NO CAN THINK I DEMAND REFUND

Carries are popular because people love to kill things. They dislike the team aspect of the game, which is why you get those people that degrade their team in all-chat so that you know they aren't the one that is losing, despite them clearly having plenty of time to degrade their teammates in all-chat and not enough to tell them what they can do to help.

Supports/tanks realize they need to make sure the enemy can't kill their team, but that requires your team not being pants-on-their-head stupid. Which is unlikely if you're doing random. And if you can carry better than the other team, then you win, so people just assume the way to win is to be a better carry, instead of learning how to work as a teammate. So, if they lose, they don't blame themselves for failing to help out their team. They blame the team.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: eerr on October 07, 2011, 01:09:14 am
From what I can see, if Xerath doesn't rush rabadons then he has lots of trouble killing people.

Sometimes the post button bugs out.

thanks.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Errol on October 07, 2011, 04:07:39 am
From what I can see, if <insert caster here> doesn't rush Rabadons, he has lots of trouble killing people.

You either rush Rabadons or get it after your RoA. Archangel's never factors in.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: V-Norrec on October 07, 2011, 04:24:20 am
It does on Cass, I always get the tear first, so I can SPAM ALL THE SPELLS!  Then I usually grab boots, RoA, then the derpcap.

I probably could make due with a Catalyst but I don't usually have problems with survivability early on, just sustainability.  I love to spam, what can I say?  I wish they had more interesting items for casters, having only two real builds makes me kinda sad.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Pandarsenic on October 07, 2011, 04:34:40 am
I like how Riot makes Kassadin free the same week they release a semi-immobile mage.

gg

They do this a lot. Vayne was released in a Malz free week, remember?
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Errol on October 07, 2011, 04:38:14 am
It does on Cass, I always get the tear first, so I can SPAM ALL THE SPELLS!  Then I usually grab boots, RoA, then the derpcap.

I probably could make due with a Catalyst but I don't usually have problems with survivability early on, just sustainability.  I love to spam, what can I say?  I wish they had more interesting items for casters, having only two real builds makes me kinda sad.

If I ever see you on the Tribunal, building a Tear on Cass, my decision is already made. I just hate how it leaves you as squishy as you are.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 07, 2011, 04:57:43 am
I'm still waiting for Swain to be free again so I can have a few nice rounds of relaxing, always win mid, battles.

With me being Swain that is. That guy is really, really strong it's crazy how he's not more used. Have you guys noticed that Swain also seems to have a giant "pls-focus-me" sign stapled to his forehead as well? I don't know about you guys but every time I see him, I can't help but focus him. It always happens.

I'm thinking to build Swain with 5 RoA and boots for this reason.

Or maybe crit Swain? Just to see what happens when 20% extra damage is combined with 100% crit lololol.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 07, 2011, 06:33:33 am

I know she has some good ones there, but my god that's hilarious.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Errol on October 07, 2011, 08:09:30 am
I'm still waiting for Swain to be free again so I can have a few nice rounds of relaxing, always win mid, battles.

With me being Swain that is. That guy is really, really strong it's crazy how he's not more used. Have you guys noticed that Swain also seems to have a giant "pls-focus-me" sign stapled to his forehead as well? I don't know about you guys but every time I see him, I can't help but focus him. It always happens.

It is also that way for me. I'm like "KILL HIM QUICKLY BEFORE HE HEALS EVERYTHING BACK UP"

Also if you want to make the most of those trollbirds I'd say you go for Will of the Ancients, Spirit Visage and great amounts of armor + MR. Perhaps with one RoA thrown in.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 07, 2011, 01:56:38 pm
I also tend to immediately focus the giant bird as soon as I see it, usually dropping my ignite on him instinctively even if he's full health.

Other global taunts for me are Teemo, Vayne, Shaco, Kog'maw, and Annie.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 07, 2011, 02:21:53 pm
I have a tendency to want to make any Mordekaiser I see die as soon as possible.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 07, 2011, 02:27:11 pm
Caitlyn is one of my worst global taunts, which actualy works well for me when I'm playing nasus. HARRO CAITLYN, CHARGE INTO ENEMY TEAM WITH ULTI UP USE Q TO BIFURCATE HER HEAD DISREGARD SORAKA ARGUEBARGLE.

Solves most teamfights by the time I have triforce and GA.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 07, 2011, 03:12:39 pm
That and dominion negates his mana problems since its unlikely you'll be at one play for too long, since why would you defend something as veigar when you can just two shot most people? Too bad his ulti's cooldown is long or it'd be even easier.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 07, 2011, 03:38:58 pm
Mana issues actually do crop up if you're pushing minions waves away or trying to stun people. This is almost all the time.

Morello's Tome fixes that, and cooldowns too. The ulti's up quite regularly with that chunk of CDR.

But, but, but Deathfire Grasp.

Morello's is nice on people like Lux who should never get in range to be using Deathfire, but it's active is too Veigar-like to not get on him.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Pandarsenic on October 07, 2011, 04:32:09 pm
Stun AP Carry and anyone with more HP than wisdom.

Mouseover both, Shift+W

Mouseover Tank, Shift+1, Shift+Q

Mouseover AP Carry, Shift+R

Did you just get a double kill?

SHIFT+Q SHIFT+Q SHIFT+Q SHIFT+Q SHIFT+Q SHIFT+Q SHIFT+Q SHIFT+Q
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 07, 2011, 04:43:50 pm
Disregard shift, use smarcast keys.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 07, 2011, 05:34:54 pm
Disregard shift, use smarcast keys.
Why I no learn smartcast?!?
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 07, 2011, 05:39:43 pm
Normal cast is harder then smartcast nub, just set some keys and get used to them. Ofc its only really good for skillshots and targetted stuff.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Pandarsenic on October 07, 2011, 05:59:24 pm
I prefer to keep my smartcasts on Shift+Key because I run my fingers over my keys very frequently. I basically constantly tap the keys for any skill with a range (Including summoner spells), because I go totally nuts when my fingers are still.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: penguinofhonor on October 07, 2011, 06:20:16 pm
I think Dominion needs a good AP+CDR item, because most mages can't get their ultimates off often enough.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Mindmaker on October 07, 2011, 06:22:24 pm
I think Dominion needs a good AP+CDR item, because most mages can't get their ultimates off often enough.
There actually is one and it isn't even a dominion item.

Oh and I just had my first game with over 20 kills.
feelsgoodman.jpg
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: penguinofhonor on October 07, 2011, 06:43:26 pm
I think Dominion needs a good AP+CDR item, because most mages can't get their ultimates off often enough.
There actually is one and it isn't even a dominion item.

Deathfire? I guess, but Kennen/Rumble/etc feel bad getting that. I'm thinking straight AP and some good CDR, aggressively costed.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 07, 2011, 06:47:18 pm
3v5 from 2 dcers. We manage to hold out for 20 more minutes. They somehow lose teamfights like mad, but we have no AP so Malphite is hard as a rock (lol, get it?!?!?!?!) and then they finally get Baron (we had taken it first) and destroy our base.

Meanwhile, Yorick all-chats like a noob.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 07, 2011, 06:53:54 pm
3v5 from 2 dcers. We manage to hold out for 20 more minutes. They somehow lose teamfights like mad, but we have no AP so Malphite is hard as a rock (lol, get it?!?!?!?!) and then they finally get Baron (we had taken it first) and destroy our base.

Meanwhile, Yorick all-chats like a noob.

Ahahahahahaaaaaa.

That Malphite... was his name Frogman0?

Were the three members of your team Cait, Warwick and Alistar?

Because that Malphite was in our skype room while he was solo-queuing.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 07, 2011, 06:56:59 pm
3v5 from 2 dcers. We manage to hold out for 20 more minutes. They somehow lose teamfights like mad, but we have no AP so Malphite is hard as a rock (lol, get it?!?!?!?!) and then they finally get Baron (we had taken it first) and destroy our base.

Meanwhile, Yorick all-chats like a noob.

Ahahahahahaaaaaa.

That Malphite... was his name Frogman0?

Were the three members of your team Cait, Warwick and Alistar?

Because that Malphite was in our skype room while he was solo-queuing.
'Twas indeed :D

Say hi for me. I liked him. I was the Alistar.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Mindmaker on October 07, 2011, 07:00:18 pm
I think Dominion needs a good AP+CDR item, because most mages can't get their ultimates off often enough.
There actually is one and it isn't even a dominion item.

Deathfire? I guess, but Kennen/Rumble/etc feel bad getting that. I'm thinking straight AP and some good CDR, aggressively costed.
The evil tome thingy. AP, Manareg and CDR.
A must-have on Xerath.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bluerobin on October 07, 2011, 07:23:18 pm
Yeah I'm trying to figure out how to not burn through all of my mana instantly with Xerath, even with Morello's. I might just be spamming his stuff too much or I might just NEED blue, but I don't like relying on a buff. Maybe a Tear? I'm hesitant because I'm not sure it'd pay off for him.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Mindmaker on October 07, 2011, 07:32:54 pm
Summoners Rift -> Dorans Ring, Manareg seals, Morellos after Deathcap
Dominion -> Same as above, but without the ring and always have a manapot with me
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Jopax on October 07, 2011, 07:34:12 pm
Jungle Karthus is best Karthus.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 07, 2011, 08:40:22 pm
So, the current patch is fucked for me, graphics are all massively glitched even after i repaired the lol install and driver. Gonna have to wait till next one, i guess.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Realmfighter on October 08, 2011, 12:15:24 am
I was soloing, as Nasus with a Brazilian Eve, fighting against Nasus and Akali.

About ten minutes in both our lane mates went a gankin', leaving us with a full lane of farm(We stopped fighting each other to save mana for our q) for a fucking long ass time.

Needless to say that game was silly.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: V-Norrec on October 08, 2011, 12:47:01 am
It does on Cass, I always get the tear first, so I can SPAM ALL THE SPELLS!  Then I usually grab boots, RoA, then the derpcap.

I probably could make due with a Catalyst but I don't usually have problems with survivability early on, just sustainability.  I love to spam, what can I say?  I wish they had more interesting items for casters, having only two real builds makes me kinda sad.

If I ever see you on the Tribunal, building a Tear on Cass, my decision is already made. I just hate how it leaves you as squishy as you are.

. . . OH SHIT SON, DIFFERENT BUILD ORDERS OF VARYING EFFECTIVENESS NOT ALLOWED!!!  "BEST" BUILD ORDER ONLY.

But seriously, that ranks pretty high up there on the metric for measuring assholes.  Seeing as how both are viable items, I just prefer building them in a different order than you do.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Jopax on October 08, 2011, 02:58:49 am
Spoiler (click to show/hide)


He sounds awesome but i fear he will suck gameplay wise
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 08, 2011, 04:00:47 am
I wonder what the Anti-TF would be skillwise.

Someone who's the opposite of global teleport.... hrmm....

Maybe like a global single target 3 second stun as an ultimate? Lol, that sounds so crazy overpowered...
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Wravburn on October 08, 2011, 04:28:24 am
His secret passive will almost certainly mess up the card-pulling tricks. Like it will swap through the gold card 0.1s faster. ^^
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Errol on October 08, 2011, 05:34:59 am
It does on Cass, I always get the tear first, so I can SPAM ALL THE SPELLS!  Then I usually grab boots, RoA, then the derpcap.

I probably could make due with a Catalyst but I don't usually have problems with survivability early on, just sustainability.  I love to spam, what can I say?  I wish they had more interesting items for casters, having only two real builds makes me kinda sad.

If I ever see you on the Tribunal, building a Tear on Cass, my decision is already made. I just hate how it leaves you as squishy as you are.

. . . OH SHIT SON, DIFFERENT BUILD ORDERS OF VARYING EFFECTIVENESS NOT ALLOWED!!!  "BEST" BUILD ORDER ONLY.

But seriously, that ranks pretty high up there on the metric for measuring assholes.  Seeing as how both are viable items, I just prefer building them in a different order than you do.

NO SON THERE SHALL BE NO TEARS ON MY CASSIOPEIA OR ANYTHING THAT IS A CASTER AND NOT NAMED ZILEAN!!!!!!!!!!!111111

...ahem. Well. That joke went a little too far. Sorry about that.

Also awesome comic man. Mob boss? Do approve.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 08, 2011, 08:55:47 am
I... DRINK... YOUR... ELIXIR!

I DRINK IT UP!

Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bordellimies on October 08, 2011, 12:51:53 pm
Jungle Sion is just so damn awesome. All of my recent games as him have been successes, lifesteal always up, never die, huehuehue, etc. Sion es #1.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 08, 2011, 02:15:16 pm
A champ that looks cool for once.
Hopefuly he'll have a dwarf skin too (http://www.youtube.com/watch?v=2PYNm_I8ITA&feature=player_detailpage#t=60s)
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Ahra on October 08, 2011, 02:52:07 pm
i bet he will have an "You have failed me for the last time...."
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Graven on October 08, 2011, 03:57:04 pm
So I've been trying out various Kassadin builds for Dominion, because Kassadin is boss. I have found that I get the best results if I generally get mana/hp crystals and boots at start, rush rod of ages, get spell pen boots, then rabadon and then Void Staff. All the guides I've read suggest starting with a blasting wand and boots, since I'm supposed to get mana from the health pickups and stuff like that.

Is this a low-level thing? Am I supposed to get better results from going straight AP if I have the runes and masteries? Because I'm lvl 18 right now and just got a quadra kill on Dominion with kass with my build and first place, while when using straight AP builds I am... nearly useless :(
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: eerr on October 08, 2011, 07:03:21 pm
A rod of ages is beast on most casters, including kassadin.

Also, are those pre-dominion guides or post-dominion guides?


Building a little defense goes a long way.

I rush the rod of ages with fiddles, but go boots-blasting rod, hp crystal, manacrystal.
I also run ap carry runes of ap, spellpen, and leveled cdr.

I sometimes go oom if my team is doing well, but in soloque 90% of the time, that means we won the top battle anyway.



Definately roa if your team isn't tanky enough.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 08, 2011, 07:07:32 pm
I am pondering on a team that stacks RoAs. Get some champions that deal physical damage with Ap ratios and see how it turns out. Supposedly they are the best item in the best item int he game with their timed stats.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 08, 2011, 09:01:44 pm
Me and Lucky are doing Duo-mid Anivia/Malz

Crushed Kassadin mid so Rammus had to come help (He died too) but bot was a bunch of retards and top was better at crying than playing.

Remember:  Unorthodox strategies are a double-edged sword.  The opponent won't be able to handle it but neither will the dumbasses on your team.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 08, 2011, 09:37:07 pm
So, I'm not sure what to make of this. (http://na.leagueoflegends.com/board/attachment.php?attachmentid=290929&d=1318052827)

Also, I'm saddened that, unfortunely, not all pro LoL players look like westrice (http://cache.gyazo.com/65694eb234d76676423e537df1ad9dde.png)

Or Dyrus (http://www.youtube.com/watch?v=teSQIEGNoEs&feature=player_embedded#!)

<3 Dyrus.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 09, 2011, 12:58:10 am
not all pro LoL players look like westrice (http://cache.gyazo.com/65694eb234d76676423e537df1ad9dde.png)

What, is westrice funny looking or oh my goodness
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 09, 2011, 01:08:09 am
not all pro LoL players look like westrice (http://cache.gyazo.com/65694eb234d76676423e537df1ad9dde.png)

What, is westrice funny looking or oh my goodness

Second guy form the left looks so much like a certain manga character that it freaks me out.
-----------

The forums have some seriously stupid people in them. Even when proved that they are lying, they somehow think they are right and continue to be stupid.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 09, 2011, 10:50:39 am
No no, westrice is like the prettiest looking LoL player ever.

And he cuddles pillows between games when he streams.

D'awwwwwwwwwww~
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 09, 2011, 04:41:59 pm
Go whatever works for you. In fact, disregard guides entirely. People use the same tired builds and strategies for champions that they never realize that another one, however unorthodox, may work just as well or even better.

Survivability/utility goes a long way in Dominion, despite whatever else other people may think. If your current setup wins matches for you, stick to it until it stops or if you need to adapt.
Guides are important. You can't just start off the game building "whatever works for you" simply because you'll end up like some people I know... building Tear of the Goddess on Alistar or Taric and swearing by it. You need to have a core understanding of the game's fundamentals before you start branching out into your own theory.

For example, you can't science without understanding the research of previous researchers. Look up the guides. Follow them a bit. And if you don't approve of certain parts you change it to your liking. Being a LoL hipster and not doing things simply because everyone else does it is not the way to go. Of course, it's easy to become too attached to builds (almost everyone does this) which are just bought without any thought at all other than "it's how I've always been doing it" or "it worked all the times before, so it'll work now" but I think boring mediocrity is better than absurd implausibility.

Of course, the reason why I find the main LoL mode so freaking boring now is because of that: boring mediocrity is better than absurd implausibility. It's dull and not fun at all. Given how technical and simplistic the regular mode of LoL is, one can be pretty freaking incredible just by using a relatively powerful champion and doing just one winning strategy. I'll guarantee you that you will get a very good win / loss ratio if you just stuck to one single champion doing one single thing all the time (provided it's an effective strategy). Hell, every single high ELO player will tell you the exact same thing: "I got to 2xxx ELO by playing Nidalee / Gragas / Lee Sin / Eve / etc. as solo top / solo mid / etc. all the time". That's just how easy this game is.



tl;dr: Read guides. Boring repetition = big e-peen.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Nilocy on October 09, 2011, 04:55:29 pm
The main problem with LoL is the lack of evolution with the meta's. I think the biggest change I've ever seen was the anti-carry + support bottom instead of ad carry/support, that quite regularly worked.

Alas, not seen anyone do it recently.

Solo top ashe is fun vs singed tho : D
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: penguinofhonor on October 09, 2011, 05:04:16 pm
I think Dominion needs a good AP+CDR item, because most mages can't get their ultimates off often enough.
There actually is one and it isn't even a dominion item.

Deathfire? I guess, but Kennen/Rumble/etc feel bad getting that. I'm thinking straight AP and some good CDR, aggressively costed.
The evil tome thingy. AP, Manareg and CDR.
A must-have on Xerath.

Ah, Morello's. Maybe people should get that more on casters in Dominion, because I've heard "they can't ult often enough to make a difference" said about a lot of mages there.

I do think Morello's is kind of weak though.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Jopax on October 09, 2011, 05:08:49 pm
Guides are a great starting point for many champs, after you get the hang of it you can (and should) try and modify it in a way that best suits your style of play or that you find the most fun, after it gets boring you try something else, either a new champ or a new way to play someone you're allready good with.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 09, 2011, 05:10:25 pm
I think Dominion needs a good AP+CDR item, because most mages can't get their ultimates off often enough.
There actually is one and it isn't even a dominion item.

Deathfire? I guess, but Kennen/Rumble/etc feel bad getting that. I'm thinking straight AP and some good CDR, aggressively costed.
The evil tome thingy. AP, Manareg and CDR.
A must-have on Xerath.

Ah, Morello's. Maybe people should get that more on casters in Dominion, because I've heard "they can't ult often enough to make a difference" said about a lot of mages there.

I do think Morello's is kind of weak though.

It's not that it's weak. It's that it's a PoS compared to Deathfire for every single medium/short-range bursty mage ever. It's a perfectly fine item on Lux, if that Lux is as good at staying the fuck back as she should be.


I feel like being stupid most of the time, but don't feel like listening to my team rage at me in chat because I'm building Lich's Bane AP Carry Shen. : |
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 09, 2011, 05:51:04 pm
On this week's episode of Losing Games We Have No Business Losing: Garen gets caught every two fucking seconds.  Seriously, group up.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Therolyn on October 09, 2011, 06:32:22 pm
Seriously, I've never read a single guide in regards to how best to play a champion (just so you folks do know, yes there was a point where I did use stuff like Tear Of The Goddess on champions such as Alistar and Taric, although I'm not so inclined to now). However, when trying a new champion I take a good look at thier abilities and of course the recommended items and from there I use my instinct on what would suit, which sometimes leads me to make an less then optimal setup or missing the big picture. In the end, I usually have one main setup with a few alternate setups that I use for fun.Usually it changes over time however. Like for example I was mainly using a magic penetration focused setup a few months ago when I used Veigar, and a Tankish "Lifesteal" setup for Nasus, both which I have changed over the last few months. In the end, I play to wait I feel is right, and to something I like (which might account for my horrible record in normal and Dominion based games, having a ~40% win rate in normal matches and a ~30% win rate in Dominion matches (as well as been commonly plagued with losing streaks as long as 8 games. Note that I don't play normal games anymore, due to the fact I feel I underperform so badly that its not fair to the team who has me on thier side))

Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bitoru on October 09, 2011, 06:35:32 pm
On this week's episode of Losing Games We Have No Business Losing: Garen gets caught every two fucking seconds.  Seriously, group up.

Tune in next week for another episode, featuring: Kassadin riftwalks into teamfights!
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 09, 2011, 06:45:58 pm
My friend and I were testing out tank Vayne. Basically you get full AS runes and masteries and then you build full tank.

The results were interesting. Basically tank Vayne kinda works. Kinda.

She works really well against squishy champions and not so much against tanky, sustainy champions. Also, she can't push for crap, which is a pretty big deal. I would put her pushing and laning power on the same level as AP Ezreal (one of the worst pushers in the game). So like, tank Vayne would do terribly against Cho or Sivir or Morgana or basically anyone if they ignore her and push while healing all the poke damage.

But tank Vayne is really good against people who can't sustain. So like, Caitlyn or Ashe.



Edit: Bitoru: That's what Kass is supposed to do.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 09, 2011, 06:52:28 pm
There's a fine line between a well-executed riftwalk into a teamfight and a "hey guise plx kill me" riftwalk into a teamfight.

Speaking of ill-advised appearances, a few games ago a Talon teleported onto me (Malz) and lucky (Anivia), hoping to double kill us with his fuckin' talon moves I guess.  Two seconds later he's dead to double-pool and ult, and he says in all chat "... i could rape u both in three hits"

k
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bitoru on October 09, 2011, 06:54:53 pm
Bitoru: That's what Kass is supposed to do.

Yeah, if you are into getting facemelted before having a chance to even let out your burst and then complaining on chat that you died because your 4 seconds cooldown ultimate wasn't ready, I guess.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 09, 2011, 06:56:53 pm
I think you're confusing rightwalking into a teamfight and initiating a teamfight.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bitoru on October 09, 2011, 06:58:05 pm
I think you're confusing rightwalking into a teamfight and initiating a teamfight.

And I think you're confusing riftwalking next to the teamfight and riftwalking into the teamfight.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 09, 2011, 07:18:54 pm
Well, I was thinking Micro102 was the only one who could stupefy me to this degree. Congrats, you just did it too.

Edit: Apparently Swain's ult procs the full slow of Rylai. Hurm... that's really cool... and very weird...
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: woose1 on October 09, 2011, 08:10:19 pm
From what I've seen of people who play Swain, he's either an uber world-destroying monarch of death, or a shitty mage who thinks he's Veigar. Got any insightful Umiman guides to help me out playing him? D:
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 09, 2011, 08:12:42 pm
Well, I was thinking Micro102 was the only one who could stupefy me to this degree. Congrats, you just did it too.

Edit: Apparently Swain's ult procs the full slow of Rylai. Hurm... that's really cool... and very weird...

When did I stupefy you? O_o
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 09, 2011, 08:23:18 pm
From what I've seen of people who play Swain, he's either an uber world-destroying monarch of death, or a shitty mage who thinks he's Veigar. Got any insightful Umiman guides to help me out playing him? D:
I'll tell you what Pandar told me.

3 rod of ages and 3 gunblades.

Boss!

Other than that I have no clue because I haven't played this guy since a year ago (I joined the game when Swain was released and Riot had a "all-champions-free-weekend"). Back when I was absolutely shit with Morgana too. I just like champions that push very easily, control their lane amazingly, and are very freaking hard to kill while doing respectable damage. I also need another AP mage other than Morgana.

Nilocy told me you can ask Riot to refund you the ip used to buy rune pages so you can buy the runepage bundle. So I put in a request. Hopefully it'll give me 3x6300ip and I can use that to get Swain, Vlad, and Renekton.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 09, 2011, 08:54:00 pm
Umi, me and you have to do Morgana+Lux lane some time. It's quite hilarious, as if you ever land a snare, that person is fucked.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 09, 2011, 08:59:10 pm
Quote
3 rod of ages and 3 gunblades.
Didn't they remove the gunblade's spell regen from stacking? I think that might waste a good chunk of the money you spend.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 09, 2011, 08:59:55 pm
Nope, gunblades stack.  It's part of the reason everybody's crying about them lately.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 09, 2011, 10:56:23 pm
Nope, gunblades stack.  It's part of the reason everybody's crying about them lately.
Why? They cost 3k to build. If they're stacking gunblades, then they're either super fed, or you're so far into the game that they have money to spend on such things.

I could understand about the... what are they called? Hextech pistols? In that they were fairly cheap to buy. But gunblades? Some people complain a lot.

How about Bloodthirsters, yo? They shouldn't stack! I mean, how u use swords on Ashe?!?!
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 09, 2011, 11:14:40 pm
If "If they're stacking gunblades, you're sucking so hard they don't need to stack gunblades to beat you" was something the complainers could grasp, we wouldn't have people complaining.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bordellimies on October 10, 2011, 03:03:39 am
Speaking of gunblades, I played as Nunu last game. Boots, Wriggle, 2 x Gunblades, WotA and a revolver. It.. didn't go too well. Everyone focused me down as soon as possible, so couldn't do much.

But I did manage to ult a wave of minions successfully once. Back to full health from something like 400 hp. Also, consume healed 50% of my hp. Also, smite helped a lot.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 10, 2011, 03:56:15 am
Umi, me and you have to do Morgana+Lux lane some time. It's quite hilarious, as if you ever land a snare, that person is fucked.
Why Morgana Lux? :P

Why not Swain Morgana? Morgana ult + Swain ult with Rylai = ???
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 10, 2011, 05:08:36 am
Umi, me and you have to do Morgana+Lux lane some time. It's quite hilarious, as if you ever land a snare, that person is fucked.
Why Morgana Lux? :P

Why not Swain Morgana? Morgana ult + Swain ult with Rylai = ???

That could work, heh.

With Lux+Morg it's just really easy to get kills before you hit 6.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Errol on October 10, 2011, 05:20:53 am
http://euw.leagueoflegends.com/board/showthread.php?p=4742259 (http://euw.leagueoflegends.com/board/showthread.php?p=4742259)

oh hey the mechanics preview is out

So we get a RDPS who specializes in short range combat even though he can long range. Particularily with Collateral Damage, that skill sounds pretty good, like a Double Up that actually has use past laning phase. Smoke Screen is pretty basic although how does the limited vision work? Like noct ult? Or do you retain ally vision? If the former, he can really screw things up. If latter, hey, AoE slow.
Quick Draw sounds generic though. Like Tumble 2.0.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 10, 2011, 06:40:28 am
He sounds like MF...
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 10, 2011, 08:09:47 am
Hey, we're finally getting a good male ranged carry.

He does sound like MF though.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Errol on October 10, 2011, 09:39:00 am
He is like a mix of MF and Vayne.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bluerobin on October 10, 2011, 09:53:14 am
Quick Draw kind of sounds like Caitlyn's net for movement, too. I do like that we're getting another male ranged DPS.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 10, 2011, 10:04:29 am
Quick Draw kind of sounds like Caitlyn's net for movement, too. I do like that we're getting another male ranged DPS.

We had one? Teemo and Ez don't count, Teemo for being not human, and thus not a man, and Ez for being a girl.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bluerobin on October 10, 2011, 10:13:11 am
I was thinking Teemo and Ez, but I guess I'll go through the list... Corki (also a yordle, though), TF (I guess you can play him AD and it kind of counts?), Urgot (this is where my confusion over the difference between WoW "DPS" and LoL "DPS" starts to cause problems; does he count?), maybe Twitch?

Yeah, I just don't really know what counts, I guess? For me DPS has always just meant someone whose point of existence is to deal a lot of damage, it doesn't matter how. LoL's champs have confounded that by having melee and ranged, AD and AP, auto-attack and skill-based, carries and... anticarries I guess? Oh and does Kog count as male? I mean, come on, there are kind of a ridiculous number of sexless champs. :P As it applies to the conversation actually going on, though, we don't have any male human ranged AD champs with shotguns, so hey, new concept!
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 10, 2011, 10:35:50 am
Teemo doesn't count because he's the worst thing ever.  If Ezreal is a man then Irelia is a woman.  Corki counts I guess.  Twitch is bad. 
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 10, 2011, 01:22:52 pm
Ez is a trap, we all know that. Its obligatory you listen to this (http://www.youtube.com/watch?v=_indP8fT494) while /dancing with him.

Anyway, I approve of this guy, probably my next buy whenever I get to play again. Putting shotguns up to people's faces and making them look like post mortem Kurt Cobain is always a good thing. Giving people shotgun mouthwashes, errrrvday.

Also
Teemo doesn't count because he's the worst thing ever.  If Ezreal is a man then Irelia is a woman.  Corki counts I guess.  Twitch is bad a victim of morello's and zileas's "anti-fun" theory.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 10, 2011, 02:29:55 pm
I was thinking Teemo and Ez, but I guess I'll go through the list... Corki (also a yordle, though), TF (I guess you can play him AD and it kind of counts?), Urgot (this is where my confusion over the difference between WoW "DPS" and LoL "DPS" starts to cause problems; does he count?), maybe Twitch?

Yeah, I just don't really know what counts, I guess? For me DPS has always just meant someone whose point of existence is to deal a lot of damage, it doesn't matter how. LoL's champs have confounded that by having melee and ranged, AD and AP, auto-attack and skill-based, carries and... anticarries I guess? Oh and does Kog count as male? I mean, come on, there are kind of a ridiculous number of sexless champs. :P As it applies to the conversation actually going on, though, we don't have any male human ranged AD champs with shotguns, so hey, new concept!
Everyone knows Maiden Kog'Maw is Gentleman Cho'Gath's love interest. Don't be so preposterous!
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 10, 2011, 03:15:59 pm
Sometimes, I play on the EU servers with friends. And always, I feel like a dick when I do.

Because my EU account is level 7, and I'm used to pings of 200-ish, not the 30-ish I get.

And possibly, because Morg was free this week.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 10, 2011, 04:16:32 pm
I need to try an EU account, I suspect it's closer then the NA one. Even though i live in NA, east coast.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 10, 2011, 08:10:01 pm
Did someone on this forum make an account called Oh How I Wish?
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: xDarkz on October 10, 2011, 08:54:54 pm
I just grabbed Lux since my team's been dying for some CC. I was just wondering whether Lux was considered a support or a carry? I havent seen many people carry with Lux and I definitely dont mind being a support role. Id just wanted to ask for future reference, being how supports are last picks and should only be chosen when all the other roles are fulfilled.
------

Also Yoda, if you can, please add me to the North American list under the account name "XDarkzz". I need some Level 30 bayers to possibly do some ranked games with me. Ive got Skype, Ventrilo, and all that already set up. Ive also got a group of friends that play with me but theyre never online at the same time so we are always stuck with one person that manages to feed horribly.

I wouldnt mind some underleveled Bayers either. Normal games are great practice and its always fun to play with new people and stratagies.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Vactor on October 10, 2011, 09:52:27 pm
Lux is a better carry than she is support.  Her shield doesn't do enough to keep your team alive, and the rest of her utility dosen't require you to do anything but build hard hitting mage.

Here are a few of my lux carry games:

https://rapidshare.com/files/1411884719/lux_early_domination.lrf (https://rapidshare.com/files/1411884719/lux_early_domination.lrf)
https://rapidshare.com/files/4275153051/7-0-4_lux_20_min_surrender.lrf (https://rapidshare.com/files/4275153051/7-0-4_lux_20_min_surrender.lrf)
https://rapidshare.com/files/1965865690/lux_14-4-23_with_triple_kill_ult_at_27min.lrf (https://rapidshare.com/files/1965865690/lux_14-4-23_with_triple_kill_ult_at_27min.lrf)
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Realmfighter on October 10, 2011, 10:00:55 pm
build hard hitting mage.

Never forget the CDR.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bluerobin on October 10, 2011, 10:01:35 pm
Yeah, I see her categorized with Morgana as "carries who sort-of-support." And yeah CDR, CDR, CDR on Lux. Lasers forever and always.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 10, 2011, 10:31:43 pm
I still think Lux is outshined (see what I did there) compared to the other supporty mages (Karma, Morgana, Janna, etc.)

Like Vactor said, her shield is really, really meh. Her slow is okay. Her snare is good. Her ult is fun.

As a champion, Lux is great. But as a pick, you can usually do better. Since EVERYONE misunderstands me when I say this. What I mean is that while you can do great as Lux, you'd probably have done better in that equal situation with someone else. She suffers the same problem as Mundo and Warwick right now. As in Mundo is outshined in almost every way by Singed, Yorick, Garen, etc. while Warwick is outshined by Nocturne and Lee Sin. People can use them and do amazing with them, but the truth is if they were using those other superior champions for that role, they'd have done even better.

If her shield was more potent, I think she'd be a far more viable pick. Also lower mana costs...
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 10, 2011, 10:56:57 pm
Good news, they're changing Xerath's skins so they don't all look the same.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 11, 2011, 12:09:33 am
Good news, they're changing Xerath's skins so they don't all look the same.
HE HAD SKINS?!?!?
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Errol on October 11, 2011, 03:17:37 am
I still think Lux is outshined (see what I did there) compared to the other supporty mages (Karma, Morgana, Janna, etc.)

Like Vactor said, her shield is really, really meh. Her slow is okay. Her snare is good. Her ult is fun.

As a champion, Lux is great. But as a pick, you can usually do better. Since EVERYONE misunderstands me when I say this. What I mean is that while you can do great as Lux, you'd probably have done better in that equal situation with someone else. She suffers the same problem as Mundo and Warwick right now. As in Mundo is outshined in almost every way by Singed, Yorick, Garen, etc. while Warwick is outshined by Nocturne and Lee Sin. People can use them and do amazing with them, but the truth is if they were using those other superior champions for that role, they'd have done even better.

If her shield was more potent, I think she'd be a far more viable pick. Also lower mana costs...

This does not stop me from playing her far too often. Although I pick other mages when going ranked (Ori, Cass)
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: zestorum on October 11, 2011, 03:34:43 am
How do you counter Katarina? I want to know how to overcome every obstacle with her.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Shadowgandor on October 11, 2011, 03:57:09 am
Stuns, interrupts and silences break her ulti. That usually is enough to make her harmless :)
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Sirian on October 11, 2011, 04:37:39 am
How do you counter Katarina? I want to know how to overcome every obstacle with her.

I stay out of her shunpo/dagger range and i don't stand too close to my minions to avoid bouncing daggers. I attack her when she doesnt have a minion to jump to behind her. Sometimes i manage to out-harass her. In teamfights, if i can't interrupt her ult, i try to escape it's range. Magic resist often helps.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Volatar on October 11, 2011, 06:08:58 am
I need to try an EU account, I suspect it's closer then the NA one. Even though i live in NA, east coast.

It isn't. The Atlantic Ocean is a lot wider than the United States.

"The distance between Los Angeles and New York City is 2462 miles."
"From New York to London it is about: approx. 3460 Miles."

You will see the ping difference. NA will be 60-80 on the East Coast. EUW will be between 110-130. Not too bad, and you can get used to the lag after a bit.

Really, it comes down to where your friends are.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 11, 2011, 06:51:43 am
http://na.leagueoflegends.com/news/new-free-champion-rotation-preseason-week-4 (http://na.leagueoflegends.com/news/new-free-champion-rotation-preseason-week-4)

Woo, Anivia and Ezreal are free. Also Ryze and Sivir for some reason.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bordellimies on October 11, 2011, 08:05:23 am
Guys, guys, I have made up some masterplans for some champs, hear 'em out.

For Olaf, start jungling with vamp scepter. Then go to CDR boots, wriggle, and then to gunblade. Then lichbane, another gunblade, then something else.

For Morde & Kog I made some boring, normal-ish builds, but this Twitch build sure makes you twitch around, it is so good. Okay, so, you start with doran's ring, go to CDR boots, then sheen, rylai, lichbane, chainmail + negatron cloak --> abyssal scepter + zhonya's, and lastly Rabadon's cap. Sound good, eh?



Also, when Olaf has 40% spellvamp, E refills all hp it cost to use it.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 11, 2011, 08:18:06 am
How do you counter Katarina? I want to know how to overcome every obstacle with her.
Katarina's laning is really crappy from levels 1-5 and really strong past that point. If you're fighting her 1 on 1 in mid or something, you ideally want to crush her between that timeframe.

You don't necessarily have to kill her, since it's pretty hard to do such a thing to someone who can blink away effortlessly but you can chase her out of the lane and deny her farm, making her really crappy.

Furthermore, Katarina is incapable of dealing sustained damage. What this means is that she can hit you for damage, and then she's absolutely useless until all her stuff comes off cooldown. In lane, this translates to whacking her in the face as often as possible because it's impossible for her to deal the same amount of damage back to you. If you stick on her, she has to run away, so it's free damage.

And yeah, like Sirian said, grab some form of stun or silence or break out the exhaust. If you stop her ultimate, she can't kill you ever. It's like 70% of her damage.

Lastly, never underestimate a Katarina with a Mejai. She's one of the easiest champions to get stacks on and one of those champs you really don't want to see with stacks. Even if she's feeding 0 15 0, never be careless enough to allow a Katarina with Mejai to get stacks. You will regret it.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: eerr on October 11, 2011, 10:33:26 am
It should be noted that kills/assists are cdr for Kat.
all her base skills recharge with no %cdr at 18

her ult has a low cd.

like zil, cdr from items stacks exponentially with it,

with 40%, two kills (instantly!)recharges death lotus.
otherwise three will recharge it.

It can be literally impossible to run from katarina.

Quote
The ratio of death lotus is .25 ability power .5 bonus attack damage
per 10 daggers per 3 people.
2.5 ability power and 5 bonus attack damage per person, max.

bouncing blade is .35 per ability power, .8 per bonus attack damage.

shunpo is .75 ability power.

.35% damage reduction from killer-instincts-shunpo is alot.

Her escape ability is shunpo, which works on any creature in range.

Her ultimate gives 40% slow from rylais.

Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 11, 2011, 10:42:02 am
Now I want a penta kill with repeated shunpos.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 11, 2011, 11:56:58 am
Now I want a penta kill with repeated shunpos.
Been done. See #1 play. (http://www.youtube.com/watch?v=l9SPOlxVQ50)
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Yodamaster on October 11, 2011, 12:00:06 pm
Now I want a penta kill with repeated shunpos.

The reason I actually first bought Akali is because I saw someone score a Penta in the jungle using her renewable R stacks after every kill. That guy was damn good.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 11, 2011, 12:42:48 pm
Katarina is a decent champion, only reason people don't pick her is because things like akali exist. Akali is basicaly katarina but much harder to counter and better at taking single targets down, not to mention the fact her early game is much stronger and that she scales just as well into the late game.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: eerr on October 11, 2011, 01:40:50 pm
Akali is a whole lot less brutal if you buy armour.

She becomes useless at close range after her burst, like katarina.

Then I kill her.


Also mr runes.


lichbane,sheen, and gunblade scalings all get hurt. Those are really what allows her to snowball.

Twin disciplines.

Yeah her burst still REALLY hurts though so don't get lazy.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 11, 2011, 02:23:51 pm
Akali is a whole lot less brutal if you buy armour.

She becomes useless at close range after her burst, like katarina.

Then I kill her.


Also mr runes.


lichbane,sheen, and gunblade scalings all get hurt. Those are really what allows her to snowball.

Twin disciplines.

Yeah her burst still REALLY hurts though so don't get lazy.
It might also help if people bought Oracle's.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 11, 2011, 02:29:09 pm
Akali is a whole lot less brutal if you buy armour.

She becomes useless at close range after her burst, like katarina.

Then I kill her.


Also mr runes.


lichbane,sheen, and gunblade scalings all get hurt. Those are really what allows her to snowball.

Twin disciplines.

Yeah her burst still REALLY hurts though so don't get lazy.
It might also help if people bought Oracle's.
As an addendum, even if the other team were Eve, Twitch, Akali, Shaco, and Teemo, your team will never buy Oracle's without being prodded.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 11, 2011, 03:09:21 pm
Garen with 86 AD + Sona lane.

I'm sorry squishy, my Q takes off 1/3 of your health? And I brought Exhaust? Ahahahahaa.

If I was being more stupid, I could have got it to 104, but I like my MoveQuints too much, and don't start with a Dorans because I'm not stupid.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 11, 2011, 03:33:42 pm
Garen with 86 AD + Sona lane.

I'm sorry squishy, my Q takes off 1/3 of your health? And I brought Exhaust? Ahahahahaa.

If I was being more stupid, I could have got it to 104, but I like my MoveQuints too much, and don't start with a Dorans because I'm not stupid.
Pro Garens start with Meki Pendant.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 11, 2011, 03:52:28 pm
Why would you buy armour against Akali?
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Lumbajak on October 11, 2011, 04:54:50 pm
Why would you buy armour against Akali?
This.

You realize she's entirely magic damage, right?
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: eerr on October 11, 2011, 04:57:16 pm
Why would you buy armour against Akali?
This.

You realize she's entirely magic damage, right?

She has to finish people with auto attacks or stick around for awhile. And lichbane and funblades are where her rediculous scalings come from.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 11, 2011, 05:24:17 pm
Her autoattacks are mostly magic damage as well because of her passive. :P

I just did ultimate trollbuild Sivir. Revive teleport. 1st item Quicksilver Sash. 2nd item Banshee's Veil. Poor Xerath couldn't do anything. Hrm... I guess it's not ultimate trollbuild if I don't take cleanse too.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 11, 2011, 05:36:17 pm
Zilean on Dominion is fun. So much fun. Speed boost + CD + Speed boost for perma-speed boost. Also, lots of bombs and revives. Other team's Poppy was not a fan, but being chased by her was much fun.

Poppy: Capturing tower. See Zil. "RAWR!"
Zilean: Bomb, Speed Boost, CD, Bomb "RUN AWAAAAAAAAAY!"
Poppy: BOOM! BOOM! Continue capturing tower.
Zilean: "TIME FLIES LIKE AN ARROW, WHORE!" QEWQ!
Poppy: "DEMACIA!" Beatdown!
Zilean: Last second R. QEWQ! Dead Poppy. "FRUIT FLIES LIKE A BANANA! TROLOLOLOLO!" Speed boosts off into the horizon.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 11, 2011, 05:40:42 pm
It doesn't matter what the source of damage is, if no one can catch you, you'll never die. See Nidalee.

It's also quite funny how a full tank Sivir can still push like a god. Yeah, she does no damage, but somehow she still pushes like a god. Which makes split pushing even more fun because no matter how many people they send to stop you, they'll never kill you.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Yodamaster on October 11, 2011, 05:46:15 pm
At this elo I either lose horribly or dominate with 20/0 scores.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 11, 2011, 05:48:10 pm
It doesn't matter what the source of damage is, if no one can catch you, you'll never die. See Nidalee.

It's also quite funny how a full tank Sivir can still push like a god. Yeah, she does no damage, but somehow she still pushes like a god. Which makes split pushing even more fun because no matter how many people they send to stop you, they'll never kill you.
Well, you still have to do some amount of damage. Which is why I enjoy it.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 11, 2011, 05:54:32 pm
Does anyone know if Trundle heals from Yorick's ghouls?

As in, if they were both solo top, would Trundle be healed every time Yorick used his skills?

Edit: Oh god he does heal...
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Yodamaster on October 11, 2011, 06:43:50 pm
First Pentakill of my life with Talon in ranked.

Ended 20/6.

God am I happy.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: ECrownofFire on October 11, 2011, 06:53:22 pm
There's something really satisfying about Urgot.

Especially when somebody says "Urgot put the entire team on his back".
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 11, 2011, 07:08:09 pm
Urgot's pretty awesome.  Me and Realm went bot once (Me Urgot, him Malphite) against Renekton and Leona.  We farmed them.

On the rare occasions someone like Ashe goes mid it's even more fun.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 11, 2011, 07:26:11 pm
Here's some nice info: http://www.reddit.com/r/leagueoflegends/comments/l8nik/some_indepth_list_of_common_ap_bursts/

tl;dr: It basically lists down champion damage numbers for most of the mid mages. I'm quite surprised at how low Orianna's damage is but I guess her damage was never her strong suit, just her absurd laning and CC. Funny how Morgana has one of the highest base damages out of all of them.

Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Jar of Jam on October 11, 2011, 07:57:59 pm
In the meantime, the First Win Of The Day glitch was sneakily fixed. Huzzah!
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 11, 2011, 08:15:26 pm
I hate my brother.

He now claims to play AD Taric. I never want to play with him again.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: eerr on October 11, 2011, 08:37:22 pm
I hate my brother.

He now claims to play AD Taric. I never want to play with him again.
but taric still has beaaaast AD scaling.

% arpen
bonus AD from ult.
A stun,
infinite mana from whacking things.
and cdr for his heal from whacking things too.

The bad part is not landing most of the stun I suppose.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 11, 2011, 09:11:19 pm
I hate my brother.

He now claims to play AD Taric. I never want to play with him again.
but taric still has beaaaast AD scaling.

% arpen
bonus AD from ult.
A stun,
infinite mana from whacking things.
and cdr for his heal from whacking things too.

The bad part is not landing most of the stun I suppose.
But there are so many champs that do that job better, and support role is what he does very well. Much better than AD. Sure, feel free to build some AD on him, but it's far outweighed by other things. Plus, you don't NEED the money. You already have good AD. So, it's such a better idea to support.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 11, 2011, 09:14:26 pm
Someone needs to see jungle AD Taric in action~
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 11, 2011, 09:51:58 pm
Grave's passive:
Quote
True Grit (Passive): Graves gains increasing armor and magic resistance the longer he remains in combat.

...

Riot REALLY is getting lazy...
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 11, 2011, 10:01:22 pm
Every new passive shall have something to do with shredding or gaining armor and mr.

You forgot about skarner's passive though, too bad he's not quite there yet. Despite what the "herp I won with skarner against someone so he's good" people, dan dinh, who's easily the best skarner player in the game, admitted he's below average, altough not as bad as some people think he is.

I just wish they gave him a decent spell for E, his current one feels very "lol i dunno what to add so i'll do this". His designer admitted he made it just so skarner wouldn't suck completely in lane.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 11, 2011, 11:20:33 pm
They need to stop making new champs and start fixing old champs.  Instead of releasing a new goofy-ass assassin who looks like a Marvel Comics rendition of Altair, just take the kit and stick it on Katarina.  Suddenly she's good for something other than beating on noobs.

That won't make them any money though, and that's what matters.

EDIT:  Grave's Q is just MF's ult it looks like.  If it does noticeable damage past 20 minutes it'll be even better.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Errol on October 12, 2011, 04:00:09 am
It's going to have AD ratio. Like all the other ranged carry skills.

The last few champs haven't even been that bad. Riven has interesting design and Xe, while suffering from wasted potential, still is one of the more unique champs in the game.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bluerobin on October 12, 2011, 09:29:14 am
And it's really more like 3 of TF's Wild Cards (with shorter range) shot in succession I think. It's three independent projectiles and multiples can hit the same target if he's close enough. Graves could be pretty neat if he comes out how they're advertising him. I think they're shooting for a ranged AD champ who can come in close to deal more damage later game when he has some survivability, which could have a pretty neat dynamic (transitioning from ranged to more melee range over time) if they actually pull it off.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Jopax on October 12, 2011, 09:43:21 am
So basically a ranged tanky dps, fun...
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 12, 2011, 09:44:23 am
Anyone on the EU servers feel like helping me drag my EU account out of the horrifying derp that are low levels? Not right now, obviously, but god damn it I'm sick of all these retards flailing around failing and feeding and blahblah. Smurfing is overrated, and I want decent runes and masteries when I play with my Eu-based friends who only play every so often.

While I could suffer through the fucktards, I'd rather just crush everything and get out of here as soon as possible.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 12, 2011, 09:53:45 am
The need for good teammates in a team based game, and then getting stuck with horrible players/people at lvl 30, makes me want to play HoN, but I don't think my computer can handle another huge game like that.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 12, 2011, 10:03:40 am
The need for good teammates in a team based game, and then getting stuck with horrible players/people at lvl 30, makes me want to play HoN,

HoN has the same issue, only they're less stupid but bigger assholes.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 12, 2011, 10:05:10 am
The need for good teammates in a team based game, and then getting stuck with horrible players/people at lvl 30, makes me want to play HoN,

HoN has the same issue, only they're less stupid but bigger assholes.

But the champions can get so ridiculous that you can actually carry your team even if they suck.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Nilocy on October 12, 2011, 10:23:00 am
http://na.leagueoflegends.com/board/showthread.php?p=15714084#post15714084

Mundo rework, yaaay.

My enthusiasm drops for LoL every time I watch a dota2cinema video : (
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Ahra on October 12, 2011, 11:55:20 am
my entusiasm drops at every bad loser that says noob team when (S)he have worse k/d than most or have been ksing the whole game (Looking at you akali players...)
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 12, 2011, 12:07:55 pm
I need to start going premade. When are most of you guys on? I'm on around 12 AM GMT, except on fri-sun, where I am free all day.

(in game name is also micro102)
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 12, 2011, 01:02:44 pm
http://na.leagueoflegends.com/board/showthread.php?p=15714084#post15714084

Mundo rework, yaaay.

My enthusiasm drops for LoL every time I watch a dota2cinema video : (
OhgodIsohappy

I only hope classick ignores TT completely. LoL doesn't need TT, much less now that dominion is here.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Ahra on October 12, 2011, 01:25:57 pm
oh how wonderful i found one of the "call others noob" an singed with 3/12 called me 5/6 noob, what a wonderous world
and just for bonus he and his friend anivia that played on his level also called me noob and filled the chat with russian...
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Shadowgandor on October 12, 2011, 02:07:05 pm
Anyone on the EU servers feel like helping me drag my EU account out of the horrifying derp that are low levels? Not right now, obviously, but god damn it I'm sick of all these retards flailing around failing and feeding and blahblah. Smurfing is overrated, and I want decent runes and masteries when I play with my Eu-based friends who only play every so often.

While I could suffer through the fucktards, I'd rather just crush everything and get out of here as soon as possible.

I could try to help. I'm not that good, 10 wins over losses on average but I'd like to believe I can learn ;p
What's your name? Add Raitzi on LoL ^^
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 12, 2011, 02:47:54 pm
Anyone on the EU servers feel like helping me drag my EU account out of the horrifying derp that are low levels? Not right now, obviously, but god damn it I'm sick of all these retards flailing around failing and feeding and blahblah. Smurfing is overrated, and I want decent runes and masteries when I play with my Eu-based friends who only play every so often.

While I could suffer through the fucktards, I'd rather just crush everything and get out of here as soon as possible.

I could try to help. I'm not that good, 10 wins over losses on average but I'd like to believe I can learn ;p
What's your name? Add Raitzi on LoL ^^

I don't need good. I just need non-retarded. I forgot the password to my first EU account (Didn't get far with anyway), so now I'm Duke Reyn on the Eu side.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Errol on October 12, 2011, 02:56:19 pm
Add VIVr. It would probably be a nice opportunity to practise Jungle Riven.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 12, 2011, 03:09:00 pm
Hey, Urgot and Butcher Urgot are both on sale this week?

Can you smell Crimson Elite Urgot on the horizon?

I can.

He better be getting a skin.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: ECrownofFire on October 12, 2011, 05:13:20 pm
Hey, Urgot and Butcher Urgot are both on sale this week?

Can you smell Crimson Elite Urgot on the horizon?

I can.

He better be getting a skin.
Crabgot not on sale? Dammit.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 12, 2011, 08:30:14 pm
Hey, Urgot and Butcher Urgot are both on sale this week?

Can you smell Crimson Elite Urgot on the horizon?

I can.

He better be getting a skin.

Spandex urgot?

Ohgeez.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 12, 2011, 11:14:52 pm
my entusiasm drops at every bad loser that says noob team when (S)he have worse k/d than most or have been ksing the whole game (Looking at you akali players...)
Just saying noob team when they lose is annoying. I don't care how good you were, you don't berate your team unless you have a very good reason. And there are very few good reasons. Maybe something like your entire team towerdiving at level 1 and failing. Then it might be acceptable. But at that point, you might as well say screw it and kill everyone.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 12, 2011, 11:20:47 pm
I never say noob team.  If I say bad things about my team it's in teamchat.  Badmouthing your team in /all may as well be shouting "Please don't think bad of me it's my team :c" and that's pathetic.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 13, 2011, 12:04:52 am
I never say noob team.  If I say bad things about my team it's in teamchat.  Badmouthing your team in /all may as well be shouting "Please don't think bad of me it's my team :c" and that's pathetic.
Exactly. If you all-chat, it better be joking, or it better be badmouthing the other team. Or sometimes you can praise them, if it's warranted.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 13, 2011, 03:22:28 am
I just discovered that you can smartcast summoner spells.

I think I have every single possible ability on smartcast now.

1,2,3,4,5,6 smartcast
q, w, e, r smartcast
d, f smartcast

In the late game, my Swain goes like this into battle (see if you can guess):
e, 1, f, q, w, r

Helluvalot easier than:
e + m1, 1 + m1, f + m1, q + m1, w + m1, r

I think that's kinda why I did so shittily with this champion all those months ago. So many actions required to unleash the full combo.

Edit: I'm also pretty sure I can get AD Swain to work very well. His skills all have high base values and all allow him to kite forever. Since the 20% damage boost also works on crits, he hurts like hell. Surprisingly, AD Swain also farms better. The only problem is his range. It's not as low as Sivir, but not as high as Ashe. Puts him in a very vulnerable position. Still, I think AD Swain will work very well against assassins and anti-carries.

Not to mention 90 AD and 8% damage boost hurts a lot at level 1.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bordellimies on October 13, 2011, 06:34:41 am
(http://gyazo.com/d323c7b317a9c00dcf565f76fe460c58.png)
Udyr sent me a message, I feel so honored ~<3


Of course, loads of other people got this as well. Hopefully (and most likely) most of Bay12's lvl 30 summoners get an invite as well.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Errol on October 13, 2011, 07:12:05 am
I just discovered that you can smartcast summoner spells.

I think I have every single possible ability on smartcast now.

1,2,3,4,5,6 smartcast
q, w, e, r smartcast
d, f smartcast

In the late game, my Swain goes like this into battle (see if you can guess):
e, 1, f, q, w, r

Helluvalot easier than:
e + m1, 1 + m1, f + m1, q + m1, w + m1, r

I think that's kinda why I did so shittily with this champion all those months ago. So many actions required to unleash the full combo.

Edit: I'm also pretty sure I can get AD Swain to work very well. His skills all have high base values and all allow him to kite forever. Since the 20% damage boost also works on crits, he hurts like hell. Surprisingly, AD Swain also farms better. The only problem is his range. It's not as low as Sivir, but not as high as Ashe. Puts him in a very vulnerable position. Still, I think AD Swain will work very well against assassins and anti-carries.

Not to mention 90 AD and 8% damage boost hurts a lot at level 1.

Hybrid Swain, perhaps? It gives you an excuse to stack Gunblades and become even more annoyingly hard to kill.
God bless the item smartcast patch. That was awesome. Also, I dunno, why you go into ult mode so late? It's Torment, DFG, Ignite, Laserbird, Nevermove then giant raven mode. Y u no activate cawcawcaw earlier?

Also Bordellimies I am fucking envious.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 13, 2011, 12:15:52 pm
Riot's design director on how to make good creative development (http://www.gamasutra.com/view/news/37855/GDC_Online_League_of_Legends_Design_Director_On_Avoiding_Design_Pitfalls.php)

Too bad nothing he says seems to affect riot's development proccess
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 13, 2011, 03:37:13 pm
Errol: It's mostly because I'm not in range yet at that point.

That whole combo takes place in less than a half-second so it doesn't make a difference anyway.

EDit: Still practicing Swain. Can't handle Ryze (though that might have something to do with me having full AD runes and masteries without ignite). Easily handled Singed.

The main problem I think for me is that Swain starts with like 470hp and has no regen at all, so his early early game is really crappy. Anyone have any tips to circumvent this? I think I have to get a Doran's Shield or something like that. With my full defense page and Doran's, I should have 700hp at level 1 instead, which should make a huge difference.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Yodamaster on October 13, 2011, 06:10:19 pm
Errol: It's mostly because I'm not in range yet at that point.

That whole combo takes place in less than a half-second so it doesn't make a difference anyway.

EDit: Still practicing Swain. Can't handle Ryze (though that might have something to do with me having full AD runes and masteries without ignite). Easily handled Singed.

The main problem I think for me is that Swain starts with like 470hp and has no regen at all, so his early early game is really crappy. Anyone have any tips to circumvent this? I think I have to get a Doran's Shield or something like that. With my full defense page and Doran's, I should have 700hp at level 1 instead, which should make a huge difference.

Hang back and farm, you need your full combo to be able to do anything to him, really. It's not a great matchup.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: eerr on October 13, 2011, 06:25:44 pm
Magic resist runes?

If ap is problematic.

I know kassadin needs armour.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Ranwick on October 13, 2011, 08:08:53 pm
I don't play much so I have very little IP. Right now my only complete rune page is magic pen and mana regen. So uhh.. while it helps with mana starvation on certain champions, on other champions it's literally useless. I feel very discouraged about trying out AD champions because I know that everyone else has runes, and my own runes aren't helping much.

So my question is: what would be a good, well-rounded jungling rune page that would work well with most jungle-able champions? I know that different junglers make better use out of different runes, but I can't afford variations. Can somebody describe a good page for this purpose? I've almost saved up enough over the months for another rune page.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 13, 2011, 08:18:53 pm
I don't play much so I have very little IP. Right now my only complete rune page is magic pen and mana regen. So uhh.. while it helps with mana starvation on certain champions, on other champions it's literally useless. I feel very discouraged about trying out AD champions because I know that everyone else has runes, and my own runes aren't helping much.

So my question is: what would be a good, well-rounded jungling rune page that would work well with most jungle-able champions? I know that different junglers make better use out of different runes, but I can't afford variations. Can somebody describe a good page for this purpose? I've almost saved up enough over the months for another rune page.

9x Flat Armour Yellows.
9x Flat Armour Penetration Reds
9x Whatever the Fuck Blues. Probably Magic Resist.
Quints of Whatever The Fuck. Depends on who, but you can't really go wrong with Flat Health or Armour for a jungler.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 13, 2011, 08:22:20 pm
For Nocturne I do arpen reds, armor yellows, attackspeed blues, arpen quints.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Ranwick on October 13, 2011, 08:23:18 pm
Thanks for the help guys. Wraith camp, here I come.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 13, 2011, 08:43:04 pm
I think it's better to take mana regen / lvl blues. You won't generally have blue buff as a jungler (since you usually give it to a caster) and the mana regen helps a lot. Here's my general jungle runepage which I've used for months. I know 2 other Bay12ers use my page to great effect, so it's proven effective.

Spoiler (click to show/hide)

This page works for almost every single AD melee champion in the game. Whether it's Warwick or Trundle or Gangplank or Nasus or whatever, it'll give you a great advantage.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Astral on October 13, 2011, 09:00:36 pm
Armor penetration quints are good for a jungle, but so far I've got only 3 little movespeed quints to my name. The best part is that, while not optimal on every champion, they do work, as any champion can do with a bit of extra movespeed, whoever it is.

Otherwise... experiment. Find out what works for you. That's the best part about the game; while you can follow a guide or in someone else's footsteps, you're not always learning as much as you could by figuring out things on your own.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 13, 2011, 09:19:19 pm
Once you get AD runes, you can never go back to without. :P

I can't farm for shit if I don't have my starting 90 AD.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 13, 2011, 09:31:17 pm
Once you get AD runes, you can never go back to without. :P

I can't farm for shit if I don't have my starting 90 AD.

Spoiler: Related (click to show/hide)
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 13, 2011, 10:21:06 pm
Once you get AD runes, you can never go back to without. :P

I can't farm for shit if I don't have my starting 90 AD.

Spoiler: Related (click to show/hide)
You're missing AD Quints.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 13, 2011, 10:22:59 pm
Once you get AD runes, you can never go back to without. :P

I can't farm for shit if I don't have my starting 90 AD.

Spoiler: Related (click to show/hide)
You're missing AD Quints.

I have 2/3, but I just love my movement quints too much. It makes Morgana something other than slow as shit.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 13, 2011, 10:23:58 pm
I'm pretty sure armor pen runes are way better then AD runes.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 13, 2011, 10:24:52 pm
SO people are always talking about pure AD runepages.  I can never tell if you guys are trolling.  I've already got 9 AD yellows, would AD blues and reds really be good for a carry?
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 13, 2011, 10:31:39 pm
I'm pretty sure armor pen runes are way better then AD runes.

Late game, yes. But Garen's Q with that much AD at level 1? Does well above 170 damage. Someone walks into your bushes at level 1, eats a Q and a couple of auto attacks, has their laning ruined, and either goes back (losing XP and Farm) or sticks around giving you the chance to finish up the kill.

Udyr's Tiger? Nearly 300 total damage from the punch and DoT.

SO people are always talking about pure AD runepages.  I can never tell if you guys are trolling.  I've already got 9 AD yellows, would AD blues and reds really be good for a carry?

The answer is we are partially trolling. It lets people who excell at early game beatings (Garen, Renek, Udyr, etc) really fuck up a person's life.

And no, not really. Though AD Yellows+Blues +Armour Pen Reds could work. Unless you're Ashe, in which case lolol your first shot did 200 damage, and Volley did almost as much.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 13, 2011, 10:56:11 pm
I'll just quote this guy: http://leaguecraft.com/strategies/guide/11826-a-very-detailed-ezreal-guide.xhtml
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Astral on October 13, 2011, 11:54:07 pm
I'll just quote this guy: http://leaguecraft.com/strategies/guide/11826-a-very-detailed-ezreal-guide.xhtml
Spoiler (click to show/hide)

Added to the fact that, with Armor penetration runes (even just reds) at early levels you're likely negating the entirety of an enemy's armor rating. So instead of doing 80% damage against that Annie who's harassing the hell out of you, you're doing 100%. Even better, if your armor penetration goes over the amount of armor the enemy has, this translates into extra damage. AD is okay, and only for gimmick builds, but armor penetration is where it's at in the current metagame for a reason.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 13, 2011, 11:55:31 pm
Has anybody else noticed Noc doesn't work at all lately?

It started after that Dominion interface patch.  Before that patch I carried every game.  After that patch suddenly none of my skills would ever work, ranges were weird, sometimes my guy would just lose his target and stop moving, all kinds of bullshit.  Suddenly I can't gank anyone, can't get fed, end up being a subpar late game carry.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 14, 2011, 12:02:32 am
I'll just quote this guy: http://leaguecraft.com/strategies/guide/11826-a-very-detailed-ezreal-guide.xhtml
Spoiler (click to show/hide)

Added to the fact that, with Armor penetration runes (even just reds) at early levels you're likely negating the entirety of an enemy's armor rating. So instead of doing 80% damage against that Annie who's harassing the hell out of you, you're doing 100%. Even better, if your armor penetration goes over the amount of armor the enemy has, this translates into extra damage. AD is okay, and only for gimmick builds, but armor penetration is where it's at in the current metagame for a reason.

I don't think so. That IIRC only applies to effects which lower their defenses, rather than just penetrate. So Stark's will let you do better-than-true, but having 50 arpen to their 30 armour won't do anything.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 14, 2011, 12:13:03 am
I'll just quote this guy: http://leaguecraft.com/strategies/guide/11826-a-very-detailed-ezreal-guide.xhtml
Spoiler (click to show/hide)

Added to the fact that, with Armor penetration runes (even just reds) at early levels you're likely negating the entirety of an enemy's armor rating. So instead of doing 80% damage against that Annie who's harassing the hell out of you, you're doing 100%. Even better, if your armor penetration goes over the amount of armor the enemy has, this translates into extra damage. AD is okay, and only for gimmick builds, but armor penetration is where it's at in the current metagame for a reason.
By current metagame you mean... the metagame where every single high ELO player that plays ranged AD uses flat AD? Because that's what's happening right now.

Just look at all the recent tournament games. Kog Maw starting with 70 AD. Vayne with 80 AD. Everyone has flat AD. Look at all the recent ranged AD guides and you'll see each and every single one recommends having flat AD.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 14, 2011, 12:22:58 am
Dam whoever said that armor pen runs are better (although they may have been when he said they were.)

AD runes are better in pretty much every way. Early and late game.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 14, 2011, 12:49:02 am
Dam whoever said that armor pen runs are better (although they may have been when he said they were.)

AD runes are better in pretty much every way. Early and late game.

Really strong early game, falls off lategame. Defense penetration scales way better into the late game then damage, if you have a nice bit of natural armor pen you can stack more damage and crits and worry less about it. Think of armor pen as a percentage multiplier on your damage vs enemy armor. 20% armor pen >>>>>>>>>>>>>> 20 extra damage anytime but early game.

Also, careful considering flat AD on vayne and kog maw, since they have other means of doing extra damage, and don't really need armor pen as much. Vayne does partial true damage, kog maw has a built in bloodrazor.

AD runes only really work well on champions with nice AD ratios on their abilities, such as garen during early game, talon, etc. You can also combine them with AP ones to activate akali's passive at level 1.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 14, 2011, 03:19:54 am
Dam whoever said that armor pen runs are better (although they may have been when he said they were.)

AD runes are better in pretty much every way. Early and late game.

Really strong early game, falls off lategame. Defense penetration scales way better into the late game then damage, if you have a nice bit of natural armor pen you can stack more damage and crits and worry less about it. Think of armor pen as a percentage multiplier on your damage vs enemy armor. 20% armor pen >>>>>>>>>>>>>> 20 extra damage anytime but early game.

Also, careful considering flat AD on vayne and kog maw, since they have other means of doing extra damage, and don't really need armor pen as much. Vayne does partial true damage, kog maw has a built in bloodrazor.

AD runes only really work well on champions with nice AD ratios on their abilities, such as garen during early game, talon, etc. You can also combine them with AP ones to activate akali's passive at level 1.

No it doesn't, armor pen gets worse late game.

You get 15 armor pen from runes, a champion starts out with ~ 15 armor. Your doing a good extra 13% damage.

Later, if they have 100 armor, your doing an extra 4% damage.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Errol on October 14, 2011, 04:57:04 am
Personally my AD runepage looks like this:

(http://i54.tinypic.com/5kkgg5.png)

Scaling AD is ridiculous in endgame.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Sirian on October 14, 2011, 06:37:05 am
Scaling AD is ridiculous in endgame.
Agreed, if i remember correctly, AD/lvl is better than flat AD as soon as you hit lvl 7, which is early enough for me. You may not dominate the very early game, but you'll snowball more easily. If you don't use arpen at all, you can maximize the effects of stark's and black cleaver (on squishy targets, arpen is not used if the armor is already reduced to 0 or below).
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 14, 2011, 07:58:16 am
I think it's level 5 that it switches over.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Smitehappy on October 14, 2011, 10:35:03 am
Jeesh, just got done playing a game with Soraka. Using new Starcall to farm creeps is like using a combine to harvest a small family plot.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 14, 2011, 11:10:16 am
Jeesh, just got done playing a game with Soraka. Using new Starcall to farm creeps is like using a combine to harvest a small family plot.
Starcall farming is like watching a VHS tape on an 80" plasma screen TV.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 14, 2011, 11:34:18 am
Dam whoever said that armor pen runs are better (although they may have been when he said they were.)

AD runes are better in pretty much every way. Early and late game.

Really strong early game, falls off lategame. Defense penetration scales way better into the late game then damage, if you have a nice bit of natural armor pen you can stack more damage and crits and worry less about it. Think of armor pen as a percentage multiplier on your damage vs enemy armor. 20% armor pen >>>>>>>>>>>>>> 20 extra damage anytime but early game.

Also, careful considering flat AD on vayne and kog maw, since they have other means of doing extra damage, and don't really need armor pen as much. Vayne does partial true damage, kog maw has a built in bloodrazor.

AD runes only really work well on champions with nice AD ratios on their abilities, such as garen during early game, talon, etc. You can also combine them with AP ones to activate akali's passive at level 1.

No it doesn't, armor pen gets worse late game.

You get 15 armor pen from runes, a champion starts out with ~ 15 armor. Your doing a good extra 13% damage.

Later, if they have 100 armor, your doing an extra 4% damage.

You trollin' brah.

Spoiler (click to show/hide)
Armorpen reduces the effective health due to the way armor works. In that example, however, AD and armorpen are actualy almost on equal grounds, if the numbers go any higher armor pen starts winning. The higher the numbers, the more important armorpen becomes.

For maximum effectiveness you combine both, of course. But going full on AD with zero armor pen will make things like rammus dance in your corpse after you tried autoattack him with 300 AD and zero armor pen.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 14, 2011, 12:55:29 pm
After being told something interesting, me and a friend went into a custom game to try it out. You know the Perseverance mastery? The one at the start of the Support Tree that everyone who takes any points there takes? It applies to Lifesteal and Spellvamp, and not just the regen values.

Two Morganas, same AP, same magic pen (none), one with three points in the mastery, one without, and the one with the mastery healed more health from their Q.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 14, 2011, 01:01:39 pm
Crs makes me so happy. Dat veigar.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 14, 2011, 01:27:44 pm
So, besides Janna's shield, GP's Raise Morale, Rally, and Sona's Aura, what other ways are there of increasing an allies AD?

Because Currently I've got it Garen to 139 total AD at level 1, and I want to see what the max is. :P
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bordellimies on October 14, 2011, 01:29:34 pm
So, besides Janna's shield, GP's Raise Morale, Rally, and Sona's Aura, what other ways are there of increasing an allies AD?

Because Currently I've got it Garen to 139 total AD at level 1, and I want to see what the max is. :P

Aegis of the Legion increases all nearby allies' damage. I'll check the wiki and see everything, updating the post soon.


EDIT: Taric's new ult adds 35 AD to his allies. Besides what you already said, there aren't any other ones. So, get Sona, GP, Janna and taric to your team, have one of them get Aegis of the Legion, buy 6 bloodthirsters, stack 'em fully, kill baron, drink the red elixir, get full AD per lvl runes and masteries. And there you go, probably +900 AD.


+600 AD from bloodthirsters, +8 AD from Aegis aura, +10 AD from elixir = 618 AD from items

+23 AD from Raise Morale, +50 AD from Eye of da Storm, +35 AD from Taric's ult, +20 AD from Sona = 128 AD from allied champions

+3 AD from Brute Force, +35 AD from Rally, +40 AD from Baron's buff = 78 AD from misc. sources

+52.74 AD from runes (at level 18)

618 + 128 + 78 + 52.74 = 876.74 extra attack damage

Add this to any champion's attack damage to get yer max AD on that said champ.


For Malphite, this means his base attack damage at 18 (117.05) + 876.74 from all other sources + 40% extra from his W = 117.05 + 876.74 x 40% = 993.79 x 40% = 1391.306 Attack damage at level 18

Now, shall we play Malphite?




EDIT: Forgot that Rally stacks...

876.74 + 4 x 25 = 1016.74 max extra AD, add Malph's AD at level 18 = 1133.79, then add W's 40% dmg increase = 1586.306 AD. If it crits, it deals 3174.612 physical damage. Also, 62% of this splashes to enemies in front of him.

Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 14, 2011, 02:02:06 pm
876.74 + 4 x 25 = 1016.74 max extra AD, add Malph's AD at level 18 = 1133.79, then add W's 40% dmg increase = 1586.306 AD. If it crits, it deals 3174.612 physical damage. Also, 62% of this splashes to enemies in front of him.

Holy Balls.

Replace one of those Bloodthirsters with an Infinity Edge, do 1556.306 with an auto attack, and 3890.765 on a crit?

Sounds legit.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Ahra on October 14, 2011, 02:03:19 pm
... sounds like an unholy dark messiah of destruction.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bordellimies on October 14, 2011, 02:06:04 pm
Guys, guys, I have a plan. Lets do a test on some champions that use AD. Lets see how high we can go on AD, not in theory, but in normal games. I'll start my own part of the test with.. Malphite, of course.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 14, 2011, 02:10:17 pm
... sounds like an unholy dark messiah of destruction.

Well, sounds like Maplh will instantly die to most things unless he actually reaches auto attack range. Oh wait his ult. : |

Guys, guys, I have a plan. Lets do a test on some champions that use AD. Lets see how high we can go on AD, not in theory, but in normal games. I'll start my own part of the test with.. Malphite, of course.

I can do with some silliness, sure. We going to do this as premades with Taric, GP and the rest of the AD buffers, or are we going to head out into the wilds of solo-queue and troll people?
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: woose1 on October 14, 2011, 03:06:33 pm
Wait, if he attacked someone wearing thornmail and made a crit, wouldn't he do something like 800 damage to himself? D:
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 14, 2011, 03:21:04 pm
Wait, if he attacked someone wearing thornmail and made a crit, wouldn't he do something like 800 damage to himself? D:

Yeahm but he has 125% lifesteal and so gives no fucks.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Jar of Jam on October 14, 2011, 03:21:43 pm
Just created an account on West, would love to join the lowbie daycare club. Name's Mandibles.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 14, 2011, 04:21:54 pm
Hehehe.... Nasus appeared in the tournament.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 14, 2011, 04:27:52 pm
Don't forget the extra %damage increase from 21 offensive spec.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Akigagak on October 14, 2011, 04:33:24 pm
The NA servers just exploded freestyle-like.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 14, 2011, 04:35:50 pm
NA forums lagging real bad too, it will prob go down.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 14, 2011, 04:56:44 pm
Next patch, Akali nerf. buncha new skins for Annie and Nocturne and Blitz and Nidalee. Also Surprise Party Fiddlesticks.

Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Jopax on October 14, 2011, 05:12:56 pm
But where's that awesome looking Morde skin we saw a while ago ??
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 14, 2011, 05:29:26 pm
Dunno.

Maybe they were planning to release it earlier but when they saw Morde went from hyper popular to completely unused after the nerf, they decided not to yet.



Edit: Right now, the FotM of the tournament appear to be Kog'Maw and Morgana. Wherever these two appear, they completely rape face. I'm also pretty happy that Nasus obliterated everyone after getting owned in lane. Curse actually picked Veigar to fight Morgana.... Lol.... talk about dumb decision...

There was a Katarina yesterday. Got raped by Morgana and Swain. Other than that, not many unorthodox picks. SK has been running jungle Blitzcrank but that's pretty common nowadays.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Knirisk on October 14, 2011, 07:12:00 pm
More IP price reductions. On two champions I haven't actually bought. :P
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 14, 2011, 07:53:33 pm
For fuck's sake, another Annie skin?

Delete Annie

Delete Teemo
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: xDarkz on October 15, 2011, 12:29:45 am
I'm finding this Armor Pen VS Attack Damage discussion very interesting.... I personally believe that some champions benefit more from armor pen and others, more from attack damage.

I currently build pure armor pen on my main, Wukong, out of preference. I'm not sure whether he'd been a champion benefiting most from armor pen or should I take a majority of my reds out and just stack attack damage?

I feel that attack damage would make me snowball more frequently, but scale off really late game if the opponent decides to stack armor. Full armor pen on the other hand, makes my early game a little rough, but carries very well late game.

For this specific champion (Wukong), what are some of your thoughts as to the benefits of either armor pen or attack damage?

Thanks guys!
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 15, 2011, 12:50:26 am
Just discovered the joy of Fratmog's Nocturne.  4000hp, spell shield, anti-chase cc, movespeed buff, long-range dash, and still has crazy dps.

Nyan Nocturne

If it weren't for Anivia and Blitzcrank I could've trolled the entire team across the map.

Gunblade got nerfed.  All stats lowered, spell vamp unique.

Goodbye 6 gunblade Jax, though we were only together a short time it was the best time I've ever had.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 15, 2011, 02:05:09 am
xDarkz, there's no correct answer and it comes down to personal preference. I've established that I prefer a superior early game to enable said snowballing. That's my method. I always prioritize winning my lane. My personal objectives each game involve getting massive farm and dominating my lane. Therefore, flat AD is what I want.

You have to personally weigh what is more important to your playstyle. It's just like how some people prefer MR / level runes while others prefer flat MR. There's no correct answer. Just the choice that works better towards what you want to achieve.

If you noticed, my jungle page has no flat AD, but has 12 ArPen instead. That's because jungle creeps have 12 armour and the arpen runes give me more consistent damage. It's because flat AD is very, very good when you dedicate a huge amount of your runepage to it, but when you only have a little... it gives such a small benefit. Because jungle runes require attack speed, I must have an alternative. ArPen gives a relatively larger advantage with less amount of runes. So that's another part you can consider.

Again, it's really personal preference. Experiment by trying out different rune combinations on bots and find your own personalized solution.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Jopax on October 15, 2011, 06:12:54 am
New patch preview, OH GOD SKARNER WHAT THE FUCK!?!?!?
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Errol on October 15, 2011, 08:55:41 am
Yeah he's going to be played by everyone and their parents now.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Wravburn on October 15, 2011, 09:16:28 am
I shall solve that scorpion problem like I did in Fallout: with a shotgun blast to the FACE.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 15, 2011, 11:18:27 am
Prepare for scorpirape.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Ahra on October 15, 2011, 12:03:15 pm
huh, i was planning on buying karthus; lucky me  :P
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Shadowgandor on October 15, 2011, 05:38:38 pm
Anyone looking for a level 30 EU player? I'd like to abandon solo queing and get in the world of premades ^^
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 15, 2011, 05:47:34 pm
Add me and we can play if we're online at the same time.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 15, 2011, 06:01:07 pm
Good news everybody, I found out what's wrong with Nocturne.  His E is bugged if you smartcast.  If you smartcast it, noc disengages once the fear procs.  I can actually gank people again, hooray
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 15, 2011, 06:58:10 pm
Can someone explain to me how I got all this rp?

Basically I asked Riot to refund 3 of my runepages so I can get the runepage bundle. The support guy told me to have the RP required in my account first so I did that. I bought some RP then bought Swain and was left with 2800rp and like 5k ip. 2 of the runepages I had were bought with 590rp each and the last one was bought with 6300ip. The support guy told me the refunds would give me the ip and rp I bought the runepages with. The runepage bundle itself is 2600rp

So today I login and I check. I have all 10 runepages and my account was:
2800rp and 5kip

My face:  :-\

Okay, so the max amount of rp I could technically get from the refund was 1770rp... Even if I got that, I should have only 1970rp (2800 - 2600 + 1770). But I have free 830rp.

???
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 15, 2011, 08:19:29 pm
They might of also refunded one of your champion purchases, as they do that for champions that got large discounts.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bluerobin on October 15, 2011, 08:53:34 pm
Or they're just throwing free RP at people. I've heard an awful lot of "...uh, where'd this RP/IP come from?" stories recently.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 15, 2011, 10:22:55 pm
Apparently the order took time to go through. The transaction appeared properly now.

I probably should have used all the RP just to see what would have happened.

Also, I finally got 10 runepages. Excited to use them. Lose 4 games in a row. Herp Derp. Every single game played was against people with nearly 2000 wins while we have teammates that are still completely new to the game and only like a hundred wins. Sigh... fuck matchmaking. Well, actually this whole day was just super unlucky. Bleh.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 15, 2011, 11:13:03 pm
Apparently the order took time to go through. The transaction appeared properly now.

I probably should have used all the RP just to see what would have happened.

Also, I finally got 10 runepages. Excited to use them. Lose 4 games in a row. Herp Derp. Every single game played was against people with nearly 2000 wins while we have teammates that are still completely new to the game and only like a hundred wins. Sigh... fuck matchmaking. Well, actually this whole day was just super unlucky. Bleh.

Were they normal games? Because the matchmaking system tries to balance out your wins and losses.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 15, 2011, 11:42:29 pm
Nah, I'm pretty certain normal ELO is capped. So very often you get super hyper ultra players with absolute shit players.

The only thing it considers is level, if I'm not mistaken.

It's kinda sad because the first game I took Ryze and ended up fighting LeBonk >.> That didn't go well for me. Honestly I should have taken Morgana (or Sivir) but my allies kept telling me to ban her.

Next game I took Renek and was doing fine fighting Talon, but had to keep leaving my lane to help my team so Talon ended up raping everything because of freefarm. I didn't get to practice laning at all.

After that I wanted to try Renek again, but we ended up fighting 5 ranged carries lol... So I was forced to solo top vs Vayne and Kennen.... yeah... that didn't go well for me. I kept bringing both of them down to nearly no hp but because our jungler had to keep helping the other lanes (for god knows what reason, you'd think 1v2 lane should get higher priority than 2v2) no one was ever there to capitalize on 100hp doublekills.

Finally I gave up and just took Morgana. My lane went incredible. However, other than myself and Olaf, everyone else was getting owned. Nasus got fed and we all died.

=|

All I wanted to do was get a chance to practice Renekton and Ryze.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 16, 2011, 02:26:56 am
Remember:  The better you do in your lane, the worse everyone else does.  As tempting as the ten minute tower is, don't do it, otherwise the rest of your team will feed their asses off.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 16, 2011, 03:42:52 am
Was bored, so I hit up some solo queue dominion games even though everyone knows how crazy the dominion randoms are. I thought it'd be fun to find a strategy that would consistently work with these unreliable randoms. I think I found it.

I call it NLBLS.

Never-Leave-Bot-Lane-Sivir.

Basically, you start with some relatively tanky runes and masteries. Grab promote and exhaust. Then say in champion select "I go bot forever". Never leave bot lane. Rush your W to level 2 and leave it there until the end of the game (each creep wave only has 3 creeps after all). Then just derp at bottom and infuriate the enemy by never stopping your push. Never push further than the enemy's bottom tower. Just leave everything else to your team. I guarantee you by the 3rd minute the enemy will have called for someone else to help him stop the giant creep waves you bring to their bottom tower. That's your entire purpose. Make them waste 2 people to stop just you (p.s: they need 3 to stop you).

The key to using promote is not to blow it at random, but to use it when your creeps are right in front of the tower. The promote minion is just there to cap the point while you piss off the enemy champion trying to stop it. Exhaust is exhaust. It's important. Fuck flash, it won't save you. Don't bother with anything else. You don't need garrison as you're not going to towerdive anything nor will you be sitting on your own tower to get towerdived (sit far back and interrupt them with q).

As long as your team is even remotely competent, they should be very happy fighting 3v4 constantly.

Here's an example of the score you will inevitably get:
Spoiler (click to show/hide)

As you can see, the enemy team did waaaaaaay better than my team technically. Look at the number of caps and the huge kill difference. Didn't matter. Hell, I didn't even know there was an Ezreal on the enemy team until this scoreboard. Never saw him. That Ezreal's gold score? 3000 gold less than Sivir. That's how strong NLBLS is.

This is now my winning Dominion strat.  8)

Edit: It still won't save you from 4 kills 20 deaths Master Yi. Or the team that interprets "I solo bot forever" to mean "we should put 3 people at bot forever".
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Jimlad11 on October 16, 2011, 06:48:08 am
deleted
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: cerapa on October 16, 2011, 07:08:48 am
Regardless of whether or not my machine can play, I myself am still pretty bad at the game. But I think I may have found a favourite champion, Katarina. She farms like crazy...so I will probably have to save up and buy her at some point. Unless there is a reason I shouldn't? For all I know there could be a glaring fault that I have overlooked...
Kat is pretty crazy when played well. You have to keep an eye on everyones hard CC though.

Good Kats penta while all the hard CC is used up. Bad ones shunpo in and go *poof*.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Jopax on October 16, 2011, 09:22:24 am
What happened to the Tear showing its bonus mana?

It was in a few patches ago then it just vanished for some reason :I
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Errol on October 16, 2011, 09:31:27 am
Was bored, so I hit up some solo queue dominion games even though everyone knows how crazy the dominion randoms are. I thought it'd be fun to find a strategy that would consistently work with these unreliable randoms. I think I found it.

I call it NLBLS.

Never-Leave-Bot-Lane-Sivir.

The S stands for Soraka. Or S-Anivia.

I'm serious, Soraka pushes everyone to the wall. Ani lacks recovery compared to her but has better defense tools.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: zestorum on October 16, 2011, 10:37:46 am

Was bored, so I hit up some solo queue dominion games even though everyone knows how crazy the dominion randoms are. I thought it'd be fun to find a strategy that would consistently work with these unreliable randoms. I think I found it.

I call it NLBLS.

Never-Leave-Bot-Lane-Sivir.
I'm trying it. Right now.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 16, 2011, 10:41:24 am
What happened to the Tear showing its bonus mana?

It was in a few patches ago then it just vanished for some reason :I
Its bugged in this patch along with alot of other things. Tear and items tear builds into aren't showing it.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 16, 2011, 10:54:32 am
What happened to the Tear showing its bonus mana?

It was in a few patches ago then it just vanished for some reason :I
Its bugged in this patch along with alot of other things. Tear and items tear builds into aren't showing it.
No idea how everything gets broken between versions...
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 16, 2011, 12:19:37 pm
Well, yea, but xerath's patch is more buggy then usual.

Also, One hour game of sypher vs CLG, pretty awesome to watch. Nid's spears were taking 75% of cassiopeia's health.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Shadowgandor on October 16, 2011, 12:58:13 pm
Add me and we can play if we're online at the same time.

^Added and online for about 4 hours if the Gods of Random smile upon me :)
Name is Raitzi.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Jopax on October 16, 2011, 01:58:23 pm
4v5 with a fail jungler leaves me (Rene) and Nidalee super fed, then their Ashe looses it to flaming and starts feeding even more.I say what the heck and grab a BT cue my W taking off two thirds of anyones hp :>
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 16, 2011, 05:52:34 pm
Add me and we can play if we're online at the same time.

^Added and online for about 4 hours if the Gods of Random smile upon me :)
Name is Raitzi.
Ah, so that's who you are. :P

I've gotten so many random friend requests recently that I don't know who is who. Not to mention a few that added me but I've never seen online.

I'm kinda glad Phoenix Stance Udyr is viable again. Tiger Stance jungle never felt right to me (great for killing single targets, but can't push for shit and kinda crap at jungle speed). Phoenix just feels so much better and you don't need to build DPS (because massive AOE). Thus Udyr can go full tank and actually be useful in a fight instead of insta-dying.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Melagius on October 16, 2011, 07:12:49 pm
Oooh can you add me to the list of NA players? My summoner name is ButILoveYou, i'm level 27 and I main Galio because he's sexy.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 16, 2011, 11:05:38 pm
I hate singed so much. He is unkillable and does way too much damage just by running next to you for a second. If he is faster (and he will be) and your melee, there is 0% chance of you winning or getting away.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Errol on October 16, 2011, 11:24:56 pm
Got violated by fed Singed?
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 16, 2011, 11:31:03 pm
I hate singed so much. He is unkillable and does way too much damage just by running next to you for a second. If he is faster (and he will be) and your melee, there is 0% chance of you winning or getting away.
Morgana does not fear Singed. Always shield, never fling. Lock Singed in place while you kill his team. Laugh as you kill everyone around him and then him.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Rebecca Black on October 17, 2011, 12:01:10 am
I hate singed so much. He is unkillable and does way too much damage just by running next to you for a second. If he is faster (and he will be) and your melee, there is 0% chance of you winning or getting away.

Then people will tell you not to chase Singed.

Seriously, over 1/2 of players will tell you this. Obviously, over 1/2 of the players have never fought a Singed.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 17, 2011, 12:16:34 am
No not fed, in fact I had him killed 3 times early game and outfarmed him, but once he got some items he could not be killed. Late game you got AP and just did bizarre amounts of damage.

Never said I chased him, I wouldn't chase him, he just needed boots 3 and FoN and he was faster then you, especially with that slow. All he has to do is walk next then away to you and your health drops, flings you back to extend the time you get damaged. Has rylias and your slowed forever.

If you go an unkillable tank, your suppose to be ignorable, singed isn't.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Ahra on October 17, 2011, 12:35:35 am
Just shoot him for gods sake, he dont have anything damaging with more range than he can spread poison.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 17, 2011, 01:00:55 am
Singed is a tanky carry like Morde. Some others that are like that are... hrm... Cho Gath, Udyr.... Jax... Nasus... I can't really think of any other.

Anyway, they differ from normal carries in that instead of becoming super godmode damage lategame, they instead become super godmode invulnerability lategame. While putting out strong damage. This is their strength. You just can't let them get to that stage or you're in serious shit.

Generally speaking, your ranged carry should be equally if not greater farmed than that tanky carry. In that case you shouldn't have any problems as all those guys are susceptible to kiting and sustained DPS. If your ranged carry is not farmed enough then... well... just better hope to catch them in a 4v5 or something.

Edit: Irelia. Can't forget her.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 17, 2011, 06:44:42 am
Just shoot him for gods sake, he dont have anything damaging with more range than he can spread poison.

That's why I hate him when playing melee champions.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 17, 2011, 09:43:51 am
If you killed him three times how did he get to that stage?  Did you let him farm top lane long after laning had ended?
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Micro102 on October 17, 2011, 09:47:46 am
If you killed him three times how did he get to that stage?  Did you let him farm top lane long after laning had ended?

Yeah, and I couldn't stop him. Maybe it was also due to no one helping because they were defending mid from 4 guys with another 4 guys, but singed kept walking to top lane, killed all the minions, then walked away into a bush somewhere.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Therolyn on October 17, 2011, 10:17:34 am
Its pretty sad. It seems when I play with certain mates, we NEVER win. And remarkably enough its not me that's the main culprit. Even lost a Co-op vs AI teamed up with them...

Although I'll admit one of them is reasonably new, but hes reached lvl 12 and has yet to get a normal match win and has only got 8 dominion wins...
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: cerapa on October 17, 2011, 10:28:24 am
Its pretty sad. It seems when I play with certain mates, we NEVER win. And remarkably enough its not me that's the main culprit. Even lost a Co-op vs AI teamed up with them...
How?

Seriously, you should be able to go 1v2 in Co-op vs AI and 1v3 if they dont all attack at the exact same time. How can the rest of your team not kick the asses of the rest?
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bordellimies on October 17, 2011, 10:31:30 am
If you killed him three times how did he get to that stage?  Did you let him farm top lane long after laning had ended?

Yeah, and I couldn't stop him. Maybe it was also due to no one helping because they were defending mid from 4 guys with another 4 guys, but singed kept walking to top lane, killed all the minions, then walked away into a bush somewhere.

Try WW. Start with a doran's ring, then buy boots + 3 rings more, then Wit's End, Malady, Bloodrazors and the last 2 items something tanky/Wriggle + Black Cleaver.
I use ignite + teleport.

For leveling, Q always first, E next. IGNORE the AS buff until you can't level anything else.



R your enemy, then Q him, and if low enough, ignite.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 17, 2011, 10:49:06 am
Its pretty sad. It seems when I play with certain mates, we NEVER win. And remarkably enough its not me that's the main culprit. Even lost a Co-op vs AI teamed up with them...
How?

Seriously, you should be able to go 1v2 in Co-op vs AI and 1v3 if they dont all attack at the exact same time. How can the rest of your team not kick the asses of the rest?
I can win co-op 1v5 provided the other players stay until all 3 outer turrets die and the bots start sticking together.

It's really, really easy though, so it doesn't really feel like bragging. More like a matter of fact.

In other news, here's a cute post by bigfatjiji (aka bigfatlp). Quick history for those not in the know, this guy used to be hands down the single best LoL player and famous for never ever ever losing his lane. He's in team CLG, who placed 3rd in NY, 2nd in Guangzhou.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Therolyn on October 17, 2011, 11:13:39 am
Its pretty sad. It seems when I play with certain mates, we NEVER win. And remarkably enough its not me that's the main culprit. Even lost a Co-op vs AI teamed up with them...
How?

Seriously, you should be able to go 1v2 in Co-op vs AI and 1v3 if they dont all attack at the exact same time. How can the rest of your team not kick the asses of the rest?

Well one of my mates is a horrible player, he even gets his arse handed to him by the easy bots. Even I'm not that bad (although i'm not good enough in general to 1vs2 in Co-op vs AI at immediate with most champions). The other mate of mine is slightly better than me but often either has net problems or a young child to attend to at times. I didn't do too well in that match either. But then again I was laning with him that match, as per usual. Out of my relatives and thier mates (that play), I'm the second worse player so I usually don't shine. (Its different with dominion matches where I'm actually quite good and pull my weight)
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 17, 2011, 11:26:02 am
So what are you guys doing that's so bad?  The game really isn't all that hard.  If you grasp the fundamentals you should be able to win at least a good part of the time.

Speaking of which, my win-loss ratio is 1.2  Is that good?
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: ThtblovesDF on October 17, 2011, 01:01:51 pm
Above average.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Jar of Jam on October 17, 2011, 03:31:47 pm
I've gotten so many random friend requests recently that I don't know who is who. Not to mention a few that added me but I've never seen online.

One of them might've been me. May I ask when is the usual playing time for West folks, anyway ?
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Nilocy on October 17, 2011, 04:10:22 pm
I've gotten so many random friend requests recently that I don't know who is who. Not to mention a few that added me but I've never seen online.

One of them might've been me. May I ask when is the usual playing time for West folks, anyway ?

Sparrodic at best. I'm usually always logged in, but doing another things. Umi on the other hand, dunno. He's like a leaf on the wind. Always nearby, but never quite there...

Edit: Time to give jungle leona a blast.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Knirisk on October 17, 2011, 07:07:23 pm
Any advice for LeBlanc? I'm finding that I take a really cowardly and passive approach. I'm almost certain that it's preventing me from getting kills. I'm too used to being Ryze and just Overloading anyone who comes within range for minimal cooldown and little mana.

I see like numerous maneuvers on Youtube that would be useful (Distortion, flash forward, grab kill, Distortion back behind turret). I've executed a few fancy maneuvers of my own, including escaping the entire enemy team with a well-executed Distortion return and having a few of the enemy team jump on my clone.

Regardless, I felt like I'm not getting the kills I should be getting last game. Although, that might also be because I was up against a Morgana who took pool at level 1 and passively kept pushing. We only really won by a landslide that game due to a spectacular jungle Nocturne.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 17, 2011, 08:41:54 pm
I've gotten so many random friend requests recently that I don't know who is who. Not to mention a few that added me but I've never seen online.

One of them might've been me. May I ask when is the usual playing time for West folks, anyway ?
Generally weekends tend to be good times, from what I can tell anyway.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 17, 2011, 09:00:32 pm
My favorite thing about this game is the sheer number of games in a row you can get a leaver on your team.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Yodamaster on October 17, 2011, 09:25:21 pm
Lol patched delayed. They haven't done anything right since Dreamhack.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: ECrownofFire on October 17, 2011, 09:26:59 pm
Lol patched delayed. They haven't done anything right since Dreamhack ever.
Fixed.

I can't wait for DotA 2...
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Therolyn on October 17, 2011, 10:00:33 pm
So what are you guys doing that's so bad?  The game really isn't all that hard.  If you grasp the fundamentals you should be able to win at least a good part of the time.

Speaking of which, my win-loss ratio is 1.2  Is that good?

Well....out of my close friends and relatives I play with only 2 of us are any good (if they aren't have problems connecting) If any of those 2 aren't playing the chances of winning for us drop sharply. The problem mainly with myself and one of the other guys. I play quite cautiously usually, mainly because I'm very well known to be extremely bad at offense and tactics in many games including this one. I make up for it somewhat for not being a leaver, I fight on to the bitter end (even if I withdraw a lot) and I can honestly say I've never left a game on purpose. The other guy is waaay too aggressive at the wrong time. He tends to play very dangerously and his low level and his style of play just really doesn't pay off. For instance the last normal match I played with him, we lost (no surprise) but its obvious that he just hasn't quite reached the lvl. That particular mate was playing Garen at ended up with doing horrifically, 1:18:?. Compare that to myself, who was midding with Veigar in that game against a decent Anivia. I managed 11:13:4 in that particular match which is actually not bad for me in a normal match. Perhaps I'm over estimating the power of 20 lvl's here but in my eyes 1 kill and 18 deaths is is pretty bad even for someone as low as lvl 12. In the end I guess I shouldn't complain too much, I am part of the problem after all.

And I can only wish for even a 1 ratio :)
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: ECrownofFire on October 17, 2011, 10:07:52 pm
Nasus in a nutshell: SORRY I'M LATE GUYS (http://www.youtube.com/watch?v=H4yc1kc-B20)
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: xDarkz on October 17, 2011, 10:45:00 pm
So what are you guys doing that's so bad?  The game really isn't all that hard.  If you grasp the fundamentals you should be able to win at least a good part of the time.

Speaking of which, my win-loss ratio is 1.2  Is that good?

Well....out of my close friends and relatives I play with only 2 of us are any good (if they aren't have problems connecting) If any of those 2 aren't playing the chances of winning for us drop sharply. The problem mainly with myself and one of the other guys. I play quite cautiously usually, mainly because I'm very well known to be extremely bad at offense and tactics in many games including this one. I make up for it somewhat for not being a leaver, I fight on to the bitter end (even if I withdraw a lot) and I can honestly say I've never left a game on purpose. The other guy is waaay too aggressive at the wrong time. He tends to play very dangerously and his low level and his style of play just really doesn't pay off. For instance the last normal match I played with him, we lost (no surprise) but its obvious that he just hasn't quite reached the lvl. That particular mate was playing Garen at ended up with doing horrifically, 1:18:?. Compare that to myself, who was midding with Veigar in that game against a decent Anivia. I managed 11:13:4 in that particular match which is actually not bad for me in a normal match. Perhaps I'm over estimating the power of 20 lvl's here but in my eyes 1 kill and 18 deaths is is pretty bad even for someone as low as lvl 12. In the end I guess I shouldn't complain too much, I am part of the problem after all.

And I can only wish for even a 1 ratio :)

I hear you there man. Sometimes the selected champions just don't have synergy and other times, your play styles are just so different that it makes team fights absolutely horrendous. I have a 2.9 KD ratio on ranked but albeit this, I've got 4:8 Wins/Loses. 2 Wins w/ Wukong, 1 Win w/ Anivia, 1 Win w/ Amumu, 3 Loses w/ Anivia and 1 Lose w/ Kennan.

On my games in which I'd lost, I found it out recently that they were in light of our profoundly different play styles. I might lane with someone incredibly aggressive and be forced into a fight when I'm not ready or entirely caught of guard. On the other hand, I might be paired up with someone just too passive that he/she allows the other team to farm and outzone us. That, or the other team is just a whole lot better than we were.

On the other hand, in the games in which I'd won, I've come to realized the amazing cohesiveness of our decisions. Ready to poke? Ping the target. You planning to recall/back up? Announce it. About to take them out in a massive gank? Ask if everyone's ULTs are ready. I can't recall how many times I've been forced into a fight when I was just not ready... But when we all are, ohhh man, it's a slaughter.

On the side note, positive reinforcement/subtle corrections does wonders. That 1:18 ratio with Garen of all champs is horrible, but don't let him get discouraged or he'll just outright give up the rest of the match. Tell him that he needs to back off a little and play defensively. Grab some armor and just start withering people's HP with Judgement and finish them off with Demacian Justice (I also can't recall how many times I've been stupid enough to face check a bush only to hear "DEMACIA!" and die a couple of seconds later :P).

If you guys are on the NA servers, I'll be more than happy to play with you guys for practice. I'm in desperate need of learning to alternate my style and work better overal with different people and champions. Same name as on these forums here, but with an extra Z, "XDarkzz".
-----

I've been learning to jungle with more champions as of late. Jungling with Akali was... interesting, but she was far from the fastest. I next tried Amumu and he was actually very good at it. His ganks pre-6 was alright, but post-6, was devastating for the enemy team. I jungled as Warwick last night and found it how amazingly fast he rips through the jungle without losing a shred of health.  His presence in the jungle is just astounding, but when it comes to ganking, he falls a little behind Amumu in regards to his lack of hard CC besides his suppression. If you and your team weren't able to finish the opponent off within that allotted few seconds, he'd just limp back to the turret and pop a potion. Next I intend on trying Nocturne, granted I get the 6300 IP or decide what the hell and grab some RP instead.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 17, 2011, 10:52:22 pm
So what are you guys doing that's so bad?  The game really isn't all that hard.  If you grasp the fundamentals you should be able to win at least a good part of the time.

Speaking of which, my win-loss ratio is 1.2  Is that good?
And I can only wish for even a 1 ratio :)
Just remember remember to farm well and you should get lots of wins.

If you don't know how much farm is good, aim for 100 creeps by 11 minutes and at least 200 before 25 minutes. That's excellent CS. If you have 50 or less at 11 minutes, you should work on last hitting more. 15 CS gives the same gold as a kill.

If you can get 100 CS by 11 minutes or so every game, you will win by a huge amount, especially at low levels. That's all there is to it. The rest you will learn through experience. Last hitting is the only thing people actually need to practice.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Bordellimies on October 18, 2011, 08:01:04 am
Just had my longest game in LoL:
(http://gyazo.com/4435f879614086315f04731de21e6d04.png)
(http://gyazo.com/21e22681ee837f0d78b04198169239f8.png)

Holy fuck this was fun, it was stalemate for the mid-game (40-60 min) but after that we managed to slowly, but surely, to get into their base. And look at my team - 4 AP champs, and the AD Carry going tank.
Panth had 20 kills/3 deaths/X assists, when his downfall started.

Also, do the pics taken with Gyazo show up?
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Jar of Jam on October 18, 2011, 08:29:45 am
They sure do, I see two.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: eerr on October 18, 2011, 02:20:17 pm
Any advice for LeBlanc? I'm finding that I take a really cowardly and passive approach. I'm almost certain that it's preventing me from getting kills. I'm too used to being Ryze and just Overloading anyone who comes within range for minimal cooldown and little mana.

I see like numerous maneuvers on Youtube that would be useful (Distortion, flash forward, grab kill, Distortion back behind turret). I've executed a few fancy maneuvers of my own, including escaping the entire enemy team with a well-executed Distortion return and having a few of the enemy team jump on my clone.

Regardless, I felt like I'm not getting the kills I should be getting last game. Although, that might also be because I was up against a Morgana who took pool at level 1 and passively kept pushing. We only really won by a landslide that game due to a spectacular jungle Nocturne.
Early, leblanc is the most deadly and kill heavy of assasins, but

Lategame, Other people need them more. Your job is to stonewall/cockblock the enemy team, while your carry picks up all the kills.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Dakk on October 18, 2011, 02:24:58 pm
If you get a good start with le bonk, you can force people to surrender real early or at least give your team such a powerful advantage that its really hard for the enem yteam to make a comeback. Le Blanc's main advantage and disvantage is that she works like old assassins of yore: really good if you get a good early game, real bad if you get a bad early game. Banshee's veil is a huge FUCK YOU to le blanc as well.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: eerr on October 18, 2011, 02:30:12 pm
SO, uh, who is the best character on dominion?

I've been playing gp for his beast scalings.

1v1 anybody who isn't kogmaw or Vayne.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Cthulhu on October 18, 2011, 02:55:59 pm
Irelia, Jax, the tanky carries whose main weakness is their early game.  You get into kill everybody mode really early in Dominion.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 18, 2011, 06:19:56 pm
Patch notes out:

tl;dr:
- GP nerf
- Koggie nerf
- Riven something. I don't understand what they changed.
- Shaco base stats buff
- Skarner buff. Specifically, "Fracture will now heal Skarner if Fracture kills its target."
- Talon nerf to mana regen huehuehue. No more unlimited W for you~
- Hextech Gunblade now useless. I don't think anyone would buy it now. Makes no sense. Poor Jax and Akali and Katarina.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Rebecca Black on October 18, 2011, 06:35:25 pm
- Riven something. I don't understand what they changed.

To me, it looks like they changed it as they did Blitz, Akali ect, where she'll attack the target after it's over. Also making her not 'collide' with minions using it.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 18, 2011, 07:34:49 pm
- Hextech Gunblade now useless. I don't think anyone would buy it now. Makes no sense. Poor Jax and Akali and Katarina.
...

WHY WOULD ANYONE WANT IT NOW?!? It's still the same price?!? Jesus! You're right. No point ever getting this item. I mean, I could understand making the Spell Vamp Unique (barely), but now it's just a garbage item. Too bad. I think there were much better ways to fix the problem, other than nerfing the Gunblade into oblivion.

Honestly, why bother nerfing Gunblade? You would be better off nerfing Akali. Mostly the snowballing nature she has, and the way she obliterates newbies. Less of a "Hey look! It's Aka-oh I'm dead." But, then again, it's mostly just about not letting her do that. It's mostly that it's SO ANNOYING to stop her.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: umiman on October 18, 2011, 07:40:30 pm
They probably just intentionally overnerfed it for now so that people will immediately stop using it. Then next patch they give it back a large amount of its stats.

They've done this with other items such as Randuin's Omen. IIRC they reduced the armour on that to like 40 at one point. xD

Or... this could be in the same tier as Sunfire Cape.

But honestly, don't buy Gunblade with these stats. It's so so so so terribad.
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 18, 2011, 07:43:18 pm
They probably just intentionally overnerfed it for now so that people will immediately stop using it. Then next patch they give it back a large amount of its stats.

They've done this with other items such as Randuin's Omen. IIRC they reduced the armour on that to like 40 at one point. xD

Or... this could be in the same tier as Sunfire Cape.

But honestly, don't buy Gunblade with these stats. It's so so so so terribad.
Dur. For people too lazy to look it up, here's the changes:

Quote
Hextech Gunblade

    * Attack Damage reduced to 40 from 60
    * Ability Power reduced to 70 from 75
    * Life Steal reduced to 15% from 20%
    * Spell Vamp reduced to 20% from 25% and is now UNIQUE
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: webadict on October 18, 2011, 07:46:59 pm
Also, is there a point to the Dominion scoring other than making you feel good?
Title: Re: League of Legends Updated! - Xerath, the Magus Ascendant - 1.0.0.126
Post by: Yodamaster on October 18, 2011, 08:02:26 pm
Also, is there a point to the Dominion scoring other than making you feel good?

Noooot really.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 18, 2011, 08:56:59 pm
Sounds like Riven is going to take minion agro if she locks onto a champ with Broken Wings.  THat ain't cool.

Also I'm so sad about the loss of 6 gunblade Jax.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 18, 2011, 09:20:07 pm
Sounds like Riven is going to take minion agro if she locks onto a champ with Broken Wings.  THat ain't cool.
How is that different from what it was before?

If people were using Broken Wings on a champion without autoattacking them, they were doing something wrong.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: xDarkz on October 19, 2011, 02:48:41 am
When I first entered queue, I saw a Singed and a quite well composed team on the opposing side and my exuberance just evaporated. He was kicking our asses, as he normally does, spiraling out of control and what-not. I managed to gank him, exhaust and ghost after him. I eventually got the kill, ending his killing spree and getting that oh so sweet 500 gold. Went back to base, grabbed a Last Whisper. Farmed a little bit, grabbed Madred's Bloodrazor, and finally Frozen Mallet.

Singed was no more. He didn't pose a problem. If he started poking, I'd just slap him a few times and he'd go limping off, that is, if he activated his ultimate and ghost. I don't know why, but I feel so damn accomplished right now.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 19, 2011, 03:31:01 am
Quote
Generally speaking, your ranged carry should be equally if not greater farmed than that tanky carry. In that case you shouldn't have any problems as all those guys are susceptible to kiting and sustained DPS. If your ranged carry is not farmed enough then... well... just better hope to catch them in a 4v5 or something.

 8)

Graves champion spotlight is out. He's the first ever champion that actually has special dialogue with another champion... just one line though. Well... at least Riot is trying. Speaking of which, which champion do you guys think has the best voicework? Other than Nasus.

I like Riven simply because she says "warranty" very weirdly. It's like she curls the word at the end. MF too: "Shock and Awwwh". Conversely, I think Nunu has terrible voicework.

If Riot sold different voices for champions, I'd buy those way more. Like Chibi Morde (http://soundcloud.com/princessaura/fmmordekaiser).
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: zestorum on October 19, 2011, 07:28:52 am
Quote
Generally speaking, your ranged carry should be equally if not greater farmed than that tanky carry. In that case you shouldn't have any problems as all those guys are susceptible to kiting and sustained DPS. If your ranged carry is not farmed enough then... well... just better hope to catch them in a 4v5 or something.

 8)

Graves champion spotlight is out. He's the first ever champion that actually has special dialogue with another champion... just one line though. Well... at least Riot is trying. Speaking of which, which champion do you guys think has the best voicework? Other than Nasus.

I like Riven simply because she says "warranty" very weirdly. It's like she curls the word at the end. MF too: "Shock and Awwwh". Conversely, I think Nunu has terrible voicework.

If Riot sold different voices for champions, I'd buy those way more. Like Chibi Morde (http://soundcloud.com/princessaura/fmmordekaiser).

Or replacing everything Singed says with his /laugh.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 19, 2011, 09:08:03 am
"You can survive everything nowadays, except death."

Skin wise, definitely gentleman cho'gath.

Standard character, I'd saaaaay taric.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Bordellimies on October 19, 2011, 09:57:03 am
"You can survive everything nowadays, except death."

(http://www.gifsoup.com/webroot/animatedgifs/143332_o.gif)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Dakk on October 19, 2011, 10:45:04 am
Best voice in the game that isn't nasus's or skin related? Taric hands down.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Errol on October 19, 2011, 11:21:26 am
I am kind of rooting for Karma in that competition.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Dakk on October 19, 2011, 11:27:53 am
I don't like most of the female champion voices. Alot of them lack personality and just sound like they got some girl from their staff to do it. Riven's voice is pretty meh.

There are some awesome ones like nidalee and lux's voices. And annie too.

HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?HAVE YOU SEEN MY BEAR TIBBERS?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 19, 2011, 11:45:28 am
I don't like most of the female champion voices. Alot of them lack personality and just sound like they got some girl from their staff to do it. Riven's voice is pretty meh.

There are some awesome ones like nidalee and lux's voices. And annie too.

Cassiopeia or Ashe, I like them husky voices.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 19, 2011, 11:49:59 am
I'm trying to decide what tank to focus on.

I have Alistar, Amumu, Cho'gath, Singed, and Taric already.  Cho'gath is the only one I already have a full runepage for, although I have most of the runes for jungle Amumu.  I know I can do well with Cho'gath, I used to play him all the time and carry.  Singed seems like a lot of fun but dem swiftness quints are expensive son.  Are there any good alternatives to swiftness quints?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Errol on October 19, 2011, 12:52:02 pm
I don't like most of the female champion voices. Alot of them lack personality and just sound like they got some girl from their staff to do it. Riven's voice is pretty meh.

karmakarmakarmakarmakarmakarmakarma
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 19, 2011, 01:28:18 pm
Solo top Renekton vs Nasus, shutting down and raping someone has never been so fun :>
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Bluerobin on October 19, 2011, 01:51:29 pm
I don't like most of the female champion voices. Alot of them lack personality and just sound like they got some girl from their staff to do it. Riven's voice is pretty meh.

karmakarmakarmakarmakarmakarmakarma
I like Karma's voice, but I find it kind of funny that some of her lines are apparently Tolkien elvish. (I'm still looking to find confirmation of that other than the one youtube comment I found, but it sounds like it. edit: eh, maybe not, I can't find anything either way).
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: eerr on October 19, 2011, 03:04:46 pm
No comments for katarina?


The gp nerf makes me sad. I will kill people slightly less well, outright.
Could shave 40 or so damage off a single combat. Vastly more if that movespeed buff hurts.

Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 19, 2011, 03:42:04 pm
The gp nerf makes me sad. But I ate some oranges and it was k.
Fixed for you.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 19, 2011, 04:08:51 pm
Just had a great game

Caitlyn, Noc(Me), Cho'gath, Xerath(Lucky), Olaf

Olaf is a weak pick considering I'm Nocturne and Olaf's the Katarina to Nocturne's Talon, but whatever.  Cho will nom top lane, Cait and Olaf shouldn't be too bad, everything else is good.

Then Cho drops the bombshell.  He's on vent with Olaf.  They're going bot.

Cue Caitlyn scrabbling to hold onto top and me spending the entire game trying to help her out.

Cue Olaf and Cho'gath spending the entire game at bottom lane and still getting shitty cs.

Cue us losing.  Cue Cho'gath acting like a jag and saying "kids" casually as a dismissive insult.  You know how they do that.  Fuck them.  If you refuse to not lane with someone you're playing with, pick a decent fucking comp and don't ruin the game.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Rebecca Black on October 19, 2011, 05:40:56 pm
Just had a great game

Caitlyn, Noc(Me), Cho'gath, Xerath(Lucky), Olaf

Olaf is a weak pick considering I'm Nocturne and Olaf's the Katarina to Nocturne's Talon, but whatever.  Cho will nom top lane, Cait and Olaf shouldn't be too bad, everything else is good.

Then Cho drops the bombshell.  He's on vent with Olaf.  They're going bot.

Cue Caitlyn scrabbling to hold onto top and me spending the entire game trying to help her out.

Cue Olaf and Cho'gath spending the entire game at bottom lane and still getting shitty cs.

Cue us losing.  Cue Cho'gath acting like a jag and saying "kids" casually as a dismissive insult.  You know how they do that.  Fuck them.  If you refuse to not lane with someone you're playing with, pick a decent fucking comp and don't ruin the game.

Man, that game sounds like it sucked. I feel for you.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 19, 2011, 05:45:50 pm
By the way, if you guys can help it, don't buy the special Halloween runes. They're not worth it.

Wait for the Christmas ones that are actual Tier 3.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 19, 2011, 06:07:13 pm
Just had a great game

Caitlyn, Noc(Me), Cho'gath, Xerath(Lucky), Olaf

Olaf is a weak pick considering I'm Nocturne and Olaf's the Katarina to Nocturne's Talon, but whatever.  Cho will nom top lane, Cait and Olaf shouldn't be too bad, everything else is good.

Then Cho drops the bombshell.  He's on vent with Olaf.  They're going bot.

Cue Caitlyn scrabbling to hold onto top and me spending the entire game trying to help her out.

Cue Olaf and Cho'gath spending the entire game at bottom lane and still getting shitty cs.

Cue us losing.  Cue Cho'gath acting like a jag and saying "kids" casually as a dismissive insult.  You know how they do that.  Fuck them.  If you refuse to not lane with someone you're playing with, pick a decent fucking comp and don't ruin the game.
I'm assuming that this was AFTER the game had started. Because those are the best.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: eerr on October 19, 2011, 06:16:57 pm
Welp, now that people are choosing tankier champs on dominion I'm not doing as well with pirate.

Who to pick for soloque dominance?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Dakk on October 19, 2011, 07:31:13 pm
http://www.youtube.com/watch?v=XMUCkQgTuQI (http://www.youtube.com/watch?v=XMUCkQgTuQI)

Skip to the last 30 mins, wait till phantoml0rd starts talking, watch the V8 IEM-NY drama unfold~
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 19, 2011, 07:39:16 pm
Travis looks like a mutant Nicolas Cage.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: eerr on October 19, 2011, 07:41:39 pm
Welp, now that people are choosing tankier champs on dominion I'm not doing as well with pirate.

Who to pick for soloque dominance?

Or I could stop spamming this and go buy yoric.

I mean honestly, can anyone beat yoric 1v1?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 19, 2011, 07:43:28 pm
TreeEskimo's version of events on the v8 drama: http://na.leagueoflegends.com/board/showthread.php?t=1380898

I wonder why there's so much juvenile drama in the LoL competitive scene recently. Aside from this, there's the whole Chaox thing where the girl he had a crush on was making out with 5 other guys in front of him at IEM (the 5 guys including Saintvicious, Dan Dinh, etc.) so now all those people hate each other. Then all the TSM people (along with Dyrus) are living in one house so every single day they are drinking and whining on stream about EVERYTHING. Literally every member of TSM has become as annoying as TheRainMan. Even Dyrus's stream is unwatchable because of all the endless drunk screeching in the background.

Completely ruins the streams for me.

People really, really need to learn to keep their personal lives personal.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 19, 2011, 07:43:29 pm
If they're rolling tanky champs pick Vayne.  Vayne's pretty good in dominion.

Also jeez, these pro players man. 
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Dakk on October 19, 2011, 07:50:23 pm
Hey brah, the TSM game house is pretty cool, you get to see theoddone being hilarious all the time, plus dyrus is like, a general IRL cooldude/trollface. If instead of TSM + Dyrus it was dyrus + westrice + doublelift I'd squee everytime I watched them trio-queue, even with razelle on the mix because she's a non obnoxiouss gamer girl.

Anyway, already had the the stream link for tree eskimo whiningV8's side of the issue, watching the delishus drama unfold. Because V8's streamers are some of the most annoying out there, only losing to grackis in that aspect.

I'll give you +1 dakkpoint if you acquire me a link to the drunk chaox vid were he complains about the girl tho :3
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 19, 2011, 07:54:30 pm
Hey brah, the TSM game house is pretty cool, you get to see theoddone being hilarious all the time, plus dyrus is like, a general IRL cooldude/trollface. If instead of TSM + Dyrus it was dyrus + westrice + doublelift I'd squee everytime I watched them trio-queue, even with razelle on the mix because she's a non obnoxiouss gamer girl.

Anyway, already had the the stream link for tree eskimo whiningV8's side of the issue, watching the delishus drama unfold. Because V8's streamers are some of the most annoying out there, only losing to grackis in that aspect.
This sounds like Jersey Shore.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 19, 2011, 08:10:54 pm
This sounds like Jersey Shore.
More or less. It's extremely annoying for people who want to watch streams to learn strategies and builds. All the SK streams are like that too. CLG has their own problems (I linked the bigfatjiji girlfriend problems things here awhile back). The only good streams left are fnatic's, but those guys are barely ever streaming and even when they do they only play AP carries. There's Voyboy too.

So yeah, probably the only reason those guys have so many viewers is simply because of all this goddamn drama. It really has become some sort of reality TV show. Same reason why Grackis got so many viewers.

---

Dakk: Don't think there is one. I think there are chatlogs or something. The only reason I know about it is because the LoL community wouldn't shut up about it. A SLUT?! IN REAL LIFE!? OH MY GOD THE WORLD MUST KNOW!
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Shadowgandor on October 19, 2011, 08:18:38 pm
I'd prefer the term ''Enjoyer of this thing called Life''. As long as you're not in a relationship, have fun! Unless you really care about someone, then you're a dick (or slut) if you continue to mess around with others :P
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Dakk on October 19, 2011, 09:00:15 pm
Sooo, V8 sponsors and players are all giving real reasonable answers on it, and it seems phantom started the whole drama almost all by himself. They just wanted him to sit this one out because they didn't feel he was at the top of his game along with the team and they wanted another guy to do his part this time while he want on BUT ITS MAH DREAM mode, and their CEO felt he wasn't being professional about it, given he's only real good with brand and karthus and hasn't learned to play other champs as well as those since.

And Dyrus still manages to troll everyone despite barely having anything to do with it~
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 19, 2011, 11:11:24 pm
Did two bot games to check out Skarner's mana issues and see what they changed.

It's nice that early game he has very little mana issues provided he doesn't spam anything and only uses q on champions. This is a pretty big deal as in the past, if you used Q to harass, you were basically OOM forever. He doesn't need manamune anymore either, just philo stone is enough mana for a long long time. So yeah, his mana issues have mostly been solved. It's not perma free mana forever though (like Talon). If you spam skills, you will still OOM faster than a ragequitter hits the quit game button.

The ult change is really not noticeable at all.

As for damage and all that. It was just bot games, so I can't tell. Seems fine to me though, as you can actually start with Q now and you don't have to worry about E killing the creeps before you can heal off of them.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 19, 2011, 11:16:19 pm
I think I'm getting addicted to counterjungling.  When I finish my route at level 5 I buy boots and a potion.  One day I realized I could also buy a ward.

Then I watched this (http://www.youtube.com/watch?v=bGz60wDqtco).

The rest was history.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 19, 2011, 11:44:52 pm
I think I'm getting addicted to counterjungling.  When I finish my route at level 5 I buy boots and a potion.  One day I realized I could also buy a ward.

Then I watched this (http://www.youtube.com/watch?v=bGz60wDqtco).

The rest was history.
Wards are OP.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 19, 2011, 11:51:47 pm
For real, their trundle couldn't do shit.  Sure, he had his mutant stone penis and his aoe steroid so I couldn't kill him but I stole all his buffs so it was k
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 20, 2011, 12:34:49 am
OH. MY. GOD.

I can't even type properly right now because my hands are shaking so much.

Picture this okay. 10 minutes into random solo queue Dominion. My team has 2 kills. Both mine. Enemy team has 20 kills. Our team's Nexus HP: 53. Enemy team's Nexus HP: 400. The enemy has EVERY. SINGLE. POINT. So yeah, we're pretty fucking fucked. We're the very literary definition of fucked.

Observe:
Spoiler (click to show/hide)

Yes, everyone was level 30. Yes, everyone had over a hundred Dominion games played. Yes, our Rammus had two thornmails. Welcome to solo queue Dominion.

P.s: Graves's smokescreen is so goddamn unfair.

Edit: Whoop, of course, if I continue playing, I just run into leavers. Nice Tribunal Riot. This guy has TWO HUNDRED Dominion leaves. Congrats on your working system. Oh, what's that? That's NORMAL you say. Oh geez, why didn't you tell me. Oh wow, looks like you're right. The other leaver had TWO HUNDRED Dominion leaves too. I love you Riot.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: xDarkz on October 20, 2011, 05:14:33 am
Dominion really is sporadic sometimes! But man, congratulations to coming out victorious after that incredibly daunting situation!

Also, I totally agree with you. Graves isn't OP in the least bit, but his smokescreen's a hell of a bitch during team fights. It's so disruptive and what-not. It makes me want to grab him purely for that skill, even with any ensuing nerfs to come. "WHERED EVERY G-- 'You have been slain.'"

I hate, absolutely HATE leavers more so than I do feeders. I don't understand how random the Tribunal is. Some people complain about getting suspended or whatever after a few leaves, and others, do it every game when things get bad.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 20, 2011, 09:04:00 am
I think a bit of drama goes a long way to make this a _real_ sport. Where would f1 racing be without scandals, where would [insert random sport] be without [insert bad thing here]. It doesn't really detract or add anything useful. Just... adds a 'lil spice.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 20, 2011, 09:46:26 am
For real, their trundle couldn't do shit.  Sure, he had his mutant stone penis and his aoe steroid so I couldn't kill him but I stole all his buffs so it was k
He came to gank bot with both of us at half health or less. He gets about 2 inches to whoever it was else on bot, and I (Morgana) snare him, doing half of his health. Wut? I'm sure we could have killed him if we wanted to, but we didn't, because Singed was too busy feeding us and flashing into my snares, while... whoever else was down there did nothing. I pretty much laughed as I was fighting their Graves and I was exhausted and STILL doing as much damage as him. This was after I bursted him down to half health and figured it wasn't worth being killed to kill him. So I let Cthulu finish him off. Always funny. Oh, and I forgot to shield. Like always.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 20, 2011, 10:05:54 am
So I've got my tank.  It's Cho'gath, of course.

Now I need a support.  I only have three runepages and I don't want to spend the RP for the runepage bundle yet, so I was hoping for a support that could hopefully use a standard AP or tanky AP runepage.

Any good ones I should try, preferably that won't require another runepage?  I have Soraka, Taric, Kayle, Alistar, and Blitzcrank as the most obvious choices.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Bordellimies on October 20, 2011, 10:32:25 am
Played as Malphite in a CO-OP vs AI game. Managed to get only 687 AD, my team was eager to push :(
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 20, 2011, 11:16:07 am
So I've got my tank.  It's Cho'gath, of course.

Now I need a support.  I only have three runepages and I don't want to spend the RP for the runepage bundle yet, so I was hoping for a support that could hopefully use a standard AP or tanky AP runepage.

Any good ones I should try, preferably that won't require another runepage?  I have Soraka, Taric, Kayle, Alistar, and Blitzcrank as the most obvious choices.
Do Blitzcrank. Everybody loves a good Blitzcrank.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Ahra on October 20, 2011, 11:18:09 am
and hates the bad.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 20, 2011, 11:23:28 am
and hates the bad.
Oh yeah... good times. Try grabbing an enemy that will kill you instantly while you're nowhere near your team. That's the way to do it.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Bordellimies on October 20, 2011, 11:32:04 am
Just saw 2 of the biggest dicks of the month. Their usernames are Jackale Reek and Shadowace156. If you see them, you may want to prepare for extreme trolling. And since they ruined my good mood, I'm not gonna bother writing it here.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 20, 2011, 11:34:43 am
Just saw 2 of the biggest dicks of the month. Their usernames are Jackale Reek and Shadowace156. If you see them, you may want to prepare for extreme trolling. And since they ruined my good mood, I'm not gonna bother writing it here.
Now I'm pumped to find out what happened...
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Micro102 on October 20, 2011, 11:50:58 am
Hmmmm, a list of people to avoid might be a good idea. Place it on the front page or soemthing. I'm tired of one lane feeding carries and losing their turret, then costing the entire game.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jar of Jam on October 20, 2011, 11:55:50 am
Any good ones I should try, preferably that won't require another runepage?  I have Soraka, Taric, Kayle, Alistar, and Blitzcrank as the most obvious choices.

Throw in Janna and Sona and I think you'll be all set.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 20, 2011, 12:53:51 pm
I had an urge tu buy Pantheon just now, then i remembered his ult isn't global anymore, the urge went away rather quickly X)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Lumbajak on October 20, 2011, 12:57:45 pm
It can still go about 3/7ths of the entire map, and it's global on dominion.

Of course the tradeoff for the shorter range ult is that the rest of his abilities are vastly more powerful now.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 20, 2011, 12:58:17 pm
It can still go about 3/7ths of the entire map, and it's global on dominion.

Of course the tradeoff for the shorter range ult is that the rest of his abilities are vastly more powerful now.
Which is a much better deal anyhow.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Dakk on October 20, 2011, 02:05:06 pm
Its not like his old ulti had a real use apart from stopping huge minion waves from raping towers, backdooring and an extra teleport. You can still use the new one for that, and its actualy possible to hit people with it now. Not to mention he's been vastly improved everywhere else, and he's less atmogs dependant then GP, even though it works nicely on him (and on everyone else).
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 20, 2011, 02:07:50 pm
Don't listen to these chumps.  5 Archangel's Staffs and a Deathcap.  Unleash the Chaos Dunk for cross-map pentakills.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Dakk on October 20, 2011, 02:17:28 pm
In b4 riot makes banshee's veil block it.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 20, 2011, 02:32:01 pm
Block Panth's ult? Pretty sure it does, doesn't it?

xDarkz: Yeah. Fighting him basically feels like fighting Vayne. Except that goddamn smokescreen is so freaking ridiculous. I hate that it persists after you leave it too. At max level the slow is a bit overkill too considering how huge the AOE is.

I won't be surprised if that skill gets nerfed.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 20, 2011, 03:28:57 pm
So I've got my tank.  It's Cho'gath, of course.

Now I need a support.  I only have three runepages and I don't want to spend the RP for the runepage bundle yet, so I was hoping for a support that could hopefully use a standard AP or tanky AP runepage.

Any good ones I should try, preferably that won't require another runepage?  I have Soraka, Taric, Kayle, Alistar, and Blitzcrank as the most obvious choices.


If you've got CDR runes, Karma's a real wildcard of a support, but she takes getting used to. Replace Kayle in that list with Janna and you should be just fine otherwise.

Lux works as a nice support; her Q is great.

Edit: lol what broken quotes I make.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 20, 2011, 03:33:14 pm
When I said those were the obvious choices, I meant I don't know how to play any supports, and the list I have is the supports I actually own.  I don't think I've ever played any of them, I want to learn one and I'm wondering what would be a good choice for someone who's never done support, preferably one that doesn't require its own runepage.  I've got an AP page, an AD page, and a tank/AP page for Cho'gath.  If one of the supports can run on those, that'd be best.  I'm really close to breaking down and getting the bundle though, three rune pages is getting more and more claustrophobic and since I've got a great base of champs and there aren't any champs I really want right now I'm in a good place to start buying lots of runes again.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Dakk on October 20, 2011, 03:40:52 pm
Karma is more a supporty mage then an actual support though. If you need a pure support, you should look elsewhere. She's a rather strong mage though, she can be a real killer on solo top and mid.

And the average solo top + ranged carry bottom lane can go with almost any rune page, altough mana regen, AP and gold per sec ones seem to be the favorite ones.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 20, 2011, 04:59:44 pm
Soooo.... yeaaaaah....

One of my friends was using Graves. 40 minute game. We checked the endgame stats.

He had 333,000 damage. THREE HUNDRED. I used to think only pre-nerf Nocturne could reach that in 40 minutes. Not even Vayne gets there. Full AP Morde would only get to 250k or so at 40 minutes.

So if there were any doubt that Graves does damage, well. There's your answer. He wasn't hyper fed either.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 20, 2011, 05:25:49 pm
I dunno. He seems obscenely strong to me. In my mind it basically boils down to this:
1. Are you less farmed than Graves?
2. Are you inside his smokescreen?
3. Are you nearly dead?
4. Are you kiteable?

If you answered yes to any of the two, you will die.

For other ranged AD carries, it's not so easy. They don't have a super dependable crazy CC. For example, Vayne's number 2 would be "Are you near a wall?". Caitlyn's would be "Did you step on a trap?". Not so easy.

To give an example, my friend who was playing Graves had like... 300 AD. Final teamfight of the game, enemy jungle Skarner pulls our Soraka into his team and the whole team collapses onto her. I, Lee Sin, dragon kick everyone and everyone is knocked up. In the duration everybody was knocked up, Graves uses R, Q, W and absolutely annihilates everyone.

It was basically a 1500 damage or so burst AOE.

Similarly, he would instagib Caitlyn with just his ult and Q.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: zestorum on October 20, 2011, 06:33:39 pm
So I've got my tank.  It's Cho'gath, of course.

Now I need a support.  I only have three runepages and I don't want to spend the RP for the runepage bundle yet, so I was hoping for a support that could hopefully use a standard AP or tanky AP runepage.

Any good ones I should try, preferably that won't require another runepage?  I have Soraka, Taric, Kayle, Alistar, and Blitzcrank as the most obvious choices.


If you've got CDR runes, Karma's a real wildcard of a support, but she takes getting used to. Replace Kayle in that list with Janna and you should be just fine otherwise.

Lux works as a nice support; her Q is great.

Edit: lol what broken quotes I make.
Here's your answer. (http://www.youtube.com/watch?v=FrsTE1vpoXM)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 20, 2011, 09:27:34 pm
Warwick is king of Dominion. Absolute king.

There's no need for words, I'll just show you a picture:
(http://i.imgur.com/YwHBR.jpg)

Now, tell me. How will a Warwick built like that ever lose in a skirmish fight?

Warwick is the king of Dominion.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: ECrownofFire on October 21, 2011, 02:01:27 am
3:00 dragon kill, Shaco/Fiddle (http://www.youtube.com/watch?v=nTfweDkqADk).

I kind of want to try that.

Just so you know, both started with tome/1 pot, only fiddle has smite, and there were 6 boxes on the ground before they started, plus the one while they fought.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 21, 2011, 03:45:42 am
Can you imagine getting feared by Fiddle followed by running into a Shaco box?

I'd smash my keyboard into the monitor.

Edit: Played more Dominion with KalSirian. Man, this mode is really tough to get the hang of. I just love how intense every match is. Though it's usually a 50/50 chance of our team getting crappy players versus the enemy getting crappy players. We had a Nidalee who was so afraid to go into fights and would only use spears. It's like that was her only skill. Never once transformed into cougar. We also had a Shaco who bought Void Staff first item when the enemy were stacking HP. Yeaaah.... not exactly the brightest kids in the block here hahaha.

Still, I really enjoy the frenetic pace of Dominion. Sure, you have a higher chance of victory in SR because there's no artificial rubberbanding but Dominion has its merits. At least in Dominion when the enemy talon has 11 kills and no deaths you don't need to press /ff immediately.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: xDarkz on October 21, 2011, 05:38:38 am
Can you imagine getting feared by Fiddle followed by running into a Shaco box?

I'd smash my keyboard into the monitor.

^ This! Oh god.

-----
Just ran into a peculiar duo. Alistar and Blizcrank. Both of whom grabbed smite and decided to duo jungle. I thought they were trolling at first, but jesus, they were good. They were just ganking left and right. It was a little hard to manage my lane solo, but I struck gold when I saw Pantheon and Skarner as my opponents. Both being melee, all I did all game was last hit, and killed minions at the turret until I outleveled them about 2 levels. They tried to dive me a few times, but an exhaust and juking via ghost put an end to that. Eventually, we just decided to take the lane, and with Alisters' and Blitz's help, I just popped my ultimate while they dragged and knocked them up and down the lane.

I never knew duo jungling was viable. Though, these two were Alistar and Blitzcrank, both champions with amazing pulls and knocks. It was a fun game though. Pantheon ragequit after getting killed by Kayle. I just stood there and clicked around while Kayle leisurely smacked him a few times. Skarner ended up with 0/8/2, coming out bottom of everyone, I went 6/1/4.



I have a small problem, if you guys don't mind helping me out with. I generally do alright, with positive scores and what-not. My KD average would be around a 3:1 ratio or somewhere around those lines. I do great in normals, and do so-so in ranked. Problem is, most of my wins are from solo queue. I adore my friends, they're such great people, but sometimes they feed to no end and demand to try another ranked game after just suffering a demoralizing defeat. We laugh, we have loads of fun on Skype, and all the works... and quite frankly, I don't care that we usually lose, it's amazingly fun anyhow. I don't care at all about my ranked stats, but victories and those amazingly close games where you're on your toes the entire time, are quite rare. I played with them all today and there were all but maybe two wins. It was just one lost after another. It wasn't until they all decided to hop off that I came off my losing streak and starting going positive.

What can I do to resolve this problem? Sometimes they're amazing, but more frequently than not, one say Nocturne, would charge in with his ultimate, forcing me charge in as well when I'm not entirely composed to fight. Should I just be straight forward with them and tell some of them to do certain things differently and etc...etc... ?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 21, 2011, 06:19:12 am
When I play with poor players, I usually just resign myself to an expected defeat but try to win my lane regardless. I have enough wins over losses that it doesn't matter anyway. But if the teamplay is really poor, I tend to skip out after the first or second game (though I do that all the time anyway since 2 hours straight of LoL is really tiring.)

Generally I rarely bother giving out advice as there's no time in a full match to think about multiple people's full strategies. I don't want to be held responsible for when they inevitably screw up because they're following some new strategy that's alien to them. But if it's like minor adjustments I find it's far more helpful to detail what is going to happen far in advance. So, for example, after taking baron you might use that short downtime to detail the short term strategy. E.g:

Quote
- Okay, we got baron. Nidalee, you should go bot and push. The rest of us should hang at top and keep them busy while Nidalee does her thing. Everyone stay out of Taric's flash + stun range. Don't engage unless it's less than 4 people. Just keep poking them.

Something like that. If you're able to give people time to process the orders then not only do you sound more intelligent, but they'll actually know what to do. It also gives people objectives to follow. It's also important to keep in-game strategy fluid between all the players.

When I really can't stand the other players I just stop playing with them and tell them they suck. That's how I do it anyway.


---

You should also keep in mind that the best way to make someone understand your views is to give them a live demonstration. For example, if you kick someone's ass using their favorite champion against them, I guarantee you they'll at least try to understand why. In the worst case, it might help you understand why they play the way they do.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 21, 2011, 08:25:04 am
You should also keep in mind that the best way to make someone understand your views is to give them a live demonstration. For example, if you kick someone's ass using their favorite champion against them, I guarantee you they'll at least try to understand why. In the worst case, it might help you understand why they play the way they do.
Be a leader. If people see you're doing well, they will instinctually follow you, making sure you don't die (and them by association). It happens in games where I happen to be carrying. You'll have to deal with running in first, but it'll help your team stop being pansies. Give them a target to fight, and they'll do it. Though, this is usually in lower level games, where people tend to be newer, and therefore more impressionable.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Micro102 on October 21, 2011, 08:44:12 am
You should also keep in mind that the best way to make someone understand your views is to give them a live demonstration. For example, if you kick someone's ass using their favorite champion against them, I guarantee you they'll at least try to understand why. In the worst case, it might help you understand why they play the way they do.
Be a leader. If people see you're doing well, they will instinctually follow you, making sure you don't die (and them by association). It happens in games where I happen to be carrying. You'll have to deal with running in first, but it'll help your team stop being pansies. Give them a target to fight, and they'll do it. Though, this is usually in lower level games, where people tend to be newer, and therefore more impressionable.

You obviously haven't met 80% of LoL's community.



Regarding Shaco's JitBs, fiddles fear will make you walk a short distance, the real annoyance is when you have blitzcrank and shaco huddled together in a bush. No one would ever go near that bush.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 21, 2011, 09:15:38 am
You should also keep in mind that the best way to make someone understand your views is to give them a live demonstration. For example, if you kick someone's ass using their favorite champion against them, I guarantee you they'll at least try to understand why. In the worst case, it might help you understand why they play the way they do.
Be a leader. If people see you're doing well, they will instinctually follow you, making sure you don't die (and them by association). It happens in games where I happen to be carrying. You'll have to deal with running in first, but it'll help your team stop being pansies. Give them a target to fight, and they'll do it. Though, this is usually in lower level games, where people tend to be newer, and therefore more impressionable.
You obviously haven't met 80% of LoL's community.
QQ some more. If you don't try, you never succeed. It's a team game, and most teams rely on some sort of leader.

Complaining about everyone else but yourself is AWESOME, by the way. My favorite teammates are the ones that complain about everyone else! We have great discussions, mostly about how they are the greatest players to have ever graced my team. Oh, and about how everyone on their team sucks. Because, instead of giving them some help, advice, or at least harassing the enemy team, they love to boost the enemy morale, instill teamfighting, and generally make the game worse for everyone on their team.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Sirian on October 21, 2011, 09:23:23 am
I too noticed that i tend to lose more often when i'm not solo queuing. I think that part of the problem is that i don't play the same with strangers and with friends. Also it's sometimes harder to concentrate on the game with people talking in your headphones. And depending on ELO/summoner level, you might end up with opponents with a much higher skill level than some of your team.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 21, 2011, 09:27:42 am
Is shaco any better now that he's been buffed?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Micro102 on October 21, 2011, 10:16:16 am
You should also keep in mind that the best way to make someone understand your views is to give them a live demonstration. For example, if you kick someone's ass using their favorite champion against them, I guarantee you they'll at least try to understand why. In the worst case, it might help you understand why they play the way they do.
Be a leader. If people see you're doing well, they will instinctually follow you, making sure you don't die (and them by association). It happens in games where I happen to be carrying. You'll have to deal with running in first, but it'll help your team stop being pansies. Give them a target to fight, and they'll do it. Though, this is usually in lower level games, where people tend to be newer, and therefore more impressionable.
You obviously haven't met 80% of LoL's community.
QQ some more. If you don't try, you never succeed. It's a team game, and most teams rely on some sort of leader.

Complaining about everyone else but yourself is AWESOME, by the way. My favorite teammates are the ones that complain about everyone else! We have great discussions, mostly about how they are the greatest players to have ever graced my team. Oh, and about how everyone on their team sucks. Because, instead of giving them some help, advice, or at least harassing the enemy team, they love to boost the enemy morale, instill teamfighting, and generally make the game worse for everyone on their team.

I do try, I'm just saying that most people curse you off immediately, don't speak your language, don't listen, are so bad they still mess everything up, ect.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 21, 2011, 10:53:07 am
So i got Manth, was pretty boss, i like his new spear, poor Jax couldn't farm at all, tho Lee was quite fed (and i mean REALLY), still not sure how because i dominated in lane, but everytime either me or Sivir died it was to him, and we really couldn't kill him untill we got their tower, then whenever i started leaving to gank Sivir would drop dead within minutes.We still won and i got a pretty nice score :>
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Ranwick on October 21, 2011, 11:49:34 am
QQ some more.
...

Who says this anymore?  ::)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 21, 2011, 02:04:36 pm
QQ some more.
...

Who says this anymore?  ::)
I do.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 21, 2011, 02:55:02 pm
I use that Gentleman Cho'Gath line, the one about cheese and whine ^^

And Manth adds another win to his score, it's funny how easily he dominates early game, i can only imagine how scary his spears will become after i get some more damage runes ^^
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Wravburn on October 21, 2011, 04:48:27 pm
Graves <3

Combining the abilities of my favourite characters in steampunky western sauce. (<3 steampunk)

Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 21, 2011, 05:10:46 pm
They totally need to make a Hobo skin for him :D
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Ahra on October 21, 2011, 05:31:14 pm
Why not Doom guy?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 21, 2011, 06:02:16 pm
Graves <3

Combining the abilities of my favourite characters in steampunky western sauce. (<3 steampunk)
Don't get too attached, he'll get nerfed for sure.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Knirisk on October 21, 2011, 06:39:52 pm
Enter game -> Three instalock AD carries -> queuedodge

EDIT: NO, STOP WITH THE DOUBLE AD CARRIES. If I'm a clear mid choice and there's only 10 seconds left, you do not choose another mid!
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 21, 2011, 06:54:35 pm
This is revive is too OP part deux.

Spoiler (click to show/hide)

Also, I got random Evelynn with no runes and masteries because the client broke in champion select.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: penguinofhonor on October 21, 2011, 07:54:43 pm
League of Legends is turning two on the 27th.

I bet they're going to throw it a surprise party.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 21, 2011, 07:59:01 pm
I bet a lot of Rioters are terrified and dread the event seeing as how the LoL forums will complain that any surprise party will just drain more resources.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: FluffyToast J on October 21, 2011, 10:51:45 pm
So, uh, Zilean. What. Those bomb things. How are you supposed to combat this?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Vactor on October 21, 2011, 11:05:19 pm
So, uh, Zilean. What. Those bomb things. How are you supposed to combat this?

Step 1:Negatron Cloak

Step 2:Some form of health regeneration (often lifesteal items)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 21, 2011, 11:36:56 pm
So, uh, Zilean. What. Those bomb things. How are you supposed to combat this?
QSS removes them, if you are really desperate, but mostly if there are an annoying amount of debuffs on the other team.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 22, 2011, 12:09:51 am
I didn't win a single game today, uncarryable fcuks every time.

First I had wukong and graves on bot who didn't protect the jungle when Lee Sin was on the other team.  Goodbye wraiths, hello counterjungling, goodbye win.  And of course, everyone bitches, even though I checked the Wukong's profile and he's got 8 losses and 2 leaves in his match history.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Errol on October 22, 2011, 03:33:31 am
(http://i51.tinypic.com/343pt0o.jpg)

We maybe lost but holy shit Riven rocks so hard. I was winning 1v2s with amazing regularity.
Perhaps I was lower than I should be (clarity jax. CLARITY JAX) because I was queuing with Morde/Jax. Not to mention full bruiser team (es best dominion team), but without me picking Riven we might have lost a lot faster. :P
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 22, 2011, 03:49:55 am
Riven is really good in Dominion ya~ I really don't think there's anyone she can't kill other than Warwick or Udyr or some other super tanky melee dps like that. It's freaking hard to escape from her (though not as bad as Skarner) and she has great escape herself. Her ult is damn good too.

FluffyToast: To beat Zilean in lane, take a champion that has a big shield. This means Janna, Morgana, Karma, Udyr, etc. If you are using any of these guys, Zilean will be completely and totally useless and he will curse your name forever.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: KaelGotDwarves on October 22, 2011, 07:13:23 am
As a guy who used to play DotA pretty shittily, here's how my first two games of LoL went
(http://i.imgur.com/76pJ7.jpg)
First game with Yi, no idea what I was doing, just Yi spam and trying not to get killed.

2nd game, I decided to see what all the fuss was about and I just murderated with Graves. I still have no idea what I'm doing. Imagine when I have an actual build and idea of what the hell I'm doing.

EDIT: Jumped to level 3 in two games.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 22, 2011, 08:53:05 am
As a guy who used to play DotA pretty shittily, here's how my first two games of LoL went

First game with Yi, no idea what I was doing, just Yi spam and trying not to get killed.

2nd game, I decided to see what all the fuss was about and I just murderated with Graves. I still have no idea what I'm doing. Imagine when I have an actual build and idea of what the hell I'm doing.

EDIT: Jumped to level 3 in two games.
That'll change quite a bit.

Also, Co-op vs. AI is pretty easy. You should just learn the basics there and then move to regular games. You learn a lot more.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Shadowgandor on October 22, 2011, 08:55:19 am
AAGH! That Kael used a huge screenshot was a bit annoying as it wrecked the layout for me, but if you go around and quote his post, atleast remove the image please :P
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 22, 2011, 09:05:24 am
AAGH! That Kael used a huge screenshot was a bit annoying as it wrecked the layout for me, but if you go around and quote his post, atleast remove the image please :P
Sorry. I removed it.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: KaelGotDwarves on October 22, 2011, 09:08:37 am
The only thing I'll learn in pvp matches is how much I hate people. People are already so terrible at this game at lower levels, and it's much more forgiving/accessible (easier) than DotA. These people would be getting curb stomped and screamed obscenities at.

I think I really ought to figure out some items and heroes first.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Dakk on October 22, 2011, 09:09:23 am
Coop vs AI is a fair way to train yourself if you just started since soloqueue low level people are pretty darn horrible (unless they're a smurf). Bots still follow very predictable patterns though, especialy in the lane, so even bad players are more dangerous since they're far more unpredictable.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 22, 2011, 09:10:10 am
The only thing I'll learn in pvp matches is how much I hate people. People are already so terrible at this game at lower levels, and it's much more forgiving/accessible than DotA.

I think I really ought to figure out some items and heroes first.
I'll play with you, if you want.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: KaelGotDwarves on October 22, 2011, 09:11:57 am
KaelGotRice on US. Are you able to message in game?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 22, 2011, 09:13:26 am
KaelGotRice on US. Are you able to message in game?
I sent a friend request. You should be able to add me. I'm Trewblue.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: KaelGotDwarves on October 22, 2011, 09:16:09 am
Not seeing anything, where do you access friends list?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 22, 2011, 09:17:19 am
Not seeing anything, where do you access friends list?
Bottom right. You should click the people icon with a number, and then a menu will open. There will be an add friend button on that.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 22, 2011, 10:20:31 am
AI games are really only good for learning how a champ's abilities work and how to last hit with one.  The real players tend to be bad, but they're never half as bad as AI players, who will just stand there and let you kill them.

As for learning what items to take, Solomid (http://www.solomid.net) has guides from some of the best players in the game.  A lot of the item builds are pretty similar, with the occasional exception (Kog'maw is a ranged carry like Graves but works best building a shitload of attack-speed and on-hit effects.  Most other ranged carries would look like dumbasses building like that)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: KaelGotDwarves on October 22, 2011, 10:30:47 am
Had a game with Webadict, wiped the floor with them.

To be honest, I wouldn't want to play a pvp match until I have some idea of the respective heroes abilities in game, because right now I have no idea what each of them do. Except the psychotic little girl with the bear that's been in every single game.

Level 5 after 5 games. i'm done for tonight(morning).

I'll have to gather the DFC and my other friends that play into Teamspeak for LoL chat.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 22, 2011, 11:24:26 am
Had a game with Webadict, wiped the floor with them.

To be honest, I wouldn't want to play a pvp match until I have some idea of the respective heroes abilities in game, because right now I have no idea what each of them do. Except the psychotic little girl with the bear that's been in every single game.

Level 5 after 5 games. i'm done for tonight(morning).

I'll have to gather the DFC and my other friends that play into Teamspeak for LoL chat.
Well, free champs change each week, so play them then. In low level games, most of your opponents will have free champs or cheap champs. Get used to them, and learn the basics, since most of them are the same. Also, Swain is annoying. How do I kill Swain?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 22, 2011, 12:21:53 pm
Kael, come to the EU servers aswell : D
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Errol on October 22, 2011, 12:58:35 pm
Also, Swain is annoying. How do I kill Swain?

Play Cassiopeia, carry Ignite, dominate the shit out of Swain.

In general, Ignite tends to help a lot.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 22, 2011, 01:35:15 pm
My loosing streak was changed around into a winning one just by using Manth, i feel this will continue on for some time X)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Dakk on October 22, 2011, 01:55:27 pm
Latest patch fixed the black screens, but huge FPS loss follows :S. Been at constant 10~8 fps every game now.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 22, 2011, 02:09:51 pm
Black screens?

I have been having those on my laptop as of late, every time i Alt+Tab it's a gamble if i will be able to get back into the game or not, also random crashes when i Alt+Tab are very annoying.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 22, 2011, 02:15:02 pm
I broke my losing streak with one of those games.  They taunted us because it was a 4v5 and we were losing, even though their leaver contributed more to the team by not being there than our Clarity GP and dumbass Tryndamere who fed their asses off.

Then we caught their Swain and Zilean, the most problematic players, like two feet from their inhibitor turret and used the momentum to take an inhibitor.  The Swain left, they surrendered, saying "gg baddies 3v5" even though the game was over before Swain left.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 22, 2011, 03:16:54 pm
I broke my losing streak with one of those games.  They taunted us because it was a 4v5 and we were losing, even though their leaver contributed more to the team by not being there than our Clarity GP and dumbass Tryndamere who fed their asses off.

Then we caught their Swain and Zilean, the most problematic players, like two feet from their inhibitor turret and used the momentum to take an inhibitor.  The Swain left, they surrendered, saying "gg baddies 3v5" even though the game was over before Swain left.
I think the best way to win those games is to either have fun, or, in the case of people that talk back, mercilessly mock them.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 22, 2011, 03:38:38 pm
Also, Swain is annoying. How do I kill Swain?

Play Cassiopeia, carry Ignite, dominate the shit out of Swain.

In general, Ignite tends to help a lot.
Swain actually has higher single target DPS than Cassiopeia. Yes, Cass has longer range but if Swain decided to actually straight up stand and fight Cass instead of running away, it's a good chance that Cass would die. It's mostly because of Swain's torment and that damage amplification on everything (including ignite).

In lane, this basically translates to: If Swain catches Cass in his nevermove, Cass is dead. If Cass can juke that all day, then Swain is dead.

I recommend fighting Swain with Morgana, Ryze, or Kassadin.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Dakk on October 22, 2011, 03:55:02 pm
That DoT skill of his combined with the laserbird have ALOT of single target DPS potential, swain's sustained damage is pretty hard. The only real problem is hitting nevermore. I find it easier to hit rupture then nevermore, but thats probably because of rupture's ridic range.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Errol on October 22, 2011, 04:01:41 pm
Also, Swain is annoying. How do I kill Swain?

Play Cassiopeia, carry Ignite, dominate the shit out of Swain.

In general, Ignite tends to help a lot.
Swain actually has higher single target DPS than Cassiopeia. Yes, Cass has longer range but if Swain decided to actually straight up stand and fight Cass instead of running away, it's a good chance that Cass would die. It's mostly because of Swain's torment and that damage amplification on everything (including ignite).

In lane, this basically translates to: If Swain catches Cass in his nevermove, Cass is dead. If Cass can juke that all day, then Swain is dead.

I recommend fighting Swain with Morgana, Ryze, or Kassadin.

Swain also loses the first five levels horribly and will have a serious disadvantage by then.

Swain unloading on you also typically gets interrupted by Cass ult. There's not much he can do to avoid that, and in two seconds Cass gets a serious head start.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 22, 2011, 04:33:08 pm
Maybe. But I think you are underestimating Swain's DPS.

Regardless, I think it would be a close match.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Errol on October 22, 2011, 04:45:52 pm
I did a scrim against a Swain once actually. It's been pretty tough when he had Ignite/Exhaust up.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Ahra on October 22, 2011, 05:26:10 pm
... shacos boxes are legion, if hes 22/11/27...
i (Singed) = only guy that survived him, sometimes it was actually pretty fun  :P
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 22, 2011, 07:58:54 pm
Gragas is my new lux.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 22, 2011, 08:05:23 pm
Lol... we just had a bizzaro game. Our 5 man premade was team displacement:
Urgot, Blitz, Gragas, Janna, and Corki

The enemy team? Team poke:
Gragas, Lux, Caitlyn, Sion, and Critplank

Jesus christ, midgame we were getting raped to hell and back. Gragas would reduce someone to half hp with 1 barrel. Critplank with one Q. Lux with her laser. Since I was the only person on my team without escape it was like... extreme Gragas on Urgot rape. Also didn't help that the enemy had two Mejais with lots of stacks.

But at the late game, team displacement won out. How exactly does a team siege a tower being protected by Blitzcrank and Gragas and Urgot? :P Short answer, they couldn't and would get absolutely obliterated in a proper teamfight.



Then they complained we were tryharding too much in a normal game.  :-\
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 22, 2011, 08:40:20 pm
"Tryhards" and "u only win bc u play op champ" are the sincerest forms of flattery.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Rebecca Black on October 22, 2011, 08:47:18 pm
"Tryhards" and "u only win bc u play op champ" are the sincerest forms of flattery.
It's only true when we say it.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 22, 2011, 08:51:31 pm
I honestly can't think of a single OP champ in the game right now. I think Graves is a little ridiculous, but not OP. Maybe Kog'Maw? Dunno... I find him annoying. Not exactly overpowered.

So yeah, do you guys think anyone is OP? I can't come up with any. I can think of a lot of UP champs though hehehe.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: zestorum on October 22, 2011, 08:59:12 pm
Last game I was batted with insults, "Yi noob" "Yi sucks"

I then went on to win the game singlehandly.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Rebecca Black on October 22, 2011, 09:05:08 pm
I honestly can't think of a single OP champ in the game right now. I think Graves is a little ridiculous, but not OP. Maybe Kog'Maw? Dunno... I find him annoying. Not exactly overpowered.

So yeah, do you guys think anyone is OP? I can't come up with any. I can think of a lot of UP champs though hehehe.

Well, if there are UP champs, doesn't that mean there has to be OP champs?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: ECrownofFire on October 22, 2011, 09:10:45 pm
Building metagolem on Urgot leads to hilarious results. 19/7/10.

The highlight of that game was when I kited the enemy team around their own nexus while I attacked it.

Also, after seeing an Akali go 18/4, I don't think the nerfs really affected her that much :P
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 22, 2011, 10:39:13 pm
Damn, Vayne is hard to last hit with when you're using a jungle noc runepage.  31 Armorpen doesn't help a lot when you do 70 damage a shot.  I need that 10-page bundle.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jar of Jam on October 22, 2011, 11:24:03 pm
Also, after seeing an Akali go 18/4, I don't think the nerfs really affected her that much :P

The thing is, the Gunblade nerfs were, supposedly, aimed at her, but not only it hurt the other champions ( Jax, for example ) more, the build I'm using doesn't even have the Gunblade as the first three items, anyway. So go figure.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 22, 2011, 11:24:38 pm
Arpen doesn't help with last hitting at all. Creeps don't have armour until so much later into the game, even then it's only like 8 armour. Why do you think I keep going on and on about AD runes.

Also, why the hell do you have 31 arpen on a jungle page? It's such a waste.

But speaking of crappy rune choices, man I feel pissed off. Awhile back I bought a set of flat AP blues. A few days ago I found out that AP / lvl blues actually surpass flat AP at level 4... and max out at 27 AP whereas flats are 9 AP. Guh. And they're the same price. If only I did a little more research I would have made the right purchase. Now if I buy the AP / lvl blues, the flat ones would be absolutely useless. And it's actually a pretty huge deal because for any caster that rushes Catalyst, they'd have no AP gain from items until much later, so the AP runes make a pretty big deal.

Meh... I guess one day I could use the flat ones in like an AP Shaco page or something.

These runes, along with the dodge runes, are the runes I regret the most buying. Such a waste of IP.



Though I do put one dodge seal on every single one of my rune pages. It's a lucky charm. Because every champion (other than Jax and Sivir) has 0 dodge, even 1% dodge is better than that. Who knows, that 1% dodge might dodge 300 extra damage from Ashe.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: zestorum on October 22, 2011, 11:32:58 pm
Has anyone else recieved an IP boost? I sorta have one for absolutely no reason..
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Micro102 on October 23, 2011, 12:02:07 am
I think it's for winning the best free to play game award.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 23, 2011, 03:30:53 am
Kael stole my pentakill!

(╯°□°)╯ ┻━┻
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: KaelGotDwarves on October 23, 2011, 06:02:03 am
It's not kill stealing! It's kill support.

I blame Tibbers. :3

Got to level 7 in a span of 24 hours. Calling it a morning.

Let's see if we can't get bay12/DFC games going regularly through teamspeak or something.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Wravburn on October 23, 2011, 06:32:54 am
Yers, I'd like to join for some bay12 shenanigans once: adding all of EU West in the first post now.



edit; Noticed I wasn't in FP. IGN: Wash.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 23, 2011, 07:13:26 am
Garen OP
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: KaelGotDwarves on October 23, 2011, 07:16:19 am
Garen OP
(http://i55.tinypic.com/294rjlz.png)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 23, 2011, 07:21:21 am
Yup, thats pretty much garen. If they're not dead, you're doing something wrong
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Errol on October 23, 2011, 07:24:24 am
Or they are doing it right by purchasing Armor.

Just went into a Dominion game with a support specced Leona. Complete with Clairvoyance. ^^'

/edit: hahaha oh god http://na.leagueoflegends.com/board/showthread.php?t=1397214 (http://na.leagueoflegends.com/board/showthread.php?t=1397214)
my day hath been made
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Strange guy on October 23, 2011, 08:20:47 am
I was really looking forward to getting back to playing LoL, but it turns out the uni network doesn't really like it :(. While I have low ping I get the lag I would expect from about a 1000 ping. Completely unplayable, and even all bots custom games suffer from the lag. Tempted to try some of the other f2p dota games, but I expect similar problems.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Bordellimies on October 23, 2011, 11:36:13 am
How'd you think if all UNIQUE item actives, passives and auras were just normal, stackable ones?

I'd really like to stack Aegis of the Legion with my team, as Taric/Sivir. For obvious reasons.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 23, 2011, 11:39:27 am
How'd you think if all UNIQUE item actives, passives and auras were just normal, stackable ones?

I'd really like to stack Aegis of the Legion with my team, as Taric/Sivir. For obvious reasons.
6 GAs, for the lulz.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Wravburn on October 23, 2011, 11:49:10 am
On Kog'Maw!
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: cerapa on October 23, 2011, 11:51:11 am
5 frozen hearts, wheres your precious autoattack now?
6 derpcaps. Resulting in 3.75 times increased AP, assuming they would stack with themselves.
6 thornmails, sit under tower.
6 Banshees, shield every 3,7 seconds. Assuming you actually get through all of them.

Now a teamcomp, 4 banshee busters and Karthus.
Everyone cept Karthus stacks WOTAs, Karthus stacks derpcaps. Everyone dies to ult.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 23, 2011, 12:16:47 pm
Singed stacking tenacity, can't catch him, ever.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Errol on October 23, 2011, 12:30:02 pm
Vladimir stacking spellvamp.

Wait a minute...

Gangplank stacking Infinity Edges. One shot's all he needs.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 23, 2011, 12:41:18 pm
5 frozen hearts, wheres your precious autoattack now?
6 derpcaps. Resulting in 3.75 times increased AP, assuming they would stack with themselves.
6 thornmails, sit under tower.
6 Banshees, shield every 3,7 seconds. Assuming you actually get through all of them.

Now a teamcomp, 4 banshee busters and Karthus.
Everyone cept Karthus stacks WOTAs, Karthus stacks derpcaps. Everyone dies to ult.
Actually... it'd be more like 4.8x time AP with 6 caps (1.3^6, since the bonuses stack). And since each cap has 140 AP, that's 840 AP... Equals 4054 AP. Karthus ults, everyone dies... Except 6 stacking Banshee's Veil. Though, anyone with AP granting auras will stay with Karthus at base and laugh with him. Let's see, with all WotAs, that's 4 * 6 * 30 = 720 + 840 = 1560 * 1.3^6 = 7529 AP means 550 + .6 *7529 = 5067 magic damage. So, everyone dies unless you have GA or Banshee's Veil. Though, I suppose if the ult fails, there's the 1992 magic damage per second he does next to everyone (which, by the way, does 600% spell vamp, for a total of 11952/3 = 3984 damage healed per second (though, MR reduces this...) So, assuming they manage to stay out that aura range, then Karthus can bomb for 4757 damage to one target or 2378 damage to multiple targets. Every .5 seconds.

... So... yeah... He also heals 6x the damage from each of those. That will hurt.

Vladimir stacking spellvamp.

Wait a minute...

Gangplank stacking Infinity Edges. One shot's all he needs.
The passive itself only makes criticals do 250% damage. So, that wouldn't stack. If it was reworded... Crits would do 762% damage. Which is probably enough.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 23, 2011, 01:08:45 pm
Warwick with 6 Bloodrazors.

Singed with 6 Rylais.  Always slow never die.

Anyone with 6 Bloodrazors.

Garen with 6 sunf--oh wait
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Ahra on October 23, 2011, 01:26:28 pm
Malz with 6 rabbadons... yea goodbye cho´gath
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Micro102 on October 23, 2011, 02:41:54 pm
6 boots of mobility on rammus, the speed man.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 23, 2011, 02:50:43 pm
6 boots of mobility on rammus, the speed man.
6 Tabi boots Jax
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Micro102 on October 23, 2011, 03:02:11 pm
Armor vs garen just doesn't work... I'm ryze with all abilities on cooldown, more minion kills (I was mid) and an extra kill. And I have an early chainmail. I go top to defend it from garen with no MR items, just a giants belt and some other low tier items. He had already used his spin before I got there.

He reaches the turret, I unload my combo onto him, he silences me and starts hitting me whiel the tower hits him, he get his spin back up, I snare him and run around the tower, he still catches up and finishes me with his ulti.

He leaves with over half his health. He was lvl 11, I was lvl 12.


So yeah optimum results regarding defenses, Garen is just ridiculous.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 23, 2011, 03:08:40 pm
Last ten games i've played were with Mantheon, i have lost only one of them :D
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 23, 2011, 08:30:12 pm
Hurm, for some reason the IP boost works with custom games. I played 5 ARAMs today and each win I got an extra 95ip even though the actual win ip was like 45.

Maybe it only works if you play customs with a full set of other people.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 23, 2011, 09:23:21 pm
This boost is giving more than double IP.  Last game I got like 150% added to my IP reward.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Errol on October 23, 2011, 11:32:00 pm
Yeah, the IP Boosts always work off the maximal game length. Got buffed some time ago.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: penguinofhonor on October 24, 2011, 01:20:05 am
Do the IP boosts give more for ranked games? Because they give 145 per win in normals, which is what you get for a 55+ minute normal game. But the time cap for ranked games is a bit higher.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Astral on October 24, 2011, 07:36:28 am
Graves is... such an overpowered champion. I suspect nerfs in his near future... But for now, he's like a Caitlyn that WANTS to get in melee. 2v1 Solo top against Nasus and Gangplank left me with a double kill and them too afraid to go out of tower range for a good half of the game.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: KaelGotDwarves on October 24, 2011, 09:02:20 am
I just learned that I really enjoy playing Janna, as long as the person/team I'm supporting is decent.

I had almost as many assists as our team had kills.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Errol on October 24, 2011, 10:40:23 am
I prefer Leona for my supporting needs. She's like a bruiser who took a wrong turn at champion design and ended up being support/tank. I respect that, she enables so many kills.

Although you can't always carry the game by winning the lane, like the game I had just now. All the feed you let the Graves and the Karthus have doesn't amount to much if top lane feeds ungodly amounts and the enemy has a Veigar.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Micro102 on October 24, 2011, 12:13:04 pm
Been having fun playing singed, waiting until i get RoA and boots 3, then trolling the enemy by ghosting into their minions with poison and cleansing anything they try to lock me with.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: eerr on October 24, 2011, 01:39:20 pm
6 zhonya's hourglasses.

Invulnerable for twelve seconds!

6 abyssal scepters, outdamage those guys stacking arcangels with double damage and still having mr to speak of.

Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Micro102 on October 24, 2011, 01:52:17 pm
6 mejias/SotO/levithian. Zomg.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Shadowgandor on October 24, 2011, 01:53:40 pm
5 Lich's Banes+Rhabadan's cap on any AP user...muahahahaha.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Micro102 on October 24, 2011, 01:55:29 pm
5 Lich's Banes+Rhabadan's cap on any AP user...muahahahaha.
You dont need an AP user, anyone with spammable skills will be able to abuse th ehell out of this  :P
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: RedKing on October 24, 2011, 03:01:19 pm
Okay, I was kinda underwhelmed with Rise of Immortals. Should I bother downloading LoL? It seems to be considerably more popular among the Bay12 crowd. I love Demigod, so it's not a problem with the DOTA genre in itself.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 24, 2011, 03:32:04 pm
If you want to try it you probably should.  It's not a huge download and it's a lot of fun.  It's definitely more accessible than a lot of mobas (I wanted to play dota back in Frozen Throne days but I couldn't get past the wall of shrieking twelve year olds that blocked the way in.  There was no trouble with that here.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 24, 2011, 04:07:34 pm
So THAT's what fling actually looks like...

Spoiler (click to show/hide)
Sauce: http://www.demaciancomics.com/displayimage.php?pid=516
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Micro102 on October 24, 2011, 04:11:42 pm
Okay, I was kinda underwhelmed with Rise of Immortals. Should I bother downloading LoL? It seems to be considerably more popular among the Bay12 crowd. I love Demigod, so it's not a problem with the DOTA genre in itself.

I played Rise of Immortals. It sucked. I can't really think of LoL being inferior in any way compared to it.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 24, 2011, 04:48:30 pm
Spoiler (click to show/hide)

And screw you Umi, i was going to  sleep -.-
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 24, 2011, 04:54:37 pm
(http://i.imgur.com/yyhp6.png)

Something rather odd about that...
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Rebecca Black on October 24, 2011, 06:22:19 pm
Like how Annie crit for 518?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 24, 2011, 07:20:30 pm
Maybe she had lichbane.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Rebecca Black on October 24, 2011, 08:12:50 pm
Spoiler: Free Champs (click to show/hide)

This is going to be horrible.
I bolded all the ones I know are going to be a pain to have on the team.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 24, 2011, 08:16:58 pm
Ahaha, Zilean and Urgot duo bot lane go!
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 24, 2011, 08:26:57 pm
Let's give it up for the top dawgs of free week:

Alistar - Peels like a boss, but for the wrong team
Heimerdinger - alguem br?
Irelia - Duo lane with Gangplank
Kassadin - The ult can be used every three seconds but that increases the mana cost.  I better use it never.
Mordekaiser - HUE HUE HUE LOL IM FUNY GUYS.  Also ults the tank
Nunu - Counterjungling's too risky, I'll stick to initiating with my ult
Rammus - Don't worry, I'm pretty sure powerball only works on fucking dammit I hit a minion
Twisted Fate - Don't worry guys, I'll steal their baron an ally has been slain
Urgot - Hey their amumu is out of position check this out
Zilean - Oh shit a skillshot hit me better ult myself

It's going to be a very scary halloween.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Yodamaster on October 24, 2011, 08:39:06 pm
Lately I've been having a problem finishing games.

I can win my lane, but by the time we start roaming their team just has so much more overall threat than mine, no matter what the heck I do.

It's very irritating :/.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Rebecca Black on October 24, 2011, 08:42:13 pm
Lately I've been having a problem finishing games.

I can win my lane, but by the time we start roaming their team just has so much more overall threat than mine, no matter what the heck I do.

It's very irritating :/.
Who are you playing, and what is your team usually like/made of? An example team of when this happened could help.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 24, 2011, 10:33:45 pm
Quote
So we all know that baron is one of the most important aspects of this game. But do you know exactly how much it is worth? Watch this! [You're gonna love my nuts.]

When you pwn baron, here is what everyone single person on your team gets from the buff:

40 ability power
40 attack damage
3% of your maximum health in health regeneration per 5 sec.
1% of your maximum mana in mana regeneration per 5 sec.
300 gold and 900 experience points

If you turn those stats into gold, you'll find that:

40 ap = blasting wand = 860

40 ad ~ Bestfriend sword = 1650

3% of health as regen/5 with 2000 health ~ 60/5 = 4 regrowth pendants = 1740

1% of mana as manaregen/5 with 1000 mana ~ 10/5 = a meki pendant + a faerie charm = 570

and lastly the 300 gold.

(*note that an average champion would have around 2000 health and 1000 mana.)

Yeah, so if you add that all up, the baron buff gives at least 5120 stats worth of gold, TO EACH FUCKING PLAYER! In total, baron grants your team a possible 25600 gold lead! (depending on how many people lived and kept the buff lOl)

I was really surprised at this information. I always knew baron was very important, but holy wow, I didn't know it gave you that much. That is one hell of a buff.

_ TLDR: I'm here to inform you that baron buff is fucking delicious
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: KaelGotDwarves on October 25, 2011, 06:27:45 am
Signs that you are playing Janna/support correctly. Your K/D/A is 1/0/75% of entire team's kills.

:3

I actually like not getting the final blow because it makes our carry all the more ridiculous.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 25, 2011, 06:37:57 am
Plus there's that superiority complex you get, your carry might think he's boss and awesome but you know that he would be nothing without you XD
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Bordellimies on October 25, 2011, 06:49:27 am
I wanna try out AD/AP hybrid Galio (don't worry guys, in a bot game. If it works then a real one). Suggestions for the build?

Guinsoo's Rageblade and Wit's End are a must, and Rabadon's Deathcap to give even more bonus AP. Lichbane and Gunblade then, maybe?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 25, 2011, 10:02:24 am
I wanna try out AD/AP hybrid Galio (don't worry guys, in a bot game. If it works then a real one). Suggestions for the build?

Guinsoo's Rageblade and Wit's End are a must, and Rabadon's Deathcap to give even more bonus AP. Lichbane and Gunblade then, maybe?

If you're going to play to his passive, maybe a RoA, and an abyssal scepter

Edit: When're they going to fix nasus?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Micro102 on October 25, 2011, 12:21:20 pm
Let's start naming counters to champions.

My counter to Nasus is Ryze. Whenever he goes to strike one of my minions, I snare him so the minion dies before he can kill it.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 25, 2011, 12:39:13 pm
I wanna try out AD/AP hybrid Galio (don't worry guys, in a bot game. If it works then a real one). Suggestions for the build?

Guinsoo's Rageblade and Wit's End are a must, and Rabadon's Deathcap to give even more bonus AP. Lichbane and Gunblade then, maybe?

If you're going to play to his passive, maybe a RoA, and an abyssal scepter

Edit: When're they going to fix nasus?
But if they fix Nasus, you'll stop spawning on the map. Or something equally stupid.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 25, 2011, 12:59:03 pm
What's wrong with Nasus?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 25, 2011, 01:55:39 pm
The counter to Nasus is to win the game before 20 minutes. If the game is still up in the air at that point, chances are you're fucked.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: RedKing on October 25, 2011, 01:58:53 pm
Let's give it up for the top dawgs of free week:

Alistar - Peels like a boss, but for the wrong team
Heimerdinger - alguem br?
Irelia - Duo lane with Gangplank
Kassadin - The ult can be used every three seconds but that increases the mana cost.  I better use it never.
Mordekaiser - HUE HUE HUE LOL IM FUNY GUYS.  Also ults the tank
Nunu - Counterjungling's too risky, I'll stick to initiating with my ult
Rammus - Don't worry, I'm pretty sure powerball only works on fucking dammit I hit a minion
Twisted Fate - Don't worry guys, I'll steal their baron an ally has been slain
Urgot - Hey their amumu is out of position check this out
Zilean - Oh shit a skillshot hit me better ult myself

It's going to be a very scary halloween.

I know most of those words were in English, but I have NO FUCKING CLUE what you're talking about. This is why I'm scared of multiplayer games. My newbness is like a tasty, gleaming pork chop to the pwnwolves.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 25, 2011, 02:05:23 pm
The people you'll be playing with are as new as you, there's nothing to worry about.

Peeling is when you get the enemy off your carries (The squishy damage dealers)  Alistar does this by headbutting, knocking the enemy away.  A bad alistar headbutts the enemy carry out of the fight, effectively peeling his teammates off of them.

Heimerdinger is usually played by Brazilians, who tend to be godawful at the game.  He's also a really irritating champ in general.

Irelia needs lots and lots and lots of gold, and is only good when she can get a solo lane.  Gangplank will steal her gold or they'll share and both be useless.

Morde is basically a meme, and lots of irritating jackasses play him.  His ult, if it kills the target, turns them into a ghost taht fights for you.  Ghosting a carry wins games.  Ghosting the tank is something idiots do.

Nunu is an awesome counterjungling (Killing enemy jungle creeps and otherwise messing up the enemy jungler) but free week nunus won't counterjungle.  His ult is really strong but easy to interrupt.  Starting a fight will waste it.

Rammus can roll really fast at people and stun them for easy kills.  Free week rammuses will hit minions and waste it.

Twisted Fate can teleport around the map and stun people.  Free week twisted fates use it to suicide.

Urgot's ultimate switches his place with an enemy.  Amumu can snare your entire team for like two seconds.  Ulting amumu will lose your team the game.

Zilean's ultimate gives you an extra life.  Free week zileans don't use it on people who need it.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: RedKing on October 25, 2011, 02:22:33 pm
.....better, but it's still like knowing German and reading Danish. I can sort of get the gist of most of it, but dang--it's like reading Nadsat in A Clockwork Orange.  :o
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 25, 2011, 02:30:56 pm
Don't worry. I'm having a hardass time understanding what he's saying too and I've been playing this for a year.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Dakk on October 25, 2011, 02:51:53 pm
I have come to accept hotshot's idea of a non triforce irelia. His build makes her much harder to counter in the lane and really tanky while maintaing rape power.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Yodamaster on October 25, 2011, 03:02:17 pm
I have come to accept hotshot's idea of a non triforce irelia. His build makes her much harder to counter in the lane and really tanky while maintaing rape power.

What build is this?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 25, 2011, 03:41:20 pm
I also want to hear, I'm getting back into Irelia now that I'm good enough to get cs with her.  She's like Nasus, really taps into that reptile brain thing.  You start getting really excited for every minion kill.  Half the fun of the game is hearing those coins jingling.

Also, Umiman was right.  Graves is crazy.  Laned against him mid as Caitlyn, couldn't do shit.  He could E out of my Q, his Q hit like a truck and he could do it through my creeps, the damn W, it was rough.  Also it was midnight and I start playing really bad past midnight.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Dakk on October 25, 2011, 04:03:56 pm
Usual philo + HoG, but with wriggles + wits end, GA, a shurelias, mercs and some offensive item (atmas works nicely). Makes you really really tanky but still really hard to tank since you're irelia with wits end, churning out phisical, magical and true damage like no tomorrow. Alternatively you can build spirit visage instead of wriggles, but both items work really well.

EDIT: Actualy, I inverted it. Hotshot uses wits end and spirit visage, my friend is the one who use wits and wriggles. Both are real strong, but wriggles gives you more sustain and damage while SV give you extra tankyness.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: eerr on October 25, 2011, 04:19:41 pm
It should be noted that wit's end may or may not be op, like hextech gunblade.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Graven on October 25, 2011, 05:02:35 pm
I swear I'm actually getting worse at this freaking game the more I play  >:( Also I just can not for the life of me build a tanky bruiser on Dominion. For example Jarvan IV, or Irelia now - I just build kind of what the game suggests and do something like 10/12/10, or try out small variations here and there which lead to awesomeness in the vein of 4/15/13 and that is not why I am here :(

I'm thinking of buying Lee Sin, taking a small break from LoL and learning him thoroughly, though I suspect that'll lead to me sucking in other, unsuspected hitherto ways.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Yodamaster on October 25, 2011, 05:18:21 pm
I swear I'm actually getting worse at this freaking game the more I play  >:( Also I just can not for the life of me build a tanky bruiser on Dominion. For example Jarvan IV, or Irelia now - I just build kind of what the game suggests and do something like 10/12/10, or try out small variations here and there which lead to awesomeness in the vein of 4/15/13 and that is not why I am here :(

I'm thinking of buying Lee Sin, taking a small break from LoL and learning him thoroughly, though I suspect that'll lead to me sucking in other, unsuspected hitherto ways.

Do what I did: Step back, evaluate your gameplay, come in and take nothing for granted, rationalize everything you do and play smart.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Bordellimies on October 25, 2011, 06:06:47 pm
It should be noted that wit's end may or may not be op, like hextech gunblade.
Wit's End is not op. It was considered UP in the past although it was cool to use against low-mana carries/tanks. Now it is also cool, just in a different way. Not better, not worse. Just the situation is different.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 25, 2011, 06:10:34 pm
I've found that as soon as i note i'm good with someone my performance suddenly drops for some reason.

Also i prefer mindless fun over cold hard rational playing, both give me equal chances of winning so why not have fun over fretting about dumb teammates.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: woose1 on October 25, 2011, 07:08:58 pm
Irelia may or may not be OP, as well. If you play her right, you end up doing high amounts of magic and physical damage, plus true damage, all while being very tanky and able to take ~4 people on at once. It's a matter of getting there that's the problem, as very early game and early game you're pretty weak.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 25, 2011, 08:02:40 pm
I fought a Graves in mid today. We both couldn't push so we stayed in lane forever. I farmed so much I got a Rod of Ages and a Deathcap (That's like 7000 gold) in 21 minutes. Then poor Graves had to fight a Morgana with RoA and Deathcap. Then poor Graves got raped in the face. I normally can't farm that much because the enemy tower would have died by then. But Graves pushes really hard too, so it was quite a nice change.

I also bought a Mejai at the 40th minute and got 11 stacks before the game ended a few minutes later hahahaha. 13 0 13 Morgana is really scary. :P

Though now the Bay12 EU population is getting nice. Jar of Jam joined us today yay~
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jar of Jam on October 25, 2011, 08:54:01 pm
Yeah, good times were had today, even despite two losses :)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 25, 2011, 09:03:39 pm
The EU Bay12 team is so diverse.

Latvia, Canada, UK, Germany, Holland, France, Turkey, just off the top of my head.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 25, 2011, 09:20:53 pm
The EU Bay12 team is so diverse.

Latvia, Canada, Scotland, gay england, Germany, Holland, France, Turkey, just off the top of my head.

fixed, also, interestingly enough, they all speak perfect english?

Edit: http://www.stateoftheleague.com/stream/
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: penguinofhonor on October 25, 2011, 11:04:04 pm
Haunting nocturne got updated! The dusk trail is light blue and emits little ghosties, while the target of his fear is surrounded by a spinning ghosty during the leash.

Also, I definitely bought this skin before the particles were cool. *hipster*
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: ECrownofFire on October 25, 2011, 11:23:08 pm
Half-dragon champion incoming!

FUCK.

YES.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Errol on October 26, 2011, 12:16:51 am
I swear I'm actually getting worse at this freaking game the more I play  >:( Also I just can not for the life of me build a tanky bruiser on Dominion. For example Jarvan IV, or Irelia now - I just build kind of what the game suggests and do something like 10/12/10, or try out small variations here and there which lead to awesomeness in the vein of 4/15/13 and that is not why I am here :(

I'm thinking of buying Lee Sin, taking a small break from LoL and learning him thoroughly, though I suspect that'll lead to me sucking in other, unsuspected hitherto ways.

Riven is ridiculous on Dominion. Sticky as superglue and basically has a never-ending combo with some CDR. Which kind of tends to hurt.

also, interestingly enough, they all speak perfect english?

You can understand everyone at least. I cannot speak on the matter of whether I am understandable.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 26, 2011, 12:28:22 am
Warwick is still the king of Dominion. Well, Tankwick anyway.

Errol: I can understand you pretty clearly. German accent too awesome. The only one I can never hear is Sirian, and I don't know why. It's like it's super ultra soft whenever he's on Skype.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Micro102 on October 26, 2011, 01:19:16 am
How is ww good on dominion? His ranged attack is a stun, which is not healthy under turrets. He doesn't have any AoE, no globals, no speed boost unless around someone about to die.... The only thing he has is melee ranged heal.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: eerr on October 26, 2011, 01:40:16 am
How is ww good on dominion? His ranged attack is a stun, which is not healthy under turrets. He doesn't have any AoE, no globals, no speed boost unless around someone about to die.... The only thing he has is melee ranged heal.

Ult someone under turret, no big.

Just bring someone with cc and waste people becauze ur WW and deal tonnes of magic damage.

Also 20% or more just from hungering strike which is very nice.

Since healing off minions is weak, sustain mostly just keeps him out much longer than anybody else could stay.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 26, 2011, 01:49:36 am
I've always said I never understand why Warwick works, he just does. It's one of the 700 mysteries of the League!
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Bordellimies on October 26, 2011, 04:54:24 am
Trying to jungle Morde for my first time after his shield nerf. Wish me luck.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: KaelGotDwarves on October 26, 2011, 04:56:56 am
(http://2.bp.blogspot.com/-_6FCYjDnVjs/TlvuB95fWmI/AAAAAAAAAF4/i25yLBcwC9E/s320/9646462.jpg)
We had a 30/8 best morde es #1 on our team.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 26, 2011, 04:58:25 am
Who is this Mordekaiser person?

I only know Es #1.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: KaelGotDwarves on October 26, 2011, 05:00:50 am
(http://i.imgur.com/HC4fQ.jpg)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Bordellimies on October 26, 2011, 05:19:39 am
Didn't go as planned, game ended with something like 5/17 for our team. Which is, 5 kills for us, 17 for them.

Our Shaco was trolling like a boss, couldn't come up with anything good. Just called me "trash" and something like "ur mom is good"... Wat
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Ahra on October 26, 2011, 08:31:15 am
soo sneak peek of an female half-dragon champ of Noxus judging from the badass soldiers behind her, thoughts?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Graven on October 26, 2011, 08:39:56 am
"I hope THIS time they reduce Swain's IP price!"
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 26, 2011, 09:38:25 am
I'm pretty sure it will be Demacian, what with Jarv and Garen being there and all.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Micro102 on October 26, 2011, 09:43:58 am
I was playing fiddles because I randomly felt like it, game starts with kayle DCing. I have to go up against blitzcrank and GP solo bot (fun right?). I die pretty much as soon as I get there, not caring what happens. Everyone feeds. Turrets get destroyed. I start stacking dorans rings in desperation. I get sorc boots. I get my first kill. Dorans rings turn into NLR, which turns into rabadons, which gets me more kills.

Kayle comes back at 20 for IP, she farms while we continue fighting the 4v5. Kayle catches up, we win all our teamfights, we take the nexus. Everyone reports Kayle.

Was one of the best games I have ever had.

Get those replays in riot.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: eerr on October 26, 2011, 10:42:55 am
It just occured to me, is tiamat good on riven?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 26, 2011, 10:52:25 am
Just had one of those games, you know them, free week champ is picked, you ask if it's their first time, they say no, then they suck the whole game.

Also Anivia complaining how i'm not tanking any damage for her (i was Panth), Udyr constantly charging into fights regardless of who was there and Irelia who just couldn't stop FARMING (and she had the worst CS too :(
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: cerapa on October 26, 2011, 10:56:16 am
and Irelia who just couldn't stop FARMING (and she had the worst CS too :(
Obviously she should have farmed even more.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Ahra on October 26, 2011, 11:00:26 am
Just had one of those games, you know them, free week champ is picked, you ask if it's their first time, they say no, then they suck the whole game.

Also Anivia complaining how i'm not tanking any damage for her (i was Panth), Udyr constantly charging into fights regardless of who was there and Irelia who just couldn't stop FARMING (and she had the worst CS too :(
:-X oh man i remember that, the aegis dont mean "take all shit" but folks who never get that seem to think that shield makes you tank.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Sirian on October 26, 2011, 01:31:15 pm
Errol: I can understand you pretty clearly. German accent too awesome. The only one I can never hear is Sirian, and I don't know why. It's like it's super ultra soft whenever he's on Skype.

I don't know either, when i'm with french people they can hear me clearly, and Jar of Jam had no complaints when i played with him the other day (in english). So yea, maybe my accent is a type that you have trouble "processing" or something :p
Also i'm not used to speak english and i feel like i'm trying too hard whenever i do, mangling words and whatnot. Except when i'm drunk, or in my dreams. I'm perfectly fluent then.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Micro102 on October 26, 2011, 01:40:01 pm
I've never played a support before. Is it a good idea to get nothing but aura items?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 26, 2011, 01:47:20 pm
Errol: I can understand you pretty clearly. German accent too awesome. The only one I can never hear is Sirian, and I don't know why. It's like it's super ultra soft whenever he's on Skype.

I don't know either, when i'm with french people they can hear me clearly, and Jar of Jam had no complaints when i played with him the other day (in english). So yea, maybe my accent is a type that you have trouble "processing" or something :p
Also i'm not used to speak english and i feel like i'm trying too hard whenever i do, mangling words and whatnot. Except when i'm drunk, or in my dreams. I'm perfectly fluent then.
Probably, I just feel very bad having to ask you to repeat yourself all the time because I can't hear anything lol.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Yodamaster on October 26, 2011, 03:49:42 pm
I've never played a support before. Is it a good idea to get nothing but aura items?

Your priority is GP/5 Items and then wards. After you can sustain constant wards, oracles, and you have 2 GP/5 items with level 2 boots you can now build aura items, or a deathcap or something.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jar of Jam on October 26, 2011, 04:16:49 pm
Errol: I can understand you pretty clearly. German accent too awesome. The only one I can never hear is Sirian, and I don't know why. It's like it's super ultra soft whenever he's on Skype.

I don't know either, when i'm with french people they can hear me clearly, and Jar of Jam had no complaints when i played with him the other day (in english). So yea, maybe my accent is a type that you have trouble "processing" or something :p
Also i'm not used to speak english and i feel like i'm trying too hard whenever i do, mangling words and whatnot. Except when i'm drunk, or in my dreams. I'm perfectly fluent then.

Well, you could've been louder :)



Quote
I've never played a support before. Is it a good idea to get nothing but aura items?

A recent mini-guide from Doublelift recommends grabbing Philosopher's Stone, Heart of Gold, making PS into Shurelya's Reverie, then build Aegis and Will of the Ancients. So it's somewhat close.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Sirian on October 26, 2011, 05:05:31 pm
Probably, I just feel very bad having to ask you to repeat yourself all the time because I can't hear anything lol.
Well, you could've been louder :)

Hmm then i guess i'll get a better microphone, i need a new headset anyways, right now i'm using the mic of my webcam.

Edit : Whoaa my bad ! i just checked my skype settings, and it appears i had moved the microphone volume almost all the way down, thinking it was some sort of volume threshold to filter background noise, like in mumble... I should be louder from now on ! :D
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 26, 2011, 07:03:46 pm
Ha! That should solve a lot of problems lol...

Okay, I changed my mind about there being no OP champions right now. I remember one, or more specifically, Nilocy made me remember one. Before this I was mindlessly banning Kog'Maw in every single draft mode pick without really thinking about it. But now I remember why. I remember why that little bastard is always banned. Jeeeesus christ....
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: woose1 on October 26, 2011, 07:40:59 pm
The way I build Nasus, at about 20-25 minutes in I'm spamming my q which does ~400 damage or more and has a 3 second cooldown.

In fact, put Nasus in a team with Blitzcrank, 2 pure tanks (Maokai, Shen maybe?) and some AP/Hybrid carry (Akali, Ryze with Manamune + Phantom Dancer) and you'll win pretty much any fight.

Last game, pretty much 90% of our team's kills were from a random robot hand popping out of the bush and grabbing someone, and then half a second later; "AN ENEMY HAS BEEN SLAIN", and +150 gold for Nasus. :/
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 26, 2011, 07:47:59 pm
Ha! That should solve a lot of problems lol...

Okay, I changed my mind about there being no OP champions right now. I remember one, or more specifically, Nilocy made me remember one. Before this I was mindlessly banning Kog'Maw in every single draft mode pick without really thinking about it. But now I remember why. I remember why that little bastard is always banned. Jeeeesus christ....

Kog'maw's pretty crazy.  I'm not sure I'd call him OP though, he's got no escapes and dies really quick if you can catch him.  It's just a matter of getting to him and killing him before he kills you.

By the way, Icathian Surprise is OP on Dominion.  I have seriously never gotten away from it on Dominion.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 26, 2011, 07:58:59 pm
I think a ranged carry with 140 farm shouldn't be able to kill Nasus with 200 farm in 10 autoattacks. :P

Hell, a few days ago one of my friends playing Kog'Maw d/c-ed twice for the first 15 minutes of the game and came back at level 1 (with one death and zero farm) while everyone else was level 10. By the 20th minute, this Kog'Maw, with barely half a Bloodrazor and that's it, had 6 kills and was obliterating people.

It's absurd.

I know that he has no escape but goddamn man... that damage. It's so brutal. It does make sense why he (and Morgana) are first ban every single game.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 26, 2011, 08:19:54 pm
I think a ranged carry with 140 farm shouldn't be able to kill Nasus with 200 farm in 10 autoattacks. :P

Hell, a few days ago one of my friends playing Kog'Maw d/c-ed twice for the first 15 minutes of the game and came back at level 1 (with one death and zero farm) while everyone else was level 10. By the 20th minute, this Kog'Maw, with barely half a Bloodrazor and that's it, had 6 kills and was obliterating people.

It's absurd.

I know that he has no escape but goddamn man... that damage. It's so brutal. It does make sense why he (and Morgana) are first ban every single game.
Morgana?!? She's terrible. Worst character ever. Banning her is stupid... >.>
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: eerr on October 26, 2011, 09:03:34 pm
Morg's ratios are competative with Fiddlesticks :/

Also they burst alot better, and she has an anti-cc shield.

You want some guys killed? send em to the morg.

Her burst is also somewhat better.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 26, 2011, 09:12:22 pm
Morg's ratios are competative with Fiddlesticks :/

Also they burst alot better, and she has an anti-cc shield.

You want some guys killed? send em to the morg.

Her burst is also somewhat better.
WORST. CHARACTER. EVER. Only stupid morons would play her, because of how bad she is. Banning her is the worst move you could make ever, besides playing her because of how bad she is. Seriously, she's about as good as Cass. That's how bad she is.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Smitehappy on October 26, 2011, 09:22:50 pm
He just doesn't want people to catch on to the fact Morg is a great character.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jar of Jam on October 26, 2011, 09:31:24 pm
My guess is he's trying reverse psychology so he actually gets a chance to play the character he loves.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 26, 2011, 09:57:50 pm
Dragon girl mechanics preview out. Basically, she uses a fury system and she can transform into a dragon every time it's full. Also, her abilities improve her autoattacks.

Hurm... well, we'll see what she actually is before I say anything.

Also, Fiddle spotlight. Poor Vlad.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 26, 2011, 10:13:56 pm
Dragon girl mechanics preview out. Basically, she uses a fury system and she can transform into a dragon every time it's full. Also, her abilities improve her autoattacks.

Hurm... well, we'll see what she actually is before I say anything.

Also, Fiddle spotlight. Poor Vlad.
U Vlad?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 27, 2011, 02:06:40 am
I Vlad that every single premade game I play with my friends in EU consistently ends up with us fighting premades with 1000 - 2000 games played each. Every. Single. Game.

It's irritating. =|














Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 27, 2011, 02:40:38 am
I like Riots idea of celebrating their second birthday X)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: KaelGotDwarves on October 27, 2011, 05:15:24 am
US bay12 games. We fuck around with shitty heroes and lose after a long game, then we try to win and the enemy surrenders due to curbstomping.

hah.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 27, 2011, 06:48:10 am
They'll never stop pumping out champions. By the next year there'll be 400 champions and Riot will wonder why no one is willing to learn how to play the game.

Hell, try getting people to understand what's going on now.

"Okay, watch out for this guy. He can dash to you and if he dashes through something before you, he can dash again. But if he doesn't hit anything he can only dash once. And oh yeah, if he has a red bar underneath his health, that dash also reduces your armour. But don't worry, that means his other skills aren't as powerful because it takes awhile for him to recharge that red bar from autoattacks. Oh, but if he becomes all huge and scary, his red bar grows very fast so he can just spam all his skills to their full effect."


"Yeah, be careful about this guy. If he hits you with his blue fireball, he can dash into you and do a hell of a lot of damage so try to avoid that projectile. Also, don't stand near him as he can slam the ground for some damage and then if he wants, he can slow your attack speed and movespeed by a lot. Oh, and they all detect stealth. But these stealth detection stuff can't detect certain stealth from wards or shrooms or Jack in the Boxes."

"Right, this girl is a bit of a problem. Basically, if you see a giant yellow circly pillar around your ally and a big yellow sphere around this girl, don't bother trying to do anything to her as you can't affect her in any way. However, she does a shittonne of damage and that person is most likely dead but you won't be able to help him. However, if you are the one with a giant yellow circly pillar on you, then you should either try to kill her or find some way to stop her from killing you as you'd be the only one who can do anything to her at that point. By the way, this giant yellow circly pillar is different from the giant ORANGE circly pillar."





And my favorite. Every newbie's bane:

"Okay, so this guy has a skill that makes him unable to die."
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: zestorum on October 27, 2011, 07:57:28 am
They'll never stop pumping out champions. By the next year there'll be 400 champions and Riot will wonder why no one is willing to learn how to play the game.

Hell, try getting people to understand what's going on now.

"Okay, watch out for this guy. He can dash to you and if he dashes through something before you, he can dash again. But if he doesn't hit anything he can only dash once. And oh yeah, if he has a red bar underneath his health, that dash also reduces your armour. But don't worry, that means his other skills aren't as powerful because it takes awhile for him to recharge that red bar from autoattacks. Oh, but if he becomes all huge and scary, his red bar grows very fast so he can just spam all his skills to their full effect."


"Yeah, be careful about this guy. If he hits you with his blue fireball, he can dash into you and do a hell of a lot of damage so try to avoid that projectile. Also, don't stand near him as he can slam the ground for some damage and then if he wants, he can slow your attack speed and movespeed by a lot. Oh, and they all detect stealth. But these stealth detection stuff can't detect certain stealth from wards or shrooms or Jack in the Boxes."

"Right, this girl is a bit of a problem. Basically, if you see a giant yellow circly pillar around your ally and a big yellow sphere around this girl, don't bother trying to do anything to her as you can't affect her in any way. However, she does a shittonne of damage and that person is most likely dead but you won't be able to help him. However, if you are the one with a giant yellow circly pillar on you, then you should either try to kill her or find some way to stop her from killing you as you'd be the only one who can do anything to her at that point. By the way, this giant yellow circly pillar is different from the giant ORANGE circly pillar."





And my favorite. Every newbie's bane:

"Okay, so this guy has a skill that makes him unable to die."

Renekton
Lee Sin
Leona
am i rite? :3
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: cerapa on October 27, 2011, 08:01:35 am
They'll never stop pumping out champions. By the next year there'll be 400 champions and Riot will wonder why no one is willing to learn how to play the game.

Hell, try getting people to understand what's going on now.

"Okay, watch out for this guy. He can dash to you and if he dashes through something before you, he can dash again. But if he doesn't hit anything he can only dash once. And oh yeah, if he has a red bar underneath his health, that dash also reduces your armour. But don't worry, that means his other skills aren't as powerful because it takes awhile for him to recharge that red bar from autoattacks. Oh, but if he becomes all huge and scary, his red bar grows very fast so he can just spam all his skills to their full effect."


"Yeah, be careful about this guy. If he hits you with his blue fireball, he can dash into you and do a hell of a lot of damage so try to avoid that projectile. Also, don't stand near him as he can slam the ground for some damage and then if he wants, he can slow your attack speed and movespeed by a lot. Oh, and they all detect stealth. But these stealth detection stuff can't detect certain stealth from wards or shrooms or Jack in the Boxes."

"Right, this girl is a bit of a problem. Basically, if you see a giant yellow circly pillar around your ally and a big yellow sphere around this girl, don't bother trying to do anything to her as you can't affect her in any way. However, she does a shittonne of damage and that person is most likely dead but you won't be able to help him. However, if you are the one with a giant yellow circly pillar on you, then you should either try to kill her or find some way to stop her from killing you as you'd be the only one who can do anything to her at that point. By the way, this giant yellow circly pillar is different from the giant ORANGE circly pillar."





And my favorite. Every newbie's bane:

"Okay, so this guy has a skill that makes him unable to die."

Renekton
Lee Sin
Leona
am i rite? :3
10 bucks says last one is Poppy not Leona. Dunno bout the huge orange pillar though.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 27, 2011, 08:21:52 am
Today I learnt, that shacos JitBs can activate nidalees traps with no issue. The traps just activate, and then the boxes just go invisible.

Edit: Also surprise fiddlesticks legendary skin out. Guess what I instantly bought when I logged in today.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 27, 2011, 08:26:00 am
They'll never stop pumping out champions. By the next year there'll be 400 champions and Riot will wonder why no one is willing to learn how to play the game.

Hell, try getting people to understand what's going on now.

"Okay, watch out for this guy. He can dash to you and if he dashes through something before you, he can dash again. But if he doesn't hit anything he can only dash once. And oh yeah, if he has a red bar underneath his health, that dash also reduces your armour. But don't worry, that means his other skills aren't as powerful because it takes awhile for him to recharge that red bar from autoattacks. Oh, but if he becomes all huge and scary, his red bar grows very fast so he can just spam all his skills to their full effect."


"Yeah, be careful about this guy. If he hits you with his blue fireball, he can dash into you and do a hell of a lot of damage so try to avoid that projectile. Also, don't stand near him as he can slam the ground for some damage and then if he wants, he can slow your attack speed and movespeed by a lot. Oh, and they all detect stealth. But these stealth detection stuff can't detect certain stealth from wards or shrooms or Jack in the Boxes."

"Right, this girl is a bit of a problem. Basically, if you see a giant yellow circly pillar around your ally and a big yellow sphere around this girl, don't bother trying to do anything to her as you can't affect her in any way. However, she does a shittonne of damage and that person is most likely dead but you won't be able to help him. However, if you are the one with a giant yellow circly pillar on you, then you should either try to kill her or find some way to stop her from killing you as you'd be the only one who can do anything to her at that point. By the way, this giant yellow circly pillar is different from the giant ORANGE circly pillar."





And my favorite. Every newbie's bane:

"Okay, so this guy has a skill that makes him unable to die."

Renekton
Lee Sin
Leona
am i rite? :3
10 bucks says last one is Poppy not Leona. Dunno bout the huge orange pillar though.
Renekton, Lee Sin, Poppy, and Tryndamere.

The orange pillar and sphere thing is Poppy's ultimate, meaning she only takes damage from the pillar'd champion.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 27, 2011, 09:05:20 am
No, that's the yellow pillar. Orange is something else.

Even we seasoned players are getting tied up.
The Orange pillar is Brand, which you would want to avoid.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Micro102 on October 27, 2011, 09:40:16 am
But he said circular.... Brands is more like a point, with a circle marking.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 27, 2011, 10:19:44 am
They'll never stop pumping out champions. By the next year there'll be 400 champions and Riot will wonder why no one is willing to learn how to play the game.

Hell, try getting people to understand what's going on now.

"Okay, watch out for this guy. He can dash to you and if he dashes through something before you, he can dash again. But if he doesn't hit anything he can only dash once. And oh yeah, if he has a red bar underneath his health, that dash also reduces your armour. But don't worry, that means his other skills aren't as powerful because it takes awhile for him to recharge that red bar from autoattacks. Oh, but if he becomes all huge and scary, his red bar grows very fast so he can just spam all his skills to their full effect."


"Yeah, be careful about this guy. If he hits you with his blue fireball, he can dash into you and do a hell of a lot of damage so try to avoid that projectile. Also, don't stand near him as he can slam the ground for some damage and then if he wants, he can slow your attack speed and movespeed by a lot. Oh, and they all detect stealth. But these stealth detection stuff can't detect certain stealth from wards or shrooms or Jack in the Boxes."

"Right, this girl is a bit of a problem. Basically, if you see a giant yellow circly pillar around your ally and a big yellow sphere around this girl, don't bother trying to do anything to her as you can't affect her in any way. However, she does a shittonne of damage and that person is most likely dead but you won't be able to help him. However, if you are the one with a giant yellow circly pillar on you, then you should either try to kill her or find some way to stop her from killing you as you'd be the only one who can do anything to her at that point. By the way, this giant yellow circly pillar is different from the giant ORANGE circly pillar."





And my favorite. Every newbie's bane:

"Okay, so this guy has a skill that makes him unable to die."


The bay12 guide posted on the OP helped me a lot and it's really just a matter of playing the game.  At low level you can get away with not knowing anything and by the time you can't get away with not knowing anything you'll have played enough that you know what every champ can do.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: ThtblovesDF on October 27, 2011, 10:44:03 am
Just teach em to counter lee sin with ban and they pick up the rest as they go...
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 27, 2011, 11:07:35 am
Just teach em to counter lee sin with ban and they pick up the rest as they go...
Lee Sin OP. He not actually blind!!!!
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Errol on October 27, 2011, 11:16:02 am
Blind him, problem solved.

I'm on a losing streak and blame Fiddlesticks. FUCKING BROSTORM
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 27, 2011, 11:47:34 am
Can someone sum up whats happening with the WCG drama llamas atm. I'm so confused after reading Travis blog thing.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: ThtblovesDF on October 27, 2011, 12:11:38 pm
Blind him, problem solved.

I'm on a losing streak and blame Fiddlesticks. FUCKING BROSTORM

Just being in my lane doing my thi---CAWCAWCAWCAWCAWCAW
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Journier on October 27, 2011, 12:29:18 pm
yay currently 3-1 ranked with renekton...

loving him.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Errol on October 27, 2011, 12:47:25 pm
(http://img714.imageshack.us/img714/4123/heimercateringservice.png)

Got to love Heimerdinger Catering Service. I was at 390 AP 19 minutes in. Got a doublekill when Noct tried to gank me.

On an unrelated note, I have 3150 IP now. Who to buy? Shaco, Blitz, LeBonk, Twitch and Articuno are relevant to my interests, but who do I actually pick?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 27, 2011, 01:07:36 pm
But he said circular.... Brands is more like a point, with a circle marking.
Exhaust :3
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 27, 2011, 01:08:46 pm
Noc has no room to talk, he went straight for atmogs without ghostblade.

If I had to pick one of those I'd pick LeBonk, Blitz, or Anivia.  I hate Shaco and Twitch.  LeBonk is one of the go-to champs for Brazilians though, so keep that in mind.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 27, 2011, 01:10:07 pm
But LeBonk is really good =(
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 27, 2011, 01:14:12 pm
She's still one of their favorite champs.

LeBlanc, Teemo, Heimerdinger, Mordekaiser, Master Yi, Xin Zhao, there might be a few more.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 27, 2011, 01:20:12 pm
Are you sure Teemo isn't actually being used because he's Teemo?

Anyway, I'm going to actually update the Bay12 guide now so that's it's more relevant again. Hopefully I should have some more accurate counterplays.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Ahra on October 27, 2011, 02:22:07 pm
Eh what the hell add Shadowahra to EU east.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Errol on October 27, 2011, 02:39:34 pm
okay lebonk is awsum. :D
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 27, 2011, 02:48:34 pm
http://www.youtube.com/watch?v=x-oY_irz9Xc&feature=feedu dis roleplaying
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Ahra on October 27, 2011, 03:16:01 pm
http://www.youtube.com/watch?v=x-oY_irz9Xc&feature=feedu dis roleplaying
... riiiight, i shouldnt have enjoyed that so much but the xin foreigner crap was funny for some reason  :D
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 27, 2011, 03:49:12 pm
I updated the guide to the current patch.

The only champion that I don't think has any explicit counters is Graves at the moment. Nidalee too.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 27, 2011, 06:52:57 pm
You forgot Skarner.

It's okay though, everybody did.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 27, 2011, 06:59:07 pm
Who's Skarner?

I played Kassadin for the first time just now. Went something crazy like 22 kills and 5 deaths or something like that. I had nearly 800 AP at the end... It was so glorious.

We still lost though because of standard dumb randoms hahaha but it was still glorious. Instagibbing everyone is very fun.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Lumbajak on October 27, 2011, 09:33:04 pm
The nice thing about Kassadin is he can get into position for assassinations much easier than the other assassins.

Enemies being alone isn't as much of a problem for him because all that needs to happen is that their allies aren't in range, instead of just plain not being there.

Then you just warp in, murder, warp out.

Well, that and he's harder to catch than a Nidalee running through the brush.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 27, 2011, 11:01:15 pm
It is very, very nice having unlimited flashes. It makes me wonder how anyone can feed as him. He'd have to be ultra bad.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Lumbajak on October 27, 2011, 11:14:35 pm
Generally only dies if he runs out of mana or enemy team is extraordinarily CC heavy.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: RedKing on October 28, 2011, 12:41:04 am
So I started playing tonight. Did well in my tutorial match (yay for hours of Demigod!). Did well in my first 5v5 PvE. 2nd match, not so much. One person camped out in the water and pretty much never moved from that spot. Meanwhile, I was frequently getting raped by two ranged bots against my poor, not-tanky melee char. And harangued the entire match by a guy telling me how badly I suck, while ignoring the fact the one of our team was f**king SITTING there doing nothing.

Still enjoyed it for the most part though. I still think I prefer Demigod, just because there you can spend your gold upgrading the minions and turrets. But I'll definitely be playing LoL more.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 28, 2011, 07:32:29 am
I was wondering why a tanky AD Nidalee that rushed Atmogs could do 800 damage nukes.

So I went to check the wiki and well... well... well... I never noticed THIS before:

Quote
(Active): Nidalee's next attack will be enhanced to deal additional physical damage plus increased damage based on how low her opponents health is to a maximum of 300% physical damage. This attack cannot be dodged.

maximum of 300% physical damage. This attack cannot be dodged.

    No cost
    Cooldown: 5 seconds

   

Minimum Damage: 40 / 70 / 100 (+1.0 per attack damage)

Maximum Damage: 120 / 210 / 300 (+3.0 per attack damage)

=|

I'm pretty sure this actually does more damage than Lee Sin's Q. Except it's no cost... and shorter cooldown... and scales off ALL AD, not just bonus AD...
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Ahra on October 28, 2011, 08:55:59 am
FFFFFF- the damn client shut down the session, telling me the session was over right in the picking, thanks riot.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 28, 2011, 08:59:25 am
On olaf buff

"Wait for the patch notes. You will **** bricks.

(I'm worried we overdid it)." - Morello
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 28, 2011, 09:09:00 am
Naxza, it's not AD Nidalee. It's tank.

Nidalee's cougar Q has a pure, full AD scaling that goes from 2:1 - 4:1 depending on enemy health (the skill charges an autoattack in addition to the base AD ratio). This skill is by far, bar none, regardless of whether it's AP or AD, the single highest scaling skill in the entire game. Nasus Q has nothing on this shit (unless he has 400 farm on his Q or something crazy).

This doesn't mean you should build her full AD. No, what this translates to in practical terms is that Nidalee only has to build a relatively small amount of AD (such as atmogs) to do equivalent damage to another person building double bloodthirsters. She then benefits from the extreme durability as well. You can also think of it as for Nidalee, Atmas will increase her AD by up to 8% of her max health.

Math: Nidalee with 200 AD from atmogs.

Enemy at full health: 200 + 100 + 200 = 500 damage every 5 seconds with no cdr.
Enemy at 50% health: 200 + 200 + 400 = 800 damage every 5 seconds with no cdr.
Enemy at 0% health: 200 + 300 + 600 = 1100 damage every 5 seconds with no cdr.

In other words, her Q is, for all intents and purposes, a Nasus Q that quickly evolves into Garen's ultimate.

If Nidalee had an atmogs and then built full tank after that, I'm pretty sure she'd be pretty beastly. Basically a very consistent Nasus.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 28, 2011, 09:22:34 am
Naxza, it's not AD Nidalee. It's tank.

Nidalee's cougar Q has a pure, full AD scaling that goes from 2:1 - 4:1 depending on enemy health (the skill charges an autoattack in addition to the base AD ratio). This skill is by far, bar none, regardless of whether it's AP or AD, the single highest scaling skill in the entire game. Nasus Q has nothing on this shit (unless he has 400 farm on his Q or something crazy).

This doesn't mean you should build her full AD. No, what this translates to in practical terms is that Nidalee only has to build a relatively small amount of AD (such as atmogs) to do equivalent damage to another person building double bloodthirsters. She then benefits from the extreme durability as well. You can also think of it as for Nidalee, Atmas will increase her AD by up to 8% of her max health.

Math: Nidalee with 200 AD from atmogs.

Enemy at full health: 200 + 100 + 200 = 500 damage every 5 seconds with no cdr.
Enemy at 50% health: 200 + 200 + 400 = 800 damage every 5 seconds with no cdr.
Enemy at 0% health: 200 + 300 + 600 = 1100 damage every 5 seconds with no cdr.

In other words, her Q is, for all intents and purposes, a Nasus Q that quickly evolves into Garen's ultimate.

If Nidalee had an atmogs and then built full tank after that, I'm pretty sure she'd be pretty beastly. Basically a very consistent Nasus.

5 warmog + atmogs nidalee has to be done in dominion.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Bordellimies on October 28, 2011, 01:05:12 pm
Naxza, it's not AD Nidalee. It's tank.

Nidalee's cougar Q has a pure, full AD scaling that goes from 2:1 - 4:1 depending on enemy health (the skill charges an autoattack in addition to the base AD ratio). This skill is by far, bar none, regardless of whether it's AP or AD, the single highest scaling skill in the entire game. Nasus Q has nothing on this shit (unless he has 400 farm on his Q or something crazy).

This doesn't mean you should build her full AD. No, what this translates to in practical terms is that Nidalee only has to build a relatively small amount of AD (such as atmogs) to do equivalent damage to another person building double bloodthirsters. She then benefits from the extreme durability as well. You can also think of it as for Nidalee, Atmas will increase her AD by up to 8% of her max health.

Math: Nidalee with 200 AD from atmogs.

Enemy at full health: 200 + 100 + 200 = 500 damage every 5 seconds with no cdr.
Enemy at 50% health: 200 + 200 + 400 = 800 damage every 5 seconds with no cdr.
Enemy at 0% health: 200 + 300 + 600 = 1100 damage every 5 seconds with no cdr.

In other words, her Q is, for all intents and purposes, a Nasus Q that quickly evolves into Garen's ultimate.

If Nidalee had an atmogs and then built full tank after that, I'm pretty sure she'd be pretty beastly. Basically a very consistent Nasus.

5 warmog + atmogs nidalee has to be done in dominion.
Trying this tomorrow.

That is, if I have Nidalee. Not sure. Does she come up with the digital collector's pack? The one with the cheap champs, 3 runes, some RP, and annie skin?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Bluerobin on October 28, 2011, 04:02:35 pm
Nope, doesn't look like she does. She's on sale this week though (480ish RP, still 3150 IP) if you're in to buying champs with RP.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: woose1 on October 28, 2011, 04:26:52 pm
Vayne has about 4 billion DPS. I played as Irelia against her, and even though she was going 1/7/0 in the early game, and I had built over 200 armor+thornmail, she was able to kill me in about 4-5 seconds at around level 18. Is she just OP as fuck (again) or am I missing something here? That's 3000 health with 60% reduction (factoring in her armor pen), so, what, 7000 damage in a single burst?

EDIT: Seriously, I could probably 1vs1 any other person on the team, and our k/d was like 50/20 or something ridiculous like that. But, nevertheless, VAYNE OUT OF FUCKING NOWHERE "KATHUNK KATHUNK YOU HAVE BEEN SLAIN"
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Yodamaster on October 28, 2011, 04:29:16 pm
Vayne probably has the most late game DPS out of any AD carry.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 28, 2011, 05:21:49 pm
Okay, yeah. Atmogs Nidalee is a bit crazy. Playing her really feels like release Irelia.

4000 hp. 120 resists (cougar gives bonus resists). 800 damage nuke on a super short cooldown. If you get a Triforce = ???

If you do the HotshotGG thing and just sit at top lane forever, I really don't think anything short of a 5 man gank will kill you. Hell, I think once you get your warmogs, you're pretty much set. If you look at Nidalee's cougar form base damages... it's honestly quite crazy. Building tank is definitely the way to go.

Short of throwing ultra high damage spears, I don't think there's anything squishy AP Nidalee can do that tank Nidalee cannot. All her AP ratios are shit anyway.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jar of Jam on October 28, 2011, 05:53:52 pm
Okay, yeah. Atmogs Nidalee is a bit crazy. Playing her really feels like release Irelia.

4000 hp. 120 resists (cougar gives bonus resists). 800 damage nuke on a super short cooldown. If you get a Triforce = ???

If you do the HotshotGG thing and just sit at top lane forever, I really don't think anything short of a 5 man gank will kill you. Hell, I think once you get your warmogs, you're pretty much set. If you look at Nidalee's cougar form base damages... it's honestly quite crazy. Building tank is definitely the way to go.

Short of throwing ultra high damage spears, I don't think there's anything squishy AP Nidalee can do that tank Nidalee cannot. All her AP ratios are shit anyway.

I guess this settles my next purchase, then.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 28, 2011, 06:08:05 pm
Vayne and Kog'maw have extremely high DPS, but lack in survivability and utility.  Vayne's a bit more survivable with her Q and E and the stealth from R but she's still really fragile and has a huge target on her head.  Also, I'm surprised tank vayne works.  I thought about building her like Irelia once and using silver bolt procs to do damage but I figured it wasn't really enough.

I think at 2.0 as she can do like half your health in 7 seconds.  That's not really worth building around.  If you build her AD she can kill a whole team in seven seconds.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 28, 2011, 06:11:55 pm
Vayne and Kog'maw have extremely high DPS, but lack in survivability and utility.  Vayne's a bit more survivable with her Q and E and the stealth from R but she's still really fragile and has a huge target on her head.  Also, I'm surprised tank vayne works.  I thought about building her like Irelia once and using silver bolt procs to do damage but I figured it wasn't really enough.

I think at 2.0 as she can do like half your health in 7 seconds.  That's not really worth building around.  If you build her AD she can kill a whole team in seven seconds.
More or less. I used to think that all her damage was her true damage too, but that's not really the case. It USED to be the case, when she was released but now she needs way more AD.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 28, 2011, 06:13:26 pm
Vayne really needs only Madreds and a single PD, you build the rest tanky or whatever you want (Wits end is also good), just autoattack and if they try and focus you you should be durable enough to kill them all, not that complicated really XD
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 28, 2011, 07:22:37 pm
I have never built her like that.

I go:

Doran's Blade/Shoes and Sodas depending on the support>Zerk Boots>Infinity Edge/Bloodthirster depending on the support>Phantom Dancer>Phantom Dancer>Banshee's Veil>IE/BT, whatever I didn't get last time
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 28, 2011, 08:05:55 pm
I either start with Dorans or boots and some pots.Rush razor and then zeal.Finish up bloodrazor (easy farm ftw!) and PD before going some tanky stuff or some more AS (starks also works nicely).

Getting her AS to 2.0 is good enough and can be easily done with just three offensive items (i've also seen SoD work) then just taking banshee or something to keep you from dying.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Wravburn on October 28, 2011, 08:17:46 pm
Doran's Blade -> boots -> BF Sword -> base

I really like/enjoy rushing the BF sword for early game dmg, when the bolts are not your main source of dmg yet as enemies dont have that much hp.

Finish boots -> Black Cleaver -> Madred's -> Zeal -> Banshee's

Phantom Dancer -> Lifesteal (BT or Stark's, usually get the vamp scep. whenever I have a spare 450g)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 28, 2011, 08:23:28 pm
But bolts are never your main source of damage!  Bolts are only really noticeable in lane and against people like Alistar.  Only hard tanks will survive long enough to proc silver bolts more than twice.  Even then focusing a target for that long is really risky because of your range and squishiness.  If you build around silver bolts you're not going to do as much damage as if you built AD/AS.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 28, 2011, 08:29:30 pm
True, but.

SILVER BOLTS MAN YOU GOTTA PROC THEM BITCHES!
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 28, 2011, 08:31:31 pm
But bolts are never your main source of damage!  Bolts are only really noticeable in lane and against people like Alistar.
This is the truth. Bolts are a misleading source of damage. It's more or less the same as building AS on Caitlyn to proc her headshot.

By the way, check out my epic match history for my US account:
Spoiler (click to show/hide)

No losses babee~

Edit: Got my 10th win in a row. =3 I still can't figure out how someone can do bad as Kassadin. The only way I see it happening is if you get super denied early game.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Knirisk on October 28, 2011, 10:16:13 pm
Edit: Got my 10th win in a row. =3 I still can't figure out how someone can do bad as Kassadin. The only way I see it happening is if you get super denied early game.

It's really more of being pretty squishy, despite the percentage damage reduction from spells. If your team doesn't fully initiate and you go in without Cleanse or a QSS, you're going to get CC'd and die a horrible horrible death. If you don't have a decent initiator, you can't really enter team fights at all because you'll get focused too quickly. Also, wards are super helpful to Kassadin. At my level, people don't know how to deny Kassadin early and not many people play Kassadin in the US anyway, so they don't understand how long of a cooldown his ranged silence has.

Of course, I always go RoA into Deathcap, because I don't like how the Tear makes you so squishy. One guide I read recommended a Warmog's, though, after Tear/Deathcap.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 28, 2011, 10:30:45 pm
I keep forgetting about his passive. I wish it'd actually tell you how much AS you get.

It's also interesting that Kassadin is able to cast all his spells instantly. I thought every champion has a delay between casting spells (All the other mages do too.) I think the only other champion that can simulcast is Annie?

But yeah, that's my build too. RoA into Deathcap. I just go really AP heavy after that with things like Void Staff, Abyssal, Lich Bane, etc. Occassionally I grab some CC immunity item like Banshee's or QSS if for some reason the enemy is able to actually CC me consistently (e.g: I have to jump into Morgana ult range).

The one stat I've never even considered buying is armour. I don't think any AD champions are able to actually kill Kassadin by themselves. At least, I haven't seen it happen to me. I guess it's the same reason why Nidalee never bothers to build armour either.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Yodamaster on October 28, 2011, 10:33:05 pm
AP Builds for me usually roll -

ROA -> WoTA -> Deathcap/Rylais

or

3 Doran's -> Deathcap -> Void Staff

Both builds have sorc boots.

I find the Doran's -> Deathcap more useful for when you're already winning and have good burst. The ROA build is for when you have to be more conservative.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Dakk on October 28, 2011, 10:38:33 pm
Soooo.
Its now impossible to escape from shaco and olaf's ulti is a better version of alistar's ulti.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Knirisk on October 28, 2011, 10:40:16 pm
AP Builds for me usually roll -

ROA -> WoTA -> Deathcap/Rylais

or

3 Doran's -> Deathcap -> Void Staff

Both builds have sorc boots.

I find the Doran's -> Deathcap more useful for when you're already winning and have good burst. The ROA build is for when you have to be more conservative.
Now, see, I usually grab boots + 3 pots. I don't ever take any of the Doran's items except the shield anymore. Tristana/Xin Zhao might be able to catch Kassadin using red buff and a good sense/lots of wards. Or if there are no walls anywhere for Kassadin to jump over.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 29, 2011, 04:04:59 am
Looking at the patch preview, it got me thinking about Olaf.

You know, Olaf is a bit weird. He wants to be Tryndamere... but at the same time he wants to be Udyr. Let's look at his kit:

Olaf kit:
Spoiler (click to show/hide)

----

Anyway. If you look at it from a technical perspective, eliminating all the previous bias you had of Olaf before this. Lets think about the two ways that Olaf scales:
1. HP - The more HP Olaf builds, the more damage he does for the few seconds his W is on.
2. Lifesteal - Olaf gets massive innate lifesteal for the few seconds his W is on.

Notice something weird about this? The two big ways that Olaf scales only show any use when his W is on. This is retarded! It doesn't make any sense! It means Olaf is only a threat for 10% of the time he's hitting your face in a teamfight. The entire time his W is on cooldown, it'd be as if he didn't scale at all. This is the same problem Kog'Maw used to have. I could also go into how lifesteal actually gets WORSE if you stack HP but I think the point is made.

So, I propose a completely new build for Olaf. Full, hyper tank Olaf. Fuck Warmogs. Fuck Atmogs. We're talking Frozen Heart, Banshee's Veil, Force of Nature, Randuin's Omen, Guardian Angel. Full 300 resistances on everything Olaf. No offensive items at all to speak of. Then send him solo top.

----

It makes so much more sense. For one, lifesteal is a helluva lot more potent when your hp healed is protected by 300 resistances. It's why Tankwick is so brutally effective compared to regular Warwick. Secondly, that kind of uber tankage takes advantage of his most potent skill. His 4-second true damage nuke. He will literally never die. But he will do MASSIVE true damage on everyone. This is awesome. He'll kill everything.


So, when the patch comes out and you want to try new Olaf, keep this analysis in mind. Don't bother stacking HP on him. Go full tank for the win.

Tl;dr: Current Olaf builds are dumb and unviable. Build full tank and max E first. Max Q last. Trololol.


Edit: I also just noticed that with 40% cooldown, not only is Olaf's E on a 2 second cooldown (!!!), but his axe throw's cooldown is 6 seconds. Since if you pick up your axe, it reduces the cooldown by 6 seconds... heh heh you can do some pretty cool shit with smarcast.

Basically, with 40% cdr, whenever you engage anything, hammer the q key at your own feet. Instant cooldown. Doesn't matter if it's a champion or whatever. It basically translates into a permanent 200 damage per second AOE slow to anyone that stands next to Olaf. It also translates to unlimited Trifoce procs. Super fun. Try it out.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Wravburn on October 29, 2011, 04:27:06 am
But bolts are never your main source of damage!  Bolts are only really noticeable in lane and against people like Alistar.  Only hard tanks will survive long enough to proc silver bolts more than twice.  Even then focusing a target for that long is really risky because of your range and squishiness.  If you build around silver bolts you're not going to do as much damage as if you built AD/AS.

Maybe I shouldn't post when drunk.


It is indeed not your main source of dmg. But it is the reason why Vayne can annihilate a team in 5-10 seconds. Especially if you build Madred's, you 'focus' on AS to proc bolts and Mad's.  To me, "building around silver bolts" means exactly that. To me it means you should not ignore it and go for the standard AD build.

Don't start with an IE (not utilizing bolts), don't start with Madred's (too early in game to enjoy bolts/mad's combination).


/edit: Yay for Shaco changes. Building ubernests is quite boring, so I was more of an AD jungler anyway.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Micro102 on October 29, 2011, 04:54:06 am
Seems they moved where they put the patch notes? Can someone link me to them?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: RedKing on October 29, 2011, 06:37:37 am
Rapidly getting into this game. Played several matches yesterday and won most of them. The best win being a 5v5 PvE that, due to two #&%*ers disconnecting less than 5 minutes into the match, rapidly became a 3v5. Then another went linkdead and it was 2v5. Too early to surrender, so we just sat back and let them push into the base. Mr. Linkdead came back, we started offering token resistance, and then out of nowhere it was...CHOO CHOO! all aboard the pwn train! The 3 of us pushed straight up the mid to the inhibitor, then went back and two did bot while I solo'd top. Enemy was too busy defending mid to send more than one hero at a time to either side, and by this point we had a lvl advantage.

Though I have to say, the key factor in that win was that the other guy who was in the whole match was playing Heimerdinger. Every match I've seen with Heimerdinger he becomes an unstoppable, terrifying tsunami of little turrets. Dude had like 30 kills, 1 death.  :o

Now I just need to learn how the item tree thing works. I've been focusing on attack speed and life drain items, and it's worked well for me (usually playing Master Yi).
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jar of Jam on October 29, 2011, 06:54:00 am
Seems they moved where they put the patch notes? Can someone link me to them?

I don't believe patch notes were posted yet, just the patch preview.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: cerapa on October 29, 2011, 07:04:22 am
Though I have to say, the key factor in that win was that the other guy who was in the whole match was playing Heimerdinger. Every match I've seen with Heimerdinger he becomes an unstoppable, terrifying tsunami of little turrets. Dude had like 30 kills, 1 death.  :o
Co-op vs AI is Co-op vs AI.

I havent actually seen a heimer go against bots. Do they target the turrets?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Bordellimies on October 29, 2011, 07:29:05 am
Now I just need to learn how the item tree thing works. I've been focusing on attack speed and life drain items, and it's worked well for me (usually playing Master Yi).

Usually the rule to building DPS is, that you don't stack pure Attack Speed and Lifesteal UNLESS the champion has built-in Attack Damage increasing abilities: Dr. Mundo for instance, receives flat 100 AD from his E when it is on lvl 5, and he even gets extra AD the lower health he is. This means Mundo with 1% hp has 199 more AD from 1 skill: Stacking lifesteal and attack speed is great for this guy. Sion, Gangplank and Yi have built in AD buffs as well, which means rushing some AS and lifesteal isn't that bad on them.

On DPS:es with no AD buffs however, stacking those is a bad thing. Ashe that stacks Phantom Dancers and Stark's fervors won't deal much dmg.


Its kinda same for tanks as well. You shouldn't stack 1 stat, such as Health, unless in special circumstances. If you play Dr. Mundo, feel free to stack purely HP. If you're playing a real tank, often you need to get Armor and Magic Resist equally as well.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 29, 2011, 07:57:54 am
Rapidly getting into this game. Played several matches yesterday and won most of them. The best win being a 5v5 PvE that, due to two #&%*ers disconnecting less than 5 minutes into the match, rapidly became a 3v5. Then another went linkdead and it was 2v5. Too early to surrender, so we just sat back and let them push into the base. Mr. Linkdead came back, we started offering token resistance, and then out of nowhere it was...CHOO CHOO! all aboard the pwn train! The 3 of us pushed straight up the mid to the inhibitor, then went back and two did bot while I solo'd top. Enemy was too busy defending mid to send more than one hero at a time to either side, and by this point we had a lvl advantage.

Though I have to say, the key factor in that win was that the other guy who was in the whole match was playing Heimerdinger. Every match I've seen with Heimerdinger he becomes an unstoppable, terrifying tsunami of little turrets. Dude had like 30 kills, 1 death.  :o

Now I just need to learn how the item tree thing works. I've been focusing on attack speed and life drain items, and it's worked well for me (usually playing Master Yi).

You can win PvE if all four of your teammates disconnect.  You gotsta start playing PvP, just dive in.  It's not that hard, PvE is just for learning how a champ's moves work, it teaches bad habits.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Graven on October 29, 2011, 08:49:15 am
Finally broke down and spent 12k IP on champions with another 12k waiting for the release of She-whatever and the inevitable price decreases.

I've been playing for a month, only using the free champions up to now. MANTHEON IS FINALLY MINE. AS IS LEE SIN. Feels great!
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: eerr on October 29, 2011, 09:33:47 am
Umi, what about his +100% attack speed scaling off missing hp?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Sirian on October 29, 2011, 10:34:50 am
I've played some games as Zilean in dominion, man this guy is crazy overpowered for this game mode. The early game is a bit lackluster, but as you get more CDR and as you level up your skills, he becomes some sort of permaslow/permaspeed machine, throwing bomb after bomb after bomb. The speed allows you to be everywhere on the map in no time, the bombs erase entire creep waves for great pushing/ cash earnings, and the slows make melee champions useless. Add to that all the revives... yea it's really a big plus for a team.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: cerapa on October 29, 2011, 10:37:56 am
I totally forgot to try zilean on dominion...

But yeah, max cdr zilean can spam his revive so hard that you dont have enough deaths to use it all the time. I assume that might be different on dominion.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Bordellimies on October 29, 2011, 11:38:02 am
So I played Dominion with the build someone suggested (my friend TehWP suggested adding a Triforce in later) and it went well. This is my second time ever as Nidalee, and my friend pressured me to buying her with RP as well as her skin. It seems that it might not be such a bad thing after all.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 29, 2011, 11:39:41 am
I totally forgot to try zilean on dominion...

But yeah, max cdr zilean can spam his revive so hard that you dont have enough deaths to use it all the time. I assume that might be different on dominion.
His Revive is actually kinda pointless in Dominion, as anyone dying is usually on the entire side of the map from you for no reason at all. You're better off just spamming his speed buff and bombs and soloing points. You can easily take on melee champs with your QEWQ combo, and you can hold points against anyone else for a bit. The delayed bomb thing is REEEEEALLY annoying to capture with. Plus, that revive? It's only like 40 second cooldown with max CDR + Ws. So, you'll more than likely just use it on yourself, which won't matter anyway, because you're likely dying from being teamed up on. Basically, your goal is to be like Singed: Annoying, super fast, and never dying. You'll capture points ridiculously fast, and you can occasionally save a teammate too.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Yodamaster on October 29, 2011, 12:25:43 pm
Zil is an even more ridiculous AP carry on SR, when he takes mid. His bombs have a .9 ratio and with maxed rewind and blue have about a 3 sec cd after the intial double bomb. He also has sooo much utility.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Bordellimies on October 29, 2011, 12:30:17 pm
Zil is an even more ridiculous AP carry on SR, when he takes mid. His bombs have a .9 ratio and with maxed rewind and blue have about a 3 sec cd after the intial double bomb. He also has sooo much utility.
Zilean is a bad AP carry. Better build him as a tanky support, IMO.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Yodamaster on October 29, 2011, 12:30:46 pm
Zil is an even more ridiculous AP carry on SR, when he takes mid. His bombs have a .9 ratio and with maxed rewind and blue have about a 3 sec cd after the intial double bomb. He also has sooo much utility.
Zilean is a bad AP carry. Better build him as a tanky support, IMO.

Challenge accepted. Fight me, bro.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 29, 2011, 12:37:47 pm
I've only played with support Zilean once (I was Vayne).  I didn't like him.  The speed and the ult are the only really supporty thing he does from what I've seen, the bombs just push the lane and make it harder to cs.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: eerr on October 29, 2011, 12:52:27 pm
Support zilean, farm little, save tryndamere (again, as planned).

at the end of the game I was the only one with not as much farm, but it didn't matter because tryn had a complete build and carried hard.

Also our nexus was exposed so I ended up buying a fuckton of pink wards to keep twitch away.

It worked out.


Support zilean works if his ult is actually crucial to keeping a strong carry alive.

His nukes are good, but the base damage is a bit low to be a pure ap nuke.
Plus he needs a massive manabase, large amounts of ap, and max cdr. That is a lategame item build for a full nuke.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 29, 2011, 01:27:20 pm
I've only played with support Zilean once (I was Vayne).  I didn't like him.  The speed and the ult are the only really supporty thing he does from what I've seen, the bombs just push the lane and make it harder to cs.
Yeah, understandable. I think he works better with a melee champ to support and an escape. Tryndamere is a good example, especially since he's got an escape and his ult saves him from dying. Then he gets a revive after doing ridiculous amounts of damage and escapes.

Vayne might be a little less able to escape, since she's more able to engage and hunt down than escape.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 29, 2011, 01:52:10 pm
Yeah, the Morg/Vayne combo was way scarier.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Ahra on October 29, 2011, 01:56:08 pm
*watches prewiew* since when does mr. shaco the instagib throw + damn box not have enough burst?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 29, 2011, 02:02:30 pm
Only AP Shaco can do that, and it sounds like they're going to be nerfing AP Shaco.  AD Shaco's knives and boxes aren't as scary.

Nerfing AP Shaco is fine by me.  All AP Shacos are terrible.  If there's one on your team he'll feed, if there's one on the other team your team will feed him.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Yodamaster on October 29, 2011, 02:23:31 pm
Zil is an ok support. But he's an amazing AP carry.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Lumbajak on October 29, 2011, 03:27:57 pm
Zil is an ok support. But he's an amazing AP carry.
Over the last year I'd have to say he's a terrible support.

But an amazing AP carry :P



So far as I'm concerned the only supports are Janna, Taric and Alistar.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Smitehappy on October 29, 2011, 03:44:33 pm
So I just got destroyed playing Alistar vs Brand mid. Seems like every time I got near I'd lose half my health before I even got near and even then I do piddly squat to his health. I know that an AP build Alistar don't have the staying power of support Alistars but I figured I'd at least be able to handle some of Brands nukes before being hamburger(See what I did there?). Was it error on my part or just bad lane pairing?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 29, 2011, 03:47:29 pm
Brand is a really strong early game laner.  If he's better at landing pillars than you are at dodging you'll lose the lane, no matter what champ you picked.

As for AP mid alistar, I've only ever seen it work on Dunkey's youtube channel, and he wins games after feeding so yeah
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 29, 2011, 03:56:31 pm
Umi, what about his +100% attack speed scaling off missing hp?
It should be the same regardless of how your build since it's percentage based. If anything, building resistances only makes it stronger.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 29, 2011, 03:58:22 pm
Umi, what about his +100% attack speed scaling off missing hp?
It should be the same regardless of how your build since it's percentage based. If anything, building resistances only makes it stronger.
True, since you'll have an effective HP% of 400% at 300 Armor and Resistance, so you can stay at lower health longer, meaning you maximize his ability to do damage while injured since you'll stay alive longer.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: cerapa on October 29, 2011, 04:05:11 pm
Umi, what about his +100% attack speed scaling off missing hp?
It should be the same regardless of how your build since it's percentage based. If anything, building resistances only makes it stronger.
True, since you'll have an effective HP% of 400% at 300 Armor and Resistance, so you can stay at lower health longer, meaning you maximize his ability to do damage while injured since you'll stay alive longer.
It doesnt matter if you have more health or more resists.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 29, 2011, 04:16:01 pm
Mrm, probably if you're just looking at it from a tankiness standpoint.

But from a lifesteal / healing standpoint, resists are better. Because heals are based on effective HP. Again, same reason why Warwick never stacks HP.

Edit: I beat a Brand in mid as Vlad.... I feel so proud. *sniff*
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 29, 2011, 08:44:33 pm
I was just challenged by a feeding Singed for a 1v1, i think i'm going to take Renekton >:3
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 29, 2011, 08:57:02 pm
New meta guys.

AD Teemo
Support Orianna
Jungle TF

Spoiler (click to show/hide)

I also did hyper tank Olaf in two real games. It is unbelievably godmode. I was running in and out of 1v5 battles and trolololing everyone while doing incredible, insane damage. I obliterated. Literally OBLITERATED Irelia at solo top. Then I did the same to Gangplank. There was literally nothing they could do. By the 30th minute I could freefarm at their inhibitor and no one could stop me.

After Irelia, Kassadin, Anivia, Nunu, and Lee Sin all jumped me at the same time, used ALL their skills and didn't even kill me, no one bothered to get in my way again.

This. Tank Olaf. This is the ultimate solo top. I really cannot wait to see what I can do when the buffs come out.

Hell, look at these stats:
Spoiler (click to show/hide)

Full tank build. 300 resists. TWO HUNDRED THOUSAND damage. Most of it is true damage and Wriggles procs. This is freaking insane.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 29, 2011, 09:27:13 pm
31 and 5 kills later i win, then he starts talking how he would have counterpicked Rene (LOL) (he picked Sion btw)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: KaelGotDwarves on October 29, 2011, 09:54:26 pm
The last few games I've had our jungler or carry I've supported was so good the enemy surrendered before we started getting into their base.

I really want to try other tanky characters - alistar, olaf, jax, and JUSTICE garen.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Realmfighter on October 29, 2011, 10:03:48 pm
I lost a game where I was 10/1 by the end of laning phase because it turns out even Yorick cannot beat ten kill Akali, Yi, gangplank and that annoying little moogle fuck who's name escapes me.

As it turns out, Solo top Yorick is amazing. Solo top Taric is not(Why. Just why.)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 29, 2011, 10:50:20 pm
I want to put videos of full tank solo top Olaf and make you guys will lose any preconceptions of any other solo top being good at all.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 30, 2011, 12:11:24 am
I still like Irelia.  Played against a Cho'gath today.  First five minutes sucked then I just started bullying him.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: eerr on October 30, 2011, 03:09:11 am
Cho Gath is still ultra sustain against anyone tanky enough to hold top.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jar of Jam on October 30, 2011, 06:50:53 am
I want to put videos of full tank solo top Olaf and make you guys will lose any preconceptions of any other solo top being good at all.

Be our guest. And a reason we spend yet another 3150IP.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: eerr on October 30, 2011, 09:15:15 am
I want to see olaf pure tank solo top
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: RedKing on October 30, 2011, 09:16:54 am
So "stop feeding you ****ing noob" is just a traditional friendly greeting between team members right?

Cause I seem to get it after....y'know, my FIRST death.  >:(

Seems to be no end of people bitching about everyone else on their team, even when my final ratio was 5/8/3 (and over half of those deaths were from going toe-to-toe with Master Yi against Master Yi...only he had a couple of levels on me and could out-DPS me like a boss, even with Wuju Style engaged and my ult active). Was kind of amusing, actually--we'd both go Highlander and Wuju at the same time and just proceed to whack the hell out of each other.

I seem to have settled into a preferred role of turret-breaker. Once I get up to lvl 8 or so and get my ult and my damage up, I make my way with a batch of minions to the nearest enemy turret, go hyper-ninja and proceed to whackity-whackity-whackity the turret down in a matter of seconds.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 30, 2011, 09:18:03 am
http://clgaming.net/live/4142 Phreak streaming atm, trying to prove elo hell doesn't exist.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Shadowgandor on October 30, 2011, 09:59:53 am
And did he succeed?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: LASD on October 30, 2011, 11:42:38 am
Olaf Build stuff
Weeeird. Dyrus has apparently done pretty much this today, top lane tank olaf with E as leveling priority. (though he did go Atmogs)

Link (http://www.own3d.tv/video/254965/Top_Lane_Olaf_Carry_By_Dyrus)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 30, 2011, 11:46:11 am
So "stop feeding you ****ing noob" is just a traditional friendly greeting between team members right?

Cause I seem to get it after....y'know, my FIRST death.  >:(

Seems to be no end of people bitching about everyone else on their team, even when my final ratio was 5/8/3 (and over half of those deaths were from going toe-to-toe with Master Yi against Master Yi...only he had a couple of levels on me and could out-DPS me like a boss, even with Wuju Style engaged and my ult active). Was kind of amusing, actually--we'd both go Highlander and Wuju at the same time and just proceed to whack the hell out of each other.

I seem to have settled into a preferred role of turret-breaker. Once I get up to lvl 8 or so and get my ult and my damage up, I make my way with a batch of minions to the nearest enemy turret, go hyper-ninja and proceed to whackity-whackity-whackity the turret down in a matter of seconds.

Depends, is that first death before the minions spawn?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 30, 2011, 12:10:27 pm
I still like Irelia.  Played against a Cho'gath today.  First five minutes sucked then I just started bullying him.
You were ungodly tanky. I just figured every time there were three people by you, I'd give you an arrow and run toward you to finish whoever was left.

Also notable highlights was Rebecca using Amumu to kill stealthed Shaco. The most hilarious thing ever.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 30, 2011, 02:16:29 pm
Olaf Build stuff
Weeeird. Dyrus has apparently done pretty much this today, top lane tank olaf with E as leveling priority. (though he did go Atmogs)

Link (http://www.own3d.tv/video/254965/Top_Lane_Olaf_Carry_By_Dyrus)
He probably came to the same conclusion I did after we watched the patch preview and were thinking of ways to make Olaf viable compared to the other bruisers.

Edit: Yeah, just watch Dyrus's video. xD Honestly I don't think anyone can do anything about it short of being someone like Malzahar...
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 30, 2011, 02:46:41 pm
I still like Irelia.  Played against a Cho'gath today.  First five minutes sucked then I just started bullying him.
You were ungodly tanky. I just figured every time there were three people by you, I'd give you an arrow and run toward you to finish whoever was left.

Also notable highlights was Rebecca using Amumu to kill stealthed Shaco. The most hilarious thing ever.

Yeah, Irelia 2gud when she can farm.  Fast, bursty, all but immune to cc, and unkillable.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Rebecca Black on October 30, 2011, 04:20:54 pm
I still like Irelia.  Played against a Cho'gath today.  First five minutes sucked then I just started bullying him.
You were ungodly tanky. I just figured every time there were three people by you, I'd give you an arrow and run toward you to finish whoever was left.

Also notable highlights was Rebecca using Amumu to kill stealthed Shaco. The most hilarious thing ever.

I hate Shaco forever
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 30, 2011, 09:07:15 pm
0/22/8 Resistance tank Olaf, is too too much fun. Haha, when you get 40% cooldowns your throwing axe is like an extra instant cooldown autoattack :D
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jar of Jam on October 30, 2011, 09:13:57 pm
My first proper Olaf game ended up in tears. Then again, the Zilean/Vayne combo that was against me and Teemo was probably to blame.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 30, 2011, 10:00:09 pm
Spoiler (click to show/hide)

I had 9 kills before the first time I died.

This... is more op than Cass.

Edit: Rules for jungle. Fuck blue, always red.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: eerr on October 30, 2011, 10:19:18 pm
No room to slot in cdr ? :/
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 30, 2011, 10:22:39 pm
It's dat Atmogs. Works on errybody.

Ninja tabi>wriggles>fon>warmogs>atmas>GA or w/e

Edit: Although I have heard that if you take a QSS and/or Banshees (I think this is your idea umi, dan mentioned it) then you are pretty much un CC'able.

Edit 2: Oh question, does the wriggles cause you to gain health through spell vamp when it procs?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 30, 2011, 10:26:02 pm
I think it used to.  Pretty sure it doesn't anymore.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 30, 2011, 10:32:34 pm
I know smite still does, which is handy for running away and saving yourself by smiting a neutral creep
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 30, 2011, 10:52:56 pm
I think it used to.  Pretty sure it doesn't anymore.
This.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Sirian on October 31, 2011, 12:01:07 am
I just had one of these hilarious comeback victories in dominion, first our Talon was d/c for the first 5 minutes, we went down to 50 / 450 something, and then it was like magic, we got 3 turrets, held them, and kept laying siege on their 2 turrets, until we eventually won with all 5 turrets under our control. I was playing Zilean and i think i was just very lucky because i managed impossible saves, crazy races against rammus and whatnot... it's like i was always at the right place at the right time with the right skill off cooldown.

Before, i used to play Ryze, but Zilean is my new dominion favorite !
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Stealtharcadia on October 31, 2011, 03:12:16 am
Rumble is a beast, I feel like I'm playing Akali without feeling like I'm cheating. Rush Rylai's and I'm 5+ kills by twelve minutes, if I do it right.

If any of you guys want to play my s/n is Stealtharcadia
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: penguinofhonor on October 31, 2011, 04:08:42 am
Is Olaf B12's new favorite or something? I've picked him up recently and have been jungling with him. Just straight tank with Atma's and Wriggle's for damage seems to work really well. His low-health jungle doesn't make for spectacularly early ganks, but when I get around to it after my second run I usually get a double kill.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 31, 2011, 06:25:46 am
I am the grandmaster of theorycrafting on these forums.

I discover / steal awesome builds and try to force people to use them with a combination of hyperbole, analogies, and truthism. It's also not too weird for people to start fawning over a champion that's going to be significantly buffed.

Also, don't jungle with him. Go solo top. Unless the upcoming buffs are extremely gamechanging (like giving a certain pirate a passive 35% slow on everything... Oh man what the bloody hell were they thinking back then...), chances are he's still going to be outclassed by the current top three superjunglers: Lee Sin, Nocturne, Gangplank.

*sniff* I miss when the old school junglers were relevant.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Ahra on October 31, 2011, 06:53:22 am
got any build on xin zhao? :P
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 31, 2011, 07:12:09 am
Yes. If you search Umiman Xin Zhao for this thread you should find lots. I can give a quick few:

All of them skill the same: Max E first, Q second. W last. If you want first blood take Q first.

1. Anti-AD carry = Grab armor runes, 0  21 9 masteries, take Doran's Shield / Cloth armor + 5 pots. Flash + Exhaust. Just farm until level 4. Then first blood whoever. Get second blood at level 6. Build is Wriggles -> Merc / Ninja -> Triforce -> 3 tank items.

2. Solo top = Take standard jungle runepage. 21 0 9. Ghost + Flash. First item depends on enemy. Doran's Blade if fighting a shitty level 1 champion like Vlad or Morde. Cloth Armor vs Garen / Urgot. Etc. etc. Boots + 3 pots if you have no clue. Itembuild can either be the same as #1, or if you have enough farm, you can do the following: Black Cleaver -> Tanky item -> Wits End / Bloodrazor -> Tanky item -> Triforce -> Tanky item.

3. Jungle = Don't.

Remember that Xin Zhao doesn't actually scale at all other than with AP... so it's not really worth it to build straight up damage items on him. Most of his damage comes from his base damage so you're gonna want some attack speed then go tanky as hell. Don't buy Ghostblade as it gives so much stats you don't need (e.g: crit chance, cdr). Black Cleaver is more cost effective for him. Triforce is a different matter, because you get that since a champion only has 6 item slots and Triforce is basically 3 great items combined to save item space.



I guess you could go Atmogs -> Triforce too. Works on everyone.

P.s: His ult is kinda shitty right now. Don't worry about using it just for the MR and Armor since the damage is quite pitiful. Also, any instance where you can use it on 5 enemies for the full effect = you dead in the next second. So don't bother about that either. Use it whenever.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: zestorum on October 31, 2011, 07:31:24 am
Now I just need to learn how the item tree thing works. I've been focusing on attack speed and life drain items, and it's worked well for me (usually playing Master Yi).
Master Yi Pro Build:
Phantom Dancer
Phantom Dancer
Phantom Dancer
Phantom Dancer
Phantom Dancer
Phantom Dancer.

Here's my build, however:
Phantom Dancer
Beserker Greaves
Infinity Edge
Blood Thirster
Frozen Hammer
Atma's
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: RedKing on October 31, 2011, 08:03:48 am
So "stop feeding you ****ing noob" is just a traditional friendly greeting between team members right?

Cause I seem to get it after....y'know, my FIRST death.  >:(

Seems to be no end of people bitching about everyone else on their team, even when my final ratio was 5/8/3 (and over half of those deaths were from going toe-to-toe with Master Yi against Master Yi...only he had a couple of levels on me and could out-DPS me like a boss, even with Wuju Style engaged and my ult active). Was kind of amusing, actually--we'd both go Highlander and Wuju at the same time and just proceed to whack the hell out of each other.

I seem to have settled into a preferred role of turret-breaker. Once I get up to lvl 8 or so and get my ult and my damage up, I make my way with a batch of minions to the nearest enemy turret, go hyper-ninja and proceed to whackity-whackity-whackity the turret down in a matter of seconds.

Depends, is that first death before the minions spawn?
I'm a noob, but I'm not THAT noob.  ::)


Okay...did some reading, figured out the way the item tree works. That explains why some items would replace others I had. At first I though it was "one weapon, one armor, one shield, etc" (like Demigod). Now I see the error of my ways. And yes, Phantom Dancer would appear to be a key item for my build design. High attack speed + lifesteal is a winning combination. Crit boost is just gravy. Had one the other night where I was farming whole minion waves solo and decimating them in seconds, all the while healing myself faster than they could hurt me. I used the same design philosophy in Diablo 2 to great effect as well.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 31, 2011, 08:36:52 am
So "stop feeding you ****ing noob" is just a traditional friendly greeting between team members right?

Cause I seem to get it after....y'know, my FIRST death.  >:(

Seems to be no end of people bitching about everyone else on their team, even when my final ratio was 5/8/3 (and over half of those deaths were from going toe-to-toe with Master Yi against Master Yi...only he had a couple of levels on me and could out-DPS me like a boss, even with Wuju Style engaged and my ult active). Was kind of amusing, actually--we'd both go Highlander and Wuju at the same time and just proceed to whack the hell out of each other.

I seem to have settled into a preferred role of turret-breaker. Once I get up to lvl 8 or so and get my ult and my damage up, I make my way with a batch of minions to the nearest enemy turret, go hyper-ninja and proceed to whackity-whackity-whackity the turret down in a matter of seconds.

Depends, is that first death before the minions spawn?
I'm a noob, but I'm not THAT noob.  ::)


Okay...did some reading, figured out the way the item tree works. That explains why some items would replace others I had. At first I though it was "one weapon, one armor, one shield, etc" (like Demigod). Now I see the error of my ways. And yes, Phantom Dancer would appear to be a key item for my build design. High attack speed + lifesteal is a winning combination. Crit boost is just gravy. Had one the other night where I was farming whole minion waves solo and decimating them in seconds, all the while healing myself faster than they could hurt me. I used the same design philosophy in Diablo 2 to great effect as well.
And then you get cc'd and die in 3 seconds. :P
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Pandarsenic on October 31, 2011, 09:13:05 am
qss op
nerf nao
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: eerr on October 31, 2011, 09:59:11 am
Only Tank xin gets penta kills in High elo!
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Errol on October 31, 2011, 11:41:13 am
I see great potential for Atmog/Trinity/Tank Nidalee. Shame that alone is like 10k gold already.

Olaf definite FotM. Also Atmogs. It's funny how long people have been calling Warmogs absolute crap and now...
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 31, 2011, 11:57:21 am
I've been going Fratmog's Nocturne for a while now.  Wriggle, Boots, Ghostblade, Warmog's, Atma's, Frozen Mallet.  Turns out the things that make Noc inescapable also make him uncatchable when he has 4000 hp.

Also, Umiman, you like playing weird builds and seeing how they work right?  Try support Malzahar.  AOE silence that pops bubbles and still silences, 2.5 second suppress, AOE pool that doesn't need AP to do lots of damage, it could work.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 31, 2011, 02:18:14 pm
Hrm...

I'd like to try it but I don't own Malz. He's super expensive. The one I know works is support Veigar.

Edit: Apparently some new drama has occurred over the weekend as Reginald has been banned from LoL for a week. And Wickd left SK.

Also, I'm getting a feeling that the next FotM after Olaf will be Riven from looking at guide updates and forum posts. I just wanna say I said she was a great champion first hehehe. Seriously though, she's a superior version of Renekton so I can't see how she can be bad.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: LASD on October 31, 2011, 04:10:37 pm
Now that people are discussing weird builds, I started wondering why control junglers don't run with Smite + Tele. It would make starting in the opponent jungle way easier (take their wraiths and golems, tele to second top tower to continue with your own wolves and blue). Warding the opposing jungler's buffs would also be absolutely devastating when you can turn up in a matter of seconds, especially early game. Also, no way for the jungler to be out of position for dragon or baron as long as they are warded. Aaand the other team's top lane wouldn't be safe even if the jungler was just seen at bot.

Kinda want to try it, but I think it needs a team that knows what's going on.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 31, 2011, 04:16:15 pm
Trying to gank without flash / ghost in a game where every single person has flash / ghost is an experience in futility.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Lumbajak on October 31, 2011, 04:46:08 pm
Trying to gank without flash / ghost in a game where every single person has flash / ghost is an experience in futility.
Unless you're Kassadin.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 31, 2011, 04:48:00 pm
Farm until level 6 and then kill every lane?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 31, 2011, 05:04:15 pm
Jungle cass, you don't need flash for that shit. Well, that ganking stage, your slow and speed up pretty much give you a ghost. And teleport works well with her.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 31, 2011, 05:11:49 pm
Jungle cass, you don't need flash for that shit. Well, that ganking stage, your slow and speed up pretty much give you a ghost. And teleport works well with her.
Gangplank, Nunu, Skarner, and Nocturne don't need ghost / flash too right?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 31, 2011, 05:14:08 pm
Flash is like a nuclear bomb.  One person has it so everybody has to have it, and no one will get rid of it unless everyone gets rid of it but no one will because then you wouldn't have it when everyone else does.

Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Rebecca Black on October 31, 2011, 05:43:11 pm
Jungle cass, you don't need flash for that shit. Well, that ganking stage, your slow and speed up pretty much give you a ghost. And teleport works well with her.
Gangplank, Nunu, Skarner, and Nocturne don't need ghost / flash too right?

Difference being they need to be close to their target to do any more damage, where Cass doesn't.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Luke_Prowler on October 31, 2011, 06:52:17 pm
If you have a jump move like Corki's Valkyre, I wouldn't think you need flash.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on October 31, 2011, 07:12:47 pm
Part of me knows flash is toxic, part of me wants to keep it anyway.  As Malz flash basically gives me a free kill when I hit six if the other guy is dumb enough to stay in lane.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Dakk on October 31, 2011, 07:16:23 pm
The reason they don't just remove flash is because not only does alot of the gameplay depend on it, its also the only real way to catch up with some champions, not to mention you'd make ganks that are currently hard to escape from nearly impossible to survive. IT IS possible to not completely screw up the game by removing it though, but they would have to adress the champions that don't have an escape mechanic. Suddenly all those champions would have to play alot more passively.

They should, however, buff ghost back to its old status.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 31, 2011, 07:28:12 pm
There are only three junglers I know of that can work without summoner escapes / gap closers. All three have the same attribute: stealth.

That being said, Eve, Shaco, and Twitch all have ridiculously scary ganks if they took like ignite + smite. Shaco has an almost guaranteed first blood in middle.

Edit: The new champion looks really scary.

Edit edit: I didn't realize today was the official Let-Mental-Hospital-Patients-Play-LoL day again. Silly me.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on October 31, 2011, 07:51:07 pm
I'm imaging her as this dragon that swoops in from everywhere and fucks you over without you ever knowing what happened :D
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Bluerobin on October 31, 2011, 07:56:04 pm
I feel like her description is... confusing. So she has her three base abilities and her autoattacks build fury. When her fury's full she can go dragon with her ult. As a dragon her abilities are enhance to do more (as shown by the 'Dragon Form:' part)? And her passive is activated... by autoattacking? So each autoattack reduces her Q cooldown, extends W's duration, deals bonus damage to armor-debuffed targets of E, and gives 2 fury?

I guess that makes sense? I think I really like her. Another melee mage!
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: KaelGotDwarves on October 31, 2011, 08:01:32 pm
Free Champion Rotation - Week 69
Galio
Gangplank
Graves lolwut
Jax
Malzahar
Miss Fortune
Singed
Sona
Tryndamere
Vladimir
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 31, 2011, 08:14:06 pm
Yay, Vlad is free~
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 31, 2011, 08:30:58 pm
Oh dear, Vlad is free ALONG with Malz? Poor Vlad.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: KaelGotDwarves on October 31, 2011, 08:34:57 pm
It's tryhard week. All they need is Irelia, Morgana, and Lee Sin. That would be amazing.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: ECrownofFire on October 31, 2011, 08:45:03 pm
Bleh, that dragon form looks terrible.

Awesome concept and skills, terrible art.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 31, 2011, 08:49:04 pm
Graves every game. Woo...
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Dakk on October 31, 2011, 08:50:59 pm
I think her dragon form looks pretty decent, and that her human form could use improvement.

:I
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Micro102 on October 31, 2011, 08:59:11 pm
Graves every game. Woo...

For me it's talon. On both teams. Dam riot and their "lets give the new champs everything" strategy.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on October 31, 2011, 09:08:14 pm
Graves every game. Woo...

For me it's talon. On both teams. Dam riot and their "lets give the new champs everything" strategy.
No kidding. New champs DO get everything.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Jopax on October 31, 2011, 09:09:10 pm
Bleh, that dragon form looks terrible.

Awesome concept and skills, terrible art.

This, she just sounds awesome from the description, and then you see her ingame models and go MEH.

In other news, Graves with 4 BT's and a full SoC does a bit shy of 700 damage, this translates to over 1k of damage on his intial ult hit, fun ^__^
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on October 31, 2011, 09:46:35 pm
Bleh, that dragon form looks terrible.

Awesome concept and skills, terrible art.

This, she just sounds awesome from the description, and then you see her ingame models and go MEH.

In other news, Graves with 4 BT's and a full SoC does a bit shy of 700 damage, this translates to over 1k of damage on his intial ult hit, fun ^__^
Riven does more~
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: eerr on October 31, 2011, 11:52:15 pm
Pirate does 1k+ on a crit shot with infinity edge and trinity force.

With a third damage item, usually 1k on a meelee crit.


(vs squishies ofc)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Errol on November 01, 2011, 01:14:45 am
Bleh, that dragon form looks terrible.

Awesome concept and skills, terrible art.

This, she just sounds awesome from the description, and then you see her ingame models and go MEH.

In other news, Graves with 4 BT's and a full SoC does a bit shy of 700 damage, this translates to over 1k of damage on his intial ult hit, fun ^__^
Riven does more~

If we are talking about a single skill, I'm certain Renekthon does even more ^_^ because Riven's sustained deeps with 700+20% AD should be beyond reasonability.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Wravburn on November 01, 2011, 02:20:32 am
NAAAAAAAAAAAAAAAAAAAAASUUUUUS!


BRB farming for 1hr.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on November 01, 2011, 02:41:24 am
Single skill? Then hands down it's Nidalee.

Cougar form Q has a 4:1 AD ratio remember? :P

Edit: Patch notes out.
Spoiler (click to show/hide)

Everything seems pretty standard. Nothing major. Nice to not worry about massive sweeping forced changes.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: eerr on November 01, 2011, 07:36:04 am
hmmmm.

who has the best ap ratio?

I'm thinking, like akali with 1.5 on an autoattack, counting the lichbane.

or nid with 1.625 on a max range spear.


yi's meditate gets 1.65

Fiddles drain is .45 for 5, for up to 2.25
(I have to check this, is important)

(not counting about 7% more from his passive)

1.6 on morg's ult oh man.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: cerapa on November 01, 2011, 07:52:26 am
Nunu has 2.5 on his ult. For 12.5 if it hits an entire team. He wins.


Fiddle ult is close though. 2.25 single target, 11.25 against full team.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on November 01, 2011, 08:05:45 am
The new skeletal Cho Gath is really scary. If that bursted out of the jungle to gank me I'd be pissing my pants.

He looks like SkullGreymon.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on November 01, 2011, 08:32:45 am
Holy shit, that's awesome.  Why does riot do this shit to me.

Also on the list are what looks like Jailbreak Ezreal and some kind of Asylum Shaco.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on November 01, 2011, 08:54:48 am
Bah. Graves still has the smokescreen. That thing is horrible.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: RedKing on November 01, 2011, 09:03:00 am
I actually led my team in kills in a match last night. 10/3/4. A winnar is me! (although a looser is mah team). Also had some good fun with Alistar...fits my style of tanking (get swarmed, drop the hammer and blam everything around me).

Is there any coordinated B12 play on LoL?

Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on November 01, 2011, 09:05:13 am
I actually led my team in kills in a match last night. 10/3/4. A winnar is me! (although a looser is mah team). Also had some good fun with Alistar...fits my style of tanking (get swarmed, drop the hammer and blam everything around me).

Is there any coordinated B12 play on LoL?
There's some. What server are you on?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: RedKing on November 01, 2011, 09:25:41 am
North America (US)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on November 01, 2011, 10:28:47 am
Shyvana is the fastest jungler in the game.  Level 5 at 4:55
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Errol on November 01, 2011, 10:46:53 am
The junglers just keep getting better and better.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Ahra on November 01, 2011, 10:54:15 am
dont that mean more and more op/broken?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on November 01, 2011, 11:47:14 am
North America (US)
You can join us lvl 30s, some time :P It'll be a step up in the skill department, but it'll greatly increase your learning of the game. You can add webadict and I'll play with you. Rebecca Black and Cthulu play often, too.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Shadowgandor on November 01, 2011, 11:54:05 am
Damn, I could really use some playing lessons :( I just seem to feed every single match.
Weird thing is, I used to play pretty well but I suddenly just seem to suck :'(
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on November 01, 2011, 11:54:47 am
Damn, I could really use some playing lessons :( I just seem to feed every single match.
Weird thing is, I used to play pretty well but I suddenly just seem to suck :'(
That's like me except without the initial being good part.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: RedKing on November 01, 2011, 11:58:59 am
North America (US)
You can join us lvl 30s, some time :P It'll be a step up in the skill department, but it'll greatly increase your learning of the game. You can add webadict and I'll play with you. Rebecca Black and Cthulu play often, too.
Thanks. My summoner name is Pan Luoyi (my Mandarin name), because RedKing was already taken.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Cthulhu on November 01, 2011, 01:13:36 pm
dont that mean more and more op/broken?

No, but it means the old junglers are going to get crowded out by new junglers (Although the only new jungler I can think of is Skarner and I don't think I've ever seen him jungle so maybe this isn't even an issue).

Nocturne killed Olaf, for example.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Shadowgandor on November 01, 2011, 01:33:10 pm
I just made an American account =) Anyone up for a game in 30 minutes?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Micro102 on November 01, 2011, 01:36:03 pm
Right here. My name is Micro102, add me.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: webadict on November 01, 2011, 01:42:01 pm
-> webadict, reporting for duty.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Shadowgandor on November 01, 2011, 01:50:21 pm
Nice ^^ Give me 5 minutes, I need to update my game in order to play on the American server :)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Nilocy on November 01, 2011, 01:51:49 pm
http://imgur.com/Eq2mJ

Seriously, fiddlesticks, gragas and cho'gath couldn't 3v1 me. And this is before I got fed. Honestly, rushing hextech revolver is a utmost priority for Cass players. The amount of sustain you have because of it is unbelievable. I really think, especially against this build, that ignite is needed.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: userpay on November 01, 2011, 02:10:39 pm
I'm thinking that I'm probably going to get Olaf today and try out that super tank build that was posted awhile back. Any recommendations for alterations to it or other builds for a level 16 player?
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Rebecca Black on November 01, 2011, 02:46:21 pm
North America (US)
You can join us lvl 30s, some time :P It'll be a step up in the skill department, but it'll greatly increase your learning of the game. You can add webadict and I'll play with you. Rebecca Black and Cthulu play often, too.
Just add me, Luckyspade
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Dakk on November 01, 2011, 02:59:26 pm
Considering going back to lol after test week if the ping issues have been minimized.

Acquire Shyvana, use ulti,
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Graven on November 01, 2011, 03:14:27 pm
Man I've been playing Dominion non-stop since it came out, and now that a friend is inviting me to play some SR duo queuing I am sucking LIKE HELL. I mean things like 1/9/6 Gangplank when before I'd never dip under 3/1 ratio with the guy. I just can't go over how utterly boring SR is and I get distracted while lasthitting or forget to gank someone properly :(
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: KaelGotDwarves on November 01, 2011, 03:25:34 pm
From my thoughts on dominion - it fosters some pretty bad playing habits for SR. You have to treat it as a completely different game.

EDIT: Level 13 in less than 2 weeks. 509 takedowns. 2006 minion kills. 24 normal wins.

I don't have many minion kills and a fatload of takedowns because I main support. 1/0/20 games for me
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: umiman on November 01, 2011, 03:27:07 pm
I'm thinking that I'm probably going to get Olaf today and try out that super tank build that was posted awhile back. Any recommendations for alterations to it or other builds for a level 16 player?
Nothing much. Just build it and be manly. Remember to press R when in trouble.

Anyway, since we can finally look at Shyvana's stats.... let's do... THEORYCRAFTING!

Spoiler (click to show/hide)


Uhhh.... That looks pretty crazy strong on paper... What's with her super ratios? What's with that super complicated passive? If old Gunblade was still in this game I bet that would be her first item. Anyway, you can't judge damage without comparison so lets look at what each skill compares to:

Twin Bite: This is basically 2:1 AD ratio. Just think of it as Renekton's W except without the stun. Also, for practical reasons, that cooldown is actually 1 second shorter than what it says. It's not particularly stellar until you consider the fact that the damage will go through the roof if you have Wits End or Bloodrazor. You could also be super lucky and proc Wriggles twice. Also, in dragon form.... she can proc her stuff twice... on everyone...

Burnout:The damage on this skill man... it's so high. This damage is actually higher than the best comparison I can think of. Morde's W. The movespeed bonus is also better than ghost... but it's a free skill... Jesus... In dragon form, that burning trail does more damage than Singed poison. Yep.

Flame Breath: AOE armor percentage reduction? Yes please. Can do nearly 300 AOE damage (if debuffed) in a massive cone? Yes please.

Dragon's Descent: Oh god where do I start with this. Okay, first. The base damage. Does this damage and ratio seem familiar? It should because this is another goddamn Tibbers! I thought Riot learned their lesson when Rumble's ultimate made him so freaking godmode that they had to nerf everything else so he'd be subpar until his ult came up. Now they make another one. EVEN TANKIER. EVEN MORE DAMAGE. GIGANTIC RANGE. SUPER SHORT COOLDOWN. FREE COST. ??? ??? ??? What's with that stupidly high bonus resistances?! Why is the range more than Kassadin's Riftwalk!?


...


Tl;dr: Prepare for mass nerfs.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Sirian on November 01, 2011, 05:01:37 pm
I think Shyvana's dragon form looks like a chicken. I was expecting something more impressive. Oh well, i guess i'll wait for the 9 tailed fox to spend my IP on.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 01, 2011, 05:26:58 pm
Shyvana is incredibly OP. She will NEVER DIE if you're not stupid. And she does ridiculous damage. So much pain. So much pain.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 01, 2011, 05:28:43 pm
Anyone want to try stacking Tiamats on her?

Since Q procs it twice and dragon form makes it proc on every single thing in front of her. What would happen?

Will the splash damage off Tiamat splash on each other, making the target in the middle take an extra 100% damage?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 01, 2011, 05:43:22 pm
Anyone want to try stacking Tiamats on her?

Since Q procs it twice and dragon form makes it proc on every single thing in front of her. What would happen?

Will the splash damage off Tiamat splash on each other, making the target in the middle take an extra 100% damage?
... You're a monster.

Do it.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Ahra on November 01, 2011, 05:56:41 pm
she dont seem like shes been playtested, After an short channel?
the dragon hits in your face without you getting out of thee way unless you have flash and god-reflexes
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ECrownofFire on November 01, 2011, 06:07:07 pm
Anyone want to try stacking Tiamats on her?

Since Q procs it twice and dragon form makes it proc on every single thing in front of her. What would happen?

Will the splash damage off Tiamat splash on each other, making the target in the middle take an extra 100% damage?
Oh for fu-

Wait. This could work. This could actually finally be a champion that Tiamat works on. Funny considering that Tiamat is a mythological dragon :P
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 01, 2011, 06:09:17 pm
she dont seem like shes been playtested, After an short channel?
the dragon hits in your face without you getting out of thee way unless you have flash and god-reflexes
Short is apparently measured in nanoseconds.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Nilocy on November 01, 2011, 06:44:29 pm
http://na.leagueoflegends.com/board/showthread.php?p=15956057#post15956057

Seems WCG failures strike again.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Jopax on November 01, 2011, 06:57:11 pm
Renekton and Graves going bot against MF and Lee Sin ---> Tower lost at 6 minutes :I

Also Vlad, just, GAH FUCK THIS SHIT!!!!
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Luke_Prowler on November 01, 2011, 07:04:24 pm
Haha, I just killed Graves and Fiddlesticks before minions even spawned.

I died in the end, but it was totally worth it.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Nilocy on November 01, 2011, 09:20:57 pm
When I smurf, I play F1 Yi.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 01, 2011, 09:21:40 pm
4 games. 30 kills. 1 death.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Nilocy on November 01, 2011, 09:22:44 pm
4 games. 30 kills. 1 death.

Always in 1 lane
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 01, 2011, 09:25:37 pm
There are other lanes?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 01, 2011, 09:39:52 pm
4 games. 30 kills. 1 death.
The 30 kills were all one game, I assume?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 01, 2011, 09:48:56 pm
Nah. Spread out over 4 games.

I'll post a picture if you're curious:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 01, 2011, 09:50:57 pm
Nah. Spread out over 4 games.

I'll post a picture if you're curious:
Spoiler (click to show/hide)
Totally shopped.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 01, 2011, 09:59:15 pm
I think I'm more skittish than I used to be or something.  Back in the day, playing Malz, I had my tower down in ten minutes every game and was ganking other lanes.  Now I'm more passive and rarely even go for a kill.  Usually I either take the tower with the jungler after a while of wearing it down or lose my tower when one of the other lanes inevitably fails.

Also, Malz in every game now so obviously I have to play him every game too and smite the upstarts.  Getting QSS guarantees I'll never get ulted for some reason (Not because they notice, I can tell they're not smart enough for that)

And it's real, but not quite as impressive seeing as you'r eplaying a level 18 smurf.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 01, 2011, 10:06:06 pm
Perhaps. But perfect games are a lot harder than you might think.

After all, if it were so easy, everyone else who has ever been smurfing should barely ever die.

Besides, I'm forced to smurf anyway since I can't transfer my account around.

Edit: I just got Dragon Girl. So let's look at more of her stats...

1. Her base movespeed is 325... That's way too high. Especially combined with #2.
2. Her base movespeed with W on is over FOUR HUNDRED. At level 1.
3. Her base AD is damn high too. At 58.

What are the tradeoffs? Well.. her base HP is pretty low... for a melee dps that is. Her health regen is pretty standard too. If you don't start with cloth armor and lots of pots I can see people going out of hp fast. Until they buy Wriggles. Her range is nonexistant but it doesn't matter since she has an inbuilt superghost.

Let's see... what else...

I soloed Baron with just Wriggles and Bloodrazor. Killing the other dragon wasn't a particularly difficult task either. I think I killed the dragon with just Wriggles faster than most champions kill superminions.

It's like... just the character herself feels uber strong. But the fact that for the duration of an entire fight she can turn into a stupidly overpowered monster of doom just makes her... crazy.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Smitehappy on November 01, 2011, 10:49:52 pm
I know I'm low Elo so it's a little different difficulty wise but christ Galio is a beast. I absolutely devoured the Graves in my lane and when he finally DC'd I moved bottom to eat the Vlad and Leona laning there.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 01, 2011, 11:00:03 pm
Galio's better than a lot of people think.

Also you guys were right, Karma is fucked up.  I went up against her as Malz and couldn't do anything.  I mean, I could farm, and I could harass, but it literally took all my mana to get her into blargh range and by the time I had enough mana she was back to full health.  Impossible to kill outside of ganks, ridiculous AP early game because of passive, holy shit.  If people actually played her she'd probably get nerfed hard.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 01, 2011, 11:15:13 pm
You weren't fighting Dragonite down bottom. Basically, she knew Fire Blast, Fire Spin, Light Screen, Transform and TAKE DOWN! Yes, she knows five moves. Probably more. Like Fly.

She just doesn't want to die. And she automatically kills everyone in her way. We were having a team fight in middle and managed two kills before something happened and everyone died. I have no idea what. None. The screen lagged for a second as a dragon killed everything in like 2 hits. By herself.

Okay, technically, two people lived after that, but they both got hunted down fast.

Seriously, what is with her?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Volatar on November 01, 2011, 11:17:40 pm
I am starting to come to the realization that, as important as variety is to fill team comps, I just don't play much more than casters. 

I thought about my gaming history, and realized that in nearly every game I have ever played, I played as a Mage.

In Morrowind, I play a Mage. In Oblivion I play a Mage. In Diablo II I played a necromancer. In Titan Quest I play as a Mage equivalent. Champions Online i play a mage-like. Hellgate: London I played a Mage-like with pets. Sword of the New World my party were all mages. In World of Warcraft I played a Mage. Anarchy Online I played a Mage with a pet. Even back when I played Maplestory and Runescape I played a Mage. Hell, even in Eve Online I flew the longest ranged ships I could find.

I guess I just like sitting back from the action and pelting things from afar or sending in my minions to do the dirty work (I really enjoyed Overlord incidentally).

This translates into my LoL play. My favorite champion in the League is also the longest ranged one (Lux). My follow up favorites are all also mages, some with "pets" of a sort. Annie, Orianna, Kennen. Supports mesh with me as well  Even when I have to pick an AD carry, I pick the one with the longest base range (Caitlyn).

While I have no problems playing as the AP carry or support when playing with premades (playing these archetypes exclusively has made me quite good at them. I cannot remember the last time I didn't win my lane as any of the above listed champs.), I do encounter problems when playing with strangers. I wish more people would play ranked 5's with me, but alas, I must SoloQ instead.

When I think about it and boil it down, I realize my main problem isn't that I can only play AP carries, as I can fulfill the AD carry, support, and Tank roles just fine in a pinch. 

My problem is that I don't play any junglers. Oh, I can junglemumu, but apart from that I've got nothing, and little experience in the jungle to boot.

The classic junglers like WW, Udyr, Olaf, and Nunu don't mesh with the way I enjoy playing. What I really yearn for is a Mage that can jungle with the rest of them.

Until such a champ is created (or an existing one modified to be jungle capable) I guess I will just keep laning. I will continue to envy the ability of a jungler to dictate the flow of battle in the laning phase though. 
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 01, 2011, 11:21:34 pm
Fiddlesticks?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Volatar on November 01, 2011, 11:24:48 pm
Fiddlesticks?

...has no skillshots, and therefore feels nothing like a caster to me. He may be AP, but that doesn't make him a Mage in my book.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 01, 2011, 11:31:12 pm
You can jungle with anyone. Just requires some moxie.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ECrownofFire on November 01, 2011, 11:34:33 pm
You can jungle with anyone. Just requires some moxie.
And teammates willing to deal with your bullshit.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 01, 2011, 11:56:34 pm
You can jungle with anyone. Just requires some moxie.
And teammates willing to deal with your bullshit.
Jungle Soraka showed up in our game. We wondered what was the worst that could happen. He wasn't half bad.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Neonivek on November 01, 2011, 11:57:40 pm
May start playing this game just to spend some time with my overly sour brother. yay sorta...

My hero picks never turn out well for me in these games.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: userpay on November 02, 2011, 01:43:43 am
My only experience against Shyvana wasn't that bad, me (Olaf) and Teemo vs Shyvana and Vayne top lane. At first kinda back and forth but we get the edge and begin stomping them. Queue Vayne calling us hackers and rage quiting at around level 8. Suffice to say we won that game.

Also I've noticed a tendency that when I'm on blue team I win mostly and when I'm on purple I lose mostly. Anyone else have this happen to them?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 02, 2011, 02:11:15 am
The differences between sides:
- Blue team has a marginally superior position.
- Because of this, the team with the higher average ELO is on purple team.
- Purple team has to deal with the UI getting in the way at the bottom of the screen. Also, their perspective is relatively unnatural.
- Purple team is on the shittier baron side while having a better dragon side.
- Purple team's blue buff is closer to bot lane. This makes it really difficult for them to put a blue reliant mage at top lane.
- Blue team's top lane is, on average, more likely to be ganked by jungle whereas for purple team it's bot lane. This is because of the way the jungle is mirrored.
- Similarly, blue team's mid lane is more likely to be ganked by the jungler from the top side whereas purple's mid is more likely to be ganked from the bottom side. This is because of where wraith camp is.

I think that's about it.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ThtblovesDF on November 02, 2011, 02:43:57 am
Thanks !

The half dragon 's alright, suprsingly not going with the "OP by default" way of most new champs.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: eerr on November 02, 2011, 02:51:00 am
Thanks !

The half dragon 's alright, suprsingly not going with the "OP by default" way of most new champs.

Her ultimate charges passively.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 02, 2011, 02:57:37 am
It's pretty funny how weirdly attack speed works with her. On one hand, getting lots of it makes you proc Q and your ultimate more. On the other hand, it makes your main skill, W, last shorter. She feels like Irelia. Scales with everything so well that you don't know what to get on her.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ThtblovesDF on November 02, 2011, 03:02:03 am
I found her lack luster... what I expected was:

"Oh shit, everyone, shyvanas red bar is nearly full, hit the deck!"

What I saw so far was:

"Oh hey shyvanas ulting again, as always..."

Imho, her bar charges to fast and when its up, it has to little impact... being a tanky dps doesn't help either, making her not stand out in any direction.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 02, 2011, 03:04:19 am
Did you actually play her?

A big mistake is misattributing a champion's power to the idiot using her. You know, the 99.99% of LoL population.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ECrownofFire on November 02, 2011, 04:00:53 am
It's pretty funny how weirdly attack speed works with her. On one hand, getting lots of it makes you proc Q and your ultimate more. On the other hand, it makes your main skill, W, last shorter. She feels like Irelia. Scales with everything so well that you don't know what to get on her.
AP ratios aren't the greatest, they're kind of a sideshow.

How the fuck does AS make her W last shorter anyway?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Astral on November 02, 2011, 04:27:21 am
Shyvana seems to look like the type of champion I would love to play... then again, I love the tanky dps types. Irelia, Xin Zhao, Graves, etc.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 02, 2011, 04:53:57 am
It's pretty funny how weirdly attack speed works with her. On one hand, getting lots of it makes you proc Q and your ultimate more. On the other hand, it makes your main skill, W, last shorter. She feels like Irelia. Scales with everything so well that you don't know what to get on her.
AP ratios aren't the greatest, they're kind of a sideshow.

How the fuck does AS make her W last shorter anyway?
Her AP ratios are the same as Annie. Except only two skills. Don't forget they're also all (massive) AOE in dragon form so it's misleading.

Her W increases by 1 second every time you autoattack and lasts 3 seconds natively. However, it seems to reset the buff icon every time you autoattack. Which means if you autoattack before the extra 1 second cools down (or the initial 3 seconds), you basically make it end faster.

I could be wrong and the UI and buff icon is just misleading. But that's what it looks like.

Edit: Her AP ratios are actually higher than Brand's hahaha.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Jopax on November 02, 2011, 05:29:06 am
You can jungle with anyone. Just requires some moxie.
And teammates willing to deal with your bullshit.
Jungle Soraka showed up in our game. We wondered what was the worst that could happen. He wasn't half bad.

Jungle Karthus, a very very very horrifying concept, not knowing when that damn laser is hitting.Plus before that he has his giant wall of slow death and his AoE ring of doom combined with that annoying firecracker that hits twice as hard if there is no one else to see it go off but you.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 02, 2011, 08:34:16 am
You can jungle with anyone. Just requires some moxie.
And teammates willing to deal with your bullshit.
Jungle Soraka showed up in our game. We wondered what was the worst that could happen. He wasn't half bad.

Jungle Karthus, a very very very horrifying concept, not knowing when that damn laser is hitting.Plus before that he has his giant wall of slow death and his AoE ring of doom combined with that annoying firecracker that hits twice as hard if there is no one else to see it go off but you.
I feel like if I were Karthus, I would type in all chat "ULTIMATE POWER!" while ulting.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ThtblovesDF on November 02, 2011, 09:31:38 am
You can jungle with anyone. Just requires some moxie.
And teammates willing to deal with your bullshit.
Jungle Soraka showed up in our game. We wondered what was the worst that could happen. He wasn't half bad.


Jungle Karthus, a very very very horrifying concept, not knowing when that damn laser is hitting.Plus before that he has his giant wall of slow death and his AoE ring of doom combined with that annoying firecracker that hits twice as hard if there is no one else to see it go off but you.
I feel like if I were Karthus, I would type in all chat "ULTIMATE POWER!" while ulting.

I got smack talked by a Karthus last game (I was blitz, killed one of his teammembers (saved by mana shield) and there karthus did a countdown till my shield went down and timed it with his ult "Shield down, blitz" "Champion has been killed!" "Ah..."
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bluerobin on November 02, 2011, 09:54:52 am
Yeah Shyvana can do a fair amount of damage in team fights, especially if she's a little fed, but it's kind of hard for her to get fed since she has no CC at all (unless you count the sort-of knockback from her ult). I guess she'll typically be up against another melee champ and can potentially out-harass them, but put her against anyone with range and she's fairly screwed. She's somewhat open to ganks too unless she uses her ult to escape.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 02, 2011, 12:12:37 pm
You can watch Saintvicious and Dan Dinh play Dragon Girl here: http://www.own3d.tv/video/259695/Saintvicious_Shyvana_Jungle

It's fun watching both of them trying to figure out how their teams can be so dumb.

For those who don't know who those two are, they're two very popular pro players who both play jungle in tournaments.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Wravburn on November 02, 2011, 01:01:46 pm
First game Shyvana: Let's go Dominion!
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bordellimies on November 02, 2011, 01:10:44 pm
Early AFK is bad in Dominion since it is almost guaranteed to lsoe 4 vs 5 there. Good thing with that though, is that I spent only 10 minutes for a lost game, rather than a possible 20 minutes.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Shadowgandor on November 02, 2011, 03:42:03 pm
Wow. I love Ryze ^^ Nice immobiliser, making him easy to escape with. Great Burst damage, what else can I wish for? =)
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Micro102 on November 02, 2011, 03:46:21 pm
Wow. I love Ryze ^^ Nice immobiliser, making him easy to escape with. Great Burst damage, what else can I wish for? =)

I know, right?  :D

You can pretty much force anyone away from the minion wave midgame.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Errol on November 02, 2011, 03:52:55 pm
Except for Cassiopeia. Ryze has nothing on her before he has finished his Banshee. And after finishing Banshee laning is over.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Ahra on November 02, 2011, 03:55:29 pm
Wow. I love Ryze ^^ Nice immobiliser, making him easy to escape with. Great Burst damage, what else can I wish for? =)

I know, right?  :D

You can pretty much force anyone away from the minion wave midgame.
ES. NO 1 HUE HUE HUE

nah seriously i ended up saying "Overload aint got nuthing on me", reason? almost dead, he fired everything 3x overload one bouncy thing and that damn prison.
i survived to kick his ass later, i miss old morde  :-[
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Wravburn on November 02, 2011, 04:25:34 pm
Dominion started with 2 triple kills, then wavered off because they had way better positioning/teamwork/capping. My SR was the other way around. I sucked at the start, then owned in teamfights, though I never managed to pick up the kills.


Shiva so squishy to start with. I keep overestimating my tankiness. I laned 2vs2 vs trynda/sona, started with Doran's shield, went cloth armor into wriggles and merc treads. Trynda just kept blowing me up nearly instantly. Later on in teamfights it was awesome, but the laning phase was awkward.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Errol on November 02, 2011, 04:46:13 pm
My I-need-a-dominion-win character is Riven. It's her turf. Not to mention that she pulls clutch moments out of her hat with the regularity of an experienced stage magician.

As far as I understand you are supposed to Jungle Shyvana anyway, she is ridiculously fast.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Knirisk on November 02, 2011, 05:43:06 pm
So, Skarner, Gragas, and Cassiopeia sale. I have none of them. And I must have all of them. Time to go get some RP.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 02, 2011, 06:01:19 pm
Yeah, I'll probably be getting Cass, I only have one AP carry I'm good with (Technically I also have Brand but I don't like him.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Vactor on November 02, 2011, 07:12:08 pm

The classic junglers like WW, Udyr, Olaf, and Nunu don't mesh with the way I enjoy playing. What I really yearn for is a Mage that can jungle with the rest of them.

Until such a champ is created (or an existing one modified to be jungle capable) I guess I will just keep laning. I will continue to envy the ability of a jungler to dictate the flow of battle in the laning phase though.

Jungle Nidalee.

Surprise! Javelins! for gank initiation/finishing

Traps are aoe/resist debuff = good for creep spawns and filling enemy jungle ala teemo shrooms.

Heals with attack speed buff

And at 6 you get cat form.

The hardest part is the first circuit, I've tried one nid jungle game, did golems/wolves twice before going into the full jungle.  Didn't have the balls to try wraiths on the first circuit, as it was a real game, but it is doable.

Maybe i'll try doing some test runs in a custom game...
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: woose1 on November 02, 2011, 07:24:33 pm
Jungle Gangplank? Jungle Gangplank.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 02, 2011, 07:25:20 pm
Fiddlesticks is still the best example of a mage jungler.  I'm not sure why lack of skillshots makes him not a mage in your eyes.  Also notable, crowstorm takes more skill to pull off well than most skillshots.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Nilocy on November 02, 2011, 07:44:41 pm
Please stop saying Cass is good. She's terrible and need buffs. I get so sick and tired of people saying she's OP. She's so UP. Needs a longer stun range, bigger poison explosion area.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 02, 2011, 07:45:17 pm
Her petrification should suppress.  That's the only way she'll be even sort of viable.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Nilocy on November 02, 2011, 07:47:12 pm
Her petrification should suppress.  That's the only way she'll be even sort of viable.

And root them for 5 minutes. She does NO damage at all.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 02, 2011, 08:05:09 pm
I don't get it, she has great slows and long range magic dps?  So does kog'maw, what's the big fuss.

In all seriousness Cass is crazy good.  If you can get positioned to safely cast spells throughout a teamfight there's no way you can lose.  One time I was in a 5v5 fight just northeast of Nashor's cove.  I was in Nashor's cove.  gg
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 02, 2011, 08:15:10 pm
The hardest part is the first circuit, I've tried one nid jungle game, did golems/wolves twice before going into the full jungle.  Didn't have the balls to try wraiths on the first circuit, as it was a real game, but it is doable.

Maybe i'll try doing some test runs in a custom game...
If you're ever wondering what you can and cannot kill in the jungle, here's a simple guide:

From strongest to weakest (S = with smite): Red buff > blue buff > red buff (S) > blue buff (S) > wraiths > small golems > small golems (S) > wraiths (S) > wolves

So if you can kill any of the higher ranking opponents, you can kill the smaller ones. With Wriggles you can kill everything except Baron. Anything in the blue zone is easy enough for every single champion that it shouldn't be a threat at all regardless of what you built. Anything in the red zone is raid boss level for nonstandard junglers.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Nilocy on November 02, 2011, 08:16:42 pm
I don't get it, she has great slows and long range magic dps?  So does kog'maw, what's the big fuss.

In all seriousness Cass is crazy bad.  If you can get carried to do no damage cast spells throughout a running away session there's every posibility you can lose.

Fixed
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Yodamaster on November 02, 2011, 08:44:00 pm
Cass wrecks, hard. I don't know what you're talking about saying she's bad. I can demonstrate her to you if you don't believe me, lol.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 02, 2011, 08:46:20 pm
He's doing the ssocp thing.  He knows she's good.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Ahra on November 02, 2011, 08:57:34 pm
i malz, she cass. i get obliteriated and i see myself as an competent malz.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Yodamaster on November 02, 2011, 09:39:27 pm
Malz is on the weaker side of AP mids if only because he isn't conventional. His main nuke is difficult to land, his main source of damage is a slow DoT, but with a well placed W and ult anything will be melted. Instead of a pure nuker he's more a tank destroyer, and by destroying tanks he allows your team to go for the squishies.

Or you could just ult that 1.2k health Janna for 1.5k magic damage and an insta kill.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 02, 2011, 09:46:40 pm
I think Malz is just at the opposite of FotM right now. He hasn't changed at all since his "MALZ IS OP" days after all.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 02, 2011, 09:51:08 pm
I still play him but I have noticed I don't automatically win my lane anymore.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 02, 2011, 11:57:57 pm
For all the people who play with me on the US server. You probably wonder, "does Umiman do anything but farm when he lanes?" This is a good question.

The answer is in this song: http://www.youtube.com/watch?v=bVwAFtX3KiQ

Edit: I was wondering why Shyvana sounds so familiar. I think she has the same voice actor as Cass.

Edit edit: Phreak lied! Shyvana is really subpar at Dominion. =(  It's like my ultimate is so useless in that mode because there's barely any teamfights. So what's the point of AOE? Sure I can handle most people 1v1 but she's not really going to be used to her full potential in a mode that's all about ambushes and skirmishes. Also, not having Wriggles makes her sad because all the other Dominion lifesteal items are really bad on her.

There really needs to be a Wriggles equivalent for Dominion. I don't care about the proc. I just want an item that gives armour, lifesteal, and damage.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: penguinofhonor on November 03, 2011, 02:04:51 am
SHYVANA IS BASICALLY THE BEST CHAMPION

Ridiculously fun, and her kit feels so tight. Like, I always know what I'm supposed to be doing. It's really intuitive and Corornach just got like a dozen champ designer points in my book.

Oh, also trundle. First non-AI game as trundle, go 11/3/13.

Edit edit: Phreak lied! Shyvana is really subpar at Dominion. =(  It's like my ultimate is so useless in that mode because there's barely any teamfights. So what's the point of AOE? Sure I can handle most people 1v1 but she's not really going to be used to her full potential in a mode that's all about ambushes and skirmishes. Also, not having Wriggles makes her sad because all the other Dominion lifesteal items are really bad on her.

There really needs to be a Wriggles equivalent for Dominion. I don't care about the proc. I just want an item that gives armour, lifesteal, and damage.

Sanguine Blade isn't good? I know you're not going to stack straight AD, but you could get it and triforce and go tanky from there. That's what I do on Wukong.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 03, 2011, 02:57:04 am
Sanguine Blade is hyper expensive and offers no tanky stats at all... Ah needs my cheap armour.

Yeah, Dragon girl rocks. I love using her. I'm not very good yet but I can definitely see the immense potential. Also, I still think she's overpowered. No one should have 200 armour + MR without any major tanky items. She's so freaking godmode you have to do some major, major focusing to take her down.

I'm still very confused how to build her. I don't even know what summoner spells to take or what runes or what masteries. Every match I just randomly take something so my performance with her is very rocky.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: eerr on November 03, 2011, 04:50:50 am
With a brutalizer, you do ALOT more damage.

She's fast(like yi, but more spammable), does burst meelee damage, and has incredible armour/mr.

She has no manacosts.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Ahra on November 03, 2011, 06:23:56 am
... shes garen?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 03, 2011, 06:30:47 am
Garen is useless in the late game. :P

She only has two weaknesses that I know of. Super susceptible to CC (I'm thinking always taking cleanse) and no innate sustain. Other than that she's god.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 03, 2011, 09:38:25 am
Sion bottom of the barrel, never played
No changes
Sion every game, people think he's OP

2pro
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: penguinofhonor on November 03, 2011, 09:45:39 am
I'm still very confused how to build her. I don't even know what summoner spells to take or what runes or what masteries. Every match I just randomly take something so my performance with her is very rocky.

Jungle! I take armor yellows and enough reds to get 12 armor pen. The rest is attack speed. Go 21/0/9, making sure to pick up the magic pen. Take flash+smite or exhaust+smite. Follow this video (http://www.youtube.com/watch?v=BOprkPMfhWY) for the first couple runs (don't expect to gank very early but if you see someone who's wide open then don't hesitate).

Your early buys should be wit's end, sheen, and wriggles. Almost always get merc treads. Late game, get trinity force and a bunch of tank stuff. Good late game purchases include Sunfire, Atma's, and Banshee's Veil. Try to pick up some health with stuff like Bveil to make the most use of your armor+mres from dragon form, and simultaneously getting AD from atma's.

I've only played her in three games but this seems to be really successful. My item build should work even if you don't want to jungle, but I think her laning is really week. Like, when I'm covering someone's lane I just feel outranged and outsustained.

Sion bottom of the barrel, never played
No changes
Sion every game, people think he's OP

2pro

I've been seeing a lot of Sion recently. He's just annoying.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Journier on November 03, 2011, 10:16:29 am
shyvana is a bitch with her 490 move speed with lvl 1 boots...

fuck her.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Wravburn on November 03, 2011, 10:23:31 am
Hmmmm, tried shyvana's jungle. It's better then her laning, or well 'my' laning with her.

Started with Cloth+5 pots, but had some trouble. Still not even sure what to skill. Think W->Q->E->WWWWWWWWWWW

Went wriggles->merc's->wit's end->Triforce->Sword of the Divine (enemy jax, but felt right outside of him).. didn't feel like I needed more tankiness, so went Malady, but not sure about that.

/edit: went same jungle route as that vid, (except before blue golem I did the second group of wolves). and I felt weaksauce for going B twice.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: RedKing on November 03, 2011, 10:33:47 am
I have to say....Riot's done a good job when you see such massive diversity of opinion as to which characters are weak and which are OP. It means there's actually some decent playbalance. xD
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Errol on November 03, 2011, 10:39:45 am
It's more like lots of champs are really powerful, but the general public only realizes after some high elo dude streams them and rocks.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: penguinofhonor on November 03, 2011, 11:50:31 am
Hmmmm, tried shyvana's jungle. It's better then her laning, or well 'my' laning with her.

Started with Cloth+5 pots, but had some trouble. Still not even sure what to skill. Think W->Q->E->WWWWWWWWWWW

Went wriggles->merc's->wit's end->Triforce->Sword of the Divine (enemy jax, but felt right outside of him).. didn't feel like I needed more tankiness, so went Malady, but not sure about that.

/edit: went same jungle route as that vid, (except before blue golem I did the second group of wolves). and I felt weaksauce for going B twice.

The order is W->Q->W->E->W->R.

Also, you've got to get good at resetting your autoattack timer with your Q because then it's basically a triple attack. It's the same principle as jungle Riven if you've done that.

And I'd recommend Guinsoo's over Malady on her.

Oh, fun unrelated fact: SotD basically hard counters teemo because it negates the blind. I thought that it only negated dodge, but my friend told me about this yesterday so I thought it was worth mentioning.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: KaelGotDwarves on November 03, 2011, 01:40:38 pm
I've been playing some Singed lately.

Spoiler: Singed getting ganked (click to show/hide)

trollface.png

Throwing little girls into buildings has never been so much fun.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 03, 2011, 02:05:54 pm
I've been playing some Singed lately.

Spoiler: Singed getting ganked (click to show/hide)

trollface.png

Throwing little girls into buildings has never been so much fun.
Not quite. You're missing the poison trail in that video.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Micro102 on November 03, 2011, 02:09:03 pm
Who get's ganked as singed? Ulti + ghost + run away.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 03, 2011, 02:11:37 pm
Who get's ganked as singed? Ulti + ghost + run away.
Singed doesn't afraid of anything.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 03, 2011, 04:52:56 pm
It's more like lots of champs are really powerful, but the general public only realizes after some high elo dude streams them and rocks.
I take offense to that >:O
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bluerobin on November 03, 2011, 05:14:18 pm
Oh you're hardly general public Umi, you've got some pro theorycrafting skills.

Speaking of (sortakinda related anyway) I wanna try playing hard support Karma with you guys sometime. I haven't tried it in a while and I don't remember how bad it really is. :P
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Jopax on November 03, 2011, 06:39:36 pm
Spoiler (click to show/hide)


I blame you guys for putting ideas in peoples heads > : (
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 03, 2011, 06:51:33 pm
Ideas?

I think Frozen Mallet is a really bad item by the way.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 03, 2011, 08:00:07 pm
I have seen so many retarded builds on Graves since the free week.

Just two days ago we had a Graves with Ionian Boots, Trinity, and something else (Phantom Dancer?) at 30 minutes

gg
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 03, 2011, 08:37:17 pm
I have seen so many retarded builds on Graves since the free week.

Just two days ago we had a Graves with Ionian Boots, Trinity, and something else (Phantom Dancer?) at 30 minutes

gg
Is that the one that rushed PD?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: KaelGotDwarves on November 03, 2011, 08:47:10 pm
Man, those people that say TRIFORCE EVERY BUILD!

yeah, that works.

EDIT: my announcement worked better than expected and we have 3 separate bay12/DFC games of LoL going on on US.

Synzig went 33/6 as jungling Shaco, Jude apparently went 20 kills in the other. :D
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: debvon on November 03, 2011, 10:46:18 pm
Did I just miss it, or has it been ages since a free Gragas rotation? Is he even that viable anymore?

My friend taught me a tank build for him and it was hilarious, it worked pretty well early/mid game. And if late game came around he'd be nigh unkillable, but easily ignored unless his ult was up. AP Gragas just seems so futile these days after the way he was changed. If you get lucky you'll get somebody who has never played against a Gragas and they'll eat all of the q's and fall for the bodyslam, but most of the time that never happens. Sadness.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: KaelGotDwarves on November 03, 2011, 10:59:53 pm
Oh by the way, if you want to be a part of regular bay12/[DFC] matches - add me: KaelGotRice on LoL or Steam and hang out in our LoL Teamspeak.

Teamspeak address: kaelserver.dyndns.org
password: dwarf
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Volatar on November 04, 2011, 12:06:11 am
Oh by the way, if you want to be a part of regular bay12/[DFC] matches - add me: KaelGotRice on LoL or Steam and hang out in our LoL Teamspeak.

Teamspeak address: kaelserver.dyndns.org
password: dwarf

NA, EUW, or EUE?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: KaelGotDwarves on November 04, 2011, 12:09:26 am
Mainly NA, but there's a few EUW.

EDIT: We just played against a troll team. All Tanks. Heal/Fortify. They said they have never lost, but then they got their first. :)
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Sirian on November 04, 2011, 03:03:01 am
So, i decided to try Soraka in dominion, after i got her "divine" skin with my free RP. Turns out she's not bad but the people playing with me were. =(

The enemy team had a missing tryndamere so we had the advantage early on, but then he came back and ... well let's just say that every time i went bot and got it back, my team lost top, and every time i went top, they lost bottom. We almost won though, at the end we had 16/1, but they recaptured top just in time, after that it was impossible to get it back in time.

Spoiler (click to show/hide)

I still think Zilean is better, if only for his speed boosts, silencing people is a strong tool in dominion but it just takes too long to go back to the capture points without speed boosts.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bordellimies on November 04, 2011, 03:11:33 am
So, i decided to try Soraka in dominion, after i got her "divine" skin with my free RP. Turns out she's not bad but the people playing with me were. =(

The enemy team had a missing tryndamere so we had the advantage early on, but then he came back and ... well let's just say that every time i went bot and got it back, my team lost top, and every time i went top, they lost bottom. We almost won though, at the end we had 16/1, but they recaptured top just in time, after that it was impossible to get it back in time.

Spoiler (click to show/hide)

I still think Zilean is better, if only for his speed boosts, silencing people is a strong tool in dominion but it just takes too long to go back to the capture points without speed boosts.

Quite nice score as Soraka, she can rack em up well due to her magnificent ability to snatch assists from everywhere, and the fact that turtling at a point grants now more points, supports are even better. Of course, you capped loads'e points as well.

This one game our team had a Soraka who didn't heal at all early game, leveled only her silence and starcall. She didn't cap much points (I capped most since I was tanknidalee) but she still was top of the score list due to assists.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Smitehappy on November 04, 2011, 07:41:11 am
Well with the last nerf to her heal most people have decided that AP Soraka is more viable than Support Soraka. I'd tend to agree too,  since Starfall with lotsa AP & CDR is glorious. You can farm minion waves like a boss and harass like a mofo.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bluerobin on November 04, 2011, 10:12:13 am
Yeah, supports on Dominion are fun in a different way from SR because you get enough money to actually give them good items. They have sustain/survivability because they're supports then you give them items and they're quite good oftentimes. Generally my preferred champ type choice, actually.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 04, 2011, 11:24:39 am
Got Cass, played a custom game to get reacquainted with her.  Man, I know the bots are bad but shit she does a lot of damage.  I need to start getting more daring.  I've never bought Mejai's, even in the games where I'm like 5-0.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Synzig on November 04, 2011, 11:30:01 am
Hurrah for severely outclassing the competition!  That is all.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Graven on November 04, 2011, 02:30:55 pm
Peoples of the bay 12, I need your help  :-X

Suggest to me a good tanky bruiser for Dominion and Dominion alone. I've seen Nocturne fulfill this role, but it was just one guy, once, and even though he did awesomely I'm sort of afraid to follow, because I sure as hell won't be as good. I've also seen Udyr, but again - one guy, once. I need some advice from someone who's routinely doing good. I'm more interested in the single target damage of the champion, but the ability to withstand damage is the most important.

Haelp!
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Wravburn on November 04, 2011, 02:43:39 pm
I've always seen Jax as one of the best tanky bruisers in small-scale fights. He's a beast, especially against AD champs. I see Irelia doing well in nearly every Dominion game I play, but I'm not fond of her myself.


/EDIT: I'm not sure if Poppy counts as a tanky bruiser. But she can withstand heaps of dmg between her passive and her ult. Plus, she 's fast: always good on Dominion. She's probably my favourite/fallback on Dominion, beside doing silly stuff.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Rebecca Black on November 04, 2011, 03:56:24 pm
Peoples of the bay 12, I need your help  :-X

Suggest to me a good tanky bruiser for Dominion and Dominion alone. I've seen Nocturne fulfill this role, but it was just one guy, once, and even though he did awesomely I'm sort of afraid to follow, because I sure as hell won't be as good. I've also seen Udyr, but again - one guy, once. I need some advice from someone who's routinely doing good. I'm more interested in the single target damage of the champion, but the ability to withstand damage is the most important.

Haelp!

Blitzcrank, maybe?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 04, 2011, 04:19:54 pm
Peoples of the bay 12, I need your help  :-X

Suggest to me a good tanky bruiser for Dominion and Dominion alone. I've seen Nocturne fulfill this role, but it was just one guy, once, and even though he did awesomely I'm sort of afraid to follow, because I sure as hell won't be as good. I've also seen Udyr, but again - one guy, once. I need some advice from someone who's routinely doing good. I'm more interested in the single target damage of the champion, but the ability to withstand damage is the most important.

Haelp!
Riven.

Edit: Upcoming spell changes.

1. Flash + clairvoyance getting nerfed. CD increased. Range / duration decreased.
2. Heal + cleanse getting buffed. Cleanse now removes ignite + exhaust.
3. Rally + fortify removed.
4. Promote + Surge added. Surge = mobile rally.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ECrownofFire on November 04, 2011, 04:33:51 pm
You forgot the most important of all, a Daft Punk reference :P

But more seriously, looks awesome.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 04, 2011, 04:37:58 pm
Yeah. I like it.

Only because it means all my favorite characters (who tend to have nonexistant CC) will be even more useful. Sivir mid new OP amirite!?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Ahra on November 04, 2011, 05:14:20 pm
Flash wont do a thing on me, i use ghost and exhaust to get away  :P
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Wravburn on November 04, 2011, 05:44:51 pm

Only because it means all my favorite characters (who tend to have nonexistant CC) will be even more useful. Sivir mid new OP amirite!?


Favourite characters... heh.. that's my big 'problem'. I fall in love with a character, play it, then before I get really good, I swap to the next.


I went from:

Vladimir
Zilean
Vayne
Nasus
Jarvan
Leona
Gangplank
Ashe
Poppy
Orianna
Shaco
Cho'gath
Lee Sin
Caitlyn
Cassiopeia
Xerath
Annie
Graves
Shyvana

In order of (my) appearance. The bolded ones are the only ones I can get a consistent result with. I really should get some focus in   1 per category, but all the new shiniiiieeeees!



Talking about getting better. Would there be people interested in some sort of B12 ranked play? I'm too 'scared' to play ranked because I play a new Fo(my)M every week.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 04, 2011, 05:50:27 pm
Yeah. I like it.

Only because it means all my favorite characters (who tend to have nonexistant CC) will be even more useful. Sivir mid new OP amirite!?

Smite/Cleanse Jungle Nocturne now unstoppable
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 04, 2011, 06:23:05 pm
Spoiler (click to show/hide)

Check out the enemy team. xD

I had nearly 400 armour wahahaha. This is redemption for the time we got raped by another full ranged AD team!
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Nilocy on November 04, 2011, 06:24:56 pm
Jungle Cass wins again.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 04, 2011, 10:35:37 pm
I think I'm a failure as Tryndamere. I couldn't 1v5 the enemy and carry the team even though I had nearly 300 farm and 10 kills.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Jar of Jam on November 04, 2011, 10:57:00 pm
I think I'm a failure as Tryndamere. I couldn't 1v5 the enemy and carry the team even though I had nearly 300 farm and 10 kills.

How you haven't yet uninstalled the game and given up is beyond me.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 04, 2011, 11:07:59 pm
I think I'm a failure as Tryndamere. I couldn't 1v5 the enemy and carry the team even though I had nearly 300 farm and 10 kills.

How you haven't yet uninstalled the game and given up is beyond me.
I know right? I should apply for government benefits because of mental illness.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 04, 2011, 11:15:48 pm
I think I'm a failure as Tryndamere. I couldn't 1v5 the enemy and carry the team even though I had nearly 300 farm and 10 kills.

How you haven't yet uninstalled the game and given up is beyond me.
I know right? I should apply for government benefits because of mental illness.
I wouldn't inform the government. I think they legally have to execute you.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Dakk on November 04, 2011, 11:24:48 pm
Sooo, um.

Spoiler (click to show/hide)

Pedotibbers.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: penguinofhonor on November 05, 2011, 12:12:33 am
SKARNER

Best champion ever. Jungling with him, four wins in a row. No losses, every game I've been fed. I think the worst game was like 8/5/12 or something. He has everything I could ever want in a jungler except being able to take blue unaided and a gap closer. But I feel like he has literally everything else.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 05, 2011, 12:50:19 am
Here's something fun I noticed I've been doing recently.

You know how everyone is always like "don't push don't push lane"? These days I'm doing the opposite with everyone I play. I just push push push push push push push push push until something happens. I'm not really sure why I'm doing this either. All that I know is that I'm winning my lane constantly these days.

So, why is this? As far as I'm aware of, there's only one reason why you shouldn't push. That being jungle ganks. In that your team's jungler can't gank and the enemy jungler has an easy time ganking you. Now... let's look at this more in-depth. Be aware everything I'm talking about only applies to solo lanes.

1. Is it actually a bad thing that your jungler can't gank your lane and the enemy has an easier time ganking you?

Spoiler (click to show/hide)

2. If the enemy laner is unable to do anything, the jungler will never gank you.
Spoiler (click to show/hide)

3. Getting your lane pushed endlessly is demoralizing.
Spoiler (click to show/hide)

Thus, in conclusion. I think that if you're confident in your own skills, it is in your own interest to push like a boss. Of course, I'm not saying push mindlessly (and lose last hits) nor am I saying push without purpose and without strategy (e.g: I push to Singed tower but he still has full mana, hp and his ult and the enemy jungler is Rammus hurrr me smart). The point is if you are able to push a lane hard and you are confident in your own skills, then you should push the lane forever. After all, there's no better feeling than having escaped the fifth jungle gank and returning to the exact same spot 10 seconds later to farm.




tl;dr: Don't play laners that suck at laning. Push forever. Win game.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: userpay on November 05, 2011, 01:22:05 am
tl;dr: Don't play laners that suck at laning. Push forever. Win game.

Forever this. I like to play aggressive even when I'm playing a support character. I guess this leads to me dieing more often than I probably should sometimes but I hate letting the enemy team free farm. Thus I end up being aggressive and pushing/harassing. This is why I love Olaf and Zilean, the first is a powerhouse and the second is a fun harasser who has plenty of ways to escape.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: eerr on November 05, 2011, 02:04:38 am
Well umi, I just pushpushpush with malz.

of course, he's one of the best farmers in the game.

It makes no sense to do otherwise.

but what about, say, fiddlesticks?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Errol on November 05, 2011, 04:16:25 am
Rest assured, Umi, if I play top lane against you I shall pick Teleport Karma and laugh at your feeble attempts to push anything.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 05, 2011, 04:42:04 am
Well umi, I just pushpushpush with malz.

of course, he's one of the best farmers in the game.

It makes no sense to do otherwise.

but what about, say, fiddlesticks?
Playing against him or as him? Against him, I'll just push to the tower and watch him lose creeps to the tower. As him... I dunno... buy Wriggles?

Errol: No use OP chars >:O
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Errol on November 05, 2011, 05:54:50 am
Victory is assured!
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Jopax on November 05, 2011, 07:11:45 am
I find I can do that only with Rene nowadays, maybe Jarv too but I haven't played him in ages.

Edit:

Crap, Galactic Nasus is on sale now, but if I buy that I won't be able to get Earthrune Skarner next week (which looks badass), and if I do take the Skarner skin I won't be able to get Galactic Renekton when he eventually goes on sale.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 05, 2011, 08:55:35 am
What would Heimer do? http://www.youtube.com/watch?feature=player_embedded&v=EbIx0dGY7B0
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 05, 2011, 10:06:21 am
Umi is right.  Even if you're worried about ganks, wards will make you unkgankable and as long as you pay attention you can push all the way up to their tower 24/7.  On top put the ward far enough out that you can see the enemy ramp, and at mid put one in the solitary bush to your champ's left (If he's facing the enemy tower) and one in the ramp bush to his right.  GG, not even Shaco can get to you safely and even Nocturne will have trouble positioning to ult you.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Shadowgandor on November 05, 2011, 03:08:21 pm
Wow, I actually carried a team with an AD carry! Meesa so proud! :D
Spoiler (click to show/hide)

Seriously though, Sona was the only one capable of speech. Rest didn't respond at all. Atleast they sticked together after laning phase which made it easier to whack the enemy team ^^
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Lumbajak on November 05, 2011, 03:17:09 pm
What would Heimer do? http://www.youtube.com/watch?feature=player_embedded&v=EbIx0dGY7B0

Graves, Gangplank and Sion all on the same team, thinking they're in trouble for some reason.

And looking up to Heimerdinger of all champions.


I need not say more.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Dakk on November 05, 2011, 03:22:49 pm
Lol at PHD vs CLG qualifiers. PHD made CLG pause the game in the first minutes cause one of their teamates was having some trouble with the game. After a 3 minute pause they come back on and magically know xerath's and kog's position, and immediately rush them both with almost their entire team.

Surely they didn't check up hotshot's stream while it was paused to find out their positions, they'd never do that. :P
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 05, 2011, 03:33:03 pm
So many scumbags in competitive lol, man.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Dakk on November 05, 2011, 03:34:56 pm
I didn't watch the first game (which PHD also lost) but according to my friend they also ghosted in that one as well.

And were crushed by CLG either way.

That Udyr juke.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 05, 2011, 05:36:19 pm
Hahaha, how to beat the current meta!

Enemy team. Super ultra tryhard of use all pro champs only! Olaf solo top (why is he so popular these days? My indie credddddd~), Anivia mid, Graves + Sona bot, jungle Lee Sin.

Our team? Comp wtf are they doing? No ranged AD no support wut? Galio top, Gragas mid, Xin Zhao + Cho Gath bot, jungle Tryndamere.

We completely pwned them. It was so freaking funny. You gotta love it when two melee characters start zoning two ranged characters at bottom lane hahahaha. It's times like these I seriously appreciate the thousands of IP I spent on a full armour rune page. What's that Graves? You have 89 AD at level 1? It's cool, I have 70 armour, 21 in defense, and your autoattacks only do 20 damage trolololol!!!!

Almost have my 500th win. Still 50 wins over losses.  8)
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ThtblovesDF on November 05, 2011, 05:40:36 pm
Shybana (buddy) + Bltizkrank (Me) bot lane...

Early gank fails, 3 of them show up (Karthus, Catlyn and DAMANNZIIAA (err Garen)) - all after me, mana shield already used up as I run towards the tower, karthus basically bumping into me - flash out of his Q, -rocket grab him under the tower, juke juke juke firstblood ~


I also freaking LOVE CV + RocketGrab... in another game I spot a tryndamere just doing his jungle - grab him right into me and 2 buddys, he went down instantly. With blitz around you're never safe...
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 05, 2011, 06:18:34 pm
Quote
Own3D's base rate is $3/1000 ad impressions. Hotshot's making more than that, but we don't know how much. So, minimum $78 per ad on stream at 26K viewers, but it's probably more like over $100.

So, if we assume 26K viewers, $4/cpm, and average of 4 ads an hour (these are all very conservative assumptions), Hotshot's making over $400/hour.

First place prize at MLG Providence is $15k - divide by five for the members of his team and you have his share being $3000. At 26K viewers, he's making that in well under eight hours, with more generous (and realistic) assumptions, probably more like under six.

So yes, he's almost certainly going to make more money tonight than he would if he won MLG.

I remember people asking me if I knew how much the pro LoL players made. Well, aside from tournament winnings, there's your answer.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Wravburn on November 05, 2011, 06:24:05 pm
GP es #1 hahahaha.

I kinda stopped playing him after I did not like his jungling that much. I went back to him as a laner and it's nearly an autowin. I even went 5/0 in a 3v5, until they decided to 4v1 me all the time from 14min+. I finished my full AD page and gave it some Caitlyn loving, but that felt so lackluster after GP.

Onto the next rune project. Anyone a fun, yet 'useful', suggestion? Else I just get me dodge runes for Jaxdominion.

(I have full AD.  ARP/MP reds, ARM/MP5 yellows, Mres blues. ARP/AP quints and some random AS/AP/CDR runes)
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 05, 2011, 06:29:22 pm
I'm starting to get an "If you can't beat him join him" feeling.

I think I should learn jungle Shaco.  He's one of those champs you can't be mad at the player for, only impressed.  He's a hard champ.

In the same vein, does anyone know what the hardest champs for each role are?

Tanky DPS:  Lee Sin(?)
Jungler:  Shaco/Lee Sin(?)
Mage:  Cassiopeia
AD Carry:  Vayne(?)
Tank:  ???
Support:  ??? (Karma?)


Also, holy shit pure AD runes make it so easy to last hit.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 05, 2011, 06:39:08 pm
Don't. Buy. Dodge. Runes. You will seriously regret it. No one uses it! There is literally no use for it other than to make Jax viable and even that's gonna be changed soon because Riot hates dodge. Hell, I'm so freaking pissed about wasting so much IP on them that I force myself to use one dodge rune in each runepage.

Get a full armour page or a full defensive page. Those are super good and will allow you to win the lane matchup you're up against.

Here are two examples:
Full Armour. Good against any AD champion. This + Doran's Shield / Cloth Armour will reduce Ashe's level 1 crit from 200 damage to 80. Take this, cloth armour + 5 pots, and you will never lose your lane to any AD ever.
Spoiler (click to show/hide)

All-round Full Defense. Good against everyone. Works on everyone. Especially good against mages. If you're playing a mage with this, take Doran's Ring and never leave the lane. Also good against true damage bastards like Irelia and Olaf.
Spoiler (click to show/hide)

These are my always-win-lane runes. The only times I consider not taking them is when I'm confident I'm already going to win the lane or if I'm playing a ranged AD. With these I could take Vlad to fight Jax and still win.

P.s: These runes are ultra cheap.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Nilocy on November 05, 2011, 10:15:32 pm
Dem dodge runes
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 05, 2011, 11:57:12 pm
So would anyone else agree that AP Sion is the stupidest flavor of the month in history?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 06, 2011, 12:20:20 am
Eh... I know he's pretty popular right now in US (for some bizzare reason I can't understand) but you still rarely ever see Sion in EU. I can't even remember the last time I've seen one in EU honestly.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cheeetar on November 06, 2011, 01:14:47 am
Jungler:  Shaco/Lee Sin(?)

I definitely don't think Lee Sin is a hard jungler. He's (mostly) easy to gank with, doesn't need blue/red, and clears the jungle quickly and safely.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 06, 2011, 04:37:48 am
I just learned that Tiamat splash damage is true damage. Dun dun DUNNNNNN!

Well, it doesn't really mean anything unless you're doing 5 Tiamat Miss Fortune...
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ECrownofFire on November 06, 2011, 05:07:32 am
I just learned that Tiamat splash damage is true damage. Dun dun DUNNNNNN!

Well, it doesn't really mean anything unless you're doing 5 Tiamat Shyvana...
Fixed.

Twin Bite.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Luke_Prowler on November 06, 2011, 05:09:00 am
Like Miss Fortune needs help

So would anyone else agree that AP Sion is the stupidest flavor of the month in history?
AP sion does seem a bit strange since only two abilities benfit and they'd not all that good by themselves, but I've managed to pull off a decent hybred AP/AD version.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Wravburn on November 06, 2011, 05:46:29 am
Thanks for the rune help. Might go for the second. I don't play draft mode that much, so taking the full armour one would be a wild guess.

That's
2k+2k (health quints)
+9*200 (armor reds)
+9*400 (regen yellow)

=9400IP.

Did I pick the right ones? Does not look ultra-cheap.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 06, 2011, 06:36:23 am
It's ultra cheap compared to other runes. :P

These are all pretty exotic rune choices. You can always be creative. No need to subscribe exclusively to my thought process. Everyone plays the game differently after all. As long as you don't make the same mistake as me and buy dodge seals, it's all good.

...

Don't buy flat AP blues either...


Edit: if you're curious, here's some other runes I think you could look into.
Quote
- AS blues. Useful for ranged AD who don't really need anything in this slot.

- Gold / 10 quints. Useful for supports. Also fun for ARAM. Kinda cheap too. Definitely get these if you like supports.

- Movespeed quints. Situational, but if you know you're going to win your lane, these can help a lot. Useful on champions like Kennen, Warwick, Garen, Vlad, Morde, etc. Anyone who has to get just a little bit closer. They also get better the more movespeed you have. I've actually exceeded 400 movespeed at level 1 using these, being Gangplank, having a Janna support, and the movespeed mastery + starting with boots. Fun times.

- MP/5 per level blues. These are actually only very slightly worse than the yellows. If for example you want to setup a runepage that needs armour seals but has free blues, you can use these.

- MR / lvl blues. Most pro players use these instead of the flat. I use flat myself but I can see the reasoning. After all, you don't really worry about burst damage until later in the game right? Especially if you're jungling.

- AP / lvl blues. Goddamn man. These give so freaking much AP it's obscene (28AP wtf?!). Damn good on AP carries.

- HP / lvl yellows. They give nearly 200 hp at level 18. That's quite a lot. Damn good on Vlad.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Wravburn on November 06, 2011, 07:15:07 am
Thanks for the advice.


I do understand they are not run-off-the-mill runes, but that is exactly why I ask. I now always pick:

Red: Armor pen / Magic pen
Yellow: Armor / Mana regen
Blue: A mix of magic resist (flat & /lvl)
Quint: Armor pen / AP

and a full AD page. Which brings me to 4 rune pages: Jungle ; AP ; Full AD ; ARP/Mp5/Mres

Because I'd rather not blindly stick to my usuals, I'd like to go for something else. I have trouble breaking out of that mold, because I can't see any other options. ArP because in the average game I play it means I can postpone my Armor Pen item to item #4 or #5. Manaregen because I hate Manamune & don't want to buy Philo Stone every game. Magic Resistance, because.. well.. what else for blue?

So as it is, I do value defensive runes quite high, they seem more effective in low lvl fights. But the ArP/Manaregen saves me gold on items (in my mind). Both my Nasus & GP have an illness called: "ONE. MORE. Q." ;-)

/edit:

Now you mention Vlad a couple of times in your post, maybe I should give him some loving. He was the first champ I bought, and he has fallen a bit out of grace with me. Don't think I played him since I've been lvl 30. Some health/lvl yellows, ap/lvl blues and movement quints might be fun indeed.

Maybe I should get the gold quints, but I kinda stopped playing support after the 5th Caitlyn who camps the brush to take potshots at Sona instead of minions.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 06, 2011, 07:44:43 am
Yeah, I like Vlad a lot. People stopped using him after the CDR nerf to his Q but I think he's still viable.

Free Zhonyas after all.

I think he's one of the few mages who can reliably carry a game singlehandedly provided he gets farm. Morde was (is?) like this. Ryze too. You're gonna want this guy when your entire team is feeding.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Errol on November 06, 2011, 09:13:28 am
Why would you use AS blues over MR/level blues? It boggles my mind.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Nilocy on November 06, 2011, 10:04:04 am
MR blues are better on AD carries than AS imho
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: penguinofhonor on November 06, 2011, 03:34:15 pm
Jungle Shyvana can shut down enemy junglers so hard. She's just so fast! You run in and take camps and leave before anyone can mess with you. That more than makes up for her terrible ganking.

I played a game where I was just stealing everything the enemy fiddlesticks knew and loved - he ended up being 2 levels below everyone else in the game. Sure, I couldn't really 1v1 him that well, but he's really damn slow so Shyvana just walks all over his camps.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 06, 2011, 04:07:17 pm
Why would you use AS blues over MR/level blues? It boggles my mind.
It's always good to be flexible. A lot of junglers use it too. Shyvana in particular comes to mind.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Jopax on November 06, 2011, 04:27:17 pm
I always grab MR/lvl blues (except on casters, love those AP/lvl thingies) since i tend to postpone defensive items and this along with Merc's (which are my usual pick) provides me with enough resilience to last me trough the early and midgame phases.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Graven on November 06, 2011, 04:49:42 pm
Man, someone teach me to Talon on SR - I just played a game, went mid cuz I heard it be good for Talonnin', went up against Graves... Let's just say the game ended 2/11/8. I had to play a Gangplank after that for a much more satisfying 19/7/15 because I kept running ahead of the group to one-shot a skinny TF.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 06, 2011, 06:58:37 pm
I take a lot of satisfaction in knowing that Malz handily beats Cass in lane. Hopefully *SOMEONE* will slowly begin to realize Cass isn't the end-all-be-all of mid laners.  8)
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Smitehappy on November 06, 2011, 07:09:16 pm
I wanted a challenge so I decided to use some of the IP I had lying around to buy Kayle. Anyone have any experience with her after the last nerf?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 06, 2011, 07:14:18 pm
Here's a weird one:

Katarina is pretty good against Cass, if she's played very well.  Obviously if she can't play very well she'll be eaten alive, BUT.  Her lack of mana costs means she can out-sustain Cass mana-wise.  Her shunpo is good for both dodging poison and, when she inevitably gets hit, getting out of range before twin fang takes off a third of her health bar.  Her bouncing blades can last hit multiple creeps and harass at the same time, a well-played Katarina effectively has longer harass range than Cass.

Obviously there are better choices, but if you know what you're doing you can pull it off.   You won't beat her, but she won't walk all over you either. 

Also, you were right in the counters list.  Garen will fuck Cass up bad.  The passive means he'll sustain all her damage and past level 6 getting hit with his Q is game over.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Nilocy on November 06, 2011, 07:30:14 pm
Gotta keep up appearances : P

Anyway, yeah I stand corrected that Malz does win all the time. Any champion with a gap closer beats Cass aswell.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 06, 2011, 08:03:59 pm
Here's a weird one:

Katarina is pretty good against Cass, if she's played very well.  Obviously if she can't play very well she'll be eaten alive, BUT.  Her lack of mana costs means she can out-sustain Cass mana-wise.  Her shunpo is good for both dodging poison and, when she inevitably gets hit, getting out of range before twin fang takes off a third of her health bar.  Her bouncing blades can last hit multiple creeps and harass at the same time, a well-played Katarina effectively has longer harass range than Cass.

Obviously there are better choices, but if you know what you're doing you can pull it off.   You won't beat her, but she won't walk all over you either. 

Also, you were right in the counters list.  Garen will fuck Cass up bad.  The passive means he'll sustain all her damage and past level 6 getting hit with his Q is game over.
Yup. Garen is basically AD Kassadin. With the flash nerf coming, it probably won't be the case any more but we'll see.

Katarina is actually a really strong laner. Past level 7 or so, I don't think anyone can outlane her provided equal farm. Her problem is that she's really shitty outside of the lane.

Edit: I also beat a Warwick in top lane with Vlad. Again, so proud (anyone who plays Vlad will understand my esctacy). Hell, I even started with boots and four pots and I didn't even use one.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 06, 2011, 10:40:24 pm
So tried my first game of Shaco in PvP

5man tryhard team, got invaded at level 1. 

Remember, blind pick normals is serious fucking business, so you better pull out all the stops.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 06, 2011, 11:01:11 pm
So tried my first game of Shaco in PvP

5man tryhard team, got invaded at level 1. 

Remember, blind pick normals is serious fucking business, so you better pull out all the stops.
They didn't score a pentakill?

They weren't try hard enough.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bluerobin on November 06, 2011, 11:09:06 pm
Eh sorry guys, that probably looked like a ragequit but it was just my internet dying. On my phone for now, but doesn't look like I'll be back. bleh
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 06, 2011, 11:22:23 pm
Yeah, I didn't think you did.

Trynd madded and badded.  Doing something new guarantees your team will be fucking stupid.

How will I learn Shaco?  If I 4queue we'll have some dumb fucker badding it up, if we 5queue we'll go against other 5man teams and I'll get tryharded.  It's impossible.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 06, 2011, 11:27:01 pm
"Doing something new guarantees your team will be fucking stupid. "

Wat?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 06, 2011, 11:30:08 pm
It's just a law for me.  Whenever I play a new champ, try an experimental build or playstyle, or anything, my team will be really bad and make it impossible to learn.

I'll play Shaco for the first time and our Tryndamere will try to 2v1 against Caitlyn and Annie and lose all three towers, so now everyone has lots of gold and it's harder to gank.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: debvon on November 07, 2011, 02:03:07 am
How will I learn Shaco?  If I 4queue we'll have some dumb fucker badding it up, if we 5queue we'll go against other 5man teams and I'll get tryharded.  It's impossible.

Not every solo-queue summoner is a "dumb fucker" who will "bad" it up. That is to say, if the 5th player in a 4-queue is having a bad game, it's more than likely the result of lack of communication. Sounds like you've got some serious LoL hang ups. You should take a break to clear your head.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 07, 2011, 02:33:54 am
If you want to practice new things, you could always do a few bot games. It's how I test run all my strategies. Whacking on bots.

I never play solo queue any more these days though, simply because it's just too stressful. But I do enjoy playing with my friends as we derp around doing funny things like support Cho Gath or mid-lane Nasus vs Kassadin in 5-man premades.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: eerr on November 07, 2011, 06:23:21 am
Suddenly I am reminded why olaf had both a health cost and a manacost on reckless swing.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 07, 2011, 06:48:41 am
Suddenly I am reminded why olaf had both a health cost and a manacost on reckless swing.
Yeeeeep.

Painful isn't it? Neverending true damage.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ThtblovesDF on November 07, 2011, 07:39:05 am
>Play with American buddys (all lvl 30) basically from the moment I joined, much feeding was had and actually get competent around lvl 24-ish
>Switch to EU, to play with German Buddys >Que with lvl 1 >Last 10 games have been me pentakilling or acing there whole team, average of 15/0/20 per game~ still lost some, especially 5v5 you can still lose by nexus.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Errol on November 07, 2011, 12:15:09 pm
I take a lot of satisfaction in knowing that Malz handily beats Cass in lane. Hopefully *SOMEONE* will slowly begin to realize Cass isn't the end-all-be-all of mid laners.  8)

As a Cassio player, I kind of agree with that. *!§%ing Malzahars. Katarina when slippery enough also has an easy time.
Garen, meh, the problem for him is that he is melee. It's game over if he gets into Cassios face. Which will take some time at first.
Really Cass can be beaten by most mid lane characters if they are played well enough OR start boots, but she tends to have an advantage. I recommend Kassadin, but LeBonk also works handily.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 07, 2011, 07:05:44 pm
I have 10 games played as Vlad across all my accounts. Haven't lost one. Muahahahaha~
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: woose1 on November 07, 2011, 09:02:54 pm
Goddammit Umiman, tell me how to play Vlad. He's one of the few champions I can't play at all. :(
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 07, 2011, 09:19:09 pm
Farm.

You can't play Vlad if you can't reliably get shittonnes of farm every game. He's a lategame monster and WILL win 1v5 when you have 300 CS.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Smitehappy on November 07, 2011, 09:31:45 pm
Is it normal for a support (In this case Allistar) to have the highest deaths on a losing team? Seems like every time I play tank I end up throwing myself into the enemy in team-fights without my team dropping anyone. Then I get yelled at for feeding. :l

Grant this I've never played a game outside of random and I'm only level 9 so maybe it's just poor teams... 
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 07, 2011, 09:47:21 pm
Is it normal for a support (In this case Allistar) to have the highest deaths on a losing team? Seems like every time I play tank I end up throwing myself into the enemy in team-fights without my team dropping anyone. Then I get yelled at for feeding. :l

Grant this I've never played a game outside of random and I'm only level 9 so maybe it's just poor teams...
Give it time. Or new people.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: eerr on November 07, 2011, 09:51:26 pm
You need to know when your team has shit damage.

or they're cowards :/
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 07, 2011, 10:17:03 pm
Is it normal for a support (In this case Allistar) to have the highest deaths on a losing team? Seems like every time I play tank I end up throwing myself into the enemy in team-fights without my team dropping anyone. Then I get yelled at for feeding. :l

Grant this I've never played a game outside of random and I'm only level 9 so maybe it's just poor teams...

If you're not initiating right you'll die a lot.  It may also be their fault, at low levels people dont' know how to initiate a teamfight.  As you get more experienced you'll get a sense for the right time to go in and so will (most) of the people you're playing with.

Tanking is harder than it seems.

Also, just had the most rage-inducing match I've ever played.

Me (Cass), Lucky (Shaco), Bluerobin (Nidaree), Morde, and Shyvana vs Fiddle, Warwick, Nasus, Graves, and Maokai.

I dominate early game, kill Fiddle in lane once and a second time out of lane, kill people in other lanes, just killing people.  I'm 7-0 before long. 

Then the teamfights start, and as you'll notice we have no tank.  You can guess what happened.  Every fight the entire team dives me, and since I'm the only one that does any damage (Lucky is split pushing and the Shyvana sucks) we lose every teamfight.

We lose the game.  Nasus says "lol i can 1v4 u"  Fuck him, fuck graves, fuck the randoms, fuck everything.

Part of me wants to only 5queue because fuck randoms.  Part of me doesn't want to 5queue because then we'll get a bunch of tryhards.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: woose1 on November 07, 2011, 10:43:26 pm
Murphy's Law of LoL matches: The relative skill of the enemy team is directly proportional to the number of non-random players you have in your team.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Ranwick on November 07, 2011, 10:55:03 pm
Also, just had the most rage-inducing match I've ever played.

Me (Cass), Lucky (Shaco), Bluerobin (Nidaree), Morde, and Shyvana vs Fiddle, Warwick, Nasus, Graves, and Maokai.

I dominate early game, kill Fiddle in lane once and a second time out of lane, kill people in other lanes, just killing people.  I'm 7-0 before long. 

Then the teamfights start, and as you'll notice we have no tank.  You can guess what happened.  Every fight the entire team dives me, and since I'm the only one that does any damage (Lucky is split pushing and the Shyvana sucks) we lose every teamfight.

We lose the game.  Nasus says "lol i can 1v4 u"  Fuck him, fuck graves, fuck the randoms, fuck everything.

Part of me wants to only 5queue because fuck randoms.  Part of me doesn't want to 5queue because then we'll get a bunch of tryhards.

So if you lose a game it's either the random person's fault and/or the enemy team is just a bunch of try-hards? You really need to loosen up.  ???
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 07, 2011, 11:45:11 pm
To be fair, some randoms are just really, really bad.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 07, 2011, 11:50:24 pm
Cthulhu should just make a smurf account and fight level 1s again if he just wants to screw around.

Smitehappy: I hate playing support simply because it has such little decisive impact. You never get to be a hero. There are some really rare occassions where a support stands out but that's the sad reality of the role. No one cares about support. Junglers used to be like that but ever since Saintvicious perfected the carry-type jungler style, people have really started to notice them more.

So yeah, expect to get flamed a lot. You'll also feel really useless when the team is failing simply because there will be nothing you can do other than trust the carries to do their job.

There are probably people who like being a support. I used to like it until I lost those 20 ranked matches in one day and was forced to play support in 80% of them hahaha. Nowadays I'm all about grandstand play.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Knirisk on November 08, 2011, 12:04:58 am
Farm.

You can't play Vlad if you can't reliably get shittonnes of farm every game. He's a lategame monster and WILL win 1v5 when you have 300 CS.

I should probably pick up Vlad, then. I'm absolutely terrible at teamfights, but I'm really good at last-hitting.

Also, recent game, just picked up Nidalee. I decided to try acting out HotshotGG, sniping at enemies clustered around a turret from the jungle while laying traps to see if they try to catch me. Hilarious. Eventually, they got pissed off and tried to lure me into a trap. Singed chased me down. ;_; I bursted the Brand before he got me, though.

And I really really dislike playing support. I used to play it a lot, but then I lost. A lot. Support just doesn't make a lot of sense outside of the competitive scene. I've gone bottom as Zilean with Tryndamere and the goddamned frightened baby refused to farm even though I had crazy ranged bombs with which to harass the enemy to submission.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Smitehappy on November 08, 2011, 12:13:51 am
Any chance I can get added to the Bay12 players list so I can get a game that's not random queue?

*Edit*
Good lord I just did a random as Vlad against Sion & Jax with a Warick who face-checks bushes. I don't wanna talk about it....
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ThtblovesDF on November 08, 2011, 04:13:38 am
Everytime I got a pentakill (and most times when I got a ace on my own) it was because I had a support with me.

I play blitz if I play support, because I can both ruin the enemy casters day, robot-block all there gank attempts and with cv there are some absolutly amazing moments of rocket-grabbing a unaware from behind a wall and into 5 of us. Also had fun stealing buffs from enemy junglers by pulling em to me just before they where done. Sure it's a bit of trollmode-blitz, but it's fun.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 08, 2011, 08:07:03 am
I've never had a pentakill in an actual game before.  :-\

Got a lot of quadras though, especially with Morde back in the heyday when Morde was incredible. Like... E once on 3 creeps to fill his whole shield incredible. Back when building tanky Morde wasn't a dumbass idea. Man, what I would give to be able to use that Morde again with the knowledge I have now... I'd be unstoppable.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ThtblovesDF on November 08, 2011, 08:42:48 am
I played with lvl 30s basically from my first game onwards, now I'm about lvl 24, but if I play on my own lvl i rather violently violate due to always playing with high elo friends normally. This has been made even worse when I switched to playing EU as well (lvl 1) to play with some German buddys - thats where my pentas come from. Still amazing to pull off, but if you are feed by clueless players its a real easy time.

>only last hit and haress gently (Meaning: I never use bursts or all skills, leaving them unaware just how much of there hp I can rip off in one move)
>They push into tower
>Drink Pots, Rip there face off, dominate for rest of game.


Had the most amazing moment with a pubby/randrom guy in dominions - we friended each other after that, it was amazing.

>Team fight in dominions, bot left point, closest to there base. 3 of our team die, me (blitzkrank) and teemo are left, vs 4 of them. 2 Cap the point, two come for us. We juke into the jungle, teemo starts going B, tryndamere shows up and trys to kill him > rocket grab trynd away at the last moment, right into a shroom - trynd turns on me, teemo blinds him, I knock him up with a fist, he dies to my ults passive damage and teemos autoattack.

Graves slides towards us, we both dodge the 3x shot he does, Teemo bails and places another shroom, I overdrive and lure graves after me into another shroom, he follows >knock him up, running right past him the moment he enters the grass, into his two teammates - (Malzahr and miss fortune) - I pop my ult, stoping theres (Malzahr was about to ult teemo who is eagerly attacking with his 200 or so hp (everyone lvl 10+) and interrupting MF ult, too. Graves dies, knock up MF, flash - rocketgrab malzahr away, so he can't LoS teemo, who lures MF into another shroom and blinds her for another kill, while I knock up malz and finish him.

Blitz + teemo with under 500 hp between the two of us, killing 4 champs with all well over half hp felt pretty boss, we just perfectly timed every attack and disable so they couldn't finish either one and where constantly forced into cc and shrooms.


Oh and my account name is Thtb.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Knirisk on November 08, 2011, 09:09:01 am
Everytime I got a pentakill (and most times when I got a ace on my own) it was because I had a support with me.

I play blitz if I play support, because I can both ruin the enemy casters day, robot-block all there gank attempts and with cv there are some absolutly amazing moments of rocket-grabbing a unaware from behind a wall and into 5 of us. Also had fun stealing buffs from enemy junglers by pulling em to me just before they where done. Sure it's a bit of trollmode-blitz, but it's fun.

Blitzcrank is honestly the only support I would actually play. The only problem is that skill shot can be hard to pull off. Taric has his stun, but continually my AD carries refuse to take advantage of it.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bordellimies on November 08, 2011, 09:24:47 am
Been sick couple of last days, first game of LoL in a while. Raped faces as Morde. Feels nice to be able to kill stuff after his shield's nerf.

Quadra'd once as well, with just a Doran's Shield, Hextech Revolver, Haunting Guise, an Amplifying Tome and Sorcerer's Boots. Had only 2 kills and 2 deaths, and probably 2 or 1 assists as well.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ThtblovesDF on November 08, 2011, 09:36:02 am
Yeah, doing blitz grab with a aware enemy is a pain (love cv for that) and if you miss, every-single-one will call you out on it. But often I grab a enemy, ripping him right into our team - and noone does ANYTHING. Like grabbing veigar out of two teams poking at each other, knocking him up, then silencing him - team ignores him as hard as possible - and don't you dare suggest them to get there shit in order...

Taric is nice and can be really nasty if he works with a competent team member - but for me its to much having to run after your teammates, babysitting them and placing yourself so they are in your aura(s)
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: RedKing on November 08, 2011, 11:33:48 am
Okay, I've got 1350 IP to spend on a new character. Any suggestions? Already own Alistar, Master Yi and Tristana. I'm a new-to-intermediate player who likes tanking, AoE damage, and long walks on the beach.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Yodamaster on November 08, 2011, 11:41:03 am
Okay, I've got 1350 IP to spend on a new character. Any suggestions? Already own Alistar, Master Yi and Tristana. I'm a new-to-intermediate player who likes tanking, AoE damage, and long walks on the beach.

You might find Nasus interesting. He revolves around building up damage by farming his Q, and then building mostly tanky.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Nilocy on November 08, 2011, 11:53:19 am
I'm way to suicidal and aggressive to play supports.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ThtblovesDF on November 08, 2011, 11:54:33 am
Nasus Q buildup is laughable anyway, even if you play for like two hours, you barley get a extra 500 out of it.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Dakk on November 08, 2011, 11:55:51 am
Nasus Q buildup is laughable anyway, even if you play for like two hours, you barley get a extra 500 out of it.

If you're last hitting 2 creeps per wave with it, then yes.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Knirisk on November 08, 2011, 02:30:28 pm
Nasus Q buildup is laughable anyway, even if you play for like two hours, you barley get a extra 500 out of it.

If you're last hitting 2 creeps per wave with it, then yes.

As Nasus, you should be last-hitting like half of the creep wave with SS. Soon, it starts hurting like hell, especially with Triforce tacking on extra damage. But you've built tank, which means you're nigh invincible and smacking the carries in the face every few seconds with 400-500 damage while sucking out the life, using your ultimate, of all the enemies around you who are desperately trying to peel you off their carry but you are unpeelable because you brought Cleanse. Meanwhile, the health you're absorbing is being funneled into physical attacks on the carry.

I should play Nasus more. D:
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ThtblovesDF on November 08, 2011, 03:04:33 pm
Seriously, look:


Cooldown: 8 / 7 / 6 / 5 / 4 seconds

You get 3 damage per kill.

For this we assume that our nassus will ALWAYS kill a minion when he uses his Q. Always.

To do 500 damage with his Q (110 is the base damage of it) leaving 390, he would have to last hit minions (and do nothing, NOTHING besides last hitting minions for a solid 10 mins) - Given the most favourable cirumstances possible. (As in, we use 4 secs as cooldown, he never has to go back, always hits, never gets zoned)...

Not saying it's bad, just stop creaming yourself.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Wravburn on November 08, 2011, 03:06:28 pm
For me, the best part about Nasus isn't walking up to enemy carries and smashing them down in teamfights, there are other characters better at that IMO. The most enjoyable moment with Nasus is just after you base and got some more items. I then proceed to one of the side lanes, pushing the wave while you walk, walking up to a turret, smacking it down, then notice that while you were trashing the tower, you were being attacked by 2 enemies. You then wither them and smack them in the face. Killing them is merely the cherry on top.

tldr: I don't give a shit about kills; I'm in ur base, killing ur towers and you can do fuck all about it.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: RedKing on November 08, 2011, 03:34:35 pm
Hmmm....tower-killing, you say. I do enjoy tower-killing. And lifestealing.

I'll deifinitely have to give him a look.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 08, 2011, 03:51:55 pm
Shaco spotlight out.

Guess I'm not gonna be learning him after all, seeing as he's going to be the noob-trap of the month.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: KatalDT on November 08, 2011, 03:55:14 pm
Shaco spotlight out.

Guess I'm not gonna be learning him after all, seeing as he's going to be the noob-trap of the month.

Shaco was the first one I played as a main back at release. Stacking boxes in the brush and leading them into there before people learned what Shaco really did... oh, priceless.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Dakk on November 08, 2011, 03:59:45 pm
Seriously, look:


Cooldown: 8 / 7 / 6 / 5 / 4 seconds

You get 3 damage per kill.

For this we assume that our nassus will ALWAYS kill a minion when he uses his Q. Always.

To do 500 damage with his Q (110 is the base damage of it) leaving 390, he would have to last hit minions (and do nothing, NOTHING besides last hitting minions for a solid 10 mins) - Given the most favourable cirumstances possible. (As in, we use 4 secs as cooldown, he never has to go back, always hits, never gets zoned)...

Not saying it's bad, just stop creaming yourself.

That sounds... Pretty average for every nasus game? 10 minutes of farming for being able to turn teamfights around with with his very presence is a pretty decent exchange in my book. Nasus doesnt even need triforce to work, he just needs to be a tanky jerk, walk up to people with a sheen proc, and continously hit them, just the fact he's ther doing AoE damage with his ulti, bursting people with Q and shutting down ranged carries with Q AND debuffing armor makes him pretty huge in teamfights. What makes nasus scary is that he doesn't need any real damage items to do that.

Wanna know two items that makes nasus borderline OP? Frozen Heart and Guardian's Angel, trinity force is just icing on the sheen proc cake.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bordellimies on November 08, 2011, 05:03:39 pm
What are you guys complaining about soloqueues sucking, they're great.

Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 08, 2011, 05:44:11 pm
I miss Morde...
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Dakk on November 08, 2011, 07:02:58 pm
Don't worry brah, he's making a comeback, they're considering removing his spell costs entirely now that he can't just aways shield never die huehuehue.

Seriously though the reason he was viable before is that the shield more then made up for the high health costs on his spells, without it he's constantly slitting his wrists in lane while taking damage at the same time.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 08, 2011, 07:05:23 pm
Yeah... the poor guy. Every time he gets 15 minutes of fame Riot obliterates him.

Edit: I really cannot understand the vox populi of the LoL forums. There's this thread that asks people why Vlad is bad. Check out all this upvoted nonsense:
Quote
Other champs can do what he can, only better. About 80 of them come to mind.

Because he deals less damage and has no stun

His damage is **** and he has no CC

early game no haress or burst.

Damage is terrible late game. Brings no utility other than being a hemo bot.

I can't wait to see these morons eat their words when some popular player rediscovers Vlad again and starts roflstomping once more. Then just watch. All these words will transform to.

Quote
No one can do what he can.

Because he deals so much damage and can't die.

His damage is **** and he has unlimited slow.

early game can't be haress or burst.

Damage is incredible late game. Brings too much utility and too much AOE.

I swear.... these same morons are probably the type who buy Zhonyas and complains it doesn't give enough AP. "Hurr, pressing 1 too hard how activate in teamfight no remember lolol"
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 08, 2011, 07:29:47 pm
Yes, people will be writing dissertations about how OP Vlad is if a CLG streamer plays him in a tournament.

Just look at AP Sion.  He was a joke until Dyrus(I think) played him and some streamers said he was OP.  Now he's fotm and you get downvoted to hell for pointing out that he sucks.  It would be one thing if they just parroted what the streamers said but they actually build on it.  Hotshotgg says "Sion is gamebreakingly OP" and the next thing you know somebody's wrote down a full page on what makes him OP.  I don't get it.

Also, just heard a pro tip for counterjungling fiddlesticks.  Play Soraka, take infuse at level 1.  At 2 minutes cv blue buff and hang out where he can't see you.  When he starts his second drain silence him. gg
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 08, 2011, 07:34:46 pm
Also, just heard a pro tip for counterjungling fiddlesticks.  Play Soraka, take infuse at level 1.  At 2 minutes cv blue buff and hang out where he can't see you.  When he starts his second drain silence him. gg
Haha, that's quite clever.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 08, 2011, 09:13:30 pm
Just tried jungle Fiddlesticks.  I like him.  where lucky so i can try him in a real game
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Luke_Prowler on November 08, 2011, 10:03:48 pm
Uh, any tips for jungle Lee Sin? Ive never actually jungled before.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 08, 2011, 10:09:45 pm
Follow this guide. Cruzerthebruzer is the definitive Lee Sin player.

http://solomid.net/guides.php?g=3941

Put everything on smartcast. Gank super often. Especially at level 2. It's so easy to get early kills with this guy it's not even funny.

Lastly, you can stall using your Q until it's a guaranteed hit. This means when you gank, you don't necessarily need to lead the fight with a long distance Q. Most times you can just run up to the enemy, slam E, then Q. It gives better results. You can be very creative with ganks, even closing the distance by W'ing to allies before Q'ing to enemies.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Rebecca Black on November 08, 2011, 10:15:21 pm
Just tried jungle Fiddlesticks.  I like him.  where lucky so i can try him in a real game

I dunno haha! I dunno
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 08, 2011, 10:20:00 pm
omg get in game
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: eerr on November 08, 2011, 10:53:27 pm
the problem with jungle fiddlesticks:

people try to fuck up your jungle.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 08, 2011, 11:29:43 pm
I start at golems so it's not as easy to mess me up.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: eerr on November 09, 2011, 02:19:01 am
I start at golems so it's not as easy to mess me up.

Manacrystal?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bordellimies on November 09, 2011, 04:53:51 am
Played a game as Solomid Soraka, against Cass. At first she was joking like "hey soraka wanna give me mana" but then she died twice to me, and Udyr who ganked me died as well. Got 5 kills early on (our team had a total of 9) and then my teammates started to do good, so I got assists instead.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ThtblovesDF on November 09, 2011, 05:54:59 am
Spoiler (click to show/hide)

Take "10 min of actually just hitting minions at low hp, with 100% perfection, 100% of the time, 100% of the time in lane, never opposed by the enemy, always in melee range, never pushing towards the tower as you minion bash uncontested, with lower cooldown then you start with" as "10 mins of farming" - then yes, he would be the most op thing ever. Just don't be in my team when you relise you ain't got shit out of that extra attack damage until the game lasts a hour O_o.


Sion? Isen't that the green guy that dies all the time and is worthless when you just stay way from him and his shield? Or the guy that really really sucks in teamfights? People are bandwagon riders.


For first jungle(s), use fiddle, he basically jungles himself. W everything. Continue till gank oppertunity (fear is your friend) or till lvl 6 then you Jus~CAWCAWCAW
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Shadowgandor on November 09, 2011, 06:30:04 am
My first game with Sion, I ended up having 15 kills and 2 deaths. I don't think he sucks Sion Sucks! Definately needs a buff :(
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Luke_Prowler on November 09, 2011, 06:52:29 am
Well I have fun with Sion, and that's all that counts.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 09, 2011, 07:15:12 am
Stitch from Lilo and Stitch is the next champion. Along with a shark.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Ahra on November 09, 2011, 09:03:53 am
Stitch from Lilo and Stitch is the next champion. Along with a shark.
he will summon the shark, or ride it as an imitation of nunu.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Jopax on November 09, 2011, 09:49:41 am
Bonus points if it's insanely powerful but only avilable in the river :D
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Errol on November 09, 2011, 11:36:47 am
I dunno where Riot got that champ idea from but me gusta.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 09, 2011, 12:15:03 pm
I start at golems so it's not as easy to mess me up.

Manacrystal?

Doran's ring.  I just use my generic AP page because I don't want to waste IP on a special page for fiddlesticks.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: eerr on November 09, 2011, 03:34:27 pm
The only non-standard ap runes fidd needs are cdr runes.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 09, 2011, 03:40:27 pm
I ain't need them either.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 09, 2011, 05:29:48 pm
I know which Fiddle build you're using Cthulhu  8)

You can't hide anything from meeee~

Edit: Team losing 12 to 4. No problem. Here comes.... SUPERRRRR NASUSSSSSSS!!!! Double kill! Legendary! Double kill! Legendary! Double kill! Legendary! In 5 minutes we suddenly win the game!

It was made even more awesome by Jar playing Kayle with Starks and Will. So my Q was healing me for all the incredible lifesteal (I also had Wriggles) AND the spellvamp from Will. So I would heal 600hp each Q. It was something like 70% lifesteal and 25% spellvamp.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Jar of Jam on November 09, 2011, 07:46:15 pm
Things we've found out today - spectator mode is good for your self-esteem. You get a great kill and get complimented by your teammates, and then three minutes later spectators erupt in laughter and you get double the praise :)
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 09, 2011, 07:48:03 pm
Lol, it was a damn funny match to be honest.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: KaelGotDwarves on November 09, 2011, 08:09:33 pm
(http://i.imgur.com/7yVKF.png)

Kind of surprised about this, means my friend with 1647 is already within the top 3%.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Nilocy on November 09, 2011, 08:14:23 pm
I was just about to post that.

Reddit highfive
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 09, 2011, 08:18:24 pm
That's actually a conservative estimate. It doesn't take into account people below 1200 elo after all.

But remember, ELO doesn't mean anything. Honestly, all it means is that you're very lucky. When season 2 comes around with the team ELO, then you've got something that is comparable to others because that will demonstrate the skill of your team as a whole. There's no way to catalogue the skill of an individual player in a team game after all.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Nilocy on November 09, 2011, 08:34:33 pm
That's actually a conservative estimate. It doesn't take into account people below 1200 elo after all.

But remember, ELO doesn't mean anything. Honestly, all it means is that you're very lucky. When season 2 comes around with the team ELO, then you've got something that is comparable to others because that will demonstrate the skill of your team as a whole. There's no way to catalogue the skill of an individual player in a team game after all.

E penis man, very important.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Micro102 on November 09, 2011, 08:53:47 pm
Is spectator mode broken fro anyone else? I join games that have spectator mode enabled, but I sometimes get the message that the game needs one or more spectators to begin, and then kicks me.... When I was a spectator  ::)
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 09, 2011, 10:35:07 pm
Stitch champion mechanics is out. He's a sustained melee dps assassin that gets a Zhonyas and a shark.

Hah, that's pretty fun to say!

Morde is a sustained burst melee dps caster anti-carry pusher.

Udyr is a tanky sustained melee dps stunbot jungler.

Ryze is a tanky burst caster mage pusher dps lategame mana-based carry.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 10, 2011, 02:54:22 pm
It's official, I'm in a funk.

I have 9 losses and 1 win in my match history.  That win is a quad-jungle troll game we won because the other team didn't know how to handle a game with no laning phase.

:C
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Micro102 on November 10, 2011, 03:20:16 pm
It's official, I'm in a funk.

I have 9 losses and 1 win in my match history.  That win is a quad-jungle troll game we won because the other team didn't know how to handle a game with no laning phase.

:C

Normal games? The match making usually tries to even out your wins and losses.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 10, 2011, 03:43:10 pm
Yes normal games.  I'm around 220-190 right now.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ECrownofFire on November 10, 2011, 06:25:28 pm
Yes normal games.  I'm around 220-190 right now.
Looks like you're due for about another 30 losses then.

By the way, normal games actually use a hidden Elo. That's why you have balanced wins and losses, because you're basically in normal game Elo Hell.

Related fun fact: The higher Elo team (on Summoner's Rift) is put on the purple team because they have a very slight disadvantage because of the way the UI covers the bottom of the screen.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bluerobin on November 10, 2011, 07:51:52 pm
Fizz art spotlight. (http://www.youtube.com/watch?v=nYwGBmX7gZw)

Also, red posts from Xypherous talking about him a bit more in depth. (http://leagueofreplays.com/redpost.php?postid=17042906&lang=US)

On one hand I feel like I shouldn't be excited for him. On the other hand I'm excited for him. A melee assassin that scales with AP and does sustained damage? That's almost the exact opposite of the characters considered strong right now. Plus he's bouncy. I'm intrigued.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 10, 2011, 08:10:32 pm
I don't understand how someone can do sustained damage and be an assassin. The only thing it can mean is sustained super damage, which isn't all that different from burst damage.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: eerr on November 10, 2011, 09:07:50 pm
All I can think of is where do you put Fiddlesticks and Malzahar in there?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Knirisk on November 10, 2011, 10:07:13 pm
I need to play Ryze more. I really dislike Jax that much.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: penguinofhonor on November 10, 2011, 10:58:29 pm
I don't understand how someone can do sustained damage and be an assassin. The only thing it can mean is sustained super damage, which isn't all that different from burst damage.

I'm assuming it's not super sustained, more like it takes a few seconds to die rather than the 0.5 seconds talon/akali/etc get you.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: penguinofhonor on November 10, 2011, 11:02:09 pm
Today's been a weird day- Support Veigar (not intentional! Graves kept taking my kills!), five-minute third-place Zilean loss, and first-place carry-Maokai loss.

I'm already sitting several matches below 50% on both maps, and nothing I do can fix it. Can't support my way to a win, can't carry my way to a win (and in a sense, tank my way), where do I go from here?

Premades, premades everywhere. Or improve your skills so that you can carry to a win, since you really should be able to do that. Possibly abuse OP champions.

I'm 70+ wins over losses and those are my main techniques.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 10, 2011, 11:09:11 pm
I can't bring myself to abuse OP champions, so I guess I see where my fault lies.  ::)

That, and being unable to play AD champions. AP, support, tank, all feel nice and cozy. AD? Why am I autoattacking this does no damage whoops I'm dead. Carrying to a win is kinda hard with AP champions, it seems, unless you're tanky caster, and save for a few cases (Akali, maybe Sion), AD champions carry that much better.

Note to self- get more friends. Maybe that'll pull me out of the rut.
BD Yi all day every day.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: woose1 on November 10, 2011, 11:13:09 pm
How the fuck is Olaf supposed to be balanced? His W does over 300 in true damage, has a 3 second cooldown, and there's almost no reason to build him anything other than tanky which means he's nigh unkillable while being able to destroy absolutely everything.
I know Umiman theory-crafted him a while back, but this is just ridiculous.

Also, it's kind of funny I'm playing Olaf to pass the time until Skyrim unlocks. Ohoho, vikings.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 10, 2011, 11:16:20 pm
How the fuck is Olaf supposed to be balanced? His W does over 300 in true damage, has a 3 second cooldown, and there's almost no reason to build him anything other than tanky which means he's nigh unkillable while being able to destroy absolutely everything.
I know Umiman theory-crafted him a while back, but this is just ridiculous.

Also, it's kind of funny I'm playing Olaf to pass the time until Skyrim unlocks. Ohoho, vikings.
Basically, the guy never dies. 1v1? No chance. He'll just tank everything and lightning bolt and axe throw and walk past your cc. Then laugh as he true damages your face.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: woose1 on November 10, 2011, 11:19:03 pm
How the fuck is Olaf supposed to be balanced? His W does over 300 in true damage, has a 3 second cooldown, and there's almost no reason to build him anything other than tanky which means he's nigh unkillable while being able to destroy absolutely everything.
I know Umiman theory-crafted him a while back, but this is just ridiculous.

Also, it's kind of funny I'm playing Olaf to pass the time until Skyrim unlocks. Ohoho, vikings.
Basically, the guy never dies. 1v1? No chance. He'll just tank everything and lightning bolt and axe throw and walk past your cc. Then laugh as he true damages your face.
Even 3v1, unless you're up against pure damage champions with no CC, you're still almost guaranteed to win late game.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 10, 2011, 11:36:19 pm
Playing in the PBE.  I love Lee Sin, he's awesome.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: eerr on November 10, 2011, 11:46:40 pm
I don't understand how someone can do sustained damage and be an assassin. The only thing it can mean is sustained super damage, which isn't all that different from burst damage.

Have you watched lilo & stitch?

Going by that, he will take the form of an "experiment"

I suppose that one of those experiments lasts a really short time, but does immense dps.

Like a yi ult.

another ability makes him sustainier, with a slow. so like mini lifesteal phage.

Third ability makes him regenerate hp in a small burst, while closing gaps.
A veritable wave of capri-sun.

Ult (if he has one,) is all three abilities in one, though possibly slightly weaker.
and using the lowest duration of his other abilities.

Natural movespeed 320, minimum.
Passive regenerates "mana" when not in a form?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 11, 2011, 12:19:16 am
Playing in the PBE.  I love Lee Sin, he's awesome.
Wanna aim Lee Sin abilities at each other and watch him kick himself repeatedly?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ThtblovesDF on November 11, 2011, 04:04:26 am
(http://i.imgur.com/7yVKF.png)

Kind of surprised about this, means my friend with 1647 is already within the top 3%.

Occupy ELO over 1800, we are the 99%!
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bluerobin on November 11, 2011, 09:49:41 am
I don't understand how someone can do sustained damage and be an assassin. The only thing it can mean is sustained super damage, which isn't all that different from burst damage.
Guesses about Fizz's abilities.
Well, they've more-or-less released his abilities. It looks like his sustained damage will mean he has the ability to deal damage (theoretically smaller amounts than a normal assassin) while avoiding damage and/or having multiple gap closers. Plus a shark that EATS MINIONS.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: RedKing on November 11, 2011, 10:42:46 am
I checked out Nasus last night. Won the match, even though my personal record was a measley 1/1/1. Worked on farming that Q up to an extra +100 damage or so. Mostly went mid lane against Annie. Wither proved useful to keeping her at bay while I ground up her minion wave. Wither + Ult + Q = fun times. Also had a couple of turret and inhibitor kills. Last-hitting with Q wasn't as much of a micromanagement pain in the ass as I thought it would be, especially as the game went on.

Enjoyable, but I'm not ready to commit to buying him just yet.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Errol on November 11, 2011, 12:11:30 pm
y u go mid nasus D:

OK I guess there is no solo top at that elo.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: eerr on November 11, 2011, 01:28:38 pm
Today's been a weird day- Support Veigar (not intentional! Graves kept taking my kills!), five-minute third-place Zilean loss, and first-place carry-Maokai loss.

I'm already sitting several matches below 50% on both maps, and nothing I do can fix it. Can't support my way to a win, can't carry my way to a win (and in a sense, tank my way), where do I go from here?

Malzahar and gangplank?

Also, as veigar, you should be able to kill a squishy on their team outright, in every teamfight.

Problem?

I literally saw a veigar kill ashe no matter what in one game.

Right out from the middle of her team, almost no warning, dead Ashe.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: RedKing on November 11, 2011, 01:40:32 pm
Okay, dumb newb question: Is there really much difference between the three lanes tactically? (other than one semi-randomly seems to have double-strength turrets)
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Jar of Jam on November 11, 2011, 01:51:44 pm
Okay, dumb newb question: Is there really much difference between the three lanes tactically? (other than one semi-randomly seems to have double-strength turrets)

Tactically, bottom lane controls dragon and whichever buff is next to their lane. Mid is the shortest lane. Top is open for blue ganks while bot is more suited for purple ones - all due to the bush placement.

Or something like that.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bluerobin on November 11, 2011, 02:00:13 pm
Also, mid is hardest to gank because bushes and the jungle are so far away.

Your semi-random more powerful turrets may be because the more hits they get sequentially the more damage they do. I thought this only partially reset on a target switch (so a tower that starts hitting you is stronger if it's been hitting someone else first) but this (http://leagueoflegends.wikia.com/wiki/Towers) seems to say otherwise.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 11, 2011, 02:48:50 pm
Today's been a weird day- Support Veigar (not intentional! Graves kept taking my kills!), five-minute third-place Zilean loss, and first-place carry-Maokai loss.

I'm already sitting several matches below 50% on both maps, and nothing I do can fix it. Can't support my way to a win, can't carry my way to a win (and in a sense, tank my way), where do I go from here?

Malzahar and gangplank?

Also, as veigar, you should be able to kill a squishy on their team outright, in every teamfight.

Problem?

I literally saw a veigar kill ashe no matter what in one game.

Right out from the middle of her team, almost no warning, dead Ashe.

Something a lot of people who don't play Veigar don't know, Dark Matter is useless.  Early game you can't hit anything and it costs too much mana, late game the guy you're attacking will be dead before it hits.

One time I wore a Brand down to 25% or so as Veigar, so he went b.  He came back, I bursted him down to 10%, he said "wtf" and went b again.

When I played Veigar I wasn't high enough level for ignite so knocking a guy down to 10% was like paying a dollar for a bag of skittles and seeing it get stuck on the hook.

Also, I love Lee Sin more and more every time I play him.  He's the first jungler I have with good pre-6 ganks who isn't currently a giant noob-trap (Shaco), and he's so mobile it's ridiculous.  I haven't mastered the clutch kick though, I tried to kick an ulting Nasus away from our Katarina as she ran away, all eyes were on me, he ran past me just as I hit the button, I kicked him right to her.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 11, 2011, 06:43:51 pm
Fuck League of Legends, seriously.  It's like they want me to stop playing.  I don't know if the matchmaking actually trends you toward equal wins and losses (And if it does that's fucking bullshit, what's it doing, putting me with 700 eloers?), but I've won a single game in the last three fucking days.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Knirisk on November 11, 2011, 08:55:50 pm
Caitlyns and jungle Tryndameres. I'm seeing Caitlyn and jungle Tryndameres everywhere. Fuck that safe harass and fuck that cheap undying.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Jopax on November 12, 2011, 05:50:59 am
http://na.leagueoflegends.com/masteries-season-two

Well this should mix things up a bit, now i need to figure out just how much of a change this will bring to my favourite champs.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 12, 2011, 07:50:19 am
http://na.leagueoflegends.com/masteries-season-two

Well this should mix things up a bit, now i need to figure out just how much of a change this will bring to my favourite champs.
It actually seems a bit nicer in some respects. Summoner spell buffs are now clumped together ON THE FIRST ROW, so it might save you a point if you're lucky, and you won't have to pay into each branch to get to it. Each mastery branch has CDR now. I think that the Defense branch got a major boost: the last mastery gives you 10% innate Tenacity, and the previous last one is one level above it, plus they redid some of the masteries that were confusing. Perseverance doesn't suck as much now (3/6/9% instead of 2/3/4%). Life Steal and Spell Vamp are now masteries. You can do extra damage to towers now (Armor reduction plus bonus attack damage). I do think, however, that the Attack branch got nerfed a bit. The last mastery: "Do 6% more damage to champions under 40% health" isn't that great. However, Ghost is now part of the Attack summoner spells. That's actually really nice of them. The Support branch is... okay. Some of the masteries probably aren't going to be taken (Why is Spell Vamp in there?) but otherwise, it's pretty good.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Jopax on November 12, 2011, 08:05:05 am
Yeah, defense got buffed while the other two were slightly nerfed.I might even start taking more points in def, especially with certain champs (Skarner and Jarv come to mind).Jungling will be a bit wierder now because you need some defense points too, heck, I'm not sure how will AD junglers cope without Arpen runes tho, sure there is that 10% pierce but that isn't going to make much of an impact on early creep armor and the extra Arpen is located pretty high up now.That mini minion thornmail is looky nice tho.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 12, 2011, 08:58:19 am
Yeah, defense got buffed while the other two were slightly nerfed.I might even start taking more points in def, especially with certain champs (Skarner and Jarv come to mind).Jungling will be a bit wierder now because you need some defense points too, heck, I'm not sure how will AD junglers cope without Arpen runes tho, sure there is that 10% pierce but that isn't going to make much of an impact on early creep armor and the extra Arpen is located pretty high up now.That mini minion thornmail is looky nice tho.
I honestly thought the minion thornmail was pretty lame. It doesn't help much early game, and late game there are better choices. AD Junglers can have ArPen, but it isn't going to stop all of them. Besides, you can do runes for the ArPen there.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cheese on November 12, 2011, 09:10:35 am
I recently started playing on EU west, under the username CarbonPot. I've played several co-op vs. AI games, mostly winning against beginner AI now, though the intermediate is a bit tougher. I mostly play Ryze. Should I wait till I can constantly defeat intermediate AI (bad teams aside) before playing PvP? Also, how does the matchmaker match people? Is it based on the number of matches played?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 12, 2011, 11:03:52 am
These new masteries. Way too confusing~

Edit: omg passive lifesteal and spellvamp...

Edit edit: Holy jesus the offensive tree is scary... especially the final one... oh my god... Garen... oh my god...
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 12, 2011, 11:39:58 am
The Offense tree is awesome.  I won't have to waste seven or eight points trying to get 21 in offense anymore.

Oh my goodness there's no more XP mastery.  I bet jungle reworks will be announced next.

EDIT:  10% tenacity boost in defense tree.  0/21/9 Irelia op?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Jar of Jam on November 12, 2011, 11:45:54 am
I recently started playing on EU west, under the username CarbonPot. I've played several co-op vs. AI games, mostly winning against beginner AI now, though the intermediate is a bit tougher. I mostly play Ryze. Should I wait till I can constantly defeat intermediate AI (bad teams aside) before playing PvP? Also, how does the matchmaker match people? Is it based on the number of matches played?

It's a tough one. On one hand, if this is your first time playing a MOBA-type game, you have a lot to learn. On the other hand - playing with bots can teach you some habits that can poorly influence your PvP games. I'd say as soon as you're comfortable with your champion, you should try out the PvP games - and since you'll be playing against the players of roughly your level, chances are they'll be quite inexperienced as well.

I have a low-level account on West under the name of Mandibles. I've sent you a friend invite, so when you feel you're ready for some PvP, let me know :)
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bluerobin on November 12, 2011, 12:02:01 pm
Oh my goodness there's no more XP mastery.  I bet jungle reworks will be announced next.
Well it's there, it's just way further down. Also, yeah, there are reds saying they're reworking jungle experience (http://euw.leagueoflegends.com/board/showthread.php?t=475214).
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 12, 2011, 12:11:59 pm
These new masteries. Way too confusing~

Edit: omg passive lifesteal and spellvamp...

Edit edit: Holy jesus the offensive tree is scary... especially the final one... oh my god... Garen... oh my god...
6% extra damage? Is this sarcasm?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: eerr on November 12, 2011, 12:31:42 pm
These new masteries. Way too confusing~

Edit: omg passive lifesteal and spellvamp...

Edit edit: Holy jesus the offensive tree is scary... especially the final one... oh my god... Garen... oh my god...
6% extra damage? Is this sarcasm?

Garen doesn't have trouble bringing people low, he has trouble killing them.

Thus his ult.

Also this new version seems to punish mundo for low hp in regards to executionation.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 12, 2011, 01:06:41 pm
These new masteries. Way too confusing~

Edit: omg passive lifesteal and spellvamp...

Edit edit: Holy jesus the offensive tree is scary... especially the final one... oh my god... Garen... oh my god...
6% extra damage? Is this sarcasm?

Garen doesn't have trouble bringing people low, he has trouble killing them.

Thus his ult.

Also this new version seems to punish mundo for low hp in regards to executionation.
... 6% isn't going to finish them unless he's leaving them with like 10 health.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Nilocy on November 12, 2011, 01:09:43 pm
There is the extra xp on assists and kills thing tho... so mabbe force jungles to gank earlier?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 12, 2011, 01:15:01 pm
There is the extra xp on assists and kills thing tho... so mabbe force jungles to gank earlier?
There's extra xp gain in support tree.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Dakk on November 12, 2011, 01:23:32 pm
The Offense tree is awesome.  I won't have to waste seven or eight points trying to get 21 in offense anymore.

Oh my goodness there's no more XP mastery.  I bet jungle reworks will be announced next.

EDIT:  10% tenacity boost in defense tree.  0/21/9 Irelia op?

They'll prob put cap on CC reduction, if there isn't one already. If they dont it'll be olololol. Near full tank irelia is already rape tier.

Still want stealth/mundo rework though :C
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 12, 2011, 05:02:35 pm
These new masteries. Way too confusing~

Edit: omg passive lifesteal and spellvamp...

Edit edit: Holy jesus the offensive tree is scary... especially the final one... oh my god... Garen... oh my god...
6% extra damage? Is this sarcasm?

Garen doesn't have trouble bringing people low, he has trouble killing them.

Thus his ult.

Also this new version seems to punish mundo for low hp in regards to executionation.
... 6% isn't going to finish them unless he's leaving them with like 10 health.
Are we playing the same game? This is the game where taking off 10 damage off a skill can make a champion useless.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Nilocy on November 12, 2011, 05:03:12 pm
Ganker's Tax. It shall be known for ever as.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 13, 2011, 07:59:09 am
So, I think I know why I'm losing a lot.

It's Cass, and possibly Lee Sin too.  I've been thinking and I realized that when I play Cass I get 400 kills in the laning phase and then once the teamfight phase hits if we don't have Amumu-tier engagement we lose. 

I don't have the APM to teamfight with Cass.  Sad but true.

I'm going to drop her for Malzahar and pray the fact that I just wasted five bucks will make me stop spending RP entirely.  If I could somehow get riot to blacklist my debit card I would.  I'm not spending crazy amounts, but I'm spending amounts and that's more than I want to spend.  I'll keep trying Lee Sin and see if I'm just still getting the hang of him.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: RedKing on November 13, 2011, 09:58:30 am
@Cfoofoo: Add me to your list and I'll team with you on a few games. I've gotten drastically better in the last couple of weeks. I'm still a measly lvl 6, but at least I'm no longer dead weight on a team. I'm on N.A. as Pan Luoyi.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cheese on November 13, 2011, 10:38:02 am
Tried my first PvP game, it was a lot easier than I expected. We dominated the enemy from start to finish, won with about 58 kills to 4 and in half an hour. I guess that AI practice paid off.

E: Second match, got steamrolled :P.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 13, 2011, 12:14:27 pm
Decided to play a Malz game, ready to kick some ass

Sivir, Malz, Amumu, Karma, Kat

vs.

Blitzcrank, Kassadin, Wukong, Caitlyn, Nasus

why is blind pick even an option now I have to sit through 40 minutes of fuck.

The only teamfight we won was when Blitz grabbed Amumu.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 13, 2011, 05:30:51 pm
These new masteries. Way too confusing~

Edit: omg passive lifesteal and spellvamp...

Edit edit: Holy jesus the offensive tree is scary... especially the final one... oh my god... Garen... oh my god...
6% extra damage? Is this sarcasm?

Garen doesn't have trouble bringing people low, he has trouble killing them.

Thus his ult.

Also this new version seems to punish mundo for low hp in regards to executionation.
... 6% isn't going to finish them unless he's leaving them with like 10 health.
Are we playing the same game? This is the game where taking off 10 damage off a skill can make a champion useless.
Depends, really. Is that 10 damage per tick? 10 damage on a long cooldown? 10 damage on what? Because it'll affect DPS, but how much it affects it is up to a lot of other factors. Doing 106% damage to 100% damage is cool, but it won't kill anybody unless they were already ridiculously close to death. The skill would be more useful if it was always active, if only that it did a lesser amount the entire time. Honestly, I would make the skill to do increased damage depending on the amount of missing health of the enemy (Like Garen's ult). It'd have increased gains while attacking, instead of either hit or miss.

So, count how many times you leave someone with 30 health or less. Then count how often they would've escaped ANYWAY with slightly increased damage. If you're going to have anything more than 5%, you're incredibly unlucky.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 13, 2011, 07:09:08 pm
Quote
So, count how many times you leave someone with 30 health or less.

I don't know about you guys... but this happens damn a lot.

Anyway, let's see how big a buff the offensive tree got for AD carries.

Quote
3 AD, 6% AS, 10% arpen, 3% lifesteal, ~3% bonus damage (0.4*0.075), 6 arpen, 4 damage to minions / monsters

There's also the crit stuff which is now nicely split apart so you're not forced to take it but let's just look at flat damage and compare it with a regular 21 from the old offense tree.

Quote
2% crit (you have to take it), 4% AS, 6 arpen, 4 damage to minions (not monsters), 3 AD, 10% crit damage, 4% bonus damage

Since you're forced to take the crit stuff (I always hated this), it kinda got thrown in as well. But man... it's kinda obvious offense tree got a huge buff. There's the bonus arpen. 2% more AS, damage to monsters, and most importantly... the goddamn lifesteal. It'd make starting with a Doran's Blade a helluvalot more viable I think.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Nilocy on November 13, 2011, 10:07:25 pm
Since you're forced to take the crit stuff (I always hated this), it kinda got thrown in as well. But man... it's kinda obvious offense tree got a huge buff. There's the bonus arpen. 2% more AS, damage to monsters, and most importantly... the goddamn lifesteal. It'd make starting with a Doran's Blade a helluvalot more viable I think.

Nasus gets more lifesteal at lvl 1. Yay. That is. So. Fair.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Yodamaster on November 13, 2011, 10:47:12 pm
Since you're forced to take the crit stuff (I always hated this), it kinda got thrown in as well. But man... it's kinda obvious offense tree got a huge buff. There's the bonus arpen. 2% more AS, damage to monsters, and most importantly... the goddamn lifesteal. It'd make starting with a Doran's Blade a helluvalot more viable I think.

Nasus gets more lifesteal at lvl 1. Yay. That is. So. Fair.
]

Every tree is so good now. It's hard to say what would be best before playing a bit xD. I think this makes mastery pages more viable though.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Micro102 on November 13, 2011, 11:05:45 pm
I found most of my mastery pages ended up gearing towards utility. That experience and regen was just too tempting.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: RedKing on November 13, 2011, 11:19:06 pm
I just had the best match ever. 5v5, one of our guys checks out almost immediately. The other keeps disconnecting for 5-10 minutes at a time. So it's me (Kayle), Teemo and Ashe against Nasus, Ryze, Teemo, Caitlyn, and Master Yi.

The three of us manage a frantic defense (helped by the fact that the guy playing Teemo was a holy terror...had multiple triple kills). Still, we're slowly losing ground and are left with just our inhibitor turrets. The random disconnect guy (playing Amumu) comes back and tries to help but at this point he's lvl 4 and the whole enemy team is 10+ so he's more useful to us while he's dead. The 3 of us are all lvl 18, because we've survived multiple gank attempts and made them pay for it.

At one point, *all five* of them try a mega-gank. It ends up with all of them dying and the three of us plowing deep mid and taking out both field turrets.

Finally, it's looking grim. In desperation, Teemo calls for all hands to Baron Nashor. We toast him, then proceed to charge mid and tear through the turret, inhibitor, nexus turrets and finally the Nexus itself in about one minute total. The level of "FUUUUUUUUUUUUUUUUU----" from the other team was palpable.  :D

Bottom line: 3v5 almost the entire match, and we had an EPIC ass-pull comeback win.  :D

Oh and I think I've found my muse, and her name is Kayle. This is the character I was meant to play. Most of my mains on whatever MMORPGs I play are group healers, and I'm pretty damn good at it.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bloxace on November 13, 2011, 11:38:14 pm
I haven't been playing long (started Friday), but there is a combo I want to try already. Simply, Nunu and Jax. I'll explain why:
Nunu gets multiple spells that affect speed of both sides, with an awesome ultimate.
Jax, on the other hand, gets consecutive basic attack speed bonuses plus bonus magic damage every third strike when he gets his ultimate (as a passive ability) on top of his leap strike and counter strike ability.
The idea is for Nunu to focus his build on his abilities and defences, while Jax focused on attack speed and life steal, with the Rageblade thrown in. When Jax has his consecutive attack bonus maxed out, Nunu use's blood boil on Jax (who already has 2 and a half attacks per second) and throws a ice chunk at a target enemy. Jax leap strikes to the enemy and tears him up right good.

Thoughts?
And no, I haven't tried that yet.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 13, 2011, 11:39:30 pm
I haven't been playing long (started Friday), but there is a combo I want to try already. Simply, Nunu and Jax. I'll explain why:
Nunu gets multiple spells that affect speed of both sides, with an awesome ultimate.
Jax, on the other hand, gets consecutive basic attack speed bonuses plus bonus magic damage every third strike when he gets his ultimate (as a passive ability) on top of his leap strike and counter strike ability.
The idea is for Nunu to focus his build on his abilities and defences, while Jax focused on attack speed and life steal, with the Rageblade thrown in. When Jax has his consecutive attack bonus maxed out, Nunu use's blood boil on Jax (who already has 2 and a half attacks per second) and throws a ice chunk at a target enemy. Jax leap strikes to the enemy and tears him up right good.

Thoughts?
And no, I haven't tried that yet.
Can't go above 2.5 AS
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bloxace on November 13, 2011, 11:42:59 pm
Can't go above 2.5 AS
Even so, the enemy cant escape the storm Jax is throwing with his lamppost, as the enemy is slowed and Jax is quickened.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: xDarkz on November 14, 2011, 12:06:07 am
Can't go above 2.5 AS
Even so, the enemy cant escape the storm Jax is throwing with his lamppost, as the enemy is slowed and Jax is quickened.

You're right. Though, Jax probably won't be getting 2.5 AS unless he's fed like hell :P, and that's basically GG already as it is lol. In any case, Blood Boil can bring it quite close to there, and the extra movement speed on top of it is just going to help too. Nunu slows them down by what, 80%? Does his ULT, Jax starts wacking him (throwing in his stun if able). If that doesn't finish him off, the end of Nunu's ult just going to turn him into a popsicle :P.

Kudos to you my friend. Only started playing friday? I don't believe it! Haha, in any regards, some team comps are just scary. Take a full AOE comp for example: Galio, Kennan, Wukong, Gangplank, Brand/Ryze/Fiddlesticks/Jarvan/Rammus/Annie/whoever else,and that's GG. Not a lot of players lock champions according to team comp in lower levels though (hell, 75% of normal, draft mode level 30s refuse to play anything BUT one champ). I have trouble rearing off from maining specific champs, but I'm working on it.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 14, 2011, 02:48:41 am
There are a few ways to beat the AOE comp.
1. Take Janna with cleanse.
2. Split push all day eer'day.
3. Early oracles and ward everything. The objective is to catch any one of them out of position from the team. You kill one before the fight happens, you get a free tower.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bordellimies on November 14, 2011, 05:33:14 am
Can't go above 2.5 AS
Even so, the enemy cant escape the storm Jax is throwing with his lamppost, as the enemy is slowed and Jax is quickened.

You're right. Though, Jax probably won't be getting 2.5 AS unless he's fed like hell :P

I get +2.1 AS with just Guinsoo's Rageblade and my AS Runes.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ThtblovesDF on November 14, 2011, 07:33:42 am
Well used CV (and overall map attention) is insanly powerful imo and if I actually end up with a team that can react to something withhin 20 secounds (Seriously, sometimes I ping spam a jungler I cv'd and coming up to gank a low hp, overextended teammate, then fall-back-spam him, then type "Gank incoming" "Fall back" "(Charname) go b!" "~sigh" then the ally dies and bitches "CALL MIA (on jungler) NOOBS"...
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: RedKing on November 14, 2011, 09:02:32 am
Question: How often do you get AFK/disconnect players in a match? I'm not talking about a ragequit late in a match or a "left the selection room, you will be placed back into queue", I'm talking about people who queue up, select a character, lock in, and then proceed to do NOTHING. Either they never even move from their starting point, or they play a couple of minutes and then go dead.

Lately it seems to happen almost every match. I've lost track of how many people I've had to report.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bordellimies on November 14, 2011, 09:35:31 am
Question: How often do you get AFK/disconnect players in a match? I'm not talking about a ragequit late in a match or a "left the selection room, you will be placed back into queue", I'm talking about people who queue up, select a character, lock in, and then proceed to do NOTHING. Either they never even move from their starting point, or they play a couple of minutes and then go dead.

Lately it seems to happen almost every match. I've lost track of how many people I've had to report.

Happends occasionally. I've actually had done that myself:

First, I was starting a game as usual. Bit lag on the LoL, not much. Someone queue dodged, so I got placed into a new queue.
Next, I was lagging so bad in the champ select I couldn't do shit. I was randomed a champ, but since I wasn't away, it counted me as a normal player.

Then game starts, my ping is over the roof, can't do shit for a long, long time. Eventually it sorted out, but took long.

So yeah. Nothing was wrong with internet connection, and the game started quite normal before, but after 1 queue dodger it started to go into shit.



Also, can anyone link me to the video with lots of funny team comps? Like bunch of trappers, assassins, AoE guys etc.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: ThtblovesDF on November 14, 2011, 10:41:14 am
About every 2end game... and I ALWAYS play with friends, but even then the 1 randrom puppy is 0/30/2 or afk (Which I prefer)
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 14, 2011, 11:06:54 am
Question: How often do you get AFK/disconnect players in a match? I'm not talking about a ragequit late in a match or a "left the selection room, you will be placed back into queue", I'm talking about people who queue up, select a character, lock in, and then proceed to do NOTHING. Either they never even move from their starting point, or they play a couple of minutes and then go dead.

Lately it seems to happen almost every match. I've lost track of how many people I've had to report.

Happends occasionally. I've actually had done that myself:

First, I was starting a game as usual. Bit lag on the LoL, not much. Someone queue dodged, so I got placed into a new queue.
Next, I was lagging so bad in the champ select I couldn't do shit. I was randomed a champ, but since I wasn't away, it counted me as a normal player.

Then game starts, my ping is over the roof, can't do shit for a long, long time. Eventually it sorted out, but took long.

So yeah. Nothing was wrong with internet connection, and the game started quite normal before, but after 1 queue dodger it started to go into shit.



Also, can anyone link me to the video with lots of funny team comps? Like bunch of trappers, assassins, AoE guys etc.
Not quite the same, as the player will have normal ping but will simply leave as soon as the game starts, or will play and then leave for no reason.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: RedKing on November 14, 2011, 01:07:23 pm
Question: How often do you get AFK/disconnect players in a match? I'm not talking about a ragequit late in a match or a "left the selection room, you will be placed back into queue", I'm talking about people who queue up, select a character, lock in, and then proceed to do NOTHING. Either they never even move from their starting point, or they play a couple of minutes and then go dead.

Lately it seems to happen almost every match. I've lost track of how many people I've had to report.

Happends occasionally. I've actually had done that myself:

First, I was starting a game as usual. Bit lag on the LoL, not much. Someone queue dodged, so I got placed into a new queue.
Next, I was lagging so bad in the champ select I couldn't do shit. I was randomed a champ, but since I wasn't away, it counted me as a normal player.

Then game starts, my ping is over the roof, can't do shit for a long, long time. Eventually it sorted out, but took long.

So yeah. Nothing was wrong with internet connection, and the game started quite normal before, but after 1 queue dodger it started to go into shit.



Also, can anyone link me to the video with lots of funny team comps? Like bunch of trappers, assassins, AoE guys etc.
Not quite the same, as the player will have normal ping but will simply leave as soon as the game starts, or will play and then leave for no reason.

Yeah, that's what I'm talking about. I can understand it if somebody has a 600+ms ping time before the match even starts (although even there I'm thinking "Dude, get off dialup already"), but these are people who seem prepared to play for all intents and purposes, and then just go totally inert. Usually after feeding the enemy with a few quick deaths. Last night I had 4 matches, 3 of them were essentially 3v5 or 4v5 matches. I had one where I had to go afk a couple of times for 1-2 minutes because my son woke up crying, but even then I parked myself somewhere safe and apologized when I got back. And we still won that match xD
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 14, 2011, 06:23:20 pm
Did I ever tell you guys about the time we had someone go afk in ranked champion select, got a random champion, was still afk for the first 10 minutes.

Then when he came back, he flamed all of us for being retards for not queue dodging because he was afk in champion select followed by flaming us for the rest of the next 10 minutes while still sitting at the summoner platform the whole time. Moving every few minutes so he could still flame us until we could surrender.

Yeaaaaah.... lotta leavers / afk / morons in this game.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 14, 2011, 07:50:39 pm
Did I ever tell you guys about the time we had someone go afk in ranked champion select, got a random champion, was still afk for the first 10 minutes.

Then when he came back, he flamed all of us for being retards for not queue dodging because he was afk in champion select followed by flaming us for the rest of the next 10 minutes while still sitting at the summoner platform the whole time. Moving every few minutes so he could still flame us until we could surrender.

Yeaaaaah.... lotta leavers / afk / morons in this game.
http://www.youtube.com/watch?v=0HV1JzxhDcY&feature=related
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 14, 2011, 08:02:23 pm
Superior (http://www.youtube.com/watch?v=o7HUbFZW_kU)
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: KaelGotDwarves on November 15, 2011, 04:56:55 am
Fizz patch along with other nerfs and buffs to a variety of things is now live... and the NA server is down. http://na.leagueoflegends.com/news/fizz-patch-notes

heh.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: RedKing on November 15, 2011, 08:19:56 am
Made a couple of non-B12 friends in-game last night after a particularly well-fought match. 5v5, lasted damn near an hour. Playing Kayle, started off supporting Amumu top lane but he kept getting killed by a combo of Sivir and Nasus. I was apparently driving the Nasus player berserk, because I kept escaping gank attempts by the skin of my teeth and at least three times I provoked him into chasing me well inside turret range, then shielded myself, slowed him and let the turret finish him off. xD

About mid-game, I switched to supporting Fiddlesticks mid. Once both characters have levelled up some, that's a scary-ass combo. Intervention and Divine Blessing on Fiddle + Crowstorm = fast invulnerable crowsinart.  :D
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 15, 2011, 12:35:24 pm
Fizz patch along with other nerfs and buffs to a variety of things is now live... and the NA server is down. http://na.leagueoflegends.com/news/fizz-patch-notes

heh.
Maaan... this is going to be change up a lot of stuff.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Micro102 on November 15, 2011, 12:39:09 pm
I don't care how much they change stuff, I just hope they fix the server problems.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: RedKing on November 15, 2011, 01:27:43 pm
Crap....they got rid of Fortify. But they added this monstrosity:

Quote
Surge *New*
Empowers your champion, increasing ability power by 10-78 (depending on level) and attack speed by 35% for 12 seconds (220 second cooldown)
Improved Surge increases the attack speed bonus to 40% and ability power gained by 10%
Usable at summoner level 1

I'm picturing Master Yi with maxed out Highlander...and then overdriving with this..... :o  :D  :D  :D

If you'll excuse me, I need to change my undergarments.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Realmfighter on November 15, 2011, 01:42:45 pm
Buffed Malphite, might actually play him again, and new smite has a shorter CD and higher gold back.

JUNGLE MALPHITE TIEM.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Micro102 on November 15, 2011, 01:47:01 pm
I'm gonna play jungle Yi and use as much of the new stuff as I can. I feel many other will be doing the same.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bluerobin on November 15, 2011, 02:52:45 pm
Crap....they got rid of Fortify. But they added this monstrosity:

Quote
Surge *New*
Empowers your champion, increasing ability power by 10-78 (depending on level) and attack speed by 35% for 12 seconds (220 second cooldown)
Improved Surge increases the attack speed bonus to 40% and ability power gained by 10%
Usable at summoner level 1

I'm picturing Master Yi with maxed out Highlander...and then overdriving with this..... :o  :D  :D  :D

If you'll excuse me, I need to change my undergarments.
Add in Demolitionist (Basic attacks deal 10 bonus damage to towers, Offense tree) and/or Siege Commander (Reduces the Armor of nearby enemy towers by 10, Defense tree) for some nice backdooring action. I'm debating setting up a Karma pushing mastery page with Siege Commander and Promote...
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Rebecca Black on November 15, 2011, 05:41:19 pm
Aaaaand Flash barely got nerfed. Bah. Its problem isn't the range, it's the necessity to take it over other summoner spells coupled with the fact that you can still hop over walls and things with it.

I guess I couldn't expect too much, but I was hoping for something.

50 range is so much man so much this is horrible flash is never going to be used by me again. Surge + Clair for my spells every game always Janna or feed
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 15, 2011, 05:45:42 pm
Aaaaand Flash barely got nerfed. Bah. Its problem isn't the range, it's the necessity to take it over other summoner spells coupled with the fact that you can still hop over walls and things with it.

I guess I couldn't expect too much, but I was hoping for something.

50 range is so much man so much this is horrible flash is never going to be used by me again. Surge + Clair for my spells every game always Janna or feed
U gotta go mid or its gg

Also, what would it take for someone to use Heal?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Rebecca Black on November 15, 2011, 06:13:21 pm
Am I the only one thinking the new summoner spell icons look terrible?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bluerobin on November 15, 2011, 06:13:51 pm
I'd take it a lot if the cooldown was a bit shorter.

And I like the icons, but I like most things that are shiny and new, so eh.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Shadowgandor on November 15, 2011, 06:25:03 pm
I just had a match where I went mid against Kog as Sion. Kog hurts Sion a lot..pops my shield before I can get close enough for a stun+shield combo and it got even worse once he reached level 6 :c
Anyway, it was a really hard match and we were nearly dead at 42 minutes when suddenly, the enemy shyvana /all'd that his team was awesome and that she was leaving because they had won anyway...10 minutes later and we had won. Seriously, that must've sucked for them lol :P
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bluerobin on November 15, 2011, 08:19:25 pm
Hmm SR Promote is odd. The boosted cannon minions really don't do much damage (~15 per hit even with the Siege Commander master reducing tower armor I think), but they can take a hell of a lot.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 15, 2011, 08:43:41 pm
Hmm SR Promote is odd. The boosted cannon minions really don't do much damage (~15 per hit even with the Siege Commander master reducing tower armor I think), but they can take a hell of a lot.
Yeah, I think that's the objective. It's probably so you can't just toss promote on a minion at spawn and go to another lane while that superminion kills a tower by itself.

However, it makes pushers like Master Yi and Sivir extremely strong, because now they get a free superminion to tank tower aggro while they rape the tower.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: KaelGotDwarves on November 15, 2011, 08:56:31 pm
So I started watching some pros play seriously for the first time. TSM had a scrim with EHOME, and things were pretty even until EHOME got a bit greedy and pushed for a team fight under TSM's tower. Chaox as Ezreal scored a pentakill and EHOME pretty much ragequit (so the scrim wouldn't show up on match history if you quit early enough)

Maybe his stream isn't as popular as some of the others, but I really recommend Chaox's stream for watching some solid good play. Guardsman Bob was another one without people yelling "BRO" or random shit into the mic every 10 seconds.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Cthulhu on November 15, 2011, 08:57:47 pm
Chaox is really good, his AD carry guides are pretty much the best available.

His every-champ-in-the-game marathon is also an invaluable resource.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 15, 2011, 09:19:04 pm
G-man Bob is a good stream for chillaxing, but he's a pretty bad player, so don't follow his habits.

The best streamers I can think of are fnatic Shushei (always mid), saintvicious (always jungle), SK snoopeh (another jungler). Though ever since Saint became the de facto captain of CLG, he's gotten a bit more annoying to watch. I miss when all he did was troll in the jungle constantly and somehow never stop winning games.

There are quite a lot of others too, but they tend to either be very noisy or bad. It's a bit sad because there are barely any solo top players to watch any more (only Dyrus, Wickd, and Hotshotgg). There aren't any support players. And all the female streamers are... well... erm... unique.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bluerobin on November 15, 2011, 10:14:52 pm
Nyph streams fairly often and he plays support, but I think his stream's primarily in German so.... yeah. I like Bob's stream and he's gotten to fairly high elo in the past (close to 2000 last season I think) but pretty much all he does is solo queue, so you don't really get the team dynamic stuff. saint's is surprisingly tolerable and for some reason I'm liking hotshotgg's more recently than I used to. I don't know if I'm just more used to him or if he's toned down.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 15, 2011, 10:42:32 pm
Yeah, I used to detest Hotshot's stream.

I think what happened was that CLG and him got utterly owned in Dreamhack. Completely humbled them (before that they were literally saying "we're too good at this game, there's no need to practice"). So now they don't spout too much nonsense.

Also, he honestly is a damn, DAMN good player... even if he sometimes talks rubbish. Because say what you want about him, but when it comes tournament time with hundreds of thousands of dollars on the line, you can bet every. single. team. that CLG faces will ban Hotshot's champions. Followed by Saint's.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 15, 2011, 11:32:24 pm
So I started watching some pros play seriously for the first time. TSM had a scrim with EHOME, and things were pretty even until EHOME got a bit greedy and pushed for a team fight under TSM's tower. Chaox as Ezreal scored a pentakill and EHOME pretty much ragequit (so the scrim wouldn't show up on match history if you quit early enough)

Maybe his stream isn't as popular as some of the others, but I really recommend Chaox's stream for watching some solid good play. Guardsman Bob was another one without people yelling "BRO" or random shit into the mic every 10 seconds.
I agree with this 100%. I can't watch anyone else's because they just yell the stupidest things. He plays well, and he's keeping it pretty mellow. If he does talk, he's actually explaining something about the game. He's just so mellow when it comes to the game that I can't help but watch his streams.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 16, 2011, 01:49:17 am
OH MY GOD WHAT THE FUCK HOLY SHIT AM I READING THIS RIGHT?!

*breathe*

*breathe*

*breathe*

Okay... this has to be a mistake. I mean, come on... I know it was useless before but this... this is crazy.

*breathe*

Right... phew... okay... it's probably just a typo right? No way summoner heal heals for SIX HUNDRED AND SEVENTY EIGHT HP right?!
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 16, 2011, 02:18:18 am
OH MY GOD WHAT THE FUCK HOLY SHIT AM I READING THIS RIGHT?!

*breathe*

*breathe*

*breathe*

Okay... this has to be a mistake. I mean, come on... I know it was useless before but this... this is crazy.

*breathe*

Right... phew... okay... it's probably just a typo right? No way summoner heal heals for SIX HUNDRED AND SEVENTY EIGHT HP right?!
And 50% of that to nearby allies. Don't forget that part.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: eerr on November 16, 2011, 02:19:48 am
Well if taking heal means I can finally kill kogmaw and Vayne with pirate.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 16, 2011, 02:24:36 am
I just tested it. Yes... it's true... it's also true that if 5 people took it, everyone would heal for 2000hp...


@.@

Edit: With 0-22-8, starting with boots and movespeed quints, I was running around with 400 movespeed at level 1 hahaha.

Edit edit: Oh god, promote also so good... and surge too... Jesus... so many good summoners. The only thing I know I'm not going to bother with is flash.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 16, 2011, 03:04:14 am
I just tested it. Yes... it's true... it's also true that if 5 people took it, everyone would heal for 2000hp...


@.@

Edit: With 0-22-8, starting with boots and movespeed quints, I was running around with 400 movespeed at level 1 hahaha.

Edit edit: Oh god, promote also so good... and surge too... Jesus... so many good summoners. The only thing I know I'm not going to bother with is flash.
Does Heal still make it so you heal 50% less from subsequent healing?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 16, 2011, 05:33:58 am
Not that I know of.

The cooldown is still pretty damn long though, so I guess it could probably be balanced around that aspect. It's also really shitty for offensive actions (like towerdiving or ganking), which will probably hinder the use quite a bit.

For example, if I were playing Olaf solo top. If I only have two summoners, and one of them is heal, you can bet I'll be very bad at killing people. This is because Olaf is stupidly dependant on his summoners to kill enemies (his CC is crap after all and he has no gap closer). If he doesn't have ghost or exhaust or ignite, all Olaf will be able to do is bring enemies really low and watch them escape. So champions like Olaf probably won't take heal even though it's basically two Soraka ultimates (double heal, double cooldown).

But you take a champion that doesn't really care about their summoners... oh man... now wonders will happen. Janna with this new heal? Godmode. Soraka!? Lololol I heal my team for 1000hp by myself trolololol. Especially since flash is kinda shitty for them now.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Jopax on November 16, 2011, 07:45:32 am
This is pure theory since I haven't been able to test out the new patch, but I think that last offense tree mastery will impact Panth much more than Garen, you know, enemy below 15%, you always crit and now you do some more damage with it, then you get Infinity edge, and that 10% extra crit damage mastery and you've got yourself a 3 second cooldown 1k damage nuke, can't wait to test it out :>
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Micro102 on November 16, 2011, 07:57:14 am
It's like a mastery made for critplank. No more "Arrrg I would of had him if I got the crit!" moments.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: RedKing on November 16, 2011, 08:02:02 am
However, it makes pushers like Master Yi and Sivir extremely strong, because now they get a free superminion to tank tower aggro while they rape the tower.
Rape is too weak a word. "Anally violate with extreme predjudice" might be more accurate.

Took Master Yi out for a spin vs AI last night. Got him up to around lvl 10 or so, with some attack speed and damage items (and masteries and runes). He was doing about 110 base damage, attack speed about 1.3. Slide on up to a tower, pop Surge and Highlander and the Wuju Style toggle...

...206 base damage, attack speed of 2.34. :o
And I had Demolitionist mastery. So my DPS was roughly 482/s? Add in the Demo bonus and it's over 500/s against towers.

And I wasn't even fully fed yet. I was using the same combo on enemy champs to core right through them. I had a Youmuu's Ghostblade...didn't even think until later that I could have triggered the active on that too (dunno if it stacks....if it does, then I am become Death, Destroyer of Worlds).
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: zestorum on November 16, 2011, 08:51:58 am
Just scored a victory on Dominion.. In five minutes.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 16, 2011, 09:37:35 am
Mrm... these new masteries are really confusing me.

Offensive tree:
Spoiler (click to show/hide)

Utility tree:
Spoiler (click to show/hide)

Defense tree:
Spoiler (click to show/hide)

What are the implications? I dunno. I really can't say. Everything's been buffed. Some more than others. I think the biggest change will be that newbies will get even more roflstomped if they get matched up against level 30s.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 16, 2011, 09:47:24 am
I also noticed that mages get gypped on the Offense tree. I mean, why, oh why, is Spell Vamp in the Utility tree?! AND it's so high up! You can't really reach it, because getting it would involve sacrificing the Offense masteries. And the Offense ones are pretty nice, compared to... anything else a mage might want. So, who ends up grabbing Spell Vamp?
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bluerobin on November 16, 2011, 09:52:24 am
I agree in general Umi, I did a 0/21/9 Karma game yesterday and was wayyyy more tanky than I expected. I'm kind of having a hard time justifying the other two trees to myself :P (not actually, but it's pretty close). A couple comments I've found about the gold and experience masteries, though: the experience per kill one is roughly equivalent to Awareness (the % bonus exp one) for an average game (possibly better if you're going to be around for a lot of kills/assists) and the gold ones are actually worth more per point (in a converting-stats-to-gold way) than most of the other masteries, it's just that they give you the gold over time instead of giving it to you as bonus stats at the beginning of the game.

And yeah, masteries definitely feel like they have more of an impact now than they did, but I guess that means newbies will feel them more when they level up, too, which is always nice. It'll just suck if they get matched up against 30s.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: RedKing on November 16, 2011, 10:43:20 am
I would think the ELO system would minimize that happening, at least after the outset. And the buffed masteries make the system even more self-correcting by inherently boosting high lvl players up the ranks and keeping low level players out of the top tier.

I suppose you could still have a really good low lvl player climbing into a higher ELO bracket by virtue of skill (before being crushed by mastery-laden opponents) and/or a really bad but prodigious player who got to lvl 30 by the sheer number of matches they've sucked in who would sink down into the ranks of the newbs, then own them with his many, many mastery points.

So yeah, it may be kind of institutionalizing the dominance of high level players, but that's not that bad of a thing or uncommon in MMOG's. A lvl 1 with skill still has a lot more of a fighting chance against a lvl 30 in LoL than on WoW.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Micro102 on November 16, 2011, 10:49:19 am
Elo system is broken, guy looked up all  his allies and enemies stats and found that every one of the enemies had a higher number of games, w/l ratios, and I beleive even k/d ratios. It showed the huge difference in experience between the 2 groups.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bordellimies on November 16, 2011, 12:59:09 pm
Man, Skarner is awesome on Dominion. Shield always up never die, get everywhere whenever want, enemies that try to towerdive get ulted and raped by Q and tower hits.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: penguinofhonor on November 16, 2011, 03:23:57 pm
then there's the utility tree. Out of all of them, I currently feel like this one is the weakest. I don't like the entire first level of it; the most important in my mind. This is because if you're planning to split up your mastery focus and you want to get some of the nice stuff in the lower levels of the utility tree, you have to deal with all the junk that comes before it. In the old tree there was the awesome health and mana regen one. So it feels really inefficient right now. Especially if you're someone who doesn't use mana.

What, no. The old health and mana regen mastery was absolutely terrible. Like, you had to have 25 regen per 5 seconds for it to make a 1 per 5 difference. So early game, you ended up probably getting an extra 4 HP/MP per minute or something. And late game, regen doesn't matter as much. I always got reduced death time on every single person, no matter what. Even though the reduced death time one was pretty mediocre.

Elo system is broken, guy looked up all  his allies and enemies stats and found that every one of the enemies had a higher number of games, w/l ratios, and I beleive even k/d ratios. It showed the huge difference in experience between the 2 groups.

1) That's one game. Outliers exist.
2) Additionally, that data still has little information on how good his opponents were. There are people with over a thousand games that are horrible players, so number of games is a bad measure of skill. Kill/death ratios also have no relevance either, for reference see the countless people who go 7/2 every game as leblanc and still lose because they're bad at leading their team and carrying. Win/loss ratio is more difficult to talk about without context, unfortunately. But it's not a perfect measurement either.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Errol on November 16, 2011, 03:56:00 pm
The new mana/level mastery arguably is far more useful than the old regen boost mastery. Casters like it, but anything that scales off mana will really get their money's worth out of it.

The problem with Utility is that Wealth is a little hard to reach and the tree generally doesn't have much good stuff, you get a lot of the mileage out of the first two tiers w/ 2% MS and 216 Mana at 18 plus your choice of enhanced recall or Utility Mastery. Then you can slap on 20% buff duration and call it a day.

It's quite okay in the first three tiers but just drops harshly after that. 6% CDR is nice, but Defense has the same, earlier, and better in late game. And 9% Regen boost doesn't cut it either. The Spell Vamp is too low as well and a bit misplaced too.

Offense could be a better investment for APs. Double the first tier mastery's effectivity and boost up some other mastery later on/move spell vamp here and you can call it a day.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 16, 2011, 05:44:23 pm
Well, regardless. I think we can all agree that the defense tree is super powerful right now and the offense tree is kinda crappy for mages still (but not as bad as before).
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Bluerobin on November 16, 2011, 05:59:00 pm
Indeed.

Edit: Oh what a terrible way to start a new page (with whatever posts/page setting I'm using). To make up for that a bit, I offer this website (http://lol.fanrealm.net/#stats). It's a lot like Leaguecraft's champion builder except it'll help you change your in-game recommended items to the ones in your build, too.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: penguinofhonor on November 16, 2011, 07:29:28 pm
Well, regardless. I think we can all agree that the defense tree is super powerful right now and the offense tree is kinda crappy for mages still (but not as bad as before).

Maybe the first tiers, but not the later ones. The low % reductions are only useful with large amounts of resistances, as is the final mastery. Basically the first half of the tree is really appealing to everyone, yeah, but not the later stuff.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Graven on November 16, 2011, 08:43:56 pm
I bought Vayne because she rocks, first game on Dominion with her a solid, indisputable loss. Second game ->
(http://i215.photobucket.com/albums/cc9/Baron_Sengir/YourEffortsareinVayne.png)

What followed was a streak of 7 wins after which I stopped so as not to ruin the magic.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 16, 2011, 09:02:00 pm
Well, regardless. I think we can all agree that the defense tree is super powerful right now and the offense tree is kinda crappy for mages still (but not as bad as before).

Maybe the first tiers, but not the later ones. The low % reductions are only useful with large amounts of resistances, as is the final mastery. Basically the first half of the tree is really appealing to everyone, yeah, but not the later stuff.
This is not true. % reduction applies AFTER resistances, not before. So it's better the less resistances you have.

Edit: I just lost solo top to a Jarvan. I was full tank Olaf. We even killed him twice in lane but I still lost. I have no idea how it happened. We were both using cloth armour 5 pots. The only difference was I was 1 29 0 and he was 21 0 9. What I'm infer-ing is that offensive tree is superior to tank tree.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: penguinofhonor on November 16, 2011, 09:23:05 pm
Well, regardless. I think we can all agree that the defense tree is super powerful right now and the offense tree is kinda crappy for mages still (but not as bad as before).

Maybe the first tiers, but not the later ones. The low % reductions are only useful with large amounts of resistances, as is the final mastery. Basically the first half of the tree is really appealing to everyone, yeah, but not the later stuff.
This is not true. % reduction applies AFTER resistances, not before. So it's better the less resistances you have.

It also makes less of a difference the less resistances you have. For instance, ignoring 1.5% of damage when you have 100 health is absolutely useless. Yeah, if you take a hit for 100 damage it'll be reduced to 98.5 while the tank with 50% reduction will get their 50 reduced to 49.25, but the reduction does more with the more damage you can take.

It's more understandable when you look at the total damage you can take rather than the individual hits you're taking.

Let's say you're a carry with 2000 effective HP. If you take enough damage to die, the 1.5% reduction will block 30 damage. If you're a tank with 5000 effective health, the 1.5% reduction will block 75 damage. It scales in effectiveness with the more damage you're soaking.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 16, 2011, 09:44:54 pm
What are you on about?

Lets use bigger numbers for the sake of comprehension.

Suppose you have 50% damage reduction mastery:
Quote
You have Ashe with 0 armour take 100 damage. That damage was reduced to 50 damage.

You have a Rammus with 100 armour (and thus, 50% damage reduction). His armour will reduce the damage to 50. The effective damage reduction from the mastery then is only 25 of the remaining 50 damage.

Thus the actual damage being reduced from just the mastery is halved compared to if you had no resistances. It appears more because the armour is doing work but if you discounted the gold used to obtain the armour, then Rammus is actually worse of. This is why old Alistar with his 75% damage reduction ult could afford to be crazy even without any resistances.

It's a matter of utility. I'll give another example to illustrate.

You now have the 50% damage reduction mastery and 2000 gold:
Quote
Ashe buys 70 AD and takes 100 damage. She reduces it to 50 damage. Her total is 50 reduced damage and 70 AD.

Rammus buys 100 armour and takes 100 damage. He reduces it to 25 damage. His total is 75 reduced damage.

As you can see, if you calculate by worth of gold, Ashe is far better off even though her damage reduced is 33% less than Rammus. She spent her money more efficiently than Rammus.

Sure, at the end of the day it makes Rammus tankier and honestly Ashe wouldn't be taking such a mastery but the point should be pretty clear. When you have a %-based stat, you are statistically making it less cost-efficient by buying flat-based stats. You still get the benefit, but the benefit would be worth less gold than what it could normally be.

Edit: Just to emphasize. Just because it makes it less cost efficient doesn't mean you shouldn't be buying resistances on a tank... The mastery only gives a tiny amount after all, not 50%.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: eerr on November 16, 2011, 11:15:57 pm
1.5% is literally just the same thing as 1.5 armour and mr.

Derrrrrrrrp.

A tiny fraction better vs penn and % penn, maybe.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: RedKing on November 17, 2011, 01:04:17 am
I just realized that I have not lost a single match since the patch came out.  :o

Am I getting that much better, or are the characters I'm playing just that much buffed? I even won matches where I was testing out new characters. (Maokai is not my guy. His ult is too tricky for me to coordinate)

Oh, and I cannot stress enough: Master Yi + Highlander + Improved Surge + Demolitionist mastery = Ultimate Tower Breaker. Also good for multi-killing, since Highlander cooldown resets if you get a champion kill while active. If I can get a support to heal/buff me, I can turn a failed gank into a total team wipe.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: penguinofhonor on November 17, 2011, 01:31:47 am
What are you on about?

Lets use bigger numbers for the sake of comprehension.

Suppose you have 50% damage reduction mastery:
Quote
You have Ashe with 0 armour take 100 damage. That damage was reduced to 50 damage.

You have a Rammus with 100 armour (and thus, 50% damage reduction). His armour will reduce the damage to 50. The effective damage reduction from the mastery then is only 25 of the remaining 50 damage.

Thus the actual damage being reduced from just the mastery is halved compared to if you had no resistances. It appears more because the armour is doing work but if you discounted the gold used to obtain the armour, then Rammus is actually worse of. This is why old Alistar with his 75% damage reduction ult could afford to be crazy even without any resistances.

It's a matter of utility. I'll give another example to illustrate.

You now have the 50% damage reduction mastery and 2000 gold:
Quote
Ashe buys 70 AD and takes 100 damage. She reduces it to 50 damage. Her total is 50 reduced damage and 70 AD.

Rammus buys 100 armour and takes 100 damage. He reduces it to 25 damage. His total is 75 reduced damage.

As you can see, if you calculate by worth of gold, Ashe is far better off even though her damage reduced is 33% less than Rammus. She spent her money more efficiently than Rammus.

Sure, at the end of the day it makes Rammus tankier and honestly Ashe wouldn't be taking such a mastery but the point should be pretty clear. When you have a %-based stat, you are statistically making it less cost-efficient by buying flat-based stats. You still get the benefit, but the benefit would be worth less gold than what it could normally be.

Edit: Just to emphasize. Just because it makes it less cost efficient doesn't mean you shouldn't be buying resistances on a tank... The mastery only gives a tiny amount after all, not 50%.

Have you seen a tank Alistar ulting? He's absolutely invulnerable. Old AP alistar wasn't ridiculous because % reduction is better without masteries, he was rediculous because he could effectively get 300 MR and armor. If you stack that bonus on top of armor, you get ridiculous tankiness, but the reason it's not done is because you only need to be so tanky. At a certain point, you're hard as hell to kill and the enemy team doesn't really care about specifics.

And tankiness is not measured in how much of an individual hit you're reducing, it's measured in how much damage you can soak before you die. Let's look at your bigger mastery again. The 50% one.

Ashe here has 1000 health and 25 armor. This gives her 20% reduction, so she effectively has 1250 health against physical damage. If she gets an additional 50% reduction, she can take 2500 unmitigated damage before dying. The 50% reduction mastery here is basically letting her take another 1250 damage.

Then we have rammus here with 2000 health and 100 armor. This gives him a 50% reduction so he effectively has 4000 health against physical damage. If he gets an additional 50% reduction, he can take 8000 unmitigated damage before dying. The 50% reduction mastery here is basically letting him take another 4000 damage.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 17, 2011, 02:31:31 am
If you can't understand gold value and diminishing returns, there's no helping you understanding this topic.

Edit:

Even more mastery confusion. I tried out roaming twitch with gold/10 quints and the gold masteries. I died 7 times (because Twitch sucks and I also suck at him) but even with just a philo stone, I had the same gold as our Ashe that had 217 farm. I only had 90 myself. So, this Twitch that died 7 times had a Wriggles, Black Cleaver, IE, boots, and Negatron Cloak.

I don't know what to make of this.

Not to mention I still don't understand how my Olaf lost to Jarvan at top lane.

It's gonna be a long while more before I get a good grasp of these new champion power levels. Hell, look at Udyr's new jungle clear time. 3:15! That's insane! That's a full minute shorter than what it used to be.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: eerr on November 17, 2011, 04:52:04 am
Pretty much the best way to never get caught by suprise is measuring people's gold exactly.


People worth massive gold are much more important to kill, while if you have alot of gold on your head moving in is a bad idea.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: cerapa on November 17, 2011, 07:45:48 am
If you can't understand gold value and diminishing returns, there's no helping you understanding this topic.
The only diminishing returns in the game are %pen(not sure about this one), dodge, MS and slows.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 17, 2011, 09:08:22 am
% penetration and % damage reduction are two sides of the same coin you numbnut. Also, every single stat in this game has diminishing returns. If not everyone would just stack one single stat forever and it'd be the optimal strategy.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: cerapa on November 17, 2011, 09:10:31 am
% penetration and % damage reduction are two sides of the same coin you numbnut.
Nope.

Just...nope.

EDIT:Also, everyone doesnt stack one stat not because diminishing returns, but INCREASING RETURNS, the more health you have, the better resists are, and the more resists you have, the better health is.
EDIT2:
And the more AS you have the better AD is and vice-versa.
And CDR and AP.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 17, 2011, 09:22:15 am
If you can't understand gold value and diminishing returns, there's no helping you understanding this topic.
The only diminishing returns in the game are %pen(not sure about this one), dodge, MS and slows.
Incorrect. Armor and MR are technically diminishing returns. %pen is actually NOT a diminishing return. I am almost positive it stacks additively. Though, this can be tested with the 10% mastery and an item.

1.5% is literally just the same thing as 1.5 armour and mr.

Derrrrrrrrp.

A tiny fraction better vs penn and % penn, maybe.

Not correct. It's actually like 1.52 Armor at 0 Armor and then INCREASES from there.

Since the 1.5% damage is a reduction, that means you're effectively gaining more Armor/MR as you gain Armor/MR, since your Armor and MR are diminishing returns on damage reduction.

Therefore, at 0 Armor/MR, you have a natural 0% damage reduction, plus the 1.5% damage reduction means you take 98.5% damage. This would be the same as having 1.523 Armor/MR.
At 25 Armor/MR, you have a natural 20% damage reduction, plus the 1.5% damage reduction means you take 78.818% damage. This would be the same as having 26.875 Armor/MR.
At 100 Armor/MR, you have a natural 50% damage reduction, plus the 1.5% damage reduction means you take 49.261% damage. This would be the same as having 103 Armor/MR.
At 300 Armor/MR, you have a natural 75% damage reduction, plus the 1.5% damage reduction means you take 24.631% damage. This would be the same as having 306 Armor/MR.

You gain more Armor and MR from having more Armor and MR.

% penetration and % damage reduction are two sides of the same coin you numbnut. Also, every single stat in this game has diminishing returns. If not everyone would just stack one single stat forever and it'd be the optimal strategy.
Nope. AD has 100% returns, which some people DO stack. Health technically has increasing returns depending on Armor and MR.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: cerapa on November 17, 2011, 09:25:28 am
Incorrect. Armor and MR are technically diminishing returns.
Incorrect. They seem to have diminishing returns, but they dont.

Every point of a resist adds 1% of your health to your effective health. Thus if you have 100 HP, then you will get 1 EHP for every point in resists, regardless of the amount of resists you have.

You guys are looking at it from the reduction angle, which is an odd point of view in my opinion, if you are gonna do actual math on these things.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 17, 2011, 09:36:08 am
I think everyone here is operating on different interpretations of what diminishing returns means.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: cerapa on November 17, 2011, 09:37:36 am
My definition of diminishing returns is that something gets worse the more you have of it.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 17, 2011, 09:42:31 am
Mine is, by definition:
"as X increases, the marginal value of an additional X will at some point be less than the marginal value of the previous X.:

In other words, the more you buy something, the more you want to buy something else. In LoL terms, at some point I want to stop stacking Bloodthirsters and buy a Zeal instead.

This is known as the Law of Diminishing Returns. Sometimes called Marginal Utility.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: cerapa on November 17, 2011, 09:46:27 am
Whats marginal value?

Anyway, yeah, differing definitions.

EDIT: With your definition, there is one stat that doesnt have diminishing returns, and that is CDR, before its capped at 40%, that is.
EDIT2: More a definition of marginal value anyway. You think in percentages, I went with flat values.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 17, 2011, 10:01:51 am
Incorrect. Armor and MR are technically diminishing returns.
Incorrect. They seem to have diminishing returns, but they dont.

Every point of a resist adds 1% of your health to your effective health. Thus if you have 100 HP, then you will get 1 EHP for every point in resists, regardless of the amount of resists you have.

You guys are looking at it from the reduction angle, which is an odd point of view in my opinion, if you are gonna do actual math on these things.
Ah, my mistake. I was looking at it wrong.

The formula is as follows: Effective Health = Health / (1 - Damage Reduction) = Health / (1 - [Armor/MR] / (100 + [Armor/MR])) = Health * (100 + [Armor/MR]) / (100 + [Armor/MR] - [Armor/MR]) = Health * (100 + [Armor/MR]) / 100 = Health * [Armor/MR] / 100

Whats marginal value?

Anyway, yeah, differing definitions.

EDIT: With your definition, there is one stat that doesnt have diminishing returns, and that is CDR, before its capped at 40%, that is.
EDIT2: More a definition of marginal value anyway. You think in percentages, I went with flat values.
Which means that technically, CDR DOES have a diminishing return. The only ones that wouldn't would be AD, AP, Armor, MR, Health, and Mana.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Jopax on November 17, 2011, 10:12:49 am
Armor and MR are diminishing, the more you have the more you need to get the same precentage, which is why flat AP is much better at early levels than late game, because 25 armor pen when someone has 100 armor is much more than 25 armor pen when someone has 200 armor.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 17, 2011, 10:24:01 am
I'm not an economics professor, so I'll let Investopedia explain:
Quote
For example, say you go to a buffet and the first plate of food you eat is very good. On a scale of ten you would give it a ten. Now your hunger has been somewhat tamed, but you get another full plate of food. Since you're not as hungry, your enjoyment rates at a seven at best. Most people would stop before their utility drops even more, but say you go back to eat a third full plate of food and your utility drops even more to a three. If you kept eating, you would eventually reach a point at which your eating makes you sick, providing dissatisfaction, or 'dis-utility'.

Don't get confused, this is not the actual "real" value of the product, but the personal appreciation that you apply to each additional change in value. Using the Investopedia example, technically speaking, each plate of the buffet is worth the exact same amount. Only your personal perception of the value obtained changes.

Again, in LoL terms, it's the same as wondering if your fourth Bloodthirster is worth it (even though the actual gold price of the Bloodthirster hasn't changed at all since your first one).

In this case, each additional point of armour and MR is worth less and less to a player the more they stack it even though the actual gold value hasn't changed between each additional point. A case of "Why the hell do I want to buy more armour when I already have 200?! I should buy AD instead!".

---

So you can see how our definitions of "diminishing returns" differ.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: cerapa on November 17, 2011, 10:26:22 am
Armor and MR are diminishing, the more you have the more you need to get the same precentage, which is why flat AP is much better at early levels than late game, because 25 armor pen when someone has 100 armor is much more than 25 armor pen when someone has 200 armor.
Um, what?

Anyway, CDR stacks with itself. Reduction is funny like that. If you have 33% CDR, then you get an extra spell over someone elses 2 in a general timeframe, which is a 50% increase in power.
If you have only 17 more, then you get 50% reduction, which means you get an extra spell for every spell from someone else has, which is a 100% increase in power over the original.
If you have 25 more, this makes 75%, which means you get four spells for every spell of someone else, which is a 300% increase in power over the original.
If you bump reduction up to 100%, then you have an infinity increase in power, which is some pretty hard scaling with itself.

This is why CDR is hard-capped at 40%.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 17, 2011, 10:30:48 am
Armor and MR are diminishing, the more you have the more you need to get the same precentage, which is why flat AP is much better at early levels than late game, because 25 armor pen when someone has 100 armor is much more than 25 armor pen when someone has 200 armor.
Um, what?

Anyway, CDR stacks with itself. Reduction is funny like that. If you have 33% CDR, then you get an extra spell over someone elses 2 in a general timeframe, which is a 50% increase in power.
If you have only 17 more, then you get 50% reduction, which means you get an extra spell for every spell from someone else has, which is a 100% increase in power over the original.
If you have 25 more, this makes 75%, which means you get four spells for every spell of someone else, which is a 300% increase in power over the original.
If you bump reduction up to 100%, then you have an infinity increase in power, which is some pretty hard scaling with itself.

This is why CDR is hard-capped at 40%.
Yes, but being hardcapped at 40% means that there IS a diminishing return after 40% because getting 300% CDR doesn't matter if it acts as 40%.

Also, you quoted the wrong post.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: cerapa on November 17, 2011, 10:35:05 am
Yes, but being hardcapped at 40% means that there IS a diminishing return after 40% because getting 300% CDR doesn't matter if it acts as 40%.

Also, you quoted the wrong post.
Differences about how you look at it. Personally I dont put hard-caps and diminishing returns into the same basket, though they technically belong there.

I quoted the right post. I assumed the "anyway" would signify that I started another topic from the "What?" and his post.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: webadict on November 17, 2011, 10:45:55 am
Yes, but being hardcapped at 40% means that there IS a diminishing return after 40% because getting 300% CDR doesn't matter if it acts as 40%.

Also, you quoted the wrong post.
Differences about how you look at it. Personally I dont put hard-caps and diminishing returns into the same basket, though they technically belong there.

I quoted the right post. I assumed the "anyway" would signify that I started another topic from the "What?" and his post.
Oh. Yeah, his post doesn't make sense. It's like 5 different points that don't make sense at once, though.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Jopax on November 17, 2011, 12:31:49 pm
Pretty much what umi said, they are diminishing in returns because the more you get them the less they are worth.Because getting 100 armor when you have zero makes a bigger impact than getting 100 armor when you allready have 200.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 17, 2011, 01:18:40 pm
I got my hands on the Dota 2 beta finally.

Well...

It's ultra hard. And there's so many big differences from LoL that I'm not sure you can even consider them in the same realm of experience. I'm not even sure I like many of the differences. It's also pretty skewed right now because there's no tutorial and I'm forced to trial by fire everything, so my initial impression will definitely be negative.

I'll just make a quick list of grievances:
- There's currently no pre-champion select champion information. If you don't know anything about the heroes, you're fucked. Similarly, there's no "champion tips" and the recommended build tree is really convoluted.
- The item UI is terribad. ESPECIALLY if you don't know anything. In LoL everything is seperated by category. In Dota 2, it's separated by... I shit you not... "stats", "arcane", "upgrades". So good luck trying to find a mana regen item if you don't know what gives mana regen. There's so many things wrong with the item UI that listing them would take three pages.
- There's currently no smartcast either. There's also no targeting priority. This is horrible when you waste your ult on a creep that's standing underneath the champion. I really hope they fix this.
- The pathfinding is ridiculously bad. I swear to god that your champion sometimes runs the OPPOSITE direction when you click to run backwards. Furthermore, if you're like me and you like to spam clicking, this actually breaks the pathfinding even more as your champion starts running in random directions.

That's about it. There's lots of other things too but I feel those are more gameplay design differences. Things like the ridiculous chain CC that can make you absolutely useless for 10 seconds. The super long death timers (1 minute death timer 20 minutes into the game...). The lack of a death recap to actually tell you what killed you (I never realized how important this is until now). Games that take eons to finish. Things like that... I dunno if I'll get used to it, but that's my first impressions after 5 hours or so.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: penguinofhonor on November 17, 2011, 01:32:07 pm
If you can't understand gold value and diminishing returns, there's no helping you understanding this topic.

What do you mean? I'd say in our theoretical model, the rammus being able to take another 4000 damage is worth a lot more gold than the ashe being able to take an additional 1250. It lets him get a lot more tankiness out of the tank items he gets, meaning that every single defensive item purchase is worth more gold. The ashe doesn't get the multiplication with the damage items she's buying.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: eerr on November 17, 2011, 02:28:20 pm
Armour doesn't have exponential returns.

Armour doesn't have diminishing returns.

-Armour has linear returns. (In terms of effective health, incase you didn't know.)
It linearly increases your effective health.

*rolls eyes.

If you multiply it with health or regen, you go exponential.

But just barely. (X to the power of 2)


If someone buys the last whisper the linear scaling is cut by 40%. So 40% of that bonus effective health is lost vs someone with last whisper.




Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: Micro102 on November 17, 2011, 04:44:35 pm
Translate it the other way, and the person with last whisper only does 9-11% extra damage. Depending on the amount of armor the enemy has.
Title: Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
Post by: umiman on November 17, 2011, 09:52:41 pm
More theorycrafting time.

Ever since the game where I fed as Twitch and still had the same amount of gold as solo lane Ashe, I've been seriously considering the value of gold/10. So I ran a quick test.

I took Morgana with all the gold stuff (gold/10 quints, masteries). Started with Regrowth Pendant, no pots, flash teleport. Without killing any bots and just farming, here's the results.

- Philo stone at 3 minutes. Blue pilled to buy it and teleported back.
- Deathcap at 13 minutes. Blue pilled to buy it and teleported back.

At 13 minutes I had 89 cs and no champion kills. So if we assume each creep to be worth 20 gold, I got around 1780 gold from creeps. The total amount of gold I earned at 13 minutes was 4400 gold. Thus, 2620 gold was earned from the base amount and the gold/10.

To give a comparison, the 'normal' time someone gets a Deathcap if they were rushing it is 21 minutes. Someone getting super fed will probably get it at 15 minutes (but this includes boots).

I'm not sure what to make of this, but I'm very interested in testing this further.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Ahra on November 18, 2011, 11:48:12 am
HAHAHA TEEMO DIES 2 000 000 TIMES A DAY, I AM HAPPY  :D
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Errol on November 18, 2011, 01:43:22 pm
First include boots, Umi. I think that's gonna add another 3 minutes.

Or was that already in the Philo buy?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bluerobin on November 18, 2011, 02:32:25 pm
That number's high Umi.

Base = 14 per 10
Philo = 5 per 10
Masteries = 2 per 10 (+40 gold if you took that one)
Runes = 3 per 10
Total = 24 per 10 (starting when minions spawn at 1:30)
After 13 minutes (11.5 of actual passive gold gain) that's 1656 (or 1696 with the bonus 40) gold. With JUST the base gold you get 966 (345 from philo, 138 from masteries, 207 from runes). Minions are worth more than 20 on average after 4:30, so that's where the discrepancy is (especially if you're farming against bots and are able to get more minion kills).

Now that I've actually done the math, I'm kind of debating not getting my philo stone on Karma and just going mana crystal -> boots -> catalyst -> deathcap. Or, y'know, learning to play other champions better.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 18, 2011, 04:04:27 pm
That number seems high, but it doesn't explain how I actually got 4400 gold in 13 minutes.

And minion gold increases by 1 every 5 minutes. In this case the gold earned would have been capped at 24g and 18g... so even 20g is a low estimate since a majority of the 13 minutes is less then that. Besides, I don't know about you, but I normally get 100 CS by 13 minutes, not 89. Especially since I was playing Morgana. I just wanted a lower CS number so I missed the first wave to simulate super heavy harass. So in practical terms, this is actually a really low estimate.

The end result is this. Somehow, with all the gold/10, I managed to get 4400 gold by 13 minutes. How did this happen? Where did the gold come from? You can try it yourself. Gp/10 quints are super cheap. Even if I increased the average gold to 25 on minion kill, it's still only 2225 gold. That's barely 1/2 of the required amount. And if we go by your numbers, that's still 500 gold unaccounted for. So unless I managed to secretly kill 4 dragons as part of the 89 cs, something is going on that we can't see.

This is what I mean by "I don't know what to make of this".

I also took the gold/10 into two normal games as jungle Skarner and jungle Shyvana. In both cases I actually managed to get Wriggles by 6 minutes even though I didn't kill anyone yet. I didn't buy another gp/10 item in these though.



Tl;dr: gp/10 might be bugged somehow and is giving more gold than it actually is saying.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bluerobin on November 18, 2011, 04:27:26 pm
Ahhhh I see now. Yeah, sounds about right, I've got gp10 quints so I'll do a bit of testing.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 18, 2011, 04:40:49 pm
Right, I did the experiment again. This time without any CS at all. Bought the Philostone at 4 minutes. Here's the end result.

Spoiler (click to show/hide)

So about 1230 + 800 gold. 2030 gold. Again, I think that's pretty significant considering I have zero CS and still have enough for boots 2 at 13 minutes.

Edit: I found where the discrepancy was coming from. It's from the 475 starting gold.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on November 18, 2011, 06:39:09 pm
HAHAHA TEEMO DIES 2 000 000 TIMES A DAY, I AM HAPPY  :D
For anyone who wants to see the infograph - warning - large.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Dakk on November 18, 2011, 07:04:35 pm
1197 YEARS AGO THERE WERE VIKINGS
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 18, 2011, 08:00:58 pm
25th Nobember, 21 skins will be 75% off:
Quote
    Sasquatch Nunu
    Nottingham Ezreal
    Blacksmith Poppy
    Masquerade Evelynn
    Scuba Gragas
    Spectacular Sivir
    Mr. Mundoverse
    Toxic Dr. Mundo
    Swamp Master Kennen
    Hextech Sion
    Yellow Jacket Shen
    Red Riding Annie
    Leopard Nidalee
    Dragon Knight Mordekaiser
    Sonoran Kog'Maw
    Kingpin Twitch
    Professor Ryze
    Shamrock Malphite
    Highland Tryndamere
    Pharaoh Amumu
    Badger Teemo

After which they will be removed for sale. There are some pretty nice skins there. Kingpin Twitch. Red Riding Annie. Pharaoh Amumu.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bluerobin on November 18, 2011, 11:05:17 pm
So... that was really fun, especially the second game where I got to play Taric. I forgot I hadn't really played him since his rework. He has a lot of burst now... killed Vayne in lane twice. Thanks for the invites Lucky/Rebecca.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Yodamaster on November 19, 2011, 01:58:15 am
The Vlad Legendary skin is 100% sexmazing.

I already have Marquis, though. If his buffs are good enough I might get the Legendary.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Lumbajak on November 19, 2011, 02:06:24 am
The Vlad Legendary skin is 100% sexmazing.

I already have Marquis, though. If his buffs are good enough I might get the Legendary.
Vlad's Legendary will put on sunglasses against Leona just to gain the -1 damage from Leona buff.

Also he'll make the Ninja's have their secret -1 health passive without having less health himself.


This is ontop of the fact that having skins makes you better at the game.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 19, 2011, 02:15:30 am
He'll also have a new secret passive where if he's in a match with Soraka and Warwick, the following happens:
1. Soraka gets stunned every time Vlad is within 1000 range. After the first time she is stunned, she recieves a permanent overall stats debuff that gets worse the longer she goes before Vlad comes in range again.
2. Warwick has global vision of Vlad, but also has a global taunt towards Vlad.
3. Vlad can only use his abilities on non-sentient jungle creeps. He also sparkles when in the light.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on November 19, 2011, 02:27:27 am
They should just have an ironic Vlad skin with a "Team Vlad" t-shirt.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 19, 2011, 07:57:24 am
Quote
Hey guys,

I wanted to come back and reply just so that people know that they're not crazy.

There is currently a significant bug with minion targeting. This bug unfortunately took us a while to pin down, but we've now identified the core issue and are working on a fix as fast as we can.

We'll try to update this thread when we release a fix.
I KNEW IT! I GODDAMN KNEW IT!

That's why it's been so weird last hitting recently, where if a champion stood next to minions you'd never be able to last hit. And if minions were packed closed together you couldn't hit the correct one. And why it's been so freaking easy to get stuck behind minions!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on November 19, 2011, 08:20:45 am
So... that was really fun, especially the second game where I got to play Taric. I forgot I hadn't really played him since his rework. He has a lot of burst now... killed Vayne in lane twice. Thanks for the invites Lucky/Rebecca.

I groan now when I see Taric on the op team. He's one of the few characters that can really make life miserable for my Master Yi build. Although a tank Malphite the other night had me on the verge of a ragequit. STUPID ROCK GUY, Y U NO TAKE DAMAGE?

My streak of wins came to an end, thanks to a slew of games with at least one player AFK/discon. I've realized that I almost never lose a match if all three/five people are actively playing. But yet I very rarely see the other team down a man.  >:(

The worst though is when you have somebody who's AFK/discon for the first twenty minutes, then actually shows back up. Then invariably goes "Here I come to save the day! DERP!" and runs into the buzzsaw of enemy champs 10+ levels higher than them and feeds them nicely.


So, I've almost got 3150 IP, and I'm looking at that tier of champs. Kinda leaning towards Xin Zhao, Rammus or Akali. Any thoughts? I kinda like the idea of a Rammus supertank, Xin Zhao seems like an upgrade of Master Yi with an area ult instead of an overdrive, and Akali seems interesting as a troubleshooter, scooting across the map to tip the scales in a teamfight and pick off the wounded in the back.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 19, 2011, 09:00:34 am
So... that was really fun, especially the second game where I got to play Taric. I forgot I hadn't really played him since his rework. He has a lot of burst now... killed Vayne in lane twice. Thanks for the invites Lucky/Rebecca.

I groan now when I see Taric on the op team. He's one of the few characters that can really make life miserable for my Master Yi build. Although a tank Malphite the other night had me on the verge of a ragequit. STUPID ROCK GUY, Y U NO TAKE DAMAGE?

My streak of wins came to an end, thanks to a slew of games with at least one player AFK/discon. I've realized that I almost never lose a match if all three/five people are actively playing. But yet I very rarely see the other team down a man.  >:(

The worst though is when you have somebody who's AFK/discon for the first twenty minutes, then actually shows back up. Then invariably goes "Here I come to save the day! DERP!" and runs into the buzzsaw of enemy champs 10+ levels higher than them and feeds them nicely.


So, I've almost got 3150 IP, and I'm looking at that tier of champs. Kinda leaning towards Xin Zhao, Rammus or Akali. Any thoughts? I kinda like the idea of a Rammus supertank, Xin Zhao seems like an upgrade of Master Yi with an area ult instead of an overdrive, and Akali seems interesting as a troubleshooter, scooting across the map to tip the scales in a teamfight and pick off the wounded in the back.
Xin Zhao: The ult does nothing. Don't worry about the ult. You're in it for the healz.
Akali: You are the teamfight.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 19, 2011, 10:07:53 am
Spoiler: Speaking of Taric (click to show/hide)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Cthulhu on November 19, 2011, 10:18:21 am
Truly, truly outrageous.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on November 19, 2011, 10:53:24 am
So, normally, I don't really smartcast, because I prefer my spells to hit.

So I was playing Ezreal and decided to try smartcasting. I grab first blood in mid and enemy Anivia ragequits. Bwahahaha.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 19, 2011, 11:20:08 am
Once you learn to smart cast, LoL becomes so much more...
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bluerobin on November 19, 2011, 11:23:48 am
Unless you're Karma/Cass/Kass/Morde/possibly others and flash + smartcast cone AOE = it firing 180 degrees in the exact wrong direction. :(
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on November 19, 2011, 11:44:06 am
Unless you're Karma/Cass/Kass/Morde/possibly others and flash + smartcast cone AOE = it firing 180 degrees in the exact wrong direction. :(

That happens anyway unless I lock the screen. :P
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 19, 2011, 12:07:49 pm
Yeah, many a time I've brushed my fingers over the R key as cass and ruined it. But its outweighed by the not having to think when using it bit a lot more.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 19, 2011, 03:23:46 pm
EPIK Salce's Swain counter to TSM Reginald LeBonk?

Start item 13 pots np.

Fun tourney match at MLG Providence hahahaha.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on November 19, 2011, 06:42:36 pm
I heard that the 3rd game between Epik and TSM was the best, but I haven't seen it yet.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: eerr on November 19, 2011, 06:47:55 pm
I can never find these games :/
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on November 19, 2011, 07:34:42 pm
http://pro.majorleaguegaming.com/live/league_of_legends

Game 1: Epik vs. Dignitas - Game 1 - 4:30
Game 2: Epik vs. Dignitas - Game 2 - 1:12:00
Game 3:
Spoiler (click to show/hide)
- Game 1 - 2:37:50 (loading screen, no bans and picks)
Game 4:
Spoiler (click to show/hide)
- Game 2 - 3:38:00
Game 5:
Spoiler (click to show/hide)
- Game 3 - 4:32:53 (end of bans and picks)

Spoilered 2nd bracket.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 20, 2011, 01:25:48 am
You should consider buying a Warmogs on Veigar in the mid game after your core items. No, I'm not trolling.

Veigar scales so amazingly well that it's okay to sacrifice a small amount of damage for at least 3x - 4x the survivability.


In any case, did anyone else see the IEM Kiev qualifiers in EU? It was INCREDIBLE. A completely noname, unheard of underdog Russian team raped the tournament and obliterated SK Gaming. That's not the fun part. The fun part was that they were grabbing revive. Their AD carries were starting with cloth armour + 5 pots. They had support Nunu starting with health crystal. They had solo top Malphite.

Hell, check this shit out: http://www.youtube.com/watch?v=OB8xj2QiPtY

KAAAA-BOOOOOOOOOOOOOM!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: eerr on November 20, 2011, 02:47:38 am
You should consider buying a Warmogs on Veigar in the mid game after your core items. No, I'm not trolling.


Even if you have rod of ages?


Shit son, dignitas vs epik, epik running double mage aoe teamcomp.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 20, 2011, 03:33:09 am
Yea, especially if you find yourself getting focused down instantly. I guarantee you that a Veigar with 4000hp and 500AP is far more useful than a Veigar with 2200hp and 1000AP. Both of them instagib squishies. Only one of them gets instagibbed himself.

And Veigar gets 500AP with just Deathcap so... yeah.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on November 20, 2011, 03:42:54 am
Yea, especially if you find yourself getting focused down instantly. I guarantee you that a Veigar with 4000hp and 500AP is far more useful than a Veigar with 2200hp and 1000AP. Both of them instagib squishies. Only one of them gets instagibbed himself.

And Veigar gets 500AP with just Deathcap so... yeah.

I feel like it'd be hilarious just to go Lichbane-Deathcap with Veigar. Pity that I doubt it would work well in practice.

EDIT: Is it just me, or is almost everything related to LoL suddenly being disabled? I can't access the MLG website, nor a LoL support website (l3cdn.riotgames.com). They're timing out and I can't play League of Legends because l3cdn.riotgames.com is also where LoL gets its automatic updates from. Because it can't access the website, I'm getting a RADS error.

I managed to fix it earlier by downloading a previous version of the rads_user_kernel.exe and replacing the current kernel with it and running that, but now it stopped working again.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Wravburn on November 20, 2011, 06:08:16 am

KAAAA-BOOOOOOOOOOOOOM!

I never use this word, because I hate it, but it is the only correct one:

Epic.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on November 20, 2011, 06:12:02 am
But honestly though, who cares about MLG? Im with Umi -

The IEM Kiev qualifier matches are just ridiculous. The Empire vs SK games were some of the most wtfLoL and roflstomping involving pro teams that I've ever seen in videogames besides those Starcraft matches where that one guy surrenders and GGs even though he's effectively won.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Ahra on November 20, 2011, 06:31:06 am
http://www.youtube.com/watch?v=E6CRamuAkXc (http://www.youtube.com/watch?v=E6CRamuAkXc) Yi had it coming.

http://www.youtube.com/watch?v=hFy7ocHocd4&feature=relmfu (http://www.youtube.com/watch?v=hFy7ocHocd4&feature=relmfu) OH GOD HE HAS A TENNISBALL!!!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Shadowgandor on November 20, 2011, 07:02:45 am
That second one is hilarious XD Fetch!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on November 20, 2011, 09:25:20 am
Question: Do you have to be lvl 30 to play solo ranked? Or just meet the 14 champion limit?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Rebecca Black on November 20, 2011, 09:35:42 am
Question: Do you have to be lvl 30 to play solo ranked? Or just meet the 14 champion limit?

Level 30. You wouldn't want to do it before that anyway. Probably not even after that.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Yodamaster on November 20, 2011, 10:40:29 am
All Legendary Skins cost 1820, Fid's is 975.

Vlad's costs 1950.

 8)

Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Errol on November 20, 2011, 11:08:45 am
Stealth Riot price increases. Although many legendary effort-skins lately have been 975.

Also, Malady, Rageblade, Gunblade Ori on Dominion! <3
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 20, 2011, 03:08:16 pm
Hell, check this shit out: http://www.youtube.com/watch?v=OB8xj2QiPtY

KAAAA-BOOOOOOOOOOOOOM!

I miss playing Nunu; nice to see him getting some use.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 20, 2011, 05:40:45 pm
Did you guys know that when Vlad uses summoner heal, he heals for 47% more hp if he has Spirit's Visage? This means he'll heal over 1000hp with just the summoner spell.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Cthulhu on November 20, 2011, 05:56:01 pm
Is Vlad coming back or something?  Man, I'm glad I stopped playing LoL.  Laning against people who sustain forever pisses me off.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on November 20, 2011, 06:42:41 pm
Is Vlad coming back or something?  Man, I'm glad I stopped playing LoL.  Laning against people who sustain forever pisses me off.

Hence, my innate hatred of Caitlyn. God, that bitch never dies. Safest ranged AD in the game, unless you're dumb and you just push your lane like crazy.

Did you guys know that when Vlad uses summoner heal, he heals for 47% more hp if he has Spirit's Visage? This means he'll heal over 1000hp with just the summoner spell.

Does the Spirit Visage have any effect on your teammates' hp being healed?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 20, 2011, 06:49:05 pm
What do you mean? If you're wondering if Spirit's Visage gets more heals when other people heals it, then yes.

If you're wondering if a healer with SV heals someone without, then no.

The reason why Vlad heals that much with SV and heal is because of his Tides of Blood skill, which increases healing.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on November 20, 2011, 06:50:23 pm
Finals for MLG between TSM and EG tied 2v2. Game 5 starting now: http://pro.majorleaguegaming.com/live/league_of_legends
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Vactor on November 20, 2011, 06:56:21 pm
Is Vlad coming back or something?  Man, I'm glad I stopped playing LoL.  Laning against people who sustain forever pisses me off.

Hence, my innate hatred of Caitlyn. God, that bitch never dies. Safest ranged AD in the game, unless you're dumb and you just push your lane like crazy.



Lux can beat Cait in a solo lane match-up.  Really the only time i've gotten hands down beat in mid with lux was against... Yorick.

I had been pushing the mid sona around the first half of the laning phase, forcing blue pills, and finally killing her, when she swapped with the Yorick that was laning top.   He simply wandered amongst the minions, dropping gouhls and sending them after me. Lux (at least how I play her) dosen't have the on demand single target damage to kill each ghoul as it comes up before it gets to her and tears off 1/8 her health.  I was forced to be zoned or get worn away bit by bit.  Having always been able to win or draw at mid, I was very suprised to find that Yorick of all champions beats me.

I guess this is one of his functions that people don't talk about much, an anti mage mid-laner.  It also takes some good control to sic your ghouls on the enemy champion right away.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 20, 2011, 07:20:10 pm
Here we see EPIK's problem. They're always like this. They play amazing in all the qualifying stages but when it's the most important, during the biggest matches.

HURR DURR LETS CATER TO OUR FANS AND PICK STUPID CHAMPS THAT MAKE NO SENSE TO THE CURRENT SITUATION HURRR

Every single time they play it's like this. So completely inconsistent.

edit: See, and again. Completely retarded teamcomp. It's not even TSM playing well, it's just EPIK picking really ridiculous teams that make no sense at all.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on November 20, 2011, 08:37:58 pm
Yeah, that vayne/alistar with Yorick was devastating.

I don't understand in that game that EG had no real AD carry, why not ban Chaox's vayne or Ezreal? They kept getting outclassed and outranged and outdamaged.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 20, 2011, 08:46:15 pm
Yep. I stopped watching halfway through. I gave up on them after they went through with such idiotic picks.

I mean, I'm all for unorthodox strategies but there's a difference between having one oddball element throwing everyone on the enemy team off, compared to the entire team consisting of bizzaro picks throwing your own team off. It's like the US military decided to replace its entire corps with only DARPA inventions. Dumb.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Vactor on November 20, 2011, 08:57:44 pm
One of the things i've never quite understood about the idea of elo hell is that your enemy team would presumably be filled with the same moronic calibre of players as your team mates, the only difference being you. 

And as you, obviously, are a higher caliber player than the rest of the chaff, you should have no problem standing out and carrying the day
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on November 20, 2011, 09:08:19 pm
I got stuck with bottom lane duty, and when I finally went top, bottom/mid got squished. There's just not enough of me to go around.

Take Warwick, stomp all over enemy bottom unless it's Yorick because Yorick free harass is bullshit.

If there's no one bottom, make them come bottom to retake the bottom tower. Warwick is insanely powerful on Dominion. Good ultimate for teamfights and the ability to duel 1v1 very well.

God, I love Warwick on Dominion. I'd like to play him more on Summoner's Rift, but people always expect me to jungle.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 20, 2011, 09:22:10 pm
Warwick is currently crap in SR. Simply because every fight is a teamfight. And since they nerfed all his healing, he just dies instantly. Not to mention he farms like shit and can't push anything.

So in a mode all about pushing and teamfighting, you've got a champion that sucks at teamfighting and sucks at pushing.

Woop woop.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: eerr on November 20, 2011, 09:22:40 pm
I remember fighting warwick on dominion.

he was tanky unkillable.

but then three carries (me as gp) assasinate him and swept the last three turrets for gg.

Tankwick can indeed overextend.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Realmfighter on November 20, 2011, 11:33:03 pm
I guess this is one of his functions that people don't talk about much, an anti mage mid-laner.  It also takes some good control to sic your ghouls on the enemy champion right away.

They auto agro onto the closest enemy champ. Kind of annoying when you want them to be attacking minions and getting you health instead of pointlessly chasing that lux giving me no health at all....

Fuck that agro.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Kilroy the Grand on November 21, 2011, 12:16:07 am
I am considering playing this. Can anyone give me the briefest description of what to expect from this game?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 21, 2011, 12:18:39 am
(http://medicmagic.net/wp-content/uploads/2010/02/addiction.jpg)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: woose1 on November 21, 2011, 12:45:47 am
^^^
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: hemmingjay on November 21, 2011, 09:11:53 am
yup, that pretty much sums it up.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ThtblovesDF on November 21, 2011, 09:20:56 am
Be lvl 8, everyone else over lvl 27 - do perfectly average (some better then me some worse in pure stats, even though i'm playing support) - flaming high lvls 24/7
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Errol on November 21, 2011, 12:01:13 pm
(http://medicmagic.net/wp-content/uploads/2010/02/addiction.jpg)

Needs more rage.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Micro102 on November 21, 2011, 12:12:30 pm
These are the people you will be playing with.

http://www.youtube.com/watch?v=M8pR1rZZHEs&feature=fvwrel (http://www.youtube.com/watch?v=M8pR1rZZHEs&feature=fvwrel)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Realmfighter on November 21, 2011, 01:50:56 pm
I am considering playing this. Can anyone give me the briefest description of what to expect from this game?

LAAAAAAAG (http://www.youtube.com/watch?v=XMF6sTQ7dLM)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Wravburn on November 21, 2011, 06:38:47 pm
I'm having fun with Twitch, but I have trouble making it worthwhile in games.

Just now I went 8/1/5 in early/mid game. Then laning phase was over and I'd just die near instantly in teamfights. It would go -> teamfight -> wait -> wait -> engage -> get 0/1/2 kill -> die. I ended up losing the game with 16/12/13, with the last couple deaths being useless base defense deaths.

I've been trying diverse builds, but nothing really sticks yet. Doran's blade + Boots of Mobility = core and nearly enough for the first half.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Cthulhu on November 21, 2011, 06:55:36 pm
Twitch is one of those "why bother" champs to me.  I know people can do well with him, but with champs like Vayne, Kog'maw, Caitlyn, etc. I see no reason to play Twitch unless you're absolutely in love with him.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 21, 2011, 07:06:29 pm
You have just discovered why Twitch sucks.

Unlike Shaco, he doesn't have a get out of jail free skill, so in teamfights, it's his destiny to die.

HOWEVER, in the super super late game. When Twitch has say.... Black Cleaver, IE, PD, Bloodthirster, etc. all completed. Well. That's a different story. That's Twitch raping everyone time.

Edit: It's actually kinda mean to say Twitch sucks. He does have some strengths and it is fun to play as him. So if you manage to capitalize on his strengths, you'll have a fun time.

Basically, as a roamer, Twitch is god. Not even Shaco is at Twitch roam level. Have you ever been counterjungled by a Twitch? It's horrifying. No escape. Death only. If Twitch can somehow balance roaming with getting a good gold income to get to his super late game mode, then he's basically set for life. Right now, what I see is that a lot of Twitches get the first the roaming part down good... but they get no farm at all and become useless later.


----

Edit edit: Oh man, I forgot how fun Tryndamere is. With a bunch of crit chance runes, you can get 60% crit chance with just a zeal. Then you basically have 350 AD xD. Get PD, 80% crit chance. Get IE, 100% (wasted 5% crit chance). Every game is basically gambling with very good odds. With 15 - 50% crit in the early laning phase without items, all you need to do is land just one crit. Just one crit. And you win your lane. I like dem odds!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Luke_Prowler on November 21, 2011, 10:56:05 pm
Maokai is so fun to play as. You don't even have to get into LOS to be annoying, just stand in the jungle and throw a sapling next to their tower.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on November 22, 2011, 11:41:09 am
Ran into a Twitch the other night that had me cursing in three languages. Dude had perfected the art of stealthing along lanes and picking off the wounded as we tried to run from teamfights to a safe distance to recall or teleport to base. Think he finished 12/3/7, even though we won.

I had trouble using Maokai effectively. Too dang slow. I think I prefer Alistar as a tank, especially an AoE tank.

I finally picked up Xin Zhao, but I'm a bit underwhelmed. The healback passive is nice, as is the ramping up attack speed with Battle Cry. But overall, I'd rather have Master Yi's overdrive. Especially when stacking that with Surge. Not to mention Xin Zhao's Q is really tricky for me to use properly, it seems.

I'm still using Xin Zhao to get the hang of him some more, but my preferred order of play is still:

1. Master Yi
2. Kayle
3. Xin Zhao

And then if I'm feeling like a change, Tristana or Soraka.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 22, 2011, 12:02:30 pm
Season 2 has started http://www.youtube.com/watch?v=xsGBA7UzMrI
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Errol on November 22, 2011, 12:16:43 pm
Armored bears. Oh dear god.

Riot just keeps topping themselves.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on November 22, 2011, 12:29:18 pm
Armored bears. Oh dear god.

Riot just keeps topping themselves.
+1 million points to Riot if they do a Pedobear skin for it.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Luke_Prowler on November 22, 2011, 12:50:09 pm
Good god, it should be illegal to have that much awesome in one place.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 22, 2011, 01:05:03 pm
(http://gyazo.com/c28d36665abcba0eee5b453f32e24455.png)

Oh wow
Was so sure that we'd lose when it was still 1/78, but in the end we managed to win. Awesome Yi.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ThtblovesDF on November 22, 2011, 01:26:21 pm
"Riot keeps toping themselves"

I am not even going to respond to that in a serious manner as I would simply rant off the page limit : )

In other news, look forward to the x-mas themed skin/cash grab !
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Ahra on November 22, 2011, 01:31:22 pm
An massive armored bear that either roars fucking lightning or ice if im within an mile by guess.... let me get my jaw of the floor.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Wravburn on November 22, 2011, 02:18:35 pm
http://en.wikipedia.org/wiki/Northern_Lights_(novel)

Iorek Byrnison: A panserbjørn, an armoured bear capable of human speech, who becomes very protective of Lyra. After Lyra successfully tricks Iofur Raknison into submitting to Iorek, Iorek gives her the name "Lyra Silvertongue."

http://www.youtube.com/watch?v=2FBXOrb6loQ&feature=related
(Golden Compass the Movie, yes, that is Gandalf!)

(used to be one of my fav. books)
*********************************


Twitch is awesome, and he sucks. It's just an awful lot of fun at the start, then trails off if your team can't accomodate you: which they never can in solo queue.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on November 22, 2011, 04:01:48 pm
These last few champions and announcements have been less of gameplay changers and more "rule of cool".

So we got steampunk-western-gunner, half-dragon-morph, giant-land-shark summoning, and now armoured bears.

Not that I'm complaining, I just think it's funny.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 22, 2011, 04:32:11 pm
These last few champions and announcements have been less of gameplay changers and more "rule of cool".

So we got steampunk-western-gunner, half-dragon-morph, giant-land-shark summoning, and now armoured bears.

Not that I'm complaining, I just think it's funny.
Needs more dinosaurs, imo.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on November 22, 2011, 04:53:11 pm
T-rex laserbeam shooting champion.

You know Riot would be rolling in money.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on November 22, 2011, 05:00:33 pm
Velociraptor ninja. I called it first.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 22, 2011, 05:15:09 pm
I believe the current fan-wants are:
1. support yordle
2. champion that starts with Q
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 22, 2011, 05:19:49 pm
I believe the current fan-wants are:
1. support yordle
2. champion that starts with Q
Q-Raptor The Yordle Muncher.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on November 22, 2011, 08:35:12 pm
Quahog, The Raptor Riding Yordle.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 22, 2011, 08:43:10 pm
Can he have an ability that instantly kills Teemo? That's it. Just killing Teemo.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 22, 2011, 08:54:34 pm
My EU team finally decided on a name for ourselves!

We're FAD - Fluffy Always Dies

Hopefully you'll see us on the radar in Season 2. Though probably we'll just be no namers hahaha!

I'm jungle / solo top =3
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on November 23, 2011, 08:45:25 am
Had my first triple kill last night, on a 3v3.

Us: Rammus, Cho-Gath, Master Yi (me)
Them: Xin Zhao, Renekton, Teemo

Arrived a few seconds into a teamfight near one of their turrets. Luckily, I had all my spells refreshed. So I pop Surge, Highlander and Wuju Style, gut Teemo. This refreshes Highlander which I pop again, gut Xin Zhao, refresh Highlander again, then pop it a third time and gut Renekton. He heals himself, and I *still* continue to gut him, which I successfully do before he can kill me. I'm left pretty weak but alive. (And then I finished off their turret for good measure). I was doing somewhere upwards of 600 DPS at this point, with a Last Whisper to offset tanky Renekton.

Cue ragequit by Xin Zhao and public WTFOMGHAX rant from Renekton.  :P


Also, played my first Dominion match. Like a boss noob. I was so confused by the starting setup that I forgot to buy items. >_<
And then wandered around while 3 people went top, 1 went bottom. Got yelled at a lot. Then figured out sorta what was going on, supported like a boss and we ended up winning. Yay for having a quick learning curve.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Ahra on November 23, 2011, 08:46:52 am
... you play master yi? shame on you.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on November 23, 2011, 08:51:03 am
... you play master yi? shame on you.
Por que?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Graven on November 23, 2011, 09:10:01 am
Have they nerfed Vayne in the past three or four days?

God damn I used to go like 15/4 every single game in Dominion, now I'm lucky if i get 6 kills without dying 11 times first. I've been playing just her for the last week and a half, so it's not like I just picked her up and suck. Just feels like I do a lot less damage for some inexplicable reason.

Maybe I've just gone into retard mode :(
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on November 23, 2011, 09:45:17 am
Have they nerfed Vayne in the past three or four days?

God damn I used to go like 15/4 every single game in Dominion, now I'm lucky if i get 6 kills without dying 11 times first. I've been playing just her for the last week and a half, so it's not like I just picked her up and suck. Just feels like I do a lot less damage for some inexplicable reason.

Maybe I've just gone into retard mode :(

Or people just learn how to counterbuild. I went through a stretch like that with Master Yi. Ran into a super-tanky Malphite that must've had armor out the wazoo and then proceeded to hunt me down the rest of the match. By the time I realized what was going on and tried to get some armor pen items, it was too late.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 23, 2011, 10:23:06 am
... you play master yi? shame on you.
How is playing Yi shameful? He is a great chump.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 23, 2011, 10:30:49 am
I own exactly 60 champions. Let's see how many I actually play. Bold means I play them.

Spoiler (click to show/hide)

So, out of 60, I play 19 regularly. That's 32%. There's 87 champions in the game, so 22% of them are my mains. I think that's a pretty decent amount.

What about you guys?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Deadmeat1471 on November 23, 2011, 10:32:19 am
Usually the people crying how noob champs are are the ones who have no idea how to counter them.

I sometimes play Tryndamere as a troll joke easy game, because the noobs instead of exausting you etc they just cry how noob and OP trynd is XD

Message to all them whiners out there:
Trynd is easy to counter, if you cant counter him, if you keep dying and giving him like 17/0 kd, that doesnt make the trynd a noob, it makes you a noob.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 23, 2011, 11:01:01 am
I don't like utility. I like carrying. Nunu couldn't even carry his own grandmother. Hell, he needs a Yeti to carry him!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 23, 2011, 11:19:07 am
I'll bite umi, of the 50 champions I own, the ones in bold are the ones I play.

Spoiler (click to show/hide)

So outta the 50, I play about 19 regularly. From looking at my list, I need to learn more tanky deeps.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 23, 2011, 11:38:28 am
Pffft, please. I'm a glory hog. Utility is for support players.

But in all honesty, in a proper team it's actually possible to have too much utility. This is because any champion in this game that has high amounts of CC / support skills will have low damage (if they didn't they'd be broken... like old Jarvan). So if the entire team was composed of people who boosted others, no one would do any damage.

Since I never play solo queue any more and only ever play in a 5-man team, I never need to worry about CC. It's no longer my job. I get to play all the CC-less champions that do shittonnes of damage and take all the credit. Well... one out of three. The other two members are the CC machines hue hue hue.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Jopax on November 23, 2011, 12:06:17 pm
Y U NO LIEK MANTHEON!?!?!


Anyways here we go:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Wravburn on November 23, 2011, 12:43:37 pm
Spoiler (click to show/hide)

I have been looking for a good jungler for ages. Went GP->Jarvan ->tried free ones (Lee/Noc/Xin/Trynd) -> Shaco -> Nocturne -> Shyvana and never got the yaay feeling. I've been playing more and more with Lee, I can actually play him now and he is #1.

-Doesn't need the buffs
-Gap Closer
-Slow
-Shield
-Innate heal
-Displacement
-NO MANA
-Incredible duelist
-Useful throughout the game.

I have been trying Nocturne more and more, and while I understand the incredible gank-potential he has, along with his fear, I still feel he is inferior. While Lee misses the hard CC, and can be warded out, I feel it doesn't do outweigh his pros. (plus I really dislike mana)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Luke_Prowler on November 23, 2011, 12:51:18 pm
Only got four champions. Not impressive by any means.

Corki: MIZZILE SPAM! Well okay, there's more to that, but that's the main reason I like him. Hate getting stunned and jumped when playing him.
Kayle: Got her for free. Never played her
Lee Sin: My jungler, dang fun. Flying everywhere and kicking people in the face makes him a blast. I'm just not that good at jungling.
Sion: My main. Some people says he sucks, but in straight up melee he's wreck house most of the time. I've got a penta kill with him, which was a most awesome feeling.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 23, 2011, 12:56:43 pm
I like reading all these varying opinions on champions.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 23, 2011, 01:05:57 pm
What are your opinions on Twitch at the moment?
Spoiler: I'm liking him. (click to show/hide)
Twitch is maybe a bit underpowered as a laner, but when jungling, he is actually really good. Expunge acts like an additional smite when you have leveled it, and the early (lvl 2 or lvl 3) ganks are cool as heck. Counterjungling is really great as well.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Wravburn on November 23, 2011, 01:13:37 pm
Never thought of him as fulltime jungler. I usually pick him when we have quite beefy lanes, so I can leave my lane-partner alone while I roam for little bits.

Warding enemy jungle for an invasion, ganking lanes, gank behind lanes, fake roaming and kill in my own lane. It's just that I feel he only works in laning phase and fails when teams move 5 by 5.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 23, 2011, 01:21:40 pm
Hue hue hue hue:
Spoiler (click to show/hide)

I think we managed to snag a good clan tag. :P If anyone else wants to make a team you guys better do it soon. Clan tags must be unique and they're shared across all servers. So if someone in US took clan HUEHUE, no one else gets it.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Graven on November 23, 2011, 01:27:37 pm
Or people just learn how to counterbuild. I went through a stretch like that with Master Yi. Ran into a super-tanky Malphite that must've had armor out the wazoo and then proceeded to hunt me down the rest of the match. By the time I realized what was going on and tried to get some armor pen items, it was too late.

That's the odd thing, I keep checking people's builds, and noone builds armor. It's just like i'm suddenly doing 1/4 less damage for no apparent reason. It can't even be my runes bugging out, because I'm running a general page with only ArPen runes pertaining to damage :(

Oh Vayne, why am I not steamrolling with you anymore :(
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 23, 2011, 01:31:15 pm
What level are you? If you're still just starting out, skill levels fluctuate quite dramatically. For example, a few games ago you might have been fighting people with no runes and no masteries. Then now you suddenly got sent up against a bunch of level 30s with full runes and masteries. It's a very huge difference.

If you're level 30 with 500 games under your belt then I dunno... Maybe you've played her too much. :P
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Orangebottle on November 23, 2011, 01:32:02 pm
I play a mean Kayle build.
(http://filesmelt.com/dl/holyshit12.png)
And by mean I mean attack-speed based. It's slow to start up, but once it gets going I steamroll over the competition.
Berserker's greaves, three phantom dancers, and a Malady. If I have enough time and money I'll pick up one of those frost hammer things from the bottom of the health menu at the shop. Forgot what they're called. One of the reasons it's so good is because my runes and masteries are specialized towards attack speed, and my summoner's spells are exhaust and surge(the latter of which, you guessed it, increases attack speed).
Have they nerfed Vayne in the past three or four days?

God damn I used to go like 15/4 every single game in Dominion, now I'm lucky if i get 6 kills without dying 11 times first. I've been playing just her for the last week and a half, so it's not like I just picked her up and suck. Just feels like I do a lot less damage for some inexplicable reason.

Maybe I've just gone into retard mode :(
I hate Vayne.
Whenever Vayne is on my team. she always camps out near me and takes all my kills. Makes it that much harder to start.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on November 23, 2011, 01:45:54 pm
My tiny list:

Master Yi: My first champion, and still my favorite. Started him off attack speed + lifesteal, now focus more on attack speed + AD. Makes for an awesome tower-killer.

Kayle: My main support champ. Her W (minor heal + movement buff) + Q (ranged dam + slow) make for a potent pair if I'm teamed with a high DPS melee champ. Enemy decides to break and run, and I decide otherwise. Rack up a lot of assists that way. Her E starts out pretty weak (AoE ranged damage) but can be pretty potent in the late game, turning her into a pusher. And her ult can make or break a fight by giving an ally 4 seconds of invuln and making a lot of people waste their powers, or robbing the enemy of an all but certain kill. I won't get many kills, but I rack up double-digit assists.

Tristana: Meh. Got her for free from the Facebook thing. Not bad, but only played with her once or twice.

Soraka: Seems to be more of a pure support/healer than Kayle. Like the ult, lukewarm on the character overall. Not used to being so mana-dependent.

Xin Zhao: Recent pickup based on forum comments here. I like him, but not as much as Yi. The healback passive is nice, but I'd rather have that face-raping damage potential. Plus I have a hard time using his Q triple attack.



My next pickup is likely to be Alistar, since I've had good experiences with him when he was a freebie and I need to have a tank in the arsenal.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Synzig on November 23, 2011, 02:18:29 pm
A ~1900 elo player once shared some insight with me:

In any solo queue game, there are going to be 2 good players and 8 (varying levels of) baddies.  Assuming you are one of the pair, you have a 45% chance of getting the other good player on your team.  This is always a win.  The rest of the time it's a competition on which of the two good players can feed off the baddies quickest.  If you know how to last hit, when to push a lane and how to play your character this should be no problem.

Assume each team has two feeders.  If you are aware, going into the game, that you have to carry -- you will.  Learn how to spot their feeder prematurely and exploit it.  In pub games, you are a hunter stalking his prey.  As one of the quality players in the game, it is -your- job to be fed when team fights start.  Do not feel let down by your 0-3 Annie or your 2-5 Ashe with 7cs.  They are playing to the best of their ability.  It is their job, in the scheme of things, to die.  To feed the enemy 'ace'.  If you fail to carry and you get dominated, it's nobody's fault but your own.

Quoting for people who started playing recently.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Graven on November 23, 2011, 02:57:02 pm
What level are you? If you're still just starting out, skill levels fluctuate quite dramatically. For example, a few games ago you might have been fighting people with no runes and no masteries. Then now you suddenly got sent up against a bunch of level 30s with full runes and masteries. It's a very huge difference.

If you're level 30 with 500 games under your belt then I dunno... Maybe you've played her too much. :P

level... 27, I think. Or 28. Maybe it's just that - I've been playing for too long... Maybe I've believed myself I'm the Lord's fury unleashed xD

On the other hand I just played against a pretty horrible team and went 11:1, and wouldn't have died even then if my stake wasn't on cooldown. I played with 250 ms latency because my roommates were streaming some damn football game. At least my self-confidence improved marginally!

Also I generally try not to killsteal, but Vayne's passive does let her chase better than other characters, so :) Of course it works in reverse too. Come to think of it I should really rage less about killsteals, but I can't... I play dominion for the kills god damn it, not for Shaco springing from a bush to knife my target in the back when I've taken 99,9% of its health.

Ok, enough whine for now!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Yodamaster on November 23, 2011, 03:00:19 pm
Rumble and Renekton are the only 2 champs you need for top lane.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Errol on November 23, 2011, 03:04:45 pm
BIG LIST TIME

Alistar - been eternities since I last used him
Amumu - only used Mumu when forced to
Annie - she's too ezmode D:
Ashe - never ever saw any use, just bought her because she was cheap
Cassiopeia Although revently I've fallen out a bit with her, she's been my AP mid of choice and still sees quite a bit of play
Cho'Gath - not that unfun a champ, but simply one I hardly play - I can play him, but I don't
Dr. Mundo - When I pick Mundo, I have to roleplay Mundo. A bit of a troll choice.
Evelynn - why is she even in my roster
Fiddlesticks - I tend to not like him.
Gangplank - played him a lot before his big reworks.
Garen - Another slightly-trollish pick. FOR DEMACIA
Gragas - eeeeh, I dunno
Heimerdinger - useful for trolling and little else
Janna - Dominion, sometimes
Karma - I love Karma, I'd play her far more once the meta appreciates her
Karthus - first 6300 I bought, can't play him to save my life anymore
Katarina - the gunblade nerf killed her for me
Kayle - kind of in a weird place for me and the meta
Kennen - getting warm with the little squirrel
LeBlanc - she's really climbing in appreciation, bursts like a complete mofo
Leona - for all intents and purposes, Leona is my SR main. And I'm very much okay with that, mean lean CC machine she is
Lux - I have a lot of fun playing with Lux, but she is fun games only.
Maokai - I had a Maokai phase once, but its over
Master Yi - sometimes, you need to carry - long time since last time
Mordekaiser - Morde, y u so nerfed?
Morgana - Morg, y u so FoTM?
Nasus - Nasus, man, sorry, bro, I prefer Riven now
Nidalee - quit playing her once I got to the level where people can dodge spears
Nunu - trollpick
Olaf - gotta be a bro sometimes
Orianna - poor Ori got nerfs, can't faceroll as well as I used to
Pantheon - MANtheon #1 manly, even before they fixed HSS, Speartheon was #1 legit
Poppy - Playing her on and off, off lately
Riven - She's such a fun bruiser and as mashy as Cass. Good thing (tm).
Ryze - man, Riot, why did you rework a perfectly good concept and make spell flux useless in the process. man.
Singed - first main I ever had, he'll never drop below main level
Sivir - not a big sivir player
Soraka - pick of choice for a relaxing dominion game.
Taric - didnt really play him for the past year or so
Tristana - ranged AD carry of choice - sometimes you don't have a choice.
Trundle - bought him for jungling purposes... he's ok
Twisted Fate - sadly, the ult nerf killed him (mostly), which was a shame
Udyr - well, I could jungle with him, except that I can't
Veigar - Man, Baron von Veigar kicks ass.
Zilean - last Zil game was far too much time ago

Yes I play support most of the time on SR. I'm okay with that.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Cthulhu on November 23, 2011, 03:21:10 pm
I still call BS on this unless you're playing a hyper-carry. Otherwise it becomes effectively meaningless to play support, a pusher, or a tank. We all see what happens on five-carry teams, too.

If you play a champ that can't carry in solo queue, you're putting the game in your teammates' hands. 

The 1900 elo guy's advice is right.  The easiest way to win in solo queue is to find the weakest enemy player and beat on him until you're fed or enemy players get mad and start checking out.  That's why jungle nocturne's such a good pubstomper.  If you're a bad player he can gank you over and over and there's nothing you can do about it because you're bad.  WHen I played noc in solo queue I won 9/10 games and 8 of those 9 were over before 30 minutes, because the other team got discouraged and gave up.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 23, 2011, 03:48:48 pm
It's been a damn long time since I've had a proper solo top like I just had. You know the type. Two impossible to kill tanky bastards farming top for 25 minutes, so freaking tanky on both sides that even though they try to harass each other, they can't do anything to each other. Even though both team's junglers came top 5 times each, barely anyone died because everyone was so freaking tanky.

It was quite zen. Reminded me of why I like freefarming with superscaling champions. It's this smug satisfaction you have inside knowing your victory is assured while the enemy slowly starts to realize the longer the lane progresses, the scarier you're becoming.

I was Metagolem-GP. Enemy was Trundle. The difference was that Metagolem-GP becomes an immortal god when he gets 200cs. Standard-build-Trundle becomes slightly more irritating with 200cs.



I wonder if Trundle would be as scary as GP if he used Metagolem as well.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Deadmeat1471 on November 23, 2011, 03:54:52 pm
Spoiler (click to show/hide)

I have been looking for a good jungler for ages. Went GP->Jarvan ->tried free ones (Lee/Noc/Xin/Trynd) -> Shaco -> Nocturne -> Shyvana and never got the yaay feeling. I've been playing more and more with Lee, I can actually play him now and he is #1.

-Doesn't need the buffs
-Gap Closer
-Slow
-Shield
-Innate heal
-Displacement
-NO MANA
-Incredible duelist
-Useful throughout the game.

I have been trying Nocturne more and more, and while I understand the incredible gank-potential he has, along with his fear, I still feel he is inferior. While Lee misses the hard CC, and can be warded out, I feel it doesn't do outweigh his pros. (plus I really dislike mana)

Shaco, AD. I play that and nearly never do bad. I start at red, box up the bush, kill red, go get wolves, get my q, gank. You dont even need blue as shaco.
Everyone says skarner is badass, I want to try it sometime. Hes free so I prolly will this week.
You can ward shaco, but you cant run from his mob boots + teleport + ghost (i love doing this XD) and backstab. Also if you turn to run, 20% extra dmg a hit, gg.

Also umi, i've always found cho'gath to be the best solo top, without competition. Excellent cc, sustain and tanky as shit.

My faves at the moment:

Gragas - Awesome AOE, awesome sustain and his ult rocks for ganking.
Shaco - My jungle workhorse, consistently good, but i've played him a little too much lately.
Eve - Cant bring her up to shacos level jungling :( but shes still my fave overall. Wish she was a better jungler. Shes definitely a noob basher, consistently do well with Eve.
Nasus - My favorite bruiser by far. Q that shit up.
Zilean - Awesome harrass + annoying the enemy with bombs, reasonable support too, if you can get the ult at the right time, real good damage for a support.
Sion - Ad is good if you can get it to work, AP is good if you can get it to work. Meh.
Warwick - Easy jungler, tanky, not good enough for a ganker imho.
Amummu - Excellent jungler, excellent tank, really good ult for teamfights.
Twitch - Amusing to play, more viable than Eve but still squishy.
Urgot - My current favorite, awesome range, very tanky late game or very high damage. Fragile early game though.
Taric - My ranked choice, Taric support. Goes down well usually, tanky, healy, AOE + AD buff, Auras. Win.
Soraka - I'd pick her, but I prefer Taric.
Tryndamere - Sometimes do just to troll noobs with 30/0 kd. Easy win, easy to be countered by decent players.
Yi - No.
Nunu - Awesome jungler, awesome AP, good slow, good ganker. One of my tops. Watch TheOddOne.
Le Blanc - Fun to play, awesome burst. I should play her more.
Teemo - Good damage, but I like to AD troll build. Shrooomsssssss
Poppy - A hidden gem, looks weak but has an evil burst. Also can tower dive like a boss.
Fiddlesticks - A workhorse, good all round.
Nidalee - Good harass, good cougar burst and a heal. Worth it.
Jax - Very good champ, can basicly counter most AD carrys, good damage and with leap, hybrid.
Janna - Good support, I go the 'spam the shield' build, works very well.
Udyr - Very good champ early and late, stuns, AOE's, attack speed bonus from q is AMAZING and a shield. GG.

Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 23, 2011, 04:05:33 pm
I don't like Cho. =3

Edit: come to think of it, I haven't seen Cho in months. It's like they've gone extinct. Even Hotshot hasn't played him in months.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Deadmeat1471 on November 23, 2011, 04:41:43 pm
I don't like Cho. =3

Edit: come to think of it, I haven't seen Cho in months. It's like they've gone extinct. Even Hotshot hasn't played him in months.

Meh, don't agree. Some champs have the skills and usefullness to never be outdone. Cho is one of them. Metagame will always change and new champs will get all the attention, especially before nerfs, but Cho will remain a good solo top, his skills and sustain ensure that.
I think its mostly to do withl
A) the skills of players, the worse the players, the easier it is to solo. Wether Cho is good at pro level, Don't know; i'm not pro and never will be. Wether hes extremely viable on ranked and normal queue; he is. He is an easy solo.
B) 2 ranged tops. Hard to do, but no where near impossible, several times i've done this and a friend who plays solo top consistently, rarely get owned even by this.

I think A will always be the main issue for any champ, any position in ranked and solo. People care too much about metagame when simple skill with a champ is way more important, unless you go out of your way to make it difficult to solo.

*Added note
Hotshotgg is a retard, nothing he says or does is any use to anyone, especially non pros(all of us).
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on November 23, 2011, 04:57:35 pm
What, are we all just listing off champions we like? Let's do this then.
edit: oh, all the ones we own, let me add the ones i don't play

Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Jopax on November 23, 2011, 05:04:57 pm
Yeah, metagame and champ selection and counters doesn't mean much if you can't play your dude properly, likewise even if something is a hard counter to something you can always play properly and scare them shitless thus rendering them useless for the earlygame and allowing you freefarm.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 23, 2011, 07:49:39 pm
The big point you guys are missing is that the metagame only applies when there's teamwork involved to take advantage of it. In solo queue, the standard rules don't apply and you can play fuck all and still win.

That sort of thinking is why solo queue can't teach anyone anything about the game. There's no teamwork in the draft selection (or god help you, you're playing blind pick). Even if the enemy team decided to go all AD, you can bet the solo queue pubbers will still play their normal champs without diverging a single ounce from the common strategy. Admit it, it's what you guys do. This is understandable too, not everyone has the time to learn 50 champions. Not everyone can be bothered to keep up with the metagame. It's also why there are so many champions popular in solo queue like Akali, Cassiopeia, and old Morde, but you barely ever see them in tournament matches. Because these guys are pub stompers and against proper teamwork, their viability falls through the ground.

Because of this lack of teamwork, all solo queue fosters is playing selfishly, even if the player himself doesn't realize this. Solo queuers end up developing a skewed perspective of how the game operates and end up judging situations by their past experiences in solo queue instead of what the game really is. To give an example, it would be like me a long time back, spouting nonsense about how Xin Zhao could beat anyone at top lane even though in practice... this was bullshit.

Just because we're not pro doesn't mean we can't think like them. :) And once you start thinking like them, you'll be on the road to playing like them. The game isn't hard after all.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on November 23, 2011, 08:36:56 pm
Because of this lack of teamwork, all solo queue fosters is playing selfishly, even if the player himself doesn't realize this. Solo queuers end up developing a skewed perspective of how the game operates and end up judging situations by their past experiences in solo queue instead of what the game really is. To give an example, it would be like me a long time back, spouting nonsense about how Xin Zhao could beat anyone at top lane even though in practice... this was bullshit.

Just because we're not pro doesn't mean we can't think like them. :) And once you start thinking like them, you'll be on the road to playing like them. The game isn't hard after all.

Admittedly, I do too much solo queue. It leaves me frustrated. There's really no way to win besides to win your lane and carry hard. The problem here is that the roles normally reserved for carrying hard are often taken by some of the weakest members on your team. I do watch some pros play and I do read a hell of a lot of guides, usually trying to take their advice into practice in solo queue.

I've been watching the Giant in the Playground LoL thread, so I've been meaning to sign up there and join a few premades, just to prevent typical feeders from happening and hopefully have a much more fun time with LoL. I have lots of champions already, despite not being level 30, but I could definitely use more runes.

Maybe I should try Xin Zhao...
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 23, 2011, 09:08:09 pm
I play solo queue to make myself feel better about myself. I enjoy being morally superior to that asshole who says bg at the end of a game.

What umiman says is pretty much the truth, don't expect to win 5v5 premade games with the 'tactics' you pick up in soloqueue.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 23, 2011, 09:16:20 pm
Knirisk: You should. The best fun to be had in this game is premade 5v5 fights. If you manage to find 4 other people who take this game seriously and are the same skill level as you (or better), the enjoyment factor just skyrockets.

Some people call it tryharding. I call those people unambitious.

---

Nilocy: You remember when we were first jumping into ranked 5v5 games? It was horrible. We kept getting roflstomped even though our solo queue stats were pretty good. Had to unlearn so much stuff.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on November 23, 2011, 09:29:27 pm
Knirisk: You should. The best fun to be had in this game is premade 5v5 fights. If you manage to find 4 other people who take this game seriously and are the same skill level as you (or better), the enjoyment factor just skyrockets.

Nilocy: You remember when we were first jumping into ranked 5v5 games? It was horrible. We kept getting roflstomped even though our solo queue stats were pretty good. Had to unlearn so much stuff.

There's a problem in that I'm not level 30 yet, which means unoptimized runes/masteries, and I'd have to unlearn a bunch of stuff from soloqueue just to adjust to premades.

I don't really have much by way of set champions for each class either. I can't play AD carries, period, aside from maybe Tristana. Other than that, I enjoy Blitzcrank/Taric for support, Annie/Ryze/Kassadin for AP mid, Warwick/Nasus for solo-top. I can't jungle yet.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 23, 2011, 09:37:42 pm
http://v.game.sohu.com/v/1/10898/107/MTA3NTgwNQ== whaaat.

Its not so much, unlearning, more adapting. Remember, you're 20% of your team. 80% of what happens to make your team win is other people. In solo queue, its more like you're 90% of the reason you win.

Yeah umi, the game is just so much more fun with 4 friends to play with. Also leads to some really interesting high level play, especially with people like floods and stuff.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Cthulhu on November 23, 2011, 09:41:08 pm
Maybe I should try Xin Zhao...

Xin Zhao went from bullshit to pubstomper to why bother.  Unless he changed recently, there's pretty much no reason to pick Xin Zhao over other champs in the same role.  That's not to say don't try him or anything, he's just been nerfed hard and is outclassed.

EDIT:  That was one of the cool things about getting to high levels.  X^Z was in pretty much every game until level 25 or so, when he suddenly vanished.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Deadmeat1471 on November 23, 2011, 10:14:53 pm
http://v.game.sohu.com/v/1/10898/107/MTA3NTgwNQ== whaaat.

Its not so much, unlearning, more adapting. Remember, you're 20% of your team. 80% of what happens to make your team win is other people. In solo queue, its more like you're 90% of the reason you win.

Yeah umi, the game is just so much more fun with 4 friends to play with. Also leads to some really interesting high level play, especially with people like floods and stuff.

Agree. I never play seriously in solo queue, usually play champs that are fun rather than good. In ranked I play Taric mostly, who I never play solo(due to no teamwork = pointless) and it ends up in far better games, but no part of LoL is completely free of kiddies/whiners/cant teamworkers. Only solution is play with friends.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Therolyn on November 23, 2011, 10:29:54 pm
If four of my mates were actually online (who played) at one time I'd faint out of surprise.

There was a time where I did play quite a few 3v3. I was a fill-in for when they couldn't get anybody reliably better. 5v5  was always a joke with my mates and I. A lot of the time at least one of us was AFK/having problems which essentially nearly made every match a 4v5. Even if we did manage to pull it together we were rarely able to have a good game. Of course nowadays those mates play other games mainly.

Since listing the champions one has and which one that person likes seems to be the fashion I might as well as well. Note I'm not really with the meta and all so its mainly about if I enjoy playing them and how much I suck with them.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 23, 2011, 11:24:06 pm
Haha, I just discovered something fun. If you go 21 9 0 on Vlad, standard AP runes (mpen red, ap/lvl blue, ap quints) and start with amp tome, you get exactly 600 hp and about 40 ap at level 1. That's actually more hp than most other mages if they started with Dorans.

This means your Q at level 1 does 114 damage and heals for 25. This is compared to it normally doing 90 damage and healing for 15. In practical terms, it means Vlad could kill someone in 4 Qs rather than 6 (or 3 Qs and an ignite). Of course, you'll never kill anyone with 4 Qs as they'd have to be really dumb to eat those Qs and then sit there waiting to die to your ignite, but it can give him some much needed bullying power.

It'll be fun to use against champions that you don't need boots to fight against, like Malzahar or if you went top against a melee champion. Giving up all the CDR is really painful though, since if you went standard Vlad you'd get something like 15% cdr at level 1.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Cthulhu on November 23, 2011, 11:39:58 pm
Are we listing champs or something now?  Here's all of them and what I think, because I have all the time in the world.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 24, 2011, 12:26:25 am
Okay, I think I found the trolliest way to play LoL.

Take Soraka and Karma duo mid. Both with heal + promote. 150 second cooldown rammus x2 (6 promotes by the 10th minute). Heal shield heal shield heal shield the promoted minion.

Race to destroy mid tower!!! Make the enemy mid cry!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Ahra on November 24, 2011, 01:26:56 am
huh, i see you think the same about morrde as i chtulu.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Orangebottle on November 24, 2011, 02:36:23 am
Oh, you know that Kayle build I was pushing earlier?
It got better.
Much, much better.
(http://filesmelt.com/dl/holyfuckingshit1.png)
With the help of a more experienced player(Breadbocks), I have crafted an incredibly powerful AS+Crit Kayle. I didn't even get to finish putting it together in the last match I played.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Therolyn on November 24, 2011, 02:44:55 am
Well today's lot of Dominion matches was like an icecream in the sun. It started all nice and then I just melted. Officially had my worse two Dominion matches ever one after the after, topped off by the last match were I did pull myself together and was in an unusually determined mood, only for my computer screen to turn black in the worse moment to totally kill off any one man attempt of salvation and to totally kill my mood...

I so have a sneaking suspicion, Co-op vs. AI matches aren't a learning tool but a noob trap.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 24, 2011, 02:53:21 am
Dodge confirmed removal:
Spoiler (click to show/hide)

Dodge runes full refund:
Spoiler (click to show/hide)

tl;dr:
- No more dodge
- Dodge runes refund coming soon(tm)
- Sivir, Jax, Udyr, Ninja Tabi, SotD all getting changed (Sivir noooooo!!!!)
- New runes to replace dodge.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 24, 2011, 03:53:54 am
Guys, I have a question. Are mercury treads bad item for Twitch?

Especially when the enemy team has a fed LeBlanc, and they have 4 stuns and 3 slows?

Cause this Irelia with Revive said they are.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: debvon on November 24, 2011, 04:00:17 am
Guys, I have a question. Are mercury treads bad item for Twitch?

Especially when the enemy team has a fed LeBlanc, and they have 4 stuns and 3 slows?

Cause this Irelia with Revive said they are.

I don't think that mercury treads are bad on any champion when the entire enemy team is going to be gunning for you, and they have stuns that will shut you down (and your champion can't exactly be positioned away from the stuns).
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 24, 2011, 04:23:39 am
Depends actually. Tenacity doesn't help you against CC that never stops being applied. So even if you bought Merc Treads, if you're just going to be hit by 4 stuns and 3 slows, it's not going to make a difference. In that case you're better off getting some other boots and QSS. It's like buying Tenacity to counter Ashe's slows. Makes no sense.

Tenacity is only useful when you only get CC'ed once or twice per fight. AND if you can actually survive getting hit by CC in the first place (something Twitch is not very good at). It's why it's a great stat on tanks and fighters but really subpar on squishies. Think about it, even if somehow Ashe had 40% tenacity, if she gets hit by one Sion stun in a teamfight she's basically dead.

So if I were in your situation and facing an enemy team with 4 stuns and 3 slows as Twitch, I'd skip the Merc Treads and probably either just buy Warmogs or wait until the entire fight ends before showing my face.



Edit: I'd also be wondering how they got 4 stuns and 3 slows to begin with.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 24, 2011, 06:00:31 am
Rylai's adds a ton of slows <_<

Anywayyyy, I can actually League for the next 3 days. I haven't played since Riven's release.

RETEACH ME TO LEAGUES.

Or I can just Win At Top using Garen with full AD reds/quints and tank yellow/blues. First blood all day erry day.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 24, 2011, 06:20:55 am
Well we never got into teamfights since my team just fed them 1 by 1. Udyr was chasing me quite often and Mercs actually saved me once against LB. I had 9 hp after I killed her with my team's LB.

Also, am I the only one who can't log in? Worked just fine 2 hours ago.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 24, 2011, 08:13:59 am
I thought it'd be fun to look at what we used to say in the old topic almost a year ago. It's here: http://www.bay12forums.com/smf/index.php?topic=58334.0

Man... back then there was shit like this:
Quote
In case someone didn't know, this weekend is double IP weekend. Too bad generally on weekends I don't have time to play games  :'(.
Quote
man that new hero looks awesome, can't wait till he comes out, hope he's not one of the 6500 point cost people though...
^ Galio. Setting the precedent baby.
Quote
Finally new map was announced. It's 5vs5 and it looks like fun. Also kudos for graphics improvements.
^ Coming Soon(tm)
Quote
is the 1000 ip a joke? cause if not, HELL YES!
^ 1000 free ip =|
Quote
What the hell kind of hero needs 20 stacks on Sword of the Occult, Leviathan, and Mejai's?
^ A few months later, ultimate bravery was born.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 24, 2011, 08:34:37 am
Dodge confirmed removal:
Spoiler (click to show/hide)

Dodge runes full refund:
Spoiler (click to show/hide)

tl;dr:
- No more dodge
- Dodge runes refund coming soon(tm)
- Sivir, Jax, Udyr, Ninja Tabi, SotD all getting changed (Sivir noooooo!!!!)
- New runes to replace dodge.
Sad. Dodge isn't really that big of a problem. If an enemy gets away with 5 HP and they dodge my last attack, then oh well. That sucks for me. I might never get over it, lose my sanity, sell all of my belongings for a bus ticket, confront Riot, torch their building while simultaneously blaming them for all my problems, then finally have a shoot-out with the police. I'll then test out my dodge stat, realize it's been removed in the latest version of Life, and be instagibbed.

I could take it or leave it.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Neonivek on November 24, 2011, 08:41:49 am
I am starting to notice quite the difference between Magic and Strength Heros.

My favorite hero, who I apperantly play well but I doubt it, has trouble taking out towers and even affecting the late game. (forgot his name. The one with the spell that hits another target when they die.)

I am somewhat annoyed that I may have to switch to a hero based on high damage attacks just to break even.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 24, 2011, 08:47:41 am
I am starting to notice quite the difference between Magic and Strength Heros.

My favorite hero, who I apperantly play well but I doubt it, has trouble taking out towers and even affecting the late game. (forgot his name. The one with the spell that hits another target when they die.)

I am somewhat annoyed that I may have to switch to a hero based on high damage attacks just to break even.
Malzahar? That is because he is very good at killing single targets. Mages tend to be a lot better at killing, while Fighters tend to be pretty good at both fighting and taking turrets. They just have trouble instakilling like mages do, but their high attack transfers to turret-killing ability.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Neonivek on November 24, 2011, 08:50:16 am
I hear that in his description.

He can do VERY well in the early game IF I do well (He can easily be fended off by certain heros who are common). His damage just keeps getting worse as time goes on until he becomes useless except for his ONE stun.

While enemies have enough health to take EVERYTHING you throw at them (when your dealing maybe 1000 damage if you use everything)... They will having thousands of health and be dealing 500 damage or more with regular attacks.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 24, 2011, 08:56:13 am
I hear that in his description.

He can do VERY well in the early game IF I do well (He can easily be fended off by certain heros who are common). His damage just keeps getting worse as time goes on until he becomes useless except for his ONE stun.

While enemies have enough health to take EVERYTHING you throw at them (when your dealing maybe 1000 damage if you use everything)... They will having thousands of health and be dealing 500 damage or more with regular attacks.
Your tank is not doing a very good job. Either that, or you're fighting without one, which is a bad idea for Malz, as he'll probably be targeted first. I assume it's because of the *squish* noises he makes when you hit him hard enough.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Neonivek on November 24, 2011, 09:00:11 am
You kidding... I usually have to fend entire lanes often against two heros... solo.

Also I usually have the least Death numbers as I keep my distance and use his Infectious attack to hit the enemy heros.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 24, 2011, 09:14:25 am
@umi
yay new thread. also 4 tanks + ashe = instant win.
We got a time for when that awesome game happened
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 24, 2011, 09:27:53 am
I am starting to notice quite the difference between Magic and Strength Heros.

My favorite hero, who I apperantly play well but I doubt it, has trouble taking out towers and even affecting the late game. (forgot his name. The one with the spell that hits another target when they die.)

I am somewhat annoyed that I may have to switch to a hero based on high damage attacks just to break even.
You're talking of Malzahar. Malzahar is one of the best mages that can push. Wha-
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 24, 2011, 09:46:17 am
I am starting to notice quite the difference between Magic and Strength Heros.

My favorite hero, who I apperantly play well but I doubt it, has trouble taking out towers and even affecting the late game. (forgot his name. The one with the spell that hits another target when they die.)

I am somewhat annoyed that I may have to switch to a hero based on high damage attacks just to break even.

You know that when your AP overtakes your AD on casters you start doing damage based of that? Its why you see 1000ap veiger hitting for like 400 damage on towers.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ThtblovesDF on November 24, 2011, 10:17:08 am
Really? Well holy shit.

... sigh, another game with a guy from my work (he plays fizz, is lvl 30 and spends the money he earns here on riot points... I'm lvl 8) who spend most of the game telling me how to play (As in: Stop last hitting creeps [I'm alone in lane], you're support).

Whatever, i just send him this screenshot whenever he bitches : )

(http://img269.imageshack.us/img269/8001/hydrangeasns.jpg)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 24, 2011, 11:52:10 am
Jungle Cho is good fun : D
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 24, 2011, 12:33:55 pm
7 minute (7:21 to be exact, 6:01 if you remove the preparation time) game on Dominion. Anyone have faster ones?
(http://gyazo.com/378e6997565e92fbeac5ddab8712bd7a.png)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Jopax on November 24, 2011, 12:56:20 pm
15 minute game of ranked a while back, I was Taric and was partnering with Urgot, we utterly raped the bot lane for the first five minutes after which their Vayne ragequits, we push hard and soon another one of them ragequits, que 5 minutes of pushing to their nexus and an 80 elo jump for me :D
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Micro102 on November 24, 2011, 01:51:41 pm
15 minute game of ranked a while back, I was Taric and was partnering with Urgot, we utterly raped the bot lane for the first five minutes after which their Vayne ragequits, we push hard and soon another one of them ragequits, que 5 minutes of pushing to their nexus and an 80 elo jump for me :D

I have never gotten more then an elo change of 13
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Yodamaster on November 24, 2011, 02:02:04 pm
You kidding... I usually have to fend entire lanes often against two heros... solo.

Also I usually have the least Death numbers as I keep my distance and use his Infectious attack to hit the enemy heros.

At your level things are very unstable because no one is entirely sure what you're doing.

In a standard setup Malzahar is a mage who goes to the solo mid lane. He excels at pushing and single target damage. If you're having trouble affecting the late game then the best thing you could do is to turn it into an instant 4v5 by blowing up their most threatening player with your W (pool) and ultimate.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Neonivek on November 24, 2011, 03:37:14 pm
Mal can't do that late game to all but the most weak enemies.

Any hero worth its weight in salt will survive.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: cerapa on November 24, 2011, 03:58:28 pm
Mal can't do that late game to all but the most weak enemies.

Any hero worth its weight in salt will survive.
Lemme see.

Malz has a single target AP ratio of 2.9 + 1% per 100(0.1 at 1000 HP, if the sucker stands in it its 0.5). Thats...quite a lot especially since people tend to have more than 1000 HP. Annie for example has a 2.15 ratio if you dont count tibbahs aura.

You sure you building AP? A deathcap by itself gives you like 600 damage extra.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Realmfighter on November 24, 2011, 05:16:18 pm
Spoiler (click to show/hide)

Highlights include me diving Skarner and Kat at mid, killing Kat, running through the bush on the top side of the lane between first and second tower and then instagibbing the Skarner when he chased, and Killing skarner because he just tanked damage from to me kill our top and then lost his because leaving a fed Shyvanna with an unsupervised tower leads only to pain and death.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on November 24, 2011, 05:19:22 pm
So, I'm curious... Why is it that I'm constantly hearing from EVERYWHERE to ward and last hit, but despite people EVERYWHERE stating that it's necessary, I never actually see it employed except in the lane I'm dueling? (And even then, only last-hitting. It's annoying as hell because I'm afraid of overextending.)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 24, 2011, 05:43:59 pm
Last hitting? :P You mean like this?!

Spoiler (click to show/hide)

Trundle and I were having a last hitting competition. He was solo top and I was duo bot with the solo queuer vs Urgot and Alistar. D= So he had a massive advantage. even worse was that our Skarner died at level 1 and gave Urgot blue buff from level 2 all the way to level 5. So when we came out of laning at about the 20th minute, I was only 90 CS while Trundle had 170.

After that all I did was push bot to farm. Ignored everything. Farm farm farm farm farm. At first Trundle went back to helping our team because he was assured of his CS victory. But then he saw I was only 40 away from him, so he too started ignoring the team and just started farming top nonstop. So at about the 30th minute, our poor teammates were constantly fighting 3v5 while Trundle and I were farming all the time. But for some reason the enemy team really hated me, so they kept beelining to me every time I appeared in bot lane (hence me dying 7 times) while they ignored Trundle at top.

Then our team started to take baron. I was still at bot lane. Trundle was with our team at baron. The enemy went to intercept, I went to farm bottom. Our team was doing awesome kiting at baron when Trundle realized what I was doing and abandoned the teamfight midway through to farm top. The enemy were STILL fighting our three allies at baron. I already destroyed the bottom inhibitor. Was 10 CS away from Trundle. Enemy all died at baron 3v5. I was pushing the enemy nexus down and was neck and neck with Trundle. Then Trundle ran out of minions at top. In desperation he teleported to me at the enemy Nexus to steal my farm but no! Victory was mine!

I beat him by 1 minion. Wahahahahaa!!!!

------

The moral of the story is that don't be afraid to overextend to farm. Because farming is king. And the king is the one with the most CS!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on November 24, 2011, 05:57:00 pm
Last hitting? :P You mean like this?!

Bee are bee, maybe playing Sivir if I don't get an instalock AD carry like sooo many other times before. Actually, I'ma go Sivir even if there's an instant lock Tryndamere. There's just too many of those bastards.

ATTEMPT #1: Screw off, last-pick-instant-lock Tristana. I'm not playing support again like so many other times.

Actually, y'know, I might just go Renekton and take whichever lane. Probably a better idea.

Finally ended up taking Cho'Gath. After a level 1 jungle invasion, we won the game. I was 1v2 solo top and both Rammus and Vayne ended up feeding me, ho ho ho.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 24, 2011, 07:04:02 pm
So is it sad that I have to queue solo instead of with my friends to get people who can capitalize on me going like 3-0 top as Garen?

Also, Umi, thank you so much for introducing me to the Glory that is AD Runes.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 24, 2011, 07:07:20 pm
Yes. AD runes are now even better since you get %pen in the offense tree. I still use arpen on most melee champions though. Not sure why but those guys function better with it.

Maybe it's because they already have such high base AD compared to ranged champions.

Edit: Skin sale on now.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 24, 2011, 09:03:56 pm
Team Destructo Force Collosus is a go on EUW...

DFC was taken, so we went with DeFoCo as our tag : D
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Rebecca Black on November 24, 2011, 09:10:38 pm
Managed to snag B12, and even though we probably won't be playing any ranked anytime soon, just in case...  :D
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 24, 2011, 11:29:25 pm
Managed to snag B12, and even though we probably won't be playing any ranked anytime soon, just in case...  :D
Nice.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 24, 2011, 11:46:13 pm
A lot of drama going down again in pro-team land. This time it's CLG's turn, Hotshotgg's team. So if you're watching streams to learn game, for this week, avoid any CLG streams because it'll be full of this drama.

Basically, Elementz (support) got kicked from team CLG. Now everyone is flaming each other. In this time, the following has happened:
Spoiler (click to show/hide)

Hahaha, it's like a Wheel of Fortune of drama isn't it? Every week someone spins the wheel and whichever point the needle lands on, the team will go all apeshit.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: eerr on November 24, 2011, 11:54:28 pm
Transmutation and and the ability power at the base of the offense tree make a Really Secure Fiddles jungle.

Much more mana-efficient.

Maybe someone like jungle signed is viable now :P
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 24, 2011, 11:55:03 pm
I feel bad for Elementz, whats he's going to do now? Start a new team and hopefully get some sponserships
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 25, 2011, 12:22:34 am
I was updating the champions counters guide and I don't know what to put for Fizz. I've fought him a few times here and there but my experience in fighting him are either:
a) He's so underfarmed and useless
b) He's so freaking fed he kills us all in 1 second

I've never actually dueled one 1v1 in a lane before. So I don't really know what exactly counters him. I'm sure exhaust does. Anything else?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Vactor on November 25, 2011, 12:37:34 am
My queue partner has played fizz extensively, and according to him the biggest thing that can ruin his day is getting hit with a stun.  I think fizz can pole vault away from missile stuns like Sion, so you would need to cast it at short range.

We played a few mid-lane vs matchs in custom games, with me playing lux, and I have a feeling an AD ranged champ with a dash can out-mid him, Corki perhaps, maybe Vayne.  Fizz could dash to me and avoid at least one of my spells in a fight, (including my snare) which would leave me without any damage or cc.  Someone who can keep dealing damage after he uses his spells to close the range/avoid abilities would do well, especially if they can dash out of range when he dashes in. He seems to be more mage like at the start of lane phase, with unloading his damage, and then needing to fall back.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on November 25, 2011, 12:45:57 am
Transmutation and and the ability power at the base of the offense tree make a Really Secure Fiddles jungle.

Much more mana-efficient.

Maybe someone like jungle signed is viable now :P

Transmutation does not make that much of a difference, you know. Maybe like 10 more HP per drain at early levels. I go 21/0/9 on him and get the buff duration.

I really hate that stupid spellvamp mastery. Everyone's going on about how awesome it is, when really it's like a third as good as the lifesteal one. If it gave 2/4/6% spellvamp then I'd consider it.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 25, 2011, 12:54:04 am
Vactor: Seems legit. I'll use those strats.

The link is here if you want to review: https://docs.google.com/document/pub?id=1Zm_CUhnZ2Ne2ikmhM9yPnH0QO5eo4G6jPjRS5xm5MkM
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: eerr on November 25, 2011, 01:27:40 am
Transmutation and and the ability power at the base of the offense tree make a Really Secure Fiddles jungle.

Much more mana-efficient.

Maybe someone like jungle signed is viable now :P

Transmutation does not make that much of a difference, you know. Maybe like 10 more HP per drain at early levels. I go 21/0/9 on him and get the buff duration.

I really hate that stupid spellvamp mastery. Everyone's going on about how awesome it is, when really it's like a third as good as the lifesteal one. If it gave 2/4/6% spellvamp then I'd consider it.

Maybe they made jungle mobs easier?
Hmmm

and 13 healed if you use drain six times, is 78.

Not a huge amount, but that's as much as flat hp quints.

Also if you use smite three times, +42.5 hp.

Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 25, 2011, 01:40:17 am
I don't think HP is a big problem with Fiddlestick's jungle... He could have 100% spellvamp but it wouldn't make a lick of a difference in the jungle since he'd always be at full HP anyway.

The offense tree things do make him slightly... SLIGHTLY better in the jungle though. The changes aren't as dramatic on him as they are on Skarner or Udyr.

Anyway, I think they're going to replace the dodge runes with spellvamp and lifesteal ones. Well, I hope anyway, so it might make a difference there.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: eerr on November 25, 2011, 04:02:00 am
I don't think HP is a big problem with Fiddlestick's jungle... He could have 100% spellvamp but it wouldn't make a lick of a difference in the jungle since he'd always be at full HP anyway.

The offense tree things do make him slightly... SLIGHTLY better in the jungle though. The changes aren't as dramatic on him as they are on Skarner or Udyr.

Anyway, I think they're going to replace the dodge runes with spellvamp and lifesteal ones. Well, I hope anyway, so it might make a difference there.

It means mana efficiency.

I can have more than a half bar of mana after clearing the jungle which is what I need for ganking.

Double kills usually require at least that.

Ganking early is more of an option.


Staying in the jungle is more of an option.

Leveling fear to 5  is easier,(ult- 3 second fear, you do the math)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 25, 2011, 04:15:00 am
Keeping your mana at full with drainspam is easy. Are you not getting blue or something?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 25, 2011, 04:20:35 am
What on earth is Eerr talking about? We're talking about spellvamp right? How does spellvamp help with mana efficiency? =|
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: eerr on November 25, 2011, 04:44:22 am
Once you hit level five you don't rely on the blue if you want to farm and then gank.

Before, you needed blue if you wanted to farm and then gank.

Now you don't.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Ahra on November 25, 2011, 06:00:10 am
eer, if they removed dodge, dont that mean jaxs counter-strike is useless?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ECrownofFire on November 25, 2011, 06:00:57 am
eer, if they removed dodge, dont that mean jaxs counter-strike is useless?
Reworking Jax. Hasn't been removed yet anyway, but it will be soon.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: eerr on November 25, 2011, 06:27:51 am
Whatever he gets is gonna be stronger and more consistent.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 25, 2011, 08:13:11 am
Once you hit level five you don't rely on the blue if you want to farm and then gank.

Before, you needed blue if you wanted to farm and then gank.

Now you don't.

I... what?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Ahra on November 25, 2011, 08:29:01 am
Whatever he gets is gonna be stronger and more consistent.
if i can play him and have an blast doing so again im happy.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 25, 2011, 09:33:03 am
Whatever he gets is gonna be stronger and more consistent.
if i can play him and have an blast doing so again im happy.
If you haven't noticed, this game is not about having fun.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 25, 2011, 09:37:50 am
Whatever he gets is gonna be stronger and more consistent.
if i can play him and have an blast doing so again im happy.
If you haven't noticed, this game is not about having fun.
To me, it is. To others, it is about making me not have fun.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 25, 2011, 09:43:15 am
Don't get too excited yet. No one knows what exactly Riot is going to do to these champions and remakes tend to be very off the wall.


------


Anyway, let's talk about something controversial. Cooldown reduction.

If you think about it, theoretically, cooldown reduction is an awesome stat on everybody, especially if you have very long cooldowns right? I propose that this is not actually the case, and that champions with shorter cooldowns actually benefit more from CDR than champions with longer cooldowns. I also think that even if building CDR is very natural to a certain champion (like Lux), you might want to reconsider and go straight up damage instead. In layman's terms, I think in the lategame when everyone has oodles of mana, blue buff is more useful on Morde than it is on Morgana.

Now, before I explain why, I'll put it out that this is my personal opinion, so it's not gospel truth. You're free to think otherwise, but hear me out.

How long is the average fight?
Spoiler (click to show/hide)

Anyway, with 10 seconds in mind, let's look at the benefits of 40% CDR on two different champions: Lux and Vlad. Lux has ridiculously long cooldowns whereas Vlad spams everything till kingdom come. Both of them also do about the same amount of damage on each of their skills.

Lux:
Spoiler (click to show/hide)
Result: 3 extra skills

Vlad:
Spoiler (click to show/hide)
Result: 5 extra skills

Conclusion:
Spoiler (click to show/hide)

TL;DR: If getting 40% CDR still leaves your cooldowns longer than 5 seconds, you're better off just stacking damage instead unless you're planning on poking the enemy and avoiding teamfights.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 25, 2011, 10:26:22 am
Umiman's post on CDR
I've always thought that CDR is good on everyone pretty equally, but your post brings a good point. Whenever I play chumps like Morde, and I take blue buff someone is whining "Morde wtf why u take blue you have no mana", it is really odd that the guys don't know that it gives CDR too.

But although you gave a fair point on long CD abilities and low cooldown abilities, you left out abilities like Lay Waste (1 second CD) or Acid Hunter (2 second CD). For Urgot CDR is really useful, as with 0% CDR he can lock up to 3 Acid Hunters to an enemy coated in acid. With about 20% CDR he can lock 4, and with full 40% CDR he may lock 5 acid hunters. But on Karthus, CDR isn't all that useful for Lay Waste. 0.4 seconds off the bomb isn't all that much when you take casting animation into account: With no CDR, Karthus can bomb an enemy, throw 1 autoattack and then bomb again. Getting CDR so that he can skip the autoattack does increase his damage output, but often it would still be better to get damage. For Urgot as well, although with no CDR you get less lock-ons, you still can have more DPS by stacking damage.


TL;DR: CDR is more useful for champs with low cooldown abilities, but on very low cooldown abilities CDR loses it's edge over stacking damage.

Of course this is just my opinion.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Rebecca Black on November 25, 2011, 10:27:49 am
Too bad the game is more than short teamfights. Include using those skills to kill creeps, poke others, maybe even to proc lichbane, ect.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ThtblovesDF on November 25, 2011, 10:48:27 am
As support Blitzkrank high CDR is one of my top targets, cause my dmg isen't all that important, but knocking the enemy up with my E every 2 sec is. So imo, morgana for example can profit a lot from higher CDR, to spam her shield and Q, taking a bit of a support/CC role, while karthus/vlad/malz/anny or other mostly dmg focused casters might actually be better off with raw damage.

Imo, fights last longer then 10 sec. Yes, the "hot" part, where all champs go all in, might be just that long, but most of the time it is a swooping in (blowing your abilitys) and then swooping back out, for casters at least - high cdr can reduce that "hover" time a bit and increase poke speed, just as non-hot-helps.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Vactor on November 25, 2011, 10:54:48 am

So we'll go with 10 seconds since it's a conservative estimate. =D[/spoiler]

Anyway, with 10 seconds in mind, let's look at the benefits of 40% CDR on two different champions: Lux and Vlad. Lux has ridiculously long cooldowns whereas Vlad spams everything till kingdom come. Both of them also do about the same amount of damage on each of their skills.

Lux:
Spoiler (click to show/hide)
Result: 3 extra skills


As someone who mains Lux, I can tell you I very rarely build CDR in items.  This is for a couple reasons, firstly being pure AP/magic pen, you can have a huge demoralizing effect when you unload your spells into a team fight and evaporate half of everyones HP.  If you can cause a rout, you have won the team fight.  Secondly with this build you need to take blue buff for the mana regen, and coupled with an elixir you'll have enough CDR to be able to get your spells off as you need them.  You rarely get a situation where you can stand still and unload spells for 11 seconds.  You need to reposition, and with a lichbane work in auto attacks.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ThtblovesDF on November 25, 2011, 12:11:39 pm
Holy heck free RP from nowhere. Where did this come from?

All your dodge runes have been refund.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 25, 2011, 01:26:40 pm
Good fucking god Fizz is OP... Especially that Playful/Trickster. It shouldn't be able to pop projectiles.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Jopax on November 25, 2011, 01:33:38 pm
I haven't said this in a while about any champ but holy hell does Volibear look incredibly awesome, also chain-fucking-lightining hell yes!!!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Orangebottle on November 25, 2011, 03:06:38 pm
As support Blitzkrank high CDR is one of my top targets, cause my dmg isen't all that important, but knocking the enemy up with my E every 2 sec is. So imo, morgana for example can profit a lot from higher CDR, to spam her shield and Q, taking a bit of a support/CC role, while karthus/vlad/malz/anny or other mostly dmg focused casters might actually be better off with raw damage.

Imo, fights last longer then 10 sec. Yes, the "hot" part, where all champs go all in, might be just that long, but most of the time it is a swooping in (blowing your abilitys) and then swooping back out, for casters at least - high cdr can reduce that "hover" time a bit and increase poke speed, just as non-hot-helps.

Kayle also benefits from CDR. With Nashor's Tooth and the Ionian Boots, her flaming sword ability is ready for use seconds before it wears off. Much like the rest of her abilities(except her ult).

I played a bit with Cho'Gath recently. That was actually pretty fun. Might try an HP/Armor based build for Cho and see how well that goes.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Deadmeat1471 on November 25, 2011, 03:37:27 pm

TL;DR: If getting 40% CDR still leaves your cooldowns longer than 5 seconds, you're better off just stacking damage instead unless you're planning on poking the enemy and avoiding teamfights.

Some really good info here, gj.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Wravburn on November 25, 2011, 04:20:39 pm
Ryze is a lot more fun then I imagined. That is all.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Rebecca Black on November 25, 2011, 04:45:50 pm
Ryze is a lot more fun then I imagined. That is all.

I had 3300 mana as Ryze in a dominion match.

I ran out.

We won.

Didn't this happen on SR too? Or was that not you?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 25, 2011, 05:47:46 pm
http://www.youtube.com/watch?v=kUgIZCij-dw&feature=player_embedded

Hmm; new jungle changes. Not going down well with the youtube community haha
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Wravburn on November 25, 2011, 05:57:11 pm
Was about to post the patch preview, luckily I refreshed another time.

I'm not really too fussed about the changes. I like movement speed on Sivir, the increased range, slightly dislike the W change. Concerning the jungle: accessibility is good. A more continuous stream of XP is a good change I think. It opens a lot more possibilities and timings and routes, which is good. It's harder to counterjungle/guess what the enemy is doing, but that's not necessarily bad.

I do wonder how the laning changes will work out. I don't think it create more action/interactivity in the laning phase, it will just muck up the current balance.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 25, 2011, 06:05:58 pm
http://na.leagueoflegends.com/board/showthread.php?t=1304163

Looks like he gets his wish
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Ahra on November 25, 2011, 06:12:53 pm
wait so now minions are practically useless(er), the fuck are they thinking?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 25, 2011, 07:23:00 pm
Thanks for the good feedback on my CDR theory!

Anyway.... *cough*



Spoiler (click to show/hide)

I like what they're doing to the jungle and to health pots and to minion aggro. Don't know about the rest. The health pots I really like because it's pretty obvious how strong they are relative to their cost. Cloth armour + 5 pots = immortal in lane. Even boots + 3 pots is ridiculous. Now at least there would be some incentive to actually buy Dorans items to start.

Hell, maybe now Warwick can jungle with Doran's Blade hue hue hue.


Edit: Oh no! GP lost his pubic hair!

Edit edit: Volibear is a tanky DPS jungler! Who could have guessed?!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Astral on November 25, 2011, 08:01:02 pm
Hmm, if they take the creep damage reduction too far then I foresee boot/3 potion junglers to counter the red buff nerf.

Though all of it is speculation, until they release things and people see how far under the game will go. I think Riot's almost frantic with the release of DotA 2 close.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 25, 2011, 08:06:39 pm
Nah, I think it's more a "if we're gonna change everything up for season 2, we better just do it all in one go".

Like how my dentist asked me if I wanted to remove 4 teeth in one go or 2 now and 2 tomorrow. By the way, dentists don't use heavy sedatives in Malaysia.  8)



Goddamn I remember not sleeping that night...
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on November 25, 2011, 08:08:17 pm
Good fucking god Fizz is OP... Especially that Playful/Trickster. It shouldn't be able to pop projectiles.

The stupid part is that most of his damage is damage over time. He gets a natural ignite that has on many occasions done more damage than any of his attacks.

Can you believe I laned 1v2 as Dr. Mundo against Miss Fortune and Fizz? They were pretty terrible, thankfully. One of the worst lane matchups I've encountered.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on November 25, 2011, 08:08:20 pm
wait so now minions are practically useless(er), the fuck are they thinking?

They did not do this. They just toned the damage down a little bit, and that's all they said they did. Everyone's freaking out now about how minions are hardly going to do any damage, and that's a dumb exaggeration.

I'm pumped about the new jungle. More jungle variety, better counterjungling, and a bit of free sustain for the junglers that lack it is great.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on November 25, 2011, 08:10:54 pm
Didn't see anyone post it - but armoured bear champ has full preview now:
http://euw.leagueoflegends.com/board/showthread.php?t=491406
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on November 25, 2011, 08:12:41 pm
Also yeah ARMORED BEARS. His kit looks interesting - sort of a Xin/Udyr combo with more AOE. I'm pretty much definitely going to buy him, making the third new champion in a row that I'm getting.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Astral on November 25, 2011, 08:23:35 pm
Majestic Roar sounds like a dumb name for his skill. If it's going to apply fear to minions and monsters, TerRoar would be better.

But yes, looks like prime tanky dps material. Like a Warwick. But a bear. And everything's better with bears. (http://tvtropes.org/pmwiki/pmwiki.php/Main/EverythingsWorseWithBears?from=Main.ptitleeyyr8ln8spjv)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 25, 2011, 08:52:33 pm
(http://i.imgur.com/NXpXa.jpg)

Bitches behold: AD LeBlanc and Double Jungle victory.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 25, 2011, 09:11:12 pm
Quote
Hey guys,

I see people have a lot of concerns with the upcoming changes to Sivir, so I wanted to show you guys some of our choices and the reasoning behind those choices.

Sivir's identity, in my opinion, is extreme combat mobility and strong AoE / pushing power. We wanted to make sure that this stayed at the forefront. At the same time, Sivir's current state on Live is one of extreme situational power. One of the goals was to move her towards being more universally viable rather than only strong in a handful of situations.

Sivir's attack range is increased to 500 from 425. This is slightly under the average AD carry (550 range) in order to account for some of the unique tools Sivir has such as her high mobility and her Spell Shield. This allows us to maintain her unique high risk/reward range gameplay while also allowing her to fill the common role of the AD carry. Additionally, we were forced to slightly nerf the amount of free stats Sivir currently gets on Live for being at such a range disadvantage. We also did other various quality of life changes such as updating her attack frame to be faster / snappier.

Sivir's new passive grants her 50 Movement Speed for 2 seconds after landing a basic attack on an enemy champion. The main fun players found in Sivir's old passive was that "Attack-Moving" (constantly moving in between basic attacks) was an optimal play for Sivir especially combined with Nimbleness. This new passive allows Sivir to be very mobile in combat and allows her to both kite and chase down enemies as long as she continuously weaves in basic attacks.

Sivir's Boomerang Blade now deals physical damage, but no longer has an ability power ratio. This allows Sivir to build her masteries, runes, and items in a much more optimal way that will actually synergize. The amount of damage a perfect Boomerang Blade can deal especially at early levels now is quite scary if Sivir focuses on early Armor Penetration and Attack Damage.

Sivir's Ricochet is now an on-next-hit effect that bounces to 5 additional targets even at rank 1 and still has some damage drop off. We gave the spell some base damage and it has a base cooldown of 3 seconds at max rank. We wanted to maintain the feel of Sivir blades bouncing everywhere while also meeting some other goals such as adding user activity to the kit, increasing her single target damage, and reducing her team fight AoE potential. The damage increase this spell gives is very deceptive because of the fact that it resets her basic attack timer. In combination with Boomerang Blade, Sivir can still clear waves extremely quickly and maintains the pushing power she is feared for. The main limiter to her pushing is not her damage output, but actually mana management. This is true on Live and continues to be true in her remake.

Hopefully this gives you guys a little more insight into the upcoming changes for Sivir, and I look forward to you guys trying her out and sending us back feedback on what next steps we should take for her.

But but but... what about her ability to A+ right click the map, then go afk while she autofarms?! What about that?! Now lazy people like me have to click buttons to farm!!!!!!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 25, 2011, 10:38:05 pm
http://www.youtube.com/watch?v=F9RiJCifgJQ&feature=mfu_in_order&list=UL
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on November 25, 2011, 11:16:55 pm
Sivir's new kit looks way more fun. I like how they ended up solving the "attack speed makes you oom faster" problem with ricochet. I'm guessing spellshield and her ult were largely unchanged, which is cool.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on November 25, 2011, 11:38:04 pm
http://www.youtube.com/watch?v=F9RiJCifgJQ&feature=mfu_in_order&list=UL

I feel like AD carries in the jungle are going to be hella popular now. I mean, they already need a lot of farm and the jungle gives that to them with little chance of repercussion. Master Yi and Tryndamere especially, seeing as they can already jungle. Both of them will clear camps quickly and actually be able to gank whereas slow junglers like Warwick won't even be worth much as junglers anymore.

But, eh... Time will tell.

EDIT: Now that I think about it... Master Yi could be a jungle-pusher. Just vanishing into the jungle and pushing turrets randomly. Atmog's plus lifesteal and a Zeal or two. Super sustainable, cut up the turrets a few times, vanish back into the jungle to lifesteal back health. Nowhere to be seen in teamfights, though.

Also, another humorous thought: Tiamat jungling. But I think the AOE is too small to actually get all of the creeps. :(
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Orangebottle on November 26, 2011, 02:41:00 am
EDIT: Now that I think about it... Master Yi could be a jungle-pusher. Just vanishing into the jungle and pushing turrets randomly. Atmog's plus lifesteal and a Zeal or two. Super sustainable, cut up the turrets a few times, vanish back into the jungle to lifesteal back health. Nowhere to be seen in teamfights, though.
Only if you upgrade the Zeals to Phantom Dancers later.
Phantom Dancer = better, shinier, more expensive version of Zeal.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 26, 2011, 03:01:38 am
One PD = another zeal for 700 more gold than a zeal

If you plan to make two, make the second zeal first unless you're selling boots for it.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Micro102 on November 26, 2011, 04:52:08 am
Does selling boots for a PD really make you faster?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 26, 2011, 04:53:32 am
Does selling boots for a PD really make you faster?
if you have enough PD:s, yes. 2 should be enough, but with 3 your movement speed should be way faster than boots 2.

thats why guys like Tryndamere can ignore boots, he just gets 2 PDs and he has a free slot for damage.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on November 26, 2011, 05:40:54 am
Time to jump on the trend and champ list. Sigh....

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 26, 2011, 05:53:45 am
That is a terrible build.

Don't sacrifice your boots, don't skip out CDR as Veigar, don't skip out on survivability.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: cerapa on November 26, 2011, 06:03:26 am
So, I realized that size boosts stack.
(http://puu.sh/9mjE)
How bout them giant alligators?

I really dont know if cho'gath would be bigger, but you cant get minions out of a playerless Dominion game. This was a combination of surge, dominus and a relic. Dont know any other size boosters.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on November 26, 2011, 06:32:31 am
I mean to stress the point. That is op as hell. But who said I don't use boots and CDR and magic penetration?
Normally I go Ionian boots-archangel's-void staff-rabbadons then asses the situation. If  my team is tearing thiers apart, i go for 2 more rabbadons. If we're getting owned, i build a warmogs.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Ahra on November 26, 2011, 06:59:13 am
So, I realized that size boosts stack.
(http://puu.sh/9mjE)
How bout them giant alligators?

I really dont know if cho'gath would be bigger, but you cant get minions out of a playerless Dominion game. This was a combination of surge, dominus and a relic. Dont know any other size boosters.
you need to et someone play nasus and do the same and duke it out  :P
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Errol on November 26, 2011, 08:36:35 am
(http://img191.imageshack.us/img191/2622/supportingn.png)

Good supports do make a difference. :P Also note the difference in summoners between Ali and me. Then, guess who won the level 1 fight in lane. Sheeple, quit using CV and Flash, they no longer make that much a difference. In the meantime, I can stomp on people because I have the better summoners. Hehehe~
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bluerobin on November 26, 2011, 11:30:20 am
How bout them giant alligators?

I really dont know if cho'gath would be bigger, but you cant get minions out of a playerless Dominion game. This was a combination of surge, dominus and a relic. Dont know any other size boosters.
Here's a video of bigcho vs Teemo http://www.youtube.com/watch?v=YbUyDl9QRIs
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on November 26, 2011, 02:23:49 pm
Sivir's new kit looks way more fun. I like how they ended up solving the "attack speed makes you oom faster" problem with ricochet. I'm guessing spellshield and her ult were largely unchanged, which is cool.

Frankly, it's a blatant nerf with the more I hear about it. 500 range isn't going to stop Akali, Tryndamere, Shyvana, or Riven (or many other champs either) from munching your face off. Hell, as a melee character, you could probably flash right up to Sivir without her hitting you. Plus, Statikk says that they're actually nerfing stats on Sivir just because of the range increase.
http://clgaming.net/redtracker/topic/21730/?p=2

Ricochet still has damage drop-off, but now it has a goddamn cooldown. They're adding additional damage to it, though, so maybe it'd be good? Maybe? If Sivir can still Boomerang+Ricochet the whole creep wave dead in a moment's notice.

Furthermore, Sivir really has no mana problems if you're not using Ricochet and Boomerang Blade. Although, I might be biased from game last night playing as Sivir. Man, fighting Ezreal? His Mystic Shot is used so often and so telegraphed, I practically never ran out of mana.

Although... Boomerang Blade now has a bonus AD ratio if I'm reading Statikk's post right, so that might turn out to be really powerful...
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 26, 2011, 03:20:31 pm
I mean to stress the point. That is op as hell. But who said I don't use boots and CDR and magic penetration?
Normally I go Ionian boots-archangel's-void staff-rabbadons then asses the situation. If  my team is tearing thiers apart, i go for 2 more rabbadons. If we're getting owned, i build a warmogs.

Ionians are silly. Archangel's early is silly. Void Staff before Deathcap is silly. Stacking Rabadon's is almost always silly. A Warmog's that late is silly.

Sheeple, quit using CV and Flash, they no longer make that much a difference. In the meantime, I can stomp on people because I have the better summoners. Hehehe~

Flash is mandatory on cow. CV has been a deciding factor in almost all of the recent games I've where there was at least one. I have no idea what you're trying to say here.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on November 26, 2011, 04:09:55 pm
Sivir's new kit looks way more fun. I like how they ended up solving the "attack speed makes you oom faster" problem with ricochet. I'm guessing spellshield and her ult were largely unchanged, which is cool.

Frankly, it's a blatant nerf with the more I hear about it. 500 range isn't going to stop Akali, Tryndamere, Shyvana, or Riven (or many other champs either) from munching your face off. Hell, as a melee character, you could probably flash right up to Sivir without her hitting you. Plus, Statikk says that they're actually nerfing stats on Sivir just because of the range increase.

Sivir players have been begging for at least 500 range on her for ages, and now that she actually has it they're talking about how it's barely anything? Her new passive plus her new range should make her way better at kiting.

And I don't really care about the power level - that can be tweaked. The kit still looks more fun to me. She should be better at 1v1 now that bouncing blade will give her a noticeable extra amount of single target damage.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on November 26, 2011, 04:16:12 pm
You mean her Spell Shield actually absorbs Mystic Shot? Heck, I've found it doesn't block half the things that hit Sivir these days. It's absurd.

Siv's new passive looks like fun, though.

Hell yeah, it does. It gives me the opinion that Sivir would/will do very well against champs like Ezreal/Cassiopeia. Sivir negates first Q, giving mana for boomerang blade, then more movement speed to avoid harass? Not to mention Ricochet now bounces 5 times at all levels. Sivir actually sounds like she'd do well against skill-shot mid champs, actually. Sivir can push well and take harass easily. Enemy mid champs will have to use more mana trying to reverse the pushing of the lane, meaning more mana for Sivir to push lane.

The Giant in the Playground thread people are bringing up some good points, too, that are making me reevaluate my stance on Sivir. For one, Ricochet bounces five times at all levels. Likely, it will be a lesser mana cost than Boomerang Blade. This means that when the creep wave is less than 5 minions, she can just hit enemy champs freely with very little danger. Sivir can already farm well, so she can get early damage items really quickly. Now it's even safer for her to farm.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Neonivek on November 26, 2011, 04:23:54 pm
Mal can't do that late game to all but the most weak enemies.

Any hero worth its weight in salt will survive.
Lemme see.

Malz has a single target AP ratio of 2.9 + 1% per 100(0.1 at 1000 HP, if the sucker stands in it its 0.5). Thats...quite a lot especially since people tend to have more than 1000 HP. Annie for example has a 2.15 ratio if you dont count tibbahs aura.

You sure you building AP? A deathcap by itself gives you like 600 damage extra.

I buy all the recommended items. Even when I had them all I couldn't finish people off in a single volly (or get close)

This is starting to seem like in order to play properly I'll have to hug a strategy guide.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Errol on November 26, 2011, 04:27:19 pm
Sheeple, quit using CV and Flash, they no longer make that much a difference. In the meantime, I can stomp on people because I have the better summoners. Hehehe~

Flash is mandatory on cow. CV has been a deciding factor in almost all of the recent games I've where there was at least one. I have no idea what you're trying to say here.

I think that nowadays Cow, as most champions, is far better off with Ghost for initiation purposes and everything. You lose out on flashcow, but Ghost is far better at covering distance and generally anything positioning related that goes on for more than two seconds. He's got Headbutt as well to cover distance, and really, if Cow comes at you with Shurelya's and Ghost popped, your escape prospects are quite slim. You'll tend to have more escapees but hell, if people escape teamfights they might as well be dead.
Please also note the eight flashes in the game. I think that at least half of them are force of habit and really no longer required or even the optimal choice. Fizz would be far better off with Ghost/Surge IMO, Cho could lay off Flash for just about any other spell - Ghost comes to mind, but others could work as well. Irelia's Flash is silly and should be a Ghost. Graves and Ashe could both exchange Flash for Ghost as well, it depends on the amount of CC mostly. Perhaps even a Cleanse. Ashe's kiting certainly is a lot better with Ghost.
Fids and Morg can make an argument for Flash because of their ults. Flashcow can be a similar reasoning. But I would try to use another spell on Ali first, perhaps it comes in more handy overall.
CV is still a good spell. But it might need reevaluation whether it's still absolutely required. Usually I only have two to three "man, CV would be handy now" moments per match, and at least one of them could be avoided by me being more vigilant at warding baron. The covering application has been worsened a lot by uptime dropping to six seconds.
Heal is kind of on probation. It's a bonus tankiness package that's useful for Leona particularily later on, and helps your lanemate in early. Until now it hasn't blown me away, so I might switch back to Exhaust/CV Leona. Exhaust's simply too good on her.
tldr: I was drastic in my statement, but we need to talk about Flash and CV, and their remaining usefulness. Not everyone needs the Blink.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Lumbajak on November 26, 2011, 04:43:33 pm
I buy all the recommended items.
This is almost always a terrible idea.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Neonivek on November 26, 2011, 04:46:48 pm
I buy all the recommended items.
This is almost always a terrible idea.

I heard that the recommended items often... are... really bad (and sometimes they arn't even in the order of when you need them) but alas there doesn't seem to be a better strategy.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Errol on November 26, 2011, 05:01:17 pm
I find myself buying a sizeable portion of the recommended items quite often. They're usually not terrible.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: eerr on November 26, 2011, 05:05:55 pm
Frozen mallet on new sivir, gg?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Neonivek on November 26, 2011, 05:10:27 pm
from what I understand the recommended items are what the Computer Controlled Heros Buy

So you should probably evaluate their usefulness on how well the computer plays.

Though still I have no idea how I am even supposed to improve upon the Recommended set up.

It isn't like physical where the goal is just to get 1000 damage crits and have enough armor and health that you simply win the game.

---

Side note: Is it possible to play Lady Luck as a magic character? hmmm
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: cerapa on November 26, 2011, 05:14:25 pm
from what I understand the recommended items are what the Computer Controlled Heros Buy

So you should probably evaluate their usefulness on how well the computer plays.
Thats the equivelant of seeing how good hats are, by watching how chickens try to wear them.

Cept for Soraka bot and Ryze bot. Those guys can get triple kills.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Neonivek on November 26, 2011, 05:17:08 pm
from what I understand the recommended items are what the Computer Controlled Heros Buy

So you should probably evaluate their usefulness on how well the computer plays.
Thats the equivelant of seeing how good hats are, by watching how chickens try to wear them.

Cept for Soraka bot and Ryze bot. Those guys can get triple kills.

So the recommended items are justified now? ok...

Though from what I can see the recommended items for Mal suggests that they want him to slow the opponents down.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: cerapa on November 26, 2011, 05:20:16 pm
from what I understand the recommended items are what the Computer Controlled Heros Buy

So you should probably evaluate their usefulness on how well the computer plays.
Thats the equivelant of seeing how good hats are, by watching how chickens try to wear them.

Cept for Soraka bot and Ryze bot. Those guys can get triple kills.
So the recommended items are justified now? ok...
Less justified, more only worn by chickens.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Neonivek on November 26, 2011, 05:21:31 pm
But the chickens are now world famos models. So why not then?

Especially since there are no other hats except those ones.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Wravburn on November 26, 2011, 05:28:54 pm
Anyone has some experience with Jungle Fizz? I would like an AP jungler and I don't like Fiddle, I feel Nunu is too dependent on others and Cho es top!

Or maybe I should just wait for the jungle revamp and scroll back for jungle troll builds.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 26, 2011, 05:47:19 pm
Instead of the recommended set, you could try Buying Good Items for Your Character?

Malz: Start with Sapphire 2pot, build into Catalyst then Deathcap. After that, Rylai's or Void Staff then the other, finishing Cata to Banshee's Veil when necessary and buying armor when needed. At least, that's what I do because runes/masteries. :I

And re Flash, Flash is not great on everyone but for some champions it IS necessary. Cow can use it to go from skirmishing to a flashbump and launch the whole enemy team; doing that THEN headbutting is much better for total amount of time CC'd and splitting their team.

EDIT: Holy balls Fizz is fun to play. Also OP. Especially on Dominion.
EDITEDIT:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 26, 2011, 11:28:25 pm
Anyone has some experience with Jungle Fizz? I would like an AP jungler and I don't like Fiddle, I feel Nunu is too dependent on others and Cho es top!

Or maybe I should just wait for the jungle revamp and scroll back for jungle troll builds.
Yeah, wait for the jungle revamp in a few days before learning anything.

If I were to venture a guess on which junglers will be supreme with the coming patch, I'd say it's those who excel at flexibility. Basically, anyone who can move into "gank phase" and "CS phase" very easily. Hrm... how to describe. If when you jungle, you find yourself spending a lot of time waiting for the right time to gank or something like that, then that champion is probably not very good at switching between gank mode and CS mode.  An example would be like jungle Alistar. That guy can't dictate a gank on his own terms. He has to wait for the perfect moment. He also probably has to use flash every single time. This guy can be considered inflexible.

Compare this to say, Skarner or Lee Sin. These guys can gank anytime, anywhere, whenever they like, however they like. They don't wait around in bushes, they just run in and run out immediately. Very little time spent doing nothing and they're either ganking something or clearing creeps. These guys are flexible champions.

I think it's the guys who can do the second part who will excel in the new jungle. I think Fizz would probably be in the second category.

But without any hard numbers yet I don't really want to say anything definitive.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 26, 2011, 11:45:38 pm
Pro-tip for Fiddles:

Ult in front of Morgana.

Better yet, ult TO Morgana, doing no damage. Then, get hit by the snare, pool, ignite, and ult. Die horribly.

This Fiddles was sooo bad. I managed to poke him down to the same health as me after I had like 30% health. Then, he reaches level 6 and ults at me. How? He ults to the side of the lane, so he has nowhere to run should he realize he does about 20 damage a second. In fact, about 1 out of his 15 or so ults actually did something. After that?

1v5 Fiddle ult into our team.
Ult in front of everyone.
Ult to the side of everyone.

Oh. And he grabbed Lich Bane. He was only to his third item. I was surprised he ONLY went 3/15. But, I smiled at my 9/2/21, when my team had 6/6/13 on average. Yes, I had all the snares. All of them.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on November 26, 2011, 11:51:10 pm
Hey guys, i've been using TF lately, and I love him. What item build should I use? Right now i'm using a boots-3pot start, then going for beserker's greaves, occult, wit's end then phantom. Just this gives a ton of damage potential. Then I make a bloodthirster, if the game hasn't ended yet.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on November 27, 2011, 12:01:35 am
Also- Stop sending Karthus against Ryze. Ryze eats him, then hops around eagerly waiting for Karthus to respawn so he can eat him again.

Nawwww. Not exactly. Karthus could maybe defeat Mana crystal+2pot start... but not boots+3pot start, regardless of whether or not you have movement quints/masteries or not. Unless it was one hell of a Karthus.

Although, I typically have Ryze take the Utility tree just because of spell vamp, movement speed, and extra mana, etc. I always build him mana.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on November 27, 2011, 12:30:41 am
Just had a dominion game as singed vs a team of full melee assassins.

Needless to say I went like 12/6 and got best on team for caps. They just melted in poison.

And that's why you run balanced.

Then we had a game where we were just outclassed in kills and skill, but the other team had no strategy. They could push us, get kills, and perhaps cap, but they didn't defend, or they rushed off to get kills instead. We won by a good 200 points, because we would stand on the points, split them, cap and defend. Their talon went 19/2 and still with all of them with positive K/D ratios, they lost horribly.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on November 27, 2011, 01:40:57 am
D'oh, forgot to mention the Dominion element to that statement. Stop sending Karthus bottom lane in Dominion against Ryze. Things wouldn't go well at all were it SR.

If anything, Karthus should be sieging top. He can pretty much assault a point and DIE on it, giving his team the point.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 27, 2011, 04:55:09 am
AP Eve too stronk in Dominion.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on November 27, 2011, 05:18:05 am
Don't even. I just went up against a lvl 30 full AP/AP pen'd out leblanc in Dominion.

Basically would melt every single hero in a 1v1.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 27, 2011, 05:38:49 am
Welcome to LeBonk Land. Next stop is Garen's Spin Fun Park.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on November 27, 2011, 05:41:00 am
I can deal with Garen. Full AP/AP penetration leblanc melts tanks in a split second burst. No chance if she's in range.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 27, 2011, 05:48:27 am

So the recommended items are justified now? ok...

Though from what I can see the recommended items for Mal suggests that they want him to slow the opponents down.

Malz is my favorite mage, and I think he is a pretty darn good 1 vs 1 fighter and also great in teamfights.
Spoiler: Items (click to show/hide)
Spoiler: Skills and gameplay (click to show/hide)


Also, did you know that voidlings have 1:1 AD Ratio? Get 5 fully stacked Bloodthirsters, and your voidlings deal +500 dmg per hit as well.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 27, 2011, 06:00:27 am
Wat. Okay, I didn't know that.

Too bad they can't crit. I'd be far more impressed if Voidlings benefited from crit chance. Then every Malz packing IE and PD so each Voidling does 600 damage crits.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 27, 2011, 06:36:26 am
buy CDR boots and Tear of the Goddess.

(http://drb9ha.blu.livefilestore.com/y1pDpRS7mBEk1VcoznHq_1-eH43fJ7fxdiTN_E6FFYdAMDjlI4EAX8GqwkEgTyrfQoANpR8qHVgGK5pcWE8OzOPog/nothing-to-do-here-template.jpg)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Jopax on November 27, 2011, 06:38:14 am
I find double Dorans much more effective on Malz as it gives you all the stats you need before you grab some of the costlier items like RoA, WotA or Rylai.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Errol on November 27, 2011, 07:32:06 am
tear malz ogod
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 27, 2011, 07:33:29 am
Whats with the tear for Malz talk? Is it bad or what..?
I've always liked it. Never get OOM, always spam spells.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Jopax on November 27, 2011, 08:04:51 am
Yellow Mana regen runes and some utility masteries along with a single Dorans and smart use of E will give you all the mana you need, plus if you have a jungler that doesn't need it you can always grab blue.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 27, 2011, 08:07:26 am
Yellow Mana regen runes and some utility masteries along with a single Dorans and smart use of E will give you all the mana you need, plus if you have a jungler that doesn't need it you can always grab blue.

No Tear, never OOM, that gold goes to an earlier Blasting Wand.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 27, 2011, 08:11:30 am
I didn't know it was possible to OOM as Malzahar. I didn't even know he had a mana bar.

Edit: Lol, my entire match history is ARAM...

I've played:
- All random all mid all zeal
- All random all bot Dominion
- All random all jungle
- All mid all draft

I'm trying to find games of Protect the Queen (2 teams with 2 Soraka bots, protect her) and Chase the Teemo.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on November 27, 2011, 08:13:51 am
Why does everyone call it blue now? I thought people still called it golem buff.

And btw, how should I build TF (Twisted Fate)?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 27, 2011, 08:18:24 am
I'm no TF expert but I know there are two popular builds.

Build 1: full AP, Deathcap, Lich Bane, etc. This is for pushing towers.

Build 2: full AS, Bloodrazor, Wits End, etc. This is for killing people.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 27, 2011, 08:27:46 am
http://www.youtube.com/watch?feature=player_embedded&v=sOx74vjb4GQ#!

I wanna do this.
Now.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 27, 2011, 08:43:50 am
Lol! I was just about to link it!

It's so awesome!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Wravburn on November 27, 2011, 08:52:01 am
Dat awesome. I'm in.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Cthulhu on November 27, 2011, 09:13:48 am
I sensed a sudden disturbance in the force, as if a thousand voidlings cried out as one and were silenced.

buy CDR boots and Tear of the Goddess.

Oh, I bet it was this.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 27, 2011, 09:17:45 am
C'mon, why wouldn't you wanna have infinite mana and cool CDR?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bluerobin on November 27, 2011, 09:25:28 am
I think what these guys have said/are trying to say is that runes/masteries give you enough mana regen to maintain if you're not spamming your spells (and you don't have to spam to farm waves as Malz since his STD jumps after you kill the target). Sorc Boots and AP items spend your money much better and let you do some SERIOUS damage, especially to single targets. Plus, as people have said, blue buff gives you all that, and as Malz you have a pretty good chance of getting it.

I'm not a Malz player (so if my alternatives were wrong, meh), but that's what I've seen from LoL streams and this thread anyway.

I used to love the tear and the staff it builds into, until I looked at how long it took to charge it, even WITH someone like Sona who can continually spam spells, and the gold cost per mana. Now if I want more mana/AP I tend to do RoA for the survivability/lane sustain instead. Mostly I just try and use my spells less/don't use them to farm if I can.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 27, 2011, 09:26:03 am
http://www.youtube.com/watch?feature=player_embedded&v=sOx74vjb4GQ#!

I wanna do this.
Now.
... My God.

It's like that team that took 5x Rally and took down mid tower before the start of the game. Except so much worse.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Errol on November 27, 2011, 10:55:49 am
Can't watch the video. Damn you, Germany!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 27, 2011, 11:13:58 am
Can't watch the video. Damn you, Germany!
Imagine starting the game and seeing your entire enemy team has taken all AD Ranged Carries. 'Hah,' you think. 'Easy!' The game starts. "Buy Thornmail and win, guys!" you tell your team.

"My team is noob," yells the other team. "I called AD Carry." What a bunch of morons.

You do your thing and go to your lane and you notice you see none of the enemies. You're a little worried, until you see Caitlyn mid. Then everyone else. Le Blanc doesn't want to fight in that. She heads back. The five rush the mid tower. The tower is down.

You decide that that is really annoying, but nothing you could do. Three minutes in, you've lost both mid towers. You decide that the enemy jungler and mid Le Blanc can probably hold the last tower. by themselves. You'll take the outer turrets while the enemy is being morons.

That is, until, you see that first blood is drawn. Oh, and an inhibitor has fallen at the four minute mark.

What do you do?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Astral on November 27, 2011, 11:15:59 am
http://www.youtube.com/watch?feature=player_embedded&v=sOx74vjb4GQ#!

I wanna do this.
Now.
Sweet Jesus.

Need more of my League playing peoples to get on. I was laughing my ass off the whole video.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Wravburn on November 27, 2011, 11:18:35 am


What do you do?

Why, you spout homophobic slurs and rage hard of course!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on November 27, 2011, 11:26:39 am
Can't watch the video. Damn you, Germany!
Imagine starting the game and seeing your entire enemy team has taken all AD Ranged Carries. 'Hah,' you think. 'Easy!' The game starts. "Buy Thornmail and win, guys!" you tell your team.

"My team is noob," yells the other team. "I called AD Carry." What a bunch of morons.

You do your thing and go to your lane and you notice you see none of the enemies. You're a little worried, until you see Caitlyn mid. Then everyone else. Le Blanc doesn't want to fight in that. She heads back. The five rush the mid tower. The tower is down.

You decide that that is really annoying, but nothing you could do. Three minutes in, you've lost both mid towers. You decide that the enemy jungler and mid Le Blanc can probably hold the last tower. by themselves. You'll take the outer turrets while the enemy is being morons.

That is, until, you see that first blood is drawn. Oh, and an inhibitor has fallen at the four minute mark.

What do you do?

Yeah, the mid-rush seems to be the new "in" thing now. A guy was yelling at everyone to rush mid the other night (probably saw that video). It failed HARD. Mid rush only works if everyone attack together. Only reason it wasn't over sooner was that I refused to be part of the Charge of the Derp Brigade, and worked on reducing towers top and bottom. And actually had them reduced all the way to the inhibitors. But by then the enemy team was fed bigtime. And two of ours had quit. But of course, I got the blame because I refused to charge blindly to my death along with the lemmings.  ::)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 27, 2011, 01:00:13 pm
okay so me, breadblocks, webadict, some The Pengo and a pubbie had a masterplan to rush mid. But webadict and Pengo randomed. We shall see how this ends.

EDIT: Yeah we didn't go all mid rush, but we did push a lot. Game was surprisingly equal:
Spoiler: Gyazo sucks sometimes (click to show/hide)

Both teams got 30 kills, and we got just 2 assists less. Also, both teams had a fed Tryndamere.

It is kinda funny to have 102 AD at level 1, and to be able to crit Fizz for +200. 1 vs 2 against Fizz and Talon, but I managed to stay there. Webadict did good ganks as well, which helped. Good thing their Fizz wasn't too good.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 27, 2011, 01:31:07 pm
okay so me, breadblocks, webadict, some The Pengo and a pubbie had a masterplan to rush mid. But webadict and Pengo randomed. We shall see how this ends.
Surprisingly not bad. We actually won through a combination of me rolling everywhere and split pushing.

It helped that there were a lot of AD champs and I was Rammus.

Bordel MAY have done something with Tryn hitting for a quarter of Fizz's health.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 27, 2011, 01:48:14 pm
Bitches don't know about my duo bot AD Jarvan with Infinity Edge.

xD

Fuck the meta! (I was instagibbing Soraka with my ultimate)

Edit: Also, I've been marathoning this game for over 25 hours now nonstop and am a little wired from all the coffee.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 27, 2011, 01:59:07 pm
"I'm jungling with Renekton," says a guy in Dominion Draft Pick.
WHAT DOES THAT EVEN MEAN?!?!?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 27, 2011, 03:12:37 pm
1100 more ip... I can do this... I can last another 10 hours... c'mon body...
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 27, 2011, 05:37:41 pm
Best ward placement ever by Caffeineman earlier.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 27, 2011, 06:29:37 pm
30 hours now.

When our crappy jungler left for the night I took over and demonstrated how a real jungler works. Boom boom, level 11 when enemy jungle was level 8. I'm Umiman, king of jungle. Fuck all the pretenders!

Don't know whether to keep going or not. 900ip away.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Cthulhu on November 27, 2011, 07:48:17 pm
If Umiman disappears we'll know his heart stopped and he's dead.

Also, I'm wondering.  With the camps worth less and spawning faster, how will counterjungling be different?  It may not be worth it, Stonewall said it's really easy to fall behind if you make a play and it doesn't pay off, and counterjungling's high risk.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Yodamaster on November 27, 2011, 08:09:17 pm
Renekton is a really, really good top lane.

Late game he's a squishy demolisher.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bluerobin on November 27, 2011, 08:21:05 pm
From what reds have been saying, counterjungling could be more effective with the remake if it's done right. They've moved the experience/gold to be primarily focused on the big creep of each camp, moreso than it is now, so if you can duck in, grab a big creep or two (and get the heal thing they're adding to the big creeps in all camps) and ignore the rest of the little guys, it should be beneficial to you and harmful to them. It might be a little less impactful than it is now, but it's really hard to tell until it's out.

I really don't understand why it's so much easier to fall behind with the new system, but everyone's saying it. Yes camps are worth less, so you need to be basically continually killing them to keep up, but that also means when you miss out you miss out on less. If anything it should just even out the spikes, so to speak, so that when you go back to your jungle after a failed gank/counterjungle you'll basically always have something to kill.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on November 27, 2011, 09:38:43 pm
So I spoke to the LeBlanc that just melted us in dominion- he was nice enough to give me tips on his build:

9 Marks of Insight Magic Pen
9 Greater seals of Clarity Mana regen/lvl
9 Greater Glyphs of Force AbilityPower/lvl
3 Greater Quints of insight Magic Pen

21/0/9

Sorc shoes
prospectors ring
->
haunting guise
rabadon's deathcap
void staff
insert defensive item here zhonyas/banshee if you have time for it
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ECrownofFire on November 27, 2011, 10:06:42 pm
Hmm, are jungle respawn rates fast enough that you can have TWO junglers?

It must be done!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 27, 2011, 10:17:19 pm
Wiggling Lantern provides 75 gold every 3 minutes
A gold/time item provides 36 gold every 3 minutes The gold/time mastery provides 36 gold every 3 minutes. Herpaderp.

Discuss hUrrudududururr
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ECrownofFire on November 27, 2011, 10:20:56 pm
Wiggling Lantern provides 75 gold every 3 minutes
A gold/time item provides 36 gold every 3 minutes

Discuss
It's also about twice as expensive, and doesn't really provide the stats that supports need.

Other than supports? I can see it happening.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 27, 2011, 10:41:55 pm
I've decided. My old theory of tankiness > damage doesn't hold true any more for top lane (still works at bot) because of the new masteries. No matter how much I try, tankiness will no longer win. The new masteries really promote DPS now.

So I'm scrapping all my low damage champions for high risk high reward style top lane.

This means screw Nasus. Screw GP. Hello Riven. Hello Renekton.

Edit: Ohshit. I should probably break out my old staple, X^Z again more often. Especially with these new masteries the guy is going to rape face against almost anyone.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Cthulhu on November 27, 2011, 11:38:09 pm
So is Garen as much of a lane nightmare with the new masteries as one would think?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 27, 2011, 11:58:43 pm
With the upcoming nerf to pots, he probably will be.

You'll probably see Mundo again too. Anyone with both big lane sustain AND massive damage should be severe threats once more. I don't know the extent of the health pots nerf, so if it's very minor then we can all probably not care and still stick to cloth armour + 5 pots. I hope it's something severe though, like making it only 100hp regen. Sounds crazy, but it'll go a long way in making top lane not such a boring farmfest.

Though nowadays, with just the mastery changes, all I see is a small, 10 second skirmish at top where one player establishes his dominance, and the lane is completely screwed for the rest of the entire game. Like some sort of primal display of power. Like the kind you see on National Geographic where a beetle flashes his horns at a trespasser and no one actually fights.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 28, 2011, 12:05:19 am
Hmm, I wonder if cho'gath will be back at top. And I wonder what'll happen to yorick, I havn't seen him in ages.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on November 28, 2011, 01:07:03 am
I've seen a few Yoricks, no doubt from TSM spamming him in MLG.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 28, 2011, 01:38:13 am
Hah... speaking of solo lanes, let me tell you what happened earlier today.

We were in draft pick. 4 man with a random. The random's first words are, of course, "me mid". Of course, we don't give him this (anyone who gives a random a high priority lane is asking for trouble). It seems unfair, but everyone knows the probability of good players to bad players in solo queue. Anyway, all the lanes are picked and only support is left. So now, the solo queuer who doesn't want to play support pulls out some bullshit out of his ass:

"Pizza is here gtg"

We don't call his bluff, since if he's going to be an idiot and random afk, we can always just report him and move on to the next game. So true enough, he gets a hard random Nunu with flash ignite. And is still afk.

But my team tries to make the best of this. In the loading screen we decide the laning strategy to account for 4v5. Swain goes top 1v1. I switch with Caitlyn so I fight 1v2 as Vlad bot and Caitlyn goes mid. We do this and other than the early game juking hell I experience at the Vayne + Blitzcrank lane (because of all the ARAM games I've played, I have a 6th sense for juking Blitzcrank), it goes fine.

Then Nunu comes back. He goes to mid. Completely pisses off our Caitlyn player by stealing her farm and intentionally feeding the enemy Kennen. Sigh... randoms right?

Well, after I reached level 6 I was having a ball of a time at bot lane against dumb and dumber. And Swain at top was completely roflstomping Trundle (as is to be expected). Only mid lane was failing. After Caitlyn raged for 5 minutes or so, Nunu finally got the message and started roaming around instead (and stealing our jungler's farm). So he would occasionally come bot and do the most ridiculous things. Like he would be at 1/2 hp and towerdive Vayne + Blitzcrank at their tower. Under normal circumstances I'd have just sighed and waited for 20 minutes, but since I had 1v2, I was so much stronger than dumb and dumber that even though they'd rape that ridiculous Nunu (he wasn't worth any gold anyway), I would just trololol in and doublekill them.

So the whole game goes like this. Nunu getting himself killed intentionally, and the rest of us killing off their entire team because of it and getting ridiculously fed. By the time Swain and I completed our double Will of the Ancients, we could have 2v5'ed their entire team.

The best part? At 20 minutes the enemy team surrendered and flamed everything.




I have never before won a game where a random was intentionally feeding the enemy.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Realmfighter on November 28, 2011, 02:33:46 am
I have never before won a game where a random was intentionally feeding the enemy.

I think the best thing I have compared to this is winning a 4v5 and having them surrender. That game was fun. Jungle Shy all day erry day.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: eerr on November 28, 2011, 04:13:14 am
Some guys mentioned malz' secret ad scalings (from voidlings).

I've been playing some bot-game malzahar.

and holy shit, guinsoos seems op on him, like rabadons deathcap.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 28, 2011, 04:41:08 am
With the upcoming nerf to pots, he probably will be.
He already is, oh my heavens yes. He's probably one of my favorite SR champions right after OP (AD) LeBlanc. He's like Fizz bottom on Dominion - you go to your solo, you get to the side of your opponent, and then you promptly win your lane with careful application of Exhaust and Ignite.

You'll probably see Mundo again too. Anyone with both big lane sustain AND massive damage should be severe threats once more. I don't know the extent of the health pots nerf, so if it's very minor then we can all probably not care and still stick to cloth armour + 5 pots. I hope it's something severe though, like making it only 100hp regen. Sounds crazy, but it'll go a long way in making top lane not such a boring farmfest.
I saw a Mundo recently, but Fizz gives even fewer fucks than Tristana about him because of his gratuitous Grievous Wound herpaderp. Even still, Mundo is still pretty damn strong - I had Exhaust-Ignite and he still made it difficult for me.

Though nowadays, with just the mastery changes, all I see is a small, 10 second skirmish at top where one player establishes his dominance, and the lane is completely screwed for the rest of the entire game. Like some sort of primal display of power. Like the kind you see on National Geographic where a beetle flashes his horns at a trespasser and no one actually fights.
That is distressingly accurate.

Also, on the subject of fish, I can't help but feel like putting Fizz mid is a mistake - he's a monster top because his W fucks sustain attempts relentlessly. If you potion and go near creeps, you WILL only heal for around 100.
Oh, and a good Fizz + a good Xerath = good fucking luck to your opponents. Xerath pokes like a beast, and if Fizz tags someone with the Doom Fish you'll get melted before the shark even shows up.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 28, 2011, 04:51:43 am
Fizz is always banned. Discussing permabanned champions is pointless. :P

If I wanted to win every lane forever I'd just play Morgana. But I don't talk about her any more because she too is always banned (much to my chargrin...). So is Kassadin, and Graves, etc. They don't exist.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 28, 2011, 05:11:08 am
Ah, I don't know the current permabans since Wednesday night through Sunday evening was all my LoL for this month. Two more weeks until I'm home with good net again.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 28, 2011, 05:18:48 am
There are a lot, but with 6 bans, draft mode is a lot less hellish than blind pick.

Off the top of my head, the champs constantly getting banned are:
- Shaco
- Sion
- Morgana
- Graves
- Lee Sin
- Fizz
- Kassadin

But you can always bet Morgana will be banned. I don't know why. I'd like to play her at least but nope. Wonder why no one realizes you can beat her with people like Urgot or Sivir. Just ROFLstomp all over her black shield. You could also take really shitty early game champions to lane against her so they become the godmode monsters they are in the late game. So like, Mordekaiser or Vlad. Morgana doesn't actually do anything but farm after all and those guys are way scarier to fight against than Morg.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on November 28, 2011, 05:27:41 am
When I saw Morg, I went 'Shit.....'
When I saw Graves, I was hyperventilating.
When i saw Lee Sin and Fizz, I left my computer for 2 mins to get a drink to calm me down.

When I finished looking, I laughed at how stupid the banners are. When people just don't know how to build a certain champ counter, it pisses me off. For instance, in one game, I was playing Garen bot against a great MF. She went to Phantom x2 bloodthirster AD route, and destroyed everyone on my team except for me. I already build Warmog's way before this, and then promtly made a thornmail.
That MF didn't even bother to look at what items i got, and promptly killed herself. That=the awesomeness of a good counterbuild.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 28, 2011, 05:47:32 am
Yep. I think counterpicking and outplaying is better than outright banning, like what you did. Personally, I rather just use bans to get rid of annoying champions that I don't have a direct impact in dealing with. So mostly stupidly annoying junglers like Shaco.

I would never ban a champion I don't want to lane against. I'd rather learn how to fight him.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 28, 2011, 05:49:38 am
Banning Lee sin and fizz atm are decent choices too; fizz is just a 'wtf I won't even go there champ' atm, and lee sin is just too strong a jungler.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ThtblovesDF on November 28, 2011, 05:55:11 am
New patch is hated by the community (check downvotes on youtube and forum, as well as 700 pages of flaming and "u ruin the game /w easy mode, noobs").

Riot claims to "only listen to the voice of the community"

My bet is on riot ignoring negative feedback.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 28, 2011, 06:24:41 am
The "community" always reacts this way to big changes. I don't think it's worth noting. For some reason people like to automatically assume change = bad.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 28, 2011, 06:27:02 am
Had a game with eerman, and we lost. Well, this Vayne thought he was tough and when he said "noobs" at the end of the game, I said i'd report him. And then he got mad. He tried to troll me for +20 minutes. Sorry, but the first parts of this is not available, since he talked so goddamn much.
Code: [Select]
Bordellimies: you already lost the conversation
Bordellimies: why would I be mad
xXoomXx: lemme call the waaaaaaaaabulance
xXoomXx: wahhhhhhh
xXoomXx: wahhhhhhhh
xXoomXx: wahhhhhhhh
Bordellimies: I don't get your logic, I really don't
xXoomXx: lol
xXoomXx: ur so mad
xXoomXx: only ppl who are mad try to logic
Bordellimies: at least I don't spam "wahhhhhhhhh"
xXoomXx: bet ur parents said to beat mean ppl online with logic
xXoomXx: well clearly you are making mommy and daddy proud
Bordellimies: not really
xXoomXx: larp
xXoomXx: umad
xXoomXx: slow typing
xXoomXx: misstype alot?
xXoomXx: spellchecking so i dont grammer nazi pwn u?
Bordellimies: I bet your parents said that having half of your brains shut down when talking is the way to go
xXoomXx: lol
xXoomXx: lol
Bordellimies: you're making 'em proud, son
xXoomXx: lol
xXoomXx: one simple anagram
xXoomXx: thats all it took
xXoomXx: had you squealing like a stuck pig
xXoomXx: rofl
xXoomXx: so easy
Bordellimies: Never squealed here..?
xXoomXx: check chat
Bordellimies: get your facts right, son
xXoomXx: scroll up
xXoomXx: lots of squealing
xXoomXx: are u lonely
Bordellimies: Point me to it, please
xXoomXx: why u still talking to me
xXoomXx: afraid to be the bigger man?
Bordellimies: copy the part when I squelaed
xXoomXx: did mommy and daddy teach you that too?
xXoomXx: lol
xXoomXx: that is clearly working atm
Bordellimies: what is
xXoomXx: good work sonny boy
Bordellimies: being an idiot?
xXoomXx: mr mandingo
xXoomXx: want a dashiki for your peepee
xXoomXx: lmfao
xXoomXx: god im good
Bordellimies: If you're wanting to act like a 12 years old newfag, you're doing it right.
xXoomXx: u ragin so hard right now
xXoomXx: lmfao
xXoomXx: reported
Bordellimies: Smiling actually
xXoomXx: for sexual orientation harassment
xXoomXx: lol
xXoomXx: have fun with ban
Bordellimies: what
xXoomXx: now please /wrists
Bordellimies: never said anything about your sexuality
xXoomXx: and learn engwishie
xXoomXx: yeah u did
Bordellimies: Nope.
xXoomXx: its ok
xXoomXx: report already sent
Bordellimies: check again
xXoomXx: dont back out now
xXoomXx: lol
Bordellimies: not abcking out
xXoomXx: chat log doesnt lie bro
xXoomXx: umad
Bordellimies: just check yer facts
xXoomXx: lol
xXoomXx: ./wrists
xXoomXx: rage please
xXoomXx: your*
Bordellimies: please copy the part when I said anything of your sexual orientation
xXoomXx: proper grammer please
xXoomXx: i know its hard when u ragin
Bordellimies: so you can't find the part?
Bordellimies: why is that?
xXoomXx: but holy moley u gettin trolled
Bordellimies: does it not exist?
xXoomXx: red in the face much?
xXoomXx: lol
xXoomXx: get a keyboard with bigger letters
xXoomXx: type faster
xXoomXx: be better troll
xXoomXx: rage harder
xXoomXx: then get banned
xXoomXx: hahaha
xXoomXx: once a rager
Bordellimies: meh
xXoomXx: always a rager
Bordellimies: I don't think Imma get banned
xXoomXx: pwned
Bordellimies: that is true for you
xXoomXx: stamped and watermarked one way ticket to ragerville usa
Bordellimies: always a rager Vayne, always a Rager.
xXoomXx: ur whalecum
xXoomXx: lol
xXoomXx: rage more please
Bordellimies: thats real mature.
xXoomXx: LOL
xXoomXx: the last straw of a fail rager
Bordellimies: whalecum, how original
xXoomXx: call maturity
xXoomXx: then what
xXoomXx: college?
xXoomXx: grammer?
xXoomXx: rage?
xXoomXx: lol
xXoomXx: get mad kid
Bordellimies: Also, can I ask you a question
xXoomXx: i like to masturbate with noobs tears
Bordellimies: why the X:s
Bordellimies: xXoomXx
xXoomXx: it makes noobs like you mad
Bordellimies: not original enough to come up with a new name?
Bordellimies: I see.
xXoomXx: larp herp derp nerp
Bordellimies: I see.
xXoomXx: umad
xXoomXx: lol
xXoomXx: fail spam
xXoomXx: try more
Bordellimies: Not spamming
xXoomXx: try control copy
Bordellimies: thats your job
xXoomXx: yep
xXoomXx: ctr cpy fail
xXoomXx: owned
xXoomXx: LOL
Bordellimies: what?
xXoomXx: bet u wish u could find me
xXoomXx: lol
xXoomXx: want my IP adress
xXoomXx: so u can hack me?
Bordellimies: Not interested enoug
xXoomXx: and come to my house?
xXoomXx: lol
xXoomXx: u sound mad
Bordellimies: I'll forget about you in 2 minutes after this ends
xXoomXx: id let my grandma fight you
Bordellimies: so yeah
Bordellimies: hope you don't mind
xXoomXx: she would spank you like a bad little aussie
xXoomXx: k
xXoomXx: ?
Bordellimies: I don't remember uninteresting people
xXoomXx: lol
xXoomXx: then why u still here?
Bordellimies: thats racist, you know
xXoomXx: good logic bro
xXoomXx: nah
Bordellimies: yup
xXoomXx: i judged by the name
Bordellimies: You're a racist
xXoomXx: and im always right
xXoomXx: your a bigot
xXoomXx: and mad
xXoomXx: rage more please
Bordellimies: *You're
xXoomXx: lol
xXoomXx: grammer fail
Bordellimies: you typoed there, son
xXoomXx: umad
xXoomXx: grammer correct=SUPER RAGE
Bordellimies: Ha
xXoomXx: grammer correct= ULTIMATE RAGE
xXoomXx: lol
Bordellimies: you corrected me as well
xXoomXx: ha
xXoomXx: corrected me as well
Bordellimies: you mad bro
Bordellimies: you mad
xXoomXx: you mad bro
xXoomXx: you mad
Bordellimies: we both mad, then?
Bordellimies: also, nice copying
xXoomXx: u mad nt
xXoomXx: also, nice copying
Bordellimies: you ran outta stuff to tell me
Bordellimies: right?
xXoomXx: you ran outta stuff to tell me
xXoomXx: right?
xXoomXx: slow
Bordellimies: Yeah, proves my point
xXoomXx: faster
xXoomXx: go
xXoomXx: Yeah, proves my point
xXoomXx: go
xXoomXx: faster
xXoomXx: cmon
xXoomXx: bigger keyboard
xXoomXx: senior citizen keyboard
xXoomXx: gogo
xXoomXx: cmon
Bordellimies: If I were to give you 1-100 points for trolling, 1 being a completely lsoer at it
Bordellimies: I'd give you 7
Bordellimies: 5 points for trying
Bordellimies: but bad execution
xXoomXx: If I were to give you 1-100 points for trolling, 1 bing a complete loser* sy iy
Bordellimies: lol
xXoomXx: I'd give you 7
xXoomXx: 5 points for trying
Bordellimies: Yeah you lost this, pal.
xXoomXx: but bad execution
xXoomXx: lol fail
xXoomXx: so slow
xXoomXx: Yeah you lost this, pal
xXoomXx: cmon
xXoomXx: slow boy
xXoomXx: lol
xXoomXx: what else u got
Bordellimies: of
Bordellimies: course
Bordellimies: i
Bordellimies: can
Bordellimies: type
Bordellimies: like
Bordellimies: you
xXoomXx: ßeat it
xXoomXx: just ßeat it
xXoomXx: lol
xXoomXx: u slow
Bordellimies: lol
Bordellimies: how original
xXoomXx: u know alt codes?
xXoomXx: guess not
xXoomXx: fail
xXoomXx: lol
xXoomXx: so mad
xXoomXx: u got friends?
xXoomXx: guess not
Bordellimies: µ u so bad at this
xXoomXx: i must be your only friend
xXoomXx: thats kinda sad
Bordellimies: but you have none
xXoomXx: your only friend treats you llike a slave
xXoomXx: and you just take it
xXoomXx: bcuz you are lonely
xXoomXx: srsly man
xXoomXx: get help
xXoomXx: lol
xXoomXx: lol
xXoomXx: lol
xXoomXx: lol
xXoomXx: lol
xXoomXx: lol
Bordellimies: oh you're the best one to talk
xXoomXx: well?
xXoomXx: u done?
Bordellimies: staying for 20 minutes to talk with a stranger
xXoomXx: i guess you had enough
Bordellimies: and I'm lonely?
xXoomXx: sorry i mad you cry
Bordellimies: oh you mad?
Bordellimies: he left..

And now he is spamming friend invites.

Ok so I accepted to see what he has to say:
Code: [Select]
Bordellimies (1:27): sup
xXoomXx (1:27): LOL
   u actually added me
   what a loser
   ahahahaha
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on November 28, 2011, 06:35:59 am
....Trolliest Troll EVAH!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ThtblovesDF on November 28, 2011, 06:41:26 am
That might be true, but I checked in the LoL Forums, this might be the most instantly hated patch (preview) of them all:


http://euw.leagueoflegends.com/board/showthread.php?t=491641  Volly Bear Patch (Aka: Easy mode game time): -650
http://euw.leagueoflegends.com/board/showthread.php?t=462547  Shyana Patch      -2
http://euw.leagueoflegends.com/board/showthread.php?t=478456   Fizz Patch +57
http://euw.leagueoflegends.com/board/showthread.php?t=446805   Graves Patch  +21
http://euw.leagueoflegends.com/board/showthread.php?t=428897  Xerath Patch +17


The only part of it that bugs me is the nerf to minion on champ damage.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 28, 2011, 07:09:48 am
Pretty fail troll. He also spelled grammar wrong. Ever time.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 28, 2011, 07:13:33 am
Let them rage man. It's only 650 people. Even if 1,000,000 people hated the changes, it'd still only be 3% of the LoL population.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 28, 2011, 07:42:52 am
Let them rage man. It's only 650 people. Even if 1,000,000 people hated the changes, it'd still only be 3% of the LoL population.
Weeeell... Not gonna have a statistical fight.

I dunno. 650 people downvoting is a lot. Really, you're better off looking at the ratio of upvotes to downvotes on YouTube, as that'll be a good estimate for the actual number of people that like or hate a patch. It may be off by a bit, but it's still not a bad estimate.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 28, 2011, 08:08:22 am
I'd care a lot more if any of the whining complaints had any merit in the first place. Hell, look at the "Top" comments...

Spoiler: Youtube Specimen A (click to show/hide)

Spoiler: Youtube Specimen B (click to show/hide)

Spoiler: Youtube Specimen C (click to show/hide)

Spoiler: Youtube Specimen D (click to show/hide)


Do I have to continue? These idiots are giving me a headache. I say just wait for the actual patch notes and play 10 - 20 games before raising pitchforks.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 28, 2011, 08:52:19 am
Another game as jungle Twitch. He is so great, takes out Golem in no time, and the lvl 2 gank usually grants a first blood if your ally has a stun.

Spoiler (click to show/hide)
Made their Ez actually ragequit. Right after I forst blooded him, he got vision ward. When it ran out, I ganked, and he survived. So he bought another one. Then Ryze killed him. Then we had a small teamfight at bot, and I almost died. But I got a triplekill, and Ez ragequitted. Fun times.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 28, 2011, 08:54:07 am
Don't read the YouTube comments. Those are mostly idiots.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Shadowgandor on November 28, 2011, 08:57:18 am
But the ones liking and disliking are not?:P
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 28, 2011, 09:02:43 am
But the ones liking and disliking are not?:P
That is an anonymous button. People will often grant information if it's anonymous. Plus, it's as easy as clicking a button. Posts, on the other hand, will only be typed by the strongly opinionated. Therefore, they will either really like it or really hate it. So, there will, of course, be some people in favor typing opinions, but they will be drowned out be the number of negatives there are from this patch.

So, top comments are stupid. The like/dislike functions is clearly superior.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: cerapa on November 28, 2011, 09:03:41 am
Guide to up and downvotes:

People who are not idiots wait until the patch comes out to see if the changes are bad.
No change in up and downvotes.

Idiots rage at change.
Downvote.

???
Upvote.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ThtblovesDF on November 28, 2011, 09:17:20 am
Isent defending a patch before it even came out in the same vally of failure?

Yes, on average a community is best represented by some 14 year old with a strong lack of focus - but riot claimed they'd listen to the community, but I personally see a clear "listen to the wallet" going on here, which makes perfect sense, but I found worth pointing out.

(Also not a single riot comment in the thread full of hate, better only deal with the good sides of the community : D)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 28, 2011, 09:28:40 am
Why are we even discussing this? The value of Youtube comments. This is a pretty dumb topic I think.


Anyway, on my quest to reclaim my throne as undefeatable in lane (something I've been failing at ever since new masteries). I think I've finally found it. The holy grail. The binding key. The base on which all further scientific discovery will be sourced!

Behold!!!!!
Spoiler (click to show/hide)

I think that's the most efficient bruiser masteries you can do right now. So like, for non-specialized tanky DPS like Irelia and Udyr. It seems unassuming, but you have no idea how long I've spent experimenting with different mastery setups to finally settle on this. With these masteries, I'm pretty confident I can go back to owning top lane like I always have been.

To celebrate the occassion, I also decided to spend all the IP I earned in the 30 hour marathon on the best rune page for tanky DPS.
Spoiler (click to show/hide)

I'm still lacking 3 remaining attack speed blues but it's funny starting with 0.9 attack speed. Practical too, since Irelia... Udyr... X^Z... Skarner... all these guys scale mostly with AS.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ThtblovesDF on November 28, 2011, 09:35:28 am
I'm just going with Mana per lvl runes, since I play karthus (archangle-staff-glass-cannon) or blitzkrank (Yes, please try to gank me!) which both work well with it...
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bluerobin on November 28, 2011, 09:57:30 am
(Also not a single riot comment in the thread full of hate, better only deal with the good sides of the community : D)
They've been commenting on people's posts, they just tend to post in threads with more well-defined purposes instead of trying to control a flamefest thread. Morello on "dumbing down" the game (http://na.leagueoflegends.com/board/showthread.php?p=17676082#post17676082) and Guinsoo about the new jungle (http://clgaming.net/redtracker/topic/21726/?p=1). There was one more I wanted to link but I can't find it right now.

Also, on an unrelated note, how do you deal with a Shyvana as an opponent in top lane? As far as I can tell she's not really strong for the first level or two, but once she hits 3 or 4 she just outdamages and outlasts whatever I've seen thrown at her.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 28, 2011, 10:10:05 am
She's strong man. She gets supernaturally tanky without any items. Hell, you know she's tanky when Garen can't do anything to her at level 4. That's like the final exam for a tanky DPS and she aces it with flying colours.

She does so much damage too, and pushes like a god. Not to mention it's really, really hard trying to gank her. Finally, combine it all with the fact that she's craaazy powerful in lategame and well... you've got a really solid solo top.

Probably the only hard counter to her that I can think of is Swain. Maybe Ryze as well. Vayne could probably deal with her too.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Cthulhu on November 28, 2011, 02:35:00 pm
So I'm trying to get into the Dota 2 beta and I'm at the demographics survey, which asks a bunch of questions about how good I am at dota 1.  I only played it a few times and I hated it because of the community (When I played Warcraft 3, dota games were 90% Brazilian with all the things that entails, and the ones that weren't were so elitist even so-called "noob" games were a nightmare.).  Now that I have some MobA experience and I'm aware of guides, I think I can do better.

Could anyone tell me some average values I can throw in the survey?  Average level at the end of a game, average gold collected, average KDR, that kind of stuff.

plx man plx
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bluerobin on November 28, 2011, 02:36:42 pm
Yeah I got to that point to, then I thought "eh, this isn't worth it."
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Jopax on November 28, 2011, 02:58:20 pm
I'd say go for steamgifts, I think you have a much bigger chance getting it there than actually getting into the beta X)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 28, 2011, 03:00:49 pm
I'd say go for steamgifts, I think you have a much bigger chance getting it there than actually getting into the beta X)
Actually true. It's like a 1 in 30,000 chance to win one each day. Steamgifts is like 1 in 2,500.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: eerr on November 28, 2011, 06:10:18 pm
Who does more damage, xin zhao, or fizz?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Vactor on November 28, 2011, 07:28:02 pm
Who does more damage, xin zhao, or fizz?

From what i've seen of my queue partner playing fizz, fizz can blow people up way easier than xin.  Xin may have more sustained damage, but i rarely see him eat people the same way fizz does.

This is of course dependent on what resists your enemies get.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 28, 2011, 07:55:12 pm
Fizz is an assassin. His W gives him some Deeps, but what it's really at is dropping his WQ-tap-E-tap-(R-)Q-autoattack combo.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: hemmingjay on November 28, 2011, 08:18:04 pm
I'm not an expert, but I see Ashe having the most luck against Shyvanna due to the ability to keep her at distance and slow her down.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 28, 2011, 08:24:17 pm
You know X^Z is an assassin too right?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Yodamaster on November 28, 2011, 09:05:23 pm
Renekton is the #1 top lane. True story.

He loses to Jax, I guess.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 28, 2011, 09:33:36 pm
You know X^Z is an assassin too right?

Oh, right. Been playing Fizz so I've kinda forgotten how to get assassinated. Herp.

Also, Xin's damage isn't quite as frontloaded as Fizz's damage, especially if Fizz gives up a Lich Bane proc to have everything go at once (which will still melt a squishy instantly). I think.

Fizz's E is broken as fuck so I dunno. I don't really get assassinated.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 28, 2011, 09:35:46 pm
Really? How? I know he will obviously lose in late game, but I can't see how Renek can lose to Jax if he only uses his skills.


----


This is why you play draft mode hahaha.
Spoiler (click to show/hide)

What happened was that our first pick was Galio. In a moment of pure genius, the enemy team thought they'd use some "STRADURRGY" and took a full AD team to counter him... So we grabbed 3 exhausts and three of us went the holy trinity of armour items as first items: Frozen Heart, Randuin's Omen, and Thornmail. GG full AD team.

Our Zilean kept D/C-ing too and was only there for 15 minutes, so we essentially won 4v5 without any problems.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 28, 2011, 09:56:21 pm
The best way to counter a champion is to counter him with EVERY ENEMY CHAMPION!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bluerobin on November 29, 2011, 12:00:23 am
First:
Spoiler:  Fizz + Annie = (click to show/hide)

Second, new champ rotation (http://na.leagueoflegends.com/news/new-free-champion-rotation-season-two-week-1). I am so excited to try Fizz. And to play LoL in general. Haven't played in a while...
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 29, 2011, 12:37:48 am
First:
Spoiler:  Fizz + Annie = (click to show/hide)
ManBearShark.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 29, 2011, 01:07:07 am
Patch notes out:
- They reverted the Katarina shunpo thing...
- Jarvan buff, pretty big actually
- Karthus wall nerf
- Looks like a Sivir buff to me, but I'm going to miss AFK farming
- Taric buff again...
- Health pot nerfed by 25%. Aww, I was rooting for 50%.
- Finally chat window position will be saved...
- Minion damage to champions reduced by 15%, seems fine to me. It's not like they'll do NO damage but it should seriously make super early lane aggression more viable. Right now if you tried to do anything between levels 1 - 4 as a melee champion, you'd be basically suiciding.

Quote
Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn
This is the big one I think.

Also

Quote
Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy
ENERGY. SHEN JUNGLE BACK AMIRITE?!

- Can't drop ward on Nashor anymore.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on November 29, 2011, 02:16:48 am
So what's the opinion on ARMOURED BEAR so far?

Spoiler:  message from riot (click to show/hide)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 29, 2011, 02:58:33 am
Volibear seems kinda cool. I bet loads of people do the quite standard Atmogs + Trinity on him, though. I probably will.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ThtblovesDF on November 29, 2011, 04:19:31 am
Meh at the bear... riot is just about 11 years behind on the armored bear joke, too.

Tanky dps champ? Nevar saw that before! (Passive seems ... rather strong, in the video he basically tanks 5 champs with it, hope the cooldown is like 3-4 mins)

HOWEVER; How do they dare nerf my karthus wall D: !
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 29, 2011, 04:49:19 am
I don't understand North American peoples' fascination with bears, so similarly, I don't really care much about Volibear either. Looks really standard to me, nothing special. Maybe he's overpowered who knows (the preview certainly makes it seem that way, but Phreak's videos are always biased), but it probably won't change my opinion.

Besides, I'm going to have to learn new jungle patterns, so it's not like there's any incentive to get Volibear out of boredom.

Edit: I just tried out attack speed MF since I have full AS page. Hehehe fun stuff.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 29, 2011, 05:15:28 am
Gonna have to work out much new junglin's now.

And try jungle Fizz.

Also, I like how Fizz got Q fixes and no nerfs. This pleases me. <_<
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 29, 2011, 05:21:29 am
New skins here: http://imgur.com/a/C2BI6

They all look really goofy. And they emasculated GP!!! Shorter beard and no more pubic hair whaaaat?!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: debvon on November 29, 2011, 06:01:54 am
That Lux skin.. don't know if want.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 29, 2011, 06:05:50 am
I don't understand North American peoples' fascination with bears

I think that North Americans like bears because they're so big and strong animals. What I've heard though, is that bears are actually pretty cautious and almost always flee when they smell a human (unless hurt, hates people [or loves how they taste, mmm] or they protect their cubs.) And here in Finland we do have bears. Not polar bears, though.

Also that last skin.. Is it for WW? Looks a bit like him. But I don't think he needs a new skin. He has 7 if that is for him. Annie has most at the moment, having 7 skins.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 29, 2011, 06:18:07 am
Those skins look silly, but GP's pubic hair was OP as fuck.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 29, 2011, 07:00:31 am
They felt that Lux's breasts weren't big enough, so they increased them to size DD for this skin.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: debvon on November 29, 2011, 07:19:55 am
Riot has to give the majority of their female champions huge breasts. Obviously the original Lux artwork and model were mistakes, the breasts weren't nearly big enough.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 29, 2011, 07:46:47 am
You know, looking at the Sivir notes more.
Spoiler (click to show/hide)

TL;DR: So, based on theorycraft, this is probably one massive buff. Considering the only real nerf was to her ultimate, it's a fair trade for having 3.000 attack speed every 3 seconds.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on November 29, 2011, 07:51:06 am
That Lux skin is slightly...
I don't know what to think of it.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 29, 2011, 08:58:57 am
They felt that Lux's breasts weren't big enough, so they increased them to size DD for this skin.
Next up is Tristana.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Errol on November 29, 2011, 09:10:42 am
Should've gone AP Tristana.

/e: That's so non-sequitur and yet weirdly fitting a fail-response that I'll keep it for a bit.

Lux skin... I already have Commando Lux. Even though C-Lux is a wad of meh I'll wait for a sale. The Tris skin looks nice.
When I first saw the skin name I thought you'd get something ala Battle Regalia Poppy just on Lux. Well guess again.

...free Leona week? Damn, now everyone's going to pick my Leona.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 29, 2011, 09:18:01 am
Holy shit GP walking animation so manly!!!!

Edit: Yeah, jungle creeps nerfed to hell and back. You can do it really easy with cloth armour 5 pots as usual. If you have full runes and masteries you could probably do the whole thing with boots or a Doran's item. You get about 500 gold for a full clear (depending on what time it is).

The respawn times... are weird. It's honestly not that big of a difference compared to what it normally was. Sure, it'll mean if bot lane wants to take small golems, it'll respawn before you get there, but I think it was the same even before this.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: cerapa on November 29, 2011, 10:01:30 am
Argh! I played Renekton last champion rotation and now I want to buy him, but Im short by 200 IP.

Anyway, Renekton is awesome, just makes health bars dissapear. The laning was sorta funny, every champ I went against had a ton of pots and I had a dorans blade, at some point they always ran out of pots and decided to completely initiate on me while they were ahead(I was at 50% and they were at 75% generally) and then I stunned em, sliced and diced and suddenly they only have one autoattack worth of health left, which I promptly removed.

The hardest enemy was a GP. Whenever I went in with a stun, he would eat oranges and then hit me while I was stunned by myself. Then at some point I did the full burst and he decided to keep his distance from then on.

Its pretty damn awesome to see how twitchy people get once you burst em down once.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ThtblovesDF on November 29, 2011, 10:20:41 am
Renektion thankfully losses a lot of steam late game and when ignored, won't do all that much... people have every reason to fear him early-midgame, but don't migate that to late game.

Was fighting vs the two pirates in a game today, just cannons coming my way constantly, especially pirat ladys aoe + gankplanks aoe + her ult + his Q = oh god why is the screen full of cannonballs
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 29, 2011, 10:49:25 am
Actually MF is a pirate hunter.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 29, 2011, 11:02:55 am
Cerapa: You should try Riven before buying Renek. Riven is slightly, SLIGHTLY weaker earlier except she becomes incredible in the late game.

Other than that they're both virtually identical.

-----

Edit: Man, I finally got to play my beloved Morgana in a game since nobody banned her. I love it so much. Such a huge goddamn difference from other champions. I spent the whole previous week stressing out over perfect laning control and map awareness with all the other champions. This was like a vacation. 3 man gank? No problem. I sleep here and press W once in awhile. So relaxing.

But this is why she's always banned hahahaha!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 29, 2011, 11:07:07 am
Spoiler (click to show/hide)


These people report for totally goddamn fucking idiotic reasons.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Cthulhu on November 29, 2011, 11:09:43 am
how dare anny steal my red buf im fuk ing grave

Ignore this, I got red and blue mixed up.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on November 29, 2011, 11:46:11 am
Patching right now. I have to go to class before I can actually play, but I'm looking forward to testing the new jungle. Then playing jungle annie (no not really).
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: eerr on November 29, 2011, 01:51:42 pm
Penta Jungle op! (http://img443.imageshack.us/img443/5646/pentajungleop.png)

Oh man, I'm all up in this penta jungle.

Quad kill, triple kill, easy cleanup.

No penta sadly, because my positioning was bad and we were kind of sloppy : P.

We got two barons, a baron steal, five dragons, and free roaming death.

Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: cerapa on November 29, 2011, 02:19:52 pm
Cerapa: You should try Riven before buying Renek. Riven is slightly, SLIGHTLY weaker earlier except she becomes incredible in the late game.

Other than that they're both virtually identical.
Laned against her once as Renek. Gave me a bit of trouble but then I ate her.

The AOE stun is really tempting though, and the AD boosting ult... Will have to wait for a free week it seems.

EDIT: Ad ratio comparing, goddamn this is a lot of numbers to look at. Rivens stun is on a lower CD, but a rage Renek stun has a 2.5 ratio, but also makes him unable to attack...
EDIT2: Why does Reneks ult even have an AP ratio?
EDIT3: Riven appears superior, but I think Renekton looks awesome(hes a crocodile). Hard choice.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Jopax on November 29, 2011, 03:44:02 pm
When in doubt go for awesome :D
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on November 29, 2011, 03:58:07 pm
wow i'm terrible at the new jungle

like, i end up dying every time, or nearly dying

i tried going wolves -> blue -> wraiths -> wolves as GP and died at wolves

basically the same happened as volibear except i was smart enough to B before wolves. also my passive was the only thing that let me take blue

like, am i supposed to be above 25% HP after blue? because i suck at not doing that
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: eerr on November 29, 2011, 05:01:57 pm
Uh, most people get a leash for blue?

If you aren't tanky enough to do wolves before blue, then don't do wolves before blue?


I also don't see why volibear and gp need to start blue-

you shouldn't be starting with parrrley.

golems-wraiths-wolves, maybe b?


are you starting cloth- 5 pots, with some armour?

If you aren't l30 then golems and wraiths -b is probably best for those two.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 29, 2011, 05:59:57 pm
WHAT THE HELL DID RIOT DO TO MY WARWICK'S ANIMATIONS?!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 29, 2011, 06:07:15 pm
So fucking help me, I WILL MAKE AD JUNGLE LEBLANC WORK
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on November 29, 2011, 06:21:13 pm
Damn this free champ weekend is good. Now, every PvP I join is filled with Fizz, MF, Leona, Singed and Morgana/Urgot. Seriously.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Wravburn on November 29, 2011, 06:23:49 pm
I might not be the expert on jungle, but I usually go:

wolves->wraith(smite)->double golem->base
blue(smite) ->wolves -> wraiths -> red (smite) -> double golem
GANK!

with gangplank. I'm not actually why you want to start with blue unless you are super reliant on it. I don't get significant faster levelling with a blue start, and by doing it the above way, I can more easily fit a gank in between if needed.

Though nowadays I usually jungle with Ree, and I follow the same route, but he doesn't care and I can do whatever and abort whenever when a gank is needed.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on November 29, 2011, 06:30:01 pm
Heh, Wash, you sure do love Shyvana don't ya?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 29, 2011, 06:34:48 pm
Why are you using the old jungle patterns when the entire thing has been changed up completely?

I can tell you right now that the old standard you're using is completely crap in this version. Seriously. You only reach level 3... and you barely have any gold. It's pathetic. Some new routes need to be found. Hell, I just used Warwick (extremely shitty animations version) to fight against bots. I had 11 kills no deaths and perfect jungle clears. My level? Only slightly higher than the duo bot lane. BOTS. The bots that don't even get cheats!



=|

I certainly hope no one is planning to play carry-type junglers any more.



Edit: Also, red buff procs on spells now.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Wravburn on November 29, 2011, 06:41:31 pm
Ah, I think I need glasses. I didn't catch that you guys got the patch already. On EU-west, just came from a game in the old jungle. Still not used to the patch-speed of LoL. Can't keep up.. lol.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 29, 2011, 06:42:12 pm
Why are you using the old jungle patterns when the entire thing has been changed up completely?

I can tell you right now that the old standard you're using is completely crap in this version. Seriously. You only reach level 3... and you barely have any gold. It's pathetic. Some new routes need to be found. Hell, I just used Warwick (extremely shitty animations version) to fight against bots. I had 11 kills no deaths and perfect jungle clears. My level? Only slightly higher than the duo bot lane. BOTS. The bots that don't even get cheats!


=|

I certainly hope no one is planning to play carry-type junglers any more.



Edit: Also, red buff procs on spells now.
So many things to say wut to!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 29, 2011, 06:49:41 pm
Yep, I'm pretty disappointed, and I think people like Saint will be too as we like to be able to carry from the jungle. People who play like Oddone, who are there for support and disruption, probably not so much.

You'd "probably" still need a jungle... probably... but I'm not sure if a freefarming jungle is the way to go any more. Hell, I think you'd be better off roaming.

Edit: Okay, I just tried a few more times to see if I can even enjoy it. Nooope. I won't bore you with the 5 different methods I employed, but the end result is this:
Spoiler (click to show/hide)

Edit edit: Or we could do this:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Vactor on November 29, 2011, 07:27:45 pm
Edit edit: Or we could do this:
Spoiler (click to show/hide)

That sounds quite a bit like an idea i've been kicking around:  1-1-1 with 2 duelist junglers splitting the entire map's jungle on either side of the middle lane.  They would ostensibly be lane partners with top and bottom but would be positioned to gank mid, and control/steal buffs/dragon.  They would take turns counter jungling the enemy jungle(if they have one), which would starve the enemy jungler to the point of being unable to defend their own jungle. 

Would require heavy ward investment.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 29, 2011, 07:35:27 pm
Can anyone let me know if a Malzahar with red applies it to everyone on his Null Zone? Because if so, I foresee nerfs and really need my net back before this happens.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bluerobin on November 29, 2011, 07:50:29 pm
Red only works with direct damage spells, no AOEs. Annie fireball, yes. Annie cone-o-flame/Tibbers, no. Malz Null zone, no, but I dunno about his jumpy DoT. My understanding is that basically if it gets the full benefit of the single target slow from Rylai's it applies red buff.

Edit: Also, JungleKarma on the new jungle is ridiculously easy. Like, full clear with an amplifying tome and one potion and I finished with more than half health. Level 4 a smidge before 4 minutes. Not fast by any means, but she was never optimal.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 29, 2011, 07:52:15 pm
Red only works with direct damage spells, no AOEs. Annie fireball, yes. Annie cone-o-flame/Tibbers, no. Malz Null zone, no, but I dunno about his jumpy DoT. My understanding is that basically if it gets the full benefit of the single target slow from Rylai's it applies red buff.
^^^ This

It's not particularly massive though. If that spell already applied a slow, you wouldn't even notice the difference.

But you could give red buff to Vlad so he doesn't need to buy Rylai and make him obscene. Don't make him jungle though, unless you enjoy looking at a Vlad that has 1900 gold and is level 7 at 10 minutes... (less than support with gp/10 items).
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 29, 2011, 08:12:39 pm
Hmm... what about Brand's targeted thing? And its boosted variant that jumps to all nearby targets? Or, oh heavens, his ult?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 29, 2011, 08:37:04 pm
I'm not going to jungle any more until some buffs come. Seriously, I'm only going to top and mid from now on. It might seem premature but that's how horrible the new jungle feels like. It feels terrible, disgusting, and completely unrewarding.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on November 29, 2011, 09:58:05 pm
I'm not going to jungle any more until some buffs come. Seriously, I'm only going to top and mid from now on. It might seem premature but that's how horrible the new jungle feels like. It feels terrible, disgusting, and completely unrewarding.

Yeah... I feel sort of similar.

Pre level 3 it feels terrible at least. Post level 3 I start being at higher health than normal, and then after 5 or 6 minutes you start getting a little bit more gold than usual. But early game jungling is just not fun anymore.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on November 29, 2011, 10:02:59 pm
Hmm... what about Brand's targeted thing? And its boosted variant that jumps to all nearby targets? Or, oh heavens, his ult?
I believe that counts as multi-target? Who knows. Best way to find out is to test it.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 29, 2011, 11:24:17 pm
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 30, 2011, 12:04:57 am
You still click to recall instead of using a key, don't you?  :P

Who doesn't? :P

Edit: Also, notice that we were on Blue side both times, most of my movements are diagonal down left.

Edit edit: also the map clicks on the bottom right
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: FluffyToast J on November 30, 2011, 12:08:08 am
I only ever use hotkeys for anything, unless I can't. Whenever I see gameplay of somebody playing LoL and they click to level up skills or Recall, I die a little inside. It's just so much easier to press B...
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 30, 2011, 12:11:03 am
Really? I think B is too far away on the keyboard, not even going to mention P.

I find it a lot more convenient to just move my mouse a few centimeters and click.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: FluffyToast J on November 30, 2011, 12:12:52 am
My thumb is over the spacebar, anyway, so it's just a matter of millimetres for me. But yeah, screw P. That's just ridiculous.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 30, 2011, 12:13:43 am
Rebind shop to like, z or something
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: FluffyToast J on November 30, 2011, 12:15:13 am
For shop, I find it's useful to click on the guy at shop rather than the button in the bottom left, or P. Since I'll be moving the mouse around to buy stuff anyway. And I can usually position the shopkeep in the part of the screen where the item I'm going to buy will be. All very streamlined and redundant, since I'll be healing up anyway.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 30, 2011, 12:17:15 am
http://i.imgur.com/MJroo.jpg
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 30, 2011, 12:31:33 am
There's actually a very cool benefit from clicking on the shopkeeper instead of pressing P or clicking the shop button. You can move your character in the background. Can't do that with the other two methods.


Also, today many people learned the horror of Sivir's new Q.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 30, 2011, 01:19:53 am
I'll be more scared when you use it against some decent opponents : D
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 30, 2011, 02:03:39 am
Her Q right now does the same if not more damage than Graves's ultimate if you throw it properly. Let that sink in a bit. Her Q, at level 5, can do the same damage as Graves's max level ultimate. Has it sunk in yet? Doesn't that sound absurd? Because it freaking is and to hell if I'm going to lane against that.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 30, 2011, 02:43:29 am
Huh, I was wondering yesterday why Morg's shield spammed that SPELL IMMUNE thing or whatever it is when I kept hitting her as Trynd. Was from Lizard buff.

Also, since it is applied from nukes, Nunu's snowball will be even more fucking annoying. You know, because cold-type slow and normal-type slow somewhat stack.



Hell, the iceball will be considered a snare now with that strong slow.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on November 30, 2011, 03:14:03 am
Also, since it is applied from nukes, Nunu's snowball will be even more fucking annoying. You know, because cold-type slow and normal-type slow somewhat stack.

Hell, the iceball will be considered a snare now with that strong slow.

Aw yeah man, with the ridiculous 20% slow and then adding the 4% onto it (since all but the largest slow are halved), and then applying it multiplicatively, you get a ridiculous 23% slow.

Or if you're higher level and you get the 60% slow and then the 12% from the halved red high-level buff, you get a 65% slow. That's a little more noticeable I guess but not really.

/and then i end up learning the slows aren't added multiplicatively or something and my math is put to waste

but i'm pretty sure they are
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 30, 2011, 03:17:09 am
Yeah, that's what I mean. It's honestly not that big of a deal if your spell has a slow already. It's far more significant if you don't have a slow though, like Vlad or Ryze.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on November 30, 2011, 04:08:05 am
LoL is being weird again. Server status on website (US) says it's on, but the actual client says it's unavailable. Anyone else got this problem?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 30, 2011, 04:08:26 am
It's because of this:
Quote
Morello
Lead Champion Designer
   Hey folks,

After letting the jungle settle for a day and not only reading the feedback on the forums, but watching streamers, discussing with high-level players, and running some additional internal testing and mathcraft, we will be making changes to the jungle, likely tomorrow.

What will be the scope of these changes, and what are we trying to fix?

* XP Rate: This isn't as smoothed out as we'd liked (or was intended) and has been the most noticeable problem in the new jungle. While we do think this is not as drastically far off as some believe, it is lower than intended. We'll likely make updates here, especially relating to small camps.

* Penalty of missed ganks: While we do like this tradeoff, we don't like the tradeoff ratio here, something you guys have also felt pretty substantially. Changes made will effect this for the better, whether in increased reward or reduced resource loss.

* Gold Rate: Jungler gold is slightly lower than needed, and this is also related to small camp gold. We will be more careful here as to not make counter-jungling worse (since it revolves largely on stealing the big monsters out of camps), but will be evaluating this.

Classick, Guinsoo and I will be doing some final proposals and mathcraft in the morning, in hopes to release it in a hotfix. I'll try to provide status updates as we get more information. Details to come.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on November 30, 2011, 04:10:19 am
nvm. It appears another patch was being rolled out.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on November 30, 2011, 04:21:04 am
Wait, what??? No patch is being rolled out. Can you explain in more detail?

Sorry for the double post.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 30, 2011, 04:25:52 am
Hrm, well, apparently this hotfix being issued right now is to fix Ranked Teams.

And at the same time, Morello, Classick, Zileas and a bunch of other Riot devs (and I think a few pros) are going to mathcraft proper jungle gold and xp numbers so that junglers don't feel screwed over.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ECrownofFire on November 30, 2011, 04:31:09 am
Also some champs are having their skills randomly grey out (Tristana has been temporarily disabled because of it), so a hotfix may be for that as well.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on November 30, 2011, 04:54:26 am
Dang it, servers are going to be off for 3 more hours.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on November 30, 2011, 05:04:05 am
O_O they just went back up. DOUBLE POST AGAIN, SORRY TOADY! I JUST NEED THEM TO REALIZE IT!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 30, 2011, 06:31:42 am
A side effect of watching all the solo top streams to learn champion power levels with the new masteries is that I'm getting a pretty good idea of which bruiser counters which bruiser at top lane.

So, a short list of common picks and immediate counters: Picks vs counters

Irelia - Tryndamere
Tryndamere - Gangplank
Gangplank - Jarman
Jarman - Irelia
Yorick - Udyr
Udyr - Shyvana
Shyvana - Skarner
Skarner - Gangplank

I think that's all the bruisers. Nasus is countered by all these guys, so don't ever take Nasus against them. It's such an interesting side effect from what should technically be minor changes to masteries isn't it? Just by changing those, Riot has completely changed up top lane so hard. It used to be no one could kill each other after all.

Of course, if you can't remember who counters who, just play Garen, Renekton, Riven, or Swain.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: eerr on November 30, 2011, 07:45:32 am
in at least two games, I've had gangplank beat garen solotop

me vs garen, and one other game.

Just start with at least three health pots.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 30, 2011, 08:49:26 am
Musta been a shitty Garen.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on November 30, 2011, 10:00:11 am
How effective would Garen be at lvl 1 with Judgement, if I packed flat AD runes (+22 AD at lvl 1 if I remember correctly) + Doran's Blade/Long Sword (+10 AD), if I'd use exhaust + ignite as well? I haven't played a single game as Garen, so not sure how high AD at start would work out.


What I mean is, jump from bush + exhaust enemy, and spin like a boss, and finally ignite if enemy is low enough on hp.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Errol on November 30, 2011, 12:03:58 pm
(22+10+5+3)*2.8 + 100 plus ignite. Therefore, you'd be capable of doing around 300 damage if my math is correct, it probably lacks a few auto attacks. I could have made a miscalculation that decreases the damage by about 30% tho.

Use ignite at beginning, it gives 5 extra AD for the spin.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: eerr on November 30, 2011, 04:23:49 pm
The new ap yi:

Dorans ring, boots of swiftness, rabadons deathcap, Warmogs armour,

abyssal/lichbane/voidstaff


watch team fight.

run pretty fast boots.

Kill everything.


You don't need rod of ages anymore, because of the mana cost nerf to alpha strike and highlander.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 30, 2011, 05:44:14 pm
Never take Judgement first. QEEWER.

Math it y'self, since Q resets autoattack animation. Or look up when Umi and I math'd it earlier.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Melagius on November 30, 2011, 05:58:00 pm
These jungle changes are making so many people rage. It's hilarious. :p
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on November 30, 2011, 06:13:13 pm
Dang, Warwick+Janna top makes for an absolute bloodsucker. The warwick I played with went for berserker's greaves +Stark's, with AD and AS runes and masteries. He just kelp MURDERING Fizz.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Jopax on November 30, 2011, 06:24:33 pm
New month is here, this means stable internet (atleast for a while), time for a real game after a looooong time.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on November 30, 2011, 08:42:05 pm
The new jungle is splendidly fun if you play a champion that absolutely sucks at jungling though.

Like Veigar or Crittlesticks. First time ever a Veigar has killed blue buff by himself at level 1.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on November 30, 2011, 10:30:03 pm
Jungle TankVeigar es no 1, right next to Tablet Singed.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on November 30, 2011, 11:23:56 pm
https://twitter.com/#!/RiotGuinsoo/status/142068573345558528 Guess whose back. Back again.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 01, 2011, 12:01:10 am
Jungle TankVeigar es no 1, right next to Tablet Singed.
Bitches don't know about 3apm Singed!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Cthulhu on December 01, 2011, 01:20:25 am
Never take Judgement first. QEEWER.

Math it y'self, since Q resets autoattack animation. Or look up when Umi and I math'd it earlier.

What if you're laning with someone with a significant hard cc?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: V-Norrec on December 01, 2011, 02:15:23 am
The math with the animation resets would show it to be superior, even if you hit with every portion of your spin, if I'm remembering the math Pandar posted originally.  An attack animation reset is incredibly strong, at least if you're decent with timing and don't use it right before you're due to attack anyhow.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Jopax on December 01, 2011, 02:39:02 am
Tried Sivir last night, she's quite fun now, very strong too, gotta love ruining a duo tank lane just using my Q ^__^
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 01, 2011, 02:53:45 am
Did your Sivir do this? 77% lifesteal like a boss!!! I keel ALL!!! Wahahahaha!!!
Spoiler (click to show/hide)

P.s: Those losses are not mine. D= Lumbajak's friend lent me his account so I can  duo queue ranked in US.

P.ps: I got a Penta, but Lumbajak stole the final kill. :(
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Lumbajak on December 01, 2011, 02:55:48 am
P.ps: I got a Penta, but Lumbajak stole the final kill. :(

KILL SECURED.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 01, 2011, 03:33:39 am
Quote
Walk up to Classick's machine to see an open ticket;

"fix morde's overnerfs huehuehuehuehue"

I lol'd. And yes, we're doing some work on Morde's balance.


Yeeeesssssss....

Quote
We agreed we've overnerfed so MAY revert one or more of those nerfs, or give different more "cool" buffs. Basically though, we think he needs to play how he used to, just with a little bit more lane counterplay than he had then.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Jopax on December 01, 2011, 03:53:37 am
Almost, i had it up to 85% and then they killed me, so i got another BT but the match was over before i respawned X(
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on December 01, 2011, 11:16:16 am
Solo top Alistar is so stronk. Headbutt the enemy early levels to get them low hp, then just zone like a boss. If they ever dare to come near you, headbutt more.


Also, played as solo top WW yesterday. Against Jax and Renekton. I zoned the fuck outta them, and got 3 kills before I died. No ganks, just Q harass and then R + ignite + Q kills. WW is fun as fuck.

EDIT: Jungle Twitch is so goddamn fun. Hard to describe it. All games I've jungled with Twitch have been great for me, excluding 1 which was only an "ok" game for me.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on December 01, 2011, 02:57:35 pm
I decided to try out Heimerdinger last night, having seen him turned into a terrifying turret-spam engine of death. I wound up with 16/0/22 and a quadrakill.  :o

He starts off as rather bit of a carry, but once he can pop up two turrets at the same time and/or get his E up a few levels, he becomes a pusher with extreme predjudice. At one point, I had 4000 gold to spend because I hadn't died and wasn't even really hurt. Once I finally recalled, it was like Clark Kent coming out of a phone booth. "Let's see, I'll take a Rabadon's *and* an Archangel's and..."

Played 4 matches total as Heimer, and the weird thing is even when he's low level and can't do that much, I was able to comfortably lane 1v2 and hold the line *and* farm at the same time.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 01, 2011, 03:33:15 pm
Question: WHY would you ever stack Archangel's?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Cthulhu on December 01, 2011, 03:34:06 pm
When you're trolling the other team.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 01, 2011, 03:40:00 pm
When you're trolling the other team.
Because this Heimer I played against was doing that. I was like... "What?"

Then he rages at the end of the game because his Akali sucked. "bg, akali noob" I was really wondering how he thought the AAs stacked. I mean, at LEAST grab Manamune instead if you're gonna be an idiot like that. Though, one game I went ultra mana Ryze. Archangel's, Manamune, and Tear. :D I admit that that was pretty fun.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on December 01, 2011, 04:17:42 pm
When you're trolling the other team.
Because this Heimer I played against was doing that. I was like... "What?"

Then he rages at the end of the game because his Akali sucked. "bg, akali noob" I was really wondering how he thought the AAs stacked. I mean, at LEAST grab Manamune instead if you're gonna be an idiot like that. Though, one game I went ultra mana Ryze. Archangel's, Manamune, and Tear. :D I admit that that was pretty fun.

...The unique effect is the same for all three of those, isn't it? Wouldn't that make the last tear redundant, save for the base 350 mana on it?

The +max mana bit doesn't stack, but I think the mana regen does. haven't tested it tho. Though with *that* much mana, I'm not sure you could actually use it fast enough to run out.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Jopax on December 01, 2011, 04:36:11 pm
I thought those mana increasers stack, but you needed to charge up one to be able to start filling out the next one, oh well, not like I ever wanted to stack those X)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 01, 2011, 04:42:30 pm
At that rate, you're shelling out a thousand gold for a bit less than two mana crystals, and at that point, grubbing for more mana is just not cost effective.

If you play Ryze and have most of your mana items, grab a Haunting Visage, especially in Dominion, where people don't think much of magic resists except merc treads. What's that, puny champion? Ryze is doing true damage to you? Aww, too bad, now eat another Overload.
You really shouldn't buy a Haunting Guise as a last item. :P

You know what's a funny thing I've noticed about spell pen? It's that if you have more than one spell pen item, the effect seems really nonexistant. I'm not sure why. I don't have any math to prove such a thing but that's what it feels like. Hrm... for example, take Morde. If you get Sorc Shoes and 10 minutes later get Abyssal, the Abyssal doesn't feel like it does anything. Especially if you compare a Morde that gets Sorc Shoes, then 10 minutes later buys BF Wand and Blasting Wand. Now he's all like "I TROLL YOU ALL HUEHUEHUE".

Anyone else feel the same?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on December 01, 2011, 06:38:54 pm
Damn, I tried Morgana yesterday, and just raped with her. Seriously, her skillshot shoots WAY too far.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on December 01, 2011, 08:18:53 pm
Deathcap on Ryze makes no sense, really. It's boosting a stat you barely use. Same reason it's often better to upgrade his tear to Manamune if you want to get more mileage out of the slot.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on December 01, 2011, 08:25:32 pm
Yeah, you can use haunting guise lategame if the enemy team doesn't have much MR. Don't just rule it out because it's lategame, look at their item choices.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on December 01, 2011, 08:34:04 pm
Yeah, you can use haunting guise lategame if the enemy team doesn't have much MR. Don't just rule it out because it's lategame, look at their item choices.

... Not really. Lategame, nobody will have so little MR that a Haunting Guise is better than a Void Staff. I haven't seen anyone that bad in at least a year.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on December 01, 2011, 08:45:42 pm
I used to play Ashe like you, then I took an arrow in the knee.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 01, 2011, 09:00:28 pm
Well, whatever you think works for you. It's not like I'm in any position to diss weird item choices. Hell, I recently went 32 kills 14 deaths as Urgot in Dominion.

My items?

(http://i.imgur.com/psw13.jpg)

=|
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 01, 2011, 09:35:21 pm
When you're trolling the other team.
Because this Heimer I played against was doing that. I was like... "What?"

Then he rages at the end of the game because his Akali sucked. "bg, akali noob" I was really wondering how he thought the AAs stacked. I mean, at LEAST grab Manamune instead if you're gonna be an idiot like that. Though, one game I went ultra mana Ryze. Archangel's, Manamune, and Tear. :D I admit that that was pretty fun.

...The unique effect is the same for all three of those, isn't it? Wouldn't that make the last tear redundant, save for the base 350 mana on it?
No, the unique effect is slightly different for each one, so it does stack. At least I'm pretty sure it did, as I had like 5k mana.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on December 01, 2011, 10:39:07 pm
I'm pretty sure they don't actually stack specifically because of that.

They still give you a fuckton of mana anyway. You could probably just check by mousing over one now, though.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on December 01, 2011, 10:46:07 pm
So, any reliable counters for Volibear? He's being a serious pain in the ass.

EDIT: Honestly, it seems like he's definitely OP now that I'm looking at his stats. His abilities have good synergy, Singed-like survivability, but he's in the jungle, meaning that he has none of Singed's early game terribleness.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 01, 2011, 10:48:53 pm
I'm pretty sure they don't actually stack specifically because of that.

They still give you a fuckton of mana anyway. You could probably just check by mousing over one now, though.
They used to. It's too bad they changed that. Mostly because no one would ever use it. :P
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on December 01, 2011, 11:22:54 pm
So, any reliable counters for Volibear? He's being a serious pain in the ass.

EDIT: Honestly, it seems like he's definitely OP now that I'm looking at his stats. His abilities have good synergy, Singed-like survivability, but he's in the jungle, meaning that he has none of Singed's early game terribleness.

Apparently he's also a really good solo top.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on December 01, 2011, 11:34:42 pm
On Volibear:

Quote
(Innate): When Volibear's health drops below 30% of his maximum health, he will heal for 30% of his maximum health over the next 6 seconds.
CD: 120 seconds
Quote
Dr. Mundo regenerates 40%/55%/70% of his maximum health over 12 seconds. Additionally, he gains 15%/25%/35% movement speed for the duration.
Cost: 20% of current health.
CD: 75 seconds

Quote
(Active): For the next 4 seconds, Volibear will gain 45% movement speed if he is moving towards a nearby visible enemy champion. Additionally, Volibear's next autoattack during this time will deal 25/50/75/100/125 + 1*AD physical damage and will fling the target behind him.
Cost: 40 mana
CD: 12/11/10/9/8
Quote
Garen gains 15%/20%/25%/30%/35% movement speed for 4 seconds, in addition his next melee attack within 6 seconds will deal 30/45/60/75/90 + 1.4*AD physical damage and silence its target for 2.5 seconds.
CD: 12/11/10/9/8
Quote
Flings an enemy behind Singed, dealing 100/150/200/250/300 + 1*AP magic damage to it.
Cost: 100/110/120/130/140
CD: 10 Seconds

Quote
(Passive): Volibear temporarily gains 8%/11%/14%/17%/20% bonus attack speed after an autoattack. This bonus stacks up to 3 times and lasts for 4 seconds.
Quote
(Passive): Jax's basic attacks increase his attack speed 6%/10%/14% for 2.5 seconds. This bonus stacks up to 10 times. Additionally, every third consecutive attack will deal 140/170/210 + .7*AP bonus magic damage.

Quote
(Active): While Volibear has 3 stacks of Frenzy, he can activate this ability to bite a target enemy. The stacks won't be consumed. The bite will deal physical damage that scales with his own bonus health (90/140/190/240/290 + 20% Bonus HP). This damage will in turn be increased by 1% for every 1% of the target's missing health.
Cost: 40 mana
CD: 18 seconds
Quote
(Active): For 6 seconds, Olaf's attack damage is increased by 7/14/21/28/35 and 1% of his maximum health. He also gains 9%/12%/15%/18%/21% lifesteal and spell vamp.
Cost: 40/45/50/55/60 mana
CD: 12 Seconds
Quote
(Active): Garen brings down Demacian Justice on his opponent, dealing 175/350/525 magic damage, plus additional magic damage per amount of health his opponent has already lost (1 damage per 2.5 HP).
CD: 140/120/100 seconds

Quote
(Active): Volibear lets out a powerful roar that deals 60/95/130/165/200 + .6*AP magic damage and slows nearby enemies 30%/35%/40%/45%/50% for 3 seconds. Minions and monsters are feared for the duration as well.
Cost: 60/65/70/75/80 mana
CD: 11 Seconds
Quote
(Active): Nunu throws a ball of ice at an enemy unit, dealing 85/130/175/225/275 + 1*AP magic damage and slowing their movement speed by 20/30/40/50/60 percent and attack speed by 25% for 4 seconds.
Cost: 75/85/95/105/115
CD: 6 seconds
Going to skip the Fiddles Fear comparison since it's minions-only, even though that's very important.

Quote
(Active): For the next 12 seconds, Volibear's autoattacks will blast his targets with lightning that will bounce to up to 3 nearby enemies. Each bolt of lighting will deal 75/115/155 + .3*AP magic damage and will only hit each target once.
Cost: 100 mana
CD: 100/90/80 seconds
Quote
(Active): Sivir’s next autoattack deals 20/35/50/65/80 additional physical damage and bounces to 5 additional targets, dealing 25% reduced damage to the additional targets. (only the first hit procs item effects).
Cost: 40 mana
CD: 7/6/5/4/3 seconds

Soooooo yeah.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on December 01, 2011, 11:43:53 pm
A fairly well rounded and balanced champion some might say.

Specifically, volibear players
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 02, 2011, 12:30:49 am
I have yet to meet a Volibear that can beat Sivir.

Volibear is a burst champion that does misleading amounts of damage. What I currently see is a burst tanky champion that wants to be a DPS, and manages to fool everyone about his damage output because his W allows him to KS so easily. So people (and Volibear players) might see Volibear going 11 kills and 3 deaths but they don't realize that it isn't Volibear that's actually the threat on the team, but actually the Kog'Maw who never got any of the last hits because of that W.

It's the same thing with Garen. Garen might be going 10 kills ahead but that's no reason to focus him at all. At no point in the game would it be wise to focus Garen regardless of how many kills he stole rightfully obtained through clever tactical planning. That's because Garen is the same, a burst, tanky champion that does misleading damage allowing him to killsteal easily. By the time you kill him, he's already used his combo and you wasted all that time and effort. What's the point?

Yes yes I know, he has two skills that make it seem like he's capable of DPS. His ult and his passive W. But these aren't exactly super high damage skills. Practically speaking, they output the same level of threat as Singed's poison trail. It's significant, but not significant enough to warrant you chasing Singed around the map to end his "EPIC DEEPS".


So, tl;dr: Treat him like Garen. Ignore and kill last. Use positioning, kiting, heals, CC, and lifesteal to ruin his day.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on December 02, 2011, 12:47:17 am


So, tl;dr: Treat him like Garen. Ignore and kill last. Use positioning, kiting, heals, CC, and lifesteal to ruin his day.


Argh. So basically, he's another pubstomper? God damnit. Now I really need to start playing premades. The thing that annoys me most is that he requires more effort to stop him than it does for him to get rolling.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on December 02, 2011, 01:17:23 am
Summary of Pandarsenic's post:

Volibear's passive is like mundo's ult but worse
Volibear's Q is like Garen's silence except it doesn't scale and can't be used to escape, but has a fling
Volibear's Q is better than Singed's fling
The passive on Volibear's W is way worse than Jax's ult
The active on Volibear's W is really OP
Volibear's E is like Nunu's slow except shorter range, single target, slower at low levels but less of a slow at high levels, costs less mana, has double the cooldown, is AOE versus not AOE, and honestly isn't anywhere near similar enough for comparison
Volibear's ult is way better than Sivir's ricochet (whoa that's ridiculous there, an ult that's better than a non-ult)

Also, single-ability comparisons are really, really stupid. Talon's passive is significantly worse than corki's 100% of the time, but guess how that affects the total viability of the champions?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 02, 2011, 02:04:03 am


So, tl;dr: Treat him like Garen. Ignore and kill last. Use positioning, kiting, heals, CC, and lifesteal to ruin his day.


Argh. So basically, he's another pubstomper? God damnit. Now I really need to start playing premades. The thing that annoys me most is that he requires more effort to stop him than it does for him to get rolling.
It's not too bad. You'll get used to kiting and positioning with time. :P
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on December 02, 2011, 02:15:34 am
Argh. So basically, he's another pubstomper? God damnit. Now I really need to start playing premades. The thing that annoys me most is that he requires more effort to stop him than it does for him to get rolling.
It's not too bad. You'll get used to kiting and positioning with time. :P

The problem is when he comes out of the jungle and starts beating the shit out of your overextended teammates, then becomes SO TANKY that he's almost literally invulnerable to turrets and yet can still beat the shit out of your teammates in the same moment. One of the last games I fought with him, he took Ashe from 100% to 0% all under a turret. The only reason I didn't die more often to him was because I was Singed. He tanked tower shots for ridiculous amounts of time all while under the influence of poison trail, which did around 100 damage per second. (I only had enough time to farm up a RoA and Rylai's)

Also, I just played another game with Jarvan IV. I love the guy to death, but christ, does he have a boring laning phase. Yelling "DEMACIA!" at Garen after you just barely nail him with a thrown lance has its merits.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 02, 2011, 03:03:38 am
Everyone can take Ashe from 100% to 0% under a turret. It's Ashe's thing. Dying. She shares this hobby with Heimerdinger.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on December 02, 2011, 03:41:38 am
She has her own varient of the teemo taunt
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on December 02, 2011, 05:01:58 am
Summary of Pandarsenic's post:

Volibear's passive is like mundo's ult but free and as his passive
Volibear's Q is better than Singed's fling, has a solid AD ratio since it acts as an autoattack enhancer, and gives a better movespeed 'roid than Garen's Q.
The passive on Volibear's W is of only slightly lower quality to the passive of Jax's ult until level 16, when Jax gets level 3 of his ult (Volibear probably going QWEWWRWEW, maxing it at 9ish)
The active on Volibear's W is around 10 autoattacks by Olaf, but boosted percent-based in a Garen Ult manner
Volibear's E is an AOE with a fixed 3-second duration CC and strong level 1 numbers on its slow, functioning at least as strongly as Nunu's for several levels but being strong enough to be useful even as a one-point wonder.r
Volibear's ult is not better than Sivir's ricochet except in mana management because he isn't Sivir. Also, no AD scaling.
ftfy
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on December 02, 2011, 05:25:13 am
Hey guys, tell me you've watched this video. http://www.youtube.com/watch?v=BrDpwdt4vrI&feature=r%C2%ADelmfu%EF%BB%BF
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on December 02, 2011, 06:38:18 am
... Wait a second. Shouldn't Ashe be one of the better champions against Volibear since he's supposed to be weak to kiting? Just frost arrow him as you back off, right? :I
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: xDarkz on December 02, 2011, 07:06:05 am
... Wait a second. Shouldn't Ashe be one of the better champions against Volibear since he's supposed to be weak to kiting? Just frost arrow him as you back off, right? :I

Yeah, least I think so. I've done it with Ashe before, granted, my team pounced on him after a little bit of kiting and an Ashe ULT. I've also taken down Volibear with Wukong. No idea HOW I did it, especially with an AD CASTER, but it included a Frozen Mallet, Madred's and a BUTTLOAD of armor. Was starting to build tanky before Volibear facerolled bottom lane. Thought we were going to lose, but NOPE. Messed up Volibear's movement speed after one auto attack and then just kept smacking him as he crawled back to base. Team came about ten seconds later and insta-gibbed what was left of his 15% HP.

You can take him out with fairly tanky champions and some sort of CC. Doesn't have to be a hard CC either. Just make sure his passive isn't up, on cooldown, and proceed with kicking his butt.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on December 02, 2011, 08:53:53 am
About the Archangel's Staff thing:

Quote from: League of Legends Wiki
The ability power per mana passive is not unique. As such, with 6 Staves, it is possible to reach 18% mana conversion, for a grand total of 1 ability power every ~6 mana. This makes 5 Archangel's Staffs and a  Rabadon's Deathcap the highest ability power build currently possible in the game.

So yeah, thats why Karthus and Heimerdinger tend to stack these.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ThtblovesDF on December 02, 2011, 09:17:49 am
Just one more reason to bring ignite to the party.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 02, 2011, 09:34:28 am
About the Archangel's Staff thing:

Quote from: League of Legends Wiki
The ability power per mana passive is not unique. As such, with 6 Staves, it is possible to reach 18% mana conversion, for a grand total of 1 ability power every ~6 mana. This makes 5 Archangel's Staffs and a  Rabadon's Deathcap the highest ability power build currently possible in the game.

So yeah, thats why Karthus and Heimerdinger tend to stack these.
Ah, I see. I didn't think they stacked like that.

Stills seems like a waste to not utilize an item to its fullest.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ThtblovesDF on December 02, 2011, 09:54:29 am
Its a okay and fun build if you are smurfing or something, with enemys not building MR AND you are feed, then it just turns you into a murder-bot...

Had some fun playing as Karthus, getting 4 staffs (+deathcap and spell pen boots) and watching players fall over when they walk into my E or just getting a tripple kill everytime i ult.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 02, 2011, 02:22:36 pm
Man, people get really mad.

I just played a game with an AP Janna where I was... support Singed. I had to lane with Ezrael against Xin and Sion. After the initial double kill, I basically fed deaths due to having no armor. I finally got a Thornmail, and then I just tanked damage and kept everyone off Ezrael while we walked in.

Also, their WW was angry. Majorly angry.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: TwilightWalker on December 02, 2011, 07:12:54 pm
Surprised this isn't here yet.

Jungle Updates (http://na.leagueoflegends.com/board/showthread.php?p=17938707#post17938707)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Ahra on December 02, 2011, 07:32:26 pm
Its a okay and fun build if you are smurfing or something, with enemys not building MR AND you are feed, then it just turns you into a murder-bot...

Had some fun playing as Karthus, getting 4 staffs (+deathcap and spell pen boots) and watching players fall over when they walk into my E or just getting a tripple kill everytime i ult.
please tell me you were screaming "I SMITE THEE HEATHENS!!!" at every ult.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on December 02, 2011, 09:42:37 pm
WARNING, LARGE IMAGE!

Spoiler (click to show/hide)

Now someone please tell me that Lux isn't a good mage. 9-0-12, flawless. I just tore their team to shreds, hitting them with a laser when they tried to get away.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on December 02, 2011, 11:21:41 pm
lux is fun, not the best mage ever.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on December 02, 2011, 11:41:37 pm
Man do I hate tyrndameres. Just because they have undying rage doesn't mean they can suicidally towerdive when my laser can just kill the enemies.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Errol on December 03, 2011, 02:35:04 am
WARNING, LARGE IMAGE!

Spoiler (click to show/hide)

Now someone please tell me that Lux isn't a good mage. 9-0-12, flawless. I just tore their team to shreds, hitting them with a laser when they tried to get away.

Lux is great when fed, the issue is getting to that point.

/e: Holy shit. Dat jungle. http://www.youtube.com/watch?feature=player_embedded&v=S_SHpAa_Q6M (http://www.youtube.com/watch?feature=player_embedded&v=S_SHpAa_Q6M)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Micro102 on December 03, 2011, 03:21:18 am
That looks very unstable. No guarantee that they will attack the lizard. Glad too see that JitBs activate on neutral creeps again though.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Errol on December 03, 2011, 03:36:20 am
But seriously if it works mid/top is so fucked.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 03, 2011, 04:46:48 am
Saint talked about that Shaco route. He didn't like to use it because it didn't clear the entire lizard camp, and if you do the level 2 / 3 gank immediately from it, then you're setting back the lizard respawn too far back.

He would, however, do it on the enemy's lizard instead.

Yes I'm a Saint fanboy.

If you needed more reason to watch his antics, these days he frequently queues with Mark "Tryndamere" Merril. The president of Riot games. He's also played with, on stream, a pornstar. The star of World of Whorecraft.

Not to mention he's always drunk.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: FluffyToast J on December 03, 2011, 04:52:14 am
...link? This is relevant to my interests. :D
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 03, 2011, 05:05:47 am
I don't have a link to his pornstar game, but his stream is here and he's quite frequently on. Right now even. http://www.own3d.tv/live/38728/CLG_saintvicious

I'll try to find some links to some of his more famous antics. I can't find any right now, but if you ever see something like "saintvicious jungle Veigar" or "saintvicious jungle Karma", then you're in for a good time. :P It's not that he simply trolls the jungle with ridiculous champions, he does it at 2000+ elo against the very best of LoL and roflstomps everyone.

He's also the guy who got his elo set to 22 when Riot got hacked earlier this year. Then he solo queued against all the absolute worst of LoL and called it ELO Heaven as he was carrying every single game 1v5 with the most ridiculous things. It was also at such an awesome time as back then, EU server was completely broken, so all the EU people were watching Saint smackdown super, super low ELO players with ultimate bravery jungle Twitch or other crazy stuff like that.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: FluffyToast J on December 03, 2011, 05:13:30 am
I think I'm set for the next... week or so, as far as videos go, now. Cheers :D
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on December 03, 2011, 09:19:09 am
I usually build my solo top WW with 4-5 Doran's Rings + Sorcerer's boots, then Wit's End, then tanky stuff, maybe a malady somewhere. This time, fuck Wit's End, fuck Malady, fuck tank items. True Magewick to go.

Spoiler: And the result.. (click to show/hide)

It is kinda fun to heal myself for +700 hp per bite, with it being on a 4 sec cooldown.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on December 03, 2011, 10:00:42 am
I'm lolling. Something tells me that Karthus was a bit of trouble...
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on December 03, 2011, 10:02:01 am
I'm lolling. Something tells me that Karthus was a bit of trouble...

I think that the MR stacking for all of the team might show that off. Karthus actually managed to get a pentakill mid-game, but later on I could burst him down immediately with DFG + R + Q. Unless Blitz was there. Blitz was almost always with Karth.

EDIT:  Yeah one fight when Heimer didn't have any MR yet, Karthus blew up half of his health with only 1 Lay Waste. Heimer was full hp.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Yodamaster on December 03, 2011, 10:43:45 am
I'm doing a tourney today at NJIT...This'll be interesting. $25 RP per player on the winning team, I believe. I don't know any of the other teams, but as far as I know it's a casual-ish tourney and our team is relatively pro.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on December 03, 2011, 03:44:37 pm
I'm doing a tourney today at NJIT...This'll be interesting. $25 RP per player on the winning team, I believe. I don't know any of the other teams, but as far as I know it's a casual-ish tourney and our team is relatively pro.

Good luck!

I recently picked up Anivia. Any tips besides "Land that damn stun"? I'm also picking up a set of mana regen seals, too, because Anivia uses up a shitton of mana.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Yodamaster on December 03, 2011, 04:57:11 pm
Disqualified for not having computers.

Me and my team walk into this room filled with people and their monster computers around tables. We're holding keyboards and mice. We feel pretty stupid.

No one told me we needed computers.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Lumbajak on December 03, 2011, 05:07:21 pm
That certainly is something they should mention, yes.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Ahra on December 03, 2011, 06:17:28 pm
have you ever experienced that when you press play in the launcher the thing simply shut down?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Jopax on December 03, 2011, 06:53:38 pm
So Fizz, he is very fun, with all the jumping around, very fun!


Edit:

Yeah, he's definetly OP, playing him half drung and still stomping face all the time taunting and messing with the other team, definetly getting him before Voli :D
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on December 03, 2011, 11:51:22 pm
Speaking of lux, she's getting buffed. Reduced cooldowns and mana costs! Yay more spam
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on December 04, 2011, 12:05:11 am
WHAT?! HELL YEAH! ,MORE LASER SPAMMY FOR ME!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Sirian on December 04, 2011, 12:16:03 am
Pff i'm kind of pissed off right now, what with being a super effective player and still losing... Like, last match, i played sivir in dominion, i go bot, crush ryze, cap, only to find that the rest of my team can't get top. I help left and right, stop captures all the time, cap/recap, kill a bunch of people, but the team just doesn't follow, dunno if shacos just always spend half of their playing time in bushes doing nothing, or if fizzes always suck, but i sure am getting a lot of these nowadays. I think in the end they won only because their tryndamere was super annoying, playing with +5 boots and 3 phantom dancers, trying to capture every point left unguarded and running away all the time. Either you devote 2-3 players to stop him while the rest of his team caps everything else, or you just interrupt his captures and he's back 3 seconds later, or at another point.

Other than this one game there was a series of ranked games that i played, where i was always team captain (choosing the bans), and despite playing a bot AD carry with no room to farm and not really trying to grab kills(while the mid ap carries kept failing hard), i was always way above the rest of the team in terms of K/D ratio (stuff like 7/4/x with 3 of my team being at 0/10/x). And those same people with 0/10 always spend the match saying how X should do Y and take this item and this skill and this spell (and how my champion/spells suck, and that's why we lost, despite me being the most successful team member).

The one ranked game i won today, i was playing Soraka and maybe i was doing too good of a job, 'cuz these bastards kept tower diving full hp enemies with like 10% hp themselves. Morons. I can't even start counting the times i barely saved their asses by silencing their targets and refilling their lifebar.

/rant
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on December 04, 2011, 12:36:48 am
Quite seriously, Lux would be better with better AP ratios. 1/2 for most abilities really isn't going to cut it.

Sirian, I understand completely.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on December 04, 2011, 01:24:11 am
Quite seriously, Lux would be better with better AP ratios. 1/2 for most abilities really isn't going to cut it.

Sirian, I understand completely.

Lol no, lux has decent damage. Just really unforgiving if you miss one of your spells. Hence the cooldown reduction yay.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Errol on December 04, 2011, 05:29:02 am
Quite seriously, Lux would be better with better AP ratios. 1/2 for most abilities really isn't going to cut it.

Sirian, I understand completely.

She used to have a better ratio on her laser. It was OP, apparently.

The only skill with a bad ratio is Singularity anyways. Considering the free damage she gets from her innate, it's pretty okay.

/e: This website is like bash.org, just for tribunal. So that means it's destined for greatness. http://www.pleasedontbanme.com/ (http://www.pleasedontbanme.com/)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 04, 2011, 10:50:14 am
playing with +5 boots and 3 phantom dancers
I want to do this.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: eerr on December 04, 2011, 11:03:21 am
playing with +5 boots and 3 phantom dancers
I want to do this.

on vayne.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 04, 2011, 12:55:00 pm
on Zilean
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on December 04, 2011, 01:13:36 pm
On pre-Q-nerf Rammus
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: eerr on December 04, 2011, 02:51:10 pm
Niether of those guys get base movespeed from abilities.

Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on December 04, 2011, 09:51:21 pm
Rammus gives zero fucks because he could break several THOUSAND anyway.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ThtblovesDF on December 05, 2011, 04:30:10 am
Trynd players = "RAWWRRRR MUST KILL ALL KILLS, I R INVINCIBLE (dead by tower) Noobs, why u no gank?"
Fizz players = "Oh my "a enemy under 20 hp radar" is pinging - better run all across the map, lose two towers in lane and get that kill before someone else does!"
                  = "Oh a teamfight... better hide till its over and there are some weak hp champs to pick off" (Seriously, constantly we have fizz(s) just chilling and watching the fight.
Shaco players = trollface 24/7
Tristana players = Rage till late game, then shit talk after the game is over.
Xin players = >run into mid lane from friendly tower, blame mid champ for failed gank "noobs"
Morg players = >drop w, then q, miss both, shield self instead of focused champ >run out of your own ult, so it doesn´t double hit "u suk"


(Any super superficial statement about players is supported with at least 3 games with that exact behaviour)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 05, 2011, 06:55:44 am
How to smartcast with range indicators: http://i.imgur.com/oAeKi.png

Edit: Riot said they buffed jungle. I can't see any difference at all.

Edit edit: I'd probably be able to gauge any changes if they actually wrote down what the numerical changes were instead of vague statements that they changed something. So far, I've only seen the "bank" system boost creep camp gold by like... 10g. Exp changes, I can't tell at all. Base damage increase so that sustain junglers are more useful? Can't tell, jungle Veigar still running around at full hp. Base health increase to make single target damage dealers more viable? I don't even understand this logic, but can't tell the difference anyway.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on December 05, 2011, 09:54:57 am
Just finished a game with 4 ragequitters in the enemy team. Yeah.

Also, Singed with +3 RoA:s is cool.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ThtblovesDF on December 05, 2011, 10:30:09 am
Was about to say that RoA does not stack, but well... so it does...

http://leagueoflegends.wikia.com/wiki/Rod_of_Ages
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on December 05, 2011, 11:04:23 am
How to smartcast with range indicators: http://i.imgur.com/oAeKi.png

I have dreamed of this day. I'm going to try that out soon.

Fizz players = "Oh a teamfight... better hide till its over and there are some weak hp champs to pick off" (Seriously, constantly we have fizz(s) just chilling and watching the fight.

Ugh.

If a Fizz isn't changing the course of every teamfight with his R he's doing something wrong.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: LASD on December 05, 2011, 11:21:31 am
Just played a game with a 3 man premade (me level 30, my friend 30 with 150 wins, and our friend level 10). The game then matched us with a 4 man premade team with clantags (3 of them level 30s). So that was fair.

I was pretty frustrated, but then I played my first jungle Rammus game and went 6/0/11. So that was fun.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 05, 2011, 11:34:14 am
You're frustrated that you got set up against a challenge? :P
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Jopax on December 05, 2011, 11:38:19 am
"The only way to improve self is to play against better opponents" - That one guy from Revolver

This was said about chess but it applies to pretty much everything.

Also it's much more fun to mess up the other teams targeting with your E than simply toss a Malph at them, atleast in my opinion ^__^
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Micro102 on December 05, 2011, 01:13:36 pm
Ok, I have noticed that Fizz's jumping ability stops Yi's alpha strike, among other things, and makes your guy stop moving towards him. Does it also break projectiles? The whole ability just seems broken.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Jopax on December 05, 2011, 01:14:17 pm
Yup, pops everything, including Karths ult ^^
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Micro102 on December 05, 2011, 01:23:56 pm
Didn't riot say they were removing all of that from the game?  :(
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Vactor on December 05, 2011, 02:23:41 pm
Aoe damage still hits fizz when he's on his pole, and delayed damage things like enemy fizz ult.  Only  breaks targeting.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on December 05, 2011, 02:36:51 pm
It shouldn't pop projectiles. That is just plain bullshit. You hop on a stick, how does that make my stuff disappear?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Micro102 on December 05, 2011, 03:16:57 pm
 It happened a lot before, but riot specifically stated they were removing the feature from all the champions. And now this. How dumb.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on December 05, 2011, 06:00:20 pm
It happened a lot before, but riot specifically stated they were removing the feature from all the champions. And now this. How dumb.

No, they definitely never said that. Or they would have taken Zhonya's and trollpool out of the game.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 05, 2011, 06:38:07 pm
How to smartcast with range indicators: http://i.imgur.com/oAeKi.png

Edit: Riot said they buffed jungle. I can't see any difference at all.

Edit edit: I'd probably be able to gauge any changes if they actually wrote down what the numerical changes were instead of vague statements that they changed something. So far, I've only seen the "bank" system boost creep camp gold by like... 10g. Exp changes, I can't tell at all. Base damage increase so that sustain junglers are more useful? Can't tell, jungle Veigar still running around at full hp. Base health increase to make single target damage dealers more viable? I don't even understand this logic, but can't tell the difference anyway.
The way I saw it last time was that each neutral monster has a base xp and gold value, and during the game, it is slowly increased. I'm assuming it's something stupid like +1%/min. If it's increasing faster than that, then it's probably been buffed. I haven't seen the bank system in action, but it seems like it probably isn't as effective as they think it will be.

And base health increase... makes it harder to AOE... and then... carry the five... ???
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on December 05, 2011, 08:26:50 pm
It's the Flash-style popping of projectiles he's referring to, and I agree that it's BS, especially if you're playing, say, Veigar. Primordial Burst becomes Primordial Derp as the projectile winks out of existence because some fish-thing can pole-vault.

They still never said they were taking all those out of everything.

And I still don't see why Trollvault is worse than Zhonya's/Banshee's Veil/Sivir/Nocturne. They all counter similar things just as hard.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Rebecca Black on December 05, 2011, 08:41:36 pm
It's the Flash-style popping of projectiles he's referring to, and I agree that it's BS, especially if you're playing, say, Veigar. Primordial Burst becomes Primordial Derp as the projectile winks out of existence because some fish-thing can pole-vault.

They still never said they were taking all those out of everything.

And I still don't see why Trollvault is worse than Zhonya's/Banshee's Veil/Sivir/Nocturne. They all counter similar things just as hard.

The first one takes up an item slot and is on a fairly long cooldown, while also not doing damage or anything like Fizz's. The last three only block a spell.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on December 05, 2011, 10:18:51 pm
It's the Flash-style popping of projectiles he's referring to, and I agree that it's BS, especially if you're playing, say, Veigar. Primordial Burst becomes Primordial Derp as the projectile winks out of existence because some fish-thing can pole-vault.

They still never said they were taking all those out of everything.

And I still don't see why Trollvault is worse than Zhonya's/Banshee's Veil/Sivir/Nocturne. They all counter similar things just as hard.

The first one takes up an item slot and is on a fairly long cooldown, while also not doing damage or anything like Fizz's. The last three only block a spell.

The example was negating every veigar ult, and those still do the exact same thing with like a tenth of the whining when it happens.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on December 05, 2011, 10:44:51 pm
Those are all very real threats to Veigar, it's just another to add to the list, only this one cancels projectiles, targeting, auto-attacking, even following. Watch your champion derp toward Fizz's general direction as every form of targeting breaks and you have to mash buttons in confusion until he gets off and does whatever else.

I know Riot never said anything about removing them all, but I, for one, thought they'd hold to their previous decision on Flash and not add another one on a what, twelve second cooldown?

Honestly, I can see where the problem is, although Veigar is hardly the best example. Veigar will probably always start his nuke combo with an Event Horizon stun. At that point, the most Fizz could avoid would be the Dark Matter.

Although, maybe, a good Fizz could just polevault out of Event Horizon.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Realmfighter on December 05, 2011, 11:36:15 pm
Although, maybe, a good Fizz could just polevault out of Event Horizon.

You say this like it's uncertain.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on December 05, 2011, 11:47:54 pm
Besides the whole "assassin DPS" thing, that's Fizz's schtick. Playful -lolitrolu- trickster. Also land sharks.

It really ups his survivability against champions like leblanc and... who am I kidding, pretty much everything.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 06, 2011, 12:01:55 am
If you have a way to negate skills, you can fight anyone provided you are skilled enough.

It's why I keep proclaiming that Vlad, Sivir, and Morgana are really strong. If you get your timing right, you can survive anything.


Webadict: Yeah, the rates are really, REALLY small. I really can't see any difference at all. I have no clue what they're doing right now since all their explanations don't make sense to me.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on December 06, 2011, 12:09:06 am
Free Champion Rotation - Season 2: Week 2

Alistar - Was last free 6 Weeks ago
Caitlyn - Was last free 4 Weeks ago
Corki - Was last free 7 Weeks ago
LeBlanc - Was last free 24 Weeks ago
Mordekaiser - Was last free 6 Weeks ago
Riven - Was last free 9 Weeks ago
Shen - Was last free 4 Weeks ago
Sion - Was last free 14 Weeks ago
Swain - Was last free 27 Weeks ago
Zilean - Was last free 6 Weeks ago


LeBONKBONKBONKBONKBONBKBOBNBONBKNBONBBNKBONK

I'm excited to pick her up for testing in dominion.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on December 06, 2011, 12:53:03 am
AN ENEMY HAS BEEN SWAIN?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 06, 2011, 01:22:39 am
Hahaha, LeBonk AND Swain in the same week. Is Riot trying to replicate the IEM or something?

All pro Swain players start with 11 pots!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 06, 2011, 01:23:34 am
Hahaha, LeBonk AND Swain in the same week. Is Riot trying to replicate the IEM or something?

All pro Swain players start with 11 pots!
Someone has to top that with 9 pots. Mana pots.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Realmfighter on December 06, 2011, 01:30:20 am
Solo Top as Shyvanna against Garen. 100 CS when he was at 20. Killed his tower right next to him. Got ganked by enemy Shyvanna and exhausted, hit my W and got out with 1000 health.

He did his spin thing right next to me when I realized I could just eat his tower. I didn't even see my health drop.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on December 06, 2011, 04:32:14 am
Anyone else not getting the new champs? I'm still with last week's
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Lumbajak on December 06, 2011, 05:07:14 am
They change on tuesdays.

They're just announced on monday.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on December 06, 2011, 05:14:34 am
But it is Tuesday lol.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Cthulhu on December 06, 2011, 05:26:52 am
It's 5 in the morning, 2 where Riot lives.  Have some patience, man.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on December 06, 2011, 05:36:29 am
Oh? Where does Riot live? It's 5:30 pm here. Please excuse my impatience (lol)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on December 06, 2011, 05:54:23 am
It's the Flash-style popping of projectiles he's referring to, and I agree that it's BS, especially if you're playing, say, Veigar. Primordial Burst becomes Primordial Derp as the projectile winks out of existence because some fish-thing can pole-vault.
This actually IS the main reason I hate Fizz. He popped my ult when I was playing Veigar. He left with like, 200 hp. Then our full hp carry, Tryndamere or Olaf or someone, chased him in the bushes. Fizz killed him.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ThtblovesDF on December 06, 2011, 06:43:09 am
Guessing by there armored bear joke, I guess it´s 1999 where riot lives.

Karthus def. is my fav for dominion, (1) and wins everytime.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bluerobin on December 06, 2011, 09:50:08 am
@umi: Here's the best jungle analysis I've seen so far: http://ggchronicle.com/under-the-hood-the-new-jungle/
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on December 06, 2011, 10:08:14 am
Yeah, we got faceraped by a Fizz last night. I think his name is derived comes from all the antacids I needed afterwards.

*hoppyhoppyhoppyhoppyIMMAFUCKYOUUPTHEASSWITHMYSHARPSTICKYOUCANTTOUCHMEhoppyhoppyhoppy*

We actually won the match though. Enemy team was more interested in getting champ kills than playing strategically. They kept pairing Fizz and Yi together, which made for burst DPS from Hades on steroids. Dude finished 27/3/6. And two of those three only came in the closing minutes as we bumrushed their Nexus and our maxed out Jax got the better of him.

Prior to that, I had a great match as Kayle supporting a Kassadin. "o hai! u slow now, kas fast. Oh look, Kas is invuln now. U mad?" At one point later in the game, the other team had a failed 4-man gank attempt against us. 2v4 would have been tough, but instead it was more like 2v2 followed by another 2v2. All four died and we took out a turret to boot. Cue surrender flag.  :D


So what is the basic strategy in Dominion? I've only played it once and it was like being fluent in Chinese and then going to Japan. The basics look the same and there's obviously a core relation between the two but seriously, WTF is going on??
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on December 06, 2011, 10:11:55 am
lol. I face rape to hell with a Lux and a decent team that helps gank and feed me.
As for Dominion, mostly you'll want to go 3 top, 2 bot. How much do you know about it? Do you know the basics? Do you know how to win? Give us info!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Deadmeat1471 on December 06, 2011, 10:18:11 am
lol. I face rape to hell with a Lux and a decent team that helps gank and feed me.
As for Dominion, mostly you'll want to go 3 top, 2 bot.

Generally I see people go 4 top 1 bottom at the beginning, it seems to work well. I dont really mind peoples strategies, as long as they help top. Alot of players dont realise that the Top is the spot you should be aiming to take; its easier to capture and easier to hold as its in the middle.

Too many times have i seen 4 go bottom and die and die and die and try and take the enemy base, when theres a top next to unguarded and far easier to capture. Also when i'm top trying to defend/attack and the enemy team rightly attack top, while my allies are pissing about bottom.

I'm generally against metagaming, as theres alot more to it than 4 top 1 bot = win. Far more. But I feel the map design forces the strategy to be revolved around defending bottom and attacking top, with the occasional ganky attack down bottom to throw them off. Again because the top capture point is closer.

But when the whole team spends the whole game bottom in a quagmire of failed attacks, thats just counter intuitive.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on December 06, 2011, 10:21:57 am
I gathered that it's like Domination mode in UT (or Arathi Basin in WoW): Capture and hold points to increase your score, keep the enemy from capturing points.

Beyond that....I was just running with everyone else (leader called 4 top, 1 bot) and getting yelled at for being a noob until I got levelled up enough to support like a boss. (That's the nice part of playing support -- I don't need to understand what's going on, I just focus on keeping people alive and buffed and debuff bad guys).

I noticed that there were a lot less mobs and they seemed tougher. So it seems like farming-dependent characters would be tough to use. And people tend to bunch up and have early teamfights, so crowd controllers would be in demand. I'm reading the Wiki entry on it now.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Wravburn on December 06, 2011, 12:37:51 pm
Oh shoot.

I need to try 3 of that list: Leblanc, Riven & Swain. And I'm still trying to get familiar with Fizzy. (talking bout Fizz, gawd i hate to play vs Ryze)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on December 06, 2011, 03:14:41 pm
Bleh. Jungle volibear. My top lane feeds, mid lane is against leblanc who is impossible to gank because she teleports away, and whenever I gank bot lane, my laners run away leaving me to 2v1.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Graven on December 06, 2011, 03:24:03 pm
So I've been trying this new thingie that someone posted on SA : It's a way to use smartcast and still view the range and area of spells.

(http://i.imgur.com/oAeKi.png)

Set your abilities to smartcast with QWER only, not shift+QWER and go hog wild.

It generally works like a miracle, BUT. On Vayne it seems to be screwing with both tumble and my stun's targeting, sometimes having to press the button four times till it works. Could it have been because of lag? My roommate was streaming some football match, and my latency was about 250-300 though I realized it way too late. And I kind of main Vayne, so...

Guess what I want to say is try this if you haven't, and if you have, tell me whether the bug was from my latency. I suspect so because things worked fine on all other champions I tried, but still.

edit : Holy giant images, Batman! How do I use a god damn thumbnail oh god help me
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bluerobin on December 06, 2011, 03:33:39 pm
For now, spoiler tags are your friend. They don't stop it from loading but at least it hides it.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Pandarsenic on December 06, 2011, 07:30:50 pm
You can use the tag <img height=###> for that.

Also, Dominion is basically 4 top, 1 bot. If you go 3-2 you lose top, but bot is too far back to effectively dispute early. 4-1 is the way to go. Good luck back-capping anything farther from you than Windmill if you're not past the first Windmill fight - everyone will be too close.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Graven on December 06, 2011, 07:58:34 pm
So Wukong seems to be really, really strong on Dominion. I mean extremely - I've yet to see a Wukong with less than 12 kills and more than 8 deaths. I remember reading about buffs of his, but this is ridiculous. I was thinking of buying Nocturne for a ruthless Dominion slaying machine, but I just might get Wu...

Also that smartcast with range indicators is really good for casters or people who don't need to spam abilities, but almost useless for anyone who has to. I guess it's latency related, but whenever I'm playing Vayne I tend to spam tumble and condemn, and with that smartcast on they would often not go off at all, leaving me to die like a moron.

edit : Oh look "HAY MOM IM AN ANIME"s mechanics are online :
http://na.leagueoflegends.com/news/mechanics-preview-ahri-nine-tailed-fox
She can dash 3 times and lock a champion and has high magic damage and where's my suicide emoticon :-X
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 06, 2011, 08:15:24 pm
When will the champions stop? There is a point where adding more champions is entirely a bad decision. And I think it was already hit.

Bleh.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: debvon on December 06, 2011, 08:56:55 pm
Seeing as how they make a significant amount of money on their new champion bundles, they will probably never stop.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on December 06, 2011, 08:57:50 pm
Info on the 9-tailed fox champ

Quote
Greeting Summoners!
Back in the end of september, we announced The Nine Tails Fox much to the excitment of our community. Well the time has finally come and after much anticipation, we wanted to reveal the gameplay style for Ahri, the Nine-Tailed Fox.
Ahri’s gameplay style revolves around mobility and managing position to aim her spells. When played properly, Arhi darts around teamfights, picking off wounded stragglers and harrying soft enemies.
This is largely accomplished through her ultimate, which allows her to dash multiple times before going on cooldown. Ahri can either use all three quickly to chase, burst, or escape, or she can spread out their uses to keep enemies guessing and juke around the battlefield. Combining this with her high magic damage and her Seduction ability to lock enemies down, she can strike from unexpected angles or bait enemies into overcommitting to disadvantageous situations.
Ahri’s major gameplay decisions are based on her assessment of risk/reward. Her burst is high, but must be in short range to maximize it. This creates a dynamic that requires her to endanger herself to reach full potential. Play it safe and have more light damage, or commit and go for the kill? Use your dash for damage, or save it for escape? The choices are constant with these opposed strengths and weaknesses.
Her kit is really designed to appeal towards opportunistic players who prefer characters with a lot of action, and especially players that like to lull enemies into overconfidence, only to capitalize and punish them. Ahri’s dangerous, seductive nature is something we’re happy to deliver for players who like to toy with their enemies before destroying them.

tl;dr Sounds like a mix of Akali and LeBlanc.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 06, 2011, 09:05:28 pm
I say something more like Ryze with a dash.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 06, 2011, 09:38:56 pm
Warmogs geting nerfed.

Yet another example of "a few months ago, this was considered the worst X in the game".
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 06, 2011, 10:05:37 pm
Warmogs geting nerfed.

Yet another example of "a few months ago, this was considered the worst X in the game".
People buy Warmog's? I always thought that the price heavily outweighed the benefits. So, by the time you did buy it, farming it up to full took way too long.

I mean, unless you're Chogath, in which case you should have 6 of these.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on December 06, 2011, 10:30:55 pm
When will the champions stop? There is a point where adding more champions is entirely a bad decision. And I think it was already hit.

Bleh.

Why? Right now, DotA has 104 heroes. It seems fine.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 06, 2011, 10:42:33 pm
When will the champions stop? There is a point where adding more champions is entirely a bad decision. And I think it was already hit.

Bleh.

Why? Right now, DotA has 104 heroes. It seems fine.
And that's too many as well. I don't see how that was a rebuttal.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on December 06, 2011, 11:02:01 pm
When will the champions stop? There is a point where adding more champions is entirely a bad decision. And I think it was already hit.

Bleh.

Why? Right now, DotA has 104 heroes. It seems fine.
And that's too many as well. I don't see how that was a rebuttal.

Maybe I should have asked why you think that's too many before jumping to conclusions and throwing unfitting responses at you.

So. Why do you think that's too many champions?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: The13thRonin on December 06, 2011, 11:47:37 pm
What's wrong with having more choices, more champions?

This has to be one of the first times in history someones complained about getting more of something that wasn't taxes ???.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 06, 2011, 11:53:36 pm
When will the champions stop? There is a point where adding more champions is entirely a bad decision. And I think it was already hit.

Bleh.

Why? Right now, DotA has 104 heroes. It seems fine.
And that's too many as well. I don't see how that was a rebuttal.

Maybe I should have asked why you think that's too many before jumping to conclusions and throwing unfitting responses at you.

So. Why do you think that's too many champions?
The ability to learn and know all champions becomes substantially more difficult the more champions that are added. I dunno about you, but I can stand to have less knowledge about who does what in a game like this. I don't need to know more.

80 is a lot of characters to know. I still don't know all of them. Each time, I learn a little about one, another one is added. It's annoying to try to keep up on that. Though, it's annoying that I even have to know as many as I do.

What's wrong with having more choices, more champions?

This has to be one of the first times in history someones complained about getting more of something that wasn't taxes ???.
I don't need more choices. More choices results in acquiring a certain amount of knowledge to make a proper choice. It gives me information overload. Maybe it is not a problem for you, but it is rather annoying for me.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: The13thRonin on December 06, 2011, 11:56:29 pm
What's wrong with having more choices, more champions?

This has to be one of the first times in history someones complained about getting more of something that wasn't taxes ???.
Quote from: webadict
I don't need more choices. More choices results in acquiring a certain amount of knowledge to make a proper choice. It gives me information overload. Maybe it is not a problem for you, but it is rather annoying for me.

A significant amount of people like the release of new heroes and so this is what the developers are going for. To complain about this is futile and silly.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: eerr on December 07, 2011, 12:22:23 am
http://video.google.com/videoplay?docid=6127548813950043200#

Definately relevant to too many choices.

but it degrades into economics.

*shrug
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Luke_Prowler on December 07, 2011, 12:42:15 am
I have no problem with more champs, but I would like to see more maps or game modes.

My question is why they chose that color scheme for Arhi.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 07, 2011, 12:49:01 am
What's wrong with having more choices, more champions?

This has to be one of the first times in history someones complained about getting more of something that wasn't taxes ???.
Quote from: webadict
I don't need more choices. More choices results in acquiring a certain amount of knowledge to make a proper choice. It gives me information overload. Maybe it is not a problem for you, but it is rather annoying for me.

A significant amount of people like the release of new heroes and so this is what the developers are going for. To complain about this is futile and silly.
I will complain regardless of results, thank you very much. To say otherwise is futile and silly.

I have no problem with more champs, but I would like to see more maps or game modes.

My question is why they chose that color scheme for Arhi.
Well, the problem with that is most of the new ideas are centered around champions and will continue to be. Maps and modes are much more difficult and therefore take much longer.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Jopax on December 07, 2011, 01:40:05 am
Well considering that most of the new champs fall into a single category with one or two special things about them it's not that hard to learn them, but it does get kind of annoying they keep churning them out like this.


Also is it just me or does NTF sound a lot like Akali right now?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Sirian on December 07, 2011, 02:35:18 am
http://video.google.com/videoplay?docid=6127548813950043200#

Definately relevant to too many choices.

but it degrades into economics.

*shrug

Interesting video. However it might not be completely relevant to LoL, because all the champions are locked by default, except for the small selection of "free this week". Then it's up to you to unlock a champion you think looks cool / is strong / has a playstyle you like. And it's not a hard choice, because you'll get to see many different champions every match, and the cheapest ones are supposed to be as good as the 6300 IP champs.

Oh and i wanted to say that, for once, my last match felt pretty good. No one bitched, everyone seemed to know what they were doing and what they could expect from others to do, etc... and we won, but not easily. It was a solo queue ranked match (and i don't have a season 2 ELO yet).
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: zestorum on December 07, 2011, 03:26:27 am
Solo queue, I wanted to tank Cho' but noticing that we have two tanky champions and no AD DPS, I switch to AD. At the LAST second, our AP switches to AD too.

This is going to be a fun game..
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on December 07, 2011, 04:08:09 am
Something tells me he is either raping face against noobs or being shit on by thornmails right now.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 07, 2011, 04:11:49 am
Regarding that video on paradox of choice.

Keep in mind that this video was put out at the same time Google shifted towards a monopolistic-type corporate structure. So it's not surprising for them to believe that choice is a bad thing. No doubt Facebook, Walmart, and all other major market controllers will tell you the same thing.

I'm not going to tell you it's wrong, but please avoid mistaking big words and eloquent speech for actual content. You can rationalize everything after all. It's kinda why I avoid economic talks hosted by major companies (though I was forced to host many of them, considering my position), they are generally quite biased and don't tell you anything you don't already know.

----

Anyway, to be on topic, I used to think all the new champions would ruin everything, but honestly I don't really care. You're not actually forced to use them, and most of the time I can find an older champion that does the same thing better. It usually takes months for people to discover a proper playstyle and build for each new guy anyway.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on December 07, 2011, 05:42:16 am
I don't mind more champions. In fact, I think having +200 champions would be cool. But the thing is, the champions should vary. Champions like Miss Fortune and Volibear which have nothing new in them, are bad.

So fellas, should we start posting some champ ideas?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Graven on December 07, 2011, 06:41:39 am
Well I already whined posted about my idea based on the Slavic mythology/tradition-based Kukeri - Clicky for info (http://en.wikipedia.org/wiki/Kuker) - dancers who wear monstrous and demonic masks and dance around the village covered in bells to scare away evil - it could do one hell of a melee caster/tanky dps champion.

Maybe have a toggle-able beneficial or debuffing aura (because of the bells), some kind of "cannot be CCed but slows movement or attack speed" dance, a fear, an offensive strike and a CC duration reduced by 10% passive? The ult can be another dance that slows nearby enemies and does damage. Yeah... I'm not that good of a game designer when I'm up from bed and haven't had coffee x]

 I just want to see scary masked fellow who moves by dancing all the time.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on December 07, 2011, 06:56:57 am
I don't mind more champions. In fact, I think having +200 champions would be cool. But the thing is, the champions should vary. Champions like Miss Fortune and Volibear which have nothing new in them, are bad.

So fellas, should we start posting some champ ideas?

Why are those two specifically worse? They might not be mechanically unique but they both have a pretty unique place on a team. Miss Fortune is an aggressive, powerful laner of a ranged carry at the cost of a reliable escape and a fragile ult. Volibear is an all-offense, teamfight-oriented tank that does more damage than most tanks at the cost of CC.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Cthulhu on December 07, 2011, 07:25:39 am
I don't know about the bear, but there is no reason to pick Miss Fortune over any of the top carries.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on December 07, 2011, 07:28:49 am
I don't know about the bear, but there is no reason to pick Miss Fortune over any of the top carries.

Well, that's balance only, which has little to do with how unique her design is. If she were balanced with the rest of them, you could pick her for her superior map control and mobility and ganking, or for her good laning harass.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on December 07, 2011, 07:31:59 am
http://leagueofstats.com/champions/counters Statistical counters of champions in ranked games

I'm not surprised by the amount of champions 'countered' by sivir here : P
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on December 07, 2011, 07:37:35 am
I don't mind more champions. In fact, I think having +200 champions would be cool. But the thing is, the champions should vary. Champions like Miss Fortune and Volibear which have nothing new in them, are bad.

So fellas, should we start posting some champ ideas?

Why are those two specifically worse? They might not be mechanically unique but they both have a pretty unique place on a team. Miss Fortune is an aggressive, powerful laner of a ranged carry at the cost of a reliable escape and a fragile ult. Volibear is an all-offense, teamfight-oriented tank that does more damage than most tanks at the cost of CC.

Well yeah, Riot could make shitload of champions, all of which have no original abilities but just different mixes of them. That may make them fun to play and all, but I kinda dislike recycling abilities in Riot scale.
New champ with 1 unoriginal ability? Sure, no problem. Most likely impossible for Riot to make a good champ with all abilities being unique.
New champ with basically only 1 original ability? Well fuck you. That's lame.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on December 07, 2011, 08:11:51 am
I don't mind more champions. In fact, I think having +200 champions would be cool. But the thing is, the champions should vary. Champions like Miss Fortune and Volibear which have nothing new in them, are bad.

So fellas, should we start posting some champ ideas?

Why are those two specifically worse? They might not be mechanically unique but they both have a pretty unique place on a team. Miss Fortune is an aggressive, powerful laner of a ranged carry at the cost of a reliable escape and a fragile ult. Volibear is an all-offense, teamfight-oriented tank that does more damage than most tanks at the cost of CC.

Well yeah, Riot could make shitload of champions, all of which have no original abilities but just different mixes of them. That may make them fun to play and all, but I kinda dislike recycling abilities in Riot scale.
New champ with 1 unoriginal ability? Sure, no problem. Most likely impossible for Riot to make a good champ with all abilities being unique.
New champ with basically only 1 original ability? Well fuck you. That's lame.

See, I look at things focusing more on the kit. If Riot can make a champ be a unique experience to play as/against and have important strengths and weaknesses to consider when picking them over another champion in the same role then I'm happy. I don't care if not a single ability on that champion is unique.

In a world where Miss Fortune is equally as strong as the other AD carry choices, she fulfills those criteria so she's fine by me.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: cerapa on December 07, 2011, 08:40:15 am
Just had a Co-op vs AI game, tried out lebonk. Really fun but...
(http://puu.sh/a6YF)
By the gods, how do you suck like that?

EDIT: And just to be clear that I didnt just KS all the kills, I pretty much sat mid all game and killed anyone who dared disturb my peaceful farming. In the end all the others just surrendered.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ansontan2000 on December 07, 2011, 08:43:11 am
Is anyone else here slightly concerned about the top sellingness of the Imperial Lux skin? Besides that, LeBonk is wayyy too powerful early game.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: debvon on December 07, 2011, 09:23:18 am
I bought the Imperial Lux skin because of the artwork. I also saw the model and thought it was pretty neat. But then when I actually played with the skin, I realized that the back of the model was simply terrible. I mean really.. couldn't they have given her a cape or something? The way it looks right now is bad. Like a circus costume or something. I don't think any of those batch of models were any good to be quite honest, which is very disappointing because I hardly ever have the money to buy skins for champions I love.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: ThtblovesDF on December 07, 2011, 09:25:45 am
That´s bonks pony though, let her be... just like karth is a maschine in late game and malz has fun in mid/late... i like champs with real strenght and weaknesses.

I made a champ suggestion (not once looked at by a riot guy, obviously - if you want riot attention at a champ suggestion post it in the wrong forum, then they have to look at it...)
some what like this:

Middle ground between ranged and melee (attack range 175-275-ish) ((175 is fizz attack range), with a whip as main weapon.

His skills would be fairly basic Q - skillshot, applys a armor/speed debuff, very minor damage and decent duration.  (ad scale)
His W would be a aoe-around himself attack, more range then garens spin 2 win, less damage, speed buff on himself and allys for a short time (Scales with ad) + passive movespeed aura
E would be a whip forward - hit enemy and snare him for a short duration (+damage) and you are channling while doing so - if you press E again, the enemy is yanked towards you until he is 200 range away (in your attack range, but you are not in his) - if you do not press E again, the choke/snare lasts a little longer.

Ult would be a combination of all other abilities
(Q = slow to enemys)
(W = move speed for allys)
(E = Damage (onetime) in aoe)

So if your ult reflects your other skill choices.

His passive would be that if he + ally are in a enemy AoE (like brands fire pillar) only he takes the damage. Again, making your position vital and forcing enemies to think a little more.
(Alternative passive: his range gets higher with his lvl)

In lane you are constantly challanged with controlling the enemy champ (especially melee) with your abilites and to use your higher range to hit without being hit back. He would be a possible Tank/support/CC/AD, able to take the bullet for his allys (Jump into aoe to protect ally, snare enemy with E to make sure allys can escape...).

Thematically a basic slaver/prisoner hunt theme (Twisted Fate - graves arc?)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Luke_Prowler on December 07, 2011, 09:33:50 am
There needs to be a dwarf champion with an ability to dig to other parts of the map, like Teleport without needing a tower or minion.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on December 07, 2011, 09:43:32 am
http://leagueofstats.com/champions/counters Statistical counters of champions in ranked games

I'm not surprised by the amount of champions 'countered' by sivir here : P

That data feels right, at least for the handful that I regularly play. Rammus and Taric make my teeth grind when I'm playing as Master Yi. Malphite
can be another effective counter. Although IMHO the best counter to Master Yi is Master Yi. Seriously, if there's a Yi on each team it's imperative that you keep yours at or above the level of the enemy Yi, because the higher lvl one will eat the lower one for breakfast, become exponentially more powerful and then AS-rape your whole team.

Also, kinda terrified at how times Karthus shows up on that list. Which is odd, because I don't think I've EVER seen anyone actually use him. Guess I know who my next purchase might be.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Jopax on December 07, 2011, 09:51:23 am
I'm still secretly hoping someone other than me worked out a living piece of furniture tank champ :D
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on December 07, 2011, 10:23:52 am
I'm still secretly hoping someone other than me worked out a living piece of furniture tank champ :D
Chairface Chippendale?  :P
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 07, 2011, 10:38:38 am
I don't mind more champions. In fact, I think having +200 champions would be cool. But the thing is, the champions should vary. Champions like Miss Fortune and Volibear which have nothing new in them, are bad.

So fellas, should we start posting some champ ideas?
I had one. Someone pointed out that the shopkeeper is the only orc in LoL, so I thought maybe he actually has a family somewhere. So, I decided that his son would join the League. He starts with a bow and a sword, passed down to him, because I guess his father decided to be a shopkeeper instead of an orc warrior. Who knows? I don't have much of a backstory for him.

Quote
?, the Shopkeeper's Son [Couldn't think of a name]
Passive - Family Discount: ? receives a discount on items, and teammates receive half of that.
Q - Weapon Swap (Activate): ? switches from ranged to melee. Melee attacks add a debuff that lowers armor and MR and do bonus magic damage. This debuff stacks up to x times. ? may cancel this at any time.
W - Piercing Shot: ? targets an enemy and fires an arrow that pierces all enemies in its path. This applies a slow to all enemies hit and within a certain radius of those hit.
E - Greed: (Passive) ? gains a percent of his gold as bonus AD and AP. (Active) This bonus is increased. If ? kills or gets an assist on an enemy champion, ? gets bonus gold. This passive is lost while on cooldown.
R - Ancestral Blood: While this skill is active, ?'s attacks apply a (different) debuff aura that lowers armor and MR, ? gains a (different) passive aura that increases AP and AD by a percent of his gold, and ?'s movement speed is increased.

But this doesn't mean I want more champions. I was just bored one day and thought him up.

EDIT: OMG, I want to call him Junior.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 07, 2011, 10:47:07 am
Hey, MF is strong too! >:(

She used to give me nightmares when people took her solo top. She's one of the best laners in the game. Not simply passively safe like Caitlyn, but in that she can be incredibly aggressive right off the bat and there's generally nothing an enemy can do about it. Impossible to deal with as a melee champion. Hell, people should take her to fight Udyr or Yorick solo top, melee champions with no gap closers.

She's also excellent against a healy team, since unlike Tristana, she can alternate targets for her ignite passive and it barely costs any mana. So she's fantastic against Soraka, Mundo, Volibear, etc. Don't ever underestimate how strong that healing reduction is. It essentially does 50% more damage against a target!





I still adore my Sivir though hehe...
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Luke_Prowler on December 07, 2011, 11:12:35 am
I can vouch that. MF is an extremely annoying opponent to face, her ability to harrass you and push you around can easily screw up your early game which will negitively effect your late game. She's not the most powerful AD range champ, but she makes up by being a flat out pain in your ass.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on December 07, 2011, 12:00:03 pm
Here's a thought for a champion concept:

Kaos, the Primordial Form:

Passive: Kaos' respawn time penalty is decreased by 5% per level (alternately, just a random copied passive)

Q, W, E, R = Randomly copied from any other champion is who alive at the time that Kaos spawns.

Basically, no powers of his own, he just copies everyone else's powers at random. Once he spawns, he's set with those powers until he dies and respawns, at which time the game rerolls his powers, based on who's still on the field. Potentially very powerful, but also a real challenge to use (and to item build for). You couldn't min-max build him based solely around a single stat because your next batch of powers might be useless with them.

Also adds a bit of strategy in trying to time your spawn and/or trying to kill powerful enemies *after* Kaos has spawned in order to allow him a shot at copying their powers.

Would also be a serious wild card to play against, because you would have to pay careful attention to know his capabilities and counter them accordingly. And when you do manage to kill him, then you've got to start from scratch relearning what he's capable of this time. It's an inherently self-balancing character: if you're leet and never die, then eventually the other team knows all your tricks and can plan for them. If you die a lot, then you're constantly a wild card throwing a wrench into teamfights.

I guess he'd be a little like Mokujin in the Tekken series (hell, they could even use Mokujin as the basis for the character design, although I was picturing something more like an anthropomorphic form of liquid metal, like in Terminator 2.)
 
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Cthulhu on December 07, 2011, 12:25:13 pm
I guess it might be fun for a few games, but way too mutable to actually be feasible.  If you're good with a champion, you should be able to expect to do well assuming you don't get outplayed.  Playing a champ like that is like rolling dice.  Since you have abilities interacting in ways the developers never intended, you might be obscenely overpowered one life and completely useless the next.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: cerapa on December 07, 2011, 01:09:32 pm
That gave me an idea. I think we have already discussed the most powerful combo at some point, but what about the weakest?

I think karma ult, Zilean w, Alistair e. Cant find a q though.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 07, 2011, 01:13:00 pm
Here's a thought for a champion concept:

Kaos, the Primordial Form:

Passive: Kaos' respawn time penalty is decreased by 5% per level (alternately, just a random copied passive)

Q, W, E, R = Randomly copied from any other champion is who alive at the time that Kaos spawns.

Basically, no powers of his own, he just copies everyone else's powers at random. Once he spawns, he's set with those powers until he dies and respawns, at which time the game rerolls his powers, based on who's still on the field. Potentially very powerful, but also a real challenge to use (and to item build for). You couldn't min-max build him based solely around a single stat because your next batch of powers might be useless with them.

Also adds a bit of strategy in trying to time your spawn and/or trying to kill powerful enemies *after* Kaos has spawned in order to allow him a shot at copying their powers.

Would also be a serious wild card to play against, because you would have to pay careful attention to know his capabilities and counter them accordingly. And when you do manage to kill him, then you've got to start from scratch relearning what he's capable of this time. It's an inherently self-balancing character: if you're leet and never die, then eventually the other team knows all your tricks and can plan for them. If you die a lot, then you're constantly a wild card throwing a wrench into teamfights.

I guess he'd be a little like Mokujin in the Tekken series (hell, they could even use Mokujin as the basis for the character design, although I was picturing something more like an anthropomorphic form of liquid metal, like in Terminator 2.)
I thought of something like this, but a little more different.

One skill would copy another champion for a few seconds. One of the skills was an echo, that replaced his skill with a nearby enemy's last used skill. Maybe I'll come up with one for that.

I also thought of another champ:

Quote
?, the Empath
Passive - Pity: Every time ? uses a skill, nearby enemies lose mana, rage, or energy equal to a portion of skill cost.
Q - Connection: (Passive) Tether duration is increased each time ? tethers a new champion. (Active) ? targets a champion. ? creates a tether between this champion and ?. Allied tethered champions take less damage, which is given to ? as true damage. Enemy tethered take a portion of damage each time ? takes damage from an enemy. This tether last x seconds and breaks when tethered champions move out of tether range.
W - Resonance: (Passive) Allied tethered champions and ? have increased health regen, and enemy tethered champions take magic damage over time. (Active) Allied tethered champions and ? gain x health. This passive is lost while on cooldown.
E - Commune: (Passive) ? has reduced cooldowns for each tethered champion. (Active) For x seconds, allied tethered champions and ? have increased movement speed, and enemy tethered champions have decreased movement speed.
R - Unity: (Passive) Tether radius is increased. (Active) Enemy tethered champions take magic damage. Allied tethered champions gain armor and MR. All nearby champions become newly tethered to ?.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 07, 2011, 01:22:54 pm
It's been quite awhile since I subjected you guys to one of my mechanics lectures, so I thought I'd inflict some pain.

Let's talk about tanking. We'll call this lecture "Tanking 2.0".

I'm going to teach some more advanced techniques in itemization for any sort of tanking. And yes, tanking is 90% itemization. This is why you need to learn how to be cost efficient when it comes to tanking, because items means everything for a tank. So if you ever wondered why some tanks are invulnerable and why some are so fragile, I'll teach you. Oh yeah, and these are advanced tips, so I won't cover what exactly resistances and health are. Only more obscure stuff.

1. What exactly are you defending against?

Spoiler (click to show/hide)

2. What is burst damage and why do I need to care?
Spoiler (click to show/hide)

3. What is sustained damage and why do I need to care?
Spoiler (click to show/hide)

4. Against Mages: Health vs MR
Spoiler (click to show/hide)

5. Are you dying to damage or to CC?

Spoiler (click to show/hide)

I think that about covers advanced tanking techniques. I'll summarize.

Tl;dr:
1. Don't buy useless stats that don't help you
2. Buy health against burst damage
3. Buy resists against sustained damage
4. Health is better than MR against most mages
5. Positioning > any defensive stat
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on December 07, 2011, 01:36:20 pm
on the final points, qss, qss, qss
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on December 07, 2011, 01:47:11 pm
That was actually very useful. Thank you. I typically stack armor for Alistar unless I'm up against a lot of ranged casters like Annie/Ryze/Veigar, then I try to buy MR (or try to switch lanes). Need to rethink how I build.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 07, 2011, 01:48:27 pm
on the final points, qss, qss, qss
QSS is one of the few MR items I'll buy if I have to. umi is pretty much spot on on the other points, except that MR might be more worth it considering how much health you have. Otherwise, yes, go for health.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: cerapa on December 07, 2011, 02:05:22 pm
Why is health better against burst?

Burst is countered by having enough effective HP to live through it. It doesnt matter if it comes from health or resists.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 07, 2011, 02:10:30 pm
Why is health better against burst?

Burst is countered by having enough effective HP to live through it. It doesnt matter if it comes from health or resists.
Cost efficiency.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: cerapa on December 07, 2011, 02:16:48 pm
Why is health better against burst?

Burst is countered by having enough effective HP to live through it. It doesnt matter if it comes from health or resists.
Cost efficiency.
Cost efficiency doesnt care whetever you are taking burst or sustained damage.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bluerobin on December 07, 2011, 02:35:36 pm
Yeah I don't get why health (or MR) would be better against burst than sustained damage. I could see always buying health instead of MR if you're going to argue cost effectiveness, like cerapa's saying, but I don't get the differentiation between burst and sustain.

Edit: MATHS (mostly unrelated now that I think about it though!). Level 18 Ashe with Warmog's: 3072 health, 30MR (base amount), 3994 effective health. Level 18 Ashe with Force of Nature and Null Magic Mantle (equivalent in cost to one Warmog's): 1702 health, 130MR (base + 100 from items), 3915 effective health. Both will survive a 3900 damage burst OR 3900 sustained damage and the total difference in effective health is really pretty negligible given the differences in secondary effects from the item builds. Really all this argues for is that it's better to have health than MR because it works against both physical and magic damage.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 07, 2011, 03:01:15 pm
Basically, because of the way Riot designed the damages and scalings of spells (if you notice, they're all really similar) vs the base HP of squishies, even if you have a ridiculous amount of MR, it won't negate enough to cancel out burst damage, especially at lower levels which is when mages are at their strongest. Tanks and tanky dps all have better scaling defensively, both in health and other stats, so it doesn't affect them as heavily. But the effect is still there.

Furthermore, at lower levels (again, where mages are strongest), base damages of skills are actually really low. So much so that damage reduction on these skills isn't really that much. It's the same for sustained damage, except most sustained damage dealers only come into force in the late game, where resistances shine.

Again, the easiest example is LeBonk. Anyone who's laned against a LeBonk must have wondered why buying a negatron cloak still resulted in death.

Mrm, if I were to use some simple math it'd be like this.
Quote
LeBonk can do about 1500 damage at level 10 with about 3000g worth of items, runes and masteries. She also has 30 mpen.
She's fighting someone with 1100hp at level 10 as well and 3000g worth of items. So this enemy either has 100MR (FoN + Null Magic Mantle) or a Warmogs (approx +1000hp). This champion has 30 base MR (means he takes true damage without items).

So the enemy with 100 MR would have 350hp remaining after the combo whereas the enemy with +1000hp will have 600hp remaining. Quite a big difference. About half.

I've taken a few liberties with the numbers, but I'm sure you understand the point. This is how Riot designed their game, all their mages work towards this principle, so it's not surprising it works like this. If you could buy MR with the same ease and cost as armour and health, then I'd definitely recommend you buy it instead. Too bad that's not the case though. It's quite frustrating actually.



Tl;dr: MR is very expensive and there aren't many viable MR choices. It's easier and cheaper to buy health and you get similar if not better results for the same amount of money spent.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on December 07, 2011, 03:05:08 pm
Incidentally, it also explains why Swain is such a beast in teamfights. Aside from his obvious tankiness, his sustained AP damage (already more costly to itemize against).

Although, yes, thanks, that really helps! Previously, I actually was buying MR against burst casters like Akali, but now it makes more sense overall to buy health. I'll probably be getting a Warmog's on Veigar from now on, too.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: cerapa on December 07, 2011, 03:06:21 pm
So, what youre arguing is that health is better when you dont have a lot of health? I can get behind that.

It has absolutely nothing to do with burst or sustain though. Damage is still damage. If you were to replace every mention of burst with magic, then everything is correct.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Knirisk on December 07, 2011, 03:09:16 pm
So, what youre arguing is that health is better when you dont have a lot of health?

It has absolutely nothing to do with burst or sustain. Damage is still damage.

Health is effective against burst casters because burst casters have cooldowns. It's not so effective because AD carries, in a sense of the word, have a cooldown of 0.5 or so seconds between attacks in late game. Burst casters can only smack their foe three or four times before backing off for 5 seconds.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: cerapa on December 07, 2011, 03:11:16 pm
So, what youre arguing is that health is better when you dont have a lot of health?

It has absolutely nothing to do with burst or sustain. Damage is still damage.

Health is effective against burst casters because burst casters have cooldowns. It's not so effective because AD carries, in a sense of the word, have a cooldown of 0.5 or so seconds between attacks in late game. Burst casters can only smack their foe three or four times before backing off for 5 seconds.
WHY?! It makes absolutely no difference whetever its spaced out or not.

Hell resists would actually be better in that case simply because the heals and health regen would be better.

EDIT: Or did we somehow talk past eachother and you started talking about health vs not getting health, instead of health vs resists?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 07, 2011, 03:19:41 pm
Cerapa: Technically speaking, it doesn't make a difference yes. But like I've been emphasizing, Riot explicitely designed their game so that for most of the game, all throughout the early to mid game, burst damage WILL do just enough damage to instantly kill a target even through MR. it's very hard to explain how they did this, but I did write out some simple maths on it. You might also notice that all the sustained damage mages (with one exception, Malzahar) don't do enough damage to instantly kill a target from full hp. This is all by design.

You basically got it right though. This happens because champions destined to die to burst damage all have really low base HP. Again, because of this, they will get obliterated from the burst damage casters regardless of how much MR they can afford at that point. Furthermore, because of how resistances only start to become useful when damages are high enough to overcome the cost of buying the MR and how mages get weaker and weaker as time goes on, you get this weird situation where you're buying a defensive stat to fight a champion that's getting weaker naturally.

Lastly, and most importantly. MR is really expensive, doesn't give a lot, and is very hard to itemize for compared to the two other defensive stats. The easiest is probably Banshee's Veil and Merc Treads but that's about it. Hell, these days even Banshee's is getting pretty rare. Compare this to armour or health, where there's a ridiculous amount of items that give these stats and well... you see where I'm going with this.

These three reasons are why you are probably better off stacking HP instead unless facing a ridiculous amount of AP damage. I know it really seems counterintuitive but there you have it.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Nilocy on December 07, 2011, 03:24:04 pm
Quickly, start litterally forumulating and make a forumulae
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: cerapa on December 07, 2011, 03:28:20 pm
Stuff.
...just stop calling magic damage burst damage and all is well with the world.

That is all.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 07, 2011, 03:32:34 pm
I'm not calling magic damage burst damage. It's the same for Garen, Talon, Pantheon, etc. who are all AD burst casters. =|

Except, like I explained in my original post. Armour is so cheap and everyone has so much of it that you can freely spam armour against those guys. Even so, you would achieve better results buying a Warmogs against Talon than you would buying a Randuin's Omen or Frozen Heart.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: cerapa on December 07, 2011, 03:42:56 pm
There would still be no differences between burst and sustained. If you can get better results from a warmogs, then thats because a warmogs is more cost-effective.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 07, 2011, 03:45:14 pm
... Yes... that's the point I've been making in the past 4 posts... =|
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on December 07, 2011, 04:14:45 pm
Here's a thought for a champion concept:

Kaos, the Primordial Form:

Passive: Kaos' respawn time penalty is decreased by 5% per level (alternately, just a random copied passive)

Q, W, E, R = Randomly copied from any other champion is who alive at the time that Kaos spawns.

Basically, no powers of his own, he just copies everyone else's powers at random. Once he spawns, he's set with those powers until he dies and respawns, at which time the game rerolls his powers, based on who's still on the field. Potentially very powerful, but also a real challenge to use (and to item build for). You couldn't min-max build him based solely around a single stat because your next batch of powers might be useless with them.

Also adds a bit of strategy in trying to time your spawn and/or trying to kill powerful enemies *after* Kaos has spawned in order to allow him a shot at copying their powers.

Would also be a serious wild card to play against, because you would have to pay careful attention to know his capabilities and counter them accordingly. And when you do manage to kill him, then you've got to start from scratch relearning what he's capable of this time. It's an inherently self-balancing character: if you're leet and never die, then eventually the other team knows all your tricks and can plan for them. If you die a lot, then you're constantly a wild card throwing a wrench into teamfights.

I guess he'd be a little like Mokujin in the Tekken series (hell, they could even use Mokujin as the basis for the character design, although I was picturing something more like an anthropomorphic form of liquid metal, like in Terminator 2.)

I'm liking this idea a lot. Only problem would be that if you get a bad skillset you can just suicide at baron. But hey, that would waste his time so yeah. This guy seems like a nice challenge to play as.


I also have few of my own ideas. I do have more, but I don't wanna dump all of them at once.

Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bluerobin on December 07, 2011, 04:26:15 pm
Sorry umi, it still doesn't make sense. The only difference between burst damage and sustain damage is the amount of time in which the damage is done. If MR reduces it by a percentage it doesn't matter if the damage is being done over one second or ten, it'll still reduce it by the same percent.

I can get behind you saying that building health tends to be easier and more cost effective than MR, but when you say health is better against burst and MR against sustain there's just no math that you could possibly do to support your claim. The only math you did shows that health is better against a combo of physical and magic damage, since the math I did was exactly the same and showed that 3000 gold buys almost an identical effective health against magic damage regardless of whether you do health or MR.

On an unrelated note, wooo Karma skin sale! The one I don't have! The one that looks like a carrot!
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: penguinofhonor on December 07, 2011, 04:33:04 pm
I've either entered the twilight zone or experienced some new level of jungler blaming.

I'm jungling shyvana, right? We're sort of losing, but not by all that much. I'm 1/0/1 and things are going pretty well. Bot is losing pretty hard but our panth in top is winning and our mid is doing okay. Bot gives the enemy team a double kill, and pantheon's response is "SHYVANA LEARN TO JUNGLE." I've got no fucking clue why, and he refuses to explain why this is my fault.

Then it gets to midgame, and the enemy team is around dragon. Our bot lane (zilean and teemo) are in bot lane, while our mid (annie) is by blue buff and me and panth and me are near mid. The enemy team gets dragon and their udyr pops out of the river and kills teemo in botlane. We lose the team fight because we're all spread out and everyone starts yelling at me. So I'm like "This is what happens when teemo and zilean farm bottom when the enemy team is at dragon" and then they start flipping out and talking about how that never happened and they were right there in the team fight. I mean, Zilean made his way in halfway through but it was too late to do anything but ult pantheon and die immediately, leaving panthon to revive in the middle of their team and die.

So we surrender because we're down three towers and they're just pushing down mid, so Teemo and Zilean and Panth start whining about how they didn't know it was possible for a shyvana to suck that badly in the jungle. I was 2/3/2, keeping up in levels with everyone else, ganking when I could, and generally not doing too badly. They didn't make any specific complaints, I'm pretty sure because they couldn't.

Just, like, I don't even know what happened. One minute they were thanking me for ganks and being baffled at the pantheon randomly blaming me for stuff I had nothing to do with, and then the next they were joining in.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: KaelGotDwarves on December 07, 2011, 04:41:45 pm
Blaming the jungler is pretty standard operation for when people suck and are looking for someone else to blame for their failures.
Title: Re: League of Legends Updated! - Lorek, the Armored Bear - 1.0.0.130
Post by: Yodamaster on December 07, 2011, 05:00:34 pm
Sorry for the late update guys, I fixed it now.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: webadict on December 07, 2011, 05:09:00 pm
I've either entered the twilight zone or experienced some new level of jungler blaming.

I'm jungling shyvana, right? We're sort of losing, but not by all that much. I'm 1/0/1 and things are going pretty well. Bot is losing pretty hard but our panth in top is winning and our mid is doing okay. Bot gives the enemy team a double kill, and pantheon's response is "SHYVANA LEARN TO JUNGLE." I've got no fucking clue why, and he refuses to explain why this is my fault.

Then it gets to midgame, and the enemy team is around dragon. Our bot lane (zilean and teemo) are in bot lane, while our mid (annie) is by blue buff and me and panth and me are near mid. The enemy team gets dragon and their udyr pops out of the river and kills teemo in botlane. We lose the team fight because we're all spread out and everyone starts yelling at me. So I'm like "This is what happens when teemo and zilean farm bottom when the enemy team is at dragon" and then they start flipping out and talking about how that never happened and they were right there in the team fight. I mean, Zilean made his way in halfway through but it was too late to do anything but ult pantheon and die immediately, leaving panthon to revive in the middle of their team and die.

So we surrender because we're down three towers and they're just pushing down mid, so Teemo and Zilean and Panth start whining about how they didn't know it was possible for a shyvana to suck that badly in the jungle. I was 2/3/2, keeping up in levels with everyone else, ganking when I could, and generally not doing too badly. They didn't make any specific complaints, I'm pretty sure because they couldn't.

Just, like, I don't even know what happened. One minute they were thanking me for ganks and being baffled at the pantheon randomly blaming me for stuff I had nothing to do with, and then the next they were joining in.
Same thing happened to me. I went 7/4/7 as Yi, and the Shen on my team blamed me for losing. It doesn't matter that I could triple kill the enemy team if he initiated. It doesn't matter that Ashe never arrowed or had any damage. It doesn't matter that Warwick was not being Warwick. No. It was my fault for... I don't know! I couldn't backdoor because everyone on my team couldn't defend. And every time I tried to hold a turret, I got focusfired (rightfully so). Even my QSS would only let me flee from death.

So, yeah, everyone on my team knew it wasn't my fault. I was the only one warding. I was soloing dragon. I even tried to grab Baron. We would've won if we had. You know what happened? Shen left. He went b. We had ACED the enemy team, taken an inhibitor and he books it back to base. Then, when I know I'm dead if I don't, I have to try and hero mode in to smite-steal baron. Almost had it too, but I misclicked. So, Shen rants about that.

So, don't take it personally. It's how people that are horrible and don't have fun try to play. Seriously. I had to take care of top, which was doing Warwick + Ashe and losing, so I would have to constantly gank just to keep those two alive. Not even to grab kills. Bleh.

Don't like the Bodyguard's Convert, as it's removing cs.
Don't like Assassin's ult as it is really easy to continually cast it. Or the amount of stealth.
Last guy isn't bad. He seems like a combination of Nunu and Anivia.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: RedKing on December 07, 2011, 05:11:25 pm
Here's a thought for a champion concept:

Kaos, the Primordial Form:

I'm liking this idea a lot. Only problem would be that if you get a bad skillset you can just suicide at baron. But hey, that would waste his time so yeah. This guy seems like a nice challenge to play as.

Well, my thought on that would be that if you get a bad skillset, you're more likely to play reckless. If the enemy doesn't know what your powers are yet, and you come charging in like a bat out of Hell, they might retreat a bit. Conversely, if they *know* you're currently made of fail, they actually don't want to kill you, because they risk you being reborn with an uber-set. So it creates this weird tension where they might be trying to snare/stun you to keep you out of their hair, but not outright kill you. Yeah, you could go get killed by a neutral, but in so doing you're still hurting your team by being down a player during the respawn window. Even a nerfed champ is better than no champ at all.

And if you did have an awesome powerset, you're actually going to play a bit more conservatively because you don't want to lose that set. It's sort of how when a player gets a buff they're more powerful but want to be extra careful not to get killed because the buff will transfer. I love game mechanics that are inherently self-balancing, and this seems like it would have that in multiple ways.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Bordellimies on December 07, 2011, 05:26:53 pm
Here's a thought for a champion concept:

Kaos, the Primordial Form:

I'm liking this idea a lot. Only problem would be that if you get a bad skillset you can just suicide at baron. But hey, that would waste his time so yeah. This guy seems like a nice challenge to play as.

Well, my thought on that would be that if you get a bad skillset, you're more likely to play reckless. If the enemy doesn't know what your powers are yet, and you come charging in like a bat out of Hell, they might retreat a bit. Conversely, if they *know* you're currently made of fail, they actually don't want to kill you, because they risk you being reborn with an uber-set. So it creates this weird tension where they might be trying to snare/stun you to keep you out of their hair, but not outright kill you. Yeah, you could go get killed by a neutral, but in so doing you're still hurting your team by being down a player during the respawn window. Even a nerfed champ is better than no champ at all.

And if you did have an awesome powerset, you're actually going to play a bit more conservatively because you don't want to lose that set. It's sort of how when a player gets a buff they're more powerful but want to be extra careful not to get killed because the buff will transfer. I love game mechanics that are inherently self-balancing, and this seems like it would have that in multiple ways.

You summarized that quite well.
Also, how would the leveling work for this guy? Lvl 3 Q is always lvl 3 Q, even if the enemy you stole the ability fro wouldn't have any points on their Q? Also, what about Udyr?
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: umiman on December 07, 2011, 05:55:30 pm
Bluerobin: I honestly don't know how to explain it any easier. Did you also have problems understanding diminishing returns, because it's the same concept. Marginal cost and benefit.

Maybe you can simply do experiments if you don't understand the theory. Ask someone to help you test it. You could do two games where you fight Annie at level 6 - 12. First match you stack MR. Second match you stack HP. Then you compare performance between the two.




Edit: I think I know why you guys don't get it. You're wondering how resists can reduce different levels of damage regardless of time since it's percentage-based right? You made one critical flaw. You assume sustained and burst damage deal equal damage. :P This is completely false. Given time, sustained damage will generally do more damage than burst (unless someone is super fed). For example, over a 10 second period, Ashe will do more damage than Annie. But this all hinges on Ashe actually being able to deal damage for the full 10 seconds. This fact is irrelevant to what phase of the game it is. MF will always do more damage than Morgana if they both have 10 seconds to work with. Swain will do more damage than LeBonk, etc.

So yes, resists will actually reduce more damage from sustained sources because more damage is being absorbed. Kinda like this:
MF: 300 damage every second for 10 seconds.
Morgana: 2000 damage in 3 seconds followed by nothing for 7 seconds.

I hope that helps you understand.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Cthulhu on December 07, 2011, 06:25:07 pm
Early game the 200-300 health you can get from stacking Doran's will save you from a LeBonk or Annie burst.  MR is too expensive and too scarce to help against early game burst.  Late game the burst won't be that scary unless it's Veigar and/or you're a squishy, and in either case there's no way to fit enough MR to save you into your build and still be able to do your job.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Wravburn on December 07, 2011, 06:27:32 pm
So... I just played my first match with Swain. It was a mirror match against a Swain. I don't like mirror matches. Enemy Swain complained about Swain-free-week. Match starts. We kill each other, I get FB. Then I kill him. Then Udyr comes to gank and I kill Swain and die to Udyr. Then Udyr comes and I kill them both. Then I kill everyone.

I had tremendous fun with Swain, but am wondering if it's the owning, or the playstyle. He feels like Vlad with CC instead of a pool. And strong early game.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: webadict on December 07, 2011, 06:43:31 pm
Basically, HP is better overall because a lot of HP items can build into something you will actually use. MR items tend to be very specific and more expensive.

So, blue MRs/lvl are a good investment due to cost differences, but what about yellows? Is 5.35 Health better than 1.41 Armor? What about 19.44 Health at 18? Multiple each of those by 9.
1.41 * 9 = 12.69 Armor vs. 5.35 * 9 = 48.15 HP vs. 19.44 * 9 = 174.96 HP (DAAAAANG!)

What about quints?
4.26 Armor vs. 26 HP vs. 48.6 HP at 18
4.26 * 3 = 12.78 vs. 26 * 3 = 78 HP vs. 48.6 * 3 = 145.8... Wow. That's not as great.

Umm... I think yellow HP/lvls are much more powreful than I thought. It's +1.08 HP / lvl (* 9 = +9.72 HP/lvl). That's pretty nice. It's much better than quints. Armor quints also seem like a poor investment. Flat HP quints are much better.

What does everyone think?
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 07, 2011, 06:51:05 pm
Yeah, hp/lvl yellows are really good. Especially now that minion damage has been reduced so armour isn't as vital. You can combine it with the defensive mastery and become really, really tanky without buying any tank items. It's a bit crazy. It's like a bunch of free health crystals. =|

I use hp regen/lvl myself but I've been thinking of switching to the hp/lvl too.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: webadict on December 07, 2011, 06:53:18 pm
I am noting this. I'm gonna go HP/lvl seals. That is until they get nerfed. Someone will reveal this secret... >.>
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 07, 2011, 07:05:22 pm
You know what I don't understand about hp and mana / lvl runes? When you level up, do they heal you? Like, if you have base 100hp out of 1000hp and your hp/lvl runes gave you an extra 10hp. Does it just increase the max by 10hp or do you also get healed by 10hp?
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: webadict on December 07, 2011, 07:27:35 pm
I'm pretty sure you're healed, too. Note how you gain health and mana along with their maxes as you gain a level. I wouldn't be surprised if runes just added to this.

It's helped me stay in lanes and even saved me from Ignite once.
I always assumed you just retained your current percentage of health.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Nilocy on December 07, 2011, 07:33:40 pm
You know what I don't understand about hp and mana / lvl runes? When you level up, do they heal you? Like, if you have base 100hp out of 1000hp and your hp/lvl runes gave you an extra 10hp. Does it just increase the max by 10hp or do you also get healed by 10hp?

It works on the same basis are normally leveling up. You get extra health, and that health is fresh. Suddenly growing 20 layers of skin as you get smarter or something.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Knirisk on December 07, 2011, 08:38:21 pm
Queue up for new game as Veigar. Our team has good CC.

Enemy team is all tanky. Ryze is probably mana-based too, rather than AP based.

So unlucky. :(

EDIT: Game finished. It was a massacre. Top fed Riven, who then started ganking mid. Our Blitzcrank couldn't hit his grabs for shit. He even once threw a grab straight into the enemy team and didn't hit a single enemy. Another teammate was playing Sion for the first time. He claimed that Sion wasn't tanky. After the end of the match, he had a Warmog's and claimed that he didn't need any armor, despite the fed Riven.

The whole enemy team was tanky characters and they kept constantly getting away with minimal health. Partially it was my fault for not being more aggressive during the laning phase, I suppose. Also, enemy team had a good Volibear.

Goddamn normals.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: eerr on December 07, 2011, 09:00:21 pm
A nasus ult gives you 600 max hp, which works as a heal.

When it wears off, your max hp goes down 600 but you keep the health you gained.
If this would take you above max, it's capped.


cheat: repeatedly buying and selling a ruby crystal can be used to heal yourself rapidly.

(this is very expensive.)
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: webadict on December 07, 2011, 09:14:27 pm
A nasus ult gives you 600 max hp, which works as a heal.

When it wears off, your max hp goes down 600 but you keep the health you gained.
If this would take you above max, it's capped.


cheat: repeatedly buying and selling a ruby crystal can be used to heal yourself rapidly.

(this is very expensive.)
Doesn't really count as a cheat if it costs way too much to be efficient.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 07, 2011, 11:16:59 pm
By the way guise, Wukong is the new FotM. Use him before he gets nerfed!
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Bordellimies on December 07, 2011, 11:24:21 pm
A nasus ult gives you 600 max hp, which works as a heal.

When it wears off, your max hp goes down 600 but you keep the health you gained.
If this would take you above max, it's capped.


cheat: repeatedly buying and selling a ruby crystal can be used to heal yourself rapidly.

(this is very expensive.)
Doesn't really count as a cheat if it costs way too much to be efficient.

Also why bother doing this when you heal automatically from the fountain.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: webadict on December 07, 2011, 11:50:46 pm
A nasus ult gives you 600 max hp, which works as a heal.

When it wears off, your max hp goes down 600 but you keep the health you gained.
If this would take you above max, it's capped.


cheat: repeatedly buying and selling a ruby crystal can be used to heal yourself rapidly.

(this is very expensive.)
Doesn't really count as a cheat if it costs way too much to be efficient.

Also why bother doing this when you heal automatically from the fountain.
Because you weren't healing fast enough!
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Sirian on December 08, 2011, 12:41:30 am
About this health vs MR thing, there is also another factor : burst casters can buy a void staff and negate a lot of your MR, but the only hard counter to HP is a bloodrazor (which is something burst casters have no interest in buying).

I just played Tristana mid against a Leblanc, (typical burst caster), and stacking dorans got me through the early game while a warmog got me through the mid-end game (we won and i had 13/7/13 - best score of my team actually). While buying a warmog is a big investment and reduced my damage, it also allowed me to survive teamfights and reduced the incentive to focus me. Besides it's really easy to charge up a warmog with an ad carry, and the fact that you don't die as fast allows you to take more risks, deal damage for longer durations before withdrawing from the fight, etc..

It definitely isn't a strategy i'll use in every game, especially if i'm confident in my escape abilities vs their chase abilities, but it's better than being a one-trick pony and failing hard if the enemy can counter you.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Luke_Prowler on December 08, 2011, 01:26:31 am
So I played Morde for a few games, just to see what he's like and... uh, is there a trick to him or something?
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: webadict on December 08, 2011, 01:32:28 am
So I played Morde for a few games, just to see what he's like and... uh, is there a trick to him or something?
The trick is not to play him until he gets buffed.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: xDarkz on December 08, 2011, 03:36:37 am
Been experimenting with Riven lately since everyone decided to hop on the Wukong (my main) bandwagon, and I've got to say, I really dig her kit. The dash is "MEH" cause it's so short, but the shield is nice, albeit small, addition. She provides so much CC, with a knock-up and stun, both on insanely low CDs. I made the mistake of jungling her in a normal, without so much ever reading a guide, but it was a breeze. Standard jungler, she is.

Now, I've got another problem. Despite the success I've been having with Riven and Caitlyn this week, there's always that one son of a b- champion that I can't seem to beat. Riot's KNOWN for releasing champions that just obliterates, but this takes the cake, as of recent. It might just be pent up rage at the abomination, but I feel that he's vastly strong. Instead of doing anything creative, they decided to put Udyr (It's a slow, but man, that's all this guy needs), Singed (FLINNGG,FLIPP! and massive speed), Garen (Frenzy is like Garen's ULT, but on an 18 second CD), and Mundo (Quite a bit weaker than Mundo's ult, but still, it's a passive), all one champion's kit.

I just had a game where everything was going right, 14/5 , in favor of our team. And then, Volibear grabs Warmogs. He destroys bottom lane by turret diving, gets a double kill. He disappears for a while, reappearing next time with Sunfire Cape. He grabs another kill on our Anivia during a team fight, and just putting out so much damage in the process. We attempted to take our their carry, but every time, he just FLIPS and Ws for massive damage.

At the end of the game, he's got nothing but tank items, literally nothing. Heart of Gold, Warmogs, Sunfires, Frozen Mallet. He went 16/3. No one could kill him. We caught him grabbing our red a few times, jumped on him with the entire team. He smites red, but doesn't get it, activates his slow, fights us a little bit but realizes he was losing so he runs in the opposite direction while his passive kicked in.

-Sigh-. I guess I'm done QQing now. It's just incredible frustrating, considering everyone on their team was negative by at least 5 kills, and he carries them to victory despite building nothing but tank items. Looks like they crippled Mordekaiser only to replace him with an less balanced champion. There were counters for Morde, but this guy, aside from maybe Ashe's basic slow, it's just an uphill battle.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: ThtblovesDF on December 08, 2011, 03:45:08 am
Karthus is a hard counter to so many champs since he is the king of "Hit you from so far away you can´t do anything about it" and his natural habitat is mid, meaning that by the time he leaves that he is normally above average lvl - and his ult allows for plenty of "finish-up" kills, leading to a bit of dilution in the stats.

I really enjoy karth, since you can so very fluently go from long-range-poke, to full on - in your face damage.

While i´m playing on noob-lvl ranks, I shamelessly stack archangleStaffs for my 1000 ap (+sorc boots, ramadons, RoA, 3x AS or if the enemy team actually has decend AD, hourglass) and simply evaporate the enemy (Just two games ago I nearly got a penta kill, last one got away with 20 hp :I :I :I).

On a sidenote Xerath is a complete failure in champion design or? Never see him around, his attacks are rediciously easy to dodge and even if they hit barly do any damage, he has no real burst when compared to burst casters, but also no sustain like karthus does...
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: penguinofhonor on December 08, 2011, 04:26:46 am
On a sidenote Xerath is a complete failure in champion design or? Never see him around, his attacks are rediciously easy to dodge and even if they hit barly do any damage, he has no real burst when compared to burst casters, but also no sustain like karthus does...

And yet according to Elementz he's the best champion in the game (http://rog.clgaming.net/tier-lists/45-draft-mode/latest). I think Xerath is basically the new Orianna - ridiculously good, but also really hard to use. He has ridiculous damage potential, even more ridiculous range, natural magic pen, and a free gold passive. He excels wherever you put him, tossing out great harass in lane and huge AOE damage in team fights.

His full combo (EQRRR) has the highest total AP ratio out of any in the game at 3.1, and almost all of it is AOE. I don't see any reason he shouldn't be seeing play everywhere except his difficulty. He's easy to get ahead with, and once you do so you should stay there with your ridiculous damage and magic pen and passive.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 08, 2011, 05:04:01 am
Xerath is really common in high elo. Quite often banned, but not permabanned. Morgana and Kassadin are still stronger than him.
Title: Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
Post by: Deadmeat1471 on December 08, 2011, 05:19:00 am
Warmogs geting nerfed.

Yet another example of "a few months ago, this was considered the worst X in the game".
People buy Warmog's? I always thought that the price heavily outweighed the benefits. So, by the time you did buy it, farming it up to full took way too long.

I mean, unless you're Chogath, in which case you should have 6 of these.

I've never found farming it up to be a problem, everyone farms anyway. I guess on ranked it might be harder if you play a tank, but yeah. I like my warmog :(
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: xDarkz on December 08, 2011, 06:38:45 am
Had a few more successful games with Riven as solo top. But, I don't know, my team-mates were doing awesomely too.

Can you guys toss some suggestions my way? Currently stuck in ELO Hell, but it's probably in part thanks to my less-than-lackluster ability to play a variety of champions. I'm practicing though. Which of the two in your opinion, is more viable for ranked solo-queue at a relatively low ELO?

Riven or Wukong? I've also had my eyes on Talon, but I'm going to wait for the opportunity to play him to see if I like his playstyle or not.

Wukong's ULT is a godsend in teamfights, but it severely lacks the ability to win 1v1 fights with opposing beefy champions due to his lack of CC. I can't count how many times I've had to pop his ultimate just to take away that last sliver of health on the opponent.

Riven seems to excel in smaller skirmishes due to her two CCs despite them being soft ones. I'm not really sure how she fairs in teamfights though. Other than using her ultimate to nuke them at the start and going in for the kill. You're pretty fucked if you get focused though.

Appreciate the help :].
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Graven on December 08, 2011, 06:43:04 am
Wukong is FotM? Why? I mean, I did just buy him and go 12/1 in a Dominion game, but I bought him especially for Dominion where his kit excels (btw I wouldn't mind a nice Dom build for him, if anyone has) and I thought most players still play SR, where he is middling?
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 08, 2011, 07:52:35 am
He's a good solo top.

I think he's the same as always though. He's just FotM. I think Wickd and Saintvicious have been promoting him a bit too heavily so everyone started trying him and snowballed from there. It's usually how things become FotM.

I personally treat him the same as Fiddlesticks. Deal with the ult and you're fine.

xDarkz: Riven is awesome but is pretty hard to play. Wukong is balls easy to play. They fill the same role essentially, so it's just who you prefer to play more. Generally, the one with the higher skill cap will have more potential but it's honestly up to you. I enjoy playing Garen because he's balls easy too. :P
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: penguinofhonor on December 08, 2011, 08:36:31 am
Wukong is FotM? Why? I mean, I did just buy him and go 12/1 in a Dominion game, but I bought him especially for Dominion where his kit excels (btw I wouldn't mind a nice Dom build for him, if anyone has) and I thought most players still play SR, where he is middling?

Haha, I play him pretty much exclusively in Dominion too. My build is typically Sanguine Blade and Trinity Force, then tanky from there. I choose the tanky items situationally.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 08, 2011, 11:16:46 am
Jarman 2 stronk in Dominion.

No one takes flash. xD

One of the matches I was vs Karthus in bot lane and he was running ghost + flash. At level 6, I ulted him. Somehow he failed his flash so he was still stuck inside my ult while I'm beating his head in. So he pops ghost and runs around in circles inside my ulti really really fast. I couldn't stop laughing!
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: webadict on December 08, 2011, 06:56:36 pm
How do you win in a newbie game?

Firstly, play someone tanky but powerful. You'll need it.
Secondly, either get a lot of kills, or proceed to be the best in saving your teammates as possible. The second only works if you are tied fairly well with the enemies.
Thirdly, become the master. Lead your troops into battle. Give them a nice plan for what to do, and by God, tell them exactly what they need to do. Got an Alistar that smashes away the enemy carry? Tell him to use that on someone else. Specify someone. Got a suicidal Graves that likes to be a hero? Tell him that you are now the hero, and that if you die, you are not important. He is the important one. You are there to save his life. Got a roaming Olaf that doesn't listen to you? Make everyone else go mid so that his roaming is actually incredibly useful as a distraction.
Fourthly, make everyone feel important. Do not tell them they suck, because even if they do suck,, they no longer like you. See a good play? Give them a pat on the back. See someone die? Tell them to stick with you, because you won't unless you have to.
Fifthly, go down with the ship and give them the lifeboats. I don't care how important you are, it is better to lose only yourself than it is to lose 4 of them. The enemy is one-minded. They will hunt you down if they can. So, let them. Even if you're full health, they will give up on the weaker prey to kill you. They know you're a threat. This gives your team a chance to live. If you lose all 4 of them, you lose. If they lose you, then you are able to talk to them. That is at least a little more useful.
Sixthly, if you don't have anyone else to go in first, do it yourself. This is the problem with newbies. They are afraid to go in first and die. Show 'em how it's done.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 09, 2011, 03:53:53 am
Adventures of Demacia Team Three: Bush-ren, Jay, and Kick-Ass-Xin.

http://lol.uuu9.com/201112/388870.shtml

Edit: Also...
Quote
rjcombo
Senior Game Designer
   As an FYI, drop-in spectator has been enabled on the Public Beta Environment. This feature allows you to watch games in progress being played by those on your friends list.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Sirian on December 09, 2011, 09:33:25 am
I've been playing movespeed udyr in  coop vs ai matches lately... it's hilarious. Once you activate bear stance and ghost, you zip around the map really fast, but you're still very good at killing. The last time i was using sword of the occult, 2x phantom dancer and boots of mobility (i would have bought trinity next but the match ended). There was a Riven trying to go faster than me with shurelia+ghostblade+2x zeal+SotO+mobility boots+ghost, but i won ! (the fact that shurelia is aoe might have helped :p).
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 09, 2011, 12:34:03 pm
6 wins in a row in Dominion. 5 with Jarman. 1 with Lee Singa (because someone else took Jarman).

Hue hue hue hue. Jarman 2 stronk!
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Euld on December 09, 2011, 03:42:14 pm
Screw you fizz ._.  Every time I mid against a fizz, I lose.  The minute he gets level 3, he simply uses all three skills to utterly destroy me, plus some bloodrazor W to finish me off.  Sorry this thread is probably not meant for ranting, but seriously this game makes me hate it SO much sometimes.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Yodamaster on December 09, 2011, 04:41:54 pm
Screw you fizz ._.  Every time I mid against a fizz, I lose.  The minute he gets level 3, he simply uses all three skills to utterly destroy me, plus some bloodrazor W to finish me off.  Sorry this thread is probably not meant for ranting, but seriously this game makes me hate it SO much sometimes.

Who are you playing and why can't you harass him?
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Ahra on December 09, 2011, 05:44:08 pm
Adventures of Demacia Team Three: Bush-ren, Jay, and Kick-Ass-Xin.

http://lol.uuu9.com/201112/388870.shtml

Edit: Also...
Quote
rjcombo
Senior Game Designer
   As an FYI, drop-in spectator has been enabled on the Public Beta Environment. This feature allows you to watch games in progress being played by those on your friends list.
... who the hell uses some time of their life to make something that messed up? :P
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: webadict on December 09, 2011, 06:14:29 pm
Adventures of Demacia Team Three: Bush-ren, Jay, and Kick-Ass-Xin.

http://lol.uuu9.com/201112/388870.shtml

Edit: Also...
Quote
rjcombo
Senior Game Designer
   As an FYI, drop-in spectator has been enabled on the Public Beta Environment. This feature allows you to watch games in progress being played by those on your friends list.
... who the hell uses some time of their life to make something that messed up? :P
The internet.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: penguinofhonor on December 09, 2011, 09:05:50 pm
Three win streak as volibear. I think I've finally got him down.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: zestorum on December 09, 2011, 09:40:36 pm
Blitzcrank on dominion.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Euld on December 09, 2011, 09:44:15 pm
Screw you fizz ._.  Every time I mid against a fizz, I lose.  The minute he gets level 3, he simply uses all three skills to utterly destroy me, plus some bloodrazor W to finish me off.  Sorry this thread is probably not meant for ranting, but seriously this game makes me hate it SO much sometimes.

Who are you playing and why can't you harass him?
Anivia.  Usually, my basic attack is a great harassing tool, and pretty much every spell is great for slowing or scaring people off.  Even her wall forces people to take an extra second or two to go around.  I love Anivia for being the crazy harassing, lane controlling monster that she is.  Fizz, on the other hand has a lot of advantages.  For one, his passive decreases the damage he takes from basic attacks, so my only free harassing tool is reduced to minion damage.  And he can close a big distance fast with his pole vault thing, while being immune to slow and, as far as I can tell, my damage too.  By then, he's slapped me with the pole vault, his dash, and a few basic attacks, and my health is pretty much gone.  Even if I landed my stun, a frostbite, ult, and ignite, he's already done most of my health by entering melee range alone.  From there, his damage over time or ult finishes me very, very easily.  And he has pretty nice base health for a mage too, while I don't.

And all this is before and a little after level 6.  In late game, he can kill me in one rotation, regardless of how much HP or resistances I get.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Sirian on December 10, 2011, 02:43:00 am
Whoa did you guys check the last patch preview (http://www.youtube.com/watch?v=LKy7WQgE6kU) ? there'll be a bunch of new runes like lifesteal/spellvamp, +%HP, and other cool stuff.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Errol on December 10, 2011, 03:32:15 am
Spell vamp runes... Cass likes.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: penguinofhonor on December 10, 2011, 04:26:05 am
Anivia.  Usually, my basic attack is a great harassing tool, and pretty much every spell is great for slowing or scaring people off.  Even her wall forces people to take an extra second or two to go around.  I love Anivia for being the crazy harassing, lane controlling monster that she is.  Fizz, on the other hand has a lot of advantages.  For one, his passive decreases the damage he takes from basic attacks, so my only free harassing tool is reduced to minion damage.  And he can close a big distance fast with his pole vault thing, while being immune to slow and, as far as I can tell, my damage too.  By then, he's slapped me with the pole vault, his dash, and a few basic attacks, and my health is pretty much gone.  Even if I landed my stun, a frostbite, ult, and ignite, he's already done most of my health by entering melee range alone.  From there, his damage over time or ult finishes me very, very easily.  And he has pretty nice base health for a mage too, while I don't.

And all this is before and a little after level 6.  In late game, he can kill me in one rotation, regardless of how much HP or resistances I get.

1) You're seriously overestimating his passive. For the first few levels, it blocks 4 damage. Anivia's basic attack deals 48. That's blocking less than 10%.

2) You've got to play it safe until he blows his cooldowns, basically. Trollvault has a really high cooldown early game, so hold back until he pops it and then throw your combo on him. If you start then you're asking for him to counter you, since trollvault is excellent at countering projectiles.

3) He's an assassin. Something would be wrong if he wasn't bursting down squishy mages lategame.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 10, 2011, 05:25:51 am
Whoa did you guys check the last patch preview (http://www.youtube.com/watch?v=LKy7WQgE6kU) ? there'll be a bunch of new runes like lifesteal/spellvamp, +%HP, and other cool stuff.
Hahaha, I knew it!
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Jopax on December 10, 2011, 06:19:10 am
Bought the burrr, dear god he does so much damage without building any damage that they have to nerf him quickly, or do they not realise what have they done.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 10, 2011, 06:30:33 am
Nerf Volibear? :P Are you serious?
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Graven on December 10, 2011, 08:03:47 am
Just don't touch my shiny new Wukong which I spent half my life's earnings on x] Other than that - more options = better game. I also admit when I used to play AP Twisted Fate in SR I would really rage when pick a card went off on a mob or something equally stupid. Dunno about the range increase - maybe it's meant for AD TF, which is not something I would really consider either way, but still - more options :)
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: webadict on December 10, 2011, 08:43:12 am
Nerf Volibear? :P Are you serious?
I know. Who's ever heard of a champion being released as OP?
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Nilocy on December 10, 2011, 09:11:28 am
Volibear isnt that baddddd, c'mon, he's only every most OP champion, nerfed into a single character and then made unstoppable.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Bordellimies on December 10, 2011, 09:11:56 am
Nerf Volibear? :P Are you serious?
I know. Who's ever heard of a champion being released as OP?
yeah, Xin on release was totally UP.

I still remember how much he stomped..
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: RedKing on December 10, 2011, 09:22:08 am
Played around with LeBlanc the other night. Takes a lot of paying attention to play well, but if you do...dang. She makes for some rage-inducing troll gaming. "I hit you! Now I'm gone! Oh, you're actually hitting me? Look at your target. Now look at me. Now your target. Now me again. Sadly, your target isn't me, and I'm halfway back to base!"

Followed that up by playing Alistar in a match where I wound up laning against Sion and LeBlanc. WORST GAME EVAR. D:
Sion's little quick stun, followed immediately by LeBlanc's Q and E (and once she got her ult, Q-R which is like an instagib if I'm anywhere below 60% health). Sion alone I could handle (and indeed, managed to kill or assist on 4 or 5 times). But LeBlanc....*shudder*. I ended up feeding her so hard.

It was so bad I wound up publicly apologizing to both teams after the game. (Which oddly enough, netted me a couple of friend requests...I guess people like it when somebody owns up to their mistake).
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Cthulhu on December 10, 2011, 09:55:54 am
Played around with LeBlanc the other night. Takes a lot of paying attention to play well, but if you do...dang. She makes for some rage-inducing troll gaming. "I hit you! Now I'm gone! Oh, you're actually hitting me? Look at your target. Now look at me. Now your target. Now me again. Sadly, your target isn't me, and I'm halfway back to base!"

If they're alive to start hitting you you're LeBonking wrong.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: webadict on December 10, 2011, 10:12:41 am
Played around with LeBlanc the other night. Takes a lot of paying attention to play well, but if you do...dang. She makes for some rage-inducing troll gaming. "I hit you! Now I'm gone! Oh, you're actually hitting me? Look at your target. Now look at me. Now your target. Now me again. Sadly, your target isn't me, and I'm halfway back to base!"

If they're alive to start hitting you you're LeBonking wrong.
Pretty much. If you leave the enemy alive, then there better be one or more dead bodies around him.

And then you start laughing at Le Blanc trying to solo you. "Cute!" Sure, she managed to knock out a little bit of that health bar, but she makes more *smoosh* noises than you do. At the beginning, though, you have to watch out, or you'll be hurt something fierce. Or go 13 pot Swain. It really works!
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: webadict on December 10, 2011, 10:15:56 am
Also, had a troll team with epic Zeal Blitzcrank and AD Annie. And by epic, I mean they were idiots and built completely contrary to what would have helped. If they had built standard, we probably could've won.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 10, 2011, 11:18:28 am
I can't stop laughing... oh god... the enemy first picked Singed. So I took Garen. I went 6 0 1 in the first 15 minutes. Then by the final 5 minutes, when I had double Warmogs, I announced in all chat.

"DOUBLE WARMOGS GAREN COMING"

Then I singlehandedly, 1v5, chased the entire enemy team from our mid tower all the way into their spawn. Then we aced them.

xDDDD

Ended with 14 0 3.

Ohhhhh Garen, why you so boss?
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Yodamaster on December 10, 2011, 11:23:13 am
I'm waiting for the new runes, but if they're not on holiday sale I might hold off.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Shadowgandor on December 10, 2011, 11:23:33 am
Oh God, how'd you do that? Could you upload your good games once in a while, or perhaps stream because you seem to be pretty good with most champions ^^
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 10, 2011, 11:33:09 am
Ahaha, to be good at LoL is to simply understand the mechanics behind the game. :D Once you have that, you get a good team and you pwn all comers!

I think any upload would be way more fun if you can hear us discussing stuff / laughing / trolling in the background. Maybe Nilocy could record our games or something since he's done it before, then he could upload those.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Nilocy on December 10, 2011, 12:37:20 pm
My laptop isn't that good, so I'd play like shit if I did end up recording it. Hmm, I guess I could get some audio recording device, and save the replay on LoL recorder.... that'd use up a lot less processing power.

Does anyone have some sorta audio recording program they could tell me about?
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: ThtblovesDF on December 10, 2011, 12:41:26 pm
Me: "That bush is warded"  ~ping
Warwick stands inside the bush, gets hit with targeted abilies again and again, doesn´t move. (dies later)
>repeat 3 times
Me: "Do you know what a ward is?"
Warwick "Spanish?"
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: webadict on December 10, 2011, 01:55:14 pm
Me: "That bush is warded"  ~ping
Warwick stands inside the bush, gets hit with targeted abilies again and again, doesn´t move. (dies later)
>repeat 3 times
Me: "Do you know what a ward is?"
Warwick "Spanish?"
Don't buy wards. Wards are money sinks. Instead, invest your money in gold/5 items. You'll only get richer!
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Nilocy on December 10, 2011, 05:51:23 pm
Have you noticed, that the only people who rage in this game are those with no friends?
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Realmfighter on December 10, 2011, 07:01:49 pm
I got called a noob or dying once as Shy solo top against cho and ryze and switching bot. Then they told me Shy sucks solo top and finally they said I should have went cloth/5 pot and tower hugged.

Makes sense.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Yodamaster on December 10, 2011, 08:06:07 pm
Fighting a duo top is hell. The most you can do is play Gragas or Cho'gath and try to farm without getting bursted.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Nilocy on December 10, 2011, 08:32:06 pm
You guys ever heard of the new AD carry? Lux?
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: ansontan2000 on December 10, 2011, 08:48:14 pm
WHAAAT? what have they done to my Lux?
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Nilocy on December 10, 2011, 09:00:50 pm
WHAAAT? what have they done to my Lux?

Nothing, just she's an amazingly good AD carry, so I've found. I mean, can you imagine if they released an AD champion that had a snare, slow, shield annnnnd a laser, that did 1000 magic damage base?
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Vactor on December 10, 2011, 09:51:04 pm
WHAAAT? what have they done to my Lux?

Nothing, just she's an amazingly good AD carry, so I've found. I mean, can you imagine if they released an AD champion that had a snare, slow, shield annnnnd a laser, that did 1000 magic damage base?

I just corroborated this, played a game of dominion, and despite derping around quite a bit, as i never really play ranged AD, and don't know the build, I was able to blow up champions like Graves in a toe to toe match up.  (I went with atmas/frozen mallet tanky dps build with AP health items like the sweeper)
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 10, 2011, 10:29:12 pm
AD carries are defined by their steroids. It's why Ashe is a really subpar AD carry if she didn't have her ulti (and even then she isn't exactly rocking the house).

You can put Bloodthirsters and IEs on anyone, but that AD Zilean is still going to die to Master Yi.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Yodamaster on December 11, 2011, 01:24:23 am
You can put Bloodthirsters and IEs on anyone, but that AD Zilean is still going to die to Master Yi.

Maybe once. But not twice.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 11, 2011, 05:56:09 am
8 wins in a row with Jarman. =|

This is getting a bit ridiculous...
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 11, 2011, 10:13:18 am
I finally did lose haha. Could carry one super feeder going 0 12 0, but I can't carry two feeders. >.>
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Frumple on December 11, 2011, 10:48:36 am
So, uh. Anyone know if there's been any changes/improvements to the client (read: That thing before you actually play the game) in the last year or so?

Last time I tried to get LoL to run (On this, my only computer), it was effectively non-functioning due to some sort of timing error their official forums couldn't seem to find a fix for and the devs were apparently ignoring. So, uh. Any news of progress on that front?
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Sirian on December 11, 2011, 10:56:20 am
So, uh. Anyone know if there's been any changes/improvements to the client (read: That thing before you actually play the game) in the last year or so?

Last time I tried to get LoL to run (On this, my only computer), it was effectively non-functioning due to some sort of timing error their official forums couldn't seem to find a fix for and the devs were apparently ignoring. So, uh. Any news of progress on that front?

Depends how long ago we are talking but there was a new launcher at some point, and the client probably had his share of updates along the way.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Frumple on December 11, 2011, 11:00:20 am
Since around January this year, I think, so I guess it's time to free up some HD space and see if it'll run... for the third or fourth time.

Feeling the AoS bug, for all that LoL is one of those terribly unambitious (Read: DotA inspired. Hundreds -- or at least dozens -- of minions per lane, plox. If the killcount isn't in the tens of thousands by the end of a half-hour game, you're doing it wrong.) ones.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Errol on December 11, 2011, 11:09:36 am
I'm playing more Bloodlines:Champions currently. I think the closest LoL could get to it would be an All Mid All Ez game.

Which would, for the record, be awesome.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Frumple on December 11, 2011, 11:15:39 am
... it's an arena map, in WC3 parlance, that bloodlines thing. Not an AoS :P

There were craploads of those things back in WC3 was more active. Same for AoS maps, honestly. I guess they're still hanging around map sites... eh. Been a while since I tried to hunt down my warcraft CDs.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Pandarsenic on December 11, 2011, 11:30:30 am
Carrying as Ashe is hilarious.

Frost Shot too guud.

"Going somewhere?" *Maximum trollface*
*Arrow to knee joke*
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Frumple on December 11, 2011, 12:14:13 pm
'bout an hour before the DL finishes and I can try again, whee.

That pando PoS giving me BS about date and time already isn't a good sign, though. At least before it waited until I actually fired the bloody game up before acting up. Resynching with windows time at least let the download start (Didn't actually change my time though. Not even by a second :-\), but...
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 11, 2011, 12:49:43 pm
We were trolling a game, and did double heal ignite Malphite Maokai bot lane....

Oh god... that poor Trist... she didn't stand a chance. I wanted to cry from laughing so much.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Frumple on December 11, 2011, 02:18:21 pm
... so this thing requires an updated internet explorer to function? Really?

*goes to open IE for the first time in >year.* "Welcome to Internet Explorer 8" damnitall

E: Anyone had any luck getting around maestro errors? This is what was buggering with me last time, and the problem seems to have gotten even worse, somehow.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 11, 2011, 03:45:26 pm
In ranked teams, the enemy takes Malz mid. I counterpick with Sivir.

"NOOOO UMI!!!! DON'T TAKE SIVIR!!!!"

4 minutes later...

First blood on Malzaherp.

 8)
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Nilocy on December 11, 2011, 05:06:39 pm
12/0/2 Kog'maw, that game was ez.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Frumple on December 11, 2011, 09:00:00 pm
... so yeah. I've spent 6-7 hours trying to get through this maestro error thing. Everything recommended on the boards, on the wiki, on the official support page, didn't work. There's been no actual response from Riot in any of th'areas in question, near as I can tell. The client they use is an utter piece of shit pretty poorly made, at least so far as my experience is concerned. Game could vomit actual gold onto the ground at my feet every time it started up for a week and not make up for this kind of frustration. Time to give up the ghost and uninstall this 4 1/2 gig piece of junk data.

Special request for you, Yodamaster/OP, if you remember it in the future. If Riot ever actually gets off their ass and makes a functioning client (Reads: Gets rid of the intermediaries between Adobe Air and the servers they have to connect to, or just migrates from Air entirely), could you mention it in the thread title? I might be able to play whenever if that day comes around.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: KaelGotDwarves on December 12, 2011, 04:00:23 am
Been playing some LeBlanc to get a feel for her in Dominion.

Queue 30 minute game where we win by three points. To be honest, I don't know how it happened. They had a better team comp and were winning (read thrashing us) all game, but then failed to defend cap points in the end.

That satisfying feeling when Q+ult melts Annie and Corki.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: ThtblovesDF on December 12, 2011, 04:28:14 am
I finally gave lebonk a try, she is quite amusing and actually kinda easy to use, just gotta time your skills well and know your enemy... and how can you ever die, with that amazing w?
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 12, 2011, 06:22:18 am
Let's talk about the most common reasons for lost games.

1. Failing to push
Spoiler (click to show/hide)

2. Pointless baron leading to ace
Spoiler (click to show/hide)

3. Bot lane loses
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: webadict on December 12, 2011, 06:40:53 am
Some people don't understand the towers thing. Towers give global gold and xp, just like dragon and baron. So really, dragon and baron are just extra towers you can kill if you need/want to.

My personal favorites are the 30/0 whoevers that call their team bad but did no pushing or helping in general. Let's his team die, all chats "noob team," and does no pushing or defending, so the opponents basically take out the inhibitors one-by-one. No, I really don't know how you can get 30 kills and lose a game. Where is he during team fights? No one knows. But, sure enough, after everyone has died, he'll come in and 1v5 all of the enemies. Congratulations on that one. Too bad our base turrets are dead. "omg nub team bg"
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: ThtblovesDF on December 12, 2011, 07:56:55 am
Mostly (my) wins don´t depend if my teammates are great in using there skills or quick clickers, but having roughly the same aggresiveness...

Exploit all exploitable situations... if your karthus dies from a 4 champ enemy gank in there jungle, don´t waste a minute bitching at him, take a tower, since he forced 3 of the 4 to go b.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: xDarkz on December 12, 2011, 08:02:43 am
Very insightful comments you've posted above! I was in a game earlier where we were up by about 20 kills. We just swept them during team fights and had total map control. I opted to push mid lane after an ace, but everyone else wanted to baron. I shielded, activated Riven's ULT for her AD steroid and proceeded to rush the tower. I got it down and we scored baron, oh yey!

What did we do with this baron buff? Absolutely nothing. I died in the process of pushing the outer turret into the base cause everybody else decided to roam the jungle and clear creeps. Granted, I was also at fault for pushing by myself but man... I'd just thought my constant pinging and baron buff would have made them more bawlsy and actually start pushing some turrets.


On the side note, finally got my 6300 IP. Pretty sure I'm getting Riven. I was going to go with Lee Sin, but I've already got a decent jungler, and I heard that he doesn't scale all too well into late game. A lot of people say she's pretty useless in teamfights, but others say she's a hypercarry-esque type of champion. I don't really care about all that, I just love the way she flows. Her outrageous scaling is also a plus :P. Also, just curious, but which of the champions on LoL actually have the highest scaling ratios? I've seen stupidly scary Vaynes out there, ridiculous Talons and oooohh, don't get me started not Veigar.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 12, 2011, 08:25:40 am
Nidalee has a 3.0 AD ratio on her Q.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: zestorum on December 12, 2011, 08:32:58 am
Fuck playing AD carries. Team doesn't pick a jungler or a support, so I'm put top with a Malphite who insisted on killing all the creeps so we can push the tower. I also keep dying because Xin is ganking a lot but my team is adamant about not getting wards, and Malphite is just randomly leaving the lane to go to mid for absolutely no reason at all. Fizz, who is two levels higher then me, jumps me everytime this happens.
And still, Malphite decides to hang out in the river. God knows what he is doing there.

Then teamfights. I hide behind my team and tell Malphite and Volibear to initiate, which they do. Then they run away, leaving Xerath and I alone to fight the other team. Since Xerath was mid, he was a higher level then I so the other team was focusing me.

In the end it's my fault that we lost. Soloqueue, gotta love it.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: webadict on December 12, 2011, 08:40:41 am
Nidalee has a 3.0 AD ratio on her Q.
Better learn to dodge.

Fuck playing AD carries. Team doesn't pick a jungler or a support, so I'm put top with a Malphite who insisted on killing all the creeps so we can push the tower. I also keep dying because Xin is ganking a lot but my team is adamant about not getting wards, and Malphite is just randomly leaving the lane to go to mid for absolutely no reason at all. Fizz, who is two levels higher then me, jumps me everytime this happens.
And still, Malphite decides to hang out in the river. God knows what he is doing there.

Then teamfights. I hide behind my team and tell Malphite and Volibear to initiate, which they do. Then they run away, leaving Xerath and I alone to fight the other team. Since Xerath was mid, he was a higher level then I so the other team was focusing me.

In the end it's my fault that we lost. Soloqueue, gotta love it.
Pick a Jungler?

The wards issue, though, is understandable. I just don't understand WHY people insist on not buying wards. I write in teamchat "Buy wards, please" and my return is "no lmao" because they clearly don't care about map presence. Which brings me to my next point of this has come from a JANNA who was SUPPORT. And then blamed me for not rescuing her when she trekked into the river alone.

Wards are cheap, and they save you more gold in the long run. It's not the end of the world to spend 75 gold for 3 minutes of map awareness. That's 3 minutes of not being killed without warning from a certain direction.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 12, 2011, 08:55:01 am
Nidalee has a 3.0 AD ratio on her Q.
Better learn to dodge.

Cougar form Q.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: zestorum on December 12, 2011, 09:50:17 am
Nidalee has a 3.0 AD ratio on her Q.
Better learn to dodge.

Fuck playing AD carries. Team doesn't pick a jungler or a support, so I'm put top with a Malphite who insisted on killing all the creeps so we can push the tower. I also keep dying because Xin is ganking a lot but my team is adamant about not getting wards, and Malphite is just randomly leaving the lane to go to mid for absolutely no reason at all. Fizz, who is two levels higher then me, jumps me everytime this happens.
And still, Malphite decides to hang out in the river. God knows what he is doing there.

Then teamfights. I hide behind my team and tell Malphite and Volibear to initiate, which they do. Then they run away, leaving Xerath and I alone to fight the other team. Since Xerath was mid, he was a higher level then I so the other team was focusing me.

In the end it's my fault that we lost. Soloqueue, gotta love it.
Pick a Jungler?

The wards issue, though, is understandable. I just don't understand WHY people insist on not buying wards. I write in teamchat "Buy wards, please" and my return is "no lmao" because they clearly don't care about map presence. Which brings me to my next point of this has come from a JANNA who was SUPPORT. And then blamed me for not rescuing her when she trekked into the river alone.

Wards are cheap, and they save you more gold in the long run. It's not the end of the world to spend 75 gold for 3 minutes of map awareness. That's 3 minutes of not being killed without warning from a certain direction.
The thing is, we had a Volibear and a Malphite and either of those champions can jungle.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Micro102 on December 12, 2011, 10:51:37 am
Fuck playing AD carries. Team doesn't pick a jungler or a support, so I'm put top with a Malphite who insisted on killing all the creeps so we can push the tower. I also keep dying because Xin is ganking a lot but my team is adamant about not getting wards, and Malphite is just randomly leaving the lane to go to mid for absolutely no reason at all. Fizz, who is two levels higher then me, jumps me everytime this happens.
And still, Malphite decides to hang out in the river. God knows what he is doing there.

Then teamfights. I hide behind my team and tell Malphite and Volibear to initiate, which they do. Then they run away, leaving Xerath and I alone to fight the other team. Since Xerath was mid, he was a higher level then I so the other team was focusing me.

In the end it's my fault that we lost. Soloqueue, gotta love it.

Why did your allies have to buy wards so YOU wouldn't get ganked? Why are you in a place where fizz can get you when your alone? You will always have noobs on your team, no matter how much you play. You just need to work on your own mistakes and get better..so......so the matchmaking can give you even bigger noobs to even out the next game.

I hate you riot.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Pandarsenic on December 12, 2011, 10:53:05 am
Why are you in a place where fizz can get you when your alone?

Because he queued on Summoner's Rift, Dominion, or Twisted Treeline?
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Werdna on December 12, 2011, 12:14:28 pm
Hi, I'm a newb.  I'm just getting the hang of this game and having a lot of fun with it.  I'm a huge Team Fortress fan and I think what appeals to me about LoL is that it seems to also reward players that can master multiple characters in order to fill missing roles.  I typically wait until my team has picked its characters and then pick mine.  I have the DCP and the Champ Pack.  Level 10.

So far, I've learned Ryze and Warwick and I think I've got them down, although I run Warwick in a lane mostly.  I attempted to follow a jungle guide for WW and I don't know if it was out of date, or if its my lack of masteries/runes, but I was level 2 at a point where the guide said I should be level 4 so I got off track, and I fell way behind my teammates even though I felt like I was making decent time on the neutrals (yes, had Smite).  I seem to do ok as a Lanewick, usually going top with a squishy and pushing ahead of the creep waves a little to force the enemy further away from farming creeps and taking shots at my teammate.  Having something useful instead of Smite seems to make a big difference.  Is jungling really worth it at low summoner level? 

What type of character should I try to master next?  So far when at character selection, I pick WW or Ryze to balance out the heavies or nukers the rest of my team picks.  What would be a good third character type to master?

Should I be spending IP on runes at this level, or wait until I have access to the good runes? 
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 12, 2011, 12:17:00 pm
Wait until level 20 to buy the tier 3 runes. :)

Ideally, you'd want to save up to buy a few sets of good runes before you invest more in champions but we all know human nature... so if you want to splurge on champs you find fun, you should feel free.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Werdna on December 12, 2011, 12:26:13 pm
Well, I'm an older gamer with some dough, and can tell this game will be worth a lot of playtime, so I splurged on the digital collector's and champ pack.  Merry Christmas, me.  So champs I have plenty of - its picking which ones to learn next that I am having trouble with.  I realize younger players have 'favorites' they stick with and fewer to select from, so I enjoy picking characters that fill that "Now all we need is a ..." role to fill out the team.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Micro102 on December 12, 2011, 01:08:07 pm
First try one fo the mainstream champions yourself. Yi, Miss Fortune, Ashe, other AD carries (auto attackers). They are the ones who you are most likely to support and use the basics of the game the most (last hitting, juking, ect.). If you try jungling right away, you won't understand the use one can be to the other players.

Tanks use CC, and need to protect others, thinking on a different level. Play a tank after you have played a carry and found how useful ti would be to have a tank hit that guy that is attacking you away.

Support give carries boosts. They heal them and sit back and let them farm. Play them after you have played a carry and think what it would be like to have more health and gold.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Orangebottle on December 12, 2011, 01:10:46 pm
I hate miss fortune.
Kicks my ass every single time.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Cthulhu on December 12, 2011, 01:12:29 pm
Let's talk about the most common reasons for lost games.

1. Failing to push
Spoiler (click to show/hide)

2. Pointless baron leading to ace
Spoiler (click to show/hide)

3. Bot lane loses
Spoiler (click to show/hide)

Word.  Especially at low level these are the ones you have to watch out for in solo queue.  I can't count the number of games I've lost because I was the only one trying to push, or because my team got aced at baron.  It got to the point where I started yelling at them, and that didn't help.

At low levels when no one jungles the most decisive role is solo mid.  If you know what you're doing and you're playing a strong solo mid (My favorite was Malzahar because of his pushing power) you can take your tower in ten minutes and start ganking the other lanes.  It's basically a guaranteed win.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Werdna on December 12, 2011, 02:04:09 pm
OK, was thinking of Master Yi, but a lot of people seem to like to play him (and the ones on your list) in the newbie games.  Are AP/AP-like (Ryze) characters not considered 'carries'?  Is it because their damage comes through bursty abilities and is not sustained like an auto-attacker?

Tanks use CC, and need to protect others, thinking on a different level. Play a tank after you have played a carry and found how useful ti would be to have a tank hit that guy that is attacking you away.

Would Amumu or Cho'gath be good choices for a beginner?
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Cthulhu on December 12, 2011, 02:12:56 pm
I've carried with Cho'gath, Amumu is a horrible laner and while his ult is strong at low levels people won't know how to take advantage of it.

Cho'gath yes, Amumu probably not.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 12, 2011, 03:17:10 pm
Ryze is an AP carry. Actually the poster boy of AP carries.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: cerapa on December 12, 2011, 03:22:00 pm
Ryze is an AP carry. Actually the poster boy of AP carries.
I was under the impression that he was a mana carry.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Synzig on December 12, 2011, 03:33:08 pm
Please, please, please fix the OP.  Linking new players to Leaguecraft or Mobafire is nothing short of criminal.  If you're set on reading a guide to learn how to play, go to TSM.  However, following a guide word for word does little to train your game theory.  The best way to grow as a player is to watch professional streams and/or video guides which explain -why- things are chosen/bought/done.

Most mobafire guides are written by egotistical bads who generally premade with their "bros" and stomp underdeveloped disorganized pubs.  They will do little to refine you as a player, and if anything, will assist in forming bad habits that plague the ~1300-1400 elo bracket.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Werdna on December 12, 2011, 03:46:57 pm
Is TSM http://www.solomid.net/? (edit: n/m, it is)

The mobafire guides aren't all bad, I've found several with helpful videos showing things like the basics of zone control.  This one has been helpful. (http://www.mobafire.com/league-of-legends/build/5-champs-you-should-know-how-to-play-aka-who-do-i-buy-next-70445)  But without full masteries and runes I feel like I'm playing a shadow of what they're describing if I try to follow the character guides exactly.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: xDarkz on December 12, 2011, 05:11:46 pm
Is TSM http://www.solomid.net/? (edit: n/m, it is)

The mobafire guides aren't all bad, I've found several with helpful videos showing things like the basics of zone control.  This one has been helpful. (http://www.mobafire.com/league-of-legends/build/5-champs-you-should-know-how-to-play-aka-who-do-i-buy-next-70445)  But without full masteries and runes I feel like I'm playing a shadow of what they're describing if I try to follow the character guides exactly.

They still work quite well. Runes and masteries are quite important, but if you're lacking a few, it won't hurt all too much because everyone else at your level will be lacking a few too. So you can feel free to copy guides and when you're confident enough, switch it up and adjust it by ear. Also, I highly recommend Ashe as a character you outta learn and master. In my opinion, she's one of the best AD carries due to her consistent slowing arrows and amazing across the battlefield ultimate, if you can aim it right. She's the first champion I'd learned and I still play her today, when we need a ranged carry. There's no getting away from an Ashe if she manages to hit you even ONCE with her slow, granted the opponent has already used flash.

I'm really glad you decided to take up LoL with such a wonderful mindset of filling the necessary roles. I've seen too many people go "Me Tryndamere," or "Mid or I AFK." It's ridiculously annoying and such a pain to work around that one only champion that they can play.

My brother just started a new account because I got a new computer. He's level 20, so if you're anywhere near there, I'm sure he'll queue with you. I would do the same, but I feel that the level difference and corresponding differences in runes and masteries, might make you want to RAAAAGE in some of those games :P.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: webadict on December 12, 2011, 05:33:59 pm
Might as well queue with 30s. It's a faster way to learn.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 12, 2011, 06:51:16 pm
Played LoL for like 20 hours these past two days. I think I got 2000ip...

=|

Meh... anything I spend IP on these days is just for vanity anyway.

Edit: I'm getting really sick of top lane these days. You can always, ALWAYS bet you'll get ganked super early. Level 2 ganks all the freaking time. And with most of the good junglers these days, there's literally nothing you can do about it. Even if the gank is unsuccessful, the jungler will shadow top lane for like 3 minutes, making it impossible for you to farm or do anything while the enemy happily does whatever he wants until your own jungler comes. And if your jungler doesn't come... then you're completely screwed.

Oh, and that's not the only difficulty, oh no... If you draft pick, top lane is so stupidly easy to counterpick. If you are forced to pick first without knowing what the enemy top lane is you might as well just surrender your top tower. Take Singed? HERE COMES GAREN! Take Jarvan? HERE COMES TRYNDAMERE! There is literally nothing you can pick top that is safe from counterpicking. It's not like mid where everyone is relatively of equal strength, the main problems are banned, and power is determined more from timing than from skills. No, if you get counterpicked at top, you lose. That's it.

It's so freaking hard and the benefit is so tiny that it feels ridiculous playing it. Worst of all, there's nothing I can do about either of these problems. No amount of playing better will save me when Udyr decides he wants to stay around top lane forever.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: webadict on December 12, 2011, 07:33:38 pm
Played LoL for like 20 hours these past two days. I think I got 2000ip...

=|

Meh... anything I spend IP on these days is just for vanity anyway.

Edit: I'm getting really sick of top lane these days. You can always, ALWAYS bet you'll get ganked super early. Level 2 ganks all the freaking time. And with most of the good junglers these days, there's literally nothing you can do about it. Even if the gank is unsuccessful, the jungler will shadow top lane for like 3 minutes, making it impossible for you to farm or do anything while the enemy happily does whatever he wants until your own jungler comes. And if your jungler doesn't come... then you're completely screwed.

Oh, and that's not the only difficulty, oh no... If you draft pick, top lane is so stupidly easy to counterpick. If you are forced to pick first without knowing what the enemy top lane is you might as well just surrender your top tower. Take Singed? HERE COMES GAREN! Take Jarvan? HERE COMES TRYNDAMERE! There is literally nothing you can pick top that is safe from counterpicking. It's not like mid where everyone is relatively of equal strength, the main problems are banned, and power is determined more from timing than from skills. No, if you get counterpicked at top, you lose. That's it.

It's so freaking hard and the benefit is so tiny that it feels ridiculous playing it. Worst of all, there's nothing I can do about either of these problems. No amount of playing better will save me when Udyr decides he wants to stay around top lane forever.
Become the LoL.

Be the LoL.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Yodamaster on December 12, 2011, 07:46:18 pm
Please, please, please fix the OP.  Linking new players to Leaguecraft or Mobafire is nothing short of criminal.  If you're set on reading a guide to learn how to play, go to TSM.  However, following a guide word for word does little to train your game theory.  The best way to grow as a player is to watch professional streams and/or video guides which explain -why- things are chosen/bought/done.

Most mobafire guides are written by egotistical bads who generally premade with their "bros" and stomp underdeveloped disorganized pubs.  They will do little to refine you as a player, and if anything, will assist in forming bad habits that plague the ~1300-1400 elo bracket.

Fair enough. I've been neglecting it quite a bit besides for patch updates. I'll take a look at it and see what I can change around.

Would Amumu or Cho'gath be good choices for a beginner?

Amumu would be difficult for a beginner, but great at the intermediate-advanced level. Cho'gath is easier only because he's stronger in a direct confrontation, I found him ridiculously strong when I was at my low levels, commonly going 1 v 2 in lanes and winning. Once you get the hang of landing his Q you'll absolutely destroy and be ahead of the curve for a while.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Synzig on December 12, 2011, 08:03:02 pm
Played LoL for like 20 hours these past two days. I think I got 2000ip...

=|

Meh... anything I spend IP on these days is just for vanity anyway.

Edit: I'm getting really sick of top lane these days. You can always, ALWAYS bet you'll get ganked super early. Level 2 ganks all the freaking time. And with most of the good junglers these days, there's literally nothing you can do about it. Even if the gank is unsuccessful, the jungler will shadow top lane for like 3 minutes, making it impossible for you to farm or do anything while the enemy happily does whatever he wants until your own jungler comes. And if your jungler doesn't come... then you're completely screwed.

Oh, and that's not the only difficulty, oh no... If you draft pick, top lane is so stupidly easy to counterpick. If you are forced to pick first without knowing what the enemy top lane is you might as well just surrender your top tower. Take Singed? HERE COMES GAREN! Take Jarvan? HERE COMES TRYNDAMERE! There is literally nothing you can pick top that is safe from counterpicking. It's not like mid where everyone is relatively of equal strength, the main problems are banned, and power is determined more from timing than from skills. No, if you get counterpicked at top, you lose. That's it.

It's so freaking hard and the benefit is so tiny that it feels ridiculous playing it. Worst of all, there's nothing I can do about either of these problems. No amount of playing better will save me when Udyr decides he wants to stay around top lane forever.

You always have the option of taking top lane last.  Trading picks is super powerful, if under utilized in pub games.  The "easy" way to counter a camping jungler (especially early) is 'don't die'.  With the new jungle even a 30 second delay that doesn't amount to a kill is a massive nerf to the jungler's power mid game.  Doubly so if they're sitting in a bush sapping exp from their laner.  This also frees up your jungler either invade, gank or simply get ahead in clears gold/exp.

There are some top/jungle combinations which are a headache.. basically Tryn or Gang + anyone.  Or Lee Sin in general.. but more times than not responsible ward investment will keep you alive barring excellent play by one of their players or a mistake on your part.

With that said, I wouldn't want a Jarvan top on my team (no matter the matchup) or a Singed in a pub game.  Singed has such weak laning pre-six.  Everyone knows it, and those sort of blaring weaknesses can end games before they get off the ground.  As for Jarmander, I'm not too keen on him these days.  Even when played well, he doesn't benefit from insane farm nearly as much as someone like Cho or Irelia and he doesn't have the slight hint of carry which, I feel, is needed by a top laner.


On a slightly different note -- How do you lot feel about Sivir top?  I've been toying around with it a bit and the double AD carry comp seems to work these days.  She has unmatched pushing potential that can overwhelm most tops.  And then, when mid game comes around, you suddenly have 2 AD + a mage shooting at their towers.  Push comp #1 pubstomp.  Of course, it does take certain precautions.  Your support needs to be a pseudo-tank, be it Ali, Taric or Leona.  It also helps if your jungler can take a beating.  Bonus points if they're AP but almost anyone works.. Riven, the Dragon, Fizz, Mao, -Malphite-.  I figure Rammus or Amumu would work but I haven't played around with it enough to know. 

Special note goes to Malphite.. who, while slow to get off the ground, is hilariously strong.  His ganks rival anyone at six.  He can invade favorably once wearing doublebuff, has great lane holding, is immune to counter jungling (if you're responsible) and can build literally whatever he wants and maintain a certain level of utility/effectiveness.  Back when Funfires could stack he was all the rage.  The massive "nerf" (change) to his Q slow did make him a terrible lane partner for damage/damage bot but that meta has been gone for a year.. the MSPD leech is super fun on invades and his W is actually useful now.  The AOE right clicks makes jungling a breeze this is the age of the AOE jungle clear and you can press it to become stronger against right clicks while making your own relevant.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Yodamaster on December 12, 2011, 08:09:05 pm
AD top can work if it's pulled off correctly and against the right comp - for example, Teemo against Tryndamere. If the AD carry doesn't reliably dominate the lane however, the bruiser will have more of an impact for probably the whole game. And of course, there's the issue of tankiness. If you have two squishies, a support, a squish ap carry, and a jungler like Shaco that doesn't bode well for later on in the game. I would be skeptical of solo top Sivir, as even when fed she's not a hypercarry like Vayne/Graves or some of the tops like Riven.

Malph can do good top. I dislike him in the jungle only because his only hard CC to gank with is his ulti, which has quite a long cooldown. Otherwise it's just a slow and red, which works for some junglers, but I'd prefer the Warmogs Nocturne/pro skillshot Lee Sin. Not to say it's bad, just not my thing.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 12, 2011, 08:40:01 pm
Stuff
I should really do the swapping thing more yeah, but there's no "smart ward play" in the world that can save you from a 1 minute 60 second gank. The changes to jungle, masteries, and clairvoyance has made the early level gank so ridiculously powerful that it's unstoppable. I have even yet to see a pro that has survived it. It's absolutely devastating, even if you don't die. Heck, all you have to do is look at the most recent WCG games and you can see the early level ganks absolutely wrecking top lane even against the very best players in the world.

It makes me consider purposely not last hitting the first 5 minions or so just so the lane pushes very deeply towards my tower.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Synzig on December 12, 2011, 08:55:09 pm
Welp, you're not playing against ~2100-2200 elo players.  Good positioning + Flash should be enough to survive against anything but the most clever Shaco or Lee Sin.  I don't play top without TP so it doesn't get you terribly far behind and their jungler is level 2 while yours is nearing on 4.  While I feel my theory is water tight, I will say that it is largely matchup dependent.  Surviving the level 2 gank is tough, and sometimes you just give up first blood.  It happens.. however, if you survive (no matter the amount of resources spent on it), you should be all but untouchable barring over extension or fantastic play by your opponent.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 12, 2011, 10:08:23 pm
Ooooh shiiiit.... Just when I was wondering whether to buy Wukong or not...

Wukong free week.

(http://30.media.tumblr.com/tumblr_liuzbqmmPk1qbvc38o1_250.png)
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Knirisk on December 12, 2011, 10:13:58 pm
Wukong free week.

I actually discovered that I enjoy Wukong muchly. He is an enjoyable tanky deeps.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: woose1 on December 12, 2011, 11:03:29 pm
Jesus christ. Is it just me, or does anyone else find it absolutely impossible to jungle? I mean, I don't have any runes, but at level 20 you'd figure I'd be at least able to do it with Volibear, cloth+pots, and full defensive masteries? No. It's either I stumble out of the jungle with like 10 health left, or I have to abandon mid-route and go back to base, which ends up taking much more time than simply laning. Is there some sort of secret trick I don't know about? I mean, even on videos which claim to have no runes active, they still do miles better than me, although I'm playing pretty much identical to the way they are. Regardless, they always seem to have more health than I do and end up killing the mobs faster. I've looked at in-depth walkthroughs, taken up tons of hints and tips, even tried to maximize my efficiency by timing my attacks and my activation of spells PERFECTLY, but I just can't do it.

EDIT: It's really sad, especially now with the revamped jungle which is apparently a million times easier to do.
EDITEDIT: The only champion I seem to be consistently good with, regardless of the team composition, is Nasus. Otherwise I get even kills/deaths no matter what I play or how I play. I'm willing to resort to voodoo magic to fix this.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 12, 2011, 11:38:34 pm
Patch notes out here: http://na.leagueoflegends.com/news/ahri-patch-notes

1. Fizz nerfs. Seems pretty major...
2. Kassadin nerf. Pretty big actually. That extra second on voidwalk is actually really big for Kassadin.
3. Lol... is that supposed to be a Lux buff?
4. Morde... inconsequential buff. Completely doesn't change the fact that he uses more health to create shield than actual shield created.
5. Sivir... uhh... I dunno. Nerf? Buff? Why did they give her an AP ratio again? Me confused.
6. Tryndamere minor nerfs... I still think he's overpowered in lane.
7. Lol... are these supposed to be buffs? Poor TF.
8. HUGE Veigar buffs. Really massive buffs!
9. Volibear nerf to frenzy.
10. Hrm... interesting Warmogs nerf. Not a particularly huge nerf to actual stats, but the rate of generation has been hit quite hard.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: woose1 on December 12, 2011, 11:58:49 pm
Oh man. Played another game, did really really well with Volibear in lane, going 7/1/3, but our team's K/D was like 12/14 or something like that. And, at least two people on our team kept calling me an 'idiot', 'failure', etc. etc., which got pretty distracting after a while. The other team recovered from my initial strong early game by completely crushing our towers, since my team would run out into the bush and immediately get jumped by 3-4 guys. Fed them like crazy, and I wasn't able to act as a proper tank, since I couldn't get them to get into a proper teamfight once.

As far as I can equate the experience of playing LoL: It is a box, with a button, that when pressed sucks away 45 minutes of your life and then either dispenses a piece of sweet candy or swiftly kicks you in the groin. And sometimes both at the same time.

I definitely agree with Volibear's nerf, but I would only change the HP scaling, not the base stats. Say like, 15%. That way he'd still remain fairly strong but wouldn't turn into the ridiculous W-instakill champ late-game. (I have no idea how to balance champions.)
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Cthulhu on December 13, 2011, 12:00:54 am
Holy shit, Veigar can actually cast spells in lane now.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Bluerobin on December 13, 2011, 12:44:10 am
I'm excited to try out Veigar's changes... it's been a long time since I've played him. Is Sivir's AP ratio instead of an AD ratio I wonder? It doesn't specifically say that it's AP instead of AD. And the Warmog's nerfs drop the max health and regen and then drop the per-kill rates to match the totals (350 max health, 35 per kill instead of 450 max, 45 per kill) so it'll still charge to full in the same number of kills, it just doesn't have as big of an impact as quickly I guess. It'll be interesting to see how much this impacts Atmogs.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Realmfighter on December 13, 2011, 12:47:46 am
I'm excited to try out Veigar's changes... it's been a long time since I've played him. Is Sivir's AP ratio instead of an AD ratio I wonder? It doesn't specifically say that it's AP instead of AD. And the Warmog's nerfs drop the max health and regen and then drop the per-kill rates to match the totals (350 max health, 35 per kill instead of 450 max, 45 per kill) so it'll still charge to full in the same number of kills, it just doesn't have as big of an impact as quickly I guess. It'll be interesting to see how much this impacts Atmogs.

I would assume that if they didn't specify AD Ratio's being removed they would remain in, at the same numbers for the same reason.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: xDarkz on December 13, 2011, 04:48:14 am
I like most of the changes in the patch, especially to Warmog, Volibear, and Fizz, but I really don't like how they just ninja-ed in a few buffs and nerfs. Fizz's nerf hit him pretty hard, they should have mentioned it, just my two cents. Additionally, I already have a hard time beating MF BOT (Lol...Some troll games here and there). MF seriously didn't need another buff. I feel that she already hits incredibly hard and a well placed ultimate can take out entire TEAMS down from full health. Many ultimates aren't capable of doing that type of damage....Nonetheless AOE.  Doing Baron? NO PROBLEM! "HI-YAYAYAYAYAYAYAYA!" - "PENTAKILL!" In any case... I appreciate the small buffs to Morde, Veigar.

Oh and FUCK YES to old Winter map and the nerf on Tryndamere's heal. That guy not only doesn't use mana, but christ, has near infinite sustain in lane. You can't beat him in the laning phase if he grabs any lifesteal items thereafter. I get he's suppose to be this powerful warrior who's balls out, but near god, I hate having to solo top against Tryndamere as... well... anyone but maybe a ranged champion. But that STILL either leaves you open for ganks, or struggling to farm at your turret.

Anyone else sense a glimmer of OP-ness with this new "Charm" ability? It's essentially FEAR (Oh how ghastly annoying it is), but instead of random directions, you move toward her. Oh... and let's not forget that her damage output can increase dramatically the closer she is to you. There's also that true damage thing ._. ... I wonder how this is going to play out though... She seems really squishy, but gets incentivized for getting close and BURSTING YOUR PANTS OFF! This should be an interesting week....
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 13, 2011, 05:59:43 am
I really, really don't think this Tryndamere nerf is big enough to stop his absolute lane roflstomping. It's like 30hp less heal at max level... =|

I think they really need to increase the cooldown on his ult. As it is right now you can't counterplay him like say, Fiddlesticks, where if he uses his ult you have a large grace period for doing shit to Fiddlesticks. Here, if Tryndamere uses his ult... it generally means:
1. You already wasted all your shit trying to kill him in the first place.
2. You have barely any time to capitalize on it.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Graven on December 13, 2011, 06:23:26 am
I'unno, but Ahri's kit seems like absolute bullshit to me. I mean, let's consider some of the burstiest, fragilest champions out there. LeBlanc has a back-and-forth blink, a skillshot conditional stun, a conditional silence and mimic. Vayne has tumble, a conditional stun (condemn) and 1.5 secs of stealth upon ulting. Kassadin has a very nice kit, but he got nerfed (and just as I was about to buy him, muhfugga). And...

Ahri has spellvamp, AoE true damage, autolock on multi-target dmg, a skillshot fear AND three autolock-on Ezreal blinks. In one kit. I dunno about the ratios and stuff, but I don't really see how fragile she needs to be to make this kit fair. Maybe I'm just being stupid and whining like a little bitch /shrug.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: ansontan2000 on December 13, 2011, 06:46:48 am
This free week pisses me off. Of these champs, the only I don't have is Volibear. Sigh....
Wukong is fun ppl, you should def. try him.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Graven on December 13, 2011, 08:23:38 am
It seems to me from anecdotal evidence that the most interesting champions never get a free week - prime example is Swain who before his recent free week had went something like 26 weeks unfree.

edit : Also champions like Gragas (he was free the first week I ever played LoL so when I tried him I was a gibbering retard queuing with a lvl 30 friend and thus fed like ass), LeBlank, Trundle, Twitch, Cass and others.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Bordellimies on December 13, 2011, 08:25:13 am
Someone leaked the newest champion info (not the fox)

Spoiler:  Model & Skins (click to show/hide)
Spoiler:  Skills (click to show/hide)

Spoiler:  Ahri's Voice (click to show/hide)
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: RedKing on December 13, 2011, 08:31:27 am
Played a fairly epic 3v3 last night. Akali, Shen and me. Was gonna play Garen but didn't want to leave us without a ranged. Only two ranged champs I have are Tristana and Sokara, so...Soraka it was. Enemy team was Vladimir, Vayne, and Heimerdinger.

Early game, a lot of teamfights bottom but very few deaths because between me and Shen, we kept everybody alive, but we couldn't dish out damage. The other team could damage but lacked support and had to retreat often when smacked around.

The whole game was pretty much teamfights. If one person tried to detach to go top, the other two would get steamrolled by the opposing 3-man team. Mid-late game, Akali was dominant and started racking up kills like a mofo, with Shen and me keeping her buffed and healthy. We had both enemy inhibitors down, but couldn't quite get the push we needed to drop the nexus, because they'd always show up in a pack and we just coudn't plow through them fast enough. Then the momentum shifted as Vayne finally hit her stride and began multi-killing our whole damn team.

50+ minutes later, it was finally over and the other team pulled out a good win. I finished with something like 2/8/14, and what does Akali say post-game?

"sorry guys my team sucked"

 :o  ???  >:(

Seriously? Go heal yourself next time, bitch. In case you hadn't noticed, you were playing with two SUPPORT characters. We're not supposed to have high kill ratios.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: webadict on December 13, 2011, 08:34:32 am
Someone leaked the newest champion info (not the fox)

Spoiler:  Model & Skins (click to show/hide)
Spoiler:  Skills (click to show/hide)

Spoiler:  Ahri's Voice (click to show/hide)
Another Orianna, eh?
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Bordellimies on December 13, 2011, 08:36:39 am
Someone leaked the newest champion info (not the fox)

Spoiler:  Model & Skins (click to show/hide)
Spoiler:  Skills (click to show/hide)

Spoiler:  Ahri's Voice (click to show/hide)
Another Orianna, eh?

He even has a robotic arm!
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 13, 2011, 08:37:36 am
He gets like a specialized item that can't be sold too.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Ahra on December 13, 2011, 09:07:16 am
I'unno, but Ahri's kit seems like absolute bullshit to me. I mean, let's consider some of the burstiest, fragilest champions out there. LeBlanc has a back-and-forth blink, a skillshot conditional stun, a conditional silence and mimic. Vayne has tumble, a conditional stun (condemn) and 1.5 secs of stealth upon ulting. Kassadin has a very nice kit, but he got nerfed (and just as I was about to buy him, muhfugga). And...

Ahri has spellvamp, AoE true damage, autolock on multi-target dmg, a skillshot fear AND three autolock-on Ezreal blinks. In one kit. I dunno about the ratios and stuff, but I don't really see how fragile she needs to be to make this kit fair. Maybe I'm just being stupid and whining like a little bitch /shrug.
very fragile, i usually take singed in these matters to maul the fast squishys as singed CANT be outrun (in my experience that includes out-runing the entire enemy team except another singed)
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 13, 2011, 10:48:51 am
These are all the new runes:
Quote
Greater Mark of Destruction: +1.0 Armor Penetration/+.57 Magic Penetration, 820 IP

Greater Seal of Endurance: +0.5% Health, 820 IP

Greater Seal of Avarice: +0.25 gold/10 sec, 410 IP

Greater Quintessence of Destruction: +2.0 Armor Penetration/+1.13 Magic Penetration, 2050 IP

Greater Quintessence of Vampirism: +2% Lifesteal, 2050 IP

Greater Quintessence of Endurance: +1.5% increased health, 2050 IP

Greater Quintessence of Transmutation: +2% Spellvamp, 2050 IP

Off the bat, %hp are really bad...

The gold/10 seals are really good.

The rest are really specialized, but stupidly expensive.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Errol on December 13, 2011, 10:53:35 am
%HP only is as good as HP/Lv if you really stack health. Around 4k or so.

The quints might be worth it somewhat more. The seals, probably not.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: umiman on December 13, 2011, 10:59:59 am
The seals give the same amount of quints. :P

Not to mention the ip cost!
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Bordellimies on December 13, 2011, 11:22:08 am
Played my first ranked game with my team
Spoiler (click to show/hide)

The enemies did not do well
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Rex_Nex on December 13, 2011, 11:29:00 am
I want to get in to this but random matches make me want to bash my head into the wall and I suck too much to get any half-decent friends.

And dat unstable internet. Mmmf.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: webadict on December 13, 2011, 11:58:52 am
.25 gold/10?

Hmm...
 9 * (.25) + 3 (1) + 2 = 7.25 gold/10 at the start + 40 gold. Needs more gold.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Errol on December 13, 2011, 12:08:03 pm
The seals give the same amount of quints. :P

Not to mention the ip cost!

It's more like HP/level quints are worse than the seals counterpart.

Anyway %life is better at the very beginning, then gets overtaken at l3 at the latest and only with fatmogs you can make them somewhat worth it again.
Title: Re: League of Legends Updated! - Iorek Byrnison, the Armored Bear - 1.0.0.130
Post by: Synzig on December 13, 2011, 02:48:43 pm
I think this patch was pretty bad overall.  Most of the changes were minimal "morale" nerfs/buffs to keep people quiet.  However, they made Sivir stronger so I'm happy.  Early Sheen was strong before, now it's crazy good.  The damage AP you get from it now fringes on relevant for her Q, at least negating the nerf to base damage.  The W fall off is felt, especially when pushing mid-game or during tower play.  Killing top tower if your opponent bluepills or teleports to contest dragon is ezpz.

So they're finally phasing out dodge entirely.. I wonder what will come of Jax.  The champ has fallen a long way.  Just imagine what would happen if he had a real weapon..
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 13, 2011, 05:31:00 pm
I FINALLY GOT MORGANA IN DRAFT!!!!

So happy, I could cry~ And the enemy counterpicked me with Annie too, so freaking happy it's like my birthday! Absolute roflstomp!
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 13, 2011, 05:50:10 pm
I FINALLY GOT MORGANA IN DRAFT!!!!

So happy, I could cry~ And the enemy counterpicked me with Annie too, so freaking happy it's like my birthday! Absolute roflstomp!
How does one even try to counterpick Morgana?
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Knirisk on December 13, 2011, 05:50:54 pm
I FINALLY GOT MORGANA IN DRAFT!!!!

So happy, I could cry~ And the enemy counterpicked me with Annie too, so freaking happy it's like my birthday! Absolute roflstomp!
How does one even try to counterpick Morgana?

Take Ezreal mid. Don't get snared. Kill her before she becomes tanky.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 13, 2011, 06:00:08 pm
I FINALLY GOT MORGANA IN DRAFT!!!!

So happy, I could cry~ And the enemy counterpicked me with Annie too, so freaking happy it's like my birthday! Absolute roflstomp!
How does one even try to counterpick Morgana?

Take Ezreal mid. Don't get snared. Kill her before she becomes tanky.
I think the best way to counterpick her is just to not get snared. But, that is actually pretty easy. I'm getting used to dodging skillshots. All you have to do is to zigzag unpredictably, like when fleeing or approaching a sniper.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Yodamaster on December 13, 2011, 06:04:24 pm
I played Morde. And won a game.

Now trying out Panth. I doubt he'll be much different though. I already stomped with him before.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 13, 2011, 06:06:22 pm
Defeating Morgana involves outdamaging her shield. If you have enough damage to burst through her shield (or ignore it), then you can kill her anytime. However, there are some caveats:
Quote
1. If breaking her shield makes you unable to kill her because of cooldowns, you'll never kill her without help.
2. If you can't repeat this damage consistently, she's just going to heal everything.
3. It's impossible as a melee.

So this leaves champions like Orianna, Urgot, Kog Maw, etc. All these guys can handle her.

You cannot ignore her and let her farm as Morgana is one of the strongest lategame mages in the entire game.

----

By the way, you know how we're always dissing solo queue? Let me talk about an awesome solo queuer instead!

This guy, I thought he was some sort of super newbie with Maokai. He takes him jungle but we all stare at him while he doesn't place any saplings. So we're all like  ??? What is this guy doing? Then blue spawns and he uses E. The ground pound. Now we're all like  :-\ Sigh... Randoms...

But it turned out this guy had a plan! An awesome plan!

He took blue and walked bot. Then comes the most incredible gank I have ever seen in my entire goddamn life. I shit you not okay. This guy. Level 2. He WALKS RIGHT NEXT to the enemy Caitlyn somehow (seriously, I'm still trying to figure out how he did this). No ghost. No flash. Then, 1 pixel next to her he finally roots her in place. Then the groundpound for even more CC and we manage to catch up and first blood this Caitlyn. Maokai. No saplings.

 :o

So cool!
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Sirian on December 14, 2011, 04:38:36 am
Back when i played tristana mid a lot, i think i had no trouble beating morganas. You just need movespeed to avoid her snare and leave her aoe quickly, then just harass her with autoattacks and go for the kill when she's low enough. Her shield doesnt protect her from AD damage, as far as i know. A good escape mechanism like tristana's jump is also useful if she uses her ult. I think that most other ranged ad carries counter her too.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ThtblovesDF on December 14, 2011, 07:24:27 am
Well yeah (ranged) AD counters her nicly, but so does good sustain dmg casters (karthus/cass), but it really depends on your skill vs morganas skill.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 14, 2011, 07:32:25 am
Well yeah (ranged) AD counters her nicly, but so does good sustain dmg casters (karthus/cass), but it really depends on your skill vs morganas skill.
This pretty much.

It doesn't matter who you play: if you cannot dodge skillshots, you will die. If you can dodge skillshots, then you just need to outdamage her healing and shield. If you do lots of physical damage, you probably win. However, her shield still blocks ALL forms of cc.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 14, 2011, 09:43:53 am
7.5gp/10 at level 1!

I'm rich huehuehue!!! ALL THE GOLD!
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: RedKing on December 14, 2011, 10:25:16 am
Decided it was too much of a pain to save up for Karthus right now, and opted for Garen instead. Kinda interesting rebuilding my rune and mastery pages for a non-mana user. Probably dumb question, but should I build Garen AD or AP? His base attack is fairly slow, and with a good amount of emphasis on cooldown reduction, he spends a lot more time using his abilities than just attacking. He also seems to be a natural megatank late-game (250+ armor and I wasn't even trying to stack armor).

So far, I've been item building with Boots of Swiftness, and then anything that gives me a cooldown reduction and/or slows enemy champs movement speed. Garen makes a surprisingly good assassin, between his Q and ult.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ThtblovesDF on December 14, 2011, 10:45:20 am
I can recommend Karthus.

Tryed free heimerdinger... horrible game, I (as heimer) had the best score, most dmg done, most towers/inhibs killed, most minion kills, carry carry carry... Can´t do anything when my team feeds a lebonk 25 (!) kills. Seriously, she was 7/0 before 10 min, team refuses to stop feeding or build MR.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Errol on December 14, 2011, 10:53:07 am
Decided it was too much of a pain to save up for Karthus right now, and opted for Garen instead. Kinda interesting rebuilding my rune and mastery pages for a non-mana user. Probably dumb question, but should I build Garen AD or AP? His base attack is fairly slow, and with a good amount of emphasis on cooldown reduction, he spends a lot more time using his abilities than just attacking. He also seems to be a natural megatank late-game (250+ armor and I wasn't even trying to stack armor).

So far, I've been item building with Boots of Swiftness, and then anything that gives me a cooldown reduction and/or slows enemy champs movement speed. Garen makes a surprisingly good assassin, between his Q and ult.

He has zero AP ratios. Don't even think of that.

AD. He gets to build Ghostblade naturally in case he needs AS.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 14, 2011, 11:15:49 am
Garen doesn't make a surprisingly good assassin... he IS an assassin. =|
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: RedKing on December 14, 2011, 11:18:22 am
Garen doesn't make a surprisingly good assassin... he IS an assassin. =|
Well, he's not flagged as one so I wasn't consdering that when I bought him. I was looking for another tank to add to the stable that was a bit more damage-heavy and less support tank than Alistar.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 14, 2011, 01:06:45 pm
You could try Maokai or Malphite. They're both really fun and easy to play, incredibly tanky, lots of damage, lane very well, can jungle, can support, can top lane, can mid lane, get progressively better as the game goes on, and have lots of CC.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: RedKing on December 14, 2011, 01:12:46 pm
You could try Maokai or Malphite. They're both really fun and easy to play, incredibly tanky, lots of damage, lane very well, can jungle, can support, can top lane, can mid lane, get progressively better as the game goes on, and have lots of CC.
I've tried both. Maokai was interesting but his abilities too tricky for me to get a good handle on. Malphite was relatively straightforward, but wasn't very fun. And at least the couple of matches I played with him, he was getting owned by mages.

Next I either need to save up for Karthus or find me a good ranged champ. Only ranged I have are Soraka and Tristana, and I'm okay playing Soraka as support but not as a damage dealer. And I'm competent but not solid with Tristana.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 14, 2011, 01:31:32 pm
I can recommend Karthus.

Tryed free heimerdinger... horrible game, I (as heimer) had the best score, most dmg done, most towers/inhibs killed, most minion kills, carry carry carry... Can´t do anything when my team feeds a lebonk 25 (!) kills. Seriously, she was 7/0 before 10 min, team refuses to stop feeding or build MR.
You mean health.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 14, 2011, 07:45:33 pm
The more I play Sivir, the more and more I keep falling in love with her.

Final fight in the enemy's base. Their inhibs are down. They killed everyone except me through Vlad + Kennen + Shyvana super damage combo. But I'm MF'ing Sivir. 5v1? No goddamn problem. I have two fully stacked Bloodthirsters! Come at me bros!

Lifesteal lifesteal lifesteal lifesteal lifesteal lifesteal

I killed Vlad, Kennen and Shyvana and everyone else ran away.



Edit: It also taught me that Vlad + Kennen are an incredible combo. =| Shit really really hurt. They were doing 1500+ damage in a second in a massive AOE.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: woose1 on December 14, 2011, 08:02:07 pm
You could try Maokai or Malphite. They're both really fun and easy to play, incredibly tanky, lots of damage, lane very well, can jungle, can support, can top lane, can mid lane, get progressively better as the game goes on, and have lots of CC.
I've tried both. Maokai was interesting but his abilities too tricky for me to get a good handle on. Malphite was relatively straightforward, but wasn't very fun. And at least the couple of matches I played with him, he was getting owned by mages.
Try Volibear (if you can afford him) or Nunu. Again, very tanky, pretty easy to play, fun (especially when you get good with them), a decent amount of damage, and they can both jungle really well. (Although, Volibear is somewhat slow for that particular role.)
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: penguinofhonor on December 14, 2011, 08:16:47 pm
I can recommend Karthus.

Tryed free heimerdinger... horrible game, I (as heimer) had the best score, most dmg done, most towers/inhibs killed, most minion kills, carry carry carry... Can´t do anything when my team feeds a lebonk 25 (!) kills. Seriously, she was 7/0 before 10 min, team refuses to stop feeding or build MR.
You mean health.

No, I think he means MR. A negatron will give you quite a bit of reduction on her combo. For a similar resistance with health, you'll have to increase your HP by 48%. Which tends to be pretty hard depending on where you are in the game.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Cthulhu on December 14, 2011, 08:43:12 pm
If you don't feed LeBlanc, she's not a problem late game.  She can only blow up one person and since she can't farm if you don't feed her early on she won't even be able to blow up one person.

An early negatron cloak works, but most of the people who'd be going mid would probably be better served by a catalyst and a couple dorans.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 14, 2011, 08:47:52 pm
Pffft, building defense against LeBonk? I'm so pro, my strategy for dealing with LB is stacking MOAR DAMAGE and pushing the wave to the tower nonstop, Then running away to other lanes wahahahaha!
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Graven on December 14, 2011, 08:49:35 pm
Dunno if anyone posted this already : Ahri Spotlight : http://www.youtube.com/watch?v=hlalkAUkwqE

Seems as though her kit is exactly as bullshitty as I previously thought, even in the hands of Phreak. Also I cannot get over how incredibly god damn anime she is. To remedy this, have possible newcomer Viktor's Soviet Voice : http://www.youtube.com/watch?v=jZKKctPm0To
Spoiler (click to show/hide)
. Sadly, dude also looks ridiculous.

It might just be me, but the last few new champions, Fizz aside, have been really lackluster. When will I be able to play something like BLC's Guardian again :( Damn you Funcom!

Still waiting for a IP cost reduction on The Best Champion, a.k.a. Swain.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 14, 2011, 10:03:48 pm
I dunno why everyone thinks Taric is the worst support now and Sona is the best. I personally think Taric is really useful, especially with all these super early ganks that's been happening recently. I know he's a worse version of Alistar, but because of my ping I can't do the Alistar combo, so I use Taric a lot. I find he's got a really good jack-of-all-trades kit that's perfect for supports since they need to do everything. Not to mention he's crazy tanky. 150 armour without a single armour item wtf.

I mean, if I were to compare him to common supports.
- Soraka: Has no hard CC, can't do shit when jungler wants to gank. Also kinda useless if the enemy actually reaches you. =| Her super long cooldowns these days really took the fun out of her for me.
- Sona: She's good, lots of heals and damage. But again, if junglers do early ganks... she can't do anything. Also, her auras are actually kinda bad compared to Taric.
- Leona: Leona's great! She does lots of damage, lots of CC. Only problem is no sustain, so if the lane is failing, there's not really a lot she can do. Great for offensive players though. If I had her I'd use her more.
- Alistar: Alistar's hands down the best support. He's really hard to play though and these days, isn't really that tanky... especially compared to the crazy amounts of armour that Taric gets.

So I like Taric a lot. Ever since they buffed his ultimate and his W, he feels great!
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 14, 2011, 10:16:31 pm
Dunno if anyone posted this already : Ahri Spotlight : http://www.youtube.com/watch?v=hlalkAUkwqE

Seems as though her kit is exactly as bullshitty as I previously thought, even in the hands of Phreak.
She's like Le Blanc... except better.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Nilocy on December 14, 2011, 10:32:53 pm
I think its tarics less than spammable heal that does it for most people.

Overall I enjoy playing Taric a lot more than Sona. His stun is decent, and he has a freakene AOE explosion as his ult... on a support, its pretty darned cool with the demonic taric skin.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Cthulhu on December 14, 2011, 10:49:36 pm
Sustain support is for bitches, I wanna kill some people.  Taric, Morg, Alistar, sign me up for those lanes.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: penguinofhonor on December 14, 2011, 10:54:18 pm
Taric is my favorite support. If your heal isn't spammable enough, hit some things with your hammer. That should fix it.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 15, 2011, 02:04:49 am
Don't hate me for it, but Morgana is my favorite support.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: eerr on December 15, 2011, 03:42:46 am
Ulimate death support.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ThtblovesDF on December 15, 2011, 06:10:17 am
I can recommend Karthus.

Tryed free heimerdinger... horrible game, I (as heimer) had the best score, most dmg done, most towers/inhibs killed, most minion kills, carry carry carry... Can´t do anything when my team feeds a lebonk 25 (!) kills. Seriously, she was 7/0 before 10 min, team refuses to stop feeding or build MR.
You mean health.

Elaborating: Only the le bonk and there poppy had any kills, followed by there ap sion, with there ad having 0 kills each, thats why I demanded MR
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: xDarkz on December 15, 2011, 07:48:13 am
Ahri isn't as bad as I'd thought she'd be. And by bad, I meant OP. She's a strong assassin, but other than that, easy as hell to pick off if she doesn't have her ult up. She's got enough damage to pick off squishies, but I've yet to see her able to take out tankier opponents. I think she's pretty balanced.

But alas, QQ threads all over.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Bordellimies on December 15, 2011, 07:52:06 am
Ahri isn't as bad as I'd thought she'd be. And by bad, I meant OP. She's a strong assassin, but other than that, easy as hell to pick off if she doesn't have her ult up.

But alas, QQ threads all over.
With about 300 AP her Q deals 240 true damage every 7 seconds, which seems a lot to me especially since it can hit multiple targets. Then again, Olaf deals 340 true damage every 4 seconds and Olaf is rare as crap and never is complained to be OP, so that prolly won't be too big of a problem. Haven't seen her in-game yet, though.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Graven on December 15, 2011, 08:36:14 am
She's in every dominion I play, and tbh I probably should rage less at her, but it's just so ... rage-inducing. The charm is annoying, the true damage is annoying, her ult is god damn keyboard-breaking and I should probably stop working myself into a rage.

She is in no way pretty balanced in Dominion where there are pvp battles all the time, but I haven't really met her in SR yet, so I can't speak about it. I'd say she's not balanced there, too, but it'd be speaking out of my ass.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 15, 2011, 09:05:03 am
She's in every dominion I play, and tbh I probably should rage less at her, but it's just so ... rage-inducing. The charm is annoying, the true damage is annoying, her ult is god damn keyboard-breaking and I should probably stop working myself into a rage.

She is in no way pretty balanced in Dominion where there are pvp battles all the time, but I haven't really met her in SR yet, so I can't speak about it. I'd say she's not balanced there, too, but it'd be speaking out of my ass.
She's basically AOE LeBlanc with a little bit of Morgana in her. Which is to say, probably OP.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ThtblovesDF on December 15, 2011, 09:23:46 am
Jungle Karthus, Smite-CV, have everyone laugh at you till they are stuck in a |---------| across there whole lane with 5 Qs that kill em or ready them for his ult...

Horrible Idea or okay? The main issue I found is that you have to hang around in lane to leech one level (for your Es passive) and get early hextech rev. (also only viable if there is noone else who has smite or would be a okay jungler). With rylays staff you can kite like a boss anyway, but sometimes the raw damage of your firecrackers is preferable... Thoughs?
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 15, 2011, 10:06:44 am
Jungle Karthus, Smite-CV, have everyone laugh at you till they are stuck in a |---------| across there whole lane with 5 Qs that kill em or ready them for his ult...

Horrible Idea or okay? The main issue I found is that you have to hang around in lane to leech one level (for your Es passive) and get early hextech rev. (also only viable if there is noone else who has smite or would be a okay jungler). With rylays staff you can kite like a boss anyway, but sometimes the raw damage of your firecrackers is preferable... Thoughs?
It's cool. Done it before and it works.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ThtblovesDF on December 15, 2011, 10:15:54 am
Prob gonna grab surge instead, of cv, for the extra kick.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Wravburn on December 15, 2011, 12:16:16 pm
I want the lifesteal quints so I can go graves with doran's in jungle.
I want Ahri and try and jungle.
I must spend IP on champions so I can get a pretsy winter skin.

So much to do.


PS: I like Orianna support, then again, I hardly play support.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 15, 2011, 12:30:03 pm
Fought a couple of Ahris.

A bit ridiculous, her ult, but she's extremely skillshot dependant.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Sirian on December 15, 2011, 01:31:08 pm
Yea you can beat Ahri with proper positioning and dodging (so get boots if you're in her lane). She's completely dependent on her ult for escape or chase so once she's blown that, she's no big deal. It's kinda like with flash, once your opponent used it, you know it's on cooldown and you can act accordingly.

tldr : she's not op because she can be outplayed in most situations.

Now maybe she's going to be op once people learn to play her or find a proper build, be she didnt phase me so far.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 15, 2011, 06:12:18 pm
Here's some things I've noticed about Ahri.

1. She doesn't have that instakill burst ability other AP mids usually have. Her damage output seems to be more similar to Vlad or... Corki actually. It's not the same kind like Brand or Annie.
2. Her damage is significant, and her cooldowns are really short. From what I've seen she seems more of the sustained / consistent damage type. Unfortunately, she's also ridiculously squishy... like... incredibly squishy. So I'm not really sure how good I feel about a super squishy champion doing sustained damage.
3. The ult is cool, but it's like 50% of her damage. If she has to use it to escape... it's such a waste. The problem is that she HAS to use it to escape because she's so freaking squishy.

So... do I think she's OP? Not at the moment. I think she dies if there's even a small breeze and she's always within striking distance because of her sustained damage nature. If she gets hit by CC, it's closed curtains for her. Super risky.


Honestly, she's really similar to Corki and Ezreal.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: penguinofhonor on December 15, 2011, 07:20:28 pm
I've been bursted down from full by Ahri before, and I've been hit by one skillshot and then walked up and tore her apart before. She's very inconsistent if you're not good with her skillshots.

Also, I noticed that Xypherous has finally gotten his dream of Riven's "three hits in one ability" becoming a normal type of ability, since Xerath and Ahri both have that.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Graven on December 15, 2011, 07:20:47 pm
So I keep hearing how Wukong is "Godly", "god tier" and so on on Dominion. Now, granted, I have been doing somewhat well with him, but... nowhere near saying "Why yes, I feel godly with this character!". A problem for me as a relative noob is that there aren't really any guides for dominion, so I must ask here. Can someone please provide me with a short general build and gameplay summary for Wukong?

Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Alkhemia on December 15, 2011, 09:48:09 pm
Has anyone else been getting ungodly lag spike since the new patch?
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Talarion on December 15, 2011, 11:38:44 pm
So I keep hearing how Wukong is "Godly", "god tier" and so on on Dominion. Now, granted, I have been doing somewhat well with him, but... nowhere near saying "Why yes, I feel godly with this character!". A problem for me as a relative noob is that there aren't really any guides for dominion, so I must ask here. Can someone please provide me with a short general build and gameplay summary for Wukong?

What's your average score with Wukong on Dominions? Because really, there isn't much too him. You Nimbus Strike in, use your 1st (I forget what it's called) and then decoy, or if you think you'll need to escape save Decoy for later. Use cyclone in team fights rather than 1v1, generally play guerilla style, don't just rush in, ambush at the best possible areas, kite enemies to teammates, try never to fight solo etc... Althought most of that will go for any champion. lol...
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 16, 2011, 12:36:22 am
Adventures in Dominion:
1. ARGH this Rammus maxing his roll first is doing so much damage!!! @.@
2. Shyvana likes to walk up and hit my poor Sivir in the face 1v1. Unfortunately, it works really well.
3. Lolol AP Eve killing everything. Teammates telling me, "Eve go backdoor, you can't fight anything. You're a bad champion!" I kill everything. Muhahaha!

By the way, are there any other regular, non-ultimate skills that have a 1:1 AP ratio like Eve?
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Bormok, God of Mud on December 16, 2011, 01:20:15 am
By the way, are there any other regular, non-ultimate skills that have a 1:1 AP ratio like Eve?
Tristana's activated Explosive Shot has a 1:1 AP ratio.....
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Cthulhu on December 16, 2011, 01:40:42 am
I think Alpha strike has a 1:1
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: penguinofhonor on December 16, 2011, 01:56:40 am
Finally hit 80 wins over losses. Then our twitch was afk in champ select so he got randomed as twitch, then he fed a bit and left. Back down to 79.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: eerr on December 16, 2011, 03:13:14 am
Adventures in Dominion:
1. ARGH this Rammus maxing his roll first is doing so much damage!!! @.@
2. Shyvana likes to walk up and hit my poor Sivir in the face 1v1. Unfortunately, it works really well.
3. Lolol AP Eve killing everything. Teammates telling me, "Eve go backdoor, you can't fight anything. You're a bad champion!" I kill everything. Muhahaha!

By the way, are there any other regular, non-ultimate skills that have a 1:1 AP ratio like Eve?

a single puff of signed poison nets about 1:1?
fling too

Sion used to have 1:1 ratios for both abilities, but his ratios got a .1 nerf.

karthus can get 1.2 on his bombs, but only single target (get lichbane at end of game and 2-hit tryn. gg)

cho's rupture.


Blitz ult active,. (it's got like 40s cooldown at 6)

Akali, if you count both procs of Q together.(but that would be silly)

Shen's stand united has a 1.5 ratio (he got buffed) Vorpal blade can do silly amounts of damage.

veigars dark matter is 1.0, primordial burst is 1.2

Twitch get 1.0 on expunge,

Nid spear 1.65? not sure.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ansontan2000 on December 16, 2011, 05:10:05 am
Wish me luck. Garen (ME) teemo morde anivia fiddle VS Graves Yi Anivia Tyrnd Nasus
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Talarion on December 16, 2011, 05:33:38 am
I'm so ashamed of myself...

Just played a Dominions match, was goin pretty well. I, as Wukong, of course go straight for top to cap and dominate. Do so pretty well, get two kills. I can't remember the rest of the match, but I ended up with 13-2-... something. Assists matter not to me.

The worst part? Both of those kills... I got killed by creeps.

Yes, people, that's right. Creeps.

Now, I know nobody cares, but I just needed to express somewhere how horribly ashamed I am... D:

Carry on.

OR tell me your stories like this if you have any... because that will definitely help my self esteem :3
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ansontan2000 on December 16, 2011, 05:56:40 am
Man that sucked so bad.
My team worked quite well together, but even with all of us having thornmails, and my 500 armor, we still lost.
Why?
That Yi was an absolute bitch. Morde fed him in the beginning, and that led to IE+2 PD + BT+ BC+ BG. Not even funny
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: penguinofhonor on December 16, 2011, 06:19:25 am
So I keep hearing how Wukong is "Godly", "god tier" and so on on Dominion. Now, granted, I have been doing somewhat well with him, but... nowhere near saying "Why yes, I feel godly with this character!". A problem for me as a relative noob is that there aren't really any guides for dominion, so I must ask here. Can someone please provide me with a short general build and gameplay summary for Wukong?

Oh, hey. I can do this.

1) Go top. You're a brawler. Grab boots and a Prospector's blade and a couple potions.
2) You won top, right? If so, defend it. W helps you defend since you can stall while they're taking turret fire and E helps you take people on when outnumbered. Q is great damage output, and R lets you 1v2. Hell, it lets you 1v3 if you've got a turret firing at someone for the whole duration.
3) Grab a sheen and some armor/MR. Then build either a sanguine blade or a trinity force, along with more armor and MR.
4) When you're on the offense, E-autoattack-Q-autoattack is a good burst combo and should help you dive people. Then run away with W, but make sure you're out of the point's detection range before using W.
5) Your R becomes exponentially better the more people you have around to take advantage of the AOE knockup. Your Q gets better the more AD people you have to take advantage of the armor shred. Just cause you can go alone and take on 1v3s doesn't mean you have to.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ThtblovesDF on December 16, 2011, 06:57:57 am
Wukong needs a little skill and deception to be played... so I´m having a glorious time violating the free-week noobs.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ansontan2000 on December 16, 2011, 07:00:46 am
Anyone here play Nidalee? I've been thinking of saving up to get her.
As for WuKong, i love him. I also love juking by just stopping and making the enemies think I stealthed away.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ThtblovesDF on December 16, 2011, 07:26:32 am
Nidalee is a monster early and midgame... in classic it so tempting to just go and hunt for kills (one javlin from the jungle, well placed, 1000 dmg on a 1500 hp enemy), but you are worthless late game...

Protip: Walk away from the champ you threw the jav at, it will do even more damage, since it only checks your position when it hits... I wish one could use that to throw-flash-ghost-run for glitchy 500% damage.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Rebecca Black on December 16, 2011, 07:58:13 am
Nidalee is a monster early and midgame... in classic it so tempting to just go and hunt for kills (one javlin from the jungle, well placed, 1000 dmg on a 1500 hp enemy), but you are worthless late game...

Split push Nidalee disagree never get caught never die push all the towers hue.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 16, 2011, 09:35:56 am
Picked up Xerath and Vayne in the 75% off sale.

Not... really sure why...
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Graven on December 16, 2011, 10:09:14 am
Thanks for the Wukong tips, guys. I think I just need to learn the character better.

Other than that... 9 straight losses  :-X Nine. I try wukong, I have most captures, most kills, least deaths, we fail horribly. I play twitch, most kills, fail horribly. Play Ryze, get them to constantly send 2,3 people bot to kill me - lose horribly. The tenth game was a win because one of them DCed, but me with Vayne and a Kat were doing pretty great even before that, so I don't feel as horrible. Still, it's soul crushing.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Bluerobin on December 16, 2011, 10:52:12 am
Picked up Xerath and Vayne in the 75% off sale.

Not... really sure why...
Yeah, I have fun with Xerath so I'll probably grab him this sale (especially at 75% off) but I've bought champs on sale and realized afterwards that I don't really play them.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 16, 2011, 12:27:04 pm
I used Xerath just now. Jeeesus christ he does so much damage. I mean, I wrote a huge post about how he can do a lot of damage but goddamn... his DPS still shocks me. I'm not really sure why he isn't played more.

Though in any case, I'm still undefeated with Sivir. And our Jarvan + Taric bot lane is also undefeated. Hell, in the most recent one I d/c-ed for 5 minutes but when I came back I STILL had more farm than the enemy Trist. Then we continued to obliterate the game even though I was 3 levels under everyone. Didn't matter, Jarman is broken as hell.


Edit: I guess I should explain why I think Jarman is broken.

The thing is that he has some incredible base damages, tankiness, stats and he provides such ridiculous utility + CC to the team. His aura alone is incredible with all that bonus armour and attack speed to everyone.

But the big thing is his ultimate. You really cannot underestimate Jarman's ultimate's value in a teamfight. What it does is that it completely splits the enemy team up and it'd be equivalent to them fighting a teamfight seperated by the jungle wall. For 3 seconds they are at a tremendous disadvantage. It's the same with Anivia... except this Anivia is incredibly tanky and is smashing your carry's face in with a giant stick.

I don't generally like taking him solo top, since his damage isn't SUPER HIGH like GP nor does he have incredible lane sustain or whatever but he works very well as a jungler or duo bot.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Jopax on December 16, 2011, 12:57:20 pm
I don't know why I stopped playing him all of a sudden, probably grew bored with him or something :S

But I still have fond memories of fun stuff I did with him, like ulting a WW chasing me under my tower and flashing out with 50 hp while the tower finishes him off.

Then there are the mandatory trololo moments of trapping EVERYONE somewhere where they don't want to be X)
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 16, 2011, 01:00:56 pm
Probably because they nerfed him so much. :P

But since they buffed his passive, he's pretty fun again.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Cthulhu on December 16, 2011, 02:12:38 pm
Picked up Xerath and Vayne in the 75% off sale.

Not... really sure why...

Because Vayne's radical.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 16, 2011, 07:46:52 pm
Here's an idea.

Xerath doesn't usually use a second summoner spell. In fact, he only uses teleport because there's nothing else for him to use. He's far too long ranged to use exhaust or ignite. The thing is you don't need teleport as mid. I usually find it kind of a waste. But what about clairvoyance?

This way support bot doesn't need to waste his slot on CV and he can take a second exhaust or ignite. And Xerath can snipe people like a boss.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 16, 2011, 08:39:36 pm
Here's an idea.

Xerath doesn't usually use a second summoner spell. In fact, he only uses teleport because there's nothing else for him to use. He's far too long ranged to use exhaust or ignite. The thing is you don't need teleport as mid. I usually find it kind of a waste. But what about clairvoyance?

This way support bot doesn't need to waste his slot on CV and he can take a second exhaust or ignite. And Xerath can snipe people like a boss.
That is surprisingly a good idea. I would never have thought of that.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Rebecca Black on December 16, 2011, 09:04:12 pm
Here's an idea.

Xerath doesn't usually use a second summoner spell. In fact, he only uses teleport because there's nothing else for him to use. He's far too long ranged to use exhaust or ignite. The thing is you don't need teleport as mid. I usually find it kind of a waste. But what about clairvoyance?

This way support bot doesn't need to waste his slot on CV and he can take a second exhaust or ignite. And Xerath can snipe people like a boss.
That is surprisingly a good idea. I would never have thought of that.

Flash is crying right now how could you abandon them like that you used them every game for months and then you just drop them off 'the list' like they're nothing it's not their fault RIP Flash never forget
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: eerr on December 16, 2011, 11:52:36 pm
I used Xerath just now. Jeeesus christ he does so much damage. I mean, I wrote a huge post about how he can do a lot of damage but goddamn... his DPS still shocks me. I'm not really sure why he isn't played more.

Though in any case, I'm still undefeated with Sivir. And our Jarvan + Taric bot lane is also undefeated. Hell, in the most recent one I d/c-ed for 5 minutes but when I came back I STILL had more farm than the enemy Trist. Then we continued to obliterate the game even though I was 3 levels under everyone. Didn't matter, Jarman is broken as hell.


Edit: I guess I should explain why I think Jarman is broken.

The thing is that he has some incredible base damages, tankiness, stats and he provides such ridiculous utility + CC to the team. His aura alone is incredible with all that bonus armour and attack speed to everyone.

But the big thing is his ultimate. You really cannot underestimate Jarman's ultimate's value in a teamfight. What it does is that it completely splits the enemy team up and it'd be equivalent to them fighting a teamfight seperated by the jungle wall. For 3 seconds they are at a tremendous disadvantage. It's the same with Anivia... except this Anivia is incredibly tanky and is smashing your carry's face in with a giant stick.

I don't generally like taking him solo top, since his damage isn't SUPER HIGH like GP nor does he have incredible lane sustain or whatever but he works very well as a jungler or duo bot.

When I play Malzahar fighting Xerath makes me saaaad :/
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Errol on December 17, 2011, 05:39:16 am
Here's an idea.

Xerath doesn't usually use a second summoner spell. In fact, he only uses teleport because there's nothing else for him to use. He's far too long ranged to use exhaust or ignite. The thing is you don't need teleport as mid. I usually find it kind of a waste. But what about clairvoyance?

This way support bot doesn't need to waste his slot on CV and he can take a second exhaust or ignite. And Xerath can snipe people like a boss.

You could also take Surge. If anything some extra AP are nice and it helps with tower pushing.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: RedKing on December 17, 2011, 08:23:47 am
Yeah, I saw a guy utterly own the field as Xerath last night.

Overall, good productive night of gaming. Got to try several of the freebies.

Veigar = fun little bastard. With some AP and cooldown reduction, makes for an excellent harasser with Q, and a mage nuker with his ult. I'd have to play with the sound off, though -- the voiceovers are grating.
Sona = little tricky to get the hang of, but hella nice support character. 17 assists, and there's nothing more morale-killing than dying because you were being forced to do the Macarena. xD
Amumu = Surprisingly good tank. Becomes a solid pusher mid-late game with Despair aura. With sufficient mana regen items, you can leave it on all the time (and stack with a Sunfire Cape for added results). Bandage Wrap is annoying, because it frequently clips a minion just off to one side instead of your actual target. Also, died the first time I used it because I misread the description and thought it pulled them to me, not the other way around. >_<
Sivir = Oh. My. God. I bought her immediately after playing. Considering how much people were saying she was nerfed recently, I'm terrified at what she was like before. I solo'd mid like a boss, wound up with something like 15/0/4, my first match with no deaths.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: zestorum on December 17, 2011, 08:33:43 am
Yeah, I saw a guy utterly own the field as Xerath last night.

Overall, good productive night of gaming. Got to try several of the freebies.

Veigar = fun little bastard. With some AP and cooldown reduction, makes for an excellent harasser with Q, and a mage nuker with his ult. I'd have to play with the sound off, though -- the voiceovers are grating.
Sona = little tricky to get the hang of, but hella nice support character. 17 assists, and there's nothing more morale-killing than dying because you were being forced to do the Macarena. xD
Amumu = Surprisingly good tank. Becomes a solid pusher mid-late game with Despair aura. With sufficient mana regen items, you can leave it on all the time (and stack with a Sunfire Cape for added results). Bandage Wrap is annoying, because it frequently clips a minion just off to one side instead of your actual target. Also, died the first time I used it because I misread the description and thought it pulled them to me, not the other way around. >_<
Sivir = Oh. My. God. I bought her immediately after playing. Considering how much people were saying she was nerfed recently, I'm terrified at what she was like before. I solo'd mid like a boss, wound up with something like 15/0/4, my first match with no deaths.
No, but if the tables were turned, I'd show NO MERCY! :3
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: eerr on December 17, 2011, 09:47:08 am
sivir got, changed, not nerfed.

Now she has enough movespeed to chase the fastest of champs, and her E is burst damage.


So much rediculous movespeed, to think she traded her mega-massacre boomerang blade for chasing and running like vayne and mf.

But better.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Pandarsenic on December 17, 2011, 11:01:18 am
Can't win games on Dominion, no matter how hard I own.

OH WELL, I GUESS IT'S TIME TO PLAY JARVAN.

Yay, FWOTD. Back to Skyrim!
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 17, 2011, 11:23:03 am
Sivir got buffed! D=

The only thing that got nerfed was her ultimate. Even old Sivir couldn't nuke creep waves in 0.1 seconds. This one can, it's crazy. There is no champion in the game right now that can instakill creep waves as fast as Sivir. I like how they were going, "Sivir's such a ridiculous backdoor champ... you leave her alone in a lane and it's basically free towers. We should stop that kind of gameplay."

So they make her backdooring skills even stronger.

Logic!!!!


Well, not that I'm complaining hahahaha!
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: eerr on December 17, 2011, 11:58:33 am
They were concerned she had like 50x the dps of other characters.

so they took it down to 10x, (but burst damage)
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Lumbajak on December 17, 2011, 06:57:48 pm
I'd just like to note that the people who think Sivir got nerfed rarely ever fucking play Sivir.

She got a massive buff, if you ask me (and umiman).
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Yodamaster on December 17, 2011, 07:27:45 pm
Played her for shits and giggles in ranked.

Now 2 for 2.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Ahra on December 17, 2011, 07:37:18 pm
Note to self: an 16/4 katarina, easy, killable as 6/10 nasus
                   an 12/12 Yi, GOD FUCKING DAMN IT IM GONNA SHOVE AN BAG OF RAT POISON INTO THE GUY THAT CAME UP WITH YIS THROAT...
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 17, 2011, 08:24:48 pm
Note to self: an 16/4 katarina, easy, killable as 6/10 nasus
                   an 12/12 Yi, GOD FUCKING DAMN IT IM GONNA SHOVE AN BAG OF RAT POISON INTO THE GUY THAT CAME UP WITH YIS THROAT...
Psh. Master Yi's not so bad. As long as you have hard cc. Otherwise, that guy is going to murder you and your family.

Of course, that's what QSS is for.

Or you could just not feed him.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: zestorum on December 17, 2011, 09:35:31 pm
Can someone link me to the Sivir changes/changes in general? I can't find them anywhere.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 17, 2011, 10:49:13 pm
Note to self: an 16/4 katarina, easy, killable as 6/10 nasus
                   an 12/12 Yi, GOD FUCKING DAMN IT IM GONNA SHOVE AN BAG OF RAT POISON INTO THE GUY THAT CAME UP WITH YIS THROAT...

Thornmail says hello.
Psh! Thornmail can't stop Master-oh wait, I died.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Lumbajak on December 17, 2011, 11:21:01 pm

I had to change the build a bit after they get that many damn thornmails.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Realmfighter on December 17, 2011, 11:36:25 pm
I loved getting nuked down while not being the one targeted, with the one getting nuked surviving with half health.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Lumbajak on December 17, 2011, 11:38:19 pm
Also as Realmfighter can tell you, I did in fact put Space Jam on loop for the entire duration of the three Yi games I played.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Cthulhu on December 18, 2011, 12:18:18 am
Also as Realmfighter can tell you, I did in fact put Space Jam on loop for the entire duration of the three Yi games I played.

COME ON AND SLAM

AND WELCOME TO THE JAM
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 18, 2011, 01:22:06 am
Can someone link me to the Sivir changes/changes in general? I can't find them anywhere.
Here you go:

Quote
V1.0.0.131:

    Boomerang Blade
        Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260
        Now scales with ability power at a 0.5 ratio
    Ricochet
        Damage falloff per bounce reduced to 20% from 25%
        Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile
    Updated recommended items

V1.0.0.130: (remake)

    General
        Attack range increased to 500 from 425
        Attack missile speed increased to 1400 from 1200
        Updated her attack frames to be more responsive
        Base attack speed reduced to .658 from .679
        Base attack damage reduced to 49 from 52.11
        Updated recommended items
    Fleet of Foot (Passive) – Remake
        Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds
    Boomerang Blade
        Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
        Damage changed to physical from magic
        Bonus attack damage ratio increased to 1.1 from 1.0
        No longer has an ability power ratio
    Ricochet - Remake
        Sivir’s next basic attack bounces to 5 additional targets dealing 20/35/50/65/80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7/6/5/4/3 second cooldown. 40 Mana cost.
    On The Hunt
        Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation.
        Attack speed bonus changed to 30/45/60% from 30/60/90%
        Allied attack speed gain increased to half of Sivir’s bonus from a third
        Cooldown adjusted to 100/90/80 seconds from 90
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: eerr on December 18, 2011, 03:20:05 am
Sadness, there is absolutely no reason to build ap sivir now.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 18, 2011, 03:28:28 am
I saw a fun post on Reddit about supports where someone was asking what makes an unconventional support. People were tossing up all kinds of opinions such as "all that matters is utility" but I think the important issue people forget is that honestly... the support could be anything. It requires the appropriate mindset and play. But not from the support player. From the guy he's supporting.

I'm not implying the support choice is meaningless, far from it. It's just that people can't just randomly pick a support and expect the other guy to sync with that choice. I think some people just can't work with certain lane partners too different from their playstyle. The support player needs to make sure what he chooses can actually be handled by his teammate.

Hrm... let me give an example with the subject I understand the best. Myself.

When I go with a support, I tend to want certain things from them. I want a champion that has very reliable, always up hard CC (stun, root, snare, taunt) and I want someone with an aggressive playstyle. What I don't care for is heals, sustain, or even damage since I can manage all that on my own. What does this mean?

It simply means if you sent me to lane with support Ashe or even Sona, I'd be wishing they weren't even there sucking up exp as they don't do anything that I couldn't have done on my own. Even though these guys work very well as support, the choice is bad because it doesn't match the my specific playstyle. Whereas if you paired me up with Leona or Twisted Fate, boom... it's like freewin bot lane.

Then maybe there's someone who only wants his support to just sustain him and do nothing else. Then this guy wouldn't be able to work with Taric support. Or maybe there's people who want their support to do all the harassing for them while they just sit back and farm. So he wants Zilean or Nidalee and would be pretty pissed with Soraka.

That's my theory on what actually determines the viability of a support anyway. That contrary to popular belief, the best way to pick a support is based on what your partner can handle... not you. At least, that's what it feels like from my experience.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Neonivek on December 18, 2011, 03:41:49 am
Ohh no I agree Umiman.

Some characters weren't meant for support and not all support characters were made for all the heros.

Some heros are even outright injured by any support in the grind game.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: eerr on December 18, 2011, 04:34:27 am
Outright injured? who?
...
malphite?


Also umiman, it seems like support gp is #1 best ally for you.

(great with cait, ect)

You like Zilean?
U do harass, bomb cost mana. Move super faster!
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: RedKing on December 18, 2011, 06:50:01 am
As someone who plays a lot of support, I'd have to agree that there needs to be a synergy between the pair. I was playing as Kayle last night, and paired with a pretty timid Master Yi. Without voice comms, I don't have time to type, "go balls out, I got your back" especially when it comes to tower diving. Eventually I switched to top lane with a very aggressive Volibear and we rocked the Casbah together. Because I tend to play heal-support rather than CC, so my style is to focus on 'my buddy' and keep them alive and buffed at all costs.

As a followup to that, who's the strongest healer champ? I know Soraka is a better pure healer than Kayle, but I like Kayle's mix of heal+buff and attack+debuff. Plus dat invuln shield.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Sirian on December 18, 2011, 09:33:23 am
Or maybe there's people who want their support to do all the harassing for them while they just sit back and farm. So he wants Zilean or Nidalee and would be pretty pissed with Soraka.

Soraka ? Infuse is a pretty nice harass, having a low cd, nice damage, no mana cost and a bonus silence. The only times i can't harass with it is when my lanemate takes constant damage and i have to heal him all the time and refill my mana with infuse instead of harassing. Sometimes you can harass with an infuse+starcall+autoattack combo, take no damage and remove a good 1/4 of someone's hp bar. Of course that's not as much damage as zilean's bombs or nidalee's spears but still nice.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 18, 2011, 09:51:58 am
Also umiman, it seems like support gp is #1 best ally for you.
No hard CC.  8) GP support works though, so I hear.

Sirian: Soraka and Sona's harass are the same. Super effective for like... the first 4 levels... then falls off really hard. Compare this with Zilean whose double bombs can take off half of someone's hp at level 4. It's a completely different level of harass I think. Though I'm sure if Sona or Soraka wanted to, they could scale Q first and probably do the same.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Errol on December 18, 2011, 09:54:36 am
I, as an avid Leona player, should really queue more with Umi :P
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Nilocy on December 18, 2011, 10:09:20 am
Support Xerath. Wait in bush, stun all day.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 19, 2011, 12:31:19 am
Support Xerath. Wait in bush, stun all day.
More like "Wait in bush, hit things on other side of the map all day."
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ECrownofFire on December 19, 2011, 06:01:09 am
I wonder though, how well would support Anivia do?

Walls are very helpful in competent hands.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: penguinofhonor on December 19, 2011, 06:14:07 am
Support Xerath. Wait in bush, stun all day.

One skillshot-dependent CC and no other support abilities? You are now playing Janna, except with only one ability.

Not to mention his absurd AP scaling (the best in the game). That's a lot of wasted potential.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Errol on December 19, 2011, 06:46:18 am
Not to mention his absurd AP scaling (the best in the game). That's a lot of wasted potential.

I demand Maths and comparisons to Malzahar/Cassiopeia/Rumble. Gogo
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Jopax on December 19, 2011, 06:53:25 am
Umi did it, even before he was out I think.


Another idea, Taric and Xera, ultimate zoning (aside from Urgot/Zil), get in range of either one of them and you are pretty much dead :>
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: eerr on December 19, 2011, 08:01:18 am
Support gp may work, but it can't dislodge sona/trist when said trist and sona can kill either you or Vayne in one burst.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 19, 2011, 08:15:57 am
This was what I said when he first came out. :3

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 19, 2011, 08:53:05 am
I think the reason not a lot of people play him is because it requires pretty good skillshots and major map awareness. That means in order to compensate for the amount of wards you'd want to have, your AP ratios are simply off the charts. Question is, how many wards would it take?
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ansontan2000 on December 19, 2011, 08:59:47 am
None. Try playing Teemo with a Xerath on your team. Watch the fireworks.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 19, 2011, 09:12:30 am
None. Try playing Teemo with a Xerath on your team. Watch the fireworks.
Well, Teemo mushrooms are nice, but they have less vision and lose sight when an enemy hits one. Though, I guess a little sight is all Xerath needs.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 19, 2011, 09:57:55 am
I think he's referring to the major slow from Teemo mushrooms. It certainly would make long distance assaults with Xerath much easier. Should try that actually, good idea! =P

Anyway, bored a bit, so let's make a list! I shall call this list... THE TOP 10 CHAMPIONS I DON'T WANT TO SEE COME FLYING OUT OF A SIDE BUSH WHILE I'M IN LANE. The rules? I actually have to see the bastard come out of a bush. Not magically teleport next to me out of nowhere somehow.
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: RedKing on December 19, 2011, 10:36:50 am
List needs more Kassassin. "Imma teleport and give you a hug...oops, did that Void Blade end up inside you? My bad."

Also LeBlanc, for her teleport, Q, ult (which then acts like a beefier Q) and (in late game) instakills you. And then she decoys away before you can even touch her.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ThtblovesDF on December 19, 2011, 10:52:38 am
3v3

I´m laning against teemo + heimerdinger (pre-madetrolls I bet :I) as blitzkrank, but it actually worked out just fine, grab the squishys and have some fun.

Jungle heimerdinger Y/N? I´m thinking Y, big time.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 19, 2011, 11:00:57 am
Quote
Not magically teleport next to me out of nowhere somehow.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Werdna on December 19, 2011, 11:34:54 am
Newb here, providing progress report.  Played Dominion mode by accident* and got hooked.  The short 15 minute battles appeal to me, as does the Arathi Basin style of play (my favorite battleground in WoW).  There's no guides for it so its been fun experimenting with new item loadouts tailored to that sort of play.  Been running Ryze or Gangplank.  GP's barrage is a little more fun since it forces me to watch the minimap for good nuke opportunities.  In fact Dominion as a whole really forces map awareness.  OTOH I can see how it can encourage some sloppy play, it doesn't really have the same poke-poke conservativeness of Summoner's Rift.  Because of the faster combat/games though, I'm seeing and learning a lot more of the enemy champion skills than I was in Rift, where it was taking forever to learn what champion does what. 

Question:  What exactly is Riot doing during the long-ass "summoning" load screen?  They are certainly not loading the level, it should take seconds to load such a simple thing.  I'm guessing they are using our clients as part of a distribution network, uploading the patches and game downloads and what-not to people that haven't d/l'd them yet?  Just curious. 

* seems like a lot of folks end up in it by accident, every few games someone's raging about accidentally selecting it
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 19, 2011, 11:39:23 am
Played as support Morgana. Got my summoner spells ready, and my awesome support master--wait. TF, why are you going bottom with Yorick?

So... I'm stuck fighting Ahri mid?!? With support masteries and items?!?

lol, Fizz ganks mid, gg. Hey, why not just farm mid while I'm at it... Kill Ahri once more. Volibear switches to hold it. He's dead. Warwick comes. He's ready. He waits until I'm low and starts hitting me hard. TF walks in and stuns. My ult starts. He tries to port out before the stun. Hits the wall and misses. Stunned. Double snare and stun by TF and I. Janna walks in and shields Warwick. I just hit him until he dies. TF somehow dies. I throw some snares and walk away.

I got to 4/0/10 at around 20 minutes, because I guess I'm still just going to be the support and assist like a champ (Like I care, I didn't even buy defensive items because they couldn't hurt me). TF, on the other hand, is only surviving because I shield him and then walk in front of him. Every time he gates, I just wait for the announcer to call out his death.

We take mid lane, they backdoor and take top lane. Not cool, Warwick and Volibear. Not cool. Teemo attempts to hide by going invisible. I throw out binds and pool. Yorick throws out ghouls. He starts to run. Mordekaisered.

Team fight breaks out at Baron. Well, what happens when a Morgana walks in last with her shield on, her ult up, and half dead enemies?

They attempt the same backdoor with bottom lane. I got there first. Warwick attempts to take the tower, but my ult has already started. He's at a quarter health before Yorick walks in and murders Volibear. TF stuns Warwick for the kill.

We take bottom all the way to the turret, but Mordekaiser gets greedy and 1v4s the enemy team. I try to save him but die. Nooooo! I revive and see TF get slaughtered by Ahri the Assassin. So, I go mid and try to hold the turret. I basically assault mid and laugh at them, but that Warwick... he's a mighty fast devil. Chases me through the turrets and I'm at quarter health. At the second turret, I bind him, and run past my Mordekaiser, who smiles widely. Woo Assist!

I hold top lane and save our inhibitor, push the lane, walk in some more and win the last teamfight.

I'd say it went pretty well, considering I wasn't expecting to take mid. Clairvoyance is kinda nice to have, though. 8/1/20 isn't bad to have, seeing as how my team averaged 11/7/12 without me.

Newb here, providing progress report.  Played Dominion mode by accident* and got hooked.  The short 15 minute battles appeal to me, as does the Arathi Basin style of play (my favorite battleground in WoW).  There's no guides for it so its been fun experimenting with new item loadouts tailored to that sort of play.  Been running Ryze or Gangplank.  GP's barrage is a little more fun since it forces me to watch the minimap for good nuke opportunities.  In fact Dominion as a whole really forces map awareness.  OTOH I can see how it can encourage some sloppy play, it doesn't really have the same poke-poke conservativeness of Summoner's Rift.  Because of the faster combat/games though, I'm seeing and learning a lot more of the enemy champion skills than I was in Rift, where it was taking forever to learn what champion does what. 

Question:  What exactly is Riot doing during the long-ass "summoning" load screen?  They are certainly not loading the level, it should take seconds to load such a simple thing.  I'm guessing they are using our clients as part of a distribution network, uploading the patches and game downloads and what-not to people that haven't d/l'd them yet?  Just curious. 

* seems like a lot of folks end up in it by accident, every few games someone's raging about accidentally selecting it
Nah, patches are downloaded separately. I guess they're just trying to sync with the server? I dunno. I'm not expert. What does Warcraft 3 do?

Also, it's because Dominion appears before Classic for some reason. It's actually kind of annoying.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Werdna on December 19, 2011, 12:11:33 pm
Nah, patches are downloaded separately. I guess they're just trying to sync with the server? I dunno. I'm not expert. What does Warcraft 3 do?

Sure, but when you download a patch, or the game, where are you actually downloading it from?  My guess is that all of the clients sitting at "Summoning" screens are all acting as temporary torrent-like servers, uploading chunks of data to people that don't have them yet.  That way Riot doesn't have to pay for extra servers for a game that many people are playing for free, and the wide nature of the distribution also means that a 'server down' doesn't cripple the network at a bad time, as it would if you rely on traditional central servers.  Blizzard does the same thing to distro their WoW patches (at the launcher, though) to prevent their servers from getting crushed every time there's an update.

Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 19, 2011, 12:18:24 pm
Nah, patches are downloaded separately. I guess they're just trying to sync with the server? I dunno. I'm not expert. What does Warcraft 3 do?

Sure, but when you download a patch, or the game, where are you actually downloading it from?  My guess is that all of the clients sitting at "Summoning" screens are all acting as temporary torrent-like servers, uploading chunks of data to people that don't have them yet.  That way Riot doesn't have to pay for extra servers for a game that many people are playing for free, and the wide nature of the distribution also means that a 'server down' doesn't cripple the network at a bad time, as it would if you rely on traditional central servers.  Blizzard does the same thing to distro their WoW patches (at the launcher, though) to prevent their servers from getting crushed every time there's an update.
Perhaps, but if that were the case, the loading bars wouldn't all be separate. You could have everybody uploading an allowance, so something must be loading that might take at least a minute.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 19, 2011, 12:23:41 pm
Allow me to explain.

The client you use to login and browse stuff is completely separate from the game itself. The client uses Adobe AIR and you can just think of it as the launcher that starts the game. All patches and external stuff are downloaded and saved when you start the launcher.

The loading screen itself merely loads the game. It's basically as if every time you start a game, you are restarting the entire game. Think of it as playing say... Starcraft. Where every single time you wanted to play a match, you had to restart the entire game. That's how it works. So for some people, it can take a super long time (ask Jar of Jam) but for people with more up to date computers, it's pretty fast.

While all this is going on, something called Pando Media Booster is acting as a sort of pseudo-bittorrent client that helps mitigate server load by spreading some of it out over every single computer that has LoL installed. I've tried uninstalling this thing a few times but every single time LoL patches, it reinstalls itself.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Werdna on December 19, 2011, 12:41:04 pm
I'm finding it really difficult to believe that it takes so long to load such a simple game.  Skyrim loads faster!  Does Starcraft really take that long to load into a MP game (I only played SP)?  The entire map is sitting locally, there should be nothing to load from other people besides info on what the other nine separate models to load are, and those model graphics should also be sitting locally.  If that were the case,your loading bar should load the same way every time, but I've had it hitch on some loads, or go slower than normal.  It does clearly go slowest on the first game though, which does indicate caching, but that works both ways.  Some people with flash drives should be showing incredible loading speeds, but I never see it?

That Pando Media Booster sounds exactly like what I am talking about.  I think a good portion off your Loading bar is actually that thing packing off a few chunks of data to some other guy, who is just now loading into his launcher and finding a patch to download.  Have you ever noticed that when 9 people are at "Summoning", the last person's summoning bar tends to suddenly accelerate?  Does that make any sense, if he's just loading up a map?  Or is it because 9 other people are helping that last guy upload a few data chunks he hasn't gotten to?  Or, sometimes your own bar pauses - why, if you're loading a level from disk? 

For people that take a long time, I'm willing to bet they're on networks with poor upload speed.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 19, 2011, 12:56:39 pm
Who exactly are you complaining to here? Because last I checked, no one here has the ability to modify Riot's shitty code. If you are raging so hard at just the loading screen, I really want to see what happens when you actually play the game in solo queue. xD
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Werdna on December 19, 2011, 01:02:11 pm
Chuckle... sorry if it sounded like I was raging, I have no complaints whatsoever - this is pure curiosity (I'm a software developer).  Loading screens are a chance for me to take a leak, get a beer, or read a few pages on the Kindle so its no sweat to me.  I'm just dying to know what's going on beneath the hood.   :)
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: RedKing on December 19, 2011, 01:20:17 pm
I'll admit, I'm curious too. Because mine dials up to 100% in no time. But every other match or so, there will be one guy who takes like five minutes to finish loading. And it seems to be independent of ping time. I've had people with ping times in the 300s load quickly, and people with less than 100ms ping times take minutes. Is that their ping to the server, or their ping to me? (And my ping is typically <100ms)
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Wravburn on December 19, 2011, 01:31:26 pm
Not sure where he would rank in Umi's list, but personally I'm scared shitless if Malphite runs out of the bush. Especially if he has some AP(true story) he scares the poopoo out of me. Then again, I usually play physical heroes.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: RedKing on December 19, 2011, 01:44:25 pm
Not sure where he would rank in Umi's list, but personally I'm scared shitless if Malphite runs out of the bush. Especially if he has some AP(true story) he scares the poopoo out of me. Then again, I usually play physical heroes.

I've only really ran afoul of Malphite once. But it was terrifying. Late-game with Master Yi, used to popping Highlander and Surge and making corned beef hash out of enemy champs. Malphite had been in another lane most of the game and started showing up on my mine. I couldn't scratch him. I didn't think to check his stats in the target window up top, but his armor must've been over 300 with hefty MR as well. I fared poorly after that. He hounded me the rest of the game, and I didn't have anybody nearby with CC to keep him off me.

Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Werdna on December 19, 2011, 02:11:41 pm
I've had people with ping times in the 300s load quickly, and people with less than 100ms ping times take minutes. Is that their ping to the server, or their ping to me? (And my ping is typically <100ms)

Pretty positive that is their pings to the server that you see. 

Here's the thing - most home networking involves downloading.  You rarely upload much, so if you look closely at the fine print, your ISP usually 'guarantees' a certain down/up and the up is usually much less than down.  The up can range from decent to abysmal, but users usually don't care so long as the down is great.  You can have a fantastic, low ping network connection but also have a tiny upload speed*.  In fact, ISP's to some degree want that - giving you a crappy up speed is one way to ensure their home users don't set up huge web sites or ftp servers and chewing up even more of their bandwidth.  In the rare network situations where it involves you uploading a large quantity of data (as I'm theorizing here), however, you're going to be slow if this is the case for your connection. 

Most of today's networks hand you a pretty solid upload speed now, but there are still a lot of older networks that severely restrict the up.  My guess is those people that finish last at summoning are on such networks.  There's quite a few complaints in the LoL forums where people with solid rigs are complaining about poor load times, and many of the support responses refer to typical network solutions like disabling AV shields and the like.  Also noticed many complaints about poor speeds right after patches - which is exactly when the highest demand for patch d/l'ing would occur!

This is all just a guess and lots of anecdotal evidence though, but I plan on loading up a sniffer tonight and watching the traffic, from the launcher to a game, and see if I can get a nice graph to shed some more light on it.  I was just wondering if it was general knowledge or not.

* By speed, I mean max bandwidth in Mbps, and not packet turnaround time
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 19, 2011, 02:26:03 pm
Allow me to explain.

The client you use to login and browse stuff is completely separate from the game itself. The client uses Adobe AIR and you can just think of it as the launcher that starts the game. All patches and external stuff are downloaded and saved when you start the launcher.

The loading screen itself merely loads the game. It's basically as if every time you start a game, you are restarting the entire game. Think of it as playing say... Starcraft. Where every single time you wanted to play a match, you had to restart the entire game. That's how it works. So for some people, it can take a super long time (ask Jar of Jam) but for people with more up to date computers, it's pretty fast.

While all this is going on, something called Pando Media Booster is acting as a sort of pseudo-bittorrent client that helps mitigate server load by spreading some of it out over every single computer that has LoL installed. I've tried uninstalling this thing a few times but every single time LoL patches, it reinstalls itself.
That would be the P2P software that lessens server strain.

Also, there has got to be a faster way to load the game then.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Bluerobin on December 19, 2011, 02:29:26 pm
I'm skeptical that it's using loading times to stream patches. The sheer number of people with pando media booster uninstalled (it's a commonly named solution to various in-game, post-loading issues) means that if uninstalling it significantly boosted loading times it should be pretty common knowledge by now. Also, I know Starcraft 2 loads significantly slower than LoL (about 1.5x or so) on average for me with my brand new highish-end system and depending on their coding, it could be loading ALL of the champions with each game, not just the ones being used in the current match. I would guess that a fair chunk of that loading screen IS network-based though, since I've noticed speed-ups of slow loaders once the fast loaders finish in enough cases that it should be an actual thing and not something I'm making up. I've also noticed VERY different loading times for myself and my three friends who fairly often play from the same connection. At this point I'm just kind of listing off things without creating much of a coherent argument though, so I'm just going to stop. I'm curious what you find out, if anything.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Sirian on December 19, 2011, 02:39:51 pm
@Werdna : i doubt it's as you say, i have a really shitty upload speed (10kB/s) and i load faster than most people.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Werdna on December 19, 2011, 03:16:32 pm
Interesting Sirian.

I'm skeptical that it's using loading times to stream patches. The sheer number of people with pando media booster uninstalled (it's a commonly named solution to various in-game, post-loading issues) means that if uninstalling it significantly boosted loading times it should be pretty common knowledge by now.

That too is an excellent point against, I even saw the rec. to remove the Pando service in some of the troubleshooting FAQs in the support forums.  I wonder if Pando is there for file-serving outside the game/in launcher and the game has its own peer networking built-in?  Besides serving patches/new game downloads, I couldn't think of any other networking task that it could be involved in though.  Ah well.  Sorry if anyone is bored by this !!Science!! talk.  But if any of you are at home and curious, you could try a quick simple experiment (this is XP):

1.  With LoL closed, hit Alt-Ctrl-Del, launch Task Manager (or Win-R, 'taskmgr')
2.  Select the Networking Tab
3.  Select View menu, Network Adapter History, and check both 'Bytes Received' and 'Bytes Sent', uncheck 'Bytes Total'
4.  Size the graph as wide as you can and throw it on a side screen if you have it, so you can watch it as you summon
5.  Launch LoL launcher.  Start a game. 

The red line in the task manager indicates your uploading. It should shoot up during the Summoning screen if it is truly doing any file-serving, then be lower but active during the actual game.  If instead your yellow line spikes, then that means you are downloading, which would be quite curious.  And if they only flicker around a little bit during the loading screen, then your computer is indeed simply loading the game and yours truly is imagining things.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 19, 2011, 03:40:04 pm
Then you are truly imagining things, because all I have to do is look to the left of my screen and see that no uploading takes place during a loading screen. Unless you consider 1.3kb a lot of uploading.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Werdna on December 19, 2011, 04:00:42 pm
Spoiler (click to show/hide)

Ah well, its not the first time, lol.  Thank you for indulging my curiosity.  Now I'm wondering just what is it doing that it acts so odd, but I will bore you guys with that no longer.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Luke_Prowler on December 19, 2011, 04:30:07 pm
I think he's referring to the major slow from Teemo mushrooms. It certainly would make long distance assaults with Xerath much easier. Should try that actually, good idea! =P

Anyway, bored a bit, so let's make a list! I shall call this list... THE TOP 10 CHAMPIONS I DON'T WANT TO SEE COME FLYING OUT OF A SIDE BUSH WHILE I'M IN LANE. The rules? I actually have to see the bastard come out of a bush. Not magically teleport next to me out of nowhere somehow.
Spoiler (click to show/hide)

What, no Mr "DEMACIA!!"?
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 19, 2011, 04:43:23 pm
You know what's incredibly satisfying?

Juking the enemy team for a solid 30 seconds, and then walking away fine.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ansontan2000 on December 19, 2011, 06:32:15 pm
Anybody know when the new champ rota is coming out? This week was excessively boring for me.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Bordellimies on December 19, 2011, 06:41:13 pm
Played another game as jungle Twitch, getting first blood as expected. Got 3 bloodthirsters + B.F, but thats it. Ended up with 14/3/14. Enemies bought a total of 1 oracle (their Shen, when I was 13/3/13) and Shen was also only one to get any armor. Like, any.

The enemy Shaco actually said that Twitch is a noob champ to play, always sitting around in stealth. Kinda funny to hear that from a Shaco player.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Yodamaster on December 19, 2011, 06:41:47 pm
Anybody know when the new champ rota is coming out? This week was excessively boring for me.

Tomorrow I think?

Also. Just had an impossibly bad Morde in my normal game. 3/16 vs Nasus top. QQs all game. Solution to Nasus problems? Build Force of Nature. Die every time he spawns. Every. Time. He spawns.

I'm sticking to high-elo ranked from now on, this game can be ridiculous. Just when you want to practice a champ in normals...We were doing fine mid, bot, and jungle too, but when Nasus came out of freefarming top...Could 1v5 no problem.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 19, 2011, 06:42:48 pm
Played another game as jungle Twitch, getting first blood as expected. Got 3 bloodthirsters + B.F, but thats it. Ended up with 14/3/14. Enemies bought a total of 1 oracle (their Shen, when I was 13/3/13) and Shen was also only one to get any armor. Like, any.

The enemy Shaco actually said that Twitch is a noob champ to play, always sitting around in stealth. Kinda funny to hear that from a Shaco player.
Shaco never stealths or surprise attacks. Only noob Eves and Twitches do.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 19, 2011, 06:53:01 pm
Played another game as jungle Twitch, getting first blood as expected. Got 3 bloodthirsters + B.F, but thats it. Ended up with 14/3/14. Enemies bought a total of 1 oracle (their Shen, when I was 13/3/13) and Shen was also only one to get any armor. Like, any.

The enemy Shaco actually said that Twitch is a noob champ to play, always sitting around in stealth. Kinda funny to hear that from a Shaco player.
I think Twitch is probably the number one champion I don't want to see get 18,000 gold.

If I were to make a list, it'd be like:
1. Twitch
2. Vayne
3. Tristana
4. Ryze
5. Vlad

I think if any of those champions get a full item build, you can safely surrender the game. At least Tryndamere, GP, and Master Yi are all melee, so they won't obliterate your entire team if you have exhaust and good positioning. Twitch with 100% crit? Press R, 2 seconds later pentakill.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: penguinofhonor on December 19, 2011, 07:22:03 pm
You know what's incredibly satisfying?

Juking the enemy team for a solid 30 seconds, and then walking away fine.

It's more satisfying to do that as your super minions are pounding the enemy nexus. I've done that multiple times.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Knirisk on December 19, 2011, 08:32:25 pm
Played my first game as Xin Zhao. Admittedly, it was on Twisted Treeline, but for Christ's sake, I stomped them so badly.

Top lane versus Graves. At first, I'm doing poorly and he's getting farmed, but I hit 6 first thanks to Smite and a bit of jungling before the creep waves hit eachother. Thanks to some good last-hitting, I grab a Wriggle's early, as well as boots. Then Graves and I go head-to-head. Thanks to hitting 6 beforehand, and being rather destroyed by Graves early on, I managed to kill Graves. Cue minion farming, jungling, snowballing. I get an early Brutalizer and go to town on jungle creeps.

Graves dies again. And again. He follows me into the top jungle, where I ambush him. He runs toward his tower, but I take him out from under his tower.

Later on, a 2v3 teamfight breaks down at bottom. Both my teammates are killed. I jump on Graves, almost killing him. Then I pop ghost, kill him, kill enemy Xin Zhao. Last one to die is Ahri. She dies just within turret range.

Eventually, they decide to surrender after I take down dragon with ease, even with Graves wandering around the jungle and trying to steal dragon.

I've never felt this good.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Bluerobin on December 20, 2011, 12:06:56 am
Anybody know when the new champ rota is coming out? This week was excessively boring for me.
The new rotation information is up: here (http://na.leagueoflegends.com/news/new-free-champion-rotation-season-two-week-4). The actually rotation shifts tomorrow (during NA patch time even if there's no patch, from what I remember) I think. Dunno about EU, sometimes it's earlier than NA? Karma's free again, which is strange to me since her last free week was pretty recent. Makes me wonder if they're trying to figure out if she needs tweaking/what kind of tweaking she needs.

Also, Viktor gameplay video from IGN: http://www.ign.com/videos/2011/12/19/league-of-legends-viktor-gameplay-commentary . He's another sustain mage. Two back to back is kind of odd, although I guess Ahri's kind of an assassin and Viktor could be Swain-lite tanky maybe so there's some difference. Plus drastically different playstyles, which is really what matter for me anyway. He looks neat.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: penguinofhonor on December 20, 2011, 12:20:48 am
Also, Viktor gameplay video from IGN: http://www.ign.com/videos/2011/12/19/league-of-legends-viktor-gameplay-commentary . He's another sustain mage. Two back to back is kind of odd, although I guess Ahri's kind of an assassin and Viktor could be Swain-lite tanky maybe so there's some difference. Plus drastically different playstyles, which is really what matter for me anyway. He looks neat.

These people are not very good at introducing champions. Referring to one of his skills as his "base magic missile"? What does that even mean? His Q? His signature ability that you'll be using all the time?

And then they referred to his passive as his "special ability" and had to correct themselves to the proper terminology. Do they play this game? Or is there some special lingo all the IGN people use that has no relation to anyone else in the community?
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 20, 2011, 01:04:39 am
I wonder if I can use Karma solo top.

Build her like Kennen. Rush Will of the Asians. Then Deathcap. Then Spirit's Visage, Frozen Heart. I think that's a very formidable build. Karma is all about epic trolling anyway. Also, she probably has the strongest heal in the game... I know when I was at 20% hp, with just WotA and BF Wand, I healed myself for about 600hp or so just from Q. Combine that with the super shield, pretty good damage, and almost-Sivir-tier farming skills. Yeah, I think she would do very well as a tanky dps.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: KaelGotDwarves on December 20, 2011, 03:44:42 am
So I've been testing out LeBonk:

Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: zestorum on December 20, 2011, 04:12:20 am
It's been forever since I've seen dat XP bar.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: eerr on December 20, 2011, 05:37:24 am
Viktor looks like fun!

Super dps LINE of DEATH!

(I know you can do it, I just don't know how much damage you can get on someone, could be rather low just for lining it up)
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Bluerobin on December 20, 2011, 10:01:54 am
I wonder if I can use Karma solo top.

Build her like Kennen. Rush Will of the Asians. Then Deathcap. Then Spirit's Visage, Frozen Heart. I think that's a very formidable build. Karma is all about epic trolling anyway. Also, she probably has the strongest heal in the game... I know when I was at 20% hp, with just WotA and BF Wand, I healed myself for about 600hp or so just from Q. Combine that with the super shield, pretty good damage, and almost-Sivir-tier farming skills. Yeah, I think she would do very well as a tanky dps.

It works relatively well. Her health is pretty decent (a little high for mages I think, similar to Morgana/Lee Sin) and her base armor growth is ok. Her damage output/mitigation is strong levels 1-3ish relative to other top laners, but she lags behind a bit after than until she gets some AP and/or health, then she can hold her own quite well again.  I might suggest getting the revolver then going for Deathcap before you finish WotA so you can get the cap faster, but it's up to you. I don't know why I haven't looked at Spirit Visage before, but it fits quite well. Also, thinking about leveling her W a bit, especially against melee lanes, because being able to kite them around/actually have an escape is quite useful. Rylai's might be useful on her with this build too since the slow would stack with her W's.

Also, question: what makes Lee Sin's ganks so deadly/such a pain? I'm trying to figure out of Karma could do similarly. Mantra'd W + Q or E would take off a pretty big chunk of health and put a similar amount of slow on the target, plus a shield or heal on your allies. And the range on her W is pretty long (800 initially, leash range 1000). A level 2 gank in the lane by blue buff is definitely a possibility. I dunno... *shrug*
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 20, 2011, 10:17:30 am
Gap closers are the ultimate form of CC, short of a screenwide stun ala Amumu. Any champion that has potentially two before anyone even has their 2nd or 3rd skill will be able to inflict massive pain. Not to mention his slow is really severe.

Furthermore, he has some really high movespeed for some reason, so he can easily catch up to lots of people even without Q'ing them. He could even start with boots if he wanted.

Finally, Lee Sin is one of the strongest early game champions in the game. Q will regularly remove half someone's HP just from it. Imagine if say... Warwick came out of the jungle at level 2 and his Q removed half your hp?
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ThtblovesDF on December 20, 2011, 10:34:34 am
I do adore blitzkrank, but often you just (if playing support) take the bullet for a ally, yanking enemies away, initiating, tanking cat ults, taking some hits so you can pull the enemy carry... and then get flamed all game by your team (who run past the veigar you just pulled though a wall and between 3 allys to attack a garen)... sigh
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 20, 2011, 11:44:49 am
GAREN ES BEEG MAN WE MUST KEEL BEEG MAN FIRST. DEN WE SQUISHY TINY BLACK PIMPLE.

You want to screw over solo top? Take blitz + something to top. Guaranteed that guy will be level 4 when you're both level 6. If your lane partner also has a stun, then you're immune to ganks.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Wravburn on December 20, 2011, 01:38:41 pm
I wanted to buy the holiday movement speed quints. Before I pressed "Buy" I thought "in which rune page shall I use them", it was silent.

I either use AP/AD/ArPen/(maybe fort.). The decision for movement speed gets made ingame mostly, then I buy boots+pots. Can anyone add some arguments for or against movement speed quints, because I think I don't need them.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 20, 2011, 01:43:45 pm
Hurm... I'm not a big proponent of movespeed quints even though I know they work. For me, whenever I want to put movespeed in... what comes to my mind is...

"suppose I use movespeed here and sacrifice 80hp / 15 AP / 7 AD... And I'm sent to fight a guy that didn't get movespeed and has those extras... Wouldn't that just mean I'm going to run faster to my death and it'd be food delivery for my opponent?"

But then you have characters like Warwick and Singed who don't give two fucks, don't scale with any of the above, and just trololol around with super movespeed. But I don't really play those guys any more, so I stopped using the MS stuff.


----


By the way, I figured out why Karma felt so familiar... She's goddamn Mordekaiser pre-nerf. =|
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Sirian on December 20, 2011, 04:08:04 pm
By the way, I figured out why Karma felt so familiar... She's goddamn Mordekaiser pre-nerf. =|

Oh gosh you are right. I went against Karma in my last game, she even denied us by putting shields on minions. You'd think she was wasting mana but somehow she never ran out. It's even worse than mordekaiser because she can stay behind and just put shields on her team, so she's never in danger.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 20, 2011, 06:35:54 pm
Lololol... stomping scrubbies in mid. Feels so satisfying. Xerath and Karma so stronk. Kill everything, give no fucks.

Got ganked at 100hp as Karma. Shaco ignites me and runs away, he's all like "YEAH FREE KILL WHAT A DUMBASS FARMING WHILE HE HAS NO HP". *pop* 1000hp shield. Huehuehue!

Xerath vs Ahri mid. Ahri's all like, "ya'll boys can't touch none o' this shit. I gots dem uncounterable long range harass!". Bitch, I'm Xerath. BOOM BOOM BOOM. Thanks for the 300g!


----


Anyway, some fun stuff has been going on in the competitive scene.

SK Gaming (where Wickd used to be) is almost completely ruined now as every single one of their good players has left for another team. Specifically, they left to join Absolute Legends. But Absolute Legends has been bought by HotshotGG's team CLG, so now Absolute Legends is called CLG.eu. At the same time, CLG is also taking possession of team Absolute Legends US. I have no idea what they're going to call that. CLG.us2? So yes, Hotshot does actually now own about 10% of the best players in the world.


What else... there's also an app out that takes advantage of a bug in the client. You can check your team and opponent's stats in champion select with this: http://tshock.co/xf/index.php?threads/release-lolnotes-1-1a.544/

So you can tell if the guy who went "ME MID" and instalocked Teemo is actually good or not.

Lastly, we might see these changes.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Yodamaster on December 20, 2011, 09:47:36 pm
I just ragequit ranked.

Support Ezreal, solo top Soraka.

Feels good man.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Bordellimies on December 20, 2011, 10:11:02 pm
I'm having good time playing jungle Twitch, wins after wins, first bloods after first bloods. The bad thing however, is that I keep ruining the enemy mid mages' games.


Also our AP Tristana (who in champ select said we gonna lose, since our team had a Twitch) boasted when the enemies surrendered. Kinda funny, he only managed to get 1/1/0, and had RoA, lvl 1 boots + ring.


EDIT: And for the last 6 games as Trynd I've forgot to equip my Highlander skin. GOnna remember to do it now.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Nilocy on December 20, 2011, 11:05:44 pm
I only use movespeed quints on Cho'gath and olaf. Cause y'know... I wanna get up close and personal.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 21, 2011, 06:12:46 pm
Just played with Axil, who's from here but never says anything!

We had a full 5 man premade and somehow went full tank team. So it was Udyr top, Galio mid, Jarman + Taric undefeated bot, Volibear jungle.

Let's just say we would leave teamfights with more hp than when we went in.  8)
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Cheeetar on December 21, 2011, 07:39:48 pm
Sirian: Soraka and Sona's harass are the same. Super effective for like... the first 4 levels... then falls off really hard. Compare this with Zilean whose double bombs can take off half of someone's hp at level 4. It's a completely different level of harass I think. Though I'm sure if Sona or Soraka wanted to, they could scale Q first and probably do the same.

Levelling Q on Sona is what I usually do when I play her. I feel the harass Q provides is more effective than the sustain of W, especially considering the increased mana cost as W gets levelled.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ansontan2000 on December 21, 2011, 07:48:24 pm
Add me to the players list for NA.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Nilocy on December 21, 2011, 08:16:39 pm
Kog op
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 21, 2011, 08:55:02 pm
Oooh, look, it's Viktor, the Russian Cyborg.

Let's look at his stats.

Passive: Hex Core: +3 ability power per level AND...
Spoiler (click to show/hide)

Q: Power Transfer
Spoiler (click to show/hide)

W: Gravity Field
Spoiler (click to show/hide)

E: Death Ray
Spoiler (click to show/hide)

R: Chaos Storm

Spoiler (click to show/hide)

Impressions:

I think he'll be horrific to fight against in lane. Considering, for all intents and purposes, this bastard has no mana costs. Not to mention all his skills apparently can bypass the minion line. His damage is really standard, so he can probably output the same amount of damage as Rumble or Kennen.

I think the big problem is his W. It's an AOE stun as a normal skill. =| No one has that shit for a reason. He'll also be using it up to twice a fight. I know for a fact it's not a small AOE. It's the same size as Jarvan's ult. You might think the delay is actually a bad thing, but I don't think so. There's a reason why Morgana's ult is horrific. Think about it... when you see those purple lines. Do you:
a) run away like a little bitch OR
b) stand and fight

So what we're essentially looking at here is a 1.5 second slow + fear + 1.5 second stun. All this guy has to do is throw this down in the middle of a teamfight and I promise you that for at least 3 seconds (I dunno how long the actual skill lasts), Galio... Katarina... Warwick... Malzahar... Nunu and all these other guys will be useless. This is even worse than if they were up against Morgana, as in that situation, they only have to wait for her to blow her ult since it doesn't apply on people who enter late. What are they going to do against this one? Walk into the bubble to be skill cancelled? Don't forget this guy's ult also silences.

Let's summarize... this guy has a shield, slow, stun, silence, and a choice of speedup or DoT. And a funny Russian accent.

On the downside, this guy's item passive really sucks... for an item. So he's probably screwed in the very late game.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Yodamaster on December 21, 2011, 09:06:50 pm
He'll be tweaked, obviously. They're not going to just leave him alone for 2 weeks now, now is when they'll have the MOST people testing him and the MOST changes happening.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Nilocy on December 21, 2011, 09:16:35 pm
He looks quite fun to play actually, rather unique. Coming from Dota me thinking the AoE stun was perfectly fine... Then i realised only one other character in LoL has it aswell.

Nerfs ahoy.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 21, 2011, 09:38:40 pm
Hrm, I think it's quite likely that the different passives could each cost different prices. So W could be really cheap whereas E would be really expensive. Then you could easily justify buying one over the other.

And if that were the case, then it's also quite possible that each upgrade doubles the +3AP per level, since then you could price them at like 2.7k gold.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: eerr on December 21, 2011, 10:20:22 pm

How is a 9sec cooldown continuous damage?

My bet is that graviton field compensates for having alot of trouble killing people.

He makes them stand still and take it like a man.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 21, 2011, 10:26:10 pm

How is a 9sec cooldown continuous damage?
What are you talking about?
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: eerr on December 21, 2011, 10:35:22 pm

How is a 9sec cooldown continuous damage?
What are you talking about?

Viktor was said to be a continuous damage champ.

I only see that on his ult.

His cooldowns are like lux, unless he maxes power transfer.

Now say, drain, that is continuous damage.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 21, 2011, 10:48:46 pm
Remember that Riot likes to talk out of their ass. :P Though in this case, I think it was IGN talking out of their ass. They called his Q "his base magic missile".

Anyway, I got my dodge rune refund... 13000ip. Hurm... don't really have anything to use this on. And apparently any RP purchase made now gets an extra 300rp.

Also, Victor's now in the champion pages. Still can't buy him though.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ansontan2000 on December 21, 2011, 10:50:16 pm
Does anyone else here wish you could give people IP?
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: eerr on December 22, 2011, 01:43:22 am
Oh god.

We didn't build enough rabadons.

And we fed olaf.
Spoiler (click to show/hide)

That olaf has 1634 wins too.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: LASD on December 22, 2011, 08:12:14 am
Whee, how does Riot manage to do pretty much everything they promise wrong the first time.

I got my dodge refund: around 4000 IP. Shame I used 9*820 = 7380 on them. I hope I'm an exception and that they didn't fail across the board.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 22, 2011, 12:34:52 pm
Wanna see something fun? Look at the old Ezreal champion spotlight (back when he had heal as his W): http://www.youtube.com/watch?v=GfeNQ_dbPvE&feature=channel_video_title

Look at how long battles are and how little damage everyone does. Not to mention how unmobile everyone is. Compare that to today.

Put a Brand or Graves in that fight there today and boom. Over in 3 seconds.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Bordellimies on December 22, 2011, 01:37:28 pm
I like how the spotlights become more and more professional-looking as they come. They used to be videos I could make myself with much to no effort, and now they seem really nice, even if they wouldn't be all that good.


In other news, solo top Trynd against solo top Garen. Trynd wins big time, having 102 AD at level 1, destroying the tower at 11 minute mark, having 209 AD at level 9, and killing Rammus + Garen who ganked me, while having ~1000 hp. The hits were so goddamn strong.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: uiae on December 22, 2011, 01:45:54 pm
Oh god.

We didn't build enough rabadons.

And we fed olaf.
Spoiler (click to show/hide)

That olaf has 1634 wins too.

Oh my, that looks rather painful.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 22, 2011, 06:20:18 pm
Fuck Tryndamere top lane man. He's going on my permaban list. The guy is retarded.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: penguinofhonor on December 22, 2011, 06:25:52 pm
Bought Maokai and jungled with him last night. 1/6/21. The only kill I got was in a 1v1 against the enemy Udyr. Every single kill that could go to a carry that game did. Our 0/1/19 Taric helped with that too.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 22, 2011, 09:05:22 pm
We had a really fun game just now, 4 man premade with 1 random.

Basically we got owned pretty hard for the early to mid game. But then the enemy kept insisting on forcing baron fights. The first time I was telling my friends... "dude, they're doing baron right now. Seriously." And everyone was like "no way, they can't be". Turns out they were, but we killed two of them for it though they took baron.

8 minutes later they tried it again, but this time we were waiting there... kinda of... Well, our random banzai charged in and got instagibbed. But we managed to kill them all anyway because they took so much damage from Baron (and wasted all their cooldowns on our suicidal random). Baron didn't actually die though, so...

1 minute later... there they went again. Straight for Baron. This time it was only Nilocy (Cho Gath) and me (Morgana) who were close enough to stop them in time. So we became manly men and charged in. So, imagine this alright.

Giant, massive, screen-sized Cho Gath with a HUGE, MASSIVE 1000hp spellshield comes roaring out of the bushes charging straight at your entire team. They all ran like headless chickens. I'm not even exaggerating. They didn't do anything. They ran all over the place, panicking so hard. Essentially their entire team got feared for 5 seconds. Completely owned them and won the game.


Remember guys, don't force baron fights if you don't need it to win. Never know when a gigantic spell immune Cho Gath will show up.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: zestorum on December 22, 2011, 09:14:24 pm
Haha, I need to play with you guys. :)
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 22, 2011, 09:17:04 pm
You should, we play with all Bay12ers. Just add me and toss me a message in game and I'll invite you every time we do stuff.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: zestorum on December 22, 2011, 09:23:03 pm
Cheers, I sent a request on the US server.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Sirian on December 22, 2011, 09:45:34 pm
Aaand another lost game because my team insisted on doing baron instead of pushing. While we were killing baron, the whole enemy team went up the bot lane to the inhib. We were winning before, we were losing after. We lost 5 minutes later.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: penguinofhonor on December 22, 2011, 10:11:15 pm
Playing with some Bay12 people would be nice. For some reason all my friends have been playing other things, so I get on, see nobody on, and then go play TF2 or Skyrim. I've only gotten like one game a day in for a while.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Therolyn on December 22, 2011, 10:14:39 pm
Had a real nailbiter of a Dominion match yesterday. A very strange match but thrilling in its own way.

Spoiler (click to show/hide)

Another glorious loss to add to my collection :P

Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 22, 2011, 10:21:24 pm
You never really win at LoL. You just feel a little more angry each time.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Errol on December 23, 2011, 04:29:26 am
First league game in weeks. Fate locks in at last second when we need a jungler. Proceeds to never say a word, never use his ult and get owned hard.

brb doing riven dominion games to let off steam and feel pro
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Bordellimies on December 23, 2011, 10:55:48 am
Giant, massive, screen-sized Cho Gath with a HUGE, MASSIVE 1000hp spellshield comes roaring out of the bushes charging straight at your entire team

Now i wanna see a Cho'Gath with loads of similar effects, such as Guardian Angel buff, Galio's shield, Janna's Shield, Kayle's shield, etc. Make Cho invisible by covering him with all these shields.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Nilocy on December 23, 2011, 11:32:49 am
Giant, massive, screen-sized Cho Gath with a HUGE, MASSIVE 1000hp spellshield comes roaring out of the bushes charging straight at your entire team

Now i wanna see a Cho'Gath with loads of similar effects, such as Guardian Angel buff, Galio's shield, Janna's Shield, Kayle's shield, etc. Make Cho invisible by covering him with all these shields.

Morganas is the biggest one. Like it litterally adds another full 6 stack cho'gath on the screen. Buffs are hillariously huge aswell.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 23, 2011, 11:35:55 am
It was so huge you couldn't see the rest of the team coming from behind him.

To give perspective, I was following behind him and fired my dark binding through him. It hit Riven, but not once could you even see the dark binding. Basically, Cho Gath was so huge that he covered the entire travel distance of a full length dark binding.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 23, 2011, 11:49:37 am
For extra trippiness, get all the pots and a GA.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ECrownofFire on December 23, 2011, 12:18:18 pm
Have an enemy Karthus ult too.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Bordellimies on December 23, 2011, 12:26:17 pm
and have the enemy Dudyr attack Cho while in tigermode, and Kayle while having her ranged mode on.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 23, 2011, 12:27:01 pm
You guys forget the two other massive effects.

Karma and Orianna shield.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 23, 2011, 12:53:43 pm
Also, grab the Dominion center buff. He grows even bigger.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Yodamaster on December 23, 2011, 05:15:05 pm
Morde is viable again gaiz.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 23, 2011, 06:05:37 pm
Morde is viable again gaiz.
What build do you use? I really want to use him  :'(

Masteries, runes, summoner spells? Skill order?
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Journier on December 23, 2011, 06:20:44 pm
im seeing alot of people grab hextech revolver first  then lvl 1 boots and working on whatever resists they need for fights. still seems like everyone goes super heavy AP on him still. when before you could go all tank and rape.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Yodamaster on December 23, 2011, 09:18:07 pm
Boots + 3 pots or Doran's Shield. I've found the Doran's Shield start to be extremely effective vs less mobile champs, or in case you don't feel like taking any damage at all. Doran's shield has enough regen that you don't have to worry about killing yourself, and the armor and hp effectively makes you unkillable with your shield for a few levels. If I'm completely shutting my lane down I'll skip boots and go straight for my regular WOTA -> Rylais -> Rabadons/Abyssal -> Rabadon's/Abyssal/Randuins (if you REALLY need armor). Boots are merc treads if they have a lot of CC or sorc boots if they have CC I don't care about. The reason you can afford to skip boots on Morde is that he's one of the best 1v2 champs in the game, with his AOE and shield, and also the ability to burst down someone to get a ghost.

My philosophy with Morde is that it doesn't matter how strong your shield is if you have a whole effin lot of it. That's why I build AP over resistances so through my damage I can keep my shield up constantly, and it doesn't matter how fast it's being taken down in a fight. Rylais is 100% core along with WOTA for the slow and HP.

He can mid or top equally well, with mid honestly the easier option due to the less threat that enemy mages pose early game, as opposed to mobile top AD burst champs, which can really be hard to deal with.

@Journier: If you were to go that route I'd grab a Mejais just to keep your snowball rolling once you run out of levels. The base damage on a solo target with Q is ridiculously high (like 400-500), and very spammable, and the base damage on E got buffed in the last patch.

Fun fact: Morde now gains more shield off of champions than he did pre-nerf = stronger teamfight/late game Morde. Mid game you can get full shield from a minion wave anyway.

I go 21/9/0. Full AP route in offense tree + executioner (rapes with ult), and in defense it's either 3 points in armor or 3 points in mres, depending on which lane I'm taking. Generally Mres mid, armor top. Mpen reds, armor yellows, ap/lvl blues. 3 Flat AP quints. Yellows are flexible on whatever defensive stat you want, but armor or hp per level are the most effective in that slot.

E-Q-E-W max R -> E -> Q -> W
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 23, 2011, 11:46:59 pm
Summoners?
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ansontan2000 on December 24, 2011, 12:02:53 am
Yeeeesh? And btw, Umiman, add me on US LoL server. Name in signature.

INCASE NOBODY NOTICED, 450 (or something) RP IS BEING GIVEN OUT TO ANYONE WHO HAS NOT BEEN BANNED IN THE LAST 2 MONTHS!
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 24, 2011, 12:41:05 am
Yeeeesh? And btw, Umiman, add me on US LoL server. Name in signature.

INCASE NOBODY NOTICED, 450 (or something) RP IS BEING GIVEN OUT TO ANYONE WHO HAS NOT BEEN BANNED IN THE LAST 2 MONTHS!
So you're the one who added me. I was confused.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: penguinofhonor on December 24, 2011, 01:20:25 am
INCASE NOBODY NOTICED, 450 (or something) RP IS BEING GIVEN OUT TO ANYONE WHO HAS NOT BEEN BANNED IN THE LAST 2 MONTHS!

Oh hey, they put down the specifics of what "nice" means. That's sweet.

Also, people should add me. I'm PenguinPaladin in NA. I'm lonely.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ECrownofFire on December 24, 2011, 01:33:19 am
Awesome, free RP is always nice to have.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Errol on December 24, 2011, 04:55:18 am
Not been banned lately. Bonus RP, here I come!
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 24, 2011, 06:46:49 pm
I used Morde to beat Kennen in mid. Used 11 health pot start huehue.

Too bad our bot lane entirely left so it was 5v3. We were winning until our friend jungling decided blue was more important than teamfights and the enemy taking baron. Still, it gives me some confidence in Morde again.

I think today was a very unfortunately day to play LoL. Probably because it's holiday season, so the idiot mobile is out in droves. So I think I should take a break from this again.

Edit: Huehue, I uninstalled it so I'm forced to stop inflicting this pain on myself!
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: penguinofhonor on December 24, 2011, 08:12:21 pm
I used Morde to beat Kennen in mid. Used 11 health pot start huehue.

I've always wanted to know when to use that start, because I think it's hilarious. I heard Reginald used it once as Swain against someone like Morde so he could survive until level 6.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 24, 2011, 09:53:31 pm
I used Morde to beat Kennen in mid. Used 11 health pot start huehue.

I've always wanted to know when to use that start, because I think it's hilarious. I heard Reginald used it once as Swain against someone like Morde so he could survive until level 6.
You'd probably want it on a champion that you can outclass at level 6 with your ultimate, but pokes well. Like against LeBlanc.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: xDarkz on December 24, 2011, 10:43:18 pm
I've got a curious question... Is there anything you can do to counter Atmog champions as Riven? Our Tristana refused to get Bloodrazor and started to complain that I was an AD champ too, and that I should grab it instead. I told her she was stupid, and she insta rage-quit after she died again.

It appeared to be as though my only options were to either go tanky as well, or just stack more AD.

Any tips? D:
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: penguinofhonor on December 24, 2011, 10:48:28 pm
I've got a curious question... Is there anything you can do to counter Atmog champions as Riven? Our Tristana refused to get Bloodrazor and started to complain that I was an AD champ too, and that I should grab it instead. I told her she was stupid, and she insta rage-quit after she died again.

It appeared to be as though my only options were to either go tanky as well, or just stack or AD.

Any tips? D:

1) That tristana is bad, bloodrazor is great on AD carries without AD scaling abilities even without a high-HP target. Tristana coincidentally has no AD scaling abilities, making her ideal. Just wanted to point this out.
2) Do what you would normally do against a tanky melee character with any other efficient build. Kite and position well, and keep them off your carries. Atmogs doesn't really do anything specifically ridiculous. It just gives a good amount of tankiness and a decent amount of damage for the price.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Bordellimies on December 24, 2011, 10:57:51 pm
I've got a curious question... Is there anything you can do to counter Atmog champions as Riven? Our Tristana refused to get Bloodrazor and started to complain that I was an AD champ too, and that I should grab it instead. I told her she was stupid, and she insta rage-quit after she died again.

It appeared to be as though my only options were to either go tanky as well, or just stack or AD.

Any tips? D:

Bloodrazors are actually better against squishies. They usually have less MR than tanks do.

Also, Boots of mobility + 5xBloodthirsters as Twitch. Was an OK match, but I got focused down all the time. Our Gragas actually wanted me to initiate few times.... AS a Twitch.

1) That tristana is bad, bloodrazor is great on AD carries without AD scaling abilities even without a high-HP target. Tristana coincidentally has no AD scaling abilities, making her ideal. Just wanted to point this out.
2) Do what you would normally do against a tanky melee character with any other efficient build. Kite and position well, and keep them off your carries. Atmogs doesn't really do anything specifically ridiculous. It just gives a good amount of tankiness and a decent amount of damage for the price.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Yodamaster on December 24, 2011, 11:50:08 pm
Flash ignite on Morde. You use ignite when you use your ulti for an almost guaranteed kill if they're below 20%.

11 pot start is such a waste of gold in my opinion. And vs kennen as Morde you can go Doran's shield lol.

Also Renekton OP again.

Morde and Renekton GG.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: penguinofhonor on December 25, 2011, 02:43:04 am
11 pot start is such a waste of gold in my opinion. And vs kennen as Morde you can go Doran's shield lol.

11 pot start is basically starting with like three regrowth pendants that disappear after a while. Would you spend 450 gold for a temporary 1100 gold value?
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 25, 2011, 03:26:24 am
Actually, you can start with 13 pots at level 1. I just took 11 because I stopped clicking randomly at that number.

I probably would have been fine with like 8 or even 5.

If you watch Dyrus's lastest video, you can see he took 13 pots as Morde and used it to stay in lane vs Ahri (full AP) until he farmed 4000+ gold whereas she had to go back 3 times just to keep up with the regen. Pots are hyper efficient. The only reason people don't use them is that they're actually TOO efficient. It's really difficult for someone to actually use 13 pots...
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Wravburn on December 25, 2011, 06:05:04 pm
I wanted trundle, but I got Skarner. Skarner fun. He hasn't got the finesse of Lee, the sneakyness of Shaco, the overbearing presence of Gangplank or scare factor of Nocturne. He's just there, and he will get you.

I still want Trundle though.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Yodamaster on December 27, 2011, 01:19:31 am
Viktor coming out today.

Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Sirian on December 27, 2011, 04:12:27 am
Viktor coming out today.

Also : http://na.leagueoflegends.com/board/showthread.php?t=1645793&

Lol. Context: It was around page 11-12 that I edited it to the Mexican version.

You mean spanish, mexican is not a language. Amazing that some people answer that kind of trolling, but still, it's not very nice to be trolling in the first place ! Boo to you, sir !
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Jopax on December 27, 2011, 07:21:38 am
Oh dear, such an annoying week this will be :(

In other news pushy Taric that lanes with Nasus is pretty boss :D
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 27, 2011, 07:36:40 am
Viktor coming out today.

Also : http://na.leagueoflegends.com/board/showthread.php?t=1645793&

Lol. Context: It was around page 11-12 that I edited it to the Mexican version.

You mean spanish, mexican is not a language. Amazing that some people answer that kind of trolling, but still, it's not very nice to be trolling in the first place ! Boo to you, sir !
And during the holidays, no less!
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Yodamaster on December 27, 2011, 10:45:56 am
Viktor coming out today.

Also : http://na.leagueoflegends.com/board/showthread.php?t=1645793&

Lol. Context: It was around page 11-12 that I edited it to the Mexican version.

You mean spanish, mexican is not a language. Amazing that some people answer that kind of trolling, but still, it's not very nice to be trolling in the first place ! Boo to you, sir !

Actually, I was parodying a current copy & paste trend that was going on last night. The "I purchased X K of RP" was all over the place. So I thought I'd throw in some different copy & paste, but then people took it seriously and 'tis was hilarious.

Also, Viktor being released later this week, with no downtime, and no balance changes.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: RedKing on December 27, 2011, 10:57:16 am
I read that thread and I could literally feel the braincells dying.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 27, 2011, 10:22:41 pm
A bit bored and while I still can't play this game, I thought I'd write something up anyway while I still remember stuff about it. Let's talk about steroids.

Steroids are what determines the viability of a late game carry. What is a steroid? It's a skill that boosts the power of your basic autoattacks. Generally speaking, the more potent the steroids, the scarier the carry is. Scary meaning, super DPS output.

1. Why do we care about autoattacks?
Spoiler (click to show/hide)

2. What exactly can be considered a steroid?

Spoiler (click to show/hide)

3. Can you give an example of steroids defining damage output?
Spoiler (click to show/hide)

4. How do steroids make such a big deal?
Spoiler (click to show/hide)

5. So, what does all this mean practically?
Spoiler (click to show/hide)

I hope all that info helps you guys figure out your power levels in game and in thinking of team comps.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ansontan2000 on December 27, 2011, 11:06:17 pm
My brain cells just melted.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 27, 2011, 11:26:02 pm
Quadra lane smite. 4 dragons and 2 barons. Game end at 28 minutes. We win.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: drailgre on December 28, 2011, 12:16:41 am
I hear a lot about this game in school, and on facebook, any pointers for a newb?
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: webadict on December 28, 2011, 12:18:26 am
I hear a lot about this game in school, and on facebook, any pointers for a newb?
Don't join. You'll get addicted and have lots of needless rage.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: drailgre on December 28, 2011, 12:20:19 am
I hear a lot about this game in school, and on facebook, any pointers for a newb?
Don't join. You'll get addicted and have lots of needless rage.
Ok, i have needless rage anyways
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Yodamaster on December 28, 2011, 12:23:58 am
Quadra lane smite. 4 dragons and 2 barons. Game end at 28 minutes. We win.

I don't regret dodging that game. I won ranked :D.

I hear a lot about this game in school, and on facebook, any pointers for a newb?

Have fun messing around, find a champion that you like. When you sign up you only get access to 7 of the 80 something champions that rotate on a weekly basis, and you can unlock all the rest for free just by playing. Play whatever looks cool to you. Once you feel like you want to get better, look up some guides or something. Take your time though. The only way to really improve though is to face humans, not just bots, but if you don't have interest in facing humans then do whatever floats your boat.

If you have any specific questions feel free to ask. There aren't any real generic pointers to give you that aren't in-depth, just play the tutorials and they'll show you the basics.

Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: eerr on December 28, 2011, 12:46:39 am
If I remember correctly,

baron can be taken at 15 with nasus madreds top, and tryn madreds.
It requires nasus ult.

at 16, nasus with wriggles and ult can solo baron with some armour.


Sadly, the gold got nerfed, but you could easily run games on that.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Knirisk on December 28, 2011, 01:02:58 am
If I remember correctly,

baron can be taken at 15 with nasus madreds top, and tryn madreds.
It requires nasus ult.

at 16, nasus with wriggles and ult can solo baron with some armour.

I don't think Nasus can do that very effectively anymore. Part of that was because Spirit Fire caused DoT and an armor shred. Baron Nashor and Dragon recently got buffed so that their armor and magic resist can't be shredded anymore.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: eerr on December 28, 2011, 01:23:03 am
It's a group effort.

It still works.

And most of the damage is off his ult, almost half of nashors hp! (44%)

Nasus + kog could duo baron as soon as he comes up with little risk.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ThtblovesDF on December 28, 2011, 04:18:25 am
Thanks for the insight umiman.

I might get 3 buddys this weekend and just take shaco, eve & twitch, let the two pubbys take bot and top lane alone and just run a gank train from mid...
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Pandarsenic on December 28, 2011, 07:08:40 am
I won a Ranked game as Support Renekton.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: RedKing on December 28, 2011, 07:34:49 am
Played around with Skarner last night. Not as fun as I thought he'd be, though I can see why he's effective. Low cooldowns + regular minor heal make for great staying power in a lane or in the jungle. And admittedly, it is hella fun to impale somebody that gets a bit overconfident and drag them back to your tower.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Bordellimies on December 28, 2011, 07:52:47 am
Played around with Skarner last night. Not as fun as I thought he'd be, though I can see why he's effective. Low cooldowns + regular minor heal make for great staying power in a lane or in the jungle. And admittedly, it is hella fun to impale somebody that gets a bit overconfident and drag them back to your tower.

He is also very mobile + quite durable, and when he ganks your lane, don't bother to escape by just running. His permanent slows are too strong for feet.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ThtblovesDF on December 28, 2011, 07:57:35 am
Dear god, 3v3 playing as signed : D :D
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Jopax on December 28, 2011, 07:59:34 am
Rage.
Much of it.
Mainly directed at Morde who built all AP despite getting focused and didn't understand why should he build defenses if Shen is allready a tank.

Oh and there is this Tyrind who considered that farming for inf edge is more important than teamfighting.

And I was so calm before getting back into this X(
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Sirian on December 28, 2011, 10:11:52 am
My last match was a comeback victory after losing both nexus towers and having super minions pounding on the nexus. Half my team wanted to surrender, the enemy became too confident, we aced them, pushed mid lane and won. That's why I always say that the match isn't over 'till the nexus explodes. I think that many games are lost because a team loses confidence and stops trying. Or surrenders when they could win if they tried harder and stopped talking/complaining all the time when things look grim.
Also, i think that if you never believe a word from the enemy team and never answer them, you increase your chances of success. In this match for instance, the enemy team kept saying how much they were going to lose because of their afk master Yi, but it turns out he was just waiting under his tower for a couple levels. There was another time where someone died because they were typing to answer a troll in the enemy team.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ECrownofFire on December 28, 2011, 10:28:11 am
... Somehow I won a game when I had an Anivia building AD on my team. They had 2 fucking phantom dancers and a bloodthirster.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Deadmeat1471 on December 28, 2011, 02:02:25 pm
You never really win at LoL. You just feel a little more angry each time.

True dat.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Yodamaster on December 28, 2011, 05:21:47 pm
Hey! I'm in the top 1000 now!

Beat 2k elo Lee Sin in ranked.

I r pro nao.

And in all fairness, Jopax, Tryn should be farming. A lot.

EDIT: I just outlaned Westrice. Am I cool?

EDIT 2 : Now I'm playing with Tamat. All the celebs on tonight.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: debvon on December 28, 2011, 07:51:25 pm
... Somehow I won a game when I had an Anivia building AD on my team. They had 2 fucking phantom dancers and a bloodthirster.

I did that once as Lux after getting ridiculously fed. Frozen Mallet, Phantom dancer, Atmogs, then they surrendered.. it was pretty fun.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Jopax on December 28, 2011, 09:46:26 pm
Hey! I'm in the top 1000 now!

Beat 2k elo Lee Sin in ranked.

I r pro nao.

And in all fairness, Jopax, Tryn should be farming. A lot.

EDIT: I just outlaned Westrice. Am I cool?

EDIT 2 : Now I'm playing with Tamat. All the celebs on tonight.


I understand that, played quite a bit of Tyrinda myself, but this guy had the worst timing, it's ok to farm and all but he always decided to go and farm half a minute before the other team would jump and murder our faces :I
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Yodamaster on December 28, 2011, 10:12:38 pm
We were stomping so badly by the 5 minute mark in this ranked game that I was able to go AD Swain and still get a bucketload of kills. It was hilarious. I double killed Wukong and Olaf with nothing but zerker's greaves, a bloodthirster, and brutalizer.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: eerr on December 28, 2011, 11:26:14 pm
Hey! I'm in the top 1000 now!

Beat 2k elo Lee Sin in ranked.

I r pro nao.

And in all fairness, Jopax, Tryn should be farming. A lot.

EDIT: I just outlaned Westrice. Am I cool?

EDIT 2 : Now I'm playing with Tamat. All the celebs on tonight.
Will you be streaming?
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Rebecca Black on December 29, 2011, 12:08:57 am
Hey! I'm in the top 1000 now!

Beat 2k elo Lee Sin in ranked.

I r pro nao.

And in all fairness, Jopax, Tryn should be farming. A lot.

EDIT: I just outlaned Westrice. Am I cool?

EDIT 2 : Now I'm playing with Tamat. All the celebs on tonight.
Will you be streaming?
I would watch this stream
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Bordellimies on December 29, 2011, 04:17:15 am
Oh wow, Victor seems much more fun than what I originally expected. Seems like a hard champion to play properly as well.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 29, 2011, 06:43:00 am
Viktor's item upgrade is 1200g.
Spoiler (click to show/hide)

Here's two ways you can look at it:
Quote
a. Wow, that's some really, REALLY cheap stats. At level 6 when I go back, I'll have so much more stats compared to the other guy who went back and bought a Catalyst or two rings.
b. ARGH THIS ITEM SUCKS SO MUCH BALLS!!! I wish I had 6 inventory slots, this Brand with 900 AP is killing my whole team!!!!
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Errol on December 29, 2011, 07:00:06 am
In all honesty, the item is quite slot-efficient. There aren't many items that grant you 99 AP in one slot, and the other choices are alright as well (that is, the first choice, the second sucks balls still). It's not an end-game item but mid-tier to upper mid-tier. Most of the time you don't need all your slots, too...
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: umiman on December 29, 2011, 07:35:19 am
Actually, come to think of it, they aren't actually very cost effective... After all, the 54 AP is free. So it's 1200g for:
Spoiler (click to show/hide)

Uhhh... I mean, sure there are the skill boost things but honestly... they're kinda bad...
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Errol on December 29, 2011, 08:17:34 am
sure 35% movespeed near all the damn time is bad
:(
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Bordellimies on December 29, 2011, 08:44:25 am
Tried jungle Blitzcrank for my first time.
Spoiler (click to show/hide)
Gonna try him again.
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: Nilocy on December 29, 2011, 12:07:41 pm
Victors fun to play. His W is a great CC complimenter, if you have someone else with a stun then it does wonders.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on December 29, 2011, 01:22:12 pm
Haven't seen him in game yet, but the consensus seems to be that he's underpowered. That could change at any time though.

On another note, I think I might start streaming...
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Jopax on December 29, 2011, 01:43:31 pm
Played one game against him, didn't really notice him that much, or that he had a major impact in teamfights (probably his first game).

The post game screen however showed him to have the most damage dealt, I think twice as much as anyone else that game, never really felt it tho :S
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ECrownofFire on December 29, 2011, 02:40:55 pm
The post game screen however showed him to have the most damage dealt, I think twice as much as anyone else that game, never really felt it tho :S
That's actually a current bug in the post-game thing :P
Title: Re: League of Legends Updated! - Ahri, the Nine-Tailed Fox - 1.0.0.131
Post by: ThtblovesDF on December 29, 2011, 02:49:38 pm
Tried jungle Blitzcrank for my first time.
Spoiler (click to show/hide)
Gonna try him again.

That sion & first time victor kinda carried your team, didn´t they?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: penguinofhonor on December 29, 2011, 07:25:27 pm
I played this awesome ranked game as jungle Amumu, carried hard and went like 8/1/16 or something. And then at the end I realized that my friend had invited me to a normal draft on accident. That was annoying.

Then I played a good game as rammus in ranked and got a win, bringing me to 3 wins and 1 loss. I'm still cautious but I'm confident in my ability to get to like 1300 at least without much effort. Just playing jungle tanks the whole time, teaching people why they should ban rammus and amumu.

Later, I played a game as jungle Maokai against a rammus. He beat me in every single way, reminding my why I should only play rammus and amumu. At the end of the game, our entire team was just focusing him on purpose and seeing who could kill him because we knew we weren't going to win anyways.

Finally, I played some Shyvana. My team got ganked by the enemy jungle maokai constantly whereas I had a couple pretty mediocre ganks from being Shyvana. I focused on farming and counterjungling but he just kept up with me in levels from all the ganks he was getting. Eventually they won because my top and mid got bullied and I didn't bully the enemy vayne in bot enough. My friend informed me that jungle Shyvana is really more of a high elo thing as it requires your allies to be able to hold their own while the enemy jungler is outganking you, and my team was not prepared to do that.

Last but not least, Viktor was released without any balance changes. So, in addition to his premature revelation taking excitement off him, there isn't really anything but him to make me excited this week. I'll probably just focus on Skyrim and Terraria.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on December 29, 2011, 11:01:37 pm
Play Skarner. He's OP. Shyv on the other hand is somewhat weak.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: penguinofhonor on December 29, 2011, 11:16:03 pm
Play Skarner. He's OP. Shyv on the other hand is somewhat weak.

Yeah, I know. Lee Sin, Skarner, and Udyr. The three most overpowered junglers right now. Nobody else can even compete. One of the things I was hoping for in the Viktor patch was some jungling balance changes, because it's ridiculously unbalanced right now. But of course, no Viktor patch.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: eerr on December 29, 2011, 11:27:50 pm
Shyvana can compete very well on clear times.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on December 30, 2011, 12:58:01 am
Shyvana can compete very well on clear times.

And then she's a ball of squish with no CC and relies on a speed boost (like Udyr) but without the stun.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Pandarsenic on December 30, 2011, 02:14:55 am
Playing Viktor is fun.

Playing Le Bonk to hard counters Viktors is super fun.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ECrownofFire on December 30, 2011, 03:24:40 am
Shyvana can compete very well on clear times.

And then she's a ball of squish with no CC and relies on a speed boost (like Udyr) but without the stun.
Isn't Shyvana very good at counter-jungling?

And the current top junglers are very susceptible to counter-jungling?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Errol on December 30, 2011, 03:44:01 am
Only Skarner, if any. Last time I checked Lee and Udyr were super sustainable in the jungle, and Lee doesn't even need any rune that much.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ECrownofFire on December 30, 2011, 04:12:08 am
What exactly counters sustain-junglers anyway?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on December 30, 2011, 05:22:26 am
You can't really "counter" a jungler these days. The creeps respawn so fast, so there's really no point in trying to counterjungle. And all the best junglers are extremely good at 1v1, or failing that, just running away.

Your best bet is to have a greater impact on the game than the enemy. So, this means more ganks / more farm / better teamfight potential / etc.

I actually think Skarner jungle is overrated. Blitz, Jarman, Maokai, all scarier... Jungle Blitz especially. That guy is a real living nightmare.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ECrownofFire on December 30, 2011, 05:34:34 am
I really think counter-jungling is too weak, it could use some serious incentives to do it...

Even out the field of junglers and such.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ThtblovesDF on December 30, 2011, 06:15:17 am
Yeah if you ever had to deal with a feed blitz (especially in 3v3), there is just nothing you can do... try outrunning him? haha... if he has cv, especially, every wall is now a rocket-fisting-death-trap.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on December 30, 2011, 06:55:17 am
I don't know whats up with my new computer. At first I tried LoL with the graphics card that didn't seem to work too well (good graphics in-game but shitload of flickering, game itself worked well)
Then I got my current graphics card, which seems nice. But I have a small problem. At first I couldn't join games since LoL just crashed, but I found out that it was my firewall. So I disabled it, and now LoL worked properly.

The next day, I try to play LoL as well and game crashes. I try again and again, but the game crashes. IT did let me play after 2 minutes of trying though.


And now the game occasionally (often) throws me outta the loading screen once or twice, but then once I'm in-game, no problems. Whats up with this shit? I do get myself into the games, but I still have the constant fear that some day it doesn't let me play.


EDIT: I made a thread with 2 Christmas themed skin ideas, one for Urgot and one for Trundle. Look em up if you want to.
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on December 30, 2011, 06:07:29 pm
I don't know whats up with my new computer. At first I tried LoL with the graphics card that didn't seem to work too well (good graphics in-game but shitload of flickering, game itself worked well)
Then I got my current graphics card, which seems nice. But I have a small problem. At first I couldn't join games since LoL just crashed, but I found out that it was my firewall. So I disabled it, and now LoL worked properly.

The next day, I try to play LoL as well and game crashes. I try again and again, but the game crashes. IT did let me play after 2 minutes of trying though.


And now the game occasionally (often) throws me outta the loading screen once or twice, but then once I'm in-game, no problems. Whats up with this shit? I do get myself into the games, but I still have the constant fear that some day it doesn't let me play.


EDIT: I made a thread with 2 Christmas themed skin ideas, one for Urgot and one for Trundle. Look em up if you want to.
Spoiler (click to show/hide)

Give specific specifications on said new computer.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Frumple on December 30, 2011, 06:08:35 pm
And the error. The error would probably help, if you're getting one.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on December 31, 2011, 12:41:23 am
WOOHOO PLATINUM
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: xDarkz on December 31, 2011, 02:27:08 am
Ive been really frustrated with LoL as of late. The occasional team-mate who rage quits, AFKs, or disconnects half the game. Then there's that "we lost because of the stupid jungler" mindset. The jungling role is just so frustrating now than it was before. EXP and Gold gains are broken, even when I try my best to constantly farm, I'm at least a level or two behind bottom lane.  When team-fights start and we're losing, they blame me for being underleveled for 'roaming' too much. Then there's those games where the level difference is negligible but they're losing lanes because I'm "afk jungling".

It's really frustrating I can't find a balance between ganking and jungling anymore unless I play specific champions (IE: Udyr, Lee Sin, Skarner, etc...). Riot promoted the new jungle by saying it allowed low level summoners to jungle with a more eccentric champion selection.

I say: "Wut?"

I love LoL to death, but with the new jungle "rework" has just destroyed the jungle :/.

Sorry for the rant guys. Any constructive words and/or tips? I usually dive into the offense tree for the purpose of ganking and faster clear times, now that the extra exp mastery is further down in utility. Im finding it really hard to gank, say top or mid, when youre 2-3 levels lower than them.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on December 31, 2011, 12:24:22 pm
And the error. The error would probably help, if you're getting one.
No errors showing up. The game just closes itself, Windows says "League of Legends has stopped working" or something like that.

Also Yodamaster, ya mean like hardware? I can't tell all that much, I'm not too good with computers.
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on December 31, 2011, 01:40:57 pm
If you email the bugplat and error reports to Riot, they'll not only help you fix it, but they'll give you free RP if the error reports are helpful.

I know a couple of people who got like 400 - 600RP doing it.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on December 31, 2011, 01:52:01 pm
And the error. The error would probably help, if you're getting one.
No errors showing up. The game just closes itself, Windows says "League of Legends has stopped working" or something like that.

Also Yodamaster, ya mean like hardware? I can't tell all that much, I'm not too good with computers.
Spoiler (click to show/hide)

Install these:

http://us.download.nvidia.com/Windows/285.62/285.62-desktop-win7-winvista-64bit-english-whql.exe

And try playing again and see if you still get errors. That graphics card is like, 6 years old too. It came out in 2006.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Sirian on December 31, 2011, 02:57:55 pm
Aha i just played a ranked game where our akali said just before the loading screen that she had only 30 mins. So i'm like "WTF? i know i'm in elo hell but please !"

I was about to trash her in the chat when the game started but i figured we might as well try, and bitching never helps, so i kept my mouth shut, and went ultra aggressive (me as tristana bot, with blitz as support). Turns out we nabbed a few early kills, snowballed as hard as possible, grabbed more kills, the enemy became desperate with ganks and made mistakes, which fed us more and gave us some turrets/drakes, and at around 25 mins they surrendered ! We also had a completely clueless jungle Nocturne, at least 2 disconnects-reconnects (one him and one from akali), but it turned out alright in the end, somehow o_o (with akali in countdown mode in chat, going all "i only have 5 minutes left!".. i guess i'm good under pressure or something)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Micro102 on December 31, 2011, 04:25:52 pm
Just remember, if your in elo hell, so is everyone on the opposite team.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Rebecca Black on December 31, 2011, 04:32:44 pm
I'm a nice person, so I'll spread Yoda's stream for him again. ;)

http://www.own3d.tv/OberonDark#/live/96042
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on December 31, 2011, 05:51:42 pm
Cool, successful streaming complete. I'll be back on later and I'll advertise myself a bit. SHOOTING FOR 10 VIEWERS GOGOGO.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Rebecca Black on December 31, 2011, 06:43:46 pm
Cool, successful streaming complete. I'll be back on later and I'll advertise myself a bit. SHOOTING FOR 10 VIEWERS GOGOGO.

YOU MIGHT AS WELL ASK TO BECOME A GOD.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: lemon10 on December 31, 2011, 08:55:53 pm
Cool, successful streaming complete. I'll be back on later and I'll advertise myself a bit. SHOOTING FOR 10 VIEWERS GOGOGO.
Was watching it for a while and you are pretty impressive, to the point that watching you makes me feel sad about my abilities (which suck).
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on December 31, 2011, 10:48:07 pm
Cool, successful streaming complete. I'll be back on later and I'll advertise myself a bit. SHOOTING FOR 10 VIEWERS GOGOGO.
Was watching it for a while and you are pretty impressive, to the point that watching you makes me feel sad about my abilities (which suck).

Thanks! Don't be down on yourself though. Even though none of us may become basketball stars all you need to be good at a video game is no life (like me!).

I'm going to make a separate thread for my stream in the Let's Play section of the forums. I don't want to dominate this thread or anything.

And I be streamin again if anyone is interested.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ansontan2000 on December 31, 2011, 11:20:36 pm
I'm the only one watching :D
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on December 31, 2011, 11:55:13 pm
I'm watching too~

The quality is really bad though, it's basically a massive blur.

Edit: Here's what I see, is it like this for anyone else?
Spoiler (click to show/hide)

I can make out you playing with Rainman though.


Edit edit: It's still really blurry, but don't worry about Rainman. All he does is scream nonsense. It's why he makes no calls on TSM. If you can fix the quality, could you also move your webcam picture a bit more to the left so it doesn't cover the minimap? Unless you're worried about ghosting or something.


Edit edit edit: Thanks for moving it! Here's what it looks like now:
Spoiler (click to show/hide)

Lots better~
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ansontan2000 on January 01, 2012, 12:01:28 am
Yeah, same here. Rainman is soooo mad. He was saying everything he typed.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on January 01, 2012, 12:45:48 am
Well. We won the next game. I was 11/3/15. STABLE PING FTW. I don't know if I'll be able to stream at a decent quality on this wireless crap. Gonna look into running a wire into my room, maybe.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 01, 2012, 05:26:18 am
And the error. The error would probably help, if you're getting one.
No errors showing up. The game just closes itself, Windows says "League of Legends has stopped working" or something like that.

Also Yodamaster, ya mean like hardware? I can't tell all that much, I'm not too good with computers.
Spoiler (click to show/hide)

Install these:

http://us.download.nvidia.com/Windows/285.62/285.62-desktop-win7-winvista-64bit-english-whql.exe

And try playing again and see if you still get errors. That graphics card is like, 6 years old too. It came out in 2006.

Thanks, I'll download this and try a few games. My last computer which ran LoL quite finely didn't actually even have a separate graphics card. It was built-in to the motherboard or something = I had a really shitty one.

Also Umiman, I didn't get any bugsplats for those.


EDIT: And now I noticed that FRAPS has really shitty quality and doesn't record sound. Fuck.
And yes, I have marked the "Record Sound" box.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Sirian on January 01, 2012, 05:49:08 am
Well. We won the next game. I was 11/3/15. STABLE PING FTW. I don't know if I'll be able to stream at a decent quality on this wireless crap. Gonna look into running a wire into my room, maybe.

Maybe instead of streaming live, you could record the videos, this way we can have better quality, and the people watching don't need to do be online at the same time as you. I know i'd like to watch you playing and i don't care about it being live, but i don't want to check the stream all day to see if you're playing. Also i think i'm in a different time zone (france).
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 01, 2012, 09:11:17 am
Played some Veigar, managed to get 1676 AP.
Spoiler (click to show/hide)

The LoL-Wiki said that 1768 AP is max, acquired with Veigar: This is with ignoring his Q passive however. I had +170 AP from my Q, and add Rabadon's passive to it..


Also Yoda, the update you linked me to has worked quite well so far (2 games). I have black bars which makes it seem I'm playing a movie  :P
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Lumbajak on January 01, 2012, 10:17:25 am
This very talented /tg/ voice actor made this a little while ago and I'm not sure if this was linked before so here ya go. (http://www.youtube.com/watch?v=V-8Q4PM4PXM&feature=channel_video_title)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 01, 2012, 10:49:47 am
This very talented /tg/ voice actor made this a little while ago and I'm not sure if this was linked before so here ya go. (http://www.youtube.com/watch?v=V-8Q4PM4PXM&feature=channel_video_title)

Most of these are really good, I laughed when he came to Garen and Gragas.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: RedKing on January 01, 2012, 11:12:09 am
Played some Veigar, managed to get 1676 AP.
Spoiler (click to show/hide)
:o

A. I've never had a match last long enough to build 4 Archangel's.
B. That is absolutely terrifying. The only counter to Mega-Veigar is...another Veigar's ult (only champ power I know of that scales with enemy AP).
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on January 01, 2012, 11:56:02 am
Played some Veigar, managed to get 1676 AP.
Spoiler (click to show/hide)

The LoL-Wiki said that 1768 AP is max, acquired with Veigar: This is with ignoring his Q passive however. I had +170 AP from my Q, and add Rabadon's passive to it..


Also Yoda, the update you linked me to has worked quite well so far (2 games). I have black bars which makes it seem I'm playing a movie  :P

If you have black bars, then your resolution is probably wonky. Try adjusting that setting in the video options. Preferably you should turn it up to the highest one listed, but if your computer can't handle it then turn it to a proportional setting. It sounds like you have a widescreen setting on but your monitor isn't widescreen.

Well. We won the next game. I was 11/3/15. STABLE PING FTW. I don't know if I'll be able to stream at a decent quality on this wireless crap. Gonna look into running a wire into my room, maybe.

Maybe instead of streaming live, you could record the videos, this way we can have better quality, and the people watching don't need to do be online at the same time as you. I know i'd like to watch you playing and i don't care about it being live, but i don't want to check the stream all day to see if you're playing. Also i think i'm in a different time zone (france).

Uploading my first video now. Troll Mundo in normal, woohoooooooooooo.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 01, 2012, 12:48:29 pm
Also no, I still have that problem. It might have something to do with having my browser on while starting the game. That, or just too big coincidences. I can open the browser after I join the game successfully though.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on January 01, 2012, 01:54:57 pm
On the 3rd I'm getting my internet upgraded from 20/5 to 25/25 (for free). I believe that will solve all of my problems :D.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 01, 2012, 02:02:06 pm
Awesome stuff. I enjoyed listening to your stream so I would keep tuning in.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Nilocy on January 01, 2012, 03:27:30 pm
I'd rather watch a stream with the voice comms included as well.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: webadict on January 01, 2012, 04:26:34 pm
I'd rather watch a stream with the voice comms included as well.
Especially if they make comments on the game at the same time. It helps teach people that watch the stream.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on January 01, 2012, 04:28:08 pm
Losing streak, dysfunctional teams.

And I've been raging a lot lol.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: webadict on January 01, 2012, 05:32:32 pm
Losing streak, dysfunctional teams.

And I've been raging a lot lol.
This is an old bug in LoL. They haven't removed the Rage bar from summoners yet.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Jopax on January 01, 2012, 05:58:18 pm
Bank Twitch ist krieg!

And I don't even have the full gold seals yet XD
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: xDarkz on January 02, 2012, 04:36:40 am
Just wanted to apologize for me QQ about the jungle earlier. I'm starting to get the hang of it now. Covering for the lanes help a TON. My focus on ganking, failed or not, was my undoing. Of course I covered the lanes prior, but now, I'm doing so a lot more consistently, even happily.

And no worries Yoda. Losing streaks are all too common in LoL. You go on a massive win spree and then matchmaking decides "NOPE, NO MOAAAAAR" :P. Also, we love the rage, get a mic and entertain us :3.

Do you guys have any tips for Lee Sin? The guides on Mobafire and Solomid don't cover anything but the essentials, BECAUSE he is so versatile. I like this, but I'm finding it very hard to itemize accordingly so I don't get instagibbed when I jump in. I build him with Wriggles, Merc boots, and then I'm just oblivious. I know that if I grab damage, I'm just going to get instagibbed even harder, even if I jump on their carry.

I've seen some Lee Sins' who build Warmogs, Atmas, a bunch of lifesteal, and just proceed to demolish end game. Got both in a prior game, and I still didn't do so hot (Got carried REAAALLY HARD :( ). I've got his jungling down, but when people start roaming, and team fights start happening, I die. I wait for the tank and try to aim my jump at the carry, but it's usually not that easy. Even if I managed to jump on the carry, they jump on me, before I can even think about life stealing it all back.

Any tips fellow Bayers...? Amazing champion, but I'm just really confused as to what he should build and what is role in team fights are. Thank you!
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Sirian on January 02, 2012, 04:55:36 am
@xDarkz : banshee veil maybe ? I'm not a lee sin player but this item helps a lot with this kind of issue. Next is proper positionning, coming from unexpected places, targetting isolated champions, and just plain buying moar HP. If you're clearly focused every time you appear, just run away and let your team do some damage, then come back in when they switch their focus. The only problem with this strategy is that some teams will run away with you instead of doing damage.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Jopax on January 02, 2012, 05:27:26 am
General build for tanky derps is one damage item and the rest is tanky stuff according to the enemy team. Lee benefits greatly from Triforce and Atmogs, and that's pretty much it, if they have huge amounts of armor just build LW and you're set.

And another thing with Lee is that a good one will always keep jumping around, making it very very annoying to even hit him, and naturally he will be rather tanky so most people will start to ignore him because what little damage he gets doesn't really do anything to him.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 02, 2012, 10:32:06 am
Metagolem is the only way to tanky DPS. Especially if your name is Jarman / Lee Singer / Gangplank.
Spoiler (click to show/hide)

Once you get good at the game, then you can try squishy builds.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: eerr on January 02, 2012, 12:53:02 pm
Lee sin doesn't do squishy builds.

you eat one cc and die horribly.

All you can do is build fat damage items. like atmogs., frozen mallet, sunfire cape, ect.


If, at the end of the game, you just can't carry-

Get hextech gunblade.

Kicking someone for 160 hp back is an effective tactic.

Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: webadict on January 02, 2012, 01:13:19 pm
Morgana carries all the teams.

All of them.

Whoever decided feeding bottom lane Akali and Caitlyn was an idiot, but Shaco, Irelia, and I managed to carry our entire team to the end. Though, to be fair, Kog'Maw managed to realize his role was to stand AWAY from the fight. Mordekaiser... had no idea what to do.

We lose top and bot towers. We lost a teamfight early, with 4 to 5 being killed. Pirate takes our mid tower. Shaco and I get adequately fed at the start, but Akali and Caitlyn were much fatter. After that, we manage to make AP Sion useless, but they take baron. They manage to win another teamfight, take out our mid inhibitor and then take out more towers.

We get an amazing turnaround. I tried surrendering, but it doesn't succeed. Good thing too: We go and push some lanes, and then a teamfight breaks out bottom. They're way out of position: Sion misstuns on my shield, Shaco has already killed Akali, they're at half health, they run right into my ult... Bad news for them. We push mid to their inhibitor, but can't take it in time. Shaco assures me we can take baron, and seeing as how he and I are the best players on our team, I trust him. We take it just as they show up, and Morderkaiser acts like an idiot and gets himself killed.

We defend our bottom and top towers, and Shaco manages some amazing kills, and I get the best assists ever. Kog'Maw gets himself killed on Akali and Sion, but I throw a bind on Akali and a pool and scare her off after she does a lot of damage. Sion comes out of nowhere and chases me with his shield. I'm down to like 100 health, and I get the luckiest snare ever. He's snared right in my base turret. He gets hit three times, and the turret even blasts through his shield for the kill.

That Sion. He just got so kill-happy. He tried killing me so many times, and failed almost every time. At the end, he was 4/11/15. I was 5/2/23. Also, their Gangplank had no idea his heal removed cc. He sat in my snares for their entire durations before eating.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 02, 2012, 04:11:10 pm
I don't normally solo-top, but when I do, I choose Nasus.

Every game, they let me farm up top. Every game, I get my 2 gp/5. Every game, I rush in with tanky items past their inhibitor turret and Q the squishies for a third of their health.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: webadict on January 02, 2012, 04:35:46 pm
I don't normally solo-top, but when I do, I choose Nasus.

Every game, they let me farm up top. Every game, I get my 2 gp/5. Every game, I rush in with tanky items past their inhibitor turret and Q the squishies for a third of their health.
Psh. Only for a third of their health?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 02, 2012, 06:17:05 pm
I don't normally solo-top, but when I do, I choose Nasus.

Every game, they let me farm up top. Every game, I get my 2 gp/5. Every game, I rush in with tanky items past their inhibitor turret and Q the squishies for a third of their health.
Psh. Only for a third of their health?

Pantheon was particularly aggressive before I got my Heart of Gold. Curse that spammable ranged spear.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Deadmeat1471 on January 02, 2012, 06:23:05 pm
I don't normally solo-top, but when I do, I choose Nasus.

Every game, they let me farm up top. Every game, I get my 2 gp/5. Every game, I rush in with tanky items past their inhibitor turret and Q the squishies for a third of their health.

True. <3 nasus.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Ahra on January 02, 2012, 06:26:52 pm
i play nasus when i really dont wanna suck  :P
just as with singed
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 02, 2012, 09:02:58 pm
Careful when buying gp/10 items as solo top.

When you get to higher skill level play, people see it as a sign of extreme weakness in lane. So people only get them if they're EXTREMELY confident in their laning success. Remember that GP/10 aren't super cheap items and they don't actually give much in the way of stats. I'll give you an example:

Suppose Irelia was fighting Garen at top lane. If Irelia spent 900g on Philo stone if she first went back whereas Garen bought two longswords, she's probably going to die if Garen decides he wants to kill her. This wouldn't be the case if Irelia instead bought cloth armour or even a chain vest.

It's generally fine in lower skill play where most of us are not that good and the opponents don't know how to capitalize on most stuff, but when you watch livestreams and stuff, you can listen to the pros talk about these and how it allows them to get a distinct advantage.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Jopax on January 02, 2012, 09:58:48 pm
You wusses, Nasus only needs one GP/5 item (philo stone), then you just farm not giving a fuck about anything untill you have some 300 farmed damage on Q. Then you ace the enemy team :>
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Astral on January 02, 2012, 10:07:36 pm
I actually use two GP/10 items as core parts of a single build: Gangplank. I don't think that I get them on just about any other character.

Philosopher stone for the mana regen and sustainability in lane, and Avarice Blade for the crit. The GP/10 parts just add to the massive amount that I'm going to farm regardless.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Nilocy on January 02, 2012, 10:30:07 pm
13 hp pots top. win game. huehuehue
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 02, 2012, 11:59:35 pm
Holy shit. Superb Villain Veigar. DO WANT.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: KaelGotDwarves on January 02, 2012, 11:59:48 pm
League of Legends: God champion concept (http://na.leagueoflegends.com/board/showthread.php?t=1665642)

lol'd hard.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Errol on January 03, 2012, 05:31:34 am
Or just get GP5 runes. Because, you know, they are more efficient than most scaling runes in the game.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 03, 2012, 08:48:45 am
League of Legends: God champion concept (http://na.leagueoflegends.com/board/showthread.php?t=1665642)

lol'd hard.

Ha, OP made a good one.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on January 03, 2012, 05:38:23 pm
Ok, I'm streaming again and will continue to do so regularly from now on. I guarantee good quality
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Jopax on January 03, 2012, 06:04:10 pm
I can't see it, the Mundo video plays normally but the current one that is going live is just black whatever I do :/
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Nilocy on January 03, 2012, 06:11:28 pm
Ok, I'm streaming again and will continue to do so regularly from now on. I guarantee good quality now :P.

http://www.own3d.tv/OberonDark#/live/96042

Watching atm, I approve of the music.

Edit: totally not plugging your stream... at all... teehee

Edit 2: Eurgh, don't know why I even bother with Solo queue any more. I think I'm developing a taste for masochism...
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Journier on January 03, 2012, 08:48:43 pm
lol talking shit to jude in the oberon dark livestream.

heh
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ThtblovesDF on January 04, 2012, 04:00:37 am
I played 12 games.

There where 15 leavers on my team in these 12 games.

The 13th game (where I FINALLY GOT MY WIN OF THE DAY) had a leaver on the enemy team.

I think there are many fairly reasonable suggestions to deal with this issue, among others forcing leavers into a leaver-que, till they stay in enough games to have less then 5% leave-rate.

But I have the obvious solution to the issue. I will personally sew the eyelids of every leaver closed and then inject the space between them and his eyeballs with hotsauce.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: penguinofhonor on January 04, 2012, 05:30:07 am
I've had a really low amount of leavers myself, maybe 2 in the last 20 games. You've just got an unlucky streak going.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Journier on January 04, 2012, 05:57:49 am
i get a leaver every 5 games.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Deadmeat1471 on January 04, 2012, 07:37:34 am
i get a leaver every 5 games.

I think leavers are more prevelant in low ELO play, such as the ELO I'm at. TBH I refrain from rage in LoL, its not worth raging. It's not about the wins, its about the playing.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: RedKing on January 04, 2012, 10:26:28 am
Y'know now that you mention it, I've had less leavers lately. Maybe that's a sign I'm moving up out of ELO hell.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on January 04, 2012, 06:55:48 pm
I've found all the trolls in ranked. 100 elo in 4 days. Straight losses.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 04, 2012, 07:40:19 pm
Actually, I get surprisingly few numbers of leavers per game. Plus, my teammates actually pretty consistently carry me. :P

I wonder if I got out of Elo hell early.

Or maybe it's that I don't play more than 2-3 games daily, so I don't get too frustrated at the game.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: penguinofhonor on January 04, 2012, 08:06:51 pm
As I'm slowly getting nearer to 100 wins over losses, I guess I'm probably not in elo hell at all really. I should start doing ranked more. I'm 3/2 right now.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: eerr on January 04, 2012, 08:30:25 pm
elo hell may just be for crap players?

These days I do support and nobody complains.

(usually because mid is taken, I don't want to jungle gp, and top is taken. Plus my ranged ad is terrible)



Does anyone play mf? she's rather squishy, so I see people taking armour runes.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Jopax on January 04, 2012, 10:05:39 pm
You don't need armor runes if you never get hit.

She has great early game harrass and pretty good mobility, armor seals are nice but I've never really used them with her (only mana regen ones, helps with spamming your Q).


But really I'm here to only say that I've played against (begginner) bots with my two cousins today (up to lvl 20) as Mantheon and had 32 of our 60 kills with zero deaths, also almost 600 damage, just feels good to be able to ult into four of them and finish them off just with your E XD
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bluerobin on January 04, 2012, 10:06:24 pm
I saw a jungle MF a bit ago... ganks were surprisingly scary with all that bonus movespeed she gets. No idea about runes or masteries though, sorry. I feel like she's shorter range than other AD carries, but I'm not sure why. If that's true a little armor/health could be useful I guess? Maybe? Overall I agree with Jopax I guess; depending on what the alternatives are it might just not be worth it.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 04, 2012, 11:05:30 pm
Actually, come to think of it. I haven't played support in ages. Nowadays, I play 3v3 and Dominion a lot, generally going good duelling tanky DPS like Warwick. Pity that EVERYONE wants me to jungle whenever I play Warwick. I can't jungle well, if at all. Last jungling attempt I did, we won the game, but only thanks to Tryndamere. Bottom lane couldn't hold their own for shit, so I got Tryndamere a few kills.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Jopax on January 04, 2012, 11:29:32 pm
Just playing with this Yi dude, and man he is all kinds of awesome, especially his very dedicated roleplaying of being a chinese dude and therefore switching up the spelling a bit, makes the whole crappy match worth it :D
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 05, 2012, 02:34:59 am
I saw a jungle MF a bit ago... ganks were surprisingly scary with all that bonus movespeed she gets. No idea about runes or masteries though, sorry. I feel like she's shorter range than other AD carries, but I'm not sure why. If that's true a little armor/health could be useful I guess? Maybe? Overall I agree with Jopax I guess; depending on what the alternatives are it might just not be worth it.
MF does have shorter range yeah.

However, her damage, especially early game, is obscene. Seriously. I'd put it on Garen on X^Z levels. At level 2, she can very easily kill anyone if the player was ballsy enough to go all in... which is really easy if you're jungle ganking AND run in with red buff.

I mean... wow... let's look at a level 2 MF gank. You're getting smacked by really high base AD autoattacks... an attack speed boost... the extra magic damage from her W... and the massive burst from her Q... and red buff. That's what? 200 - 300 damage when people only have 500hp? I can definitely see how scary that is.

She's really squishy though, and no escape. Junglers tend to need to be a little tankier.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: xDarkz on January 05, 2012, 03:19:40 am
Vayne OP. And that 0/6 Graves. That's Solo Queue for you. Vayne pubstomps too hard unless you've got a team going. I don't understand how that Graves + Taric situation didn't work out. Nice attempt Yoda, but it looks like your team-mates lost you another game :[.

Shameless Bump: http://www.own3d.tv/OberonDark
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: eerr on January 05, 2012, 03:33:23 am
Mf is just sad these days. Her ult got changed(not nerfed, specifically,) just changed, and became unfun.

The full duration of a point-blank mf ult used to be the most damage in the entire game.

The higest scaling too, with either ap, or ad.

You shoot that shit? people either die or run in fucking fear.

Usually both.

Lets say you were fed mf, and alistar stunned a bunch of people.
Using just that,

You would unleash waves of death that killed the tank, the squishy ad carry to one side, and hurt the support, ap, and jungler who hid behind that tank, quite sivirly.

That also worked regardless of wether you built ad, or ap.


These days people just waltz out of mf ults like a tent fell down, then walk back and kill her.

In those days, everybody on the enemy team saved flash just for your ult.
(if they knew what it could do, I was at the elo where people did not)
You wanted to kill someone specific? you just lined up, and shot them dead with your ult.
Nothin they could do. Mf was the best bounty hunter. In the game.

Back then, she was better than graves ever was, all hinging on her ult.

You know? her entire kit was designed around her ult.
Around its very, specific, mechanics.

That awkward double up, that 'useless' slow, those impure shots, that movespeed buff.
ALL OF IT.

Miss fortune could stop a push all by her lonesome, using just her ult.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ansontan2000 on January 05, 2012, 04:34:33 am
Quote
Quite sivirly
Icwutudidther.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Ahra on January 05, 2012, 06:45:42 am
Miss fortune could stop a push all by her lonesome, using just her ult.
i remember that bullshit, you used to play didnt you?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ansontan2000 on January 05, 2012, 07:27:02 am
Sigh, AFKers ruin games.
I'm running Yi in domination, and go on a massive killing spree (4 PDs, 1 stark and 1 IE). I went 27/7/9. The final score was 0-1 hp remaining. We lost. Why?
A Graves piece of shit went AFK without any notice when the score was 360-29. We shoulda won that game. Instead we completely annihilated the enemy champs, but with five of them to four of us they just attacked all the towers at once, and gradually took the entire map. Bullsh*t. Pure bullsh*t.

The Graves was subsequently reported by the entire game, including the enemy team who agreed that we should have won the game.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: zestorum on January 05, 2012, 07:38:45 am
Sigh, AFKers ruin games.
I'm running Yi in domination, and go on a massive killing spree (4 PDs, 1 stark and 1 IE).
Replace three of those PDs with Berserker Greaves, Frozen Hammer and Bloodthirster. Perfect Yi build.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: webadict on January 05, 2012, 10:41:14 am
I ran into an AP Yi. With Tristana. He was unimpressed. Also, he was so bad that he thought he could tank my shots with his Meditate.

Ya know, maybe he didn't get the message about Grievous Wounds?

But that's okay. His AD Sion was doing work. It takes a lot of effort to keep walking back from base. Akali made sure of that.

And then our AP Soraka took out Ryze and Caitlyn top lane.

Their Mordekaiser was rightly mad.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Graven on January 05, 2012, 11:09:36 am
Hey guys, I wanna ask you something. I got 3150 IP again, and am wondering who to buy - Shaco or Lux. Now, I've seen a lot of Luxes do really well, including today. But she's a caster, and skillshot based one. I'm not that bad with skillshots, but on the other hand Shaco is Shaco - the most annoying thing in Dominion bar none. Oh yeah, I'm currently playing only Dominion, so it's with that in mind.

I'm asking because I just bought Karthus blind, because someone in the SA thread claimed he was incredibly good, and... he's not :( Or I'm not and I have never seen one do that, which is basically the same from my perspective.

What would you recommend I do?

Oh yeah, and I had another 1:0 victory in Dominion today, and I was first :) It's my first since I'm level 30, though I did have one where we won with 1:0 and were 4v5, but that was at lvl 21, so it doesn't really count.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ansontan2000 on January 05, 2012, 11:12:03 am
Lux=rape. IF you know how to build. IF you can aim SS well.
Shaco...well..
Shaco box stacking leads to early game bullshit and instakills.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Graven on January 05, 2012, 12:26:56 pm
Since I'm on a streak of buying champions I can't use (Karthus, Evelyn, Leblanc), I bought Shaco. Haven't played him yet, I'll probably report back on how horribly I did later.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 05, 2012, 12:43:03 pm
Sigh, AFKers ruin games.
I'm running Yi in domination, and go on a massive killing spree (4 PDs, 1 stark and 1 IE).
Replace three of those PDs with Berserker Greaves, Frozen Hammer and Bloodthirster. Perfect Yi build.

But 4 of the same item seems cooler. Also, Zerks should be replaced by something else, like Mercs. Mercs are awesome. The CDR boots are cool too.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: eerr on January 05, 2012, 04:42:15 pm
Miss fortune could stop a push all by her lonesome, using just her ult.
i remember that bullshit, you used to play didnt you?

She was the most fun ranged carry in the game.

And you could actually manage to knock people dead before farming super-well, or getting fed.

Just a little miss fortune from that ult, and bam, you chased em down the lane and killed em.
oftentimes just wingin with the tip, then chasin em down. 1v1, or 1v2.
sometimes killing them both 1v2.

Knowing you could kill anybody on the enemy team with just a little setup- that was glorious.


My first ever ranged carry, chosen for opness.

She didn't need a stun, because she was already massively op.


Also, having alistar run into a hail of bullets trying to tank it for cait, and them both dying instead of just cait-

That shit was hilarious.


Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Jopax on January 05, 2012, 05:08:45 pm
Douing with my cousing, I'm going Manth, getting fed as shit, our bot is feeding Eve something nasty, game drags on, retardedness in my teammates comes out.

One especially funny bit was that at 45 minutes Ashe had 90 minions killed.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 05, 2012, 06:07:19 pm
Douing with my cousing, I'm going Manth, getting fed as shit, our bot is feeding Eve something nasty, game drags on, retardedness in my teammates comes out.

One especially funny bit was that at 45 minutes Ashe had 90 minions killed.

Ashe, like all ranged carries, should have +100 CS at the 18 minute mark. If we assume that she got 1 CS at even intervals, she had.. 36 CS at 18 min.

Yeah.



Also, loads of good games as Maokai lately. Just finished up an ARAB (all random all bottom, dominion mode) game and got lucky that I got Maokai.
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 05, 2012, 06:31:07 pm
ARAB is great. A bit hard to find games though, and you'll spend a long long time waiting for people to stop leaving, but great.

Let me see if I can find the CS chart. My personal rule of thumb is:

100 CS at 10 minutes = awesome Morde level farming god
70 CS at 10 minutes = standard level farming
200 CS at 20 minutes = kill everyone
100 CS at 20 minutes = uninstall game

My 20-minute record in a real game was something like 230 CS as Morde back before the jungle got changed. That was a memorable game... I think I went 0 0 0 the first 20 minutes against Annie in mid. All this time my team was doing okay-ish but we were losing somewhat in kills. Then when I finally destroyed mid-tower and appeared in fights... LOLOLOLOLOL. Yeaaaah... fun times.

Here's the chart: https://github.com/whimsy/LoL-gold-calculator
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Graven on January 05, 2012, 07:59:22 pm
Tried Shaco, he's really strong and fun (read "annoying") but just feels wrong to me, somehow. AP Shaco is really nice for the map control you get from boxes. I always went DFG first, then Ionian boots and rabadon, but I think I made some mistakes. I would generally jump in, throw a knife at someone, drop a box and the clone and kinda ...run around :\ AD Shaco more fits my playstyle (same thing, but with actual auto attacking the enemy!), but it's less useful to the team as a whole, it seems.

Actually, could someone give me some Dominion Shaco tips? I prefer playing AP, but AD is also welcome.


 Predictably I now wish I bought Lux. Eh, 2200 more IP. Also god damn I've had so many leavers afkers and trolls this night I'm just kinda disappointed in humanity as a whole.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 05, 2012, 08:19:13 pm
(http://www.entrepreneur.com/blog/images/old-spice-man.jpg)

Spoiler (click to show/hide)
Du du du du du du du du~ (http://www.hark.com/clips/dmwlyxyqnk-old-spice-whistle)



If I'm not mistaken, it's still holidays for a lot of people. Especially for the younger kids. So I would expect solo queue to be absolutely trash still. It was the same back when Riot announced they were lowering the elo requirement for rankings. Suddenly solo queue was absolutely FLOODED with the most incompetent morons in the history of the universe.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ansontan2000 on January 05, 2012, 08:35:01 pm
Everyone-Just get in the DFC Teamspeak. There's a special LoL channel for us.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Nilocy on January 05, 2012, 11:33:12 pm
http://www.youtube.com/watch?v=SjwFUGZThBU&hd

I'm thinking 5v5 custom League of Lagers. Whose in with me here?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Realmfighter on January 06, 2012, 03:14:13 am
Start game, see jungle Garen.

Wait wut.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: eerr on January 06, 2012, 04:27:08 am
Why I no see jungle garen ever?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: xDarkz on January 06, 2012, 05:31:01 am
DEMAAACCIAA.

Just stole Baron with a Lux's LAZORS. Far from unique or hard, but that won the game. Pretty satisfied.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 06, 2012, 06:51:14 am
I tried Garen as a jungler once. He wasn't all that great early on honestly.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: webadict on January 06, 2012, 09:50:24 am
I tried Garen as a jungler once. He wasn't all that great early on honestly.
You didn't spin to win.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 06, 2012, 10:00:47 am
I tried Garen as a jungler once. He wasn't all that great early on honestly.
You didn't spin to win.

Thats because Spin-to-win is 50% less effective against minions and monsters.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bluerobin on January 06, 2012, 10:07:13 am
I tried Garen in a coop vs ai and ended up jungling just to try it. I have mostly AP rune pages, but I have one that has some crit and cooldowns so I ended up using that and a kind of strange mastery page with enough offense points to get down to the crit ones then the rest into defense. I think overall the runes/masteries weren't really what was holding me back, but I started with EQQW (I have no idea what I'm doing with Garen, been forever since I played him), and I probably should have done QWQE since apparently W gets stacks off of jungle minions. I dunno, it wasn't terrible once I got rolling, but I could see him having a little bit of a slow start even with a fairly optimal set of runes, masteries, skills, and items.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Graven on January 06, 2012, 01:15:11 pm
I ended up carrying as Garen in Dominion just now, 18/9, but was forced to go bot vs their Maokai and even though I killed him twice it was a god damn struggle, with him running in and out of bushes, throwing stuff and we still lost because just when we were going to do a suprise comeback my team went to fight in the jungle and got stomped :(

And every game so far has had a feeder, leaver or retard. Every, without exception. It's mostly leavers and feeders, and just when I decide "well, maybe they/their internet is just kind of bad", and I get a speshul Ashe whose thought processes go "Hey guys I think I just saw their entire team hide in this bush, lemme facecheck to make sure!". Is it global "let's troll Crundles" day? Because that's what it feels like, and I'm getting way too mad than videogames deserve.

Also I'm still waiting for someone to help me with some Dominion Shaco information :(
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: webadict on January 06, 2012, 02:59:36 pm
I tried Garen as a jungler once. He wasn't all that great early on honestly.
You didn't spin to win.

Thats because Spin-to-win is 50% less effective against minions and monsters.
Spin harder.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 06, 2012, 03:20:32 pm
What information do you need? Regardless if you want to play AD or AP, he'll do the same thing.
Spoiler (click to show/hide)


----

I saw this post on Reddit about Gman Bob:
Quote
Yesterday in chat 2 people were giving him shit because he said his Support did not understand the matchup of Bottom Lane.

He gave into the trolls, and then gave a full in depth analysis of what he meant, and how his support was playing and why it was not good. He stated it because his Sona was playing really aggressively against a Cait/Soraka combo. While Bob was playing Graves/Sona Combo. The crux of the argument was Poking and trading damage with a Soraka will always end up worse off for you. Because you will always be down in Mana after healing. While this was happening they started to loose the lane and eventually Sona died.

Bob replied "And that is why you do not poke a Soraka"

I think that's wrong. It comes back to my old post about how supports must be chosen not because of matchups or whatever, but what the AD carry can handle. In this case, this wasn't a case of "never poke Soraka" but "there's no teamwork between Graves + Sona". I'll elaborate:

I'll tell you what's the most common complaint that comes from laning bot lane, especially with a stranger. "WTF IS HE DOING?!"

Tell me you haven't said that every time you go bot lane with a random. I do. That's the crux of the argument. Teamwork is the ultimate key towards winning the bottom lane. Right now champions are honestly quite balanced in the laning phase (in the bot lane) that you can choose any random support with any random AD carry and you will still have a chance of winning anything. The only difference between you and the enemy is teamwork and personal skill. Skill is something you develop by yourself, but you must sync with your teammate or you will fail.

Regardless of whether Sona was right or wrong in harassing Soraka, Gman Bob should have followed up. If you look at it from a broader perspective, what was happening was basically a teamfight where Sona was attacking 1v2 whereas Graves was standing at the back not doing anything. It doesn't matter if it was a stupid idea. If an engagement happens, you MUST commit. If it fails, it fails. It's too late to back out. If the support doesn't want to play passive, the AD carry has no choice but to be aggressive as well. Similarly, if the AD carry is going hyper aggressive... the support must do so to or the entire thing will collapse. There is practically no way to communicate otherwise because... honestly... randoms. No one has time to process rational arguments in a heated game. You just have to DO and worry about consequence later.

tl;dr: it doesn't matter "WTF IS HE DOING?!"... you HAVE to follow up or you will lose. It's way, way easier to do botlane when you're on voicecomms... but since most of us have to deal with randoms, this is something we just must deal with.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on January 06, 2012, 09:46:24 pm
After 7 ranked victories in a row I think LoL likes me again.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 07, 2012, 03:12:34 am
God damnit. My normals Elo is apparently really high. I just fought a Victorious Jarvan on Twisted Treeline. No wonder I've been losing a lot recently. I know for a fact that I'm definitely not gold, especially considering I just hit level 30 a few days ago.

Everyone I'm playing with has like 500 more soloqueue wins than I do. One of them even had like 1000 more than me. Yikes. I need to lose more. I'm definitely out of my league (ha!).

EDIT: Gah, 7 or 8 game losing streak. I need a break from LoL.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Errol on January 07, 2012, 04:05:06 am
Amount of wins != skill level. Seen too many retard tryndameres with 1200 wins.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 07, 2012, 04:25:01 am
Amount of wins != skill level. Seen too many retard tryndameres with 1200 wins.

Amount of wins = time spent on League of Legends.

I'm sort of assuming that that time spent was also spent becoming more experienced in LoL. I've probably gotten like 40-50 wins over the past month or so. I only really play less than three games a day. These people have invested shittons more time into this game than I have.

Although, I feel like Tryndamere is a really forgiving champion, so naturally, he'd be more attractive to the retards.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Therolyn on January 07, 2012, 04:33:14 am
I just realized there's one advantage about playing with somebody who smacktalks the other team. It doesn't matter how poorly you perform as long as you don't end up getting involved. With the incredibly poor performance I put up in the single Twisted Treeline match I played today, I'm so glad I didn't end up being royally trolled.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: xDarkz on January 07, 2012, 04:58:13 am
I just realized there's one advantage about playing with somebody who smacktalks the other team. It doesn't matter how poorly you perform as long as you don't end up getting involved. With the incredibly poor performance I put up in the single Twisted Treeline match I played today, I'm so glad I didn't end up being royally trolled.

This is true. What's even better though, is when the other team smacktalks and then ends up losing royally. It's the most satisfying thing since dubstep.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ansontan2000 on January 07, 2012, 05:53:34 am
This is what happens when you dick around with Cho in Co-op VS AI

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ThtblovesDF on January 07, 2012, 06:02:38 am
Warwick, tryndamere, teemo, twitch ... typical newb/feeder champs (expect in one game, the temmo somehow got 16/6/21, otherwise I always had feeder allys/enemies)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Errol on January 07, 2012, 12:15:34 pm
I'm sort of assuming that that time spent was also spent becoming more experienced in LoL.

See that's your wrong assumption there. Some people do learn how to play LoL better by reflecting. Others, and this is not the clear minority, don't. They just repeat the shit they did last time over and over and over again. And then they blame the others when they lose.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Sirian on January 07, 2012, 03:52:23 pm

I saw this post on Reddit about Gman Bob:
Quote
Yesterday in chat 2 people were giving him shit because he said his Support did not understand the matchup of Bottom Lane.

He gave into the trolls, and then gave a full in depth analysis of what he meant, and how his support was playing and why it was not good. He stated it because his Sona was playing really aggressively against a Cait/Soraka combo. While Bob was playing Graves/Sona Combo. The crux of the argument was Poking and trading damage with a Soraka will always end up worse off for you. Because you will always be down in Mana after healing. While this was happening they started to loose the lane and eventually Sona died.

Bob replied "And that is why you do not poke a Soraka"

I think that's wrong. It comes back to my old post about how supports must be chosen not because of matchups or whatever, but what the AD carry can handle. In this case, this wasn't a case of "never poke Soraka" but "there's no teamwork between Graves + Sona". I'll elaborate:

I'll tell you what's the most common complaint that comes from laning bot lane, especially with a stranger. "WTF IS HE DOING?!"

Tell me you haven't said that every time you go bot lane with a random. I do. That's the crux of the argument. Teamwork is the ultimate key towards winning the bottom lane. Right now champions are honestly quite balanced in the laning phase (in the bot lane) that you can choose any random support with any random AD carry and you will still have a chance of winning anything. The only difference between you and the enemy is teamwork and personal skill. Skill is something you develop by yourself, but you must sync with your teammate or you will fail.

Regardless of whether Sona was right or wrong in harassing Soraka, Gman Bob should have followed up. If you look at it from a broader perspective, what was happening was basically a teamfight where Sona was attacking 1v2 whereas Graves was standing at the back not doing anything. It doesn't matter if it was a stupid idea. If an engagement happens, you MUST commit. If it fails, it fails. It's too late to back out. If the support doesn't want to play passive, the AD carry has no choice but to be aggressive as well. Similarly, if the AD carry is going hyper aggressive... the support must do so to or the entire thing will collapse. There is practically no way to communicate otherwise because... honestly... randoms. No one has time to process rational arguments in a heated game. You just have to DO and worry about consequence later.

tl;dr: it doesn't matter "WTF IS HE DOING?!"... you HAVE to follow up or you will lose. It's way, way easier to do botlane when you're on voicecomms... but since most of us have to deal with randoms, this is something we just must deal with.

Agreed . By the way i like to read your little "LoL lessons", it's often quite spot on and i even think that i'm playing better now thanks to those. I'm often in the bot lane, either as ad carry (tristana), or support (mostly soraka but i'm starting to play sona as well), and i can tell that synergy is very important. You can also see that in teamfights and lategame, when half the team is afraid and the other half is aggressive. It's always a disaster. Which brings me to the thing i wanted to say : Morale is the Key to victory. It doesn't matter if you're losing 10 to 30 in kills and 0 to 6 in towers, if your team isn't drowning in it's own despair and flame, you can still win. Same goes the other way. Don't think you've won until the enemy nexus is exploding.

As a team member, the first thing you can do to maintain Morale is to NOT BLAME. Don't shout at that 1/11 Vayne, don't be angry against that bad jungle warwick who always fails his ganks, when he bothers to gank at all. Even if they really are bad, they will help your victory better if they're not feeling bad about themselves. Just give them basic advice on what you think they're missing in a neutral or encouraging tone, or keep quiet, and you'll do yourself a favor.

Also i find that listening silly (http://www.youtube.com/watch?v=JUBbigtfCWs) little (http://www.youtube.com/watch?v=jS55gsJUBwQ) songs (http://www.youtube.com/watch?v=lXIRAseagYs) while playing helps me enjoy the game and not sweat it when things aren't going too well.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Deadmeat1471 on January 07, 2012, 03:52:56 pm
I've been playing Shen as support/tank recently in solo queue, usually played Taric in ranked as support.

Any comments/feelings about Shen?

*Just finished another game as Shen.

As a tank hes awesome, as a support I saved the solo top twice and got him 2 or 3 kills in the process with my ult.
As a support, I think my Q helped people, though its a hidden benefit really. The taunting however, was extremely useful, in every teamfight everyone is attacking me, if friend is wounded i taunt enemy from chasing. It was REALLY helpful. They would try to focus the carries, but end up attacking me while they blast em away for free.

Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Neonivek on January 07, 2012, 04:36:10 pm
I've been playing Shen as support/tank recently in solo queue, usually played Taric in ranked as support.

Any comments/feelings about Shen?

Shen is annoying when I play a glassy character.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Graven on January 07, 2012, 05:04:06 pm
I should probably stop playing dominion, I'm not even having that much fun, it's just so easy to get IP there. It's also annoying because there's nothing you can do that wins you the game. Went bot as Caitlyn vs LeBlanc, 6 kills, 2 deaths because they kept a permanent 2/3 bot, their LB is at 0/6, but nooo, we lose 350:0. And then, after tryharding 4 more games and getting 4 more losses I trollpick AD eve, end up 13/3 or something ridiculous like that and we win.

Also yeah, Umi, your posts are quite informative. Thanks for the Shaco stuff, too!
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 07, 2012, 05:26:45 pm
Thanks for the compliments huehue~

I'm still waiting for the time I can actually play this game again...
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on January 07, 2012, 07:22:45 pm
Play normal game.

Get 4 man "backdoor" premade.

0/12, 0/14, 0/8, 3/9.

I get reported for going 3/3.

.....

 8)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: webadict on January 07, 2012, 09:57:43 pm
Play normal game.

Get 4 man "backdoor" premade.

0/12, 0/14, 0/8, 3/9.

I get reported for going 3/3.

.....

 8)
How is it a backdoor strategy if they're all doing it?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 08, 2012, 05:29:46 am
Play normal game.

Get 4 man "backdoor" premade.

0/12, 0/14, 0/8, 3/9.

I get reported for going 3/3.

.....

 8)
How is it a backdoor strategy if they're all doing it?
To my understanding backdooring is pushing buildings with no help of base minions (Heimer turrets, Yannik's ghosts, etc don't count).

I also was once against a team that just backdoored again and again, it had Yi, Rammus, Alistar and someone else + the pubbie. Needless to say, it was goddamn annoying to be against them.


Quote from:  League of Legends Wiki
Backdooring (also BDing or BD) is the commonly used term for a strategy whereupon one or more champions will attack the enemy team's structures such as turrets, inhibitors, or the Nexus without the support of their friendly minion wave. In other words, sneaking into the enemy base without having pushed the lane first.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Cthulhu on January 08, 2012, 05:35:21 am
What would you do against a team of five backdoorers?

I'd probably go full defense and see how many we can take out, then push while most of them are dead.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ECrownofFire on January 08, 2012, 05:42:21 am
What would you do against a team of five backdoorers?

I'd probably go full defense and see how many we can take out, then push while most of them are dead.
Farm up and wait.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 08, 2012, 05:45:47 am
What would you do against a team of five backdoorers?

I'd probably go full defense and see how many we can take out, then push while most of them are dead.
Farm up and wait.
Basically this, and use their strategy against themselves: While 3 or 4 defend, have 1 or 2 guys backdoor their buildings, prefarably someone with quite high armor+hp to tank tower dmg, and someone with great DPS, such as Yi or some mages with lichbane, like Karthus. (Mages deal 40% of their AP in damage, so with 500 AP your attacks do 200 dmg)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: RedKing on January 08, 2012, 06:38:49 am
Good match last night. 5v4 right out of the gate due to one enemy disconnect during the load screen. But...half our team was Brazilian, so there was even less coordination than usual for a random queue. Me (as Garen) and Cho'Gath against a solo Maokai top. Most frustrating lane matchup I've had a in a while. We could easily hold our lane and even push to the tower periodically, but he made excellent use of his tower and kept driving us back. Meanwhile, couldn't get enough hits in to take him out. And because he was solo, he was soaking up the XP like a sponge, out lvling us by 1-2 levels by the time we were 8 and he was 10.

Then the teamfights started. I hate Malphite. Goddamn, do I hate tanky Malphite. Got a decent run of kills against Graves and Caitlyn but I might as well have been spinning a wet noodle against Malphite. In the end, we won but it took 54 minutes.


I'm also about to hit 3150IP...who should I buy next? I think I need more ranged options in my stable. All I've got right now are Tristy, Soraka and Sivir. I'm still a mistake-prone player so I need one that's somewhat forgiving. I've had fun with Veigar and Heimerdinger when they've been freebies, and I've been leaning towards Karthus since he has a lot of good buzz and on that list of top 5 counters for each character that somebody posted, Karthus was a counter to like half the field. Kinda wish he was on the free rotation so I could take him for a test drive first.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: zestorum on January 08, 2012, 07:07:25 am
Quote
Well, there's not really much to say without knowing what type of characters you enjoy playing.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: RedKing on January 08, 2012, 07:16:41 am
Champions that don't suck?  :P

And/or help hide how much I suck?

I dunno....I typically play support/tank but I've got a ready supply of melee champs already. Now I need some good ranged options for when my random team is already stacked with brawlers. But I think I want a pure ranged damage-dealer, not a support ranged (I've got Soraka for that).

I suppose at the 3150 tier, I'm trying to narrow it down between Lux, Karthus and Heimerdinger. And of those, Heimer is the only one I've played. I can own the field with him vs bots, not so much against humans. I've played Sona and while I liked what she could do, she was a little too complicated for my taste. Ditto for LeBlanc.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: zestorum on January 08, 2012, 08:09:39 am
Champions that don't suck?  :P

And/or help hide how much I suck?

I dunno....I typically play support/tank but I've got a ready supply of melee champs already. Now I need some good ranged options for when my random team is already stacked with brawlers. But I think I want a pure ranged damage-dealer, not a support ranged (I've got Soraka for that).

I suppose at the 3150 tier, I'm trying to narrow it down between Lux, Karthus and Heimerdinger. And of those, Heimer is the only one I've played. I can own the field with him vs bots, not so much against humans. I've played Sona and while I liked what she could do, she was a little too complicated for my taste. Ditto for LeBlanc.
Sona is the best support in-game and she costs 3150 IP.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ansontan2000 on January 08, 2012, 08:15:16 am
I vvould suggest Luxanna McLaserGuard.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Graven on January 08, 2012, 08:37:39 am
I'm in the same boat - 3150 IP, wondering what to buy (again). I've narrowed it down to Lux, Pantheon, Xin and Gangplank, but I'm only playing dominion, so... I actually bought Pan and Xin back then, sucked with both, so I asked for a refund. Now I'm going to have to buy them both again, and have wasted IP on much dumber champions (Karthus in Dominion, q.e.d.).

Sadly all the good ranged AD carries are 6300 (Vayne, Caitlyn and Graves) so an option is to save 6300 and get Caitlyn, she's also free now so you can try her out (so is Graves, but Cait's range and traps are much easier to pick up on; Vayne is probably the strongest AD carry right now, but she's a bit harder to play well).

If you want support I believe Alistar is free, and he's the best melee support, Janna and Sona are the best ranged.

Honestly Annie is a very good AP carry if you can get the stun right, she probably won't be that good at high Elo, but I've never even played ranked, so what do I even know :D From the champions you listed I suppose Karthus is the best for SR, since I've heard Lux has long-ish cooldowns and not much to do in between, and you can do some annoying stuff with Karthus' ult. Kassadin is also an option, since he's got really heavy burst and good mobility; his laning is very weak, though. Morgana is another good choice, especially if you like playing mid.

For a pure range AP damage dealer you want (again) 6300 ip champions, sadly. Try Brand, he's free, but he's kinda heavy on the skillshots. Malzahar is good, but requires some skill to land the silence adequately. Cass is supposed to be a hidden gem, but she has no escape mechanisms and her stun is kind of weird - she needs to be facing her opponents.

Bear in mind I could be talking out of my ass, since I don't play SR and just read other people's opinions on it :D

edit : NIDALEE. She's supposed to be really fun and interesting to play, but since Riot have this weird philosophy where the most interesting champions are never, ever free, I've never played her. For further reading see Swain, Gragas, Lux.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Jopax on January 08, 2012, 08:55:25 am
Both Panth and Gangplank are great for Dominion as both are very mobile champs that have a great way of preventing a cap from half the map away. Xin is pretty good too being a very mobile tanky derps but I haven't played him in a long time.

That said i reccommend Panth since I kind of main him now and he's all kinds of awesome on both Dominion and SR, one especially dear thing he does is constant spear harrass early game and usually a kill by level three.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Graven on January 08, 2012, 09:01:55 am
I'm ashamed to admit I'm leaning towards Lux only for the ult. Well, that and the AoE explodey thingie, but I already bought a champion simply because of his ult (Karthus) and ... that was not IP well spent. At all.

It's because I already have Wukong, and he's supposed to be really good, and true, I've gotten some nice things (8 kills in the first 5 minutes and stuff), but I don't really have a good AP character. Morgana is great top in Dominion, but you kind of depend on your teammates to finish what you start, and depending on your teammates in Dominion is the shortest way to Derp. Thing is I love Pantheon's kit and his visuals... argh.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Jopax on January 08, 2012, 09:20:16 am
Well wait two days and see if any of them go free then try them out and decide :)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: RedKing on January 08, 2012, 09:32:08 am
Yeah, see I almost never play Dominion (except when I click-derp too fast and wind up there by mistake).

Hmm...so people have tried Karthus and been not happy. That sways me a bit more towards Lux, since I've seen many mentions of her Laser of Death ult. Or Heimer because turret spam is made of yay. But he's a bit squishy.

I've already got Alistar, Xin Zhao, Garen, Kayle, and Master Yi, so I'm good as far as AD melee and support/tanky melee.

For those who have played Karthus, what's his playstyle like? Is it pew-pew death beam gunner, or is it more harrassing/trapping/skillshots? I tend to do best when I'm sniping around the edges of a fight rather than getting into the thick of things (which is why I play tanky champs so much...to give me that extra health and armor to survive when I get mauled because I suck). Unfortunately I'm coming to realize that if you survive and recall home then run back, that still means you lost. So I need a ranged that I can stay in the lane a while with (which is why I've gravitated towards support ranged so far, for the self-heals).
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 08, 2012, 10:11:30 am
For those who have played Karthus, what's his playstyle like? Is it pew-pew death beam gunner, or is it more harrassing/trapping/skillshots? I tend to do best when I'm sniping around the edges of a fight rather than getting into the thick of things (which is why I play tanky champs so much...to give me that extra health and armor to survive when I get mauled because I suck). Unfortunately I'm coming to realize that if you survive and recall home then run back, that still means you lost. So I need a ranged that I can stay in the lane a while with (which is why I've gravitated towards support ranged so far, for the self-heals).

All about landing the Q. Purely about that. If you can't land your Lay Waste, don't play Karthus. Simple as that. Lay Waste deals about 200-400 damage per bomb with AP, and double that if it hits only 1 enemy, meaning you need to aim it properly. The 0.5 sec delay also makes it important to cast it ahead of a fleeing enemy. Wall of Pain slows the enemies quite a lot, and reduces their defences making them easier to kill. Keep Defile on only in teamfights, chases where you have enough mana (it eats up mana REALLY fast) and when farming a wave of minions. Ult when there are enemies that are about to be killed, or if you are satisfied which assists, ult slightly before they die. KS:ing with Requiem in soloqueue isn't considered nice.

Mejai, Rabadon's Deathcap and Archangel's Staff are my main items for Karth. Get CDR boots for more Requiem spam (the cooldown is almost 3 minutes at lvl 1, REALLY long) Mejais is excellent since your ult allows assist/kill stacks from all around the map, and AA stacking + Rabadon for obvious AP gathering reasons. If the game drags on, sell Mejai unless you have good stacks on it.


Endgame build is pretty much 4 Archangel Staves, Rabadon's Deathcap, and boots. If the game still drags on, sell boots and buy Lichbane (or buy 3 AA:s and then Lichbane). Pushing with +800 AP and lichbane... You do it faster than Yi.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: UltraValican on January 08, 2012, 10:27:24 am
Downloading now, hope I don't need an l33t computer to play it.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 08, 2012, 11:41:09 am
Downloading now, hope I don't need an l33t computer to play it.
My last computer didn't have a separate graphics card, but it was instead already built-in to the motherboard. And LoL still worked.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: UltraValican on January 08, 2012, 12:10:47 pm
Downloading now, hope I don't need an l33t computer to play it.
My last computer didn't have a separate graphics card, but it was instead already built-in to the motherboard. And LoL still worked.
It works fine for me too. :)
I'm still pretty sucky.(Killed 10+ times by a bot)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on January 08, 2012, 12:50:24 pm
If you save to 6300 Riven is a good investment for top lane in SR. She's strong in every phase of the game and can carry well. Gangplank is the same deal. Panth is stronger early/mid but falls off late.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bluerobin on January 08, 2012, 01:07:54 pm
Downloading now, hope I don't need an l33t computer to play it.
My last computer didn't have a separate graphics card, but it was instead already built-in to the motherboard. And LoL still worked.
It works fine for me too. :)
I'm still pretty sucky.(Killed 10+ times by a bot)
Sounds familiar. I think most of us started out around there (at least those that didn't have a bunch of DoTA experience already).
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Graven on January 08, 2012, 01:35:37 pm
When I was starting out a friend forced me to duoqueue with him. He was lvl 30. I don't remember the chatlogs, but I'm sure I gave at least some people aneurysms.

edit : Also to whoever suggested waiting for the next free rotation... I'm sorry :( I bought Lux. Completely blind, just checked her ult's cooldown (the lol wiki claims it's 40 secs). Haven't tried her yet, someone is streaming some sports video on the other pc. I'm afraid it's turning into a  "Can't stop buying shitty champions blind, please send help!" scenario... your day will come soon, Pantheon.

I also grinded up the 3150 IP in three days, but I'm afraid I cannot do this ever again. The impotent nerd-rage...
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 08, 2012, 03:38:16 pm
Lux 101: Introduction to Annoying Spellcasters
1. Don't buy survivability or sustain items, you shouldn't need it. If you're getting hit, it means you're standing too near. This means skip RoA for Deathcap. Skip Rylai for Void Staff.
2. Smartcast your skills and practice them.
3. Consider buying a Mejai. Lux doesn't do enough damage on her own to carry like other AP mid champions. She does have extreme range, so it's quite safe provided you don't get caught.
4. Max E, then max Q. Spam your E nonstop but save your Q until the right moment.
5. Remember to stagger your spells. Combo is Q autoattack E autoattack R autoattack. If you don't do this, you lose 50% of your damage output. (Which is why she kinda needs Mejai)
6. Use your R liberally. Use it to take blue buff. Use it to farm lanes. Use it to poke the enemy. The CD is pretty short.
7. Spam your /l. It's probably the most annoying thing in the game.
8. She has 3 jokes.


I'm still of the opinion that she's a weaker version of Orianna and Xerath.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on January 08, 2012, 04:08:00 pm
Going from 3/8/10 to 18/10/20 as Veigar is oh so satisfying. Say I'm tooting my own horn if you will, but turning a match around by yourself is pretty friggin' awesome. Stopped a base push or two that would've ended the game by myself, too.

Rushing Morello's is my preferred strategy for the mana regen and CDR, following it with boots and the deathcap. By that point, you'll have 400+ AP. Believe me when I say it makes a difference to be using your ulti every seventy seconds as opposed to 120. That CDR HELPS. Stuns, too. Veig's got one of the fattest, nastiest stuns out there. You bet your team will be doing better with more of the enemy team stunned.

I find Deathfire Grasp pretty core on Veigar, over Morello's.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Nilocy on January 08, 2012, 04:29:14 pm
Support lux is probably my favourite lux.

Oh also, take CV. You can snipe wonders with your R, stealing dragon, their blue, picking of that singed that escaped on 10hp.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: webadict on January 08, 2012, 05:38:29 pm
Morgana and Sivir... they are fun champions in SR. Not so much in Dominion.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Vactor on January 08, 2012, 07:18:24 pm
When I was starting out a friend forced me to duoqueue with him. He was lvl 30. I don't remember the chatlogs, but I'm sure I gave at least some people aneurysms.

edit : Also to whoever suggested waiting for the next free rotation... I'm sorry :( I bought Lux. Completely blind, just checked her ult's cooldown (the lol wiki claims it's 40 secs). Haven't tried her yet, someone is streaming some sports video on the other pc. I'm afraid it's turning into a  "Can't stop buying shitty champions blind, please send help!" scenario... your day will come soon, Pantheon.

I also grinded up the 3150 IP in three days, but I'm afraid I cannot do this ever again. The impotent nerd-rage...

The best advise I can give for starting out playing lux, is buy a mejai's early and always always always run away if you are by yourself.  Lux is a great champion, but you have to build the right habits to stay alive, and be up and ready when the team fights happen.  Once you've got her down you will be able to tell when you can stick around and kill someone yourself, and when you need to get out of town.  To start with however... its dangerous to go alone.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: mr. macduggan on January 08, 2012, 09:04:40 pm
I almost just started playing LoL, but then I realized that most of the people in the game are elitist bastards and that the game has much more jargon than starcraft 2. If anyone has a good counterargument to my reasons, please tell me, because I might enjoy getting into LoL if I am confident that learning is a palatable experience.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Frumple on January 08, 2012, 09:15:04 pm
From what I understand, the best counterargument available is that LoL has the least elitist, least bastard, elitist bastards of all games of its sort (Read: AoS knockoffs) that's actually being played. No clue what the counter to the jargon is, though.

Someone actually able to play the game (Frak maestro to the depths of the abyss) might have a better answer, though :P

Quick E: Which I realize might not be the most persuasive of arguments, but that sort of player sump is what you get when you make 'skill-based' the only really defining feature (Of a genre, not just LoL. Up DotA's arse with a stick, for it 'tis to blame.) :P 

When there's a minimum level of skill needed to not got roflrolled, people get stuck up about skill.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: webadict on January 08, 2012, 09:17:38 pm
I almost just started playing LoL, but then I realized that most of the people in the game are elitist bastards and that the game has much more jargon than starcraft 2. If anyone has a good counterargument to my reasons, please tell me, because I might enjoy getting into LoL if I am confident that learning is a palatable experience.
Well, don't worry about the terminology: You pick that up as it goes along. Like gank. Or leash. Or baron. Or dragon. Or blue. You can just ask, and usually you won't have a complete jerk on your team who will be like: "It means such-and-such."

As for the elitism, it's more like people take this game seriously. But, it's like 50 times more friendly than Dota. I mean, at least there is a way to LEARN how to play the game. And it's even better if you have someone to play with, especially if you know this person in real life, because they can make fun of how often you die, and teach you how to not suck. We've even got some people here that would gladly teach you things, and we can borrow the DFC LoL teamspeak room, if you want to be YELLED AT MERCILESSLY! informed right away, instead of typing.

I mean, it's like sports. Some people get really into them. Some people don't. And some of those people troll you.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ECrownofFire on January 08, 2012, 09:26:03 pm
The level system helps with learning the game. You may think it's a pain in the ass (and it is), but it helps separate out the new people from the really good ones, which was/is a big problem in DotA.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: UltraValican on January 08, 2012, 09:27:36 pm
The level system helps with learning the game. You may think it's a pain in the ass (and it is), but it helps separate out the new people from the really good ones, which was/is a big problem in DotA.
Could you explain how the level works?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ECrownofFire on January 08, 2012, 09:33:42 pm
The level system helps with learning the game. You may think it's a pain in the ass (and it is), but it helps separate out the new people from the really good ones, which was/is a big problem in DotA.
Could you explain how the level works?
It works as a pseudo-meta-RPG. You start at level 1 and work your way up to level 30 by playing the game. Each win and loss gives you XP which levels you (wins give quite a bit more). You will only ever play with people at or near your level (this is what keeps the new people away from the really good ones). Leveling up also gradually unlocks masteries and runes (meta-game things that increase various stats of your champion).

There's also the Elo system, but that really only comes into play at level 30.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 08, 2012, 10:27:04 pm
There's three different things splitting up the playerbase so that people mostly get matched with others of their skill level. There's levels, which is the big one for your first 100 games or so until you reach the level cap of 30. Just think of it as a long tutorial or a probation period. You get slowly introduced to new skills, runes, masteries, etc so you don't get completely overwhelmed.

Then there's games played, you won't see someone with 2000 games played if you've only played 100 unless you are extremely skilled.

And finally there's ELO, which is a scoring mechanism used to track your personal skill somewhat. Basically, the more wins over losses, the higher your ELO. You don't get to see it in normal games, but you can when you play ranked.


All three combined is used to try and matchmake. It's not perfect, but it's way better than no matchmaking at all.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ECrownofFire on January 08, 2012, 10:38:51 pm
Nit-picking, but Elo is not an acronym. The Elo system is named after the guy that invented it.

And I've found that games played isn't really a split.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on January 08, 2012, 10:40:36 pm
Skarner is so broken.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Cheeetar on January 08, 2012, 11:47:02 pm
I almost just started playing LoL, but then I realized that most of the people in the game are elitist bastards and that the game has much more jargon than starcraft 2. If anyone has a good counterargument to my reasons, please tell me, because I might enjoy getting into LoL if I am confident that learning is a palatable experience.

I don't know. Play it if it seems fun? I don't really see the use in persuading you to play this game that you don't want to play, especially if you think I'm probably an elitist bastard.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ECrownofFire on January 08, 2012, 11:50:49 pm
Anybody else think of separating junglers into different types? Like sustain-junglers, counter-junglers, etc.

Just something I thought of, there has to be some way to consistently categorize junglers and have some generic counters to them.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 08, 2012, 11:51:06 pm
Nit-picking, but Elo is not an acronym. The Elo system is named after the guy that invented it.

And I've found that games played isn't really a split.

Straight from Riot's mouth:
Quote
New players get special protection to increase the likelihood of being matched with and against other new players.

Hence, you won't fight someone with 2000 games played even if his Elo was 1200.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Sonlirain on January 09, 2012, 01:25:13 am
Basically the whole matchmaker system is made for only two things.

Make sure you are teamed up with 4 feeders (all of them playing AD carries) against a team of hardened hardcore pros.
Make sure you land into ELO hell and be paired with trolls/leavers every freaking game.



That's why i play coop games against the AI... at least bots can't get fed since they get items based on time rather than earned gold.




Also in news.... tank garen is best build.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: penguinofhonor on January 09, 2012, 01:30:00 am
Nit-picking, but Elo is not an acronym. The Elo system is named after the guy that invented it.

this is one of my biggest pet peeves
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ECrownofFire on January 09, 2012, 01:31:40 am
Basically the whole matchmaker system is made for only two things.

Make sure you are teamed up with 4 feeders (all of them playing AD carries) against a team of hardened hardcore pros.
Make sure you land into ELO hell and be paired with trolls/leavers every freaking game.
Honestly, "Elo Hell" doesn't exist.

You want to know what's supposed to carry you out of it? You. You have 5 randoms on the opposing team, but 4 randoms and you on your team. You are what's different from all the other randoms on the other team.

But most of the time, you aren't different. You're just another random.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Sonlirain on January 09, 2012, 01:45:01 am
Honestly, "Elo Hell" doesn't exist.

You want to know what's supposed to carry you out of it? You. You have 5 randoms on the opposing team, but 4 randoms and you on your team. You are what's different from all the other randoms on the other team.

But most of the time, you aren't different. You're just another random.

It does. It start's at the point where YOU have no real control over who wins no matter how well (or bad) you do.
It's the point where people don't understand when you call MIAs... or even openly tell mid to leg it because a 5 man gank squad is heading his way.
It's the point where every other game has at least one leaver.
It's the point where you initiate by stunning their entire team with a well placed pulverize just to see your team run away leaving you alone.
It's the point where every game is a roflstomp game that ends the second teams can start a surrender vote.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ECrownofFire on January 09, 2012, 01:46:26 am
Your team and the opposing team are at the same Elo rating.

If you have those bad people, then they do too.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Sonlirain on January 09, 2012, 01:54:32 am
Your team and the opposing team are at the same Elo rating.

If you have those bad people, then they do too.

And what if my elo rating sports a multitude of leavers and trolls?
Sure i can hope they end up on the opposing team and we get a quick win but a 50% win/lossrate is not enough to get out of a certain elo bracket (unless you are VERY lucky and don't get paired with a troll or leaver for several games in a row).
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Micro102 on January 09, 2012, 02:20:48 am
ELO hell is pretty much bad luck with leavers or trolls. You have a constant flow of new players hitting lvl 30 and going ranked. A lot of these drop down due to various reasons, and a lot of those are abandoned. So I like to look at it like a waterfall. You start at the curve, and if you don't make it past, it just gets harder and harder to rise up.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: zestorum on January 09, 2012, 03:06:43 am
ELO hell doesn't exist?

Our leader insta-locks Yi, takes it top and literally gets 23 CS by 40 minutes.
Our Taric buys Boots of Mobility and doesn't heal or stun during team fights, who also instalocked after I had chosen Janna and asked if anyone else wants Support.
Our Fiddlesticks just didn't understand how to play Fiddlesticks very well..
And, well, our Urgot played pretty good actually.

I finish the game with 3/2/26
The rest of them have negative K:D:A ratio.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ThtblovesDF on January 09, 2012, 03:57:01 am
Use the ignore button and at least safe yourself from that leaver/retard for the future... as I see it, if I play more games then I possibly can, everyday, I can eventually fillter the scum off humanity out of my games.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 09, 2012, 07:19:41 am
I believe it's irrelevant what the cause is, the outcome (aka: losing repeatedly) is what makes us frustrated. Because of this, anyone who plays this game will always get frustrated regardless of his level. After all, if someone had 30 leavers in 30 games but still won all 30 games... I don't think this guy would be complaining about Elo hell. If anything, he'd be going

"I'm such an incredible player I won 30 games even though they were all 4v5! I'm so damn good! Fuck Elo hell, this is Elo heaven!"

But if he lost...

"Fuck Riot matchmaking! Stupid so many fucking leavers fuck this game even though I play so well I keep getting stuck with retard morons!"
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: zestorum on January 09, 2012, 08:16:42 am
So, is Nidalee a good champion to pick up? :)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: eerr on January 09, 2012, 08:18:10 am
Not if you want to build her ap.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ThtblovesDF on January 09, 2012, 08:25:46 am
Not if you want to have a lategame
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 09, 2012, 08:35:15 am
Not if you are a nice person, and don't want to piss the living fuck out of other players
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: webadict on January 09, 2012, 08:50:29 am
Not if you can't aim, or aim purely at Sivir.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Errol on January 09, 2012, 10:04:29 am
Not if you want to have a lategame

Metagolem Nidalee is an unholy beast lategame.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: RedKing on January 09, 2012, 10:12:22 am
I almost just started playing LoL, but then I realized that most of the people in the game are elitist bastards and that the game has much more jargon than starcraft 2. If anyone has a good counterargument to my reasons, please tell me, because I might enjoy getting into LoL if I am confident that learning is a palatable experience.

Yeah, been there. I started a few months ago, in part because I peeked in here and thought it was like reading a foreign language and I was intrigued. I wasn't a complete newcomer to the core concepts of the game, because I'd played Demigod a fair bit. But there was definitely a learning curve. It's quite fun once you get used to it, as long as you don't let the rage consume you when you lose because of someone else being an idiot while calling you an idiot.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: webadict on January 09, 2012, 10:18:37 am
I almost just started playing LoL, but then I realized that most of the people in the game are elitist bastards and that the game has much more jargon than starcraft 2. If anyone has a good counterargument to my reasons, please tell me, because I might enjoy getting into LoL if I am confident that learning is a palatable experience.

Yeah, been there. I started a few months ago, in part because I peeked in here and thought it was like reading a foreign language and I was intrigued. I wasn't a complete newcomer to the core concepts of the game, because I'd played Demigod a fair bit. But there was definitely a learning curve. It's quite fun once you get used to it, as long as you don't let the rage consume you when you lose because of someone else being an idiot while calling you an idiot.
wtf noob, y u no help me 1v5 enemy taem?!?1
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Rex_Nex on January 09, 2012, 10:19:04 am
Yepyep. Really good game, but the moba attitude of the playerbase is pretty annoying. I play a match of LoL occasionally, but #1 I suck #2 Everyone lets me know I suck whether I suck or dont suck at that point in time. Limits how much I play LoL and DotA. Both communities... ugh. Lets just say that you need friends.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: zestorum on January 09, 2012, 11:29:46 am
What's the most effective way to play Nidalee if not AP?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: eerr on January 09, 2012, 12:00:14 pm
What's the most effective way to play Nidalee if not AP?

Tanky deeps.

dat 2.0 ko scaling.

also the attack speed steroid and arpen ability.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Sirian on January 09, 2012, 12:18:45 pm
About this Elo thing, here's my input :

I started playing a lot of Ranked matches in season 2, and i quickly sunk to 880-something Elo. And then i think that i managed to adapt to the way people play at this Elo level, because i started to slowly raise in Elo, and i'm currently around 1080-something. So, i'd say that it's possible to get out of Elo hell but you may need to sink deep enough first.

A couple advice though : don't surrender. Players at this level often want to surrender as soon as they lose a teamfight, but more often than not, they can still win later, even though common sense would tell you that the match is lost. Also, try to learn all the roles required in a team, and unlock/play at least 2 champions for each role. Solotop i use Riven or Gangplank, for the Jungle i use Udyr or Gangplank, Mid i play Annie or Tristana (rarely), and bot i play Tristana or Sivir as Ad carry, and Sona or Soraka as support. This way you can fill the missing role, and you won't force people to play things they're bad at. Even if you cant play all 5 roles, try to learn at least 3 of them.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Graven on January 09, 2012, 02:29:58 pm
Dominion talk abound!

So I finally gave Lux a try in Dominion, going full CDR (Morello's/Ionian Boots) -> Rabadon -> Voidstaff and just floating around lazoring people when they are trying to cap, or trying to run, or trying not to get lazored. The ult's on a less than 30 secs cooldown at lvl 3, or 36 at lvl 2, which is absolutely entertaining. Also her skillset enables some pretty nice kill setups, and her full combo does do a lot of damage. The problem is, kind of like Morgana but much less so, Lux depends on her teammates, since she has no escape skills apart from the root (which is great, but a skillshot and short in duration), so when I had to go bot, or got a leaver (5 out of the 6 games I played), she is still ridiculously fun, but otherwise average.

I did almost always have the best K/D ratio, though. Which people claim isn't important in Dominion, but I'd argue it's even more important than points depending on how you got them, because I almost always end up interrupting an enemy cap/killing off the enemies at a point and not stopping to cap the point myself, but letting my teammate capture it while I go off trying to be useful somewhere else, which leaves you basically pointless. And not dying a lot enables you, especially with a long-range poke/CC like Lux to provide significant permanent resistance.

Also screw stealth champions, especially eve. Yeah I'm not moving from the point, stop waiting just outside of its detection radius, go away.

How's tryndamere for Dominion? I now want a champion that can just stumble upon an enemy and destroy him, kind of like Xin Zhao does. I know Pantheon is one of the best melee champions for Dominion, but he's relatively expensive and while I will be getting him sooner or later, a cheaper champion wouldn't hurt.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Werdna on January 09, 2012, 03:05:57 pm
I almost just started playing LoL, but then I realized that most of the people in the game are elitist bastards and that the game has much more jargon than starcraft 2. If anyone has a good counterargument to my reasons, please tell me, because I might enjoy getting into LoL if I am confident that learning is a palatable experience.

I've just started play a few months ago and while I agree about the jargon (I mean just when you think you know it, someone starts using just initials for certain champ abilites... guh), I can't say I've found the community any less pleasant than other multiplayer games.  And unlike most games, Riot gives you an easy way to report the total asswipes you eventually play with/against.

I tried Rammus this weekend on Dominion and I'm in love.  The Scar is my pinball machine.  He had me from "mmm-OK".

Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on January 09, 2012, 03:31:07 pm
ELO hell doesn't exist?

Our leader insta-locks Yi, takes it top and literally gets 23 CS by 40 minutes.
Our Taric buys Boots of Mobility and doesn't heal or stun during team fights, who also instalocked after I had chosen Janna and asked if anyone else wants Support.
Our Fiddlesticks just didn't understand how to play Fiddlesticks very well..
And, well, our Urgot played pretty good actually.

I finish the game with 3/2/26
The rest of them have negative K:D:A ratio.

So don't play support. If you had 26 assists that sounds like the issue.

If you were like, Akali, and still present in the same situation, and got 26 kills...You could've carried that blindfolded probably.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 09, 2012, 03:51:25 pm
So don't play support.

I actually avoid bot lane with a passion now. Whenever I'm bot, either as a support or a carry, my team always loses. Bot lane just requires so much coordination with your teammate that it's best to leave it to the duoqueue voice-chat people, or disregard the 0 cs support+AD carry bot meta completely.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: webadict on January 09, 2012, 03:58:46 pm
So don't play support.

I actually avoid bot lane with a passion now. Whenever I'm bot, either as a support or a carry, my team always loses. Bot lane just requires so much coordination with your teammate that it's best to leave it to the duoqueue voice-chat people, or disregard the 0 cs support+AD carry bot meta completely.
Double carry bot is fun, so long as you go for kills.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 09, 2012, 04:07:56 pm
Taric + Jarman is the best!

I much prefer fun duo bot combos that people don't normally do. You can do all sorts of bizzaro combos. Eve + Zilean. Urgot + Pantheon. Annie + Brand. All fun as hell and really viable too.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Rakonas on January 10, 2012, 07:09:56 am
I started playing this, and I kind of suck. What's a good champion for someone who sucks? Also, what should influence points be spent on?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ThtblovesDF on January 10, 2012, 07:37:45 am
Inta lock-in-xin "Jungler"

k
k

we all pick our chars

"Never played this char or jungler before, lul guys"  1/14 (even with hard mentoring)


Everytime i mouse over the "match me with teammates" button, i have flashbacks, Vietnam style.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: gimli on January 10, 2012, 08:50:47 am
About this Elo thing, here's my input :

I started playing a lot of Ranked matches in season 2, and i quickly sunk to 880-something Elo. And then i think that i managed to adapt to the way people play at this Elo level, because i started to slowly raise in Elo, and i'm currently around 1080-something. So, i'd say that it's possible to get out of Elo hell but you may need to sink deep enough first.

A couple advice though : don't surrender. Players at this level often want to surrender as soon as they lose a teamfight, but more often than not, they can still win later, even though common sense would tell you that the match is lost. Also, try to learn all the roles required in a team, and unlock/play at least 2 champions for each role. Solotop i use Riven or Gangplank, for the Jungle i use Udyr or Gangplank, Mid i play Annie or Tristana (rarely), and bot i play Tristana or Sivir as Ad carry, and Sona or Soraka as support. This way you can fill the missing role, and you won't force people to play things they're bad at. Even if you cant play all 5 roles, try to learn at least 3 of them.

FYI: I am ~1800 now on EUW [Solo ofc], but I can tell you that there are lot of trolls and mediocre players on ~1700 even. Kinda less @ 1800 tho, but overall LoL players are extremely bad anyway. My mate is at 2k on EUNE, that is the rating where better players can be found and above. [Even tho ppl tend to troll on that rating as well nowadays.]
"Pros" / best players can be found on 2.1k++

Anyway if you wanna reach a better rating like 1800, you must play at a very good level, since you must carry 1-2 bad players in most of the games. It's better if you duo queue with a good player, so only 3 randoms will destroy your match, not 4. :)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Cthulhu on January 10, 2012, 09:42:47 am
About this Elo thing, here's my input :

I started playing a lot of Ranked matches in season 2, and i quickly sunk to 880-something Elo. And then i think that i managed to adapt to the way people play at this Elo level, because i started to slowly raise in Elo, and i'm currently around 1080-something. So, i'd say that it's possible to get out of Elo hell but you may need to sink deep enough first.

880 Elo is Elo Heaven, not Hell.  1000-1500 or so is Hell.  As for whether or not it actually exists, I don't know.  I was one of the rare few who actually wanted to be ready for ranked and I quit before I was ready.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Graven on January 10, 2012, 09:43:53 am
Soooo I've been (re)trying out Pantheon, since I'm sure I whined mentioned a lot of times I used to have him, but asked for a refund, since I found him not really good back then.

Ehm...

(http://i215.photobucket.com/albums/cc9/Baron_Sengir/FreeWeekPantheon.png)

I've always wanted to have more kills than the rest of my team :)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: RedKing on January 10, 2012, 10:35:29 am
Match last night, we had a really annoying Shyvana. Went top with Caitlyn, kept whining about not being supported (after tower diving past the point of no return), then at one point randomly yelled out "STOP FEEDING" when nobody had recently died. And he had the most deaths and fewest kills on the team.  ::)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bluerobin on January 10, 2012, 11:07:47 am
I started playing this, and I kind of suck. What's a good champion for someone who sucks? Also, what should influence points be spent on?
The typical advice is to just play free champs until you find one your really like. Everyone has preferences/is better with some champs with others. To use your IP most efficiently save it all until level 20 then use it to buy tier 3 runes. Only buy a champ before that if you really like them and plan to play them often.

That said, it's your experience, so treat that advice as a guideline, not a rule! :)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: penguinofhonor on January 10, 2012, 11:27:06 am
The new skins are pretty awesome. Apparently Sona has new sounds and Lee Sin has new idling animations. Wukong has new particles and a redesigned outfit, and Talon has the same.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: RedKing on January 10, 2012, 11:28:19 am
Who's the freebies in rotation this week?

EDIT: Nevermind...Google ho!

It's Amumu, Gangplank, Heimerdinger and Nasus.

Y U NO MAKE KARTHUS FREE RIOT?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Werdna on January 10, 2012, 11:56:28 am
I started playing this, and I kind of suck. What's a good champion for someone who sucks? Also, what should influence points be spent on?
The typical advice is to just play free champs until you find one your really like. Everyone has preferences/is better with some champs with others. To use your IP most efficiently save it all until level 20 then use it to buy tier 3 runes. Only buy a champ before that if you really like them and plan to play them often.

That said, it's your experience, so treat that advice as a guideline, not a rule! :)

Also keep in mind that that the store offers 'champion bundles' that you can purchase, and they are a rather efficient way to grab a lot of champions at a discount.  If you have been slowly buying champs singly with IP or RP, you don't get any discount for the champions you already have, so the bundles become less of a bargain the more champs you accumulate. 

So the advice I was given (if you're willing to pay a little, and are hooked on the game) was to play all the weekly free champs for awhile and find some favorites, then pick a bundle that has the most of your favorites. 
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Graven on January 10, 2012, 11:57:15 am
Because noone likes Karthus. Also, I wonder if I will live to see Nidalee/Gragas free. I did live to see Swain, once, but... why isn't Swain's IP price reduced, preciouss? Lying, dirty hobbits, not decreasing our preciousss's price...

Also Pantheon is ridiculous on Dominion. I don't know how I didn't see it before, maybe he got a buff or something? Or the play style just "clicked". But I've yet to have a game where I and only I fail horribly. We either all die and lose by 400:0, or I do well. Jump, block, stabby stabby, spear crit - Død. Oh, the fun. Gotta try Gangplank, too, but I suspect I found my melee main for Dominion :)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Errol on January 10, 2012, 12:14:22 pm
I am currently rolling Karthus on Dominion. Absolutely ridiculous.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Graven on January 10, 2012, 12:51:52 pm
Really? Can you please post a build/runes/masteries? I bought him and tried really, really hard to like him, but alas.

Edit : Also you can finally add me to the US players list - name is Crundles, but I only play Dominion, so :)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bluerobin on January 10, 2012, 01:04:26 pm
It's Amumu, Gangplank, Heimerdinger and Nasus.
The full list is Amumu, Gangplank, Heimerdinger, Nasus, Singed, Sivir, Taric, Pantheon, Kog'maw, and Viktor.

Karthus is probably due to come up soon; he hasn't been free since August/September 2011. Nidalee was October 2011 and Gragas was August 2011 too.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: RedKing on January 10, 2012, 01:07:25 pm
Ahh thanks. I didn't read the full thing apparently.

Hmmm...Pantheon, you say? Guess I'll give him a shot before deciding on my 3150IP purchase. Wasn't really interested in another melee, but he has promise.

Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 10, 2012, 02:06:29 pm
Grabbed this from Reddit. Basically details all the popular supports:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: RedKing on January 10, 2012, 02:30:42 pm
Nice writeup. As someone who plays a lot of support, I agree with most everything he said (especially how Alistar is half the bull he once was).

Would have liked to see the author's thoughts on playing Kayle (who I seem to gravitate towards the most when a random group needs a support).

I tend to try and pair off with an AD melee, and level up WQWQER. The W is a heal but it's probably more important for the speed boost. Once I have Q, the combo can turn an enemy escape into a pitiful attempt to flee before being beatdown by a boosted Yi, Xin Zhao, Warwick, etc. Late-game, when an AD carry can get insane DPS, R turns them into a one-man tower breaker and the two of us into a backdoor team extraordinaire.

Focusing on W and R, I stick to my lanemate like glue and keep them alive and in lane as much as humanly possible. This means I don't have much in the way of kill numbers, but if I'm paired with a good AD carry, imma have assists out the yin-yang. For my summoner spells, I'll go Heal and Teleport, so that I have yet another trick to keep "my buddy" alive and can recall as needed and then get back to supporting the fight quickly.

Itemwise, I'm looking for mana, CDR and buffing aura effects so things like Frozen Heart, Soul Shroud and Aegis of the Legion.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Errol on January 10, 2012, 03:01:40 pm
Really? Can you please post a build/runes/masteries? I bought him and tried really, really hard to like him, but alas.

Edit : Also you can finally add me to the US players list - name is Crundles, but I only play Dominion, so :)

I play my Karthus tankystyle. Dom runes would be MPen Reds, HP/Lv Yellow, AP/Lv Blue, Flat AP Quints. Start with Catalyst or Prospector's Ring + Boots. 21/9/0 masteries. Sooner or later you're going to want a tanky AP build with something like Rod of Ages then Deathcap and/or Hourglass, Frozen Heart also fits well. Build situationally appropriate, on Dominion this usually means armor. Q -> E -> W but take an early point of the wall. Ghost/Exhaust is what I took, for melee-defense. Promote should also work like a charm.

Karth is strong at bottom lane, has a strong pushing game and few can match his tower defense. Requiem interrupts from across the map or helps top lane out in a sticky situation. Even at top, though, he can poke quite hard, and has massive AoE. Damage potential is what you're looking for, but Karth tends to blow up fast, hence tanky build.

If you are about to die, reposition yourself so that you are at the best possible position for the next seven seconds.


Also, that support list misses Leona. Me heavily disappoint.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on January 10, 2012, 07:15:29 pm
Quote
viktor
-base mana regen per 5 seconds increased to 6.9 from 4.3
-basic attack frame has been improved to be more responsive
-fixed a bug with chaos storm where the opposing viktor could control your storm
-fixed a bug where gravity field's stun effect could not be cleansed
-improved death ray to be more responsive
-fixed a bug where viktor's augments displayed a cost of 1200g instead of 1000g

Fixed today.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: eerr on January 10, 2012, 11:09:54 pm
The damage on his Q and E is still mostly irrelevant.

It's like, you couldn't kill someone unless they were trying to kill you.

and they ate Q and E three times, and W long enough for R to kill.

also you barely have the mana to cast that in total with regen from a long lane.

Which doesn't do anything for you because viktors farm is crappy, and costs lots of mana.

Like I can spam fail visions all day on malz and it just doesn't matter. Viktor can't even do anything with his mana so you might as well farmspam.
Fixed
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ECrownofFire on January 10, 2012, 11:13:07 pm
Quote
-fixed a bug with chaos storm where the opposing viktor could control your storm

Fixed today.
That seriously happened? That's an awesome bug.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 11, 2012, 08:33:03 am
My first go as AP Skarner:
Spoiler (click to show/hide)
It was a fun, long game. 1:00:04 to be exact. Also destroyed 5 towers (Lichbane so stronk)

Only bad thing about the game was Poppy and our Sion, they were a bit negative all around. Blaming others and that kind of stuff.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Ahra on January 11, 2012, 10:02:03 am
Quote
-fixed a bug with chaos storm where the opposing viktor could control your storm

Fixed today.
That seriously happened? That's an awesome bug.
im getting visions of 2 viktors doing an power struggle "THAT MINE ASSHOLE" "STOP USING MINE THEN?" "NEVAR!!!"
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ansontan2000 on January 11, 2012, 10:05:30 am
Quote
-fixed a bug with chaos storm where the opposing viktor could control your storm

Fixed today.
That seriously happened? That's an awesome bug.
im getting visions of 2 viktors doing an power struggle "THAT MINE ASSHOLE" "STOP USING MINE THEN?" "NEVAR!!!"

Oh god...
WHY DID I NOT PLAY VIKTOR BEFORE THIS?!?!?!?! WHYYYYY MEEE GOOOOOD?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ThtblovesDF on January 11, 2012, 10:34:21 am
I play my karthus as noob violater, since I´m still under lvl 30 in EU (24 now)

Mana per lvl runes
Tear of Godess first (unless you are vs a enemy mid that needs boots to be countered), keep it easy and farm you can always

a) suprise a enemy by your rather massive dmg vs a single target under the effect of your wall
b) farm kills/assists with your ult, from all lanes

Boots, RoA, Another staff (40 ap), if you have your bonus mana maxed by then, archangle staff, rabadons deathcap - depending on the enemys, hourglass (if your team has no tank/cc or they are ad heavy)/voidstaff (vs mr stackers) /Abysmal (vs casters) or plain archangle staffes (4 total for 1200-ish AP) and then just walk though with your permanent fiddle-ult-like-e, your 700 dmg Q and 1000 dmg ult, giving you a good 1000/sec dmg + casting time after death + ult.

Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Malumium on January 11, 2012, 10:38:17 am
I play my karthus as noob violater, since I´m still under lvl 30 in EU (24 now)

Mana per lvl runes
Tear of Godess first (unless you are vs a enemy mid that needs boots to be countered), keep it easy and farm you can always

a) suprise a enemy by your rather massive dmg vs a single target under the effect of your wall
b) farm kills/assists with your ult, from all lanes

Boots, RoA, Another staff (40 ap), if you have your bonus mana maxed by then, archangle staff, rabadons deathcap - depending on the enemys, hourglass (if your team has no tank/cc or they are ad heavy)/voidstaff (vs mr stackers) /Abysmal (vs casters) or plain archangle staffes (4 total for 1200-ish AP) and then just walk though with your permanent fiddle-ult-like-e, your 700 dmg Q and 1000 dmg ult, giving you a good 1000/sec dmg + casting time after death + ult.

Karthus is really bad tbh :P
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 11, 2012, 10:46:46 am
I play my karthus as noob violater, since I´m still under lvl 30 in EU (24 now)

Mana per lvl runes
Tear of Godess first (unless you are vs a enemy mid that needs boots to be countered), keep it easy and farm you can always

a) suprise a enemy by your rather massive dmg vs a single target under the effect of your wall
b) farm kills/assists with your ult, from all lanes

Boots, RoA, Another staff (40 ap), if you have your bonus mana maxed by then, archangle staff, rabadons deathcap - depending on the enemys, hourglass (if your team has no tank/cc or they are ad heavy)/voidstaff (vs mr stackers) /Abysmal (vs casters) or plain archangle staffes (4 total for 1200-ish AP) and then just walk though with your permanent fiddle-ult-like-e, your 700 dmg Q and 1000 dmg ult, giving you a good 1000/sec dmg + casting time after death + ult.

Karthus is really bad tbh :P
Not really.

Spoiler: Karthus isn't bad IMO (click to show/hide)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: penguinofhonor on January 11, 2012, 01:06:35 pm
Yeah, Karthus is one of the better mages. Fantastic lane harass, great AOE (soft) CC, a fantastic ult, and the ability to dive into the center of a team fight and do ridiculous damage to everyone while being CC immune.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: RedKing on January 11, 2012, 01:08:50 pm
Aaaagh, you guys....first I'm hearing Karthus=good, then he wasn't, now I'm hearing good again.

MAKE UP YOU MIND Q_Q
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 11, 2012, 01:14:35 pm
Aaaagh, you guys....first I'm hearing Karthus=good, then he wasn't, now I'm hearing good again.

MAKE UP YOU MIND Q_Q

He is awesome if you know how to play him. If you miss your Lay Waste and don't ult at the right time, he isn't more than an annoyance to the enemies.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Graven on January 11, 2012, 01:28:16 pm
As in, don't buy him blind, ever. Wait for him to go free, or whine to a friend who has him till he lets you try him, just don't ever buy him blind.

Also Mantheon still ridiculous in Dominion, start Blade boots; brutaliser; frozen mallet/whatever the dominion-only alternative was called; defensive boots; BFS damage item per choice; skills go R>E>Q>W, jump on people, E and stab them to death. Could be my low Elo (though you can't see it in normal and Dominion has no ranked, but still), but last game I had as many kills as the entire enemy team, and no afks on either side. Also his kit is endlessly entertaining
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 11, 2012, 02:36:34 pm
Quote
Surprise! He’s back!

Dodge is an important aspect of Jax’s identity and with the removal of passive dodge we have the opportunity to make significant changes to the way Counter Strike functions. We wanted to keep the feel of dodge around as a Jax-only mechanic without the negatives of the old passive dodge stat. In the coming patch, when you activate your Counter Strike, the Grandmaster at Arms will begin dodging all incoming basic attacks for the duration of the ability. When the duration expires, he will damage all enemies in an area around him and stun them for a short period of time. This will allow Jax players to avoid incoming basic attacks and disrupt opponents using their own skill and ability instead of relying on random chance.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Sonlirain on January 11, 2012, 02:49:54 pm
So yeah. Jax now is build to counter Tryndamere.

Awesome.

Anyway... anyone playing with Garen anymore?
I find him being somewhat hillarious in bot games when built as a tank and his early-mid game damage just cannot be ignored.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 11, 2012, 03:09:18 pm
Incidentally, this also means that Counterstrike can finally be avoided, somewhat. AoE stun just from dodging minions was such bullshit. If he jumped on you through your minion wave, you got stunned as well.

You have to time it well now.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: RedKing on January 11, 2012, 03:10:22 pm
I still play fairly regularly with Garen (he's kind of displaced Alistar as my tank). I'm okay but not great with him.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 11, 2012, 03:20:08 pm
I wonder though. We'd have to see the duration and cooldown of the ability.

Too long duration and it'd be broken as all hell.

Too short cooldown is the same thing.

And vice versa.

It'd be a really difficult skill to balance I think.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ThtblovesDF on January 11, 2012, 03:23:14 pm
Well I think your opinion lacks foundation. Karthus is the (undead) man.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Sonlirain on January 11, 2012, 04:09:46 pm
I wonder though. We'd have to see the duration and cooldown of the ability.

Too long duration and it'd be broken as all hell.

Too short cooldown is the same thing.

And vice versa.

It'd be a really difficult skill to balance I think.

Imo a duration of about 3 seconds would seem ok to me but i will lol if the duration is any longer (someone said it's 6 seconds whitch is absolute lulz).

As for the CD... that can depends because unlige many newer champs jax is still affected by limited mana.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Lumbajak on January 11, 2012, 06:08:30 pm
Jax's new counterstrike seems like it'd be the hardest anti-carry skill in the game regardless of cooldown and duration.

So long as it lasts longer than 1 second, it's pretty much free reign for him to just jump at the carry and instagib them.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Jopax on January 11, 2012, 06:21:28 pm
Not really sure that it will be that OP, I'm thinking something along the lines of a Yi ult, hurts like hell and you can't do much to him while it lasts, but if you stun him it's pretty much GG for him, in this case even more so because I'm thinking Jax' E won't last much longer than your average stun.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 11, 2012, 08:21:58 pm
Apparently, I AM in Elo hell. Except, that the opponents I'm facing are far tougher than my teammates and every game is ruined by either a feeder (Goddamnit, Tryndamere) or a leaver (Goddamnit, Viktor).

We were actually doing pretty good for the most part until enemy Tryndamere started coming out of the jungle. Fuck Undying Rage. I'm serious. I understand that it's to be used as a last-resort, last-stand sort of thing, but Christ... Honestly, if I were to change it, I would either change the duration to something similar to Youmuu's Ghostblade, or lengthen the cooldown on it and prevent its use during stuns, silences, and suppression.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Realmfighter on January 11, 2012, 08:28:22 pm
Honestly if it just was used like a normal spell effected by silences and stuns it would be still be powerful as hell but not as ridiculously powerful it is now.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: penguinofhonor on January 11, 2012, 09:39:10 pm
Tryndamere is never really a problem for me unless super fed. And there are other people who are more of a problem than him. Namely anyone who's not melee and therefore isn't shut down by CC nearly as well, eg. Xerath.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: eerr on January 11, 2012, 11:07:26 pm
I'm pretty sure silence works on endless rage.

As a nerf, at one point.


like you could silence him and he couldn't endless rage, just like alistar can't ult while silenced.

I don't remember if that is still true.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 11, 2012, 11:12:18 pm
I'm pretty sure silence works on endless rage.

I'm not sure if it does. As Warwick a few days ago on Twisted Treeline, I suppressed a Tryndamere, who proceeded to use his ultimate while suppressed.

He didn't use it after the suppress finished because I ambushed him through a wall and the suppression alone should've been enough to wipe the last vestiges of his health. If he can use his ultimate while suppressed, why would a silence work?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Realmfighter on January 11, 2012, 11:19:20 pm
I'm pretty sure silence works on endless rage.

As a nerf, at one point.

Fairly certain I've seen him ult through a silence.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Sonlirain on January 12, 2012, 12:36:28 am
I'm pretty sure silence works on endless rage.

As a nerf, at one point.

Fairly certain I've seen him ult through a silence.

As a tryndamere owner i'm fairly certain silence and stuns make using his ult (or any other ability for that matter) impossible till it wears off.
Trynds ulting through CC might have been possible due to server lag.
The
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bormok, God of Mud on January 12, 2012, 12:47:09 am
The description for Endless Rage on the wiki is: "Tryndamere instantly receives fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed."

So unless that is out of date he can use his ult while silenced.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Sonlirain on January 12, 2012, 12:49:51 am
The description for Endless Rage on the wiki is: "Tryndamere instantly receives fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed."

So unless that is out of date he can use his ult while silenced.

In this case no wonder people rage so much about him.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 12, 2012, 01:54:28 am
The description for Endless Rage on the wiki is: "Tryndamere instantly receives fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed."

So unless that is out of date he can use his ult while silenced.

In this case no wonder people rage so much about him.

Mind you, it lasts for 5 seconds when most hard CC lasts for 2 seconds at the very most. Fiddlesticks' Fear and Rammus' Taunt are the only ones with a 3 sec duration. This means that you probably have to burn 3 or so hard CC to keep him in place, or else he will spindash away and escape.

Spindash has a range of 660, which is a longer range than Flash has been for at least 10 patches, according to the wiki.

People like me get angry about this. His escapes are almost on par with Kassadin, only with less squishiness.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Luke_Prowler on January 12, 2012, 02:18:37 am
Assuming he doesn't pound you into the dirt instead
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 12, 2012, 02:23:08 am
Assuming he doesn't pound you into the dirt instead

Keeping in mind that his ultimate gives him an instant flat amount of rage to crit you into the ground with, yeah.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 12, 2012, 02:51:35 am
It's basically all the little changes that's been implemented over time that makes him so stupidly strong right now.

Off the top of my head:

- Nerfs to pots gives sustainy champions super powers
- Cleanse buff
- New hyper strong masteries (especially the crits)
- Dodge removal
- IE buff
- Jax nerfs (Tryndamere hard counter)
- Teemo nerfs (Another Tryndamere hard counter)
- Exhaust nerfs
- Nerf to flash distance (Now his spin crosses greater distance...)
- Jungle changes + clairvoyance nerf making champions with bad escape much less viable in top lane
- Gradual nerfs to all the tanky deeps.
- Tryndamere reliability changes

Honestly, he didn't really change that much. It's just that all the other top laners were made weaker over time.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 12, 2012, 03:22:47 am
Honestly, he didn't really change that much. It's just that all the other top laners were made weaker over time.

Maybe that's true, but right now, he's a global taunt for me. I want to play Ryze and go top lane all the time now because I see him every game freefarming top and I want to harass the shit out of him.

Throw red tennis balls at him all day.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Jopax on January 12, 2012, 04:08:09 am
Were any changes announced for SoD?

It was kind of a stretch before the dodge changes as it was pretty much a hard counter only to Jax, right now it kind of counters a few blinds and that's about it. Sure the extra ArPen is nice but the item itself isn't that great if you get it only for the AS and the Pen, not with these numbers anyway.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: eerr on January 12, 2012, 06:37:32 am
I'm pretty sure silence works on endless rage.

I'm not sure if it does. As Warwick a few days ago on Twisted Treeline, I suppressed a Tryndamere, who proceeded to use his ultimate while suppressed.

He didn't use it after the suppress finished because I ambushed him through a wall and the suppression alone should've been enough to wipe the last vestiges of his health. If he can use his ultimate while suppressed, why would a silence work?

because nerf?

Ali still can't ult while silenced, bull roaring and all that.(read: how to kill ali as malzahar)

I've had a couple tryns spin into my dark wind into a turret, and die without drain or fear on them.
(and read it in the patch notes at least once)
*shrug
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ThtblovesDF on January 12, 2012, 10:02:27 am
It is utterly obvious that you can Always trigger trynds ult, why are we even talking about that at any point? Sometimes people fuck up, lag, have cooldown or don´t press R, but you CAN. Alister ain´t that lucky.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: eerr on January 12, 2012, 10:22:42 am
On another note, I claim another win due to baron global taunt.



First baron taunts them away from nexus when they have four up vs our four down (except nunu)


cue way too long derping around, feeding them another 10 kills,


Then we go full derp and try to do baron when they b after we broke their nexus siege.

Which we succeed, because apparently people do b (eventually)

but lee sin goes derp and jumps into us for the steal.(and fails)

we kill him, then proceed to waste the enemy team as cait gets in range of me, playing malzahar, with no meelees in position to cc me.

All that time we spent throwing the game was for naught!


baron taunt op.

gp/5 quint, 4x gp/5 item volibear op, turn around 0/7/2 top lane.

GOLD OP.
enemy Voli end game with most gold. More than cait.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: webadict on January 12, 2012, 10:26:06 am
Tryn can ult through all cc. I was playing him earlier, and nothing stops it.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: RedKing on January 12, 2012, 10:39:56 am
I was playing with the Derp Brigade last night. Twitch goes AFK immediately. Amumu decides he's a jungler, Nidalee decides to solo top. WTF is this happy horseshit?

I was solo mid as Heimerdinger and pretty quickly 3 levels higher than everyone else other than Wukong who was solo bot and doing amazingly well considering he was 1v2 and 1v3 sometimes.

No coordination, but we had managed to knock out the first line of towers, and I had even pushed mid to knock out both outer towers and the inhib tower. Then the enemy team decides to turtle up for a while and everything becomes a teamfight. Or would, if we had been moving as a team instead of solo in each lane while Amumu hobbles around in the jungle, 5 levels behind the rest of us.


We ending up winning only because after a wipe where all four active players got killed in roughly the same timeframe, Amumu was low enough level that he revived a good 30 seconds before the rest of us and actually did some good harassing and locking down the enemy right in front of our nexus. We all came back about the same time, massacred the enemy team and pushed mid to take out the inhibs and win shortly thereafter.

Still....I've never see a victory so undeserved. I reported the AFK Twitch and was sorely tempted to report Amumu. Wukong ended up with like 32 out of our 40 kills. >_<
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 12, 2012, 10:40:57 am
Well after I saw that Jax spotlight, I think he was nerfed. Sure, he isn't an unpredictable annoyance anymore, but now he is WAY more squishy, with the removal of his passive. He also wont get any MR from his ult anymore.


Also:

Seems like a crap champ to me.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: zestorum on January 12, 2012, 10:42:27 am
Viktor is an amazing champion, I feel he is sleeper OP.

His E and Q abilities together do 1000 + 30% of E's damage burst. The ulti combined with W makes team fights a breeze. Why is he considered UP at all?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 12, 2012, 10:43:58 am
Viktor is an amazing champion, I feel he is sleeper OP.

His E and Q abilities together do 1000 + 30% of E's damage burst. The ulti combined with W makes team fights a breeze. Why is he considered UP at all?

Tricky to play. E costs quite much mana to farm with, and aiming is odd with this guy, compared to other champs.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ThtblovesDF on January 12, 2012, 10:54:48 am
Viktor is an amazing champion, I feel he is sleeper OP.

His E and Q abilities together do 1000 + 30% of E's damage burst. The ulti combined with W makes team fights a breeze. Why is he considered UP at all?

Since every other caster can do that from further away, with more range and easier?

His W is also... well more often then not people run though its full lenght not even getting the stack and against the people you need cc against (dat jungler jumping you) its worthless, since they all have gap closers or spell shields of some sort that allow them to easily cross it... if it´s total duration (just sitting there) would be ... 1 sec longer, i´d have no issue with it.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Jopax on January 12, 2012, 11:07:05 am
That boar chick sounds awfully similar to a champ design someone was proposing here, atleast it seems so to me X)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: webadict on January 12, 2012, 12:12:32 pm
Well after I saw that Jax spotlight, I think he was nerfed. Sure, he isn't an unpredictable annoyance anymore, but now he is WAY more squishy, with the removal of his passive. He also wont get any MR from his ult anymore.


Also:

Seems like a crap champ to me.
It's Ashmumu.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 12, 2012, 02:48:34 pm
It's Ashmumu.

Yeah, it really seemed like a remake of Ashe to me. That's exactly what I was thinking.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Cthulhu on January 12, 2012, 02:53:24 pm
How does that look like Ashe at all?  She has ice.  That's it.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 12, 2012, 03:21:14 pm
How does that look like Ashe at all?  She has ice.  That's it.
Ultimate is crystal arrow.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Graven on January 12, 2012, 04:29:18 pm
Also she's Ashe's sister according to lore.

Also I'm glad Riot are so concerned about my IP spending and are releasing derivative tanky dps/AP champions which I have 0 interest in buying :) I will have to get Fizz at some point, though.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Nilocy on January 12, 2012, 04:44:37 pm
Kinda annoyed that every single female character has gigantic boobs. Es so boring. (see what I did there)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bluerobin on January 12, 2012, 04:52:26 pm
A majority of them do, but it isn't a point of focus for a lot of them in game. Akali, Irelia, Katarina, Karma, Leona, Lux, Riven, Shyvana, Soraka, Vayne are the ones I can think of that aren't really bad. Caitlyn, LeBlanc and Nidalee might not be bad either, I don't really remember what their models look like. Now, splash art is a bit of a different issue I guess, but a lot of these still apply for that too. And that's not including non-humans (Orianna, Poppy) or Annie for fairly obvious reasons.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Cthulhu on January 12, 2012, 04:56:33 pm
If you think those are normal I'd hate to see what you think is big.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Nilocy on January 12, 2012, 05:30:49 pm
A majority of them do, but it isn't a point of focus for a lot of them in game. Akali, Irelia, Katarina, Karma, Leona, Lux, Riven, Shyvana, Soraka, Vayne are the ones I can think of that aren't really bad. Caitlyn, LeBlanc and Nidalee might not be bad either, I don't really remember what their models look like. Now, splash art is a bit of a different issue I guess, but a lot of these still apply for that too. And that's not including non-humans (Orianna, Poppy) or Annie for fairly obvious reasons.

They're not normal. But then again, I guess in the world of valoran they like their wimmenz busty.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Graven on January 12, 2012, 05:35:51 pm
League of Legends : Wherein we discuss tits.

As to the reason I'd say that the main paying customers of Riot are still goony male nerds 15-35, which is why we get ridiculous stuff like Sona and all the porn-skins (Nurse Akali, French Maid Nidalee, Librarian Vayne? and so on). I'm not going to argue if it's right or wrong, because marketing is a silly thing to argue about, but apparently it works, if they keep doing it.

Also I wonder if Playboy Bunny Riven is going to be a real thing.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bluerobin on January 12, 2012, 05:40:32 pm
Haha I just realized I was in some weird mode when I posted that that's a combination of too many video games and the fact that a surprisingly large percentage of my female friends are quite busty.

In reality, that list is more "video-game-reasonable" than "average" I guess.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bluerobin on January 12, 2012, 07:17:00 pm
Hmm... I just noticed how similar Nasus and Pantheon's splash art are, especially the poses and feet/greaves area.
Spoiler (click to show/hide)
No huge revelations or anything, just kind of neat.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Graven on January 12, 2012, 07:52:06 pm
Hah, never noticed Mantheon is wearing sandals. Of course I'm playing on everything set to lowest, so I can't even tell if he has sandals or debilitating toe fungus.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: eerr on January 13, 2012, 12:43:59 am
You know how figure skaters use excessive amounts of makeup?

It's so you can see a damn thing from so far away.

Derp.

high-distance boobs.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: eerr on January 13, 2012, 03:27:31 am
Beef with teammates:

I call five-man bot.

20 seconds later, my two teammates (taric and teemo) get five-man dived at bot turret.

Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 13, 2012, 03:30:07 am
From now on, I'm going to play in colorblind mode, despite not being colorblind.

EDIT: Also, is it just me, or did Galio get new splash art? And when did he get it?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 13, 2012, 04:29:04 am
New Jax:

    Base Stats:

    Base HP raised from 423 to 463
    HP per level raised from 83 to 88
    Base Mana raised from 200 to 230

    Spells/Skills:

    Passive (Relentless Assault): 4 / 6 / 8 / 10% per stack, stacking up to 6 times. Upgrades at 6 / 11 / 16. Still lasts 2.5 seconds until stacks are lost.
    Leap Strike: Cooldown modified to 11 / 10 / 9 / 8 / 7 from 13 / 11 / 9 / 7 / 5
    Empower: Cooldown modified to 9 / 7.5 / 6 / 4.5 / 3 from 9 / 8 / 7 / 6 / 5
    Counterstrike: Cooldown is 22 / 20 / 18 / 16 / 14.
    Grandmaster’s Might: CD Could be (90)/75/60 *these are approximates


Hurm...

Mrm...

Spoiler (click to show/hide)

So all in all, looks like he took a big hit to his tankiness while getting a boost to damage. Guess we'll have to see how big this affects him in the long run. I'm not really sure if the tankiness thing really affects him much, because Jax's survivability came almost 100% from his endless lifesteal and spellvamp. As we all know... stacking HP doesn't sync very well with lifesteal or spellvamp in the first place, so he doesn't lose much. Considering he's going to do even more damage now, which entails even more lifesteal and spellvamp... it could be a problem.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 13, 2012, 08:31:19 am
From now on, I'm going to play in colorblind mode, despite not being colorblind.

EDIT: Also, is it just me, or did Galio get new splash art? And when did he get it?

I don't see anything new with Galio's splash art.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bluerobin on January 13, 2012, 09:53:13 am
EDIT: Also, is it just me, or did Galio get new splash art? And when did he get it?
For some reason a few champs are using the Chinese splash art in the store, but only in the thumbnail version; it's still the normal version when you click to view the champ. Off the top of my head it's Ali, Malz, Fiddle, and Galio. Maybe one or two more.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ThtblovesDF on January 13, 2012, 10:22:51 am
Noticed that, too, it bugged me... "Hey guys, the thumbnails are different" "Nah they always where like that" -dem-guys-who-yell-at-sielenced-alister-for-not-ulting.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: UltraValican on January 13, 2012, 05:30:13 pm
Store why you no let me buy chamipions even though i have enough IP points?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Cheeetar on January 13, 2012, 06:45:10 pm
Twitch goes AFK immediately. Amumu decides he's a jungler, Nidalee decides to solo top. WTF is this happy horseshit?

Obviously Twitch going AFK is bad, but I don't see a problem with jungle Amumu or solo top Nidalee. Is it because of jungle changes that you think jungle amumu is bad? And I don't see how you could ever think solo top Nidalee was bad.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: UltraValican on January 13, 2012, 06:58:35 pm
Store why you no let me buy chamipions even though i have enough IP points?
Suddenly fixed.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 14, 2012, 06:33:50 am
Twitch goes AFK immediately. Amumu decides he's a jungler, Nidalee decides to solo top. WTF is this happy horseshit?

Obviously Twitch going AFK is bad, but I don't see a problem with jungle Amumu or solo top Nidalee. Is it because of jungle changes that you think jungle amumu is bad? And I don't see how you could ever think solo top Nidalee was bad.

Exactly. Amumu has jungled for centuries, and he is actually a better jungler than a laner. And for Nidalee... Her sololane strength is quite massive.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Lumbajak on January 14, 2012, 06:53:09 am
I notice every single Nidalee player seems to be a huge twat, though.

It's like magic.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 14, 2012, 08:15:34 am
Douchéry is magic!
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ansontan2000 on January 14, 2012, 08:24:23 am
I notice every single Nidalee player seems to be a huge twat, though.

It's like magic.

*sniff* I hate you....
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: webadict on January 14, 2012, 09:01:35 am
I've had good Nidalees before. Even on my team. Blind kills through trees with her spear :O
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Rakonas on January 14, 2012, 01:28:10 pm
I love Kog'maw, big step up from sucking.
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Lumbajak on January 14, 2012, 02:04:30 pm
I've had good Nidalees before. Even on my team. Blind kills through trees with her spear :O

The point is that they tend to rub that in your face and then crap-talk your team because his spear is so much bigger than yours.

This. Last game I played Shaco we had a Nidalee. Our entire team was doing impossibly well, and then Nidalee decides to berate me for not towerdiving their Garen.

I just don't know what goes through people's heads.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 14, 2012, 03:48:27 pm
Naxza: You should try jungle Mundo. It's actually really scary.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 14, 2012, 03:55:25 pm
Naxza: You should try jungle Mundo. It's actually really scary.

Jungle sustain pre 6: Meh.
Jungle sustain after lvl 6: Never need to go back to base.


Damage early on: Meh.
Damage with 4 or 5 ranks at E: Hits like a truck, every attack.


Ganking if you miss your cleavers: Meh.
Ganking if you land your cleavers: The enemy can go ahead and just /dance, since he ain't escaping.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Errol on January 14, 2012, 03:59:36 pm
Preparing myself for Sejuani jungle. She looks like a mix of Ashe, Leona and Amumu and that's great because I love Leona to bits.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 14, 2012, 04:15:35 pm
Preparing myself for Sejuani jungle. She looks like a mix of Ashe, Leona and Amumu and that's great because I love Leona to bits.

Yeah, Leona is a cool champ, always stuns her opponents with 3 stuns and then her lanemate who of course is a fucking Caitlyn then does the restI hate Leona
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 14, 2012, 07:53:44 pm
Preparing myself for Sejuani jungle. She looks like a mix of Ashe, Leona and Amumu and that's great because I love Leona to bits.

Yeah, Leona is a cool champ, always stuns her opponents with 3 stuns and then her lanemate who of course is a fucking Caitlyn then does the restI hate Leona

I wish I could play Leona, but for one, I don't have her. For two, she's usually pretty damn worthless unless you're on voice chat with your AD carry in bot. Soloqueue people don't know when you're going to jump on the enemy.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Realmfighter on January 14, 2012, 08:50:56 pm
Spoiler (click to show/hide)

I am become Death Dragon Bitch, Destroyer nommer of worlds

I suicide into enemy team. I get two kills. I repeat until everything has died.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Cthulhu on January 14, 2012, 08:54:36 pm
You suicided into the enemy team?  Sounds more like they lost than you won.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Realmfighter on January 14, 2012, 09:08:09 pm
That's the thing, I suicide like a tank suicides. Their entire team ults me, I kill two and get the rest to half, die and then my team kills the rest and two turrets. And half the time my suicide ends with me getting kills without the actual suicide part.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 14, 2012, 11:25:38 pm
Naxza: You should try jungle Mundo. It's actually really scary.
Ganking if you land your cleavers: The enemy can go ahead and just /dance, since he ain't escaping.

Tell me about it. It happened to me ONCE and until now I haven't forgotten it.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 14, 2012, 11:48:18 pm
Dunno. All I know of it is as follows:

I was sitting here farming...
Spoiler (click to show/hide)

When I got smacked in the face by a cleaver. I laugh and start to run away... only to find out that I'm not actually going anywhere. By the time I died, I got to here:
Spoiler (click to show/hide)

It took around 15 seconds for me to crawl that distance.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Errol on January 15, 2012, 05:21:06 am
Preparing myself for Sejuani jungle. She looks like a mix of Ashe, Leona and Amumu and that's great because I love Leona to bits.

Yeah, Leona is a cool champ, always stuns her opponents with 3 stuns and then her lanemate who of course is a fucking Caitlyn then does the rest

I wish I could play Leona, but for one, I don't have her. For two, she's usually pretty damn worthless unless you're on voice chat with your AD carry in bot. Soloqueue people don't know when you're going to jump on the enemy.

Leona with voicechat = rapetime
Leona without voicechat = still pretty amazing
And she's really useful in teamfights. Other supports tend to fall off somewhat. Janna for example is still a good teamfighter, but lategame Soraka without AP is basically laughable. Heals someone for 700, then is useless.
Really, Leona can make her carry freefarm too, because nobody dares to harass him for fear of Leona rapetime.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: eerr on January 15, 2012, 06:26:05 am
What would you run on jungle mundo?

A full set of health regen runes?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: eerr on January 15, 2012, 09:49:41 am
oh hey what is this

http://www.own3d.tv/live/5046/Phreak_-_League_of_Legends
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: RedKing on January 15, 2012, 10:02:35 am
Twitch goes AFK immediately. Amumu decides he's a jungler, Nidalee decides to solo top. WTF is this happy horseshit?

Obviously Twitch going AFK is bad, but I don't see a problem with jungle Amumu or solo top Nidalee. Is it because of jungle changes that you think jungle amumu is bad? And I don't see how you could ever think solo top Nidalee was bad.

Exactly. Amumu has jungled for centuries, and he is actually a better jungler than a laner. And for Nidalee... Her sololane strength is quite massive.

I'd never seen a jungle Amumu before. And if he's a legit jungler then this guy was doing it wrong. Meanwhile, Nidalee is literally built to jungle. Just seemed ass-backwards to me.


Finally played Taric last night. Why haven't I played him before?? Might be my new favorite support tank. His heals are beefier than Alistar, his dmg output is pretty good late-game, and dat quick stun. That's actually the reason I wanted to check him out...whenever I play vs. a Taric, that quick stun is goddamned annoying. Didn't realize it had such a high dmg output along with it. Shame about the less-than-masculine styling, but ehh. At least I won't be buying the pink armor.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Cthulhu on January 15, 2012, 10:40:05 am
Really?  Not only is Amumu a jungler, he has no business in a lane.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: zestorum on January 15, 2012, 11:12:16 am
Twitch goes AFK immediately. Amumu decides he's a jungler, Nidalee decides to solo top. WTF is this happy horseshit?

Obviously Twitch going AFK is bad, but I don't see a problem with jungle Amumu or solo top Nidalee. Is it because of jungle changes that you think jungle amumu is bad? And I don't see how you could ever think solo top Nidalee was bad.

Exactly. Amumu has jungled for centuries, and he is actually a better jungler than a laner. And for Nidalee... Her sololane strength is quite massive.

I'd never seen a jungle Amumu before. And if he's a legit jungler then this guy was doing it wrong. Meanwhile, Nidalee is literally built to jungle. Just seemed ass-backwards to me.


Finally played Taric last night. Why haven't I played him before?? Might be my new favorite support tank. His heals are beefier than Alistar, his dmg output is pretty good late-game, and dat quick stun. That's actually the reason I wanted to check him out...whenever I play vs. a Taric, that quick stun is goddamned annoying. Didn't realize it had such a high dmg output along with it. Shame about the less-than-masculine styling, but ehh. At least I won't be buying the pink armor.
Amumu is an awesome jungler - two AoE abillities lets him clear it fast, and slowly drain the enemies health in teamfights. A stun that also brings Amumu to his target, which is very useful for ganks and initiation. As far as his ultimate goes.. Lets just say it's game changing, and can assist in ganks in a pinch.

Just found a game in which Phreak plays Amumu jungle (http://www.own3d.tv/video/315633/Phreak_-_Amumu_Jungle__1700_Ranked__Dec_03__2011)

Also, Nidalee is to solotop as Morgana is to mid. She has massive sustain and harass, and can push/farm well with her tiger form.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Realmfighter on January 15, 2012, 11:17:47 am
Post level six Amumu ganks are guaranteed kills if his ult is up.

You press R, you get money.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bluerobin on January 15, 2012, 11:40:52 am
I tried Amumu in lane after I learned to jungle on him because I'm not super fond of jungling. It was a painful and sad experience that made me want to go back to the jungle, and it was only a coop vs ai game.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Rakonas on January 15, 2012, 11:42:42 am
What the hell is jungling, anyway?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: eerr on January 15, 2012, 11:52:36 am
Amumu is one of the worst laners in the game.

Sticking him in a lane is a crime.

Anyone who does so will be punished accordingly.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Rakonas on January 15, 2012, 11:52:57 am
At what point should a person move on from playing Coop vs. AI on beginner? I think I might be ready, but I'm not certain it's feasible at all when I'm only level 6. Also, do other game modes give more IP, or is it just more XP?
Spoiler: My latest game (click to show/hide)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 15, 2012, 11:54:32 am
At what point should a person move on from playing Coop vs. AI on beginner? I think I might be ready, but I'm not certain it's feasible at all when I'm only level 6. Also, do other game modes give more IP, or is it just more XP?
Spoiler: My latest game (click to show/hide)

Too much Co-Op vs AI gives you bad habits. The sooner you play vs real players, the better. And yeah, normal games give more IP than Co-Op.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Realmfighter on January 15, 2012, 11:57:08 am
Seriously, don't even use it to practice new champs.

It'll only teach you how to win against lobotomized robots. If you will note, most players are not robots.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 15, 2012, 12:00:38 pm
Seriously, don't even use it to practice new champs.

It'll only teach you how to win against lobotomized robots. If you will note, most players are not robots.

I play Co-Op vs AI if I have had a bad day and want my first win of the day bonus to be guaranteed. Or if me and my friends just wanna fuck around, stuff like Crittlesticks or AD Carry Maokai..
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Errol on January 15, 2012, 12:28:57 pm
I play very little ranked. Today, I got requested by an RL buddy that I duo q with him, because he's apparently stuck in 950 elo hell. I'm like, okay.
Every game, I was first-pick while he was last-pick and usually got shoehorned into support, where he basically achieved nothing, or Jungle Nocturne with Heal (more solid play than this spell choice lets on). I've gone for Cassio all three games because it's the AP mid I'm most confident in, most of the time, and because she is an insanely good noob stomper while all around really solid with metric fucktons of damage potential.
First game, we meet another duo, Teemo/Taric. The teemo got like 13 kills before 20 mins, because their MF is total crap. I get matched up against a braindead Urgot but only get two kills because I have wrong runes and am always OOM. The Urgot accomplishes nothing, has no boots before 15 minutes. Against Cassiopeia.
Second game, the enemy team is actually competent. I start off 0/2/0 in the first ten minutes or so. (Bloody Anivia.) We are still better in teamfights. End 1/2/5, our jungle riven goes 8/0/8. getcarriedson.jpg
Third game, I go up against a Malzahar who apparently received a brain transplant from Nunu Bot. The Cassiopeia snowball action started after Warwick hit 6, and...

Let's just say you are doing something terribly right when after the game, you get a friend invite and ranked duo invite from one of your teammates. feelsgoodman

...Ranked does feel like smurfing most of the time.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: RedKing on January 15, 2012, 01:44:34 pm
Really?  Not only is Amumu a jungler, he has no business in a lane.
This...may explain why my perfunctory experience with Amumu was less than satisfying.  :-\
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Cthulhu on January 15, 2012, 01:47:00 pm
At what point should a person move on from playing Coop vs. AI on beginner? I think I might be ready, but I'm not certain it's feasible at all when I'm only level 6. Also, do other game modes give more IP, or is it just more XP?
Spoiler: My latest game (click to show/hide)

Coop vs. AI is for grasping the basic concepts of the game.  Once you understand those, it's time to play against real people.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 15, 2012, 04:12:09 pm
Amumu is okay in a lane though...

You put him mid and build him AP, he won't die and will do tonnes of damage. Tanks are naturally invulnerable to most mages so barely anything in mid is going to kill him. The only difference is that out of all the true tanks, only him and Malphite have the potential to do shittonnes of damage.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Werdna on January 15, 2012, 05:07:37 pm
At what point should a person move on from playing Coop vs. AI on beginner? I think I might be ready, but I'm not certain it's feasible at all when I'm only level 6.

The game will throw you against other people close to your level, so don't worry about being level 6 or whatever.  You'll be facing off against other new players. 

In Dominion for some reason the matchmaking is looser, I'm level 14 and I regularly face people in their 20's.  Still very playable, if you can ignore the frequent elitist buttheads that expect you to already have encyclopedic knowledge of all the heroes, their abilities, and how to play/counter them.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Wiles on January 15, 2012, 05:18:22 pm
I've just started playing ranked for the first time in season 2. I had only played one game of ranked in season one, and it was a terrible experience that sent me back to playing normal. This time around my first few games were wins with competent teammates, and even my first loss felt alright because I thought my team had played pretty well. I was surprised at all the good teamwork compared to normal games.

It wasn't until I played a few more that I realized I had been lulled into a false sense of security and found that I had just had a streak of good luck in getting decent teammates. Then came the trolls and leavers, and it was back the League of Legends that I am used to. ha.

I think I might get bored of the meta that ranked players stick to like gospel though, I feel like I get hedged into playing the same champions a lot. And they never want me to play Gragas. But I love the fat man, and I don't understand why the players I come across seem to think he is bad.

ps, if anyone ever wants to play together on the NA server my in game name is Slapfish (could I get added to the playerlist?)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 15, 2012, 06:41:51 pm
Welp, tried jungle Mundo. The jungling part is the easiest. The worst bit is that EVERY OTHER CHAMPION does EVERYTHING better than he does. Mundo is the epitome of sub-par.

If you want to play League of Legends, great, play Lee Sin. If you want to intentionally drive your team towards a loss, Mundo's your guy.

lol roit fix plox

Riot has a lot of things to fix, but they decided releasing new champions who'll probably need fixing is a good idea, apparently.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 16, 2012, 03:15:43 am
Amumu is okay in a lane though...

You put him mid and build him AP, he won't die and will do tonnes of damage. Tanks are naturally invulnerable to most mages so barely anything in mid is going to kill him. The only difference is that out of all the true tanks, only him and Malphite have the potential to do shittonnes of damage.

Where is my Rammus, and Maokai? Both of these guys are great tanks, and still deal a crapload of shitton amount of damage.

Rammus for instance, has probably more attack damage than your team's carry late game unless the carry is building straight out AD. All by stacking armor. Rammus can taunt the enemy for 3 seconds, reducing their armor as well, and then land 2 or 3 autoattacks which easily shave off ~500 damage in total from non-tank enemies. Add in the damage reflection from Defenseive Ball Curl and the obvious thornmail, add in the obvious Sunfire Cape and add in the obvious Tremors. He can easily assasinate a fleeing enemy who has 50% HP.

And Maokai? Please, get Rylai/RoA (or both), some CDR and mana from Frozen Heart and this guy just keeps on slamming out the enemies. Sup, an explosive pinecone lands on your face, then the tree flies on to you and roots you down, then he smacks you up, then he hits you with an autoattack and heals for 7% of his max hp, explodes his ult so you take even more damage, and if you keep trying to fight him? His passive charges again from your spells, he heals and refuses to die, deals even more damage, and so on. If you say Rammus and Maokai aren't true tanks that deal shitton of damage, I say that either you forgot to mention them, or you haven't played with these guys.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ThtblovesDF on January 16, 2012, 03:57:13 am
Buncha (normal) games where I end up bot, as support, with a ad carry of sorts (catlin, sivir & vayne).

I play support alister or blitz.

And these 3 players completly failed at the concept of right clicking a enemy. Countless times I would lock up the enemy support/make him b - and bash there ad to ours (of course, fully healed, cause when alister yells "YOU CANT MILK THESE" it gives you hp [spaming E]) - and our ad just runs next to the person, till there models are in contact, then runs away when they notice there tackle does no damage.

Why do they keep acting like they are melee champs? Is it that hard to react to a movement of a enemy champ? I mean, I never had a issue clicking on the model or at least not closing into melee range with the enemy when i am ranged, is it my mad gamer skills that allow me to click the right spot?

Then you have the jungle noc that sees that there is a 3x gank going on in mid and that one of the enemies is low (as in, less then 50 hp) "I´m finish wolfs first, fuck off don´t tell me how to do mah jungle, ganks are not important".

I really need 5 people for eu that can react to a new event withhin 60 sec, please!
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Sirian on January 16, 2012, 04:18:51 am
Well i play on EU servers, so add me (KalSirian)
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: ThtblovesDF on January 16, 2012, 04:51:35 am
Alright, added you. I´m Thtb (accountname) and even though i mostly spend my time in the thread here raging, I do play for fun and don´t mind losing, if there was at least a chance or a bit of a fight.

Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 16, 2012, 04:04:35 pm
Amumu is okay in a lane though...

You put him mid and build him AP, he won't die and will do tonnes of damage. Tanks are naturally invulnerable to most mages so barely anything in mid is going to kill him. The only difference is that out of all the true tanks, only him and Malphite have the potential to do shittonnes of damage.

Where is my Rammus, and Maokai? Both of these guys are great tanks, and still deal a crapload of shitton amount of damage.

Rammus for instance, has probably more attack damage than your team's carry late game unless the carry is building straight out AD. All by stacking armor. Rammus can taunt the enemy for 3 seconds, reducing their armor as well, and then land 2 or 3 autoattacks which easily shave off ~500 damage in total from non-tank enemies. Add in the damage reflection from Defenseive Ball Curl and the obvious thornmail, add in the obvious Sunfire Cape and add in the obvious Tremors. He can easily assasinate a fleeing enemy who has 50% HP.

And Maokai? Please, get Rylai/RoA (or both), some CDR and mana from Frozen Heart and this guy just keeps on slamming out the enemies. Sup, an explosive pinecone lands on your face, then the tree flies on to you and roots you down, then he smacks you up, then he hits you with an autoattack and heals for 7% of his max hp, explodes his ult so you take even more damage, and if you keep trying to fight him? His passive charges again from your spells, he heals and refuses to die, deals even more damage, and so on. If you say Rammus and Maokai aren't true tanks that deal shitton of damage, I say that either you forgot to mention them, or you haven't played with these guys.
There's a diffference between nuking a squishy carry down and singlehandedly nuking an entire team down. :P

Malphite and Amumu can singlehandedly kill an entire team with just one combo if they complete their item builds. Unfortunately, Rammus and Maokai can't do this.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 16, 2012, 06:22:25 pm

Where is my Rammus, and Maokai? Both of these guys are great tanks, and still deal a crapload of shitton amount of damage.

Rammus for instance, has probably more attack damage than your team's carry late game unless the carry is building straight out AD. All by stacking armor. Rammus can taunt the enemy for 3 seconds, reducing their armor as well, and then land 2 or 3 autoattacks which easily shave off ~500 damage in total from non-tank enemies. Add in the damage reflection from Defenseive Ball Curl and the obvious thornmail, add in the obvious Sunfire Cape and add in the obvious Tremors. He can easily assasinate a fleeing enemy who has 50% HP.

And Maokai? Please, get Rylai/RoA (or both), some CDR and mana from Frozen Heart and this guy just keeps on slamming out the enemies. Sup, an explosive pinecone lands on your face, then the tree flies on to you and roots you down, then he smacks you up, then he hits you with an autoattack and heals for 7% of his max hp, explodes his ult so you take even more damage, and if you keep trying to fight him? His passive charges again from your spells, he heals and refuses to die, deals even more damage, and so on. If you say Rammus and Maokai aren't true tanks that deal shitton of damage, I say that either you forgot to mention them, or you haven't played with these guys.
There's a diffference between nuking a squishy carry down and singlehandedly nuking an entire team down. :P

Malphite and Amumu can singlehandedly kill an entire team with just one combo if they complete their item builds. Unfortunately, Rammus and Maokai can't do this.

I'm actually considering starting to use Malphite more. Early on, I usually prefer mid/top with few skillshots (unless it's Ezreal), but later on, I definitely prefer to be tanky.

Malphite could reasonably take mid, right?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Yodamaster on January 16, 2012, 06:52:20 pm

Where is my Rammus, and Maokai? Both of these guys are great tanks, and still deal a crapload of shitton amount of damage.

Rammus for instance, has probably more attack damage than your team's carry late game unless the carry is building straight out AD. All by stacking armor. Rammus can taunt the enemy for 3 seconds, reducing their armor as well, and then land 2 or 3 autoattacks which easily shave off ~500 damage in total from non-tank enemies. Add in the damage reflection from Defenseive Ball Curl and the obvious thornmail, add in the obvious Sunfire Cape and add in the obvious Tremors. He can easily assasinate a fleeing enemy who has 50% HP.

And Maokai? Please, get Rylai/RoA (or both), some CDR and mana from Frozen Heart and this guy just keeps on slamming out the enemies. Sup, an explosive pinecone lands on your face, then the tree flies on to you and roots you down, then he smacks you up, then he hits you with an autoattack and heals for 7% of his max hp, explodes his ult so you take even more damage, and if you keep trying to fight him? His passive charges again from your spells, he heals and refuses to die, deals even more damage, and so on. If you say Rammus and Maokai aren't true tanks that deal shitton of damage, I say that either you forgot to mention them, or you haven't played with these guys.
There's a diffference between nuking a squishy carry down and singlehandedly nuking an entire team down. :P

Malphite and Amumu can singlehandedly kill an entire team with just one combo if they complete their item builds. Unfortunately, Rammus and Maokai can't do this.

I'm actually considering starting to use Malphite more. Early on, I usually prefer mid/top with few skillshots (unless it's Ezreal), but later on, I definitely prefer to be tanky.

Malphite could reasonably take mid, right?

Malphite mid is a waste because he's an armor champ. And shuts down AD damage dealers. He has no effect on the outputs of casters, besides disrupting them with his ulti.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 16, 2012, 07:08:03 pm
Malphite mid is a waste because he's an armor champ. And shuts down AD damage dealers. He has no effect on the outputs of casters, besides disrupting them with his ulti.

Ehhh... I'm kinda getting tired of using Ryze. I enjoy being incredibly tanky lategame, but Ryze takes too long to get the ball rolling.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Lumbajak on January 16, 2012, 07:16:58 pm
Malphite is generally better solo top.

He can jungle, too.
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Knirisk on January 16, 2012, 10:32:02 pm
Patch notes out. Buffs for Jarvan IV and Mundo. I like.

I'm not sure if Jax has a cap on the maximum amount of extra damage he can do with Counter-Strike.
It will be silly when he's ganked by multiple AD carries.

Actually, lots of buffs for tanks. Small buffs, though, but buffs.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: penguinofhonor on January 17, 2012, 02:20:05 am
Patch note analysis, WITH AS MANY CAPS AS POSSIBLE:
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ECrownofFire on January 17, 2012, 02:52:53 am
Ionic Spark... bad for laning (pushes too much), but hilarious on multi-hit champs.

Also, red buff no longer triggers on spells :(
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 17, 2012, 03:35:53 am
Pantheon was too stronk.

Nerf to pantheon, gg.

For one- shyvana wants to attack really really fast.
She has a burst-attackz ad steroid, and a flat damage ad steroid from flamebreath.

so maybe on her if you reallly want to run up and bite people.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 17, 2012, 04:07:05 am
Quote
Active: Jax gains ability power equal to 25/45/65 (+ 20% of his ability power) and attack damage equal to 25/45/65 (+ 20% of his bonus attack damage) for 6 seconds.

WHAT?! WHAT?! HOLY SHIT!

Right. That's going to hurt.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 17, 2012, 04:51:48 am
Triforce and lichbane become new top items for jax.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ThtblovesDF on January 17, 2012, 04:56:51 am
http://www.youtube.com/watch?feature=player_embedded&v=0s4L0y-CnVI

So victor wasen´t balls op, better make the new champ op~

She would be perfectly fine... if her artic charge would not have a far to low cooldown, it will make her impossible to gank/escape from/flash away.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 17, 2012, 05:22:11 am
Best settle in for a long winter.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: lavenders2 on January 17, 2012, 06:30:21 am
I still hate the community for this game so very much. And I am only level 21

I just don't want to play because everyone in this game is a sodding idiot. So I decide one game I would go for mid with Pantheon, only to have a Viktor criticize me over it saying things like "holy shit this fuckers going to feed in mid" and "wow you are not going mid because Panth sucks in mid." I have to admit that there were better choices, but if he is played correctly in mid, he can dominate very quickly. Grand Skyfall allows you to gank all lanes without jungling if you are in mid, which allows you to net early kills, giving you an advantage over the rest the players. At the start of the game I assure him that I am very good at what I do and we will win. He told me I was a idiot.

In the end, we dominated, and I carried the team after shutting down gangplank in the middle completely. Then the Viktor leaves without a word. Smart choice, he fed after all.

I am still yet to find some good members of the LoL community. So far I have found 1.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ThtblovesDF on January 17, 2012, 09:27:48 am
Well, i made a bay12-group in my friends list, hoping to fill it with a few people. No skill needed, being able to right click already makes you superior to a pubby.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: webadict on January 17, 2012, 09:28:38 am
I still hate the community for this game so very much. And I am only level 21

I just don't want to play because everyone in this game is a sodding idiot. So I decide one game I would go for mid with Pantheon, only to have a Viktor criticize me over it saying things like "holy shit this fuckers going to feed in mid" and "wow you are not going mid because Panth sucks in mid." I have to admit that there were better choices, but if he is played correctly in mid, he can dominate very quickly. Grand Skyfall allows you to gank all lanes without jungling if you are in mid, which allows you to net early kills, giving you an advantage over the rest the players. At the start of the game I assure him that I am very good at what I do and we will win. He told me I was a idiot.

In the end, we dominated, and I carried the team after shutting down gangplank in the middle completely. Then the Viktor leaves without a word. Smart choice, he fed after all.

I am still yet to find some good members of the LoL community. So far I have found 1.
Your problem is not playing with people you know.

Well, i made a bay12-group in my friends list, hoping to fill it with a few people. No skill needed, being able to right click already makes you superior to a pubby.
Fudge.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Astral on January 17, 2012, 09:37:49 am
I could've sworn they either put this in an older patch and removed it after, or maybe I just dreamed it, but:
Quote
Ionic Spark is now purchasable on Summoner's Rift and Twisted Treeline

This is nice. Attack speed and health all in one nice little proc per hit package. Say hi to Vayne...
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: Bordellimies on January 17, 2012, 09:56:43 am
Amumu is okay in a lane though...

You put him mid and build him AP, he won't die and will do tonnes of damage. Tanks are naturally invulnerable to most mages so barely anything in mid is going to kill him. The only difference is that out of all the true tanks, only him and Malphite have the potential to do shittonnes of damage.

Where is my Rammus, and Maokai? Both of these guys are great tanks, and still deal a crapload of shitton amount of damage.

Rammus for instance, has probably more attack damage than your team's carry late game unless the carry is building straight out AD. All by stacking armor. Rammus can taunt the enemy for 3 seconds, reducing their armor as well, and then land 2 or 3 autoattacks which easily shave off ~500 damage in total from non-tank enemies. Add in the damage reflection from Defenseive Ball Curl and the obvious thornmail, add in the obvious Sunfire Cape and add in the obvious Tremors. He can easily assasinate a fleeing enemy who has 50% HP.

And Maokai? Please, get Rylai/RoA (or both), some CDR and mana from Frozen Heart and this guy just keeps on slamming out the enemies. Sup, an explosive pinecone lands on your face, then the tree flies on to you and roots you down, then he smacks you up, then he hits you with an autoattack and heals for 7% of his max hp, explodes his ult so you take even more damage, and if you keep trying to fight him? His passive charges again from your spells, he heals and refuses to die, deals even more damage, and so on. If you say Rammus and Maokai aren't true tanks that deal shitton of damage, I say that either you forgot to mention them, or you haven't played with these guys.
There's a diffference between nuking a squishy carry down and singlehandedly nuking an entire team down. :P

Malphite and Amumu can singlehandedly kill an entire team with just one combo if they complete their item builds. Unfortunately, Rammus and Maokai can't do this.

Malphite has 3 AoE abilities: His W autoattack splash, E AoE slam, and his ult. His Q is a single target spell.
Amumu has 3 AoE abilities: W deals AoE damage over time, E is a short cooldown-ish AoE nuke, and ult is a big AoE snare. Q is single target.

Rammus has 2 AoE abilities: Q deals dmg and knocks back enemies in an AoE, and R deals damage to nearby enemies over 8 seconds. E is a single target spell. W is a buff which returns damage to all attackers, + buffs Rammus' defense and attack. If Rammus is soloing vs enemy team, all of the enmies have reflected damage, so although it isn't an AoE spell, it has a multi target effect.

Maokai has 3 AoE abilities, + his passive charges faster if there are more people around him. Q casts a wave which deals damage to enemies, and enemies near Maok also take damage + knockback. E is a throwable AoE nuke which deals damage twice. R is an AoE which absorbs damage and then deals dmg upon canceling. W is a single target ability.



I really can't see how Maok or Rammus couldn't take out multiple targets. Rammus has insane damage output when his ult is activate, + enemies who attack keep losing health even faster. Maokai has more AoE than Malphite, really.  And more range than either Amumu or Malph.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bluerobin on January 17, 2012, 10:12:24 am
I could've sworn they either put this in an older patch and removed it after, or maybe I just dreamed it
They've been talking about adding Ionic Spark to SR for a little while. I think it's been on the public beta/test realm thing for a bit, too.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: zestorum on January 17, 2012, 11:20:22 am
Twitch's ulti + ironic spark = 500 damage to each of the enemy champions. That's 2500 magic damage.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ansontan2000 on January 17, 2012, 11:24:58 am
The flying FUCK?
Title: Re: League of Legends Updated! - Viktor, the Machine Herald - 1.0.0.131
Post by: umiman on January 17, 2012, 12:20:07 pm
I really can't see how Maok or Rammus couldn't take out multiple targets. Rammus has insane damage output when his ult is activate, + enemies who attack keep losing health even faster. Maokai has more AoE than Malphite, really.  And more range than either Amumu or Malph.
I didn't say they don't do damage. I said Malphite and Amumu "can singlehandedly kill an entire team with just one combo".

I don't think anyone would consider 8 seconds worth of damage in a game where you can die in 2 seconds to be a combo.


---


Edit: I still think that new Jax is the one people should be scared shitless about, not the new champion. I also found someone-smarter-than-me's analysis on the new Jax here: http://rog.clgaming.net/blogs/a-different-view/5212-analysis-the-jax-remake-part-1
I'll ctrl-v some of the more important points.

Passive
- No longer gain free health and therefore lose durability. Affects all stages of the game. The base health buffs do not compensate for this.
- Attack speed gains pale in comparison to the old ultimate's passive. Only 84% maximum gain compared to 140% at max stacks at level 18.

Leap Strike
- New Leap Strike has lowered cooldown and damage-wise has not changed significantly.

Empower
- The new Empower is geared for late game, the increased scaling and higher base damages later in the game show this.

Counterstrike
- New Counter Strike deals more damage and potentially much much more if you dodge a lot of attacks during the 100% dodge duration.
- I do see some creative baiting of drawing huge amounts of minion aggro, only to dodge them and jump back on enemy and deal huge stun damage. Looks like fun!

Ultimate
- It gives stats valued over 7000 GOLD
- This ultimate is the best steroid in this game. That's all that needs to be said. This ultimate would be strong even if they removed the bonus % scaling, but that % scaling makes this ultimate godlike. I am a Jax player/fan and I am drooling at the prospect of this ultimate. Hopefully the kit changes means that these high numbers are necessary. If not, Riot has gone incredibly wrong in their balancing.


This new Jax reminds me of reworked Gangplank, when Riot thought it'd be a genius idea to give GP permanent passive red buff.

Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Graven on January 17, 2012, 03:49:49 pm
So we are once again at this fateful point, the point of no return. The point of me having 3200 IP and wanting to get a champion. I'm wondering whether to get Xin'Zhao, Udyr, Pantheon or Olaf. I need a tanky dps, with the emphasis on DPS, for Dominion. I know Pantheon is exceptional for Dominion, but I've never tried Olaf and Udyr, so has anyone experience with them? Or should I for once just get something I'm familiar with and can play?
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Cthulhu on January 17, 2012, 03:52:38 pm
I don't know if it's different now but when I played Xin Zhao was firmly in the "Why bother" pool.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Yodamaster on January 17, 2012, 04:25:50 pm
So we are once again at this fateful point, the point of no return. The point of me having 3200 IP and wanting to get a champion. I'm wondering whether to get Xin'Zhao, Udyr, Pantheon or Olaf. I need a tanky dps, with the emphasis on DPS, for Dominion. I know Pantheon is exceptional for Dominion, but I've never tried Olaf and Udyr, so has anyone experience with them? Or should I for once just get something I'm familiar with and can play?

Udyr is extremely good on SR laning and jungling, not sure about dominion. Pantheon also works in both. Xin can work in Dominion but is weaker on SR. You want to skip Olaf for now.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Graven on January 17, 2012, 04:36:40 pm
Awwww :( I was really looking forward to someone telling me Olaf is incredible, sounds exactly like what I want - a hard to kill melee fighter who does a lot of damage.

In other news, you can apparently find out your hidden Elo for Dominion :
http://na.leagueoflegends.com/board/showthread.php?t=1710984

Mine is 1479 :\ I wonder how high it would be if I didn't get a streak of 5 leavers in a row.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 17, 2012, 04:38:55 pm
"•WHAT AM I SUPPOSED TO BUILD IONIC SPARK ON? IT LOOKS TEMPTING."

It seems to work ok on miss fortune.

That autoattack-double up is a three attack burst.
and some hp is nice on someone so squishy.(squishy like heimer)


ionic spark is also bound to be hilarious on warwick.

Stack your deck for 200 aoe magic damage during ulti.
get black cleaver, and tiamat.
gg.

Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Exerosp on January 17, 2012, 05:00:10 pm
"•WHAT AM I SUPPOSED TO BUILD IONIC SPARK ON? IT LOOKS TEMPTING."

It seems to work ok on miss fortune.

That autoattack-double up is a three attack burst.
and some hp is nice on someone so squishy.(squishy like heimer)


ionic spark is also bound to be hilarious on warwick.

Stack your deck for 200 aoe magic damage during ulti.
get black cleaver, and tiamat.
gg.
I thought abbilities didn't work with Tiamat?

Edit: Like the first time I tried Sion...  :'(
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Cthulhu on January 17, 2012, 05:13:01 pm
Warwick's ult is six autoattacks.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Graven on January 17, 2012, 05:29:57 pm
So anyone have any experience with Udyr on Dominion? It's a tie between him and Pantheon now since people have discouraged me from Xin and Olaf.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Lumbajak on January 17, 2012, 06:09:50 pm
I don't even remember what Ionic Spark does but I'm going to assume it'll work on my old crazy attack speed Twisted Fate build.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ansontan2000 on January 17, 2012, 06:29:52 pm
I don't even remember what Ionic Spark does but I'm going to assume it'll work on my old crazy attack speed Twisted Fate build.

Oh man. TF with ionic spark in dom leads to mass hilarity.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Werdna on January 17, 2012, 07:15:48 pm
Funny you mention that, a TF I faced yesterday in Dominion was kicking butt and used Ionic Spark and tons of attack speed items.  One of his teammates was hounding him mercilessly because he took Smite, but after the game he had gained a good 1-1.5k more gold than his teammates (he was using it all game long to knock off the large minions). 
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Knirisk on January 18, 2012, 01:17:14 am
In other news, you can apparently find out your hidden Elo for Dominion :
http://na.leagueoflegends.com/board/showthread.php?t=1710984

Mine is 1479 :\ I wonder how high it would be if I didn't get a streak of 5 leavers in a row.

Mine's 1529. Probably because I played a lot of Warwick in Dominion.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 18, 2012, 05:08:04 am
Shit son, 1749.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 18, 2012, 05:18:11 am
Warwick's ult is six autoattacks.

Tooltip says 5 attacks. Did you count in the autoattack after the ult ends?
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Graven on January 18, 2012, 06:07:10 am
Snow on dead trees
Guess who got Udyr?
No Pantheon :(
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ThtblovesDF on January 18, 2012, 06:23:00 am
It would be "okay" with blitz, since his e is a quick double attack (and procs onhit) his Q also procs onhit effects (if nothing changed) and w increases attack speed... the stats work alright with him, too - and late game, more pushing ain´t that bad. I wouldn´t get it early, unless you really need that extra harass.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: RedKing on January 18, 2012, 09:04:21 am
I don't know if it's different now but when I played Xin Zhao was firmly in the "Why bother" pool.
Yeah, I was kinda disappointed in Xin Zhao.

I'm getting up near 4800 IP now, and still can't make a decision on where to invest my hard-earned points. Orianna looks kinda interesting, but also looks tricky to play. Right now, I'm leaning towards Heimerdinger or Taric (or if I wait much longer, Heimderdinger and Taric).
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: penguinofhonor on January 18, 2012, 01:13:28 pm
I'm at 5500 IP and saving for Sejuani.

Also, aren't autoattack resets worse with high attack speed? So putting Ionic Spark onto those champions would be mildly counterproductive.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Wiles on January 18, 2012, 01:49:42 pm
I'm getting up near 4800 IP now, and still can't make a decision on where to invest my hard-earned points. Orianna looks kinda interesting, but also looks tricky to play. Right now, I'm leaning towards Heimerdinger or Taric (or if I wait much longer, Heimderdinger and Taric).

Orianna is decent, you do have to get used to the ball, but it is fun to play a champ that is pretty different from the rest. She's not as powerful as she used to be though, I haven't seen her much nor played her much since her nerfs. I still think she is viable, she's just not overpowered like she used to be.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Knirisk on January 18, 2012, 05:19:55 pm
Oh, God. Malphite is SO MUCH FUN. When you get your full build, smacking all five enemies with Unstoppable Force and watching them melt under Katarina is so awesome.

Jesus, I need to get him.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: GaxkangtheUnbound on January 18, 2012, 06:58:27 pm
Apparently, with rylai's, frozen mallet, and red buff, you can get close to 100% slow on Sejuani.
That's pretty crazy, even for a tank.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 18, 2012, 07:14:34 pm
Apparently, with rylai's, frozen mallet, and red buff, you can get close to 100% slow on Sejuani.
That's pretty crazy, even for a tank.

Rylais doesn't stack with frozen mallet.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: webadict on January 18, 2012, 07:38:14 pm
Apparently, with rylai's, frozen mallet, and red buff, you can get close to 100% slow on Sejuani.
That's pretty crazy, even for a tank.

Rylais doesn't stack with frozen mallet.
I heard that with 6 GAs, you can never die. You only keep reviving.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: lemon10 on January 18, 2012, 07:52:01 pm
Apparently, with rylai's, frozen mallet, and red buff, you can get close to 100% slow on Sejuani.
That's pretty crazy, even for a tank.

Rylais doesn't stack with frozen mallet.
I heard that with 6 GAs, you can never die. You only keep reviving.
*tests*
IT'S TRUE.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: penguinofhonor on January 18, 2012, 07:54:58 pm
Apparently, with rylai's, frozen mallet, and red buff, you can get close to 100% slow on Sejuani.
That's pretty crazy, even for a tank.

1) those two don't stack
2) even if they did, they wouldn't get to 100%

Here's the math on the highest slow you can get on her. First, the slows individually:
Permafrost: 70%
Red buff: 24%
Frozen mallet: 40%

Now, halve red buff and frozen mallet since that's how slows stack before multiplying:
Permafrost: 70%
Red buff: 12%
Frozen mallet: 20%

Now apply the slows multiplicatively.
.30*.88*.8=.2112

This means the total slow with those three is 78%. Pretty damn slow, but you're only getting an extra 8% over permafrost by itself.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Nilocy on January 18, 2012, 08:48:30 pm
http://www.reddit.com/r/leagueoflegends/comments/ole31/ocelote_to_teach_cassiopeia_at_iem_kiev/

Dammit.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Astral on January 18, 2012, 10:40:57 pm
I don't even remember what Ionic Spark does but I'm going to assume it'll work on my old crazy attack speed Twisted Fate build.

I find it works extremely well on Vayne. Helps her capitalize on her silver arrow passive (as well as giving her a bit of burst early game) and health, which is always good. Since I tend to go all out attack speed on Vayne now (since abusing an autoattack buff that does true damage based on the enemy's max health is pro), something that gives her a little durability is always welcome.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: webadict on January 19, 2012, 12:17:40 am
I don't even remember what Ionic Spark does but I'm going to assume it'll work on my old crazy attack speed Twisted Fate build.

I find it works extremely well on Vayne. Helps her capitalize on her silver arrow passive (as well as giving her a bit of burst early game) and health, which is always good. Since I tend to go all out attack speed on Vayne now (since abusing an autoattack buff that does true damage based on the enemy's max health is pro), something that gives her a little durability is always welcome.
If you're going AS, you gotta abuse on-hit effects.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 19, 2012, 03:06:43 am
Silver bolts is strong, like wuju style.

Stronger, if you aren't building critsss

Starting phantom dancer is viable on yi.


In the right environment, three phantom dancers is viable :/

(everybody is too dangerous to get close to anyway, or at least, to stick around.)


Regardless, youmuu's is almost always better. You can have like double the attack speed of any other just from activating it with highlander, and early game brutalizer scaling is extremely strong.


But vayne needs black cleaver.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Wiles on January 19, 2012, 11:19:50 am
Most of the time when people make poor picks at champion select I'll try to pick something that will make our overall team composition better. But on occasion I'll get annoyed and pick something ridiculous. Today it was jungle battleraka. No, Soraka isn't the best jungler and no she doesn't inspire the same fear as Udyr as she charges out of the river bush. However, the embarrassment the other team feels when they are killed by jungle Soraka is unrivalled.

I kept ganking top and the enemy Morde ragequit before the ten minute mark. It was great.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Sirian on January 19, 2012, 11:52:26 am
I've been watching the Kiev "Intel Extreme Masters" LoL tournament, and so far, all 4 times, my favorite teams won ! (I don't actually know the teams, i just pick one as my favorite during the first minute or so, based on their champions).

It's interesting to watch but i think i've just hit my saturation point though :p
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Graven on January 19, 2012, 12:28:18 pm
I watched the SK vs TSM game, and it was baffling. I admit, I haven't played normal basically since Dominion came out, but... why did SK pick Vayne/Janna? Why not Vayne/Alistar if vayne was so crucial to their team? Why not Graves/Janna? They lost bot so damn hard. And I still have good memories of SK from WC3 (Madfrog <3), so I was sad.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 19, 2012, 10:35:56 pm
The new SK has almost been completely replaced by newbies to the pro scene. Wickd (top lane) and Snoopeh (jungler) left to join CLG.eu (used to be called Absolute Legends).

So yeah, SK doesn't have a lot of fans these days. The only popular player they have is their leader and he's well known as an extremely irritating bastard.

---

Edit: Still haven't lost a single ranked game as Sivir yet, derp de derp.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Graven on January 20, 2012, 05:57:09 am
And in the next episode of "Soloqueue is not for smart people", why you really should actually buy magic resist versus a full AP team :

(http://i215.photobucket.com/albums/cc9/Baron_Sengir/fullAP.png)

And the irresistible urge of autoattackers (Udyr, Ashe) to attack the only person on our team with a thornmail AND ninjatabi. Makes me wanna try out AD Kassadin something fierce, but I'm afraid I'll suck to high heaven.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ThtblovesDF on January 20, 2012, 09:47:09 am
Who counters Gragas... and what is gragas a good counter to?

I got beat up something fierce by ryze for one, ouch...
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: webadict on January 20, 2012, 09:58:15 am
Who counters Gragas... and what is gragas a good counter to?

I got beat up something fierce by ryze for one, ouch...
To the first, anyone that knows how to walk out of the way of his barrels and can either poke harder or continually heal his damage (he's melee, so he's going to be hitting you with those a lot to zone you). To the second, anyone that really, really hates being poked a lot. Because his barrels start to hurt a lot, and he can use them as mines for a few seconds. Someone with a shield would counter him pretty well like Morgana or Sion (Kassadin would also be pretty nice once he hits level 6). As for who Gragas counters, I'm not so sure.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 20, 2012, 02:09:30 pm
Who counters Gragas... and what is gragas a good counter to?

I got beat up something fierce by ryze for one, ouch...
To the first, anyone that knows how to walk out of the way of his barrels and can either poke harder or continually heal his damage (he's melee, so he's going to be hitting you with those a lot to zone you). To the second, anyone that really, really hates being poked a lot. Because his barrels start to hurt a lot, and he can use them as mines for a few seconds. Someone with a shield would counter him pretty well like Morgana or Sion (Kassadin would also be pretty nice once he hits level 6). As for who Gragas counters, I'm not so sure.

Graggy Ice counters squishy mages with low mobility. Graggy with a good aim can hit most of his harass-barrels, and if he uses body slam low-mobility champs have a hard time escaping - Just add in his ult as well, and it can be hard as fuck to lane against him.
As his Drunken Rage also gives both mana and durability, and his passive heals him, he can outlast many chumps. Guys like Brand who have no sustain of any type (no high mana regen, heals or health regen) can be bullied quickly off the lane.


As for my tips on countering him, like webadict said, Morgana and Sion are really good with their shields and CC. Kassadin takes less dmg from the barrels as well, and his silence + ulti come in handy. I'd say LeBlanc is a great counterpick as well, since she can flash outta the barrels' way quickly and her poke is OP. LeBlanc counters all mages, alongside Kassadin.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Knirisk on January 20, 2012, 03:25:36 pm
Kassadin takes less dmg from the barrels as well, and his silence + ulti come in handy.

I played mid not too long ago as Kassadin versus Gragas. It basically turned into a sustain-lane. I couldn't do shit to harass him, but I dodged most of his barrels. Basically, it was a stalemate.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 20, 2012, 03:36:39 pm
Kassadin takes less dmg from the barrels as well, and his silence + ulti come in handy.

I played mid not too long ago as Kassadin versus Gragas. It basically turned into a sustain-lane. I couldn't do shit to harass him, but I dodged most of his barrels. Basically, it was a stalemate.

I'd call that a success, then. Graggy Ice is hard to lane against, and most lose their lanes against one if Graggy is good. Harass him enough to prevent him from doing sick towerdives, but don't expect to kill him unless you gank him with 2 guys.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: penguinofhonor on January 20, 2012, 04:02:56 pm
Sejuani is amazing. That is all.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 20, 2012, 04:09:44 pm
Gragas is really weak lategame whereas Kass only gets stronger and stronger, if you stalemate-d, then I'd say you won.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Knirisk on January 20, 2012, 04:19:11 pm
Okay, question: Should Kennen initiate if he doesn't have an Hourglass?

I just played a game on Twisted Treeline. Our Kennen fed Teemo and Kayle because he kept running in without his team. I was playing Wukong and Kennen/Lee Sin were duoqueueing, I'm pretty sure.

Now, normally, I'd've expected this match to be won, on account of superior initiation. The enemy team consisted of Teemo, Kayle, and Shyvana. Kayle could shield maybe one person and Shyvana, naturally, would ult into dragon form and be super tanky, but other than that, we should've won most teamfights.

Our Kennen decided that he was the initiator, though, before he even got his Deathcap. I thought it was kind of stupid, considering both Lee Sin and Wukong have better ultimates for initiating.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 20, 2012, 05:01:15 pm
I still think that more people playing mid should take gold/10 runes and masteries and get two gp/10 items immediately.

Mid is super freaking easy and compared to top, they don't scale particularly hard with items. So you don't really lose anything by building Philo or Kage (technically, if you had Philo and Kage you'd be stronger than someone who bought a catalyst). And the extra gold is really no laughing matter. It's anywhere between 3k to 5k difference in gold by the 20th minute depending on how early you managed to score the stuff. That's up to two extra full items! When the enemy has a Deathcap, boots 1 and Catalyst, you'd have a Deathcap, RoA, 2gp/10 items, boots 2. It's a crazy difference. And even if you feed you'd still be on par with him.

Jungling too. There's no lane opponent to fight so you don't really lose anything by getting a bunch of gp/10s. If you have the 17gp/10, you'd be on par with solo lanes!

It merely doesn't work at top simply because top lane tends to rock really, REALLY strong laners that can wreck your shit if you gimped yourself with weak item choices. Not to mention bruiser items tend to be a lot stronger than mage items. (see: Wriggles vs Catalyst)

I know more and more people are subscribing to this idea. I've seen more and more high elo players doing it too and Phreak recently did the Jax spotlight doing exactly that.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Sonlirain on January 20, 2012, 06:00:58 pm
Umm... is'nt the GP.s efect on items a unique passive?
Or so i was told...
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Jopax on January 20, 2012, 06:15:17 pm
Unique to each item, meaning they don't stack with themselves but they do with each other.

And yeah, with the new runes it's been quite fun trying some things, like forever roaming Twitch (or bank Twitch) where you just run around killing people while getting awesome gold like you were farming ^^
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 20, 2012, 07:43:15 pm
Unique passive means two philo stones doesn't double gp/5

You need philo stone and Heart of gold, to do that!



Hextech gunblade, wota, and revolver spellvamp all stacks too!
(two revolvers means only 25% spellvamp)

Less obviously,
Brutalizer+ youmuus arpen also stacks. (full arpen is viable on someone like yi or noctourne)

Cooldown reduction says unique passive, but different items stack, like a kindlegem + shureliyas is 25% cdr.
Just keep in mind not to derp and make two shureliyas. could cost you alot of cdr.

Cdr also caps at 40% total from all sources.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Yodamaster on January 20, 2012, 07:46:02 pm
I still think that more people playing mid should take gold/10 runes and masteries and get two gp/10 items immediately.

Mid is super freaking easy and compared to top, they don't scale particularly hard with items. So you don't really lose anything by building Philo or Kage (technically, if you had Philo and Kage you'd be stronger than someone who bought a catalyst). And the extra gold is really no laughing matter. It's anywhere between 3k to 5k difference in gold by the 20th minute depending on how early you managed to score the stuff. That's up to two extra full items! When the enemy has a Deathcap, boots 1 and Catalyst, you'd have a Deathcap, RoA, 2gp/10 items, boots 2. It's a crazy difference. And even if you feed you'd still be on par with him.

Jungling too. There's no lane opponent to fight so you don't really lose anything by getting a bunch of gp/10s. If you have the 17gp/10, you'd be on par with solo lanes!

It merely doesn't work at top simply because top lane tends to rock really, REALLY strong laners that can wreck your shit if you gimped yourself with weak item choices. Not to mention bruiser items tend to be a lot stronger than mage items. (see: Wriggles vs Catalyst)

I know more and more people are subscribing to this idea. I've seen more and more high elo players doing it too and Phreak recently did the Jax spotlight doing exactly that.

If I'm building traditional AP and you're going GP/5 in mid, I will rock you in any fight until maybe late late game.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 20, 2012, 07:48:28 pm
It only takes about ten minutes to fill up off a gp/5 before it has paid for itself.

Bear in mind, that umi is talking about gp quints or seals too-

So they will be quick gp/5



speaking of gp/5, the quints are super cheap : O
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 20, 2012, 08:03:59 pm
I still think that more people playing mid should take gold/10 runes and masteries and get two gp/10 items immediately.

Mid is super freaking easy and compared to top, they don't scale particularly hard with items. So you don't really lose anything by building Philo or Kage (technically, if you had Philo and Kage you'd be stronger than someone who bought a catalyst). And the extra gold is really no laughing matter. It's anywhere between 3k to 5k difference in gold by the 20th minute depending on how early you managed to score the stuff. That's up to two extra full items! When the enemy has a Deathcap, boots 1 and Catalyst, you'd have a Deathcap, RoA, 2gp/10 items, boots 2. It's a crazy difference. And even if you feed you'd still be on par with him.

Jungling too. There's no lane opponent to fight so you don't really lose anything by getting a bunch of gp/10s. If you have the 17gp/10, you'd be on par with solo lanes!

It merely doesn't work at top simply because top lane tends to rock really, REALLY strong laners that can wreck your shit if you gimped yourself with weak item choices. Not to mention bruiser items tend to be a lot stronger than mage items. (see: Wriggles vs Catalyst)

I know more and more people are subscribing to this idea. I've seen more and more high elo players doing it too and Phreak recently did the Jax spotlight doing exactly that.

If I'm building traditional AP and you're going GP/5 in mid, I will rock you in any fight until maybe late late game.
I wonder about that...
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Nilocy on January 20, 2012, 08:07:50 pm
I still think that more people playing mid should take gold/10 runes and masteries and get two gp/10 items immediately.

Mid is super freaking easy and compared to top, they don't scale particularly hard with items. So you don't really lose anything by building Philo or Kage (technically, if you had Philo and Kage you'd be stronger than someone who bought a catalyst). And the extra gold is really no laughing matter. It's anywhere between 3k to 5k difference in gold by the 20th minute depending on how early you managed to score the stuff. That's up to two extra full items! When the enemy has a Deathcap, boots 1 and Catalyst, you'd have a Deathcap, RoA, 2gp/10 items, boots 2. It's a crazy difference. And even if you feed you'd still be on par with him.

Jungling too. There's no lane opponent to fight so you don't really lose anything by getting a bunch of gp/10s. If you have the 17gp/10, you'd be on par with solo lanes!

It merely doesn't work at top simply because top lane tends to rock really, REALLY strong laners that can wreck your shit if you gimped yourself with weak item choices. Not to mention bruiser items tend to be a lot stronger than mage items. (see: Wriggles vs Catalyst)

I know more and more people are subscribing to this idea. I've seen more and more high elo players doing it too and Phreak recently did the Jax spotlight doing exactly that.

If I'm building traditional AP and you're going GP/5 in mid, I will rock you in any fight until maybe late late game.
I wonder about that...

Since most mages are AP burst, the lack of a catalyst (if its what you're going for) will hurt.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 20, 2012, 08:12:48 pm
That's true, but remember I only play solid laners or tanky champions in the first place.

So it doesn't really matter for me. I'm going to stick more with gp/10 for the time being and refine it some more.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ECrownofFire on January 21, 2012, 05:50:14 am
So I like incredibly aggressive champions. I'm already getting Shyvana, so where do I go from there?
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: FluffyToast J on January 21, 2012, 07:52:01 am
Lee Sin. Dash everywhere.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Errol on January 21, 2012, 08:28:47 am
Play Singed and just don't give a flying turd about anything.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 21, 2012, 08:38:01 am
Play Singed and just don't give a flying turd about anything.
And get Hextech revolver. Enemies chase you, you get healed. They get too close to you, fling to receive HP. Stack RoA:s. Troll them all the time.

Tryndamere and many ranged AD chumps can be really aggressive as well, such as Caitlyn or Graves. Kassadin, Katarina and LeBlanc for the aggressive mages.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ThtblovesDF on January 21, 2012, 09:15:36 am
I find volibear to be more of a perma-slow then sejuani, by a long shot...
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Yodamaster on January 21, 2012, 04:48:50 pm
I find volibear to be more of a perma-slow then sejuani, by a long shot...

You actually have to buy slow items on him though, like mallet or phage.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ThtblovesDF on January 21, 2012, 04:57:47 pm
On a sidenote... what champ actually works well with gunblade? I try to build it on malz sometimes, but tend to still take the will of ancients, just for the extra spellvamp/ap... and those voidlings rarly, if ever, do anything that helps me.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 21, 2012, 05:01:57 pm
Basically anyone that does both AP and AD damage.

Akali, Jax, Shyvana, etc.

Also, Malz can't heal off his voidlings.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Ahra on January 21, 2012, 05:08:29 pm
did they change the fact that voidlings cant be controlled? its in their description and they have never been controlled by me.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Cthulhu on January 21, 2012, 05:12:39 pm
On a sidenote... what champ actually works well with gunblade? I try to build it on malz sometimes, but tend to still take the will of ancients, just for the extra spellvamp/ap... and those voidlings rarly, if ever, do anything that helps me.

:|

What.

Never ever build gunblade on Malz, why would you do that?  Will of the Ancients is something I used to take on him occasionally, but usually fifth item.  Gunblade and WotA together is a ridiculous amount of vamp for a guy who doesn't get much use out of it anyway.

Also, Voidlings do crazy damage.  They're one of those under the radar things, nobody ever notices just how hard they hit, but they hit really hard throughout the game, especially when they hit frenzy.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 21, 2012, 05:15:26 pm
did they change the fact that voidlings cant be controlled? its in their description and they have never been controlled by me.
Yup, the only way to control them is with malefic visions.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ThtblovesDF on January 21, 2012, 07:32:27 pm
Spoiler (click to show/hide)

Thats the point, gunblade boosts there damage nicly, thats why some recommend it. I tend to pickup lichbane near the endgame, since my team are normally 4 feeders and well, someone has to rip dat nexus down.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Cheeetar on January 21, 2012, 11:14:04 pm
did they change the fact that voidlings cant be controlled? its in their description and they have never been controlled by me.
Yup, the only way to control them is with malefic visions.
Can someone give me a hand here, I think I just lodged my hand so far into my face that it's sticking out the back of my head.

To be fair, though, I've only ever played Malz once. I wouldn't really know these things.

Voidlings can't be controlled with alt-right click like tibbers can, but they aggro anything with malefic visions on it, which is Malz's DoT.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Graven on January 22, 2012, 09:26:00 am
I just caught the last 10 or so minutes of the M5 vs TSM game... jesus christ Moscow 5 have godly play. I've never watched LoL tournaments, but TSM crushed so much up until now and just got completely outplayed. M5 favourite team in the entire world, hope they win this tourney.

Also if someone wants to watch some of the previous games of the Intel Extreme Masters:
http://www.youtube.com/playlist?list=UUXQexglLCaJyTImYLmSO9Ng&feature=plcp

They are uploaded here.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Sonlirain on January 22, 2012, 09:54:17 am
Ok... anyone have any idea how to counter a team made out of 5 tanky DPS characters?

None of them is squishy enough for the team to quickly dispatch and all of them cause enough damage to make ignoring them everything but a good idea.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Knirisk on January 22, 2012, 10:18:36 am
Ok... anyone have any idea how to counter a team made out of 5 tanky DPS characters?

None of them is squishy enough for the team to quickly dispatch and all of them cause enough damage to make ignoring them everything but a good idea.

Madred's bloodrazor? A staple of tanky DPS is Triforce/Warmog's/Atma's. Probably a Shurelia's, eventually. Problem with this build is that it gives a lot of health, but no magic resist and only a minor amount of armor. Hell, if it's all tanky DPS, I would even suggest building it on your tanks. I mean, one costly item to counteract two costly items and one semi-costly item? It adds up.

Okay, so, today, I learned that Nasus is not the actual way to play tank. Farming successfully up top against Irelia is decent, yeah, but ganking other lanes is better. I learned to leave the lane. Playing Jarvan, I went 4/4/17 in a game with a leaver Nidalee (who later came back, but was horribly underfarmed and underleveled. Admittedly, she was pretty good about hitting her spears and she got a lot of assists)

I also learned that Aegis is HORRIBLY underrated. Jesus, so long as we caught one of their team out of position, we generally won the teamfights. Partly because Aegis+Jarvan auras and partly because Irelia just stuck around farming top like Nasus. She ended the game with 251 CS, more than anyone else, but we won the game.

Although, a lot of it was also due to Ryze and Kennen, who did awesome in the laning phase. Ryze had 5/1 K/D at the end of the laning phase and Kennen actually got 3/1 in a 1v2 lane.

God damn, why don't people build Aegis more often? Is it because of Triforce/Warmog's/Atma's meta?
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Graven on January 22, 2012, 10:48:12 am
MOSCOW5  :o
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Knirisk on January 22, 2012, 11:12:31 am
MOSCOW5  :o

That Shyvana was amusing. I'm always afraid of counter-jungling because I don't know the timing of the jungler and I don't want to get obliterated by a stupid move.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Graven on January 22, 2012, 11:18:46 am
That wasn't counterjungling. Roaming top Shyvana, invading Skarner, hell, invading everything. TSM's side of the jungle may as well have had  "We welcome our Russian overlords!" signs instead of wards for all the good it did. This was a world war on the jungle.

I might start playing normal again, stuff like this is inspiring.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 22, 2012, 12:27:07 pm
EMPIRE EMPIRE EMPIRE EMPIRE

Moscow 5 was known as Empire, the guys who brought you this: http://www.youtube.com/watch?v=SsQg3_SmO8I

And this: http://www.youtube.com/watch?v=kGts4nxMqKk
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: webadict on January 22, 2012, 12:59:06 pm
I wanted to see how TSM did against M5, because those two teams did amazingly. But... dang. M5 had CRUSHING defeats of each team even only around 10 minutes in. They were outlaning their opponents. They were outjungling their opponents. They had great teamwork. I was majorly impressed.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Graven on January 22, 2012, 01:12:30 pm
Yeah, I knew about M5 being Empire, but as I said, I haven't watched any professional (man this word makes me laugh a bit) LOL, so I didn't know what that meant :) I just know now that holly hell M5 had incredible teamwork. I want to watch their game against SK, but I can't seem to find it in youtube. maybe they'll upload it in the IEM channel I posted earlier.

Also I am nearing 3150 IP again, which means... YES! Stupid champions are going to be bought and whined about! Right now I'm kinda curious about Mordekaiser (for Dominion, mostly), but he was nerfed hard and the one time I tried him pre-nerf (when I was like level 15) I failed so damn hard... Ah, choices.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Yodamaster on January 22, 2012, 01:18:40 pm
Yeah, I knew about M5 being Empire, but as I said, I haven't watched any professional (man this word makes me laugh a bit) LOL, so I didn't know what that meant :) I just know now that holly hell M5 had incredible teamwork. I want to watch their game against SK, but I can't seem to find it in youtube. maybe they'll upload it in the IEM channel I posted earlier.

Also I am nearing 3150 IP again, which means... YES! Stupid champions are going to be bought and whined about! Right now I'm kinda curious about Mordekaiser (for Dominion, mostly), but he was nerfed hard and the one time I tried him pre-nerf (when I was like level 15) I failed so damn hard... Ah, choices.

Morde works in certain situations just fine, he does massive AOE damage.

I bought Volibear recently and I find him to be very powerful but underplayed. Still working on kinks in laning with him though, I usually tend to overestimate his damage and passive. W is a finisher, it's like a mini Garen ult.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 22, 2012, 02:46:30 pm
I'm at around 5500 IP, and I'm thinking of either saving up for Viktor/Xerath, or buy Xin Zhao now. Which one should I buy? is Xin worth buying, if i don't want to build him like a tanky DPS but instead, as a "machinegun"? If Xin ain't worth it, I need to know whether to buy Viktor or Xerath first, as they both interest me. Which would suit my playstyle better?



As for mages, I mainly play:

Malzahar (A semi durable mage, Abyssal Scepter and Rylai mostly are enough. Farm and push early on, focus on killing later)

Veigar (Full-on AP. All focus on last hitting with Q early on, unless the enemy is too aggressive/easy to harass.)

Karthus (Focus mainly on last hitting, harass enemy and ult when needed. Farm all the time at late game, unless we are planning a push or something like that)

Fiddlesticks (Jungling, and ganking as often as I profitably can. Fiddle sucks at farming so I give very little focus on that, and instead focus on getting as much kills as possible)


And occasionally some other non-traditional mages such as:

Warwick (Hextech Gunblade, WotA, Spirit Visage, Rabadon, Lichbane) (Play very aggressive early on, keep harassing with Q, use R + Ignite + Q combo when enemy is near death)

Alistar (3 Doran's Rings for starters, then Abyssal Scepter, Rylai, Rabadon, Zhonyas) (Headbutt to zone and harass the enemy all day long. If the enemy slams into a wall, Pulverize and beat them up with passive + autoattacks. Level up Pulverize only once, max headbutt first and focus on the heal second.)

Singed (rush Catalyst, then Hextech revolver, then build 3 Rods of Ages) (Farm most of the time and if the enemy gets too close, fling them. I play extremely troll-like as Singed, focusing on pissing the enemy off as much as possible. Bait and make them follow me whenever possible, and heal trough Revolver.)

Nunu (Build similar to Singed) (Toss icebergs at the enemy, heal when needed. If the enemy is hugging tower at low hp, dive in when my minions arrive, use Ultimate, and then kill the enemy.)

Mordekaiser (rush Hextech Revolver and Haunting Guise + Sorc Boots, then get some tanky AP stuff like Rylai and Abyssal Scepter) (Focus on using Creeping Death on minions to farm up and keep my shield up. If my enemy is aggressive, I play passively and Q their face in if they come close. If they are more passive, farm, farm and farm.)





So which mage would suit me better, any suggestions? I doubt Xin is good as a glass cannon, but I don't like tanky DPS:es very much.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Wravburn on January 22, 2012, 02:55:35 pm
Might be be the wrong person to answer, as I haven't played Malz/Karth/Fiddle (well once or twice), but I do play Veigar sometimes.

Xerath is incredibly amazing. It does take a certain approach though. You should hang back and poke. Hang back and poke and farm. You can outrange anything in this game(well except ashe/ez ults ofc.), and you will need to. You can farm/push/poke/kill from a distance. Plus, which is a big one for me, I really like his auto-attack.

And I hate Viktor.


On a side note: I just got Olaf. I've seen the discussions here and didn't feel he was anything for me, lacking a speed boost/gap closer. But dear lord, he is a beast.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Yodamaster on January 22, 2012, 02:55:49 pm
Get Xerath.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Graven on January 22, 2012, 03:29:51 pm
Xin is good if he can snowball, but since he's entirely AD he's easy to counter, especially with a machinegun build. I say go Xerath and zap things from afar.

Also man would it solve a lot of problems if the next free rotation had Olaf, Nidalee, Xin and Mordekaiser. Why can't these stupid rotations ever go the way I want x]
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: webadict on January 22, 2012, 03:35:11 pm
Get Xerath.
^
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 22, 2012, 04:34:04 pm
Xerath seems solid.

About viktor:

You can't poke someone to death with laser.

Power transfer is your only chance of killing 1v1

Gravitron field is his strongest ability, leveling up to, what was it, 78% slow?
The slow is more important than the stun.
If someone is stunned inside the field, the slow will outlast the stun.
(one cc from sion and you could lock up someones movement longer than any snare.)

Possible Strategy of viktor?: find someone with a similar ability, then raise yours with it.

got fiddles? pair ults.
got stun? pair grav field
got good poke? raise death laser.

I dunno really, but dfg and tower-killing from ap seem to scale well because of the hexcore.



Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Nilocy on January 22, 2012, 04:42:56 pm
Viktor is amazing in a team fight, but thats about it really. If you're going to choose between him or Xerath, go for Xe, muchos better.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Lumbajak on January 22, 2012, 05:39:46 pm
I'd almost go as far as to say that Xerath is hands down the best Mage in the game at current.

There's just no beating a Xerath that has any idea what he's doing.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 22, 2012, 07:10:28 pm
That there is the truth.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Jopax on January 22, 2012, 07:24:49 pm
I think I'm gonna have a jab at that new contest, thinking of doing a Mantheon riding a firework rocket wielding something, still not sure what, hrmmm...
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Frumple on January 22, 2012, 07:32:22 pm
Clockwork powered chainsaw spork.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ansontan2000 on January 22, 2012, 07:40:07 pm
Also man would it solve a lot of problems if the next free rotation had Olaf, Nidalee, Xin and Mordekaiser. Why can't these stupid rotations ever go the way I want x]

Nidalee? If you want a great hybrid that can adapt to any situation, get her. Make sure you can land far spear, though.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Yodamaster on January 22, 2012, 08:28:37 pm
Soraka goes 0/5. "You're a terrible AD I'd be better."

They win the lane but I don't die. "You lost the lane noob."

You're 0/5.

And this kid talked about how he made money streaming. And how he had 234 viewers.

He must like the dollar menu at McDonalds.

EDIT: My stream is up now. Been losing all day because of people who've never played League of Legends before.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Knirisk on January 23, 2012, 03:04:59 am
Jesus Christ. Fuck this game. Huge string of defeats in normal soloqueue. It's not even funny. Nasus apparently fed top to a Gangplank and while Vayne and I were doing relatively okay bottom, the rest of the lanes were dying.

And then Malzahar started using his ultimate on Singed. No, really. A farmed Singed. I JUST... UGH. He didn't even use his goddamned Null Zone, unless I'm mistaken. We were in the middle of a teamfight. Nasus runs in to 1v5's way ahead of schedule, then Fiddle ults into that same 1v5 right after Nasus dies. Vayne comes and tries to get some kills, but is caught. I flash over a wall hoping to save her ass and I get caught too. Just...ugh.

What the fuck is up with this game recently? Vayne wasn't bad at all, but Malzahar was a dumbass and we couldn't control the teamfights at all. Malzahar failed in the laning phase against Annie somehow.

The one thing I think I could've done better, though, is tried to be more aggressive early on. It's kinda tough to be aggressive against a Morgana/Urgot bot lane, though. That shit really hurts.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 23, 2012, 03:12:20 am
Well judging from what you guys said (what all of you said) I'll take Xerath. 800 Ip to go, but I can wait for that.


EDIT: oh wow, we just had a teamfight that was over in 3 seconds. We had Amumu (me), Galio, Renekton, Sejuani and Kennen, but Kennen was dead at the teamfight. The enemies pushed to our tower, so Sejuani ulted, Galio ulted, and then I ulted. 4 of the enemise died isntantly, and Nasus died 2 seconds later really.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Graven on January 23, 2012, 04:57:08 am
I'm trying to grind 700 more IP to get my 3150 champion but Dominion is a harsh mistress. Oddly I've had one person do incredible stuff per game (usually not me, sadly) and 3 people who had really urgent business and left the computer running for their cat to pounce on. I had a Caitlyn go 22/3 last game while a Riven went something like 1/13/something. How the hell does a Riven, on Dominion, end up with more deaths than kills?

I really should start playing normal again but ugh, the CS...
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ThtblovesDF on January 23, 2012, 05:29:29 am
Playing support/cc (blitzkrank, alister true support: 0 cs  0/2/20)

I hate pubbys... they get caught or dive into a 1v5 - I often throw myself into the way, cc-ing the enemy, blocking shots and often, I die. The rest of the team can walk away, the player who just flashed into a 5v1 also gets to walk away fine. And then shittalks me for saving him... sorry, but with 0 kills, I am worth like 50g, which is less then a 500g killspree ender you fuckwit.

Tl:DR Save people, get shittalked for it "I am so pro, only died twice and got carried all game, babysitted by supports, but i am ze best."
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Lumbajak on January 23, 2012, 08:36:06 am
So I've always been absolutely terrible at Lee Sin the few times I played him previously. Which was like, twice.


But just recently, I watched Cruzerthebruzer play for an entire FIVE MINUTES! And I also read his guide and got Bruce Lee Sin because it's pretty rad.

Then I played a few games with Lee.


Holy mother of god did I ever carry hard. I think I've found my new favourite champion.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Jopax on January 23, 2012, 08:53:31 am
Ok, I think I've finalized my submission idea.

It's New Years Eve, everyone is plastered with Graggys special mix No 7 and Pantheon gets a bright idea. Lets play Jackass, so he dons GA in case he horribly dies and mounts Heimerdingers biggest firework rocket (that sounds so wrong) that is about the be launched.

Now all I need to do is draw the damn thing and the prize is as good as mine :>
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 23, 2012, 12:44:40 pm
Played a quick game of Dominion, it went OK for me, not that good for the rest of the team.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Graven on January 23, 2012, 01:50:50 pm
Yeah, Dominion is very prone to throwing blame around. 3 of your teammates died in the top left corner of the map? It's your fault you pinged them to retreat and didn't join in! I'm kind of tempted to start doing draft mode, but it's so slow... A game of Dom is 20 minutes at most anyways, why drag it further.

In other news : Hey guy wot bought Olaf (Sorry I completely forgot who it was)! Have you tried him in Dominion? If so, how's he as a pick for top?
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 23, 2012, 03:49:00 pm
What I found from Dominion and Dominion players is this:

Everyone tends to play... kinda decent... somewhat. It's just that unlike SR, no one has any clue what they're doing.

They have 'intent'. They WANT to kill the guy at bot and cap the point. They WANT to backdoor the sidelane. They WANT to ambush the enemy. They WANT to just go for kills.

But everyone has completely different 'intents' and no common 'result'. While A wants to kill the guy at bot and cap the point. B wants to backdoor and C wants to ambush the enemy. Then motherf'ing D is derping around the map trying to get all the kills (and a super high K/D/A) but failing to achieve any points at all. All are *viable* strategies... but everyone is doing everything on their own. So every single one of them fails. No strategy. No coherence. It's just a bunch of headless chickens running around. You want more proof of this? How does everyone pick a Dominion champ? Has the word 'team' ever once been uttered?

No, it's "I pick Rammus cause he can backdoor all the points and fight everyone by himself"

It's "I pick Shaco so I can assassinate everyone and backdoor points!"

"I pick Jax because he's awesome in Dominion!"

"I pick AD Sion because he's so strong in Dominion!"

It's not really that people suck. It's just that the average joe has no tactical sense. What Dominion needs is a bunch of pros to play it for a few months nonstop and stream commonly accepted strategies so all the common folk actually have objectives to go for in a match instead of trying to do everything.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Graven on January 23, 2012, 05:49:22 pm
I know for a fact Sauron runs a pretty dream-shattering premade on  draft Dominion :
http://www.youtube.com/watch?v=iQ0h6PJKhIg
http://www.youtube.com/watch?v=ghREKiGrEtQ

Which seems to be the top-dawg of Crystal Scar, and one of them streams here (apparently, never seen it):
http://solomid.net/livestream.php?s=1103

I've now gone to almost 1600 Elo while playing rather worse than last week, by just taking the champion our team lacks, which amusingly enough, most often ends up tanky dps. It's why I'm so keen to buy more tanky dps for Dominion, since noone really plays them, and a lot of the people that do play, do not play very well. As in are completely bonkers.

There are some common things that people just can't seem to grasp. Honestly, if you want a steady stream of Dominion wins convince your team of the following :
1)DO NOT ENGAGE IN THE JUNGLE
2)DO NOT STAY ALONE AND FARM IN THE SPACE BETWEEN TOP AND THEIR MID
3)PLAY TANKY DPS, STEALTHERS OR YORICK BOT
4)RUN REVIVE ON THE TANKY DPS (because losing top and immediately rushing it back with revived tanky dps is always a win)

But no, people try to backdoor (hint : it doesn't work, ever), choose pretty stupid picks, faff around in the jungle and end up killed one by one, or simply spare the enemy the trouble and rush top in a single line like unusually cartoony lemmings.

Also : why no, I have not just lost a couple of Dominion games to these very things, why would you ever think that

edit : also why do my wordiest posts always end up bottom of the page, I want people to acknowledge my videogame genius god damn it
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: xDarkz on January 24, 2012, 12:40:46 am
Is it just me or is Sivir just mopping the floor with every other AD carry? Sivir and Taric, new meta.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ThtblovesDF on January 24, 2012, 03:56:16 am
But no, people try to backdoor (hint : it doesn't work, ever),

Well, while I 100% agree that pub people are retarded, some champs are just made to backdoor and force a response (I love playing singed on dominion and having several guys run after me, all taking damage and being trolled for 40+ sec). Of course the average pub player singed will run up to a turret, tank it and die to one champ - or lure that one champ towards his own point without doing any damage.

So while a good backdoor-response-forcer will tank the most damage and do among the top 2-3 of damage done, cause a lot of lost points/time and really enables the rest of his team... a bad one will only feed.


It´s how singed is played most of the time anyway... you are behind the enemy line, forcing them to come after you, taking out that minion wave while your own takes down the tower... yes, you created a opening for your teammates to exploit... they could do dragon while 4 enemies run after you, they could take a tower - or they could watch you for  60 sec, stop what they are doing, type "feeder nub" - not pushing there tower, not doing anything.

Guess which happens most of the time.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Lumbajak on January 24, 2012, 05:02:52 am
Is it just me or is Sivir just mopping the floor with every other AD carry? Sivir and Taric, new meta.

Try Sivir and Leona. Unstoppable killing machines.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ThtblovesDF on January 24, 2012, 05:13:37 am
Just pick your support based on the enemy and there champs and your personal preferences... a blitzkrank will net you more kills, but way less heal/sustain obviously - which is fine if you have any lifesteal build. Blitz also ruins heimerdingers day, makes fun of a lot of mages and with cv you can very effectivly kill junglers with a short trip -grab-from lane away. Or you are short a (real) tank, so you have a alister to hang out with you, enemy has a lot of casters ( or karthus) - soraka counters that nicly.

Supports are your friends and honestly, they carry-the carry.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 24, 2012, 05:22:33 am
Is it just me or is Sivir just mopping the floor with every other AD carry? Sivir and Taric, new meta.
I take an extreme pleasure in seeing my ideas proven right. Makes me feel like the Galileo of LoL.

Speaking of which... more people should use MF. She's really good too.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: webadict on January 24, 2012, 08:19:42 am
Is it just me or is Sivir just mopping the floor with every other AD carry? Sivir and Taric, new meta.
I take an extreme pleasure in seeing my ideas proven right. Makes me feel like the Galileo of LoL.

Speaking of which... more people should use MF. She's really good too.
I would if she weren't 6300.

Is it just me or is Sivir just mopping the floor with every other AD carry? Sivir and Taric, new meta.

Try Sivir and Leona. Unstoppable killing machines.
Oh yes. I almost got this in my lane... And then Garen goes bot and Leona goes top. D: WHYYYYYY?
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: RedKing on January 24, 2012, 11:14:42 am
Think I'm saving up for Xerath as well. I'm at 5200 or so, so meh...what's another week or two. I did pretty well when I tested him out as a freebie. Guess my rune build for him would be movespeed, mana and AP.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: tompliss on January 24, 2012, 12:01:05 pm
AP in runes ?!?
Magic penetration !

I mean, MS quints, Mpen in red, the rest must adapt ...
But those are quite mandatory.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 24, 2012, 03:04:34 pm
Riot gonna buff Co-Op vs AI. http://www.youtube.com/watch?v=y6FVPTP8oyM&feature=g-u-u&context=G2726103FUAAAAAAACAA


From 12 bots to 40, and they will be better (use summoner spells more often, use item actives, use skillshots, more map awareness and such)



This actually seems really promising if it comes out well. Co-Op vs AI wouldn't anymore be the "get your first win of the day bonus with ease", but isntead a good way to test new champs. And trollbuilds wouldn't smash the bots as easily.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 24, 2012, 03:40:08 pm
Phreak looks like a drug addict.

I'm actually kinda interested in the new bots. After all, if there's something the bots do that can even remotely infuriate people, then it's worth examining further. It's the current generation of bots that keeps reminding me what a pain MF is in lane (it's also the reason I developed my Sivir playstyle, since I basically copied how the bot did things at level 1 - 5). Not to mention back when Soraka wasn't dumb, I copied Soraka bot's build.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bluerobin on January 24, 2012, 04:45:23 pm
Gotta say I'm fairly excited for them. I still play mainly Coop vs AI when I'm playing with friends, so the added variation in bots and the availability of bots on Dominion will be great.  Also, apparently Cassiopeia bot is pretty scary since bots are pretty great at ability spamming.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 24, 2012, 04:54:14 pm
Gotta say I'm fairly excited for them. I still play mainly Coop vs AI when I'm playing with friends, so the added variation in bots and the availability of bots on Dominion will be great.  Also, apparently Cassiopeia bot is pretty scary since bots are pretty great at ability spamming.

The question is, can Cassiopeia bot (and other bots who require aiming) lead well? For those not familiar of what leading is, its basically casting spells in front of the enemy so they walk right into it.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bluerobin on January 24, 2012, 05:04:10 pm
Apparently a big part of this effort was in figuring out how to get bots to use skillshots, so I'd say leading is likely pretty good. That being said, they made sure to note that they tuned the difficulty to be close to where it already was (with comments from multiple Rioters saying they'd like to implement more difficult bots in the future as well) so they won't be outright dominating you if they weren't already. They just won't walk right under your tower and let you kill them anymore.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ThtblovesDF on January 24, 2012, 05:53:52 pm
Seems easy enough. Aim at enemy, add random factor and if you miss to often start screwing the random factor into perfectly accurate spells.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 24, 2012, 06:57:03 pm
Played a quick game of Dominion, it went OK for me, not that good for the rest of the team.

I have to disagree with you here,

1. There are no vayne builds without bf swords.
2. Regardless about all other pure movespeed builds, Even movespeed vayne builds bf sword.
Also you were supposed to get move really fast boots.
And you didn't.


Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: webadict on January 24, 2012, 09:38:36 pm
Seems easy enough. Aim at enemy, add random factor and if you miss to often start screwing the random factor into perfectly accurate spells.
Look at Shen bot.

Bots can aim, and they can be aimed WELL. It's simple math, and computers do math a little bit faster than humans.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: zestorum on January 24, 2012, 09:39:29 pm
Played a quick game of Dominion, it went OK for me, not that good for the rest of the team.

I have to disagree with you here,

1. There are no vayne builds without bf swords.
2. Regardless about all other pure movespeed builds, Even movespeed vayne builds bf sword.
Also you were supposed to get move really fast boots.
And you didn't.
You've got to be aware that he got double the amount of points, double the amount captures and double the amount of defends compared to his team. He also had a good K:D ratio, the only positive one on his team. It probably wasn't his fault that they lost.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: penguinofhonor on January 24, 2012, 10:26:10 pm
20/5 AS JUNGLE JAX
THIS IS THE BEST CHAMPION

Although I don't like his new ult. It only feels good if I'm fed. I saw the idea of making it a defensive steroid instead of an offensive one, and that seems a lot better to me.

Played a quick game of Dominion, it went OK for me, not that good for the rest of the team.

I have to disagree with you here,

1. There are no vayne builds without bf swords.
2. Regardless about all other pure movespeed builds, Even movespeed vayne builds bf sword.
Also you were supposed to get move really fast boots.
And you didn't.
You've got to be aware that he got double the amount of points, double the amount captures and double the amount of defends compared to his team. He also had a good K:D ratio, the only positive one on his team. It probably wasn't his fault that they lost.

The mistakes of the best player on a team still contribute to a loss.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Rex_Nex on January 24, 2012, 10:31:49 pm
People will always make mistakes. Maybe not item build/skillbuild mistakes, but in-game flaws are pretty much impossible to iron out well. Its not a matter of whether he contributed to the loss (Even a 100-0 Jax that missed one creep "contributes to a loss"), but why did the rest of his team contribute to it moreso.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: penguinofhonor on January 24, 2012, 11:25:18 pm
People will always make mistakes. Maybe not item build/skillbuild mistakes, but in-game flaws are pretty much impossible to iron out well. Its not a matter of whether he contributed to the loss (Even a 100-0 Jax that missed one creep "contributes to a loss"), but why did the rest of his team contribute to it moreso.

But he can't magically make the rest of his team better. Improving his build makes him more likely to win. We could sit here and make fun of his teammates, or we could go "Hey dude, I know you carry as vayne but here's how you can carry harder."
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 25, 2012, 06:26:55 am
I don't blame most of my team for the loss, the enemies just started to beat us later on in the game. Akali didn't do jackshit though.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Pandarsenic on January 25, 2012, 07:10:09 am
http://na.leagueoflegends.com/board/showthread.php?p=20110215
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Sirian on January 25, 2012, 09:47:15 am
http://na.leagueoflegends.com/board/showthread.php?p=20110215

That was a pretty good read :)
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Yodamaster on January 25, 2012, 09:47:28 pm
I really can't do this anymore. 2k to 1800. My scores are terrible. However, my teammates' scores are worse and they start feeding FIRST. It's bullshit.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 26, 2012, 02:35:03 am
Pulsefire Ezreal is probably the single best skin you can possibly get right now... http://www.youtube.com/watch?v=ZoZUCyIpr3I

Hell, it announces your skills...

(Still doesn't compare to DotA 2's voicework though)


Edit: Is it just me or is this the same voice as Gohan? From Dragonball.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ThtblovesDF on January 26, 2012, 03:36:53 am
Get a group of dudes to play with - They may suck, but at least you know what lane feeds and you can just babysit your own and his lane. Yeah, you can´t carry 4 feeders, but if you carry the nub early on (making the weakest link stronger), it pays.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: webadict on January 26, 2012, 09:51:13 am
Pulsefire Ezreal is probably the single best skin you can possibly get right now... http://www.youtube.com/watch?v=ZoZUCyIpr3I

Hell, it announces your skills...

(Still doesn't compare to DotA 2's voicework though)


Edit: Is it just me or is this the same voice as Gohan? From Dragonball.
That is a good skin right thar.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 26, 2012, 10:26:26 am
Pulsefire Ezreal is probably the single best skin you can possibly get right now... http://www.youtube.com/watch?v=ZoZUCyIpr3I

Hell, it announces your skills...

(Still doesn't compare to DotA 2's voicework though)


Edit: Is it just me or is this the same voice as Gohan? From Dragonball.
That is a good skin right thar.
Agreed.


Also, about Ziggs: I once made a champ suggestion similar to this one (months ago), and he was a yordle as well. Coincidence much?
I'm not usually excited for new champs, but this one has me on my toes as I wanna see how amny of Ziggs' abilities are similar to my idea's.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Nilocy on January 26, 2012, 11:12:36 am
I really want to see like, a series of the pulsefire type skins. Imagine Cho'gath as a time travelling monster
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 26, 2012, 11:53:27 am
Anyone know where the sound files are? I found the ones for the launcher client, but I want in-game sounds. And I can't find the Riot Games/League of Legends/game folder I've heard they are in...
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Exerosp on January 26, 2012, 12:21:41 pm
Anyone know where the sound files are? I found the ones for the launcher client, but I want in-game sounds. And I can't find the Riot Games/League of Legends/game folder I've heard they are in...
Derp. I wants a demolitionist.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 26, 2012, 01:03:54 pm
Anyone know where the sound files are? I found the ones for the launcher client, but I want in-game sounds. And I can't find the Riot Games/League of Legends/game folder I've heard they are in...
Derp. I wants a demolitionist.
Derp. You'll get a demolitionist when Riot releases him, but I don't get the sound files unless someone knows where they are tells me.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Sirian on January 26, 2012, 01:12:55 pm
Sound files are probably in a .dat like maybe Riot Games\League of Legends\rads\projects\lol_game_client\filearchives\0.0.0.25\Archive_244276400.raf.dat

You need a tool to open/change/repack it, like the one found at http://forum.leaguecraft.com/index.php?/topic/1700-how-to-install-skins/

that's my guess anyway
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Exerosp on January 26, 2012, 03:00:21 pm
Anyone know where the sound files are? I found the ones for the launcher client, but I want in-game sounds. And I can't find the Riot Games/League of Legends/game folder I've heard they are in...
Derp. I wants a demolitionist.
Derp. You'll get a demolitionist when Riot releases him, but I don't get the sound files unless someone knows where they are tells me.
Herp. Hope someone tells you them soon though, Bordell. Honest. And may yordles bring me gord.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Wiles on January 26, 2012, 06:08:20 pm
I'm approaching 4800ip and I can't decide between Jarvan, Rumble or Trundle. Any suggestions?

I'm curious as to why I never see any solo top Olaf players. I don't play solo top much, but I would think that Olaf would destroy most other tanky dps champs.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 26, 2012, 08:17:02 pm
I'm approaching 4800ip and I can't decide between Jarvan, Rumble or Trundle. Any suggestions?

I'm curious as to why I never see any solo top Olaf players. I don't play solo top much, but I would think that Olaf would destroy most other tanky dps champs.

You got guys like lee sin, Jarman, and fox-whore who all get rediculous dashes.
And really high burst.

You don't need to be the guy who single handedly kills the enemy team- you need to be the guy who can dish it out, then run.
And maintain a superior solotop.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 27, 2012, 08:29:59 am
On a whim I bought MR reds and quints.

So now I have MR red, quints and blues. Then I took out Nasus with null magic mantle. At level 1 I had 92 MR. That's actually more resists than a full armour page + cloth armour. Lol... I'm not sure why the hell I need that but you know... It can't hurt hahaha.

92 MR... Wow... that's a ridiculous amount. For one thing, It'd make LeBonk completely useless. I know I said before you should buy health against LeBonk, but remember that reason for that is that health is cheaper and easier to get. The difference is that runes are the opposite, in that health runes are actually stupid expensive and aren't very good. (Unless you buy hp / lvl... in which they're decent... after a long time.)
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: webadict on January 27, 2012, 08:53:09 am
(Unless you buy hp / lvl... in which they're decent... after a long time.)
Only the yellows. Everything else is still stupid expensive.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 27, 2012, 09:09:50 am
Yeah, more or less... it's kinda dumb but eh. We deal with what we've got.

On similar terms, I think people don't realize the significance of the new item, Ionic Spark. Personally, I feel that it makes outdated champs like Warwick and Xin Zhao a helluva lot more viable. When I was fiddling on it with Warwick, I found it solves a lot of the problems I have with him (in lane, not jungling).

1. It makes his farming + pushing ridiculously easy. It used to be one of the hardest and weakest in the entire game, probably only exceeded by Poppy and AP Ezreal.

2. It makes his ult incredibly powerful. I'm not even joking. You can easily get it to proc twice when you ult. That's 200 extra AOE damage. No freaking joke when it only does 350 damage normally at that level.

But mostly it's the first part. I really like how strong it makes him at pushing now. I'd probably start using him as an anti-mid again. Back in the day, I'd always win my lane as Warwick but I couldn't do jack shit to the enemy's tower. Now it's a whole different ballgame.

P.s: If you bought all three tanky-AS items, you could instakill most people now with just the ult.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 27, 2012, 09:22:36 am
I like Ionic Spark on Twitch. Almost like that electric crossbow was designed for the rat.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: RedKing on January 27, 2012, 09:26:50 am
Anybody know if it procs on MF's ult? If so, instant team wiper at higher levels.

Played around with MF for the first time last night. Solo top v. Renekton and Shen. Utterly dominated the lane (first blood at lvl 2, finished 10/0/4 and had 5 tower kills).

I think I'm in love.  ;D
I'll want a couple more dates to be sure, but this seems to be the ranged champ to fit my playstyle.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: webadict on January 27, 2012, 09:37:11 am
Anybody know if it procs on MF's ult? If so, instant team wiper at higher levels.

Played around with MF for the first time last night. Solo top v. Renekton and Shen. Utterly dominated the lane (first blood at lvl 2, finished 10/0/4 and had 5 tower kills).

I think I'm in love.  ;D
I'll want a couple more dates to be sure, but this seems to be the ranged champ to fit my playstyle.
Unlikely.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Sonlirain on January 27, 2012, 10:12:23 am
I'm kinda saddened by the fact that TF cannot teleport all over the map like he used to.
I really liked the ability to jump to a hotspot in a moment notice... and now the range won't even let me change lanes in SR.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Jopax on January 27, 2012, 10:22:28 am
Did they ever buff him to compensate for the ult nerfs like they did to Pantheon?

I've been considering of getting him but I'm really unsure now :/
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Sonlirain on January 27, 2012, 10:31:40 am
Did they ever buff him to compensate for the ult nerfs like they did to Pantheon?

I've been considering of getting him but I'm really unsure now :/

No buffs that i know of.
He's not terrible but he sure is squishy for a freaking spartan.

The only way of playing him i know off is:
Stack ArP and AD.
Spam Spear toss.

Spear toss will be the only freaking thing you're going to do the entire game.

With the occasional combo when you feel gutsy.
Spear -> Stun -> Heartseeker -> spear

And after (or during) that you will die unless you are somehow fed.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Jopax on January 27, 2012, 10:40:08 am
I was talking about TF :P

Pantheon has been my go to guy for the last month or two, been getting pretty good with him, made me realize just how awesome harrassment is :D

If I'm not against someone incredibly tanky or sustainy (or long range bastards) I can pretty much get a guaranteed kill by level four, sooner if I have a good lane mate.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Sonlirain on January 27, 2012, 11:31:36 am
Well i played AS TF some time.

Hes kinda cool... especially since Ionic Spark became usable in SR.
The only gimmnick is the pick a card ability where you need some timing to pick the right card but other than that he seems cool.
Personally i think the Pick a card ability is one the best abilities in the game since it can regen your mana slow or stun. Most champions don't get all this for their QWE and TF has it all under one ability.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 27, 2012, 11:49:31 am
I prefer to play my TF as AP.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 27, 2012, 07:23:49 pm
Was running more tests on the full MR page with a friend. Results:
1. Extremely squishy vs LeBonk. LeBonk had 50 AP at level 1, I had 96 MR as MF. Took 40 damage from her Q. Her autoattacks were doing 49... I killed her with no problem and more than half my HP bar intact.
2. Kassadin vs Morgana. Kinda useless. Morgana just ignored me and pushed to my tower. Not so good against her (though it was kinda obvious).
3. Warwick vs Kennen. Kennen had 30 AP. It was kind of an even fight. Could have gone either way. The interesting thing was that again, he just gave up using spells on me and just used his autoattacks instead.
4. I switched out mana regen yellows for the 13 armour. Vlad vs Kennen. Won with no problem since now the autoattacks and goddamn minion aggro were much less of a pain.


So after 4 tests, I decided to use MR red, blue, quints and armour yellow. In all the tests I used 21 9 0.

The only real definitive result I got was that it really does make LeBonk completely useless. If I was using someone who wasn't absolutely squishy like MF and perhaps Udyr... it really would have been no contest at all.

Other than that, it's interesting that it allows me to manhandle Kennen somewhat. Kennen is one of the strongest laners in the game, especially if you just limit it to AP. The thing is that Kennen has really high base AD as well, so it kinda skews the results of the MR test. I'm still not too sure what exactly would prompt me to take out this page other than to deal with LeBonk.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Jopax on January 27, 2012, 09:19:47 pm
The bomb rat seems interesting as an idea, the design is kind of a letdown (not much of a Yordle fan) but the gameplay style seems fun enough, especially the bomb jump :)
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 27, 2012, 10:03:03 pm
Yes! They're removing the BS crit chance mastery!
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ECrownofFire on January 28, 2012, 08:54:27 am
Zigg's ult range is longer than Lux's ult (http://na.leagueoflegends.com/board/showthread.php?p=20263095#20263095).

Holy fucking shit.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Jar of Jam on January 28, 2012, 01:39:36 pm
Zigg's ult range is longer than Lux's ult (http://na.leagueoflegends.com/board/showthread.php?p=20263095#20263095).

Holy fucking shit.

He was asked what is Ziggs ult more like - Xerath's or Lux's - and he said it's more like a Lux ult, not that it's range is bigger.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Mini on January 28, 2012, 01:45:46 pm
He said "more than", not "more like".
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 29, 2012, 12:51:51 am
Alright. 100% convinced now.

Warwick is viable again! Whoo! I love it!

With the Ionic Spark, my clear times were the same as Shyvana. And I can't think of anyone better at running around the jungle with full gp/10 build...

Warwick jungle: "Items? You need items to jungle?"
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Luke_Prowler on January 29, 2012, 03:42:09 am
Why are they nerfing Lee Sin? There's like twelve "squishy" burst casters that need attention and the pick on him.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: zestorum on January 29, 2012, 05:00:13 am
OP "squishy" burst casters, better nerf Lee Sin.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 29, 2012, 05:17:43 am
What burst caster is OP?
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ansontan2000 on January 29, 2012, 05:22:46 am
What burst caster is OP?

The white.

Aka LeBlanc.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 29, 2012, 05:49:51 am
I distinctly remember not 3 months ago people were complaining that LeBonk was useless. She hasn't changed at all since then. In fact, she's always been in my mind the AP version of Garen (Or more specifically, the LoL variant of Tiny). Extremely painful to people who have no clue how to deal with them.

Hell, you could always do the Dignitas thing and start with 11 health pots.


You could also buy a full MR page like me and start with 96 MR hue hue hue.... Interestingly, it's how I deal with Garen. Except with armour.

------

Here's some quick tips:

1. You *beat* LeBonk the same way you beat Garen. If you get into late game, you win. If you don't die, you win for sure. Again, same like Garen.

2. Push her lane. She can't do anything about it. Forget everything you know about last hitting. Autoattack and push her all the way to her tower forever. Then you can either leave to gank or just laugh at her as she futilely tries to push back. Same as Garen...

3. LeBonk's damage is very predictable. She is almost the very definition of a burst caster. However, to actually have any chance of victory she MUST kill her target or she will lose. What this means is simple. If she doesn't kill you with her full combo, you will ALWAYS beat her. ALWAYS. Furthermore, unless she has been ultra fed, there's no way for her to kill someone from 100% to 0%. She can't do it. You need to be under 75% health. So stay up in hp, don't let yourself get down. Spam potions. Grab heals. Wait for her to waste her full combo then punish and kill her for her exuberance.

...

Same as Garen lol...
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 29, 2012, 07:48:40 am
So uh, how do I deal with twitch, when I am the only squishy on the map, and he's jungling on the enemy team?
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 29, 2012, 07:52:05 am
Alright. 100% convinced now.

Warwick is viable again! Whoo! I love it!

With the Ionic Spark, my clear times were the same as Shyvana. And I can't think of anyone better at running around the jungle with full gp/10 build...

Warwick jungle: "Items? You need items to jungle?"

I've been playing WW every now and them for ages, he has always been viable. Always.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Wravburn on January 29, 2012, 10:04:41 am
Would Ahri be considered a burst caster? Q+W+R+R(+R out) is quite the amazing burst, though it's not 'instant'.


I've decided top/mid are my 'best' roles. I can fulfill the other three roles in specific cases. (I can farm fine as AD carry, I can passively support as Sora, I can do a nice Leona-Supp if I'm on VOIP, and I can derp around the jungle as Skarner/Lee/Shyv/Sej)

Now I'd like to round out my collection of Mid/Top champs, my attention span is too short to focus on becoming godlike with 1 champ, so I'll stick to those 2 roles and let fate (counterpicking) decide what I play. Plus, imo, by getting to know as much champs as possible, I get better. That said, I'm often quite stumped by deciding what to pick against what, and I feel I need a more rounded line-up.

My go-to top champs:

GP, Cho, Rumble, Nasus, Olaf. (Swain+Vlad). My Riven-fu is not that strong.

My go-to mid champs:

Ahri, Xerath, Malz, Annie, Veigar. (Swain+Vlad). My Cass/Ani-fu is not that strong.


What would you guys recommend to balance out my stable?
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Ahra on January 29, 2012, 10:14:00 am
is it just me or do noone play the new champions after maybe an week?
never seen a single sejuani.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Knirisk on January 29, 2012, 10:46:58 am
is it just me or do noone play the new champions after maybe an week?
never seen a single sejuani.

It's probably because they're put out on the free champ rotation a week after their release...

And then no one plays them anymore because they're all 6300. I never see Fizz anymore either.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Knirisk on January 29, 2012, 01:12:13 pm
They have to be blatantly overpowered to stay in use these days. Besides, Sejuani's a tank. People don't get big fat killstreaks with tanks, and that's all that most of the "must play new champion" crowd seeks, anyways.

I know I'd play them if they weren't all 6300, too. I just don't play LoL enough to get that kind of IP in any reasonable timeframe.

Same as me. I play maybe 1-2 games a day, so it takes me quite a while to make IP.

And I actually am starting to prefer Tanky DPS and tanks. I prefer not dying instantly when the whole enemy team converges on you.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Cthulhu on January 29, 2012, 01:24:23 pm
I still think they should stop making new champs and start fixing old champs.  The champs they've got now fill the roles well enough that new ones feel redundant and end up dying after a few weeks.  We've got a continual stream of uninspired new champs nobody plays, and meanwhile old champs are languishing.  It's gotta be some variety of crime to put Katarina on everything they make but leave her basically unplayed in decent elo
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Knirisk on January 29, 2012, 01:40:53 pm
I still think they should stop making new champs and start fixing old champs.

Agreed. There's Evelynn, Sion, and Mundo that need fixing. They've needed fixing for a while now.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 29, 2012, 01:41:31 pm
I'd say Sejuani is at "Freeweek, Champion is not played much and is only seen rarely". She'll probably become FOTM when a streamer plays her or if she gets buffs.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Errol on January 29, 2012, 01:51:43 pm
Sejuani is very much like Amumu, just with a bit of an unique spin towards ganking power/jungle stability, away from teamfight dominance somewhat. It is only natural that you rarely see her, as you could just play Amumu.

I look forward to her free week though.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 29, 2012, 02:04:59 pm
It feels like half the time, sejuani comes to my lane super fed, so I no longer get the opportunity to do anything interesting.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Realmfighter on January 29, 2012, 09:04:47 pm
Spoiler (click to show/hide)

20 minute game. 11 kills, no deaths.

Shyvanna too stronk.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: webadict on January 29, 2012, 09:53:07 pm
Shyvana's getting nerfed. Just wait for it.

Also, they need a new support champion.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 29, 2012, 10:33:43 pm
Shyvana's getting nerfed. Just wait for it.

Also, they need a new support champion.

It's kind of hard to nerf a character with no cc.

Her aoe doesn't seem that strong?
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: penguinofhonor on January 29, 2012, 11:20:03 pm
I am so sick of seeing Ahri every other game. She does not deserve to be this popular.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Realmfighter on January 29, 2012, 11:44:01 pm
Spoiler (click to show/hide)

TIME TO SLAM
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 30, 2012, 12:05:12 am
Thats why you don't build bloodthirster and trinity force on Lee sin.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 30, 2012, 12:12:19 am
Shyvana's getting nerfed. Just wait for it.

Also, they need a new support champion.

It's kind of hard to nerf a character with no cc.

Her aoe doesn't seem that strong?
CC doesn't matter jack shit when every other member of your team has seventeen stuns and thirty two slows.

There's *generally* a tradeoff between damage and CC. If a champion has no CC, chances are she's going to do shittonnes of damage (see: Sivir). Of course, there are exceptions to this rule, but they're either considered overpowered (Old Vayne) or useless (Eve).
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: webadict on January 30, 2012, 01:00:14 am
Shyvana's getting nerfed. Just wait for it.

Also, they need a new support champion.

It's kind of hard to nerf a character with no cc.

Her aoe doesn't seem that strong?
She doesn't need cc. She does a bunch of damage and moves super fast. Also, she takes damage like a boss. There are plenty of ways she can be nerfed.

Thats why you don't build bloodthirster and trinity force on Lee sin.
But Lee Sin has too little mana!

But, seriously, Singed went FoN when Vlad and Zil were 1/6 and 2/4. I'd say it was a lot more his fault with his 0/5 than Lee Sin.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: xDarkz on January 30, 2012, 02:21:22 am
My elo is pitiful ._.

I've won most of my games with Riven because she scales so awesome into late game, but I think I'm going to need to learn another champion if I want to carry hard enough into an even higher elo. I've witness the late game monster that is Tryndamere, but I'm not sure if he capable of carrying any harder than Riven already does.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Knirisk on January 30, 2012, 02:28:14 am
God, do I love Leona. I love Leona and Blitzcrank. I play Leona when I can't aim my grabs.

Tryndamere can and does carry hard. Even with the recent nerf to his sustain, he's still crazy sustainable top and he pretty much stomps all disorganized teams just by virtue of how much CC is needed to contain the bastard. If he gets fed before lategame, which is liable to happen, he can sometimes take on both the support and the AD carry alone, depending on how much farm they have or if their ultimates are up, or depending on how much CC they have.

Personally, I hate him. He's a bitch to deal with. Sort of like top-lane Nasus, only much more mobile and less tankier.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Realmfighter on January 30, 2012, 02:28:39 am
Try Vayne.

She tears through teams, and doesn't give two shits about anything.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ThtblovesDF on January 30, 2012, 03:36:34 am
Wait... you need to be level 30 to play ranked/elo, right? Even with boosts you prob. have to play at least a 100´d games - how do you not find a handful of champs that you can play decently in that time?
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Knirisk on January 30, 2012, 04:03:20 am
Wait... you need to be level 30 to play ranked/elo, right? Even with boosts you prob. have to play at least a 100´d games - how do you not find a handful of champs that you can play decently in that time?

You be like me and get too many champions that all look so fun to play.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Cthulhu on January 30, 2012, 04:14:50 am
Spoiler (click to show/hide)

TIME TO SLAM

That LunaStar is probably a girl, did you use the guide? (http://www.youtube.com/watch?v=fQ8vhfrZYHg)
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ThtblovesDF on January 30, 2012, 04:20:05 am
The only real definitive result I got was that it really does make LeBonk completely useless. If I was using someone who wasn't absolutely squishy like MF and perhaps Udyr... it really would have been no contest at all.

When versus lebonk in lane, would you recommend building HP or straight MR? I normally go with HP, since it works well with RoA or the magic-makes-you-slow-staff (Ryles?)...


#1 Thing that bugs me about teammates: Meta-Stupids (not just skill less, local stupid)  "OH GOD THAT LEBONK JUST HIT ME FOR 50% of my hp, better run, whop whop whop"

 or

"Wow, that Catlyn + tristana + malz + morgana and kennen just all flashed on one teammates and all ulted him at once. That killed him pretty quickly and those guys are super scary, we 4 better run away from the flashless, ultless champs that just ganked karthus and are low from his E and after death Qs, herp a derp - But I won´t push my lane either, even if I can see 5 enemies in bot lane and I am solotop."

Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 30, 2012, 05:10:44 am
Generally I recommend you go straight HP unless you were planning to buy MR in the first place (like rushing Abyssal).

It's for the reasons you mentioned, lots of natural AP items have HP as well. Way more practical to rush a RoA than to rush a Lich Bane...
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Errol on January 30, 2012, 07:08:16 am
Or just get the straight HP part, like a Catalyst, buy a Negatron and then get on with your build. Random Negatrons should shut out your opponent hard enough.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: penguinofhonor on January 30, 2012, 09:26:47 am
Yeah, a random negatron is really efficient and builds into useful things like Abyssal/BVeil. 48% more effective HP is almost always more useful than what you'll get from and HP item.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 30, 2012, 09:29:09 am
Yeah, a random negatron is really efficient and builds into useful things like Abyssal/BVeil. They are 48% more effective than HP, and are almost always more useful than what you'll get from a HP item.
Fixed, I think?
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Frumple on January 30, 2012, 09:31:33 am
No, he meant effective HP. HP equivalent counting the damage your armor/MR/whatever is soaking up.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: webadict on January 30, 2012, 09:39:00 am
No, he meant effective HP. HP equivalent counting the damage your armor/MR/whatever is soaking up.
Though he's still technically wrong. It's 48% of your HP added to your effective health.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: RedKing on January 30, 2012, 09:46:09 am
I'm getting better at handling 1v2 laning, if I've got the right character. Used Miss Fortune last night, held Vlad and Pantheon to a standstill top lane for at least 10 minutes (I was supposed to have a Blitzcrank lanemate, but dude's latency was horrible. Don't play a skillshot char with 300+ ping time.)

Couldn't really push the lane, but neither could they. And every now and then, our jungle Fiddle would pop up and gank them as they were falling back around the corner. Good times. I actually got a friend request from the Pantheon player after the match.

Also, one match away from 6300 IP. Decisions, decisions.....I've been enjoying the hell out of MF during freebie week, but I'm kind of attracted to a min-max blaster like Xerath too.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Knirisk on January 30, 2012, 11:42:37 am
Why did I suddenly stop seeing Akali everywhere except for Westrice? Did she fall out of favor or something? She wasn't nerfed very hard last time I checked and she still has that irksome passive.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 30, 2012, 11:56:10 am
Maybe people realized that Akali is OP piece of garbage, and don't wanna play an OP champ for easy wins? My fingers are crossed for that.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: webadict on January 30, 2012, 12:05:34 pm
Maybe people realized that Akali is OP piece of garbage, and don't wanna play an OP champ for easy wins? My fingers are crossed for that.
I don't think she's all that OP. She's just good at beating people who don't know how to fight her.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Errol on January 30, 2012, 12:17:27 pm
That's how FOTM works, baby. Akali no longer is it, which means that you are free to pick her up and be as awesome as ever.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Deman on January 30, 2012, 01:32:32 pm
I just caught the last 10 or so minutes of the M5 vs TSM game... jesus christ Moscow 5 have godly play. I've never watched LoL tournaments, but TSM crushed so much up until now and just got completely outplayed. M5 favourite team in the entire world, hope they win this tourney.

Ohhi, I am the commentator from IntelEM also this weekends Kings of Europe.

Just thought I'd say hi since I always lurk here, waiting on Toady to get the update out!

Edit: I should point out its CLG.EU vs M5 tomorrow ;)
Edit2: As for the "professional player" thing basically they do it full time and earn good money.  They are generally on 5cpm on the streams giving them around $150 with 10k viewers when they hit the 3 ad button.  Clock this up many many times a day and they earn good money playing games all day.  Ramp it up to someone like CLG they got around 250k to stay with own3d for a year.  So yes, they are professional money earning gamers :)
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Knirisk on January 30, 2012, 02:36:58 pm
Maybe people realized that Akali is OP piece of garbage, and don't wanna play an OP champ for easy wins? My fingers are crossed for that.

People really would want to play an OP champ for easy wins. Many people would.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 30, 2012, 04:29:38 pm
Hello Deman! Thanks for the great commentaries!

Edit: I dunno about Akali. On one hand, she's still the ridiculously strong laner at level 6 she's always been. On the other, her mid game has been thwapped really hard by Riot in all the past patches. Kind of a give and take thing.

I'll quote Morello on this. Some people just like certain niches that certain champions do. So if you like the Akali niche, then you'd probably still do well with her. I'm just not really sure what that niche is because I don't play her. But I guess that's why it's called a niche hue hue hue~
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 30, 2012, 07:45:06 pm
Maybe people realized that Akali is OP piece of garbage, and don't wanna play an OP champ for easy wins? My fingers are crossed for that.

People really would want to play an OP champ for easy wins. Many people would.
Not if you have to die suicidally everytime.

It's less effective.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bluerobin on January 30, 2012, 07:55:19 pm
Oh man, Deman's a B12er? Neat.

FoTM-itis has always fascinated me. Not just how easily swayed the masses are (that's only the top layer of it), but how long it sticks (often shorter periods of time for harder champs), how much it can sway the devs (this one always kind of surprises me...), and even how it can turn out to be a productive thing and cause people to find alternative useful builds or team comps. I kind of wish there was as much number-crunching that went on in the LoL community as there is in the WoW community, although I guess you'd need much more given the number of champs LoL has. On the other hand, I kind of like that it's nearly unfeasible so there'll always be a bit of wild west-ness to LoL.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 30, 2012, 08:28:24 pm
Since when did Stark's Fervor's debuff affect minions? I'm pretty sure this wasn't there before.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bluerobin on January 30, 2012, 08:38:17 pm
Huh. Didn't know it HAD the armor debuff aura until I looked it up just now... :-\

Edit: also, everything I can find says enemy champions, so maybe bug? I've seen people say it also affects minions, but descriptions say champs.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 30, 2012, 08:46:37 pm
Yeah. It's still a bit of a weird item though. I can't ever rationalize a champ getting it unless they're support. The stats don't make sense I don't think. Especially the 30 hp/10 part. It's a huge amount... but... c'mon... who the hell needs hp regen when you have 20% lifesteal?

But now that I know it works on minions... hrm... maybe we could force all our supports to buy it super early. I know it'd make it so that Sivir's Boomerang Blade alone can instagib the entire creep wave. Right now she needs to Q and then E.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 30, 2012, 08:56:06 pm
?

Everybody needs 30 hp/5

Everybody.


You give that, and attack speed, to your entire team : O.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bluerobin on January 30, 2012, 09:50:31 pm
Hahaha oh man. Funny you say that umi. Turns out they're remaking it. http://na.leagueoflegends.com/news/new-items-locket-iron-solari-and-remade-aura-items
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 30, 2012, 09:54:07 pm
Hah. Cool. I'm vindicated once more!


Edit: WAAAHAHAHAHA! IT DOESN'T GIVE HP REGEN ANY MORE! xD
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Cthulhu on January 30, 2012, 10:26:25 pm
Emblem of valor is totally rad now.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 30, 2012, 10:49:21 pm
Hah. Cool. I'm vindicated once more!


Edit: WAAAHAHAHAHA! IT DOESN'T GIVE HP REGEN ANY MORE! xD

I prefer the hp regen to the flat hp :/
You get that back in like, 40 seconds

but for your whole team!
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: BurnedToast on January 31, 2012, 01:34:28 am
Hahaha oh man. Funny you say that umi. Turns out they're remaking it. http://na.leagueoflegends.com/news/new-items-locket-iron-solari-and-remade-aura-items

My "favorite" line from the description: "To combat this, we decided to rebuild Stark’s Fervor into an item that would be more beneficial to a champion who would typically purchase an aura item, such as a tank or support. Since these champions usually aren’t the ones you typically see racking up gold, however, an expensive component item like the Recurve Bow needed to be removed from the recipe. "

Once again they do ABSOLUTELY NOTHING to discourage the completely terrible 0 cs support meta, in fact the opposite they just encourage it that much more.

On top of that, the new aura item with a shield? yeah, it's going to make arguably the most frustrating champion to lane against (soraka) even more annoying, now she has effectively 4 heals instead of 3 (main heal, ult, summoner heal, clicky shield).

Riot says they hate passive play, but they keep encouraging it... WHY?!
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 31, 2012, 01:36:40 am
Hahaha oh man. Funny you say that umi. Turns out they're remaking it. http://na.leagueoflegends.com/news/new-items-locket-iron-solari-and-remade-aura-items

My "favorite" line from the description: "To combat this, we decided to rebuild Stark’s Fervor into an item that would be more beneficial to a champion who would typically purchase an aura item, such as a tank or support. Since these champions usually aren’t the ones you typically see racking up gold, however, an expensive component item like the Recurve Bow needed to be removed from the recipe. "

Once again they do ABSOLUTELY NOTHING to discourage the completely terrible 0 cs support meta, in fact the opposite they just encourage it that much more.

On top of that, the new aura item with a shield? yeah, it's going to make arguably the most frustrating champion to lane against (soraka) even more annoying, now she has effectively 4 heals instead of 3 (main heal, ult, summoner heal, clicky shield).

Riot says they hate passive play, but they keep encouraging it... WHY?!

To encourage supports to farm.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: BurnedToast on January 31, 2012, 01:48:06 am
but they aren't encouraging supports to farm - they specifically said they were making it cheap because supports don't farm.

Second item does not specifically say it's cheap, but it's 'midrange' which means supports will buy it after they get their GP/5 items. it looks like it will be incredibly annoying, but not good enough to stop spoonfeeding your carry free gold for.

Edit: second item actually builds out of heart of gold, a GP/5 item many supports got even though it was not super great stats for them. how is that encouraging them to farm more?
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 31, 2012, 02:05:13 am
I take offense to that. Even ignoring the fact that I personally enjoy occassionally playing no-farm support.
Spoiler (click to show/hide)




Edit: I'm getting a little worried that Sivir's getting *too* popular... I don't really want Riot to nerf one of my favorites...

Edit edit: Fuuuuuuuuuuuuuuuuuuuuuuuuuuckkk.... Sivir's getting nerfed... Sigh, knew it was too good to last. Oh well, they still haven't touched MF. She's still super strong. Can still drag her around. Too bad she's 6300ip.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Jopax on January 31, 2012, 05:59:45 am
Damn it, EoV was my first thing (after boots) on Tyrinda, with it and a few potions I could pretty much spend the first 20 minutes either farming or roaming, and later I could either sell it if I needed a bunch of something (like damage, or damage, or crit chance, maybe damage) or alternatively turn it into Starks for that extra rage buildup, extra damage (seriously, with ARpen, BC and this you could shave off almost 100 armor off of someone) and ofcourse that nice lifesteal.

Now I have to think again when playing him, decide what to get.
I DO NOT LIKE THINKING WITH TRYNDAMERE RIOT WHY DO YOU MAKE ME THINK WITH HIM, WHYYYYY!?!?!??!
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 31, 2012, 06:05:26 am
Why don't you just buy a Wriggles instead? Could do the same thing for cheaper.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ThtblovesDF on January 31, 2012, 07:13:15 am
I think... mundo actually goes where he pleases these days.

He is also a good counter to Sejuani (or the fact that sejunai = new = lé suck?) - Opinions?
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 31, 2012, 08:03:09 am
I got curious about the ranged AD situation, so I went digging...

1. Sivir getting nerfed (not sure how). Mrm... I'll just toss this out. I don't really see her as a problem, as I barely ever see her played *right*. Most likely they'll hurt her ult and probably her W and Q. As long as it's not too big I can live with it. I don't mind if they reduce the movespeed too. But if they remove the attack speed from ult or take out too much damage from Q, then she's basically worthless. Let's hope it doesn't come to that. I don't really care too much about the others honestly. The spellshield could be on a 60 second cooldown for all I care. That's how often it gets used anyway. The W.... useful, but mrm... the AoE damage from it isn't particularly stunning by any stretch of the imagination. Hell, I only use it as a second autoattack. I won't shed any tears if that gets nerfed.

2. Ashe getting buffed. She's getting minor stat boosts here and there, a CD reduction on her W and mana regen buffs. Seems good. She was always quite weak in terms of base stats. I think this is more of a catching-up thing, than a boost-her-to-ungodly-levels thing. I'm still kinda wary about too much buffs to her though. It's been awhile since I've done it, but I would imagine her level 1 with say.... Leona... would still result in a free first blood. Especially if you run full AD like me. Not too sure CD reduction on her W helps in any way honestly. Who the hell spams that early game? Level 3 newbies?

I also seriously hope they do something about her craptastic E passive.

3. MF isn't getting changed.... yet. But Riot thinks that she's sort of a baseline and all other ranged ADs do too much damage. I'm going to put this out there. Heed my words. If Sivir gets nerfed, MF will take her place. Their playstyles are ridiculously similar. Sivir just has slightly more damage. You probably won't see it immediately, because of her cost and how everyone seems to think she does no damage (who the hell started this ridiculous idea? MF's damage is absurd.)

That's about all I found so far.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: webadict on January 31, 2012, 09:13:32 am
I got curious about the ranged AD situation, so I went digging...

1. Sivir getting nerfed (not sure how). Mrm... I'll just toss this out. I don't really see her as a problem, as I barely ever see her played *right*. Most likely they'll hurt her ult and probably her W and Q. As long as it's not too big I can live with it. I don't mind if they reduce the movespeed too. But if they remove the attack speed from ult or take out too much damage from Q, then she's basically worthless. Let's hope it doesn't come to that. I don't really care too much about the others honestly. The spellshield could be on a 60 second cooldown for all I care. That's how often it gets used anyway. The W.... useful, but mrm... the AoE damage from it isn't particularly stunning by any stretch of the imagination. Hell, I only use it as a second autoattack. I won't shed any tears if that gets nerfed.
*sigh*. It's true. I'm assuming Q is getting nerfed. The ult's already been nerfed pretty well.

2. Ashe getting buffed. She's getting minor stat boosts here and there, a CD reduction on her W and mana regen buffs. Seems good. She was always quite weak in terms of base stats. I think this is more of a catching-up thing, than a boost-her-to-ungodly-levels thing. I'm still kinda wary about too much buffs to her though. It's been awhile since I've done it, but I would imagine her level 1 with say.... Leona... would still result in a free first blood. Especially if you run full AD like me. Not too sure CD reduction on her W helps in any way honestly. Who the hell spams that early game? Level 3 newbies?

I also seriously hope they do something about her craptastic E passive.
She WAS weak in her other stats. She was supposed to be weaker because she has two and a half forms of cc. Unfortunately, one of them is very costly until later levels, the other is unreliable, and the half is just an extra attack and you can't harass as well with it like Buck Shot, anyhow. It didn't help that her slow becomes more expensive with AS, but no more effective. That E passive though really isn't all the helpful because of the other things you could level instead. If they sort of gave another benefit for leveling up E, it'd be pretty nice. Maybe some extra damage, too, since she is fairly weak. Cooldown on the W would make a whole lot of sense. 20 seconds at level 1? Are you serious? Try something like 12/10/8/6/4, and we'll talk. Her passive really does need a tweak, though. It's nice early, but overall, it's less powerful than, say, Caitlyn's, because Ashe isn't really that good early.

3. MF isn't getting changed.... yet. But Riot thinks that she's sort of a baseline and all other ranged ADs do too much damage. I'm going to put this out there. Heed my words. If Sivir gets nerfed, MF will take her place. Their playstyles are ridiculously similar. Sivir just has slightly more damage. You probably won't see it immediately, because of her cost and how everyone seems to think she does no damage (who the hell started this ridiculous idea? MF's damage is absurd.)

That's about all I found so far.
Hardly anyone plays MF because she's 6300 IP. The only times I see her played are during free week.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ThtblovesDF on January 31, 2012, 09:58:02 am
I thought ad carries are only picked on breast size?
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: RedKing on January 31, 2012, 10:11:40 am
I thought ad carries are only picked on breast size?
You win all the Internets.

I can't really argue with the Sivir nerf. I went 21/0/5 last night with her. In fact, I pretty regularly go full games without dying when playing Sivir.
At the halfway mark of the game, I might have one kill if I'm lucky.
In the last five minutes of the game, I am become Death, Destroyer of Worlds. I get accidental pentakills.
Especially when nexus-rushing, because the enemy team will get wiped, then all respawn around the same time and charge us in a group. Oh, thanks for lining up for a photo like that. R, Q, GODLIKE.

I hit 6300 finally, so looks like it might be the opportune time to take the plunge on MF and her plunging neckline.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Ahra on January 31, 2012, 10:30:35 am
Did you say ashe was weak? she is one of the few in this game i am scared shitless of as i play as singed,
and i laugh at leblanc, lux, udyr, garen as singed, but she is killing me like i am an little tiny rat...
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 31, 2012, 10:38:09 am
Did you say ashe was weak? she is one of the few in this game i am scared shitless of as i play as singed,
and i laugh at leblanc, lux, udyr, garen as singed, but she is killing me like i am an little tiny rat...
Yeah well you play Singed so Ashe is a threat. But for everyone else (- Udyr as well), Ashe is a joke.

Also, does your avatar happen to be Roland?
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Ahra on January 31, 2012, 11:14:03 am
indeed it is Roland.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ansontan2000 on January 31, 2012, 11:14:41 am
HOW DARE THEE INSULT LADY LUX? KILL THE HEATHEN!


Her laugh is still OP.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: webadict on January 31, 2012, 11:25:58 am
Did you say ashe was weak? she is one of the few in this game i am scared shitless of as i play as singed,
and i laugh at leblanc, lux, udyr, garen as singed, but she is killing me like i am an little tiny rat...
Singed vs. Permaslow. Have fun walking.

Too bad it takes almost all of her mana bar to kill you. She has no real escape. No reliable stun unless you're two feet from them (in which case your arrow stuns for about 1 second), and you better hope they don't have flash. Low damage. Low mana. Bad early game.

I can see what they were trying to do with her, but she just loses behind Graves or Caitlyn. I'm not saying she can't be a threat, because she definitely can, but she's just not as good as other AD carries.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Cthulhu on January 31, 2012, 11:27:43 am
It's her utility and simplicity.  Anybody can do well with Ashe as long as they don't miss the big arrow.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 31, 2012, 11:45:07 am
Mf does do large amounts of damage, but nobody plays her because bullet time (her ult) isn't that much fun.

It's also pretty hard to kill someone with it if you aren't fed.

Also, lack of escapes.

anybody with a slow, or an assasin can strut bot and fuck up mf.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: webadict on January 31, 2012, 11:53:12 am
Mf does do large amounts of damage, but nobody plays her because bullet time (her ult) isn't that much fun.

It's also pretty hard to kill someone with it if you aren't fed.

Also, lack of escapes.

anybody with a slow, or an assasin can strut bot and fuck up mf.
This is also true. But, she's still very similar to Sivir. Except less team benefit.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: eerr on January 31, 2012, 12:39:03 pm
Mf does do large amounts of damage, but nobody plays her because bullet time (her ult) isn't that much fun.

It's also pretty hard to kill someone with it if you aren't fed.

Also, lack of escapes.

anybody with a slow, or an assasin can strut bot and fuck up mf.
This is also true. But, she's still very similar to Sivir. Except less team benefit.

Buff to mf's ult: Mf unleashes wave after wave of bullets into her enemies.
In the same direction, everybody on mf's team also unleashes wave after wave of bullets.

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: penguinofhonor on January 31, 2012, 12:57:56 pm
We'll call it Bullet Time^5.

I'm probably missing some joke here.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bordellimies on January 31, 2012, 01:24:13 pm
So far all of my games as jungle Maokai have been victories, and good ones. He is sleeper OP, but since he isn't really mainstream yet, I doubt he'll get nerfs anytime soon.

My last game was versus another jungling Totem Maokai. At first, I was shocked, afraid that I might be the totem of an inferior clan. But, as it turned out, my clan had carved me better.
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: RedKing on January 31, 2012, 01:33:00 pm
Mf does do large amounts of damage, but nobody plays her because bullet time (her ult) isn't that much fun.

It's also pretty hard to kill someone with it if you aren't fed.

Also, lack of escapes.

anybody with a slow, or an assasin can strut bot and fuck up mf.
That's why I tend to go with Cleanse/Ghost on MF. If I'm up against a frequent stunner like Taric or Pantheon, I have to learn to keep my distance.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 31, 2012, 04:33:43 pm
Actually, with the exception of Sivir. Ashe does the single highest level 1 damage of all the AD carries in the game.

Interesting fact.

It tapers off later.



Edit: CLG.eu beat M5 in the Kings of Europe tournament. It's actually not that surprising, as they've regularly beaten them in scrims. So I guess this means CLG.eu is now best in the world until the next tournament comes around. Also, Mundo makes an appearance (Don't be surprised where!). And tank Urgot.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Bluerobin on January 31, 2012, 05:33:52 pm
That tank Urgot was sad but funny. They kept focusing him in teamfights while Shyvana ripped them apart... I can't help but feel like it was something they kind of stumbled in to accidentally somehow, though. I mean it kind of makes sense in a weird way, but I get the feeling they didn't mean for him to be tanky from the get go.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 31, 2012, 05:47:16 pm
I think it was intended. Urgot is naturally tanky. In fact, he kinda scales very... VERY shittily with AD items. Especially for a ranged AD carry. It's not the same as say... Sivir or Graves, because while those guys operate similarly, all their skills are AoE, leading to massive damage. Urgot smacks one person at a time.

He relies on one single skill to do damage, and it's not his autoattack. This skill can't crit either. The only reason why he even gets scary is not because of items, but because of levels and the nature of his skills in the first place. It's not that he's strong, he just makes everyone weak. Technically speaking, the damage difference between him building full tank and full AD is nearly nonexistant.

So I think they intended it. It's just kinda funny.


But it does go to show how people seem to enjoy ignoring Shyvana. She's like the opposite of Teemo. Global ignore.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Knirisk on January 31, 2012, 06:54:25 pm
But it does go to show how people seem to enjoy ignoring Shyvana. She's like the opposite of Teemo. Global ignore.

It's because she's so freaking tanky in dragon form. Good luck doing more than 100 damage per hit with a full AD carry build. She just takes so little damage, it's not even funny. She always dies last in proper teamfights, even if you try focusing her, in which case, you all die to her team.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Jopax on January 31, 2012, 07:30:57 pm
After almost a month without LoL I can safely say I'm not quite ready to return, I rage waaaaaaaay too much :I
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Knirisk on January 31, 2012, 07:35:03 pm
After almost a month without LoL I can safely say I'm not quite ready to return, I rage waaaaaaaay too much :I

This game has been like training to me. I used to rage a lot. Now I'm just mildly disgruntled every time I lose unless it's like three games in a row.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Jopax on January 31, 2012, 08:11:25 pm
It's not the outcome, it's the dumb crap intbetween that annoys me.

Or, I'll just play Tyrind *clickety click click*
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Cthulhu on January 31, 2012, 08:16:01 pm
I don't see why people are always citing Trynd as the zero skill autoplay champ.  If I had to pick the easiest champ in the game, I'd call Annie.  Easy farm, easy mana management, "b at 6 or you die" ultimate, aoe stuns, no skillshots, etc.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: ECrownofFire on January 31, 2012, 08:22:25 pm
Patch notes are here (http://na.leagueoflegends.com/news/ziggs-patch-notes).

Surprise Morgana nerf too. And Viktor buff.

WotA nerf.
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: umiman on January 31, 2012, 08:28:16 pm
Okay, let's see:
- Coop vs AI stuff: Yey, more ip~
- Ashe: Yup, catching-up stuff. Nothing particularly surprising. Rightly needed, should give her some leeway in duels again.
- Sivir: Hrm... actually quite a big nerf. 5 seconds off the ult is quite a big deal. I think I can still work with it.
- Heh, Will of the Asians got nerfed. Good thing too, fuck Kennen...
- What happened to the removal of crit?
Title: Re: League of Legends Updated! - Sejuani, that Permaslow Pig - 1.0.0.132
Post by: Jopax on January 31, 2012, 08:44:09 pm
I don't see why people are always citing Trynd as the zero skill autoplay champ.  If I had to pick the easiest champ in the game, I'd call Annie.  Easy farm, easy mana management, "b at 6 or you die" ultimate, aoe stuns, no skillshots, etc.

It's not that he's easy to play, but once you get the hang of him he just becomes like autopilot, you start a game, and after that it's like you are not even there most of the time, just the sound of clicking and a few button presses, the occasional taunt is nice and that's about it, very relaxing :D
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 01, 2012, 12:03:20 am
Actually, with the exception of Sivir. Ashe does the single highest level 1 damage of all the AD carries in the game.

Interesting fact.

It tapers off later.

If you're going off the ROG post, apparently the guy made some mistakes in his calculations. I've been interested in the L1 burst, though, because I feel like Ashe should have less. So I've decided to do it myself! Calculations are done with no bonus AD and ignore armor.

Doing the math myself, Sivir does 60+48+49 damage at level one, with a single autoattack and both hits of boomerang blade. Meaning 157 damage total. Ashe does 46.3 damage off the autoattack, 46.3 more damage with the crit, and 40 damage from volley. Meaning 132.6 damage total.

Ashe does less base damage here, though her combo is definitely more consistent. You deal 24.4 more damage as Sivir if you get both hits from Boomerang Blade, but you do 23.6 less damage if you can't get the second hit off.

But of course, there's one more thing to take into account: Scaling. With Sivir's combo, you get 1.1 scaling on the first hit of Boomerang, .88 off the second, and 1.0 off the autoattack. Meaning every additional 1 AD you buy nets you 2.98 extra damage. With Ashe's combo, you get 1.0 off the autoattack, 1.0 more off the crit, and 1.0 off the volley. You're getting 3.00 more damage as Ashe for every AD.

So their scaling is basically identical, yes? Wrong! Ashe has one thing to her advantage: the 10% extra critical damage mastery. This bumps her volley-crit combo up to a 3.1 AD scaling. How much of a difference should this make? Not much,actually . You'd need 244 damage to even out with Sivir's optimal combo.

So yeah, Sivir gets more damage optimally but Ashe has more consistent damage.

edit: This patch will lower Sivir's boomerang blade damage by 10+8, making her basically unconditionally worse than Ashe at level 1. You'll get like 7 damage out of getting both hits on Boomerang Blade over Ashe's (far easier to land) crit+volley.

---

In other news, I totally just remembered how fun jungle Yi is. Just make sure your laners have CC since you bring about as much as Shyvana. Actually, with Alpha Strike, I could see Yi performing a Shyvana-esque fast counterjungling role. His passive helps too (not very much tbh), giving you another wriggles chance every once in a while.

Yi really shines in midgame, I've discovered. Most games have ended before I've had a chance to finish my patented BVeil-Atma's-Youmuu's-InfinityEdge build. Someone like Yi can actually use the crit from Atma's, making it more efficient at a lower amount of health so you don't need Warmog's.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 01, 2012, 12:54:44 am
Actually, I was referring to my own experiences testing with the full AD runepage. You were probably here, when I was telling everyone how awesome it was and how people should stop using ArPen.

From my experience, level 1 damage right now, from highest to lowest would be something like:
Sivir > Ashe > MF > Ezreal > Graves > The Rest

And in endgame, level 18 with IE, BT, and PD, it would be something like:
Vayne > Twitch > MF > Kog > Trist > The Rest

I haven't actually done any math (other than asking my friend to stand still while I whack him with a full AD combo), but that's my metric. For endgame, I go by who has better steroids.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 01, 2012, 01:14:34 am
Yeah, you seem right. I just wanted an excuse to mathcraft a bit. Everyone's going on full AD pages now, by the way.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 01, 2012, 01:49:17 am
Heh, people should listen to me more.  8) Then everyone here would always be ahead of the curve~

If you're curious, my AD page is AD red, yellow and quints with crit blues. I get about 3% crit. I figure I'd rather have that crit than the extra few AD since no one ever has any crit at level 1. 3% chance is infinitely better than 0%. Has helped me out quite a lot actually... which is a bit odd.

I found that statistically, I can actually rely on the 3% crit chance to proc on my opponent. I'm not sure why, but it does. I figure it has something to do with the algorithm Riot currently uses to even out crit chance.

Or maybe I'm just imagining things. But it's been more than three times now that I've gone into a do-or-die duel at bot lane and *boom* random crit. The odds of that happening should be 3 out of 100. Happening repeatedly? That's some bullshit luck right there.


Edit: Is it actually bullshit luck? I'm kinda bad at probability, but let's see. Correct me if I'm wrong okay.

If there are 5 autoattacks. 3% chance each to crit. It's a total of 15% chance total that I'd get one crit. In other words... In every early level fight I had a 15% chance of a guaranteed win. Huh... that's kinda good isn't it? I'd take those odds for a 3AD trade.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 01, 2012, 02:31:11 am
Edit: Is it actually bullshit luck? I'm kinda bad at probability, but let's see. Correct me if I'm wrong okay.

If there are 5 autoattacks. 3% chance each to crit. It's a total of 15% chance total that I'd get one crit. In other words... In every early level fight I had a 15% chance of a guaranteed win. Huh... that's kinda good isn't it? I'd take those odds for a 3AD trade.

You're wrong, sorry. Assuming that Riot's no-crit-streaks algorithm isn't going to let you get multiple crits on a 3% chance in five autoattacks (because I've got no clue how it actually works), your chances of getting a crit in early fights are .03*.97*.97*.97*.97, or 2.66%. Add maybe like .1% to that for the incredibly smaller chance of getting multiple crits in the five autoattacks. You can't add the percents together, you've go to do some multiplication.

Now, it's true that lucky crits are going to give you a chance of a decent advantage in early fights. I typically don't like the "any chance at all is better than no chance" argument because I really think +3 AD is going to get you more consistent damage over the course of the game than 3% crit chance, but I have to recognize the power of the occasional early crit when harassing. It might not be better over the course of the lane, but when concentrated into a single burst it gives you some pretty good (if temporary) tactical advantage.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 01, 2012, 03:11:26 am
Multiplying percentage together is used for determining percentage chance of something occuring in a row. In other words, the chance of getting 6, 6 times in a row is 1/6*1/6*1/6*1/6 etc.

This is the percentage chance of something happening with 6 rolls of the dice. So addition is used. 1/6 + 1/6 + 1/6 + 1/6 etc.

In other words, the odds that I get a crit if I autoattack increases the more often I autoattack. It doesn't decrease since that would make no logical sense. All I need is ONE crit to win a fight. I don't need 5 in a row.


Edit: You made me doubt myself, so I checked Wikipedia.

Independant probability:
"for example, if two coins are flipped the chance of both being heads is (http://upload.wikimedia.org/wikipedia/en/math/a/9/6/a96f8fe96472bbae023f387b76eae9cd.png)"

Mutually exclusive:
"For example, the chance of rolling a 1 or 2 on a six-sided die is (http://upload.wikimedia.org/wikipedia/en/math/e/f/f/eff999d9380b8d48a4df104a6b2bd7ae.png)"
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: lemon10 on February 01, 2012, 04:08:56 am
No, your wrong, it does decrease sequentially.

Lets say you have a 3% chance of critting, and you attack 100 times, does that mean you have a 300% of critting at least once? Of course not, the chance of close to 100% but not actually at or above it.

But penquin is getting his math wrongcalculating something different as well (using somewhat bizarre math) the chance of at  crit in 5 hits (at 3%) is 14.1%, not 2.66%

EDIT: I just realized what penguin was doing, calculating the chance for getting exactly one crit, not calculating for at least one crit.
EDIT2:
Or maybe I'm just imagining things. But it's been more than three times now that I've gone into a do-or-die duel at bot lane and *boom* random crit. The odds of that happening should be 3 out of 100. Happening repeatedly? That's some bullshit luck right there.
I think whats happening is that when you don't get the crit you don't notice it (since your chance is so low), but whenever you do get it you file it in your memory and go wow I got really lucky.
Or alternately, you just do get crazy lucky.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 01, 2012, 05:17:00 am
Mrm, so what's the formula by the way?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Sirian on February 01, 2012, 05:27:06 am
Mrm, so what's the formula by the way?

It's (1-(0.97 ^5))*100 = 14.12659743% to hit at least one crit in 5 attacks

The logic behind it is : what is the chance of NOT critting after 5 times ? well, you'd have to be under the 0.97 the first time, then against the second time (0.97*0.97), then the third time ... and the 5th time you have (0.97*0.97*0.97*0.97*0.97) chance not to crit. Then you do 1- that number, and you get the chance to crit. (and multiply by 100 to get a percentage)
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 01, 2012, 05:32:30 am
Yeaah... it's been just under a decade since I did actual probability calculations. I really can't remember anything about it.

Still, 14% chance of winning an early level fight that could easily determine the rest of the game. It's basically insurance (since why would I be fighting to the death anyway if I thought I was going to lose?).

I think that's good for the price of blues. I never liked MR on ranged AD anyway. Didn't click with my philosophy of positioning myself away from all threats.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Sirian on February 01, 2012, 05:54:00 am
Ah also, you're right to say that
[..]it's been more than three times now [..]That's some bullshit luck right there.

The chance of it happening 3 times in a row are (0.141(..)^3)*100 = 0,2819114%, and only 0,0398245% (~1:2511) chance for it to happen 4 times in a row. Well, IF you're autoattacking exactly 5 times each fight.

edit : corrected
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Jopax on February 01, 2012, 06:55:54 am
Ziggs sounds quite fun and awesome, might get him after his free week :D
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 01, 2012, 07:45:30 am
Oh jeez, I can't believe I'm doing this.  I'm playing.  Not pvp yet.  I'll probably play some smurf games to get reacquainted if I'm gonna do that.

I'm confused though.  The current most up-to-date malzahar guide has Archangel's Staff as a core item.  This scary and disturbing.  Is it true or is this a bad guide?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Errol on February 01, 2012, 08:07:25 am
It is most definitely not true. Do not fall for the trap.

Go for a couple of Dorans into a Deathcap. At least that's the caster cookie cutter build last time I checked.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 01, 2012, 08:10:49 am
That's waht I thought but I wasn't sure if it had changed at some point.

21/0/9 mages are as hilarious as I'd assumed when I first saw the new tree.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 01, 2012, 08:56:04 am
Yeah, okay, my math was wrong, but I still sort of think your guys' is too. Shouldn't the probability of at least one crit be this:

(0.03*0.97*0.97*0.97*0.97)+(0.03*0.03*0.97*0.97*0.97)+(0.03*0.03*0.03*0.97*0.97)+(0.03*0.03*0.03*0.03*0.97)+(0.03*0.03*0.03*0.03*0.03)

As in, the chance of one crit, plus the chance of two crits, plus the chance of three crits, plus the chance of four crits, plus the chance of five crits. I think this should be significantly less than 14%. Google is telling me this is about 2.7% chance total, meaning I was right in my prediction that the chance of getting multiple crits was basically negligible compared to the chance of exactly one.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Neonivek on February 01, 2012, 09:11:07 am
I'm no good as a mage

Which is too bad because I prefer them over the others.

Unfortunately my best classes seem to be the Ranged attackers and that Gargoyle Tank.

I REALLY gotta reinstall this game (I switched main computers)
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: cerapa on February 01, 2012, 09:16:30 am
Yeah, okay, my math was wrong, but I still sort of think your guys' is too. Shouldn't the probability of at least one crit be this:

(0.03*0.97*0.97*0.97*0.97)+(0.03*0.03*0.97*0.97*0.97)+(0.03*0.03*0.03*0.97*0.97)+(0.03*0.03*0.03*0.03*0.97)+(0.03*0.03*0.03*0.03*0.03)

As in, the chance of one crit, plus the chance of two crits, plus the chance of three crits, plus the chance of four crits, plus the chance of five crits. I think this should be significantly less than 14%. Google is telling me this is about 2.7% chance total, meaning I was right in my prediction that the chance of getting multiple crits was basically negligible compared to the chance of exactly one.
I have no idea what you actually just calculated here but...

How the dear fuck would you get a lower probability of critting by doing multiple hits? Shouldnt that make you completely reconsider your calculations?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 01, 2012, 09:18:29 am
Yeah, okay, my math was wrong, but I still sort of think your guys' is too. Shouldn't the probability of at least one crit be this:

(0.03*0.97*0.97*0.97*0.97)+(0.03*0.03*0.97*0.97*0.97)+(0.03*0.03*0.03*0.97*0.97)+(0.03*0.03*0.03*0.03*0.97)+(0.03*0.03*0.03*0.03*0.03)

As in, the chance of one crit, plus the chance of two crits, plus the chance of three crits, plus the chance of four crits, plus the chance of five crits. I think this should be significantly less than 14%. Google is telling me this is about 2.7% chance total, meaning I was right in my prediction that the chance of getting multiple crits was basically negligible compared to the chance of exactly one.
I have no idea what you actually just calculated here but...

How the dear fuck would you get a lower probability of critting by doing multiple hits? Shouldnt that make you completely reconsider your calculations?
Uh, yeah, that should. Now that I think about it.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 01, 2012, 09:35:20 am
Ah also, you're right to say that
[..]it's been more than three times now [..]That's some bullshit luck right there.

The chance of it happening 3 times in a row are (0.141(..)^3)*100 = 0,2819114%, and only 0,0398245% (~1:2511) chance for it to happen 4 times in a row. Well, IF you're autoattacking exactly 5 times each fight.

edit : corrected
Yeep. It's really bullshit luck. If I got critted that often by someone with only 3% crit chance, I'd be screaming for blood.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bluerobin on February 01, 2012, 09:37:47 am
Hmm... I know DOTA2 and maybe HoN actually have a weighed probability thing going on so things with lower % chance of happening get more likely the more you do them until they happen. I don't THINK LoL has it, but does anyone know for sure?

Also, very excited for this patch. Ziggs + bot dominion make for a good patch for me. :)
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: eerr on February 01, 2012, 11:09:08 am
Hmm... I know DOTA2 and maybe HoN actually have a weighed probability thing going on so things with lower % chance of happening get more likely the more you do them until they happen. I don't THINK LoL has it, but does anyone know for sure?

Also, very excited for this patch. Ziggs + bot dominion make for a good patch for me. :)

There is, it also works namely on crit chance.

Thus stacking your deck for crits works by attacking minions till you haven't got a crit for awhile.
For better than 3% odds.

Which is one reason the crit mastery is broken.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bordellimies on February 01, 2012, 11:21:58 am
Played Twitch in Co-Op vs AI, and tested how Ionic Spark actually works with his ult. Instead of causing the whole dart cause the Ionic Spark proc on all enemies, only every 4th enemy hit causes it to proc: A bolt fired at a wave of minions can have 3 of the first minions be normal hits, and the 4th minion that gets hit triggers the spark. This means if you hit at least 4 enemies per bolt, you'll trigger the spark every attack.

Also, the tank bots are bugged, like Galio and Malphite. They start to afk at level 12, just sit at fountain and chill. They do cast spells such as shield on allies, but they wont leave the spawn. Riot needs to fix this. Also, Malzaman my main man doesn't autoattack the minions the visions are on, which sucks. He should push the lane like a freak.


But overall the new bots are good. Galio's Flash + Ult combo is really nice, and Lux is goddamn superior compared to most of the bots. Light binding + instant R, and I suddenly lost half of my hp. Goddamn Lux bot is tough.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Micro102 on February 01, 2012, 11:51:22 am
You got to give credit to Riot for the AI. Each champion needs to be seperatly coded and know how to interact with other types of AIs. I wouldn't be surprised if the AI never gets completed.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: ThtblovesDF on February 01, 2012, 12:00:41 pm
They start to afk at level 12, just sit at fountain and chill.

Still better then solo que Teammates!
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Deadmeat1471 on February 01, 2012, 12:01:10 pm
They start to afk at level 12, just sit at fountain and chill.

Still better then solo que Teammates!

+1
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 01, 2012, 12:02:19 pm
Played Cassiopeia on a lark last night vs. AI.

21/3/6 later, I now have yet another champ to strongly consider. Eats mana flakes for breakfast, lunch and dinner but scary low cooldowns, especially when I can start streaming Twin Fangs. It's kinda nice to account for 2/3 of your team's kills. And she wasn't nearly as tricky to play as her difficulty rating suggested.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Deadmeat1471 on February 01, 2012, 12:04:17 pm
I'm liking  Lux recently, awesome burst, a binding 'stun' a slow, a shield. Awesome.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Sirian on February 01, 2012, 12:08:27 pm
Yeah, okay, my math was wrong, but I still sort of think your guys' is too. Shouldn't the probability of at least one crit be this:

(0.03*0.97*0.97*0.97*0.97)+(0.03*0.03*0.97*0.97*0.97)+(0.03*0.03*0.03*0.97*0.97)+(0.03*0.03*0.03*0.03*0.97)+(0.03*0.03*0.03*0.03*0.03)

As in, the chance of one crit, plus the chance of two crits, plus the chance of three crits, plus the chance of four crits, plus the chance of five crits. I think this should be significantly less than 14%. Google is telling me this is about 2.7% chance total, meaning I was right in my prediction that the chance of getting multiple crits was basically negligible compared to the chance of exactly one.

Ok i'll tell you exactly what you did there, you added the chance of one particular sequence to happen (for instance, one crit, then 4 non-crits) to the chance of one other particular sequence (example : one crit, 3 non-crits, then one crit), and so on, and what you have as a result is not really of use. What you gotta take into account if you do it that way, is the number of different possible sequences for that probability. The first part has 5 different sequences possible (depending on which hit you score the crit), the second part has 10 different sequences possible, the 3rd 10 as well, the 4th has 5 and the last one has only one sequence possible. To get the correct total probability, you have to do :
(5*0.03*0.97*0.97*0.97*0.97)+(10*0.03*0.03*0.97*0.97*0.97)+(10*0.03*0.03*0.03*0.97*0.97)+(5*0.03*0.03*0.03*0.03*0.97)+(0.03*0.03*0.03*0.03*0.03)

Then you get exactly 0,1412659743 (14.12659743%) chance to score at least one crit :) (the same result i got with my method)
 
That's the reason why i calculated the chance of no crits instead, it's faster because there is only one possible sequence, and then you just do 1-(chance of no crit), and you get your chance of at least one crit.

Edit (You are also right in saying that scoring only one crit in the sequence makes up for most of the probability : out of those "0,1412659743", the probability to score only one crit is "0,1327939215")
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: cerapa on February 01, 2012, 12:11:06 pm
Played Cassiopeia on a lark last night vs. AI.

21/3/6 later, I now have yet another champ to strongly consider. Eats mana flakes for breakfast, lunch and dinner but scary low cooldowns, especially when I can start streaming Twin Fangs. It's kinda nice to account for 2/3 of your team's kills. And she wasn't nearly as tricky to play as her difficulty rating suggested.
(http://puu.sh/a6YF)
Was Renekton. Cant believe I missed 4 kills.  :P

Anyway, for something that is not showing off(showing off with a bot game, heh), I had a hilarious bot game yesterday. A morde was acting hilarious with the whole brazil act. Apparently stole blue from a jungling shyvana, drove a veigar out of mid and managed to get them both to leave. Was still an easy victory.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 01, 2012, 12:32:36 pm
Bot games are about 80% of what I play nowadays. Because I only have to worry about 4 people being total dickbags as opposed to 9.  :-\

For instance, in that game as Cassio, we had a Nunu who was trying to boss around the entire team and ping-spamming the map then yelling at people when they didn't immediately drop what they were doing to follow his orders. We also had a complete noob Sejuani who did not seem to understand that when you're outnumbered 3-to-1, down to 1/4 of your HP, and your AoE slow is actually letting you get away, you don't turn around and start fighting again. I think they went 1/9/4 or so. Including a couple of tower deaths with no enemy champs anywhere nearby.

Hell, if I could I'd play matches with me and 4 bots against 5 bots. (This is also how I play the majority of TF2 and CS games. My antisocial tendencies extend into the online gaming world.)
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: eerr on February 01, 2012, 12:34:35 pm
You just don't like hanging out with people.

To be clear.

*anti social
 means you want to kill people, watch them burn, tear them down somehow.

Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bluerobin on February 01, 2012, 12:49:12 pm
They said they're going to implement the new bots in the practice games, so you should be able to play 1+4 bots vs 5 bots. I think they said they're doing it next patch.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 01, 2012, 12:53:12 pm
You just don't like hanging out with people.

To be clear.

*anti social
 means you want to kill people, watch them burn, tear them down somehow.

o_0....I think you're thinking of "sociopath". Besides, if I wanted to kill people and tear them down, I'd be MORE likely to play PvP so I could do just that.  :P
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: eerr on February 01, 2012, 12:57:32 pm
You just don't like hanging out with people.

To be clear.

*anti social
 means you want to kill people, watch them burn, tear them down somehow.

o_0....I think you're thinking of "sociopath". Besides, if I wanted to kill people and tear them down, I'd be MORE likely to play PvP so I could do just that.  :P

Enemies don't count, lolz.

(not for that much, anyway.)
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 01, 2012, 01:19:06 pm
Yeah, okay, my math was wrong, but I still sort of think your guys' is too. Shouldn't the probability of at least one crit be this:

(0.03*0.97*0.97*0.97*0.97)+(0.03*0.03*0.97*0.97*0.97)+(0.03*0.03*0.03*0.97*0.97)+(0.03*0.03*0.03*0.03*0.97)+(0.03*0.03*0.03*0.03*0.03)

As in, the chance of one crit, plus the chance of two crits, plus the chance of three crits, plus the chance of four crits, plus the chance of five crits. I think this should be significantly less than 14%. Google is telling me this is about 2.7% chance total, meaning I was right in my prediction that the chance of getting multiple crits was basically negligible compared to the chance of exactly one.

Ok i'll tell you exactly what you did there, you added the chance of one particular sequence to happen (for instance, one crit, then 4 non-crits) to the chance of one other particular sequence (example : one crit, 3 non-crits, then one crit), and so on, and what you have as a result is not really of use. What you gotta take into account if you do it that way, is the number of different possible sequences for that probability. The first part has 5 different sequences possible (depending on which hit you score the crit), the second part has 10 different sequences possible, the 3rd 10 as well, the 4th has 5 and the last one has only one sequence possible. To get the correct total probability, you have to do :
(5*0.03*0.97*0.97*0.97*0.97)+(10*0.03*0.03*0.97*0.97*0.97)+(10*0.03*0.03*0.03*0.97*0.97)+(5*0.03*0.03*0.03*0.03*0.97)+(0.03*0.03*0.03*0.03*0.03)

Then you get exactly 0,1412659743 (14.12659743%) chance to score at least one crit :) (the same result i got with my method)
 
That's the reason why i calculated the chance of no crits instead, it's faster because there is only one possible sequence, and then you just do 1-(chance of no crit), and you get your chance of at least one crit.

Edit (You are also right in saying that scoring only one crit in the sequence makes up for most of the probability : out of those "0,1412659743", the probability to score only one crit is "0,1327939215")

Yeah, I realized this during class today. I was like, "Hm... if I did that wrong, then the odds should be about... 14%, just like those other people said."

Also I'll have to remember the subtraction thing, because calculating "at least 1 of X" odds has been the one weakness in my mathcrafting.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bluerobin on February 01, 2012, 02:20:07 pm
Haha... watching hotshotGG's channel. Three of the CLG players made smurf accounts (on the EU server, I think, to scrimmage against EU teams) and they're basically just playing for fun to level up the accounts. He's been playing Ziggs all day and it's pretty hilarious to watch.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 01, 2012, 02:40:59 pm
Can't be though.

EU isn't patched yet.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 01, 2012, 02:49:07 pm
I played a smurf game to get reacquainted with the controls and get back into the swing of things.

oh man level 1

Enemy Sejuani never loads.  The remaining players go for the controversial 2-0-2 laning composition.  Enemy Caitlyn repeatedly stands behind my tower to shoot at it.  Late game enemy Cass ults me but is so weak she can't kill me, and knocks me down to like 25%hp.  I run into the Evil Forest, turn a corner, and stand there.  She runs up, I ult (I am also cass), gg.

14/0 I don't think this helped improve my skills.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Knirisk on February 01, 2012, 03:02:35 pm
I played a smurf game to get reacquainted with the controls and get back into the swing of things.

oh man level 1

Enemy Sejuani never loads.  The remaining players go for the controversial 2-0-2 laning composition.  Enemy Caitlyn repeatedly stands behind my tower to shoot at it.  Late game enemy Cass ults me but is so weak she can't kill me, and knocks me down to like 25%hp.  I run into the Evil Forest, turn a corner, and stand there.  She runs up, I ult (I am also cass), gg.

14/0 I don't think this helped improve my skills.

You get better by fighting harder enemies.  :-\
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bluerobin on February 01, 2012, 03:03:34 pm
Can't be though.

EU isn't patched yet.
Hm good point.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 01, 2012, 03:23:00 pm
I played a smurf game to get reacquainted with the controls and get back into the swing of things.

oh man level 1

Enemy Sejuani never loads.  The remaining players go for the controversial 2-0-2 laning composition.  Enemy Caitlyn repeatedly stands behind my tower to shoot at it.  Late game enemy Cass ults me but is so weak she can't kill me, and knocks me down to like 25%hp.  I run into the Evil Forest, turn a corner, and stand there.  She runs up, I ult (I am also cass), gg.

14/0 I don't think this helped improve my skills.

In the land of the noob, the rusty veteran is king.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 01, 2012, 03:24:44 pm
I played a smurf game to get reacquainted with the controls and get back into the swing of things.

oh man level 1

Enemy Sejuani never loads.  The remaining players go for the controversial 2-0-2 laning composition.  Enemy Caitlyn repeatedly stands behind my tower to shoot at it.  Late game enemy Cass ults me but is so weak she can't kill me, and knocks me down to like 25%hp.  I run into the Evil Forest, turn a corner, and stand there.  She runs up, I ult (I am also cass), gg.

14/0 I don't think this helped improve my skills.

In the land of the noob, the rusty veteran is king.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 01, 2012, 03:41:55 pm
I'd like to run a team of Shyvana, Singed, Amumu, Morde, Leona...
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Realmfighter on February 01, 2012, 04:01:32 pm
*Everyone on enemy ults and kills one of them*

Good job team! But where are the oth-

And then they all die.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 01, 2012, 04:02:37 pm
Heeeheeeheeeheeehee~

Edit: I also want to do a team with 5 Ionic Sparks. So every ~3 - 4 seconds the whole enemy team gets smacked by 500 damage.

Oooh! It could be something like Warwick, Sivir, Jarman, Trist and MF. Everyone maxes attack speed skills first. All buy Ionic Spark as first item.

HAHAHAA!!! Oh god it would be glorious! 500 damage is the same as Morgana's level 2 ultimate. With that team, you'd be experiencing it every 2 seconds. Can you imagine the pain!? It's like stacking Sunfires all over again!
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: ECrownofFire on February 01, 2012, 05:52:04 pm
I'd like to run a team of Shyvana, Singed, Amumu, Morde, Leona...
... Why?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: ansontan2000 on February 01, 2012, 06:15:57 pm
I'd like to run a team of Shyvana, Singed, Amumu, Morde, Leona...
... Why?

All tanks, really hard to kill.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: ECrownofFire on February 01, 2012, 06:21:13 pm
I'd like to run a team of Shyvana, Singed, Amumu, Morde, Leona...
... Why?

All tanks, really hard to kill.
Yeah, and do no damage :P
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Shadowgandor on February 01, 2012, 06:23:45 pm
Those are all carry tanks, which means they can actually do some damage ^^
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 01, 2012, 06:27:47 pm
Shadowgandor got it right.

All of them do absurd damage for their tankiness. Shyvana is well-fucking-known for obliterating entire teams by herself. So is Singed. And Morde. Just watch the recent Kings of Europe and IEM Kiev, they were all there. When Morde appeared he never even used his ult on the enemy carry. He used it on Rammus all the time and still killed everything.

They're equivalent to Doom Bringer and Dragon Knight from DotA. Tanky... and will kill your whole team.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Knirisk on February 01, 2012, 06:41:49 pm
The only problem is that while many of them have gap closers, none of them are ranged AD. You might have some trouble in bot/mid for much of the early game.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Jopax on February 01, 2012, 06:45:36 pm
Swap out one of those for the Burr Umi and you get another chain lightning, something that is scary as hell, like Ionic Spark and his ult, solo anything really :D
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Knirisk on February 01, 2012, 07:53:34 pm
So, I've been playing Dominion with the new bots and...well... They don't check the bushes of the bottom tower. Ever.

I play Nidalee and spearthrow all day. I'ma try Xerath sometime soon. Should be humorous.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 01, 2012, 09:15:12 pm
I think Ziggs needs some extra damage on his R at early ranks. I mean, Lux gets 300/400/500 base while Ziggs is stuck at 250/375/500. Especially considering the -25% damage on people who aren't near the center of the bomb. It just feels like those level 6 ults aren't hurting very much.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: webadict on February 01, 2012, 10:50:41 pm
My game's broke.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 01, 2012, 11:47:32 pm
My game's broke.

Do you have LoLReplay? That's been killing games all day.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 02, 2012, 12:05:28 am
The only problem is that while many of them have gap closers, none of them are ranged AD. You might have some trouble in bot/mid for much of the early game.
I don't even play ranged AD at bot. xD

Someone has never seen mah full armour page.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: debvon on February 02, 2012, 12:31:59 am
I think Ziggs needs some extra damage on his R at early ranks. I mean, Lux gets 300/400/500 base while Ziggs is stuck at 250/375/500. Especially considering the -25% damage on people who aren't near the center of the bomb. It just feels like those level 6 ults aren't hurting very much.

The reasoning behind that was probably the huge range. But really, his ult is more difficult to land at that far of a range anyway. Even on a fairly condensed team fight, if you're far enough away the enemies are not going to be in the same spot when it lands. Guess landing it on heads takes some getting used to. But in medium and close range.. hilarity.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: xDarkz on February 02, 2012, 03:33:19 am
LOL Replay has started crashing a lot of peoples games. It'll probably be safer to update it, and if all else fails, disable it until they find a total fix.

As for Ziggs, I believe he's sleeper OP. In one game, he just wrecked us. GP's ult in conjunction with his own, is just god awfully strong. He bounces around, messes up your position, and hits like a TRUCK when fed. Other games though, he's just a slight annoyance in teamfights, but nothing more.

I like his design though. A little atypical than the generic skillsets.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 02, 2012, 04:15:43 am
EU West got patched. Time to test dem bots! I'll update as I find anything funny.

Udyr bot's first item is Manamune...

No one playing Dominion bots...

Double AP Ryze Morgana bots lol... no support haha. Oh god, Trist bot running around with surge and jumping into towers oh boy! Morgana is actually kinda scary with her shield, it's perfect timing. Oh god, Trist tried to shoot me into her tower. Impressive!

Alright, I've seen enough. Nothing really much has been change. I'm actually pretty sure they're EASIER than before because they get less gold.

The new items however, are quite boss. The portable Soraka ultimate is 2225. That's damn cheap for how much it does. The new Starks (I refuse to call it that new name) is also really cheap, at 2145g. Considering the stats they give and what they build out of, I really can't see why any support wouldn't get them.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: ThtblovesDF on February 02, 2012, 04:49:56 am
Singed, midgame - anything less then 3 champs will not gank/kill me and 80% of the time when it´s 5 of them, they all will be so low that it´s a easy ace for my team - and if they don´t show up, I push two lanes at the same time. It´s a thing of beauty and if you do it on twisted treeline there will be much calling of "OP".
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 02, 2012, 06:45:11 am
I just saw Fiddle Bot.... I've got to say. He is honestly pretty scary if you're not prepared. He does ult in plain sight, but that guy has some ridiculous reaction times. He flashes too, FLASHES! As in if his ult can't reach you he'll instantly, not even a milisecond delay, flash into you and fear drain. It's not the most amazing thing in the world, but it's quite impressive.

And all the bots with cleanse are basically immune to CC once every three minutes. Perfect timing. It's as if you didn't CC them at all.



Oh, and the bots sometimes have promote hahaha. They use it too!
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: cerapa on February 02, 2012, 07:14:13 am
I just saw Fiddle Bot.... I've got to say. He is honestly pretty scary if you're not prepared. He does ult in plain sight, but that guy has some ridiculous reaction times. He flashes too, FLASHES! As in if his ult can't reach you he'll instantly, not even a milisecond delay, flash into you and fear drain. It's not the most amazing thing in the world, but it's quite impressive.

And all the bots with cleanse are basically immune to CC once every three minutes. Perfect timing. It's as if you didn't CC them at all.



Oh, and the bots sometimes have promote hahaha. They use it too!
The one thing bots have over humans is reaction time.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 02, 2012, 08:21:10 am
Did they do a major rebalance of xp from champ kills vs. xp from creeps?

Cause last night I was playing MF. End of game, I was 3/0/5, 147 minion kills, level 17.
We had a Jax, 30/4/1, 30 or 40 minion kills, level 15.

Wat.  ???
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Sonlirain on February 02, 2012, 09:05:40 am
Creep XP and gold seem to scale with time (i think it's that ways sine the jungle rebalance).

Champion kills give more or less XP depending on the level of the killer and victim. If i kill a lvl 1 champion with a lvl 5 champ i will get much less XP and gold.

It's mostly there to limit snowballing of the winning team i think.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 02, 2012, 09:45:40 am
Okay....it's just that I've never seen someone with that many kills not be level 18 by that point. And the enemy team wasn't feeding that badly. And then for my farming to count that much more than 30 champ kills....
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bluerobin on February 02, 2012, 09:58:05 am
Oh hi there Karma rework in testing. Link (http://www.reddit.com/r/leagueoflegends/comments/p6vid/karma_changes_coming_soon/)
So far it looks like just Guinsoo talking about it on his twitter, but I'm still curious to see what they come up with. So far he's mentioned making her Mantra feel like an ult (probably changing the mechanic), making her Q knockback when mantra-d (does that mean the base ability heals?), and making her link only usable on allies (different, but probably good because it means they can buff it in other ways).
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 02, 2012, 10:37:04 am
Why'd they switch to the Chinese art for some of these champs?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Sonlirain on February 02, 2012, 10:39:40 am
Why'd they switch to the Chinese art for some of these champs?

Because it's often better quality.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 02, 2012, 10:43:07 am
Yeah, I really liked the Chinese New Year arts they did. (im probably biased)
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 02, 2012, 11:26:10 am
Hrm.  If I'm gonna be playing again I'll probably abandon Lee Sin and Cass, they were what killed the game for me last time (I was like 40+ win/loss ratio, got arrogant, started playing champs I wasn't good enough for).  I'm wondering about the new jungle since I'd like to get back into Nocturne, I won like 9/10 games as noc. 

Anybody know some good paths for him now?  I'm thinking Wolves-Wraiths-Red for an early level 3 gank with red.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Graven on February 02, 2012, 12:23:17 pm
1724 dominion elo, Pantheon still best thing since soft toilet paper. That is all :)

edit : Also, has anyone any experience playing Trundle in Dominion? I'm on the brink of getting enough IP for a new champion, but I'm starting to suspect I have enough tanky dps... but he seems like he could be really powerful. It's either that or the Jarman, I think.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 02, 2012, 03:12:46 pm
I've decided to learn jungle Poppy because I really want to play Poppy more, but there's not much place for her anywhere. She's all-around mediocre in the jungle, but lategame you get to have a farmed poppy, and there are few things better than that.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 02, 2012, 03:19:54 pm
a farmed poppy

And this is how the Opium Wars came to LoL... :P
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Sonlirain on February 02, 2012, 05:24:53 pm
Just played a bot game in SR.

We got roflstomped hard...
And the fact it was my first time playing silvir dodn't help at all.

Generally Cass bot raped everuone it could find and i managed to kill it once whne it was at half HP and made it ult into my spellshild by sheer luck.

And then i died due to her poison... and i built 2 MR items just to counter her but a hexdrinker and FoN didn't cut it against her.

Anyone knows any good Sivir builds?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Yodamaster on February 02, 2012, 05:52:08 pm
Anybody know some good paths for him now?  I'm thinking Wolves-Wraiths-Red for an early level 3 gank with red.

You can go Wolves-Blue-Wraiths-Red-Golems on Noc and gank mid or bot early all you want. I would advise getting the blue though because the ability to spam your Q dramatically speeds up your jungle.

Don't take my word for this though, I'm not a jungler.

I've decided to learn jungle Poppy because I really want to play Poppy more, but there's not much place for her anywhere. She's all-around mediocre in the jungle, but lategame you get to have a farmed poppy, and there are few things better than that.

Poppy can be a strong solo top, I've seen her played effectively in that role. And yes, she does carry lategame pretty hard :D.

Anyone knows any good Sivir builds?

Boots + 3 pots -> 1-3 Doran's Blades -> Bloodthirster -> Phantom Dancer -> Infinity Edge -> Bveil.

Basically your generic AD carry build. With other AD carries you might want to go IE -> PD though before you even consider BT. Last Whisper can be thrown in there if you need armor pen.

edit : Also, has anyone any experience playing Trundle in Dominion? I'm on the brink of getting enough IP for a new champion, but I'm starting to suspect I have enough tanky dps... but he seems like he could be really powerful. It's either that or the Jarman, I think.

I don't play Dominion, but Trundle is a solid jungle pick on Summoner's Rift, and I think that would translate well into Dominion. Jarvan is also strong enough to be competitive. However, I don't play either very often (I USED to main Trundle) and they aren't seen too much. Poppy is an extremely powerful Dominion pick.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: webadict on February 02, 2012, 05:57:45 pm
Anybody know some good paths for him now?  I'm thinking Wolves-Wraiths-Red for an early level 3 gank with red.

You can go Wolves-Blue-Wraiths-Red-Golems on Noc and gank mid or bot early all you want. I would advise getting the blue though because the ability to spam your Q dramatically speeds up your jungle.

Don't take my word for this though, I'm not a jungler.
Yes. You need blue. Nocturne has low mana management, so requires blue if you want to be fast. Or at least that's what my brother yells at me while he's jungling/watching someone jungle. I'm more of a mid/bot.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Pnx on February 02, 2012, 07:01:22 pm
I'm wondering if I should just get Ziggs, he looks interesting.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 02, 2012, 07:03:05 pm
I hate when you win mid and top and the jungle, but bot feeds 12 kills. That happened earlier today.

I also hate when you win top and the jungle and bot, but mid feeds 8 klls. That also happened earlier today.

And then there was this game where the enemy Ziggs got one kill on mid, one kill on me (jungle), and one kill on each of bot, then snowballed hard off those. That wasn't anyone's fault specifically. I don't hate those kind of games quite as much.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Yodamaster on February 02, 2012, 07:17:57 pm
I'm wondering if I should just get Ziggs, he looks interesting.

I haven't played him but he's a strong pick and supposedly quite fun, too.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Pnx on February 02, 2012, 07:31:06 pm
I bought Ziggs, now I am about to play a game with him, maybe I should buy all the yordles and exclusively play them from now on.


EDIT: Well that was fun, the ultimate was extremely powerful, but works best if you're closer so you can land it better. I did manage to wipe out three people from another lane though.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: webadict on February 03, 2012, 12:56:15 am
I bought Ziggs, now I am about to play a game with him, maybe I should buy all the yordles and exclusively play them from now on.


EDIT: Well that was fun, the ultimate was extremely powerful, but works best if you're closer so you can land it better. I did manage to wipe out three people from another lane though.
From what I can tell, he's really strong, and he basically has a delayed burst GP ult.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: FluffyToast J on February 03, 2012, 02:03:42 am
I've heard his ult compared to Pantheons. Similar timings from distance, and all that. Apparently if you can land Pantheon's ult, you're good to go.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 03, 2012, 03:49:10 am
Why all this speculating? Let's do some theorycrafting!

Ziggs:
Ziggs is, while entertaining, actually a very simple character. He has 4 AoE damage skills and is a burst caster. That's about it. Off the bat, we know he has good range just under Xerath (which is kind of annoying) and his cooldowns are a bit ridiculous (18 seconds? 16 seconds?). But he's a burst caster, so honestly all we care about is the 1 second damage potential.

Keep in mind... Ziggs is actually the only mage in this game with 4 AoE spells (and with the exception of Shyvana's Dragon Form, the only champion period). What this means for the analysis is that really, there's no real existing champion to compare him with. His damage potential will be a lot higher than others. I'll elaborate more on this after the analysis.

Passive: Short Fuse

(Innate): Every 12 seconds, Ziggs' next basic attack deals 13 + (7 × level) (+0.35 per ability power) bonus magic damage. This cooldown is reduced by 4 seconds whenever Ziggs uses an ability.
Spoiler (click to show/hide)

Q: Bouncing Bomb

Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds
Magic Damage: 75 / 120 / 165 / 210 / 255 (+0.65 per ability power)


Spoiler (click to show/hide)

W: Satchel Charge
Cooldown: 30 / 27 / 24 / 21 / 18 seconds
Magic Damage: 70 / 105 / 140 / 175 / 210 (+0.35 per ability power)

Spoiler (click to show/hide)

E: Hexplosive Minefield
Cooldown: 16 seconds
Cost: 80 / 90 / 100 / 110 / 120 mana
Magic Damage from First Mine: 40 / 65 / 90 / 115 / 140 (+0.3 per ability power)
Magic Damage from Additional Mines: 20 / 32.5 / 45 / 57.5 / 70 (+0.15 per ability power)
Slow: 20 / 25 / 30 / 35 / 40 %

Spoiler (click to show/hide)

R: Mega Inferno Bomb

Cooldown: 120 / 105 / 90 seconds
Primary Magic Damage: 250 / 375 / 500 (+0.9 per ability power)
Secondary Area Magic Damage: 187.5 / 281.25 / 375 (+0.675 per ability power)

Spoiler (click to show/hide)

Conclusions:
Spoiler (click to show/hide)


Tl;dr: Ziggs is a standard burst caster that has amazing damage potential if he can actually hit more than one person with his skills, long range, and ridiculously long cooldowns. Kill him in lane by forcing him to use his W. No reliable stun either means if you reach him, he's probably dead. Course... Sivir has no reliable stun either so it *sounds* way easier than it probably is.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Errol on February 03, 2012, 05:51:12 am
So, about Ziggs AP ratios: Highly damn variable. Anyway, my assumptions based on what he can unload in one gank attempt/teamfight:

2x Short Fuse: 0.7 AP, pretty reliable. Single target
2x Bouncing Bomb: 1.4 AP, not entirely certain. Small AoE
1x Satchel Charge: 0.35 AP, but also doubles as his escape mech. AoE
3x Hexplosive Mine: 0.6 AP, room for improvement, definitely more in teamfights. AoE
1x MIB: 0.9 AP, pretty certain on close range, but not 100% sure. AoE

Sums up to 2.95 damage per point in ability power, but that's really damn variable. Hexplosive Minefield can really lay on the pain in some situations, Bouncing Bomb is tricky to aim if you want it to bounce, you might not hit MIB dead center and you might not want to use Satchel Charge for damage.

Cassiopeia's combo AP ratio is 3.0 by the way, but that is actually assuming around 2.5 seconds of time - RQWEE. (Ziggs calculation assumes around 4.5 seconds) Cass is second to none in sustaining her damage (in terms of casters), one QEE already has a 2.0 AP ratio. So over 4.5 seconds of perfect accuracy you get 5 points of damage out of one point of AP.

Yeah her ratios are crazy.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Sirian on February 03, 2012, 07:57:44 am
That's also his only CC spell and it's a puny, unreliable knockup.

Arent you forgetting the slow from the minefield ?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Errol on February 03, 2012, 08:43:30 am
Usually one fails to consider slows :P But as a 40% slow it definitely has its moments. Just doesn't interrupt anything.

Satchel Charge is his only hard CC.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Graven on February 03, 2012, 09:02:39 am
I dunno about SR, but for what it's worth he's one of the best AP casters for top in dominion - Ziggs alone can stall the initial windmill fight with his ball-busting area denial and gets even better later on for defending points and stalling captures. Also since MR is rarely bought in Dominion he does really good damage and I've seen a lot of squishies instagibbed by his combo. Also his ult leaves very little time to dodge and since flash isn't as prevalent as in SR it's almost impossible to dodge in shorter ranges.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Werdna on February 03, 2012, 10:34:00 am
Could someone point me to a guide to lanes, or summarize in simple terms "who goes where" (ideally)?  Something similar to the "Laning Basics" link in Umiman's 2nd thread post, but for all the lanes. 
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: ansontan2000 on February 03, 2012, 10:55:49 am
Could someone point me to a guide to lanes, or summarize in simple terms "who goes where" (ideally)?  Something similar to the "Laning Basics" link in Umiman's 2nd thread post, but for all the lanes.

Welcome to the League of Legends, summoner! In tomorrow's tutorial we will be showing you all the basics of laning. Stay tuned!

[I can teach you tomorrow, if you want.]
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 03, 2012, 11:02:58 am
Top:  Usually tanky DPS, mages, assassins, tanks.  Irelia, Cho'gath, Lanewick, Lanedyr, Akali, Talon, Jax.  The lack of sustain on some of those guys gives them a disadvantage (I've always wondered where Talon actually belongs, he doesn't really feel like a top lane champ to me).  The nature of top means it needs to be a character who can hold his own without help.  Top is far from the important lane (Bot) and is easy to gank.  Characters on top are usually tanky and have good sustain.

Mid:  Mages, usually.  Sometimes AD carries.  The reason AP carries go mid is because AP carries scale with levels instead of gold (Because their damage is in abilities which get stronger as you level) and AD carries scale with gold instead of levels (Because their damage is in basic attacks which get stronger with items.  Mages benefit more from a solo lane and AD carries can get their gold from a support lane just as easily.  Also AD carries are very weak early game and can have a lot of trouble against good mid mages (Brand, Malzahar, Annie, etc.)  Some other champs can mid well.  Akali, Morde, I've seen mid Shen work too.

Bot:  An AD carry and a support.  The AD carry must must must be farmed by the end of the game.  If your carry is underfarmed and theirs isn't, you'll probably lose the game.  You'll definitely have a disadvantage attacking towers.  So, the carry goes bot with a support who protects him and helps him freefarm.  Depending on the champs bot lane can be extremely passive or very aggressive.  Me and Web as Vayne/Morg always had a very aggressive bot lane with lots of killan.


Before level 25 or so though, none of this applies.  At level 1 you can expect to see anyone and everyone in whatever lane they want.  Even up into the 20s or so the support-carry bot and solo top are often neglected because there's no jungler and no one at that level wants to be a support.  Five carry games are not uncommon before level 30.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Werdna on February 03, 2012, 11:19:21 am
Thanks, good stuff.  I'm level 15, and while everyone does play all over the map, there does also seem to be some newbie discussion about who goes where and I'd like to be able to throw in at least a semi-educated 2 cents, as well as pick a champ to fill a missing lane need.  But every time I play SR I seem to be stumped at champ select, because I don't understand the lanes, and therefore can't look at my team and say, "Oh, we need an XXX".  Currently I play a lot of Dominion, as I enjoy the faster pace and opportunity to face and learn more champs in action, but I think I'd play more SR if I understood this part better.

It sounds like both top and mid are usually solo - what is it about top vs mid that requires the sustain up top?  Isn't the mid more dangerous?

Is there always a jungler?  If not, where does the 5th man go?  At my level, as you said, there is rarely a jungler.  Someone nearly always calls mid right off the bat, and 2 go top and 2 bottom.

Where do tanks like Rammus go, would he typically be the support partner you mentioned for the AD carry in bot? 
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: eerr on February 03, 2012, 11:22:42 am
Looking at ziggs whole combo there, for a full combo hitting with everything, and half a minefield, you could get 3.0 ratio without too huge of a fuss.

Dat passive looks hilarious too.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Graven on February 03, 2012, 11:24:34 am
Cthulhu's advice is in general spot on, but.

Be advised that while this is kind of set in stone for high Elo games (or was, as the Moscow5 games showed pretty graphically - AD kennen top, yeah), in low Elo feel free to break the meta in any way you want - play the champion you feel are best with, rather than the champion the metagame forces you to play. Even if you are forced to play support you still don't need to play a passive support - go Leona/Alistair/Gangplank/Blitzcrank and make a nice kill-lane. Even the passive supports (Soraka, Sona) benefit more from aggresive play - zone the enemy team, harass with infuse/whatever sona's Q is, set up kills. The current 0 CS support 1/1/2 meta is why I don't play SR at all nowadays - it's too passive and boring, emphasizing farming and not dangerous kill-or-die gambles.

Also bot is considered the important lane because the dragon's there, and it's important to try and control it, or at least prevent the enemy from controlling it, while top is where Baron is, which is a late-game objective requiring the entire team and most often in low Elo games not worth it (because the notion is "one of them died let's baron!" while it should be "one of them died lets push mid/top/bot and take a turret!").

Top is populated by bruisers with sustain because the jungler prefers ganking bot since 1. dragon and 2. easier to get a kill on the enemy support.

Also Talon generally goes mid to counter enemy AP casters, though I've never been good at that ._.

edit : tank is generally a term that is considered wrong - what you need is good initiation, someone to start a fight in your favour. It could be a tanky bruiser type like Rammus (who is usually jungle), Alistar (who is a support but can also jungle), but also things like Ashe arrow, Wukong ult (who is a top bruiser), Anivia wall and stuff like that. So Rammus and Amumu go jungle, Alistar goes bot, Wukong, Gangplank and stuff go top.

Further also I don't play SR and only watch streams and read thread so I might be talking out of the proverbial ass.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 03, 2012, 11:35:52 am
Yeah, I said something dumb and wrong, top is actually pretty easy to gank.  because it's a solo and you're probably far from the tower.  Mid is hard to gank.  You're close to your tower and should be able to make it out easy if you're not way overextended.  Top you have no help and have to be able to stay in your lane for a long time.

Pre-30 you rarely see junglers.  Once you hit 30 there will be a jungler in most games.  Rammus is a jungler, that's where he goes.  "Tanks" (More on that later) usually either jungle or go solo top.  Alistar is a tank and can support, Taric is too, sort of.

Like Graven said you don't need tanks, you need initiation.  Having people capable of soaking up damage is good, but it's not an MMO and you can't force the people to attack you without taunts (Which are pretty rare).  Look at Dota, Dota doesn't even have nominal tanks.  It has tanky initiators and tanky fighters but there are no hard tanks. 

Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Graven on February 03, 2012, 11:48:17 am
Cthulhu's advice is in general spot on, but.

Be advised that while this is kind of set in stone for high Elo games (or was, as the Moscow5 games showed pretty graphically - AD kennen top, yeah), in low Elo feel free to break the meta in any way you want - play the champion you feel are best with, rather than the champion the metagame forces you to play. Even if you are forced to play support you still don't need to play a passive support - go Leona/Alistair/Gangplank/Blitzcrank and make a nice kill-lane. Even the passive supports (Soraka, Sona) benefit more from aggresive play - zone the enemy team, harass with infuse/whatever sona's Q is, set up kills. The current 0 CS support 1/1/2 meta is why I don't play SR at all nowadays - it's too passive and boring, emphasizing farming and not dangerous kill-or-die gambles.

Also bot is considered the important lane because the dragon's there, and it's important to try and control it, or at least prevent the enemy from controlling it, while top is where Baron is, which is a late-game objective requiring the entire team and most often in low Elo games not worth it (because the notion is "one of them died let's baron!" while it should be "one of them died lets push mid/top/bot and take a turret!").

Top is populated by bruisers with sustain because the jungler prefers ganking bot since 1. dragon and 2. easier to get a kill on the enemy support.

Also Talon generally goes mid to counter enemy AP casters, though I've never been good at that ._.

edit : tank is generally a term that is considered wrong - what you need is good initiation, someone to start a fight in your favour. It could be a tanky bruiser type like Rammus (who is usually jungle), Alistar (who is a support but can also jungle), but also things like Ashe arrow, Wukong ult (who is a top bruiser), Anivia wall and stuff like that. So Rammus and Amumu go jungle, Alistar goes bot, Wukong, Gangplank and stuff go top.

Further also I don't play SR and only watch streams and read thread so I might be talking out of the proverbial ass.

Gonna quote myself because screw bottom of last page.

Also initiating can be done even by things like Sona/Ashe/Janna ult. The point is to catch the enemy in a situation which is not in their favour - Crowd Control, mainly, though separating one of the enemies (Anivia wall/Trundle pillar) is also acceptable.

Only 3 tanks have skills which force an enemy to attack them - Rammus, Shen and Galio, who is magnificent and awestriking, but is quickly broken by a Quicksilver Sash/Veil (I think I'm not forgetting anyone?)

Pre-30 you don't tend to see junglers because people can't handle 2v1 top and it's almost a given that at least one of the teams will be 2-1-2 without a jungler.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: ThtblovesDF on February 03, 2012, 11:53:51 am
So much yes on initiation... played a game today as nunu, 0/7/16

Flamed by all teammates "feeder" and so on when I initiated, successfully ulted 4 out of 5 and tanked all ults. Kk, ignored the flamers and QQ - stats at the end: Most damage done; Nunu. Towers taken by nunu: 4 Most damage taken: nunu
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Werdna on February 03, 2012, 12:04:49 pm
Great explanations guys, thanks.  I've never understood the push for Baron or Dragon, and have always pushed towers.  In my games its usually late game that people try to do them and that always seemed pointless - I don't need the extra gold at that point, why aren't we knocking out their inhibitors instead? 

Sometimes I see references to a laning "phase", which implies an end?  When is this?  In the newb bracket it feels like once everyone has some nice items, the sporadic team fights begin, but its rarely organized and sometimes they're fighting over lanes that have no towers down when it seems like you should be trying to mow down the lane that has progressed furthest to the base already.

For character selection, I come from a Team Fortress mindset where a team wins when it has the right class mix for the job, and I am just not the type of gamer that spends all his time mastering one class/character.  I'd rather be expert in three classes/champs, than a master of one.  At the moment I'm pretty comfortable with Ryze, Gangplank, and Rammus.  So I take it Rammus' value playing bot is his taunt being used as an initiator.  I don't get the jungling part though, it always feels like he takes forever to kill minions, but maybe that's because I tend to play him in Dominion with nearly all defensive items so I can tower dive and be impossible to push off a tower in defense.  I can check out some guides and figure that one out.

Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Jopax on February 03, 2012, 12:04:59 pm
On hit effect TF is the best :D

Madred, Ionic, Malady, Triforce, some random AP or Mpen and you're good to go :D
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 03, 2012, 12:33:35 pm
Udyr also counters Galio's ult.  If he uses bear stance before it starts he'll stun Galio and break the ult before it can go off.

Obviously the huge stuff like Galio, Amumu, etc. are the "best" initiations any ranged stun can initiate.  Like Graven said, if you catch an opponent out of position (especially the AD carry) and stun them that's an initiation.  The enemy team has only a few options and they're all bad.  They can A. Engage and probably lose because you already caught one of their guys and can probably kill them very early in the fight, or B.  Leave them behind and be 4v5 until he respawns, at which point you go take baron.

If you get every dragon as soon as it comes up from the point you're capable of getting them (Depending on your jungler this can be very early in the game), you're going to have a huge gold advantage.

Baron is very important.  An attempt at baron can't be ignored.  Baron buff allows a team to easily win a teamfight or push towers.  At the same time, getting attacked at Baron will probably cause you to lose the game. 

So:

Never ever ever ever attack baron if the entire team is up.
If it's late game and the entire enemy team is MIA, they're probably at Baron and you need to get there fast.
If you can kill one or two enemies, do baron while they're weak.  They can't contest with three (Maybe with four, since Baron is like an extra guy)
Once you get baron push like a madman, it gives you a huge advantage


As for phases:  The laning phase starts at level 1 and lasts until it's no longer safe for most champs to farm lanes, usually once two or three towers are down.  Depending on how passive the game is/how bad the enemy is, this can last a very long time or barely any time at all.  After that people start grouping together, roaming, farming their jungle, champs like Irelia continue solo farming as long as possible, group dragons, baron starts becoming more possible.  In solo queue one team or another is obviously going to lose at this point and will usually surrender partway through the middle phase.

After that the late game starts once everybody has most of their items.  This usually happens when both teams are very good or very bad.  The first because no one can get an obvious advantage, the second because no one knows how to capitalize on an advantage so the game drags.  In the first case you can't afford to fuck up here.  If someone gets caught there's a good chance you'll lose, so STAY TOGETHER.  In the latter case all bets are off.  The goal here is to have a guy like Amumu initiate on the team and kill them or catch someone important (AD carry is best, AP carry is good) out of position and kill them.  As soon as you have a numbers advantage go pressure Baron and try to force a fight you know you'll win.  If it's 5v3 or better just take baron and start pushing towers.

Pre-30 games rarely go that long though, people usually surrender in the middle phase.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Graven on February 03, 2012, 12:53:45 pm
Basically what Cthulhu said, again. Baron and Dragon are major objectives around which the most important fights revolve.

That said, I've seen more people attempt Baron when they don't know the location of the enemy team and the subsequent game-changing loss than I've seen competently played out Baron kills. If ignored Baron himself can be really dangerous if he's attacking the carry or someone else squishy enough, not to mention the stealing potential with things like Ziggs/Lux ult.

The thing to remember is that if you've just had a teamfight and killed at least two of the enemies without suffering any casualties, feel free to go for Baron. If you mumble around long enough that the enemies have 1-5 secs left on their respawn, delay that baron, go sidepush or something.

There are people more competent to explain Baron mechanics than me, so I won't talk anymore, but in low elo/pre-30 it's generally more beneficial to ignore baron after winning a teamfight and going after turrets. The Baron buff can be waited out, fades on death, while solid shiny gold is solid and shiny.

Dragon is a major gold source since he's global gold - gives 190 gold to every team member, which is a lot early game and helps further/equal out a gold advantage.

Also you might want to check out Guardsman Bob's stream :
http://guardsmanbob.com/stream/index.php
While he's not exactly a tournament-winning player, he is pretty decent, he never rages, is polite, and most importantly tends to explain things that are going on/situations that arose out of unusual circumstances. He does seem to be getting more trolls/haters in-game lately which is odd and annoying, but his stream along with Dan Dinh and that other guy I can't remember are the staples of people learning LoL/wanting to get better.


edit : GRAVES =/= GRAVEN
GRAVENOUS RAEG OVER NAEM
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Werdna on February 03, 2012, 12:58:31 pm
Thanks for the baron/dragon explanation guys, that makes sense.  Thanks for that link, Graves, I'll try it.  My problem with most feeds is that they assume a level of knowledge I don't have yet.

... champs like Irelia continue solo farming as long as possible...

Why?  I'm not familiar with Irelia; I am guessing you mean item-dependent champs that need the extra gold to finish item builds?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 03, 2012, 01:29:40 pm
Irelia needs lots and lots of gold and is tough enough to solo farm when other characters can't.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 03, 2012, 01:30:48 pm
Now I have an overwhelming urge to buy a stealth champ like Teemo or Akali, wait for the enemy team to try for a Baron kill, then killsteal it out from under them.

Any guesses as to how many death threats/ragequits I'd receive?  :P
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Graven on February 03, 2012, 01:32:01 pm
A lot.

Also be a real man/woman and take Twitch, ult and get a pentakill.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 03, 2012, 01:40:35 pm
Now I have an overwhelming urge to buy a stealth champ like Teemo or Akali, wait for the enemy team to try for a Baron kill, then killsteal it out from under them.

Any guesses as to how many death threats/ragequits I'd receive?  :P

It's hard to do without smite.  Also I'm kind of perplexed that of all the stealth champs you picked probably the two least viable ones for it.  Teemo has to stand still to stealth so he'd have to sit there the whole game (Though not doing anything is kind of par for the course for Teemo) and Akali has a big "PLEASE AOE THIS AREA" cloud so she wouldn't last long at Baron.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 03, 2012, 04:01:20 pm
Reddit is doing this: http://www.reddit.com/r/leagueoflegends/comments/p99pe/1v5_bot_speedruns_the_most_fun_youve_had_beating/

Whoever can kill all inhibs and nexus the fastest gets $10.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Knirisk on February 03, 2012, 04:29:54 pm
So... Shyvana sale and Jegus... She's really hard to play. I mean, the ult timing, all that. She's hard to play against BOTS.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Yodamaster on February 03, 2012, 04:48:16 pm
Reddit is doing this: http://www.reddit.com/r/leagueoflegends/comments/p99pe/1v5_bot_speedruns_the_most_fun_youve_had_beating/

Whoever can kill all inhibs and nexus the fastest gets $10.

Might be worth a shot. Not that I'm likely to do it though. I don't think I have any revolutionary pushing ideas.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bluerobin on February 03, 2012, 04:53:31 pm
I'm gonna try it just to see how I do, but it's unlikely I'll be particularly fast so it's mostly for fun.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 03, 2012, 05:10:49 pm
My current best is 14:40 as Morde. 13 pots, 29 0 1, attack speed masteries.
Spoiler (click to show/hide)
Replay: http://www.leaguereplays.com/replays/match/204079/


The record right now as far as I know is 13:10 as MF.

Hurm... I think if I didn't die, I could beat that MF.

Edit: Argh, this is tough. I'm going to wait until a few hours before the deadline and see what the high score is then.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Wravburn on February 03, 2012, 06:32:28 pm
My bet is on Yi.

I hope I have time to try it tomorrow. Don't think I will get it. I'm too lazy to fix masteries/runes for only this purpose, but I can try :)
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: webadict on February 03, 2012, 06:44:04 pm
Now I have an overwhelming urge to buy a stealth champ like Teemo or Akali, wait for the enemy team to try for a Baron kill, then killsteal it out from under them.

Any guesses as to how many death threats/ragequits I'd receive?  :P
I dunno. My favorite was a no-nonsense Nidalee on my team who didn't care about the other team. Just walks up to other side of the baron, waits 2 seconds and throws her spear. Walks away like a boss.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: ansontan2000 on February 03, 2012, 08:25:26 pm
Now I have an overwhelming urge to buy a stealth champ like Teemo or Akali, wait for the enemy team to try for a Baron kill, then killsteal it out from under them.

Any guesses as to how many death threats/ragequits I'd receive?  :P
I dunno. My favorite was a no-nonsense Nidalee on my team who didn't care about the other team. Just walks up to other side of the baron, waits 2 seconds and throws her spear. Walks away like a boss.

....
I got one of those, only with a traditional Lux laser kill.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 03, 2012, 09:11:32 pm
We got owned in bot lane by a Nidalee Caitlyn team. Nidalee had 50 AP at level 1 and clarity.

That shit hurt... neverending super damage spears.

Edit: Lumbajak and me just played a ranked game where we had Cassiopeia, Leona, Ashe, Amumu... and Teemo. So that's... 5 stuns (3 AoE), 3 slows (2 AoE), 2 roots (1 AoE) and a Teemo. The poor enemy were kinda messed up bad.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 04, 2012, 02:45:41 am
Predator Yi legendary skin incoming (http://na.leagueoflegends.com/news/headhunter-master-yi-stalks-jungle-summoner’s-rift)
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Luke_Prowler on February 04, 2012, 03:52:38 am
Predator Yi legendary skin incoming (http://na.leagueoflegends.com/news/headhunter-master-yi-stalks-jungle-summoner’s-rift)
It's Isaac Clarke!
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 04, 2012, 04:03:15 am
As of four days ago Chaox (Who is, of course, number 1 elo worldwide) said that Sivir is the best solo queue champ in the game, and to prove it has gotten like three smurf accounts to 2200+ on Sivir.

Umiman was right.

EDIT:  And he takes heal on her.  Huh.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 04, 2012, 04:58:28 am
Interestingly enough, during the week Sivir was remade, Chaox kept repeating that she's wasn't that good. That she was only good early game and falls off really hard in the late game.

Goes to show that being pro doesn't necessarily follow good judgement. Which is more true than we might think, considering the type of judgement used to justify dropping out of school to play videogames for a living.


Edit: Here's something I don't understand. Maybe someone here smarter than me can explain it.

The patch changed Ashe's per level mana by 8. As in, she gets an additional 8 mana per level for a total of 144. This 144 extra mana has made it so that Ashe right now basically has unlimited mana. This is a gigantic change compared to her previously, where if you used her ult she was basically OOM until you bluepilled. So, basically the sweet spot for Ashe to have "unlimited mana" for all intents and purposes was an extra 144 mana.

How do you determine this? What is the optimal amount of mana for a champion? It's actually pretty freaking easy to overkill on mana since all the extra mana is essentially wasted gold. In the interest of efficiency, we need to determine the optimal amount needed. For example... does Morgana REALLY need a RoA's worth of mana? Does Cass? How much do they need before it goes to waste? Maybe all these champions also only need an extra 144 mana... in which case you could just get them with runes and never have to buy a single mana item.

Anyone have any ideas how to figure it out?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 04, 2012, 05:10:43 am
Seriously, the money's pretty insane for what they're doing (I think hotshotgg makes six figures) but there can't be much job security there and he's not exactly building any marketable skills.

I'm starting to think that the funk I was in wasn't because I was playing champs I'm bad at.  I'm back to playing the champs I'm good at, winning my lane every time, but it doesn't matter because three of my teammates don't speak English and feed ten kills.  It's like I'm being matched with people from level 10.  I've seen one jungler and he was Yi and went 1/14, I don't think I've seen a single support, people just pick whatever the hell they want.

Back to multiqueueing I guess, and hoping we don't keep getting herpderp premades like 5 aoe.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Jopax on February 04, 2012, 07:22:19 am
Interestingly enough, during the week Sivir was remade, Chaox kept repeating that she's wasn't that good. That she was only good early game and falls off really hard in the late game.

Goes to show that being pro doesn't necessarily follow good judgement. Which is more true than we might think, considering the type of judgement used to justify dropping out of school to play videogames for a living.


Edit: Here's something I don't understand. Maybe someone here smarter than me can explain it.

The patch changed Ashe's per level mana by 8. As in, she gets an additional 8 mana per level for a total of 144. This 144 extra mana has made it so that Ashe right now basically has unlimited mana. This is a gigantic change compared to her previously, where if you used her ult she was basically OOM until you bluepilled. So, basically the sweet spot for Ashe to have "unlimited mana" for all intents and purposes was an extra 144 mana.

How do you determine this? What is the optimal amount of mana for a champion? It's actually pretty freaking easy to overkill on mana since all the extra mana is essentially wasted gold. In the interest of efficiency, we need to determine the optimal amount needed. For example... does Morgana REALLY need a RoA's worth of mana? Does Cass? How much do they need before it goes to waste? Maybe all these champions also only need an extra 144 mana... in which case you could just get them with runes and never have to buy a single mana item.

Anyone have any ideas how to figure it out?

The Riot way, playtest until you get sick of playtesting or find out that it works :D

Also new Yi skin is too awesome for my puny eyes :O
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bordellimies on February 04, 2012, 10:10:56 am
Champion has enough mana when you can play it the way you want without going OOM. Any more than this basically means you have too much mana, unless you stack archangel staves.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Deadmeat1471 on February 04, 2012, 10:32:07 am
League of Legends has too many kids on it. Period.

I'm not saying kids shouldn't play multiplayer games, i'm saying if they do they have the obligation to at least act like adults real people and use their brain.
To be fair, F2P games like this are propped up by adults(above the age of 16) with an income buying skins or whatever. The kids are only really there to troll about and misuse basic english when its their first language.
*and use up Riots serverspace


Random note, i've seen alot of good sivir players lately.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Yodamaster on February 04, 2012, 02:03:42 pm
I'm gonna be streaming for a few hours today, showcasing solo top gameplay, mostly with bruisers/tanky DPS.

Link's in my sig.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Graven on February 04, 2012, 04:18:24 pm
I just grinded out 6300 IP and am wondering whether to get Fizz, Ziggs or Blitzcrank+Kassadin for Dominion purposes. I know I post this pretty much every time I intend to buy a new champion, but honestly your opinions help me a lot :)

Edit : Wah wah wah videogame wangst.

edit : Dominion ratings : http://na.leagueoflegends.com/board/showthread.php?t=1733398
Apparently I'm almost in the top 5% Dominion players!
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 04, 2012, 05:34:44 pm
What would happen if you rocked a full mana + mana regen runepage, went 9 0 21 and went mid with someone like Karthus or Cass?

Could you go full crazy, keyboard smashing facerolling endless spamming supermode?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 04, 2012, 05:46:30 pm
I bet you could.

Back when I first started playing Malzahar I always rushed Archangel's Staff because I was stupid.  One good thing that did come of it though was that I was all but resourceless.  I could spam my abilities with reckless abandon and always had more mana.

In fact...  Now that I think of it...  My tear-rushing days were also the days I won 9/10 games with Malzahar and never ever ever lost my lane.

Hmm...  Maybe I should try Tear Malz again...  Not Archangel's malz of course, that's stupid, but Tear Malz...
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 04, 2012, 05:56:04 pm
I just grinded out 6300 IP and am wondering whether to get Fizz, Ziggs or Blitzcrank+Kassadin for Dominion purposes. I know I post this pretty much every time I intend to buy a new champion, but honestly your opinions help me a lot :)

Edit : Wah wah wah videogame wangst.

edit : Dominion ratings : http://na.leagueoflegends.com/board/showthread.php?t=1733398
Apparently I'm almost in the top 5% Dominion players!
6300 is a lot. Takes like a month of playing to get.

Make sure you don't buy someone you only play once or twice instead of more runes. :P
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Graven on February 04, 2012, 06:17:55 pm
Ye that post was too whiny and retarded even for me, can you please edit it out of your quote? I'd rather the only thing it contains be the question about champions and buying :)
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 04, 2012, 07:50:43 pm
Edit: Here's something I don't understand. Maybe someone here smarter than me can explain it.

The patch changed Ashe's per level mana by 8. As in, she gets an additional 8 mana per level for a total of 144. This 144 extra mana has made it so that Ashe right now basically has unlimited mana. This is a gigantic change compared to her previously, where if you used her ult she was basically OOM until you bluepilled. So, basically the sweet spot for Ashe to have "unlimited mana" for all intents and purposes was an extra 144 mana.

How do you determine this? What is the optimal amount of mana for a champion? It's actually pretty freaking easy to overkill on mana since all the extra mana is essentially wasted gold. In the interest of efficiency, we need to determine the optimal amount needed. For example... does Morgana REALLY need a RoA's worth of mana? Does Cass? How much do they need before it goes to waste? Maybe all these champions also only need an extra 144 mana... in which case you could just get them with runes and never have to buy a single mana item.

Anyone have any ideas how to figure it out?

I haven't played Ashe at all, but I can add that the mana buff on Jarvan two patches ago was really noticeable as well. It really is surprising how much little mana buffs can change.

I think determining the mana necessary for someone just takes practice with them. For instance, I used to think you really needed blue on Rammus and Amumu. But recently (possibly copying off Dan Dinh) I've started just getting a Philosopher's Stone on them and handing the blue off to my AP mid. Yeah, being able to have blue buff is pretty awesome, but I've found that it's also more mana than you actually need on those two.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: eerr on February 04, 2012, 08:51:30 pm
Champion has enough mana when you can play it the way you want without going OOM. Any more than this basically means you have too much mana, unless you stack archangel staves.

You can never have too much mana on karthus.

Never.

Arcangel staves are only good on characters who can spend large amounts of mana.

Guys like karth, kassadin, anivia, heimer, lux, ryze, swain, and zilean.

They can all spend mana really fast.

It's also hilarious on blitzcrank.

To be good on other champions, they really need to have little risk, and a sure chance of staying in the fight.


There are a number of meelees that can use manamune, it's just other builds are usually more reliable.
GP, yi, sion,skarner,

If it can keep you in the battle longer as these characters, I think it's usually worth it.
but meelees need armour, mr, damage and health.

Ezreal and corki and kog and yorick use manamune because they can afford to be squishy for better spam. for guys who aren't kog, the mana can often save their life too.

Blitzcrank practically needs a charged manamune vs some teams, if you want to stay in the fight long enough to force a kill.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 04, 2012, 09:14:11 pm
I haven't played Ashe at all, but I can add that the mana buff on Jarvan two patches ago was really noticeable as well. It really is surprising how much little mana buffs can change.

I think determining the mana necessary for someone just takes practice with them. For instance, I used to think you really needed blue on Rammus and Amumu. But recently (possibly copying off Dan Dinh) I've started just getting a Philosopher's Stone on them and handing the blue off to my AP mid. Yeah, being able to have blue buff is pretty awesome, but I've found that it's also more mana than you actually need on those two.
Oh yeah. I agree. That Jarvan mana change too was incredible. He also never runs out of mana now even though he used to OOM all the time.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: PsyberianHusky on February 04, 2012, 10:16:04 pm
So, where is some good ligature I can read if I want to get better at this,
What is the Liquidpedia of LoL?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 04, 2012, 10:19:03 pm
For fuck's sake.  It's still in full swing.  I've won one game since I came back.

I can solo queue and deal with brbrbr or I can multiqueue and deal with other 5queues that always outcomp us
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Knirisk on February 04, 2012, 11:24:38 pm
For fuck's sake.  It's still in full swing.  I've won one game since I came back.

I can solo queue and deal with brbrbr or I can multiqueue and deal with other 5queues that always outcomp us

Play Co-op vs. AI and screw around. The bots can actually hold their own against AP Shaco. It was funny for a time, though.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 04, 2012, 11:54:47 pm
So, where is some good ligature I can read if I want to get better at this,
What is the Liquidpedia of LoL?
Use Solomid.net. The guides there are pretty damn good.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 05, 2012, 12:04:35 am
God I love Udyr.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: zestorum on February 05, 2012, 12:06:09 am
Ever since the Ziggs patch. the LoL Launcher wont open.

Ideas?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bordellimies on February 05, 2012, 02:47:55 am
What would happen if you rocked a full mana + mana regen runepage, went 9 0 21 and went mid with someone like Karthus or Cass?

Could you go full crazy, keyboard smashing facerolling endless spamming supermode?

If you have full mana/level runepage, you get more AP with the rabadon + 5 archangel build than you would get with full ap/level runepage. I think 4 Archangels is enough to give the edge as well, but not 3. BUT since the +880 mana the runes would get actually give mana as well, they're great for spammers. And Ryze.

Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 05, 2012, 03:06:25 am
Hah... if only we had unlimited IP to test this theory.

By the way, we were playing more ranked when Lumbajak asked me why I didn't take the weird summoners on Sivir. I was like "yeah... good point..." then switched from flash exhaust to ghost surge. Hah. I wouldn't have gotten so freaking fed if I took the standard summoners on Sivir. After playing so much Ashe I forgot that you screw "normal" when you Sivir. More reason for duo queue. Your partner remembers more things about you than you do.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bordellimies on February 05, 2012, 03:21:48 am
Hah... if only we had unlimited IP to test this theory.

By the way, we were playing more ranked when Lumbajak asked me why I didn't take the weird summoners on Sivir. I was like "yeah... good point..." then switched from flash exhaust to ghost surge. Hah. I wouldn't have gotten so freaking fed if I took the standard summoners on Sivir. After playing so much Ashe I forgot that you screw "normal" when you Sivir. More reason for duo queue. Your partner remembers more things about you than you do.

Actually I used a calculator. So it should be quite correct. I didn't mark them up but Imma calculate the total amount of AP Karthus has with Rabadon + 3/4/5 Archangel staves (fully charged) at level 18. I'll see the AP for both AP/level page and Mana/level page. So stay tuned, I think?

EDIT: Alright, so here it is:


Karthus' base mana is 1368 mana at level 18.
Each Archangel's staff gives 400 mana and 45 ability power. Archangel's Staff also gives 1000 mana when fully charged (UNIQUE passive so doesn't stack with multiple staves)
Rabadon's Deathcap gives 140 Ability Power and increases it further by 30%



Abilty Power per level runes
- Marks = 9 x 1.8 AP = 16.2 AP
- Seals = 9 x 1.8 AP = 16.2 AP
- Glyphs = 9 x 3.06 AP = 27.54 AP
- Quintessences = 3 x 7.74 AP = 23.22 AP

Total: 83.16 AP


Mana per level runes
- Marks = 9 x 21.06 mana = 189.54 mana
- Seals = 9 x 21.06 mana = 189.54 mana
- Glyphs = 9 x 25.56 mana = 230.04 mana
- Quintessences = 3 x 75.06 mana = 225.18 mana

Total: 834.3 Mana



Rabadon & 3 Archangels: AP/level Runes

Mana: 1368 + 1000 + (400 x 3) = 3568
Ability Power: ((45 x 3) + 83.16 + 140 + (9% x Mana)) x 30% = 883.064


Rabadon & 3 Archangels: Mana/level Runes

Mana: 1368 + 1000 + (400 x 3) + 834.3 = 4402.3
Ability Power: ((45 x 3) + 140 + (9% x Mana)) x 30% = 872.5691


So the difference at level 18 is 10.5 AP with these pages. The manapage however gives you +800 mana which is nice. I didn't wanna count with 4 or 5 staves since it already is clear that mana/level page outnumbers ap/level page when it comes to getting maximum amount of AP.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 05, 2012, 04:25:07 am
Did Irelia get buffed?

I know that's an absurd thing to ask, but I just played her and I could swear her healing was better and she was (even) more tanky without big items.  I basically full healed off a single minion wave with R, rocked Ziggs and Yi 2v1 top, when I was killing their tower Ziggs threw his big bomb at me and I pretty much ignored it, took like a tenth of my health.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 05, 2012, 04:28:24 am
I think if I had 834 mana in lane I'd never need blue like... ever.

By the way, check this out:
Spoiler (click to show/hide)

To give context, Leona actually wasn't in lane. He was circling around the back through the river after placing wards. Of course, Caitlyn didn't know this, so I started baiting her by derping around. She gets a lucky crit and suddenly she starts ulting. I panic like a little bitch when Lumbajak appears out of nowhere with the epic save.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Errol on February 05, 2012, 05:44:31 am
I take it you just slapped her with an ECA to the face then.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 05, 2012, 06:32:33 am
stun stun stun
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: zestorum on February 05, 2012, 07:36:02 am
So yeah, still not opening. I haven't done anything, it opened to download Ziggs patch, but it said undefined for the server status. I closed it, restarted the computer and it wont open now.

Help?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Errol on February 05, 2012, 07:39:51 am
You should also count in the Mana/Level mastery.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bluerobin on February 05, 2012, 09:16:27 am
So yeah, still not opening. I haven't done anything, it opened to download Ziggs patch, but it said undefined for the server status. I closed it, restarted the computer and it wont open now.

Help?
Try reinstalling? Not a great solution, but if it's not the "LoLReplay crashes LoL" bug that everyone was having I dunno. If it is that bug, turn off LoLReplay. If that works, there's a LoLReplay update to fix it.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Yodamaster on February 05, 2012, 11:42:46 am
Did Irelia get buffed?

I know that's an absurd thing to ask, but I just played her and I could swear her healing was better and she was (even) more tanky without big items.  I basically full healed off a single minion wave with R, rocked Ziggs and Yi 2v1 top, when I was killing their tower Ziggs threw his big bomb at me and I pretty much ignored it, took like a tenth of my health.

Nawp. Also, people generally consider her a weak laner, so if you do good with her, props to you. It's mid to late game that she becomes supar powerful.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Errol on February 05, 2012, 02:07:05 pm
Irelia's main advantages are Q freefarm, rather insane sustain and the QE harassment combo, which is okay but others can do better. She has the tools for doing the farming thing. And she does as well as every other bruiser when farmed.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Lumbajak on February 05, 2012, 03:09:44 pm
I think if I had 834 mana in lane I'd never need blue like... ever.

By the way, check this out:
Spoiler (click to show/hide)

To give context, Leona actually wasn't in lane. He was circling around the back through the river after placing wards. Of course, Caitlyn didn't know this, so I started baiting her by derping around. She gets a lucky crit and suddenly she starts ulting. I panic like a little bitch when Lumbajak appears out of nowhere with the epic save.

Leona es #2 in Norway.

But only because Olaf exists.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: ThtblovesDF on February 06, 2012, 08:14:44 am
Arrgg...


Not playing Karthus again until this "lol you die twice and your passive won´t work" bug has been fixed...

(More often then not [at least for me] - I will die as Karthus, the enemy gets a double kill (X has slain Thtb - X has slain Thtb, double kill!) and they just walk away with 10 hp because my passive form dies, too.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: webadict on February 06, 2012, 12:19:09 pm
Interesting bug:

Vayne tumble makes you immune to Lux laser.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: eerr on February 06, 2012, 02:19:24 pm
Interesting bug:

Vayne tumble makes you immune to Lux laser.

Collision detection is actually based on the 3d model.

Why akali can get her kamas winged by ashe ults, ect.

Coincidentally, facing, and character position matter.
Even say, cho gath taunting, could get him killed.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 06, 2012, 03:00:27 pm
Malzahar I'm very sorry but I think I'm going to go back to Brand now.  No hard feelings.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Knirisk on February 06, 2012, 03:40:30 pm
Ughhhh. Must RESIST the urge to purchase champions outside of sales weekends! Must resist!

Also, League of Legends taught me the value of team composition. Now, I usually just disconnect whenever I get a server on Team Fortress 2 that has two snipers and two spies. (and Jesus, are there a lot of them...)
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: eerr on February 06, 2012, 05:23:21 pm
90% shure you can dodge skillshots with Mf if you dance.
Doing a stripper pole dance to dodge two different deadly skillshots really messes with people.
Don't get me wrong, there was just enough room to do it without dancing- but dancing was easier.
Dose guns are hitboxes.


Shaco poison seems to hit when it actually physically connects, regardless of homing.

Whing cho's outstretched claw and it hits a tiny bit earlier.

Not that you can aim it or anything.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Yodamaster on February 06, 2012, 07:23:57 pm
Cool, got warned by the tribunal!

Can't say I didn't expect it after a while. I'm very elitist and I rage a lot.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Knirisk on February 06, 2012, 07:53:48 pm
Last game, I had an AP Shaco on my team. He claimed the "AP Lane", didn't jungle, and hid for most of the teamfights.

Needless to say, we lost that game. AP Shaco is goddamn useless. Shaco can't teamfight, but AP Shaco can't even split-push. He got kills on some of the enemy team at the cost of the rest of our team. Or he was getting kills, until Akali got a Guardian Angel.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 06, 2012, 08:15:02 pm
Interesting bug:

Vayne tumble makes you immune to Lux laser.

Collision detection is actually based on the 3d model.

Why akali can get her kamas winged by ashe ults, ect.

Coincidentally, facing, and character position matter.
Even say, cho gath taunting, could get him killed.

...Does this mean you could have, say, Urgot dance out of the way of a laser?

I want to try this so badly.
I don't think this will work. The thing with Lux / Urgot (they have the same dance) is that their model is actually in the middle, but the... thing starts moving around. Like when you see Lux dancing, you can see her put down the staff. That area there with the staff is where she actually is.

I'm not entirely sure, but I believe this is how it works. I say this because of X^Z and Lee Sin, both of which never ever stand still but they still get hit by creeps in the invisible area anyway.

Though if you do actually test, please tell us the results. I'm quite curious.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: eerr on February 06, 2012, 10:04:16 pm
Interesting bug:

Vayne tumble makes you immune to Lux laser.

Collision detection is actually based on the 3d model.

Why akali can get her kamas winged by ashe ults, ect.

Coincidentally, facing, and character position matter.
Even say, cho gath taunting, could get him killed.

...Does this mean you could have, say, Urgot dance out of the way of a laser?

I want to try this so badly.
I don't think this will work. The thing with Lux / Urgot (they have the same dance) is that their model is actually in the middle, but the... thing starts moving around. Like when you see Lux dancing, you can see her put down the staff. That area there with the staff is where she actually is.

I'm not entirely sure, but I believe this is how it works. I say this because of X^Z and Lee Sin, both of which never ever stand still but they still get hit by creeps in the invisible area anyway.

Though if you do actually test, please tell us the results. I'm quite curious.
Nahh, its just a matter of latency, just did some playin with squid.

Tumble might actually be bugged like that.(something related to latency?)
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 06, 2012, 10:08:52 pm
Unfortunately it's not true.  The hitbox is independent of the character model.  People like Lee Sin who bounce around in their idle animation can't dodge skillshots with it.

Akali just has a really wide hitbox
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: eerr on February 07, 2012, 01:05:26 am
It was always how I explained stuff like freak ashe arrows.

but now I know the truth:

akali is just a fatass.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: ThtblovesDF on February 07, 2012, 06:36:03 am
Ah shaco... it either goes really well (11/1/4 last game, enemy surrender at 20) or really bad (listing to our sion who is PUNCHING THE ENEMY TOWER "gank mid, noob" - then dies to there jungler (cause you know, he is under enemy tower at 2:20) "Noob jungler, gg, pro jungler")
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Sirian on February 07, 2012, 12:12:37 pm
Ah shaco... it either goes really well (11/1/4 last game, enemy surrender at 20) or really bad (listing to our sion who is PUNCHING THE ENEMY TOWER "gank mid, noob" - then dies to there jungler (cause you know, he is under enemy tower at 2:20) "Noob jungler, gg, pro jungler")

Shaco is... well let's just say that, in over 1 year of playing LoL, i never once played with/against a Shaco that had any (positive) influence on the outcome of the match. He's just that dude that fails most of his ganks and has no early game, no end game, barely any mid game, and is only good at one thing : escaping. Annoying ? Yes. Useful ? No. (This is 100% a subjective opinion but i'm sticking to it until proven wrong).

What baffles me is that he is still played quite often.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bordellimies on February 07, 2012, 12:33:46 pm
Ah shaco... it either goes really well (11/1/4 last game, enemy surrender at 20) or really bad (listing to our sion who is PUNCHING THE ENEMY TOWER "gank mid, noob" - then dies to there jungler (cause you know, he is under enemy tower at 2:20) "Noob jungler, gg, pro jungler")

Shaco is... well let's just say that, in over 1 year of playing LoL, i never once played with/against a Shaco that had any (positive) influence on the outcome of the match. He's just that dude that fails most of his ganks and has no early game, no end game, barely any mid game, and is only good at one thing : escaping. Annoying ? Yes. Useful ? No. (This is 100% a subjective opinion but i'm sticking to it until proven wrong).

What baffles me is that he is still played quite often.

How I see Shaco:

When he is on the enemy team, he ganks better than half of the champs together, he gets fed as fuck, he picks off our carries in teamfights and then escapes and backdoors while getting a quadrakill at the same time, all with his clone.

When he is on my team, he plays AP and sits at a bush 24/7, getting 2 kills then enemies don't go to the jungle and our Shaco still sits at jungle.


EDIT: Also, what would you guys think if Riot made a gamemode where you could tweak champion/item stats and abilities? For testing funny shit, like how a 50000 wide wall of ice that lasts 60 seconds would make the game turn out. Or maybe GP's ult which has the AoE size half of the map, which rains cannonballs for 5 minutes, but like 5 cannonballs in the are per second. Or make the Gp's ult like MF's make it rain, have the cannonballs drop at a 5x rate. All this cool stuff I would want to try...


Also I'd have Mundo's E give 1 attack per 10 health lost instead of per 1% lost. Mock my Mundo now, eh...
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 07, 2012, 03:39:08 pm
Lux Bot needs to die. Lasers shooting out of the jungle do not make my day.


Feel like I'm really starting to come into my own with MF. I can pretty reliably hold my own solo top or solo mid, as long as I remember to play harassment rather than direct fighting.

Also, bought Poppy on a lark and took her into an AI match for a test run. Had the first 3 teamkills, all in the first five minutes.  :D
Kinda petered out after that, still finished 8/1/4 or so. E+Q is so awesome early on for her. Bumrush out of the weeds, pin the enemy against a tree and proceed to whale on them with a big old hammer. Satisfying.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bluerobin on February 07, 2012, 03:45:52 pm
Yeah... and there's nothing quite like seeing Karthus's ult start when everyone has full health, then having three other bots jump out of a bush and take you low enough for it to demolish you.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 07, 2012, 04:50:33 pm
New Cass guide from Reginald.  A little sparse but there's a commentary that's really good.  The rushing wota over deathcap was an awesome idea and I wish I'd thought to do that earlier.  Totally wrecked a Xerath in lane, got two kills on him before 15 minutes.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 07, 2012, 05:25:46 pm
So I played more jungle Poppy, copying off SpamHappy, the 1900 elo player who only plays poppy. He did an AMA on reddit yesterday, so now I have his build and it's pretty sweet.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 07, 2012, 05:50:36 pm
Bots are also wicked good at stunning right after I start MF's ult. Five times in a row vs. Lux and Taric. It's kinda fun to see the AI putting up a decent fight. I even got ganked by 3 of them in the jungle from 3 different directions. This is for you, Riot AI scripters:
(http://media.tumblr.com/tumblr_ly9fswWJwX1qfaknl.gif)
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Realmfighter on February 07, 2012, 06:40:29 pm
Brand bot is disgustingly good at stunning you.

He kept wrecking pro as heck Yi because even with 600 MS I couldn't dodge his bullshit.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 08, 2012, 12:46:13 am
Copypasta from Reddit: (http://www.reddit.com/r/leagueoflegends/comments/pfgh0/how_guides_are_making_you_worse_at_lol/)
Quote
I've been playing LoL for about 2 years, and am a semi-decent player. I surf between 1300-1400, and consider myself not-horrible. I like to get drunk and have fun, so I end up getting greedy and losing. I accept that. I think my understanding of the game is greater than my ability to play it (as a lot of people here seem), and I've also accepted that.

One thing that has started to piss me off, however, are the rabid dependencies on guides and build orders (at least at lowish ELOs and on new toons). You see a metric fuck-ton of identical builds that are suspiciously like the build mentioned in Chaox's guides, with little thought going into why or when you should be building this or that.

I think guides are fucking us up.

First off, let's talk about who wrote the guide, and what they expect of an average game to use this guide with. Do you have 100cs per 10minutes? Are you 10/1 in 15 minutes? No? Then these guides are fucking not for you. You are not great. You cannot afford to rush a deathcap at 12min - you get it at 24 and have had 1 doran's ring this whole fucking time? Why? Because HotShotGG told you to?

Fuck HotShotGG.

You are just an average player, fucking up, herping and derping, missing cs, missing dragon, and feeding that fucking Kass. You actually kinda suck. Besides, these guides are min/max'd to give you absolute dominance...assuming no one shoots back and you don't die. Assuming Panth didn't get fed up top and isn't now dropping in every cooldown to get a double-kill bot.

How many times have you made it past half build and said oh I don't know what to get now, lemme check solomid real quick.

This is where you are assfucking yourself.

If you are piloting your own game, and not trying to play as Dyrus, you don't hit that question, because you know what you need. You're doing awesome, and you're an AD carry, you need more damage. You're doing fucking terrible and Karth is lighting you up, you need more MR. These are basic truths that should be pretty fucking self-evident - I mean, you HAVE been playing the game, right? You did just see what the fuck happened to you 10 seconds ago, right?

But what items!?! I need to know what items!!! Use your stupid eyes and fucking look. What are you? AD Carry? Turns out there is a whole fucking store page just for you, if you want to ATTACK, and build DAMAGE..oh shit, we're there! Now just pick your ancillary perk (hrm attack speed sounds good, oh shit they have a stat called that!!!). Sure, you'll end up with similar items, and you'll probably build it the same way 4/5 times, but the point is this: YOU ARE BUILDING IT LIVE. Not just following what some mope said - you are doing it based on what just happened to you in the last 5 minutes. You are now doing all this complex substitution and you didn't even know it.

So are guides worthless? No, not hardly. They often contain some pretty valuable insights on how a skill works, which ones scale the best, and a good suggestion of runes to use. They can reveal which items ideally work the best with your champ. But please, for the love of Sagan, build your own items as you go.

It's like the old saying: Teach a man to fish and he can fish all fucking day. Give a man a fish and that mother fucker will blame the jungle for not ganking enough. It's easy. Here is the pole. There are the fish. Go fuck them up with that fucking pole.




Tl;dr: Play Jax with the angler skin.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Sirian on February 08, 2012, 04:08:52 am
Bots are also wicked good at stunning right after I start MF's ult. Five times in a row vs. Lux and Taric. It's kinda fun to see the AI putting up a decent fight. I even got ganked by 3 of them in the jungle from 3 different directions.

Bots aren't "good", they just have a perfect ping and perfect timing, meaning they can chain theirs spells instantly, faster than any human is capable of. They don't use a mouse and keyboard and they don't lose time sending orders from their brains to their fingers. It's like playing against the highest difficulty bots in an FPS, they will be using the equivalent of an aimbot to perfectly target you at all times in a way no human can achieve without cheating.

Yet bots still suck in my opinion. Sure if you get too cocky they might surprise you once or twice and kill you after all 5 of them drop everything they have on you, but in the long run their "strategy" won't work, because they have none beyond "drop all my spells on this guy and run away as soon as i hit 25% hp" and "push push push".
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: ThtblovesDF on February 08, 2012, 05:50:41 am
The beauty of the bots is that they play as a team.


In other news: Somehow, some guys managed to have bots play there chars.

I am not shitting you... qued for a normal draft 5v5, NA.

We played versus bots for some reason... they acted perfectly like bots, got items independent of CS kills, always worked in PERFECT unison, made bot mistakes (like one of us was irelia and if he left the fog of war, all bots instantly moved towards him - they always hit at max range with there direct cast spells, they perfectly time CC - but fuck up all the things bots fuck up, too. Not a single chat line said, didn't answer our questions if they are bots... game took like 45 mins.

Stranges game in a long time, we reported them for being bots as strange as that is.

Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bordellimies on February 08, 2012, 07:54:17 am
That doesn't mean they're bots. They could be just using teamchat, or maybe speak trough Vent or something. And players doing similar mistakes as bots? Yeah, that is common.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 08, 2012, 01:55:29 pm
Bots are server-side. To get the bots to play your character, you'd have to work at Riot.

Also, bots don't have perfect timing. They'd be a lot harder if they did. The AI people said they programmed in some delay to make them more human, but I assume it's still on the faster side of human so they don't seem clumsy and slow to people with better reaction times.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 08, 2012, 03:31:41 pm
I have to agree with that epic rant that umiman posted. I've mostly avoided the playerguides and whatnot and just learned to build what works for me. I play MF as a pusher, building E and W almost exclusively. Q is the last thing to get tacked on, because it doesn't seem all that great to me, whereas I live and die by my E and R. This means my item build needs to straddle AP and AD, with a touch of cooldown reduction and lifesteal to boot.

So i wind up getting boots first, then building a Gunblade, then a Manamune. Then maybe a Frozen Mallet. Hell, past the boots and Gunblade I just play the items by ear based on what I'm needing.
Is it tweaked for maximum efficiency? No.
Does it work? Well, I now average 0-2 deaths per match (unless we're getting stomped hard), typically outlevel the rest of my team, and I can hold any lane solo for the entire first half of the match. And I usually have a huge lead in minion kills at the end of the match, and a significant amount of gold. Once Make It Rain gets amped up good, it's instadeath to an oncoming creep wave, with all that gold that entails. Which enables me to steamroll the item builds, which lets me kill all the things, which gets me moar gold, which...you get the idea. It's a beautiful thing once it gets rolling.

It's not a pure AP build, more of a hybrid build. It works for me. Even if I don't rock the Casbah and get 20 kills a match, I tie up people in my lane to the point where they're having to call in reinforcements and make things easier for my team elsewhere. Or I'm in ur base, shooting ur tower.

And then when the teamfights come, I can lay down a field of fire that does major damage, slows the enemy and usually sends them running for cover. If they group up and rush me, I toss my head back, laugh maniacally and unleash a cone of bullet death. Either way, we're that much closer to a win.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 08, 2012, 03:56:36 pm
Quote
Summoners!

This past December we gave a holiday gift to all of you who had made a commitment to being a positive force in the League of Legends community. We also announced that the 450 Riot Points that you received were to lay the groundwork for a new initiative to further reward all summoners as they advance in the League of Legends.

In keeping with this objective, we’re going to begin distributing some rewards to our new players to help them on their way to level 30. Once a new summoner reaches level 3 they will receive 400 Riot Points as a reward for their participation and perseverance up to that point.

Now if you turned level 3 between our Naughty or Nice initiative last December and the time we begin the new program, don’t worry! We’re aware that you’re also due for a reward, and we’re committed to making sure that you receive it.

Stay tuned for more information as we draw closer to the release of this new program!

http://na.leagueoflegends.com/board/showthread.php?p=20724757#post20724757
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 08, 2012, 04:22:19 pm
What about us who became level 3 before that?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Errol on February 08, 2012, 04:28:49 pm
We got more free RP than that already. Let's not bitch about that.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 08, 2012, 05:45:07 pm
Albeit, all I use RP for is buying nice skins when they're on sale. But hey, free skin.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bluerobin on February 08, 2012, 06:05:34 pm
Yeah I think it's an effort to bring new players closer to old players rather than giving free RP to everyone.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Graven on February 08, 2012, 07:01:45 pm
It's a cool initiative anyway. I just hope we get another 75% sale off :)

In other news, patch broke my fps again. I normally strut the fine line of 25-30 average fps on a sunny day, now I spent the entire game below. I really should get a proper computer rather than several orphans with charcoal and a spare wall, but... money :(
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Frumple on February 08, 2012, 07:02:48 pm
Sell orphans, buy computer?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Sonlirain on February 08, 2012, 07:51:24 pm
400 RP is... hmmm

Well they might buy one of the cheapest skins i think they were 360 RP.

Or some averagely priced skin when they are on sale.
Or one 450 IP champion.
And nothing beyond that.

Well i'm not complaining but those RP gifts seem to serve only one purpouse... make you buy more RP and get something more desirable than Assasin Yi skin.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 08, 2012, 08:17:22 pm
Well i'm not complaining but those RP gifts seem to serve only one purpouse... make you buy more RP and get something more desirable than Assasin Yi skin.

Don't mock my Assassin Yi skin.  :'(
It's all I could afford at the time with the RP they gave us for not being dickheads. Of course, now I rarely play Yi...*le sigh*
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 08, 2012, 08:44:09 pm
I'll just wait for a good champ to go on sale.

Or maybe desperada Cass
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Sonlirain on February 08, 2012, 08:58:15 pm
Well i'm not complaining but those RP gifts seem to serve only one purpouse... make you buy more RP and get something more desirable than Assasin Yi skin.

Don't mock my Assassin Yi skin.  :'(
It's all I could afford at the time with the RP they gave us for not being dickheads. Of course, now I rarely play Yi...*le sigh*

Well i'm waiting till they start a sale for Sanguine garen or Chosen Yi.

Not buying anything else otherwise.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: eerr on February 08, 2012, 09:49:17 pm
Carries always complain about people who do rediculous amounts of damage, killing them nigh-instantly.

It occurs to me, That,

Most Anti-carries scale harder than carries.

Gangplank, malzahar, talon, poppy, pantheon,


Their team killing abilities are limited though. Usually only doing enough to kill one or two outright.


but for this scaling, and base damage, they trade range.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Yodamaster on February 08, 2012, 10:32:57 pm
Anti carries scale faster than carries, not harder.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 08, 2012, 11:28:27 pm
I don't even see how Gangplank is supposed to be an anti-carry in the first place.

If "anti-carry" means "likes to kill squishies" then you might as well call everyone an anti-carry.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 09, 2012, 02:01:18 am
Hmm...tried incorporating one of the builds I saw by building Rylai's after gunblade with MF, instead of Manamune. I know I should be more potent as a result, but I felt like I was less useful. Time to go back to what works best for me.

OTOH, stymied Swain in mid all game long, leading to him ranting about his team being idiots for feeding the other two lanes. See, all I want is dat win. I don't care if I finish 8/2/5. I did my job and kept you from being a factor all game, bro.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 09, 2012, 02:20:42 am
Ah, ranked games! The victories are so sweet, the losses so sour.

I was amumu. I'm a hella good amumu. 100% win rate of my three games with him in solo queue. Shit is not looking good, though. Our annie is kicking ass, my friend is having a tough time in top as skarner, and our vayne is feeding bot. I'm 2/1/3 or something at 15 minutes.

Bad shit starts happening once midgame leads into lategame. Skarner stays in top too long several times, leading to him running out of wards and getting ganked by 3-4 of the enemy team, so we lose that turret after a couple ganks. Their Yi is doing well, their GP is doing well, their Leblanc has 15 stacks on her Mejai's, their Graves is getting kills, and I'm pretty much freaking out. I'm 2/2/3 because our team really isn't doing anything.

They push into our base, grab the middle and bot inhibitors, and then we get like four kills. But we lose three people, so it's just me and our annie up. We farm super minions, everyone comes back up. They hover around baron but we run out and scare them off without a real fight. I think one person died on each side or something, but we had to go back to tending to our base. We manage to get both inhibitors back up and clear out the super minions, then we team fight. Problem? Their leblanc has died a couple times and is running low on stacks, so I think we win with 2 kills and 1 death and decide to baron. But their graves is still up, as well as their GP, and we skirmish at baron and get two kills at the cost of our sona. The three survivors are low health and we back. Things are looking up, but we've only taken the outer mid turret and they're up like two dragons.

Then we ace them like three times in team fights. No clue what exactly changed things, but I'm pretty sure team coordination helped. I'd ult, then Sona would ult, then annie would Tibbers, and that's like 5 seconds of lockdown. Then Skarner would grab the highest damage survivor and we'd kill them. This repeated like three times and we got baron, and pushed straight down mid into their base.

I ended up going 9/2/29.

tl;dr second biggest comeback I've ever had, and it was in ranked

current Elo: 1284 or something, 5 wins and 3 losses
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: eerr on February 09, 2012, 03:39:07 am
I don't even see how Gangplank is supposed to be an anti-carry in the first place.

If "anti-carry" means "likes to kill squishies" then you might as well call everyone an anti-carry.

If you kill the right gal, you can stay in the fight.

You counterbuilt the guy who can kill you.

You can mix damage and surviviability freely, because you can already kill people outright.

-Anticarry.

Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 09, 2012, 10:02:05 am
Can someone translate that?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Sonlirain on February 09, 2012, 10:34:55 am
Can someone translate that?

From what i understood:

If you build itemas on a champion who scales better than actual carries that counter the actual carry you become a anti carry.

If you have enough items to kill (or almost kill) them with your combo you can stop investing in Damage items and build surv items instead.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Jopax on February 09, 2012, 11:47:45 am
Isn't that the definition of a tanky derps tho?

Someone who has crazy good scaling/base damage and only needs a bit of extra and can therefore build tanky to survive getting murdered.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: baruk on February 09, 2012, 12:34:45 pm
 Hello thread, I just started playing. Surprisingly low percentage of players pointing out that I suck so far, which is encouraging.
 
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 09, 2012, 01:36:08 pm
I don't like the "anti-carry" designation.  It covers too much and feels kind of redundant, the other categories work just fine.

Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bluerobin on February 09, 2012, 04:29:44 pm
I feel like when I started hearing anti-carry it had a very different meaning. It was meant for LeBlanc-type champs; ones that start really strong and fall off. I guess they were meant to kill carries before the carries could take off, so that's probably where it got its other meaning.

Hello thread, I just started playing. Surprisingly low percentage of players pointing out that I suck so far, which is encouraging.
Hi there! That's fortunate to hear.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 09, 2012, 05:22:39 pm
Yeah, that was my take on "anti-carry" as well. Characters like Poppy, who excel at ambush kills early on when the enemy doesn't have a lot of tricks up their sleeve to escape, but become increasingly mediocre as everyone levels up and starts getting all sorts of item passives and resists and such.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Pnx on February 09, 2012, 05:29:49 pm
So, I'm niudna on the EU west servers, and I was wondering if anyone around here wanted to play some games together.
I get the feeling I might learn better that way.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Graven on February 09, 2012, 05:57:30 pm
The one champion I consistently have heard being called anti-carry is Urgot, since he can lock on to the carry and destroy it, hence - anti-carry. I myself have never used the word since I have no idea what it means either, but it's as good a definition as any. /shrug
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 09, 2012, 06:00:00 pm
If you're going by the "Champs who reach their peak very early and win by destroying the opponent's early game" definition (Which works) then I'd say Poppy, LeBlanc, and Urgot would be the quintessential anti-carries. 
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 09, 2012, 06:02:06 pm
The one champion I consistently have heard being called anti-carry is Urgot, since he can lock on to the carry and destroy it, hence - anti-carry. I myself have never used the word since I have no idea what it means either, but it's as good a definition as any. /shrug

I would think that would fall under "assassin": somebody with closing ability and high burst damage that can specifically target and hunt an enemy carry.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 09, 2012, 06:47:34 pm
As far as I'm concerned, the only definitions are:
- Carry - someone who scales incredibly with gold to the point of out dps'ing the entire team
- Tank - someone who can take a shittonne of damage
- Support - someone who doesn't need CS to be useful
- Assassin - someone with a gap closer and tremendous single-target burst
- Burst caster - someone with tremendous burst

Then start combining all of them to get tanky deeps, tanky carry, etc.



Edit: The new champion is Tidehunter: http://www.lolreport.com/2012/02/nautilus-titan-of-the-depths/#.TzNUxIsD8b0.reddit
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: eerr on February 09, 2012, 08:05:53 pm
Well, Malzahar scales really well with gold.

Just using visions-ulti to kill squishies, stuff like that.

But, he can't carry. He has trouble melting more than two people even if fed.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 09, 2012, 08:08:53 pm
More amumu wins! I now have 5 solo queue amumu wins. My only ranked loss with him was an arranged match I don't want to talk about.

That puts me at 1349 elo.

One of them was another comeback. Our team was like 2/11. We were losing every lane. But our team comp was way better for team fights (AOE with sona and amumu) so we ended up winning those and coming back.

The last game was against a shaco who jungled without smite (ha) and spent about half his time in the lanes draining their experience. I counterjungled him as amumu, he went 0/4, and we basically stomped hard.

I've discovered that amumu, plus a good team comp (Gangplank, Graves, Miss Fortune, Annie, etc) is basically free wins in ranked.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 09, 2012, 11:46:41 pm
Loving, loving, loving this hybrid MF build I've worked out. Just got done owning a 5v5 match. Had 188,847 damage inflicted. Next nearest person on my team was Pantheon with 94k damage, closest on the enemy team was Nocturne with 111k. Had roughly half of all minion kills for my team, and went 14/3/10 with a 10-kill spree. (finally stopped when I failed to notice the rest of my team had either died or peeled out of the teamfight, and the enemy team caught me with Cleanse and Ghost both on recharge.) xD

Started boots+3 pots, then Gunblade, then came back to build Mercury's Treads, then Manamune, Nashor's, Zeke's Herald, and finally a Zeal near the end just because why the hell not MOAR attack speed and I had a thousand extra gold to burn.

Spent the first half of the game solo mid vs. Annie, had several near kills which forced her to recall, allowing me time to push mid. Had both outer towers down before either top or bot had even one down. Eventually the creep waves were pushing the equilibrium point so far up that I had plenty of time to go top and keep ganking Maokai and Teemo. After that, it was just teamfight win after teamfight win until finally surrender.

When in doubt,
(http://clgaming.net/interface/img/logos/4802759dd1098bc948746217b83086ca.jpg)
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Graven on February 10, 2012, 01:41:55 am
Oh look another tank(y dps), because the last 40 are still so popular and played!

I thought we were supposed to be getting a new support soon. Not that I really would buy a 6300 support, but apparently on other forums people will and it's a living shame one of the most indispensable roles according to the current meta can be best filled by 3 or so champions. (And no don't tell me about the time you ran support vayne or anything, I'm talking in general).
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bordellimies on February 10, 2012, 01:57:23 am
Malphite actually is an anti-carry. I mean, Slow the enemy so he can't escape your team/chase someone as easily, use his slam to massively reduce the enemies' attack speed, then he can also use his ult to knock the carry up. And knockbacks can't be canceled so Olaf can go fuck himself while in the air. Also, the massive armor & HP stacking make it so that enemy AD carries have a hard time dealing with Malphite.

Rammus is another one, he has great CC making it hard for both AD and AP carries to keep attacking their main targets, and they even hurt themselves when they're forced to attack Rammus.



So my definition: Someone who counters carries somehow.


Also apparently Urgot is getting a new skin.
Urgot Gets A New Skin
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 10, 2012, 02:23:37 am
Still have 100% Sivir wins...

Most of them are Sivir + Leona though, which is a no-brainer, you-die lane.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 10, 2012, 02:28:12 am
Malphite actually is an anti-carry. I mean, Slow the enemy so he can't escape your team/chase someone as easily, use his slam to massively reduce the enemies' attack speed, then he can also use his ult to knock the carry up. And knockbacks can't be canceled so Olaf can go fuck himself while in the air. Also, the massive armor & HP stacking make it so that enemy AD carries have a hard time dealing with Malphite.

Rammus is another one, he has great CC making it hard for both AD and AP carries to keep attacking their main targets, and they even hurt themselves when they're forced to attack Rammus.



So my definition: Someone who counters carries somehow.


Also apparently Urgot is getting a new skin.
Urgot Gets A New Skin

Yeah, but if that's hwo you define an anti-carry then practically everybody's an anti-carry.

Also OddOne released a new Nocturne guide, with a new guide video which is basically him raging in a game and saying he's never going to play noc again

:/

So what jumbler does everybody think I should transition to?  I was already sort of feeling what OddOne said (His ult is the only thing he has that's great, he's completely outclassed in every department but ganking, zero dragon control, bad cc, spell shield is subpar on melee, etc) and hearing him say it was sort of the killer for me. 

I'm thinking Trundle.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: zestorum on February 10, 2012, 02:46:09 am
Malphite actually is an anti-carry. I mean, Slow the enemy so he can't escape your team/chase someone as easily, use his slam to massively reduce the enemies' attack speed, then he can also use his ult to knock the carry up. And knockbacks can't be canceled so Olaf can go fuck himself while in the air. Also, the massive armor & HP stacking make it so that enemy AD carries have a hard time dealing with Malphite.

Rammus is another one, he has great CC making it hard for both AD and AP carries to keep attacking their main targets, and they even hurt themselves when they're forced to attack Rammus.



So my definition: Someone who counters carries somehow.


Also apparently Urgot is getting a new skin.
Urgot Gets A New Skin

Yeah, but if that's hwo you define an anti-carry then practically everybody's an anti-carry.

Also OddOne released a new Nocturne guide, with a new guide video which is basically him raging in a game and saying he's never going to play noc again

:/

So what jumbler does everybody think I should transition to?  I was already sort of feeling what OddOne said (His ult is the only thing he has that's great, he's completely outclassed in every department but ganking, zero dragon control, bad cc, spell shield is subpar on melee, etc) and hearing him say it was sort of the killer for me. 

I'm thinking Trundle.

Unless your at 1800+ elo, don't really worry about who the best jungler is. If you can do well with one, and know them inside out, they will score you wins.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 10, 2012, 02:47:02 am
Bordellimies: CC-negating things like Olaf's ult, Banshee's Veil, Morgana's shield and Sivir's shield all can block knockups. Only tenacity can't stop it.


Cthulhu: Why listen to Oddone? The guy is not only a foul mouthed prat (and a hunchback), but he's so stuck in his ways that he can't realize he's outdated by months. This is the guy you want to emulate if you want to be the guy who recites cake memes three months after Portal was released.

Watch Snoopeh or Saintvicious. Those guys are the jungle masters. Snoopeh especially is not only really nice, but extremely good. One of the best. Possibly THE best. He also has a great accent and isn't bad looking.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: eerr on February 10, 2012, 03:00:36 am
Bordellimies: CC-negating things like Olaf's ult, Banshee's Veil, Morgana's shield and Sivir's shield all can block knockups. Only tenacity can't stop it.


Cthulhu: Why listen to Oddone? The guy is not only a foul mouthed prat (and a hunchback), but he's so stuck in his ways that he can't realize he's outdated by months. This is the guy you want to emulate if you want to be the guy who recites cake memes three months after Portal was released.

Watch Snoopeh or Saintvicious. Those guys are the jungle masters. Snoopeh especially is not only really nice, but extremely good. One of the best. Possibly THE best. He also has a great accent and isn't bad looking.

Nice like jiji?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 10, 2012, 03:05:42 am
Nice like your cool uncle that gets you expensive remote controlled cars for Christmas and takes you on rides around the block on his Harley.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: ECrownofFire on February 10, 2012, 04:11:22 am
I really wish Urgot's ultimate was on a tank. That would just be the BEST way to initiate on a full tank.

Also, where's this new skin?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Knirisk on February 10, 2012, 04:42:00 am
I really wish Urgot's ultimate was on a tank. That would just be the BEST way to initiate on a full tank.

Also, where's this new skin?

It makes Urgot into a tank. Combine it with his shield and some health and it makes a pretty boss initiation. Especially since Urgot doesn't scale particularly well as a "carry".
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bordellimies on February 10, 2012, 07:46:26 am
I really wish Urgot's ultimate was on a tank. That would just be the BEST way to initiate on a full tank.

Also, where's this new skin?

You can see it in this new aquaman's art spotlight. Mech-Urgot skin. Probably arrives with the new champ - which should be next tuesday/wednesay.

And to umi, yeah I know knockup can be blocked, but smart players don't use it when it can be blocked. They wait till their spellshields are down. What I meant is that cleanse/tenacity/QSS won't interrupt it at all, even Gangplank can do nothing against knockup.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: zestorum on February 10, 2012, 08:22:33 am
So.. It turns out I'm actually fucking shit at this game. Sigh.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: webadict on February 10, 2012, 09:05:39 am
So.. It turns out I'm actually fucking shit at this game. Sigh.
So is everyone else. Who cares?

The goal is simply to be less terrible than the opponents.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bluerobin on February 10, 2012, 09:56:08 am
Graven: We ARE getting a new support. Judging by past estimates and recent red comments I'd say it's either the next champ or the one after. Plus they're reworking Karma to fit in a bit better, so that's kind of like a second new support.

Also, agreed webadict. :P
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bordellimies on February 10, 2012, 11:12:17 am
Some news here: Blizzard suing VALVe for naming the game "DotA 2". http://www.facepunch.com/threads/1162607


How is this related to LoL, you may ask? Well, apparently Riot (Pendragon & Guinsoo) already sued VALVe for the same reason, but when they lost, they gave rights of "DotA" for Blizzard in the hopes of it winning this mess.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Jopax on February 10, 2012, 12:42:59 pm
Is that actually in the LA for the WC3 editor?

That Blizzard gets rights to anything created in it's editor?

If it's not then it's a pretty bullshit move on the side of Blizzard, Riot had some shred of right since those two actually participated in making the map.

Ninja edit:
Oh, they gave the rights to Blizzard, silly eyes y u no read stuff.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bordellimies on February 10, 2012, 12:55:26 pm
Is that actually in the LA for the WC3 editor?

That Blizzard gets rights to anything created in it's editor?

If it's not then it's a pretty bullshit move on the side of Blizzard, Riot had some shred of right since those two actually participated in making the map.

Ninja edit:
Oh, they gave the rights to Blizzard, silly eyes y u no read stuff.
Yeah, Guinsoo & Pendragon had the rights for the DotA mod, and they sold the rights for Blizzard. Blizzard didn't own the mod itself.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 10, 2012, 04:21:56 pm
Let me tell you the story of a company called Xerox.

You see, back in ye olde days, before there were jetpacks and we all flew around in flying cars, Xerox was the shit. It let you copy stuff man. Holy cow batman, amazing to the nth degree! Everyone and their mother used Xerox and called copying, "Xerox-ing". Even dictionaries refer to photocopying as Xerox and still do. You might think, "wow, this is awesome! Now everyone will associate photocopying to this company. It's like free advertising forever!"

But you'd be horribly wrong.

Because there's terminology in law called "generic trademark".

Quote
A generic trademark, also known as a genericized trademark or proprietary eponym, is a trademark or brand name that has become the colloquial or generic description for, or synonymous with, a general class of product or service, rather than as an indicator of source or affiliation ("secondary meaning") as intended by the trademark's holder. Using a genericized trademark to refer to the general form of what that trademark represents is a form of metonymy.

What this means is that if a company's trademark is so commonly used as a regular term, then the trademark loses all value and is free game for anyone who wants to use it.


So.... what about DotA? Because as far as I know... even Wikipedia has an article called DOTA (genre). =|
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: eerr on February 10, 2012, 04:39:17 pm
I think there was an exception, if you aren't yet in position to defend copyright infringement your trademark NOW, it isn't immediately fucking sold out.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Sirian on February 10, 2012, 05:25:13 pm
Nothing to do with trademarks, but i wanted to share an amusing story : the story of my last game.

It all starts in Solo/duo queue (ranked), with people making difficult choices while picking their champions. One of us is disgruntled though : he wants Top or Jungle, and nothing else, alas, he is also the last one to pick.

Irritated by his lack of choice, he decides to select Twisted Fate, with spells like "Revive" and the like, stating outright in the chat "I will troll".

Alarmed by this grim turn of even, your servant panics a bit and in a flash of madness - or is it genius ? - decides to take his strongest champion, his beloved Tristana, even though the team already features a long-ranged warrior, with young and fierce Ashe, archer of Frost.

Then the Tragedy : at the last second, Twisted Fate is replaced by the Starchild, and it is too late to change my choice. Hear as the crowd shouts for my head ! "Report ! Report !" the Pirate goes. "All is but lost !" Another laments.

Pleading for mercy, I still hope that this misfortune won't be fatal : I know that the Jungles are now tamed somewhat - maybe young Tristana can go there after getting some experience, and rain down death and ambushes on my enemies ?

The battle starts, and as i join the rugged sailor on the north front, i try to calm down my peers, earning only a uncomfortable silence.

Eager for redemption, i take it upon me not to be a dead weight, and begin to damage considerably the weak and helpless Akali ; Two on one is not very fair, but it is certainly effective, and soon she hangs to life only by a thread, learning caution in the process, as she licks her wounds under the nearest tower.

As we route her once again, i notice my companion's signs : he points me at a foe trying to flank us, some sort of blind martial artist, dressed as a monk. With the ninja lady almost done for, we both converge on the blind fool, killing him outright, and then her, as she tries desperately to help.

Now armed with the crest of the Elder Lizard, i am far more efficient. As the pair of scoundrels face us in the open, fire is promptly opened on them and they suffer greatly, dying after a while, once and again. The path is now open, and the first tower falls.

The north front is secured, and i am now cheered by my companions ! "Hope has been revived !" they say.

The rest of the tale is just a flurry of heroic deeds. Giant birds made of ice are involved. I will not bore you with the details, suffice to say that the battle was won.

Young Tristana wore her pirate hat that day. An ironic wink of Fate, i say.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: baruk on February 10, 2012, 05:29:52 pm
 I seem to be making progress - I've now been accused of kill stealing! Which seems a common and baffling complaint in a co-op game. I was on 40% health, running away from an enemy, also on low health, who in turn was being chased by a team-mate on full health. I turned around and one-shotted the enemy as my power fist had just recharged - I thought I was helping!
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Jopax on February 10, 2012, 05:43:01 pm
If it has more than 10% hp it's not a steal.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Frumple on February 10, 2012, 06:08:13 pm
Y'know, I don't remember noticing it or not: Does LoL have a share gold function? Or the ability to give other people items you've bought?

That was how I usually shut people up about KSing in WC3; I'd split the gold with them. Take the money and STFU dood.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Pnx on February 10, 2012, 06:19:31 pm
I've been accused of kill stealing a lot, but seriously, you soften them up and dangle a low health individual in front of me and expect me not to kill them?

...

Well really I just tend to attack anything in sight regardless of stealing kills, I unintentionally score last hits when I'm trying to quickly help out all the time.

The exception to this is when I'm playing with my brother, we intentionally steal kills from each other all the time, even going so far as to use ultimate's to score last hits from across the map. But that's my brother.

Y'know, I don't remember noticing it or not: Does LoL have a share gold function? Or the ability to give other people items you've bought?

That was how I usually shut people up about KSing in WC3; I'd split the gold with them. Take the money and STFU dood.
No, no gold sharing, the last hitter gets the full bounty, but a 58.33% amount of the bounty is shared out equally among assist's. If nobody assist's though, then there's no extra gold, so actually sometimes scoring that last hit is a good thing since otherwise your team loses out on the extra gold. Although sometimes the killer needs the gold more, especially if they're a carry.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Sonlirain on February 10, 2012, 06:23:49 pm
Y'know, I don't remember noticing it or not: Does LoL have a share gold function? Or the ability to give other people items you've bought?

That was how I usually shut people up about KSing in WC3; I'd split the gold with them. Take the money and STFU dood.

I can imagine a GP5 soraka force feeding the teams carry with gold and turning him into a god in the first 15 minutes.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: ECrownofFire on February 10, 2012, 06:23:49 pm
It's annoying when you play Vayne and somebody complains about kill "stealing".

I ask them "who's the carry here?" and they shut up :P
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Frumple on February 10, 2012, 06:26:59 pm
No item transfer either, then. That's... eh. Maybe a little sad. The ability added a bit to some AoS maps, occasionally. Picking up a teleport item or heal potion or whatever on your way back to where'er the action was, stuff like that.

Or having a team that knew very strongly what they were doing and loading up two or three of their players with high end items before the other side could even hope to farm up the gold for it (Implied: And then roflstomping said other side). I remember the occasional fun time from that~ I'd also occasionally go 'fuggit' when I was doing particularly poorly and start donating my items and/or gold to other players. Turned a couple games around doing that.

I can imagine a GP5 soraka force feeding the teams carry with gold and turning him into a god in the first 15 minutes.
Exactly!
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 10, 2012, 06:48:22 pm
No one accuses anyone of kill stealing at higher levels of play, because if anyone even has the slightest idea of how the game works, they know that stealing kills is actually economically preferred. If it were possible, I'd want someone to do 99% of the damage to a target and someone else to kill him, then you'd maximize gold earned for the whole team. It's why I actually prefer it if my support steals the kills in lane, because I know I did a grand majority of the damage in the first place so we get more gold out of it. And if my support gets lots of kill gold, we get lots of wards and early oracles. Not to mention awesome team buffs like Shurelia, Aegis, Stark's, etc. All these are extremely game changing.

Come to think of it, with all my games played in US, I haven't seen any of the racist things people complain about too. I haven't seen a single Brazilian "BR?" or the like. Makes me wonder if it only plagues low levels like some sort of Elo hell pox.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 10, 2012, 09:17:59 pm
No one accuses anyone of kill stealing at higher levels of play, because if anyone even has the slightest idea of how the game works, they know that stealing kills is actually economically preferred. If it were possible, I'd want someone to do 99% of the damage to a target and someone else to kill him, then you'd maximize gold earned for the whole team. It's why I actually prefer it if my support steals the kills in lane, because I know I did a grand majority of the damage in the first place so we get more gold out of it. And if my support gets lots of kill gold, we get lots of wards and early oracles. Not to mention awesome team buffs like Shurelia, Aegis, Stark's, etc. All these are extremely game changing.

Come to think of it, with all my games played in US, I haven't seen any of the racist things people complain about too. I haven't seen a single Brazilian "BR?" or the like. Makes me wonder if it only plagues low levels like some sort of Elo hell pox.

What? The amount of damage you do is irrelevant to the amount of assist gold. It's a flat amount of gold, split evenly among everyone who got an assist.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 10, 2012, 09:23:42 pm
Did I say otherwise?

Maybe if I said "I'd want someone to do 50% of the damage and someone else to kill him". I just thought 99% would be easier to understand. The whole thing with kill stealing is recognition for our efforts anyway. As an ego trip to showcase how much damage we do.

Hence, I know that as an AD carry I do so much damage I, or anyone else who knows how this game works, don't need a visual confirmation of our damage ability.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Yodamaster on February 10, 2012, 09:31:09 pm
Gangplank is so overhyped.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: eerr on February 11, 2012, 12:08:34 am
I think there was an exception, if you aren't yet in position to defend copyright infringement your trademark NOW, it isn't immediately fucking sold out.

I looked into it, and I can't find anything about anyone owning a Dota trademark.

Little bit of over-reaction,
They just want Dota to be generic, thus untrade-markable?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 11, 2012, 12:30:07 am
I think that was Blizzard's original stance back when Dota 2 was first announced. But they seem to have changed it now to "IT WAS A MOD MADE FOR OUR GAME SO IT'S OUR BRAND!!!!"

They do kinda have a point. An employee who invents anything for his company forfeits all ownership of his creation to his company. It is the same for any government employee funded by the government. But that is also backed by the fact that the traded their ownership for funding and support. I don't know if Blizzard ever did anything at all to support DotA or their modding scene. In this case it'd be like the government claiming ownership of your invention because you created it in the country. =|

They seem to be even more anti-modding recently too, with the ban on mods for Diablo 3 and the ridiculous limits for Starcraft 2 mods. I don't even know what the hell they're so afraid of.

I really can't stand this new Blizzard Activision if you can't tell. I find them abhorrent. I come from a place where it's perfectly fine to commit murder to further corporate, political, and economic interest, yet somehow I find Blizzard Activision completely detestable.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Jopax on February 11, 2012, 06:00:49 am
Because they simply are :p

Also, ever since the new post game stats sccreen was released I don't care much for kills (unless I'm doing Ragedamyere, in which case I get them ALL). One look at the damage dealt gives me enoguh of an E-peen for me to not care about the kills X)
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 11, 2012, 06:27:00 am
My horrible losing trend is finally over.  I'm back up to 20+ wins over losses.  I decided to take Cass back up.  For a while I was on the Cass is Overrated Boat feeling like Bay12ers just have a weird crush on her.

I know how to build her now though, and I'm a much less passive player since my hiatus.  Cass is unbelievably good, I would be surprised if she kept going with no nerfs.  Most of the games are 20 minute surrenders and the ones that aren't I inevitably have like 400 kills.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Knirisk on February 11, 2012, 07:22:43 am
Has anyone looked at the Patch Preview? I'm impressed with the changes to Shen. Makes him much much more useful. And awwww, more Sona nerfs.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: ThtblovesDF on February 11, 2012, 07:33:48 am
Vlad nerfs, based on a single video where a 300 hp vlad won a teamfight.jpg
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 11, 2012, 08:19:01 am
My issue with the kill-stealing thing is that when you're playing a character that has terrifyingly strong AoE or cone damage...you can't exactly pull your punches. With a fully-fed Sivir, I've had accidental multikills.

"I'm just going to boomerang that guy over there and...yikes. Guess those two other poor schleps shouldn't have stepped in front of me...."

Ditto MF when I make it rain on these biatches.


The other thing is that when I see a badly wounded enemy escaping and I have a shot, I'm taking the shot. Would you rather have the assist gold and xp, or have bupkus when they ghost away from your slow ass and run back to base? Ever since the patch change to amp up gold and xp from minion kills, I don't really give a flying f**k about champ kills. They're nice, don't get me wrong, but nomming up creep waves is my bread and butter now.

Which unfortunately means I'm crippled if say, I get a Ziggs hogging mid lane, and Singed demanding solo top, Yi derping around in the woods, and AFK Caitlyn. Sure, I can go solo bottom, but there's oh so many clumps of weeds for Jax to hide in and leaprape me from. Without lube.

I think I have PTSD from that match.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: eerr on February 11, 2012, 08:38:02 am
How Riot games VS Valve SHOULD have gone.

Everybody asks all of important developers of DotA if Dota 2 should exist, and if so,

Who gets to own it?

Valve,
Riot,
or the DotA makers, themselves.
(Keeping DotA and varients of the name to themselves as part of the free project)

Everybody on the Dota forums should be consulted, with obvious weight for those who did the most for dota, some who worked a bit on it, and consideration for the players.

No need for some bullshit with pulling in Blizzard, just a straightforward court case with a clear winner.


Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Knirisk on February 11, 2012, 09:54:39 am
I need a hiatus from LoL. Last game, Warwick with 2 PDs and a Bloodthirster. No Wit's End, no tanky items at all. At late game, Garen had just a Warmog's for defense.

I built QSS and that new whatever Solari item and I had more defenses than them as Kassadin.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: webadict on February 11, 2012, 11:02:06 am
I need a hiatus from LoL. Last game, Warwick with 2 PDs and a Bloodthirster. No Wit's End, no tanky items at all. At late game, Garen had just a Warmog's for defense.

I built QSS and that new whatever Solari item and I had more defenses than them as Kassadin.
Better than seeing a SV on Garen to proc with his passive... :(
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Frumple on February 11, 2012, 11:03:14 am
Ah, a window to play a bit. Thus, question: What champ works best as an "aura slut" (To steal someone else's designation in this thread)? I rather like being able to cause people problems (either by boosting m'allies or dragging the enemy down) by just being there.

And, uh. What item(s) would be a good idea to shoot for if you were building one? I've currently played like five games (all custom full bot ones :P) games, heh, so I'm not exactly familiar with things yet.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Shadowgandor on February 11, 2012, 11:55:02 am
I'd say Sona would be your ''Aura slut'' :P All her abilities add an aura so yea ^^
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Jopax on February 11, 2012, 12:12:42 pm
Taric, the original aurawhore, plus he's tanky so you get to whore your auras for longer.

Just get whatever seems appropriate, Aegis is always a must, Abysall is good if your team has lots of magic users, Solari is cool, haven't tried it myself, and there are some other things but my brain is having a big derp moment so I'm just gonna finish this post before I mess up.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 11, 2012, 01:10:59 pm
Fiddle and Sorka also have passive auras.

Sunfire Cloak is another nice item, although a bit pricey.

Emblem of Valor is an easy early one to get (+10 to allied health regen/5 sec, for 800 gold), and it can later be built into that Iron Solari thing.

Zeke's Herald (used to be Stark's Fervor) is a very nice one too. +20% attack speed and +12% lifesteal to allied champs. It's like everybody gets a free Vampiric Scepter and Dagger, plus 5% more AS.

When I'm playing support tank (Kayle or Alistar usually), I'll usually try to build Aegis, Zeke's Herald, Frozen Heart and Sunfire Cloak.
EDIT: Oh yeah, and a Randuin's Omen. No constant aura, but has an active that slows down nearby enemies' Attack Speed by 35%. Can make a huge difference in teamfights, especially if you're up against a bunch of speedfreak melees like Yi, Irelia, Akali, etc.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Flying Dice on February 11, 2012, 01:54:45 pm
Well, gog help me, I've finally decided to try LoL.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Jopax on February 11, 2012, 02:52:13 pm
NNNNNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bordellimies on February 11, 2012, 03:08:27 pm
I wanna play an AD jungler who can crit enemies to death in an instant. No, I have Yi, GP, Trynd and Sion already, and I want something different.

I tried to do that as Udyr but my team was too good, so we ended the game quick.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Astral on February 11, 2012, 03:15:39 pm
I don't know if Blizzard ever did anything at all to support DotA or their modding scene.

They really, really didn't. They more or less abandoned Warcraft 3 as soon as World of Warcraft came out, because they went from making great games to making "meh" games that print money and anyone can get their friends to play. Diablo 2 was given a new breath by modders, who helped keep an old game new again. Then Starcraft 2 comes out and a good majority of the talent that made Warcraft 3 last as long as it did dried up or continued plugging away at an older engine, if only for the freedom to do what they wanted.

I mean, seriously, Blizzard is censored in SC2 maps. Fuck that. (As are innocuous words like "God," "suicide," [banelings?] and anything that might make children violent. Gotta protect them against bad things!)



On topic, though: Taught a fairly low level friend how to play Tryndamere after he went 2-7 with him... the faceroll 3 Bloodthirsters 3 Phantom Dancers build works wonderfully no matter what level of play.

To quote a League forum post on why people like certain heroes:

Quote
I like Tryndamere because I'm eleven and think he takes skill.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 11, 2012, 03:26:34 pm
I wanna play an AD jungler who can crit enemies to death in an instant. No, I have Yi, GP, Trynd and Sion already, and I want something different.

I tried to do that as Udyr but my team was too good, so we ended the game quick.

Jax? Last night Jax kept killing me in 3 hits (see aforementioned "leaprape".) Motherf**ker finished 36/4/11.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: ansontan2000 on February 11, 2012, 06:03:32 pm
Well, gog help me, I've finally decided to try 

Welcome to the League!
If ya need anything, just ask and most of us should be able to help ya. 
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: eerr on February 11, 2012, 06:38:01 pm
Jax's ap scales with ap, and his ad scales with ad.

It's like, wtf, why he get 1.2 ad ratios and 1.2 ap ratios on everything.

He builds guinsoos and trinforce and u die in three hits. and then his attack speed is maxed.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 11, 2012, 08:08:38 pm
Jax's ap scales with ap, and his ad scales with ad.

It's like, wtf, why he get 1.2 ad ratios and 1.2 ap ratios on everything.

He builds guinsoos and trinforce and u die in three hits. and then his attack speed is maxed.

His ratios really aren't that ridiculous, and and all his ridiculous damage requires sustained melee autoattacks to get working once empower is over. Sustained melee autoattacks are a pretty big restriction on damage, see Volibear.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: eerr on February 12, 2012, 01:25:57 am
Jax's ap scales with ap, and his ad scales with ad.

It's like, wtf, why he get 1.2 ad ratios and 1.2 ap ratios on everything.

He builds guinsoos and trinforce and u die in three hits. and then his attack speed is maxed.

His ratios really aren't that ridiculous, and and all his ridiculous damage requires sustained melee autoattacks to get working once empower is over. Sustained melee autoattacks are a pretty big restriction on damage, see Volibear.

Well yea, if you are a fat bastard who can't kill someome slightly tanky in three hits, then it would be rather weak.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Errol on February 12, 2012, 08:55:23 am
http://www.lolking.net/charts (http://www.lolking.net/charts)

proof that sona is actually #1
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 12, 2012, 09:29:02 am
That must be ranked only. Because I *never* see Cassiopeia. Ever. And rarely see Soraka.

I did see a fairly effective AP Sona the other night.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Errol on February 12, 2012, 09:36:12 am
The chart actually changes when zooming it. Then Shyvana takes Cassio's place...

Cass is OP though.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 12, 2012, 01:20:17 pm
Not to mention I can't find a word about the data set they used.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Lumbajak on February 12, 2012, 01:32:13 pm
Not to mention I can't find a word about the data set they used.
Seems to say they get their data directly from the LoL client.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 12, 2012, 01:48:29 pm
Karma only has three unfavorable partners, and Karma/Urgot has a 60% win rate.  Hmm.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bluerobin on February 12, 2012, 02:05:53 pm
It might not be worth learning Karma right now... they've got an overhaul for her in testing. My guess is it'll be in this patch or next because they did Shen's changes a day or two before her.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 12, 2012, 03:50:09 pm
Lumbajak told me that he's never seen anyone beat an Ahri lane except when I do it. Is this a thing? Is she really hard to beat in lane?

I don't have anything to do so I thought I'd detail why I can thrash her with almost anyone. It'd help with collecting my thoughts together, and maybe others can share input too. I don't particularly like that vixen after all since she's one o' dem dere squeeshy maegess.

How I beat Ahri!

1. Ahri is like Morde
Spoiler (click to show/hide)

2. I always get boots 3 pots
Spoiler (click to show/hide)

3. Ahri's spellvamp sucks
Spoiler (click to show/hide)

4. Ahri sucks at teamfights
Spoiler (click to show/hide)

That's about it. Anyone else have anything to add about fighting this vixen?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Sonlirain on February 12, 2012, 04:00:24 pm
I was thinking about getting a new champ.

Since i already have Garen i was thinking about another non mana champ.

In other words...

Should i get Katarina or MordekaiserBR?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 12, 2012, 04:44:38 pm
I hate laning. I always pick nasus vs pantheon, or veigar vs kassadin, or some horrible matchup like that. It's so much easier to cope with a bad jungle matchup than a bad lane matchup.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 12, 2012, 04:56:32 pm
Lately all the champs I've been playing are ones that rock their lanes.  Malz, Caitlyn, Brand, Cassopeia, I love laning.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Wiles on February 12, 2012, 06:47:08 pm
I was thinking about getting a new champ.

Since i already have Garen i was thinking about another non mana champ.

In other words...

Should i get Katarina or MordekaiserBR?

I'd get Morde over Kat if only because her ult is so easily countered.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 12, 2012, 08:56:16 pm
Quote from: Statikk
Agreed, Viktor's Hex Core upgrades should feel super epic and character defining within each individual game. Each upgrade should provide a very unique flavor of Viktor and should really make him excel in a specific direction. Right now, I feel no matter which way Viktor upgrades, he still feels too relatively the same.

This is definitely the one aspect of Viktor we want to vastly improve when we get a chance to work on him. It's unfortunate the last pass on him was mainly focused on just getting usability tweaks out of the way, but this is definitely the next goal.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Yodamaster on February 12, 2012, 09:39:24 pm
Should i get Katarina or MordekaiserBR?

Mordekaiser because he's so much stronger, and I would say more fun too. You have to know exactly what you're doing if you're going to be playing Kat and expect to do well. I mean, that goes for Morde too of course, but his learning-to-power curve is much lower.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: webadict on February 13, 2012, 01:48:07 am
Lumbajak told me that he's never seen anyone beat an Ahri lane except when I do it. Is this a thing? Is she really hard to beat in lane?

I don't have anything to do so I thought I'd detail why I can thrash her with almost anyone. It'd help with collecting my thoughts together, and maybe others can share input too. I don't particularly like that vixen after all since she's one o' dem dere squeeshy maegess.
I dunno. I've never fought an Ahri that was good. Every time I fight one in mid (and occasionally bot for whatever reason), they prioritize their Q first, which would be great, except they use it to harass me. And the smart thing to do is to make sure you're not behind your minions. This way, she has to choose between harassing you and farming the minions (though, this is true of most skill-shot/aoe champions). A smart Ahri will farm. A dumb Ahri will waste her Qs on you. Even if she does hit you, her passive procs once, so she loses way more than you do, so long as you poke back.

Though, you are right, she loses poke wars really well. She's like a combination Morgana and LeBlanc, but she's not as strong as either of them. She can instantly burst someone down if she's fed, but honestly, if you dodge her charm, she does nothing unless she wants to waste her ult.

So, you really need to look at how she plays in order to figure her out. If she's Qing at you when there's a whole lane of minions, she's going to be easily outfarmed. If she's actually using her passive right, then she's probably not horrible. However, if she doesn't get fed, she will be useless later, and she gets outpoked early game. Use it to your advantage.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 13, 2012, 07:39:48 am
I don't get why people keep hating on Amumu. The guy is good! I love having an Amumu on my team. Every time I see him on the enemy team I know we're in for extremely hard teamfights. Sure his jungle isn't super speed (still fast though) and he's pretty reliant on blue buff (So is Rammus and Skarner, you don't see people hating those guys). But Amumu's teamfight potential. Holy jesus, nothing comes close. His ganks are crazy strong too.

But again, that ult. That ult is crazy. He's a Galio that's actually a threat!

And like I keep saying. He really, really hurts. I have seen Amumus 1v1 Skarner, Lee Sin, Trundle, etc. no problem. He'd probably never kill Udyr or Warwick, but he can handle a lot of others no problem. It just takes awhile.



I mean, let me tell you a story of a recent game. I was duo queuing with an EU friend and was Morgana while he was Amumu. Our team was losing really hard and by the 30th minute the enemy already killed an inhib and had baron buff. We were kinda fucked. But before this we never really had a teamfight, just the randoms kept getting picked off before any fight even happened and we had to retreat.

However, eventually they HAD to do an actual teamfight with us. But they could never win. They were ahead by 15 kills, every dragon and baron, and they could never win a single teamfight against Amumu + Morgana ults. The two of us could singlehandedly reduce their entire team to 1/4th hp with just our Rs. Not to mention the eternal stun. We essentially fought 2v5 for another 15 minutes over the course of another 5 or so teamfights until we actually came back and won. Don't ever underestimate how gamechanging Amumu's ultimate is.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 13, 2012, 08:21:43 am
Umiman, that story is eerily similar to half my amumu games.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Knirisk on February 13, 2012, 02:45:01 pm
I don't get why people keep hating on Amumu. The guy is good! I love having an Amumu on my team. Every time I see him on the enemy team I know we're in for extremely hard teamfights. Sure his jungle isn't super speed (still fast though) and he's pretty reliant on blue buff (So is Rammus and Skarner, you don't see people hating those guys). But Amumu's teamfight potential. Holy jesus, nothing comes close. His ganks are crazy strong too.

I noticed this, too. For a while, I had thought that Amumu was pretty weak, but he was playing support bot in my last game and JESUS, he hurt like hell. Of course, Sona/Vayne lane eventually triumphs over Amumu/Ashe. But early-game, especially with lots of ganks from Lee Sin, we got hurt a lot. (This was the enemy team's worst decision. Our Nasus up top farmed really well and became an unstoppable teamfight winning machine.)
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Wiles on February 13, 2012, 03:03:53 pm
This way, she has to choose between harassing you and farming the minions (though, this is true of most skill-shot/aoe champions). A smart Ahri will farm. A dumb Ahri will waste her Qs on you. Even if she does hit you, her passive procs once, so she loses way more than you do, so long as you poke back.

I don't know - I'd much rather poke with q then farm with it. Her auto-attack range is decent so she can just last hit to farm. The only time I use my abilities to farm is when I need to trigger her passive or if I want to push. The great thing about last hitting mid is that if your opponent is aoe farming then they're at risk to your jungler, and if you're harassing them constantly it makes for an easy kill when they come to gank.

Playing against Ahri I've had the best luck with Ziggs. I just take clarity and throw bombs all day. I generally don't like taking clarity but in solo queue you don't always end up with a jungler who will give you blue.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: webadict on February 13, 2012, 06:23:25 pm
This way, she has to choose between harassing you and farming the minions (though, this is true of most skill-shot/aoe champions). A smart Ahri will farm. A dumb Ahri will waste her Qs on you. Even if she does hit you, her passive procs once, so she loses way more than you do, so long as you poke back.

I don't know - I'd much rather poke with q then farm with it. Her auto-attack range is decent so she can just last hit to farm. The only time I use my abilities to farm is when I need to trigger her passive or if I want to push. The great thing about last hitting mid is that if your opponent is aoe farming then they're at risk to your jungler, and if you're harassing them constantly it makes for an easy kill when they come to gank.

Playing against Ahri I've had the best luck with Ziggs. I just take clarity and throw bombs all day. I generally don't like taking clarity but in solo queue you don't always end up with a jungler who will give you blue.
That's what the boots are for. You just take one step that-a-way and dodge. Ahri does no damage, wastes mana, and gets no passive proc. You don't need to farm the wave with spells, but you're better off shooting that spell elsewhere. Now, if you're conservative, then you can totally do that well. Like, if you're full on mana, it's fine to poke the enemy with it. But, if you're using it like a crazy man, you're probably going to fail, which is usually who's playing Ahri.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Wiles on February 13, 2012, 08:03:37 pm
Like any skillshot champ if you can't hit skillshots then you're not going to do well. Boots help against Ahri but someone who is good with skillshots is still going to land them often enough. You're right that you do have to be a bit conservative with her q after they increased the mana cost, but still it's easy enough to harass someone until you hit 6 and then kill them with her ult if they don't go home or don't have innate sustain (like Morgana :().
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 13, 2012, 11:42:01 pm
It's not a particularly big deal that. A lot of other mages have that ability too. LeBonk for instance, excels at obliterating you at level 6. So does Malz and Brand and Annie and Xerath and Cass and Kass, etc. etc.

There are criteria to avoid getting killed by any of these guys. How you avoid them is really up to your own creativity. I'll illustrate. To do their instakill at 6, these guys must:
- Be equal or superiorly farmed to you
- Have you at under 3/4th health
- Tag you with a certain skill
- Be able to execute the full combo
- Survive the encounter

If you stop any one of these, they can't do the instagib. If they're smart. If they're dumb and you stop one of these and they still go for it, they'll die and you can trololol all the way to the bank.

My personal ones to watch out for are the "tag you with a certain skill" and "have you at under 3/4th health". I usually care most about these. So against Brand I just focus heavily on dodging his ground fire thing. Against Morg, it's dodge the dark binding. Ahri it's dodge the charm (not particularly easy this one, I found... since it moves so fast. So you gotta hide behind the creep wave.) Can't really dodge the LeBonk one, which makes her an extreme pain which I'm sure everyone knows.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Graven on February 14, 2012, 04:46:42 am
Had the most horrendous Dominion game ever... I was Kass, went afk at start to go to the bathroom, missed the first fight at windmill thus losing it for my team, finally came back, carried the team for a while getting 22/5 K/D yet somehow we were outnumbered at every single point where I wasn't, then at the end I disconnected, or the game crashed, or whatever. I guess I should consider myself lucky my laptop didn't catch fire or something.

Man, I miss lower Elo, people actually knew what they were supposed to do, even if they weren't the best at actually doing it. I'm contemplating saving up for Yorick and going bot a while, since I can't think of any other champion as OP as him. I just want my wins :(
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: ThtblovesDF on February 14, 2012, 06:38:31 am
>afk
>blames teammates

You're a devil of elo and casual hell
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Ahra on February 14, 2012, 07:09:04 am
how do shens changes look for you?, im not good with that but looking at the ap nerfs im pondering if they are true buffs to him.
seems like they nerfed his abilities as they buffed him
, funny.  ;D
im not even sure what to think anymore.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: umiman on February 14, 2012, 07:17:45 am
It's extreme buffs. I expect OP and subsequent nerfs.

Warwick also crazy strong now. Very, very tiny lifesteal nerf for a massive leap in power. He basically gets a free Wits End now... and then some. No laughing matter considering how much his power jumps when he gets a Wits End in the first place. Combine it with my favorite full AS runes and well, you get the idea. His ult is the same. The nerfed some AD damage, but it's replaced by the autoattack passive, makes it equal. Mostly just his autoattacks will really, really hurt now.

To give a comparison. That new passive is the same damage as MF's W... He gets it for free.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bordellimies on February 14, 2012, 08:58:44 am
It's extreme buffs. I expect OP and subsequent nerfs.

Warwick also crazy strong now. Very, very tiny lifesteal nerf for a massive leap in power. He basically gets a free Wits End now... and then some. No laughing matter considering how much his power jumps when he gets a Wits End in the first place. Combine it with my favorite full AS runes and well, you get the idea. His ult is the same. The nerfed some AD damage, but it's replaced by the autoattack passive, makes it equal. Mostly just his autoattacks will really, really hurt now.

To give a comparison. That new passive is the same damage as MF's W... He gets it for free.
And since I like to play Magewick, I just got a great buff. More flat damage for his ult and the damage from his passive... Is cool.

For Shen, he is going to be OP. I just know it. His damage in a lane was already quite high, now after those buffs I'm expecting to see even more semitank Shens who carry their teams.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Graven on February 14, 2012, 09:26:55 am
>afk
>blames teammates

You're a devil of elo and casual hell

Have you played with me? Because I didn't mean to say the game was horrible only because of my teammates, even though I had more kills and captured points than the rest of my team. Also I am not in Elo hell, since I'm 1750+ Dominion Elo which is not that low :)
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 14, 2012, 09:41:49 am
Had a match last night where I decided not to do MF since we already had two ranged carries and one of them loudly and prominently calling mid lane. So I figure, "Okay, I'll hang back and play support this match." I break out Kayle and wind up paired with Teemo, bot lane.

Teemo proceeds to do NOTHING. As in, he stealths and just fucking sits there in the middle of the lane, only moving when an AoE damages him and removes his stealth (so he actually *was* there, not afk).

When I publicly call him out on this, his response is "sorry haven't really been playing".  ::)
No shit, Sherlock. Why'd you queue if you're gonna go fap, or eat a sandwich or whatever the hell you're doing??

I ended up not reporting him simply because I couldn't figure out what category to place it in. I'm not sure if it was griefing or just garden-variety stupid. And he wasn't a leaver or afk, he just wasn't playing.


I raged so bad that it clouded my judgement and I bought Malphite, who I took for a spin afterwards. To quote Groundskeeper Willie, "Och, I'm bad at this!"  :-\
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Graven on February 14, 2012, 10:00:15 am
Well technically... I dunno, that does sound like a bad case. I guess you could report him for being afk with the explanation of him moving to avoid being technically afk? I'm not good at reporting anything besides afkers and racism, sorry :(

In other news I just had an AP pantheon on the team, who did surprisingly well considering none of his offensive abilities scale with AP. We did have a 1/12 Nautilus, though, so that might have clouded my judgment.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 14, 2012, 10:12:23 am
Well technically... I dunno, that does sound like a bad case. I guess you could report him for being afk with the explanation of him moving to avoid being technically afk? I'm not good at reporting anything besides afkers and racism, sorry :(

In other news I just had an AP pantheon on the team, who did surprisingly well considering none of his offensive abilities scale with AP. We did have a 1/12 Nautilus, though, so that might have clouded my judgment.
And then to complicate things, he actually did start playing about 10-15 minutes in. And wasn't horribly underleveled because he'd been sitting in lane soaking up xp from minion kills. But it still meant that bot lane got pushed hard because Kayle can't 1v2 early, especially against Talon/Ashe.

Thing is, we still shoulda won that match. We had double the kills at the end, 42-28 but we had NO coordination and the other team was working well together. GRABGLRAEG just thinking about it.

Any tips on building Malphite? At first, I was like "I'll just stack armor and health and make him a walking brick." but then I noticed his abilities scale mostly with AP, but then his W is dependent on AD. It's like he's such a jack-of-all-trades in the stat department that you have to round out your build and can't go "400+ AP lol gg" like you can on Veigar. Or focus on one or two abilities and just hammer those stats.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Astral on February 14, 2012, 10:56:52 am
As far as the "stacking health" department goes, grabbing a Rylai's helps. Otherwise, focusing more on one or the other is preferable to going hybrid... if they've got a bunch of people with low armor, stack health and grab an Atma's, otherwise the AP/Rylai's build is nice, tanky and lots of slows included.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bordellimies on February 14, 2012, 11:04:42 am
Did Amumu's despair ever heal Amumu, or just dealt damage?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Errol on February 14, 2012, 11:22:59 am
If it healed Amumu it would be ridiculous.

Then again, some of those buffs this patch are ridiculous.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bordellimies on February 14, 2012, 11:25:27 am
If it healed Amumu it would be ridiculous.

Then again, some of those buffs this patch are ridiculous.
I have a feeling it healed him a very long time ago. Not 100% of the damage dealt though.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Errol on February 14, 2012, 11:56:15 am
I have no idea. Then again, back in the days of yore, some skills were downright ridiculous...
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bordellimies on February 14, 2012, 12:10:26 pm
Quote from: LoL Wiki
V0.9.22.16:

    Despair: health drain increased to 2.3/2.6/2.9/3.2/3.5 from 2/2.25/2.5/2.75/3.

I'm guessing the health drain was actually drain instead of damage. The history doesn't show it being removed however, so not sure.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Sirian on February 14, 2012, 01:11:51 pm
Did Amumu's despair ever heal Amumu, or just dealt damage?

I think he would heal with spellvamp
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Bordellimies on February 14, 2012, 01:20:24 pm
Did Amumu's despair ever heal Amumu, or just dealt damage?

I think he would heal with spellvamp
This was before spellvamp was really a stat that you could gain.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: webadict on February 14, 2012, 01:26:17 pm
Did Amumu's despair ever heal Amumu, or just dealt damage?

I think he would heal with spellvamp
This was before spellvamp was really a stat that you could gain.
They must've wrote drain because it's a percentage, and it sounds better? But, it doesn't heal, nor has it ever.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: penguinofhonor on February 14, 2012, 01:50:46 pm
Nautilus is AWESOME and HUGE and SO BADASS. First game as him, had people calling him OP. 10/8/17 or something at the end of the game.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: RedKing on February 14, 2012, 01:54:16 pm
I haven't looked at the template and am too lazy to do so. What's the playstyle like? ranged/melee? AD or AP? pusher or 1v1 assassin?
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: webadict on February 14, 2012, 02:09:16 pm
I haven't looked at the template and am too lazy to do so. What's the playstyle like? ranged/melee? AD or AP? pusher or 1v1 assassin?
He's a tank. Maybe a jungler? He unleashes cc onto your team. Lots of it. Like, a ridiculous amount. He'll probably be nerfed a tiny bit. That passive of his... that's the annoying bit. He gets a free half second or so suppress on any enemy he hits. <-- Not fair.

He's like Leona mixed with Blitzcrank.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 14, 2012, 02:11:02 pm
Nautilus actually looks pretty cool.  Also abyssal skin, Black Legion Terminator Nautilus.

Yeah, he's a tank with a shield that's supposed him junglability, but we'll have to wait for Stonewall to see if he's actually a jungler or a "jungler" like release Skarner.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: webadict on February 14, 2012, 02:21:07 pm
Nautilus actually looks pretty cool.  Also abyssal skin, Black Legion Terminator Nautilus.

Yeah, he's a tank with a shield that's supposed him junglability, but we'll have to wait for Stonewall to see if he's actually a jungler or a "jungler" like release Skarner.
Honestly, he looks like he'd fail both jungling and top lane, but his cc looks like it'll make up for it. He's kinda like Amumu in that respect. He pretty much HAS to be jungle, just because of his play style, but he doesn't have the jungle sustain like others do. So... I'm not sure yet. I'll have to see him in action to know for certain.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Graven on February 14, 2012, 03:43:05 pm
His kit seems like it would be really good for a point defender in Dominion, but I guess people haven't figured him out yet, because I haven't seen a single one not fail in a puddle of hilarious rage. I believe he would be a really nice ganking jungler on SR because of all that god damn CC.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Cthulhu on February 14, 2012, 05:32:53 pm
Stonewall just put up the first video.  Clothing/5 red sodas.  Wolves, Blue, Wraiths, Wolves, Red, Wraiths, level 4 at 3:55.  I'm not familiar with the new jungle so I don't know how good that is.  Pretty good health throughout, never went below half, though his natural obscene slowness (Slowest base movement and attack speed in the game) would probably still make him vulnerable to good counterjunglers I'd think.
Title: Re: League of Legends Updated! - Ziggs, the Hexplosives Expert - 1.0.0.133
Post by: Neonivek on February 14, 2012, 08:50:45 pm
I haven't looked at the template and am too lazy to do so. What's the playstyle like? ranged/melee? AD or AP? pusher or 1v1 assassin?
He's a tank. Maybe a jungler? He unleashes cc onto your team. Lots of it. Like, a ridiculous amount. He'll probably be nerfed a tiny bit. That passive of his... that's the annoying bit. He gets a free half second or so suppress on any enemy he hits. <-- Not fair.

He's like Leona mixed with Blitzcrank.

To admit that would be a good sales strategy.

Come out with new "overpowered" characters so the Gold people will buy it... then balance them properly.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Realmfighter on February 14, 2012, 09:15:16 pm
You appear to have independently stumbled on Riots sales strategy as understood by about 80% of the LoL community.

Early game Nautilus just hurt people, though I kind of lost my point late game. Could have been my build, don't really know.

(Philo/heart of gold, Mercs treads, Warmogs, Aegis, Frozen heart. Had HoG already made into a Randuins.)
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bluerobin on February 14, 2012, 11:07:54 pm
I dunno, what I've seen on streams today seems to be that he's not particularly OP. His jungle clearing is ok, his ganks are pretty good to excellent depending on the situation, and his contribution to teamfights is ok. He can mostly hold his own but people aren't clamoring to pick or ban him. Shen on the other hand...
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: penguinofhonor on February 15, 2012, 01:40:44 am
Yeah, nautilus seems balanced to me. Below average jungle with little 1v1 ability, superb ganks. His biggest strength seems to be keeping people from running away. A good Q, attack, E combo can give you absurd sticking power. His ult can just multiply this.

Fun fact: press R on a fleeing shaco to basically negate his deceive. It follows him and stuns him even while stealthed. Funny stories for everyone.

Not ridiculous damage though. His W deals 15-75 per second in AOE but relies on keeping up the shield and getting autoattacks in. His lategame jungle/wave clearing speed is absolutely obscene for a tank, though.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: webadict on February 15, 2012, 12:27:20 pm
Oh, Nautilus' damage output is very low, but his cc output s what makes up for it. I'm just saying the stun is really annoying, and he will probably have some minor nerf.

Shen... oh dear God. Why do they do this to us?
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 15, 2012, 12:30:59 pm
Oh, Nautilus' damage output is very low, but his cc output s what makes up for it. I'm just saying the stun is really annoying, and he will probably have some minor nerf.

Shen... oh dear God. Why do they do this to us?
Good news everyone! Shen is now a carry.
And I like him.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Errol on February 15, 2012, 03:30:27 pm
I already was like lolwat when I saw Shadow Dash getting damage attached to it.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 15, 2012, 06:10:07 pm
AD Malz: http://www.solomid.net/guides.php?g=17242
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: penguinofhonor on February 16, 2012, 12:00:30 am
shen does so much damage holy crap

I'm bad with his ult but that doesn't matter when I carry so hard.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 16, 2012, 01:39:48 am
Like I said. Guaranteed OP, sure to get nerfed. Shen wasn't even bad to begin with, he just ran out of energy so fast. You take a good champion and buff him, you get an incredibly OP guy.

They probably did this to get people playing him again and then wean people off gradually just like they did with Gangplank. I doubt this patch will ever be used in any tournament setting.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Ahra on February 16, 2012, 02:00:00 am
Like I said. Guaranteed OP, sure to get nerfed. Shen wasn't even bad to begin with, he just ran out of energy so fast. You take a good champion and buff him, you get an incredibly OP guy.

They probably did this to get people playing him again and then wean people off gradually just like they did with Gangplank. I doubt this patch will ever be used in any tournament setting.
i used to play him in the state they called weak, its just about not rushing damn health all the time and voila, hes useable.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: RedKing on February 16, 2012, 08:44:41 am
Playing Malphite is kinda fun, especially when you're mostly up against AD champs.
"o hai guys, say hello to my 70% damage reduction. Now say hello to my Q slow, my E AS debuff, my Randuin's Omen active, my Frozen Heart...yeah, you ain't going anywhere."

Sucks when I do that and the rest of my team runs away though.  ::)
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 16, 2012, 12:37:03 pm
Such a weird game. Took about 65 minutes too. The enemies had 3 Wriggles' and Bloodrazors at one point, during which they rolled jungle quite well. Kassadin cost us the game though, he raged and went AFK.

(http://i.imgur.com/UugFa.png)
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: penguinofhonor on February 16, 2012, 06:39:28 pm
Has anyone been getting more leavers than usual this patch? I feel like it's a statistical anomaly, but I've seen a leaver/troll (not necessarily on the my team) every 3-4 games for the last week.

Usually I see a leaver/troll every 10-15 games, so this is kind of absurd.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: webadict on February 16, 2012, 09:26:16 pm
Has anyone been getting more leavers than usual this patch? I feel like it's a statistical anomaly, but I've seen a leaver/troll (not necessarily on the my team) every 3-4 games for the last week.

Usually I see a leaver/troll every 10-15 games, so this is kind of absurd.
I see a ridiculous number of leavers every game. I'm lucky if I go 2 games without one.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: eerr on February 16, 2012, 09:43:05 pm
Has anyone been getting more leavers than usual this patch? I feel like it's a statistical anomaly, but I've seen a leaver/troll (not necessarily on the my team) every 3-4 games for the last week.

Usually I see a leaver/troll every 10-15 games, so this is kind of absurd.
I see a ridiculous number of leavers every game. I'm lucky if I go 2 games without one.
The elo difference between people means the lower levels gain ALOT of elo for wins while playing with higher elos.

Then everybody wants to leave when you suck :/
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bluerobin on February 17, 2012, 12:36:02 am
Hmm, I downloaded the PBE client and played a couple games. It's actually made me like playing against real people. It's pretty amazing. It's a small group of players with a pretty broad range of skill levels and it's basically all custom games so people tend to not really care if they lose, so there's no serious trash talk. Also, it announces to your team in chat whenever you buy a ward or an item with an aura. FANTASTIC.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Wiles on February 17, 2012, 01:12:40 am
 
Has anyone been getting more leavers than usual this patch? I feel like it's a statistical anomaly, but I've seen a leaver/troll (not necessarily on the my team) every 3-4 games for the last week.

Usually I see a leaver/troll every 10-15 games, so this is kind of absurd.

I seem to be getting this a lot lately. I've been on a streak of losses full of leavers, trolls and ragers. By the end of the game I'll be in a rather foul mood which I see as quite the opposite of what you're supposed to get out of a video game. There are so many toxic players in this game and it is really starting to get to me. The amount of blatant racism from the playerbase is pretty disgusting too. I wish people acted like they would face to face because the mask of anonymity seems to bring out the worst in people. 

On another note - Are there any Vayne players here?

I picked her up recently and I haven't quite gotten the hang of her yet. The first couple times I played I did really well, but I've had a few terrible games since then. I was wondering what do you guys normally build on Vayne? I found I did best when I went:

boots - doran's - greaves - Cleaver - zeal - bloodthirster - phantom dancers. I was running with AS reds and move speed quints (because she is quite slow when she is running away from people). 

Then I read some guides / forum posts that suggested the standard carry build is better, which I think is something like:

 boots -  x number of doran's - greaves - IE/BT - PD - Situational items,  with Arpen reds and AD quints.

I couldn't seem to do as well with trying to go that route, I know a build is going to change from match to match, but are there any core items you would recommend?

AD carry is probably my least played role, but I'm trying to get into it. Vayne feels a lot different (and more fun) than the other ones I have been trying out. But if I keep losing I might just go back to playing Graves for some easy wins.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: webadict on February 17, 2012, 01:32:18 am
Has anyone been getting more leavers than usual this patch? I feel like it's a statistical anomaly, but I've seen a leaver/troll (not necessarily on the my team) every 3-4 games for the last week.

Usually I see a leaver/troll every 10-15 games, so this is kind of absurd.
I see a ridiculous number of leavers every game. I'm lucky if I go 2 games without one.
The elo difference between people means the lower levels gain ALOT of elo for wins while playing with higher elos.

Then everybody wants to leave when you suck :/
But... it's normal! I'm not in ranked!
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Cthulhu on February 17, 2012, 03:09:09 am
Report exists for a reason.  Don't listen to the people crying about tribunal being flawed, if you go to any county jail you'll hear hillbillies saying the same shit.  If they're being gratuitously toxic, report them.

As for Vayne:

I use all flat AD runes for better last hitting, but that's definitely not the optimal setup for a competitive environment.  Vayne's a very weak laner pre-6, post-6 and with some items her damage and mobility makes her really good at killing people who don't play carefully.

Boots, dorans as necessary to stay competitive in lane.  Don't go overboard on AS, even at maximum attack speed her W isn't nearly as powerful as people think.  IE or BT first.  IE if you have good teammates and a sustain support and know you can get by without lifesteal for now.  In solo queue you'll usually end up with bloodthirster.  After that phantom dancer.  That's the core, and after that it's situational, but my completed build was usually Boots, IE, PD, PD (At two PDs you can probably get rid of boots if there's something else you want), BV (Nowadays QSS has overshadowed BV as the carry defense item), BT.  As always, you have to be flexible.  I haven't played Vayne in quite a while so this may not all be 100% accurate anymore, but I don't think she's changed significantly aside from losing some of her chase power.

Flash is obviously mandatory, for carries the second summoner spell is usually either Heal, Cleanse, or Ignite, with a sort of rock paper scissors deal.  Heal counters cleanse, a heal carry will always win exchanges against a cleanse carry.  Cleanse counters ignite, ignite counters heal.  Exhaust is also a decent choice, especially on a close range duelist like Vayne.  I can't think of anybody who can 1v1 a Vayne with exhaust on equal terms.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: ThtblovesDF on February 17, 2012, 03:35:23 am
Has anyone been getting more leavers than usual this patch? I feel like it's a statistical anomaly, but I've seen a leaver/troll (not necessarily on the my team) every 3-4 games for the last week.

Usually I see a leaver/troll every 10-15 games, so this is kind of absurd.

I have one every 2end game, like clockwork.

AD Malz: http://www.solomid.net/guides.php?g=17242

That man is clearly insane - he states that jungle malz does not work. Works like a charm, I won 4 out of my 5 jungle malz game as top AP dmg dealer and his ganks are A-M-A-ZING (also you never lose a tower, since any unattended lane gets a single E that does the rest.) Camp clearing speed on high levels is around 2 sec.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: FluffyToast J on February 17, 2012, 04:10:03 am
Turns out Naut is a fairly decent AP mid.

If you don't like ColbyCheeZe, I guess just mute it or something. (http://www.youtube.com/watch?v=h__IEYxPghg&feature=g-u-u&context=G232f0a4FUAAAAAAAAAA) It's good gameplay.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 17, 2012, 04:10:55 am
New Shen is so derpy...

It's so easy to manipulate the bans to suit your needs sometimes. I wanted to play Shen in ranked and was first pick. I'm the kind of guy who doesn't think anything is overtly OP unless it was intentionally made that way (see: GP post-remake, New Shen, etc.). I also own most of the considered "OP" champs, and those that I don't own, I'm not really scared of. So for me, I don't really ban any of the big guys like Morg and Kassadin. I use my bans for Kennen... Cassiopeia... etc. Just champions I personally find annoying.

So the enemy is forced to ban all the common bans and I would be free to pick what was left. In this case, I made it so I got Shen.

Herp derp herp derp. Oh hai Akali top lane. I'm your master and you can fly a kite!

I left the lane some umpteen thousand times to ult our bot lane (they would be dying every minute or so) and somehow I still had more farm than Akali who never went anywhere. By the 15th minute, I could sit under a tower and tank both the tower and a fed Graves with 6 kills for nearly a minute. By the 20th minute, my ult had more HP than Ashe. Ended 10 2 x, and by the time the enemy surrendered I was pretty sure I could fight their entire team by myself.



New Shen is so derpy...
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 17, 2012, 05:19:46 am
I played Malzahar in a somewhat similar build to the one Umiman linked, and it was great.
(http://i.imgur.com/g9cCH.png)

Gonna do it again soon.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 17, 2012, 05:56:42 am
To be honest, it does seem really viable. Makes a lot of sense too considering how strong his voidlings are to begin with.

----

Edit: New champ:
Quote
Fiora Abilities: Taken from the PBE client, so no idea on damage numbers, etc.

Passive - Duelist: Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.

Q - Lunge: Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost.

W - Ripost: (Passive) Fiora's Attack Damage is increased. (Active) Fiora parries the next basic attack from a champion or monster and reflects magic damage back to the attacker.

E - Burst of Speed: Fiora gains Attack Speed for a couple seconds. Each basic attack or Lunge she lands during this time increases her Movement Speed, stacking.

R - Blade Waltz: Fiora dashes around the battlefield striking random champions dealing physical damage. Successive strikes against the same target deal less damage.

Blade Waltz sounds familiar =P

Tips & Items:

Playing as Fiora -

Fiora's passive grants health regeneration whenever she attacks. The bonus stacks against champions so don't be afraid to fight small skirmishes and trades.

Blade Waltz deals a lot of damage, but if you save it for when the enemy team tries to attack you it also save you from taking a lot of damage. (sic)

Playing Against Fiora -

Save disables for when Fiora activates Burst of Speed-it only lasts 3 seconds and Fiora needs to deal a lot of damage while it is up to be effective.

Fiora is really sticky when she has access to Lunge, but after she casts it twice it has a fairly long cooldown which can be exploited.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: penguinofhonor on February 17, 2012, 09:13:39 am
Aw sweet, a fencer? And potentially a jungler, at that, with the monster clause on W! I like it.

In other news, Shyvana jungling is still badass. Especially when the enemy picks Warwick after you pick Shyvana. That warwick went 1/10. The excuse the enemy team gave was "most Shyvanas are bad". Well, dude, I'm not just some FOTM Shyvana, I've been doing this since she came out. I just improved my strategies after M5.

Also, it turns out Shyvana is a good counterpick to Nautilus. She burned through my shield before I could actually do damage to her, so I just had to run away or die, even when I had significantly more HP than she did.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Yodamaster on February 17, 2012, 09:50:39 am
I'ma gonna be streaming all day now, upgraded

I got it going at HDTV quality now ;).
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: ThtblovesDF on February 17, 2012, 10:20:05 am
#Trynds gonna suck and rage, all game, every game.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: webadict on February 17, 2012, 10:47:42 am
#Trynds gonna suck and rage, all game, every game.
Tryn on your team = Worst noob ever. Tries to spin 5 feet away from a wall, and hit it. Uses his ult as an initiate. Ignites minions. Grabs clarity.
Tryn on the enemy team = Holy God, WHY IS HE HITTING ME FOR 10000 DAMAGE?!?!? HE JUST GOT A LEGENDARY KILL IN UNDER THE BASE TURRET!
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: RedKing on February 17, 2012, 10:59:15 am
Tryndamere really doesn't make me shake in my boots. Never had a game where I was utterly owned by one. (Had plenty of games where they annoyed me by escaping certain death, but that's hardly the only champ in that category)

Champs that scare me: Jax, Kassadin, Malphite. The first two because I'm tending to play ranged squishy like MF lately, and they can both close like a boss and hit like a freight train once they're in close. The latter because he becomes *so* tanky late-game.

I used Master Yi almost exclusively when I started playing. I had one (1) match against a Malphite that convinced me to find some new champs. Y U NO TAKE DAMAGE, MALPHITE?  :'(
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Graven on February 17, 2012, 11:11:29 am
So Yorick is supposed to be this super-strong and almost unnatural bot pick for Dominion, right? So I stroll over to my friend's to try him out since I don't have him. Thing is, said friend is lower elo than me in Dominion, he plays mostly SR. Thus, I'm playing at about 400-500 elo less than my usual level. Bear in mind I haven't played Yorick, ever, so this suits me fine.

enemy team : "Hurrrr Yorick you so bad you constantly die to 3-man ganks since your team can't hold a 4v2 top and keeps losing mid, too!"

Though I have to admit Yorick seems absolutely mindless as a bot pick. I'm really bad at creating builds for unusual champions (i.e. not straight up tanky dps/AD carry/AP carry) so I'm doing the equivallent of throwing darts at the items list, and still I never lost bot 1v1, and when I learned how to pick my fights I never lost to a straight-up 2v1 unless one of them came to gank me when I pushed, either.

It's just w-e-q, stand back, repeat, maybe R if someone tries to gank you but it's cool, no hurry or anything.

I know I've always hated it when the enemy had a Yorick bot, now I know exactly why I hate it - great sustain, incredible and really safe pushing, great ult since it guarantees a kill even if you die.

Btw does anyone else play mainly Dominion, or am I raving for the sake of hearing my own voice x]
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: RedKing on February 17, 2012, 11:17:41 am
Dominion is like LoL Calvinball.
Nobody knows the "rules", and everbody has different ideas on what the most effective thing to do is. Some people just try to rack up kills. Others try to "work the wheel" taking towers, yet others are trying to farm. The first couple of minutes of a Dominion match are predictable. After that, it's just mass chaos unless you have a picked team that's working together.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Knirisk on February 17, 2012, 03:13:35 pm
So, Renekton Bot made a post about Lifesteal and Spell Vamp. Quite frankly, I agree with him.
www.crocout.com/2012/02/14/league-post-lifesteal-and-spellvamp-are-dumb-and-anti-fun-and-promote-passive-blah-blah/

It would make like Warwick even more.

EDIT: I'm starting to dislike how much FotM Lee Sin is now. I'm seeing him like every game.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: RedKing on February 17, 2012, 03:26:52 pm
So, Renekton Bot made a post about Lifesteal and Spell Vamp. Quite frankly, I agree with him.
www.crocout.com/2012/02/14/league-post-lifesteal-and-spellvamp-are-dumb-and-anti-fun-and-promote-passive-blah-blah/

It would make like Warwick even more.
I don't. Lifesteal is nowhere near as OP as in his "example". If you have double-digit health, you're not going to be able to lifesteal your way back to full from one minion wave. About the only way to do it would be to use a character with inherent lifesteal or combat heal (like Xin Zhao) and build your entire rune kit and items and masteries to give you maximum lifesteal, which means you're shortchanging yourself in other areas.

Now, I will agree with him that some of the items that have lifesteal are also big damage boosters like Bloodthirster. But that's because it's a top-tier item and takes a ton of cash to build up. I'd be okay if they wanted to rebalance items to make lifesteal items have little to no damage boost and vice versa. But the inherent notion of lifesteal/spell vamp is a valid one if you don't want to be dependent on a support healer (say, as solo mid or solo top). And in teamfights, the damage comes so fast and heavy that lifesteal is NOT going to save you. I should know, I started the game building an AS/lifesteal Master Yi. It doesn't hold up so well when the bad guys can drop 1900 damage on you in a matter of seconds.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Knirisk on February 17, 2012, 04:36:39 pm
Alright, I've played WW a few times and I'm not sure if I like or dislike what they've done.

His passive makes him do tons of damage (:P) once he gets rolling in teamfights, but in midgame, it just seems a bit subpar. In level 1 teamfights, he does a surprising amount of damage (especially if you took W first), but he sort of just slows down a lot once characters start getting more health. I've been mostly playing him as non-jungler tanky DPS, so I don't know about Magewick or how fast he jungles.

His survivability really got cut down, though. I'm thoroughly meh about the changes. His laning ability seems pretty bad now, but then again, I'm not a high Elo player.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: eerr on February 17, 2012, 06:11:41 pm
http://www.youtube.com/watch?v=bodiSASuSZM&feature=related

Caitlyn ult used to proc on-hit effects, and get blocked by panth shield.

It was totes awesome.

It made frozen mallet nice.

Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 17, 2012, 06:26:41 pm
His survivability honestly didn't get nerfed at all.

If you've never played Warwick before, his passive lifesteal was actually too much. In the jungle he had way more than he needed to always be at 100%hp. It was highly inefficient. In the lane you don't have the time to slowly use it to heal yourself. If you consider his passive as a %-lifesteal, he traded about 10% lifesteal for approximately 40% more damage. That's a damn good trade, especially considering Warwick has nearly 50% lifesteal to begin with. I'd do that trade any day of the week. Look at Irelia... her %-lifesteal is about 25% and you can never get rid of her. Why would anyone need 50%?! Even 40% is seriously pushing the limit of efficiency. It's like watching someone come into lane with 3 Vamp Scepters...

Other than that they didn't change anything about him. His laning didn't get touched at all (you're not supposed to be autoattacking in the first place). In fact, it's actually better now since he does so much more damage.

Nor would it have changed anything in the mid game since the rest of his skills are the same as always. Again, he would be doing even more damage, killing things ~40% faster. And Warwick is an incredible midgame champion. One of the best.

It's a straight up buff. From every viewpoint, mathematically and practically. It increases his jungle speed by a considerable amount and makes his laning a little bit more decent. You just need to understand him better and not do things like max W first...

Even though they buffed his passive, Warwick's damage doesn't come from autoattacks. It comes from his Q R Q combo.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Yodamaster on February 17, 2012, 06:46:47 pm
I just can't play this game anymore. The enemy team always seems to be able to capitalize more on everything than mine.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Graven on February 17, 2012, 07:06:32 pm
Eh, tell me about it. I played some more Dominion games with Yorick and apparently he has a hidden passive - if you lose bot you're singlehandedly to blame for the loss of the game, even though the reason you lost it is that the enemy can afford to keep 2 people bot and still never lose top.

Just take a short (or longer) break to chill out :)
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Jopax on February 17, 2012, 08:47:22 pm
While we're on the rage side of LoL (when aren't we?)

FUCK TANKY DPS TEAMS UP THEIR ARSE!!!!

Seriously, early game you can manage but after some 20 minutes you just can't possibly have enough burst damage to kill all five of them, and they all do craptons of damage even if they build tanky :<
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: zestorum on February 17, 2012, 09:36:52 pm
Playing junglemumu so well that you have the entire enemy team raging at you. In lower ELO, you should definately try him out, he's just so easy to win games with.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Knirisk on February 18, 2012, 12:36:40 am
Even though they buffed his passive, Warwick's damage doesn't come from autoattacks. It comes from his Q R Q combo.

I'm not really experienced enough to comment on the rest of your status, so I guess I'll trust your judgment. But I don't feel like Q R Q isn't a particularly powerful combo in comparison with the burst put out by traditional AP carries (even ones that aren't Cassiopeia or Malzahar). Even with the extra 100 damage tacked on by his passive. I'll play him a bit more. Out of most characters in the game, I enjoy Warwick a lot.

EDIT: Alright, I played a bit more with him. He's fun as a jungler, if only for the paranoia you cause when Blood Scent activates. I had a Shyvana just derp around a turret because she was afraid of getting tower dived at 1/4 health. Then she decided to go top and then not watch the minimap when I crossed mid in full view of the minions, blatantly telegraphing my direction towards top. And once he hits 6, he has excellent ganks. I'm still not quite satisfied with his passive, though. It just doesn't seem to make much obvious difference. His clear speed is slightly faster than jungle Twitch's, though. I arrived at jungle Twitch's wraiths about 5 seconds before he did.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: xDarkz on February 18, 2012, 12:42:02 am
Hey guys.. I've been trying to set up Xsplit Broadcaster for a couple of days now, but I can't seem to get it to work. I can get it to stream at a pretty decent quality but it lags on the viewer side, causing things like audio and video to skip. Do you any of you guys who stream using Xsplit have any suggestions as to what I should be using for the channel settings and what-not based on these specs?

Speedtest: http://www.speedtest.net/result/1780391375.png
Computer Specs: http://i41.tinypic.com/2hckay9.png

Please and thank you!
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Yodamaster on February 18, 2012, 01:07:35 am
Your internet is fine, but your processor is a little bit on the slow side. What resolution and frame rate are you streaming at?
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: xDarkz on February 18, 2012, 01:17:59 am
Your internet is fine, but your processor is a little bit on the slow side. What resolution and frame rate are you streaming at?

Yeah.. I figured that was the problem. I'm just trying to run a stream even if it's only half-way decent. The best quality without a lag or stutter for the audience would be great! I've got the program set at 25 FPS and trying to run at 1280x720, but I've been switching it around a bit.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 18, 2012, 01:20:18 am
Even though they buffed his passive, Warwick's damage doesn't come from autoattacks. It comes from his Q R Q combo.

I'm not really experienced enough to comment on the rest of your status, so I guess I'll trust your judgment. But I don't feel like Q R Q isn't a particularly powerful combo in comparison with the burst put out by traditional AP carries (even ones that aren't Cassiopeia or Malzahar). Even with the extra 100 damage tacked on by his passive. I'll play him a bit more. Out of most characters in the game, I enjoy Warwick a lot.

EDIT: Alright, I played a bit more with him. He's fun as a jungler, if only for the paranoia you cause when Blood Scent activates. I had a Shyvana just derp around a turret because she was afraid of getting tower dived at 1/4 health. Then she decided to go top and then not watch the minimap when I crossed mid in full view of the minions, blatantly telegraphing my direction towards top. And once he hits 6, he has excellent ganks. I'm still not quite satisfied with his passive, though. It just doesn't seem to make much obvious difference. His clear speed is slightly faster than jungle Twitch's, though. I arrived at jungle Twitch's wraiths about 5 seconds before he did.
That's cause WW isn't a traditional AP carry. xD If an AP carry could get as tanky as WW and still do their kind of damage, they'd call him something stupid like the "Master of Metal".  8)

If you want proof, what you can do is look at your post-game stats and check your damage output type. If autoattacks are a big deal, then a grand majority of the damage will be physical. But for Warwick, it's kinda in the middle and it's not rare for his magic damage to exceed his physical damage. This was back before his autoattacks were physical damage of course. Now you'd probably see it skew even more so in the magic damage section, but the point remains. If Warwick was an autoattack type champion, his physical damage should be waaaay higher.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Knirisk on February 18, 2012, 01:40:25 am
That's cause WW isn't a traditional AP carry. xD If an AP carry could get as tanky as WW and still do their kind of damage, they'd call him something stupid like the "Master of Metal".  8)

If you want proof, what you can do is look at your post-game stats and check your damage output type. If autoattacks are a big deal, then a grand majority of the damage will be physical. But for Warwick, it's kinda in the middle and it's not rare for his magic damage to exceed his physical damage. This was back before his autoattacks were physical damage of course. Now you'd probably see it skew even more so in the magic damage section, but the point remains. If Warwick was an autoattack type champion, his physical damage should be waaaay higher.

Actually now that I recall... Yeah, I usually went towards CDRwick. The only problem with CDRwick is his mana usage. What was it... like 110 mana for level 1 Q? Or was it somewhere around 90? His Q eats up gobs of mana and now that I think about it, I actually did rely on his autoattacks a lot more just because of the mana cost of Q.

Looking at my most recent game, I actually did more physical damage than magic damage, despite a Wriggle's and Wit's End. Although, they also surrendered early thanks to an awesome Swain and some most profitable ganks. So maybe it didn't reach the lategame, where 20% of max health becomes heavy damage.

Also, his ultimate does mostly physical damage, with regards to the magic damage from his passive.
Actually, I still do mostly physical damage, even though I tend to rush Wriggle's and Wit's End.

EDIT: Actually, come to think of it. I've played bot games where I've built on-hit/spell-vamp with Wit's End/Malady/Gunblade and I still did only 3000 more magic damage than physical.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 18, 2012, 01:45:50 am
That is extremely odd. Are you low level or something like that? Not have runes?

His ult does magic damage. It scales off his AD but it's magic damage, just like Katarina. With a Q every 4 seconds you really should be doing way more magic damage (especially with Wriggles + Wits End... BOTH of which do magic damage), so either you've got some really bizarre playstyle or something is off.


Edit: It should look something like this.
(http://i.imgur.com/Fb4Hz.jpg)

About half each, like I said in my original post. And again, it's not rare for his magic damage to exceed his physical damage.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Knirisk on February 18, 2012, 01:52:46 am
I have mixed AD/AS reds, armor yellows, and MR/lvl blues. My quints don't affect my damage. I did spec into the physical offense tree, though.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 18, 2012, 02:25:18 am
Well, I'll never know how you're playing Warwick until I actually see you play him. So, a mystery for the ages really.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Knirisk on February 18, 2012, 02:30:48 am
Well, I'll never know how bizarrely you're playing Warwick until I actually see you play him. So, a mystery for the ages really.

I can't play too often, but the games I've done have been mostly roaming around and not really laning. I'm positive that I'm low-middle Elo, so games rarely get past the 30 minute mark for me nowadays. Either we stomp them or they stomp us.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 18, 2012, 03:32:16 am
Check this out. This is from the PBE:
Spoiler (click to show/hide)

It seems LoL is trying to emulate HoN and DotA by announcing when your teammates buy high level items. Hopefully it does it for wards and things like that too.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Cthulhu on February 18, 2012, 03:36:43 am
I can't wait for all the "omfg u bought that on him report report report"
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 18, 2012, 08:45:44 am
Check this out. This is from the PBE:
Spoiler (click to show/hide)

It seems LoL is trying to emulate HoN and DotA by announcing when your teammates buy high level items. Hopefully it does it for wards and things like that too.
I think that only the aura items are gonna get that notification. To prevent teammates from accidentally stacking 3 Frozen Hearts.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: eerr on February 18, 2012, 08:46:34 am
Gangplank has bought rabadons deathcap.

Gangplank has bought void staff.


I dunno man, it seems like quite the snitch.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Errol on February 18, 2012, 09:11:03 am
Why -is- Graves Bot buying Zeke's Herald in the first place, though?
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bluerobin on February 18, 2012, 01:37:16 pm
Hopefully it does it for wards and things like that too.

Also, it announces to your team in chat whenever you buy a ward or an item with an aura. FANTASTIC.

Yeah it announces when teammates buy aura items or wards.

I think the bots have decent but not 100% optimal builds to offset a little bit of the way they're coded. Zeke's would be pretty decent on Graves for a little extra survivability. Also, this screenshot's from a custom game and they only have beginner/easy bots I think, so the builds might be a little different for them? I'm not sure about that, but it would make sense.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: penguinofhonor on February 18, 2012, 03:59:51 pm
Shen: bursting you for a third of your health and then being the tankiest player in the game since 2012.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Euld on February 18, 2012, 05:04:20 pm
Gangplank has bought rabadons deathcap.

Gangplank has bought void staff.


I dunno man, it seems like quite the snitch.
How does an AP Gangplank... work? o_O  In one game, we got roflstomped by one, which blew my mind.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 18, 2012, 05:34:13 pm
The ult.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: penguinofhonor on February 18, 2012, 08:33:20 pm
Also Lich Bane, to give Parrrley an AP ratio.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Yodamaster on February 18, 2012, 08:44:46 pm
So I've been playing a bit of Nautilus, and he's extremely fun. His jungle is a teensy bit slow but his ganks are retard strength powerful. He's almost like Jungle Blitz 1.5, he just has soooo much control over any fight. Snare anything trying to run past you, slow them, deal quite a bit of AOE damage when ignored, hookshot to initiate or protect, and just aim to the back of their team with your ulti, or use it to start a gank. His Q seems a lot easier to land than Blitz's, in my opinion.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 19, 2012, 03:29:50 am
Gangplank has bought rabadons deathcap.

Gangplank has bought void staff.


I dunno man, it seems like quite the snitch.
How does an AP Gangplank... work? o_O  In one game, we got roflstomped by one, which blew my mind.

The AP makes his ult very strong in teamfigths, and it can be a pain to finish him off because the oranges heal him so much, especially when he has AP. Lichbane with loads'e AP also means that every Parrrley hurts just as much as it would crit. But because of Lichbane proccing with it every time  he crits 100% of the time. Also, Deathfire Grasp is great for him as it is great for anyone who doesn't have too much AP skills (say, Magewick)
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: zestorum on February 19, 2012, 05:01:10 am
Check this out. This is from the PBE:
Spoiler (click to show/hide)

It seems LoL is trying to emulate HoN and DotA by announcing when your teammates buy high level items. Hopefully it does it for wards and things like that too.

"Xin Zhao Bot Has Scored First Blood(Green)"
"Swain Bot Is On A Killing Spree(Red)"

Lolwut?
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 19, 2012, 05:13:35 am
Check this out. This is from the PBE:
Spoiler (click to show/hide)

It seems LoL is trying to emulate HoN and DotA by announcing when your teammates buy high level items. Hopefully it does it for wards and things like that too.

"Xin Zhao Bot Has Scored First Blood(Green)"
"Swain Bot Is On A Killing Spree(Red)"

Lolwut?

Green for yer team and red for the enemy team.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Errol on February 19, 2012, 05:30:28 am
No timestamps. So it's likely that Swain Bot accumulated the kills over time.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: eerr on February 19, 2012, 07:02:41 am
Gangplank has bought rabadons deathcap.

Gangplank has bought void staff.


I dunno man, it seems like quite the snitch.
How does an AP Gangplank... work? o_O  In one game, we got roflstomped by one, which blew my mind.

The AP makes his ult very strong in teamfigths, and it can be a pain to finish him off because the oranges heal him so much, especially when he has AP. Lichbane with loads'e AP also means that every Parrrley hurts just as much as it would crit. But because of Lichbane proccing with it every time  he crits 100% of the time. Also, Deathfire Grasp is great for him as it is great for anyone who doesn't have too much AP skills (say, Magewick)

Rushing rabadons-lichbane doesn't work on gp, I've tried it.
You get +312 ad on a single nuke.

Only if the entire enemy team is bursters, is that good at all.


On another note:
Code: [Select]
■However, this exclude  Poppy's  Devastating Blow, as it turns the entire bonus damage into magical damage, which means spell vamp is used instead of life steal.
straight out of the wiki.

So magic resistance vs trinity force poppy???
It would explain why her damage is so mysteriously strong.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 19, 2012, 07:08:56 am
Gangplank has bought rabadons deathcap.

Gangplank has bought void staff.


I dunno man, it seems like quite the snitch.
How does an AP Gangplank... work? o_O  In one game, we got roflstomped by one, which blew my mind.

The AP makes his ult very strong in teamfigths, and it can be a pain to finish him off because the oranges heal him so much, especially when he has AP. Lichbane with loads'e AP also means that every Parrrley hurts just as much as it would crit. But because of Lichbane proccing with it every time  he crits 100% of the time. Also, Deathfire Grasp is great for him as it is great for anyone who doesn't have too much AP skills (say, Magewick)

Rushing rabadons-lichbane doesn't work on gp, I've tried it.
You get +312 ad on a single nuke.

Only if the entire enemy team is bursters, is that good at all.


On another note:
Code: [Select]
■However, this exclude  Poppy's  Devastating Blow, as it turns the entire bonus damage into magical damage, which means spell vamp is used instead of life steal.
straight out of the wiki.

So magic resistance vs trinity force poppy???
It would explain why her damage is so mysteriously strong.

1. Get tear of goddess + boots
2. Codex + Sheen
3. DFG
3. Rabadon/Lichbane
4. Lichbane/Rabadon
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: eerr on February 19, 2012, 07:56:23 am
But most solo tops can still force you out just by being really tanky.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 19, 2012, 11:22:01 am
But most solo tops can still force you out just by being really tanky.
Thats why you won't go top. Mid is the way to go, you can heal trough the harass and last hit with Q. Occasionally throw a Parrrley at the enemy to keep their health low, and when an ally ganks, kill the enemy. Or rack up kills with global ult.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: eerr on February 19, 2012, 11:28:13 am
....

huehuehuehuehuehue.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Yodamaster on February 19, 2012, 03:30:40 pm
Streamin some normals.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: xDarkz on February 19, 2012, 10:45:33 pm
How do you counter an Ezrael + Alistar lane? ._.
I chose Ashe and a random wanted to support Lux. I didn't think too much of it because it was just a normal game, normal is meant for practice and having fun and what-not. I figured I'd just farm until the later stages of the game. Five minutes in, Alistar headbutt-pulverizes me, Ezrael blinks and unleashes his combo and ignites. They were pushed up against the tower the entire time. I couldn't even farm at all. Everytime I was near any sort of terrain, including the tower, the process would just repeat. Alistar pops his heal and escapes with roughly 200 HP everytime.

I stayed behind my creep wave and warded the bush Alistar was in, but they're just... they're a really good combo.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Sirian on February 20, 2012, 12:01:38 am
How do you counter an Ezrael + Alistar lane? ._.
I chose Ashe and a random wanted to support Lux. I didn't think too much of it because it was just a normal game, normal is meant for practice and having fun and what-not. I figured I'd just farm until the later stages of the game. Five minutes in, Alistar headbutt-pulverizes me, Ezrael blinks and unleashes his combo and ignites. They were pushed up against the tower the entire time. I couldn't even farm at all. Everytime I was near any sort of terrain, including the tower, the process would just repeat. Alistar pops his heal and escapes with roughly 200 HP everytime.

I stayed behind my creep wave and warded the bush Alistar was in, but they're just... they're a really good combo.

You can't always counter every combo with every champion, if you feel you're not going to do any good, you can ask to switch lanes with someone else. If you ask me, Ashe has two big flaws as an ad carry : first she has no proper escape, second she has no proper steroid.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: zestorum on February 20, 2012, 02:27:40 am
No timestamps. So it's likely that Swain Bot accumulated the kills over time.
Oh, haha, I assumed that they happened within a few seconds. Silly me.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: RedKing on February 20, 2012, 08:23:25 am
Queued for 3v3, then my daughter wanted me to put her to bed, so I picked "finish what I was doing" thinking it would queue dodge. Kinda surprised when I came back and the game was starting, and it had autopicked Tristana for me. Wound up winning pretty hard anyways, despite my lack of experience with her. I'm actually starting to feel like I have some skill in this game.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 20, 2012, 10:07:05 am
Queued for 3v3, then my daughter wanted me to put her to bed, so I picked "finish what I was doing" thinking it would queue dodge. Kinda surprised when I came back and the game was starting, and it had autopicked Tristana for me. Wound up winning pretty hard anyways, despite my lack of experience with her. I'm actually starting to feel like I have some skill in this game.
"Finish what I was doing"-button is there only to fuck you up when you accidentally click it. It allows your team to pick 4 carries and force you to pick a support tank who also does mage stuff and jungle.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: RedKing on February 20, 2012, 11:00:24 am
So here's a dumb question...how *do* you dodge out of a match, if you see (for instance) that your soloqueue team is composed of Corki, Shaco, a Garen who picked Clarity, and a LeBlanc going "1st game wat I do?" while the enemy team all picked and locked in in like 0.5 milliseconds?

I've never actually sidestepped a match, even ones I knew were bad deals before they started.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: webadict on February 20, 2012, 11:08:39 am
So here's a dumb question...how *do* you dodge out of a match, if you see (for instance) that your soloqueue team is composed of Corki, Shaco, a Garen who picked Clarity, and a LeBlanc going "1st game wat I do?" while the enemy team all picked and locked in in like 0.5 milliseconds?

I've never actually sidestepped a match, even ones I knew were bad deals before they started.
Close the launcher? That's what I do.

Also, had a game with Clarity Tryndamere. He lost.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 20, 2012, 12:02:16 pm
10 last games in Domi as AD Malzahar
All 10 are victories
In 6 of them I got silver, 4 of them gold
I rose about ~150-200 in elo (Thanks Jabebot, you so kind for telling me)
The build:
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: eerr on February 20, 2012, 12:45:11 pm
Yorick is what Malzahar was supposed to be.

Do me a favor and throw in guinsoo's rageblade.

Possibly in place of the brutalizer.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: penguinofhonor on February 20, 2012, 12:59:17 pm
The brutalizer is necessary for CDR.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 20, 2012, 01:13:39 pm
Bordellimies, could you do one of your youtube videos for the AD Malz?
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: webadict on February 20, 2012, 01:15:02 pm
Yorick is what Malzahar was supposed to be.

Do me a favor and throw in guinsoo's rageblade.

Possibly in place of the brutalizer.
The goal is more to build AD for the Voidlings, so you need CDR, AD, and Mana. The AP and AS from Rageblade help, but not as much as the CDR and ArPen from Brutalizer. Plus, the cost difference is noticeable.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 20, 2012, 01:17:52 pm
Bordellimies, could you do one of your youtube videos for the AD Malz?
As a matter of fact, I already did that yesterday. I got all the material from the 5 games I played that day. However, there are two problems:

1. Either the file is too big (it was 9.8 Gb) and Youtube would want to take +7000 minutes to upload it. Too long for me.
2. The quality is too low (and the size was still +3 Gb, which took +1100 minutes, which still is too long...)


So unless you want to watch a video which you actually can't watch, I won't be able to upload it as of yet.

Also, thanks for actually asking this from me, nice to know someone from here likes to see 'em :)
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Ahra on February 20, 2012, 01:48:46 pm
godammit, both of my mains are free weeked, this will hurt my soul.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Errol on February 20, 2012, 02:12:59 pm
I rose about ~150-200 in elo (Thanks Jabebot, you so kind for telling me)

Oh Jabe Bot, what can't you do.

/e: Oh hey lolking has more charts. http://www.lolking.net/charts (http://www.lolking.net/charts) They might be tainted by low elo but still, charts are fun.

Notables:
 - Mid lane matchups... lol. Morgana has almost entirely negative matchups (lolwat) while Lux has almost entirely positive ones. So many Ahri games.
 - Ignite OP, nurf plz. Literally nobody uses Surge or Promote.
 - Rumble has 39.33% winchance against Garen. Yorick isn't any better off. Garen just takes a dump over certain characters, he even goes positive against GP and last I checked GP was supposed to be a decent counterpick against him.
 - Irelia VS Gangplank is the most common top by far. GP is overused, but has many good matchups - his worst seems to be Nasus.
 - Volibear for whatever reason has a really good Tryndamere matchup. Perhaps they forget about W execute and passive heal?
 - Lee Sin is also overused. Nocturne seems to be his best counter, 47% winchance for Lee.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 20, 2012, 02:33:22 pm
Why are your video files so big? Don't you have proper compression? We don't exactly need picture perfect quality.

Edit: Yeah, I like to watch funny builds in action. Your Mundo video was good too.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: eerr on February 20, 2012, 05:25:50 pm
Bordellimies, could you do one of your youtube videos for the AD Malz?
As a matter of fact, I already did that yesterday. I got all the material from the 5 games I played that day. However, there are two problems:

1. Either the file is too big (it was 9.8 Gb) and Youtube would want to take +7000 minutes to upload it. Too long for me.
2. The quality is too low (and the size was still +3 Gb, which took +1100 minutes, which still is too long...)


So unless you want to watch a video which you actually can't watch, I won't be able to upload it as of yet.

Also, thanks for actually asking this from me, nice to know someone from here likes to see 'em :)

That banner, could easily be a link to your fantastic exploits!
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Knirisk on February 20, 2012, 07:48:37 pm
Things I learned today: I've been playing too much Coop vs. AI.

I learned that, when you turret dive someone over a wall with LeBlanc, they do not, in fact, have the reflexes needed to prevent you from taking them from 50% to 0% in 3 seconds.

Unlike bots, who'll stop most any turret dive in its tracks.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: penguinofhonor on February 21, 2012, 02:02:12 am
Janna is so fun. Second game, 4/4/20. I'm very good with her ult, I assume because I've played Poppy/Alistar/Vayne. She's basically shot up to my favorite support, and it's hard to beat Taric.

One thing about her that bugs me is the increasing cost on her ult at higher levels. It's 200/275/350 mana cost, but it's enough that pros recommend not necessarily leveling it up at 11. I wish it got cooldown reduction with levels or the cost didn't rise so much. It just bugs me when an ult isn't worth taking a second level in.

Also, I can't help taking a little AP on her. She has better ratios than the healing supports.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 21, 2012, 02:08:19 am
I really, really cannot imagine Janna running out of mana after getting a philo stone.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Errol on February 21, 2012, 03:10:51 am
I really, really cannot imagine Janna running out of mana after getting a philo stone.

Got to spam that Howling Gale.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Cthulhu on February 21, 2012, 03:12:29 am
I rose about ~150-200 in elo (Thanks Jabebot, you so kind for telling me)

Oh Jabe Bot, what can't you do.

/e: Oh hey lolking has more charts. http://www.lolking.net/charts (http://www.lolking.net/charts) They might be tainted by low elo but still, charts are fun.

Notables:
 - Mid lane matchups... lol. Morgana has almost entirely negative matchups (lolwat) while Lux has almost entirely positive ones. So many Ahri games.
 - Ignite OP, nurf plz. Literally nobody uses Surge or Promote.
 - Rumble has 39.33% winchance against Garen. Yorick isn't any better off. Garen just takes a dump over certain characters, he even goes positive against GP and last I checked GP was supposed to be a decent counterpick against him.
 - Irelia VS Gangplank is the most common top by far. GP is overused, but has many good matchups - his worst seems to be Nasus.
 - Volibear for whatever reason has a really good Tryndamere matchup. Perhaps they forget about W execute and passive heal?
 - Lee Sin is also overused. Nocturne seems to be his best counter, 47% winchance for Lee.

It looks like low elo and fotm has skewed them a bit.  Cass has way too many negative matchups, which might be the result of people trying to fotm her and badding it up.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 21, 2012, 03:55:39 am
Oh god... AD Malz is probably the fastest pusher I've ever seen. This includes Sivir. He's all kinds of crazy...
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 21, 2012, 07:52:49 am
Why are your video files so big? Don't you have proper compression? We don't exactly need picture perfect quality.

Edit: Yeah, I like to watch funny builds in action. Your Mundo video was good too.
Awful, awful quality. You better lead me to a great video compressor, since Magix Music Maker 17 (which I use now) doesn't seem to do it too well.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: RedKing on February 21, 2012, 09:55:10 am
Nothing like trying to tank for a team that doesn't speak your language. Somehow I ended up on a team where 3 of the 4 others spoke either portuguese or spanish, and the last guy didn't speak at all.

After a successful teamfight, we'd form up mid, rush the towers. I'd tank the tower (as Malphite with an armor/health build). And everyone else would promptly scatter. Leaving me to limp away, only to be cut down by a charging Ziggs or Tryndamere or Yi.

Also, when I ping that there's an undefend tower, that doesn't mean that the entire team should abandon their lanes and run all the way across the map to defend it. Because that leaves the lane you were on, you know....undefended. Tu comprendes?

Funny thing is, we actually won that match. Epic teamfight win followed by epic mid rush that actually didn't see people peeling away. Almost derailed by a "let's do baron" insistent ping-the-skull-six-million-times request, but thankfully no one else was willing to snatch defeat from the jaws of victory. What is it with people and wanting to go kill Nashor when they've got their foot already firmly planted on the enemy's throat?  ???

Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 21, 2012, 10:49:10 am
Bordellimies: 3.7gb for a youtube-prepped video is hardly normal. 3.7gb is equivalent to a full blu-ray movie (and then some). I think the main issue is the weird resolution, at 1325x558.

What video format are you using? If you can convert it to .avi you can use VirtualDub. You can also use Windows Movie Maker to publish movies to the size you want.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Errol on February 21, 2012, 10:51:00 am
I rose about ~150-200 in elo (Thanks Jabebot, you so kind for telling me)

Oh Jabe Bot, what can't you do.

/e: Oh hey lolking has more charts. http://www.lolking.net/charts (http://www.lolking.net/charts) They might be tainted by low elo but still, charts are fun.

Notables:
 - Mid lane matchups... lol. Morgana has almost entirely negative matchups (lolwat) while Lux has almost entirely positive ones. So many Ahri games.
 - Ignite OP, nurf plz. Literally nobody uses Surge or Promote.
 - Rumble has 39.33% winchance against Garen. Yorick isn't any better off. Garen just takes a dump over certain characters, he even goes positive against GP and last I checked GP was supposed to be a decent counterpick against him.
 - Irelia VS Gangplank is the most common top by far. GP is overused, but has many good matchups - his worst seems to be Nasus.
 - Volibear for whatever reason has a really good Tryndamere matchup. Perhaps they forget about W execute and passive heal?
 - Lee Sin is also overused. Nocturne seems to be his best counter, 47% winchance for Lee.

It looks like low elo and fotm has skewed them a bit.  Cass has way too many negative matchups, which might be the result of people trying to fotm her and badding it up.

Still fun. Especially because of the Garen matchups.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 21, 2012, 11:06:52 am
Bordellimies: 3.7gb for a youtube-prepped video is hardly normal. 3.7gb is equivalent to a full blu-ray movie (and then some). I think the main issue is the weird resolution, at 1325x558.

What video format are you using? If you can convert it to .avi you can use VirtualDub. You can also use Windows Movie Maker to publish movies to the size you want.
Do WMM compressions have good enough quality?
I'll test the VirtualDub probably, and I can see what WMM also does. I have my good quality version still saved here in .avi, so they hopefully work.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 21, 2012, 11:14:55 am
I used Windows Movie Maker for the few of my youtube videos I ever made. It worked pretty fine. They look like this: http://www.youtube.com/watch?v=2BqVvRUVuEE

I don't remember how big they were originally since this was a few years ago, but it was a few gb and I managed to reduce it to whatever it is now (should be about a hundred mb or so)
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: penguinofhonor on February 21, 2012, 11:17:00 am
I really, really cannot imagine Janna running out of mana after getting a philo stone.

It's less mana issues and more "if I get into a skirmish at level 11, the increased heal is almost never worth potentially not being able to use my ult".
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 21, 2012, 12:27:57 pm
Okay, so: WMM has as crappy quality a I expected, and VirtualDub did nothing except change the video size from 9.80 GB to 19.5 Gb. What the fuck..
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Mini on February 21, 2012, 03:54:59 pm
Is it not possible for you to export to a lower resolution?
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Astral on February 21, 2012, 04:03:27 pm
If possible, record at half size, as it'll (usually) end up looking fine on Youtube while decreasing the file size by half (or more).
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 21, 2012, 06:24:12 pm
I don't get why your resolution is so strange and squashed either.

My whole process went like this:
1. Fraps record at half quality (mine is 1680x800)
2. Use WMM to cut and convert to a few hundred mb
3. Upload to Youtube

Hell, downloading my youtube videos now they're only a few mb in size. I think the only people who care about video quality for 5 minute videos are the authors. Everyone else just wants to be able to see what's going on and have it load fast. If you want I could try it again now and repeat the whole process and see if I can step-by-step the entire procedure.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: RedKing on February 21, 2012, 10:58:15 pm
After a debut made of weaponized fail, and a long exile training against the best the digital world had to offer (insert training montage of running up and down stairs chasing Teemo, punching Malphite over and over again hoping to actually do some damage, etc.), I have returned to the PvP queues and reached the elusive .500 mark.

Seriously, it was an uphill climb. I was somewhere around 6-23 when I started. Now I'm 29-29. Mediocre is me!
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: penguinofhonor on February 21, 2012, 11:13:08 pm
Nautilus is probably going to become my main. Amumu will be sad about that, but oh well. His ult is the "you can't escape from me" button. Shaco or Kassadin always getting away from you? Press R and solve everything!

Talon free week is also training me to hit stealthed talons with my hook. No more R as an escape for you.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 21, 2012, 11:22:28 pm
Urgot's new skin: http://www.youtube.com/watch?v=YOYkurRNx-Y

Edit: The obviously-coming Shen nerfs.
Quote
Shen

    General
        Base armor reduced to 19 from 23
    Vorpal Blade health scaling lowered to 1.5% from 2%
    Feint
        Energy cost increased to 50 from 40 at all levels
        Base shield value reduced to 70/115/160/205/250 from 70/120/170/220/270
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Yodamaster on February 21, 2012, 11:28:54 pm
Nautilus is probably going to become my main. Amumu will be sad about that, but oh well. His ult is the "you can't escape from me" button. Shaco or Kassadin always getting away from you? Press R and solve everything!

I've been playing Naut nonstop, he's so much fun. He's also made me take up jungling again. I think I'm 2/4 with him in ranked.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: penguinofhonor on February 21, 2012, 11:56:04 pm
After a debut made of weaponized fail, and a long exile training against the best the digital world had to offer (insert training montage of running up and down stairs chasing Teemo, punching Malphite over and over again hoping to actually do some damage, etc.), I have returned to the PvP queues and reached the elusive .500 mark.

Seriously, it was an uphill climb. I was somewhere around 6-23 when I started. Now I'm 29-29. Mediocre is me!

Hey, going 23/6 over your last 29 normals is a really respectable. I don't think I've done that consistently well for that long. Sure, I'll win 9 out of 10 games every once in a while but there's always a 3-4 loss streak lurking nearby.

I've been playing Naut nonstop, he's so much fun. He's also made me take up jungling again. I think I'm 2/4 with him in ranked.

I've yet to try him in ranked. How long after a champion comes out is it acceptable to play them in ranked?
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Realmfighter on February 22, 2012, 12:13:09 am
Okay, Autolock Naut who doesn't say what he's doing, cool. Wukong, alright we got our top, assuming Nauts bot we need an AD and an AP. Nope, we get a mundo. Okay baby lucky lucky rooooooll nope jungle Leona. Bitch I'm jungling. Oh thank god you're switchi-You're poppy.

Fuck this game.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Luke_Prowler on February 22, 2012, 12:36:18 am
I think it's been well established that this is not a gome for relaxing
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Realmfighter on February 22, 2012, 12:37:11 am
I think it's been well established that this is not a gome for relaxing

We won 22/5 with them surrendering at 20. Also their ashe bought wriggles. This game messes with my brain.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: RedKing on February 22, 2012, 09:22:30 am
After a debut made of weaponized fail, and a long exile training against the best the digital world had to offer (insert training montage of running up and down stairs chasing Teemo, punching Malphite over and over again hoping to actually do some damage, etc.), I have returned to the PvP queues and reached the elusive .500 mark.

Seriously, it was an uphill climb. I was somewhere around 6-23 when I started. Now I'm 29-29. Mediocre is me!

Hey, going 23/6 over your last 29 normals is a really respectable. I don't think I've done that consistently well for that long. Sure, I'll win 9 out of 10 games every once in a while but there's always a 3-4 loss streak lurking nearby.

Thanks. I credit my devloping an effective hybrid Miss Fortune build, and learning how to build runes and masteries a bit better. Also, the changes to give more gold and xp from minion farming made a HUGE difference. I play most games as a farmer, even with a tanky melee like Malphite. I'm pretty much not playing anybody who can't AoE or some semblance thereof.

It's been a winning formula for me: Nom up those creep waves, buy ALL the things, crush your enemies, drive them before you, and dance to the ragequits of their women.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Knirisk on February 22, 2012, 11:00:18 am
It's been a winning formula for me: Nom up those creep waves, buy ALL the things, crush your enemies, drive them before you, and dance to the ragequits of their women.

Mine too, for the most part. I can't teamfight well or even gank all that well, but damn, if I can't get a good number of last-hits, usually.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: RedKing on February 22, 2012, 12:11:05 pm
I'm kinda amazed at the number of people who don't jungle and don't farm, and just try to build up by ganks.
Newsflash, folks: that don't fly anymore. People who only gank die to people who farm. Cause even if you sit back and leech off the XP from your lanemate farming, they're going to have several hundred gold that you don't. Had a lot of matches lately that drove me nuts because we'd get a Yi or Fizz or Teemo that would literally hide out in a bush near the lanefight and refuse to do anything other than sit there and leech XP off my farming. Then bitch at me "stop feeding noob" when I got ganked 3v1 while they sat there and did nothing, or ran away.

Hopefully as my win streak builds, I'll elo away from that class of moron.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: ThtblovesDF on February 22, 2012, 12:32:34 pm
I'd rather have die-to-wolfs-at-2:30 noobs then those annoying "K/D IS EVERYTHING" cs kiddys...
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 22, 2012, 12:36:11 pm
Spoiler: Haha oh wow (click to show/hide)
This game was so fun at the end, me and Sivir backdoored all the time so the enemies were kinda at a stalemate. Well, our team baited them at baron, which allowed me to teleport to their base and rape the nexus. Olaf did try to defend, but he didn't manage to kill me in time (I had about 100 hp when nexus died)

Needless to say, the enemies were pissed. Ashe raged "MY TEAM SUCKS!!!!", LB shouted that we were miserable when we had to win by backdooring, and Olaf asked everyone to "JUST SHUT UP!!" at the aftergame lobby.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Cthulhu on February 22, 2012, 12:43:15 pm
Every LeBlanc game ends with the LeBlanc having 400 kills and complaining about how the other team is cheating.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 22, 2012, 01:25:59 pm
Every LeBlanc game ends with the LeBlanc having 400 kills and complaining about how the other team is cheating.
"on the inside i know i won"

She said that actually.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Cthulhu on February 22, 2012, 01:37:50 pm
Yeah, that's LeBlanc for you.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Errol on February 22, 2012, 03:12:21 pm
Lux support is best support.

Nah, really, she's quite good for an offensive/harassy lane, and can take Clarity to amplify that. Can't take much pressure, though, and has pre-6 problems, particularily against sustainers.

And then you have Lux with a stacked Soulstealer and everything goes downhill. Unfortunately, I got killed near the end, tarnishing the perfect stats. :(
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: webadict on February 22, 2012, 03:50:33 pm
I'm kinda amazed at the number of people who don't jungle and don't farm, and just try to build up by ganks.
Newsflash, folks: that don't fly anymore. People who only gank die to people who farm. Cause even if you sit back and leech off the XP from your lanemate farming, they're going to have several hundred gold that you don't. Had a lot of matches lately that drove me nuts because we'd get a Yi or Fizz or Teemo that would literally hide out in a bush near the lanefight and refuse to do anything other than sit there and leech XP off my farming. Then bitch at me "stop feeding noob" when I got ganked 3v1 while they sat there and did nothing, or ran away.

Hopefully as my win streak builds, I'll elo away from that class of moron.
This is really prevalent, but if you think about it, it's really just more fun to gank other lanes and kill them. Which is why people do it. It's kind of a shame, really, that you get punished a bit for leaving your lane for a minute to help out another lane. It removes a bit of teamwork. I've gotten into the habit of playing with my friend, so we sit there and have fun killing everyone else and if we lose, we lose, and if we win, we win. I mean, using my Malphite ult to steal dragon is almost as fun as having three enemies use all of their abilities on me and led into the rest of my team.

It's just about having fun. And it is so much more fun to play like that. So much fun.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 22, 2012, 03:53:32 pm
Heh, speaking of getting punished for leaving your lane a bit.

A few weeks ago Lumbajak and I were at bot lane when the enemy's jungle invaded at about 2 minutes in and started stealing our golems. Our jungle Poppy obviously couldn't kill Warwick so we went to go help out. We only spent about a minute chasing the Warwick away but by the time we got back into lane it was basically GG. Ashe was 2 levels higher (because their support left to help Warwick, giving Ashe solo lane exp) and could kill us basically instantly if we stepped even 1cm in the wrong direction.

1 minute of leaving the lane.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: webadict on February 22, 2012, 04:05:32 pm
Heh, speaking of getting punished for leaving your lane a bit.

A few weeks ago Lumbajak and I were at bot lane when the enemy's jungle invaded at about 2 minutes in and started stealing our golems. Our jungle Poppy obviously couldn't kill Warwick so we went to go help out. We only spent about a minute chasing the Warwick away but by the time we got back into lane it was basically GG. Ashe was 2 levels higher (because their support left to help Warwick, giving Ashe solo lane exp) and could kill us basically instantly if we stepped even 1cm in the wrong direction.

1 minute of leaving the lane.
It really isn't leaving lane for long, but it makes a significant difference. Kinda takes some of the fun out of the game.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: RedKing on February 22, 2012, 04:29:10 pm
Just to add that are the times when you're solo mid and someone else decides that they want a piece of that action too. And by leaving their lane, they leave the tower wide open to get crunched. And leech my XP. >_<

Or somebody pings that a tower is undefended, and EVERYBODY heads there, leaving the other two lanes wide open. WTH people, do you even use your mini-maps? Do you have any concept of basic tactics??

OTOH, it's fun when the enemy team decides to group all five in one lane, allowing me to teleport to a minion wave and proceed to gut their undefended towers. Even better when I have a mid-late game Malphite and don't even need friendly minions to soak up the tower. And can then taunt with "im in ur base killing ur inhibs"  :P
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 22, 2012, 05:21:11 pm
AD Malzaman video is out. Hope you like it.
http://www.youtube.com/watch?v=G2S9knJ5qo8
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 22, 2012, 05:29:18 pm
Heh, I'm pretty convinced now that AD Malz does more damage than AP Malz....

Edit: Waaaaaaait a minute. That isn't Malzahar... URGOT GET OUT OF THAT MALZAHAR SKIN!
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 24, 2012, 02:33:10 pm
Huh, no posts for a while. Here, have a link to an old thread I just found today. It is great.
Spoiler: Human Nocturne (click to show/hide)
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: baruk on February 24, 2012, 02:56:48 pm
 Not sure if it's been mentioned in the thread before, but Dominion is really good and everyone should play it.

- IP/EXP rewards are unparalleled, if you're interested in that sort of thing. I just gained 80 exp for a 20 minute game, so for me vastly superior to summoner's Rift games, which can take 2 to 3 times as long for about the same reward.
- It's a great place to try out the free champions whilst still getting rewarded. I noticed custom games get penalised, and have a daily limit of minutes, after which you get no exp at all. There's also nothing worse than slogging your way through the longer version of the game with a hopelessly underlevelled, underitemed character, which means you learn almost nothing about your true capabilities in champion on champion fights.
- The best thing about it is the fast pace of play, which means that there is much less time for players to bicker amongst themselves. Perhaps I've been unlucky, but my last few games in the Rift each seemed to involve a very pushy level 30 player dictating strategy to us, blaming us when it fails, and doing their best to destroy team morale throughout the game with constant criticism of item choice, feeding and what have you.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: RedKing on February 24, 2012, 03:11:18 pm
Starting to amass some decent IP again, and trying to figure who to buy next. Given the success I've been having with the "AoE farmer/pusher" build for several characters, I'm trying to figure out who would make the best champ for this kind of build. And googling it finds dozens of threads around the net where a lot of semi-illiterate people yell out different champ names at each other and get into savage yet puerile arguments about it.

Corki has a lot of area attacks, but most Corkis I've ever seen have been kind of derpy.
Amumu has his constant HP drain AoE thing, but he's slooooow.
Late-game Sivir can ricochet and boomerang the heck out of a creep wave, but then I find almost everybody becomes an effective pusher late-game. I'm looking for champs that can push well early and mid game.
Thoughts?
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Frumple on February 24, 2012, 03:28:19 pm
Cass maybe? I know in practice (full bot custom) wit'er I was wiping out the mage part of the creep wave with one spell pretty early in the game.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 24, 2012, 03:29:43 pm
Fastest, most consistent pushers are AD Malz, Morde, MF, Sivir, in that order.

If you just want someone that hyper pushes right from level 1, then it's Morde, Morgana, Shyvana, Heimer. But Morg and Heimer can't push worth a damn later on.

If you want late game pushers, just take any AD carry with lots of steroids like Master Yi or Trist.


Pushing involves two parts.
1. Instakilling whole creep waves
2. Killing a tower fast

Most mages can't do part 2. Most AD can't do part 1. Just find someone you like who can do both.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: RedKing on February 24, 2012, 03:54:00 pm
Yeah, I've seen Malz touted as well. AP Miss Fortune rocks the house by mid-game in clearing out waves with one E. Soooo much gold....
And by triggering her steroid W, she can whittle down a tower pretty quick too.

I've also seen Karthus offered as an excellent farmer, though others vehemently disagreed.

I might save up and grab Malazhar. Then I'll probably save up IP for a while so when I hit lvl 20 I can upgrade all my runes and quints.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: ThtblovesDF on February 24, 2012, 06:37:38 pm
Karthus can mid- lategame push a lane as fast as he can walk it  - and with lichbane the tower goes down about as fast, too...
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: eerr on February 24, 2012, 08:05:55 pm
Nasus pushes pretty good-
Either the constant smashing of siphoning strike into the minions pushes,
or spamming spirit fire.
Built with a moderate amount of ap- nasus pushes REALLY FAST using spirit fire.
You need to level it if you want to kill creep waves.
The big problem- both siphoning strike and spirit fire burn mana super-fast.

Ap yi pushes quite fast, but you don't insta-level minion waves.
You could do it as ap/madreds-razor hybrid though. (I like bloodrazor)
You want to farm both the lane, the blue buff, and then your enemies jungle. Then go back and farm the lane

Cho can level minion waves with a combo of spikes and rupture. He has the potential to be the fastest farmer, mid-game, I think,
but that means delaying tank items.
As jungle cho, I have had better-than perfect cs midgame.(Compared to just laning)
While I did farm lanes people weren't in, I really impressed somebody playing corki.
atmas/wits end/guinsoos? not sure if ap, or as/ad is better for farming.

Galio can wipe out caster minions midgame maxing resolute smite and gust

Sejuani's pushing power is probably ok.

Gragas barrels push hard. Great midgame-farmer.

Trist pushes naturally. Hybrid is probably the best pusher.

Heimer, of course!

Ziggs is competative with ap malz on pushing, only a little bit behind.
And so much range! Farming is best with minefield I think.

Ap zil could wipe waves, but you still need mana, or constantly going b(which is viable with time warp).
Also ap zil isn't that useful. His nuke is much weaker than others.

Movespeed helps. I get swiftness on ap yi so I can farm anything and everything, Then enter teamfights at a leisurely pace.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Frumple on February 25, 2012, 12:42:05 am
Whee... dominions is kinda' neat. Managed to get in I think... four? Four, co-op vs AI. One loss (My AD malz attempt got squished), three wins (Taric, Rammus, and a Kassadin -- the last two got stomped pretty hard, heh. Poor ram was 5/5/13 or something like that.). Biggest plus to the thing is that they're very quick, much quicker than the rift practice games I've been running.

That said. Anyone have any tips for dominion? It's rather odd :P
Biggest thing I'm struggling with conceptually, I think, is that the minions are almost entirely ignorable (and it seems to be openly detrimental to actually pay attention to them!). Any suggestions on ways to make them more of an issue for the enemy? And hero suggestions? I'm aiming for that Mordekaiser (I'm down with solid pusher, ha.) fellow, but it'll be a while before I get the IP for 'im (about 2500 to go :-\). Everything seems flimsier in dom than rift, though, at least compared to the rift practice games I've been running. Dunno what's up wit' that.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 25, 2012, 03:51:34 am
Yeah, I've seen Malz touted as well. AP Miss Fortune rocks the house by mid-game in clearing out waves with one E. Soooo much gold....
And by triggering her steroid W, she can whittle down a tower pretty quick too.

I've also seen Karthus offered as an excellent farmer, though others vehemently disagreed.

I might save up and grab Malazhar. Then I'll probably save up IP for a while so when I hit lvl 20 I can upgrade all my runes and quints.
Karthus is seriously the best pusher late game. I mean, its like you'd play Singed: Just walk the lane forward and the minions die, just like that. Then with about 500 AP your attacks do 200 dmg per hit to towers, if you have the attack Lichbane procced it would deal about 700 dmg. Whoever said that Karthus isn't a excellent farmer has never seen one.

And oh yeah, early game? Lay waste fucks the minions up big time as well.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: ansontan2000 on February 25, 2012, 05:01:57 am
http://www.youtube.com/watch?v=P_ocwVLv55Y&feature=g-u-u&context=G21d29f9FUAAAAAAAAAA

Patch preview is up.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 25, 2012, 06:26:38 am
http://www.youtube.com/watch?v=P_ocwVLv55Y&feature=g-u-u&context=G21d29f9FUAAAAAAAAAA

Patch preview is up.

Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: FluffyToast J on February 25, 2012, 06:31:04 am
I just went 10-1 as Warwick against an Akali top.

I have to say, Lanewick is one of the funnest things ever.

edit: http://imgur.com/kGwFa

If you haven't tried it, I really think you should. Loads of fun. Excuse the weird builds. ;D
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: zestorum on February 25, 2012, 06:48:55 am
Starting to amass some decent IP again, and trying to figure who to buy next. Given the success I've been having with the "AoE farmer/pusher" build for several characters, I'm trying to figure out who would make the best champ for this kind of build. And googling it finds dozens of threads around the net where a lot of semi-illiterate people yell out different champ names at each other and get into savage yet puerile arguments about it.

Corki has a lot of area attacks, but most Corkis I've ever seen have been kind of derpy.
Amumu has his constant HP drain AoE thing, but he's slooooow.
Late-game Sivir can ricochet and boomerang the heck out of a creep wave, but then I find almost everybody becomes an effective pusher late-game. I'm looking for champs that can push well early and mid game.
Thoughts?
Corki is an alright pusher early and mid game, and Corkis might seem kinda derpy because he requires good management which low leveled summoners really can't grasp. You have to manage your sheen/trinity procs with Corki to do a good amount of damage, but when you do; you can pretty much one vs one anyone mid game.

Late game, though, he starts to fall off in team fights due to his poor range but he's a god pusher. He can push down a minion wave quick smart with R, E and Q and by spamming his abilities to proc trinity, he can take down a turret very very fast.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: xDarkz on February 25, 2012, 07:14:16 am
I'm really frustrated with the current metagolem situation. The whole Warmogs, Atma's Impaler, and Frozen Mallet build that just ... destroys when you're able to build them. I'm just really discouraged sometimes to go a squishier/high damage champions because what's the point when Volibear hits me from full HP down to dead?  I've done so, and have witnessed tanks just totally dominate when they're essentially... tanks. They build nothing but tank items, and still just shred through the majority of the team.

We were ahead last game by about 7 kills. I was playing Janna support for an Ashe down bot. We laned against Graves and Volibear support. I warded, I zephyr'd and toss and Graves into the air whenever they got to close. We couldn't get any kills bot because of Ashe's naturally passiveness, Graves' mobility and Volibear's toss. Top and Mid were doing great however. Anyhow.. Comes the teamfight phase. Despite our mid (Cassiopeia) just catching all but one of them in her ULT-stun, they didn't die because every single one of them as Warmogs/Frozen Mallet/etc... Afterwards, it was just clean up once our nukes were gone. Graves didn't even join the fight, he was already dead. Their team comp went something like... Graves, Volibear, Nautilus, Mordekaiser, and Nasus.

I just feel .. that there should be a noticeable difference between tanks and other roles. I don't want tanks to do NO damage, tanks are an integral part of any game and should provide significant advantages when played right...but for champions to go legendary with NOTHING but tank items makes it really discouraging to play a squishy ol' AD carry.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: zestorum on February 25, 2012, 07:21:10 am
I'm really frustrated with the current metagolem situation. The whole Warmogs, Atma's Impaler, and Frozen Mallet build that just ... destroys when you're able to build them. I'm just really discouraged sometimes to go a squishier/high damage champions because what's the point when Volibear hits me from full HP down to dead?  I've done so, and have witnessed tanks just totally dominate when they're essentially... tanks. They build nothing but tank items, and still just shred through the majority of the team.

We were ahead last game by about 7 kills. I was playing Janna support for an Ashe down bot. We laned against Graves and Volibear support. I warded, I zephyr'd and toss and Graves into the air whenever they got to close. We couldn't get any kills bot because of Ashe's naturally passiveness, Graves' mobility and Volibear's toss. Top and Mid were doing great however. Anyhow.. Comes the teamfight phase. Despite our mid (Cassiopeia) just catching all but one of them in her ULT-stun, they didn't die because every single one of them as Warmogs/Frozen Mallet/etc... Afterwards, it was just clean up once our nukes were gone. Graves didn't even join the fight, he was already dead. Their team comp went something like... Graves, Volibear, Nautilus, Mordekaiser, and Nasus.

I just feel .. that there should be a noticeable difference between tanks and other roles. I don't want tanks to do NO damage, tanks are an integral part of any game and should provide significant advantages when played right...but for champions to go legendary with NOTHING but tank items makes it really discouraging to play a squishy ol' AD carry.
Mandreds blood razor melts them down mid game. Late game, when they've got a lot of magic resist + health, you've just gotta hope that your tank doesn't die first.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 25, 2012, 07:47:39 am
I'm really frustrated with the current metagolem situation. The whole Warmogs, Atma's Impaler, and Frozen Mallet build that just ... destroys when you're able to build them. I'm just really discouraged sometimes to go a squishier/high damage champions because what's the point when Volibear hits me from full HP down to dead?  I've done so, and have witnessed tanks just totally dominate when they're essentially... tanks. They build nothing but tank items, and still just shred through the majority of the team.

We were ahead last game by about 7 kills. I was playing Janna support for an Ashe down bot. We laned against Graves and Volibear support. I warded, I zephyr'd and toss and Graves into the air whenever they got to close. We couldn't get any kills bot because of Ashe's naturally passiveness, Graves' mobility and Volibear's toss. Top and Mid were doing great however. Anyhow.. Comes the teamfight phase. Despite our mid (Cassiopeia) just catching all but one of them in her ULT-stun, they didn't die because every single one of them as Warmogs/Frozen Mallet/etc... Afterwards, it was just clean up once our nukes were gone. Graves didn't even join the fight, he was already dead. Their team comp went something like... Graves, Volibear, Nautilus, Mordekaiser, and Nasus.

I just feel .. that there should be a noticeable difference between tanks and other roles. I don't want tanks to do NO damage, tanks are an integral part of any game and should provide significant advantages when played right...but for champions to go legendary with NOTHING but tank items makes it really discouraging to play a squishy ol' AD carry.
This is a very big problem in LoL, and I'm afraid it won't get changed. In fact, Riot just keeps going even faster towards the tanky guys who have more damage than glass cannons.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Luke_Prowler on February 25, 2012, 08:49:08 am
Mandreds blood razor melts them down mid game. Late game, when they've got a lot of magic resist + health, you've just gotta hope that your tank doesn't die first.
Problem is that a Madred's Bloodrazor is really expensive at 3800g. Atma's, a giant's belt, and a ruby only costs about 130g more, and have far broader uses than the bloodrazor
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: zestorum on February 25, 2012, 11:13:15 am
Mandreds blood razor melts them down mid game. Late game, when they've got a lot of magic resist + health, you've just gotta hope that your tank doesn't die first.
Problem is that a Madred's Bloodrazor is really expensive at 3800g. Atma's, a giant's belt, and a ruby only costs about 130g more, and have far broader uses than the bloodrazor
Not really, bloodrazor is a really strong item for carries since it gives damage, armour, attack speed and % health damage. I mean, it's a very nice package actually - and it's second to Wriggles for taking down objectives like Baron and Dragon.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: eerr on February 25, 2012, 12:45:49 pm
The whole point of meta golem is taking it on the chin.

bloodthirster/frozen mallet makes that pretty hard.


You really can't fight them straight up, you need the advantage, and some counter-bulk.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Cthulhu on February 25, 2012, 01:22:40 pm
I don't think I've ever been in a position where the best item to get was Bloodrazor.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: eerr on February 25, 2012, 01:51:09 pm
One of ezreal's strongest per-slot items is bloodrazor.

Unfortunately, it's way too expensive for that shit.

At the end of the game, if you don't need two bloodthirsters, get a bloodrazor.

But it really doesn't compare to having a second bloodthirster cheaper.

Plus trin-force/bloodrazor is really goddamn expensive.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Jopax on February 25, 2012, 01:56:53 pm
Tanky derps has become so freaking prevalent that I tend to get a Bloodrazor on Tyrinda now, getting a razor early on to help with farming/laning and turning it into bloodrazor after getting the PD/Infi combo.

And they do need to do something because right now all you need for a certain win is  a five man tanky derps team. If you get trough the first 10 minutes barring complete retardation your win should be pretty much guaranteed whatever they have (unless it's another five man tanky derps team).
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: eerr on February 25, 2012, 02:32:26 pm
what about five-man aoe comp?
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Jopax on February 25, 2012, 07:08:33 pm
I think umi picked it apart nicely once, entirely dependant on location and the other team having as little cc/dashes as possible, doable if you are organized enough. Tanky derps teams have no real weakness, they dish out damage like silly and can take as much damage as a tank, you might burst down one or two if you are fed and they aren't even then the other three will gleefully murder you without much trouble.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Cthulhu on February 25, 2012, 08:04:12 pm
I hear "This comp is unbeatable" all the time, but if it's unbeatable why don't you see it in every game?
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: webadict on February 25, 2012, 08:59:06 pm
I hear "This comp is unbeatable" all the time, but if it's unbeatable why don't you see it in every game?
No comp is unbeatable. Even if it were, it'd still lose to itself.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Jopax on February 25, 2012, 09:14:42 pm
Because randoms.

People would rather play jungle Teemo for fun than win with a cheesy broken comp :/
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Cthulhu on February 25, 2012, 10:32:27 pm
That doesn't explain why every competitive game isn't 5 tanky dps.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Luke_Prowler on February 25, 2012, 10:34:53 pm
Tanky DPS do poorly at the start of the game, and match up poorly with anyone who can burst from the start or spam CCs (as a Sion player, I know that all too well...)
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: penguinofhonor on February 25, 2012, 11:17:59 pm
Atmogs is definitely not unbeatable. It's not even the best build on most tanky dps.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Person on February 26, 2012, 01:48:10 am
I started playing this about a week ago, and I kinda like it. Haven't done any ranked, but I do win normal pvp most of the time. I'm only level 10 though. Seeing as I've got some rp though, what's the best way to use boosts.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: penguinofhonor on February 26, 2012, 02:28:12 am
I started playing this about a week ago, and I kinda like it. Haven't done any ranked, but I do win normal pvp most of the time. I'm only level 10 though. Seeing as I've got some rp though, what's the best way to use boosts.

You shouldn't do ranked until a while after you hit level 30, when you can fill any role and have a good general knowledge of the game.

Boosts? In my opinion, these are really never necessary. I'd save the RP to buy a skin or champion (preferably on sale). But if you do want a boost, don't get an XP one. There's not much benefit in getting to level 30 super fast unless you're leveling up an alternate account. If you're new to the game, the experience it takes to reach level 30 is necessary to learn the game.

But let's say you've decided to get an IP boost. I've purchased one and I don't regret it. It's not super necessary but they are useful. If you want to get the most bang for your buck, set aside a day/weekend and buy a 1/3 day IP boost. Play a lot during that time. You can amass a pretty respectable amount of IP in a day.

My opinion is still that these aren't necessary - you'll be getting enough IP eventually if you keep playing. Unless you really want certain runes ASAP, or really want to get the new champion when it comes out, waiting will cost you less RP.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Cthulhu on February 26, 2012, 03:05:08 am
Yeah, XP boosts are worthless and will actually end up leaving you worse off because you didn't play as much on the way to 30.

IP Boosts are okay, especially once you start working on runes (Speaking of which, don't start getting runes until 20.  Tier 1 runes are pretty good for their cost, but you barely have any slots open at level 10 and you could be spending that IP on getting a solid base of champs.  Only get tier 3 runes.)

If you can only play two or three games a day, get a per-win IP boost.  If you no-life it get a timed IP boost.  You can get a full block of 9 of the cheaper runes in a few hours boosted.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Sonlirain on February 26, 2012, 07:10:33 am
Imo the best idea is to fill the runebook with T1 runes for champs you like playing with (be it a Mage DPS or a Tank) and then gradually replace them with T3
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Yodamaster on February 26, 2012, 11:39:54 am
Atmogs is definitely not unbeatable. It's not even the best build on most tanky dps.

Actually, the Mogs part of Atmogs is starting to become outdated as people will buy frozen mallet, triforce, randuins, etc, and build atmas after that. Phage -> Atmas is pretty popular right now, actually. Throw in a Wit's End and you have an irelia. I don't find many people building an actual warmogs anymore unless their champ itself does well with tons of HP (Mundo, Volibear).

In other news, Viktor is probably the strongest mage in the game right now. His burst is incredible along with his utility/poking potential. After watching a few competitive Viktors I decided to buy him, and he's definitely as strong as I thought he was. His ult alone has a 2.3 AP ratio if every tick of it gets off. After that, if you get augment death your laser has a .9 ratio and then your Q has a .65 ratio (with a shield), and his W is an extremely powerful AOE CC. Basically his W is Swain's if you traded the damage for harder CC.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: webadict on February 26, 2012, 12:01:01 pm
Imo the best idea is to fill the runebook with T1 runes for champs you like playing with (be it a Mage DPS or a Tank) and then gradually replace them with T3
Yeah, that's what I'm having my friend do. He's already got 7k IP saved at lvl 13.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 26, 2012, 12:09:38 pm
Imo the best idea is to fill the runebook with T1 runes for champs you like playing with (be it a Mage DPS or a Tank) and then gradually replace them with T3
Yeah, that's what I'm having my friend do. He's already got 7k IP saved at lvl 13.
It's mostly because you get significantly higher ip rewards at low levels. I'd go with what Cthulhu said and save it all up. Even if you only used about 400ip for tier 1 runes, that's about 3 - 4 hours of game time you're not getting back for a relatively miniscule advantage.

And if you're like me, you're going to be even more pissed off by the fact that the only way to get rid of them is to rune combine them, which will not only leave you with crap... but unorganized, individual one-off runes that are pointless, thus forever cluttering your inventory.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bluerobin on February 26, 2012, 12:13:09 pm
Plus I think the rune combiner's broken right now, so you won't even get that until the fix it. :P
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Sonlirain on February 26, 2012, 12:15:33 pm
Imo the best idea is to fill the runebook with T1 runes for champs you like playing with (be it a Mage DPS or a Tank) and then gradually replace them with T3
Yeah, that's what I'm having my friend do. He's already got 7k IP saved at lvl 13.
It's mostly because you get significantly higher ip rewards at low levels. I'd go with what Cthulhu said and save it all up. Even if you only used about 400ip for tier 1 runes, that's about 3 - 4 hours of game time you're not getting back for a relatively miniscule advantage.

And if you're like me, you're going to be even more pissed off by the fact that the only way to get rid of them is to rune combine them, which will not only leave you with crap... but unorganized, individual one-off runes that are pointless, thus forever cluttering your inventory.

I got a T3 2% exp bonus quint armor quint and a critical damage quint for combining T1 runes.
It's a gamble and sometimes you just win.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: ThtblovesDF on February 26, 2012, 12:29:27 pm
Yeah I combined 5 t1 runes and it just created a blue glowing vortex and never spit up a rune and I couldn't use my runebook anymore till i crashed the client...
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Yodamaster on February 26, 2012, 01:39:28 pm
I'd save for T3 runes if I were you.

Plus, you get to think you're cooler when you beat someone who is using runes without them.

Then, at level 21, you find yourself so much stronger than everyone else when you buy all of your runes immediately.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: penguinofhonor on February 26, 2012, 02:28:27 pm
I'm currently sitting at 102 wins over losses. 638 wins, 536 losses. That's a 54.3% win rate. I'm fine with that.

Of course, I told myself I'd start playing ranked more when I broke 100 and now I'm scared.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: webadict on February 26, 2012, 02:31:34 pm
I'm currently sitting at 102 wins over losses. 638 wins, 536 losses. That's a 54.3% win rate. I'm fine with that.

Of course, I told myself I'd start playing ranked more when I broke 100 and now I'm scared.
No point in being scared. What do you lose if you lose?
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: penguinofhonor on February 26, 2012, 03:06:25 pm
Well, I played a ranked game and I won it hardcore. Nautilus is basically the best champion. I have now broken 1400 elo.

Also jungle talon is terrible. He went like 0/5 and ganked maybe once, because I was counterjungling him as a tank.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Pnx on February 26, 2012, 03:32:22 pm
So I want to get to level 30 before march 22nd, which is when my trip to wales is. My brother said he wants to play a bunch of league when I'm over there. So I'm trying to get to level 30 before then.

I'm currently at level 27, and very close to 28. I figure if I play four or five games a day I should be able to make it, but this is going to get oooold.

To mix things up I need to try some more characters, I'm thinking about a jungler, anyone got any favourite junglers they could recommend?
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Cthulhu on February 26, 2012, 03:36:34 pm
Trundle is godlike.  Nocturne used to be rad but he's not quite as good in the new jungle from what I've seen
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: penguinofhonor on February 26, 2012, 03:42:12 pm
So I want to get to level 30 before march 22nd, which is when my trip to wales is. My brother said he wants to play a bunch of league when I'm over there. So I'm trying to get to level 30 before then.

I'm currently at level 27, and very close to 28. I figure if I play four or five games a day I should be able to make it, but this is going to get oooold.

To mix things up I need to try some more characters, I'm thinking about a jungler, anyone got any favourite junglers they could recommend?

You should definitely be able to get to level 30 before then. I mean... I'm pretty sure it should just take 20-30 games to get from 28 to 30. You should be fine on 2-3 a day.

If you want to start jungling I recommend tank junglers. Alistar, Amumu, Cho'Gath, Jarvan, Nautilus, Rammus, and Sejuani are all good choices. They all have powerful ganking tools and decent speed, but they do require a leash (Naut especially). Tank junglers tend to be weak against counterjungling but there shouldn't be too much of that at low levels, making it a pretty safe place to learn. As a plus, if you don't have runes, they still tend to be pretty resilient (rammus especially) so you won't have too much danger of dying to jungle minions.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: webadict on February 26, 2012, 03:56:55 pm
Who's excited for Mistress Yi?
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Pnx on February 26, 2012, 04:17:00 pm
You should definitely be able to get to level 30 before then. I mean... I'm pretty sure it should just take 20-30 games to get from 28 to 30. You should be fine on 2-3 a day.

If you want to start jungling I recommend tank junglers. Alistar, Amumu, Cho'Gath, Jarvan, Nautilus, Rammus, and Sejuani are all good choices. They all have powerful ganking tools and decent speed, but they do require a leash (Naut especially). Tank junglers tend to be weak against counterjungling but there shouldn't be too much of that at low levels, making it a pretty safe place to learn. As a plus, if you don't have runes, they still tend to be pretty resilient (rammus especially) so you won't have too much danger of dying to jungle minions.
I currently need 5854 experience. So more like 40-50 games.

Yeah, I guess I'll see if I can try rammus. Thanks.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Realmfighter on February 26, 2012, 05:22:24 pm
Who's excited for Mistress Yi?
Do want.

Gonna copy Phreak here and play her as a Jungler

Fratmogs all day erry day.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Cthulhu on February 26, 2012, 06:24:02 pm
Who's excited for Mistress Yi?

Does she use a whip?
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: penguinofhonor on February 26, 2012, 09:30:33 pm

1476 elo now.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: ThtblovesDF on February 28, 2012, 04:04:14 am
Pushed back to page 3? Madness.

My History looks like that, then I play one game with buddys and it all goes into the red "Hey man, you suck" "No, I'm a level 20 with a bunch of level 30's, I am positive in k/d/a, you guys just don't play good enough for your level and simply blame the lowest level guy :I"
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: webadict on February 28, 2012, 09:05:07 am
Pushed back to page 3? Madness.

My History looks like that, then I play one game with buddys and it all goes into the red "Hey man, you suck" "No, I'm a level 20 with a bunch of level 30's, I am positive in k/d/a, you guys just don't play good enough for your level and simply blame the lowest level guy :I"
Yeah, but it's more fun to play with terrible buddies than it is to play with anyone else.

Even if they do instalock Eve.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: RedKing on February 28, 2012, 10:38:14 am
I should actually play with people on my friends list at some point. Especially since it's gotten fairly big. Some from B12, but mostly just people sending me a request after a match.

Tried out Malzahar for a few matches since he was freebie. Not really my guy, I think. I did okay with him but I don't care for his playstyle. Never been a big DoT fan.

Gonna keep saving IP for now, I'll use to upgrade all my runes at lvl 21 and probably buy a celebratory champ to boot.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bordellimies on February 28, 2012, 10:44:59 am
I did calculations for different Veigar builds to see which one deals the most burst damage (each ability is used only once)




Spoiler: Item Stats (click to show/hide)


----------------------------------------

Total: 2945 Damage

Total: 3329 Damage

Total: 3573 or 4048 damage

Total: 3837 or 4277 damage


TL;DR: If you're looking for max damage, best build for Veigar is Rabadon, Deathfire Grasp and Lichbane.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: penguinofhonor on February 28, 2012, 10:57:59 am
Lich Bane does give a ton of damage for its price, but most mages have trouble harnessing it. Veigar is among them. His low autoattack speed makes it noticeably slower than his spells. His autoattack range is also 125 units shorter than his spells, so you have to get closer, putting yourself in danger.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Lumbajak on February 28, 2012, 12:12:57 pm
The only LoL I've done recently is playing with a bunch of low level friends and instalocking and then doing stupid stuff like Garen/Soraka/Olaf mid.

I kinda suck in real matches now.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: webadict on February 28, 2012, 12:22:01 pm
Lich Bane does give a ton of damage for its price, but most mages have trouble harnessing it. Veigar is among them. His low autoattack speed makes it noticeably slower than his spells. His autoattack range is also 125 units shorter than his spells, so you have to get closer, putting yourself in danger.
That's what the stun is for. If you've got someone in the stun, you've got the time to proc that Lich Bane once. You just gotta be really quick about all of it.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: umiman on February 28, 2012, 02:53:25 pm
Veigar tends to get in close anyway. All his spells other than the stun have low range.
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: webadict on February 28, 2012, 03:05:26 pm
Veigar tends to get in close anyway. All his spells other than the stun have low range.
And usually, if he's that close, then two things happen:

A) You're dead
B) He's dead
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: Bluerobin on February 28, 2012, 03:56:07 pm
Yup, lich bane just makes it more likely to be A than B. Well, more likely to be A BEFORE B, because B's probably happening anyway.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: penguinofhonor on February 29, 2012, 09:21:44 am
Played a bot game as Fiora. She doesn't seem too bad in the jungle. She's decently fast but not Yi/Shyv/Mundo/Udyr fast. I'd put her around Tryndamere's speed. Worse ganks without a slow, though.

She's probably a better solo top.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Wiles on February 29, 2012, 04:16:05 pm
I tried jungle Fiora as well. I wasn't a big fan, mainly because her ganks are pretty weak unless you're ganking a lane with cc. It'd probably be worth running smite exhaust to jungle with her.

I tried running a master yi style glass cannon ad carry build but I found I got blown up too fast late game. Metagolem seems to be the way to go.

By the way, thanks for the Vayne advice Cthulu.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: ThtblovesDF on March 01, 2012, 03:53:42 am
Playing draftmode, enemy brand mid... I counterpick gragas, start with a health ruby and just punch him in the face till he falls, that was quite amusing...
Btw, gragas/kassadin/lebonk... they seem like good mages for the deathfire, aye?
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Knirisk on March 01, 2012, 03:10:46 pm
Playing draftmode, enemy brand mid... I counterpick gragas, start with a health ruby and just punch him in the face till he falls, that was quite amusing...
Btw, gragas/kassadin/lebonk... they seem like good mages for the deathfire, aye?

Gragas probably less than the others. The DFG is too close to the enemy, although Gragas does enjoy the CDR, regen, and the extra burst.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Sonlirain on March 01, 2012, 04:48:09 pm
My last coop vs AI game in a nutshell:

I picked tryndamere because i didn't play him for a long time.
Laned bot with Leona against Ezreal + Sona.

Every freaking time i left the bush i got nuked to hell in about 3 seconds.
Leona finally after getting killed 3 times (more or less same as me) quit (strangely without the rage component).
Since i was dying so much i was lvl 3 while everyone around was lvl 8+
So i built a Avarice and Heart of gold.
Me getting owned hard by everyone.
And later i managed to build zerker boots and IE.
And much much later i was positive in KDR with 8 kills 7 deaths and even more assists.

We won at around 29 mins.

Tryndamere is pretty much impossible to shutdown late game...


Also back to my previous question.

I'm close to 3150 IP and wonder whitch chanp i should buy.
I was thinking about morde but i don't have runes for him (ARP Armor and CDR Marks Seals and Glyphs respectively).
Any suggestions?
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Stealtharcadia on March 01, 2012, 08:59:34 pm
Man, ranked games are fun, but frustrating. At my current ELO, I have to play support to win it seems. On the bright side I found an appropriate theme song for these games. :P

Karma Police by Radiohead usually sums up my thoughts
Title: Re: League of Legends Updated! - Nautilus, the Titan of the Depths - 1.0.0.134
Post by: baruk on March 01, 2012, 11:27:12 pm
Tried out Malzahar for a few matches since he was freebie. Not really my guy, I think. I did okay with him but I don't care for his playstyle. Never been a big DoT fan.

 I found he clicked for me after the third game or so - I finally got the area damage + ultimate combination working - very nasty. And there's nothing quite as satisfying as landing the DoT on a wounded enemy, and watching as your voidling chases them down and finishes them off.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: zestorum on March 02, 2012, 02:51:12 am
Fiora seems like the perfect tanky-dps. Great scaling, good mobility, excellence self stat boosts.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: ThtblovesDF on March 02, 2012, 04:00:44 am
Hey supports win games more then any other champ, global stats confirm, even if that totally super high K/D shaco swears he carried everyone
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: xDarkz on March 02, 2012, 04:11:56 am
I've been having A LOT of trouble with Ezreal lately. I'll do fine against every other AD carry, but something about laning against Ezreal just completely shuts me down. I understand that I have to stay behind my minions and just last hit accordingly, but he just shifts and nukes me with his combo every time. Once he'd got lane dominance from that amazingly potent nuke, I'm stuck trying to CS at the tower. But as I'm trying to CS at the tower, he just gets free shots off me because none of my minions are around and my support has backed.

I recently lost a game against him and Janna vs me (Tristana) and Lux. Is there anything I can do to improve my gameplay when laning against Ezreal? He's almost impossible to gank with his shift, and nukes really really hard.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Knirisk on March 02, 2012, 04:39:32 am
I've been having A LOT of trouble with Ezreal lately. I'll do fine against every other AD carry, but something about laning against Ezreal just completely shuts me down. I understand that I have to stay behind my minions and just last hit accordingly, but he just shifts and nukes me with his combo every time. Once he'd got lane dominance from that amazingly potent nuke, I'm stuck trying to CS at the tower. But as I'm trying to CS at the tower, he just gets free shots off me because none of my minions are around and my support has backed.

I recently lost a game against him and Janna vs me (Tristana) and Lux. Is there anything I can do to improve my gameplay when laning against Ezreal? He's almost impossible to gank with his shift, and nukes really really hard.

I enjoy playing as Ezreal, so I'ma tell you. You have to juke his Q. At level 1 or so, his Q will do around 100 damage, especially early game, and he has that powerful AS passive from the start as well.

However, generally speaking, Ezreal has severe mana troubles if he uses his shift and mystic shot a lot. He can't really afford to miss very much, but he usually doesn't because people don't expect mystic shot to hurt as much as it does.

In that specific game, I'd say you probably should've been pushing the lane just as hard as he was, perhaps even more so that you could build up a minion barrier. Ezreal absolutely cannot arcane shift all the time unless he's running like a full mp/5 rune page. He hurts a lot in the beginning, but his power dwindles off very much. While Ezreal can counter push a lane, it requires a lot more mana to do so than Tristana's explosive shot passive.

Or you might've just run into a REALLY GOOD Ezreal.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bordellimies on March 02, 2012, 07:22:42 am
If you know you're against Ezreal in your lane, starting with boots + 3 pots/cloth armor + 5 pots might help, since the boots allow you to dodge more easily, and armor obviously reduces the damage of his Q. And the hide-behind-a-minion thing? If you can dodge most of his Qs that is unnecessary. Keep your pattern irregular, odd and surprising. Don't only sidestrafe, sometimes just walk towards Ez and do other stuff he doesn't expect you to do. Sometimes you can just stand completely still, as he most likely expects you to dodge his Q.

And once his blink is down, call for a gank from your jungler. Ez can't do much to escape if flash and his own blink are down.

But yeah, armor is good. Cloth armor can be built into Wriggle's Lantern, which is a great item for every carry. Additionally, Ninja Tabi can also be bought.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: webadict on March 02, 2012, 10:02:48 am
I've been having A LOT of trouble with Ezreal lately. I'll do fine against every other AD carry, but something about laning against Ezreal just completely shuts me down. I understand that I have to stay behind my minions and just last hit accordingly, but he just shifts and nukes me with his combo every time. Once he'd got lane dominance from that amazingly potent nuke, I'm stuck trying to CS at the tower. But as I'm trying to CS at the tower, he just gets free shots off me because none of my minions are around and my support has backed.

I recently lost a game against him and Janna vs me (Tristana) and Lux. Is there anything I can do to improve my gameplay when laning against Ezreal? He's almost impossible to gank with his shift, and nukes really really hard.
Yep, you needed to counterpush hard. You're Tristana, though, which makes that REALLY easy. And did you start boots3 for the speed? You're meant to be super juking. It's like playing against a Brand. If you're not juking hard, he'll nuke you for huge damage. Not like LeBlanc where you will always take huge damage. Ezrael is all skillshots, so that's how you beat him. Dodge that Q. Dodge that random thing he shoots out. Dodge everything. His mana has to be well-managed around his attack speed passive. If he misses something, it costs him a lot.

Specifically with Tristana, the only thing you can do is keep him in the mid, and if Lux can, bind him and then take a pot shot or two on him. Janna shields damage, so you have to either hit him while it's down, or hit him through the shield. This makes poking for both lanes really effective, which is exactly what he was doing. And honestly, Ezrael is kind of annoying to fight against as Tristana, and you can't always win them. You just have to outfarm him, really, and go for lategame supremacy.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bordellimies on March 02, 2012, 01:24:58 pm
http://www.youtube.com/watch?feature=player_embedded&v=Z55bU29q0zU
When Fiora is free, I will do this
Nothing but stack Tiamats
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 02, 2012, 01:28:09 pm
WTH is wrong with people that they don't realize the necessity of at least some creep farming (or even just XP leeching) now? had a game last night with a Brazilian Yi (or as I call him, jajajayi). Dude started off bot with me (as Poppy), then suddenly broke off at lvl 4....not to jungle but to try and gank other lanes.

Ten minutes later, he's still just trying to gank (at lvl 6), while everyone else in the game is now lvl 10 or higher. And doing a lot of what I think was complaining in Portuguese that the enemy team was OP and using voice comms. Finally disconnected after doing his best to feed. Thankfully, the rest of the team was solid and we won 4v5. Katarina was especially potent, with at least two pentakills.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Lumbajak on March 03, 2012, 09:01:28 am
Spoiler: No pentakill though :( (click to show/hide)
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bordellimies on March 03, 2012, 11:20:17 am
Spoiler: No pentakill though :( (click to show/hide)
Why don't I have my 6300 IP so I could buy Fiora and do this
or alternatively
Why isn't it the next week already
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bluerobin on March 03, 2012, 01:28:51 pm
Why isn't it the next week already
Because Nautilus is fun and I still want to play him!  >:(
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Frajic on March 03, 2012, 05:34:04 pm
I started playing this game recently, pretty much exclusively as Alistar. Unless I end up in a steamroll game, I consistently get less kills than deaths. But seeing as I have virtually no damage output, my main power is positioning the opponents and I often sacrifice myself so my teammates can get away, I imagine that's exactly how it's supposed to play out :P
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: ansontan2000 on March 03, 2012, 07:16:13 pm
I started playing this game recently, pretty much exclusively as Alistar. Unless I end up in a steamroll game, I consistently get less kills than deaths. But seeing as I have virtually no damage output, my main power is positioning the opponents and I often sacrifice myself so my teammates can get away, I imagine that's exactly how it's supposed to play out :P

In my book, perfect tanky support Alistar.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bordellimies on March 04, 2012, 05:12:21 am
Yesterday I jungled Alistar and I got 8/4/14, while our Ahri who had the most kills had 9. Our Ashe just refused to last hit so I had to or the enemies would've gotten away :/
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 04, 2012, 06:27:58 am
Yesterday I jungled Alistar and I got 8/4/14, while our Ahri who had the most kills had 9. Our Ashe just refused to last hit so I had to or the enemies would've gotten away :/
Lemme guess, then you got called a killstealing bastard.


Won a 6:55 Domination match. And we had one AFK the entire time. I honestly have no idea what we did, but if I could bottle it and sell it, I'd be rich. I took bot as MF, outraced Garen (their bot) and forced him back and eventually killed him, allowing me to move over and cap the other bottom tower. Meanwhile, the top 3 absolutely faceraped the other team and steamrolled through, meeting me in front of the enemy team entrance about the same time. Then we just sat there and camped the exits for 3 minutes. They eventually got some people out and even recapped a point temporarily, but it was way too little too late. Final score was 487-0.

This was a welcome change from the previous domination match, where we sucked hard to begin with, staged a major comeback but then lost our edge in the last 50 points or so. Final score was 0-39. The whole match started off bad when our Jarvan rolled his eyes and sighed that somebody had picked Evelynn. Evelynn went on to have the highest K/D ratio in the game, and the most points, followed closely by yours truly. Jarvan was in 4th place, and when Evelynn pointed this out postgame, Jarvan publicly admitted that he refused to assist Evelynn late game, just because "you ks'd me bitch". I asked what the hell that mattered in a Dominion match? He admitted it didn't and that he didn't care, he just wanted to see her die. Copy, paste, report.  ::)
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bordellimies on March 04, 2012, 07:20:34 am
Actually no, I told Ashe many times that she needs to last hit the kills and that I don't want them. She got only like 3 kills, but a crapload of assists. And nobody from our team whined, which was neat.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Knirisk on March 04, 2012, 07:49:39 am
Actually no, I told Ashe many times that she needs to last hit the kills and that I don't want them. She got only like 3 kills, but a crapload of assists. And nobody from our team whined, which was neat.

I was Tristana. Shen stole 4 kills from me on a Vayne/Singed duo-bot. And then he whined late-game after I built a Randuin's to stop Irelia/Nocturne from jumping on me every teamfight and vaporizing me. Whatever, man.

Also, I'm on a losing streak, but I feel like slightly sadistic or less sane. I had the funniest game ever as Fiddlesticks. We lost, but I was just laughing my ass off. My teams have been so so so very disorganized and what-the-fuck (Jarvan RUSHING a LAST WHISPER? REALLY? Tank Shaco and AD Alistar in bottom). I got some hilarious kills though. I'ma play Fiddle more often.

I think I'm losing my mind.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 04, 2012, 01:23:55 pm
I'm increasingly of the opinion that LoL is a great embodiment of the saying, "Those that talk do not know; those that know do not talk."
Loudest usually = dumbest.

Had to laugh the other day. My typical progression with MF now is to start boots + 3 pots, then rush a Hextech Gunblade, because I'm do a hybrid AP/AD build. Cue "WTF gunblade on MF? gtfo noob". My response was just, "yup".

Eight minutes later, my second response: "Oh hey look, I've knocked out all the towers in mid lane while you're still dicking around with your first one. And I'm 3 levels higher than you. Problem?"  :P

EDIT: The funny part is, on paper my MF build should be a pretty weak laner because I rely so heavily on Make It Rain, which doesn't actually do that much damage (compared to an equal level MF using her Q and an AD build). But I find the psychological effect is what makes it work. I'm not doing that much damage, but fire up that AoE, and people almost always try to run away. Partly because the slow makes them easy to gank, and I guess partly because they think I'm setting them up for a skillshot with R or something. But early on, if meleers just rushed me instead of trying to get away, they'd force me on the defensive more often than not. Melees with a closing move (like Jax or Yi) are my worst nightmare. But those are exactly the sort of characters that never go solo mid.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: umiman on March 05, 2012, 08:17:22 am
I just can't go back to LoL any more. Not after getting so used to the DotA 2 style of things. After getting through the slightly harder learning curve, I much prefer the DotA standard. There's so many reasons for it, but I think it's mostly I just couldn't stand the stale champion designs in LoL any more.

I'm also not missing the runes, masteries, and weekly rotation system. Much prefer being able to play anyone I want at 100% power all the time.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: eerr on March 05, 2012, 10:31:51 am
I'm increasingly of the opinion that LoL is a great embodiment of the saying, "Those that talk do not know; those that know do not talk."
Loudest usually = dumbest.

Had to laugh the other day. My typical progression with MF now is to start boots + 3 pots, then rush a Hextech Gunblade, because I'm do a hybrid AP/AD build. Cue "WTF gunblade on MF? gtfo noob". My response was just, "yup".

Eight minutes later, my second response: "Oh hey look, I've knocked out all the towers in mid lane while you're still dicking around with your first one. And I'm 3 levels higher than you. Problem?"  :P

EDIT: The funny part is, on paper my MF build should be a pretty weak laner because I rely so heavily on Make It Rain, which doesn't actually do that much damage (compared to an equal level MF using her Q and an AD build). But I find the psychological effect is what makes it work. I'm not doing that much damage, but fire up that AoE, and people almost always try to run away. Partly because the slow makes them easy to gank, and I guess partly because they think I'm setting them up for a skillshot with R or something. But early on, if meleers just rushed me instead of trying to get away, they'd force me on the defensive more often than not. Melees with a closing move (like Jax or Yi) are my worst nightmare. But those are exactly the sort of characters that never go solo mid.
What do you do about mana?
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: penguinofhonor on March 05, 2012, 10:37:15 am
I don't think MF usually needs a mana item.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Errol on March 05, 2012, 11:51:25 am
I just can't go back to LoL any more. Not after getting so used to the DotA 2 style of things. After getting through the slightly harder learning curve, I much prefer the DotA standard. There's so many reasons for it, but I think it's mostly I just couldn't stand the stale champion designs in LoL any more.

I'm also not missing the runes, masteries, and weekly rotation system. Much prefer being able to play anyone I want at 100% power all the time.

The main reason that turns me off Dota 2 is that games tend to take too long, and quite a bit of that time tends to feel like padding. I'm okay with a game being unforgiving, but essentially being able to do nothing at all for a good 20 minutes (at times) is not my definition of fun.

That, and most of my friends are on League. I hardly solo queue anymore, but a few matches of LoL or BLC with friends are always fun no matter how mechanically flawed the game might actually be. Mainly because instead of flaming about mistakes, one laughs them off.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 05, 2012, 02:26:46 pm
I'm increasingly of the opinion that LoL is a great embodiment of the saying, "Those that talk do not know; those that know do not talk."
Loudest usually = dumbest.

Had to laugh the other day. My typical progression with MF now is to start boots + 3 pots, then rush a Hextech Gunblade, because I'm do a hybrid AP/AD build. Cue "WTF gunblade on MF? gtfo noob". My response was just, "yup".

Eight minutes later, my second response: "Oh hey look, I've knocked out all the towers in mid lane while you're still dicking around with your first one. And I'm 3 levels higher than you. Problem?"  :P

EDIT: The funny part is, on paper my MF build should be a pretty weak laner because I rely so heavily on Make It Rain, which doesn't actually do that much damage (compared to an equal level MF using her Q and an AD build). But I find the psychological effect is what makes it work. I'm not doing that much damage, but fire up that AoE, and people almost always try to run away. Partly because the slow makes them easy to gank, and I guess partly because they think I'm setting them up for a skillshot with R or something. But early on, if meleers just rushed me instead of trying to get away, they'd force me on the defensive more often than not. Melees with a closing move (like Jax or Yi) are my worst nightmare. But those are exactly the sort of characters that never go solo mid.
What do you do about mana?
Manamune. I could probably get away without it, but having it lets me build up a nice mana reservoir by lategame, so I have some serious staying power.

Usually get a Nashor's Tooth (more AP and CR), and then last item varies depending on what I need and how things are going (and how much cash I have on hand). Maybe an Infinity Edge for the crit chance and AD.

My goal by lvl 15-16 is to be able to clear a creep wave in 3 seconds or less. Make It Rain with about 130 AP will wipe out all but the siege minion, which gets finished off in a couple of shots. Not only do I push like a mofo like that, but I suck up gold like a vacuum cleaner.

Obviously this build is for SR. I've tried it out in Dominion, and it just usually doesn't work there. Not enough burst damage, and weak on escapes (which is why I take Cleanse as a summoner spell. Disables = can't escape = You have been slain!). Decent for poking 1v1 on the bottom of Dominon though.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bordellimies on March 05, 2012, 03:03:06 pm
Just had a game where our WW ragequitted even before the game started. It wasn't all that fun.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 05, 2012, 04:18:42 pm
Just had a game where our WW ragequitted even before the game started. It wasn't all that fun.

That's impressive. Did they complain someone's teampick was OP?
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bordellimies on March 05, 2012, 05:35:26 pm
Just had a game where our WW ragequitted even before the game started. It wasn't all that fun.

That's impressive. Did they complain someone's teampick was OP?
He didn't want to paly with out Fiora. Said he'll AFK and he refused to que dodge. He didn't join the game though. Left the game when it was still loading and never came back.

(http://gyazo.com/b7b1fb106c668b18b0ea39de98f96708.png)
This game was glorious
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: penguinofhonor on March 05, 2012, 09:31:16 pm
The main reason that turns me off Dota 2 is that games tend to take too long, and quite a bit of that time tends to feel like padding. I'm okay with a game being unforgiving, but essentially being able to do nothing at all for a good 20 minutes (at times) is not my definition of fun.

This, so much. I rage quit my second DotA 2 game and I don't regret it, because I was feeding and the enemy team was destroying us, but the game was just going on for no reason.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: umiman on March 06, 2012, 12:20:34 am
Yeah, it certainly isn't welcoming for newbies.

I play with a couple of guys who are cool, Lumbajak here is one of them, and they teach me what to do as well as carry most of the games. Gave me time to understand the intricacies. Now that I'm mostly familiar with the system, I much prefer it.

It's kinda like picking up a custom dragster for the first time. Initially you have no freaking clue what to do with it or what's going on, but if you stick around long enough or someone shows you the ropes, then you'll prefer it to anything else.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 06, 2012, 10:14:07 am
Hate. Twitch. So. Much. >_<


Lost a match yesterday, but it was pretty epic all around. Started off laning against Twitch, not a big problem. Then eventually switched off with Veigar, who was having trouble bot with Leona against Ashe and Morgana. I was already up 2-3 levels on the rest of the team, so I figured I'd spread the love and let Veigar soak up the XP while I assisted bot. Smoked Morgana within seconds of arriving bot. Then Ashe went mid against Veigar and Twitch came bot.

Dude knew how to play him. Pushing a lane, pushing a lane, pushing a OH SHIT RATGUY BEHIND ME BLAM DEAD. One-man gank squad. He and Ashe ended up feeding on us pretty well. Only reason we were able to make an hour game of it was their Morgana was terribad, and Fiddle and Annie weren't much better. Twitch and Ashe though....soooo much damage.

Surprising part is that we still lasted 10-15 minutes AFTER a total teamwipe that allowed them to push into the base and take out two inhibitors. Me and Veigar could actually mow down the minion waves fast enough to keep them out of our nexus. But we could never keep all 5 people alive long enough to group up and make a push. And nobody was particularly suited to try and backdoor them (we had reduced most of their lane towers before getting pinned in).

I really need to learn how to use sight wards.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Luke_Prowler on March 06, 2012, 10:34:10 am
Twitch has to be the laziest assassain character in the entire game. Most have to either be in melee range or limited to where or how they can hide. Twitch? Pop out of nowhere, spam poison, recieve bacon kills. I have on several occasion wanted to rage quit when I find I'm in lane with that rat.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bordellimies on March 06, 2012, 10:45:54 am
Twitch has to be the laziest assassain character in the entire game. Most have to either be in melee range or limited to where or how they can hide. Twitch? Pop out of nowhere, spam poison, recieve bacon kills. I have on several occasion wanted to rage quit when I find I'm in lane with that rat.

But he is extremely squishy. And his damage is bad if he ahs no items (Expunge is good early on but later it gets more and more useless)
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Ahra on March 06, 2012, 10:46:32 am
Twitch has to be the laziest assassain character in the entire game. Most have to either be in melee range or limited to where or how they can hide. Twitch? Pop out of nowhere, spam poison, recieve bacon kills. I have on several occasion wanted to rage quit when I find I'm in lane with that rat.
welcome to league of bullshit, dont look at the fed caitlyn
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Luke_Prowler on March 06, 2012, 11:43:39 am
"Squishy" means jack shit in this game, and having bad damage with no item doesn't mean a lot when sustainability is far more important at the beginning
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bordellimies on March 06, 2012, 01:01:28 pm
"Squishy" means jack shit in this game, and having bad damage with no item doesn't mean a lot when sustainability is far more important at the beginning

With the current metagame of everyone playing a tanky deeps, squishies die too quick. And Twitch is among the weakest ones. Plus, if he pops his stealth for a fight, he can't escape. Debilitating poison isn't too great for running away.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Knirisk on March 06, 2012, 01:11:06 pm
"Squishy" means jack shit in this game, and having bad damage with no item doesn't mean a lot when sustainability is far more important at the beginning

Bruisers are powerful because they can dish out and take damage. This is why Ryze/Vladimir/Swain are such powerful AP carries. They're super tanky and yet still able to deal constant damage.

I see what you mean, though, with Twitch. I'm guessing part of the reason Twitch is such a ridiculous assassin is because people immediately run when a champion pops out of nowhere in addition to his good steroids. If Twitch ganks a duo-bot lane and their first reaction is to KILL the TWITCH, I'm betting that he probably wouldn't last very long at all. People don't have fast enough reaction times to kill Twitch before he starts causing major damage. It's why assassins work.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 06, 2012, 01:15:09 pm
"Squishy" means jack shit in this game, and having bad damage with no item doesn't mean a lot when sustainability is far more important at the beginning
True dat. That's why I start boots+3 pots for pretty much any champ now. I don't need to kill you to win my lane, I just need to send you back to base a couple of times while I stay in lane soaking up that XP.

I should get a stealth champ. What's the peanut gallery opinion on best option to get? Teemo, Akali, Twitch, Shaco....
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Luke_Prowler on March 06, 2012, 01:18:02 pm
I never complained that he wasn't hard to kill, I was complaining that it's easy for him to get fed.

'side, Twitch has a slow and most people take ghost with him. Not that had to escape with him
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 07, 2012, 12:38:50 am
Tried my hand at Ahri for the 1st time. Me likey.

5/0/10, and probably would have been more like 9/0/6, except that I laned with Fiddle who got a fair number of accidental last-hit kills. Eats mana for breakfast, lunch and dinner, but oh that burst damage...and Archangel staff all day, every day.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Sirian on March 07, 2012, 07:21:01 pm
I should get a stealth champ. What's the peanut gallery opinion on best option to get? Teemo, Akali, Twitch, Shaco....

Teemo has a nice kit, but i rarely ever use his stealth.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: webadict on March 08, 2012, 09:37:09 am
I should get a stealth champ. What's the peanut gallery opinion on best option to get? Teemo, Akali, Twitch, Shaco....

Teemo has a nice kit, but i rarely ever use his stealth.
The problem with Teemo stealth is this:

Teemo sits in the same place all day and does nothing. Mission accomplished?

Also, hilarity ensued the other day when I used Caitlyn's Yordle trap on a stealthed Teemo.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bluerobin on March 08, 2012, 10:35:05 am
It's always a little fun to duck into a bush and stealth as you're being chased so they can't find you. Not particularly practical most of the time since you need to sit there for two seconds before you stealth, but it's fun when it works.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: ThtblovesDF on March 08, 2012, 10:52:15 am
Teemos passive and his speed boost are completely contradicting anyway - at least in practical play.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: PsyberianHusky on March 08, 2012, 11:00:59 am
Teemos passive and his speed boost are completely contradicting anyway - at least in practical play.
The problem is it doesn't fit with the current meta of support AD ranged bot, because the AD is sposed to be grabbin dat farm. There are times when you can. Currently the best way to use stealth is to set up for the jungler gank IMO.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: penguinofhonor on March 08, 2012, 11:14:25 am
Teemo's kit isn't supposed to have a ton of synergy. It's the playstyle that results that's important. His combo is basically:

Shroom a bush
Get chased into the bush, stealth before they get there
Let them get shroomed
Blinding dart + autoattacks with poison

You're a scout, and teemo's kit is just supposed to let you have the tactical tools you need to do scout things.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 08, 2012, 01:24:32 pm
Ideally, I'd like to have a stealth champ so that when a game goes bad, and the enemy has their foot on our collective throats, I could slip past, get deep into their territory and suddenly be all "O HAI im in ur base killing ur towerz", to draw some of their folks away from the group push.

Of course, that would require a fast ubertanky stealth with a lot of burst damage that could be targeted on a tower. So I fully expect Riot to make one soon.  :P
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bordellimies on March 08, 2012, 01:28:37 pm
I was thinking, what passive would be the strongest passive, if your Q, W and E would be replaced by it? = You have 4 passives + ult.


I was thinking that Double Strike would be funny. Every seventh attack is actually 5 attacks, and since doublestrike actually procs itself, you would have to hit only like 2 or 3 times to have all the passives proc at the same time. Would be kinda OP, wouldn't it?
Or alternatively, Olaf's passive. For every 1% health missing, you get +4% AS.


And for the sake of fun, lets assume that the passives stack. On-deaths passives are applied one after another (so when Kog first explodes, he can run again for the few seconds, then he explodes again, then again and then for the 4th time)
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Astral on March 08, 2012, 02:15:06 pm
Fiora's wouldn't be too bad, if you wanted to go unkillable tank. Massive amounts of stacking regeneration.

Nasus? Heh. You could easily stack over 100% lifesteal.

Nocturne? Lifesteal some more, just in an AoE.

Lets not get started on those dirty tanks. Rammus with a Thornmail would be one of the best AD carries in the game, similarly for Galio and a bit of MR.

Ideally, I'd like to have a stealth champ so that when a game goes bad, and the enemy has their foot on our collective throats, I could slip past, get deep into their territory and suddenly be all "O HAI im in ur base killing ur towerz", to draw some of their folks away from the group push.

Of course, that would require a fast ubertanky stealth with a lot of burst damage that could be targeted on a tower. So I fully expect Riot to make one soon.  :P

It would be interesting to see a champion that had to be either a hard tank or a carry, with their abilities scaling against one another... say, if you stacked more health/armor/MR/etc, your skills would benefit more defensively, whereas if you stacked AP/AD/etc, you would be unable to benefit from said defensive abilities, but gain more of an offensive advantage.

For example, if you had some form of stealth, the duration of the stealth would increase if your bonus health was higher, but the steroid (because you can't have stealth without a steroid) would be better without it, with more health impacting the steroid more negatively. Then, a form of AP nuke that has better defensive results if you build MR, and inversely does more damage if you build pure AP. But not both, for any of them. Similarly, an AD effect that acts as the opposite of armor.

It would deny being a pure hybrid, but make up for versatility when you strive for a specific item build. A true "jack of all trades" character. Build bonus health, AP, and armor, become a stealthy gank nuker who is actually hard to kill by AD carries. Or go pure assassin, and get nuked into the ground after you blow your load.

Probably would be hell to balance too, which is why I fully expect Riot to not do it.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: penguinofhonor on March 08, 2012, 02:42:42 pm
Evelynn's passive! -93.75% damage from minions!
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: eerr on March 08, 2012, 04:24:29 pm
I was thinking, what passive would be the strongest passive, if your Q, W and E would be replaced by it? = You have 4 passives + ult.


I was thinking that Double Strike would be funny. Every seventh attack is actually 5 attacks, and since doublestrike actually procs itself, you would have to hit only like 2 or 3 times to have all the passives proc at the same time. Would be kinda OP, wouldn't it?
Or alternatively, Olaf's passive. For every 1% health missing, you get +4% AS.


And for the sake of fun, lets assume that the passives stack. On-deaths passives are applied one after another (so when Kog first explodes, he can run again for the few seconds, then he explodes again, then again and then for the 4th time)

On gp, but replacing ult and keeping parrley-

at 18, 84 damage per shot on hit, 252 for three stacks.

24%-72% slow.

MOVESPEED VAYNE OP.
Bolt vayne ultra op-

240 true damage per shot, .08% of health missing on hit.

Killing people approaches constant time with no items. 5 shots for 2000 hp ignoring any other source of damage.

And you can't build armour.


Malzahar: voilding every time!
...

that you ult.


Leona: the one true veigar support.

Lux: the one true lichbane carry.

Akali: you actually have to build some AD, but it doesn't suck anymore.
Infinity edge-rylais-lichbane.
-guinsoo's-wits end.


Renekton.... becomes very angry very fast.


Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: penguinofhonor on March 08, 2012, 05:02:57 pm
Taric's passive! 30% manasteal, so you never have any problems using your ult.

Soraka's passive! Negatrons for everyone!

Sona's passive! See: Malzahar.

Karma's passive! Only useful for lichbane and DFG.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 08, 2012, 05:03:33 pm
Malphite: Build health, and it's like you're wearing a sixth team member. Who respawns as your coat every 10 seconds or so.

Xin Zhao: Basically mimics Lifesteal, scaling heal with every basic attack. Build AS and he never dies.

Heimerdinger: Renders turrets nigh-unkillable (100 health regen per 5 seconds to champs and structures at lvl 15).

Twisted Fate: $$$$$

EDIT:
Pantheon: Ultimate tower-diver. Free shield after every attack.

Cassiopeia: Who needs mana?

Ezreal: Permanent Phantom Dancer.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Sonlirain on March 08, 2012, 05:10:36 pm
Did everyone forget how about Poppies passive?
Every hit for more than 10% of her life is reduced by half.

Every single AP caster will rage.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: eerr on March 08, 2012, 07:59:55 pm
Did everyone forget how about Poppies passive?
Every hit for more than 10% of her life is reduced by half.

Every single AP caster will rage.

But she doesn't do any damage anymore!

I can set my voidling on her with visions and laugh as she does no damage at all.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: penguinofhonor on March 08, 2012, 08:47:02 pm
Ashe's passive! :(
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Sirian on March 08, 2012, 09:13:42 pm
Tristana : 612 bonus range at lvl 18
Corki : 40% true damage on autoattacks
Sion : 87% chance to ignore 200 damage from every autoattack
Brand : if he lands a single spell his ult you lose 32% hp in the next 4 seconds...
Zilean : 32% more XP for your team :p

... yea most passives x4 would be OP

Vlad... build a warmog, get 135 AP. Then buy a rabadon's and get a free 1k hp :p (except he can only hemoplague... switching R for Q or E would be better i think)
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 08, 2012, 09:18:34 pm
LOL...how would Anivia's work? You get killed, turn into an egg, if they kill that egg, you turn into another egg?

It'd be...Egg-ception-ally powerful.  8)
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: eerr on March 08, 2012, 10:10:32 pm
LOL...how would Anivia's work? You get killed, turn into an egg, if they kill that egg, you turn into another egg?

It'd be...Egg-ception-ally powerful.  8)
SUNFIRECAP ANIVIA.

Too stronk.

Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Realmfighter on March 08, 2012, 10:13:59 pm
Okay, Two autolock tops, one Shen and a kat. So just lock in a AD carry, we send one of the tops bo-Nope you're locking in Vlad.

Double Top, Double mid no bot never meta. It's 2 gud.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Luke_Prowler on March 09, 2012, 11:35:50 am
I've been playing Skarner for free week, and I think I've fallen in love. Sion, why can't you be as awesome as Skarner?
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 09, 2012, 01:33:21 pm
Just realized I have yet to play Ashe or Annie. Like, ever. I should probably fix that, just for the sake of completeness.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bordellimies on March 09, 2012, 01:34:24 pm
Just realized I have yet to play Ashe or Annie. Like, ever. I should probably fix that, just for the sake of completeness.
Ashe isn't necessay to play. Basically when you have played any ranged AD carry with frozen mallet, you've played Ashe.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Cthulhu on March 09, 2012, 01:43:08 pm
Annie is also not really anything special.  She's sort of like the prototypical AP carry.  Play Brand instead.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Ahra on March 09, 2012, 02:14:18 pm
I've been playing Skarner for free week, and I think I've fallen in love. Sion, why can't you be as awesome as Skarner?
i know, right? im scratching my way up to 6300 again for him.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Knirisk on March 09, 2012, 02:45:38 pm
Annie is also not really anything special.  She's sort of like the prototypical AP carry.  Play Brand instead.

I recently discovered again why Brand is so awesome. I had forgotten how powerful he was.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 09, 2012, 03:45:39 pm
Annie is also not really anything special.  She's sort of like the prototypical AP carry.  Play Brand instead.

I recently discovered again why Brand is so awesome. I had forgotten how powerful he was.
Funny thing -- Brand was the first champ I played after the tutorial (freebie that week). I didn't think he was all that great (of course, being an utter noob, I didn't understand how to chain his attacks or build items...)
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Graven on March 11, 2012, 07:10:44 am
Saw Yorick on sale, whined to support how much I needed 37 RP to get my favourite champion, had to draw a picture of Jarvan -> 7 wins and a loss on Dominion, since Yorick is the bee's knees. Thug Lyfe
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: xDarkz on March 11, 2012, 07:31:47 am
How in god's Earth do you fight with a half-decent Olaf on the other team? He builds mostly tank items and still capable of chunking down bars of health? Literally, this guy had Randiuns, Wriggles, Frozen Mallet, Boots, Force of Nature, and Ghostblade. Teamfight breaks out, I initiate as Shyvanna and tank most of the CC, stuns and what-not, so our Katarina can proceed to ULT. Olaf runs past me, I try and get him away from the squishies, but nope! Immune to CC ._. Several Reckless Swings later, Vicious Strike and Ragnarok active, our squishies were running if not dead.

Is he really that strong lategame? o_o
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 11, 2012, 07:36:27 am
Had a match the other day where their Olaf laned with Ezrael and got fed early. Next thing I know, Olaf is gankmeister extraordinaire and jumping me 1v1 and taking me out (I was Kayle) in a matter of 2 seconds if I didn't have my ult handy. Massive burst damage.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: eerr on March 11, 2012, 08:37:27 am
How in god's Earth do you fight with a half-decent Olaf on the other team? He builds mostly tank items and still capable of chunking down bars of health? Literally, this guy had Randiuns, Wriggles, Frozen Mallet, Boots, Force of Nature, and Ghostblade. Teamfight breaks out, I initiate as Shyvanna and tank most of the CC, stuns and what-not, so our Katarina can proceed to ULT. Olaf runs past me, I try and get him away from the squishies, but nope! Immune to CC ._. Several Reckless Swings later, Vicious Strike and Ragnarok active, our squishies were running if not dead.

Is he really that strong lategame? o_o

On maximum damage ratings, Olaf ranks above Fed Katarina, and Fed Yi, and Fed Brand.


Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Journier on March 11, 2012, 10:12:08 am
Steps to succeed in mid-
1) Buy urgot
2) play him once in a bot game to learn his skills
3)play 3 normals and do very well bot (first game was like 10-2, and similar thereafter)
4) buy his Battlecast Urgot skin
5) shit just got real son, begin calling mid, and carrying teams!
6) Understand that urgot is a rape face motherfucker that controls a large area around himself and initiates fights like a god!
7) play 20 games in one saturday afternoon with him to feel proficient
8) feel like a boss while posting on bay 12.
9) profit???
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 13, 2012, 07:25:28 am
IMHO, any kind of ranged champ played with skill can flourish in mid. And if you're winning mid, you're going to wind up 1-3 levels higher than the rest of your team (unless you have a jungler and a successful solo top).

I usually completely own mid with MF, unless the enemy puts up a Graves. Dunno what it is about Graves, but he always gives me trouble.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bordellimies on March 13, 2012, 09:51:57 am
Spoiler: Close one? (click to show/hide)
First time I played Fiora, and she was quite fun. Too bad people aren't teamfighting in Dominion really, so Tiamats don't work so well there.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bordellimies on March 14, 2012, 01:16:30 pm
A 10 step guide on how to win every game in dominion.

1. Pick Yi
2. Take Revive + Ghost. Remember to have the defensive mastery and offensive mastery buffs for both of them. You need to go fast.
3. Start with boots of mobility. Call mid (the one above your spawn).
4. After capping your mid, instead of rushing to top, go cap the enemy mid. They will never try to defend it. Never. I mean, never.
5. Start capping every point you can, whenever you can.
6. Juke when chased. And remember, you will be chased. A lot.
7. Spam /t everywhere when there is an enemy champion nearby. Spam it when you juke, spam it when you attack, spam it when you cap points, spam it when you recall, spam it when you run.8. Proceed to build 5 zeals when you die. Upgrade them into Phantom Dancers when your backpack is full.
9. Never autoattack unless you're defending or killing people. But since you're not focusing on either defending or killing (but instead, capping), you better not attack at all, ever.
10. Proceed to win the game.


Movement Speed quints if you have them, some defensive runes/masteries as well. Prioritize in leveling your ultimate whenever you can, then level Meditate first, since it allows you to stay in the field to cap points longer. I'd say max Alpha Strike second and Wuju Style last. You may take 1 point to Wuju style when you start the game (lvl 3) as it gives 15 AD passively, but don't level it further since it gains only 5 extra damage per level.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: webadict on March 14, 2012, 01:32:29 pm
A 10 step guide on how to win every game in dominion.

1. Pick Yi
2. Take Revive + Ghost. Remember to have the defensive mastery and offensive mastery buffs for both of them. You need to go fast.
3. Start with boots of mobility. Call mid (the one above your spawn).
4. After capping your mid, instead of rushing to top, go cap the enemy mid. They will never try to defend it. Never. I mean, never.
5. Start capping every point you can, whenever you can.
6. Juke when chased. And remember, you will be chased. A lot.
7. Spam /t everywhere when there is an enemy champion nearby. Spam it when you juke, spam it when you attack, spam it when you cap points, spam it when you recall, spam it when you run.
  • Bind it to a key. You don't want to manually type /t all  the time.
8. Proceed to build 5 zeals when you die. Upgrade them into Phantom Dancers when your backpack is full.
9. Never autoattack unless you're defending or killing people. But since you're not focusing on either defending or killing (but instead, capping), you better not attack at all, ever.
10. Proceed to win the game.


Movement Speed quints if you have them, some defensive runes/masteries as well. Prioritize in leveling your ultimate whenever you can, then level Meditate first, since it allows you to stay in the field to cap points longer. I'd say max Alpha Strike second and Wuju Style last. You may take 1 point to Wuju style when you start the game (lvl 3) as it gives 15 AD passively, but don't level it further since it gains only 5 extra damage per level.
That sounds almost as annoying as playing against a Singed.

Almost.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 14, 2012, 01:51:01 pm
A 10 step guide on how to win every game in dominion.

1. Pick Yi
2. Take Revive + Ghost. Remember to have the defensive mastery and offensive mastery buffs for both of them. You need to go fast.
3. Start with boots of mobility. Call mid (the one above your spawn).
4. After capping your mid, instead of rushing to top, go cap the enemy mid. They will never try to defend it. Never. I mean, never.
5. Start capping every point you can, whenever you can.
6. Juke when chased. And remember, you will be chased. A lot.
7. Spam /t everywhere when there is an enemy champion nearby. Spam it when you juke, spam it when you attack, spam it when you cap points, spam it when you recall, spam it when you run.
  • Bind it to a key. You don't want to manually type /t all  the time.
8. Proceed to build 5 zeals when you die. Upgrade them into Phantom Dancers when your backpack is full.
9. Never autoattack unless you're defending or killing people. But since you're not focusing on either defending or killing (but instead, capping), you better not attack at all, ever.
10. Proceed to win the game.


Movement Speed quints if you have them, some defensive runes/masteries as well. Prioritize in leveling your ultimate whenever you can, then level Meditate first, since it allows you to stay in the field to cap points longer. I'd say max Alpha Strike second and Wuju Style last. You may take 1 point to Wuju style when you start the game (lvl 3) as it gives 15 AD passively, but don't level it further since it gains only 5 extra damage per level.
I've thought of doing something like this before, but with Rammus and a maxed-out Powerball. Similarly high speed, and greater survivability.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Yodamaster on March 14, 2012, 02:16:48 pm
I've thought of doing something like this before, but with Rammus and a maxed-out Powerball. Similarly high speed, and greater survivability.

That used to be the go-to OP WIN EVERY GAME Dominion strategy when it first came out.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 14, 2012, 03:23:45 pm
Hmm...how about a speed-boosted Akali? Would you still be able to cap a point while using Twilight Shroud, or would that count as an attack and reveal you?
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: lemon10 on March 14, 2012, 03:27:55 pm
It would reveal you.
That said, if you don't control the point, it will reveal you even if you do nothing, and a Akali without any damage would be pretty wimpy if she was caught as well.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 14, 2012, 03:36:33 pm
Well crap. So much for that idea. Hmm...With Strut, I could use Miss Fortune in a similar way (although lacking that inherent juke that Yi gets from Alpha Strike). But then, MF with five Zeals is pretty awesome too. Eat bullets, bitches!
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Ahra on March 15, 2012, 04:07:54 pm
soo... how does the next champ look for you? Kinda strange to me really  :P
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Luke_Prowler on March 15, 2012, 05:05:14 pm
What new champion? All I'm seeing is a picture of veiga...oh
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: penguinofhonor on March 15, 2012, 06:25:56 pm
Lulu's concept looks really, really cool. Plus she's a Xypherous champion. My wallet is sliding out of my pocket of its own accord.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: TwilightWalker on March 15, 2012, 11:53:56 pm
Lulu's concept looks really, really cool. Plus she's a Xypherous champion. My wallet is sliding out of my pocket of its own accord.

I already have the RP ready and willing for her triple-bundle. Apparently her skins also affect her Polymorph appearance too!
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bluerobin on March 16, 2012, 12:03:24 am
I'm very curious to see her kit. Xypherous said she has 6 different spells and that her ult isn't a form toggle like Nidalee's, plus polymorph's not her ult. She's definitely support, but we do need more supports!
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 16, 2012, 10:29:32 am
There's enough variety now for people to start fielding viable all-yordle teams. Which would be hilarious.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Jopax on March 16, 2012, 12:13:21 pm
I'm kinda wishing that she turns out to be a support/carry/tank combo that switches between the roles, just for the lulz of it X)


But knowing LoL I think it's going to be something similar to all the other form changers where she has one set of abilities that are somehow changed for the duration of the morph. While this is quite fine I would like to see something new, like one ability affecting another one and it's effects or all the abilities affecting each other in various ways for the ultimate combo champ.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Knirisk on March 16, 2012, 10:52:21 pm
Nasus/Lulu duoqueue is the best chance of carrying the game.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: penguinofhonor on March 18, 2012, 07:37:32 pm
Huh, not much Lulu discussion going on here. Everyone seems to think she's going to be super OP, which is dumb. Her ult is her only heal and her only hard CC. Everyone's saying Whimsy is hard CC, and I have no clue why everyone has suddenly become stupid.

I'm excited for this patch though. Maw is going to be great on a lot of bruisers, especially Olaf. I think Tryndamere has better things to do with his gold, but it might be a good item for him after he already has an IE and PD.

The rammus nerfs are annoying. Base armor reduction is just going to make him feel worse while jungling. It's not really relevant to his ganks.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: eerr on March 18, 2012, 07:42:37 pm
The problem was that he was immoveable if he ganked certain characters.

You had to pray he didn't come back.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: penguinofhonor on March 18, 2012, 07:46:12 pm
Yeah, his ganks are really powerful, and I'm pretty sure they're going to be 95% as powerful after this patch. He might be slightly lower HP after his first run because of lower armor, but good leashing should minimize that.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Yodamaster on March 18, 2012, 08:05:31 pm
I can't even remember the last time I've seen a Rammus.

I prefer Nautilus and Shaco for broken strength ganks, myself.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Knirisk on March 18, 2012, 08:38:19 pm
I can't even remember the last time I've seen a Rammus.

I prefer Nautilus and Shaco for broken strength ganks, myself.

I'd prefer Leona for broken strength ganks because of those stuns. Pity that she can't really jungle with any speed.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Yodamaster on March 18, 2012, 09:18:47 pm
I can't even remember the last time I've seen a Rammus.

I prefer Nautilus and Shaco for broken strength ganks, myself.

I'd prefer Leona for broken strength ganks because of those stuns. Pity that she can't really jungle with any speed.

She can make ganks broken for her jungler. If they're a strong CC jungle ganker then it's definitely a kill, if they're a quick DPS but little CC jungler, then she provides the CC they need.

This is the reason that Shyvanna got such amazing ganks off of bot lane last game. On another note, we came back from that game from having no inhibs and only our 2 nexus towers, while they had everything except 2 outer towers. We started winning every teamfight. Was epic.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Knirisk on March 19, 2012, 02:38:26 am
This game is making me insaaaaane.

Enemy team: shittons more CC than we do.
Our team: three AD carries.
Their team: a jungler
Our team: no jungler, MF disconnects for five minutes at 10 minutes into the game.

I decided not to queuedodge. I just laughed. And laughed. And we lost. And I shriveled up and died a little more tonight.

This game: duo-bot with a 210 ping Ezreal.

HAHA. HOHO. I'm waiting to see how many Q's he hits.
Well, we won. That wasn't too bad. I leveled Infuse as Soraka and he had infinite mana.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: xDarkz on March 19, 2012, 04:09:29 am
Ah Ezreal. I never really understood how Ezreal manages to carry games until now. He's got so much burst early game compared some other AD carries, it's crazy. I think it's a buy for me :], despite the apparent late game fall-off.

I'm saving up some RP to buy Lulu too. Finally, another support. Her kit is pretty interesting too.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: ansontan2000 on March 19, 2012, 04:42:24 am
Quote
This game: duo-bot with a 210 ping Ezreal.

HAHA. HOHO. I'm waiting to see how many Q's he hits.


T_T, dun insult the playing ability of people with bad interwebs or people who are far from N.A.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: eerr on March 19, 2012, 06:05:28 am
These days I prefer to level infuse on soraka.
over astral blessing, if possible.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 19, 2012, 09:15:35 am
Tank != "Please go die for me so I can get a killing blow"

Had a match yesterday where we had me (Malphite), Galio, Ziggs, Ezreal and Fiora. Ezreal goes mid, Ziggs and Fiora go top and leave the two tanks together on the bottom. Wait, what?

Both of us tanks were like, "Uhhh...one of you needs to come down here." No reponse. Well...other than Fiora running straight up to the enemy tower and dying before minions even spawned. Oh, this bodes well.

Ezreal proceeds to leave his lane like two minutes in because "i had a good gank". No you didn't. Fiora was dead (again), Ziggs was 2v1 and getting his ass kicked. And now your gank failed, you're dead and they're hammering mid.

Meanwhile, Galio and I are holding our own against Yi and Kayle, but we lack the damage to do anything but hold the line.

Game deteriorated into teamfights way too early. Before long, Fiora just goes AFK completely. Galio goes top to help Ziggs and I'm left solo bot. Which actually works out okay...as long as I hug our tower, I can fend off two at a time and I'm getting good xp and gold from it. Eventually Ezreal shows up bot (once again abandoning mid) looking for a gank after I've done 90% of the work whittling them down. We push up to their tower, but our minion wave is dead, so I hang back and wait for the next one to arrive. Ezreal proceeds to run past me and get hammered by the tower. Cue ranting and bitching at me because "OMG ur supposed to tank the tower so I can get kills!!!!".

A: The bad guy you were chasing was outrunning you. You ain't gonna catch him.
B: With no minion wave here yet, and me not yet built up into uberarmored piece of rock, I'm going to take a lot of damage from that tower. And then probably get ganked. For no good reason.
C: Bite me, douche boy.

Of course we lose the match (although we lasted longer than I would have expected for a 4v5 with no coordination) and douche boy vocally blames me (and not the AFK Fiora or himself for playing Ezreal like a melee and running into the middle of fights over and over and dying).

Lately, my game pattern has been:
PvP 5-on-5: Defeat and RAEG.
Co-op Dominion: Yi+5 Zeals for the lolz. Victory and then eff this shit for the night, I got my IP bonus for the day.

I'm beginning to wonder if this is the fabled "ELO hell". I was doing good in PvP for a while, now I've lost like 4 or 5 straight because people suck and need to die.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: eerr on March 19, 2012, 09:18:36 am
Ap yi with warmogs is so much more fun than it has any right to be.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: RedKing on March 19, 2012, 09:27:39 am
Ap yi with warmogs is so much more fun than it has any right to be.

How does that even work? Other than having awesome staying power thanks to pumped-up Meditate...
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bluerobin on March 19, 2012, 09:48:32 am
T_T, dun insult the playing ability of people with bad interwebs or people who are far from N.A.
I don't think it was meant as an insult, just that it's ridiculously hard to hit skillshots if the person you're aiming for isn't actually where you think they are.

Loving the look of this patch and of Lulu. It'll be interesting to see if her AP boosting skill does anything to bring more AP-focused champs to the bottom lane.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: eerr on March 19, 2012, 04:08:21 pm
Ap yi with warmogs is so much more fun than it has any right to be.

How does that even work? Other than having awesome staying power thanks to pumped-up Meditate...
You escape because you have a warmogs, and you almost always get the chance to meditate in (relative) peace.

You become a mundo/kat hybrid.

And your team constantly forces teamfights.

Are you winning? are you loosing?
Force a teamfight.

Everybody busy? powerfarm.

Main items: doran's ring, boots of swiftness/ionian/sorc, Rabadon, warmogs, lichbane, voidstaff, frozen heart,

It's kind of hard to start winning fights if your team is 10 kills down or something, but it can happen.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Knirisk on March 19, 2012, 08:16:08 pm
Ah Ezreal. I never really understood how Ezreal manages to carry games until now. He's got so much burst early game compared some other AD carries, it's crazy. I think it's a buy for me :], despite the apparent late game fall-off.

This is why I like Ezreal. I made an enemy Anivia ragequit at like level 3 because I killed her twice.

T_T, dun insult the playing ability of people with bad interwebs or people who are far from N.A.

Honestly? I'm aware of how much lag time 200 ping gets. It really isn't a good idea to play a character who's all about the skill shots with a high ping. It doesn't mean you'll do bad, but it does mean that you have a significant disadvantage. On top of this, Ezreal falls off late game, so you have to do well in the early game.

These days I prefer to level infuse on soraka.
over astral blessing, if possible.

I do too. Except when I get a Graves who refuses to Buckshot against a Vayne/Corki bot combo. Seriously, what the hell. We could've dominated that lane if he'd have just harassed more and not autoattacked so much. I leveled Astral Blessing just because he was doing all of nothing with Infuse.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Carcanken on March 20, 2012, 07:01:38 am
Just bought Olaf, won my first 2 games as him so far, he is awesome :)
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bordellimies on March 20, 2012, 08:03:00 am
From the Lulu spotlight:

Quote from: Phreak
Though Lulu is a support, I play her as a jungler.
Not that I complain, since I like junglers, but this seemed like a joke at first. But no, he actually recommends jungle runes.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bluerobin on March 20, 2012, 08:09:00 am
Eh, I think the runes/masteries are just meant for survival since he recommended a highly aggressive laning. I mean, do junglers run gp10? (actual question. I don't think so, but I'm not sure.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bordellimies on March 20, 2012, 09:03:25 am
Eh, I think the runes/masteries are just meant for survival since he recommended a highly aggressive laning. I mean, do junglers run gp10? (actual question. I don't think so, but I'm not sure.
I don't see why not. Many tanky junglers nowadays start with the Regen pendant, then build Philostone and Heart of Gold.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Ahra on March 20, 2012, 10:02:58 am
From the Lulu spotlight:

Quote from: Phreak
Though Lulu is a support, I play her as a jungler.
Not that I complain, since I like junglers, but this seemed like a joke at first. But no, he actually recommends jungle runes.
oh come on, you know he jungles with everything, every, thing.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: penguinofhonor on March 20, 2012, 10:06:32 am
Must... learn... jungle Lulu. Also build trinity force.

I've decided that Phreak is my spirit animal.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: ThtblovesDF on March 20, 2012, 10:10:34 am
LuLu feels like the first real support imo (*shrug*)
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Bordellimies on March 20, 2012, 02:24:36 pm
From the Lulu spotlight:

Quote from: Phreak
Though Lulu is a support, I play her as a jungler.
Not that I complain, since I like junglers, but this seemed like a joke at first. But no, he actually recommends jungle runes.
oh come on, you know he jungles with everything, every, thing.
And so do I. I love jungling. Don't matter if it is a tank, dps or a mage (or a support), get me into jungle and you're bound to see some hot champ-on-golem action.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Knirisk on March 20, 2012, 03:41:45 pm
Been jungling recently. It's so difficult! I have to predict where the game is going and it's hard. Normally I play AP mid or Tanky DPS top, so I don't have to have too much map awareness aside from "put ward at river. watch river for ganks."
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Wiles on March 20, 2012, 03:58:44 pm
Eh, I think the runes/masteries are just meant for survival since he recommended a highly aggressive laning. I mean, do junglers run gp10? (actual question. I don't think so, but I'm not sure.

Some junglers do run gp5.  But yeah, I'm pretty sure Phreak was joking when he said he played her as a jungler.


I've actually tried jungle Lulu though, and it's pretty decent. Her clear time isn't the greatest at first (it's not terrible though), but her ganks are great if you can land her q. I built her around an on hit build and it worked pretty well, I ended up going something like 8/7/9. Probably would have done a lot better if our Vlad didn't go 0/9. 
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: xDarkz on March 20, 2012, 11:28:28 pm
-Sigh- Riot insists on nerfing neat champions and once again, demonstrate favoritism toward ones where you right click or hit a single skill and proceed to win.

I do not understand, I can't even fathom the amount of rage that has been occurring as of late. Fiora goes -MID- and proceeds to dominate our mid-lane AP carry. Level six hits, she's guaranteed a kill if he hadn't backed. I try to gank her pre-six but her lunge and movement steroid allows her to run away, every time. If I manage to stun her? She ULTS and either takes out our AP carry or becomes untargettable long enough to daze and confuse us, and then uses her speed to run away yet again. She's essentially Tryndamere with Master Yi's ultimate on her Burst of Speed.

Why... oh why... didn't they nerf her? I don't understand.

Also, the new item is nice... new items are always nice... but I feel that it's just going to make pubstomping champions like Olaf, Tryndamere, Sion, and Mundo, proceed to become even more dangerous...

Also, I rage at blue buff nerf. Sorry guys, I'm QQing pretty hard today. I love Lulu, but I don't like this patch one bit.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: Knirisk on March 21, 2012, 12:04:39 am
Why... oh why... didn't they nerf her? I don't understand.

She's not too ridiculously powerful. AP carries (except for Cassiopeia, naturally) probably have trouble dealing with her because of her innate steroids and her sustain. Burst casters have to be a bit more careful because of her double-gap closer, but her cooldowns are pretty large in comparison even to most burst casters. I think Riposte is the only one that's less than around 10 seconds. Another problem is that she's not particularly mana-intensive, unlike a lot of AP mids. Champs like Annie will have to manage their mana. Brand would probably have a reasonably tough time against Fiora because she can just dash out of W, his major damage source and it's very mana-intensive to constantly use EQ stun.

To be honest, though, I actually agree with you. I think Riot needs to do some rebalancing of the original characters. Riot seems to have a penchant for nerfing, rather than buffing champions. (Although, with the recent Shen buffs, maybe that's a good thing.) Some of the original characters just don't work all that well in comparison to the newer characters.
Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: eerr on March 21, 2012, 03:04:45 am
They fixed the listed ap ratio for meditate.

It's 4.0

Title: Re: League of Legends Updated! - Fiora, the Grand Duelist - 1.0.0.135
Post by: PsyberianHusky on March 21, 2012, 08:19:15 am
I miss Ezreal's heal...

LuLu's passive gives her so much power to zone, I got stomped by one as AD bot.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: xDarkz on March 21, 2012, 06:55:50 pm
My friend wanted to try out Lulu so we were doing blind normals. I picked Kennan to go mid because she wanted an all yordle team. I faced a Zilean in mid-lane and he just endlessly harassed me with bombs and slows so I couldn't charge in and do my stun combo ._. (And even if I did, post-6, his ultimate allowed him to revive and proceed to blow me up). After his team gave him blue, it was pretty much over for little ol' me :[.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Neonivek on March 21, 2012, 07:07:50 pm
Well they don't want to make the original characters better.

They need the newer characters to be better for money.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: ThtblovesDF on March 22, 2012, 05:11:09 am
LuLu doesn't seem op until she plays with a competent AD, but when she does, dear god why...
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on March 22, 2012, 07:04:19 am
DPS Lulu, sound good? Pix deals 3 + 2 x level damage per bolt, which means 39 at level 18. And since she fires 3 bolts per attack, Pix deals 117 damage per attack (unless blocked by another enemy). If you have 2.000 Attack speed, Pix deals quite high damage on top of Lulu's basic attack damage + on-hit effects.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Errol on March 22, 2012, 04:55:27 pm
Lulu is the terror of the laning phase. She has a great burst combo with EQ which also leaves the opponent slowed, and she can dish out a downright crazy movespeed buff. 35% MS for like six seconds, at first level. The ult also helps with chasing and diving. OR she plays protection support, using Q to disrupt enemy movement, ER for some insane burst health/knockup and W to prevent people from attacking.

The reason she has not been decreed OP yet is because it is challenging to use her skills optimally. You want to have skills with aiming Q even when Pix is god knows where. You want to know when and why to use which skill, essentially. And that's great, it forces you to make decisions. Xypherous = my hero :P

She also has a great voiceset. Every champion should recommend skipping and make kinaesthetic remarks.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bluerobin on March 22, 2012, 06:23:04 pm
Yup, that tasted purple.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on March 22, 2012, 07:50:08 pm
Olaf is so good. I love him.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on March 22, 2012, 08:05:56 pm
Oh, man. Lost a match on Twisted Treeline. Fiora is too good against an all-melee team. Darn duelist characters.

But I don't mind! You know what? There was no shittalking! For the most part, we were quiet and when all our inhibitors were gone, we held out and farmed. When we got back both of our inhibitors and had farmed up around 15k gold, I said, "We can do this!"
Shaco replied, "Yea."

And we lost anyway, because Poppy focused the tank at the ending fight instead of Fiora, but oh well.
The enemy team was shittalking eachother constantly, even while they got 4-6 dragons throughout the game. I feel like we won, even if we lost the actual game.

It's times like these when I actually like League of Legends.

EDIT: 50% off Leona. MUST GET RP MUST GET RP MUST GET RP. Leona is pretty much one of my favorite characters.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on March 23, 2012, 12:12:36 am
Had my first match with Orianna. Me likey. Plays a lot like Ahri -- high mana cost, low cooldowns, can do a metric shit-ton of damage if you chain her abilities right. Feels like somewhat less damage in return for more area crowd control.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: ThtblovesDF on March 23, 2012, 04:18:03 am
Next randrom to insta-log-jungle-lulu will be ip tracked and violated with his own keyboard.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Yodamaster on March 24, 2012, 09:43:23 pm
We should all get together and make a ranked 5s team to screw around with some night.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on March 25, 2012, 07:40:38 am
What are your guys' opinions on jungle Malphite? I mean, I like Malphite as a champion, but I hate going top with him because all you can do is throw his pathetic Q. I know he's highly based around armor and he has decent AoE damage for creep clearing, plus he serves the niche for "pretty damn good initiation, so long as your team can follow up."

Most all of my jungle games have been failures though. One lane or the other completely dies. What am I supposed to do in those situations where ganking would result in heavy losses? Do I just continue to farm, despite my teammates' cries for help? Any advice? I usually start cloth+5pot for safety, but I'm considering doing boots+3pot just because Malphite is pretty efficient at clearing Blue safely anyway.

Mastery of jungle Malphite is now a goal of mine.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on March 25, 2012, 07:48:15 am
What are your guys' opinions on jungle Malphite? I mean, I like Malphite as a champion, but I hate going top with him because all you can do is throw his pathetic Q. I know he's highly based around armor and he has decent AoE damage for creep clearing, plus he serves the niche for "pretty damn good initiation, so long as your team can follow up."

Most all of my jungle games have been failures though. One lane or the other completely dies. What am I supposed to do in those situations where ganking would result in heavy losses? Do I just continue to farm, despite my teammates' cries for help? Any advice? I usually start cloth+5pot for safety, but I'm considering doing boots+3pot just because Malphite is pretty efficient at clearing Blue safely anyway.
Malphite is a good jungle. His ganks are good when he hits level 6.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on March 25, 2012, 10:20:16 am
Alright, champs I feel really confident playing:

Annie, Wukong, Nasus, Cho'Gath, Swain, Ryze.

Note the distinct lack of junglers/AD carries (not counting non-aggressive supports). Maybe Vayne is more suited to my playstyle, because I like to play Tristana, but I always end up in the middle of the fighting and/or focused down by bruisers.

I'm considering learning jungle Cho'Gath instead, because all you see now are Lee Sin/Shaco, constantly, and I've heard that Cho'Gath can jungle pretty easily because of his AoE and sustain.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on March 25, 2012, 01:37:13 pm
I have a question: what is the viability of having a feeding pusher champ? Like, you know how less gold is given when a player is killed while on a losing streak?

What if that losing streak champ were just like Tristana or a champion with similar pushing power like Sivir? They would stay completely away from fights and the like, but they would continually push lanes far away and be a general hassle to the enemy team to deal with because of their turret-killing potential?

Like, a team based around 3 tanky characters to protect towers and two AD carries to push and die for the team on separate lanes? The goal, obviously, would be to end the game as quickly as possible.

Troll game, obviously, but it'd be fun to try sometime.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Jopax on March 25, 2012, 02:28:48 pm
I think Umi suggested something similar once, it involved TF who besides having good push capabilities has that nice teleport of his. Just get some g/5 items and runes to offset all the time you'll spend dead :)
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on March 25, 2012, 02:40:08 pm
I think Umi suggested something similar once, it involved TF who besides having good push capabilities has that nice teleport of his. Just get some g/5 items and runes to offset all the time you'll spend dead :)

Tiamat-AD-Teleport-Revive TF with Greater Quintessences of Revival, Greater Seals of Avarice, utility tree specced. Hilarity ensues. Also, I discovered Zilean again. There is nothing like the "TY" of a grateful teammate being saved from a towerdive.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Cthulhu on March 25, 2012, 02:43:05 pm
I have a question: what is the viability of having a feeding pusher champ? Like, you know how less gold is given when a player is killed while on a losing streak?

What if that losing streak champ were just like Tristana or a champion with similar pushing power like Sivir? They would stay completely away from fights and the like, but they would continually push lanes far away and be a general hassle to the enemy team to deal with because of their turret-killing potential?

Like, a team based around 3 tanky characters to protect towers and two AD carries to push and die for the team on separate lanes? The goal, obviously, would be to end the game as quickly as possible.

Troll game, obviously, but it'd be fun to try sometime.

Part of being a split pusher is being strong enough to kill any single champ that comes to stop you.  They have to commit two guys to dealing with you and then your team has a numbers advantage.  If you're feeding then that won't work.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: ThtblovesDF on March 25, 2012, 02:49:48 pm
Or you are singed and they have to commit 4-5 guys.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: eerr on March 25, 2012, 04:35:33 pm
I think Umi suggested something similar once, it involved TF who besides having good push capabilities has that nice teleport of his. Just get some g/5 items and runes to offset all the time you'll spend dead :)

Tiamat-AD-Teleport-Revive TF with Greater Quintessences of Revival, Greater Seals of Avarice, utility tree specced. Hilarity ensues. Also, I discovered Zilean again. There is nothing like the "TY" of a grateful teammate being saved from a towerdive.

AP/lichbane is a faster push I think.

Also you aren't allowed to kill people but you can make them scared to run them off sometimes.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on March 26, 2012, 07:27:13 am
Okay, so what's the best way to practice jungling? Custom games full of bots? I've only ever jungled once or twice and I was terribad at it, because I didn't know which spawns were what, or what order I should take them down.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on March 26, 2012, 08:50:01 am
Okay, so what's the best way to practice jungling? Custom games full of bots? I've only ever jungled once or twice and I was terribad at it, because I didn't know which spawns were what, or what order I should take them down.
Play normal games and see the routes your allies play. Practising in bot games isn't all that useful in my opinion.

The new jungle creeps aren't all that hard so you can jungle literally everyone with cloth armor + 5 pots, runes and masteries just speed you up immensely.
Usually you want to start at Blue/Red, ask your team to pull it. If you started at blue, then go to wolves (or usually start at wolves and THEN take Blue), wraiths and golems, then take Red. If you start at Red, you probably should go take golems, then wraiths, wolves and then Blue.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on March 26, 2012, 09:47:29 am
Hmm...that makes sense (doing Red/Blue 1st to speed things up), but that would require coordination. I was thinking of working on my jungling skills for those games where everybody else speaks Portuguese, so I could lone-wolf it.

Though now at least I understood why somebody asked me to "leash the golem" the other night. Had no clue what he was talking about.  :-[
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on March 26, 2012, 11:51:56 am
Hmm...that makes sense (doing Red/Blue 1st to speed things up), but that would require coordination. I was thinking of working on my jungling skills for those games where everybody else speaks Portuguese, so I could lone-wolf it.

Though now at least I understood why somebody asked me to "leash the golem" the other night. Had no clue what he was talking about.  :-[

Yeah, leashing means you attack the monster once and then leave (or if needed, attack a little bit more). Some people think it only means "watch my ass that the enemies won't gank", which is occasionally troublesome.


Also, played Shen. He is quite fun.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on March 26, 2012, 12:57:30 pm
Does that say 460 /5 HP regen??  :o
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bluerobin on March 26, 2012, 02:04:47 pm
Uh holy crap that's a lot of health regen. Is that temporary from attacking a Q target?
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Yodamaster on March 26, 2012, 06:12:03 pm
Okay, so what's the best way to practice jungling? Custom games full of bots? I've only ever jungled once or twice and I was terribad at it, because I didn't know which spawns were what, or what order I should take them down.

Guides, practice, guides, practice, and more practice.

At first pick one common jungler you want to get good with. Nocturne is probably the simplest one out there right now, but others like Mundo, Udyr, Shyvana, or Warwick will do just as well. Usually you'll go wolves -> blue -> wraiths -> wolves -> red -> small golems.

Buffs respawn in 5 minutes, dragon in 6, and baron in 7.

I too found jungling pretty daunting at first and you'll feel pretty useless for the first few games probably, but you just have to find a jungler that clicks with you, and branch out after you've mastered that jungler.

Personally I play Nautilus jungle and own every game, but his playstyle also leaves me in a bad position to transition over to one of the more common jungles. The only other one I have confidence in playing is Nocturne, but I could probably get by with Warwick too just because he's so simple.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on March 26, 2012, 07:57:42 pm
Two trolls on my team, and an asshole olaf on the enemy team. You know the type. When we asked the enemy team to report our trolls, he was just like "No, we owned you because you're all bad." Like, is it really hard to accept that you won because the enemy team had a feeder? Is that too damaging to your ego?
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on March 27, 2012, 02:22:17 am
Uh holy crap that's a lot of health regen. Is that temporary from attacking a Q target?
Yeah, the Q heal increased my regen. Basic regen was 302 hp/5, which is quite much on it's own.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: ThtblovesDF on March 27, 2012, 02:33:23 am
People are so quick to adapt any champ/build/meta they see in big plays, but why do they never take over the useful stuff?

Guard jungle. You can stand under your tower for 1:30 or stand near the jungle entrance and be useful - wouldn't even care if they would actually go into there lane bush instead.
Take golems when the jungler says it's k.
Pull without resetting it, ffs - even in higher elo and with lvl 20+s, not fucking up the jungler forever is apparently a big deal.
Know what last hitting is.
Push your top lane if there are 5 enemys bot lane - or get down here.
Don't be that kinda dick that steals minion waves from 3 lanes and steals the junglers buffs only to come back at min. 40:27 "Time to carry u nubs, haha"
Know there is more to the game then k/d. That fiddles that ulted into the enemy baron taking team? Yeah he won you the game. That rammus that tanked 5 of them for 20 sec in the big teamfight? Yeah he won you the game, not your "aw3sume k1ll5s, nubs"
Get boots before 25:00-

/ranting away
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Errol on March 27, 2012, 10:22:38 am
You know, your elo is probably too low. The people at my normal game range have most of that down pat.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Stealtharcadia on March 27, 2012, 02:47:42 pm
Support blitz is so fun, as long as the AD carry actually focuses the guy you grab. I had a vayne last night who never ever attacked Soraka when I grabbed her, instead jumping their graves who was focusing me with Soraka. It made me sad, considering it seemed like me grabbing a low health support happened to be a death sentence. For me.

Aside from ranting. Getting a good grab or stun in at a clutch moment has to be one of the most rewarding moments in the game. Up there with head shotting with Nidalee or across-the-map Ashe arrows
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Yodamaster on March 27, 2012, 07:29:04 pm
Support blitz is so fun, as long as the AD carry actually focuses the guy you grab. I had a vayne last night who never ever attacked Soraka when I grabbed her, instead jumping their graves who was focusing me with Soraka. It made me sad, considering it seemed like me grabbing a low health support happened to be a death sentence. For me.

Aside from ranting. Getting a good grab or stun in at a clutch moment has to be one of the most rewarding moments in the game. Up there with head shotting with Nidalee or across-the-map Ashe arrows

Nautilus is just as rewarding. He's like Blitzistar in a suit of armor. Getting off hooks with Nautilus and then rooting them while they die without hope to your team is a most awesome feeling. Plus it wins you games too.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on March 27, 2012, 09:29:33 pm
Support blitz is so fun, as long as the AD carry actually focuses the guy you grab. I had a vayne last night who never ever attacked Soraka when I grabbed her, instead jumping their graves who was focusing me with Soraka. It made me sad, considering it seemed like me grabbing a low health support happened to be a death sentence. For me.

Aside from ranting. Getting a good grab or stun in at a clutch moment has to be one of the most rewarding moments in the game. Up there with head shotting with Nidalee or across-the-map Ashe arrows

Nautilus is just as rewarding. He's like Blitzistar in a suit of armor. Getting off hooks with Nautilus and then rooting them while they die without hope to your team is a most awesome feeling. Plus it wins you games too.

Leona is fun too. She's like Nautilus and Blitzcrank, but with more stuns.

In fact, they all play really similar to eachother. They all have a shield of some sort, a dash/pull, an autoattack hard CC, and an AoE CC. They all have damage steroids, too, although Blitz's W is maybe a bit less of a damage steroid and more utility, rather.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Yodamaster on March 27, 2012, 10:34:46 pm
Support blitz is so fun, as long as the AD carry actually focuses the guy you grab. I had a vayne last night who never ever attacked Soraka when I grabbed her, instead jumping their graves who was focusing me with Soraka. It made me sad, considering it seemed like me grabbing a low health support happened to be a death sentence. For me.

Aside from ranting. Getting a good grab or stun in at a clutch moment has to be one of the most rewarding moments in the game. Up there with head shotting with Nidalee or across-the-map Ashe arrows

Nautilus is just as rewarding. He's like Blitzistar in a suit of armor. Getting off hooks with Nautilus and then rooting them while they die without hope to your team is a most awesome feeling. Plus it wins you games too.

Leona is fun too. She's like Nautilus and Blitzcrank, but with more stuns.

In fact, they all play really similar to eachother. They all have a shield of some sort, a dash/pull, an autoattack hard CC, and an AoE CC. They all have damage steroids, too, although Blitz's W is maybe a bit less of a damage steroid and more utility, rather.

I find Nautilus's hook to be the best combination of dash and pull. You're not pulling them into your team where if you accidentally grab Amumu or something you're screwed (Blitz, Skarner [this has happened]), but at the same time you're not flying forward and tanking for your life while your team catches up (Maokai, Leona).
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on March 28, 2012, 03:38:17 am
Imagine if you'd have a champion with Nautilus' passive, Nautilus' pull, Blitz pull, Amumu pull, and Urgot ulti.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: ThtblovesDF on March 28, 2012, 06:14:26 am
I'd prefer naut pull + ammumu pull + skarner ult + naut shield
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Realmfighter on March 28, 2012, 09:20:01 am
Jesus fuck pubs how are you this stupid.

I keep getting ganked by Shaco in the top part of the jungle, but whatever, fuck blue buff. So no one comes to help me, even though I almost get the fucker multiple times and when I ask why our mid declares that I should have bought wards, even though I knew where he was. His response to that was apparently not. What the fuck does that even mean you fucking twat.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on March 28, 2012, 09:55:11 am
Why didn't anyone tell me Orianna was this fun? I played her Monday night and she's basically my favorite mage now. I feel so terrible at her but I desperately want to be good.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on March 28, 2012, 10:14:06 am
(http://i.imgur.com/OLK9h.png)
Who am I playing? Should be easy to guess.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Ahra on March 28, 2012, 10:29:08 am
(http://i.imgur.com/OLK9h.png)
Who am I playing? Should be easy to guess.
... Mundo? singed? ... dont say its garen?
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on March 28, 2012, 11:03:08 am
(http://i.imgur.com/OLK9h.png)
Who am I playing? Should be easy to guess.
... Mundo? singed? ... dont say its garen?
Singed ult gives only 65 hp/5 at level 3. Mundo ult heals for +80% of max hp over the time.

That should point it out well enough ;)
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on March 28, 2012, 03:44:23 pm
It's Mundo, but around 3/4 build. I'd believe if it was a full build (Maybe more hp than a proper tank should have) Volibear.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: xDarkz on March 29, 2012, 02:32:08 am
I'm depressed. Played two-three games today and ended up losing all of them. I went positive, despite being counter-jungled up the rear by a fed Nautilus. I was 6/2/3 around the 20 minute mark. I was playing with my brother and he was doing pretty poorly too, but that's because his AD carry (Urgot) didn't want to initiate when he (Shen) taunted the Ezreal. Annie was against Karthus and despite me coming over and him having to waste flash, she died. There was also a Udyr top that died to Kennan a couple of times because he jumped on Kennan whilst being low, to try and KS me, in turn, giving Kennan a kill for a 1-and-1 exchange.

Urgot went 2/4, Annie went 3/8, Udyr went 0/10, Shen went 3/10, and at the end of the game, I went 6/5. A couple of minutes of trash talking and condescending the jungler for not ganking enough, Urgot told me I sucked. I'm pretty frustrated at this point so I just report him for refusing to communicate with team cause he just gave up and farmed after his second death.

I was really surprised when I realized their elos to be in the 1500's. I can't even bump mine past 1200 albeit going positive every game and having a great attitude about everything. Checking his stats, Urgot goes negative in most of his ranked games. I am depressed :[.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on March 29, 2012, 10:25:51 am
Why didn't anyone tell me Orianna was this fun? I played her Monday night and she's basically my favorite mage now. I feel so terrible at her but I desperately want to be good.
Iknorite? Love that you can fling that ball to do damage on the way in,  pop your W and slow everybody nearby, then ult and do major AoE damage. And then just to add insult to injury, pop E to do damage on the way back to you as you shield yourself (or shield an ally in a teamfight who's in trouble).

Positioning becomes everything with her, but the payoff is signficant. She's sort of somewhere between LeBlanc and Ahri, imho. All three are squishy AP mana hogs and need to chain their abilities to be effective, but can do significant burst damage. Each has a little bit of CC but is mostly good at focusing down single targets. Orianna's a bit different in that if you play her right, you can keep her body out of harm's way and do all the work with the ball, so it's harder to counter her with an area CC or aura.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: baruk on March 30, 2012, 09:52:02 am
This is the week of Urgot for me. Starting Dominion games with a Brutaliser seems.. rather strong. His damage output is eye watering, as long as you manage to land your corrosive charge. In one initial bot lane encounter, I killed an unfortunate Caitlyn in about 4 hits with the EQQQ combination.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on March 30, 2012, 12:11:43 pm
Almost up to 6300 IP now. Trying to settle on a new champ, thinking one of the ranged assassin types (LeBlanc, Ahri, Orianna, etc.)

At the same time, I want to round out my stable so that I can fill whatever team need there might be. Right now I've got:

Alistar
Garen
Kayle
Malphite
Master Yi
Poppy
Tristana
Sivir
Soraka
Xin Zhao

Any thoughts?
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on March 30, 2012, 12:15:19 pm
Orianna's not really an assassin but you are short on mages. I'd recommend her because I'm on an Orianna kick, but she's super hard to play properly, be warned. A simpler mage that's still quite powerful is Morgana.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on March 30, 2012, 12:45:50 pm
Orianna's not really an assassin but you are short on mages. I'd recommend her because I'm on an Orianna kick, but she's super hard to play properly, be warned. A simpler mage that's still quite powerful is Morgana.
She's not, but I found that she can still do an impressive amount of burst damage to single targets if she can chain her abilities properly. I'm using "assassin" here to mean a champ that's built to take on single targets with little in the way of area damage. The opposite of "pusher", if you will.

She's also 1500 IP cheaper. There's also the fact that she's far more uncommon so people are less well-versed in how to play to counter her. Everybody knows Morgana. I'm actually kind partial to obscure champs just because it leaves people a bit off-balance. Plus, I get less "everybody knows with that champ you buy A, B, C, D and *then* E! fukin n00b lrn2play"  ::)
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: TwilightWalker on March 30, 2012, 01:00:05 pm
Orianna's not really an assassin but you are short on mages. I'd recommend her because I'm on an Orianna kick, but she's super hard to play properly, be warned. A simpler mage that's still quite powerful is Morgana.
She's not, but I found that she can still do an impressive amount of burst damage to single targets if she can chain her abilities properly. I'm using "assassin" here to mean a champ that's built to take on single targets with little in the way of area damage. The opposite of "pusher", if you will.

She's also 1500 IP cheaper. There's also the fact that she's far more uncommon so people are less well-versed in how to play to counter her. Everybody knows Morgana. I'm actually kind partial to obscure champs just because it leaves people a bit off-balance. Plus, I get less "everybody knows with that champ you buy A, B, C, D and *then* E! fukin n00b lrn2play"  ::)

You want an obscure champ? Get Karma. She's also a mage to boot!
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on March 30, 2012, 01:33:17 pm
Orianna's not really an assassin but you are short on mages. I'd recommend her because I'm on an Orianna kick, but she's super hard to play properly, be warned. A simpler mage that's still quite powerful is Morgana.
She's not, but I found that she can still do an impressive amount of burst damage to single targets if she can chain her abilities properly. I'm using "assassin" here to mean a champ that's built to take on single targets with little in the way of area damage. The opposite of "pusher", if you will.

She's also 1500 IP cheaper. There's also the fact that she's far more uncommon so people are less well-versed in how to play to counter her. Everybody knows Morgana. I'm actually kind partial to obscure champs just because it leaves people a bit off-balance. Plus, I get less "everybody knows with that champ you buy A, B, C, D and *then* E! fukin n00b lrn2play"  ::)

You want an obscure champ? Get Karma. She's also a mage to boot!
This.
Nobody plays Karma ---> Nobody sees Karma
Nobody sees Karma ---> Nobody plays against Karma
Nobody plays against Karma ---> Nobody knows how to counter Karma
Nobody knows how to counter Karma ---> Nobody beats you when you play Karma
Nobody beats you when you play Karma ---> Infinite IP and endless amount of victories.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bluerobin on March 30, 2012, 01:45:35 pm
Although... the remake in the works is pushing her more towards support than mage I think. She's definitely at the top of the "who is that, I don't know what that champion does!" list, though. I still love leashing people that don't know what she does and watching them run around in a panic. :D
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on March 30, 2012, 02:25:00 pm
The rework was supposed to push her towards support, I thought. You know, by giving her CC and stuff, which is the reason she's not a good support now.

Anyways, I just played against a jungle shaco without smite. He was consistently underleveled and had bad ganks because of it, got his buffs stolen multiple times, then went 1/4 and rage quit. Why do people even try this?
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: werty892 on March 30, 2012, 03:03:05 pm
The rework was supposed to push her towards support, I thought. You know, by giving her CC and stuff, which is the reason she's not a good support now.

Anyways, I just played against a jungle shaco without smite. He was consistently underleveled and had bad ganks because of it, got his buffs stolen multiple times, then went 1/4 and rage quit. Why do people even try this?

Cause they think since shaco is banned so much hes op.... big mistake. The most op thing about him is his early game damage.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on March 30, 2012, 04:10:27 pm
Yeah, and I'm loath to buy a champ I've never tried. I'm keen to retry LeBlanc now, actually. When I tried her out before, she seemed like too much work to play, but now after playing Ahri and Orianna, I feel like I grasp the whole "chained-abilities" type of character a good deal better now.

I guess I'm leaning towards Orianna at this point. She's cheaper, she's less well-known, and she has that cool not-quite-GLaDOS voice thing going for her. I'm thinking the same Mastery page would work for all three. (cooldowns, mana, spellvamp, AP)
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on March 30, 2012, 04:15:11 pm
That's a sort of odd mage page. Spellvamp is okay on some champions, but probably just ones that are manaless or Annie.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on March 30, 2012, 10:00:14 pm
I like spellvamp on champs who have low-cooldown abilities. With somebody like Ahri, you're firing off abilities constantly.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on March 30, 2012, 11:22:54 pm
Especially on Ahri, you must have blue 24/7 to be firing off everything as it comes off cooldown. Also, unless your name begins with Ken, and ends with nen (Or ryze, I guess. There are a handful of exceptions, none of the ones you listed are them), you really shouldn't go 9/0/21 masteries on an ap caster. There's just too much to be gained going 21 into the offensive tree. Reaching 100 ap with a couple of dorans rings will win your lane harder than 3% spell vamp and 6% cdr could come close to. Try out 21/0/9 then say with a straight face that 9/0/21 is better.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: xDarkz on March 31, 2012, 12:10:12 am
Been on a horrible losing streak lately. I don't know what it is. I've been trying to get better with Ezreal in normals, but Caitlyn just dunks on me every time. Take my last game, Caitlyn and Alistar. Or a few games before that, Caitlyn and Lulu. And oh god, Caitlyn and Sona.

As someone who's got less autoattack range than she does, what do I do? I play passively but I seem to lose the moment she starts pushing up against my tower.

I managed to win her in one game by grabbing some armor, but then comes the quadra-gank from out of our blue.

RAAAAAAGE. My scores with Ezreal were typically 10-12 kills with 1-4 deaths, but lately, I've been going 6/6/7, 0/6/13. Pretty bad :[.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on March 31, 2012, 12:26:45 am
Ah, jungle Alistar. I'm not very good at him.

I still suffer from this thing around midgame called "being midgame alistar". Ganks are less likely to happen, and there are no real team fights yet. This plagues my support alistar as well.

Luckily lategame he tanks harder than support cause he has more gold.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Cheese on March 31, 2012, 06:36:56 am
Is Cho'gath somewhat balanced? Would he be a possible pick at higher elos? I started off using Ryze as my main but I've since switched to mainly playing Cho'gath. I enjoy playing him but I was just wondering whether he's one of those underpowered and thus never used champions.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on March 31, 2012, 07:47:58 am
Is Cho'gath somewhat balanced? Would he be a possible pick at higher elos? I started off using Ryze as my main but I've since switched to mainly playing Cho'gath. I enjoy playing him but I was just wondering whether he's one of those underpowered and thus never used champions.
He is rarely used because there are other tanks which are easier to play. Cho needs to place his Q with precise, and people don't like that. If you can land it well, go ahead, I'd say Cho is a very valid pick.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on March 31, 2012, 10:39:04 am
Is Cho'gath somewhat balanced? Would he be a possible pick at higher elos? I started off using Ryze as my main but I've since switched to mainly playing Cho'gath. I enjoy playing him but I was just wondering whether he's one of those underpowered and thus never used champions.
He is rarely used because there are other tanks which are easier to play. Cho needs to place his Q with precise, and people don't like that. If you can land it well, go ahead, I'd say Cho is a very valid pick.

This. I absolutely adore Cho'Gath. There is no better thing than watching two people towerdive you only to have them caught in a rupture and one of them eaten, giving you that extra health you need to stomp out the other one. Cho is underplayed now, though, and I never see him. Most people can't avoid a well-placed Rupture. In fact, I believe Rupture is pretty much the only AoE skillshot I can hit. (partly because it's harder to see than a lot of AoE's). At higher Elo's, you might have trouble because they know to dodge the Rupture.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on March 31, 2012, 11:14:01 am
Rupture has a ridiculously hard to see particle effect if you don't know what to look for. It's what (At least when I've played him) makes his jungle ganks so potent.
Anyways, Cho's an excellent champ once you learn to play him. A decent Cho brings cc and a wall of flesh to a team, and can fill as a top, jungler, or even a support bot (Played leona style). Troll building into as or ad is also surprisingly effective, what with the highest base ad in the game (Tied with Skarner), and his E is about on par with TF's E in 4 hits.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on March 31, 2012, 11:54:58 am
Rupture has a ridiculously hard to see particle effect if you don't know what to look for. It's what (At least when I've played him) makes his jungle ganks so potent.
Anyways, Cho's an excellent champ once you learn to play him. A decent Cho brings cc and a wall of flesh to a team, and can fill as a top, jungler, or even a support bot (Played leona style). Troll building into as or ad is also surprisingly effective, what with the highest base ad in the game (Tied with Skarner), and his E is about on par with TF's E in 4 hits.
But although the particle effect is hard to see, the time between the cast animation and the rupture proc is immensely long, so as soon as you see Cho stop, and start an animation, you have  about 1.5 sec to react. This can be very long time depending on the player.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on March 31, 2012, 12:11:51 pm
Ever been the victim of getting OMGWTFBBQ'd from halfway across the jungle? The range is long enough on it it's not that hard to find a brush and sit there and do it. I don't think it reveals you when you cast it.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Cheese on March 31, 2012, 12:19:04 pm
Thanks. I do like the rupture, it's useful for ganking, chasing, running and various situations. How would I go about jungling with Cho? I don't have much experience with it, but doesn't jungling require a decent amount of sustain, like Warwick? Or do I just take the damage or kite the neutrals?
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on March 31, 2012, 12:29:00 pm
Jungle Cho is pretty good. He's got great sustain, and you'll never really lose the jungle to hardcore, but he has trouble dominating. Red and blue buff aren't too amazing on him (but that does mean you can donate them more freely), his ganks are good but suffer a ton against anyone with a dash, and not too many enemy junglers will be afraid of him. He does have the ability to walk into your jungle and feast things for 1000 damage, making counterjungling super easy, but overall I'd just say he's above average.

He's one of the weirdest junglers. On paper, he should be nearly god-tier, but he rarely seems to work out that way. Still, if you like Cho and need a jungler, he's never a really bad choice.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on March 31, 2012, 12:43:59 pm
Went 6/7/25 with Taric last night. (the 7 deaths almost entirely due to an overfed Fiora). It's not like I need another support in the stable, but he's just too good. Dat ranged stun is so boss when you're laning with a carry with a skillshot. Early on, it was me and Ashe against Kayle and Kassadin, and we were just abusing them. Ashe could plink from range, and anytime they tried to close, I'd stun them and Ashe could bust out the *big* arrow on them.

In teamfights, I basically got to choose who died first. (Other than Fiora, who was tanky like a battleship and yet had 220+ AD).
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on March 31, 2012, 01:29:23 pm
It is 40 minutes in. Your team just got 3 kills. What should you do?

A) Baron, because it'll probably be an easy win.
B) Farm top, mid, and bot, and then counterjungle while your jungler is furiously pinging baron because it would be an easy win. Then try to baron as the entire enemy team spawns, so they have time to run up to you and ace you and then steal baron for an easy win.

My team thought the latter was the better option.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on March 31, 2012, 01:53:04 pm
Thanks. I do like the rupture, it's useful for ganking, chasing, running and various situations. How would I go about jungling with Cho? I don't have much experience with it, but doesn't jungling require a decent amount of sustain, like Warwick? Or do I just take the damage or kite the neutrals?
Do you know Stonewall008? If not, he's probably the best jungler who actually makes guides, look him up on youtube, he has just about everybody you'd want to jungle. That Lebonk jungle....
He had quite a bit to say about Chogath in the jungle. Summed up, he was about as healthy as Fiddlesticks past the first clear, and he could clear with just cloth armor and one (IIRC) red soda. Oh, and that was in the old, hard-mode jungle. Now, a level 30 with just masteries can clear the entire thing with just cloth armor. The only things you need to learn is how to gank, and the tricks to jungling with a tank.
It is 40 minutes in. Your team just got 3 kills. What should you do?

A) Baron, because it'll probably be an easy win.
B) Farm top, mid, and bot, and then counterjungle while your jungler is furiously pinging baron because it would be an easy win. Then try to baron as the entire enemy team spawns, so they have time to run up to you and ace you and then steal baron for an easy win.

My team thought the latter was the better option.
Never baron if you don't need it. If you'd get an easy win with baron, if you'd pushed you would have had an easier win. If you need baron, it won't be an easy win even with the buff. I remember someone saying earlier in this thread something along these lines.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on March 31, 2012, 02:10:15 pm
Never baron if you don't need it. If you'd get an easy win with baron, if you'd pushed you would have had an easier win. If you need baron, it won't be an easy win even with the buff. I remember someone saying earlier in this thread something along these lines.

We needed it, trust me. Team fights were pretty much 50/50 and we needed something to push us over the edge into winning. The problem is that the enemy team also needed that to finish the game.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on March 31, 2012, 02:19:03 pm
Then baron wouldn't be enough to win on its own. You could have just gone with it and pushed and maybe taken an inhib or two to give yourself the edge.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on March 31, 2012, 06:48:46 pm
Then they still didn't do the right thing. When you have a 5-2 advantage on the map, you push and push HARD. Not farm.

This sorta ties into a common irritant for me, which is that way too many people focus on kills and less on strategic position. Instead of exploiting a "power play"-type situation where you outnumber the enemy by knocking down some towers and improving your overall position, people will waste their advantage trying to track down and gank the remaining team members (and often in so doing get backdoored by a stealth champ or led right into a countergank when all those dead enemy team members show up at once.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on March 31, 2012, 07:55:34 pm
Hmm... There's an appropriate comic to post here. Let me go dig it up.
...
Found it!
(http://www.nerfnow.com/comic/image/717)
Basically, you assume that "Stop farming we should baron" is what you were saying. What the others were probably thinking was "Ok, we have the advantage, we should push. No, you idiot, we need to pus top/mid/bot not baron." The problem is that odds are you didn't have a good split push team, and since everybody went to x lane to push instead of all going mid or what have you, they didn't accomplish a lot. IMO, you should have gone to mid and helped out whoever was pushing it, instead of wasting your time at baron.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Micro102 on March 31, 2012, 08:18:06 pm
I think the top panels are more common  :P
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on March 31, 2012, 09:03:27 pm
The thing about cho is that you want to get focused. A mid/late game cho should be godlike unkillable. Your damage can and will fall off if you build right, that's something you have to deal with. Focus on keeping their attention on you, while also surviving. 6 stacks on ult 24/7 are a must, and GA is pretty much core for him. RoA should be your first big item, Frozen Heart is a great second item, but you can switch it up with FoN (You'll want both in the end, though) if you want, I'd say GA third, then lastly, if the game is for some god forsaken reason still going, go ahead and grab a rabadons or abyssal if you are getting hurt by a lot of mdamage. Zhonya's is a nono, though.

Finished build should be Merc's, RoA, FH, FoN, GA, and Rabadons.

If you're having problems in teamfights, pick the squishiest carry and r them right off the bat, then drop q and w and just right click. Get in the way of their skill shots, and make them want you out of the way. If, for some godforsaken reason, your team can't kill them, you've lost. Cho can't carry games like a ranged AD, and he can't even heavily influence them like, say, Lee Sin can.

tl;dr - That's pretty much what you want. Your carries need to be the ones making the forward progression on kills/assists.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: eerr on April 01, 2012, 12:40:34 am
Spoiler (click to show/hide)
But that is just hotshotgg wearing different shirts and a wig!

What does that have to do with the common man?
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 01, 2012, 01:04:10 am
Everybody should aspire to be able to change their eye color like hsgg.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Pandarsenic on April 01, 2012, 02:42:35 am
It is 40 minutes in. Your team just got 3 kills. What should you do?

A) Baron, because it'll probably be an easy win.
B) Farm top, mid, and bot, and then counterjungle while your jungler is furiously pinging baron because it would be an easy win. Then try to baron as the entire enemy team spawns, so they have time to run up to you and ace you and then steal baron for an easy win.

My team thought the latter was the better option.

*Pops into thread*

C) Pick a lane, push it in, break as much as you can and then clear out to base with Baron warded.

*Pops out of thread*
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: da dwarf lord on April 01, 2012, 06:05:01 am
It seems to me like jungle Olaf is ridiculously good. High sustain, ridiculous early-mid ganks with his true damage E, and he builds into an off-tank late game with a warmogs/frozen mallet and atmas. Ive been on a 7 win streak( level 24 so no ranked), and I'm always 4-7 kills before my first death. Is this because im not playing ranked or high elo? Because I rarely see people play him and if i do its lanelaf.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Ahra on April 01, 2012, 06:14:14 am
its called an buffed champion that really didnt need it, the opposite actually according to me
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Rebecca Black on April 01, 2012, 08:31:59 am
Changes this patch! (Beware, huge pictures)

Bunny Girl Riven
Spoiler (click to show/hide)

Fisherman Fizz
Spoiler (click to show/hide)

League of Legends 3D Mode! (http://www.youtube.com/watch?v=i2FOaOj-zmM&feature=g-u-u&context=G28939d4FUAAAAAAAAAA)
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: ThtblovesDF on April 01, 2012, 10:49:53 am
Hmm... There's an appropriate comic to post here. Let me go dig it up.
...
Found it!
(http://www.nerfnow.com/comic/image/717)


More like;
(http://i.imgur.com/oxhpx.png)

#1 gets his kills stolen by #4
#2 goes in at every opportunity, but his teammates don't
#3 camps the tower, cause you win by not dieing, right?
#4 takes all the kills whenever he can, but never actually fights if there is any risk to himself. Perma-missing-ks-ing-twitch.jpg
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: umiman on April 01, 2012, 12:11:39 pm
The greatest words of wisdom anyone has ever told me about multiplayer games is:

Quote
We judge others based on results but we judge ourselves based on intent.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Frumple on April 01, 2012, 12:24:01 pm
... that being a social pysch observation nowadays, I wonder if this is the part where we go on a tangent about real life being a multiplayer game :-\
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 01, 2012, 12:29:25 pm
In which case, most MMO conventions still hold true:

1. Most people you meet are noobs, griefers or both.
2. Life is apparently F2P, because those with more cash to spend get all the powerups and perks.
3. Much of your time is spend grinding at repetitive tasks to get enough resources to get one or two nice things.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: tompliss on April 01, 2012, 12:35:19 pm
Bunny Girl Riven
Please Riot, tell me this isnt an April Fool ! o_O

I'll play with her every night !  :)
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 01, 2012, 12:41:40 pm
That's more than a little creepy.

Also, go to General Discussion on LoL's forums. ALL THE GRASPING AT SHADOWY FIGURES! Someone even 'found' vlad.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: xDarkz on April 02, 2012, 05:02:34 am
How do you counter Taric? He stuns every couple of seconds and his AD partner just slaughters you. Unless I'm playing someone like Caitlyn, I have a really hard time CSing when Taric's in the bush.  We ward the bush and see him coming, but that flash+stun combo is too stronk. His armor aura is pretty annoying, and although his heal is one of the weakest heals in the game, it's still something over nothing.

Had a Corki last game. Corki and Taric. Stun followed by armor shatters = One dead carry.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: ansontan2000 on April 02, 2012, 05:16:23 am
I don't know really how to counter him, but one of the best ways to find out is by playing that champ itself (he's free right now.)
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 02, 2012, 05:25:25 am
I'd say that you ward the river (since whenever Taric stuns you, there is a high possibility that the enemy jungler will gank), ward the bushes in the lane if Taric camps in them, and if you can stun him first, charge in and do some burst damage. He should be forced to use his stun at you close range, which means the duration won't be long, or he needs to run away to get his stun longer.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: micelus on April 02, 2012, 05:35:52 am
I just mastered Swain...and he is awesome! Spell combo, CAW CAW CAW,  run, kill a few creeps, CAW CAW CAW. Rinse and repeat. Shame I don't have enough IP right now.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 02, 2012, 12:11:03 pm
He should be forced to use his stun at you close range, which means the duration won't be long, or he needs to run away to get his stun longer.
IIRC, they took that mechanic out a while ago. It's a flat 1.25 or so stun now.

The thing to know about Taric is that usually he'll max W first, which makes his heal a non-factor. He's also likely to run oom if he stuns you at every chance he gets. Make sure he can't autoattack, and he'll be forced to play more cautiously with his mana. His most powerful ability as a support is the instant reliable stun. Take that out of the equation, and play a bit more aggressively, and you should be fine.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 02, 2012, 02:48:26 pm
So... I open league, the patcher does its thing, and then when I hit "play" the thing just disappears. The client has really been bugging out recently, and I don't know why. I just repaired my installation, and that didn't change anything.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 02, 2012, 02:50:21 pm
Is adobe air working?
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 02, 2012, 02:52:31 pm
How do I check that? That definitely sounds like a reason it could stop.

edit: Adobe Air has been updated, and nothing has changed.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on April 02, 2012, 07:38:17 pm
He should be forced to use his stun at you close range, which means the duration won't be long, or he needs to run away to get his stun longer.
IIRC, they took that mechanic out a while ago. It's a flat 1.25 or so stun now.

The thing to know about Taric is that usually he'll max W first, which makes his heal a non-factor. He's also likely to run oom if he stuns you at every chance he gets. Make sure he can't autoattack, and he'll be forced to play more cautiously with his mana. His most powerful ability as a support is the instant reliable stun. Take that out of the equation, and play a bit more aggressively, and you should be fine.

This. I typically play Taric as a support if I'm going to be picking without thinking too hard. His stun takes up a lot of mana, but it's a decent 1.75 second stun. Honestly, it depends more on his AD carry teammate. I've had shitty teammates who haven't followed up at all when an enemy facechecks. Be wary if the bot lane seems unusually coordinated (duoqueueing or on voice chat). But yeah, Taric typically stun+shatter's you unless his teammate is bad. In which case, yes, he will focus heal.

EDIT: Does anyone just HATE when all lanes are called, you are the support bot, and the jungle Shaco calls for a tank? I suppose I could've gone Cho'Gath, but REALLY!
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Wiles on April 02, 2012, 08:08:54 pm
Taric's stun can be super annoying, but most supports have disruptive abilities to help you get out of that situation. For example Alistar could just headbutt the other carry away while you are stunned. A coordinated Urgot - Taric is pretty scary though, those stuns make landing noxian grenades pretty easy.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 02, 2012, 09:07:11 pm
I'm more scared of sivir/taric than urgot/taric, tbh. That point blank q. ;.;
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Errol on April 03, 2012, 03:09:42 am
Substitute Leona in for all those lanes, then you've got real terror going on.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 03, 2012, 03:14:50 am
I bought Orianna! She's super fun. I'm bad at her though. I've said all this before, but now I'm saying it as someone who owns Orianna and not as a noob free week Ori.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on April 03, 2012, 05:59:36 am
Substitute Leona in for all those lanes, then you've got real terror going on.

Also this. Sustain sucks so much now except on Soraka's Infuse that it's probably better to just run other supports.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 03, 2012, 11:52:54 am
Substitute Leona in for all those lanes, then you've got real terror going on.
Taric brings that ridiculous armor buff/debuff to the table though. In addition to making that annoying Caitlyn range less of a problem, he makes Sivir qs deal true damage pretty much to an unprepared Cait.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 03, 2012, 12:06:49 pm
Yeah, I ♥ Taric, especially when I get paired with a competent damage-dealer. See, Taric solo doesn't frighten anybody. But Taric with friends is enough to make people keep their distance. Cause if they towerdive or they try to close the gap and miss, Taric will stun and shatter them, and Taric's friends will rape them with extreme prejudice.

Other tanks/supports have stuns and CC, but what makes Taric's so lethal is that it's ranged, it's fast (and pretty much impossible to dodge), and it has a short cooldown. A Taric with mobility boots is a nightmare, because he'll chase you down and stun you long enough for his friends to chase you down. He can turn a teamfight into a team wipe.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Errol on April 03, 2012, 01:46:07 pm
Yep. He also has a fairly decent heal and Radiance AD/AP aura. Taric is the aura whore.
In exchange for that, Leona is naturally more tanky herself, although Imbue likely balances that enough in lane. Still, free 70 AR/MR. She also has a longer stunlock and Sunlight does not have a damage disadvantage versus Tarics (slightly) better base ability damages (iirc) and armor reduction aura. Perhaps even the other way IF you are good enough at making it count as AD carry.

The way I see it Taric works better if you just want to keep your opponent down and then do your thing. After he goes EW(R) you can just walk away, although against Sivir, or MF for the matter, that will be a little difficult. Leona works better if you want to kill things, really. Three seconds of solid stunlock.

I'll not dispute that Taric might even be more valuable a support in team fights, because, hey, free stats for your team out of your wazoo. Huge free stats. He just is not the greatest support at protecting his carry from fierce assaults - E only stuns for so long.

Dazzle isn't really fast too, it's possible to see it coming and react (90 caliber, rocket jump, spell shield...). If Taric does it from the bushes, not so much. (zenith blade is only marginally better here, tho)
Either way, you can do a lot against either champ by just warding the lane bush.

Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 03, 2012, 02:00:59 pm
Well, with my canny, sloth-like reflexes it seems impossible to dodge when I'm on the receiving end.  :-[

There's also the fact that Taric is half the price of Leona.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on April 03, 2012, 03:19:47 pm
Substitute Leona in for all those lanes, then you've got real terror going on.
Taric brings that ridiculous armor buff/debuff to the table though. In addition to making that annoying Caitlyn range less of a problem, he makes Sivir qs deal true damage pretty much to an unprepared Cait.

I'd still prefer Leona, by virtue of more stun. But that's also usually because I don't play very much with friends over voice chat. If bot lane was coordinated, they could follow up mistakes much more easily with Taric. Regular people need time to react, much of the time.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 03, 2012, 03:56:45 pm
The thing I don't like about Leona is the fact she doesn't bring much aoe to the team. She can lock one target up, and she  gets tankier than Rammus while doing it, but for everybody else it's slows, meanwhile her team is down the advantages Taric's aurawhoring or Sona's megastun or Soraka's 5 person reverse karthus ult or Janna's EVERYBODY IS SUDDENLY EVERYWHERE thingie. Or I guess now Lulu's unignite-able knockup/slow. In a coordinated team, I find you're better off sticking your tank somewhere else in the team and getting a support who's a force multiplier for the carries.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on April 03, 2012, 04:13:34 pm
The thing I don't like about Leona is the fact she doesn't bring much aoe to the team. She can lock one target up, and she  gets tankier than Rammus while doing it, but for everybody else it's slows, meanwhile her team is down the advantages Taric's aurawhoring or Sona's megastun or Soraka's 5 person reverse karthus ult or Janna's EVERYBODY IS SUDDENLY EVERYWHERE thingie. Or I guess now Lulu's unignite-able knockup/slow. In a coordinated team, I find you're better off sticking your tank somewhere else in the team and getting a support who's a force multiplier for the carries.

Even then, locking one target up is USEFUL. Taking the enemy carry out of the game, as well as protecting your own carry, is important. Plus, she does bring aoe to the team in the form of her passive and her spells. Her passive isn't particularly noticeable outside of the laning phase, but an extra 140-420 (in addition to spell damage) is pretty cool.

I guess, in a coordinated team, you're right. But for what it's worth, I enjoy laning bot with and as Leona. She's fun to play. Like Blitzcrank. Except Blitzcrank is hard because pull is difficult to aim.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 03, 2012, 04:23:29 pm
The problem is that the target that you want to be locked up probably won't be available, because of the derp sword only going to the last enemy.

EDIT: Also, I just rediscovered Ryze. So much damage. Level 2 get ganked by Jax (I was vs. Karth), come out of it trading 1 for 1. He has Cass level damage, but reliable cc and derptastick aoe + Spellvamp. And he's just as spammy.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 04, 2012, 07:31:21 am
I was thinking, what would Urist McDwarf be like in LoL? As in, lets make a champion idea together guys.
For the passive I was thinking something booze-like since dwarves are always drinking alcohol. He could like take 10% less damage initially, and rest of the damage 5 seconds later, reduced. Thoughts for the other abilities?

And since the dwarves in DF are the only race which use the Martial Trance, I thought it could be one ability as well. Not sure how it would work though.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: ansontan2000 on April 04, 2012, 07:43:46 am
Urist mcdwarf falls into a martial trance, cleansing him of all disables and granting him 20 attack damage for the next twenty seconds. During this period, all disables cast on him will have a reduced time of one second.

How is it?

It's an ult with a cool down of 120 secs.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 04, 2012, 07:48:18 am
Urist mcdwarf falls into a martial trance, cleansing him of all disables and granting him 20 attack damage for the next twenty seconds. During this period, all disables cast on him will have a reduced time of one second.

How is it?

It's an ult with a cool down of 120 secs.
Seems a bit too much like Olaf's ult to me (he gets armor & MR instead of AD but otherwise pretty much the same)
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: ThtblovesDF on April 04, 2012, 07:54:43 am
Sadly your W doesn't even stop a jax jumping at you >.>
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 04, 2012, 07:57:35 am
And since the dwarves in DF are the only race which use the Marital Trance, I thought it could be one ability as well. Not sure how it would work though.
I go into Marital Trance all the time. My wife asks me to fix something or clean something, and I manage to tune her out through sheer willpower.  :P

Seriously though, just take Gragas and make him a yordle.


I hit lvl 20 last night! And hadn't made up my mind who to buy lately so I had about 7500IP to burn on upgrading runes. Glad I did, because daaaaaaayum those are expensive. Got all my marks and quints upgraded, about half of my seals, and one glyph that I got from the combiner.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: baruk on April 04, 2012, 11:03:49 am
 This week I'm going to try to figure out how to play Karthus (on Dominion). Here's my first build:

Hextech revolver - MPen Boots - Frozen Heart - Spirit Visage - Abyssal Scepter - Rylai's Crystal Scepter

 The main idea is to cast Requiem as much as possible (and get healed while doing so) - the recommended builds tend to be somewhat lacking in the cooldown reduction department. I'm using runes and masteries to cover the other 10%.
 A pretty good free week, all told - I've also tried out Trundle, Tryndamere and Leona for the first time.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: umiman on April 04, 2012, 11:34:15 am
Urist Mcdwarf:
Passive:
Tantrum - Every time something dies near Urist, Urist will toss the first object she comes in contact with at the closest target for damage equivalent to the gold bounty of whatever that is thrown. This skill has no cooldown and has unlimited stacks. The tossed object will take no damage.

Q:
Construction - Urist builds a wall at the specified location. The wall lasts 100 seconds and blocks all normal movement. At max rank, the wall has a door.

W:
Childbirth - Urist spontaneously gives birth to a baby which blocks one attack from any champion or tower. When the baby dies, Urist gets 3 tantrum stacks. 3 second cooldown.

E:
Cat toss - Urist tosses a cat at a target location. The first champion to come into contact with the cat will be adopted. Adopted champions get increased movespeed. If the cat dies, the champion is slowed by 75% for 2 seconds. The cat has 1hp but has immunity to magic damage.

R:
Unclaimed Sock - When used against an enemy, Urist will run towards the target at normal speed until he reaches it. When he reaches his target, he will carry it all the way back into the base. He is immune to all disables during this ability. This ability cannot be cancelled. Works on allies.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: cerapa on April 04, 2012, 11:50:14 am
Dat ult.

And tantrum. Unlimited stacks and no cooldown. Farm that up during laning, then run around tossing entire creep waves at people.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: ansontan2000 on April 04, 2012, 11:53:14 am
Son of a...

This would be the best champ ever. Do want.

Something tells me unclaimed sock would be hilariously funny to watch.

Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Frumple on April 04, 2012, 11:56:37 am
Dat ult.

And tantrum. Unlimited stacks and no cooldown. Farm that up during laning, then run around tossing entire creep waves at people.
Stack MS, farm up tantrum, slam headfirst into opposing team, run around throwing them at each other.

Incidentally... first object? Including buildings?

It'd be pretty hilarious to end up with all the inhibitors sitting on top of baron or something. Or just slowly creep baron toward the enemy base, huhuhu...
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bormok, God of Mud on April 04, 2012, 12:21:04 pm
Tantrum - Every time something dies near Urist, Urist will toss the first object she comes in contact with at the closest target for damage equivalent to the gold bounty of whatever that is thrown. This skill has no cooldown and has unlimited stacks. The tossed object will take no damage.
Unclaimed Sock - When used against an enemy, Urist will run towards the target at normal speed until he reaches it. When he reaches his target, he will carry it all the way back into the base. He is immune to all disables during this ability. This ability cannot be cancelled. Works on allies.
Not only the first Dwarf in LoL, but the first champion to switch sexes on the battlefield
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 04, 2012, 12:27:11 pm
Tantrum - Every time something dies near Urist, Urist will toss the first object she comes in contact with at the closest target for damage equivalent to the gold bounty of whatever that is thrown. This skill has no cooldown and has unlimited stacks. The tossed object will take no damage.
Unclaimed Sock - When used against an enemy, Urist will run towards the target at normal speed until he reaches it. When he reaches his target, he will carry it all the way back into the base. He is immune to all disables during this ability. This ability cannot be cancelled. Works on allies.
Not only the first Dwarf in LoL, but the first champion to switch sexes on the battlefield
Actually Gragas is a dwarf who became oversized due to drinking too much magical alcohol.
Also that idea is perfect.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 04, 2012, 01:02:00 pm
Unclaimed Sock would be hilarious. Double points if you do this:

[All]Urist: SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOCK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 04, 2012, 01:08:26 pm
You forgot to make it so that if the unit with the cat touches another (125 range) both units in the collision walk away with a cat.

Melee minions = catsploders.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Cthulhu on April 04, 2012, 01:12:33 pm
Yeah tantrum seems ridiculously OP.  Spend the first two or three waves last hitting then instagib your lane opponent as soon as he gets out of position.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Frumple on April 04, 2012, 01:20:36 pm
Tantrum actually seems pretty even. The key part to note is "at the closest target," which wouldn't care about friend or foe. The most dangerous situation for that would be when you've got two enemies distanced from everything else, 'cause you could juggle 'em back and forth into each other :P

It'd be pretty useless (or even counterproductive) around a normal creep wave. You'd mostly just be tossing minions into other minions, possibly your own side's.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Cthulhu on April 04, 2012, 01:30:35 pm
It would still be disruptive.  Enemy closes into melee and you launch him back into his allies, giving your team more time to fight, you'd be a nightmare to enemy positioning.

It'd also be ridiculously disruptive to your own team if you're not careful.  In the wrong position and you could toss the enemy Alistar at your carry.  Riot would never put anything like that in, they're terrified of abilities that can make allies sad.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: umiman on April 04, 2012, 01:30:56 pm
Forgot to mention that tantrum works on your baby and the cat as well.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on April 05, 2012, 09:13:11 pm
How does Olaf lose a top lane against Leona? How, I ask you? He has a true damage nuke which nullifies Leona's tanky stats and an ultimate which nullifies her CC. How do you die three times to "Leona's early game damage" when she's facing you alone and can't make use of her passive?

What the hell, man? Pity that Ashe and last-second-pick-Pantheon decided to duobot and shove me top for some goddamn reason and be assholes all game.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 06, 2012, 07:59:35 am
Occam's Razor? Bad Olaf. The fact that he blamed "Leona's early game damage" is reason enough to be suspect, since she doesn't have any, short of walking up and repeatedly slapping you with her sword.

Got reamed up one side and down the other a couple of nights ago. Was me (as MF) and Singed top, Karthus mid, Blitzcrank and Lulu bot. Karthus disconned early on, came back but was critically underlevelled against Annie (and kept dying to her).

MF and Singed against Wukong and Kayle. I did a pretty good job of forcing them back with repeated use of E, while Singed just sort of ran around with purple flatulence. Eventually they realized he wasn't much threat and Wukong would leap attack me, stun me, and kill me. If I kept my distance, I couldn't do much and the lane got pushed against us. If I closed to range, Wukong mugged the hell out of me. Singed? Purple farts. Never saw him throw anybody.

Meanwhile, bottom lane gets pushed, Blitz is doing terrible, and the K/D ratio for the team is like 8/40. (And I've got half the kills).
Annie is so fed that she kills in a 1-2 punch.

Singed's response? "u suc k / u die 2 much" [sic].
My response? "Singed is inherently more survivable than most characters, and you've done jack-all the entire game. So zip it, bottle boy."

RAAAAEEGGGG  >:(

EDIT: oh, and Karthus was only mid because he begged me for it after I had already run and taken up position. I usually rock solo mid, especially against Annie. >_<
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: ansontan2000 on April 06, 2012, 09:04:39 am
Don't you HATE pubbing? I know I do...
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Cheeetar on April 06, 2012, 10:07:59 am
It's incredibly strange for me to hear people describe the games they play without junglers.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 06, 2012, 10:43:51 am
I'd say over 50% of the 5v5 matches I play lack junglers. In no small part because no one seems capable of handling solo top 1v2 (because the enemy isn't jungling either)
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: baruk on April 06, 2012, 11:44:41 am
 Jungling seems to be the most rune, mastery and champion dependent role, so naturally it's common not to have a jungler in sub level 30 games.
 I tried jungling with Lee Sin when I was about level 12, and just failed horribly. Another game saw me trying to hold the top lane as Rammus on my own against Maokai and Lux because our Master Yi was jungling - I got utterly destroyed under my tower by a combination of CC and ranged pokes. The level 30 guy on our team, the one who had told me to go top in the first place, predictably was apoplectic with rage when I couldn't hold my lane, calling for both myself and Yi to be reported etc. I finished with 3 kills for 6 deaths, which didn't seem that bad, but oh well..
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 06, 2012, 01:23:38 pm
Jungling seems to be the most rune, mastery and champion dependent role, so naturally it's common not to have a jungler in sub level 30 games.
 I tried jungling with Lee Sin when I was about level 12, and just failed horribly. Another game saw me trying to hold the top lane as Rammus on my own against Maokai and Lux because our Master Yi was jungling - I got utterly destroyed under my tower by a combination of CC and ranged pokes. The level 30 guy on our team, the one who had told me to go top in the first place, predictably was apoplectic with rage when I couldn't hold my lane, calling for both myself and Yi to be reported etc. I finished with 3 kills for 6 deaths, which didn't seem that bad, but oh well..
So far I can see only Warwick jungle at level 1 summoner. His sustain just is so godlike in the jungle that he has no problem there. He won't be fast, though.

Just played a game as Shaco, and I'd wanna know the best pusher/backdoorer build for him. If I go with full Attack Speed runepage and pusher masteries.
Youmuu's is most likely a must, since when activated before ulting, the clone gets the active buff as well, making it just too good to pass.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Cthulhu on April 06, 2012, 01:29:36 pm
Nunu can jungle at level 1.  There have been periods where Shaco could jungle at level 1 too.

Fiddlesticks can also jungle at level 1, or at least he could in the old jungle.

None of them are really worth it though, they still have problems and at level 1 there's no way your ally's gonna be able to survive a 2v1.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Yodamaster on April 06, 2012, 01:45:43 pm
http://solomid.net/livestream.php?s=1426

IPL4 is going on right now, I encourage you all to watch. Even I'm learning stuff. Very entertaining and professional games.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 06, 2012, 01:51:00 pm
So, you know those games where you're facerolling, and take a 10 minute tower? I've always wondered what you do after that. You can't go mid and push2win because nobody has any big items, so what are you supposed to do?
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 06, 2012, 01:51:48 pm
Nunu can jungle at level 1.  There have been periods where Shaco could jungle at level 1 too.

Fiddlesticks can also jungle at level 1, or at least he could in the old jungle.

None of them are really worth it though, they still have problems and at level 1 there's no way your ally's gonna be able to survive a 2v1.
All of Nunu's jungle sustain comes from consume, and that doesn't even heal much, just deals damage. The cooldown is too long to have a good sustain with no runes/masteries.
Shaco would have to stack loads of boxes per camp to stay alive, and this would slow him down way too much.
Fiddle could possibly work for a while if he gets a good pull on blue, but once it runs out he is screwed as well.

Warwick on the other hand gets health & damage from his passive, and Hunter's Call is an excellent steroid to buff up his jungle, even when it is left at lvl 1. His bite is also good sustain should he have enough mana.
This is why level 30 players with all the necessary runes can jungle WW with boots, which normally would make junglers very slow. WW doesn't need the durability from clotharmor or vamp scepter. Many Warwicks also start with long sword.

So, you know those games where you're facerolling, and take a 10 minute tower? I've always wondered what you do after that. You can't go mid and push2win because nobody has any big items, so what are you supposed to do?
Either keep farming (preferred if tower falls very early) or go push bot with the help of the jungler.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 06, 2012, 01:59:28 pm
The problem I find is that if your opponent is at all smart, they won't push at all, and you're pretty much fucked if you want to farm as Mord or the like because then you're jungle food. And if you go push bot, you're basically spreading the plight to the rest of your team, in addition to letting their top freefarm.

There are also a few other great junglers that pros go boots+3 on. Pretty much anybody who was a top tier pick in the old jungle, you can safely go boots+3 on. Udyr, Warwick, Olaf, Nocturne, and likely a few others. I'd be interested to see a level 1 jungle udyr.

EDIT: Also, what do you guys think of the whole "Two champs coming out this patch" thing. Hecarim and now the Penny Arcade guy.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 06, 2012, 02:42:57 pm
So, you know those games where you're facerolling, and take a 10 minute tower? I've always wondered what you do after that. You can't go mid and push2win because nobody has any big items, so what are you supposed to do?
Ganky gank gank.

I've had games where I laned mid and had both towers down before any of the outer lane towers had fallen. I would either roam to a different lane to tip the odds, or sit back and farm the hell out of enemy waves, just to pad my lvl and gold. Usually this would force the enemy to pull 1-2 people out of the other lanes, which eased the pressure on my teammates. And if I was lucky, I still kept getting kills while avoiding being killed.

At worst, they kept sending me back to base (usually a few hundred gold richer each time), at best they fed me till I was Shiva, destroyer of worlds. Nothing like being lvl 18 (and kitted out with items) when the rest of your team is lvl 12 and the enemies are lvl 10.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on April 06, 2012, 03:07:06 pm
I'd say over 50% of the 5v5 matches I play lack junglers. In no small part because no one seems capable of handling solo top 1v2 (because the enemy isn't jungling either)

Cho'Gath is pretty much one of the ultimate 1v2 characters in the game. He can counterpush, sustain, and last-hit under the tower. Typical bruisers don't expect his 300 true damage nuke.

Unofficial Varus spotlight from PAX.
http://www.youtube.com/watch?v=MjQo_C1PURM

EDIT: Also, what do you guys think of the whole "Two champs coming out this patch" thing. Hecarim and now the Penny Arcade guy.

I'm a fan of Varus and I'm mildly enthused about Hecarim.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 06, 2012, 10:18:14 pm
I don't know what it is about Fiora, but as soon as I pick her my team goes "Oh! We have a tank who has a ton of CC. We don't need to pick any CC. And if we have CC, we have to suddenly become bad at using it because Fiora will be able to pick up the slack."

I swear, I have like 1 win and 7 losses with her because my team comp whenever I have her is like Fiora/Vladimir/Ziggs/Graves/Soraka. Every time.

EDIT: Also, what do you guys think of the whole "Two champs coming out this patch" thing. Hecarim and now the Penny Arcade guy.

Varus is coming out the patch after Hecarim.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Realmfighter on April 06, 2012, 10:40:59 pm
http://solomid.net/livestream.php?s=1426

IPL4 is going on right now, I encourage you all to watch. Even I'm learning stuff. Very entertaining and professional games.

Joined just in time for Kpop.

Hell yes.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 06, 2012, 10:45:19 pm
Why is there so much Kpop. I want to see League of Legends, not dumb foreign music I don't understand that is only really this popular because gamers fetishize asian girls more than they'd care to admit.

actually theory #2 is that gamers actually like pop but they're too hipster to ever admit they'd enjoy lady gaga or something like that
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 06, 2012, 10:53:19 pm
Why is there so much Kpop. I want to see League of Legends, not dumb foreign music I don't understand that is only really this popular because gamers fetishize asian girls more than they'd care to admit.

actually theory #2 is that gamers actually like pop but they're too hipster to ever admit they'd enjoy lady gaga or something like that
That's where Plentakill comes in. It takes popsongs and makes them LoL style. It's how I get my pop fix. Look them up on youtube sometime, they're great.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Cthulhu on April 07, 2012, 02:12:45 am
If you take your tower at ten minutes you gank constantly.  If you're mid and kicking that much ass, you should be able to seriously ruin everyone's lives with repeated ganks.

Also, they're nerfing flat MR runes?  I can never get over how prescient Umiman is with this stuff, wasn't he talking about how you could dominate mid with pure flat MR a few week sago?
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 07, 2012, 02:16:07 am
He said he'd only use it vs. LeBonk, though. Looks like the pros used it vs. everybody. Huh.
It's usually when I'm top, and say, Fiora, who isn't #1 ganker world without red that I have single digit time towers.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on April 07, 2012, 05:31:04 am
Are there any UI mods to make the map be a sort of transparent background over the whole screen? Like, I know it'd be a bit distracting, generally, but it could be better than having to glance down at the minimap. Like, when you're killing creeps down bot, it'd be really obvious that you're getting ganked if you have a ward or couple.

Also, I discovered that mid is such such such a good thing to ward. Like, just grabbing two wards and warding those singular brushes on each side of the lane. If top wards their river entrance and bot wards their river entrance, you pretty much have control over the whole river. You can see every single movement downriver. Even if a teammate is not paying attention, they still get over 15 seconds to react.

EDIT: Win streak, woop woop! I discovered some key characters that I can play: Cho'Gath top, Leona/Blitzcrank support, Tristana AD carry (not very well, but better than some other characters), Kass/Ryze mid. I still need a jungler. I'm okay with Lee Sin, but not great. I prefer Skarner or Udyr.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 07, 2012, 07:37:23 am
Are there any UI mods to make the map be a sort of transparent background over the whole screen? Like, I know it'd be a bit distracting, generally, but it could be better than having to glance down at the minimap. Like, when you're killing creeps down bot, it'd be really obvious that you're getting ganked if you have a ward or couple.

Also, I discovered that mid is such such such a good thing to ward. Like, just grabbing two wards and warding those singular brushes on each side of the lane. If top wards their river entrance and bot wards their river entrance, you pretty much have control over the whole river. You can see every single movement downriver. Even if a teammate is not paying attention, they still get over 15 seconds to react.

EDIT: Win streak, woop woop! I discovered some key characters that I can play: Cho'Gath top, Leona/Blitzcrank support, Tristana AD carry (not very well, but better than some other characters), Kass/Ryze mid. I still need a jungler. I'm okay with Lee Sin, but not great. I prefer Skarner or Udyr.
Just look at the minimap every 10 or 5 sec or so. You don't have to stare it, just like when you last hit a minion take a quick look at the minimap.


EDIT: Oh, I just played against Jozrael (Riot's Network Ops Technician). He is the only Vlad with the legendary skin that I've seen do good :P
Usually Vlads with that skin suck ass.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Yodamaster on April 07, 2012, 01:03:21 pm
EDIT: Oh, I just played against Jozrael (Riot's Network Ops Technician). He is the only Vlad with the legendary skin that I've seen do good :P
Usually Vlads with that skin suck ass.

I played with Elementz and he had that skin. He went 1/3 but we won anyway because he technically won the lane.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 07, 2012, 01:38:23 pm
Apparently, Hecarim is now up on PBE! Get him while he's hot!
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: xDarkz on April 08, 2012, 12:24:00 am
Can you guys help me with my Ezreal build? A lot of people don't like him, but I love playing him cause those damn snipes are so fun, also, his finesse, and DAT DANCE. I find myself alternating from one build to another, quite frequently. Sometimes, I'm on a roll and go 6/2, but comes mid-game and teamfights, I find it hard to survive, burst down, or stick on opponents.

I recently read a guide and it told me to build accordingly: Tier 1 Boots > Sheen > Blood Thirster > Tier 2 Boots [Berserker Greaves] > Finish Trinity > Last Whisper > [Defensive/Escape Item] > Infinity Edge.

I've heard about people actually skipping Trinity Force and going IE instead. Not sure HOW that would work, seeing how Mystic Shot can not crit though... Do you guys have any suggested builds that allow Ezreal to ascend to the utmost of his DPS potential?
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 08, 2012, 01:44:43 pm
Apparently, Hecarim is now up on PBE! Get him while he's hot!

I've been trying, but the custom games are currently limited to 2+ real people only, and the bot games are filled with people trying to play Hecarim.

Oh wait I'm in a lobby with him right now... haha, nobody dropped. I'll post my thoughts on him in 20 minutes or so. Behold the light of the Shadow Isles!

edit:
Penguinofhonor's First Hecarim Impressions
Clarifications of his skills:
Passive - The ratio is 10% on the conversion. Early game I was getting +1 AD. Lategame I was getting +20. Lategame during the end of the E charge, I was getting +60.
Q: Rampage actually has an effect. It's AOE physical damage, but if you hit anything with it (the number of targets is irrelevant, it only matters whether you hit anything) you get a rampage stack and the cooldown is reduced by 1 second. You can have up to two rampage stacks. This gives Hecarim a very skarner-esque feel. This ability does half damage to minions.
W: Pretty much works as expected. You heal for 10/15/20/25/30% of all damage dealt to the targets, and there's a cap on how much you can heal from minions. The minion cap is ridiculously low. Like, 200 HP capped from minions at level 5. They really don't want you to get ridiculous sustain from this.
E: The movement speed boost works like powerball. You'll get up to +400 movespeed, it's pretty ridiculous. And the knockback is actually sizeable - I was thinking it would be like Maokai's, but it's actually like 2/3 of Alistar's in distance. This has a really long cooldown.
R: Hecarim doesn't have to go the full distance of the charge, but the clones he summons always do. So if you charge half the max distance, the clones will charge past you. The enemies run directly away from you - it's not a fear.

Actual review:
So I played him as a jungler. His combination of AOE damage with slight sustain, alongside his movespeed-boosting E, make him feel a lot like Udyr. You have to position yourself better because your CC is a knockback instead of a stun, and that has both its advantages and disadvantages. You can deal a lot of damage if you stick to someone and let your rampage cooldown get really low, but you're probably not going to cast it in a gank more than 2-3 times. It'll still be a good chunk of damage.

His ult is a little hard to aim, but that's probably just with it being a weird dual skillshot thing that I don't really understand fully yet.

I'm pretty much definitely going to buy him. I say he's higher in tanking ability than Cho'gath and Volibear but definitely not up there with the ridiculous CC toolkit tanks. He can initiate and he has one single target CC in addition to his AOE CC, but he also has a lot of damage over time that you'll punish people with if they don't focus you. I think a team could definitely use him as their main tank, but your squishies will have to protect themselves slightly. You're not Leona or Nautilus here.

His kit feels pretty cohesive - you basically charge in and rampage over everyone else's face. There are a lot of opportunities for teamwork with his W and E, but he does have a basic playstyle you can get into without much intimate understanding. I know I did.

Go triforce+tanky (his Q gets down to like 1.5 seconds with two stacks, you can proc it constantly) or straight tanky depending on your role in the team and whether you get fed.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 08, 2012, 10:13:05 pm
new annoyance: people who yell at you without any real knowledge of what you did

I was Orianna, taking the wraiths lategame. The enemy blitz pulls me from across the wall. Was it warded or was he just grabbing at a camp to check it? I don't know. Either way, I explode instantly. I type "did he just randomly decide to grab wraiths? that was bad luck"

Our vayne goes "facechecking without vision is not bad luck"

What? I didn't facecheck anything. Oh well, I get to listen to the three man premade whine about how they always get paired with baddies for the (very short) remainder of the game. Not like they'll listen to anything I say.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: hexedmagica on April 08, 2012, 10:23:30 pm
Guys, I really want to learn how to play Vlad. Any real tips?
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Astral on April 08, 2012, 11:22:12 pm
Guys, I really want to learn how to play Vlad. Any real tips?

Get Q first, or Pool if you feel like you're going to get ganked. Max your Q and spam it incessantly on the enemy champion if you can, or creeps to keep your health up and supplement your last hitting ability. What you max next is preference; I tend to go Pool, because the cooldown reduction on it tend to be better than a little more damage on your E. R in teamfights, attempting to hit as many as you possibly can, and preferably with the assistance of another ultimate to keep your targets close. If possible play aggressive in the laning phase, but never try to exceed your health regeneration ability.

First item is always Hextech Revolver. Boots are also preference; I haven't had much luck with Sorcerer's Shoes, and tend to go Ionian Boots of Lucidity as the only CDR in my build. After that, if I'm doing well, I'll grab a Deathcap, if not then the extra survivability from a Rylai's Crystal Scepter goes a long way. From there, finish your Will of the Ancients and whatever you didn't build second, and build to counter the DPS that will start hurting. Hourglass is a good all around item, since it gives you a second "trollolloll u cant kill me" cooldown. Afterwards, if you haven't won yet (You'll have around 500+ AP depending on your runes and masteries, and a single Q will wreck most supports and carries, really anyone without a sizable health pool or good amounts of MR) then fill out with your AP item of choice. A Hextech Revolver is a nasty final pick, as it gives you even more insane amounts of regen and another sizable AP boost, but if you're getting hit hard by magic damage then the MR/AP staff whose name eludes me is a good choice too. Void staff is another great item if they're stacking MR.

Once you have at least a Deathcap, you can simply run around, using Q on people and regaining a quarter of your health back, spamming E for AoE and farming waves with ease, and tower diving with impunity as your Ultimate + Ignite + Pool wreck people from full to none and ensure no survivors. He does take a bit of practice, but is a very strong champion in the right hands.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 08, 2012, 11:27:19 pm
Guys, I really want to learn how to play Vlad. Any real tips?
Get your boots, then hextech revolver
Then a Warmog's armor
Then Rabadon's Deathcap
Then another Warmog's Armor
Then You either get Rylai's scepter, or (preferred) another Warmog's Armor.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: da dwarf lord on April 09, 2012, 03:01:25 am
My usual build is:

1. Dorans shield - Good survivability and regen and armour (I play solo top usually) Amplifying tome + pot also works
2. Boots + Hextech
3. Finish boots (usually CDR boots) + Giants belt + finish Will of the Ancients
4. Rylais
5. Rabadons

After that I have no clue, I usually finish by then :D.

Use my Q to harass and last hit, get W at lvl 4 for escaping ganks, and try get my E to 4 stacks before I go aggressive. Other than that, if you get fed start roaming, else tower hug and spam Q to farm.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Jopax on April 09, 2012, 04:31:56 am
Border is right, going tank Vlad is the most fun I've had with him in ages. Especially on TT where you get two carries with you and you go tank just to spite that damn AD Kennen that has been murdering you for most of the game :D
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 09, 2012, 07:23:50 am
One thing worth noting: The health gain on your Q is flat, as in, you don't get more if you spam it on champs or minions. So spam it on champs always, unless you can't safely get in range. However, I'm not to sure about Borde's build.
My build: Sorc Shoes/WotA/Rabadons/RoA/RoA/Rylais. First, upgrading revolver into WotA is really, really useful, it's 900 gold for 8% spellvamp for you and 20% for your allies. Second, RoAs are ridiculously stat efficient. Like, even discounting the mana, you get more stats for your money than in a rylais. However, the permaslow from rylais is great.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 09, 2012, 07:55:09 am
Gods, I love my MF build. 5v5 pubbie match, we're getting stomped early. 3-17 K/D team ratio at about the 20 minute mark. Outer lanes are getting steadily stomped, especially with our Graves who says he's getting 1500+ ping times.

Meanwhile, I've bested Annie in mid the whole time and have knocked out both towers. Cue a few well-timed ganks bot and then the game dissolves into teamfight silliness. We're holding our own (and evening up the ratio) but still not getting anywhere. Cue me playing a game of bait-and-switch by going mid with everyone else, getting the enemy to commit 5 mid to stop us, then teleporting out to hook up with a minion wave near their tower. Trigger W, and it's "pewpewpew im in your base killing ur towerz". Single-handedly eliminated 3 of the 4 outer lane towers.

Meanwhile, I seem to have found the perfect item build:
Mercury Treads
Hextech Gunblade
Manamune
Infinity Edge
Nashor's Tooth
Last Whisper

By late, late game (we're tallking 55-minute mark), I had an AD of 328 even though I started as an AP build. With an AS over 1.5 and an elevated crit chance (and crits doing 250% instead of 200), I could trigger W and take down a tower in about 3-4 seconds. I was pushing waves without even using Make It Rain. Enemy tried to rush mid after our team got overaggressive and wiped except for me. Cue teleport to the mid tower they were rushing. W+E+R=Triple Kill.

It's fun to feel like a badass.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 09, 2012, 08:44:14 am
One thing worth noting: The health gain on your Q is flat, as in, you don't get more if you spam it on champs or minions. So spam it on champs always, unless you can't safely get in range. However, I'm not to sure about Borde's build.
My build: Sorc Shoes/WotA/Rabadons/RoA/RoA/Rylais. First, upgrading revolver into WotA is really, really useful, it's 900 gold for 8% spellvamp for you and 20% for your allies. Second, RoAs are ridiculously stat efficient. Like, even discounting the mana, you get more stats for your money than in a rylais. However, the permaslow from rylais is great.
My build is the king of Vladimir builds. Trust me. I play Vladimir a dozen times a year nonstop.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Jopax on April 09, 2012, 09:57:51 am
Besides, Warmogs are like bacon, they make everything better and you can never have enough of them :D
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 09, 2012, 10:29:31 am
Besides, Warmogs are like bacon, they make everything better and you can never have enough of them :D
Amen to that good sir, Amen
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 09, 2012, 01:37:41 pm
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Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on April 09, 2012, 02:04:57 pm
My problem is this: How do you deal with someone like Wukong who can gapclose to you and deal more damage than you? His EQ combo ignores blind and severly outdamages Blinding Dart. I can zone the heck out of someone like Garen or Mundo because I just kite them when they try anything funny, but if they have a gap closer then that doesn't work.

There really isn't too much you can do. Maybe buy a bit more armor, play more defensively, don't push the lane too much (his E will spread to nearby minions and push the lane).

Your friends hate Teemo because they've fought him. In top lane, he can use blinding dart to never die. In mid game, he can put mushrooms all around and split push with his speed boost to become ungankable. In short, he always gets away with around 100 health. Always. And it pisses people off. If you actually like Teemo, then you play Teemo. If you don't play Teemo, you despise him. Same with Morgana, except she's not as much of a pain. Tryndamere is similar, but only after level 6. Trynd can actually be partially shut down by just placing the AD carry top.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: eerr on April 09, 2012, 03:42:42 pm
Oh god, they're bringing back xp gain scaled with your own level.

"giantkiller bonus"

Yea it kinda made gameplay all about killing the highest level player on the enemy team :/


You stopped the penalty for killing lower level players? well shit, now we still hunt down that leveled gp.

What do we want to do? let gp level up so we can farm him.


Not looking forward to the return of this change, because it makes gold alot less relevant.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 09, 2012, 03:45:57 pm
I hate teemo because he fits into a team less well than Kayle. WHAT DOES HE DO? Build him AP, and he's a one trick pony no better than AP Yi, and most of his damage is turned off with a 400 gold item. Build him AD and you bring nothing more to the table than AD Kennen, maybe slightly less. No AD scalings and no steroids make for an extremely inadequate AD carry. Hybrid/On-Hit doesn't have a place on a team, but beyond that is about as effective as AS Kassadin.

No matter how you build him, he doesn't have an ult if the enemies are smart enough to invest in oracle's, there's almost never a good opportunity to use his passive beyond laning, his q is single target, and blinds are one of the most useless cc's in the game (No impact on AP casters or AD casters, Tankyderps and ranged DPS have skills to use to cover the 2 seconds or however long it is.), and he's generally designed as a hit and run character, but who doesn't actually have the hit part, just the run run run run part, which really isn't beneficial to team play.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Yodamaster on April 09, 2012, 04:37:52 pm
I hate teemo because he fits into a team less well than Kayle. WHAT DOES HE DO? Build him AP, and he's a one trick pony no better than AP Yi, and most of his damage is turned off with a 400 gold item. Build him AD and you bring nothing more to the table than AD Kennen, maybe slightly less. No AD scalings and no steroids make for an extremely inadequate AD carry. Hybrid/On-Hit doesn't have a place on a team, but beyond that is about as effective as AS Kassadin.

No matter how you build him, he doesn't have an ult if the enemies are smart enough to invest in oracle's, there's almost never a good opportunity to use his passive beyond laning, his q is single target, and blinds are one of the most useless cc's in the game (No impact on AP casters or AD casters, Tankyderps and ranged DPS have skills to use to cover the 2 seconds or however long it is.), and he's generally designed as a hit and run character, but who doesn't actually have the hit part, just the run run run run part, which really isn't beneficial to team play.

After this patch Teemo top will be back and will be extremely strong.

Who are the dominant top bruisers right now? Lee Sin, Udyr, and Olaf. Who does Teemo's kit already counter hard? These guys. Build tanky hybrid on Teemo and you'll find he's extremely effective up top. Way back when, Rainman reached the top of the solo queue ladder using only Teemo. This was before the move quick changes and mushroom nerfs. Now he's being buffed even more, possibly even beyond that state he was at before. I'm definitely focusing on learning him again after this patch when his DPS is upped tremendously.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 09, 2012, 05:42:19 pm
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Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on April 09, 2012, 05:46:58 pm
Yeah, tanky Teemo is where it's at. Wriggles, Phage, Wit's End.

I'm sad there's little I can do in the Teemo/Wukong matchup. Teemo's matchup dependence holds him back too much. Hopefully he'll be super strong after this patch and I can just rock everybody.

You could just continue autoattacking after his EQ. It's just burst damage and the rest of his autoattacks will be affected by blind.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 09, 2012, 07:18:22 pm
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Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 10, 2012, 07:24:25 am
After this patch Teemo top will be back and will be extremely strong.

Who are the dominant top bruisers right now? Lee Sin, Udyr, and Olaf. Who does Teemo's kit already counter hard? These guys.
Teemo counters Lee Sin wat? Lee just tosses a q Teemo's way and pops the passive on w. Then he shoves his boot into Teemo's face (Still no autoattacking on either side) and smashes his e key, butchering teemo's ms and as. Then Lee can just kinda do whatever he pleases. Sure, Teemo can q and stop anymore harm, but that's still a large chunk of damage that he can't trade back. He'll definitely counter Udyr, and does already, and I can see Olaf working with an early Phage, but Lee Sin is still going to dominate Teemo, as will any other champ with a dash.

Another champ I've just discovered is really, really, really weak. Fids. What are you supposed to do as him? Lane and you get 0 cs because hurp derp AP Ezreal Farming ftl, jungle and hurp derp counterjungled because it takes him a minute to clear a camp. His one strength is teamfighting, but that's only if you're able to get godlike positioning beforehand to channel right into their team. The 3 second fear might be useful, depending on what the RNG decides to make them run to.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 10, 2012, 08:09:38 am
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Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 10, 2012, 01:57:43 pm
After this patch Teemo top will be back and will be extremely strong.

Who are the dominant top bruisers right now? Lee Sin, Udyr, and Olaf. Who does Teemo's kit already counter hard? These guys.
Teemo counters Lee Sin wat? Lee just tosses a q Teemo's way and pops the passive on w. Then he shoves his boot into Teemo's face (Still no autoattacking on either side) and smashes his e key, butchering teemo's ms and as. Then Lee can just kinda do whatever he pleases. Sure, Teemo can q and stop anymore harm, but that's still a large chunk of damage that he can't trade back. He'll definitely counter Udyr, and does already, and I can see Olaf working with an early Phage, but Lee Sin is still going to dominate Teemo, as will any other champ with a dash.

Another champ I've just discovered is really, really, really weak. Fids. What are you supposed to do as him? Lane and you get 0 cs because hurp derp AP Ezreal Farming ftl, jungle and hurp derp counterjungled because it takes him a minute to clear a camp. His one strength is teamfighting, but that's only if you're able to get godlike positioning beforehand to channel right into their team. The 3 second fear might be useful, depending on what the RNG decides to make them run to.
I used to think that Fiddle sucks at laning and his farm kinda does suck, but his lane precense is surprisingly strong. Level up Dark Wind first, and spam it to keep the enemy mage from doing anything. With correct use of Terrify and Dark Wind, you can keep the enemy feared/silenced for over 5 seconds straight (1.2 sec silence per bounce.). The max damage Crowstorm does in 5 seconds is 625 / 1125 / 1625 (+2.25 per ability power), add in the Dark Wind bounces (max 145 (+0.45 per ability power) x 3) and Drain, and you have the enemy dead in one combo. Plus, when he has his fear up, the jungle has super easy ganks. Oh, you're running around in circles for 3 seconds? Guess you can't flash away. Oh, fear about to end? Sorry, silenced for another second or two. Oh look, the jungler stunned you for a second again.

Oh and also, passive makes nuking more fun. And oh, drain keeps him in the lane forever if he has blue.


In perfect circumstances, lets say Fid fears you for 3 seconds. Then he uses dark wind. The first dark wind hits you 0.2 seconds after fear ends. Lets assume your reaction time + cast animation time isn't fast enough to do anything in 0.2 seconds. The Dark wind hits you, bounces to another enemy, back to you, back to enemy and and back to you. Lets assume that the silence lasts for 0.6 seconds before Dark Wind bounces back to you again. This makes you unable to cast spells for 3.0 + 0.2 + 0.6 + 0.6 + 1.2 = 5.6 seconds  of CC. Lets also assume Fiddle has full 40% CDR, and both Terrify and Dark Wind are at level 5, making ther total cooldown 6.6 seconds. Lets also say that Fiddle has received help from an ally, who stuns/silences you for 0.7 seconds after silence duration ends. The stun is applied 0.2 seconds after the silence ends. You have now been unable to cast spells for a total of 6.5 seconds. Add in another 0.2 seconds for reaction time, and now you have silence for 6.7 seconds. Fiddle has his Terrify up again. He uses it, and Dark Wind afterwards like before. You are silenced for a grand total of 6.7 + 0.2 + 3.0 + 0.2 + 0.6 + 0.6 + 1.2 = 12.5 seconds.


And if you ask me, I'd say 12 seconds is a long time in LoL. Of course, this is the perfect situation, and most likely not happening, but imagine if it would...
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 10, 2012, 03:48:18 pm
Hmm... I'll try E first, but never leveling w until level 14 seems kinda iffy.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on April 10, 2012, 04:26:08 pm
The max damage Crowstorm does in 5 seconds is 625 / 1125 / 1625 (+2.25 per ability power), add in the Dark Wind bounces (max 145 (+0.45 per ability power) x 3) and Drain, and you have the enemy dead in one combo. Plus, when he has his fear up, the jungle has super easy ganks. Oh, you're running around in circles for 3 seconds? Guess you can't flash away. Oh, fear about to end? Sorry, silenced for another second or two. Oh look, the jungler stunned you for a second again.

Also note that a neat trick to use is to go out of lane once you hit level 6. Hide in the mid bushes for mid lane to push. The AP mid will probably call MIA and will be unsuspecting when you channel your ultimate from the bushes and hit him with the full ultimate+drain+wind+ignite. It does crazy amounts of damage unless the enemy mid is Galio or something.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Carcanken on April 10, 2012, 06:58:09 pm
Hecarim and the next patch got delayed.  :(
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Smitehappy on April 10, 2012, 07:14:19 pm
Holy crap am I scared of Lulu. I was laning bot as Blitz along with a friend as Pantheon versus a Shen and the little purple devil called Lulu. I've never played a game where the enemy could ignore tower damage to kill me under the tower before the 10 minute mark aside from that game.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: eerr on April 10, 2012, 07:22:46 pm
Holy crap am I scared of Lulu. I was laning bot as Blitz along with a friend as Pantheon versus a Shen and the little purple devil called Lulu. I've never played a game where the enemy could ignore tower damage to kill me under the tower before the 10 minute mark aside from that game.

I had to counter build lulu mid, as Malzahar.

and still lost the lane, despite my best efforts.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 10, 2012, 08:26:36 pm
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Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on April 10, 2012, 09:10:02 pm
And if they get suspicious, you can actually gank another lane.

That's the thing about lane fiddles - you have such good ganks that you have such trouble taking advantage of. If you get them off, though, you should be kicking ass. I'd almost consider getting boots of mobility.

Thing is... I think people are underestimating Fiddle nowadays. In my opinion, he's reaching the point of Karma where people start forgetting exactly what it is that Fiddle does. I've seen Fiddle support work to an extent, but only because of his crazy damage ult and 3 second fear.

Also, I officially dislike Ahri. Annie level burst with twice as much mobility. Sure, she may not be as SAFE as Annie, but that level 6 burst is absolutely ridiculous if you get hit with charm and are at, say, 75% health.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Repulsion on April 10, 2012, 09:58:30 pm
Recently started playing this game, and it's fun. Played some good games with Ziggs, but recently I've been playing Veigar, and it's pretty fun. Seeing the enemies health go down as I launch a Strike and then a Burst at them is delicious.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Smitehappy on April 10, 2012, 10:04:57 pm
And if they get suspicious, you can actually gank another lane.

That's the thing about lane fiddles - you have such good ganks that you have such trouble taking advantage of. If you get them off, though, you should be kicking ass. I'd almost consider getting boots of mobility.

Thing is... I think people are underestimating Fiddle nowadays. In my opinion, he's reaching the point of Karma where people start forgetting exactly what it is that Fiddle does. I've seen Fiddle support work to an extent, but only because of his crazy damage ult and 3 second fear.


I just played a game as Karma where the enemy team accused an Akali of cheating because they didn't believe me as Karma kept her alive under 20 health when they tower dove. I had two karma charges so of course they died. They then said Karma was the worst support so I had to show them what a Karma can do by proceeding the dominate the lane with Akali.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on April 10, 2012, 10:17:41 pm
Karma's shield is the best shield. It turns any AOE CC from a tanky character into a damaging initiation.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: baruk on April 10, 2012, 10:34:27 pm
 Another nice free week with four champions I haven't played - giving Xin Zhao a try right now. In my first normal, managed to beat a cheesy dominion team that included Fiora, Gangplank, Karthus and Kassadin, good times! Ok, admittedly we had our own Gangplank along with Rammus and Jax, the tortoise in particular doing an excellent job of holding their bottom point (still haven't quite learnt the actual names of the control points, the Drill and the Windmill are recognisable enough, but the rest sort of blend together).
 I built the following items:
Youmuu's Ghostblade, Merc Treads, Frozen Mallet, Hexdrinker, Zeke's Herald, Pickaxe

Went for a full CDR build, getting your dash as often as possible is what you need when you're trying to catch Kassadin.  I favoured the frozen mallet over my planned black cleaver due to the enemy not really building armour. Finished 8/11/12 after a rough start (0/6/9 at one point, my damage output seeming quite poor early on despite starting with a brutaliser). However, I did top score on my team with 1566, so must have done something right - mainly dodging cannon barrages, whilst trying to stay healthy enough to avoid dieing to the Karthus ult.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 11, 2012, 01:22:08 am
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Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 11, 2012, 07:17:24 am
Hmm... I'll try E first, but never leveling w until level 14 seems kinda iffy.
Actually you probably want to get Drain at level 2 just for the sustain. Don't ignore it, it is what makes Fiddles that goddamn undying haybag.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 11, 2012, 09:00:49 am
Holy crap am I scared of Lulu. I was laning bot as Blitz along with a friend as Pantheon versus a Shen and the little purple devil called Lulu. I've never played a game where the enemy could ignore tower damage to kill me under the tower before the 10 minute mark aside from that game.

I did a custom bot match just so I could see what Lulu + Cho'Gath would look like for laning (and because I wanted to see how freakin' big a  Cho'Gath with full stacks of Devour would be with Wild Growth on top of that.

Went with an AP build (+ Aegis of the Legion)....I was tankier than Cho.  ???


I also had 2/3 of the team's kills because Glitterlance is made of purple shiny awesome.

Played a PvP match with Lulu, laning with MF. I built her as pure support and wound up going 4/0/15. I still like Kayle as a dedicated support, but if I ever save up and buy Lulu, she'll replace Kayle in the rotation--better buff/debuff and way better damage output. Lose than invuln shield, but get that wicked "Make somebody huge and do AoE damage+knockup" ult.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 11, 2012, 09:29:44 am
Champs have a size cap. So even with Lulu's help, a fully stacked Cho with Surge can't really become all that much bigger.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 11, 2012, 09:49:51 am
Champs have a size cap. So even with Lulu's help, a fully stacked Cho with Surge can't really become all that much bigger.
I could have sworn somebody posted a pic of a Cho'Gath one time with all the "grow" effects they could think of, and he was big enough to FILL the lane.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: ThtblovesDF on April 11, 2012, 09:53:43 am
A yordle over towersize is the maximum.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 11, 2012, 10:19:25 am
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Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 11, 2012, 11:57:49 am
Yeah, I really couldn't notice much difference. The experience was like pulling teeth too, because AI Cho'Gath is BAD. Way too aggressive, especially when buffed. Got overextended and killed (in many cases running right by a turret and getting reduced down to almost no health) far too many times. It actually played smarter when I wasn't actively trying to help it.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 11, 2012, 02:04:50 pm
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Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Astral on April 11, 2012, 02:17:04 pm
Played Lulu for the first time yesterday, and for shits and giggles in a troll game, decided to build her much like you would a Teemo.

Long story short, and 15-3 later, I found that carry Lulu is actually kinda scary for the enemy team. She starts out slow, but once you get a Malady and Ionic Spark, you start to wreck people... plus her ability to make other people stay alive is a big help.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 11, 2012, 03:48:45 pm
Lulu is indeed the most godawful thing ever. Singed has nothing.

Wats dat? Low on hp and ignite? NP my heal > ignite.
Wats dat? Want to move? nah 80% guranteed hit slow comin at ya
Wats dat? Want supports to choose between sustain and harass? nty i have shield, painful as fuck harass and mana that never ever runs out (Seriously, what the fuck riot. If you're going to make her costs that low and regen that high and manapool that large, why not just make her manaless)
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 11, 2012, 04:10:19 pm
Oh, I don't know about the last part...I was running out of mana pretty regularly till I built a Tear->Archangel.

In a lot of ways, she's in the LeBlanc/Orianna/Ahri mold of casters with low cooldowns across the board. Lulu doesn't have the chain-casting as explicitly as Ahri or LeBlanc (or Brand) does, but she can still reel off a string of W+E+Q and wreck your shit.

But once you get mana regen up to a good level, you can kinda just hang out and get enough mana to toss a Q every 6 seconds or so, at least enough to fight a delaying action in lane till your partner gets back to hold the line so you can B.

I think what I like about Lulu is that she takes the rapidcaster concept of the aforementioned characters and weds that to a pretty awesome utility support, so that if you're paired with a DPS melee type character, you're an unholy pair of badasses.

Q enemy (for slow) + W ally (for speed boost) + E enemy (dmg + reveal) = You're not getting away this time, Teemo/Shaco/Wukong.
Q enemy (slow) + W enemy (for silence) + E self (shield) = You can't catch me, I'm the Purplebread Girl!

It's that versatility/adaptability that's so damn dangerous. Downsides: no area CC (other than the ult's minor knockback effect), less single-target damage compared to an assassin like Ahri, or a burst caster like Veigar, only one AoE damage.

If you pair her with an AoE melee like Alistar or Amumu....*shudder*.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 11, 2012, 04:25:41 pm
Ever seen TopLu? Lulu's better off on her own than with someone else, in top or in mid, as eerr said.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: TwilightWalker on April 11, 2012, 04:55:45 pm
Oh, I don't know about the last part...I was running out of mana pretty regularly till I built a Tear->Archangel.

In a lot of ways, she's in the LeBlanc/Orianna/Ahri mold of casters with low cooldowns across the board. Lulu doesn't have the chain-casting as explicitly as Ahri or LeBlanc (or Brand) does, but she can still reel off a string of W+E+Q and wreck your shit.

But once you get mana regen up to a good level, you can kinda just hang out and get enough mana to toss a Q every 6 seconds or so, at least enough to fight a delaying action in lane till your partner gets back to hold the line so you can B.

I think what I like about Lulu is that she takes the rapidcaster concept of the aforementioned characters and weds that to a pretty awesome utility support, so that if you're paired with a DPS melee type character, you're an unholy pair of badasses.

Q enemy (for slow) + W ally (for speed boost) + E enemy (dmg + reveal) = You're not getting away this time, Teemo/Shaco/Wukong.
Q enemy (slow) + W enemy (for silence) + E self (shield) = You can't catch me, I'm the Purplebread Girl!

It's that versatility/adaptability that's so damn dangerous. Downsides: no area CC (other than the ult's minor knockback effect), less single-target damage compared to an assassin like Ahri, or a burst caster like Veigar, only one AoE damage.

If you pair her with an AoE melee like Alistar or Amumu....*shudder*.

Just finished a game with her paired up with a Yi in a bottom lane against a Kayle and a Katarina. Yi ended up going 28/6/3 by the time the game ended. Gods is she fun! (Take with sack of salt, these are normal games.)
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on April 11, 2012, 07:40:56 pm
Ever seen TopLu? Lulu's better off on her own than with someone else, in top or in mid, as eerr said.

She doesn't hold a candle to champs with innate sustain, though, which a large number of solo top champs have or acquire quickly. Also, juking the Q while Pix is attached to you is the most fun part about playing against Lulu.

EDIT: Playing Blitzcrank again. Why does Orianna hate me so and call me scary? Yes, my metallic visage is frightening, but what matters is on the inside. My pistons and gears ring true!

Also, I discovered to use Blitz pull only as a last resort. Maxed W first and ran up to people instead with knockup. Can you believe I forced a flash just because I ran up to bot lane Ashe with W? Hilarious!

It also occurs to me to ask why people don't play Ashe as a support. I mean, she is known for her utility, right? With Volley and her passive, she could probably do some decent harassing and with E, she could keep her lane safe. She still gets to keep her arrow initiation, of course.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 11, 2012, 08:53:11 pm
One thing I never got about Blitz is the fact that all the pros level E first. I just dun get it. All you get is reduced CD. You get another second shorter and some more damage for Q, and W gets megaderp steroid.

Ashe isn't a support because she's a terrible everything. She's certainly high in the field of unconventional supports, along with GP and the ilk.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on April 11, 2012, 09:26:41 pm
One thing I never got about Blitz is the fact that all the pros level E first. I just dun get it. All you get is reduced CD. You get another second shorter and some more damage for Q, and W gets megaderp steroid.

Ashe isn't a support because she's a terrible everything. She's certainly high in the field of unconventional supports, along with GP and the ilk.

Honestly? I considered leveling E first. That cooldown is a pretty big deal for Blitz. It turns a WERQ(if they flash or try to run) combo into WERQE.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: eerr on April 12, 2012, 12:44:37 am
E-Q-E is goddamn brutal.

blitz is built on E-Q-E
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 12, 2012, 01:07:48 am
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Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: ThtblovesDF on April 12, 2012, 02:48:29 am
I had a wonderful game as Shaco, dominating the enemy team - leading to a situation where I would show up in a lane and a ash arrow, shen and angry rammus come ulting in all over the place, murdering my clone instantly.

The "new" graphics for ults moving over the map really help doge ash arrows and there like.

About to hit 30 on EU, so I'll have to get used to not being able to pupstomp as shaco anymore.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 12, 2012, 04:07:48 am
One thing I never got about Blitz is the fact that all the pros level E first. I just dun get it. All you get is reduced CD. You get another second shorter and some more damage for Q, and W gets megaderp steroid.

Ashe isn't a support because she's a terrible everything. She's certainly high in the field of unconventional supports, along with GP and the ilk.
Always level up E first. The cooldown is reduced from 9 seconds at level 1 to 5 seconds at level 5, with Cooldown reduction you obviously have from Glacial Seal you can spam your enemies up in the air every 3 to 4 seconds. How is this not cool?

Plus, leveling Q doesn't affect the cooldown as much. From 9 seconds to 5 seconds, the cooldown has almost halved. From 20 seconds to 16 seconds, the cooldown was reduced by only 20%. And wince his steroid doesn't get reduced cooldown from leveling it, nor do the percentages increase all that much, its best to level E first.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: baruk on April 12, 2012, 05:48:32 am
About to hit 30 on EU, so I'll have to get used to not being able to pupstomp as shaco anymore.

 I just hit 30. Not quite ready for ranked just yet, having mainly played dominion to get here. Perhaps it's time for me to buy a champ.. already have the free Tristana and Alistar. I'll probably scoop up some 450 IP guys first - having a flexible roster would seem to be essential for soloqueue.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 12, 2012, 08:11:15 am
You got to 30 using nothing but two freebie champs??  :o


Had a reminder last night that Lulu in a lane is only as good as the champ she's paired with. Had an epicbad Xin Zhao who went 1/8/4 and discon'd twice. *sigh*

Next game needed a tank, so I hauled out Malphite. Laned bottom with Ashe, wound up against Olaf and Kog'Maw. Yikes. Ten minutes later, we're 10-0 in that lane alone and enemy team has a unanimous surrrender.  :D

Played another match immediately with 2 of the same people from that game. Initially, we were rocking the map hard. Then our Gragas mid (who had been handing Dr. Mundo his ass up to that point) disconnected and never came back. What followed was a painful 30 minutes of watching that dominance slip away because we just couldn't match numbers. Still, finished up like 8/8/21 with Malphie again.

That game also had a Crowning Moment of Awesome for me. Our Ashe was nearly dead and running from a pack of Malzahar, MF and Kennen, who were busy taunting her. Right as I emerge from the jungle (hopefully with trumpets blaring, and a recording of Mighty Mouse singing "Here I come to save the day!"), my ult finishes recharging. R+E+W=TRIPLE KILL.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on April 12, 2012, 08:39:06 am
Always level up E first. The cooldown is reduced from 9 seconds at level 1 to 5 seconds at level 5, with Cooldown reduction you obviously have from Glacial Seal you can spam your enemies up in the air every 3 to 4 seconds. How is this not cool?

Plus, leveling Q doesn't affect the cooldown as much. From 9 seconds to 5 seconds, the cooldown has almost halved. From 20 seconds to 16 seconds, the cooldown was reduced by only 20%. And wince his steroid doesn't get reduced cooldown from leveling it, nor do the percentages increase all that much, its best to level E first.

The funny thing is that Blitz has so much natural utility that all the pros are going for cooldown reduction on his E. It's silly!

Had a reminder last night that Lulu in a lane is only as good as the champ she's paired with. Had an epicbad Xin Zhao who went 1/8/4 and discon'd twice. *sigh*

Supports are usually only ever as good as the champ they're paired with. Which is why bot lane is now the next to least favorite lane to choose (the least favorite being the jungle, because they're always blamed for problems). I've had dumb carries push the lane needlessly and completely waste the bush zoning potential that my CC provided. As an AD carry, I've had dumb Sorakas who push the lane with Starcall for some completely and utterly arbitrary reason. Even worse because she never ever silenced the enemy Zilean, so he could shove bombs in our faces all he wanted.

But if you get a good support and a good carry, well, that's a different story. MF+Blitz=leave lane with 4 kills and go pester the Orianna in mid. Tristana+Leona=leave lane with 5 or 6 kills and being able to burst down either of the champs in bot lane from 100% to 0%. Eventually, even under the tower.

What can I say? I love CC. I absolutely abhor not having CC on a team. Damage is important, yeah, but not having CC is worse.

Also, I'm happy that they're making changes to the way champ kills provide experience. Too often, I find myself horribly underleveled as an aggressive support just because I decided to roam a bit to go help out other lanes.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: ThtblovesDF on April 12, 2012, 10:56:48 am
Aha another day of "We clearly get owned in every single lane, but my team refuses to surrender until we go down." and if my team is winning the enemy surrenders at 20:06...

Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: baruk on April 12, 2012, 11:46:43 am
You got to 30 using nothing but two freebie champs??  :o

 I've relied solely on the free week selection. I've now played about two thirds of the champs, it has helped a lot to know what I'm up against, though several of the more popular choices still elude me eg. Jax, Brand, Cassiopeia, Shaco, Udyr.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 13, 2012, 03:23:16 pm
After much experimentation, I've arrived at the following item build for my hybrid Miss Fortune build:

start off with Boots + 3 pots

rush a Hextech Gunblade
followed by Manamune
upgrade Boots to Boots of Lucidity
Infinity Edge
Nashor's Tooth

At this point, I have 100+ AP, 250+ AD and constantly rising as I mow down waves with autoattack and steadily push my mana and AD higher.

Any suggestions for the final item? I usually choose one to fit whatever I need at that point for the match, but most of the time if I'm that far along, it's just icing on the cake.

EDIT: As far as abilities, I build E/W/E/W/E/R/, then finish E out, then W before I ever start building Q. I farm like crazy with E most of the game, use W as a steroid + good for scaring people off because they see that "grievous wound" icon over their heads and panic. Q is mostly an afterthought although it becomes a good killshot lategame once AD is amped up.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on April 13, 2012, 03:36:57 pm
Guardian's Angel is a preferable last item or maybe QSS, depending on the enemy team's composition.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: eerr on April 13, 2012, 03:48:50 pm
Frozen mallet.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 13, 2012, 03:52:37 pm
Guardian's Angel is a preferable last item or maybe QSS, depending on the enemy team's composition.
Hmm...that's not a bad idea, considering the match last night. We were steamrolling 'em, even with our TF constantly disconnecting for minutes at a time. In particular, I was laying the smack down with a vengeance. Which meant that in the late-game teamfights, I was getting focused with a vengeance. Got kind of tiring to run all the way down to their base, only to get triple-ulted at the same time and have to wait 50 seconds to get back into the game. A GA would mean they'd burn their ults and then say hello to my little friends.

I suppose maybe I should just not pre-decide that item and instead leave it as a wildcard depending on enemy builds, cause usually by the time I can afford to build that last item slot I'm lvl 18 with money to burn, and we're either knocking on their doorstep or we're furiously defending ours.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Cheeetar on April 14, 2012, 02:30:30 am
Our team invaded jungle in a ranked game and I got a level 1 blue for my Ryze. It was a really good game for me, and I can see why invading is still something you want to try even without voice communication and in lower elo games.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 14, 2012, 04:03:15 am
Our team invaded jungle in a ranked game and I got a level 1 blue for my Ryze. It was a really good game for me, and I can see why invading is still something you want to try even without voice communication and in lower elo games.
Invading in pub games can also end up by having two or three guys invading and your jungler who doesn't want to invade, doing his normal business. Then the 3 guys who invaded get triplekiled by Udyr and his team who protected him. Then jungler gets blamed and everyone's morale is broken before the minions spawn.

Or the invade just fails and your jungler is now much later than the enemy jungler is, and thus is later to gank, and gets counterjungled and fucked up.


So unless the team has a good plan for the invasion, don't do it. Just ends up having your team lose because of that.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Cthulhu on April 14, 2012, 04:07:24 am
Yeah, invasions are a very high risk move, especially if you're not coordinated, especially especially if you're pubbing.  Pub morale is very fragile.  A decisive invasion will probably determine the winner of the game, and if the invading team isn't on the ball they'll probably fail
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 14, 2012, 11:32:07 am
Aww fuck, we almost had a 5 smite 5 wriggle team (1 was a pubber who also agreed to it), but then one guy chickened out. Lame.
Also, Viktor is cool.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Astral on April 14, 2012, 01:30:09 pm
We had another team jungle invade (I'm assuming it was their 5 vs our 5, both premades).

Long story short, our Janna was on the wrong side of the blue (and got caught, gave FB).

Then, we gathered up, and went to the bushes closest to the blue. Now it's 4 to 3 in our favor, as they only managed to kill 2 of us before we slaughtered them, and myself as Miss Fortune racking up 2 kills and an assist. Also, I managed to get a Trinity Force in about 12 minutes due to their Sion jungle seemingly being a complete moron; he would come into bottom lane while both of his allies were also half health, attacking our Soraka for some reason, who would just slam Q as fast and possible and let me clean up. Wish I had saved that replay, ended up around 15-1.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 14, 2012, 02:14:22 pm
Trinity Force on MF? What is this I don't even...
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Astral on April 14, 2012, 02:15:11 pm
It does well with her Q, which applies the Trinity Force damage on both hits, and gives her a good amount of health, movespeed, etc. With the Janna buff and building toward a Phantom Dancer (Just the Zeal) I had ~500 movespeed. That was after the Bloodthirster, though.

I kinda play her like Corki.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on April 14, 2012, 09:37:52 pm
Fuck jungling. Arghhhh. Almost every time, I guarantee that whenever I jungle, one of the lanes will fail. And ask for ganks. And I will sit around in bushes and get behind because that lane is quite ungankable. And then they will complain that I didn't gank.

Is it just me or are junglers not actually gods who can nuke people from 100% to 0% like most people think they are?
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 14, 2012, 10:30:02 pm
There are a few exceptions. A properly fed Nocturne or Udyr or sometimes Lee Sin come to mind.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Astral on April 15, 2012, 02:07:16 am
An Olaf can, near level 5, come out with his True damage and just wreck people, but I'm not a very good jungler and kinda dislike how League has made it semi-required to have one.

But yes, it seems like less organized teams overemphasize how overpowered a jungle. Take, for example, a Garen on my team who decided after dying 3 (!) times that he might need to buy a ward, and complained how overpowered Shyvanna was because he had no map awareness. Said Garen decided to ignore a good majority of the team who, without raging, told him to buy a ward and other things that he should do. His response? "u guys r annoying stfu"
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: ansontan2000 on April 15, 2012, 02:10:03 am
And that's why we all hate pubbing.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on April 15, 2012, 10:40:22 am
An Olaf can, near level 5, come out with his True damage and just wreck people, but I'm not a very good jungler and kinda dislike how League has made it semi-required to have one.
Jungle Olaf doesn't really level E all that much. He mostly levels Q, I believe. Top lane Olaf is the one who levels E and it's pretty ridiculous, I admit.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 15, 2012, 12:23:38 pm
An Olaf can, near level 5, come out with his True damage and just wreck people, but I'm not a very good jungler and kinda dislike how League has made it semi-required to have one.
Jungle Olaf doesn't really level E all that much. He mostly levels Q, I believe. Top lane Olaf is the one who levels E and it's pretty ridiculous, I admit.
At first, I used to level my W as jungle olaf, then E, then Q. It wasn't good.
Then I tried leveling E first, then Q, then W. Didn't go too well either.
Nowadays I level Q first, then E, then W. This goes pretty well.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Repulsion on April 15, 2012, 12:53:19 pm
So, I've been playing Gragas a ton recently, as an AP build (long range rolling nukes away!), and it's been going fairly well. However, this past game was a bit of a bitch, and for one reason: Lulu.

She zoned me out hard in lane. I'm not sure if her skill level was just vastly above mine, but she ganked me a bunch in mid lane, prevented ganks on her teammates a bunch, was level 16 while me and the rest of my team were 12, made life a living hell, etcetera. Although she mysteriously disconnected midgame and we eventually won the game (her other teammates weren't no thang), it troubled me.

Is there any good counter to her? Her glitterlance hit very hard and the slow it gave me was a bitch, since Gragas is already kind of slow. I harassed her fairly okay with Barrel Roll, but later on when I tried to go in on her she zapped me, slowed me, and many times I died (and many others I nearly died). So, basically, I'm trying to think of counters to her. Of course, I'm not sure if it's the person who was playing her, or just Lulu in general, but anther good Lulu player is bound to show up eventually, so yeah.

When going against Lulu, I'm thinking of getting a doran's ring instead of boots and three health potions as I regularly do, as well as some magic resist a few minutes later in game (null magic mantle or something.) I can figure that Banshee's Veil or Quicksilver Sash would be a nice touch to block some of her spells like Glitterlance, and tenacity would also be nice to reduce the effectiveness of her slow.

Do you guys have any other tips? Items, strategies in the lane, etcetera?
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 15, 2012, 01:37:08 pm
An Olaf can, near level 5, come out with his True damage and just wreck people, but I'm not a very good jungler and kinda dislike how League has made it semi-required to have one.
Jungle Olaf doesn't really level E all that much. He mostly levels Q, I believe. Top lane Olaf is the one who levels E and it's pretty ridiculous, I admit.
At first, I used to level my W as jungle olaf, then E, then Q. It wasn't good.
Then I tried leveling E first, then Q, then W. Didn't go too well either.
Nowadays I level Q first, then E, then W. This goes pretty well.
The problem with Jungling with E first is that it hurts olaf too. The jungle isn't the kind of environment where you can be hurting yourself as much as them.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Astral on April 15, 2012, 02:10:29 pm
An Olaf can, near level 5, come out with his True damage and just wreck people, but I'm not a very good jungler and kinda dislike how League has made it semi-required to have one.
Jungle Olaf doesn't really level E all that much. He mostly levels Q, I believe. Top lane Olaf is the one who levels E and it's pretty ridiculous, I admit.
At first, I used to level my W as jungle olaf, then E, then Q. It wasn't good.
Then I tried leveling E first, then Q, then W. Didn't go too well either.
Nowadays I level Q first, then E, then W. This goes pretty well.
I get his Q first (That's the axe, right?) Go for blue. Then a point in W. Then start maxing E for maximum gank potential. With blue, Q and W, you are usually able to lifesteal/spellsteal more than enough until you can get a wriggles, and having E maxed early means being able to easily take out even tank characters quickly.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 15, 2012, 06:36:33 pm
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Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: ThtblovesDF on April 16, 2012, 03:15:20 am
Gragas slow?

His short cooldown E makes him into the OH YEAH of the battlefield, bursting though walls, lanes, jungle and blowing everything up : )
Seriously, it's only 50 mana and the cooldown is short enough to regularly dodge enemy mid-caster spells.


Anyway, I found if I really want to win my lane, hard, MR is the way to go... a few of those cheap runes and a item or two and i can basically just beat enemy casters in the face with my fist (and hit every barrel up close), then mess around for a while, using his awesome passive - and simply outlasting the enemy caster.


In other news, I thought I was smart taking LeBonk vs veigar mid.... sure, got a few kills, but when he hit lvl 6, his ult would one shot me.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 16, 2012, 08:37:05 am
So, I've been playing Gragas a ton recently, as an AP build (long range rolling nukes away!), and it's been going fairly well. However, this past game was a bit of a bitch, and for one reason: Lulu.

She zoned me out hard in lane. I'm not sure if her skill level was just vastly above mine, but she ganked me a bunch in mid lane, prevented ganks on her teammates a bunch, was level 16 while me and the rest of my team were 12, made life a living hell, etcetera. Although she mysteriously disconnected midgame and we eventually won the game (her other teammates weren't no thang), it troubled me.

Is there any good counter to her? Her glitterlance hit very hard and the slow it gave me was a bitch, since Gragas is already kind of slow. I harassed her fairly okay with Barrel Roll, but later on when I tried to go in on her she zapped me, slowed me, and many times I died (and many others I nearly died). So, basically, I'm trying to think of counters to her. Of course, I'm not sure if it's the person who was playing her, or just Lulu in general, but anther good Lulu player is bound to show up eventually, so yeah.

When going against Lulu, I'm thinking of getting a doran's ring instead of boots and three health potions as I regularly do, as well as some magic resist a few minutes later in game (null magic mantle or something.) I can figure that Banshee's Veil or Quicksilver Sash would be a nice touch to block some of her spells like Glitterlance, and tenacity would also be nice to reduce the effectiveness of her slow.

Do you guys have any other tips? Items, strategies in the lane, etcetera?
I don't know if Banshee Veil or Quicksilver Sash would be all that useful because they have a pretty high cooldown, while Lulu can spam Glitterlance all day long, especially late game when she has built up that mana reservoir.

Maybe a Hexdrinker? Gives some magic resist and a near-death shield. And you could amp it up to a Maw of Malmortius later.

Strategy-wise, I'd say she falls into the same category as LeBlanc, Ahri and Orianna, but for three main differences:
1. Less damage output overall than those three (even if it doesn't seem like it)
2. Tanky. When I play Lulu, I frequently wind up being the first on my team to 2000 HP, and I'm not even building tank.
3. Way more CC/buff/debuff.

That inherent tankiness and CC is part of what make her far more forgiving to play than a squishy burst ranged whore like Ahri.

If you're being chased as Ahri, your only real escape is to charm them (and they'll still keep following you), burn your ult and dash away, or spam all your abilities and hope that you can burst them down before they kill you.
If you're being chased as Orianna, you can use that small AoE slow. That's pretty much all the CC you have. Orianna's thing is being able to engage at distance and keep from getting chased that close to begin with.
If you're being chased as LeBlanc...okay, well you have a ton of escapes actually. That's kind of her thing.
If you're being chased as Lulu, you spam them with Glitterlance, shield yourself, turn them into a squirrel, and then make yourself huge so you can OM NOM NOM SQUIRREL.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: ThtblovesDF on April 16, 2012, 09:09:27 am
As much as I love Maw of Malmortius, I'd recommend to get a RoA/Rylehs instead (especially ryleh)~

Maw of Malmortius works amazingly on shaco, mundo, kassadin & Trynd though

Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: RedKing on April 16, 2012, 10:51:53 am
I know most of those words were in English, but I have NO FUCKING CLUE what you're talking about. This is why I'm scared of multiplayer games. My newbness is like a tasty, gleaming pork chop to the pwnwolves.

That inherent tankiness and CC is part of what make her far more forgiving to play than a squishy burst ranged whore like Ahri.

Aaaaaand then RedKing was a zombie.

Seriously, half the reason I started playing LoL six months ago was because I was mystified by the arcane, impenetrable wall of jargon used to discuss it. And now I'm doing it.
Title: Re: League of Legends Updated! - Graves - The Harrowing Patch - 1.0.0.127
Post by: Stealtharcadia on April 16, 2012, 11:57:56 am
I know most of those words were in English, but I have NO FUCKING CLUE what you're talking about. This is why I'm scared of multiplayer games. My newbness is like a tasty, gleaming pork chop to the pwnwolves.

That inherent tankiness and CC is part of what make her far more forgiving to play than a squishy burst ranged whore like Ahri.

Aaaaaand then RedKing was a zombie.

Seriously, half the reason I started playing LoL six months ago was because I was mystified by the arcane, impenetrable wall of jargon used to discuss it. And now I'm doing it.

This
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 16, 2012, 03:50:37 pm
As much as I love Maw of Malmortius, I'd recommend to get a RoA/Rylehs instead (especially ryleh)~

Maw of Malmortius works amazingly on shaco, mundo, kassadin & Trynd though
>Anything but Warmogsx3 Boots Atmas FoN is good on mundo.

AHAHAHAHAHAHAHAHHA.

Seriously, though. Mundo with 6000 hp 300 AD and 300 hp regen forever (Not even with ult on) is just too good to pass up.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Graven on April 17, 2012, 12:02:13 pm
So based on a odd article on a never-heard-of-it website I bring news of a new mode (?) possibly released for League of Legends :
fusible.com/2012/04/supremacy-com-new-league-of-legends-supremacy-game-mode-is-on-its-way/ (http://fusible.com/2012/04/supremacy-com-new-league-of-legends-supremacy-game-mode-is-on-its-way/)

Can't wait to be the only one posting about it instead of dominion! I wonder, what do people want to see in a mode to make it both different from normal SR and worth playing? I like dominion and still play only it, but I seem to be the extreme minority since I get the same people in 4-5+ games in a row nowadays.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 17, 2012, 12:39:30 pm
Completely baseless wild speculation: it'll be a 5-man free-for-all arena. Anyone other than tanky DPS need not apply.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: eerr on April 17, 2012, 03:58:58 pm
GANK BLANK
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 17, 2012, 05:35:08 pm
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Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 17, 2012, 05:46:52 pm
Dom was Riot's attempt at a arena. You see how terribly unbalanced it is. However, Morello talked about a Dominion rework  at PAX. Whether or not this is related...
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Shadowgandor on April 17, 2012, 06:07:51 pm
I'd think the new mode is a King Of The Hill-type of mode. Middle of the map holds a point that you need to occupy, places around the map have powerups and stuff. Minions most likely play a role as well, perhaps through captureables around the hill.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Euld on April 17, 2012, 11:04:02 pm
PC Gamer has an article on Supremacy (http://www.pcgamer.com/2012/04/17/what-is-league-of-legends-supremacy/) and goes into a bit more detail about exactly what is going on.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 18, 2012, 09:33:19 am
PC Gamer has an article on Supremacy (http://www.pcgamer.com/2012/04/17/what-is-league-of-legends-supremacy/) and goes into a bit more detail about exactly what is going on.

Huh. Yeah, I could see it as something along the lines of "one lane, nothing but teamfights". Maybe some kind of "tug of war" game mechanic, or something like TF2's bomb sled, or UT2004's Assault mode.

Also, this simultaneously terrifies me and fills me with squee:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 18, 2012, 10:36:14 am
You know Hecarim's passive? Yeah, it is awesome. If you start with boots at lvl 1, you get 5 (!!!) extra damage from it. SUPER. If you have Boots of Mobility and are level 18, you get a massive boost of 32.5 attack damage!!! (For your first attack only. Unless you get hit beforehand, then you only get 17.5 AD)

This is so OP, Riot has to nerf this! But seriously, it feels like his passive is useless if he is against guys like Gangplank, Nunu or Ashe...
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: ThtblovesDF on April 18, 2012, 10:44:51 am
In case you are sarcastic = free ghost man and the massive bonus dmg when he uses... basically any of his abilities who all feed into it and need very little skill to feed into it...

In case you are serious pants - yes, hercarim might do the typical "new champ op as balls" deal for a while, but this patch is so good i won't complain atm.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 18, 2012, 11:18:48 am
I think the "ignores unit collision" part of the passive will be the more dangerous part. No hiding behind minion waves.

Looks like some minor buffs to lesser-used characters (Karma, Orianna, Sejuani)


Quote
HP and MANA regen rates are now displayed on your HP and Mana bars
Best feature of the whole thing, imho.

Quote
Added the ability for the host of a Custom Dominion game to add bots to the game
2nd best feature. Now I can actually test out some Dominion builds far from the prying eyes and "WTFNOOB" rage of others.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Graven on April 18, 2012, 02:00:02 pm
PC Gamer has an article on Supremacy (http://www.pcgamer.com/2012/04/17/what-is-league-of-legends-supremacy/) and goes into a bit more detail about exactly what is going on.

Huh. Yeah, I could see it as something along the lines of "one lane, nothing but teamfights". Maybe some kind of "tug of war" game mechanic, or something like TF2's bomb sled, or UT2004's Assault mode.

Also, this simultaneously terrifies me and fills me with squee:
Spoiler (click to show/hide)

Thats all just speculation :\ That's our job dammit, what will we discuss now?

In a way I hope its a dungeon crawler, because if it is, and it is sucessfull, then maybe BLOODLINE CHAMPIONS a.k.a. ex-BEST MOBA EVER might realise what their control scheme and characters would be in a pve game, which is actual legal electronic cocaine.

Also rammus in the right bottom corner of the picture made me laugh.

Does anyone have any idea how long it'll be before Varus is released? From what I've seen I don't really like Hecarim that much, and I have enough bruisers, but if he's a month away I might as well buy something now.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Jopax on April 18, 2012, 02:05:12 pm
And Varus is?

Also some sort of defense game ala Last Stand from 40k would be nice I think :)
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 18, 2012, 03:37:08 pm
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Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 18, 2012, 03:37:27 pm
Spoiler (click to show/hide)
No Udyr? For shame. I imagine Anivia would be fairly easy to chibi too.
And Varus is?

Also some sort of defense game ala Last Stand from 40k would be nice I think :)
Varus is the next champ who's coming. Ranged AD who is designed around using his Q for massive op damage.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Shadowgandor on April 18, 2012, 03:53:40 pm
Anivia is the tiny bird near the tree ^^
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: RedKing on April 18, 2012, 08:13:55 pm
Spoiler (click to show/hide)
No Udyr? For shame. I imagine Anivia would be fairly easy to chibi too.
If you want, you can imagine that Udyr is the squirrel running out in front of Fizz. After all, the squirrel could be anybody not already in the picture...
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 19, 2012, 12:32:40 pm
Decided that I want to play AD Malza again, but didn't want to do it in Dominion so I went normally in SR (for the first time as AD Malz)
Turns out I was against another Malzaman. He went AP though.

In the end both of us did good, 10/9/7 for me and 8/8/4 for him. This was a pretty equal match all around, no feeders, but our Kog got fed big time so we won.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bluerobin on April 19, 2012, 12:50:11 pm
I saw someone mentioning that Supremacy might not even be a game mode, it might just be the name of the end of season 2 tournament. I'm not sure how much sense it makes, but it's interesting to note that it might be LoL-related but not necessarily a game mode (although I'm hoping for an officially supported ARAM/ARAB-like mode, myself).
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: umiman on April 19, 2012, 03:05:32 pm
Hell, I'd play this again if there was an official team deathmatch mode of some kind, or ARAM.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 19, 2012, 03:48:08 pm
Hrm... First impressions on Hecarim: He's like a worse version of Sej right now. Very, very weak. He has a fair amount of early game damage, but he falls off really, really fast, and never really finds a place on the team. Granted, I only played him jungle, but he probably wouldn't do much better top. He doesn't have the damage to be a tanky DPS, and he doesn't have the CC to be a ccbot tank. He can't do anything else.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 19, 2012, 04:07:44 pm
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Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 19, 2012, 04:18:36 pm
2 is only a little more than 1. Both do absolutely abysmal damage, but Sejuani bring cc in spades, Hec has his R and that's about it. The sustain from his W is absolute shit. hurp derp 60 hp max.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Frumple on April 19, 2012, 04:30:40 pm
... 60 at level 1, only capped from minions. 180 maxed out, and a flat 30% of damage dealt healed from any heroes damaged. Unless the website is outright lying.

That seems fairly decent to me?
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: frostshotgg on April 19, 2012, 05:16:46 pm
I've not seen a single Hec max W first, for one thing. It's going to be 60 until level 8, at least. Aside from that, he doesn't have the damage to benefit from the 30% on champions. I'd pick Ire's w, even after it's nerfs, in a heartbeat.
Who knows. Maybe I've only seen really bad Hecarims, but I haven't gotten a great first impression.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Knirisk on April 19, 2012, 05:29:59 pm
Frankly, from what I've seen, he makes for a pretty nasty utility bruiser- herp derp Trinforce and everything. On top of that, he outruns everything.  ::)

Let's just say I don't like seeing him right now, mostly for bruiser reasons.

He outruns everything, SO MUCH. Even our own Hecarim couldn't catch the enemy Hecarim if he decided to blow his speed boosts. He's ridiculously fast. I won top lane against him, but I was Lee Sin and a great number of his team decided to tower dive me for some reason.

If there was one thing I hate about Hecarim, it is that he can outrun anything. He's worse than Teemo in that regard. I'm not joking. Our Hecarim, at one point, chased enemy Hecarim all the way through the enemy jungle to the outside of their base and then managed to get the kill (I think), and run all the way back to our own jungle with the entire living enemy team in pursuit.

EDIT: Someone remind me why it was necessary to move all the masteries to Riot's servers? I'm a bit frustrated. I absolutely cannot edit my masteries during champ select because it pretty much blocks the whole screen and prevents me from locking in or selecting summoner spells.
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bluerobin on April 19, 2012, 06:07:52 pm
Hmm, I like having stuff stored remotely, but I play LoL on three different computers, so...
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: penguinofhonor on April 19, 2012, 06:28:19 pm
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Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on April 19, 2012, 07:28:19 pm
He's fast, I'll give you that.
Penguin: If you think sustain is that critical, Amumu would like a word with you. As would Malphite, if you think he's ever helpless. Skarner top is also absurd and you should feel terrible for thinking of it.
The problem is that his passive is really, really mediocre if he doesn't have his E on, his Q is completely harmless to minions/neutrals with the -50% damage to minion retardation (50 damage every 2 seconds after 100 damage in 7 seconds?  Real?), W has that arbitrary cap that stops it from being really good for sustain (And don't talk about the no cap on enemy heroes either. It's basically a big "OK I'm about to trade now do your defensive stuff then come at me" sign), R's cc doesn't have the sort of duration that it needs to feel like an ult. His E is his only part I don't have a grievance with.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on April 19, 2012, 10:12:10 pm
Finally got around to playing Teemo. 27/1/4. Team ratio 50/22/39.

AS Teemo + Exhaust / Ignite = Mid lane pwned from lvl 2 onward.

You're blind, you're slow, you're poisoned, you're on fire, you're dead.

I can understand now why so many people detest Teemo, even when he's on their team. Nobody accused me of kill-stealing, but jesus...it's almost impossible not to, with a machine gun carrying DoT damage. "Hey, I'll tag them, and then you'll take 90% of their health off with all your abilities, and then my poison will nab me the kill. Sorry bro."
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Knirisk on April 20, 2012, 05:53:39 am
Finally got around to playing Teemo. 27/1/4. Team ratio 50/22/39.

AS Teemo + Exhaust / Ignite = Mid lane pwned from lvl 2 onward.

You're blind, you're slow, you're poisoned, you're on fire, you're dead.

I can understand now why so many people detest Teemo, even when he's on their team. Nobody accused me of kill-stealing, but jesus...it's almost impossible not to, with a machine gun carrying DoT damage. "Hey, I'll tag them, and then you'll take 90% of their health off with all your abilities, and then my poison will nab me the kill. Sorry bro."

I'm not sure what sort of players you're facing, but mid Teemo is probably one of the worst places for him to be, next to jungle. Burst casters don't give a damn about blind, so while it's an okay nuke, he's going to get wrecked. Especially by abilities that aren't skill shots. What champ were you facing in mid?
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: ThtblovesDF on April 20, 2012, 06:44:26 am
Gotta love the lvl 30 teemos on your own teemo who only put shrooms in a single bush, ontop of each other (bot lane teemo, where is my dragon control plox?)
Title: Re: League of Legends Updated! - Lulu, the Fae Sorceress - 1.0.0.136
Post by: Bordellimies on April 20, 2012, 07:38:09 am
I saw someone mentioning that Supremacy might not even be a game mode, it might just be the name of the end of season 2 tournament. I'm not sure how much sense it makes, but it's interesting to note that it might be LoL-related but not necessarily a game mode (although I'm hoping for an officially supported ARAM/ARAB-like mode, myself).
Yeah but buying the domains probably cost too much money just to do it for the sake of the tourney name.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Graven on April 20, 2012, 09:21:45 am
I hope it's a 10v10 mode with 2 bans for each team. Maybe make it 4 lanes so there's spread. And increased respawn rate and gold, but the map is twice as big. Ahh, a man can dream.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: ThtblovesDF on April 20, 2012, 09:43:22 am
I really would have liked a free-for-all (you have 3 lifes, the map has health and bonus pick ups on it (like the center piece of dominion) and 2 shops).

Can be team based or 5v5, with costume starting level, gold and respawns.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Shadowgandor on April 20, 2012, 11:21:23 am
Meh, I'd pick Singed and run around all day long. Not much fun imo :P
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: ThtblovesDF on April 20, 2012, 02:32:10 pm
Meh, I'd pick Singed and run around all day long. Not much fun imo :P

>points at dominion without comment.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Shadowgandor on April 20, 2012, 02:50:55 pm
>Nudges at the fact that dominions forces the players into fighting over the points
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Knirisk on April 21, 2012, 09:16:40 am
I play Lee Sin jungle badly.
I play Lee Sin top lane goodly.

Lee Sin dives carries everyday.
Although, that's also because Alistar and Garen kept chasing Ashe for some silly reason. Every teamfight got split up into two groups: Shaco and I versus Kog'Maw and Corki and the tanks versus the tanks for some silly reason. However, Shaco and I were much more efficient at killing Kog'Maw and Corki.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on April 21, 2012, 11:00:17 am
Yeah. Lee is really, really godlike right now. He destroys in the jungle, he destroys top lane. I've even seen him destroy mid. In a game where mobility is everything, he controls who does what. He can jump to you, jump away from you, stop you from running, send you flying away... It's absurd.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on April 21, 2012, 12:12:24 pm
So in other words, Lee Sin is OP.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on April 21, 2012, 02:07:16 pm
Pretty much. Some champs are strong because of their numbers, like Kennen. Lee is not one of them. The problem is in his kit, similar to what Eve was a long time ago, Lulu is, and Vlad could be/has been on and off. The only way to make him not dominate 24/7 is to reduce his numbers like they did to Eve, but then he becomes this troll pick that gets you reported because "OMG LEE SIN USELESS". He's unbalanceable.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Euld on April 22, 2012, 03:00:37 am
Working on a 10 consecutive loss streak.

I think I'm two games away.

It's been a rough couple of days ._.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: ThtblovesDF on April 22, 2012, 05:43:54 am
Well lee sin has 3 ults as abilities....
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Ahra on April 22, 2012, 05:53:35 am
Well lee sin has 3 ults as abilities....
explain. now. i want to know these things you are nagging about when i never had problems to tell an Lee to get the hell away from me before his face disappears.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on April 22, 2012, 08:13:56 am
Just played a 5 smite 4 wriggle game (Fid didn't have wriggle)

We killed drago at 2:30, then went to lanes. We lost only 1 dragon, which was ebcause our smites were on CD after killing baron. This was a very fun game.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on April 22, 2012, 10:22:00 am
Finally got around to playing Teemo. 27/1/4. Team ratio 50/22/39.

AS Teemo + Exhaust / Ignite = Mid lane pwned from lvl 2 onward.

You're blind, you're slow, you're poisoned, you're on fire, you're dead.

I can understand now why so many people detest Teemo, even when he's on their team. Nobody accused me of kill-stealing, but jesus...it's almost impossible not to, with a machine gun carrying DoT damage. "Hey, I'll tag them, and then you'll take 90% of their health off with all your abilities, and then my poison will nab me the kill. Sorry bro."

I'm not sure what sort of players you're facing, but mid Teemo is probably one of the worst places for him to be, next to jungle. Burst casters don't give a damn about blind, so while it's an okay nuke, he's going to get wrecked. Especially by abilities that aren't skill shots. What champ were you facing in mid?

Annie. Admittedly, not a good Annie. All I had to do was keep my Q on speed dial so I had my range marker up, and the moment she'd cross it, bam. Things might have gotten a bit hairier once she could sic Tibbers on me, but by that point I was like 4 lvls above her and kitted out like a boss. I actually hit the 2.5/sec AS cap. And things had turned to the teamfight phase so I had people to bail me out if I got stunned/slowed.

Yeah, I found his weaknesses next match against Ryze. Had to be much more tactical and use brush cover as much as possible. Still, fun champ. Not so crazy about the mushroom ult, although it does make a good burglar alarm.

I actually went and bought Ryze after that match, and me likee. Always fun to mess around with a min-max champ like Ryze or Dr. Mundo, where you don't worry about optimal item builds, you just stack one attribute as much as you possibly can. The whole "Mundo+Soul Shroud+as many Warmog's as you can afford" build is such a troll build, but it's simple fun you don't have to think about too much.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Knirisk on April 22, 2012, 11:26:32 am

I'm not sure what sort of players you're facing, but mid Teemo is probably one of the worst places for him to be, next to jungle. Burst casters don't give a damn about blind, so while it's an okay nuke, he's going to get wrecked. Especially by abilities that aren't skill shots. What champ were you facing in mid?

Annie. Admittedly, not a good Annie. All I had to do was keep my Q on speed dial so I had my range marker up, and the moment she'd cross it, bam. Things might have gotten a bit hairier once she could sic Tibbers on me, but by that point I was like 4 lvls above her and kitted out like a boss. I actually hit the 2.5/sec AS cap. And things had turned to the teamfight phase so I had people to bail me out if I got stunned/slowed.

Yeah, I found his weaknesses next match against Ryze. Had to be much more tactical and use brush cover as much as possible. Still, fun champ. Not so crazy about the mushroom ult, although it does make a good burglar alarm.

I actually went and bought Ryze after that match, and me likee. Always fun to mess around with a min-max champ like Ryze or Dr. Mundo, where you don't worry about optimal item builds, you just stack one attribute as much as you possibly can. The whole "Mundo+Soul Shroud+as many Warmog's as you can afford" build is such a troll build, but it's simple fun you don't have to think about too much.

That was a matchup that Annie should've won, to be honest. Annie has some of the greatest base ability damages among the simpler-to-play AP carries as well as the longest attack range of all AP carries, if I'm not mistaken. She could've easily last hit, even without using her abilities. Moreover, she has Molten Shield, which is a low-mana cost shield that'll reduce your damage.

It's almost the same with Ryze. Once he had his Tear, which he would be getting early in the game, you would've been smacked down hard. With both of these champs, you'd be dominant until about level 4 or 6, at which point their burst damage would begin to hurt severely.

You normally should've lost both those matchups, unless I underestimated Teemo.

EDIT: Yeah, I looked up the ranges. Annie's autoattack is 625 and Teemo's is 500, although Teemo's Blinding Dart is 680 range. Still shouldn't've bothered Annie too much because it has no effect on spells.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on April 22, 2012, 11:29:08 am
With ryze, the optimal build pretty much IS every mana item. He gets tanky as all fuck, and hurts like hell. Manamune, Frozen Heart, Merc/Sorc, Banshee's Veil, and then I usually go for 2 RoAs.
As for mundo, the build that I find best plays to his strengths is 3 Warmogs, Merc, Atma's, and FoN.

And yes, Annie has the second highest range in the game, 3rd if you count Tristana.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Knirisk on April 22, 2012, 11:33:14 am
With ryze, the optimal build pretty much IS every mana item. He gets tanky as all fuck, and hurts like hell. Manamune, Frozen Heart, Merc/Sorc, Banshee's Veil, and then I usually go for 2 RoAs.
As for mundo, the build that I find best plays to his strengths is 3 Warmogs, Merc, Atma's, and FoN.

And yes, Annie has the second highest range in the game, 3rd if you count Tristana.

You're forgetting AA Staff. If you're cheeky and the enemy is more magic damage based, you could get a combination of AA staff and Lichbane for extra combo potential.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on April 22, 2012, 11:42:19 am
Meh. I get manamune instead of AA. It gives ryze some tower pushing power, which he needs badly. He just doesn't get enough benefit from ap to give that up.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on April 22, 2012, 03:34:32 pm
First thing you should do as AP TF: Play someone else. He doesn't bring much to the table, and what little he does is brought by other champs.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: eerr on April 22, 2012, 03:59:15 pm
First thing you should do as AP TF: Play someone else. He doesn't bring much to the table, and what little he does is brought by other champs.
ap tf does bonza damage man.

You get that lategame rabadons/lichbane and you start instagibbing people.

You know all those times you wished you had an assasin to kill that graves, or that ashe?

Yea.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Jopax on April 22, 2012, 05:24:10 pm
Read up a bit on Varus, his background is interesting, and I like his design quite a bit (atleast the splash art). The skills themselves seem nice, something a bit like Vayne, but a bit less focused on the jumping around part. I think I might actually buy him if I have enough IP when he comes out, but I have no idea when I will be able to play the bastard or how much will I suck with him, been a bit over a month since my last match X)
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on April 22, 2012, 08:47:00 pm
I was watching replays of tournament matches today (My schedule doesn't allow for watching them live) and I noticed Dig's game of Kog'Maw hypercarry. I was thinking about how it was basically protect Koggie for 4 members of the team, and realized I'd heard that before.
Quote from: B12 Guide (Umiman)
Teams with a Kog’Maw can be affectionately referred to as playing “Protect the Kog’Maw”. Left alone, he will tear through your entire team like butter. You must get rid of him quickly.
Suddenly I agree with the other guy who said Umiman is psychic.

Also, hypercarry games are the most boring things to watch ever. While I like Kog's all or nothing kit, is anybody else hoping for nerfs?
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Pandarsenic on April 22, 2012, 08:57:08 pm
Wait, Kog working that way hasn't been obvious for like... years? I've done premade games as the Kog during his free weeks like... back in early 2011/late 2010? A while ago, is the point.

And they may be boring to watch but they're SUPER fun to play... right up until you lose your hypercarry to an Incident. Then it's like ffffffffffffffffffuck.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Cthulhu on April 22, 2012, 09:00:25 pm
I've also seen protect the Kog'maw before.

Kog, Morg, and three tanks.  Every fight Morg uses black shield on Kog and shit gets real.  Also they all had Guardian Angel.  We actually won that game because I was Jax before Gunblade nerf and had the resilience to burst down Kog in time.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: penguinofhonor on April 23, 2012, 12:49:40 am
.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on April 23, 2012, 07:10:36 pm
Yeah, TF really lacks a place as a whole right now. His ratios are lackluster at best, but his bases are decent. He just doesn't scale much with anything. Build him AD/AS and you benefit from E and W, but Q is left out to dry, build AP, and you don't gain much on your base stats. It's lose-lose. He brings massive amounts of utility, but that's all. He's a counterpick at best, which is a terrible place for a champ to be. Maybe someone'll find a niche for him like they did Mundo and he'll be top tier suddenly and everybody will be happy.

Wait, Kog working that way hasn't been obvious for like... years? I've done premade games as the Kog during his free weeks like... back in early 2011/late 2010? A while ago, is the point.
I haven't seen that playstyle in a tournament since Vayne was nerfed to be an assassin/ad not hypercarry. Thus my shock and subsequent terror it'll become the norm.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Wiles on April 24, 2012, 03:18:51 pm
I don't think TF will ever outclass the best ap carries because he's designed as a hybrid character. He is however certainly viable, well, ap TF is anyway.

What he brings his team is the ability to gank the sidelanes whenever his ult is up. A good TF player will capitalize on enemy mistakes all over the map and help his teammates win their lanes. 
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Wiles on April 25, 2012, 10:53:58 am
Sounds like there's a new item on the test realm that looks pretty nice.

Quote
Athene's Unholy Grail
Item Cost: 2950
Recipe Cost: 500
+80 Ability Power +40 Magic Resist +15 Mana Regen per 5 seconds +15% Cooldown Reduction Passive: Restores 12% of your max Mana on Kill or Assist. UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing. Does not stack with Chalice of Harmony.
Components: Fiendish Codex + Chalice of Harmony + Recipe (500).

And it looks like there are quite a few item changes too.

There's more info here:

http://www.reignofgaming.net/news/20189-unofficial-patch-notes-from-newest-beta-realm

Although it should be noted that the Shen ult change that is listed is not going to go live (Morello said so on the forums).
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: penguinofhonor on April 25, 2012, 12:14:27 pm
.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: baruk on April 25, 2012, 02:36:25 pm
I can finally stop grumpily yelling at people for buying Chalice!
Funny you should say that, M5's Genja just bought chalice on Ashe in this match I'm watching:
http://www.own3d.tv/4PlayersLeague
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: penguinofhonor on April 25, 2012, 02:42:34 pm
.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Knirisk on April 25, 2012, 02:54:54 pm
Sounds like there's a new item on the test realm that looks pretty nice.

Quote
Athene's Unholy Grail
Item Cost: 2950
Recipe Cost: 500
+80 Ability Power +40 Magic Resist +15 Mana Regen per 5 seconds +15% Cooldown Reduction Passive: Restores 12% of your max Mana on Kill or Assist. UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing. Does not stack with Chalice of Harmony.
Components: Fiendish Codex + Chalice of Harmony + Recipe (500).

And it looks like there are quite a few item changes too.

There's more info here:

http://www.reignofgaming.net/news/20189-unofficial-patch-notes-from-newest-beta-realm

Although it should be noted that the Shen ult change that is listed is not going to go live (Morello said so on the forums).

Is it just me or is Swain going to LOVE this? AUG+Deathcap+WotA+Zhonya's active and maybe Rylai's/AA and Ninja Tabi for armor. Anivia, too.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Errol on April 25, 2012, 03:01:38 pm
But, seriously: Dat new Haunting Guise. It looks so damn good.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on April 25, 2012, 03:50:30 pm
Yep. I'd certainly consider it a replacement for 3 dorans.
 
Summary of patch notes for those too lazy to look:
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Errol on April 25, 2012, 04:10:18 pm
Would also not call that large Lulu nerfs. Glitterlance mana cost got a much needed adjustment, CC on her ult now is somewhat worse, 0.1 AP ratio nerf on Glitterlance. She is still extremely viable.

I also lolwat'd at the Talon mana cost stuff, but if you max Rake first like iirc Talons do, the mana cost gets back to normal. Ryze... should never have made him into the Q chaingunner he is today, they exchanged a questionable design that allowed for freedom of build for one that broke him and constricted him into getting the same kit every game or sucking. Not Riot's design at its finest.

I predict Chalice nerfs. The grail looks really quite stronk, it's got AP, MR, CDR and infinite mana. Literally everything a midlane needs. The thing about it is probably that it's too much mana for most casters, meaning it's wasted on quite a few of them. But Swain, I mean, hot damn. It's everything Locket was for Gragas, but now for Swain.

Also looking forward to using this umpteenth iteration of Haunting Guise (how many has it been through? Double regen/AP/CDR, AP/Health/MPen/Vamp, AP/Health/MPen and now this?) on Singed. And it looks like it stacks, too. Ohhh boy...
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on April 25, 2012, 04:35:48 pm
I'd consider it at least fairly big nerfs on anybody else. The fact that lulu will probably still lead the pack of supports after them just shows how ridiculously powerful she is.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Errol on April 25, 2012, 04:41:40 pm
Her core gameplay wasn't hit at all or just moderately. Hell, look at Whimsy or her innate. Both of them are still ridiculously powerful, and as long as they don't axe them, she's gonna stay there. Five seconds of 35% MS will always be OP. Nerfing Polymorph might be too harsh.

Or, you know, one could buff the other supports strategically.

They are really moderate nerfs - you will feel them, but they haven't touched what makes her Lulu.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Carcanken on April 25, 2012, 04:50:41 pm
Played Fiora with 4 tiamats, last whisperer and boots.....


...

fun ensued
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on April 25, 2012, 05:35:51 pm
Yeah, Lulu will still be Lulu, with all the godawful ragequitting that she entails, but she'll be a tiny bit more bearable.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: penguinofhonor on April 25, 2012, 05:46:30 pm
New Haunting Guise looks interesting, but I'm not sure who will prefer mPen/movespeed over other items that can give you health/mana sustain (revolver/catalyst) that tends to be more important during the laning phase.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: umiman on April 25, 2012, 05:48:27 pm
I'm in the middle of getting rid of my EU LoL account but I figured I could ask you guys here if any of you know anyone who wants it. I'd quite happily trade it for a Steam game or something of the kind.

Lvl 30 bla bla
Spoiler (click to show/hide)

64 champs, 21 skins
Spoiler (click to show/hide)

Spoiler (click to show/hide)

10 rune pages, about 200 runes, about a year's worth of grinding to get this many heh.
Spoiler (click to show/hide)

Figured it'd be a waste just to nuke this account, so if anybody wants it let me know.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on April 25, 2012, 07:38:58 pm
I'd like it, but give preference to others if they express desire.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Repulsion on April 25, 2012, 08:37:04 pm
Awh man, I thought the ban-system was based on total games played in comparison to leaves?

I left ~3 games a while ago and then played ~16 more games, for a total of something like ~39 games in total. Then today in a bot match, my internet died completely (think a cord got tugged) and that put me up another leave, and I was subsequently banned for 4 days.

Is there an exact percentage on the amount of leaves you have to have in relation to your wins before getting banned? I'd like to know it so the system doesn't make me scratch my head so much.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: da dwarf lord on April 25, 2012, 09:34:21 pm
Awh man, I thought the ban-system was based on total games played in comparison to leaves?

I left ~3 games a while ago and then played ~16 more games, for a total of something like ~39 games in total. Then today in a bot match, my internet died completely (think a cord got tugged) and that put me up another leave, and I was subsequently banned for 4 days.

Is there an exact percentage on the amount of leaves you have to have in relation to your wins before getting banned? I'd like to know it so the system doesn't make me scratch my head so much.


They dont tell us because otherwise people will leave because they know they wont get banned, is far as I now its also based on a pattern of leaving, so if you leave too often in a relatively short period of time you can get banned e.g. 3-4 days
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on April 26, 2012, 04:53:04 am
New Haunting Guise looks interesting, but I'm not sure who will prefer mPen/movespeed over other items that can give you health/mana sustain (revolver/catalyst) that tends to be more important during the laning phase.
Well, Viktor is gonna like it, if you buy the upgrade which boosts your speed with Q. Superfast compared to most mages, and shield from Q as well, means you get away easily.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on April 26, 2012, 02:54:19 pm
Ryze... should never have made him into the Q chaingunner he is today, they exchanged a questionable design that allowed for freedom of build for one that broke him and constricted him into getting the same kit every game or sucking. Not Riot's design at its finest.
Oh sweet and fluffy Lord, is this ever true. I tried an experimental build with Ryze last night against Intermediate bots, going bot lane and building Ryze as a CC support (leveling up that W snare first, then E+Q). Spectacular failure, especially coming against Singed/Blitzcrank. Snare duration is just too short, and not building Q early leaves him with essentially no firepower.

Also finally got around to playing Shaco. Yeah, I can see why he's a noob trap. And why playing against a skillfull one is so painful. And why having one on your team can be painful "oh hey, that almost-dead guy getting away from you? Q-stabitty stab. I'm helping!"
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: baruk on April 26, 2012, 03:14:29 pm
 I've been playing a bit of Nunu lately, I watch the following video every day to give me inspiration:
Nunus Big Play (http://www.youtube.com/watch?v=0pjP47bKp8M)

Also finally got around to playing Shaco. Yeah, I can see why he's a noob trap. And why playing against a skillfull one is so painful. And why having one on your team can be painful "oh hey, that almost-dead guy getting away from you? Q-stabitty stab. I'm helping!"

 As I understand it he is helping, because at worst he turned a solo kill into a kill plus assist, so more net gold for the team. KS = kill secured!
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on April 26, 2012, 03:17:29 pm
I heartily agree, but tell that to the people who act like you just shit in their cornflakes because you got the last packet of damage when they thought it should be "their" kill.  ::)

I mean it's one thing if you have a melee char who's busy hacking away at an enemy (and doing a good job of it) and then Annie come skipping along and tosses a single basic attack at the last second. But most times it's a pitched battle, and you're trying to help out an ally and/or trying to stop a fleeing enemy from getting away. Oddly players who excel at that get yelled at by their "friends". Go fig.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: khantin on April 26, 2012, 10:57:27 pm
Got my first pentakill in ranked today :D

I did it with tristana, had ie pd lw and just sat in the back melting whoever came near me. I play support like 90% of the time so its pretty rare for me to even get kills.

Also the win has tied my current rating of 1496 with my highest rating of 1496  :)

Just wanted to share with someone lol.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Micro102 on April 26, 2012, 11:09:34 pm
I heartily agree, but tell that to the people who act like you just shit in their cornflakes because you got the last packet of damage when they thought it should be "their" kill.  ::)

I mean it's one thing if you have a melee char who's busy hacking away at an enemy (and doing a good job of it) and then Annie come skipping along and tosses a single basic attack at the last second. But most times it's a pitched battle, and you're trying to help out an ally and/or trying to stop a fleeing enemy from getting away. Oddly players who excel at that get yelled at by their "friends". Go fig.

Even if annie takes the kill with a single auto attack, I'd prefer that over her not getting an assist. A kill + an assist is always better for the team then just a kill.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on April 27, 2012, 03:28:18 am
I heartily agree, but tell that to the people who act like you just shit in their cornflakes because you got the last packet of damage when they thought it should be "their" kill.  ::)

I mean it's one thing if you have a melee char who's busy hacking away at an enemy (and doing a good job of it) and then Annie come skipping along and tosses a single basic attack at the last second. But most times it's a pitched battle, and you're trying to help out an ally and/or trying to stop a fleeing enemy from getting away. Oddly players who excel at that get yelled at by their "friends". Go fig.

Even if annie takes the kill with a single auto attack, I'd prefer that over her not getting an assist. A kill + an assist is always better for the team then just a kill.
Depends actually. If your support would take all the last hits, they are gonna get their items quick but once the enemy focusefires it down, you have 4 guys with no gold whatsoever. Thats why same carry can't hog all the kills, if they die, rest of the team isn't gonna do jackshit.

So if your 18/3/4 Ahri is about to kill someone, feel free to KS from her. If your 2/5/11 Caitlyn is about to kill someone, don't KS it. Just don't.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Repulsion on April 27, 2012, 07:51:23 am
I can understand serious kill-stealing, but the people who cry kill-stealer in the middle of a heated engagement are just silly. I was playing as Nunu with a Garen who cried KS frequently, but most of the times weren't on purpose. One time the enemy champion had retreated behind their tower and I killed him with an ice blast from Nunu. Garen cried kill-steal even though he would have died if he had dove.

But what really is more annoying that KS'ing, in my opinion, is buff stealing. I mean seriously, if you're a mage and about to grab blue buff and a Trynadamere comes out of nowhere and steals the buff... hnnng.

Seriously: "Lalala getting blue buff as Veigar oh hey Trynadamere has come to help me a bit just don't steal the buf- fffffffuuuuuu-"
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on April 27, 2012, 09:36:13 am
Admittedly, CDR from blue helps anybody. But yeah, I did that once by accident, early on. It was just "Oh look a friend is fighting a big rock guy. I WILL HELP U FRIEND! HEY WHAT ARE THESE FLOATY BLUE TINGS ROUND ME?" >_<


Why is it lately that any game where we have a Kennen, he turns out to be a total douchebag? Laned top with one as Taric, intent on playing pure support. Stuns + heals all day long. Dude starts raging when Ahri shows up to gank and gets the kill. Then starts raging at me when I wade in to help out with my big blinghammer and happen to get the last hit. And when I tossed a stun at a fleeing Ryze and happened to stun him just a wee bit too hard and killed him. And when I had done 60% of the damage to someone already, he tosses a lightning at someone, and then I hit and kill them and he just about lost it. Finally (after fair warning that I would do this the next time he bitched), I just stood there and let a near-dead Sona flutter right by me as he desperately tried to chase them down and got waxed by the tower, just to prove my point.

Don't piss off the support, they're ON YOUR SIDE. I love playing support in most games, but I can understand why people get sick of it in LoL. In most games, your teammates are thrilled when you heal them, debuff the bad guys, buff the good guys and can toss your own meager firepower into the mix. But not here.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Wravburn on April 27, 2012, 09:49:44 am

Why is it lately that any game where we have a Kennen, he turns out to be a total douchebag?

Because you shouldn't steal his thunder. Ba-dum-tish.

On a more serious note: the game is psychologically engineered to create social frustrations. And not even Riots (and Valve's for that matter) 'fair play' crusade can fix the inherent issues that bring out douchebaggery.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on April 27, 2012, 12:04:40 pm
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Ahra on April 27, 2012, 12:12:00 pm
oh you have to be kidding me right?
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Frumple on April 27, 2012, 12:55:58 pm
I wish I could parse that picture, because it looks like it's supposed to be hilarious. I wish I had regular access to a computer capable of playing LoL, heh.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on April 27, 2012, 01:08:11 pm
"OMG dood shot lightning from his hands must be hax"

"OMG this big zombie looking guy built only health items and wasted our whole team...hax"
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on April 27, 2012, 04:23:44 pm
http://www.youtube.com/watch?v=oqT14k6BsC0&feature=g-u-u

Spectator mode coming soon. To prevent cheating on live games, there is 3 minute delay.


This actually seems really good, if it comes within this month, I'm gonna be quite happy.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: baruk on April 27, 2012, 04:56:16 pm
I wish I could parse that picture, because it looks like it's supposed to be hilarious. I wish I had regular access to a computer capable of playing LoL, heh.
It requires knowledge of a game mechanic peculiar to Ryze - his abilities do more damage the more mana he has, so he can increase his damage output without buying ability power (AP) items. Every other mage will tend to build AP, so he's a bit of an oddball. Playing LoL at level 30 (so you can participate in the tribunal) and not knowing about this is a faux pas equivalent to being sat at the captain's table, complaining that your gazpacho soup is cold (http://www.youtube.com/watch?v=rLiEn0AjiBw).
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: penguinofhonor on April 27, 2012, 05:13:39 pm
Spectator mode looks really awesome. I can't wait to lazily spectate my friends and then tell them how bad they are.

This actually seems really good, if it comes within this month, I'm gonna be quite happy.

It's the Varus patch. So, hopefully May 1.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: baruk on April 27, 2012, 06:04:13 pm
 I'm considering my first 6300 IP purchase.. a third runepage. I'm wondering if it's worth it so I can have a dedicated rune page for support, with gold/10 quints, or if a wider selection of champs would let me be a greater asset to my team. I only have the 450 IP champs so far, with 10k of IP in the bank.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: penguinofhonor on April 27, 2012, 06:26:59 pm
It depends. Do you like the champions you have now? Are you satisfied in your options? If you're not, a new champion will probably help the most.

Do you feel strained on rune options right now? Is this preventing you from being able to play all the champions you want to? If so, you might want a rune page.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: tompliss on April 27, 2012, 06:28:58 pm
Don't buy a 6300ip champ now.

A third rune-page is a good choice, as long as you have something to put in this (and not a pae for one champ only)...
I personnaly use 3 pages (for now) : AD, jungler, AP.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Repulsion on April 27, 2012, 06:48:26 pm
I have a few questions about pages and IP. Wait, so you can put IP in a bank? Or was that some kind of metaphor?

Also, can you use the same rune in different rune pages?
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: baruk on April 27, 2012, 07:13:29 pm
I have a few questions about pages and IP. Wait, so you can put IP in a bank? Or was that some kind of metaphor?
Metaphor. Probably a British idiom.

Also, can you use the same rune in different rune pages?
Yes
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Euld on April 27, 2012, 08:35:26 pm
Does anyone know where to find a good jungling guide?  I'm considering learning how to do it to be a bit more viable instead of being the usual AP carry Anivia or AD Wukong :)

edit: and where are you guys finding these preemptive patch notes?  I can't find them anywhere ._.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Frumple on April 27, 2012, 08:39:17 pm
It requires knowledge of a game mechanic peculiar to Ryze - his abilities do more damage the more mana he has, so he can increase his damage output without buying ability power (AP) items. Every other mage will tend to build AP, so he's a bit of an oddball. Playing LoL at level 30 (so you can participate in the tribunal) and not knowing about this is a faux pas equivalent to being sat at the captain's table, complaining that your gazpacho soup is cold (http://www.youtube.com/watch?v=rLiEn0AjiBw).
Yeah, figured it was something like that. I've played maybe ten LoL games so far, mostly co-op dominion (because it takes like half or less the amount of time to play), so I'm not exactly familiar with all the quirks :P

I guess it's possible the reporting critter was borrowing (or bought or some such nonsense) a L30, but it's a bit silly of a thing for someone who actually played their way to that point to miss, heh.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on April 27, 2012, 09:11:51 pm
Does anyone know where to find a good jungling guide?  I'm considering learning how to do it to be a bit more viable instead of being the usual AP carry Anivia or AD Wukong :)

edit: and where are you guys finding these preemptive patch notes?  I can't find them anywhere ._.
http://www.youtube.com/user/stonewall008?feature=g-all-u
This is the only resource you'll need, as far as jungling goes. Stonewall really knows what he's doing, and I haven't found any others as noobie friendly as his guides are.
We get the early patch notes from PBE.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Astral on April 27, 2012, 09:13:16 pm
and where are you guys finding these preemptive patch notes?  I can't find them anywhere ._.
I find them here, but I believe there's a better formatted version on another site:

http://www.lolpro.com/news (http://www.lolpro.com/news)

Edit: Morello's Evil tome: New Ignite substitute for CDR happy mages? 50% healing/regen debuff that lasts for 6 seconds, 20 second cooldown... sure, it's test changes, and has no damage component but damn if it doesn't sound a bit OP.

Will of the Ancients getting a minor nerf in terms of cost was welcome though. It felt entirely too easy to get for such a large upgrade from a Revolver.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Repulsion on April 27, 2012, 09:28:38 pm
Does anyone else randomly lose connection on lolpro? I don't think it's just my computer, since it happened at a school computer as well.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on April 27, 2012, 09:32:15 pm
Astral, you know there's a better version of that on executioner's calling, right?
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Astral on April 27, 2012, 10:01:15 pm
Astral, you know there's a better version of that on executioner's calling, right?

Not for mages, right? Mages are also getting a bit of a movespeed buff on Haunting Guise, something they desperately needed. Also, unlike Calling, it's a viable endgame item rather than a holdover situational item.

Edit: If they had Executioner's Calling build into something, or have some sort of stacking component for its passive DoT, it might be worth buying, but for now it's just a meh kind of situational item.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on April 27, 2012, 11:09:05 pm
HG still isn't the kind of item I'd keep in my endgame build. There are far too many big ticket AP items to get otherwise. Rabadons is a must, Zhonyas is pretty important for any ap who wants some defensive stats, RoA is core on half the AP champs, Abyssal gives the same MP but more AP plus some MR which is hard to get in large amounts for APs, Void Staff fills the same MPen role but with a good bit more ap, DFG and Lichbane both give great extra nuking power, oh, and let's not forget the utility WotA and Rylais bring...
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Astral on April 27, 2012, 11:42:50 pm
I was talking more about Morello's Evil Tome, insofar as the debuff goes; having 75 AP, a bit of mana regeneration and a 20% CDR in addition to the debuff makes it a good looking change, and brings it up to par for most of the endgame AP items.

Haunting Guise just looks tasty if you build specifically for it. I can imagine my Vlad build, if I swapped out my current AP for Magic Penetration runes (as well as getting Sorceror's Shoes), being particularly nasty. 20 MagPen from Shoes, 20 from HG, and 19 if you build full magic pen with runes, or just 14 if you decide blues are better off as MR.

Plus, mages who aren't able to get Lichbane for one reason or another will still have an option for movespeed, unlike tanks (who can easily write off Force of Nature) and carries (Phantom Dancer/Trinity Force).
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Cthulhu on April 28, 2012, 12:26:21 am
Except for guys like Dr. Swaindo the heal debuff isn't as important to me as the dot.  I'd never forgo ignite to take Morello.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on April 28, 2012, 03:04:52 am
Except for guys like Dr. Swaindo the heal debuff isn't as important to me as the dot.  I'd never forgo ignite to take Morello.
I'm sorry, what?
410 damage at level 18, Mundo probably has +4000 HP so damage-wise it doesn't do jackshit because he heals it in 2 seconds. The heal reduction is much more potent than the damage itself against big healers.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Realmfighter on April 28, 2012, 07:53:17 am
Except for guys like Dr. Swaindo the heal debuff isn't as important to me as the dot.  I'd never forgo ignite to take Morello.
I'm sorry, what?
410 damage at level 18, Mundo probably has +4000 HP so damage-wise it doesn't do jackshit because he heals it in 2 seconds. The heal reduction is much more potent than the damage itself against big healers.

He's saying that for everyone but those two he doesn't care about it. So for Annie, he doesn't care. Mundo he's flipping his shit because he cannot go where he pleases.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on April 28, 2012, 08:02:50 am
Except for guys like Dr. Swaindo the heal debuff isn't as important to me as the dot.  I'd never forgo ignite to take Morello.
I'm sorry, what?
410 damage at level 18, Mundo probably has +4000 HP so damage-wise it doesn't do jackshit because he heals it in 2 seconds. The heal reduction is much more potent than the damage itself against big healers.

He's saying that for everyone but those two he doesn't care about it. So for Annie, he doesn't care. Mundo he's flipping his shit because he cannot go where he pleases.
Oh yeah, I read it as he doesn't care of the heal reduction for guys like Mundo or Swain. My bad.

(http://www.facepunch.com/fp/ratings/book_error.png) Bad Reading x 1
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on April 28, 2012, 11:14:00 am
I dunno about Swain, but by the time you'd have bought MET or Executioner's, he's already past the point where grievous wounds stops being effective. He'll still be recovering 100 hp per second. I'm more interested in what sort of interactions this breeds for supports. A well timed MET could turn off the enemy healer. Janna and Lulu and other non-heal supports like Blitz are going to become a bit more powerful.

tl;dr Grievous Wounds isn't that effective vs. mega healers. MET's going to fight weaker healers like alistar.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Cthulhu on April 28, 2012, 11:16:15 am
That's why you use three ignites.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Jopax on April 28, 2012, 11:24:24 am
Played a game after a little over a month, took Trynda, facerolled solo top vs Nida and Mundo, they were pretty bad tho, none could land their skillshot properly, especially Nida who fired them all over the place for some reason :S

Next game I took Graves, sucked but we still won thanks to a super fed jungle Fiora :D
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on April 28, 2012, 11:33:27 am
3 Igniting mundo past level 11 is the worst possible thing you could ever do with 3 summoner spells. Maybe if they turned regen off, but like I said above, he'll be recovering 100 hp per second with ignite, so why waste it?
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Knirisk on April 28, 2012, 11:56:02 am
I dunno about Swain, but by the time you'd have bought MET or Executioner's, he's already past the point where grievous wounds stops being effective. He'll still be recovering 100 hp per second. I'm more interested in what sort of interactions this breeds for supports. A well timed MET could turn off the enemy healer. Janna and Lulu and other non-heal supports like Blitz are going to become a bit more powerful.

tl;dr Grievous Wounds isn't that effective vs. mega healers. MET's going to fight weaker healers like alistar.

I don't know about you, but I find Grievous Wounds to be actually horrifying as Mundo and Swain. It REALLY does cut down on their regeneration. Mundos can 1v2 for a ridiculously long time with a Warmog's or two. Swain with Rylai's/Deathcap can sustain for a long time in teamfights even without Zhonya's. Ignite effectively stops them from doing that. I'm pretty sure it works on lifesteal, too.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: penguinofhonor on April 28, 2012, 12:10:29 pm
I'm really glad DFG is losing its mana regen. Now all it needs is like 50 more range on the active so you don't have to overextend to burst with it.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on April 28, 2012, 12:52:54 pm
I dunno about Swain, but by the time you'd have bought MET or Executioner's, he's already past the point where grievous wounds stops being effective. He'll still be recovering 100 hp per second. I'm more interested in what sort of interactions this breeds for supports. A well timed MET could turn off the enemy healer. Janna and Lulu and other non-heal supports like Blitz are going to become a bit more powerful.

tl;dr Grievous Wounds isn't that effective vs. mega healers. MET's going to fight weaker healers like alistar.

I don't know about you, but I find Grievous Wounds to be actually horrifying as Mundo and Swain. It REALLY does cut down on their regeneration. Mundos can 1v2 for a ridiculously long time with a Warmog's or two. Swain with Rylai's/Deathcap can sustain for a long time in teamfights even without Zhonya's. Ignite effectively stops them from doing that. I'm pretty sure it works on lifesteal, too.
Yup, after they changed stuff like Visage working on all healing isntead of just regen/spell heals, and GW halving lfiesteal and spellvamp too, Teemo/Exhaust wasn't the only thing that shut down an AD Sion anymore. And a fed AD Sion heals as much as Mundo does.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Repulsion on April 28, 2012, 02:31:18 pm
I wonder, is there a way to check your ban? I thought I got banned for leaving/getting d/c'd at a certain point, but I checked it and no luck.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: penguinofhonor on April 28, 2012, 02:33:39 pm
You should be able to see when you're unbanned when you try to log in.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Repulsion on April 28, 2012, 02:54:28 pm
The thing is that I SHOULD be unbanned today, but I see nothing yet, so it would be nice to have a specific time.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Knirisk on April 29, 2012, 06:46:28 am
I should be glad that people stopped instantly locking in AD carries.

It means that when I play Blitzcrank, my Twitch teammate is actually good.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on April 29, 2012, 09:59:54 am
So I logged in yesterday afternoon, and lo and behold I have a free 10-win IP boost active on me. Was Riot in a generous mood? Do I have a secret admirer? Did I sleepwalk to the computer and buy an IP boost in the middle of the night? In any case, it's nice. Although it means I'm not playing much right now, because I want to milk it for all it's worth by getting 1 win a day and doubling that "1st win of the day" bonus.

Also finally got around to buying Taric, and he's reinvigorated my love of supports. Had three solid wins with him, with a great many slow claps and attaboys from my teams, even a few new friend requests. Taric + Ahri = top lane domination. I stun 'em, she bursts 'em, and lo and behold, we're 6/0 by the 8:00 mark. I know I'm doing something right when I'm 4/3/14,  our total K-D ratio was 18/11, and the enemy surrenders 5-0. I literally had a piece of *every* kill (about 2/3 of them were Ahri, the remainder either me or Viktor mid when I came to countergank).
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on April 29, 2012, 10:08:29 am
I played a game few hours ago. The enemy team had an AD Taric at top, Soraka at mid, and Akali & Corki at bot, plus Skarner jungling. The game was... Weird. Our Irelia lost to Taric early on, and our Yi gave first blood to Soraka because he underestimated her damage big time.



And I got the 10 win IP bonus too. Not sure from where, though.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Knirisk on April 29, 2012, 10:21:02 am
I played a game few hours ago. The enemy team had an AD Taric at top, Soraka at mid, and Akali & Corki at bot, plus Skarner jungling. The game was... Weird. Our Irelia lost to Taric early on, and our Yi gave first blood to Soraka because he underestimated her damage big time.



And I got the 10 win IP bonus too. Not sure from where, though.

Apparently, it was a gift from Riot due to the problems with the Hecarim patch.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on April 29, 2012, 11:17:02 am
I played a game few hours ago. The enemy team had an AD Taric at top, Soraka at mid, and Akali & Corki at bot, plus Skarner jungling. The game was... Weird. Our Irelia lost to Taric early on, and our Yi gave first blood to Soraka because he underestimated her damage big time.

y u have yi mid? D:

Melee with no ranged abilities fails bigtime in mid lane. I can imagine the Yi though.. "Oh look, purple stardust...teehee, should I get you a pony to OH GOD IT BURNS"  :P
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on April 29, 2012, 11:55:18 am
Yeah, anybody who's played in the last 30 days got a free 10 win IP boost. It's because of how horrendous the Hecarim patch was. Delayed by a couple weeks, and still insanely buggy.

On a different topic: Does anybody have a handy list of what supports compliment what ad carries?
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on April 29, 2012, 01:47:41 pm
I played a game few hours ago. The enemy team had an AD Taric at top, Soraka at mid, and Akali & Corki at bot, plus Skarner jungling. The game was... Weird. Our Irelia lost to Taric early on, and our Yi gave first blood to Soraka because he underestimated her damage big time.

y u have yi mid? D:

Melee with no ranged abilities fails bigtime in mid lane. I can imagine the Yi though.. "Oh look, purple stardust...teehee, should I get you a pony to OH GOD IT BURNS"  :P
Actually I was at mid as Morde, Yi jungled. He tried to gank with less than 200 hp when Soraka had 500-600, thinking he can kill her. As it turns out, Soraka had Infuse, Starcall and Ignite up. Yi dies, and I get blamed for not burning my ignite for no good reason helping.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Knirisk on April 29, 2012, 01:56:32 pm
Yeah, anybody who's played in the last 30 days got a free 10 win IP boost. It's because of how horrendous the Hecarim patch was. Delayed by a couple weeks, and still insanely buggy.

On a different topic: Does anybody have a handy list of what supports compliment what ad carries?

Nunu/Kog is a thing.
Graves/Soraka is a thing.
Taric/Caitlyn or Sivir is a thing.
Blitzcrank or Leona/all except maybe Caitlyn is a thing.
Janna/Kog is pretty popular, too.
Vayne/Taric is pretty dangerous if they catch you.

You can mix and match combinations, but these ones typically have some sort of synergy. (Janna/Nunu slows combined with Kog'Maw barrage. Taric+Caitlyn/Vayne CC. Soraka+Graves infinite mana harass.)
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on April 29, 2012, 02:38:17 pm
Blitz/Leona and Caitlyn is a goddamn scary combo if you ask me. Leona has 3 stuns, Blitz has a knockup and a pull, and Cait has her snare. Correct usage lets them shut down the enemy carry for an immsensely long time.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: penguinofhonor on April 29, 2012, 04:09:34 pm
Taric goes well with Caitlyn for the same reasons.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on April 29, 2012, 04:11:07 pm
Taric goes well with Caitlyn for the same reasons.
I guess everyone with a good stun goes with Caitlyn.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Knirisk on April 29, 2012, 04:31:47 pm
Well, I don't actually like Caitlyn all that much. Range is great, yeah.

But I'm still grumpy about the win-lane-win-game meta. It's more boring than the Dignitas sustain champ games at IPL4.

Aside from that, what's everybody's opinions on Jax? I never see him anymore, so I'm thinking about learning him possibly in the jungle or in lane. His itemization just baffles me especially.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Cthulhu on April 29, 2012, 04:46:55 pm
6 gunblades oh wait league of legends is ruined forever nevermind
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on April 29, 2012, 05:00:07 pm
Jax is better as a jungler right now. I build him pure hybrid. GB/RB/TFx4
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Rebecca Black on April 29, 2012, 05:10:20 pm
6 gunblades oh wait league of legends is ruined forever nevermind

Last game feb. 11 gg wp

Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Cthulhu on April 29, 2012, 05:15:34 pm
lucky i miss u so much were yo been
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: penguinofhonor on April 29, 2012, 06:14:14 pm
Jax is great in the jungle. He's seen some tournament play there.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Rebecca Black on April 29, 2012, 06:20:33 pm
lucky i miss u so much were yo been

on league
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Cearnaigh on May 01, 2012, 01:55:08 am
No one can out harass Cait. Soraka and Cait = infinite poke. Most you can do in that situation is have a sustain lane. Graves/Leona worked well to the extent that it wouldn't have been an irreversibly lost lane--if other lanes didn't feed. Against a Cait and Soraka, congratulations, you've just signed yourself up for a session of how to hug your turret 101 and another session of how to get Carried 101 thirty or so minutes later. Ideally. As far as meta goes, sustain support/AD versus aggressive, no sustain support/AD...

Gotta get kills to make it work. So ganks go to bot or mid in that situation.

Also, I've seen Jax around more recently. He tends to be in jungle but it's not strange to see him top lane either. He's still very strong in my opinion, you just have to play according to your build. It's hard to have the same presence in teamfights with him if you build him like an assassin, but he does it very well. If you build him like a bruiser--I haven't really played him since the second set of changes, but around Feb-March was when I played him most frequently, and he wasn't that great built like a bruiser. I dunno. I would have rather had Olaf or Lee Sin toplane in that case, and since I followed his original build from before his rework, I should have just jungled him.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Graven on May 01, 2012, 04:23:52 am
Well I play Jax a lot in Dominion, and there at least he quickly gets to hypercarry status, and I've been able to go 1v3 and emerge with half-health. His passive syngergizes well with Rageblade, so I generally go prospector's -> rageblade starting with pick -> Bilgewater Cutlass -> Zeal -> Triforce -> Hextech. If I end up going bot I use the same build, only I buy a vampiric scepter when I return first, and go for a lot of aggression to bully my opponent back until the point I can safely kill them almost every time they go in to harass. So I presume he could work in SR too, especially if your opponent doesn't really know how to handle Jax. He'll probably have a lot of difficulty against tops with a lot of sustain or good, safe harass, but I haven't tried him in SR :)

Does anyone know when Varus is getting released? I've been holding onto my 6k IP to get the bastard for like a week, but there's nothing in the patch notes about him, so I might as well go grab Olaf and Nidalee or something.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Wiles on May 01, 2012, 07:51:37 am
Does anyone know when Varus is getting released? I've been holding onto my 6k IP to get the bastard for like a week, but there's nothing in the patch notes about him, so I might as well go grab Olaf and Nidalee or something.

Next week sometime apparently.

 
Quote
Varus, the Arrow of Retribution, is currently scheduled to make his debut sometime next week. He definitely wants to be the spotlight, so tidy up your spectating skills for when Varus makes his way to the fields.



I was mostly looking forward to the Blackthorn Morgana skin. http://www.youtube.com/watch?v=-OnS7zeKF6o

I hope it comes out with Varus.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on May 01, 2012, 09:06:59 am
Gotta love it when you get a Hecarim who talks a big game, goes 4/10, blames everybody else, then ragequits. Then in the same game you have a pair of Brazilians who fed Xin Zhao in top lane (with Yi/Shaco), but blame me (as MF winning my mid lane and 3 lvls higher than everyone else) for why we're losing.

If I didn't know better, I'd swear LoL players are members of Congress: Fuck up royally and blame everyone else for it, especially the few people doing their best to salvage the situation.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Cearnaigh on May 01, 2012, 10:52:34 am
The community is crap. It's filled with self entitled nuts who never get better because they refuse to believe whatever they're doing is costing them the game/resources.

And if they feed, I tend to think it's out of spite, because yeah I can believe they're really that immature.

The degree of sportsmanship I've seen in Pubgames is usually pretty good, but hardly surprising to see someone act completely disgusting in the name of everything relating to "sportsmanship" or otherwise.

It's hardly surprising to see multiple people act disgusting in pubgames.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: penguinofhonor on May 01, 2012, 10:59:31 am
I watched one of the featured games in spectator mode. Directed camera is really good.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Exerosp on May 01, 2012, 12:07:36 pm
Was whooping ass with a Heimer as Talon on Dominion against Mundo, Fiora and a Brand. Nida and Twitch went top against our Ashe and Vayne. Renekton came and assisted both sides every now and then.

It started with Brand spamming spanish on All say, I said "Talk ingrish fgt". He said "you lrn english". He then began hating on 'The whole English population' and shit, along with Mundo and Fiora. Mundo began early game (After I had whooped Nida and Twitch a couple of times, but they were atleast good enough to 'scape and not die) saying shit like 'very very easy' Because he got our Heimer and chased me back. He had three thornmails end game, and Brand didn't realize the only thing he could do was auto-attack me while silenced. And I don't know what Fiora did. She just stood in the bushes bot, when me and Heimer shredded her to pieces. It ended with the Espanol Trio yelling shit about reporting Nida and Twitch, that had roughly 4 times as less deaths as them. (I think it's because they PINGed their asses apart to get them bot because they couldn't take on a Heimer and a Talon.)
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on May 01, 2012, 01:23:28 pm
I'm increasingly of the opinion that they need to segregate the NA servers to English and Spanish/Portuguese. The language thing is a real sore spot in a lot of cases. Dunno how it is on the EU servers, but then they're more used to multilingualism there.

Or do they get "schrieb Deutsch Arschloch" comments too?
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Shadowgandor on May 01, 2012, 02:07:50 pm
No, the spanish type players you have on US servers have no equal on the EU server. Perhaps the French (no offense) as a lot of them barely understand English because of the constant French dubs on movies and television.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on May 01, 2012, 02:22:50 pm
So is there a standard expectation of using English in pub comms, or do people just suss out what language most people on the team understand?

NA, it seems like there's an expectation of English, but then Spanish/Portuguese players get pissy about it (or are just incapable of English communication altogether, to the RAEG of their English-speaking team). Or use lolwut broken English to try and curse at the English speakers, like the guy last night (a terribad Corki who I was trying to keep alive as Taric) who knew enough to process "corki sucks" (not my critique...his friend had said at the beginning of the match that the guy was only lvl 3) and respond with a line of Portuguese, followed by "fuck your couch".

Which I have to say, defused the tension because the rest of us were too busy laughing to get mad.  :P
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on May 01, 2012, 03:18:50 pm
Was whooping ass with a Heimer as Talon on Dominion against Mundo, Fiora and a Brand. Nida and Twitch went top against our Ashe and Vayne. Renekton came and assisted both sides every now and then.

It started with Brand spamming spanish on All say, I said "Talk ingrish fgt". He said "you lrn english". He then began hating on 'The whole English population' and shit, along with Mundo and Fiora. Mundo began early game (After I had whooped Nida and Twitch a couple of times, but they were atleast good enough to 'scape and not die) saying shit like 'very very easy' Because he got our Heimer and chased me back. He had three thornmails end game, and Brand didn't realize the only thing he could do was auto-attack me while silenced. And I don't know what Fiora did. She just stood in the bushes bot, when me and Heimer shredded her to pieces. It ended with the Espanol Trio yelling shit about reporting Nida and Twitch, that had roughly 4 times as less deaths as them. (I think it's because they PINGed their asses apart to get them bot because they couldn't take on a Heimer and a Talon.)
You could have just muted him, no need to act like an ass and call him a fag.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: penguinofhonor on May 01, 2012, 05:41:38 pm
taking week long breaks from this game makes me so bad at it

i'll have to play relatively consistently during the summer
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Cearnaigh on May 01, 2012, 09:10:33 pm
Pantheon Blitzcrank too stronk for solo q.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Wiles on May 03, 2012, 08:06:27 am
I'm increasingly of the opinion that they need to segregate the NA servers to English and Spanish/Portuguese. The language thing is a real sore spot in a lot of cases. Dunno how it is on the EU servers, but then they're more used to multilingualism there.

Or do they get "schrieb Deutsch Arschloch" comments too?

I don't really think it is as big of a deal as people make it out to be. From my experience players who's native language isn't English at least know enough of the language to get by in game. The players who truly can't speak English seem to be the minority, they just stand out more. I've lost more games because of native English speakers than I do from people who can't speak the language.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on May 03, 2012, 10:16:29 am
True....I had one the other night where three of our team were going back and forth like crazy in chat all game in Portuguese, and just as we're about to hand out "gg" all around, our Kayle goes, "I wish I could understand a word of this".

I had assumed I was the only English speaker. xD


Totally unrelated: Is is just me, or does Hecarim seem destined to be the next Sejuani? (i.e. champ that seems fun at first, then nobody wins with it, and it gets tossed onto the scrappile). I haven't seen a game yet where a Hecarim has been a force to be reckoned with. Maybe it's just that people are still figuring out how to play him, but overall he doesn't strike fear into my heart.

Laned Taric w/ MF last night, to great effect. "Here's a stun for you, and there goes your armor, and now my ladyfriend here is going to introduce you to a world of hurt." Even though MF isn't the sort of bursty damage dealer like an Ahri or LeBlanc, she still synergizes well with Taric.

Also had my first in-game sighting of Karma (she and Cho'Gath were laning against me and TF). I can see her potential, but I also saw how weak she can be if not played to her potential. She's one of those you really need to play near the edge of death to be effective, like Tryndamere or Mundo or Sion. Only they're inherently somewhat tanky and she isn't. Karma seems like the kind to be woefully ineffective solo, somewhat effective in a duo lane, and a total badass in a 5v5 teamfight.


Also, that free 10 Win IP boost is really cramping my play lately, because I'm only playing 1 match a day (or at least, 1 win a day...usually win 1st try), cause I get close to 500 IP out of that first win. Be glad when it's gone, just so I can play more matches. And I should have enough IP to buy something/someone nice. I wish skins were purchasable with IP. 'Cause the default Taric is kinda bleh, but the Bloodstone Taric looks hella sweet.

The other Taric skin....the less said, the better.  ???
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Wiles on May 03, 2012, 11:58:29 am
I think part of Hecarim's problem right now is that people don't know how to build him. Also, While I don't think he is one of the harder champions to play, I do think you need to get used to and understand his kit before you can do well with him. I haven't played enough of him to really know where he lies - but I do think he's better in solo q than Sejuani is. The problem I can see with him is that he requires a fair bit of gold to keep ahead of his opponents. If you're jungling this requires for you to have successful ganks, which can be hard if you have bad teammates.  I haven't played him toplane, so I don't know how well he does up there. At the end of the day I think Hecarim will probably suffer from the same thing that most champs do - that there are a few champions that can fill the role the he does better.

Sejuani's biggest problem I feel is that she requires very strong and coordinated team play to be effective. She is easily counterjungled by strong junglers, so if your team isn't quick to react to invasions then you are done for. She's an amazing ganker and has a very strong ultimate, but she can't carry on her own.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on May 03, 2012, 02:08:48 pm
All Hecarims I see are jerks that gank me all the time and  ikeep losing lanes because of that. Late game they usually fall off though, but their ganks tend to be strong-as-fuck.

And haven't seen a Sejuani in like, forever. What champs are like that? Karma, Sejuani, Eve? (seen Eve much more often though)
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on May 03, 2012, 02:36:19 pm
Yeah, Eve seems to be coming back into style a bit. Seems to be pretty effective too, at least the ones I've seen.

That Karma sighting yesterday was literally the one and only time I've seen her used. Wasn't all that impressed, but then me and my lanemate were on our A game, so I'd be curious to see it again.

Sejuani is....just not there. Maybe occasionally when she was a freebie a few weeks back.

Orianna and Rumble are pretty damn rare too. And I tend not to see Gragas or Udyr unless they're a freebie.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on May 03, 2012, 03:31:08 pm
Leona and Jarvan come to mind. Renekton and Anivia too. Noc seems to have fallen out of favor, sadly.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on May 03, 2012, 04:28:08 pm
Price is part of it. Not as many people are going to have all those 6300IP characters.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Wiles on May 03, 2012, 04:44:28 pm
Nocturne seems to be having a bit of a revival. When I first started playing League he was a very popular pick, but for a while I hardly saw him at all. I think League has a bit of a trickle down effect in terms of what champions are played more often. Players that watch high elo streamers will start playing champions that are picked a lot at high level play. For example I hardly ever saw jungle Mundo, but recently he became so popular and did so well that Riot ended up nerfing him.

Some champions suffer from changes in the meta. Karma for example doesn't really fit well because she's not very useful without items, and since the current meta has supports giving all the farm to their carries she doesn't really get picked often. It's also interesting to see how  a champion's role evolve. Jarvan used to be a solid solo top laner, but these days he's more favoured as a jungler.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on May 03, 2012, 07:31:57 pm
When you joined, Mundo was probably in his former weakass form. He got buffs 5 or 6 patches ago, then suddenly became a monster, and then they made spell vamp quints, and then people discovered they have a massive amount of synergy with mundo, and then they started trying him more and more seriously, and then he became popular and got picked in tournaments and then he got nerfed.

With Noc, it's more a deal of power creep than anything. In the jungle remake a few patches ago where they made anybody able to jungle, they weakened the impact ganker junglers like Nocturne have, and strengthened control and farmer junglers.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: penguinofhonor on May 03, 2012, 08:11:21 pm
Honestly, I think Nocturne is still pretty good. He's had this trend ever since release where people would play him a ton, Riot would nerf him, people would stop playing him, then later people would realize he's still really strong and start playing him again, then Riot would nerf him again, then people would stop playing him, then realize he's still really strong, and so on.

It's happened three or four times since he came out.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on May 03, 2012, 08:18:34 pm
Now that Ire's been nuked to hell, better nerf nocturne?

Anyways, Noc might still have a place as a pubstomper, but in organized play with counterpicks, he gets destroyed. The new jungle isn't a place for ganking junglers with the prominence of champs who love to instantly nuke the entire jungle (Shyv, Mundo) or champs who want to duel with you (Shyv, Mundo....).
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Wiles on May 03, 2012, 08:46:58 pm
But Nocturne has been seeing more play in higher level games lately, he was a popular pick/ban at IPL4.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: webadict on May 03, 2012, 10:17:13 pm
But Nocturne has been seeing more play in higher level games lately, he was a popular pick/ban at IPL4.
It's because of his disruption in teamfights. If you get split up, then Nocturne can basically remove him from the next teamfight, or make this teamfight 4v5, because you're working with less information. He also ganks well, jungles well, and scales decently.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Realmfighter on May 03, 2012, 10:34:10 pm
The new jungle isn't a place for ganking junglers with the prominence of champs who love to instantly nuke the entire jungle (Shyv, Mundo) or champs who want to duel with you (Shyv, Mundo....).

God dammit, this is so true. You make me feel like a try hard fuck for maining her.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: baruk on May 04, 2012, 05:51:43 am
mig blaze vs team op is live at the moment, should be entertaining:
http://www.ognlol.com/index.php
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: eerr on May 04, 2012, 07:49:03 am
The new jungle isn't a place for ganking junglers with the prominence of champs who love to instantly nuke the entire jungle (Shyv, Mundo) or champs who want to duel with you (Shyv, Mundo....).

God dammit, this is so true. You make me feel like a try hard fuck for maining her.

if I could actually sit in lane or in jungle with fiddles, I would totes call you out.

but it's like, if you aren't playing the super-strong junglers, you aren't really jungling.

Just a fith wheel out on a limb that can't gank or push.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: snelg on May 04, 2012, 08:32:30 am
I'm playing on the EU-NE server since a while back. There's quite a few Polish people who have a hard time with english there but at least they don't curse at everyone too often (I think).

Then again, I've not played that many games yet so perhaps all hell breaks loose once I get to 30?  :-\

Just discovered dominion is pretty fun too. You're stuck with people for a much shorter time if things go bad. I've no idea what champions are good here, though it seems like some would have a great advantage. Any suggestions?
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on May 04, 2012, 10:48:29 am
I'm playing on the EU-NE server since a while back. There's quite a few Polish people who have a hard time with english there but at least they don't curse at everyone too often (I think).

Then again, I've not played that many games yet so perhaps all hell breaks loose once I get to 30?  :-\

Just discovered dominion is pretty fun too. You're stuck with people for a much shorter time if things go bad. I've no idea what champions are good here, though it seems like some would have a great advantage. Any suggestions?

Well, one route is always to get a speedster like Master Yi, Singed or Teemo and just build for movement speed (5 Phantom Dancers and Boots of Mobility), with Ghost/Revive. Instead of fighting, you just zoom through the jungle for whatever point they're not actively defending. Doesn't require a lot of coordination with others, and it'll drive the enemy team nuts.

More traditional route is to send one tanky character bottom, and the other four top. AoE bursters (Nunu, Malazhar, Viktor, etc.) do well early on when everything is grouped up and you get that early teamfight up top. But then as matches go on (at least pub matches), it kinda disintegrates into chaos and you're better off with somebody who can hold their own in small 1v1 or 2v2 skirmishes. I find characters with a lot of stuns to be effective, cause you can try to stun an enemy in range of your tower (and if combined with Garrison, can put a world of hurt on a champ).

Just remember that kills (champ and minion) are not nearly as important in Dominion. They still help, don't get me wrong, but everybody steadily levels up regardless and kills don't take you out of commission nearly as long. Also, because there's far less minions to farm, items that need to get fed like Warmog's/Archangel's/etc aren't as useful IMHO. (braces for the cries of NOOB from the veterans)
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Shadowgandor on May 04, 2012, 11:00:07 am
I seem to recall (haven't played in a while, DOTA2) that warmog fed on kills and assists as well so that would still make it useful in dominion ^^
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Errol on May 04, 2012, 11:31:11 am
Except that Warmog's is disabled on the Crystal Scar.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Wiles on May 04, 2012, 11:37:38 am
Assassins tend to do well in Dominion. Katarina, Talon and Akali are fun to play there. And Poppy is blatantly OP in dominion. High mobility champs like Rammus and Hecarim are good to have too. Strong pushers like Yorick, Malzahar and Heimerdinger tend to do really well in the bottom lane. I also find that is tremendously useful to have a tanky character top who can tank turret fire. Malphite and Nautilus are my favourite to play in Dominion.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on May 04, 2012, 12:20:58 pm
DOH...how could I forget Rammus? Powerball FTW.

Hey....maybe there's a niche for Hecarim on Dominion.

Now that's got me curious about how Karma would fare up top as a support. Win that first teamfight, and you have a distinct advantage.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: penguinofhonor on May 04, 2012, 01:38:18 pm
Anyways, Noc might still have a place as a pubstomper, but in organized play with counterpicks, he gets destroyed. The new jungle isn't a place for ganking junglers with the prominence of champs who love to instantly nuke the entire jungle (Shyv, Mundo) or champs who want to duel with you (Shyv, Mundo....).

The thing is that one of the ways to resist getting counterjungled is to gank a lot, and Nocturne is the premier ganking jungler. Not that this means everything, but Elementz has him second only to Mundo on the jungle tier list. Stonewall's also got him in god tier.

He might not be able to beat up Shyvana and Mundo, but you're really overestimating how much those two matter. Viable tank junglers prove that if you've got enough utility to be useful even when Mundo and Shyv beat you around a bit, you're still worth picking, and Nocturne can definitely do that.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on May 04, 2012, 02:10:51 pm
I played Heca for my first time. He is fun as fuck.

Pop up Revive, Ghost, Youmuu, Shurelya and E and get +300-250 AD from passive (Not to forget you move +1000 units per second for a while too...)

Also, the enemy Kayle was the best one I've ever seen.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: cerapa on May 04, 2012, 03:08:15 pm
Also, the enemy Kayle was the best one I've ever seen.
Its quite suprising that someone who calls themselves Teh Best is actually the best.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on May 04, 2012, 03:48:47 pm
Also, the enemy Kayle was the best one I've ever seen.
Its quite suprising that someone who calls themselves Teh Best is actually the best.
Yeah. Also, Taric's name.
(http://images2.wikia.nocookie.net/__cb20091017175046/leagueoflegends/images/d/d9/RighteousFury.jpg)
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on May 04, 2012, 03:50:51 pm
God dammit, this is so true. You make me feel like a try hard fuck for maining her.
It's k if it's Shyv. She actually has counters. (Mundo, Jarvan, Lee Sin...). GL countering Mundo short of excellent play. One can stay on par with him, but one does not simply beat Mundo in the jungle.

The thing is that one of the ways to resist getting counterjungled is to gank a lot, and Nocturne is the premier ganking jungler. Not that this means everything, but Elementz has him second only to Mundo on the jungle tier list. Stonewall's also got him in god tier.

He might not be able to beat up Shyvana and Mundo, but you're really overestimating how much those two matter. Viable tank junglers prove that if you've got enough utility to be useful even when Mundo and Shyv beat you around a bit, you're still worth picking, and Nocturne can definitely do that.
I wasn't championing Shyv and Mundo like they are the end all answers to jungle. They're just both great examples of control and farmer junglers due to being hybrids of them, which is what makes them so dominant. Lee Sin (And I've already had my bitch about him), Skarner (Oh god the slows and why can't I run and oh god hi skarner's team I missed you brb cleanse + qss not enough), Maokai (STOP FLINGING PLANTS THEY HURT + endless utility), Naut (Who needs damage I control your every motion) and more are all extremely powerful in the jungle. However, 100% success rate is key for any ganking jungler, and Nocturne doesn't bring it. He brings a small amount of utility, but not enough to justify picking him over someone like Udyr who can gank and keep tabs on their jungle if not both jungles easily.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Knirisk on May 05, 2012, 09:35:45 am
It's k if it's Shyv. She actually has counters. (Mundo, Jarvan, Lee Sin...). GL countering Mundo short of excellent play. One can stay on par with him, but one does not simply beat Mundo in the jungle.

The thing is that one of the ways to resist getting counterjungled is to gank a lot, and Nocturne is the premier ganking jungler. Not that this means everything, but Elementz has him second only to Mundo on the jungle tier list. Stonewall's also got him in god tier.

He might not be able to beat up Shyvana and Mundo, but you're really overestimating how much those two matter. Viable tank junglers prove that if you've got enough utility to be useful even when Mundo and Shyv beat you around a bit, you're still worth picking, and Nocturne can definitely do that.
I wasn't championing Shyv and Mundo like they are the end all answers to jungle. They're just both great examples of control and farmer junglers due to being hybrids of them, which is what makes them so dominant. Lee Sin (And I've already had my bitch about him), Skarner (Oh god the slows and why can't I run and oh god hi skarner's team I missed you brb cleanse + qss not enough), Maokai (STOP FLINGING PLANTS THEY HURT + endless utility), Naut (Who needs damage I control your every motion) and more are all extremely powerful in the jungle. However, 100% success rate is key for any ganking jungler, and Nocturne doesn't bring it. He brings a small amount of utility, but not enough to justify picking him over someone like Udyr who can gank and keep tabs on their jungle if not both jungles easily.

I dunno. Nocturne still stomps in soloqueue because his ganking is supreme. With a decent amount of timing (which I will probably never have), you can be right there ganking out of almost literally nowhere at the slightest misstep of the enemy. He gives your teammates plenty of time to react, too, unless they have 750 ping or something.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: snelg on May 05, 2012, 11:11:32 am
Thanks for the tips guys!

Played around with Poppy a little and it seems to work pretty well, especially in the beginning.
What kind of items are good for dominion? So far I've started out with prospectors blade and boots + 2 pots and then built for triforce but I've no idea if that's a good choice or what to build after that. The suggestions are all Ability power-ish items if I recall correctly but I'm not sure if that's a good idea or not either.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: penguinofhonor on May 05, 2012, 11:47:09 am
10/5/10 as jungle Jax last night. I really underestimated taking exhaust/smite, and it got my team so many kills. Flash is for losers.

I wasn't championing Shyv and Mundo like they are the end all answers to jungle. They're just both great examples of control and farmer junglers due to being hybrids of them, which is what makes them so dominant. Lee Sin (And I've already had my bitch about him), Skarner (Oh god the slows and why can't I run and oh god hi skarner's team I missed you brb cleanse + qss not enough), Maokai (STOP FLINGING PLANTS THEY HURT + endless utility), Naut (Who needs damage I control your every motion) and more are all extremely powerful in the jungle. However, 100% success rate is key for any ganking jungler, and Nocturne doesn't bring it. He brings a small amount of utility, but not enough to justify picking him over someone like Udyr who can gank and keep tabs on their jungle if not both jungles easily.

Nocturne has some of the best ganking utility out of any jungler. As much as some of the CC-oriented tanking junglers, but also with significantly more damage than they bring. His ultimate has enough range to hop walls and wards, and his sticking power is almost as good as Sejuani and Skarner.

He can transition into any number of builds depending on how you're doing due to his ridiculous base stats allowing him to do whatever he wants, either fulfilling a more DPS role or a more tanky role depending on what your team needs. His CC shield is a strength no other viable jungler has, meaning that he can gank lanes that would normally be very difficult such as Lux or anyone else with long ranged CC.

Nocturne might not have the ridiculous specializations that other junglers have (though his ganks are almost as strong as some of the most powerful ganking junglers) but his near complete lack of weaknesses makes him still a great choice. Yeah, he might not be your first pick, but he's a great secondary choice to fall back on in most situations.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: eerr on May 05, 2012, 11:54:27 am
The new jungle isn't a place for ganking junglers with the prominence of champs who love to instantly nuke the entire jungle (Shyv, Mundo) or champs who want to duel with you (Shyv, Mundo....).

God dammit, this is so true. You make me feel like a try hard fuck for maining her.

if I could actually sit in lane or in jungle with fiddles, I would totes call you out.

but it's like, if you aren't playing the super-strong junglers, you aren't really jungling.

Just a fith wheel out on a limb that can't gank or push.
Or maybe I just needed raise fear on jungle fidds. Dark wind works about as well on minions as wet tissue paper.

Got some mojo back.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on May 05, 2012, 02:57:23 pm
http://na.leagueoflegends.com/board/showthread.php?p=23978292#post23978292 (http://na.leagueoflegends.com/board/showthread.php?p=23978292#post23978292)

Here is a poll I made. It is "who are the most anti-fun champions to play against". I'd like if you voted.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Rebecca Black on May 05, 2012, 04:36:01 pm
http://na.leagueoflegends.com/board/showthread.php?p=23978292#post23978292 (http://na.leagueoflegends.com/board/showthread.php?p=23978292#post23978292)

Here is a poll I made. It is "who are the most anti-fun champions to play against". I'd like if you voted.
In a serious poll, the answer would be obviously Yorick.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: baruk on May 05, 2012, 10:56:35 pm
Thanks for the tips guys!

Played around with Poppy a little and it seems to work pretty well, especially in the beginning.
What kind of items are good for dominion? So far I've started out with prospectors blade and boots + 2 pots and then built for triforce but I've no idea if that's a good choice or what to build after that. The suggestions are all Ability power-ish items if I recall correctly but I'm not sure if that's a good idea or not either.

 I like to start with sheen and 2 points in Q for the proverbial "tons of damage". After triforce, I generally go for a hextech gunblade if things are going well.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Alkhemia on May 05, 2012, 11:01:06 pm
http://na.leagueoflegends.com/board/showthread.php?p=23978292#post23978292 (http://na.leagueoflegends.com/board/showthread.php?p=23978292#post23978292)

Here is a poll I made. It is "who are the most anti-fun champions to play against". I'd like if you voted.
In a serious poll, the answer would be obviously Yorick.
The only Anti-fun is Anti-Mage I hate that guy.....of wait in league nocturne because he kills my fps 
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: snelg on May 06, 2012, 03:14:52 am
Thanks for the tips guys!

Played around with Poppy a little and it seems to work pretty well, especially in the beginning.
What kind of items are good for dominion? So far I've started out with prospectors blade and boots + 2 pots and then built for triforce but I've no idea if that's a good choice or what to build after that. The suggestions are all Ability power-ish items if I recall correctly but I'm not sure if that's a good idea or not either.

 I like to start with sheen and 2 points in Q for the proverbial "tons of damage". After triforce, I generally go for a hextech gunblade if things are going well.
Thanks, I'll try that next time.  :D
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on May 06, 2012, 11:40:21 am
Played around with Poppy a little and it seems to work pretty well, especially in the beginning.
What kind of items are good for dominion? So far I've started out with prospectors blade and boots + 2 pots and then built for triforce but I've no idea if that's a good choice or what to build after that. The suggestions are all Ability power-ish items if I recall correctly but I'm not sure if that's a good idea or not either.
Poppy is easily one of the oddest champions. She has this weird penchant for being kinda derpy and just kinda... scoring multikills. She is pretty much impossible to tower dive, too. I've gone 14/2/0 as her in the first 20 minutes, and been like "Wait why are they surrendering..." Then I'd look at the after game scores and been like "Oh. Huh."
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Wiles on May 06, 2012, 12:15:27 pm
I'm glad Poppy's laning phase is weak because there is nothing more unpleasant than being the carry and having a fed/farmed Poppy on the other team. You're either dead or running every single teamfight because Poppy fits the role of anti-carry better than any other champion in the game.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on May 06, 2012, 12:39:12 pm
One problem I always find with Poppy is that most people max Q first. I discovered a while ago that maxing W first is godlike. Armor + AD for free? kthx. It's basically Fiora's W, but with bonus movespeed and all time damage reduction instead of one time damage reduction. W makes laning just that much more bearable.
Another neat Poppy trick: Ult their support, not carry. 8 seconds of free damage and no getting cc'd is delicious.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Euld on May 06, 2012, 12:59:28 pm
I've vote Riven as one of the most un-fun to play against, honestly.  I don't think I've seen a bad Riven in a while.  Me and a friend played several games in a row and every game that had a Riven (it was always the other team, naturally) they got themselves farmed good and ended with 15+ kills.  Heck, I even went against one Riven in top lane as Wukong and she won anyway.  I could blast away a lot of her health with Q, then suddenly she'd do the same with her Q and keep coming, while stunning, while shielding, while dashing.  She even tower dived me at level 3, easily.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on May 06, 2012, 01:13:52 pm
Fight Riven with Irelia. Even in her current mostly useless state, she still takes a nice steamy dump on riven.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: ThtblovesDF on May 06, 2012, 01:32:08 pm
Fighting riven head on is harsh, try to bait her into waisting her shield... but yeah, I wouldn't mind if she had 1 sec more cooldown on her 3 part combo.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Wiles on May 06, 2012, 03:34:35 pm
Riven is hard to beat up top. I imagine a good Teemo or Kennen could give her a hard time with their ranged harass. They also have speed boosts to avoid her gap closers. Renekton can do well against her too, but you have to be very aggressive and shut her down early because she scales into late game better than he does.

I think the champion I hate laning against the most is Yorick. His early harass/sustain is just way too annoying. On the upside even if he beats you in lane you can still come back and beat him later because he falls off pretty hard.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on May 06, 2012, 03:43:40 pm
Like I said, the answer to Riven is Irelia.

As for least favorite champ, Lulu.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: webadict on May 06, 2012, 04:17:04 pm
Riven is hard to beat up top. I imagine a good Teemo or Kennen could give her a hard time with their ranged harass. They also have speed boosts to avoid her gap closers. Renekton can do well against her too, but you have to be very aggressive and shut her down early because she scales into late game better than he does.

I think the champion I hate laning against the most is Yorick. His early harass/sustain is just way too annoying. On the upside even if he beats you in lane you can still come back and beat him later because he falls off pretty hard.
Yorick doesn't even have to do well to be good. All he needs to do is ult his carry, and he's done his job. It's like a reverse Mordekaiser.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Jopax on May 06, 2012, 04:20:43 pm
Garen/Shen for me. Even when I don't lane against them, just having them in the other team means general annoyance and rage. They can easily get fed since they're quite strong early on and after that they become nigh-unkillable. You shouldn't focus them no, but god damn it they still do a ton of crap if you don't, and if you do you won't kill them since they're tanky as hell and in turn your team will get killed by their carry.

Freaking annoyances
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: penguinofhonor on May 06, 2012, 04:26:11 pm
I played a game with the Rioter Awwww Yeeeaaahhhh for my birthday, and some other dude's birthday too. We lost, but it was a long and pretty evenly matched game.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Knirisk on May 06, 2012, 07:01:58 pm
Goddamned weekend crowd. Making me queuedodge again and again. I really really don't like noncommunicative, insta-locking teammates. I don't mind a player instantly calling a lane, but instantly locking in a champ who could go top or bottom, not even calling a lane, and then calling your teammates faggots in champ select is a recipe for disaster.

EDIT: Nevermind, I take it back. Just stomped a game as Jungle Jax. 4v5, Shen never showed up for the entire game. Xerath, Kog, and I carried. Graves was okay.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Micro102 on May 07, 2012, 03:09:20 am
It's not the weekend, it's the matchmaking. No matter how good you are your gonna lose around half your games.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: snelg on May 07, 2012, 04:51:38 am
It's not the weekend, it's the matchmaking. No matter how good you are your gonna lose around half your games.
It's the truth (I think).
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: ThtblovesDF on May 07, 2012, 05:07:02 am
Had some truly amazing games where I simply violated the meta and won em all...

Duo que with a friend, trying to get him into mid, while I roam as blitzkrank... (not trusting any pubbies, since we do know they respond to pings with 17 minutes delay) - cv, flash and my grab - that alone can screw every jungler over and after blue steal/firstblood, I just stalk there jungler while helping whatever lane goes back or is pushed (or steal jungle)...

Can't wait for a pro team to use something besides the meh-standart meta and then be copyed everywhere, would mix things up a little... but in the meantime, roam krank ftw (fiddle works well, too but he is a little weak early on...)
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: eerr on May 07, 2012, 06:20:50 am
http://www.youtube.com/watch?v=h95HtcUJSCg


The REAL reason riot nerfed supports.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on May 07, 2012, 08:21:26 am
I'm on a 5-game win streak, and something like 12-3 over the last 15 PvP matches. Been fun pairing Taric with different champs to see what synergies are there. Taric+Veigar is interesting. My stun lasts just long enough that an attentive Veigar can drop Event Horizon around the enemy. First instinct for most people is to flee as soon as the stun wears off, and they flee right into the ring, stunning them for even longer. And/or if we're coordinating well and Veigar has his ult up....ouch. Instagib against AP champs. Also doubles as effective defense against gap closers. They leap in to whomp on the poor little crazed yordle, and get a faceful of Dazzle at close range, maximizing the dmg and giving Veigar time to run/flash to a safe distance. Of course, this often means they turn on me and things do not end kindly for me. :-/

I'm seeing that the real counter to Taric is someone like Katarina who can close the gap fast enough that I have difficulty targeting her for the stun, and does heaps of magic damage, which is unaffected by Taric's armor boosts. I have to consciously remember to build MR when I run into someone like that.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: penguinofhonor on May 07, 2012, 05:12:25 pm
I hate AD carries who think that their job in a team fight is to not die. You've probably seen the kind - they're master positioners, never in harm's way. Their problem is that they spend so much time right clicking the ground that they never actually right click the enemy team.

The AD carry's job is to not die so you can deal as much damage as possible. If you're not dealing that damage then you might as well jump into the center of the enemy team so you can tank a little.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Knirisk on May 07, 2012, 05:25:29 pm
I hate AD carries who think that their job in a team fight is to not die. You've probably seen the kind - they're master positioners, never in harm's way. Their problem is that they spend so much time right clicking the ground that they never actually right click the enemy team.

The AD carry's job is to not die so you can deal as much damage as possible. If you're not dealing that damage then you might as well jump into the center of the enemy team so you can tank a little.

I give AD carries a bit of leeway in this matter, because it might be partially some of the team's fault, too. If they get dived by the whole enemy team, they're going down, period, without dealing much damage either. You NEED to CC and be a distraction for the enemy team. Otherwise, the carry is probably right in staying away. Bruisers and AP carries make their life hell. I used to play Tristana, but I'm considering dropping her for, say, Vayne or Graves, once I buy them, because they can't be targeted as easily. Graves, especially. Having played him a few times on free week, he feels almost overpowered compared to how difficult it is to play Tristana.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: penguinofhonor on May 07, 2012, 09:35:29 pm
I'm fine if they're waiting to feel safe, but when the entirety of your team is getting killed while you skirt the edge of your autoattack range and do nothing, you're going to get dived because the fight will quickly turn into a 5v1 once your team is gone.

also varus spotlight is out (http://youtu.be/twiHstUjNkY)
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Astral on May 08, 2012, 01:48:01 am
I hope that Varus comes out tomorrow (technically today; it's 3am for me). Sweet Armok he looks like the kind of character that's right up my alley.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: ThtblovesDF on May 08, 2012, 02:47:54 am
Needed Report reason:
"Unaware of other lanes"
"Unaware that this is infact not a singleplayer game"
"Unaware that there is more then k/d"
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on May 08, 2012, 07:36:07 am
Oh god, Varus is going to be like release Vayne. I'm already terrified of the max hp %...
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Wiles on May 08, 2012, 08:38:18 am
I'm still more afraid of Kog'Maw's bio arcane barrage.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on May 08, 2012, 09:16:14 am
Lately I'm winning games that I have no right winning. 1/7/6 as Garen last night before enemy surrender. Was paired with a total trololo Brand who was more ineffective than I was, and getting our asses handed to us by Blitzcrank and Jarvan. Brand rants at me for not saving him after he wandered too close and got grabbed into the bushes and whaled on by the two of them. But yet, Blitz and Jarvan pretty much content themselves to hugging their tower or hanging out in the bushes. No tower push and we're mowing down their minion waves, so it's a stalemate up top and we're pretty quickly back up to near their level.

Meanwhile, the rest of their team is apparently epic bad and has lost mid and bot lane. Eventually we start getting help from the rest of our team and begin getting some kills. Suddenly, GG.  ???

Tonight will be the last of my IP boost wins, so then I can go into a flurry of games...yays. Gonna have about 4000IP to burn too. Still not sure what to do with it...my runes got upgraded, and while I could in theory use a 3rd runepage, I don't min-max my runes enough for it to be a real need. I have two pages: one for regular champs (variety of runes, but mainly AS and penetration), and one for Garen (remove all mana-related runes and focus on cooldown reduction).
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Astral on May 08, 2012, 04:41:08 pm
I'm still more afraid of Kog'Maw's bio arcane barrage.
Oh god, Varus is going to be like release Vayne. I'm already terrified of the max hp %...

Kog'Maw has the benefit of a much longer range and being able to simply right click, rather than having to hit you three times then land one of his three skillshots.

I like Varus, and like seeing lots of bad ones (on the enemy team, since I usually attempt to pick him when queuing with friends) but I severely dislike the free Vlad week. Too many playing the already easy champion.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on May 08, 2012, 05:40:45 pm
Yeah, now that the number's live, it doesn't seem that bad. Kog gets more.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on May 08, 2012, 11:44:45 pm
I dunno....Varus seems pretty damn strong from what I've seen. Just got done with a game where one went 36/1/3.

Three words: Nerf. That. Shit.  :o

But YMMV...couple of other times he's seemed mediocre. But no utter fails yet.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on May 09, 2012, 06:14:44 am
I dunno....Varus seems pretty damn strong from what I've seen. Just got done with a game where one went 36/1/3.

Three words: Nerf. That. Shit.  :o

But YMMV...couple of other times he's seemed mediocre. But no utter fails yet.
The first Varus I saw was in our team. He went 0/11 in 20 minutes.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Wiles on May 09, 2012, 06:54:38 am
I've been thinking about the Riven vs. Irelia match up that was talked about a page or two back, and I've played it from both sides a few times lately. It feels like from Levels 1-6 Riven has the advantage, but after that if Riven hasn't managed to pick up a kill then the advantage swings to Irelia because of her built in sustain. But Riven can really snowball if she gets that first kill on Irelia.

It has actually changed what summoner spells I take on Irelia, I used to always go teleport + flash (don't want to miss any of that precious CS), but in facing champions like Riven who usually take offensive summoner spells like ignite I've found that the champion who has ignite wins because early on the fights can be very close.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: frostshotgg on May 09, 2012, 07:22:27 am
I go Tele/Exhaust on Irelia and I can deal with riven level 1. Keep running, bitch! B)
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Graven on May 09, 2012, 07:57:11 am
Varus Dominion Trip Report, since I know that's what you're all secretly longing for.

He's pretty good  :) I can't help but want to reach through the screen and slap his stupid face, though. He also walks like he had a toilet accident in his pants, but oh well, retribution is hard, you can't always take 15 minute breaks.

I decided to go with Prospector's + Boots -> Infinity Edge -> Phantom Dancer -> the four games I played never got further. Skillwise I took all skills at start, then maxed R->Q->E->W, since it goes better with the build, Q apparently hits for 500+ damage pre-damage mitigation when charged to the max, only I can't really get used to the projectile speed and often miss by several nautical miles, but when I hit it's all good.

He doesn't have an escape, but luckily is pretty cool for sieging since you can just hang back and Q people in the face, jumping in to autoattack when an opportunity presents itself. An 3-stack W + Q combo can do a ton of damage, too. His ult is easy to land and while I've never had it root more than 2 people, I suspect in Baron and jungle fights on SR it's gonna be really useful. Also it may be possible to do a decent AP build, since W scales with AP percent-wise.

I'm going to try a more aspd-focused build later today, but so far I've had decent success with the above. One thing you can do really well is interrupt capture attempts, especially if the enemy does not have a movement skill and you can just run around, or if he's too stupid to realise what is going on (don't laugh, I had that happen today - enemy mid, I was hiding in the E-section, killed an Ashe twice and almost killed an Irelia, but the game ended.)

All in all, I'm pretty pleased with this blind buy, since I love champions with long-range skillshots. Curious to see what the next champion will be. I remember reading (perhaps on SA? No idea) that it's gonna be another AD carry, but this time with "an interesting mechanic" and focusing more on autoattacks.

edit : Tried going Phantom Dancer first, then IE - got no kills at all at the start, but kinda helped the team clean up, not really satisfied. Tried also taking Zeal first, then IE, then PD, seems a lot better, but I might stick to IE first.
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: Bordellimies on May 09, 2012, 09:30:02 am
Our Kat was present at champion select, but didn't choose anyone
He was AFK until about 10 minute mark, when he came back and fed Pantheon
I asked why he was away

He said
that he was
playing on

Facebook
Title: Re: League of Legends Updated! - Hecarim, the Shadow of War - 1.0.0.138
Post by: RedKing on May 09, 2012, 10:11:02 am
He said
that he was
playing on

Facebook
ಥ_ಥ
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Exerosp on May 09, 2012, 03:44:27 pm
Has anyone of you got any IRL friends that just try to make you feel worse, because they suck unless they're fed or have Leblonk/Voli? Mine QQ at me going shit like 'u always sound so cockeh when u b fed', Today, they said that when I had 2 kills and 3 assists. I was a Soraka that barely used my Q on them, and only a occasional silence. Not only that, but the other times it has been a Tank/Cannonfodder game for me, because I was just aiming to faggit up bot solo against their bot-carries... And they think i'm a noob because of that. Before I decided to be kind, and actually played it in a 'Oh so what, it's a game, I don't care if I win or lose but I might just win anyways' I had a very high K/D ratio as Pantheon, and could easily 1vs3 three of my friends. Now that i've tried to learn new characters against this dude (That actually tries to make me feel worse the most), and died as an assassin against Voli most of the time, he claims me to be unskilled, and can only be something if fed... Yeah.

Also, in a match where we had one newbie each, I was with an E-friend of mine I know I can trust in the game.  Well, I was going top on TT and just slapping minions with my swordspear, kill the Newbie-Ahri, then headed bot(JUST Autoattacking). They complained that I was a cheapshot that couldn't play fair... and yet they were finishing Hecarim(our newbie) and Vayne while they were solo(AND KEPT DOING THAT ALL GAME!). The whole game they QQed about me not being fair, and me being mad. This is the point that I literally didn't give a crap about them because those two are main jerks and asstards.

So yeah, anyone of you got friends like that? And know of any way to fuck up Volibear? I'd try lifesteal, would that be a good idea? Since no matter what technique I use (Even Olafs Reckles swings) I can't really take him down even a BIT without going down first.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: frostshotgg on May 09, 2012, 04:05:53 pm
Voli falls off hard mid/late game unless fed hard.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Knirisk on May 09, 2012, 04:28:13 pm
So yeah, anyone of you got friends like that? And know of any way to fuck up Volibear? I'd try lifesteal, would that be a good idea? Since no matter what technique I use (Even Olafs Reckles swings) I can't really take him down even a BIT without going down first.

Don't duel him. Consider him, pre-6, as you would Tryndamere, post-6. Early levels, he's pretty much invulnerable without a really good gank. Ignite hurts him pretty hard, though. Send a mage up top who has CC, like Ryze or Veigar. Ryze is probably best because nothing beats instant-snare-CC, but you can make do with Swain or so. Or Morgana.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Yodamaster on May 09, 2012, 05:41:12 pm
Voli falls off hard mid/late game unless fed hard.

This is true.

However, he's a monster early on. And a Voli with a full item build is unstoppable.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: frostshotgg on May 09, 2012, 05:53:18 pm
Eeeh. He's pretty easily kited because of how un-sticky he is. On a scale from Mord to Skarner, he's right around Udyr. If you avoid the initial dash, he can't catch you.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Knirisk on May 09, 2012, 09:25:06 pm
Eeeh. He's pretty easily kited because of how un-sticky he is. On a scale from Mord to Skarner, he's right around Udyr. If you avoid the initial dash, he can't catch you.

Which is why I suggested Ryze. Low-cooldown snare just trumps any enemy without a gap closer.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Jopax on May 10, 2012, 12:28:32 am
Which is why I like laning bot with Voli, as far as lanemates go my cousins Galio has proven a good match, both of us grab heal and simply ruin the bot carries day :>

But I haven't played that combo in a long time sadly :c
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Jiokuy on May 10, 2012, 10:32:44 am
Hey I'm looking for a ranked duo partner. I figured I would start here seeing as this is a solid community. I currently do not play anything but ranked and I vary from 1150->1350 depending on weather I am playing for ELO or playing to learn a new champ. (Hecarim comes to mind). I have over 20 games held my own in the 1500 bracket. Mostly I am looking for someone to have fun with so that I do not feel like I need to play a hyper carry every game if I want to win. I like playing supports (really I like all the roles), I hate carries that go 0/5 with 35 cs at 15min. Especially when it's a match up like vayne/tauric vs kog/janna. (that is to say a very close matchup).

Anyhow if anyone is interested PM me here. I'll be on this weekend if anyone wants to play a test game.

PS: I've played about 3k games now.

On another note; Hecarim. I've seen several people espouse Maxing W for jungling, but even though Q deals half damage, and has less damage than W per second, and has less sustain, it has 1/4->1/6 the CD. It does do more damage over time. I'm pretty sure Maxing Q is the right call, but I have not speed tested it. Has anyone tested Maxing W in jungle?
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: penguinofhonor on May 10, 2012, 12:57:14 pm
Jungle Shyvana is way more fun with this skin.

Actually, no, it was always super fun.

Saving up for my third lifesteal quint. That should also make my Mundo less crappy.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: cerapa on May 10, 2012, 01:18:21 pm
I basically quit LoL for a while. Then came back and started doing bot games.

Last bot game I sat in mid lane, just farming. I was LeBonk, so I killed anyone that came mid, but there were these exceedingly long stretches where nobody did. In the end I had the most kills, despite only killing whoever came mid. The others had pushed to base turrets, but I was just chillin, not having taken out a single turret.

How the hell did I get the most kills? I literally only ate whoever came to die, and I still got the most kills. I made absolutely no active effort to find anyone to kill, and I still had the most kills. I didnt take part in a single friggin teamfight, larger skirmish, or even a 1v2 against me, and I still had the most kills. I specifically attempted to avoid fights and to only farm, and I got the most kills. Does the game send an equal number of bots to every lane, regardless of circumstance?
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Patchouli on May 10, 2012, 01:27:49 pm
The bots like to roam.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: cerapa on May 10, 2012, 01:31:39 pm
I am aware of that.

But they also roam elsewhere. In places where I am not staying. Where other people could kill them instead. 4 other people to be more specific.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Patchouli on May 10, 2012, 01:41:31 pm
I think I'm getting confused with what the question is.

The game sends bots if you're pushing a tower. Besides that, it seems like a bit random as to where the bots decide to go, but from what I've seen, they like to only move one lane over at most.

If you're wondering why you got the most kills even though you weren't pushing a tower down and attracting bots, I guess it's because you were just melting them with LeBlanc's facemelt powers.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: RedKing on May 10, 2012, 02:36:25 pm
I think they might avoid feeding you if you're already multiple levels higher than them too. If you were farming solo and not losing any fights, then you're probably fed by definition.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: penguinofhonor on May 10, 2012, 07:04:14 pm
"against a legit jungler shyvana loses"

Someone seriously said that to me just now. Yeah, dude, it was totally your ally not picking a "legit" jungler that you lost. Definitely.

I mean, I did kick that volibear's ass, yeah, but that wasn't the only thing that lost it for them.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: frostshotgg on May 10, 2012, 10:55:00 pm
No, Shyv counters a good handful of junglers.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: khantin on May 10, 2012, 11:07:20 pm
Shyv is a great jungler if you want map control.  Give her an oracles and you basically get map control without trying.  Plus if any of your lanes are strong you can counterjungle on that side quite safely and dive towers no problem post 6.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: eerr on May 11, 2012, 03:09:54 am
Jungle Shyvana is way more fun with this skin.

Actually, no, it was always super fun.

Saving up for my third lifesteal quint. That should also make my Mundo less crappy.

Doesn't jungle mando use spellvamp quints?
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: khantin on May 11, 2012, 03:53:47 am
Mundos cleaver and fire aura do magic damage, but his E (whatever it is called) is an attack damage boost.  Jungle Mundos typically take spell vamp quints and level the fire aura first I believe.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Bordellimies on May 11, 2012, 07:03:23 am
I just roll with full AS (+38%) when jungling Mundo, since I don't have anything else. All my runepages are full anyways.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: RedKing on May 11, 2012, 07:46:34 am
Carried harder than I've ever carried before as Xin Zhao. 26/3/1. I am, apparently, legendary. Or so the announcer seemed fond of saying.

Followed that up by a game where I took Taric instead because we had a Master Yi and no support. I wound up laning with Yi, and wanted to reach out and strangle the dumb little fuck. Laning top v. Leona/Wukong, I kept isolating one or the other deep near our tower, would ping the target, stun the target, and proceed to look over and see Master Yi fapping in the bushes. Another time, I had Wukong 98% dead before I got killed, and a fully-healed Master Yi is within range to use alpha strike and just sits there, not even farming minions. Our Akali was the only one on that team that was any damn good. She had 2/3 of our teamkills, and I had 2/3 of the team assists.

This is the inherent disadvantage of playing support: you can make others stronger, keep them alive, weaken your enemies....but if the majority of your team are a bunch of fuckwits, you're still going to lose. At least with a carry, if you play hard enough (like my Xin Zhao above) you can single-handedly save the day.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Bordellimies on May 11, 2012, 07:49:02 am
Support is only as good as his lane partner, so if the carry sucks, support can't make it all work. But the support takes the blame even if the carry fucks up.

EDIT: Played Malphite. I was hoping to reach 800 AD, but I guess 709 was close enough.
(http://i.imgur.com/JNaQ8.png)
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Euld on May 12, 2012, 02:46:11 am
Had a big turn-around game.  We were getting pwned in every lane until about 20 minutes, then suddenly my teammates start screaming PUSH MIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIID WOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!  Next thing I know, we've downed two towers and won a team fight o_O  My team suddenly decided I was now the AP carry (Anivia) and their entire goal in each fight would be to keep me fed and alive.  We preceded to bully the other team to the base, winning team fight after team fight.  Every time I went back to base, I had thousands of gold to spend.  By the time we had them down to their nexus, I had 600+ AP and was pulling off lolbonk types of nuke in people's faces.  We won.

Made my night.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: RedKing on May 13, 2012, 09:27:44 pm
Took the plunge and bought Orianna the other day. Enjoying the hell out of her right now, because it seems very few people know how to counter her. Or what constitutes "safe range". Gap closers aren't as effective, because I can E to bring the ball back to myself and shield, then W to run away fast and leave a slow patch behind me (and do a couple hundred damage in the process).

Not getting a tremendous amount of kills (relatively low damage output), but tons of assists and very few deaths. Kind of pain to build items for though. Have to build mana regen like crazy early on, then transition into AP.

Odd thing is that even though I'm not building armor, health or MR, she's surprisingly tough for a mage.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Alkhemia on May 13, 2012, 09:34:09 pm
Lich bane makers her a demon when I played LoL she who I played the most

The one that turn you ap in to ad LoL need a refresher orb now that would be sweet.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: penguinofhonor on May 15, 2012, 03:43:41 am
Summoner's Rift is getting a graphics update! (http://na.leagueoflegends.com/board/showthread.php?p=24273847#post24273847)

I just got here from the PBE and boy are my arms tired and the graphics update is awesome. The entire map is in a slightly different style, looking like a sleeker version of the current map but still definitely in that LoL cartoony style.

Golem has a new model and it's significantly bigger, as well as being a sort of gray-brown. It's kind of scary. Turrets look bigger, though I'm not sure if they actually are. There's a lot more detail and variety in the map, and it looks like you're zoomed in more than before but I don't think so. I think the angle is very slightly different though. Lizard Elder just looks like a higher definition version of his old self, and all three small camps just sort of look more detailed than before.

Also, some minor UI tweaks, including finally putting your CS in the top right next to your KDA.

And there are some new skins too (http://imgur.com/a/khupj). I like the Shyvana one, and all the Swain players are flipping out about his. And Ashe got her remodel (http://imgur.com/eLDXk) (she now has 10% of a personality rather than 0% of one), as well as Amethyst Ashe finally getting purple arrows.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Bordellimies on May 15, 2012, 06:26:05 am
So Baron Nashor now has lips. He looks ugly. 3/10 would not play gg riot
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: eerr on May 15, 2012, 08:24:01 am
Had a big turn-around game.  We were getting pwned in every lane until about 20 minutes, then suddenly my teammates start screaming PUSH MIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIID WOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!  Next thing I know, we've downed two towers and won a team fight o_O  My team suddenly decided I was now the AP carry (Anivia) and their entire goal in each fight would be to keep me fed and alive.  We preceded to bully the other team to the base, winning team fight after team fight.  Every time I went back to base, I had thousands of gold to spend.  By the time we had them down to their nexus, I had 600+ AP and was pulling off lolbonk types of nuke in people's faces.  We won.

Made my night.

Anivia is the friendly local weatherstorm.
Napoleon couldn't beat the russian winter, and neither can Talon.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: penguinofhonor on May 15, 2012, 11:31:22 pm
Darius, the Hand of Noxus (http://na.leagueoflegends.com/board/showthread.php?p=24308871)
Spoiler: picture (click to show/hide)

Big guy with axe. I'm wondering what makes him more than a generic Noxian dumb tough guy.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Bordellimies on May 16, 2012, 02:44:43 am
Darius, the Hand of Noxus (http://na.leagueoflegends.com/board/showthread.php?p=24308871)
Spoiler: picture (click to show/hide)

Big guy with axe. I'm wondering what makes him more than a generic Noxian dumb tough guy.
Hey look, its Sion's brother.
I'm hoping for a similar kit as for Sion, something that is durable and can be palyed both as an AP or AD. But most liekly he'll be a tanky dps.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Repulsion on May 16, 2012, 08:07:27 am
Darius, the Hand of Noxus (http://na.leagueoflegends.com/board/showthread.php?p=24308871)
Spoiler: picture (click to show/hide)

Big guy with axe. I'm wondering what makes him more than a generic Noxian dumb tough guy.
Hey look, its Sion's brother.
I'm hoping for a similar kit as for Sion, something that is durable and can be palyed both as an AP or AD. But most liekly he'll be a tanky dps.
I heard he is going to be a melee caster, like Renekton.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: RedKing on May 16, 2012, 08:21:33 am
I'll go ahead and say he has an ability to decrease armor on-hit, an ability to do poison (DoT) damage on-hit, and some kind of steroid. No idea about the ult or passive.


Finally got around to playing Nautilus and Shyvana for freebie week. Dang, those two are fun.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: ThtblovesDF on May 16, 2012, 08:41:16 am
Well I guess that we have at least one ablitiy with [more dmg the less hp the enemy has], like vollys E (?), pants passive and garens ult...

It would be nice to have another special-farm champ (like sion/veigar)...
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: eerr on May 16, 2012, 09:49:27 am
Well I guess that we have at least one ablitiy with [more dmg the less hp the enemy has], like vollys E (?), pants passive and garens ult...

It would be nice to have another special-farm champ (like sion/veigar)...

Riot doesn't wanna give out infinity, but something you can charge up to full power might be feasible.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Cthulhu on May 16, 2012, 12:56:02 pm
Morello's already said he's nothing like Sion, that there's tension about when to use his skills, and he's designed to be built more offensively than tanky.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: penguinofhonor on May 16, 2012, 05:07:47 pm
In the thread "I hope Darius is an AD Caster" Morello's first response was "There's a chance you will like Darius."

Personally, I'm hoping he's a tanky jungler. We've had too many ranged ADs and supports recently, and not enough junglers.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Knirisk on May 16, 2012, 05:18:37 pm
In the thread "I hope Darius is an AD Caster" Morello's first response was "There's a chance you will like Darius."

Personally, I'm hoping he's a tanky jungler. We've had too many ranged ADs and supports recently, and not enough junglers.

Hecarim and Sejuani?

Shyvana, too.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: frostshotgg on May 16, 2012, 05:52:56 pm
Oh please. Everybody can jungle now.

But dominating junglers have pretty much doubled since the start of 2012. Skarner, Mundo's mega buffs (sorta), Shyvana, Nautalius, Riven, Hecarim.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Bordellimies on May 17, 2012, 08:45:39 am
If you guys need a new jungler, pick Teemo, Kog'Maw, Vayne or Twitch. All of them have the speed to jungle (the first few levels might be slowish, but after that is is fast) and their ganks are also good.

Teemo and Kog don't have CC or gapclosers, but their ridiculous autoattack damage makes for good ganks if the enemies get stunned/are overpushed. Vayne is really fast, and her Tumble + Knockback allows her to gank well. Twitch... Well, lets just say that when a Twitch is jungling, you have absolutely no idea when he is going to gank.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: umiman on May 17, 2012, 09:01:10 am
I sold my LoL account and the money is in my bank. :)

Turns out people are willing to pay $70 for a Masquerade Eve skin. <- Her words exactly.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: RedKing on May 17, 2012, 11:35:10 am
Although it's tough to top Shyvana's "RAWR IMMA DRAGON" flying over the top of the trees and ganking well away from the bushes.

But yeah...jungle Twitch can be rage-inducing.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Cthulhu on May 17, 2012, 12:24:49 pm
My sister has Masquerade Eve.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Bordellimies on May 17, 2012, 02:09:47 pm
I have Tango Evelynn.
Tango Evelynn and Tango TF.

Tango costumes are kickass.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: penguinofhonor on May 17, 2012, 02:16:09 pm
Personally, I'm hoping he's a tanky jungler. We've had too many ranged ADs and supports recently, and not enough junglers.

Hecarim and Sejuani?

Shyvana, too.

Also Nautilus. But that's still not enough!
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: frostshotgg on May 17, 2012, 03:33:34 pm
If you guys need a new jungler, pick Teemo, Kog'Maw, Vayne or Twitch. All of them have the speed to jungle (the first few levels might be slowish, but after that is is fast) and their ganks are also good.
There is nothing redeeming about jungle teemo. Nothing.

Kog'Maw I could believe, but he's better in a lane.

Vayne I've heard good things about, or that she's at least better in jungle than in a lane.

Twitch is one of those amazing and terrible picks, sorta like Yi. He's unstoppable, but also abysmal. It's hard to put into words.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Bordellimies on May 17, 2012, 04:27:36 pm
If you guys need a new jungler, pick Teemo, Kog'Maw, Vayne or Twitch. All of them have the speed to jungle (the first few levels might be slowish, but after that is is fast) and their ganks are also good.
There is nothing redeeming about jungle teemo. Nothing.

Sprint + poison gives him a good damage when ganking lanes. Blinding dart + Poison gives him jungling speed. Mushrooms speed up jungling, slow down enemies when ganking (if they are overpushed and you manage to plant a shroom behind them), and it allows counterjungling/counters enemy counterjungling.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: frostshotgg on May 17, 2012, 04:39:22 pm
Using blinding dart to kill jungle camps means you're blue dependent, and won't do more damage than a basic attack unless you level it over poison. Poison is a terrible source for damage, and sprint means very little ganking wise (See: Shyvana), and shrooms are mana intensive, which means no blind darts if you don't have blue, limited by ammo, and hard countered by an early oracles (Which isn't unheard of.)
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: ThtblovesDF on May 17, 2012, 04:42:50 pm
Hey poison is a fine source of dmg and a ap teemo will do more dmg then a ad teemo :I

Anyway, teemos ganks are pretty bad, counterganks are amazing. As jungle teemo I would often cloak at the enemy blue/red after stealing it for a easy flash-force/kill. You really need to know jungling for that to work... "I saw there jungler gank bot 2 mins ago he should be... THERE"
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Bordellimies on May 17, 2012, 05:01:45 pm
You don't frequently use/level blinding dart, you use it right after you attack. It should block the big creep's attack (golem or lizard) and possibly an attack or two from the small lizards. Don't spam it, just use it when you have enough mana for it. And I'm not sure how you can't see his poison as a good source of damage... Add in the passive too and you have a steady source of damage. The sprint is good for ganks, again I have no idea how you can't see it's use (You get to the enemy faster, you get to attack with lizardbuff faster, the enemy gets slowed, because of your movement speed you get at least 1 or 2 attacks more than other junglers if the enemy is able to run away..) And early oracles isn't all that common in lower elo and normal gameplay. Maybe in ranked games, but then again those guys often play to win, which means they dont play Teemo as a jungler, they pick someone who tops others. Teemo isn't meant to be the #1 jungler, and I'm not trying to portray him as one, but he isn't horrible at it. Complete opposite.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Cthulhu on May 17, 2012, 08:05:12 pm
I'm making a prediction here and now.  Darius will have a short-ranged aoe line-ish skillshot where he slams his axe down toward the cursor.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: frostshotgg on May 17, 2012, 08:12:07 pm
Like I said, for sprint see Shyvana. Except her sprint does damage. And we all know that even with plenty of damage, Shyv is still an absolutely terrible ganker. And autoattacks aren't worthy much if you can only get one or two in before they use their escapes and you can't do anything about it because you're completely dependant on your lanemate for cc.

I'm not denying poison does damage. But it doesn't do enough to justify it over, say, Phoenix autos.

It's fine if you want to play teemo jungle, but don't go telling other people it's good.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Euld on May 18, 2012, 12:45:58 am
I'm making a prediction here and now.  Darius will have a short-ranged aoe line-ish skillshot where he slams his axe down toward the cursor.
Not quite.  He has an ult that does true damage and refreshes its cooldown if he kills with it.
Quote
    Hemorrhage (Passive): Darius aims his attacks strategically, causing his to target bleed. This effect stacks up to five times.
    Decimate: Darius swings his axe in a lethal circle. Enemies struck by its blade take more damage than those struck by its shaft.
    Crippling Strike: Darius's next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied its target.
    Apprehend: Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
    Noxian Guillotine (Ultimate): Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.
He looks like another very sticky AD champ.  I'd bet that even if you manage to escape, his passive's damage over time plus an ignite will finish off anyone under say, 300 hp that gets away.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: penguinofhonor on May 18, 2012, 01:51:52 am
Darius looks fun. I don't really see where he's going to go, though. I guess just solo top, maybe jungle. But his Q almost seems like it was designed to be worse in the jungle, given that the shaft is probably going to hit the jungle minions meleeing you.

His passive helps, though, especially against camps. It's like a reverse Fiora passive, except you can actually get the full benefit of it against minions. His W helps against big camps and with ganking, and his E helps ganks too.

His ult sounds like it'll help ganks out too, depending on the range. You run in, attack them and get the passive stacks up, and then when they blow their escapes you counter with your ult.

He looks like another very sticky AD champ.  I'd bet that even if you manage to escape, his passive's damage over time plus an ignite will finish off anyone under say, 300 hp that gets away.

I'd put him on medium-light stickiness.

Melee Stickiness Tier List:
Tier 1: Skarner, Sejuani, Nunu, Mundo, Gangplank, Shaco, Lee Sin
Tier 2: Blitzcrank, Yorick, Singed, Udyr, Xin Zhao, Nautilus, Nocturne, Jarvan
Tier 3: Darius, Leona, Pantheon, Amumu, Trundle, Nasus, Garen, Tryndamere, Olaf
Tier 4: Jax, Talon, Poppy, Shyvana, Warwick, Fiora, Renekton, Irelia, Wukong
Tier 5: Sion, Cho'Gath, Shen, Riven, Master Yi

I make no claims that this is accurate at all.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Alkhemia on May 18, 2012, 03:18:06 am
He reminds me of Axe kinda too bad that spin not a passive he look pretty fun though.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: xDarkz on May 18, 2012, 05:25:53 am
I'm so done with trying to jungle in Solo Queue. Junglers -always- gets blamed. It's fucking ridiculous. Here is the scenario.

I just got to Silver status, pretty happy about it too until I encountered this game. I picked Nocturne, seeing how we needed a jungler. I was counterpicked by Lee Sin because my team didn't feel like it was necessary to ban him. We prepped to guard blue and take it, when Tristana disconnects. Naturally, I tell myself it's gonna be cool and she's gonna be back. I do wolves, take blue, and she's still not back. I hover my way to bottom lane to defend the turret against Sivir and Sona. Naturally, all I can do is hug because they are both ranged and I can't do anything about it.

Meanwhile, Lee Sin uses this and counterjungles the HELL out of me. Tristana comes back 6-7 minutes into the game. I go on my merry way, trying to clear the camps so the respawn timers can begin. I get this furious pinging up top from our Malphite who's gotten Olaf down to 25% health. Problem? I was level three. I sat in lane, sure, but I couldn't do -anything- against the high damage of these two. I told him I would be right there after level four. What does he do? He goes for it. Balls deep. He ends up giving up "FIRST BLOOD" to their Lee Sin.

Then ensued the "BG, JUNGLER NOOB". So I hover my way up top to last hit and LEECH some EXP off the minions at the tower. He then goes "BG, JUNGLER PUSHING LANE". At this point, I've had it to up here with him. I decide to keep farming, there's nothing I can do. Bot begins pinging like her house is on fire. I told her I'm not level six yet but she insists on me ganking. I told her that with the sliver of health I had left, that's not possible, let me back first or at the very least, play passive until six cause I was almost there. What does she do? Balls deep. She jumps in, the support pings her out, she keeps going for it. Sona ulted.

She proceeded to RAGE the entire game. Saying that she was done and that our jungler was a noob. She AFKed at base, tossing insults against me while I tried desperately to defend the other turrets with my teammates. She said that had she been jungler, she would have done TEN times better, criticizing the hell out of me. Naturally, I got mad. I worked hard to get to this elo and now some FUCKTARD is going to ruin it cause HER computer decided to stall when the game started. How are you going to expect your jungler to gank if he's getting counterjungled up the rear cause of YOUR DC?


Point is... it sucks and I'm never doing it again. I told everyone on the enemy team to report Tristana. I even pleaded. No one did, they just instantly queued again. It's so fucking frustrating. I'm back to bronze now... and I no longer have the ambition to play. Working so hard for something only to have some asshats criticize you.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Frumple on May 18, 2012, 05:43:30 am
General question, because the few times I've played LoL didn't have much in the way of communication, but... isn't there a mute/ignore feature? Stuff like what you just spouted, Dark, would have me using the hell out of that. Just a short message to the rest of the team that I've muted person X and please relay anything tactically important.

I've always found mute to be one of the most useful communication features in a multiplayer game :-\
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: penguinofhonor on May 18, 2012, 04:59:30 pm
HE'S ALSO A PRETTY FAST JUNGLER (http://na.leagueoflegends.com/board/showthread.php?p=24381738#24381738)

Riot loves me.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: frostshotgg on May 18, 2012, 06:00:50 pm
TBH, I'm getting tired of all the junglers coming out. It's basically Riot's way of sticking in champs that don't really have anywhere else to go. Everybody can jungle, stop making champs specifically for the jungle when all they'll do is get outshined by champs not made for the jungle.

What does Hec do? IDK, but Riot's happy to put him in jungle.

What does Shyv do? IDK, but Riot sends her off to the jungle.

What do Volibear and Sejuani do? IDK, but Riot ships them off to the Congo.

Every other champ is a "jungler" these days. I really don't see what your problem is, penguin.

Also, this post is a lot more rabid in retrospect than I thought it'd be. I guess I'm still a little bitter over the "Yay everybody gets to jungle now" remake the jungle got a while ago.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: penguinofhonor on May 18, 2012, 06:28:04 pm
To be fair, I think Darius is primarly going to be a solo top.

The problem isn't really in the jungle remake at all. It was the Volibear patch, right? Since then, I think only Sejuani wouldn't have been able to jungle pre-remake. The same tools are viable now as they were before - tankiness, AOE damage, sustain.

The order of viable junglers shuffled around a bit (see: shyvana) but it's not like a bunch of bad junglers became competitive all of the sudden.

The problem is just in how lanes and roles are typically set up. A team wants to have an AP carry, AD carry, tank, support, and tanky DPS. They also want a top, mid, jungle, and two bot.

The dynamics of mid and bot lock the AP, AD, and support there, so the only real room for variety is in the jungle and top, with the tank and tanky DPS. What I really want Riot to do is push for variety by making some more AP junglers or something like that. I will admit the jungle remake killed the only viable mage jungler, though. I'm pretty annoyed by that.

Every other champ is a "jungler" these days. I really don't see what your problem is, penguin.

Also, that was a joke. I won't be satisfied until every champion is a viable jungler, so I can play all of them. Bwahaha!
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Bordellimies on May 18, 2012, 06:28:37 pm
2 days ago I saw a Shyvana who died to Lizard at level 1.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Knirisk on May 18, 2012, 07:09:52 pm
The dynamics of mid and bot lock the AP, AD, and support there, so the only real room for variety is in the jungle and top, with the tank and tanky DPS. What I really want Riot to do is push for variety by making some more AP junglers or something like that. I will admit the jungle remake killed the only viable mage jungler, though. I'm pretty annoyed by that.

The only viable mage jungler? Cho'Gath and Malphite are viable mage junglers. They're tanky mages, yeah, but their AoE kills off creeps fast. Not as fast as Shyvana, but Cho'Gath certainly is a viable jungle if you feel like it. Hell, Stonewall has a single episode all about Cho'Gath's power in the jungle, but that's probably because Cho is still an uncommon jungler. Fiddlesticks is still possible, but you need to be a good jungler to make him work. He can invade greatly against enemy jungles that don't have CC.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Realmfighter on May 18, 2012, 07:15:38 pm
2 days ago I saw a Shyvana who died to Lizard at level 1.
I read this and realized that you're level 30 most likely.

How do you even die to jungle creeps at level 30. I can see that happening to a level 10 noob who's never even seen a jungler in a game before but really. How the fuck does that even work.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Bordellimies on May 18, 2012, 07:30:21 pm
The dynamics of mid and bot lock the AP, AD, and support there, so the only real room for variety is in the jungle and top, with the tank and tanky DPS. What I really want Riot to do is push for variety by making some more AP junglers or something like that. I will admit the jungle remake killed the only viable mage jungler, though. I'm pretty annoyed by that.

The only viable mage jungler? Cho'Gath and Malphite are viable mage junglers. They're tanky mages, yeah, but their AoE kills off creeps fast. Not as fast as Shyvana, but Cho'Gath certainly is a viable jungle if you feel like it. Hell, Stonewall has a single episode all about Cho'Gath's power in the jungle, but that's probably because Cho is still an uncommon jungler. Fiddlesticks is still possible, but you need to be a good jungler to make him work. He can invade greatly against enemy jungles that don't have CC.
I think you meant Maokai.
If you did, yeah, Maokai is helluva jungler. Better jungler than laner IMO.
If you did mean Malphite, he is an awesome jungler but not as a mage. In fact, he isn't a mage at all.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Bluerobin on May 18, 2012, 07:35:10 pm
He probably meant Maokai, but I've seen Malphite played tanky mage. I think it was before some subtle stat tweaks and I guess it's not how he's typically played competitively, but yeah. I guess it'd be nice for him as an AP jungler that his Q applies a slow and scales with AP.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Bordellimies on May 18, 2012, 08:01:40 pm
But the cooldown on it is too long (8 seconds) and the scaling isn't good enough (0.6 AP) to make building mage worth it. Can't rely on his ult either, because of a long cooldown. Malphite is bit of an oddball anyways, none of his skills support each other all that much: Q is a generic MS stealing nuke which scales with AP, W is a short duration AD + ARmor steroid and passive cleave, E is an anti-carry AoE skill which scales with armor and ult is a dash/knockup which scales off of AP. And passive scales directly with Health, indirectly with armor and magic resist.
Basically you can buy pretty much anything for him, but if you do that you have a bruiser with some AP.

Then again you might ask why I like AP WW when he has only 1 skill which scales with AP. The reason for that is the lower cooldown and the heal.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Knirisk on May 18, 2012, 08:03:15 pm
Naw, I actually meant Malphite. I kinda classify him as a tanky mage because he does magic damage with his skllls mainly, aside from his W. Even if he scales with armor. I totally forgot about Maokai, but yeah, Maokai is played competitively as a jungle.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: frostshotgg on May 18, 2012, 08:20:33 pm
No, the problem was the jungle remake. It butchered the carefully balanced triangle of junglers there was back then, which I've talked about a few times. The way they remade it put priority on creep murder and farming and 1v1 jungle combat, and took away much of the reward of ganking. Nobody can keep their jungle cleared, now. Nobody. For example, Udyr could clear his camps and then still have time to prey on the lanes. As I mentioned before, Nocturne was top tier more than in solo/duo queue. Nunu jungle was pretty good, because he had to put absolutely no time to cut into the enemy jungle, and it was actually meaningful. Counterjungling then had a different meaning than it does now, not to mention the way you can't clear for level 4 anymore.

I have a lot of bones to pick about junglers.

Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Knirisk on May 18, 2012, 08:22:49 pm
Shyvana can. She clears camps like it's nobody's business and then has like 2 seconds left of +40% movespeed from the leftover W. Trust me. I'd have an empty jungle so often were it not for the fact at the least one lane constantly needs ganks and that I'm uncomfortable with counterjungling too much, aside from wraith stealing.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Cthulhu on May 18, 2012, 08:56:41 pm
I steal wraiths constantly when I play mid, from first b (need a ward) onward.  I'm undecided on the jungle changes.

Also, I went over to the PBE to try Varus out and oh my god the new map is fucking incredible.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Cthulhu on May 18, 2012, 10:06:45 pm
Yeah, after the first clear it's a lot more freeform, and since the jungle's less dangerous even the first clear has more room for changing things.  The way I played Noc in the old jungle basically kept me from ganking until after the first clear-to-4, because I couldn't survive if I got hurt in a gank.  Now I can gank a nearby lane at pretty much any time without worrying about it.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: frostshotgg on May 18, 2012, 10:33:39 pm
While I might not enjoy seeing 4 junglers over and over again, nothing makes me more annoyed than Riot dumbing the game down. If I see one more jungle Veigar (because "hurp derp I can clear jungle veigar #1 jungle now") I'm going to break my policy and ragequit.

Level 2 ganks aren't any more viable than they were before. Anybody who can gank level 2 probably will, because the jungle is so much less rewarding for so much more running around, and anybody who can't gank level 2 is going to wait till level 4.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Knirisk on May 18, 2012, 10:47:46 pm
While I might not enjoy seeing 4 junglers over and over again, nothing makes me more annoyed than Riot dumbing the game down. If I see one more jungle Veigar (because "hurp derp I can clear jungle veigar #1 jungle now") I'm going to break my policy and ragequit.

Level 2 ganks aren't any more viable than they were before. Anybody who can gank level 2 probably will, because the jungle is so much less rewarding for so much more running around, and anybody who can't gank level 2 is going to wait till level 4.

I don't know where the hell you're seeing jungle Veigar, because I'd probably first see jungle Annie before Veigar. Veigar's stupid in the jungle. If Annie wasn't so dependent on blue buff and could actually sustain a bit, she might be a bit more viable.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Bordellimies on May 18, 2012, 11:10:37 pm
Y'all should see Heimerdinger jungle. He can jungle Wraiths with his turrets while he is beating the crap outta the wolves with his grenades and rockets. Not to mention that passive regen.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: baruk on May 19, 2012, 04:24:20 am
OGN final, mig blaze vs. mig frost, on game two so far:
http://www.own3d.tv/ognlol
edit: shyvana just enabled a couple of ganks :)
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Bordellimies on May 19, 2012, 05:51:09 pm
I think Riot's servers crashed or something. The forums don't work and can't log in, it even froze during champion select.

Did anyone get kicked out mid-game?
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Knirisk on May 20, 2012, 09:23:12 am
I played support Cho'Gath.

Bot lane was Ashe and Shen. Both of them had 400 ping.

I missed less than six ruptures in that whole game. It was hilarious.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: xDarkz on May 21, 2012, 07:04:12 am
I'm really tired of seeing Blitzcrank every single game. Sure you can ward your bushes, sure you can passively farm creeps, but his lane presence is more annoying that Taric's. And come late game, he's still an initiating machine. No fall off, no trade offs but the 14 second cool down and the miniscule amount of mana. He's not broken or anything, just extremely annoying and game changing. They buffed him quite a few patches ago, I'm just hoping they increase his mana costs to make his early game a little less derpy strong.

I've seen some games where the opposing teams' carry just get totally obliterated but they still win cause Blitzcrank carried. His kit just screams annoying. Shield passive, Semi-spammable Pull/Displacement, Movement/Atk Speed steroid, HIGHLY spammable knockup, AOE silence.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Knirisk on May 21, 2012, 08:31:43 am
I'm really tired of seeing Blitzcrank every single game. Sure you can ward your bushes, sure you can passively farm creeps, but his lane presence is more annoying that Taric's. And come late game, he's still an initiating machine. No fall off, no trade offs but the 14 second cool down and the miniscule amount of mana. He's not broken or anything, just extremely annoying and game changing. They buffed him quite a few patches ago, I'm just hoping they increase his mana costs to make his early game a little less derpy strong.

I've seen some games where the opposing teams' carry just get totally obliterated but they still win cause Blitzcrank carried. His kit just screams annoying. Shield passive, Semi-spammable Pull/Displacement, Movement/Atk Speed steroid, HIGHLY spammable knockup, AOE silence.

The pull plus knockup is heavy CC. You absolutely need to juke the pull because it's not as spammable as you think.

Otherwise, the only way to make his early game presence less powerful is for a rework. And guess what? There are already quite a few champions needing a rework. I mean, how long ago was the stealth rework announced?
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: ThtblovesDF on May 21, 2012, 09:53:29 am
Blitz (who i play a plenty) has fairly high mana cost, if I waste two grabs I'm oom ( and I run +max mana runes) and I found that a good alister counters blitz as far as support vs support goes.

If one had to nerf blitz (which you don't, he does like no dmg and has his role), I'd go for a cooldown increase.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Girlinhat on May 21, 2012, 10:14:41 am
I don't play, just wanted to say that this was right under PARANOIA RPG on the forum list.  I read it - "League of Legends - Special Computer Virus!"
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: eerr on May 21, 2012, 10:17:59 am
I don't play, just wanted to say that this was right under PARANOIA RPG on the forum list.  I read it - "League of Legends - Special Computer Virus!"

Varus is actually arrow to the knee!

I think I prefer the virus idea.

Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: penguinofhonor on May 21, 2012, 08:48:42 pm
The final Journal of Justice has been released, for anyone who cares.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Cearnaigh on May 22, 2012, 04:48:05 am
http://www.youtube.com/watch?v=XEgx5Lf7b78

:c
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Bordellimies on May 22, 2012, 06:28:23 am
http://www.youtube.com/watch?v=XEgx5Lf7b78

:c

I suddenly got a big urge to play Jax now.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: RedKing on May 22, 2012, 08:21:44 am
Man, health-tank Mundo is just too fun. Pity 'bout the gold costs though.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: ThtblovesDF on May 22, 2012, 08:28:28 am
Karma + Maokai bot lane, dear lord people don't know how to deal with that at all and it makes for a insane team fight presence/control.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: adwarf on May 22, 2012, 09:46:49 am
Whatever you do don't fight Bot Blitzcrank oh the horror!
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Cearnaigh on May 22, 2012, 12:33:32 pm
Blitzstar is the best. Jungle Ali with roaming Blitz? Yesplease.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: RedKing on May 22, 2012, 01:18:05 pm
Whatever you do don't fight Bot Blitzcrank oh the horror!
Wes Craven's new horror film: The Bushes Have Grapples
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Graven on May 22, 2012, 02:26:34 pm
Soooooo anyone seen this yet?
(http://i.imgur.com/bbjKP.png)

HOPE YOU WERENT PLANNING ON HAVING FUN SOON BECAUSE YOU NEED TO PERFECT YOUR COMPOSITION
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: ThtblovesDF on May 22, 2012, 02:38:20 pm
Aye on reddit...
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Cthulhu on May 22, 2012, 02:41:12 pm
What's the problem? 

If he's going to be unorthodox he needs to keep it in normals or play with people who know what he's doing.  Pulling out something weird in a group that isn't ready for it is a great way to throw the game.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: frostshotgg on May 22, 2012, 03:32:12 pm
Yeah, that's pretty much a textbook case of "Context pls". My entire bank account says that those were ranked games and he cost a bunch of people a ton of elo.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: penguinofhonor on May 22, 2012, 04:59:25 pm
This thread (http://na.leagueoflegends.com/board/showthread.php?t=2139942) is the original. Here (http://www.reddit.com/r/leagueoflegends/comments/tz5ke/you_can_be_banned_for_breaking_the_meta/)'s the r/leagueoflegends post.

To me, it's less "you can get banned for breaking the meta" and more "you can get banned for being a dick to your team". I know the solo queue attitude is "fuck my team, they're a bunch of shitty noobs i need to carry" but that's a toxic attitude and it leads to bad games where your team is like "don't play AP yi" and you're like "fuck you, i'm more important than you guys, i'm playing AP yi" and I think that's reportable.

In other news, the "I'm going to kite around the team fight and then lose it because I'm not attacking the enemy team" AD carry strikes again. It's a 3v2, we need to kill these guys fast before their team shows up! Oh, wait, Vayne is moving into a better position. Oh, we lost the 2v2. Oh, Vayne died because we lost the 2v2. Good job protecting yourself with your pro positioning.

Once again, the AD carry's role isn't "don't die". It isn't "do the most damage". It's "don't die so you can deal the most damage".
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Knirisk on May 22, 2012, 05:52:24 pm
This thread (http://na.leagueoflegends.com/board/showthread.php?t=2139942) is the original. Here (http://www.reddit.com/r/leagueoflegends/comments/tz5ke/you_can_be_banned_for_breaking_the_meta/)'s the r/leagueoflegends post.

To me, it's less "you can get banned for breaking the meta" and more "you can get banned for being a dick to your team". I know the solo queue attitude is "fuck my team, they're a bunch of shitty noobs i need to carry" but that's a toxic attitude and it leads to bad games where your team is like "don't play AP yi" and you're like "fuck you, i'm more important than you guys, i'm playing AP yi" and I think that's reportable.

Actually, I've found AP Yi to be almost as annoying as mid Soraka. He's crazy sustainable and goddamn why does alpha strike hurt so much? I mean, granted, I was playing Annie, who's all about the burst damage, so it may be different had I been playing, say, Cassiopeia or Anivia, but JESUS, with a few Doran's Rings he could just meditate back up to full health and still be a pain in the ass for the whole team. Meditate just has a crazy crazy AP ratio.

I suppose this is beside the point, though.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Realmfighter on May 22, 2012, 06:09:02 pm
I really don't see the problem with that. The guy says if you want to be a stupid fuck keep it in normal, where it means fuck all. Hell, he even suggests just talking over this shit with his teammates or finding people who know what's going on.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: penguinofhonor on May 22, 2012, 06:32:31 pm
Yeah, but you know how the community likes to get worked up into a frothing rage over the idea of someone getting banned unjustly, even especially when the person is pretty obviously being a dick in other ways.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: frostshotgg on May 22, 2012, 08:48:05 pm
I just had the most horrible nightmare.

I was fighting a team with Kennen, Morg, and Janna. I dreamed that we never could ever initiate on them. I was Amumu. I know why he cries now.

*Checks Match History*

Oh god...
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: baruk on May 22, 2012, 10:54:59 pm
Yeah, but you know how the community likes to get worked up into a frothing rage over the idea of someone getting banned unjustly, even especially when the person is pretty obviously being a dick in other ways.

  I've noticed the exact opposite, actually - anyone who claims to have been banned unjustly tends to get a righteous kicking in at least the first few pages of the thread.
 This particular chap seems to have been banned for performing badly -the games he won with his offbeat picks were not reported eg. he had a win and a loss with his AP Hecarim, only getting reported for the loss. So the message from Riot seems to be that you are only allowed to break the meta if you win when you do so.

 I just had a great idea to cut out a lot of red tape - anyone who loses a ranked game should get instantly banned from ranked for the next 24 hours.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: penguinofhonor on May 22, 2012, 11:09:38 pm
I've noticed the exact opposite, actually - anyone who claims to have been banned unjustly tends to get a righteous kicking in at least the first few pages of the thread.

Okay, yeah, there's two types of people. The first kind goes "I was banned for doing nothing" and they get their ass kicked. There's the second kind that goes "I was banned for doing [insert thing the community believes people get banned unjustly for]" and they get support. If you know how to play into the community's paranoia, you'll get positive results.

This particular chap seems to have been banned for performing badly -the games he won with his offbeat picks were not reported eg. he had a win and a loss with his AP Hecarim, only getting reported for the loss. So the message from Riot seems to be that you are only allowed to break the meta if you win when you do so.

I feel like you're getting the cause and effect mixed up. If you go "hey, i want to play AP hecarim mid" and your team says it's okay, you've got a good chance to win and you won't get reported. If you say you want AP hec mid and your team says no, and you say "fuck you, i do what i want" then you've just made your team far more likely to lose and you probably deserve to get reported.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Bordellimies on May 23, 2012, 12:57:35 am
But what about the times when you actually pick a decent AP mid (like Veigar) but your team still says "no, pick someone else"? People don't like Veigar, people don't like AP Hecarim, but both can work in mid. You shouldn't get reported for not picking someone who everyone picks.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: penguinofhonor on May 23, 2012, 01:36:34 am
Do you see anybody getting banned for picking good champions when their team wrongly thought their champion was bad? I haven't heard of one.

Either there aren't enough players out there that think Veigar is a reportable offense to actually get anyone banned, or tribunal players are aware enough of what's generally good and bad to determine when the reported guy is right.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: baruk on May 23, 2012, 02:19:20 am
This particular chap seems to have been banned for performing badly -the games he won with his offbeat picks were not reported eg. he had a win and a loss with his AP Hecarim, only getting reported for the loss. So the message from Riot seems to be that you are only allowed to break the meta if you win when you do so.

I feel like you're getting the cause and effect mixed up. If you go "hey, i want to play AP hecarim mid" and your team says it's okay, you've got a good chance to win and you won't get reported. If you say you want AP hec mid and your team says no, and you say "fuck you, i do what i want" then you've just made your team far more likely to lose and you probably deserve to get reported.

 The problem here is that the tribunal does not give you access to what happened in the pre-game chat, so we are left to speculate.
 The other point is that only I know which champions I happen to be skilled with - so if the team demand that I play support, I might well choose Fiddlesticks, knowing that he's my best champion - after all I might be utterly hopeless with Soraka, so I'm just giving my team the best possible chance of winning.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Graven on May 23, 2012, 04:36:49 am
Honestly, if the guy got reported, he did something wrong, that's for sure. He might have sucked, he might not have communicated, whatever.

What's more worrisome to me is the reason "you chose champions unsuited for their role". Because screw you Riot, you're not telling me what to play. If I suck, punish me for sucking - but playing poorly has been repeatedly stated to not be a bannable offense; if I'm trolling, or intentionally feeding - punish me for that, if I'm refusing to communicate - you get the point. Don't punish me for not conforming to the meta, especially since a lot of these reports are in lower elo, in higher elo noone really cares too much, and in lower elo very few people actually understand the meta, so one guy who does can get reported for bullshit. If I'm 1200 elo and I play an unorthodox pick and we lose, it's more likely we lost because of individual player errors, not because OH NOES THE META IS BORKEN.

On the other hand it is a low-level support, so I doubt anyone cares about him, but it's still not very good to me.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Bordellimies on May 23, 2012, 04:47:26 am
Honestly, if the guy got reported, he did something wrong, that's for sure
People can report even for no real reason.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Graven on May 23, 2012, 04:57:50 am
Sorry, I'm not thinking today :) Meant "punished". I know people report others for a dumpload of stupid reasons.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Bordellimies on May 23, 2012, 06:19:58 am
Anyone notice how Riot has basically given up on making their owns champions, and they just rip off of DotA now?
Varus is a rip-off of Windrunner, Darius is a rip-off of Axe, and so on.

Now, I wouldn't mind this as much as I do now, but so many players see videos of DotA and then they're like "OMG these guys copy from riot burn in hell fags", and this pisses me off.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Shadowgandor on May 23, 2012, 07:05:42 am
Honestly, having the game called DOTA2 should be a sign to those ragers that those heroes "probably'' existed in the first DOTA as well. Seeing how the League of Legends is based on DOTA, even a 12 year old should understand that Valve didn't copy the heroes
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: RedKing on May 23, 2012, 10:03:55 am
Got around to playing Varus and Riven for the 1st time last night.

Varus: AS machinegunner like Teemo, but with that awesome chargable long-range shot. WHERE IS YOUR GOD TOWER NOW, HERO?
Excellent early-game harass, scary farmer once you get his AS up around 1.5, has problems with mana and long cooldowns early on.

Early-game Riven: Damn, you suck. Low HP, weak armor, slow move and AS....just shut up and farm. And try to stop dying all the time.

Late-game Riven with 4 Bloodthirsters: Solos Baron for shits and giggles.  :o
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Graven on May 23, 2012, 11:00:41 am
Just had one of those awesome games where you're Yi and get fed 10 kills before dying for the first time, and then Gangplank and Darius can't defend their bot node against you 2v1. Oh Dominion, you spoil me so.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Cthulhu on May 23, 2012, 12:08:15 pm
Played a game with Lucky in the PBE, I was Twitch and he was Nautilus.  We went bot against a solo Fiona.  She died every time she left the tower.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: frostshotgg on May 23, 2012, 01:01:17 pm
Riven actually has decent early game damage, with the right runes. (Read: All flat AD) See, she has pretty damn godlike ratios to make up for the shit bases, including 1.0 on a *shield*. She gets crazy amounts of tankiness and mobility for very little cost.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Graven on May 23, 2012, 01:28:36 pm
Just bought Darius, but I can't play him yet because I'm waiting to see if Bob's gonna play him on the stream again  :'( Woe is me.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: frostshotgg on May 23, 2012, 01:47:27 pm
Just played the new patch, and wow. I didn't notice the difference in the side-by-side screenshots they had, but holy shit what a difference. O.O However, for whatever reason, all of my hud text is blurry as all fuck.

Also, rushing Grail on Morg shouldn't be allowed. Holy shit so much sustain.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Graven on May 23, 2012, 01:56:15 pm
Didn't they specifically nerf her spellvamp? But I guess 10% isn't really that much in the grand scheme of things.

Also does anyone know if the game is more zoomed out by default this patch? It seems this way and it appears to be fucking with mine and other people's aiming abilities, especially on things like Talon's Rake and other cone AoE.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: frostshotgg on May 23, 2012, 02:36:49 pm
She didn't lose any/only lost 5% for the majority of laning. (It levels up at 7/13.) She can still push like a monster, and she still has plenty of spellvamp.

Also, I think the screen is at more of an angle now. It's something to get used to, like the blurry text.

Looking some more at the numbers, I'm pretty much going to declare this core on  any mage that has any sort of mana issue at all.
Title: Re: League of Legends Updated! - Spectator Mode + Varus - 1.0.0.139
Post by: Yodamaster on May 23, 2012, 03:41:30 pm
Hoooly crap. Darius is broken-level strong. Hotfix worthy. He destroys everyone.

After the dinner I'm going to I'm going to try out new Hecarim and Athene Heimer too.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 23, 2012, 04:13:38 pm
I don't expect much out of the Hecarim buffs. They're pretty small. And I've never had much of a mana issue on Heimer, but I usually grab tear on him, so I suppose chalice is a decent replacement now.

I've yet to see a great Darius, but yeah, that execute is ridiculous.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on May 23, 2012, 04:27:11 pm
Just played with an Alistar who
a) Headbutted people to safety at least six or seven times.
b) Never bought a pink ward, hurting my ability to camp botlane's Darius (who had no escapes and was quite campable).
c) At the end of the game, chased the enemy team's Volibear across the map while the rest of our team was dead and the enemy riven was attacking our nexus. I'm pretty sure he got a good fifty desperate pings from our team during that 20 seconds, and he didn't pay attention to a single one of them.

The worst Shyvana games are the ones where you're dominating the enemy jungler super hard... and then the laning phase ends and you realize that your team has fed, so the enemy laners find you and beat the crap out of you, and the enemy jungler catches up to you feeding off your allies.

I'm really just going to start playing Nautilus again. If I can force all four of my laners to win their lanes, it doesn't matter how much I'm losing to the enemy jungler.

Also, Volibear is remarkably hard to kill. Or, as I like to call him, Ball Bearings (http://i.imgur.com/P38T7.png).

I don't expect much out of the Hecarim buffs.

I don't know. It's a 30% damage increase from his Q to minions. I don't think it'll make him all that much better, but it should definitely be noticeable.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: jc6036 on May 23, 2012, 04:36:24 pm
I don't know why I haven't posted here before, seeing as how I enjoy LoL. I'm still relatively new to the game, owning only three permanents and having a handful of games played, so I was wondering just how OP some of the champions are. Anybody have a list of them or somesuch?
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Graven on May 23, 2012, 04:49:24 pm
Haven't played Darius because even though the entire day people instalock dumb stuff like Orianna and Katarina, the second I scrounged up enough IP to buy Uncle Warhammer, people started instalocking him instead, but I'm kinda watching Guardsman Bob play him.

He's going 19/1/5 right now, sitting in a bush in front of the enemy base and three god damn people are shuffling right outside his range too scared to go in.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on May 23, 2012, 06:32:50 pm
Oh hey, you know that guy who got reported "just for picking bad champions"?

PENDRAGONNNN (http://na.leagueoflegends.com/board/showthread.php?p=24529164#24529164)

So basically when he got reported just for having a non meta pick, the tribunal pardoned him. When he got reported for having a non meta pick and being a dick to his teammates when they questioned it, he got punished.

So yeah. The tribunal is a really good system and people need to stop freaking out over it. The player support people, on the other hand...

Also this quote is really good
Quote
The reason he was suspended was not because he built unconventionally. The reason he was suspended is because a large percentage of the people who played with him reported him because they felt like his behavior was inappropriate - then a significant majority of people who reviewed the case agreed with the people who initially reported. At the end of the day it has little to do with the specific actions you've performed - but instead the impact of the collective of your actions on the experience of others. You can't look at one thing (champion/item pick in this scenario) in isolation and make a complete judgment call.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Alkhemia on May 23, 2012, 08:36:23 pm
Hmm so you can be banned for not playing by the meta good thing I'll never play ranked  :-\
also ignoring people harassing you can get you banned.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 23, 2012, 08:39:21 pm
...

The last page has been discussion of the patch and us agreeing that it's completely out of context, and the context was that he was banned for being an asshole about breaking the meta, not for breaking the meta at all.

Of course, the guy who sent the support ticket was a bit of an asshole about it, and got berated by PENDRAGON for it.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Alkhemia on May 23, 2012, 08:54:39 pm
ah k
hmm swain's bug interesting how they end up with a bug that makes his ult cost no mana.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 24, 2012, 04:32:14 am
I have had 4 games with a Darius in them. 3 of the times both teams had Darius, one game only enemy team had one. In all 3 games where both teams had a Darius, ours sucked big time, and the enemy Darius got fed. In the one game where we didn't have Darius, the enemy Darius fed. So, I have came up with a hypothesis:

If there are 2 Dariuses in the game, ours will suck.
If the enemies have a Darius but we don't, he will suck.
I assume that if our team has a Darius but enemies don't, he will do good.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0
Post by: Zephiroth.Zeph on May 24, 2012, 05:29:14 am
Nice! :)
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Realmfighter on May 24, 2012, 09:19:39 pm
I was playing a game as jungle shy and I see an amumu right next to my cleared blue buff at level three and 300 health. I kill the amumu. He all chats saying that shy's OP and that I'm a cunt.

We won that game hard even though they had a fed Darius because at the end of the day it doesn't matter how good you are if your amumu's a failure and Kog only gets kills when he dies in teamfights and steals them.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Knirisk on May 25, 2012, 08:03:05 am
So, apparently, the way to beat Darius is to send Garen top. Darius does not have any escapes and just can't deal with Garen's early game power.

Funny thing is, we had a team of all tanky characters. I took Cho middle, we had Shen jungle, I think, and then there was Nautilus and another bruiser down at bot. All-bruiser team is powerful against the meta. :P

So long as the bruisers are being played well, I mean. Personally, I had twice the farm of Ahri by the time people started leaving their lanes. With a few good jungle ganks from Shen, the Taric/Varus combo down at bot was sufficiently crumbled. Top lane, Garen just kept killing Darius. It was funny. Bruisers just have everything you could ever want in a character.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 25, 2012, 08:06:44 am
So, apparently, the way to beat Darius is to send Garen top. Darius does not have any escapes and just can't deal with Garen's early game power.
Darius is Garen's evil twin. He never was quite as good in ballet doing a death vortex, so he refined his woodcutting execution skills.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 25, 2012, 11:08:44 am
Yeah, the only thing Garen has on Darius is the early game. Even Morello (AKA Mr. I troll the forums) said "Yeah, we want to work on the whole Darus does pretty much everything Garen does  but better".
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Knirisk on May 25, 2012, 03:56:46 pm
Hey, it worked. It might've been just because we had the more skilled team, although bot gave away first blood to Varus.

So, I've got a question: Do all-bruiser teams actually work really well in normals? I mean, if you split up the damage between AP/AD/True (Irelia with Wit's End at top and Cho'Gath in mid being fine examples of hybrid damage)?

I mean, most people just follow the meta that's set forth in the competitions, but those don't really apply to normals, especially at the lower Elo, right? Could I make a case for playing Cho'Gath in any lane AND the jungle? That would be awesome. I'm tired of having to play Blitzcrank support, no matter how good it is.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 25, 2012, 04:17:26 pm
All Bruiser is a great way to crush the traditional meta. Even 2 bruisers bot is enough to send support/ad packing.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: jc6036 on May 25, 2012, 04:27:54 pm
Ugh, so much Jargon going on in this thread. Anybody care to clue me in on some of the more used stuff?
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on May 25, 2012, 04:30:58 pm
Ugh, so much Jargon going on in this thread. Anybody care to clue me in on some of the more used stuff?
You should quote a post for us to translate into English. American English.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: jc6036 on May 25, 2012, 04:36:06 pm
So, apparently, the way to beat Darius is to send Garen top. Darius does not have any escapes and just can't deal with Garen's early game power.

Funny thing is, we had a team of all tanky characters. I took Cho middle, we had Shen jungle, I think, and then there was Nautilus and another bruiser down at bot. All-bruiser team is powerful against the meta. :P

So long as the bruisers are being played well, I mean. Personally, I had twice the farm of Ahri by the time people started leaving their lanes. With a few good jungle ganks from Shen, the Taric/Varus combo down at bot was sufficiently crumbled. Top lane, Garen just kept killing Darius. It was funny. Bruisers just have everything you could ever want in a character.
Hey, it worked. It might've been just because we had the more skilled team, although bot gave away first blood to Varus.

So, I've got a question: Do all-bruiser teams actually work really well in normals? I mean, if you split up the damage between AP/AD/True (Irelia with Wit's End at top and Cho'Gath in mid being fine examples of hybrid damage)?

I mean, most people just follow the meta that's set forth in the competitions, but those don't really apply to normals, especially at the lower Elo, right? Could I make a case for playing Cho'Gath in any lane AND the jungle? That would be awesome. I'm tired of having to play Blitzcrank support, no matter how good it is.
I was playing a game as jungle shy and I see an amumu right next to my cleared blue buff at level three and 300 health. I kill the amumu. He all chats saying that shy's OP and that I'm a cunt.

We won that game hard even though they had a fed Darius because at the end of the day it doesn't matter how good you are if your amumu's a failure and Kog only gets kills when he dies in teamfights and steals them.

I know that some of this is just shortened champion names, and the only ones I got were Garen and Cho'Gath.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Knirisk on May 25, 2012, 04:57:05 pm
Bruisers - really beefy damage dealers who take and deal out damage effectively.
AD - Attack Damage (Usually means physical damage)
AP - Ability Power (Usually means magic damage)
True - True damage (ignores magic resist and armor)
Shy - Shyvana
Normals - normal queue, either blind pick or draft mode
Hybrid - does both magic and physical damage. Or true damage.
Kog - Kog'Maw
Blue buff - Large golem in the jungle with little blue rocks. It gives a buff that grants Cooldown Reduction and... I think... 1% max mana regeneration per second.

Most of the other champion names you can just look up in the store to find out more. I think that's all the jargon that was used. Or most of it anyway.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: jc6036 on May 25, 2012, 05:00:07 pm
Oh yeah, I keep seeing the word 'meta' as well. What does it mean within context of LoL? (I assume it has to do with champion selection or somesuch.)
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Graven on May 25, 2012, 05:22:40 pm
Darius Dominion Trip Report:

My kind of guy <3

So he's a melee dps, occasionally a tanky one, but don't count on that. What you're supposed and even mechanically encouraged to do is killsteal. Killsteal with your ult, killsteal with your Q, killsteal with your passive, which does about 350 damage with 5 stacks, which are not that hard to build, honestly. I levelled Q first because it's direct damage, the slow is not that useful in Dominion, and you only need one point in the hook to hook people, but damage is damage.

I also found that while you could build tanky - phage, fratmas, frozen heart, it's not in any way useful. You are not an initiator, you have no way to initiate a fight, because your pull is really short-ranged and more serves to stop people from running away and annoy your teammates when they miss skillshots rather than start a fight a la Blitzcrank. All a tanky build accomplishes is to reduce your damage. My last few games I built mainly damage - start Prospectors and boots, Ninja Tabi/Merc Threads, Sanguine Blade, Warden Mail, More Damage(Last whisper/Brutalizer, whatever), finish Randuin's because why not. Run around, catch their carries out of position, slap casters for a quarter of their health, kill EVERYTHING with your ult. If your ult goes on cooldown, you are A Bad Darius, yes you are.

Darius feels and sounds incredible, except his laugh, which is fit for annoying your teammates pre-game and nothing else. The skill sounds, especially Q and R are amazing, his voice is not annoying. He looks like a Space Marine which is good, since I like Warhammer 40K, but his hair is silly and in all honesty he is not an interesting or original looking character in any way.

And now the most important thing : yes, he kind of does need a nerf.

His kit is decent, not too much utility, no escape mechanism apart from a single slow, but the damage he does is rather huge even with tanky items. I've heard a full tanky dps build still gives him about 200 total AD on SR, which is 1k true damage ult with 5 stacks of bleed - that is fun for the player, not really for the other team. Even on Dominion I've had cases where I go to gank bot, kill whoever is there, then run top where a teamfight is going on and just triple kill the point since everyone is low. The ult basically is an automatic -30% to people's health, since if they go below that it's QR rinse repeat. I don't think nerfing the cooldown reset on kill would be worth it, though, since it's what makes him feel so damn powerful; just reducing the damage gained from the passive stacks seems the most reasonable solution. Also the passive might need a bit of a nerf too, but it's quite hilarious to still get kills after you're dead.

All in all, I'm really happy with Darius not just because he is overpowered right now (at least on Dominion), but because playing him feels satisfying. Landing his Q, his hook, his ult - it makes you feel like a murdermachine. He is a low skill ceiling champion for sure, but we can't have all champions be Lee Sin now, can we.


edit about the meta : JC, it's kind of hard to explain, but the meta is basically the strategy beyond the individual game. It's the preferred way to play the game - having top be solo lane, AP mid, AD carry/support bot, jungler - this is the meta. Breaking the meta is ignoring this over-arching strategy to accomplish a different goal - the kill lane bot, not having a jungler, sending an AD carry top vs the enemy bruiser - hoping that this counters the commonly accepted over-arching strategy. It also determines which champions are considered good, since they fit this over-arching strategy - things like Soraka as a support, junglers who clear fast and can counterjungle now, compared to the old jungle which favoured junglers with a safer clear like Warwick.
 
The thing is, it's accepted because it works without too much effort, although the meta shifts around often, mostly around tournaments, since the pro teams really understand what makes things commonly accepted, what makes them work, and how to work around them, while Johhny RandomeloScrub just knows this and this works fine, go for it. It also makes things a bit boring occasionally, though with the advent of Moscow5 and their comparatively more unorthodox strategies (you can thank them for popularizing counterjungling, for example, with Shyvana) this has forced even other teams to try out new things, thus spreading some weird choices.

Also holy shit this post is long.

edit : 800 god damn words. I have written essays for contests that are shorter than this. God have mercy.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 25, 2012, 05:51:15 pm
Current meta is that you have a bruiser top, bruiser/assassin jungler, AP mage mid, AD carry and tank/healer support bot. It is very boring, as this has been going of for a very long time. I miss the days where we all just picked random champions and then whined how the team sucks. Also the thing that every goddamn game has either a Riven, Darius or Ashe is furiating. Especially if there are multiple of all those.


On the other hand, I played Xin Zhao jungle today. As you might know, Xin is kinda UP at the moment. I was against a Lee Sin who also jungled. Their Lee started by invading my red with his team. I calmly took my time with my blue, and then after killing it, I went for Lee's red. He had no clue. After stealing it, I continued jungling normally, and stole Lee's blue as well. He tried to invade my jungle later on too, but me and Anivia from midlane fucked him up. Many times. He dared not to come again after getting killed by us 2 or 3 times. Felt good to screw with Lee Sin.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: jc6036 on May 25, 2012, 05:58:18 pm
So then people get pretty pissed when you counter the meta and stomp their asses?
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on May 25, 2012, 06:06:27 pm
So then people get pretty pissed when you counter the meta and stomp their asses?
Depends. Did they do so in an infuriating way, or was it in an epic way? Because the latter is amazing.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: jc6036 on May 25, 2012, 06:11:57 pm
Do you mean was the win amazing or was the rage amazing? Because I can say both. Pulling a win out of your ass after getting down an entire row of turrets by changing tactics a little bit is pretty awesome, and then seeing the other team rage about it because is pretty awesome too. But I know infuriating wins, too. When it seems that no matter what you do you are doomed to failure, and people stubbornly carry on with the same exact tactics.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on May 25, 2012, 06:15:34 pm
So then people get pretty pissed when you counter the meta and stomp their asses?

Mostly, people just get pretty pissed when you stomp their asses.

There are also people who don't understand how the meta works and just think it's going to get them free wins because the pros say so. They get mad because they think you're cheating them out of the wins they deserve by not thinking for themselves.

On the flip side, there are the people who don't understand the meta and just think that it's a bunch of fotm stuff, so when your counterjungle strategy with Shyvana destroys their super hipster jungle Morgana, they get mad because you're being "cheap".
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Knirisk on May 25, 2012, 06:44:33 pm
So then people get pretty pissed when you counter the meta and stomp their asses?

Yup. Other things to break the meta include, but are not limited to, sending Vayne top to deal with bruisers, sending your AD carry mid to deal with Kassadin, sending your bruisers bot to deal with the AD carry and support.

The reason Vayne top works is because she has good damage, but low range, so melee bruisers have a bit of a difficult time dealing with her and her percentile true damage.

AD Carries in mid work against Kassadin because they're not affected by his silence or his passive. Ashe works especially well in this regard pre-6.

I'm not sure why double bruiser bot works, but it does, apparently. I haven't really tried it.

All-bruiser teams break the meta (and break face) because they're both pretty heavy damage and pretty difficult to kill, as opposed to the traditional meta, where it's "Kill AP and AD carry to win".

Which is why I'm starting to take Cho'Gath bottom, because he brings natural utility, tankiness, AND damage to the table. Blitzcrank is similar, but his utility is far more in exchange for less damage.

I think I've got a decent grasp on LoL's mechanics by now. I hope. There are a lot more strategies than are immediately obvious and the meta isn't always right.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: jc6036 on May 25, 2012, 06:56:40 pm
Well, I feel kind of bad now. I was running Cho'Gath all over the place to whatever lane needed back up, and I ended up growing him up to five stacks and pretty much ganking champions that were in the middle of a fight. I was pretty much taking meta and kicking it in the face, saying 'fuck you I do what I want!'.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Knirisk on May 25, 2012, 07:08:14 pm
Well, I feel kind of bad now. I was running Cho'Gath all over the place to whatever lane needed back up, and I ended up growing him up to five stacks and pretty much ganking champions that were in the middle of a fight. I was pretty much taking meta and kicking it in the face, saying 'fuck you I do what I want!'.

This is why I like Cho'Gath. You can pretty much build anything on him except AD/health regen/mana regen and he's golden. Although, he does prefer tanky stuff like Frozen Heart/Force of Nature. I like getting a Deathcap on him, too. I found out recently that his ultimate scales with AP (although afterwards I felt a bit stupid for not figuring that out earlier). True damage is the best.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Cthulhu on May 25, 2012, 07:27:59 pm
Best non-meta strategy is the aoe ult bullshit.  If they know what your'e doing and know how to counter it you'll probably lose (The counter is split pushing.  If they can't kill your entire team in one category five fuckstorm they can't win.), but if they're not prepared (Very few players are) then you'll walk all over them.

Also the four tanks (Or three tanks and support morgana) plus Kog'maw setup.  That one fucking sucks to play against.

Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Knirisk on May 25, 2012, 07:42:16 pm
Also the four tanks (Or three tanks and support morgana) plus Kog'maw setup.  That one fucking sucks to play against.

LeBlanc says "Fuck you" to the Kog'Maw and nukes him 100% to 0%.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Cthulhu on May 25, 2012, 07:54:18 pm
That's why he gets a Guardian Angel, and that's why the Morg is there. 

But yeah, that's the idea.  I beat a team like that a long time ago with pre-rework Jax, just suicide diving hte kog'maw and letting my team clean up when he was dead.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Knirisk on May 25, 2012, 07:56:51 pm
Yeah, but the whole teamfight is initiated because their Kog'Maw getting nuked out of the blue really throws a wrench into the works. Those few seconds of no Kog is crucial.

Not to mention your ult is on a ~25 second cooldown whereas his Guardian Angel is on a 4 minute cooldown. Although, I admit, getting into a good position is somewhat difficult.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Graven on May 25, 2012, 08:17:48 pm
Whoa, sorry to break up the meta chat, but check dis out :

There is info in the live game client right now, in this here file
\Riot Games\League of Legends\RADS\projects\lol_air_client\releases\0.0.0.147\deploy\assets\data\gameStats\gameStats_en_US.sqlite
about this dashing fellow:

Draven: The Axe Thrower:

    Unlike his brother Darius, victory in battle was never enough for Draven. He craved recognition, acclaim, and glory. He first sought greatness in the Noxian military, but his flair for the dramatic went severely underappreciated. Thirsting for a method to share ''Draven'' with the world, he turned his attention to the prison system. There he carved out the celebrity he desired by turning the tedious affair of executions into a premiere spectacle.

    At Draven's first execution, he shocked onlookers when he ordered the doomed prisoner to run for dear life. Just before the man managed to flee from sight, Draven brought him down with a flawless throw of his axe. Soon, all Draven’s executions became a gauntlet through which Noxian prisoners raced for a final chance at life. He used this trial as his own personal stage, and turned executions into a leading form of entertainment. He rallied onlookers into a frenzy, while desperate prisoners scrambled to evade him. They never succeeded. Rejecting the solemn, black uniforms of Noxian executioners Draven donned bright outfits and developed flashy signature moves to distinguish himself. Crowds flocked to see Draven in action, and tales of his performances spread quickly. As his popularity grew, so did his already-inflated ego. He belonged at the center of attention. Before long, the scope of his ambitions outgrew the population of Noxus. He decided that the glorious exploits of Draven should be put on display for the entire world.


'The best' is wherever I decide to set the bar each day.

Range: 525
Movespeed: 305
Armor: 16.0
Armor/lvl: 3.3
Mana base: 240
Mana per level: 42
MP/5: 1.39
MP/5/lvl: 0.13
Health/5: 1.0
HP/5/lvl: 0.14
Health: 420
Health per level: 82
Attack base: 46.5
Attack per level: 3.5

Rating:
Attack 9
Defense 5
Magic 3
Difficulty 4

*If Draven doesn't move, Spinning Axe will fall near his present location. It will fall directly on him, or just to the right or left.
*If Draven does move after attacking, Spinning Axe will lead him in the direction of his movement. Use this to control where the spinning Axe will go.

Countering:
*Launch skillshots toward the landing position of Draven's Spinning Axes.
*Disrupt Draven with the goal of making him drop his axes. If you do, his power drops dramatically.

Skills:
Q: Spinning Axe: Draven's next attack will deal bonus damage. The bonus is equal to 50/60/70/80/90% of his total Attack Damage.
This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.
Draven can have two Spinning Axes at once. Range: 300

W: Blood Rush: Draven gains 40/45/50/55/60% increased Movement Speed for 1.5/1.5/1.5/1.5/1.5 seconds and 20/25/30/35/40% increased Attack Speed for 3/3/3/3/3 seconds. The Movement Speed bonus decreases rapidly over its duration.
Catching a Spinning Axe will refresh the cooldown of Blood Rush.

E: Twin Axe: Draven throws his axes, dealing 70/100/130/160/190 (+) physical damage to targets hit and knocking them aside. Targets hit are slowed by 20/25/30/35/40% for 2/2/2/2/2 seconds.

R: Whirling Death: Draven hurls two massive axes to deal 175/275/375 (+) physical damage to each unit struck.
Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axe is in the flight to cause it to return early. Deals 8% less damage for each unit it hits (Minimum 40/40/40%) and resets when the axes reverse direction.

Passive: Draven's Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike.

So... this might possibly be the next champion.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: jc6036 on May 25, 2012, 08:31:14 pm
So I just played a match where the enemy team nearly immediately had two players disconnect and never be seen again, and one player that was off and on. The two that stayed on and the guy that was off and on were all ranged champions. Our entire team was four melee, and one ranged, and I was playing Cho'Gath. We lost. Hard. How does this even happen? How do two rangers defeat an entire team? I could barely level with Cho because I would farm a lane nobody was in only to get bumrushed out of nowhere by the rangers, whom I couldn't kill because I was underleveled.

I have no idea what went wrong, and frankly it was kind of ridiculous.

EDIT: I know this isn't the place to vent, but I'm legitimately wondering how they won.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Cthulhu on May 25, 2012, 08:32:14 pm
Looks like they didn't mean to leave Draven in the client, there's a thread about him on LoL but it got deleted.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on May 25, 2012, 08:36:23 pm
So... he's an AD carry? Who throws a ton of axes? I wonder how they're going to get that to look good. In my opinion, axe throwing typically only looks good if it's an activated ability on a melee axe user.

But that Q. It's amazing. His Q is probably going to be the most fun move of any AD carry. His W works to let you dash to grab a Q, while also being a decent reposition and an okay attack speed steroid (getting better if you catch those Qs). His E is weird and I have no clue how it'll play, and his R seems like a more ulty sivir boomerang, though I'm secretly hoping it's a V-shaped double skillshot.

This guy looks like one of those champions that makes you play a bunch of minigames when you play them. Those champions are my favorite.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: ThtblovesDF on May 25, 2012, 08:48:01 pm
I have no idea what went wrong, and frankly it was kind of ridiculous.

EDIT: I know this isn't the place to vent, but I'm legitimately wondering how they won.

Well the "less" guys have more xp/higher farm and level, so in a 1v1 encounter (which apparently happend a LOT) they will screw you over -> Snowball hard
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: jc6036 on May 25, 2012, 08:49:38 pm
Oh >_>

Makes sense because I was going into empty lanes alone to farm and try to get my level up.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on May 25, 2012, 08:51:02 pm
Hey, the tribunal got updated! It's now 20 seconds for a verdict, there are chat filters, and you can see the player's entire team's stats and builds.

Also, this whole 51% punish rate they're announcing is making me paranoid, because I'm getting like 95% guilty verdicts. Maybe I'm just oversensitive, but I definitely have over 50% of my cases including the gratuitous use of slurs, and I can't believe the community would let these people off the hook.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: ThtblovesDF on May 25, 2012, 08:56:47 pm
I feel ya, but then you go play with those guys;
Spoiler (click to show/hide)
and I don't feel bad about sharing the punish button love.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: jc6036 on May 25, 2012, 09:02:19 pm
Those are the exact three/two champions that were dominating.

Wat.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on May 25, 2012, 09:14:45 pm
Eh, I got two pardons out of 15. I think that's enough to show that I'm not just spamming either way.

edit: locking in Hecarim, playing MLP music, mastery page titled Friendship is Magic. Let's do this.

edit: so yeah, my normally reliable internet disconnects me twice, I went 2/7/9. My team bought 1 ward the entire laning phase, bot lane pushed ridiculously hard, the enemy jungle was udyr so i couldn't do crap to him, and we retained our lee sin level of map awareness into lategame where we got ambushed and lost team fights repeatedly

the hecarim buffs are nice though. i'm not very good with him yet. he's like a more difficult malphite mixed with Skarner.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 26, 2012, 04:46:08 am
Tribunal is fucked up. There aren't enough people in the new tribunal, so I keep voting on the same people over and over again. I voted at least 3 or 4 guys twice.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: snelg on May 26, 2012, 05:51:00 am
Just got to 30 and checked out the tribunal. Is it normal that the reports you get to look at are from january?  ???
It could have been just a few of someones reports, but I can't remember.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 26, 2012, 10:12:24 am
Just played a 54 minute long game with this playing on http://www.youtube.com/watch?v=x-KDhYjgMlY&feature=fvwrel (http://www.youtube.com/watch?v=x-KDhYjgMlY&feature=fvwrel)
The game wasn't especially fun, and our Darius trolled with all of his life. All game.
Not even mad, though. I feel very calm. This song is awesome.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 26, 2012, 01:14:05 pm
I've been converted to the "Holy shit what were they on when they made Darius" party. First, I got grabbed from further away than blitz grabs, then I got ulted for 50% of my hp. As true damage. Then he proceeded to destroy the rest of my team while he was at it. All while having 3500 hp and 300 resists for everything.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: RedKing on May 26, 2012, 02:26:40 pm
Yeah, I'm thinking Darius could use a nerf or ten. I'd say the same of Varus were it not for the one or two bad matches I've had using him. He's not completely OP but once he gets rolling, holy crap. Nowhere is safe, especially with the new interface (which for me at least, is zoomed in tighter than it used to be even on max resolution and minimal UI).
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 26, 2012, 02:30:39 pm
Yeah, they're still working a few kinks out of the new interface deal.

As for Varus, I'd say he's fine. He's a bit like Cait, but trades the execute and escape for steroids, % damage, and a more reliable cc.

Darius is pretty much a cross between release Ire and release X^Z. And Riot said they learned from Irelia...
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Baneling on May 26, 2012, 02:34:47 pm
Just played basically the best game ever with my friend, who played Sivir.

We both suck at the game. We go into a game, I just bought Yi to try him out. First time I've ever played, lol jungle because I saw it in a video.

Early game, I pretty much suck because squishy as hell. Okay, I stick it out despite being asked to go lane with my friend in bot.(he's getting destroyed throughout the game by their poppy, who was basically their team's MVP)

Get to level 3-4, suddenly hey this is a lot easier I can do 3-4 fights in a row, I grab red, makes stuff easier. I'm getting some bullshit build all the way through this, by the way, nothing set up beforehand and I've never really jungled before either.

Long story short, I end up being the most useful player on our team, being able to take on Maokai and Poppy solo and kill both of them when Ashe appears and arrows Poppy, allowing me to get the killing blow and then kill Maokai with my Q. We eventually take down Nashor straight after being aced in a team fight(lol Lux ult) and continue to stomp all over their base.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on May 26, 2012, 02:55:17 pm
New tribunal keeps sending me to a recess page about 1/3 of the time I try to vote, so I'm going to take a break for a day or two.

Lyte mentioned that he wants to remove the IP rewards since apparently they "attract the wrong crowd". His replacement idea is an occasional report card telling you how good you are at using the tribunal, and maybe forum badges or other purely cosmetic rewards. I understand where he's coming from, I guess. Not sure how the alternate rewards would compare though.

Just got to 30 and checked out the tribunal. Is it normal that the reports you get to look at are from january?  ???
It could have been just a few of someones reports, but I can't remember.

The tribunal shouldn't be backed up that much, but it's definitely possible.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Knirisk on May 26, 2012, 05:05:58 pm
New tribunal keeps sending me to a recess page about 1/3 of the time I try to vote, so I'm going to take a break for a day or two.

Lyte mentioned that he wants to remove the IP rewards since apparently they "attract the wrong crowd". His replacement idea is an occasional report card telling you how good you are at using the tribunal, and maybe forum badges or other purely cosmetic rewards. I understand where he's coming from, I guess. Not sure how the alternate rewards would compare though.

Just got to 30 and checked out the tribunal. Is it normal that the reports you get to look at are from january?  ???
It could have been just a few of someones reports, but I can't remember.

The tribunal shouldn't be backed up that much, but it's definitely possible.

I'm not a particular fan of removing the IP bonus, but the IP bonus is minuscule anyway.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Carcanken on May 26, 2012, 05:39:26 pm
Darius is good.....


Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 26, 2012, 06:33:50 pm
Darius is good.....


Spoiler (click to show/hide)
The problem is, he is too good.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 26, 2012, 08:58:40 pm
I just had an amazing idea. I had was in a Yi/Trynd lane, and that 5 minute tower was delicious. Then I thought about it some more.

WWYDI: Yi/Trynd/Fiora/Sion/Gangplank team. You could substitute GP or Sion for Mundo with his 100 AD Steroid, even though it's off 1/6 of the time. But I'd just love to see an all melee AD carry team.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Knirisk on May 26, 2012, 09:06:23 pm
I just had an amazing idea. I had was in a Yi/Trynd lane, and that 5 minute tower was delicious. Then I thought about it some more.

WWYDI: Yi/Trynd/Fiora/Sion/Gangplank team. You could substitute GP or Sion for Mundo with his 100 AD Steroid, even though it's off 1/6 of the time. But I'd just love to see an all melee AD carry team.

SPLIT PUSH ALL DAY TAKE ALL TOWERS.

Pop out of the jungle randomly and instantly take a tower.

To be honest, I think they should do away with "hemorrhage stacks = bonus damage on ult" and instead make it mandatory to have max stacks on the target to use his ultimate. It might make a bit more sense.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 27, 2012, 04:34:31 am
I just had an amazing idea. I had was in a Yi/Trynd lane, and that 5 minute tower was delicious. Then I thought about it some more.

WWYDI: Yi/Trynd/Fiora/Sion/Gangplank team. You could substitute GP or Sion for Mundo with his 100 AD Steroid, even though it's off 1/6 of the time. But I'd just love to see an all melee AD carry team.

SPLIT PUSH ALL DAY TAKE ALL TOWERS.

Pop out of the jungle randomly and instantly take a tower.

To be honest, I think they should do away with "hemorrhage stacks = bonus damage on ult" and instead make it mandatory to have max stacks on the target to use his ultimate. It might make a bit more sense.
That sounds like an excellent idea. Or alternatively, something like -10% or -15% damage for every hemorrhage stack missing missing, so like full stacks = 100% dmg, only 3 stacks = either 80% or 70% damage, and no stacks = either 50% or 25% damage, depending on the numbers.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: xDarkz on May 27, 2012, 05:43:10 am
Why oh why do the lowest people in my solo queue list insist on playing the most important roles and proceed to go 2/8/0 twenty minutes in :(. I understand they want to have an important impact on the outcome of the game, but saying "AD/Mid/Solo-top is the only role I can play, sorry," is counterproductive and it gimps the team. I just lost silver for the second time :(.

I managed to shut Fiora down at top, but Ezreal went 9/1 and proceeded to pewpewpew our team into oblivion. The game before that, we were ecstatic when we got first pick and no one banned Morgana. Our second to last member told us he would love to play her. We trade with him and he fed Sion around 6 kills. Morgana vs Sion... :/.

On another note, Darius is the most broken champion we've had in a while.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: tomas1297 on May 27, 2012, 06:55:35 am
 GUYS!
 Let me share my excitement~
 A few months ago I first tried LoL, but sucked hilariously at it (1/10 k/d's) and decided to quit since I was pretty much just a burden on every team I've played with.
 However, I got interested again and decided to re-install LoL yesterday.
 First round as Varus. Lame k/d. A bit confused about skills I should take and what stats I want.
 Second round. I know what goes well with what, still some difficulty with stat balance.
 Third round:


 I take top, Yi and Graves take bottom. I keep insisting that I NEED a tank, since assassins aren't good at solo. Well, let's hope I just get matched 1vs1 against Yi or Riven, perhaps I can take them on.
 Wrong.
 Alistar and Yi coming this way, Riven takes bottom row. Alistar gets too close. Auto-attack, auto-attack, he is at ~50%, gets a few hits on me, I'm almost dead. I retreat, he decides to risk and gets too close to the tower. Now down to 10% health, I catch up and get first blood. Level up, now I have both blighted quiver and piercing arrow. Yi is grinding minions. With Living Vengeance active, basic attack x3, piercing arrow, DOUBLE KILL~. Getting back to base to heal and buy stuff. Kept buying almost exclusively attack speed items, so blighted quiver would stack faster.
 Riven is owning my allies in bottom lane (GUYS YOU'RE 2vs1 THIS IS WRONG). Yi says screw this and goes bottom. My team's Yi disconnects, but Graves does a good job at keeping bottom lane secure. Alistar tries again and again to kill me, but I have superior range, speed and can slow. After ~7 Alistar kills, I get my attack speed to insane levels and even Alistar, being a tank, dies to me in ~3 seconds. I easily destroy everything in the top lane, Yi goes back to top with Alistar to keep it safe, I use the opportunity to destroy everything in bottom lane. I get killed two times by Yi, by far the best player on the other team, but we have super minions on both lanes and my team's Yi and Graves have everything covered. During the final minute we didn't even try to kill champions because we did insane DPS to their final structure thingy (I need to learn how it's called).

 tl;dr, I learned that not dying is more important than killing, stopped being a noob, learned to love the game, blighted quiver + attack speed build owns.

 HUGS and/or BEER FOR EVERYONE!
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on May 27, 2012, 09:08:37 am
GUYS!
 Let me share my excitement~
 A few months ago I first tried LoL, but sucked hilariously at it (1/10 k/d's) and decided to quit since I was pretty much just a burden on every team I've played with.
 However, I got interested again and decided to re-install LoL yesterday.
 First round as Varus. Lame k/d. A bit confused about skills I should take and what stats I want.
 Second round. I know what goes well with what, still some difficulty with stat balance.
 Third round:


 I take top, Yi and Graves take bottom. I keep insisting that I NEED a tank, since assassins aren't good at solo. Well, let's hope I just get matched 1vs1 against Yi or Riven, perhaps I can take them on.
 Wrong.
 Alistar and Yi coming this way, Riven takes bottom row. Alistar gets too close. Auto-attack, auto-attack, he is at ~50%, gets a few hits on me, I'm almost dead. I retreat, he decides to risk and gets too close to the tower. Now down to 10% health, I catch up and get first blood. Level up, now I have both blighted quiver and piercing arrow. Yi is grinding minions. With Living Vengeance active, basic attack x3, piercing arrow, DOUBLE KILL~. Getting back to base to heal and buy stuff. Kept buying almost exclusively attack speed items, so blighted quiver would stack faster.
 Riven is owning my allies in bottom lane (GUYS YOU'RE 2vs1 THIS IS WRONG). Yi says screw this and goes bottom. My team's Yi disconnects, but Graves does a good job at keeping bottom lane secure. Alistar tries again and again to kill me, but I have superior range, speed and can slow. After ~7 Alistar kills, I get my attack speed to insane levels and even Alistar, being a tank, dies to me in ~3 seconds. I easily destroy everything in the top lane, Yi goes back to top with Alistar to keep it safe, I use the opportunity to destroy everything in bottom lane. I get killed two times by Yi, by far the best player on the other team, but we have super minions on both lanes and my team's Yi and Graves have everything covered. During the final minute we didn't even try to kill champions because we did insane DPS to their final structure thingy (I need to learn how it's called).

 tl;dr, I learned that not dying is more important than killing, stopped being a noob, learned to love the game, blighted quiver + attack speed build owns.

 HUGS and/or BEER FOR EVERYONE!
The word you're looking for is Nexus.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: eerr on May 27, 2012, 09:33:24 am
Nexus worth 50g.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 27, 2012, 10:18:49 am
tl;dr, I learned that not dying is more important than killing
No
Dealing immense amounts of damage is more important than not dying
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: tomas1297 on May 27, 2012, 10:59:07 am
tl;dr, I learned that not dying is more important than killing
No
Dealing immense amounts of damage is more important than not dying
The people who say that are usually the ones that feed someone until there is no chance of victory. : V
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 27, 2012, 11:01:39 am
We pretty much all agree that AD carries who obsess over not dying are worse than useless. Your job is to get in there, ace them, and kill the nexus, not to make sure your positioning is spot on while your team fights 2v3/4v5.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: tomas1297 on May 27, 2012, 11:50:55 am
We pretty much all agree that AD carries who obsess over not dying are worse than useless.
Not "obsess". More like "doesn't charge into unwinnable situations". I mean, you can just rush and die in most modern games, but in LoL, getting killed cripples the entire team. I didn't just sit in one place. How else would I get 10 kills?
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: ThtblovesDF on May 27, 2012, 11:51:16 am
Pretty easy, all the extremes fail;

-Hiding and being useless to the team ad (-> This includes you, 274 farm vayne that did not take part in a single teamfight)
 --- and you, I don't initiate tank
----- and you, i only move to teamfights if all enemys are under 50% hp to finish them off and act like i did all the work - darius/yi



---I NEED THAT KILL OMG U KS > suiciders

--- K/D is all that is important, omg, nubs, stupid 0/3/23 soraka!!!!1111



Really the last one annoys me the above... you don't relise that the 0/5/whatever person that actually keeps 4 out of 5 enemy champions busy so you can free farm and take 3 towers is helping you more then you can tell... or that guy that died to make sure you get baron... or that "nub" blitz who grabs a enemy and dies instead of allowing your ad with a killing spree to die (150 < 500 g)


Lets take all randrom, all mid for example. Aura items are extremely cost effective in that (since you nearly always have 5 champs near you, so they are easily the best item to get if you want to win. If you want good k/d on your own person, then you get damage items and you lose, but sadly 80% of the pubs i am forced to play with choose personal victory (hurr i am better then that guy, lulz) over actual victory (thats when the nexus of the other guys explodes).



Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on May 27, 2012, 12:14:17 pm
Pretty easy, all the extremes fail;

-Hiding and being useless to the team ad (-> This includes you, 274 farm vayne that did not take part in a single teamfight)
 --- and you, I don't initiate tank
----- and you, i only move to teamfights if all enemys are under 50% hp to finish them off and act like i did all the work - darius/yi



---I NEED THAT KILL OMG U KS > suiciders

--- K/D is all that is important, omg, nubs, stupid 0/3/23 soraka!!!!1111



Really the last one annoys me the above... you don't relise that the 0/5/whatever person that actually keeps 4 out of 5 enemy champions busy so you can free farm and take 3 towers is helping you more then you can tell... or that guy that died to make sure you get baron... or that "nub" blitz who grabs a enemy and dies instead of allowing your ad with a killing spree to die (150 < 500 g)


Lets take all randrom, all mid for example. Aura items are extremely cost effective in that (since you nearly always have 5 champs near you, so they are easily the best item to get if you want to win. If you want good k/d on your own person, then you get damage items and you lose, but sadly 80% of the pubs i am forced to play with choose personal victory (hurr i am better then that guy, lulz) over actual victory (thats when the nexus of the other guys explodes).
Them Supports aren't killing anyone! OMG, worst player on team. Y U no pick carry liek me?!
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: tomas1297 on May 27, 2012, 12:43:16 pm
noob reaport (actual quote)
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 27, 2012, 12:52:29 pm
I've played many games with/against Darius, and I know he is goddamn OP. Now was the first time I actually laned agaisnt one.
I have to say, it was the most infuriating laning phase I have ever played this whole year. I'm not even kidding, the laning phase made me feel like bending my arm so much that the bone snaps. And since I'm usually a very calm palyer, who focuses on having fun, this was horrible.
Good thing is, the team was very friendly and despite me feeding 5 kills to Darius during the laning, they didn't mind much. The atmosphere after the lanephase was so relaxed that it turned out to be an okay match. We won, too.


If I could, I'd nerf him so his passive deals 1 dmg over 100 seconds, stacks once, his armor penetraton is 0.0001% per level, his pull costs 50% of his current hp, and his ult deals basic attack damage but hurts him by 5 x of this amount. I would do this and make all of his base stats 1, and i wouldn't even feel bad.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: tomas1297 on May 27, 2012, 01:51:05 pm
^LoL forums -> character feedback. EVERYONE talking about Darius. Why do they need 20 threads about the same thing? : /
 Luckily, being a silly newbie ("noob i report u"), I haven't got matched up against him yet. Still at free/cheap champions tier. I'm planning to play free champs until I get Varus, and then also buy some kind of melee tank (preferably one that specializes in drawing aggro, suggestions?) for some completely different gameplay. Wonder what next weeks free champs are. I'll have to get used to playing something different. : /

 And on a completely different note, someone said "fidelstik noob" and now my mind automatically makes Fiddlesticks look like an unholy fusion of himself and Fidel Castro.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on May 27, 2012, 02:05:10 pm
noob reaport (actual quote)
That's the worst you've seen?

Try ones like "i repot u" or the ones that are so illegibly written that you aren't sure whether they are foreign or just absolutely moronic. What's that they said? "lol u i no bad reprot" Umm... Riiiight.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: tomas1297 on May 27, 2012, 02:27:17 pm
noob reaport (actual quote)
That's the worst you've seen?

Try ones like "i repot u" or the ones that are so illegibly written that you aren't sure whether they are foreign or just absolutely moronic. What's that they said? "lol u i no bad reprot" Umm... Riiiight.
I'm new, ok? : )

 Anyway, I outdid myself~


^The other team's Yi actually disconnected later than halfway into the game. He was just a very extreme survival person. Maybe he kept disconnecting, but I swear, I saw him a lot on the map.

 Also, my new technique against melee-heavy teams. First item to buy - the +1 speed boots, then immediately rush to +3 speed boots.
 They will be surprised by the first choice and unable to catch you. When you get the first few kills, you can upgrade your speed further and while you got the gold easily, it will take time for them to boost their speed enough to catch you.
 I was never even in danger, since I run faster than the speed-boosted Bear, Yi was always in a different lane and Alistar is a joke against ranged champions. At one point I had 80% health and I had both Bear and Alistar at 100% health running away from me, because they already knew that my build is a perfect counter to theirs. Killed Bear, Alistar survived by hiding in the jungle. I felt so honored to be considered such a dangerous opponent. : )
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on May 27, 2012, 02:50:47 pm
Welcome to kiting, tomas. Have you played Ashe?
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on May 27, 2012, 02:58:09 pm
Welcome to kiting, tomas. Have you played Ashe?
Ashe, Queen of Kites.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on May 27, 2012, 03:03:31 pm
Legendary Skin Idea: Kite Runner Ashe
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Repulsion on May 27, 2012, 03:14:32 pm
Ashe is definitely probably the best kiter, because of that frost arrow passive. Other ranged champions can kite, and do so much more effectively if they get a frozen mallet.

Fast melee characters can also kite, although it is difficult and situational. Then there is using abilities to kite, which makes Lee Sin come to mind. Sonic Wave/Resonating Strike an enemy champion and then just dash back with Safeguard.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Jopax on May 27, 2012, 03:18:32 pm
Speaking of skins, I saw a neat Mafia Graves skin yesterday while spectating (only thing I can do in LoL right now without lagging and DC-ing) and I wasn't able to see him in the store for some reason or in his champion screen, what gives?
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on May 27, 2012, 03:32:26 pm
Legendary Skin Idea: Kite Runner Ashe
She uses a kite as a bow, and shoots out kite tails. With bows.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 27, 2012, 05:36:02 pm
What the hell is that build. Dude.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Rebecca Black on May 27, 2012, 05:53:47 pm
What the hell is that build. Dude.

THINK OF THE ARMOR PEN!
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: baruk on May 27, 2012, 06:36:19 pm
 ^^ Not very helpful.
noob reaport (actual quote)
That's the worst you've seen?

Try ones like "i repot u" or the ones that are so illegibly written that you aren't sure whether they are foreign or just absolutely moronic. What's that they said? "lol u i no bad reprot" Umm... Riiiight.
I'm new, ok? : )

 Anyway, I outdid myself~


^The other team's Yi actually disconnected later than halfway into the game. He was just a very extreme survival person. Maybe he kept disconnecting, but I swear, I saw him a lot on the map.

 Unique Passives don't stack across multiple copies of the same item. So you'll be getting +80 attack damage from the two last whispers, but still only 40% armour pen.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 27, 2012, 08:32:25 pm
Beyond that, I wouldn't even get one last whisper on Varus, he does a lot better with Black Cleaver.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Repulsion on May 28, 2012, 12:20:38 am
Beyond that, I wouldn't even get one last whisper on Varus, he does a lot better with Black Cleaver.
I'd still consider a Last Whisper convenient if the enemy has a lot of armor. Then again, a Black Cleaver reduces armor, but the LW has a more immediate, maybe even better effect. The maximum reduction of armor is 60 from Black Cleaver, so I'd guess it's conditional as to when LW or BC is better.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Cthulhu on May 28, 2012, 12:47:59 am
Flat armor pen's for doing true damage to squishies, percent-based is for doing noticeable damage to tanks.

Two Last Whispers is never ever ever good.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 28, 2012, 12:59:33 am
Well, actually, it's limited to 45, not 60. Either way, on ranged ADs, I prefer to have more stats, seeing as how most of them aren't going to have a lot more than 70, which is how much ArPen I end up with. (On most melees, I end up going for Ghostblade too, so that's 90 total arpen for tanky derps. They'd need to have 230-ish armor for a Last Whisper to be equal to that.) If you count the additional 10% from masteries (I don't take flat pen mastery), they need to have 270 armor for LW to be worth it, but that's discounting the fact that you get more AD, and some nice AS to boot, from BC, all for 600 more gold.

EDIT: Sometimes, you find the jackpot on General Discussion. This is one of those times. http://na.leagueoflegends.com/board/showthread.php?t=2156991
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 28, 2012, 01:30:05 am
Copypasta from the LoL Wiki:
Quote from: League of Legends Wiki
Last Whisper becomes more effective at penetrating armor than The Brutalizer when an opponent has more than 37.5 armor.
It becomes more effective than Youmuu's Ghostblade at 50 armor.
It becomes more effective than 3 stacks of the Black Cleaver's debuff at 112.5 armor.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: umiman on May 28, 2012, 01:30:10 am
Since frostshotgg requested it, the Bay12 LoL guide is now open to public to edit.

Editable link is here: https://docs.google.com/document/d/1Zm_CUhnZ2Ne2ikmhM9yPnH0QO5eo4G6jPjRS5xm5MkM/edit?authkey=CPPSgdIO
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 28, 2012, 01:57:02 am
Copypasta from the LoL Wiki:
Quote from: League of Legends Wiki
Last Whisper becomes more effective at penetrating armor than The Brutalizer when an opponent has more than 37.5 armor.
It becomes more effective than Youmuu's Ghostblade at 50 armor.
It becomes more effective than 3 stacks of the Black Cleaver's debuff at 112.5 armor.
That's discounting runes and masteries. I have 25 arpen on my runepage, and I use the 10% reduction mastery
My scribbles on my notepad look roughly like:
Quote
Effective Armor=.9(A-70)
Effective Armor=.64(A)
.64A=.9A-70
[Calculations figuring out what 1/.64 (1.5625) is, and multiplying both sides by it, isolating A, then removing the negatives]
.40625A=109.375
[Math for 109.375(1/.40625)
A=269.23076923069...


Also, thank you, Umiman.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: tomas1297 on May 28, 2012, 06:25:20 am
@my build:
 At late game we were definitely winning so I didn't care a lot about items (thus the two Last Whispers, I thought I didn't have one yet xP ). I could do better if I wasn't in a hurry to end this.
 Also Last Whisper is ok on Varus. Especially with a physical attack build. Especially since I was fighting Alistar and Volibear.

 @kiting:
 Ha. So this is what you call kiting. LoL terminology confuses me. : P
 ...What's ganking?
 
 @"have you tried Ashe?"
 No, because I'm saving money for Varus (about halfway there). I took a quick look at her skills though.
 Focus (Innate) : I never really cared about crits. Probably dangerous with correct optimization, but I'd rather have more "pure" DPS. Varus on the other hand gains attack speed with each kill, making early game minion farming and pushing very effective.
 Frost Shot : Never liked toggles. Compared Varus' Hail of Arrows (being his respective slow), it's more of a spammy constant slower, but Hail of Arrows deals damage, is AoE, detonates blight and leaves a slowing zone for some time after the cast. Personaly, I prefer Hail of Arrows - less casts, but stronger.
 Volley: Compared to Piercing Arrow as a main damage dealer ability, Piercing arrow becomes much more damaging in late levels, has extreme range (they won't even expect it coming) and Volley, in my opinion, is easy to predict and avoid. Volley is better in short range and can slow, but I prefer the extra damage and ability to completely dominate retreating champions.
 Hawkshot: Looks pretty useless. The gold bonus is pathetic (if you killed 100 minions with lv 5 hawkshot, you'd only get 500 extra gold - the cost of an early game item) and the active, is okay I guess, but it's really not my thing, since I'm more of a lane flanking type and I like to have the minions do the spotting for me. As a passive, I like Blighted Quiver much more. Damage that stacks with the targets max hp? Thank you!
 Enchanted Crystal Arrow: It's good, but I prefer Chain of Corruption due to the quick spread between champions that can surprisingly easily immobilize 3-4 champions in one cast. I guess it's more of a situational ability, but I LOVE Chain of Corruption.
 
 tl;dr I prefer extra damage over pure kiting. I'll pass.

edit: Also, is there a B12 guild/clan/alliance/whatever?
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 28, 2012, 06:50:43 am
Ashe is the most boring champion I can think of in the league.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: tomas1297 on May 28, 2012, 07:08:29 am
Ashe is the most boring champion I can think of in the league.
Yeah, that too. :V
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on May 28, 2012, 08:06:49 am
Ashe is the most boring champion I can think of in the league.
I disagree. Sivir is much more boring.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 28, 2012, 08:42:36 am
Ashe is the most boring champion I can think of in the league.
I disagree. Sivir is much more boring.
I disagree. Sivir has spellshield which is fun to use (trying to bait the enemy to casting an important spell and then you block it) and boomerang, Ashe only has her ult. The cooldown is too long on it. And because volley doesn't stack with AP, I can't do that either.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on May 28, 2012, 09:49:55 am
That's discounting runes and masteries. I have 25 arpen on my runepage, and I use the 10% reduction mastery

You should really get flat AD instead of armor pen. It's significantly better early game.

...What's ganking?

That's when someone comes into your lane to kill you.

Focus (Innate) : I never really cared about crits. Probably dangerous with correct optimization, but I'd rather have more "pure" DPS. Varus on the other hand gains attack speed with each kill, making early game minion farming and pushing very effective.
 Frost Shot : Never liked toggles. Compared Varus' Hail of Arrows (being his respective slow), it's more of a spammy constant slower, but Hail of Arrows deals damage, is AoE, detonates blight and leaves a slowing zone for some time after the cast. Personaly, I prefer Hail of Arrows - less casts, but stronger.
 Volley: Compared to Piercing Arrow as a main damage dealer ability, Piercing arrow becomes much more damaging in late levels, has extreme range (they won't even expect it coming) and Volley, in my opinion, is easy to predict and avoid. Volley is better in short range and can slow, but I prefer the extra damage and ability to completely dominate retreating champions.
 Hawkshot: Looks pretty useless. The gold bonus is pathetic (if you killed 100 minions with lv 5 hawkshot, you'd only get 500 extra gold - the cost of an early game item) and the active, is okay I guess, but it's really not my thing, since I'm more of a lane flanking type and I like to have the minions do the spotting for me. As a passive, I like Blighted Quiver much more. Damage that stacks with the targets max hp? Thank you!
 Enchanted Crystal Arrow: It's good, but I prefer Chain of Corruption due to the quick spread between champions that can surprisingly easily immobilize 3-4 champions in one cast. I guess it's more of a situational ability, but I LOVE Chain of Corruption.

Focus: Ashe's passive doesn't really work like most crits. It should be viewed as more of "whenever I come back to lane or at the beginning of every team fight, I get one free crit". Also, crits are necessary for optimizing your DPS. Phantom Dancers and Infinity Edge are usually used together on every AD carry. Crits are very random at lower amounts, but once you get a good crit %, then they become reliable additional DPS.
Frost Shot: It's a stronger move than Hail of Arrows, in my opinion. Don't underestimate how powerful this move is.
Volley: It's really just Hail of Arrows that hits differently.
Hawkshot: You're right, the passive on this is bad. But the active on it is amazing. You know the summoner spell Clairvoyance? This is like having a free third summoner spell.
ECA: I personally prefer this over Varus' ultimate. Its main draw is the ridiculous range. Hitting people from across the map with a 3.5 second stun is probably the most satisfying thing in the game.
 
tl;dr I prefer extra damage over pure kiting. I'll pass.

Understandable. I'd also check out Miss Fortune and Graves. They're both high-damage, low-utility AD carries. Ashe and Varus are more high-utility carries.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on May 28, 2012, 10:27:33 am
Ashe is the most boring champion I can think of in the league.
I disagree. Sivir is much more boring.
I disagree. Sivir has spellshield which is fun to use (trying to bait the enemy to casting an important spell and then you block it) and boomerang, Ashe only has her ult. The cooldown is too long on it. And because volley doesn't stack with AP, I can't do that either.
Nah. You forget the importance of kiting if you only do that with Ashe. The fun behind Ashe is giving the enemy nowhere to run. She is a dancer. The ult is probably less important BECAUSE of the long cooldown.

Sivir's spellshield is boring. Spend 75 mana to maybe gain 150 and block a spell. Now continue using boomerangs all game.

Here's how I imagine Sivir:

Passive: Uses Boomerangs
Q: Boomerang
W: Boomerang
E: Boomerang
R: Boomerang

I don't even notice the spellshield, which is probably also a boomerang.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on May 28, 2012, 10:39:44 am
NAUTILUS IS THE BEST

I got fed early game with him today (not hard to do, hehe) and tried building a ROA on him because I've been told that's what fed Nautiluses get. So I do it and then suddenly this guy is doing so much damage and also CCing everyone. What can Nautilus not do?
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Repulsion on May 28, 2012, 11:13:22 am
Graves actually has a REALLY good utility spell in his Smokescreen, his W move. And his passive could be considered utility, I suppose. Other than that, though, not much other utility.

Also, I updated the guide a bit. Added a Ziggs section and some to the Veigar section.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Yodamaster on May 28, 2012, 11:42:08 am
Some people find Graves' W to be overpowered, mostly because of the slow and the vision loss. I think it would still be a very good skill even without the damage. Graves' burst is still crazy anyway.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on May 28, 2012, 11:49:09 am
Some people find Graves' W to be overpowered, mostly because of the slow and the vision loss. I think it would still be a very good skill even without the damage. Graves' burst is still crazy anyway.
Morgana no can shield vision loss wtf this game is stupid
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 28, 2012, 12:36:37 pm
Yeah, the Vision loss is absurd, but I've gotten used to it.

And I find Sivir to be fun. So much pushing. Oh, and the clutch spellshields are a riot. I spent my last game as Sivir making Pantheon cry. Hehehe.

As for the guide, I think the champs who need adding (Not counting older champs who've been changed a lot.) right now are Ahri, Darius, Fiora, Hecarim, Lulu, Nautalius, Sejuani, Viktor, Volibear, and Varus.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on May 28, 2012, 01:05:00 pm
Yeah, the Vision loss is absurd, but I've gotten used to it.

And I find Sivir to be fun. So much pushing. Oh, and the clutch spellshields are a riot. I spent my last game as Sivir making Pantheon cry. Hehehe.

As for the guide, I think the champs who need adding (Not counting older champs who've been changed a lot.) right now are Ahri, Darius, Fiora, Hecarim, Lulu, Nautalius, Sejuani, Viktor, Volibear, and Varus.
Guide for Darius:

You lose.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on May 28, 2012, 03:40:18 pm
As for the guide, I think the champs who need adding (Not counting older champs who've been changed a lot.) right now are Ahri, Darius, Fiora, Hecarim, Lulu, Nautalius, Sejuani, Viktor, Volibear, and Varus.

Nautilus: Hopefully you're not a tank or support. The main counter for Nautilus is damage - if you break through his shield, he's basically completely useless. You can then ignore him, because after he uses all his spells, the shield damage is the only thing he has going for him.

Kiting and knockbacks also work once he's used his Q. His Q and R are the only moves he has that have range. If you're someone like Alistar, you can headbutt him away from your team if he ever pulls himself in, because he doesn't have any instant team CC like Amumu does.

If he's in the jungle, try to duel him. This especially works well if you're a high damage jungler like Mundo, Shyvana, or Master Yi. Most of these are faster than he is (at least for the first few levels, he speeds up noticeably at level 3 and 5) so you can level up faster than him and then fight him while you have a level advantage. Just watch out if he manages to draw out the duel - he has enough CC that if his team shows up, you're probably dead.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 28, 2012, 05:31:38 pm
Set up the formatting for all of the champs. Feel free to add it in yourself, it takes 2 seconds once the formatting is done.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on May 28, 2012, 06:28:24 pm
I think I'm getting better at Orianna. You just have to focus your attention on three parts of the lane at all times.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: SalmonGod on May 29, 2012, 12:42:43 am
Managed to get away from this game for a couple months, but started playing again two days ago.  Found out I'm awesome with Veigar.

But fighting Darius makes me feel like the Easter Bunny (http://www.youtube.com/watch?v=WA4tLCGcTG4).

Except the last game I played.  I one-shot that asshole every time I saw him.  Didn't even need to ult.  Felt good.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 29, 2012, 01:25:34 am
I played quite a few games of Veigar today as well. Halfway through the game I said "I'm going to take out Kogmaw. After that, you're on your own." And I did. Every time my ult went off CD, 2 (My DFG Key) + R, then E to gtfo.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Cthulhu on May 29, 2012, 01:27:50 am
If Kog'maw's on the enemy team, somebody's gotta say that.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 29, 2012, 02:09:11 am
I have good news and bad news.

Good news first: Mantheon crushes Darius.

Bad news: You can never ult as Mantheon without your team leaving you
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: ThtblovesDF on May 29, 2012, 02:26:07 am
I find panths that gumba stomp adorable (meaning they are in a 1 on 1 autoattack fight with you... and choose to ult, right on you).


Had a ton of bad games on the NA servers, good ones on EU --- and i blame this:

NA servers have been on longer, everyone there had lvl 30, if they are good or not, if they play a lot or not, just the time alone makes people reach it.
EU servers have a lot of people on lvl 30, but casuals/trolls/noobs/perma-feeders did not reach lvl 30 yet and by chance you are matched less with them.

Am I being silly? I have great people on EU, teams that ward and know what ss/mia means and that don't go insta-pick-or-troll all day...
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Baneling on May 29, 2012, 02:32:56 am
I had a couple of games with people that fed and went AFK and shit and they kept saying ss.

I had no idea what the hell it means and still don't because they didn't even insult me when I asked.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 29, 2012, 02:38:05 am
Thbt, that logic is terribad. It takes like a month to get level 30, tops.

SS is another way of saying mia. It's on the B12 guide in the OP which was just recently made available for everybody to edit it. Always check it for slang before you get flamed for asking in-game.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 29, 2012, 03:39:55 am
SS as in Missing in Action.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: RedKing on May 29, 2012, 09:36:09 am
SS as in Missing in Action.
Huh. Never actually seen that in use.

Had a string of bad PvP matches lately, though finally redeemed by a surrender-win the other day when I hauled out Taric. I finished 0/7/8 but was considered team MVP, because the enemy team was full of carries. We were losing pretty hard until a pattern emerged: I'd charge in slightly ahead of the rest of the team (often from a different direction) as the enemy massed to push mid. They'd burn all their ults focusing me down, and then the rest of my team would hit them while they were standing over my charred, smoking corpse. And usually I'd managed to get off a Shatter to drop their armor, and sometimes an item active debuff. After a couple of aces allowed us to push their midlane up to the inhib turret, they surrendered 5-0.

Sacrificial lamb is best lamb.  :D
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Jopax on May 29, 2012, 10:43:16 am
Mia is more of a US Server thing while ss is common to EU servers.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: ThtblovesDF on May 29, 2012, 11:42:18 am
Depends who you ask, ss can also mean "safe/secure" (as in, stay safe and secure, someone is mia) - and then America is just full of rude people - that all speak one language.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: RedKing on May 29, 2012, 12:00:48 pm
Depends who you ask, ss can also mean "safe/secure" (as in, stay safe and secure, someone is mia) - and then America is just full of rude people - that all speak one language.
Talk Amurrican or gtfo
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on May 29, 2012, 12:29:43 pm
I have good news and bad news.

Good news first: Mantheon crushes Darius.

Bad news: You can never ult as Mantheon without your team leaving you
My brother managed to ult into the baron and take it from the enemy team. And then somehow walked away. I was very impressed.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Vactor on May 29, 2012, 12:42:14 pm
I find panths that gumba stomp adorable (meaning they are in a 1 on 1 autoattack fight with you... and choose to ult, right on you).


Had a ton of bad games on the NA servers, good ones on EU --- and i blame this:

NA servers have been on longer, everyone there had lvl 30, if they are good or not, if they play a lot or not, just the time alone makes people reach it.
EU servers have a lot of people on lvl 30, but casuals/trolls/noobs/perma-feeders did not reach lvl 30 yet and by chance you are matched less with them.

Am I being silly? I have great people on EU, teams that ward and know what ss/mia means and that don't go insta-pick-or-troll all day...

I have a hard time understanding why such poor logic as this is so prevalent.  Whatever is true of the quality of your teammates is true for the quality of your opponents as they are drawn equally from the same pool.  If that pool is really that inferior to you, you ought to stand out and dominate every game.

The simple fact remains that due to the way matchmaking is designed almost every player will lose half the time, and win half the time.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: RedKing on May 29, 2012, 01:24:31 pm
Can't entirely agree. If it were purely a game of 1-on-1 duels, I'd see your point. But you can have players who are individually unskilled but cooperate, vs. a team that is individually unskilled and don't cooperate. The cooperating team is going to win virtually every time. Since it's mix and match, you're unlikely to wind up with all 5 of one kind or another, but even having 2 that cooperate in a single lane together can have a major impact on a game. They're liable to win their lane, which affects the dynamics for the other two lanes as the enemies in those lanes shift to try and help out, as the successful pair get fed, as they're able to gank other lanes, etc.

Hell, all things being equal, even just having one competent mid laner vs. one incompetent mid-laner can make or break a game.


Maybe it's just that Europeans in general are more used to cooperation as a model instead of lone-wolfing it everywhere. Too many Big Damn Heroes = team fail. Hell, maybe I'll create an account on the EU servers and see how it goes.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Vactor on May 29, 2012, 04:30:38 pm
The point is that it would happen to your team just as often as the other team.  If you are having a losing streak it is just that, a streak in what is statistically going to happen. 

It is more likely that the difference in play style is due to the time of day you're playing in each continent.

Terms like perma-feeder to describe pick up team mates makes me facepalm.  You've only ever played a single game with them. Getting outplayed in lane phase happens. You can't chalk this up to a failure of your teammates every time.  Sometimes its the skill or luck of your opponent.  Like a Nid game of mine that stands out in particular, the enemy bot lane couldn't catch a break on their jukes,  their teammates berated them, but it was me being on fire and  correctly guessing all their dodges, and landing several blind tower kill spears.

My big take away:  the only statistic difference between your team and their team is you.  The rest plays out in team comp, luck, and morale.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on May 29, 2012, 06:08:49 pm
I'm Nautilus, giving blue buff to Ahri. Our Twitch walks up and takes it.

"sorry lag"

Lag does not cause you to walk up and take blue buffs. You're just a prick.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Cthulhu on May 29, 2012, 06:30:28 pm
The point is that it would happen to your team just as often as the other team.  If you are having a losing streak it is just that, a streak in what is statistically going to happen. 

It is more likely that the difference in play style is due to the time of day you're playing in each continent.

Terms like perma-feeder to describe pick up team mates makes me facepalm.  You've only ever played a single game with them. Getting outplayed in lane phase happens. You can't chalk this up to a failure of your teammates every time.  Sometimes its the skill or luck of your opponent.  Like a Nid game of mine that stands out in particular, the enemy bot lane couldn't catch a break on their jukes,  their teammates berated them, but it was me being on fire and  correctly guessing all their dodges, and landing several blind tower kill spears.

My big take away:  the only statistic difference between your team and their team is you.  The rest plays out in team comp, luck, and morale.

But if it's not 100% my team's fault then it might be partially my faaaaault!

Here's a cool thing for overly critical team-players to do.  Get LoLRecorder, record some games where you lost, and watch yourself through the same lens you watch your teammates.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Repulsion on May 29, 2012, 06:39:25 pm
I'm still disappointed that LoL doesn't have an innate recorder/replayer yet. I mean, it does have spectator mode but that isn't the same thing.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bluerobin on May 29, 2012, 10:35:04 pm
They mentioned months ago (even before spectator mode popped up in tournaments... so maybe it was closer to years at this point :-\) that spectator mode is a stepping stone along the path to replays, so we're closer than we were. It doesn't mean we're close, but at least we're closer.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 29, 2012, 11:10:53 pm
Next champ is Darius's brother, Draven. He's a ranged AD and he throws axes.
Wicked Blades Draven's Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike.
Spinning Axe Draven's next attack will deal bonus damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
Blood Rush Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Stand Aside Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
Whirling Death Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axe is in the flight to cause it to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Repulsion on May 29, 2012, 11:16:24 pm
Also, Draven appears to be a ranged AD. Or at least ranged caster. He has a 525 AA range, if I remember correctly.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Repulsion on May 29, 2012, 11:17:31 pm
Also, Draven appears to be a ranged AD. Or at least ranged caster. He has a 525 AA range, if I remember correctly.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 30, 2012, 12:05:37 am
Also, Draven appears to be a ranged AD. Or at least ranged caster. He has a 525 AA range, if I remember correctly.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Realmfighter on May 30, 2012, 12:11:04 am
Also, Draven appears to be a ranged AD. Or at least ranged caster. He has a 525 AA range, if I remember correctly.

The bottomless fountain of your wit fills me with wonder and awe.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on May 30, 2012, 01:00:06 am
+1 to frostshot

Draven looks ridiculously fun. I don't find Varus to be very fun (ashe with a less reliable slow and shorter ult range? no thank you!), so maybe this'll be the ranged AD for me.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: baruk on May 30, 2012, 09:50:55 am
 I just bagged my 16th champion (thus meeting the new requirement), but can't quite bring myself to play ranked just yet.. I have all the 450s, Alistar, Tristana, Fiddlesticks, Twisted Fate, Dr Mundo, Janna and Morgana. As a roster it seems to cover all the bases, it's just the experience of levelling up has given me something of an aversion to playing against humans.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: ThtblovesDF on May 30, 2012, 10:59:20 am
Oh lord, what next? A guy that has a spea--- oh wait... maybe a guy that is really good with his swor--- okay, maybe a katan--- damit, riot... maybe someone who can use dagge-- seriously? How about a guy with shruik... well damm, what next, someone using a stinking fish or a lampost since they ran out of ordinary weapon... nvm : P

(Still waiting for a champ with a whip / Indiana Jones rock ult )
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on May 30, 2012, 12:34:12 pm
I'm surprised at how many people think the ranked requirements are "Once you can do this, play ranked." I never thought that, but maybe I'm the exception?

---

I knew I was going to lose this last game as soon as it started. Someone picked Katarina, I picked Fizz and called top, third guy picks Warwick with smite, fourth guy picks Varus, fifth guy picks Riven and doesn't say a word.

We get in the game and Riven starts going towards top.

Me: "Riven, I'm top."
Her: "I called it."
Me: "No, you didn't. I called it. At the very beginning of champion select."
Her: "I called it first."
Me: "No. You didn't say a word."
Her: "I called it first."
Kat: "She called it."
Me: "No, she didn't."
Her: "I called it first."

So I have to go bot with Varus. I'd have been happy to support of anyone asked me to, but nope, we're just going to be stubborn. Then Katarina fed the enemy teemo five kills, bot lost (what a surprise), and top lost. Sigh. The teemo ended up like 10/0.

The "I'm plugging my ears and going lalalala I can't hear you" method of team organization is not a good one. I do not recommend it.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 30, 2012, 01:58:48 pm
To be fair, Fizz is a pretty mediocre top. He's much better mid.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: RedKing on May 30, 2012, 02:14:11 pm
I knew I was going to lose this last game as soon as it started. Someone picked Katarina, I picked Fizz and called top, third guy picks Warwick with smite, fourth guy picks Varus, fifth guy picks Riven and doesn't say a word.

We get in the game and Riven starts going towards top.

Me: "Riven, I'm top."
Her: "I called it."
Me: "No, you didn't. I called it. At the very beginning of champion select."
Her: "I called it first."
Me: "No. You didn't say a word."
Her: "I called it first."
Kat: "She called it."
Me: "No, she didn't."
Her: "I called it first."

Oh hey, I had almost the exact same scenario last night, only with Ryze and Ahri fighting over mid. I asked if they were going to fight over who gets the Rugrats sippy too.  ::)
To be fair, I saw Ryze call mid in chat room, never saw Ahri say a word. But Ahri refused to budge. Thankfully, it was a bot match so it didn't really fucking matter, but still...sometimes the team discussions in LoL sound akin to what I'd expect at my daughter's preschool.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 30, 2012, 02:15:00 pm
Oh lord, what next? A guy that has a spea--- oh wait... maybe a guy that is really good with his swor--- okay, maybe a katan--- damit, riot... maybe someone who can use dagge-- seriously? How about a guy with shruik... well damm, what next, someone using a stinking fish or a lampost since they ran out of ordinary weapon... nvm : P

(Still waiting for a champ with a whip / Indiana Jones rock ult )

Champs that use these weapons/fighting styles are missing:

This is just a few, without a doubt I'm missing a lot but I don't want to flood.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 30, 2012, 02:18:31 pm
I want to see a champ with a Lajatang.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: RedKing on May 30, 2012, 02:26:15 pm
Flail -- Sejuani
A severed Bodypart/Skeleton/Corpse -- Yorick
Flying Claws/Hook & Chain (Nautilus doesn't count) -- Nautilus totally counts, since he uses it to snare and drag
Gigantic Spiked Shield/Dualwielded Spiked Shields -- Leona, although she doesn't attack with it
Tentacles -- Cho'Gath, potentially Mao'Kai with his root attack
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 30, 2012, 02:32:57 pm
Flail -- Sejuani
A severed Bodypart/Skeleton/Corpse -- Yorick
Flying Claws/Hook & Chain (Nautilus doesn't count) -- Nautilus totally counts, since he uses it to snare and drag
Gigantic Spiked Shield/Dualwielded Spiked Shields -- Leona, although she doesn't attack with it
Tentacles -- Cho'Gath, potentially Mao'Kai with his root attack

Flail - Apparently I forgot Sejuani. I never see her. Never.
A severed Bodypart/Skeleton/Corpse - I meant as a melee weapon ;)  Imagine Trundle, but instead of a wooden club, he would swing a leg of some big beast.
Flying Claws/Hook & Chain - Also meant this one as a ranged weapon.
Gigantic Spiked Shield/Dualwielded Spiked Shields - meant especially as a weapon. No sword, mace or anything, just the shield.
Tentacles - Cho doesn't have tentacles. Those are limbs with bones. I meant octopus-like tentacles.


EDIT: Apparently I forgot Singed as a shield user. Thanks for that Cthulhu.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Cthulhu on May 30, 2012, 02:39:10 pm
Gigantic Spiked Shield/Dualwielded Spiked Shields -- Singed
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: RedKing on May 30, 2012, 03:03:11 pm
Flying Claws/Hook & Chain (Nautilus doesn't count) -- Nautilus totally counts, since he uses it to snare and drag
Flying Claws/Hook & Chain - Also meant this one as a ranged weapon.

It *is* ranged. It's not an autoattack, if that's what you meant. I don't think you'll ever see a ranged autoattack that leaves you with a continuous "line" back to the champion (like a chain would), just because of issues with graphic layers and it could be abused by AS spamming to make it difficult to see the battlefield. That's why even with melee champs who can trigger an ability to make their autoattacks ranged (I'm thinking Kayle and Cho'Gath), it does it in a way that doesn't create a continuous graphic from attacker to target.

Just my opinion.

I am kind of surprised they haven't done a dwarf mining yordle yet though. Pickax weapon, could have a "tunnel" ability that would work like a teleport or fast move, a dynamite attack a la Ziggs, maybe something to do with gold (like TF's passive, or maybe they get a stat boost the more gold they have, thus maybe encouraging them to NOT buy items right away....)
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 30, 2012, 03:19:10 pm
Flying Claws/Hook & Chain (Nautilus doesn't count) -- Nautilus totally counts, since he uses it to snare and drag
Flying Claws/Hook & Chain - Also meant this one as a ranged weapon.

It *is* ranged. It's not an autoattack, if that's what you meant. I don't think you'll ever see a ranged autoattack that leaves you with a continuous "line" back to the champion (like a chain would), just because of issues with graphic layers and it could be abused by AS spamming to make it difficult to see the battlefield. That's why even with melee champs who can trigger an ability to make their autoattacks ranged (I'm thinking Kayle and Cho'Gath), it does it in a way that doesn't create a continuous graphic from attacker to target.

Just my opinion.

I am kind of surprised they haven't done a dwarf mining yordle yet though. Pickax weapon, could have a "tunnel" ability that would work like a teleport or fast move, a dynamite attack a la Ziggs, maybe something to do with gold (like TF's passive, or maybe they get a stat boost the more gold they have, thus maybe encouraging them to NOT buy items right away....)
I meant it as a autoattack yeah, but you have a fair point. It would probably clutter the field of vision.
As for that gold stat boost thing, it could work really well if based on total gold accumulated, but not if it works for current cash. That would create the paradox of not wanting to buy items, as it would decrease your stats possibly more than the item grants. Or if Riot would want to prevent this, the bonus from small amounts of gold would be insignificant:

Good statboost per gold stored = Stack gold infinitely, never buy items. Stat boost is strong when you have 5K gold, but your items suck. Buying items reduces your stat boost which would be unwanted.
Small statboost per gold stored = No use stacking gold as that would just slow you down.
Small statboost per gold accumulated = Farming gold from either champ kills or minions & pushing would benefit you really well late game. Gold/5 runes and passives, some gold/5 items, and lots of farming in a team which is built to last at least 40 minutes = Snowballing if the enemy doesn't stop you. Sounds quite neat.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: RedKing on May 30, 2012, 03:48:04 pm
Another option would be to have diminishing returns with higher levels of gold, so that once you have enough, you can spare 500 or 1000 and only see a small dropoff in your statboost, ostensibly more than offset by the stat gains of the item you purchased.

Dunno if you play Civ4: Fall From Heaven 2 mod, but the dwarven civ there gets a civ-wide boost based on how much gold they have built up in their treasury (and below a certain baseline, it actually gives you a civ-wide penalty). This is divided by the number of cities they have. End result is that you DON'T want to be expansionist, at least until you've got enough gold that dividing it would still leave with enough to qualify for at least baseline if not boost.

Of course, as you grow, it paradoxically becomes easier to grow. If you have 10 cities, adding an 11th doesn't hurt you nearly as much as adding that first one.


So with that in mind....I dunno. Maybe gold divided by level or number of items or something. You'd have to tweak the balance carefully because you don't want to hamstring a player for buying things like boots that they really need. If it's a single stat gain (say armor, or health), it probably wouldn't be worth it to hoard for that long. If it was a bigger gain (like a permanent scaling steroid), it could be gamebreaking.

One nice side effect is that the runes and masteries you'd want to build would be totally different (and you'd have to take that into account too...a page full of gold gain runes with a mastery page with all those "increased gold from kills/higher gold accrual rate/higher starting gold" choices could start you off seriously OP early-game.

Maybe it could be a single-stat gain, but a more potent stat like cooldown reduction or EXP gain or something.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Knirisk on May 30, 2012, 04:19:46 pm
Flying Claws/Hook & Chain (Nautilus doesn't count) -- Nautilus totally counts, since he uses it to snare and drag
Flying Claws/Hook & Chain - Also meant this one as a ranged weapon.

It *is* ranged. It's not an autoattack, if that's what you meant. I don't think you'll ever see a ranged autoattack that leaves you with a continuous "line" back to the champion (like a chain would), just because of issues with graphic layers and it could be abused by AS spamming to make it difficult to see the battlefield. That's why even with melee champs who can trigger an ability to make their autoattacks ranged (I'm thinking Kayle and Cho'Gath), it does it in a way that doesn't create a continuous graphic from attacker to target.

Just my opinion.
I meant it as a autoattack yeah, but you have a fair point. It would probably clutter the field of vision.

Chains are impossible to do, actually, according to Riot. Morgana, for example, was originally supposed to have a whip. I think it had something to do with the amount of bones that the model would require which was more than the LoL engine can support. I think. I didn't check the LoL wiki, so don't quote me on that.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on May 30, 2012, 08:36:34 pm
Flying Claws/Hook & Chain (Nautilus doesn't count) -- Nautilus totally counts, since he uses it to snare and drag
Flying Claws/Hook & Chain - Also meant this one as a ranged weapon.

It *is* ranged. It's not an autoattack, if that's what you meant. I don't think you'll ever see a ranged autoattack that leaves you with a continuous "line" back to the champion (like a chain would), just because of issues with graphic layers and it could be abused by AS spamming to make it difficult to see the battlefield. That's why even with melee champs who can trigger an ability to make their autoattacks ranged (I'm thinking Kayle and Cho'Gath), it does it in a way that doesn't create a continuous graphic from attacker to target.

Just my opinion.
I meant it as a autoattack yeah, but you have a fair point. It would probably clutter the field of vision.

Chains are impossible to do, actually, according to Riot. Morgana, for example, was originally supposed to have a whip. I think it had something to do with the amount of bones that the model would require which was more than the LoL engine can support. I think. I didn't check the LoL wiki, so don't quote me on that.
It doesn't have to be fancy. It could probably just do what Nautilus does.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: SalmonGod on May 31, 2012, 12:10:58 am
Magma - Brand

Tentacles - Varus' ult -- also a demonstration that a whip-like weapon could be done

I'd like to throw in an urumi/chain sword style weapon and a meteor hammer/ball & chain style weapon (flail doesn't count).  There's also endless combinations of werepeople/anthropomorphs/people with familiars/pets.  They also have only one proper lightning elementalist, and no proper water elementalist.  Has boomerang been mentioned?  Or chainsaw?  Or bola?  Kukri?  There's also many ethnic sword variations/archetypes as yet unexplored, and people can never get enough swords.  For instance, I'm sure we'll see a prince of persia style character with a big curved blade someday, who zips around worse than Lee Sin.

But I really just want them to cut the shit and take a balance break.  Try putting out some game type and map variations instead of just champions, too.  Surely they have enough money for a while at this point.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 31, 2012, 08:07:57 am
My team wastes 5 minutes trying to cap bot which is protected by fiddlesticks. They never seem to kill him. They chase Singed too, who actually isn't even trying to cap anything. I had to cap the most in my team, I had to do the most killing in my team, yet somehow our Darius gets a better score. How is this possible?
I don't usually care much for the score, but I have no idea why he got to the top.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: ansontan2000 on May 31, 2012, 08:32:17 am
Je ne fucking sais pas.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: RedKing on May 31, 2012, 08:40:31 am
Magma - Brand

Tentacles - Varus' ult -- also a demonstration that a whip-like weapon could be done

I'd like to throw in an urumi/chain sword style weapon and a meteor hammer/ball & chain style weapon (flail doesn't count).  There's also endless combinations of werepeople/anthropomorphs/people with familiars/pets.  They also have only one proper lightning elementalist, and no proper water elementalist.  Has boomerang been mentioned?  Or chainsaw?  Or bola?  Kukri?  There's also many ethnic sword variations/archetypes as yet unexplored, and people can never get enough swords.  For instance, I'm sure we'll see a prince of persia style character with a big curved blade someday, who zips around worse than Lee Sin.
Huh...yeah, the only Persian/Arabic-themed champs I can think of are Malzahar and that one skin for Zilean. Oh, and maybe Kassadin (Qas ad-Din, which would mean something roughly along the lines of "Distributor of the faith") Maybe they could have somebody on a flying carpet.

As for the boomerang, I can see it now....they'll discover a new island continent, inhabited by strange and wonderous beasts. Enter Skippy, the Dreamtime Walker. Kangaroo with bush hat and boomerang autoattack, and "Dreamtime"-related abilities. Oh, and maybe a kangaroo leap like Pantheon's ult, or a smaller regular-use one like Tristana's rocket boots or Pantheon's W.

No Mesoamerican champs either....a flying serpent/Quetzalcoatl type thing would be fun. Or a Jaguar Warrior, maybe a boss jungler like Nidalee but melee instead of ranged.

Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 31, 2012, 09:19:35 am
In no land is Nidalee a jungler. Ever.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 31, 2012, 09:39:42 am
In no land is Nidalee a jungler. Ever.
Nidalee is at her best in the jungle.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 31, 2012, 09:57:03 am
You don't think very highly of Nid? I've seen some pretty good bruiser Nids. But when you can't clear blue without dipping below 1 attack, and you take 4 and a half minutes to clear, 'ur doin it wrong'.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 31, 2012, 11:17:28 am
You don't think very highly of Nid? I've seen some pretty good bruiser Nids. But when you can't clear blue without dipping below 1 attack, and you take 4 and a half minutes to clear, 'ur doin it wrong'.
As a matter of fact, I own a skin for Nida. The first few games I played as her when I bought her were as bruiser Nida, in dominion.
And I don't see how her jungle is bad. A strong heal which also increases attack speed by a large amount? Sounds excellent. A trap which reduces enemy armor & magic resist, hence increasing the damage they take? And it can be used to counter counterjungling/ward enemy jungle? Heck yes. Passive which lets her ganks be more efficient? Count me in. Cougarmode which gives you increased defences, more mobility, and more DPS?
Yeah, I like jungling her. Only the spear sucks at jungle, but if you're building a bruiser Nida you don't level it early anyways.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 31, 2012, 11:38:06 am
The problem is that all that looks great on paper but she does abysmally.
http://www.youtube.com/watch?v=X4GAwQcgIHI
Watch. He doesn't even start at blue, and when he does get to it (Long after a countejungler could have finished it and been gone), he very nearly gets executed.

Nid just isn't made for the jungle. Same deal with Yorick. You might think "Oh hey he has lifesteal and damage reduction and damage increase", but he really isn't that good.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on May 31, 2012, 12:09:56 pm
But nowadays with a jungler in every game, people leash. That helps a lot.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on May 31, 2012, 10:10:31 pm
Free IP boost this weekend. Was going to be only 34% instead of 100%, but the forums' sheer outrage at the uselessness of a 34% boost caused them to backpedal pretty wildly.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on June 01, 2012, 08:11:33 am
Also Draven is up on the PBE. He's ridiculously cool. When you select him he says "Welcome to the League of Draven."

Coolness in this game is now measured on a scale of 1 to Draven.

But I really just want them to cut the shit and take a balance break.  Try putting out some game type and map variations instead of just champions, too.  Surely they have enough money for a while at this point.

They've said like fifty times that they've got different people on champion design than they do on balance, map design, etc. You could put Xypherous on a map design team but he wouldn't know what to do because he's a champion designer and he'd just get in the way.

Map design is tremendously difficult because they don't want to pump out more Twisted Treelines, so I wouldn't expect more than one of those per year. And the rumored League of Legends: Supremacy shows that we might be getting a new map sometime this year for sure.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Micro102 on June 01, 2012, 10:25:52 am
How about putting more people into the "stop the updates from ruining the player's games" department  ::)

Just updated the game, I get lag every minute. It seems like every time they update, the performance goes down. I can't even play anymore.

And it's the bad lag, the type where your guy doesn't B on his own.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on June 01, 2012, 10:29:03 am
Unofficial PBE Patch Notes (http://www.reignofgaming.net/news/20536-unofficial-patch-notes-draven-pbe-5-31-12)

What's annoying me right now is everyone who's going "Why are they buffing the fury mode for Renekton's E? Nobody uses fury on E." That's why they're buffing it.

Also Swain fans are going to be very, very happy. Ahri fans... not so much. But there's a new skin for her!
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: RedKing on June 01, 2012, 12:14:35 pm
Yikes...Decrepify range up from 500 to 625? With increased slow?

Swain just got a lot more dangerous in early laning.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: GaxkangtheUnbound on June 01, 2012, 12:46:58 pm
It seems to me like Draven is going to be an incredibly fun champion to play. I may just spend money to buy him, depending on whether he's living up to his hype (Pardon the lore pun) or not.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Yodamaster on June 01, 2012, 04:06:11 pm
Swain was strong and viable before, but now...Oh man.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: SalmonGod on June 01, 2012, 05:34:29 pm
They've said like fifty times that they've got different people on champion design than they do on balance, map design, etc. You could put Xypherous on a map design team but he wouldn't know what to do because he's a champion designer and he'd just get in the way.

Well first, champion design and balance should be one and the same, or at least such closely related teams that they're virtually indistinguishable.  "Different teams" is not just a bad cop out.  It's admitting that they don't really care about balance, if they have a team dedicated to putting out champions without balancing them...

And regardless, the balance team will never ever be able to get things under control if the steady influx of new characters never slows down.

But keeping their own game in a state of being constantly broken is their business model.  It's common knowledge among the player base.

Map design is tremendously difficult because they don't want to pump out more Twisted Treelines, so I wouldn't expect more than one of those per year. And the rumored League of Legends: Supremacy shows that we might be getting a new map sometime this year for sure.

This I'm more forgiving of.  I'm one of those who only plays summoner's rift.  Although, that's mainly because I'm a defensive style player who prefers a slow, strategic march. 

Still, there's no reason for them not to experiment more with the genre formula, which has thus far been explored very little.  The only thing they openly experiment with is champion design, but there are soooooo many other variables and potential innovations that could be toyed with.  It's not like the risks are at all the same as with champion releases.  If people don't like a map or game mode, they simply won't play it.  Little harm done.  Compare to the risk of putting out a broken champion, which is intrusive to everyone's game experience.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on June 01, 2012, 06:10:51 pm
Rework the tutorial map into ARAM/ARAB style map
Save loads of time and money when you edit the map instead of modeling a new one
Get praise from everyone who likes those gamemods, get new players to try those gamemods out
Everyone is happy
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Knirisk on June 01, 2012, 06:23:24 pm
Rework the tutorial map into ARAM/ARAB style map
Save loads of time and money when you edit the map instead of modeling a new one
Get praise from everyone who likes those gamemods, get new players to try those gamemods out
Everyone is happy

This. This would be spectacular. WHY HAVEN'T THEY DONE THIS YET? They wouldn't even need that many changes, aside from maybe one-way forcefields to prevent the players from retreating.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: eerr on June 01, 2012, 07:08:06 pm
FFFFFFF-

I know I've seen Darius, Draven and Garen before.

On the same show.

But I can't find any information about it.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on June 01, 2012, 07:28:54 pm
They've actually said that there are some bugs preventing them from making Proving Grounds into a ARAM map. Of course, we haven't gotten updates on that and it's been more than a year....

Anyways, Draven looks like he's going to be a looooot more fun, and hopefully less OP than this brother.

And goddamn, those Swain buffs. First they release Grail, now this. They really, really love that bird. As will I, because holy shit so op.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on June 01, 2012, 08:10:02 pm
Well first, champion design and balance should be one and the same, or at least such closely related teams that they're virtually indistinguishable.  "Different teams" is not just a bad cop out.  It's admitting that they don't really care about balance, if they have a team dedicated to putting out champions without balancing them...

What? I don't see why these need to be more involved than they already are. The balance team is definitely involved in champion releases, and the design team is involved in remakes and significant tweaks that affect a champion's feel.

If you're thinking of a way to make a champion unique and fun, I don't think you should need to care about balancing it until you've found a way to make it fun to play. It's probably not going to be released to the public for several months, the balance repurcussions don't exist quite yet.

And a designer doesn't need to know how to interpret data like win ratios and pick rates across various elos and modes to determine a champion's power. They don't need to test numbers changes for existing champions because that's a waste of time for them.

Balance should get involved at the end of design, and design should get involved when balance needs more than just numbers changes, and that's how things work currently. Saying otherwise is like saying that the concept artists should be the same people as the splash artists, but they're not for a reason. If you segregate your teams and only bring them together when they need to come together, you can get them to excel at more specific skills.

And regardless, the balance team will never ever be able to get things under control if the steady influx of new characters never slows down.

But keeping their own game in a state of being constantly broken is their business model.  It's common knowledge among the player base.

The balance team has been pretty much constantly getting things under control for quite a while now. The game is way more balanced than it was a year ago. A far larger portion of champions are viable than were then, and everyone who says otherwise really has to be intentionally ignoring the evidence by now.

But keeping their own game in a state of being constantly broken is their business model.  It's common knowledge among the player base.

I'm so tired of this conspiracy theory. They've put a lot of work into reworking Sivir mechanically (450 IP champion), put out an art rework out for Ashe (450 IP champion), they're currently working on an art rework for Soraka (450 IP champion), rework for Karma (3150 IP), huge rework for Eve (1350) and Twitch (3150).

Every time an OP champion comes out everyone's like OMG RIOT IS RELEASING OP CHAMPIONS TO MAKE MONEY and then every time they release a Sejuani, Yorick, or Hecarim everyone just shuts up until another OP one comes out so they can whine again.

And every time a 6300 is OP everyone whines about how Riot is trying to sell power, but when Sivir or Ashe are the best AD carry then everyone conveniently stops talking about price and power.

This is a huge example of the Texas Sharpshooter fallacy (http://en.wikipedia.org/wiki/Texas_sharpshooter_fallacy). If you ignore all the overpowered low-priced champions, then yeah, it looks like they're selling power. But if you actually look at the data as a whole there's no correlation.

This I'm more forgiving of.  I'm one of those who only plays summoner's rift.  Although, that's mainly because I'm a defensive style player who prefers a slow, strategic march. 

Still, there's no reason for them not to experiment more with the genre formula, which has thus far been explored very little.  The only thing they openly experiment with is champion design, but there are soooooo many other variables and potential innovations that could be toyed with.  It's not like the risks are at all the same as with champion releases.  If people don't like a map or game mode, they simply won't play it.  Little harm done.  Compare to the risk of putting out a broken champion, which is intrusive to everyone's game experience.

Risks? The resources for creating a map and testing balance on it, making art for the whole thing, etc are huge and that would be largely wasted. Also going "hey, pump out a map without caring as much about it" is against everything that the community has asked for in every other part of the game.

At least as far as I've seen, everyone is pretty fine with slowing down champion production rates if it means better/more polished champions. And also everyone is ecstatic with skins like Draven's launch skin (huge model differences, modified voiceover, new particles, etc) rather than him being launched with two lower quality skins. Despite the community really wanting everything as soon as they can, when something actually comes out they're very dissatisfied with rushed results (see: 34% bonus IP weekend) and very happy with a well-done product.

And finally, there's a huge problem with having maps that are less balanced, less polished, or less competitive. Experienced players might not notice this, but new players are pretty put off by being told "Oh yeah, that's twisted treeline. It's way unbalanced and nobody cares about it." Not to mention the players that actually really like the map but are really mad that Riot ignores them because the map needs some really significant changes to be balanceable.

I don't know how you can get mad at having shoddily balanced champions and then be fine with shoddily balanced maps.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on June 01, 2012, 09:31:53 pm
I don't know how you can get mad at having shoddily balanced champions and then be fine with shoddily balanced maps.
You can choose to avoid a map. You can't choose to avoid a champion.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: SalmonGod on June 01, 2012, 10:11:34 pm
Yeah, you can succeed with most of the champions, but there's still a relatively small top-tier that is almost guaranteed to be the focal point of a match if there are no other top-tier champions present to contest them.  This has always been the case and it has never changed.  I will say that there is more room for debate now regarding who exactly is top tier and that the most powerful champions are not as ridiculous as they once were.  It's more possible now than it once was for smart play to overcome imbalance.  So it has gotten better, but I still wouldn't call it under control.

I also have complaints that are debatable as to whether they're balance issues or personal taste.  Such as meta game (ranged ad carry/support bottom, jungler, ap nuke mid, tanky dps top) has become ridiculously strict.  The game still favors AD to an insane degree over every other stat.  Any auto-attacking AD champion can shred through the tankiest tank in a split second once fully built, and certain champions do this so well (Trynd, for example) that they almost guarantee victory if their teammates can do nothing more than draw out the length of the match.  While this has always been the case, the last few months have seen Riot continually nerfing defense, especially armor, and even removing fortify.  These sure as hell feel like balance issues to me, but I also realize at the same time that they're working as intended...

And I'm further biased by having left the game for a couple months and returning just after Darius is released...  It also still seems to me like most new champions are nerfed in the next patch or two after their release.  And it's funny that you mention some of those people, such as Ash, Sivir, or Eve.  I still almost never see successful Eve.  I feel like they made Sivir worse.  And I think Ash is outclassed by every ranged dps they've put out since... a long time.

Risks? The resources for creating a map and testing balance on it, making art for the whole thing, etc are huge and that would be largely wasted. Also going "hey, pump out a map without caring as much about it" is against everything that the community has asked for in every other part of the game.

At least as far as I've seen, everyone is pretty fine with slowing down champion production rates if it means better/more polished champions. And also everyone is ecstatic with skins like Draven's launch skin (huge model differences, modified voiceover, new particles, etc) rather than him being launched with two lower quality skins. Despite the community really wanting everything as soon as they can, when something actually comes out they're very dissatisfied with rushed results (see: 34% bonus IP weekend) and very happy with a well-done product.

And finally, there's a huge problem with having maps that are less balanced, less polished, or less competitive. Experienced players might not notice this, but new players are pretty put off by being told "Oh yeah, that's twisted treeline. It's way unbalanced and nobody cares about it." Not to mention the players that actually really like the map but are really mad that Riot ignores them because the map needs some really significant changes to be balanceable.

I don't know how you can get mad at having shoddily balanced champions and then be fine with shoddily balanced maps.

And... as I type up a response to this, I just have to concede that I am very much i n the minority as far as what kind of experience I want out of a game.  I'm just not a mass appeal kind of person.

My favorite game ever is still the first Quake.  It's not that Quake itself was a great game or anything.  It's that it was the first game to have a really large modding community, and very few games have had a similar mod community since.  There was something new to try every single day.  The vast majority of modders didn't bother trying to make anything very polished.  There was just an explosion of ideas, and people tried to make something for every idea they had, not worrying whether it was great or not. 

A great example of this is the very first CTF mod.  It was just a tiny server side script.  Some people said "hey capture the flag would be great".  So they turned the gold and silver keys into flags and placed them onto opposite sides of vanilla maps.  No balance.  No production of anything outside of that tiny script.  And it was huuuuuuge.  It was a new experience, and that's all people cared about.  Nobody does stuff like that with games anymore.  Not even with mods.

I played sooooo many half-finished products on the quake engine, and I loved it all.  Even the stuff that was poorly executed or just didn't like, I still loved at the same time for offering me a new experience.  Over the last couple years, I've been playing lots of betas and loosely finished indy titles.

I understand caution when a feature is intrusive to an entire game experience, as it is with champions.  When it's not, my instinct is to treat it like an idea playground.  I understand that most of the community would not deal with that very well.  Doesn't stop my urge to gripe about it.

As for twisted treeline (and dominion to a lesser extent), I think they're neglected as sideshows because they're so short.  They feel throw away.  Like they're not a real match.  You don't even get to halfway build your character.  I see winning teams intentionally drag out matches on summoner's rift all the time, just because they want to get further in their builds.  I think a map designed for longer, more epic matches would be very successful.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: frostshotgg on June 01, 2012, 11:25:05 pm
See, here's the deal. There are a handful of champs who were intentionally nerfed into the ground (Eve, Twitch, X^Z, Akali), and others that just don't fit into the current meta, (Poppy, Karma). Darius is the only champ I can think of right now that absolutely dominates, and that' because he's X^Z+Irelia+A hint of Riven for good measure. Name a champ and I'll tell you why it's weaker than others. Because the vast majority of champs are perfectly viable.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Micro102 on June 01, 2012, 11:27:14 pm
Singed. I play singed, and everything gets easier. Any lane I am in gets pushed and destroyed. Any gank fails, and late game I have 200 cs and am split pushing while continuing to be immortal.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on June 01, 2012, 11:56:35 pm
And... as I type up a response to this, I just have to concede that I am very much i n the minority as far as what kind of experience I want out of a game.  I'm just not a mass appeal kind of person.

I might be wrong here, but reading this makes me think that it's not that you're not into mass appeal, but maybe you're just not into a game that's as competitive as LoL. That's perfectly fine, I feel.

League can be very hostile and makes a lot of sacrifices to ensure that everything's balanced. They could definitely have a dozen maps that are imbalanced and wonky, but that's not what the MOBA crowd wants.

Have you played TF2? I feel like Valve pulls off the mass casual appeal in a PVP game better than anyone else. For instance, one of the problems with achievements in League is that things like "farm 300 minions in one game" lead to people making suboptimal choices to achievement farm. Even something like "win 20 games with X champion" leads to encouraging people to autolock the champion they want the achievement with, and that's something the community doesn't want to deal with.

In TF2, there are hundreds of achievements and I feel like nobody really cares if you're hindering the team a little because you're aiming for one. Yeah, you want to win, but everyone just runs around and does what they want. Yeah, people will yell at you if you're outright being stupid but if you're like 2/6 or something nobody's going to harass you for feeding like they do in League.

Maybe it's the lack of matchmaking and elo, maybe it's the lack of official advertisement for the competitive scene, maybe it's the private servers, maybe it's the fact that you can enter and leave games as you please. I don't know what makes a game like TF2 so casual and easy to get into, but I feel like there's a ton of untapped potential in noncompetitive PVP games that people need to tap into.

I always feel bad telling someone that a game isn't for them because "don't play this game" feels like a pretty mean statement to me, but maybe this scene really isn't the one for you. Honestly, I think a pretty decent chunk of the LoL player base would be better off doing something less competitive. I know I feel that way half the time.

Ah, and I've ended up rambling for a while. That's late night foruming though.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Heliman on June 02, 2012, 12:00:43 am
IMO, that's because the Pro tf2 environment has NOTHING to do with the casual crowd. They stick to their own servers in a game mode that is less than popular (arena).
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Frumple on June 02, 2012, 12:23:35 am
There was something new to try every single day.  The vast majority of modders didn't bother trying to make anything very polished.  There was just an explosion of ideas, and people tried to make something for every idea they had, not worrying whether it was great or not.
Heh... you sound like you probably would have (did?) enjoy the actual AoS craze in WC3 that DotA spawned from and LoL and it's ilk are basically the lowest common denominator produce from.

There was a lot of genuinely impressive and innovative stuff that came out of those years, from the latter parts of starcraft till the later years of WC3 where DotA started scrumming up the custom map list. Truly, it's a damn shame that DotA came out on top instead of some of the more interesting stuff, but I guess them's the breaks. Is shame SC2's custom stuff bombed, or you might have some better alternatives to this moba drek.

LoL's good, sure, especially considering its pedigree, but I shed a little tear every once in a while thinking of what could be. Is less game than sport, less skirmish than scrimmage. Aeon of strife, your time still has not come. :waving flag:
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: SalmonGod on June 02, 2012, 01:09:49 am
I might be wrong here, but reading this makes me think that it's not that you're not into mass appeal, but maybe you're just not into a game that's as competitive as LoL. That's perfectly fine, I feel.

...

You're definitely right about this, and it's something I've been aware of for a long time.  I think overly competitive play does suck the fun out of games.  I was really excited when I was 14 years old and competitive leagues were just taking shape in the pc gaming world.  Oh I had such stars in my eyes when Thresh won that Ferrari at the first Quakecon.  Now I fucking hate professional gaming.  I wish it never became a thing.  I hate being forced to take a game too seriously.  I hate not being able to explore a game on my own terms, because someone else has already crunched the numbers and spread the knowledge so that the entire community knows you have to do precisely _____ or you're doing it wrong period.

And I know that there are places where if I said something like that, dozens of people would pile on me with the term "casual" as some kind of pejorative, but I'm not a damn "casual" gamer.  It's a horrible term.  I've been a gamer all my life.  I love them and I take them seriously.  I'm good enough to hold my own among a veteran crowd in most types of games.  I've been good enough at a couple games in the past that I probably could have played them as a low rank professional.  I am very stubborn about playing every game on the highest difficulty, and I try very hard.

Or rather... I play very hard.  Because there's something about competitive games now that just is not play at all.  There's too much following directions.  Too much adherance to "meta game", which is an idea I've come to deeply loathe.  Too much work involved in preparing oneself to actually be able to play.  It seems like games are specially tailored to the crowd that will sneer at you if you don't like these things.

Like I could never get into the Street Fighter style of fighting game when I was younger.  I didn't want to learn the stupid button combinations.  Why the fuck would anyone consider that good game design?  If you had to sit down and read about all these buttons combinations and combos and spend hundreds of hours ramming them into muscle memory just to be able to eventually enjoy yourself, something was seriously wrong.

But now we've hit a point where there are only two types of multiplayer game -- the type that make you grind for hundreds of hours before you get to the fun part, or the type that makes you hammer down precise muscle memory and study encyclopedias of "meta" lore before you get to the fun part.  The indy scene is finally expanding to provide other options, but most of them provide game designs that truly are "casual" and outside of that there are very, very few exceptions anymore.  There's almost nothing anymore for people who actually like competitive multiplayer and want a challenge, but don't care to deal with something that caters to a professional level of play. 

I want my Quake and Smash Bros style of games back.  Games built on very simple formulas.  There isn't tons of knowledge to study.  No amount of number crunching will give you an edge.  Everything that can be done in the game takes very little practice to do.  Yet the action is dynamic enough that it's never dull.  More importantly, a player does master the game with practice, but that mastery does not punish newer players with an overly harsh barrier to entry.  New players are allowed to jump straight in and play.  You're not punished with instant soul crushing obliteration for exploring on your own terms, even while competing.  Other players have little more on you than a feel for the flow of the game, and a refined ability to react intuitively.

I LOVED TF2 at first.  Played it from the first day of beta.  Oh how I loved it.  Valve was on course to making it even better, but then they diverted and it turned into something weird that doesn't make any sense.  They had a truly wonderful idea, but the gaming community just wasn't mature enough for it.  So Valve just said "Fine.  Fuck it, just.... here.  Hats."

League of Legends really is not a game for me.  The problem is it's been the fallback title that me, my wife, and our gaming friends can all compromise on for the last couple years.  Especially my wife, who suffers motion sickness from any 3d graphics with too much depth or camera motion.  It's addictive as hell and when it's fun (somewhere between 1/4 to 1/3 of the time) it is really fun.  However, it's purely a fluke that I ever bothered to overcome the intense barriers to entry and got involved in this game.  If not for lots of social pressure, I would have left somewhere around the 1000th time that Akali insta-gibbed me before I had any idea what had just happened.  Yeah, I picked up this game the week that Akali was released.  Right after the release of a new assassin type character is not the time to try and pick up this game...
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on June 02, 2012, 01:38:24 am
I feel like there's a place for less competitive games, but right now I think the focus in the gaming market is "Whoa. We have a decent chance of making esports a relatively respectable hobby/sport/ect" so everyone wants in on that boat.

I feel like a more casual MOBA just wouldn't survive in today's market. I'm sure you've seen how HoN and DotA 2 pride themselves on being more exclusive and pro than LoL. I think a casual MOBA can definitely exist, but it's going to have to wait until everyone gets their head out of esports' ass and realizes that some people want to play games to have fun again.

To put it in League terms, PVP gaming right now is in tryhard mode. You can't tolerate a casual game because people will use that as an excuse to not take games seriously. I'm really hoping once esports gets some level of respect we'll actually have casual fun again, and I'm hoping that happens relatively soon.

I'm not going to lie, getting together with my friends to play some Diablo 3 is, on average, more fun than a game of League is going to be. Because I'm not going to be yelling at my allies because they've fed a couple kills. I'm going to play a barbarian even though it's arguably the worst class because I don't really have to care. I don't think this kind of attitude has to exist solely in a PVE setting.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: eerr on June 02, 2012, 02:50:14 am
Spoiler (click to show/hide)

You don't like playing games anymore. It just hasn't sunk in completely.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: eerr on June 02, 2012, 02:59:41 am
On a completely seperate note, I remember that Darius, Draven, and Garen are all characters I saw on some random episode of Daria.


No BS, Darius is exactly the same twitchy-axe swinger animation for animation, armour for armour, I saw on the show. Garen too.

That picture of Draven also looks exactly the same, too.

Also I'm too lazy to research this. I doubt it will be easy to find if google doesn't know.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Shadowgandor on June 02, 2012, 04:09:20 am
Spoiler (click to show/hide)

You don't like playing games anymore. It just hasn't sunk in completely.

While this could be true, I don't think it is. I myself feel exactly the same as SalmonGod, which is the exact reason why I'm not a big fan of competitive multiplayer games, but that doesn't mean I don't like playing games!
Tropico 4 for example has drained countless hours of my life and I've played a bit of Saints Row 3 co-op and it's a lot of fun. It's just that games like LoL require the player to read guides before being able to enjoy themselves ingame without getting flamed and reported instead of giving the player the oppurtunity to just play the game and learn the ropes through failing repeatedly. That's how I prefer to get better at a game instead of having to follow the ideas and strategies of others but as I said, LoL for example does not allow you to learn it this way.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: tomas1297 on June 02, 2012, 04:13:18 am
 Just played Soraka for the first time.
 Why did I never do this earlier? Quick cool-downs, low mana costs, silence for free, heals that are CREDIT TO TEAM.
 Seriously, I'm really damn good at Soraka, compared to how I do with other champions.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Euld on June 02, 2012, 04:27:09 am
Spoiler (click to show/hide)

You don't like playing games anymore. It just hasn't sunk in completely.

While this could be true, I don't think it is. I myself feel exactly the same as SalmonGod, which is the exact reason why I'm not a big fan of competitive multiplayer games, but that doesn't mean I don't like playing games!
Tropico 4 for example has drained countless hours of my life and I've played a bit of Saints Row 3 co-op and it's a lot of fun. It's just that games like LoL require the player to read guides before being able to enjoy themselves ingame without getting flamed and reported instead of giving the player the oppurtunity to just play the game and learn the ropes through failing repeatedly. That's how I prefer to get better at a game instead of having to follow the ideas and strategies of others but as I said, LoL for example does not allow you to learn it this way.
You aren't alone, I feel the same way.  I managed to learn LoL on my own just by playing, but I had to figure out a lot of stuff without the game telling me (didn't realize that constantly getting killed by the enemy team was actually a bad thing, as far as I knew, I had unlimited lives!).  Now I hate how everyone flips out when you don't set up the "right" team.  Even worse when me and my friends pick a team we'd like to play and then suddenly we're up against a team that "perfectly counters" ours.  This isn't freaken' Pokemon, how do people even learn to gauge who counters what?  A lot of my friends have stopped playing outright :/
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on June 02, 2012, 04:40:26 am
(http://gyazo.com/af3b79dac5c6cebee521d68c3f4b10c0.png?1338629780)
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: tomas1297 on June 02, 2012, 05:21:34 am
 Do the teams get more decent in higher levels? Because I keep having horrible games.

-Kata was underfed and just kind of rushed into danger feeding the enemy team and tried ganking, but couldn't pose a threat and didn't even try to hold a lane.
-Nasus has the worst reflexes and amount of actions per second I've ever seen, plus he was supposed to lane with me, but instead switched lanes and focused too much on survival, becoming useless and underfed.
-Kog'maw switched lanes when Nasus came to his lane, and he was sort of decent, but we were laning against Darius, Gangplank and the ocassional gank from Pantheon and we couldn't do shit.
-Ashe was decent, but played like she was glued to her lane and kept saying typical LoL stuff like 'feeder team report".

 Plus 99% of the time there are also AFKers and DCers.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: micelus on June 02, 2012, 05:24:59 am
Welcome to MOBA games! Seriously, they're all like this. My advice is to play with friends, or at least form a team.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: 3 on June 02, 2012, 06:33:12 am
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: tomas1297 on June 02, 2012, 07:11:26 am
 Another round.
 Warwick did weed one minute before the match. I had to babysit him when we laned together because he didn't have the sense to retreat.
 Yet he was still one of the better players in our team.
 *sigh*
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on June 02, 2012, 07:36:14 am
Another round.
 Warwick did weed one minute before the match. I had to babysit him when we laned together because he didn't have the sense to retreat.
 Yet he was still one of the better players in our team.
 *sigh*
Sometimes, I play with a friend. Sometimes, she's 6 seconds slow. You can tell by when she's coughing away from her mic.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on June 02, 2012, 09:32:37 am
Just tell any high players on your team to play support.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on June 02, 2012, 09:35:46 am
Just tell any high players on your team to play support.
That's usually what she plays. Sona ults come in after teamfights.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on June 02, 2012, 12:43:46 pm
Ah, maybe a little too high then.

Also I just played one of those games that you know is over at two minutes. I'm Shyvana, I take the enemy red buff, take a golem, see a skirmish in bot lane and then pick up a double kill. Our fizz then gets a kill on the enemy cass. We're 3/0 before three minutes.

We took the three outer towers by fourteen minutes.

I ended that game 11/2/14.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: tomas1297 on June 02, 2012, 12:58:11 pm
Quote
Tomas1297: take more ranged
Tomas1297: they can kite us
Aqcha: never retarted noob

 I left.

Edit: Come to think of it, I think I already met this guy being an enormous dick...
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on June 02, 2012, 01:01:58 pm
Oh man, I just jungled Kayle, and our team had Riven on top and Darius against her. Having a deep hatred for Darius, I decided to harass the crap outta him.
LVL 3 gank with redbuff, he escapes, burning flash with it. Escaped with half hp, I stick to the bushes and wait for him to return.
Well, he returns but didn't expect me to stay. So now with no flash, he gives FB to Riven.

Riven has now a head start, and she kills Darius on her own. Later, I'm coming to gank him, Darius is almost dead but flashes away. I use my Q to slow him, and Riven catches up and slays Darius.

It felt really good to shut him down. Really good. And because enemy Panth ganked only mid and bot, Riven got to freefarm all game she wanted, and when she didnt farm, she was killing the enemy team.


Kayle is a really nice jungler, Q to slow and amplify dmg, then activate E and W heal + MS boost if needed, ignite the enemy, and keep whacking them with redbuff powered E. She deals surprisingly large amounts of damage when let to do it, especially late game: Gunblade, Manamune, Guinsoo, Trinity and Nashor's Tooth. Loads'e attack speed, incredible damage output and the ult lets you land at least 5 additional attacks, which all heal you, which lets you live long enough to land 1 or 2 additional attacks and so on.. With the CDR from Nashor's Tooth, you can play her pretty much permanently as a ranged attacker.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on June 02, 2012, 04:39:43 pm
Despite how everyone likes to complain about tanky DPS, I've decided that the one class your team can't do without is ranged AD. We just get the crap consistently kited out of us when nobody wants to pick one. No matter how much of an advantage we have, kiting just negates it.

Oh well, Draven should solve that and get us back to the ol' 3 AD autolock teams. Graves top, Cait/Varus mid, Draven bot. Calling it.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: SalmonGod on June 02, 2012, 05:06:19 pm
You don't need ranged AD if you just have a couple characters with close/stun, close/nuke, or close/become invincible combos, like Lee Sin or Fiora.  In fact, anytime I play a ranged AD and see Fiora on the other team, I just accept that I'm going to be completely worthless past the laning phase.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on June 02, 2012, 05:28:42 pm
Despite how everyone likes to complain about tanky DPS, I've decided that the one class your team can't do without is ranged AD. We just get the crap consistently kited out of us when nobody wants to pick one. No matter how much of an advantage we have, kiting just negates it.

Oh well, Draven should solve that and get us back to the ol' 3 AD autolock teams. Graves top, Cait/Varus mid, Draven bot. Calling it.
I'd say it is the other way around, you can easily drop out the range AD.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Knirisk on June 02, 2012, 06:02:07 pm
Despite how everyone likes to complain about tanky DPS, I've decided that the one class your team can't do without is ranged AD. We just get the crap consistently kited out of us when nobody wants to pick one. No matter how much of an advantage we have, kiting just negates it.

Oh well, Draven should solve that and get us back to the ol' 3 AD autolock teams. Graves top, Cait/Varus mid, Draven bot. Calling it.
I'd say it is the other way around, you can easily drop out the range AD.

Likewise, I agree, so long as the bruisers have gap closers. Bruisers are extremely strong in soloqueue, whereas ranged AD are not. In fact, I'm getting constantly stuck with bot. Why not take a bruiser down there? Hrmmm.

I mean, hell, just get a jungle Amumu or a Malphite. Superior initiation -> jump on their damage source -> win game. I won a recent Jax game just because I constantly constantly jumped on Kog/Ryze/Darius in that order and ignoring everyone else. On top of that, because of the general lack of teamwork in normals and soloqueue, I'd rather towerdive with bruisers because they can take a few punches from a tower.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: SalmonGod on June 02, 2012, 06:25:25 pm
Even with teamwork... I played as Ash lastnight and did amazingly early game.  I was 9/2 by the end of the laning phase.  We were 5 pre-made and communicating really well.  I nailed several cross-map arrows that decided skirmishes, because I was able to tell them the arrow was coming and work out the proper positions.  I did amazing damage.

But they had a Wukong and an Amumu.  Late game, all Wukong had to do was stay hidden until Amumu initiated.  As soon as he did, Wukong would dash on top of me and ultimate.  I'd be dead before the stunlock was over, without ever having an opportunity to fight back.  Even a Banshee's Veil didn't help.  Amumu would drop my spell shield, but everyone else on the team would still be unable to protect me.  Wukong's dash is near instant, and he can go straight from that to his ultimate, so I never had a chance to fire my stun arrow in return.  If I stayed back far enough not to get caught in the mess, I was of little use in the fight.

It's all about the dash-disable.  There's too many of them in the game.  Ranged DPS are forced to build survivability, but then they're almost all designed to be completely item-dependent for their damage, so they still end up being ineffective against the melee champion who tends to have a built-in damage boost along with the closer.

The only way they stay alive is if their teammates have tons of hard cc, and dedicate it all to protecting a single damage dealer.  Even then, there are the champions that can destroy the ranged dps while in an untargetable state, such as AP Yi or Fiora.

The whole meta game just keeps building up more and more around a catch/hold or nuke dynamic where fights are usually decided in split seconds based on who lands the first "gotcha", and the ranged dps characters aren't designed to fit very well into that.

I used to love playing Mundo, because he was somewhat immune to the meta-game... but even he's been nerfed to the point that he can't survive and sustain the way he used to.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: eerr on June 02, 2012, 09:22:20 pm
Even with teamwork... I played as Ash lastnight and did amazingly early game.  I was 9/2 by the end of the laning phase.  We were 5 pre-made and communicating really well.  I nailed several cross-map arrows that decided skirmishes, because I was able to tell them the arrow was coming and work out the proper positions.  I did amazing damage.

But they had a Wukong and an Amumu.  Late game, all Wukong had to do was stay hidden until Amumu initiated.  As soon as he did, Wukong would dash on top of me and ultimate.  I'd be dead before the stunlock was over, without ever having an opportunity to fight back.  Even a Banshee's Veil didn't help.  Amumu would drop my spell shield, but everyone else on the team would still be unable to protect me.  Wukong's dash is near instant, and he can go straight from that to his ultimate, so I never had a chance to fire my stun arrow in return.  If I stayed back far enough not to get caught in the mess, I was of little use in the fight.

It's all about the dash-disable.  There's too many of them in the game.  Ranged DPS are forced to build survivability, but then they're almost all designed to be completely item-dependent for their damage, so they still end up being ineffective against the melee champion who tends to have a built-in damage boost along with the closer.

The only way they stay alive is if their teammates have tons of hard cc, and dedicate it all to protecting a single damage dealer.  Even then, there are the champions that can destroy the ranged dps while in an untargetable state, such as AP Yi or Fiora.

The whole meta game just keeps building up more and more around a catch/hold or nuke dynamic where fights are usually decided in split seconds based on who lands the first "gotcha", and the ranged dps characters aren't designed to fit very well into that.

I used to love playing Mundo, because he was somewhat immune to the meta-game... but even he's been nerfed to the point that he can't survive and sustain the way he used to.

Ashe is a support AD, you want other people fed.
Not you!

Otherwise you just go pop.

#1 ashe backup is a freakishly strong wall.

Fed Amumu or fed Nautilus.

You should be supporting A bunch of Meleees, with someone who has strong cc to back you.

A lee sin is a defensive tank, and should be able to save your ass, if only with a frozen mallet.

Bird could probably help too.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Yodamaster on June 02, 2012, 09:40:21 pm
I think Ashe should ideally be the one getting fed.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: eerr on June 02, 2012, 10:25:02 pm
I think Ashe should ideally be the one getting fed.

Only if you can control the enemy team!
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Carcanken on June 02, 2012, 10:32:41 pm
Tried Draven out on the PBE.

Honestly, he doesnt seem that good, you cant really get alot of attacks off while your running to catch the axes.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on June 03, 2012, 07:37:50 am
I think Ashe should ideally be the one getting fed.

Only if you can control the enemy team!
If you can't, you shouldn't be playing Ashe. Ashe is all about kiting, so you are supposed to control the enemy team's movements while you fight them. The only time you can't do this is if someone has more range than you or get cced. The range issue is less important, since you have a fairly big range, and if you get a shot on them, then you're controlling the fight again. The cc thing is very important, because now your cc is less effective in the fight.

Ashe can control a majority of fights. She, however, cannot control Master Yi or Olaf, who are likely going to murder your faces at the first sight. She has a tougher time controlling Riven and Ahri, with all their mobility. She has a tougher time controlling Anivia, Lux and Xerath because of their cc and/or range.

So, feeding your other champs may be a good idea if you have a Master Yi or Olaf, and might help in some other cases, because those first two will remove you from a fight, no questions asked. Master Yi at least is able to get stunned, so you can remove him before he removes you. Olaf, though... :(
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: RedKing on June 03, 2012, 09:56:57 am
God, I love laning mid with Miss Fortune against 90% of the ranged champs out there. I can own almost anyone but Graves (that dash + high dmg output causes me no end of trouble).

Ryze is probably my favorite to see in my lane, because I know I'm going to completely stomp him. Had one last night, had 2 kills and pushed mid all the way to their inhib tower before either outer lane had dropped even a single tower. Went top to help them out as they were getting pushed back. Two more assists. At this point, I became public enemy #1 to the enemy team, as they hunted me mercilessly. Still won, because while they were off bottom trying to win a teamfight, I teleported top lane and mowed through the minion waves and towers.

Her E (with about 100 AP behind it) just about clears out an entire wave in one shot, because once a wave stops moving, they arrange themselves in a pattern that just fits inside the strike circle for Make It Rain. Then W triggers her autoattack steroid and hammers down a tower about as fast as Master Yi or Teemo.

Beautiful part is that it won the teamfight for us, cause two of them started to peel away to stop me, which left 4v3 in our favor. Then as that started to go bad for them, one of the 2 returned to the fight, only to get wiped out, and the remaining one teleported over to stop me and got mowed down by my ult.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: baruk on June 03, 2012, 10:40:57 am
Ryze is probably my favorite to see in my lane, because I know I'm going to completely stomp him.

 I would have thought a Ryze with an early frozen heart might give you a tough fight.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: baruk on June 03, 2012, 11:15:28 am
Ryze never gets an early Frozen Heart. That's a lot of money not going to mana, magic pen, or mres. I've found that ideally, you should be going tear > boots (1) > catalyst > boots(2)/Glacial shroud > RoA/Banshee > whatever else here, though I usually grab a Haunting Guise if the enemy's not stacking on the resists.

 In general, yes. But a Ryze laning against miss fortune might want to prioritise the glacial shroud over tear of the goddess.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Jelle on June 03, 2012, 12:00:10 pm
I used to play this game quite a bit. Picked it up again just now, friend RagingCarebear if you care to play some games with me. Sadly don't remember my old account information so I'm playing a brand new one

Got to say I'm well impressed with this dominion gamemode. It's unfortunate riot doesn't make more things like this, it's obvious they're capable of it.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on June 03, 2012, 01:05:55 pm
I used to play this game quite a bit. Picked it up again just now, friend RagingCarebear if you care to play some games with me. Sadly don't remember my old account information so I'm playing a brand new one

Got to say I'm well impressed with this dominion gamemode. It's unfortunate riot doesn't make more things like this, it's obvious they're capable of it.

They don't get money from doing so. Cheaper to make a good gamemode/map once every year or two to attract new players/keep old ones. But new maps are risky, since they can end up being a new TT or Magma Chambers.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Johuotar on June 03, 2012, 03:41:47 pm
Any tips to a complete noob who just bought gangplank as his first? I just have no idea if any of the builds Ive found are reasonable. At least my friends laughed when I told them of the build with 3 infinity edges I found so Im not sure what build to trust to be good. :S
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on June 03, 2012, 03:43:21 pm
Any tips to a complete noob who just bought gangplank as his first? I just have no idea if any of the builds Ive found are reasonable. At least my friends laughed when I told them of the build with 3 infinity edges I found so Im not sure what build to trust to be good. :S
Don't build 3 infinity edges. The passive only works from one.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Jelle on June 03, 2012, 04:40:47 pm
Eh can't go wrong with trinity force to empower those ranged attacks methinks. I'd build him tanky with crit, atma's impaler and trinity force as core.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on June 03, 2012, 04:42:05 pm
Any tips to a complete noob who just bought gangplank as his first? I just have no idea if any of the builds Ive found are reasonable. At least my friends laughed when I told them of the build with 3 infinity edges I found so Im not sure what build to trust to be good. :S
UNIQUE passives, auras and actives don't stack. So while Tiamat's splash damage passive isn't unique, you can get 5 of them and have your attacks splash for 250% of the damage, but 5 Infinity Edges don't give you +250% more crit dmg, only the +50%.

Right now the most used, and boring if you ask me, is to build a tankplank: Warmog's Armor for HP, Trinity Force for all stats and the passive, Atma's Impaler to turn that health you got into damage, Infinity Edge for the damage and Maw of Malmortius for the Magic Resist and the excellent damage. Although it is an expensive build, Parrrley gives you extra gold if you last hit with it, and as GP you usually farm a lot so that helps. It is very effective, but pretty much every Gangplank that builds him to win games instead of to have fun, is going to build like so.

For fun? I suggest you these;

AoE damage:
Do boots + 5 Tiamats (or 4 Tiamats and IE), use Parrrley on a minion in teamfights and watch as the enemy team gets blown up with 1 shot.

Super Heals, strong Parrrley and devastating ultimate:
Ability Power. Get Tear of the Goddess, Boots & Kage's pick at first, then Sheen, then Deathfire Grasp, Lichbane, Rabadon's Deathcap, Archangel Staff and an optional AP item of choice, such as another AA staff or Rylai's Scepter. Lichbane is activated when you start Parrrley cast, and applied when the bullet hits, meaning that every 2 seconds you have a Parrrley that deals easily +600 damage. Without critting.

Crits r' Fun:
Boots and Vamp Scepter, Phantom Dancer x 2, IE, Maw of Malmortius, Bloodthirster. You hit like a truck with that gun, and you autoattack as fast as a jackhammer. Although not durable, lifesteal and insane dmg is always fun.

Aurawhorepirate:
Stack items with auras and activatable AoE skills. Shurelya's Reverie, Locket of the Iron Solari, Randuim's Omen, Zeke's Herald, Aegis of the Legion, Soul Shroud and Frozen Heart all fit for his tanky nature. His E and ultimate also make him a great support.


Although these might not look like the most optimal GP builds, they are the most fun.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on June 03, 2012, 07:25:22 pm
Any tips to a complete noob who just bought gangplank as his first? I just have no idea if any of the builds Ive found are reasonable. At least my friends laughed when I told them of the build with 3 infinity edges I found so Im not sure what build to trust to be good. :S

I'm assuming you're going solo top. I remember when jungleplank was all the rage (I love jungleplank so much) but his jungle has suffered far more from his repeated nerfs than his top has.

In lane you're going to want to prioritize a wriggles and a sheen (and a philostone if you need the sustain). Max Q first if you're winning and farming easily, max W first if you're losing and need to sustain/cleanse, max E first most of the time. Now you're going to want to get tanky. I recommend Phage. You can pick up a giant's belt too, since it can either go into Warmog's or into Frozen Mallet.

Gangplank's core is pretty much Triforce + Atmogs. He is the best metagolem. If you need to tank you can focus on things like Frozen Mallet for CC, if you're getting fed then you can grab things like Infinity Edge and Yoummu's Ghostblade. Don't get a phantom dancer, get a ghostblade. Remember the active. It's overpowered.

You can pretty much build anything except AP, though typically attack speed items aren't as good on him as other melees (Irelia etc) but Wit's End might be good if you need something like it.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: eerr on June 03, 2012, 07:28:18 pm
I dunno man, phantom dancer is not a bad item on pirate... Like yi, he can go to work without building more base AD using just a phantom dancer.

Then you need black cleaver to follow up the meeleeism though.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on June 03, 2012, 10:14:16 pm
Squishy melee gangplank rarely sounds like a good idea to me. You have to get really really fed to do it, because otherwise you get kited and destroyed immediately. He lacks the hard gap closers, huge damage prevention, and ridiculous steroids of the squishy melee ADs, and attack speed is completely irrelevant to your Q, so I prefer to build mine into the ghostblade active so I can get the burst when I get into melee range.

Also, I feel ghostblade is generally better on melees than phantom dancer even when they can deal with phantom dancer. In my opinion, PD is the yoummu's for either ranged ADs who need the constant and more reliable stats rather than burst stickiness, or people who don't remember their ghostblade active.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Johuotar on June 04, 2012, 02:57:21 am
Thanks for the help everyne!

Poh: This is first time I saw someone suggesting maxing E first, could you tell me a bit more about why you suggest that.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Astral on June 04, 2012, 03:22:48 am
I don't do it myself, as I find that a Q farming at max strength early on and enough mana to sustain it (relatively speaking) is better, but an E would give a better movespeed and attack damage passive, not to mention the active bonuses. More AD = more damage on Q as well, and maybe a bit more survivability if you need the extra speed boost to get away, or get a kill.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on June 04, 2012, 06:58:35 am
Any tips to a complete noob who just bought gangplank as his first? I just have no idea if any of the builds Ive found are reasonable. At least my friends laughed when I told them of the build with 3 infinity edges I found so Im not sure what build to trust to be good. :S
UNIQUE passives, auras and actives don't stack. So while Tiamat's splash damage passive isn't unique, you can get 5 of them and have your attacks splash for 250% of the damage, but 5 Infinity Edges don't give you +250% more crit dmg, only the +50%.

Right now the most used, and boring if you ask me, is to build a tankplank: Warmog's Armor for HP, Trinity Force for all stats and the passive, Atma's Impaler to turn that health you got into damage, Infinity Edge for the damage and Maw of Malmortius for the Magic Resist and the excellent damage. Although it is an expensive build, Parrrley gives you extra gold if you last hit with it, and as GP you usually farm a lot so that helps. It is very effective, but pretty much every Gangplank that builds him to win games instead of to have fun, is going to build like so.

For fun? I suggest trollbuilding
I think he'd rather play a build that is normal. Maybe when he gets the basics down, he can "have fun," but I'm going to doubt that he wants to build like that for now. And it's a really bad thing to teach to new players.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on June 04, 2012, 07:45:25 am
Any tips to a complete noob who just bought gangplank as his first? I just have no idea if any of the builds Ive found are reasonable. At least my friends laughed when I told them of the build with 3 infinity edges I found so Im not sure what build to trust to be good. :S
UNIQUE passives, auras and actives don't stack. So while Tiamat's splash damage passive isn't unique, you can get 5 of them and have your attacks splash for 250% of the damage, but 5 Infinity Edges don't give you +250% more crit dmg, only the +50%.

Right now the most used, and boring if you ask me, is to build a tankplank: Warmog's Armor for HP, Trinity Force for all stats and the passive, Atma's Impaler to turn that health you got into damage, Infinity Edge for the damage and Maw of Malmortius for the Magic Resist and the excellent damage. Although it is an expensive build, Parrrley gives you extra gold if you last hit with it, and as GP you usually farm a lot so that helps. It is very effective, but pretty much every Gangplank that builds him to win games instead of to have fun, is going to build like so.

For fun? I suggest trollbuilding
I think he'd rather play a build that is normal. Maybe when he gets the basics down, he can "have fun," but I'm going to doubt that he wants to build like that for now. And it's a really bad thing to teach to new players.
Trollbuilding? I am offended.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Jelle on June 04, 2012, 08:58:51 am
Alright so I need some opinion(s). While it'll still be a while before I have enough influence, I would like to decide wich hero I want to buy first.

Before I quit the two main heroes I used to play were Cassiopeia and Blitzcrank.
I played a few others as well such as Dr. Mundo (never competitively, just as pubstomp), Ryze (OP as fuck last I played), Karthus, Kayle and Trundle.
Actually Trundle might have been one of my mains as well, bloody good jungler, hope he still is.

I absolutely detest bursters and one trick ponies. An example of a hero I hate is Annie, who is mind numbeningly simple to play and really freaking annoying. Any hero that lacks depht beyond put cusor on enemy and activate all four abilities.

I see the stream of new heroes has not slowed down one bit, and most are 6300 now. I've no idea if any of them would suit me, and blindly buying pricy heroes is no go.
Currently having good fun playing Nasus who is free, but I would like a main to look forward to.

Soo...suggest me a hero!


Also on another note, are custom skins still possible? I used to make a few, I'd hate to hear they disabled custom content.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on June 04, 2012, 09:40:15 am
Trundle is still a beast. He has been almost entirely untouched since release, because he is the most balanced champion in the game really. Might not be as fast at jungle as Lee, as sustainable as WW, or as strong ganker as Shaco, but all around he is great.


Now for the suggestions:
Alistar, Singed, Amumu, Maokai, Gragas and Cho'gath are nice champs that are excellent if you want to play a tank/ap/tanky AP. I just love going to toplane as AP Alistar and stomping over the usual Riven and such. They all require some skill for them, and are all fun to play. Singed with 3 RoAs and Hextech revolver is one of the most fun champions I can think of. Maokai is an excellent jungler as well, and throwing the saplings correctly requires some skill.

If you want more AD, Pantheon, Wukong and Urgot should work. Wukong with lots of CDR (Brutalizer, Frozen Heart) is a pain in the ass to deal with, but not in the same way as an Annie. You keep popping that dash all the time, the lanes will be cluttered with your clones, and you can windmill almost as often as Garen. Super fun to juke people with.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on June 04, 2012, 12:38:17 pm
Alright so I need some opinion(s). While it'll still be a while before I have enough influence, I would like to decide wich hero I want to buy first.

Before I quit the two main heroes I used to play were Cassiopeia and Blitzcrank.
I played a few others as well such as Dr. Mundo (never competitively, just as pubstomp), Ryze (OP as fuck last I played), Karthus, Kayle and Trundle.
Actually Trundle might have been one of my mains as well, bloody good jungler, hope he still is.

I absolutely detest bursters and one trick ponies. An example of a hero I hate is Annie, who is mind numbeningly simple to play and really freaking annoying. Any hero that lacks depht beyond put cusor on enemy and activate all four abilities.

I see the stream of new heroes has not slowed down one bit, and most are 6300 now. I've no idea if any of them would suit me, and blindly buying pricy heroes is no go.
Currently having good fun playing Nasus who is free, but I would like a main to look forward to.

Soo...suggest me a hero!


Also on another note, are custom skins still possible? I used to make a few, I'd hate to hear they disabled custom content.
Are we allowed to suggest Eve?
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Jelle on June 04, 2012, 01:24:43 pm
Eve? I don't know, did riot finally decide to do her 'remake' or is it 'still in the making'? ;D

Let's see here...
I owned Singed, wasn't very good with him. The kiting isn't my cup of tea and I failed horridly in lane.
Gragas is a little bit of a one trick pony nuker, or has he had some changes?
I owned alistar also. He was a weird one, went from mediocre tank to somehow a superb two spell nuker. It's a weird game sometimes. He still all about bursting chaining headbutt with pulverize?
Cho'Gath I owned as well, I liked him but wasn't very good with him. He's also a bit of a burster but I've seen some wicked attackspeed builds as well. Don't think I'd want to main him though.
Pantheon one trick pony...spear jump heartseaker and then look silly trying to auto attack.
Urgot you'll never guess I owned as well. He was ok but I never really got into him. He's kind of a nuisance early but after that he's meh.

I'll take a look at the two remaining, keep 'em coming.  :)

On another note, I just had the most hilarious game on nasus laning together with that fey sorceress girl what's her name. Let's just say a nasus in ult grown a size by whatever the ability is from the fey girl, well it's makes for one BIG DOG!
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Jopax on June 04, 2012, 02:29:12 pm
Voli?

Just had a game with him, me and Rumble utterly slapped around the poor solo top Darius, every time he'd ult or get me too low I'd get either my passive off or my Heal giving me those extra two seconds to murder his ass :>
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on June 04, 2012, 02:54:18 pm
Thanks for the help everyne!

Poh: This is first time I saw someone suggesting maxing E first, could you tell me a bit more about why you suggest that.

E is a really powerful move. It gets you 8/10/12/14/16 extra damage on every Q, gives you higher movement speed for better kiting and harder kiting for your opponent. The extra AD means that it makes your Q more powerful. The active helps with jungler ganks and general aggresion.

Q seems like a fun choice but the mana cost gets pretty restrictive at higher levels, and W is very situational. So while maxing E first seems like a lackluster decision, the other two also have pretty significant downsides.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Knirisk on June 04, 2012, 09:39:09 pm
Patch notes are up. They're pretty much exactly like the changes noted in the RoG website.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on June 04, 2012, 10:03:06 pm
I think the only new change is the Nocturne one.

edit: Patch downtime begins in just under five hours.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on June 05, 2012, 10:26:14 am
(http://i.imgur.com/TSO9j.png)
Screw the meta
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: RedKing on June 05, 2012, 10:40:13 am
Eve? I don't know, did riot finally decide to do her 'remake' or is it 'still in the making'? ;D

Let's see here...
I owned Singed, wasn't very good with him. The kiting isn't my cup of tea and I failed horridly in lane.
Gragas is a little bit of a one trick pony nuker, or has he had some changes?
I owned alistar also. He was a weird one, went from mediocre tank to somehow a superb two spell nuker. It's a weird game sometimes. He still all about bursting chaining headbutt with pulverize?
Cho'Gath I owned as well, I liked him but wasn't very good with him. He's also a bit of a burster but I've seen some wicked attackspeed builds as well. Don't think I'd want to main him though.
Pantheon one trick pony...spear jump heartseaker and then look silly trying to auto attack.
Urgot you'll never guess I owned as well. He was ok but I never really got into him. He's kind of a nuisance early but after that he's meh.

I'll take a look at the two remaining, keep 'em coming.  :)

On another note, I just had the most hilarious game on nasus laning together with that fey sorceress girl what's her name. Let's just say a nasus in ult grown a size by whatever the ability is from the fey girl, well it's makes for one BIG DOG!
Lulu. Yeah, Lulu is a fun support to play with.

My personal favorites are:
Ranged: Miss Fortune (using a hybrid AP/AD build...farms early and often using AP and her E, then gradually morphs into an AD machine-gun of death)
Support: Taric (paired with a bursty caster like Ahri, it's total lane domination)
Melee: Xin Zhao (which I either do very, very well with or very, very poorly)

Lesser favorites are Malphite, Kayle, Dr. Mundo and Orianna (I play a lot of support).
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: ThtblovesDF on June 05, 2012, 10:57:14 am
Blitz and Ash, just like Vayne + Alister are the proven and true kill lanes bot, solid farm, solid supports, yet old and boring.

Lux + Corki is beast and nearly ungankable.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: RedKing on June 05, 2012, 11:51:19 am
Except no one plays Corki unless it's his freebie week. NO ONE. Ditto for Rumble.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on June 05, 2012, 01:44:14 pm
Okay, so Nocturne is just ridiculously overpowered. I've been told he's pick or ban in EU, and pretty close to that in NA. After three wins in a row, I see why.

Build straight tank, deal tons of damage. Get fed, build damage, deal way more damage. He's ridiculously sticky, he's got hard CC, he's got sustain. There's pretty much nothing wrong with him. His ganks are as close as any jungler gets to 100% success rates except probably Nautilus.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Jelle on June 05, 2012, 01:45:59 pm
Nocturne? Has he had some changes recently (read in the last half year)? I remember him being pretty strong but not over the top.
I can see how he'd excel as tanky early game with his high early game damage.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on June 05, 2012, 01:49:38 pm
Blitz and Ash, just like Vayne + Alister are the proven and true kill lanes bot, solid farm, solid supports, yet old and boring.

Lux + Corki is beast and nearly ungankable.
Had an Ashe Blitz lane vs Ashe Blitz. That's even more fun.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on June 05, 2012, 02:00:46 pm
Nocturne? Has he had some changes recently (read in the last half year)? I remember him being pretty strong but not over the top.
I can see how he'd excel as tanky early game with his high early game damage.

The grand cycle of Nocturne:

1) He's overpowered. Everyone plays him.
2) He gets nerfed slightly.
3) Everyone assumes he's useless, stops playing him.
4) A couple months later everyone realizes it was a small nerf and he's still overpowered.
5) Repeat.

His kit is just ridiculous. Huge gap closer, spell shield, free AD and attack speed, hard CC, sustain, and a sticking move. He has everything a melee could want, so he excels at doing pretty much everything at once. He's going to either have to be nerfed into uselessness or changed noticeably before he won't be overpowered.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Jelle on June 05, 2012, 02:23:22 pm
Yes the LoL community is fickle like that. Still if he's been nerfed a few times he can't be that bad.

Surely not as rediculous as Darius. What is this champion even I don't know. Deals immense base damage, great utility and a monstrous true damage ult.
I see that Riot is still following the same design principles that made me quit in the first place. Release unbalanced champions, cash in, then gradually balance. Ugh!
This guy is in every game so far...twice! Usually ends up in a game of wich team has the best Darius.
And my god that pull. Makes me look like a fool fumbling around when playing blitzcrank, target and go, no aim required. Passive bonuses to boot.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: palsch on June 05, 2012, 04:58:22 pm
This last page amused me because I mostly play Blitz, with breaks where I carry as Corki. Neither particularly well, but those are the two champs I most enjoy.

Laning with Ashe is always worrying given she is often either the instalock or only available AD pick of new players. Neither of those options ever fill me with confidence. My current favourite partner is Caitlyn . Her traps give you extra CC if you can position for your grabs right while her Q gives you nice harass on enemies hiding from your grabs. Her ult secures more kills from otherwise failed ganks than is entirely reasonable. Also the average player with Cait is far more experienced than the average player with Ashe, so you can usually trust your partner to understand what is going on.

Corki I just enjoy playing. His kit is great fun, even if it frankly doesn't come together all that great.

Oh yeah, I'm on EUW.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: penguinofhonor on June 05, 2012, 06:45:14 pm
I'm trying to learn Ashe right now. When I realized Varus is just a less focused Ashe, I decided to pick her up.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: webadict on June 05, 2012, 06:52:56 pm
I'm trying to learn Ashe right now. When I realized Varus is just a less focused Ashe, I decided to pick her up.
I noticed this too. I saw Varus' abilities, and I went, "So, it's Ashe with less slows and a snare instead of a stun?"

Ashe isn't too difficult to learn. But the ult. That ult is really difficult to aim. Not only that, but its efficiency is based on how far away Ashe is from the target, which is counter to a ranged AD.

Basically, whenever you want to harass, hit Q. Done harassing? Hit Q again. Save your first hit when you get to lane for the enemy champion. AA, Volley, AA takes out about 2/3 of their health at lvl 1. If you have someone with a stun, snare, or pull, they die pretty fast. Hit ults. Volley multiple enemies. Hawkshot to keep sight or scout places.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: RedKing on June 06, 2012, 09:31:46 am
Laned bot as Taric last night with the world's worst Darius. >_<

When your damage dealer runs away from the fight and alert pings the shit of you because he's dropped to all of 75% health? Probably picked the wrong champ.

In his defense, he said it was his 1st time, but daaamn. I don't play that chickenshit even with the squishiest of characters (which is probably why I fare poorly with squishies).


Speaking of, need some new champ recs. I tend to play aggressive, perhaps even too aggressive, so I find that I do best with speedy champs to help me recover when i've overextended. My tactical positioning is often a problem -- I get caught too far out, isolated and nuked way too often. But my strategic map awareness is usually quite good. I'm always the first to notice that an unattended tower is about to be hit by a wave of red, or that hey...all their team is bot so I'm going to push top like crazy and take down a tower before they can react (or at least force a couple to burn a 'port to stop me). I'm also getting a better sixth sense about when a gank is coming and can withdraw in time.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: Bordellimies on June 06, 2012, 10:20:01 am
First game I play as Darius, I manage to ult once at lvl 6, then I get killed almost instantly after. This triggers a bug which makes me unable to ult rest of the game. How fun.
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: TwilightWalker on June 06, 2012, 10:54:28 am
First game I play as Darius, I manage to ult once at lvl 6, then I get killed almost instantly after. This triggers a bug which makes me unable to ult rest of the game. How fun.

Sounds balanced to me bro.  ;D
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Jelle on June 06, 2012, 12:30:27 pm
Woot wukong (or what's his name, monkeyboy) is free. Been playing him a bit, he's pretty freaking awesome. That clone, so hilarious. Ult is a lil bland though.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 06, 2012, 12:53:28 pm
Woot wukong (or what's his name, monkeyboy) is free. Been playing him a bit, he's pretty freaking awesome. That clone, so hilarious. Ult is a lil bland though.
Ult works great if you've got a Jarvan or Veigar on your side though, to round up an enemy team and corral them in a nice tight cluster.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 06, 2012, 01:17:53 pm
Draven's intro music is ridiculously badass. Very fitting. Now I'm off to play jungle Darius.

edit: DARIUS/DRAVEN VERSUS DARIUS/DRAVEN. THIS IS HOW NEW CHAMPION RELEASES AND NEW FREE WEEKS GO DOWN.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 06, 2012, 01:28:43 pm
True dat. It was all Varus/Darius last time around.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 06, 2012, 01:52:18 pm
7/4/7, first time Darius. I whiffed a couple pulls (why does his E not have a range indicator?), but otherwise this guy is a beast. Destroy everybody midgame.

He's pretty kite susceptible if you're out of his E range, annoyingly. That Vayne would have died like six more times if I'd have been able to reach her.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 06, 2012, 04:45:52 pm
Thoughts on Draven? I haven't bought him yet, but I'm watching Guardsman Bob stream him, and played against a couple on Dominion today.

I like the detail put into the champion model, animation and voicework, I LOVE the ult (in fact I was thinking of this exact champion type and ult - a dude throwing axes with a global axethrow ult - recently and felt kind of sad it would never be since it encroached on Olaf territory), but his core mechanic - the Q - kind of bothers me.

I got somewhat stomped by one Draven today, who seemed to be outputting immense damage through my 200+ armour, and then ... nothing. All other games Dravens would either do moderately well bot, or fail top and/or bot. It seems Q offers a bit of a trap in that it seems to cause people to forget about positioning as a concept and focus on Dealing Damages.

Also I haven't done the math, cuz I don't have the champion, but won't using the Q lategame be a net DPS loss, like Caitlyn's Q?

And on an unrelated note, wouldn't it be cool if they made a Ranged AD carry champion, who uses twin lashes or whips instead of a true ranged weapon? Because I personally think it would be pretty great, like that scene in the first Underworld, but preferably without the champion instantly dying to werewolves.

This scene:
Spoiler (click to show/hide)
Actually, does anyone have a gif of that? I searched but I couldn't find any :(
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 06, 2012, 04:52:35 pm
He's definitely a very high skill cap AD carry. I'd expect a lot of bad ones early on because nobody knows how to play him yet.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Jiokuy on June 06, 2012, 06:29:58 pm
While Draven does have a high skill ceiling. Overall he is still a really strong champion. His Q allows him mini crits, and resets on skill/opportunity cost. He has a powerful movement steroid that also resets when his Q does, to mitigate some of the mobility loss from actually catching the axes. His other skills are a compliment.

As a whole RIOT has focused more on making champions with tight kits recently, and Draven is a strong example. Early-> Mid he gets minicrits that proc extra damage from his passive (it stacks). Late
game he crits normally, and still stacks his passive. He is not one of those champs that really just explodes at one level or another (all champions with ults explode a bit at 6), but he will dish out alot of damage all game long played right. PS: TRINITY NO BUENO

Personally I bought him for the style, the guy is just too rad :P.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 06, 2012, 07:37:21 pm
I don't think the passive stacks, it would say if it did. Just refreshed when you hit the enemy again.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 06, 2012, 08:11:43 pm
19 kills as Darius, still ended up losing. Our Varus and Jax were pretty much never with the team. I got like four double kills though! Sigh.

I don't think the passive stacks, it would say if it did. Just refreshed when you hit the enemy again.

I believe Volty said it does on the forums. It doesn't stack like Darius' does where you refresh the previous stacks, it just does the damage completely independently of any other stacks of itself that are on the target.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 07, 2012, 05:17:58 am
19 kills as Darius, still ended up losing. Our Varus and Jax were pretty much never with the team. I got like four double kills though! Sigh.

I don't think the passive stacks, it would say if it did. Just refreshed when you hit the enemy again.

I believe Volty said it does on the forums. It doesn't stack like Darius' does where you refresh the previous stacks, it just does the damage completely independently of any other stacks of itself that are on the target.
Wait, if it stacks, does it have a limit? I could just stack Phantom Dancers, crit on the enemy twice per second, and the stacks would deal immense damage once I have applied like 10 of them?
Title: Re: League of Legends Updated! - Graphics Update + Totally Broken Darius - 1.0.0.140
Post by: xDarkz on June 07, 2012, 06:03:10 am
Laned bot as Taric last night with the world's worst Darius. >_<

When your damage dealer runs away from the fight and alert pings the shit of you because he's dropped to all of 75% health? Probably picked the wrong champ.

In his defense, he said it was his 1st time, but daaamn. I don't play that chickenshit even with the squishiest of characters (which is probably why I fare poorly with squishies).


Speaking of, need some new champ recs. I tend to play aggressive, perhaps even too aggressive, so I find that I do best with speedy champs to help me recover when i've overextended. My tactical positioning is often a problem -- I get caught too far out, isolated and nuked way too often. But my strategic map awareness is usually quite good. I'm always the first to notice that an unattended tower is about to be hit by a wave of red, or that hey...all their team is bot so I'm going to push top like crazy and take down a tower before they can react (or at least force a couple to burn a 'port to stop me). I'm also getting a better sixth sense about when a gank is coming and can withdraw in time.

Definitely Wukong, Riven, or Ezreal. Wukong's jukes are way too fun to pass up on. I once had three chasing me, I already used decoy but that didn't work out so well. I decided to press S just around 25% health, they thought my decoy had gone off CD and pursued the other way while I ran opposite of their ENTIRE team. It was the funniest thing I'd ever seen. Wukong also nukes towers with his Q.

Riven is really mobile in and of herself. With flash, you can cover a WIDE distance. She's really great at taking down towers too. Great early game, even better scaling lategame.

Ezreal is my go-to AD Carry. I generally play him in Ranked. I can't expect my teammates to peel so I like to play people with escapes and what-not. Some other ADs are too team dependent, not to mention the fact that my positioning needs some work too.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 07, 2012, 02:36:11 pm
I've had good success with Riven during a recent free week. Wasn't totally enamored with Wukong when I tried him, but it's been a while. Not sure if I've ever played Ezreal.

I wound buying Janna last night on an impulse after several satisfying matches with her. Can hold her own mid lane and works as a lane support very well, while still having a respectable long-range damage output.

Came damn close to carrying my team after our top lane (Darius/Wukong vs. enemy Malphite/Wukong) were made of epic fail. Laned mid against Ryze and had him constantly on his heels (Ryze just seems to not be a good mid, at least against me) and pushed both top towers, escaped several gank attempts but then finally started falling once Malph and Wukong had like 10-15 kills under their belts thanks to the Fail Twins.

Still made a hell of a fight of it though. Took me a while to fully grasp it, but her ult is so nice because it's multi-purpose. It heals, it damages, it pushes, it blocks off lanes, it isolates enemy champs to be focused down, it can be used to throw a bad guy into your turret, it can let you escape a 5v1 chase. And Janna herself can be built aura-whore (and unlike Taric has the speed to maintain good position), she can be built straight AP, she can build CC, she can build support shield/debuffer...it's just a very versatile character and that global MS buff will always make you popular.

Once I made the realization to build a Rylai's, nobody could escape a gank. NOBODY. Although I found Janna vs. Zilean to be an awesome matchup, like something out of two kids trying to outthink each other:

Janna: "I'm faster, you're slower!"
Zilean: "Oh yeah? Ha! Now I'm faster and you're slower! And you have a timebomb on your back!"
Janna: "But your timebomb dmg is blocked by my shield! Ha! Now I knock you up in the air!"
Zilean: "No you didn't! I went back and time and sidestepped it!"

And given the low CD on all these abilities, this kind of spell-counterspell thing was going on every few seconds.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 07, 2012, 02:43:38 pm
That's because Janna's the best.

That's all that really needs to be said on the matter.

And to gauge how good your partner is in bot with you, just ask them one question: "Max shields or slows?"

If they say shields... better max shields.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Jelle on June 08, 2012, 08:12:42 am
At the risk of sounding repetitive, I'd like to ask for some more opinions for a new champion!
I aim to have a champion for each 'meta lane role' or whatever you want to call it, one for support bot, jungler, solo top, mid and a carry of some kind. I bought blitz (again) first so got me support bot covered, now I was thinking of getting a jungler.

So now I need to figure out who I want as jungler, I don't think I'll go with trundle again, something new would be better.
So far Shyvana and Volibear seem interesting. Problem is I've only seen either once, and both times they were played by terrible noobs so I haven't yet seen their playstyle propper.
There's also that Hecarim guy, but I've yet to see him. He appears to be a decent jungler as well, how's he like?
There's also Lee Sin. I've been told I was an amazing Lee Sin when I played him on a random pick, but I don't much like him, and people say a lot of things.  :P

Are there any others I've overlooked perhaps? Suggest me a jungler!

Oh and where can I find full skill info? The descriptions and videos are nice and all, but I need to see some numbers!

Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Rebecca Black on June 08, 2012, 09:00:34 am
That's because Janna's the best.

That's all that really needs to be said on the matter.

And to gauge how good your partner is in bot with you, just ask them one question: "Max shields or slows?"

If they say shields... better max shields.

Oh. Is that why you do that? Ok then. Seems like a good idea.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: ansontan2000 on June 08, 2012, 09:03:20 am
For jungle I like going Nocturne or Udyr, even though they've fallen out of style after the jungle rework. Oh, and Borderlimmies? Thanks SO MUCH for the AP Gangplank build. Pwning noobs has never been so fun.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 08, 2012, 09:17:00 am
From the recent discussion, it sounds as if Nocturne comes highly recommended as a jungler. Warwick too. I'm not the best authority on it though, as I'm laughably bad at jungling.

Was on my A-game as MF last night. Dominated bot lane from the outset, even paired with a Vayne who was aggressive to the point of suicidal (tumbling under the tower to chase that fleeing champ doesn't do much good if you get killed on the next turret hit). Wound up with almost half the team kills.

Unfortunately, top lane got absolutely faceraped by an Orianna. Who proceeded to ball our entire team into submission. It was a beautiful, horrible thing. As someone who plays Orianna from time to time, it was kind of a weird pleasure to be so thoroughly owned by a skilled player. I took notes.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 08, 2012, 10:41:43 am
I just tested Draven's passive and PD stacking. It is awesome. Managed to get baron take over 430 damage per tick, and since it ticks at least once per second, that translates into over 1700 damage over the duration. Really funny how it deals so much damage. I'll post a video or something of it soon.

I never thought I'd see the day where stacking Phantom Dancers would actually churn out so much damage.


EDIT: Video out. http://www.youtube.com/watch?v=iFLOMEVpfus
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: lordcooper on June 08, 2012, 09:42:24 pm
Just a heads up that y'all might want to change your passwords, LoL got hackeded.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 08, 2012, 10:29:40 pm
Only the EU servers, by the way. Here (http://euw.leagueoflegends.com/board/showthread.php?t=724516)'s the announcement.

edit: New splash arts next patch (http://na.leagueoflegends.com/board/showthread.php?t=2196670). Most of them are chinese arts ported over. Maybe all of them.

And ARAM seems to be getting some official support (http://na.leagueoflegends.com/board/showthread.php?t=2196544). This is pretty exciting.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Astral on June 08, 2012, 11:38:26 pm
AR was probably my favorite option in DotA, if only for the fact that people couldn't pick the same overpowered heroes time after time, and it forces you to sometimes play the ones you're not good with, providing incentive to get better all around, regardless of the role you're thrown into.

On the other hand, get stuck on a team with 5 intelligence heroes, no carry, and nobody really beefy. Or five carries all fighting for farm, with nobody buying wards or playing a support role in the least. Then you shall know true pain.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 09, 2012, 01:33:34 pm
Just got my 700th win. Aw yeah.

Also, I played a ranked fives game with some of my friends a couple days ago. They're not very good. I have never actually won a ranked fives game before. This is usually because there are about three people I'd trust to play a ranked fives game with, meaning there's always at least one guy who drags the team down.

Sometimes it's the guy who volunteers for AP but can only play one mage that ends up getting banned or picked so he ends up feeding (there's actually two of these guys), or maybe it's the guy who claims to be a great Taric but prefers solo top Taric and has no clue how to build a support. Sometimes it's the guy who hates the metagame and always plays things that he thinks are underrated and rogue but are really just bad.

And none of these people can jungle. None of them. So when I volunteer to switch with any role that's going to have problems, I'm rejected because none of them can jungle and they'd all do even worse there.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 09, 2012, 06:30:35 pm
I was on a jungle Cho kick for a while. In my experience he just never tends to work out quite as well as it seems he should.

Maybe it's because he's less focused? He's got pretty good sustain, pretty good speed, pretty good dueling power, and pretty good CC but he doesn't truly excel at any of those things.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Knirisk on June 09, 2012, 06:56:07 pm
I was on a jungle Cho kick for a while. In my experience he just never tends to work out quite as well as it seems he should.

Maybe it's because he's less focused? He's got pretty good sustain, pretty good speed, pretty good dueling power, and pretty good CC but he doesn't truly excel at any of those things.

Yeah, I tried Jungle Cho a couple times. Although he's really versatile... he doesn't excel like other junglers do. He doesn't have the crazy lvl 2 gank like Lee Sin, Udyr/Shyvana/Dr. Mundo's clearing speed, or Skarner's stickiness, to name a couple examples.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 09, 2012, 09:41:32 pm
I just played a game where we stomped every lane and the jungle. Literally every single person on their team was negative at the end of the laning phase, and we took all the towers first. We had marvelous dragon control.

Then we have a team fight, and our Cait is farming bot. We lose the 4v5. I tell her to stop farming and join the team fights.

Another team fight is brewing. I tell her to get to mid because she's farming bot. We get initiated on and lose the 4v5.

We're pushing into the enemy base because we got a few kills. I ping Cait to get out of bot and help. The enemy team respawns and we lose the 4v5.

I tell Cait that she seriously needs to stop farming and actually join the team fights. She goes and farms bot. We lose another 4v5.

This continued for about three more team fights. She eventually died because our team lost a 4v5 fight in the jungle and the enemy team five-man ganked her.

The only things she said the entire game were her yelling at our Blitzcrank for missing grabs. He was not a significant problem.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 09, 2012, 10:10:01 pm
Just got my 700th win. Aw yeah.

Also, I played a ranked fives game with some of my friends a couple days ago. They're not very good. I have never actually won a ranked fives game before. This is usually because there are about three people I'd trust to play a ranked fives game with, meaning there's always at least one guy who drags the team down.

Sometimes it's the guy who volunteers for AP but can only play one mage that ends up getting banned or picked so he ends up feeding (there's actually two of these guys), or maybe it's the guy who claims to be a great Taric but prefers solo top Taric and has no clue how to build a support. Sometimes it's the guy who hates the metagame and always plays things that he thinks are underrated and rogue but are really just bad.

And none of these people can jungle. None of them. So when I volunteer to switch with any role that's going to have problems, I'm rejected because none of them can jungle and they'd all do even worse there.
It's like that with me. I have two people I know that are pretty good, one person who dcs randomly, and then... no one I know fits into the last position. Which means it'll usually end up with either the high sister, the bad sister, one of my newbie friends, or one of my brother's friends.

And they're all pretty bad. At least the high sister is occasionally not high, and therefore good.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: eerr on June 10, 2012, 03:06:37 am
I'm not all that great with naught, going 1/3 early or whatever, but he's my new easy win button.

A+ Amumu tier.

Would use again.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: xDarkz on June 10, 2012, 07:08:38 am
I've been losing a lot of ranked lately and although some of them are admittedly my fault, most others are not. I'm not trying to sound like an elitist asshole, but I'm finding it a lot harder to win ranked games these past couple of weeks. Are any of you guys finding yourselves in a similar position? Maybe it's the whole summer vacation thing, but it's so frustrating to lose a game because one lane just completely collapses.

You go bot, do so-so, maybe even dominate, but that doesn't matter because the Wukong on the opposing team is 7/1 and jumps on your entire team everytime :/. Or maybe top/mid completely loses hope after losing their tower, choosing to blame it on the jungler, "gg noob jungler no gank." It's happened to be a couple of times this week. Game is going fine, pretty even, and then there's that one teamfight where they got out with a slightly better trade and one of the guys on your team goes "noob team gg," and continues to throw condescending insults at the team while he AFK pushes a lane all game without being wary of overextending, ganks, and all the works.

I'm also finding myself play a LOT of support lately. Not that I dislike support, but a support only multiplies the effectiveness of his/her AD carry, and when your AD carry goes 1/5, there is not much you can do to contribute to the rest of the game aside from warding, peeling etc... I just find it so frustrating when people call roles or even better, instalock. I've asked queue mates to play something else cause I'm tired of playing support and that I'd like to AD this round. They backlash at me and scream that it's the only role they know how to play well and that if they'd rather have two AD bot than go support.

Sorry about ranting... It seems like that's all I ever do in this thread. This game is amazingly awesome at times, and incredibly frustrating at other times.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: palsch on June 10, 2012, 09:31:56 am
I'm just creeping into the skill/level range where you have utterly inexperienced players in the same match as mid-ranked level 30's. My last match was as Corki with a Janna support (who was in the teens levelwise and went straight AP with no GP10 items and didn't buy wards till I'd given up and bought two myself). We were up against a level 30 Lux supporting a level 10 Annie who didn't seem to understand her stun combo. Their Lux completely outplayed me (OK, I flashed into her ult. Twice.) and Janna didn't do much of anything, but I still fed off Annie enough that it didn't matter.

I checked all this after the game on lolking, but I'm now tempted to check during the loading time to see who it's worth focusing on. I know in one game someone checked and found their AD/support pair were premade and it gave us a fighting chance (playing more cautiously and with extra ganks). It feels like cheating though.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 10, 2012, 10:21:04 am
I've been losing a lot of ranked lately and although some of them are admittedly my fault, most others are not. I'm not trying to sound like an elitist asshole, but I'm finding it a lot harder to win ranked games these past couple of weeks. Are any of you guys finding yourselves in a similar position? Maybe it's the whole summer vacation thing, but it's so frustrating to lose a game because one lane just completely collapses.

You go bot, do so-so, maybe even dominate, but that doesn't matter because the Wukong on the opposing team is 7/1 and jumps on your entire team everytime :/. Or maybe top/mid completely loses hope after losing their tower, choosing to blame it on the jungler, "gg noob jungler no gank." It's happened to be a couple of times this week. Game is going fine, pretty even, and then there's that one teamfight where they got out with a slightly better trade and one of the guys on your team goes "noob team gg," and continues to throw condescending insults at the team while he AFK pushes a lane all game without being wary of overextending, ganks, and all the works.

I'm also finding myself play a LOT of support lately. Not that I dislike support, but a support only multiplies the effectiveness of his/her AD carry, and when your AD carry goes 1/5, there is not much you can do to contribute to the rest of the game aside from warding, peeling etc... I just find it so frustrating when people call roles or even better, instalock. I've asked queue mates to play something else cause I'm tired of playing support and that I'd like to AD this round. They backlash at me and scream that it's the only role they know how to play well and that if they'd rather have two AD bot than go support.

Sorry about ranting... It seems like that's all I ever do in this thread. This game is amazingly awesome at times, and incredibly frustrating at other times.
A good rule to follow is if they say they can only play one thing, they cannot play anything. I'm waiting until I can play everything before that happens.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 10, 2012, 02:02:32 pm
Soooo, anyone missed my (stolen) new champion pre-release infoeses? This thread seems kind of slow lately, so let's fix that with the power of SPECULATION.

JAYCE!

(http://i.imgur.com/UwsTr.jpg)

LIGHTNINGS.

Also new Xerath lava skin, with pretty nice effects : http://www.youtube.com/watch?v=zken6k7vb9M

Also also : official ARAM map wooo : http://www.youtube.com/watch?v=vxHZcRNpt50


In other news, has anyone been playing a lot of Draven, preferably on Dominion? I'm kind of sort of approaching 6300 IP again, and was set on buying Ezreal, since he destroys Dominion, and I really like his all-skillshot skill set, even though I'm playing with 200+ latency and slow reflexes. Then I heard Draven is still really good if you use Q just as an auto-attack enhancer without committing to the axes minigame - just normal AD carry style.

I might wait for the official release of the new guy, if he's fun, too, but I really, really love Draven's ult and kit apart from the Q minigame.

Come to think of it, the new champion is going to be number 100, right? Might wait for some info on that.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 10, 2012, 02:37:37 pm
Xerath's new skin looks goddamn gorgeous. If this was released like one year ago, it'd be legendary tier. Like Blackthorn Morgana. And Soul Reaver Draven. And Shyvana's new skin.

In fact, Riot's new skins are all great quality. Makes stuff like Red Baron Corki and Magnificent TF pale in comparison, big time...


And I've been playing Draven. I usually do Boots, vamp scepter + 2 or 3 zeals -> IE -> Phantom Dancers -> Bloodthirster/Sanguine Blade. Immense amount of damage even with just 3 zeals, as your passive stacks high really often especially if you have Q procs. E and ult are better with Flat AD, but then catching your Q becomes much more important, which may cause you to fuck the game up if you concentrate too much on catching the axes instead of attacking. With high AS you missing a Q doesn't really matter quite as much. Though if you can, it also allows you to do triple, or even quadra axe juggling... Flat AD stacking doesn't let you do this all that easily.

My honest opinion of Draven:


Quote from: Draven's Ulti
Cooldown: 110 / 100 / 90 seconds

Physical Damage (one hit): 175 / 275 / 375 (+1.1 per bonus attack damage)

Maximum Physical Damage (single target): 350 / 550 / 750 (+2.2 per bonus attack damage)

Minimum Physical Damage (one hit): 70 / 110 / 150 (+0.44 per bonus attack damage)

Minimum Phyiscal Damage (two hits): 140 / 220 / 300 (+0.88 per bonus attack damage)
Quote from: Caitlyn's Ulti
Cooldown: 90 / 75 / 60 seconds

Range: 1900 / 2050 / 2200

Physical Damage: 250 / 475 / 700 (+2.0 per bonus attack damage)

When compared to Cait's Ult:

+ Global Range
+ Slightly more damage if hits twice
+ Damages Multiple Enemies
+ Can't be blocked

- Can be dodged
- Slow as shit
- If it hits only once, low damage
- If it hits multiple enemies along the way, very low damage
- Longer Cooldown



This makes Draven's ult more useful in a teamfight where you throw it almost point blank, but the ability's intended nature is (as far as I know) to be a long range finishing move. It moves so slowly that it is really hard to kill anyone with it unless used short/mid range. And c'mon, if it hits 7 enemies before striking an enemy (one minion wave basically), it deals less damage than an autoattack.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 10, 2012, 07:07:13 pm
Sigh, playing with my friends again. One guy goes top and play super squishy gangplank, one guy goes bot with me (I'm draven) as Garen. He decides after about five minutes that the solution to the CS competition going down in bot is to roam around and be useless while I die in a 1v2.

We only one that because my other friend (1700 elo dude) carried as Shyvana and they had a leaver. I'm pretty sure without our Shyvana they would have won the 4v5.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Carcanken on June 10, 2012, 08:24:54 pm
Meh, the 100 champion is gonna be a female, most likely Kassadin's daughter.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 10, 2012, 08:31:27 pm
What I've heard is that it's some random lore-nobody named Jayce. I'm really tired of all of the champs with some connection to Noxus, either working for them or with some vendetta against them, and other than that are pointlessly grimdark. Draven, Darius, Varus, Hecarim... I bet Jayce wears black with a splash of orange or red, is from Demacia, and hates some nameless Noxus thug who killer her brother.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 10, 2012, 10:08:39 pm
I'm pretty sure we already know she's going to be a void champion. So probably about as grimdark as Malzahar.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 10, 2012, 10:30:19 pm
I now bet Jayce wears black with a splash of blue, is from Demacia, and hates some nameless Noxus thug who killer her brother, and got some void vomit on her face at some point and now has a bunch of magic physics defying shadows..
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 10, 2012, 11:12:45 pm
Now betting she has the opposite of Kassadin power: She makes enemy champions teleport to a nearby location.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 10, 2012, 11:15:07 pm
Servers are fucked! My entire team just got disconnected and we couldn't reconnect until we lost. Other people are reporting similar things.

Time to go play something else.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Micro102 on June 10, 2012, 11:27:03 pm
Dam, Draven is tough to use. Having to run around catching your axes doesn't seem to be worth the bonuses it gives.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Exerosp on June 11, 2012, 12:45:39 am
Dam, Draven is tough to use. Having to run around catching your axes doesn't seem to be worth the bonuses it gives.
Ain't hard at all. Just auto attack, spin axe, auto attack. Having two of them on at once is hard, but he deals sooooo much damage with them. Imagine a ultra low cooldown peacemaker, that only costs like 50 mana for every shot you make. I usually just imagine Q as his only spell, because compared to it his other spells do nothing :P

(oh and, be careful about being close to anything while throwing. It might make you unable to click there)

Edit: met both a ww and a Darius top lane on twisted tree line, different matches but, I raped them horribly. They never bought speed so I just kited them to death. Then Darius called me op and unbalanced, and will get a ultra nerf because apparently my q is a ultimate. Ww said I was a spamnooB with low elo. He was just horrible, and I don't play ranked for a reason ;)
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 11, 2012, 12:51:27 am
Yeah, Draven seems like a boatload of fun. Probably has a higher skillcap than Orianna, what with the controlling where the blades go by moving.

Also, TSM won the MLG finals. Holy shit, Dyrus's Kayle was devastating. Poor Kassadin didn't stand a chance.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: SalmonGod on June 11, 2012, 01:25:23 am
Interesting to hear that now, because I've been playing Kayle a lot the last couple days and doing very well.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 11, 2012, 01:43:20 am
He built a couple dblades, then bt, then grabbed a zeal, and that's all I saw before I left because the game was clearly over.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Pandarsenic on June 11, 2012, 05:17:15 am
Started playing again finally. Varus is pretty fun (got him today) but Hecarim (Got him a few days ago) is THE BEST THING. Oh my GAWD he' SO FUN.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 11, 2012, 07:25:50 am
Started playing again finally. Varus is pretty fun (got him today) but Hecarim (Got him a few days ago) is THE BEST THING. Oh my GAWD he' SO FUN.
You're just saying that because ponies.

He built a couple dblades, then bt, then grabbed a zeal, and that's all I saw before I left because the game was clearly over.
Zerker's too. He usually builds around 3 dblades, too, but only if he needs that extra health.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Euld on June 11, 2012, 08:44:29 am
I bought Darius a while back... and I honestly suck as him o_O  Although I'm usually bad with any melee dps that isn't Wukong.  Even on bots, I can barely manage to survive any fight or even kill anybody.  Should've saved up for the new ranged dps instead... :(
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 11, 2012, 08:51:58 am
it's not just ranked. Unranked PvP, hell even intermediate bot games seem to be having the same problem for me. One lane (typically not the lane I'm in) is just made of such epic fail that it throws off everything else.

Frequently, Darius seems to be involved (as in, people playing him and having no idea how to play him...2/11/0 doesn't help anybody, bro)

I'm about halfway to lvl 26, so hopefully in a month or two I can start playing some ranked. I feel like I've gotten MF and Taric down pat enough I'd be comfortable using them in ranked games, and I'm working on rounding out the rest of the stable so I have a full range of roles I can play. Except jungling, where I'm universally bad.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 11, 2012, 01:38:57 pm
Started playing again finally. Varus is pretty fun (got him today) but Hecarim (Got him a few days ago) is THE BEST THING. Oh my GAWD he' SO FUN.
EEh... To each his/her own. There aren't any satisfying mechanics to him for me. He's mediocre in everything, and I'd rather have one amazing skill and a terrible everything else just for that satisfaction. Nothing about him stands out, and whenever I play him I end up getting pegged with the blame-the-jungler meta, which sucks.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 11, 2012, 02:44:01 pm
Made an EU account the other day for shits and giggles and to see what it was like playing with a brand new account and a few months' experience under my belt.

IT IS PAINFUL. Had a bot match (a beginner bot match) that turned into an hour-long bloodbath. I was the only player with a positive K+A/D ratio, and I was playing Janna, for god's sake. Had over 50% of the teamkills and something like 85-90% of the kills+assists.

On the one hand, kinda fun as "challenge mode". On the other hand, so much rage at people running right into turret fire or trying to take on 3 enemy champs solo.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: cerapa on June 11, 2012, 02:55:48 pm
Made an EU account the other day for shits and giggles and to see what it was like playing with a brand new account and a few months' experience under my belt.

IT IS PAINFUL. Had a bot match (a beginner bot match) that turned into an hour-long bloodbath. I was the only player with a positive K+A/D ratio, and I was playing Janna, for god's sake. Had over 50% of the teamkills and something like 85-90% of the kills+assists.

On the one hand, kinda fun as "challenge mode". On the other hand, so much rage at people running right into turret fire or trying to take on 3 enemy champs solo.
I have to try this now. Sounds fun, and I do mean it. I find people running into turrets funny as hell. Its like a combination of schadenfreude and a feeling of superiority, with a dash of wtf.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Carcanken on June 11, 2012, 03:28:49 pm
Udyr is a pretty fun champion, always easy to jungle as him, and the ganks are very awesome.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 11, 2012, 03:57:08 pm
Tried a ranked game. Our jungle was Shyvana versus Nautilus. Shyvana should destroy Nautilus. Shyvana did not counterjungle Nautilus a single time. Their Naut got super fed and destroyed us.

Their bot was warding tons. Our bot bought 0 pink wards. Their bot got super fed and destroyed us.

Not to mention everyone going "Ban Darius! Ban Darius! Ban Darius!" during the entirety of champion select.

Who the hell says ranked is more mature than normals? In normals I get people who know how to play their champions, know how to form a team, and know how to ward. In ranked I get people who whine for FOTM bans, let the enemy's ganking jungler step all over them, call a role despite only knowing one champion in that role, and play FOTM champions without knowing how to use them.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 11, 2012, 05:39:24 pm
Tried a ranked game. Our jungle was Shyvana versus Nautilus. Shyvana should destroy Nautilus. Shyvana did not counterjungle Nautilus a single time. Their Naut got super fed and destroyed us.

Their bot was warding tons. Our bot bought 0 pink wards. Their bot got super fed and destroyed us.

Not to mention everyone going "Ban Darius! Ban Darius! Ban Darius!" during the entirety of champion select.

Who the hell says ranked is more mature than normals? In normals I get people who know how to play their champions, know how to form a team, and know how to ward. In ranked I get people who whine for FOTM bans, let the enemy's ganking jungler step all over them, call a role despite only knowing one champion in that role, and play FOTM champions without knowing how to use them.
That's why you have to duoqueue. It's the only way to assure that you'll have a good time. My friend and I did a ranked... We went 5/2/6 and 5/1/6. As Graves and Janna. Our bot lane crushed so hard, they had to 5-man gank us. And we still would get kills. My only death was an execution getting Soraka.

Fun times.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 11, 2012, 07:42:23 pm
On a positive note, my friends seem to excel at troll strategies. Double jungling is the new thing. We've done Nautilus/Shen and Alistar/Blitzcrank, stomped both games. Our AD Lulu in bot went 15/1. I went 4/1/21 as Alistar.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 11, 2012, 07:46:29 pm
On a positive note, my friends seem to excel at troll strategies. Double jungling is the new thing. We've done Nautilus/Shen and Alistar/Blitzcrank, stomped both games. Our AD Lulu in bot went 15/1. I went 4/1/21 as Alistar.
Doesn't beat quadrajungle. 3-minute dragon. 15-minute baron. Guaranteed.

EDIT: Or whatever the dragon timer is.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 11, 2012, 08:41:32 pm
Honestly, though, if you're going to have 4 smites, make the fifth guy take smite, and get that much more smite goodness.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 11, 2012, 10:26:11 pm
Honestly, though, if you're going to have 4 smites, make the fifth guy take smite, and get that much more smite goodness.
Fifth guy wasn't into the idea. We gave him mid.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 11, 2012, 11:50:06 pm
http://www.youtube.com/watch?v=b4SFwQWBi7g
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 12, 2012, 02:18:43 am
Dragon spawns at 2:30.
And all smite games are good.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: ThtblovesDF on June 12, 2012, 02:32:50 am
Double jungling is the new thing.

Haha

Anyway, new balance patch makes me wonder why they are buffing gragas? I play him regularly and he is strong, not only against aps with his easy to hit, long range AoE + sustain and large hp pool, so screw you burst mage - but also against ADs, with said range and debuffs... his ulty (on a dangerously short cooldown with CD) is janna ulti-like utility and can turn any teamfight, if only by dmg.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Person on June 12, 2012, 11:33:04 am
Would anyone be interested in a Cho guide for jungling and such? I'd like to share what I've come up with so we can see more of the guy running around.
I'd be interested.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 12, 2012, 02:34:34 pm
Good read. I've played around some with Cho'Gath, and I get the gist of what you're saying about being a troubleshooter of sorts, zipping around to disrupt pushes, hit undefended lanes, etc.

Maybe I missed it, but what summoner spells do you go with? Smite, obviously. But what about the second? Teleport, for increased battlefield mobility? or do you figure with L5 Boots, it's kind of superfluous and go for Exhaust or Ignite instead?
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 12, 2012, 02:57:14 pm
When I jungle, unless I'm someone who needs another specific spell, like Cow, I go smite/exhaust. Exhaust just makes ganks that much more lethal.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 12, 2012, 03:24:08 pm
Been enjoying the free week with Heimerdinger. Think he might be next on the purchase list for me. Once he gets up and rolling with lvl 5 turrets, he's a defensive beast. I can single-handedly seal off a lane. Had a match the other night where I had 4 enemy champs massed to counterpush bot lane as we closed in on their fort. Two turrets up, W on a quick cooldown, and ult at the ready. My entire team managed to escape the teamfight, and nobody could pursue because nobody wanted to be the one to initiate running that gauntlet. Once or twice a couple of them would start to rush me, I'd ult the turrets for slow effect, W rocket them for hvy damage, and maybe blind grenade as well. Never did get kills, but I'd hurt people enough to drive them back.

I think one of the things that has made him work so well for me compared to earlier attempts is Athene's Unholy Grail. Just a much better mana supply/AP booster for his kit than Archangel/Manamune. He doesn't cast often enough for Archangel to be effective, and doesn't autoattack enough (or need the AD) for Manamune.

Typically combine that with a Rylai's so the turrets have an inherent slow even without the ult, and then add Sorcerer Boots and either an Abyssal Scepter or Voidstaff if the enemy starts building MR.

I won't have a ton of champ kills, but I do well in the assist dept, farm like there's no tomorrow, and most importantly I bring great map control. Only real weakness is gap closers. If a Jax or Xin Zhao gets right up on me (and isn't already hurt bad), I'm toast. No CC, no escape.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 12, 2012, 04:03:26 pm
Oh man, that Kog'Maw nerf is huge.

And Panda Teemo is the single cutest thing to ever exist. Except maybe Bunny Teemo.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Knirisk on June 13, 2012, 05:25:08 pm
Pulsefire Ezreal skin is the new legendary.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 13, 2012, 05:40:28 pm
It's going to set you back $25, or if you get it in the first 4 days it's out, half that. You get a new summoner icon and a banner on your profile if you do get it.

It's also incredible and amazing and holy shit I want it so bad.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Pandarsenic on June 13, 2012, 06:20:51 pm
On a positive note, my friends seem to excel at troll strategies. Double jungling is the new thing. We've done Nautilus/Shen and Alistar/Blitzcrank, stomped both games. Our AD Lulu in bot went 15/1. I went 4/1/21 as Alistar.

Pfft, I was doing double Jungle years ago.

In the old-style Junge.

Yeah it didn't work quite so well then. Invading was hilarious though. "Oh, you're Warwick for safe, high-HP jungling? VELL VE HAVE VAYS OF DEALING VITH THAT."
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 13, 2012, 07:30:29 pm
Pulsefire Ezreal is definitely awesome. I've never been more excited for a skin I have no plans to ever get.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Realmfighter on June 13, 2012, 08:05:21 pm
So I play game where we get and ashe, a shen, a Gp, me as shy and a singed calling GG in the loading screen.

And then they pick all carries, even the jungle(Draven)

I cried tears of joy.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 13, 2012, 08:07:00 pm
So I play game where we get and ashe, a shen, a Gp, me as shy and a singed calling GG in the loading screen.

And then they pick all carries, even the jungle(Draven)

I cried tears of joy.
lol.

Played a ranked game where two people argued over who was ranged AD.

Then they said they'd both pick AD. Then the other two said they'd pick ranged AD.

Then I got to pick.

I picked ranged AD.

We lost.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 13, 2012, 08:38:32 pm
I just recently (Re?)discovered the wonders of manaless junglers, Shyv in specific. Nothing is more satisfying than taking 3 out of the 4 starting buffs and then keeping it that way. It also gives a pretty massive edge to mid when you're able to give them first blue because you've got two buff camps anyways.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 13, 2012, 09:59:03 pm
I played Shyvana again after a moderate break from her yesterday. Still as ridiculous as ever.

I think since I started recording my match history with Riot Control, I've had 7 wins and 2 losses as her. But it's broken now so I can't check.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Exerosp on June 13, 2012, 11:36:01 pm
So yesterday my brother had a game with a premade of 4 (he wasn't part of it, he was solo cue) and when they had just finished loading, Corki, him, cried his balls out. His team just capsed "GOOD LUCK CORki" then they all left >_>
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 14, 2012, 12:19:25 am
I've been on the other team when that's happened. I've played a 5v0 and a 5v1. In the first, the fifth man didn't want to bother trying. In the second, he just messed around.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Cthulhu on June 14, 2012, 12:19:56 am
Did they leave because he "cried his balls out" or did they leave as soon as it started?
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 14, 2012, 12:38:00 am
Going into a game as Cho'Gath in top. One of our guys had a dilemma over whether he needed to top or bot, so I didn't have my masteries ready and I'm using jungle tank masteries instead of the 9/21 non-jungle stuff I'd normally use. To make things worse, I forgot to switch to Jurassic Cho'Gath. I'm really more upset about the latter.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Exerosp on June 14, 2012, 12:50:00 am
They left to make him die. And make him loose, nothing else :P
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Pandarsenic on June 14, 2012, 02:07:51 am
Just won a game HARD as Varus. Team intentionally got me mad fed. By half-hour mark, I was able to 1v3 and win because I had a BT, a PD, a LW, and the BF sword for my future IE, so anyone who tried to get up in my business got pew-pew-E'd.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: ThtblovesDF on June 14, 2012, 02:19:42 am
Shyvana seems to have great personal effectiveness, but I have been repeatedly disappointed by the team fight and late game performance
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: eerr on June 14, 2012, 04:52:33 am
On a positive note, my friends seem to excel at troll strategies. Double jungling is the new thing. We've done Nautilus/Shen and Alistar/Blitzcrank, stomped both games. Our AD Lulu in bot went 15/1. I went 4/1/21 as Alistar.

Translation about troll strategies:

Your allies have no idea what to do, but neither does your enemy.

Breaking the meta is real good for rising in soloque.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: eerr on June 14, 2012, 04:59:06 am
A long time ago, Someone asked me what the best summoner was, for a ranged AD (excluding flash, because always flash.)

I answered heal.

Took a time long time for people to take heal on ranged ad, but lo and behold, now they do.

Meta shift op, give people good ideas.

What can help you get a kill if you loose most of your hp?
Heal.

What can help you get cs if you loose in lane?

Heal.


It's there for the worst case scenario.
It helps that supports no longer get stupid powerful sustain.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 14, 2012, 06:56:45 am
Apparently the new champion is indeed Jayce, and he is technooriented, and probably another tanky dps - his voicework includes things like "face the future, strength through progress, bring down the hammer".

Here is his voicework:
http://www.youtube.com/watch?v=Eqi9znGxXEw

Also with the advent of Pulsefire Ezreal my Dominion games are full of shitty ezreals arguing about going AP top and dying a million times in the process, guess I won't be bying him for a while.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bluerobin on June 14, 2012, 08:44:45 am
Looking at the flat skin art can make some champs really unattractive...
Spoiler: New Karma skin! (click to show/hide)
Just found surrender at 20 (http://www.surrenderat20.blogspot.com/) and the unofficial patch notes on reign of gaming (http://www.reignofgaming.net/news/20655-unofficial-patch-notes) and figured I'd link them in case other hadn't found them yet. Old news I know, but I've been out of town and I didn't see changed linked in the thread, just talked about.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 14, 2012, 10:20:57 am
Continuing to enjoy me some Janna. She's deceptively potent mid lane. You'd think she's all support (and the tips section LIES and says she's at her strongest when buffing an ally) but with just a couple of levels she becomes a ranged killer. At least one level of W for the minor speed boost and "ignores unit collision" and a couple of levels of Q. Add Ignite to the mix and it's FIRST BLOOD all the way.

Went 4/0 against Malzahar mid the other night before hitting lvl 7. Wound up carrying the team through much of the midgame until Irelia finally got up to speed and turned into a monster late-game.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Knirisk on June 14, 2012, 12:42:27 pm
Looking at the flat skin art can make some champs really unattractive...
Spoiler: New Karma skin! (click to show/hide)
Just found surrender at 20 (http://www.surrenderat20.blogspot.com/) and the unofficial patch notes on reign of gaming (http://www.reignofgaming.net/news/20655-unofficial-patch-notes) and figured I'd link them in case other hadn't found them yet. Old news I know, but I've been out of town and I didn't see changed linked in the thread, just talked about.

mana pots op
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 14, 2012, 12:54:38 pm
Is that hockey Jax skin new or did I just never notice it before?
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 14, 2012, 01:04:32 pm
Looking at the flat skin art can make some champs really unattractive...
Spoiler: New Karma skin! (click to show/hide)
Just found surrender at 20 (http://www.surrenderat20.blogspot.com/) and the unofficial patch notes on reign of gaming (http://www.reignofgaming.net/news/20655-unofficial-patch-notes) and figured I'd link them in case other hadn't found them yet. Old news I know, but I've been out of town and I didn't see changed linked in the thread, just talked about.

mana pots op
Mana pots being 35 still won't help them. Maybe 25 would. I mean, you're going to buy them early game because that's when you have the highest mana problems. Late game, you don't want to fill up an item slot. But, otherwise, if you're using spells often enough to need a mana pot, you're usually low enough health to go back.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 14, 2012, 01:15:30 pm
I never buy more than the initial 1-2 pots, because I usually build a Tear or Chalice first thing after boots, if I'm playing a mage. I could possibly see making an exception for a few characters like Ahri, Orianna, LeBlanc, maybe Lulu that can burn through mana like crazy early on, especially if they're actively pushing/harassing.

Other slight difference might be that if you can carry 1-2 more at start than you used to, your staying power early on is greater. If you're going mid, and you have one of the masteries that starts you off with more gold (enough to buy an extra pot or two), and your opponent doesn't then all things equal, they'll have to head back to refill more often, which lets you hang around in lane and get more xp. Being the first to 6 can be a major tipping point in a mid lane phase.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 14, 2012, 01:41:02 pm
Is that hockey Jax skin new or did I just never notice it before?
If I recall correctly, that is from the Vancouver 2010 Winter Olympics thingy. It contained at least these skins:

- Hockey Jax
- Curling Veigar
- Ice Toboggan Corki (Back when Riot considered this Legendary tier...)
- Some crappy reskins for Fiddle, Anivia, Kassadin and Amumu.

EDIT: Oh and Twitch also got a shitty reskin.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 14, 2012, 01:57:31 pm
Aha, did not know that. Wonder if they'll do a pack of skins for the upcoming London Olympics.
Javelin Toss Nidalee?
Discus Thrower Sivir?
Fencer Fiora? (actually a classic white fencing outfit could be kinda neat...could work that with Jax too)
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 14, 2012, 02:13:10 pm
Aha, did not know that. Wonder if they'll do a pack of skins for the upcoming London Olympics.
Javelin Toss Nidalee?
Discus Thrower Sivir?
Fencer Fiora? (actually a classic white fencing outfit could be kinda neat...could work that with Jax too)
Jax? Fencing? Oh, please, Jax would hold the sword from the pointy end and use it as a club. The other 3 ideas are neat though. Maybe a 100 meter dash Singed?
Or, or, how about, a new fucking skin for Soraka and Trundle.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 14, 2012, 02:14:05 pm
Aha, did not know that. Wonder if they'll do a pack of skins for the upcoming London Olympics.
Javelin Toss Nidalee?
Discus Thrower Sivir?
Fencer Fiora? (actually a classic white fencing outfit could be kinda neat...could work that with Jax too)
Marathon Runner Ryze
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 14, 2012, 02:33:43 pm
Nononoono, never a skin for trundle.

Soraka... Eh... The less I see her, the less I suffer from boredom during laning.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 14, 2012, 03:32:22 pm
I'm annoyed at the mana potion change. The correct solution for mana potions is "buy a health potion or a ward, your runes and masteries should have mana regen".
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 14, 2012, 03:50:27 pm
I'm annoyed at the mana potion change. The correct solution for mana potions is "buy a health potion or a ward, your runes and masteries should have mana regen".
It's more like a playstyle change that should have mana regen covered.

If you want to make mana potions viable, then you have to make them one of the following:

1. Instant use: Instantly regenerate all the mana.
2. Significantly cheaper: Like... really cheap. 25 gold is really cheap. Even 20 gold to go with boots 3.
3. No, those two are pretty much it.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 14, 2012, 05:07:00 pm
I use mana potions, but only on pantheon, and I buy like 5 of them tops the entire game. I don't want to get any heavy duty mana items, like Manamune or Chalice, but I can't spam spear as easily without mana.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Jopax on June 14, 2012, 05:57:20 pm
What he said ^

And it's usually for the first half of the game that I grap pots with spare cash, enables me to stay out in the field roaming for longer, then usually after 20 minutes I have enough lifesteal to render HP useless and fights don't last long enough for mana to really matter.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 14, 2012, 07:05:42 pm
Well now that the potions increase regeneration, Veigar's passive increases the regen. When below 33% mana, he gains 50% extra mana regen, which turns that 100 mana into 150. If he is completely drained (10-20% left), 67.5% to 60% increased regen. This means that mana potions are actually really good early on for Veigar. Would also solve the problem for those who need to take clarity, since it is useless late game.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 14, 2012, 07:21:59 pm
Wait who has mana issues on Veigar. That's what his passive is for. I'm usually low enough that I just barely have enough for one burst, but I never fall below that.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 14, 2012, 07:24:14 pm
Wait who has mana issues on Veigar. That's what his passive is for. I'm usually low enough that I just barely have enough for one burst, but I never fall below that.
Again, it's for people that aren't trying to conserve and are smashing their keyboard.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Cthulhu on June 14, 2012, 07:42:24 pm
Torchbearer Jax, duh.  Come on guys, it's easy.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 14, 2012, 07:46:59 pm
I dislike playing this game while Shen is in it.

He's like laning against Warwick (20 completely boring minutes of no interaction as you get outsustained) except you're more likely to get killed by him, and your team is going to lose some dragon fights that he ults down to.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 14, 2012, 11:25:43 pm
HP pots can be used up through mid game. The situations where you'd use mana pots are fewer than those where one could find a use for manamune.
Especially if you get meki pendant, you really have no place getting a mana pot. Nobody wants blue soda.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: eerr on June 15, 2012, 12:04:27 am
Sometimes I buy mana potions on malz, because I like to spam alot.
Especially when I just want to push/farm and not really kill my enemy.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 15, 2012, 12:37:40 am
Mana pots... Malz...

Does not compute.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Astral on June 15, 2012, 01:27:51 am
Especially when AD Malz is the only way to play.

http://www.youtube.com/watch?v=mkknodTx_I4 (http://www.youtube.com/watch?v=mkknodTx_I4)
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 15, 2012, 03:26:10 am
You know what would be neat?

1. If potions could be chugged at spawn, even if you have full inventory (like with elixirs)
2. If you were full hp when you use the potion, it doesn't begin to replenish health/mana until you lose some.


This way if I had full inventory or something, I could drink like 5 of both potions and go to a lane. If I lose health/mana, I start to regen.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: ThtblovesDF on June 15, 2012, 05:03:48 am
Then the only start would be 13 pots, play like a half-build-mundo till 15:00
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 15, 2012, 07:13:53 am
Then the only start would be 13 pots, play like a half-build-mundo till 15:00
Go back to spawn, buy 60 pots.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 15, 2012, 07:39:03 am
Then the only start would be 13 pots, play like a half-build-mundo till 15:00
Go back to spawn, buy 60 pots.
If you focus on farm, something as small as getting hit by a minion will waste the potion. Or getting bursted down: if you bought 60 potions, you wasted 2100 gold on them. If you die, you basically had a one-use item which increases regen by 10 per sec, which lasts up to 15 minutes. You could have bought a Spirit Visage, Regrowth Pendant and 3 hp pots with that.

This made me feel like playing Mordekaiser , with that 13 pot start.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: umiman on June 15, 2012, 01:46:52 pm
A nice fellow over at Teamliquid put together a good, unbiased guide to understanding Dota 2 from a LoL players perspective for the upcoming Dreamhack tournaments. It's to help people who want to watch both tournaments. You can find it here: http://www.teamliquid.net/blogs/viewblog.php?id=345139

It also includes details about the popular competitive picks, what they do, and which teams will be showing, including Team CLG and Absolute Legends. Both of whom originated from famous LoL teams.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 15, 2012, 03:07:10 pm
So shouldn't we have gotten some sort of reveal on Jayce by now? I guess he might be a three week gap champion.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 16, 2012, 08:34:34 am
I think Riot are on a 3-week champion release schedule now, which is great for my wallet and free time :>

In other news, MadAtVidjaGames.jpg

(http://i215.photobucket.com/albums/cc9/Baron_Sengir/Dominion1800elo.png)

This is at about 1900 Elo mind you, so it's not like he occasionally dips the tip of his toes in the vast Dominion sea.

Also I want to brag with my win, of course, but he really mad, too. In the beginning we kinda died top, died bot, died mid and it was generally death before dishonour kind of stuff, until like 130:400, then it went to 38:200, then, well - you can see. Really proud of this game, though I fed something fierce at the start.

edit : Jesus come to think of it I was 0/8 K/D at some point!
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Journier on June 16, 2012, 10:32:23 am
support pantheon. I have fallen in love.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 16, 2012, 10:35:05 am
support pantheon. I have fallen in love.
Almost as annoying as support Nidalee.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 16, 2012, 12:44:31 pm
Cait + support Nid was one of the most annoying games to play against. Early game it was like attempt to gank trapped attempt to gank again trapped attempt to gank again trapped attempt to gank again trapped okay seriously my lane is losing I need to get a gank in nidalee jumps away.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Journier on June 16, 2012, 01:22:42 pm
good nid supports win games , them spears.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 16, 2012, 01:27:27 pm
good nid supports win games , them spears.
Spears? Try bullet trains of hot lead.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Journier on June 16, 2012, 02:10:57 pm
for some reason for me when they are thrown from a bush i almost never notice them intime to actually avoid them. or i just walk right into them.

i swear when they are thrown from a bush they dont actually appear till they are half way to me already :(

thankfully nid supports arent super common.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: SalmonGod on June 16, 2012, 02:38:43 pm
i swear when they are thrown from a bush they dont actually appear till they are half way to me already :(

My problem with them is they're about 3-4x wider than they appear to be.  There are several skill shot projectiles in the game like this.  Riot really needs to adjust the graphics to reflect the actual size of the hitboxes.  So many times, I will be acting on pure reflex to dodge one of those things as tightly as possible because I'm trying to maneuver efficiently in the middle of combat, and I'll get hit because I forget that the spear is actually an entire tree in disguise.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 16, 2012, 02:41:40 pm
i swear when they are thrown from a bush they dont actually appear till they are half way to me already :(

My problem with them is they're about 3-4x wider than they appear to be.  There are several skill shot projectiles in the game like this.  Riot really needs to adjust the graphics to reflect the actual size of the hitboxes.  So many times, I will be acting on pure reflex to dodge one of those things as tightly as possible because I'm trying to maneuver efficiently in the middle of combat, and I'll get hit because I forget that the spear is actually an entire tree in disguise.
That'd be nice. It's like how effects like MF's Make it Rain and Cho'gath's Rupture now have little outlines. Do that for skillshots too.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Knirisk on June 16, 2012, 02:48:10 pm
i swear when they are thrown from a bush they dont actually appear till they are half way to me already :(

My problem with them is they're about 3-4x wider than they appear to be.  There are several skill shot projectiles in the game like this.  Riot really needs to adjust the graphics to reflect the actual size of the hitboxes.  So many times, I will be acting on pure reflex to dodge one of those things as tightly as possible because I'm trying to maneuver efficiently in the middle of combat, and I'll get hit because I forget that the spear is actually an entire tree in disguise.
That'd be nice. It's like how effects like MF's Make it Rain and Cho'gath's Rupture now have little outlines. Do that for skillshots too.

They pretty much have already done that with Xerath. That said, I really don't like that they did that. It takes the skill out of actually avoiding a skill shot. MF's Make It Rain is okay, because it's sustained damage. Cho'Gath's Rupture is NOT because it's not sustained damage. It's burst damage. You can walk back into Make It Rain and take minor damage. If you have a line showing you the spear's path, it's far too easy to avoid. Xerath's line is sort of okay because it's instantaneous.

I really don't like how they did that with Rupture. Frankly, it was decently easy to avoid even before the targeting circle (unless Cho'Gath cast it from the brush, because that cancels out the sound cue).
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: SalmonGod on June 16, 2012, 02:49:58 pm
I don't need a line showing the flight path of the object.  I just need the object to look as wide as it actually is.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 16, 2012, 02:52:30 pm
The lines would be unnecessary for the skillshots if their hitbox matched their model. So many things hit way too easily. Nidalee's spears are spears, so make the hitboxes to be spears too and not wide as cars.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Knirisk on June 16, 2012, 03:02:23 pm
I don't need a line showing the flight path of the object.  I just need the object to look as wide as it actually is.

Alright, yeah. Nidalee's spear shot looks like it should be as wide as Olaf's axe throw, but it really isn't.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: baruk on June 16, 2012, 05:42:47 pm
i swear when they are thrown from a bush they dont actually appear till they are half way to me already :(

My problem with them is they're about 3-4x wider than they appear to be.  There are several skill shot projectiles in the game like this.  Riot really needs to adjust the graphics to reflect the actual size of the hitboxes.  So many times, I will be acting on pure reflex to dodge one of those things as tightly as possible because I'm trying to maneuver efficiently in the middle of combat, and I'll get hit because I forget that the spear is actually an entire tree in disguise.
That'd be nice. It's like how effects like MF's Make it Rain and Cho'gath's Rupture now have little outlines. Do that for skillshots too.

They pretty much have already done that with Xerath. That said, I really don't like that they did that. It takes the skill out of actually avoiding a skill shot

 It takes the knowledge out of avoiding a skill shot. The veteran can correctly avoid the Nidalee spear using his superior knowledge, whereas a novice, no matter how gifted, will not necessarily achieve the same result using the visual cues provided by the game. It's a matter of design philosophy - leave in the rough edges here and there, letting the players figure out the nuances on their own, or create a more consistent gaming experience where the mechanics and visuals blend seamlessly together.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: GaxkangtheUnbound on June 16, 2012, 06:05:54 pm
In other news,
Welcome to the League of Draven. (http://imgur.com/a/n8vc6)
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Realmfighter on June 16, 2012, 07:05:42 pm
The GP one actually looks pretty good
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 16, 2012, 07:20:51 pm
In other news,
Welcome to the League of Draven. (http://imgur.com/a/n8vc6)
I love how in the last picture even the small friendlist icon has been modified.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 16, 2012, 08:29:02 pm
I'm a fan of Dravraka.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 16, 2012, 11:01:55 pm
Dravdalee will give me nightmares.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 17, 2012, 12:28:37 am
So it seems like PFE is getting his own patch (http://na.leagueoflegends.com/board/showthread.php?p=25438988#post25438988) tonight. See you in a week, Jayce!
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Astral on June 17, 2012, 12:29:42 am
I don't need a line showing the flight path of the object.  I just need the object to look as wide as it actually is.

Alright, yeah. Nidalee's spear shot looks like it should be as wide as Olaf's axe throw, but it really isn't.
Mundo's Infected Cleaver appears to be fairly small, but then you realize he's actually tossing mid sized sedans at you...
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 17, 2012, 07:28:27 am
Well apparently something is broke now and when a Dominion game starts (havent tried SR), it doesn't actually start loading when the timer in the lobby runs out, you're just stuck discussing how retarded Pantheon's new portrait is with 4 other people until someone from either team bails out. Had this happen 3 times in a row, guess I'll wait a bit before starting a new game.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 17, 2012, 01:58:02 pm
Well apparently something is broke now and when a Dominion game starts (havent tried SR), it doesn't actually start loading when the timer in the lobby runs out, you're just stuck discussing how retarded Pantheon's new portrait is with 4 other people until someone from either team bails out. Had this happen 3 times in a row, guess I'll wait a bit before starting a new game.
No.

Everything's broke.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 17, 2012, 02:09:51 pm
An unnecessarily rushed patch which broke everything and added nothing important, but removed Viktor's best feature. Don't play today, wait till they have fixed all of it.

In other news, yesterday when I played Mordekaisi, I saw a X^Z who actually focused my ghost instead of me. People never focus the ghost. I have no idea why this Xin did, because the particular ghost he focused wasn't very deadly. But if I ult and ghost someone like Trynd or Kog, they ignore it. Attack Morde, ignore the carry who rapes you. Oh, low on hp because I didn't focus the ghost? Nah, can't be, it was Mordekaiser himself who dealt all of the dmg.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 17, 2012, 03:37:56 pm
Wait, what did Viktor have removed?
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 17, 2012, 04:23:14 pm
Double ult? You mean that wasn't intended?
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 17, 2012, 04:57:38 pm
Double ult? You mean that wasn't intended?
Technically it was a bug. Using smartcast and quickly tapping R twice cast two stormclouds. I considered it a feature though, as nobody played Viktor, and people never even knew it was a bug.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 17, 2012, 04:59:38 pm
That's what I thought. Hidden Viktor nerfs.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: UltraValican on June 17, 2012, 05:00:58 pm
I guess this whole fuckeverything patch is the culprit behind why I can't seem to connect.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: eerr on June 17, 2012, 06:42:46 pm
Why is it, that I can't hit a damn thing with Xerath's skillshot, but everybody else can reliably stun-pulse me every time?
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Fikes on June 17, 2012, 07:17:03 pm
Patching on the weekend is poor form.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: SalmonGod on June 17, 2012, 07:44:06 pm
Screwing up the servers for an entire day after a minor patch is just pathetic.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Ahra on June 17, 2012, 07:55:58 pm
Why is it, that I can't hit a damn thing with Xerath's skillshot, but everybody else can reliably stun-pulse me every time?
try playing skill-shot champions a while, after some time you get a voice in your head that says ´3 cm to the left, he will run right, aim closer´ etc, its actually kinda unnerving.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 17, 2012, 08:04:24 pm
What's sad is the PFE wasn't even for sale after the patch. I am unamused at not getting to spend any of my valuable weekend time playing.

Ahra: I don't have a voice in my head. I can still land skillshots.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 18, 2012, 12:33:20 am
What's sad is the PFE wasn't even for sale after the patch. I am unamused at not getting to spend any of my valuable weekend time playing.

Ahra: I don't have a voice in my head. I can still land skillshots.
No.

Breaking an entire server with a minor patch was the sad part. PFE is just to rub salt in the wound.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 18, 2012, 12:50:44 am
Server is finally back up, but if you logged in at all during the down time, you have to patch back to Draven.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: SalmonGod on June 18, 2012, 01:38:11 am
2:40 a.m. and the wait queue to log in is 1 hr 26 min?.... that... doesn't seem right...
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 18, 2012, 01:48:35 am
2:40 a.m. and the wait queue to log in is 1 hr 26 min?.... that... doesn't seem right...
I'm *trying* to sleep-league, okay?!?
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: ThtblovesDF on June 18, 2012, 02:44:47 am
Servers down, at least we could watch RIOT PLAY there game - while we can't. (Riot vs community game, riot won cause community was some stranger people noone knows with a feeder jungle pant)
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 18, 2012, 11:49:05 pm
Servers down, at least we could watch RIOT PLAY there game - while we can't. (Riot vs community game, riot won cause community was some stranger people noone knows with a feeder jungle pant)
They gotta win sometimes.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 19, 2012, 09:47:17 am
2:40 a.m. and the wait queue to log in is 1 hr 26 min?.... that... doesn't seem right...
Okay, so that wasn't just me then. Went to play last night, and...

"Hmm...*another* patch? okay, whatever I'll play something else while I wait."
...hour later...
"Hey, it's done! I'll just log in and play a quick..."

YOUR POSITION IN QUEUE IS OVER 10000. ESTIMATED WAIT TIME IS 1 HOUR AND 53 MINUTES.

*ragequit*
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Jelle on June 19, 2012, 10:11:01 am
Sona is pretty weak isn't she? I remember at release she was real strong and piss easy to play, she's free now so I gave her a spin.
I'm not sure what she has going for her? The poke with hymn of valor is still nice but the rest is pretty trashy, except for the ult ofc. I guess the healing nerf hit her pretty hard?
Seems like Evelynn tier to me.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 19, 2012, 10:28:15 am
Sona is pretty weak isn't she? I remember at release she was real strong and piss easy to play, she's free now so I gave her a spin.
I'm not sure what she has going for her? The poke with hymn of valor is still nice but the rest is pretty trashy, except for the ult ofc. I guess the healing nerf hit her pretty hard?
Seems like Evelynn tier to me.
You should see AD Sona. Last time I saw one, I played AD Malzahar, in dominion.

At the end of the game, we won. I was at the top of our scoreboard and the AD Sona was at the top of the enemy scoreboard.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 19, 2012, 10:34:25 am
Sona is all about support, and the fact that she can switch between attack booster, defense booster, and speed booster with a constant aura effect. Her passive is one of those where you have to kind of keep a mental track of castings (even though there's an icon down at the bottom to let you know how many castings you have before Power Chord kicks in).

She's difficult to play effectively, but I'd say she's more of an Orianna or LeBlanc-tier. Meaning that the average one will be weak, but a well-played one can wreck your shit.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Knirisk on June 19, 2012, 10:51:20 am
I absolutely love Sona. But yeah, basically ditto what they said above. Don't rely on her heals at all, but her poke with Power Chord+Valor is absolutely horrifying. Nowadays, when the enemy team sees a Sona, they expect a lot of heals. They don't expect her to do almost 200 damage burst damage at level 1. It scares the shit out of people.

That said, now that Chalice can be upgraded, I would suggest Philo/Chalice and upgrade for some AP, or else your heals really will be worthless for the whole game long. I mean, yeah, you could play her Aura support, but that's so boring. It's like hanging around in team fights for no reason other than to not die. Usually, I'll upgrade the philostone later on and, if I have enough money, I'll grab a deathcap. Deathcap + Athene's means you never ever run out of mana and you can sustain your team almost indefinitely because now your heals are on Soraka level.

It's probably not the commonly accepted idea of Sona, but I'd like to make a difference, y'know? In other ways than just hanging around with my ultimate. I mean, you could play AD Sona, which is kind of silly, lol.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 19, 2012, 11:59:11 am
I don't often play Sona, but when I do...I aura-whore her. Frozen Heart, Soul Shroud, maybe an Abyssal Scepter to give her more offensive punch.

The thing I find when playing against Sona is that she's difficult to take down easily, and makes everyone around her difficult to take down (countering slows, buffing defense, etc.) She's a force multiplier rather than a force in and of herself (unless you do the AD thing, which just seems weird to me).


EDIT: That said, counter-meta builds definitely have their use. One of the reasons I tend to do so well with Miss Fortune is because everyone (enemy and allies alike) assumes I'm going to build her AD and AS, like a Teemo with tits. So if they're counterbuilding, they're looking at armor and AS reducers. Then they get rather surprised when my E rains down damage like a hammer because I've built AP and magic damage. By end game, I usually have 200+ AD, 100+ AP, and a nearly maxed-out AS, and I can farm a minion wave in less than 2s. So it turns out they were right, just not at first.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 19, 2012, 05:26:12 pm
Scumbag Riot: Screw fans out of a weekend playing game, don't give any payment back for it until forums bitch at you for it, then say the delay was due to it taking a while to distribute boosts.

Anways, 10 win IP boost.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 19, 2012, 07:55:41 pm
Aw sweet, spend a day playing Cave Story and Castlevania instead of League, then get IP boosts! I am confident that I made the best out of this situation.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 20, 2012, 08:29:32 am
Yay IP boosts coming just a few days after creating my new N.Am. account (xYordleKombatx, if anyone wants to add me). Made a 2nd account so I could try some different things and have fun dominating the newbie tier. And dear Jesus-on-a-stick, am I dominating....

Gonna try playing nothing but yordle characters on this acct, which actually leaves me a pretty balanced stable once I get it filled out. Right now I'm just playing whatever yordle is freebie that week (seems there's always at least one). So I cut my chops on Corki last week, getting a handle on Rumble and Teemo this week. Carried so freakin' hard as Teemo last night. 20min in, we're 16-24 as a team, and I'm 12/0/1. Three of our team have NO kills and no assists. Then my son woke up with a fever, so I went AFK for at least five minutes. Came back, and the others had finally started to get some kills and level up (when I went afk, I was lvl 16, everyone else was 11 or 12). Pushed mid and finished things since my teammates had no idea how to seal the deal. Oh, and this was against beginner bots >_<

While they're frustrating, I kinda like these matches. They're like 1v5, but without the enemy team being able to completely 5-man gangrape me. Definitely forces me to be more agile, as by midgame if I stay in one spot too long, I *will* get rolled by the entire enemy team.

Now to take Teemo over into newbie PvP for much pubstomping. (I do want to try Rumble out though some).
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 20, 2012, 08:41:42 am
After the patch the game just won't let me log in. I log in, then it instantly says "you have been disconnected from server. Please log in again to continue", and when I relog its the same damn thing - US server. Is this just an individual problem, or are the servers borked again.

edit : ahaha, server is down again. By now Riot should just be giving everyone the 100th champion for free. God damn is this patch a mess. Anyone know why they just don't freaking give up on it and stop embarrassing themselves?
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Yodamaster on June 20, 2012, 09:46:51 am
I'm hesitant to update the OP with these patch notes because it seems like this patch is never going to work.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 20, 2012, 10:42:40 am
I was able to play last night but at least twice in one match, 3 of our 5 people disconnected at the same time then all rejoined 30 seconds or so later.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Jelle on June 20, 2012, 10:47:24 am
One reason why having you people across the atlantic get the patch first is a good thing, you get to test it for game breaking stuff like this, heheh.

Speaking of americans, Graves is awesome. Can't say I like his cowboy style but he's a fun carry to play for sure, might even buy him if I decide on getting a ranged ad.
Got some good ad scaling aoe on him with his buckshot and ult, utility with smoke screen a godsend for teamfights, and a good steroids ability. What more can you want out of a carry outside of a global skillshot stun.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 20, 2012, 11:59:01 am
He's also got that gap closer. I freakin' HATE laning mid against Graves with MF, because he's one of the few ranged characters that can give me no end of problems at low levels. Everyone else, I've got the mobility (and the slow from my E) to stay out of range and keep harassing. But Graves can dash into close range and fire off his other abilities in quick succession and suddenly I'm running for my life.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 20, 2012, 12:19:23 pm
Rubick is in DotA 2 now. Goddamnit Riot, why can't we have a similar champ.

Those who don't know what Rubick does: He steals the last spell a enemy/allied hero cast. Pretty fucking cool.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Yodamaster on June 20, 2012, 12:24:05 pm
Rubick is in DotA 2 now. Goddamnit Riot, why can't we have a similar champ.

Those who don't know what Rubick does: He steals the last spell a enemy/allied hero cast. Pretty fucking cool.

Because League's balance philosophy is to tone things down and make things...Balanced.

In DOTA everything is OP and that's why it works.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 20, 2012, 01:28:03 pm
Riot should just make all the roles of their champions so much more visible. Make non-tank champs have their base health at lvl 18 be around 1000-1500, the non-carries have their attack damage reduced to around 30-50, and non- mage champs have their cooldowns increased by about 100-200% per ability. While we're at it, nerf the items too. And quadruple the tower damage. And increase sight range by 50%. And make minions deal 1 damage per attack. All of these would make LoL a much better game.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 20, 2012, 01:41:29 pm
Rubick would be OP as all fuck in League, as would just about every DotA champ.
Imagine a guy with heals from Soraka but then he can go ahead and use Karthus's ult. Or just about any other crazy combination. Blitzgrab into Singed flip into Alistar headbutt? Trollvault into trollpool?
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 20, 2012, 01:47:53 pm
Rubick would be OP as all fuck in League, as would just about every DotA champ.
Imagine a guy with heals from Soraka but then he can go ahead and use Karthus's ult. Or just about any other crazy combination. Blitzgrab into Singed flip into Alistar headbutt? Trollvault into trollpool?
Best champ ever: Naut Passive, Naut's pull, Blitzcrank's pull, Amumu bandage toss, Urgot ult.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Realmfighter on June 20, 2012, 01:50:15 pm
That would be the best thing ever in the most aggravating way possible.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bluerobin on June 20, 2012, 01:52:09 pm
Riot should just make all the roles of their champions so much more visible. Make non-tank champs have their base health at lvl 18 be around 1000-1500, the non-carries have their attack damage reduced to around 30-50, and non- mage champs have their cooldowns increased by about 100-200% per ability. While we're at it, nerf the items too. And quadruple the tower damage. And increase sight range by 50%. And make minions deal 1 damage per attack. All of these would make LoL a much better game.
Hmm... that last bit makes me think minions should just be replaced by an impenetrable wall and a button you have to click when it lights up for small amounts of gold. Then Riot can define exactly how long they want farming to go on.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 20, 2012, 02:08:55 pm
Riot should just make all the roles of their champions so much more visible. Make non-tank champs have their base health at lvl 18 be around 1000-1500, the non-carries have their attack damage reduced to around 30-50, and non- mage champs have their cooldowns increased by about 100-200% per ability. While we're at it, nerf the items too. And quadruple the tower damage. And increase sight range by 50%. And make minions deal 1 damage per attack. All of these would make LoL a much better game.

I disagree on all of these. Screwing around with base stats is the easiest way to make things go in exactly the opposite direction from what you want. Why? Because your base stats are what you don't need to build. It's pretty much always better to compliment your base stats rather than add to them.

Give AD carries the highest base AD and low base defenses? The most likely thing that would happen would be that they'd just start building tanky to make use of their higher bases for longer. That's how things have always worked out.

For instance, if you gave an AD carry +100 AD lategame, then the smart decision isn't to build a bloodthirster and get +200. It's smarter to build a defensive item because you no longer need that extra bloodthirster. I know you're not recommending this specifically, but it's the same principle.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bluerobin on June 20, 2012, 02:26:56 pm
Well it sort of works in DotA because items aren't all that powerful. They're definitely useful, but you can't just "build tanky" for the most part (from what I remember, anyway). It always ended up with me feeling like a glass cannon if I was playing a hero based on dealing damage, though. I guess the glass cannon syndrome is similar in LoL, but at least you don't just evaporate if someone with a stun looks at you wrong in a team fight.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 20, 2012, 02:35:02 pm
Penguin is right, high bases are what make the tanky dps meta. There's a reason Riven was thought to be complete shit until everybody realized you could build 6 bloodthirsters on her. Low base, high scaling isn't a tanky dps, because you have to build damage to get the scaling. That's why ADs have some of the lowest base ADs in the game, so they can't afford to build tanky, until maybe a last item like Banshee's Veil.
Best champ ever: Naut Passive, Naut's pull, Blitzcrank's pull, Amumu bandage toss, Urgot ult.
You've got 3 Qs there. All the ones I named are different letters.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 20, 2012, 02:37:19 pm
(I was joking)
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 20, 2012, 02:42:02 pm
Well, but that's the age-old debate between min-maxing and complementary builds, isn't it? And it varies based on champ. Alistar is a tank you can build AD or even AP, but Dr. Mundo doesn't scale on either stat. For him, it's health, health and more health. Sure, you *could* add AD if you really want, but you're losing more than you gain. Boots + 5 Warmog's FTW.

And because of Ryze's passive, you're hard-pressed to build armor and AD when mana and AP are so much more effective. There's a fair number of characters that scale so much more effectively in one direction, so that's how they're always built. And then a lot of characters who are hybrids where you can build multiple ways depending on your play style and which abilities you favor.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bluerobin on June 20, 2012, 02:44:38 pm
(I was joking)
By the end of your comment I was sure you were, but at the beginning I thought you had a good idea. I got really confused when I realized I couldn't figure out when it shifted from "hmm yeah" to "uhhh, oh. haha."
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 20, 2012, 02:48:32 pm
And because of Ryze's passive, you're hard-pressed to build armor and AD when mana and AP are so much more effective.
hard-pressed to build armor and AD[MR I think]
...

Please tell me you're joking. Every goddamn mana item in the game has some sort of tanky stat. You don't have to choose with Ryze, that's his gimick. Endgame Ryze build: Frozen Heart/Banshee's Veil/Rabadons/2 RoAs/Mercs or Sorc.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 20, 2012, 03:05:38 pm
And because of Ryze's passive, you're hard-pressed to build armor and AD when mana and AP are so much more effective.
hard-pressed to build armor and AD[MR I think]
...

Please tell me you're joking. Every goddamn mana item in the game has some sort of tanky stat. You don't have to choose with Ryze, that's his gimick. Endgame Ryze build: Frozen Heart/Banshee's Veil/Rabadons/2 RoAs/Mercs or Sorc.
Um...

Where's the Archangel's?

Because you lose so much if you remove that AA for AP (he'll usually gain it all back). He doesn't scale well off of AP, which is why you turn him into a tanky mage. Get rid of one of those RoAs and replace with an AA, and I could see your build being useful.

Endgame build is dependent on the enemies, but I end with Archangel's/Banshee's/Frozen Heart/WotA/Mercs/RoA. I don't even like RoA, but it has it's uses. I just usually forget about it.

You're better off grabbing tank stats for mana instead of AP, since the minimal gain in damage does not offset the tanky stats you gain. Sustain is a must. Your ult is up every 20 seconds, sure, but it's better to use that in a fight rather than as your sustain, so that's why I grab a WotA (You heal surprisingly fast on Wraith's with ult and WotA.)

Plus, that early game Tear is the easiest thing to farm and let's you lane forever eventually, while also slowly gaining power. Cast your E every time it's up, as it only costs 60 mana, so it farms your tear cheaply.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 20, 2012, 03:20:39 pm
Huh. Okay, Ryze might have been bad example (compounded by my not knowing the items for shit).
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 20, 2012, 04:19:47 pm
And because of Ryze's passive, you're hard-pressed to build armor and AD when mana and AP are so much more effective.
hard-pressed to build armor and AD[MR I think]
...

Please tell me you're joking. Every goddamn mana item in the game has some sort of tanky stat. You don't have to choose with Ryze, that's his gimick. Endgame Ryze build: Frozen Heart/Banshee's Veil/Rabadons/2 RoAs/Mercs or Sorc.
Get boots + 3 archangels + Rabadon + Lichbane
Best Ryze build, right dere
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 20, 2012, 06:51:52 pm
Ok, I'll submit I forgot AA. I was only sorta thinking. But you don't have much of a reason to take multiple AAs, Ryze doesn't benefit from AP enough.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 20, 2012, 08:21:23 pm
Well, but that's the age-old debate between min-maxing and complementary builds, isn't it? And it varies based on champ. Alistar is a tank you can build AD or even AP, but Dr. Mundo doesn't scale on either stat. For him, it's health, health and more health. Sure, you *could* add AD if you really want, but you're losing more than you gain. Boots + 5 Warmog's FTW.

I disagree. Alistar here is the perfect example of why high bases always result in the exact opposite of their intended use. He was supposed to be a tank originally, and his ult was 75% at all levels. This scaled pretty well with defenses, as intended.

Then people realized that huge innate defenses scale better with building damage. Thus AP Alistar was ridiculously OP for a while. If you've got ridiculous innate defenses, people are just going to build damage so they have a ton of offense and defense. Typical base stats aren't this extreme, but they still result in people realizing they just don't need as much of whatever stat you give them for free.

Also, Mundo scales well with all defensive stats, not just health.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 20, 2012, 09:30:41 pm
Have a look at Irelia for why you can't have nice things high bases. I'm too lazy to deconstruct it.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 21, 2012, 02:12:48 am
And because of Ryze's passive, you're hard-pressed to build armor and AD when mana and AP are so much more effective.
hard-pressed to build armor and AD[MR I think]
...

Please tell me you're joking. Every goddamn mana item in the game has some sort of tanky stat. You don't have to choose with Ryze, that's his gimick. Endgame Ryze build: Frozen Heart/Banshee's Veil/Rabadons/2 RoAs/Mercs or Sorc.
Get boots + 3 archangels + Rabadon + Lichbane
Best Ryze build, right dere
No. Bad.

If AA's mana passive stacked, then maybe. However, you're only gaining 6% of your mana + 90 in AP and 800 mana from those other 2 AAs. However, you're neglecting two very important things:

1. Cooldown Reduction.
2. Tanky Stats.

You lose out if your AP isn't enough to crush the team. You basically just end up getting killed fast. Tanky Ryze, on the other hand, survives hard and still dishes out burns with his basketballs. Use double WotA for more murdersprees, and insane sustain.

Also, CDR is very important on Ryze.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 21, 2012, 02:57:35 am
Math time
Spoiler (click to show/hide)

Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Techhead on June 21, 2012, 03:34:24 am
I just started playing this a month and a half ago, and I'm loving it. My favorite champs so far are: Tristana, Garen and Xerath. I like Leona too, but I'm still saving up for her, so she's free-week only for me.
I hate runepages, though. Expensive to buy, expensive to fill.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 21, 2012, 03:52:40 am
I hate runepages, though. Expensive to buy, expensive to fill.
But so helpful. 25 Armon penetration & 6.5 mana per 5 on one page - this means true damage as AD champs early on when people have less than 30 armor, and I won't run OOM. +38% attack speed on one page, extremely useful for guys like Teemo or Kog'Maw. Runes to make jungling so much faster, to give late game power, lane presence and so on...  Runes are really helpful, and once you've bought the few champs you like to play, invest in runes. Maybe get tier 1 runes since they're super cheap, and when lvl 30 get the tier 3 runes, ignore tier 2. I got 11 runepages, all of them full, and I still feel like I need more.


Also, this happened.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 21, 2012, 08:40:37 am
So...still derpy after latest patch/rollback? Tried again last night, and it was "trololo please wait 32 minutes, there are over 20000 people in front of you".
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 21, 2012, 08:47:22 am
Math time
Spoiler (click to show/hide)
But you're not getting the most out of him if you're building that way.

At that point, you're effective health is about 3300. My effective health becomes about 7100. That's a noticeable difference. This matters because you are a short-ranged mage. You don't get the liberty of skillshots through things, so you will have to be up in someone's face. Your full burst? (Which, by the way, is WQERQ, so you count Q twice.) That has only done half of my health. My full burst does about 3/4 of yours. I heal faster, cast more often, and I also get a nifty spell shield to stop some of those pesky spells. And since I am tanky, I don't need to be behind everyone.

Not only that, but I end up with over 4500 mana. So, I still end with more. And since you're going AP, you're going 21/0/9, I'm assuming, but then you're missing the most crucial parts. You can go 9/0/21 with 0 repercussions. Again, you do slightly less damage, but you more than make up for it with tankiness, which you can use throughout the game. Since you can be in the frontlines, you're not worried as much. And, since I'm going 9/0/21, I get several things that help:

Reduced Summoner Cooldowns. This means if you have an exchange in mid, you will have your summoners before they do. This is important when dueling.
Increased xp. You reach higher levels faster. An extra level matters.
Increased hp regen. There's this little mastery in the Support Tree. It's called Strength of Spirit. You get 1% of your mana in hp regen. That about triples your regen. Even lvl 1 with 577 mana, that's a third of a health pendant. This works really well if you're tanky.

The things I don't have aren't many. I lose a bit of mpen, damage, and AP. Those don't matter to me, since my job is to hold the frontlines, not necessarily to nab all the kills, though I tend to do that anyway.

The difference between my Ryze and yours is my Ryze starts fights. Yours has to end them.

Your combo does about 1.8x my damage, but only because of lich bane. But, again, short range and poor AP scaling does not make him a good lich bane user, especially since you usually are casting too often to auto attack. I also get about 2.2x your tankiness, and if I'm focused, I can still last throughout the fight. WotA and natural hp regen work better with tankiness.

I also don't appreciate the rune choice, but that's a little different. I use a blue one to make my CDR at 40% fully built. This means the blue I would need can go to someone else, like the AD carry.

There's so many little things it adds that are better than increased damage. The only thing I really lose out on is pushing power, which Ryze has only a bit of. However, if your team just doesn't need any of those (because you have Malphite and Galio manning the frontlines or whatever), then your build wouldn't be too bad. I still would rather use that on Karthus, whose sole purpose is to die, but he's much more useful for auto-attacking, since you're not constantly smashing any button but Q. QAQAQA. Works much better.

tl;dr: Ryze is better tanky. He loses damage and gains tankiness, but can start fights and still do enough aoe damage to make the enemy team cry, and they can't insta-gib him.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 21, 2012, 10:14:32 am
Random disconnects, as far as I know, nothing else really.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Jelle on June 21, 2012, 10:24:56 am
As someone who used to play ranked with ryze often, +1 to webadict.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 21, 2012, 11:31:55 am
Web, for the bit about his "full burst", I've seen somewhere say his ideal combo is something like QWQEQRQWQ. I've almost considered getting rylais just to see that work.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Jelle on June 21, 2012, 11:33:21 am
Yep you got that right. Could pop the ult sooner if the situation is right, for the aoe and all.
Can't see why you would want rylaj, no mana on there. Rod of Ages might not have the slow but benefits him so much more if you want some health.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 21, 2012, 11:57:10 am
Web, for the bit about his "full burst", I've seen somewhere say his ideal combo is something like QWQEQRQWQ. I've almost considered getting rylais just to see that work.
True, but I mean the get-in-get-out approach, which he'd have to do.

Cooldowns (40%):
Q - 2.1
W - 8.4
E - 8.4
R - 30

Your combo is the sustained solofight, and while I don't quite agree with that one, it does work a bit. I'd use QRWQEQ.

Your combo would be better if you started with R earlier though.

QW(1.1)QR(1.1)QE(1.1)QW(1.1)Q

This takes about 4.4 + 2 seconds for casting time and everything.

This combo needs requirements that don't happen often. To do this, you have to be running with your target(s). If you know where they are and where they're going, then you could do it, but more than likely this combo will never happen.

I prefer the QERQW (or QERWQ) combo, since I get to hit the two delayed spells (Q and E) into the enemy team. These won't hit initially. Hitting R before they hit allows the AoE to damage the team. You can then use your instant spell to hit whoever and a Q for more AoE.

And yeah, I wouldn't do Rylai's either. The slow just isn't worth it unless you really need some slows on the other team, but you don't really have an item that could be exchanged for it (unless you want to drop the RoA or WotA, but those items would probably be better). Or maybe you just need a lot of health.

Thing is, Ryze can bind people for almost 2 seconds. That's usually enough to smash a WQEAQ into him. That does your burst just fine, without the long wait. If you're chaincasting like that, you better be against one person. Most people aren't willing to stand and let you chaincast like that either.

Maybe I'm just spoiled because I smartcast, so I don't like waiting, but I don't think I'd use your chain.

Also, Ryze naturally counters Lee Sin.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: ThtblovesDF on June 21, 2012, 12:02:26 pm
I wanted ryze to work, so badly, I had full mana per lvl runes (stupid, but i got a little addicted to karthus with 5 archangles and a rabadons one shoting everything -> stoped working at lvl 30-ish).

Build tanky or die, the amount of gap closers these days just screws you.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 21, 2012, 12:21:21 pm
Karthus is one of the few I'd seriously consider a glass cannon build on, actually. That passive man.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bluerobin on June 21, 2012, 12:28:46 pm
So, question that probably doesn't have an answer: has anyone played Karma on PBE recently and noticed a larger range on her Q and maybe a little more base damage? I feel like I was doing much, much better (both in survivability and damage) than I was when I last played her. Then again, it could just be that I haven't played her in a long time and I've never played her in ARAM before this.

Also, for some actual content, possible Jayce ability leaks: http://www.reddit.com/r/leagueoflegends/comments/vddt4/potential_leak_for_jayces_abilities/
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 21, 2012, 01:44:19 pm
I wanted ryze to work, so badly, I had full mana per lvl runes (stupid, but i got a little addicted to karthus with 5 archangles and a rabadons one shoting everything -> stoped working at lvl 30-ish).

Build tanky or die, the amount of gap closers these days just screws you.
Ryze can work really well. You just need to get used to how he works, and build him tanky. He is not the squishy type. He's the tanky dps type. In mage form!
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 21, 2012, 02:23:47 pm
So Jayce might be a mixed melee/ranged champion? That seems sweet, I loved the amazon in D2 exactly because of that.

In other news, is it possible to transfer an account from the US to EU? I'm not complaining, and I have a ton of fun playing Dominion on the US, but my latency is kind of high, and if I make a smurf I lose all my champions bought, runes and stuff.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 21, 2012, 04:06:35 pm
From my reading of the Chinese, he's going to be a "stance" character like Nidalee, with two sets of powers (Mercury Hammer / Mercury Gun)

Passive looks like a chargeable that gives a MS buff, with some "gate" mechanism to make it an area friendly speed buff. At full charge, it grants an additional AS buff that goes away after a certain number of attacks.

Mercury Hammer stance boosts armor and magic resistance. Presumably, Mercury Hammer trades those for the ability to do ranged attacks.

Lightning Field ability has an active/passive component. Passive converts attacks to mana (not clear if it's incoming attacks or outgoing attacks). Active is an AoE attack with DoT component.

The "gate" thing is a bit confusing, but yeah...looks like it's deployable onto the battlefield and then allies can run through it to get a speed buff. Interesting idea.

Thunderclap -- does damage based on max HP, knockback

Sky Leap -- jumps to target area, does damage + slow. Sounds a lot like Pantheon's ult.



Remains to be seen if it's legit or not, but if it is, it's nice to see some original ideas for powers. Sounds like he may have multiple passives (speed buff/gate speed buff/AS buff) and charge it both over time and by shifting between melee and ranged. All in all, sounds like a pretty kickass champ BUT also sounds like he'll have a steep learning curve.

Given this, I'd guess Mercury Hammer/Gun transform is Q, Lightning Field is W (those active/passive things almost always seem to be W), Thunderclap is E and Sky Leap is ult. That, or Thunderclap and Sky Leap are both ults (depending on form), and E is that speed gate thing? It's not clear how that would be deployable as part of a passive.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 21, 2012, 05:02:56 pm
Some updates to Eleisa's Miracle, buff to wards, and a hardcore nerf to Oracle's are possible changes. (http://leaguecraft.com/news/new-leaked-items-from-one-of-the-rioters-431.xhtml)

Not sure how accurate these changes might be, but I really hope they don't make them. Eleisa's Miracle will still be garbage.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 21, 2012, 05:59:10 pm
Some updates to Eleisa's Miracle, buff to wards, and a hardcore nerf to Oracle's are possible changes. (http://leaguecraft.com/news/new-leaked-items-from-one-of-the-rioters-431.xhtml)

Not sure how accurate these changes might be, but I really hope they don't make them. Eleisa's Miracle will still be garbage.
I really like these. Wards will become infinitely much more effetive as teams can have only one oracle per 7 minutes. This helps guys like Evelynn and Twitch a lot too, so if these changes happen, expect to see a spike in the amount of sewer rats. And Eleisa's Miracle actually seems like a really good item for supports once it can plant wards. I'm expecting to see supports get Philostone --> Eleisa and another Philostone --> Shurelya's and possibly another Philostone, for massive regens.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 21, 2012, 06:12:28 pm
Some updates to Eleisa's Miracle, buff to wards, and a hardcore nerf to Oracle's are possible changes. (http://leaguecraft.com/news/new-leaked-items-from-one-of-the-rioters-431.xhtml)

Not sure how accurate these changes might be, but I really hope they don't make them. Eleisa's Miracle will still be garbage.
I really like these. Wards will become infinitely much more effetive as teams can have only one oracle per 7 minutes. This helps guys like Evelynn and Twitch a lot too, so if these changes happen, expect to see a spike in the amount of sewer rats. And Eleisa's Miracle actually seems like a really good item for supports once it can plant wards. I'm expecting to see supports get Philostone --> Eleisa and another Philostone --> Shurelya's and possibly another Philostone, for massive regens.
Not likely. You're building support items first before you build that Shurelya's anyway. So, you'll maybe get this item at about 20 minutes. That 1 ward every 3 minutes is not helping anyone, as you could just buy 5 wards for much cheaper. It's also easier and faster. The only reason you'd grab it is for tenacity, if you really needed it.

And nerfing Oracle's like that is horrendous. Oracle's is a late game item. Stealth champs are strong late game. This is meant to be a way to combat that strength. It also dies when you die. It is also a way to combat warding your jungle, so all it does is make the game incredibly boring. Junglers can't buy wards and clear them if a gank fails because of them. Wow. So much fun with no ganks. Almost as fun as sitting in your lane for 15 minutes. Sure, you can pink ward. But that's not as risky as going for an Oracle's.

It doesn't make sense. It seems like a change to make the game less fun. That's why it's bad.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 21, 2012, 06:16:53 pm
I actually like those changes. For one thing, it'll allow supports to always keep a given place warded no matter what. I fail to see the issue with that. As for Oracles, it'll be a nice way to make stealth champs slightly more useful until stealth rework comes out, and Teemo will have an ult again.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 21, 2012, 06:26:15 pm
Boy, it sure is fun when the enemy tank picks an early oracle, but because of naturall tankiness, items, runes and masteries, you can't do jackshit to them. If you wanna get rid of the oracle, that means you have to focus the tank. How ridiculous is that. Pay 400 gold early/mid game, destroy a dozen wards with no problem.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 21, 2012, 06:55:59 pm
IN OTHER NEWS:

NA Servers offline again. God fucking damnit Riot.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 21, 2012, 07:29:23 pm
Boy, it sure is fun when the enemy tank picks an early oracle, but because of naturall tankiness, items, runes and masteries, you can't do jackshit to them. If you wanna get rid of the oracle, that means you have to focus the tank. How ridiculous is that. Pay 400 gold early/mid game, destroy a dozen wards with no problem.
Are you complaining about killing someone who devoted 400 gold to Oracle's?

Lol.

You're so right. I've never been able to kill a tank.  ::)

You're taking 400 gold of money that could be spent on tank items and making yourself a target. Kinda the point of a tank. Besides, they aren't unkillable. And you don't have to focus the tank. You can still leave the tank for last. That Oracle's isn't making them stronger...

lol. I swear, people complain about the dumbest garbage.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Yodamaster on June 21, 2012, 07:39:14 pm
That Oracle change is horrendous. I cannot see that happening.

Wards don't need 5 health either.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 21, 2012, 07:41:31 pm
Boy, it sure is fun when the enemy tank picks an early oracle, but because of naturall tankiness, items, runes and masteries, you can't do jackshit to them. If you wanna get rid of the oracle, that means you have to focus the tank. How ridiculous is that. Pay 400 gold early/mid game, destroy a dozen wards with no problem.
Are you complaining about killing someone who devoted 400 gold to Oracle's?

Lol.

You're so right. I've never been able to kill a tank.  ::)

You're taking 400 gold of money that could be spent on tank items and making yourself a target. Kinda the point of a tank. Besides, they aren't unkillable. And you don't have to focus the tank. You can still leave the tank for last. That Oracle's isn't making them stronger...

lol. I swear, people complain about the dumbest garbage.
Have a Nasus or something farm top for a while. When he decides to leave the lane fully fed from minions, he'll get oracles. Now, do you really want to leave this Nasus completely alone, last to kill? Cause if you do, his Q will rape your ass. If you do focus him first, your team probably dies because Vayne/Kog'Maw/any carry will be ignored, all because that oracle needs to be taken down. And buying the oracle isn't all that expensive if you have to do it only once or twice, a few minion waves only. Really often in the games today the guy holding the magic eye isn't a no-dmg tank like Blitzcrank, it is more often some bruiser that fucks you up because you ignore him.


Maybe it might seem dumb for you that I complain. Maybe you just haven't played against enemies that can actually keep the oracle wearer alive. And last time I checked, bots don't buy oracles either.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 21, 2012, 08:15:19 pm
Boy, it sure is fun when the enemy tank picks an early oracle, but because of naturall tankiness, items, runes and masteries, you can't do jackshit to them. If you wanna get rid of the oracle, that means you have to focus the tank. How ridiculous is that. Pay 400 gold early/mid game, destroy a dozen wards with no problem.
Are you complaining about killing someone who devoted 400 gold to Oracle's?

Lol.

You're so right. I've never been able to kill a tank.  ::)

You're taking 400 gold of money that could be spent on tank items and making yourself a target. Kinda the point of a tank. Besides, they aren't unkillable. And you don't have to focus the tank. You can still leave the tank for last. That Oracle's isn't making them stronger...

lol. I swear, people complain about the dumbest garbage.
Have a Nasus or something farm top for a while. When he decides to leave the lane fully fed from minions, he'll get oracles. Now, do you really want to leave this Nasus completely alone, last to kill? Cause if you do, his Q will rape your ass. If you do focus him first, your team probably dies because Vayne/Kog'Maw/any carry will be ignored, all because that oracle needs to be taken down. And buying the oracle isn't all that expensive if you have to do it only once or twice, a few minion waves only. Really often in the games today the guy holding the magic eye isn't a no-dmg tank like Blitzcrank, it is more often some bruiser that fucks you up because you ignore him.


Maybe it might seem dumb for you that I complain. Maybe you just haven't played against enemies that can actually keep the oracle wearer alive. And last time I checked, bots don't buy oracles either.
Question: Why did you leave him top to farm by himself?

That's your fault. Not his. Him buying Oracle's doesn't make him stronger. It doesn't keep him alive longer. Fact is, you're going to lose to him anyway, because your top screwed up.

I still wouldn't focus him. Why? Because why would him having an Oracle's make me focus him? It doesn't help me. It doesn't help my team. There's no reason to do that. The Oracle's doesn't need to be taken down. Nasus needs to be taken down.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 21, 2012, 08:21:34 pm
Oracles is 400 gold. That's... A mana crystal. It's nothing.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 21, 2012, 08:40:08 pm
The point is, oracles in it's current form completely shuts down guys like Twitch and Evelynn, it completely destroys the plans for those who like to ward the map, it turns Teemo's ult into extra gold, and so on. 400 gold to make a champion lose it's edge. 400 gold. Thats way too cheap. Only thing which make Evelynn and Twitch stand out, is their ability to stay stealthed. Oracles fuck this up big time, and the nerf to it will make it actually plausible to play as these champs. No longer 400 gold to turn the game into 4 vs 5.


And if someone touch - especially if they have CC - is in the control of the oracle, your Eve/Twitch can't go near them without getting torn to pieces. Shaco's ganks become as effective as ganks made by lvl 3 Soraka. If the enemy bot support gets oracles, they now have absolutely complete control over dragon and the whole bot river, unless your support also buys oracles.


Nerfing it to last only 2 minutes will be good. It can be bought to check all areas Dragon/Baron before attempting to kill it, since wards will most likely become more common if Oracles get nerfed. It can be bought if you know you need it in a teamfight with a stealther. When you could buy only one oracle every 7 minutes, people learn to ward & counter ward better. If the enemy Twitch/Shaco gets fed, you don't need to keep burning 400 gold over and over and over again to counter them: Forcing people to learn warding will mean that they won't be dependant on oracles when against stealth. Currently it is the only way to shut stealth champs down effectively, but it is doing that a bit too well.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Cheeetar on June 21, 2012, 09:01:04 pm
If oracles only lasted 2 minutes, it'd be a way better choice to just buy 3 pink wards (which costs less and lasts longer).
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 21, 2012, 09:16:24 pm
Oracles is too strong, and I like the change, but as a jungler I'm appalled at this. Why? Wards are going to be way too strong.

Riot hasn't liked oracles for a while. It's a huge drain on supports' gold and it leads to a decent amount of interactivity with warding and counterwarding, but the end result is just a drain on both teams' gold as wards get destroyed and replaced. In addition, it creates snowballing in map control where the winning team's support/jungler just never dies and the losing team basically can't ward anymore.

Those problems are all solved by the change. But the change also ruins the one upside oracle's had: when wards are killed, ganks happen. And ganks are fun. Ganking is going to be harder now, and if I spend gold on oracle's then I'm going to need to kill some wards in that two minutes or waste my gold.

Also I don't like how your teammates can screw you over for 7 minutes if they use it dumbly.

The best solution, I think (and this is the part of this post I'm least sure about, so take it with a grain of salt), would be to buff pink wards. Then oracles isn't needed as much and it's less of a big deal and more of a neat tool you can use when pink wards don't cut it.

---

And then I looked at the source again. This was dismissed as fake like a week ago.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 21, 2012, 09:22:55 pm
Oracles is too strong, and I like the change, but as a jungler I'm appalled at this. Why? Wards are going to be way too strong.

Riot hasn't liked oracles for a while. It's a huge drain on supports' gold and it leads to a decent amount of interactivity with warding and counterwarding, but the end result is just a drain on both teams' gold as wards get destroyed and replaced. In addition, it creates snowballing in map control where the winning team's support/jungler just never dies and the losing team basically can't ward anymore.

Those problems are all solved by the change. But the change also ruins the one upside oracle's had: when wards are killed, ganks happen. And ganks are fun. Ganking is going to be harder now, and if I spend gold on oracle's then I'm going to need to kill some wards in that two minutes or waste my gold.

Also I don't like how your teammates can screw you over for 7 minutes if they use it dumbly.

The best solution, I think (and this is the part of this post I'm least sure about, so take it with a grain of salt), would be to buff pink wards. Then oracles isn't needed as much and it's less of a big deal and more of a neat tool you can use when pink wards don't cut it.

---

And then I looked at the source again. This was dismissed as fake like a week ago.
Hmm. Was it? I only briefly looked it over.

What a relief.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 21, 2012, 09:26:12 pm
Basically RiotNasus got fired, so someone put out this text document of potential changes with something like "RiotNasus: Now don't tell anyone about this" at the beginning. Just someone taking advantage of a controversy to give their hoax a little more legitimacy.

[condescension]Of course, I wouldn't expect LeagueCraft to actually check whether their sources were legitimate.[/condescension]
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 21, 2012, 09:35:38 pm
See, you could buy an oracles, or you could upgrade 8 wards to pink and have continuous vision over an area and also check it for wards. I fail to see an issue.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 22, 2012, 05:30:21 am
Penguin, no - if you check the Riot posters' in the Something Awful thread, basically RiotNasus changed his Twitter, and someone grabbed his old one's name to post bullshit. I believe this entire leak was confirmed bullshit as well, but I do know the oracles' change is for sure, because there has never been a "per team" item in LoL, and riot posters have repeatedly claimed any counters to stealth remain and stealth itself is getting nerfed at some point.

Also god damn Riot just give up on this patch please.

edit : also noone told me if i can switch servers with my current account, or do I have to make another :(
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 22, 2012, 06:40:07 am
I'm fairly sure you can't switch accounts between servers. Would be too much work for Riot that they can't profit from.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 22, 2012, 06:52:20 am
I was there during the leak. The "item leaks" were from before Nasus switched his twitter. He called them fake.

After he switched, someone took his name and said "No stealth rework until mid December." That's the one you're thinking of.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Rebecca Black on June 22, 2012, 09:49:56 am
And so, today, June 22nd, marks the day of the Yorick Patch. The day where Riot stripped Eve of her stun, and took off half of her ult healing. The day Eve died.

It's been a year.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 22, 2012, 10:55:33 am
And so, today, June 22nd, marks the day of the Yorick Patch. The day where Riot stripped Eve of her stun, and took off half of her ult healing. The day Eve died.

It's been a year.
Meh. 2/10 would not play.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 22, 2012, 04:19:43 pm
Queue time:

1 hour 41 minutes.

What.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: SalmonGod on June 22, 2012, 04:26:27 pm
Uninstalled.  Again.  I've done this at least half a dozen times.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 22, 2012, 04:35:16 pm
Uninstalled.  Again.  I've done this at least half a dozen times.
What for?
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 22, 2012, 04:38:40 pm
Webadict, you're lucky. I've got 1 hour and 50 minutes.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: SalmonGod on June 22, 2012, 04:50:40 pm
Uninstalled.  Again.  I've done this at least half a dozen times.
What for?

Because games should be fun.  I invest my time in a game to raise my spirits, so that I have more positive emotional energy to burn when it's time to go back to being a responsible adult.  Half the time I play LoL, I end up finishing in a worse emotional state than when I began.  It's horrible.  I can't afford to do this.  I've known this for a long time, and it frustrates me that a combination of addiction and social circumstances keep pulling me back in. 

Lastnight, I played Drawception for 2 hours instead, and felt great afterwards.  I laughed frequently.  I basked in communal praise in the abstract form of +1s.  I know that every time I play Drawception, I will have fun. 

I also know that in a couple weeks I'll come home and see my wife still playing LoL with my friends.  I'll look at it and think "I wish I was there helping her win…" I'll hear my friend's voices and think "Haven't done anything with them in a while…"  I'll crave the adrenaline that only comes from competitive action games.  I'll re-install and waste my time being angry until I get fed up again.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 22, 2012, 05:20:49 pm
Uninstalled.  Again.  I've done this at least half a dozen times.
What for?

Because games should be fun.  I invest my time in a game to raise my spirits, so that I have more positive emotional energy to burn when it's time to go back to being a responsible adult.  Half the time I play LoL, I end up finishing in a worse emotional state than when I began.  It's horrible.  I can't afford to do this.  I've known this for a long time, and it frustrates me that a combination of addiction and social circumstances keep pulling me back in. 

Lastnight, I played Drawception for 2 hours instead, and felt great afterwards.  I laughed frequently.  I basked in communal praise in the abstract form of +1s.  I know that every time I play Drawception, I will have fun. 

I also know that in a couple weeks I'll come home and see my wife still playing LoL with my friends.  I'll look at it and think "I wish I was there helping her win…" I'll hear my friend's voices and think "Haven't done anything with them in a while…"  I'll crave the adrenaline that only comes from competitive action games.  I'll re-install and waste my time being angry until I get fed up again.
I find playing with friends alleviates some of the stress. As long as you play with at least one pubbie, it's fine. Because it's always his fault if you lose!
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 22, 2012, 05:50:32 pm
Actually, after getting the IP boost and since I have this weird tendency to minmax, therefore BOOST MUST BE APPLIED TO SR GAMES FOR MAXIMISATION OF IP, I fully commiserate with Salmon. As I've been playing Dominion ever since it came out (damn, that's a lot of time playing Dominion only, now that I think of it), my SR elo has dropped well into the negatives, and the people I queue with have the same elo only without the benefit of never actually playing.

So of course I'm trash, I have a high latency, my pc lags, since the map is a lot bigger and packed with stuff than Dominion, I can't lasthit very well, and although I can cope reasonably well in a full scale teamfight, teamfights in Dominion are a whole different matter...but god DAMN if the people I end up playing with aren't the greatest concentration of stupid per square centimeter on the planet.

 People can't last hit far worse than me, they can't play their characters, we end up with 3 ap carries, teemo and me playing something with initiation, no teamwork, ARGUING... and it's like everyone is a 2k elo superstar who by mistake came to play with the peons. I don't mind people not playing well but there's so much rage it rubs off on me.

No, if I were forced to play like this every single game I'd go crazy and uninstall at least once every 3 or 4 days. At least now I can go back to my relatively high elo Dominion games and have actual fun.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 22, 2012, 06:45:28 pm
I've managed to get up to a nice SR normal elo. Consistent junglers, consistent nice metagame teams.

And I've been learning to enjoy losses! It's a nice feeling, to sit back while you're losing and almost start raging, realize you've been playing your best, and then keep calmly trying. I believe I've reached League nirvana. I'll admit I can only do that for like two games a day, tops.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: SalmonGod on June 22, 2012, 06:51:00 pm
I've managed to get up to a nice SR normal elo. Consistent junglers, consistent nice metagame teams.

And I've been learning to enjoy losses! It's a nice feeling, to sit back while you're losing and almost start raging, realize you've been playing your best, and then keep calmly trying. I believe I've reached League nirvana. I'll admit I can only do that for like two games a day, tops.

I don't mind losses in the right circumstances, such as when it's a close game or losses haven't been too frequent.  It's those games where you get crushed early on and cannot even see an enemy champion on the map without exploding instantly and can't do anything but feel absolutely powerless for 10+ minutes while the enemy team refuses to push because they're having fun toying with you until the game allows you to surrender that really make me rage... or those nights where you lose 6 games in a row (because you won 6 games in a row the previous night)... these kinds of things just happen too often...
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 23, 2012, 01:40:38 am
Just keep at it, and you'll get better :) Watch some streams, too, and if you haven't, Studio's Dailies are a great way to learn things : http://www.youtube.com/user/SovietWaffles/videos

A 2k+ elo player watches other people's replays and breaks them down, and he really knows what he's doing. Also check out SivHD's guides for some wacky things you could try to break up the monotony.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: SalmonGod on June 23, 2012, 02:23:51 am
Reinstalling... because I'm wwweeeeaaaakkkkk!!!!

Spoiler (click to show/hide)

Just keep at it, and you'll get better :) Watch some streams, too, and if you haven't, Studio's Dailies are a great way to learn things : http://www.youtube.com/user/SovietWaffles/videos

A 2k+ elo player watches other people's replays and breaks them down, and he really knows what he's doing. Also check out SivHD's guides for some wacky things you could try to break up the monotony.

Meh... I file this under "not fun".  Learning what builds to use and what to do in any given situation is less like play and more like following directions... and the process is too much like work.

I'm not bad at the game anyway.  I understand everything pretty well.  It's just that if you get in a good winning streak, you then start getting matched up against people who are fucking perfectionist tryhards.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: eerr on June 23, 2012, 02:53:36 am
It's not perfectionism I can't stand.

It's all the whining.

I would probably be a better player if not for all the whining...

Do less retarded shit, learn more, ect.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Rex_Nex on June 23, 2012, 03:01:03 am
Thats what happens when you give players a plethora of things to blame that have nothing to do with their skill.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 23, 2012, 03:12:38 am
Well to be honest, people will always find things to blame rather than admit they are not as good as they think they are. As a ton of people have said, the only constant thing in your games is you, so if you suck, guess what - a lot of your games will suck too. Think of it this way, there are 5 people on the enemy team which can possibly be outright bad, but assuming you're good - only 4 on your team, so in the long run, you're at an advantage.

If you keep having really bad games, you might want to think about what you yourself are doing and how you can be doing that better.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Jopax on June 23, 2012, 03:20:42 am
So, I'm at a crossroads again, have over 6k IP and I want a new champ, thing is, I can't decide between Xerath, Ezreal, Fizz or that new champ that sounds really interesting. And the longer I wait the more champs will start looking very appealing :c
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 23, 2012, 03:31:19 am
I'm in the same spot, only I have about 10k, and my advice is - wait for the new guy to come out, Draven will also be free this week, but I'd suggest against Fizz. He takes great reflexes to play optimally, has the inherent problems of a melee AP caster and can be hardcountered.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: SalmonGod on June 23, 2012, 05:52:55 am
If you keep having really bad games, you might want to think about what you yourself are doing and how you can be doing that better.

The matchmaking just rubber bands like crazy.

Played four games tonight so far and won each of them.  The first one started out fucking awful.  I was Veigar in mid, and both other lanes fed horribly.  We were 0-12, but I hadn't died once.  They brought down every lane and started pushing us to the second row.  I actually wanted to surrender, but two voted no.  As soon as we started having team fights, my score skyrocketed.  I was 10-1 in just a few minutes.  I ended the game at 22-5.  The very last team fight had the entire enemy team flash on top of me all at once.  I landed the perfect stun and took down three people before they killed me, and my teammates (who all had less than 5 kills) pushed the win after that.  My next game was 9-0 Veigar.  The next I was 12-4 Teemo.

Now tomorrow I'm going to be punished for this.  I'll lose horribly every game.  The matchmaking will go "hmmm... he needs more of a challenge" and put me up against people playing super-meta teams with super timing and everything.

It's not perfectionism I can't stand.

It's all the whining.

I would probably be a better player if not for all the whining...

Do less retarded shit, learn more, ect.

I don't like it, because I don't care about being super serious perfectionist.  I play with friends, regardless of how good they are.  Some are not that great.  We try to arrange a sensible team comp, but we don't stress out about it.  We don't play the perfect super-meta teams.  If what people want to play doesn't amount to a perfect team, we just won't be super strict about it.

And now that I've won all four of my games tonight, tomorrow night will be against nothing but tryhards who make the game a negative fun experience.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 23, 2012, 07:47:07 am
I'd disagree with that assessment of Fizz, Graven. You don't need great reflexes to play anybody, except maybe Sivir if you spam your ass off, but it certainly helps and makes using trollvault less instinct based.
As for "inherent problems in an AP caster", what are those? Easily getting zoned until you get your dash? Have you ever seen a good Kass? Fizz gets like that at level 3 instead of 6.
Everybody has counters, but I can't really think of any hard counters (IE, should ALWAYS win against Fizz). I guess maybe Ryze or Annie?
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 23, 2012, 08:08:05 am
I'd disagree with that assessment of Fizz, Graven. You don't need great reflexes to play anybody, except maybe Sivir if you spam your ass off, but it certainly helps and makes using trollvault less instinct based.
As for "inherent problems in an AP caster", what are those? Easily getting zoned until you get your dash? Have you ever seen a good Kass? Fizz gets like that at level 3 instead of 6.
Everybody has counters, but I can't really think of any hard counters (IE, should ALWAYS win against Fizz). I guess maybe Ryze or Annie?
That's not true at all! You need great reflexes to play everybody! Or at least play them well.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 23, 2012, 08:43:53 am
I'd disagree with that assessment of Fizz, Graven. You don't need great reflexes to play anybody, except maybe Sivir if you spam your ass off, but it certainly helps and makes using trollvault less instinct based.
As for "inherent problems in an AP caster", what are those? Easily getting zoned until you get your dash? Have you ever seen a good Kass? Fizz gets like that at level 3 instead of 6.
Everybody has counters, but I can't really think of any hard counters (IE, should ALWAYS win against Fizz). I guess maybe Ryze or Annie?

You might disagree, but that don't make you right :D

Fizz's main advantage is being able to dodge skillshots. Now check out this video, see the things this guy does : http://www.youtube.com/watch?v=JzidHTPVing&feature=plcp ,especially dodging the Ashe ult at 00:59. If you can't do these things there is 0 reason to play Fizz.

The inherent problems I'm talking about are melee lasthitting, no ranged harass, and to some extent susceptibility to ganks since you have to be all up in their face, though Fizz has great mobility in that respect.

Hard counters are people with instant CC - Ryze, Veigar, Malzahar; great pushers - Morgana, Ahri, Brand; I'd also say people with good harass - AP Ez, Vlad, Xerath, since you can't retaliate all that well - this is for AP mid, mind you. If you go with the Triforce Top build in the video it's a whole different mess.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 23, 2012, 09:02:15 am
Fizz's main advantage is being so goddamn slippery with ALL of his kit, not just trollvault. Anybody who thinks otherwise is just buttmad about popped skillshots and blames it all on trollvault. 3 of my 4 buttons stop you from towerdiving all while making myself godlike at them, and have fun trying to gank a good fizz.

Melee last hitting is alleviated by the fact you get mr and you get to hit like a ton of bricks, your harass has range (I think it's about Ryze W range, but I could be mistaken), and a good Fizz should almost never die to a gank. QE, maybe R, and you're half a mile away.

You seem to be confused about the difference between a hard counter and a regular counter. A *hard* counter has 0 counterplay, except for facing a bad player. You just listed off regular counters, of which Fizz has plenty of ability to play against. For example, pushers can be stopped by maxing E second instead of Q. Malz telegraphs his ult massively with the void pool, so just q him and walk the other direction. Chuck some fish bait at ryze and laugh as he blows up just like anybody else, but I guess that applies with anybody else, so Ryze is probably the best counter you're going to find.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 23, 2012, 09:23:40 am
Yeah, you're right, I went a bit overboard with the "hardcounters". Morgana and Ryze, however, are exactly hardcounters, thankyouverymuch :D

Fact remains, in the rare occassions where I play SR, and in Dominion bot I'd much rather see Fizz against me than any other AP. Also I don't ever need to towerdive a Fizz, I just need to push my lane and laugh as I go gank other lanes and fizz is stuck, since the only way to clear waves easily is to level the pole, and if you level it then your damage remains extremely low.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 23, 2012, 10:12:30 am
Morg is nowhere near a hard counter. He has two ways to avoid that snare, and he's one of the few champs that can actually stop her from afkspellvamp.

Dominion is vastly different from SR. Fizz is probably the assassin I fear most right now, other than a good Shaco early game. In Dominion, though, Fizz should probably be going top.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Jopax on June 23, 2012, 01:34:09 pm
The main reason I am considering Fizz is that the few times that I've played him he's been an insane amount of balls-to-the-wall fun, plus besides Vlad and Ryze (which I never play) I don't really have a regular AP champ (heck even Vlad isn't regular the way I play him, full on hp tank monstrosity that has 5k hp and 500 AP)
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 23, 2012, 02:11:18 pm
The main reason I am considering Fizz is that the few times that I've played him he's been an insane amount of balls-to-the-wall fun, plus besides Vlad and Ryze (which I never play) I don't really have a regular AP champ (heck even Vlad isn't regular the way I play him, full on hp tank monstrosity that has 5k hp and 500 AP)
Looking for balls-to-the-walls action? Mordekaiser is your man. He can basically 5 vs 1, as long as he manages to get a good ghost (AD Carry) then he can solo the entire enemy team. You don't play Mordekaisi as a behind-the-lines mage, you play him as the tank. But instead of doing tanking, you do goddamn enormous amounts of AoE damage. And because nobody ever focuses his ghost when they are in range to attack Morde, his pubstomping power is immensely high.

My build for him:

+ Once you have DFG, nuking enemies becomes super easy. DFG --> Ult --> Ignite. If you're in range with no minions around, pop a Q on the enemy to deal additional 500 damage to them. Instant ghost most of the time you manage to pull it off.
+ True damage to everyone who has less than 70 MR.
+ Immense heals due to high damage.
+ This build is also quite cheap.
- Can't think of anything. The cheapness means you get early advantage, which means you get to farm much better, which means better late game. You don't get as much straight durability, but since you get more damage, Hextech Revolver + Iron Man keep you alive better than when stacking tank items.



Once you have DFG, you can get either Rabadon, Lichbane and/or Zhonya's hourglass. Sell Haunting Guise when you're going to buy more AP items. Ignore Rylai's Scepter, it is useless. The slow isn't going to help you all that much because all of your damage besides ult is AoE, the slow % is low. Stacking flat health also is a bad idea: The healing from Hextech Revolver and your ult don't work well with flat health: Armor and Magic resist increase the effective healing a lot more. I'm not entirely sure, but if your passive shield gets reduced damage from resistances, then stacking those will also be much better than stacking health.



Ignite + Teleport naturally. if you don't want teleport, take Ghost, Heal, Exhaust, Cleanse or Flash. For runes, I generally use Health/level Seals, CDR blues and MPen reds and quints. You can get flat AP & MPen runes for better early game too. Masteries... Get durability and AP. Focus on whichever you want, but I'd suggest on 21/9/0.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 23, 2012, 05:15:31 pm
Starting with Amp tome? Real?

All the pros start 13 pots. I've actually considered going 9/0/21 on him to get that extra pot, not to mention MOAR SPELLVAMP.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Jopax on June 23, 2012, 05:20:16 pm
I used to main Morde, loved the bastard, then they kinda raped him with nerfs (he was buffed back some afterwards) but I could never look at him the same way again, it's sad really, a true love lost so easily :c
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 23, 2012, 05:35:35 pm
Just take Annie, she's 450 IP, free right now, and still relatively amasing for soloqueue, since a good Tibbers combo can stomp a team. From what I've heard other people say about the Kaiser, if you can position yourself so he has to choose between hitting you OR hitting the creep wave, you can relatively easily harass him early on, since if he hits you he doesnt get a lot of shield, and if he hits the creeps he isn't hitting you.

No personal opinion, since he kind of sucks in Dominion and I don't play high-elo SR. Guardsman Bob occasionally plays him (right now as a matter of fact), but he's 2k elo, so I can't offer decent commentary on his performance.

edit : God damn I'm tempted to blind buy Draven... I really don't like his Q mechanic, but his ult, his appearance, his ARROGANCE - if I could play him well it'd be the best possible combination for pubstomping! Sadly I most likely can't :( Oh well, he should be free soon - too bad I have state exams in uni in like 2 weeks and haven't even started studying :(
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 23, 2012, 05:42:14 pm
Mord got fixed back up after the nerfs. He's still a little below par, but one of the best APs for carrying a team to victory still.

Annie is in a terrible position right now. She holds absolutely no power without her stun up, but she can't farm for shit without using skills, so she basically has to stop herself from farming to have any sort of lane presence. It's sad, really.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 23, 2012, 05:50:35 pm
From what I've heard other people say about the Kaiser, if you can position yourself so he has to choose between hitting you OR hitting the creep wave, you can relatively easily harass him early on, since if he hits you he doesnt get a lot of shield, and if he hits the creeps he isn't hitting you.
I just level W (The cloud o' metal shards) first, and Q next. Ignore E (the cone attack) until level 13 where you get the first point to it. I can cast the cloud on an oncoming melee minion and let it farm some shield for me, if I'm being harassed. If not, I can cast the cloud on myself, go in between the melee and the ranged minions and bash the ranged ones with Q autoattack. Clears the wave super quick once you have a few levels, gets good shield, and if 1 vs 1 with no minions near, deals the best damage.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 23, 2012, 05:53:15 pm
O,o That sounds... unorthodox? But then again, I don't really know a lot about the Kaiser. I always thought you're supposed to level E first, since ... something? I guess I read it in guides, but doesn't it do the most AOE damage, making it easiest to push waves AND harass, since it has the longest range?
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 23, 2012, 06:03:00 pm
E used to give extra shield for every hit enemy: This was when you still healed 33% from minions too, insteadof just half of this. The E gave you 1/2/3/4/5 extra shield per hit enemy, so it was really useful for charging up a shield. Now it deals damage and nothing else: A very basic skill.

Q gives massive damage 1 vs 1 so you want that. W is safe to use, and makes you more durable. At level 5, it deals twice the damage of Sunfire cape, and increases your resistances by 30. In a 1 vs 1 situation your Q + Shield which lasts 6 seconds + another Q when the cooldown goes off gives you the best damage. So many times the enemy jungler has died in a gank (or given a doublekill to me) when they though I was just gonna throw some metal dust in their eyes and run off. No, you get your shield, and bas their skulls in when they have nobody near them. Once you get the ghost, use it well. Block the enemy's escape route. Cast your cloud on the ghost and have it autoattack the enemy while you run back (if low on hp). When you're 300 hp and you have a 1100 hp ghost, which does the enemy focuse? The Mordekasier, thats right. And when they're chasing you, you use that ghost to rape their asses. When they realise they won't win, turn back and Q their face. Simple as that.


Or level your E and spam it like fucking every normal Mordekasier does. And see how you lose when the other guy doesn't just stand back anymore. It also costs the msot health to use.

Also, of the damage:
Q does  132 / 181.5 / 231 / 280.5 / 330 (+1.65 per bonus attack damage) (+0.66 per ability power) damage against single target.   Cooldown 4 seconds at lvl 5.
W does 144 / 228 / 312 / 396 / 480 (+1.2 per ability power) damage if all ticks hit. Cooldown 12 seconds (duration 6) at level 5.
E does 70 / 115 / 160 / 205 / 250 (+0.6 per ability power) damage. Cooldown is 6 seconds at all levels.



I can do a Morde guide if someone needs it.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 23, 2012, 06:06:16 pm
I'm sure it won't hurt anyone at the very least, and I find it disturbingly fun sperging on LoL mechanics, so go for it, it might even help someone!
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: baruk on June 23, 2012, 06:34:52 pm
 I recall the 13 health pot Morde from a Dyrus video. Didn't know it was considered the orthodox approach, but it certainly would seem to work.
Ignore Rylai's Scepter, it is useless. The slow isn't going to help you all that much because all of your damage besides ult is AoE, the slow % is low. Stacking flat health also is a bad idea: The healing from Hextech Revolver and your ult don't work well with flat health: Armor and Magic resist increase the effective healing a lot more. I'm not entirely sure, but if your passive shield gets reduced damage from resistances, then stacking those will also be much better than stacking health.
Don't agree with this part, Rylai's is viable on a character like Morde who lacks crowd control -  I always take either Rylai's or Hextech Gunblade to fill this gap. A 15% slow is better than nothing, and the ult applies the full 35% slow in any case.
 A little health is useful, not least because of all that true damage floating around.. I've played some Morde on Dominion (he's not terrible), and starting bot lane with a giant's belt and 7 health pots just gives me that warm, fuzzy feeling inside.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 23, 2012, 06:40:49 pm
The problem with maxing w or q first is that if they stay even a little bit  back it's hellishly hard to hurt them. E has a decent range, and all of the damage is instant.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 23, 2012, 08:05:15 pm
If you want to harass, you play someone like Ahri or LB. If you want to farm & push and snowball like crazy into lategame unlike other mages, you play Morde. And as Morde you focus on the farming and pushing.


EDIT: The guide is out. I tried to keep it as short as possible.
http://www.solomid.net/guides.php?g=28560
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 23, 2012, 10:23:15 pm
Mord got fixed back up after the nerfs. He's still a little below par, but one of the best APs for carrying a team to victory still.

Annie is in a terrible position right now. She holds absolutely no power without her stun up, but she can't farm for shit without using skills, so she basically has to stop herself from farming to have any sort of lane presence. It's sad, really.
How dare you.

Annie is amazing.

If you can't use her stun, you're not playing her right. You don't stun at full stacks. You stun at 3, using shield + Q.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 23, 2012, 10:35:33 pm
I'm not a huge annie fan, if you hadn't guessed. As for the 3 stacks shield, that still doesn't mean much when it's obvious as hell when she has to run up to your face to actually cast it.

Borde: What do you think about upgrading revolver to gunblade? It gives a much needed slow, more spell vamp, and more AD for that delicious Q.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 24, 2012, 05:57:50 am
If you want to harass, you play someone like Ahri or LB. If you want to farm & push and snowball like crazy into lategame unlike other mages, you play Morde. And as Morde you focus on the farming and pushing.


EDIT: The guide is out. I tried to keep it as short as possible.
http://www.solomid.net/guides.php?g=28560

Requoting for free guide.

Also I can't say since I don't play Annie, but I really think she'd work fine for pubstomping in soloqueue. I wouldn't pick her at 1800+ ranked, but my chances of playing there are less than 0, so :D
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 24, 2012, 07:34:21 am
How are you people even playing? The last...I dunno, close to a week now?...that I've tried to play on NA servers, I get the "You are #20000+ in queue, time remaining: umpteen hours" message. :(
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 24, 2012, 07:36:10 am
If you want to harass, you play someone like Ahri or LB. If you want to farm & push and snowball like crazy into lategame unlike other mages, you play Morde. And as Morde you focus on the farming and pushing.


EDIT: The guide is out. I tried to keep it as short as possible.
http://www.solomid.net/guides.php?g=28560

Requoting for free guide.

Also I can't say since I don't play Annie, but I really think she'd work fine for pubstomping in soloqueue. I wouldn't pick her at 1800+ ranked, but my chances of playing there are less than 0, so :D
She snowballs HARD. Just the sheer AoE she has can crush your team before they realize they're dead. Thing is, she can stun your whole team, wipe out all of their health, take out a straggler, and then stun another person before they realize they've been stunned.

And she can push people out of lane by threatening them. She can last hit with her Q all day. She has her weaknesses, like if she can't stun you, she probably can't kill you, but she is really good. I'm actually upset I don't see her more often.

How are you people even playing? The last...I dunno, close to a week now?...that I've tried to play on NA servers, I get the "You are #20000+ in queue, time remaining: umpteen hours" message. :(
Click it. Wait hours. Come back later.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 24, 2012, 08:55:33 am
For me it's like log in, woo get right in here my boy, welcome, WELCOME to [current time - 9] America f yeah come play with the biggest retards in the entire nation because there it's 5 am and noone in their right mind plays WOO

And then I get a team with 5 ap carries and we still somehow win because noone on the enemy team buys any MR even though I'm supposed to be playing at 1800+ Dominion elo. Life, what can you do about it.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 24, 2012, 08:59:59 am
I'm not a huge annie fan, if you hadn't guessed. As for the 3 stacks shield, that still doesn't mean much when it's obvious as hell when she has to run up to your face to actually cast it.

Borde: What do you think about upgrading revolver to gunblade? It gives a much needed slow, more spell vamp, and more AD for that delicious Q.

It works well. You get less AP and it is more costly, but Gunblade is a great item for Morde.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: xDarkz on June 26, 2012, 06:33:09 am
I just had a game where I was completely blown away by the bottom lane. My Taric was stunning them at the wrong times and they just proceeded to jump on us when they knew his stun was down.

Most recent game, I picked Ashe against Draven and rocked his world. I'd save my volley almost exclusively for harass. They had a Soraka so I figured I outta play offensive or they'd outsustain us. Last hitting minions and volleying to where his axes were gonna land netted me enough kills to snowball into a monster that went 12/1/17.

I feel as though Draven is heavily outclassed by a number of AD carries, if not all. He hits pretty hard with his Spinning Axes, but if you mess him up even just a little during the early/mid phase of the game, he's going to be nothing more than target practice. His skillset is interesting, but I feel like it doesn't give any leeway for mistakes.

. . . His brother on the other hand. . . . . . . . . . . . . . . .
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 26, 2012, 07:10:24 am
I like to play Draven in mid. About 48 MR at level 1, and when I go back for the first time (first item is Doran's Blade) I get boots and a null-magic mantle for more MR. THen build that into merc treads, and next build Hexdrinker for even more MR. This gives a really durable early game which prevents that mage harass pretty darn well. Throw a Spinning Blade or two every now and then, and I outdamage their harass. Ganks are a problem since Blood Rush lasts a very short time, and Stand Aside doesn't knock the enemies back all that much. Flash and Exhaust are good for the escapes, though.


This one game I was mid against Kennen. Our Vlad refused to leave mid early even though I called mid way in advance, so we played duo mid to level 3. Skarner ganked and got Vlad, but I got Kennen. Vlad went back to bot due to his defeat, and I was soloing Kennen.
Kennen decides that he can take me on, and I won't blame him since I was only half hp. He rushes at me, throws his usual junk, but he gets killed. Basic MR, Exhaust, and dat +65% damage Spinning Axe got him. Then I just went back to base to buy my new Mercury Treads and everything went easy after that.

Until Skarner decided to babysit mid when our Amumu ganked zero times.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 26, 2012, 07:20:03 am
Noone queue for Dominion right now, please. Soloqueue is full of gibbering monkey-apes to the extent I barely won a 5v4, and came really close to losing it when the 5th enemy player reconnected. Zileans, tryndameres and feeders, oh dear :(
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 26, 2012, 07:44:27 am
I like to play Draven in mid. About 48 MR at level 1, and when I go back for the first time (first item is Doran's Blade) I get boots and a null-magic mantle for more MR. THen build that into merc treads, and next build Hexdrinker for even more MR. This gives a really durable early game which prevents that mage harass pretty darn well. Throw a Spinning Blade or two every now and then, and I outdamage their harass. Ganks are a problem since Blood Rush lasts a very short time, and Stand Aside doesn't knock the enemies back all that much. Flash and Exhaust are good for the escapes, though.
What happens if they have ranged AD mid?
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: eerr on June 26, 2012, 09:01:13 am
I like to play Draven in mid. About 48 MR at level 1, and when I go back for the first time (first item is Doran's Blade) I get boots and a null-magic mantle for more MR. THen build that into merc treads, and next build Hexdrinker for even more MR. This gives a really durable early game which prevents that mage harass pretty darn well. Throw a Spinning Blade or two every now and then, and I outdamage their harass. Ganks are a problem since Blood Rush lasts a very short time, and Stand Aside doesn't knock the enemies back all that much. Flash and Exhaust are good for the escapes, though.
What happens if they have ranged AD mid?

Bordellimes is at the level where nobody plays ranged ad mid, because it's stupid (of course, always)

but Darius has enough burst to hold his own against most, and if not, vamp scepters and health pots are viable.

Escape summoners should be viable, but I doubt it's necessary.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 26, 2012, 10:12:12 am
JAYCE!

http://www.youtube.com/watch?v=QIdUV3AH7bE

I'm ... honestly not that impressed, seems like a bit of a clumped mess, actually. Also his appearance is boring and the crossmaul makes me laugh.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 26, 2012, 11:50:52 am
I like to play Draven in mid. About 48 MR at level 1, and when I go back for the first time (first item is Doran's Blade) I get boots and a null-magic mantle for more MR. THen build that into merc treads, and next build Hexdrinker for even more MR. This gives a really durable early game which prevents that mage harass pretty darn well. Throw a Spinning Blade or two every now and then, and I outdamage their harass. Ganks are a problem since Blood Rush lasts a very short time, and Stand Aside doesn't knock the enemies back all that much. Flash and Exhaust are good for the escapes, though.
What happens if they have ranged AD mid?

Bordellimes is at the level where nobody plays ranged ad mid, because it's stupid (of course, always)
But he's playing ranged AD mid...

So it's a legitimate question.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 26, 2012, 12:59:29 pm
Then I adapt. Can't change the masteries & runes, but instead of going for Merc Treads + Hexdrinker I can go for Ninja Tabi and Wriggle's Lantern. Haven't ran into another AD Carry at mid as Draven yet though, so no experience how to counter another carry when solo.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 26, 2012, 01:44:47 pm
Why is it the first time I play a given champ, I roll it like a Katamari?

1st time with Rumble, with no runes and only lvl 5 masteries, and I go 30/1/3. Out of somewhere around 41 teamkills. 3 of our team never even HAD a kill, because they were pants-on-head retarded. >_<
All subsequent games....meh. Not horrible but not great either.
Mecha-Yordle is sticky as hell though. Especially once you get boots + Rylai's up. It's pretty awesome to be an unshakeable bringer of doom. Ult is a bitch and a half to aim, but it's got serious utility if you pull it off right.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 26, 2012, 02:22:16 pm
Rumble is an asshat.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 26, 2012, 03:51:58 pm
JAYCE!

http://www.youtube.com/watch?v=QIdUV3AH7bE

I'm ... honestly not that impressed, seems like a bit of a clumped mess, actually. Also his appearance is boring and the crossmaul makes me laugh.

Requoting myself for Jayce video, also another thing wot might be of interest to some people:
http://surrenderat20.blogspot.com/2012/06/closer-look-at-6-8-pbe-files.html
A close look at some of the files from the last big update, including files for possible new champions!
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 26, 2012, 10:32:32 pm
I am most excited for Greek Cassiopeia.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: baruk on June 26, 2012, 11:33:18 pm
Why is it the first time I play a given champ, I roll it like a Katamari?

1st time with Rumble, with no runes and only lvl 5 masteries, and I go 30/1/3. Out of somewhere around 41 teamkills. 3 of our team never even HAD a kill, because they were pants-on-head retarded. >_<
All subsequent games....meh. Not horrible but not great either.
Mecha-Yordle is sticky as hell though. Especially once you get boots + Rylai's up. It's pretty awesome to be an unshakeable bringer of doom. Ult is a bitch and a half to aim, but it's got serious utility if you pull it off right.
Were you playing a level 5 alt account? In that case you were probably placed with genuine novice players the first game before the matchmaking kicked in, putting you up against other smurfs.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: xDarkz on June 27, 2012, 06:31:58 am
I'm having such a hard time playing League of Legends lately, I dropped from almost gold to 1400's. It's not a lot but it warrants frustration when it's the same situation each game.

Darius.

I absolutely hate him. I feel as though he's the most BROKEN champion the League has ever had. I don't understand Riot's logic in releasing him and allowing people to just dominate. You ban him? Fine, but I'm not always first pick/banner. If you pick a Melee top before they pick theirs, Darius is going to crap on you. If he picks first, you're given the opportunity to counter him with ranged harass. It'll make his laning a little harder but ... I don't know about you guys, but it's SOOOOOOOOOOOOOOOOOOOOOOOOO frustrating to shut him down 0/4 but when the time for teamfights rolls around, he's getting doubles and triples and just get's fed as though nothing had happened.

To say he's not punished for his mistakes is a little excessive, but unlike every other champion in the League, he is able to mess up and still win handily. There is so much leeway, it's disgusting.

I saw the Katarina pick in mid so I figured I would go Wukong to completely null her ultimate. I didn't fight him, I just CSed cause I knew he would outright beat me. It was back and forth until he got Phage. If I walked away from my turret, even a bit, he'd apprehend, slow proc, stack his passive and ULT. The Darius proceeded to go 6/2 before a surrender vote came out.

His items? Berserker Greaves, Frozen Mallet, and Hexdrinker. Tell me one other champion that can completely destroy a team with those three items alone. His damage output is stupid for the lack of damage items. If you ignore him, either you or your AD WILL die. If you focus him, by the time you get over the slow, and chizzle down his HP, you'd be dead from the other four opponents.

My yearning to play League just completely dies when I think about Darius. A game shouldn't upset me this much... Maybe I'll take a small break from LoL.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 27, 2012, 08:31:04 am
I just don't see it myself. Most games where I see a Darius, they suck HARD. I've almost gotten to where I'll queue-dodge if someone on our team picks him, because they're liable to go 0/12 and spend their downtime cursing out the rest of the team. He's like a dickbag magnet.

And yeah, that curbstomp Rumble match was with my lvl 5 smurf account. I'll grant that that played a part, but still...I don't remember being THAT bad when I was a noob. I tend to carry every single match. If I wasn't committed to playing only yordles with that account, I think I could play support Soraka and still wind up being the carry.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 27, 2012, 08:45:29 am
I just don't see it myself. Most games where I see a Darius, they suck HARD. I've almost gotten to where I'll queue-dodge if someone on our team picks him, because they're liable to go 0/12 and spend their downtime cursing out the rest of the team. He's like a dickbag magnet.

And yeah, that curbstomp Rumble match was with my lvl 5 smurf account. I'll grant that that played a part, but still...I don't remember being THAT bad when I was a noob. I tend to carry every single match. If I wasn't committed to playing only yordles with that account, I think I could play support Soraka and still wind up being the carry.
Back when I started (in 2009) We all probably were equally bad when we started. This was when nobody smurfed, so nobody supercarried unless they got lucky feed from others (see my old Fiddlesticks gameplay). Nowadays so many people are smurfs, that you could almost say that 25%-33% of the players are actually smurfs.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: eerr on June 27, 2012, 08:50:20 am
Fiddles games aint fun at my elo anymore, as if everybody isn't babies or something.

Half the time I end up split pushing (with fiddledicks) even if I get fed.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 27, 2012, 09:01:32 am
Yeah, it is kinda shame what has happened to him. Riot has toned down so many champs that used to be fun.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: UltraValican on June 27, 2012, 09:14:40 am
Hey guys I finally found champion I enjoy playing, and that looks cool his name is Dar-
SHIT
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 27, 2012, 09:25:16 am
So, any wanna hazard a guess what I did in my past life to deserve this? SEVEN GAMES LIKE THIS IN A ROW
Spoiler:  Why God, why :( (click to show/hide)

Anyway, apart from whining, here's a short list of AD carries in Dominion by relative fun and usefulness. This is all my opinion, but what are forums for if not sharing opinions :

Top : Twitch - insane damage, great killstealing potential early with his E so you can snowball easier, stealth with built-in aspeed steroid; since stealth detection is harder on Dominion, because honestly, who gets the Lightbringer or even the Hextech reveal items, he is IMO the best carry for Dom, not my top favourite to play because he is incredibly fragile and has no mobility options, but he's in the top 3 definitely
>
Ezreal - great poke and finishing potential, decent damage, great mobility, can interrupt point captures with his ult; really easy to suck at especially if you use his blink offensively; don't have him so he's not my favourite, but if I did he would probably be; now with Pulsefire Ezreal being released I expect an influx of horrible Ezreals.
=
Vayne - great damage, crowd control and mobility, great steroid and escape utility in her ult; even easier to suck at; don't build aspeed before IE, please, you make me sad; my favourite carry, since she skips the awkward laning phase which hampers her at SR and jumps right to hypercarry mode. A bit hard to kill steal with :(
=
Varus - great poke for the initial fight top, great sniping and finishing capabilities, his ult works wonders in a jungle fight, he has decent area denying potential with his slow; my second favourite carry since he has great range and poke which fits into my play style, others may feel different.
>
Kog'Maw(AD) - Excellent damage, poke and area denying capabilities, no escape options though, which leaves you at the mercy of a cold and uncaring team which in turn makes me sad
>
Corki - good poke, great damage, good mobility, also can reveal bushes which is really useful
=
Graves - good damage, decent mobility, great AOE damage for ruining teamfights, can make fleeing easier with smoke bomb
>
Ashe - kite is rarely as useful here as on SR since it's a smaller map, but it's still a lifesaver, great initiation, can interrupt captures
>
Caitlyn - has good range and decent finishing potential with her ult, traps are useful in locating enemies, but her damage output is low, she has no steroids so it gets even lower compared to other carries.

Haven't played Sivir, Tristana or Miss Fortune recently, just tried Draven and I'm less than impressed, the point where catching axes diminishes your total DPS comes way too early, though they are great for an autoattack reset, no good escape options, great at chasing and his ult can interrupt, but unless it hits twice, it does too low damage.

Hope this helps someone!

edit : Oh come on end of page again, really?
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on June 27, 2012, 09:48:53 am
Haven't played Sivir, Tristana or Miss Fortune recently, just tried Draven and I'm less than impressed, the point where catching axes diminishes your total DPS comes way too early, though they are great for an autoattack reset, no good escape options, great at chasing and his ult can interrupt, but unless it hits twice, it does too low damage.

They don't reset the autoattack timer, but I agree with everything else you said of him.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 27, 2012, 11:50:08 am
I rarely play Dominion (and when I do, I tend to play trololos like Master Yi or Teemo and build for movement speed so I can zip around behind the enemy and recap towers), but I will say that Miss Fortune has good area denial, a potent Q if you build AD, an excellent AS steroid, good base movement speed (+ passive boost out of combat), and an ult that can ruin a tower-capping group's day.

Cons: No escape, other than her own innate mobility. If you get stunned and don't have some Tenacity items, you're likely boned. Other con is that you're not able to min-max her as effectively because Q scales with AD, E scales with AP, and her ult scales with both, which is why I tend to go for a hybrid build.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on June 28, 2012, 04:38:33 pm
Now this is what I'm talking about! Pantheon, baby! Wooo!
(http://i215.photobucket.com/albums/cc9/Baron_Sengir/WooDominion.png)

For some reason I thought I had 5 losses in a row, turns out only 4 - and yeah, I know points don't really count for anything, but they do manage to convey the general situation. Also god damn Hecarim got 7 points in the last 3 seconds and surpassed me, how uncivilised.

Man I've started to whine a lot in this thread, gotta find myself another hobby soon.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: ansontan2000 on June 28, 2012, 08:20:26 pm
You should play something that doesn't depend on your team and/or allows you to destroy everything. For me, that's Saints row the Third.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on June 28, 2012, 10:13:19 pm
Never, ever play against a good poppy. Everything she does will make you want to /ff. Poppy can 1v5, and walk out alive with one or two kills out of it.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Therolyn on June 29, 2012, 02:44:32 am
Well, had a few games with my mates last night and I've noticed a trend popping up with my performance

- When I'm just playing co-op vs AI matches as a solo I usually do poorly (compared to others)
- When I'm playing co-op vs AI with my friends and relatives, I consistently outperform them
- When I play normal matches with my friends/relatives I usually do poorly. (generally for every 3 kills I get I die 4 times, and I'm generally extremely poor on assists)

It has got me thinking that I play way too many co-op vs AI matches for one, and that I need to address my play-style. I just cannot understand why its under just those circumstances I trend to dominate.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: da dwarf lord on June 29, 2012, 03:52:00 am
- When I play normal matches with my friends/relatives I usually do poorly.

This.

I'm not the worlds greatest player, but I do alright, but out of the 40 odd games played with mates from school I've won maybe 4-5? Much more fun playing with mates though so I don't really mind the hit to my win-loss ratio :)
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 29, 2012, 07:33:20 am
- When I play normal matches with my friends/relatives I usually do poorly.

This.

I'm not the worlds greatest player, but I do alright, but out of the 40 odd games played with mates from school I've won maybe 4-5? Much more fun playing with mates though so I don't really mind the hit to my win-loss ratio :)
Whenever I play, I lose. Simple as that.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: cerapa on June 29, 2012, 08:21:42 am
- When I play normal matches with my friends/relatives I usually do poorly.

This.

I'm not the worlds greatest player, but I do alright, but out of the 40 odd games played with mates from school I've won maybe 4-5? Much more fun playing with mates though so I don't really mind the hit to my win-loss ratio :)
Whenever I play, I lose. Simple as that.
If I play poorly, I win. If I play well, I lose.

I have won every time I have DCd.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on June 29, 2012, 09:02:02 am
I've noticed a catch-22 when playing soloqueue (which is all I ever do, because I have no RL friends who play LoL):

If I play a heavy damage dealer, no one tanks or supports, I die a lot and get blamed "u suk feeding noob"
If I play tank, no one else knows how to do damage, and I wind up dying a lot of pointless deaths "u suk feeding noob"
If I play support, the person who I dedicate myself to buffing and healing invariably has an IQ much lower than their ping time, and I wind up being ineffective "u suk 0 kill noob"
If I play my ass off and wind up with 90% of the teamkills, I'm a killstealing bastard. And I become public enemy #1 to the enemy team, which focuses me down with everything they have.


I have had games where I literally pushed mid solo to the Nexus while top and bot lane were still working on their first tower. And then caught shit from people when I got 5-man ganked. Those are the moments when my finger hovers over the Uninstall button.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Jiokuy on June 29, 2012, 04:57:06 pm
I've noticed a catch-22 when playing soloqueue (which is all I ever do, because I have no RL friends who play LoL):

If I play a heavy damage dealer, no one tanks or supports, I die a lot and get blamed "u suk feeding noob"
If I play tank, no one else knows how to do damage, and I wind up dying a lot of pointless deaths "u suk feeding noob"
If I play support, the person who I dedicate myself to buffing and healing invariably has an IQ much lower than their ping time, and I wind up being ineffective "u suk 0 kill noob"
If I play my ass off and wind up with 90% of the teamkills, I'm a killstealing bastard. And I become public enemy #1 to the enemy team, which focuses me down with everything they have.

Did i mention that while not the best for AD bot or Mid you can also fit into any comp.

I have had games where I literally pushed mid solo to the Nexus while top and bot lane were still working on their first tower. And then caught shit from people when I got 5-man ganked. Those are the moments when my finger hovers over the Uninstall button.

I have found the Answer to be Kayle.
No tank? Ult + q/w kiting
Bot lane ad sux? Your the new ad carry IE->PD->GA + Lifesteal and you will do alot of damage. (Q's damage amp, Passive shred, Bonus damage from e, and AoE from E (btw E's splash calculates crits))
Bot lane ad Rox? You have a heal/haste, a slow, the ability to shred armor/mr, and an ult to keep that carry supported/alive
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Realmfighter on June 29, 2012, 05:28:13 pm
Last night me and Vis did a duo-top as Darius and Rumble for 5 games, and one each and every one of them. Rumble would range harass like an asshole and I would dunk fools. After the turret died after 5 -10 minutes I would jungle and gank everywhere.

It was amazing. The one time we played against someone who actually knew what he was doing he still got called a noob from his team for dying to much. It was beautiful.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: SalmonGod on June 29, 2012, 05:39:38 pm
Kayle and Nidalee are both great for when you don't know how your teammates are going to work out or what is needed in your team comp.  They can both fulfill absolutely any role besides hard cc.

I like building Nidalee true hybrid with Archangels/Manamune/Frozen Heart/Banshee's Veil.

Won almost a full bravery match lastnight.  Four out of five people on my team built stacking items, and the other team didn't.  I was Gangplank.  Bravery + Gangplank = maximum chest hair.  Built Chalice (upgraded to zeal just before the final battle)/Boots of Swiftness/Leviathan/Sword of Occult/Mejai's/Trinity Force.  The enemy team was very high damage, including a Tryndamere who was fully built through at least half the match.  We had almost no hard cc, but a lot of mild slows and AOE, so they should have been able to tear through us while our items were weak and prevent us from ever gaining momentum.  We were super cautious and meticulously planned every encounter, always making extraordinary efforts to cover near-dead teammates.  It was a real challenge and almost an hour match.

Fun stuff.  Played four other games and they all sucked.  Stomped or got stomped.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: da dwarf lord on June 29, 2012, 07:57:33 pm
wombo-combo

http://www.youtube.com/watch?v=t2Yg76bbpjk (http://www.youtube.com/watch?v=t2Yg76bbpjk)
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 29, 2012, 08:36:36 pm
trying to get into some ARAM on the Proving Grounds

but seriously this mode is like 90% queue dodges since there's no penalty
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Knirisk on June 29, 2012, 09:08:20 pm
trying to get into some ARAM on the Proving Grounds

but seriously this mode is like 90% queue dodges since there's no penalty

Amen to that. I just barely managed to get into one today. I randomed in Blitzcrank.

We won.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 29, 2012, 09:32:03 pm
Played one as trundle, lost cause my team got kited to hell and back.

Played another as trundle (1 in 3721 chance to have two games in a row of the same champ given my amount of available champions, fun fact), won because the enemy team didn't know how to play their champions. It was priceless seeing this leblanc use her silence orb thing last whenever she tried to burst people.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 29, 2012, 11:17:54 pm
Played one as trundle, lost cause my team got kited to hell and back.

Played another as trundle (1 in 3721 chance to have two games in a row of the same champ given my amount of available champions, fun fact), won because the enemy team didn't know how to play their champions. It was priceless seeing this leblanc use her silence orb thing last whenever she tried to burst people.
Actually, that's incorrect. It's actually 1 in 61. Since there's 61 champions, you have a 1 in 3721 chance for a particular champion to be picked twice in a row. This means that there's 61 of these 1 in 3721 chances, meaning 61 in 3721, which equates to 1 in 61.

But we played a B12 ARAM. It was fun.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on June 30, 2012, 12:05:22 am
... yeah, you're right.

Also I realized it's probably higher for less popular champions like Trundle, since other people owning champions lessens the chance that you'll get those champions. So you're more likely to get the least popular champions you own.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Russisch on June 30, 2012, 01:04:33 am
Those odds sometimes go up when a champion is on sale, a new skin just came out or is just released. Though I feel as if most pf the champions that are offered some of them are played and bought very rarely.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Astral on June 30, 2012, 04:40:41 am
Those odds sometimes go up when a champion is on sale, a new skin just came out or is just released. Though I feel as if most pf the champions that are offered some of them are played and bought very rarely.

Don't forget if someone has recently played well on whatever streaming site people watch. Some champions won't be played at all until someone comes up with a new and novel strategy (or just plays a very specific way) then everyone will jump on the bandwagon on how to play that way. Happened with DotA and Heroes of Newerth too.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 30, 2012, 08:52:06 am
... yeah, you're right.

Also I realized it's probably higher for less popular champions like Trundle, since other people owning champions lessens the chance that you'll get those champions. So you're more likely to get the least popular champions you own.
That is probably true, but it wouldn't affect it more than a little bit.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Techhead on June 30, 2012, 11:26:20 am
I have had games where I literally pushed mid solo to the Nexus while top and bot lane were still working on their first tower. And then caught shit from people when I got 5-man ganked. Those are the moments when my finger hovers over the Uninstall button.
I will admit that your teammates were doing bad, but if you made it to the nexus mid-lane with all the other towers still up, that's practically asking to be ganged up on. Either ask your teammates to back you up mid on the push or help them knock down those towers.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Dariush on June 30, 2012, 12:53:55 pm
After playing Smite and watching tons of Ahri hentai I finally got around to playing getting my ass horribly handed to me every time I play! Name is Darayavaush, Europe.

Are recommended items generally any good?
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on June 30, 2012, 02:47:23 pm
After playing Smite and watching tons of Ahri hentai I finally got around to playing getting my ass horribly handed to me every time I play! Name is Darayavaush, Europe.

Are recommended items generally any good?
Not really. But they're good for learning a little bit.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Jopax on June 30, 2012, 03:06:14 pm
East or West?

If you're east I could help you get your ass handed to you tonight (new internet and playable speed yay!)
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Realmfighter on July 01, 2012, 02:54:06 am
Duo-top is so much fun. While technically the amount of gold and exp you get is less then it could be and there's no one ganking for the first 10-15 minutes it doesn't really matter if the enemy top is perma-denied creeps and dead at least once or twice before the tower falls. No one knows how to deal with it, outside of swearing at us. Even jungle ganks are basically useless because we've harassed their top down to half and we end up trading one for one or both.

It is ridiculously gratifying to get someone talking shit and calling us fags and cowards for not 1v1ing and then popping back into lane and murdering them 1v1.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Jopax on July 01, 2012, 05:46:27 am
Duoing with my cousing, I pick Ez (got him last night, awesome) another picks Ashe, when I ask why he says, we don't have an AD carry.

Wat.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on July 01, 2012, 06:32:16 am
Carried so freakin' hard as tanky Amumu. 18/1/15.
:whatisthisidonteven

I literally never built an AD item, and didn't start building AP until my 4th item or so, when I was already 11/0.
IIRC it was boots-3, Chalice of Harmony, Warmog's, then Abyssal Scepter, then upgrade Chalice to Athene's. Don't think I got past that point cause by then it was GG.

Rest of my team was Master Yi, Ashe, Teemo and Miss Fortune. How on earth do I do more damage than any of those four??  ???
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: eerr on July 01, 2012, 07:47:27 am
Carried so freakin' hard as tanky Amumu. 18/1/15.
:whatisthisidonteven

I literally never built an AD item, and didn't start building AP until my 4th item or so, when I was already 11/0.
IIRC it was boots-3, Chalice of Harmony, Warmog's, then Abyssal Scepter, then upgrade Chalice to Athene's. Don't think I got past that point cause by then it was GG.

Rest of my team was Master Yi, Ashe, Teemo and Miss Fortune. How on earth do I do more damage than any of those four??  ???

Tanks/melees/aps have great base damages.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on July 01, 2012, 08:09:17 am
Yeah, but I don't even think I was hitting with basic attacks that much. I guess enemies just didn't build MR?
I dunno, but it was pretty sweet when I single-handedly fended off a 4-man mid push.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: palsch on July 01, 2012, 08:17:20 am
Duo-top is so much fun. While technically the amount of gold and exp you get is less then it could be and there's no one ganking for the first 10-15 minutes it doesn't really matter if the enemy top is perma-denied creeps and dead at least once or twice before the tower falls. No one knows how to deal with it, outside of swearing at us. Even jungle ganks are basically useless because we've harassed their top down to half and we end up trading one for one or both.
Depends on who is playing top.

I locked Blitz once (blind pick) before two people announced they were dual queueing and wanted bot. So I went AD Blitz top against a Kat and Nasus. I couldn't really farm, but grabbed my usual philo stone and grabbed what I could. Then scaled heavily with level and was able to go 2/0 in the first full exchange. Then jungle Alistar started ganking and they were stuck just feeding. Ended on 9/3/6.

We might have been in trouble late game, but by mid game you had a BlitzStar combo who could roam and CC all day, quickly turning a losing mid lane into a turret then forcing the team fight, ace and surrender. Even if our bot lane wasn't dominating I'd have liked our chances.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Tyg13 on July 01, 2012, 06:54:57 pm
Played one as trundle, lost cause my team got kited to hell and back.

Played another as trundle (1 in 3721 chance to have two games in a row of the same champ given my amount of available champions, fun fact), won because the enemy team didn't know how to play their champions. It was priceless seeing this leblanc use her silence orb thing last whenever she tried to burst people.
Actually, that's incorrect. It's actually 1 in 61. Since there's 61 champions, you have a 1 in 3721 chance for a particular champion to be picked twice in a row. This means that there's 61 of these 1 in 3721 chances, meaning 61 in 3721, which equates to 1 in 61.

But we played a B12 ARAM. It was fun.

Er... there are 99 champions.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on July 01, 2012, 08:03:58 pm
Played one as trundle, lost cause my team got kited to hell and back.

Played another as trundle (1 in 3721 chance to have two games in a row of the same champ given my amount of available champions, fun fact), won because the enemy team didn't know how to play their champions. It was priceless seeing this leblanc use her silence orb thing last whenever she tried to burst people.
Actually, that's incorrect. It's actually 1 in 61. Since there's 61 champions, you have a 1 in 3721 chance for a particular champion to be picked twice in a row. This means that there's 61 of these 1 in 3721 chances, meaning 61 in 3721, which equates to 1 in 61.

But we played a B12 ARAM. It was fun.

Er... there are 99 champions.
But he only owns 61. 61^2 = 3721.

It makes sense.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on July 01, 2012, 09:53:09 pm
So, 100th champ confirmed to be Jayce.

I am massively disappointed. We were promised an unsexualized female champ with possible lore connections.

Instead we got another generic bruiser with massive shoulderpads and some generic "Oh yeah here's another random guy. Find the connection to Noxus and win a prize!" lore.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Tyg13 on July 02, 2012, 12:36:09 am
Played one as trundle, lost cause my team got kited to hell and back.

Played another as trundle (1 in 3721 chance to have two games in a row of the same champ given my amount of available champions, fun fact), won because the enemy team didn't know how to play their champions. It was priceless seeing this leblanc use her silence orb thing last whenever she tried to burst people.
Actually, that's incorrect. It's actually 1 in 61. Since there's 61 champions, you have a 1 in 3721 chance for a particular champion to be picked twice in a row. This means that there's 61 of these 1 in 3721 chances, meaning 61 in 3721, which equates to 1 in 61.

But we played a B12 ARAM. It was fun.

Er... there are 99 champions.
But he only owns 61. 61^2 = 3721.

It makes sense.

Ah right, right. I didn't even consider that.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: xDarkz on July 02, 2012, 01:28:24 am
How does one play Graves? ._.

His buckshot does A LOT of damage but his range and mana issues are very hard to adjust to. You have to make the active decision to stay in the back and poke if you can, or quickdraw in and get instantly focused. Additionally, I have trouble managing his mana pool. He's usually left with half his pool if you charge in, buckshot and collateral damage. A few more quickdraws and/or buckshots and he'll be completely oom for the rest of the fight, warranted it dragged on that long.

I feel as though Graves completely dominates in the laning phase but becomes lackluster in teamfights. He goes oom very quickly and can never get too close or he risks blowing himself up. Without the ability to get close to effectively poke or buckshot properly, his damage suffers.

It's probably my inexperience with him but I'm getting the impression that he's a great duelist, but very dependent on his teammates, especially in teamfights where he "falls off" a bit?
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Jiokuy on July 02, 2012, 01:41:42 am
With a few exceptions all of the champions in the game require radically different mindsets to play effectively.

Graves is a bursty ad carry, as compared to Ezreal whom is a poky ad carry, or Ashe who kites, or Tristana who is safe and/or magic bursty.

Graves excells in the smaller fights due to the limited range of his abilities and attacks. Champions like Blitzcrank volibear nautalis and singed are all very effective with graves because they allow him to buckshot up close and back away, removing much of the danger.

Understand that the ability that allows Graves to use his quickdraw offensively is his smokescreen. Under normal play (your not super fed), and teamfights, do not use your quickdraw buckshot combo without first blinding the opponent. That skill is what allows graves to quickdraw, buckshot, autoattack, collateral damage his foe into submission while avoiding getting blown up. If you cannot use your smoke properly you can do well, but your teamfights will be lack luster
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on July 03, 2012, 04:49:43 pm
Jayce is playable on the PBE. He looks really deep. Six abilities, and they all have various combos even with abilities in the other form. His visual design might not be the most unique, but his mechanics look really great.

Also, PBE tryndamere's spinning slash does damage to your allies. This is hilarious.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on July 03, 2012, 05:31:09 pm
I'm not impressed with Jayce. He doesn't have that zing to him that champs need. Other ult-less champs have stuff like Nid's spears or Udyr's BEAR HANDS. Jayce just kinda... Is there. Karma has the same problem.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: SalmonGod on July 03, 2012, 05:45:27 pm
I'm not impressed with Jayce. He doesn't have that zing to him that champs need. Other ult-less champs have stuff like Nid's spears or Udyr's BEAR HANDS. Jayce just kinda... Is there. Karma has the same problem.

I personally despise how most characters are designed to have some form of "gotcha" that is usually in their ult in the form of a massive stun or burst damage, and amounts to a form of gameplay where you win the game by simply pressing the button on the first person to step out of position.  I welcome more characters who are designed to be well-rounded instead.  Nidalee and Mundo are good examples.  They present the opportunity for a satisfying back-and-forth exchange that is fun for both sides, instead of only fun for the person who lands the "gotcha".
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on July 03, 2012, 06:03:55 pm
It doesn't have to be something that destroys them, but it does have to be something that has a satisfying effect.

Take Soraka, for instance. Yeah, afk heals are nice, but they don't have that profound "This is why I play Soraka" effect, but then an ally is desperately pinging for help and you're half a map away, you can press R, and then be satisfied with a grateful teammate's "ty raka".

Shyv's transformation is something that really doesn't have much actual impact, but it gives you a feeling of "I'm doing something this fight". That small amount of damage it does doesn't really process so much as "I just turned into a dragon, you should run".

Not all champs feeling of satisfaction have to be devastating, although that's a good way to make it satisfying. However, when I play someone like Trundle, I play them because they're powerful, not because they're fun to play. I can bite people all I want, and I can shred their Malphite to pieces and then 1v3 because of all the armor I just got, but there's no feeling to it.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Astral on July 03, 2012, 06:41:27 pm
Also, PBE tryndamere's spinning slash does damage to your allies. This is hilarious.

I need to play the PBE just to abuse the everliving hell out of this, and get away with it. Unintended side effect of something stupid they did, I assume? Else that would be a great denial utility in a game that doesn't really allow denies.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on July 03, 2012, 06:46:56 pm
There was once a denial mechanic on one champ.

It's long, long gone.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on July 03, 2012, 11:17:07 pm
Speaking of that champ, Gangplank is a boss. I jungled as him earlier, and he is a bit slow but his ganks are still as deadly as ever.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Dariush on July 04, 2012, 04:31:42 am
It kinda sucks that there are no negative passives (that are compensated by powerful actives) or actives that have an additional negative effect. :(
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Realmfighter on July 04, 2012, 04:43:04 am
It kinda sucks that there are no negative passives (that are compensated by powerful actives) or actives that have an additional negative effect. :(

for better of for worse this is league not Dota. Don't know about negative passives(I know Tiny has an AS debuff on his ulti, along side a movespeed and damage increase) but negative effect abilities? Take Tiny again, he throws a random unit as a projectile. This random unit will be your character at low health into the middle of the enemy team. Because the Tiny is played by a retarded orangutan who hates your guts.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Rebecca Black on July 04, 2012, 07:36:52 am
Mundo and Vlad use health for their attacks, if that's what you mean.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Rex_Nex on July 04, 2012, 07:53:38 am
The thing about passive downsides to spells is that it muddies things up. League likes to use KISS, and for the most part it works great.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on July 04, 2012, 09:38:09 am
Anivia's wall. It has exactly as many downsides to it as it has upsides, just depends on the usage. Alistar's headbutt, Janna's ult and so on too.



Also, does the Tryndamere spin still work? Cause if it does, I want to play a game with CDR and AP Trynda.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Jopax on July 04, 2012, 11:44:24 am
So I encoutered something interesting today. A tanky carry on bot lane. I was Ez with Zilean on my side while we faced Nunu and Ashe. Now, Ashe was interesting, in that she had around 40-50 armor and MRes at level one, also packing a Dorans Shield making any casual harrass I threw her way pretty pointless, and if I did try and harrass her a bit more she would focus on farming or simply volley in my general direction making me scamper off. Nunu could be much easily harrassed but that was pointless too since he would just gobble up a minion and regain anything that he lost.

This fell off after the first six levels but it was quite interesting to see this approach where you basically try and focus on outfarming your oponent while he hopelessly tries to harrass you.

Though it didn't help them in the end, she didn't so much last hit as she insisted on pushing, and we had a jungling Malphite, they didn't have a jungler at all, plus it was easier to outfarm her since my lanemate didn't farm at all while Nunu did grab quite a few minions.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on July 04, 2012, 01:58:19 pm
The magic of Dominion Kogmaw builds :

(http://i215.photobucket.com/albums/cc9/Baron_Sengir/Kog.png)
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on July 04, 2012, 08:38:44 pm
It kinda sucks that there are no negative passives (that are compensated by powerful actives) or actives that have an additional negative effect. :(

Turtle stance doesn't let you crit while it's up. I think that might be the only one.

What would the point of this be, though? If you want a powerful ability just make another ability weaker. See: Volibear. Really powerful passive, W, and R. His E is weak though. But that's okay because the kit doesn't really focus around it, and you don't feel punished like you would if there was a drawback ability on him.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on July 04, 2012, 10:06:45 pm
It kinda sucks that there are no negative passives (that are compensated by powerful actives) or actives that have an additional negative effect. :(

Turtle stance doesn't let you crit while it's up. I think that might be the only one.

What would the point of this be, though? If you want a powerful ability just make another ability weaker. See: Volibear. Really powerful passive, W, and R. His E is weak though. But that's okay because the kit doesn't really focus around it, and you don't feel punished like you would if there was a drawback ability on him.
There's Xerath's W. He can't move while it's active. I consider that a negative.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Pandarsenic on July 04, 2012, 10:12:11 pm
The trick to that is that a negative passive basically locks out a whole area of play, and generally it's either something you either really do or really don't want. It'd be like if Vlad couldn't crit or something. The only ones I can really think of that wouldn't be utterly awful tend to be the really weak ones backwards (e.g. Ashe - give her a useful E, make her passive so her first shot is less likely to crit if she isn't in combat). Some have similar things, like how Varus has pretty mediocre attack speed until his passive procs. Other than that... yeah.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on July 04, 2012, 10:39:47 pm
Only things that actively hinder you are Rumble's passive, Xerath's W, and Udyr's W.

A bunch of champs who get free bonuses to stats like Garen and Varus are actually weaker in those stats than most in their class, until you add in the bonuus.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Dariush on July 05, 2012, 02:13:33 am
There's Xerath's W. He can't move while it's active. I consider that a negative.
Quote
He can deactivate the ability at any time after 0.5 seconds of casting it.
Uh, by the same logic Caitlyn's R, WW's R and any amount of dashes are even worse because they're uninterruptible.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on July 05, 2012, 02:47:20 am
He didn't say it was a negative you couldn't end, but at long as you want to get the benefits of it, you're fucked out of movement for a while.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on July 06, 2012, 02:59:30 pm
101st champion confirmed by Morello (http://na.leagueoflegends.com/board/showthread.php?p=26585153#post26585153) to be Zyra, a plant mage. Designed by him. She'll have "Something you've never seen before in MOBA". I'm pumped already, and I'm assuming she's the female champion some Rioter mentioned being the 100th. I guess she got pushed back for some reason.

Also it seems that Twisted Fate and Nidalee are the next two champions to get model reworks, after Soraka. And Magnificent Twisted Fate is going to get a legendary-worthy overhaul (http://na.leagueoflegends.com/board/showthread.php?p=26581724#post26581724) while they're working on him. I'm not pumped because this is probably going to take like 3 months, but I am happy.

Also the Xin Zhao remake is finally nearing completion (http://na.leagueoflegends.com/board/showthread.php?p=26290987#post26290987). Hopefully this will progress faster than Karma's. Maybe he'll be a viable jungler again. We can never have enough viable junglers.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on July 06, 2012, 03:19:28 pm
Actually, MTF isn't getting redone.
Regular TF is.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on July 06, 2012, 03:21:54 pm
101st champion confirmed by Morello (http://na.leagueoflegends.com/board/showthread.php?p=26585153#post26585153) to be Zyra, a plant mage. Designed by him. She'll have "Something you've never seen before in MOBA". I'm pumped already, and I'm assuming she's the female champion some Rioter mentioned being the 100th. I guess she got pushed back for some reason.

Also it seems that Twisted Fate and Nidalee are the next two champions to get model reworks, after Soraka. And Magnificent Twisted Fate is going to get a legendary-worthy overhaul (http://na.leagueoflegends.com/board/showthread.php?p=26581724#post26581724) while they're working on him. I'm not pumped because this is probably going to take like 3 months, but I am happy.

Also the Xin Zhao remake is finally nearing completion (http://na.leagueoflegends.com/board/showthread.php?p=26290987#post26290987). Hopefully this will progress faster than Karma's. Maybe he'll be a viable jungler again. We can never have enough viable junglers.

Since Zyra is really close to Ryze, here's a blurb from his lore :

Ryze's tireless searching for magical knowledge led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, permanently infusing his being with vast arcane power and finally fulfilling his need to bond with the mystical energies of Runeterra. His travels also led him to uncover the giant indestructible scroll he now carries on his back - the purpose of the inscribed spell remains a secret only Ryze knows. He claims it is an abomination - something that he must safeguard from the world.

IIRC in his league judgement he spoke of Lilith and her tattooing him with thorns.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on July 06, 2012, 03:45:41 pm
Actually, MTF isn't getting redone.
Regular TF is.

They always rework every skin for a champion whenever they do a model rework. See: every single model rework done ever. I think Amethyst Ashe is the only exception, and that's because the model upgrade brought that skin alone up to date.

And this post (http://na.leagueoflegends.com/board/showthread.php?p=26582006#26582006) says bold and underlined, "Yes, we are going to update this skin", so I think you're wrong.

Since Zyra is really close to Ryze, here's a blurb from his lore :

Ryze's tireless searching for magical knowledge led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, permanently infusing his being with vast arcane power and finally fulfilling his need to bond with the mystical energies of Runeterra. His travels also led him to uncover the giant indestructible scroll he now carries on his back - the purpose of the inscribed spell remains a secret only Ryze knows. He claims it is an abomination - something that he must safeguard from the world.

IIRC in his league judgement he spoke of Lilith and her tattooing him with thorns.

So maybe they're retconning Lilith to Zyra? That'd be neat. I love champions with existing lore ties.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on July 06, 2012, 04:42:50 pm
http://na.leagueoflegends.com/board/showthread.php?p=26587938#26587938
Quote
Whenever we do a champion visual upgrade, all skins get a new coat of polish (as you saw in the Ashe remake). I don’t believe we’re actually planning to bring Magnificent TF up to the standard of the latest Legendary skins. I’m not sure what the long-term plans are for old Legendries – sorry if anyone feels hoodwinked.
He might look a bit better, but he's not going to be on the level of Legendary.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: SalmonGod on July 06, 2012, 06:07:37 pm
Played 8 straight ARAM matches lastnight composed entirely of friends, with every player on Skype.  Most fun I've ever had with this game.

And I have to say... it was astonishingly balanced.  Only two out of 8 matches felt uneven, and then only because people's familiarity with their characters was unequal between teams.  Every other one involved a lot of epic back & forth.  The random character assignment makes very balanced & fun teams.  The boost to tower strength means a single one-sided fight doesn't result in an irreversible momentum.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on July 06, 2012, 06:19:16 pm
More Zyra quotes from Morello

"Originally Posted by Tippick:
In my mind, when you used the term comboing Morello, Brand appeared. I remember you guys were excited that he can mix his different moves and make different outcomes via passive. Is that the same intention here, but more drastically?

Edit: Drastically = more than just the passive influences the other skills.
End post.

It's a bigger interaction than that. Roku, who likes the "chess game" aspects of Orianna is really into Zyra."

"Originally Posted by Jeanesse
Her Q summons a targetable object like a bud or a young plant, and then casting her other abilities upon that static object impact an AOE effect.

/wild guess
End post.

Not on the money, but closest guess."
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on July 06, 2012, 07:10:50 pm
http://na.leagueoflegends.com/board/showthread.php?p=26587938#26587938
Quote
Whenever we do a champion visual upgrade, all skins get a new coat of polish (as you saw in the Ashe remake). I don’t believe we’re actually planning to bring Magnificent TF up to the standard of the latest Legendary skins. I’m not sure what the long-term plans are for old Legendries – sorry if anyone feels hoodwinked.
He might look a bit better, but he's not going to be on the level of Legendary.

Okay, I was misled like everyone else. See, posting in the "bring MTF up to the level of other legendaries" thread and saying you're upgrading the skin sort of implies that what you're posting is relevant to the thread.

In the back of my mind I knew there was a decent chance this was just some dumbass PR blunder, but I thought "No, nobody would be stupid enough to upset all the TF fans who have been begging for a skin upgrade for years."
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on July 06, 2012, 08:27:38 pm
Jayce patch notes are out.

Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on July 06, 2012, 08:33:20 pm
Jace Spotlight (http://www.youtube.com/watch?v=p2YuyBZ_zMU) is also out.

Man, this guy is versatile. Bot, top, or jungle? And the best part is that they managed to pack a ton of stuff on his kit without actually giving him a ton of typical tanky DPS mechanics. He's got no health sustain, his gap closer is medium range, and his only hard CC is a knockback too which forces him to switch into his other form if he actually wants to capitalize on the stun. And he's a versatile champion, but he doesn't seem like one of those "I build tanky and still do everything" champs, he looks like he has to specialize a bit with his build.

Yeah, his visual design is pretty boring (as has been said like a million times already) but I think this guy is a masterpiece of mechanical design. I can't wait to play him.

edit: I have literally no idea what this change means. Can a dominion player enlighten me?
Quote from: patch notes
Dominion Nexus Crystal now displays over the shrine in Dominion
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: ansontan2000 on July 06, 2012, 11:36:59 pm
Oh look, Lux is getting buffed again.
Time to start playing again!
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: frostshotgg on July 06, 2012, 11:42:28 pm
Bad news: This patch is coming on a weekend.

This is cursed from the start. Everybody duck.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Cearnaigh on July 07, 2012, 02:44:21 am
I. Am on. A seven. Game. Losing streak.

I think League is trying to tell me something.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Graven on July 07, 2012, 03:32:14 am
Haha, dude. I've been on 10-15 loss streaks before. After that I usually just play the most OP char I can get my hands on and get a similar win streak. It's the ebb and flow of rage.

Also can't wait to pick up Jayce and go all game spamming "OH MY GOD JC ITS A BOMB".

That or "SPESS MEHRENES".

It'll be glorious.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Jopax on July 07, 2012, 05:15:59 am
Xerath got slightly buffed, yay, now I have even more reason to buy him :D
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: SalmonGod on July 07, 2012, 05:48:31 am
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: ThtblovesDF on July 07, 2012, 06:19:45 am
I. Am on. A seven. Game. Losing streak.

I think League is trying to tell me something.

I had a 12 game losing streak until i went into 3v3s, where i can carry. 10 out of the 12 games had me at good stats (kills +0.5 assists > deads)
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: penguinofhonor on July 07, 2012, 10:00:28 am
So the patch appears to be out and working properly.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Yodamaster on July 08, 2012, 08:08:27 pm
So the patch appears to be out and working properly.

Indeed. I just got back from vacation, so I'll be checking out Jayce :P.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: Bordellimies on July 08, 2012, 08:42:44 pm
I. Am on. A seven. Game. Losing streak.

I think League is trying to tell me something.
Switch to Teemo. I once had a 13 win streak as Teemo, where I played nobody else but him. When I switched my champ, I instantly lost.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: etgfrog on July 09, 2012, 01:07:59 am
sivir is good for aram...lux is also VERY good, went into a game thinking it was aram, but it turns out it was blind pick proving grounds...realy funny since enemy team was lux, janna, zigs, caitlynn, and jax which almost made it into one of those bullet hell games, i was playing as lux and got kind of annoyed...i reached about 5.5k gold before i ended up dying which finaly allowed me to get items besides the starting ones...after that...fully bought unholy grail, boots 2 and fiendish codex...then the fun began with max cooldown reduction(24 second cooldown on lux's ultimate is ridiculous)
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: RedKing on July 09, 2012, 02:26:10 pm
Jayce patch notes are out.

  • Bugfixes galore
  • Akali, Caitlyn, Fiora, Gragas, LeBlanc, Lux, Miss Fortune, Nunu, Rammus, Sona, Xerath, Ziggs, Athene's Unholy Grail, and Ionic Spark are buffed.
  • Alistar, Janna, Karthus, Kennen, Kog'Maw, Nautilus, Shen, Soraka, and Quicksilver Sash are nerfed.
  • Oriana now provides a bit more utility and responsiveness, but trades a lot of damage for it.

LOVE the MF buff, because they mostly buffed Make It Rain, which is the cornerstone of my build.

Kind of a mixed bag with Orianna...some buffs (including damage), but also some nerfs. Better AP scaling on one power, but less on the passive and Q. But then the base damage on the passive is increased to compensate. I'll have to try it out to get a feel for it.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 09, 2012, 02:28:31 pm
Ori's Q got faceraped. It is now nothing but something you put 1 point into at the start. They seriously hit it hard. I'd be impressed if any Ori player can get a kill in lane at all without heavy jungler assistance.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: webadict on July 09, 2012, 05:04:19 pm
sivir is good for aram...lux is also VERY good, went into a game thinking it was aram, but it turns out it was blind pick proving grounds...realy funny since enemy team was lux, janna, zigs, caitlynn, and jax which almost made it into one of those bullet hell games, i was playing as lux and got kind of annoyed...i reached about 5.5k gold before i ended up dying which finaly allowed me to get items besides the starting ones...after that...fully bought unholy grail, boots 2 and fiendish codex...then the fun began with max cooldown reduction(24 second cooldown on lux's ultimate is ridiculous)
There are plenty of unfair picks in ARAM. Just hope your champ isn't the 1v1 type. Or Eve.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: SalmonGod on July 10, 2012, 01:30:12 am
I've had an Eve on my team in aram before, and it actually worked beautifully.  It really helps that you can't buy wards.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 10, 2012, 09:30:53 am
One of the biggest issues with the ARAM map is that any team that doesn't have some way to check bushes without just walking in (With exception of Cho, but he comes with Q, so the point is moot) is at a serious disadvantage. Teams without any range are also gimped to hell in back.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: webadict on July 10, 2012, 10:07:44 am
Hextech Sweeper
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 10, 2012, 12:26:40 pm
You're also free to pick Clairvoyance if your team has that weakness.

ARAM is all about adapting to your team comp and picking unconventional stuff to cover its weaknesses.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Micro102 on July 10, 2012, 12:50:25 pm
After playing HoN, LoL seems so much better. It shows that the devs worked to remove all the tedium involved. When people say LoL is too easy, all I hear is "LoL doesn't require you to have extra fingers".

And after seeing someone play DotA, I wonder how HoN didn't get sued.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: etgfrog on July 10, 2012, 01:15:22 pm
Tank Kassadin is very funny to play in aram, riftwalk into the middle of the enemies, silence a caster, slow everyone, which causes them to want to kill you, so they focus you while the rest of your team kills them, won a 4 vs 5(kassadin, twitch, jayce and vlad vs kog'maw, galio, zillian, master yi and jarvan)
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Bluerobin on July 10, 2012, 01:26:41 pm
The third or fourth ARAM played on Proving Grounds when it first came out on the PBE had a Lux on the enemy team that never died. For the first ten minutes it was impressive, but after that point we were purposefully leaving her alive so she couldn't go back and buy. It was an interesting little minigame.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Bordellimies on July 10, 2012, 01:49:06 pm
The third or fourth ARAM played on Proving Grounds when it first came out on the PBE had a Lux on the enemy team that never died. For the first ten minutes it was impressive, but after that point we were purposefully leaving her alive so she couldn't go back and buy. It was an interesting little minigame.
This actually seems like a really good strategy against item dependant champs.

Also, Full machine Viktor on sale. Hot damn, been waiting for this.

EDIT: Also, Augmented Singed looks really cool.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Person on July 10, 2012, 03:16:26 pm
The third or fourth ARAM played on Proving Grounds when it first came out on the PBE had a Lux on the enemy team that never died. For the first ten minutes it was impressive, but after that point we were purposefully leaving her alive so she couldn't go back and buy. It was an interesting little minigame.
This actually seems like a really good strategy against item dependant champs.
Sooner or later they're going to try and suicide to your tower/towers though.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 10, 2012, 04:04:05 pm
IT'S THE MOTHERFUCKING STEALTH REMAAAAAAKEEEEEEEE (http://na.leagueoflegends.com/board/showthread.php?p=26754549#post26754549)
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 10, 2012, 09:57:42 pm
Better yet, YOU CAN BE A MAN AGAIN! (http://na.leagueoflegends.com/board/showthread.php?t=2341123)
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Cheeetar on July 10, 2012, 10:08:29 pm
Oh boy. I can play my Eve again :D
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 10, 2012, 10:09:46 pm
You can play Eve right now, RiotNome even mains her. Just prepare to have to heavily outplay enemies and to get raged at hard.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 10, 2012, 10:16:32 pm
One of my friends is obsessed with troll strats. He's the opposite of the people who conform with the meta without knowing why the meta is good. He hates the meta and ignores all good parts of it in favor of his quirky preferences.

Anyways he's the guy I double jungle with, and he saw SivHD's jungle annie guide, so obviously the thing to do here is DOUBLE JUNGLE WITH JUNGLE ANNIE, so he brings in his friend who has no clue how to jungle. They ended up 5/12 as jungle shaco and 0/12 as jungle annie. She basically spent half the game walking between mid and bot looking for ganks, but she never actually ganked. When they coordinated double ganks, she ended up always being five seconds late and basically not actually helping.

I was kicking so much ass as Gragas it was hard to not yell at them for weighing me down. I went 14/7/1, and I haven't played this guy in a year. Imagine what would happen if I was in practice. Or didn't have feeder trolls.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Techhead on July 11, 2012, 10:06:53 pm
You should tell him about "reverse support Hecarim".

SivHD does other non-meta guides too.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 11, 2012, 10:33:21 pm
Ah, SivHD. His shit is hilarious. Both the audacity, and the fact that a lot of it actually works.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 12, 2012, 12:50:48 pm
I'm pretty sure he already knows about Siv HD's other stuff. My goal right now is to avoid being online when he tries it.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: RedKing on July 12, 2012, 06:25:11 pm
Okay, verdict on the MF buff for the Jayce patch: Meh.
Farms a bit better, but nothing groundbreaking. The longer Q range is very nice (or rather, the lack of annoying-as-hell that the old one was) but Q is the last thing I level up anyways so it's not that useful to me. The lower mana cost on Q does seem to let me stay in the field considerably longer as long as I don't screw up and get heavily damaged. Might be enough to drop the mana potion altogether from my starting item build, and have cash on hand to get a Meki that much quicker.

The item buff on Athene's Unholy Chalice is notable though. This is my new go-to item for hybrid champs like MF, Amumu or Taric that need mana regen more than they need deep mana reserves.
Amumu + Chalice = permanent minion-nomming AoE
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 12, 2012, 06:33:05 pm
Yeah, this buff was pretty much targeted 100% at regular AD carry MF.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Realmfighter on July 12, 2012, 08:43:53 pm
So I start playing with Webadict and start dcing into turrets. I go 1/6 by the time anything of note happens. It's kind of hard to play when you get to watch as Darius decides to follow the rumble you autoattacked into a god damn turret three times. And then we had Ez DC. So, surrender vote pops up, contemplate for a few seconds and then scream at the top of my lungs "NEVER RETREAT, NEVER SURRENDER!".

I went from 2/10 to 15/15 and we won that game. How do you even manage to die as a 20 kill rumble.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: webadict on July 12, 2012, 08:49:03 pm
So I start playing with Webadict and start dcing into turrets. I go 1/6 by the time anything of note happens. It's kind of hard to play when you get to watch as Darius decides to follow the rumble you autoattacked into a god damn turret three times. And then we had Ez DC. So, surrender vote pops up, contemplate for a few seconds and then scream at the top of my lungs "NEVER RETREAT, NEVER SURRENDER!".

I went from 2/10 to 15/15 and we won that game. How do you even manage to die as a 20 kill rumble.
Who kept saying, "We got this"?

I did. Blitz and Sona want to surrender?

"We got this."

We got it.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Micro102 on July 12, 2012, 08:52:44 pm
All you need is one ace late game. Just one. I only surrender when I feel we were well outplayed.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Realmfighter on July 12, 2012, 08:53:05 pm
To be completely honest I thought you were being sarcastic the entire time.

I was only voting no because I have a moral objection and also shits/giggles.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 12, 2012, 08:58:33 pm
I find I tend to vote no only when A, I'm feeling good about the game, B, seriously hate some of my team members and feel like trolling them, or C, am 1/99 and don't care enough anymore.

Also, reds are retiring most of the older legendary skins, much to the chagrin of the ever-cynical General Discussion.
Half the shit that comes out of there is "OMG RIOT TRYING TO STEAL OUR MONEY".

I don't even understand how getting rid of shitty skins is them trying to steal money.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: webadict on July 12, 2012, 09:06:12 pm
So I start playing with Webadict and start dcing into turrets. I go 1/6 by the time anything of note happens. It's kind of hard to play when you get to watch as Darius decides to follow the rumble you autoattacked into a god damn turret three times. And then we had Ez DC. So, surrender vote pops up, contemplate for a few seconds and then scream at the top of my lungs "NEVER RETREAT, NEVER SURRENDER!".

I went from 2/10 to 15/15 and we won that game. How do you even manage to die as a 20 kill rumble.
This wasn't even the worst part, btw.

When we first pick, I grab Graves. Someone grabs Blitz with smite. Then Sona picks after Blitz is making jungle jokes. Blitz says nah bro. Sona complains. I switch to jungle Nocturne. Everything's good right?

Wrong. Sona and Blitz forget to decide who's AD carry.

So, double support bot.

Luckily, it's TF jungle on the other side. WTF? We invade and kill Anivia and take their blue. I maintain jungle status. Then I check on their red and see TF, after HAVING TO GO BACK TO BASE, finishing off his red (he only grab lizard). I kill him easy. I figured that'd be the end of TF, we'd win.

Nope. Ez dcs. No more mid. Also Darius is 2/10 up at top. Blitz and Sona yell gg. I'm like...

"Nah. We got this."

So, I proceed to carry this game like I'm Atlas carrying the globe. Luckily, Realm's getting fed and proceeding to share some of this glorious burden.

We win a minifight and quick grab baron. We then get sort of stuck from a backdooring TF. We defend for a while.

Baron comes back up. We want to take it, but we can't. We'd be destroyed. I'm about to go in and snag it (because jesus, with two supports, you'd think one would buy a ward), but I hear baron die.

Well, fudge. R. Let's do it. Eve's at 1/4 health. I kill her first. Then I hunt down Anivia while Darius cleans up Urgot and moves in. Sona is behind me smashing spells all day like it's Christmas and I'm opening presents. We kill Anivia but Darius goes down. Sona and I managed to kill TF and Rumble. We then take a turret and inhib.

Then I get killed protecting bot. Surrender vote again. No way! We pop up in time to save top inhib, but not bot inhib. We go through the jungle and catch Urgot in the middle of nowhere farming creeps. He's dead. So is Anivia.

That's when the announcer shouts "FINISH THEM!"

We rush the turrets and kill them and then they're 1v3ing me while Darius is chunking the Nexus down. Then I get the last hit.

Tl;dr? 4v5 won by Nocturne and Darius.

To be completely honest I thought you were being sarcastic the entire time.

I was only voting no because I have a moral objection and also shits/giggles.
No bro. I said "We got this" because I had it. Because hey, maybe we did, and maybe we didn't, but if we gave up then, what's the point? We'd never know. Now we do. We got it.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Bluerobin on July 12, 2012, 09:24:55 pm
Zyra's reveal is up: http://na.leagueoflegends.com/news/zyra-rise-thorns-revealed

She looks pretty neat and has some good interactivity between her skills. One that spawns a seed that gives vision but dies if someone walks on it, one that throws an AOE bomb that turns affected seeds into ranged pets, a line nuke that roots and damages enemies it hits and turns affected seeds into low/medium ranged pets that slow, and her ult that's a targeted AOE that does damage from the center to the edge, then knocks up on the way back. Oh and a passive that looks like a targeted, ranged Kog'Maw passive.

Reds say she's meant for mid, but depending on her numbers she might do decently top/support/and maybe-but-probably-not jungling.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 12, 2012, 09:27:03 pm
I'm really wondering what the cd/damage on her Q is. She could be Karthus 2.0, at least in lane. That passive...
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 12, 2012, 09:45:18 pm
I'm betting Zyra's passive is about the strength of a normal spell. It hits the nearest opponent, maybe a 0.6 AP ratio or something. Kinda like Kog'maw but for a mage.

Also, reds are retiring most of the older legendary skins, much to the chagrin of the ever-cynical General Discussion.
Half the shit that comes out of there is "OMG RIOT TRYING TO STEAL OUR MONEY".

I don't even understand how getting rid of shitty skins is them trying to steal money.

I'm a little annoyed that they're not putting them on sale at all. They're obviously getting retired because they're just not worth the money compared to other similarly priced skins, but there's no chance to ever get them at a fairer price.

I guess this is good for the people who already spent RP on them, and maybe Riot is gambling on getting a bunch of full price purchases before the skins are gone.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 12, 2012, 11:51:58 pm
I don't think there is any ulterior motive here. It's purely Riot wanting to get rid of the shit-quality skins.

I 100% garentee that if they'd put them on sale, GD would've had a million "OMG RIOT IS TRYING TO GET US TO BUY SHIT SKINS" threads. They're that hell-bent on proving riot is ebil.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 13, 2012, 12:22:41 am
Yeah maybe.

PBE UPDATE!

Includes: new xin, new eve, new twitch, and zyra! Also the new matchmaking afk detection. So right now you could get queue dropped by people who want any of four champions, or anyone who just wants to see what the new popup thinger does if you say "No."
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Graven on July 13, 2012, 04:37:56 am
How's new Xin? That's about the only thing that interests me since I really like the champion but found him lacking when I played him on his free week.

Also Zyra seems like she'll be really cool to play, but why did she have to have pets :( I hate pets in all shapes and forms in vidjagames.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Bordellimies on July 13, 2012, 09:02:17 am
http://youtu.be/ctFCHrvQGnc

I'mma just go play some more AP Trist.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 13, 2012, 11:14:16 am
Yeah, when they fixed Trist's E to work with wriggles/madreds, they made it work with all of her damage. I dunno if it's a bug or not, but it certainly is hilarious.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Bordellimies on July 13, 2012, 11:21:52 am
After 3 games, I now remember again why I don't like LoL.

If you play anyone in a way that the current meta doesn't mean them to be played as, you get a dozen reports, called a troll, and get blamed at when enemy Lux is roaming. Fuck this shit, why can't it be like in the old days where people just randomly locked in whoever they wanted and went to whichever lane whoever wanted?
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: webadict on July 13, 2012, 11:27:20 am
After 3 games, I now remember again why I don't like LoL.

If you play anyone in a way that the current meta doesn't mean them to be played as, you get a dozen reports, called a troll, and get blamed at when enemy Lux is roaming. Fuck this shit, why can't it be like in the old days where people just randomly locked in whoever they wanted and went to whichever lane whoever wanted?
Because most of the people that do that are terrible players, lose you the game, and suck. That's why.

And no. If you want random lockers, lower your Elo.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 13, 2012, 11:28:43 am
No, when you go lower in Elo, you get people who want to conform even MORE to the meta. You gotta rise up to get with the chill dudes at 2000 normal elo before they'll be cool with whatever.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Techhead on July 13, 2012, 12:32:22 pm
My viewpoint on the matter is that results matter more than methods.
If it works, do it. If it doesn't work...
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: ansontan2000 on July 13, 2012, 01:23:12 pm
Meh. At this stage of LoL's meta, I mostly just screw around on ranked with RL friends. Things like all yordle or all mid AD carry. Makes league much more enjoyable.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 13, 2012, 01:29:17 pm
Yeah. League's design direction (Squash ALL the bugs!) has made it stagnate. That's not necessarily a bad thing, but the meta isn't going to change until Riot makes some massive changes. Something like halving turret damage to champions, or maybe taking out Infinity Edge and Bloodthirster.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Dariush on July 13, 2012, 01:39:46 pm
...Am I the only one who gets almost exclusively sane people in my matches?
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 13, 2012, 01:56:39 pm
I'm back from the PBE, bearing reviews of Zara and Xin!

Zara is cool. She's about as complex as Orianna, though that doesn't mean she plays similarly. Her plants take 3 hits to go down, from anything. This means something that deals a ton of tiny hits will instakill them (see: trollpool). Other than that, their ward-like health makes them feel pretty durable. Overall her kit has a ton of depth and I'm definitely pretty bad at her.

The Xin rework is interesting. His passive is "challenge" which lowers the target's armor by 15% whenever he autoattacks them. His ult does the typical percent damage (but with AD scaling) and knocks back all non-challenged targets. This means you can jump on a guy with your E and knock everyone else back. The CDR on autoattacks has been shifted to his Q, meaning that you can't infinitely chain CC anyone. He's definitely a more versatile and complex champion now, but a bit harder than before to compensate.

Also PBE patch notes (http://summonermatch.com/patchnotes.php) here.
Buffed: Ziggs, Gangplank, Orianna
Nerfed: Urgot, Nocturne, Malphite, Heart of Gold, Philosopher's Stone
Tweaked: Kassadin, Morgana

Yeah. League's design direction (Squash ALL the bugs!) has made it stagnate. That's not necessarily a bad thing, but the meta isn't going to change until Riot makes some massive changes. Something like halving turret damage to champions, or maybe taking out Infinity Edge and Bloodthirster.

What would your idea of a meta change be?

Because there wasn't really anything that made the current metagame happen besides players figuring out that it was dumb to send AD carries mid. Riot didn't change AD carries to make them better than tanky DPS in bot, it's just that the metagame included the mistake of sending them to a subpar lane and when people figured out that was wrong, they stopped doing it.

Of course if you're talking about something besides lane setups then I could be wrong, it's just that's the most common part of the meta that gets talked about.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 13, 2012, 02:02:23 pm
And *why* is it a bad idea to send AD carries mid, or send 1 champ bot, or not have a jungle?

All of those are influenced by mechanics of the game. Unless Riot actively changes the way the game works (Let's make it random whether dragon and baron spawn top or bot!), there's never going to be a massive change in the meta.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Bordellimies on July 13, 2012, 02:19:38 pm
And *why* is it a bad idea to send AD carries mid, or send 1 champ bot, or not have a jungle?

All of those are influenced by mechanics of the game. Unless Riot actively changes the way the game works (Let's make it random whether dragon and baron spawn top or bot!), there's never going to be a massive change in the meta.
I love that idea. And since the map is symmetrical, this would work really well too.


And yeah, I also don't know why non-mages can't be mid. Many ranged carries can overpower them if they get early MR from runes, masteries and maybe early Hexdrinker/Merc treads. Yet still, even if I go mid with 70 MR at level 1, I'm going to be told that I'm going to lose miserably to the other guy, simply because I'm not AP.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 13, 2012, 02:33:42 pm
It's a matter of being optimal. APs scale more with levels, ADs scale more with gold. You get the same amount of gold whether it's solo or duo (With a 0cs support ofc), so there's no reason not to send the AP mid, where he'll scale faster.

There's another change you could make. Mid's minions give less XP, but the same amount of gold.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Bluerobin on July 13, 2012, 04:11:47 pm
I'd be curious about a Zyra/Lulu bot lane. Zyra has the "warding" that Caitlyn offers and some nice range on her skills and Lulu has her AP boost skill, which I can't imagine actually gets a lot of use on purpose in general. Plus they'd have so much CC it's completely ridiculous, so ganks would be neat.

Probably not super optimal, but it could be fun.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 13, 2012, 04:30:11 pm
Zyra's jungle looks to be very, very odd. She nearly drops level 1, but the moment she hits 2, she clears camps like a god.

EDIT: Good lord, Eve clears fast now. She's going to be terrifying at counterjungling.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Cute Bebilith on July 13, 2012, 07:09:14 pm
It's a matter of being optimal. APs scale more with levels, ADs scale more with gold. You get the same amount of gold whether it's solo or duo (With a 0cs support ofc), so there's no reason not to send the AP mid, where he'll scale faster.


While that's true in general, you have to factor in lane matchups. Some ADs can utterly demolish many APs. Sivir vs Annie, and anything vs Kassadin are brutal for example. Then you put your AP top and run double tank bottom to potentially deny the enemy AD. Or you just go standard for bot lane with a tanky support and jungler and have double AD.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: webadict on July 13, 2012, 07:17:13 pm
And *why* is it a bad idea to send AD carries mid, or send 1 champ bot, or not have a jungle?

All of those are influenced by mechanics of the game. Unless Riot actively changes the way the game works (Let's make it random whether dragon and baron spawn top or bot!), there's never going to be a massive change in the meta.
Can anyone tell me why anyone WANTS to change the meta? Why? Who cares? The meta is like that BECAUSE it's been shown to be effective.

These are really easy to answer questions. Sending an AD carry mid isn't necessarily a bad thing. It's just that many AP champs can throw an AD champ back to base. You end up playing passively, which again isn't necessarily a bad thing, but an aggressive mid will make you lose gold early, which you want. So they get stronger and stronger, and you only get just a tad better.

Now, if you manage to have an AD mid, then you've got a few choices bot. You can go double bruiser/tank bot. That is good if you manage to be huge bullies/they have weak sustain. You can also do AP and support/tank, which isn't nearly as great, since you lose out on levels. You can also do another AD bot with support/tank. This means double AD carry, which causes a few problems. You'll have more armor being built to mitigate two players on your team, meaning you'll either need an AP jungler (doesn't scale as well) or an AP top (does a pretty good job). If the AP top gets destroyed early, your team is not going to put out enough damage.

Now, let's look at the best choice, double bruiser bot. For this, you'll have an AP top, AD mid, and double bruiser bot with a wild card for jungler. Your bot lane won't be nearly as tanky as the other team, but there will be at least two of you manning the front lines, so that helps. However, unless you have a support jungle (actually pretty doable), you'll be down someone to support, which seems like a useless teammate, but basically can make or break a game.

As for sending one champ bottom, this is actually an occurrence that happens. You can send someone with either amazing sustain, long range, or incredible tankiness to fight two people bot. You only want to do this for a few reasons though: 1) If your solo does well with little cs, 2) if their top is someone that is very aggressive, or 3) if they have a passive lane bottom.

By sending one champion bottom, you lose dragon ward coverage, which is the main reason two people are sent bottom (instead of duo-lane tops). That means dragon gets hard to contest, and could subtly lose you the game.

For not having a jungle, that usually loses you the game. Having a jungler allows for ganks, which can literally win you the game. If you choose to do duo-lane top or mid instead, you get to dominate one lane in exchange for no jungle control, ganks against you, and overall stronger opponents.

Duo-lane mid would actually be the best choice, since you are free to gank top or bot from that lane. However, you will probably be outleveled by their jungler and mid, meaning that they will be able to hold that lane against you eventually. Your only real hope is to either crush their mid early on, invade the jungle, or gank top and bot a lot.

Basically, it just takes more effort to duo-mid than to have a jungler, who would do all of these things anyway. The only upside is the dominated mid, meaning he will be playing pretty passively.

While that's true in general, you have to factor in lane matchups. Some ADs can utterly demolish many APs. Sivir vs Annie, and anything vs Kassadin are brutal for example. Then you put your AP top and run double tank bottom to potentially deny the enemy AD. Or you just go standard for bot lane with a tanky support and jungler and have double AD.
And ninja'd. Yes, some APs are really hurt by ADs. All of the anti-mages REALLY suffer from ADs. Kassadin and Morgana are two that I can think of off the bat that would much rather fight an AP than an AD. Sivir laughs at many APs. But, usually, APs can stomp on an AD.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 13, 2012, 07:33:43 pm
I never said I wanted to change the meta, just responded to the conversation that the meta isn't going to change without sweeping changes in the game itself.
As for reasons people don't like the meta, it's presently afk farm until somebody decides not to play passive, which is pointlessly boring to some people, there's not much room for variation, oh, and don't forget the armies of sheep.
"Ashe why are you going mid"
"I counter a lot of mids"
"But your job is carry"
"Yeah, and?"
"Carries go bot"
"But I get just as much farm going mid"
"Ashe, your job is carry"
"The only reason carries are supposed to go bot is [explanation of meta]. I do that just fine mid."
"Carries go bot"
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: webadict on July 13, 2012, 07:54:18 pm
I never said I wanted to change the meta, just responded to the conversation that the meta isn't going to change without sweeping changes in the game itself.
As for reasons people don't like the meta, it's presently afk farm until somebody decides not to play passive, which is pointlessly boring to some people, there's not much room for variation, oh, and don't forget the armies of sheep.
"Ashe why are you going mid"
"I counter a lot of mids"
"But your job is carry"
"Yeah, and?"
"Carries go bot"
"But I get just as much farm going mid"
"Ashe, your job is carry"
"The only reason carries are supposed to go bot is [explanation of meta]. I do that just fine mid."
"Carries go bot"
Right, but these people tend not to understand WHY things are done. Usually, when I play a game and I see something off-meta, I'll tell them not to screw up. I've seen some people play off-beat things (heck, I won the game with duo-support bot), but I won't stop them. I'll just blame them if they screw up. Like people that play AP Yi like they've been dropped on their heads. "Stun coming my way? Better meditate."

Basically, the problem tends to be the player not knowing how to play. Not how to play that type of character. Literally not knowing how to play.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Realmfighter on July 13, 2012, 08:25:06 pm
That sounds like less like you're supporting the Meta and more like you hate stupid fucks.

Fuck the Meta. Assuming that it's not a first time thing done for testing then it probably at least has some point. And I'm fairly certain that stupid idiots blindly following the meta outnumber stupid idiots blindly disobeying it 10 to 1.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 14, 2012, 12:47:07 am
The competitive meta right now isn't passive farming and hasn't been for a long time, because at some point TSM was like "hey let's all build early game items and stomp everyone who's just passive farming" and they won a couple tournaments off it, then everyone had to adapt to that strategy.

Dumb low/mid elo people are really only good at parroting the meta as it was six months ago, though. And I'm still surprised at the amount of people who can't adapt their builds to their opponent's strategy.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: khantin on July 14, 2012, 01:12:41 am
That sounds like less like you're supporting the Meta and more like you hate stupid fucks.

Fuck the Meta. Assuming that it's not a first time thing done for testing then it probably at least has some point. And I'm fairly certain that stupid idiots blindly following the meta outnumber stupid idiots blindly disobeying it 10 to 1.

The people blindly following the meta usually contribute meaningfully to their team, even if they don't know why, whereas people that ignore the meta and don't know why it persists can be extremely detrimental.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: webadict on July 14, 2012, 01:30:30 am
That sounds like less like you're supporting the Meta and more like you hate stupid fucks.

Fuck the Meta. Assuming that it's not a first time thing done for testing then it probably at least has some point. And I'm fairly certain that stupid idiots blindly following the meta outnumber stupid idiots blindly disobeying it 10 to 1.

The people blindly following the meta usually contribute meaningfully to their team, even if they don't know why, whereas people that ignore the meta and don't know why it persists can be extremely detrimental.
This is why people follow it blindly. It works. They may not know why, but I'd much rather them not know and play it than know and not play it.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Graven on July 14, 2012, 11:29:00 am
Bought Xin. Before his rework hit the shelves, without even trying it out on the PBE. Because I am a loose cannon. Trip report to follow.

edit : Literally first game :
(http://i215.photobucket.com/albums/cc9/Baron_Sengir/FirstGameXin.png)
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 14, 2012, 11:54:54 am
Welcome to Xin. Snowball or die.

Consequently he's better on the crystal scar since you won't be starved as badly as you can be on SR.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: webadict on July 14, 2012, 12:39:56 pm
Welcome to Xin. Snowball or die.

Consequently he's better on the crystal scar since you won't be starved as badly as you can be on SR.
How Xin works:
Is he fed:
Yes) Is he on your team:
 - Yes) AFK until free win
 - No) /ff
No) Is he on your team:
 - Yes) Call him noob Xin
 - No) Call him noob Xin

Pretty much all encompassing guide to Master Yi as well.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Dariush on July 14, 2012, 12:54:14 pm
Today I played my first game as Sion (AD). Got 11/1/12. He's hilariously OP, even moreso than Yi. Epic stun on Q: check; Epic regen on R: check; snowball/epic damage buff on E: check; crappy shield/moderately epic AoE on W: check. Did I mention that I generally suck at LoL, and even managed to fail while playing as Yi?

Also, in the same game my team had five melee champs. The closest we've got to ranged was Jayce. As a result we spent like 15 minutes milling around their base with Baron's buff, unable to do anything because all minions were dead and we were surrounded by towers. :D
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Cthulhu on July 14, 2012, 01:00:21 pm
Any cc will shut down ad Sion.  blind will ruin his life
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 14, 2012, 01:05:49 pm
Sion is one of those champs that *really* need a kit rework. He can choose to not be a complete liability early game and go AP, but then he's useless late game and he doesn't even have 2 skills unless he's using both of them at the same time, or he can choose to be useless for the first 20 minutes and never get to do anything because team already /ff'd. I prefer AD myself, but he's really in a terrible spot.

@Cthulhu: CC is probably less of a problem for Sion than it is for Trynd or Yi, all things considered. And blinds don't really exist. There are... 2 I think.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Dariush on July 14, 2012, 01:08:42 pm
Any cc will shut down ad Sion.
...Who (of the AD carries) won't be shut down by any CC?
  blind will ruin his life
Which blind? Teemo's, who's going to dominate you either way, or Heimer's, whom nobody plays like ever?

Duh, ninjad.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Graven on July 14, 2012, 01:36:35 pm
Carries have range, Sion has... a stun? Perhaps? He's pretty devastating on Dominion since if you run he has already won, but on SR, meh. Also ye, I fed one game as Xin to high heavens, then back to number 1 snowball extravaganza.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Bordellimies on July 15, 2012, 11:21:15 am
AD Sion is a really good jungler and toplaner. He farms quickly, he doesn't need any damage and regen, only one is needed because E gives massive damage and R gives massive sustain.
Jungling is really fast too when you don't expect it to be. Level the shield first, E second. When ganking, the stun -> shield combo hurts a lot even with zero AP.
And of course the snowballing. Creep farm gives him more health, which translates into damage because Sion always buys Atma if he is AD. If he gets hero kills, then he gets IE and Phantom Dancers quickly, which causes him to be insanely strong dueler, or if able to attack, he can even 1 vs 3 quite easily.

My usual build for him (when jungling) is Vamp scepter --> Merc Treads + Wriggle --> Atma --> Warmogs --> IE --> Phantom Dancer. Perhaps sell Wriggle later on and buy Maw of Malmortius if the MR is needed, or buy it before phantom dancer.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 15, 2012, 02:19:36 pm
AD Sion doesn't really have enough of the tools a tanky DPS needs to avoid being kited and help with tanking, and he doesn't have anything a melee carry needs to avoid being CC'd and focused.

His passive HP is great, but it doesn't completely make up for the squishier build you need to adopt. His CC is pretty good, but you waste a decent amount of it walking up to them. His ult's lifesteal lets him enter godmode sometimes and get tons of tankiness and DPS, but he's too reliant on it to be consistent.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 15, 2012, 03:28:56 pm
Borde, the problem with that build is that what little AS you get, you get so late that for half the game you'll be taking one attack per hour.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 15, 2012, 04:10:27 pm
Eh, I'd go attack speed runes on Sion to mitigate that. And then he has his ult. Probably could still use some.

Why isn't there a good melee DPS sort of attack speed item, actually? Something that doesn't give proc damage so you can crit off it.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 15, 2012, 04:16:44 pm
It's called Phantom Dancer, bro. Melees scale of the % MS a lot better than ranged carries do.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Euld on July 15, 2012, 06:08:51 pm
Details on the stealth changes for Eve and Twitch. (http://na.leagueoflegends.com/board/showthread.php?t=2340178)  Eve suddenly sounds like a lot more fun.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 15, 2012, 06:25:11 pm
You're about a week late, brah.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 15, 2012, 06:39:51 pm
While we're talking crit..

For the upcoming Xin changes- Does Three Talon Strike's bonus AD work with critical strikes as well? It's a huge amount of scaling for bonus damage, and if I can pop off a 250x2 damage attack at level five or six...

It shouldn't. No other on-hit abilities do.

It's called Phantom Dancer, bro. Melees scale of the % MS a lot better than ranged carries do.

I guess, but it's a really expensive item for not providing any defensive stats. Most melees can't fit it into their build without sacrificing too much of something else they need.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 15, 2012, 06:43:24 pm
It shouldn't. No other on-hit abilities do.
Meanwhile, critplank is hiding in the corner after Riot thoroughly gutted GP's everything.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 15, 2012, 08:32:02 pm
Parrrley is always the exception, I guess.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: RedKing on July 16, 2012, 11:05:27 am
Which blind? Teemo's, who's going to dominate you either way, or Heimer's, whom nobody plays like ever?
Au contraire, mon ami.

I love playing Heimerdinger (although the stun/blind grenade is one of the last things I lvl up). I can single handedly wall off a lane with a successful Heimer. Turrets up and wide, rockets to anybody that gets too close, and if somebody tries to break through, I ult the turrets and they turn into CC towers of pain. Once I get a Void Staff and an Abyssal Scepter, *nobody* wants to run that gauntlet.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: webadict on July 16, 2012, 01:47:55 pm
Which blind? Teemo's, who's going to dominate you either way, or Heimer's, whom nobody plays like ever?
Au contraire, mon ami.

I love playing Heimerdinger (although the stun/blind grenade is one of the last things I lvl up). I can single handedly wall off a lane with a successful Heimer. Turrets up and wide, rockets to anybody that gets too close, and if somebody tries to break through, I ult the turrets and they turn into CC towers of pain. Once I get a Void Staff and an Abyssal Scepter, *nobody* wants to run that gauntlet.
A good Heimer can keep a whole team at bay. Good luck taking a turret from him.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 16, 2012, 06:01:15 pm
Well I've got good news! Heimer isn't going to have his blind for long if his current DW iteration goes through, so he's not a problem for Sion now!
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 16, 2012, 06:23:06 pm
Wait, Doran's Workshop leaks? Someone broke their nondisclosure agreement.

Any other details?
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 16, 2012, 06:28:29 pm
http://www.surrenderat20.net/2012/07/tenative-heimerdinger-rework-leaked.html
Go wild.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 16, 2012, 09:17:18 pm
That's absolutely fantastic and definitely much better. It could be a fake, but I don't know. It not only addresses his balance issues but also the specific issues with his design and it makes him more fun. Fakers are typically bad at that, and they typically appeal exclusively to the attitudes of "wow this champion will be op" and "oh cool, this rework solves all of the champion's weaknesses". Neither of those are good design.

I'm more interested in the parts of Doran's Workshop this reveals, though. "Competitive Playtest Priorities" shows more of a focus on high level play than I'd expect. I'm also interested in some of the other champion tweak threads.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: RedKing on July 17, 2012, 11:51:52 am
Hmm....mixed feelings. The "turrets take ammo, recharge by standing nearby" means I can't effectively drop a pair in one lane and then teleport into another to help out/double farm.

Turrets seem to be nerfed at first glance, but if I'm reading right they'll have a two-tier attack with physical and magic damage. Hybrid attacks are good. Three turrets is freakin' awesome.

Rockets look like a major buff. 10 rockets w/ only slightly reduced damage? Yes, please!

I never found the blind aspect of the grenade that useful to be honest. 40% slow could be much more lethal if you slow them in the killing field of your turrets (it's essentially replacing the slow component of an ulted turret).

yeah, overall I guess I'm cautiously positive about this (if true). Right now, it's all about the Q. W and E are just hood ornaments by comparions (although a leveled-up rocket makes for a nice bursty deterrent because you don't have to aim and it's extremely quick...great way to discourage pursuit). With this rework, you get a much wider variety of ability progressions that could be valid.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Jopax on July 17, 2012, 01:29:57 pm
That skillshot thing sounds wierd, do you target it for them, do they target it themselves?

I mean, how will it be handled by the turret AI, will it have godlike leading abilities or will it be simply firing in the general direction of the enemy?

Overall, he sounds interesting, a bit less passive and a bit more useful in stuff other than pushing.

Also, interesting screencap of the testing threads, Trundle rework, Xerath's W rework, Fiora, and other stuff.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: RedKing on July 17, 2012, 01:59:46 pm
Yeah, that plus the new skillshot aspect to W is going to up the difficulty on Heimy.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 17, 2012, 02:46:04 pm
Hmm....mixed feelings. The "turrets take ammo, recharge by standing nearby" means I can't effectively drop a pair in one lane and then teleport into another to help out/double farm.

This is one of Heimer's greatest strengths, but he really can't be balanced with it. It's a tremendously powerful ability, and probably one that people underappreciate even if they like it. You don't want your power focused in places that people don't appreciate, because that's a huge block on how fun the champion can be.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Bordellimies on July 18, 2012, 05:13:17 am
Trundle Changes


Oh god, why
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 18, 2012, 07:29:15 pm
I COME BEARING PATCH NOTES!
Spoiler (click to show/hide)
Summary:
Gangplank, Malzahar, Orianna, Sona, Xerath, Ziggs, Outer Turrets buffed.
Graves, Nocturne, Morgana, Sejuani, Shen, (AP) Tristana, Vladimir, Yorick, Heart of Gold, Philosopher Stone, D/C Bugs nerfed.
Evelynn (Full Remake, Buff), Twitch (Early/Mid+ Late-), Kassadin (AP+ Mana/Tank-), Malphite (AP+ Everything Else-), Urgot (Mid+ Early-, Large Overall Nerf), Xin Zhao (Usefulness+ CC Lock-) changed.

Poor Urgot just can't catch a break. His only point of being good just got faceraped.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Journier on July 18, 2012, 10:18:54 pm
urgots Q dmg just got a dramatic increase , holy shit, or wait off bonus dmg instead of total.... but artillery pure AD urgot got ze rape.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Techhead on July 18, 2012, 11:50:28 pm
AP Trist got hit really hard here.  :'(
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: umiman on July 19, 2012, 12:32:37 am
I came to see what Riot finally did to my beloved Eve after an eternity of shitting on her (though it still won't bring me back to LoL).

Jesus christ. She's going to slaughter everything! It's shit like this:
Quote
Dark Frenzy
No Cost, 20 second Cooldown
Passive: Evelynn's spell hits on enemy Champions grant her 4/8/12/16/20 Movement Speed for 3 seconds (effect stacks up to 4 times)
Active: Evelynn removes all slows affecting her and gains 30/40/50/60/70% Movement Speed for 3 seconds
Champion kills and assists refresh Dark Frenzy's cooldown

And this:
Quote
Agony's Embrace
100 Mana, 150/120/90 second Cooldown
Evelynn impales all enemies in the targeted area, dealing 15/20/25% ( 1% per 50 Ability Power) of their maximum Health in magic damage and slowing their Movement Speed by 30/50/70% for 2 seconds
Evelynn siphons their pain, gaining a 150/225/300 health shield for each enemy Champion hit which lasts up to 6 seconds

And this!
Quote
While in stealth, Evelynn regenerates 1% of her max Mana every second

Seriously! They have to be doing this on purpose! Intentionally releasing super overpowered characters. Hell, I distinctly remember Riot talking about the mistakes they did in the past regarding champion design such as Lee Sin and Irelia where they had skills that could do too many things at once, making them by that very nature impossible to balance. Then they do this.

Unless in the time I left, the power creep got so egregious that this kind of stuff is commonplace now, I think she's going to roflstomp every single thing she encounters.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 19, 2012, 01:21:01 am
The biggest reason she's overpowered is the sound effect on her ult. It's this horrible, nails on a chalkboard screech. As OP as Lux's laugh, definitely.

I'm hoping they release this patch Friday or Saturday rather than on Monday. I really want to play some Eve.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Errol on July 19, 2012, 07:22:27 am
Heimer now reminds me of TF2 engi and Touhou at the same time. This might be a good thing. Actually, that kit sounds super awesome.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Jopax on July 19, 2012, 11:20:45 am
Urgot wasn't really nerfed, just adjusted slightly, his early game is just a tad weaker but he scales quite nicely into lategame with his Q now, should be fine.

And I hope those Eve stats are a joke, that shit looks broken, what the hell are they thinking, I mean, do they even look at this stuff before releasing it?
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Graven on July 19, 2012, 11:27:28 am
Did someone say "Oh god where is Graven to explain in great detail with his unfathomable Dominion knowledge what the new patch means for Dominion!"?

I honestly played very few twitch games, 3 or 4, and I can't be truly unbiased yet. The changes are meant to make him a better straight-up AD carry in SR, but fights in SR and Dom differ wildly - first off, there are no full-on teamfights in Dominion, not fighting is often the better chance, unless you can guarantee an unfair fight, letting the enemies escape is not a bad thing, since the fights are for territory control, no wards and so on.

What this means is, I counted Old Twitch as the best Dominion carry, because he was a great provider of information - Oracles is avoidable and there are no pink wards, so it's easy to spot the enemy team and hover around them without being detected. Information is the most important thing in LoL, but even more in Dominion, since there are no wards and no ways to know exactly where the enemies are apart from a few champion abilities.

This also allowed Twitch to pick and choose his fights to a great extent, not to mention making him a great tool for helping and controling bot, focusing on the point of attacking and positioning, negating the enemy carries/squishies because he could afford to stay in stealth for as long as he wanted.

New twitch's stealth is 8 second at most. This is less than rank 1 ambush before. What this means is Twitch can no longer afford to stay in the jungle stealthed and just pick off stragglers, or scout for his team. His is now "tactical stealth", also known as "awww, isn't it cute ^_^" or "omg what is this overpowered bs" depending on the champion who has it.

Let's explore that for a second.

- Wukong. Has dash. Leaves clone, allows for juking abilities and unstealthed jukes in brush.
- Talon. Has dash, silence and slow.
- Vayne. Has short-range dash, has cc.
- Akali. Has dash, incredible burst.
- Teemo. Has mushrooms and a blind.
- Shaco. Haha.

Now Twitch is the only ranged character apart from Vayne and Teemo who has access to stealth. He also has a slow, too, which is now targetted. The problem is all the other tactical stealth characters can use their stealth as a last-ditch escape effort. You're Vayne and you're being chased in the jungle? Pop that ult and juke around the next corner! You're Talon and there's several nasty peoples incoming? Pop that ult and wing it! You're Shaco? Haha.

Twitch uses his as an engage, and to escape from battles if given the chance (i.e. unattacked), but never for an instant "oh god help me right now" button. He couldn't before, true, but it was a much better engage ability simply due to the duration. Now it's used more as a very short-time initiation and steroid.

Neotwitch is in all honesty a better AD carry than Old Twitch. I haven't run the numbers, but he does more damage, stacks poison easier, and his expunge now scales with AD, not to mention actually has an ult now.

What he isn't is the best Dominion carry. I have yet to play a few more games with him, but he fills a much more traditional AD carry role now, instead of old scout/assassin/carry Twitch, which by default places him behind the Vayne/Kog'maw AD carry union.

What's that? Noone said what I assumed at start? Oh...ehm...oh.

edit : Oh yeah, Xin's ballistic missile build seems incredibly OP now since I literally haven't seen a Xin feed post-15 minutes, and I literally haven't seen an Eve do anything but feed. Take that for what you will!
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Dariush on July 19, 2012, 11:41:03 am
Is it only me or Singed is utter shit? I played him yesterday, got something along the lines of 2/10/7 and swore to myself never to play him again. Today I had a match with Singed on my side who claimed the same thing like five minutes into the match. The only half-decent ability is E, but it still sucks compared to any other pull/CC. So, what's so cool about him?
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Bluerobin on July 19, 2012, 12:22:02 pm
You don't play Singed like any other champion. I don't know the specifics of how to build/play him (health/mana/movespeed is obvious, though), I just know that Singed = always run+poison, never die.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Fikes on July 19, 2012, 12:49:04 pm
What is the best option for recording and posting matches? It turns out I am pretty terrible at this game and it is starting to annoy me.

At least I try to pick the job the team needs.

Top: Shen or Mundo
Mid: Karth or Vlad
Bot AD: Ashe or Kog
Bot support: Jana
Jungle: Lee Sin or Ram.

I took a long break from LoL too, so running into the newest champs throws me.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Dariush on July 19, 2012, 01:16:44 pm
How exactly are you supposed to do hit-and-run with a champion without stealth, without any blinks or dashes, with exactly one shitty MS boost in his ult and exactly one direct-damage-dealing ability that just happens to be melee-range?
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Knirisk on July 19, 2012, 01:41:32 pm
How exactly are you supposed to do hit-and-run with a champion without stealth, without any blinks or dashes, with exactly one shitty MS boost in his ult and exactly one direct-damage-dealing ability that just happens to be melee-range?

Build Catalyst, boots, upgrade to RoA. Because his passive gives him health for mana, RoA is such a huge health steroid that it's not even funny. Grab Glacial Shroud for more health, mana, and armor. If you want even MORE health, grab a Banshee's Veil. Otherwise, grab FoN, but usually a BV isn't necessary. Picking up a bit of AP doesn't hurt, but Singed does like his Rylai's as well. Basically, he gets so much health, tankiness, and movement speed that he's practically unstoppable, even if he doesn't do any damage. However, his base values on the poison are decent enough that he can farm whole minion waves and split push like crazy.

Singed doesn't need to join team fights because the team fights always come to him. With Rylai's, his ultimate, FoN, and his natural tankiness, he can pretty much escape anything with a bit of CC reduction. The idea isn't to do a hit-and-run. It's to be a pain in the ass. Pushing all the lanes like Singed does means that the enemy can't engage your towers. And if you lose a team fight? That's fine. Pester the shit outta the enemy so that they chase you instead of the objectives. Wasting 30-40 seconds of their time seriously cuts down on their ability to complete objectives.

Speaking of which, I need to replay Singed soon. The only problem is that a lot of top lane champions just wreck him.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Dariush on July 19, 2012, 01:52:58 pm
Uh, that's all good and stuff and I got over 3k health on my first play as him. But for what? Sure, he's tanky. Sure, he can clean out minions like fish in a barrel. However, any player with half a brain will minimize his exposure to poison to a negligible minimum and there isn't much Singed can do against him. Troll them and run? Any CC will murder him and he can't escape chase for shit. His W takes more time to cast than it saves on slowing, poison can be easily evaded again and R has just way too long a CD and doesn't do that much to his MS.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Realmfighter on July 19, 2012, 02:03:03 pm
If you're getting focus as Singed you either praise Jebus for your good fortune or you get you team to come too and laugh as they are forced to either waste all their CC on the dick running around poisoning them or killing someone who actually does damage while there's this asshole tossing them like summoners rift is a giant salad bowl.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Journier on July 19, 2012, 02:08:28 pm
dyrus who is like 2400 elo, mains Singed and has a 60+% win rate with him... so not a shit champ and in fact dyrus has a funny video up of him playing singed making fun of people saying singed is shit ^_^ lol. while he gets like 300 cs in a 31 minute game and his team feeds a bit and he carries.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Errol on July 19, 2012, 02:11:48 pm
Playing Singed is an art, and difficult to explain. But essentially, you are supposed to be a giant unkillable dick. Laning is troublesome, but at some point you are just running around like a madman ignoring everything ever. I believe there was some sort of Singed advice at some point that went like this:
Is what you are currently do reasonable on other characters? Then stop doing it.
Is what you are about to do an absolutely stupid idea on other characters? Then do it, for God's sake.

You can afford to do that, particularily in teamfights, because you want to eat their focus with your immense tanky girth. It's Singed's way of grabbing aggro, and he actually is excellent at chasing and running away, even though he tends to be kited a lot when he doesn't blow his cooldowns. In lane, you can flash into your tower. In a teamfight, nothing will save you from the chemical-powered train of destruction and shattered dreams.
HOWEVER, it is vital for this playstyle to know just how much you can take and how much you can dish out. Don't run into your death headlessly, accomplishing nothing. Think about what you are doing, and then run in like you've got a pocket medic with infinite Übercharge.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Bordellimies on July 19, 2012, 04:32:52 pm
Is it only me or Singed is utter shit? I played him yesterday, got something along the lines of 2/10/7 and swore to myself never to play him again. Today I had a match with Singed on my side who claimed the same thing like five minutes into the match. The only half-decent ability is E, but it still sucks compared to any other pull/CC. So, what's so cool about him?
You're supposed to play Singed as a balls-to-the-walls action man + mega troll. You're kinda like Mundo on how you never die, kinda like Shaco because of how you can't be chased down, and kinda like Xin Zhao with FMallet because you can't be escaped from.

I normally build like this: Health Crystal or Mana Crystal, whichever you think is more suitable, then Sorcerer's boots and Catalyst, then Hextech Revolver. Once you have that, get RoA, then another RoA, then another RoA. Now you can either get Banshee's Veil, Rylai's Scepter, Frozen Heart, or another RoA. Last item will also be one of those four.

It is a joke how strong Singed is once you get Hextech Revolver. Keep juking in bushes and corners, flinging the enemies, ghosting trough them, and igniting when they're low. Your ultimate gives extremely good stats (Defence, regen, movement speed, more damage to smoke and fling --> more heal from revolver). When you have revolver, boots and catalyst/first RoA, you can start laning behind the enemy's tower. If they try to kill you, just gas and juke and spam /laugh as you run around and make them choke in the pink cherry clouds.

Ignite + Ghost naturally, bind /laugh to some key, and spam it whenever you don't run in a straight line. It is the most fun I have in League.

Uh, that's all good and stuff and I got over 3k health on my first play as him. But for what? Sure, he's tanky. Sure, he can clean out minions like fish in a barrel. However, any player with half a brain will minimize his exposure to poison to a negligible minimum and there isn't much Singed can do against him. Troll them and run? Any CC will murder him and he can't escape chase for shit. His W takes more time to cast than it saves on slowing, poison can be easily evaded again and R has just way too long a CD and doesn't do that much to his MS.

His ult gives CC reduction. If you have Mercury Treads, the effect stacks, meaning you can have 55% reduced stuns and slows on you.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: SalmonGod on July 19, 2012, 05:00:31 pm
Rod of Ages is just so ridiculously godly on Singed.  He's tough to play early on if you build him that way, but the amount of fun you'll have late game after building 3 of them + a Rylai's is incredible.  He was my first main character.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 19, 2012, 06:37:47 pm
Singed is.... Odd. His kit is half a victim of powercreep (Everybody has a dash/gap-closer, nobody wants to passive farm top) and half dependent on knowing every little nuance of his so you know exactly how much you can piss off the enemy team without screwing up. A good Singed will avoid feeding through laning, have at least 100 CS by 20 min (AT LEAST), and will have the enemy team raging at him by the time for teamfights. Once you get past min.15 or so, you pretty much get a growing emotional bounty when the enemy kills you, similar to the killing spree gold bonus. Every time you die, you'll stop being seen as a threat/target, and that's not something you want.

As for the Urgot changes, he still has to choose between going for an AD caster build or ranged AD carry build, and now he's gimped either way he goes. His range is absolute shit, and he has no way to cover for that weakness as a ranged carry, but now he's fucked if he goes AD caster, since every single AD caster is dependent on good bases and dominating laning, with the sole exception of Riven (Her bases are absolute shit, but she makes up for it with absolutely godlike scaling. 4.9 on active abilities, 3.5 from passive, 7.0 from attacks to proc passive that much, 1.0 on shield, and then multiply all of that by 1.2, just for good measure. For those of you following along at home that's a insane 18.48 damage per point of AD. One bloodthister, fully stacked, gives nearly 2000 damage.), and his abilities just got massively weakened, and now even if he does manage to Q someone, it won't get the scaling from his base AD. It's just a sad state of affairs when he can't build anything without being useless.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: khantin on July 19, 2012, 06:42:53 pm
What is the best option for recording and posting matches? It turns out I am pretty terrible at this game and it is starting to annoy me.

At least I try to pick the job the team needs.

Top: Shen or Mundo
Mid: Karth or Vlad
Bot AD: Ashe or Kog
Bot support: Jana
Jungle: Lee Sin or Ram.

I took a long break from LoL too, so running into the newest champs throws me.

I don't know about recording matches, but I can give some advice.  I'm currently around 1550 elo in ranked solo, so take this with a grain of salt.  It seems to me that you are just picking bad champs to learn LOL with. 

my thoughts on your top:
Shen is a good choice, easy to last hit, easy to run away, easy resource management, effective all game.  I don't know how mundo fares top, he is usually played as a jungle because of his insane clear speed, spammable 40% slow and powerful 1v1.
I'm guessing this is probably your most successful lane.

mid:
karth can be a real beast, if you can guarantee that you will last hit 5/6 or 6/7 minions every creep wave, and not die in lane.  If you can't last hit well, you run out of mana and fall behind, if you die, you fall behind.  This is not something most beginners can do.  Vlad is pretty faceroll, that said I still fail with him pretty horribly, go figure.

bottom (ad carry):
ashe and kog are both really really strong in the right hands, with the right team.  However, both need to get 3 full items before they really start to shine, and neither has an escape.  The combination of weaknesses makes them incredibly unreliable in solo queue, and very exploitable for the enemy team.  Pick something with an easy escape and natural burst (graves, and trist are both good choices).

support: start with defensive supports, and work your way into aggressive ones.  Playing a good support is often the difference between winning the lane and not.  Janna is a good pick.  Soraka is too.

Jungle:  Lee sin takes a lot of skill to play properly, and even then he doesnt scale into late game well.  Rammus' clear speed is slow slow slow, leaving you underleveled and underfarmed, not a good combination for someone that is supposed to be the primary engage.  Pick junglers that are quick, and hopefully have some cc.  Mundo is a great jungle still. Skarner is fun but has mana issues.  Shyv is super fast with broken good stats, but no natural cc's (red+phage/frozenmallet can fix this).

Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Realmfighter on July 19, 2012, 07:32:24 pm
Also on Shy-She's too tanky and does too much Damage. There is the lack of a gap closer, but at least in my ELO people suck at kiting so you can usually burnout up to them when they overextend and massacre them.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 19, 2012, 09:43:45 pm
I've played all of the reworked champions now, although Malz felt more like a bunch of really nice QoL changes, and have come to a conclusion of the stealth champs.

Eve: She clears jungles like a monster, and her ganking is about on par with where it was back when she had stun. There's a catch though. She is insanely squishy. Past level 9, she can't duel anybody. Hell, I had Wriggles, about 50% mana, full hp, and level 9 and I couldn't even kill dragon with smite. She's THAT squishy. I never got to see if her ult gave her a team fight presence because I was never alive for them. I went positive kd, but only because I went about 7/0/4 by the end of laning.

Twitch: He feels absolutely terrible now. His entire kit is centered around his passive, but nothing comes from it. His E got nerfed into oblivion, even though Riot insists that it does more damage now, the passive itself does less damage, and his ult can't rape teams wholesale anymore. I'd rather have pre-rework Twitch than this mess.

Some preliminary analysis of Xin: His ult is now more than just a farming tool. It's cd isn't trivial anymore, and it actually has an impact. His Q hits like a goddamn truck, though it's not always on now. W lets you get crazy sustain early on if you max it first, and E is pretty much exactly the same. He seems like CDR/AD with Crit and AS as secondary priorities build wise.

I'm really upset about Twitch. He really deserves better than what he got.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Knirisk on July 19, 2012, 10:54:32 pm
I haven't played Eve yet, but she seems like she'd be a bit bad just by virtue of being spotted easily. It is quite amusing to see the little exclamation point above her head, though. I'd say that it depends on the reaction times of the players. When I played a bot game with an Evelynn, they just vaporized her by means of mechanical reflexes. As to her ultimate, it sounds powerful. I think it's supposed to help with Evelynn's natural squishiness in teamfights.

In other news: Olaf is the best character on ARAM. Normally, I'm not good with Olaf at all, but there's something to be said about bumrushing Vayne and Cassiopeia and just melting them.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: ansontan2000 on July 19, 2012, 11:49:23 pm
Olaf..Olaf...Olaf...
The viking sure knows his stuff. Insanely good jungle clear times, and don't forget about the true damage nuke. I absolutely LOVE HIM! I think i'm gonna buy the Brolaf skin :D
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Techhead on July 19, 2012, 11:53:45 pm
As for the Urgot changes, he still has to choose between going for an AD caster build or ranged AD carry build, and now he's gimped either way he goes. His range is absolute shit, and he has no way to cover for that weakness as a ranged carry, but now he's fucked if he goes AD caster, since every single AD caster is dependent on good bases and dominating laning, with the sole exception of Riven (Her bases are absolute shit, but she makes up for it with absolutely godlike scaling. 4.9 on active abilities, 3.5 from passive, 7.0 from attacks to proc passive that much, 1.0 on shield, and then multiply all of that by 1.2, just for good measure. For those of you following along at home that's a insane 18.48 damage per point of AD. One bloodthister, fully stacked, gives nearly 2000 damage.), and his abilities just got massively weakened, and now even if he does manage to Q someone, it won't get the scaling from his base AD. It's just a sad state of affairs when he can't build anything without being useless.
One the subject of the Urgot changes, Statikk came out and admitted that he screwed it up. (http://na.leagueoflegends.com/board/showthread.php?p=27157513#27157513) There were meant to be some nerfs, but they apparently swung the nerf-bat a little too hard this time.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 20, 2012, 12:07:56 am
So... the patch is live? That was quiet.

edit: hehe, it looks like this was a stealth patch
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: ThtblovesDF on July 20, 2012, 03:18:29 am
Many ways to play singed, sure you can hextech or you can go warmogs + hp regen [force of nature], stack them Rods of ages [hp? YES! Mana? YES, also MORE HP! - AP? Singe me up!] or be a utility singed starting with philo stone and heart of gold for revlaery [the team speed boost] and Randuins later on, if you have to make absolutly sure noone can catch you.

The nerf to his "invisible" extra-trial range hit him very hard thou, imo. I still enjoy farming the enemys minions without getting hit by one of them and then running behind his tower [that he is trying to hold] and farming the next wave and the wave from mid and wolves before coming back and making sure the next wave doesn't reach his tower either. At higher ranks going for kills is rather pointless without a jungler around... but most of the time the enemy jungler will be there, hating your guts and waisting his time

And waisting there time is what we want. shift +4 all day, farm mid-minions behind there first tower, steal wraiths and backdoor... they have to send more then 3 guys once you hit lvl 6.


My recommended items for him are
Boots + pots
HP Gem or if your short, a mana one - if you got a kill, lvl 2 boots.
Catalyst
lvl 2 boots
RoA

OR if you are support singed [so troll-lol-lo] get the hp-regen starting item, philo stone and then heart of gold.



But yeah, power creep [more like movement creep] and small nerfs did take a bit out of him. Still amazing midgame, bad early most of the time [vs ranged that knows how to play and has a gap closer? Lane switch please u guys]. Love him.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: webadict on July 20, 2012, 07:23:40 am
Many ways to play singed, sure you can hextech or you can go warmogs + hp regen [force of nature], stack them Rods of ages [hp? YES! Mana? YES, also MORE HP! - AP? Singe me up!] or be a utility singed starting with philo stone and heart of gold for revlaery [the team speed boost] and Randuins later on, if you have to make absolutly sure noone can catch you.

The nerf to his "invisible" extra-trial range hit him very hard thou, imo. I still enjoy farming the enemys minions without getting hit by one of them and then running behind his tower [that he is trying to hold] and farming the next wave and the wave from mid and wolves before coming back and making sure the next wave doesn't reach his tower either. At higher ranks going for kills is rather pointless without a jungler around... but most of the time the enemy jungler will be there, hating your guts and waisting his time

And waisting there time is what we want. shift +4 all day, farm mid-minions behind there first tower, steal wraiths and backdoor... they have to send more then 3 guys once you hit lvl 6.


My recommended items for him are
Boots + pots
HP Gem or if your short, a mana one - if you got a kill, lvl 2 boots.
Catalyst
lvl 2 boots
RoA

OR if you are support singed [so troll-lol-lo] get the hp-regen starting item, philo stone and then heart of gold.



But yeah, power creep [more like movement creep] and small nerfs did take a bit out of him. Still amazing midgame, bad early most of the time [vs ranged that knows how to play and has a gap closer? Lane switch please u guys]. Love him.
They will eventually send 5 people to stop your free-farming annoyance. Singed will sit there, singing, until out comes the first one. Then the second. Then the rest. Hit R and go crazy. What's that? Stuns? Psh. Slows? Psh. Keep on running. And once they start to call off the chase, either you slow down to let them catch up or you go back and fling the last guy behind you.

Singed just never dies, and causes vast amounts of annoyances to the enemy team. That's his job. He's like Mundo but so much more annoying.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Dariush on July 20, 2012, 11:07:31 am
Just played Soraka. Despite all my efforts to be all fluffy and supporty and not horribly murderousy as I usually am, I managed to get more kills than anybody else on my team and more kills than I usually do even with carries. Also I encountered Singed, whom I killed around 3 times in a 1v1. Dodge around the poison, self-heal, silence him when he's around to use his E, run away, spam Q and E, win.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Bluerobin on July 20, 2012, 12:30:07 pm
I'm confused by all of this "Singed is bad" talk, is he free or som- oh. Right. My guess is there have been a lot of bad Ezreals and Brands missing skillshots, Mordekaisers running into groups of 5 and dying instantly, and Mundos not going wherever they please too. As we've said, Singed isn't bad in general, he's just meant to be chased, rather than being the one doing the chasing. Of course a melee-ranged champ with no gap closers is going to lose against someone with a rapidfire magic-damage ability that stacks magic resist reduction and a magic damage silence on a short cooldown. That's why the Singed should have stopped going after you, gone to a different lane, and splitpushed or something.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Bordellimies on July 20, 2012, 01:29:05 pm
Singed is supposed to splitpush with no end. You shop when you either die, the enemies stop you from splitpushing, or your Yi is stealing your farm.
When you just push and push and push top with no end, the enemies are forced to stop you. Since you play Singed, most likely they need at least 2 guys to stop you, which helps rest of your team. If they don't stop you, then you can break towers and get dosh.

I like to think that Singed never goes to teamfights, teamfights come to Singed.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Vactor on July 20, 2012, 02:34:11 pm
Yeah, singed is one my mainstays.  If you keep a ward up you should have no trouble getting to tops second tower during lane phase.  Unless the enemy has a lot of cc you should get +3 movespeed boots right away.  I usually do this and then pick up 2 rods of ages.  Even if you lose your lane once you have 2 you will snowball lategame.

Pushing second tower takes some practice, you'll want to ward the jungle bush nearest it.  If some one shows up, run back down your lane.  If they try to come from behind you, down the lane, you can tell if there's anyone waiting in the jungle.  If not run off into the jungle.  If there is someone in the jungle and coming down the lane, than retreat through their tower towards their base or along thief base wall.  Come back out mid or bot lane/bot jungle.  As soon as they leave again, circle back around and push your lane again.  When you are chased into a bush be ready to toss them as they face check and run back the way they were chasing you from.

I see singed as the best morale breaker.  He makes the other team feel impotent.  And can rout the enemy team just by charging at them.  Remember when the enemy is trying to fall back, its free damage for your team, as most teams aren't organized enough, or on the same page to do an orderly retreat.  If you can make the enemy team feel like youre toying with them, and have nothing to lose, they'll start thinking they are losing, and playing like they've already been beat.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 20, 2012, 04:41:08 pm
Oh god I was just reminded why Nunu got nerfed so long ago.

He's a fucking massive douchebag and I wouldn't wish having to jungle against a good Nunu on my worst enemy.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Knirisk on July 20, 2012, 05:25:37 pm
Oh god I was just reminded why Nunu got nerfed so long ago.

He's a fucking massive douchebag and I wouldn't wish having to jungle against a good Nunu on my worst enemy.

Nunu pisses me off in lane. Nunu pisses me off period. I've heard Vladimir called "anti-fun" just for his sustain. Nunu is the epitome of anti-fun. He doesn't even troll like Singed. He just pisses people the fuck off. There is just something innately hateable about Nunu.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 20, 2012, 05:59:50 pm
He's an unkillable ass in lane. He's 10 times worse in the jungle. So, so, so much worse. And there's not really a whole lot you can do about it, either. Wards are no good, he'll just take oracles and get 25 gold every time he sees one, and then keep stealing your creeps and then scampering off before you can say "fuck you".
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Astral on July 20, 2012, 06:17:55 pm
LeBlanc's a pretty un-fun champion to play against as well. QR and over half of your health is gone, then she power slides into you and finishes you off while keeping you silenced the entire time.

Sure, she "falls off late game" but if you don't GET to late game...
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Knirisk on July 20, 2012, 06:37:53 pm
LeBlanc's a pretty un-fun champion to play against as well. QR and over half of your health is gone, then she power slides into you and finishes you off while keeping you silenced the entire time.

Sure, she "falls off late game" but if you don't GET to late game...

LeBlanc's not as tanky as Nunu and doesn't regenerate health by just being an asshole. However, you can try playing defensively, whereas you can't against Nunu. There's no towers to protect you in the jungle and you're the one that's supposed to be ganking other lanes, so the lanes don't gank the jungle usually. That said, yes, she is a really un-fun champion. I know. I've randomed her in ARAM and just eviscerated the enemy. The only positive side is that once she blows her combo, she's useless for quite a bit of time.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Bordellimies on July 20, 2012, 06:48:36 pm
LeBlanc's a pretty un-fun champion to play against as well. QR and over half of your health is gone, then she power slides into you and finishes you off while keeping you silenced the entire time.

Sure, she "falls off late game" but if you don't GET to late game...

LeBlanc's not as tanky as Nunu and doesn't regenerate health by just being an asshole. However, you can try playing defensively, whereas you can't against Nunu. There's no towers to protect you in the jungle and you're the one that's supposed to be ganking other lanes, so the lanes don't gank the jungle usually. That said, yes, she is a really un-fun champion. I know. I've randomed her in ARAM and just eviscerated the enemy. The only positive side is that once she blows her combo, she's useless for quite a bit of time.
The downside to that is that once she blows her combo, I have 10% hp left
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: webadict on July 20, 2012, 07:29:54 pm
LeBlanc's a pretty un-fun champion to play against as well. QR and over half of your health is gone, then she power slides into you and finishes you off while keeping you silenced the entire time.

Sure, she "falls off late game" but if you don't GET to late game...

LeBlanc's not as tanky as Nunu and doesn't regenerate health by just being an asshole. However, you can try playing defensively, whereas you can't against Nunu. There's no towers to protect you in the jungle and you're the one that's supposed to be ganking other lanes, so the lanes don't gank the jungle usually. That said, yes, she is a really un-fun champion. I know. I've randomed her in ARAM and just eviscerated the enemy. The only positive side is that once she blows her combo, she's useless for quite a bit of time.
The downside to that is that once she blows her combo, I have 10% hp left
I think the solution is to play Nunu.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: penguinofhonor on July 20, 2012, 07:42:41 pm
Oh god I was just reminded why Nunu got nerfed so long ago.

He's a fucking massive douchebag and I wouldn't wish having to jungle against a good Nunu on my worst enemy.

Jungling after the season 1 championship was hell. Nunu every game.

Oh hey, you want to fight Nunu because he doesn't deal much damage? Kited to infinity! Oh, you want to invade him? Slowed until his team gets there! And just forget about having a big wraith. Well, things are different now with the new counterjungle meta. He'll probably take your big wraith and your red buff. Luckily your big wraith isn't as huge of a disadvantage in the new jungle. Red buff is, still.

He needs a cooldown increase on his snowball. I'd be fine with just one more second. But right now he can get a 3.6 second cooldown on a 4 second slow. A 60% slow. Ashe gets jealous of Nunu. Sejuani cries herself to sleep.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Knirisk on July 20, 2012, 07:56:00 pm
Oh god I was just reminded why Nunu got nerfed so long ago.

He's a fucking massive douchebag and I wouldn't wish having to jungle against a good Nunu on my worst enemy.

Jungling after the season 1 championship was hell. Nunu every game.

Oh hey, you want to fight Nunu because he doesn't deal much damage? Kited to infinity! Oh, you want to invade him? Slowed until his team gets there! And just forget about having a big wraith. Well, things are different now with the new counterjungle meta. He'll probably take your big wraith and your red buff. Luckily your big wraith isn't as huge of a disadvantage in the new jungle. Red buff is, still.

He needs a cooldown increase on his snowball. I'd be fine with just one more second. But right now he can get a 3.6 second cooldown on a 4 second slow. A 60% slow. Ashe gets jealous of Nunu. Sejuani cries herself to sleep.

His snowball slows attack speed, too, if I'm not mistaken.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Sirian on July 20, 2012, 09:08:29 pm
So after some playing and reading, it seems that the new Xin is OP, the new Twitch is crap and the new Eve is also crap.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Astral on July 20, 2012, 09:10:44 pm
New Eve is actually pretty good as a jungle. I have a friend who does fairly well with her. Haven't played Twitch yet, so can't determine for myself whether he's good or not, nor have I had any time to play around with Xin.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 20, 2012, 09:39:27 pm
New Eve is basically Shaco 2.0. Completely dependent on her godlike earlygame to carry her through.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Exerosp on July 21, 2012, 05:35:55 am
Eve is pretty awesome. Xin got nerfed everywhere 'Cept his ult, his sustaining passive was like playing a nunu, you regenned HP like a mad cow, his new passive doesn't do much. Eve has a sustain through her ulti, and she does aaaweeesome dammage. Easily focused down in a team fight though.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Bordellimies on July 21, 2012, 06:56:40 am
I like Xin's kit now more. I can just rush wriggles + cdr boots and then Nashor's Tooth for maximum CDR. Once I have these, 2 x phantom dancer. Then a Frozen Mallet.
Oh god, the bounces never stop. Its like playing Skarner with full AS, the cooldown of his skills is ridiculous.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Dariush on July 21, 2012, 08:00:53 am
Kassadin is epic.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Knirisk on July 21, 2012, 09:11:22 am
I like Xin's kit now more. I can just rush wriggles + cdr boots and then Nashor's Tooth for maximum CDR. Once I have these, 2 x phantom dancer. Then a Frozen Mallet.
Oh god, the bounces never stop. Its like playing Skarner with full AS, the cooldown of his skills is ridiculous.

I'm liking the AP ratio on his sustain, actually. Just a Sheen gives an extra 42% healing on his level 5 W. I think Xin will be a bruiser that I will enjoy playing, maybe with Cleanse. Like, if you have no better initiation, ERQW, and pop cleanse to soak up CC.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: frostshotgg on July 21, 2012, 10:47:54 am
One of the biggest buffs Xin got was the Q ratio. That's just mean. He kills towers like a god, I've seen a Xin with a flat AD page kill outer tower 5 minutes, and then proceed to kill the inhibitor turret by 15.
Title: Re: League of Legends Updated! - Jayce, Defender of Tomorrow - 1.0.0.142
Post by: Yodamaster on July 21, 2012, 07:36:42 pm
Updating the thread with patch notes now.

Also, I find Xin really strong, but I don't think Sheen is necessary. He needs AD and attack speed more than anything. I would recommend Wit's End vs. an AP champ or otherwise Black Cleaver.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 21, 2012, 07:51:44 pm
I disagree. Attack Speed isn't nearly as important on Xin now as CDR is. Nashor's Tooth is basically all of the AS you're going to need, it puts you around 1.9 with W on. You're better off getting a Bloodthirster, Trinity, or Fratma's for your AD needs. He's really more of an assassin than dps.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Alkhemia on July 22, 2012, 01:20:45 am
Interesting HoN is going the way of Dota 2 I wounder if LoL will go this way as well. http://www.rockpapershotgun.com/2012/07/20/dota-lol-all-heroes-of-newerth-heroes-going-free/ (http://www.rockpapershotgun.com/2012/07/20/dota-lol-all-heroes-of-newerth-heroes-going-free/)
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on July 22, 2012, 08:55:31 am
Played as Mundo. Bought two Warmogs. Then I laughed and laughed.
(http://img694.imageshack.us/img694/3821/378f5b16379447539521f4b.png)
Why is Mundo so OP, seriously?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Yodamaster on July 22, 2012, 11:55:25 am
I disagree. Attack Speed isn't nearly as important on Xin now as CDR is. Nashor's Tooth is basically all of the AS you're going to need, it puts you around 1.9 with W on. You're better off getting a Bloodthirster, Trinity, or Fratma's for your AD needs. He's really more of an assassin than dps.

Nashor's Tooth is probably not a good item on Xin. It gives AP, AS, and CDR, but no AD or defensive stats. AP really does not help Xin outside of E and sustain. By buying Nashor's Tooth you're neglecting Q, R, and a ton of your DPS. It's kinda hard to assassinate someone without any damage.

I won't say that there's any concrete build order for him yet, because there isn't, people are still experimenting, but the way I see it you can either go bruiser Xin or DPS Xin. Nashor's Tooth doesn't really help with either role in my opinion. Just from my experiences there's no champion that honestly benefits a lot from Nashors over another item. Like on Xin I don't know why I would go Nashor's over Wit's End.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Knirisk on July 22, 2012, 01:24:54 pm
Is it just me or do you constantly get certain champs on ARAM? I've gotten Wukong like three times and Mordekaiser twice in one day, and I have a rather large champion pool.

EDIT: Just got Mordekaiser again. You know, you'd think he'd be excellent in ARAM, but people keep dodging when I get him.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sirian on July 22, 2012, 04:35:54 pm
I disagree. Attack Speed isn't nearly as important on Xin now as CDR is. Nashor's Tooth is basically all of the AS you're going to need, it puts you around 1.9 with W on. You're better off getting a Bloodthirster, Trinity, or Fratma's for your AD needs. He's really more of an assassin than dps.

Nashor's Tooth is probably not a good item on Xin. It gives AP, AS, and CDR, but no AD or defensive stats. AP really does not help Xin outside of E and sustain. By buying Nashor's Tooth you're neglecting Q, R, and a ton of your DPS. It's kinda hard to assassinate someone without any damage.

I won't say that there's any concrete build order for him yet, because there isn't, people are still experimenting, but the way I see it you can either go bruiser Xin or DPS Xin. Nashor's Tooth doesn't really help with either role in my opinion. Just from my experiences there's no champion that honestly benefits a lot from Nashors over another item. Like on Xin I don't know why I would go Nashor's over Wit's End.

I just tried Ionic Spark on Xin, it works really well, basically it makes him a much better farmer, allowing him to snowball easily.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 22, 2012, 05:38:00 pm
I'm doing theorycrafting, how do I convert attack speed (attacks per second) into seconds per attack?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: lemon10 on July 22, 2012, 05:43:04 pm
1/attacks per second.
For example, .5 attacks per second is 1/.5=2 seconds per attack.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 22, 2012, 05:46:08 pm
Well don't I sure feel dumb now.

EDIT: After doing some theorycrafting, Wit's End does seem to deal a lot more damage in the earlier seconds. I didn't finish the crafting because it was getting too complicated and troublesome, but in the long run Nashor's Tooth seems better. This however, means that in teamfights and ganks which last only a short time, Wit's End is superior.
But I'll still stick to Nashor's Tooth. The sustain from it is just so good, and I also get much more knockups. It increases healing by 44.5 as well, and since the base heal is 50, this means you double the healing from Battle Cry (due to more AS as well.)
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 22, 2012, 06:59:01 pm
Yeah, with 40% cdr your QWE are on 3 second cds and R is on something like 30 seconds, after counting Q procs.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 22, 2012, 09:16:16 pm
Well, I played Singed, a quite long game. Incredibly fun. Like, one of the most fun games of the year. How was it? Well, we had an Evelynn who fed MF super much, my KDA was negative, but I had really fun time. Our Ahri and Nautilus were super cool guys, like both good players, and very chill. Nautlius was a beast tank, completely shut down MF even though she was 22/9/18. Ahri was overall good playing all game, and his attitude was very morale boosting.

But this wasn't without a cost. I think I ruined Yi's game experience, as I was just completely out of his reach, spamming /laugh and /dance all the time. Every time he used his Alpha Strike, I just flinged him, which cost him more health (due to my regen and spellvamp) which was funny cause Yi was AP.

I camped between Yi's towers, allowing my minions to freely push. If Yi tried to stop the minions, I got 100% free farm, so he ahd to try and stop me. Problem was, that since he couldn't stop me, I still got all the farm and he lost his tower.  Enemy Nautlius jungled, and every once in a while he tried to stop me. No dice. Not even when thy teamed up.

It was only when the fed MF and the enemy Leona (she was scary as fuck, really good) came when I lost my edge. But, that of course meant that when they were wasting time 4 vs 1'ing me, my team pushed and farmed.


When the minions left Yi's first tower to about 10 hp ater my death, I went to backdoor it. Naturally, I spammed /laugh  and dance around it, letting the tower attack me. Once Iwas very low hp, 1 swing to it and boom, tower down, singed back to base to buy RoA. If Yi was watching, I bet he felt miserable. I don't blame him at all.

After that I went to camp bewteen the inhib tower and Yi's second tower. This was riskier, but with a couple of ward it was just the same as before. This was where Yi basically gave up trying to stop me. I got to push the inhibitor tower almost with no resistance. Once they realized I was beating the bricks outta the inhibitor, MF came down to stop me. She had loads of damage and FMallet, so I died to her. Probably because of this, MF and Leona played defensive and stopped me from backdooring. But this cost them farm and they couldn't push. So again, letting me to push that far screwed them up.



There were many fights where we lost, many where it ended up quite evenly, and many where we won. The game was very even, the enemy Karthus, Leona and MF were playing good, but Naut and Yi didn't do as well. Our Eve completely sucked early on, but managed to get farm later on, and start do good. By then the game was over though, we had baron and pushed 2 of their inhibs down so they couldn't win.



TL;DR: I played Singed, the Arsehole, and had the best game in months. I was called an asshole, Yi became depressed and I trolled as hard as a Singed can. Might upload a video later.


Also, a tip: Music greatly enchances the experience. Maybe not the skills themselves, possibly even distracts, but it makes playing so much more fun. Do it now. Get a playlist and put it on while playing.

I mean, what is better than outrunning and juking the entire enemy team while very low hp, when you have a badass soundtrack playing, even if you die in the end of the chase?

Nothing, thats what.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: xDarkz on July 22, 2012, 11:47:29 pm
How to counter Malzahar who starts Abyssal Sceptar, gets moar AP, clears an entire wave with a single E and does a DoT up to a fifth your HP bar a second?

His buff made him really strong! My teammates said his weakness were teamfights, but he'd just Q, W, E,R someone and they'd be dead. E would then spread to everyone else and just completely wreck us. Voidlings now attack the target as well too ._.

I need to buy Malzahar :P.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: eerr on July 22, 2012, 11:59:22 pm
You say they buffed Malzahar? Just a few games ago I was having trouble doing any ass-kicking with Malz, I just got hounded in lane, never had a chance to take the offensive. Never seemed to get any ganks off, and might as well have gone tankier or somesuch.

Couldn't find a way to go on ass-kicking rampages.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on July 23, 2012, 01:19:29 am
Just won an ARAM game as Sona. 

Finale score:  4/0/41    Our team had 49 kills.

We also had a Jayce who went 15/0/24
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on July 23, 2012, 02:57:26 am
How to counter Malzahar who starts Abyssal Sceptar, gets moar AP, clears an entire wave with a single E and does a DoT up to a fifth your HP bar a second?

His buff made him really strong! My teammates said his weakness were teamfights, but he'd just Q, W, E,R someone and they'd be dead. E would then spread to everyone else and just completely wreck us. Voidlings now attack the target as well too ._.

I need to buy Malzahar :P.
The voidling attacked the one with the Malefic Vision on before this patch, last time I checked. Now it just priorities ulti the most, and the one you attacks the last. The only 'buff' I can think of is the casting time on his Circle thingy, which makes him more able to combo his ulti. (It kinda signals 'ULTI ABOVE!') The rests of the edit didn't matter THAT much, though they help.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 23, 2012, 07:07:49 am
Malz just got a ton of QoL buffs. He doesn't feel quite is clunky now.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 23, 2012, 07:39:16 am
How to counter Malzahar who starts Abyssal Sceptar, gets moar AP, clears an entire wave with a single E and does a DoT up to a fifth your HP bar a second?

His buff made him really strong! My teammates said his weakness were teamfights, but he'd just Q, W, E,R someone and they'd be dead. E would then spread to everyone else and just completely wreck us. Voidlings now attack the target as well too ._.

I need to buy Malzahar :P.

I wouldn't say they buffed him, more as fixed and made him less clunky. He didn't receive any extra damage really.
As for countering him, you need a coordinated gank by a jungler. Anyone with a silence or stun can fuck Malza up, just like any mage. Get magic resistance. Abyssal Scepter is really good on him because all of Malza's spells are quite short range actually. So get Abyssal Scepter yourself as well. All mages can really use it. Or Banshee's Veil. It won't block Null Zone, and after the patch I'm not sure if the second wave of Call of the Void hits you, but it disables one of his spells. That might be enough to save you.

Heimerdinger is a very strong counter to him, since the turrets can absorb Malefic Visions, and his rockets have bigger range than any of Malza's spells.

When he is pushing with his voidling out, attack it. Even if you don't want to push the lane, autoattack the voidling, last hit with Veigar's Q if you're him. The voidling really speeds up the pushing process, it's damage is high and it attacks really quickly. In a normal fight against an AP Malza, you don't want to focus the voidling, but if you can't trade hits without losing mroe than him, attack the voidling instead. It won't fight back.

When your team said Malza's weakness are teamfights, they were quite wrong actually. I can't see why it would be a problem. Call of The Void has a 3 second silence at level 5, deals very high damage, and can easily hit multiple targets. Null Zone can potentially deal 40% of max HP as AoE damage (+1% per 20 AP), how is that weak in a teamfight?
And Malefic Visions has always cleared a minion wave with single use, if used correctly. Teamfights apply: If you know who dies first, you use the visions on that guy. Doesn't matter if it is a tank or a carry, the first enemy you know is going to die will be your target. Once they die, the visions bounce and deal same damage to another enemy, so it doesn't matter. With luck or excellent team coordination, you can easily have the visions bounce on each enemy.


I guess the correct way to stop a Malzaman is to stop his farm, like any hard carry. Although Malza is a mage who scales ebst in early-mid game, his late game damage is huge because of low cooldowns and big AP ratios. If you let him snowball, don't plan on surviving.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on July 23, 2012, 08:37:20 am
Why is Yi so OP? :( I just played against one who had something like 480 AD at the end, plus stuff like life steal from two bloodsplitters, Infinity Edge and slow from Frozen Mallet.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: ThtblovesDF on July 23, 2012, 08:47:43 am
yi, trynd.... at a certain, low, skilllevel, they are op. Afterwards they just kinda die off since people know how to play. The worst is the mixed level where they are starting to be left behind, but get feed by those who have no idea whats going on.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jelle on July 23, 2012, 09:30:14 am
If you ask me malzahar's void call is a little to strong, a 3 second silence on the enemy ap carry really tilts the fight in his favor if he times it right.
3 seconds is a long time when there's a teamfight.

I don't see why he needs buffs really, I've always found him to be underapreciated.
Will win any lane unless the enemy has some spellshield or got quicksilver, shuts down anyone who didn't get enough magic resist with his combo later on.
Hell he'll give tanks a hard time as well with his percent health null zone.

I bet he'd make a great team with Morgana. Double aoe and a spellshield on malzahar to avoid his ult getting interrupted by cc.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on July 23, 2012, 10:18:44 am
Smooth jazz or piano rags, my man. Nothing makes a sour game go better than piano rags, especially after deaths. Oh, you died? Too bad! Happy ditties! You're the MFin' Cho'Gath the Sir! Go get 'em!

...Something like that, anyways. You're definitely better off with music, though. Can't suggest radio quite as much, as it seems familiarity helps more than trying to process new music does.
Now I have this incredible desire to buy Singed *just* so I can play the Benny Hill theme music in the background as I run around the map.  :P
Suppose that might work for Teemo too.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on July 23, 2012, 10:43:09 am
Played Kassadin (again). Got 24/4/12. I think I found my new main, the guy is just insanely awesome with two kinds of CC, extremely low-CD blink and generally INSANE amounts of burst damage. :D
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: KaelGotDwarves on July 23, 2012, 11:36:54 am
Now I have this incredible desire to buy Singed *just* so I can play the Benny Hill theme music in the background as I run around the map.  :P
Suppose that might work for Teemo too.
Here is Singed's theme song for you. (http://www.youtube.com/watch?v=VpLLq6WEDNo)
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on July 24, 2012, 12:56:07 am
Mundo in vs AI games is an enjoyable experience. Almost mildly annoying, though. I want to build nothing but boots and warmogs, but sanity keeps dissuading me. Did get up to... three, I think? In one game. Cleaver all day every day. Spinny things never go away. It's amusing. Not exactly optimal, but... amusing.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 24, 2012, 09:05:33 am
Mundo in vs AI games is an enjoyable experience. Almost mildly annoying, though. I want to build nothing but boots and warmogs, but sanity keeps dissuading me. Did get up to... three, I think? In one game. Cleaver all day every day. Spinny things never go away. It's amusing. Not exactly optimal, but... amusing.
Now do this: All possible Magic Penetration from runes and masteries, Sorc Boots, Haunting Guise, Hextech Revolver, Abyssal Scepter and Malady.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on July 24, 2012, 09:33:11 am
I'm still only level 9, so runes and masteries aren't that useful as of yet. Don't even have flash yet >_>

That said, my last game did get the sorc boots and was working toward haunting guise (Though my last item was rylai's -- delicious sloooww)... some lovely mpen and CDR on mundo makes cleavers just damned hilarious. Hacking off a fifth or sixth of someone's health every <=3 seconds is kinda' hilarious.

Only playing vs AI at the moment, though~ M'totes a noob, ha. Though... not as terrible as a fair amount of the folks I've seen playing, so far~ Though mundo gives you a little breathing room for mistakes, yes.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 24, 2012, 10:14:02 am
Fun fact: Spellvamp from Hextech Revolver or WotA combined with Spirit Visage makes cleavers heal more than they cost. So if you lane with someone who rushes WotA, and you rush Visage, spamming those cleavers all the time actually is good.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on July 24, 2012, 10:44:51 am
I tend to start off Amumu and Mundo the same way in that I boost that AoE and then item build for the regen to support it indefinitely. Then I run in and out of the minion waves. Melee champs have a hard time getting to me to do basic attacks, but meanwhile my AoE is busy chewing away at their health (and farming as a side-benefit). it's pretty sweet to send a Leona/Trundle combo skittering away out of top lane after I've eaten up half their health and barely taken a scratch. Once I've got the regen sufficient to keep the AoE on all the time...it's on, bitches.  :D

Works great for lane denial if solo top. If paired top with a good ranged ally or assassin, we'll be racking up kills in no time. See, those AoEs are deceptive. People don't expect it to do that much damage and by the time they realize it, they've already lost.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on July 24, 2012, 11:25:29 am
Once I've got the regen sufficient to keep the AoE on all the time...it's on, bitches.  :D
...Why?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on July 24, 2012, 11:29:08 am
Yeah... I've been mostly leveling cleavers (primary) and the spinnies (secondary)... masochism comes later, primarily to help wreck towers. It doesn't hurt, but compared to 30% CC reduction and hacking off a fifth of someone's health (and nearly half their MS for a bit)...? I honestly don't spend much time using auto-attack... too busy positioning for cleaver hits, letting the spinnies do my creep killing. At least when I'm bothering to deal with the creeps at all, heh. Vs AI, at least, spending most of your time cleaverin' the bots is pretty devastating.

Currently kinda' boggling at how much magic damage a character with no mana does, though. Last game I went 19k phys vs 50k magic with mundo. Cleavers cleavers everywhere... I really should have a go on pvp, just to see how much better humans are at dodging the buggery things.

Is... is there any non-mana ranged champs?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on July 24, 2012, 11:52:19 am
Once I've got the regen sufficient to keep the AoE on all the time...it's on, bitches.  :D
...Why?
Massive farm/push capability = it's raining gold = multiple Warmogs, Abyssal Scepter, the whole nine yards. Basically, once you can maintain the AoE at all times, you can snowball quite easily. And teamfights become a matter of "chase the wounded". And with Amumu's bandage/Mundo's cleaver, you have tremendous stickiness, all the while chewing away at them without having to "hit" them.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on July 24, 2012, 12:05:42 pm
But why constantly have it on? It has like 4 seconds CD and with it turned off you'll regenerate health much faster and won't look like an idiot. >_>
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on July 24, 2012, 12:32:24 pm
Okay, gave a mundo PVP run on SR... yes, it's not exactly high ELO, but...

I went 14/1/3 before they surrendered... only death happened when I got too greedy and tower-dived past their inhib to murder soraka again. Our team had 29 kills. Top laned with jayce against soraka and nunu. It... it was... it was brutal. Low level play definitely had a lot to do with it, though... other guys were terrible as far as cleaver dodging went (and I'm not exactly pro at aiming them, either :P), and did silly things like vayne trying to sit in melee and AD me to death (Poor thing melted.). They just... didn't know how to respond to Mundo. Mind you, I'm not really sure how to respond to Mundo right now (Except dodge those damn cleavers! And maybe that % damage item... razor something?), but...

Spoiler (click to show/hide)

Also, that was my first attempt at PvP in LoL :P
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on July 24, 2012, 12:42:30 pm
Dodging Mundo's cleavers in lane is an exercise in masochism, pun intended. Especially if he hides in brush.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 24, 2012, 01:00:28 pm
Wait, you're level 9 and you have only 1 PvP game?
The faster you learn to play PvP the faster you get better. Bots don't get better over the course of your levels, other players do though.

Also, while Bloodrazor and DfG are okay against Mundo, he often has a lot of MR from FoN and Merc Treads. Executioner's calling or Morello's Evil Tome are better since Mundo's strength doesn't come from flat health, it comes from his regen.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on July 24, 2012, 01:12:57 pm
Yeah, that's kinda' the thing. I'm not really interested in "learning to play PvP." I just want to play a little, and if I get better during that process... s'coo, but I'm not exactly aiming for that. I'm utterly aware I don't have the skillset for higher ELO games (particularly when it comes to map awareness and reaction time. I'm built for turn-based games, really.), and the cost of cultivating that skillset is entirely too high :P So aiming for that is a silly goal for me; I'm neither capable nor particularly interested.

I'd love it if there were some more varied co-op modes (particularly ARAM! And some kind of outnumbered/survival mode.).

And yeah, good point. Healing reduction is pretty powerful against mundo's kit. I wonder how well (if) a spellvamp build would weather that, comparatively...
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Alkhemia on July 24, 2012, 02:07:40 pm
Well played a game as Eve she worse the she was.. her invis it **** the range is way to big the old her was better I thought she play like riki from dota I liked to play as her but now not so much.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Realmfighter on July 24, 2012, 03:01:26 pm
Well played a game as Eve she worse the she was.. her invis it **** the range is way to big the old her was better I thought she play like riki from dota I liked to play as her but now not so much.

She does tons more damage now and most people don't have the response time to make the invis loss actually matter if they're just farming. Every time I've played the new Eve I've done way better then pre-remake Eve.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: snelg on July 24, 2012, 03:59:44 pm
I've been playing Mundo a bit too, mostly jungling. It's hilarious until someone comes with the ignite, then party's over...  >:(
I've been using masochism a lot more than the cleavers though. Felt like the better choice when I had to get burning agony anyway to jungle and you have to get pretty close up with it later.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on July 24, 2012, 05:07:28 pm
I love Mundo, but I've mostly stopped playing him.  The whole problem is he relies so heavily on his health regen, but there are too many healing debuffs in the game.  Almost every team has at least 3 ignites and the chance is pretty high that one of the enemy champions will also have their own healing debuff ability (Katarina, Miss Fortune, Tristana, etc).  These things don't make Mundo worthless, necessarily, but they very severely stunt his ability to participate in team fights.  The only thing that makes Mundo special is his heal baiting and going where he pleases, but it's way too likely for those capabilities to be denied.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on July 24, 2012, 05:44:02 pm
In the words of Siv HD (http://www.youtube.com/watch?feature=player_detailpage&v=nBaRUV9SGCU#t=109s) you need the 'Mundo is going to fuck you up bad with this item - item" a.k.a. Quick Silver Sash
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on July 24, 2012, 06:23:22 pm
In the words of Siv HD (http://www.youtube.com/watch?feature=player_detailpage&v=nBaRUV9SGCU#t=109s) you need the 'Mundo is going to fuck you up bad with this item - item" a.k.a. Quick Silver Sash

While I'm not inflexible about builds (in fact, Warmogs is the only item I see as required on Mundo), I'm not a fan of being forced to buy an inferior item to mitigate a design flaw.  It's a decent amount of magic resist, but still not as much as other major magic resist items and completely lacks any other benefit besides preventing you from being completely shut down.  So you may not be completely shut down, but your effectiveness is still reduced overall vs other champions who don't have such drastic weaknesses to make up for.  It would make more sense to simply play a character who is less likely to require use of a subpar item.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Alkhemia on July 24, 2012, 06:27:55 pm
Well played a game as Eve she worse the she was.. her invis it **** the range is way to big the old her was better I thought she play like riki from dota I liked to play as her but now not so much.

She does tons more damage now and most people don't have the response time to make the invis loss actually matter if they're just farming. Every time I've played the new Eve I've done way better then pre-remake Eve.
Well it was me and olaf vs a xin and monkey so that didn't help next time I play I'll just be Taric.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on July 24, 2012, 06:35:06 pm
It would make more sense to simply play a character who is less likely to require use of a subpar item.
So, uh. Who does what Mundo does without that? I think what I primarily enjoy is the ability to just keep the harass/CC coming, mixed with decent farming and enough of a tank/sustain I don't just dissolve when someone looks at me. Mundo gets a little silly when the tank part snowballs, but while that's amusing I've generally been enjoying the moments when I'm being a terrible bully (No, Soraka, you may not sustain your lane. Cleavers say "Away!"), so to speak, more than when I've been facerolling their entire team in a 4v1 (leaving half them dead, the other half running, and me, admittedly, laughing my arse off with half my health left.).

Still haven't played LoL enough to really have an encyclopedic knowledge of who does what, heh.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Realmfighter on July 24, 2012, 07:20:34 pm
While I'm not inflexible about builds (in fact, Warmogs is the only item I see as required on Mundo), I'm not a fan of being forced to buy an inferior item to mitigate a design flaw.  It's a decent amount of magic resist, but still not as much as other major magic resist items and completely lacks any other benefit besides preventing you from being completely shut down.  So you may not be completely shut down, but your effectiveness is still reduced overall vs other champions who don't have such drastic weaknesses to make up for.  It would make more sense to simply play a character who is less likely to require use of a subpar item.

Compared to FON you lose 28 MR the 40 HP regen and the 1.75 of max health per five and the move speed. I consider the 30% of your max health in regen you get back to be more then worth that loss. This is like saying that having to build defense on a carry makes them useless because armour and MR are subpar. Everyone has weaknesses, and the fact that mundo can buy one single item to completely remove his is actually really awesome.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on July 24, 2012, 07:40:19 pm
I'll just... keep playing mundo for a bit, I think. 4v5 in their favor just went 44/17 in ours, 12/2/12 for me. That said, only one of them (ashe) had ignite, though trist was on their team, too (didn't seem to do much vs. mundo, this time). For the time being, I think I'll just roll with mundo and keep an eye on the enemy summoner spells, build sash when more than one of them have ignite :P

I'm digging shield-> sorc boots -> warmog -> Zeke's herald -> FoN (swap with sash if many ignites/healing reducers), though. Have rylai and guise queued up for after that, but haven't managed to get that far yet :P

I seem to be building sort of... what is the term, offtank/support? Something like that? I really like how it's ending out, so far, though I've been facerolling more than my actual intent (and that 4v5 game had a number of not-exactly intentional killsteals. My burning need to throw more cleavers does that sometimes...). Need more attempts, to see how a losing game plays out, and some where ignite/healing reduction is more ubiquitous.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on July 24, 2012, 07:53:10 pm
While I'm not inflexible about builds (in fact, Warmogs is the only item I see as required on Mundo), I'm not a fan of being forced to buy an inferior item to mitigate a design flaw.  It's a decent amount of magic resist, but still not as much as other major magic resist items and completely lacks any other benefit besides preventing you from being completely shut down.  So you may not be completely shut down, but your effectiveness is still reduced overall vs other champions who don't have such drastic weaknesses to make up for.  It would make more sense to simply play a character who is less likely to require use of a subpar item.

Compared to FON you lose 28 MR the 40 HP regen and the 1.75 of max health per five and the move speed. I consider the 30% of your max health in regen you get back to be more then worth that loss. This is like saying that having to build defense on a carry makes them useless because armour and MR are subpar. Everyone has weaknesses, and the fact that mundo can buy one single item to completely remove his is actually really awesome.

A carry doesn't need much defense, and it's built into the items that they commonly buy anyway.  There are also plenty of other tanky dps characters who may be less on the tanky side and more on the dps side than Mundo, but are still more free to focus on more optimal items and have a better chance of playing to their full potential. 

The comparison to FoN is kinda ridiculous.  That is a ton of stuff you're losing, especially the health regen scaled with HP that synergizes with Mundo's innate strengths better than any other item in the game.  Being forced to buy an MR item besides FoN is devastating, in my opinion.

And it doesn't even completely remove his weakness.  A champion ability debuff will get applied multiple times, in which case the sash is almost worthless.  Most teams I play against will also be coordinated enough to use their almost-certain multiple ignites sequentially -- one before and one after you active your sash.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: baruk on July 24, 2012, 08:16:29 pm
 Wait, people are burning multiple ignites just to try and kill Mundo? Great, that means less ignites are available to be used on the damage dealers..
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on July 24, 2012, 08:34:54 pm
Wait, people are burning multiple ignites just to try and kill Mundo? Great, that means less ignites are available to be used on the damage dealers..

I mentioned specifically in team fights.  By the time team fights are happening, ignite generally doesn't mean much to anybody but Mundo.  A damage dealer will steal that puny amount back in one or two hits, while Mundo is effectively denied thousands of HP.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on July 24, 2012, 08:53:50 pm
... thousands? Doesn't ignite only last five seconds, i.e. one full HP tick or whatever that is? Stagger'd definitely be pretty nasty, but half regen seems... still pretty decent, with Mundo level regen? I'unno, maybe on a raw tank mundo (which I guess is all that's played at higher skill levels, or something?) it would make a hell of a difference*, but Mundo seems more useful when you're putting a bit of emphasis on CC (i.e. cleavers via some CDR and mpen) and support. I actually kinda' like using the spinnies to soften up a wave for whoever's in lane, while I'm passing by to gank somewhere else or whatever.

Definitely just had a more even game, went 7/3/11 -- three of the other guys had ignite, but I honestly couldn't tell you if they were actually using them on me. Damage output is staying a pretty consistent 4-5x magic to physical, which made one of the fellow's comments in the chat that our team had no AP kinda' amusing :P We didn't, actually -- was me, vayne, ashe, malphite, gangplank(... actually, can't the latter two run AP?) vs nunu, annie, vayne, jayce, noct -- but that didn't mean no one was hurling out magic damage.

*Well... a difference. What kind of HP/5 does a pure tank mundo get? Two, three hundred? Half of that is still pretty significant, innit? I've been ending up around +100-120 on the health bar, whatever that translates into, with basically just a single warmogs. Keeps me in the cleavers.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: baruk on July 24, 2012, 09:03:30 pm
 Ignite's 410 true damage (at level 18) is not to be sniffed at. Is it better used on the Warmog stacking Mundo, or the glass cannon AD carry trying to live through the fight with lifesteal?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on July 24, 2012, 09:20:42 pm
I regenerate 6 hp/sec with my current set of Mundo masteries/runes at level 1.  I used 9/21/0 masteries and a full set of %health/level runes.

What I actually build is very, very highly dependent on the enemy team.  I'm very flexible.  I always build a lot of health.  At the very least, a Warmogs and Frozen Mallet (sometimes a Rylai's), and usually an Atma's.  It all depends on my ability to match the enemy team's damage output.  Against really high AP, you just need to survive the burst and you win.  Against really high AD, I stack shitloads of health with a Thornmail, and then I can sustain through the damage long enough that your fully built Yi, Trynd, etc will almost kill themselves.

The other most important thing on Mundo besides health is movement speed.  Screw merc treads.  You're Mundo.  You can live through whatever CC and burst gets dropped on you, and then outrun damn near anything when it's over, whether it's for vengeance or escape.  With your ult and setting-yourself-on-fucking-fire (I also take ghost), you can even escape all but the stickiest of sticky characters.  This is why I favor Force of Nature so very much, and I usually get a Phantom Dancer, unless I'm forced to build super tanky. 

You have to remember that you're essentially a melee character with no hard cc or rapid distance closers -- stuff that almost everyone else has.  You have to be super fast and tough to make up for it.  Cleavers are great perma-slow if you can land them consecutively, but most people will have flash or some kind of dash/jump/whatever ability to ensure that the next cleaver never lands and they can get away.  You have to make up the difference in raw speed.

Ignite's 410 true damage (at level 18) is not to be sniffed at. Is it better used on the Warmog stacking Mundo, or the glass cannon AD carry trying to live through the fight with lifesteal?

Yeah... at level 18, most glass ad cannons will be lifestealing at least 3x the rate the that ignite is dealing them damage.  Have you never seen one of them refill their entire health bar with 3 attacks?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: baruk on July 24, 2012, 09:39:31 pm
Yeah... at level 18, most glass ad cannons will be lifestealing at least 3x the rate the that ignite is dealing them damage.  Have you never seen one of them refill their entire health bar with 3 attacks?
If things are that bad, you should be throwing the kitchen sink at the AD carry - as Mundo, if I'm still making the enemy team use summoners and cooldowns on me instead of my team, then I'm just doing my job! In any case the lifesteal counts as a healing effect, so it takes the 50% hit from ignite too.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on July 24, 2012, 10:06:25 pm
So, trying to make up for the (seemingly) comparatively anemic physdam on Mundo (via atmas, masochism) is a good idea? I'm wondering mostly because, again, the vast majority of my damage (just with sorc boots for mpen and maybe zeke's, if I get that far, and to the tune of about a 3-5:1 ratio) is coming from magic damage... it seems, if I was trying to bump damage output, I'd be going for that? Maybe the numbers from eating creep waves it throwing it off? I still, usually, don't spend much time in actual auto-attack range, though... which I guess is what building some ms is for, hrm.

What I'm seeing/theorycrafting is that he can do a good chunk of physdam*, if he builds for it, but he gets more from building to support the spinnies and cleaver.

I guess the game changes considerably, numbers wise, once you actually start getting to the point people have full masteries and rune pages, heh.

*I guess, heh... I haven't actually built a physdam leaning Mundo yet. Probably should try, I suppose. I'm thinking... what, d.shield -> lucid or swift boots**, warmogs, then frozen-> Atma -- maybe stick a zeke in between, I like that thing so far -- and go from there?
**Merc treads seem kinda' redundant on Mundo -- you've already got a pair in the lvl5 spinnies, at least as far as tenacity goes.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on July 24, 2012, 10:07:41 pm
Yeah... at level 18, most glass ad cannons will be lifestealing at least 3x the rate the that ignite is dealing them damage.  Have you never seen one of them refill their entire health bar with 3 attacks?
If things are that bad, you should be throwing the kitchen sink at the AD carry - as Mundo, if I'm still making the enemy team use summoners and cooldowns on me instead of my team, then I'm just doing my job! In any case the lifesteal counts as a healing effect, so it takes the 50% hit from ignite too.

That's not "that bad".  That's just how late game is.  The team that most successfully stuns and bursts down the enemy super-carry wins.  This is most of the reason that ignite won't really matter to them.  They're going to hide behind their bodyguards and shoot you down.  If you can force your way through and disrupt them at all before they shred your team, you've usually already won.

As Mundo in a team fight, you're either acting as one of the people shielding your carry or you're chasing down the enemy carry like a demon.  Mundo, and only Mundo, is prevented from successfully performing either of these roles by an ignite.  Other tanky characters have defensive abilities that prevent them from taking damage, plus dashes and/or hard cc abilities that help them to hold the line or force their way through it.  If those people get the enemy to waste their ignites and such, then yes it is a win for them, because they can still continue to fulfill their role.  Mundo doesn't have any of those things.  He just soaks damage and brute forces his way around.  When he draws those anti-heals, he's cut off from the only thing that allows him to fulfill his role, and is usually forced out of participation.  Yes, he prevented those things from being used on his teammates, but that's the only thing he did, which is a pathetic accomplishment.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on July 24, 2012, 10:28:00 pm
So, trying to make up for the (seemingly) comparatively anemic physdam on Mundo (via atmas, masochism) is a good idea? I'm wondering mostly because, again, the vast majority of my damage (just with sorc boots for mpen and maybe zeke's, if I get that far, and to the tune of about a 3-5:1 ratio) is coming from magic damage... it seems, if I was trying to bump damage output, I'd be going for that? Maybe the numbers from eating creep waves it throwing it off? I still, usually, don't spend much time in actual auto-attack range, though... which I guess is what building some ms is for, hrm.

What I'm seeing/theorycrafting is that he can do a good chunk of physdam*, if he builds for it, but he gets more from building to support the spinnies and cleaver.

I guess the game changes considerably, numbers wise, once you actually start getting to the point people have full masteries and rune pages, heh.

*I guess, heh... I haven't actually built a physdam leaning Mundo yet. Probably should try, I suppose. I'm thinking... what, d.shield -> lucid or swift boots**, warmogs, then frozen-> Atma -- maybe stick a zeke in between, I like that thing so far -- and go from there?
**Merc treads seem kinda' redundant on Mundo -- you've already got a pair in the lvl5 spinnies, at least as far as tenacity goes.

Yes, area damage to creeps really throws off the numbers.  I can almost guarantee that you're not doing most of that magic damage to enemy champions, especially when you already admit to spending very little time in auto-attack range.  The fire barely extends beyond that. 

Mundo's AD is actually really strong.  By mid-game, you can have Masochism almost permanently active and it gives you a flat 100 AD, plus 1 per 1% of health missing.  If you're at half health, you're doing an extra 150 damage.  With how long it takes to kill you, that's a lot of extra damage.  With just a single phantom dancer, you hit hard enough to worry anybody and are very difficult to escape from (or pin down).

I build the hp regen amulet on Mundo first, and try to buy a giant's belt and lvl 1 boots on my first shopping trip.  Warmogs is almost always my first item.  Everything past that is purely situational, but the next thing after Warmogs is usually chain vest/negatron cloak, depending on how much trouble each damage type is giving me. I'm actually fairly squishy until I finish Warmogs/armor or resistance, and rely heavily on cleavers for lane control.  They do great damage early on.  Later, they're more of a CC tool than anything.  The same with your burning agony.  It does enough damage that it's worth putting on in any fight, but it's not enough to be a deciding factor.  It's mainly for the CC reduction so you can go where you pleases. 

The AP ratio is also horrible, so AP is a bad investment on Mundo.  The only reason I take Rylai's sometimes is when I'm fighting people who are super sticky or super speedy.  No melee character (except Yi) can land an attack on you while you're running away with that CC aura on.  The ability to disengage at will is essential for Mundo.  For chasing people, Frozen Mallet is better -- more hp and damage output, especially if you're building Atma's.

It's also a horrible horrible idea to put points in Burning Agony early, because you don't have the regen to sustain it.  In pure hp investment vs damage output, you're much better off maximizing cleaver and masochism first.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: baruk on July 24, 2012, 10:51:58 pm
  He just soaks damage and brute forces his way around.  When he draws those anti-heals, he's cut off from the only thing that allows him to fulfill his role, and is usually forced out of participation.  Yes, he prevented those things from being used on his teammates, but that's the only thing he did, which is a pathetic accomplishment.

 If it's late game and, as Mundo, you're getting focus during team fights, then you've done your job well.
 If ignites are getting burnt on you, you've done your job.
 If enemy gold is being spent on Morello's tome and Executioner's calling, you've done your job.

 Ideally, then of course you are getting pentakills every fight! But I'm focusing on the nuances and other minor factors that people seem to think are a strike against Mundo. Forcing the enemy to spend resources to deal with the tank is actually a positive outcome, along the same lines as the argument that forcing a Mundo to buy a quicksilver sash is a minor victory since it delays, or takes the place of, his force of nature.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Micro102 on July 24, 2012, 11:21:25 pm
No one is going to use ignite on mundo until he uses his ulti, meaning low on health, meaning he is gonna get killed.

Mundo just isn't a good tank. He has a skillshot slow, that's it. His main role is to be a pest to one of their carries.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on July 24, 2012, 11:33:29 pm
If it's late game and, as Mundo, you're getting focus during team fights, then you've done your job well.

This right here is my point, though.  Other tanks have survivability based on shields or high natural resistances so that their survivability is consistent, and they also have other ways to contribute.  Pure tanks all have powerful CC abilities.  Tanky DPS all have some sort of dash or pull or something that allows them to bully high-priority targets and break up the enemy's coordination.  Mundo fits somewhere in between these two roles.

Every other character in the game that fits either role does so by having contributions beyond simply drawing focus.  Mundo's only other contribution is the ability to charge recklessly through the enemy line, based purely on his survivability.  Also when they do draw focus, they do so consistently.   By comparison, a single debuff reduces Mundo's survivability by at least 1/3, and it can come from 8 different sources, one of which is almost guaranteed to be present in multiples every game.  If drawing focus as a tank is a good thing, then his ability to do so is wildly inconsistent in comparison to other tanks.  You can take Quicksilver Sash to mitigate the problem, but this still reduces his stature in comparison to other tanks, who can benefit more consistently from stronger items without having to cover for such a severe weakness.

So yes.  I suppose you're technically correct that if you are drawing ignites and focus as Mundo, then you are doing your job.  My point is that debuff causes you to do the job less effectively than any other character would.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on July 25, 2012, 12:52:35 am
It's also a horrible horrible idea to put points in Burning Agony early, because you don't have the regen to sustain it.  In pure hp investment vs damage output, you're much better off maximizing cleaver and masochism first.

*unless you're jungling

But I guess we're not talking about that. Who lanes with Mundo, though?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on July 25, 2012, 12:57:36 am
Well... I can't jungle.  Don't know why.  Just can't do it.  I've tried a few times, and it just doesn't click with me.  I have a great intuitive feel for the flow of laning, though.  Mundo can rock any lane.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Cheeetar on July 25, 2012, 01:14:47 am
It's also a horrible horrible idea to put points in Burning Agony early, because you don't have the regen to sustain it.  In pure hp investment vs damage output, you're much better off maximizing cleaver and masochism first.

*unless you're jungling

But I guess we're not talking about that. Who lanes with Mundo, though?

I actually only play Mundo as top. I've tried him jungling before, but I can't really do it. I think I do fairly well on top (considering how badly I usually play other lanes with other champions).
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on July 25, 2012, 02:19:27 am
Spoiler: hmmm.... (click to show/hide)
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on July 25, 2012, 02:50:17 am
Guys, isn't Yi and Trynd the "Easy champs"? (the ones that are easy to play/win with. Also Xin prepatch.) can some of you name am easy AP champ? Veigar, Annie?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on July 25, 2012, 02:56:19 am
can some of you name am easy AP champ? Veigar, Annie?
Definitely not Veigar. I'd say Kassadin, mostly because I could pick him up and start dominating everyone.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on July 25, 2012, 03:00:14 am
Le Blanc?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on July 25, 2012, 03:07:17 am
can some of you name am easy AP champ? Veigar, Annie?
Definitely not Veigar. I'd say Kassadin, mostly because I could pick him up and start dominating everyone.
Kassadin has a somewhat steep learning curve, since he just doesn't spam his abilities like Veigar. But yeah, Leblonk is one of those champs too, since only a friend of mine has played her, but stopped when he reached 30 or something.

How come it gets so boring to play Yi and Trynd? Is it because it's so easy to gain dat IP? I mean seriously, unless they've got some heavy CC and you're trolling, you've got to win. Just dash and auto attack with 1.3crits each, and then get 30% of that back.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on July 25, 2012, 03:11:11 am
I don't know what level you're playing at, but Trynd and Yi actually get shut down pretty regularly where I am.  Yi gets bursted and Trynd gets kited.  They both need a lot of support to get fed and really do their thing in a team fight, if they're playing against a team that knows how to handle them.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on July 25, 2012, 03:26:53 am
I don't know what level you're playing at, but Trynd and Yi actually get shut down pretty regularly where I am.  Yi gets bursted and Trynd gets kited.  They both need a lot of support to get fed and really do their thing in a team fight, if they're playing against a team that knows how to handle them.
Yi starts with 100ad when I play him, and Trynd is too fast and critty to get kited. Yi bursts more than mages at level one with his dual strike, and Trynd has that 40%crit chance so he just needs to dash in at level 1 and burst them. The weakness of both of these champs are slow and heavy CC. The only one of my friends that are decent pick Nautilus in the cases I Pick any of these champs.

Edit: it's easier to shut down Darius IMO.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on July 25, 2012, 04:38:46 am
Kassadin has a somewhat steep learning curve, since he just doesn't spam his abilities like Veigar.
...Really? Huh, guess I did something wrong when I got 24/4/12 with him by ulting to the enemy, doing Q-E-R, if he's still alive, W and melee.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on July 25, 2012, 04:41:18 am
...Really? Huh, guess I did something wrong when I got 24/4/12 with him by ulting to the enemy, doing Q-E-R, if he's still alive, W and melee.
I must admit that it's because i've tried to Mid with him, and that I haven't tried him since before Athene's.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on July 25, 2012, 05:12:46 am
I don't know what level you're playing at, but Trynd and Yi actually get shut down pretty regularly where I am.  Yi gets bursted and Trynd gets kited.  They both need a lot of support to get fed and really do their thing in a team fight, if they're playing against a team that knows how to handle them.
Yi starts with 100ad when I play him, and Trynd is too fast and critty to get kited. Yi bursts more than mages at level one with his dual strike, and Trynd has that 40%crit chance so he just needs to dash in at level 1 and burst them. The weakness of both of these champs are slow and heavy CC. The only one of my friends that are decent pick Nautilus in the cases I Pick any of these champs.

Edit: it's easier to shut down Darius IMO.

AP Yi is a bitch.  He seriously pisses me off.  AD Yi just goes squish, though, unless he's very careful about running in after all the powerful stuff has already been used up.  He's basically the ultimate mop-up man.  You get caught without some major trump card to drop on him, and you're screwed.

Trynd... well... he's still really dangerous and will easily decide the game if you give him a chance... but most people have some way of being able to burst or wear him down, keep a safe distance while he goes invincible, and then close again for the finish.  With Mundo, for instance, I can cleaver him in the face whenever he spins towards me and he'll come out of it slowed, hit him in the face once while he wastes his slow, and casually walk away.  When I think it's safe to try and kill him, I can pretty easily knock him down until he uses his ultimate, disengage while he's invincible, and then go back in for the kill if possible.  If not, he's still worthless until he gets his ultimate back.  Or I can play Teemo and just blind him.  He'll pop his ultimate and try to run before the blind is even over, and the poison will not quite kill him.  Then he just has to not run into the forest of mushrooms I've planted along all his retreats.  You just always have to be mindful when he's around, and always keep a distance and some form of CC handy that prevents him from sticking to you.

And yeah... I think Kassadin is one of the more difficult champions to pick up and play.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 25, 2012, 05:28:10 am
Yi and Trynd are quite easy, but they're AD champs. They're low strentgh early on, but late game all they need to do is right click once and then maybe use an ability or two to win. Mages aren't easy in the same way, since all need to use abilities. I'd say the easiest mages are the ones who can both deal high damage, and escape easily, such as LeBlanc and Ahri. LeBlanc is probably one of the easiest mages, you can have up to 2 blinks, up to 2 silences, and up to 2 slows/snares. That is some super easy escaping, especially when combined with flash. Ahri has Charm and 3 fucking blinks, it isn't a challenge to escape as her either.

The ones with no real escapes are actually harder to play I'd say, if your Flash is down. Sure Veigar can just spam his skills, but he actually works like an AD carry: He needs farm. It isn't gold farm, but AP farming with his Q, so when the other mages can gank and get their wealth off of kills, Veigar needs to sit in lane and last hit with Q all the time, always when he can. Good Veigar has near 100 AP at 20:00 min from that only, which can help a lot. If Philosopher's Stones could still be stacked, I'd say 3 of them would actually make Veigar super good if let to farm with no resistance.
Annie is easy to play too, though, because all of her abilities can stun. Veigar needs to rely on a long cooldown stun which can be escaped if you have a blink, all Annie needs to do is BAM TIBBERS IN YO FACE and if the chaser is low enough, maybe cast the two other spells.

This is also why someone such as Karthus can be extremely hard to play even though "he can just press R". Those Lay Wastes need aim, and if you can't do that, you do awful. Karthus is actually a ranged carry, he just doesn't stack AD like others do, and he doesn't just right click on the target like they normally do. Karthus has to fucking aim all of his shots, make sure Lay waste hits either only one enemy, or all the possible enemies at the same time.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on July 25, 2012, 06:32:59 am
Yi is slow? Since when? What about his targeted blink on Q and his insane R?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 25, 2012, 06:43:06 am
I leave you people for 3 days and you go crazy. ::) Mundo is not shut down by ignite. It takes 4 ignites to completely stop his ultimate, and then you've still got about 10k effective up to burn through.
The easiest mages to pick up are Annie and Ryze. (Hard to hit) skillshots and the hardest part of mages to learn.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on July 25, 2012, 06:57:26 am
Yi is slow? Since when? What about his targeted blink on Q and his insane R?
Meant that their weakness is getting slowed.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Knirisk on July 25, 2012, 06:58:40 am
I leave you people for 3 days and you go crazy. ::) Mundo is not shut down by ignite. It takes 4 ignites to completely stop his ultimate, and then you've still got about 10k effective up to burn through.
The easiest mages to pick up are Annie and Ryze. (Hard to hit) skillshots and the hardest part of mages to learn.

Ryze carries games easily from like level 10-25. From that period of time, I had Ryze mid as my main and I just chewed through everything.

For Yi and Tryndamere, I would prefer Jax over either of them nowadays, although I acknowledge the utter ridiculousness of AP Yi. I mean, REALLY, it's like a Brand ultimate... that scales on a 1.0 AP ratio and can be refreshed, with a bit of luck. I know I'm probably comparing two very dissimilar champions, but AP Yi... is just...ugh! Unkillable in lane and anywhere else. The prevalence of AP Yi right now is why I absolutely will not use a jungler who does not have one form of hard CC. AP Yi is that much of a problem.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Micro102 on July 25, 2012, 07:20:33 am
I leave you people for 3 days and you go crazy. ::) Mundo is not shut down by ignite. It takes 4 ignites to completely stop his ultimate, and then you've still got about 10k effective up to burn through.
The easiest mages to pick up are Annie and Ryze. (Hard to hit) skillshots and the hardest part of mages to learn.

Ignites do not stack, and if his healing is reduced, how does he have so much effective HP? Especially considering he should only be using his ultimate when he has taken heavy damage in the first place.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on July 25, 2012, 07:54:31 am
I leave you people for 3 days and you go crazy. ::) Mundo is not shut down by ignite. It takes 4 ignites to completely stop his ultimate, and then you've still got about 10k effective up to burn through.
The easiest mages to pick up are Annie and Ryze. (Hard to hit) skillshots and the hardest part of mages to learn.

Ignites do not stack, and if his healing is reduced, how does he have so much effective HP? Especially considering he should only be using his ultimate when he has taken heavy damage in the first place.
He meant that the duration of Mundos ulti would need 4 ignites to completely negate that duration.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on July 25, 2012, 08:14:21 am
I leave you people for 3 days and you go crazy. ::) Mundo is not shut down by ignite. It takes 4 ignites to completely stop his ultimate, and then you've still got about 10k effective up to burn through.
The easiest mages to pick up are Annie and Ryze. (Hard to hit) skillshots and the hardest part of mages to learn.

Ignites do not stack, and if his healing is reduced, how does he have so much effective HP? Especially considering he should only be using his ultimate when he has taken heavy damage in the first place.
He meant that the duration of Mundos ulti would need 4 ignites to completely negate that duration.

This isn't usually the problem, though.  As has been mentioned before.  You don't use your ultimate until you're already low on life.  At that moment, you're most likely depending on that healing to sustain you through the fight.  You can heal faster than most people can damage you.  If you've built all defense items, you can even survive a full team focus for a few seconds.  Until you're ignited.  Then all of a sudden you go squish.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: ThtblovesDF on July 25, 2012, 09:26:34 am
I dare to claim that any champ that can only deliver his main damage at melee range has a outragously hard time in high ranked / elo play.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: baruk on July 25, 2012, 09:57:23 am
 clg.eu vs lgim is on at the moment, pretty good match so far:
http://www.twitch.tv/azubuogn/popout
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on July 25, 2012, 10:16:32 am
I dare to claim that any champ that can only deliver his main damage at melee range has a outragously hard time in high ranked / elo play.
Lee sin, Akali, warwick.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on July 25, 2012, 10:41:46 am
This isn't usually the problem, though.  As has been mentioned before.  You don't use your ultimate until you're already low on life.  At that moment, you're most likely depending on that healing to sustain you through the fight.  You can heal faster than most people can damage you.  If you've built all defense items, you can even survive a full team focus for a few seconds.  Until you're ignited.  Then all of a sudden you go squish.

Which is the whole point of getting a QSS. You seem to have some weird dislike for the item, yes it doesn't have the highest mag resistance in the game but it's debuff removal makes it incredibly powerful, honestly if your facing a team which has 3+ ignites which they focus on mundo sequentially during a teamfight and seeing when you use QSS then you have a bit more of a problem then deciding whether to get QSS or FoN.

And anyway why make a tough decision when you can put those hands together and get both? Depending on how the game is going I like to go Sorc Boots+Warmogs+QSS+Leviathan+FoN+Warmogs, an anti mage build which focuses on out-healing damage from AD carries then armour, which I like especially as most AD carries get Last Whisper so armour is less useful.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on July 25, 2012, 10:44:46 am
I leave you people for 3 days and you go crazy. ::) Mundo is not shut down by ignite. It takes 4 ignites to completely stop his ultimate, and then you've still got about 10k effective up to burn through.
The easiest mages to pick up are Annie and Ryze. (Hard to hit) skillshots and the hardest part of mages to learn.

Ignites do not stack, and if his healing is reduced, how does he have so much effective HP? Especially considering he should only be using his ultimate when he has taken heavy damage in the first place.
He meant that the duration of Mundos ulti would need 4 ignites to completely negate that duration.

This isn't usually the problem, though.  As has been mentioned before.  You don't use your ultimate until you're already low on life.  At that moment, you're most likely depending on that healing to sustain you through the fight.  You can heal faster than most people can damage you.  If you've built all defense items, you can even survive a full team focus for a few seconds.  Until you're ignited.  Then all of a sudden you go squish.
Actually, as Mundo I pop my ult just before initiating if I'm expecting a full teamfight. Partially for the reason cited, partially so that I don't get hard CC'd and be unable to trigger it when I need it, and partially because I'm old, there are wolves after me, and I have terribad reaction times.

Plus, the psychological impact of someone(s) triggering their ult and barely seeing my health bar move is priceless.  ;D

Mundo is one of my go-to guys when I've been on a losing streak and just need a champ that I can play and build without too much thinking about it and still have a good shot to win with even when the rest of my team is derpy.

Amumu is another, but he's a bit trickier because he lacks the inherent survivability of dat health regen. He makes up for it with some nice base resistances and item synergies that boost his armor and MR even as they jack up his AP and magic pen. It's hella fun to have a late game amumu with 300+ armor, 200+ MR, and enough AP and magic pen that I melt people just by walking nearby.

Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Wiles on July 25, 2012, 11:20:24 am
I dare to claim that any champ that can only deliver his main damage at melee range has a outragously hard time in high ranked / elo play.
Lee sin, Akali, warwick.

Lee Sin and Akali are incredibly mobile champions. Also, in my experience Warwick can outrun just about anyone ( with few exceptions) if they are hurt.  Plus most of his damage comes from his R and Q, which have a decent range on them.

It is more the champions that aren't very mobile and rely on being in melee range that are falling behind due to the mobility creep (AD Sion, for example).
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on July 25, 2012, 11:33:20 am
I dare to claim that any champ that can only deliver his main damage at melee range has a outragously hard time in high ranked / elo play.
Lee sin, Akali, warwick.

Lee Sin and Akali are incredibly mobile champions. Also, in my experience Warwick can outrun just about anyone ( with few exceptions) if they are hurt.  Plus most of his damage comes from his R and Q, which have a decent range on them.

It is more the champions that aren't very mobile and rely on being in melee range that are falling behind due to the mobility creep (AD Sion, for example).
What my point was that they're all melee ranged champs (atleast their major samage output) that has decent dashes.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Knirisk on July 25, 2012, 11:38:36 am
I dare to claim that any champ that can only deliver his main damage at melee range has a outragously hard time in high ranked / elo play.
Lee sin, Akali, warwick.

Lee Sin and Akali are incredibly mobile champions. Also, in my experience Warwick can outrun just about anyone ( with few exceptions) if they are hurt.  Plus most of his damage comes from his R and Q, which have a decent range on them.

It is more the champions that aren't very mobile and rely on being in melee range that are falling behind due to the mobility creep (AD Sion, for example).
What my point was that they're all melee ranged champs (atleast their major samage output) that has decent dashes.

Anyway, most melee champs are very mobile anyway. The ones that aren't, (Darius), usually make up for it in some other way. AD Sion is weird because he only has two skills that are directly beneficial to his playstyle anyway.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 25, 2012, 03:44:04 pm
I really don'nt get why you won't give up, Salmon. People like you are the same people who make Mundo effective in the first place. Your insistence that him only getting half of his ult if the player is stupid and the enemy is somehow super coordinated suddenly makes him useless, and he will therefore die super fast so go ahead and focus him is how Mundo works. Even with 12 seconds of 50% regen, he's still got 110% of his max up if he ults at full for some reason (about half is the sweet spot) and then you have at least 150 of a given resist to stop you from burning through 4k up.
Anyway, most melee champs are very mobile anyway. The ones that aren't, (Darius), usually make up for it in some other way. AD Sion is weird because he only has two skills that are directly beneficial to his playstyle anyway.
A short cd stun and more survivability+a decent base nuke aren't beneficial?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Astral on July 25, 2012, 03:58:16 pm
Xin Zhao seems to be more than a little bit overpowered as a top solo now. I mean, slowing someone, reducing their armor, and a multi hit attack buff that can easily deal over 300 damage at level one?

Ridiculous.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on July 25, 2012, 04:15:56 pm
I really don'nt get why you won't give up, Salmon. People like you are the same people who make Mundo effective in the first place.

I've said all there really is to say about it.  I just don't play Mundo anymore, because most teams I play against are that super-coordinated.  It might have something to do with my wife having almost 2000 wins.  She plays this game WAY too fucking much.  I rarely lose a game when I'm not playing with her.

I just keep getting hit with ignites and equivalent with such amazingly precise timing almost every time I play him, and consecutive applications of these things often enough.  At a certain level of play, consistency becomes incredibly important.  You have to make precise intuitive judgment calls on when to engage and disengage based on how much combined punishment your character can take and dish out compared to the other team.  If anything throws off your feel for exactly how much you can survive and what you can accomplish before you get killed or forced out, then things go to hell very quickly.  Being forced to drop a large chunk of movement speed and health regen for a quicksilver sash causes me to overestimate my ability to engage and disengage.  Healing debuffs throw a huge amount of variability into how much I am able to draw focus.

Yeah, it's still a ton of healing, even with the debuff, but imagine this kind of weakness on any other character.  Imagine you're an AP nuke and think "I can drop that guy instantly if I jump in right.... NOW", but the enemy drops a summoner's spell on you that drops your AP by half.  Now you don't explode that guy, and you're helpless in the aftermath of your miscalculation, as you're out of position with everything on cooldown.

And regardless of the numbers, everything I'm saying is based on hundreds of game's worth of experience.  Mundo is by far my favorite character to play, and I don't enjoy drifting away from him.  I just don't do as well with him anymore as I do with other characters, even though I know him better than any other character.  I think the sole reason is because they're just more consistent.  I'm not forced to doubt "Well, we could win this fight right now if I don't get an ignite dropped on me" and constantly gamble on how effective I will be.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Realmfighter on July 25, 2012, 04:33:15 pm
Yeah, it's still a ton of healing, even with the debuff, but imagine this kind of weakness on any other character.  Imagine you're an AP nuke and think "I can drop that guy instantly if I jump in right.... NOW", but the enemy drops a summoner's spell on you that drops your AP by half.  Now you don't explode that guy, and you're helpless in the aftermath of your miscalculation, as you're out of position with everything on cooldown.

To be fair though, Exhaust cuts ability damage by 35% which depending on the abilities base damage can be more then losing 50% of your AP.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on July 25, 2012, 04:40:59 pm
Yeah, it's still a ton of healing, even with the debuff, but imagine this kind of weakness on any other character.  Imagine you're an AP nuke and think "I can drop that guy instantly if I jump in right.... NOW", but the enemy drops a summoner's spell on you that drops your AP by half.  Now you don't explode that guy, and you're helpless in the aftermath of your miscalculation, as you're out of position with everything on cooldown.

To be fair though, Exhaust cuts ability damage by 35% which depending on the abilities base damage can be more then losing 50% of your AP.

I didn't even realize exhaust did that.  I've never had a problem with it, because people rarely seem use it for anything but the slow effect.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Astral on July 25, 2012, 04:45:50 pm
Great for anti carry duty, since it cuts 70% off of auto attacks as well. The slow is nice, but not its main strategic use, in my opinion.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on July 25, 2012, 05:33:29 pm
Yeah, it's still a ton of healing, even with the debuff, but imagine this kind of weakness on any other character.  Imagine you're an AP nuke and think "I can drop that guy instantly if I jump in right.... NOW", but the enemy drops a summoner's spell on you that drops your AP by half.  Now you don't explode that guy, and you're helpless in the aftermath of your miscalculation, as you're out of position with everything on cooldown.

And regardless of the numbers, everything I'm saying is based on hundreds of game's worth of experience.  Mundo is by far my favorite character to play, and I don't enjoy drifting away from him.  I just don't do as well with him anymore as I do with other characters, even though I know him better than any other character.  I think the sole reason is because they're just more consistent.  I'm not forced to doubt "Well, we could win this fight right now if I don't get an ignite dropped on me" and constantly gamble on how effective I will be.

Imagine if you had an item which meant that when an enemy tries to drop your AP by half you can just negate it completely, and now they are helpless in the aftermath of their miscalculation, of course I don't think QSS actually stops the AP/item power/AD debuff but it does stop the healing debuff from ignite, if your worried about exhaust then get a cleanse.

Your switching arguments without really answering the issue that QSS cancels out ignite completely which makes Mundo very powerful, get a QSS early i.e. before FoN or SV or 2nd Warmogs etc... and you won't have to worry about late game teamfights where you get ignited a dozen times because they will have surrendered by then.

I mean ffs your last phrase  'I'm not forced to doubt "Well, we could win this fight right now if I don't get an ignite dropped on me" and constantly gamble on how effective I will be.' is rendered invalid by QSS, maybe you should try it.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on July 25, 2012, 07:43:25 pm
I'll continue to love Mundo, but I definitely should try other stuff, it seems. Co-op as Poppy ended up doing about three/four times the raw damage Mundo did in a similar game, and still managed to tank about the same multiple of damage (Going 22/2 didn't hurt >_>). Gonna' be another "I need to run this through PvP six or seven times and get a few 'gone south' scenarios". Hybrid-ish poppy's q seems to hurt pretty badly. More importantly, it was pretty fun. I love the kind of semi-meta where you point your ult at whoever has the lowest damage/least likely to die, then jump right into the middle of their team to murder a squishy and run back out laughing. That is enjoyable.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 25, 2012, 08:14:27 pm
I give up. Salmon refuses to be convinced.

Frumple, you absolutely have to stop playing bots forever if you want to get a good idea of champions. That's like walking with a crutch when you're born turn never dropping it.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on July 25, 2012, 09:06:11 pm
Completely stopping co-op is something that's not going to happen for a long damn time. I use it primarily so I can get a feel for what the champ's talents actually do, as well as an initial test for item builds -- to figure out roughly how the progression works and what to loosely expect from performance. In the poppy case, I now have a better idea of exactly what a few items do for her skills and how those skills react to certain situations, and am now much better equipped to apply it to a more skilled opponent. Better to do one low skill game to ease in than three or four higher ones that just demolish me, just to get a handle on exactly what the one let me figure out.

I do alright theory crafting a lot of that, but without some actual hands-on in a fairly loose situation, when I try to apply it to a more capable opponent, I just melt -- and worse, I don't really learn much from it, because I don't end up able to actually lever the setup's capabilities in any way, because I'm too busy having no real hint what I'm doing and what certain things are going to do, and getting squished into the ground because of it.

The last time I went into a PvP with a build I hadn't ran through co-op first, I ended up 1/6 and just had no flipping idea how to actually work what I was trying to work. The only thing I learned from it was that laning against malph with Mundo is somewhat suboptimal, especially in the early game.

To put it another way, I'm not nearly at the point where I get much out of blind runs. Start small, work up, works better, for me, for now.

E: Honestly, it's very similar to how I've played most roguelikes. Do it on easy or cheat to ease the game first, to learn the system and how certain situations play out, then come through and play it legit. It saves so much damn time for me it's ridiculous.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 25, 2012, 09:45:09 pm
I never learned to use the Co-Op system. I started back in 2009, when Nidalee and Udyr were the newest champions, and Gragas, Pantheon and Poppy came later. In fact, whenever a new champ comes out, I look at their skillset and boom, all I need to see to know how it works. If I buy a champ I haven't played much, or at all before... Well, who the fuck cares? I don't do ranked, so people have no reason to whine at me for being a new to some champ. Testing out in a Co-Op match isn't the same as testing against real players, you don't get the feel of it. Every game when I play against bots (when I'm bored) The team kills end up like 60/15 or something. Fucking hell, I palyed AP Mundo some time ago and I raped because the bots don't dodge the cleavers, nor do they finish me off in a duel (they're as low hp as me, but then they start running back because their hp gets too low. Fuck, I'm 100 hp, finish me off you asshat.) Bot ganks aren't the best either, especially since they never jungle. Do they ever even take the buffs, dragon or baron?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Vactor on July 25, 2012, 09:47:40 pm
if you stuck to playing pvp games you'd get your matchmaking sorted out to where you are playing against equivalent opponents.  Bots don't give you a good feel for how to play against people.

Early on in my LoL playing I wanted to try out soraka, I did a co-op game and smashed the other lane, and snowballed hard.  I tried to do the same build in a pvp game and it didn't work at all.  The snowballing from playing against bots gives you false positives on  the effectiveness of builds in a real game.

PvP games were intimidating at first, until I played a few games, got matched against equal opponents, and realized that everyone else was just some person trying to figure out how to play the game.

About the only time i'll play a bot game is to do a solo test of a jungle build/route.  Laneing is all too reliant on your opponent's actions.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on July 25, 2012, 10:04:30 pm
Dude, Frumple is like level 10. Let him play some more co-ops. If he does that at level 20, then there'll be a problem.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: eerr on July 25, 2012, 10:44:20 pm
""Do they ever even take the buffs, dragon or baron?

By accident, yes.

Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: IronyOwl on July 25, 2012, 10:47:24 pm
Only gotten back into this recently, but I tend to do better against players than Intermediate comps. Apparently their matchmaking service works. :x
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: KaelGotDwarves on July 26, 2012, 12:32:16 am
I hate Zyra. Just wanted to announce it.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Graven on July 26, 2012, 01:39:29 am
New champion sneak peek! Looks like... a tanky dps. Possibly a tanky melee mage? Since people found out Rumble is actually really good and Riot immediately nerfed him in response.

http://na.leagueoflegends.com/news/champion-sneak-peek-diana-scorn-moon

I'm kind of certain her name was in that big leak I posted long ago, so maybe we'll get more of the champions in that.

I wonder if we're getting another assassin soon. Sure, assassins fit so poorly in the current SR meta they might as well be named "pubstompers" but I'll be damned if they aren't incredibly fun to play in Dominion.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: ThtblovesDF on July 26, 2012, 02:24:28 am
Meh I played coop once to help a buddy test his jungle route, started playing with friends who where lvl 30 and pretty much 80% of my games where with higher level people, so in my 500 or so games, I always fought uphill battles - and it made me quite good.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: micelus on July 26, 2012, 02:55:10 am
I hate Zyra. Just wanted to announce it.

I LOVE Zyra!
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on July 26, 2012, 03:03:40 am
I'll continue to love Mundo, but I definitely should try other stuff, it seems. Co-op as Poppy ended up doing about three/four times the raw damage Mundo did in a similar game, and still managed to tank about the same multiple of damage (Going 22/2 didn't hurt >_>). Gonna' be another "I need to run this through PvP six or seven times and get a few 'gone south' scenarios". Hybrid-ish poppy's q seems to hurt pretty badly. More importantly, it was pretty fun. I love the kind of semi-meta where you point your ult at whoever has the lowest damage/least likely to die, then jump right into the middle of their team to murder a squishy and run back out laughing. That is enjoyable.

Ah Poppy is so damn awesome, and hybrid really is the way to go. What I don't understand is how people go Poppy and don't buy Sorcerer's Boots, it's like the best on Poppy regardless of her going hybrid or even pure AD because her Q is all magic all the time so getting that magic pen boots (and mag pen mastery) let's your Q have it's full potential. You have to be careful at higher level gameplay though, Poppy is one who can punish mistakes but if you play carefully against her then it's hard for her to do her full damage from abilities.

It's always good to get some early armour on Poppy so you can tower dive full hp champs with your ult at their tower. Also you need to be opportunistic with Poppy so movement speed quint runes and an early Zeal means you can smash those enemy champs into walls with your E more easily. Of course this is at high level gameplay, I pretty much leveled up to 30 with Poppy and it's very easy to take out the whole enemy team in the lower levels.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jelle on July 26, 2012, 05:08:20 am
Trying out the new Eve. Never liked the old one, but the new Eve seems fun.
Any build advice? I tried wriggle (starting with cloth) berserker gunblade my first game. It went well, won by a large margin. I planned on getting rageblade later on but the enemy team surrendered before that.
Her detection radius seems awfully large though. Just slightly smaller then the fog of war radius. Took flash to help mitigate that problem but I'm starting to doubt that decision.
Also how do you deal with the mana shortage after first blue, assuming the ones after that go to midlane. (or I take them anyway when mid takes to long to respond)
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sirian on July 26, 2012, 06:52:36 am
About Coop : i think it's useful if you are considerate and don't want to ruin other people's games just to try new champs, but you have to be wary not to play only that.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on July 26, 2012, 09:03:00 am
Meh...I play mostly co-op because bots aren't dicks. 90% of opponents (and allies) in soloqueue PvP are.
And intermediate bots are actually a halfway decent challenge (though still exploitable and predictable at times).

It might be different if I was playing with an organized, communicative team or something, but I'm too old to waste my rage on soloqueue PvP.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on July 26, 2012, 09:12:14 am
Just had three games in a row where one guy on our team quit. Gah. I'm afraid to think what will this do to my ELO.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on July 26, 2012, 09:39:57 am
I give up. Salmon refuses to be convinced.

Frumple, you absolutely have to stop playing bots forever if you want to get a good idea of champions. That's like walking with a crutch when you're born turn never dropping it.
Intermediate bots gives you an ultra spanking actually, and learns you to play carefully. The instant they see a projectile coming out of a bush, or you even slow/stun them, they stun you just as fast. IT'S HAX I TELL YOU, HAX! Aimbots everywhere.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 26, 2012, 09:45:19 am
I wish Riot would make "Expert Bots" which would possibly cheat, just for the challenge. Since bots don't use runes and masteries either (Or I think they don't) they could receive a buff, kinda like in Dominion how you have more manaregen but less hp regen. Maybe have the bots get exp 15-25% faster, since they spend so much time being dead. And get at least 50% more gold from all sources, if bots still use gold. I think they used to get items per levels, not by gold, but I'm not sure how it is at the moment.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on July 26, 2012, 10:30:02 am
Since bots don't use runes and masteries either
They do. They even use obsolete Rune of Evasion which doesn't do anything.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 26, 2012, 10:50:12 am
Since bots don't use runes and masteries either
They do. They even use obsolete Rune of Evasion which doesn't do anything.
Ah, ok. Where can I see what runes they use?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on July 26, 2012, 10:55:53 am
I give up. Salmon refuses to be convinced.

Frumple, you absolutely have to stop playing bots forever if you want to get a good idea of champions. That's like walking with a crutch when you're born turn never dropping it.
Intermediate bots gives you an ultra spanking actually, and learns you to play carefully. The instant they see a projectile coming out of a bush, or you even slow/stun them, they stun you just as fast. IT'S HAX I TELL YOU, HAX! Aimbots everywhere.
Yeah, those reaction-time stuns...I hate playing against Sion Bot. They're also capable of some nice ganks if you don't keep map awareness. And Ashe Bot has a habit of nailing me with her ult from halfway across the map.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Realmfighter on July 26, 2012, 12:13:43 pm
I still have nightmares about trying to kill Brand bot. The second you are in range you are on fire and stunned. At the same time.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on July 26, 2012, 12:22:05 pm
God have mercy on our souls if they release LeBlanc Bot. Instanukes left and right.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Knirisk on July 26, 2012, 01:59:43 pm
God have mercy on our souls if they release LeBlanc Bot. Instanukes left and right.

Play Evelynn in Co-op. Accidentally step into LeBlanc's vision and die instantly.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: snelg on July 26, 2012, 02:29:53 pm
Karthus Bot sometimes makes for an interesting game. But in general they are way too predictable and exploitable. And they don't stand and fight when they have a good chance of winning and both are low.

I loved it when suddenly the bots would go to random lanes a patch or two ago (would be fun with more random team compositions too), but then they changed it back again to the same old boring stuff.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on July 26, 2012, 03:16:56 pm
Karthus Bot sometimes makes for an interesting game. But in general they are way too predictable and exploitable. And they don't stand and fight when they have a good chance of winning and both are low.

I loved it when suddenly the bots would go to random lanes a patch or two ago (would be fun with more random team compositions too), but then they changed it back again to the same old boring stuff.
I've actually seen the bots change up lane pairings if one lane is getting roflstomped. Leona/Trundle getting their ass kicked top? Suddenly Leona goes bottom, Annie goes top and one of the bottom laners goes mid. Things like that. They're actually more responsive to changing lane pairings than the vast majority of human teams are (where instead of recognizing bad synergy and changing up, people will just swear and call the bad pairing a bunch of noobs).

They'll bunch up and go 4 or 5 strong in a single lane sometimes (and not always mid push either). Of course, that's very exploitable if you have a good defensive character in that lane (Heimerdinger comes to mind). They'll waste time and energy tentative pushing against his turrets while the rest of your team chews up the other two lanes.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Simmura McCrea on July 26, 2012, 04:34:16 pm
I've been playing a fair bit of this recently, and figured I'd come share exploits. I'm pretty bad, mind, but if anyone doesn't mind putting up with my terribleness, I'd be up for some games. I'm EU west as Simmura.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on July 26, 2012, 04:45:58 pm
I've been playing a fair bit of this recently, and figured I'd come share exploits. I'm pretty bad, mind, but if anyone doesn't mind putting up with my terribleness, I'd be up for some games. I'm EU west as Simmura.
Caomhinn here, sent you an invite. Welcome to Eu :o
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on July 26, 2012, 04:55:49 pm
I still have nightmares about trying to kill Brand bot. The second you are in range you are on fire and stunned. At the same time.

I feel you

BrandBot at lvl 3 is can kill anyone with his combo and once he has his ulti even when ganking (which is the only way to kill him) 1 of the gankers will die unless its a stealthed stun from bush or something.

Of course you can just go long range champ like Ezreal and poke him to death easy enough, but trying to kill BrandBot as a melee champ was horrifying even when 2,3+ levels from him.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 26, 2012, 05:15:03 pm
My stupidity sensors are tingling!

Sorc Shoes on Poppy.... I'm not even sure where to start. The only poorer choice for boots is Zerks, maybe CDR boots. Armor boots are a must in the jungle, and sometimes you'll want to take them top for a lane you aren't already 4/0 in. Merc Treads are great because Mercs, and Swiftness/Mobi have amazing synergy with W. Of course, if you don't only have 6 Trinity Forces, (It used to be Gunblades+Mobi, but that got killed), you're not fed enough to actually be playing Poppy, so no boots is the only real option.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sirian on July 26, 2012, 05:50:02 pm
Intermediate bots gives you an ultra spanking actually, and learns you to play carefully. The instant they see a projectile coming out of a bush, or you even slow/stun them, they stun you just as fast. IT'S HAX I TELL YOU, HAX! Aimbots everywhere.

They have gotten better, but i wouldn't call it an ultra spanking, once you figure them out it's still very easy to go 20/0 and win before the 20 min mark. What they do is spam all their spells (including ults and summoner spells) as soon as they can, and go back to the nexus as soon as they're hurt below maybe 25% (dunno about mana). Also they will at some point start to switch lanes, or gather all their team if you're killing the 2nd turrets. And they will focus you with uncanny precision and timing if you happen to be the lowest-hp champion.

So, sure, they can get some kills if they manage to surprise you, but if you know what you're doing, they are really weak. Something you can do to get kills easily is hurt them a bit until they start running, then ignore them and don't chase, they will often come back if their hp is not too low, and at this point you can finish them up using your burst. You can also use that tactic to make one of them run away and then 2v1 the remaining bot.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 26, 2012, 06:03:23 pm
The AD, Support, and Tank-bots are just as shitty as before. All of the AP bots are Ryze bot level. Fiddlefuck Fear>ult combo is the stuff of nightmares and Cass bot is literially 1v5 level.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on July 26, 2012, 06:35:42 pm
My stupidity sensors are tingling!

Sorc Shoes on Poppy.... I'm not even sure where to start. The only poorer choice for boots is Zerks, maybe CDR boots. Armor boots are a must in the jungle, and sometimes you'll want to take them top for a lane you aren't already 4/0 in. Merc Treads are great because Mercs, and Swiftness/Mobi have amazing synergy with W. Of course, if you don't only have 6 Trinity Forces, (It used to be Gunblades+Mobi, but that got killed), you're not fed enough to actually be playing Poppy, so no boots is the only real option.

How can Sorc Shoes be a bad choice on Poppy. Poppy has 2 main sources of damage dealing, Q (Devastating Blow) + E (Heroic Charge), both are 100% magic damage, Mobi does have good synergy with W, but Sorc has even better with Q,E and R.

20 Flat Magic Pen is no small thing, it means at base champ mag res (30) your magic attack does 91% damage instead of 77%. A 14% increase might not sound like much but it also works with Poppy's ulti, not directly in terms of increasing magic penetration but the more magic penetration you have the more damage you deal in magic attacks so you don't need a maths degree to know that increasing your damage by 20% means the increase is greater if you are doing more damage. Also Leviathan at 20 stacks reduces damage by 15% so increasing damage by 15% might sound a bit more powerful in contrast.

Even AD Poppy can use Sorc Boots and because Poppy's Q can crit and get supper buffed from Sheen/Trinity/Lich's Bane and has it all doing magic damage it makes it super effective.

To be honest my stupidity sensor is tingling in how you think Sorc Boot's on Poppy is 2nd worst choice. It's easily the best in most situation while Merc Treads and Ninja Tabi are situational on who opponent champs are.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Knirisk on July 26, 2012, 07:11:04 pm
So, there's a brief look at Diana's abilities, but I must ask: what happens if a target has the three debuffs from Diana, Leona, and Lux on at the same time?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: baruk on July 26, 2012, 08:43:56 pm
 Poppy is one of the more flexible champions as item builds go, but many seem to have an almost religious devotion to the one true build path. Personally, I HATE to build any defensive stats on her, as more resists and health seem to make her innate damage shaving somewhat redundant.
 However, giving the subject a little more thought (whilst setting aside my own prejudices) has caused the following Poppy build to bubble up to the surface:
Poppy, the Brutal Initiator
Core: Mobility Boots, Shurelya's Reverie, Zhonya's Hourglass, Abyssal Scepter

 So the basic idea is to run into the enemy team very fast with your ult up, popping Zhonya's when it expires. You'll need heal and revive since you're going to be dying a lot, let's face it. Ghost could be taken instead of heal in order to reach ludicrous speed (http://www.youtube.com/watch?v=ygE01sOhzz0), but we're not playing Hecarim.
Optional 5th/6th item choices could include frozen heart, randuin's omen, guardian angel, banshee's veil, rabadon's deathcap, lich bane and deathfire grasp, depending on how much you want to debuff, survive or kill the enemy.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 26, 2012, 09:47:56 pm
I had a big long post about Poppy, but data vampires ate it.
tl;dw AD and Hybrid do a ton of ad damage, ap poppy is like a terrible version of veigar.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on July 26, 2012, 10:25:50 pm
evelynn does motherfucking tons of damage

i have no clue how to build her though

also rumble is super ridiculous right now, his Q is doing ult-level damage. everyone play him. you'll win.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sirian on July 27, 2012, 01:12:11 am
Rumble uh ? I don't have him, haven't seen him in a while.

Diana looks interesting to play but ultra annoying to be against. Looks like she can pull like Darius and teleport to you like Lee sin.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on July 27, 2012, 02:10:24 am
She looks really fun. And she's supposed to be on the PBE soon.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: xDarkz on July 27, 2012, 02:40:38 am
Rumble's flamespitter at level five does almost as much as Fiddlestick's level one ultimate. It's kinda ridiculous if you ask me. Especially for the amount of uptime that it's got.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: ThtblovesDF on July 27, 2012, 02:43:09 am
And a rumbler in a bush somehow hides the fact that there is a flamethrower shoting out of it... what?

Anyway, if you don't have the meta golem completly build by 20:00, most pubby teams have something to flame about.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sirian on July 27, 2012, 03:37:25 am
Anyway, if you don't have the meta golem completly build by 20:00, most pubby teams have something to flame about.

People are still using the metagolem ? It's not that great, mostly because it only works late and you'll be weaker during the whole early game while you're building it. Not only that but it's hard to farm properly with metagolem items, making it even slower to acquire than some other builds. So unless you're already facerolling someone, i don't recommend it.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on July 27, 2012, 03:49:01 am
PBE doesn't affect your main account in any way (IP/RP), does it?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on July 27, 2012, 06:39:19 am
Poppy, the Brutal Initiator
Core: Mobility Boots, Shurelya's Reverie, Zhonya's Hourglass, Abyssal Scepter

 So the basic idea is to run into the enemy team very fast with your ult up, popping Zhonya's when it expires. You'll need heal and revive since you're going to be dying a lot, let's face it. Ghost could be taken instead of heal in order to reach ludicrous speed (http://www.youtube.com/watch?v=ygE01sOhzz0), but we're not playing Hecarim.
Optional 5th/6th item choices could include frozen heart, randuin's omen, guardian angel, banshee's veil, rabadon's deathcap, lich bane and deathfire grasp, depending on how much you want to debuff, survive or kill the enemy.

That sounds a bit silly, you could say the same for any champ to rush in and pop Zhonya's, any champion which has a dash can do that, to be honest I find it's better to have someone other then Poppy initiate to soak up some CC then Poppy to rush in and ulti whoever has used their CC to clean up the rest of the enemy team.

I had a big long post about Poppy, but data vampires ate it.
tl;dw AD and Hybrid do a ton of ad damage, ap poppy is like a terrible version of veigar.

AP Poppy is one of the deadliest bursts in the game, say you have 200 AP (with Lich's Bane) with Poppy plus 160 AD including W bonus, your E does 585 (if collision) or 230 if no collision, your Q does 160 AD+200 Lich's+100 base+120 APBonus + avg 200dmg of 8% target max hp leading to a total of 780 damage, but wait there is still more, the Q can crit so you can have a possibility of an extra 160 AD damage (let's assume no infinity edge or crit damage runes as you will need crit chance runes to get chance to crit) leading to a possibility of 940 damage.

So add it all up and you can get damage from 1010/1170/1365/1525 from 2 abilities, but wait what if we have the opponent targeted with our ulti as well? That turns it into 40% increased damage so you can get 1414/1638/1911/2135 damage, and it's all magic (so get that damn Sorc Boots already!), you can nuke a huge chunk in one quick burst and this is with a conservative figure of only 200 AP for a mid-game Poppy, you already get 286 AP just from Lich's Bane and Radobans.

That being said I do still prefer playing Hybrid Poppy but AP Poppy's burst is undeniably strong easily putting Poppy as a super strong assassin. AD/Hybrid Poppy is less of an assassin more of a "you can't get away from me and I will kill you" champ like Trynd/Xin/Yi/Darius.

I also note you still don't mention anything on Sorc's Boots which I am interested to hear.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on July 27, 2012, 08:14:02 am
GPs Q easily hits for 2k+ damage.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on July 27, 2012, 09:54:27 am
I wouldn't say easily, I was giving a sort of mid game Poppy stats, GP's Q will only be doing 2k+ at end game, in that same vein you can say the same for Veigar in general or Nasus Q as well.

Would like to point out that generally champs get more armour then mag res so it's easier to circumvent, and hybrid Poppy can deal tons of physical and magic damage.

That being said the scariest GP I have ever seen was a Critplank with 3 Tiamats and Infinity Edge and 0 Armour Pen items still bossing around because he would shoot minions next to the champ he wanted to kill to pretty much ignore any armour they have and deal massive damage. Tiamat splash does true damage based on damage done to target so low armour minion means champ next to it takes a lot of damage regardless of their armour.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on July 27, 2012, 10:10:14 am
Last night reminded me why I don't do PvP. I was Amumu, rest of the team was Nocturne, Vayne, Master Yi, Kayle.
Enemy team was Zilean, Master Yi, Caitlyn, Brand, and Vayne.
Surrendered at 20m because kill ratio was 7-32. I was 4/4/2. Everyone else was in the range of 1/8/0 or so. Don't think our Yi *ever* got a kill.

See, in a bot match if my team is composed of so much fail, I can still usually pull out a win through sheer force of will (and shitloads of solo laning and snowballing). In a PvP match, the enemy team rather quickly figured out I was the only actual threat and began focusing me down at every opportunity. And more often than not, soloqueue PvP teams seem to be made of weaponized fail.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 27, 2012, 10:50:54 am
GPs Q easily hits for 2k+ damage.
Easily, sure, but you need IE and Black Cleaver and 2 x Bloodthirster and a lucky crit for that. So yeah, easily, but not reliably, and you need a shitton of items for that to happen.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 27, 2012, 12:10:18 pm
(Fuck quotes right now) Ok, so basically, AD/Hybrid Poppies do just as much as, if not more Physical damage than Magic damage, therefore Sorc is a bad choice for them. AP poppy is Veigar but without AoE farm, short range, and less teamfight presence, and therefore shouldn't be played, leaving no playstyles in which Sorc Shoes are the best option.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on July 27, 2012, 12:13:36 pm
PBE doesn't affect your main account in any way (IP/RP), does it?

Nope, not at all.

Last night reminded me why I don't do PvP. I was Amumu, rest of the team was Nocturne, Vayne, Master Yi, Kayle.
Enemy team was Zilean, Master Yi, Caitlyn, Brand, and Vayne.
Surrendered at 20m because kill ratio was 7-32. I was 4/4/2. Everyone else was in the range of 1/8/0 or so. Don't think our Yi *ever* got a kill.

See, in a bot match if my team is composed of so much fail, I can still usually pull out a win through sheer force of will (and shitloads of solo laning and snowballing). In a PvP match, the enemy team rather quickly figured out I was the only actual threat and began focusing me down at every opportunity. And more often than not, soloqueue PvP teams seem to be made of weaponized fail.

Jungle Amumu. Carry every lane. I've done it before, in ranked. My team is down fifteen kills, I go "NOPE I'VE GOT THIS" and suddenly we win every team fight.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 27, 2012, 01:33:19 pm
(Fuck quotes right now) Ok, so basically, AD/Hybrid Poppies do just as much as, if not more Physical damage than Magic damage, therefore Sorc is a bad choice for them. AP poppy is Veigar but without AoE farm, short range, and less teamfight presence, and therefore shouldn't be played, leaving no playstyles in which Sorc Shoes are the best option.
Sorc Shoes are excellent for AP Poppy. She has 2 skills which deal directly damage, both of which do magic dmg. AP Poppy also always gets DFG, which also deals magical damage. If Poppy has Lichbane, her Q transforms the extra damage dealt by Lichbane, into magic damage, which boosts the sue of Sorc Shoes even more.

Her burst is ridiculous, she stroms through the bush, uses ult, then DFG --> Q --> Charge --> Autoattack. And boom, you're dead.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on July 27, 2012, 01:50:42 pm
PBE doesn't affect your main account in any way (IP/RP), does it?

Nope, not at all.

Last night reminded me why I don't do PvP. I was Amumu, rest of the team was Nocturne, Vayne, Master Yi, Kayle.
Enemy team was Zilean, Master Yi, Caitlyn, Brand, and Vayne.
Surrendered at 20m because kill ratio was 7-32. I was 4/4/2. Everyone else was in the range of 1/8/0 or so. Don't think our Yi *ever* got a kill.

See, in a bot match if my team is composed of so much fail, I can still usually pull out a win through sheer force of will (and shitloads of solo laning and snowballing). In a PvP match, the enemy team rather quickly figured out I was the only actual threat and began focusing me down at every opportunity. And more often than not, soloqueue PvP teams seem to be made of weaponized fail.

Jungle Amumu. Carry every lane. I've done it before, in ranked. My team is down fifteen kills, I go "NOPE I'VE GOT THIS" and suddenly we win every team fight.
Except that I can't jungle. I've tried. I'm epic-level bad at it. I forget what lives where, and what order to do things, and misjudge how tough things are... :-\
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sirian on July 27, 2012, 02:04:51 pm
>Redking

Sure PvP can suck, you can lose, but you learn much more that way. Even when everyone is feeding there is often still room for victory if you really try. It's not always about playing your champion properly, it can be about leading your team or other things. Well, sometimes there is nothing to do either way, but playing your best even in this situation will make you a better player than just surrendering or not really trying.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on July 27, 2012, 07:06:09 pm
(Fuck quotes right now) Ok, so basically, AD/Hybrid Poppies do just as much as, if not more Physical damage than Magic damage, therefore Sorc is a bad choice for them. AP poppy is Veigar but without AoE farm, short range, and less teamfight presence, and therefore shouldn't be played, leaving no playstyles in which Sorc Shoes are the best option.

I don't get where you are getting the more physical damage part from. Q is 100% magic damage, E is 100% magic damage, the only way Poppy does physical damage is auto-attack so if your going to play a champ just focusing on auto-attack then Poppy is actually a bad choice, Trynd can attack faster, can crit easier, can easily slow enemies and can't get mana problems. Yi can chase down a speeding Hecarim and can go on killing spree's with his ulti. This is even more confusing because I think you said a worse choice of boots for Poppy is beserkers, which if you are going as a physical damage dealing champion of Poppy and thus mainly damaging with auto-attacks then you are really stupid to think Beserkers Greaves are a bad choice.

Poppy's strength is her burst damage and being unkillable and the burst damage comes from that Q. If Armour Pen boots existed then yes they would be much better for an AD Poppy (50/50 on Hybrid) but unfortunately they don't so Sorc boots is the way to go to make that burst work, 15% more damage for Q + E is just under Poppy's ulti level damage buff so I don't see how it can be a bad choice.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Knirisk on July 27, 2012, 08:58:59 pm
(Fuck quotes right now) Ok, so basically, AD/Hybrid Poppies do just as much as, if not more Physical damage than Magic damage, therefore Sorc is a bad choice for them. AP poppy is Veigar but without AoE farm, short range, and less teamfight presence, and therefore shouldn't be played, leaving no playstyles in which Sorc Shoes are the best option.

I don't get where you are getting the more physical damage part from. Q is 100% magic damage, E is 100% magic damage, the only way Poppy does physical damage is auto-attack so if your going to play a champ just focusing on auto-attack then Poppy is actually a bad choice, Trynd can attack faster, can crit easier, can easily slow enemies and can't get mana problems. Yi can chase down a speeding Hecarim and can go on killing spree's with his ulti. This is even more confusing because I think you said a worse choice of boots for Poppy is beserkers, which if you are going as a physical damage dealing champion of Poppy and thus mainly damaging with auto-attacks then you are really stupid to think Beserkers Greaves are a bad choice.

Poppy's strength is her burst damage and being unkillable and the burst damage comes from that Q. If Armour Pen boots existed then yes they would be much better for an AD Poppy (50/50 on Hybrid) but unfortunately they don't so Sorc boots is the way to go to make that burst work, 15% more damage for Q + E is just under Poppy's ulti level damage buff so I don't see how it can be a bad choice.

Of course, keeping in mind that Poppy can still be CC'd during her ultimate and depending on whether the enemy stacks MR, you could skip Sorc. Shoes for Merc. Treads and just grab a Void Staff later on. It's especially good against tanks because Q does percentage of max health too.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: KaelGotDwarves on July 28, 2012, 12:41:56 am
Went 0/5/20 as Support Sona and we won, got called a feeder by Jax.

Ah yes, time to take a break from LoL.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: eerr on July 28, 2012, 01:00:20 am
(Fuck quotes right now) Ok, so basically, AD/Hybrid Poppies do just as much as, if not more Physical damage than Magic damage, therefore Sorc is a bad choice for them. AP poppy is Veigar but without AoE farm, short range, and less teamfight presence, and therefore shouldn't be played, leaving no playstyles in which Sorc Shoes are the best option.

All of the damage from devastating blow is magic damage, including the base AD and bonus AD.

Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on July 28, 2012, 01:44:43 am
Mmhmm... devastating's bonus damage scales off AP, but only at .6. Technically, it's a 1:1 AD scaling nuke with a bonus ((base damage) + (.6 AP)) component, just converted into magic damage (which is kinda' delicious), so it scales better off AD than AP. That said, mpen is definitely nice for it, a lot like mpen's nice for mundo's cleavers.

Only thing poppy really benefits from AP wise (remember, the q scales better with AD) is charge scaling and that... item that adds AP to auto attacks after ability use, which does extra delicious things for Poppy's q, since the skill activation triggers it for the actual q hit. Lichbane, right. Which makes the q effectively scale at 1.6 AP, I think. Which is pretty bloody delicious indeed. Downside, though, is that while it can crit, (Don't actually know, but a 1:1 scaling source of magic damage that can go critical is... pretty special, innit? How many sources of AD -> magic damage conversion is there?) the bonus damage apparently doesn't get multiplied. Just the AD. Which is maybe an argument to go trinity over lichbane and go hybrid, pick up some crit somewhere, if you're going for damage. I'unno, s'two o'clock and I just noticed my thinking's going disjointed, so, posthuzzah.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 28, 2012, 02:32:48 am
Mmhmm... devastating's bonus damage scales off AP, but only at .6. Technically, it's a 1:1 AD scaling nuke with a bonus ((base damage) + (.6 AP)) component, just converted into magic damage (which is kinda' delicious), so it scales better off AD than AP. That said, mpen is definitely nice for it, a lot like mpen's nice for mundo's cleavers.

Only thing poppy really benefits from AP wise (remember, the q scales better with AD) is charge scaling and that... item that adds AP to auto attacks after ability use, which does extra delicious things for Poppy's q, since the skill activation triggers it for the actual q hit. Lichbane, right. Which makes the q effectively scale at 1.6 AP, I think. Which is pretty bloody delicious indeed. Downside, though, is that while it can crit, (Don't actually know, but a 1:1 scaling source of magic damage that can go critical is... pretty special, innit? How many sources of AD -> magic damage conversion is there?) the bonus damage apparently doesn't get multiplied. Just the AD. Which is maybe an argument to go trinity over lichbane and go hybrid, pick up some crit somewhere, if you're going for damage. I'unno, s'two o'clock and I just noticed my thinking's going disjointed, so, posthuzzah.
But while Long Sword costs 415 gold and gives 10 AD, Amplifying Tome costs only 20 gold more and gives 20 AP. So while it has 0.6 AP scaling and 1.0 AD scaling, AP is given in double quantities. So gold-spent wise you have 1.2 AP ratio compared to 1.0 AD ratio.


I mean, you might occasionally some fed carries have 300-400 AD (500 in extreme cases), but AP carries always have 600-800 AP (+1000 in extreme cases).
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: IronyOwl on July 28, 2012, 02:45:56 am
Went 0/5/20 as Support Sona and we won, got called a feeder by Jax.

Ah yes, time to take a break from LoL.
Does this even count as a... an anything anymore? Even when someone is dying repeatedly and unnecessarily I don't consider "stop feeding" to be valid human communication.


In related news, how bad should I feel about "kill stealing" as a mage? I don't punk kills intentionally, but I do occasionally contribute to team fights by using skills, which sometimes means I get the killing blow, which sometimes means someone complains about it. Should I be being more careful about letting the carry/whoever did all the work get the last hit?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Realmfighter on July 28, 2012, 02:59:52 am
Tell them that if they're really that concerned next time you'll just stay at base instead of taking the risk that the poor carry will have marginally less gold.

Or just tell them to fuck off. Either way really.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sirian on July 28, 2012, 03:23:20 am
In related news, how bad should I feel about "kill stealing" as a mage? I don't punk kills intentionally, but I do occasionally contribute to team fights by using skills, which sometimes means I get the killing blow, which sometimes means someone complains about it. Should I be being more careful about letting the carry/whoever did all the work get the last hit?

Unless it happens repeatedly and the person doing it doesnt help until the killing blow (which sometimes happens in coop vs ia for instance), i don't even register it as "KS", and i play carry more often than not. Getting a kill is the most important part, i'd rather get an assist than no kill at all. I'm much more annoyed by people who try to initiate teamfights when we have hardly destroyed any towers if at all. Or people going back to base when they have full hp and a perfectly pushed undefended tower in front of them. Or when the jungler insists on getting the red buff from under my feet when i'm ranged ad and we're past the 15 minutes mark.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on July 28, 2012, 04:40:40 am
Just played an interesting game.  Four friends and one pub.  The pub leaves about 5 minutes in.  We proceed to a score of 22-5, haven't lost a single tower, have pushed all lanes two towers in, and taken mid inhibitor by 32 minutes, when the enemy team surrenders.  What's most notable about this is I've never seen the 5 side of a 4v5 surrender before.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jopax on July 28, 2012, 05:12:34 am
I just laugh at any accusation of KS, not just on me, anyone really, the concept is retarded and dumb, what matters is that the bastard is dead, not who killed him really.

Also, fun thing when you argue with your team on who should jungle, your Nunu reluctantly agrees, then you see the enemy team is running three guys with smites, of course they accuse each other of trolling, and you kinda roll over them after the initial 15 minute struggle (Nunu is god damned annoying to lane against).
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: snelg on July 28, 2012, 05:30:21 am
I just laugh at any accusation of KS, not just on me, anyone really, the concept is retarded and dumb, what matters is that the bastard is dead, not who killed him really.
This, I hear it so often it went from laugh to retarded and dumb. The worst part is that it seems surprisingly effective at destroying all team cooperation. People start concentrating more on their teammates instead of beating the enemy team.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on July 28, 2012, 06:00:15 am
Of course, keeping in mind that Poppy can still be CC'd during her ultimate and depending on whether the enemy stacks MR, you could skip Sorc. Shoes for Merc. Treads and just grab a Void Staff later on. It's especially good against tanks because Q does percentage of max health too.

Yeah everything is situational, if you are facing a CC heavy team then Merc Treads are obvious choice (or try and rush some tenacity item), and if you are facing a team of AD carries then ninja tabi is obvious choice.

To be brutally honest Sorc shoes are quite expensive for what you get, but for Poppy they are very useful compared to the other boots and you need that enhanced movement speed 2. Technically building ninja tabi and then haunting guise is much more cost effective but you don't get the early magic penetration and you need it to do more damage.

Skipping sorc for voidstaff is a viable cost-effective tactic but it makes it harder to snowball while Sorc Shoes makes it easier to snowball even though it is an inefficient buy but that is technically true for most boots.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 28, 2012, 06:41:40 am
So I just played AP Poppy (with sorc boots) and I had DFG and gunblade too. I was pushing a lane, full hp Nidalee with Warmogs + Atma + Wriggle come at me, and challenges me. Our Shen thought I might be in trouble since  Iwas half hp, so he ulted. There was no need.

Ult -> DFG -> Gunblade -> Dash -> Q + autoattack = Nida died from full hp in less than 2 sec.

I didn't expect her to die so quick so I didn't have FRAPS on, sorry.



EDIT: oh, and I didn't have Lichbane yet. I bought it after I killed Nida and half health Lee who thought he can kill me. He couldn't.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 28, 2012, 07:48:57 am
I never once denied AP Poppy was bad at blowing one single, just that Veigar does it better and easier and has use in teamfights. Also, IIRC Lich Bane does physical damage even with Q. I'll textcraft a wall of text +4 of Holy Wrath once I get back from this trip.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: baruk on July 28, 2012, 09:58:42 am
I never once denied AP Poppy was bad at blowing one single, just that Veigar does it better and easier and has use in teamfights. Also, IIRC Lich Bane does physical damage even with Q. I'll textcraft a wall of text +4 of Holy Wrath once I get back from this trip.

 I don't think it makes much sense to compare Veigar and Poppy - even though they can use the same items, they occupy different roles - they are not competing for the same slot on the team. How does Veigar get to the bank rank of the enemy team to obliterate one of the enemy carries? Poppy's kit directly helps her to be an assassin, diplomatic immunity lets her run through the enemy team to focus an enemy damage dealer. Meanwhile Veigar can use his range and area stun to influence a team fight from a relatively safe distance, bursting down anyone who gets too close.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 28, 2012, 10:21:38 am
I never once denied AP Poppy was bad at blowing one single, just that Veigar does it better and easier and has use in teamfights. Also, IIRC Lich Bane does physical damage even with Q. I'll textcraft a wall of text +4 of Holy Wrath once I get back from this trip.



Quote from: LoL Wiki
Devastating Blow turns the whole damage of the attack into magic damage, which includes the skill damage and the attack damage of the attack, along with the proc of Sheen, Lich Bane or Trinity Force.
If you have ever played Poppy, you'd see that it makes one big number of damage, not multiple times of small damage.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Repulsion on July 28, 2012, 10:22:21 am
Poppy is an assassin, Veigar is a extremely bursty AP carry.

They use similar items and both do tons of damage, but Veigar more often kills anyone he can catch out, while Poppy dives in.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 28, 2012, 11:29:04 am
If the story ended, what is the next one? This thread is silent too often.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Astral on July 28, 2012, 11:51:13 am
He seems underplayed as an AD carry, which is what makes him awesome.

Dat Voidling.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 28, 2012, 11:53:54 am
Malzahar is strong, as he has always been. I played Malza back when people called him UP, and lately he has received many buffs, especially the tweaks and fixes during the last patch. He didn't get a straight damage buff, but Voidlings work better now.

So yeah, he definitely matches up against other mages.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jopax on July 28, 2012, 12:02:12 pm
So, I thought it was time to try ranked again (last match was about half a year ago I think, possibly less), because, how bad can it be right?

I wasn't prepared, I really wasn't, like, at, all.

I got the be the capitain or whatever, appropriate bans were made, we had a general comp in mind, I would got bot as Ez, with Lux as a support, Heimer would take mid, Lee would jungle and Pantheon would solo top. The other team had Urgot and Soraka on bot (very hard to dislodge but not hard to evade the harass most of the time), Fiddle was jungling while Ryze was on mid and Fiora was at top.

Seeing this I warned the team that the only concern is to stop Fiora from snowballing, which she is very very prone to do, even with the slightest advantage.

Cue her having 12/0 by the fiftheenth minute, soleley from Lee and Pantheon.

Then they rage at us.

I really don't get some people, Fiora isn't easy to handle I know, but if you're told to play carefully how hard can it be to just farm at your tower if needed, and stop any attempts by her by simply stunning her and walking away, it's not fucking hard to do people, if you're 30 and you're playing ranked you should know this shit.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on July 28, 2012, 12:14:30 pm
Everyone wants to be a hero and you can't be a hero from under your tower. Honestly with Fiora jungle you need to shut her down early by getting the whole team to deny her red buff, a Fiora without red buff is not good at ganking early game, I mean you can say the same with a lot of other aggressive junglers like Lee but Fiora can be more scary snowballed then Lee especially with her tower dive ulti crap.

Sometimes when I go jungle Amumu or Malphite I love get Zhonya's just for champs like Fiora and Darius to shutdown their ulti.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Knirisk on July 28, 2012, 01:04:55 pm
Everyone wants to be a hero and you can't be a hero from under your tower. Honestly with Fiora jungle you need to shut her down early by getting the whole team to deny her red buff, a Fiora without red buff is not good at ganking early game, I mean you can say the same with a lot of other aggressive junglers like Lee but Fiora can be more scary snowballed then Lee especially with her tower dive ulti crap.

Sometimes when I go jungle Amumu or Malphite I love get Zhonya's just for champs like Fiora and Darius to shutdown their ulti.

Alternatively, play Irelia. If Fiora jumps on you at any time, stun her and Hiten Style the shit outta her. Irelia can handle a Renekton, even early game, with few problems. For me, Irelia is as bland as a sack of bricks, but damned if her kit isn't powerful. When I play Irelia top, at the worst, I go even with my lane, which is still good because she scales well. Although, I doubt that even Irelia can handle an extremely fed Fiora, but chances are, Irelia will stun Fiora either before or after her ultimate and at the least take Fiora down as well.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on July 28, 2012, 03:31:13 pm
Diana is up on PBE apparently.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Neyvn on July 28, 2012, 03:59:39 pm
Gods I am rocking with Gangplank...
Still, against Bots. But been nearly matching some of my friends with Kills and Zero deaths... Only Master Yi and Teemo can beat me in Kills of late. Though that could be just player skill, but I haven't played Moba games for a while, let alone LoL...
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on July 29, 2012, 06:45:36 am
I just had an inexpressably stupid/epic game.
Spoiler (click to show/hide)
Skarner and Ashe were premade, they whined a bit how they should go top, three of us whined back and then both fuckers ragequit. We decided to surrender at 20. Luckily, Varus quit. We kept UTTERLY DEMOLISHING their team 3v4 (look at their stats, LOOK AT THEM), even though our Alistar was a noob who kept pushing enemies I was chasing away with his W. After four warnings, I gave up. Jax was the only halfway decent player on their team, and at 28 or so minutes Varus reconnected. Then we won a 3v5, with a noob player among those 3. :D

Also, Yi is absolutely, absolutely OP. I went 'WTF' when I realized that his R refreshes it's own cooldown on a kill. As a result, I spent like 80% of the match on steroids (meaning with activated E and R).

I just won a 3v5.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: baruk on July 29, 2012, 07:44:37 am
 If a premade wants to play a duo-lane, I say let them - Skarner/Ashe kill lane, why not? Trying to persuade them otherwise is more trouble than it's worth, just let them have their fun.
 Good job on the 3v5, though! (Double Frozen Heart on your Alistair? That made me wince..)
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Repulsion on July 29, 2012, 09:32:58 am
Yi isn't OP, he's just a champion that can snowball extremely hard and basically murder everything, which is true among the melee AD carry trio; Yi, Trynadamere, and Fiora.

He's hard-countered by stuns, and is usually very squishy.

Also, if we can all agree that Veigar is the burstiest champion in the game, who is the tankiest?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on July 29, 2012, 09:37:38 am
Yi isn't OP, he's just a champion that can snowball extremely hard and basically murder everything, which is true among the melee AD carry trio; Yi, Trynadamere, and Fiora.

He's hard-countered by stuns, and is usually very squishy.

Also, if we can all agree that Veigar is the burstiest champion in the game, who is the tankiest?
Unless you're planning to stun him for enough seconds to take him down, you'd probabbly need more slow than Stun. He's so easily stomped by slows and heavy CC, Nautilus is a good initiator against Yi. Probabbly Sej too.

Edit: Oh and any champ that levels up when they disconnected/left/afked. They get like 1048 MR and Armour.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on July 29, 2012, 10:16:19 am
Also, if we can all agree that Veigar is the burstiest champion in the game, who is the tankiest?
Malphite?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Knirisk on July 29, 2012, 10:40:14 am
Also, if we can all agree that Veigar is the burstiest champion in the game, who is the tankiest?
Malphite?

I would say probably Maokai. He has the 20% damage reduction ultimate on top of his healing passive. In teamfights, if he's built well, he'll be healing metric tons of health.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on July 29, 2012, 10:48:06 am
...I was never able to properly use Mao's ult when he was free. Enemies kept running out of it and I was forced to shut it down to prevent losing all my mana. :(
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 29, 2012, 03:00:21 pm
Doesn't matter if the enemies are out, as long as your team is in.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bilbo991 on July 29, 2012, 03:04:02 pm
Hey, I've been playing a lot of LoL lately and I was wondering if anyone had some nifty tricks for Teemo, my LoL username is also Bilbo991 and I play on the North American server. Eastern time zone by the way.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 29, 2012, 03:23:15 pm
Bind /laugh to an easily accessible button and spam it every time you attack. When stealthed, spam /laugh all the time.
This makes the enemy get extremely pissed off, and they overextend just to shut you up. This allows for some pretty easy ganks.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bilbo991 on July 29, 2012, 03:40:16 pm
It just seems that when I go into a pvp match, I get just get destroyed all of the time. I'll just be running through our jungle and bam, three enemies, soling a lane and bam, the same thing. Is there any way to prevent that sort of thing?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Wiles on July 29, 2012, 03:48:23 pm
Hey, I've been playing a lot of LoL lately and I was wondering if anyone had some nifty tricks for Teemo, my LoL username is also Bilbo991 and I play on the North American server. Eastern time zone by the way.

Teemo tips:

Everyone wants to kill Teemo, use this to your advantage.

Always have an escape route planned and always have said escape route loaded with shrooms - no one can catch you if they are constantly slowed.

Don't just use Blinding Dart as a nuke - if you're duelling another AD champion try to save it for a key moment, such as when a character uses an ability that increases their offensive capability.

As a ranged champion positioning is key - I see a lot of new players try to stand their ground and go toe to toe with a melee champion. In most cases you'd be much better off kiting them, use Teemo's speed to your advantage.

That's all I can think of off the top of my head.

Quote
It just seems that when I go into a pvp match, I get just get destroyed all of the time. I'll just be running through our jungle and bam, three enemies, soling a lane and bam, the same thing. Is there any way to prevent that sort of thing?

Wards - They are your best friends, put them in places where the enemy might come so you know they are coming. Mushrooms work for this as well, but wards have a much better vision range.


 
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Realmfighter on July 29, 2012, 03:50:27 pm
Sometimes when I go jungle Amumu or Malphite I love get Zhonya's just for champs like Fiora and Darius to shutdown their ulti.

IIRC all Zhonya's does to a Darius ult is stop it from finishing and it stays up.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bilbo991 on July 29, 2012, 03:55:58 pm
Thanks for all of the advice, I read three of the guides on mobafire but they didn't explain actual tactics, just items and shroomies placement.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on July 29, 2012, 04:03:18 pm
Unless you're planning to stun him for enough seconds to take him down, you'd probabbly need more slow than Stun. He's so easily stomped by slows and heavy CC, Nautilus is a good initiator against Yi. Probabbly Sej too.

Edit: Oh and any champ that levels up when they disconnected/left/afked. They get like 1048 MR and Armour.

What? You need to stun that Yi as he just laughs at slows, a Yi will normally have ghost and ghostblade and when his ulti is up he is immune to slows. Naut is good but he has two and a half (his dredge line doesn't stun for very long at all) hard CC's.

I would say probably Maokai. He has the 20% damage reduction ultimate on top of his healing passive. In teamfights, if he's built well, he'll be healing metric tons of health.

I would say Shen, I mean there is a reason in ranked he is one of the favourites to get banned, his passive does damage of his max health and he can regen his health and health for all team and the heal is also based of Shen's max health so it's like an additional lifesteal except it doesn't matter how much damage you do so even AP and supports can get that tasty healing. Then you have the taunt which is much better for protecting squishys by taking attacks off them as opposed to mao's damage reduction, and then of course the healing teleport which makes Shen deadly.

Shen also dominates at top easily because most top lane summoners buy armour while Shen just fucks you up with magic damage.

Sometimes when I go jungle Amumu or Malphite I love get Zhonya's just for champs like Fiora and Darius to shutdown their ulti.

IIRC all Zhonya's does to a Darius ult is stop it from finishing and it stays up.

Well shit, that explains it, I just kept on thinking I did it too early or was lagging. Zhonya's does work for Fiora though, completely stops her ult if she targets you initially.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: IronyOwl on July 29, 2012, 04:32:31 pm
It just seems that when I go into a pvp match, I get just get destroyed all of the time. I'll just be running through our jungle and bam, three enemies, soling a lane and bam, the same thing. Is there any way to prevent that sort of thing?
Also, just keep an eye on the minimap and the state of the game in general. If there used to be three champions pushing top and now there's zero, maybe the top jungle isn't the safest place to be right this second.

Also remember that pushing deep into an enemy's lane is asking for attention in general, so you should probably have a plan in general for that.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Repulsion on July 29, 2012, 05:07:04 pm
Also, mobafire guides are generally quite bad compared to solomid or lolpro.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on July 29, 2012, 05:12:02 pm
I'm definitely still enjoying jungle Eve. Carrying terrible Shacos every day.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on July 29, 2012, 05:12:29 pm
I've invited Simmura to join our SwedeSquad over at EU West every now and then, but I wonder, are we ever going to have some tournament kinda-thingy with eachother? Would be fun to play 5v5 with just Bay12ers.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 29, 2012, 05:19:51 pm
We once did have a Bay12 tourney.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on July 29, 2012, 05:25:06 pm
We once did have a Bay12 tourney.
...When? .-.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Errol on July 29, 2012, 05:35:52 pm
I've invited Simmura to join our SwedeSquad over at EU West every now and then, but I wonder, are we ever going to have some tournament kinda-thingy with eachother? Would be fun to play 5v5 with just Bay12ers.

I might have to reinstall the game if this happens
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 29, 2012, 07:03:16 pm
I recall a few 5v5 and 4v4 ARAMs with all Bro12ers.

Anyways, Poppy wall of text promised:
First, let's get some information for everybody's sake out of the way.
Spoiler (click to show/hide)
[/information]

Ok, now for opinionated stuff.
Spoiler (click to show/hide)
[/ap poppy hate]

Ok, now I've had my say and there's nothing data vampires can do to stop it. I can move on now.


Teemo you say? My personal favorite tactic is to max W on him and then just afk push the lane then use it to run every time the jungle shows his ugly mug, but that's not really a pro tactic, so more serious advice would be to keep shroom ammo pile empty as much as you possibly can. It's all right to miss a few cs if it means you can shroom half the map. If your pile hits 3 shrooms go somewhere else immediately and put some shrooms down.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Graven on July 29, 2012, 08:11:43 pm
Someone link me the M5 vs CLG game RIGHT THIS INSTANT before I forget about it. I couldn't watch it and I NEED TO. It's 4 a.m. and I got my internship tomorrow I don't care I need to watch this!
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: KaelGotDwarves on July 29, 2012, 08:42:20 pm
For those of you wishing to play LoL with Bay12ers, might I point out that those of us on the [DFC] Teamspeak play LoL almost every day with each other.

ip: kaelserver.dyndns.org
password: dwarf

Or add me on US server - KaelGotRice.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: baruk on July 29, 2012, 08:48:25 pm
Someone link me the M5 vs CLG game RIGHT THIS INSTANT before I forget about it. I couldn't watch it and I NEED TO. It's 4 a.m. and I got my internship tomorrow I don't care I need to watch this!
This is yesterday's group match between them:
http://www.youtube.com/watch?v=pwaGI-UXPlQ&feature=player_embedded

 Here's the final:
G1:
Spoiler (click to show/hide)
G2:
Spoiler (click to show/hide)
G3:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bluerobin on July 29, 2012, 10:09:33 pm
There was a 1v1 B12 tourney a while back. That was actually really fun and interesting. A completely different way to play the game.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 29, 2012, 10:30:25 pm
The game isn't even close to balanced for 1v1. Back when we had that tourney, you could have picked Raka and just maxed E/W then afk healed whole game. And everybody banned Morde, always shield never die.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on July 29, 2012, 11:04:18 pm
Spoiler (click to show/hide)
[/ap poppy hate]

Ok, now I've had my say and there's nothing data vampires can do to stop it. I can move on now.

Oh good lord, you just don't seem to understand. Poppy AP Assassin needs Lich Bane because then you get the freaking awesome 1:1 AP scaling ratio on your Q in addition to the 0.6 AP, also getting Sheen early is truly devastating for opponents as it gives you like +80 damage on your Q, and because Q (and E) is all magic damage then Sorc Shoes are a necessity. As you have pointed out every champion starts with mag res so a flat mag pen of 20 destroys their mag res which makes you deal oh so much more damage.

I can agree with you saying AP Poppy is like Veigar in that she can nuke anyone, the difference is the Poppy can do it through an enemy team and is less squishy. Unlike Akali and Katarina who need to get the kill for the CD refresh, Poppy has short CD on Q so if target is still alive after first initial burst she can still pull off another Q or two so Poppy can burst down the enemy tank (especially with DFG as well) or any other champion regardless of the location or whereabouts of any other champions.

Now even if you are going some pure AD Poppy build Sorc shoes can still be extremely powerful because if your opponent is stacking armour then doing an extra heavy magic damage punch can turn the tide in a fight, of course going pure AD Poppy is silly, you need that Trin Force to do a huge hits and once you have that you might as well get Malady to just destroy all opponents regardless of their late game MR.

Please try and understand that Sorc Boots can make Poppy do ~15% more damage with abilities, you might think 15% doesn't sound like a lot but it really is, Poppy Q regardless of her build can hit huge numbers but it is all magic damage so mag pen is an obvious choice, especially for Hybrid Poppy as you probably won't be getting a Void Staff, so Sorc Shoes + Malady pretty much erases any magic resistance.



Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: xDarkz on July 29, 2012, 11:12:18 pm
I love playing with my friends, but at the same time, I resent it so much. Case point was last game. I was against Shen up top as Riven. I was literally 8/0 by the end of the laning phase, score kills and double kills whenever their Jax ganked. I just maxed E first and proceeded to stomp him. I was oblivious as to the mess that was bottom lane. Our friend Aaron was playing Tristana vs Twitch. By the time I pushed up into their inhib turret, Twitch was 12/2 with an Infinity Edge, Phantom Dancer and Bloodthirster. I could not do a single thing after his slows and "Spray and Pray" true damage just WRECKED me, despite building some health and eventually a Thornmail to mitagate some of that damage.

How do you tell your friends that you absolutely love having a good time with them, but they're just absolutely horribly under most circumstances.... We lost 4-5 games in a row. My last win was a solo queue match.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on July 30, 2012, 12:12:39 am
Diana is pretty awesome. I'm pumped for an AP jungler that isn't Fiddlesticks.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 30, 2012, 12:21:22 am
I'd reply, Sharp, but you're being so dense that I'm becoming more and nroe certain that you're trolling.

Instead, I'm going to tell Penguin that Zyra is a viable AP jungler. She is absolutely, completely dependent on a good leash to get level 2 for her, but after, she clears like a monster, and her CC is amazing for ganks.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on July 30, 2012, 12:43:46 am
I've seen enough jungledinger to be wary of gimmicky AP junglers.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: webadict on July 30, 2012, 12:55:31 am
I've seen enough jungledinger to be wary of gimmicky AP junglers.
But Jungle Karthus!
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on July 30, 2012, 01:43:54 am
Let's not forget Cassiopeia either, then.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: ansontan2000 on July 30, 2012, 02:20:43 am
I kinda wanna see TSM Reginald try jungle Cass...hmmm...
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: ThtblovesDF on July 30, 2012, 03:02:44 am
Just to add to the ap vs ad discussion... ad is normally twice as expensive as ap.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Techhead on July 30, 2012, 04:32:24 am
There is also jungle Annie, at least according to SivHD. (You did say gimmicky)
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Wiles on July 30, 2012, 05:33:53 am
Jungle Cho'Gath is a beast. With the upcoming change to his q timing I might have to give him a go again.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on July 30, 2012, 05:48:46 am
I've played Mundo with quicksilver sash several times since that big debate... it hasn't done shit for me.  There have been exactly 3 ignites on the enemy team in every game I've played, without exception.  In every single game I've won, I never had cause to use the sash once, because I snowballed early or their timing on ignite was just bad.  In every single game I've lost, the utility of the item has been exactly as I thought.  Either they plant ignites on me successively, or they plant it when I'm low on health and that period of suppressed healing before I activate the item is enough for them to secure the kill.  Part of that is I'm just not as smooth and reflexive about using active items as with abilities, but a minor issue.  I'm still trying it.  I WANT it to work.  It still seems like very few other champions have such a horrible weakness, making Mundo an incredibly unreliable choice.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on July 30, 2012, 08:08:41 am
I'd reply, Sharp, but you're being so dense that I'm becoming more and nroe certain that you're trolling.

You just have replied, and shown your debate skills magnificently, what a great follow up to your succinct argument of "Poppy has shit AP scaling" and "Sorc Shoes are bad mmmkaay"

Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Rex_Nex on July 30, 2012, 08:38:28 am
...and with that, we can observe the Jackass in his natural habitat.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: baruk on July 30, 2012, 02:13:40 pm
I've played Mundo with quicksilver sash several times since that big debate... it hasn't done shit for me.  There have been exactly 3 ignites on the enemy team in every game I've played, without exception.  In every single game I've won, I never had cause to use the sash once, because I snowballed early or their timing on ignite was just bad.  In every single game I've lost, the utility of the item has been exactly as I thought.  Either they plant ignites on me successively, or they plant it when I'm low on health and that period of suppressed healing before I activate the item is enough for them to secure the kill.  Part of that is I'm just not as smooth and reflexive about using active items as with abilities, but a minor issue.  I'm still trying it.  I WANT it to work.  It still seems like very few other champions have such a horrible weakness, making Mundo an incredibly unreliable choice.

 The needs of the team outweigh the needs of the Mundo. You are not the late game carry for your team - your abilities just don't scale that well. You're more a creature of the mid-game: it is your job to help your better scaling teammates to snowball into the late game, whilst preventing the enemy from doing the same.
 In principle, if you are attracting focus from several enemies during a teamfight, and they use a lot of effort to bring you down, your team should be able to exploit this by focusing their own damage more effectively. Late game Mundo is one of the lowest priority targets during a teamfight - ideally you want to just ignore him until you've at least killed the damage dealers backing him up.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on July 30, 2012, 04:11:30 pm
AD Poppy is the build I've had the most success with, and that AP Poppy is the one that's had the least amount of success historically, in pretty much every single category. AD has been good on SR and hybrid good on Dominion, AP nowhere.

I think one thing that's happening is people are underestimating the power of autoattacks without Q. Yeah, you can get 14 damage on Q or whatever for the price of 10 AD, but that 10 AD gets you 40 damage from normal autoattacks in the time you're dealing the 14 extra.

And Poppy's ability to run through the enemy team as an assassin shouldn't be considered completely as a strength, because it's also a crutch. Yes, it's her greatest strength but the reason she has it is because she needs it. Veigar can't rush through the enemy team because he never needs to. You're like Tryndamere - if you seriously need your ult to be doing your job, then you're probably doing it wrong.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on July 30, 2012, 06:00:57 pm
I understand your point but unlike Trynd, Poppy's ulti is not just trolling other team but dealing the extra damage on a target, so quite often you will be using that ulti just for the damage, and also like Trynd for the early tower dives + escape. Just wondering though, in your AD Poppy build do you get Trinity Force or not?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on July 30, 2012, 07:01:03 pm
Yeah, Trinity Force is a must-have. On every champion.

Holy crap Scarlet Hammer Poppy is going on sale! Well, looks like I'll be testing some builds starting tomorrow.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on July 30, 2012, 07:14:39 pm
Well if your getting Trinity Force then your practically a Hybrid :P

I don't like Scarlet Hammer skin, the eyes creep me out..
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 30, 2012, 11:05:11 pm
It's not hybrid until it's 6 Trinities, with a gunblade maybe.

I like Scarlet Poppy, but I like Battle Regalia first and I like it more.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on July 31, 2012, 01:45:02 am
Six trinities is the way to go. Carry harder than you thought possible.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: ansontan2000 on July 31, 2012, 02:23:58 am
Wow I hate this fucking game....
Support Teemos, Support Jayce, motherfucking 9 player rages, entire troll teams...
Yeah, I think this warrants an uninstall.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Errol on July 31, 2012, 03:29:56 am
The thing about League is that you will still go on and on despite all of that BS.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: KaelGotDwarves on July 31, 2012, 03:30:26 am
You can't take this game too seriously or else you're going to give yourself an aneurysm.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on July 31, 2012, 07:22:11 am
(http://img42.imageshack.us/img42/9506/77774c3ba2e84ee0b22ae28.png)
Whenever I'm having a losing streak, all I need is to take Yi and immediatly win.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Simmura McCrea on July 31, 2012, 07:31:54 am
Why can I never play Yi like that? ;_;
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on July 31, 2012, 08:32:42 am
Doesn't hurt that the other team looks like they were terrible, except for Ezreal. Lemme guess, Ezrael vs. your Ashe mid?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 31, 2012, 08:39:39 am
I think that game was on your enemies. If Janna were any good, she'd have shut you down hard, and the lion's share of their team's builds are pants+head retarded.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Repulsion on July 31, 2012, 09:14:41 am
AD/Hybrid Poppy may be better than AP Poppy, but I'm still not sure what those builds would include.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 31, 2012, 09:42:23 am
As mentioned above, hybrid Poppy is multiple Trinity Forces with a gunblade if you need the sustain for extended teamfights/baron solos.

AD Poppy is pretty much Yi build or ranged AD build, because she can get away with it because she's so naturally hard to kill.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Errol on July 31, 2012, 09:54:49 am
Gentlemen; is there any Bay12 chatroom on EUW?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: webadict on July 31, 2012, 09:59:25 am
Wow I hate this fucking game....
Support Teemos, Support Jayce, motherfucking 9 player rages, entire troll teams...
Yeah, I think this warrants an uninstall.
Any time you see something like that, the best thing to do is to play a character you want to learn. If you take the game too seriously, then you're going to have a lot of holes in your walls.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on July 31, 2012, 10:05:32 am
Doesn't hurt that the other team looks like they were terrible, except for Ezreal. Lemme guess, Ezrael vs. your Ashe mid?
Nope, Cait vs Ezreal. But yeah, they kinda sucked. :D

If you take the game too seriously, then you're going to have a lot of holes in your walls.
Glory holes.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on July 31, 2012, 10:19:10 am
If you take the game too seriously, then you're going to have a lot of holes in your walls.
Glory holes.
???
To quote Inigo Montoya, "I do not think that means what you think it means."
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on July 31, 2012, 10:24:51 am
As mentioned above, hybrid Poppy is multiple Trinity Forces with a gunblade if you need the sustain for extended teamfights/baron solos.

AD Poppy is pretty much Yi build or ranged AD build, because she can get away with it because she's so naturally hard to kill.

Multiple Trinity Forces is pants on head retarded. Sorc Shoes + Wriggles(sell for Bloodthirster but not neccessary) + Trinity Force + Wit's End + Malady + Infinity Edge is a pretty strong Poppy.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on July 31, 2012, 10:32:20 am
If you take the game too seriously, then you're going to have a lot of holes in your walls.
Glory holes.
???
To quote Inigo Montoya, "I do not think that means what you think it means."
It means exactly what I think it means, and specifically what it means in LoL's context, where any hole in a wall automatically becomes a glory hole.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on July 31, 2012, 10:54:59 am
As mentioned above, hybrid Poppy is multiple Trinity Forces with a gunblade if you need the sustain for extended teamfights/baron solos.

AD Poppy is pretty much Yi build or ranged AD build, because she can get away with it because she's so naturally hard to kill.

Multiple Trinity Forces is pants on head retarded. Sorc Shoes + Wriggles(sell for Bloodthirster but not neccessary) + Trinity Force + Wit's End + Malady + Infinity Edge is a pretty strong Poppy.

Don't insult Trinity Force.

You've been warned. I've built it on Nautilus before.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Repulsion on July 31, 2012, 11:04:56 am
Stacking Triforces' does seem very silly and very inefficient cost-wise.

So, basically, AD Poppy is basically a ranged AD carry build? As in, IE, PD, BT and etcetera, while using her abilities to get an extra damage punch? I'm guessing in AD Poppy builds the skill order is W>E>Q, directly opposite from the AP skill order.

I'm not sure if a hybrid Poppy would work, actually. The build I have for a hybrid poppy is Triforce, Gunblade, DFG, Guinsoos, and maybe a tanky item or two in there. You could substitute one of the tanky items for more AP or AD, I suppose.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jopax on July 31, 2012, 11:32:36 am
Wasn't there a time, long, long, long ago, when Trinity procs stacked?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jelle on July 31, 2012, 12:16:55 pm
Stacking trinity is pretty dumb if you ask me, building multiple sheen is almost pointless. Zeals stack nicely though, and more phage is not all to bad either but not great.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on July 31, 2012, 01:16:13 pm
I just realized how much I miss building three or four philosopher's stones on Poppy.

Also I don't build AD Poppy like a ranged carry. More like the squishiest end of the tanky DPS spectrum. Triforce, Bloodthirster, maybe Maw? I haven't played her since Maw has existed but it seems like it would work great with her passive. If you just stack squishy stuff then you're going to end up being a worse version of Tryndamere/Fiora.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on July 31, 2012, 02:29:50 pm
Wasn't there a time, long, long, long ago, when Trinity procs stacked?

There was a time where many items stacked, dunno about Tri Force though, multiple Avarice Blades were the absolute dogs bollocks on Gangplank, just criting everything and earning the fat stacks.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 31, 2012, 03:04:37 pm
Multiple Trinity Forces is pants on head retarded. Sorc Shoes + Wriggles(sell for Bloodthirster but not neccessary) + Trinity Force + Wit's End + Malady + Infinity Edge is a pretty strong Poppy.
>Sorc Shoes
>Malady
Pick one, you're wasting 1K gold otherwise.
Actually...
>Not On-hit build
>Malady
Pick one of those. Malady really has no place on anybody but Teemo and on-hit builds.

Stacking TFs might seem stupid, but the pure stat effectiveness is great. 180 AD and AP, something like 1500 HP and 1800 mana, a ton of AS, crit, and enough MS to not need boots? I'm in.

The biggest complaint that most people have with stacking them is the cost, but (A good) Poppy should be farming enemy champions anyways. Gold really isn't an issue past laning.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: baruk on July 31, 2012, 03:33:15 pm
 I figured that the stacking trinity forces thing was just frostshot's odd sense of humour at work. Poppy's weakness (in SR at least) is farming up enough to be effective, so she can't really afford to waste gold on redundant stats - she needs an efficient build without an ounce of fat on it.
 Spamhappy/Zekent and Malmortius have played more Poppy than most - they seem to agree on getting an early philosopher's stone, followed by a sheen. Trinity Force is core, filling out the rest of the build according to the situation - a typical 6-item final build would be mercury treads, trinity force, shurelya's reverie, hextech gunblade, infinity edge and quicksilver sash.

Spamhappy's guide:
http://solomid.net/guides.php?g=16923
Malmortius's guide:
http://solomid.net/guides.php?g=6671

 In Dominion, you get to bypass the minion farming part of the game, without this weakness Poppy is always a force to be reckoned with. My current Dominion build for Poppy is as follows:
- start with boots, pickaxe and one healing potion
- prioritise a bilgewater cutlass. The ranged slow will let you grab a bunch of kills you might otherwise miss (if you were relying on a phage, say).
- I go for sorceror shoes to enhance my Q damage (which I level up first), but merc treads and ionian boots of lucidity are both good alternatives to consider.
- Sheen is next. For the major part of the game, you will rely on this core of sorc shoes, cutlass and sheen - 4185 gold's worth of highly effective hybrid items - better than a trinity force, I would suggest. I challenge anyone to figure out a better build for this amount of gold!
- Finish the hextech gunblade, finish the trinity force and add a maw of malmortius to the mix, not necessarily in that order.
- Dominion games hardly ever last long enough to finish a 5th and 6th item, so I could really say anything at this point. Infinity Edge and Phantom Dancer would be uncontroversial choices. Capping CDR for an even more spammable Q is also worth considering.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on July 31, 2012, 04:47:05 pm
Multiple Trinity Forces is pants on head retarded. Sorc Shoes + Wriggles(sell for Bloodthirster but not neccessary) + Trinity Force + Wit's End + Malady + Infinity Edge is a pretty strong Poppy.
>Sorc Shoes
>Malady
Pick one, you're wasting 1K gold otherwise.
Actually...
>Not On-hit build
>Malady
Pick one of those. Malady really has no place on anybody but Teemo and on-hit builds.

Stacking TFs might seem stupid, but the pure stat effectiveness is great. 180 AD and AP, something like 1500 HP and 1800 mana, a ton of AS, crit, and enough MS to not need boots? I'm in.

The biggest complaint that most people have with stacking them is the cost, but (A good) Poppy should be farming enemy champions anyways. Gold really isn't an issue past laning.

Oh god, I can't believe im getting trolled so bad. So you start of buy saying it's a waste of money to buy Malady and Sorc Shoes, then you say gold isn't an issue so stack TriForces....
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on July 31, 2012, 04:50:55 pm
Okay, so ask yourself which one of these is more hilarious, and therefore more likely to be a joke: malady + sorcs, or six triforces.

Also yeah I'd never ever buy a Malady on Poppy.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 31, 2012, 07:37:57 pm
There's some amount of satire to mine. The only thing I've been serious about were the critisms.  Near as I can tell everyone but Sharp is (Should that be is or are?) getting it. I think his head is actually so far up his intestines he was serious about Sorcs+Malady...
 Hybrid Poppy actually looks something like the builds baruk posted. The only absolute core is TF, but Reverie  is extremely common as well.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: KaelGotDwarves on July 31, 2012, 09:30:29 pm
If you removed all the theorycrafting arguments from this thread, it'd be 95% shorter :P

Once again, if you want in with a low rage, fun LoL experience in which we resign ourselves to hilarity and/or failure, join us on the US servers by adding me: KaelGotRice, or by joining the DFC teamspeak - IP and password in signature below. V

We also want more players for ARAM, because it's hilariously fun.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on July 31, 2012, 10:20:16 pm
I've had mixed experience with ARAM. On one hand, it can be hilarious, on the other the enemy team has an annoying habit of getting bullshit comps. I'm looking at you, Lux/Ziggs/Karthus/Shen/Kayle. I had a good long cry after that.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on July 31, 2012, 11:15:22 pm
Funny how the thread seems pretty silent often, then someone talks about playing Co-Op vs AI and we get decent talk. Then someone mentions Poppy and BAM, thread is on hypermode (considering it's usual rate)
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on July 31, 2012, 11:22:57 pm
Poppy cannot help that Poppy is a sexy beast that gets all the people talking. Yordles got some swang, mang.

... that is what they are, right? Yordles or something? I was vaguely amused when I realized Amumu's one. All yord team definitely viable, methinks. Poppy top, Mumu jungle, annie mid, trist/lulu bottom. Something like that.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: khantin on July 31, 2012, 11:30:56 pm
I don't think annie is a yordle, I think she is just a child.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Knirisk on July 31, 2012, 11:31:45 pm
From an untested standpoint, Malady actually sounds like it synergizes well with Poppy. More attack speed means you're be hitting more often with your Paragon buff, and you'll probably hit three or so times between Devastating Blows, which are now stronger because Malady gives AP, to boot, and then there's the rest of your team that can benefit from the MR shredding if Poppy can't finish a target...

I cannot be clear enough about this: Disagreement is not trolling. Different builds are not trolling. Defying the metagame is not trolling. Trolling is being as much of an asshole as one can be to one or more people with the intent of ruining one's day, like barreling down the entirety of midlane as Singed for the first thirty minutes of a match, or passive-aggressively insulting someone else because your theorycraft is bigger than the other guy's.

Get over yourselves, get over your differences, and play some Armok-forsaken League of Legends if you really want to test the numbers.

That all being said, I'm really looking forward to the Cho'Gath quality-of-life buffs. I can't count how many times I've died because of his long windups on everything.

For Malady, it's not a matter of the stats being effective on Poppy. They are. It's a matter of Malady being effective in general. It's not very gold-efficient, even with the passive. If I were to build a few on-hit items, I'd build Wit's End for the squishies and Bloodrazor for the tankier characters. Malady just doesn't seem to fit in comparison to more gold-efficient items.

As to Cho'Gath... Heck yeah! I play Cho'Gath middle and eat foxy bitches (YEAH, TAKE THAT). He's got such great stats and it's only going to get better now. Hoping to pick up that Battlecast Cho'Gath, too. I don't know why Cho isn't played more, because he feels really powerful in lane.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: khantin on July 31, 2012, 11:33:55 pm
From an untested standpoint, Malady actually sounds like it synergizes well with Poppy. More attack speed means you're be hitting more often with your Paragon buff, and you'll probably hit three or so times between Devastating Blows, which are now stronger because Malady gives AP, to boot, and then there's the rest of your team that can benefit from the MR shredding if Poppy can't finish a target...

I cannot be clear enough about this: Disagreement is not trolling. Different builds are not trolling. Defying the metagame is not trolling. Trolling is being as much of an asshole as one can be to one or more people with the intent of ruining one's day, like barreling down the entirety of midlane as Singed for the first thirty minutes of a match, or passive-aggressively insulting someone else because your theorycraft is bigger than the other guy's.

Get over yourselves, get over your differences, and play some Armok-forsaken League of Legends if you really want to test the numbers.

That all being said, I'm really looking forward to the Cho'Gath quality-of-life buffs. I can't count how many times I've died because of his long windups on everything.

For Malady, it's not a matter of the stats being effective on Poppy. They are. It's a matter of Malady being effective in general. It's not very gold-efficient, even with the passive. If I were to build a few on-hit items, I'd build Wit's End for the squishies and Bloodrazor for the tankier characters. Malady just doesn't seem to fit in comparison to more gold-efficient items.

As to Cho'Gath... Heck yeah! I play Cho'Gath middle and eat foxy bitches (YEAH, TAKE THAT). He's got such great stats and it's only going to get better now. Hoping to pick up that Battlecast Cho'Gath, too. I don't know why Cho isn't played more, because he feels really powerful in lane.

his stomp is just too easy to dodge, gets really really hard to hit as the players you go against get tougher.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Techhead on July 31, 2012, 11:37:25 pm
Annie is not a yordle. However, Ziggs, Hiemerdinger, and Veigar definitely are Yordle mids.
Total list: Amumu, Corki, Heimerdinger, Kennen, Lulu, Poppy, Rumble, Teemo, Tristana, Veigar, Ziggs.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Knirisk on July 31, 2012, 11:44:50 pm
For Malady, it's not a matter of the stats being effective on Poppy. They are. It's a matter of Malady being effective in general. It's not very gold-efficient, even with the passive. If I were to build a few on-hit items, I'd build Wit's End for the squishies and Bloodrazor for the tankier characters. Malady just doesn't seem to fit in comparison to more gold-efficient items.

As to Cho'Gath... Heck yeah! I play Cho'Gath middle and eat foxy bitches (YEAH, TAKE THAT). He's got such great stats and it's only going to get better now. Hoping to pick up that Battlecast Cho'Gath, too. I don't know why Cho isn't played more, because he feels really powerful in lane.

his stomp is just too easy to dodge, gets really really hard to hit as the players you go against get tougher.

That's what the QoL changes are for. It's going to make it harder to dodge. Patch notes are up and the stomp/silence are having their cast times reduced.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on August 01, 2012, 12:24:48 am
Annie's just short, huh? Well, alright. Midget war brigade is also sufficient.

S'there anyone else besides the yordle list and Annie that's tiny? Nunu, maybe? The yeti-thing's more mount than main character, right? Stuff like skarner wouldn't count, but if there's anyone else small ridin' somethin', that'd be coo'. No one over this height may ride with the war brigade.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Techhead on August 01, 2012, 12:37:12 am
Annie and Nunu are just kids, the latter of which rides a Yeti named Willump. They will presumably grow up to be normal-sized.

Fizz is not a Yordle (http://na.leagueoflegends.com/board/showthread.php?p=16997791), but definitely short.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on August 01, 2012, 12:43:36 am
Female Yordles are blue skinned and pretty much thats it. Annie doesn't have blue skin so she is just a human girl.
Male Yordles have fur which is kinda weird. Fizz isn't one cause he is a fish. And since Amumu is an Yordle, I'd imagine that he has fur as well. Or at least had fur before he became a mummy.
Amumu also probably looks like a mouse or something like that, kinda like Teemo and Kennen and Rumble. Weird to imagine Amumu like that.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Errol on August 01, 2012, 02:36:01 am
Female Yordles are blue skinned and pretty much thats it.

'cause they used to be Meglings, which is an entirely different race - that got retconned out because two different midget size races apparently would be too confusing for your average LoL player.

Also,

Gentlemen; is there any Bay12 chatroom on EUW?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jelle on August 01, 2012, 03:05:45 am
If there isn't one there is now. Took the liberty to name it B12. If there is one under a different name let me know!
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: IronyOwl on August 01, 2012, 05:00:43 am
Female Yordles are blue skinned and pretty much thats it.

'cause they used to be Meglings, which is an entirely different race - that got retconned out because two different midget size races apparently would be too confusing for your average LoL player.
Man, this totally could have been a defining feature of the LoLverse- most races are actually really small, with humans being pretty massive, relatively speaking.

Would also explain the size of the minions neatly. They're not small, you're big!
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: baruk on August 01, 2012, 09:55:47 am
 Whoa there guys, you're going off topic, remember this is the Poppy thread!
AD Poppy is the build I've had the most success with, and that AP Poppy is the one that's had the least amount of success historically, in pretty much every single category. AD has been good on SR and hybrid good on Dominion, AP nowhere.
I think one thing that's happening is people are underestimating the power of autoattacks without Q. Yeah, you can get 14 damage on Q or whatever for the price of 10 AD, but that 10 AD gets you 40 damage from normal autoattacks in the time you're dealing the 14 extra.
There are two basic types of fight - slugfests and kite fests. AD is always going to be more useful when you go toe to toe with other melee bruisers. If you're getting kited a lot, you just aren't going to land as many autoattacks, so your Q will form a greater proportion of your damage output. The question of whether AD, Hybrid or AP is better for you is going to vary a lot from game to game based on the team compositions.

And Poppy's ability to run through the enemy team as an assassin shouldn't be considered completely as a strength, because it's also a crutch. Yes, it's her greatest strength but the reason she has it is because she needs it. Veigar can't rush through the enemy team because he never needs to. You're like Tryndamere - if you seriously need your ult to be doing your job, then you're probably doing it wrong.
The potential of Poppy's ultimate is unmatched, and lets her do things to the enemy back line Veigar could only dream of.. other than the ult, she has quite a lot of built in survivability, that passive and the W giving her a respectable amount of tankiness. When the ult is on cooldown, she could fill a more defensive team fight role, using her E to displace anyone who jumps on the carry.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on August 01, 2012, 10:55:03 am
Annie is not a yordle. However, Ziggs, Hiemerdinger, and Veigar definitely are Yordle mids.
Total list: Amumu, Corki, Heimerdinger, Kennen, Lulu, Poppy, Rumble, Teemo, Tristana, Veigar, Ziggs.
Yeppers. My alt summoner on the NorthAm server is yordles-only. (xYordleKombatx).
So far I've got Amumu, Veigar and Poppy (and maybe Teemo?) in my stable. I've found that it's actually pretty easy to build a well-balanced batch of champions using only yordles. Just need Lulu and maybe Heimerdinger and I could play any role on a random 5-man. Plus, it's forced me to rediscover Amumu's inner badass.

At some point I need to practice with Kennen...not sure I've ever played him. All the rest of them I feel pretty confident with, although Corki can be tricky to play.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on August 01, 2012, 11:02:33 am
I want to gut with a rusty saw those who buy/select champions based on their lore/race/alignment/color of shit as opposed to champions they are actually good with.

On that note, is there any lore explanation of how the same champion can simultaneously be on opposing teams?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 01, 2012, 11:06:06 am
For whatever reason, I never do well on kennen. I just always wind up feeding my ass off.
Ninjaedit: Normals/blind pick are just practice matches, not the real deal.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Knirisk on August 01, 2012, 11:10:48 am
I want to gut with a rusty saw those who buy/select champions based on their lore/race/alignment/color of shit as opposed to champions they are actually good with.

On that note, is there any lore explanation of how the same champion can simultaneously be on opposing teams?

That's just blind pick. In draft mode, it is not possible.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on August 01, 2012, 11:14:47 am
That's just blind pick. In draft mode, it is not possible.
Well, I know. I just hoped Riot would fit in at least a handwave to explain this. :(
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Simmura McCrea on August 01, 2012, 11:15:53 am
Magic.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bluerobin on August 01, 2012, 11:20:58 am
We also want more players for ARAM, because it's hilariously fun.
I recently uninstalled because even playing with people I know wasn't fun anymore, but I still like ARAM so I'd jump on and play with you guys. I'll reinstall and pop onto chat more often.

Magic.
It's quite literally this. I know items you buy are magical copies of the real thing kept somewhere else (either a vault or Doran's workshop or something, I don't remember), so you can have multiples easily. Repeat champions aren't explained in lore as far as I know, which is why you can't have multiples in games that "matter." The champions present in the games are the champions, not some magical copy, but they're protected from death while they're being summoned. I need to find the actual lore... it's probably on the LoL wiki somewhere.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 01, 2012, 11:53:02 am
From an untested standpoint, Malady actually sounds like it synergizes well with Poppy. More attack speed means you're be hitting more often with your Paragon buff, and you'll probably hit three or so times between Devastating Blows, which are now stronger because Malady gives AP, to boot, and then there's the rest of your team that can benefit from the MR shredding if Poppy can't finish a target...

Note that the active on your W makes getting stacks for it by attacking less necessary than other champions with similar abilities.

I just think it's not worth an item slot compared to other stuff. I think it needs an upgrade. 25 AP is how much Sheen gives, and Sheen's passive is pretty much always better. And Sheen has two upgrades for when you need to have more than 25 AP and an early/midgame passive on an item.

That all being said, I'm really looking forward to the Cho'Gath quality-of-life buffs. I can't count how many times I've died because of his long windups on everything.

The Cho buffs are going to be great, but I'm really excited for the Hecarim buffs.

It's surprising how much of a difference these little tweaks tend to make.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on August 01, 2012, 03:46:37 pm
I want to gut with a rusty saw those who buy/select champions based on their lore/race/alignment/color of shit as opposed to champions they are actually good with.
::)
Unless, of course, you're proficient enough with the game that you can play competently with most anybody. I tire of playing the same small handful of champs all day long. Imposing self-restrictions is a good way to force myself outside that comfort zone and improve.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Errol on August 01, 2012, 04:38:08 pm
I want to gut with a rusty saw those who buy/select champions based on their lore/race/alignment/color of shit as opposed to champions they are actually good with.

For the most part I only play what I like, which is mainly female characters and mainly support/AP caster - and mainly high execution level champs. It doesn't impact my performance much, LoL is a really really easy game from the technical perspective. I like to be challenged in some way by execution, though, so I don't like faceroll champs all that much (if they aren't really fun to play)
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 01, 2012, 04:41:45 pm
http://na.leagueoflegends.com/news/early-august-patch-notes
Patch notes out.
Diana MIA
Amumu, Janna, Rumble, Xin, Yorick nerfed.
Brand, Cho'Gath, Evelynn, Twitch, Hecarim, Rammus, Urgot buffed.
Spoiler (click to show/hide)
I like this patch. No sweeping gameplay changes.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Errol on August 01, 2012, 04:49:09 pm
No more hilariously slow Brand fireblobs? Aww. The new Blaze effect is clever though, keeps it from being stuck between two minions for one.
Cho buffs? Did he even need those? Great QoL changes but sceptical about delay buffs.
AP Mumu nerfs? Which stream monster had a field day this time?
...nothing else much. Meh.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 01, 2012, 04:53:19 pm
Oh dear god that Urgot nerf... First the range now the improved damage...
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Errol on August 01, 2012, 05:01:08 pm
It's not a nerf. They gave him his early game damage slash damage without many items back because it now scales off total AD again, not just bonus AD (which is a device to get you to buy AD items, which Urgot is not made for)
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 01, 2012, 05:04:38 pm
Amumu nerfs make me sad. Evelynn and Rammus and Cho'Gath and Hecarim nbuffs make me happy. Good patch overall, I guess.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on August 01, 2012, 06:40:11 pm
From an untested standpoint, Malady actually sounds like it synergizes well with Poppy. More attack speed means you're be hitting more often with your Paragon buff, and you'll probably hit three or so times between Devastating Blows, which are now stronger because Malady gives AP, to boot, and then there's the rest of your team that can benefit from the MR shredding if Poppy can't finish a target...

Note that the active on your W makes getting stacks for it by attacking less necessary than other champions with similar abilities.

I just think it's not worth an item slot compared to other stuff. I think it needs an upgrade. 25 AP is how much Sheen gives, and Sheen's passive is pretty much always better. And Sheen has two upgrades for when you need to have more than 25 AP and an early/midgame passive on an item.

Well yes as an AP item its pretty pathetic, but its not meant for building up AP. Tbh Malady is probably the most cost efficient item there is.

Malady costs 1825g, it gives 20 bonus magic damage for autoattacks (that's like 20 AD), 50% Attack Speed, 25 AP and shreds magic resistance by 6 per hit to a max of 24.

A Recurve Bow increases attack speed by 40% and costs 1050g, so for attack speed Malady gives something like 1300g worth, then the 25 AP makes up the rest seeing as amplifying tome costs 435g and gives you 20 AP, your pretty much getting 20AD and shredding magic resistance for free.

Malady is absolutely amazing for champs who use autoattacks to deal magic damage like Jax, Teemo, and Kog Maw. Malady + Mandred's on Kog destroys whatever comes into his attack range. The attack speed+ap+mag res shred+mag dmg all work well for a hybrid Poppy making her a killing machine!
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 01, 2012, 06:44:14 pm
It's not a nerf. They gave him his early game damage slash damage without many items back because it now scales off total AD again, not just bonus AD (which is a device to get you to buy AD items, which Urgot is not made for)
Oh trust me, an Urgot focusing AD is like Ez even touching hybrid or AP. Youre so devastating, especially with that bonus AD. And now he lost about 30% of his endgame damage. Sure he gets kills more easily early game now, but that's all there is. I dominated a fed Irelia with that bonus AD, and would've not allowed her to get fed if I had that range also :/
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Errol on August 01, 2012, 07:19:31 pm
It's not a nerf. They gave him his early game damage slash damage without many items back because it now scales off total AD again, not just bonus AD (which is a device to get you to buy AD items, which Urgot is not made for)
Oh trust me, an Urgot focusing AD is like Ez even touching hybrid or AP. Youre so devastating, especially with that bonus AD. And now he lost about 30% of his endgame damage. Sure he gets kills more easily early game now, but that's all there is. I dominated a fed Irelia with that bonus AD, and would've not allowed her to get fed if I had that range also :/
Granted I did not play League for some time so I might be talking out of my ass / with outdated sheeple metagame data. Either way, this change benefits Tank/Bruiser Urgot which iirc was the orthodoxy there.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 01, 2012, 07:28:04 pm
Urgot needed that change reverted. I did an analysis of it back when that change was made, but it really fucked over building Urgot in any way.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 01, 2012, 07:43:54 pm
It's not a nerf. They gave him his early game damage slash damage without many items back because it now scales off total AD again, not just bonus AD (which is a device to get you to buy AD items, which Urgot is not made for)

Oh trust me, an Urgot focusing AD is like Ez even touching hybrid or AP. Youre so devastating, especially with that bonus AD. And now he lost about 30% of his endgame damage. Sure he gets kills more easily early game now, but that's all there is. I dominated a fed Irelia with that bonus AD, and would've not allowed her to get fed if I had that range also :/

Maybe squishy urgot was better, but squishy urgot also has a completely useless ult. The best build on him was brutalizer+frozen heart for a reason. You ride your bases to dominate early game and then tank lategame.

If you want someone who scales with AD lategame, play someone else whose kit isn't centered around short ranges and throwing yourself into their team when necessary.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: webadict on August 01, 2012, 07:46:18 pm
It's not a nerf. They gave him his early game damage slash damage without many items back because it now scales off total AD again, not just bonus AD (which is a device to get you to buy AD items, which Urgot is not made for)
Oh trust me, an Urgot focusing AD is like Ez even touching hybrid or AP. Youre so devastating, especially with that bonus AD. And now he lost about 30% of his endgame damage. Sure he gets kills more easily early game now, but that's all there is. I dominated a fed Irelia with that bonus AD, and would've not allowed her to get fed if I had that range also :/
But the thing is Urgot was meant to be a tanky ranged AD. Without the buff, he had to sacrifice tankiness to get damage. It's like making Ryze an AP caster. You can do it, but it's not how it was intended and your short range is going to make you die really fast.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on August 02, 2012, 08:36:43 am
The Amumu nerf isn't all that bad, tbh. (at least the way I play him). And the reduced mana cost for Tantrum is a nice counterbalance. I rely pretty heavily on Despair, and only use Bandage Toss + Tantrum as a way to snag and nuke champs that are wounded and trying to run for it.

I'm more irked about the way they keep steadily nerfing Xin Zhao into the ground.  :-\
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Simmura McCrea on August 02, 2012, 09:08:01 am
Heeheeheehee. Tryndamere's fun. So many crits.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: baruk on August 02, 2012, 09:18:14 am
The Amumu nerf isn't all that bad, tbh. (at least the way I play him). And the reduced mana cost for Tantrum is a nice counterbalance. I rely pretty heavily on Despair, and only use Bandage Toss + Tantrum as a way to snag and nuke champs that are wounded and trying to run for it.

I'm more irked about the way they keep steadily nerfing Xin Zhao into the ground.  :-\

 This is the first nerf for Xin Zhao after his rework (http://www.youtube.com/watch?v=DgcBY1Ujkrs&feature=related).
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jopax on August 02, 2012, 09:50:16 am
OH GOD WHAT THE FUCK DID THEY DO TO EZREALS SPLASH ART!?!?!?!??!!?


*cries*
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on August 02, 2012, 10:05:03 am
The Amumu nerf isn't all that bad, tbh. (at least the way I play him). And the reduced mana cost for Tantrum is a nice counterbalance. I rely pretty heavily on Despair, and only use Bandage Toss + Tantrum as a way to snag and nuke champs that are wounded and trying to run for it.

I'm more irked about the way they keep steadily nerfing Xin Zhao into the ground.  :-\

 This is the first nerf for Xin Zhao after his rework (http://www.youtube.com/watch?v=DgcBY1Ujkrs&feature=related).
I consider the rework a nerf.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 02, 2012, 11:16:10 am
The Amumu nerf isn't all that bad, tbh. (at least the way I play him). And the reduced mana cost for Tantrum is a nice counterbalance. I rely pretty heavily on Despair, and only use Bandage Toss + Tantrum as a way to snag and nuke champs that are wounded and trying to run for it.

I'm more irked about the way they keep steadily nerfing Xin Zhao into the ground.  :-\

 This is the first nerf for Xin Zhao after his rework (http://www.youtube.com/watch?v=DgcBY1Ujkrs&feature=related).
I consider the rework a nerf.
^
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 02, 2012, 11:29:44 am
Nobody else does. Xin has been kicking way more ass since the remake.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: baruk on August 02, 2012, 11:42:09 am
The Amumu nerf isn't all that bad, tbh. (at least the way I play him). And the reduced mana cost for Tantrum is a nice counterbalance. I rely pretty heavily on Despair, and only use Bandage Toss + Tantrum as a way to snag and nuke champs that are wounded and trying to run for it.

I'm more irked about the way they keep steadily nerfing Xin Zhao into the ground.  :-\

 This is the first nerf for Xin Zhao after his rework (http://www.youtube.com/watch?v=DgcBY1Ujkrs&feature=related).
I consider the rework a nerf.

 Here's an analysis of how the reworks have affected the game:
http://www.lolking.net/news/analyze-this-evelynn-twitch-xin
 I've bolded the salient point:
Quote
Xin Zhao
Xin Zhao has been considered a bad pick for quite a while now. However, after the recent patch, he was completely remade and given significant buffs. As a result, he's been played a lot more with a drastically higher win percentage than before in both ranked and normal matches!
Before the patch he averaged 1-1.5% popularity in ranked games from all brackets and 9-10% in normals. His win percentage for both modes was around 45%.
Since the patch he's been in around 25% popularity for both normal and ranked. His win percentage also jumped into the early to mid fifties for both modes.
For comparison, the win rates for Evelynn and Twitch post-rework remained below 50%.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 02, 2012, 12:33:49 pm
Xin definitely got buffed. He got scaling, so now his Q actually does damage past level 9, and his ult scales now too, not to mention he got another passive and some more cc. What did he lose? Heal from level 1, always on small AS steroid, and having his cooldowns tied to attack speed which he couldn't actually increase much that well because he had to be gimped for it because he scaled with AS so hard?

On another note, forums are throwing up a stink about Lux's R name being changed to Infinite Light. I honestly don't get why this is such a big issue. Before it was a ridiculously had to pronounce (I took a couple years of German in highschool, and I still had no clue how it was said until I heard it) and pointlessly complex reference (You have to know German, have played Touhou, and be able to make the jump from Final Spark to Master Spark, I believe it is) to something 90% of the game's population could give fewer fucks about. I'm a part of that 90% (I don't get what's up with fanaticism over Touhou at all. It's a bunch of girls through around magic and being really hard to dodge... Woo?) so I don't give a fuck either.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Errol on August 02, 2012, 12:43:23 pm
Well, as a German who also knows about and appreciates Touhou AND likes to play Lux every so often (if he actually plays)... this makes me a bit sad, especially because I don't quite like the sound of Infinite Light for that skill. The name lacks a certain... something. Perhaps because it isn't how the character would dub her attack, Lux is kind of geeky so I feel she'd go for -some- sort of reference or at least something vaguely anime-special-attack-sounding. Like, say, Solar Slave. I'd totally be down for that.
Perhaps that also makes people feel uneasy because it's kind of like erasing Shurelia's footprints, altering Lux' character a bit even.
How the skill is called is kind of a minor issue though. As long as it's still a sniping laser beam of goodness...
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on August 02, 2012, 12:45:23 pm
It's a bunch of girls through around magic and being really hard to dodge... Woo?
Oh you are so dead now.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Errol on August 02, 2012, 12:49:20 pm
Really though I find Touhou to be less omnipresent these days than ponies.
I personally like Touhou because the games are actually good, although they're not even my favorite Bullet Hell. Also, it has something for everyone. Also also, the music is really damn sweet.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jelle on August 02, 2012, 01:24:29 pm
The namechange on lux's ultimate wouldn't bother me as much if they weren't changing it into something completely generic and stupid.
Perhaps if they took the literal translation, final spark, people wouldn't be so upset about it. But infinite light? Gah that sounds so dumb.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on August 02, 2012, 01:31:01 pm
The Amumu nerf isn't all that bad, tbh. (at least the way I play him). And the reduced mana cost for Tantrum is a nice counterbalance. I rely pretty heavily on Despair, and only use Bandage Toss + Tantrum as a way to snag and nuke champs that are wounded and trying to run for it.

I'm more irked about the way they keep steadily nerfing Xin Zhao into the ground.  :-\

 This is the first nerf for Xin Zhao after his rework (http://www.youtube.com/watch?v=DgcBY1Ujkrs&feature=related).
I consider the rework a nerf.

 Here's an analysis of how the reworks have affected the game:
http://www.lolking.net/news/analyze-this-evelynn-twitch-xin
 I've bolded the salient point:
Quote
Xin Zhao
Xin Zhao has been considered a bad pick for quite a while now. However, after the recent patch, he was completely remade and given significant buffs. As a result, he's been played a lot more with a drastically higher win percentage than before in both ranked and normal matches!
Before the patch he averaged 1-1.5% popularity in ranked games from all brackets and 9-10% in normals. His win percentage for both modes was around 45%.
Since the patch he's been in around 25% popularity for both normal and ranked. His win percentage also jumped into the early to mid fifties for both modes.
For comparison, the win rates for Evelynn and Twitch post-rework remained below 50%.
To quote Twain, "There's lies, there's damned lies, and then there's statistics."
I can't fathom how Twitch's win rating is below 50%. Every Twitch I've ever seen has been a faceraping, O HAI U DEAD NAO bastard.

I do believe Xin's *easier* to play now than he was previously. I was terrible with him the first 10-15 matches after I bought him (pre-rework). I got better. Before, he was kind of feast or famine. If you did well early on (and he was built for early game dominance), you snowballed hard. If you got stymied in your lane, you were the red-headed stepchild for pretty much the rest of the game unless you could get on a roll.

Now he's better balanced but lacks that inherent tendency to win early and snowball. Which is a nerf, IMHO.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: KaelGotDwarves on August 02, 2012, 01:50:52 pm
I can't fathom how Twitch's win rating is below 50%. Every Twitch I've ever seen has been a faceraping, O HAI U DEAD NAO bastard.
Some champs are champion pub stomping heroes but in serious play are difficult to use or get pounced on. The players that use them are either really, really good, or really, really bad.

Akali comes to mind, Eve...etc.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 02, 2012, 01:54:16 pm
The Amumu nerf isn't all that bad, tbh. (at least the way I play him). And the reduced mana cost for Tantrum is a nice counterbalance. I rely pretty heavily on Despair, and only use Bandage Toss + Tantrum as a way to snag and nuke champs that are wounded and trying to run for it.

I'm more irked about the way they keep steadily nerfing Xin Zhao into the ground.  :-\

 This is the first nerf for Xin Zhao after his rework (http://www.youtube.com/watch?v=DgcBY1Ujkrs&feature=related).
I consider the rework a nerf.

 Here's an analysis of how the reworks have affected the game:
http://www.lolking.net/news/analyze-this-evelynn-twitch-xin
 I've bolded the salient point:
Quote
Xin Zhao
Xin Zhao has been considered a bad pick for quite a while now. However, after the recent patch, he was completely remade and given significant buffs. As a result, he's been played a lot more with a drastically higher win percentage than before in both ranked and normal matches!
Before the patch he averaged 1-1.5% popularity in ranked games from all brackets and 9-10% in normals. His win percentage for both modes was around 45%.
Since the patch he's been in around 25% popularity for both normal and ranked. His win percentage also jumped into the early to mid fifties for both modes.
For comparison, the win rates for Evelynn and Twitch post-rework remained below 50%.
To quote Twain, "There's lies, there's damned lies, and then there's statistics."
I can't fathom how Twitch's win rating is below 50%. Every Twitch I've ever seen has been a faceraping, O HAI U DEAD NAO bastard.

I do believe Xin's *easier* to play now than he was previously. I was terrible with him the first 10-15 matches after I bought him (pre-rework). I got better. Before, he was kind of feast or famine. If you did well early on (and he was built for early game dominance), you snowballed hard. If you got stymied in your lane, you were the red-headed stepchild for pretty much the rest of the game unless you could get on a roll.

Now he's better balanced but lacks that inherent tendency to win early and snowball. Which is a nerf, IMHO.

He used to be such an excellent assassin/Tryndamere-YiThingy. Now he's just a darn bruiser/tankyDPS. He has the same frigging build as Darius everytime I see him. It was so easy to get kills as him unless you faced someone with a friggin' long silence or someone with a knockback, or Nasus slow.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Astral on August 02, 2012, 02:10:11 pm
He does appear to be much, much stronger as a top solo lane now, mainly due to the fact that if he gets three hits off with his Q, you've just taken around 300 damage. At level 1. So if he has Exhaust or early jungle support, he has now pretty much dominated that lane. Combined with his 320 base movespeed and early boots, you're highly unlikely to be able to get away from at least two attacks unless you're either heavily armored and can shrug them off anyway or out range him (and have plenty of CC to stop him from power-sliding into your face).

I think the nerfs were justified, because I've played around with him a few times and haven't lost a top lane. Especially when stacking armor pen marks and quintessences, as well as the relevant AD page.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: IronyOwl on August 02, 2012, 02:12:42 pm
I can't fathom how Twitch's win rating is below 50%. Every Twitch I've ever seen has been a faceraping, O HAI U DEAD NAO bastard.
Some champs are champion pub stomping heroes but in serious play are difficult to use or get pounced on. The players that use them are either really, really good, or really, really bad.

Akali comes to mind, Eve...etc.
Slightly off topic, but:

I was considering one of the things LoL lacks that DotA had, namely duplicate champions on the same team (as a specific mode). While I could understand the reasoning, I thought that could be interesting.

Then I imagined five Fiddlesticks bouncing down middle lane, laughed out loud, and went "Oh! That's why they don't allow that!" :P
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Errol on August 02, 2012, 02:19:55 pm
That thought is quite old actually. I believe the best one still was All Mid All Blitzcrank.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sirian on August 02, 2012, 02:46:26 pm
I can't fathom how Twitch's win rating is below 50%. Every Twitch I've ever seen has been a faceraping, O HAI U DEAD NAO bastard.

Every time i've seen him it has been "O HAI U- no YOU'RE dead !"

His invisibility is so short that you can predict easily where he is almost all the time and react accordingly. He can surprise you early game if he can nail you good, but if you're careful enough he's never a problem.

Eve, i think, is stronger now, but still below what she used to be when i started playing (january 2011). Which is probably a good thing, i remember having such a hard time against her that she was among the very first champions i got.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on August 02, 2012, 02:53:43 pm
Guess I wasn't careful enough, cause it seemed like he popped out of nowhere time and time again and when he did, it was pretty much instagib. Dead before I even had time to react.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 02, 2012, 03:00:10 pm
Then I imagined five Fiddlesticks bouncing down middle lane, laughed out loud, and went "Oh! That's why they don't allow that!" :P
Imagine 5 Oriannas. "STOP MOVING MY BALL"
"NO THIS IS MY BALL THAT ONE IS YOURS"
"NO IT'S NOT YOU FUCKTARD"
"WHO JUST ULTED? GODDAMNIT"
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 02, 2012, 03:02:05 pm
I do believe Xin's *easier* to play now than he was previously. I was terrible with him the first 10-15 matches after I bought him (pre-rework). I got better. Before, he was kind of feast or famine. If you did well early on (and he was built for early game dominance), you snowballed hard. If you got stymied in your lane, you were the red-headed stepchild for pretty much the rest of the game unless you could get on a roll.

Now he's better balanced but lacks that inherent tendency to win early and snowball. Which is a nerf, IMHO.

Feast or famine is not the correct kind of difficulty you want in a champion. It does not result in deep plays or being able to express your skill through the champion. FoF leads to inconsistency.

The thing is, Xin's early game wasn't random. He could be shut down more easily, but that does rely on your lane opponent knowing how to do that and having a champion capable of doing it. Guess what? In high elo draft mode, both of those things are pretty much always true.

The result is a champion that gets worse as players get better. Some people will always talk about how awesome it is to get fed as old Tryndamere, old Twitch, old Evelynn, old Kayle, old Ryze, or any of the other champions that got remade to reduce their feast or famine gameplay. And in pretty much every single case, removing that gameplay was a huge buff that allowed the champion to be played across all skill levels, and allows you to do well based on your skill, not your reliance on your opponent not knowing how to counter you.

That's a buff, in my opinion.

He used to be such an excellent assassin/Tryndamere-YiThingy. Now he's just a darn bruiser/tankyDPS. He has the same frigging build as Darius everytime I see him.

I consider this funny because Darius doesn't typically use a generic tanky DPS build.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on August 02, 2012, 03:16:43 pm
I do believe Xin's *easier* to play now than he was previously. I was terrible with him the first 10-15 matches after I bought him (pre-rework). I got better. Before, he was kind of feast or famine. If you did well early on (and he was built for early game dominance), you snowballed hard. If you got stymied in your lane, you were the red-headed stepchild for pretty much the rest of the game unless you could get on a roll.

Now he's better balanced but lacks that inherent tendency to win early and snowball. Which is a nerf, IMHO.

Feast or famine is not the correct kind of difficulty you want in a champion. It does not result in deep plays or being able to express your skill through the champion. FoF leads to inconsistency.

The thing is, Xin's early game wasn't random. He could be shut down more easily, but that does rely on your lane opponent knowing how to do that and having a champion capable of doing it. Guess what? In high elo draft mode, both of those things are pretty much always true.

The result is a champion that gets worse as players get better. Some people will always talk about how awesome it is to get fed as old Tryndamere, old Twitch, old Evelynn, old Kayle, old Ryze, or any of the other champions that got remade to reduce their feast or famine gameplay. And in pretty much every single case, removing that gameplay was a huge buff that allowed the champion to be played across all skill levels, and allows you to do well based on your skill, not your reliance on your opponent not knowing how to counter you.

That's a buff, in my opinion.
I see your point, but I can't help but feel that "equalizing" all these champs takes some of the character and meta-balance out of the game. There's still plenty of carries left in the game (weak early, strong late), there need to be a fair number of 'strong early, mediocre late' characters to counter that. Otherwise everybody takes carries and just tries to farm their way to victory.

Then I imagined five Fiddlesticks bouncing down middle lane, laughed out loud, and went "Oh! That's why they don't allow that!" :P
Imagine 5 Oriannas. "STOP MOVING MY BALL"
"NO THIS IS MY BALL THAT ONE IS YOURS"
"NO IT'S NOT YOU FUCKTARD"
"WHO JUST ULTED? GODDAMNIT"
5 Heimerdingers. "YOU SHALL NOT PASS!"
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: baruk on August 02, 2012, 03:22:29 pm
 More statistics coming, be warned..
Quote
I consider this funny because Darius doesn't typically use a generic tanky DPS build.
If we check out his stats here (http://www.lolking.net/champions/darius#overview), we see that the top 4 most popular items are frozen mallet, heart of gold, maw of malmortius and phage, so he is built quite tanky in ranked games at least.


Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 02, 2012, 04:19:17 pm
Feast or famine is not the correct kind of difficulty you want in a champion. It does not result in deep plays or being able to express your skill through the champion. FoF leads to inconsistency.

The thing is, Xin's early game wasn't random. He could be shut down more easily, but that does rely on your lane opponent knowing how to do that and having a champion capable of doing it. Guess what? In high elo draft mode, both of those things are pretty much always true.

The result is a champion that gets worse as players get better. Some people will always talk about how awesome it is to get fed as old Tryndamere, old Twitch, old Evelynn, old Kayle, old Ryze, or any of the other champions that got remade to reduce their feast or famine gameplay. And in pretty much every single case, removing that gameplay was a huge buff that allowed the champion to be played across all skill levels, and allows you to do well based on your skill, not your reliance on your opponent not knowing how to counter you.

That's a buff, in my opinion.

I see your point, but I can't help but feel that "equalizing" all these champs takes some of the character and meta-balance out of the game. There's still plenty of carries left in the game (weak early, strong late), there need to be a fair number of 'strong early, mediocre late' characters to counter that. Otherwise everybody takes carries and just tries to farm their way to victory.

I understand, yeah, and I do think there could be more variety, but I don't think old Xin was an example of this.

Xin wasn't a champion that was just difficult to lane with early (like Poppy or Vlad). He was a champion that depended entirely on your opponents' skill and knowledge rather than your own. This isn't a good design, and it leads to bad balance. Hence for the entirety of old Xin's lifetime where he was either super OP and impossible to deal with, or a total pushover if you knew how to counter him.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: IronyOwl on August 02, 2012, 04:20:51 pm
That thought is quite old actually. I believe the best one still was All Mid All Blitzcrank.
Then I imagined five Fiddlesticks bouncing down middle lane, laughed out loud, and went "Oh! That's why they don't allow that!" :P
Imagine 5 Oriannas. "STOP MOVING MY BALL"
"NO THIS IS MY BALL THAT ONE IS YOURS"
"NO IT'S NOT YOU FUCKTARD"
"WHO JUST ULTED? GODDAMNIT"
5 Heimerdingers. "YOU SHALL NOT PASS!"
See, this is why there should totally be some sort of obscure mode for that. Silliness is one of the best parts of many games!


I see your point, but I can't help but feel that "equalizing" all these champs takes some of the character and meta-balance out of the game. There's still plenty of carries left in the game (weak early, strong late), there need to be a fair number of 'strong early, mediocre late' characters to counter that. Otherwise everybody takes carries and just tries to farm their way to victory.
I'd rather they just removed the idea of carries in general for that, personally. Maybe that'd make the game less strategic or something in the long run, but it's basically a mechanic that says that one person is the team, and whether they're stronger than their counterpart on the enemy team is whether you win the game or not. Trying to fix that by increasing the number of champions whose sole purpose is to stop those people from blooming seems like addressing the wrong part of the problem.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: UltraValican on August 02, 2012, 07:06:33 pm
My login screen isn't working, I press play but nothing shows up. Anyone else having similar problems?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on August 02, 2012, 07:17:50 pm
Just fired it up to see... no trouble. I am running the admin launcher, if that'd matter for whatever OS you're running.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 02, 2012, 07:55:35 pm
My login screen isn't working, I press play but nothing shows up. Anyone else having similar problems?
À friendster had recurring problem like that, he fixed it by reinstalling the game multiple times, then reinstalling adobe reader
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: webadict on August 02, 2012, 11:30:08 pm
I wish this is how the game sounded. (http://www.youtube.com/watch?v=juQe_860WBw&feature=related)
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on August 03, 2012, 12:20:00 am
So, two fairly unrelated questions. Is there a way to filter enemy team chat? I haven't actually ran into any trash talk yet, but it'd be nice to go ahead and preemptively nix it :P I'll be checking the options sometime tomorrow, but if it's some kind of chat command, I might miss it.

Secondly, if an early game has gone poorly for your lane (say you're duo and both 0/4 by the 10-15 min range, something like that.), what's the proper response? "Stop feeding" is unfortunately terrible advice, heh. Is it best to try and switch lanes? Is it even a good idea for someone to swap into a fed lane? What if no one's willing? If you're playing someone that can half-ass it in the jungle, is switching into that role a better idea (assuming it's not taken or you can somehow convince them duo-jungle's a good/less bad idea.), or is trying (perhaps futilely) to keep th'enemy off your tower (mostly by hiding under it, heh) the more useful choice, even if it's likely to cause a few more feeds?

Basically, worse case scenario goes down, what's some good ways to mitigate the damage or at least slow down the snowball?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Knirisk on August 03, 2012, 12:25:59 am
So, two fairly unrelated questions. Is there a way to filter enemy team chat? I haven't actually ran into any trash talk yet, but it'd be nice to go ahead and preemptively nix it :P I'll be checking the options sometime tomorrow, but if it's some kind of chat command, I might miss it.

The ignore function works fine, but you can disable the all chat in the options menu.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 03, 2012, 12:54:59 am
Is there a way to filter enemy team chat? I haven't actually ran into any trash talk yet, but it'd be nice to go ahead and preemptively nix it :P I'll be checking the options sometime tomorrow, but if it's some kind of chat command, I might miss it.

Enemy team chat is off by default. It's the option to remove [All] chat. This'll also get rid of the stuff your allies say to the enemy team.

Secondly, if an early game has gone poorly for your lane (say you're duo and both 0/4 by the 10-15 min range, something like that.), what's the proper response? "Stop feeding" is unfortunately terrible advice, heh. Is it best to try and switch lanes? Is it even a good idea for someone to swap into a fed lane? What if no one's willing? If you're playing someone that can half-ass it in the jungle, is switching into that role a better idea (assuming it's not taken or you can somehow convince them duo-jungle's a good/less bad idea.), or is trying (perhaps futilely) to keep th'enemy off your tower (mostly by hiding under it, heh) the more useful choice, even if it's likely to cause a few more feeds?

Basically, worse case scenario goes down, what's some good ways to mitigate the damage or at least slow down the snowball?

Call for ganks. Switch lanes if the person you're switching with is confident they can cover for you. Learning matchups is important here, because it's definitely possible your other lanes could have a better time against your opponent. For instance, AD carries like Ezreal and Varus can manage very well in mid if they need to.

Focus on not getting killed, that should be your primary goal when you're losing.

If your tower is taken, roam around a bit since you've really got nothing to protect. Just make sure that you don't lose your inner turret, and make sure that you're still spending enough time farming that you don't get even further behind. Make sure you're ganking or taking jungle creeps or covering lanes for your teammates to keep up.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: IronyOwl on August 03, 2012, 03:51:26 am
I wish this is how the game sounded. (http://www.youtube.com/watch?v=juQe_860WBw&feature=related)
This is a thing of beauty. I wonder if it'd be possible to actually pull this off? Some sort of dignified Vocaloid perhaps?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jelle on August 03, 2012, 03:56:06 am
If you're losing the lane and you're not in mid, it's not a bad idea to just let them take the turret if it's real bad. It'll give you a lane of more or less freefarm since your opponent cannot risk going so deep.
What you will have to do is start warding the jungle on that side, or the jungler is going to have a very bad time.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on August 03, 2012, 09:20:34 am
Also, if you can figure out *why* you're getting stomped, that can help. For instance, maybe you've got two slow bruisers with no gap closer and weak CC vs. a pair of mobile ranged champs. That's always a bad matchup. Solution is to switch out one of the bruisers for somebody with some range and/or snares.

Maybe it's because there's no coordination, and one of you is always respawning or running back to the fight while the other one is charging in, so it's always 2v1. In that case, hang back until you're both there together. Seems like a no-brainer, but you'd be surprised how often I see this happen.

Maybe you're up against two champs dealing lots of magic damage. Solution: Build MR. (or conversely, build armor if you're up against AD champs). Again, seems simple but I see champs all the time just building a pre-determined item progression without paying attention to the actual field conditions.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 03, 2012, 12:15:18 pm
Funny that you ask that, Frumple. I was actually just in a ranked game with a Vlad at top who was something like 0/5 against their Nunu. I was mid, told him to switch, and then he proceeded to give the Ryze who I'd be shutting down pretty hard 4 or 5 kills. I was quite livid. Then, because he was Vlad, he picked up some serious steam and went on a 7 or 8 kill spree. The moral of the story is that some champions are just destined to have absolutely terrible laning, the best thing you can do is avoid feeding, and if you are, don't be afraid to b at 50% hp if you know the enemy would have no problem diving you.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jopax on August 03, 2012, 12:30:18 pm
I just don't get how can a Vlad suck on mid against an ap champ. You don't have to completely shut him down or anything but damn it your Q gives good sustain and atleast in my case I'm tanky enough to withstand the damage.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: webadict on August 03, 2012, 01:50:33 pm
I just don't get how can a Vlad suck on mid against an ap champ. You don't have to completely shut him down or anything but damn it your Q gives good sustain and atleast in my case I'm tanky enough to withstand the damage.
Because early he has no sustain. Use that time to push him away from xp range. No xp, no problem.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on August 03, 2012, 07:42:50 pm
On one hand, I kinda' like this new matchup thing, with the accept and everything.

On the other hand, I have the sneaking suspicion some number of people have turned on matchmaking and then went to work or took a nap or something. Seems like it'd be a good way to kind of passively troll significant amounts of people without risking tribunal or exerting much effort :P
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 03, 2012, 07:43:54 pm
I believe afking out of it removes you from matchmaking.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sirian on August 04, 2012, 11:30:52 am
I played against a chogath recently (in coop vs ai) and i noticed how important his buffs were. Most noticeable, his Rupture (aoe knockup) is way faster, making it much harder to avoid. I find this sudden buff (not just that but all his other recent buffs) kinda suspicious when you realize they are releasing a legendary skin for him.

List of his changes as of last patch :
Spoiler (click to show/hide)

Just to make things clear, this is not a case of "QQ, X champion beat me and is OP", this was a coop vs AI match and i obviously still kicked his ass.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 04, 2012, 11:52:29 am
Oh god no don't tell me the "RIOT IS SELLING POWER OMG" shit is starting to escape the League of Legends forums.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sirian on August 04, 2012, 12:32:49 pm
Oh god no don't tell me the "RIOT IS SELLING POWER OMG" shit is starting to escape the League of Legends forums.

No idea man, i don't even have an account there, and i don't use to read them. And i'm not saying they're selling power, since the new skin doesn't give you "power", just that it's not unthinkable that they're making him a bit more attractive to play, to boost his new skin sales. Chogath himself is pretty cheap, IP-wise, so about everybody can benefit from this buff, but imagine the opposite, do you think as many people would buy a new skin for a champ that's just been nerfed quite a bit ?

I'm honestly not sure if it's just a coincidence, i'm just pointing it out and asking for other people's opinions.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: cerapa on August 04, 2012, 12:40:40 pm
Id be suprised if they didnt let the design team go over cho while making the skin. Just seems like common sense.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: baruk on August 04, 2012, 01:12:25 pm
I'm honestly not sure if it's just a coincidence, i'm just pointing it out and asking for other people's opinions.

 It definitely is a coincidence. Remember a few weeks back when they effectively nerfed Cho Gath by adding the indicator to Rupture? The buff is simply to compensate for that.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: webadict on August 04, 2012, 03:33:37 pm
I played against a chogath recently (in coop vs ai) and i noticed how important his buffs were. Most noticeable, his Rupture (aoe knockup) is way faster, making it much harder to avoid. I find this sudden buff (not just that but all his other recent buffs) kinda suspicious when you realize they are releasing a legendary skin for him.
They are indeed INCREDIBLY powerful. I noticed just how great they were when I recently played him. The rupture is actually aimable instead of simply zoning with it. The silence speed-up is almost unnoticeable, but I don't mind. The vorpal spikes is ridiculous range now. Which is awesome, because he really was underpowered as a tank or an AP. All in all, Chogath is now a great addition to a team.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 04, 2012, 03:43:23 pm
Darkflame Shyvna comes out while Shyv hasn't been touched recently, nobody speaks up.
Sad Robot Amumu comes out when Amumu hadn't been touched recently, nobody speaks up.
Panda Teemo comes out while Teemo hasn't been touched recently, nobody speaks up.
Glacial Malphite comes out when Malph hadn't been touched recently, nobody speaks up.
Infernal Alistar comes out when Ali has only gotten a nerf recently, nobody speaks up.
Rageborn Mundo comes out when Mundo has only been nerfed recently, nobody speaks up.
Mythic Cassiopeia comes out when Cass has only been nerfed recently, nobody speaks up.
Muay Thai Lee Sin comes out while Lee Sin hasn't been touched recently, nobody speaks up.

Battlecast Prime Cho'Gath comes out and Cho gets a buff. "RIOT IS BUFFING HIM TO INCREASE SKIN SALES!"

This is completely ignoring the fact that Cho has been underpowered for a while now, mostly because of inconsistency, which is the primary thing that these buffs target. It's almost like they were directed at an actual known gameplay/balance problem.

Guess what: Some champions get buffed every patch. Some champions get skins every patch. Sometimes these will be the same champions.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Knirisk on August 04, 2012, 03:55:10 pm
I played against a chogath recently (in coop vs ai) and i noticed how important his buffs were. Most noticeable, his Rupture (aoe knockup) is way faster, making it much harder to avoid. I find this sudden buff (not just that but all his other recent buffs) kinda suspicious when you realize they are releasing a legendary skin for him.
They are indeed INCREDIBLY powerful. I noticed just how great they were when I recently played him. The rupture is actually aimable instead of simply zoning with it. The silence speed-up is almost unnoticeable, but I don't mind. The vorpal spikes is ridiculous range now. Which is awesome, because he really was underpowered as a tank or an AP. All in all, Chogath is now a great addition to a team.

I don't believe that it was just the buffs. In my opinion, it just called attention to how powerful Cho'Gath is and has been. I played Cho'Gath extensively even before the buffs and even after the targeting circle was added to his Rupture. He's been strong, especially against common mid champs like Karthus and Ahri. He has the natural sustain of a bruiser, but the poke and burst of an AP champ. At worst (so far), my mid lane with Cho is a stalemate. At best, I enter the mid game with 3 or more stacks. When I get Deathcap and a bit more AP, my ultimate suddenly bursts more true damage than the average Darius (possibly an exaggeration, but with AP, Cho's ultimate does ~700-900 true damage on a 40-60 second cooldown.)

Cho's always been strong, just undervalued in teamfights because of mildly long cooldowns and an inability to initiate properly. I intend to pick up the Battlecast Prime skin. He works well enough as counter-initiation, though, and God forbid he lands Rupture/Scream/Feast on your carry. Honestly, though, I'm glad for the buffs.

Although, looking at the replies so far, apparently, he was just strong for me, but I also enjoy playing Brand, who has a similar ability that's important to his kit.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: webadict on August 04, 2012, 04:09:53 pm
I played against a chogath recently (in coop vs ai) and i noticed how important his buffs were. Most noticeable, his Rupture (aoe knockup) is way faster, making it much harder to avoid. I find this sudden buff (not just that but all his other recent buffs) kinda suspicious when you realize they are releasing a legendary skin for him.
They are indeed INCREDIBLY powerful. I noticed just how great they were when I recently played him. The rupture is actually aimable instead of simply zoning with it. The silence speed-up is almost unnoticeable, but I don't mind. The vorpal spikes is ridiculous range now. Which is awesome, because he really was underpowered as a tank or an AP. All in all, Chogath is now a great addition to a team.

I don't believe that it was just the buffs. In my opinion, it just called attention to how powerful Cho'Gath is and has been. I played Cho'Gath extensively even before the buffs and even after the targeting circle was added to his Rupture. He's been strong, especially against common mid champs like Karthus and Ahri. He has the natural sustain of a bruiser, but the poke and burst of an AP champ. At worst (so far), my mid lane with Cho is a stalemate. At best, I enter the mid game with 3 or more stacks. When I get Deathcap and a bit more AP, my ultimate suddenly bursts more true damage than the average Darius (possibly an exaggeration, but with AP, Cho's ultimate does ~700-900 true damage on a 40-60 second cooldown.)

Cho's always been strong, just undervalued in teamfights because of mildly long cooldowns and an inability to initiate properly. I intend to pick up the Battlecast Prime skin. He works well enough as counter-initiation, though, and God forbid he lands Rupture/Scream/Feast on your carry. Honestly, though, I'm glad for the buffs.

Although, looking at the replies so far, apparently, he was just strong for me, but I also enjoy playing Brand, who has a similar ability that's important to his kit.
He wasn't strong. The reason for that was the delay on rupture was far too great. You could walk from the center to the edge easily. Now it's a lot easier to hit with.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 04, 2012, 04:33:31 pm
snip
You forgot how Galio got nerfed right before he got his legendary.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 04, 2012, 04:41:29 pm
I was going to mention that but I wasn't 100% sure.

Played a game as Cho. He's definitely easier/more consistent now. I'm glad. I still sucked pretty hard, because the enemy team sort of had a kite comp going. Nunu, Lux, and Ezreal. So I never really got a good initiation off. Their ezreal kind of kicked our asses but luckily our Wukong was even more fed.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 04, 2012, 04:49:23 pm
He wasn't strong. The reason for that was the delay on rupture was far too great. You could walk from the center to the edge easily. Now it's a lot easier to hit with.
His Spikes and Ulti is the real damage dealers. I don't care if they nerfed the ratio on his Vorpal Spikes (The shooting thingies), they still do loads of damage with Wits End and etcetera, while adding tankiness to you. Haven't tried him out since this patch though, wanna look if they made him even better, or worse (Which I doubt, especially from what i'm hearing from you guys)
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 04, 2012, 05:32:01 pm
So Riot got tired of endless forum QQ. Name's now Final Spark. http://na.leagueoflegends.com/board/showthread.php?t=2436855
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Journier on August 04, 2012, 05:33:12 pm
snip
You forgot how Galio got nerfed right before he got his legendary.

actually he got nerfed in the same patch as his legendary skin release, and it was a hidden nerf.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on August 06, 2012, 03:03:09 pm
Had a match with Amumu last night, definitely convinced that his recent "nerf" was a non-issue. Won a 4v5 with him, despite failing badly at holding solo top against Ashe/Sivir. Once I got a couple of kills under my belt and got my Boots3/Athene's Unholy Grail/Abyssal Scepter combo going, it was ALL ABOARD CHOO CHOO!

The killing blow was when they all came mid in a pack, and I got a perfectly sited ult. Killed one from the ult. Tantrum'd another to death, bandage toss and another tantrum for 3rd kill, then chased down and bandage/tantrum a 4th. Went and got baron, cue surrender.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Errol on August 06, 2012, 03:51:14 pm
So Riot got tired of endless forum QQ. Name's now Final Spark. http://na.leagueoflegends.com/board/showthread.php?t=2436855

That's still pretty damn unimaginative - if they were going to change the name they might as well go the full way - but well what do you expect. Now it's no longer a thinly veiled Touhou reference, but rather an unveiled one, and I kind of dislike blunt referencing.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jelle on August 06, 2012, 04:33:25 pm
Wait. Double top? Ashe/sivir? Wuuuuut. What is this craziness.  :o
Didn't they have a jungler? I'm pretty sure people play jungler at just about any elo.

Not that I'm saying an ad carry can't manage top but double ad carry in a single lane? Madness!

And final spark, definatly infinetly better then it was.  :P
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 06, 2012, 04:34:28 pm
Half the references in the game are blunt, and before it wasn't just thinly veiled, it was "Either know German, or look it up then trace the trail back". I really don't like stuff like that. I don't exactly love Final Spark either, but that's because the name isn't really all the descriptive.

@Ninja: Double AD can be fun, especially when it's a never ending stream of kills for both of them. And Ashe is actually a decent top against the more easily kited tops like Udyr and Darius.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 06, 2012, 04:46:30 pm
I just watched the first TSM/Azubu Blaze game from the recent big tournament.

Guys, this is going to be one of those tournaments that has metagame repercussions at all elos. The biggest thing Azubu did to shake up the normal metagame was early pushing. They passively farmed for like three or four levels, and then they just started pushing down towers and snowballing off of that advantage. The twenty minute farm fest is probably over.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 06, 2012, 04:58:17 pm
Not for lower elos. They're about 3 or 4 months behind. It could be 2013 before they finally get to pushing meta.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jelle on August 06, 2012, 05:03:32 pm
How did they manage such a strong push without getitng ganked hard though? I imagine the jungler would have a field day.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 06, 2012, 05:06:49 pm
The repercussions will still be there eventually. I do remember how long it took people to adjust out of AD mid.

Although, from what I've been hearing, Riot is going to be putting out some changes in Preseason 3/Season 3 that will have some significant effects on the metagame. So people might not have time to adjust before there are even more changes. Specifically Xypherous has been discussing a lot of item changes.

How did they manage such a strong push without getitng ganked hard though? I imagine the jungler would have a field day.

You're right, it wasn't just pushing all day. It's all about smart pushing. Everyone has to keep warded and keep aware of where everyone else is. Your lane opponent leaves? Do a bunch of damage to the tower. Bot lane wins a skirmish? Mid laner should go down and help them capitalize on their advantage.

It's all about reacting to all the times people leave their towers vulnerable, where currently people will just farm in those situations.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jelle on August 06, 2012, 05:33:25 pm
Yeah but if you are dominating a lane to a point where you force your opponent to back more often/win clashes then it can be advantageous to keep the lane as is and freefarming instead of destroying it, allowing the opponent to freefarm further within their lane.
Though I can see how destroying all 3 would work, also ruining the life of the enemy jungler as well.

Either way I more then welcome changes in the meta strategy. It's quite dull. Infact I've been having a lot of fun doing 1v1s playing somewhat controversial line ups. You'd never find out if you just keep doing the same standard line ups.
I've found for example I beat a lot of squishy mage and tanky bruiser without gap closers as draven in lane. Also the regular line up where I play cass vs an enemy mage turns out the least favorable in most cases, getting greatly improved chances against bruisers and ADs.
Stuff like that, if only one could convince people to try new things easier.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 06, 2012, 05:39:13 pm
Yeah but if you are dominating a lane to a point where you force your opponent to back more often/win clashes then it can be advantageous to keep the lane as is and freefarming instead of destroying it, allowing the opponent to freefarm further within their lane.

See, that's been the current philosophy, but Blaze just turned that on its head. You don't give them time to free farm. If you take their turret, you go to a neighboring lane and take that turret. Then you do the same with the last tower, and now you've got map control for dragon advantage, buff control, and barons.

Trust me, everyone was trying to take advantage of their missing towers to freefarm but Blaze just gave them too much pressure.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Knirisk on August 06, 2012, 05:58:53 pm
Yeah but if you are dominating a lane to a point where you force your opponent to back more often/win clashes then it can be advantageous to keep the lane as is and freefarming instead of destroying it, allowing the opponent to freefarm further within their lane.
Though I can see how destroying all 3 would work, also ruining the life of the enemy jungler as well.

Either way I more then welcome changes in the meta strategy. It's quite dull. Infact I've been having a lot of fun doing 1v1s playing somewhat controversial line ups. You'd never find out if you just keep doing the same standard line ups.
I've found for example I beat a lot of squishy mage and tanky bruiser without gap closers as draven in lane. Also the regular line up where I play cass vs an enemy mage turns out the least favorable in most cases, getting greatly improved chances against bruisers and ADs.
Stuff like that, if only one could convince people to try new things easier.

The thing is, the changes will only happen in higher Elo and competitive play. Lower Elos barely know how to take control of the lane and keep control of the lane to starve the enemy. This type of competitive play is actually probably disastrous for the lower Elo people who use it because they don't keep track of the minimap. Many of them don't even know how to jungle, let alone knowing the jungle times for all the various jungling champions and the prediction skills necessary to prevent being ganked, even with wards. They'll try the tournament-style, sure, but then they'll be ground down by the passive farm-until-20 strategies, which are much safer and easier to execute.

Hell, I end up playing support a lot, so I know how bot lane goes. I would say around 60-75% of my AD carries push needlessly. I actually thank my lucky stars whenever I get a Miss Fortune partner because they almost always know to react immediately when I go in (as an aggressive support) and to not push the lane unnecessarily. I even try to get my partners to push to the tower when the bot lane leaves so that the lane resets and it doesn't even happen. Some of them are even afraid of being ganked despite two wards. When I play Leona, my favorite thing to do is to get one or two kills before level 7, and then if the jungler tries to gank, I kill the effing jungler. IF I get my carries to react, that is. But, usually, they don't.

Yes, Blaze have defeated the passive farm-until-20 minutes strategy, but they're also competitive players who know how to smartly push without being punished and how to trade properly in lane. Most of the more passive supports like Sona and Soraka at my Elo don't even know how to trade properly, let alone push intelligently. I'm not sure I'm even good enough to try Blaze's pushing strategy. I understand that I get tunnel vision many times still, so it's still best for me to continue the passive lane farming because I do understand the champions that I play and I can win mirror matchups pretty frequently.

TL;DR: Blaze are competitive players. The average players so far as I've seen usually don't even know how to support properly, if my Sona games are any indication. I would actually encourage them to try Blaze's strategy, because I'm looking to learn the jungle better and pushing makes for easy ganks. They'd be taken out easily by an OddOne Maokai build and an early Oracle's. Maybe I'm wrong, but that's how it seems to me. I like Maokai.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 06, 2012, 06:12:25 pm
I wouldn't underestimate how well low elo players learn. I wouldn't have expected them to get into counterjungling after M5 either, but suddenly everyone's doing that.

Yeah, it's not as coordinated or skillful as the tournament players, but the thing is, their opponents aren't as coordinated or skillful either. I think we'll start seeing this some.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: KaelGotDwarves on August 06, 2012, 07:07:44 pm
If you are on the NA servers, [DFC] is looking for more people to scrim with, normals and ARAM.

Add me, KaelGotRice, or join us in the teamspeak - info below.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Vactor on August 06, 2012, 07:10:21 pm
I just watched the first TSM/Azubu Blaze game from the recent big tournament.

Guys, this is going to be one of those tournaments that has metagame repercussions at all elos. The biggest thing Azubu did to shake up the normal metagame was early pushing. They passively farmed for like three or four levels, and then they just started pushing down towers and snowballing off of that advantage. The twenty minute farm fest is probably over.

This is something that happens at "low elo" all the time.  It wasn't many pages ago that I was talking about how Singed Top should be tearing down 2nd tower by 20 min.  Every time a lane turret gets hit, its team loses something forever.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 06, 2012, 07:34:18 pm
Actually, if the team has heimer, he can afk near the tower and heal it back up.

That passive so op man.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 06, 2012, 07:58:43 pm
Big response on frustration with Riot's communication. (http://na.leagueoflegends.com/board/showthread.php?p=27912760#27912760)

I feel like the most important bit is
Quote from: Tryndamere
A great example is pricing. We haven't been fully happy with our pricing communication, approach and execution because believe it or not, pricing is not something that receives much attention from most senior people at the company. We're focused on creating awesome - like developing E-sports, building game features, improving our content or intellectual property, building the organization, launching internationally, etc.

Pricing, aside from us saying "let's have the game be free forever and never sell power" has largely been an after thought because our view is that if we create awesome, then our players will reward us. That has held true.

Thus, if we botch the retirement of skins, or don't have enough sales, it is really due to organizational momentum and the lack of real leadership driving a directional change based on your guys feedback. The good news is, for those who care about pricing and those types of things, is that we have real, dedicated leadership here now who can focus on doing a better job of ensuring your needs are better met from that perspective.

Now, that doesn't mean that all skins will now cost 0 IP, or something equally drastic, but what it DOES mean is that there will be a lot more careful consideration, focus and communication with you all about what we're doing there.

Basically Riot has had this "we don't talk about pricing" ideal in the past because they didn't want to have to cause "riot is greedy" drama. But then they realized that not talking about pricing leads to pricing problems not getting dealt with.

I'm actually really hopeful about this now. Apparently it's a complex issue, but hopefully we'll be seeing good things now that they've got some momentum going in marketing to actually solve the problems they've got.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Repulsion on August 06, 2012, 09:39:18 pm
Speaking of the TSM vs. Azubu games, does anyone have any videos of them?

Edit: nevermind, found it
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on August 06, 2012, 10:32:26 pm
Maybe share? Incidentally, is there some kind of link repository for competitive stuff, maybe even somewhat organized? It's kinda' fun to watch, but being stuck on an iPad it's hard to really navigate YouTube, and most other online stuff just doesn't work (no flash :-\).
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: baruk on August 06, 2012, 10:48:20 pm
Maybe share? Incidentally, is there some kind of link repository for competitive stuff, maybe even somewhat organized? It's kinda' fun to watch, but being stuck on an iPad it's hard to really navigate YouTube, and most other online stuff just doesn't work (no flash :-\).
This might be of use, a calendar of upcoming games, with links to streams and leaguepedia pages:
https://www.google.com/calendar/embed?src=hfkki4g21l8t7lojuhjps6abmk%40group.calendar.google.com&ctz=Europe/London

 Here's the MLG VOD page:
 (http://www.majorleaguegaming.com/mlg/summer-lol-arena-vod[/url)
Quote
Standard definition VOD will be made available to everyone on MLG.tv/vod on Wednesday,  August 8.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jopax on August 07, 2012, 07:49:03 am
Is it just me or does Dianas CS show how impossibly big her breasts get with her other skin?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Wiles on August 07, 2012, 10:05:44 am
Is it just me or does Dianas CS show how impossibly big her breasts get with her other skin?

I thought it was kinda funny. I bet the boob-plate version of Diana will sell more than other release skins just because of the difference in sexualization between it and her default skin.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 07, 2012, 10:52:09 am
I think that's what happened with Heartseeker Vayne. People saw that she wasn't completely flat chested anymore and jumped at it.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: webadict on August 07, 2012, 11:03:58 am
Soo... Diana is Akali with Nocturne's passive?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 07, 2012, 12:29:52 pm
She's like Akali but with more AOE. And less escaping, but more tanky-set.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bluerobin on August 07, 2012, 12:45:29 pm
She has an ult similar to Akali and I guess her skills' flavors are similar (one that's ranged damage, one that's survivability-based, and one that's self-centered AoE, but I feel like there are a lot of champs with those flavors), but... her ranged attack is very different, her survivability is completely different, and her self-targeted AoE is meant to be used for control, not damage (although I imagine it probably does decent damage). I keep seeing the comparisons, but beyond the ult (and I guess the general assassin flavor?) there are a lot of differences.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 07, 2012, 12:50:16 pm
All of the various League of Legends musics things are going up on soundcloud. Might want to add this to the OP.
http://soundcloud.com/leagueoflegends
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 07, 2012, 12:52:23 pm
She looks like Akali, but she doesn't feel like Akali when you play her. That's the best I can describe it.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: KaelGotDwarves on August 07, 2012, 12:57:59 pm
So the highest ranked player on US, at least for right now, is a support - and he's answering questions on reddit: http://www.reddit.com/r/leagueoflegends/comments/xtewc/hello_im_orb_lemonnation_i_play_only_support_and/

2747 elo.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jopax on August 07, 2012, 01:07:27 pm
So another champ has caught my eye, Viktor. When he came out I didn't think much of him really, didn't seem interesting.

But I've played a few games with him, and I have to say, he's won me over simply with that E. That damn thing is so much fun to spam and poke and harrass and completely zone whoever you get matched against it's not even funny. By level 5-6 it's doing a very nice 300-ish damage if I've got some AP, which is pretty awesome since it allows me to pick up a kill the moment I hit 6.

His other skills are kinda off I feel, but I haven't been really using those much, the Q is merely an afterhought and the W while very nice is somewhat hard to place properly.

Still, if Zyra turns out as interesting and fun as this I'm going to have a hard time deciding on my new AP champ.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 07, 2012, 01:11:24 pm
Viktor does stupid amounts of damage.

Also I'm finally getting Diana in a game. This is harder than it should be.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 07, 2012, 02:12:20 pm
Viktor does TONS OF DAMAGE, and he's not really as bad as he's thought to be. He's just very under the radar, and those e bugs are killer.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jopax on August 07, 2012, 02:16:24 pm
Yeah, that E does disappear quite often, but I find it still does damage if it was supposed to hit. So no biggie.

What I like is how much AP he gains without any items, that combined with my almost full AP/lvl runepage is quite a dangerous combo.

Also never have I finished his build, closest I came was five items, had 700-ish AP when the match ended ^^
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 07, 2012, 03:43:52 pm
Diana is a fun and strong combo assassin. My only criticism is that she doesn't feel like that deep of a champion, but that might just be because Zyra and Jayce just came out. Also she's Lady Gaga.

And then I played Teemo for a game and rocked as him. He's seriously like the best solo top champion as long as you're not facing Wukong.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Astral on August 07, 2012, 04:04:17 pm
She looks like Akali with a bit of Leona added in for tankiness, and rather than benefiting others with her skills she benefits only herself.

Scratch that, Akali plus Blitzcrank. A terrifying combo, since she can pull you in as well as launch herself at you, all whilst being tanky and bursty. She looks a bit scary, even thinking about item builds such as RoA for added tank, Rylais and Gunblade for the slow and lots of AP, Deathcap for the rape, and maybe a Zonyas or Abyssal depending on what you need as far as armor or MR.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Yodamaster on August 07, 2012, 04:51:05 pm
Lookie here folks.

http://www.reddit.com/r/leagueoflegends/comments/xufur/new_item_for_a_new_champ/

Rengar the Orc Warlord?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 07, 2012, 05:09:56 pm
That looks pretty cool.

They're really liking the item-as-a-passive champions this year. I thought Viktor would be the only one we got for a long ass time.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Yodamaster on August 07, 2012, 05:14:24 pm
That looks pretty cool.

They're really liking the item-as-a-passive champions this year. I thought Viktor would be the only one we got for a long ass time.

I don't think we can make generalizations based on two champions xD
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 07, 2012, 06:58:10 pm
That looks pretty cool.

They're really liking the item-as-a-passive champions this year. I thought Viktor would be the only one we got for a long ass time.

I don't think we can make generalizations based on two champions xD
There's a second one? (excluding this new one)
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: KaelGotDwarves on August 07, 2012, 08:04:03 pm
So I just played a game as 4/3/10 sona where our Diana went 24/2. She's pretty ridiculous.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: webadict on August 07, 2012, 08:39:29 pm
So I just played a game as 4/3/10 sona where our Diana went 24/2. She's pretty ridiculous.
Wtf. She's stupidly powerful, and requires less skill than Akali to get a kill.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 07, 2012, 08:48:46 pm
And then I played Teemo for a game and rocked as him. He's seriously like the best solo top champion as long as you're not facing Wukong.
Believe it or not, a skilled Riven will beat an equally skilled Teemo at a high enough level of play. Riven can easily melt 3/4s of teemos bar and he can't really retaliate that early on.

And then he gets blind and things become tricky. Tricky, but not impossible.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: baruk on August 07, 2012, 10:00:56 pm
Interesting article on Azubu Blaze's strategy at MLG Arena. A good read:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=358872

 The most spectacular aspect may have been the early tower pushes. However, they may have blown up the 0 CS support meta, too:
Quote
For nearly the entirety of LoL, and in much of western DotA, support items have been considered something your support gets when they finally bank the money for it. In fact, the idea of the 0cs support is burned into the brains of the LoL community. However, Azubu has recognised just how valuable support items are. During the group stages, whenever someone recalled to heal or buy, Azubu`Lustboy would often and proceed to farm the minions there.

Take the third TSM v Azubu game from the Group Stages. Lulu rotated mid to farm the waves there. Mid lane rotated to the jungle or recalled. The jungler rotated to top lane or recalled. Top lane recalled or went bot. Like clockwork, Azubu would shift lanes to utilise their time and gold efficiently. But throughout this, Lulu would find farm. Indeed, by the mid-game mark, Lulu was sporting over 60 cs. That's unheard of in professional play. That's almost the level of farm some junglers would have.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 07, 2012, 11:51:10 pm
That looks pretty cool.

They're really liking the item-as-a-passive champions this year. I thought Viktor would be the only one we got for a long ass time.

I don't think we can make generalizations based on two champions xD

Yeah. I meant it more because I thought Viktor would be one of those champions that had a pretty much unique mechanic that I didn't think would get repeated any time soon, much less within a year. Like, say, Rumble. I don't really expect another heat champion any time soon.

And then I played Teemo for a game and rocked as him. He's seriously like the best solo top champion as long as you're not facing Wukong.

Believe it or not, a skilled Riven will beat an equally skilled Teemo at a high enough level of play. Riven can easily melt 3/4s of teemos bar and he can't really retaliate that early on.

And then he gets blind and things become tricky. Tricky, but not impossible.

I completely believe it. By Wukong I sort of meant "Any melee that can do significant damage while ignoring blind". I've just only faced Wukong since I've really only played like five solo top Teemo games. But I like exaggerating my own champions.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: KaelGotDwarves on August 08, 2012, 02:44:53 am

With a useless team featuring AD carry Sona, and without being fed in the beginning, she gets 23 kills despite losing to our AD carry Sivir.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: baruk on August 08, 2012, 06:01:43 am
Azubu Blaze versus Xenics Storm is live now - a chance to see how well a strong local rival deals with Blaze's early game strategy:
http://sv.twitch.tv/azubulive/popout
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on August 08, 2012, 06:07:11 am
Looking at that Regnar thing, a new champion with a leap?
My god, it can't be! A melee (who is probably going to be tanky DPS) has a gapcloser? I bet he also has smething to boost his damage allowing his items to be just like every other tanky DPS has! I'm also fairly certain he has a stun. God bless Riot if he doesn't have hard cc.
5 ferocity from the item also makes me think that he has 2 passives, and he gains ferocity by attacking probably. Maybe max of 20/25 ferocity, he gains 1 per attack, or like 5 per kill or something. This probably buffs his damage.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jelle on August 08, 2012, 10:48:53 am
Hey I got bored of the regular SR, to bright and colorful for me so I tweaked it a bit.
Could you guys give me some feedback on it. :)

Warning, big images!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on August 08, 2012, 11:38:15 am
Hey I got bored of the regular SR, to bright and colorful for me so I tweaked it a bit.
Could you guys give me some feedback on it. :)

Warning, big images!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Looks really nice, kinda like the sky would be cloudy.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bluerobin on August 08, 2012, 12:13:39 pm
So, question related to what was mentioned about melee champs and gap closers. What's a good alternative? I agree that it's a bit unfortunate that if a champion has to get into melee range to do damage they typically have a gap closing skill, but I've thought about it a little and haven't come up with much. I guess something like a short duration invulnerability/CC immunity on a medium cooldown that stops you from attacking or using skills could be neat, if potentially hard to balance, but are there other ideas (even if they're from other MOBA games... my DotA/HoN experience is a little limited)?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jelle on August 08, 2012, 12:17:54 pm
Pulls are a good alternative. Blitzcrank wrecks ranged, if only people would use him outside support.
Also temporary speedbursts. Udyr and nocturne come to mind. Nocturne has that fear as well.

I guess there'd be stealth, if only riot didn't botch up Eve's rework so badly. Still got shaco using stealth to get in range but I guess that's half a flash as well anyway.

I wouldn't mind seeing some abilities that punish opponents from running, or specificly running away perhaps. I distinctly recall a champion that had an ability that did massive damage whenever the opponent moved in HoN, for the brief period I played it.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on August 08, 2012, 12:31:30 pm
Yeah, there's a dota champ (Blood something or other, iirc) that has an ability that deals damage based on how much you move while under its effect. As I vaguely remember HoN mostly just ripping everything straight for DotA (has that got any better over time?), I imagine it's in there, too.

LoL does have a couple abilities based on stuff like that... Vayne's passive, Tryn's shout-thingy, maybe more. Dashes/MS buffs are less powerful than pulls, though, so it's kinda' understandable why pulls aren't used quite as much. Harder to balance around. Not an argument against their use, per se, but a fair reason they're not as common.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on August 08, 2012, 12:50:06 pm
Pulls are a good alternative. Blitzcrank wrecks ranged, if only people would use him outside support.
Also temporary speedbursts. Udyr and nocturne come to mind. Nocturne has that fear as well.

I guess there'd be stealth, if only riot didn't botch up Eve's rework so badly. Still got shaco using stealth to get in range but I guess that's half a flash as well anyway.

I wouldn't mind seeing some abilities that punish opponents from running, or specificly running away perhaps. I distinctly recall a champion that had an ability that did massive damage whenever the opponent moved in HoN, for the brief period I played it.
Well, Shaco's backstab punishes people for running. Beyond that, yeah I dunno....maybe an AoE that does more damage at the edges than up close? Or something like Veigar's stun-circle, where as long as you stay inside the circle you're fine, it's when you try to run that you get stunned. Of course, that still works as CC to help set up AoE ults and such.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jopax on August 08, 2012, 12:50:25 pm
Jelle, what exact changes did you make?

Because that looks rather neat, much more atmospheric than the usual map.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 08, 2012, 01:23:20 pm
It looks like he put a blue overlay on all of the map. I'd say it looks neat, but I've a program on my computer called f.lux that changes my screen through the day to be easier on the eyes, and it might just be me.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 09, 2012, 12:31:06 am
I was playing Diana when I realized I'm not very good at assassins.

Gotta remember that I'm not meant to initiate.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on August 09, 2012, 01:38:42 am
Yeah, there's a dota champ (Blood something or other, iirc) that has an ability that deals damage based on how much you move while under its effect. As I vaguely remember HoN mostly just ripping everything straight for DotA (has that got any better over time?), I imagine it's in there, too.

LoL does have a couple abilities based on stuff like that... Vayne's passive, Tryn's shout-thingy, maybe more. Dashes/MS buffs are less powerful than pulls, though, so it's kinda' understandable why pulls aren't used quite as much. Harder to balance around. Not an argument against their use, per se, but a fair reason they're not as common.

Bloodseeker is the guy, and his kit is another definition of anti-fun. He basically heals for a big % when he kills something, he has an ability which silences for about 6 seconds but buffs attack damage by 80%, he has Warwick's Blood Scent and his ult is plain ridiculous. If you move, you die in mere seconds (especially if you move fast) and if you stay still the Bloodseeker guy just comes in with his 180% damage and proceeds to rape you. Some Bloodseekers even buy a Force Staff item, which can be used to move any hero 600 units away (so he ults you and then forces you to move forward, dealing about 360 damage)

I don't generally dislike gapclosers, some of them are needed, but more often than not Riot's bruisers have both a skill to speed themselves up (MS buff or blink or dash) AND a way to slow the enemy (stun, pull). Olaf has only his slow which makes him weaker against mobile champions, but he is still really strong. A bruiser with no gapclosers at all could be interesting as well, since you'd have to plan your entry instead of just rushing in.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: umiman on August 09, 2012, 02:24:11 am
Please don't slander if you have no idea what you're talking about. Dota 2 is a completely different game, and just listing what Bloodseeker is capable of without talking about why he is allowed to exist like that in a completely different game is not exactly fair. It's equivalent to me saying TF2 is antifun because there's this hero called Sniper who can instakill me from 500m away just by pressing his mouse button.

Yes, he has all those skills. But Bloodseeker is in Dota 2, not LoL where the rules of the game are very different:
Spoiler (click to show/hide)

All of the points combined makes him so rarely seen that he can be classified as an endangered species. He's too easy to counter and is 100% acknowledged as a pubstomp hero to use against people who don't understand him. It's also slightly ironic that the same Force Staff he mentioned is also Bloodseeker's counter. In that you just have to Force Staff HIM away once he gets near you.

It's true that there's a burden of knowledge on the player to know what Bloodseeker does, and if that makes things antifun, then so be it. But you can't complain that Riot keeps producing carbon copy heroes while simultaneously complaining that it's too difficult to know how to fight more interesting skillsets. After all, if Bloodseeker is antifun... what about Nature's Prophet, who can teleport around the entire map at level 1. Or Doombringer, who can silence you for 13 seconds (!!!) and deal 80% of your hp in damage in one ultimate. Or Tidehunter, who can literally stun the entire screen for 3.5 seconds!

Tl;Dr: The games are different. If you're going to compare, explain why it's different.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on August 09, 2012, 06:38:57 am
I know the games are different, and I didn't try to slander neither one of them, nor to compare them. I have no idea why I listed stuff of Bloodseeker since none of it was relevant.

But back to LoL: I think Riot is generally making too many Bruisers and assassins which have so similar kits that while they're all different, they all have  a crapload of similar strengths and only a few weaknesses.



Diana is an assassin with a blink with only 12 second cooldown, which can potentially be used twice in a row. Her Q which makes the blink have no cooldown, and this ability has 6 second cooldown. She also has an AoE pull ability to prevent escaping. Being an assassin, her main weakness is the durability. But she has a shield which can potentially have double health. Her overall mobility also adds greatly to her survivability, making her weakness null.


Jayce is a bruiser who has too many abilities. He has a leap + slow, he can deal damage based on % health, his base damage from all of his abilities is quite high, his passive grants him movement speed as well as his wall, he has ranged harass and he is hard to kill. Being a bruiser his main weakness is.. Well, bruisers are supposed to get close in order to do their stuff, which isn't all that hard for Jayce, considering he can also become ranged if the need arises.


Darius' passive grants him movement speed as he hits enemy champions. Even in 1 vs 1 this allows for easy chasing, and in a teamfight if he hits at least 3 guys you can't outrun him. He has an ability which pulls you towards him which makes escaping even harder. His damage output without items is enormous.


Since bruisers need to get close to their target, Hecarim is on a stable base. His mobility is glorious, his sustain is fantastic and crowd control is beautiful. Although I like this champ quite much, how is he different from other brusiers? More mobility, but the build is basically the same. Build health, armor & MR, and still deal loads of damage. Especially since bruisers have such good items.


Ahri has charm, and 3 fucking dashes. She has long range and high damage as well. Assassins are meant to be squishy, and even though Ahri is very soft, she can escape  all situations with no problems. Oh, and she also has loads of spellvamp combined with true damage.


Volibear is extremely durable with his passive, so he can just build like any other bruiser. He has an ability which increases his movement speed and he also has Fling. He has an ability which deals daamge based on his max hp, meaning he can build the basic Fratmogs and do tons of damage. He also has an AoE slow and high damage on his ult.


Fizz... Another assassin who can chase and get away with ease. I wouldn't have a big problem with this champ, if he couldn't pop projectiles with his trollvault. it is only on a 8 sec cooldown too. And his ult which slows and then knocks you up. And his dash which can potentially be used to escape with the help of creepwaves/jungle creeps. No biggie to get away. Build him relatively durable and not only does he refuse to die, but he also makes you die.


Shyvana has ridiculous damage and speed, and especially in her ult form she is also impossible to kill once she has a couple of items. She basically plays like a tank, as if you focus her she doesn't die and her team rapes you, but despite building like one, her damage isn't tank-like. It is bruiser damage, AKA too high when compared to durability.


Riven is another one. Just like Shyvana, she is really hard to kill and her damage overpowers you. She has mobility and CC as well.


Talon is another one, but he is a mixture of both. An assassin that can get away with ease, but he is also an incredibly good bruiser.



If you look at the list further, you notice many of the bruisers and assassins are similar. All bruisers deal huge damage and refuse to die, and all the new assassins deal immense damage and still survive super easily. If an assassin has stealth or blinks or whatever, it is okay, thats in their nature. But if the assassin doesn't have to build damage items in order to deal high damage, something is broken. Same with bruisers. It is an extremely dumb concept to make so many bruiserswhich can buy Wit's End, Maw of Malmortius, Frozen Mallet, Atma's Impaler, Warmog's Armor, Trinity Force and so on, and assassins get Abyssal Scepter, Rylai's Scepter, Zhonya's Hourglass and Will of the Ancients, items which give both durability and damage. Why would you ever want to buy something other than these, when buying these items you basically get all of the needed stats to survive, and all of the stats to kill?



TL;DR:  I don't like the game since Riot keeps spewing out champions which all last an eternity and kill you in seconds. The items aren't balanced for the game since playing a non-tanky champion and buying non-tanky items will only end up getting you dead.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on August 09, 2012, 08:41:18 am
Don't forget Akali

Dash attack ulti with 2 or 1 second cd, can be used 3 times without a kill/assist and after kill or assist can use ulti again with no cost (except the massive 2 or 1 sec CD) and then troll shroud W to become invisible anywhere, gets her resistance and slows enemies so easy to escape or use it for a gank. Oh and no mana, only energy and her passive gives her spellvamp so she only needs to go back to base to buy more items to do more damage to get more sustain.

I don't think Diana is more op then Akali, people just need to get used to her shield which protects her, does damage and then protects her again.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 09, 2012, 09:32:53 am
I hope you didn't just say Fizz was a bruiser and mean it. Bruiser Fizz is terrible and really doesn't do much at all. Just because he's survivable doesn't make him in any way tanky. The most you're going to see from Fizz is Rylais, and (On bad Fizzes, at least), RoA.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on August 09, 2012, 09:38:49 am
Quote
Fizz... Another assassin[...]
Pretty sure assassin and bruiser are two different words :P
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on August 09, 2012, 10:11:41 am
TL;DR:  I don't like the game since Riot keeps spewing out champions which all last an eternity and kill you in seconds. The items aren't balanced for the game since playing a non-tanky champion and buying non-tanky items will only end up getting you dead.
Can't agree. I play mostly support and ranged. While my overall stats may be not be the best in a given match, I think I hold my own pretty well. It's just a matter of learning to play as defensively as the champ warrants. Being squishy means keeping your distance, withdrawing sooner, building tenacity items (and/or picking Cleanse as a summoner spell), etc.

LeBlanc isn't tanky but she still facerapes entire teams if played properly.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on August 09, 2012, 10:34:30 am
I never said Fizz is a bruiser. I said if you build him relatively tanky and he can't die. This means RoA, Rylai, Lichbane and usually also I see Zhonya's on him.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 09, 2012, 11:06:51 am
Honestly, there's only a few builds I know of that are successful. Stacking high AP items for Mages, Shred build (AKA Flat AP reductions like Maladys *Actually, rush a Malady and have surge on kayle, you'll rape*), IE + Damage items, Kog and then the last, those HP Walls.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jelle on August 09, 2012, 11:19:04 am
I do say there haven't been many interesting mages lately. All of the ones they are adding are borderline assassins mostly.
Zyra could have been more like heimer but she ended up more generic nuker/cc.
Xerath could have been interesting but riot really dropped the ball there. Ended up as a nuker, riot decided to tweak him into sustained magic siege caster as was intended but now he's not much at all.

Can't complain about AD carry. Draven is a whole lot of fun to play and is pretty original if you ask me. And depending on who you ask he's perfectly viable.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 09, 2012, 11:24:44 am
Gameplay wise, yeah, but his build is the same. I find that too many champs use the same kinda items. They should either cap BTs or possibly make some changes with IE.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 09, 2012, 11:31:19 am
I never said Fizz is a bruiser. I said if you build him relatively tanky and he can't die. This means RoA, Rylai, Lichbane and usually also I see Zhonya's on him.
Except the only item there Fizz should get is LB, and maybe Zhonyas or Rylais in very certain circumstances. He has to much to gain from building pure damage and he has enough survival already that he doesn't need HP or Ar/MR.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on August 09, 2012, 11:35:34 am
Gameplay wise, yeah, but his build is the same. I find that too many champs use the same kinda items. They should either cap BTs or possibly make some changes with IE.
I blame that on peer pressure and the slavish devotion to meta.
"OMG y u no build deathcap on veigar?? go kill urself nub"

Sorry, what was that? I was too busy winning to hear you.  ::)
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 09, 2012, 11:41:56 am
Gameplay wise, yeah, but his build is the same. I find that too many champs use the same kinda items. They should either cap BTs or possibly make some changes with IE.
I blame that on peer pressure and the slavish devotion to meta.
"OMG y u no build deathcap on veigar?? go kill urself nub"

Sorry, what was that? I was too busy winning to hear you.  ::)
Honestly though, to win, you need as much burst/damage output as possible, that is Deathcap and IE. They're the dominant items, which kinda bugs me :/

Though Veigar has his ult, just Like NuNu, so they're K...
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jelle on August 09, 2012, 12:10:27 pm
It looks like he put a blue overlay on all of the map. I'd say it looks neat, but I've a program on my computer called f.lux that changes my screen through the day to be easier on the eyes, and it might just be me.

Nope, I just toned down the color a bit and sharpened everything a notch.

Also I'm making another. Got a few kinks to iron out but this bit is more or less finished I  think.
Spoiler (click to show/hide)
I hear this style is crazy popular in games these days.

Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on August 09, 2012, 12:26:21 pm
Gameplay wise, yeah, but his build is the same. I find that too many champs use the same kinda items. They should either cap BTs or possibly make some changes with IE.
I blame that on peer pressure and the slavish devotion to meta.
"OMG y u no build deathcap on veigar?? go kill urself nub"

Sorry, what was that? I was too busy winning to hear you.  ::)
Honestly though, to win, you need as much burst/damage output as possible, that is Deathcap and IE. They're the dominant items, which kinda bugs me :/

Though Veigar has his ult, just Like NuNu, so they're K...
Yeah, but IIRC i did just fine with Sorc Boots / Archangel / Abyssal (needed the MR more than anything) / Void Staff. Was gonna start on a Deathcap after that, but it was already GG. I spent much of the game being Sona's worst nightmare.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 09, 2012, 02:05:09 pm
Okay, seriously, this champion critique is just getting ridiculous. It's basically turning into "dear god every champion has something they're really good at! HOW TERRIBLE!" You complain about a strength on one champion, and then when another champion has that as a weakness you're just like "eh, doesn't matter that much".

Diana
Strengths: AOE damage, ability to jungle as an assassin, some tankiness
Weaknesses: NO escapability, reliant on sustained damage for full burst combo, wonkiest skillshot in the game

Jayce
Strengths: Utility, ranged mode on a bruiser
Weaknesses: No ult makes his team fights really weak

Darius
Strengths: Ridiculous damage, ridiculousness stickiness, execution move
Weaknesses: Arguably more kiteable than Udyr, everything in his kit is reliant on him hitting you for a while (passive stacks, W refresh, ult execution) meaning that if he doesn't get those hits in he's completely useless, tremendously weak against armor stacking, needs to build squishier than most tanky DPS to get his damage

Hecarim
Strengths: Mobility, good initiation
Weaknesses: Very little CC, no burst whatsoever without ult

Ahri
Strengths: Great burst, huge mobility, true damage
Weaknesses: All skillshots all the time, needs to blow her whole kit to burst people (moreso than most mages, and puts herself in a weaker position than most when she does it)

I really don't feel like doing any more, especially since you seem to be skipping champions now just to ignore the ones that go against your main point. Champions right now are very unique, have tons of differences. Really your only legitimate point is that champions in similar roles build similar items and honestly that's not the most important thing in the game. A Darius and a Hecarim that both have the same generic tanky DPS build will each be an entirely different experience.

I will agree there needs to be more item diversity, but Riot is looking at that right now. There have been a lot of posts about it. They're interested in creating more items for literally every single class. The big problem right now is that the season 2 championship is looming ahead, and it would be a hugely stupid move to make big changes like that right now because it would risk screwing up the biggest tournament of the year.

Basically my point is that if you're bored with League of Legends now, wait a few months until season 3. They made some pretty huge changes towards the beginning of season 2 that I think everyone has forgotten, and I'd expect similarly big stuff to be coming up soon.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: KaelGotDwarves on August 09, 2012, 03:27:11 pm
My main problem with the game is that most champions come out of the gate utterly super-overpowered. Diana's regularly getting kills in my game 20+ and carrying her entire team. And this isn't against "bads" either, as for some reason my normal bracket is putting me up against 1000-2000+ normal win players. Realmfighter can vouch for me on this.

It's no fun if super ridiculous champs come out every two or so weeks and make LoL the very definition of "no fun allowed" until the patches come.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 09, 2012, 03:53:44 pm
I think the biggest problem with new champions that exaggerates any amount of OP is that literally everyone is a "bad" against them for the first few days. This is made worse by the fact that everyone is going to be playing them in that time period.

Also the amount of champions that are overpowered at release tends to be greatly exaggerated.

Looking at the last 10 champions:
Zyra - OP
Jayce - balanced
Draven - balanced
Darius - OP
Varus - UP
Hecarim - UP
Lulu - OP
Fiora - balanced
Nautilus - OP
Ziggs - balanced

Only four of ten were released overpowered, if you go by post-release nerfs and buffs. I'm not counting Ziggs as OP because he's been nerfed in some areas and buffed in others, so I think they were just shifting his power around.

They definitely err on the side of power, but they've been getting far better recently. About a year ago, I'd expect 8 of those 10 champions to have been released overpowered, not 4. The PBE has greatly smoothed out the power level that champions get released at. For instance, launch Darius got some significant nerfs from the Darius that was released on the PBE. There's nothing like launch Xin Zhao or Leblanc coming out anymore.

And I'd argue that bad champion releases are more disastrous than OP releases. Anyone who was around for Yorick should be familiar with this.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 09, 2012, 03:55:02 pm
My god. I'd thought I'd seen everything. A level 30 1k win player just called ap Yi op, then went on to call *Nidalee* op. I don't even...
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on August 09, 2012, 04:20:59 pm
Yeah champion critique is ridiculous but if your going to do it then do it right :P

Diana
Strengths: AOE damage, ability to jungle as an assassin, some tankiness
Weaknesses: NO escapability, reliant on sustained damage for full burst combo, wonkiest skillshot in the game

She has an escape in the form of her ulti which can be used on creeps and unlike Katarina or Akali who have similar abilities to escape she can use it with her Q on targets she can't see so can use on jungle through walls, although Katarina's is nice on using on friendly targets to escape like Lee Sin and Akali has her stealth bomb for handy escapes I wouldn't say Diana has no escapability. Wonky skillshot I wouldn't say is a weakness, it's quite handy as it does a great angle on fighting creep waves and is unusual by being attacked sideways from a front on angle unlike every other skillshot. The reliance on sustained damage I would agree with you if it wasn't for the fact that she has a pull/slow combination along with the dash ulti which can be hit for free on successful Q so always sure to be close to target even if they flash after you dash and almost forgot the extra attack speed she gets.

Quote
Darius
Strengths: Ridiculous damage, ridiculousness stickiness, execution move
Weaknesses: Arguably more kiteable than Udyr, everything in his kit is reliant on him hitting you for a while (passive stacks, W refresh, ult execution) meaning that if he doesn't get those hits in he's completely useless, tremendously weak against armor stacking, needs to build squishier than most tanky DPS to get his damage

This is a very weird weakness description. Melee champs can be kited... big surprise... he has a nice pull, can slow and gets speed buff on hitting, yes he can be kited by Ezreal but he can outfarm his opponent if being kited so doesn't matter if he gets kited and because he innately does shit loads of damage he can build as an off-tank easily and still be dealing lots of damage.

Quote
Hecarim
Strengths: Mobility, good initiation
Weaknesses: Very little CC, no burst whatsoever without ult

How is no burst a weakness on a bruiser? It's like a freaking observation, you might as well say uses mana as a weakness, he has a knockback CC and he has a fear with ulti. With his super speed he doesn't need any slow CC. Although I wouldn't say Hecarim is OP, he doesn't do that much damage easily so has to work at being an off-tank or damage dealer, he is great for herding champions into killing areas but not great at finishing them off solo.

Quote
Ahri
Strengths: Great burst, huge mobility, true damage
Weaknesses: All skillshots all the time, needs to blow her whole kit to burst people (moreso than most mages, and puts herself in a weaker position than most when she does it)

She only needs to use her whole kit to burst down a full health champ, same for many champs so I can't really say this is a weakness, I don't think there is any champion which doesn't need to use 3-4 abilities to burst kill an enemy champ at full health without being fed already. Skillshots are a mixed bag in my opinion, they do tend to be harder to hit enemies with but they make up for it with increased damage and/or increased range so I can't say it's really a weakness. It would definitely be a strength if she could do the same without needing a skillshot but I can't say it's a weakness.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 09, 2012, 05:33:22 pm
Your Red post digest for the day!
Xeph talks about the issues with making a purely AD Caster item, and how tanky dps or ranged AD would benefit from it more than the ad casters themselves. http://na.leagueoflegends.com/board/showthread.php?t=2456172

Runaan AMA about Diana's lore and her connections with other champs. http://na.leagueoflegends.com/board/showthread.php?t=2452325

Ames asks the forums for feedback to make Karma better without taking away her Karma-ness. http://na.leagueoflegends.com/board/showthread.php?t=2451177
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 09, 2012, 06:08:29 pm
Pretty sure me and Jelle can make sure that Akali is better than Akali2.0. Not in terms of early burstiness, but that Vlad-Play. Got spanked so hard early by Akali2.0 but when I had my ult, I just needed her to greed with HER ult and die at the hands of a tower. After that, I had my phage, so I could grab another kill (And somehow that gave me enough money to get a giants belt and a staff, so I could proceed with Rylais).

Jelle might disagree though, since he got kinda turned off with having a black&white match as Trundle. xD
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 09, 2012, 09:25:53 pm
Katarina Rework is go. http://na.leagueoflegends.com/news/champion-relaunch-katarina-sinister-blade
New W that isn't really clear how it works, Q is now an Akali Q that bounces, E always reduces damage, and it looks like she got a new model, which is a big plus.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 09, 2012, 10:41:21 pm
Katarina Rework is go. http://na.leagueoflegends.com/news/champion-relaunch-katarina-sinister-blade
New W that isn't really clear how it works, Q is now an Akali Q that bounces, E always reduces damage, and it looks like she got a new model, which is a big plus.

Aw sweet, maybe people won't think she's wearing a red cape anymore.

I'm assuming her W is just a regular position based AOE damage spell like Akali's E, Amumu's E, etc.

Your Red post digest for the day!
Xeph talks about the issues with making a purely AD Caster item, and how tanky dps or ranged AD would benefit from it more than the ad casters themselves. http://na.leagueoflegends.com/board/showthread.php?t=2456172

This is a really good discussion. I'm usually a big fan of Xypherous since I agree with him on design so much, but this is particularly good since it addresses what has been a decently big community issue.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 09, 2012, 10:44:43 pm
Yeah, Katarina definitely got a new model. RIP Octopus hair 2010-2012.


EDIT: Because I haven't been news bombing enough already, Rengar is out on PBE. Get him while he's hot. http://www.surrenderat20.net/2012/08/8-9-pbe-update.html
He's pretty godlike when it comes to killing turrets. He gives Yi a run for his money...
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on August 10, 2012, 12:45:01 am
Heeeeeyyy. Rengar looks kinda' like Mundo, t'me. Dat bolo (cleaver), dat q (masochism). Dat oddly placed (much better ratio) AP scaling AoE w/ buff (spinnies). Dat MS boost wit' resource gain ult. Obviously different in some key ways, but what I'm saying is if dat bolo is a long-ish range skillshot, Frumple thinks Frumple likey.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: KaelGotDwarves on August 10, 2012, 12:46:31 am

Almost all wins today. That last one was bot volibear as well.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: debvon on August 10, 2012, 01:53:44 am
Spoiler (click to show/hide)

500 elo is just too fun.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 10, 2012, 04:41:29 am
Oh...oh dear god. A Kayle buff? What for?!!! She's already raping D;

Oh well. Guess people don't want to play shred with her. Which she rapes with. Surge+E+early dagger ftw!

Edit: if she rapes even harder now I'm afraid I have to give up another champ :/
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on August 10, 2012, 04:51:59 am
Diana
Strengths: AOE damage, ability to jungle as an assassin, some tankiness
Weaknesses: NO escapability, reliant on sustained damage for full burst combo, wonkiest skillshot in the game
How is a shield and possibly 2 blinks with a low cooldown no escapability? The pull can be used for juking as well, so she basically has 3 abilities to help her get out of a sticky situation.

Jayce
Strengths: Utility, ranged mode on a bruiser
Weaknesses: No ult makes his team fights really weak
How is having 6 abilities, one of which deals excellent AoE damage and one of which boosts your whole team not good for teamfights?

Darius
Strengths: Ridiculous damage, ridiculousness stickiness, execution move
Weaknesses: Arguably more kiteable than Udyr, everything in his kit is reliant on him hitting you for a while (passive stacks, W refresh, ult execution) meaning that if he doesn't get those hits in he's completely useless, tremendously weak against armor stacking, needs to build squishier than most tanky DPS to get his damage
Didn't I mention that his passive gives movement speed? 5% doesn't sound much, but when your base movement speed is near 300, this means 15 extra MS which does help. Not to mention that his pull has deceptively enormous range, and the fact that he always rushes Phage, means that you can't really escape him all that easily. And build squishier? All Dariuses I see build Phage into TF and/or Frozen Mallet, and Maw of Malmortius. Those 3 items give plenty of durability and support the bruiser build.

Hecarim
Strengths: Mobility, good initiation
Weaknesses: Very little CC, no burst whatsoever without ult
I have no fucking clue what you're talking about. His charge acts like a short duration stun, that is already hard CC. His ult also affects the whole fucking team. 5 guys that you can force to run back. How is that not crowd control? Tell me, please.

Ahri
Strengths: Great burst, huge mobility, true damage
Weaknesses: All skillshots all the time, needs to blow her whole kit to burst people (moreso than most mages, and puts herself in a weaker position than most when she does it)
Oh come on, have you ever played against an Ahri? She throws her charm and if it hits, she uses her ult to dash in, lands her boomerang easily (charm says no dodging) and her spirit fires just fly at you. Maybe she uses her ult again on you to deal more damage, and if you aren't near dead, ult to get away. Easy to get away. And if she gets ganked, now she hasn't used her ult to initiate so she ahs 3 blinks and charm and most likely flash. So yeah, 4 blinks. Sure is hard to escape.
I wouldn't mind if she could use them to get in, but no, she can use them to get out just as easily, and both get in AND get out.

As for skipping over some champions... Yeah, I was speaking of the new bruisers and assassins, not ranged DPS champs or tanks or supports or whatever. Assassins and bruisers. I looked fro mthe wiki to see the list of their appearance, and I never skipped any assassins or bruisers. Why should I list Draven when he isn't an assassin, or Zyra when she isn't a bruiser. Of course I skip those guys, I have no problem with them. I do have problem with the new assassins and bruisers howeverm which is why I listed them.


And I'd argue that bad champion releases are more disastrous than OP releases. Anyone who was around for Yorick should be familiar with this.
I find this exactly the opposite. Darius' release was hell, and I did not enjoy seeing him at all in any game. Don't know if you remember it, but Xin's release was pretty much the same if not worse. Every game Xin was in, he won the game. If there were 2, the better Xin won. He basically came up to you and boom, you basically could just go take a dump because nothing else you could do other than see your health bar diminish.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jelle on August 10, 2012, 05:37:29 am
Jelle might disagree though, since he got kinda turned off with having a black&white match as Trundle. xD

Yep, I absolutely disagree. In fact I think she's stupidly overpowered.

Let me say first I don't think so because she's an assassins. Yea they can be annoying and annoying doesn't equate OP. Also I don't think akali is OP, she's strong but can be countered pretty good.
To elaborate without hopefully sounding like a rant,I think Deana is incredibly durable for an assassin. Most assassins or duelists or what have you, like akali, xin zhao and shaco for example, get utterly destroyed when focused. Deana though, with that shield of hers she is just incredibly durable. Throw in a crystal sceptre/rod of ages and a defensive item and she's tanky dps.
Yes dps, her passive is just insanely strong. Get a lil bit of attackspeed like nashor's tooth and she can double as tanky dps if she's done assassinating.
Laslty that ultimate. Don't know where to start, just about everything is overpowered about it. The damage for a cooldown refreshing ability, but most of all the range. Dear god the range on that thing.
I don't mind that range on akali since she's suiqhy, but on such a tanky champion.

No I'd go as far as to say she may be xin zhao release OP. Or close to at any rate, I suppose she misses the raw dps to 1v5 a team.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on August 10, 2012, 05:44:04 am
No I'd go as far as to say she may be xin zhao release OP. Or close to at any rate, I suppose she misses the raw dps to 1v5 a team.

With that passive dealing AoE and AoE Q, sort of AoE W and the pull she can give it a damn good go to destroy a team 1vs5
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: IronyOwl on August 10, 2012, 05:55:37 am
-25 minutes, Ashe has 18 minion kills-

500 elo is just too fun.
What happened here.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Graven on August 10, 2012, 08:14:33 am
Support Ashe/AD LeBlanc? SivHD has a guide for AD LB which makes her out to be good enough. I've always wanted to try out such a combo, but I don't play SR, so I can't :(
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Neonivek on August 10, 2012, 08:16:39 am
What is odd is that what killed this game for me is that I always fall inlove with the expencive characters and just mildly don't care about the whole cast.

But I just don't have the patience to play this until I unlock them.

I am not even half-bad... I am not exactly good, but it isn't the case where I suck at the game.

Kinda odd comming from me... The person who in fighting games actually uses the entire cast and even some of the mimics.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Repulsion on August 10, 2012, 08:20:42 am
Support Ashe/AD LeBlanc? SivHD has a guide for AD LB which makes her out to be good enough. I've always wanted to try out such a combo, but I don't play SR, so I can't :(

Wait, you never play Summoner's Rift? What do you play then, dominion or 3v3 or ARAM forever? SR is arguably the most balanced gamemode, and the one paid the most attention to, so it baffles me why you would choose to NOT play SR explicitly.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on August 10, 2012, 08:38:33 am
Because it tends to take 2-3x longer to play a single game?

Seriously, I've pretty consistently managed to bang out two or three dominion games in the space a single SR one would normally take. That counts for something.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Dariush on August 10, 2012, 08:52:22 am
Played Eve. Deathfire + R + E + Q + Q + Q = instakill. Was running away from an ulted Yi, managed to kill him without ever turning back by ulting and spamming Q. The range at which enemies start to see her made me go 'WTF, srsly o_0', though. That's what, almost identical to their actual line of sight?

Which other champs have such awesome burst combos, apart from Veigar, Kassadin and Eve?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: webadict on August 10, 2012, 09:26:17 am
Played Eve. Deathfire + R + E + Q + Q + Q = instakill. Was running away from an ulted Yi, managed to kill him without ever turning back by ulting and spamming Q. The range at which enemies start to see her made me go 'WTF, srsly o_0', though. That's what, almost identical to their actual line of sight?

Which other champs have such awesome burst combos, apart from Veigar, Kassadin and Eve?
Stop trying to make Eve happen! She's still useless, and will continue to be useless. It's not a big deal, but if you won't admit she's weak, then you have some problems.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 10, 2012, 09:46:15 am
Played Eve. Deathfire + R + E + Q + Q + Q = instakill. Was running away from an ulted Yi, managed to kill him without ever turning back by ulting and spamming Q. The range at which enemies start to see her made me go 'WTF, srsly o_0', though. That's what, almost identical to their actual line of sight?

Which other champs have such awesome burst combos, apart from Veigar, Kassadin and Eve?
Stop trying to make Eve happen! She's still useless, and will continue to be useless. It's not a big deal, but if you won't admit she's weak, then you have some problems.
She is as weak as Darius and Diana. Though dquishy
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: webadict on August 10, 2012, 10:17:25 am
Played Eve. Deathfire + R + E + Q + Q + Q = instakill. Was running away from an ulted Yi, managed to kill him without ever turning back by ulting and spamming Q. The range at which enemies start to see her made me go 'WTF, srsly o_0', though. That's what, almost identical to their actual line of sight?

Which other champs have such awesome burst combos, apart from Veigar, Kassadin and Eve?
Stop trying to make Eve happen! She's still useless, and will continue to be useless. It's not a big deal, but if you won't admit she's weak, then you have some problems.
She is as weak as Darius and Diana. Though dquishy
::)

The fact is she IS useless. She can't really build to do damage, unless you really want to be useless in a teamfight (She can clean up after everything's done, sure, but congrats on letting your team get decimated [coincidentally, this is also the correct word to use, as she's about 1/10 of your team's strength].) If she builds tanky, she won't die, but honestly, at that point, you're playing a tank.

Because, really, her main advantage is the stealth. You could backdoor, I suppose, or assassinate, or tank, but ALL of these jobs can be done better by other champions. If you don't admit it, you're just kidding yourself. I don't mind if you play her for fun, but don't pretend she's better than other champs.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jelle on August 10, 2012, 11:13:00 am
Yes, eve sucks quite bad and the remake was a complete failure. No matter how much you want to see her work (I did) it just doesn't make her viable.

Her jungle isn't even very good. Add to that she's squishy and has no real amazing base damage and as a result can be counterjungled easily. Lee sin needs only sneeze in your direction and you're as good as dead.
Even if she gets through jungle unscathed somewhat succesfully, what's she going to do? Gank? She has no cc whatsoever and you can see her coming miles away with her stealth as it is. The only cc she gets is on her ult, wich is only a 2 second slow.
Even if you're good off later on teamfights are just impossible. There's no way to get in position to assassinate the enemy carry without being spotted. Even then you might not even win that fight since you're Eve.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sirian on August 10, 2012, 11:44:09 am
About eve, i think she's actually average, not weak. You CAN gank with her because she bypasses wards. I wouldnt play her jungle, but rather bot as a complement to an AD carry - i wont call it support since nowadays the most popular "support" for bot is Blitz, which is no support - and as a roamer. Plus maybe doing some counterjungling, but i'm not sure since i've never done it.

Overall, it's hard for me to know her real value since people start panicking when you select her and so i rarely play her. People think she doesnt fit the meta but the meta is already changing towards no support bot, because of all the support nerfs. Nowadays you dont want a healer bot, you want cc. Eve has almost none, sure, but if you can use her element of surprise and do some ward peeling to control the bot lane and the dragon, she can be useful in a different way.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 10, 2012, 01:07:30 pm
Eve is terrible right now. It was only a tiny tiny tiny improvement over what she was before. She's old (jungle) twitch tier. She can be good in the right circumstances, but like before she's dependent on bad play on the enemy's part.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 10, 2012, 02:26:00 pm
How is a shield and possibly 2 blinks with a low cooldown no escapability? The pull can be used for juking as well, so she basically has 3 abilities to help her get out of a sticky situation.

The shield is only really good when used offensively due to needing to manage the balls to get the most out of the spell. And using her ultimate to escape is tremendously inconsistent.

How is having 6 abilities, one of which deals excellent AoE damage and one of which boosts your whole team not good for teamfights?

a) It's a movement speed boost that can boost your whole team. See Karma for why abilities that help your team can be ruined by making them difficult to pull off. See Sivir for how much more powerful it is to just make everyone faster without requiring them to do anything.
b) Saying his ball is good for team fights because it's AOE damage is like saying Twisted Fate has good team fight abilities because his Q is AOE. They're good poke, that's all.
c) On that note, Twisted Fate is a great example of how not having a team fight oriented ult has the drawback of requiring you to drastically change your playstyle to get the most out of the champion.

Didn't I mention that his passive gives movement speed? 5% doesn't sound much, but when your base movement speed is near 300, this means 15 extra MS which does help. Not to mention that his pull has deceptively enormous range, and the fact that he always rushes Phage, means that you can't really escape him all that easily. And build squishier? All Dariuses I see build Phage into TF and/or Frozen Mallet, and Maw of Malmortius. Those 3 items give plenty of durability and support the bruiser build.

Yeah, 5% movement speed that requires you to hit them already. Like I said, more kiteable than Udyr, who starts out with an unconditional 15% boost.

And I'm a little tired of people arguing about how Darius scales with AD super well and how he doesn't need to build AD. He does not have absurd bases and absurd ratios. If you argue that then you're just wrong.

I have no fucking clue what you're talking about. His charge acts like a short duration stun, that is already hard CC. His ult also affects the whole fucking team. 5 guys that you can force to run back. How is that not crowd control? Tell me, please.

Because Irelia can stun someone for a longer duration than him, with one ability? A 0.25 second or so disable on his charge is not particularly impressive, and then his ult is 1 second (and seriously, stop with the hyperbole that AOE = entire team, because you're really only going to hit three people with a hec ult on a good day). Yes. It is AOE. That is good. But team fights are all about focusing down specific targets and 2 seconds of stunning the carry is typically going to be more valuable than 1 second spread across any number of people.

And before we get to AOE CC, Hecarim is nowhere near the scale of actual AOE CC champions like Amumu or Zyra. I can't find hard numbers on the radius of Hec's fear, but it looks like 200 at the most. If my estimate is correct, his fear has 11% of the AOE of Amumu's ultimate.

Oh come on, have you ever played against an Ahri? She throws her charm and if it hits, she uses her ult to dash in, lands her boomerang easily (charm says no dodging) and her spirit fires just fly at you. Maybe she uses her ult again on you to deal more damage, and if you aren't near dead, ult to get away. Easy to get away. And if she gets ganked, now she hasn't used her ult to initiate so she ahs 3 blinks and charm and most likely flash. So yeah, 4 blinks. Sure is hard to escape.
I wouldn't mind if she could use them to get in, but no, she can use them to get out just as easily, and both get in AND get out.

A ton of her damage and escapability completely hinges on her ult. In addition, she lacks the typical super long ranges on her skillshots (see: Morgana, Ezreal) which makes her even more reliant on her ult for positioning.

I feel like a lot of discussion on Ahri confuses design with balance. Try this: imagine whatever your favorite designed champion is, and then make them OP. It's like their weaknesses don't matter anymore! Ahri used to not need to compensate for her weaknesses, yes, but now that she's in a better place balance-wise, they're showing through more. This does not mean she was a bad design.

As for skipping over some champions... Yeah, I was speaking of the new bruisers and assassins, not ranged DPS champs or tanks or supports or whatever. Assassins and bruisers. I looked fro mthe wiki to see the list of their appearance, and I never skipped any assassins or bruisers. Why should I list Draven when he isn't an assassin, or Zyra when she isn't a bruiser. Of course I skip those guys, I have no problem with them. I do have problem with the new assassins and bruisers howeverm which is why I listed them.

I apologize. I forgot about the categorization because I think of Hecarim as more of a tank and Ahri as more of a mage. Definitely shouldn't have attacked you on this.

I find this exactly the opposite. Darius' release was hell, and I did not enjoy seeing him at all in any game. Don't know if you remember it, but Xin's release was pretty much the same if not worse. Every game Xin was in, he won the game. If there were 2, the better Xin won. He basically came up to you and boom, you basically could just go take a dump because nothing else you could do other than see your health bar diminish.

I guess this is more of a matter of taste. Darius is nothing like Xin was, though, and is a far better design than original Xin. Ignoring balance, the lack hard CC, lack of sustain, and lack of a gap closer gives Darius' opponents far more counterplay.

Yes, eve sucks quite bad and the remake was a complete failure. No matter how much you want to see her work (I did) it just doesn't make her viable.

The goal of the remake was not to have a completely balanced Eve, it was to get Eve to a state where she can be balanced. Pretty much all your criticisms can be solved with numbers buffs, which means the remake was a complete success.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 10, 2012, 02:58:48 pm
I don't know where the Eve hate is going. To me, it seems like you're facing the bad version, like a CarryYi or Trynd not rushing a IE.

Darius sucks as much as Eve IMO. Lee Sin can't handle her solo lane because of the lane-control, which kinda forces you to buy early wards. I'd guess she sucks ass on everything Cept 1v1 though, since I only had a problem early against her in the times I've faced Eve.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 10, 2012, 03:12:58 pm
Holy crap Rengar looks really cool. Everything about him just screams "hunting predator". And his passive is brilliant. I'd never expect them to capture the feel of pouncing at you out of the bushes... by letting him pounce at you out of the bushes.

And his ferocity is really neat. Along with his passive, it lets them put sustain and a gap closer and hard CC on the same kit by making them all very situational. He definitely looks like he'll have a lot of ability to adapt to the situation.

His item is sort of weird. I'm not sure why it exists. "Hey, let's make a snowball item for a single champion!" I'm gushing over the rest of his design but scratching my head at the necklace.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on August 10, 2012, 03:14:06 pm
Yeah, I've never been impressed by Darius. He can do a lot of damage in close, but then there's a lot of characters you could say that about. His mobility is underwhelming, as is his ability to close on target. Flash/Ghost is virtually a requirement.

Seen far more feeder Dariuses than I have snowballing ones.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 10, 2012, 03:24:17 pm
Yeah, I've never been impressed by Darius. He can do a lot of damage in close, but then there's a lot of characters you could say that about. His mobility is underwhelming, as is his ability to close on target. Flash/Ghost is virtually a requirement.

Seen far more feeder Dariuses than I have snowballing ones.
Darius is spanked so hard by good ranged champs. He has the capability to utterly rape though. So I guess Eve is like Darius, but there's just so many people unable to play her at the proper level.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 10, 2012, 04:03:02 pm
Rengar is really, really, really satisfying to play. He's also OP as fuck right now. He geets a free ashe passive on his Q, and his sustain is absolutely absurd. His stealh is on a crazy short cooldown, and let's not forget that his snowball can't be stopped. 1 stack lost on a kill? He can suicide into enemy teams and as long as he dies right at the start walk out of it with 4 more stacks.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Realmfighter on August 10, 2012, 04:10:12 pm
Darius UP? What the what.

He gets countered by Jayce hard but if he's laning against another melee who needs to come close to farm he is going to win the laning phase as long as the player isn't mentally handy-capped. Top will be screaming for ganks, so you can even turn that fact into an advantage by roaming after pushing and warding like a motherfucker. And I don't know about other AD carries but whenever I play against a Teemo top I win anyway or get massively outplayed to the point where I would be feeding as anyone else and still going even.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jopax on August 10, 2012, 06:14:28 pm
Rengar is really, really, really satisfying to play. He's also OP as fuck right now. He geets a free ashe passive on his Q, and his sustain is absolutely absurd. His stealh is on a crazy short cooldown, and let's not forget that his snowball can't be stopped. 1 stack lost on a kill? He can suicide into enemy teams and as long as he dies right at the start walk out of it with 4 more stacks.

Rengar?

You on PBE?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 10, 2012, 06:28:51 pm
Yeah. He's on PBE, as is Kat rework, and some Garen changes.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on August 10, 2012, 06:40:15 pm
The main thing I don't like about Darius is that it doesn't matter how much a guy can suck with him, mid-late game in Team Fights he can still be there spamming that ulti and killing everyone.

I remember seeing horrible Darius junglers who couldn't do a single gank and tops who feed like crazy and can't get kills but once they get into teamfights with that ulti then bam, lots of dead people. I mean it was horrendous on release because doesn't even need to kill to get the cd refresh so easy to ace a teamfight.

As far as ulti's goes his is pretty freaking powerful.

And I'm a little tired of people arguing about how Darius scales with AD super well and how he doesn't need to build AD. He does not have absurd bases and absurd ratios. If you argue that then you're just wrong.

Yes because having an ability that scales 1.5 to your 1 bonus AD dealing true damage isn't op, and passive armour pen doesn't help AD absurdly much either.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: KaelGotDwarves on August 10, 2012, 06:48:28 pm
This is why I hate "theorycrafting".

The honest matter of it is that a bad darius will suck, whereas a good darius can spam ult for multiple quadra/penta-kills of true damage.

And he especially wrecks unsuspecting players that have no idea how good his ult is.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 10, 2012, 07:10:46 pm
His ult does need changed. At first I didn't really have a problem with it because hey, people have been fine getting rewarded for kills on other champions and stuff. Then I saw a 0/5 darius snipe a double kill that he didn't deserve and I just felt bad for his team.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 10, 2012, 07:33:54 pm
Darius in his present state is more toxic to fun gameplay than Shaco was for about a year.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: webadict on August 10, 2012, 09:28:25 pm
His ult does need changed. At first I didn't really have a problem with it because hey, people have been fine getting rewarded for kills on other champions and stuff. Then I saw a 0/5 darius snipe a double kill that he didn't deserve and I just felt bad for his team.
Why? If anything, it's helping him get even stronger so that instead of that double kill, he's getting triple. Then quadra. Soon, you're wondering why on earth you're being penta-killed by a 0/5 Darius, until you realize he's now 14/9.

That's the trend with the newer champs. They snowball ridiculously hard. But, they also start ridiculously well. Even if they're shut down early, they can come back. It might take a few kills, but hey, they have the time. And then the snowball starts. Your team doesn't see it coming because you thought that the hard part was over. It wasn't. Diana was 0/10? Now she's 22/11. Darius was 1/9? 15/12. It basically comes to a point where you can enter the game, see a champ, and then go, well, this is going to be an hour and a half game where the newer champ sucks but then gets fed and proceeds to singlehandedly carry the game.

I seriously don't mind mild snowballers, but the hard snowballers ruin the fun of the game. I don't know how Diana got 26 kills, but she did, and now we're all dead.

Actually, screw your resetting ults, you stupid whore champions. You would be powerful even without that garbage, but you wouldn't snowball so hard.

How much fun would Kayle be with a resetting ult? How much fun would Karthus be with a resetting ult? How about Veigar? Hot diggity dog, let's give Tryndamere a resetting ult! What's that Ashe? You too? Okay. JK, we know that'd be silly. But we'll give it to Ahri. Also Malphite. And Cho'Gath, but that's it!

Nah, we gave it to Garen and Fiora, too. Hohoho! Merry Riotmas.

Because resetting ults have never lead to massive snowballers before. Except for every champ that has a resetting ult is a massive snowballer. So, the moral of the story is stop being stupid with resetting ults. All it does is make stopping the snowball early ridiculously hard. At least with the champs that have resetting ults now, there is some limit to it. They can be stopped. But Diana and Darius are real problems.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on August 11, 2012, 02:03:15 am
Why does Riot keep trying the resetting ult thing?  Haven't there been several characters with this feature in the past, and it's been removed every time?  Didn't Eve used to be that way, until they realized that if she got the drop on a single squishy that she could quickly go on to single-handedly wipe a whole team in the blink of an eye?  It's just a horrible mechanic.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 11, 2012, 02:27:31 am
Why does Riot keep trying the resetting ult thing?  Haven't there been several characters with this feature in the past, and it's been removed every time?  Didn't Eve used to be that way, until they realized that if she got the drop on a single squishy that she could quickly go on to single-handedly wipe a whole team in the blink of an eye?  It's just a horrible mechanic.
You guys need to know that its a game mechanic, doesn't matter if it's horrible. It doesn't ruin the average game experience, though it can make you infuriated, but so does true damage to me. So why the heck not remove that too?

It gives variety, though League haven't got a huge such.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Realmfighter on August 11, 2012, 02:28:04 am
To whoever called Darius Under Powered let me tell you about last game. I was facing a Fiora. I got ganked about three times before I started roaming. The first time was after I had already eaten Fioras health pots and I scared Olaf off by kiting and damaging him. I kill Fiora a few times and go b twice in this time. At this point whenever I get ganked I get a double and I end laning phase 9/0. Trouble is the score is now 10/14 and only getting worse as the game goes on.

I proceed to suicide into their fed carry every team-fight until we wipe them enough times to grab Baron and end them. The Ashe tried to kite me a few times but whenever she stopped moving to cast her volley I moved closer, and before it hit me grabbed her overextending and killed her. Sure you can get Kited but chances are the other player won't be quick enough to perfectly keep the 50-100 distance needed at all time to not instantly die.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 11, 2012, 02:34:06 am
Then let's go ahead and bring up Eve and a good Ad Ranged like Draven. Both have a ridiculous burst without proper items.

Vlad and Akali can also get spanked horribly early but then get a penta when they're 0/6. Atleast I've done that with Akali.

I've learnt that the bigger fire wins in LoL, so whoever endures the longest with poking early wins on equal laning. And whoever reaches a IE first as AD.

Edit: If you've got some friends to play with, like I only play 5v5 with people I know somewhat, you could ask them to cycle Eve with you and them to see if you get what I mean. I must agree in this point> Darius spanks melee. He raped me as Nunu, shut down my ult, too much burst so the heal was useless, too much tackiness to take my E... yeah.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Graven on August 11, 2012, 03:59:48 am
Well I only play Dominion, so I'm not sure how this translates to SR, but Darius:

1. Is extremely vulnerable to kiting. Bait the pull and point and laugh the next 15 or so seconds, since he can't do anything unless you smush your face against his pecs.

2. Starves his team of kills something fierce. I've started to love it when the enemy Dariuses get ult-happy because there are other characters which benefit from kills, while Darius likes to build tanky and deal damage through his passive and ult, and if he goes carry build he explodes. Yes, it does a lot of damage even without damaging items.

3. Has no way to initiate apart from pulling, so if he goes berserk he explodes.

4. Is vulnerable to ganks, especially if he overextends, since he has no escapes.

5. Has no built-in sustain, so you can outsustain him.

I might be talking out of my arse when it comes to SR, though. Darius was extremely scary bot at release since noone knew what he did and how exactly he did it. Now whenever I see him bot I just kind of feel sorry for his team. What I've heard works reliably is counterpicking him with Kayle, possibly because she can kite extremely well and fuck with his ult via her own ult. I suspect Tryndamere would also work, but I haven't heard anything about tryn recently, so I'm not sure.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on August 11, 2012, 06:40:43 am
Well I only play Dominion, so I'm not sure how this translates to SR, but Darius:

1. Is extremely vulnerable to kiting. Bait the pull and point and laugh the next 15 or so seconds, since he can't do anything unless you smush your face against his pecs.

2. Starves his team of kills something fierce. I've started to love it when the enemy Dariuses get ult-happy because there are other characters which benefit from kills, while Darius likes to build tanky and deal damage through his passive and ult, and if he goes carry build he explodes. Yes, it does a lot of damage even without damaging items.

3. Has no way to initiate apart from pulling, so if he goes berserk he explodes.

4. Is vulnerable to ganks, especially if he overextends, since he has no escapes.

5. Has no built-in sustain, so you can outsustain him.

I might be talking out of my arse when it comes to SR, though. Darius was extremely scary bot at release since noone knew what he did and how exactly he did it. Now whenever I see him bot I just kind of feel sorry for his team. What I've heard works reliably is counterpicking him with Kayle, possibly because she can kite extremely well and fuck with his ult via her own ult. I suspect Tryndamere would also work, but I haven't heard anything about tryn recently, so I'm not sure.

Most talk is Darius being OP is on SR, Dominion is a completely different game in regards to the power of champs especially with it's much more open playing space it is easier to kite champs, in SR though there are tons of obstacles including your own minions at times which makes it much more harder to kite. Even then your points are weird but I don't play Dominion so really can only argue on SR.

1. Is about as vulnerable to kiting as any melee champ, yes if he misses the pull you can kite him safely but he has a pretty good range on his Q to still be able to control a lane early game. Just because you can kite a melee champ doesn't mean they just always try and chase you, early game Darius can control the lane and he does huge damage just with his Q and passive to kill very easily early game if you try and get some creep kills as well. Just being hit by his Q can give him enough speed to chase you so you have to stay far away from him.

2. It doesn't really matter if he is starving kills of other players, it's saying the same of Akali or Katarina who also get cd reset/reduction on kills/assists and deal shit loads of burst damage. He can get penta in teamfights so towers get pushed or gets to kill dragon and/or baron which is more then enough gold to offset "starving" of other champs.

3. His Q initiates if it lands as well by giving him a speed boost, super effective if hitting more then 1 champ, easily enough to give a speed boost to catch up for a pull, and he can do a nice big slow if he gets into melee range as well.

4. He does have a harder time running away although he does still get a nice speed boost for bleeding 2 champs but the issue with Darius is that even though he does shit loads of damge without the ulti, with his ulti it is pretty much an "enemy has health <50%, EXECUTION!" situation. You need to kill him completely, he just needs to get you down the half health, the fact that he deals true damage means only noobs Darius will fail to execute as it's easy to know when exactly it will kill an opponent.

5. No sustain? Because every other champion starts with spell vamp and lifesteal as passive? He doesn't need to sustain because he will bleed you faster then you can bleed him and then he will kill you laughing at your pathetic "sustain".

Kayle, Tryn and a few others can troll his ulti but even without the ulti he can deal a lot of damage in a short time. Getting 5 stacks of haemorrhage is like a constant ignite, his ulti is not neccessary for him to kill which is why he can get an easy first blood if an enemy champ is stupid enough to try and out-sustain him.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: webadict on August 11, 2012, 10:47:31 am
Why does Riot keep trying the resetting ult thing?  Haven't there been several characters with this feature in the past, and it's been removed every time?  Didn't Eve used to be that way, until they realized that if she got the drop on a single squishy that she could quickly go on to single-handedly wipe a whole team in the blink of an eye?  It's just a horrible mechanic.
You guys need to know that its a game mechanic, doesn't matter if it's horrible. It doesn't ruin the average game experience, though it can make you infuriated, but so does true damage to me. So why the heck not remove that too?

It gives variety, though League haven't got a huge such.
But it DOES ruin the game when you give it to champions who can wipe out your team with it when they have been stopped early. Katarina is an example of someone who hasn't ruined the game because of it. She can be stopped early, and then do no damage or be smashed fast. She also gets no cc and a bunch of blinks. She's annoying, sure, but she's not OP (okay, maybe a tad OP, but that's just because she's manaless). Master Yi is similar. He's not OP (and every low Elo scrub that says otherwise is a moron). He also can be shut down early, and you laugh as he tries to hit you. Akali, shutdown early, no damage.

Now, champs like Darius, on the other hand, can easily do enough damage to kill someone even after being shutdown early. He can ALWAYS snowball. And I don't know how Diana does it, but she can too. Literally, she gets a ton of damage out of nowhere after being 0/7, presumably from her resetting ult. Not only that, but she's got cc and a shield. It'd be fine (read, slightly less annoying) if there was some limit (HIGH MANA COSTS, ult stockpile, higher base cooldowns), but there really isn't. So, basically, if she's 6, and you don't dodge her stupid boomerang skillshot, you are dead. Doesn't matter how unfed she is. And that's what's unfun.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 11, 2012, 11:04:06 am
Maybe that's to you Adict, it can be countered, but if you know how you're usually made to fill in that role. When I try to counter any huge DPS like Darius, Diana or Eve in the matches i've played, none of my teammates fill in the AD Carry Roll.

It's a game of opportunities, difficulties and the such. I must agree that Diana is ridiculously OP, so is Darius, but you have to be non-retarded to get kills as a Darius. They keep getting faceslowed everytime I face 'em, not realizing what the fuck is happening.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on August 11, 2012, 11:48:55 am
Just... just watched a fellow go 0/13 on Ashe... vs beginner AI.

It's times like this that I realize that, as terrible a player as I am, I'm not even close to the bottom yet. It's a strange, somewhat fuzzy, feeling.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Repulsion on August 11, 2012, 12:46:05 pm
Pretty much everything except for Darius' ult is fine. His problem isn't his passive, or his tons of free armor pen, really, it's the fact that he can build COMPLETE tank and still output around 700 potential true damage. He's not OP, his ult is just a bit broken.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: webadict on August 11, 2012, 12:57:23 pm
Maybe that's to you Adict, it can be countered, but if you know how you're usually made to fill in that role. When I try to counter any huge DPS like Darius, Diana or Eve in the matches i've played, none of my teammates fill in the AD Carry Roll.

It's a game of opportunities, difficulties and the such. I must agree that Diana is ridiculously OP, so is Darius, but you have to be non-retarded to get kills as a Darius. They keep getting faceslowed everytime I face 'em, not realizing what the fuck is happening.
No, you're missing the point. The point isn't that you always lose against these people because that's not true. The point is that even when they're stopped early, they can snowball out of control. This is because they have both an early AND a late game advantage. They are countered by people in a way to make them equal to a normal champion, not weaker. They can always snowball out of control if you don't guard against them. So, you have to play cautious early, cautious mid, and cautious late. Because one slip-up can cost you the game, even if you thought you were winning. Even if you were winning by a lot.

That is my point. You cannot get a dominating lead over these champions, because they can come back at any time. And they'll eventually win if they stall you. So, when you start at a disadvantage, and finish at a disadvantage, what do you have? You have an OP champion. Like I said, they wouldn't be so overpowered if they had non-refreshing cooldowns. They are already super powerful. So, try taking that away from them. It wouldn't be so bad.

It's not even like it makes sense on Darius. It barely makes a bit of sense on Diana.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on August 11, 2012, 03:48:33 pm
Pretty much everything except for Darius' ult is fine. His problem isn't his passive, or his tons of free armor pen, really, it's the fact that he can build COMPLETE tank and still output around 700 potential true damage. He's not OP, his ult is just a bit broken.
But when his ult can be literally refreshed 5 times in a teamfight, doesn't that automatically make him OP? As long as Darius last hits with his ult, he gets a ton of extra true damage. This, to me at least, makes Darius seem overpowered.

Imagine Karthus, at his current state his ult is very strong late game, but it doesn't make him OP. If his ult would get 30 sceonds off per kill, it would already become overpowered and since his ult is such a big part of him, the champion would be much stronger overall = would become overpowered.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 11, 2012, 03:50:32 pm
And now for the moment you've been waiting for, Frostshot's Information Corner!

To start off, we have RiotRaven, Sr. Creative Designer, talking about Katarina's new lore. Kitae, Lead Designer, also answers a few questions in a split off thread.
http://na.leagueoflegends.com/board/showthread.php?t=2461652
http://na.leagueoflegends.com/board/showthread.php?t=2461900

And now for the real meaty bit of this patch. Katarina's rework. First off, Morello makes quite a splash talking about Katarina across multiple threads.
http://na.leagueoflegends.com/board/showthread.php?t=2460315
http://na.leagueoflegends.com/board/showthread.php?t=2461748

Phreak also heads off some bitching about how Kat lost her AD ratio on Q.
http://www.reignofgaming.net/redtracker/topic/75792-riot-ap-kat-or-no-kat-is-not-acceptable

Meanwhile, Xepherous talks a little about the changes to Garen's W in specific, and then one massive Wall 'o Text explaining the rest of it.
http://na.leagueoflegends.com/board/showthread.php?t=2463412
http://na.leagueoflegends.com/board/showthread.php?t=2461596
http://www.reignofgaming.net/redtracker/topic/75924-running-garen-numbers-on-pbe

Finally, on the eSports side of things, RiotMarcou, eSports manager, mentions that professional players don't get free passes because they're really good, and that the punishment extends to tournament play.
http://na.leagueoflegends.com/board/showthread.php?t=2460524

And finally, the Iaw (spelled with an i, not a L) thread of the day. For those that don't know, he's a guy who parodies how far some Otaku take stuff and makes amusing stories out of it. I'll post them whenever I see them. He's sort of an in-joke on GD.
http://na.leagueoflegends.com/board/showthread.php?t=2458671

EDIT: I can't believe I forgot to add these, but someone started making a series of "Dumbed down lores", they're pretty funny.
http://na.leagueoflegends.com/board/showthread.php?t=2447462
http://na.leagueoflegends.com/board/showthread.php?p=27944288
http://na.leagueoflegends.com/board/showthread.php?p=27959388
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Knirisk on August 11, 2012, 09:55:56 pm
-snop-

Thanks for this. I might actually be interested in Katarina now. Xyph knows what he's doing... I think. I don't really play PBE, though, and, judging from what I've heard about it, I don't plan to.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: KaelGotDwarves on August 12, 2012, 12:04:45 am
So breadbocks admonished me about my Poppy build during one of our ARAM games, and i'm no Poppy master but rushing triforce sucks. Really.

Also, if you're US, be sure to catch us by adding me KaelGotRice or joining us in teamspeak. We want more 5v5s of all bay12ers :D
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on August 12, 2012, 12:58:14 am
So breadbocks admonished me about my Poppy build during one of our ARAM games, and i'm no Poppy master but rushing triforce sucks. Really.

Also, if you're US, be sure to catch us by adding me KaelGotRice or joining us in teamspeak. We want more 5v5s of all bay12ers :D

I mostly just join random ARAMS anymore, so I might do this sometime soon.

Edit:  Just played Zilean on an ARAM and ended with most kills on my team.  Got a triple kill at one point.  My global taunt was so strong, I literally had people chase me all the way from one end of the map to the other, completely ignoring the rest of my team :P
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 12, 2012, 03:14:41 pm
So breadbocks admonished me about my Poppy build during one of our ARAM games, and i'm no Poppy master but rushing triforce sucks. Really.
I've never played her in ARAM personally, but Poppy is one of those champs that's just abysmal in ARAM. Any champ that can't poke or harass without hard engaging like Poppy or Trundle is at a serious disadvantage. What were the teams like?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sonlirain on August 12, 2012, 03:28:29 pm
As for darius... he's pretty much a ubercharged Garen with more late game killing power.
Garens damage potential falls off late game while darius keeps on being very good.

Even tryndamere teh noobarian starts pretty weak but spins (literally) out of control if the game wont end in 40 minutes (the time even a barely coompetent trynda can farm up a IE Boots and Ghost sword or PD)
However he IS weak before he gets his core items.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jopax on August 12, 2012, 05:01:23 pm
So I think this pushing meta thing is creeping slowly in, now I personally haven't seen the videos or anything, but I've found myself (when playing a solo lane) at their inhibitor tower by the twentieth minute a few times now, not sure why but I'm rarely chased or caught, and even if I am, they can't make up the two towers with a champ kill and they can't push the top tower before someone jumps in to defend it.

That said, support top Viktor is funny, you can die all you want if you keep your other dude alive (gangplank in this case, two ganks, I die both times, he gets two kills both times) because you'll still grow in power without much itemizing, and after a while he will go to roam which will leave you with ample farming and pushing opportunities.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on August 12, 2012, 07:13:45 pm
So breadbocks admonished me about my Poppy build during one of our ARAM games, and i'm no Poppy master but rushing triforce sucks. Really.
I've never played her in ARAM personally, but Poppy is one of those champs that's just abysmal in ARAM. Any champ that can't poke or harass without hard engaging like Poppy or Trundle is at a serious disadvantage. What were the teams like?

Poppy is actually really strong in ARAM, in my experience.  Yeah, you have to be really careful early on, but your ult is just godly.  Everybody is so packed together, that you can easily get 3 kills every time you ult.  She also doesn't need to commit when she moves in.  You dash, whack, and run out with your speed boost.  She's naturally tanky enough that unless the enemy team drops a lot of hard cc, she can do that without taking too much damage.  Proving Grounds offers plenty of opportunity to push people into the walls.  It just takes a good eye for opportunity.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 12, 2012, 07:15:39 pm
Poppy DEFINITELY doesn't have the mana pool to EQW often. Starting Sheen or Philo only means you can get 1 or maybe 2 combos off before you have to start taking health packs just for mana.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: KaelGotDwarves on August 12, 2012, 07:40:01 pm
ARAM session going live in 30 mins. We're starting up now.

Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on August 12, 2012, 07:47:59 pm
Noticed like a minute too late, heh. Perhaps next time I can go get squished repeatedly!
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on August 12, 2012, 10:42:11 pm
Poppy DEFINITELY doesn't have the mana pool to EQW often. Starting Sheen or Philo only means you can get 1 or maybe 2 combos off before you have to start taking health packs just for mana.

Same with any tanky melee dps.  That character type is forced to start slow on ARAM, but are highly influential later on.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: KaelGotDwarves on August 12, 2012, 11:09:00 pm
Bay12/DFC ARAM went fantastic, thanks to everyone who joined up. After the initial burst of 5v5 invitations (probably enough for two games) I was sorry we couldn't fit everyone in. We'll get you next time!

Afterwards we played DFC team + 1 random game, and darius displayed his ridiculousness. Realmfighter went 26/4 or something.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Fiskav on August 13, 2012, 02:07:53 am
.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 13, 2012, 06:51:43 am
Same with any tanky melee dps.  That character type is forced to start slow on ARAM, but are highly influential later on.
There are some tanky derps that have influence early on. Champs like Wukong who can harass without having to just scamper back normally and hope they don't get esploded.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: SalmonGod on August 13, 2012, 07:01:02 am
Same with any tanky melee dps.  That character type is forced to start slow on ARAM, but are highly influential later on.
There are some tanky derps that have influence early on. Champs like Wukong who can harass without having to just scamper back normally and hope they don't get esploded.

Well yeah... but they face the same limitation that you were pointing out before.  You can only spam a full combo so often.  Wukong's isn't as expensive as Poppy's and is a bit safer, but also isn't half as devastating.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jelle on August 13, 2012, 10:37:00 am
Also if you spam that combo on wukong you're probably going to run out of mana fast.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Repulsion on August 13, 2012, 10:55:59 am
Poppy experiences some mana problems early game, which is why in lane she rarely ever uses W/E. However, in late game, she's more or less alright due to items, levels, runes, masteries, and blue buff.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jopax on August 13, 2012, 07:51:38 pm
Played Zyra just now.

Holy shit.

I mean, I outpushed a Morde, outdamaged him, outeverything'd him, and it was my first time with her, the bitch does more damage than Viktor :O
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: KaelGotDwarves on August 13, 2012, 08:09:45 pm
Another NA Bay12 ARAM session going on in 15 minutes.

Add KaelGotRice for invites, or feel free to join us on teamspeak!
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: IronyOwl on August 13, 2012, 10:52:22 pm
What's the correct way to play melee (especially a tank) versus ranged? I've been trying to get into Rammus lately, and I'm never quite certain how to handle things that outrange me.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 13, 2012, 11:18:47 pm
As Rammus specifically, you should jungle. There's no opposing laners to harass you, and you can maximize your CC early game by ganking. Additionally, Rammus really has no way to counter being harassed because of how little burst damage he deals. Everything he's got is sustained damage, so they'll typically just walk away after your taunt ends. You're pretty much going to have to deal with losing every trade in lane.

In general, it really depends on the champion. Each melee tends to have a way to deal with ranged champions. You should usually beat ranged champions once you're in melee range, so focus on that. If you're in top or bot, you can do the Garen thing by spending as much time as possible in the brush. The ranged person will have to facecheck to be able to attack you, so you can just blow up in their face when they try. Unfortunately for Rammus, he's still not very good at this because of just how little damage he deals by himself.

Support Rammus can work if you really need it, but it's generally worse than pretty much every other support tank pick. Camp bushes and help your ranged ally out in trades rather than trying to do most of the damage yourself.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: webadict on August 13, 2012, 11:24:11 pm
What's the correct way to play melee (especially a tank) versus ranged? I've been trying to get into Rammus lately, and I'm never quite certain how to handle things that outrange me.
Honestly, with Rammus, you want to jungle. You just don't have what it takes to be top with him. Later in the game, you're able to tank most of the damage, but early, he's squishy, and you'll be sitting back a lot.

Otherwise, if you're playing a tank against a ranged AD, you'll probably have a gap closer of some sort. The key is to get to them before they kill you, which is usually easy as you're a tank. After that, you're hopefully winning the fight, because otherwise, you just suicided. Proceed to wittle them down, or hold them while your team gets there. Otherwise, run for your life.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: IronyOwl on August 14, 2012, 04:26:38 am
As Rammus specifically, you should jungle. There's no opposing laners to harass you, and you can maximize your CC early game by ganking. Additionally, Rammus really has no way to counter being harassed because of how little burst damage he deals. Everything he's got is sustained damage, so they'll typically just walk away after your taunt ends. You're pretty much going to have to deal with losing every trade in lane.
What's the correct way to play melee (especially a tank) versus ranged? I've been trying to get into Rammus lately, and I'm never quite certain how to handle things that outrange me.
Honestly, with Rammus, you want to jungle. You just don't have what it takes to be top with him. Later in the game, you're able to tank most of the damage, but early, he's squishy, and you'll be sitting back a lot.
Aw, guess I'll have to learn how to jungle then.

...how do you jungle?


In general, it really depends on the champion. Each melee tends to have a way to deal with ranged champions. You should usually beat ranged champions once you're in melee range, so focus on that. If you're in top or bot, you can do the Garen thing by spending as much time as possible in the brush. The ranged person will have to facecheck to be able to attack you, so you can just blow up in their face when they try. Unfortunately for Rammus, he's still not very good at this because of just how little damage he deals by himself.
Otherwise, if you're playing a tank against a ranged AD, you'll probably have a gap closer of some sort. The key is to get to them before they kill you, which is usually easy as you're a tank. After that, you're hopefully winning the fight, because otherwise, you just suicided. Proceed to wittle them down, or hold them while your team gets there. Otherwise, run for your life.
So rush them and keep thwacking until they hit a tower or it's time to run. Guess that's simple enough, if a bit riskier/more damaging than I'm usually accustomed to.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on August 14, 2012, 05:54:09 am
Its about trading hits. Generally speaking melee units are tougher and have more damage than ranged ones (base stats, no items) so if you both trade hits you should as a melee champion have a bigger impact. Ranged units have their range as an advantage, but if they lose it, melee units have the advantage.

Gapclosers and stuns and brushes, pretty much anything that helps you get in their face. If they harass you, don't just stand there and take it, run into them and force them to either run back, or take your damage. If you don't have gapclosers or crowd control, you need to use bushes and terrain to make use of the fog-of-war. If you're in mid as a melee vs a ranged, and you don't have anything to get into their face, you might be in trouble. Note that while Mordekaiser has zero CC and no mobility at all, he is still a very strong solomid champion since he has range (Cloud allows for super safe farming, cone attack is a good poke, Mace attack also has range if you use it correctly, and the ult is ranged as well)
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: webadict on August 14, 2012, 07:39:48 am
As Rammus specifically, you should jungle. There's no opposing laners to harass you, and you can maximize your CC early game by ganking. Additionally, Rammus really has no way to counter being harassed because of how little burst damage he deals. Everything he's got is sustained damage, so they'll typically just walk away after your taunt ends. You're pretty much going to have to deal with losing every trade in lane.
What's the correct way to play melee (especially a tank) versus ranged? I've been trying to get into Rammus lately, and I'm never quite certain how to handle things that outrange me.
Honestly, with Rammus, you want to jungle. You just don't have what it takes to be top with him. Later in the game, you're able to tank most of the damage, but early, he's squishy, and you'll be sitting back a lot.
Aw, guess I'll have to learn how to jungle then.

...how do you jungle?
If you're learning to jungle, I'd start with cloth armor + 5 pots. Start blue -> wolves -> wraiths, then if you're too low for red, go golems -> red while blasting pots. Otherwise, go red and gank or clear jungle more. You'll want to start with a point in the shield thing, then a point in powerball, and then finally a point in taunt. After you get red, you'll want to gank a lane.

If you want some help on how to jungle, you can play with my friends and I through Skype, if you don't mind us making fun of you the entire time. If you don't want to be made fun of while playing with us, join the DFC Teamspeak server. Honestly, though, if you can wipe off the pointless insults, you'd learn a lot. We honestly don't care how bad you will inevitably be at jungle. Everyone learns it eventually, but most people do it as Warwick, because he can live in the jungle eternally.

So, yeah. I'll play with you if you want to learn jungle. I could care less if you suck as it.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Jelle on August 14, 2012, 08:16:15 am
I finished up that mod I was making! Anyone care to test it out? There's no way I can make sure all the bugs are out by myself :o
Spoiler (click to show/hide)
Should be the download link. I don't usually use rapidshare tho so I hope it works. :)

Here's some screenies.
Warning, big images.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on August 14, 2012, 08:37:32 am
Now that I've seen Eve (damn you, RNG), I can see how she could work in SR. But as an ARAM pick....pretty damn useless. I wound up building aura items and playing support Eve and just trying to be an effective distraction without dying.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Frumple on August 14, 2012, 09:35:28 am
Vaguely hilarious, but one of the B12 ARAMs I specced had Eve going something like 12/6 and either first or second on 'er team in kills. I... I couldn't really figure out how her player was doing it :P Those spike things were getting spammed constantly though...

Out of curiosity for ARAMs... are they genuinely all random, or just heroes you have/are free?
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: tompliss on August 14, 2012, 09:40:11 am
just those your have/are free.

Sometimes, I regret I bought many low price heros .... :(
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Exerosp on August 14, 2012, 09:40:32 am
A true ARAM is All-Random by the ones you have, I think. And then you can trade with your teammates with the ones you have. The Map is just the lane though, so unless you guys put the gamemode as All-Random... Yeah you probabbly knew this already.

Edit:NInja'd.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: RedKing on August 14, 2012, 10:02:18 am
Ahh, that's useful to know. That would explain Eve and Viktor, both of which I am terribad with and don't own.

I want to ARAM with Heimerdinger so badly now. NONE SHALL PASS!
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bluerobin on August 14, 2012, 11:52:13 am
Yeah, ARAM has made me regret a fair number of my champ purchases. Also, Viktor's fun, but I'm sad his E is a crapshoot. I feel like it has four equally likely buggy possibilities (works fine, graphic goes but no damage, damage goes but no graphic, graphic starts but doesn't move/do damage) and a buggy hitbox, even if it does go off.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on August 14, 2012, 12:52:07 pm
This one game where I was AD Malza, I was against AD Zilean. I topped him, but that guy was still quite good, which surprised me. Then I tried AD Zil and failed horribly.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sharp on August 14, 2012, 01:05:25 pm
Aw, guess I'll have to learn how to jungle then.

...how do you jungle?

Jungling varies from champ to champ. A Rammus jungler will be focusing on doing ganks to provide CC to help laners kill opposing champ while a jungle Yi or Diana will be going to finish off opponents in vulnerable positions, with or without lane support, as such you have to build your jungler as either tanky CC dealer (Rammus), or off-tank gank/assassin (Diana/Yi). Tank or Off-Tank are the two most common jungle builds because unlike lane creeps the jungle creeps will be attacking you so you will need armour and health , it also helps building armour quickly because then you can tower dive gank and survive.

Blue (smite)->Wolves->Wraiths->Golems->Red (smite)->Gank is a popular choice because you should be able to use your 2nd smite just in time from its 70 sec cooldown after using it on Blue buff initially to red buff. You need to be opportunistic as a jungler so always check the status of the lanes to see if you can get a nice gank, you don't always have to gank from the river, sometimes ganking top or bot from the bushes is super-effective as it is less likely to be warded.

Rammus isn't actually that bad as a top lane champ though he is much better as a jungler or support (taunting the AD carry with your defensive ball can shred their health), you have to play him similar to malphite (another excellent jungler) by building lots of armour and using it to tank damage, once you have Rammus's ulti though you can deal an incredible amount of damage as long as you stay close to the enemy champ so having that extra survivabilty helps loads so your ulti does full damage.

Sunfire cape is a must on Rammus and getting a Randuin's Omen is great as well as you will be dealing lots of damage and slowing down enemies. I might be a bit unusual as well but I prefer getting Rylai's on Rammus because you can easily stop enemies from escaping and they won't be able to out run your ulti plus it adds a decent amount of damage to your Q and R. Usually my build order is, Heart of Gold->Merc Treads->Sunfire Cape->Randuin's Omen->Rylai's->Force of Nature/Aeigis Of Legion(depends on how much magic damage they are doing)->Warmogs/Guardian Angel. Nice to have MS quints and AD+armour+mag res runes for tankiness and clearing jungle quickly.

Lack of Thornmail and only Move 2 boots is the most surprising thing in my build but I feel that Sunfire Cape and W is enough, I mean the extra armour is nice and stacks incredibly well with Rammus but you don't have enough defence against abilities so health/MR from Rylai's/FoN helps, and MS quints and masteries are enough to offset the boots, especially with Force of Nature which provides its own MS but will keep you in high health for your Initiator mastery to be in effect.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Bordellimies on August 14, 2012, 01:34:48 pm
If you are new to jungling, pick someone who does it really efficiently.

- Nunu is a good jungler & ganker, and he can ruin the other jungler's day. Consume is like an extra smite on a lower cooldown, and it also heals. You usually start with 1 point in consume, then 1 level in either Blood Boil or Throw Iceberg. Get the other skill by lvl 3, and then max Snowball ASAP since it makes your ganks incredibly good. Level up Blood Boil after that, but you must know that only 1 level to consume. Any more than that and you hurt your process.

- Nocturne has good sustain and he clears jungle quickly. He ganks really well especially if his ult is up, since he can use it to prevent wards from working.

- Lee Sin isn't the best jungler when it comes to clearing the creep camps, but definitely one of the best when it comes to ganks. Should be really easy to get kills as a Lee Sin if your lanes allow you to gank.

- Warwick is relatively fast and although his pre-6 ganks aren't too good, once you get to lvl 6 you can do some serious damage. The best thing with him however, is that he is the safest jungler to play. Incredible sustain lets him stay in the jungle forever even with no runes, masteries or items. All of those do help, though.

- Fiddlesticks is also a really safe jungler to play as long as you have the mana to sustain your Drain. Ask for your team to give a good leash at Bluebuff when you start, since killing the big golem at lvl 1 with no help can be really hard and dangerous. But once you kill it, you're good to go.

- Cho'Gath has good durability, excellent sustain and gorgeous ganking power. All around a great jungler.

- Maokai is one of my favorite junglers, since he clears camps fast and his ganks are really, really good. Those saplings just are so good.

- Shaco isn't the easiest jungler, but his ganks are probably the best. A gank or two and you should have at least 1 kill, which helps. Your boxes dish out good damage, and since your clone applies on-hit effects, a Wriggle's Lantern means you have 20% chance to deal that 500 extra damage, but not only for your attacks, but for your clone's attacks. So killing Dragon early on is quite easy.

- Trundle is an all-around great jungler. A bit underrated and rarely seen, his sustain is good and ganks excellent. Similar to Warwick in his jungling speed, but while he has a bit less sustain than the wolf, his ganks are also better.

- Udyr is probably the best jungler in the game. He has super high DPS and sustain, and his ganks are often really good too. My tip for him is to max Phoenix Stance first as it grants an excellent boost to his damage. I also max Tiger Stance since when combined with Phoenix Stance,  those 2 skills give the best DPS which also means the fastest jungle clear time. You can put some early points to Bear and Turtle stances if needed: Bear stance for ganks and Turtle for sustain if thats needed. But most of the time since you don't need sustain, leave Turtle stance to level 3.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 14, 2012, 03:51:50 pm
I'm so entertained by the people who play this game sometimes. Six months ago, everyone was crying "Riot! Slow down the release rate of champions. Two weeks each is too fast. The balance team can't handle the work, focus on reworking old champions that need help."

And recently, about half the champion releases have taken three weeks. The game is more balanced than it ever has been. The PBE is decreasing the rate of huge balance fuckups on releases. They've released a ton reworks on a lot of champions who have needed it, and they're making a huge effort to go back and add tweaks and QOL buffs to others. Art reworks and lore reworks are making sure that no champion will be ignored forever.

You'd think the fans would be ecstatic that they're being listened to and that Riot is improving in all the ways that people have wanted them to. So, what's the most common criticism? "Riot! Slow down the release rate of champions. Three weeks each is too fast. The balance team can't handle the work, focus on reworking old champions that need help."

Sigh.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: KaelGotDwarves on August 14, 2012, 08:58:26 pm
Bay12 ARAM session going on now :]
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: frostshotgg on August 14, 2012, 10:11:50 pm
Patch notes are out. Too lazy to copypaste, though.
Summary: Kat and Garen reworks, a bunch of champs got minor/QoL buffs, and the 3rd champ in a row is delayed.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: Sonlirain on August 14, 2012, 10:47:31 pm
Quote
League of Legends v1.0.0.145

Rengar, the Pridestalker

Pending the completion of some further testing on PBE, Rengar will be released at a future date

Garen

General
Base Health Regen reduced to 8.25 from 9.85
Health Regen per level reduced to 0.75 from 0.85
Base Attack Damage reduced to 56 from 60.1
Attack Damage per level increased to 3.5 from 3

Perseverance (Passive)
Delay increased to 9 seconds from 7 seconds
No longer deactivates when damaged by lane minions
Now displays the Health Regen gained in the tooltip

Decisive Strike
Cooldown reduced to 8 seconds at all ranks from 12/11/10/9/8
Movement Speed increased to 35% at all ranks from 15/20/25/30/35%
Movement Speed duration adjusted to 1.5/2.25/3/3.75/4.5 seconds from 4 at all ranks
Base damage increased to 30/55/80/105/130 from 30/45/60/75/90
Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2.5 at all ranks
Now removes slows on activation
Can now critically strike again
Buff duration reduced to 4.5 seconds from 6
Fixed: Garen's next basic attack after Decisive Strike no longer occurs unusually quickly
Fixed: Decisive Strike is no longer consumed if Garen fails to finish attacking
While performing Decisive Strike, Garen now continues to follow his target if they are moving

Courage
Changed to passively increase Armor and Magic Resist by 20% rather than 0 to 25 based on kills
Damage reduction adjusted to 30% from 20/24/28/32/36%
Active now additionally grants 30% Crowd Control Reduction
Duration adjusted to 2/3/4/5/6 seconds from 3/3/3/3/3
Cooldown adjusted to 24/23/22/21/20 seconds from 30/27/24/21/18

Judgment
Damage adjusted to 20/45/70/95/120 (+0.7/0.8/0.9/1.0/1.1 total Attack Damage) from 50/90/130/170/210 (+1.4 bonus Attack Damage)
Damage dealt to minions increased to 75% from 50%
No longer removes slows on activation or reduces the duration of incoming slows while active
Ignores unit collision during Judgment but takes a 20% Movement Speed penalty when spinning through minions
Fixed: Judgment no longer locks out Garen from taking other actions longer than intended

Demacian Justice
Cooldown adjusted to 160/120/80 seconds from 140/120/100

Gangplank
Remove Scurvy
Fixed: Remove Scurvy now removes Blinds

Jayce
General
Improved the responsiveness of his basic attacks, primarily in Hammer stance
Fixed: The first basic attack after swapping to Mercury Cannon is now more responsive

Katarina (Gameplay and Art Remake)
Voracity (Passive)
Champion kills or assists reduce Death Lotus's cooldown by 10 seconds and refresh basic abilities
Bouncing Blades
10/9.5/9/8.5/8 second cooldown
Katarina throws a dagger which deals 50/85/120/155/190 (+0.5 Ability Power) magic damage. The dagger bounces to the 4 closest enemies dealing 10% less damage with each bounce
Enemies hit are marked for 4 seconds. Katarina's basic attacks or spells will consume the mark dealing 15/30/45/60/75 (+0.2 Ability Power) magic damage
Sinister Steel
4 second cooldown
Whirls daggers in a circle dealing 40/80/120/160/200 (+0.5 bonus Attack Damage) (+0.35 Ability Power) magic damage. If she hits an enemy Champion, Katarina gains 12/20/28/36/44% Movement Speed for 1 second
Shunpo
14/12/10/8/6 second cooldown
Moves to a target's location. Deals 40/70/100/130/160 (+0.5 Ability Power) magic damage if the target is an enemy
After using Shunpo, Katarina gains 20% damage reduction for 3 seconds
Death Lotus
60/55/50 second cooldown
Becomes a flurry of blades, throwing daggers at the closest 3 enemy Champions dealing 400/500/600 (+3 bonus Attack Damage) (+1.75 Ability Power) magic damage over 2 seconds
Daggers apply Grievous Wounds, reducing incoming healing by 50% for 3 seconds

Kayle
Righteous Fury
Ability Power ratio increased to 0.4 from 0.2

Pantheon
Aegis of Zeonia
Slight increase in the speed of the jump
Now places Pantheon slightly in front of the target instead of directly on top of the enemy

Shyvana
Dragon's Descent
Fixed a bug where Dragon's Descent would hitch on initial use when using skins

Teemo
Toxic Shot
Damage on impact increased to 10/20/30/40/50 (+0.4 Ability Power) from 9/18/27/36/45 (+0.14 Ability Power)
Poison Ability Power ratio reduced to 0.1 from 0.14
Fixed: Fixed a bug where the poison was lasting longer than intended
Fixed: Damage values will now update correctly when Teemo hits a unit with a lower level Toxic Shot poison

Varus
Piercing Arrow
Fixed: Piercing Arrow no longer sometimes fires from a point above his bow
Fixed: Piercing Arrow now more reliably hits targets at the end of its range
Blighted Quiver
Ability Power ratio on Blight stack detonation increased to 0.02 per stack from 0.01
Chain of Corruption
Missile width increased to 100 from 60
Increased missile visibility
Spread range from primary target to nearby targets increased to 550 from 450
Tendril break range increased to 600 from 550

Ziggs
Fixed: Satchel Charge's timeout tone will now play properly

Zyra
Rise of the Thorns (Passive)
Now properly cancels spell casts upon activation
Rampant Growth
Destroying a seed no longer breaks spell shields
Plant selection radius increased slightly
Grasping Roots
Modified the vine particle to be easier to see

General
Friend List notes
Pending the completion of some further testing on PBE, Friend List notes will be released at a future date
Updated tooltips for Cho'Gath
The main HUD health and mana bars will now display regen per second as opposed to regen per 5 seconds
The "Reset HUD" button in the "Interface Options" menu will now set the global scale value to the correct amount
Fixed: Wraiths and Lesser Wraiths no longer state they steal life in the tooltip

Proving Grounds
Nexus turrets
Amount increased back to 2 from 1
Health reduced by 900
Armor reduced by 20
Base Attack Damage reduced by 30


Looks like Garen got a full across the board nerf to his early-mid and a sidegrade to his lategame for no apparent reason.
Title: Re: League of Legends Updated! - Mid July Patch / Zyra - 1.0.0.143
Post by: penguinofhonor on August 14, 2012, 11:30:42 pm
Excited for Katarina, since apparently she can jungle now. We really need more AP junglers, and by that I mean AP junglers that aren't Diana or Fiddlesticks since I'm terrible at them. Actually maybe I'm just bad at AP junglers. I'll have to try Karthus and Zyra to test this theory.

I'm also still an embarrassingly bad Lee sin. And I'm bad at Xin Zhao. I'm not sure what I'm good at anymore, to be honest.

Oh yeah, Hecarim. I kick ass as Hecarim.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Bordellimies on August 15, 2012, 03:58:27 am
Don't jungle Karthus. Although I love wacky builds and stuff, Jungle Karth isn't all that good. Extremely dependant on Bluebuff so if you get invaded while getting it you're fucked. Farming in lane is also much more efficient, since you don't have to spam Lay Waste 6 times to get the kill, just wait till the minions get low on hp and then bam, kill them and get refunded the mana. You also get levels and gold much faster, and that means downtime used for ganking won't hurt you as bad as if you'd jungle.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: woose1 on August 15, 2012, 04:30:10 am
So, wait, if I'm getting this straight, Darius was basically an objectively better Garen, so Riot responded to this by nerfing the crap out of Garen?

Can someone correct me on this?
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: tompliss on August 15, 2012, 05:25:33 am
Garen gets a much better late-game, with more damage, especially when not building for it.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Graven on August 15, 2012, 05:38:27 am
And to maintain this thread's reputation as the best place to learn the newest LoL developments I bring you Rengar... AND SYNDRA!

http://www.youtube.com/watch?v=4KUTbtYXxEs

Guess we got Kassadin's daughter finally.

Also copied from the comments, since the bloody thing is in German and I'll be damned if I deal with this infernal tongue again :
Q: She summons a Sphere that deals magic damage and stys for 8 seconds.

W: First activation: She grabs an enemy minion or a Sphere. Second activation: She throws the minion or Sphere, enemy take magic damage and are slowed (first rank 25%)

E: Deals Magic damage and knocks enemys and spheres back. Enemys hit by a sphere are stunned for 2.5 Seconds
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Sharp on August 15, 2012, 05:39:36 am
So, wait, if I'm getting this straight, Darius was basically an objectively better Garen, so Riot responded to this by nerfing the crap out of Garen?

Can someone correct me on this?

Well let's see

General
Base Health Regen reduced to 8.25 from 9.85
Health Regen per level reduced to 0.75 from 0.85
Base Attack Damage reduced to 56 from 60.1
Attack Damage per level increased to 3.5 from 3

Yes a general nerf but the change on his other abilities makes sense for all this

Perseverance (Passive)
Delay increased to 9 seconds from 7 seconds
No longer deactivates when damaged by lane minions
Now displays the Health Regen gained in the tooltip

Buffed up, not a nerf at all, yes there is a delay in getting the regen but it works while being hit by lane minions means you can keep it on for longer.

Decisive Strike
Cooldown reduced to 8 seconds at all ranks from 12/11/10/9/8
Movement Speed increased to 35% at all ranks from 15/20/25/30/35%
Movement Speed duration adjusted to 1.5/2.25/3/3.75/4.5 seconds from 4 at all ranks
Base damage increased to 30/55/80/105/130 from 30/45/60/75/90
Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2.5 at all ranks
Now removes slows on activation
Can now critically strike again
Buff duration reduced to 4.5 seconds from 6
Fixed: Garen's next basic attack after Decisive Strike no longer occurs unusually quickly
Fixed: Decisive Strike is no longer consumed if Garen fails to finish attacking
While performing Decisive Strike, Garen now continues to follow his target if they are moving

Definite buff, has lower cooldown for spamabiliteh, does more damage and can critically strike, fair enough trade off for the silence and MS duration nerf.

Courage
Changed to passively increase Armor and Magic Resist by 20% rather than 0 to 25 based on kills
Damage reduction adjusted to 30% from 20/24/28/32/36%
Active now additionally grants 30% Crowd Control Reduction
Duration adjusted to 2/3/4/5/6 seconds from 3/3/3/3/3
Cooldown adjusted to 24/23/22/21/20 seconds from 30/27/24/21/18

A nice starting high damage reduction and the armour and mag res increase by percentage instead of flat means it's effective to stack that armour and mag res to make Garen a super tank.

Judgment
Damage adjusted to 20/45/70/95/120 (+0.7/0.8/0.9/1.0/1.1 total Attack Damage) from 50/90/130/170/210 (+1.4 bonus Attack Damage)
Damage dealt to minions increased to 75% from 50%
No longer removes slows on activation or reduces the duration of incoming slows while active
Ignores unit collision during Judgment but takes a 20% Movement Speed penalty when spinning through minions
Fixed: Judgment no longer locks out Garen from taking other actions longer than intended

by being based on total attack damage instead of just bonus attack damage it sort of works out more similar, and it clears out creep waves much better but is no longer the unavoidable spin of death like it used to be, and if I am understanding this right you can use your other abilities while spinning?

Demacian Justice
Cooldown adjusted to 160/120/80 seconds from 140/120/100

Just seems like a balance, not really buff or nerf.

It's basically make Garen a much better late-game tank which is what he really is supposed to be doing anyway.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: frostshotgg on August 15, 2012, 06:45:27 am
Don't hate on jungle karth. That fucker is as fast as Olaf.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: etgfrog on August 15, 2012, 09:37:30 am
Don't hate on jungle karth. That fucker is as fast as Olaf.
but its dangerous, a few games i've seen a jungle karthus, the other team goes and steals his blue, then proceeds to ambush him in the jungle thanks to wards

actualy when i think about it there was a games that he didn't get counter jugnled but still did meh because he had tried going will of the ancients first and didn't do that much damage...
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: woose1 on August 15, 2012, 10:22:16 am
So, wait, if I'm getting this straight, Darius was basically an objectively better Garen, so Riot responded to this by nerfing the crap out of Garen?

Can someone correct me on this?
-snip- shit that I don't understand -snip-
Alright, cool. Thanks for explaining that to me. I don't agree totally with Garen becoming a tank, he always seemed more of a counter-jungler/dps/offtank-type character to me but I've probably been playing him wrong. Sucks about judgement though.  :P
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Bordellimies on August 15, 2012, 11:03:50 am
Don't hate on jungle karth. That fucker is as fast as Olaf.
Not hating on him, but if you ward his blue and steal it at lvl 1, he can't do jack for a while.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Jelle on August 15, 2012, 11:17:34 am
Yeah those Garen changes are really sad.
Never been a fan of the examplar of demacia myself but I can't help but feel sorry for him. Especially with Rengar coming out giving him a run for his money when it comes to bush ambushes Garen used to be so good at.

I just don't understand these reworks though, Riot always manages to nerf the champions in the process, whilst the champions they are reworking are the UP ones that need buffs/changes to become viable.
After a while you'd start to dread the thought of riot reworking a champion that needs it. Eh this champion is no longer viable in todays lineup? Well here comes riot to finish the job and make them definite trasH :s
That's what I got from Eve and Twitch atleast, Xin is an exception I guess. So far it doesn't look good for Garen and Kat though.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: woose1 on August 15, 2012, 11:22:39 am
Yeah, apparently Eve got a buff or something, but she seems even worse now. Great mobility and a good champion for map awareness, but complete trash in combat.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Bordellimies on August 15, 2012, 11:46:55 am
Yeah, apparently Eve got a buff or something, but she seems even worse now. Great mobility and a good champion for map awareness, but complete trash in combat.
Didn't she have those exact traits before the rework?
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: woose1 on August 15, 2012, 01:34:37 pm
Yeah, apparently Eve got a buff or something, but she seems even worse now. Great mobility and a good champion for map awareness, but complete trash in combat.
Didn't she have those exact traits before the rework?
Well that's exactly my point.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Sonlirain on August 15, 2012, 01:45:22 pm
I read the garen changes again.

What they did was basically strip the key features from his Judgement and give them to DS and Courage.

Windmill no longer removes/shortens slows but now DS removes them while courage shortens them.
On top of that courage works longer whan Judgement so you recieve shorter slows for longer than with just Judgement.
And you can start spinning to pass a minion wave when trying to run away.

Kinda handy.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Exerosp on August 15, 2012, 02:21:34 pm
I honestly don't know where you guys are going with Eve nerfs and Xin buffs. Xin gets a Darius Build, and Eve buttrapes 1v1. It's like facing a Olaf, only a good one can 1v2.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 15, 2012, 02:32:30 pm
Also note that since Judgment scales on total AD rather than bonus, it now crits off total AD instead of just bonus. Basically, build crits and armor pen on your Garen. They're way better on him now.

I just don't understand these reworks though, Riot always manages to nerf the champions in the process, whilst the champions they are reworking are the UP ones that need buffs/changes to become viable.
After a while you'd start to dread the thought of riot reworking a champion that needs it. Eh this champion is no longer viable in todays lineup? Well here comes riot to finish the job and make them definite trasH :s
That's what I got from Eve and Twitch atleast, Xin is an exception I guess. So far it doesn't look good for Garen and Kat though.

The goal of a rework is not to make a champion viable. They'd just buff them otherwise.

edit: New champion being previewed at Gamescom! Syndra, the something or other! (http://www.reignofgaming.net/news/21291-new-champion-syndra)
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: webadict on August 15, 2012, 06:20:26 pm
I honestly don't know where you guys are going with Eve nerfs and Xin buffs. Xin gets a Darius Build, and Eve buttrapes 1v1. It's like facing a Olaf, only a good one can 1v2.
Eve doesn't do anything. That's all there is to say. It's like, "Oh? A lone [input any role]? USE ALL MY SKI-*dead*". She doesn't do any damage, and it's laughable to think she does.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Sonlirain on August 15, 2012, 06:30:38 pm
I honestly don't know where you guys are going with Eve nerfs and Xin buffs. Xin gets a Darius Build, and Eve buttrapes 1v1. It's like facing a Olaf, only a good one can 1v2.
Eve doesn't do anything. That's all there is to say. It's like, "Oh? A lone [input any role]? USE ALL MY SKI-*dead*". She doesn't do any damage, and it's laughable to think she does.
Eve can be deadly... one thing... she has to be fed. And to become fed she has to kill several people (preferably with the soulstealer).
Is she manages that then woe upon the enemy team because she will buttrape everyone.
If not... well you have a invisible scout... and not much else.
A character purely for pubstomping/gambling.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: frostshotgg on August 15, 2012, 07:31:20 pm
The forums have quieted down other than QQ about reworks, which is to be expected. Only red (Aside from the standard non-game related topics like "Which reds have you not seen in a while") really talking right now is Xeph.

As usual, he's a goldmine of reasonable design discussion.
http://na.leagueoflegends.com/board/showthread.php?t=2477640
http://na.leagueoflegends.com/board/showthread.php?t=2477845
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Sharp on August 15, 2012, 07:55:25 pm
Ugh I hate it when ranked queue is down. Went for a newish jungle Amumu build with Phil Stone>Boots of Mob>Sunfire Cape>Aegis of Legion>Will of the Ancients, and was going to then go Rylai's but game ended without me finishing it, was so much fun just having W on and feeling like I was invincible but the other team was terribad and I was getting fed like crazy to afford the WotA early but the sheer power of tanking everything and just regenning it all in a 5vs1 fight (ty Despair for working through CC's).

God it makes me want to use it on ranked but I know it will all end in tears because ranked queue will by resistance, and won't have a jungler playing support because two people called top and I won't be fed like a total boss, but the power of the WotA is calling to me... I pity my next ranked team...
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: KaelGotDwarves on August 15, 2012, 09:13:21 pm
Drunken ARAM session is GOOOOOOO!

Add KaelGotRice on NA
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 16, 2012, 02:20:57 am
Ugh I hate it when ranked queue is down. Went for a newish jungle Amumu build with Phil Stone>Boots of Mob>Sunfire Cape>Aegis of Legion>Will of the Ancients, and was going to then go Rylai's but game ended without me finishing it, was so much fun just having W on and feeling like I was invincible but the other team was terribad and I was getting fed like crazy to afford the WotA early but the sheer power of tanking everything and just regenning it all in a 5vs1 fight (ty Despair for working through CC's).

God it makes me want to use it on ranked but I know it will all end in tears because ranked queue will by resistance, and won't have a jungler playing support because two people called top and I won't be fed like a total boss, but the power of the WotA is calling to me... I pity my next ranked team...

Not gonna lie, you really shouldn't have your build planned out pregame. Builds should be reactive.

edit: why did i pick mundo, i'm terrible at mundo
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: woose1 on August 16, 2012, 03:32:22 am
Not gonna lie, you really shouldn't have your build planned out pregame. Builds should be reactive.
To a certain extent. For instance, I always, always build sheen>1st tier boots>trinity force on Nasus. The team composition doesn't even matter. But yeah, planning more than 2-3 items ahead usually isn't a smart thing to do.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Sharp on August 16, 2012, 03:39:36 am
It's not a build I planned but I build I went.

That being said, Phil Stone, Boots of Mob, Sunfire and Aegis is a solid choice on a jungle Amumu regardless of the situation
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: KaelGotDwarves on August 16, 2012, 04:22:19 am
As a Sona support main, my build is almost always the exact same with a few deviations.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: baruk on August 16, 2012, 06:25:45 am
 Gamescom (http://en.esl.tv/iem/) is on for the next four days. Today's first quarter-final is Fanatic RC versus Curse.eu, they seem closely matched:
http://www.twitch.tv/esltv_lol

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Sharp on August 16, 2012, 08:52:06 am
So WotA on jungle Amumu in ranked is hilarious but still not efficient build, Abyssal Scepter would be much more effective though it was a very easy baron kill.

And Aegis of Legion is still super-effective, dear god why won't more people buy it on supports, had a support Sona with Randuin's Omen even though I was the carry being attacked not her. Aegis is such an OP item and in teamfights it's like a savior by reducing so much damage for everyone, it's like Maokai's ult except that it's always on.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: baruk on August 16, 2012, 09:04:10 am
Elohell's Shushei just picked Evelynn mid against Moscow 5.. she'll be up against Gragas, could be interesting:
http://www.twitch.tv/esltv_lol
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Graven on August 16, 2012, 09:07:16 am
Had a pretty fun game on Dominion right now. I was Sivir and ended up bot because noone would take it, against a Corki. The enemy team had 2 guys from Legion which are apparently a team? Because one guy on my team went "oh it doesn't matter who goes bot they have 2 pros".

I lost bot HARD to Corki. Fed 5 kills because the enemy team kept ganking bot, and we were down to something like 120:300, so I finally decided it wasn't really productive, my continual stay bot, so I went top.

Then this happened.

(http://i215.photobucket.com/albums/cc9/Baron_Sengir/Sivir-1.png)

Fun times.

edit : Rofl, Darien casually strolling out of that Nunu ult. Also Baron @20.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Jelle on August 16, 2012, 09:34:48 am
Eve in a tournament? Yeah...no xD
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: baruk on August 16, 2012, 09:58:27 am
AWESOME first blood in game two..
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Jopax on August 16, 2012, 10:19:49 am
Oh yeah, we're playing together, yeah, sure you called top Garen, but we're duolaning it, you fuck off to bot, yeah, you'll manage solo, especially against Cait. No man, we're together so we gotta be top, no it can't be changed, we don't care it's fucking stupid and you called it first, cuz that's how we roll.

Fucking.

FUCKING!!!

IDIOTS!!!!
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Graven on August 16, 2012, 10:32:58 am
Aaaaand game. I'm pretty sure no other team can push an advantage like m5. Can't wait for the eventual Azubu Blaze vs M5 game, since I don't think anyone else can do anything significant against them.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Jopax on August 16, 2012, 10:41:25 am
It got better.

They called me the troll.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: RedKing on August 16, 2012, 11:48:59 am
It got better.

They called me the troll.
Well, obviously you should have been playing Trundle.  :P
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Jopax on August 16, 2012, 12:01:25 pm
Is today troll day or something?

Current match has four super squishy carries on my team. And somehow, my Garen is considered a support by the MF that's laning with me top. She then dies some three times before demanding wards from me and alltogether fucking off somewhere else on the map, leaving me to fend for myself against a fed Jayce who is some 2 levels higher than me, and of course I get ganked and of course I can't really escape when WW ults me under my tower.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Frumple on August 16, 2012, 12:48:07 pm
Yeeaaahhh... more than two (squishy) carries it seems you can generally just kind of write the game off -- your team's going to lose unless you're playing against a full team of absolute idiots. Announce "(X >= 3) carries, gg, let's have fun in defeat" or something and chillax.

More than three squishies in general and it's probably going to go very far south, and that's even on the (incredibly crappy) level of play I've been dealing with. Everything I've seen from higher level play just exaggerates that, heh.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Alkhemia on August 16, 2012, 12:53:26 pm
Aaaaand game. I'm pretty sure no other team can push an advantage like m5. Can't wait for the eventual Azubu Blaze vs M5 game, since I don't think anyone else can do anything significant against them.

Wait M5 plays LoL hmm I though they only played Dota 2 though there pretty bad in Dota 2.

BTW how is Rengar he move sound pretty cool or is he not out yet?
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Sonlirain on August 16, 2012, 01:53:49 pm
Support Garen

Support Garen is the new joke about him since the rework.
He has a strong early game even without expensive items and his ultimate is not item reliant.
So he can pretty much rough up other champions for the carry to get the kill.
Also his ultimate is well known to leave enemy champions running away with a silver of health left.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Jopax on August 16, 2012, 03:34:13 pm
Yeah, somehow, we won that last one, but we got lucky when they stupidly tried to do a warded baron where we kinda aced them and turned the tides by pushing two lanes quite hard. Then their Fiddle kinda started wandering a bit too far away from the team so he'd get picked off.

Jayce was still a tremendous pain in the ass, that guy does so much damage and just refuses to die unless explicitly focused by the entire team.



Anyways, new Garen is quite ok now, he isn't as horrifying early on as he was before, but he makes up for it by being extremely hard to kill (having 50% physical/magic reduction at level 3 with a single defensive item is quite crazy), this only gets worse later on where he gets two or three damage items (it's usually Fatma for me and something to give me some arpen) and building straight out tank afterwards, it's quite brutal.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Repulsion on August 16, 2012, 03:47:56 pm
Atmas isn't super worth it unless you have several items that give you health, and it is pretty much never worth it with only a frozen mallet.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Techhead on August 16, 2012, 05:08:44 pm
Atmas isn't super worth it unless you have several items that give you health, and it is pretty much never worth it with only a frozen mallet.
Unless your champ has high base health, yeah. But on an otherwise tanky build it's a decent item.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Jopax on August 16, 2012, 05:23:33 pm
Yeah, it's good because it also gives armor, and I have plenty of hp from Sunfire and Mallet, plus a bit extra from HoG.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Sonlirain on August 16, 2012, 05:40:52 pm
Atmas is quite worth it for quite a lot of champs.
If you have 2k HP (like most bruisers) then it's a BFSword worth of damage on it.
And it gives armor as a bonus (that stacks with courage).

Damn he has scary tanking potential right there.
Too bad he has no taunts what so ever.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Exerosp on August 16, 2012, 05:57:03 pm
Atmas is quite worth it for quite a lot of champs.
If you have 2k HP (like most bruisers) then it's a BFSword worth of damage on it.
And it gives armor as a bonus (that stacks with courage).

Damn he has scary tanking potential right there.
Too bad he has no taunts what so ever.
Atma got nerfed if you can't remember. 2k HP would just get you 30ad. Unless you're talking about 2khp+ :P
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Jopax on August 16, 2012, 06:12:53 pm
So I've been toying around with some rune ideas for Garen (man I'm all over this guy right now, not sure why I fell in love with him last week but he's fun as hell). Mainly switching the movespeed quints that give me 4.4% extra movespeed for some Hp/lvl ones. I took one out and it kinda worked, not sure because we've steamrolled top to the point their Morde and Diana started trolling and feeding hard.

Still, it's some 150 extra Hp at level 18, not too much but it should do in breaking the 4k mark (to which I come rather close now, ending at some 3.5-3.7 Hp).

Thoughts?

My other runes are Arpen reds, armor yellows and Mres/lvl blues. Masteries are 9 in offense (for the extra 10% Arpen) while the rest is in defense, extra armor/mres, hp/lvl, movespeed, CDR and that last thingy which gives some nice stuff.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Sonlirain on August 16, 2012, 06:54:08 pm
Well personally i use CDR blues on garen.
his main advantage is having no mana so cooldown is his only resource.
And CDR is not as easy to obtain as let's say... MR.

Imo it's a good idea to invest in runes that give you things that are not as easy to obtain ingame.
Movespeed (only boots) higher critical damage (IE) or GP/5 (several early game items that actually are cool because they build into other things and stack with GP/5 seals/quints/talents for even more cash flow)
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: frostshotgg on August 16, 2012, 07:13:27 pm
Crit damage runes are absolutely abysmal. Never, ever use them.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Jopax on August 16, 2012, 07:25:43 pm
So I take Cho for a spin, end up as a support of sorts for Ez at bot. We kinda roll over them, me getting several kills early on (against Trist and Talon). Anyways, their first tower is down within the first ten minutes, so I naturally proceed to roam a bit, going top, ganking their WW and pushing another tower, something our WW finds very bad for some reason (apparently he can't farm anymore). But he's missing the big picture, so I push mid in the next few minutes (along with our awesome AP mid Nautilus) and you know, tell everyone to get a ward or two to completely deny them the jungle and dragon.

After overextending while farming top (he didn't get wards like he was advised to do) our WW announces that he's going afk. By this point all their outer towers are down, all of ours are up, we have about twice their kills and a dragon or two under our belt.

We won after some 30 minutes, still, it's quite funny to have someone ragequit when you're doing so well and you actually win in the end.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 16, 2012, 08:03:05 pm
Atma's is 825 for the AD passive. A BF sword costs 36.7 gold per AD, so to match that efficiency you need 22.5 AD from it. To get that much AD, you need 1500 HP.

It's still really good.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Sharp on August 16, 2012, 08:07:08 pm
I can't take anything seriously in an unranked game, everyone seems to be constantly trolling, I mean you get trolls in ranked but it seems more rare, tbh if your doing well and one of your teammates goes afk it's not too bad, you still hopefully have a gold/exp advantage and the missing team-mate should get you more exp and farm available to continue to crush the enemy team.

And unranked just seems easier if you have half a clue, it's like unranked players dont seem to even spectate ranked matches to see the best moves in certain scenarios and how to generally play the game.

Also in my quest to further increase the use of Aegis of the Legion in games, an interesting statistic that in my last 15 games that every time I bought an Aegis I didn't lose and 2 times (once as jungler once as support) that I didn't get Aegis I lost. Get Aegis people!
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Wiles on August 16, 2012, 08:19:07 pm
Honestly I get trolled more in ranked than I do in normals. Luck of the draw I guess.

I've seen some of the pro teams running double aegis. I guess it works like wota in that the two players that have it get the bonuses from both of them.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Graven on August 16, 2012, 09:06:36 pm
You know what you really, REALLY shouldn't do? Look at the clock and go "Oh, its 3 am but I'm not that sleepy, I'll go play a quick Dominion game!".

Because you lose the game, and you can't go to bed with a loss now, can you?

So it's 5 a.m. now and I just got my win after 5 consecutive losses. And I'm angry at all the stupidity I went through, and I don't really think I'll be sleeping anytime soon. God damn so much stupidity.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Repulsion on August 16, 2012, 09:45:56 pm
Crit damage runes are absolutely abysmal. Never, ever use them.

Crit chance runes can be hilarious, though. With a full crit chance rune page, an avarice blade, an elixir of agility, and 100 points of fury, Trynadamere can get up to 75.25% chance to critical strike at say, level 6 or so, however soon it takes him to get an avarice blade and an elixir of agility.

You could get another avarice blade and go Bankamere, and get 87.25% crit chance.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: frostshotgg on August 16, 2012, 09:53:00 pm
Uh... Bankplank/mere haven't worked since gp10 nerf.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: KaelGotDwarves on August 16, 2012, 10:23:20 pm
Another Bay12/DFC ARAM session going live.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 16, 2012, 11:21:39 pm
Armor pen runes are typically (read: always) more efficient at damage amplification than crit runes.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: woose1 on August 16, 2012, 11:33:52 pm
Wasn't Tryndamere built off of flat damage at one point? Why did they go and change him back to crit chance?
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 17, 2012, 02:14:16 am
Crit damage just increased his swinginess and inconsistency. You could get those crazy moments where you had 300% crit damage or whatever, but it's ridiculous so it held his early game back too much.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: baruk on August 17, 2012, 05:19:40 am
 Right now it's SK Gaming vs. Acer at Gamescom:
http://www.twitch.tv/esltv_lol

 But that's not all. Azubu Blaze play Azubu Frost in ~30 minutes:
http://www.twitch.tv/azubulive/popout
edit: this one works
http://bambuser.com/v/2908507
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Sonlirain on August 17, 2012, 06:11:46 am
Crit damage runes are absolutely abysmal. Never, ever use them.

Tey're actually great.
If you have a champion that crits regularly.
I used them on Tryndamere for some time but yeah.
Crit damage on any champion not being entirely built around crits is a waste.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: tompliss on August 17, 2012, 06:53:45 am
Tey're actually great.
nope.
I remember reading some theorycraft (Here, I think), about how armor pen are better than crit damage.

Anyway, movement speed quints are the best for nearly every champ (for low level on AD carries who don't have their PD still, for offtanks who need to go/stay close to their prey, and for AP carries who nearly don't have access to mvt speed items).
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: RedKing on August 17, 2012, 07:48:12 am
What's the opinion on the hybrid armor pen/magic pen runes? I noticed that my runepage has my reds slotted with half attack speed and half armor pen/magic pen. (I haven't really been paying much attention to optimizing my runes)

Works well for my hybrid favorites like Miss Fortune, but then I play a lot of support tank too. Bought me a 3rd runepage recently, how should I build it for a support tank (typically Taric, sometimes Malphite)?
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: baruk on August 17, 2012, 07:59:32 am
 The last Gamescom quarter final, Clg.eu versus Alternate, is just starting:
http://www.twitch.tv/esltv_lol
 Meanwhile, Blaze versus Frost is in game three:
 http://www.twitch.tv/azubulive/popout
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Sharp on August 17, 2012, 08:11:15 am
It depends on the build and champ. Ashe with crit damage runes can rape early on with her passive, crit chance runes aren't neccessary on Ashe, PD+IE is more then enough crit chance.

And then there are troll build's like Siv HD's Crit Tiamat Kayle where adding crit damage is harder early game but late game you just wreck shit
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: baruk on August 17, 2012, 09:55:11 am
Blaze vs. Frost goes to game 5, which means blind pick..
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: frostshotgg on August 17, 2012, 03:06:08 pm
Just heading off the rune discussion: http://www.reignofgaming.net/blogs/a-different-view/gentleman-gustaf/21191-unusual-marks-for-your-usual-carries-a-critical
http://www.reignofgaming.net/blogs/a-different-view/gentleman-gustaf/20981-runes-gold-efficiency-of-common-choices
The only thing not discussed there, reds for ad champs wise, is AD vs Arpen, which has been done to death, and it's pretty much common knowledge that Arpen is stronger than AD lategame.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: RedKing on August 17, 2012, 03:32:58 pm
Lemme run the numbers of ArPen/MPen (Mark of Destruction) vs. combination of the flat ArPen and MPen marks.

Greater Mark of Destruction = +1 ArPen, +0.57 MPen for 820 IP
Greater Mark of Desolation = +1.66 ArPen for 410 IP
Greater Mark of Insight = +0.95 MPen for 410 IP

So, more IP-efficient to get the seperate marks, but takes up two runeslots instead of one.
4 of each (8 total) would give you +6.64 ArPen and +3.8 MPen for 3280 IP.
But 8 Marks of Destructions would give you +8 ArPen and +4.56 MPen for 6560 IP.


Hmm....I guess it boils down to, if you have IP/RP to burn (and run hybrid champs a lot), Destruction is the way to go. But it's a pricey option for not a huge amount of bonus.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: frostshotgg on August 17, 2012, 03:52:29 pm
Unfortunately, mixed pen isn't effective because of the issue that, well, there are very few champs who can use it.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Repulsion on August 17, 2012, 03:56:12 pm
Actually, the fact that hybrid penetration is quite uncommon is why there are very few hybrid builds.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 17, 2012, 04:11:48 pm
Teemo is seriously the best champion ever. Got a triple kill in the last team fight, but I deserved a penta. Damn Rammus and Graves stealing my last hits. Graves spent most of his time CC'd, too.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: frostshotgg on August 17, 2012, 04:15:16 pm
No, that's putting the cart before the horse. The key issue is that hybridization doesn't get force multipliers. AD gets crit and as, AP gets AP on everything, even tank items, as well as rabadons. Hybrid doesn't get anything, except for multipliers built into champions, which riot has slowly but surely phased out. Jax got tanky as fuck, and had insane ratios. Even then he still got mostly ap instead of ad and ap like intended, at least post gunblade nerf. Kayle got ap for building ad and vise versa. She lost that passive, though, and now she can't be hybrid. Alkali gets great ratios and that passive, but even she can't really hybrid well. That leaves no hybrids.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 17, 2012, 04:30:59 pm
They just need to put Kayle's old passive on an item.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: frostshotgg on August 17, 2012, 04:40:26 pm
That's not happening because Riot decided they don't like passives that double up stats like vlad and xer
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Knirisk on August 17, 2012, 05:03:38 pm
No, that's putting the cart before the horse. The key issue is that hybridization doesn't get force multipliers. AD gets crit and as, AP gets AP on everything, even tank items, as well as rabadons. Hybrid doesn't get anything, except for multipliers built into champions, which riot has slowly but surely phased out. Jax got tanky as fuck, and had insane ratios. Even then he still got mostly ap instead of ad and ap like intended, at least post gunblade nerf. Kayle got ap for building ad and vise versa. She lost that passive, though, and now she can't be hybrid. Alkali gets great ratios and that passive, but even she can't really hybrid well. That leaves no hybrids.

I would consider getting hybrid pen on Jax, but probably just Jax alone. Triforce is pretty much standard on Jax and gives both AP and AD, and a good portion of Jax's damage comes from Grandmaster's Might and Empower. I'm not sure what else I build on Jax because it's usually different each time, but I do build Wit's End, Gunblade, and Rageblade. Actually, come to think of it, I grab Phage+Vamp scepter into Triforce/Hextech Revolver usually, so maybe it's better to just get MPen since I don't grab much bonus AD.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 17, 2012, 05:52:20 pm
That's not happening because Riot decided they don't like passives that double up stats like vlad and xer

They don't like them on champions who just get them for free. They're fine with things like Atma's Impaler or where you have to make choices to get it, and the passive can be incorporated into a gold cost. And really, this item would just be hybrid deathcap. Price it as such, and then bam! Hybrid exponential stat item.

Also, people forget Skarner when they're talking about hybrids. I just went 15/2/10 as him. He's still pretty good. This Xerath got super fed but I just sorta ignored his lightning and ran up to him and killed him.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Frumple on August 17, 2012, 06:00:27 pm
There's... several heroes I wouldn't mind some mixed pen on (I'd think Mundo, poppy, and udyr off the top of my head... maybe grag-whatever. Of the ones I've played, anyway. Maybe Varus, too. Probably a few others.), primarily ones that are mostly AD but with some hefty chunks of magic damage thrown in there because of a damage conversion skill or magic AoE or whatever. There's been a few that just don't benefit enough from AP to hybridize, but do have some hefty (or at least noticeable) sources of magic damage. Or th'other way around.

Mpen lets you get a little extra from their magic damage, but it's not something you'd want to give up arpen or AD or whatever for... getting a bit of both sounds nice, really. Don't want to actually hybridize but do want to get some more oomph out of your magic damage, while still helping out your primary damage source? Seems like a good deal, t'this particular scrub.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Jopax on August 17, 2012, 06:52:54 pm
Can't forget Et if we're talking about hybrids.

Sure straight AD or AP is fun and effective to a point, but his ratios are such (and his types of damage) that hybridising is quite nice, start off with AD for early game advantage and after you finish Triforce you go for some nice AP (and extra utility with slows and shit) that further boosts your damage.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Knirisk on August 17, 2012, 07:23:44 pm
They don't like them on champions who just get them for free. They're fine with things like Atma's Impaler or where you have to make choices to get it, and the passive can be incorporated into a gold cost. And really, this item would just be hybrid deathcap. Price it as such, and then bam! Hybrid exponential stat item.

Quite frankly, a hybrid exponential stat item would require rebalancing of a whole slew of hybrid champions, such as Akali and Jax. Both of them scale well without exponential stat items (although, Akali likes a Deathcap). They'd be either ludicrous with a hybrid deathcap or they wouldn't ever purchase the hybrid deathcap. If the hybrid item is worth it, it'd probably be purchased on other champions such as Tristana, who has decent AP scaling in addition to the typical ranged AD scaling. The thing is: Deathcap and IE are the two largest multipliers of AP and AD. Critical strike is the AD equivalent of the Deathcap's 30% AP bonus. I actually read a DiffTheEnder article on RoG recently on the effectiveness of crit. chance runes, which was surprisingly high, especially lategame (although the article did not compare ArPen runes versus crit chance, just crit. chance versus AD versus AS). Now imagine mixing those two huge multipliers. Hybrid champs would have to be gimped so early game just to make up for the late game potential scaling of IE/PD/hybrid Deathcap/defensive AP items (which are also utility), barring a huge item rebalance.

Of course, this is all speculation and subject to the specific circumstances (Jax nerf, Akali nerf, etc.), but if the hybrid item is worth it, it will be bought on every hybrid champion ever (and maybe a few other champions). If the hybrid item is not powerful enough, it won't be bought ever. Just look at what happened to the Hextech Gunblade.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: RedKing on August 17, 2012, 09:31:02 pm
See, I tend to do really, really well with my hybrid MF. Better so than flat AD MF. Part of it is my playstyle (using that E to farm like a boss), and part of it is catching people off-guard. They see MF, they think AD, they build armor and neglect MR. Then they're left wondering why the heck that AoE is chewing through them so hard. Plus her ult gets bonuses from both.

Teemo's another that I could see doing very well with mixed pen. And I don't play him that much, but I'd think Kassadin would be another.

Yes, they're probably less effective on paper than a min-maxed "pure" AP or AD, but I think that's offset by the fact that the enemy has to worry about two defensive stats. Plus I feel like it's more versatile, easier to tweak towards one or the other as the situation dictates.

Oh, and I rush a Gunblade pretty much right after boots with most hybrids champs. Yeah, it's probably overpriced for what you get, but I like it. Plus the item chain synergizes well -- lifesteal to get early sustain, then Hextech Revolver to get AP and spellvamp (for a bit more sustain), then finish out the rest. Provides a good foundation from which I can lean AP or AD as desired.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Knirisk on August 17, 2012, 10:02:52 pm
Okay, this is off the topic of hybrid, but Leona, man. Is there anything she can't do? (besides hold a solo lane, I mean :P)

I've been playing Twisted Treeline recently, and I discovered that, even there, CC is so much better than damage. Originally, I believed that a good balance between CC and damage was key. I believed that you could even skimp out on a bit of CC for damage.

I was wrong. Leona is still amazing. One of these days, I absolutely must get Nautilus. I understand that Leona is not as tournament-worthy as Blitzcrank, Nautilus, Alistar, or Taric, but damn, if she doesn't wreck the unranked queue.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: baruk on August 18, 2012, 05:17:02 am
 Semi-final day at Gamescom, the first one is Moscow 5 versus Fanatic.RC:
http://www.twitch.tv/esltv_lol
Game one:
Spoiler (click to show/hide)
Game two:
Spoiler (click to show/hide)
Game three:
Spoiler (click to show/hide)

 The other semi-final is SK Gaming vs. Clg.eu.
Game one:
Spoiler (click to show/hide)
Game two/three:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: webadict on August 18, 2012, 08:54:05 am
Am I the only one who gets ridiculous skipping on TwitchTV?
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Jopax on August 18, 2012, 09:35:12 am
Nope, I've had some of it too, it was just frequent enough that it became annoying.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Wiles on August 18, 2012, 11:15:45 am
Okay, this is off the topic of hybrid, but Leona, man. Is there anything she can't do? (besides hold a solo lane, I mean :P)

I've been playing Twisted Treeline recently, and I discovered that, even there, CC is so much better than damage. Originally, I believed that a good balance between CC and damage was key. I believed that you could even skimp out on a bit of CC for damage.

I was wrong. Leona is still amazing. One of these days, I absolutely must get Nautilus. I understand that Leona is not as tournament-worthy as Blitzcrank, Nautilus, Alistar, or Taric, but damn, if she doesn't wreck the unranked queue.

Leona is probably my favourite champion. She's pretty great if you have an aggressive lanemate. Although I think she goes a lot better when you know who you are laning with and have voice chat. I've been watching some of the games at Gamescon and I've actually seen Leona picked a few times.

Nautilus is a lot of fun too, I find myself able to do better with him in solo q simply because he doesn't require the level of coordination that Leona does. I also like that he's pretty flexible when it comes to where you can play him. Jungle Naut has deadly ganks.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: webadict on August 18, 2012, 01:16:33 pm
Someone should start doing ARAMs. They're fun.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Frumple on August 18, 2012, 01:19:56 pm
They have been!

I keep missing them :-\

They do look fun, though. Sorta'. Full on team fights confuse me, still, heh. Obvious answer being level up whatever's AoE and spam that, huhuhu. I can't help but think gragas does horrible things to the other team on proving grounds :P
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Knirisk on August 18, 2012, 01:52:25 pm
They have been!

I keep missing them :-\

They do look fun, though. Sorta'. Full on team fights confuse me, still, heh. Obvious answer being level up whatever's AoE and spam that, huhuhu. I can't help but think gragas does horrible things to the other team on proving grounds :P

If there's a Soraka, Master Yi, Heimerdinger, a good Nidalee, or Zilean on the enemy team, you're gonna have a bad time.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Jopax on August 18, 2012, 02:28:25 pm
A single good champ isn't that much of a problem, what's the real problem is when your team gets Nautilus, Amumu, Teemo, Udyr and Fizz while the other team gets Taric, Darius, Sivir, Cho'Gath and Corki.

It was a freaking bloodbath ;___;
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: TwilightWalker on August 18, 2012, 03:49:53 pm
Iff'n I remember correctly, Kael's off to Singapore. Or Thailand. Or both. Hell if I remember. What the hell, I'll host an ARAM! 17:30 EST ye laggards, get yerselves in gear!
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: webadict on August 18, 2012, 04:17:14 pm
Iff'n I remember correctly, Kael's off to Singapore. Or Thailand. Or both. Hell if I remember. What the hell, I'll host an ARAM! 17:30 EST ye laggards, get yerselves in gear!
I'll be in in a bit
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Wiles on August 18, 2012, 05:04:07 pm
I'd be down for some B12 Aram if you guys are still playing. My name in game is Slapfish.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Jopax on August 18, 2012, 06:20:52 pm
So I seem to have anger issues because I get pissed when I call a lane first and someone insists that they should have it, now if they provided ample reason I would gladly let them have the damn lane, but untill then rule of dibs applies motherfuckers, respect it.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Wiles on August 18, 2012, 07:36:22 pm
...Slapfish? I didn't know you were a Bay12er. Didn't I run into you with a few other folks outside of Bay12, or am I thinking of a different friend?

I have you under my list of DF contacts, I think we duo queued once or twice through this thread.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 18, 2012, 09:29:10 pm
I'll be very happy when friend notes come out so I can associate everyone's summoner name with their B12 name.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: KaelGotDwarves on August 19, 2012, 12:23:08 am
Iff'n I remember correctly, Kael's off to Singapore. Or Thailand. Or both.
I will disappear for awhile come Monday.

During my trip I will probably be unable to hold the daily ARAM sessions, so I will post the names of those usually interested if no one objects so someone else can organise them.

Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Frumple on August 19, 2012, 12:26:50 am
Throw me in there too, Jack Thejil on NA. Only problem is my LoL access is incredibly sporadic (and I'm still only level twelve :P), which keeps causing me to miss games. Still. One day, I'll join in and suck horribly, huzzah!
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: baruk on August 19, 2012, 04:06:23 am
Fnatic vs CLG - 3rd Place Game - IEM Gamescom
http://www.twitch.tv/esltv_lol
  The winning team qualifies for the season 2 championship, so quite an important fixture as 3rd place matches go..
Game one:
Spoiler (click to show/hide)
Game two/three:
Spoiler (click to show/hide)
M5 vs. SK - Grand Final - IEM Gamescom
Game one
Spoiler (click to show/hide)
Game two/three
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Dariush on August 19, 2012, 08:19:02 am
Spoiler (click to show/hide)
OMNOMNOM.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: webadict on August 19, 2012, 09:38:27 am
I'ma chill in TS in case anyone's holding ARAM/Dominion/I guess regular game sessions.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: KaelGotDwarves on August 19, 2012, 10:07:27 am
Okay, list of bay12 and friends for ARAM that have joined us thus far:

Benzenoid
Bluerobin
BowlSoldier
Breadbocks
ceelo619
Chief Tiger
deviantTwilight
dossom
dragonthing
Emanuel56
Engysback
FortunaCookie
HowHardAreFish
Inteuniso
Jack TheJil
JustAPerson
KaelGotRice
Luckspade
Naxza
Pan Luoyi
PsyberianHusky
Rebal
Rift06
SalmonGod
Slapfish
Snafubar
The Pengo
Viscoth
webadict
Woose1
Zakarul

If I forgot anyone, sorry, my bad.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Bordellimies on August 19, 2012, 10:54:08 am
So I picked up Malzahar and realized there's really no reason to play him. Newer champions do even more damage on lower cooldowns with less mana and hit more people, and his lack of regular hard crowd control in a dash-happy tanky-deeps meta means that I'm as good as dead as soon as an "optimal" enemy shows up. At least, that's how I feel with Dominion.

I'm really sick of seeing certain champions that are just better than others because they're newer. Power creep is horrible.
I always play Mals as AD in Dominion. Get Armor Penetration and CDR for runes, masteries specced for +mana/level, flat AD, CDR & MPen. Ignite + Exhaust for summoner spells.

 Level normally (Nether Grasp > Malefic Visions > Call of da Void > Null Zone). Start by buying boots + Tear of goddess, put 1 level to each skill, and spam your abilities before the game starts (to charge tear)

Rush for Mercury Treads ASAP, then Brutalizer and then turn that tear into Manamune. Get either the Frozen Heart component (seal) or Hexdrinker, and get the other one next. Now get either Hextech Revolver -> Gunblade, or finish Hexdrinker into Maw of Malmortius, or finish seal into Frozen Heart.


His strength comes from incredible pushing power, ability to regain mana very easily with his visions and his strong area damage. He is a great anti-mage since most mages get flat health for defence, and Null Zone deals with that, his voidlings deal immensely high physical damage for not having any AD, and his ability to harass and push continuously often fucks people up. Anyone who blinks in can be dealt with Null Zone + Call of the Void at your own feet and then using ult to lock the enemy down. Ignite + Visions to finish off. Also, 2 of his abilities + his voidlings deal damage over time without being channeled, meaning that you can still deal damage while stunned.
His weaknesses probably would be crowd control since he has no escape mechanisms.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: webadict on August 19, 2012, 11:20:13 am
Not gonna lie, AD Malzahar is fun in Dominion.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: webadict on August 19, 2012, 12:15:41 pm
ARAM session going live!
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: KaelGotDwarves on August 19, 2012, 06:26:26 pm
Still doing ARAM
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Dariush on August 20, 2012, 05:54:05 am
I'm Darayavaush in-game and am always ready for some anything on EUNE.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Akhier the Dragon hearted on August 20, 2012, 09:42:31 am
   I decided I didn't already have to much on my plate and so decided to learn this game and play it some. Any advice for someone just getting into this game?
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Jopax on August 20, 2012, 09:48:11 am
The ignore function is your friend, if someone is annoying you, ignore their ass.

Other than that, if you have any expirience in MOBA games you're pretty much set as far as the basics go, the only thing you can do is to learn the champs, items, abilities and their combinations. But that really comes just with playing (atleast it did for me, just reading walls of text about something isn't as helpful as expiriencing it first hand).

Find some champs you like (design, abilities, gameplay style, whetever you enjoy) and try and play them for a while if you can, in time you'll find your niche (suppor, carry, etc.) and be able to recognize which champs belong where, thus making your choices easier.

And to conclude, there are B12 members on all the servers I think (not sure about China) so it's not hard to find someone to play a few games with and get the ropes of it.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Akhier the Dragon hearted on August 20, 2012, 10:02:11 am
   I have not played MOBA type games that much or really at all any time recently. I only played DoTA way back in the beta and not very much. I do understand the concepts though. Is there any good video tutorials which bring you through the basics? Oh and I am signed up for North America as Akhier.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Jopax on August 20, 2012, 10:53:48 am
Well you have in-game starter tutorials, not sure where they are exactly located since I haven't really played them, but they give you a nice idea of the basics in the form of quests (telling the right time to push and stuff like that). There are tutorials on YT, but these are mostly champion specific (can be quite useful at first if you don't have an idea how a certain champion should be played).

One important thing to learn is last hitting.

Here's a fun one, but there are plenty more which are more serious and comprehensive on the matter. (http://www.youtube.com/watch?v=-91al_z8Szs&feature=related)
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Bordellimies on August 20, 2012, 11:06:16 am
MOBA is actually a quite bad way to describe games like LoL or DotA, since games like Counter Strike are also MOBA games.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Sonlirain on August 20, 2012, 11:09:54 am
MOBA is actually a quite bad way to describe games like LoL or DotA, since games like Counter Strike are also MOBA games.

It might be bad but it works.

Most people refer to CS TF2 CoD ETC. as FPS instead of MOBA despite MOBA is techinally correct as well.
At least i never saw anyone refering to CS as "MOBA".
All that while games like LoL DotA HoN are called MOBA.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Akhier the Dragon hearted on August 20, 2012, 11:13:03 am
   MOBA while technicly could mean a large category of games has been specialized to LoL and such. Basically the other games that would fit it already have a category IE FPS.

Wiki knows (http://en.wikipedia.org/wiki/Multiplayer_online_battle_arena)
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 20, 2012, 01:47:34 pm
I go into blind pick and my team picks Cho'Gath, Alistar, Blitzcrank, Hecarim (me), and some other bruiser/tank. Nobody autolocking carries and two potential supports? This is going to be a good game.

I switched to jungle Riven and the last guy switched to Katarina so we had damage, and then we proceeded to stomp that game. We had great cooperation and witty banter. I wish all my solo queue games could be like this.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: RedKing on August 20, 2012, 02:23:52 pm
Huh. Usually teams that are that weak on ranged don't fare so well. Guess the enemy didn't have any good kiters.

We had the weirdest 3v3 ARAM last night:

Soraka (me)
Xerath
Galio

vs.

Garen
Master Yi
Alistar

True, we had range and they didn't, but they were tanky foos and all they had to do was build MR. And even with some magic pen, Soraka's Q was like throwing shiny purple Skittles at them. I mostly wound up trying not to die and acting as a renewable health/mana pot.  Of course, because of that I was typically the FIRST to die.  :-\
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 20, 2012, 02:28:21 pm
Blitzcrank is one of those "fuck your kiting" champions, I feel. Alistar also helped.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: KaelGotDwarves on August 20, 2012, 04:24:17 pm
ARAM session starting up... AGAIN.

Add KaelGotRice on NA.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Alkhemia on August 20, 2012, 04:35:37 pm
   MOBA while technicly could mean a large category of games has been specialized to LoL and such. Basically the other games that would fit it already have a category IE FPS.

Wiki knows (http://en.wikipedia.org/wiki/Multiplayer_online_battle_arena)
I always called them Dotalikes games since it was the first big one beside that starcraft 1 custom map like how games are Diablolikes and Rougelikes
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 20, 2012, 04:55:40 pm
I've never heard the term Diablolike.

Just added Kael. I'll join the ARAMing as soon as he adds me back.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Frumple on August 20, 2012, 04:56:50 pm
AoS. AoS is the original acronym; DotA is an AoS map. It's pretty analogous to referring to roguelikes as roguelikes, really.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: IronyOwl on August 20, 2012, 06:08:41 pm
Strictly speaking, that'd be more analogous to referring to roguelikes as rogues.

It's also a bit harder to say than MOBA, so I'm kind of in favor of going with that acronym just for that.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Frumple on August 20, 2012, 09:33:14 pm
Moba's two syllables, yes, but I've definite preference for the aesthetics of A oh Ess. Moba is... I'unno, kinda' base. It's like mud, without the awesome applications thereof, but still possessing ringworms (a large chunk of the player base).

Anywaaay. ARAM's fun. Lots of things die. Sion is a scary monster DX

One that is really really painful. Yikes. Also I've learned I'm a mostly terrible everything, but a particularly bad udyr. Did manage to break even on k/d like... twice, though! Something like that. I call it better-than-could-be.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Akhier the Dragon hearted on August 21, 2012, 10:42:20 am
   Well that was interesting for a first "real" game though it was against AI. I rand picked Galio or however you spell it and managed to do better with him then I thought I would though I died a lot. Our team had an Annie who fed the AI team's Annie then AFKed for the second half of the game. Then we lost because my team seemed to have only one person with any skill and its hard to carry a game when the opposing team all have been fed to some degree or other. Next game if I rand Galio I will at least be able to do better as I understand what he can do.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: cerapa on August 21, 2012, 10:52:26 am
I dont think you can actually feed bots. As far as I understand, they get all their stuff on a timer.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: lemon10 on August 21, 2012, 10:57:12 am
   Well that was interesting for a first "real" game though it was against AI. I rand picked Galio or however you spell it and managed to do better with him then I thought I would though I died a lot. Our team had an Annie who fed the AI team's Annie then AFKed for the second half of the game. Then we lost because my team seemed to have only one person with any skill and its hard to carry a game when the opposing team all have been fed to some degree or other. Next game if I rand Galio I will at least be able to do better as I understand what he can do.
Don't bother playing against bots. Play against humans, that way you will learn how people play. In addition, most of the people you will play against at the start will suck as much as you (the other 25% (or more) are smurfs that are using low level accounts).

After playing VS AI for a while, you will see that they have definite patterns that are easy to exploit (with some champions being better then others at being able to do it).
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Akhier the Dragon hearted on August 21, 2012, 11:00:20 am
   Why yes playing against bots is not going to make me better but it will let me learn the controls and various things with only one team worth of players yelling at me. I plan to play versus AI till I get my first kill in a game then move on to playing versus real people who suck as much as me (or not who knows).
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Techhead on August 21, 2012, 11:03:40 am
They used to get their stuff on a timer, AFAIK, I haven't been playing longer than a few months.

But currently, bots that are doing better will definitely have better stuff. Bots can have weak laning and mid-games, which translates to bad late games, usually, but if a game drags on or the bots start ending sprees, they can catch up in items. Also, don't get in team-fights with Intermediate AI bots on an even footing. Their coordination and robotic reflexes will stomp you.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: RedKing on August 21, 2012, 11:32:24 am
I've recently switched back to playing more PvP after a couple hundred bot matches. It's kinda terrifying how hard I can pwn now (or conversely, how bad the opposition tends to be).

Bot lane, MF (me) and Diana vs. Tryndamere and Master Yi. I mean, you know who's gonna win that one anyways, but damn. 11-0 later, Diana wandered off to gank the other lanes and I proceed to take down both towers unopposed. As in, I just sat there and hammered away at their inner bot lane turret for a good solid minute and nobody even tried to stop me. It was kind of unnerving, kept expecting some kind of epic 5-man gank any second, but no...they just really, really sucked.

So I wouldn't say bot matches are useless. But I do recommend playing them on intermediate. beginner mode is for when you just want to get a quick one out of the way to get the first win bonus, or you want to try something derptastic like Tank Evelynn or rushing five Warmog's.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Akhier the Dragon hearted on August 21, 2012, 12:53:31 pm
   Well i managed to get some kills vs AI so on to the real thing next game. I rand picked Nunu and noticed his one ability with the bite the monster get hp thing and decided to play around in the jungle a bit. It actually worked and let me gank some AI's on their way back to base. Since the AI is predictable I just had to watch for an enemy close by that was running back to base while a team mate was pushing and I knew I could go and apply some pain to a low health enemy.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: palsch on August 21, 2012, 12:57:26 pm
One other thing about bot matches. I trained on them for quite a while when I first started and, before buying any champions, would always try to play any in the free rotation in bot games before even thinking about taking them into normal. That meant I was playing on a mid/high 20's account that still had under 100 normal game wins on it. Despite having a 60%+ win ratio in normal (not sure what it is now, given lolking stopped showing it). If your team want an excuse for losing you can bet they will focus on the guy with a low win count.

Only time I've been seriously cursed out was when I'd accidentally KSed my AD carry, went on to win the game, then being told I'd played too many bot games and was useless as a real player after the guy saw my win count.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Akhier the Dragon hearted on August 21, 2012, 01:05:15 pm
   I know how bot games are view (I have read most of the thread) so the response I am getting here was no surprise but I feel my reason was solid. I basically wanted to get some things down before I actually faced real people. I don't mind if people try to insult me or call me a noob in the game but I prefer at least having the base mechanics down first.
   Also I noticed there is a big list of people in the first post for the NA server, should I add them all as friends so I can know when Bay12 types are around or what?
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: RedKing on August 21, 2012, 01:11:01 pm
I wouldn't sweat the list too much, it's pretty badly out of date. I mean, Kael's not even listed and he's the one organizing most of the ARAM matches.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Akhier the Dragon hearted on August 21, 2012, 01:18:34 pm
   Okay, is there a few people I should add right now as it is then? Also whats ARAM? I assume its an acronym of some kind and people seem to enjoy it, in fact the reason why I ended up trying LoL is because of the steam updates about the ARAMs that have been going on.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Frumple on August 21, 2012, 01:22:38 pm
All random, all middle. Fully random teams smashing head first into each other. It's great fun.

As for a list, there's one a few pages back (one of kael's posts) that had a list of recent folks that hopped in to b12 ARAM games. Might want to start there, I guess. E: Here you go. (http://www.bay12forums.com/smf/index.php?topic=84446.msg3538357)
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: RedKing on August 21, 2012, 01:27:03 pm
Yeah, ARAM = one lane map, not a lot of minions. and no recall to base. It's definitely helped me work on my PvP skills, as opposed to my farm and map awareness which were fine.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Akhier the Dragon hearted on August 21, 2012, 01:35:05 pm
   I can see the appeal of it. To play does one need to have actual champs or is only have free ones fine?
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: RedKing on August 21, 2012, 01:36:49 pm
Free's fine. It'll assign you a random champ out of what you would normally be able to choose. So in your case, you'll get assigned freebies.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Akhier the Dragon hearted on August 21, 2012, 03:25:33 pm
   So just played a normal game...   Upside I was one of the better players on my team somehow though it might have been that I was Singed which was letting me run past a mob wave a few times and kill them all so I wracked up the gold. On the other hand there was some guy that was obviously already epic at the game who basically ganked my whole team multiple times with nothing we could do to stop him. He went 42/0 and if not for another guy on the other team who was just a little more competent then my team the guy would have had basically 95% of his teams kills.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 21, 2012, 03:54:35 pm
Rengar is now available! I'm looking forward to playing against Garen/Rengar and fearing the bushes. It's going to be a fun day.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Micro102 on August 21, 2012, 03:58:22 pm
Both you and Garren will just sit in the bush all day, waiting.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: RedKing on August 21, 2012, 04:09:57 pm
Wait...Garen. Rengar.
Seriously, Riot?

What's next, a yordle defensive genius named Dingerheim?
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Akhier the Dragon hearted on August 21, 2012, 04:22:29 pm
Wait...Garen. Rengar.
Seriously, Riot?

What's next, a yordle defensive genius named Dingerheim?
Straight from your mouth to their ears
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 21, 2012, 04:47:20 pm
All the Rengars I've been seeing are employing this really unique strategy that I'm not sure I understand.

First, you buy Bonetooth Necklace. Then you feed a ton. That's it.

I'm not sure how it works, since you typically want to stay alive with a snowball item, but every one I've seen so far has done this instead.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Techhead on August 21, 2012, 04:54:08 pm
Is this an actual strategy or are you just being snarky about people being really bad at Rengar?
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: webadict on August 21, 2012, 05:50:03 pm
Is this an actual strategy or are you just being snarky about people being really bad at Rengar?
Technically, both?
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 21, 2012, 07:20:52 pm
I'm being snarky about people being bad at Rengar, and then making their situation worse by buying a snowball item when they're feeding.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: frostshotgg on August 21, 2012, 07:25:08 pm
Actually, Bonetooth is actually not that bad when you feed. You only lose one stack on death. You can easily walk out of a teamfight with 4 more stacks than you went in with.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Akhier the Dragon hearted on August 21, 2012, 08:38:11 pm
   Yay me! First win ever and its a good one. Overall my team seemed more competent then not and because I had played Nunu before I was able to be a very effective jungler. Especially since I figured out that my E is great for ganking so I only put a point in Q then went straight E when I could. It of course helped that the enemy did not have anyone in the jungle so I was able to pop in behind the enemy even after some turrets went down.
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Knirisk on August 21, 2012, 09:35:44 pm
Actually, Bonetooth is actually not that bad when you feed. You only lose one stack on death. You can easily walk out of a teamfight with 4 more stacks than you went in with.

Well, that's sort of a problem because Rengar doesn't have AoE. (I think his W doesn't do damage)
It could probably be remedied by getting an aura or active item. I'm sure Rengar would enjoy a Randuin's Omen, though, so you could just pop that every teamfight. Unless you don't get assists through items.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 22, 2012, 02:34:19 am
I still feel like a Rengar could be making better item choices if he's doing bad.

Yeah, it's an efficient flat AD item that sometimes gives you a little stat bonus, but it's all offensive stuff and a Rengar who's losing really needs to be investing in surviability instead of damage.

Also I'll admit I've only seen five Rengars, but I have yet to see one with less than 9 deaths. I know he's not that hard, guys. Stop jumping into my team when you have no real escapes. They never even have the sense to jump into a team when their ult is up.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: tompliss on August 22, 2012, 03:01:03 am
Actually, Bonetooth is actually not that bad when you feed. You only lose one stack on death. You can easily walk out of a teamfight with 4 more stacks than you went in with.
Well, that's sort of a problem because Rengar doesn't have AoE. (I think his W doesn't do damage)
this wikia (http://leagueoflegends.wikia.com/wiki/Rengar) says it does.

Anyway, it seems he would benefit being built as a classic offtank (melee, no dash to escape, and a single target slow...) with frozen mallet & atma, maybe a ghostblade, ... ??
(haven't seen him yet, being in europe and currently at work...)

by the way, is he playable as a jungler ?
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Graven on August 22, 2012, 08:55:38 am
Rengar seems really squishy, and mostly fitting an assassin role, not a tanky bruiser.

This is a problem I've been seeing a lot of in Dominion, where Rengars either get fed and do decent with damage oriented builds, or feed like massive tools with tanky builds.

On this subject, I bought Rengar for Dominion, but I can't play him, since people are faster than my old pc, so I bought Olaf to dominate bad Rengars. This leaves me with about 5800 IP, and I've been meaning to pick up a good AP caster for Dom.

Should I go for Orianna, or Malzahar? I'm planning to mostly go top, but the occasional bot is inescapable. I haven't tried either of them recently, and I've been waiting for three weeks to have one of them free, and I'm tired. Which would be better? This is strictly for Dominion, mind.

edit : recently =/= soon
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Frumple on August 22, 2012, 09:08:57 am
Gragas! Gragas was pretty fun in dominion the few times I've tried 'im. Otherwise I'd guess orianna. She seems to be a more pure caster than Malz, and the orb thingy seems to give a bit more utility.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Repulsion on August 22, 2012, 09:18:06 am
The thing about dominion is that tanky DPS rules. Support and AP casters usually fall off pretty hard, which is why I mainly don't play dominion.

Also, I build Rengar like a tanky DPS. He isn't very squishy at all if you build him right, and his W really helps with tankyness.

Triforce is pretty decent on him, as is Ghostblade.

He is playable as a jungler, and his W+Empowered W can clear camps quite fast, but he isn't the best jungler.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: etgfrog on August 22, 2012, 09:29:25 am
ryze works well in dominion
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Jopax on August 22, 2012, 09:43:37 am
Also Xerath and Lux I'd wager, they both do very nice damage and their rather long ranges help with defending points, plus as most of the map is visible sniping low health enemies is quite easy too.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Bordellimies on August 22, 2012, 09:50:00 am
Malzahar doesn't work well in Dominion at all. You'll get stuck on bottom and there's rarely a mage to go anti-mage on.

Ryze would be a fine choice, yes, as may Lux or Brand.
Spoiler: I'm sorry, what? (click to show/hide)
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Repulsion on August 22, 2012, 10:01:34 am
The best mages in dominion would probably be ones with AOE spells and/or spells with short cooldowns.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Sharp on August 22, 2012, 10:20:24 am
Never tried dominion but you could try AP Poppy, quick, slightly tanky and has great burst, get a gunblade and/or movespeed quints and you should be able to kill anyone.

Either that or maybe AP Ezreal or Kassadin? I'm only talking out of my arse because like I said never tried Dominion but it seems to be about speed and bursting to kill people quickly and no one is faster across a map then Kassadin while Ezreal can output a lot of damage and still be manoeuvrable
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 22, 2012, 10:34:41 am
I second Gragas. Go bot with him. You've got AOE clearing power, a short cooldown escape, and sustain. You should be able to defend your point from long range and generally be super annoying and hard to kill.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Bordellimies on August 22, 2012, 11:00:50 am
I've never used Flash on Dominion as Malzahar, and all my games as him have been either Excellent, Awesome, Good or Mediocre. No bad games really. Then again, I usually play AD, but he is really good as AP too.

Fiddlesticks is a pretty good defender, and so are Morde and Heimer.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: baruk on August 22, 2012, 11:55:08 am
 Kassadin is free this week, a successful build I've used for dominion is the "mana tank". The core idea is that the extra mana lets you riftwalk almost to your heart's content, adding stacks to its damage effect*:
- start with boots, tear of the goddess (remember to spam W and E on the pad).
- get glacial shroud, catalyst the protector and negatron cloak according to need. Get sorcerer boots.
- finish frozen heart, archangel's staff and odyn's veil. Build a Void Staff. 6th item optional.

 I've tried the glass cannon Kassadin (rushing a Deathcap), but I just find him too squishy ie. too often you get stunned and bursted down before you can get away.

 *This requires some explanation. Here's the blurb on riftwalk:
Quote
Kassadin blinks to a nearby location, dealing magic damage to enemy units surrounding the destination area. Each subsequent Riftwalk in the next 8 seconds will cost 100 additional mana and will deal additional damage. The cost and damage increase can stack up to 10 times.
Base Cost: 100 mana
Range: 700
Diameter of Damage AoE: 300
What actually happens is that any riftwalk in the 8 second period ALSO resets the timer, effectively allowing you to build stacks as long you have mana (stacks only expire if you go through 8 seconds without a riftwalk).
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Graven on August 22, 2012, 01:45:24 pm
Oi, people, I'm asking Malzahar or Orianna because I already have Gragas, Morgana, Kassadin, Karthus, Brand, Ryze, Leblanc and Lux among others.

Also Malzahar is top dog Dominion AP, I've even beaten Yoricks bot when I played Malz on a friends account. The thing is I don't want to be stuck bot because noone ganks, and people tend to whine to high heavens if I go top on Malzahar, whereas Orianna is more flexible in people's minds.

The only real choice left is Cassiopeia, Malzahar or Orianna, but I don't have 6300 IP and even if I did I wouldn't want to spend it.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: RedKing on August 22, 2012, 02:30:25 pm
I'm fond of Orianna in Dominion, especially bottom because she has decent CC and mobility and an excellent ability to poke 1v1 without getting hurt. Orianna's whole schtick is that she can hang back and trigger all her abilities remotely. Though I haven't played her in Dominion since her most recent patch change.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 22, 2012, 06:44:46 pm
Ranked sucks. Apparently it's my job as captain to make sure none of my players ever get counterpicked, because if second pick wants to play Fiora then I've got to ban every single early game lane bully to make sure she can't lose.

If only I had more bans so I could ban Darius, Shen, Riven, Garen, Renekton, Mordekaiser, Jax, Wukong, Yorick, Olaf, and Rumble. If possible, I definitely would have banned every possible counterpick to make sure that she had a great game.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Akhier the Dragon hearted on August 22, 2012, 06:55:49 pm
   Sounds like too much work, how about protecting her from bullies by banning Fiora so she can't be harmed by being counter picked.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 22, 2012, 10:50:53 pm
That's what happened.

Ha, won a ranked game after. Lost 7 elo total, but hey, still in the 1300s. Hecarim is an absolute best.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: eerr on August 22, 2012, 11:16:56 pm
Malzahar doesn't work well in Dominion at all. You'll get stuck on bottom and there's rarely a mage to go anti-mage on.

Ryze would be a fine choice, yes, as may Lux or Brand.

Malzahar is my single most go-to reliable bot lane champ on dominion, ever.

Greater than most heimerdingers, beats  dashless meelees
Able to go toe to toe with everyone but Singed.

The best of heimers, Amoung a few other good characters, are the only ones who can push me back.

No serious, one of the best bot lane dominion champs in the game.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Wiles on August 23, 2012, 01:07:40 pm
Ranked sucks. Apparently it's my job as captain to make sure none of my players ever get counterpicked, because if second pick wants to play Fiora then I've got to ban every single early game lane bully to make sure she can't lose.

I don't like getting first pick. More often than not there is going to be someone who complains that you didn't ban champion X. Like Kassadin for example. Kassadin is relatively easy to counter, but if I don't ban kassadin the other team picks him. Then somebody on my team picks a champion that is countered by Kassadin and screams bloody murder all game because I didn't ban him.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Astral on August 23, 2012, 02:12:43 pm
I absolutely love Rengar at the moment. The amount of juking you can do with a top lane bush and sufficient creeps is ridiculous.

For example, I had an enemy jungle coming at me extremely early, ran in bushes, jumped to a creep, ran in to the other bushes, jumped to a creep closer to my tower, then get away. It's like having an Akali or Diana ultimate usable only when in bushes, and then it gets better after 9 kills, out-ranging even Caitlin.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: RedKing on August 23, 2012, 03:31:07 pm
I have not been impressed by Rengar. Probably because I recently pwned one as the Taric half of a Taric/Ashe laning duo.

"I leap out of bush at you!"
Great, thanks. You *do* realize my stun does more damage the closer you are, right? And those sharp things sprouting out of your hide? That's my little friend, Ashe. Oh, here, let me break your armor while you're helpless.

"Okay, I leap out of bush at Ashe!"
And I still stun you (maybe not as much damage), walk over and break your armor, and Ashe meanwhile has gotten some distance and proceeded to pew-pew you with arrows. Roughly the same effect.

His partner was admittedly a pretty bad Draven. Decent at hitting with the long-range skillshots, but never really supported each other's attacks. Eventually one or the other of them would overcommit, I'd stun and burst them down, and Ashe (who thanks to lifesteal and my heals had almost unlimited sustain) would pepper them to death.

I might have more trouble if I was a squishy with no support, but any kind of tanky support with CC seems to counter Rengar nicely. I'm betting Nautilus would absolute violate Rengar 1-on-1.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Wiles on August 23, 2012, 04:26:43 pm
I was reading the forums and it seems Rengar might be in for some buffs.

http://na.leagueoflegends.com/board/showthread.php?p=28566840#28566840

Quote
Hmm for buffs, there's a lot of options if we were to buff him but I think the following would help with his feel a lot.
- W cooldown at level 1 slows down his jungle a lot, if it were lowered he can get to his empowered abilities quicker helping him a lot early. I don't see it having too large of an impact on his other lanes as well.
- His ultimate movement speed is pretty underwhelming, sometimes it's hard to get to the target you're hunting down.
- Empowered E root duration might be slightly low, it's important that all of his empowered abilities feel like they are equal in power but all situational so that the best Rengar players are using the empowered abilities are the right moments.
- Small QOL thing I'd like to do regardless, his first auto attack after gaining Q attack speed seems to not factor in the bonus.
- A larger feel change that have a much larger impact would be potentially making his W instant so he can use it while moving.

It was also mentioned in another post that they'll be making him jump ON who he is chasing instead of slightly behind them. I think that will make a huge difference because I've often found myself losing auto attacks due to prolonged chases through brush where Rengar would stop, leap, and not quite reach his target if they were a fast moving champion (like Shyvanna).   
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Graven on August 23, 2012, 05:26:13 pm
Honestly since I bough Olaf I don't feel like taking another tanky bruiser for Dominion... ever. It might just be the small sample size (only played three games) but I absolutely stomped each one.

Of course, no WINS or any such shenanigans, but I consistently had most kills/medium deaths/most assists, with a Prospectors/Frozen Mallet/Wit's End/Tanky build depending on the damage of the enemies. Just locate enemies, fling self at enemies. Apart from wacky things like going 1v1 with a really fed Jax or neglecting the enemy AD carry I was an angry unstoppable force of nature from start to finish, and I really don't remember him like this.

I'll play a bit more tomorrow, since if I play now I'll get my stupid first win in 1:30 a.m., but god damn were the last games fun. Anyone wanna relate with anecdotes about Dominion Olaf?
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Akhier the Dragon hearted on August 23, 2012, 05:57:23 pm
   Well I now have a feel for the game and even though I don't know any characters beyond this weeks free champs I seem to be able to pick up champs I don't know quickly. What I am having problems with is items. I just don't know them very well so I end up just picking the suggested ones more often then not so I don't end up spending 5 minutes in spawn looking for an item. Is there a good guide or something somewhere that would help me learn the items?
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Kansa on August 23, 2012, 06:52:21 pm
   Well I now have a feel for the game and even though I don't know any characters beyond this weeks free champs I seem to be able to pick up champs I don't know quickly. What I am having problems with is items. I just don't know them very well so I end up just picking the suggested ones more often then not so I don't end up spending 5 minutes in spawn looking for an item. Is there a good guide or something somewhere that would help me learn the items?

This website (http://www.mobafire.com/) has a list of builds for every champion in the game
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Errol on August 23, 2012, 07:00:36 pm
Be aware, though, that these kinds of sites may have some seriously questionable guides as well.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Akhier the Dragon hearted on August 23, 2012, 08:15:35 pm
   I am not looking for a guide for a specific champ as I don't really know any champ well but Nunu(who I have already looked up guides for). What I would like is something that goes over items and situations in which to use said items. I am still pressing random to decide who I play. I can't have guides up for all 10 possible champs at once and expect to remember anything.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Sonlirain on August 23, 2012, 08:31:26 pm
   I am not looking for a guide for a specific champ as I don't really know any champ well but Nunu(who I have already looked up guides for). What I would like is something that goes over items and situations in which to use said items. I am still pressing random to decide who I play. I can't have guides up for all 10 possible champs at once and expect to remember anything.

Well you could use the wiki.
http://leagueoflegends.wikia.com/wiki/Item

Pretty much everything anyone would like to know about items.
As for general rules... try finding items that have coherence with the champ and/or his steroids.
For example a Ionic spark would be near useless on Pantheon or Karth but can be awesome on AS TF or Twitch.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Akhier the Dragon hearted on August 23, 2012, 08:53:10 pm
   Okay thanks, not quite what I was hoping for but I guess if the hardest part ends up being memorizing items I will be quite happy.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: frostshotgg on August 23, 2012, 09:17:48 pm
We need some information about what you like to play in other games (Especially Dota or Smite or HoN) to tell you more whwat you need to know and who you'll like.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Alkhemia on August 23, 2012, 09:21:18 pm
   Okay thanks, not quite what I was hoping for but I guess if the hardest part ends up being memorizing items I will be quite happy.

http://www.youtube.com/watch?v=FrDT7r_dFbQ (http://www.youtube.com/watch?v=FrDT7r_dFbQ)
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Akhier the Dragon hearted on August 23, 2012, 09:54:02 pm
   Okay thanks, not quite what I was hoping for but I guess if the hardest part ends up being memorizing items I will be quite happy.

http://www.youtube.com/watch?v=FrDT7r_dFbQ (http://www.youtube.com/watch?v=FrDT7r_dFbQ)
   Cool, did not know Quill had LoL videos. Guess I have something else to watch on YouTube. Thanks for the link!
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: webadict on August 23, 2012, 10:29:51 pm
   Okay thanks, not quite what I was hoping for but I guess if the hardest part ends up being memorizing items I will be quite happy.
Once you learn the items, you can build situationally, which is pretty much how you play well.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 24, 2012, 01:50:25 am
Be aware, though, that these kinds of sites may have some seriously questionable guides as well.

I remember back when I built Tiamat Gragas because of a terrible guide. The guide's rationale was that he has trouble farming, so obviously he needs the Tiamat to help him!

Note: this was many months before AP Gragas was ever considered good. Most people built him tank, but he was really considered one of the worst champions. Riot nerfed him two or three times (cue tons of "OMG RIOT NERFING U.P. CHAMPS") and then it turned out he was a super powerful AP caster even after the nerfs.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Dariush on August 24, 2012, 03:02:23 am
   Okay thanks, not quite what I was hoping for but I guess if the hardest part ends up being memorizing items I will be quite happy.

http://www.youtube.com/watch?v=FrDT7r_dFbQ (http://www.youtube.com/watch?v=FrDT7r_dFbQ)
   Cool, did not know Quill had LoL videos. Guess I have something else to watch on YouTube. Thanks for the link!
I didn't know neither that nor that Quill was known on Bay12.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: RedKing on August 24, 2012, 09:20:40 am
1st crack at Diana last night. Me likey. Seemed to work especially well paired with Katarina. Typically a pair of melees laning against Sona/Ashe would be in trouble. But Q allowed me to poke them pretty effectively, especially from the bushes. And then ult allowed me to jump them while Katarina closed, and if they started to get away, E brought them back into range for stabbity stabbity.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Jopax on August 24, 2012, 09:31:15 am
Diana is kinda broken now, mostly her Q, low cooldown AoE nuke that costs 50 mana on all levels, and with a bit of AP takes off chunks of HP whenever it hits. Then there's the problem of her W giving her pretty good survivability. Ult being a double dash in most cases and doing pretty decent damazge is a big problem too. But the icing on the OP cake is her passive, at level 18 every third strike will do over 400 magic damage, as splash to everything around your target.

I know that she's supposed to be this assasin chick that assasinates people. but right now it takes far too little skill and effort to assassinate several people and survive despite being focused. So either tone down her damage or tone down her tankiness, or perhaps up the difficulty with a bit more interplay of her skills required to maximize damage.

Because I haven't lost a lane to anyone as her, and even if I do badly at first, by level 6 my Q does enough damage to bring them into the instant death zone with just a few hits, which thanks to it's wierd trajectory and explosion at the end make it somewhat hard to dodge.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Wiles on August 24, 2012, 09:51:07 am
Diana's q base damage and ratio have been slightly nerfed on the PBE.

EDIT: Updated with numbers

Quote
Diana
Crescent Strike damage reduced to70/110/150/190/230 (+0.7*AP) from 80/125/170/215/260 (+0.8*AP).
Lunar Rush's cooldown increased to 25/20/15 seconds from 20/16/12 seconds.
Base HP/5 reduced to 6 from 9.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Akhier the Dragon hearted on August 24, 2012, 10:16:48 am
   Okay thanks, not quite what I was hoping for but I guess if the hardest part ends up being memorizing items I will be quite happy.
http://www.youtube.com/watch?v=FrDT7r_dFbQ (http://www.youtube.com/watch?v=FrDT7r_dFbQ)
   Cool, did not know Quill had LoL videos. Guess I have something else to watch on YouTube. Thanks for the link!
I didn't know neither that nor that Quill was known on Bay12.
   I don't know if he is known on Bay12 but I know him because of his Civ4 videos. Every once and a while I want to watch videos for a game and at one point it was Civ4 and he had some of the better ones out there. Though I do prefer TheMeInTeam's Civ4 videos more.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 24, 2012, 11:41:49 am
Hecarim is just ridiculously strong. I can't get over it. His ganking is just so much stronger since the E and R changes, and he just has stupid amounts of damage.

Also I've now played with eight rengars. I still haven't seen one with less than 7 deaths. Apparently he has like a 35% win rate right now, which is pretty consistent across all elos. I'm looking forward to those buffs.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Astral on August 24, 2012, 02:02:16 pm
To put it into perspective: He's a new champion. People are still trying to figure out how to play him. Lee Sin was considered terrible until they got the hang of him, then he was overpowered and nerfed.

I think I've got him down for the most part, as a Swain who had the horror of laning against me top may attest. Jumping from bushes with an Empowered Q, which hit him for approximately 250-300 damage at level 1 of the skill, smacking him with another Q to nearly kill him, then Bola and W to finish him off. All in the course of about 3 seconds. If the jungle tries to gank without having some form of vision, saving your ultimate for escapes is immensely preferable to dying for no reason. I don't think I ever got wards when playing as him, though the Swain bought some invisibility revealing ones for ganks. Other than that, the ultimate does feel fairly lackluster, but it's great as an early warning system for teamfights, and a "I'm going to target you and there's nothing your team can do about it" ability for sneaking through the enemy team so you can single out the squishy while everyone's attention is focused elsewhere is nice.

His burst is godly, but his sustainable damage suffers from "How much CDR can I get without sacrificing survivability." I found that grabbing Merc Treads, Bonetooth Necklace, Frozen Mallet, Ghostblade, Atma's and Zeke's gives him a good balance of survivability and damage output, as well as some much needed CDR. With my current CDR blue's, I get the full 40% reduction with this build and 3 kills on the Necklace. With the current Reds, Quints and Masteries, base 31 Armor Penetration, +10 from his Necklace, and +20 from Ghostblade. It does feel a lot like I'm building Olaf minus one item, but he feels much less squishy when I do so. The fact that his Necklace also gives a base 10 AD + 2 per level means that for 800 gold you've got an item that scales almost to a BF sword at 18. It does feel a bit lackluster as well overall, though, at least until you start getting kills on it.

Trinity Force builds capitalize on his burst a lot more, but he falls apart when focused, which is not something you want to have happen as a melee bruiser. I may work on trying to work this into a build, but it may come at the cost of Frozen Mallet or possibly the Necklace... or just survivability in general. Warmogs/Mallet and Atma's should be core on his build, really, since he needs the health.

The buffs will definitely be welcomed, though. I do have minor issues depending on who I'm laning against top, in particular Teemo because fuck that fuzzy little boyscout. Other top laners will usually be melee and easier to position against, as well as abuse the 15% health heal on his Empowered W.

I have not been impressed by Rengar. Probably because I recently pwned one as the Taric half of a Taric/Ashe laning duo.

His main problem was that he isn't really meant to be laning with someone. He's great as a solo and as a jungle, but falls short in a duo lane due to being bursty and nothing else at low levels. If you have a way to counter that burst or stop him from performing it, then he's effectively useless. Taric having a heal and a reliable stun is pretty much a double counter for him, not counting the perma slow Ashe.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: RedKing on August 24, 2012, 02:32:35 pm
I have not been impressed by Rengar. Probably because I recently pwned one as the Taric half of a Taric/Ashe laning duo.

His main problem was that he isn't really meant to be laning with someone. He's great as a solo and as a jungle, but falls short in a duo lane due to being bursty and nothing else at low levels. If you have a way to counter that burst or stop him from performing it, then he's effectively useless. Taric having a heal and a reliable stun is pretty much a double counter for him, not counting the perma slow Ashe.

Well and without ArPen early on, Taric can bulk up that armor and Rengar's pounce just kinda bounces off. That low CDR stun is brutal against most "pouncing" type melee champs in general, unless their pounce comes with a disable (damn Warwick ult...)
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Bordellimies on August 24, 2012, 02:39:11 pm
To put it into perspective: He's a new champion.
Darius, Xin, etc. They were new once, but raped everything.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Wiles on August 24, 2012, 02:52:38 pm
To put it into perspective: He's a new champion.
Darius, Xin, etc. They were new once, but raped everything.

I don't know if Xin is a good example, he was blatantly overpowered on release. Darius is pretty strong as well.

That being said I do think Rengar needs some tweaks. Chasing your enemy through brush can be a nightmare when you keep stopping to jump instead of auto-attacking. 
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Bordellimies on August 24, 2012, 04:08:32 pm
To put it into perspective: He's a new champion.
Darius, Xin, etc. They were new once, but raped everything.

I don't know if Xin is a good example, he was blatantly overpowered on release. Darius is pretty strong as well.

That being said I do think Rengar needs some tweaks. Chasing your enemy through brush can be a nightmare when you keep stopping to jump instead of auto-attacking.
Isn't that the point? Some champions are underpowered or balanced during release, which often means they aren't palyed much and people beg for buffs. Champs still get released quite often overpowered though.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: webadict on August 24, 2012, 10:09:27 pm
ARAM?
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Frumple on August 24, 2012, 11:48:10 pm
Totes would have been down if it'd been about... two-three hours before your post :-\

Darn inconsistent actual!computer access.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Astral on August 25, 2012, 12:00:06 am
To put it into perspective: He's a new champion.
Darius, Xin, etc. They were new once, but raped everything.

I don't know if Xin is a good example, he was blatantly overpowered on release. Darius is pretty strong as well.

That being said I do think Rengar needs some tweaks. Chasing your enemy through brush can be a nightmare when you keep stopping to jump instead of auto-attacking.
Isn't that the point? Some champions are underpowered or balanced during release, which often means they aren't palyed much and people beg for buffs. Champs still get released quite often overpowered though.

[tinfoil]
I think they get released overpowered so that Riot gets more sales off of new champions and skins released for them at the time. That way people abuse them in their time of being overpowered, they get nerfed to be more or less in line with other champions later down the road, and then Riot already has their money.

I bet sales of Xin soared after his remake.
[/tinfoil]
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: webadict on August 25, 2012, 01:31:37 am
So, I played Diana a bit and I think I figured why she's so strong.

Look at her skills:

Passive: She gains 20% AS and extra AoE damage every third attack based on her AP.
This passive by itself is not too strong. HOWEVER, this damage procs on tower attacks, making her a very strong tower pusher. Not only that, but the damage is pretty significant for the scaling.

Q: Crescent attack plus some aoe at the end.
This is her most overpowered skill. It has a low cooldown, low mana cost, and does massive damage. It scales well and has high base damage (More powerful than her ult!) It also isn't that hard to aim.

W: Shield plus 3 damage orbs that might add more shield
This is her second overpowered ability. Combine this skill with her ult and E and you have a lot of survivability plus a lot of damage and no way to escape. This skill wouldn't be so bad by itself, but with the ult to make it a really good initiation plus a low cooldown and mana cost, this skill is amazing.

E: mini aoe pull and slow
This skill is fine. It does no damage, but it totally could if they tone down the other skills.

R: Akali's ult
This skill isn't even bad! The problem is that it combines with the Q, which is the overpowered skill. So, you get to double proc this skill on someone. Plus, if you miss your Q, this skill has such a low cooldown that it doesn't matter if you use it. It isn't the nuking spell. That's your Q and W. You can still use W, but it won't be as strong without Q.

Her skills favor her Q heavily. If she misses her Q, she has to wait a little bit, but otherwise, she gets no serious repercussions. Otherwise, everything just scales too well, as well.

I can see they're trying to balance out the fact she's a melee AP jungler, but they really overdid it in a lot of parts. She's meant to stay on par with junglers, so she got jungle speed (Q + R, Passive, W, low cooldowns), Sustain (Low mana costs, W), CC (E), and a fair amount of base tankiness. But, she also got burst (Q + R + R + W) and a lot of it is fairly AoE (not reliably, though) along with low cooldowns, so she can sustain the burst. Combine this last part with low mana costs, and she can just keep swinging Qs until she hits. If you harass back, she can shield. You will run out of mana before she does.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 25, 2012, 02:28:01 pm
I'm glad they're nerfing her Q. I feel like it's the part of her kit that least deserves having a ton of damage loaded onto it.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: V-Norrec on August 25, 2012, 03:48:44 pm
As I've been maining jungle Diana since she came out, this makes me sad.  Any numbers out yet and a list of full notes, since I usually don't keep up with the patches and just roll with whatever comes my way.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: frostshotgg on August 25, 2012, 04:03:15 pm
Her Q should be a spell you use so you can get more damage from R. Take a lot of damage off Q (50 or more), add it to R, and increase R's cooldown to something like 40. Now Diana is about using Q into R to harass (Which places her in melee range, a bad place to be for harass), and if she screws up the combo, she's actually punished instead of having a cooldown that's barely 6 seconds more than Q anyways.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Micro102 on August 25, 2012, 04:21:56 pm
To put it into perspective: He's a new champion.
Darius, Xin, etc. They were new once, but raped everything.

I don't know if Xin is a good example, he was blatantly overpowered on release. Darius is pretty strong as well.

That being said I do think Rengar needs some tweaks. Chasing your enemy through brush can be a nightmare when you keep stopping to jump instead of auto-attacking.
Isn't that the point? Some champions are underpowered or balanced during release, which often means they aren't palyed much and people beg for buffs. Champs still get released quite often overpowered though.

[tinfoil]
I think they get released overpowered so that Riot gets more sales off of new champions and skins released for them at the time. That way people abuse them in their time of being overpowered, they get nerfed to be more or less in line with other champions later down the road, and then Riot already has their money.

I bet sales of Xin soared after his remake.
[/tinfoil]

Yes.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Wiles on August 25, 2012, 05:30:50 pm
I disagree about champions are purposely being released overpowered for money simply because there are so many that come out that have either been left as they were on release or buffed.  Draven, Hecarim and Rengar all come to mind as recent champions that weren't released in an "OP" state. I don't think Jayce,  Fiora, Sejuani, Varus or Viktor were nerfed after release either (but I could be forgetting something). It's just that the overpowered champions stand out more.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Techhead on August 25, 2012, 05:44:26 pm
They try hard to release balanced champions, but err on the side of OP, because champions released in a UP state really suffer from it. See: Yorick.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Graven on August 25, 2012, 06:47:35 pm
Yeah, generally - Zyra was officially announced to be OP, and I think everyone can see Diana's on the same boat; Darius had a ton of whine too, though I feel it undeserved, yet he got nerfs. On the other hand Fiora is Master Yi, only bad, Draven is good but really hard to master, Rengar is plain out bad in my opinion, and the Eve and Kat reworks were both a bit on the UP side. Also Jayce is really good but I don't tend to see him that often, maybe because his kit is kind of complicated to use well. I admit I can't play him myself beyond the ranged E + Q-> melee Q -> melee E combo.

In unrelated news I should probably take a pause from LoL, but I'm not even mad, just ... disappointed. 7 dominion wins in a row, including some incredibly tense ones where we end up with 10:0 or the like, then the eigth, which should've been the easiest, was thrown because a Jarvan decided to boldly go where no one has gone before, i.e. full retard, and ended the game whining about "these kids" in the lobby which really grinds my goat. One single 4 on 4 fight top and we would've stomped, but nooo, Jarvan is off exploring some random bushes which just so accidentally happen to contain the entire enemy galaxy.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Repulsion on August 25, 2012, 07:18:44 pm
Huh, don't you mean Master Yi is Fiora, only bad? It's widely regarded that Fiora is a bit better of a melee AD carry than Yi is, although she can't go AP.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: KaelGotDwarves on August 25, 2012, 09:25:54 pm
It's conditional really.

AP Yi can be properly curbstompy, and Tiamats on Fiora have led to a few quadra/penta kills that I've seen.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: eerr on August 25, 2012, 11:47:53 pm
Tiamat YI is best YI.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Person on August 26, 2012, 12:50:45 am
Been getting into playing swain lately. He's pretty fun but was a bit difficult to get used to. Last hitting with any ability that isn't w was the hardest bit honestly.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: RedKing on August 26, 2012, 06:24:19 am
I've always known that certain champs were terrifying under bot control because of reaction times, chain-casting, etc.
But I never really knew fear from any of them until last night: Cassiopeia Bot. D: D: D:

By late game, I was running a Mundo with dual Warmog's and FoN. Over 5000 health, over 100/sec health regen.
A fed Cassio Bot could burst me down in under 2 seconds. Q spam absolutely wrecked my shit.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Bordellimies on August 26, 2012, 08:11:15 am
I've always known that certain champs were terrifying under bot control because of reaction times, chain-casting, etc.
But I never really knew fear from any of them until last night: Cassiopeia Bot. D: D: D:

By late game, I was running a Mundo with dual Warmog's and FoN. Over 5000 health, over 100/sec health regen.
A fed Cassio Bot could burst me down in under 2 seconds. Q spam absolutely wrecked my shit.
Calling bullshit on that. Cassio doesn't have +3000 DPS against single targets, especially against targets with high regen and MR.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Knirisk on August 26, 2012, 08:51:41 am
I've always known that certain champs were terrifying under bot control because of reaction times, chain-casting, etc.
But I never really knew fear from any of them until last night: Cassiopeia Bot. D: D: D:

By late game, I was running a Mundo with dual Warmog's and FoN. Over 5000 health, over 100/sec health regen.
A fed Cassio Bot could burst me down in under 2 seconds. Q spam absolutely wrecked my shit.
Calling bullshit on that. Cassio doesn't have +3000 DPS against single targets, especially against targets with high regen and MR.

I'm sure there's a bit of exaggeration in there, but Cassiopeia Bot is insane. Easily one of the hardest bots. Swain Bot, Cass Bot, and Annie Bot are all pretty terrifying. Cassiopeia's power is tied to the player's skill level so tightly that, under the perfect control of the AI, it can actually be too much sometimes. Thankfully, the AI's game sense is still lacking, so it's easy to pull tricks on Cass Bot to get the upper hand.

God help you if one of your teammates is duoqueuing with his level 10 friend who mains AP mids, though.

Speaking of Cassiopeia, was she nerfed or something recently? I rarely see her anymore, either in normals or competitive play. I mean, she's on the level of Karthus/Anivia for mid champs, right?
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: ansontan2000 on August 26, 2012, 08:56:59 am
I've always known that certain champs were terrifying under bot control because of reaction times, chain-casting, etc.
But I never really knew fear from any of them until last night: Cassiopeia Bot. D: D: D:

By late game, I was running a Mundo with dual Warmog's and FoN. Over 5000 health, over 100/sec health regen.
A fed Cassio Bot could burst me down in under 2 seconds. Q spam absolutely wrecked my shit.
Calling bullshit on that. Cassio doesn't have +3000 DPS against single targets, especially against targets with high regen and MR.

I'm sure there's a bit of exaggeration in there, but Cassiopeia Bot is insane. Easily one of the hardest bots. Swain Bot, Cass Bot, and Annie Bot are all pretty terrifying. Cassiopeia's power is tied to the player's skill level so tightly that, under the perfect control of the AI, it can actually be too much sometimes. Thankfully, the AI's game sense is still lacking, so it's easy to pull tricks on Cass Bot to get the upper hand.

God help you if one of your teammates is duoqueuing with his level 10 friend who mains AP mids, though.

Speaking of Cassiopeia, was she nerfed or something recently? I rarely see her anymore, either in normals or competitive play. I mean, she's on the level of Karthus/Anivia for mid champs, right?

I don't think so....I think it comes down to that none of the major teams are playing her anymore, and the LoL community tends to...copy them a bit.
(Hey, just because I quit LoL doesn't mean I stopped keeping up on it :D)
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Wiles on August 26, 2012, 09:28:52 am
She was nerfed a bit in the Nautilus patch. But yeah, I agree with ansontan, she's probably not being played as much because the pros aren't using her.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Graven on August 26, 2012, 09:29:46 am
Ye, I've been fighting the impulse to blind-buy her for Dominion top and bot, since I hear from the pros she does decent against tanky DPS, and Dominion can safely be renamed to Tanky Bruiserlandia. I agree with Ansontan that since noone has had a crushing defeat against her in the pro scene, she's fallen off. On the contrary, since M5 have been going Gragas mid for some games now, I see a ton more (bad) gragases around.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: frostshotgg on August 26, 2012, 10:06:11 am
Cass was dubbed "Too unrealiable" and an "unsafe pick" by pros, and the sheep followed suit. Now I no longer get the pleasure of happily stomping Cass's who see a pro play her and think "oh I can do that" and then fail hard. I'm back to only ever seeing Cass's with skins who know what they're doing.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Jelle on August 26, 2012, 10:25:16 am
Cass is amazing against bruisers and ad carry alike. She fails against assassins and burster if you ask me.
I've repeatedly attempted to convice people I would be better off in a toplane then midlane as cass in certain lineups, but good luck getting through the thick skull of the average LoL player.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: RedKing on August 26, 2012, 01:03:54 pm
I've always known that certain champs were terrifying under bot control because of reaction times, chain-casting, etc.
But I never really knew fear from any of them until last night: Cassiopeia Bot. D: D: D:

By late game, I was running a Mundo with dual Warmog's and FoN. Over 5000 health, over 100/sec health regen.
A fed Cassio Bot could burst me down in under 2 seconds. Q spam absolutely wrecked my shit.
Calling bullshit on that. Cassio doesn't have +3000 DPS against single targets, especially against targets with high regen and MR.
I wish I had taken screenshots of my last death. I had 1400+ damage from her E alone, plus another 780-something from another ability, and 850-something from another ability. Lack of serious MR was probably to blame (well under 100...FoN was only MR item i'd built, and she was packing an Abyssal). She wasn't the only one hitting me, but she did indeed pump over 3000+ damage into my blue hide in very short span of time (say, 2 seconds, so 1500 DPS). Dat EEEEEE makes me QQ.

I'm guessing it was a mix of high AP, high CDR, my lack of serious MR, and that Abyssal. Previous 1-on-1 fights, I'd managed to hurt her (though not as much as she hurt me) and escape. Everyone else on the field, she was instagibbing.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Bordellimies on August 26, 2012, 01:39:32 pm
Even with 50 MR your resistances and regen would mean Cassio would have to do twice the damage she actually does. And the interface which shows damage dealt to you is bugged beyond all recognition, it either works or it doesn't. But I'm pretty sure caster minions can't deal 700 true damage with Red Buff in 2 seconds, yet the interface told me that they did.

It isn't a reliable way to see how much damage you took, but use it more as a sign of what damage and what spells you were used against. Of course since it shows only up to 3 sources of damage/debuffs, this isn't reliable either.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 26, 2012, 02:17:04 pm
Okay, so I'm finally getting onto the PBE to try and play Syndra. I swear, every time this thing updates I have to find a new and creative way to get it to not crash.

edit: oh, she's not there yet. well.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: frostshotgg on August 26, 2012, 04:10:52 pm
http://na.leagueoflegends.com/board/showthread.php?t=2504838
So, Riot has finally decided to do something about all of the "report whole team pls" pains-in-the-ass.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: IronyOwl on August 26, 2012, 06:22:45 pm
http://na.leagueoflegends.com/board/showthread.php?t=2504838
So, Riot has finally decided to do something about all of the "report whole team pls" pains-in-the-ass.
Dohohohohohoho. It's like the boy who cried wolf, only he was screaming about how everyone's a wolf but him.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 27, 2012, 12:44:32 am
Six losses today. I just wanted my first win! Sigh.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Graven on August 27, 2012, 04:16:07 am
I've started playing until first loss. Helps negate the rage, honestly. You should try it sometimes! Also you can play a bot game for your first win if the forces of retardation permanently conspire against your team.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Knirisk on August 27, 2012, 04:22:27 am
I've started playing until first loss. Helps negate the rage, honestly. You should try it sometimes! Also you can play a bot game for your first win if the forces of retardation permanently conspire against your team.

This. I always open up with a bot game when I have a first win of the day. That way, Murphy can't sneak up on me like he is wont to do.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: ThtblovesDF on August 27, 2012, 07:28:57 am
So I played some Dota (1) back in the wc3 games. Then I mostly played LoL... and i tried Dota 2, found the retrovirus of a interface to be subpar to wc3 and departed to LoL, where we take range indicators, easily spotable champions and good shops for granted.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Sonlirain on August 27, 2012, 08:03:26 am
I've started playing until first loss. Helps negate the rage, honestly. You should try it sometimes! Also you can play a bot game for your first win if the forces of retardation permanently conspire against your team.

This. I always open up with a bot game when I have a first win of the day. That way, Murphy can't sneak up on me like he is wont to do.

Unless youre team manages to lose against bots.
It actually can happen if you wait too long with destroying their nexus because their entire team will have full builds and GA at 40 minutes mark and since both have perfect reflexes teamfights can be pretty hilarious.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penngo009 on August 27, 2012, 09:01:53 am
First time I've posted on this in seemingly forever. xD Add The Pengo to the NA list.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Frumple on August 27, 2012, 09:42:04 am
I've started playing until first loss. Helps negate the rage, honestly. You should try it sometimes! Also you can play a bot game for your first win if the forces of retardation permanently conspire against your team.

This. I always open up with a bot game when I have a first win of the day. That way, Murphy can't sneak up on me like he is wont to do.

Unless youre team manages to lose against bots.
It actually can happen if you wait too long with destroying their nexus because their entire team will have full builds and GA at 40 minutes mark and since both have perfect reflexes teamfights can be pretty hilarious.
You must go lower. Beginner bots. Player worth even half salt can solo entire beginner bot team regardless as to how complete their builds are, if the player's even remotely keeping parity. Beginner bots are kinda' stupid. Intermediate ones aren't smart, but they're at least somewhat competent. Beginner bots, not so much.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 27, 2012, 10:16:34 am
It's funny how the bots seemed to know how OP Guardian Angel was long before it's become FOTM. Maybe everyone should have realized the ridiculous difficulty 2-3 GA's creates, even on a pretty incompetent team.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Knirisk on August 27, 2012, 09:12:15 pm
I've started playing until first loss. Helps negate the rage, honestly. You should try it sometimes! Also you can play a bot game for your first win if the forces of retardation permanently conspire against your team.

This. I always open up with a bot game when I have a first win of the day. That way, Murphy can't sneak up on me like he is wont to do.

Unless youre team manages to lose against bots.
It actually can happen if you wait too long with destroying their nexus because their entire team will have full builds and GA at 40 minutes mark and since both have perfect reflexes teamfights can be pretty hilarious.

What sort of character are you playing? LeBlanc? You don't ever really use a champion with a terrible lategame in bot games because lategame comes at 30-35 minutes for them. Even then, you never teamfight with bots because they'll wreck you. All you need to do is protect the mid towers while split pushing the outer towers. If you're having trouble, just take all the inhibitors. Hell, just backdoor everything. The only problem arises when you have like 3 people leave the game.

It's funny how the bots seemed to know how OP Guardian Angel was long before it's become FOTM. Maybe everyone should have realized the ridiculous difficulty 2-3 GA's creates, even on a pretty incompetent team.

The bots I fight always use Banshee Veils. It gets annoying, but not all too much.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: ansontan2000 on August 28, 2012, 08:01:32 am
http://www.youtube.com/watch?v=iR_K7gqUuDI

'Nuff said.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Alkhemia on August 28, 2012, 08:53:29 am
Oh then add me to the NA list I don't play much do to Dota 2 but I always like going back for a fun easy pub if I feel mean.

Alkhemia btw
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Graven on August 28, 2012, 12:54:32 pm
Art for the new skins is out there, but I'm just gonna post The Best Splash Ever, you can thank me later.

(http://i.imgur.com/ha3WNh.jpg)

Darius can't believe his noxian eyes!
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Alkhemia on August 28, 2012, 02:07:56 pm
Art for the new skins is out there, but I'm just gonna post The Best Splash Ever, you can thank me later.

Spoiler (click to show/hide)

Darius can't believe his noxian eyes!
lol Splash Art
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: penguinofhonor on August 28, 2012, 03:24:52 pm
Pool Party Ziggs, Astronautilus, and Arcade Sona are all out on the PBE now.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: RedKing on August 30, 2012, 07:49:33 am
I've noticed a distinct change in the bot logic the last week or two. Way more grouping 4 or 5 in one lane and power-pushing. Makes it easier to win if you can split push hard in the undefended lanes, but if your team is kinda newbish, they're gonna get waxed in the teamfight trying to defend your lane.

Also noticed a change in Dominion, where not only did they mostly skip the first top turret to focus on the 2nd, but they actually more or less skipped the topmost turret to send 3 champs all the way onto your side of the map very early, with one straggler to cap turrets behind them. Disruptive as hell when you're not expecting it.

Also, why oh why is it that the first time I try out a champ and have no idea what I'm doing, I carry the whole team? And then I never capture that "lightning in a bottle" again. Went 10/1/14 first time as Kennen, followed by terribad games. Against bots.  :'(
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Graven on August 30, 2012, 09:51:05 am
So, after this huge-ass patch Syndra SINDRIIIIIIIIIII (https://www.youtube.com/watch?feature=player_detailpage&v=gqinPt-vN54#t=17s) is in the champion page. Riot really needs to stop writing lore and just pay some random fantasy author bloke 10 euro or something.

Also Syndra looks just like Diana's alternate skin looks just like Zyra's alternate skin. This is getting ridiculous.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: RedKing on August 30, 2012, 10:13:28 am
So, after this huge-ass patch Syndra SINDRIIIIIIIIIII (https://www.youtube.com/watch?feature=player_detailpage&v=gqinPt-vN54#t=17s) is in the champion page. Riot really needs to stop writing lore and just pay some random fantasy author bloke 10 euro or something.

Also Syndra looks just like Diana's alternate skin looks just like Zyra's alternate skin. This is getting ridiculous.

Tits + Flames + Spikes + Grimdark = SALES.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: webadict on August 30, 2012, 10:20:29 am
So, after this huge-ass patch Syndra SINDRIIIIIIIIIII (https://www.youtube.com/watch?feature=player_detailpage&v=gqinPt-vN54#t=17s) is in the champion page. Riot really needs to stop writing lore and just pay some random fantasy author bloke 10 euro or something.

Also Syndra looks just like Diana's alternate skin looks just like Zyra's alternate skin. This is getting ridiculous.

Tits + Flames + Spikes + Grimdark = SALES.
Female champion? Boobs or not viable
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Jopax on August 30, 2012, 10:32:32 am
I'm still waiting for that alleged monster champion, haven't had a good one since Skarner (or any really).

Anyways, I'm sitting at 6k IP, ready to buy myself something shiny, since I've been all over the place (Ez is slowly getting stale, as is Garen, Panth got boring a long time ago, don't play many of the others really). What I'm looking at is some nice AP champs or something, I'm thinking Xerath mostly, maybe Viktor (but he's up for a rework it seems, so I'm not sure about that). Rengar looked interesting, but apparently he's weak, gotta try him first (next week probably), Syndra seems rather boring for some reason, especially the design.

Any ideas what's comming after Syndra?
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: V-Norrec on August 30, 2012, 11:33:34 am
It's simple, you buy the Xerath and hit them under their tower from mid-lane.  Then, when you are fed, ult the teamfight, if your team doesn't win after that, wasn't going to happen anyhow.  Just hope you don't face a good Viegar... stupid ulti and trapping you in short range.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: frostshotgg on August 30, 2012, 11:56:35 am
AP Rengar is a riot and a half.  He also has higher ratios than AP Poppy or TF or Sion.
Title: Re: League of Legends Updated! - Rengar, the Pridestalker - 1.0.0.145
Post by: Wiles on August 30, 2012, 01:29:53 pm
I'm still waiting for that alleged monster champion, haven't had a good one since Skarner (or any really).
-snip-
Any ideas what's comming after Syndra?

I remember hearing in an interview or something that the monster champion is slated to be released sometime this year. Also, I believe there is another assassin coming soon (it was in a post by Ezreal on the Riot forums).

If I had to choose between Xerath and Viktor I'd go Viktor.  I think Xerath suffers from how mobile a lot of champions are since I find he is more predictable than most mages. Also I found Viktor more fun to play, partly because I like his voice over and partly because chunking squishies with his laser is always fun. They would not be champions I'd recommend blind buying, they both have a unique feel and I'd definitely recommend playing them a bit if you haven't already.   

For me the most fun mage to play is Orianna.  Since her cooldowns aren't terribly long you're always always doing something in a teamfight. Unlike say Morganna who casts her spells and hopes for the best (though it usually DOES turn out for the best since it is Morganna). 
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: RedKing on August 30, 2012, 02:48:57 pm
Yeah, Orianna is very much a "busy" champ. You're constantly having to think and react. But she's fun because most people don't expect that much out of her, whereas a very well-played one can singlehandedly wreck your collective shit. My favorite *loss* in LoL was when an enemy Orianna completely waxed the floor with us while the rest of her team was going 0/10 and dying to minions and towers and such.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Jopax on August 30, 2012, 07:15:49 pm
I played both of them, but it was a while ago, that doesn't matter, got Xerath in the end. He's quite nice to poke with but somehow lacklustre, not sure why, his damage is tremendous (ult does some 1k of AoE damage in a few seconds), I just don't feel it. Not sure how to explain, like, with Viktor, when you E someone and it burns a third of their hp you feel the weight of the damage you did, like you are literally cutting a piece of them off. With Xerath, you also take off a third of their hp, but it doesn't really connect that it was you who did it, or something, I think it's because of his visuals, the ability effects seem kind of weak and thin.

But anyways, as far as gameplay goes, it's fun to poke people, but his W is rather crappy, maybe because I was against two champs who both had dashes and a silence but I never did like using it, because by the time my stun fires they are either on me and have sileneced me or are already out of range, depending how far they were intially.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: IronyOwl on August 30, 2012, 08:09:55 pm
Just played Teemo for the first time. Teehee! Was awful at him, but I can see how he'd be a fun champ. Also confirmed that yes, MUSHROOMS EVERYWHERE AT ALL TIMES is just a thing he gets.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on August 31, 2012, 05:06:55 pm
So I finally figured out what I've been doing wrong with Fiddlesticks after all this time. Nobody ever told me he was made to be played top. Walking out of laning godlike is so awesome.

And right as Abyssal gets nerfed too... Damnit.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Sharp on August 31, 2012, 06:16:14 pm
So I'm working hard at making Amumu a ban on sight champ.

Runes I have are Movespeed Quints, AD red, Armour yellow, CDR blue (AD red aren't really useful but I only have 2 rune pages), masteries are 9 Offensive for AP->Mag Pen and 21 defence.

Jungle Amumu, start with Regrowth Pendant and 1 health pot, start on blue with pull, then go wolves->wraiths->golems->-red->wraiths with skills being E, W, E, Q. Then time for your first gank, if there is no viable gank then jungle hard or just harass a lane, a good gank doesn't always have to end in an enemy kill, just forcing them back to base or using a flash is a success. Anyway after gank (successful or not) you should have enough gold to get Philospher's Stone and at least 1 boot, then go jungle some more, I like to focus E for the additional health, the lower CD's on Q are nice but at this stage you won't really have an opportunity to be using it twice in a gank so it's not urgent to level up so quick. Get Boots of Mob for incredible ganking power

Don't ignore the W though, it's nice and has a nice synergy with the next item you should be building, the mighty Sunfire Cape! Then work your way to an Aegis of the Legion (you can swap the order for Sunfire Cape and Aegis depending on how much gold you have as Aegis has cheaper ingredients) After that is done get an Abyssal Sceptre for incredible magic resist reducing powers when combined with your passive "Oh you have 70 MR, guess again you have 15 MR!" So far you are now pretty much a walking tank dealing shit loads of damage per second, clearing jungle and creep waves is just a few tears and a tantrum, now what next?

I like to get Will of the Ancients! Now not only are you a damage dealing tank you are a damage healing tank! For the final item you should sell of your Phil Stone for a Rabadon's Deathcap, if you don't have enough gold to buy it outright then just buy an Elesia's Miracle first until you have the gold as the extra regen and tenacity will outweigh the extra AP from a Needlessly Large Rod.

Also once you have full build don't forget to buy all elixirs, even the green one though that one for last. With this build you can basically turn any teamfight to your advantage, just get in there with a Q, stun everyone with an R, do a tantrum and chase any fools who try to escape.

There is only one negative thing with this build, it will give your teammates incredible over-confidence as you can stomp a baron'ed enemy team with your aura but if your not there then your team can fold like a 2, 7 offsuit.

I have only lost twice in the last 5 games with this build purely because my team kept on getting into teamfights without me from overconfidence and even as the jungler I ended up with 3k more gold then next highest person.

Now I know a fixed build can be silly but for Amumu I feel this build is pretty perfect, you have enough health, armour, mag res and damage to be a true all round great, all the items synergise well with each other and are great for teamfights. Even though you are a pretty tough tank you can still end up with 434 AP (with no AP runes) to deal huge damage of which most is AoE.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Knirisk on August 31, 2012, 09:23:47 pm
So I finally figured out what I've been doing wrong with Fiddlesticks after all this time. Nobody ever told me he was made to be played top. Walking out of laning godlike is so awesome.

And right as Abyssal gets nerfed too... Damnit.

You say that right up until you fight Irelia or Jax.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on August 31, 2012, 09:49:23 pm
Already faced Jax (Was 1v2 against Jax+Lee, in fact.), just q him when he jumps to you with stun on then drain away.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Knirisk on August 31, 2012, 11:16:23 pm
Already faced Jax (Was 1v2 against Jax+Lee, in fact.), just q him when he jumps to you with stun on then drain away.

I'm sorry, I probably should've mentioned a competent Jax/Irelia. I actually wrote a paragraph on why Jax+Lee Sin lane shouldn't lose to Fiddle ever aside from a Fiddle ultimate combined with a jungle gank. Jax and Lee Sin shouldn't lose to a solo Fiddle ever unless they're playing like retards. Dark Wind is the only ability I can see that would have actual effectiveness against that combination. Which, I guess, could probably be the reason why. I mean, the bouncing silence hurts Lee Sin, although probably not so much with Jax. I could probably see Terrify on Jax and Dark Wind bouncing taking care of Lee Sin. It's possible, I suppose.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Yodamaster on September 01, 2012, 12:08:20 am
Woohoo, first place in a tourney :D. Triumphant Ryze be comin my way.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Frumple on September 01, 2012, 12:16:54 am
Hey, nice. Did it get recorded? If so, can watch?
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on September 01, 2012, 01:10:36 am
What tourney were you in?
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Frumple on September 01, 2012, 11:37:44 pm
Botstomp with teemo is fun. That is all :P

Much later E: Fed Sion is also a hilarious thing to watch. I have learned this.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Graven on September 03, 2012, 08:08:07 pm
Aaand new rotation is out. I'm never going to get to try out Cassiopeia or Malzahar, am I  :(
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Yodamaster on September 04, 2012, 07:00:39 am
Hey, nice. Did it get recorded? If so, can watch?

Wasn't recorded, sorry :(.

What tourney were you in?

JeeLoL. It runs every Friday. It's a really casual thing for the most part, with no big name teams. The week before we got 3rd because we lost to Azingy's team in the semifinals. This week they weren't playing so we got first, but I think we would have had a shot even if they did play again.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: RedKing on September 04, 2012, 03:05:27 pm
So I'm working hard at making Amumu a ban on sight champ.

Runes I have are Movespeed Quints, AD red, Armour yellow, CDR blue (AD red aren't really useful but I only have 2 rune pages), masteries are 9 Offensive for AP->Mag Pen and 21 defence.

Jungle Amumu, start with Regrowth Pendant and 1 health pot, start on blue with pull, then go wolves->wraiths->golems->-red->wraiths with skills being E, W, E, Q. Then time for your first gank, if there is no viable gank then jungle hard or just harass a lane, a good gank doesn't always have to end in an enemy kill, just forcing them back to base or using a flash is a success. Anyway after gank (successful or not) you should have enough gold to get Philospher's Stone and at least 1 boot, then go jungle some more, I like to focus E for the additional health, the lower CD's on Q are nice but at this stage you won't really have an opportunity to be using it twice in a gank so it's not urgent to level up so quick. Get Boots of Mob for incredible ganking power

Don't ignore the W though, it's nice and has a nice synergy with the next item you should be building, the mighty Sunfire Cape! Then work your way to an Aegis of the Legion (you can swap the order for Sunfire Cape and Aegis depending on how much gold you have as Aegis has cheaper ingredients) After that is done get an Abyssal Sceptre for incredible magic resist reducing powers when combined with your passive "Oh you have 70 MR, guess again you have 15 MR!" So far you are now pretty much a walking tank dealing shit loads of damage per second, clearing jungle and creep waves is just a few tears and a tantrum, now what next?

I like to get Will of the Ancients! Now not only are you a damage dealing tank you are a damage healing tank! For the final item you should sell of your Phil Stone for a Rabadon's Deathcap, if you don't have enough gold to buy it outright then just buy an Elesia's Miracle first until you have the gold as the extra regen and tenacity will outweigh the extra AP from a Needlessly Large Rod.

Also once you have full build don't forget to buy all elixirs, even the green one though that one for last. With this build you can basically turn any teamfight to your advantage, just get in there with a Q, stun everyone with an R, do a tantrum and chase any fools who try to escape.

There is only one negative thing with this build, it will give your teammates incredible over-confidence as you can stomp a baron'ed enemy team with your aura but if your not there then your team can fold like a 2, 7 offsuit.

I have only lost twice in the last 5 games with this build purely because my team kept on getting into teamfights without me from overconfidence and even as the jungler I ended up with 3k more gold then next highest person.

Now I know a fixed build can be silly but for Amumu I feel this build is pretty perfect, you have enough health, armour, mag res and damage to be a true all round great, all the items synergise well with each other and are great for teamfights. Even though you are a pretty tough tank you can still end up with 434 AP (with no AP runes) to deal huge damage of which most is AoE.

Hmm...I might have to play around with that. I don't jungle worth a damn, but I've found good success with tanky farming AoE Amumu, building on W an E to start. Items are similar but I go with Athene's Unholy Grail, Boots of Swiftness, and Abyssal Scepter, then maybe Aegis or Frozen Heart if the enemy has more AD carries. Will of the Ancients might be a nice wrinkle to try out. Sometimes if the gold is just pouring like water, I'll build a Warmog's for the hell of it. With over 100 MR and armor by midgame, all that extra health lasts a while.

Downside of my build is that it's not particularly ganky until past mid-game because I neglect Q. Rushing Q to me seems somewhat suicidal -- you can stun but drag yourself into their range. Without good followup damage, it's a recipe for fail.

By building Q late, when you drag yourself into their range, you're already exuding major AoE damage plus you can tantrum and do a boatload more damage.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Sharp on September 04, 2012, 03:27:15 pm
Hmm...I might have to play around with that. I don't jungle worth a damn, but I've found good success with tanky farming AoE Amumu, building on W an E to start. Items are similar but I go with Athene's Unholy Grail, Boots of Swiftness, and Abyssal Scepter, then maybe Aegis or Frozen Heart if the enemy has more AD carries. Will of the Ancients might be a nice wrinkle to try out. Sometimes if the gold is just pouring like water, I'll build a Warmog's for the hell of it. With over 100 MR and armor by midgame, all that extra health lasts a while.

Downside of my build is that it's not particularly ganky until past mid-game because I neglect Q. Rushing Q to me seems somewhat suicidal -- you can stun but drag yourself into their range. Without good followup damage, it's a recipe for fail.

By building Q late, when you drag yourself into their range, you're already exuding major AoE damage plus you can tantrum and do a boatload more damage.

Yeah rushing Q is bad, but it can also suck leaving it last to be levelled at least for jungling, when jungling you want to provide that CC so having the lower cooldown and extra damage can help to stun twice (thrice with ulti (yes I know it's snare not stun)), the extra damage from W only works if you can keep them in range.

W is great for farming but you need that CDR on CC to use it on enemy champs.

My build does suffer from mana problems so Athene's or Frozen Heart are solid choices but if you have a mid lane who understands you have mana problems (or is manaless) then it's fine. I do get annoyed when I see Ryze QQ about not getting blue buff when he has 3000 mana so they can screw themselves. My best game I had in the recent past was with a mid vlad so that was fine as the blue buff counters mana problem and if Amumu has no mana problem then he can gank as he pleases.

I did try Warmogs instead of Deathcap but Deathcap is more fun because when you have the 20% spellvamp from WotA and shit loads of AP you can just cry your health back up
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on September 04, 2012, 07:17:06 pm
Never ever max Q first. You gain nothing for it, except damage and maybe cdr, I don't remember. You should be maxing R>E>W>Q.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: webadict on September 04, 2012, 09:26:17 pm
Not first, no, but bringing the CD from 15 or something to about 7 seconds is definitely worth the skill points. I love it when champions can be choosy about their skill picks.
I agree. I think maxing W last is not a bad idea.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Sharp on September 04, 2012, 09:43:45 pm
Great thing about Amumu is that you don't need to be maxing any skill as a priority, you can if you really want to just keep em all level and you should still be able to kick arse.

As long as you buy abyssal on mumu your alright :D
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on September 04, 2012, 09:59:28 pm
Jungle Amumu is pretty much required to max either W or E, but W is strong enough at killing buffs for 1 point, and E gives BAZILLION SUSTAINS.

I'll admit, 15->7 is quite a difference, but I don't think it outweighs the crazy damage you get with W.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: IronyOwl on September 04, 2012, 10:38:08 pm
I love Teemo. I love him so very much. He's squishy, yes, but he simply melts things and his mushrooms are everywhere.

I'm a little afraid he gets worse when people stop being bad, however.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: baruk on September 04, 2012, 11:52:50 pm
 Azingy's build for Amumu involves maxing bandage toss first (after one point in W and two in E). He gets sorcerer's shoes, two or three doran's rings, sunfire cape and abyssal scepter for some eye-watering damage output.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Graven on September 05, 2012, 12:57:25 pm
So I hear Syndra's up on the PBE, anyone feel like sharing an Opinion?
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: penguinofhonor on September 06, 2012, 01:54:48 am
Has there ever been a champion that looks terrible on paper for you, but still manages to be fun somehow? That's Syndra for me.

I don't get it. Her Q is just a delayed nuke (see: Zyra), her W is goofy but not really that cool once you use it, her E is hard CC but is difficult to actually hit with, and her R is just a big nuke with no utility at all. On paper, she seems like a strictly worse Ziggs.

So why do I enjoy her? No clue. Hitting with E is hard but satisfying once you do it, and picking up blue golem with her W is pretty great even if it has no useful applications. And her R is definitely just a nuke, but it feels so good to use. I really don't get it.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: ThtblovesDF on September 06, 2012, 04:14:50 am
She plays intresting, thats reason enough for me to charge up on RP (Which now has a big bonus, fyi)
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Sharp on September 07, 2012, 10:24:43 am
So now that my goal has succeeded and Amumu and Malphite are regularly banned champs I needed a new gimmick. Luckily my Amumu+Malph wins have afforded me another nice tanky jungler in the form of Leona!

Leona has similar CC capacity as Amumu and the ulti does same damage although Amumu has far more AoE but Leona has half the cooldown so it's a fair tradeoff especially during laning phase where if the enemy team are good you have to use an ult on ganking. Her long-range attack isn't as long as Amumu's but it can go through minions which can make it easier to gank lanes when enemies hide behind minions, but because it goes through minions it can't be used to go over walls.

Her shield is great for tanking and dealing AoE damage but unfortunately has a higher cooldown then a tantruming Amumu, early game she has difficulty because she doesn't deal a lot of damage so is fairly lower on health once she has done first round of jungle when compared to Malph or Mumu. However once she has her 3 abilities she can gank fairly well, her passive is totally useless in the jungle but when ganking it's a great source of additional damage doing around an extra 150 damage on first gank if the lane is attacking target at the same time.

I still prefer Amumu but Leona is very handy in a pinch and because she isn't as mana hungry as Amumu she doesn't need blue buff too much, I actually advise getting a Sheen on her early on to solve any mana problems and do some nice extra damage. Will have to see if I can work on getting Leona banned as well.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on September 07, 2012, 11:30:11 am
Amumu and Malph were *definitely* already on the solo queue ban list, you clearly weren't at a high enough level that tanks were acknowledged yet.

Leona should be played as a support, not as a jungler. Jungle Lee lee is such a waste, and her bases aren't high enough to clear at all without building damage, and that takes away from tanking effectively. You're doing it wrong.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Knirisk on September 07, 2012, 01:15:08 pm
Amumu and Malph were *definitely* already on the solo queue ban list, you clearly weren't at a high enough level that tanks were acknowledged yet.

Leona should be played as a support, not as a jungler. Jungle Lee lee is such a waste, and her bases aren't high enough to clear at all without building damage, and that takes away from tanking effectively. You're doing it wrong.

This. I'm sad to say, but I'm pretty sure that Leona's base damages were adjusted a bit around her passive damage. They're not worth it unless you have a jungle buddy. It'd be pretty amusing to see a Leona-Blitz double jungle, though. All the CC. All of it.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Graven on September 07, 2012, 03:30:37 pm
Wouldn't Blitz/Nautilus be better, though? Since Nautilus is a genuine jungle pick and all.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Frumple on September 07, 2012, 03:36:04 pm
Naut got banned :P

Presumably. Dude's talking about backup junglers for when the mainline gets nixed, and particularly ones that aren't highly valued.

I'd wager it's primarily an attempt to leverage other people's inexperience; if they're dealing with a champion working a role they're not used to seeing that champion in, and doing so competently, it can catch them out.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on September 07, 2012, 04:07:12 pm
If you want Leona/someone double jungle, it should be Alistar or someone with a lot of damage but no cc like Shyv or Yi.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Sharp on September 07, 2012, 04:38:35 pm
Naut got banned :P

Presumably. Dude's talking about backup junglers for when the mainline gets nixed, and particularly ones that aren't highly valued.

I'd wager it's primarily an attempt to leverage other people's inexperience; if they're dealing with a champion working a role they're not used to seeing that champion in, and doing so competently, it can catch them out.

Yeah this

I'm not saying Leona is as good as Amumu, but she can do a good job when he get banned or picked by enemy, easily weaker jungle <6 with useless passive but her low CD ulti means she can gank far more often and few levels in W and she can clear waves easily.

P.S.

The worst thing with my Leona jungle is that I keep pressing Q for her grab instead of E because of Amumu.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: penguinofhonor on September 07, 2012, 11:28:48 pm
Leona isn't a good double jungle. To have a good double jungle, you need laners that have a lot of damage and no CC and two junglers that have a lot of CC. You take red and blue buff simultaneously, then you double gank or double invade.

Leona is generally not a good jungle pick. I've tried as hard as I can. It doesn't work. Nautilus or Sejuani or Amumu or Rammus are pretty much going to be better in 100% of situations.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on September 08, 2012, 12:50:46 am
That's actually pretty funny. You named the two tank junglers who leona could debatably be on par with, Sej and Rammy. Both of them are pretty low tier right now. The big 3 tank junglers are, in order from early game to late, Maokai, Amumu, and Nautilius.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Sharp on September 08, 2012, 04:32:14 am
You have to play each champ differently for every lane and that applies in the jungle.

Leona has low damage, sucks at clearing monsters, will be quite slow at clearing own jungle but she is tanky as fuck, as a bot lane support if possible golems should be taken with shield because Leona will take minimal damage (unless going for level 2 E/Q kill combo).

Your initial jungling clearing will be slow but there are other champions which are decent junglers which have the same problem, Poppy comes to mind. Leona jungle won't be levelled quicker as much as regular junglers due to slow jungle but she will be more levelled then if she was just a bot support which brings Leona's great strength, she is a brilliant tanky initiator being able to get to enemies through minions, then stun them and all the while being so damn tanky, no one else really has that much potential without using ults and if Leona uses ult she gets even more stun damage.

Now all this is reasons why Leona is a super support but all the tanky CC supports out there (Blitz, Naut, Mao, Leona, Ali) can make powerful gankers as well. Ali is a nice example of not really being great at clearing out camps and jungling quickly but when ganking he is amazing.

Honestly I feel the skill of the jungler is more important then just saying which champ is good at jungling, if you know how to use your champ and look for/make opportunities then lots of champs can be used for jungling.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: baruk on September 08, 2012, 05:27:46 am
 The OGN final is taking place at the moment, Clg.eu versus Azubu Frost:
http://www.twitch.tv/azubulive/popout
http://59.25.10.37/ongamenet.html
 First game:
Spoiler (click to show/hide)
Game two:
Spoiler (click to show/hide)
Game three/four/five:
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Sharp on September 08, 2012, 11:11:39 am
Ok a few more games as jungle leona and I have to retract my statement, she can jungle but she needs a decent team (amumu only needs half-decent), Leona easy to counter jungle because she does no damage and even though she can do amazing ganks she is far too reliant on team-members performing competently.

This is much in the same way like Ali but Ali with his CC can control battles more easily to knock people into towers and shit.

Ah well at least she is still a good support and much like a support is very reliant on carry even when jungling.

I'm not saying the games I won I got carried by team, but team were not pants on head retarded, unlike Amumu who still has a chance of winning if there is one other good player on team.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: penguinofhonor on September 08, 2012, 11:55:30 am
That's actually pretty funny. You named the two tank junglers who leona could debatably be on par with, Sej and Rammy. Both of them are pretty low tier right now. The big 3 tank junglers are, in order from early game to late, Maokai, Amumu, and Nautilius.

I know. Rammus and Sejuani are subpar but are still definitely better than Leona.

And I always forget Maokai because I'm absolutely terrible at him. He's the only tank jungler that I can't play decently.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on September 08, 2012, 08:31:41 pm
So. Syndra. Here we go.

She has a Karthus Q, and all the crazy dps shenanigans that entails. She can seriously pump out damage with it like nobody's business.

Her W is Tiny from DotA, but made so that it's slightly more difficult to troll your teammates with it. It is so goddamn fun. Minions and stuff are a little buggy when taken way out of place, but never the less, it is hilarious.

E sets up some crazy EVERYBODY GOES EVERYWEHRE Janna-style shenanigans, and then she does it with her orbs and it hurts like fuck.

R... R is crazy good. It's pure damage, and a ton of it.

She's very much hit-and-miss. She's an old school pure burst mage, unlike most these days with delayed damage and super tankiness and shit. I think the closest comparison I can make is Brand or Orianna. She's all about comboing her skills right, and if she misses she is useless. When she does it right, though, she's a monster, but not a Darius style monster that's just try-hard-y.

I think Syndra is the first release I'm seriously looking forwards too since... Well... Volibear way back in December of '11.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Frumple on September 08, 2012, 09:09:12 pm
Yeah... actually looking at it, I'm wondering what sort of shenanigans that W can pull, especially with some CDR. Looks like it'd be trivial to disrupt a minion wave with it (throw your seige minion over a wall or somethin') and bring stuff back, or do something similar with the enemy. What happens if you toss the non-buff golems into the middle of a minion wave? Can you throw the buff critters around? What about dragon? Being able to toss dragon over the wall would be pretty big for blue team. Being able to toss the buff critters around would be useful for either side, really.

Checking, dragon can't. Buff critters can, and the CD on the talent is pretty low. I can almost see a syndra trololol chain-tossing the enemy's buffs back across the river, especially the blues. Know if anyone in PBE's tried that yet?
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Frumple on September 08, 2012, 09:31:30 pm
... jungle syndra carrying around a promoted siege minion?

E: Wiki says can't grab own minions, hrm. That's fine, steal the enemy's and use it as a meat shield. No promote, but still. An easy blue every time the enemy siege wave walks in?
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Graven on September 10, 2012, 07:30:35 am
Whoo, finally got a good game in. Holy something did it cheer me right up. Went 15/1 with Vayne on Dominion, with a 12-kill streak, against a team with a Shaco in it. So sad Vayne needs such a long windup period before proper damage is done.

To change the topic from my own magnificence, are there no leaks of the next champion? :( I think I'll be skipping Syndra in favour of cheaper AP carries, and that leaves me with exactly 6300 IP, and I need to decide whether to save it or go on a low-price shopping spree.
Title: Re: League of Legends Updated! - Draven, the Glorious Executioner - 1.0.0.141
Post by: webadict on September 10, 2012, 08:25:46 am
Now betting she has the opposite of Kassadin power: She makes enemy champions teleport to a nearby location.
Half credit?
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: penguinofhonor on September 10, 2012, 09:46:17 am
Wasn't that about Jayce?
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: webadict on September 10, 2012, 10:04:56 am
Wasn't that about Jayce?
No. That was about Kassadin's daughter. Not to be confused with the champion they released instead, which would be Jayce.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Graven on September 10, 2012, 12:53:27 pm
Yeah but Syndra isn't Kassadin's daughter, is she? She's just an unrelated vaguely void-like caster.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on September 10, 2012, 02:28:01 pm
A, that guessing was pointless conjecture about Jayce when we thought he was a she, and b, Syndra isn't even kass's daughter.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Sharp on September 10, 2012, 06:06:08 pm
I seriously don't get how LoL does matchmaking

ended up on a match where pretty much every single enemy had ~50 more ELO then us with their highest having over 100 ELO more then our lowest. And we didnt have any premades. Yeah LoL nice matchmaking there, don't just have it arranged so both teams average around a similar ELO otherwise the game would go on forever, best to make sure there is one superior team and one shitty underdog team who gets stomped.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on September 10, 2012, 06:13:21 pm
That isn't how it works at all. First off, there's a good chance that one person could have a much higher elo than the rest of the team, but one of you is going to have much lower of one too. That's how duoqueing works. I occasionally queue with a buddy who's about 150 elo higher than me, and so of course he's always first pick and I'm always last pick.

As for the other team having higher elo than you, that's on purpose as well. Purple side is almost definitively harder.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Sharp on September 10, 2012, 06:28:52 pm
That isn't how it works at all. First off, there's a good chance that one person could have a much higher elo than the rest of the team, but one of you is going to have much lower of one too. That's how duoqueing works. I occasionally queue with a buddy who's about 150 elo higher than me, and so of course he's always first pick and I'm always last pick.

???

I'm saying their lowest ELO player was around the same as our highest ELO player and on average player for player they had over 50 ELO advantage each (250 higher ELO team). There weren't any premades (not on our team anyway) which I know bumps up their rating (which also annoys me but I digress) but it's not hard to swap like 2 players on one team to the other to balance the ELO.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Jopax on September 11, 2012, 12:04:12 pm
He has a song now, and it's glorious! (http://www.youtube.com/watch?v=ZjG2VY13kik&feature=player_embedded)
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on September 12, 2012, 08:59:55 pm
Some games...

I just won a game a shen. I split push hard and constantly. I was telling my team "I'm not tank shen, I'm splitpush shen. Don't initiate 4v5 while I'm splitpushing." every 5 seconds. So of course I push all the way down top, take an inhibitor, and then the entire nexus alone while team fails to defend our base. I win it anyways, through sheer force of will. What do I see after game? "Report shen for unskilled"'
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Realmfighter on September 12, 2012, 09:31:11 pm
Talk solace in the knowledge that they're fucking retarded and are spouting stupid shit to make themselves feel less so.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Exerosp on September 12, 2012, 10:59:47 pm
League of Legends is so great!!! But many of mu friends are giving up to play this games!!  :(
It calls fourth aggression and deceit, THe curse of the league is there to split friendships and love.


No seriously, I keep venting my losses/high ping attacks on my brothers and friends, and get really pissy when they joke/taunt me about it, 300ping ain't a reason to flame at them. THIS might not be the case of your friends though.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Jopax on September 13, 2012, 05:14:51 am
Fuck Nunu, especially if he's top lane, fuck him with every single tower and baron that ever existed because he is a fucking asshole.

You can't come close to him, he'll just snowball your face and walk away laughing, you can't harass him because you're melee and even when you do hit him he just heals it all up for no cost. Seriously, you can't outsustain him, especially after the bastard gets Catalyst, because whatever you might have it can't beat his bite thingy, and if you want to take a ranged champ to counter the fucker and have free harass you're in a tough spot because those usually come without any sustain besides lifesteal, which without some items is laughably low.

So yes, a nunu beat my top lane and I'm annoyed by it >:O
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Repulsion on September 13, 2012, 05:56:35 am
Nunu top is nearly secret OP, pretty much.

Oh, and you think a Catalyst Nunu is bad? Try a Hextech Revolver + Athene's Grail Nunu.

Ridiculous sustain, snowballs every 4~ seconds, never run out of mana.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: ThtblovesDF on September 13, 2012, 08:24:05 am
The better you get, the more you hate the average pubby...
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: RedKing on September 13, 2012, 10:06:02 am
Getting close to lvl 29. One more stretch of grinding, and I can get violated horribly by play with the people who actually know what they're doing!
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Jopax on September 13, 2012, 10:18:01 am
He doesn't know guys :C

Another annoying champ, AP Trist, especially against Xerath, her jump is very freaking long ranged, so if I stop for even a moment to fire off a beam at her, she jumps, E's, ignites and auttoatacks me, making me dead in mere seconds. And this continues on and on and on, because her damage is freaky and range even more so, which leaves me no room for harrassing or farming because I have to use Q to hit single minions now, since if  I get close I die, and if I push the lane I die because I'm too far away from the tower :c
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: martnim on September 13, 2012, 10:35:33 am
Getting close to lvl 29. One more stretch of grinding, and I can get violated horribly by play with the people who actually know what they're doing!
Yeah... good luck with that  :P
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Graven on September 13, 2012, 11:50:14 am
Haha, Syndra can throw Shaco's Jack in the boxes, among other things :
http://www.youtube.com/watch?v=9ewBnz7n-lo

This is a video of all the things she can throw around. Sadly, it does not include Dragon, Baron or Teemo Shrooms.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Frumple on September 13, 2012, 12:01:39 pm
Huuh. How does teleport/recall interact, if at all?

Does look like a proper spec'd Syndra should be able to get a buff critter across the river. It'd be expensive, though. That AoE movespeed item, stacked MS, probably Janna and a bloodboil... hell throw sivir in there. Nunu jungle, Syndra mid, sivir/janna bot. Not sure about top... probably Jayce? It wouldn't be a terrible teamcomp, I think. Ghost/flash on the syndra.

All for the express purpose of throwing a lizard at a wraith or sumtin'. Be fun :P

Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: penguinofhonor on September 13, 2012, 04:44:08 pm
Getting close to lvl 29. One more stretch of grinding, and I can get violated horribly by play with the people who actually know what they're doing!

Please don't play ranked as soon as you hit level 30.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Jelle on September 13, 2012, 05:14:28 pm
Getting close to lvl 29. One more stretch of grinding, and I can get violated horribly by play with the people who actually know what they're doing!

Yeah...about that, lv 30s are still pretty freaking stupid.
Getting your elo to a high enough level to meet people that know what they're doing, now there's a grind that'll keep you busy.
Or alternatively start a team with people you know/found promissing.

Anyway, have fun wading through a mire of ignorance, narrow mindedness and intolerance as you try and carry rage kiddies and trolls to victory to get your elo higher! Just one tip, never rely on team mates unless you know they're reliable.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Sharp on September 13, 2012, 06:39:19 pm
Getting close to lvl 29. One more stretch of grinding, and I can get violated horribly by play with the people who actually know what they're doing!

Please don't play ranked as soon as you hit level 30.

The difference between ranked and unranked is a vast gulf but the only way your going to learn is by practice. Whenever ranked queue is offline and I try a normal game it is horrendous with the trolls and stupidity, yes you get it in ranked but less concentrated.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Jopax on September 13, 2012, 07:01:48 pm
I've found the opposite to be true, yes the ranked team will try to act serious at first, but for some reason will much more easily devolve into rage and trolling if you're doing badly :/
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: khantin on September 13, 2012, 09:01:07 pm
I believe that you your ranked and unranked games have separate elos, so if you play a lot of unranked you'll find the 1200 elo players you meet at the start of ranked to be really horrible, and vise versa.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Graven on September 14, 2012, 05:33:17 pm
Basically,
(http://i.imgur.com/Ms4Fg.jpg)
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: RedKing on September 15, 2012, 01:57:46 am
Using my yordle-only alt, figured I'd get in a quick beginner bot match to get that 1st win bonus since it's so late.

We had an 0/19/2 Morde. 0 and 19. Against bots. BEGINNER BOTS.

Still might have been able to pull that out were it not for the 0/5/0 Cho'gath who got 2 minion kills (probably by accident) and then proceeded to sit next to the Nexus, admiring its beauty.

Have I been trolled, or do players that fucking incompetent actually exist?
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: IronyOwl on September 15, 2012, 02:37:10 am
We had an 0/19/2 Morde. 0 and 19. Against bots. BEGINNER BOTS.
Whyyyyyyyyyyyyy.

Have I been trolled, or do players that fucking incompetent actually exist?
I can believe it, sadly. There's a lot of possible things that can go wrong with a player in general, and especially in a game as counterintuitive as LoL. They might be young or old, their hardware might suck, they might be distracted or multitasking, they might assume it plays like a completely different game, they might underestimate, misunderstand, or not notice certain features (that dying costs you more than the time you spend dead comes to mind), they might be experimenting or focused on some different feature, and of course they can always really just be that stupid or clumsy, drunk or high, or otherwise not really in top condition to begin with.

So you combine some of the worse possibilities- not even necessarily a perfect storm, mind you- and it's not nearly as hard as you'd think for somebody's six year old to be trying to kill enemies with a faulty mouse while inhaling kind of a lot of marijuana smoke, and wondering why everything doesn't just die when he runs into them like normal. Eh, maybe try it again? Usually when he dies in those other games he just gets back up and tries it again.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Sharp on September 15, 2012, 05:35:06 am
You get all sorts in bot matches though, might have been their first game of LoL completely, if you have absolutely no idea of what to do and what enemy champs can do then you can get screwed easily. As Morde he might have been levelling up his shield
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Jelle on September 15, 2012, 07:15:57 am
Syndra is awesome! Finally another mage I enjoy playing, previously I had only cassipeia to chose from. And Soraka, but nobody ever lets me soraka mid :(

I'm still undecided on what build to use. So far I'm liking a build with high cdr. Here's what I've been using in some practice duels.
Sheen->Boots->Tear->Sorc/Lucidity->Archangel->Banshee/Frozen->Lich Bane
Depending on how the game progresses ofcourse. I don't think her scaling is really stellar so I prefer a more tanky build with cdr.
That build was on Proving grounds tho, on SR you start with less gold so I'd first get boots or a doran ring instead.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Wiles on September 15, 2012, 02:25:40 pm
I've found the opposite to be true, yes the ranked team will try to act serious at first, but for some reason will much more easily devolve into rage and trolling if you're doing badly :/

I agree, I find that people take ranked games a lot more seriously and are more prone to rage when things start to go badly. Maybe it's different at other elo levels, but at my elo there are rage quitters on the losing team every few games.

I see ragers in normals too but not as much. When I play normals I'm usually duoing with my brother (who is kinda bad at the game) and I've found that people are less angry towards someone who is having a bad game.

As far as trolling goes, I see waaaay more trolls in ranked because of people not getting what they want in draft pick. The last ranked game I played had an AD Kennen jungle who played for about 10 minutes and then taunted his team from the base for the rest of the game giving my team an easy victory.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Graven on September 15, 2012, 04:39:32 pm
League of Legends needs a new, territory-control, short-duration high-gold map. Something where you could theoretically apply SR balancing, since Dominion suffers from its unique problems (like the existence of bottom lane, the prevalence of tanky bruisers, self-heals being way too good, Yorick), but doesn't last an hour, half of which you spend doing PvE.

Or Dominion ranked. Either of the two, since I've been playing Dominion only since it came out, and I'm getting bored. I guess a Capture the Flag could possibly also work? Maybe like that Q3 Team Arena mode where there's one flag in the middle? I don't know, I just want changes, even for their own sake.

Or Old-Bloodline Champions :( Woe is me, why did they add so many changes when I never had the good PC to enjoy old BLC.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Errol on September 15, 2012, 04:49:54 pm
Or Old-Bloodline Champions :( Woe is me, why did they add so many changes when I never had the good PC to enjoy old BLC.

Amen to that... but even new BLC is still really damn hype (once you find the match...)
C'mon Riot you guys got to have Scrooge McDuck levels of money by now. Just buy BLC out from Funcom, set up a few decent servers, drop one or two hints about it and axe the stats (plus perhaps medaillons) - and all would be well. It would probably be depressingly cheap to do that, too...

Still, I haven't given up hope. That game is moving towards a brighter future... at a geological pace... until someone pulls the plug...
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Frumple on September 16, 2012, 12:15:06 am
Yikes. Something broke hard. They've apparently resorted to disabling all the queues :o
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Repulsion on September 17, 2012, 08:17:36 am
I thought the day would never come where I'd say this... but Evelynn is actually really good right now.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: KaelGotDwarves on September 17, 2012, 08:22:15 am
I love how everyone was like "Eve sucks" after the remake, and now AP Eve with deathfire grasp is FOTM and winning a majority of her matches.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on September 17, 2012, 10:48:34 am
Everything is op with dfg. I could play ap riven, grab dfg and lichbane and be set. Items that effectively raise your ap ratios are great and people are just now picking up on it.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Jelle on September 17, 2012, 11:55:50 am
Indeed, I sincerely think, and have for a long time, that DFG needs a big fat nerf. Something in the lines of removing the cdr from it.
It's such a stupidly amazing item there aren't many mages where it's not a good idea to buy it.

I don't see lich bane built to often, not really have an opinon.

Or Old-Bloodline Champions :( Woe is me, why did they add so many changes when I never had the good PC to enjoy old BLC.

Count yourself lucky, by not having played it then I'm sure you don't miss it quite as much as I do.  :'(
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Sharp on September 17, 2012, 12:20:39 pm
Lichbane TF is just evil but I wouldn't say Lichbane is OP, the great thing about Lichbane though it that it allows AP mages to push towers quickly as AD carries.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: penguinofhonor on September 17, 2012, 12:27:47 pm
Lich Bane is really narrow. You have to be spammy like Eve or have an on-hit like TF. A lot of AP champs can get it lategame, but it's really hard for it to be core on anyone unless they're capable of sitting on sheen.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on September 17, 2012, 01:22:31 pm
One thing people haven't picked up on yet is that rushing lichbane is extremely powerful on some champions. For example, Chogath is downright devastating  if he rushes it.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: baruk on September 17, 2012, 01:57:04 pm
One thing people haven't picked up on yet is that rushing lichbane is extremely powerful on some champions. For example, Chogath is downright devastating  if he rushes it.

 What's your reasoning?
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on September 17, 2012, 02:25:19 pm
One thing people haven't picked up on yet is that rushing lichbane is extremely powerful on some champions. For example, Chogath is downright devastating  if he rushes it.

 What's your reasoning?
Experience. I have no theory crafting behind it, nor is there any. But it works. And it is scary. I learned it from playing with a Cho who was legendary by 15 minutes, never turned back.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Exerosp on September 17, 2012, 04:30:29 pm
One thing people haven't picked up on yet is that rushing lichbane is extremely powerful on some champions. For example, Chogath is downright devastating  if he rushes it.

What? At 80 AP, you're getting as much or less damage than you would from Sheen, and spending three times as much money. The movespeed helps, but you should have masteries and movespeed runes for that purpose, and swiftness/mobility boots if it really makes a difference. Hell, Cho has the highest base AD at level 18, so I'm not even sure why you'd bother with the Lichbane until lategame or at all if you're building tanky.

You're gonna have to try really hard to explain that one to me.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on September 17, 2012, 04:52:37 pm
*ducks*
I already said, there's no logic behind it. I just works. Try it, then report back. Maybe I'm gimping myself, but it works for me.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: webadict on September 17, 2012, 05:28:17 pm
That's almost as bad as the time I saw someone grab Lich Bane on Ryze...

I almost ragequit. I was so mad. And for those of you thinking it might be good, it's not. You'll only get about 200-300 AP from your stuff, and you are usually too busy hitting spells to proc it. You also forfeit a tanky item for it, and you're pretty full usually. Sadly, Triforce would probably be better, because you are getting very minimal AP on Ryze, and it's only better because of the tankiness, since you're rarely auto-attacking.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Repulsion on September 17, 2012, 06:06:54 pm
But did you win?

Also, I think that frostshotgg is talking about building lich bane not on pure tank Cho'Gath, but on tanky AP Cho, in which case he would have much more AP than the 80 from lich bane.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on September 17, 2012, 06:10:37 pm
Oh yeah, I guess I should have made that clear. I play a top lane Cho. Boots1>LB>Sorc>Rylais>FH>Abyssal>Rabadons/GA dependent on whether I'm fed enough to justify the loss of tankiness.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Graven on September 17, 2012, 08:34:03 pm
Who said they wanted a monster champion? EVERYONE? REJOICE!

http://na.leagueoflegends.com/news/champion-sneak-peek-%E2%80%93-khazix-voidreaver

(http://riot-web-static.s3.amazonaws.com/images/news/September_2012/2012_09_17_KhaZhix_SneakPeak/teaser_khazix_base_render03.jpg)

Assassin, evolutions? Maybe multiple skillsets? Or a lame-ass shapeshift? Maybe a triple shapeshift? Noone knows!

edit : Come to think of it, we now have both Space Marines and Tyranids... so Riot, where mah Orks at!?
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on September 17, 2012, 08:55:32 pm
Maybe it's a branching deal? Like, if you take QWER, you have one set of skills, but WQER and it's completely different.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Knirisk on September 17, 2012, 10:27:51 pm
*ducks*
I already said, there's no logic behind it. I just works. Try it, then report back. Maybe I'm gimping myself, but it works for me.

Y'see, Cho's actually in a really good spot right now if you play him right- nobody sees it coming and few know how to stop him from snowballing. Only problem is, alert players are pretty good at dodging ganks and handling Cho, so he loses a bit of presence in big fights if you're not calling the shots. He makes for a great jungler when he doesn't get counterjungled. Still, lichbane is a very bad item to grab. Try the sheen after the RoA, perhaps.

I hope to God that Cho doesn't get nerfed. He's one of the only not-support champions I can play and do well with. I was good with him BEFORE the remake, but now, for me, he's just "wait, I have middle lane? TAKE CHO AND NOM NOM."

I'm not even joking. I've played mid Cho'Gath less than 10 times, but I have like a 100% win rate with him. I even broke a TT losing streak with Cho'Gath.

As for Lichbane, I'd say it's probably subpar. Cho'Gath's cooldowns are just so long. Yes, if you blow everything, then all you can do is auto-attack, but still. Actually, now that I think about it... if you just space out your CC, you can REALLY blow up the AD carry. Stomp your way in, AoE rupture to catch a bunch of people, auto the carry, silence, OM NOM, dead. I probably wouldn't place it above Abyssal, though. Abyssal's MR is nicer. The mana comes in handy, but Cho usually grabs a Frozen Heart anyway. (it's just so good!)

Lichbane would probably be a decent endgame item, maybe, if you manage to avoid being focused. RoA, Frozen Heart, and Lichbane can help Cho's mana stockpile.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on September 18, 2012, 09:17:03 am
Cho is *definitely* not in line to get nerfed, unless there's some serious upset involving him at the S2 championships. I think the CC bots (Alistar, Blitz, Naut.) and possibly ranged ADs (Depends on how the S3 itemization is changed. Xeph is promising some serious items change, and he's expressed a lot of displeasure with the fact that IE/PD is basically required) are next in line, but I don't think tanks with only 1 or 2 hard ccs and a slow are on the chopping block. Except for Malphite, but that is because the meta is range AD-centric and everything that can reduce their effectiveness by 50% is powerful. And maybe Shen. And as usual, tops are only being balanced against other tops, which gives Cho an edge because he's made to be in top, not the jungle, so there's that.

However, take all of this with a grain of salt. I'm not psychic, I can only say based on what I know, and some of the S3 changes might go in a completely different direction from where I think it will.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: penguinofhonor on September 18, 2012, 10:54:20 am
Kha'zix looks like a boss. I hope his skillset is wacky.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: IronyOwl on September 18, 2012, 01:51:46 pm
Fascinating, but bah, another assassin?
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Graven on September 18, 2012, 02:35:54 pm
Better than another Generik McTanky I say.

Also I finally got fed up with Riot's free rotations and blind-bought Cassiopeia for Dominion top purposes. Man I'd forgotten ap carries can actually be fun! So much sustained damage, it's insane. Sadly I can't get used to her lack of escape and CC, apart from her ult. However if you want a pretty good sustained magic damage carry, Cass can certainly deliver.

Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Sharp on September 18, 2012, 03:10:49 pm
Better than another Generik McTanky I say.

Also I finally got fed up with Riot's free rotations and blind-bought Cassiopeia for Dominion top purposes. Man I'd forgotten ap carries can actually be fun! So much sustained damage, it's insane. Sadly I can't get used to her lack of escape and CC, apart from her ult. However if you want a pretty good sustained magic damage carry, Cass can certainly deliver.

Cass + Singed or Teemo is hilarious btw
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Jelle on September 18, 2012, 05:45:47 pm
Assassin, evolutions? Maybe multiple skillsets? Or a lame-ass shapeshift? Maybe a triple shapeshift? Noone knows!

From what I know how it works is whenver he gains a point in his ultimate the next ability he uses will be permanently upgraded.
That's 3 ultimate ranks so he can upgrade a single ability to full potential and another half or have all abilities upgrades halfway.

If I'm not mistaken his q gains range and on second upgrade additional aa damage
The armor buffs on hit passive component stack higher and ultimately do not disappear when he activates the ability.
And the with upgraded leap he grows wings and leaps further and fully upgraded stuns (not sure) on impact.

From what I know anyway, he's not out yet for some time so who's to say.


About cass, she's my main ap for sure. Although she plays more like an ad with great early but not nearly as devestating late, the way she's all about sustained damage.
Better yet if the ult is well landed you should have no problem dealing with high damage squishy targets (unless they're smart and get qss) and beefy bruisers alike due to the sustained damage potential. Throw in a bit of spellvamp (quints and wota) and low damage bruisers don't stand a chance.

I highly suggest buying rylai sceptre asap on her, it gives her a much needed slow. That and the speed boost on q means you can kite like no tomorrow while laying down the damage.
As a third item It's usually tied between wota and deathcap depending on lineup and how the game goes, I used to buy abyssal sceptre as well but I'm not so sure after its nerf.

Cass is awesome, definatly favorite mage.
I like syndra a lot to but it seems she is simply not viable and in need of buffs. Base dmg on the ult is nice but that's all she has going for her.
Cass' ult on the other hand can be game changing if used correctly.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: RedKing on September 19, 2012, 08:54:21 am
Carried so freakin' hard as Xin Zhao last night, 25/4/5. Felt good, because it was the first time I'd really had a good game with him since the rework. I believe my previous problems were all in the progression I built my skills (tended to neglect E), because I was still thinking in terms of old Xin Zhao. Gonna have to spend some time with him and see if I can reliably duplicate that result.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on September 19, 2012, 12:25:20 pm
Send Xin mid, and its impossible to not get fed.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Astral on September 19, 2012, 01:46:36 pm
Xin is entirely too strong since the remake... whether in jungle or as a top, his presence in lane, gap closer/slow, increased attack speed, and the fact that his Q can easily help him do over 300 damage at level one is ridiculous.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: RedKing on September 19, 2012, 02:05:10 pm
Think I started by laning bot with Warwick, against Ashe and somebody else....first kill on Ashe about 1:30 mark. Never looked back and just snowballed. W+Q+E+Ignite if they actually manage to disengage and start running. Double-plus good if the E is out of a bush.

I don't think I ever fully appreciated before, the value of gap closer abilities to a melee champ.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Exerosp on September 19, 2012, 02:18:23 pm
I still don't get the hate on Xin... He was as OP before his remake, you just needed a IE and you would rape hard because somehow the damage from Q would multiply as well. Sure, now you're able to build differently on him... but he still violates your enemies hard with IE. (Same thing with Eve, get her a Shred item and she dominates hard too, unless facing a heavy CC champ.)
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: penguinofhonor on September 19, 2012, 04:35:56 pm
Assassin, evolutions? Maybe multiple skillsets? Or a lame-ass shapeshift? Maybe a triple shapeshift? Noone knows!

From what I know how it works is whenver he gains a point in his ultimate the next ability he uses will be permanently upgraded.
That's 3 ultimate ranks so he can upgrade a single ability to full potential and another half or have all abilities upgrades halfway.

If I'm not mistaken his q gains range and on second upgrade additional aa damage
The armor buffs on hit passive component stack higher and ultimately do not disappear when he activates the ability.
And the with upgraded leap he grows wings and leaps further and fully upgraded stuns (not sure) on impact.

From what I know anyway, he's not out yet for some time so who's to say

Can we get a link for this? I'd love any more details.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: frostshotgg on September 19, 2012, 05:15:01 pm
http://na.leagueoflegends.com/news/khazix-voidreaver-revealed

Khazix revealed. He seems like what Riot wanted Rengar to be. Including an ult that it a carbon copy of his.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Jopax on September 19, 2012, 05:45:15 pm
Oh fuck yes, he's insanely awesome sounding, like Rengar but better in every way. But he does sound hard to master, quite a lot of choices to make, not all of them will be clear, I expect a lot of folks will either fail or do brilliantly with him, mostly fail.

I was thinking about getting two runepages with the current bonus thing but I won't probably make it, and will have plenty to get him by the time he comes out.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Graven on September 19, 2012, 05:47:56 pm
Aw you beat me to it :( Wanted to maintain my reputation as Crundles the Newsbringer. Here, have Matazat's last video then
http://www.youtube.com/watch?v=GYh2Ie4SumQ
What's a Matazat? Check it out. GET MONE

So... it's Re-ngar? (GET IT? BECAUSE HE IS A LITTLE BIT LIKE RENGAR, A RE-MAKE? HOHO IM ON FIRE) I need to see the abilities in action, since it's late in the night and I'm studying for an exam and can't really think right now, but it seems W is a skillshot, and so is the jump? If so this'll make him quite strong at picking off targets. Not sure I like this whole "isolation" gimmick, especially since I play mainly Dominion, and you don't often see lone targets there. Still, stealth, repositioning, a slow, sustain... on paper he is quite strong, if somewhat redundant.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: penguinofhonor on September 20, 2012, 02:30:35 am
I like Kha'Zix, but I don't know whether I want him or Rengar more. I think this will hinge on which one Triforce is more viable on. Or how closely my getting 6300 IP coincides with Kha'Zix's release, because if it's really close then I might not be able to help myself.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Graven on September 20, 2012, 03:24:25 am
Well this is new :
http://na.leagueoflegends.com/news/new-refund-feature-available-now

I even get the three credits even though I emailed support for a refund a while ago. This comes at a really suspicious time - Rengar/Kha'Zix I'm looking at you lot.

Really tempted to get rid of Rengar and buy Diana instead.

edit : Also Honor system, or the anti-report. Players can reward others which help them by giving them Honor, there are measures to counteract friends just honoring each other all day, MAYBE one day using it as currency.
http://na.leagueoflegends.com/board/showthread.php?p=29448823#29448823
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: ThtblovesDF on September 20, 2012, 09:04:28 am
I think the system works ok, sadly there is about 0 feedback.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Jopax on September 20, 2012, 10:03:01 am
Oh yay, refund system, enough IP to get two runepages for the price of one? YES PLEASE!

Then I realized it was only for 90 days after the purchase, and in the last three months I bought Ez, Garen and Xerath. So I sold back Xerath because Garen is too cheap and Ez is kinda my main. Will get him at a later date I hope, bug man will be first methinks, but probably after his free week, Yorrick is still too fresh of a wound X)
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: penguinofhonor on September 20, 2012, 04:09:23 pm
Soraka model rework! (http://na.leagueoflegends.com/news/visual-upgrade-soraka-starchild)

Thank god. I think either Twisted Fate, Nidalee, or Sivir is next.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Graven on September 20, 2012, 04:34:12 pm
The splash art is horrible, the model is well-made but I'd really have preferred it if Riot went the other direction - emphasise her monstrous look, don't diminish it. Make her even more goat-like and alien, screw this teenage animu nonsense. We already have the pornstar trio of Playboy Riven, Fetish Nidalee and Check Out My Tits Vayne.

She's also a horrible plague of boredom upon man if played as a support in SR, of course, but thankfully I don't have to deal with that myself.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Jelle on September 20, 2012, 05:57:45 pm
Soraka model rework! (http://na.leagueoflegends.com/news/visual-upgrade-soraka-starchild)

Thank god. I think either Twisted Fate, Nidalee, or Sivir is next.

That artwork sucks so bad!  :(
I'm guessing by the style it's asian? If so all this copying makes me sad, I don't care for the asian artworks at all, give me good western ones!

Model looks good, they decided to get rid of the silly hair that's a good call. Rest looks fairly similar.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: webadict on September 20, 2012, 06:06:10 pm
The splash art is horrible, the model is well-made but I'd really have preferred it if Riot went the other direction - emphasise her monstrous look, don't diminish it. Make her even more goat-like and alien, screw this teenage animu nonsense. We already have the pornstar trio of Playboy Riven, Fetish Nidalee and Check Out My Tits Vayne.

She's also a horrible plague of boredom upon man if played as a support in SR, of course, but thankfully I don't have to deal with that myself.
First off, the splash art does kind of suck, I agree.
Secondly, Vayne? Come on! Irelia is more sexualized than Vayne is. Vayne is like... sexy librarian, at best.
Thirdly, you're not having enough fun with Soraka if you do that. Just be a really big jerk and silence all day.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Repulsion on September 20, 2012, 06:42:35 pm
Rengar and Kha'zix appear somewhat similar to each other... because they're supposed to be.

Also, their ultimates ARE NOT similar.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Frumple on September 20, 2012, 07:20:31 pm
Zeus spits, they turned soraka into a flipping na'vi satyr. Only genderflipped. What th'blazes is that bloody movie doing in league of legends?

Which... that'd be kinda' awesome, if they actually played up the whole debauchery bit. Probably won't. Oh well. Randy!Soraka coming to molest your trees. Poor Maokai.

And Vayne... maybe not the main skin, web. The rest of them, though...? That heart thing alone is just ahahaha [trying-too-hard.png].

I have noticed most of the really new splash arts coming in with the newest patch are... kinda' terrible, at least the ones I've actually noticed. Overly sexualized, maybe? I kinda' detest what they did to MF. But whatever, I guess.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Bormok, God of Mud on September 20, 2012, 07:45:24 pm
Secondly, Vayne? Come on! Irelia is more sexualized than Vayne is. Vayne is like... sexy librarian, at best.
I believe they were referring to the Valentine Vayne skin.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: webadict on September 20, 2012, 07:54:52 pm
Secondly, Vayne? Come on! Irelia is more sexualized than Vayne is. Vayne is like... sexy librarian, at best.
I believe they were referring to the Valentine Vayne skin.
Irelia is more sexualized than Vayne's Valentine skin. Again, sexy librarian, at best.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: penguinofhonor on September 21, 2012, 12:09:48 am
The splash art is horrible, the model is well-made but I'd really have preferred it if Riot went the other direction - emphasise her monstrous look, don't diminish it. Make her even more goat-like and alien, screw this teenage animu nonsense. We already have the pornstar trio of Playboy Riven, Fetish Nidalee and Check Out My Tits Vayne.

I think there's a place for a monstrous support or monstrous female characters, but that place is not Soraka. Goats are not cool. The goatier you are, the dumber you look. And they actually made her outfit less revealing. I think any perceived extra sexualization comes from her no longer being too ugly to even attempt sexualizing.

Also, don't forget Fuzzy Handcuffs Caitlyn.
Title: Re: League of Legends Updated! - Late August Patch - 1.0.0.146
Post by: Exerosp on September 21, 2012, 01:06:28 am
Secondly, Vayne? Come on! Irelia is more sexualized than Vayne is. Vayne is like... sexy librarian, at best.
I believe they were referring to the Valentine Vayne skin.
Irelia is more sexualized than Vayne's Valentine skin. Again, sexy librarian, at best.
This. So much this. Judgement Kayle is a frigging Latina... But Vayne is a librarian.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: frostshotgg on September 21, 2012, 01:19:31 am
LoLDrop finally killed, sorta. You'll still lag/dc, but the game won't end.
Irelia is more sexualized than Vayne's Valentine skin. Again, sexy librarian, at best.
I don't think you realize that sexy librarian tickles many many fancies and tickles them hard. Besides, Frostfire Irelia doesn't count. One skin vs. Vayne's everything.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: webadict on September 21, 2012, 01:23:52 am
LoLDrop finally killed, sorta. You'll still lag/dc, but the game won't end.
Irelia is more sexualized than Vayne's Valentine skin. Again, sexy librarian, at best.
I don't think you realize that sexy librarian tickles many many fancies and tickles them hard. Besides, Frostfire Irelia doesn't count. One skin vs. Vayne's everything.
'Fraid not. I just used that as an example. Sivir is more sexualized than Irelia. Sexy librarian is okay for Vayne. That's fine. But she's not more sexualized.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: IronyOwl on September 21, 2012, 01:51:45 am
I think there's a place for a monstrous support or monstrous female characters, but that place is not Soraka. Goats are not cool. The goatier you are, the dumber you look. And they actually made her outfit less revealing. I think any perceived extra sexualization comes from her no longer being too ugly to even attempt sexualizing.
Old Soraka managed to be not particularly human without being particularly goatlike, I think. Now she's a sexy babyfaced elf with goat shins and a horn.

And if nothing else, I'd argue that if you release a character who's supposed to be sexy, and it turns out they're too hideous to count, redoing them to be sexy still counts as redoing them to be sexy, not just updating them like they already were but not screwing up this time.

LoLDrop finally killed, sorta. You'll still lag/dc, but the game won't end.
What's LoLDrop? Quick check suggests it's some sort of DDoS, but no details.

I don't think you realize that sexy librarian tickles many many fancies and tickles them hard. Besides, Frostfire Irelia doesn't count. One skin vs. Vayne's everything.
That's not saying anything. Teemo tickles some peoples' fancies hard. Amumu tickles some peoples' fancies hard. Darius's axe, bereft of Darius, probably tickles some peoples' fancies hard.

If it exists, someone's into it. That's not the same as doing so on purpose.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: frostshotgg on September 21, 2012, 01:54:34 am
You don't need to sexualize sexy librarians. They're one of the best self sexy-fiers in the world of common fetishes. If you like sexy librarians, then there's no way to unsexyfy them. End of story.

Ninja edit: Sexy librarian actually is a common fetish, though. There are a *lot* of people out there who get the sexy librarian thing. It's very black and white who gets it and who doeSnt.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Jelle on September 21, 2012, 02:26:33 am
Guys guys, everyone knows Cassiopeia is the most sexy female champion.
Before her fateful transformation she was a seductress/spy for chrissakes!
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Jopax on September 21, 2012, 03:08:29 am
It's not that bad, sure it's moving her slightly with the current trend they have (which is rather bad) but I don't mind her that much. What I do mind is what they did to Morgana, she had two spalsh art updates, each one being more ridicilous than the last, heck, the current one is clearly painful and unnatural looking and I can't think of any reasons why they did it (since the last one was a few months ago, many others haven't seen a single change since they came out).
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: IronyOwl on September 21, 2012, 03:31:25 am
You don't need to sexualize sexy librarians. They're one of the best self sexy-fiers in the world of common fetishes. If you like sexy librarians, then there's no way to unsexyfy them. End of story.

Ninja edit: Sexy librarian actually is a common fetish, though. There are a *lot* of people out there who get the sexy librarian thing. It's very black and white who gets it and who doeSnt.
Eh, I guess that's plausible.

It's not that bad, sure it's moving her slightly with the current trend they have (which is rather bad) but I don't mind her that much. What I do mind is what they did to Morgana, she had two spalsh art updates, each one being more ridicilous than the last, heck, the current one is clearly painful and unnatural looking and I can't think of any reasons why they did it (since the last one was a few months ago, many others haven't seen a single change since they came out).
Oh hey, I never knew about the original. In their defense, it was pretty ugly.

I like her newest one, though; I really don't see what's wrong with it. I liked the old one too, and agree that it probably didn't need to be replaced just on quality, but I don't think the ulterior motive ruined anything.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Wiles on September 21, 2012, 05:08:35 am
I'm not a big fan of the direction they took with the Soraka art remake. I've always envisioned her as a more mature and dignified character. Oh well. She's my least favourite support to play anyway.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Graven on September 21, 2012, 06:09:28 am
First off... Irelia is not really more sexualised than Valentine Vayne, or Kitty Kat Katarina, or Cop Caitlyn or whatever.

That's not really my point. My point is, check out the male models. We have Gragas. We have Urgot, Ezreal, Taric, Mundo... they cover the entire spectrum from monster to rugged handsome. And it is cool.

Now look at the female models. We have Zyra/Diana/Syndra who look so similar Riot had to retroactively change one of Diana's skins. We have Sona, Sivir... they run the entire gamut of Sexy Lady to Sexy Lady, with a bit of Innocent Child on the side. Nothing else. No big, imposing warriors, no disfigured assasins. Riot considers Zyra a monstrous champion. Anivia is the only one, because she's a bird. Orianna, Vayne and Riven are the only ones who are at least clothed, but we got Bunny Riven and Valentine Vayne.

Now check out Bloodline Champions.
This is the Guardian. She is a tank : http://www.bloodlinechampions.com/bloodline_guardian.php
She is big, imposing, obviously a tank, and yet still obviously a woman.

This is the Nomad. She is a ranged attacker : http://www.bloodlinechampions.com/bloodline_nomad.php
She is slender, agile, and still obviously a woman.

This is the Alchemist. She is a healer : http://www.bloodlinechampions.com/bloodline_alchemist.php

This is the Ravener. She is an AD carry : http://www.bloodlinechampions.com/bloodline_ravener.php

Each has a different profile and figure. I can't find a picture of the Female version of the Blood Priest to further illustrate my point - she is UGLY.

I just want diversity among the female skins. I'm not gonna whine about Riot's sexualisation, because... well, others have whined better than I could. I just want diversity. Or more accurately, I just want the Guardian :( God damn do I love the Guardian's design.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Errol on September 21, 2012, 07:45:14 am
Graven shining the BLC signal means I have to throw in my 2c. First of all, in that game there are male/female (non-skins) of every character. Typically they do not change a whole lot from their baselines - the female blood priest is one of these, and because the male blood priest is morbidly obese ( http://www.bloodlinechampions.com/bloodline_blood_priest.php (http://www.bloodlinechampions.com/bloodline_blood_priest.php) ) the female one is still morbidly obese. Or take the Vanguard ( http://www.bloodlinechampions.com/bloodline_vanguard.php (http://www.bloodlinechampions.com/bloodline_vanguard.php) ) whose female version is not any less imposing.

To complete the picture, let's rattle off all the other female bloodlines of the game. Only showing a portion might convey the wrong impression.

Gunner is a ranged DPS. http://www.bloodlinechampions.com/bloodline_gunner.php (http://www.bloodlinechampions.com/bloodline_gunner.php)
She has a very distinctive silhouette and is fully clothed, yet is still recognizable as a female because of her long hair, her long skirt and her face, which is feminine but also distinctive.

Dryad is a healer. http://www.bloodlinechampions.com/bloodline_dryad.php (http://www.bloodlinechampions.com/bloodline_dryad.php)
She is the token child, and because of her hood you only know she's a girl for sure after you hear her (very feminine) voice.

Metal Warden is a tank, although in a more supportive, ranged role. She doesn't really fit into the four-class system. http://www.bloodlinechampions.com/bloodline_metal_warden.php (http://www.bloodlinechampions.com/bloodline_metal_warden.php)
Her distinctive silhouette comes from metallic spiked shoulderpads, boots, gloves, and also the red lines running down her body (as well as a metal spine). Her primary garments are a breast plate, tight pants and metal glove things, which makes her one of the more revealing characters in the game while in LoL she could probably pass as one of the less revealing ones.

Psychopomp is a healer. http://www.bloodlinechampions.com/bloodline_psychopomp.php (http://www.bloodlinechampions.com/bloodline_psychopomp.php)
Fully clothed, unmistakeably female nonetheless, is distinctive because of that headdress and messy hair.

Stalker is a Melee DPS. http://www.bloodlinechampions.com/bloodline_stalker.php (http://www.bloodlinechampions.com/bloodline_stalker.php)
In this case it's all about her stance, as it is unlike any other in the game, thus making the Stalker, well, someone who visibly stalks for one. Feminity is achieved through cleavage, hair and face, but she is still pretty well-covered. Do note that most female bloodlines have rather distinctive faces.


Lastly, you should probably cut League some slack with their character designs, though. It is a lot harder to make 100ish champions distinctive from each other than it is for 25 Bloodlines. Furthermore BLC has a well-established tribal style with subdued colors, which might be an advantage versus the cartoon-ish, colorful style of League when it comes to making women women without relying on exaggerated figures and revealing clothing.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: webadict on September 21, 2012, 09:36:28 am
First off... Irelia is not really more sexualised than Valentine Vayne, or Kitty Kat Katarina, or Cop Caitlyn or whatever.
I only stated Vayne because it's true. Vayne has sexy librarian down. That's it. Whoop-de-doo. I used Irelia because she's way less sexualized than most champs. I mean, there's way more champs sexualized than Vayne, and that's what I'm pointing out. Vayne isn't a good choice for some trio of over-sexualized champs. You're better off with Miss Fortune or Sivir, who are just boobs with faces.

Lastly, you should probably cut League some slack with their character designs, though. It is a lot harder to make 100ish champions distinctive from each other than it is for 25 Bloodlines. Furthermore BLC has a well-established tribal style with subdued colors, which might be an advantage versus the cartoon-ish, colorful style of League when it comes to making women women without relying on exaggerated figures and revealing clothing.
Uh, no. There is a VAST variance in male characters that is lacking in female character models. You can make them look distinct very easily. And without the need to sexualize them. Long hair is a pretty defining secondary sexual characteristic that's hardly used separately by Riot. Long clothing is also. Bare midriffs. Eyelashes. Even the faces are different. Poppy is a great example. Her ponytails show she's a female, right? That's easy to do with a human too. How do you know Annie is female? Dress. Hair. Tristana? Face.

It's easy. It's just not used.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: ThtblovesDF on September 21, 2012, 09:39:24 am
Kayle, Zilian, Maokai, Singed and a rand. pup - makes for a pretty fun game, as a early kayle ult makes the enemy blow everything on a angry tree without any effect and then he just comes back for more, killing enemys 3 towers deep while staying untouchable :3
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Graven on September 21, 2012, 11:04:58 am
I only stated Vayne because it's true. Vayne has sexy librarian down. That's it. Whoop-de-doo. I used Irelia because she's way less sexualized than most champs. I mean, there's way more champs sexualized than Vayne, and that's what I'm pointing out. Vayne isn't a good choice for some trio of over-sexualized champs. You're better off with Miss Fortune or Sivir, who are just boobs with faces.

Uh, no. There is a VAST variance in male characters that is lacking in female character models. You can make them look distinct very easily. And without the need to sexualize them. Long hair is a pretty defining secondary sexual characteristic that's hardly used separately by Riot. Long clothing is also. Bare midriffs. Eyelashes. Even the faces are different. Poppy is a great example. Her ponytails show she's a female, right? That's easy to do with a human too. How do you know Annie is female? Dress. Hair. Tristana? Face.

It's easy. It's just not used.

First off, you did realise I'm talking about THIS VAYNE, right?
Spoiler (click to show/hide)

And no it doesn't matter it's just a skin. It's a skin because Riot explicitly decided "yeah this is a cool look for Vayne". I know it's a joke, but where's Male Model Garen?

And for your second point, that's exactly what I was trying to say with my hugeass post. Check out the Bloodline Champions female character design. Focus on just clothes and sillhouette. Now compare with LoL. Leona's the best female design Riot have done, and that's one out of how many?

I just want variety. Because believe it or not variety's never bad. This is why Riot caught a bit of flack with the release of Darius/Jayce - they're extremely similar, and similar to previous champions like Garen. This is why people loved Draven, because he got style. Now check out Diana/Zyra/Syndra.

All's I'm saying is I liked Soraka's design because it was different. Sure, her gameplay is abhorrent, but I liked her appearance and her lore, to the extent one can like Riot lore.

Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: RedKing on September 21, 2012, 11:15:31 am
I have noticed most of the really new splash arts coming in with the newest patch are... kinda' terrible, at least the ones I've actually noticed. Overly sexualized, maybe? I kinda' detest what they did to MF. But whatever, I guess.
To be fair, the old Miss Fortune splash art had her licking her lips. But yeah, I'm meh about the new splash art (which I see a ton of, as MF is one of my mains).

They should make "Romance Novel Cover Taric" or "Poolboy Garen" (his sword could be one of those pool-skimmer things). Lee Sin and Mundo are the only ones I can think of that do the whole bare-chested thing (and the latter is blue and has needles sticking out of him)
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Techhead on September 21, 2012, 11:30:32 am
You forget that Tryndamere and Varus are also bare-chested, although the latter has a horrible corruption covering half half his body.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: frostshotgg on September 21, 2012, 12:02:26 pm
Riot has a moderate amount of variation in female characters, complainers just ignore it. Yes, they all have boobs because that's generally a characteristic of mammals. Are all of them double Ds? No. I don't see you complaining that the majority of men are just as sexualized. If you're going to make arguments, make good ones.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: RedKing on September 21, 2012, 12:17:14 pm
Are all of them double Ds? No.
I'm hard pressed to think of a female champ (other than Soraka, Orianna and the obviously inappropriate ones like Annie and the yordle babes) who doesn't sport a rack you could store things on.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Graven on September 21, 2012, 12:19:54 pm
Riot has a moderate amount of variation in female characters, complainers just ignore it. Yes, they all have boobs because that's generally a characteristic of mammals. Are all of them double Ds? No. I don't see you complaining that the majority of men are just as sexualized. If you're going to make arguments, make good ones.

I can't recall a single male sexualised champion? Maybe apart from Tryndamere. Please help?
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: frostshotgg on September 21, 2012, 03:09:50 pm
I'm hard pressed to think of a female champ (other than Soraka, Orianna and the obviously inappropriate ones like Annie and the yordle babes) who doesn't sport a rack you could store things on.
Diana, Karma, Kayle, Lux (There was a ton of outcry when she was sexualized.), Shyv. That's 11 out of 31 or so, or 7/27 if you take the ones which are obviously un-sexualizable (Yay, butchered grammar) , which isn't that bad.
I can't recall a single male sexualised champion? Maybe apart from Tryndamere. Please help?
Let me count all the square-jawed manly men. Darius, Gangplank, Garen, Graves, Jarvan IV, Jax, Jayce, Lee Sin, Nasus, Pantheon, Tryndamere. That's not counting all of the other potentially over-sexified humanoid men.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Euld on September 21, 2012, 03:16:23 pm
I'd say Pantheon, Varus, Tryn, Lee Sin, Ryze, Draven, Taric, and even Sion can count as sexualized males.  Each sports an impressive, masculine physique while in their classic skin or at least in some of their other skins.  Pantheon and Sion, for example, have topless skins that even have nipples on them.

Honestly, I think the issue of sexualization is a society problem, not a League of Legends problem.  There really isn't a good way to "sexualize" a man, honestly.  What's considered the "perfect" male physique is seen as masculine, while the "perfect" female physique is considered "sexualized," not necessarily feminine.  Men are judged by their physical fitness, something changeable and achievable with enough effort.  Women are judged by their hips and breasts, which they have little control over besides surgery.  Women are often expected to be physically fit but still have large breasts, which is often a physical impossibility.

But on the other hand, some female LoL characters are definitely very sexualized, even down to their jokes and taunts.  Freaken' Janna makes a joke about "leaving you breathless" for a price and Sivir mumbles something about respecting her in the morning.  Not a single man in LoL says anything close to that, unless you count Taric's, "I will break you" 'cause it almost sounds like he says "rape" instead.  Which would count as a weird "gay" joke in a Deliverance (http://en.wikipedia.org/wiki/Deliverance) sort of way.

edit: NINJAS. I don't consider square jaws as a sexual thing, myself.  Masculine, sure.  Sexy, no.

edit: but maybe we need actual women to judge the sexy quotient on the male LoL characters.  I'm the sort of man who prefers not-so-masculine looking men, honestly.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Sonlirain on September 21, 2012, 03:32:35 pm
It depends on what do you think "over sexualized" means.
If you consider huge muscles then Mundo is oversexualized.
In fact being male i have no idea how a oversexualized male character could actually look like.

As for soraka... i don't see the reason behind this change.
She was a "woman in her late 30's" character and now BAM have a goat crossed with sailor moon.
We had a asston of sailor moon heroines but barely any "woman in her late 30's" characters".

He have a bunch repulsive and/or sexually neutral (unless you fancy a furry hide with a drooling maw) male characters like Mundo Thrundle or Warwick but nearly all female characters are sexy one way or another with the possible exeptions for Yordles (smurfs) and Anivia (unless you really like birds).
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Graven on September 21, 2012, 03:41:23 pm
Diana, Karma, Kayle, Lux (There was a ton of outcry when she was sexualized.), Shyv. That's 11 out of 31 or so, or 7/27 if you take the ones which are obviously un-sexualizable (Yay, butchered grammar) , which isn't that bad.

Let me count all the square-jawed manly men. Darius, Gangplank, Garen, Graves, Jarvan IV, Jax, Jayce, Lee Sin, Nasus, Pantheon, Tryndamere. That's not counting all of the other potentially over-sexified humanoid men.

W..what? Darius is fully clothed and displays nothing sexual or even implying sexuality... The only one I give you is Tryndamere. Either that or you have absolutely no idea what sexualisation is. Hint : It's not being huge and/or square-jawed. If you take square-jawed as sexualisation then I take "visibly having breasts" as female sexualisation and only the child-like characters remain unsexualised.

edit : You know what I might have an extremely important master's entry exam in university in two days but screw it.

Taken from wikipedia : http://en.wikipedia.org/wiki/Sexualization

"The sexualization of an individual or group refers to the acts or processes whereby the individual or group is seen as sexual in nature[1] or a person becomes aware of their sexuality."

I've helpfully bolded the important part of that definition, since it's a pretty good definition and it serves well in our case, not to mention I can't find scientific papers on the definition of sexualisation right now.

Going by that, and narrowing it down to "huge exposed tits", let's count the number of female champions in LoL. Let's just go by default skin.
Ahri; Akali; Ashe; Caitlyn; Cassiopeia; Evelynn; Irelia; Janna; Katarina; LeBlanc; Lux; Miss Fortune; Morgana; Sejuani; Sivir; Sona; Syndra; Zyra. 18 out of 28 and I'm specifically exluding alternative skins (add Vayne, Diana, Riven and Nidalee) and skintight clothes (add Fiora). This leaves us with Leona - best LoL female design, Shyvana, Soraka and Orianna. I'm excluding the child-like yordles for obvious reasons.

All of these are sexy, slim ladies with huge breasts.

Let's check out how many male champions are even bare-chested.
Alistar, Brand, Mundo, Galio, Gragas, Kassadin, Lee Sin, Malphite, Maokai, Rengar, Ryze, Sion, Tryndamere, Urgot, Varus, Warwick. 16 out of 56.

Of those 2 are fat/bloated - Gragas and Urgot; 3 are animals - Warwick, Alistar, Rengar; 3 are inhuman - Galio, Malphite, Maokai; one is Mundo, and we have 6 left - Kassadin, Lee Sin, Ryze, Sion, Tryndamere, Varus.

A FAVOURABLE COMPARISON.

So... where are the non-colourswap inhuman females? Where are the fully armoured/clothed females? Where are the animalistic females?

See what I'm getting at when I say I want variety? And no I don't mean give me sexy furries. I mean copy god damn BLC's Guardian because holy shit Sejuani is bad design made flesh.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: RedKing on September 21, 2012, 03:49:53 pm
So obviously we need "Giant Metal Codpiece Tryndamere". Cause admittedly, none of them are sporting oversized packages.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: penguinofhonor on September 21, 2012, 06:04:32 pm
I remember that. The forums referred to that feature of the skin almost exclusively as a "bloody rape spike".

also @BOTH TAXED TO CONTAIN HER
holy fuck, I entirely forgot that happened
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Errol on September 21, 2012, 06:12:38 pm
Lastly, you should probably cut League some slack with their character designs, though. It is a lot harder to make 100ish champions distinctive from each other than it is for 25 Bloodlines. Furthermore BLC has a well-established tribal style with subdued colors, which might be an advantage versus the cartoon-ish, colorful style of League when it comes to making women women without relying on exaggerated figures and revealing clothing.
Uh, no. There is a VAST variance in male characters that is lacking in female character models. You can make them look distinct very easily. And without the need to sexualize them. Long hair is a pretty defining secondary sexual characteristic that's hardly used separately by Riot. Long clothing is also. Bare midriffs. Eyelashes. Even the faces are different. Poppy is a great example. Her ponytails show she's a female, right? That's easy to do with a human too. How do you know Annie is female? Dress. Hair. Tristana? Face.

It's easy. It's just not used.

Their design kind of is pandering to the stereotypes. A lot of female stereotypes are more undressed than dressed. Hell, it starts with the fact that male is the rule and female is the exception, as far as mental expectations go. That can directly lead to lesser variation within the "women" drawer, because it is on the same level as the "old men", "muscular men" or "nerdy men" drawers, if you understand what I am saying. Gender should be more of an afterthought perhaps.
Also, obviously, sex sells. :P While I like long, loose pants, covering clothing, mannish behavior and a slender figure on my women, not everyone might appreciate that as much as I do, and if Riot makes more $$$ with well-endowed well-exposed championettes, why should they shoot themselves in the foot?
What are the other acceptable stereotypes for Riot designing females, anyway? Perhaps an old hag or two?
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Graven on September 21, 2012, 06:40:59 pm
Last post because I really need to go to sleep, it's 2:30 a.m.

Why yes, going off about a minute's thought - old hag; huge imposing warrior; extremely tall, stick-thin headhuntress/executor; scars/disfigurement/VOIDTENTACLES/mecha gear; fully-clothed mages/assasins; full-body plate armour; robe-wearing dodge-tanks/martial artists ... holy shit it's actually harder to keep coming up with excuses for the same bloody figure Riot always uses than it is to think up alternatives! For crying out loud give one of the voidmonsters a female voice and it'll still work.

Anyways, I'm off y'all; wish me luck with my god damned entry exam, because I'll certainly need it!
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: RedKing on September 24, 2012, 02:49:30 pm
So obviously we need "Giant Metal Codpiece Tryndamere". Cause admittedly, none of them are sporting oversized packages.

You seem to forget what happened to Mordepen0r.
I think that must have been before I started playing. i'm guessing the result was somewhat horrific?
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Jopax on September 24, 2012, 02:59:32 pm
It wasn't really that bad, it's just like Kassa's codpiece, but instead of twin-linked spikes of rapey doom Morde had one souped up spike of rapey doom.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: IronyOwl on September 24, 2012, 03:00:12 pm
So obviously we need "Giant Metal Codpiece Tryndamere". Cause admittedly, none of them are sporting oversized packages.

You seem to forget what happened to Mordepen0r.
I think that must have been before I started playing. i'm guessing the result was somewhat horrific?
Couldn't just be this, (http://media.photobucket.com/image/mordekaiser%20crotch/Jetricson/Reports/Mordekaiser_Splash_4.jpg) could it? That's not horrifying at all! >:(
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: penguinofhonor on September 24, 2012, 03:07:48 pm
The forums referred to it pretty much exclusively as a "bloody rape spike". I think they unintentionally made a great argument for its removal.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: baruk on September 25, 2012, 07:07:59 am
 Hidden passives OP?
LoL Secrets: Rengar vs. Kha'zix Rivalry Interactions (http://www.youtube.com/watch?v=1PzLWxnvqgY&list=PLC33B91673322097C&index=1&feature=plpp_video)
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Jopax on September 25, 2012, 07:42:07 am
Wow, that's pretty awesome, I like the direction they're heading in, because for the first time a backstory has gameplay effects. If they do stuff like this more awesome it will probably make the game a bit more complicated and harder to balance, but it will also be much more varied and fun, especially if they do this stuff for different champions, like say having this sort of thing but it giving a different effect/bonus depending on the hero type you kill, or heck the hero itself.

Even more excited for Kha'Zhix now :D
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: frostshotgg on September 25, 2012, 08:45:26 am
Better yet, the forums were all like "QQ omba hidden passive op" and Morello was like "screw you guys, we like this"
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Jopax on September 25, 2012, 09:01:17 am
And rightly so, because screw people who are against the first truly unique and interesting mechanic in LoL in a long time.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: RedKing on September 25, 2012, 09:05:46 am
That's pretty nifty. I'd always hoped that Miss Fortune's "Pirate Hunter" passive would give her some kind of bonus against Gangplank. Or that Shen, Akali and Kennen's "This unit is a flippin' Ninja." passive would have some kind of in-game effect vs. other characters (we don't really have any samurai though....)

Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: webadict on September 25, 2012, 09:21:29 am
And rightly so, because screw people who are against the first truly unique and interesting mechanic in LoL in a long time.
Well, gotta find a way to make Rengar and Kha'Zix unique somehow.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Cthulhu on September 25, 2012, 09:27:11 am
That's pretty nifty. I'd always hoped that Miss Fortune's "Pirate Hunter" passive would give her some kind of bonus against Gangplank. Or that Shen, Akali and Kennen's "This unit is a flippin' Ninja." passive would have some kind of in-game effect vs. other characters (we don't really have any samurai though....)

The ninjas actually do have a hidden passive.  If there's two of them on a team, they each have -1 health, and if all three are there they have -2 health, per the law of inverse ninja strength.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: penguinofhonor on September 25, 2012, 06:49:24 pm
For anyone interested: Area of Defect, three time songs of the summoned winners, have released their second album.

I bring you Soon (tm) (http://areaofdefectmusic.bandcamp.com/releases). My favorites are 6v4, Tell No Tales, and Dead Men Walking.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Sonlirain on September 25, 2012, 07:24:18 pm
I wonder if they start implementing such "passives" for older champions since there is a TON of champions with a grudge already.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Graven on September 26, 2012, 02:18:06 am
So... this is why I rave on and on about Moscow 5. It's a 2-minute clip. Watch it.
http://www.youtube.com/watch?v=d98Ml40CUYE

Watch it and tell me M5 aren't the best at rotating who takes damage in teamfights, maximising the damage output and minimising the input.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: ThtblovesDF on September 26, 2012, 03:18:20 am
Yay m5

Not to denie that they are good, but both teams made some stupid moves there (looking at you mf) and its the typical, high elo dance of no one wanting to commit.

On the topic of elo, I'm so tired of people going "omg, eve, lee-sin, akli the best" while thats only a fact at low elo/skill level.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Mini on September 26, 2012, 08:51:43 am
Quote
"Great Play By Moscow5 - Sh..."
This video is no longer available due to a copyright claim by Turtle Entertainment GmbH.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: RedKing on September 26, 2012, 09:48:03 am
Teemo is such a fun bastard to play. And by "fun bastard", I mean "will killsteal your whole team without even trying".

High attack speed + DoT on every shot + Ignite = last hit nirvana

Amazingly, nobody complained in that last match.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Graven on September 26, 2012, 10:08:45 am
Quote
"Great Play By Moscow5 - Sh..."
This video is no longer available due to a copyright claim by Turtle Entertainment GmbH.

Well this is unfortunate... Here, at ~2:42:00 beware though, because the commenters shout a bit loudly.
http://us.esl.tv/video/a0950a3d0832a02f/

M5 get 7 kills in exchange for one which could've been avoided.

edit : Heavens save me I want to set whoever is commenting this game on fire. This is embarrassing.

edit : no, they don't actually rewind the whole thing, watch it from 2:42:00 - sorry :D - it's kind of short, though, so you might want to watch until the end. This is actually more insane than I thought. M5 for president.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: baruk on September 26, 2012, 11:18:20 am
Yay m5
Not to denie that they are good, but both teams made some stupid moves there (looking at you mf) and its the typical, high elo dance of no one wanting to commit.

 What you've got to take into account is that, as a spectator, you have better vision than the players, so a lot of actions that look like mistakes are in actual fact more like gambles that went wrong eg. MF's ult hitting nothing. Similarly, a lack of initiation in a good position is often going to be down to not knowing the position of the enemy - so high Elo games will appear more cautious, as they are aware of potential danger to a greater extent than those at lower Elo.

 Here's another M5 teamfight, from the match against Elohell at Gamescom:
M5 vs Elo Hell 5 GA Team fight analysis (http://www.youtube.com/watch?v=g95-7HTY6hc&feature=channel&list=UL)
 Arguably this is a example of a bad engage in a high Elo game - M5 were 10k up in gold, and too eager to initiate. But since their tankiness allowed them to win the fight anyway, perhaps it was a good decision after all?
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: IronyOwl on September 26, 2012, 01:34:45 pm
Teemo is such a fun bastard to play. And by "fun bastard", I mean "will killsteal your whole team without even trying".

High attack speed + DoT on every shot + Ignite = last hit nirvana

Amazingly, nobody complained in that last match.
Only character I've ever gotten a quadra kill on. :3

Mind you, I build him more AS, so KSing isn't so much an issue as just melting things.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: frostshotgg on September 26, 2012, 06:32:51 pm
Patch notes are out.
Kha'Zix mia.
Rengar nerfed hard.
Syndra buffed hard.
Nothing else except Xin bug fixes and client changes.

I love patches like this. Makes my job as the news bearer easier, and it doesn't feel like Riot is trying to force the game to be played "Their way". The fact that they let AP Rengar stay as a thing especially pleases me, because on PBE it was looking like they were killing it.
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: penguinofhonor on September 26, 2012, 08:15:04 pm
Spoiler (click to show/hide)

that is all
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: webadict on September 27, 2012, 08:05:51 am
Quote
You may now spectate any game being spectated by a player on your friends list
FINALLY!
Title: Re: League of Legends Updated! - World Finals Hotfix - 1.0.0.147
Post by: Sharp on September 27, 2012, 07:52:32 pm
So Khazix doesnt seem op, or all the one's i've seen have been shit :P

there was one who was decent but he was just ganking our mid lane all game and our mid didn't buy any armour but went glass cannon. It looks like he can do a decent damage and has a nice escape but he doesn't seem too scary.

On another note I'm loving Singed top. I semi-suck at laning with him early depending on enemy champ but I just love champ's with troll ulti's and Singed has troll ulti and troll Q for maximum troll-ness.

I seem to have a thing for tanky AP champs though. I'm also trying a tanky AP Udyr build with a fair amount of success and it's always fun to get a Malady.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Yodamaster on September 27, 2012, 07:57:35 pm
Rengar is still totally viable however you feel like playing him.

Obviously Kha'zix has only been out for a day but he seems neither broken nor underpowered.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Cthulhu on September 27, 2012, 08:20:46 pm
Kha'zix looks pretty rad, I'm thinking about getting back into LoL a bit.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Frumple on September 27, 2012, 08:59:43 pm
NA server seems to have borked up again. Wheee ♫

Anyone know of any decent-ish videos running the new guy?
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on September 28, 2012, 04:52:48 pm
Well, due to hee-larious shenanigans I might end up re-buying Rengar, wasting a refund token in the process, because Kha'Zix has really failed to impress me so far.

What saddens me most is Rengar got his quality-of-life changes right after I refunded him on the grounds that everything he did was clunky.

Oh well, I'll be stubborn and play my newly acquired Diana for the time being, hoping Rengar actually goes free again soon.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Wiles on September 28, 2012, 07:52:50 pm
My last match of ranked I played had a Leblanc on the other team, I decided to play Lux, because I figured she's a safe pick with her cc and long range. A couple of my teammates were spamming chat with stuff like "Lux noob countered herself", "GG Lux" etc... All because a site called lolcounter said Leblanc counters Lux. They were telling me I should play Fizz or Mord. I never play either of those champions so I'm sure I would have done rather poorly if I chose one of them. After the game was over I went and looked at another counterpick site, championselect, out of curiosity and Lux was listed as a counterpick to Leblanc which goes to show that the information on those websites are opinion and not necessarily reliable. I'm happy to report I went 5/0/10 in that game. It's always satisfying to prove those players who give up at champ select wrong.

I think it is good to keep counters in mind when choosing your champion, but you will be far better off playing a champion you are skilled with over one that you are not. Often I'll see people pick something because they're told it will counter a specific champion and then lose because they are not practised with their pick. 
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on September 30, 2012, 10:06:23 am
Well apart from obvious counters, like caitlyn vs vayne, counterpicking mostly happens at higher elo, and doesn't really matter that much at lower. In fact if I remember one of the most repeated advice for new-ish players is play the champion you're most comfortable with, unless it's a really stupid pick.

In other news I might actually really end up being the very first retard who refunded a champion and then bought him again, because I just messaged LoL support and it turns out refunds aren't actually refundable as I secretly hoped. Damn you, Rengar!
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Wiles on September 30, 2012, 10:27:44 am
Oh that's no fun. I wish I had done some refunds before they came out with the automated system. I blew all mine on the first day!
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on September 30, 2012, 10:56:33 am
It's even sillier for me because now I get to buy back Rengar and refund Cassiopeia, because she is a ton of fun, but just isn't as good as Diana (which I bought with the Rengar moneys) on Dominion, and I'm back on square one, only minus 2 refunds. Oh well, life is a struggle. Maybe I won't refund Cass, because I'm not sure I'll be getting the next champion and I have 9800 IP now anyways, should be able to save.

Though please take the chance to mock my stupid ass as much as you want :|

edit : Well the good part is Rengar feels a lot more responsive now, if only I could get a pc built sometime after the Crusades and I could play him to his full potential!

The sad part is I keep wishing I was on the enemy team, especially when our Lux starts the game with "I troll !?!?" and follows up with "I die I leave lol". Amazingly she did not, in fact leave, which might have actually contributed to our loss.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: penguinofhonor on September 30, 2012, 08:03:01 pm
Okay so I seriously can't get over how fun Kha'Zix is. Mixing up different evolutions and evolution orders adds an entirely new layer of depth. I love it.

And everything about his aesthetic is just perfect. New animations, effects, and lines whenever he gets a new evolution? Every evolution choice has a real effect, both in gameplay and how he actually looks and acts in-game. Every different aspect of him ties together into a completely superb champion.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on September 30, 2012, 08:40:33 pm
I honestly don't get his passive. He just has to pop in and out of the bush and then it doesn't matter his next hit will super-slow and do a load of damage.

His W does a fair bit of damage at long range and when evolved not only will it apply his passive it pretty much goes through minion waves unless it's a really thick wave so you can't really hide behind minions.

He seems a bit broken in that he can slow from long range and can close from long range. I understand him fine as a cool champion evolving and he is a great ganker and executer especially with evolved Q, but his W and passive just seem a bit too much for me.

His passive would be better if it had a 5 second timer to use until he has to hide again or something, and his evolved W should either not proc passive or just have bigger explosion radius instead of doing triple damage and going through minions. His W right now isn't really a skillshot especially when evolved.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Cthulhu on September 30, 2012, 10:29:19 pm
It's even sillier for me because now I get to buy back Rengar and refund Cassiopeia, because she is a ton of fun, but just isn't as good as Diana (which I bought with the Rengar moneys) on Dominion, and I'm back on square one, only minus 2 refunds. Oh well, life is a struggle. Maybe I won't refund Cass, because I'm not sure I'll be getting the next champion and I have 9800 IP now anyways, should be able to save.

Though please take the chance to mock my stupid ass as much as you want :|

edit : Well the good part is Rengar feels a lot more responsive now, if only I could get a pc built sometime after the Crusades and I could play him to his full potential!

The sad part is I keep wishing I was on the enemy team, especially when our Lux starts the game with "I troll !?!?" and follows up with "I die I leave lol". Amazingly she did not, in fact leave, which might have actually contributed to our loss.

I would suggest not refunding Cass.  Really, if you only have three total refunds, why would you refund something for IP?   It's not a huge loss, having a champ is better than not having a champ, even if you don't like him, and to top it all off, like her or not Cass kicks all different kinds of ass.  I don't know what Diana is, but unless things have seriously changed, Cass is still up there with Malzahar for highest single-target DPS on a mage, and with Urgot nerfed she's queen of making people ragequit in lane.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 01, 2012, 01:16:40 am
I would suggest not refunding Cass.  Really, if you only have three total refunds, why would you refund something for IP?   It's not a huge loss, having a champ is better than not having a champ, even if you don't like him, and to top it all off, like her or not Cass kicks all different kinds of ass.  I don't know what Diana is, but unless things have seriously changed, Cass is still up there with Malzahar for highest single-target DPS on a mage, and with Urgot nerfed she's queen of making people ragequit in lane.

Yeah, I haven't refunded her yet. And what Diana is, is nothing short of amazing. AP assassins are a lot more fun than escapeless casters on Dominion, believe you me.

Also I finally figured the main difference between Rengar and Kha'Zix. Rengar is the dude that jumps at you and twoshoots you. Kha'zix is the guy that jumps out at you when you're at half hp, oneshoots you, then jumps on to finish off your team. I had a game last night where I was Rengar and the current Kha'Zix beat me with 3 kills while I only had 5 assists on him. Was so much fun.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: ThtblovesDF on October 01, 2012, 02:51:52 am
A blitzkrank and alister in the same team makes thtb cry : I

I found Rengar to be more dangerous, but this may only be because of his op ult & that people know how to play him.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 01, 2012, 03:04:47 am
For those of you wondering about Kha'Zix and Rengar, here's a 1800 elo Dominion game I played which had me as Rengar and two Kha'Zixes on both teams. One of them might not have been very good.

Spoiler: RENGAR KILLS PEOPLES (click to show/hide)

Rengar and Kha'Zix together are so much fun. Just jump in and gib peoples. Also I still can't get the hang of Rengar's double Q. There's just too much of a delay to do it effectively. Maybe it's my horrible pc and internet, though. Also playing on the NA servers isn't the brightest idea when you're in Bulgaria :(

VVV I only play Dominion, dude. Double W has minimal use outside of possibly bot lane, since you're expected to back and heal after pretty much every engage, and it's much more beneficial to explode an enemy with an empowered Q. Other than that I max Q second, since I really like the slow on his E.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 01, 2012, 06:50:08 am
If you are double q as rengar you are wrong. Max q last, always. WW is what you'll be using most of the time, but sometimes you need the snare from e. No reason for q though, except maybe for raping towers in SR.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Wiles on October 01, 2012, 02:25:17 pm
If you are double q as rengar you are wrong.

Have you played Rengar in dominion? If you leave space for an auto-attack between his qs you can gib squishies hilariously fast.

 
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Yodamaster on October 01, 2012, 02:31:00 pm
If you are double q as rengar you are wrong. Max q last, always. WW is what you'll be using most of the time, but sometimes you need the snare from e. No reason for q though, except maybe for raping towers in SR.

I highly disagree. QQ is what you do for damage. WW is more if you need sustain.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Cthulhu on October 01, 2012, 02:33:26 pm
Okay, it's settled.  I'm coming back to league.  If champs like Syndra and Kha'zix are going to be the norm from now on, that's a game I can get behind.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 01, 2012, 03:33:00 pm
Okay, it's settled.  I'm coming back to league.  If champs like Syndra and Kha'zix are going to be the norm from now on, that's a game I can get behind.

I sure hope not, because both champions you listed are bad :D Syndra is all-out terrible, and Kha'Zix is fun but average. Well at least he looks fun, I haven't tried him. I think he's average since I've been watching Gman Bob play him on SR for three days and unless he's smurfing, he ends up fed but no more than any good top lane would. I've also never been squashed by one the way I've been by Jayces and Rengars on Dominion.

I want more champions like Draven :( Draven got style AND is awesome if played well - refer to Aphromoo.

edit : Also Kha'Zix does a lot of kilograms of damage to isolated targets, but it's really easy to avoid that, effectively reducing his effectiveness as an assassin a lot.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: baruk on October 01, 2012, 04:14:47 pm
 The honour system is live - you can now give players a gold star for good behaviour.  "Friendly", "helpful" and "teamwork" are the 3 mutually exclusive options.
Syndra is all-out terrible
She's fun though, she does interesting stuff. My limited experience - I can hold my own with her against intermediate bots on Dominion, so for me she's not unplayably weak. Her downfall in ranked games is probably due to being a short range, squishy AP that lacks a jump. If one of her skills let her swap places with a dark sphere (seems thematic), hey presto she can wall-jump and would become viable overnight, at the cost of a little more mobility creep.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 01, 2012, 04:26:45 pm
What I've seen people who are higher rating than me and actually play SR complain about are generally the following things

- her range is low, and her second nuke is incredibly telegraphed. I've witnessed this myself - if I'm paying attention there's no way Syndra's throwing her balls at me, too easy to dodge.
- her combo is way too involved for way too little pay-off. You need 3 balls out in order to really burst someone and that's a lot of preparation, especially considering her scaling is not that good and she tends to build CDR.

All in all people are saying the effort needed to play her well doesn't pay off, since her damage is low and her cc is hard to hit.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Jelle on October 01, 2012, 05:26:15 pm
Well it seems the draft requirements changed and now require you to have 16 (was it?) champions owned rather then previously just available.
This means I can no longer play custom draft games with friends unless I buy a ton of rp or start farming ip like a no lifer to actually play draft. That does it for me.
So goodbye LoL, shan't miss your horrid lose all faith in humanity community and wonky moderation system. If only the gameplay wasn't so good I could propperly leave in disgust.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Cthulhu on October 01, 2012, 05:37:15 pm
I meant just concept-wise.  She's unique.  She isn't another cookie cutter champ, and Kha'zix is pretty unique too.  It feels like they've finally figured out that people dont' want the same exact champ over and over again.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 01, 2012, 05:44:02 pm
Well it seems the draft requirements changed and now require you to have 16 (was it?) champions owned rather then previously just available.
This means I can no longer play custom draft games with friends unless I buy a ton of rp or start farming ip like a no lifer to actually play draft. That does it for me.
So goodbye LoL, shan't miss your horrid lose all faith in humanity community and wonky moderation system. If only the gameplay wasn't so good I could propperly leave in disgust.
Wow....

That's your excuse for leaving? Of all the reasons to quit LoL, your reason to quit is *not having 16 champs*? That's.... Nothing. There are something like 15 450 IP champs. That's really not much. I'm sorry, but you're part of the shitty community if you're that myopic.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Frumple on October 01, 2012, 05:52:06 pm
Yeaaah... I'm currently level seventeen. I just counted, and I've got 12 critters owned, not just available. And I've still not unlocked four of the 450 ip ones. So. It's... not that big of a deal, I don't think.

Mind you, I'm not sure why it's there at all (especially for custom draft!), but still.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 01, 2012, 06:00:55 pm
Riot had to retroactively change Diana's skin because it looked exactly like Syndra, dude :) But yeah, I get what you mean. I'm really enjoying Rengar right now, and noone can deny Draven is one of the most stylish champions released. Riot needs to fix their powercurves and mobility creep, though. At least Rengar has limitations on his jump, but Kha'Zix is insane, especially with all the assists on Dominion.

In other news god damn you have to try Rengar on Dominion. Prospectors + boots -> defense boots + necklace -> phage -> sanguine blade -> trinity -> defense. Try to skirt the edges of fights unless you have a clear path to the squishy, go in, gib them, slow them, run away. I see a lot of people underestimating Rengar's potential burst, and that has costed a lot of deaths. I had a Kha'Zix jump on me with full hp, when I had about 400 health left - I exhausted him and gibbed him about half-way through the exhaust because I had 5 ferocity.

The jungle provides for excellent jukes and assassinations. Hide in the brush above stormshield, wait for the enemies to train top in a single file if your team owns it, jump on the last guy, gib, run to bot, gib, laugh maniacally. My last 4 wins I've had >20 kills. You have to be careful early on, though, because you can be kited and are relatively squishy.

I max bola strike first because I like the slow and the poke is useful for the fight top and for finishing off runners, then Q. Don't be afraid to use the ult defensively, because that defense very quickly turns into offense past mid-game because surely at least one of their team is going to be low and trying to run away from the fight - kaboom. Also don't forget to gank bot, especially when you see a fight brewing there, because a lot of times the enemy bot will just rush your bot when he kills your guy, leaving him deliciously exposed.

Man I love Rengar. He fits my playstyle so well. I'm not sure about the taking of too many kills, though. It starves people. Occassionally it makes no difference, because I often get triple kills, but other times it visibly hurts my team. Rengar doesn't really need a ton of items, I'm sure sanguine + sheen is enough, so if you have a lot of other assassins or a carry you might want to let them have some kills. On the other hand killing everything that moves is really fun.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Cthulhu on October 01, 2012, 08:01:48 pm
If you're not playing ranked then you gotta carry.  That means taking every kill.  All of them.  Fuck your team.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Neonivek on October 01, 2012, 08:06:06 pm
All I know is that I suck at this game I suck so bad.

I play mages and can't get kills.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Frumple on October 01, 2012, 08:39:53 pm
All I know is that I suck at this game I suck so bad.

I play mages and can't get kills.
Meh, kills are overrated. Get a gp/10 or two and focus in on that pushin' and assistin'. So long as you're still doing damage and you're doing enough to enable someone to gank a foo, you're doing fine. K/D is of secondary relevance. What's of primary importance is that D/A. If your team has more assists, you're ahead in gold even if the kill and creep score's dead even and each team has the same amount of gp items bought at the same time.

If you're not playing ranked then you gotta carry.  That means taking every kill.  All of them.  Fuck your team.
True carry does 30x the damage of the rest of their team combined and goes 0/0/50 :P

I'll admit I'm still pretty terrible, though. Haven't quite got avoiding that last hit down, yet.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: webadict on October 01, 2012, 09:53:35 pm
All I know is that I suck at this game I suck so bad.

I play mages and can't get kills.
Depends on what mages you play. Some of them are great killers. Some of them are great farmers. Most of the time, it's personal choice.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: IronyOwl on October 02, 2012, 12:27:33 am
If you're not playing ranked then you gotta carry.  That means taking every kill.  All of them.  Fuck your team.
I don't know, I've had good luck playing kill-less support before. Mind you, I've also had to do all the work myself because our Ashe was just that awful, but it probably works out more often than not.

Speaking of which, here's an interesting question- is there some sort of hierarchy for how important some roles are? Like, if your team already has three assassins, is there a right and wrong answer for what you should go?
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Neonivek on October 02, 2012, 12:38:31 am
All I know is that I suck at this game I suck so bad.

I play mages and can't get kills.
Depends on what mages you play. Some of them are great killers. Some of them are great farmers. Most of the time, it's personal choice.

I was playing the one who looks like a Final Fantasy black Mage

1 kill but that was an assist.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Frumple on October 02, 2012, 01:00:02 am
... well, veigar can push. A bit. What the dude's really good at is as an anti-mage assassin; go in, pop your ult and q on an enemy mage (someone with lots of ability power), watch them melt. Then... then probably drop your e and run away.

Dude's got a bit of a skill barrier, though, as you need to be last hitting with his q talent constantly to really get the most out of him and landing his lil' meteor thing on moving targets takes some practice. Oodles and oodles of damage once he gets running, but for someone starting out playing the game, possibly not the friendliest burst mage. Especially considering the dude's pretty squishy.

Liked 'im when he was free, m'self, but I was pretty terrible with the guy. Mind you, pretty terrible with most things! Still. Point stands.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sonlirain on October 02, 2012, 01:14:31 am
Veigar can be fun if you farm his AP like mad but i'd use Ryze or Annie over him if i wanted a mage. In matchmaker people seem to use ADs far more often than mages anyway.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Jelle on October 02, 2012, 01:15:35 am
I'm sorry, but you're part of the shitty community if you're that myopic.

Hey dude that's uncalled for. Considering the LoL community that's a pretty grave insult.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Neonivek on October 02, 2012, 01:16:18 am
Quote
landing his lil' meteor thing on moving targets takes some practice

On the contrary I couldn't miss with that thing. To the point where I considered just not getting his Q ability since I could never kill anyone with him... even mages.

It is what I notice about every mage I play... They just don't do damage.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sonlirain on October 02, 2012, 01:28:29 am
Quote
landing his lil' meteor thing on moving targets takes some practice

On the contrary I couldn't miss with that thing. To the point where I considered just not getting his Q ability since I could never kill anyone with him... even mages.

It is what I notice about every mage I play... They just don't do damage.

His Q is essential to his lategame. You have to kill as many creeps with is as possible... unless they changed him since i last played.
Every creep kill with it gives you 1 AP and every champion kill a whooping 5 and by endgame you should have at least 100 AP just because of his ability to gather AP by killing things.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Frumple on October 02, 2012, 01:29:22 am
Yeh need to build for AP and magic resist penetration then, probably. Though it does depend a bit on which AP-scaling critter you're using. The burst casters in LoL are well known for dropping things in one combo once they get rolling... sometimes earlier. They tend to be pretty painful, with a hefty chunk of up-front damage.

Veigar in particular is a tiny little burst damage monster if you've been keeping the Q farm up. The more minions he's killed with that thing, the more damage all his damaging talents do.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Neonivek on October 02, 2012, 01:31:19 am
I thought he doesn't get a Q farm... because it only counts for hero kills.

Because if the whole time I could Q Farm minions... it would have probably have helped.

Anyhow from what I remember they changed his Q game from what you said anyhow.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Frumple on October 02, 2012, 01:37:47 am
Nah... it's got two components. The passive, which gives AP when you kill a champion with anything, and the active, which gives you one point when you kill anything with the q. The two AP boosts can stack, so if you kill a champion with a maxed q, you'd get six AP out of it, if you killed them with your ult, you'd get five if q was maxed, and you get one point of AP from killing minions with the q regardless.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: IronyOwl on October 02, 2012, 01:41:18 am
Veigar's one of my favorites. Seldom get to play him, though, since mid is a pretty popular spot. Properly Q-fed, he can burst down just about anything that isn't a tank from slightly damaged to dead in one volley. Never underestimate his ult against non-casters, either; it's the only ability I'm aware of that gets more than 1:1 scaling.

I thought he doesn't get a Q farm... because it only counts for hero kills.

Because if the whole time I could Q Farm minions... it would have probably have helped.

Anyhow from what I remember they changed his Q game from what you said anyhow.
The fact that it's divided into two lines and mentions AP gain in both of them really should have been a clue to read it more carefully. To be blunt I think you're making the third thing up to save face.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Neonivek on October 02, 2012, 01:44:18 am
Quote
To be blunt I think you're making the third thing up to save face

No the third is just that they changed it a bit so he no longer gets the 5, it is based on his Q skill. The more you got the more you get for hero kills.

That is all I was talking about.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: IronyOwl on October 02, 2012, 01:52:45 am
Quote
To be blunt I think you're making the third thing up to save face

No the third is just that they changed it a bit so he no longer gets the 5, it is based on his Q skill. The more you got the more you get for hero kills.

That is all I was talking about.
Oh. Yeah, that part's been like that for a long time.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sonlirain on October 02, 2012, 05:49:14 am
Quote
To be blunt I think you're making the third thing up to save face

No the third is just that they changed it a bit so he no longer gets the 5, it is based on his Q skill. The more you got the more you get for hero kills.

That is all I was talking about.
Oh. Yeah, that part's been like that for a long time.
Well not everyone follows changes of every single champion in the game and Veigar had quite a bit of subtle changes since he first appeared (and he was among the basic 40 champs to boot).
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: webadict on October 02, 2012, 08:35:50 am
All Veigar has gotten in the past few months would be a few QoL changes on mana costs, his passive got toned down a smidge, and his ultimate was changed from 1:1(enemy AP) to 1.2:.8(enemy AP), which was done back when Ryze wasn't a gatling mana caster.

He's been the same for a pretty long time now, and he's immensely useful on a team- most people just don't know it yet, play him well, or synergize well. Did you know Veig is a superb ganker?

I could do a quick how-to-play as I see him if anyone's interested. He's probably my favorite caster if you don't count Cho as one.
Veigar's a fine champ. I find the only problems I have with him are the players who use him. They will always cast their stun WITHOUT casting anything else. The whole point is to stun, smash your other spells, and THEN run. You can always cast your stun and aoe and run. But, they'll pull one of the stun, turn to run, turn back, and then aoe. At which point, the enemies are no longer stunned.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 02, 2012, 11:54:39 am
Veigar... He's fun. Very fun. He also hurts. He has the only skill with a base scaling of more than 1 ap that can be cast instantly and is guranteed to hit. That sounds oddly exact, but it is insanely good. Other skills with more than 1.0 ratios are dependent on other conditions, like multiple hits (Fiddlesticks E) charging up (Nunu R), or weird stuff like distance (Nidalee Q).
And then it scales decently off enemy AP, which kicks ads.
Ninja edit: I'm going to disagree with Naxza here. You don't need mp5 at all. The most I'd go is a set of flat mana regen yellows or philo if you rush it. Start Boots + 3 red pots, Regrowth + HP pot, or my personal favorite, faery charm, a ap potion (I mean the blue 250 pot.), and a hp pot.
My suggested endgame build is DFG, Rabadons (Both are core.), Void Staff (Mpen, natch), Rylais AND Warmogs/GA (Survivability. Really important that you get 2 survivability items.) and finally, the kicker, Ionian boots. The moment you have DFG and Ionians, ap potion 24/7. That means 40% CDR. This is good. I don't really have the time to write an essay like Nax, but give it a shot.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: IronyOwl on October 02, 2012, 06:22:30 pm
Once you get your ultimate and Q to level four or five, it's time to start wrecking people. Drop a Q on your foe once or twice as opposed to last-hitting and watch it take out a fourth of their health. Whittle 'em down to a 2/3 or half health, then catch 'em by surprise and nuke the crap out of them. Drop everything- ignite included. You want your first kill to be violent and surprising. If your lane foe is dim, they won't pick up any magic resist, but will wander back into the lane thinking it won't happen again.

It will.
This is really one of the most beautiful things about Veigar. Some people just don't realize that half health is not safe for them, and then it's too late.

DFG costs more, but it doesn't have the regen, and frankly my fingers get all tied up when I try using its active ability.
Oh good, this isn't just me. Well, that and forgetting I have it completely. Erm, oops?


Ninja edit: I'm going to disagree with Naxza here. You don't need mp5 at all. The most I'd go is a set of flat mana regen yellows or philo if you rush it. Start Boots + 3 red pots, Regrowth + HP pot, or my personal favorite, faery charm, a ap potion (I mean the blue 250 pot.), and a hp pot.
I dunno man. I always manage to OOM myself at all times using nothing but Q, nevermind all the crapshoot meteor spam I'd like to be harassing with.

My suggested endgame build is DFG, Rabadons (Both are core.), Void Staff (Mpen, natch), Rylais AND Warmogs/GA (Survivability. Really important that you get 2 survivability items.) and finally, the kicker, Ionian boots. The moment you have DFG and Ionians, ap potion 24/7. That means 40% CDR. This is good. I don't really have the time to write an essay like Nax, but give it a shot.
This is an interesting idea, though. I tried building him CDR when I was very first trying him, but it didn't particularly seem to work out; then again, I probably had no idea what I was doing.

Also, never tried getting any survivability items other than RoA. Given that dying instantly is one of his weak spots, perhaps I should give that a shot.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Frumple on October 02, 2012, 07:43:59 pm
8:39 dominion game, yikes. Just against bots, but still... I knew dom games could get short, but I figured the lower limit was a bit, well... higher than that.

Also Xin is kinda' fun. Gonna' have to try that guy again.

And, hum. Hextech sweeper on teemo in dom? Seems like it might be a good idea, but I'unno.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 02, 2012, 07:59:23 pm
 Now that I'm no longer typing on a phone, I can give my full rundown on Veigar.

First things first, let me just get the Runes and Masteries out of the way first.
Spoiler (click to show/hide)
In text form, MPen Reds, Flat AP Quints, Scaling AP Blues, and either MP5, armor, or HP/lvl yellows. 21/0/9 masteries, taking AP options in offensive, and MS in utility. Havoc and Good Hands are purely preference, you can put the points into 4 Mental Force and 2 Butcher, and 3 in Expanded Mind if you wish.

Next easiest to go into detail on is itemization. I'm going to say right off the bat, Rabadon's and Void Staff are non-optional. Rabadon's gives +30% AP, which is insanely amazing and I shouldn't have to explain why. Void Staff, on the other hand, is the unsung hero of APs everywhere. It means that at least half of your damage is completely unmitigated. MR is no longer a hard counter. Mkay? Mkay. So, 2 items down.

Next up, some form of upgraded boots are required. There aren't any options in the entire game that let you keep that same mobility except for 3 PDs, which is absolute shit. Of the upgrades, the ones that Veigar can make use of are Swift, Mobi, Tabi, Mercs, Sorcs, and CDR. The first two are useful for the mobility they provide, second two are for defense, and the last two are damage. Right off the top, I'm going to say Swift is terrible on Veigar. He just isn't one of the (Very few) champs that can make use of the perma +20 ms. Veigar will be getting in, bursting someone, then getting out. The only time Swiftness could have any advantage over Mobi is when you need to run, and I can guarantee that 20 MS won't save you. Skipping over Mobi for now, Tabi vs. Mercs. Tabi will never, ever save you. 20 armor and 10% less damage or whatever it is will never save you, they are useless to Veigar. Mercs, on the other hand, might let you escape from a nasty piece of cc that would kill you. However, if someone's in range to cc you, you're probably dead anyways. If you're going to get Mercs, get them during laning when the little MR they give is relevant. So your real choices are down to Mobi, Sorc, and CDR. Mobi are good if you're running everywhere and scoring kills up in top or bot. Otherwise, it's better to sit in mid and farm. Sorc vs. CDR is one of the biggest debates. The tipping factor in this mess is Void Staff. As we said above, it's pretty much core. Because of the way Magic Resist reductions are calculated (Flat Reduction > % Reduction > Flat Pen > % Pen) Sorc Shoes and Void Staff conflict, reducing each others effectiveness. CDR, on the other hand, is only ever reduced in strength by having 40% CDR already. So, we have resolved the conflict of CDR boots vs. MPen boots, and CDR wins. That's 3 items, half our inventory.

Next up, DFG. I really shouldn't have to justify this. 50% of their hp with the press of a button (I put it in slot 2 or 3, and then set it to smartcast. Smartcasting items is really handy.) is crazy good. Veigar gets free AP. DFG scales with AP. DFG is also what makes half a dozen "AP" champs work. Etc, etc, I've already had my rant on it. Basically, DFG is a good buy. 4 items.

And... We don't really have any other pressing needs. Most champs would just get more AP for damage, but Veigar doesn't need that. Instead, he likes to not die, so let's build for that. Let's look at the survival options APs have. Zhonya's (AP, Armor), Abyssal (AP, MR), Rylais (AP, HP, CC), RoA (AP, HP, Mana), and then other tank items, such as FoN, Warmogs, GA, Aegis, etc. Let's look at the AP options first. Zhonya's has a really sweet active, but it isn't going to save you from an angry 4 man mob. The AP and Armor, are nice, but not amazing. Abyssal, on the other hand, would be a good match, but it has the same issue as Sorc Shoes if you were to get into melee range somehow, and the MR isn't great, nor is the AP. Rylais and RoA, both give 80 AP, 500 or so HP, and a nice slow or large amount of mana respectively. The issue with RoA, is that now that a jungler is all but guaranteed, so is blue buff. Between bluebuff and your passive, you shouldn't have a need for more mana, and if you did, mana regen rather than full mana would suit Veigar better. So it's a slow versus mana that you don't have a use for. So, Rylai's is the clear winner of AP tank items. However, there are some *great* defensive options that don't offer any useful offensive stats for Veigar. Namely, GA and Warmogs. Warmogs, that godlike hp buff that it is, brings the stat that Veig needs most of all. 9000 armor and MR couldn't save him when he still only has 1500 HP or whatever it is. Warmogs can nearly double that. GA, on the other hand, gives a massive boost of defensive stats AND has that op as hell unique. So, which defensive items should you get? My personal preference is Rylais/Warmogs. Rylai's because it gives a nice amount of AP with 500 HP, and I chose Warmogs over GA because in unorganized games, you're not likely to see teams of 5 GAs, and as anybody who has played against bots can attest, 1 GA isn't a problem, just an extra 750 hp to melt. 5 GAs is a nightmare, though, because nobody stays dead ever.

For build order, take starting items > philo (If you started with one of the components, otherwise, skip it.) > Kages > Boots 1 (If you didn't start them) > Giant's Belt (Only If you're having trouble with dying in lane. Don't bother upgrading it just yet, you only get 70 HP and 80 AP) > Ionian Boots > Rabadon's > Void Staff > DFG > Rylai's > Sell Philo > Warmog's. At any point past completing Rabadon's, you should always have a blue potion running.

*Pauses for breath*

Oh god this is getting long so I'll take the cheaty way out and say Nax has it mostly right as far as playstyle goes.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Cthulhu on October 02, 2012, 09:26:48 pm
I miss playing Veigar back when I was low level.  Went up against a Brand once, slowly whittled him down to low health, he went b.  As soon as he comes back I burst him back down to 10% hp.  He goes b again.

I didn't like Dark Matter though, because the other guy was always dead before it hit.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Neonivek on October 02, 2012, 09:46:30 pm
My favorite of the mages as of right now is Malef... but I cannot afford him right now.

My favorite Melee character is also too expencive.

I have VERY expencive tastes...
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Frumple on October 02, 2012, 11:10:57 pm
Tried Xin again. I... kinda' like this guy. Gonna' have to do it some more, yeah. How do folks prefer to build th'fellow? Skill wise, the idea seems to go e->w->q and then mix it a bit between e and w, with preference toward e. Q seems "enough" just being there, whereas E is pretty painful and a gap closer, and w is both a sustain boost and enables the q knockup to land pretty easily, so that point spread seems fairly natural. Suggestions welcome, though :P

Last one I got saddled with the equivalent of a lane swap (went bot because other folks, the guy I was duoing with was d/c'd 90% of the game, so I was solo vs standard bottom), went boots 3pot -> Dorian shield and sword* -> Phage -> Sheen -> Triforce... and then things got a little silly because I was up fifteen or so kills (Bot game, ha. Vs MF and Lux) so I grabbed a tiamat and was starting to work toward a PD. Zerk boots somewhere in there. Was a little thrown together, to say least.

Looking at the guy, AP benefits 'is sustain a bit, and that delicious E. Then the rest of 'is non-ult stuff is basically AD steroids. So... not really sure where I was going. Like a little AP, not much, but some. Then AD stuff.

Guess I'm wondering if any defense items synergize particularly well with the guy?

*Speaking of this, is mixing dorians ever a good idea? It seemed like one in this case, but generally when folks go double dorian they seem to go double sword or double ring, not shield and something else.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 03, 2012, 03:31:49 am
What I want to see is a game of Nasus, Sion and Veigar losing early but snowballing to win late. I don't think there are any other champs that can snowball w/o items.

Also Nasus and Sion are underplayed, they are so OP, they have great CC, nice AoE ability, lifesteal and deadly autoattacks as well as troll ulti's. I played a horrible game of Nasus where Irelia pretty much dominated me early game but once I got that troll ulti and farmed up that Q I was scoring triple kills all over the place, in teamfights I didn't even focus champs I was just move-attack and press Q and things just die. Half tempted to get Tiamats because the splash damage is true damage so critical fed Q on a minion can deal a ton of damage on tanky top lane champ.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: IronyOwl on October 03, 2012, 04:33:30 am
I didn't like Dark Matter though, because the other guy was always dead before it hit.
Ah yes, Veigar at his finest. :P


Tried Xin again. I... kinda' like this guy.
Yeah, been meaning to try him. Always seemed fun (and rather strong), and it's generally wise to play anyone you see with any frequency, helps understand them better.

Technically I did try him once, but it was against beginner bots and I was mid. Uh... yeah.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Cthulhu on October 03, 2012, 05:28:07 am
Is anyone else wonderring who the hell Malef is?
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 03, 2012, 07:27:51 am
Frumple, the secret to Xin is to.go mid. That's all you need to know.
And again it seems like I have to call out sharp. Let me start by saying Sion is in aterrible place right now. He has the same issue as Yi. There's no one good way to build him. AP wastes the big effect (65! AD) of his E and his insane R, and AD is reliant on not getting raped early and gets no damage from his q and w.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Neonivek on October 03, 2012, 07:29:41 am
Is anyone else wonderring who the hell Malef is?

Maephas probably... That guy who summons a unit every 3 skill use.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 03, 2012, 07:42:52 am
Is anyone else wonderring who the hell Malef is?

Maephas probably... That guy who summons a unit every 3 skill use.
Umm.... Malzahar?
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 03, 2012, 08:12:54 am
Frumple, the secret to Xin is to.go mid. That's all you need to know.
And again it seems like I have to call out sharp. Let me start by saying Sion is in aterrible place right now. He has the same issue as Yi. There's no one good way to build him. AP wastes the big effect (65! AD) of his E and his insane R, and AD is reliant on not getting raped early and gets no damage from his q and w.

Lol wut. AD Sion has insane survivability, his lack of dash is made up with the ranged stun and shield and then with ulti and E he does shit tons of damage without having to really build AD items. The problem is a lot of AD Sion players think they have Yi or Trynd and just try and build up AD/AS where Sion already had AD/AS coming out of the butt with his ulti+E, build a Frozen Mallet onto Sion and enemies die. His passive ruins autoattack champs which makes him one of the deadliest level 2 gankers.

Then if you look at AP Sion he has insane ratios for his abilities and pretty high base damage on abilities as well. Building him AP in no way at all wastes his E and R because E already gives lots of AD bonus and R gives 50% AS, then factor in his super tanky shield (even Karma's shield which is similar is worse then this) and he is practically invincible.

Either way just give Sion some tenacity and health tankiness and he crushes all enemies.

Once again frostshot you make some ridiculous argument. No good way to build him, what a joke.

Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Cthulhu on October 03, 2012, 09:11:59 am
His passive ruins autoattack champs

Maybe I'm just behind the times, but...

Also, Neonivek, you gotta use the actual names of the champs man. 

I'm thinking about learning Draven, because League of Draven.  Is he in a good place right now?  He seems kind of weird mechanics-wise, but I'm okay with that.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 03, 2012, 09:27:33 am
Can someone else deal with Sharp this time? I don't have access to a real keyboard right now.

Squid, Draven is interesting. He hurts like a goddamn fucker early in, he doesn't have a great escape though. Go for it if he looks fun. Aphromoo is pretty much the pro to watch if you want to see Draven play. The general consensus is that Draven's at the lower middle of the AD spectrum, but that's because Graves, Corki, and Ezreal are op as fuck right now.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 03, 2012, 10:49:16 am
I can't take anything seriously from the guy who recommended rushing Lich Bane with Cho'gath.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sonlirain on October 03, 2012, 12:18:37 pm
I don't think sions passive is all that great against AD champions.
As far i can tell it's best at preventing poke damage at laning.

Then again i only played him once or twice during his free week ages ago so i'm not claiming to be an expert.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Cthulhu on October 03, 2012, 12:39:02 pm
From what I've seen Sion's passive isn't really good against anything.

Sion's kind of a shitty champ, design-wise.  Like frostshot said, you can build him AP, making him a bursty champ with two basically useless abilities; or you can build him AD, making him a borderline hypercarry with two sort of useful abilities.  Compare him to Jax, another champ who can focus AP or AD to varying degrees (The degrees are another big thing.  Sion's binary).  AP Jax hits like a truck and resists a lot of magic damage, AD Jax also hits like a truck and laughs at autoattackers.  There's real depth to Jax's customization, and no matter what it always feels like Jax.  Sion is basically two lame champs in one, and both are pretty easily countered.  Banshee's veil takes a big chunk out of AP Sion's damage, and AD Sion is 100% dependent on autoattacking.  If you blind/stun/etc. he dies.

Even if Sion wins games, I remember AP Sion was fotm for a while, it doesn't change the fact that he has an incoherent kit that doesn't really fit his aesthetics, and extremely binary all-or-nothing customization.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: baruk on October 03, 2012, 02:07:56 pm
 I could see Sion as a tanky front line-type character rather than a carry (trinity force, atma's, mallet and a few defence items). He can peel assassins off the carries with his hard cc - also his ult will be more effective if he's not the focus of enemy attention - he's less likely to be kited if he's going toe to toe with other front liners, rather than diving on to the enemy carries.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: penguinofhonor on October 03, 2012, 03:52:37 pm
AD Sion is more feast or famine than Master Yi, and that's saying something. He has no gap closer and no way to bypass CC. His CC can allow him to close the gap or let him stick to someone, but he has to choose.

I'd like it if Sion got a new passive. I think that'd be the safest thing to rework on him since it's not really core to either his AP or AD build and they could round off his whole kit decently if they were smart about it.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 03, 2012, 04:22:01 pm
I don't think sions passive is all that great against AD champions.

It depends on the champ, vs Trynd it's hilarious, vs Riven it's practically useless, which is why I said autoattack champs.

Yeah Banshee's Veil does poop in Sion's AP Cereal but you can argue that for most champs with ability nukes, and for the damage and CC it does it's got a nice cooldown, it does more damage then Taric's stun with a shorter cooldown, although shorter distance.

The thing about AD Sion is that he naturally deals lots of damage with his E so you want to build him tanky. Get that Merc Treads and Frozen Mallet and then you should be able to shut down champs easily, can also go 21 in Defense Mastery to get speed and CC reduction.

AP Sion you don't need to build tanky (but Banshee's/RoA/Frozen Heart helps), just keep stacking that AP and kill a few creep waves with E on for health increase and use super powerful shield for defending and attacking. I don't think any other champ has a shield with such good ratio's, Karma comes close but still not enough.

You can go AP Sion support bot lane for that extra tanky factor to screw with the opposing ad carry, and then just dive everywhere with ulti. Get your AD carry red buff and just heal everything.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: penguinofhonor on October 03, 2012, 07:23:00 pm
Twisted Fate Visual Upgrade (http://na.leagueoflegends.com/board/showthread.php?t=2634351)

We're losing all our old pyramid-footed champions. Also his dance is Gangam Style.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: IronyOwl on October 03, 2012, 07:27:39 pm
Also his dance is Gangam Style.
Oh no. :P

Also, recently had an intense match with Veigar. Apparently I've been doing it wrong, because I'm not sure I've ever gotten to nearly 200 Q AP in a legitimate match before.

Also I still went OOM at all times, even late game when everyone was teamfighting. Beginning to think RoA isn't optional or something. o_O
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Cthulhu on October 03, 2012, 08:27:13 pm
While we're on the subject of Sion, here's a half-assed remake idea:

Passive:  Cannibalism
Sion permanently gains X health on champion kills and assists.

Q:  Zombie Assault
Sion progressively gains movespeed and attack damage for several seconds or until he hits an enemy, stunning them.

W:  Regeneration
Sion's health regeneration is increased temporarily.  Killing enemies increases the duration up to whatever limit.

E:   Enrage
Sion gains increased attack damage.  A toggle, costs health per second while active.

R:  Death's Caress
Sion absorbs a percentage of damage over time.  When the time limit is up or the damage absorbed reaches a certain threshold, the shield detonates, doing ult-worthy damage to everyone in range.

Just a quickly thrown together idea.  No more AP Sion, and no more hypercarry, but his kit's a bit more coherent and still feels like Sion.  Also natural jangler.  I'm thinking maybe E could be a thing where there's different benefits depending on how it's toggled.  Maybe Juggernaut/Berserker, switching between defensive and offensive benefits.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 03, 2012, 08:37:27 pm
I actually kinda like that. However, if Sion ever gets remade, I can almost guarantee that he'll lose his infinity. Riot has a really big issue with infinity.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: penguinofhonor on October 03, 2012, 09:03:32 pm
You can't get rid of AP Sion. That's the biggest problem with a Sion remake. There are existing players that love the existing builds, and you can't just tell half of them to suck it up.

They're willing piss off current players of certain champions who are really problematic, like Evelynn, but Sion isn't harmful enough to make that necessary.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Frumple on October 03, 2012, 09:16:44 pm
Maybe just say "buggerit" and roll the E damage into an AP scaling thing? Something pretty low (tlvl/100? 1 AD per 20 AP at 5/5? Base 5/tlvl plus that?), but there. Make sion an AP melee bruiser or somethin'.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 03, 2012, 09:29:21 pm
You can't get rid of AP Sion. That's the biggest problem with a Sion remake. There are existing players that love the existing builds, and you can't just tell half of them to suck it up.

They're willing piss off current players of certain champions who are really problematic, like Evelynn, but Sion isn't harmful enough to make that necessary.
Trust me, they are. Riot has repeatedly said, "If we need to take an alternate playstyle out to improve the main part of a champion, we'll do it. We'd like to keep alternate playstyles, but we won't balance around them" or so. See: AP Trynd, AP Irelia, AD Kat.

I honestly wouldn't mind see AP Sion go. I would like to see a real passive before a full rework, thought.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: penguinofhonor on October 03, 2012, 11:54:35 pm
AP Irelia lasted about a week, so it didn't really get as solidified as the other off-builds. They've repeatedly stated they regret ruining AP Trynd as much as they did, and they were fine with killing AD Kat since she was basically just AP Kat with different items. She didn't actually play any differently.

AP Sion plays completely differently than AD Sion. And, if anything, it's the dominant build, not AD. It's be way worse to screw with it than any off-build.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: IronyOwl on October 04, 2012, 02:08:25 am
What. (http://www.youtube.com/watch?v=4fOOfJkBnjw) Blitz trolling at its finest.

Also, as long as I'm at it: This (http://www.youtube.com/watch?v=5mI8nXkOekg) isn't especially funny, but it's the (not really mandatory) prequel to this, (http://www.youtube.com/watch?v=eK38t3vnD-4&feature=relmfu) which is. Or at least, I thought it was hilarious.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Neonivek on October 04, 2012, 06:22:35 am
I've played the original DOTA I am used to my favorite heros being nerfed and buffed into entirely different heros.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: baruk on October 04, 2012, 11:07:23 am
AP Sion plays completely differently than AD Sion. And, if anything, it's the dominant build, not AD. It's be way worse to screw with it than any off-build.
The stats confirm this - 48% of Sions get a Deathcap, whereas only 20% go for phantom dancer:
http://www.lolking.net/champions/sion

 I've tried AP Sion in Dominion (the recommended build, in fact), but it hasn't really grown on me yet - the 4 second delay before popping your shield makes it feel a little awkward and clunky to use as part of your burst damage. Just compare that to AP Rengar, who (with 5 ferocity) can simply double-tap his W for twice the area burst damage (or thereabouts). For this reason I don't think AP Sion will be missed should Riot rework it out of existence - it's just another build left behind by power creep.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 04, 2012, 01:02:04 pm
The group stage of the World Championship started and the first game just ended - Azubu Frost vs Invictus Gaming. A boatload of aggression from both teams, group roaming at level 10 - excellent stuff; but is it just me, or is both teams' play really sloppy at times? People getting caught, people doing dumb things in teamfights, the baron throws...

Was a very fun game to watch but god damn.

edit : Might as well slap on a link, huh
http://tournaments.leagueoflegends.com/s2-world-championship
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Volatar on October 04, 2012, 01:18:54 pm
The group stage of the World Championship started and the first game just ended - Azubu Frost vs Invictus Gaming. A boatload of aggression from both teams, group roaming at level 10 - excellent stuff; but is it just me, or is both teams' play really sloppy at times? People getting caught, people doing dumb things in teamfights, the baron throws...

Was a very fun game to watch but god damn.

edit : Might as well slap on a link, huh
http://tournaments.leagueoflegends.com/s2-world-championship

Are you kidding? Did you SEE IG in those teamfights? They executed teamfighting PERFECTLY picking off the damage dealers in the right order time and time again. Their play was amazing.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 04, 2012, 01:31:13 pm
Dude they JUST let Bigfatlp WALK OUT from a gank after BFLP got a kill on Alistar. This is ridiculous. IG have fallen to the bottom of my "could possibly win" list.

edit : Whoooosh goes CLG.Na - no worries here.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: baruk on October 04, 2012, 02:11:28 pm
 Clg.na surrendered too early, in my opinion. Even if they don't think they can win, they ought to play it out for the sake of the fans.
Quote
but is it just me, or is both teams' play really sloppy at times? People getting caught, people doing dumb things in teamfights, the baron throws...
It's just you. :)

 Singed OP. To quote SK's Kevin "Holy shit!".
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 04, 2012, 03:24:26 pm
Still feeling pretty confident M5's taking this. The asian teams do seem to be crushing the group stage for now, though. Good for them, it's best for the game if there's more competition. I still think some of their mechanical play is sloppy, though.

edit : Also wow, 190k people watching? This seems like a lot of people, good for Riot.

reedit : Woo, finally excitement in the CLG vs SK game, too bad it was in favour of CLG, I really hate those guys. Was a really cool gank into teamfight bot, though.

Wow, hotshot getting caught? Say it isn't so.

reedit : Yes, I most certainly hate CLG. Hope they get beaten by everyone and their grandmothers.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: penguinofhonor on October 04, 2012, 04:10:50 pm
Oh my god CLG. That was amazing.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 04, 2012, 04:54:11 pm
Haha get stomped in 25 minutes CLG, hells yeah.


... hopefully the same doesn't happen to M5  :-X
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: penguinofhonor on October 04, 2012, 04:55:59 pm
Man, Azubu Frost is just too damn good.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 04, 2012, 04:58:13 pm
Yeah, they didn't even blink at the bad start and just ... wiped CLG out. I'm definitely worried about them :D

Damn, I only have time to watch one more game, so sad. Well, AFAIK Azubu Frost and Invictus are the two best asian teams so I can safely just read about the rest of the games tomorrow... stupid master's degree :|

edit : Actually wtf happened with Azubu Blaze? I thought they were the definite favourite among the Azubu teams, and they aren't even here.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: baruk on October 04, 2012, 05:08:35 pm
 Justice done (for Frost). The draw for seedings a few weeks back made absolutely no sense to me - Taipei Assassins had a play off against the Jokers for their bye, so it would be consistent if there had been a similar play-off between WE and Frost for the last spot, resulting in two regional byes for the West and two for the East.
Quote
Actually wtf happened with Azubu Blaze? I thought they were the definite favourite among the Azubu teams, and they aren't even here
Azubu Blaze lost to Najin Sword in their qualifier. Frost got their spot after winning OGN summer, and overtaking Blaze in the points standings.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Wiles on October 04, 2012, 06:36:13 pm
On the topic of Sion, I feel AD Sion is one of those champions that does better at lower skill levels because people have a harder time dealing with him (Like Yi and Trynd). I've seen AD Sions get fed and completely wreck teams, but he has to get fed to do that and as Sion that isn't particularly easy. A lot of popular top lane champions should beat him without too much difficulty.

He needs to be on top of someone to be able to do damage to them, and since he has no gap closers he's going to have a hard time getting to the carries in a teamfight. This forces him to either engage their frontline buisers (who should have easily beat Sion in lane and are likely stronger than him) or he has to try to rush the back line, which is pretty dangerous as melee champions are particularly susceptible to CC.

I think right now between AD and AP Sion that AP is probably the most viable because he can work out as a counterpick against certain mid champions with his reliable CC and strong early burst. I still don't like him as a pick though because if his team doesn't translate Sion's early advantage into an early victory they likely won't do well come late game.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: werty892 on October 04, 2012, 06:47:18 pm
So, played Jarvan during the free week, now saving up to get him, any tips on how to play? I mainly build tank/offtank :)
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 04, 2012, 07:22:36 pm
I hate some of the commentators who can't even commentate accurately on games they are watching with all the info they have there.

"Oh he burned his flash top"

Really so that's why his flash is 3/4 done on cooldown, must be hax!

Silly transpositions of names are annoying but understandable but blatant mistakes should be punished. Phreak is the only one who seems to have a memory span longer then 5 seconds and the ability to observe shit.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: ThtblovesDF on October 05, 2012, 03:38:56 am
So, played Jarvan during the free week, now saving up to get him, any tips on how to play? I mainly build tank/offtank :)

Play vs Anivia, nunu, gankplank, fiddlesticks or any other champ with good aoe dmg

Trap all teammates in your ult, type "I'm helping" as they die.

At least thats what most j4s seem to do.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: RedKing on October 05, 2012, 08:28:47 am
I've only played Jarvan a little bit, but in some respects he plays like Xin Zhao. You stalk around the edges of a fight using your Demacian Standard to buff allies and looking for a good opening, then dash to your target and proceed to layeth down the smack. If they try to run, you ult to trap them. (Bearing in mind that your ult is a serious double-edged sword, no pun intended).

Offtank build is probably a good start. I like a couple of close support items like Aegis of the Legion on him.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Wiles on October 05, 2012, 01:27:24 pm
I like playing Jarvan as a tanky initiator. His kit is perfect for it with an aoe knock-up, an aoe slow and his ult. I like getting Randuin's for even more slow.

It's always good to remember that you can press R again to crumble the wall.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 05, 2012, 02:48:28 pm
Don't forget when going jungle Jarvan to use Demacian Standard to flash over walls and avoid wards, really great when you are playing as top team and go to gank bot lane as the bush usually isn't warded (tri bush and dragon normally warded instead), you can do great ganks while the enemy team goes wtf.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 05, 2012, 03:08:47 pm
EM FAIIIIIV!

Wow, the game started heavily in Invictus's favour, 2 kills, denying darien's xin... and then M5 got to teamfight stage and everything fell apart. M5 had me really worried at the start, I admit. IG definitely had the advantage early, and not just because of their teamcomp. Right up to aftet the teamfight where M5 got the jump on Leona and then Kid just melted them, things were definitely stacked for IG. IG had so much early game vision, too - I think M5 never even got oracle's. Honestly, I think M5 underestimated IG at the start and definitely paid for that.

M5's teamfighting for president.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: baruk on October 05, 2012, 03:15:27 pm
^ A close contest so far, lots of great team fights.
I've only played Jarvan a little bit, but in some respects he plays like Xin Zhao.

 Talking of Xin Zhao, M5 Darien's build was somewhat illuminating - his job was basically to be the tanky initiator, so he built ninja tabi, wit's end, sunfire cape and guardian's angel.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 05, 2012, 03:22:15 pm
Well he got smashed early game so he had to build tanky, and that flowed greatly in his tanky initiation role.

Also SHUT UP PHREAK JUST SHUT UP NOW
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: baruk on October 05, 2012, 03:43:41 pm
THAT turnaround..
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 05, 2012, 03:59:15 pm
I keep telling you guys, once it comes to teamfights, M5 crush. Also IG made some mistakes, taking a ton of poke several times before the actual fight starts and going with it, but all in all M5 has gotten back from a 15k gold lead by virtue of their insane teamfighting.

Though I'm getting worried, Azubu Frost beat IG and IG were really strong early-game against M5. Not to mention noone has seen World Elite and Taipei Assassins, so there could be a ton of surprises.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 05, 2012, 05:05:42 pm
Orianna OP.

I felt Ryze was a silly pick to counter as well, when you see a team with Jayce, Nunu and Orianna you know they are going to be fast. If I was there (and good at LoL) I would have picked Anivia just to counter that sheer speed as well as have some decent range to stay towards the back in fights and to try and do some traps.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 05, 2012, 05:46:17 pm
Oh man it's nearly 2 a.m. and I really have to go to bed :( Well I did watch M5 win, atl, but was really curious how TSM would fare against Azubu Frost.

A nice win by TPA, too - seems they're more of a "slowly accrue advantages" team instead of a "god damn that play!" team, which might put them at a disadvantage against both M5's incredible teamfights and CLG.EU's staling.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 05, 2012, 06:15:44 pm
Predicting just based on team compositions that Azubu Frost are going to win round 1 vs TSM.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Wiles on October 05, 2012, 06:39:56 pm
TSM has a lot of aoe damage in their team composition. I think it will really come down how teamfight engagements go. If Sona can land a good ult followed up by a Shyvana ult TSM should be able to put out a lot of damage to most of Frost's team. But if TSM gets caught out by a Blitz pull Frost has enough CC to make sure whoever gets pulled can't get away.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 05, 2012, 06:41:40 pm
Will find out if the game ever starts. Curse you sunlight, the bane of gamers world-wide!
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Wiles on October 05, 2012, 06:45:21 pm
I'm interested to see if there will be a lot of MF & Blitz roam. They're both incredibly fast champions.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 06, 2012, 03:22:23 pm
CLG.EU vs World Elite going on, CLG.EU getting schooled on picking teamfights and taking major objectives. 1:0 for WE. GO WORLD ELITE WOO
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Jopax on October 06, 2012, 04:01:19 pm
So I was watching the second match, enjoying the shenanigans of the inital lanes when suddenly Twitch dies, then it takes some five minutes to load, and now it can't play anything, I would try owned but it's having the same issue.

What gives, the load can't be that bad, can it?

And it's back with some dude talking random nonsense, what happened with the game?
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 06, 2012, 04:02:41 pm
Everything died. It's back online now, but everything was dead. Also there's a ton of people watching, was about 250k on twitch, I think.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 06, 2012, 04:08:55 pm
Well WE are still sitting down so maybe CLG EU won game 2 for a 3rd game tie break?
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 06, 2012, 04:14:04 pm
Think the game is being remade or something. Not sure because I muted the stream because god damn. DJ Sponge or whatever has almost disintegrated my remaining nerves.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 06, 2012, 04:15:36 pm
Lucky for CLG, another chance.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 06, 2012, 05:19:47 pm
Why are people even letting CLG.EU play, this is the most boring game I've seen this tournament.

edit : Oh god kill me there's gonna be another game probably I just want to watch M5
Honestly how can just 5 people be so infinitely boring. This is insane.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: baruk on October 06, 2012, 05:49:35 pm
Another vintage Clg.eu performance. Roll on game 3!
 
Why are people even letting CLG.EU play, this is the most boring game I've seen this tournament.

edit : Oh god kill me there's gonna be another game probably I just want to watch M5
Honestly how can just 5 people be so infinitely boring. This is insane.
Philistine. :P
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 06, 2012, 06:09:32 pm
Why are people even letting CLG.EU play, this is the most boring game I've seen this tournament.

edit : Oh god kill me there's gonna be another game probably I just want to watch M5
Honestly how can just 5 people be so infinitely boring. This is insane.

Boring your opponents to death is a very common western European strategy.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Ninteen45 on October 06, 2012, 06:39:27 pm
Haha WE just up and died there.

The casters hit the nail on the head, the lost the will to play.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 06, 2012, 06:46:42 pm
Can't blame them... I'm not sure I can wait for M5's games. It's 3 a.m. already, and they were supposed to start at midnight.

edit : YES! GOD TELL ME THEY HAVE TO REMAKE! I WANT TO SEE CLG STOMPED IN 20 MINUTES I NEED TO SEE IT
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Techhead on October 06, 2012, 07:12:07 pm
After waiting so long for a fight, it finally happens 1 hour in, and it cuts to an ad.

Favorite commentator quote for this game:

"Another ward goes down. Fantastically done. And the crowd goes wild."
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 06, 2012, 07:13:26 pm
It didn't cut to an add, the stream crashed just like before when they had to remake.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Techhead on October 06, 2012, 07:15:54 pm
Yeah, I figured the stream crashed, but I wasn't sure. It's still agonizing, though.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 06, 2012, 07:21:21 pm
You know what I don't need this shit. Screw CLG, screw WE, screw this entire event. I'm going to sleep. And if I fucking dream of malphites killing wards I'm gonna punch something.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Rebecca Black on October 06, 2012, 07:39:12 pm
Most games in a best of 3 ever.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: IronyOwl on October 06, 2012, 08:15:54 pm
Holy crap. Is this the one going on now? The one that's half an hour in with four kills total?
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Nistenf on October 06, 2012, 08:46:37 pm
lol
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Frumple on October 06, 2012, 09:17:00 pm
Holy crap. Is this the one going on now? The one that's half an hour in with four kills total?
Huh. This there a link to this magnificence? That, uh. Isn't twitch.tv?

Last time I opened one of their videos it was two hours long with the actual game starting at something like 1:46:00... and not finishing by the time it hit the two hour mark. With the rest of match MIA. I was... unimpressed.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 06, 2012, 09:25:04 pm
I don't get why people are blaming CLG.eu for the borefest that the games have been. It was Ward Elite's Fzzf who bought 120 wards in 50 minutes.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: KaelGotDwarves on October 06, 2012, 09:44:53 pm
In b4 new pro strat to buy nothing but wards and make other team bore - quit.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 06, 2012, 10:25:11 pm
http://euw.leagueoflegends.com/board/showthread.php?p=8931451#post8931451
Basically, Riot doesn't like that the games keep blowing up and are about to say fuck it all and put things on hold.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: baruk on October 06, 2012, 10:38:49 pm
My highlight of day 3 (from game #6):
http://www.youtube.com/watch?v=-DU3TRICU28
So many great plays lost like tears in the rain. Time to go to bed..
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 06, 2012, 11:13:37 pm
AAaaaand it's canceled. No news on when the finals will resume.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 07, 2012, 07:12:30 am
It turns out it wasn't actually a DDoS attack but hardware failure... have to admit that hardware sure has a sense for drama.

In other news my current inability to work with Rengar's Q is leading me to rage at videogames harder than I should be. I just got angry at a guy over a game of chess  :-[

For some strange reason autoattack resets just mess with me. I can't really use Jax's to its full potential and I'm god damn lost at Rengar's. I'll usually use Q to get to 5 ferocity and then... just kind of fumble around trying to use my empowered Q. Can someone explain in simple terms which will not break my feeble mind how exactly, step by step, am I supposed to get Rengar's double Q instagib combo. Like "press Q -> autoattack" simple. Thanks in advance!

I know I raved about Rengar for three whole pages, but this is killing me and if free-week Kha'Zix feels better with his targetted nuke I might have to refund Rengar again :|
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Rebecca Black on October 07, 2012, 07:47:17 am
if you leap at someone from bush, you can do that, q immediately after they take the damage, and then q again.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 07, 2012, 09:42:33 am
Leap, press q, then immediately press q again. If maxing w, it's a lot simpler.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: KaelGotDwarves on October 08, 2012, 08:49:30 am
The community has been in an uproar over the last few games of S2. It's like one giant team fight clusterfuck between riot and crowd.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Wiles on October 09, 2012, 10:31:00 am
It's not really surprising. The community is in an uproar every time the servers go down. But by community, I mean the angry vocal minority. Seriously, I don't think most people care that much. And it sounds like people who were actually at the event got treated pretty well through the whole ordeal. 
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: penguinofhonor on October 10, 2012, 02:53:21 pm
Holy fuck, new TF is way more of an improvement than I expected. I thought it'd just be a model/particle update that didn't shift too much about him but he's being pushed more into cowboy territory and I think it really improves his character.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Wiles on October 10, 2012, 06:16:30 pm
So the verdict is in on the cheating allegation:

Quote
Hi everyone,

We’ve completed a comprehensive investigation of all alleged incidents of players looking at the venue screen at the World Playoffs. Our full rulings are posted by bitingpig below, but here’s the tl;dr:

We evaluated these cases based on intent, severity and tangible impact to the course of the game. Based on our investigation, the Azubu Frost incident is the only one where we determined there to be tangible impact – we believe other members of AzF modified their gameplay (level 1 ping and Jayce brush check) based upon the information gained. We don’t believe, however, that these actions decided the winner of the game.

Per our rules we are issuing a fine of $30,000 (20% of current tournament winnings) for unsportsmanlike conduct. Proceeds will go to our charity program in Korea.

Source: http://na.leagueoflegends.com/board/showthread.php?t=2663221
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Frumple on October 10, 2012, 06:23:36 pm
I'm more curious why the blazes they were able to just turn their head and apparently look at what other folks were doing or summat. Any particular reason Riot or whoev' couldn't just put up, I dunno, a screen or something? Block field of vision?
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 10, 2012, 08:17:18 pm
Hah fuck you timezones I beat you by napping!

Thought WE might have won it early but CLG learnt a lot with the picks in the previous games. Little point that I think casters didnt really pick up on was that WE's gold advantage was a bit on Leona and then they lost it with the dead oracle's so even when teams were even on gold CLG were up, also mao waiting so long hurt the experience so that helped Snoopeh make more of an impact.

Looking forward to more interesting M5 Picks finally, and TPA looked so deadly so this will be interesting.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 11, 2012, 05:28:02 am
"Hey casters who is the best champion in the tournament so far"
"Uhh Shen"
"Uhh Ezreal"

....

No one says the obvious answer which is Orianna. Has 100% win rate. So OP

EDIT: Whoops, 1 loss on Orianna, didnt see the Semifinals till now
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 11, 2012, 01:34:39 pm
Generally I believe events like this are played out with the teams in isolation booths, to prevent both what happened now, and just picking up general cues from the audience and casters. No idea why Riot went with the "everyone together in an outdoor venue" option. Also is the tournament back on?!?

edit : Oh, looks like it did, and M5 already lost :( Well I officially don't care about this tournament anymore, sigh. Anyone know where I can watch the games?
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: penguinofhonor on October 11, 2012, 02:31:43 pm
If anyone doesn't care about the tournament anymore, I'd read up on the teams. Taipei Assassins are actually a bunch of pretty cool guys. I'm rooting for them despite knowing AZF is going to win.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Akhier the Dragon hearted on October 11, 2012, 02:49:46 pm
Just going to repeat Gravens request for where one could watch the games.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 11, 2012, 03:13:16 pm
http://www.youtube.com/watch?v=GG_SSifjBWs

This guy has all of Wednesday (Thursday morning for Rest of World) games.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 11, 2012, 03:34:35 pm
Thanks a lot, Sharp!

And penguin, it's not about the other teams being boring or uninteresting, it's about the only team I'm emotionally invested in no longer playing. Why the hell am I emotionally invested in a LoL team? Because it's a sad life out there x]
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: penguinofhonor on October 11, 2012, 04:43:09 pm
I know, but my point was that if you learn a bit about them then you might find a reason to get emotionally invested.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Wiles on October 11, 2012, 05:17:08 pm
Going into the tournament I didn't really have a team I was rooting for because I'm not a big fan of the N.A. teams that made it to the finals. After watching CLG.EU I took a liking to them - they have a lot of personality as a team. But now that they're out I'd like to see the Taipei Assassins win.

I'd be curious to see what Season 3 will be like. North American teams are going to have to take the game more seriously if they want to do well.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 11, 2012, 05:52:59 pm
I was rooting for CLG EU but watching more of M5 made me like them a lot as well. It's nice to see teams who are interesting and use unusual champ combinations. All I could think of in some of the CLG games were, OMG go jungle malphite and swap instead of getting countered in lane! and bring on the mumu! But that's just me a low-elo scrub talking.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Wiles on October 12, 2012, 07:08:39 am
Would anyone be interested in playing some Ranked 3s? Seems like it might be a good way to try and get the season 2 rewards.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 12, 2012, 06:29:53 pm
Welp, just reached the absolute, undisputable peak of my Dominion career - I won a 4v5! At relatively high elo, too! I'll be posting a screenshot next page because my life is hollow and people need to share every speck of joy, also because I am vain. I was highest score, too! Played Jax, went bot, crushed bot, dudes crushed top - the end was absolutely nervewracking, we won with 10 points left, I personally interrupted the enemy capture bot. Also it's 2:30 am and I am getting overexcited about videogames, but hey.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Volatar on October 13, 2012, 04:53:30 am
I am pretty sure this is the best game of LoL I have ever played.

Spoiler (click to show/hide)

This game should have ended at 30 minutes in when we got pushed into your base only having taken two of their towers. And their Trynd was 14/5.

They then Baroned.

And somehow we continued to survive.

For forty more minutes.

How it happened is sort of a blur. But we focused. Coordinated. And listened to what Mario told us to do.

We never managed to ace them. But we did manage to win team fights and eventually, with far too much effort, push and win. Even with a bare Nexus.

It. Was. Amazing.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Astral on October 13, 2012, 05:49:30 am
I've had a few games like that recently. Lasts an hour with the first 45 minutes looking bleak, with only minor victories and heavy losses throughout, but then either we get our shit together or the enemy team gets overconfident to a fault, and we are able to win a teamfight... maybe two... then push to win.

While I do enjoy a surrender option when the enemy team is too busy trying to stat farm for e-peen size, it gives people too easy a way out of a possible victory. Too many games of DotA and DotA 2 taught me that opportunities for comebacks present themselves a lot more often then people think, and in those games you don't have the luxury of a surrender without people simply leaving.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Errol on October 13, 2012, 06:21:07 am
I love Tryndamere's "we just gave you the win" when he himself has THREE INFINITY EDGES. And Zerkers Greaves.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: KaelGotDwarves on October 13, 2012, 06:45:25 am
So, finals.

TPA TPA TPA!

I always root for the underdog.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 13, 2012, 08:28:00 am
So as I said, check this sweet, sweet game out :

Spoiler (click to show/hide)

Sweet, sweet 4v5. Bear in mind 4v5s are much harder to win in Dominion because of ambient gold and experience. What I'm saying is, I'm awesome  8)
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Therolyn on October 13, 2012, 11:58:49 pm
Played my first ranked game.

Feel like I fed like mad afterwards. But my relatives/friends are all going in that direction, so there's no much choice.And the high competitiveness of such matches doesn't really suit me.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Wiles on October 14, 2012, 12:14:54 am
So there is a summoner icon that you can unlock from the championship but it can only be unlocked in the next 24hrs.

http://bit.ly/lolriven is the site (which currently seems to be down)

and the code is 521337.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Akhier the Dragon hearted on October 14, 2012, 12:54:16 am
   TPA won 3-1 with a lose first round then following it up with sweeping through the other team to win 1 million dollars.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: penguinofhonor on October 14, 2012, 01:06:28 am
That was intense. The end of the season should usher in a lot of cool changes. I'm looking forward to it.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Akhier the Dragon hearted on October 14, 2012, 01:13:24 am
   Yes, it might even usher in my actual attempt at getting better at the game. I am mostly an observer at this point sadly as college starting up awhile back disrupt my schedule quite a bit and it stopped me from playing and my new daily mess managed to miss LoL. Though the chances of getting any where near pro level is slim it would be fun to see how close I could get. Of course even if it wasn't me I would love to see some people here form up a Bay12 team and do good at it.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: KaelGotDwarves on October 14, 2012, 04:30:37 am
I for one, will be playing a lot of ranked season 3 as soon as I get my ap runes.

Also, so glad TPA won, it would have been such an awkward bitchfest if azubu frost took the cup.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: baruk on October 14, 2012, 12:51:17 pm
A friend mis-clicked last night, and gave me a teamwork honour point whilst we were playing from the same IP (I know, a likely story, right?). Today, ALL my honour points have been reset to zero. Be careful where you click!
edit: everything's back to normal, I'm just being paranoid. ;)
Also, so glad TPA won, it would have been such an awkward bitchfest if azubu frost took the cup.
Frost got a bit railroaded on the whole "cheating" thing. If you can "cheat" by turning your head 60 degrees, that's an issue for Riot to answer for. I was rooting for TPA in any case..
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Akhier the Dragon hearted on October 14, 2012, 12:59:21 pm
   Well I managed to not completely suck in my first game in a while. Went 9's across the board though most of that happened in the first part of the game so once I knocked off the rust I did better.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 14, 2012, 01:51:34 pm
So, after a long day of ranked (Only made about 20 off of it, couldn't get into my groove), I'm coming to you to ask what your favorite unorthodox tops are? Unorthodox as in, not the first thing you think of then someone says top, like Jayce or Riven or Cho.

Right now I'm loving Swain, but Lux just recently came to my attention (Thanks, SivHD!) as a powerful top.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: V-Norrec on October 14, 2012, 01:59:39 pm
Mf is a wonderful Top against anyone you need to kite.  I also can win as Lulu top, which is about as awkward as it sounds.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 14, 2012, 03:04:07 pm
Lulu top isn't that awkward. That was actually the prime place to send her about 5 or 6 days after release once people figured out how godlike she was. Then she dominated tournament, then Riot was like "fuck this" and nerfed her to the ground.

MF is definitely not the first AD I'd send top. How do you play her?
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: V-Norrec on October 14, 2012, 03:25:40 pm
Its been a long time since I've done it, Rumble and Riven generally do well enough for me.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Akhier the Dragon hearted on October 14, 2012, 04:00:05 pm
Dang it, bad computer, don't crash LoL when game is starting.

Edit: Hmm, that was an interesting match. Apparently I can play the little mummy guy decently. Would have managed to get out of the game with only a single death (I got cocky) except I got caught in the enemy base though it was interesting, I ulted and the enemy Amumu ulted as well so I got stuck there and sadly was lowish on health. Did manage to go 17/2/10 so I am definitely not complaining.

Edit: Sigh, 3 of the people on my team went mid the whole game. Not only that but they managed to have 2 of them die 3v1 in the first few minutes. On the other hand me and another guy managed to do all right in the side lanes till the opposing team figured out that they could just all go mid and roflstomp the 3 there and get ludicrously fed then when ever one of the side lanes would get pushed they would just send someone over to beat the ever living day lights out of us. Worst of all even if my team had all went mid the first bit fed the enemy Ashe too much for my team to do anything even if the mid 3 where not under leveled. Me and the other guy actually managed to take all the outside and inner turrets in the outside lanes so if anything I count that as something.

Edit: Well I seem to be able to play Nunu support decently though I seem to end up after the first few minutes as the only guy bot. Of course seeing as I manage to hold that well enough even when 1v2 its fine. A couple games both wins doing this so along with the fact I didn't get team derp means I managed to go up another level which is always nice.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: penguinofhonor on October 16, 2012, 03:41:23 am
So it seems that in addition to reworking top, reworking items in general, and reworking the masteries, they're also going to rework the jungle (http://na.leagueoflegends.com/board/showthread.php?p=30259813#30259813) for Season 3 (yay WW/fiddles (http://na.leagueoflegends.com/board/showthread.php?p=30262441#30262441)).

They're going to make the jungle a bit harder (not quite Season 1 level) and give the worse junglers new items to help them out instead of weakening the camps to help them out, in addition to making gold income from jungle camps rise more quickly over time. I'm assuming the mastery and item changes will be a significant part of the jungle changes, so I guess all of these problems overlap pretty significantly.

I'm hoping for two things right now. First, that this will enable carry junglers like Jax, Tryndamre, and Kha'Zix. Second, that the items will make unorthodox junglers better. Season 1 unorthodox junglers were "Yeah, you can theoretically jungle but you're going to cripple your build and go down to <50HP. Don't bother." Season 2 unorthodox junglers were "Yeah, you can clear well but you're going to lose your jungle and be low on gold even if you succeed, so don't bother."

I'd expect more nerfs to GP10 items since they're pretty central to how screwed up top and the jungle are right now. Sorry supports, hopefully those activatable support items they're working on will be cool enough to make up for it.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 17, 2012, 04:56:53 pm
So there's a promo for the Shadow Isles online here : http://promo.leagueoflegends.com/shadow-isles/en.html

Also a sneakpeek at the new champion. Well, just a name and appearance. Elise, the Spider Queen. Also a bit of other shadow-isles-related info, including skins and the like.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 17, 2012, 05:10:48 pm
Ward skins? For IP? Sorry Jayce, but buying you can wait.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: penguinofhonor on October 17, 2012, 06:08:38 pm
Elise looks pretty cool. I'm glad to see the spider queen done in a way that's powerful and badass, not dinky and whimsical. I mean, look at this (http://wac.450f.edgecastcdn.net/80450F/wgrd.com/files/2011/11/Spider-Queen.jpg). Yuck.

The Hecarim skin looks awesome, the Twisted Fate skin has potential but I can't see enough of it, and the Maokai skin will likely throw pumpkins (fucking awesome) but it's not going to be as good as Christmas Tree Maokai. The Elise skin doesn't really look Halloween-related at all, but maybe she'll summon pumpkin-spiders with their legs sticking out of little jack-o-lantern bodies. That would likely convince me to buy it.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Alkhemia on October 17, 2012, 09:28:17 pm
Took them long enough to add a Broodmother well more like Arachna from HoN but still ;D lot of champ with spell doing 2 different things now
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Euld on October 17, 2012, 10:19:43 pm
Twisted Treeline remake! (http://na.leagueoflegends.com/news/twisted-treeline-remake-pbe)  Hopefully they'll balance some things out?  I dunno if anyone ever plays TT these days.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 18, 2012, 07:36:28 am
Welp, Elise is revealed (http://na.leagueoflegends.com/news/elise-spider-queen-revealed). Shapeshifting mage/assassin with trollpole and an execute and a dash and a stun. Not really sure about this one, since Jayce is the definitive Overpowered Douchebag TM because of his abilities and the pretty decent balance of Nidalee is a thing long gone, it seems.

Elise looks interesting and the spider form is definitely quite well designed, but I get the feeling she'll be OP. Either delayed OP like Jayce or straight-up murderfrensy like release Zyra.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 18, 2012, 08:08:49 am
Looks more like Nidalee then Jayce.

She will either be OP, or not :P Can't give an indication of OP'ness till I see some stats.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Frumple on October 18, 2012, 08:58:07 am
How the fribblefrack does that thing stay upright? Looks like she's wearing murder-heels from hell. I... I guess, like. The hair? On spiders? Invisible, I suppose. But, leg hair. Everywhere?
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Exerosp on October 18, 2012, 09:46:07 am
How the fribblefrack does that thing stay upright? Looks like she's wearing murder-heels from hell. I... I guess, like. The hair? On spiders? Invisible, I suppose. But, leg hair. Everywhere?
She IS a Spider in disguise. Just think of the strength of something half human half spider.

And yeah, I remember when Morello talked about how they were almost finished with a Shapeshifter champ (Like Shyv or Nidalee), which was probabbly this one. That was right before Syndra's reveal though.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: penguinofhonor on October 18, 2012, 10:06:02 am
Various skins have been spoiled:

Death Blossom Elise - she looks nothing like Zyra, everyone calm down now
Headless Hecarim - he's exactly as awesome as you'd expect
Headmistress Fiora - more fetish skins, yay!
Pirate Ryze - yar
Zombie Brand - green fire, he grunts a lot
Haunted Maokai - he throws tombstone saplings, not pumpkins
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: KaelGotDwarves on October 18, 2012, 11:39:01 am
Oh god, new patch on PBE...

Spoiler (click to show/hide)

TL;DR: Ezreal nerfs, Jayce nerfs, syndra buffs, rengar nerfs, Eve nerf, DFG nerfed, Trinity force nerf, Sona/Blitzcrank nerfed.

T____T My poor Sona now squishiest champion in League.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: penguinofhonor on October 18, 2012, 01:14:55 pm
I think Phreak gives a pretty good explanation (http://na.leagueoflegends.com/board/showthread.php?p=30368087#30368087) of the Sona nerfs. Also he reminds everyone that Sona got a lot of significant buffs recently.

Also, ward skin announcement! They last a week. (http://na.leagueoflegends.com/board/showthread.php?p=30368158#post30368158) Fuck that.

edit: Also, don't bother trying out stuff on the PBE. The queue is not only huge but it's not moving at all. I start it up. "6000 summoners ahead of you. 8 minutes." I wait five minutes. "6000 summoners ahead of you. 10 minutes." I wait five minutes. "6000 summoners ahead of you. 2 hours."
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: lemon10 on October 18, 2012, 01:40:01 pm
Awww. Bullshit.
I would have loved to buy ward skins (even if I had to actually buy RP for it), but making them last just a week is crap.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Exerosp on October 18, 2012, 01:47:38 pm
Ah... yeah. You can buy alot of wards though so you can spook them alot :P
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: werty892 on October 18, 2012, 02:41:15 pm
So, anyone interested in forming a team for season 3? My specialty is solo top/jungle, playing obscure champs that people don't know how to counter (Mord/Jarvan top, Nocturne/Jarvan jungle) Would be interested to team up with a team of B12'ers to see how we can do on the competaive side of the game.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Akhier the Dragon hearted on October 18, 2012, 02:46:43 pm
   I am not that good right now though I intend to get better and would not mind playing on a team. Maybe we can gather up enough to get a team or two. As for what I am good at I don't really know as I have not played enough to get a feel for what I am best at though technically I guess that means I am equally good at every position.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Kansa on October 18, 2012, 02:54:48 pm
I would love to join a team, it would be nice playing games with people who aren't complete strangers
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Akhier the Dragon hearted on October 18, 2012, 02:56:56 pm
   I am just partial to the idea of being able to play and know my team won't all go mid on me then still all die to the other teams mid. To play team do you need to be fully leveled because I am only level nine at the moment.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: da dwarf lord on October 18, 2012, 04:12:19 pm
So, anyone interested in forming a team for season 3? My specialty is solo top/jungle, playing obscure champs that people don't know hoe to counter (Mord/Jarvan top, Nocturne/Jarvan jungle) Would be interested to team up with a team of B12'ers to see how we can do on the competaive side of the game.

I'm happy to join a team, only problem might be timezones (I'm an Aussie). I'll put my hand up for jungle (I jungle nearly everyone to some degree of competence e.g. Olaf, Noc, J4, Malph, Mundo, Maokai, Shyvana, Riven, Alistar, Naut, Udyr, Trundle, WW) with Udyr, Olaf, J4 and Mao as my best. I also go top alot usually Jayce, Riven or Vlad, I'm semi decent anywhere else but not amazing (Evelynn, Sion, Vlad and Gragas Mid - Sona, Soraka and Karma Support - Graves Bot) so I can fill in anywhere there and not lose the lane 5 mins in. We really need 6-8 poeple for the team and people who can fill in multiple roles because of things IRL and timezones making it hard for everyone to be available.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: werty892 on October 18, 2012, 04:25:54 pm
So, anyone interested in forming a team for season 3? My specialty is solo top/jungle, playing obscure champs that people don't know hoe to counter (Mord/Jarvan top, Nocturne/Jarvan jungle) Would be interested to team up with a team of B12'ers to see how we can do on the competaive side of the game.

I'm happy to join a team, only problem might be timezones (I'm an Aussie). I'll put my hand up for jungle (I jungle nearly everyone to some degree of competence e.g. Olaf, Noc, J4, Malph, Mundo, Maokai, Shyvana, Riven, Alistar, Naut, Udyr, Trundle, WW) with Udyr, Olaf, J4 and Mao as my best. I also go top alot usually Jayce, Riven or Vlad, I'm semi decent anywhere else but not amazing (Evelynn, Sion, Vlad and Gragas Mid - Sona, Soraka and Karma Support - Graves Bot) so I can fill in anywhere there and not lose the lane 5 mins in. We really need 6-8 poeple for the team and people who can fill in multiple roles because of things IRL and timezones making it hard for everyone to be available.

Yeah, I'm East coast USA, right now we have 3 people for sure, I'm hoping for about 8, and maybe a second team if there's enough interest. I can pretty much fill all roles also, but top right now is what Im best at. It would be interesting to see how B12'ers would play together.

I would love to join a team, it would be nice playing games with people who aren't complete strangers

Who do you play as, what lanes do you play in? Important info, right here.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Kansa on October 18, 2012, 04:29:42 pm
So, anyone interested in forming a team for season 3? My specialty is solo top/jungle, playing obscure champs that people don't know hoe to counter (Mord/Jarvan top, Nocturne/Jarvan jungle) Would be interested to team up with a team of B12'ers to see how we can do on the competaive side of the game.

I'm happy to join a team, only problem might be timezones (I'm an Aussie). I'll put my hand up for jungle (I jungle nearly everyone to some degree of competence e.g. Olaf, Noc, J4, Malph, Mundo, Maokai, Shyvana, Riven, Alistar, Naut, Udyr, Trundle, WW) with Udyr, Olaf, J4 and Mao as my best. I also go top alot usually Jayce, Riven or Vlad, I'm semi decent anywhere else but not amazing (Evelynn, Sion, Vlad and Gragas Mid - Sona, Soraka and Karma Support - Graves Bot) so I can fill in anywhere there and not lose the lane 5 mins in. We really need 6-8 poeple for the team and people who can fill in multiple roles because of things IRL and timezones making it hard for everyone to be available.

Yeah, I'm East coast USA, right now we have 3 people for sure, I'm hoping for about 8, and maybe a second team if there's enough interest. I can pretty much fill all roles also, but top right now is what Im best at. It would be interesting to see how B12'ers would play together.

I would love to join a team, it would be nice playing games with people who aren't complete strangers

Who do you play as, what lanes do you play in? Important info, right here.

AP, AD or Support. Varus for AD, Viktor for AP and Nunu for support
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Akhier the Dragon hearted on October 18, 2012, 04:54:07 pm
   Oh yeah, I can play support Nunu in a non fail way. Though of course like I said I can play whatever you need (would need a couple of games to get into jungle again though). Also when it comes to Hero's as long as I know what it is supposed to be played as and the basics of their abilities I can play them with vague competency. As for time I am EST though I tend to stay up quite late.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: werty892 on October 18, 2012, 05:30:03 pm
   Oh yeah, I can play support Nunu in a non fail way. Though of course like I said I can play whatever you need (would need a couple of games to get into jungle again though). Also when it comes to Hero's as long as I know what it is supposed to be played as and the basics of their abilities I can play them with vague competency. As for time I am EST though I tend to stay up quite late.

Sorry mate, you need to be level 30 to play in a team though. We would love to have you when you get there though :)
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Akhier the Dragon hearted on October 18, 2012, 05:31:41 pm
I plan to get to 30 in a semi rapid way. Is there a way to level faster other than play a lot?
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Kansa on October 18, 2012, 05:34:52 pm
I plan to get to 30 in a semi rapid way. Is there a way to level faster other than play a lot?

You could buy an xp boost
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: werty892 on October 18, 2012, 05:35:58 pm
I plan to get to 30 in a semi rapid way. Is there a way to level faster other than play a lot?

Playing Dominion is faster than SR, and I think gives the same amount of exp. But unless you want to pay money for exp boosts, you are stuck playing like the rest of us.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Akhier the Dragon hearted on October 18, 2012, 05:37:11 pm
Well a playing I will be then.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Pnx on October 18, 2012, 06:08:11 pm
XP IIRC seems to be based off of a combination of time played, and if you won or lost. Games in which you win will give you more XP for the time you played than games in which you lost. I also know that the XP gains cap at 60 minutes of play time per game (on summoner's rift at least). IP works in a similar way and caps at about the same time as XP.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: webadict on October 18, 2012, 06:31:01 pm
Well a playing I will be then.
Add "webadict" and I'll continuously play with you. If you want, I can also yell at you.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Akhier the Dragon hearted on October 18, 2012, 06:50:20 pm
   Huh, I thought I had you on my list already as I went added a whole bunch of Bay12 people a while back.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: da dwarf lord on October 18, 2012, 07:09:05 pm
Btw, name is Dalord0 if anyone wants to add me
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 19, 2012, 06:33:48 am
Haha, had another 4v5 win on Dominion, only this time Graves came back in the last 20 seconds and ruined my fun :( Anyway, I'll post the screenshot because I'm narcissistic like that.

Spoiler: Wukong Rocks (click to show/hide)

Notable fact, the enemies' team didn't explode into interteam hatred and bile, and  even admitted we deserved the win, which is something I haven't seen... like, ever.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: ThtblovesDF on October 19, 2012, 08:54:40 am
Nunu + Kha'zix double jungle was suprisingly effective and fun. (nunu eats everything) -

I was playing nunu and just took any and all farm from the enemy, while throwing wards in his jungle to gank there jungler while he does that or catch him when he trys to counter invade (always fun). Highlight of that game was 5 enemys coming after me after a teamfight that we kind of lost and I managed to barly dodge them and sneak past all of them without using my flash, cause of a lot of wards and a bit of luck~

Still lost thou...


Is there a bay12 chat?
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: KaelGotDwarves on October 19, 2012, 09:25:35 am
The other bay12 team just uses my Teamspeak3 to talk about league.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Chattox on October 19, 2012, 10:10:13 am
So I just started playing this and... I suck, hardcore :P Any tips for newbies?
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: KaelGotDwarves on October 19, 2012, 10:18:06 am
Practise last hitting. Start by playing beginners bot games. Find a champion that fits your play style. Are you an assassin, bruiser, ranged attacker(ADcarry), a magecaster(APcarry), tank, support? Read guides on solomid.net.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: webadict on October 19, 2012, 11:25:00 am
First, play a bunch of different champs. Doesn't matter where or when. The goal is to find a champ you like.
Second, play that champ a lot. Learn the skills, last-hitting, how to win, whatever.
Third, once you have learned that champ, play similar styles of champs. If you liked Akali, play Kat. Pantheon? Jax. Ashe? Draaaaaaven.
Fourth, branch out further. Play other roles. Learn to jungle, support, adc, ap, top. Take your time learning each role, as it helps you in your main role. Especially jungle and support. Especially especially support. Don't have to play it often, but at least learn to ward.
Fifth, ward. Always ward. If you don't buy wards and you have the gold and space, you are a bad person.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: werty892 on October 19, 2012, 01:21:14 pm
Practise last hitting. Start by playing beginners bot games. Find a champion that fits your play style. Are you an assassin, bruiser, ranged attacker(ADcarry), a magecaster(APcarry), tank, support? Read guides on solomid.net.

I prefer mobafire for guides, but what this guy said.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 19, 2012, 01:51:25 pm
I'm going to post somewhat the opposite of what Kael said.

Never play bots, unless you really need to figure out a champion and can't be bothered to Dominion. Bots teach bad habits and you'll take a lot longer to get rid of them. Play a game of bots if you've never LoLed, then go straight into PvP. People are horrible all the way up; I'm at above 1800 Elo on Dominion and I still get barely functional quadrupal amputees.

Find a champion that fits your playing style in every single role. Yes, including support. Yes, playing support in low-elo is, to quote Yahtzee, like hitting a wall with your fists, then going to the hospital to get them bandaged and then returning to hit the wall some more. And it's your wall. But you need to do it since you'll be stuck playing support a lot and you can actually influence the game as a support; either by helping your carry come out on top, by initiating (Blitz, Leona, Sona) or counter-initiating - mostly Sona, here. Never stick to one role, since there's about 50% chance you won't get to play it. The meta is there for a reason - if you don't understand how exactly to break it you should probably stick to it - it's not the best, but it's definitely the easiest way to play in low Elo.

The last-hitting and reading guides are excellent points. Get AD reds, they help with last hitting if you're having difficulties. On solomid read only featured guides if you can, they're generally written by pros. One thing, when you read guides try to figure out why the guides recommend items and builds, and when can you diverge from them. Blindly copying builds is the worst you can do.

Watch streams, watch Studio's dailies (http://www.youtube.com/user/SovietWaffles/videos?view=0) on youtube - helpful stuff.

Don't buy T2 runes, buy some Tier 1, then save your IP for T3 runes cause that shit expensive. Buy the low-IP cost champions first, since there's rarely something you can do with a 6300 IP guy you can't do with a 3150. For example, Ashe and Corki are excellent low-IP carries, Nunu is a decent jungler, Udyr is a great jungler, Amumu works really well as an initiator, Ryze gets regular play mid and morgana is 1350, I believe? Soraka is great for support, Sona and Janna are very good too, Olaf is a great top, etc, etc.

And a general rule I always follow - play until you lose. If you're feeling cheeky, play until two losses in a row. Never play after that, because you get angry and being angry leads to sloppy play and POOF magic circle.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Jopax on October 19, 2012, 02:26:55 pm
Actually, if my roommates expiriences are anything to go by (started playing a few weeks ago, EU East) you're better off with bots, because people leave, all the freaking time, he's had very few games where the team was complete the whole match. And against bots you have the courtesy of a random bot going afk too, real games don't do that sadly.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Chattox on October 19, 2012, 02:29:28 pm
So I just played Volibear and got MVP, 12 kills. I like this guy. :P
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Akhier the Dragon hearted on October 20, 2012, 02:58:04 am
Actually, if my roommates expiriences are anything to go by (started playing a few weeks ago, EU East) you're better off with bots, because people leave, all the freaking time, he's had very few games where the team was complete the whole match. And against bots you have the courtesy of a random bot going afk too, real games don't do that sadly.
   The thing is that even with that stuff the bad habits your getting from the bots are in general worse. After last...    looking at the clock its the night before last I have to say though, the best way to learn is to get a group of higher level people to play games with you where they are on some voice chat with you. All levels of play may have their idiots but higher levels of play will teach you to play at a higher level faster.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: webadict on October 20, 2012, 03:40:21 am
Actually, if my roommates expiriences are anything to go by (started playing a few weeks ago, EU East) you're better off with bots, because people leave, all the freaking time, he's had very few games where the team was complete the whole match. And against bots you have the courtesy of a random bot going afk too, real games don't do that sadly.
   The thing is that even with that stuff the bad habits your getting from the bots are in general worse. After last...    looking at the clock its the night before last I have to say though, the best way to learn is to get a group of higher level people to play games with you where they are on some voice chat with you. All levels of play may have their idiots but higher levels of play will teach you to play at a higher level faster.
I wouldn't call us higher level. Just experienced. You could tell by how much we yell at each other just how not good we are.

But, it certainly teaches you how to think though.

And if you want to play again with us, we're usually on nights.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Akhier the Dragon hearted on October 20, 2012, 03:43:15 am
   I am level 10, most of you guys where maxed out. In this case I was referring to level as in that level not as in play ability. With the way I assume the match making works you can not ever assure good opponents but you can increase the chances. As for playing again if I am free and on I am always glad to play.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 20, 2012, 04:06:46 am
Yeah, it's true. When I started playing LoL for the first time, I was playing and queueing with a friend who was 30. This meant we were playing against 25+ people every game, but it also meant I got really good really fast for my level. I would play two games with him, then play 2 or 3 soloqueue and stomp people all around. Then back to sucking against 25+.

So yeah, if you can get on skype or other voicechat with a high-level dude who can explain why running alone into the fog of war when none of the enemies are visible is a really bad idea, do it. It helps.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 20, 2012, 04:25:12 am
I don't know how so many people can smurf. I tried making a smurf account and having to play with no runes/masteries as a jungler is unsettling, I mean I still win games because most of the opponents are genuine newbies but some of the games were harder then some ranked games I had :P
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 20, 2012, 07:56:58 am
Why would you ever jungle as a smurf. Do something fun like Ashe mid instalock. Or something absurdly pubstompy like AP Eve.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 20, 2012, 08:35:33 am
Because nobody expects the spanish Poppy inquisition!
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: KaelGotDwarves on October 20, 2012, 08:49:33 am
Next time I smurf I'm going to get to 1700 elo as Support Shaco.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 20, 2012, 10:04:41 am
I love ruining support Shaco with Blitzcrank. No time for Shaco to spam his Shaq-in-a-box when he be getting pulled all the time :P
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 20, 2012, 11:11:09 am
I love ruining support Shaco with Blitzcrank. No time for Shaco to spam his Shaq-in-a-box when he be getting pulled all the time :P

You've clearly never played against a good support shaco. Support Shack isn't about the nests, he's about godlike lane control. Your best bet against him is nunu. Pop a box, nom it, wait for q cooldown then pop another.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 20, 2012, 11:14:15 am
Clearly I have just thought of the best bot duo ever.

Shaco + Blitzcrank! 1 Pull = Death!
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: KaelGotDwarves on October 20, 2012, 11:17:08 am
I love ruining support Shaco with Blitzcrank. No time for Shaco to spam his Shaq-in-a-box when he be getting pulled all the time :P
blitzcrank is also permaban at my elo... we'll see after the nerf patch.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 20, 2012, 11:18:59 am
But unbannable for smurfs! I just need to find a smurf partner and then this is undefeatable!!!
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: KaelGotDwarves on October 20, 2012, 11:21:40 am
Picking him in blinds is so hilarious. Blitz is one of the best active supports to win games, besides Sona right now.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: penguinofhonor on October 20, 2012, 01:34:51 pm
Played ranked again, won. 1390 elo down, 110 to go. I think I might be able to pull it off.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: IronyOwl on October 20, 2012, 04:43:03 pm
It's funny how relaxing obviously doomed games can be. Ended up as Leona bot with a Veig who never used Q, with Darius top and Blitz and Teemo being top or mid at varying intervals. Normally I would have switched to something else, but I was the first one to pick, Veig, Teeemo, and Darius are all kinda carry-y, and I just wasn't feeling it, so I just let it happen.

Then the Veigar DC'd for good measure, and I didn't know how to build Leona to do actual damage, so I was stuck just sort of trading abuse with Corki and Soraka. Which, again, because I'd known we were doomed from character select, had that kind of Space Invaders "I'm doing really well even though we're clearly doomed!" feel to it.


Speaking of Leona, I really like her. Is there any point trying to build her for damage, or should I just go solid tank/aegis?
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: baruk on October 20, 2012, 05:41:27 pm
Speaking of Leona, I really like her. Is there any point trying to build her for damage, or should I just go solid tank/aegis?
  Sheen/Trinity Force will provide pretty good damage output on Leona, especially with some CDR.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: KaelGotDwarves on October 20, 2012, 10:26:06 pm
Early on, Leona depends on a lane partner to activate her passive though. But she has surprising amounts of burst.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Sharp on October 21, 2012, 10:44:39 am
Leona's CD's make her more like Blitz so not too great to go solo with, great for ganking but not enough damage to do nukes unless you get some super AP, similar to Blitz :P
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Wiles on October 22, 2012, 09:39:11 am
Speaking of Leona, I really like her. Is there any point trying to build her for damage, or should I just go solid tank/aegis?

Leona is probably my favourite champion, I've been playing her pretty steadily since she was released. In my opinion it is best to build her as a tanky support with lots of CDR. If I get way ahead I might consider getting items to augment her damage output, but generally I just build standard support items. I usually go boots - Philo Stone - HoG - boots 2 - Zeke's - Shurelia's - Aegis/Randuins with lots of wards and oracles thrown into the mix. Sometimes I'll build Aegis before Zeke's, but generally I like Zeke's because CDR is very strong on Leona.

My favourite match up as Leona is probably Blitzcrank. Nothing better than a free ride to the enemy ad carry.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Akhier the Dragon hearted on October 22, 2012, 11:35:11 am
   So I have been playing a lot recently which has cut into my time to record videos of other game so how should I go about recording LoL? I know there is some sort of thing to record the match then watch it later as I have watched YouTube videos of this. I think I found it but I figured there would be no harm in asking here.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 22, 2012, 12:14:10 pm
League Replay, second post of the thread.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Akhier the Dragon hearted on October 22, 2012, 12:34:31 pm
Huh, so it is...
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: KaelGotDwarves on October 23, 2012, 10:28:20 am
In case you guys wanted to keep up on the latest pro player LoL...

A day in the life of CLG's gaming house.
(https://pbs.twimg.com/media/A55Qh2lCcAAT6Ba.jpg)
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: FritzPL on October 23, 2012, 10:51:14 am
Maybe I should join them.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: baruk on October 23, 2012, 12:43:36 pm
 Simple question: which are the four "best" 3150 IP champions?
 I have 12k IP saved up, and I've already got most of the 1350s that I want, but none of the more expensive champs (edit: apart from Anivia, I almost forgot). In theory I want to have a diverse roster with several options for each role.
 So far I'm thinking
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 23, 2012, 01:30:20 pm
Kael, that was funny as help.
Simple question: which are the four "best" 3150 IP champions?
 I have 12k IP saved up, and I've already got most of the 1350s that I want, but none of the more expensive champs (edit: apart from Anivia, I almost forgot). In theory I want to have a diverse roster with several options for each role.
 So far I'm thinking
Spoiler (click to show/hide)
What do you like to play?
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Chattox on October 23, 2012, 01:38:16 pm
Get Twitch, because DoT is the best.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: Graven on October 23, 2012, 02:03:43 pm
Simple question: which are the four "best" 3150 IP champions?
 I have 12k IP saved up, and I've already got most of the 1350s that I want, but none of the more expensive champs (edit: apart from Anivia, I almost forgot). In theory I want to have a diverse roster with several options for each role.
 So far I'm thinking
Spoiler (click to show/hide)

Using my mastery over the internet to remember who the hell were the 3150 champions, here is my personal thoughts on the matter, and I'll even include free Dominion advice since it's all I'm talking about anyway.

SUMMONERS RIFT
SUPPORT :
Sona - for more poke-oriented traditional support
Blitz - for aggressive newfangled "haha screw you" style support
AD CARRY :
Corki - one of the top 3 carries, along with Ezreal and Graves. You don't see anything else in tournaments from US and EU teams, basically.
AP MID:
Karthus : best choice, good ult to get assists and turn tides in general.
Gragas : Also incredible, but his ult can and will save enemies until you master it, which might cause raeg to ensue. Apart from that, he is cool.
Anivia : Good, I guess. I don't like her balls-short range, though.
Mordekaiser : fun, but more viable low-elo where people are still kind of insecure about dealing with him.
Akali/Katarina/LeBlanc - Feast or famine, generally fall behind lategame except katarina, but CC fucks her shit up.
Kassadin: <3 Kass. Used to be banned a lot even though he is kind of difficult to get through the laning phase with, since he's melee. If he gets to lategame, well. Guess the enemies could hypothetically have better luck next game.

TOP:
Olaf : Great top in general, really good at short engages since true damage.
Shen : Incredible ult, safe, mobile, no mana, almost always banned.
Udyr : Enemy top? What enemy top? I'm just here to farm.
Pantheon : go agressive hard on the enemy and hope you win by 20 minutes. It's really not as unlikely as it sounds.
Nidalee : go tanky ad, ignore pure ap builds because you'll end up in catform in the enemy team anyway, might as well survive a bit.
Gangplank : I love the plank, and it seems you can go tanky +goldperfive items, google Bankplank, but I'm not sure he's the most competitive pick, because I almost never see him.

COUNTERCARRY:
Urgot : He starts off as a carry, and transforms lategame into a sort of tanky bruiser-initiator. His range got hit and I don't think they reverted it, so he could be not as good as he once was.

DOMINION :

Kassadin > Blitzcrank > Urgot = Pantheon > Tanky Gangplank > Karma = Lux END OF STORY.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: baruk on October 23, 2012, 05:21:15 pm
 Cheers for the suggestions, I find it helps to bounce a few ideas around. I'll probably skip Shen and Karthus for now, I'll devote some time to learning them in season 3 - being super-aware of health bars to allow optimal timing of their ults seems to be the tricky part. I'll probably go for the very safe picks of Corki and Sona, and the unsafe-but-fun Kassadin.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: IronyOwl on October 23, 2012, 06:26:42 pm
Gangplank was awesome the few times I played him. Pistoling things all day erry day.

Sadly I was saving up for Leona at the time, so no pirates for me. :(
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: baruk on October 23, 2012, 07:35:23 pm
I finally bit the bullet and played my first ranked game. Went for support as every other role was called - wanted a low stress game to start out anyway. Asked Ezrael which support he wanted - as I hadn't pick up Sona yet, I went for his second choice of Soraka. I immediately managed to give away first blood by facechecking purple's brush in bot lane, only to find Diana and Gangplank. Surprisingly I wasn't raged at (the game wasn't too bad in terms of rage overall). The Diana/GP lane had a nice amount of poke, but couldn't match my OP heals. We gradually outfarmed the enemy team until we could win teamfights and push for victory - they surrendered after losing their first inhibitor. I picked up my first ranked kill along the way - on Teemo, naturally.
(http://imageshack.us/a/img259/4697/firstwinranked.png) (http://imageshack.us/photo/my-images/259/firstwinranked.png/)
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: IronyOwl on October 23, 2012, 08:21:11 pm
Not Teemo! D:

Also grats.


EDIT: Also just played a game as Morgana. We won, but I could not hit anything with my skillsnare. I felt like commenting on it anytime anyone actually got caught.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: TwilightWalker on October 23, 2012, 10:56:43 pm
I find this (http://www.reddit.com/r/leagueoflegends/comments/11z23y/impressive_skin_idea_firedancer_draven_gallery/) both quite awesome, and quite relevant for Kael.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: KaelGotDwarves on October 23, 2012, 11:55:47 pm
This will be the only time you hear me say this but...
 :P
Riot pls.
Title: Re: League of Legends Updated! - Kha'zix, the Voidreaver - 1.0.0.148
Post by: frostshotgg on October 24, 2012, 07:39:35 pm
http://na.leagueoflegends.com/news/shadow-isles-patch-notes

I don't even have words to describe this patch. It is absolutely amazing.

-Twisted Treeline is competitive now (Something I've waited a long time for)
-No more Ezreal every game
-Jayce now back on par with other tops
-Rengar nerfed into oblivion, no more zzz teammates fed Rengar gg
-Syndra might actually be usable now
-Tristana buffed a ton (!!!!!!!! I LOVE TRISTANA !!!!!!!!!)
-Trundle getting some help
-No more DFG making every champ ever viable as AP
-No more DFG making every champ ever viable as AP
-No more DFG making every champ ever viable as AP

Did I mention DFG isn't op as hell anymore?

There aren't any changes I don't like in this patch, other than maybe the fact Sona's base hp is low enough as is.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: IronyOwl on October 24, 2012, 11:25:08 pm
Poor Veigar. >_>
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Sharp on October 25, 2012, 06:45:16 am
I was looking at all the items and going, OMG all so OP and then I saw it was Twisted Treeline only :(

Still I think I will have fun playing Singed on Twisted Treeline with the new items :D
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: frostshotgg on October 25, 2012, 06:59:10 am
I think Veigar won't be affected much. He shouldn't have a huge problem breaking 1000 AP. It was more a nerf like that one LW got so long ago. The item was just so OP on some champions.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: penguinofhonor on October 25, 2012, 02:57:27 pm
The item was OP on every champion. Now it's "get this if you want more burst" instead of "get this if you build AP".
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Wiles on October 25, 2012, 03:23:11 pm
I've only played one game on the new TT but so far it seems pretty fun! I hardly played the old TT after Dominion came out because it felt too much like Summoner's Rift lite.

I was playing Lee Sin and had a blast even though my team lost pretty hard. The enemy team had a Hecarim who was just too strong for us to stop.

I really like the pacing of the map, it feels very fast and full of action with several objectives you need to think about. I never got to fight Vilemaw though, but I did catch the enemy team fighting him. He seems very strong  - they were all low from fighting him and I managed to kill one and would have gotten another if I was on the ball.

I'd be up for playing some TT with B12ers later if anyone is interested. I usually play 10pm ish Atlantic time and my username is Slapfish in game.

Title: Re: League of Legends Updated! - The Shadow Isles
Post by: penguinofhonor on October 25, 2012, 04:48:28 pm
Did they still manage to kill Vilemaw? What does he give your team if you do?
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Wiles on October 25, 2012, 05:14:10 pm
Did they still manage to kill Vilemaw? What does he give your team if you do?

They did kill him later in the game. He gives a buff, I didn't catch what it did in game, so I looked at the LoL wiki and it says it gives: This unit's health and mana are regenerating, and this champion has increased attack speed and cooldown reduction.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Graven on October 25, 2012, 05:16:41 pm
So... you know what's a friggin great skin? GOD DAMN ZOMBIE BRAND (http://www.youtube.com/watch?v=-MLC8cZAl2o). THAT IS ALL.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Frumple on October 25, 2012, 09:37:57 pm
On one hand, twisted treeline is kinda' enjoyable, at least with go one at it.

On the other hand, I kinda' continue to suck (Sure, ended up 11/4, but I blame most of that on my team mates).

On the third hand, Teemo seems kinda' enjoyable on TT. Shrooms go everywhere, and blind seems a fun thing to have when the optimum critters seem to be bruisers.

I wish TT had Co-op vs AI :P
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: eerr on October 25, 2012, 09:59:43 pm
Those super minions always scaled way too hard. RIP eve.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Graven on October 26, 2012, 08:12:07 am
Wow, this sure was a patch.

First off, Rengar seems ruined. Yes I know I like to overreact, but there's no reason to play him now, for me at least. Either the Q damage nerf or the ult duration nerf were definitely needed, not sure about both at the same time. The ult CD, however, along with how fiddly it suddenly became - no. I got killed at least 5 times after pressing R and nothing happening. And then I had to wait around a forthnight to try again. No thanks.

Impulse-bought Elise after seeing people fail with her a lot, and she's really weird. I had a stupid game, because it was my first. My build was RoA->Abyssal-> Rylai -> FH, I was legendary at some point after being 100% percent useless at the start. Then people suddenly started dropping. The spiderlings are really strong, not sure if they scale on something, though. The E->W->Q-> Spiderform combo is strong, not sure it's what I'm supposed to be doing. It was really weird since I could almost go toe-to-toe with a jax with that combo, and it wasn't an underfed jax. All in all, I felt really weird playing Elise, but god damn if it wasn't fun. Maybe I should look for builds or something, though. Also I levelled whatever I panic-clicked in the braws.

The thing is, you're this ap caster, who however ends up right in the middle of the enemy team, but unlike Nidalle you can't build tanky bruiser... I think. I'll prolly try it at some point. Maybe a Lichbane would be good?

Oh yeah, all of this is Dominion, so bear that in mind.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: penguinofhonor on October 26, 2012, 10:03:40 am
I'm getting Headless Hecarim so I have someone to play if I can't autolock Elise fast enough. I was considering Underworld Twisted Fate as well, but I've come to the conclusion that he has better skins. His new ult animation is pretty cool but not that noticeable.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Graven on October 27, 2012, 03:26:10 pm
You know how I keep saying people should stop playing after the first loss? Well tonight I didn't, because I was mad. And it  turns out while winstreaks are incredibly hard to get beyond 4, a 6-loss streak is so easy it's kind of ridiculous. I got afkers, trolls, retards, got pretty retarded myself, got really, really mad at videogames and I guess what I'm trying to say is, Dominion is packfull of stupid shitheads. God damn this was the most pathetic waste of 2 hours I've ever, ever had.

In other news, Elise can be really good if you rush Rylai, Abyssal and Frozen Heart and don't let your team let you initiate fights. It takes a lot of formswitching, and often the payback feels really meh, but once you get going you get GOING. Start fights in normal form, E-Q-W combo then switch to spider and chomp.

Also for some strange reason switching between forms feels much more natural than Jayce, with whom I suck almost infathomably bad.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Neonivek on October 27, 2012, 03:42:59 pm
I hear this is one reason why "Smurf" accounts are becoming more popular.

Because the level 30 match system is dreadful.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: lemon10 on October 27, 2012, 03:52:41 pm
There are a couple of reasons smurfts are popular, mainly IMHO:
A) No matter how hard you suck, its hard to suck more then someone who has only played 10 games
B) You don't even have to pretend about teamcomp or being a jungler, and can instalock whoever you want
C) You don't have to get a full rune set with a champion in order to play competitively with it

I don't think that the match system is really that bad, since there are those crappy players out there no matter how you set it up (and even bad people will complain a bunch if they are only with equally terrible people).
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Graven on October 27, 2012, 04:02:08 pm
I've been thinking about making a smurf account, especially since my main is on the NA server and I live in Eastern Europe, but my pc is dreadful anyway so I might as well wait till I get a better one. Would be pretty nice to work with low latency AND good fps.

Also I'm going to play one more game god forgive me.

edit : See this is bullshit. All day, this happens. The whole god damn day. And yes I was whining in the postgame lobby. Sue me.

(http://i215.photobucket.com/albums/cc9/Baron_Sengir/GGWP.png)
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Frumple on October 27, 2012, 04:46:54 pm
How... how does that even work? Every single number in that post-game thingy was in your team's favor. More green thingies, more grey thingies, more kills, less deaths, more assists...

Hrm. Though the combined points were in their favor. Not sure how, but...

Still, that seems almost a comedy-of-errors scenario of some sort or another.

Maybe do a comp stop to degauss? Or TT or somethin'.

E: Also... revive is a thing in dominions? I've seen it pretty often speccin' and stuff.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Cthulhu on October 27, 2012, 04:59:23 pm
I don't know how you can even play Dominion, Graven.  SR is bad, but no one in Dominion has even the faintest clue what the fuck they're doing.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: baruk on October 27, 2012, 05:17:25 pm
How... how does that even work? Every single number in that post-game thingy was in your team's favor. More green thingies, more grey thingies, more kills, less deaths, more assists...
The only numbers that matter as far as the game outcome goes are the red zero and the green 89 (the nexus health totals). Dominion is about take-and-hold, so for example, if blue team takes all 5 points at the start of the game, purple team can still win by only taking 3 points as long as they hold them until the end of the game.

Quote
Still, that seems almost a comedy-of-errors scenario of some sort or another.
Looks like a typical dominion game to me. There's usually someone with an impressive KDA score on the losing team. The trick is to turn those kills into damage on the enemy nexus. Sometimes players will suicide into the enemy team capping a point, just as a delaying tactic - so even deaths can represent engagements that cost the enemy some nexus health.

Quote
Also... revive is a thing in dominions?
Yes, the health and movement speed buffs are quite effective on a smaller map.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Graven on October 27, 2012, 07:30:29 pm
Frumple, the thing is Dominion doesn't care about numbers. The only thing they're good at, is allowing bad players excuses, since it's possible that the worst player has highest score. Points - the rightmost yellow points players are ranked by, are gained by capturing and holding areas on the map, and I personally almost always let my teammates capture as I move to another objective, or to gank, or anything, which results in me having less points. It's really unlike SR, since turnarounds are easier if teams get organised. And yeah, 5 revives are pretty much mandatory in higher elo games, unless people are really good and know how to heal/ignite. Flash is absolutely useless, for example. And yeah, Dominion games end when your Nexus's health is reduced to 0 - the red and green numbers top. Health starts at 500 and starts dropping when the enemies are holding more points on the map than you.

We lost because suddenly my team started forcing engages in the jungle, one-man-armying and all-around retarding. It was mildly hilarious because I was sure we were winning this one and suddenly... we weren't. And every single game I lost in that six-game streak was like this. I had best score, did all I could, and losses kept piling on.

And Cthulhu, I play Dominion because it's more action-y and pvp-y. I should probably try the new 3v3, but I'm kind of tired of pve. Also my pc lags on SR, so there's that too. And yes, it's even sadder because I'm quite sure I'm above 1900 Elo right now and people are STILL completely ignorant of anything except chasing. Got a good 5win streak and BOOM - another game back in retardland. Going to stop now, since it's 3:30 a.m. and because I'm completely exhausted.

If anyone is just starting Dominion, my advice is, make sure every team has a Jax, a Kass, a Malphite/Blitzcrank, an Ezreal, and a Malzahar/Yorick bot, in this order. I'm pretty sure Jax bot also will wreck every low-elo game, because he crushes 1v1 and then roams off to kill the entire enemy team. This is the worst part about Dominion, since there are champions which are more or less broken. Oh well, I'm pretty sure Dominion is also getting looked at, and maybe we'll get a Twisted Treeline-like remake.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: baruk on October 27, 2012, 08:07:36 pm
 Talking of Dominion, the monthly tournament is being streamed right now:
http://www.twitch.tv/dominatedominion
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Knirisk on October 27, 2012, 10:49:09 pm
First day back after a month or so of not playing League of Legends.

I decided to play the new Twisted Treeline. Enemy team is Jax, Darius, and Varus. I sighed and went Cho'Gath bot with Pantheon against the Darius and Varus while Rengar took top lane against Jax.

We won extremely hard, somehow. We didn't even get around to killing Vilemaw. Pantheon and I first blooded Varus and then we snowballed our lane from there. I guess Rengar must be really strong still because our Rengar top was extremely derpy at some points, yet still held his own against Jax.

I hear this is one reason why "Smurf" accounts are becoming more popular.

Because the level 30 match system is dreadful.

The level 30 match system is fine for me. I get well-balanced games. I win some, lose some. I don't consider myself in Elo hell by any stretch of the word, but I do some derpy stuff sometimes. I only really had a serious problem with the level 30 match system when I just reached level 30 because I went on a huge losing streak.

It's just a hypothesis, but I believe... since I was winning most of my pre-30 games with a consistent Ryze mid, that when I reached level 30 and was no longer being placed according with my level, I rubberbanded past my actual Elo.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Akhier the Dragon hearted on October 27, 2012, 11:10:43 pm
   I have figured out the honor system, or more specifically how I will deal with it. For my own team if they worked well in game they get teamwork, if they gave advise then helpful, and if they where friendly in game or gged reasonably soon after the end they get friendly. For the opponents if they where noticeably good or gged reasonably soon after the end they get honorable opponent(I wish there was more than just that). For all the people if they where jerks in chat or request honor they don't get any, especially that last one.


Spoiler: Edit for RANT (click to show/hide)
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Micro102 on October 28, 2012, 02:06:12 am
I don't give out honor points unless they show above average behavior. I also don't like how you can just spam custom games and upvote each other. So much for an honor system.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Exerosp on October 28, 2012, 04:41:18 am
I don't give out honor points unless they show above average behavior. I also don't like how you can just spam custom games and upvote each other. So much for an honor system.
It's better to nag for them during a game. The ones in premades and customs are worth one 100th of a Solo one, and I'm not so sure you can get honour points during customs.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Sharp on October 28, 2012, 08:09:08 am
Spoiler: Edit for RANT (click to show/hide)

AD Nunu is ok as top or jungle, but horrible bot lane, you will get zoned out as your snowballs do low damage and you will have a hard time snowballing yourself to be effective. I would rather go AP Nunu bot lane and destroy them with snowballs while consuming a minion for super sustain.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Wiles on October 28, 2012, 09:04:16 am
I don't give out honor points unless they show above average behavior. I also don't like how you can just spam custom games and upvote each other. So much for an honor system.

Honour points are valued differently - if you and your friends make a custom game and all honour eachother it is worth much much less than if some stranger honours you in solo q. 
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Akhier the Dragon hearted on October 28, 2012, 11:41:03 am
Spoiler: Edit for RANT (click to show/hide)

AD Nunu is ok as top or jungle, but horrible bot lane, you will get zoned out as your snowballs do low damage and you will have a hard time snowballing yourself to be effective. I would rather go AP Nunu bot lane and destroy them with snowballs while consuming a minion for super sustain.
   I know but once we got in game two people just went top lane. I know at my level its not like I have specific Rune pages or enough masteries to matter much if I have one over another but I had been trying to play my AD Nunu for a couple of games already. Also the bot lane was not that bad, it might have been if everyone knew what they where doing but that did not really work out for them. The biggest thing in the end wasn't the opponents but the fact that I was duo laning with someone so I got less gold then I really needed. If I had went jungle I would have been fine as I could have just started with Consume and then just have gone through the jungle with decent speed. I actually had found an interesting jungle route for Nunu as well so it would have been neat to try.

Edit: just noticed I had LOLReplay running during the game so I am going to go check that and see if I was just blinding myself or the game really went how I felt it did.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Sharp on October 28, 2012, 03:39:10 pm
I should use LoL Replay, had a great moment today which was like this (http://www.youtube.com/watch?v=i3MbOFqOphA) but I was Amumu and latched onto an low health Orianna I was chasing to kill and get mah blue buff, was hilarious.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: penguinofhonor on October 28, 2012, 06:14:17 pm
I don't give out honor points unless they show above average behavior. I also don't like how you can just spam custom games and upvote each other. So much for an honor system.

You can't honor during customs.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: frostshotgg on October 28, 2012, 07:03:10 pm
I don't give out honor points unless they show above average behavior. I also don't like how you can just spam custom games and upvote each other. So much for an honor system.
It's actually pretty well protected. Lyte and the PB&J team spent the majority of the time trying to find a way to avoid abuse.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Akhier the Dragon hearted on October 28, 2012, 07:05:43 pm
   The fact that there are people having to ask for honor means that there is not some easy way to get honor because if you could just make a custom game and do it then you would end up with a lot of games for it just like TF2 ended up with a lot of idle servers when hats first came out.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: frostshotgg on October 28, 2012, 08:19:19 pm
You don't have to ask for honor though. If your team considers your worth honoring, they will, ditto for your enemies. I've already gotten an honorable opponent ribbon, and I'm about 5 or so teamwork honor away from that if the threshold is the same for all of a given person's ribbons.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Akhier the Dragon hearted on October 28, 2012, 08:33:44 pm
You don't have to ask for honor though. If your team considers your worth honoring, they will, ditto for your enemies. I've already gotten an honorable opponent ribbon, and I'm about 5 or so teamwork honor away from that if the threshold is the same for all of a given person's ribbons.
   Yes if people think what you did is worth the honor then they will give it and if you play enough games you will get your ribbon or whatever. The point here is not that if your basically not a dick you will get it quickly but that some people want to just have it irrespective of whether they deserve it or not. Its the same thing as what was up with TF2 hats, you would get them but some people wanted them without any work.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: frostshotgg on October 28, 2012, 08:47:31 pm
But people won't get them. You won't get honor just for asking, and you'll probably get reported or tagged by the honor system and get your honor reset to 0 anyways.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Akhier the Dragon hearted on October 28, 2012, 08:51:26 pm
   And? Your arguing that there are not people on the internet stupid enough to think that asking for honor will get them it rather than reports and such.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: IronyOwl on October 28, 2012, 09:35:25 pm
Advertising helps, though. Reminding everyone that honor exists and requesting some will make some ambivalent people go ahead and do it.

Also, unless they're spamming it I don't think requesting honor violates any rules.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Akhier the Dragon hearted on October 28, 2012, 10:11:13 pm
   I don't really mind people asking me to honor them its just that in the last couple of days the person asking generally is also saying things like they honored us all so honor them and such. If they said something like "don't forget to honor people" or something I might actually honor them just for that but its always a selfish request from my experience.

   Also just had a good game with AD Nunu in the jungle though I guess that really comes down to more of a Jungle Nunu then. I only died twice and both times where directly from fail flashes, I have still yet to get that summoner spell even half way down though I keep trying. Edit: Dang it, the newest version of LoL borked LoLReplays ability to record in Spec mode. Atleast I caught it now and am downloading the newest LoLReplay to fix it.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Cthulhu on October 29, 2012, 05:45:41 am
Even if it is a selfish request, who cares?  If he's not being a giant raging dick in-game, that's a big improvement regardless of why he does it.  Are you gonna take away the only thing keeping him from ruining your game?
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Exerosp on October 29, 2012, 06:28:38 am
Most people on West (In my experience) calls you a noob for kicking their ass... and reports you, atleast they say they have, for no skill because of it. The only times i've gotten Honourable opponent is from people who's either Swedish, or know the refs i'm making.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Graven on October 29, 2012, 08:54:24 am
I get honorable opponent either when I carry very hard, or when I spend a while in the post-game lobby chatting with people. It works, I don't mind it. What kind of annoys me is people tend to give teamwork again when you carry hard, and that's not what it's for. But that's a petty thing to be annoyed about, and the honor system works very well as a whole. Anyone know how you get a ribbon? Not that I have a chance at one, just curious.

I even had someone honor me for admitting my own mistake, which was interesting. Guess people aren't fond of saying they were wrong, haha.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: frostshotgg on October 29, 2012, 10:51:41 am
You get ribbons for breaking a threshold in the amount you have, its different for everybody.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: tomas1297 on October 29, 2012, 01:02:38 pm
Spoiler: Look at this shit. (click to show/hide)

 I hate this game sometimes. I had 9 kills before my first death and was happily kicking all the ass I could find, yet...I hate this game sometimes, have I told you that..?

 On a side note, I am yet to see Elise in a game. How is she? Does she follow the trend of "new champs are always OP"? The newer trend of "new champs are UP", maybe?
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Fikes on October 29, 2012, 01:47:19 pm
Elise seems under powered to me... or at least unimpressive.

I have gone from 950 ELO to 1060 over the past week. I think what turned things around for me was picking an underused role and really learning it. For me it is support, Sona or Soraka.

I have also tried to make sure I can play any role at least decently, without feeding. I am worst at Jungle but even that I do "okay."
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Sharp on October 29, 2012, 04:42:17 pm
im pretty meh about the honour system, but its mainly because no one gives me any :( and thats the worst thing that I feel sad that I get no honour, but I won't beg for it! I still think getting a friend request is a much better sign of honour :D
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: frostshotgg on October 29, 2012, 05:25:21 pm
Nobody get's honour because it's honor. However you may spell it in foreignlandia, Riot is America-based and uses American spellings.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Sharp on October 29, 2012, 05:41:59 pm
I'm sorry I heard they spoke English over there, my mistake :P
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Euld on October 30, 2012, 01:54:19 am
Twisted Treeline remake is out, along with a new AI mode for Twisted Treeline.  Now when I say remake.  I mean remake.  The whole map is different now, and comes with unique items that aren't available on other maps.  You guys got to try this.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Astral on October 30, 2012, 04:46:16 am
Elise seems under powered to me... or at least unimpressive.

I have gone from 950 ELO to 1060 over the past week. I think what turned things around for me was picking an underused role and really learning it. For me it is support, Sona or Soraka.

I have also tried to make sure I can play any role at least decently, without feeding. I am worst at Jungle but even that I do "okay."

Elise could be at a bit stronger spot, but once you get the hang of her, hoo boy does she give a good look at the potential. A few number tweaks here and there and she'll be golden. Mainly cooldown reduction, since a lot of her skills (Q in spider form, W in both) seem to be a bit lengthy compared to similar champions, and possibly some minor changes to her W in spider form to make the healing worth anything at lower levels if they expect her to jungle.

For human form, she has a good early game poke with her Q (which has a very low base cooldown), a good amount of initial damage and scaling with her W (with some interesting things you can do if the enemy decides that hiding behind creeps is a good thing to do), and a pretty good skillshot 1.5 second stun. Travel time could be a bit faster on that, though.

Spider form Q is a somewhat boring execute, with the inability to leap over walls, though it is funny watching the spiderlings rush at the target like cracked up zerglings after hitting your W. Her E though, dear god is it amazing for running away or acting as a gap closer. Since it turns you invulnerable to further things launched at you (you can still die if you're ignited at low health, though), you can use it to avoid any number of skills, at least until the 2 seconds is up and she goes back down. It's a Fizz Playful/Trickster, with a bit longer cooldown, but better overall. I've spent quite a few games getting chased by half (or all) of an enemy team in spider form, across the entire map, due to this beautiful bastard of a skill.

She is just a high skill cap champion, with a lot of options for what she could be doing at any given time. Her main weaknesses are being squishy even with the bonuses spider form gives, and a lack of slow without items with the movement speed on her ultimate not scaling past 10 and feeling a bit underwhelming after the spotlight advertising it as being her ability to get to lane or jungle faster. Rylais is extremely good on her due to Q in both forms affecting the full slow, I recommend it as a core. The spiderlings feel a bit slow to pop out after hitting R, and her W seems to have a minor lock on it when using Q on targets, but fixing those would just be minor quality of life improvements, akin to what Syndra received in this recent patch. Her gank potential is somewhat low compared to other jungles, because if you lead with spider form you end up likely having to use your gap closer just to catch up, with red buff being a must in most cases, and if you lead in human form then you end up that tiny bit slower and squishier, hoping that creeps aren't surrounding your target so you can E them to stun.

Twisted Treeline remake is out, along with a new AI mode for Twisted Treeline.  Now when I say remake.  I mean remake.  The whole map is different now, and comes with unique items that aren't available on other maps.  You guys got to try this.

I wish those items were available on all the maps. At least the sexy Madreds equivalent, and the Heart of Gold/Brutalizer combo.

The Madreds equivalent is a bit less sexy when I realized the entire map looks like a giant Maxi pad, though.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Sharp on October 30, 2012, 05:55:38 am
I just want Wooglet's WitchCap. Flat AP + %AP +%MS! Soooo gooood
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: tomas1297 on October 30, 2012, 07:00:20 am
Elise
Thanks for the detailed analysis. I was asking about Elise because, really, I was afraid she may be overpowered. I really haven't analyzed all those numbers, but for me she seemed like a very good assassin with versatility and survivability greatly improved by her abilities. And Rappel just seems like a godlike all-situation tool. In my personal opinion, she seems to be the most interesting champion that Riot has released in quite some time and I'd just really like to try her (though I'm approaching level 20, so I have to save up for tier 3 runes). Just interested in if it's worth the 6300IP. I like to play different roles instead of focusing on one (I play Varus and Shen and am equally skilled at both). I picked Shen because he was pretty much opposite to Varus, and now I'm thinking of getting an AP champion, so Elise seemed like an interesting pick. Really, I want to play an interesting, perhaps complex champion.
 My top picks for the next purchase now are:
-Elise (+interesting, will also let me learn how to play an assassin type. -Lots of people say she is UP.)
-Viktor (+versatile, abilities that let him both deal damage and survive encounters. -Seems harder to specialize than other AP champions, probably less damaging than most.)
-Vladimir (+survivability, looks godlike with a Rylai's, trollpool. -People will call me a "noob".)
-Kassadin (+great at chasing champs and getting multi-kills, also just 3150IP. -Seems like a champion that needs to farm a lot, lots of champions are good counters to Kassadin.)
-Zyra (+seems godlike in 1vs1, as long as you take your time setting up a kill before executing it, can help with scouting. -Less useful in team fights, probably.)

I still need a lot of time until I can buy one of these and equip them with runes, but I'm just wondering what you guys think.

Edit: Also, I have no idea why Riot thinks Twisted Treeline needs special extra items.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: webadict on October 30, 2012, 09:25:02 am
My top picks for the next purchase now are:
-Elise (+interesting, will also let me learn how to play an assassin type. -Lots of people say she is UP.)
-Viktor (+versatile, abilities that let him both deal damage and survive encounters. -Seems harder to specialize than other AP champions, probably less damaging than most.)
-Vladimir (+survivability, looks godlike with a Rylai's, trollpool. -People will call me a "noob".)
-Kassadin (+great at chasing champs and getting multi-kills, also just 3150IP. -Seems like a champion that needs to farm a lot, lots of champions are good counters to Kassadin.)
-Zyra (+seems godlike in 1vs1, as long as you take your time setting up a kill before executing it, can help with scouting. -Less useful in team fights, probably.)

I still need a lot of time until I can buy one of these and equip them with runes, but I'm just wondering what you guys think.

Edit: Also, I have no idea why Riot thinks Twisted Treeline needs special extra items.
Don't know where you got your info, but:

Elise is UP, but she'll be buffed soon.
Viktor... deals a LOT of damage. I don't know where you thought he didn't. And some of it is INVISIBLE.
Vladimir is okay on survavibility LATE GAME. Early game, he's a sitting duck.
Kassadin is NOT the guy that gets multikills just because he gets multikills. He gets-in, gets-out of fights, cleans up, and is basically impossible to catch. And no, lots of champs AREN'T counters to Kass. Quite the reverse. Kass counters a lot of champs. However, AD Casters will ruin your day, such as Talon. Which is why you don't pick Kass before they pick theirs.
And Zyra... She is AMAZING in teamfights. Her ultimate alone makes her a beast, but she can aoe that snare and damage. She's so versatile, you should absolutely know her for mid.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Exerosp on October 30, 2012, 09:49:53 am
-Cut-

Edit: Also, I have no idea why Riot thinks Twisted Treeline needs special extra items.
Dominion got 'special extra' items :P
It has a story to it, Shadow Isles that is, and I hope they'll soon either make a proper remake for SR or Dominion, rather than leaving behind lots of work.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: tomas1297 on October 30, 2012, 10:21:23 am
Viktor... deals a LOT of damage. I don't know where you thought he didn't. And some of it is INVISIBLE.

Kassadin is NOT the guy that gets multikills just because he gets multikills. He gets-in, gets-out of fights, cleans up, and is basically impossible to catch. And no, lots of champs AREN'T counters to Kass. Quite the reverse. Kass counters a lot of champs. However, AD Casters will ruin your day, such as Talon. Which is why you don't pick Kass before they pick theirs.
I thought Viktor doesn't deal a lot of damage, because instead of having more offensive abilities, he gets a shield and a slow. Veigar, for example, has damage/damage/stun/damage. Ziggs has a lot of damage. Viktor needs to wait for his beam's cooldown. I kind of meant burst damage.

 Yes, I realize there's a reason why Kassadin gets multikills. The get-in get-out gameplay seems really fun. And about counters? Well, yes, AD casters, and melee AD champs, especially tankier bruisers, can also wreck him if they get into range. His squishyness against AD champions makes him easy to counter as long as there is someone to hold him in place. 

 Also, Vladimir is not that hard to farm with, so late game matters with him more than early game anyway. Trollpool and the health drain let him easily stay in the lane for a long amount of time, so if he plays defensively, getting to late game isn't a problem.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: frostshotgg on October 30, 2012, 11:15:37 am
Elise is a little on the weak side of things, about Ziggs tier. Is say hold off until the meta is a bit more friendly to squishy assassins.
Viktor is still buggy as hell, but he's pretty kickass.
Kass is pubstomper. If your opponent can deal with you, have a fun 0/99 game. He negatively snowballs hard.
Zyra is boss as ever. That ulti crushes teamfights. It's impossible to lose a fight if you have an amumu.

My suggestion is Viktor or Zyra.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: tomas1297 on October 30, 2012, 11:18:48 am
Kass is pubstomper. If your opponent can deal with you, have a fun 0/99 game. He negatively snowballs hard.

 That's what I meant by saying that you can counter him with a lot of champions. Pubstomping and the get-in get-out cleaning duty sound so fun, though.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Sharp on October 30, 2012, 12:18:15 pm
Kass is the best assassin in the game, he can dominate in the laning phase, but once laning phase is over and it's pretty much clumps of teams wandering about and kass isn't great in a teamfight, he has one AoE spell which requires charging and his other AoE ulti spell doesnt do a lot of damage and puts him in danger, then he has his nuke spell which is great at doing lots of damage but has a long cd so once he does his burst he is useless for a while, as Kassadin's are mainly built as AP Assassins they are fairly squishy so will normally do a burst and retreat but if your AP caster has more sustain (vlad is nice) and can stay in the fight so teamfight is one with kassadin all by his lonesome and can only hope to snipe down people by themselves.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Jopax on October 30, 2012, 08:04:46 pm
This just in!

Kha'Zix is so much fun that I don't care about the god damn outcome!

BUGMAN!

AWAAAAAAAAAAAAAAAAAAAAAAAAAAAAY!!!!!
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Frumple on October 30, 2012, 08:41:57 pm
Mundo's cleavers with both blackfire torch and rylai's are kinda' hilarious. I would never, ever, seriously suggest trying it in a non-lulz build, but for that... it's amusing.

Teemo's shrooms with the torch also appear to be a g'damn nightmare, made worse by TT being rather small. It's great fun :P
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Cthulhu on October 30, 2012, 08:56:17 pm
Kass, like other champs whose only weakness is laning, kicks all kinds of ass in Dominion.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: webadict on October 31, 2012, 09:52:48 am
Viktor... deals a LOT of damage. I don't know where you thought he didn't. And some of it is INVISIBLE.

Kassadin is NOT the guy that gets multikills just because he gets multikills. He gets-in, gets-out of fights, cleans up, and is basically impossible to catch. And no, lots of champs AREN'T counters to Kass. Quite the reverse. Kass counters a lot of champs. However, AD Casters will ruin your day, such as Talon. Which is why you don't pick Kass before they pick theirs.
I thought Viktor doesn't deal a lot of damage, because instead of having more offensive abilities, he gets a shield and a slow. Veigar, for example, has damage/damage/stun/damage. Ziggs has a lot of damage. Viktor needs to wait for his beam's cooldown. I kind of meant burst damage.

 Yes, I realize there's a reason why Kassadin gets multikills. The get-in get-out gameplay seems really fun. And about counters? Well, yes, AD casters, and melee AD champs, especially tankier bruisers, can also wreck him if they get into range. His squishyness against AD champions makes him easy to counter as long as there is someone to hold him in place. 

 Also, Vladimir is not that hard to farm with, so late game matters with him more than early game anyway. Trollpool and the health drain let him easily stay in the lane for a long amount of time, so if he plays defensively, getting to late game isn't a problem.
On Viktor, it's actually BECAUSE he has the three damaging spells that he does a lot of damage. Similar to Xerath, Veigar, or Diana, the slack of the non-damaging spell is picked up by the other spells, so you either get low cooldowns and/or high damage, plus what the spell does. Plus, his shield allows him to trade in lane without taking too much harassment. It's actually pretty annoying to fight him, invisible lasers and all.

For Kassadin, he is really odd. He really is more of a counterpick than a standard pick, just as Talon is. He has natural magic resistance built in, plus he is very mobile, but he is very hard to play correctly, and sucks at laning.

Vladimir isn't hard to farm with. He is, however, really easy to kill early. I think he does better top, due to his range and sustain and because mids will easily push him out of lane. He has problems against champions that have a lot of early harass or can fire through minions, and his worst enemy is Ryze (Ryze will hit him repeatedly if he tries to farm.) He CAN be pushed out of lane, and when he is, he does nothing late game.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: V-Norrec on October 31, 2012, 12:02:31 pm
I think I've finally figured out how I like Elise to be built in order to win hard at life. 

Elise Mid/Top
Items in "()" either get upgraded or sold later
(Boots)
(3 Red Pots)
(Heart of Gold)
Sorc Shoes or Merc Treads
(Hextech Revolver)
Nashor's Tooth
Will of the Ancients
Rylai's Crystal Scepter
Rabadon's Deathcap
Banshee's Veil or Zhonya's Hourglass
((Rabadon's and Banshee's/Zhonya's can be replaced with other items of choice depending on game, such as a Randuin's or a Deathfire, etc.))

Skills are maxed out in this order: QWQEQRQWQWRWWEEREE

Runes and Masteries:
21/9/0  Very standard masteries, I grab MR over Armor because you're in mid, but if you go top lane you can grab armor instead and it should still work.

AP Blues, AP Quints, MP5 Yellows, MPen Reds

Important tips for Mid Elise,

Elise Jungle
(Cloth Armor)
(5 Red Potions)
(Philosopher's Stone)
(Boots)
(Hextech Revolver)
Hextech Gunblade
Merc Treads or Gank Boots
((At this point check with your support, if they are getting Aegis, throw out cloth armor, if they are not, grab it and help your team with some survivability))
Nashor's Tooth
Rylai's Crystal Scepter
Banshee's Veil
Rabadon's Deathcap
(You obviously ditch Aegis late game if you get there)

Now I know they question you're all asking yourself right now, "V-Norrec, why in the sweet mother of Baby Jesus are you getting a Hextech Gunblade over a Will of the Ancients on an AP character?" Check that active, 50% slow for 3 seconds.  The Hextech Gunblade ends your dependance on Red Buff or a good human form E for ganks.  All of a sudden you run up, hit them for 300 with a nice slow, you and your spiderlings jump on them creep blocking them in (Save your Spider E for expecting flash if possible, use Spider Q to close the gap as quickly as possible if not possible just use the E and force that flash burn, then come back after clearing golems and wraiths half the time they'll be back in a gankable position), and then your team jumps in because they see you're eating the enemy alive, and your team chalks up another kill on the board.  It also synergizes well with the Nashor's Tooth which is almost essential for it's CDR, Attack Speed, and AP (in that order).

Jungle Route
Start blue, you're a bit too squishy to take wolves early imo, because you'll eat all five potions on that first clear.  So you want your skills to be on as low a CD a possible.  Don't be afraid to go B if your are running low on Health after the second Wraith Clear, you'll be able to pick up MP5 and HP5 so you'll get that extra bit of durability you need.  Anyhow, always start the camps Human Q, Human W, Human E, Spider, Spider W, Spider Q, camp dies.  It is imperative you go through the Human Spells as quickly as possible so you take as little damage as possible, also E can be skipped on Wraiths, (It's only used on the big guy in the camps to prevent a bit of damage on those first few clears until you have revolver)

Skills:  QWQEQRQWQWRWWEEREE (same as mid/top)

Runes and Masteries:
21/9/0  Two points in Butcher, taken from your AP, the rest are distributed as one would expect of a standard AP build, grab armor over MR is Defensive.

Health % Quints, Health Yellows, Attack Speed Reds, AP Blues

Important Tips
Really that's just about everything I've learned about Elise so far, feel free to ask questions, and such if you're curious.  Also yell at me if you want, I'll just laugh at you and keep doing what works for me though.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: V-Norrec on October 31, 2012, 12:05:28 pm
((Internet derped and 504'ed apparently it posted anyhow though.  Feel free to delete))
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: RedKing on October 31, 2012, 02:58:10 pm
Had my first taste of the new Twisted Treeline last night. Me likee.

Teemo, as someone else alluded to, is trollicious.

im in ur base, shrooming ur altar

Xin Zhao also excels because of the narrow paths and ample bush cover. Built E first (which I never do), snowballed like a boss.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Jopax on October 31, 2012, 05:34:36 pm
Holy crap Shredder!
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: V-Norrec on October 31, 2012, 05:41:20 pm
Holy crap Shredder!

Hmmm?
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: da dwarf lord on October 31, 2012, 05:46:40 pm
Holy crap Shredder!

Hmmm?

Shredder (http://na.leagueoflegends.com/news/champion-sneak-peek-zed-master-shadows)
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Frumple on October 31, 2012, 05:52:36 pm
That... wow, that's kinda' blatant. I wonder if they think their player base is too young to notice or somethin'?

Then again... Jax is a ninja turtle. I wonder if Zed (What's with that, anyway? Don't look like no zombie to me.) is going to counter or be countered by Jax...

There should totes be some kind of relation between those two.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: frostshotgg on October 31, 2012, 06:02:37 pm
I swear to god if he's another jungler/assassin I'm going to puke. At this point I'd rather have another Yorick than jungle/assassin.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Frumple on October 31, 2012, 06:07:10 pm
Just you wait, frost. By the time season three rolls around every single champion will have been reworked into a jungler/assassin. All of them.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Jopax on October 31, 2012, 06:13:04 pm
Well they can't make him anything but an assassing since they kinda pointed out he's an awesome shadow ninja assassing or something :S

But I'm thinking he will be a bastard child of Shaco and Yorrick, summoning shadows to either bolster attacks or just being a shadowy deceptive asshole.

Either way, I don't care, the bug is still my favourite :D
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: IronyOwl on October 31, 2012, 06:39:54 pm
Holy crap Shredder!

Hmmm?

Shredder (http://na.leagueoflegends.com/news/champion-sneak-peek-zed-master-shadows)
Bwahahaha, that's awesome. I guess I'm willing to tolerate yet another assassin if it's this one. Judging by the recent slew of champions he'll probably at least be very unique in his role.


That... wow, that's kinda' blatant. I wonder if they think their player base is too young to notice or somethin'?
Or maybe they think it can only help or do nothing.

Then again... Jax is a ninja turtle.
Wait what?

I wonder if Zed (What's with that, anyway? Don't look like no zombie to me.)
Seemed to fit to me. Not entirely sure why, but here's one theory. (http://en.wikipedia.org/wiki/Lord_Zedd)
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: baruk on October 31, 2012, 07:21:26 pm
So you can find out how many IP you've earned since you started playing:
http://elophant.com/influence-points
My score so far is 96,951..
Quote
Enough to buy 24% of all champions and no runes.
So far I invested in 20 of the cheapest champions and 6 pages worth of runes. I still commonly see level 30 players without even one finished tier 3 rune page. My top tip: don't blow all your IP on the "fotm" 6300 IP champs if you're still below 30.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Graven on October 31, 2012, 07:30:46 pm
161k, damn. I haven't been playing for THAT long... at least it doesn't feel like it.

From the sneakpeek thing it looks like clones, so my guess is he gets a dash which stealths him and leaves a clone where he dashed. If they want to get fancy they'll give him a permanent clone and allow you to swap places or something. And it'll be called shadowleap or shadowdash, or something similarly ridiculous. Which is fine by me, I love champions with mobility, but mobility creep is a thing and it's not a good thing, too. And if he has a summon or pet I'm going to slap someone because I'm god damn tired of pet classes and champions in my games.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Frumple on October 31, 2012, 08:44:57 pm
Wait what?
Check Jax's model. The fingers and toes match, there's that kinda' bulky back, head's about right... dude's a TMNT ninja turtle. Blatantly so. Fellow's covered up to prevent copyright violation :P

So Jax and Zed are going to need some kind of interaction.

E: I wouldn't say Jax is necessarily one of the original four, but there's other ones when it's all said and done, too, iirc. TMNT continuity is actually kinda' huge.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Sharp on October 31, 2012, 09:18:32 pm
I thought it was a skin for Shen
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: khantin on October 31, 2012, 11:24:01 pm
244,246 points for me... mhm damn.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Frumple on November 01, 2012, 12:10:04 am
Oh wow, note to self. Poppy may be a bit of a g'damn nightmare in TT. Small place, walls and bushes everywhere... Poppy is in that bush, bashing you into a wall. Which bush? All of them. Though I guess coming from one of the side passages might be even better, in some cases...

I guess vayne would be pretty nasty for a similar reason, but slightly less so. Anything that's got that knock-into-wall bit, really. Poppy has better ground speed and a nastier bit of burst compared to the ones I can remember off the top of my head, though. Poppy in the bush. It's like a jack in the box, except with an oversized mallet crushing your skull. Whee!
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Exerosp on November 01, 2012, 04:15:12 am
So you can find out how many IP you've earned since you started playing:
http://elophant.com/influence-points
My score so far is 96,951..
Quote
Enough to buy 24% of all champions and no runes.
So far I invested in 20 of the cheapest champions and 6 pages worth of runes. I still commonly see level 30 players without even one finished tier 3 rune page. My top tip: don't blow all your IP on the "fotm" 6300 IP champs if you're still below 30.
I got around 80k, was able to buy roughly 20%, yet I've got 76champs and only touched skins with RP o_o
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Graven on November 01, 2012, 05:29:59 am
Man, Dominion is slowly becoming horrible :\ Right now almost every game I play has a Jax bot, and consequently the other team loses since nothing at all counters Jax bot, and the few games that don't, have Yorick. I really hope Dominion gets a remake soon, because this is not fun to play.

I picked up Hecarim, despite Sauron rating him pretty low, and this is what's been going on :
(http://i215.photobucket.com/albums/cc9/Baron_Sengir/Hecarim.png)

I got about 3 more first-place losses. Since Hecarim is incredibly team-oriented, I can usually do great - disrupting captures, fearbombing the carry, all in all being as team-oriented as I can, but it doesn't help. The other 3 first places are also losses, because I can't carry at all with Hecarim, and being team-oriented doesn't help when every single member of your team has a different idea about what should be done. I'm pretty sure almost all of those losses are to jaxbots, too.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: V-Norrec on November 01, 2012, 01:46:07 pm
Ban Jax then?
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: webadict on November 01, 2012, 02:34:33 pm
Ban Jax then?
Pick Jax?
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Sonlirain on November 01, 2012, 02:58:03 pm
35.500 IPs 9% of champions... riiiight.

Well i would play more often if my PC could load LoL in less than 15 minutes before most people leave or just stay to rage at me.
Can't blame them tho.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: penguinofhonor on November 01, 2012, 03:18:22 pm
I've earned 201,789 IP, enough to buy 49% of all champions. Fear me.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Graven on November 01, 2012, 04:08:53 pm
Ban Jax then?

Draft pick dominion queues are around 20 minutes, so not really :D This is why I want ranked Dominion, because it'll also increase the playerbase so I won't have to wait 7 minutes for a god damn blind pick.

Anyways, I got a ribbon! The red one, for honorable opponent or whatever. It has its own swirly YOU-HAVE-BEEN-AWARDED animation in the client itself, freaked me out until I figured out what was going on, haha.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: penguinofhonor on November 01, 2012, 05:05:38 pm
I would expect some Dominion love. Not any time soon, though. They said they'd been working on the Twisted Treeline remake since the beginning of the year, so even if there's been some overlap I'd expect it to be at least 6 months before any major changes.

Of course, Dominion's changes could quite possibly require less effort since I don't think it's quite as bad as TT was. There have been rumors of a change of venue for the field, though, since it's pretty much only relevant lorewise to Skarner. Depending on what they do it could be a few months to another year.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: tomas1297 on November 02, 2012, 02:03:29 am
 For those that were not paying attention, Zed's abilities have been revealed.


 So, something a bit similar to Orianna (using abilities through his shadows reminds me of Orianna's abilities being used through the clockwork ball thing), but, as expected, an assassin. Switching places with his shadow seems like an interesting gameplay mechanic, great for chasing runners and getting behind your opponent. Seems really useful for early game kills, before team fights become frequent. I'm afraid the passive may be overpowered, but it depends on the cooldown. Zero CC is something I'm not a fan of, though.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: IronyOwl on November 02, 2012, 04:02:43 am
Definitely in the "interesting, but not sure exactly how that'll play out" category.

I also like his lore, especially that strange ambiguity with the cry of pain. Shame about Shen's father upgrading from tortured to dead, though. :P
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Graven on November 02, 2012, 06:13:00 am
Totally called the swapping of places. Also Riot sure are throwing out a lot of assassins lately, damn. I wonder what damage they'll give him in return for no CC.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: tomas1297 on November 02, 2012, 06:54:02 am
Totally called the swapping of places. Also Riot sure are throwing out a lot of assassins lately, damn. I wonder what damage they'll give him in return for no CC.
I guess they just realized that Assassins were by far the rarest type of champion until they started adding shittons. I guess the place-swapping can partially compensate for the lack of CC in early-game. We also don't know what the range of the shadow "summon" is. Perhaps it has enough range to swap behind walls, using it as an escape similar to how you can use Shen's dash or Tryndamere's spin.

 I, personally, want more tanks. Maybe more people would play actual tanks instead of bruisers with tanky builds. Which are useless IMO. Can't take damage for the team, can't deal damage for the team. Perhaps more AD carries too (AP carries seem to be much more common).
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: frostshotgg on November 02, 2012, 07:21:48 am
Last time Riot made a tank, we got Naut, and we all know how that went. Before that Sejuani. Riot doesn't know how to make tanks.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: tomas1297 on November 02, 2012, 07:55:38 am
Last time Riot made a tank, we got Naut, and we all know how that went. Before that Sejuani. Riot doesn't know how to make tanks.
Sejuani is probably the worst champion right now. Nautilus is a good...bruiser...
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Graven on November 02, 2012, 08:07:12 am
Nautilus is awesome and incredible, and he even got nerfed, so. Sejuani... ok, I'll give you Sejuani :D

I want another AD carry but I assume it's hard to make up gimmicks for autoattackers. Draven is pretty fun and really well designed, I just hate his axe-catching thing.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: RedKing on November 02, 2012, 08:17:22 am
Abilities for AD carries:
1. AS boost
2. Movement boost
3. Damage boost
4. Shield
5. Stun
6. Lifesteal boost

Frankly I'd like to see more obscure steroids. How about an ArPen boost that scales with either AD or AP? There's so few things that you can get really good ArPen from...an ult that gave you significant ArPen could be scary effective.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Exerosp on November 02, 2012, 08:34:31 am
Nautilus is awesome and incredible, and he even got nerfed, so. Sejuani... ok, I'll give you Sejuani :D

I want another AD carry but I assume it's hard to make up gimmicks for autoattackers. Draven is pretty fun and really well designed, I just hate his axe-catching thing.
I loove the axe catching! It makes you pretty much a high DPS ranged since you just need to go forth, throw the axe, run scaredy back and repeat :P (Atleast early)

And King, they're planning on reworking the percentage ArPen too so they'll be counted before flat. That way, you might be able to slap their armour away. But yeah, another champ with passive Flat ArPen would be nice.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: tomas1297 on November 02, 2012, 08:47:53 am
Abilities for AD carries:
1. AS boost
2. Movement boost
3. Damage boost
4. Shield
5. Stun
6. Lifesteal boost

Frankly I'd like to see more obscure steroids. How about an ArPen boost that scales with either AD or AP? There's so few things that you can get really good ArPen from...an ult that gave you significant ArPen could be scary effective.
I want a crit chance AD carry. Lately I've been always building Infinity Edge, followed by Phantom Dancer on Varus and it's just so much fun dealing crazy auto-attack DPS.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: RedKing on November 02, 2012, 09:32:34 am
Abilities for AD carries:
1. AS boost
2. Movement boost
3. Damage boost
4. Shield
5. Stun
6. Lifesteal boost

Frankly I'd like to see more obscure steroids. How about an ArPen boost that scales with either AD or AP? There's so few things that you can get really good ArPen from...an ult that gave you significant ArPen could be scary effective.
I want a crit chance AD carry. Lately I've been always building Infinity Edge, followed by Phantom Dancer on Varus and it's just so much fun dealing crazy auto-attack DPS.
You mean Ashe? :P
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: tomas1297 on November 02, 2012, 09:45:12 am
Abilities for AD carries:
1. AS boost
2. Movement boost
3. Damage boost
4. Shield
5. Stun
6. Lifesteal boost

Frankly I'd like to see more obscure steroids. How about an ArPen boost that scales with either AD or AP? There's so few things that you can get really good ArPen from...an ult that gave you significant ArPen could be scary effective.
I want a crit chance AD carry. Lately I've been always building Infinity Edge, followed by Phantom Dancer on Varus and it's just so much fun dealing crazy auto-attack DPS.
You mean Ashe? :P
No, a true crit AD carry. Ashe is the "slow" CC AD carry and she is also boring and lame and I don't like her.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Graven on November 02, 2012, 10:07:35 am
I really wouldn't hope for a crit AD carry since crit has been detailed numerous times as the weak point of the current damage system and a lot of players actually want it removed, along with Infinity Edge. The arguments most often provided are the multiplicative scaling of attack stats with crit and the subsequent uselessnes of other builds. I'd say remove lifesteal from crits and IE and we're set, but hey, what do I know about balance.

I really can't think of anything interesting to do with an AD carry.  It's a niche role all in all - sustained damage via autoattacks.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: RedKing on November 02, 2012, 10:35:03 am
Yeah, but at the same time I feel like there are so many champs out there that even though you'd think should be played AD get built AP.

I guess the problem is balance. If you make AD abilities scale off AD, it's ridiculously OP. It's adding damage on top of more damage. Scaling on AP forces what should be an AD character into a hybrid build, and doesn't OP a caster because they live and die by their abilities.

For a good example, look at Xin Zhao's Q. It scales on AD, which makes it ungodly powerful early if you spam a few Doran's Blades.
Miss Fortune's Q scales on AD as well (although I build her hybrid and focus AP first, so I rarely even use Q). By adding an AD item, you're getting double-benefit in that your autoattack increases and your AD-scaled abilities increase. Early on, when armor and health are relatively low all around, you can crush people with an AD scaling AD champ.

I dunno....maybe Riot needs a third statistic beyond Attack Damage and Ability Power. Or more characters that scale off a different stat (like Mundo and Hecarim and Malphite).


Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Smitehappy on November 02, 2012, 10:44:03 am
I'm a little confused about Zed's lore. In Shen's lore his father was tortured to death in front of his eyes by his masters to test Shen's resolve. In Zed's lore Shen's father was the master of his clan and was killed by Zed. Am I missing something or have they just not yet got around to taking a bat to Shen's lore like the did Kat?
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Cthulhu on November 02, 2012, 11:32:48 am
They never said Shen's dad was tortured to death.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: frostshotgg on November 02, 2012, 11:33:41 am
Sejuani is probably the worst champion right now. Nautilus is a good...bruiser...
Let me rephrase. Riot doesnt know how to make *balanced* tanks. Naut was more than a good bruiser at release. He was godlike. Look at all of the tanks in the game.
Sejuani- Useless
Mundo- Always a bruiser
Galio- Situational counterpick
Rammus- Walking E
Maokai- Godtier jungler
Amumu- Permabanned
Malphite- Permabanned
Shen- Permabanned
Alistar- Permabanned
Volibear- Always a bruiser

And now the unholy grail, Blitzcrank. I don't even need to say a word.

The only 2 tanks in a reasonable place are Leona and Bait. One was considered useless until she found a niche that's filled by Blitz right now, the other was a monster on release and is only reasonable now because he's a tank version of Vayne.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Smitehappy on November 02, 2012, 11:52:36 am
They never said Shen's dad was tortured to death.

Just read Shen lore over again, you are correct sir. Had it in my head that the torture was lethal for some reason.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Sharp on November 02, 2012, 02:11:57 pm
Psh should just ignore all the lore.

When they re-modelled Soraka they changed her lore and Warwicks but Singed is still old so incompatible.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Graven on November 02, 2012, 02:51:59 pm
Let me rephrase. Riot doesnt know how to make *balanced* tanks. Naut was more than a good bruiser at release. He was godlike. Look at all of the tanks in the game.
Sejuani- Useless
Mundo- Always a bruiser
Galio- Situational counterpick
Rammus- Walking E
Maokai- Godtier jungler
Amumu- Permabanned
Malphite- Permabanned
Shen- Permabanned
Alistar- Permabanned
Volibear- Always a bruiser

And now the unholy grail, Blitzcrank. I don't even need to say a word.

The only 2 tanks in a reasonable place are Leona and Bait. One was considered useless until she found a niche that's filled by Blitz right now, the other was a monster on release and is only reasonable now because he's a tank version of Vayne.

I'm not sure what you actually want, though. By the driest definition out there LoL has only 3 tanks - Shen, Rammus and Galio, since noone else has a taunt and noone can force players to attack them. If you count initiators that does in no way coincide with tanks - Ashe can be a very good initiator and is most certainly not a tank.

Neither are Mundo and Volibear, both of which are neither initiators nor intended to tank. Sejuani is in a bad place because she has no damage at all, nor survivability boosters. She just has CC, which alone doesn't help. Maokai isn't a god tier jungler and hasn't been for quite some time, though he is decent. Also not sure why you count amumu as permabanned, as I don't recall ever seing an Amumu banned in any of the streams I watch, and Lolking doesn't even have him in the top 10 bans :
http://www.lolking.net/charts?region=all&league=ranked&type=bans&range=monthly

Galio is a situational counterpick, yes. That's how things are supposed to be, though? If champions are good against all teamcomps they end up banned until nerfed - Jayce and Shen, for example.

Also correct me if I'm wrong, but a good deal of the s3 changes will be directed against tanky bruisers and by extension, tanks and everyone stacking defenses. Then there'll be an even bigger gap between tanks and initiators.

Also I have no idea what Bait is  :(
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: tomas1297 on November 02, 2012, 03:04:49 pm
Also I have no idea what Bait is  :(
Taric, probably, because that's the only one he hasn't mentioned. I have no idea either.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: frostshotgg on November 02, 2012, 03:26:30 pm
My definition of tank is someone designed to tank hits, but not do 1 zillion damage trying to get "aggro". This pretty much means cc. However, Mundo at least (Volibear is debatable, but Riot gives him the tank tag, so I threw him in) was designed to be a huge jackass and tank all the damage.
Maokai is definitely still a godtier jungler, and anybody who thinks otherwise is being stupid. Point-and-click ganking (His W. The nearest comparison I can draw is like a low cooldown low damage Noc R) is just that great. It wouldn't make him godlike alone, but his E's usefulness in control over the entire map is undeniable. Mao's R is just godmode. -20% damage..... What can I say?
My bad on Amumu, he was permabanned last season and I was thinking the he still was for some reason. Either way, Mumu has R, and that's all he really needs. I've seen games won with a single well placed R on his part.

Galio's problem is that all of the 'good' tanks can fit onto any team. Unless you have one of a few specific champions that he synergizes really well with, there are always better choices, and you don't build a team around a tank so Galio has a really hard time finding a place to shine.

I really want to see what s3 changes too. Until then, we have a mess of useless tanks and a mess of crazy good tanks.

What I put for bait should've been Naut, fuckin autocorrect.

Ninja: I wouldn't consider Taric a tank especially, at least, not any more than any support gets by the end of the game with pretty much every support item having 300 or so hp each. If any supports were to count, it would be Nunu who might as well have a taunt on his R, and gets naturally tanky.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: RedKing on November 02, 2012, 04:02:55 pm
Amumu's R is great in a teamfight, but it's that eye-watering (pun intended) W damage that I live for. Boost that AP through the roof and stick an Abyssal on there?

Come here and let me melt your face with my tears....

It's also awesome for laning early on because you can bleed away a surprising amount of HP from melee champs by strategically keeping the minion waves between you and the enemy. They're trying to shove their way through the crowd to get a hit in on you, and meanwhile you're just dancing around in the crowd and the next thing they know, half their health is gone. I always build W first on Amumu and prioritize mana regen items, building up to an Unholy Grail. Once I've got that, W just stays on permanently.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: penguinofhonor on November 03, 2012, 01:43:18 am
Tanks can have a soft taunt through slow damage. Amumu is the epitome of this, and Rammus is also a good example with his ult (and passive to an extent).
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Sharp on November 03, 2012, 06:55:33 am
Amumu's R is great in a teamfight, but it's that eye-watering (pun intended) W damage that I live for. Boost that AP through the roof and stick an Abyssal on there?

Come here and let me melt your face with my tears....

It's also awesome for laning early on because you can bleed away a surprising amount of HP from melee champs by strategically keeping the minion waves between you and the enemy. They're trying to shove their way through the crowd to get a hit in on you, and meanwhile you're just dancing around in the crowd and the next thing they know, half their health is gone. I always build W first on Amumu and prioritize mana regen items, building up to an Unholy Grail. Once I've got that, W just stays on permanently.

See I love Amumu because you can pretty much build him any way you want and he will still be awesome. I don't like W too much because I go Amumu jungle mainly and I prefer the hard burst damage of Q and E to deal tons of damage when ganking and passive damage reduction which is so op, but I don't ignore W, my priority is more like a shallow V so Q E get raised first then W. Also I have changed my build a bit so I start with phil stone then lvl1 boots then I work on getting RoA, that way I don't have to worry about mana too much especially when levelling up so I can jungle longer, harder, faster.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Tidal on November 03, 2012, 06:04:08 pm
Could you add me to the list of names? I go as tidalCadence.

Edit: I'm on the NA server.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: RedKing on November 03, 2012, 07:10:55 pm
Oh. Huh, never noticed that list before. I'm on NA as Pan Luoyi (primary) or as xYordleKombatx (secondary). The latter is just for trying a self-challenge mode of only using yordle champs.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Frumple on November 03, 2012, 07:31:27 pm
Do you... do you heimerding people often? Even... even those you don't know well?*

Seriously though, I've been doing TT with Heimerdinger vs bots a bit, today. I'm trying to conceptualize how a human would do against the guy... I know they'd be more capable, I'm just not sure exactly how that capability would manifest so I can start trying to work counters into my play before slipping more PvP in there. Pretty sure they'd be more careful about dealing with the 'rets, but I'm not sure that's entirely a negative thing. Am wondering what the hell you do with Heim's E, though :-\

There's just... a lot of champs that the treeline pretty massively inflates their usefulness, because everything's smaller. The map's more cramped than dominion, it feels like, but built so there's somewhat less freedom of movement (and, of course, you still have to knock down towers, so you don't have quite as much freedom of objective). It seems to play pretty well with several of the yordles, Heimy and Poppy in particular, of the ones I've played there so far (Them and Ziggs is it, though. I did have a kennen do pretty good besides my Heimerding tidal wave.).
*Pervert~
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Astral on November 03, 2012, 07:42:13 pm
Heimer is at an interesting spot in Twisted... the only time I've seen one he got shut down hard by a Zyra (since her main mechanic shuts down his main early source of damage). Two free wards on a wardless map has its advantages, but I don't think he really fits well, since most of Twisted is bruisers and long ranged AP burst mages.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: penguinofhonor on November 03, 2012, 11:10:21 pm
Riot has actually used Heimerdinger as an example of what champions bots are especially terrible against.

They aren't programmed to have specific reactions to specific champions, so they do badly against champions with quirks. If you pretend Heimerdinger's turrets don't exist, he will destroy you. Unfortunately if you pay attention to them then he can be shut down pretty easily.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Sharp on November 04, 2012, 01:26:46 pm
Ah soon the reset, and soon hundreds of people will be trying hard on ranked. Guessing a lot of people want to get a good ranked team as well for the chance to go pro.

Am wondering what the hell you do with Heim's E, though :-\

From what I see most people who play him do, the answer is fail.

Heim is only good as a support champ because he can't really use his abilities to focus an enemy. Turrets are hard to get to shoot what you want them to and rockets are just w/e is closest, grenade without ulti is slow, he is great as a support though because he practically has free wards so can get gp10 and useful items earlier then opposing support and doing suicide run to get a grenade hit on enemy ad carry can be super effective by doing the blind, stun and hitting with rockets.

Otherwise I would say do AD Heim so you can actually do some damage.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: frostshotgg on November 04, 2012, 01:45:08 pm
If you're playing Heim, do what everyone else is. Wait for the remake.

Or, on the off chance Riot has a fit of stupid Shen-tier, they'll make his E hit turrets again and he's permaban.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Graven on November 04, 2012, 02:10:32 pm
If anyone is watching the MLG Azubu Blaze v CLG.EU game... it's magical :D Blaze is ahead a Baron, 2 dragons and EIGHT towers by 20 minutes. Makes me so happy.

Edit : Oh wow, Azubu Blaze won a 2:1 against Najin Sword at the MLG finals, coming from the loser bracket, and right after that won ANOTHER 2:0 to get first place. Pretty wild stuff, a ton of bizarre laneswaps the entire match up, Maknoon got crushed top 4 out of the 5 games, not that many different champions were picked, but the literal ton of swaps made the games really dynamic. Also I think none or at most a single baron throw the entire matchup, which is sadly kind of rare.

And apparently Blaze.Shy has been playing LoL for only 7 months?!?
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Chattox on November 05, 2012, 10:14:32 am
Would you guys say Darius is OP?
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Graven on November 05, 2012, 11:15:17 am
No.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: penguinofhonor on November 05, 2012, 11:17:37 am
He's arguably more binary and kiteable than Udyr. If you don't let him get that first hit then he doesn't have anything he needs to be ridiculous. No passive movement speed, long cooldown on his slow, and his ult damage is cut considerably.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: penguinofhonor on November 05, 2012, 12:00:29 pm
And have AOE hard crowd control, and have an AOE silence, and have better lane sustain for both mana and HP, and have a ton of passive health.

It's almost like the only similarity they have is a true damage execution move.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Graven on November 05, 2012, 12:32:20 pm
Well, they ARE both meant to be in the thick of it being assholes, but yeah. That's as far as the similarities end.

Another thing is Darius can actually end up starving his team of kills, since the optimal Darius build is tanky with emphasis on survavibility - if you go overboard on damage you are incredibly killable, which means he generally doesn't scale that well with kills.

So what happens if he gets a ton of kills is, he either goes damage and, as said, is extremely kitable and gankable, or goes defensive in which case those kills could've gone on the AD or AP carry.

He's pubstomp territory like Akali, Katarina and to a lesser extent Jax.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Graven on November 05, 2012, 01:34:05 pm
Yeah we noticed you'd say that, but it isn't true. Darius' range is much shorter on his pull and its a cone, not a skillshot; Cho has an additional silence, Darius's slow is an ability - W, not a passive. Cho'gath isn't really kiteable since he has a knockup which can help him escape unlike Darius' pull, which is why he is played a lot more often in tournaments than Darius.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: penguinofhonor on November 05, 2012, 11:00:53 pm

On-paper similarities are highly misleading.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: penguinofhonor on November 06, 2012, 01:41:58 am
... on second examination, I completely misinterpreted your point.

Sorry, I'm a little oversensitive about on-paper ability comparisons. There are a ton of people in the community right now that constantly use them as shallow and semantic arguments that Riot isn't being creative. See this reddit post (http://www.reddit.com/r/leagueoflegends/comments/12mho6/all_of_these_champions_are_from_2012_come_on_riot/) complaining about on-autoattack passives.

Nautilus' and Draven's passives couldn't be further apart, but since they're applied by right clicking then of course they're stale and repetitive. Next up, "Riot, every single champion you've released has had an activateable Q. Release one with a passive on their Q or you're being uncreative."

Sorry for going off on you.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Frumple on November 06, 2012, 01:49:12 am
Brilliant idea, that last. By why release a new one, when you can rework some old ones? I always thought the veigar's Q could stand to be purely passive! Let's go with that, to start. We can work with other Qs, too!
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: snelg on November 06, 2012, 10:29:57 am
Brilliant idea, that last. By why release a new one, when you can rework some old ones? I always thought the veigar's Q could stand to be purely passive! Let's go with that, to start. We can work with other Qs, too!
I guess the reason a lot of Q's are similar instead of spread out on w or e most of the time is because it's easier to get used to new champions if similar skills are on the same key. If that made any sense.

Also, why rework old champions when you can make new ones that people don't already have so they can spend their moneys? (But I do kind of like the fact that they rework some of the old ones slowly but surely).
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: penguinofhonor on November 06, 2012, 11:05:48 am
I'm not going to provide links because I'm lazy, but Xypherous and friends have been talking about some of the S3 changes on the forums. Check the Devtracker.

Guardian Angel is getting the stats nerfed and the cost reduced so people stop buying it just for the awesome defensive stats.

Force of Nature is going away and its various pieces are being moved onto other items where they can be more efficient, so I'd expect a defense+MS item and a powerful health regen item.

Those little bits of movement speed on random items are going away, like on Lich Bane. They have the tendency to make champions faster just because they can use Lich Bane while the champions who can't use it don't have options. I'd expect the movement speed to go onto simpler items everyone can pick up if they need it.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: tomas1297 on November 06, 2012, 11:17:50 am
Force of Nature is going away and its various pieces are being moved onto other items where they can be more efficient, so I'd expect a defense+MS item and a powerful health regen item.

 But my Shen build is Warmogs -> moar Warmogs -> Force of Nature. This is bad news. : <

 Also, got my first honor badge! The one for teamwork - not as common as "honorable enemy", yay!
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Graven on November 06, 2012, 12:42:01 pm
Grats Tomas :) The odd thing is I got the badge for honorable opponent, but I have 34 HO tokens and 50+ teamwork - guess the requirements for teamwork are a lot higher. Also noone gives me the Happy token ever :(


Also I finally hit a new low, teamwise. I just got accused of staying in the back and not engaging. A reasonable accusation, if only I wasn't playing a god damn Varus against a team with a Leona and Kha'Zix. The team's explanation was "ad carries work differently on Dominion".

Edit : Noone has seen anything at all, for sure.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: tomas1297 on November 06, 2012, 12:57:46 pm
Grats penguin :)
Pssst. I'm not Penguinofhonor. Also, I get the "happy tokens". Because I have a habit of typing stuff like "SHEN IS ALWAYS BRO" when I play Shen and save someone with my ult or "SHEN STYLE" when I manage to have the highest k/d despite playing a tank.

Edit: Also, I have 37 teamwork and 21 HO. It also depends on who gives you honors, so if you play with friends often, and they give you honor, it doesn't mean as much as getting honor from a complete stranger. That may explain a bit, since you usually get HO from random strangers.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Graven on November 06, 2012, 03:20:10 pm
God damn I swear I checked three times and it said "Penguinofhonor" at the top of your post x]

Also yeah, I'm not playing with friends, usually because whenever I do, we all play terribly. I mostly get Teamwork for carrying and Honorable Opponent for chatting in the post-game lobby, since I have allchat off - it saves a lot of nerves.

And I try to be as happy as I can, but people just spam teamwork at me :|
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: penguinofhonor on November 07, 2012, 12:44:39 am
I'll accept any congratulations even though I haven't gotten any honor banners yet.

Here (http://na.leagueoflegends.com/board/showthread.php?t=2770017)'s the generic Season 3 changes preview post. I expect a more detailed post on one of the specific subjects in about 14 hours.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: webadict on November 07, 2012, 10:14:14 am
Flash can never be nerfed enough to make people stop using it, unless it can't reach the other side of walls or the timer is greater than 8 minutes. Instead, if they made Ghost better to use or some of the other summoners, there'd be more variety. But, the straight utility of Flash makes it too powerful not to use.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: tomas1297 on November 07, 2012, 10:36:19 am
Flash can never be nerfed enough to make people stop using it, unless it can't reach the other side of walls or the timer is greater than 8 minutes. Instead, if they made Ghost better to use or some of the other summoners, there'd be more variety. But, the straight utility of Flash makes it too powerful not to use.
Ghost is very easily countered with CC, unlike Flash. Ghost should either get less cooldown or add some CC resistance like Yi's ultimate (at the cost of a higher cooldown, probably). Though ghost IS a bit more useful at chasing opponents.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Wiles on November 07, 2012, 11:14:11 am
I have a feeling CC reduction on ghost would be too strong on some champions (i.e. Singed, Irelia).
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: tomas1297 on November 07, 2012, 11:31:40 am
I have a feeling CC reduction on ghost would be too strong on some champions (i.e. Singed, Irelia).
Yeah, I thought so too, which is why I mentioned it would probably require a larger cooldown.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: penguinofhonor on November 07, 2012, 12:50:34 pm
CC reduction does scale really poorly if you already have it. See everyone initially freaking out about Irelia with 21 in the defensive tree, then realizing it gave her like an extra 3%.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: frostshotgg on November 07, 2012, 02:21:09 pm
CC reduction would be less of a problem on Singed and Irelia and Mundo and Trundle and anybody else I might have missed, and more of a problem on champs who need to be. cc'd like ADs. It would also invalidate cleanse.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Ninteen45 on November 10, 2012, 05:39:57 pm
New leashing mechanics.

heimerdinger.

think about it.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: frostshotgg on November 10, 2012, 05:50:00 pm
That was addressed on the forum. Champs like Malz and Shaco and Heim are incredibly safe clears, but Heim jungle still isn't good because he can't do anything with the gold he gets. Heim's best time in the game right now is laning, why would you waste it in the jungle?
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: penguinofhonor on November 10, 2012, 05:51:57 pm
If the rework goes through, though, he should have a much better time in the jungle.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: frostshotgg on November 10, 2012, 06:01:27 pm
It was never a question that Heim could clear jungle safely. It's what he does after he clears that's the problem.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: penguinofhonor on November 10, 2012, 06:07:14 pm
Well I'm assuming the rework is going to address his lack of lategame anything.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Ninteen45 on November 10, 2012, 07:07:11 pm
That was addressed on the forum. Champs like Malz and Shaco and Heim are incredibly safe clears, but Heim jungle still isn't good because he can't do anything with the gold he gets. Heim's best time in the game right now is laning, why would you waste it in the jungle?

From the previews already I'll assume there is something that could fit into The guy's item list that would work well.

Split push comp?
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: frostshotgg on November 10, 2012, 07:22:38 pm
I'm guessing you've never seen a fed Heimerdinger?

It's really underwhelming. He's up there with support soraka on the list of champs that don't get scary ever.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: Ninteen45 on November 10, 2012, 07:31:20 pm
Yes, I've seen season 2 fed heimer with season 2 items.

Too bad I'm thinking of season 3 items.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: frostshotgg on November 10, 2012, 07:46:26 pm
You're acting as if items will fix an inherent problem in his kit. At most you can build like a ranged ad. But we aren't getting items like in Dota where everything has an active that can fill a gap in your kit.

You're also acting as if S3 will completely overhaul the item system, where it won't. It'll add some stuff, it'll fix some problem items, it'll delete some crap that isn't needed.
Title: Re: League of Legends Updated! - The Shadow Isles
Post by: frostshotgg on November 11, 2012, 12:33:33 am
Put your jungle gripes, and have a gander at this thread.

http://na.leagueoflegends.com/board/showthread.php?t=2781374

Some kind gentleman was nice enough to compile all the item previews, and more importantly, link to the sources so we can get wonderful Xeph lectures.

And now for something completely different.
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - End of Season 2
Post by: Yodamaster on November 13, 2012, 11:17:40 pm
Thoughts on Elise anyone? I'm finding her pretty solid. But you have to build her more AP bruiser than mage though. Her ratios aren't all that fantastic, but your combo's burst is still ridiculous, especially on squishies.

Also, I'm cleaning up the OP. Please PM me your Summoner Name and server if you want to be added to the list/stay on the list. Anyone who doesn't send me this information by Friday night will be removed for inactivity. Then maybe we can try some sort of recruiting drive :).
Title: Re: League of Legends Updated! - End of Season 2
Post by: Graven on November 14, 2012, 07:21:05 am
Yeah since Elise is mainly percentage-based, she does benefit greatly from CDR and defensive stats, which is why FH is one of the best items for her. Rylai's is also great since it allows her to keep up with her target in spider form.
Title: Re: League of Legends Updated! - End of Season 2
Post by: webadict on November 14, 2012, 10:50:28 am
Yeah since Elise is mainly percentage-based, she does benefit greatly from CDR and defensive stats, which is why FH is one of the best items for her. Rylai's is also great since it allows her to keep up with her target in spider form.
So, is she able to build pretty tanky and still be a threat?
Title: Re: League of Legends Updated! - End of Season 2
Post by: Exerosp on November 14, 2012, 11:52:13 am
I had a Frozen heart and a CDR boots. I could easily 1v1 Mundo and Twitch, Mundo was a bit of a problem though. They each had 3-4 items.
Title: Re: League of Legends Updated! - End of Season 2
Post by: RedKing on November 14, 2012, 12:06:59 pm
Bit late on the discussion, but I have to say, I love being a fed Heimer lategame. Hell, even a non-fed Heimer if I've managed to farm, say 300 minions by then.

See, I don't measure Heimerdinger's effectiveness by k/d ratios, I measure it by lane denial. Once I get up and running, Heimerdinger becomes a tiny little Gandalf, standing there and squeaking, "YOU SHALL NOT PASS". And seriously....unless you got an invulnerability shield or a method of rapid teleporting, you ain't passing.

And once we manage to break the first inhib tower, it's on. Setting up a pair of turrets near the inhibitor allows me to sit back in a zone of relative safety and poke the hell out of champs as they try to emerge from spawn to organize the defenses. It's really demoralizing to start running to the battle only to lose 1/3 of your health in a couple of seconds thanks to massive AP-laced missiles and high MagicPen. And if you chase me, I'm gonna string you back through my turrets and drop a stun grenade on you, then overdrive the turrets.

I've easily had games where I did more damage as Heimerdinger than the rest of my team put together, even as I only got a relative handful of kills. Tons of assists though.
Title: Re: League of Legends Updated! - End of Season 2
Post by: woose1 on November 15, 2012, 02:45:14 pm
Who's up for some got-derned league of loogerns? I'm itching for a game.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Frumple on November 15, 2012, 03:08:43 pm
I... might be convinceable. If it's not SR... or Dominions :-\ And/or you wouldn't mind a fairly terrible player :P

ARAM (Proving Grounds?) might be interesting if we've got the numbers for it.
Title: Re: League of Legends Updated! - End of Season 2
Post by: ThtblovesDF on November 15, 2012, 03:27:17 pm
Ought to update the first post with "Enter bay12" chat (whatever server you are on) and see if you can hook up with a dwarf. I'm in NA right now.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Jopax on November 15, 2012, 05:07:16 pm
Oh yeah, still Djoze on EU East :)

Can't really play now due to exams and the internet being shit but winter break isn't too far off :)

Also Zed seems very wierd, too fiddly for what seems like low damage from the CS. And having him build exactly like the last two assasins (Zix and Rengar) is very boring and annoying frankly, yes the gameplay style is different but having the same items they don't really seem unique. Here's hoping that S3 changes that up, some really interesting items are mentioned :)
Title: Re: League of Legends Updated! - End of Season 2
Post by: baruk on November 16, 2012, 05:25:54 am
Item changes:
http://na.leagueoflegends.com/board/showthread.php?p=31443382#31443382

Some observations..

Quote
Consumables
Oracle Elixir
Duration capped at 5 minutes.
This is kind of a big deal. A huge nerf to one of the biggest snowball items in the game. Hopefully the commonly heard excuse "I'm not buying wards anymore, they have an oracle's" will become a thing of the past.

Quote
Rageblade
Reworked to have a powerful attack speed, spell vamp and life steal boost when you are low on life.
Could be quite powerful on Poppy.
Quote
Avarice Blade
Gives less critical strike
Grants an additional 2 gold per kill.

Youmu's Ghostblade
Active simplified - 6 for melee, 4 for ranged.
Active cooldown reduced to 45 from 60.
Buffs for items I already like - I'VE BEATEN YOUR SYSTEM, RIOT!
Quote
Warmog's Armor
Stacking passive removed.
Now regenerates 1.5% of your maximum health every 5 seconds.
Flat regen becomes scaling -> Mundo is happy.
Quote
Deathfire's Grasp
Remade
Now builds out of Needlessly Large Rod and an Amplifying Tome.\
Grants large amounts of AP and CDR%.
Unique Active: Deals 15% of the target's maximum health and amplifies magic damage done to the target by 20% for 4 seconds.
Sounds absurdly powerful. I predict Veigar will two-shot many a champ (with the notable exception of Poppy).
Quote
Hextech Gunblade
Active has had its base damage reduced and now has an AP ratio.
Single target attacks and spells versus champions reduce the cooldown of the active by 3 seconds.
Another item with an AP scaling nuke.. I'm imagining an AP Poppy with this, DFG and Lichbane. Fun times ahead.

 Of the new items, there's too much cool stuff to comment on everything, however:
Quote
Mercurial Scimitar
High End Magic Resistance / Attack Damage Item
Recipe: Quicksilver Sash + B.F. Sword
Active: Cleanses all debuffs from your character. If your character is melee, he gains 100% movement speed for 1 second.
QSS just became more slot efficient. I'm now going to buy it more often..
Title: Re: League of Legends Updated! - End of Season 2
Post by: frostshotgg on November 16, 2012, 09:37:48 am
My god. Ohmwrecker.... What have you DONE? Yi will be viable again for 1 patch until it gets the Priscilla's Blessing treatment. Oh, and Sword of the Divine. Yi now builds Ohmwrecker and SotD and 3 BTs and rapes your everything once.a minute.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Cthulhu on November 16, 2012, 09:45:09 am
Force-a-nature's gone...  Moonflair, Cloak and Dagger, Leviathan, no big deal.  I seriously have never seen someone buy any of those in a serious game.

Oh my god, some of these new items.  All kinds of new passives and actives, more interesting stuff to buy on supports.  Wriggle's Lantern equivalents for supports...
Title: Re: League of Legends Updated! - End of Season 2
Post by: Wiles on November 16, 2012, 11:32:14 am
Here's a youtube video that shows the new masteries.

http://www.youtube.com/watch?v=i5bpge2kV3w

The pickpocket mastery is going to be pretty nice on supports that have a good auto attack range (Sona and Zyra come to mind). A potential extra 3g every 5s during most of the laning phase is definitely nice.

I'm not sure if the pickpocket mastery would even be worth grabbing on a melee support though. It's so far down in the support tree that you'd have to forsake taking a lot of defensive masteries which are almost necessary if you're going to be playing a support that has to soak a fair bit of damage to use their skills in melee range. 

On another note, does anyone else think Ohmwrecker is a bad idea? It seems like it gives a better advantage to the team that is ahead than it would to the team that is behind.

EDIT: Here's a nice collection of images with new items from the PBE http://imgur.com/a/XS0bH#0 and Reignofgaming has a nice article with the new champion + detailed info on new items http://www.reignofgaming.net/news/22382-pbe-changes-for-11-15-season-3-items-patch-nami (after reading it, it looks like some of the item info may be wrong, but still a lot of good info there)
Title: Re: League of Legends Updated! - End of Season 2
Post by: Euld on November 16, 2012, 12:47:25 pm
Regenerative.... biscuit? o_o
Title: Re: League of Legends Updated! - End of Season 2
Post by: Mini on November 16, 2012, 01:26:57 pm
It's part of TotalBiscuit's reward thingy for getting a lot of referrals.
Title: Re: League of Legends Updated! - End of Season 2
Post by: penguinofhonor on November 16, 2012, 01:50:18 pm
Here's most of the mastery changes, copied from my post elsewhere.

Quote
I'm going to write down all the new masteries here. The number in parentheses is the amount you need in that tree to unlock it. Every set of numbers with slashes means you advance through the list with more points. I'm ignoring numbers tweaks and masteries that have been moved around unless they're significant.

Offensive:
Destruction (4): Increases damage dealt to turrets by 2.5/5.0%.
Lethality (12): +2.5/5.0% crit damage.
Frenzy (16): Requires 2 points in lethality. You gain 10% attack speed for 2 seconds whenever you crit.
Spellsword (12): Deal 5% of your AP in magic damage on each basic attack.

Defensive:
Perseverance (0): Gain up to 2/4/6 HP regen per 5 depending on missing health.
Unyielding (8): Reduces damage from champions by 1/2 (not by half).
Block (12): Requires 2 points in unyielding. Reduce damage from champions' basic attacks by 3.
Relentless (8): Reduces the effectiveness of slows by 7.5/15%.
Safeguard (8): Reduces turret damage by 5%.
Juggernaut (12): Increases your max health by 1.5/2.75/4.0%.
Tenacious (12): Gives 5/10/15% CC reduction.
Defender (16): Gain 1 armor and MR for each nearby enemy champion.
Legendary Armor (16): Increases armor/MR by 1.25/2.5/3.75/5.0%.
Good Hands (16): Reduces time spent dead by 10%.
Reinforced Armor (16): Reduces damage from crits by 5/10%.
Honor Guard (20): Reduces damage from all sources by 3%.

Utility:
Wanderer (0): Increases movement speed by 0.66/1.33/2.0% while out of combat.
Scout (4): Wards get 25% increased vision range for the first 3 seconds after placing them.
Mastermind (4): Reduces summoner spell cooldowns by 4/7/10%.
Artificer (4): Reduces the cooldown of activated items by 7.5/15%.
Strength of Spirit (8): Requires 3 points in Expanded Mind. You gain up to 1/2/3 HP regen per 5 for every 400 mana you have.
Biscuiteer (8): You start the game with a biscuit that's basically a mini HP+MP potion.
Explorer (12): Requires Biscuiteer. You start the game with a 1 minute ward, or 25 bonus gold on non-SR maps.
Vampirism (12): +1/2/3% lifesteal and spell vamp.
Pickpocket (16): Gives 5 (if melee) or 3 (if ranged) gold when you autoattack an enemy champion. 5 second cooldown.
Nimble (20): +3% movement speed.

I played a game as Nami and she's ridiculously fun. She has the most visceral skills of any of the supports I've played, and she feels more actiony. She's less of a ridiculous utility toolkit than Lulu but has her own strengths to make up for it.

Also, Pickpocket is the single most fun mastery I have ever seen.
Title: Re: League of Legends Updated! - End of Season 2
Post by: baruk on November 16, 2012, 02:01:47 pm
I want to try Anivia with these two items:
Quote
Enchantment: Homeguard
Item Cost: 1375
Recipe Cost: 475
Enchants these boots to have the Homeguard bonus.

UNIQUE Passive - Homeguard: Whenever you are at fountain, you gain full health, mana and get a 200% movement speed boost that decays over 8 seconds - Half effect on Crystal Scar.
Quote
Tear of the Goddess
Item Cost:  995
Recipe Cost:  205
+250 Mana +7 Mana Regen per 5 seconds
 UNIQUE Passive - Mana Charge: Each time you cast a spell or spend Mana, your maximum Mana increases by 4 (3 second cooldown). Bonus caps at +750 Mana.
The cunning plan is to drop your ultimate somewhere clever (enemy minion spawn point perhaps?) before recalling to base so you can keep it going with the supercharged mana regen, whilst capping your tear.
Title: Re: League of Legends Updated! - End of Season 2
Post by: frostshotgg on November 16, 2012, 02:21:30 pm
Wouldn't work. Bird's ult has some of the stupidest conditions of any skill in the game. First, it's a channel so stuns, being egged and recalling. Second, it has max distance you're allowed to be away from it. The best you could do is put it up at base and wait there.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Frumple on November 16, 2012, 02:59:15 pm
That'd definitely bring about an annoying optimization thing where you pop your ult up every time you're back to shop or whatever though, wouldn't it? Even (especially?) without the homeguard thing. At least if you have the tear and your ult.

Though it'd overall bit a bit... silly. Because sitting in your base farming up the tear would be... not being else where, farming up the tear and getting XP. It'd take... nine minutes and some change (187-ish procs with a 3 second CD = 562-ish seconds, or nine and a third or so minutes), I think, to fill the tear if you proc the mana increase every three seconds on the dot. I... I guess if you had to go AFK for a bit you could leave it up?

Is, uh. Is the tear getting filled up a thing that actually happens regularly? Looking at it, that's a lot of casts, really.

Amumu with a lil' mana regen's probably going to like it, though.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Knirisk on November 16, 2012, 05:12:12 pm
I'm just waiting to be pissed off by Nunus with Liandry's Torment.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Frumple on November 16, 2012, 06:01:13 pm
Bigger question with that item is exactly what "spell damage" means. Because if it's any magic damage at all... I know the blackfire torch had something like that, and it didn't work with, say, Teemo's E, but if L's Torment does... squee. Torment/mallet build, here comes teemo. Maybe.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Jopax on November 16, 2012, 06:07:46 pm
I hope the numbers on Nami aren't final, some of those are a bit much CC and damage in a single package, especially for a support :S

Still, she seems very disruptive and fun, might have to buy a support after all (have Soraka, but that was from the OP AP Soraka period).
Title: Re: League of Legends Updated! - End of Season 2
Post by: penguinofhonor on November 16, 2012, 06:36:16 pm
Bigger question with that item is exactly what "spell damage" means. Because if it's any magic damage at all... I know the blackfire torch had something like that, and it didn't work with, say, Teemo's E, but if L's Torment does... squee. Torment/mallet build, here comes teemo. Maybe.

Anything that Spell Vamp works with should work with LT. So no Teemo, unfortunately.

I found Frozen Fist + Liandry's Torment good on Skarner. Double permaslow, plus a significant DoT during it. Probably a little unnecessary since catching someone in your permaslow should mean your team kills them, but definitely a good situational option against tanky men or when you're ahead. Frozen Fist by itself is cool because it gives you one proc from W or E to stick them with the first autoattack before your Q starts slowing.

Also, I think I'm officially retiring Triforce as my favorite item. With the recent nerfs on it, I must turn to the much manlier Frozen Fist. Just say it out loud. It makes you want to punch someone in the face, doesn't it? That's the beauty of it.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Tack on November 20, 2012, 08:15:30 pm
Are the stats as good as a Triforce, regardless of passive?
Title: Re: League of Legends Updated! - End of Season 2
Post by: webadict on November 20, 2012, 09:18:31 pm
Trinity Force
    Item Cost: 4035
    Recipe Cost: 300
    +30 Attack Damage +30 Ability Power +30% Attack Speed +10% Critical Strike Chance +8% Movement Speed +250 Health +200 Mana
    UNIQUE Passive - Icy: Your basic attacks have a 25% chance to slow your target's Movement Speed by 30% for 2 seconds (20% for ranged.)
    UNIQUE Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 150% of your base Attack Damage (2 second cooldown).

Frozen Fist
    Item Cost: 3400
    Recipe Cost: 640
    +40 Ability Power +500 Mana +60 Armor +15% Cooldown Reduction
    UNIQUE Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base Attack Damage to surrounding enemies and creates a field for 3 seconds that slows enemies inside by 35% - 2 second cooldown.

Basically, FF can permaslow on some champs (Much better buy on Skarner than TF)
TF has better offensive stats, but FF has better defensive stats.
Basically, FF looks to be better in a myriad of ways, including less luck based slows.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Frumple on November 20, 2012, 10:31:41 pm
The best thing. The best of things. Is to ult a teamfight on the other end of the map as Gangplank, and get all the kills. All of them.

I wasn't even trying to do that! I wanted the assists! And to help, of course. But no, RNB says, "Have some extra gold, broplank." And so I got some extra gold. Not that I needed it >_>

Still. GP's pretty nice. Solid. Dependable. Useful to have around. And rich. Good things. E:Also breeds an incredible compulsion to shoot anything low on health with the Q. Reflexive kill steals are a terrible thing :-\
Title: Re: League of Legends Updated! - End of Season 2
Post by: frostshotgg on November 20, 2012, 11:44:59 pm
So, after reviewing some new items, and some testing, and some actual games, I've discovered, much to my horror, that BFT and to a lesser extent Liandry's are utter terrors. They proc on DoTs. Every time. Teemo and Singed rape many, many faces with them. People who play Dominion and TT probably already found out that BFT is utter bullshit, because *everybody* takes it in TT. Liandry's is worse.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Frumple on November 21, 2012, 12:02:10 am
BFT in TT in the current game definitely doesn't proc off Teemo's E. I checked repeatedly, because that would have been greeaaaat, eeheeeheehee. Now, it does proc off the Q, and the shrooms, and goddamn is Teemo a nightmare with shrooms that hack off a chunk of your max HP on top of everything else. But yeah, it procs off DoTs and AoE effects; supposedly something about it is halved when it does that (I think the tooltip may actually say duration, which is bonkers, so it's probably the percentile amount.), but that hardly bloody matters when every spell you throw out hacks off another additional 2.5-5% of their max HP.

It's pretty great! I wouldn't really consider Teemo or Singed the best target for it (Ziggs might be interesting! Anything with a nice chunk of long range/low CD or large AoE spell damage, really), but it certainly makes an already annoying champion even moreso.
Title: Re: League of Legends Updated! - End of Season 2
Post by: webadict on November 21, 2012, 12:16:45 am
BFT in TT in the current game definitely doesn't proc off Teemo's E. I checked repeatedly, because that would have been greeaaaat, eeheeeheehee. Now, it does proc off the Q, and the shrooms, and goddamn is Teemo a nightmare with shrooms that hack off a chunk of your max HP on top of everything else. But yeah, it procs off DoTs and AoE effects; supposedly something about it is halved when it does that (I think the tooltip may actually say duration, which is bonkers, so it's probably the percentile amount.), but that hardly bloody matters when every spell you throw out hacks off another additional 2.5-5% of their max HP.

It's pretty great! I wouldn't really consider Teemo or Singed the best target for it (Ziggs might be interesting! Anything with a nice chunk of long range/low CD or large AoE spell damage, really), but it certainly makes an already annoying champion even moreso.
Karthus?
Title: Re: League of Legends Updated! - End of Season 2
Post by: Frumple on November 21, 2012, 12:27:13 am
Like Karthus, yes. At least if you can land those damned dot (note, not DoT... until you apply the BFT, anyway) mine things. Which I seem categorically incapable of doing but anyway!

Anything that can poke with spells, really, just gets made worse. I mean, technically everything that the bloody item works off of gets made worse, but stuff that you're already using for poke/harass/etc. just becomes that, moreso. BFT's a fun little item, yo'.
Title: Re: League of Legends Updated! - End of Season 2
Post by: webadict on November 21, 2012, 12:56:09 am
Like Karthus, yes. At least if you can land those damned dot (note, not DoT... until you apply the BFT, anyway) mine things. Which I seem categorically incapable of doing but anyway!

Anything that can poke with spells, really, just gets made worse. I mean, technically everything that the bloody item works off of gets made worse, but stuff that you're already using for poke/harass/etc. just becomes that, moreso. BFT's a fun little item, yo'.
He has a large AoE DoT, I mean. How much more powerful does that make him?
Title: Re: League of Legends Updated! - End of Season 2
Post by: frostshotgg on November 21, 2012, 02:05:15 am
BFT isn't fun. It's downright abusive. It's a massive misstep for itemization to take. It's especially abusive on Singed and Teemo because of the way it interacts with DoTs like theirs. Each and every tick procs BFT individually, meaning getting hit even once can shave off 10% of your hp.
Singed's Trail is horrific with it, because as long as you're in his poison, he's shaving off massive amounts of your hp each second.
Teemo's *Shrooms* are even more abusive, because he can completely block off health packets or important map objectives with it.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Knirisk on November 21, 2012, 02:09:54 am
BFT isn't fun. It's downright abusive. It's a massive misstep for itemization to take. It's especially abusive on Singed and Teemo because of the way it interacts with DoTs like theirs. Each and every tick procs BFT individually, meaning getting hit even once can shave off 10% of your hp.
Singed's Trail is horrific with it, because as long as you're in his poison, he's shaving off massive amounts of your hp each second.
Teemo's *Shrooms* are even more abusive, because he can completely block off health packets or important map objectives with it.

Fiddlesticks has fun with BFT. An additional 25% of your max health from just drain? Don't mind if I do.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Tack on November 21, 2012, 02:27:34 am
Sure sounds like Malz would be a terror.
Title: Re: League of Legends Updated! - End of Season 2
Post by: frostshotgg on November 21, 2012, 02:30:09 am
I don't think you guys get it. *Everyone* is a terror with BFT. Hell, even Annie is.
Title: Re: League of Legends Updated! - End of Season 2
Post by: penguinofhonor on November 21, 2012, 03:15:03 am
I think for the next patch BFT is getting its damage changed from 5% to 3.5%, the max stacks are going down from 25 to 18, and they're making it not apply on every tick of Singed/Teemo's poisons.

Also I'm mourning the Frozen Fist -> Iceborn Gauntlet name change. They couldn't even call it Glacial Gauntlet! It has lost out on the alliteration and the manliness.

BFT isn't fun. It's downright abusive. It's a massive misstep for itemization to take. It's especially abusive on Singed and Teemo because of the way it interacts with DoTs like theirs. Each and every tick procs BFT individually, meaning getting hit even once can shave off 10% of your hp.
Singed's Trail is horrific with it, because as long as you're in his poison, he's shaving off massive amounts of your hp each second.
Teemo's *Shrooms* are even more abusive, because he can completely block off health packets or important map objectives with it.

Fiddlesticks has fun with BFT. An additional 25% of your max health from just drain? Don't mind if I do.

This isn't how the ability works. It doesn't stack duration, it refreshes it. So from Fiddlesticks' 5 second drain you get 8 seconds of the DoT for 13.3% of their health.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Knirisk on November 21, 2012, 03:43:56 am
I think for the next patch BFT is getting its damage changed from 5% to 3.5%, the max stacks are going down from 25 to 18, and they're making it not apply on every tick of Singed/Teemo's poisons.

Also I'm mourning the Frozen Fist -> Iceborn Gauntlet name change. They couldn't even call it Glacial Gauntlet! It has lost out on the alliteration and the manliness.

BFT isn't fun. It's downright abusive. It's a massive misstep for itemization to take. It's especially abusive on Singed and Teemo because of the way it interacts with DoTs like theirs. Each and every tick procs BFT individually, meaning getting hit even once can shave off 10% of your hp.
Singed's Trail is horrific with it, because as long as you're in his poison, he's shaving off massive amounts of your hp each second.
Teemo's *Shrooms* are even more abusive, because he can completely block off health packets or important map objectives with it.

Fiddlesticks has fun with BFT. An additional 25% of your max health from just drain? Don't mind if I do.

This isn't how the ability works. It doesn't stack duration, it refreshes it. So from Fiddlesticks' 5 second drain you get 8 seconds of the DoT for 13.3% of their health.

Oh, yeah, I'm a doofus. I forgot it was like Brand's passive and not a full 5% per each tick.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Astral on November 21, 2012, 05:25:04 am
Singed is downright stupid on Twisted Treeline with Blackfire Torch. You can build tanky as hell, get a large chunk of AP and do ~200 damage a second +5% of their max health every 3 from it getting triggered on his poison.

It scares me to think of what he would do with a Seraph's Staff.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Sharp on November 21, 2012, 07:02:19 am
Mwhahaha Jungle Alistar with Frozen Fist, soon my pretty, soon.
Title: Re: League of Legends Updated! - End of Season 2
Post by: xDarkz on November 21, 2012, 08:33:55 am
I recently got back into League after Season 2 ended. I somehow managed to get to 1600 last season, securing that ever so sweet War Hero Janna skin. This season however, different story. I lost most of my placement matches, couldn't win a single one after the soft reset. I went something like 0/7 before my first win, it's awful and I felt pretty horrible about it.

Fortunately, I got my muse back yesterday and proceeded to win quite a few games in a row. I was already pretty low down in the elo ladders, but playing Jungler seems to be helping. The opposite happened today, just a flux of VICTORY and DEFEAT one after another. Some games, I'm invigorated with energy, my team knows what to do, we're securing objectives, etc, etc, the other half of games seems to play out according:

We do great early game, I've ganked more times than I really should. They however eventually take objectives while my team waddles in the jungle looking for farm. One tower, two, three towers and now we're behind. I managed to make it to almost 1300 but then dropped back down to 1250.

There are also those frustrating games where people call out roles and they're last in champion select. There's been quite a few times where I has to play support otherwise we didn't have one.

I know that through the law of large numbers, I'll eventually get there if I am truly indeed there, the journey is just incredibly frustrating.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Tack on November 21, 2012, 09:03:09 am
I tend to call out roles, regardless of where I am in champion select. I find it to be a bonus if I'm lower down the champ select, as it seems that many people don't understand champ-swapping, and go the first two picks katarina/pantheon.

But I assume that as I move further up towards 1350/1400 I won't have to deal with that as much.



Throughout the various Elo levels, your play style really changes quite drastically.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Sharp on November 21, 2012, 09:22:17 am
I call out roles I prefer but not the 'OMG let me jungle or i QQ!' I don't even like the people who go 'ahmagad im amasing at mid lemme mid and we auto win' especially as they seem to be the worst.

Lot of fragile ego's in LoL i feel, when I play bad I know it and I normally apologies but it's really annoying when it seems like your the only one with a clue on a team, doubly worse when you are somehow blamed for the loss as well even though your the only one playing well.

It's nice playing those games though where everything seems to go smoothly, had a few great games yesterday as jungle ali. No good games today but it was really my fault in one of them.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Sirian on November 21, 2012, 02:10:08 pm
I don't get how you guys are in awe for BFT (BlackFire Torch). Have you seen Blade of the Ruined King ? ADs have it much better. Also, i play almost only Riven in the new TT, and omg, she is so OP on this map it's not even funny.

By the way, according to the preseason changes, my main champion (Tristana) will have a huge indirect buff, especially the way i build her now. Since AS is now more expensive, she will have an edge over many other ranged ADs, since she has her built-in AS steroid, and since AD is now cheaper it's going to be even easier. They also said that higher tier items will now be less cost effective than they are now, and that's also good for me because i now tend to buy many small items until my 6 slots are full, instead of going for the big IE first like many people. Anyways, there are so many changes, that it's hard to forecast how the balance of all the champs will be affected. But i'm pretty sure that it will shake the current meta.

On the topic of Tristana, i've always had this distant dream of building her differently, to take advantage of her great AP scaling, while remaining efficient in lategame, and i think that i've managed to do it (or maybe i was just lucky and played against scrubs). Anyway, what i did is i changed my runes to AP glyphs, and i buy bilgewater cutlass and sheen early. I can upgrade the cutlass to a gunblade for more AP and nice spellvamp + better active and Sheen can upgrade to Trinity. Sheen makes harass with explosive shot+autoattack much better and the AP gives an edge in burst damage (plus mana is always welcome early on). My third item is usually IE for now, but i'll probably keep experimenting. The result i had when playing, was a much smoother laning phase, a much stronger mid game, and not all that much tradeoff lategame. Let's be honest, lategame Tristana is so good that even with a bit less damage she is still godly, and more importantly, this build makes me much more useful in mid and early, meaning i'm much more likely to win before lategame anyway.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Knirisk on November 21, 2012, 03:31:31 pm
I don't get how you guys are in awe for BFT (BlackFire Torch). Have you seen Blade of the Ruined King ? ADs have it much better. Also, i play almost only Riven in the new TT, and omg, she is so OP on this map it's not even funny.

By the way, according to the preseason changes, my main champion (Tristana) will have a huge indirect buff, especially the way i build her now. Since AS is now more expensive, she will have an edge over many other ranged ADs, since she has her built-in AS steroid, and since AD is now cheaper it's going to be even easier. They also said that higher tier items will now be less cost effective than they are now, and that's also good for me because i now tend to buy many small items until my 6 slots are full, instead of going for the big IE first like many people. Anyways, there are so many changes, that it's hard to forecast how the balance of all the champs will be affected. But i'm pretty sure that it will shake the current meta.

I'm slightly impressed with Blade of the Ruined King, but I want to say that it's too, well... conditional. It's not particularly great if you rush it at all, and next season, it's being changed to physical damage, IIRC. To be honest, until I see numbers, I'd prefer Frozen Mallet for the tankiness and some other lifesteal option.

I've actually been wanting to learn Tristana for a while. She's definitely one of my favorite AD carries, but I'm absolute shit with her and at the ADC role. I actually got a smurf to hopefully learn the AD carry role, but it's still under level 20, so PvP games are a bit chaotic.

I wouldn't say that the attack speed changes are too great, because most carries have some sort of attack speed steroid or another. It would more affect bruisers like Irelia and Shen, who like on-hits. As to all the other items, I don't think the item changes will benefit Tristana that much at all, since her lategame is where she shines and as you said, the higher tier items are going to be less cost-effective.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Sirian on November 21, 2012, 08:41:30 pm
I've actually been wanting to learn Tristana for a while. She's definitely one of my favorite AD carries, but I'm absolute shit with her and at the ADC role. I actually got a smurf to hopefully learn the AD carry role, but it's still under level 20, so PvP games are a bit chaotic.

I wouldn't recommend smurfing, what i do personally when learning a role/champion, is i play a small number of coop vs ai games, (maybe even some custom games too) then maybe some Twisted Treeline and Dominion, because they are short and let me get a feel for the champion, and then i play some normal games in SR and try to pick that champion/role as often as possible, and i try not to suck too much.

When playing Tristana i usually start with boots and potions, but sometimes i take a doran's blade, and i pick the explosive shot as first skill (then i lvl jump and explosive shot + ulti until lvl 7-8 when i start putting points in rapid fire). Then once in bottom lane, what i do is last hit minions only until i feel like i can push to the tower to chip away some health or destroy it (usually better if the bot bush is warded and at least 1 bot enemy is not there).

During the laning phase, except last hitting, i do a lot of moving back and forth, staying behind minions or sometimes even further away depending on who i'm facing, but i try to always be in range to get xp when a minion dies, and getting the last hit as often as possible, while using explosive shot + autoattack (sometimes even 2x autoattack) to harass.
It's important not to spend all your mana doing that, but if you can keep their hp down, you'll provide more opportunities to get a kill (when your support initiates and then you jump on top and use all your burst dmg it usually works), but also you'll be able to destroy the tower faster because they'll go back to base, and if they have a healer, he'll tend to be low on mana if he has to heal all the time (sometimes he won't even be able to keep up), and then there's the psychological aspect, if they fear you because of all the harass, they'll be less problematic to deal with than if they're confident because you play very safe.

There's often a moment, when trying to get early kills as Tristana, where you want to jump on top of a guy, and you want him to run away because that means he's not attacking you while doing that, and for 2.5 seconds he'll be slowed by the jump AOE, but if he does attack you back, you have to know when it is safe to just stand there and trade blows, and when you have to run away (but then it was probably a mistake to jump in the first place, because jumping back is a lot safer but now it's going to be on cd). To stay alive, it's important to keep ready to use rocket jump instantly when for instance you see a Taric using his stun on you or something like that, but most of the time just moving normally while staying just outside of other people's range and watching the minimap for gankers is enough.

Knowing when to use your ultimate is another important part, i found that i often use it to help someone else escape by pushing back gankers (the push-back effect has a small aoe so it can push a pack of enemies), but sometimes it's also good to use it in reverse, to push someone in your turret, teammates, or simply further down your lane to give them more ground to cover to go back to safety while you attack them, and in rare occasions it can be used to finish people, but you really have to use it only when someone would otherwise escape your range and they have like 2 hp bars left, because in many situations you can push them to safety with low hp (but then again sometimes if they have dots -damage over time- on them, like explosive shot and ignite or red buff, they will die anyway). For summoner spells i tend to use teleport + heal, for map control and safety/sustain and to waste no xp/gold in lane, or sometimes i want to clear a big minion wave or push an undefended tower and teleport is just the right tool for that. Mostly i use those spells because Tristana has alternatives to flash (her jump), exhaust is often too short ranged and you have a slow already in your jump aoe, and ignite can be replaced by explosive shot when you want a dot with anti-healing properties (plus, once again, ignite is often too short ranged to use reliably). The heal can often be used to save a teammate or fill back everyone's hp a little bit during an important push, so it's still good lategame, and it's obviously useful in early.
For items you'll want the usual AD stuff like Berzerker greaves + Infinity's edge, Phantom dancer, Bloodthister, Last whisper if they build armor and a survivability item for lategame like Banshee's veil, Frozen mallet, Guardian angel or even Warmog sometimes. Mostly you'll want to buy the smaller items first like BF sword, Vampiric scepter, Zeal, Pickaxe, etc..

Oh and as you'll see, lategame you can destroy people by just frowning at them, but you're still very vulnerable to burst damage and CC so it's often required to stay behind and play safe during teamfights, unless people are so scared of you they just run away or they lack the burst/cc to beat your raw damage and lifesteal.

That's the basic guideline, anyway, after that it's mostly practice and soon you'll understand how she works (she's really simple actually).
Title: Re: League of Legends Updated! - End of Season 2
Post by: Tack on November 21, 2012, 08:46:57 pm
Yeah, I've played my share of games, and I still play a bot game every time I get my hands on a new champion.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Knirisk on November 23, 2012, 01:30:21 am
Useful stuff to know.

Thanks for that. A bit long-winded, but eh. One of the main problems I'm having with AD carries is just all the micro. I'm experienced enough to know how to build ADs, but I'm reasonably bad with auto-attack poking and my last hitting is in shambles occasionally because I've played a lot more support and mid AP than anything else. I have okay game sense, but it's mostly adjusted for tankier characters or burst mages.

Incidentally, on that burst mage note, why do I like Syndra so much? By all rights, I am probably terrible with her, especially since I'm terrible with similarly-played champions like Cassiopeia and Karthus (It's that darned Q!). But again, this is another champion that I want to learn so badly. She even feels a bit like Brand, one of my other favorite AP champs. Though, I probably should've saved the 6300 IP for Nami, since I play more support nowadays.
Title: Re: League of Legends Updated! - End of Season 2
Post by: baruk on November 23, 2012, 01:06:00 pm
I recently got back into League after Season 2 ended. I somehow managed to get to 1600 last season, securing that ever so sweet War Hero Janna skin. This season however, different story. I lost most of my placement matches, couldn't win a single one after the soft reset. I went something like 0/7 before my first win, it's awful and I felt pretty horrible about it.
I just started playing ranked at the end of season 2 - I ended up at 1000 rating after 4 wins and 9 defeats. Not great, but I learned an immense amount in just a few games (mostly playing support and jungle, some AD carry). Still building up the gumption for the new season's placement matches.. the question is whether to just launch myself into them, or to prepare myself (and build some confidence) with a few more normal draft games.
Quote
I wouldn't recommend smurfing, what i do personally when learning a role/champion, is i play a small number of coop vs ai games, (maybe even some custom games too) then maybe some Twisted Treeline and Dominion, because they are short and let me get a feel for the champion, and then i play some normal games in SR and try to pick that champion/role as often as possible, and i try not to suck too much.
For the most part, I play against bots. There's the argument that it may impair your performance against humans - I would say it's helped me learn the champions and their item builds in a somewhat neutral environment. If I were to eschew the bots entirely, I would probably play less overall until I learn to enjoy games against humans a bit more.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Graven on November 24, 2012, 03:23:21 am
So you know how Rengar got nerfed a few patches ago, and rightfully so, because he was disgustingly OP and could gib you in one combo and blablabla and now I can't play my favourite assassin ever?

Well anyone playing Dominion might want to know that Kha'Zix is currently at least 13,5  times more disgustingly OP. Want evidence? Uncle Crundles provides :

(http://i215.photobucket.com/albums/cc9/Baron_Sengir/Khazix.png)

Note how I have only 4 assists, meaning out of the 32 people I jumped on, only 4 I couldn't kill myself. This is an exceptional game, of course. Mostly I get 15+ kills and a lot more assists, but if you're playing Dominion and feel like assassinating a guy or two, Kha'Zix is an excellent start. And this isn't a scrub game, either - I recently played against MMKH so I'm relatively up there.

Oh yeah, another thing, to maximise assassination as a whole on Dominion, try to be one of two AD carries at most. Any more and people can start itemising against you much more easily, while this way people are punished hard for going armor, and punished even harder for not. Fun times.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Tack on November 24, 2012, 08:15:40 am
Dominion is a lot more 'small clash'-y than Summoner's rift, though.
Assassins really have more going for them.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Jopax on November 24, 2012, 11:12:27 am
Yeah, dominion makes some champions borderline OP. On SR he's still pretty strong but not overpoweredly so, mostly because engagements either take a bit longer or there isn't that much natural cover he can use.

His Q is crazy strong (almost as Rengars Q before) and can easily gib squishies when combined with his ult and passive. But that's his thing really, since he pops like a balloon if any attention is directed at him (unless you're an ass like me and grab GA :> ).

That said, he could use a small nerf to some of his CD's since he can continuously dish out crazy damage if he's left unchecked, and most teams will do that since apparently it's too much of a hassle to refocus him if he ults.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Euld on November 25, 2012, 05:30:50 am
I played Kha'zixstan in an aram today, and he did pretty awesome too.  Arams always end up in situations where low health characters are just barely out of reach and inevitably walk just into range to toss a skill shot.  That's when you strike  :o  I always evolve his E first, makes for easy "jump in, gank, jump out" moments.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Tack on November 25, 2012, 09:39:34 pm
I like to evolve his W first so you can abuse the bush in the middle to pokepokepoke.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Knirisk on November 26, 2012, 03:46:37 am
Blackfire Torch AP Teemo has to be one of the most unfun creations of the new Twisted Treeline.

Walked into a bush? Suddenly, 1/5 of your health gone. Also, have fun not using the speed shrine ever. And God forbid you try to use any of the jungle entrances. On the upside, you'll never have to face Vilemaw ever without the safety and companionship of the enemy team.
Title: Re: League of Legends Updated! - End of Season 2
Post by: penguinofhonor on November 26, 2012, 10:00:14 am
Half of that has nothing to do with BFT. That's just AP Teemo.
Title: Re: League of Legends Updated! - End of Season 2
Post by: IronyOwl on November 26, 2012, 10:58:37 am
Half of that has nothing to do with BFT. That's just AP Teemo.
Or Teemo period, to some extent.
Title: Re: League of Legends Updated! - End of Season 2
Post by: frostshotgg on November 26, 2012, 11:50:49 am
No, it's definitely bft. You guys aren't understanding how bs that shit is.
Title: Re: League of Legends Updated! - End of Season 2
Post by: ThtblovesDF on November 26, 2012, 11:52:30 am
Doesn't the wriggles replacement come with de-cloaking dust?
Use that vs ap teemo.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Jopax on November 26, 2012, 11:56:04 am
But that's a rather specialized thing that won't see much usefulness when it's on CD. Isn't there a time limited Oracle's or something on TT?
Title: Re: League of Legends Updated! - End of Season 2
Post by: Graven on November 26, 2012, 12:09:29 pm
AP Teemo has been in 60% of all Dominion games
(http://i.imgur.com/B70oj.png)

And that is entirely because of BFT. Because it activates off everything Teemo does, a single mushroom can and will gladly take half a squishy's HP, not to mention be as annoying as ever. It's why I've completely stopped caring about balance and keep playing Kassadin and Kha'Zix.

Because if there's a single character whose entire purpose is to not let the enemies have fun, it's teemo, and BFT makes him an actual top pick for the smaller maps. AP teemo was the better teemo build ever since they buffed the ratio on his E, but with BFT it's incredibly effective. I can rarely play a game without 2 teemos in it, and I don't think I've had a game without a single teemo since BFT.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Frumple on November 26, 2012, 12:26:54 pm
... anyone know how much damage the BFT proc actually adds to the shrooms? I vaguely remember it being something like either a percent and a half or half a percent (depending on how BFT reacts to the DoT aspect) of max HP per duration tick, plus another two or so seconds (so ~3% or ~1.5%) after the shroom wears off. Six seconds total, I think, maybe seven... which comes out to <10% health. (Note: Mundo's cleavers hit for better than twice that, at 5/5, and higher at 1/5.) Which... yeah, it makes a difference, but I'm not sure if it's a particularly massive one. The shroom's ticks resetting the BFT proc does slightly more than double duration of a single proc... which is halved in damage due to it being proc'd off a DoT, bringing the BFT proc's damage back up to... what you get off of Teemo's Q :-\ A little more, maybe.

AP Teemo shrooms just flat out hurt is the big thing, imo, and they're much nastier on a small, constrained map than they are on something like SR. Plus Teemo's just a pretty decent hero, all around, and particularly so on TT.

What I'd call more likely than BFT being terribly out of line is that everyone's seeing an AP item that synergizes well with Teemo and playing the guy a lot more, and so his natural capability on a small, wardless, map is coming out in full force. People seem to forget that Teemo's always been a bit of a menace :P At least since I've started playing League, anyway.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Sharp on November 26, 2012, 12:38:26 pm
I dunno, play draft and ban him :P
Title: Re: League of Legends Updated! - End of Season 2
Post by: IronyOwl on November 26, 2012, 12:45:15 pm
Yeah, Teemo was always reviled on SR and has been one of the overpowered/goto champs since the new TT came out. I don't doubt BFT is making things worse, but I think it's making an already good champ even better more than just being 100% stupid in its own right.

That said, I've never had the pleasure of seeing it in action, so I wouldn't know how much it's helping or hurting specifically.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Knirisk on November 26, 2012, 01:00:54 pm
Yeah, Teemo was always reviled on SR and has been one of the overpowered/goto champs since the new TT came out. I don't doubt BFT is making things worse, but I think it's making an already good champ even better more than just being 100% stupid in its own right.

That said, I've never had the pleasure of seeing it in action, so I wouldn't know how much it's helping or hurting specifically.

Well, I haven't seen anyone mention the Mpen aspect or the CDR from Blackfire Torch, so it really is a horrifying item for Teemo. He can just get Sorc. Shoes and BFT for 40 Mpen, and God forbid one of your team having not bought any MR at all by that time. Seriously, it starts coming out to his shrooms hurting almost more than he does overall. One of the last Teemos I fought had the most kills in his team, but was 2 levels behind just because he sat around the jungle.

Yeah, some champions use BFT more effectively like Mundo, but none of them can just walk around your jungle laying shrooms and slowly wearing you down from across the map with minimal effort and complete safety since it reveals your location, too. It's bullshit. Complete and utter bullshit that makes me rage. At the very least, Karthus ultimate is obvious. With Teemo, just running into the jungle is like playing a game of Russian roulette.

Personally, I've had the pleasure of meeting him multiple times on TT. I really should get Nocturne and just spellshield all the goddamn shrooms.
Title: Re: League of Legends Updated! - End of Season 2
Post by: penguinofhonor on November 26, 2012, 01:06:44 pm
Seriously, it starts coming out to his shrooms hurting almost more than he does overall. One of the last Teemos I fought had the most kills in his team, but was 2 levels behind just because he sat around the jungle.

So ignore the Teemo and fight his team 3v2? He loses a lot of teamfight power since BFT only procs on blinding dart, so even if he comes out of the jungle at you, you'll have an advantage as long as you don't follow him in. And if you buy an Oracle's, you'll be able to kill all the shrooms he lays down outside of the jungle, by vilemaw, or on the speed shrine.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Graven on November 29, 2012, 09:26:21 pm
Oh god Alex Ich locking AP Yi mid against Curse on IPL5. M5 for president, NOW.


edit : PENTAKILL!!!!!! After having darien engage ONE VS FIVE AND NOT DYING, Alex gets a pentakill! Oh god

edit : Oh, yeah... uhm. Should show up here
http://www.reddit.com/r/LoLeventVoDs/comments/13zoh1/ign_proleague_season_5_ipl5/
if not maybe here
http://www.lolvods.net/ign-proleague-season-5/
or here?
http://leaguepedia.com/wiki/IGN_ProLeague_Season_5

Welp, M5 got stomped by World Elite. So sad. I only hope it's because M5 completely neglected preparing for this because of the enormous changes in s3, but they've been doing badly for a while now. It's really sad, because when M5 play at their best, they are unquestionably the best team in the world at teamfights, but they haven't been playing at their best for quite a long time, now.
Title: Re: League of Legends Updated! - End of Season 2
Post by: Frumple on November 29, 2012, 10:09:43 pm
Like... link? Or something?
Title: Re: League of Legends Updated! - End of Season 2
Post by: Jopax on December 03, 2012, 06:31:41 pm
So I found one thing to hate about Zix.

His jump is susceptible to CC. You wanted to jump that 100 hp Lux? Too bad, she just snared you and there was no way to dodge it.

Also a worrying trend is that every time I take him to go solo top I'm met with a duo lane. And you know what early game bullies like Zix don't like? Having two targets, since that pretty much kills any advantage he has :C
Title: Re: League of Legends Updated! - End of Season 2
Post by: frostshotgg on December 03, 2012, 06:47:48 pm
Kha could be great, but he's not because the meta despises Assassins right now, at least the ones with shitty early games. The best you're going to see with him is sending a tanky ap top like Ryze or Morg or Swain, and taking to mid and hoping you're against someone squishy who doesn't rape melees like Karthus.

And yeah, I really hate the dichotomy between blinks and dashes. It just really sucks when, say, Kassadin can get scott free out of anything, where Tristana gets hit by projectiles and cc and everything in between while she crawls through the air.
Title: Re: League of Legends Updated! - End of Season 2
Post by: penguinofhonor on December 03, 2012, 10:21:04 pm
IT'S COMING TONIGHT (http://competitive.na.leagueoflegends.com/preseason/intro)
Title: Re: League of Legends Updated! - End of Season 2
Post by: da dwarf lord on December 03, 2012, 10:46:15 pm
IT'S COMING TONIGHT (http://competitive.na.leagueoflegends.com/preseason/intro)

I don't think so, considering how op some things still are in the PBE (Runaans Hurricane and Teemo?) and how buggy they are....
Title: Re: League of Legends Updated! - End of Season 2
Post by: penguinofhonor on December 04, 2012, 12:33:19 am
IT'S COMING TONIGHT (http://na.leagueoflegends.com/board/showthread.php?p=32046439#32046439)

patch overview (http://www.youtube.com/watch?feature=player_embedded&v=bj0HlZWjcAQ)
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: da dwarf lord on December 04, 2012, 09:57:02 pm
IWillDominate was just permabanned (http://na.leagueoflegends.com/board/showthread.php?t=2864421)  :o
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Tack on December 04, 2012, 10:12:42 pm
Both of those things are massive news.
Cannot WAIT to try out Archangels singed.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Cthulhu on December 04, 2012, 11:18:19 pm
Man, Dignitas has no luck with junglers.  First Jatt and all that shit about ghosting, now this.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 05, 2012, 11:09:44 am
So is anyone enjoying the changes? I'm having a lot of fun with them. I've got so much gold in the new jungle I feel like Mitt Romney.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: webadict on December 05, 2012, 11:40:21 am
So is anyone enjoying the changes? I'm having a lot of fun with them. I've got so much gold in the new jungle I feel like Mitt Romney.
I now have the problem of not being able to use the shop efficiently. I don't know if it's the change in color, shape, or item sizes, but it's no longer usable unless I act like I'm 70 and using the internet.

That, and now you can support as anyone. No need for items. However, they reduced the amount regen you can do on just about anyone.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Frumple on December 06, 2012, 09:39:36 pm
So. Runaan's Hurricane. That is some danmaku shit right there.

And I'm loving it. Hurricane on an otherwise AP teemo, who's probably doing most of his damage via on-hit anyway? Have fun watching 3/5s of your team melt. And. All the pushing. All of it. It's kinda' hilarious. Shame about the range on the thing, but... don't care. Too amused. Whee~
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: IronyOwl on December 07, 2012, 01:21:30 am
So. Runaan's Hurricane. That is some danmaku shit right there.

And I'm loving it. Hurricane on an otherwise AP teemo, who's probably doing most of his damage via on-hit anyway? Have fun watching 3/5s of your team melt. And. All the pushing. All of it. It's kinda' hilarious. Shame about the range on the thing, but... don't care. Too amused. Whee~
Tried this on a bots TT game.

What.

Never got much use against enemy champions, but it melted everything I did hit it with like butter. I can only imagine what a proper teamfight would look like with that thing; I'm thinking there's a reason you weren't allowed to bring three Teemos to what was supposed to be a 5 on 5 fight prior to this.


Speaking of which, I'm now curious about how it interacts with two champions: Varus and Vayne. For Varus, load everyone up and then pop them with an ability. For Vayne, chunk everyone's health at the same time. Would be interesting to see how that works out in practice, though.

Also, do "basic attacks reduce the cooldown" abilities proc off hurricane shots?
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 07, 2012, 01:33:41 am
Speaking of which, I'm now curious about how it interacts with two champions: Varus and Vayne. For Varus, load everyone up and then pop them with an ability. For Vayne, chunk everyone's health at the same time. Would be interesting to see how that works out in practice, though.

For Varus it works exactly like you think. For Vayne, it only works on the primary target due to her single target restriction.

Also, do "basic attacks reduce the cooldown" abilities proc off hurricane shots?

Yeah. Graves gets triple CDR.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: IronyOwl on December 07, 2012, 01:51:51 am
Ah, I forgot about that. That's a shame.

And neat.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 07, 2012, 02:01:51 am
Vi, the Puncher revealed (http://www.reignofgaming.net/news/22597-unoffical-pbe-patch-notes-for-12-7-2012)

She looks like Varus 2.0 to me, with the % health damage, the passive triggered attack speed steroid, the charge up ability, and a ranged CC ult.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Neonivek on December 07, 2012, 05:27:49 am
The more and more I hear about the Metagame and the more I know I suck the less I seem to really like this game.

I see what is required before I am considered competent and the fact that I rarely get more then 3 kills in a single match. The only heros I done well with I am scolded for being "easy heros".

Here is a conversation I had with an expert

Spoiler (click to show/hide)

I don't think I like Leagues of Legend anymore... It is a very mean game.

I don't think I like games that tell me I suck and try to make me feel bad for doing so.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: webadict on December 07, 2012, 10:15:49 am
The more and more I hear about the Metagame and the more I know I suck the less I seem to really like this game.

I see what is required before I am considered competent and the fact that I rarely get more then 3 kills in a single match. The only heros I done well with I am scolded for being "easy heros".

Here is a conversation I had with an expert

Spoiler (click to show/hide)

I don't think I like Leagues of Legend anymore... It is a very mean game.

I don't think I like games that tell me I suck and try to make me feel bad for doing so.
Who cares? Honestly, as long as you're trying, who cares? Don't listen to that moron. He's 12 and has no idea what he's talking about. He's simply saying that Galio has the potential to get a kill, given help. I agree. So does everyone else. Wow. That guy is a genius. But, in actuality, this guy is just saying stuff he memorized. He has no thought process about why it is.

So, seriously, that guy is a tool, who cares, and stop worrying. You're going to lose. People are going to say things, usually in a negative way. Either figure it out your own way or figure it out someone else's way, if it matters about the meta.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sirian on December 07, 2012, 11:27:32 am
The first thing to know is that teamwork is more important than individual skill. Anyone who's being negative to others hasn't understood that he's working against his own interest by lowering his teammate's morale. So in a way, they suck more than you do, just for that.

Second, I recently experienced something interesting : I kept losing solo queue games (often ranked) and was blamed a lot, but even though i was making mistakes i felt like my teammates weren't doing their jobs very well either. But i kept my mouth shut, i kept trying to do better, and after a few days (maybe a week), i noticed that my skill level had gone up. I knew this, because i was now one of the top players among my group of friends, i was much better at dodging, last hitting, harassing, etc... and i was able to try new builds and make them work, despite having tried and failed before.

So my advice : don't listen to assholes. When you press Tab, there's a small speech bubble icon next to each player, press it if someone is annoying and you won't have to read their shit again. It really saved a lot of frustration for me and allowed me to focus on my gameplay better (because i'm 100% sure that being criticized has a negative impact on my playstyle).
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Knirisk on December 07, 2012, 11:37:06 am
The first thing to know is that teamwork is more important than individual skill. Anyone who's being negative to others hasn't understood that he's working against his own interest by lowering his teammate's morale. So in a way, they suck more than you do, just for that.

Second, I recently experienced something interesting : I kept losing solo queue games (often ranked) and was blamed a lot, but even though i was making mistakes i felt like my teammates weren't doing their jobs very well either. But i kept my mouth shut, i kept trying to do better, and after a few days (maybe a week), i noticed that my skill level had gone up. I knew this, because i was now one of the top players among my group of friends, i was much better at dodging, last hitting, harassing, etc... and i was able to try new builds and make them work, despite having tried and failed before.

So my advice : don't listen to assholes. When you press Tab, there's a small speech bubble icon next to each player, press it if someone is annoying and you won't have to read their shit again. It really saved a lot of frustration for me and allowed me to focus on my gameplay better (because i'm 100% sure that being criticized has a negative impact on my playstyle).

LoL actually feels like it's getting better in this regard, at the least for me. Last night, I called "not jungle" (common for me. I'm shit at jungling.), ended up getting forced into jungle anyway. We lost. Pretty badly, too. At the end of the round, I said "This is why I don't play jungle ever." and one of my teammates said I actually did pretty okay, which was nice. I was still pretty bummed, though.

Also, on a side note, what the hell is with all the Lee Sin junglers recently? My last few games have had Lee Sin junglers in every one, doing level 2 ganks every day. On one game as Renekton top on blue side, I had the foresight to check the bush right as Lee Sin came over to gank. I managed to get away (although I still lost my lane because Riven is just a bit better and the Lee Sin gank took half my health right from the start, so Riven snowballed).
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 07, 2012, 11:47:15 am
Lee has been op as hell for ages. He just packs too much utility. He'll have a FotM phase, then he'll be ignored until someone wins tournaments with him.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Graven on December 07, 2012, 11:47:46 am
Played my first game in S3 today - man, I hadn't been staring so helplessly at the shop for quite a long while now. We won, but I'm suspecting Riot may have been mucking around with Dominion elo, since I played with some players I know for a fact were a lot lower than me. Tried Graves with Sanguine Blade, Statikk Shiv and The Black Cleaver, since I heard Black Cleaver is OP now. Not sure how it all worked out, because everyone was building balls know what.

Great fun, though! And I can't wait for Punchlady to be released, day 1 buy for sure.
http://www.youtube.com/watch?v=PKUK7B2fkqs
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 07, 2012, 12:16:54 pm
Vi is going to be a monster in the jungle. She has everything she needs.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: IronyOwl on December 07, 2012, 07:38:58 pm
The first thing to know is that teamwork is more important than individual skill. Anyone who's being negative to others hasn't understood that he's working against his own interest by lowering his teammate's morale. So in a way, they suck more than you do, just for that.

Second, I recently experienced something interesting : I kept losing solo queue games (often ranked) and was blamed a lot, but even though i was making mistakes i felt like my teammates weren't doing their jobs very well either. But i kept my mouth shut, i kept trying to do better, and after a few days (maybe a week), i noticed that my skill level had gone up. I knew this, because i was now one of the top players among my group of friends, i was much better at dodging, last hitting, harassing, etc... and i was able to try new builds and make them work, despite having tried and failed before.

So my advice : don't listen to assholes. When you press Tab, there's a small speech bubble icon next to each player, press it if someone is annoying and you won't have to read their shit again. It really saved a lot of frustration for me and allowed me to focus on my gameplay better (because i'm 100% sure that being criticized has a negative impact on my playstyle).
Taking responsibility for your shortcomings is basically the way they stop being shortcomings. People who blame others have a hard time getting better, because they don't realize they're doing anything wrong.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Neonivek on December 07, 2012, 07:49:42 pm
It is a tough statement since that Expert happens to be my bro... who is actually just as good as I say he is (at least from my observation)

The problem is that he is rather insulting and is quick to lay on the harsh criticism on anyone who is doing something he sees as wrong.

In fact that whole conversation was initiated when I said I wish there was a more damaging version of Galio since I liked his skillset but had a hard time killing people.

He is a very hard person to get along with as you can tell and I consider him for all intent and purposes to be the voice of League of Legends since he doesn't really just talk the talk.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: werty892 on December 07, 2012, 08:14:54 pm
Eternum Nocturne is OP.

That is all.

I mean jesus christ noc has to be one of those half obscure jungles that are  op. I have played him before the skin came out, and I regularly get more than 10 kills in a game. I once in fact went 10/0 and totally snowballed. Play nocturne. Darkness time biathces
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sirian on December 07, 2012, 10:34:36 pm
I don't consider Nocturne to be that OP... Sure he has a dangerous ulti, but beyond that he's not all that much. He lacks a good gap closer and he's either squishy or not a threat. Amumu is much more annoying, in my experience... at least in teamfight.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: werty892 on December 07, 2012, 10:58:34 pm
I don't consider Nocturne to be that OP... Sure he has a dangerous ulti, but beyond that he's not all that much. He lacks a good gap closer and he's either squishy or not a threat. Amumu is much more annoying, in my experience... at least in teamfight.

Can any other jungle hop wards? His Q is a gap closer, as the trail speeds him up. Free AS that doubles as spell shield (Something that only Sivir has also) In teamfights you don't use your ult until you want to chase down running enemies. Can deal TONS OF DAMAGE without building damage, Can tank decently with 1/2 tanky items. And he snowballs hard. All that happens when amumu gets kills is he takes a little bit more damage, but when Noc gets kills, people are gonna melt. Plus amumu is always banned, so you don't get to use him.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Wiles on December 07, 2012, 11:27:05 pm
Comparing Nocturne and Amumu as junglers is like comparing apples and oranges. They serve two different roles and fit into different team comps. I really like Nocturne as a jungler - he can go bruiser-ish or go damage depending on how the game is going and fits well into teams that already have a lot of tankiness in lanes.


I picked up Nami today. She is pretty fun to play and so far I think she fills the support role pretty well. Her ultimate has a ridiculous range, allowing you to fire it off out of vision while your team is rushing in. It's great for dragon/baron fights. I'm really enjoying the gold gains that have come about with s3. I feel like I'm able to finish a lot more items that I want to buy and feel a lot less like a ward bot. Although I admit that I think my warding habits have gotten a little lax with the sightsone. 
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sirian on December 08, 2012, 05:57:52 am
I don't consider Nocturne to be that OP... Sure he has a dangerous ulti, but beyond that he's not all that much. He lacks a good gap closer and he's either squishy or not a threat. Amumu is much more annoying, in my experience... at least in teamfight.

Can any other jungle hop wards? His Q is a gap closer, as the trail speeds him up. Free AS that doubles as spell shield (Something that only Sivir has also) In teamfights you don't use your ult until you want to chase down running enemies. Can deal TONS OF DAMAGE without building damage, Can tank decently with 1/2 tanky items. And he snowballs hard. All that happens when amumu gets kills is he takes a little bit more damage, but when Noc gets kills, people are gonna melt. Plus amumu is always banned, so you don't get to use him.

Being able to gank with his ult is why i called his ultimate "dangerous" (it's also annoying in teamfight because you lose sight of important things), but it can be countered by backing off or even entering a bush since he needs sight to dive you. I know that his Q is a gap closer, it's just a bad one if you compare it to Xin or Maokai for instance. As far as i'm concerned, anyway, I never think "oh no, they have nocturne !", but i often think "Oh no, they have Fiora/Amumu/Diana/Fizz" (not just talking about junglers). My opinion is that about almost every champion can be deadly and "OP" in the right hands. I've had people call my tristana OP, to give you an idea...

With that said, it depends also a lot on who you're playing with/against. Maybe you're at a lower or higher skill level than me and he's OP at your skill level, either because people don't know how to deal with him or because when you play really well he gets an edge over other champions.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on December 08, 2012, 08:59:17 am
So Nami just seems like a watery version of Janna. I think I still prefer Janna for the passive speed boost though.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: IronyOwl on December 08, 2012, 02:24:11 pm
Well, that's good in some ways, then. I was worried about power creep with her.


EDIT: Also and completely unrelated, guess who has some new headcanon?

Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - End of Season 2
Post by: Orangebottle on December 08, 2012, 03:59:36 pm
snip
That is disgusting.

I mean, what the fuck, Leona? 0/3/?
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 08, 2012, 05:55:12 pm
I don't consider Nocturne to be that OP... Sure he has a dangerous ulti, but beyond that he's not all that much. He lacks a good gap closer and he's either squishy or not a threat. Amumu is much more annoying, in my experience... at least in teamfight.

Can any other jungle hop wards? His Q is a gap closer, as the trail speeds him up. Free AS that doubles as spell shield (Something that only Sivir has also) In teamfights you don't use your ult until you want to chase down running enemies. Can deal TONS OF DAMAGE without building damage, Can tank decently with 1/2 tanky items. And he snowballs hard. All that happens when amumu gets kills is he takes a little bit more damage, but when Noc gets kills, people are gonna melt. Plus amumu is always banned, so you don't get to use him.

It's the cycle of Nocturne. He gets played a ton, Riot nerfs him a little, everyone stops playing him. Later everyone realizes that he's still stupidly OP and the cycle restarts.

I predicted this the last time he was OP. I believe someone (frostshot?) was like "he doesn't have the 100% kill potential ganking junglers need" and then suddenly he started being picked constantly and they nerfed his sustain. It turns out he has some of the highest kill potential of any jungler. Admittedly he got overshadowed by all the tanky support junglers towards the end of Season 2 since he does sorta need gold, but now that those are weaker he's going to come right back to where he was.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 08, 2012, 06:29:57 pm
I said something along those lines. I still feel like I was right about it, at the time, if you couldn't secure a kill, you fell way too behind way too fast. He just didn't have enough AoE nor enough synergy with gold items to make him anything more than pubstompy at best.

Now is a different story. He has damn near exactly the right mix of AoE and single target damage to do amazingly well in the new jungle, and he has a *lot* more options now, even if he falls behind. S3 jungle was a serious buff for him.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on December 08, 2012, 07:20:42 pm
So many horrible teemo's and jayce's out there. I've been doing a lot of singed top and even when 'countered' by them im still winning, I mean they just play so bad, i just wait for them to go low mana while they poke me and I pounce!, speaking of pouncing I pwned an ad nidalee as well with singed :D. I love singed so much, he needs a Honey Badger skin because he just doesn't give a shit, that or Road Runner skin. I love it when enemy team has little/no hard CC, pop ulti and pop ghost and just go 'Meep Meep'.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Frumple on December 08, 2012, 09:30:56 pm
I said something along those lines. I still feel like I was right about it, at the time, if you couldn't secure a kill, you fell way too behind way too fast. He just didn't have enough AoE nor enough synergy with gold items to make him anything more than pubstompy at best.

Now is a different story. He has damn near exactly the right mix of AoE and single target damage to do amazingly well in the new jungle, and he has a *lot* more options now, even if he falls behind. S3 jungle was a serious buff for him.
Haven't been paying much attention to the jungle since I'm pretty terrible at it, but... what's the S3 jungle changes that make such a difference? The time or two I've done SR so far, I didn't notice anything staggeringly different beyond the itemization stuff. What does an S3 jungle game look like, that's different from S2?
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Orangebottle on December 08, 2012, 09:50:45 pm
So many horrible teemo's and jayce's out there. I've been doing a lot of singed top and even when 'countered' by them im still winning, I mean they just play so bad, i just wait for them to go low mana while they poke me and I pounce!
It's funny, because I take Clarity as Jayce for exactly that reason. Enemy thinks I'm low on mana, goes in for the kill. I hit F, switch modes and  Q+E.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Knirisk on December 08, 2012, 09:51:24 pm
How you know your Elo is reset:

You're forced into jungle twice, despite calling "not jungle" (God, I need to learn jungle one of these days)
Your team almost ALMOST devolves into yelling.
Enemy team completely talks shit to eachother after round's end. They really lost their cool.

None of this happened too much in like the 10-15 (hell maybe even 20) games I had previous to Season 3.

I also realize that playing aggressive support all the time has made me a worse player, mainly because I relied on my carries to do well. Now that I don't have that same potential as I apparently did with me in lane, I can't trust them that much. I think it's time to perhaps learn Malphite or Amumu jungle. Something that can win teamfights. Or maybe I should go back to playing Sona as support or learn Janna/Namma.

My team just barely pulled off a win last game when I fell behind as Jungle Jax. Once teamfighting started, we were able to win because our Graves carried while I acted to stun their damage sources. By all rights, we should've lost that by 25-30 minutes.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 08, 2012, 10:04:55 pm
Haven't been paying much attention to the jungle since I'm pretty terrible at it, but... what's the S3 jungle changes that make such a difference? The time or two I've done SR so far, I didn't notice anything staggeringly different beyond the itemization stuff. What does an S3 jungle game look like, that's different from S2?
Basically, everything hurts more, and is harder to kill, somewhere in the middle of S1 and S2. The distribution of hp is more central than S2, so the AoE superjunglers of S2 aren't in complete control. Now you want mostly single target damage, with just a smidgen of AoE, enough to kill the little creeps without having to spend extra time attacking them. Champs like Darius, Jax, and Nocturne are now really, really great because A, they can survive the damage, and B, clear really quickly.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sirian on December 09, 2012, 01:30:04 am
How you know your Elo is reset:

You're forced into jungle twice, despite calling "not jungle" (God, I need to learn jungle one of these days)
Your team almost ALMOST devolves into yelling.
Enemy team completely talks shit to eachother after round's end. They really lost their cool.

None of this happened too much in like the 10-15 (hell maybe even 20) games I had previous to Season 3.

I also realize that playing aggressive support all the time has made me a worse player, mainly because I relied on my carries to do well. Now that I don't have that same potential as I apparently did with me in lane, I can't trust them that much. I think it's time to perhaps learn Malphite or Amumu jungle. Something that can win teamfights. Or maybe I should go back to playing Sona as support or learn Janna/Namma.

My team just barely pulled off a win last game when I fell behind as Jungle Jax. Once teamfighting started, we were able to win because our Graves carried while I acted to stun their damage sources. By all rights, we should've lost that by 25-30 minutes.

Just call mid and play Diana or Kassadin. It's working for me so far.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: werty892 on December 09, 2012, 10:21:17 am
I had the strangest game yesterday. Playing Draft normal, and nobody called top, and people were asking eachother for support... IMPOASSABRU!!!

Then I went 10/0. Fun times.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 09, 2012, 02:58:55 pm
Knirisk, you should probably be able to do all roles decently before you start playing solo queue.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: ranter on December 09, 2012, 03:46:38 pm
Well, after the new patch I've found myself playing LoL without a friend asking me to before, something that has not happened since I got the dota 2 beta invite.

First surprise: Being a ranged carry is now a bit fun. Not as fun a being a fed magina, but still fun enough to consider playing it. Special mention to motherfucking blade of the ruined king. I was able to win 1VS1 against a fiora with an empty bloodthirster as kog with only it and berserker boots. Eating a full ult included.

Second surprise: Items with actives. Fun actives. There are not lots of them, but it's a step forward. Shard of true ice on a fiddlestick about to ult is... not big enough to be awesome, but it makes you feel at least good.

I still hate the fact that carries are supersquishy and cannot wipe a team by themselves if properly fed, but this is a step forward. And the fact that there is still no necrnomicon like object for supports. But hey, it's a step forward, and I might play this a bit more than when friends ask me to.

Also, I can't wait to try xerath with liandry and rylai. And on the subject of xerath, I think Clarvoyance is a must have on him. What do you guys think?
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 09, 2012, 03:49:49 pm
I'm actually not a huge fan of the sudden influx of items with actives. It's fine on Dota 2 where the game is balanced by everything being OP, but in league it basically means that where before if you had more than one active it was unusual, now everybody is taking a ton of S3 items because they all have great actives in addition to good stats.
I'm also not a huge fan of the hypercarries of Dota. They mean you can be a huge jackass to your team and then do whatever because you're unstoppable and can 1v5. And carries SHOULD be supersquishy, ESPECIALLY if they can wipe an entire team. If you think anything else, then you clearly never played League during the bruiser meta. Fuck that shit.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: IronyOwl on December 09, 2012, 05:27:33 pm
I had the strangest game yesterday. Playing Draft normal, and nobody called top, and people were asking eachother for support... IMPOASSABRU!!!

Then I went 10/0. Fun times.
I've had both of these happen, though nobody top is by far the rarer of the two. Notably, support is one of my favorite roles, so usually when someone else calls it I go "awww" a bit inside.

I'm also consistently shocked when someone calls jungle immediately, even though it seems to be happening with decent regularity.


Knirisk, you should probably be able to do all roles decently before you start playing solo queue.
What if you're vaguely decently but don't want to the vast majority of the time?


I'm actually not a huge fan of the sudden influx of items with actives. It's fine on Dota 2 where the game is balanced by everything being OP, but in league it basically means that where before if you had more than one active it was unusual, now everybody is taking a ton of S3 items because they all have great actives in addition to good stats.
I agree, but only because I'm too inept to actually remember to use all my stuff. I have no idea if it's balanced or a good idea or what.

I'm also not a huge fan of the hypercarries of Dota. They mean you can be a huge jackass to your team and then do whatever because you're unstoppable and can 1v5. And carries SHOULD be supersquishy, ESPECIALLY if they can wipe an entire team. If you think anything else, then you clearly never played League during the bruiser meta. Fuck that shit.
Also really in favor of this. Unless "properly fed" means "the game ended a while ago but you've been kicking them for a good half hour just for laughs," a carry should only be able to wipe the enemy team if nobody kills them first.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 09, 2012, 05:32:26 pm
When even in slight doubt, assume an item active is definitely imbalanced. Look at what happened with DFG. It had to be nerfed *3 times in a row* to get it to a state where everybody wouldn't rush it. And that was when there weren't many item actives to balance.

Active items are a lazy solution to having poor champion kits. League was really good about this over the past couple years precisely because it didn't have a million active items, so items were purely augmentations to what champions already had, and if a champion didn't have, like Xin, then it was obvious that he needed work. Xin could stealthily be useless as hell in Dota because he could just by this this and that items to cover up his weakenss.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: ranter on December 09, 2012, 06:03:59 pm
Look at vayne. How do you play her at the start of the game? Positioning and focus is all that matters. Now add a bloodthirster, an infinity edge, two phantom dancers and a guardian angel to that vayne. Do all those objects change the way of playing her? Not a bit.
The point of actives is giving some change in how you play based on what you have. Getting the wraiths now means that every two minutes you and your carry can go into the enemy jungle and try to get someone. Crucible means that you should not give your life for your carry, since you can potentially save him from being ccd to death. And ruined king means that it might be a good idea getting closer before starting to shoot, since it can mean a extra nuke and chasing ability.
And knowing how morello balances the game, it is pretty clear that new items are going to be better than the old ones until either the new get nerfed or the older get each one a buff that makes them unique (knowing riot, I bet on the nerf part).

On the carry side of the discussion, being able to 1vs5 does not makes you a jackass if you need to be babysitted for half an hour. And in that case you can't 1 vs 5. To do that, you need to get loads of kills early game while the enemy gets none. The closest comparison to what I mean is a nasus in each team. If one gets free farm and the other doesn't, he can roll his way into victory by himself. But if both nasus have free farm, it comes down to what nasus dies first, which comes dowj to their teamates. And one nasus not getting farm isn't the result of the other nasus doing really well (those guys alone are in a stalemate unless one of them is less fed or does something dumb like not focusing the other nasus). In short,cwhat I mean is that a carry should catabolize how well the team is doing. If you do superb, it should be an assurance of your victory.

And about the bruiser meta. I played in that time. And in the time when mordekaiser was the only viable top. And when sona was the best support by far. It's the thing I hate the most about lol, the metagame. But I shall touch that topic another day, it's too late here.

PD: I just read your last post, and I have to be completely against it. But as I said, I lack the time to answer it the way it should now.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Neonivek on December 09, 2012, 06:16:57 pm
Out of every character I ever played the only one who I was anywhere close to competent with was Son Goku... uhhh... Wukong! Yes that is the name here.

I can never seem to exactly pin down the winning strategies. Maybe I play too defensively.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Virex on December 09, 2012, 06:31:21 pm
On the carry side of the discussion, being able to 1vs5 does not makes you a jackass if you need to be babysitted for half an hour.
See for example Twitch.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Kansa on December 09, 2012, 06:37:30 pm
See for example Twitch.

Twitch can't 1v5 he would get stunned and bursted down way before he even had chance to kill two if he was on his own.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Techhead on December 09, 2012, 06:45:09 pm
I don't think anyone should be able to 1v5 in an even game if the enemies have their own carry. If a carry with 4 teammates ldies before doing much damage to one guy, I don't think it's exactly even game. One person might be pulling the weight, but if he can kill five players alone, might as well split-push to victory.

EDIT: In other news, is Teemo FOTM right now? I'm kinda tired of him.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Virex on December 09, 2012, 06:48:31 pm
See for example Twitch.

Twitch can't 1v5 he would get stunned and bursted down way before he even had chance to kill two if he was on his own.
Oh, right. I wasn't thinking straight. I was thinking about getting a pentakill in a short timeframe instead of going alone vs. a whole team.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 09, 2012, 06:51:12 pm
Don't play Vayne with two PDs, you'll get more DPS from a Last Whisper instead. And no, they won't. You know what should have me playing differently? Graves or Ashe. Riot has spent years making over 100 different characters, each with their own distinct playstyle, although some are more distinct than others.

Here's the issue with those active items. I can't debate against them. Therein lies the problem. Active items are always so much better than passive items that there's no choice, unless they are complete shit.

As for hypercarries, do you really think a game that becomes centered around one or two characters is interesting and fun for all 10 players involved? What you're describing is a game that's 4v4 with each team having someone useless for most of the game, and then it becomes a 1v1 for the rest of the time. I wouldn't want to be anyone in that situation.

If you played in the bruiser meta, you'd know how miserable everybody being unkillable and doing ungodly amounts of damage was. And you *want* that? I think you should just stick to Dota, which you seem to enjoy more. I'd like to keep the game I find fun untainted by people who want it to be the same thing as what they find fun.

Neon, what is it you've been having trouble with the most?
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: baruk on December 09, 2012, 07:29:28 pm
Don't play Vayne with two PDs, you'll get more DPS from a Last Whisper instead.
Gentleman Gustaf does not agree.
http://www.reignofgaming.net/blogs/a-different-view/gentleman-gustaf/21273-yelling-about-last-whisper
Quote
On Vayne and Corki, because of the true damage, no amount of armor can cause LW to beat out PD. In fact, past a certain point, more Armor makes LW a less palatable choice, simply because the amount of true damage you are getting is far outstripping how much physical damage you could gain.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 09, 2012, 07:33:00 pm
While that's interesting, the change in stat costs and new itemization options for S3 make old mathcrafting moot. I'm going to go with the standard until proven otherwise. If Gustaf does come to that conclusion again, I'll happily eat my boot, but until then it's staying on my foot.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Astral on December 09, 2012, 08:54:59 pm
Sion is perfectly capable of 1v4ing, if not 1v5ing given some circumstances, such as a lack of CC/Ignite/Exhaust, or people trickling in 1-2 at a time, as well as inability to kite something that is too easily run around.

The attack speed, lifesteal, decent amount of shield, passive that ends up counting a lot more than people give it credit for, and a very reliable stun make it fairly easy to grind people in to paste. This is all assuming a good lane where you're able to farm your E well enough to count, but still, he ranks among my top 3 "can solo enemy teams for extended amounts of time," along with Twitch (assuming good positioning to hit everything with your ultimate) and Singed (because running around doing %'s of their health with Rylai's/Liandry's is broken as hell).
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 09, 2012, 09:15:05 pm
I'd disagree with that. The only time when Sion is capable of doing anything above 1v2 is when he's hyperfed and the enemy team is hellishly bad.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: werty892 on December 09, 2012, 10:06:13 pm
Why are you talking about 1v5? LoL is a game where if you don't stay together and play as a team, anyone can kill you, unless you are say rammus level 18 versus teemo level 1. Then you will win. But anywhere else, through Superior positioning, tactics, or exploiting mistakes, they can beat you.

Also, I'm really starting to hate the community. Like REALLY. I disliked it before, but now its just coming into my sight that its just noxious. I have 300 wins so I'm no noob, but things have turned to the worst. I am really tiered for my team cussing out the other team for playing well and winning. A Ashe in one of my games went batshit crazy when a Darius got fed and started to dominate. "Press R to win champ etc.".  Why cant people just accept that they outplayed you and not have to be total jackasses. I guess bay12 has spoiled me a little, being the most polite internet community I have ever seen since minecraft early alpha forum games section. I guess Darius is a bit imbalanced at the moment, but there are ways to counter him (Elise top being the best, she just OWNS him) Hes not unkillable, and I wish people would give the common courtesy of not hating others

Edit:Spelling
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 09, 2012, 10:23:56 pm
Ashe has no reason to be QQing over Darius. All she has to do is dodge his E, then he can't reach her.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Knirisk on December 09, 2012, 10:49:26 pm
Also, I'm really starting to hate the community. Like REALLY. I disliked it before, but now its just coming into my sight that its just noxious. I have 300 wins so I'm no noob, but things have turned to the worst. I am really tiered for my team cussing out the other team for playing well and winning. A Ashe in one of my games went batshit crazy when a Darius got fed and started to dominate. "Press R to win champ etc.".  Why cant people just accept that they outplayed you and not have to be total jackasses. I guess bay12 has spoiled me a little, being the most polite internet community I have ever seen since minecraft early alpha forum games section. I guess Darius is a bit imbalanced at the moment, but there are ways to counter him (Elise top being the best, she just OWNS him) Hes not unkillable, and I wish people would give the common courtesy of not hating others

Honestly? If they say one angry thing, it's okay. They're allowed to get frustrated now and again. If they just start spouting off their mouth, there's a mute button, which is also useful if they seem intent on harassing you as well. That said, certain pubstomp champs like Akali and Darius usually seem to get people mad.

Although, personally, it's still Teemo that pisses me off. He's almost made for hating. Also Nidalee/Caitlyn bot lanes.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Astral on December 09, 2012, 11:26:43 pm
Teemo or Darius as a top lane is the bane of most AD melee bruisers... that's understandable.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on December 10, 2012, 06:31:34 am
Darius I don't care about, just try and bait him into using his abilities and dodge them, once he has low mana then you pounce (well flip for me), if he plays clever and doesn't waste his mana then it means he isn't zoning you out so farm and zone him out which is quite easy to do as singed.

Teemo is similar but his range and speed makes him hard to zone out so just have to rely on jungler a bit if Teemo actually playes well.

While that's interesting, the change in stat costs and new itemization options for S3 make old mathcrafting moot. I'm going to go with the standard until proven otherwise. If Gustaf does come to that conclusion again, I'll happily eat my boot, but until then it's staying on my foot.

I think new Black Cleaver beats Last Whisper, I mean I thought old Black Cleaver was better then LW anyway.

Of course it depends on Champs, Kog, Vayne, Corki you need AS more then anything else. On Sivir and Cait though high AD helps with their abilities more and DPS isn't as important when you are poking opponent. It's rare to get someone stand there for 8 seconds while you are attacking them unless it's top lane melee battle while you can have opportunities to use your abilities more.

You can have 6 Phantom Dancers on Sivir but it won't matter if Cait just backs away and spams Q, or Corki with R.

Also now Corki's passive doesn't crit anymore so he isn't that OP and AD is useful on him.

Anyway Black Cleaver does armour pen and armour shred (good for teamfights), it can be built from Brutalizer, also quite awesomely it has non-unique armour pen so you can stack em, the passive won't be better but the base 15 armour pen will stack so 4 Black Cleavers will eliminate most armour on the 1st shot meaning the 2nd is practically doing true damage. I would be tempted to try this on Sivir and clear waves with Q, the return will do similar damage as first with armour reduction and will be great for first shot in teamfight.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Graven on December 10, 2012, 09:27:51 am
ATTENTION CARRIES ON DOMINION:

Just because you got a Runaan's hurricane does not, in fact, mean you should run ahead of your team to engage 4 enemies by yourself. It furthermore does not mean you should ambush alone in the stormbuff brush if you can't reasonably well predict the movement of the entire enemy team. And you can't. So you shouldn't. Neither should you be starting fights in any shape, way or form against a single opponent near the centre of the map if you can't see his teammates. Nor should you run over, ALONE, to help your teammate who stumbled into the entire enemy team and is 100% certain to die.

THANK YOU.

Did everyone just got 20% of their LoL-related IQ knocked down by the season 3 patch or did Riot fuck with Dominion elo or what? I'm seeing displays of retardation far beyond anything I used to see a week ago. It's actually making me into an asshole, even though I just got a friendly token in a game where I might have went too far on our poor Graves. In my meager defense, this was the second game in a row in which he did all of the above on the ad carry.

Also the changes to penetration AND armor at the same time mean it's impossible to actually build tanky right now on Dom. So everyone playing - expect to see a ton of assassins. At least the BC stacking is going away in the next patch, they're supposed to be hitting it quite hard.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 10, 2012, 02:06:13 pm
Right now BC is op as hell because everything on it stacks.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 10, 2012, 03:17:53 pm
For the Dominion crowd, here (http://na.leagueoflegends.com/board/showthread.php?t=2864369) are the changes being made  next patch to accommodate all the overpowered S3 stuff (also fury champs).

The penetration is being removed entirely. I think it's funny that when they made Dominion they concluded that all armor was roughly 20% overpowered there, then over a year later they realized that all armor was roughly 20% overpowered period.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Urist McManiac on December 10, 2012, 03:25:36 pm
Man, the community can be really frustrating some times.
I just finished a game as Malph, helping my lane partner (Ez) farm, warding for him, generally supporting and tanking for him. We had quite a good early game, he got some nice kills and I got my assists. But then the idiot didn't know when to retreat and we got double-killed. From that point onward, he started flaming me hard. Well, I didn't really mind and continued to help him out. After all, he was just another asshole to ignore. Like I would care what a 12-year old is saying.
But for some reason other members of the team joined in the flaming. I wasn't performing bad (could have done a few things better, though), helping my team to get out ahead in teamfights, enable kills, etc. But for some reasons I have become the scapegoat for everyone.
We deffed a tower against the whole enemy team (including a fed TF): I had half of my hp, so I didn't initate, knowing I would get killed without getting a kill for the team. Well, I was accused of being idiot for not rushing in headlessly. Being the cooperative player I am, I did what my team said and initiated. It was no surprise that I got slaughtered while my fucking teammates retreated a second after my ult.

You know, I understand that there are assholes in some teams. I can live with that. But if the whole fucking team just blame you for everyone of their mistakes, it's getting ridiculous. I ended the game with 1 kill (which i picked up accidentally in a teamfight), 7 deaths (second last place in the team) and 12 assists (most assists in my team). So, am I doing something wrong? Is a fucking tank supposed to get all the kills?
I really try to be a positive, cooperative player. But sometimes it seems you have to be a flaming douche to be recognized as a good player....
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Graven on December 10, 2012, 03:34:46 pm
For the Dominion crowd, here (http://na.leagueoflegends.com/board/showthread.php?t=2864369) are the changes being made  next patch to accommodate all the overpowered S3 stuff (also fury champs).

The penetration is being removed entirely. I think it's funny that when they made Dominion they concluded that all armor was roughly 20% overpowered there, then over a year later they realized that all armor was roughly 20% overpowered period.

From what I've seen it wasn't actually armor itself that was OP, it was its lower cost and the difficulties in dealing with it. But now they've addressed both points at the same time, leaving armor absolutely useless right now, at least on Dominion. Although I admit TBC stacking is a great contributing factor.

I'm curious why they've chosen to remove some items from Dominion, though, especially Blade of the Ruined King, Van Damme's Pillager and Liandri's Torment, but I've never seen them, so I can't comment on their balance. I just want more shiny stuff  :(
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 10, 2012, 04:01:20 pm
BoRK is a noob trap, and IIRC, if you *really* want % damage, there's Kitae's Razor. Van Damme's being added would bring back bruiser-itis which is really boring. You have BFT, which is a stronger Liandry's.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Frumple on December 10, 2012, 04:03:14 pm
Liandry's is a nasty piece of work. Basically the blackfire torch, with a stronger proc effect (higher health shred, no charge mechanic, and double damage to movement impaired champs E: Ah, though I missed it runs off current instead of max health. Difference, that.), slightly worse stats, and a little (50g) cheaper.

Blade's nice. Really nice. Some damage, lifesteal, then a unique passive that deals 4% of the target's max HP and heals you for half that amount, and an active that steals health (150+.5AD scale) from the target and steals (read: they lose it, you get it.) 30% movement speed from the target for a couple seconds. I've been personally preferring it to sanguine blade or bloodthirster on the AD champs I've played.

Not sure about the pillager, though. It's not seemed that bad when I've seen it.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 10, 2012, 05:00:53 pm
Yeah, Liandry's is definitely a much toned down BFT.

BoRK looks good, but it has the same catch as Liandry's. *Current HP*.

Pillager is something that everybody and their mom's dog would rush if it were available on Dom or SR for that matter.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: IronyOwl on December 10, 2012, 06:01:13 pm
Man, the community can be really frustrating some times.
I just finished a game as Malph, helping my lane partner (Ez) farm, warding for him, generally supporting and tanking for him. We had quite a good early game, he got some nice kills and I got my assists. But then the idiot didn't know when to retreat and we got double-killed. From that point onward, he started flaming me hard. Well, I didn't really mind and continued to help him out. After all, he was just another asshole to ignore. Like I would care what a 12-year old is saying.
But for some reason other members of the team joined in the flaming. I wasn't performing bad (could have done a few things better, though), helping my team to get out ahead in teamfights, enable kills, etc. But for some reasons I have become the scapegoat for everyone.
We deffed a tower against the whole enemy team (including a fed TF): I had half of my hp, so I didn't initate, knowing I would get killed without getting a kill for the team. Well, I was accused of being idiot for not rushing in headlessly. Being the cooperative player I am, I did what my team said and initiated. It was no surprise that I got slaughtered while my fucking teammates retreated a second after my ult.

You know, I understand that there are assholes in some teams. I can live with that. But if the whole fucking team just blame you for everyone of their mistakes, it's getting ridiculous. I ended the game with 1 kill (which i picked up accidentally in a teamfight), 7 deaths (second last place in the team) and 12 assists (most assists in my team). So, am I doing something wrong? Is a fucking tank supposed to get all the kills?
I really try to be a positive, cooperative player. But sometimes it seems you have to be a flaming douche to be recognized as a good player....
I've had this happen before. It's possible you just sometimes don't realize what you're doing wrong, but more likely I think they're looking for a target and, hey! Someone found one, that's convenient.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: IronyOwl on December 10, 2012, 06:42:21 pm
In unrelated news, apparently hurricane works with Cait's passive. I'm not familiar enough with Cait to say, but initial testing seems to imply that this is ridiculous.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 10, 2012, 06:47:14 pm
It's not that great. For one thing, you're sacrificing a slot that could go to something much more powerful and with better synergy. For another, you need 3 targets for it to actually do anything. And finally, her passive really isn't worth an entire item slot. If hurricane came with anything other than raw AS, it'd be great. As it is, it stinks massively of a noobtrap item that is only being even considered because of S3 fever.

EDIT: In unrelated news, apparently I'm being a huge buzzkill and ruining everybody's fun. I'm not familiar enough with myself to say, but the level of jackass I feel like right now is ridiculous.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: martinuzz on December 10, 2012, 09:03:44 pm
I just discovered this game yesterday through this thread. It's pretty awesome. I'll stick to PvE for a bit though, playing Brand, mage in the mid.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Frumple on December 10, 2012, 09:11:02 pm
It's not that great. For one thing, you're sacrificing a slot that could go to something much more powerful and with better synergy. For another, you need 3 targets for it to actually do anything. And finally, her passive really isn't worth an entire item slot. If hurricane came with anything other than raw AS, it'd be great. As it is, it stinks massively of a noobtrap item that is only being even considered because of S3 fever.

EDIT: In unrelated news, apparently I'm being a huge buzzkill and ruining everybody's fun. I'm not familiar enough with myself to say, but the level of jackass I feel like right now is ridiculous.
Eh, I'm not seeing it. You're offering good critque for items folks aren't really familiar with, and in some cases may overlook stuff. I couldn't sworn the BoRK was max, not current, ferex.

I probably wouldn't recommend the hurricane on much at all, really. My biggest issue with it is the secondary projectiles only have a range of 300 (according to the wiki, anyway... I'd need to double check, as I've only used it on Teemo :-\), which is closer than your average ranged critter wants to be to... well, anything, really, but especially multiple enemy heroes. Teemo is the only ones I'd approach recommending it for, off the top of my head, and that's only because he's already a bit shorter ranged than your normal ranged dude and he's got major on-hit damage built in. It's a ridiculous push item, though, from what I've seen, and maybe has its place there -- it flat doubles (+20, more than doubles in some cases, like Teemo.) your damage output if you're hitting all three targets, which is fairly impressive really. But if you try to use that damage boost in an actual fight... you're probably deader than a doornail.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Kansa on December 10, 2012, 09:35:20 pm
It's not that great. For one thing, you're sacrificing a slot that could go to something much more powerful and with better synergy. For another, you need 3 targets for it to actually do anything. And finally, her passive really isn't worth an entire item slot. If hurricane came with anything other than raw AS, it'd be great. As it is, it stinks massively of a noobtrap item that is only being even considered because of S3 fever.

EDIT: In unrelated news, apparently I'm being a huge buzzkill and ruining everybody's fun. I'm not familiar enough with myself to say, but the level of jackass I feel like right now is ridiculous.
Eh, I'm not seeing it. You're offering good critque for items folks aren't really familiar with, and in some cases may overlook stuff. I couldn't sworn the BoRK was max, not current, ferex.

I probably wouldn't recommend the hurricane on much at all, really. My biggest issue with it is the secondary projectiles only have a range of 300 (according to the wiki, anyway... I'd need to double check, as I've only used it on Teemo :-\), which is closer than your average ranged critter wants to be to... well, anything, really, but especially multiple enemy heroes. Teemo is the only ones I'd approach recommending it for, off the top of my head, and that's only because he's already a bit shorter ranged than your normal ranged dude and he's got major on-hit damage built in. It's a ridiculous push item, though, from what I've seen, and maybe has its place there -- it flat doubles (+20, more than doubles in some cases, like Teemo.) your damage output if you're hitting all three targets, which is fairly impressive really. But if you try to use that damage boost in an actual fight... you're probably deader than a doornail.

It's a range of 300 around the target you are aiming at because I have got 3 shots firing from varus at his full range
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Frumple on December 10, 2012, 09:37:02 pm
Ah... that'd make a difference. Hrm. Still something I'd be leery about outside of pushing, but... maybe. Depends on if you've got someone with a decent pull or somethin', to keep the ability from just being negated by positioning.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 10, 2012, 10:27:58 pm
The 300 range on Hurricane is from the target your attack is going at, sorta like Tiamat. It just means your enemies have to be grouped closer together than is sane. Great if you have Orianna and a Malph or Shyv or the like, but otherwise somewhat impractical.

I haven't really been giving constructive advice, though. It's mostly been "No, your way is wrong and your theorycraft is wrong and you should feel bad for it.".
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 11, 2012, 02:07:50 am
I think my team has been pentakilled three times in the past week. Aren't pentakills like a 1 in 1000 games sort of thing?
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: IronyOwl on December 11, 2012, 06:58:19 am
It's not that great. For one thing, you're sacrificing a slot that could go to something much more powerful and with better synergy. For another, you need 3 targets for it to actually do anything. And finally, her passive really isn't worth an entire item slot. If hurricane came with anything other than raw AS, it'd be great. As it is, it stinks massively of a noobtrap item that is only being even considered because of S3 fever.

EDIT: In unrelated news, apparently I'm being a huge buzzkill and ruining everybody's fun. I'm not familiar enough with myself to say, but the level of jackass I feel like right now is ridiculous.
Well, what would it be replacing though? If you can ignore the range issues, it ought to at least roughly double headshot charging times, which give +50% damage, meaning unless I'm missing something that ought to be about +25% extra damage on top of the 30% extra AS on top of hitting everything else you're hitting. I wouldn't recommend it for a first item, but assuming you've already got, say, an IE and a PD, wouldn't that be at least comparable to a Bloodthirster or similar? Hell, if you're always hitting three targets and valued damage to those targets equally to damage to your main one, couldn't it give PD a run for its money?

In any case, if the answer is no then the answer is no. You haven't been a dick about saying the answer is no, you've just been saying you think the answer is no.


I think my team has been pentakilled three times in the past week. Aren't pentakills like a 1 in 1000 games sort of thing?
Overall yeah. It's possible they even more rarely happen in certain types of games (elo/champion matchup/map) and thus happen a lot more often when they're able to. What were the circumstances behind your harvesting?
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on December 11, 2012, 07:07:43 am
I think my team has been pentakilled three times in the past week. Aren't pentakills like a 1 in 1000 games sort of thing?

Depends on some champs. I think Twitch has a high pentakill ratio
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sonlirain on December 11, 2012, 08:16:58 am
Played a game after a long hiatus.

The game started with me logged in (not crashed) but not yet capable of action (still at loading screen on my side) so i joined the fray a minute and half late... or i would join if i could find that damn meki pendant i always take on panth.
After a minute or so i noticed that the chalice does no longer use Meki since it got replaced by the cheaper one MP5 item.

I was totally freaking lost at the shop and fealt like a total idiot.

I did get a +1 for teamwork at the end tho.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 11, 2012, 08:28:51 am
The problem with Hurricane is that it only gives AS versus a combination of useful stats. AS gives diminishing returns. After 1.5 AS, around a PD and Zerkers, it loses much value. Other items like PD have multiple scaling stats, or AD which is always valuable.
I think my team has been pentakilled three times in the past week. Aren't pentakills like a 1 in 1000 games sort of thing?
They aren't as rare at higher levels of play. Watch some of Guardsman Bob's boblights.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Wiles on December 11, 2012, 12:52:04 pm
So I've played Nami some more and I do like her quite a bit. I think her biggest weakness is her lane presence - her kit favours all in engagements as opposed to prolonged poke-offs. Where she really shines is her teamfight presence. Her ult is great for disrupting the enemy team. It does take some time to get used to her ult though as it is quite slow and easy to dodge (if they have vision of it coming). 

Item wise I'm really enjoying S3 as a support. I dreaded the loss of HoG but with the gold gain increase and the sight stone I find that I don't even need to buy a gp10 if my lane is doing well (I always run gp10 quints on supports though).

I want to play with the Twin Shadows item some more. I saw someone else using it and those ghosts go a lot further and a lot faster than I thought they would. I've been caught out by running ghosts slowing me, and it made me realise that the item may be more useful than I thought it was.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 11, 2012, 01:19:34 pm
I looked up the pentakill thing on that infographic from back in October. Pentakills are 1 in 150 games.

I think my team has been pentakilled three times in the past week. Aren't pentakills like a 1 in 1000 games sort of thing?

Overall yeah. It's possible they even more rarely happen in certain types of games (elo/champion matchup/map) and thus happen a lot more often when they're able to. What were the circumstances behind your harvesting?

My team was sucking. Really badly. The enemy carry was super fed.

Otherwise just SR normals. I see a lot of silver borders (including my own) so I'm assuming I'm in the normal elo range that silver ranked players play in.

I think my team has been pentakilled three times in the past week. Aren't pentakills like a 1 in 1000 games sort of thing?

They aren't as rare at higher levels of play. Watch some of Guardsman Bob's boblights.

I'm just going to assume this means I'm a good player to be playing against all these people pentakilling me.

---

On an unrelated note, I think Amumu got pretty big buffs with all the new items. His first jungle clear isn't as good, but you can get SS+Philo now and never need mana again. And Golem Spirit lets you choose whatever boots you want instead of being forced into mercs, so I picked up sorcs to see if it was any good. Then I picked up Liandry's. I was doing a ton of damage.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: werty892 on December 11, 2012, 07:35:44 pm
Hey!

Doing a interest check for S3 ranked team! I have already created a team (Slaves to Armok, tag BAY12) so we will be able to play if we get enough people. Come on guys, we need to spread our MAGMA and !!FUN!! Across the interwebs! Its on the NA server but if you can get a decent ping from Europe we would love to have you!
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: khantin on December 11, 2012, 07:43:13 pm
I'd love to play some organized LoL, I don't really care about winning or skill differences too much, just playing would be hella fun.  My summoner name is Khantin, when I am trying to win ranked games I usually play jungle adc or support.  I like the breadth and depth of skill in lol, honestly attempting to improve on different aspects of the game is what gives lol its replayability in my mind so I'll pretty much play any role.  In S2 I played about 200 ranked games got up to about 1840 elo or something.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: werty892 on December 11, 2012, 07:49:42 pm
I'd love to play some organized LoL, I don't really care about winning or skill differences too much, just playing would be hella fun.  My summoner name is Khantin, when I am trying to win ranked games I usually play jungle adc or support.  I like the breadth and depth of skill in lol, honestly attempting to improve on different aspects of the game is what gives lol its replayability in my mind so I'll pretty much play any role.  In S2 I played about 200 ranked games got up to about 1840 elo or something.

Awesome! TBH I skipped S2 because I did not feel skilled enough to play, and by the time I did it was pretty much over. So im gonna be the guy with the default border. But now I feel a lot better with my play, and I can handle top and jungle pretty well. Can also do mid and ADC, trying to find a good support about now, but most comfortable top and jungle.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Kansa on December 11, 2012, 08:03:17 pm
Hey!

Doing a interest check for S3 ranked team! I have already created a team (Slaves to Armok, tag BAY12) so we will be able to play if we get enough people. Come on guys, we need to spread our MAGMA and !!FUN!! Across the interwebs! Its on the NA server but if you can get a decent ping from Europe we would love to have you!

I would love to do this as well, I've always wanted to try and join in with a ranked team. I'm not that good, but I would still like to try it if you would have me.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: werty892 on December 11, 2012, 08:39:17 pm
Hey!

Doing a interest check for S3 ranked team! I have already created a team (Slaves to Armok, tag BAY12) so we will be able to play if we get enough people. Come on guys, we need to spread our MAGMA and !!FUN!! Across the interwebs! Its on the NA server but if you can get a decent ping from Europe we would love to have you!

I would love to do this as well, I've always wanted to try and join in with a ranked team. I'm not that good, but I would still like to try it if you would have me.

Couple quick questions, Are you 30, and what do you play? also add me as a friend, my LoL name is the same as my forum name :)
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Kansa on December 11, 2012, 08:45:17 pm
Hey!

Doing a interest check for S3 ranked team! I have already created a team (Slaves to Armok, tag BAY12) so we will be able to play if we get enough people. Come on guys, we need to spread our MAGMA and !!FUN!! Across the interwebs! Its on the NA server but if you can get a decent ping from Europe we would love to have you!

I would love to do this as well, I've always wanted to try and join in with a ranked team. I'm not that good, but I would still like to try it if you would have me.

Couple quick questions, Are you 30, and what do you play? also add me as a friend, my LoL name is the same as my forum name :)

Yes I am level 30 and I usually play mid or adc, but I can do top or support ok as well, I sent you a friend request my in game name is Kerasha
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: webadict on December 11, 2012, 09:59:22 pm
Hey!

Doing a interest check for S3 ranked team! I have already created a team (Slaves to Armok, tag BAY12) so we will be able to play if we get enough people. Come on guys, we need to spread our MAGMA and !!FUN!! Across the interwebs! Its on the NA server but if you can get a decent ping from Europe we would love to have you!
Sure, why not? My team never plays, so I might as well find a team that does. I main support and mid, but I can adc fine. I *can* jungle, but I haven't done it enough to become proficient, and I'm a so-so top. I'm webadict in-game (surprise), and I've added you, so I'll gladly play if you want, but not until Friday or so. Finals and what-not.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: lavenders2 on December 11, 2012, 10:36:10 pm
Hey!

Doing a interest check for S3 ranked team! I have already created a team (Slaves to Armok, tag BAY12) so we will be able to play if we get enough people. Come on guys, we need to spread our MAGMA and !!FUN!! Across the interwebs! Its on the NA server but if you can get a decent ping from Europe we would love to have you!

I would love to do this.
Currently main top and support, competent at mid, okay at jungle and very rough at ADC. My in game name is lavenders2 (surprise)
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: da dwarf lord on December 11, 2012, 11:16:55 pm
Hey!

Doing a interest check for S3 ranked team! I have already created a team (Slaves to Armok, tag BAY12) so we will be able to play if we get enough people. Come on guys, we need to spread our MAGMA and !!FUN!! Across the interwebs! Its on the NA server but if you can get a decent ping from Europe we would love to have you!

I'm so up for this, didn't play much S2 ranked but I'm 1250-ish so far in S3. Name is dalord0, mainly jungle and top (I'm decent at nearly everyone in those two positions), then mid (usually Gragas, Eve, Vlad and Ryze), and while I can do ok with support or adc, I'm not very good at either (the exception being support nunu, I love support nunu :D)
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: werty892 on December 12, 2012, 07:31:18 am
Cool, we have 5 people! When I get home I will add everyone and when we get everyone online, we might play a game :) But we should decide a time thats good for everyone to play, I was thinking maybe 3 times a week(or more, or less depending on peoples preferences.) Right now I think maybe 6 PM EST Saturday, 7 PM Wednesday, and 7PM Friday would be good, but if anyone cant do that we can work out other times.

Also, there are more than 5 slots on a ranked team! We wouldn't play with the same 5 people every day, I was thinking a kind of rotation system would be good, but if someone cant make it we could use some people who can back us up. :)
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Charmander on December 12, 2012, 10:03:47 am
I would consider it except I am clinically terrible at this game.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Wiles on December 12, 2012, 11:15:21 am
If there end up being free slots I'd definitely be interested too. I main support and jungle quite a bit (though my s3 jungling isn't really up to snuff yet, haven't done it enough). My IGN is Slapfish.

If it turns out there are enough for two teams maybe we can split players up into similar timezones.

 
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: khantin on December 12, 2012, 02:14:21 pm
Why don't we just try to be logged in at a specific time each day if you can play and then see if we have enough. 
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: werty892 on December 12, 2012, 02:39:47 pm
Why don't we just try to be logged in at a specific time each day if you can play and then see if we have enough.

Yeah, that could work lol.

Consider me cautiously interested- last time we tried this, we never actually played, but the premise is always enticing.

I'm a jangle/AP carry kind of person- those are the roles I'm usually forced into. Not the best ADC or support out there, but getting either wouldn't be the end of the world.

Y'know, I wouldn't be surprised at all if Cho became the next Blitzcrank this season- the new items work well on an already versatile, AP-nuking, lifemongering, CC-spooning monster, and he can go frigging anywhere.

Well so far we have the people, so tell us your IGN so if there is a slot left we can add you :)
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Spaghetti7 on December 12, 2012, 02:50:19 pm
I'm not going to claim I'm an expert at this game, so I'm gonna ask a quick question.
I'm eyeing up 3 champions at the moment: Morgana, Swain and Xerath.
Bearing in mind I like to play ranged mages with possibly slight support abilities, do any of you have opinions on any of these champions?
Cheers.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: da dwarf lord on December 12, 2012, 02:53:50 pm
Cool, we have 5 people! When I get home I will add everyone and when we get everyone online, we might play a game :) But we should decide a time thats good for everyone to play, I was thinking maybe 3 times a week(or more, or less depending on peoples preferences.) Right now I think maybe 6 PM EST Saturday, 7 PM Wednesday, and 7PM Friday would be good, but if anyone cant do that we can work out other times.

Also, there are more than 5 slots on a ranked team! We wouldn't play with the same 5 people every day, I was thinking a kind of rotation system would be good, but if someone cant make it we could use some people who can back us up. :)

I'm up for 3 times a week, however between living in Australia and working unreliable shifts I have no idea until a week before when I would be able to play, so I might have to put myself as a reserve player and just wing it.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: webadict on December 12, 2012, 03:27:24 pm
I'm not going to claim I'm an expert at this game, so I'm gonna ask a quick question.
I'm eyeing up 3 champions at the moment: Morgana, Swain and Xerath.
Bearing in mind I like to play ranged mages with possibly slight support abilities, do any of you have opinions on any of these champions?
Cheers.
Xerath: Tanky, Powerful, Poke. He's good against certain champs and teams. He's a powerhouse late game. If you learn him, not a lot of people know how to play against him. Does extremely poorly against gap-closers/assassins. Early mana problems. His ultimate is low cd, so use it whenever two or more are grouped up, or one is low. His W is tricky to get right.

Swain: Tanky, Sustained damage, Sustain. He's... okay. If he gets rolling, he's near unstoppable, but it takes a while. He's very support oriented with his slow and snare. Be wary of keeping his ultimate on too long or that you have enough mana to do what you need to do. His sustain is kinda bad, but it is there. I don't play him enough to tell you much more.

Morgana: Sustained damage, Sustain, Pusher. She's a versatile pick. She can escape any gank and is hard to kill thanks to both her shield and sustain. Her ultimate is amazing if you can get it off, but it gets hard without flash up. Her snare is also stupidly good. Plus, she's no longer an instaban. She clears minions really fast. Good against champs that have issues pushing.

Out of all of them, I'd say Morgana. Runner-up is Xerath, but only because he's fun.

Cool, we have 5 people! When I get home I will add everyone and when we get everyone online, we might play a game :) But we should decide a time thats good for everyone to play, I was thinking maybe 3 times a week(or more, or less depending on peoples preferences.) Right now I think maybe 6 PM EST Saturday, 7 PM Wednesday, and 7PM Friday would be good, but if anyone cant do that we can work out other times.

Also, there are more than 5 slots on a ranked team! We wouldn't play with the same 5 people every day, I was thinking a kind of rotation system would be good, but if someone cant make it we could use some people who can back us up. :)
I'm usually on some time after 8 PM CST every day, but occasionally earlier. I'm not sure of which days yet, but I'll let you know then.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Spaghetti7 on December 12, 2012, 03:50:43 pm
I'm not going to claim I'm an expert at this game, so I'm gonna ask a quick question.
I'm eyeing up 3 champions at the moment: Morgana, Swain and Xerath.
Bearing in mind I like to play ranged mages with possibly slight support abilities, do any of you have opinions on any of these champions?
Cheers.
Xerath: Tanky, Powerful, Poke. He's good against certain champs and teams. He's a powerhouse late game. If you learn him, not a lot of people know how to play against him. Does extremely poorly against gap-closers/assassins. Early mana problems. His ultimate is low cd, so use it whenever two or more are grouped up, or one is low. His W is tricky to get right.

Swain: Tanky, Sustained damage, Sustain. He's... okay. If he gets rolling, he's near unstoppable, but it takes a while. He's very support oriented with his slow and snare. Be wary of keeping his ultimate on too long or that you have enough mana to do what you need to do. His sustain is kinda bad, but it is there. I don't play him enough to tell you much more.

Morgana: Sustained damage, Sustain, Pusher. She's a versatile pick. She can escape any gank and is hard to kill thanks to both her shield and sustain. Her ultimate is amazing if you can get it off, but it gets hard without flash up. Her snare is also stupidly good. Plus, she's no longer an instaban. She clears minions really fast. Good against champs that have issues pushing.

Out of all of them, I'd say Morgana. Runner-up is Xerath, but only because he's fun.
Thanks a lot, really helpful. I think I'll get Xerath first since I've saved up for so long, then Morgana. Had a lot of fun with her when she was FTP.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 12, 2012, 03:52:16 pm
My suggestion is Swain. He's really, really powerful and fun. He's a complete monster in the right hands, and he's really easy to pick up.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Jopax on December 12, 2012, 05:44:12 pm
I've been saving up to rebuy Xerath ever since I sold the poor bugger to get two extra runepages. He's great fun, especially if you don't get an assasin on mid. His early game problems should be solveable easily with some runes and a Chalice right after boots, after that it's just facerolling anything that gets in range.

As far as his W is concerned, I've realised that early game it's best used for unexpected pokes, whenever they think they're safe just W and Q then get out of W before they can react. Later on it's CD should be almost as short as the CD on Q so you can go into it much more often and just fire off a single spell before relocating. Frankly, the only time you do want to take advantage of it's full duration is during, just before or after a teamfight, firing off your entire load into the fray, weakening them before the fight or picking off stragglers.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 12, 2012, 06:07:27 pm
Xerath's biggest problem is that he's completely reliant on his R to do... basically anything. Normally in lane it's not even worth it to use E ever until you have R up. His second biggest problem is that his W makes him a sitting duck for any skillshots. God help you if there's a Nid or Blitzcrank on the enemy team.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: webadict on December 12, 2012, 06:24:58 pm
Xerath's biggest problem is that he's completely reliant on his R to do... basically anything. Normally in lane it's not even worth it to use E ever until you have R up. His second biggest problem is that his W makes him a sitting duck for any skillshots. God help you if there's a Nid or Blitzcrank on the enemy team.
Actually, that's wrong. That's the kind of misleading thing about Xerath. Xerath's E is guaranteed damage. Plus, it's a low to medium cooldown, so poking with it when you have it is fine. E is just single target damage, so you typically want the Q, which is AoE, and on a shorter cooldown. Not only that, but following up with a Q can make someone blow a flash escaping.

His R is great damage, so if you mean he needs his R to win a straight 1v1, then yes, you're correct. However, he hardly needs his R to be useful. In fact, you should be learning his W+E range, because when you cast W, you can still cast E while you're still casting W, so it still goes off, which you can then follow up with a Q. His E+Q is much more useful in general, just because of the low cooldowns. However, to go full on in, you go ERQRR followed by another Q when it's off cooldown.

Also, that's why you don't just W whenever. Nidalee is fine to fight against, but you should avoid playing against Blitzcrank. If you ARE against Blitz, then you just need to be wary of where he is.

You can't underestimate Xerath.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Frumple on December 12, 2012, 06:28:21 pm
Free week, nidalee, etc., so forth. Just played, and initial impression is positive. I kinda' like the way she plays. Neat poke, mini-ward thing with alright debuff, heal+AS steroid, then the melee range burst on squishies or creep waves.Transforming's very fluid. Low CD on pounce makes yeh fairly mobile, t'boot. Everything seemed really inexpensive too, at least in TT. Didn't particularly even notice my mana bar :P

Any general suggestions or common bork-ups to avoid on 'er? Currently saving up for Rumble, but... maybe after that.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: werty892 on December 12, 2012, 07:17:08 pm
Free week, nidalee, etc., so forth. Just played, and initial impression is positive. I kinda' like the way she plays. Neat poke, mini-ward thing with alright debuff, heal+AS steroid, then the melee range burst on squishies or creep waves.Transforming's very fluid. Low CD on pounce makes yeh fairly mobile, t'boot. Everything seemed really inexpensive too, at least in TT. Didn't particularly even notice my mana bar :P

Any general suggestions or common bork-ups to avoid on 'er? Currently saving up for Rumble, but... maybe after that.

Build hybrid, if you build pure AP your not gonna have any late game presence
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Tack on December 12, 2012, 08:46:39 pm
Actually, if you build pure AP you have tons of late game presence.

Just only on carries.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Bilbo991 on December 12, 2012, 09:14:49 pm
Just went 27 and 5 with Teemo :D. That's the first time in almost six months I've played PvP and not been totally wrecked with him.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 12, 2012, 09:51:10 pm
I played a game as Warwick. I think he can actually start boots in the new jungle. I did machete because I didn't want to risk it, but I was at really high health the entire time and didn't use any potions.

BoRK is trash on him, by the way. I bought it lategame and hardly got any autoattacks off because my carries were doing that for me. It's no better than bloodrazor was.

edit: the SDSD page is up (http://promo.leagueoflegends.com/snowdown-showdown/en.html)
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: SalmonGod on December 12, 2012, 11:08:30 pm
So I played this again yesterday (which to me was this morning) for the first time in several months.  I wasn't really interested in the game, but wanted to do something with my wife & friends who are still addicted to it.

I see they've taken many more large steps in the direction of nerfing defensive items and buffing offensive ones.  Mundo, my favorite character and the only one I ever bothered to drop money on a skin for, now seems completely worthless unless I try to develop an entirely different play style.  Regrowth pendant gone.  Force of Nature gone.  Warmogs nerfed.  Three core items right there.  Armor universally nerfed.  WTF.  Why do this game's devs hate sustainability and survivability so much?  It seems like there's nothing to this game but who gets the drop on who.  A champion appears!  You have some equivalent of flash or hard cc or you're dead in less than two seconds, even if you're a tank!  Lurk lurk lurk pounce!  Push!  Repeat.

Bah... probably never playing this again.  Just wanted to fume at the, in my opinion, horrible game design.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 12, 2012, 11:19:09 pm
... are you playing a different game than me? I've tanked super hard in the last few days on multiple champions.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: SalmonGod on December 13, 2012, 12:35:21 am
... are you playing a different game than me? I've tanked super hard in the last few days on multiple champions.

With who, and building what?
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 13, 2012, 02:23:47 am
Hecarim, Amumu, Warwick. I'm not even building all defensive items.

Spirit of the Ancient Golem on all of them. Wit's End and Spirit Visage on Warwick, Aegis on Amumu (that game ended quickly), and Warmog's and Spirit Visage on Hecarim. Basically if you have any healing, go SV since it's been buffed. If you need support or AOE defense go Aegis-> Bulwark, if you need health go Warmog's because they put the FoN passive on the item it's always wanted to go on, then grab Liandry's Torment and Abyssal Scepter on magic damage tanks and Black Cleaver on physical damage tanks. Also Iceborn Gauntlet on anybody who can use a sheen.

Sunfire is still great (Irelia with Sunfire+Iceborn seems like an awesome tanky build), Ohmwrecker is good, Frozen Heart is good... you know what, everything is still good. I'm just listing off everything defensive because nothing is that bad.

Heck, the two traditional "tank" positions of support and jungle got gold buffs that let them get even tankier than before. You can actually play tanky Taric and help your team out defensively lategame instead of exploding slightly more slowly than the carry. I've seen that work out great.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: SalmonGod on December 13, 2012, 04:44:01 am
I put Spirit Visage and Warmogs on Mundo, and had less health and what felt like much less regen than before.  That 1.5% health regen requires a very large amount of health to actually be better than what Warmog's flat regen amount used to be, or even noticeable at all.  Putting that passive on Warmog's while greatly reducing the amount of health it gives, removing the regrowth pendant (which made building the item early less burdensome), and... didn't they even make it more expensive on top of all that?... that's a massive overall hit to defensive building in general no matter how I look at it.  On top of that:

Quote
Attack Damage has generally been made cheaper by roughly 5 to 10%.
Armor and Magic Resistance has generally been made more expensive by roughly 10 to 20%

I felt pathetically squishy, even with full defense masteries, and I didn't even get ignited once.  Didn't even bother trying to play tanky characters or build defensive items after that.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Graven on December 13, 2012, 04:48:00 am
Tanking seems moderately possible on SR, but I'd advise against doing this on Dominion because it's just forcing the enemy pantheon to buy a fourth Black Cleaver so he can gib the entire team in a single E.

But yeah, that was the goal of S3, to negate the defense stacking that took place at the end of S2. Things just got a little... broken. Hopefully in time we'll be arriving at an all-together better position than in the entirety of S2.

Now if only they'd hotfix Black Cleaver and the penetration changes in Dominion...
http://www.youtube.com/watch?v=3GYibqQxic4
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 13, 2012, 05:04:40 am
@Sal

Are you just playing Mundo? I think he did suffer a lot more than most champions at the S3 changes.

Also, honestly, defensive stats needed to be nerfed. Look at S2 support and jungle roles. What happens in them? You get gold starved so you get to be a crappy tank. Why are you buying tank items if you're going not going to be that tanky? Because armor and magic resist were the cheapest stats in the game and you'll be a less terrible tank than you would be as a damage dealer.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: SalmonGod on December 13, 2012, 05:52:12 am
I only bothered to try building defense on Mundo.  He is my favorite character and was once my main.  I already felt like the devs were hitting him hard before my hiatus, and now... bleh.

I've always felt like this game favored offense over defense.  Offensive numbers are just so high on ad crits that it takes a proportionally ridiculous amount of defense to really matter beyond mid-game.  That's how the game left me feeling, anyway, even before S3.  Because damage is so high, encounters are almost always decided in about 1.5 seconds, and usually based on who gets the drop on who, unless the person getting dropped on has a really good escape mechanism in reserve.  The lurk & pounce gameplay is just incredibly annoying to me.  It's not a style of thing that I find enjoyable, and I increasingly feel like that's all this game is.  Lurk & pounce.  If you're not doing the pouncing, you're trying to set a target up for your teammate who is.

I liked Mundo because he was one of only a few characters who I felt was able to break out of that a bit.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: werty892 on December 13, 2012, 06:35:21 am
BAY 12 TEAM UPDATE!

We have 5 people registered so I hope we can try to play today. I will log on at 6PM EST and as soon as we have all 5 people... lets play a game!
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: baruk on December 13, 2012, 12:17:45 pm
I put Spirit Visage and Warmogs on Mundo, and had less health and what felt like much less regen than before.  That 1.5% health regen requires a very large amount of health to actually be better than what Warmog's flat regen amount used to be, or even noticeable at all.  Putting that passive on Warmog's while greatly reducing the amount of health it gives, removing the regrowth pendant (which made building the item early less burdensome), and... didn't they even make it more expensive on top of all that?... :
Warmog's is now about 400 gold cheaper. Going by wikia (http://leagueoflegends.wikia.com/wiki/Warmog's_Armor), it looks like you need about 2000 hp for the new regen to exceed the fully stacked end of season 2 version (30hp/5 vs. 25hp/5).
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Frumple on December 13, 2012, 12:30:12 pm
Yeah... I've only ran a mundo once so far, 'gainst bots so far, but between warmogs and... huh. Only thing else I got was Aegis. Anyway, between those two I was pretty casually just walking between turrets, into the enemy team, straight into dudes faces, etc., so forth, so on. I couldn't stay in those places, but I picked up an alacrity'd pair of swiftness boots and just kinda' did whatever. Did feel a bit flimsier, I guess. Just had to adjust to a more 'in and out' kind of pattern.

Had a warmogs on a bankplank in TT and th'dude was kinda' soloing the enemy team :-\ Just bots again, but... still.

Anyway... boot enchants. Are these things, like... worth it? I like slapping alacrity on stuff, 'cause speed is fun. But I'm not sure if it's really "worth" the cost, or if the other enchants might be more bang for the buck.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: ThtblovesDF on December 13, 2012, 12:39:51 pm
Singed does mundos job, with more slow,  more damage, more speed and about the same tankyness :I
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Frumple on December 13, 2012, 01:28:48 pm
No ranged poke/farm, though :-\

Or heavy AD steroid. Or lack of a mana bar. Mundo has the better CC reduction, too, really. Better sustainability in general. Probably better in the jungle, I'd guess.

Singed would still probably kick Mundo's ass, though. Singed is a bit of a monster, and honestly better for your team in general :(
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Knirisk on December 13, 2012, 04:32:15 pm
Losing streak ahoy. Funnily enough, I seem to remember this happening at the start of season 2, also. At which point I decided to take a long break from LoL. Right now, I think that is probably necessary because I am just getting FRUSTRATED.

Also, Jarvan IV is now my go-to jungler. I can't seem to jungle properly with any other character.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: werty892 on December 13, 2012, 07:50:15 pm
BREAKING NEWS!!!

After a flurry of organization and luck, The bay 12 ranked team has had its first outing! We played 3 games(Atleast that I was to witness) 2 Normal draft and 1 ranked as a team.  First a Normal draft with 4 people, me, keresha, webadict, and slapfish dominated for a pretty easy win. I went 1/1/3 as nocturne jungeler, Web went mid as Morgana, and Keresha and slapfish took bot lane as varus and taric. Our second game this time included dalord, and it was a ranked team game. It did not go well. I'll give you the quick version
Spoiler (click to show/hide)

Yep.

Our 3rd game went slightly better. We won with some hard pushing and aces. Me facing a smart volibear top and ending up going 3/9/12. Mid was DOMINATED by webadict as ryze against fizz, and bot was taken by twitch and nami, played by slapfish and keresha again.

So that ends out first exploits. There are 3(!) slots open and we could certiandly use you in

LEAGUE

OF

CLEAVER

LEGENDS!!!


EDIT: Do you guys think we should have our own thread or should we continue hijacking this one? Discuss
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: webadict on December 13, 2012, 08:16:01 pm
I'm having fun playing mid again after I became designated support on my other team. It's just got more control of the game, so when I failed against Karthus in that game, I probably lost the game for us.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Orangebottle on December 13, 2012, 08:43:57 pm
Spoiler (click to show/hide)
I'm still trying to figure out how we won this one. :|
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 13, 2012, 10:21:38 pm
Ranked teams are intense, dudes. I can manage silver in solo queue but bronze is a struggle in teams because the competition is so much more difficult.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: martinuzz on December 14, 2012, 12:49:56 pm
After today's update, I can no longer play the game. After clicking PLAY, the game gives me this message:
"There was an error connecting with Maestro. League of Legends will now exit. Please try restarting the client."
Restarting the client does not help.
Anyone else have this problem, and know what's up?

EDIT: rebooting my pc fixed the problem. So I guess it needs a reboot after installing the patch.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Jopax on December 14, 2012, 01:16:41 pm
So I was saving up for Xerath, then I saw Punchy.

I am no longer saving up for Xerath, sorry brah!
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 14, 2012, 07:41:48 pm
RIP League of Cleavers.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Graven on December 14, 2012, 07:51:43 pm
Still not RIP enough for my taste :| I've still spent an entire day being gibbed by Pantheons and Rivens. Also I seem to have forgotten the concepts of "playing", "buying non-retarded items" and "attacking enemies". It seems S3 on Dominion is not a good time to play carries.

In unrelated un-whiny news, my cursor disappeared the last game, forcing me to restart my entire pc. Why does this happen and can I do anything to ensure it doesn't happen again? I didn't manage to lose my team the game, but I went from the actual carry to a very shitty cleanup and I felt really guilty.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: ThtblovesDF on December 14, 2012, 07:57:24 pm
Yeah, mouse vanishes sometimes - just like the game likes to freeze your controls for 2-3 min if you have a ping spike of 500 ms or so. Lost countless games to that... it doesn't make your champ walk back if you ping spike, but it locks your controls...

Unlike all the whiny people on reddit and so on, I never get a buttload of ip for my detailed bug reports, so I'm quite butthurt about it all.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on December 14, 2012, 08:11:55 pm
League of Cleavers is no more. League of Cleaver is still possible but it's not as OP and not really stackable any more. Still a decent item for AD bruisers though.

I love new Malady though, with new Guinsoo's Rageblade it's made going AP Xin hilariously fun and effective.

EDIT:

OMG OMG OMG, did not realise the new changes on Tear of Goddess, AA Staff and Manamune, im not talking about them evolving into new items but now you can get max mana by spending mana which means it is actually viable on Singed. Ah so many new strats to try out!

EDIT EDIT::

Also Boots of Swiftness got perked (but not on wiki patch notes) to reduce slows by 25%. RoA, Seraphs Staff, Frozen Heart, Liandry's, Boots of Switfness and Muramana on Singed is just ridiculoulsly op. I mean it's rare your going to get all those items because you will be winning with Seraph's Early on but if you make it to the end-game then you have ultimate troll Singed, so much mana which = so much health and with Muramana active toggled your attacks do +250 magic damage +250 physical damage.

Im so happy
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: werty892 on December 15, 2012, 09:47:55 am
BAY 12 TEAM NOTICE

I will be away this weekend so I will not be able to play. Or invite you to ranked games. So I am handing temporary command of the team to webadict who I am sure will manage it finely for the 2 days. Web, just try to organize some playtime this weekend so we don't end up stagnating :) I'm sure you can do it. I will be back late Sunday or Monday.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: martinuzz on December 15, 2012, 10:19:53 am
What level should I be at before jumping into PvP?
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Jopax on December 15, 2012, 10:37:21 am
Yeah, mouse vanishes sometimes - just like the game likes to freeze your controls for 2-3 min if you have a ping spike of 500 ms or so. Lost countless games to that... it doesn't make your champ walk back if you ping spike, but it locks your controls...

Unlike all the whiny people on reddit and so on, I never get a buttload of ip for my detailed bug reports, so I'm quite butthurt about it all.

Controls or just abilities?

I had all my spells blocked today when ping was going crazy, could still move and all that stuff, but Ez without any abilities isn't really much of a threat :I
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: ThtblovesDF on December 15, 2012, 10:40:51 am
You can give no orders at all, while watching helplessly as you die to a minion or a champ that found you. Then after 20-40 sec, you get it back, if ya lucky.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Knirisk on December 15, 2012, 10:50:08 am
You can give no orders at all, while watching helplessly as you die to a minion or a champ that found you. Then after 20-40 sec, you get it back, if ya lucky.

Yeah, that happened to me like once or twice, too.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 15, 2012, 12:27:00 pm
What level should I be at before jumping into PvP?
Level 1.

There's really no reason not to jump right in once you know how to play. The game is infinitely more forgiving than DotA or HoN. If PvP doesn't interest you after a few games, then stick to bots
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Orangebottle on December 15, 2012, 02:38:02 pm
Also Boots of Swiftness got perked (but not on wiki patch notes) to reduce slows by 25%. RoA, Seraphs Staff, Frozen Heart, Liandry's, Boots of Switfness and Muramana on Singed is just ridiculoulsly op. I mean it's rare your going to get all those items because you will be winning with Seraph's Early on but if you make it to the end-game then you have ultimate troll Singed, so much mana which = so much health and with Muramana active toggled your attacks do +250 magic damage +250 physical damage.
Swap frozen heart for Rylai's Crystal Scepter and you've got the right build. You don't need that much mana, but instead a way to keep people in your poison beyond your E, which Rylai's does perfectly. Also, it only works on idiots who chase you or let you get into tossing range.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: webadict on December 15, 2012, 02:40:32 pm
BAY 12 TEAM NOTICE

I will be away this weekend so I will not be able to play. Or invite you to ranked games. So I am handing temporary command of the team to webadict who I am sure will manage it finely for the 2 days. Web, just try to organize some playtime this weekend so we don't end up stagnating :) I'm sure you can do it. I will be back late Sunday or Monday.
And I've just liquidated all of our team's assets and siphoned them into my Cayman Island's account.

Is anyone wanting to join the team? Anyone on the team got a time they're wanting to play? Because I'm pretty lightly booked this weekend, so I'll be here most of the time.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Kansa on December 15, 2012, 03:22:42 pm
I'll be able to play pretty much any time this weekend
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Frumple on December 15, 2012, 06:03:05 pm
I'd totes drop in and, uh. Watch? Still not level 30, ha.

... or competent, but that's probably never going to come so yeah~
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: IronyOwl on December 15, 2012, 06:48:49 pm
I'd be interested, but I currently lack 16 champions. Oops!


In potentially related news, Gragas seems fun. Also Urgot, but less so, I think. I'd like to try more of each, though.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: webadict on December 15, 2012, 08:28:56 pm
I'd totes drop in and, uh. Watch? Still not level 30, ha.

... or competent, but that's probably never going to come so yeah~
Get to lvl 30, then. Come on!

I'd be interested, but I currently lack 16 champions. Oops!


In potentially related news, Gragas seems fun. Also Urgot, but less so, I think. I'd like to try more of each, though.
Psh. Get 16 champs, then. Come on!
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 17, 2012, 03:39:59 am
Just finished Game 3 of whoring myself out for the Santa baron summoner icon. I've decided to be as supporty and helpful and positive all season so I can get it at the end.

It's fucking terrible. Matchmaking has apparently decided to fuck with me just to make every moment of this more excruciating. Typically my allies are skilled, helpful, and friendly. Not anymore! The AD carry that right clicks every fight and basically afks for the rest of it? Every game. Four man premades that don't say a single word and ignore all my communication and warnings? Every game. People who know they're being warded and that's preventing good ganks but don't buy a single pink ward to solve it? Every game. People who jump into a 1v5 and lose us all the lategame team fights? Every game. People who don't know how to take an advantage and capitalize on it? Every game. People who don't know how to deal with a losing situation except feeding more? Every game.

And you know what I get for it? 0 honor of any kind, all three games combined. At some point I'm going to realize I'm not having fun playing this game anymore.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Knirisk on December 17, 2012, 03:54:18 am
Just finished Game 3 of whoring myself out for the Santa baron summoner icon. I've decided to be as supporty and helpful and positive all season so I can get it at the end.

It's fucking terrible. Matchmaking has apparently decided to fuck with me just to make every moment of this more excruciating. Typically my allies are skilled, helpful, and friendly. Not anymore! The AD carry that right clicks every fight and basically afks for the rest of it? Every game. Four man premades that don't say a single word and ignore all my communication and warnings? Every game. People who know they're being warded and that's preventing good ganks but don't buy a single pink ward to solve it? Every game. People who jump into a 1v5 and lose us all the lategame team fights? Every game. People who don't know how to take an advantage and capitalize on it? Every game. People who don't know how to deal with a losing situation except feeding more? Every game.

And you know what I get for it? 0 honor of any kind, all three games combined. At some point I'm going to realize I'm not having fun playing this game anymore.

Chill out for a while. IIRC, Elos are reset at the beginning of each season, right? To me, that says that both good players and bad players are in a mixed slurry while people get back to their proper Elos.

It makes soloqueue far more randomized in terms of the players you get. Or so my most recent games seem to suggest. Most of the assholes are far more vocal than any of the good players, so that's who you're going to most pay attention to.

Of course, I could be wrong about Elos being reset. I'm pretty sure I'm not Gold-level, but I've been playing with quite a few S2 Gold players. Back at the beginning of S2, I remember seeing a few Victorious Jarvans, too.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 17, 2012, 04:00:08 am
Normal elos aren't changed. I'm silver elo and seeing a ton of silver borders, though.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Pandarsenic on December 17, 2012, 07:41:09 am
Ran a couple of ranked 5s with some friends.

Luluvayne mad OPs. Apparently it's become FOTM and I didn't even know.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: webadict on December 17, 2012, 08:43:54 am
Ran a couple of ranked 5s with some friends.

Luluvayne mad OPs. Apparently it's become FOTM and I didn't even know.
Double Dragon.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Graven on December 17, 2012, 08:36:05 pm
From somewhere within the official forums, by Statikk

"Rengar has been a complicated situation.

Our initial approach to the champion was to chip at him until we put him in a good spot. Unfortunately, it turns out there are core mechanics on the kit (ie: % Health based heal, a huge Armor / MR buff, instant stealth) that simply don't fit the gameplay patterns we were trying to create for Rengar...thus we began to gut / remove them.

For example, his stealth duration was nerfed due to the fact that it was instant, but we have now made it non-instant. This leaves his ult feeling more lackluster than ever. The end result is a huge mistake on our part where Rengar is both weak and unsatisfying to play.

Classick and I are currently working on buffing Rengar back into a state where we feel more comfortable with his gameplay. Some of the changes include re-increasing the stealth duration back to create the prowling feel again and adjusting the W heal to be a flat heal based on champion level. We're still working out all of the specifics but we know we took a faulty approach to Rengar's balance for the past few patches."

I TOLD YOU RENGAR SUCKS NOW AS AN ASSASSIN
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 17, 2012, 11:32:11 pm
Guide to fixing Rengar: Delete W.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 18, 2012, 12:24:35 am
Oh good, maybe once they rework him he'll be the slightly tanky assassin they wanted him to be instead of the straight-up tanky DPS he ended up becoming.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Angle on December 18, 2012, 02:04:45 am
I could join, I guess. My League handle is Ribbonwing, if anybody wants me.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: werty892 on December 18, 2012, 06:42:43 am
I could join, I guess. My League handle is Ribbonwing, if anybody wants me.
We would love to have you, I'll add you when I get back home

BAY 12 TEAM NOTICE.

I'll try to get on at 6-7 today. If everyone else who can be there join, we will see about playing.
 
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Graven on December 18, 2012, 07:22:56 am
Oh good, maybe once they rework him he'll be the slightly tanky assassin they wanted him to be instead of the straight-up tanky DPS he ended up becoming.

I really hope so, back when you could build full glasscannon assassin and in the proper circumstances outright delete an enemy from a fight, Rengar was my favourite character. I even bought the bastard twice, wasting a refund token  >:(
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Jopax on December 18, 2012, 08:19:26 am
So when's punchy comming?

I'm sitting on nearly 6k IP and I don't think I can hold out on buying Xerath for a longer period of time.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 18, 2012, 08:46:43 pm
Morello said later this week (http://na.leagueoflegends.com/board/showthread.php?p=32585436#32585436).

Also they're putting all legacy skins back on sale at 50% off (http://na.leagueoflegends.com/news/opening-legacy-skin-vault) until January 6. Including the legendaries. Anyone who owned one of the legendaries is being refunded 910 RP.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 18, 2012, 08:59:43 pm
I'm taking bets on how much the forums are going to QQ over that as a giant moneygrab by evil chinese overlords.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Graven on December 18, 2012, 09:12:47 pm
I'm reasonably sure this entire sale is because the forums wouldn't shut up about these skins.

In other news I gots me a Santa Nashor icon and it's wonderful, and it's even more wonderful because apparently people don't know how to get it and are whining on the official forums for not getting the Positive Player Icon. So wonderful.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Frumple on December 19, 2012, 02:17:51 pm
All/mostly movespeed Gangplank is entirely too fun to play. Kinda' useless in an actual fight, but enjoyable. S3 items make it a lil'more capable than it would have been in S2, I think.

Been building philostone->boots of swiftness->static shiv or zeypher->whichever I didn't get first->PD or triforce->Frozen mallet if there's still time. Since it's been bot TT games, the matches rarely last long enough to get my forth item, but zooming around with a steady 500+ ms is just... amusing. Skills go q->e->w->(q->e->r), then finishing off with w. I call it the "meep meep" build :P

You basically just zoom around shooting people then running away before they can shoot back, and buffing your team with your E when appropriate.

Any heroes in particular that lend themselves to 450+ ms builds? Hecarim seems obvious, but I'm not sure who else fits.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Jopax on December 19, 2012, 03:02:51 pm
I'm reasonably sure this entire sale is because the forums wouldn't shut up about these skins.

In other news I gots me a Santa Nashor icon and it's wonderful, and it's even more wonderful because apparently people don't know how to get it and are whining on the official forums for not getting the Positive Player Icon. So wonderful.


How do you actually get it? I have only one icon and it's a Nashor in a Santa hat?

Is that it?
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Graven on December 19, 2012, 03:26:27 pm
Yeah, that's it. Basically Riot divide players into Positive, Neutral and Toxic, and positive players got the Santa Nashor icon. Riot deliberately refuse to disclose the criteria for getting the icon, apart from that it's for positive players.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on December 19, 2012, 04:17:22 pm
Any heroes in particular that lend themselves to 450+ ms builds? Hecarim seems obvious, but I'm not sure who else fits.

Singed! There is nothing more I love then when an enemy team has few/no stuns then getting a 5-man gank on me, activating ulti+ghost and just escaping from all the ulti's.

Truly meep-meep escaping from wiley enemy team.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 19, 2012, 05:04:02 pm
First off, you should E before you Q. Slightly more damage.

Secondly, Vayne would do decently like that. Max W first, and just stack those 3 hit combos and then run off.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Frumple on December 19, 2012, 05:14:35 pm
... oh yeah, those synergize, don't they? Hrm. I was primarily getting the q up first for the extra cash, actually, though picking up pickpocket from utility (which I'd be going down anyway for movement speed) would give nice returns anyway, since it triggers off the q. And I'm basically setting up for constant harass anyway. Think I'll have to try that next time I give it a go.

Vayne's an idea. Only worry for me is that you'd have to actually be there for three shots, which even with a high AS (not hard to get, several of the better MS items boost it, too) is generally long enough to get whacked back. Nice thing about parley is you just q and turn around, then come back a couple seconds later and do it again. Kinda' like mundo and his cleavers, just not a skillshot and somewhat shorter ranged (well, and GP gets a constant MS buff in addition to a temporary one). Definitely give it a roll next time she's up on free week, though.

And singed, yeah, he'd fit fairly well. Fling'd be weaker damage wise than normal, but the fact that it'd be basically impossible to get away from it would be a lil'terrifying, methinks.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 19, 2012, 06:38:51 pm
VI IS OUT! I'm going to play her ASAP.

Done with game 6 of being extra positive for honor. I'm in a better mood so the friendliness comes with a bit less frustration, even when we're losing.

Game Results
Wins: 3
Losses: 3

Honor
Friendly: 0
Helpful: 0
Teamwork: 0
Honorable Opponent: 0

I really hope this thing isn't measured in honor, because I'm just not getting it. I haven't gone six games without honor since it was implemented.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Exerosp on December 19, 2012, 09:39:39 pm
You can also get an Urf icon by gifting a friend a skin. And a Tower-Christmastree by gifting a friend a champ.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 20, 2012, 12:17:16 pm
http://na.leagueoflegends.com/news/champion-pricing-timing-changes
Price reductions ho!

And some... interesting price *raises*.

Forum QQ ho!
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 20, 2012, 02:04:36 pm
I'll gladly trade away first week IP purchases in exchange for cheaper everything else.

Also on reddit (http://www.reddit.com/r/leagueoflegends/comments/1567m6/champion_reduction_incoming/c7jnd5g?context=1) Hippalus said they'll probably speed up price reductions in a year to keep all the price points equal.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on December 20, 2012, 04:25:46 pm
http://na.leagueoflegends.com/news/champion-pricing-timing-changes
Price reductions ho!

And some... interesting price *raises*.

Forum QQ ho!

Guess which guy bought Lee Sin two weeks and 2 days ago...
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Graven on December 21, 2012, 06:36:33 am
So this is interesting. Might finally stop me from buying shitty champions on release.

Also a funny story which might or might not annoy Sharp - I got Lee Sin for free, basically. I bought him long ago, emailed Riot for a refund - that was before the refund token system. Then much later I bought him again, and refunded him with a token the same day, since he is not that good for Dominion, great fun, but not very effective. Right the same day Riot's refund system broke, if anyone remembers it. This meant Lee's refund hadn't gone through, but I still had the IP from the refund. I emailed Riot support since I didn't know the system was down and it showed I had 0 tokens left, but when they told me what was going on, I asked about my Lee refund, and got told that if he remained available I could keep him. He did :)

Also how's Vi? I just logged in to buy her, but I can't actually play, since my internet is a step below sending smoke signals right now, and I keep reading she's not that great.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: zestorum on December 21, 2012, 09:25:15 am
Just went 30/5/11 with Irelia :D think i'm in love.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on December 21, 2012, 02:04:57 pm
Also how's Vi? I just logged in to buy her, but I can't actually play, since my internet is a step below sending smoke signals right now, and I keep reading she's not that great.

Doesn't seem that great, saw some diamond solo Q playing with Vi and was pretty horrible. Was playing Vi as jungler though and looking at her abilities she seems much more like a top laner bruiser then a jungler. Dunno about Dominion though, her denting blows is like Vayne's silver bolts but being a melee char makes it possible to kite, and only having knock-up on ulti while knock-back on Q means she doesn't really have much natural CC, then long cd on abilities makes it hard as well, looks like she can do a lot of damage if team-mates have stuns or if she can knockback enemy into wall (dunno how far back it goes, don't think it will be as good as Poppy or Ali's, i think maybe like Maokai's) and having some nice natural tankiness when engaging but seems way to easy to kite and dodge.

I rate her as pretty sucky top lane champ, not great jungler (like naut), but possibly decent support for an AD carry with CC because she has an ok engage and the armour reduction on her W and 10% of max health damage can make her do tons of damage while being a bit tanky and lets ad carry do lots more damage.

Probably wouldn't play her at all on Dominion. Treat her as Naut imo.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 21, 2012, 02:28:24 pm
I think she's actually quite good. People will dis her as useless and shitty for a while, then some pro will realize how good she is, and then she'll become FotM and permabanned. Just like every other "UP" champion in the last while, excepting Syndra and Rengar.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: baruk on December 21, 2012, 03:20:52 pm
I think she's actually quite good. People will dis her as useless and shitty for a while, then some pro will realize how good she is, and then she'll become FotM and permabanned. Just like every other "UP" champion in the last while, excepting Syndra and Rengar.
I'll just leave this link here..
Rengar picked in 19 games, banned in 42 out of 76 at IPL5. (http://www.in2lol.com/en/news/5403-picks-and-bans-analysis-ipl-5)
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 21, 2012, 04:11:15 pm
No, I'm definitely aware of how godlike Rengar was for a couple patches. The reason I exempted him from the list was because he *was* quite UP on release, but then he got a lot of buffing. It was weird.
The only other exception there was Syndra because whether or not she's really as useless as people say is quite up for debate. She's an Annie-era burst mage in a meta that's centered around continuous dps.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on December 21, 2012, 04:55:23 pm
I'm not saying she is shit or even UP. I think she will make quite a good support but her problem is that she is a bruiser with low CC, she isn't an assassin and with no stuns or slows and a long CD dash she doesn't have the potential to inflict lots of damage without any help.

That being said, plant a frozen fist on her and she should do quite well as top or jungle, but she really needs the CC items on her so I think it should be quite easy to out-farm her and harass her on top lane.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: ThtblovesDF on December 21, 2012, 06:43:57 pm
Her Metal ... chest.... armor... things...  bounces in the login screen. Thats my opinion of vi...
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Orangebottle on December 21, 2012, 07:46:29 pm
So, I was playing Vi in a 3v3 yesterday.

Spoiler (click to show/hide)

Do I win a prize?
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on December 21, 2012, 08:18:42 pm
So I lost to a Vi jungler, however it was our mid and bot's fault (I was having fun as Singed top). Vi was never a threat solo but seemed to gank bot and mid quite well, however after laning phase our mid still got caught by the obvious ganks. Vi's ulti + Leona + rest of team coming in = dead Ori.

That being said when Vi came to gank me top I turned it around and got a nice 2 kills while living although I was facing Mord and he played quite well to deny me farm early but I still won the lane with my worst exchange being taking Mord down with me, but with mid and bot fed it was hard to be tanky, especially when they had 2 Liandry's and were able to take loads of drakes uncontested, still almost turned it around in the end but their MF and Mord got fairly fed.

Anyway long story short, Vi not really that powerful, was easy to avoid her attacks but can still gank against stupid people (same for most champs), I think Vi only got 2 assists on me in the teamfights where Mord and Cassiopeia combined smashed my beautiful gigantic health bar.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Wiles on December 21, 2012, 08:36:37 pm
I'd have to play her more on SR but I think Vi is actually pretty strong and can dish out a lot of damage in a short period of time. I feel like she'd be even stronger if she had another teammate with strong initiation. I can see her being a pain for ADCs because of the distance she can travel with her Q and her ult.

The only champion I've had a particularly hard time against was pantheon. His skill that lets him block basic attacks can completely shut down her damage output if ends up that his shield comes up when Vi's passive is going to proc. Although I did better when I figured this out and made sure I wasn't wasting her E ability when his shield was up. 
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 21, 2012, 09:37:16 pm
I think you're just playing/watching Vi wrong. She's an Ok-ish top, terrible support, but she's absolutely insane in the jungle. She decimates camps, and her ult basically is a guranteed kill every time it's off cooldown.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: baruk on December 21, 2012, 11:00:46 pm
No, I'm definitely aware of how godlike Rengar was for a couple patches. The reason I exempted him from the list was because he *was* quite UP on release, but then he got a lot of buffing. It was weird.
This seems to be a stubborn perception that just won't go away. He got some minor buffs in one patch, which mainly focused on quality of life changes, along with a nerf to AP Rengar. Release Rengar was arguably stronger than the Elise patch version played at IPL 5. For me he is the perfect example of an "UP" champion on release, who turned out to be much stronger than initially thought.
Rengar patch history (http://leagueoflegends.wikia.com/wiki/Rengar/Background)
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 21, 2012, 11:43:00 pm
You say QoL, I say holyshitdoyouseethosebuffs. Those might look tiny, but they were definitely massive. 10% more MS on demand, Q does damage all the time now, E works properly, and he has a W now. The one biggest line there "No longer has a cast time". Before, his W was completely useless. After it became max first all the time.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Yodamaster on December 22, 2012, 01:26:51 am
Yeah, I have to agree, Rengar pre-buff was very hard to play.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 22, 2012, 05:13:56 am
I love jungle Vi. 4 wins and 2 losses with her so far. Two gap closers, hard CC, a wall jump, and a ton of damage. Yeah, she doesn't have everything, but she rocks.

Also I just picked up Pantheon and jungled with him for a game. He's pretty pathetic at actually clearing but his ganks are pretty much 100% lethal. I'm still mastering the mandrop. Right now I'm trying to decide whether wriggles or lizard spirit is better on him.

I just wish his passive worked properly with jungle monsters. They managed to make it not block the little monsters, which is great, but it only blocks the big wraith or big wolf like half the time. Fiora's Riposte has the same bug, though it's worse on her since it can result in you blowing the mana and cooldown on nothing.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Graven on December 22, 2012, 05:49:14 am
Man I still can't get to play, why does bulgarian internet suck so much in small towns god damn FREE SWAIN WEEK.

Anyway, it turns out Vi has a couple of sweet quotes when ulting champions or even on events, so I'm not angry about buying her blind even if she sucks. Admittedly I do that a lot so I'm kind of used to.

http://leagueoflegends.wikia.com/wiki/Vi/Background

Check out those quotes on Caitlyn ult. If this is a sign of times to come, I'll be the happiest guy out there. More champion interaction would be amasing.

Also Rengar was not really weaker as such, he was just so annoyingly clunky to play I actually had to refund him since I didn't know fixes were coming. Then the QoL changes happened, I used to go 20+/<3/xxx every game, then people started playing unkillable tanky Rengar in SR and Riot rained on my parade. The cycle of life and death continues.

edit : Oh yeah I actually came to discuss something - you know that Talon guy? With the "amplifies damage done" on his E? It turns out even though the game displayed increased damage, it actually calculated the old, unamplified damage. Ever since he was released. And they're fixing him the coming patch.

http://na.leagueoflegends.com/board/showthread.php?p=32681558#32681558
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Exerosp on December 22, 2012, 08:37:28 am
Finally a Talon buff!
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Jopax on December 22, 2012, 08:49:37 am
Bought her, first game jungled, sucked, we lost, still had a fucking good time with her, funsies !!!!!!!!1


Edit:

Second battle, went top, punched ass, all day long, all the time always punching!

Also from now on, all communication with the enemy team is limited to "PUNCH!"
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Graven on December 22, 2012, 02:01:42 pm
Wow, Guardsman Bob has 760 CS with Miss Fortune in an ongoing 80 minute game.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Orangebottle on December 22, 2012, 02:35:51 pm
Bought her, first game jungled, sucked, we lost, still had a fucking good time with her, funsies !!!!!!!!1


Edit:

Second battle, went top, punched ass, all day long, all the time always punching!

Also from now on, all communication with the enemy team is limited to "PUNCH!"
Vi's quotes are great.

Quote
"Why can't I get a straight answer? It's always just 'Oh no! Stop hitting me! Ow, my face!'"

Quote
Upon using  Assault and Battery on an enemy Jayce
"Hey Jayce! Power slam!"
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 22, 2012, 05:11:26 pm
God, I don't understand people sometimes. That Talon thread is a perfect example of people just ignoring whatever they want to so they can be angry.

"How is a bug fix a buff?" If the bug fix makes the champion stronger, dumbass. "You haven't buffed Talon at all!" Obviously none of the season 3 changes were targeted at making Talon more powerful. Not one of them. "What about the Ryze nerfs?" Why are you even in this thread.

And there are a significant amount of people that are convinced Riot is outright lying to them. Even though some people have gone into a game and tested it by looking at how much the enemy's health decreases by, and they've all said that gypsylord is telling the truth. They must all be in on the conspiracy too.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: da dwarf lord on December 22, 2012, 05:31:53 pm
God, I don't understand people sometimes. That Talon thread is a perfect example of people just ignoring whatever they want to so they can be angry.

"How is a bug fix a buff?" If the bug fix makes the champion stronger, dumbass. "You haven't buffed Talon at all!" Obviously none of the season 3 changes were targeted at making Talon more powerful. Not one of them. "What about the Ryze nerfs?" Why are you even in this thread.

And there are a significant amount of people that are convinced Riot is outright lying to them. Even though some people have gone into a game and tested it by looking at how much the enemy's health decreases by, and they've all said that gypsylord is telling the truth. They must all be in on the conspiracy too.

Rumble and teemo are other examples of bugfixes without nerfs making them stupidly powerful, remember when they fixed rumbles flamespitter, then had to nerf it like 3 days later cause it was melting faces too easily? While teemo was hardly played before they fixed his poison, then he is the most annoying champ in the game. People just QQ over their fave heroes getting nerfed back in line with everyone else, regardless of the fact that they need the nerf or that if the champ is competitive with a gimped ability, when they fix the ability of course its going to be more powerful than the balance of the game dictates.

TL;DR Riot never does anything right, they should stop fixing bugs and just buff every champ in the game
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 22, 2012, 05:40:59 pm
S3 was a massive buff for Talon and friends. Poor Urgot still needs a lot of love though. Muramana is nice, but not nice enough. 400 range is good to nobody.

Yes, Vi's lines are great. And her voice acting is absolutely perfect. In case you guys hadn't realized, I think Vi is one of, if not the best champ they've released this year, lore/personality wise. Draven is close, though.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Graven on December 22, 2012, 06:04:48 pm
People are completely retarded about balance in LoL. Just think back of every single champion release. Hell I think even I claimed release Zyra was bad, when she was hilariously overpowered. Elise still gets called bad. Some people are incredibly annoyingly vocal about their perceived slights, though, and that's the major problem. Assassins in general got really powerful s3 - most of their skills had numbers to be relatively mediocre with s2 itemisation and s3 armor and penetration changes just elevated him thirty floors, and Talon has always been one of the most successful assassins before, so he absolutely needed a nerf. He just got an unexpected buff, but people are focusing on the minor nerfs and, well, going full retard.

TBH I never read the Riot forums, I just get second-hand information - helps save up on braincells.

And Frostshot Draven is absolutely the crowned king of personality royalty in LoL and if you disagree fight me at baron 1v1 noob. Everything about him screams smug and he just oozes style. It's good that Vi is so close, though, I was getting antsy during the JayceDarius/Zyra/Syndra/Diana period. I mean I love Diana's visual design, but personality? No.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sirian on December 22, 2012, 07:01:04 pm
Are you kidding me ? I can't stand draven, he just looks like an asshole (and plays like one too). In fact, i noticed that when I have one in game, the player is always an asshole too.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Graven on December 22, 2012, 07:24:25 pm
That's the idea. He's a self-absorbed self-important asshole. And everything about him, from his appearance, through his voice and lore scream that out loud. Which is magical.

http://www.youtube.com/watch?v=GA85IsVR6Zo

Especially when one remembers the standards for riot characters from the past. I don't think I need to remind people of Miss Fortune's league judgement, do I?

Anyway, played a game of Vi. High latency, lag spikes and a room temperature of 12 degree celsius [I don't heat my room because I sleep well at low temperatures, but I can't exactly play covered with 3 blankets] all resulted in me sucking, badly, but I don't think Vi's numbers and clunkiness helped. Really Blitz? You gonna grab me out of my ult? Needs more experience, though.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Frumple on December 22, 2012, 07:33:01 pm
Really Blitz? You gonna grab me out of my ult? Needs more experience, though.
Huh. Pulls etc. just flat out cancel Vi's ult? That's...

... kinda' hilarious. I guess there's more than one ult like that, but it's still thoroughly amusing when someone's like, "R! BOOM! HEADSH-" "Q, bitch." "WTF!" And then there's a death and a minute+ cooldown down the drain or whatev'. Dat schadenfreude, yo'.

Though, note to self. If playing Vi during free week, don't ult the blitz >_>
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Graven on December 22, 2012, 07:41:34 pm
Vi's ultimate apparently ignores CC while getting to the guy, and then stops ignoring CC while she does the uppercut. It's also incredibly buggy.

It's also another thing in the "List of things which interrupt Fiora ult", which includes pretty much everything in the game, including brush. I'm not even kidding.

Still, Vi is amasingly buggy, especially her ult. I believe she can't ult an ulting Olaf at all, and it's really easy to knock her away during her Q, which sticks her in the animation and she can only autoattack. She can also be condemned during her ult even if there isn't any terrain around. Jolly fun times abound.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 22, 2012, 09:27:19 pm
I think Vi, Diana, and Draven have been the best champions of the year. Whether it was their story, personality, aesthetic, or anything else, these three are far above and beyond other champion releases. They've shown how much you can put into a champion besides just gameplay, and it's really impressive.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 22, 2012, 10:37:00 pm
I'm sorry, but Diana was mediocre at best. She got this huge buildup from Riot and then.... meh.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Jopax on December 23, 2012, 05:09:27 am
Vi also shouts "Get dunked!" when ulting Yi :D

I wonder how many other champ specific quotes she gets.

And yeah, she along Zix is my favourite champ this year, the idea, the execution, everything really just clicked together to make really cool champs.

She's also along with Leona my favourite looking female champ, not sure why, she's just awesomely looking :D
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Graven on December 23, 2012, 05:39:16 am
Because she has actual clothes, mostly  ;)

Diana is kind of mediocre, but she has the best visual design out of all female champions and her jokes are amasing. She also has probably the best splash art of all default skins.

I have to admit, Riot are getting better at designing champions, visually and as far as personality goes, I mean. My favourites are still Pantheon and Gangplank, though. Swab the poop deck!
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 23, 2012, 06:52:16 am
Vi also shouts "Get dunked!" when ulting Yi :D
That's actually not champ specific. That's one  of her normal skill casting lines.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Jopax on December 23, 2012, 07:23:26 am
Yeah, my bad, noticed she said it when dunking Teemo this morning X)
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Graven on December 23, 2012, 07:53:53 am
http://www.lolking.net/champions/

Apparently Vi has worse winrate than Trundle, and better than current Diana. Riot may have gone a bit haywire this patch. Of course it took a while for people to figure out Rengar and Elise, but still. Diana at 40.26% winrate, second lowest above poor Karma.

edit : Oh wow, just played a game with ViolentlyCar! Boy soon I won't even see the peon masses from my majestic Dominion elo... all five of them still playing dominion x]
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 23, 2012, 02:05:24 pm
I'm sorry, but Diana was mediocre at best. She got this huge buildup from Riot and then.... meh.

What was actually wrong with her? I think everyone is just intentionally forgetting all the cool stuff around her launch because they want to be angry about her balance.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Jopax on December 23, 2012, 02:10:24 pm
So what do you say to a Kassadin which towerdives an Amumu (who has his ult up) and berates the rest of the guys for not helping him (we were busy tearing down the first tower in the lane). Because nothing other than "You stupid fucking idiot!" comes to mind, and I'm really trying to be polite here :C
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Graven on December 23, 2012, 02:15:46 pm
I personally just shout profanities at the screen when I can't think of anything polite to say. Helps relieve the tension and I'm sure my neighbours love the distraction from their boring daily/nightly quarrels.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Errol on December 23, 2012, 08:56:57 pm
I'm getting angry only reading about this game, and my personal opinion is that League is literally unbalanceable at this point. Plus looking at the newest champ put out all I can see is the tried-and-true Riot Bruiser Formula. So I'm not entirely sure why I'm currently redownloading League...

Well, I guess it's because I remember that it also could be great fun, because ARAM, because Dominion, and because they released a couple new overdetailed casters I'd want to try out some point...

...speaking of overdetailed characters, here's to an idea that's been kicking around in my head for a while, thanks to playing a few too much fighting games. Xypherous liked that analogy iirc. What's happened to that dude?

Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Virex on December 23, 2012, 09:44:13 pm
Is it just me or did Twitch get a lot better with the recent changes? I've been melting the faces of a lot of teams recently.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on December 23, 2012, 11:04:09 pm
I hate Eve mid more then Twitch bot though, her rework makes her so OP as mid-lane champ, and if top lane is melee she can fuck them up easy late game with her ridiculous speed buffs, to kill her late game you need a lot of pink wards so you can actually ambush her rather then being ambushed.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 23, 2012, 11:14:02 pm
Twitch is still in the same terrible state he's been in since the rework. I stand by what I said about the rework making him even worse.

Errol, I'm sorry but that concept is terribad. Aside from the problem of that stupid ass passive, "mid-range carry" doesn't work. Look at Urgot. "Mid-range" anything doesn't work. If you can't do your stuff from long range, but you can't survive like a melee, you're fucked.
Secondly, still not getting into that passive, frankly, all of those skills suck. His W especially is useless basically stunlocking him for very little gain, but the rest of it  is weird and has no cohesiveness. His Q is about positioning him like Amumu, but he doesn't have anything useful to do once he gets there. His E gimps the whole mid range thing even more, and his R does nothing unless he suicides to use one of the other skills.
Finally, that passive is just a wreck. The movespeed gain/loss would have to be negligible to keep him in line with other champions, but even losing a little bit of MS on any carry is absolutely horrible, as even 5 MS was enough to seriously hurt Vayne after her first nerfs. Not to mention it's basically Mantra but even worse.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 24, 2012, 01:20:33 am
Hecarim is a horse. That's all the information you need here.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Errol on December 24, 2012, 03:19:49 am
Twitch is still in the same terrible state he's been in since the rework. I stand by what I said about the rework making him even worse.

Errol, I'm sorry but that concept is terribad. Aside from the problem of that stupid ass passive, "mid-range carry" doesn't work. Look at Urgot. "Mid-range" anything doesn't work. If you can't do your stuff from long range, but you can't survive like a melee, you're fucked.
Secondly, still not getting into that passive, frankly, all of those skills suck. His W especially is useless basically stunlocking him for very little gain, but the rest of it  is weird and has no cohesiveness. His Q is about positioning him like Amumu, but he doesn't have anything useful to do once he gets there. His E gimps the whole mid range thing even more, and his R does nothing unless he suicides to use one of the other skills.
Finally, that passive is just a wreck. The movespeed gain/loss would have to be negligible to keep him in line with other champions, but even losing a little bit of MS on any carry is absolutely horrible, as even 5 MS was enough to seriously hurt Vayne after her first nerfs. Not to mention it's basically Mantra but even worse.

Right. I never expected too much from that, anyway, given that I haven't actually played League in some time, but here are my thoughts:
- Immobile time... I probably set it a bit too high. I can see how that could gimp the champion, though, but W should probably have some immobile startup.
- Consider something like W, W, R, Auto, E, R. (This also leaves you wide open should the character in question not die. R is intended to pull the enemy quite close, but ranges can be problematic.) Alternatively drop the second R and Q-Pull yourself a bit away.
- Numbers, numbers, numbers. Base speed could be adjusted, I just don't want the champion to have too hard of a base speed edge. That's not what I designed him for. Similarily, the base range. I don't want it to be at the Urgot area, god no. I did think more of something around Nidalee, in fact. Too close for comfort later game, in a team fight? ...yeah. It's a trade-off.
- Lane bullying factor. Persistent (for all of ~12 seconds), detonatable Q charges? A W that presumably has quite some damage when used correctly (damage falloff!), converts into CC on hit and just a straight Blitz pull when you hit 6, and the ability to punt away people with gap closers. He's got one himself, even if it isn't too good.
- Really, I fail to see how an E that gets people off you does not synergize with any squishy. Late game, you get blown up if someone's on you and they're doing it right but that applies to any carry. Furthermore, it's a knockup which this character needs for his ult. I believe
- Charges. I'm used to resource systems by now, that might have made me say "Charges? Of course!". Actually, this character wouldn't lose too much if I just plain dropped the charge system and gave him all the charge-only stuff as regular follow-ups, maybe with a bit of mana cost attached and in the case of R in a twice per cooldown system. Then, we'd have room for some sort of new passive. Let's call it "We're getting the fuck out of here" - more movespeed when moving away from people, scales a bit with enemy move speed. :P Perhaps even with a cleanse should you drop below 40% health. But then again, you could actually take Cleanse yourself instead.
- Synergy is a funny topic. Some synergy is required or you have a completely disjoint kit. But the most important synergy in League, I believe, is that your character doesn't scale off three different stats like Sion. That no matter how you build your character every, or nearly every skill matters. But what an apparently unsynergistic skill does is not breaking the character.
It gives the character more options. (When done well. Done badly, they do wind up breaking the character...)
Look at Annie's Molten Shield, which essentially defines like half her entire niche despite being sort of a "throw it in" skill. Or Singeds old, old R, when it still gave AD and AS. That one did synergize, in a way, because it allowed you to push towers like a chemical-crazed madman. Which is probably why the stats got removed, also killing my Level 6 soloing potential. As helpful as MR and Tenacity are they can't replace what these unsynergistic stats gave me.
So, my point is that if you enforce synergy you're killing the interesting archetype-breaking details of a character, which means that you're reducing diversity.
On the other hand, there's certain types of synergy on characters that just stem from the nature of the skills themselves, not from any overarching skill tying the character together. Like on Singed. That's beautiful design. The bruiser archetype also is such a thing, actually, (referring to the genre-defining Xin Zhao) but Riot, uh, dropped the ball on that one with the twenty or so other bruisers around.

--
That's all, I guess. Thanks for the harsh criticism, definitely.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Virex on December 24, 2012, 09:28:28 am
Twitch is still in the same terrible state he's been in since the rework. I stand by what I said about the rework making him even worse.


Then I must be at the skill level where any decent carry works better then what most teams bring to the table XD. Meh, I still have Ashe and Corki in case I need to get serious.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on December 24, 2012, 12:19:07 pm
I don't think rework hurt Twitch at all, he got a nice range increase to make him more useful as an AD carry and his DoT is increased now that Expunge doesnt consume stacks of Deadly Venom so he deals a lot more damage. If your saying the rework hurt because he doesn't have the long stealth time anymore it's like saying the same for Eve but Eve is dominating mid-lane now, with the MS buff he can quickly get to ambushes and deal shitloads of damage.

Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Jopax on December 24, 2012, 12:23:47 pm
So, you guys remember how Panth's only weakness was his mediocre lategame in S2?

That's kinda gone now, motherfucker's strong as hell what with people rarely bothering with armor and the abundant Arpen items, he still deals crazy shit damage early game, only this now translates into mid and lategame too.

Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: woose1 on December 24, 2012, 12:35:53 pm
Hey, good news for me then. I just bought Pantheon and I found him kind of weak before. I wonder how he plays after the update?
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 24, 2012, 02:25:18 pm
Twitch was definitely hurt by the rework. He lost a metric fuckton of damage off his E, which he only gets back when he has something like 200 bonus AD. The "oh but now he keeps his passive stacks so its ok" argument is utter bullshit. One of the most useful skills when playing old twitch was being able to time his E for after you'd gotten as much out of his passive as possible. His passive also did more damage, so even if you missed slightly you'd still get more out of it.
He doesn't deal shitloads of damage, not any more than he used to, and especially not before teamfights. He traded a lot of free roaming for a little MS that lasts for a short time and still can't be used as an escape. Oh, and his W got butchered. Instead of slowing entire teams, now it's a slow as fuck skillshot  with a tiny AoE that slows for less time and is a weaker slow.
His ult may or may not have been nerfed, depending on how you view it. On one side, he can shoot off as many of those shots as he liked. On the flip side, 7 shots was usually enough to end a teamfight, and he did lose a little range and damage off of it.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Errol on December 24, 2012, 02:56:47 pm
OK, I think I remember why I redownloaded. It's Cassiopeia. Anything changed with her itemization now that Season 3 has come?

Pantheon I actually found most fun to play when Heartseeker Strike was nerfed to hell. Just chuck the spears and bonk people in the head sometimes, that was really surprisingly cool.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Jopax on December 24, 2012, 03:28:09 pm
Well you can still do that stuff to great effect, but HS is now rather crazy good when you get Black Cleaver, seeing as it will do an AoE reduction of armor by some 19% then you chuck a spear and a quarter of someone's armor is gone, then you hit them and they die. Seriously, and now he's viable as a tanky fuck too since you don't need to invest so much into damage items (BC and Infinty/BT are plenty, then if you take FM and Atma you'll get both a nice damage and survivability boost, or if you want, add in Malmortius for extra damage and tankiness)
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 24, 2012, 03:51:01 pm
Eh... Cass is quite the same. You might want to look into Tear though. AA gets an upgrade at full stacks now.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Errol on December 24, 2012, 04:44:46 pm
Tear punches your early-midgame in the face, though.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 24, 2012, 05:45:18 pm
Cass can charge it fast enough that you can afford to get it around the 15 minute mark easily.

EDIT: Oh yeah, and haunting guise has an upgrade. It's kinda cool. You might want to look into that too.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Jopax on December 24, 2012, 07:03:31 pm
So last game, we had a big fight in their jungle, I'm the only one out of my team left there (Kata is running down mid to help) being chased by Olaf while chasing a nearly dead Rengar. Run out of the bush while charging my Q and fire it away to the left, the only possible direction he could have went. Suddenly I kill him mid air with my fucking FALCON PUNCH.
 
Poor bastard ulted thinking he could kill me that way, oh well, atleast it was amusing to witness :D
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Errol on December 24, 2012, 07:18:01 pm
Cass can charge it fast enough that you can afford to get it around the 15 minute mark easily.

EDIT: Oh yeah, and haunting guise has an upgrade. It's kinda cool. You might want to look into that too.

Well, she does want some mana regeneration. I used to go Double Doran for that, but that probably doesn't work anymore. Chalice -> Grail is a bit of overkill, but allows you to spam your skills hard, which is cool as soon as you go for that Hextech Revolver. Hard sustain Cass, yo.
Or should you get Faerie Charm and Flask, then some other stuff?

In my opinion Cass always has two ways to build and spec. The first one focuses on the early, pre-6 pressure, and the second is a safer, lategame-farming kind of thing. I'd get Tear if I went for the second option, I think, but it would have to compete with Catalyst, too. (Or I'd buy both. Hurrrrr.) The shield isn't something she can use optimally either.

I'm really ambivalent about the Haunting Guise upgrade. It does sound neat at first, but I don't think it brings much to the table for her especially when bursting someone down. The burn damage you'll get is pittance. And the flat magic pen got nerfed across the board. Sadness.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Virex on December 24, 2012, 08:40:09 pm
The burn is probably most suited for AP-heavy champions with strong harassing capabilities, like Kennen or Fiddle. They'll be hitting the tanks pretty often in the buildup to a team fight. But even then the amount of damage you'll get out of it is still pretty lousy.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: IronyOwl on December 24, 2012, 09:42:48 pm
I think I enjoy playing Soraka more than you're supposed to. Delicious, delicious sustain.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Errol on December 25, 2012, 03:44:15 am
If you are playing Soraka why are you not playing BATTLE SORAKA?
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: IronyOwl on December 25, 2012, 05:11:12 am
Probably because half my champions are traditional mids anyway.

I do tend to be too poke-aggressive for my own good, though.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Tack on December 25, 2012, 05:56:35 pm
I have to say, currently I feel like stacking Dorans as an AD or AP carry just isn't useful anymore. Especially with the new vamp scepter. If you're stacking Dorans Blade, it's more gold efficient to get a vamp scepter- if you're getting doran's ring, it's better to get an amp tome.

I'm not saying anything against actually getting the first dorans, the mana/life is pretty good. But stacking it just doesn't seem a good idea anymore.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on December 25, 2012, 06:07:03 pm
That was the intention. Stacking what was designed as a first buy then sell it later was stupid and I'm glad it's gone.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on December 25, 2012, 06:10:29 pm
I dunno, have you seen new doran's?

They have cool stacking passive (except shield but who the hell would stack that?) so stacking 4 dorans blade is = to 10% lifesteal doing 200 damage (doesn't matter about enemy armour either). 20 hp per attack is nothing to sniff at and with the 40ad and 320hp isn't too bad either for the cost.

I'm not a big fan of the stacking dorans either but the rework hasn't hurt it at all.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Knirisk on December 25, 2012, 07:06:20 pm
I dunno, have you seen new doran's?

They have cool stacking passive (except shield but who the hell would stack that?) so stacking 4 dorans blade is = to 10% lifesteal doing 200 damage (doesn't matter about enemy armour either). 20 hp per attack is nothing to sniff at and with the 40ad and 320hp isn't too bad either for the cost.

I'm not a big fan of the stacking dorans either but the rework hasn't hurt it at all.

Well, you usually won't get 4 Doran's, but yeah, I view the shift as mainly a change from late-game lifesteal to early-game sustain. It feels like basically an encouragement to sell your Doran's only when you get actual damage.

To be honest, I've actually been running Doran's start nowadays when I play AD carry. When I fight enemy AD carries as Corki with a Doran's, it's very often a no-contest. I just outdamage them if they start boots. Doran's Blade start is working very well for me so far even in comparison to Boots+3 pot start.

In other news, I went back to my roots. I originally started my now-main Summoner profile so I could grind up more IP, eventually resulting in an impulse buy for Kassadin. Now, I really really like mobility. Much of the time, I run Movement Quints (partially because they're just all-around decent and I'm too cheap to buy other Quints :P). It feels really really good to play Kassadin and all his mobility again. Not the least because I fought an Akali mid and wrecked her with the hard-counter.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: IronyOwl on December 25, 2012, 08:57:02 pm
I always run movement quints. Supposedly that's doing it wrong for most champs, but I can never think of a time when I don't want to be able to move faster.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Knirisk on December 26, 2012, 12:13:29 am
So, today it just occurred to me:

I'm not sure why, but I do enjoy playing all the Void champs and I usually do well with them. Cho'Gath is a common mid/top pick for me and I do pretty well usually (Especially in mid! He's an underrated mid champ). I also started playing Kassadin again recently and I'm having fun with that. I do have Kog'Maw, and I do pretty decent now that I can play AD champs semi-okay (I mostly play Corki, though). I just seem to do well with Void champions in general (so far :P), so I've decided to pick up and learn Kha'Zix, because don't think I'd enjoy Malzahar's playstyle too well.

I, uhh... I still don't use Cho'Gath as support that often, though I should try that. I still prefer Leona/Sona there.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on December 26, 2012, 08:54:29 am
I always run movement quints. Supposedly that's doing it wrong for most champs, but I can never think of a time when I don't want to be able to move faster.

Same, but I generally play Singed top or jungler so MS quints are necessary. Support or ADC you don't really need MS Quints but they don't hurt, but there are better choices.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: webadict on December 26, 2012, 09:02:24 am
So, today it just occurred to me:

I'm not sure why, but I do enjoy playing all the Void champs and I usually do well with them. Cho'Gath is a common mid/top pick for me and I do pretty well usually (Especially in mid! He's an underrated mid champ). I also started playing Kassadin again recently and I'm having fun with that. I do have Kog'Maw, and I do pretty decent now that I can play AD champs semi-okay (I mostly play Corki, though). I just seem to do well with Void champions in general (so far :P), so I've decided to pick up and learn Kha'Zix, because don't think I'd enjoy Malzahar's playstyle too well.

I, uhh... I still don't use Cho'Gath as support that often, though I should try that. I still prefer Leona/Sona there.
Solution: Play all Void team.

Kassadin Mid
Kha'Zix Jungle
Kog'Maw AD Carry
Cho'Gath Support
Malzahar Top
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on December 30, 2012, 07:10:45 pm
Blargh, its annoying how OP Eve is. She is far too fast and can do tons of damage in a short time. Yes she can be countered but the whole team needs to be able to counter her, wards don't do enough because she can just come in lane right on top of you, yes she could do that before but the MS she gets from hitting you means she can easily chase you and easily run away if you look like your going to do damage. Also Hate Spike used to be 350 range I think and now 500 so huge buff.

Need stuns vs eve, pref ones w/o skillshots that she can dodge, but woe betide you if you don't have hard CC vs eve because of her annoying cleaning slows + MS buff ability.

I have only beaten a mid-lane Eve twice (thought not me as midlane) and that was due to constant Eve-watch jungling to try and counter gank and our top lane being total awesome and just dominating lane (Shen still op :P )
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 30, 2012, 09:09:46 pm
I've fought a bunch of Eves recently. Almost lost a 5v4 because of one.

I don't think she has as much team fight utility as other assassins or mids, so I'd force big fights instead of the skirmishes she excels in.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on December 30, 2012, 09:26:32 pm
I don't think she has as much team fight utility as other assassins or mids, so I'd force big fights instead of the skirmishes she excels in.

I would agree except for her AoE Deathfire-Grasp like Ulti which gives her a big shield boost as well, her Line AoE Q and her ability to circle a teamfight easily by having massive move speed which combined with her Q lets her deal a large chunk of damage at enemies without getting caught or even requiring to aim at an enemy thus being able to purely focus on kiting while spamming Q key.

So yeah, not much team fight utility.

She can be countered by stuns and snares (though even snared she is deadly), but she is pretty much immune to all slows which can make her a devastating last pick against a team with limited stuns. You can say the same for Kat and they both play similarly in terms of ganking lots but Eve still has the edge with invisibility and speed.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: werty892 on December 30, 2012, 09:49:54 pm
Been having TONS of fun with leblanc lately. Like staying in lane? Nope, sorry, thats half your health gone... AT level 6 with 2 ablitlies. Yes that includes ult but it has what, a 30 second cooldown? BURSTBURSTBURSTBURST. And those people who say she slacks off late game... still can burst your squishys down in no time flat. Dash in, Q-R-E Dead, activate W again which puts you back where you started.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on December 30, 2012, 10:08:07 pm
LB is much like Kassa, jump in, silence, damage, kill, jump out. Thus countered the same as Kassa. Unlike Eve or Kat, LB doesn't have the AoE damage to be useful late-game teamfights and doesn't have the pure chasing power of Kassadin to assasinate stragglers.

Would take Kassa over LB anyday although LB can be very annoying to lane against.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: IronyOwl on December 30, 2012, 11:09:51 pm
Played Annie, was reminded why I love her. Clear shot at the enemy squishies = DEAD. You're probably not long after and her range is too short, but still. I love that little howitzer.

Also laning against Ziggs seems a lot more focused on dodging his skillshots than I'd realized. When I dodged him, he couldn't do anything to me (other than zone me sometimes). When I forgot to dodge him to cs or something, he did surprising damage.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on December 31, 2012, 02:30:38 am
I don't think she has as much team fight utility as other assassins or mids, so I'd force big fights instead of the skirmishes she excels in.

I would agree except for her AoE Deathfire-Grasp like Ulti which gives her a big shield boost as well, her Line AoE Q and her ability to circle a teamfight easily by having massive move speed which combined with her Q lets her deal a large chunk of damage at enemies without getting caught or even requiring to aim at an enemy thus being able to purely focus on kiting while spamming Q key.

So yeah, not much team fight utility.

It's funny how you can make anything sound expansive if you explain it verbosely enough. I guess Mordekaiser's next on the list of high utility team fighters?
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Knirisk on December 31, 2012, 04:17:00 am
I don't think she has as much team fight utility as other assassins or mids, so I'd force big fights instead of the skirmishes she excels in.

I would agree except for her AoE Deathfire-Grasp like Ulti which gives her a big shield boost as well, her Line AoE Q and her ability to circle a teamfight easily by having massive move speed which combined with her Q lets her deal a large chunk of damage at enemies without getting caught or even requiring to aim at an enemy thus being able to purely focus on kiting while spamming Q key.

So yeah, not much team fight utility.

It's funny how you can make anything sound expansive if you explain it verbosely enough. I guess Mordekaiser's next on the list of high utility team fighters?

Meh. A decent silence equivalent to or better than 1.5 seconds is enough to take down a dashing Eve. It'll do little to negate her ultimate if you're all bunched up, of course, but that's what MR is for. In this instance, I'd actually recommend a silence more because Eve will continue running into your team attempting to gib the carry, but be gibbed in return. Not to mention that silences generally last longer than stuns anyway.

Anyway, as a matter of personal observation, most of the Eves on my team are generally bad. So far as I can remember anyway. I don't worry too much about Evelynn. I don't usually have troubles against her in lane and I generally don't have troubles against her in teamfights unless my team is completely ignoring my existence when I play ADC. I suppose she's a dangerous roamer? Except that in my most recent game with her on my team, the enemy bought vision wards and simultaneously negated my river vision and her bot lane roaming potential, so there's that.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Jopax on December 31, 2012, 07:33:02 am
So I've been having a ball with Vi so far. She's a great top laner, does nice damage, has a bit of a mana problem if you use E to harass regularly but a few pots aleviate that somewhat.
Late game is where she shines tho, so much AoE damage, around 800 with an E doubletap, plus she's tanky as fuck with a few items, reaching nearly 200 in resists and having about 3k hp. She can feel lackluster at times but if anyone is stupid enough to underestimate her they'll die quite easily.

The only thing I kinda dislike or find meh about her is the passive, it really is a weaker version of Malphs passive. So a decreased CD or a higher percentage would be a nice boost, since now it can't trigger but once in a teamfight and considering it gives like 300 bonus hp it isn't that much really. Heck, it would make her even stronger early on so make it scale with levels (unless it already does? didn't notice frankly) either the CD or the precentage of HP going into shield.

Other than that, my head is swarming with ideas for new skins for her, and this wierd Lolvengers thing where she'd probably be the equivalent of the Hulk/Iron Man :S
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on December 31, 2012, 11:10:24 am
I don't think she has as much team fight utility as other assassins or mids, so I'd force big fights instead of the skirmishes she excels in.

I would agree except for her AoE Deathfire-Grasp like Ulti which gives her a big shield boost as well, her Line AoE Q and her ability to circle a teamfight easily by having massive move speed which combined with her Q lets her deal a large chunk of damage at enemies without getting caught or even requiring to aim at an enemy thus being able to purely focus on kiting while spamming Q key.

So yeah, not much team fight utility.

It's funny how you can make anything sound expansive if you explain it verbosely enough. I guess Mordekaiser's next on the list of high utility team fighters?

Indeed :P But it doesn't make my point wrong though. Eve's main source of damage is her ulti and her Q, both are AoE, the only real big hit which isn't AoE is when she has a Deathfire Grasp which is great for nuking champs and she can spam her Q like crazy. Mord has decent AoE but has the longer cooldowns so can't deal as much burst damage as Eve can, Mord's main use is being tanky while dealing damage, he has nice utility though but he can't chase opponents, he is like a Juggernaut being slow and unstoppable, not an assassin though.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Jopax on December 31, 2012, 11:46:50 am
Also, is it just me and the EU East or is AP Yi Fotm now? Last 4-5 games had atleast one Yi going AP, either mid or top, atleast one had AP Yi's on both teams?

Because  that fucker is somewhat hard to fight early on when he does a ton of damage and if you try to counter harass he just backs off then goes at it again once his Q is off CD. And if you do some serious damage he just heals up. Later on he's either easy to kill or does a ton of damage (somewhat harder to kill because of W, but nothing a stun or ignite can't fix).
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on December 31, 2012, 02:41:36 pm
AP Yi is really bad late-game, especially as he has to build glass-cannon so although he can 1-shot he is easily taken out by everyone else.

I dunno about EUE but not FOTM EUW, that would be Eve mid if she wasn't banned lots.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Jopax on January 01, 2013, 05:27:31 am
Also I just friggin knew it, I splurged for GP yesterday because I felt like playing with the ol' pirate. He goes free this week, arggh >:C
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: IronyOwl on January 01, 2013, 09:10:01 am
I doubt you'll regret your decision in the long run. Arrrrrrrr.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on January 07, 2013, 10:33:44 am
Blargh why are team captains so damned stupid in ranked queue.

I pretty much treat it as Malph==Amumu==Shen

With that you can select bans of who you actually want regardless if your 1st or 2nd pick. If your 1st pick and on last ban and Malph, Mumu and Shen are still free then you ban one of them otherwise you risk 2nd team getting 2 of them, if your 2nd pick on last ban and one of them has been banned then do not ban the other as that leaves the enemy free to pick one of them.

I go team captain and normally I get 1 or 2 of them in my team because of banning strategically, it's not hard to do and other team captains are stupid so I get the op and they get none.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: webadict on January 07, 2013, 05:37:03 pm
Blargh why are team captains so damned stupid in ranked queue.

I pretty much treat it as Malph==Amumu==Shen

With that you can select bans of who you actually want regardless if your 1st or 2nd pick. If your 1st pick and on last ban and Malph, Mumu and Shen are still free then you ban one of them otherwise you risk 2nd team getting 2 of them, if your 2nd pick on last ban and one of them has been banned then do not ban the other as that leaves the enemy free to pick one of them.

I go team captain and normally I get 1 or 2 of them in my team because of banning strategically, it's not hard to do and other team captains are stupid so I get the op and they get none.
That's cool, but what makes you think there's always someone who wants to play that champ? You can't assume the team captain has either of those champs in question, either.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on January 08, 2013, 12:28:10 am
So, next champion's files were datamined. He's another supporty tank, definitely going to be permabanned as long as blitz is, looks to be a bot lane support, but maybe top. He has infinite scaling like Nasus, Sion, and Veigar. Late game monster.

His passive makes little orbs drop when minions die sometimes, and he can pick them up to gain Armor, MR, and AP.
His Q manages to be like Blitz, Mummy, AND Naut all at once. On first cast he throws out a blitz q that can pass through walls, while he's pulling he can reactive to pull himself the rest of the way to them like Amumu. It also gives him a passive that charges up his attacks like Ashe, and gives him 200% Plus some value of the souls you've collected at max charge.

I'm not sure how to describe w. It sets an AoE a long range away that lets allies click it and they'll get pulled to you. That's the best I can do.

E is like a skillshot that pushes enemies, but it starts behind you, not on you. Behind you, enemies get pulled to you, and in front of you enemies get pushed.

His ulti makes a box of walls. These walls can be walked through, and when an enemy goes through it, he takes damage and a whopping 99% slow. The rest of the walls stay after the first is broken, but deal half damage.

My instincts say his release will be worse than Darius. His pubstomping power is absurd.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on January 08, 2013, 02:19:42 am
Another support? They're pumping them out pretty quickly.

Quote from: CertainlyT
Thresh’s signature ability is his Lantern, which he can throw out to a location. If an ally right clicks on the Lantern, Thresh will pull the ally to him (the ally is dashed toward him). We’ve had some fun times in playtests pulling Skarner into the midst of the enemy team, giving Vayne an over-the-wall lifeline, and bailing out Gypsylord on Tristana (he always Rocket Jumps in…. always).

I’ll give a brief explanation of the rest of his kit:

Thresh’s passive is a soul collection game. Enemies that die around him sometimes drop souls (the bigger they are, the more probable they are to leave a soul). Thresh gains no mitigation per level; he can only access that through collecting souls to fuel his rise to power.

Thresh’s Q is a skillshot grab that stuns and pulls an enemy a fixed distance toward him. He can reactivate it to pull himself to the enemy.

Thresh’s E is a small directional knock that Thresh has the power to shape the movement on – he can push enemies in a line away, pull enemies in a line toward him, or anything in between.

Thresh’s ultimate lets him create a prison around him – a set of 5 destructible walls. If an enemy walks through a wall they break a hole for their allies to walk through but take tons of damage and a strong slow themselves.
Source (http://na.leagueoflegends.com/board/showthread.php?t=2980829)

This guy is weird. I'll have to see him in action before I make any judgements, because right now his moves all seem pretty disconnected. There are no obvious combos or anything. He has two pulls/pushes, though, so he'll probably be pretty powerful no matter what his numbers are.

Additional notes that aren't obvious at first:
His autoattack 450 range whip thing (25 longer than Urgot, hilariously), his pull has about a 0.5 second cast time, his R is cast around his position (not targeted), and his lantern shields both himself and the ally that he pulls. His push/pull ability is best described as a rectangle that's centered on him.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on January 08, 2013, 02:54:49 am
Sounds like he could be a mid or top laner as well, or even jungler.


This guy is weird. I'll have to see him in action before I make any judgements, because right now his moves all seem pretty disconnected. There are no obvious combos or anything. He has two pulls/pushes, though, so he'll probably be pretty powerful no matter what his numbers are.

Disconnected? I could see a nice potential burst of Pull enemy, Ulti, Push enemy through ulti. That seems to do a lot of damage.

Can be like a combo of Blitz and Ali as well, pull enemy to him then push him to tower, though that might be a bit harder as I doubt the Q will hold enemy for long enough to get around them to push, unless the pull goes a long way so you can just turn around and pull enemy past you towards your tower.

Q seems like a good escape over walls and throwing lantern for allies after he escapes as well so they can join him seems good.

Double pull possibility might waste a flash trying to escape him if he catches you.

Improving armour + mag res + AP from dead enemies seems powerful but I don't know the scaling yet, or ranges on abilities so hard to say if truly OP or not, I do see some nice combinations that I like though.

From the stats on wiki I would say OP at the moment, especially with his starting tankiness and regen. Seems like he will have early mana trouble though.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: IronyOwl on January 08, 2013, 03:21:42 am
Well that's fascinating and bizarre. Sounds like he might be my kind of champion, though.

I do wonder about his soul thingy. If it activates whenever something dies near him, not when he kills them, that makes the only way to get more or less of them to be in lane or not, doesn't it? Unless they have limited duration and he has to physically cross over them, I suppose, though that'd still more or less be a matter of sustain.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on January 08, 2013, 04:31:11 am
Disconnected? I could see a nice potential burst of Pull enemy, Ulti, Push enemy through ulti. That seems to do a lot of damage.

I think I might just be tired. That's actually a pretty obvious one.

You can also ult with an enemy inside and throw the lantern down to draw your allies into it as well. It's like a friendlier Jarvan arena!
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on January 08, 2013, 05:26:16 am
99% slow is going to be a bit misleading as well, you will probably get knocked down to 120 MS because of cap so it will be a super slow but not a freeze, still going to take time to escape the maze.

Also a question on his ulti if anyone has tried him on PBE (which I cba to do), how many walls is his ulti? If it's 5-3 then his burst does more then Brand and that's with only 3 damaging abilities instead of Brands 4 (for 1 on 1, in team-fight it will go to Brand easily), 2 walls might be a bit more even when you take Brand's passive into account.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on January 08, 2013, 08:28:01 am
It's five walls. Here (http://youtu.be/pIqqUH0binE)'s a video preview. He uses his ult at 0:45.

edit: I have details on his passive! It has diminishing returns, I guess to reduce lategame silliness. The first soul you get gives +1 armor/MR/AP. The second gives +0.96, and they keep decreasing. The reduction gets smaller and smaller, until you're just losing 0.01 whenever you pick up a new soul. The 50th soul gives +0.5, and every soul after that stays the same.

Maybe they'll implement something similar to this on Veigar/Nasus/Sion. I'm not sure how much it'll cut snowballing by, though.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Jopax on January 08, 2013, 11:28:49 am
I want to get him just for that passive. Plus he seems really neat, a bit fiddly, will have to wait for a proper champ spotlight tp decide.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on January 08, 2013, 12:17:08 pm
Sion isn't getting touched until his rework, full stop.
Veigar needs his Q like that to function. On someone whose only place in a team is making it a 4v4 has to have the scaling.
Nasus doesn't really need the change. It's the meta fucking him over, not his kit.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on January 08, 2013, 12:57:55 pm
I have been having hilarious amounts of fun going jungle Sion, building as tank with spirit of golem and warmogs and atma's, then late game I can switch out some items and buy AP Kit for shock and awe with . So easy to clear jungle and low cd on stun is great.

To be honest though Sion snowballing isn't that huge, normally by late game he only has around 500 bonus health, compare to Veigar who will have around 300 bonus AP and Nasus who will have like around 600 bonus damage on Q. And Singed who isn't really a snowballer but just for comparison will be having +1000 bonus health with his passive.

Sion's passive and innate tankiness while still being able to deal out high damage though makes him powerful regardless of him snowballing health.

---

EDIT: After seeing the Thresh video he doesn't seem as powerful as I thought, the pull distance is equal to a Naut pull distance so not going to be that easy to pull over walls, and his pull/push doesnt seem to have much range either, his ulti wall doesn't seem hard to escape from and will be hard to get an enemy champ to hit two walls. His lantern escape though seems pretty powerful for getting team-mates out of a jam though, but his CC isn't as scary as other supports.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on January 08, 2013, 04:02:40 pm
I disagree. His Q is absurdly powerful. It has the terror of blitz's Q with the positioning power of Naut or Amumu, and control over who goes where. He also has a powerful piece of utility in his E, either as a disengage, or a way to move enemies even more, and his W is a little on the absurd side of utilitarian. Can you imagine a Draven/Tresh lane? Those tower dives man. His R is probably the least powerful piece of his kit. He also sacrifices scaling on his resists for that passive, but 200 souls, which isn't too hard to believe, is still enough to put him as absurdly tanky.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on January 08, 2013, 08:26:32 pm
Sion isn't getting touched until his rework, full stop.
Veigar needs his Q like that to function. On someone whose only place in a team is making it a 4v4 has to have the scaling.
Nasus doesn't really need the change. It's the meta fucking him over, not his kit.

It's almost like Sion's rework would be a good time to implement a change like this if it was deemed necessary. How crazy!
There are multiple single target burst mages. They all manage to function without Veigar's passive, so I don't really think it's 100% necessary at all.
The meta has been screwing over Nasus since 2010. He has been screwed over by pretty much every single meta that has ever existed. I think we can stop using that as an excuse now.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on January 08, 2013, 09:00:01 pm
I disagree. His Q is absurdly powerful. It has the terror of blitz's Q with the positioning power of Naut or Amumu, and control over who goes where. He also has a powerful piece of utility in his E, either as a disengage, or a way to move enemies even more, and his W is a little on the absurd side of utilitarian. Can you imagine a Draven/Tresh lane? Those tower dives man. His R is probably the least powerful piece of his kit. He also sacrifices scaling on his resists for that passive, but 200 souls, which isn't too hard to believe, is still enough to put him as absurdly tanky.

His Q isn't absurdly powerful though, it pulls champions slowly for 1.5 seconds so its a nice ranged CC but it doesn't have the same terror as of the, "Get over here!" as Blitz, it is just like the naut pull except an option to pull yourself closer or not. His E doesnt really move enemies that far so its useful for dealing damage and interrupt like mao's. His W is super powerful though, a shield and get out of jail free card for ally.

Speaking of mao can see some hilarious tower baits where he tries to snare the carry in middle of lane and whoosh he is right by tower getting CC'ed. Also looks like Q doesn't interrupt you while its latched onto enemy so you can drag people around, not that much use as its for a short time but being able to move means its a great harass CC even when on low health.

A powerful support champ but Q is not as scary as imagined, still OP with the damage he deals and saving allies. Will also be a powerful top champ as well.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on January 08, 2013, 09:46:20 pm
It's almost like Sion's rework would be a good time to implement a change like this if it was deemed necessary. How crazy!
There are multiple single target burst mages. They all manage to function without Veigar's passive, so I don't really think it's 100% necessary at all.
The meta has been screwing over Nasus since 2010. He has been screwed over by pretty much every single meta that has ever existed. I think we can stop using that as an excuse now.
Nobody bursts as well as Veigar. Nobody. And he trades fucking everything for it. He needs that scaling badly. The only thing he has going for him is that he has what's basically an ult that's useful in teamfights on his E.

You're acting as if Sion's rework is coming any time soon in the next year. Riot hasn't even begun to look into him. Karma, Heimerdinger, and Viktor are coming first as far as I know, and if the previous reworks are any indication, those could easily fill until halfway into 2014.

Nasus hasn't been getting fucked over by the meta since 2010. The exact day he got screwed over was the 22nd of November in 2011, when S2 masteries went live. He had trouble previously, especially by metagolem, but that was because of standard endgame supercarry early-game shittiness, not because he couldn't do anything. He's had a much better time of it since S2 ended. Honestly, he can do with some mana cost reductions on his E, slight cd reduction on his R, and he'd be just fine. His passive and his Q actually are quite strong now.

I'm extremely, extremely hesitant how powerful that hook Q will be. 1.5 seconds IS a long time, but it's uncleansible. Once you get grabbed by it there's nothing you can do about it. The range on it is, if I recall correctly, 150 range longer than blitz's q, and it works much the same. There's going to be a lot of wallgrabs and the cooldown is quite a bit lower than Blitz's.

Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on January 08, 2013, 11:28:29 pm
Nobody bursts as well as Veigar. Nobody. And he trades fucking everything for it. He needs that scaling badly. The only thing he has going for him is that he has what's basically an ult that's useful in teamfights on his E.

And if Veigar's Q farm got diminishing returns then there would be no way at all to buff his burst to compensate. It just wouldn't be possible. His base damages and AP ratios are completely set in stone.

You're acting as if Sion's rework is coming any time soon in the next year. Riot hasn't even begun to look into him. Karma, Heimerdinger, and Viktor are coming first as far as I know, and if the previous reworks are any indication, those could easily fill until halfway into 2014.

You're acting as if I said Sion's rework was coming soon. All I did was say that Thresh's new mechanic might fit on other infinitely scaling champions. Believe it or not, I have ideas about how some champions could be changed that are independent of whether Riot is actively working on those champions right now.

Nasus hasn't been getting fucked over by the meta since 2010. The exact day he got screwed over was the 22nd of November in 2011, when S2 masteries went live. He had trouble previously, especially by metagolem, but that was because of standard endgame supercarry early-game shittiness, not because he couldn't do anything. He's had a much better time of it since S2 ended. Honestly, he can do with some mana cost reductions on his E, slight cd reduction on his R, and he'd be just fine. His passive and his Q actually are quite strong now.

I don't know what game you were playing back then. The last round of Nasus buffs were during the Skarner patch, over three months before the S2 masteries. Back then, it had been obvious to everyone that he had been bad for a long time. There were tons of cries that he was getting screwed over by the kiting/gap closer meta during S1, alongside Udyr.

There was a surge in popularity because of the buffs, yes. And he stopped seeing play a while after, around the time of the S2 masteries. But they didn't kill him. He was already fading out before the mastery changes because people realized the buffs weren't enough to make him viable. He's too inconsistent, and it's even worse now. If you manage to counterpick him against a top that he can farm against, the enemy team will just lane switch and deny you.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on January 09, 2013, 08:00:06 am
And if Veigar's Q farm got diminishing returns then there would be no way at all to buff his burst to compensate. It just wouldn't be possible. His base damages and AP ratios are completely set in stone.
Why yes, they are. Even the slightest change to them could change him from late game terror to complete monster in lane, or make him both. There's no way to implement diminishing returns on Veigar Q that would feel good. He wants to keep getting stronger, even when everybody else is already at their best.

Quote
You're acting as if I said Sion's rework was coming soon. All I did was say that Thresh's new mechanic might fit on other infinitely scaling champions. Believe it or not, I have ideas about how some champions could be changed that are independent of whether Riot is actively working on those champions right now.
You're acting as if there's any point in debating anything that isn't going to happen for a long long time. Odds are, Sion isn't even keeping his infinity come rework, Riot *really* doesn't like it. Champion reworks are volatile things, we can't honestly expect anything of Sion to stay the same.

Quote
I don't know what game you were playing back then. The last round of Nasus buffs were during the Skarner patch, over three months before the S2 masteries. Back then, it had been obvious to everyone that he had been bad for a long time. There were tons of cries that he was getting screwed over by the kiting/gap closer meta during S1, alongside Udyr.

There was a surge in popularity because of the buffs, yes. And he stopped seeing play a while after, around the time of the S2 masteries. But they didn't kill him. He was already fading out before the mastery changes because people realized the buffs weren't enough to make him viable. He's too inconsistent, and it's even worse now. If you manage to counterpick him against a top that he can farm against, the enemy team will just lane switch and deny you.
Nasus is on the weak side, this I won't deny. He could use higher numbers. That is literally all he needs. People will cry over fucking everything, that's never a good indication. Look at Udyr. He's been one of the most reliable picks in the jungle since day one. And no, the reason people gave up on him after the Skarner buffs WAS because of S2 masteries. Those things fucked him over so hard, it wasn't funny. You're saying that league is balanced around teams organized enough to not argue, never mind manage to lane switch and keep it switched. I've been to plat and I've yet to see that reliably, although I can't speak for diamond. Nasus doesn't need diminishing returns, because all that would do is mean he doesn't gain anything at all, he'd have to gain a ton of numbers on everything else to account for it.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Errol on January 10, 2013, 07:29:58 am
Honestly, the infinite scaling on those old champs shouldn't be a problem in most cases. It's even one of the main attractions of those characters for certain people. (Sion's Enrage could use a minigame like Siphoning/Baleful have, though. Getting health for EVERY kill is a bit stupid when you can just blow up an entire wave at once by shield.)

A lot of the passive's power also depends on how high the soul frequency is, and I'd say they're keeping that one lowish. To get 50 AR/MR/AP you need approximately 75 souls, and I'm willing to bet you won't actually get any more in a real game. Perhaps you won't even get enough to get to the scaling cap, sitting at 30-35 AR/MR/AP (which would be a halfway reasonable value)


And, re: Game balance: I honestly think that with the approach Riot Games has been taking for this game for the past two years, the game is more or less unbalanceable. There's always going to be a few 'best' champions because they're simply the best at what they do, and there's too few things champions actually -do- when it comes down to it so the remainder of balance is a numbers game. Champion designs lately have not been adding any fundamentally new roles, or archetypes to the game - I think the last time that happened was Xin Zhao, and Xin essentially formalized a role that has been around in pieces - but rather on the gameplay, which you can say is different. The new champs do definitely feel fresh even if their roles are already well-defined.

That's not a bad approach, mind you. It's clearly making Riot money. And the number of champions is also a definite factor in this: It's nearly impossible to create 100 characters that each do something different. But they should keep the impossibility of balance in mind.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on January 10, 2013, 08:04:52 am
Seriously Sion's infinite scaling is the worst out of the lot. Veigar and Nasus both have good ones and their scaling lets them deal a lot of damage late game. Sion only gets a measly amount of health per kill, needs rank 5 just to get 3 health per kill so for a 40 minute game Sion will really have ~500 hp bonus from Enrage. Nasus on the other hand will be dealing 600 bonus damage from his Q and Veigar will have +200 bonus AP.

600 bonus damage or 200 AP is loads better then 500 health.

Of course Sion's low cd range stun and his shield make him a powerful foe to deal with but his infinite scaling sucks hard, the bonus is almost negligible in terms of gameplay with the impact it has, not noticeable early game and doesn't even matter late game.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on January 10, 2013, 08:37:09 am
If sion really gets rolling, the health can matter. That's one less defensive item you need and one more dps item.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on January 10, 2013, 10:51:02 am
500 health for an ability at late game isn't that useful, even the AD bonus becomes less effective the longer the game goes on but can say the same for many other champions.

500 health is 1000g
200 AP is around 3500g
600 bonus damage for Nasus isn't really AD, lets say he can Q every 4 attacks so 600/4 for 150 AD which would cost around 5000g

on the snowballing trio Sion is the least effective snowballer.

Also speaking of Thresh, apparently he can't pull opponents over walls (though can pull himself over) so is a Naut/Mumu hybrid and not like Blitz. Might make him an interesting jungler though, oh and Thresh's snowballing is also much better then Sion's.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: webadict on January 10, 2013, 03:54:52 pm
Keep in mind that it can take Sion a fraction of the time it takes the others to net those. You have to milk every wave for all it's worth with Nasus/Veigar for that sweet, sweet stat bonus. Sion can walk by and nuke the lot and net himself his bonus is about three seconds.
"Yay! I got... 60 more health..."
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on January 11, 2013, 07:52:30 am
The point of diminishing returns is not to stop someone from scaling into lategame. Thresh still does. Diminishing returns are intended to make your bonus scaling worth less gold the more of it you have, reducing the impact of being denied and reducing the ridiculous snowballing that it can create. It lets you balance more around the middle case instead of the best and worse cases.

I understand people pick up these guys for this sort of stuff, but people picked up old Tryndamere for his ridiculous swinginess and Riot decided that wasn't worth perpetual uselessness in high level play. Sion and Veigar are a lot closer to balanced, but Nasus is pretty much in the same postion Tryndamere was a year ago.

Also Thresh's passive no longer gives magic resist.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on January 11, 2013, 03:03:31 pm
Also Thresh's passive no longer gives magic resist.

That makes more sense to keep him more in line with ranged champs.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Yodamaster on January 11, 2013, 03:30:26 pm
Championship Series woohoo!

I personally find this quite interesting because I actually know half of the people from the newer teams :P.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Orangebottle on January 12, 2013, 06:10:09 pm
So, I played some AP evelynn today.

Spoiler (click to show/hide)
Yikes.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on January 13, 2013, 04:28:43 am
In terms of gold its about 6 HP for every 1 AP.

Veigar can earn max 6 AP per wave (7 for siege minion wave)
Sion can earn max at rank 5 enrage (3hp a kill) 21 hp.

For it to be equal Sion needs to be getting max 36 hp. Granted its easier for Sion to get all his kills then for Veigar to Q-farm but Veigar just needs to Q farm 4 minions to overtake Sion and this is assuming rank 5 enrage Sion, at rank 1 Enrage Veigar just needs to Q 1 minion and he will equal Sion if Sion clears the whole wave.

Taking it in terms of longer game, if Veigar Q-farms 200 minions, Sion would need to be getting 1200 bonus health, that is 400 kills at rank 5 Enrage.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: ThtblovesDF on January 13, 2013, 04:53:22 am
Sadly, Sion will still nuke minions (and summons, or?) later on, while veigar is mostly Q-ing champions quite early on (but then again, he does get that sweet bonus after a kill...)

Mhmm...
Spoiler (click to show/hide)
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on January 13, 2013, 06:49:57 am
Anyways Sion still fun to play.

I'm having so much fun jungle Sion, the stun and shield explosion nukes so much damage that its so easy to gank, the shield makes it so easy to jungle. The E health gain is still pretty useless though, I think my score was 10/0/11 and 120 creeps and I had E on all game pretty much yet bonus health was 110hp, I would much rather have increased AD damage or something that scales of your current health instead of gaining a measly amount of health. The bonus AD is nice though, at level 3 can easily do a 500hp burst so top lane only needs to do a bit of damage to get easy kills.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Errol on January 13, 2013, 06:50:22 pm
Today's League Lesson: Cassiopeia and a latency of 5000 just do not mix. At. All.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Jopax on January 13, 2013, 06:57:46 pm
Blitz laning with someone sitting next to you is pretty boss. Except most of the time I derp my grabs, either lag or simly miscalculating/failing to predict something :S

Also going to try for that latest art contest, just not entirely sure what to do exactly. And seriously, the prizes are all crazy awesome and there's a bunch of things I can get wrong :C
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on January 14, 2013, 08:59:50 am
Ok, new fav top of the month for me is Karthus, especially with all the Zed's Lee's and Kha'Zix's mid it's unsuspecting to see Karthus top and he can dominate the lane vs many melee champs.

I build him like Singed so he is quite tanky but his Defile does so much damage you don't need to start with lots of AP and its easy enough to last hit to regain mana. Karthus is so OP anyway but on top he is just evil, Wall of Pain means easy to attack and easy to retreat, while running away you can deal constant damage with the Defile on and if you die or think you can't escape then it's easy to deal tons of damage.

I love it so much :D I got 4 man ganked but still made it to my tower before dying and then R killed them all, they shut down my killing spree and in death I get it back again :D

God I love Troll champs.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: webadict on January 14, 2013, 10:59:10 am
Ok, new fav top of the month for me is Karthus, especially with all the Zed's Lee's and Kha'Zix's mid it's unsuspecting to see Karthus top and he can dominate the lane vs many melee champs.

I build him like Singed so he is quite tanky but his Defile does so much damage you don't need to start with lots of AP and its easy enough to last hit to regain mana. Karthus is so OP anyway but on top he is just evil, Wall of Pain means easy to attack and easy to retreat, while running away you can deal constant damage with the Defile on and if you die or think you can't escape then it's easy to deal tons of damage.

I love it so much :D I got 4 man ganked but still made it to my tower before dying and then R killed them all, they shut down my killing spree and in death I get it back again :D

God I love Troll champs.
That's not really a troll champ. Or even a troll pick. In fact, there's nothing trollish about anything you did at all. It's more unconventional than anything. It's also not that bad of an idea. Karthus isn't really the best ganker, nor does he have a lot of escape power, but he can help out any lane he wants with R. So, if you stick him top, he can do pretty well with his longer range Q. The only downside is the obvious: He's stupidly squishy. Also, top champs are incredibly mobile and/or sustainy. So, he won't win a duel, but he can win a poke battle, if he can hit them.

Slightly aside, but similar: I like to play Xerath top. Occasionally, I will send the top to mid, since we'll have unfortunate match-ups. They'll either continue swapping, or they'll get pretty hurt. Things like AD assassins or even bruisers can win against Xerath's weaknesses, while simultaneously giving me a much better lane. Xerath will do well against champs with low mobility. This works especially well against things like Katarina, Diana, or Akali whose mobility is a nightmare for Xerath. Though, this can depend a lot on the champs. I might have to take the brunt of the punishment if they're match-up top is much better, as Xerath is a late-game champ, so winning my lane isn't nearly as important.

Anyhow, take that as advice. Also, not trolling. Just different. Learn the difference.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on January 14, 2013, 11:45:50 am
I mean troll champs as in to troll the enemy.

Troll champs like Singed who just laughs and runs away, like Teemo and his damned shrooms, like Karthus who you work so hard to kill and then in his death still takes you out.

Anyway like I said, I build him tanky on top lane. I put on ghost + teleport with him so I can just Wall of Pain and zip away or tp away. Xerath top I can't see being so good, top lane is about the mobility so he can be fine vs Singed and champs without dash but champs with gap closers can hurt him, Karthus has a similar issue but W and Defile are great at causing damage if anyone tries to jump on you.

I heard Irelia was ok vs Karth top but I stopped her quite easily, Wall of Pain over minions when she tries to Bladesurge and it's easy to take out lots of her health, and when chasing you don't need to be next to her so she can't use her damned long stun on you.

Basically for me Karth has staying power, long range poke and short range hurt, it's like Singed except less tanky, more mana cost and the poke. Some people counter by lane swapping but because I build Karth tanky I can survive ganks more easily and it's easier to gank top lane so other mid is normally at a disadvantage when my jungler shows up.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: webadict on January 14, 2013, 01:08:33 pm
I mean troll champs as in to troll the enemy.

Troll champs like Singed who just laughs and runs away, like Teemo and his damned shrooms, like Karthus who you work so hard to kill and then in his death still takes you out.

Anyway like I said, I build him tanky on top lane. I put on ghost + teleport with him so I can just Wall of Pain and zip away or tp away. Xerath top I can't see being so good, top lane is about the mobility so he can be fine vs Singed and champs without dash but champs with gap closers can hurt him, Karthus has a similar issue but W and Defile are great at causing damage if anyone tries to jump on you.

I heard Irelia was ok vs Karth top but I stopped her quite easily, Wall of Pain over minions when she tries to Bladesurge and it's easy to take out lots of her health, and when chasing you don't need to be next to her so she can't use her damned long stun on you.

Basically for me Karth has staying power, long range poke and short range hurt, it's like Singed except less tanky, more mana cost and the poke. Some people counter by lane swapping but because I build Karth tanky I can survive ganks more easily and it's easier to gank top lane so other mid is normally at a disadvantage when my jungler shows up.
That's a pretty bad case. I think you should figure out what makes a champion good against another one and use that. Irelia does well against Karthus for a lot of reasons: She has a jump, a stun, cc resistance, true damage, and a heap of sustain. The jump allows her to dodge Qs for a long time or to jump to you and begin a fight on her terms. The stun/slow is useful for dueling, which she can and will win. The cc resistance allows her to negate your wall faster. The true damage allows her to build tanky and still do decent amounts of damage, even if you build tanky. And the sustain is to outlast your poke.

A good Irelia could punish you pretty easily. Though, if you're good too, you'll find ways around that. Don't worry too much about who's good against you as what you should do to avoid them punishing you.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Knirisk on January 14, 2013, 01:55:29 pm
I mean troll champs as in to troll the enemy.

Troll champs like Singed who just laughs and runs away, like Teemo and his damned shrooms, like Karthus who you work so hard to kill and then in his death still takes you out.

Anyway like I said, I build him tanky on top lane. I put on ghost + teleport with him so I can just Wall of Pain and zip away or tp away. Xerath top I can't see being so good, top lane is about the mobility so he can be fine vs Singed and champs without dash but champs with gap closers can hurt him, Karthus has a similar issue but W and Defile are great at causing damage if anyone tries to jump on you.

I heard Irelia was ok vs Karth top but I stopped her quite easily, Wall of Pain over minions when she tries to Bladesurge and it's easy to take out lots of her health, and when chasing you don't need to be next to her so she can't use her damned long stun on you.

Basically for me Karth has staying power, long range poke and short range hurt, it's like Singed except less tanky, more mana cost and the poke. Some people counter by lane swapping but because I build Karth tanky I can survive ganks more easily and it's easier to gank top lane so other mid is normally at a disadvantage when my jungler shows up.
That's a pretty bad case. I think you should figure out what makes a champion good against another one and use that. Irelia does well against Karthus for a lot of reasons: She has a jump, a stun, cc resistance, true damage, and a heap of sustain. The jump allows her to dodge Qs for a long time or to jump to you and begin a fight on her terms. The stun/slow is useful for dueling, which she can and will win. The cc resistance allows her to negate your wall faster. The true damage allows her to build tanky and still do decent amounts of damage, even if you build tanky. And the sustain is to outlast your poke.

A good Irelia could punish you pretty easily. Though, if you're good too, you'll find ways around that. Don't worry too much about who's good against you as what you should do to avoid them punishing you.

Yeah, that's a pretty bad matchup, to be honest. I've done it as Irelia, and trust me, Karthus was easy prey. It may or may not be due to the Kart's skill, but generally, Irelia can just take one or two Q's, jump in, stun Karthus before Defile starts (or have him waste mana on Defile), and bash him around a bit. Not fun for Karthus.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: ThtblovesDF on January 14, 2013, 04:09:03 pm
Good luck finding a champ who doesn't have a stun/heavy slow/pull or jump, these days.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Frumple on January 14, 2013, 04:16:18 pm
... what counts as a heavy slow? 'Cause my immediate thought was "Gangplank." Minor passive slow and a 25% on the ult, but nothing larger than that.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Errol on January 15, 2013, 03:41:47 am
Yeah, but he's got that full-time.

Also, Mastah Yi. /question
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on January 15, 2013, 04:34:44 am
That's a pretty bad case. I think you should figure out what makes a champion good against another one and use that. Irelia does well against Karthus for a lot of reasons: She has a jump, a stun, cc resistance, true damage, and a heap of sustain. The jump allows her to dodge Qs for a long time or to jump to you and begin a fight on her terms. The stun/slow is useful for dueling, which she can and will win. The cc resistance allows her to negate your wall faster. The true damage allows her to build tanky and still do decent amounts of damage, even if you build tanky. And the sustain is to outlast your poke.

A good Irelia could punish you pretty easily. Though, if you're good too, you'll find ways around that. Don't worry too much about who's good against you as what you should do to avoid them punishing you.

Irelia can't really dodge with her Q, it's a good dash attack but is situational in whether it's a good dodge or not, she can't use it to poke in and out like LeBlanc, good engage and great for juking ganks but you need a lot of low health minions (or lots of AD) to really use it as a reliable dodge. The CC I never really had trouble with, either she had more hp and just slowed me and then I slowed her or she had less hp and stunned me but still ate lots of damage from my defile. Also her passive tenacity isn't really noticeable for me unless she is getting ganked.

It's quite probable I faced a crap Irelia (I do face a lot of bad ones as Singed as well) but she didn't bother me at all. The only champ who defeated me was Pantheon because he can poke better then I can though I did make him work for it but his range is just too good but I have trouble with Panth in general because of the damn spear range, I think I will probably buy Panth next. I'm guessing speaking of Gankplank he will be good against Karthus top as well, will just have to Q dodge if I see either of them when Karth top :P
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Jopax on January 15, 2013, 08:47:18 am
Had my first penta of the year <3 Pantheon :3

Also definately going to draw him for the contest :D
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: webadict on January 15, 2013, 09:12:14 am
That's a pretty bad case. I think you should figure out what makes a champion good against another one and use that. Irelia does well against Karthus for a lot of reasons: She has a jump, a stun, cc resistance, true damage, and a heap of sustain. The jump allows her to dodge Qs for a long time or to jump to you and begin a fight on her terms. The stun/slow is useful for dueling, which she can and will win. The cc resistance allows her to negate your wall faster. The true damage allows her to build tanky and still do decent amounts of damage, even if you build tanky. And the sustain is to outlast your poke.

A good Irelia could punish you pretty easily. Though, if you're good too, you'll find ways around that. Don't worry too much about who's good against you as what you should do to avoid them punishing you.

Irelia can't really dodge with her Q, it's a good dash attack but is situational in whether it's a good dodge or not, she can't use it to poke in and out like LeBlanc, good engage and great for juking ganks but you need a lot of low health minions (or lots of AD) to really use it as a reliable dodge. The CC I never really had trouble with, either she had more hp and just slowed me and then I slowed her or she had less hp and stunned me but still ate lots of damage from my defile. Also her passive tenacity isn't really noticeable for me unless she is getting ganked.

It's quite probable I faced a crap Irelia (I do face a lot of bad ones as Singed as well) but she didn't bother me at all. The only champ who defeated me was Pantheon because he can poke better then I can though I did make him work for it but his range is just too good but I have trouble with Panth in general because of the damn spear range, I think I will probably buy Panth next. I'm guessing speaking of Gankplank he will be good against Karthus top as well, will just have to Q dodge if I see either of them when Karth top :P
She can use her Q to dodge, though. Good ones will do it. If you're keeping close to your tower, she'll have problems engaging on you, which it appears to be the case. I'm not a top nor Irelia player, but I'd be getting those Merc Treads and a Wit's End pretty early against you. If you're going tanky, you'll likely be on the lower end of AP, meaning fighting you early with only these will make you B back to base a lot. Of course, every time I make you B, my goal is to reset the lane by pushing the creep wave to your tower fast or to keep it nearby my tower so you have nothing to do top. The closer to my tower, the more likely I am to engage on you. So, eventually, you'll end up with a creep wave hugging your tower, and I'll have nothing to do. Depending on the jungler though, we can continue to make you go B, punishing you ridiculously. If the jungle is bad, I can just gank mid or steal jungle farm. You either push the lane, putting yourself in a bad position again, or you've kept the creep line nearby, and I just continue to hurt other lanes. Again, I'm not a top, so this is just what I'd do theoretically. I'm sure there's better answers.

Simply though, you can never push her out of lane if she's trying. She can push you out of lane whenever she feels like it.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Sharp on January 15, 2013, 11:32:19 am
She can use her Q to dodge, though. Good ones will do it. If you're keeping close to your tower, she'll have problems engaging on you, which it appears to be the case. I'm not a top nor Irelia player, but I'd be getting those Merc Treads and a Wit's End pretty early against you. If you're going tanky, you'll likely be on the lower end of AP, meaning fighting you early with only these will make you B back to base a lot. Of course, every time I make you B, my goal is to reset the lane by pushing the creep wave to your tower fast or to keep it nearby my tower so you have nothing to do top. The closer to my tower, the more likely I am to engage on you. So, eventually, you'll end up with a creep wave hugging your tower, and I'll have nothing to do. Depending on the jungler though, we can continue to make you go B, punishing you ridiculously. If the jungle is bad, I can just gank mid or steal jungle farm. You either push the lane, putting yourself in a bad position again, or you've kept the creep line nearby, and I just continue to hurt other lanes. Again, I'm not a top, so this is just what I'd do theoretically. I'm sure there's better answers.

Simply though, you can never push her out of lane if she's trying. She can push you out of lane whenever she feels like it.

Well the thing with Karthus is he can last hit great with his long range Q and he can clear waves easily with his E so Karthus can easily control the flow of a lane. In regards to Irelia Q dodging my point is that it only works on enemies and cd only resets if she kills enemy with it, tbh dodging Karth's Q isn't too hard but when your a melee champ you have to get in close to the minion so Irelia can Q to a minion and move but once she comes close its easy to Wall of Pain and throw down some bombs.

There are many better champs with hit and run moves then Irelia, like Kat who can do some decent damage vs Karthus or Talon who can do a nice burst and back, but Irelia can't dash back out, only to an enemy so it's pretty easy to guess where Irelia is going to Q and just plan accordingly. Irelia is one of the best champs at going toe to toe and just pounding on the enemy because of her true damage and healing, but Karthus can deal lots of damage in a short time and even in death so Irelia can't lifesteal anymore, people forget (or don't know) that Wall of Pain does magic resist reduction, it used to be flat but it's 15% now so although you can buy mag res it's going to be less effective vs Karth then other AP's, especially once you get Sorc Shoes.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: Jopax on January 15, 2013, 12:26:05 pm
Second game lost because of something that can't be described as anything but full retard idiots.

So we're winning this game you see, the start was a bit rough but our Ahri and my Kog got rather fed and we could easily pop the other team in a teamfight. Except our Vi likes to go solo (after feeding Zix for a while) and keeps dying, when being told to stop that shit and stick with the team (as we've won some 3 fights when we were all together) she simply stays on the spawn. Refusing to help us in any way. We were leading with 9 kills and even towers, some more dragons tho. But even with tons of damage we were only able to kill two of them at most before dying ourselves. So we surrendered.

Same thing happened yesterday, my internet is acting up and the game glitches, so I tell my team that I need to restart but that I will return. By the time the game loads they have surrendered. AND WE WERE WINNING THAT ONE TOO!

When asked why they did something so stupid they say it's because of me. >:@
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: webadict on January 15, 2013, 10:29:20 pm
She can use her Q to dodge, though. Good ones will do it. If you're keeping close to your tower, she'll have problems engaging on you, which it appears to be the case. I'm not a top nor Irelia player, but I'd be getting those Merc Treads and a Wit's End pretty early against you. If you're going tanky, you'll likely be on the lower end of AP, meaning fighting you early with only these will make you B back to base a lot. Of course, every time I make you B, my goal is to reset the lane by pushing the creep wave to your tower fast or to keep it nearby my tower so you have nothing to do top. The closer to my tower, the more likely I am to engage on you. So, eventually, you'll end up with a creep wave hugging your tower, and I'll have nothing to do. Depending on the jungler though, we can continue to make you go B, punishing you ridiculously. If the jungle is bad, I can just gank mid or steal jungle farm. You either push the lane, putting yourself in a bad position again, or you've kept the creep line nearby, and I just continue to hurt other lanes. Again, I'm not a top, so this is just what I'd do theoretically. I'm sure there's better answers.

Simply though, you can never push her out of lane if she's trying. She can push you out of lane whenever she feels like it.

Well the thing with Karthus is he can last hit great with his long range Q and he can clear waves easily with his E so Karthus can easily control the flow of a lane. In regards to Irelia Q dodging my point is that it only works on enemies and cd only resets if she kills enemy with it, tbh dodging Karth's Q isn't too hard but when your a melee champ you have to get in close to the minion so Irelia can Q to a minion and move but once she comes close its easy to Wall of Pain and throw down some bombs.

There are many better champs with hit and run moves then Irelia, like Kat who can do some decent damage vs Karthus or Talon who can do a nice burst and back, but Irelia can't dash back out, only to an enemy so it's pretty easy to guess where Irelia is going to Q and just plan accordingly. Irelia is one of the best champs at going toe to toe and just pounding on the enemy because of her true damage and healing, but Karthus can deal lots of damage in a short time and even in death so Irelia can't lifesteal anymore, people forget (or don't know) that Wall of Pain does magic resist reduction, it used to be flat but it's 15% now so although you can buy mag res it's going to be less effective vs Karth then other AP's, especially once you get Sorc Shoes.
You act like she needs to hit and run. Nah, she's a truck. She'll plow right on through you. If she goes in on you, you're going to run. You might die, but you won't be doing more damage than she will, even with tankiness, and she can kill you easily. The best part is her usual weakness is lower levels, but she straight out dominates you early levels, so that complete negates it. I mean, right off the bat she can jump to you and hurt you. Usually she loses because she won't trade well, but against a Karthus? Man, that's just asking for it.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: frostshotgg on January 15, 2013, 11:01:51 pm
Patch notes are up.
The good: Specific anti-teemo items, jungle creeps ever closer to s1
The bad: Syndra's about to become kinda scary
The ugly: Good lord, just how many bugs does Vi have?
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: penguinofhonor on January 16, 2013, 12:44:38 am
Ezreal nerfs! This is about a 6% decrease in his attack speed.

Lee Sin nerfs! He'll still be OP.

Annie/Cho/Morde cone targeting changes! Finally.

Udyr buffs! I'm trying as hard as I can to convince myself this is substantial. It's significantly weaker than Wukong's passive, but I guess it still gives attack speed. And you can use it in the jungle, for the awesome sustain 3 more armor will give you.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: IronyOwl on January 16, 2013, 04:48:34 am
Ah, finally. You can now see your autoattack range by hovering over your attack damage.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Yodamaster on January 16, 2013, 10:53:12 am
Vi changes. Time to try her out again!
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Orangebottle on January 16, 2013, 11:31:54 am
NO RIOT NO WHAT ARE YOU DO-

Quote
Evelynn
Hate Spike
Mana cost increased to 16/22/28/34/40 from 14/18/22/26/30
Bonus attack damage ratio increased to 0.5 from 0.4
Ravage
Damage reduced at later ranks to 35/55/75/95/115 from 35/60/85/110/135
Bonus attack damage ratio increased to 0.5 from 0.4
Agony's Embrace
Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health
Cooldown increased to 150/120/90 seconds from 120/90/60
Cast range reduced to 650 from 800

Nnnnooooooo.....

Seriously, why didn't they change the login screen to that of Evelynn weeping? Also, they keep trying to make her an AD champ. She's not. She never will be unless you make all her abilities scale with AD instead of AP.
Title: Re: League of Legends Updated! - Preseason 3 Overhaul
Post by: webadict on January 16, 2013, 11:46:19 am
Ezreal nerfs! This is about a 6% decrease in his attack speed.

Lee Sin nerfs! He'll still be OP.

Annie/Cho/Morde cone targeting changes! Finally.

Udyr buffs! I'm trying as hard as I can to convince myself this is substantial. It's significantly weaker than Wukong's passive, but I guess it still gives attack speed. And you can use it in the jungle, for the awesome sustain 3 more armor will give you.
I'm upset about the nerfs to Flask. When I first saw the item, though, I knew it was coming. Still, it's too good of an item for... well, everyone.

Nami also got a bit of a buff! Too bad it's still not enough. Same with Banner of Command. Not enough.

Eve nerfs are needed, because if you make a champion that's stealthed, then you can't make her instantly burst teams. Or you need to make her squishier than anything ever. She's still broken though.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Techhead on January 16, 2013, 04:12:37 pm
Goodbye Flask/Machete start. The best Jungle start is no more.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: frostshotgg on January 16, 2013, 06:35:08 pm
I'm working on redoing the B12 guide. If anybody has any messages about any champs, post em now.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Sharp on January 16, 2013, 09:10:12 pm
NO RIOT NO WHAT ARE YOU DO-

Quote
Evelynn
Hate Spike
Mana cost increased to 16/22/28/34/40 from 14/18/22/26/30
Bonus attack damage ratio increased to 0.5 from 0.4
Ravage
Damage reduced at later ranks to 35/55/75/95/115 from 35/60/85/110/135
Bonus attack damage ratio increased to 0.5 from 0.4
Agony's Embrace
Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health
Cooldown increased to 150/120/90 seconds from 120/90/60
Cast range reduced to 650 from 800

Nnnnooooooo.....

Seriously, why didn't they change the login screen to that of Evelynn weeping? Also, they keep trying to make her an AD champ. She's not. She never will be unless you make all her abilities scale with AD instead of AP.

Eve is still going to be OP, slight increase mana cost is negligible, same for slight lower damage on on Ravage, AP ratios are staying the same so increased AD ratios are trying to make jungle eve more viable. The nerf range on ulti shouldn't make too much of a difference because Eve already has OP move speed and the ulti is used to engage with the huge shield so the range being reduced doesn't matter too much though doing damage based on current health instead of max does make her worse on assasinating with ulti but she can still hate spike to death easy enough.

I just want Eve's Move Speed to be nerfed, so much that I would like it if her W no longer had the passive speed increase per stack and just had the active component. That or give hate spike a cast time of 0.2 seconds
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: penguinofhonor on January 17, 2013, 01:51:07 am
Seriously, why didn't they change the login screen to that of Evelynn weeping? Also, they keep trying to make her an AD champ. She's not. She never will be unless you make all her abilities scale with AD instead of AP.

How did you get "trying to make her an AD champ" out of such minor buffs? I think they wanted to push her a bit more towards hybrid with this, not AD alone.

They remade her with dual AD/AP scaling, a huge attack speed steroid, and a stickiness ability in W that any tanky DPS would envy. But pure AP was the only way she was played competitively. I think it's safe to say AD on Evelynn was not functioning as intended.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Orangebottle on January 17, 2013, 05:44:06 am
Seriously, why didn't they change the login screen to that of Evelynn weeping? Also, they keep trying to make her an AD champ. She's not. She never will be unless you make all her abilities scale with AD instead of AP.

How did you get "trying to make her an AD champ" out of such minor buffs? I think they wanted to push her a bit more towards hybrid with this, not AD alone.

They remade her with dual AD/AP scaling, a huge attack speed steroid, and a stickiness ability in W that any tanky DPS would envy. But pure AP was the only way she was played competitively. I think it's safe to say AD on Evelynn was not functioning as intended.
They're nerfing her abilities in general and buffing the AD scaling, which makes her lean towards more of an AD build because she's got her damaging abilities that stack with AD while also having her basic attacks, versus having only her abilities(and plenty of damage from those).

Building AD/Hybrid on Evelynn is stupidity; it's harder to get 40% cdr(which is vital for evelynn) with AD than it is AP, and for that extra AD damage(and maybe lifesteal+vamp), you're sacrificing a constant slow and pure AP damage output.

Spoiler: Hybrid vs AP Eve (click to show/hide)

Eve is still going to be OP, slight increase mana cost is negligible, same for slight lower damage on on Ravage, AP ratios are staying the same so increased AD ratios are trying to make jungle eve more viable. The nerf range on ulti shouldn't make too much of a difference because Eve already has OP move speed and the ulti is used to engage with the huge shield so the range being reduced doesn't matter too much though doing damage based on current health instead of max does make her worse on assasinating with ulti but she can still hate spike to death easy enough.

Let's address this in order:
The slight mana cost increase affects her early-game play, forcing her to be less aggressive or back off to regen mana with her passive.

Jungle Evelynn is doing it wrong.

The ultimate nerf utterly destroys her, because she used to be able to ult people while they were clustered up and didn't know she was there. Now they can see her and flash/ghost just before she gets close enough to ult. Add that with a lot less damage to weakened targets and a longer cooldown. The shield isn't that big, unless your team is clustering together like a bunch of idiots.

Quote
I just want Eve's Move Speed to be nerfed, so much that I would like it if her W no longer had the passive speed increase per stack and just had the active component. That or give hate spike a cast time of 0.2 seconds
Adding the cast time would nerf her back to uselessness. She's very reliant on Q spam to do what she does.

EDIT:

Also,
Eve nerfs are needed, because if you make a champion that's stealthed, then you can't make her instantly burst teams. Or you need to make her squishier than anything ever. She's still broken though.
She *is* squisher than anything ever. Her W doesn't break anything that isn't a slow, much lke Yi's ult. Stunfocus and she's gone instantly.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Sharp on January 17, 2013, 07:28:50 am
Eve is still going to be OP, slight increase mana cost is negligible, same for slight lower damage on on Ravage, AP ratios are staying the same so increased AD ratios are trying to make jungle eve more viable. The nerf range on ulti shouldn't make too much of a difference because Eve already has OP move speed and the ulti is used to engage with the huge shield so the range being reduced doesn't matter too much though doing damage based on current health instead of max does make her worse on assasinating with ulti but she can still hate spike to death easy enough.

Let's address this in order:
The slight mana cost increase affects her early-game play, forcing her to be less aggressive or back off to regen mana with her passive.

Jungle Evelynn is doing it wrong.

The ultimate nerf utterly destroys her, because she used to be able to ult people while they were clustered up and didn't know she was there. Now they can see her and flash/ghost just before she gets close enough to ult. Add that with a lot less damage to weakened targets and a longer cooldown. The shield isn't that big, unless your team is clustering together like a bunch of idiots.
The mana increase is negligible, 2 at level 1, 10 at level 5, with her passive regen she never needs to go back to base because of low mana.

I do agree that jungle eve sucks but this change is making her more viable at it, before she needed to get some AD or tankiness to survive the jungle so her AP is not that high when she is ganking so she doesn't do much damage, this change means she can survive the jungle and still do good damage on enemies.

Before having her ult being greater then being able to spot her was silly, now it does give champs to escape but not a lot, its a range of 50 inbetween casting ult and getting spotted so not much difference.


Quote

Quote
I just want Eve's Move Speed to be nerfed, so much that I would like it if her W no longer had the passive speed increase per stack and just had the active component. That or give hate spike a cast time of 0.2 seconds
Adding the cast time would nerf her back to uselessness. She's very reliant on Q spam to do what she does.

Yes she is reliant on the Q, that Q with W allows her to completely dominate many champs, pretty much any champ without a ranged stun or ranged abilities can be easily dominated by Eve, she can literally run circles around most melee champs while spamming Q and they can't catch her, she has the best kiting ability in the whole game, no other champ has that amazing kiting ability to actually run around an enemy champ while still doing damage and then also be immune to any slows which some melee champs can do ranged.

Stuns stop eve but slows are useless which can negate most top lane champs at having any chance at doing damage against her.

There is a reason why Eve is a really popular ban, and I think even with these "nerfs" she will continue to be.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: frostshotgg on January 17, 2013, 07:56:24 am
I LOVE that OrangeBottle's entire argument is that AD Eve is bad so AD Eve shouldn't be buffed.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Sharp on January 17, 2013, 11:21:44 am
I LOVE that OrangeBottle's entire argument is that AD Eve is bad so AD Eve shouldn't be buffed.

I love that you have no counter-argument and choose only to incite aggression with your statement.

I love that you have no points at all to the argument and are just inciting ever more aggression with your statement.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: penguinofhonor on January 17, 2013, 11:33:29 am
You need some points? Here. AD Evelynn needs to be buffed because
it's harder to get 40% cdr(which is vital for evelynn) with AD than it is AP, and for that extra AD damage(and maybe lifesteal+vamp), you're sacrificing a constant slow and pure AP damage output.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: frostshotgg on January 17, 2013, 01:58:25 pm
I have no interest in Eve at all. I was just pointing out how absurd his "don't buff eve's ad ratios because her ad ratios are crap" comment was.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: KaelGotDwarves on January 17, 2013, 04:04:04 pm
Hey frostshotgg, could you add a link to my Teamspeak3 server in the OP? The Bay12ers/DFC there play LoL pretty much every day.

Link is in my signature.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: webadict on January 17, 2013, 04:13:07 pm
Yeah, I'm gonna have to stop you right there, Orange.

Eve is overpowered. She's still overpowered. I feel nothing for that slut getting nerfed into the ground. Like, literally nothing. Because she was poorly redesigned.

One, Eve is not squishy enough. Starting with 500 Health, 16.5 Armor, and 31.25 MR, I'd say she's not squishy at all. In fact, her MR scales, unlike a lot of mids, and she starts with way more other stats, so don't even try to tell me she's super squishy. There are way squishier AP champs.

Two, she is immune to wards. This, in itself, wouldn't be a bad thing, if you know, she wasn't so stupidly strong. But, as an assassin that's not that squishy and deals ridiculous damage, it's dumb.

Three, the ult is terrible. Anything that deals percentages of max health are, but... 25%? And add 1% for each 100 AP, that means you can and likely will get at least 6% more. Combine that with DFG, 15%, multiply by 1.2, you're doing 15 + (1.2 * 31) = 52% of total health. Oh man! That's totally not overpowered!

Now, you might be thinking, "Webadict, that's not fair, her ult has a cooldown of 120/90/60!" That's because it isn't. 60% of that is 72/54/36. That means every 36s, she can gain a stupid shield and delete 31% of someone's health, and every 60s, she can take more than half of their health away. This is with 1 spell and 1 item.

You know who has something similar to that? NOBODY. Because it's OVERPOWERED!

Wow, and if that's not all, let's hear more about how she now has to WALK INTO VISION RANGE TO CAST THAT OVERPOWERED GARBAGE. That's right! Because she didn't have to before!

But wait! There's more! The shield, on top of obliterating someone, gives you a shield worth 150/225/300 PER CHAMPION YOU HIT IT WITH! What's that?!? Not nearly enough?!? BOOM! 30%/50%/70% Slow!

Not satisfied yet that this champion is more overpowered than Tryndamere with permanent ult?! Top that all off whatever other spells she has, including:

AoE spammable Q that autotargets, for maxing juking!
Slow removal PLUS speed boosting W that allows for maxing juking!
And her E, which allows for 100% of her AP to be transferred to damage, while your crippled champion crawls away with 48% or less of your health!
Not to mention her Passive, allowing your team to no longer be able to ward effectively against ganks! What? Buy Pinks? BITE ME! Sightstone is now useless on your support, so you better stop crying now and say goodbye to that GP10!

Now, what you're saying is that... let's see if I'm getting this 100% straight here... Is that your overpowered douchebag champ got nerfed? And that's unfair?!

Quote
Evelynn
Hate Spike
Mana cost increased to 16/22/28/34/40 from 14/18/22/26/30
Bonus attack damage ratio increased to 0.5 from 0.4
Ravage
Damage reduced at later ranks to 35/55/75/95/115 from 35/60/85/110/135
Bonus attack damage ratio increased to 0.5 from 0.4
Agony's Embrace
Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health
Cooldown increased to 150/120/90 seconds from 120/90/60
Cast range reduced to 650 from 800
OH SWEET JESUS, THEY'RE MAKING HER WASTE MANA SO SHE CAN'T CONSTANTLY SPAM HER Q ON MINIONS PLUS CHAMPIONS BUT NOT REALLY BY THAT MUCH AND HER PASSIVE ALLOWS HER TO KEEP REGENING ANYWAY!
SAY IT AIN'T SO, THEY'RE SLIGHTLY REDUCING HER RAVAGE ABILITY, WHICH ISN'T EVEN ONE OF THE SPELLS MOST PEOPLE HATE ABOUT HER ANYWAY!
DEAR LORD, THEY'RE COMPLETELY GUTTING THAT ULTIMATE THAT CAN BURST ENTIRE TEAMS BUT MAINTAINING MOST OF THE PARTS THAT SHRED WHOLE TEAMS BUT SLIGHTLY INCREASING THE COOLDOWN TO 54S WITH MAX COOLDOWN!

OH MY GOD, I'M NEVER PLAYING THIS GAME AGAIN MY CHAMPION IS SO UNDERPOWERED RIGHT NOW EVEN THOUGH SHE'S STILL OVERPOWERED WITH THESE NERFS!

Just because she's less aggressive, she's bad? Because she can constantly force champions out of lane while maintaining high amounts of mana? Are you simply forgetting that she can go to any lane and gank it over and over again? That's CERTAINLY less aggressive to mid, and in no way impacts the game.
Just because her ult is no longer MAX health, has higher cooldowns, and has less range, she's bad? She literally aims for the one or two people that can fight, STRAIGHT REMOVES THEM FROM THE FIGHT, and you're saying that she's bad now?

Are we playing the same game?

It's almost like like you need to use some amount of skill to play Evelynn now. I say almost because you still don't. 70% slow for 2 seconds is enough to have your team engage really hard, and with you removing 25% of everyone health, and around 40+% from a carry, combined with the 1500 shield you're sporting, I think you're doing JUST FINE.

And all of this is why I refuse to buy Evelynn. I refuse on principal. She's broken. She'll either be stupid bad or stupid good. There's no hope for the champion, and if you removes her stealth, she might be balanced. MIGHT. It's still very likely she'd be overpowered.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: RedKing on January 17, 2013, 04:24:01 pm
Hey guys, I haven't been on LoL in months, anything change?

Eve is overpowered. She's still overpowered.

:o

I guess that's a yes.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Drakale on January 17, 2013, 04:34:38 pm
I always found Eve to be manageable, unlike Rengar which is now godlike.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: KaelGotDwarves on January 17, 2013, 04:54:44 pm
lol at Eve. She's pretty much permaban status at high level play, and a pubstomper at low levels.

As for Rengar, I don't get the whole "he heals for too much so let's make his heal a flat number instead of %" and then the flat number is higher than the 10% base hp it used to be.

hahah oh wow Riot.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: frostshotgg on January 17, 2013, 04:55:43 pm
He was basically stacking flat HP and extremely early, so he'd be healing for 400 around level 12 as opposed to 18.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: KaelGotDwarves on January 17, 2013, 05:03:30 pm
If Rengar's fed enough to have 4000 hp at level 12, you've got a whole bunch of other problems though.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: frostshotgg on January 17, 2013, 05:05:15 pm
He was easily getting fed. It's also worth noting that Riot's buffing him back up from when he was at 10%. Before those overnerfs, it was still 15%.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: penguinofhonor on January 17, 2013, 05:12:32 pm
As for Rengar, I don't get the whole "he heals for too much so let's make his heal a flat number instead of %" and then the flat number is higher than the 10% base hp it used to be.

hahah oh wow Riot.

The 10% number was a "we're overnerfing him intentionally" number. I think it's still usually lower than the original 15%.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: werty892 on January 17, 2013, 05:19:41 pm
-snip-

So true.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: webadict on January 17, 2013, 05:43:26 pm
He was basically stacking flat HP and extremely early, so he'd be healing for 400 around level 12 as opposed to 18.
What's to stop him from build tank then?
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: frostshotgg on January 17, 2013, 06:13:03 pm
What's to stop him from build tank then?
Come again?
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Orangebottle on January 17, 2013, 06:40:13 pm
Spoiler: Sharp (click to show/hide)

Spoiler: Webadict (click to show/hide)
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: frostshotgg on January 17, 2013, 06:55:55 pm
I love how the argument has changed from stupid arguments to the age-old completely retarded "Let's list every single one of their strengths/weaknesses, which will obviously show that this champion is weak/strong". People have been trying to make that bullshit work since Sion's batch was released (Protip: They were the very first 5 champions in the beta), and it's always called out for the bullshit it is.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: penguinofhonor on January 17, 2013, 07:28:20 pm
On a different topic, the Year of the Snake Lunar Revel skins have been released on the PBE. I'm disappointed this year. Last year got us three dragon skins (Wukong, Lee Sin, Talon) and one general Asian skin (Cassiopeia).

So they're clearly into the zodiac animal, right? Well the year of the snake gets us one snake skin (Cassiopeia), one dragon skin (Corki), and two Romance of the Three Kingdoms skins (Jarvan, Xin). I was expecting cool snake skins, but I guess they're just doing the bare minimum.

I guess technically we got zero dragon skins last time since none of the skins had anything dragon about them besides the name and splash art, so this could be considered a step up.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: frostshotgg on January 17, 2013, 07:31:30 pm
The Jarvan and Xin skins have been all but done for a long time. I wonder why they're finally releasing them now.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Orangebottle on January 17, 2013, 07:33:08 pm
I love how the argument has changed from stupid arguments to the age-old completely retarded "Let's list every single one of their strengths/weaknesses, which will obviously show that this champion is weak/strong". People have been trying to make that bullshit work since Sion's batch was released (Protip: They were the very first 5 champions in the beta), and it's always called out for the bullshit it is.
I'm not trying to point out that Evelynn is weak. She has her place in the game's balance, that place is "appear out of nowhere and mash as many people as you can to pieces before you get focused and die // are forced to run away." A place that Diana and Vi also share, but they do so with a much tankier style.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: KaelGotDwarves on January 17, 2013, 09:39:12 pm
We just pointed out that eve's ult is broken as shit and takes care of her lack of tank in essence. Riot acknowledged that it was dumb champ design with these nerfs. When a champion is either 100% perma ban or picked and goes 20-2 (yes even I a shitty player have done that well) several. Times.

These changes are definitely warranted if you have paid any attention to the tournaments or solo queue lately. Her kit is hard to balance and she is just lame to play or play against. The very epitome of 'no fun allowed' champ
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: webadict on January 17, 2013, 11:29:50 pm
Spoiler: Webadict (click to show/hide)
Spoiler (click to show/hide)

We just pointed out that eve's ult is broken as shit and takes care of her lack of tank in essence. Riot acknowledged that it was dumb champ design with these nerfs. When a champion is either 100% perma ban or picked and goes 20-2 (yes even I a shitty player have done that well) several. Times.

These changes are definitely warranted if you have paid any attention to the tournaments or solo queue lately. Her kit is hard to balance and she is just lame to play or play against. The very epitome of 'no fun allowed' champ
Her kit would be fine if she wasn't invisible. Then she'd be played as a bruiser! She'd still be broken, just slightly less broken.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Orangebottle on January 18, 2013, 03:46:55 am

Spoiler (click to show/hide)

In other news, new kayle skin.

Spoiler (click to show/hide)

It's awesome. I have it.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: burningpet on January 18, 2013, 04:27:12 am
Well, according to the hard statistical facts, Eve has almost the highest win% and K/D ratio and has highest mid lane winning ratio. across all levels (including diamond).
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: SalmonGod on January 18, 2013, 04:57:47 am
I just recited Taric's joke verbatim in casual conversation.  The context was appropriate enough that the other person didn't give any indication of finding it odd.  Feeling pretty smug about it right now.  "Gems are truly outrageous…"
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: werty892 on January 18, 2013, 06:44:42 am
Spoiler: Sharp (click to show/hide)

Spoiler: Webadict (click to show/hide)
Spoiler: Webadict (click to show/hide)
Spoiler (click to show/hide)

We just pointed out that eve's ult is broken as shit and takes care of her lack of tank in essence. Riot acknowledged that it was dumb champ design with these nerfs. When a champion is either 100% perma ban or picked and goes 20-2 (yes even I a shitty player have done that well) several. Times.

These changes are definitely warranted if you have paid any attention to the tournaments or solo queue lately. Her kit is hard to balance and she is just lame to play or play against. The very epitome of 'no fun allowed' champ
Her kit would be fine if she wasn't invisible. Then she'd be played as a bruiser! She'd still be broken, just slightly less broken.
Well, according to the hard statistical facts, Eve has almost the highest win% and K/D ratio and has highest mid lane winning ratio. across all levels (including diamond).

Ah yes. Bay12 I love you. Where even the rage arguments dont degenerate into homophobic slurs and people stay (relatively) civil.

On topic: Eve was nerfed a tiny amount, and I honestly dont see how this will make her less OP. And she is, for the record. Though good eves are few and far between these days.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: IronyOwl on January 18, 2013, 07:40:09 am
Ah yes. Bay12 I love you. Where even the rage arguments dont degenerate into homophobic slurs and people stay (relatively) civil.
Or, for the most part, meaninglessly short, often sarcastic or mocking comments that state something without backing up or explaining it in any way.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: webadict on January 18, 2013, 09:49:30 am

Spoiler (click to show/hide)
It's hopeless trying to talk to you because you still think Eve was balanced to begin with! I can't change your mind if you refuse to believe it. The only way you could rationalize that is to believe every other champion was underpowered in comparison, which is crazy amounts of stupid. And stupid amounts of crazy.

Just fyi, I won't considered her balanced until she loses her passive or she has her ult annihilated. Changing it to current health was a good start, but it'll still do most of its damage anyway if she starts the fight with it. And boohoo about your mana costs. No one is complaining when you gain 1% of your mana per second. She won't be a bruiser until she loses the passive anyway.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Sharp on January 18, 2013, 10:08:33 am
Orange has to be crazy, pick Ziggs to counter Eve. All Skillshot champ vs the fastest champ out there, that makes sense.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Drakale on January 18, 2013, 01:16:30 pm
Ah yes. Bay12 I love you. Where even the rage arguments dont degenerate into homophobic slurs and people stay (relatively) civil.
Or, for the most part, meaninglessly short, often sarcastic or mocking comments that state something without backing up or explaining it in any way.
Thanks captain obvious.

( ;D!)
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Orangebottle on January 18, 2013, 08:40:38 pm
Orange has to be crazy, pick Ziggs to counter Eve. All Skillshot champ vs the fastest champ out there, that makes sense.
He's got a ton of CC. If you're up against a bad evelynn/have vision wards in mid, she'll be forced to initiate with her W, which allows you to severely punish her for even trying. Ziggs' crowd control combined with pure damage stomps evelynn once she's popped her W.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: webadict on January 18, 2013, 08:46:12 pm
Orange has to be crazy, pick Ziggs to counter Eve. All Skillshot champ vs the fastest champ out there, that makes sense.
He's got a ton of CC. If you're up against a bad evelynn/have vision wards in mid, she'll be forced to initiate with her W, which allows you to severely punish her for even trying. Ziggs' crowd control combined with pure damage stomps evelynn once she's popped her W.
...

...

...

WHAT.

Did you just say that a slow and a pop-up count as "tons of CC"?

And not to mention, these are both skill shots against a fast moving target.

I can't be sure whether you're just horrendously BAD at the game or trolling, because you cannot honestly believe that.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: penguinofhonor on January 18, 2013, 09:39:20 pm
Ziggs' CC is actually really good if it's used defensively. That's his thing, though: big AOE damage and zone control.

It's not the kind of CC you use to kill people, though. But it's good defensively. If you're melee and he throws one of his CCs between you, you're probably not getting through. If he throws them both down, give up or gap-close.

Source: Jungling and ganking Ziggs a lot. He's slightly easier than Lux, and she's probably the most difficult no-escape mid to gank.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: frostshotgg on January 18, 2013, 10:17:03 pm
Ziggs does *not* have a lot of CC. His slow is used for damage, and the slow part of it is extremely short and also a small value. It's used to keep enemies from just completely running away while he bursts them. His W is one of THE most awkward pieces of CC in the game. It almost doesn't count at CC. I didn't want to be a part of this argument, but Eve is definitely quite strong right now, because stealth is a thing, and she needed the nerfs to be brought in line. Ziggs is definitely a mediocre at best counter to Eve, honestly, the best I can think of off the top of my head is Ryze or Annie.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: webadict on January 18, 2013, 10:28:30 pm
You'd think so, but even if her lane opponent is someone "strong" against her, her main deal is ganking other lanes. Also, she's still able to fight most of those "counters" anyhow.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: penguinofhonor on January 19, 2013, 12:16:36 am
The fact that Ziggs' slow is mostly used to keep people from running away has nothing to do with the fact that it's also great at stopping melee dudes from coming towards you. Ziggs' W is the same deal - completely useless to hold someone down, but great at preventing them from crossing the AOE.

Admittedly Orange wasn't too clear, but I don't think he meant Ziggs can hold down someone while he bursts them. More like setting up an E whenever she uses W to come at him and hitting her with a Q while she's slowed. At least that's the smartest move I can see. It also relies on being able to bait the enemy Eve's W, which is admittedly unreliable at best.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: KaelGotDwarves on January 19, 2013, 12:26:29 am
Don't forget that Ziggs is squishy. If we're talking about pre-nerf Eve, Ziggs would have been dead basically as soon as she appears to him thanks to ult range.

Now he stands a better chance.

Pandannie.
Also: http://www.youtube.com/watch?v=T7pOKRtRFcg
Dat recall animation...
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Bormok, God of Mud on January 19, 2013, 12:46:43 am
Pandannie.
Also: http://www.youtube.com/watch?v=T7pOKRtRFcg
Dat recall animation...
I hope with the art overhaul that's her recall animation with all her skins.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: IronyOwl on January 19, 2013, 03:45:49 am
Pandannie.
Also: http://www.youtube.com/watch?v=T7pOKRtRFcg
Dat recall animation...
At first that looked like Pirate Annie and I wanted it so bad.

Still looks fairly nice, or at least Tibbers does. And yes, dat recall.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Sharp on January 19, 2013, 06:14:52 am
The fact that Ziggs' slow is mostly used to keep people from running away has nothing to do with the fact that it's also great at stopping melee dudes from coming towards you. Ziggs' W is the same deal - completely useless to hold someone down, but great at preventing them from crossing the AOE.

Admittedly Orange wasn't too clear, but I don't think he meant Ziggs can hold down someone while he bursts them. More like setting up an E whenever she uses W to come at him and hitting her with a Q while she's slowed. At least that's the smartest move I can see. It also relies on being able to bait the enemy Eve's W, which is admittedly unreliable at best.

Eve doesn't need to use W to reach Ziggs, if anything after Ziggs uses his mines she can W cleanse off the slow while Eve can just circle round with hatespikes, good luck trying to catch her plus Zigg's has huge cooldowns on his abilities so it's easy to feint an engage and make him waste his 'CC'.

Leblanc is good vs Eve, Eve can't escape for LeBlancs slow and the long silence helps as well and distortion means she can juke eve. Of course LB sucks in team-fights and is only good for nuking down 1 target at a time by rolling on the keyboard.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Graven on January 19, 2013, 06:37:17 am
Pandannie.
Also: http://www.youtube.com/watch?v=T7pOKRtRFcg
Dat recall animation...

Seems well made, but god damn, enough Annie skins already. At least it's not a Teemo skin.

Anyway, I've been away from LoL since the release of Vi, and am likely to be for about a month more or so, unless my provider can work some magic and deliver what I pay for. Are there any major changes that have happened/are about to happen?
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: frostshotgg on January 19, 2013, 12:20:11 pm
Annie hasn't gotten a skin in a long time, and she.and teemo don't have the most anymore. Plus It's only logical she'd get a skin with her visual rework
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Jopax on January 20, 2013, 01:12:32 pm
So Azubu surrendered their first game at some 20 minutes against rather big nobodies Gambit. Eve was proven OP, Rene seems really powerful and Kog got raped by Ez among other things.

Also Mundo jungling, that's still slightly confusing.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Frumple on January 20, 2013, 01:13:53 pm
Like. Link of some sort?
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Sharp on January 20, 2013, 01:17:29 pm
Like. Link of some sort?

http://esl.tv/channel/esltvlol/

and yeah Gambit Gaming, what an underdog story :P
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Knirisk on January 20, 2013, 01:24:29 pm
So Azubu surrendered their first game at some 20 minutes against rather big nobodies Gambit. Eve was proven OP, Rene seems really powerful and Kog got raped by Ez among other things.

Also Mundo jungling, that's still slightly confusing.

Gambit Gaming is M5, so they're not rather big nobodies, really. Eve wasn't really proven too OP, especially since she was only winning against Ryze after the first two kills. If you had seen the Azubu Frost games, GG is really really utilizing that Renekton to his maximum due to his 35% armor shred on his E and Ezreal (who doesn't need attack speed) to really drive home the changes with S3. There were some calculations on Reddit on the Renekton top/Xin Zhao jungle, which shred 35%/15% armor, respectively, which, combined with Last Whisper (and masteries), which GG was rushing as a second or third item on Ez, means basically no armor for anybody. Not even to mention the Renekton grabbing Black Cleaver as one of his first items. Thanks to W, Renekton instantly shreds the target for all BC stacks.

I'm mostly just copypasting what I learned from Snoopeh commentary and Reddit stuff, but that's basically it. For the 2-0 win against Azubu Frost, anyway, but they seem to really like that Renekton pick so far, so I wonder if he won't be banned for the second game against Blaze.

Mundo jungling is pretty standard now. He works similarly to Shyvana in the jungle with better ganks (although I still like Shyvana better for DRAGONS).

EDIT: ACTUALLY, now that I think about it, wouldn't Shyvana work well as a top for this sort of thing as well? When in Dragon form, her E AoE-shreds 15% armor on multiple targets in a wave. That is very interesting to think about.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: baruk on January 20, 2013, 01:26:58 pm
 Early game gank squad beats late game comp, where have I heard this story before?
Just for clarity:
Quote
2013
January 14th, Gambit Gaming acquires former Moscow Five roster; Alex Ich, Diamondprox, Darien, Genja, and Edward join.
Knirsk beat me to it..
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: webadict on January 20, 2013, 01:27:57 pm
Early game gank squad beats late game comp, where have I heard this story before?
Just for clarity:
Quote
2013
January 14th, Gambit Gaming acquires former Moscow Five roster; Alex Ich, Diamondprox, Darien, Genja, and Edward join.
Knirsk beat me to it..
For clarity, Ed Ward is actually Gosu Pepper
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Jopax on January 20, 2013, 01:28:53 pm
Yeah I don't really follow the professional scene aside from sporadic livestreams so I've never heard of GG before this :S

Anyways, Ryze is kind of a counterpick to Eve right? What with his fuck off W that makes harass somewhat hard, unless there's something I've missed :S

As far as Mundo goes I've also never regarded him as that useful or good for anything but trolling. Not sure how that changed with S3 :S

E: Ninjas, yeah, never heard of that stuff happening :S
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: baruk on January 20, 2013, 01:33:49 pm
Yeah I don't really follow the professional scene..
As far as Mundo goes I've also never regarded him as that useful or good for anything but trolling.
I watched a bunch of season 2 tournaments, and Mundo was a fairly popular jungle pick. Just "ok" for ganking, but an excellent counter jungler due to having the fastest clear speed and in-built sustain.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Knirisk on January 20, 2013, 01:36:55 pm
Mundo was popular for a while like half a year ago or so in the jungle.

Right now, I'm watching the picks/bans right now and just from listening to the commentators, I'm thinking that Azubu Blaze figured out the armor shred idea of GG, since they've gone other methods of protection (Kayle ultimate, Mundo/Shen health stacking), rather than stacking armor. GG probably knows this, since they went for Jax, but I'm unnerved because if the lane swaps go through, Jax will have a hard time dealing with Vayne/Sona ranged harass. Kayle will have a much less difficult time, I think. Just looking at it, it looks like no lane swaps, though.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: webadict on January 20, 2013, 02:06:21 pm
Mundo was popular for a while like half a year ago or so in the jungle.

Right now, I'm watching the picks/bans right now and just from listening to the commentators, I'm thinking that Azubu Blaze figured out the armor shred idea of GG, since they've gone other methods of protection (Kayle ultimate, Mundo/Shen health stacking), rather than stacking armor. GG probably knows this, since they went for Jax, but I'm unnerved because if the lane swaps go through, Jax will have a hard time dealing with Vayne/Sona ranged harass. Kayle will have a much less difficult time, I think. Just looking at it, it looks like no lane swaps, though.
The biggest problem these two teams were having was trying to stop the 4-man ganks. Each and every game they played against either Azubu had an early 4-man gank, and it just ruined them (except the very first Frost game, I believe).

But yeah, it took them a while to figure out Renekton.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: frostshotgg on January 20, 2013, 02:25:10 pm
Mundo jungle is probably where he's strongest. He was iffy in S1, he could work, it was more suicidal than Karthus was, but it could work. And then S2 happened. His clear speed is probably the most consistently fast, even if other junglers can peak faster, they have caveats.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: KaelGotDwarves on January 20, 2013, 02:29:43 pm
There was a SCIENCE post that showed that Mundo did indeed have fast clear times, but one of the fastest and ends with 100% hp (easy) to gank with right away is Elise.

I'm honestly surprised I don't see her in the jungle more often.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: frostshotgg on January 20, 2013, 02:35:16 pm
Elise is kinda in a weird place right now. She's hard to play right, and she doesn't bring a whole lot to the team. Not a ton of damage, not a ton of utility. She just kinda is.
If I remember correctly, the fastest clear award goes to a lucky Master Yi, his problem being that he slows down a ton if he doesn't get lucky with his Q. The runner up is either Olaf or Zed, I'm not sure. But if Olaf wants to clear fast, he basically has to empty his mana bar and keep blue instead of donating it, and Zed has to build pure damage if he wants to keep his clear times up.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Knirisk on January 20, 2013, 03:05:47 pm
Elise is kinda in a weird place right now. She's hard to play right, and she doesn't bring a whole lot to the team. Not a ton of damage, not a ton of utility. She just kinda is.
If I remember correctly, the fastest clear award goes to a lucky Master Yi, his problem being that he slows down a ton if he doesn't get lucky with his Q. The runner up is either Olaf or Zed, I'm not sure. But if Olaf wants to clear fast, he basically has to empty his mana bar and keep blue instead of donating it, and Zed has to build pure damage if he wants to keep his clear times up.

I just shove her into the same category as Darius, Trynd, etc. mostly fit into. Pubstomper. Her Q makes me rage with its damage, though. Both in and out of spider form. But yeah, she excels in laning phase, but she's kinda wonky in teamfights, I guess. Personally, I'm wondering if we won't see more of her in the professional scene when they figure her out better, much like Jayce. She feels pretty strong.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Sharp on January 20, 2013, 03:10:28 pm
Elise is kinda in a weird place right now. She's hard to play right, and she doesn't bring a whole lot to the team. Not a ton of damage, not a ton of utility. She just kinda is.

Elise jungle isn't too bad but she is much better in lane. She does do a ton of damage and her Q is crazy, human form Q bam 8% of your health gone and once your low, spider form, bam 8% of your missing health she has low mana costs and because she starts with a nidalee ult which means in spider form she gets no mana cost she has crazy sustain with a bit of spellvamp. Great at taking out tanks and great at executing low health champs.

She has the troll-dodge ability like Vlad and Fizz so great at making enemy waste ulti and also great for juking and even then when in spider forms she has her spiderlings to eat any skill shots.

Early game Elise can easily boss a lane and she can do a huge amount of damage in a short time. She has anti-tank, executioner, stun, escape, dash attack, AoE and minions all while having huge sustain, saying she has not a ton of utility is absurd, I don't think there is any other champion with as much utility.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: penguinofhonor on January 20, 2013, 03:19:35 pm
Elise has crap ganks. Human form is made for constant, steady Q harass so eventually you can pounce on them when they get low. That's impossible in the jungle.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Repulsion on January 20, 2013, 04:14:15 pm
Elise actually does do a ton of damage if built right, and her ganking isn't that bad. She is better in lane, though.

Try Malady Elise, tons a damage.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: etgfrog on January 20, 2013, 04:40:00 pm
so...annoying at times...I'd love to play mid or top lane...however 80% of games I play I end up playing support...but it can be funny to play support hiemerdinger and essentially have free wards with his turrets...
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: webadict on January 20, 2013, 05:16:49 pm
so...annoying at times...I'd love to play mid or top lane...however 80% of games I play I end up playing support...but it can be funny to play support hiemerdinger and essentially have free wards with his turrets...
Why do you have to play support?
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Jopax on January 20, 2013, 05:23:59 pm
He types slowly and isn't enough of an asshole to argue with people who had dibs. Especially bad are the people who argue and then lock in anyways when the rest of the team support the guy who rightfully got dibs, they can die in a fire.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: eerr on January 20, 2013, 05:47:16 pm
League is 60% picking the same character again and 50% picking a character to back your team.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Virex on January 20, 2013, 07:20:49 pm
so...annoying at times...I'd love to play mid or top lane...however 80% of games I play I end up playing support...but it can be funny to play support hiemerdinger and essentially have free wards with his turrets...
Why do you have to play support?
Well, someone has to play support and it usually ends up being the most polite player.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Yodamaster on January 20, 2013, 08:13:36 pm
Elise is kinda in a weird place right now. She's hard to play right, and she doesn't bring a whole lot to the team. Not a ton of damage, not a ton of utility. She just kinda is.
If I remember correctly, the fastest clear award goes to a lucky Master Yi, his problem being that he slows down a ton if he doesn't get lucky with his Q. The runner up is either Olaf or Zed, I'm not sure. But if Olaf wants to clear fast, he basically has to empty his mana bar and keep blue instead of donating it, and Zed has to build pure damage if he wants to keep his clear times up.

Elise is a very strong top laner right now. That's why her Q is getting nerfs next patch, the damage it does is crazy.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: frostshotgg on January 20, 2013, 08:28:18 pm
You can't base a champion off of one skill though, there needs to be a full kit and it needs to have some cohesion. Even Blitzcrank, the king of one-trick ponies, still needs the rest of his shit to be as amazing as he is. Even a debuff at the end of his W that he used to have made him much much weaker than he is now.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: werty892 on January 20, 2013, 09:48:11 pm
Speaking from about 1000 elo, apparently first pick is best. People take solo lanes even when someone else calls it then get countered and feed... ELO hell.....
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: frostshotgg on January 20, 2013, 11:10:37 pm
First things first, Elo is a name, not an acronym. Just a bit of semantics for ya.
Seriously, first things first, Elo hell isn't a thing. There are about a million different pieces of math proving it. In the end, the enemy team is much more likely to get a raging faggot than you are.
Additionally, countering doesn't matter as much as people think it does, especially at that low of a level. There are matchups like Leblanc v Galio that are absurdly hard to pull off, but those are the vast minority.
Finally, yes, in ranked, first pick is the best. Pick order in ranked goes by Elo.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Knirisk on January 21, 2013, 12:24:32 am
Additionally, countering doesn't matter as much as people think it does, especially at that low of a level. There are matchups like Leblanc v Galio that are absurdly hard to pull off, but those are the vast minority.

Countering makes things a damn sight easier. For me, anyway. When I play Kassadin, I really like fighting Akali. It's just...so fun.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: penguinofhonor on January 21, 2013, 01:29:57 am
First things first, Elo is a name, not an acronym. Just a bit of semantics for ya.

I hope I have to tell people this less often when we stop having Elo.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Jopax on January 22, 2013, 08:12:03 pm
So a short overview of my last game.

Go into lobby, call top and pick Vi, don't care if it's solo or not, but I'm playing top as Vi.

Other people start picking roles and locking in, two spots not chosen yet, on goes jungle Wu the other picks Irelia and insist he should go top because he's better (champ and otherwise) despite being told by both me and the team that I called top first and that Vi really is better (champ and otherwise). Last moment of picking he switches to GP adamant that he's going top.

So I go with it and go bot with our Trist who so far is the only one in the team not flying off the hinges. Game starts, Gp gives FB, afterwards me and Trist score a double on their bot. Some time later we get ganked by mid and their jungler all the while our Wu farms mid and Kata comes down to help after Trist died. Both of us die (I could have gotten away but for some reason I was expecting her to do damage and Wu to come and help us from mid, neither happened) and I get called a noob by Kata who asks for a 1v1 when I reply that it's her fault we all died (no ss on Karth or anything). By this time GP has two deaths and two GP/10 items.

Fast forward to mid game, we're getting pushed hard with only one turret left standing outside the base, while they have all of theirs. Their Kayle who went top is fed as balls and really good with her ult. Me and Trist managed to get some more kills and assists all the while being called noobs and calls being made to report us by Kata.

Lategame and me and Trist have most of our stuff, I'm strong enough to gib pretty much anyone on their team if they don't get saved by Kayle, which usually happens and then we win a teamfight. Except that one time where I went in but others didn't follow, so I blew up and my team followed shortly after. Now, as we're somehow holding together and the other team is less and less cohesive we're actually punishing them pretty hard. One good fight and they have two inhibitors down (our base is still untouched). Stuff happens, me and Trist kill baron while the rest of the team insist on a teamfight in the other teams jungle, most of them die. Shortly after that Wu, Kata and GP set up a "trap" on the now dead Baron, while me and Trist are home healing and shopping. Teamfight erupts two of our guys die, we mop up the now weakened enemy team. Proceed to push their base completely down.

End of the game, Kata writes bg and eazy. She along with Wukong had the worst score in the entire freaking game, even GP could grab a kill or two with some lucky crits.

Oh and that 1v1 didn't happen, she failed to respond for some reason :I
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: IronyOwl on January 22, 2013, 08:27:40 pm
You know what I hate? Those games where you can win, but... you just can't quite pull it together. The pieces are there, just stop dying so much, work together more, focus down the carry and not Garen... but it just never quite clicks, so you just end up in a steady decline instead.

Blegh.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: penguinofhonor on January 22, 2013, 08:47:42 pm
There have been some PBE changes (http://www.reignofgaming.net/news/22892-unoffical-pbe-patch-notes-for-1-20-2013-loads-of)!

Buffs: Galio
Nerfs: Blitzcrank, Ezreal, Cho'Gath, Shaco (big ones), Katarina, Shen
Tweaks: Yi, Nunu, Elise

Notes: The Yi changes look like a nerf, but it was also changed to restore the HP over 3 seconds rather than 5. The tooltip just wasn't updated properly. It heals faster overall now, I believe.

Also here (http://na.leagueoflegends.com/board/showthread.php?p=33752526#post33752526)'s Stattik explaining the Shaco nerfs. Summary: Season 3 jungle was a buff to him, and this isn't a nerf targeted at tournament balance anyway.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: IronyOwl on January 22, 2013, 09:32:52 pm
Hearing Blitz and Kat nerfed pleases me, Cho makes me slightly sad. I don't even own Cho yet. >_>

Also that's a curious Yi change. They said it's supposed to be a better AD Yi spell, but is that the goal or are they also trying to make it more of a heal and shorter an invincibility shield?
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: penguinofhonor on January 22, 2013, 10:12:53 pm
AD Yi mainly uses it for the invincibility shield, but you typically don't need 5 seconds of it because that's 5 seconds of no DPS. So packing more heal into the short duration makes it better for negating burst, because you get more out of the short duration you'll be using it for.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Orangebottle on January 23, 2013, 01:59:29 am
For AP Yi though, that's a massive nerf. Divides the amount of heals and tanking he gets by four.

Notice that Katarina wasn't just nerfed; her ult was buffed by .25 AP scaling.

Plate of the Warmage looks like something I will always build on my mids, especially against Kha'Zix.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: penguinofhonor on January 23, 2013, 02:29:50 am
Yeah, PoW was designed to make AD mids weaker since apparently they're pretty stupid right now.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Graven on January 23, 2013, 08:12:22 am
So Thresh's Champion Spotlight was released :
http://www.youtube.com/watch?v=Sv95nBi7ulQ

It... uh, it seems he'll be taking a permanent banspot in tournaments and higher elo at least for quite a while. The lantern seems somewhat obscene in its range and utility. I don't envy you guys playing SR! Especially since there'll be a ton of horrible threshes/thresh's teammates in the first few days.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: frostshotgg on January 23, 2013, 10:00:09 am
Called it etc etc.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Jopax on January 23, 2013, 10:09:23 am
He's like Blitz but worse (as in more terrifying), should be interesting to see people fail with him in randoms for the first few weeks.

Also, a friend who plays somewhat proffessionally claims that Vi is rather broken (as in Shen, Nidalee broken) and can be effective in any lane (found out that it's true for support Vi) including mid. Now I'm wondering would that actually be possible? Would I need to take crazy amounts of MR to not get pushed out or will it be buisness as usual where I'm getting by for the first few levels and afterwards it's just facepunching to victory without too much trouble.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Sirian on January 23, 2013, 10:24:24 am
He's like Blitz but worse (as in more terrifying), should be interesting to see people fail with him in randoms for the first few weeks.

Also, a friend who plays somewhat proffessionally claims that Vi is rather broken (as in Shen, Nidalee broken) and can be effective in any lane (found out that it's true for support Vi) including mid. Now I'm wondering would that actually be possible? Would I need to take crazy amounts of MR to not get pushed out or will it be buisness as usual where I'm getting by for the first few levels and afterwards it's just facepunching to victory without too much trouble.

I can't answer your question directly, but what you really want early on is HP, not MR. It's just more cost-efficient.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: penguinofhonor on January 25, 2013, 12:43:54 am
I just logged on for the first time in a couple weeks and found out that I have the Santa Baron icon.

All my dreams have come true.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Jopax on January 25, 2013, 10:55:44 am
Welp, two games in a row we get a Syndra for our mid and both times they did their god damned best to feed the other team. I'm not sure what the statistics on this are but hot damn why did it have to be me :C
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Sharp on January 25, 2013, 11:54:45 am
So blitz flash pull fixed, but what about Blitz+Thresh Lantern pull???
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: webadict on January 25, 2013, 12:08:15 pm
Called it etc etc.
Not much to call. Any champion that brings that much utility to a team is bound to be insta-banned immediately. Knock-backs, knock-ups, and pulls are ridiculously overpowered compared to other forms of cc, so a champion that has those tends to be banned (hence why you see the Malphite, Blitzcrank, and [previously] Alistar bans). It's just a really powerful form of initiation, either on single or multiple targets.

Plus, he has that for a teammate. That just makes ADC's that had low mobility or no escapes a lot more viable.

However, expect to see top or possibly mid Thresh if the bans lift. His ganking power is phenomenal, his own ability to help a jungler gank his own lane is ridiculous, and he scales with AP, which he's given with souls he collects. He does have high cooldowns, however, but he can make up for this with the utility he'll bring to his team. Build some CDR and you've solved some problems.

Overall, I dislike Thresh. But I also dislike every new champ, since more is not better.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: penguinofhonor on January 25, 2013, 04:40:49 pm
So anti-AOE the jungle camp changes hurt Nautilus pretty badly. His first run is now noticeably slower and more dangerous.

Of course, in typical Nautilus fashion, once he gets level 2 W he doesn't give a shit.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Jopax on January 31, 2013, 12:49:26 pm
So I'm sitting on 6300 IP and I'm thinking of someone to mix up my roster. It's boiled down to a fight between Elise and Jayce, need some double forms yo!

So, advice, expiriences, suggestions?
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: penguinofhonor on January 31, 2013, 05:03:20 pm
Buy Draven.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Jopax on January 31, 2013, 05:15:28 pm
Fuck Draven, he's an ass, also my roommate was cheering for me to get him.

In the end I got Elise, she's kinda fun, but my internet has shafted me many times over. I do love the burstiness that suprises most people. And building her tanky seems to work rather nicely most of the time. Gonna try her in the jungle, should work nicely with the spiderlings I think.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: penguinofhonor on January 31, 2013, 06:28:44 pm
Well next time you're feeding as a non-Draven AD carry and you realize you should have picked Draven instead, you'll be the one to blame.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: webadict on January 31, 2013, 06:48:56 pm
Well next time you're feeding as a non-Draven AD carry and you realize you should have picked Draven instead, you'll be the one to blame.
My new excuse for a bad AD carry.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Jopax on January 31, 2013, 07:43:46 pm
Yeah, not having the best of games with her most of the time, but she's pretty fun with the switching.

Anyways, just witnessed the best bot lane on EU East. AD Blitz and Thresh. Nothing can beat them, they are tanky, they do damage and they have CC coming out of their ass. It is insanely funny to watch Ez waste his flash to dodge Blitz's grab only to get hooked by Thresh and subsequently killed.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: penguinofhonor on January 31, 2013, 08:49:13 pm
PATCH NOOOOOOTES (http://na.leagueoflegends.com/board/showthread.php?p=34096748)

Buffs: Heimer, Kennen, AD Yi, Nasus, Sion, Tristana, Tryndamere, Veigar, Volibear
Nerfs: Blitz, Cho, Ezreal, Kat, AP Yi, MF, Nunu, Olaf, Shaco, Shen
Tweaks: Elise, Lulu
Fixes: Diana, Vi

Quote
Bots will occasionally chat at the beginning and end of games

Annie Bot (Annie): gg scrubs
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Sharp on February 01, 2013, 05:51:54 am
Olaf got nerfed hard but he did need it a bit.

Sion looks more powerful now and his health gain ability is even more useful now that health is more expensive.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: werty892 on February 01, 2013, 06:47:43 am
YAY, TRIST BUFFS, YAY OLAF NERFS! Don't see anything wrong with this patch :)
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Sonlirain on February 01, 2013, 07:16:03 am
Oh and Tryndamere and Shen of all people get a buff.

He's usually a total facesmasher unless countered hard by CC (even more in S3 where building tanky got nerfed) and he still gets buffed and Shen is probably the best tank in the game all the way since he got added.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Sirian on February 01, 2013, 08:35:18 am
I'm glad that Trist is finally getting some attention, she was left behind the other AD carries when S3 came out, because she has no AD scaling on her skills. And AP Trist is kinda lame to be honest. I'm still playing her since she's my main and I love her kit, but you can feel that she's a bit lacking. I think that her buff was really tame though. Some AD scaling on her explosive shot might have been more interesting.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: frostshotgg on February 01, 2013, 10:20:32 am
S3 was actually a buff for her. Her Q gotmade worth much more, and she can afford more ad now.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: webadict on February 01, 2013, 10:52:21 am
S3 was actually a buff for her. Her Q gotmade worth much more, and she can afford more ad now.
Yeah, this is pretty much all true.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Orangebottle on February 01, 2013, 11:40:29 am
Olaf has been pissing me off for a long time. You can't focus him because his teammates will stomp you before you can kill him, and you can't ignore him because he will stomp you. Is there any solution to him other than always having a %damage dealer like Vayne or Malzahar on your team?
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Sharp on February 01, 2013, 11:56:54 am
Well Olaf got nerfed hard. Directly he got nerfed by axe slow fading so easier to escape (makes it harder for him to chase) and he doesnt get passive armour pen from his ult and has to activate it which reduces his damage output a fair bit.

Indirectly health got nerfed and Olaf needs to build health so it costs more for him to get health. So yeah olaf a lot less deadly since patch.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Orangebottle on February 01, 2013, 12:32:43 pm
Well Olaf got nerfed hard. Directly he got nerfed by axe slow fading so easier to escape (makes it harder for him to chase) and he doesnt get passive armour pen from his ult and has to activate it which reduces his damage output a fair bit.

Indirectly health got nerfed and Olaf needs to build health so it costs more for him to get health. So yeah olaf a lot less deadly since patch.
Sorry, but I know he got nerfed. Not what I was asking. I was asking, how can you possibly come close to beating a good Olaf?
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Sirian on February 01, 2013, 12:44:51 pm
S3 was actually a buff for her. Her Q gotmade worth much more, and she can afford more ad now.
Yeah, this is pretty much all true.

I'm aware of that BUT her Q is almost useless during the laning phase (her other skills give more damage), so it's only good for late game. However, since you have a hard time early/mid, you can't really snowball that well. And everyone else can afford more AD too (but with scaling on their skills unlike her). Also, most of her core items have been nerfed (last whisper, infinity edge, phantom dancer, bloodthirster, all nerfed one way or another... plus madred got removed and wriggle's is now much more jungle-oriented) so she has less of an impact lategame compared to Season 2.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: penguinofhonor on February 01, 2013, 02:04:22 pm
Tristana bad early game? She's basically Graves-lite.

Oh and Tryndamere and Shen of all people get a buff.

He's usually a total facesmasher unless countered hard by CC (even more in S3 where building tanky got nerfed) and he still gets buffed and Shen is probably the best tank in the game all the way since he got added.

Shen did not get buffed.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: burningpet on February 01, 2013, 03:37:57 pm
Trist is actually pretty good early game, its her mid game that is weaker. i think the Passive on her E should be a toggle, sometimes it prevents her from getting last hits.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: frostshotgg on February 01, 2013, 03:53:50 pm
Trist's early game is frankly one of the strongest in the game. Her burst is just completely absurd. If she's been doing her job and dropping e on you at every chance, she can towerdive you at level 6, get a kill or two, and then hop out and keep on farming.
Her crutch is her mid game. Her burst falls off, and she isn't at her unkillable 700 range + knockback + jump mode yet.
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Sharp on February 01, 2013, 04:51:14 pm
Sorry, but I know he got nerfed. Not what I was asking. I was asking, how can you possibly come close to beating a good Olaf?

Well it's hard to beat a good anyone, in the mid-game Olaf works on hunting the squishy's and with his CC immunity ulti it means he can normally get to them, however there are ways around it but really it relies on good teamwork, Olaf is a tanky beast but you can use his CC-immunity against him by AoE CC (Frozen Gauntlet useful for ADC for this) on rest of the team while moving back leaving more distance between Olaf and them.

For an ADC it's sometimes better after you have used your escapes and Olaf is still on you to just stand your ground and try and lifesteal back your way, it will take longer for him to kill you and hopefully buy you time for your team to kill him alternativley just ignore him from the start and focus on whoever has the least armour to get more lifesteal easily. If your AP carry in the teamfight and Olaf targets you then its best just to try and use all your abilities before you die if your a squishy AoE caster
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: penguinofhonor on February 01, 2013, 11:43:20 pm
We are never, ever, ever queuing up together. (http://youtu.be/-fLaOuOk4s4)
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: werty892 on February 01, 2013, 11:58:11 pm
We are never, ever, ever queuing up together. (http://youtu.be/-fLaOuOk4s4)

So true. This is what happens when I play with my friends -.-
Title: Re: League of Legends Updated! - Preseason Balance Update 2
Post by: Sirian on February 02, 2013, 12:19:56 am
Trist's early game is frankly one of the strongest in the game. Her burst is just completely absurd. If she's been doing her job and dropping e on you at every chance, she can towerdive you at level 6, get a kill or two, and then hop out and keep on farming.
Her crutch is her mid game. Her burst falls off, and she isn't at her unkillable 700 range + knockback + jump mode yet.

I'm not saying she has a bad early (although it depends a lot on her support), but i'm just saying that since AD is cheaper now, any champion with AD scaling (like graves, caitlyn, ezreal...) will have an easier time compared to before, but not trist. Also, she doesn't have that great of a range early on, so she can't poke with her AA as much as some others.

So basically i'm not saying she's bad (she's still my main for a reason), i'm just saying that, compared to Season 2, she has lost some power, so she's in a relatively weaker position. Heck, she's the second last AD carry for win rate on LoLking (just a bit above vayne, i guess this one suffered the most from the nerf to AS).

Or, i don't know, maybe it's just my imagination. But I've been playing her A LOT, so i'm fairly confident in my analysis.
Title: Re: League of Legends - Season 3!
Post by: PsyberianHusky on February 02, 2013, 01:03:24 am
Alot of good build guides on alot of champions start with an early phage, can anyone break down WHY early phage is so good?
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on February 02, 2013, 01:04:00 am
Because phage is overpowered.
Title: Re: League of Legends - Season 3!
Post by: Knirisk on February 02, 2013, 01:10:01 am
Alot of good build guides on alot of champions start with an early phage, can anyone break down WHY early phage is so good?

Phage gives both a minor amount of damage and health and more importantly, especially on top lane, allows you to disengage from the enemy more easily if you're losing the trade, and also deal more damage if you're winning the trade.

An enemy who's running away is not dealing damage. When they're slowed, they take longer to run away, so you can get in more damage.

In addition, it can branch off into Triforce or Frozen Mallet, depending on whichever one you need. Although, the early phage is probably still a relic from Season 2. The same guides recommending an early phage would probably recommend an early brutalizer now instead.

Or maybe both.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 02, 2013, 01:47:02 am
Phage is an easy way for bruisers to build health and damage, and that passive is just plain stupid.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 02, 2013, 05:15:01 am
So I played two ranked games yesterday, S3 starting and all that. First game we got stomped hard, still not sure what happened, I lost top to Jax (was Vi), it was easy at first but at a certain point he could just outburstme and afterward I would either run or die. Our Lux somehow horribly lost mid to Ryze (seriously, how does that even happen, he claimed that he can't aim that well (WHY WOULD HE PLAY LUX THEN!?!?!)).

Second game went much better tho, I was forced to Jungle (because Rengar insisted on getting top, only to cry once the game started that he can't go solo top because of Xin) as Vi again, it was not that fun at first but eventually our Ashe got fed, I had to babysit Rengar a lot (who also did some silly things) and eventually we beat them rather hard somehow.

Also, after enough annoyances I refunded Elise and got Jayce instead, and he's fun, brutally fun and good, keeping him definitely.
Title: Re: League of Legends - Season 3!
Post by: Virex on February 02, 2013, 09:32:36 am

In addition, it can branch off into Triforce or Frozen Mallet, depending on whichever one you need. Although, the early phage is probably still a relic from Season 2. The same guides recommending an early phage would probably recommend an early brutalizer now instead.



This is the core of it, I think. Both Triforce and Frozen Mallet are very powerful, but expensive. Grabbing a brutalizer early means you either need to pick up a phage later, meaning you get your strong items later as well, or you need to go for the Black Cleaver or Youmuu's Ghostblade, but neither of those give you the same defense as Trinity Force or Frozen Mallet.
Title: Re: League of Legends - Season 3!
Post by: webadict on February 02, 2013, 12:23:24 pm
So I played two ranked games yesterday, S3 starting and all that. First game we got stomped hard, still not sure what happened, I lost top to Jax (was Vi), it was easy at first but at a certain point he could just outburstme and afterward I would either run or die. Our Lux somehow horribly lost mid to Ryze (seriously, how does that even happen, he claimed that he can't aim that well (WHY WOULD HE PLAY LUX THEN!?!?!)).
Don't mess with Ryze, man.

Just because Lux has an advantage on him does not mean she'll win. If he gets an advantage on her, she might get knocked out for good.

Don't act like you auto-win with Lux against Ryze. I never trust any match-up against Ryze.

Trist's early game is frankly one of the strongest in the game. Her burst is just completely absurd. If she's been doing her job and dropping e on you at every chance, she can towerdive you at level 6, get a kill or two, and then hop out and keep on farming.
Her crutch is her mid game. Her burst falls off, and she isn't at her unkillable 700 range + knockback + jump mode yet.

I'm not saying she has a bad early (although it depends a lot on her support), but i'm just saying that since AD is cheaper now, any champion with AD scaling (like graves, caitlyn, ezreal...) will have an easier time compared to before, but not trist. Also, she doesn't have that great of a range early on, so she can't poke with her AA as much as some others.

So basically i'm not saying she's bad (she's still my main for a reason), i'm just saying that, compared to Season 2, she has lost some power, so she's in a relatively weaker position. Heck, she's the second last AD carry for win rate on LoLking (just a bit above vayne, i guess this one suffered the most from the nerf to AS).

Or, i don't know, maybe it's just my imagination. But I've been playing her A LOT, so i'm fairly confident in my analysis.
Trist's scaling is her AA and AS steroid. That's how she scales. Her burst is magic damage, which doesn't scale, so it's sort of set at a certain position, but that damage is fairly high, which is why she's so destructive early (no one has extra physical damage) and late game (she's got her long range and AS, and skills aren't doing nearly that much anymore). Mid game everyone has high AD but low AS, but that makes them more reliant on their spells, which Trist is falling off on at that point. This means she's really reliant on her Q and building AD or she's doing very low damage.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 02, 2013, 01:35:31 pm
Yeah, but you can atleast stay alive even if you're denied a bit of farm. He just kept dying, over and over again. The least he could do is snare the fucker and hightail it out of there.
Title: Re: League of Legends - Season 3!
Post by: webadict on February 02, 2013, 07:22:43 pm
Yeah, but you can atleast stay alive even if you're denied a bit of farm. He just kept dying, over and over again. The least he could do is snare the fucker and hightail it out of there.
You'd be surprised. Surpryzed indeed. Ryze is a natural bully, and he'll do his best to push you away from farm, especially with an early lead. If you get too close... You're getting hit by his full combo.
Title: Re: League of Legends - Season 3!
Post by: werty892 on February 02, 2013, 07:47:42 pm
Yeah, but you can atleast stay alive even if you're denied a bit of farm. He just kept dying, over and over again. The least he could do is snare the fucker and hightail it out of there.
You'd be surprised. Surpryzed indeed. Ryze is a natural bully, and he'll do his best to push you away from farm, especially with an early lead. If you get too close... You're getting hit by his full combo.

LB=Ryze but worse... HOPE YOU LIKE MASSIVE OMFG SO MUCH DAMAGE+Snare+silence+OLOLOLOL cant catch me. Seriously, been having so much fun with LB. Karthus goes mid? Pushes? Hope you like dying evey time you leav the tower. Also do pretty good against most "Anti-Mages" like talon. Also, dont say "wait 20 min. Yeah, hope you like anyone I choose dying as soon as team teamfight starts XD. Don't need health, just positioning, and brains. Though I do build the mask thing, the first level of it, first. Dont remember the name off the top of my head. Don't mess with LB man :P
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 02, 2013, 08:04:28 pm
Pffft!

PFFFFT!!!! I say!

I prefer my gibbing damage to be AoE, that's why I play Xerath >:3

If I get mid, and get to ban assholes like Kata or Kassadin I can pretty much murderize whoever comes mid, provided that they don't get babysitted by their jungler. After that it's just proceeding to power up until I can PEW PEW PEW the enemy team as soon as a teamfight erupts :>
Title: Re: League of Legends - Season 3!
Post by: werty892 on February 02, 2013, 08:59:54 pm
Pffft!

PFFFFT!!!! I say!

I prefer my gibbing damage to be AoE, that's why I play Xerath >:3

If I get mid, and get to ban assholes like Kata or Kassadin I can pretty much murderize whoever comes mid, provided that they don't get babysitted by their jungler. After that it's just proceeding to power up until I can PEW PEW PEW the enemy team as soon as a teamfight erupts :>

Cant Pew Pew If your silenced. :P
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 02, 2013, 09:06:24 pm
Can't silence if you're stunned on the other side of the lane :P

(which is inevitably followed by PEW PEW PEW)
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 02, 2013, 10:31:29 pm
Protip: Xerath is a great counter to LeBlanc, specifically because he has long range aoe. All he does is press q and then LB's sitting at her tower crying because she can't farm to save her life.
Title: Re: League of Legends - Season 3!
Post by: Knirisk on February 02, 2013, 10:54:08 pm
Protip: Xerath is a great counter to LeBlanc, specifically because he has long range aoe. All he does is press q and then LB's sitting at her tower crying because she can't farm to save her life.

Morgana is a good counter. Spellshield AND pushing power. All she has to do is push the wave to the tower with her W and she auto-wins the lane.
Title: Re: League of Legends - Season 3!
Post by: werty892 on February 02, 2013, 11:17:09 pm
Xearath is not a counter, when you have a gap closer(W). Morgana, annoying. Just gank side lanes for kills sine she won't  die.
Title: Re: League of Legends - Season 3!
Post by: IronyOwl on February 02, 2013, 11:58:34 pm
So turns out Vayne vs Vayne early games are really fun. Lots of rolling and counterrolling, trading shots but not so much going in for the kill, at least with Lulu/Nidalee supports.

Then I got overaggressive, other Vayne got fed, entire team got hunted down like animals. >_>
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 03, 2013, 12:06:17 am
Xearath is not a counter, when you have a gap closer(W). Morgana, annoying. Just gank side lanes for kills sine she won't  die.
Xerath is definitely a counter, when your w is barely enough to get you in range to cast Q, never mind safely land E. He can still kill you at level 6 though, even if you can't.
Title: Re: League of Legends - Season 3!
Post by: Knirisk on February 03, 2013, 12:15:48 am
Xearath is not a counter, when you have a gap closer(W). Morgana, annoying. Just gank side lanes for kills sine she won't  die.

That's the thing. LB can't gank sidelanes because Morgana will have complete vision due to friendly minions over the lane. Any attempts to leave the lane will promptly result in a "LB mia" since she's not actually attacking LB, so LB should have little reason to leave the lane and little gold to leave the lane with. LB can only attempt to brutally murder Morgana, hopefully with ganks, but a decent Morgana will have a spellshield up in half a second if LeBlanc or the jungler tries anything. Of course, there's still the potential to lvl 6 burst down Morgana, so there's a chance for LeBlanc, but really, the Morgana just has to play safe like Morgana is known for.

Or, I guess that the sidelanes could be completely not paying attention to Morgana's warnings and just feed LB kills, but hopefully not because that's just bad play on their part.
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on February 03, 2013, 02:56:16 am
Protip: Xerath is a great counter to LeBlanc, specifically because he has long range aoe. All he does is press q and then LB's sitting at her tower crying because she can't farm to save her life.

I'm not sure "you can outplay Leblanc as Xerath" necessarily means he's a counter to her.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 03, 2013, 06:01:43 am
The thing is he can stay back most of the time and farm, having a poke or two at her when possible, otherwise, if she tries to jump him he can stun her before she silences him most of the time. At level 6 if he has enough mana for his combo or his pokes are left unattended he can pretty much burst her down the moment he lands his E.
Title: Re: League of Legends - Season 3!
Post by: Tidal on February 03, 2013, 01:59:49 pm
Not sure if I want to get Twisted Fate or Mpen runes first. :U
Title: Re: League of Legends - Season 3!
Post by: Orangebottle on February 04, 2013, 01:12:37 am
Not sure if I want to get Twisted Fate or Mpen runes first. :U
Pick a card.

Nah, TF is pretty fun in my opinion. His ganks are godlike, you just Pick A Card and pick the Yellow card, then hit R twice and teleport to brush near the person you want to gank.
Title: Re: League of Legends - Season 3!
Post by: DemonOfWrath on February 04, 2013, 06:03:30 am
Saddest thing in this game is going Soraka, spending the whole game in OCD healing mom mode and nobody giving any honour for teamwork, repeatedly.  :'( Silly that going mid or tank and just killing heaps is almost guaranteed to get it from someone, but killing absolutely nothing and focusing entirely on keeping everyone else alive wont, which is ironically the more stressful (but rewarding, oh so rewarding) option.

Ragiest thing is again going support Soraka and having a lanemate who constantly gets killed, as trying to hold off 2 people as her is doomed to fail. I only seem to get annoyed at people for sucking when I'm going full support. I think I need to go back to a few games as support Cho'Gath and just unwind eating people.
Title: Re: League of Legends - Season 3!
Post by: Neonivek on February 04, 2013, 06:09:06 am
To my knowledge honor doesn't do anything. It is just there as a sort of wink to players to try to behave well.

If you don't get honor inspite being a gracious player it is because you didn't win the popularity contest.
Title: Re: League of Legends - Season 3!
Post by: DemonOfWrath on February 04, 2013, 06:13:17 am
Of course it doesn't, but it's still nice to see someone appreciating silly banter/being glued to the rest of the team. Also, it may mean nothing but I want a ribbon!  :D
Title: Re: League of Legends - Season 3!
Post by: Sharp on February 04, 2013, 06:41:02 am
I find Lux makes the best support because even if your adc is sucking you can still do tons of damage, randomly snipe the mid lane or jungle to get kill steals/easy assists while still being a good support.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 04, 2013, 06:45:34 am
Yeah, it comes down to being a little bitch and asking for it every time, since most of the players that do have some sort of ribbon haven't particularly shown the ribbons behaviour. And I've made it a practice to give it out almost every game (atleast teamwork) to people who weren't dicks or one of the others if I found them particularly endearing/fun to play with. Unless they ask for it, in that case I tell them to fuck off.

Anyways, almost finished the 10 qualification matches, played 8 of them so far, won 5, two of those I was not that useful to the team, the other three I carried hard with Xerath :D

Not sure where I'll end up but I'm pretty sure it won't be ELO hell :D
Title: Re: League of Legends - Season 3!
Post by: Ancre on February 04, 2013, 11:45:45 am
I have a 'honorable opponent' ribbon, but it seems it's more linked with how much of a fight I am and less with how honorable I actually am.

So, hello everyone ! I've been playing for a while (I'm level 20) and it's a lot of fun so far. I mostly play with Poppy, which have almost everything I want. She's fast, she hits hard so she's excellent at hit-and-run games, and she's more resilient than what people expect. She's awful at farming, however, and I've been wanting to try other characters that play similarly (jump in, do a lot of damage, run away), if only to try out more characters. What I've been wanting to ask is, which ones work that way ? There's a lot of them, and I have a hard time seeing how they play by just reading their abilities.
Title: Re: League of Legends - Season 3!
Post by: Sharp on February 04, 2013, 12:01:35 pm
LeBlanc is the very definition of jumping in, doing damage and jumping out, similar ones are Kassadin, Lee Sin, Akali, Ahri to some extent, Evelynn, Fiora, Fizz, Hecarim, Irelia, Jax, Katarina, Master Yi, Nidalee, Shaco, Talon, Teemo, Wukong. If you can get kills then Katarina, Kha'Zix and Tristana can jump in, get cooldown refresh on kills and jump back out.

For complete hit and run though it's Le Blanc, its crazy hard to stop her hitting and running but she is unlike Poppy at all.
Title: Re: League of Legends - Season 3!
Post by: Orangebottle on February 04, 2013, 02:44:36 pm
I have a 'honorable opponent' ribbon, but it seems it's more linked with how much of a fight I am and less with how honorable I actually am.

So, hello everyone ! I've been playing for a while (I'm level 20) and it's a lot of fun so far. I mostly play with Poppy, which have almost everything I want. She's fast, she hits hard so she's excellent at hit-and-run games, and she's more resilient than what people expect. She's awful at farming, however, and I've been wanting to try other characters that play similarly (jump in, do a lot of damage, run away), if only to try out more characters. What I've been wanting to ask is, which ones work that way ? There's a lot of them, and I have a hard time seeing how they play by just reading their abilities.

LeBlanc is the very definition of jumping in, doing damage and jumping out, similar ones are Kassadin, Lee Sin, Akali, Ahri to some extent, Evelynn, Fiora, Fizz, Hecarim, Irelia, Jax, Katarina, Master Yi, Nidalee, Shaco, Talon, Teemo, Wukong. If you can get kills then Katarina, Kha'Zix and Tristana can jump in, get cooldown refresh on kills and jump back out.

For complete hit and run though it's Le Blanc, its crazy hard to stop her hitting and running but she is unlike Poppy at all.
This. Nidalee, Ahri, and Kassadin especially. Evelynn's not so much 'jump in, do damage, jump out' as she is 'come out of stealth in the middle of a teamfight, kill the entire enemy team, and push to victory'. Shaco's cooldowns are too long, IMO.
Title: Re: League of Legends - Season 3!
Post by: Person on February 04, 2013, 08:08:31 pm
It kinda looks like you want someone with more wave clear ability than poppy though. But yeah, ahri, kassadin, and talon are pretty good at that. The last two are also common counter picks that you should probably get eventually anyway. I can also advocate wukong. He's on free week right now if you want to try him. Derp that was last week I'm silly.
Title: Re: League of Legends - Season 3!
Post by: webadict on February 04, 2013, 08:19:24 pm
Saddest thing in this game is going Soraka, spending the whole game in OCD healing mom mode and nobody giving any honour for teamwork, repeatedly.  :'( Silly that going mid or tank and just killing heaps is almost guaranteed to get it from someone, but killing absolutely nothing and focusing entirely on keeping everyone else alive wont, which is ironically the more stressful (but rewarding, oh so rewarding) option.

Ragiest thing is again going support Soraka and having a lanemate who constantly gets killed, as trying to hold off 2 people as her is doomed to fail. I only seem to get annoyed at people for sucking when I'm going full support. I think I need to go back to a few games as support Cho'Gath and just unwind eating people.
I honor supports if I'm in the lane with them and they do something phenomenal. Typically, this only happens if they do a good job and I'm ADC. I mean, not every support does well, and Soraka is more of a "I expect you to heal" kind of support. Just as I expect a carry to carry. Now, if you make a play, I'll honor you (Perfect ult to save someone's life in a fight when you're not in that lane would be one example.) If you just spam heals and mana restore, I probably won't honor you, because that's just playing Soraka. But, if you manage to save my life three times in a row, then you're going beyond and above the role of support, and I'll make sure everyone honors you.

That's just how I see it. I don't honor unless they do something honor worthy. I don't honor Katarinas that get 30 kills. And I don't honor Eves, period. But, you 1v5 a team, and I'll honor that. You manage to steal a baron, get some honor. What's that? Managed to take down their nexus by yourself in a sneak attack play? Honor's on the house!
Title: Re: League of Legends - Season 3!
Post by: Sharp on February 04, 2013, 08:21:23 pm
This. Nidalee, Ahri, and Kassadin especially. Evelynn's not so much 'jump in, do damage, jump out' as she is 'come out of stealth in the middle of a teamfight, kill the entire enemy team, and push to victory'. Shaco's cooldowns are too long, IMO.

Depends on the Eve but she can easily get into fight, nuke down target and then escape super quick.

Yeah Shaco was a bit iffy on that list actually but with his Shac in a box and Hallucinate he can get out of fights pretty quickly as well, and that 11 second cooldown should be longer on his Q for how good it is, 11 seconds should be rank 5.

Poppy isn't really hit and run, it's about destroying everyone while shouting "Diplomatic Immunity!" before your ult target can go "It's just been revoked!"
Title: Re: League of Legends - Season 3!
Post by: Euld on February 04, 2013, 08:28:07 pm
I was a support Wukong once, with a Caitlyn.  I went tanky, and it worked surprisingly well o_O  Guess my Q upped her damage a lot?
Title: Re: League of Legends - Season 3!
Post by: Kalemyr Skyfire on February 04, 2013, 08:43:03 pm
I can also advocate wukong. He's on free week right now if you want to try him.
Really? I could have sworn he was on last week's rotation, either way he'll be gone by tomorrow.


@Ancre
Teemo is good at hit and run. He can deal a lot of damage in a few seconds, and be gone before you know it. His second ability and his ultimate will make it a pain to even try chasing him. Though often times you will be the focus of the enemy team during teamfights... My advice for him is to always have an escape plan, because some people really love to gank him.
Title: Re: League of Legends - Season 3!
Post by: Person on February 04, 2013, 08:44:12 pm
I was a support Wukong once, with a Caitlyn.  I went tanky, and it worked surprisingly well o_O  Guess my Q upped her damage a lot?
That lane sounds like it would have tons of bush control. Traps and stealth man. Also yeah I was wrong about the free week and they rotated it today. My bad.
Title: Re: League of Legends - Season 3!
Post by: DemonOfWrath on February 04, 2013, 09:01:19 pm
Saddest thing in this game is going Soraka, spending the whole game in OCD healing mom mode and nobody giving any honour for teamwork, repeatedly.  :'( Silly that going mid or tank and just killing heaps is almost guaranteed to get it from someone, but killing absolutely nothing and focusing entirely on keeping everyone else alive wont, which is ironically the more stressful (but rewarding, oh so rewarding) option.

Ragiest thing is again going support Soraka and having a lanemate who constantly gets killed, as trying to hold off 2 people as her is doomed to fail. I only seem to get annoyed at people for sucking when I'm going full support. I think I need to go back to a few games as support Cho'Gath and just unwind eating people.
I honor supports if I'm in the lane with them and they do something phenomenal. Typically, this only happens if they do a good job and I'm ADC. I mean, not every support does well, and Soraka is more of a "I expect you to heal" kind of support. Just as I expect a carry to carry. Now, if you make a play, I'll honor you (Perfect ult to save someone's life in a fight when you're not in that lane would be one example.) If you just spam heals and mana restore, I probably won't honor you, because that's just playing Soraka. But, if you manage to save my life three times in a row, then you're going beyond and above the role of support, and I'll make sure everyone honors you.

That's just how I see it. I don't honor unless they do something honor worthy. I don't honor Katarinas that get 30 kills. And I don't honor Eves, period. But, you 1v5 a team, and I'll honor that. You manage to steal a baron, get some honor. What's that? Managed to take down their nexus by yourself in a sneak attack play? Honor's on the house!

True there, it generally takes something really noteworthy to get me to honour people as well, though after having done it I'd definitely anyone who goes the selfless support route (by that I mean stuff like "screw killing at all my entire focus is keeping you all alive", it's rather funny to be able to count your kills against everything on one hand at the end of a game) and does it well a teamwork just on principle now.

It's just the oddness of when everyone else throws them out that was annoying me. In the example you gave, the Kat with 30 kills would definitely get one from a lot of people for no reason in my experience, I've had plenty of games as mid or something where I've just killed heaps then afterwards wondered "why did I get teamworks??".
Title: Re: League of Legends - Season 3!
Post by: Techhead on February 04, 2013, 09:09:14 pm
I play support more than any other role. I played a game as Blitz yesterday where I went 4/5/35. (One of those kills was by accident, there others were cleanup) Now that one got me some teamwork honor.

The champs don't rotate until tomorrow morning, so if you want to try Wukong, you can do so tonight.
Title: Re: League of Legends - Season 3!
Post by: Frumple on February 04, 2013, 09:22:12 pm
Honor, hahaha. I give out friendly a lot, generally to folks that just aren't being an arse. Silence for most of the game and a gg at the end will usually net that from me, but more is good, too.

I don't do PvP, though (or at least not very often), and I don't give out teamwork for vs. AI games, so... yeah. Friendly is about all I ever give out.
Title: Re: League of Legends - Season 3!
Post by: Orangebottle on February 05, 2013, 08:25:22 pm
This. Nidalee, Ahri, and Kassadin especially. Evelynn's not so much 'jump in, do damage, jump out' as she is 'come out of stealth in the middle of a teamfight, kill the entire enemy team, and push to victory'. Shaco's cooldowns are too long, IMO.

Depends on the Eve but she can easily get into fight, nuke down target and then escape super quick.

Yeah Shaco was a bit iffy on that list actually but with his Shac in a box and Hallucinate he can get out of fights pretty quickly as well, and that 11 second cooldown should be longer on his Q for how good it is, 11 seconds should be rank 5.

Poppy isn't really hit and run, it's about destroying everyone while shouting "Diplomatic Immunity!" before your ult target can go "It's just been revoked!"
While we're on the topic, Lee Sin can actually do some really crazy diving. His Q and W provide him with escapes in most situations.
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on February 05, 2013, 08:41:30 pm
Silence for most of the game and a gg at the end will usually net that from me

These are exactly the kind of people who don't deserve honor. It's intended for people who go above and beyond the bare minimum of friendliness or teamwork.

If I can remember you having a positive impact on the game in the end, I'll give you honor. It can just be a funny joke or two for friendly/honorable opponent, helping coordinate ganks and telling me when your lane is warded for teamwork, and teaching someone something for helpful. Helpful is the rarest (at least when you're a level 30 with 700+ wins), but I tend to give it out a bit around each champion release for people who actually explain new things instead of going "read the patch notes noob".
Title: Re: League of Legends - Season 3!
Post by: Frumple on February 05, 2013, 10:16:47 pm
That is above and beyond the bare minimum of friendliness and teamwork, though :-\

Maybe I've been online too long or somethin', I'unno. Simple civility is generally something I'm pretty content with saying "Keep doing that" towards.
Title: Re: League of Legends - Season 3!
Post by: werty892 on February 05, 2013, 10:20:31 pm
What's everyone's thoughts on the league system so far? I'm liking it, I hover around the bottom of bronze and haven't gotten a troll yet.
Title: Re: League of Legends - Season 3!
Post by: Therolyn on February 06, 2013, 01:21:15 am
Well I'm finally ready to move on from Co-op vs AI matches now and actually solo queue normal matches.

I still have some work to do to be decent, but this is a very encouraging sign.

Spoiler (click to show/hide)

Still need to improve thro. I forgot about upgrading my boots, and I still need work on certain parts of my play. However I'm starting to improve enough to make me a standout amongst my mates sometimes.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 06, 2013, 05:25:12 am
I got into the 4th league of Silver. It's been a mixed bag so far, with both decent teams and idiots present, and only a single complete douchebag so far who ruined a game.
Title: Re: League of Legends - Season 3!
Post by: Neonivek on February 06, 2013, 05:31:21 am
Honestly it is getting to the point where I think they should just eliminate one of the Magic slots.

VERY FEW if any champions can sacrifice blink (or whatever the short range teleport is called) and many of the ones who do are better with blink anyhow.

As well just eliminate the level cap. Make it available at level 1.

Just remove the left over trash.
Title: Re: League of Legends - Season 3!
Post by: Absolute Niro on February 06, 2013, 05:37:11 am
Well I'm finally ready to move on from Co-op vs AI matches now and actually solo queue normal matches.

Wait, what? You mean to say you've only played Co-op from level 1 to 30? Or am I misunderstanding?  :o
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 06, 2013, 05:46:50 am
Got into a ranked match, our captain is the worst I've ever seen. He only banned champs that were a threat to his Zyra which he instalocked, thus allowing the enemy team to get both Shen and  Blitz.

Gorramit this is going to be one sucky match :C
Title: Re: League of Legends - Season 3!
Post by: werty892 on February 06, 2013, 06:20:30 am
Got into a ranked match, our captain is the worst I've ever seen. He only banned champs that were a threat to his Zyra which he instalocked, thus allowing the enemy team to get both Shen and  Blitz.

Gorramit this is going to be one sucky match :C

How did it go? I'm Afraid to ask.
Title: Re: League of Legends - Season 3!
Post by: Sharp on February 06, 2013, 07:01:31 am
Well I'm finally ready to move on from Co-op vs AI matches now and actually solo queue normal matches.

Wait, what? You mean to say you've only played Co-op from level 1 to 30? Or am I misunderstanding?  :o

Wow, thats crazy, I think I have only played 5 Co-Op vs AI matches.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 06, 2013, 07:07:28 am
Got into a ranked match, our captain is the worst I've ever seen. He only banned champs that were a threat to his Zyra which he instalocked, thus allowing the enemy team to get both Shen and  Blitz.

Gorramit this is going to be one sucky match :C

How did it go? I'm Afraid to ask.

Well they got Diana on mid who stomped our Zyra pretty nicely, our morde held his own against Shen on top but that didn't change the fact that any gank on bot was ruined by Shen appearing with his ult and turning the tide. Their Ez and Diana quickly snowballed then and our Thresh had some connection issues so we surrendered after some 30 minutes :C

Next game was hella sweet tho, went mid as Xerath, went up against LeBlanc, she wasn't that good, tho their Kennen and Xin were scary at times. But they couldn't win a single teamfight since Janna would simply ult them away whenever they tried to stun us and my ult along with Twitches took care of the rest :D
Title: Re: League of Legends - Season 3!
Post by: Johuotar on February 06, 2013, 08:20:51 am
Well I'm finally ready to move on from Co-op vs AI matches now and actually solo queue normal matches.

Wait, what? You mean to say you've only played Co-op from level 1 to 30? Or am I misunderstanding?  :o

It's probably not that rare, most of my games are bot games as well. In vs ai I dont have to listen to report "whoeverImplaying". The seriousness and skill requirements are so much higher in standard matches.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 06, 2013, 09:13:05 am
Seriousness? Yes. Skill? No.
Title: Re: League of Legends - Season 3!
Post by: burningpet on February 06, 2013, 09:18:31 am
Against AIs? unless its really low levels, yeah, i can't see the AI posing a threat.

Well, truth be told, i only played one game vs AI's just to see how this thing goes and i was highly unimpressed. that was long time ago so maybe the have improved them by now.
Title: Re: League of Legends - Season 3!
Post by: webadict on February 06, 2013, 09:34:52 am
GSG vs CJ Entus in the NLB Winter Final Match (http://www.youtube.com/watch?v=nRAoZJolrYI)

This game is too awesome.
Title: Re: League of Legends - Season 3!
Post by: Sharp on February 06, 2013, 10:40:04 am
Brand Bot is still deadly with face rolling keyboard combo.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 06, 2013, 11:19:18 am
Most of the bots are crimes against nature. I'm reasonably certain Cass bot is at least platinum if not diamond or challenger.
Title: Re: League of Legends - Season 3!
Post by: Absolute Niro on February 06, 2013, 11:33:09 am
The bots have really poor AI. If a bot is chasing you with full health and you're almost dead, all you have to do is turn around and auto-attack once and they'll run away. I just don't get it.
Title: Re: League of Legends - Season 3!
Post by: Frumple on February 06, 2013, 11:34:33 am
GSG vs CJ Entus in the NLB Winter Final Match (http://www.youtube.com/watch?v=nRAoZJolrYI)

This game is too awesome.
Yeah. That... that was kinda' beautiful.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 06, 2013, 11:58:48 am
What, what did just happen there?

I, I'm still trying to figure out how the hell did they pull that shit off?

It's like coop vs AI was played, not an actual tournament game :O


(Also bought Shen, he's awesome, can't wait to get better with him)
Title: Re: League of Legends - Season 3!
Post by: Absolute Niro on February 06, 2013, 12:45:32 pm
GSG vs CJ Entus in the NLB Winter Final Match (http://www.youtube.com/watch?v=nRAoZJolrYI)

This game is too awesome.

This made me shit rainbows.
Title: Re: League of Legends - Season 3!
Post by: Sharp on February 06, 2013, 01:44:52 pm
It's the team that you face and go 'lol we can win easy' in champ select and then go 'WHAAAAT THAAAAA' as your first tower dies.

Sadder to say I still remember losing to an all AP mid team...
Title: Re: League of Legends - Season 3!
Post by: Kalemyr Skyfire on February 06, 2013, 02:09:10 pm
Sadder to say I still remember losing to an all AP mid team...

I pity the person who went mid, I hope they didn't get flamed too hard.

The bots have really poor AI. If a bot is chasing you with full health and you're almost dead, all you have to do is turn around and auto-attack once and they'll run away. I just don't get it.
Somehow the intermediate bots are better than most pubs. Beginner ai are on par to newbs in my opinion.
Title: Re: League of Legends - Season 3!
Post by: Absolute Niro on February 06, 2013, 02:34:45 pm
The intermediate bots are alright. I'm mostly talking about the beginner bots.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 06, 2013, 03:11:01 pm
GSG vs CJ Entus in the NLB Winter Final Match (http://www.youtube.com/watch?v=nRAoZJolrYI)

This game is too awesome.
This made me.cry tears of happiness. It was beautiful.
Title: Re: League of Legends - Season 3!
Post by: webadict on February 06, 2013, 05:14:40 pm
What, what did just happen there?

I, I'm still trying to figure out how the hell did they pull that shit off?

It's like coop vs AI was played, not an actual tournament game :O


(Also bought Shen, he's awesome, can't wait to get better with him)
Title: Re: League of Legends - Season 3!
Post by: Techhead on February 06, 2013, 05:34:33 pm
That was a beautiful play. CJ does wise up pretty quick and sends Kha'Zix bot and having Ezreal/Sona/Cho'Gath mid, but there wasn't much they could do.
Title: Re: League of Legends - Season 3!
Post by: Sharp on February 06, 2013, 06:17:53 pm
From experience, the right thing to do is try and use level advantage when you can. CJ were all 6 when only Olaf was 8 and everyone else 5 for GSG, a quick strike could have turned it and they could have counter pushed.

GSG had a lot of staying power so they needed to be decisively attacked which you can do with Cho intitiate and Kha'Zix jump, and that Olaf skill was all about staying power not assasinating so they didn't have to worry as much (until Olaf got super duper fed)
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 06, 2013, 06:20:37 pm
Yeah, It kinda went over my head just how much their own comp screwed them over, it's really amazing to see something like this happen. Hopefully it'll stop the whole meta fixation a bit.

Title: Re: League of Legends - Season 3!
Post by: Kansa on February 06, 2013, 06:35:03 pm
Yeah, It kinda went over my head just how much their own comp screwed them over, it's really amazing to see something like this happen. Hopefully it'll stop the whole meta fixation a bit.

It won't, stuff like this is impossible to pull off in solo queue because the entire team needs to be coordinated and in on the strategy to make it work
Title: Re: League of Legends - Season 3!
Post by: da dwarf lord on February 06, 2013, 06:48:13 pm
Mildly off topic now, just played the best ranked game of my life, team was coordinated, our team was balanced and no assholes on either team. The enemy jungle jax made the mistake of pushing top tower 5 mins in with their xin, letting our top kha roam everywhere, setting up 4 man ganks with me (jungle mao), ez and thresh. We turned their 0-4 lead into a 32-9 loss and I went 3/2/21.

Just felt the need to share :)
Title: Re: League of Legends - Season 3!
Post by: Therolyn on February 06, 2013, 07:16:04 pm
Well I'm finally ready to move on from Co-op vs AI matches now and actually solo queue normal matches.

Wait, what? You mean to say you've only played Co-op from level 1 to 30? Or am I misunderstanding?  :o

I've been playing since before Co-op vs. AI was available although back then it was very common for me to do extremely badly in normal games. 
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 06, 2013, 07:20:14 pm
Yeah, It kinda went over my head just how much their own comp screwed them over, it's really amazing to see something like this happen. Hopefully it'll stop the whole meta fixation a bit.

It won't, stuff like this is impossible to pull off in solo queue because the entire team needs to be coordinated and in on the strategy to make it work

It doesn't need to redefine the meta, all I need is the willingness of people to consider alternate approaches to stuff, take a chance with something that's so crazy it might just work. Like say jungle Karthus, or Blitz/Thresh  AD combo on bot. Just mix up things a little.

Of course it won't always work, like say sending Xerath to fight Shen on top will just end in tears since he will never be able to really burst him down, and after he fires his load he can either run or stay to die a slow and painful death. Then again the Xerath was pretty bad, splurging himself out of mana within minutes and taking inordinate amounts of GP/5 items :S
Title: Re: League of Legends - Season 3!
Post by: da dwarf lord on February 06, 2013, 10:06:51 pm
Surprised no one has found this yet:
LoL Cypher (http://www.youtube.com/watch?v=_hvVyQSlKVA&list=PLA199110ADAADE533)
They basically all use the same backing beat to make sweet raps (LoL related of course), then call out someone else at the end. Most recent ones included Dunky, Nikasaur & SivHD.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 06, 2013, 10:12:01 pm
It's really old. Nika basically killed it. Was probably for the best. Only so many variations on it you can do and keep it interesting, without it devolving into whoever that one girl was who refused to use the actual beat and did love song instead.
Title: Re: League of Legends - Season 3!
Post by: da dwarf lord on February 06, 2013, 11:01:02 pm
It's only like a month old... but yeah I guess there is only limited number of ways but its good as a fun little thing

EDIT: Just got to EmberIsolte, the one who turned it into Micheal Buble...... kinda glad it finished...
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on February 07, 2013, 03:46:00 pm
New Demacian champion. (http://na.leagueoflegends.com/board/showthread.php?t=3097136) She sounds a lot like Vayne to me.

Current rumors say she's a falconer or something else bird-related.
Title: Re: League of Legends - Season 3!
Post by: Sirian on February 07, 2013, 03:59:29 pm
New Demacian champion. (http://na.leagueoflegends.com/board/showthread.php?t=3097136) She sounds a lot like Vayne to me.

Current rumors say she's a falconer or something else bird-related.

Looks like she's called "Quinn" and has a pet (bird?) named "Val"
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on February 07, 2013, 04:02:57 pm
This dude (http://na.leagueoflegends.com/board/showthread.php?t=2928963) is keeping up a big thread with all potential info on her. I'd take the info on general female champion stuff with a grain of salt since they likely have several female champions in development and IronStylus could have been talking about any of them.
Title: Re: League of Legends - Season 3!
Post by: Kalemyr Skyfire on February 07, 2013, 04:10:01 pm
I wonder how much she will cost, probably the same as Thresh.
Title: Re: League of Legends - Season 3!
Post by: Graven on February 07, 2013, 04:25:21 pm
AFAIK all new champions cost 7k on release week, then go for the usual 6300 the week after.

edit : or is it 7800? Same as Thresh on release.
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on February 07, 2013, 04:38:42 pm
Yeah, that's confirmed. Every single new champion will be 7800 then 6300 after a week. No more wondering is necessary.

In related news, let's check out the upcoming champ price reductions! When Quinn is released, Leona will be reduced to 4800. When the champion after Quinn is released, Wukong will be reduced to 4800 and one 4800 will be reduced to below that, based on ease of use and/or age. Personally I think it'll be Brand, Caitlyn, or Miss Fortune.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 07, 2013, 04:43:26 pm
The one getting further price reduction can be any price, at Riot's discretion. An age old 1350 might get reduced to 450, like Annie did not-so-long ago.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 07, 2013, 05:05:24 pm
Who was discounted with Thresh?

I didn't notice any info and haven't trawled trough the shop in a while so I have no idea who got discounted if anyone :S
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on February 07, 2013, 05:16:58 pm
The one getting further price reduction can be any price, at Riot's discretion. An age old 1350 might get reduced to 450, like Annie did not-so-long ago.

Oh, I misread that. Well dang, it could be anyone.

Who was discounted with Thresh?

Yorick.

Additional note: keep up on these, because their pre-announced status means nobody gets refunds if they buy the champion right before their price goes down.
Title: Re: League of Legends - Season 3!
Post by: Jar of Jam on February 07, 2013, 05:55:20 pm
Who was discounted with Thresh?

Yorick.


Yorick and Udyr. (http://leagueoflegends.wikia.com/wiki/List_of_champions#IP_Cost_Reductions)
Title: Re: League of Legends - Season 3!
Post by: IronyOwl on February 07, 2013, 10:19:33 pm
GSG vs CJ Entus in the NLB Winter Final Match (http://www.youtube.com/watch?v=nRAoZJolrYI)

This game is too awesome.

This made me shit rainbows.
This was indeed glorious. And thanks for the in-depth analysis too, web.


Also, what does it mean when your adc is autoattacking creep waves early game? Is that just a thing that happens sometimes, or something that happens when you play with people who suck, or what? Happened the last two games, all game, and now I'm really curious. Neither of them were forced into it either, though I think top and mid might have been gone.

EDIT: Also have I mentioned I love Vayne so very, very much? All you have to do is avoid damage entirely and you become a ruthless butcher at your third item, boots included.
Title: Re: League of Legends - Season 3!
Post by: Knirisk on February 07, 2013, 11:42:34 pm
Every...sniff...time I play Leona or Blitzcrank support, and I get an honor from my ADC...

I shine just a little brighter.on the inside
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on February 08, 2013, 12:51:19 am
.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 08, 2013, 03:57:20 am
Oh yeah, I got my teamwork ribbon last night, I was alt+tabbed while logging in so the sound kinda freaked me out X)
Title: Re: League of Legends - Season 3!
Post by: Sharp on February 08, 2013, 06:35:49 am
Also, what does it mean when your adc is autoattacking creep waves early game? Is that just a thing that happens sometimes, or something that happens when you play with people who suck, or what? Happened the last two games, all game, and now I'm really curious. Neither of them were forced into it either, though I think top and mid might have been gone.

EDIT: Also have I mentioned I love Vayne so very, very much? All you have to do is avoid damage entirely and you become a ruthless butcher at your third item, boots included.

Lane control is an interesting aspect in LoL, the normal meta for adc's is just last hit to keep minions in middle but if you are pushing a lane it can yield advantages, if your an aggressive lane then clearing enemy minions or pushing the lane back a bit can give you more control of the bot bushes which can also allow in-lane ganks from your team, it also can mean less minion damage if you do choose to engage.

Then there is pushing wave back to enemy tower, this usually results in less farm for the enemy as tower takes kills though does leave bot vulnerable to ganks but warding can stop it. If top and mid have gone then it's better to push while you can because bot will be the next target so you can delay it by pushing back the creep wave.

And Vayne is OP, doing true damage as % of enemies health is completely uncounterable, she is destroyer of tanks and then her invisible rolling around means she can kite in the middle of a teamfight. Good Vayne's are deadly as hell even if they lose lane completely in early game, late game they can still destroy anyone.

Maybe I should go Tank/AS Vayne top...
Title: Re: League of Legends - Season 3!
Post by: Sirian on February 08, 2013, 07:03:25 am
Edit : Nevermind
Title: Re: League of Legends - Season 3!
Post by: webadict on February 08, 2013, 09:18:46 am
GSG vs CJ Entus in the NLB Winter Final Match (http://www.youtube.com/watch?v=nRAoZJolrYI)

This game is too awesome.

This made me shit rainbows.
This was indeed glorious. And thanks for the in-depth analysis too, web.


Also, what does it mean when your adc is autoattacking creep waves early game? Is that just a thing that happens sometimes, or something that happens when you play with people who suck, or what? Happened the last two games, all game, and now I'm really curious. Neither of them were forced into it either, though I think top and mid might have been gone.

EDIT: Also have I mentioned I love Vayne so very, very much? All you have to do is avoid damage entirely and you become a ruthless butcher at your third item, boots included.
No problem.

On autoattacking, sometimes you want to push a lane hard. Certain champions have issues last hitting under tower, though not typically ADCs. For an ADC to push, there should be some overall goal behind it, such as they are in a 2v1 lane (Get the tower down faster), they have lots of poke (Harass under tower), and/or to make the jungler's life miserable (Remove pressure from other lanes).

Now, this doesn't always work, and it's not necessarily better to AA in all of these situations. Sometimes, you're better off just zoning. It's best to know when that is. I'm not experienced enough to tell you when these cases apply, but I will say you're usually better off taking the tower. Less towers = less vision, and that makes games.
Title: Re: League of Legends - Season 3!
Post by: IronyOwl on February 08, 2013, 02:48:52 pm
And Vayne is OP, doing true damage as % of enemies health is completely uncounterable, she is destroyer of tanks and then her invisible rolling around means she can kite in the middle of a teamfight. Good Vayne's are deadly as hell even if they lose lane completely in early game, late game they can still destroy anyone.

Maybe I should go Tank/AS Vayne top...
Theoretically healing would counter it, but yeah, that's not gonna be common or powerful enough to be feasible. You basically counter her the same way you counter Nasus- never let her farm, and end the game before she spirals completely out of control. At least she's really squishy.

I would also love to play Vayne top, but it seems kind of redundant, since I can't imagine her not functioning as a carry anyway. Then again, GP and Teemo have some of that going on, and I suppose top works out beautifully for them. Never tried building her tanky either, would be curious how that turns out.


Speaking of which, does anyone know a proper tankplank build? I generally just end up critplanking him, mainly because I have no idea what would be good on him defensivewise other than a warmog's.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 08, 2013, 03:17:13 pm
Vayne counters herself. I've yet to see a (not pro) player who doesn't hurr her durr and rush PD because "oh yeah attack speed so op on her"
Title: Re: League of Legends - Season 3!
Post by: Techhead on February 08, 2013, 03:53:11 pm
One problem with AS/Tank is there is only one AS item that grant health, armor, or magic resist, Wit's End. And the best AS item is Runaan's hurricane, which is paying for a Passive that Vayne won't use unless she buys AD or On-hit.
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on February 08, 2013, 04:09:27 pm
.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 08, 2013, 04:35:15 pm
So what do you do when you're stuck with a good champion but a horrible teammate?

Yes Darius you might have been our TC and banned some good champs (but Yorrick was absolutely not one of them) but afterwards you have been nothing but an ass and a detriment to the teams succes. Asked to build tank because the team is kinda squishy? Nope he goes his merry way of building 'zerk greaves and some FM components but never actually finishing them. Oh and he also somehow lost top to Singed, which caused the issue of roaming Singed with RoA before the tenth minute to surface, afterwards it all kind of spiralled out of control.

This was my first placement match for advancing into the third tier of the league. Oh and the guy who plays Darius is in the second tier for some reason :I
Title: Re: League of Legends - Season 3!
Post by: IronyOwl on February 08, 2013, 07:45:45 pm
Vayne counters herself. I've yet to see a (not pro) player who doesn't hurr her durr and rush PD because "oh yeah attack speed so op on her"
I generally go longsword and two pots, build that into a vamp scepter, get zerkers, finish BT, then go PD. Couldn't swear that's ideal, but it seems to work well.


I just realized we're going to finally have a champion for every letter of the alphabet.
Great, now I'm going to have to make a rhyming dictionary of (some of) them.

A is for Annie with stunned shock and awe,
B is for Blitzcrank the big grabber claw,
C is for Caitlyn with a versatile gun,
D is for Darius who won't let you run,
E is for Ezreal of both dash and harry,
F is for Fiora of both lunge and parry,
G is for Gangplank who slows and speeds, harms and mends,
H is for Heimerdinger who builds plenty of friends.


So what do you do when you're stuck with a good champion but a horrible teammate?
Win and listen to them talk about how they carried you guys or lose and hear about how awful you guys were, mostly.

Other than that, try talking to them gently. Jackasses can sometimes be at least vaguely guided in the right direction with enough effort and patience, even if they don't totally change or verbally acknowledge it. Harsher suggestions or observations will usually fail, no matter (and in some cases directly inversely proportionate to) how correct they are.

This was my first placement match for advancing into the third tier of the league. Oh and the guy who plays Darius is in the second tier for some reason :I
Good technical skills but being a hindrance to the rest of the team is a common combination, sadly. Same with behaviors that either work really well or fail really hard and doing something that usually works but refusing to do anything different when that stops being true. He's probably an awesome Darius when everything lines up for him, but doesn't understand what goes wrong when it doesn't.

Alternatively, sometimes people just have really off games. I wouldn't think that's quite as applicable for being a dick, though.
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on February 08, 2013, 11:29:47 pm
.
Title: Re: League of Legends - Season 3!
Post by: Kalemyr Skyfire on February 08, 2013, 11:56:23 pm
lunar revellllll (http://promo.leagueoflegends.com/lunar-revel/en.html)
It's nice to know they have a counterpart for the holidays.
Title: Re: League of Legends - Season 3!
Post by: The13thRonin on February 09, 2013, 01:52:46 am
Why is it ALWAYS the worst player on the team that thinks he knows everything?

Our Jax fed one of the enemy champions 5 times before the ten minute mark and then he wonders why we all keep dying to her...
Title: Re: League of Legends - Season 3!
Post by: Orangebottle on February 09, 2013, 02:42:49 am
So what do you do when you're stuck with a good champion but a horrible teammate?

Yes Darius you might have been our TC and banned some good champs (but Yorrick was absolutely not one of them) but afterwards you have been nothing but an ass and a detriment to the teams succes. Asked to build tank because the team is kinda squishy? Nope he goes his merry way of building 'zerk greaves and some FM components but never actually finishing them. Oh and he also somehow lost top to Singed, which caused the issue of roaming Singed with RoA before the tenth minute to surface, afterwards it all kind of spiralled out of control.

This was my first placement match for advancing into the third tier of the league. Oh and the guy who plays Darius is in the second tier for some reason :I
This sounds like a game I was playing as Singed recently. Did the singed top happen to have the augmented skin?
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 09, 2013, 07:52:20 am
Nah, just a regular Singed, the rest of their team was a pretty good Cassio, a jungling Lee, and I think Caitlyn and someone else on bot :S

Second match played and lost, the start was a bit shaky (well a lot shaky) but we were on a rebound when our Vi decided it would be fun to leave, then we struggled for 20 minutes, doing pretty good at times, but alas, there wasn't much we could do :C
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on February 09, 2013, 01:19:58 pm
.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 10, 2013, 12:58:14 pm
Also to chime in on the Vayne discussion, she only needs like three items to do crazy damage (BT,Inf and PD) the two empty slots can easily go Warmog/GA making her also rather hard to kill unless explicitly focused, or for extra lulz go for a Frozen Mallet and watch as nothing can ever escape you and you're still harder to kill than usually.
Title: Re: League of Legends - Season 3!
Post by: Techhead on February 10, 2013, 01:20:19 pm
BT, Inf, PD might be the default three carry items, but BotRK might be better than BT in her anti-tank role.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 10, 2013, 01:32:45 pm
I disagree. BotRK is somewhat of a noob-trap for ranged ADs. The only AD I can think of to reccomend it on is Graves.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 10, 2013, 01:43:38 pm
Yeah, without the active it's a pretty meh item, and to use as a ranged adc you need to be dangerously close to the hurty parts of the fight. It could be used when running away but really if you have any kiting skill there's no need for a single use 60 second (?) CD kite that might or might not end up putting you in a worse position than before.

Same thing goes for Gunblade but that one is by nature more geared towards Kata/Jax who will naturally be in the thick of it and thus be in a better position to use the active.
Title: Re: League of Legends - Season 3!
Post by: Sharp on February 10, 2013, 02:15:42 pm
Also Gunblade has a bigger range of 700 (vs 500 for BotRK and 400 for Cutlass). If you want an item for ranged slow I would easily say Gunblade over anything else even if your a champ with no AP scaling.
Title: Re: League of Legends - Season 3!
Post by: Angle on February 10, 2013, 02:43:18 pm
Also the health shred is really sucky unless they're completely building health, cause it goes based of their current health.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 10, 2013, 03:05:35 pm
So what's up with Gambit, their last two games they did just horribly, lots of stupid moves and simply dying all the freaking time allowing the other team to snowball way too easily. What the fuck guys, did someone threaten you to force you to lose or something?
Title: Re: League of Legends - Season 3!
Post by: Graven on February 10, 2013, 03:52:13 pm
I've no idea and it's making me rage harder than I probably should. They smashed through both Azubus at Katowice, and now can't get their act together against god damn CLG.EU?

SO MAD.

edit : Wait, is this a lan game or online? I remember before they were pretty horrible at internet games, but crushed through LAN events. Hopefully it's something like that again. Because in all my time watching pro LoL [this is a phrase I still can't say with a straight face, btw] I've not seen another team as entertaining to watch as M5 at their best, for the sheer "whoa" factor of their teamplay.
Title: Re: League of Legends - Season 3!
Post by: DemonOfWrath on February 11, 2013, 12:38:49 am
Can someone tell me if the ragers and assholes start dropping off at higher levels (unlikely I know)? At level 16/17/18 and all of a sudden I'm getting someone about every second game who starts raging and verbally abusing people for any perceived flaws they're making the moment things aren't to our advantage, which is starting to sap the fun out of playing. Of course they never see if they're stuffing up as well and they seem incapable of giving constructive criticism and instead just resort to throwing swears and insults around.

Consolation is it's rather fun to deliberately annoy them when I get the chance. Just had a game as Ashe (my 4th time playing her) against another Ashe who was obviously out-playing me (good learning experience though) though I wasn't making any massive mistakes that I could see, but my lanemate Olaf (god it's annoying to try and learn adc when you have to compete for kills) kept hurling abuse at me. After 5 mins or so of this he starts raging that I don't currently have any potions. So I teleport back and buy some, leaving him (deliberately I'll admit, but he deserved it) alone at low hp. Needless to say, he gets killed and starts raging again to which I reply "but you said to buy potions, maybe you should give better advice?". Not the nicest thing to do, but it was ~8 mins into the game and I just wanted it over by that point because of him.

That or getting acknowledged by the non-raging teammates is always nice. Another game I was being raged at as mid, but it was somewhat deserved this time as I was playing seriously, seriously awfully. Do eventually pull back a bit and end up with a crapload of assists (which he conveniently ignores when raging that I've gone 0/8 when I've got 17 assists), game ends as a win and I got 2 teamwork awards from the other guys on the team, which was a fantastic perk-up after 30-40 mins of having abuse hurled at me.

So yeah, is there any improvement later on in player attitudes? I'd like to be able to try and learn a champ or have a poor game (we all have them sometimes) and still actually have fun doing so beyond being annoyed at all the mistakes I see myself making.
Title: Re: League of Legends - Season 3!
Post by: Angle on February 11, 2013, 01:43:33 am
Probably? I never see that stuff, and I'm sorta good (good enough to wreck face when a premade drags me into lower elo). But then, I only pay attention to chat to watch for mias and stuff, so *Shrugs*.
Title: Re: League of Legends - Season 3!
Post by: DemonOfWrath on February 11, 2013, 04:21:06 am
Yeah it's basically just after hitting level 17 that I'm seeing it all of a sudden, before that it was a rare game that had an arse in it.   :-\
Title: Re: League of Legends - Season 3!
Post by: Virex on February 11, 2013, 09:15:52 am
I've found that playing draft makes a huge difference. Sure, there's the occasional asshole and the common verbal fistfights over positions, but in my experience you don't get as many of them as in free pick mode.
Title: Re: League of Legends - Season 3!
Post by: Absolute Niro on February 11, 2013, 10:54:38 am
I've found that playing draft makes a huge difference. Sure, there's the occasional asshole and the common verbal fistfights over positions, but in my experience you don't get as many of them as in free pick mode.

I second this. Draft Pick is poor man's ranked.
Title: Re: League of Legends - Season 3!
Post by: Knirisk on February 11, 2013, 11:58:12 am
I've found that playing draft makes a huge difference. Sure, there's the occasional asshole and the common verbal fistfights over positions, but in my experience you don't get as many of them as in free pick mode.

I second this. Draft Pick is poor man's ranked.

Agreed. I've recently taken to choosing a lot more Draft Pick, and there's far far more discussion about lanes than anywhere else I've seen. The only problem I've had is when some teammates almost counterpick themselves because they want to play a specific champion.
Title: Re: League of Legends - Season 3!
Post by: webadict on February 11, 2013, 02:41:54 pm
Psh. You'll never stop seeing those guys ever. But who cares? If it's not constructive, don't listen.

Also, why is it when I play normally, I suck, but when I play abnormally, I win? I mean, I always win duo-mid or top, double AP bot with ADC mid. Okay, maybe not always, but a fair amount of time, it's a stomp. Yesterday, I played support Zyra duo-top with Garen, and it was a destructive win. It was a lot of their jungler's fault, but we managed to completely shut down top and mid, and bot wasn't able to carry for them. I kinda want to do some math on the downside of these things.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 11, 2013, 02:52:41 pm
Mostly because people can't really adapt to something like that and are either too stubborn or too dumb to switch or change up their strategy according to yours.

Also had one of the most rage inducing support Nida's ever. First off she just keeps AA-ing minions not letting me get CS because of that, I tell her to stop because I can't farm, she says "OK" before continuing to do it. Then we push out bot after a while and she misses no chances to go bot and push atleast a wave or two deep into the enemy lane, forcing me to either starve myself of farm or go with the wave and get ganked by Voli, who had the most range inducing ability of proccing his Q just as my Trist was halfway trough her jump, ending with me standing there like an idiot because I just wasted my only escape only to end up behind the fat fuck. Then came the fights where no one paid mind to keeping me safe or providing me with kills. Which ended up with the enemy Draven who had less farm and died quite a bit more being more useful in teamfights than me who barely got an Infinity Edge and some 150 CS by the 30 minute mark.

Then there was this Xin, oh man, this Xin. He built damage, and only damage, this enabled him to mass up a huge amount of gold upon himself early game as he could easily get kills. Then he started dying quicker than me since he was in the thick of it and never really went over some 2k hp. We told him multiple times to get hp or tank up. NOPE! MUST BUILD MORE BLOODTHIRSTERS!!!!

Seriously, I'm considering stopping for a while, the idiots and dicks are getting to me, or I could just switch to playing vs Bots like my roommate does, who still has fun because the biggest thing that can happen there is someone accusing you of being a killstealer.
Title: Re: League of Legends - Season 3!
Post by: Angle on February 11, 2013, 03:19:14 pm
You should play with premades. Cuts the idiot factor by a huge margin. My username is Ribbonwing, send me a request and we can play some matches.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 11, 2013, 06:51:22 pm
I'm on EU East, not sure which server you are on.

Anyways, lets do another ranked I say, can't be that bad, even if the last five or six games were all losses.

Cue me calling anything but jungle or support roles, stating my preference for going top. Our first pick locks Jarvan, I'm forced to go support. Take Soraka, our Graves DC'es twice, giving the other team four kills in the process (I try to save his ass without realizing what happened until the annoucer says it a few seconds later). Our Jarvan also faces Singed on top, starting the fight with Cloth+5 pots and turning it into Ninja Tabi for some reason.

Singed is now fed as fuck now, as is MF, I die constantly to no effect since I don't have much AP. I also can't place many wards since they have so much (Wriggle and all that sightstone jazz) and I get ganked every time I go past the river (which I haven't done past their red camp yet).

Fun times indeed.
Title: Re: League of Legends - Season 3!
Post by: IronyOwl on February 12, 2013, 03:52:07 am
Also, why is it when I play normally, I suck, but when I play abnormally, I win? I mean, I always win duo-mid or top, double AP bot with ADC mid. Okay, maybe not always, but a fair amount of time, it's a stomp. Yesterday, I played support Zyra duo-top with Garen, and it was a destructive win. It was a lot of their jungler's fault, but we managed to completely shut down top and mid, and bot wasn't able to carry for them. I kinda want to do some math on the downside of these things.
Mostly because people can't really adapt to something like that and are either too stubborn or too dumb to switch or change up their strategy according to yours.
I've certainly noticed the inverse of this. Every goddamn time I think to myself "What the, they don't even have an ADC, this should be easy!" we end up derping our way into a loss. I've finally come to the (untested) conclusion that every time the enemy has a derpy teamcomp, I need to communicate really well with my team or we'll just fumble headfirst into defeat for no reason.


First off she just keeps AA-ing minions not letting me get CS because of that, I tell her to stop because I can't farm, she says "OK" before continuing to do it.
Also I have never gotten this. I mean, there's terrible, terrible things you can do as support, like taking bot farm when the carry isn't technically right at that spot yet, that is bad and should make them feel bad, but that has some understandable motivation behind it- they want the gold, and that's overriding whatever minimal desire they might have to give the carry that gold.

But autoattacking minions? How goddamned hard is it to not autoattack? Are they unwilling to steal your last hits directly but still so desperate for gold that they're just going to autoattack and hope they nab a few? Are they secretly seething in rage at some aspect of this game and letting you know about it by being awful? Are they just that unable to not do anything while in lane? It's genuinely just freaking bizarre.


Also reminds me of the absolute worst instance I've ever had of this, a Lux "support" who did this, along with occasionally aoeing the caster line. Possibly because I was playing Vayne, it was absolutely ruinous to by cs, to the point where she was never trailing far behind me in it. Our Katarina finally placed her mid, and immediately I could farm again. I had never thought of Kat players as charitable or team-oriented before that, but that was an absolute blessing.

Though actually, she might have only been tied with the Garen who intentionally whirled down my caster line and then bitched that I wasn't doing damage or something. When called out on this, he did the usual of telling me to stfu (or just said "shhhhhhhh" or similar) and claimed he carried on some character (possibly Garen) without getting farm.

Oh man, some "supports" are just Fun.


Anyways, lets do another ranked I say, can't be that bad, even if the last five or six games were all losses.

Cue me calling anything but jungle or support roles, stating my preference for going top. Our first pick locks Jarvan, I'm forced to go support.
This I have at least been fortunate with, at least recently. Jungle is the only role I really don't like, so through a combination of calling the last bot role and jungler often being third pick anyway, I haven't had to do it in a while.

I should probably get some more practice in on it anyway, but I just don't have any ganksense. Every other role I'm fine at (ever since I got Vayne, anyway), but jungling just doesn't really work out for me.
Title: Re: League of Legends - Season 3!
Post by: Frumple on February 12, 2013, 03:59:47 am
... I can kinda' see how some people would find it strange or hard to swallow to be... not doing anything, actually. Who really wants to play a game where the most optimal strategy is to basically just sit on your arse half the time while the other people actually get to enjoy themselves? I'm quite certain quite a few people would be thoroughly uninterested in doing that, y'know?

I'unno, I know where you're coming from, but something about that little spiel just kinda' sits poorly, possible re: DotA knockoff game design. Why design a game where it's a good idea for one or more of the people playing it to, well, not play it for half the match or whatever? Just another reason to decouple character progression from critter kills if i ever do get around to drumming out an AoS style roguelike, I guess.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 12, 2013, 04:24:35 am
But there was stuff for her to do. She could be chucking spears into the other two guys, laying traps, she could be AA-ing the other two guys, anything but touching the freaking minions, would that have been so hard to do?

And it's not like she missed the gold, the two or three ganks Maokai made all ended up with her and him having atleast a kill every time while I would have to do with assists because I was either dead or not doing enough damage at the time. The first kill of that match for me was at some 15-20 minutes when we had a fight on mid and my E killed a running Jax.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 12, 2013, 08:19:38 am
Protip: Support is the hardest role in the game. They get the shit end of the stick and all they do is get raged at for it. Get off your high houses and except that maybe, just maybe your support was forced into the role, and that you don't have some god given right to all of the fun in the game. I've come to expect better of bay12 than egotistical circlejerking about supports who aren't perfect.
Title: Re: League of Legends - Season 3!
Post by: DemonOfWrath on February 12, 2013, 08:35:30 am
Yes, however by playing support really badly (ie forcing your adc to compete with you to kill minions) you severely screw over your teams adc which really stuffs the whole team. The important things are basically just leave the minions alone, avoid you/your adc dying and throw up wards. You can still focus on heaps of other stuff besides that. You could pick an aggressive champ and focus on hitting the opposing adc/support as much as possible (well, at my level you can and it works fine). Or perhaps pick someone who can go tanky (Cho'Gath anyone?)? Not every support champ plays like a Soraka who isn't interested in being really annoying with silences. Is it really necessary to have awesome cs and k/d/a to have fun playing the game?

It could've been worse anyways, trying to compete with a Yi for minions just makes you want to cry.
Title: Re: League of Legends - Season 3!
Post by: DemonOfWrath on February 12, 2013, 08:37:30 am
Edit: double post, ignore sorry.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 12, 2013, 09:35:57 am
I know that, I was forced to play Soraka last night, and I did my best to keep the others alive and running while trying to mess up the other team with silences as much as  I could. If you're forced into a role you don't screw your team in petty rage, you give your damned best to help them win. Many people are like this actually and we never talk about that stuff because it's expect to try and give your best for the win.

The ones that get talked about are the ones that are such assholes that they warrant getting talked about.
Title: Re: League of Legends - Season 3!
Post by: IronyOwl on February 12, 2013, 04:36:27 pm
Protip: Support is the hardest role in the game. They get the shit end of the stick and all they do is get raged at for it. Get off your high houses and except that maybe, just maybe your support was forced into the role, and that you don't have some god given right to all of the fun in the game. I've come to expect better of bay12 than egotistical circlejerking about supports who aren't perfect.
Getting forced into a role isn't an excuse for playing it in obviously shitty, easy to fix, blatantly detrimental ways. If I get forced into jungler, I'm probably going to suck at it. That doesn't mean I'm not going to try not to suck at it, or go bot just to steal bot's cs and push the lane because I like gold, or sit in a bush for ten minutes waiting for the perfect gank to come by. I'm probably not going to gank the proper targets or approach at the proper times, but that's because that's subtle, debatable, nuanced stuff, not an obvious, simple mechanical behavior that you simply should not do for fairly obvious, well-established reasons that can be explained to you if you're still not clear on them.

In this case, the carry needs the gold more than you do, and even if they didn't, autoattacking is an inefficient method of getting it for yourself. There's literally no defense for it beyond frantic pushing.

Also, I would have given that title and both of those assessments to jungler, since they've got the most nonstandard decisionmaking, the most high-stakes aggressive actions, and are the obvious fall guys for when somebody loses their lane and needs to pin it on someone else.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 12, 2013, 04:58:46 pm
No, support is hardest because they get shit like this. They have to worry about everything the AD worries about, most of the stuff a jungler has to worry about, and then they get some of their own shit. And they're never rewarded, ever. There's no "GJ Sona", only "..." or "pls report this sona so bad". Yes, maybe the supports weren't fucking perfect. Part of your job as a yoloqueue AD is to deal with it. Right now you're spewing entitled bullshit and generally being the scum of the community.

For the record, I tried maining support once. Never again. For every one AD that was even so much as silent, I got easily a dozen that bitched every time there was a single pixel of map unwarded, every time I even so much as stepped near the minions, and every time I couldn't give them godmode 24/7 while they sat around with their thumbs up their asses. I think out of 400 games or so, I might've had 5 or 6 ADs who were decent guys I'd add to my friends list and queue up with every now and then.
Title: Re: League of Legends - Season 3!
Post by: Absolute Niro on February 12, 2013, 05:14:15 pm
The fact that supports are treated like trash doesn't mean they get to freeload, they still have to contribute to the team. I don't mind if an inexperienced support doesn't ward river, but not taking CS should be common sense. There's no way a support can accidentally compete with the AD for farm, it's disruptive behavior that's entirely intentional.

If a support doesn't want to cooperate just because they're not being treated as well as the rest of the team, then that support shouldn't play solo queue.
Title: Re: League of Legends - Season 3!
Post by: Kalemyr Skyfire on February 12, 2013, 05:35:39 pm
Not that many people are grateful to support; you rarely see anyone instalock a support. Support is fun to play though. :)

Imo junglers have it worse. Didn't gank mid? Noob please report. Top turret got destroyed while you're ganking bot? Report. Seriously, everything you have nothing to do with is always your fault from their pov.

On the bright side, support and jungle occasionally get that one praise. Look at tank for example, you ever see anyone praise a tank? They take the brunt of damage so the ADC can unleash their payload, and all of the praise usually go to the ADC.
Title: Re: League of Legends - Season 3!
Post by: Orangebottle on February 12, 2013, 05:54:10 pm
If your support is just sitting there in the brush, they are doing something wrong. They should constantly be harrassing the other two bot laners, or helping you last hit. I do that even as champs like Sona.

I've been maining supports today a bit. Played a couple games of Sona, with the arcade skin. Went 3/0/20something on the first game. Let me put it this way: if your bot can't kill an untanky Sona, you don't have an ADC. They were running Garen and Thresh bot for some reason. Ashe and I mopped the floor with them.
Title: Re: League of Legends - Season 3!
Post by: IronyOwl on February 12, 2013, 08:07:05 pm
No, support is hardest because they get shit like this. They have to worry about everything the AD worries about, most of the stuff a jungler has to worry about, and then they get some of their own shit. And they're never rewarded, ever. There's no "GJ Sona", only "..." or "pls report this sona so bad". Yes, maybe the supports weren't fucking perfect. Part of your job as a yoloqueue AD is to deal with it.
I'd disagree. The AD needs to worry about last hitting while not getting harassed and harassing back if possible. The support doesn't usually need to concern themselves with last hitting and needs to worry a bit more about harassing, but they tend to be less of a harass target and care less when they are harassed. They are responsible for warding, true, but I wouldn't really consider that difficult in the same sense.

You could probably argue that tanky supports have the added problem of knowing when to go in or not, but that's an initiator issue, not a support issue.

As for junglers, I really don't see it. Obviously bad carries tend to blame their supports when things go wrong, and vice versa, but everyone, the aforementioned included, tends to blame the jungler when things go bad. Supports are typically only concerned with their own lane, whereas junglers have to worry about everyone's lane, their jungle, and often the enemy's jungle. Harassing as an occupation and getting ganked by the opposing jungler are the only things I can think of that supports have to worry about that junglers typically don't.

Finally, I've never particularly seen supports getting less credit than everyone else. I rarely see "GJ whoever" or similar at all, but when I do, it's usually bent towards disablers and chasers, ie people who pull kills out of not-kills. I don't see "Man this support is helping so much" every game, but I don't see that for any role every game, and if there's a bias against supports for it otherwise, it's not something I've really noticed.

Right now you're spewing entitled bullshit and generally being the scum of the community.
No, you're spewing oversensitive reactionary bullshit and generally being disconnected from what everyone else is talking about. Evidently you either you think AAing minions is perfectly fine but can't be bothered to explain just why, or you think AAing minions is equivalent to not warding perfectly or similar but can't be bothered to explain why either. The result is you screaming about self-entitled assholes while we explain about horrible supports.

For the record, I tried maining support once. Never again. For every one AD that was even so much as silent, I got easily a dozen that bitched every time there was a single pixel of map unwarded, every time I even so much as stepped near the minions, and every time I couldn't give them godmode 24/7 while they sat around with their thumbs up their asses. I think out of 400 games or so, I might've had 5 or 6 ADs who were decent guys I'd add to my friends list and queue up with every now and then.
For the record, I support with decent frequency. I occasionally get (sometimes well-deserved) shit about warding, and very rarely get the standard I'm Losing Must Be Support's Fault jive, but usually I just get relative silence and a teamwork honor at the end. Most of my complaints have been with my AD's last hitting ability or occasionally their aggressiveness, not their stated opinion of my supporting ability.


I've been maining supports today a bit. Played a couple games of Sona, with the arcade skin. Went 3/0/20something on the first game. Let me put it this way: if your bot can't kill an untanky Sona, you don't have an ADC. They were running Garen and Thresh bot for some reason. Ashe and I mopped the floor with them.
Maybe this is just me, but I always get a really warm fuzzy feeling when I end up going 1/8/24 as a Leona or something. :))
Title: Re: League of Legends - Season 3!
Post by: webadict on February 12, 2013, 08:32:41 pm
If your support is just sitting there in the brush, they are doing something wrong. They should constantly be harrassing the other two bot laners, or helping you last hit. I do that even as champs like Sona.

I've been maining supports today a bit. Played a couple games of Sona, with the arcade skin. Went 3/0/20something on the first game. Let me put it this way: if your bot can't kill an untanky Sona, you don't have an ADC. They were running Garen and Thresh bot for some reason. Ashe and I mopped the floor with them.
Yeeeah, no. Not always. Sona is one of those champs that harasses (Like, constant harass, I have no idea what you mean by "even as Sona"), but not every support harasses. Sometimes, they can't harass, or it's too dangerous to harass. Sometimes, harassing does nothing but make you lose health.

Supports tend to have attributes from a set pool: Harass/poke, sustain/heal, control/cc. You should aim for at least 2 of 3 if you want to support as a champ, but if you add more to your team in another area, then it'll be fine. So, a champion with low harass might not be able to harass (Leona does not harass well), but they do relieve pressure by being there.

Come on, man. Sona's poke champ.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 12, 2013, 08:35:40 pm
Just going to put responses in bold/color text, because quotes get really unwieldy right around now. Also spoilering because I'm sure there are people who read this thread for news/non-ranty arguments.
Spoiler (click to show/hide)
Title: Re: League of Legends - Season 3!
Post by: werty892 on February 12, 2013, 08:49:04 pm
My policy is "If it wins games, I don't care if it breaks meta or breaks some hidden rule."
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on February 12, 2013, 11:29:25 pm
.
Title: Re: League of Legends - Season 3!
Post by: Knirisk on February 13, 2013, 12:53:07 am
I'll second support being the hardest role. A lot of the stuff they have to do could be pushed onto the AD, but the AD is typically someone who's superior at the purely technical skills of last hitting and positioning. Support lends itself more to a strategic mind for many of its responsibilities, but still requires knowledge of all the technical stuff so you can protect your team.

For instance, a support needs to know when every jungler in the game can gank bot (from blue and purple side) and needs to know where they can gank from (in the case of Shaco/Nocturne ward jumping, or people crossing walls). Support shares a lot of responsibilities with the jungler - always paying attention to where the enemy mid/jungle are for potential ganks and dragon attempts, warding most of the SE section of the map, aiding in counterjungle attempts, and so on.

I wouldn't say it's the hardest role, but I would say that it IS, along with jungle, one of the most underappreciated roles. Here's the thing: yes, you might not say GJ to top lane or to mid lane or even to the ADC, but they do that on their own. Support and jungle are there to help the ADC/generic lanes out, so of course they should receive gratitude. When I jungle, I thank when mid and top leash, right? But top and mid don't help the jungle out at all. The ADC doesn't help the support at all (it...varies, probably, depending on who you ask, but I generally initiate bot lane fights as support, not the ADC). Sure, when top/mid/bot win their lanes, that helps the team as a whole, but that's covered by a "gj team" at the end of the game if your team did well.

It's not unreasonable that the jungler and support expect thanks, since they help others without expecting or receiving much help in return. Before the laning phase ends, anyway, though. Which is still arguable since one of support's jobs is to peel for the ADC in teamfights.

To be honest, my personal opinion is that jungler is the hardest role, just because you're expected to keep watch over everything and still maintain a good clear speed AND gank lanes on top of it all. Supports just keep watch over the map and on the lane for aggression opportunities. I enjoy playing support, but I absolutely abhor jungling, even if they play more of a role later on in the game. Also, everybody rages at the jungler. Everybody. Even the times when I'm not jungling, there's always some entitled instalock top lane or instalock mid lane who's complaining about jungle ganks.

Support actually feels like an easy role to play for me. In one of my most recent games, I saved my jungler's ass by a well placed ward when LeBlanc came to gank him in the jungle before level 6 and secured First Blood for him, too, from the LeBlanc. That LeBlanc was miserable for the rest of the game because I wouldn't let her do shit in our jungle or bot lane. Admittedly, though, I cannot, for the life of me, play Nunu, Nami, or Janna. Nami doesn't feel right and carries never know what to do with the steroids those supports provide.
Title: Re: League of Legends - Season 3!
Post by: webadict on February 13, 2013, 09:40:04 am
I only say jungle's the hardest role because they do a lot of things support does map-wide, plus the jungle.

As for Nunu, I had the same problem for a while. As a start to learning him, try to gt bloodboil first, and max it first. Don't try to be a snowball machine, because you simply won't be able to do enough poke with it early, and it'll drain your mana fast. However, with the nerf to the skill, you might consider maxing snowball first. Oh, and then Empire a lot. Like, always. Eat when necessary.

Janna is like playing a game of chess. You have to look a few moves in advance for the enemies, and if something surprises you, use your ultimate. You either need to predict damage or initiation with your shield. Predict escape or chase with your slow. Predict movement of enemies with your tornado. It's about predicting your enemies' moves.

Nami, I have no clue. I find her to be really weak. I think a few buffs to her and she'll be viable, but for now? She just doesn't do a lot. She has a minor heal/damage that's random, and only targets up to 3. She has a damage buff that gives a slow... on auto-attacks... which is kinda lame (PLUS IT'S LIMITED BY TIME AND ATTACKS!) Her cc is a long cooldown skillshot, too. And lastly... her ultimate... Is lacking. So, I understand why you might not like Nami. And she doesn't have any decent ratios either, so don't bother trying to play her any other way (Maybe AD or tanky, I'm not sure.)
Title: Re: League of Legends - Season 3!
Post by: Person on February 13, 2013, 10:05:56 am
I personally like a good nami support when a play ezreal, since the knockup can guarantee q hits and q of course applies on hit effects. Anyone else though, and i'd prefer a different support. I do agree about her ultimate though.
Title: Re: League of Legends - Season 3!
Post by: Darkond2100 on February 13, 2013, 08:49:42 pm
If your support is just sitting there in the brush, they are doing something wrong. They should constantly be harrassing the other two bot laners, or helping you last hit. I do that even as champs like Sona.

I've been maining supports today a bit. Played a couple games of Sona, with the arcade skin. Went 3/0/20something on the first game. Let me put it this way: if your bot can't kill an untanky Sona, you don't have an ADC. They were running Garen and Thresh bot for some reason. Ashe and I mopped the floor with them.
STOPNMM REPLYINHGH TOVHN GTHEMVG AND NOT HHRGEBECCA AND I GYTHYTUJYJYYOU PRAT!
Title: Re: League of Legends - Season 3!
Post by: Knirisk on February 13, 2013, 11:13:00 pm
I only say jungle's the hardest role because they do a lot of things support does map-wide, plus the jungle.

As for Nunu, I had the same problem for a while. As a start to learning him, try to gt bloodboil first, and max it first. Don't try to be a snowball machine, because you simply won't be able to do enough poke with it early, and it'll drain your mana fast. However, with the nerf to the skill, you might consider maxing snowball first. Oh, and then Empire a lot. Like, always. Eat when necessary.

Janna is like playing a game of chess. You have to look a few moves in advance for the enemies, and if something surprises you, use your ultimate. You either need to predict damage or initiation with your shield. Predict escape or chase with your slow. Predict movement of enemies with your tornado. It's about predicting your enemies' moves.

Nami, I have no clue. I find her to be really weak. I think a few buffs to her and she'll be viable, but for now? She just doesn't do a lot. She has a minor heal/damage that's random, and only targets up to 3. She has a damage buff that gives a slow... on auto-attacks... which is kinda lame (PLUS IT'S LIMITED BY TIME AND ATTACKS!) Her cc is a long cooldown skillshot, too. And lastly... her ultimate... Is lacking. So, I understand why you might not like Nami. And she doesn't have any decent ratios either, so don't bother trying to play her any other way (Maybe AD or tanky, I'm not sure.)

Oh no, I know to max blood boil first, snowball the carry. I know that he's a buffer/debuffer to turn the trades in your favor. It's just that the carries NEVER realize that they have blood boil on, or never realize that Nunu maxes blood boil usually, not snowball.

Janna's tornado is really easy to dodge unless it's been set up through a jungle pathway and such, so meh. Also, carries don't seem to realize or care that the shield gives AD, so it's the same problem with Nunu.

I think people are realizing that Nami is a bit weak, so there's that. Stylistically, I think I like Nami the best, so if she receives a few buffs, I might try her again.

Also, Patch Notes for 3.02 are up, and you should go look at the Ohmwrecker. Seriously. If it still had catalyst in its build order, I would've picked it up on Kassadin almost every single time, ha. Dive towers all day.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 14, 2013, 12:22:04 pm
Moved up a league!

Turns out selfishly taking solo top and trouncing the other guy works better than being nice and getting shoehorned into a role I'm not good with.

Also, I want, nay, I NEED that Jayce skin, so goddamn manly!
Title: Re: League of Legends - Season 3!
Post by: Graven on February 14, 2013, 05:46:33 pm
TSM vs Vulcun right now :
http://www.twitch.tv/riotgames?utm_campaign=live_embed_click&utm_source=guardsmanbob.com

Sorry for the silly link, but this is where I'm watching it.

The game is not quite at the level my games were when I got a IP boost and went to play SR after playing Dominion only since the gamemode was released, but it's not far. Especially having re-watched the Gambit vs the two azubus at Katowice recently, it's really hilarious.

also Phreak and Wots-His-Face are the worst casters ever god damn just stop talking you haven't said a single reasonable thing WHY

Phreak completely flabbergasted by the most standard Elise build ever. Kill me now.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 14, 2013, 06:51:27 pm
Phreak has that special kind of voice and generally a way of talking that gets annoying after ten minutes of constant talking. Afterwards it elevates into rage inducing face punching irritation. Seriously, muting the game and watching in silence is much more enjoyable than his voice :C
Title: Re: League of Legends - Season 3!
Post by: Graven on February 14, 2013, 06:53:43 pm
Sadly the other guy is even worse. Why can't we have Jatt and Deman. These guys haven't made a single non-obvious comment since the game has started. Who is the other guy, even?

edit : Yes other guy, Diana is Patoy's secret support. Go hog wild. Also who's that fat guy with the long hair on Dignitas? I know progamers aren't exactly underwear models, but that's ridiculous.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 14, 2013, 07:49:17 pm
ImAQTPie (or some variety of that)? Yeah, he looks kinda funny in a wierd way X) One heck of a carry tho :D

Also, I seem to be on a seven win streak in ranked, after realizing that I dread playing it again, never know when the crash could happen, or how horrifiying it could be :C
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on February 14, 2013, 09:35:05 pm
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Title: Re: League of Legends - Season 3!
Post by: Jopax on February 15, 2013, 10:30:50 am
So as soon as I noticed it the streak ended, welp.

Gave top to an ad Nidalee, he was pretty good at making Singed useless. The other team also had a DC'ed Lee Sin. That didn't change our TF tho, he sucked so much arse it's not even funny, constantly going out alone, wasting his ult to clear minion waves and most importantly, he woudln't stop dying. Then there was me as Trist on bot and a Lux for support, they had Draven, and while we had first blood and some advantage early on we just couldn't keep up with him. Getting anywhere near the minions would result in a stun from their Taric and a prompt execution by Draven who just did insane amounts of damage, even without items. Then it got to a point where with a Dorans and a BF sword he could three shot + ult murder me under my own tower.

:C
Title: Re: League of Legends - Season 3!
Post by: Graven on February 15, 2013, 08:04:08 pm
LCS 2013 starting again!

http://guardsmanbob.com/stream/inline.php?title=riotgames&id=36029255&type=twitch

Again, sorry for the stupid link, click it and go watch directly on twitch.

Sadly, Rivington and Tardblaster from yesterday are commenting. Oh well, maybe we'll get Jatt and Deman tomorrow, for the real games [and by that I mean Gambit's games ofc  :P ]

edit : "I'm one of the most experienced players, and since I joined Curse they've become one of the best teams in NA" - Voyboy. Now if only you weren't pentakilled by a Master Yi...
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 15, 2013, 10:05:19 pm
Master Yi is actually one of the easiest champs to get Penta'd by. Once he gets two or three Qs off, the rest is just a formality.
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on February 15, 2013, 11:24:03 pm
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Title: Re: League of Legends - Season 3!
Post by: Kalemyr Skyfire on February 15, 2013, 11:53:29 pm
Quinn's skillset seems awesome.

There's one thing bothering me, where does Quinn go when swapped with Valor? She just disappears...
Title: Re: League of Legends - Season 3!
Post by: IronyOwl on February 17, 2013, 02:31:06 am
Had the weirdest game today.

You could tell it was going to be unusual right from the start, because there were several seconds of silence in the lobby. Nobody called anything or selected champs, they just kind of sat there. So finally I call top because I've been hankering for some Urgot but was under the impression that he wasn't really an adc.

So okay, everyplace else gets filled up, we've got Karthus mid, there's a Sona and Ezreal, last guy was amused by me going top and decides to go top as Thresh. Then Ezreal switches to and locks in Kat, everyone goes wait wat, game starts.

So loading screen time, the enemy team has a Corki, Singed, Cassiopeia, Katarina, and Nocturne. Both the Kat and Nocturne have smite. As I mention once the game starts, "At least the enemy team is as confused as we are."

Singed somehow ends up bot with Corki, while their Katarina goes mid. Thresh decides to switch places with Kat, who was of course bot by default, so we end up Kat/Urgot top, Karthus vs Kat mid, Sona/Kat vs Corki/Singed bot. When we push to their tower, Nocturne shows up with buffs on to defend top.

Finally their Cass reconnects and takes over top while their Nocturne resumes jungling, our Katarina I guess decides top is boring or that she can't get farm or doesn't want to steal mine and begins roaming around but usually hanging out bot with Sona and Thresh. Thresh lols at our adc (me) being top and laments being an adc himself but having only assists, not kills. Much roaming and strangeness was had, and we eventually won.


That's probably not a very vivid description, but it was very odd and fairly interesting. It's also emboldened me to try to play Urgot bot more often.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 17, 2013, 11:07:44 am
Err... Thresh isn't an AD, just for the record. His auto is nice for attacking champs, but the timing on it is *really* weird for last hitting. I've tried it, didn't work out.
That said, I wish I could have games like that more often. It's nice when meta isn't a thing and you can just kinda do whatever and nobody rages.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 17, 2013, 11:16:38 am
Thresh is pretty cool as this tanky bastard who dishes out tons of CC and some decent damage if you build him a BT and an Atma along with the tons of hp and resists :D

The Q passive is especially funny for freaking out people as it does about 600-700 magic damage once farmed up properly, most people freak out since they don't see Thresh as a true damage dealer and will mostly try to run after that, that's when the CC takes effect and pretty much ruins their day :D
Title: Re: League of Legends - Season 3!
Post by: Graven on February 17, 2013, 12:44:23 pm
LCS going on again, Giants vs Evil Geniuses right now : http://www.twitch.tv/riotgames?utm_campaign=live_embed_click&utm_source=guardsmanbob.com

Coincidentally EG still the most horrible pro-team in the world.
Title: Re: League of Legends - Season 3!
Post by: Jar of Jam on February 17, 2013, 01:15:11 pm
Thresh is pretty cool as this tanky bastard who dishes out tons of CC and some decent damage if you build him a BT and an Atma along with the tons of hp and resists :D

The Q passive is especially funny for freaking out people as it does about 600-700 magic damage once farmed up properly, most people freak out since they don't see Thresh as a true damage dealer and will mostly try to run after that, that's when the CC takes effect and pretty much ruins their day :D

So you play him as top bruiser / ad carry ?
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 17, 2013, 01:28:26 pm
Yeah, the few games I played him I never once go bot to support :D

Also fucking troll weekend man, haven't won the last few games all due to how stuipd some people like to be or how much they enjoy ruining games for others. I mean, is it too much to ask for a few normal matches so I can brush up on my Urgot play? Apparently yes, because I've been forced to support (even though I called adc first) and when I refusd the offending asshole went afk. Then the match right after that one we get a premade claiming bot right away with Fiddle and Yorrick, and completely losing it to Draven/Nunu.  Seriously people, stop it, you're confirming all the talk that MOBA communities are the worst :C
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 17, 2013, 01:59:59 pm
You could try midgot.
Title: Re: League of Legends - Season 3!
Post by: IronyOwl on February 17, 2013, 02:25:49 pm
Err... Thresh isn't an AD, just for the record. His auto is nice for attacking champs, but the timing on it is *really* weird for last hitting. I've tried it, didn't work out.
That said, I wish I could have games like that more often. It's nice when meta isn't a thing and you can just kinda do whatever and nobody rages.
Thresh is pretty cool as this tanky bastard who dishes out tons of CC and some decent damage if you build him a BT and an Atma along with the tons of hp and resists :D

The Q passive is especially funny for freaking out people as it does about 600-700 magic damage once farmed up properly, most people freak out since they don't see Thresh as a true damage dealer and will mostly try to run after that, that's when the CC takes effect and pretty much ruins their day :D
I've been wondering about this. He doesn't seem like he'd make a good AD, but everyone seems to want to play him that way.

I also once saw someone build him AS and do fairly well, but I'm not sure if that's because it's viable or just because we were winning anyway.


Yeah, the few games I played him I never once go bot to support :D

Also fucking troll weekend man, haven't won the last few games all due to how stuipd some people like to be or how much they enjoy ruining games for others. I mean, is it too much to ask for a few normal matches so I can brush up on my Urgot play? Apparently yes, because I've been forced to support (even though I called adc first) and when I refusd the offending asshole went afk. Then the match right after that one we get a premade claiming bot right away with Fiddle and Yorrick, and completely losing it to Draven/Nunu.  Seriously people, stop it, you're confirming all the talk that MOBA communities are the worst :C
Aw, poor Urgot. :<


You could try midgot.
See, this I never want to do because usually it means we'd lack an AP. Lacking a totally genuine adc shouldn't be too much of an issue since most top/mids tend to want to build aggressively anyway and supposedly Urgot is excellent at shutting down the actual adc he's laning against, but we'd need some kind of coordination or something to fill that AP slot.

That said, it does please me that Urgot can fit into almost any lane.
Title: Re: League of Legends - Season 3!
Post by: webadict on February 17, 2013, 02:34:30 pm
Err... Thresh isn't an AD, just for the record. His auto is nice for attacking champs, but the timing on it is *really* weird for last hitting. I've tried it, didn't work out.
That said, I wish I could have games like that more often. It's nice when meta isn't a thing and you can just kinda do whatever and nobody rages.
You use the word meta, but I don't think you truly understand what it means. The meta can't NOT be a thing. You can conform to the meta, but you can't just not have it exist. Also, you can always choose not to conform to it. I don't see the problem. You act like it's a nice thing to break away from this metagame that goes on, but you can literally do it any and every game. It's like you've decided that this meta thing enslaves you for no reason.

So, what we all need to do is stop whining about a "stale" meta. I mean, what's holding you to it? The correct answer is you. No one's stopping you from picking Heimerdinger + Karma bot lane. However, that does not mean you'll win. In fact, you'll probably lose. Conforming to the meta happens because it has proven results for winning.

So.

Seriously.

STOP.

SAYING.

STALE META.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 17, 2013, 02:42:12 pm
It's not that it's stale. It's the 80% of NA refuses to vary even slightly from what the pros do, or at least what they think pros do. If you do something even slightly different your team refuses to cooperate, and if your team won't cooperate, then you're guaranteed to lose.
So yes, I suppose it's not the meta's fault. It's 80% of NA that's the problem.
Title: Re: League of Legends - Season 3!
Post by: Graven on February 17, 2013, 02:57:53 pm
Gambit doing Vlad Volibear Kass Kogmaw Sona. Might be taking Wolves a bit too lightly, but hey, should be a fun game anyway.

http://www.twitch.tv/riotgames/new
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 17, 2013, 03:11:48 pm
Urgot is more of an anti carry as many people say, he's not an adc in the truest sense, but he's such, that if played well the other team won't have a real carry either. And if you're having midgot you can always send an AP top, Vlad or Elise work wonders up there.

Anyways, Gambit still sucks ass, not sure why still but hey, it could be worse, it could be one of those many games that goes on and on and on and is still a curbstomp, seriously, if you have a 10k gold advantage baron and a bunch of other stuff really why the fuck do you insist on dragging it out any longer, WHYYYY?!?!?
Title: Re: League of Legends - Season 3!
Post by: Korbac on February 17, 2013, 03:15:15 pm
It's not that it's stale. It's the 80% of NA refuses to vary even slightly from what the pros do, or at least what they think pros do. If you do something even slightly different your team refuses to cooperate, and if your team won't cooperate, then you're guaranteed to lose.
So yes, I suppose it's not the meta's fault. It's 80% of NA that's the problem.

This is slightly less of a problem in DOTA, where the meta is very vague / nonspecific at the moment.

Please don't kill me
Title: Re: League of Legends - Season 3!
Post by: Graven on February 17, 2013, 03:51:12 pm
Oh wow, look at that, Wolves smashed Gambit into the ground for half the game, then made a single mistake and got demolished in turn. Alex admitting his throws in the interview and acknowledging they couldn't beat EG with the kind of play they showed was kind of funny, though.

Hopefully they analyse the game well, since Wolves just played straight out better in the start.

It's really nice to see these new teams doing well. I'm also glad Dragonborns won against SK, even thought they aren't exactly a new team, I suppose. [also guys, change the name please, it's horrible ugh]

edit : Jimbz is so dreamy... not as dreamy as Genja's monobrow, though  :P

Oh, and watching xPeke commenting reminded me of this, which I believe is one of the best and most impressive things to ever happen in LoL professional play, IEM Katowice SK vs Fnatic : http://www.youtube.com/watch?v=XdN67NuhMW4
Title: Re: League of Legends - Season 3!
Post by: Tidal on February 17, 2013, 05:33:01 pm
Do we have a Bay12 channel set up yet?
Title: Re: League of Legends - Season 3!
Post by: IronyOwl on February 17, 2013, 05:47:22 pm
Oh, and watching xPeke commenting reminded me of this, which I believe is one of the best and most impressive things to ever happen in LoL professional play, IEM Katowice SK vs Fnatic : http://www.youtube.com/watch?v=XdN67NuhMW4
That was glorious.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 17, 2013, 06:04:14 pm
I've seen that one before, and it still amazes me.
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on February 17, 2013, 08:16:30 pm
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Title: Re: League of Legends - Season 3!
Post by: baruk on February 17, 2013, 08:21:39 pm
The somewhat entertaining Wombat is casting the IPL6 solomid qualifier:
http://www.twitch.tv/tsmtournaments
TeamTryAgain vs. DVSpark is on at the moment, featuring a jungle Kassadin.
Title: Re: League of Legends - Season 3!
Post by: Graven on February 21, 2013, 06:50:29 pm
Welp, guess who's back2uni! And therefore has nothing to do except live in a single room with 2 other guys, be miserable and play games all day!

I stopped playing about 3 months ago, since I went home and had shitty internet. This tanked my elo and Riot stole my red ribbon  :'(

It's all good, though, because I replaced it with a fancy new green one after the second game! No animation, though, for some reason - suspect it'll play next time.

Played six games, lost 2 to teammates focused on diving the enemy akali midpoint and mid-enemy team  - seems like nothing much has changed in the vastness of the Crystal Scar!
Title: Re: League of Legends - Season 3!
Post by: baruk on February 21, 2013, 06:56:06 pm
DIG-CLG is pretty back and forth.
http://www.twitch.tv/riotgames/popout
Title: Re: League of Legends - Season 3!
Post by: Tyg13 on February 22, 2013, 04:58:23 am
You play the meta because the meta is safe and the meta wins matches consistently. Go ahead, go get four other people together and start playing matches and completely disregard the meta. Send a Janna top, fuck it dual lane Jarvan Ryze mid, Ezreal bot and Volibear jungling. I'm sure you'll do just as well as the enemy team who is playing by the meta. Only you won't. There's a reason that the meta evolved, it's not like when the game was released Riot put a post out on the forums saying "Okay, Bruiser top, Ganker/Support Jungle, AP mid, Support + ADC bot" The meta is, as of right now, the most efficient way to deal with 90% of the ways the game can be played.

You put an AP mid because their spells scale well with levels (need solo exp.) Being solo also helps them get gold, which they need being a carry. Mid is also the safest lane (having the most distance to the brush), which squishy AP carries desperately need. It also provides an easy avenue for them to gank either the top or the bottom lane.

You put the AD carry bot, as it's relatively out of the way and far away from the top lane which is constantly getting ganked. The AD Carry, which scales the best with gold, get put with a baby sitter  who needs very little gold and also keeps them safe while they get gold. Bottom is also positioned close to dragon, so you can contest it easily in the laning stages of the game.

You put a ganker in the jungle as it creates a fourth gold stream and allows the top to get solo exp and gold. The ganker also helps set up kills and keeps the other lanes safe and healthy. The ganker can also be someone who needs a lot of gold, as they can get gold from the jungle or from kills if need be.

You put someone who can take a lot of damage top (i.e. a Bruiser) because they have a very gankable lane where the jungler can't always help. They also scale well with levels and need gold to do well.

It's efficient, it covers all of the natural weaknesses of each lane and makes a rounded team comp. You're left with scaling damage (ADC) that gets very high in the late game, good early damage (bruisers and jungle), nuking power and early game dominance (AP), and an overall disabler and warder (support.) You also get essentially four goldstreams and three solo exp lanes, making your team as powerful as it can possibly be.

Go ahead, try and give me a comp that could gather gold in a more efficient or equally efficient way compared to the existing meta, as well as transition into teamfights in the later game. Trust me, it's not really possible. I've tried. You can do cheese comps like all-bruiser where you just try to smash them early game when they don't stand a chance, but it's reliant on them expecting the meta. And it they're halfway decent, they'll wait until late game and then you'll get wrecked.

TL;DR Stop complaining about the meta until you can come up with a better one. It's the best way to play the game.
Title: Re: League of Legends - Season 3!
Post by: Graven on February 22, 2013, 07:54:03 am
The meta is not the best way to play. If it were, deviations from it would always fail, since they'd be worse. The meta is the easiest way to play. That's all it is. Pros use it because it's efficient and deviating from it requires specific circumstances. However, just the influx of 1v2 tops in the recent tournaments is a shift from the meta.

You put the ap mid because they scale with levels and can push - only AD assassins have started crushing traditional ap mids in s3.

You put the AD carry bot - unless you put him and the support top 1v2 to deny the enemy toplaner if you're certain yours can handle a 2v1. Or you run a kill lane and compensate with the other lanes. Or you run AD in the jungle, because you're not a pro-player and below high diamond/low plat the meta is a framework at best.

Nice attempt, but I think your argument - meta is best - is fundamentally flawed. Not to mention that Korean teams who have been known occasionally to absolutely demolish every single NA team and the great majority of the EU ones - often run teamcomps completely contrary to this meta.

edit : Oh wow I got both the prominent leader AND friendliness [or whatever the deep green ribbon is] at the same time! Man I'm so god damn positive.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 22, 2013, 08:01:56 am
The problem with that entire post is that it's purely dogmatic garbage and the fact you're so certain of it is exactly why everybody complains about the meta. The fact of the matter is, if you were to watch a ton of higher level games, especially Asian teams, the teams have no qualms breaking the meta and games are much more interesting for it. However, everybody who doesn't have a great understanding of game mechanics spews exactly that same dogma, and refuse to do something that will work because of it.
Possibly my favorite comp that completely shatters the meta is something like what those guys with jungledimer did a week or so ago. One guy who scales crazy hard like Olaf top, and four great pushers mid, like Cait and Heim. Your precious meta has no way to deal with it. Hell, most pros have no idea what to do.
Title: Re: League of Legends - Season 3!
Post by: webadict on February 22, 2013, 09:40:44 am
The problem with that entire post is that it's purely dogmatic garbage and the fact you're so certain of it is exactly why everybody complains about the meta. The fact of the matter is, if you were to watch a ton of higher level games, especially Asian teams, the teams have no qualms breaking the meta and games are much more interesting for it. However, everybody who doesn't have a great understanding of game mechanics spews exactly that same dogma, and refuse to do something that will work because of it.
Possibly my favorite comp that completely shatters the meta is something like what those guys with jungledimer did a week or so ago. One guy who scales crazy hard like Olaf top, and four great pushers mid, like Cait and Heim. Your precious meta has no way to deal with it. Hell, most pros have no idea what to do.
Err... No. There was a specific reason that worked.

I wrote a huge post about why it worked. You can't just magically pick Heimerdinger jungle and win by pushing mid. It was based around countering the enemy team HARD. Now, it was against the meta, but the reason it worked are several, but here's a list, unspoiled since if you haven't seen it, it's been posted for a while.

- Shen enemy top
- Ezreal and Sona enemy bot
- Olaf top with Teleport
- TF mid
- Caitlyn and Blitzcrank bot
- Blue side, so they can't figure out the comp while picking
- Heimerdinger jungle
- Less important, Kha'Zix mid

This worked for these reasons. Shen has horrible early pushing power. Ezreal has horrible early pushing power. Sona has horrible pushing power. TF, Caitlyn, Olaf have straight line pushing abilities. TF and Heimerdinger have stuns. Blitzcrank and Heimerdinger zone hard. Caitlyn has high range. Caitlyn, TF, and Heimerdinger have lots of poke. Four mid removed jungle support to counter Olaf's lane, so Shen gets destroyed. Olaf starts with blue, for infinite harassing power against Shen as well as an early level. Olaf teleports bot to push that out once he's thoroughly pushed top. Caitlyn and TF both scale well with money, which they get for towers. Everyone bought Doran's items for health and AP/AD.

Like... You don't just say it destroys the meta. It doesn't. It counters the team comp. If they had had a different enemy team, say, Graves bot or Orianna mid or Jax top, they would have lost. No joke. They put thought and effort into that team comp to counter THAT SPECIFIC TEAM COMP.

The fact is the meta IS safer. Not because it's easier. The reason people FOLLOW it is because it's easier to follow a plan than to not. Higher level play messes around with the meta because they grasp the mechanics and reasoning behind the meta. Just as Tyg13 said. There's reasoning behind the meta. If I play Kassadin jungle, then I better hope I understand the concept behind a jungler. Why do I even play jungler? Why not duo-top? Why not tri-bot? Why not quint-mid? If no one understands the reasons FOR the meta, then the enemy team will lose more often.

The meta is not the best way to play. If it were, deviations from it would always fail, since they'd be worse. The meta is the easiest way to play. That's all it is. Pros use it because it's efficient and deviating from it requires specific circumstances. However, just the influx of 1v2 tops in the recent tournaments is a shift from the meta.

You put the ap mid because they scale with levels and can push - only AD assassins have started crushing traditional ap mids in s3.

You put the AD carry bot - unless you put him and the support top 1v2 to deny the enemy toplaner if you're certain yours can handle a 2v1. Or you run a kill lane and compensate with the other lanes. Or you run AD in the jungle, because you're not a pro-player and below high diamond/low plat the meta is a framework at best.

Nice attempt, but I think your argument - meta is best - is fundamentally flawed. Not to mention that Korean teams who have been known occasionally to absolutely demolish every single NA team and the great majority of the EU ones - often run teamcomps completely contrary to this meta.

edit : Oh wow I got both the prominent leader AND friendliness [or whatever the deep green ribbon is] at the same time! Man I'm so god damn positive.

Meta is best. At least, in soloqueue. There's a plan to follow. People need a plan. Otherwise, how will they have any idea what to do? Sure, you might have a plan that works well, but that involves micromanaging, which is difficult to do with random strangers. Random strangers have unknown skills, unknown play styles, and unknown attitudes. The meta is an accepted strategy by all. They know that is works, even if they don't know why.

Sure, when you're playing with your friends, it might work. You can communicate. So, in this case, easiest might seem like the right description, but best is actually better. Without that plan you've pre-agreed to, you better hope your comrades can think on their feet. That's not a skill you can just assume they have. Not everyone needs a plan, but some do. Without that plan, they screw up. Make mistakes. Lose sight.

Now, if you ask your teammates, then it can work out pretty well. You don't have to follow the meta, but if they want to, you're going to have problems.
Title: Re: League of Legends - Season 3!
Post by: Absolute Niro on February 22, 2013, 09:50:17 am
Not related to the meta or anything, but apparently AP Tryndamere gained a sudden burst of popularity. Sure, the heals are great and his spin gets some actual power behind it, but I still thought it felt pretty underwhelming compared to normal AD Tryndamere. I might just be building him wrong, went Rabadon + Rylai's + Lich Bane and then tossed a Gunblade on top for the slow and a little bit of AD to actually become a threat when the RNG decides I'm not allowed to crit for a few seconds.
Title: Re: League of Legends - Season 3!
Post by: Sharp on February 22, 2013, 09:59:59 am
Zhonya's is a decent choice on AP Trynd, Seeker's Armguard is a nice early item and zhonya's is useful for just burning time to wait for a cooldown to spin over a wall or activate ultimate.

I'm actually liking AP Leona top, it works well if the enemy top isn't too tanky, with a Sheen and ignite and level 6 the burst just comes out is crazy.
Title: Re: League of Legends - Season 3!
Post by: Virex on February 22, 2013, 10:09:47 am
AP Leona? I thought her AP scaling was abysmal?


Edit: Checked it. The scaling on her q, w,e and ulti is 30%, 30%, 40% and 80% respectively. Pretty lousy, although I guess your tankiness makes up for it. Also, solo lane means you don't get much traction out of your passive, unless the jungler is babysitting you.
Title: Re: League of Legends - Season 3!
Post by: Tyg13 on February 22, 2013, 01:21:32 pm
The fundamental point I was trying to make there, is that there is no other strategy that is actually "better" than the meta in all circumstances. The meta is a sort-of catch-all solution to a problem. It gives you a solid plan, good team comp, and works in 90% of all situations as the most efficient strategy. There will always be specific team comps that pros can run to counter specific weaknesses a certain team comp has. You'll never find a specific strategy that counters the meta in all circumstances. If there was one, everyone would be using it.

And even still, if there really was a strategy that "countered" the meta, you'd never be able to get your team to follow it outside of queuing with your friends. The meta is what everyone knows how to play, and it's the safest way to ensure your team will be strong enough to beat the enemy.

Oh, and mild deviations from the meta are not a new meta. They're just that, mild deviations from the meta. A new meta requires a completely different strategy, one that is fundamentally sound in another way, but different.

Like how they used to run AD carry mid so it would get solo exp and gold, with an AP top for the solo because they have CC and can survive better than an AD carry top. Then you'd run bruisers bot lane because bot lane used to get ganked hard 24/7. It was pretty good, but left a squishy AP carry in a gankable side lane, and left an AD carry all alone to be ganked willy nilly. If you tried to run that today, it'd get crushed by the current meta. That's actually how the current meta supplanted the old one, people started running this meta against the old one and it was simply better. Bruisers can soak up AP damage and crush their squishiness with help from their jungler. The AP carry mid easily crushes the weak early game of the AD carry, and the AD Carry + Support bot can always wait it out, or get ganks from the jungler to help them out.

Double bruiser bot is actually a pretty good strat against specific comps, like Ezreal + Sona bot. But it's only useful against certain comps. You try and run that against a strong bot lane, like Draven + Leona and you'll find that Draven has too much poke and Leona's got too much tank to be pushed around. It's good to catch your enemies off-guard, but it only works when you have allies who understand what you're trying to do and how to fully utilize that potential. You also have to know the enemy's team comp. So again, only possible in 5 man premade draft or ranked. It's also not very good late-game, unless you put someone like Jax + Pantheon bot, in which case Jax will just scale into a late-game beast like he always does.

I'd like to clarify, I'm not trying to say that the meta is bad, or good. I really like experimentation, because it rewards clever thinking and it's arguably better than the stale, standard meta. But I hate people who rant and rave about the current meta without even acknowledging in any way that the meta is the safest way to play, that there's a reason people started playing this meta. If you come up with something better than the current meta, that counters it in 90% of situations, then please tell me it. I'd love to use it. Until then, just stop complaining.
Title: Re: League of Legends - Season 3!
Post by: Shadowlord on February 22, 2013, 01:37:41 pm
What's this AP and AD y'all keep mentioning?
Title: Re: League of Legends - Season 3!
Post by: Techhead on February 22, 2013, 01:54:18 pm
One of (in my opinion) best things to do if you hate the meta is the kill-lane. Put two guys with high synergy next to eachother in botlane. Stuff like Yorick/Zilean (http://na.leagueoflegends.com/board/showthread.php?t=2295597). Suicide bomber ghouls? Yes!
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 22, 2013, 03:39:20 pm
So, last two days have been a fucking horror as far as LoL is concerned. Out of ten games I have lost 7. Do you guys want to know the reasons behind 6 out of those 7 losses?

Assholes.

Yes, assholes, pricks who do not care about anything but themselves. Oh what's that, you called mid? No matter I'll a prick and ruin the game for four other people by not chaning my mind but instalocking a mid too. Oh what's that, you called adc? No matter, lemme just instalock this Ashe so I can suck at last hitting and generally be a burden to the team.

And this shit happened every, single, god damned time. I frankly don't know why I bother upholding that dibs and teamwork shit anymore, nobody else does, or atleast nobody cares that people are self centered pricks who play just to fuck with their teams.

Edit: And the trend fucking continues, this time Shen wants to support but is forced out of it by AP Nidalee, now Shen has to jungle with support runes and masteries while bot feeds the shit out of the other side. By 20 minutes the score is 4/20

Edit2:And another one...

I think I'm going to give LoL a break.
Title: Re: League of Legends - Season 3!
Post by: palsch on February 22, 2013, 04:19:06 pm
What's this AP and AD y'all keep mentioning?
Ability Power (https://leagueoflegends.wikia.com/wiki/Ability_power)
Attack Damage (https://leagueoflegends.wikia.com/wiki/Attack_damage)

As a general rule, AP = magic damage, AD = physical damage. How exactly the stats relate to the damage types is a little more complicated.

In terms of champions;

AP champs tend to have strong spells/abilities where the damage scales heavily with their AP stat. This gives them very strong burst damage (as a rule, plenty of variation) when they get high levels and lots of gold to build plenty of good items.

AD champions deal lots of damage through autoattacking. This requires lots of gold to stack good AD and other useful items. Usually these are regarded late game 'carries', in that they will need more help early but will deal the most damage late game. An ADC is an AD Carry. AP champions may also be regarded as carries. Some (and quite a few of the current strongest/popular) AD champions are more AD casters, where a substantial chunk of damage comes from their abilities, but they still scale primarily with attack damage.

As a rule you want at least one good AP and one good AD champion
Title: Re: League of Legends - Season 3!
Post by: Sirian on February 22, 2013, 04:24:35 pm
I think it's stupid how instalocking is seen as ban-worthy, yet calling dibs and never accepting to play something else is apparently ok. That and the "premade bot" who fails most of the time because most of the time one of those two is vastly less competent than the other, and more often than not, he's the one playing adc.
Title: Re: League of Legends - Season 3!
Post by: Graven on February 22, 2013, 04:44:47 pm
Tyg, bro, I'm not going to reply to your post since you've obviously made your mind. I'll just say that for the great, GREAT majority of LoL players the meta is A) set in stone; B) Infallible and C) Of literally no consequence at all.

Everyone who is not playing at a pro level can freely ignore the meta and be safe in the knowledge that as long as he is mechanically and strategically competent, he'll do well. Bruisers mid? Double AP bot? Kill-lanes? AD carry jungle? All work, as long as the players can make it work.

I'll repeat myself - the meta is safe for the bad players and familiar to the mediocre and good ones. That's all it is. It's not the best, it's not the most fun, it's not the most effective.

In other news, I'm starting to realise why I was so glad I stopped playing. In SR if you're good enough you can carry. In Dominion if you're good enough you can watch, seething with impotent rage, as your team gleefully wanders off to be picked 1 by 1.
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 22, 2013, 04:52:41 pm
I think it's stupid how instalocking is seen as ban-worthy, yet calling dibs and never accepting to play something else is apparently ok. That and the "premade bot" who fails most of the time because most of the time one of those two is vastly less competent than the other, and more often than not, he's the one playing adc.

How else are you supposed to give people roles then? Instalocking is seen as bad is it doesn't give a single chance to change it back. Calling a role and picking a champ gives others a chance to react and perhaps give a counter claim or something since you don't lock in immedately.
Title: Re: League of Legends - Season 3!
Post by: IronyOwl on February 22, 2013, 05:52:38 pm
The problem with that entire post is that it's purely dogmatic garbage and the fact you're so certain of it is exactly why everybody complains about the meta. The fact of the matter is, if you were to watch a ton of higher level games, especially Asian teams, the teams have no qualms breaking the meta and games are much more interesting for it. However, everybody who doesn't have a great understanding of game mechanics spews exactly that same dogma, and refuse to do something that will work because of it.
Then explain why. Calling it bad and then cherry-picking anecdotes to counter it doesn't prove anything.


Tyg, bro, I'm not going to reply to your post since you've obviously made your mind. I'll just say that for the great, GREAT majority of LoL players the meta is A) set in stone; B) Infallible and C) Of literally no consequence at all.

Everyone who is not playing at a pro level can freely ignore the meta and be safe in the knowledge that as long as he is mechanically and strategically competent, he'll do well.
This first part isn't true, at least to a point, or else the meta wouldn't exist at all past a certain level of play (plus, this does nothing to explain why the meta would be good for bad players but meaningless for competent ones). If by "the meta is easy, not good" you mean "the meta is best as a generalized template, but there are several possible teamcomps that can match or exceed it," you're in agreement with Tyg- best in 90% of situations, there are better options on occasion.

Otherwise, what are you saying, exactly? Everyone does the meta for no reason because they're lazy, even though fights over who gets what lane or plays what champ are common? Teamcomps don't matter? Lane positions don't matter? I don't follow what the logic of "meta doesn't matter and Tyg is horribly wrong and dogmatic" is supposed to imply.

Bruisers mid? Double AP bot? Kill-lanes? AD carry jungle? All work, as long as the players can make it work.
This second part means literally nothing. 1v5 can work if the players make it work. That doesn't mean 5v5 isn't "better" by some definitions.

I'll repeat myself - the meta is safe for the bad players and familiar to the mediocre and good ones. That's all it is. It's not the best, it's not the most fun, it's not the most effective.
Then why does it exist? Are you saying it's just training wheels that get left on at higher (ie competent) levels out of habit, even when there's better, more enjoyable, more effective alternatives readily available?


I think it's stupid how instalocking is seen as ban-worthy, yet calling dibs and never accepting to play something else is apparently ok. That and the "premade bot" who fails most of the time because most of the time one of those two is vastly less competent than the other, and more often than not, he's the one playing adc.

How else are you supposed to give people roles then? Instalocking is seen as bad is it doesn't give a single chance to change it back. Calling a role and picking a champ gives others a chance to react and perhaps give a counter claim or something since you don't lock in immedately.
Plus, calling a lane is definitive. There are some champs that might go anywhere, so just locking it in doesn't necessarily tell anyone what's taken. Last thing you want is an entire mid team because everyone plus Fizz thought Fiddles was jungle, Teemo was top, Ez was bot, and Ryze was too slow to beat Fizz but too fast to realize he'd already locked in.

And sure, you could try to make that work, but everyone's already operating under the assumption that the way to play is to brute-force your decisions in and that written communication doesn't particularly do anything.
Title: Re: League of Legends - Season 3!
Post by: webadict on February 22, 2013, 09:15:40 pm
So, last two days have been a fucking horror as far as LoL is concerned. Out of ten games I have lost 7. Do you guys want to know the reasons behind 6 out of those 7 losses?

Assholes.

Yes, assholes, pricks who do not care about anything but themselves. Oh what's that, you called mid? No matter I'll a prick and ruin the game for four other people by not chaning my mind but instalocking a mid too. Oh what's that, you called adc? No matter, lemme just instalock this Ashe so I can suck at last hitting and generally be a burden to the team.

And this shit happened every, single, god damned time. I frankly don't know why I bother upholding that dibs and teamwork shit anymore, nobody else does, or atleast nobody cares that people are self centered pricks who play just to fuck with their teams.

Edit: And the trend fucking continues, this time Shen wants to support but is forced out of it by AP Nidalee, now Shen has to jungle with support runes and masteries while bot feeds the shit out of the other side. By 20 minutes the score is 4/20

Edit2:And another one...

I think I'm going to give LoL a break.
?

Why does anyone NEED to play any particular role?
Title: Re: League of Legends - Season 3!
Post by: Angle on February 22, 2013, 09:32:00 pm
So, last two days have been a fucking horror as far as LoL is concerned. Out of ten games I have lost 7. Do you guys want to know the reasons behind 6 out of those 7 losses?

Assholes.

Yes, assholes, pricks who do not care about anything but themselves. Oh what's that, you called mid? No matter I'll a prick and ruin the game for four other people by not chaning my mind but instalocking a mid too. Oh what's that, you called adc? No matter, lemme just instalock this Ashe so I can suck at last hitting and generally be a burden to the team.

And this shit happened every, single, god damned time. I frankly don't know why I bother upholding that dibs and teamwork shit anymore, nobody else does, or atleast nobody cares that people are self centered pricks who play just to fuck with their teams.

Edit: And the trend fucking continues, this time Shen wants to support but is forced out of it by AP Nidalee, now Shen has to jungle with support runes and masteries while bot feeds the shit out of the other side. By 20 minutes the score is 4/20

Edit2:And another one...

I think I'm going to give LoL a break.

Premades, man. My name on league is Ribbonwing, send me an invite and we can play sometime.
Title: Re: League of Legends - Season 3!
Post by: Graven on February 23, 2013, 05:57:29 am
The problem with that entire post is that it's purely dogmatic garbage and the fact you're so certain of it is exactly why everybody complains about the meta. The fact of the matter is, if you were to watch a ton of higher level games, especially Asian teams, the teams have no qualms breaking the meta and games are much more interesting for it. However, everybody who doesn't have a great understanding of game mechanics spews exactly that same dogma, and refuse to do something that will work because of it.
Then explain why. Calling it bad and then cherry-picking anecdotes to counter it doesn't prove anything.


Tyg, bro, I'm not going to reply to your post since you've obviously made your mind. I'll just say that for the great, GREAT majority of LoL players the meta is A) set in stone; B) Infallible and C) Of literally no consequence at all.

Everyone who is not playing at a pro level can freely ignore the meta and be safe in the knowledge that as long as he is mechanically and strategically competent, he'll do well.
This first part isn't true, at least to a point, or else the meta wouldn't exist at all past a certain level of play (plus, this does nothing to explain why the meta would be good for bad players but meaningless for competent ones). If by "the meta is easy, not good" you mean "the meta is best as a generalized template, but there are several possible teamcomps that can match or exceed it," you're in agreement with Tyg- best in 90% of situations, there are better options on occasion.

Otherwise, what are you saying, exactly? Everyone does the meta for no reason because they're lazy, even though fights over who gets what lane or plays what champ are common? Teamcomps don't matter? Lane positions don't matter? I don't follow what the logic of "meta doesn't matter and Tyg is horribly wrong and dogmatic" is supposed to imply.

Bruisers mid? Double AP bot? Kill-lanes? AD carry jungle? All work, as long as the players can make it work.
This second part means literally nothing. 1v5 can work if the players make it work. That doesn't mean 5v5 isn't "better" by some definitions.

I'll repeat myself - the meta is safe for the bad players and familiar to the mediocre and good ones. That's all it is. It's not the best, it's not the most fun, it's not the most effective.
Then why does it exist? Are you saying it's just training wheels that get left on at higher (ie competent) levels out of habit, even when there's better, more enjoyable, more effective alternatives readily available?


I think it's stupid how instalocking is seen as ban-worthy, yet calling dibs and never accepting to play something else is apparently ok. That and the "premade bot" who fails most of the time because most of the time one of those two is vastly less competent than the other, and more often than not, he's the one playing adc.

How else are you supposed to give people roles then? Instalocking is seen as bad is it doesn't give a single chance to change it back. Calling a role and picking a champ gives others a chance to react and perhaps give a counter claim or something since you don't lock in immedately.
Plus, calling a lane is definitive. There are some champs that might go anywhere, so just locking it in doesn't necessarily tell anyone what's taken. Last thing you want is an entire mid team because everyone plus Fizz thought Fiddles was jungle, Teemo was top, Ez was bot, and Ryze was too slow to beat Fizz but too fast to realize he'd already locked in.

And sure, you could try to make that work, but everyone's already operating under the assumption that the way to play is to brute-force your decisions in and that written communication doesn't particularly do anything.

I'm not sure why people keep making the same exact argument and expect to be responded to in a different way. Easy is not best, because if it was, teams would never deviate. Teams deviate constantly, so it is not. Noone cares about soloqueue and the meta thereof. End of story. Everything else you typed is meaningless.

Also it seems to me some people don't actually understand what the meta is. The metagame is the general framework flowing over the individual games and uniting them in some way. Professional teams create the meta, but they aren't bound by it, since they know exactly how to break it and when. Riot are attempting to enact the meta by giving champions strict roles and reworking abilities, for example removing the AP scaling from supports is often seen as a meta-enforcing move, but this is secondary to pro play.

Once again, in soloqueue none of this matters since the teamwork required to make the most of ANY game is not there. That's why the meta is safest - because it requires the least amount of teamwork. Everyone knows their role and can smash his fists on the keyboard feebly trying to do the best of it. It is not "the best" because an organised team can work out direct counterplay to the meta and coordinate well enough to play out the different tactical situations.

This is my last post on the topic because I'm getting tired repeating and hearing arguments from more than a year ago.
Title: Re: League of Legends - Season 3!
Post by: Virex on February 23, 2013, 07:28:35 am
So, it turns out that using Barrier on Olaf is pretty awesome. I wonder if there are other champs that scale of missing HP that could use it, Karma perhaps?
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 23, 2013, 12:10:25 pm
So, it turns out that using Barrier on Olaf is pretty awesome. I wonder if there are other champs that scale of missing HP that could use it, Karma perhaps?
Yep, Poppy and Karma.
Title: Re: League of Legends - Season 3!
Post by: Jar of Jam on February 23, 2013, 12:24:52 pm
Another week of EU LCS has started with Copenhagen Wolves against Fnatic Gaming - http://www.twitch.tv/riotgames/new
Title: Re: League of Legends - Season 3!
Post by: Graven on February 23, 2013, 12:51:16 pm
I feel really bad for the wolves, honestly. They still don't have a win, do they? Hopefully they manage to beat AAA later today.

That was a horrible play from them at that first 2v3 dive, though. Sorry, mates.
Title: Re: League of Legends - Season 3!
Post by: Virex on February 23, 2013, 01:04:54 pm
So, it turns out that using Barrier on Olaf is pretty awesome. I wonder if there are other champs that scale of missing HP that could use it, Karma perhaps?
Yep, Poppy and Karma.
Oh god. Poppy with a barrier would be extremely hard to kill, since she can have a 400 HP shield while her HP is only 200 or something if your reflexes are good.


On that note, wouldn't Karma or Lux be ideal supports for Poppy bot?
Title: Re: League of Legends - Season 3!
Post by: Errol on February 23, 2013, 01:08:15 pm
Karma's a quite great support for everything melee-y. Timing the E might prove tricky, though.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 23, 2013, 01:21:14 pm
Karma's a quite great support for everything.
ftfy
Title: Re: League of Legends - Season 3!
Post by: Graven on February 23, 2013, 02:05:21 pm
Wait a second. Two months ago there was no doubt at all Karma, on SR, is the undisputed worst champion ever. I'm not aware of any Karma buffs, in fact from what I know Riot are remaking her. What is this heretical talk?

Also Gambit picks Thresh and Big Dog, plays like shit for the first half hour, world ends for Giants past that half hour.
Title: Re: League of Legends - Season 3!
Post by: Errol on February 23, 2013, 03:14:09 pm
Karma's still pretty bad. But she's still at her best when supporting melee. She's got great tools for making favorable trades.

Also, Karma rework will probably take away half the things I love about her :(
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 23, 2013, 03:42:53 pm
Karma's problem right now: She only effectively has 15 levels of skills. Her bases at level 6 are below many champion's skills at level 5. All she needs to be fixed is to get higher bases, and to have her current passive moved onto another skill and get a new passive like Xin did.
However, with that said, at level two, the damage she can pump out is absolutely godlike. Before level 6, Karma is one of the deadliest champions in the game, sorta like Isaac Newton in space.
Title: Re: League of Legends - Season 3!
Post by: Virex on February 23, 2013, 04:08:41 pm
In the end game, mid Karma can become pretty powerful as well, due to her ability to heal and shield for huge amounts (and blast the enemy team while doing so). Last game, my Q healed for 13% of the total missing health of all allies in the cone, which can easily add up to 400 HP per person, or more. Of course one has to actually get to the late game relatively fed, which can be hard at times.
Title: Re: League of Legends - Season 3!
Post by: Graven on February 23, 2013, 04:49:35 pm
I know Karma is a really nice pick for Dominion, but that has the benefit of manaregen aura and ambient gold gain. If her numbers get tweaked and her ult gets reworked, she'll be very strong, but right now? Naaah.

Also EG got STOMPED! WOOOO!
Title: Re: League of Legends - Season 3!
Post by: Knirisk on February 23, 2013, 04:57:11 pm
I know Karma is a really nice pick for Dominion, but that has the benefit of manaregen aura and ambient gold gain. If her numbers get tweaked and her ult gets reworked, she'll be very strong, but right now? Naaah.

Also EG got STOMPED! WOOOO!

I think the reason behind the Blitz top pick was actually as a sort of counter pick to Froggen's Anivia, and it seemed to work out great.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 23, 2013, 05:12:17 pm
Wait, what? They let froggen get anivia? And they expected to have a prayer of winning?

EDIT: And they did... That's kinda scary.
Title: Re: League of Legends - Season 3!
Post by: Graven on February 23, 2013, 05:14:17 pm
Froggen also got stomped. Apart from a really stupid first blood he didn't do anything worth notice. xPeke laned a lot better in general.

Completely unrelated but I not only hate the entire EG, I specifically hate Froggen, since it's his champion choices which allow the usual sixty days of boredom games EG always seems to get into.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 23, 2013, 05:17:12 pm
I have no issues with Froggen, strictly because he's such an amazing player, especially at skillshots. God forbid he ever pick up Nid. Tanky AP Nid could be an utter terror.
Title: Re: League of Legends - Season 3!
Post by: Graven on February 23, 2013, 05:20:43 pm
That's the thing, though - he's not. He's good, no doubt, and with Alex playing like a ten-thumbed cripple right now Froggen is better, but compared to someone like Toyz or Rapidstar he is not unlike a great silverback smashing his hairy ape-fists on the keyboard.

edit : Also I might as well use this post to say something that has made a great impression on me in the first three weeks of the LCS - wards. An overabundance of wards, which make ganks safe and games in general really passive. I believe xPeke said something similar when he was in the analyst desk? I really think it's a problem, especially with the amount of people who consider the LCS to be boring. Anyone else feel similarly?
Title: Re: League of Legends - Season 3!
Post by: Jopax on February 23, 2013, 06:22:04 pm
I've noticed the same thing, apart from a few games (like today's ones) it was very boring to watch this stuff, since after a certain period of passive play you have a few well executed clashes which then determine the winner, who will then play it safe and stretch the match for another 30 minutes of the most boring one sided play that offers no chances of comebacks and is interesting as bot matches are.

The most interesting match so far has been AAA vs CW and was mostly because both teams were ballsy and took risks because like the casters said they really didn't have much to lose, and it was damn fun to watch and rather uncertain at times.
Title: Re: League of Legends - Season 3!
Post by: Graven on February 24, 2013, 05:04:20 pm
The game between AAA and Giants reminded me of another thing which is only made worse by the over-abundance of wards - poke comps. Hoooly shit do I wish I had anything else to do except watch this game.

edit : VV  ::)
Title: Re: League of Legends - Season 3!
Post by: Shadowlord on February 24, 2013, 05:25:09 pm
Hoooly shit do I wish I had anything else to do except watch this game.

What. You must have some kind of amazing powers of self-deception in order to convince yourself that there is only one thing that you could possibly do with your time.
Title: Re: League of Legends - Season 3!
Post by: baruk on February 24, 2013, 09:13:09 pm
 I just watched that last game, I agree that it wasn't exactly action-packed, perhaps down to the slow-roll style. But can you really say AAA were playing a poke comp?
AAA's picks: Sona, Vi, Nidalee, Ezrael, Renekton
Giant's picks: Xin Zhao, Zyra, Caitlyn, Volibear, Twisted Fate
   
 It seems like a regular team that happens to have Nidalee. Stealing the second blue buff allowed her to get an early seraph's embrace - her poke carried the late game, so that's what people will remember about it.
 Perhaps I'm splitting hairs here, but the poke comps I've seen before have generally had a second source of poke (Lux, Kog Maw, Jayce) along with a stronger disengage (Trundle, Janna). With two "dive buddies" in Vi and Renekton, AAA were fairly mobile and bruiserish, they were quite happy for Giants to jump on them. The classic poke comp hardly ever gets into team-fights, and just drops some overpowered disengage whenever things get hairy. AAA's was a more aggressive approach - try to land a spear, then dive in to finish off the victim.
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on February 25, 2013, 02:20:23 am
... a regular team that just happens to have Nidalee, Ezreal, and Sona, all great pokers? They don't need a big disengage because all of them have their own disengages, even Vi and Renekton.
Title: Re: League of Legends - Season 3!
Post by: Graven on February 25, 2013, 05:49:37 am
Their playstyle late game revolved entirely around Nidalee; not only that, but as penguin said they had Ez and Sona. Maybe it wasn't a true full-poke comp, but they played it as one, and it was so boring to watch. I believe in teamfights Giants were the stronger, and when Nono inevitably got caught they outplayed AAA, but they always had one of their carries at a quarter health from the spear spam, so they never got a true teamfight.

Riot really needs to do something about dem wards, though. It's absurd, and only helps cement the winning team's position. I'd love to see more uncertainty with ganks and late-game jungle.
Title: Re: League of Legends - Season 3!
Post by: KaelGotDwarves on February 25, 2013, 06:09:41 am
Suddenly people in NA and EU are starting to notice that WE hasn't lost a set of games/match to anyone since the World Championship. And if it weren't for the remake/internet issues, they might have not been dropped there either.

WE might very well be the scariest team in the world at the moment.
Title: Re: League of Legends - Season 3!
Post by: Chattox on February 25, 2013, 06:11:20 am
Does anyone else think Diana is ridiculously powerful?
Title: Re: League of Legends - Season 3!
Post by: KaelGotDwarves on February 25, 2013, 06:16:52 am
No? Not since the nerfs?

She was nerfed into the ground so hard that even Riot reversed some of them. She still maintains a bit below 50% win rate. She has nothing on her old power, when she was constantly 55%+ winrate.

Her kit is good, but yeah, unless you bring the skill she's not anywhere near the monster she was.

EDIT: STATISTICS!
http://www.gosugamers.net/lol/rankings

Yeah, WE is ridiculous.
Title: Re: League of Legends - Season 3!
Post by: Chattox on February 25, 2013, 06:26:00 am
Huh, I must be naturally good with her then  ???
I consistently get >25 kills and <10 deaths with her
Title: Re: League of Legends - Season 3!
Post by: Sharp on February 25, 2013, 07:41:48 am
Diana isn't op, Elise is op, I think her cooldowns between forms should be linked so she can't just do 6 abilities in a row. She can spam spells quicker then Ryze at lvl 3.
Title: Re: League of Legends - Season 3!
Post by: Repulsion on February 25, 2013, 08:45:24 am
I'm not sure if Elise is OP. Yeah, she can be very strong when played by a skilled player and built right, but her mana costs prevent her from spamming 24/7 in human form and spider form isn't very effective early till you get some tankiness and more damage items.
Title: Re: League of Legends - Season 3!
Post by: Sharp on February 25, 2013, 10:01:05 am
She is probably the best jungler in the game at the moment, she can clear jungle early super quick with her W which not only gives her a better attack speed bonus then Xin Zhao but heals her 4 (+2%AP) health for every hit she and her spiderlings make, and her spiderlings will tank damage from jungle so she doesn't need to start building any items to help her jungle. And then she has a nice long range gank and then she can stun straight away.

Oh and champions can teleport to her spiderlings so she doesn't even need wards to get teammates to go to her and she can chase target while team teleports in.

The mana cost increases were a needed nerf to her seeing as her Q does crazy damage but because she can be in spider form from the start she is still deadly even with low mana.

Elise laning is tough but not impossible to beat but an Elise jungler is always crazy strong, she can clear jungle so fast she can get her double buffs up and still have time to gank enemy jungler at their second buff.
Title: Re: League of Legends - Season 3!
Post by: Sirian on February 25, 2013, 10:11:57 am
Diana isn't OP, just a good champion.

But yea Elise is really annoying to be against. She can gank and counterjungle so easily that it's not even funny, and once she gets a couple kills under her belt she really snowballs out of control. I'm just glad that i don't play against her that often.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 25, 2013, 11:57:28 am
Elise isn't the best jungle by any stretch. Lee, Olaf, Vi off the top of my head. Elise's strength is her flexibility, but she's mediocre at everything. She's not fast, she's not deadly without a teammate, she's completely average.
Title: Re: League of Legends - Season 3!
Post by: Sharp on February 25, 2013, 12:13:54 pm
Q dmg+8% max health, Q dmg+8% missing health, that on it's own is enough to do lots of damage and then bring on the spiderlings.

Vi is also quite powerful in jungle, much more then Lee and Olaf but Elise jungle just has the crazy clear speed and easy escape if she ever gets too far for her own good.
Title: Re: League of Legends - Season 3!
Post by: baruk on February 25, 2013, 01:33:46 pm
... a regular team that just happens to have Nidalee, Ezreal, and Sona, all great pokers? They don't need a big disengage because all of them have their own disengages, even Vi and Renekton.
Ezrael/Sona is more of a poke lane. The range is too low to contribute much in a siege, however Sona does provide some useful sustain during the extended team fights. The abundance of dashes gave AAA a lot of tactical flexibility - I don't think their strategy was set in stone after the picks phase, as might be the case with a specific "comp".
 To re-iterate my point: how useful is it to call something a poke comp, when they just have Nidalee? Nidalee got "fed" (by getting the enemy blue buff and charging up her tear quite early), so the late game poke became the deciding factor. I think there is a useful distinction between games that feature a fed Nidalee as the sole source of poke, and games that feature a poke comp.
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on February 25, 2013, 10:15:30 pm
If you don't think 1100 range on Ezreal's Q is enough for pre-team fight poke, then I don't know what you're on. And any cast-while-moving spells are useful in a poke situation, as well as team-wide speed boosts, as both contribute to being able to kite and poke the enemy as the try to initiate.

To re-iterate my point, it's a poke team comp cause it has multiple good pokers and multiple ways to enable good poking.
Title: Re: League of Legends - Season 3!
Post by: baruk on February 26, 2013, 07:52:23 am
If you don't think 1100 range on Ezreal's Q is enough for pre-team fight poke, then I don't know what you're on.
I specified siege ie. long range poke, outside initiation range. Ezrael has mid-range poke, so he has to get into the danger zone to contribute.
Quote
it's a poke team comp cause it has multiple good pokers and multiple ways to enable good poking.
Is this a poke comp too? :
Giant's picks: Xin Zhao, Zyra, Caitlyn, Volibear, Twisted Fate
 Twisted Fate has range 1450 Wild Cards, Caitlyn's Piltover Peacemaker is 1300 (2000 for level 1 Ace in the Hole), Zyra's Thorn Spitters effectively have range 1575 (Rampant Growth/Deadly Bloom = 825 , Thorn Spitter = 750). They can use Zyra and Xin Zhao's ults to disengage, all they're lacking really is sustain.

  Trying to draw a distinction here between "poke comps" and "comps that happen to have poke". For me, it's unsatisfactory to use "poke comp" to describe any line-up that includes Nidalee. It's like suggesting that any team with Heimerdinger must be going for a 10 minute inhibitor push.
Title: Re: League of Legends - Season 3!
Post by: Sharp on February 26, 2013, 09:10:28 am
But to be fair any team which has AP Nidalee has amazing poke. The base damage is huge and the ratio is ridiculous, I don't think there are many champs which can do 150% AP/bonus AD on a non-ulti ranged ability, just Jayce comes to mind.

I'm not saying Nidalee is OP though because AP Nidalee just relies on Q and is much more useless in a close fight but a Nidalee on her own makes it extremely hard to baron or dragon, not only can she out-damage a smite but she can just pick off people so easily even when blind.

TF has similar range and cooldown but does much less scary damage even though he has potential to do more overall to an enemy team.
Title: Re: League of Legends - Season 3!
Post by: Orangebottle on February 26, 2013, 09:12:25 pm
Champions are only OP if you think they are. Everyone has different opinions on what is/isn't overpowered, and we will always disagree.

Except with Darius.
Nobody thinks he isn't OP.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 26, 2013, 09:22:45 pm
Correction on that last bit:
Nobody who plays/has played Dota believes he's op.

The problem with Darius is that he doesn't follow League's normal design philosophy. He is low-risk high-reward champion in an environment of medium-risk medium-reward. For comparison: Take one step out of line against Garen, he'll combo you and you might just barely survive, or if he has R, you die. Fortunately, his R will be down for another minute by the time you get back to lane, giving you a good bit of lee-way. Take one step out of line against Darius, and he combos you and you die. If his initial combo doesn't, his dot will. When you get back to lane, you basically have lost the laning phase, because he'll dive you if you ever dip below full health. If you shut him down in lane, he doesn't stay shutdown. That's the critical difference.
Title: Re: League of Legends - Season 3!
Post by: Graven on February 27, 2013, 05:01:42 pm
Here is Darius' pick/ban rate in tournaments : IEM Katowice : Picked/banned 0 times; IEM Sao Paulo : Picked/banned 0 times, IEM Cologne : Picked 1 time; IEM Singapore : Picked 1 time, Banned 1 time. Truly, the OPest champion of our times.

He's OP in the low leagues and as a counterpick, occasionally.

edit : "Except with Darius.
Nobody thinks he isn't OP."

But yeah, I could be a bit of a dick :| Been having way too many unreasonable situations occur.

Also, does anyone play Zyra on Dominion? I got stomped once because my team had very little poke and the enemy team had Heimer top, and I suspect Zyra will be even stronger, since she has better CC and nearly the same point-defence capabilities, but I'd like some confirmation before I spend the IP.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 27, 2013, 05:14:49 pm
I don't think we are saying darius is anything approaching OP. I think you're being a bit of a dick.
Title: Re: League of Legends - Season 3!
Post by: Orangebottle on February 28, 2013, 11:50:22 am
Here is Darius' pick/ban rate in tournaments : IEM Katowice : Picked/banned 0 times; IEM Sao Paulo : Picked/banned 0 times, IEM Cologne : Picked 1 time; IEM Singapore : Picked 1 time, Banned 1 time. Truly, the OPest champion of our times.

He's OP in the low leagues and as a counterpick, occasionally.
Why are you citing tourney stuff? The average league player is nowhere near that level.
Title: Re: League of Legends - Season 3!
Post by: Sharp on February 28, 2013, 12:32:13 pm
Yeah it's pretty bad to try and compare 5vs5 ranked and Solo/Duo Queue let alone Pro 5vs5.

You know who you are playing against in tournaments and you know what champions and team compositions they play as, it's ridiculous to try and use picks and bans in tournaments to compare with Solo/Duo Queue.

Might as well compare Dominions strategies with Summoner's Rift.
Title: Re: League of Legends - Season 3!
Post by: Graven on February 28, 2013, 02:01:17 pm
Because it's meaningless to consider balance in soloqueue when so many different factors emerge, not least of which is player skill. You can't exactly neglect the great majority of players [who incidentally suck] - for example the extreme nerfs Shaco has gone through, but you can't base your balance entirely on them if you want your game to be considered as a viable e-sport the way League of Legends does.

So the great majority of players saying "X is OP/UP" carries absolutely no meaning or significance, since the playground is not, and will never be, level. That's why Zyra was nerfed right after release, even though many people considered her fine. This is also the reason for the relatively high difference in champion picks in pro play and soloqueue. Champions like Darius, who have low skill ceiling, are a lot more powerful the worse the players you're facing are.

So that's the reason I'm linking championship information when talking balance, since I don't believe there's anything else worth linking if we want to be objective.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on February 28, 2013, 03:59:31 pm
In fact, it's not the players who suck that made shaco get nerfed. It's the players who don't suck that caused it. He was stomping gold/plat so hard.
Title: Re: League of Legends - Season 3!
Post by: webadict on February 28, 2013, 04:17:39 pm
Because it's meaningless to consider balance in soloqueue when so many different factors emerge, not least of which is player skill. You can't exactly neglect the great majority of players [who incidentally suck] - for example the extreme nerfs Shaco has gone through, but you can't base your balance entirely on them if you want your game to be considered as a viable e-sport the way League of Legends does.

So the great majority of players saying "X is OP/UP" carries absolutely no meaning or significance, since the playground is not, and will never be, level. That's why Zyra was nerfed right after release, even though many people considered her fine. This is also the reason for the relatively high difference in champion picks in pro play and soloqueue. Champions like Darius, who have low skill ceiling, are a lot more powerful the worse the players you're facing are.

So that's the reason I'm linking championship information when talking balance, since I don't believe there's anything else worth linking if we want to be objective.
What? Zyra was OP at release. She had many things a mid would want with no downsides: Damage, Range, CC, Burst, Sustained Damage. The only thing she really lacked was a defensive spell, but who cares if she manages to kill everyone anyhow.

You're better off using Olaf as an example. Olaf has one of the lowest win rates in soloqueue. Even before his nerfs, he had less than 50% win rate, yet he was a top pick in tournaments, which is why he received the nerfs.
Title: Re: League of Legends - Season 3!
Post by: Jopax on March 01, 2013, 05:41:08 am
And with a single change Darius is now pretty ok as far as his early game snowballing is concerned.
Title: Re: League of Legends - Season 3!
Post by: Knirisk on March 01, 2013, 05:47:26 am
In the 3.03 patch preview, did anyone notice that they stopped Kassadin's nether blade from affecting the inhibitors or the nexus? Sounds like they didn't want a repeat of xPeke.
Title: Re: League of Legends - Season 3!
Post by: Graven on March 01, 2013, 06:03:56 am
Gambit vs Dragonborns had some really nice teamfights, really dynamic game as a whole. Also Zed vs Kha'Zix mid.

http://www.twitch.tv/riotgames/new
Match schedule :
http://euw.lolesports.com/season3/split1/matches

edit : Also why would you let Ed get Thresh?
Title: Re: League of Legends - Season 3!
Post by: Sharp on March 01, 2013, 12:53:49 pm
In the 3.03 patch preview, did anyone notice that they stopped Kassadin's nether blade from affecting the inhibitors or the nexus? Sounds like they didn't want a repeat of xPeke.

When ocelotte cries patches get made.

Taric has gotten interesting as a possible lane champ now. I mean he was a possible one before but more improved now.
Title: Re: League of Legends - Season 3!
Post by: Graven on March 01, 2013, 01:30:10 pm
I won't say who won in the EG vs Gambit match, but it was a complete stomp.
Title: Re: League of Legends - Season 3!
Post by: Orangebottle on March 02, 2013, 04:38:31 am
So. I've been playing jungle Cho'gath recently.

Spoiler (click to show/hide)
God he does well.
In the first game, I caught a hilarious kill on their Xin Zhao. I was walking top to help Lee with his solotop against the enemy Kayle, and i'm going near the tri-bush. Suddenly, Xin hops out of that same bush and turret dives Lee, bringing him fairly low. I run up, blast him with my spikes, silence him. He manages to flash away, but I pop ghost and...

OMNOMNOMNOMNOMNOM.
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on March 02, 2013, 05:14:37 am
I have absolutely no idea how to play Rengar.
Title: Re: League of Legends - Season 3!
Post by: Jopax on March 02, 2013, 05:21:57 am
I mainly do him as a balls to the wall diver who goes in and gibs a single target, more if possible.

But that isn't working all that well for me, especially the necklace which I can never seem to fill up unless we're like stomping them :C

He's pretty fun earlygame tho, the double Q does loads of damage and can really ruin someones lane :)
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on March 02, 2013, 07:58:33 am
I had a pretty sweet game as Taric. I like the rework - it feels like you can actually focus your build into doing specific things instead of just building generic support/tank stuff 100% of the time.
Title: Re: League of Legends - Season 3!
Post by: Wiles on March 02, 2013, 08:16:19 am
So I've played a few games as Quinn and she is pretty fun to play. She feels reasonably strong, I was 19/4 in my first game with her before it went downhill (I had nearly all the kills on our team, which was a bad thing and was partly my fault). I ended up something like 27/10. They had a team of bruisers and assassins, which made me very aware of Quinn's relatively short AA range (525 - same as Graves). Her vault is a pretty fun ability, but it takes some getting used to. I had a facepalm moment where I used it to get over a wall only to backflip back over it. I'm still not confident that I properly use her ultimate. It doesn't feel very useful offensively late game. It felt like it was at it's most useful mid game when there were smaller skirmishes going on and I could use it to cover ground fast.

On an unrelated note is Talon bot lane a thing now? I saw it a few times the other day.
Title: Re: League of Legends - Season 3!
Post by: FritzPL on March 02, 2013, 08:48:18 am
I still can't laugh at myself enough after playing AD Gragas.
Title: Re: League of Legends - Season 3!
Post by: Sharp on March 02, 2013, 11:22:12 am
The Quinn + Valor intro music reminds me of Silver, I miss that game.
Title: Re: League of Legends - Season 3!
Post by: Jar of Jam on March 02, 2013, 11:43:40 am
I had a pretty sweet game as Taric. I like the rework - it feels like you can actually focus your build into doing specific things instead of just building generic support/tank stuff 100% of the time.
Any examples of specific things ?
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on March 02, 2013, 11:58:24 am
In other news this patch, iBlitzcrank is literally the shittiest skin to play against ever. Just... holy shit. What is the deal with that q particle? I really want to strangle whoever it was at Riot that greenlighted a grab with no windup animation and no tether back to blitz. Plus that godawful hitbox.
Title: Re: League of Legends - Season 3!
Post by: Graven on March 02, 2013, 12:03:04 pm
In the european LCS the Wolves got their second win! ...versus Fnatic x]
Title: Re: League of Legends - Season 3!
Post by: baruk on March 02, 2013, 12:13:20 pm
In the european LCS the Wolves got their second win! ...versus Fnatic x]
Game of the season so far.
VOD: http://vods.leaguepedia.com/fnatic-vs-wolves-lcs-2013-eu-spring-w4d2/
Title: Re: League of Legends - Season 3!
Post by: Knirisk on March 02, 2013, 01:03:19 pm
In other news this patch, iBlitzcrank is literally the shittiest skin to play against ever. Just... holy shit. What is the deal with that q particle? I really want to strangle whoever it was at Riot that greenlighted a grab with no windup animation and no tether back to blitz. Plus that godawful hitbox.

As a Blitzcrank support player... More reason to get the skin. 8)

Plus, it's the only Blitz skin that I actually like.
Title: Re: League of Legends - Season 3!
Post by: Graven on March 02, 2013, 01:24:37 pm
If Gambit are the next team to continue the ongoing trend from today, I'll be really sad.
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on March 02, 2013, 01:51:16 pm
I had a pretty sweet game as Taric. I like the rework - it feels like you can actually focus your build into doing specific things instead of just building generic support/tank stuff 100% of the time.

Any examples of specific things ?

I feel like you can build a bit more offense, like Sheen in laning phase if you want to go really aggressive. Iceborn Gauntlet seems like it'd be much better on him now. Manamune probably has potential (as well as RoA/Archangel's), though you'd probably need to be careful in laning phase with items like those if you're support. With the proper strategy I could see it happening though.

Basically I feel like Taric might have a lategame to build towards now rather than only being aggressive early game and then turning into a boring ball of stats after 15 minutes. You could probably do a decent amount of this before, but it at least feels more rewarding with the new scaling.
Title: Re: League of Legends - Season 3!
Post by: Nivim on March 02, 2013, 09:57:14 pm
If I may ask a question when I have not yet played the game; does it include a full-random button ()?— If not, is it likely to?— Or if so, can it be chosen in place of a first hero?
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on March 02, 2013, 10:10:23 pm
Uh... What do you mean?
Title: Re: League of Legends - Season 3!
Post by: Frumple on March 02, 2013, 10:28:01 pm
Think Niv's asking if there's an all-random mode or somethin'. Which there is an ARAM mode, via the proving ground. Maybe more via the other custom options? S'been a while since I've looked at a custom game.

And yeah, there's a random button during critter select, but you can just keep pressing it if you feel like. Nothing like DotA's system, as champ select occurs before the game even starts.

Otherwise might be asking if there's a random option that can hit characters you don't have access to. That, there isn't. Random'll only pick from heroes you've got.
Title: Re: League of Legends - Season 3!
Post by: ZetaX on March 03, 2013, 12:59:35 am
You can also hit the "Lock in" button, answer the pop-up question with "Yes" and get locked in with a random champion. That's as close as it probably gets to DotA's "-random". Note that you cannot have picked a champion beforehand for this to work.
Title: Re: League of Legends - Season 3!
Post by: Nivim on March 03, 2013, 01:05:01 am
Otherwise might be asking if there's a random option that can hit characters you don't have access to. That, there isn't. Random'll only pick from heroes you've got.
This is the one I meant (starting with such an option as a hero, essentially), but...
Think Niv's asking if there's an all-random mode or somethin'. Which there is an ARAM mode, via the proving ground. Maybe more via the other custom options? S'been a while since I've looked at a custom game.
...this sounds just as interesting. Mostly what I'm looking for is a version of LoL in which you have to figure out your hero and team tactics from scratch almost every match; about 10-30 to scan the unknown hero's abilities, then the time until you start farming to figure out your teammates and enemies. A lot of people have recommended LoL to me, and it looks like it has much potential, but it seems so incredibly slow.

(Oh, and this state of mind isn't what I'd be using to play the game, if I seem to be constructing ideas strangely; quite tired.)

Predit:
You can also hit the "Lock in" button, answer the pop-up question with "Yes" and get locked in with a random champion. That's as close as it probably gets to DotA's "-random". Note that you cannot have picked a champion beforehand for this to work.
Same limited version as Frumple spoke of, or all heroes for minimum predictability from game 1?
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on March 03, 2013, 01:28:15 am
First off, the champs you have available to you follows a weird system, and there's no breaking it. To start off with, there's a circulation of 10 or so free champs every week, which you don't have to own to play. Once the week ends, that set of 10 stops being free and the next set becomes free. If you want to permanently unlock a champion, you can pay either IP, which you earn for playing tons of games and racking up the wins, although most of the champions are quite cheap so you'll be able to get a pretty decent pool rather quickly. The other option is RP, which is paid currency, but it's definitely not pay-to-win by any means, those are the only thing you can buy with it that have an actual impact on the game. If you choose to take a random champion, it'll select one from your pool of available champs, which are the ones you've permanently unlocked plus whatever the week's freebies are, nothing else.

You won't be able to do that with specific champs (LoL calls em champions no heroes. I don't care about being specific, but some of the dota vs lol fanboys get picky.) for very long. There's the period up until you learn all of the champions where that can be the case, and much later on if you ever get there where you're theory crafting and want to try something new because of a skill change or something.

For example, Taric, who is something like a Paladin, he has a heal and he's supposed to be hard to kill and passively give teammates around him stat bonuses and stuff, recently got a bunch of changes and so a handful of people tried him in other positions in the standard set up than he normally is.

As for constructing tactics every match, yeah, that's a thing. Basically, you have to be really adaptable to figure out what you're going to do in reaction to what goes on each game, both in champ select and 20 minutes in. The times when this gets most crazy is known as ARAM, all random all mid. Basically, it picks a random champion from your pool and you're stuck with it. Then you spend the next half hour duking it out with 9 other people who are just as likely to get someone they play regularly as you are, so half the time you'll get a champ you haven't played in months and be like "Oh wow, I never remembered [Whoever] was so fun to play, this is great!". Other times you'll get your favorite champion and then completely crush the other team. It's finicky like that.
Title: Re: League of Legends - Season 3!
Post by: Nivim on March 03, 2013, 03:33:44 am
 Thank you, Frostshot, this puts things into perspective. It sounds like I'll be able to get about the situations I want simply by not unlocking charoes*, and trying 3-5 A.R.A.M.s a week.

*On char' names; having neither played DotA nor LoL, I was actually getting my mental box from the old HoMM games, or possibly even earlier. I now butcher a mix and I'll let those fans be both picky and confused.

Predit: I did not realize Linux installation would be this annoying. Need to jail another account for online wine games.
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on March 03, 2013, 07:18:11 pm
Everyone's talking about how OP BoRK is now, so I decided to test it out on jungle Panth. It did not disappoint, but I was already super fed when I got it so I can't be sure.

Also I remembered how fun jungle Pantheon is. If you ever want to play a jungler whose greatest weakness is killing jungle monsters, go Panth. He's not very good at it, but that's why you farm laners.
Title: Re: League of Legends - Season 3!
Post by: ZetaX on March 03, 2013, 07:56:36 pm
If you want to do that, play Leona  :P
Title: Re: League of Legends - Season 3!
Post by: Tidal on March 04, 2013, 08:54:53 am
Tanky DPS Leona with BoRK?
Title: Re: League of Legends - Season 3!
Post by: webadict on March 04, 2013, 09:03:07 am
Everyone's talking about how OP BoRK is now, so I decided to test it out on jungle Panth. It did not disappoint, but I was already super fed when I got it so I can't be sure.

Also I remembered how fun jungle Pantheon is. If you ever want to play a jungler whose greatest weakness is killing jungle monsters, go Panth. He's not very good at it, but that's why you farm laners.
See, I want to say BotRK is OP. I really do. But, the only OP aspect about it is the cost, which is significantly low for what it gives. Granted, several items are like that, but it's not uncounterable. The reason it seems OP is because it counters health building, combined with the nerf to Warmog's and its buff. However, expect to see Sunfire and Randuin's to counter Blade. Especially Sunfire. Combine this with Frozen Heart, which I sense is the next to receive a minor buff, or Iceborn Guantlet, and you'll see the end of Blade soon enough, and the resurgence of BC. Or whatever gets buffed, really.

Personally, I want Executioner's to get a nice buff, so that it's playable. The problem with the item is there's no late game item for it, and buying it early doesn't contribute enough additional stats to make it viable.
Title: League Of Legends
Post by: Graven on March 04, 2013, 09:34:45 am
Welp, I'm done for now. A 10-loss streak. Woo hoo Dominion.
Title: Re: League of Legends - Season 3!
Post by: Wiles on March 04, 2013, 10:06:03 am
I've been playing around with BotrK on Quinn, it fits her chasing/duelist playstyle really well. People will complain about BotrK being OP, but they won't build against it. I haven't seen a single randuin's or frozen heart. I think a bruiser with Randuins would be a nightmare for Quinn.
Title: Re: League of Legends - Season 3!
Post by: Virex on March 04, 2013, 11:23:02 am
BoRK? This whole discussion sounds like it's about Swedish chefs...
Title: Re: League of Legends - Season 3!
Post by: Nistenf on March 05, 2013, 02:14:36 am
I'm raging so hard right now. I went into a ranked to find that I had 2k ping. The ping remained between 500 and 2000 during the whole game (which we lost, of course) and all my team blamed me for the loss (even if their scores really weren't much better than mine). And holy shit the jungle Jarvan didn't know how to gank, he flag tossed from the wraiths to mid lane and instead of using his Q to get there HE FUCKING FLASHED to his flag.
Don't mind me I needed to vent off
Title: Re: League of Legends - Season 3!
Post by: webadict on March 05, 2013, 01:44:12 pm
I'm raging so hard right now. I went into a ranked to find that I had 2k ping. The ping remained between 500 and 2000 during the whole game (which we lost, of course) and all my team blamed me for the loss (even if their scores really weren't much better than mine). And holy shit the jungle Jarvan didn't know how to gank, he flag tossed from the wraiths to mid lane and instead of using his Q to get there HE FUCKING FLASHED to his flag.
Don't mind me I needed to vent off
He was claiming the land for Demacia.
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on March 05, 2013, 02:08:46 pm
I played a game of solo top J4 earlier. It was very nice. I was against Riven, so I just rushed a Warden's Mail and Chain Vest before I went for my BoRK.
Title: Re: League of Legends - Season 3!
Post by: Graven on March 06, 2013, 06:59:51 am
So IEM going on right now, next game : CJE Blaze [former Azubu Blaze] vs our beloved Gambit Gaming!
http://en.esl.tv/channel/esltvlol/

edit : Well that was a sweet game.
Title: Re: League of Legends - Season 3!
Post by: snelg on March 06, 2013, 08:20:35 am
So IEM going on right now, next game : CJE Blaze [former Azubu Blaze] vs our beloved Gambit Gaming!
http://en.esl.tv/channel/esltvlol/

edit : Well that was a sweet game.
Was a great game indeed, looking forward to seeing how the rest of the tournament pans out.
I'm finding these much more interesting than the weekly riot league thing.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on March 06, 2013, 07:36:20 pm
Karma Rework re. (http://na.leagueoflegends.com/board/showthread.php?p=35330526#post35330526)
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on March 06, 2013, 11:20:12 pm
Damn it Riot, you really need to think of all the players that need something to whine about constantly. You keep putting out all the content you've promised to, sure, but what does that leave me with?

When the servers are lagging, I can no longer go "Well the Karma rework isn't out either. Riot is a terrible company" and when a Rioter who has nothing to do with champion reworks is answering questions, I can no longer spam them about the Karma rework then use their "I can't answer this, it's not my job" responses to prove Riot hates their customers.

Stealth rework and spectator mode were the first things they took from us. Now they're taking replays and the Karma rework. What am I supposed to complain about now? Trundle? Heimerdinger? Nobody cares about those guys. I can't rile up a crowd of people discussing the league system by mentioning fucking Heimerdinger.

Riot, I demand you stop delivering on promises. If you keep going like this I'll have nothing else to blame my anger on and, man, that'll make me even angrier.
Title: Re: League of Legends - Season 3!
Post by: Frumple on March 06, 2013, 11:38:26 pm
You could rile me up a lil'wit Heimerdinger. The game still lacks in sufficient heimerdinging. Dude's got like the best name, an old-school porn fro, and no love whatsoever. That needs to change.
Title: Re: League of Legends - Season 3!
Post by: Graven on March 07, 2013, 06:27:10 am
Well at least Karma's visibly dark-skinned  AND a powerful leader now. I'm not sure how I feel about the whole remake thing, but hey, that's a good start.

On the other hand : IEM, Evil Geniuses vs CJE Frost, for your pleasure : http://en.esl.tv/channel/esltvlol/
Title: Re: League of Legends - Season 3!
Post by: Wiles on March 07, 2013, 05:01:47 pm
Looks like the blob that was in the Mac trailer is going to be the next champion.

I'm curious if he has anything to do with the blob thing that people were wondering about in Battle Bunny Riven's splash art.

http://na.leagueoflegends.com/board/showthread.php?p=35356351#post35356351

 
Title: Re: League of Legends - Season 3!
Post by: Graven on March 07, 2013, 05:04:10 pm
Seems we'll be getting another monster champ, so that's nice.

edit : quotes from the thread by reds :

 "Nope! But he is a little similar to Cho'Gath in one respect. And also similar to Anivia in another."
"He does have an escape tool... but it's more of a reverse escape tool. Man mode."

Title: Re: League of Legends - Season 3!
Post by: Jopax on March 07, 2013, 06:32:33 pm
Aaaand we got another instabuy, just hoping he doesn't go like Yorrick did :C

Also the Digi art throwdown winners are out, and holy crap I was outclassed so hard it's not even funny :C
Title: Re: League of Legends - Season 3!
Post by: Graven on March 07, 2013, 06:43:37 pm
Oh man, I went to check the whole thing out after your post, there's some sweet art in there!

I absolutely love this (http://riot-web-static.s3.amazonaws.com/images/news/March_2013/03_06_2013_DigiArt_Throwdown_Contest/Tabnir.jpg) Fizz piece, for some reason. It's definitely not the best [that Grand Prize Ezreal one is incredible] but it's so... splashy.

edit : Wanna show us yours? I got really curious now for some reason  :D
Title: Re: League of Legends - Season 3!
Post by: Jopax on March 07, 2013, 07:11:07 pm
My favourite is the Hecarim one, really awesomely captured him, might have made him a bit bigger tho X)

Anyways, mine :
Spoiler (click to show/hide)

Also had a random game where the other teams Blitz gave up on it halfway trough and decided to just have fun, he even helped us do Baron, then we killed him, he cried betreyal. We also had a super fed Taric who kept taking ALL the kills. Fun times, the chat was beyond random :D
Title: Re: League of Legends - Season 3!
Post by: Orangebottle on March 08, 2013, 12:06:07 am
Ladies, gentlemen.

This. Is how you support Janna.

Spoiler (click to show/hide)

I secured *so many kills* in that game, with all the hardcore crowd control I brought to the table. Not only does Janna naturally have a knockup(Q), a slow(W), and a knockback(R), but when you add Shard of True Ice and Twin Shadows, you are inescapable. This allowed me to just lock down anyone my team wanted to kill, and also allowed for some marvelous flash+R combos that tossed low enemies straight into the blades of my waiting teammates. Didn't die a single time, not for a lack of trying on the enemy team's part.
Title: Re: League of Legends - Season 3!
Post by: frostshotgg on March 08, 2013, 12:45:15 am
Both of those AD's cs make me want to cry. It's pretty obvious to me that Akali got fed and proceeded to pile your whole team on her back and went for a hike.
Title: Re: League of Legends - Season 3!
Post by: Orangebottle on March 08, 2013, 06:23:33 am
Both of those AD's cs make me want to cry. It's pretty obvious to me that Akali got fed and proceeded to pile your whole team on her back and went for a hike.

It wasn't just Akali. Take a look at Kayle, who I was supporting.

An early gank on bot lead to Akali having the lead on Vlad, who she proceeded to grind into the dust. Our Kayle already had two kills at the time of the gank, while our Corki was trying his best to throw the game by feeding their top(He instalocked Corki after Kayle called ADC). I'd throw in pokes, shields, and slows where needed. It wasn't that Thresh wasn't landing his q+e+r, but that he and Quinn were doing next to nothing because of the shields and sustain we had down there on bot.
Title: Re: League of Legends - Season 3!
Post by: Graven on March 08, 2013, 09:15:15 am
The first semifinal of IEM is happening!
http://en.esl.tv/channel/esltvlol/

Gambit vs CJE Frost
Title: Re: League of Legends - Season 3!
Post by: Sirian on March 08, 2013, 10:40:13 am
Akali's definitely very strong, I started playing her recently and she's a true snowballing assassin. Early on she can be a bit tricky to handle, but as soon as you get your ult, you can close the gap and follow twice, and that's more than enough to kill most squishies. Previously, I thought that she was a kinda lame champion with a couple gimmicks but no serious threat unless fed to high heavens, but now I realize that most people simply don't play her properly. There was even one time where i just killed some guys, my HP was super low, and the enemy diana (full hp) jumps on me. A couple seconds later, diana was dead and I was still alive... spellvamp can be a scary thing.
Title: Re: League of Legends - Season 3!
Post by: Graven on March 08, 2013, 12:12:41 pm
Welp, it's gonna be a korean final on this IEM. Guess who's sad? It's me, I'm sad, because apparently my life is so sad and miserable my mood is affected by things not concerning me at all.

I've watched almost all of Gambit's games in s3 and they basically have two levels of play - "Undoubtedly The Best Team In The World", and "Meh". I cannot understand how this goes. There hasn't been a game where they slowly lose.

Also I've noticed a lot of people getting hostile towards me simply for having the yellow ribbon - "great leader". I don't understand this. I definitely haven't done anything to cause this, since all I say is "hey guys" and possibly ask if people want me to play a specific character. It's getting a bit unpleasant :|
Title: Re: League of Legends - Season 3!
Post by: Sirian on March 08, 2013, 12:32:37 pm
Also I've noticed a lot of people getting hostile towards me simply for having the yellow ribbon - "great leader". I don't understand this. I definitely haven't done anything to cause this, since all I say is "hey guys" and possibly ask if people want me to play a specific character. It's getting a bit unpleasant :|

It's called "Tall poppy syndrome". Look it up.
Title: Re: League of Legends - Season 3!
Post by: werty892 on March 08, 2013, 12:54:40 pm
Any advice for a support champion to play? I want to be able to play everything and I have a champ for everything except support.
Title: Re: League of Legends - Season 3!
Post by: Sharp on March 08, 2013, 01:04:22 pm
Also I've noticed a lot of people getting hostile towards me simply for having the yellow ribbon - "great leader". I don't understand this. I definitely haven't done anything to cause this, since all I say is "hey guys" and possibly ask if people want me to play a specific character. It's getting a bit unpleasant :|

It's called "Tall poppy syndrome". Look it up.

But Poppy is tiny, but deadly.
Title: Re: League of Legends - Season 3!
Post by: Jopax on March 08, 2013, 01:09:57 pm
Thresh and Blitz, able to turn games around, fun and easily dangerous on their own :D

Also Taric if you want a more classic support role that is also strong on its own and pretty fun to play :D
Title: Re: League of Legends - Season 3!
Post by: Sharp on March 08, 2013, 05:28:35 pm
I think I might have to give up LoL for a bit. I've gone from 70 points Silver I to 0 points Silver II.

I am pretty damn good with Singed (and humble as well), past 5 games with Singed in my team I do most damage to enemy champions, I take most damage, I earn most gold, I still lose. 3/5 games that's also including enemy team.

Hell last game I get hard countered by Kayle, score ends me 11/4/8 for me, 6/8/8 for her, me 222 CS , her 226, I only got killed by her once. I tell our jungler just focus mid to shut-down Eve, instead the Lux and Vi just feed. Cait keeps telling me to be careful (me, mo-fucking Singed with Merc Treads, ult ready and ghost) yet she gets caught so many times and doesn't seem to know how to use her Net to escape enemies.

How can I be stuck with idiots who want to fight 3vs5 all the time against a fed enemy team.

Title: Re: League of Legends - Season 3!
Post by: webadict on March 08, 2013, 05:34:36 pm
Any advice for a support champion to play? I want to be able to play everything and I have a champ for everything except support.
That depends on your play style. There are different types of support. You've got a lot of choices. I mean, for a basic, go Taric. He's easy to learn, easy to master. Lulu is a good as well, but harder to learn, and significantly harder to master. Leona is also good, easy to learn, hard to master. I suggest those three, as they are pretty good at what they do. Leona is super aggressive lockdown. Lulu is passive poke anti-aggression. Taric is a bit in-between. You can also pick up Sona, who has far more poke and heal than Lulu, but is less anti-aggression.

Personally, I enjoy a good support, and I don't care what you support as, so long as you can support. I, myself, am trying to learn support Annie, which I don't recommend, as it's only good use is AoE stuns coupled with damage (multiple assassins, for instance). You should pick to your ADC and team, or you'll have issues.

AND BUY WARDS, YOU FREELOADING NO DAMAGE 0/7 NOOB SUPPORT! <-- Learn to ignore this guy who can't do your job better.

If you have any specific types of supports you want (ranged, heal, shield, cc, etc.) I can help you find the support you're looking for.
Title: Re: League of Legends - Season 3!
Post by: Knirisk on March 09, 2013, 02:39:42 am
Any advice for a support champion to play? I want to be able to play everything and I have a champ for everything except support.
That depends on your play style. There are different types of support. You've got a lot of choices. I mean, for a basic, go Taric. He's easy to learn, easy to master. Lulu is a good as well, but harder to learn, and significantly harder to master. Leona is also good, easy to learn, hard to master. I suggest those three, as they are pretty good at what they do. Leona is super aggressive lockdown. Lulu is passive poke anti-aggression. Taric is a bit in-between. You can also pick up Sona, who has far more poke and heal than Lulu, but is less anti-aggression.

Personally, I enjoy a good support, and I don't care what you support as, so long as you can support. I, myself, am trying to learn support Annie, which I don't recommend, as it's only good use is AoE stuns coupled with damage (multiple assassins, for instance). You should pick to your ADC and team, or you'll have issues.

AND BUY WARDS, YOU FREELOADING NO DAMAGE 0/7 NOOB SUPPORT! <-- Learn to ignore this guy who can't do your job better.

If you have any specific types of supports you want (ranged, heal, shield, cc, etc.) I can help you find the support you're looking for.

It also depends on the AD's playstyle. If you're solo-queue or what-have-you, I'd recommend aggressive supports like Taric, Leona, and Blitzcrank who give extremely clear indications when to go in, because most ADs are pretty passive. They'll ignore buffs like Janna shield and Nunu blood boil. If you're duoqueuing with someone, go ahead and play Nami, Janna, Nunu, etc. because they are really effective, but only if the AD knows when to go in or is a generally aggressive player. I'd do well with the above supports just because I play a really aggressive AD. Basically, if you play any supports other than poke/sustain supports, one of you is going to have to lead the charge intelligently.

I'd still recommend Leona/Blitz, though. Not Thresh as much because I don't have a lot of experience with him, but I have oodles of experience with Leona support (which is surprisingly unpopular...) Not the least of which because MORE CC and teams always seem to have never enough CC unless it's a team of bruisers. Also, Leona/Blitz can be as gamechanging as any fed assassin, only without the need to be fed.
Title: Re: League of Legends - Season 3!
Post by: Errol on March 09, 2013, 06:27:30 am
If you want to play Leona you need to have a really good sense of when to engage. I like her, but play her a bit too passively - you can win more encounters than you might think, but at the same time you really need to know how much damage you do and how much damage the enemy can pump out if you want to make winning trades.

And as soon as you hit 6 someone's gonna die.
Title: Re: League of Legends - Season 3!
Post by: Graven on March 09, 2013, 07:19:52 am
IEM Grand Final - CJE Frost vs CJE Blaze, Frost dominating in the first game. Man, I'm so sad... if Gambit hadn't fucked up their first game, they could've destroyed Blaze at the final  :'(

http://en.esl.tv/channel/esltvlol/
Title: Re: League of Legends - Season 3!
Post by: baruk on March 09, 2013, 08:26:11 am
 Even Frost can't cope with Singed. He seems to have benefited a lot from the changes to tear of the goddess.
 Game 3: Frost get Singed and Volibear. The double flip is up against the recently-released-and-therefore-probably-OP trio of Vi, Elise and Kha-Zix.
Title: Re: League of Legends - Season 3!
Post by: werty892 on March 09, 2013, 08:21:56 pm
Guess I'm going with Leona guys. I had it narrowed down between Leona and Thresh and Leona seems to be more popular.
Title: Re: League of Legends - Season 3!
Post by: Virex on March 09, 2013, 08:41:21 pm
During one of today's games we were stomping the enemy pretty hard, so I tried building a hurricane on Tristana. I've never seen a champ eat through creep waves that quickly...
Title: Re: League of Legends - Season 3!
Post by: Knirisk on March 09, 2013, 09:17:49 pm
If you want to play Leona you need to have a really good sense of when to engage.

Exactly this. I've fed my AD carry off of JUNGLE GANKS. You need to know. If you're caught by a jungle gank and you know you're going to die, you tag and immobilize the jungler and sacrifice yourself every time, because you just might get a kill. Or like, y'know, if there's a person at low hp, of course they'll jump into the fight when the jungler ganks. Prime opportunity.
Title: Re: League of Legends - Season 3!
Post by: Errol on March 10, 2013, 12:12:44 pm
If you want to play Leona you need to have a really good sense of when to engage.

Exactly this. I've fed my AD carry off of JUNGLE GANKS. You need to know. If you're caught by a jungle gank and you know you're going to die, you tag and immobilize the jungler and sacrifice yourself every time, because you just might get a kill. Or like, y'know, if there's a person at low hp, of course they'll jump into the fight when the jungler ganks. Prime opportunity.

Today, I got two kills and red buff for my AD carry off a Shaco gank, because he criminally underestimated Leona. F'yeah, Leona.
And then you're zoning two people out on your own because they're just that respectful, while the AD carry is half the lane away farming some stuff.
...and then you die because of being too full of yourself. :P Turns out they were baiting...
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on March 11, 2013, 06:57:44 am
Jungle Taric is great. Glacial Shroud on him is like buying three items at once.

edit: Gotta love assholes who never surrender in ranked. We're 1/9 at 20 minutes, surrender vote fails 3/2. We're 2/14 at 23 minutes, surrender vote fails 3/2. We're 3/19 at 26 minutes, surrender vote fails 3/2. We're 3/24 at 29 minutes, surrender vote fails 3/2. We're 4/29 at 32 minutes, surrender vote fails 3/2. There was no point in that game where we were remotely close to coming back.
Title: Re: League of Legends - Season 3!
Post by: Sirian on March 11, 2013, 10:47:05 am
Gotta love assholes who never surrender in ranked. We're 1/9 at 20 minutes, surrender vote fails 3/2. We're 2/14 at 23 minutes, surrender vote fails 3/2. We're 3/19 at 26 minutes, surrender vote fails 3/2. We're 3/24 at 29 minutes, surrender vote fails 3/2. We're 4/29 at 32 minutes, surrender vote fails 3/2. There was no point in that game where we were remotely close to coming back.

Sometimes I like to keep playing even if the match seems hopeless, for the purpose of self-improvement (and you learn much more when you're in a difficult position). In ranked, I don't surrender because it's a sure loss, whereas if you keep playing there's always a sliver of hope (and sometimes you can win even with an awful K/D ratio). Though i guess it varies depending on my mood, sometimes I surrender too.

However, I really dislike when the surrender window keeps popping up, bonus points if I'm still in the middle of a teamfight and it makes me miss a click.
Title: Re: League of Legends - Season 3!
Post by: Orangebottle on March 11, 2013, 02:22:31 pm
edit: Gotta love assholes who never surrender in ranked. We're 1/9 at 20 minutes, surrender vote fails 3/2. We're 2/14 at 23 minutes, surrender vote fails 3/2. We're 3/19 at 26 minutes, surrender vote fails 3/2. We're 3/24 at 29 minutes, surrender vote fails 3/2. We're 4/29 at 32 minutes, surrender vote fails 3/2. There was no point in that game where we were remotely close to coming back.
Gotta love assholes who spam surrender in ranked. We're 1/9 at 20 minutes, they vote to surrender and get shut down. We're 2/14 at 23 minutes, they keep voting surrender and blocking my clicks so I miss a bunch of skillshots that could've won the teamfight. We're 3/24 at 29 minutes, and it's clear we're not going to let them surrender, but they keep spamming it anyway. We're 4/29 at 32 minutes, another failed surrender vote that's pointless because the enemy team is pretty close to taking the nexus.

I hate it when people surrender in League. It takes away the satisfaction of victory. It prevents people from seeing the victory they earned, not one given to them by the enemy team. It annoys the fuck out of me, and I always vote no, unless something totally unfun is happening(like zilean soraka bot).
Title: Re: League of Legends - Season 3!
Post by: penguinofhonor on March 11, 2013, 03:21:35 pm
Sometimes I like to keep playing even if the match seems hopeless, for the purpose of self-improvement (and you learn much more when you're in a difficult position). In ranked, I don't surrender because it's a sure loss, whereas if you keep playing there's always a sliver of hope (and sometimes you can win even with an awful K/D ratio). Though i guess it varies depending on my mood, sometimes I surrender too.

However, I really dislike when the surrender window keeps popping up, bonus points if I'm still in the middle of a teamfight and it makes me miss a click.

Self improvement happens when you're just losing normally. Say, when you have a 33% chance of winning or something. But nobody learns anything in a stomp. When the gap between your team and the enemy team reaches something like 25 kills, 4 dragons, 7 towers, a baron, and who knows how much farm, the amount of skill you can express is limited tremendously by the sheer stat advantage the opponents have. As they get more and more powerful compared to you, the penalty for their mistakes decreases and the reward for your correct plays decreases.

And I honestly don't care about that "sliver of hope." You know why not? Cause if I have to choose between a 3% chance of winning in the next 20 minutes or a loss and then a 50% chance of making it up in the next game, I'm going to choose the new game.

Gotta love assholes who spam surrender in ranked. We're 1/9 at 20 minutes, they vote to surrender and get shut down. We're 2/14 at 23 minutes, they keep voting surrender and blocking my clicks so I miss a bunch of skillshots that could've won the teamfight.

Pfhahaha... if there were any "skillshots that could've won the teamfight" then nobody would have been trying to surrender. Glad you know this game better than I do though!

We're 3/24 at 29 minutes, and it's clear we're not going to let them surrender, but they keep spamming it anyway. We're 4/29 at 32 minutes, another failed surrender vote that's pointless because the enemy team is pretty close to taking the nexus.

I hate it when people surrender in League. It takes away the satisfaction of victory. It prevents people from seeing the victory they earned, not one given to them by the enemy team. It annoys the fuck out of me, and I always vote no, unless something totally unfun is happening(like zilean soraka bot).

Well I guess you're the only one who's allowed to have the opinion that something's "totally unfun" then? Or maybe I should just insult you for thinking a Zilean Soraka bot isn't fun to play against.
Title: Re: League of Legends - Season 3!
Post by: baruk on March 11, 2013, 03:30:39 pm
When you're in a hole, penguinofhonor, stop digging. If you're in ranked, and two players don't want to surrender, then you have to grit your teeth, be a man and play it out. Spamming surrender is just toxic behaviour at a certain point - of course your teammates aren't clicking "yes", they don't want to lose a battle of wills with some defeatist jerk. It's not because they think they have a chance of winning, they just want you to suffer.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Exerosp on March 11, 2013, 04:00:19 pm
^
Kinda like that. But I usually had the mindset of "Atleast i'll learn something by copying these guys."
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Angle on March 11, 2013, 04:16:12 pm
I have to agree, I hate surrender monkeys, especially when they're on the opposing team. I want to earn my victory, damn it!
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Graven on March 11, 2013, 04:35:36 pm
I love surrenders since by that point it's obvious who'll win and I can move on to another game. Screw earning my victory, I wanna have fun, and being in a one-sided stomp is not fun at all for me.

Of  course there are the sort of people who start spamming surrender at the first minor mistake, but I'm fairly certain there's a special circle of hell for them, so they don't count.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Wiles on March 11, 2013, 04:56:24 pm
I try to avoid surrendering in ranked as much as possible. I've won enough games that seemed hopeless to make it worth my while to play it through. Besides I play for fun so losing is all part of the experience for me.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: penguinofhonor on March 11, 2013, 05:12:18 pm
Trust me, I don't spam surrender in just any losing game. During season 2 ranked, half my wins were from my team getting destroyed in laning but coming back in team fights.

But I can tell the difference between a badly losing game and a stomp where we're not coordinated at all, half the team isn't trying anymore, and the two people who don't want to surrender don't actually think they can win, but are instead trying to do crap like snipe a few kills before the game is over so they can insult the rest of our team and say they weren't the reason we lost. In my 1500+ games, I've won tons of the former, but only a handful of the latter.
Title: Re: League of Legends - Season 3!
Post by: Orangebottle on March 11, 2013, 05:35:52 pm
Pfhahaha... if there were any "skillshots that could've won the teamfight" then nobody would have been trying to surrender. Glad you know this game better than I do though!
There are plenty of skillshots that can win teamfights. Blitz's Q. Ahri's E. Shen's taunt. To name a few.

Quote
Well I guess you're the only one who's allowed to have the opinion that something's "totally unfun" then? Or maybe I should just insult you for thinking a Zilean Soraka bot isn't fun to play against.
No. And zilean-soraka isn't fun to fight at all; you literally can't do anything against them. You initiate? Zilean throws timebombs all over the place and ults himself. Normally you'd be able to wait until he's out of mana, but he has fuckin 'raka. He's ridiculously unkillable. Seriously, fuck anyone who runs zilean soraka bot ever.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Errol on March 11, 2013, 05:37:34 pm
I'd argue that with an ideal game, there would be no need for the surrender button since you would always have a real chance to run it back. I dislike this concept of fluff. It is not fun to play out a basically won game for 10~15 minutes, it just feels like a chore. It is not fun to play out a basically lost game for 10~15 minutes, since you may try your very best but your hopes get crushed time after time. (Should a comeback happen, it does of course feel amazing. But don't kid yourself, that's a minority of matches.) As soon as the major challenges are cleared, the game becomes significantly less fun, as one side just tries to avoid mistakes and the other usually can't expect to run it back, unless they have a greatly superior late game team comp, the winning side makes some mistake or a really amazing play happens.

It's like getting comboed down in a fighting game, where the enemy is going to kill you if he optimally executes his combo and you're just gambling on him dropping an input. That's not fun, especially if you're on the receiving end of it. The fun part about a fighting game is anything else - mindgames, mixups, great plays, the spacing game and so on. All of that is in League as well, minus the mixups.

Solutions to that problem might be a) reducing snowballing - then it wouldn't be League anymore, but honestly, your victory condition should not be tied to anything else. A health bar should ideally just be that, a health bar. b) forced rubberband mechanics - those are just bad. c) Making the game more unforgiving, so that mostly-victories turn into actual victories far sooner. This absolutely should not mean "Win lane, win game". A game should ideally end when all the interesting decisions are made, right now I think you get too many chances that don't really mean anything. Huge design can of worms - will skew balance towards the early game winners and probably alienate a lot of people that care about clutch comebacks. Or, d), keep everything mostly as it is - after all, it's worked out for League. Game has become huge.

This is what Dominion does well. There is little snowballing going on, and winning does not make you win more all that much.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Sharp on March 11, 2013, 06:51:30 pm
I wish they put health block bars on everything instead of just champions so people can realise that I need help killing the big wolf, not the 2 little ones that can be 1-shotted. Would make it easier to select targets for last hitting as well.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Angle on March 11, 2013, 09:29:09 pm
There's an option for that, I think.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Yodamaster on March 11, 2013, 10:42:11 pm
You have to judge on a game-by-game basis which are worth surrendering and which aren't. There's "always the chance to come back" but sometimes that chance isn't existent, and then surrendering isn't a bad idea. When it is there, I think you should keep playing, but if they've just been consistently outplaying you and it doesn't look like that will change, you can surrender if you want. There's no black or white to it. If you try to surrender once but it gets voted down, don't immediately start the vote again. Keep playing until the next major event, such as them winning a teamfight or taking towers before proposing the vote again. If it gets voted down again, just keep playing. You're obligated to actively engage in the game until it's officially over. Now you don't have to be 100% serious, but you shouldn't be feeding on purpose just because your team won't surrender. Happy mediums, everyone.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Nistenf on March 12, 2013, 12:26:01 am
Do we have a list (like a google docs thingy) of all the Bay12 LoLers or should I just create one?
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Errol on March 12, 2013, 03:15:46 am
Heh, I only tend to surrender after getting multiple inhibitors shot down, or after an ace where it's obvious they'll win before we respawn. Kill count isn't really much of a criterium.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: penguinofhonor on March 12, 2013, 06:52:26 am
Is there a solo queue way to get around AOE initiation comps? Cause I just played against Leona, Ashe, Amumu, Gangplank, and Annie.

If we initiated as a team, we got aced in seconds. If we tried to pick off anyone, someone would get hit by an Annie or Amumu Q and then we'd be facing a 4v5 while 4-5 of their initiates were still up. If we spread out, they grabbed someone with Amumu/Annie/Leona and either we tried to converge on them and got blown apart in the AOE or let that person die and lost a tower cause we definitely couldn't initiate the 4v5. If we tried to split push, they'd group up and force a baron or something that would get us together, and then we'd get the AOE treatment again.

I've been on the winning side of this strategy, and I still can't figure out how you're supposed to beat it without premade levels of coordination. It was just really sad this time, cause we had a great comeback during midgame, grabbed every dragon and one baron, and still ended up completely unable to do anything during any of the team fights or skirmishes.

Also I'm in Silver IV now. If you're below that, I'm looking down my nose at you. If you're above that, I'm tilting my head back real far so I can look up my nose at you.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Sharp on March 12, 2013, 07:36:45 am
I faced a similar enemy team, mumu, galio, kayle, quinn and morgana, I went jungle Xin and bought a shiny QSS > Mercurial Scimtar so whenever they engaged on us I would just cleanse and ult them all away and then we can pick em off while their ults are down.

Leona can be a bitch to face against, she is great for stopping someone but she doesn't provide any healing or buffs for allies so you have to ignore her and focus down the ad carry, especially if it's a squishy no-escape one like Ashe.

Annie is just evil with her burst but is pretty easy to kill without tibbers.

Someone who can split people up like Xin is good vs the AoE comp, or you can get Olaf who just laughs at the CC and chases down the squishys, though in my case also helped that we had a Lulu, Cho'Gath, Mordekaiser and Varus so we could easily just get me to split them up and then counter-engage and turn fights from 5vs5 to 6vs4.

Olaf > CC though and pretty easy just to build tanky/cd and just kill their damage dealers and he normally splits enemy team up just because some people try and protect ad carry while others are trying to focus your ad carry.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: frostshotgg on March 12, 2013, 08:15:55 am
That kind of comp will always win in low level soloqueue because it has a ton of cc, not because its AoE
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Errol on March 12, 2013, 08:59:51 am
Facing Leona is problematic. Remember, once her rotation is down she isn't threatening anymore, in fact she has a chunk of bonus AR/MR at that point. In fact, if the Leona is good, she probably has enough regen to shrug it off. Poking down her AD carry is a good idea - but as soon as you engage the cards are in Leona's hand, so don't do that until you're absolutely sure.

This is how I think Leona fares against some random supports I have matchup experience against.

Soraka - problematic MU. You need to burst down Soraka or else you're not going to do much. Infuse is free against any sort of approach of Leona's save for Solar Flare sniping. Her sustain means she'll usually win trades, and the burst heal counters your attempts at killing but she's weaker early so abuse her around levels 2 to 4. Consider bringing Ignite.

Sona - like Soraka, minus all the tools of Soraka that make killing things problematic. She has considerable poke and can also sustain, but Sona is pretty free before 6, can be sniped rather easily even afterwards, is really squishy, is in Zenith Blade's range if she tries to poke anything and so on. One of Leona's favorite enemies to face. Be mindful of Crescendo and don't underestimate her, though.

Taric - not that much of a problem. Should he dazzle your carry, get on theirs, you're a bigger threat. Then get on Taric when he tries to abscond. He has a heal while you don't, but he loses the offensive game - which is kind of what he's picked for, apart from the auras - so this should be a pretty even matchup. Get some sustain in case you get bedazzled.

Lulu - no heals on either side = this lane is risky. Lulu obviously has superior poke and can prevent you from striking back, but she needs to be careful as well so that she doesn't get pounced on, because no sustain. Bully her as long as Pix is down, bait Pix and then go for it, bully her if she doesn't have enough mana to keep the harassment up. You're going to take a lot of things on your chin anyway, so you should bring the sustain and take care of your ally. If Lulu is teamed up with a good poking carry, though, you will probably regret your choice of support.

Alistar - same deal as with Taric. If he gets on your AD carry, you get on his. Ali can be more dangerous offensively than Taric - he also has more mana costs than you. Abuse that and play a bit more offensively, provided that you can take it and your AD carry backs you up. You absolutely need to respect his CC abilities, he can mess you up hard when you're out of position and he knows it. Obviously, don't try to kill him unless he asks for it.

Blitzcrank - can be tough. Expect the rocket grab, avoid the rocket grab, avoid the rocket grab that comes when you're trying to disengage, ward the bush. Take the fight to him. Unlike most other supports he isn't all burst and no sustained, and he's a tanky little bugger. But his close-up CC is lacking and usually he doesn't really want to grab you. Stay at high health, just in case.

Janna - can be annoying. Free damage if you hit her with a Zenith Blade, though, and also free if Eye of the Storm is down, so get down to baiting that bugger. She doesn't hurt, either - so altogether you like seeing her, although you might not get many kills.

Thresh - has no sustain. Yes, you can't really kill him or his carry and he's dangerous if he manages to engage on people - but no sustain plus plenty of opportunities since he wants to get out and get souls equals not really that big of a threat.

So, generally - Leona really likes it if you have no good GTFO options. Leona dislikes heavy poking comps. Leona dislikes it if the opponent can win the trades she engages, so once she's behind she'll have a bit of a hard time, but that goes the other way as well. Respect Leona from 2/3 - 6, and don't move so predictably that she has an easy time getting you with Sunlight. Taking control of the brushes never hurts. Know her damage - a basic combo from her alone can be around 40%, and with her ally chiming in things will hurt. Know that she deals most of that damage over three seconds and that a lot of it comes from innate and W, both of which allow for counterplay. Know that Solar Flare means that a good Leona can always engage you if she wants to, and that she's scary when she gets her ult as a result. Any lane with Leona in it is a kill lane.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Knirisk on March 12, 2013, 09:41:14 am
That kind of comp will always win in low level soloqueue because it has a ton of cc, not because its AoE

This. Low level soloqueue has little knowledge of appropriate positioning, so if you get the CC on the right targets (AOE CC makes it easy), every teamfight is pretty much won.

Unless the fed bruisers are doing the most damage, in which case, you fuck off and peel for your carry and hope to God they know to stay in the back line.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: penguinofhonor on March 12, 2013, 10:01:52 am
Ugh, that was the worst game I've played in months. One player asks for mid, then our Lux calls it and locks in. It's looking great already!

Apparently the original guy who called mid is a plat smurf, so he goes support and spends the whole game harassing Varus and Lux. Lux feeds super hard and then afks in response to Zilean harassing her.

And I'm jungling Shyvana against Jarvan. I'm really tired of having to pick from the god tier junglers (Xin, J4, Vi, Hec) or basically give up the game. They say picks don't matter as much in lower elos, but those guys are all still stupid OP in low elo because they have enough CC to feed their lanes and enough damage to carry themselves. They're pretty much the perfect balance for team utility in high elo and stomping in low elo.

Pick Shyvana? Jarvan gives all the enemies' lanes a two kill advantage. Pick Nautilus? You're going to die every single time the enemy Vi sees you. Pick Udyr? Aww, cute. Hecarim is like you but with an initiate. Pick Pantheon? Xin is you, but with sustain and a longer gap closer. Also he scales better.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Jopax on March 12, 2013, 10:06:30 am
Go for a match of ranked after a few weeks. I'm fourth from the bottom. Team captain is silent, bans are handed out, we're on our last ban, he bans Taric.

The other team gets FP and takes Shen. Ok, it's not ideal, but it's manageable. First guy locks in Thresh (even if the second dude called support), so the other guy takes Morde (I said I wanted top, so he says he'll go mid). They take Singed and Morgana. My turn to pick, I call top once more before locking in Renekton. At witch point the guy above me picks Kayle and says top. When I say I claimed top like two times already to which he responds that he gets to go top because he is above me.

Some people, some god damned people.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Virex on March 12, 2013, 11:09:00 am
Is there a solo queue way to get around AOE initiation comps? Cause I just played against Leona, Ashe, Amumu, Gangplank, and Annie.

If we initiated as a team, we got aced in seconds. If we tried to pick off anyone, someone would get hit by an Annie or Amumu Q and then we'd be facing a 4v5 while 4-5 of their initiates were still up. If we spread out, they grabbed someone with Amumu/Annie/Leona and either we tried to converge on them and got blown apart in the AOE or let that person die and lost a tower cause we definitely couldn't initiate the 4v5. If we tried to split push, they'd group up and force a baron or something that would get us together, and then we'd get the AOE treatment again.

I've been on the winning side of this strategy, and I still can't figure out how you're supposed to beat it without premade levels of coordination. It was just really sad this time, cause we had a great comeback during midgame, grabbed every dragon and one baron, and still ended up completely unable to do anything during any of the team fights or skirmishes.

Also I'm in Silver IV now. If you're below that, I'm looking down my nose at you. If you're above that, I'm tilting my head back real far so I can look up my nose at you.


I'm not an expert on this, but intuitively, if you cannot win team fights, then avoid them. Ward the hell out of the jungle, farm and wait until they do Baron or Dragon so that they're out of position, making it easy to burst down the squishies.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Jar of Jam on March 12, 2013, 12:15:05 pm
Go for a match of ranked after a few weeks. I'm fourth from the bottom. Team captain is silent, bans are handed out, we're on our last ban, he bans Taric.

The other team gets FP and takes Shen. Ok, it's not ideal, but it's manageable. First guy locks in Thresh (even if the second dude called support), so the other guy takes Morde (I said I wanted top, so he says he'll go mid). They take Singed and Morgana. My turn to pick, I call top once more before locking in Renekton. At witch point the guy above me picks Kayle and says top. When I say I claimed top like two times already to which he responds that he gets to go top because he is above me.

Some people, some god damned people.

Your match history (http://www.lolking.net/summoner/eune/22356858#history) somehow doesn't agree with what you've said :)
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Jopax on March 12, 2013, 12:39:16 pm
Oh I've dodged that one, written that post while I was waiting for the dodge punishment to expire :)
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Jar of Jam on March 12, 2013, 01:36:17 pm
Oh I've dodged that one, written that post while I was waiting for the dodge punishment to expire :)
Then you've successfully dodged into a good game, grats :)
Title: Re: League of Legends - S3 - Patch 3.03
Post by: werty892 on March 12, 2013, 02:45:11 pm
Been playing Leona for a bit, and is it just me or would she make a REALLY good bruiser?
I mean, throw in some AD and more health into her build, and she could be amazing... She has all of the things a bruiser could want, shield, initiate, 2 stuns, etc.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: IamanElfCollaborator on March 12, 2013, 02:47:04 pm
How would you guys advise I build Cho'Gath or Poppy?

I normally build Armor/MR Cho and AD Poppy, but since I just found this thread and my friends mainly play assassins or ranged, I wanted some advice.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Errol on March 12, 2013, 02:54:41 pm
Yes... theoretically. Going solo means you have no means of proccing your passive, and without passive procs your base damages are absolute crap. Add to that the fact that you have zero ranged harassment or sustain, and basically every bruiser in LoL walks over a Leona lane.

Should you get fed, of course, or if you somehow manage to get a lane to farm for yourself, Bruiser is the way to go. She gets a lot of mileage out of Sheen and its upgrades, for one.

Or you could go all in and have a Leona/Janna, Leona/Karma or Leona/Lulu lane bottom. Leona + shield = wins 99% of trades.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: baruk on March 12, 2013, 04:33:19 pm
How would you guys advise I build Cho'Gath or Poppy?

I normally build Armor/MR Cho and AD Poppy, but since I just found this thread and my friends mainly play assassins or ranged, I wanted some advice.
My Season 2 Poppy build was sorc shoes, trinity force and hextech gunblade, but I play Dominion mostly. On summoner's rift, I would throw in a philosopher's stone early on for some sustain. Blade of the ruined king is probably better than hextech gunblade right now.
 I've always liked an early Rod of Ages on Cho Gath. Spirit visage now seems a better MR item for him than abyssal scepter. For armour, add a frozen heart to hit the 40% CDR cap.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Exerosp on March 12, 2013, 04:53:18 pm
Just a question guys, on the upcoming champ ZAC. Do you think he's a experiment of Mundo? It looks like Mundo was sane when he was working on it, but then conducted experiments on himself, therefore the retarded red writings on the clipperboards. Singed might also be a fellow worker.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: frostshotgg on March 12, 2013, 04:54:38 pm
Poppy? Well, you could go with the age old gag build of Trinity, Warmogs, Gunblade, Rabadons, Infinity.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Angle on March 12, 2013, 05:58:38 pm
Been having fun with solo top Taric. Build mana, lol hard.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Jopax on March 12, 2013, 07:49:54 pm
Damn it they even made a green blob ripped like Arnie, whyyyyyy
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Virex on March 12, 2013, 09:06:05 pm
Been having fun with solo top Taric. Build mana, lol hard.
How the hell do you people consistently go top? I've been trying to go top all day today and It. Just. Don't. Work. I always end up bot or jungle...
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Orangebottle on March 12, 2013, 09:22:16 pm
Been having fun with solo top Taric. Build mana, lol hard.
You'd have even more fun with solo top Singed, then. Build mana, troll hard.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Yodamaster on March 12, 2013, 10:59:32 pm
Do we have a list (like a google docs thingy) of all the Bay12 LoLers or should I just create one?

I have a list in the OP but it's very outdated. If you wanted to set this up and send me the link I'd gladly put it in the OP.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Angle on March 13, 2013, 12:27:46 am
Been having fun with solo top Taric. Build mana, lol hard.
You'd have even more fun with solo top Singed, then. Build mana, troll hard.

I do that too sometimes, but it's just so ordinary. When I do it with Taric, it's an actual troll build.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: penguinofhonor on March 13, 2013, 04:18:03 am
I hate lategame in League so much. There are just gigantic periods where one small mistake makes one team completely unable to do anything besides watch the other team take their shit.

Draven gets caught, explodes instantly, that's 50 seconds where we're useless. The enemy team gets a free dragon and tower. Right before he respawns, Vi gets caught, explodes instantly, that's 50 more seconds where we're useless. The enemy team gets baron and pushes another tower. Right before she respawns, Nunu gets caught, explodes instantly, that's 50 more seconds where we're useless. The enemy team gets two inhibitors. It's like my team was actively avoiding 5v5s.

I do that too sometimes, but it's just so ordinary. When I do it with Taric, it's an actual troll build.

I hate to burst your hipster bubble, but solo top Taric isn't a troll build this patch.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: IronyOwl on March 13, 2013, 06:01:46 am
Been having fun with solo top Taric. Build mana, lol hard.
How the hell do you people consistently go top? I've been trying to go top all day today and It. Just. Don't. Work. I always end up bot or jungle...
Yeah, I like going top, but apparently so does everyone else in Normal. In Ranked and Normal Draft it seems to be much less of an issue for some reason; maybe because top is a fairly self-contained lane and Normal is less team-oriented than the other two?

Also doesn't help that I usually feel weird trying to call top as fast as possible, which obviously means I lose out to those without any such qualms.


I hate lategame in League so much. There are just gigantic periods where one small mistake makes one team completely unable to do anything besides watch the other team take their shit.

Draven gets caught, explodes instantly, that's 50 seconds where we're useless. The enemy team gets a free dragon and tower. Right before he respawns, Vi gets caught, explodes instantly, that's 50 more seconds where we're useless. The enemy team gets baron and pushes another tower. Right before she respawns, Nunu gets caught, explodes instantly, that's 50 more seconds where we're useless. The enemy team gets two inhibitors. It's like my team was actively avoiding 5v5s.
I tend to take this sort of thing as a sign that the game was supposed to have ended a while ago, but one team or the other has been dragging their feet on actually finishing it. There's always elements of this, of course, but by the time it gets really severe like that it usually seems like someone should have won a proper teamfight and pushed already anyway.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Virex on March 13, 2013, 07:23:58 am
Been having fun with solo top Taric. Build mana, lol hard.
How the hell do you people consistently go top? I've been trying to go top all day today and It. Just. Don't. Work. I always end up bot or jungle...
Yeah, I like going top, but apparently so does everyone else in Normal. In Ranked and Normal Draft it seems to be much less of an issue for some reason; maybe because top is a fairly self-contained lane and Normal is less team-oriented than the other two?


I play normal draft exclusively, so I don't think that's the problem. Maybe I should start playing ranked.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: penguinofhonor on March 13, 2013, 09:23:48 am
Ah, and my trust in people worked out for the better once. I'm second pick and ask for jungle, then our last guy is like "yo penguin can i have jungle please? i'm a pretty good voli" and I give it to him since he asked nicely instead of threatening to feed or bragging about his plat alt.

So I support, and grab Janna since the enemy team took Taric before he could. He carried hard, and gave me honor at the end for trading him the jungle. That game was pretty great in every way.

And I finally figured out why I got sorted into Lux's Spellbreakers instead of any of my friends' silver leagues: these two guys I never play with are in there. It seems the league system doesn't prioritize your friends at all.

My friends' leagues, mostly out of my curiosity (numbers are the amount of friends in each):
Diamond: Malzahar's Captains (1)
Gold: Kassadin's Wizards (1), Poppy's Swashbucklers (1), Taric's Enforcers (1)
Silver: Amumu's Weaponmasters (1), Ashe's Swarm (2), Garen's Battlemasters (1), Karma's Spellslingers (1), Lux's Spellbreakers (2+me), Miss Fortune's Warmongers (1), Nunu's Snipers (1) Twitch's Dervish (1), Zilean's Dragons (1)
Bronze: Cassiopeia's Warmongers (2), Leblanc's Horde (1)

Huh, I know not all these guys are friends with each other, but I know some of them are. It doesn't seem to group friends very aggressively. That said, Poppy's Swashbucklers is definitely the coolest name and I'm going to have to defriend those other two guys before I hit gold to make sure I end up in it.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Graven on March 13, 2013, 10:09:40 am
Man, screw you and your fancy leagues  :'( Meanwhile I get to 420 ride the retard train all day erry day and can't even ban a Kassadin since Draft pick queues for Dominion are about 5 times the length of the actual game. Riot really should've just implemented ranked from the start.

Other than that I think the system does group friends together, but I'm not sure how aggressively. A few of my friends who have friended each other are in the same leagues, but I can't be sure. Also Garen's Battlemasters is baller.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: penguinofhonor on March 13, 2013, 12:06:00 pm
Maybe season 4 will have ranked Dominion.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Errol on March 13, 2013, 02:19:23 pm
Having a certain itch to buy Fiora. Yay/nay? How much fun can be had with her?
Title: Re: League of Legends - S3 - Patch 3.03
Post by: werty892 on March 13, 2013, 02:55:38 pm
Having a certain itch to buy Fiora. Yay/nay? How much fun can be had with her?

From what I've seen, shes hit or miss. If you get fed, you can 1v5 pretty much, but if you dont, your pretty much useless. It is easy to stay in lane and get fed though, so she is pretty good.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Kansa on March 13, 2013, 03:10:50 pm
Having a certain itch to buy Fiora. Yay/nay? How much fun can be had with her?

She is fun but she kinda sucks, she is ok in lane but as she is a melee adc as soon as you get into teamfights she gets cc'd and then dies.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: penguinofhonor on March 13, 2013, 04:31:09 pm
Speaking as a jungler, when there's a Fiora on my team I know that she's not going to have CC so she's going to be difficult to give successful ganks, she loses to every lane bully in the game (read: 90% of top) so she's going to need successful ganks, and she's going to have low damage early on so I should only expect success when her ignite is up. But she's going to need successful ganks more often than her ignite is up.

If she manages past that, yeah, she's pretty decent in team fights.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Graven on March 15, 2013, 05:21:12 pm
Hey guys Blobman got revealed : http://eune.leagueoflegends.com/news/zac-secret-weapon-revealed?rid=sidebar

He looks...uhm... yeah. Interesting, let's say
Title: Re: League of Legends - S3 - Patch 3.03
Post by: frostshotgg on March 15, 2013, 05:32:05 pm
Karma's specifics also went live. It seems like they managed to keep some of what made her fun, but I'm not going to hold my breath. She doesn't seem as much of the clutch-play monster that characterizes her right now.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Graven on March 15, 2013, 05:53:35 pm
Here (http://eune.leagueoflegends.com/board/showthread.php?p=5171544) is the relevant information, thanks for reminding me of that :)

She looks significantly less interesting than Blobman. I also really hate her Mantra mechanic. Need to see her in action, but even if she's really strong [and she already is, at least on Dominion], I feel she's just not very interesting to play. Hopefully her new kit is better in this regard.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: frostshotgg on March 15, 2013, 06:12:50 pm
You've never played SR Karma then. She's honestly a good bit below par. And she's one of the more interesting champs to play, specifically because of her passive. Trying to kill a good Karma is right up there with land wars in Asia.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Graven on March 15, 2013, 06:15:50 pm
Oh heavens no, have not and don't intend to. I meant I know she is objectively weak right now, but even if she were strong, she would not be interesting to me.

Also I'm not sure I understand your comparison  :(
Title: Re: League of Legends - S3 - Patch 3.03
Post by: penguinofhonor on March 15, 2013, 06:18:10 pm
Zac looks hella fun. And he's a tank! We haven't had a tank jungler since the great Sejuani/Nautilus/Hecarim glut a year ago.

Karma's specifics also went live. It seems like they managed to keep some of what made her fun, but I'm not going to hold my breath. She doesn't seem as much of the clutch-play monster that characterizes her right now.

Thank god. Maybe she'll actually be useful outside of rare clutch plays.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: frostshotgg on March 15, 2013, 06:36:48 pm
Also I'm not sure I understand your comparison  :(
Was a reference to the Princess Bride. Shame on you for never having seen it.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Graven on March 15, 2013, 06:48:31 pm
Oh...oh! Well I've been meaning to, but it's two years older than me and yeah I've no excuses since I've seen 12 Angry Men and Doctor Strangelove already.

Also I'm not sure how I feel about Zac's appearance and theme. On one hand it's awesome, but on the other I'll probably never get to play him because of it  :'(

Oh yeah, and I'm not sure it really fits, but at least it's not a god damn yordle. It's really odd, I hate all the cutesy yordles, but I love Fizz, and I love Ziggs and Veigar.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Jopax on March 15, 2013, 07:07:39 pm
I like him, they should have wen't for a more slimy and slim design instead of a burly musclebound blob but eh, he seems really fun, especially his passive which should make him very nasty for teams without proper AoE, also GA on him would be pretty boss I think.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Bormok, God of Mud on March 15, 2013, 10:28:30 pm
So, the Proving Grounds is getting tweaked and there is going to be an ARAM queue. (http://www.reignofgaming.net/news/23581-howling-abyss-now-on-pbe-aram)
Title: Re: League of Legends - S3 - Patch 3.03
Post by: baruk on March 15, 2013, 10:35:51 pm
Dignitas vs. Gambit at MLG on right now, pretty intense stuff:
http://www.twitch.tv/mlglol
Title: Re: League of Legends - S3 - Patch 3.03
Post by: werty892 on March 15, 2013, 10:49:33 pm
Zac... Looks like another "OP" champ that will be nerfed in a week then never played again.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: frostshotgg on March 15, 2013, 11:08:48 pm
In other exciting news, Proving grounds is getting remodeled into a freljord themed version, and getting ARAM queue, including leaver autoban and dodge penalties! It's live on the PBE as Howling Abyss now, I think.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: penguinofhonor on March 16, 2013, 12:11:47 am
I'm shitting myself over this update basically.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Simmura McCrea on March 16, 2013, 11:02:30 am
Playing Malphite top against Nasus and Gangplank. Ganks from dragongirl in jungle lead to Nasus leaving the lane, me solo killing Gangplank twice and generally being kinda fed. Ended up getting 4 man ganked and killed one, dropped the others to ~half life and escaped under the tower just in time for the rest of the team to show up and clean up. They surrendered pretty quick.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Graven on March 16, 2013, 11:43:52 am
So is there any way I can watch the second game between Dig and Gambit? Leaguepedia doesn't have a vod  :(
Title: Re: League of Legends - S3 - Patch 3.03
Post by: palsch on March 16, 2013, 12:06:57 pm
So is there any way I can watch the second game between Dig and Gambit? Leaguepedia doesn't have a vod  :(
This? (http://tv.majorleaguegaming.com/videos/99924-gambit-gaming-vs-team-dignitas-game-2-international-exhibition-mlg-dallas-2013)
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Graven on March 16, 2013, 12:12:40 pm
Exactly! Thank you :)
Title: Re: League of Legends - S3 - Patch 3.03
Post by: palsch on March 16, 2013, 12:19:05 pm
For the record, r/LoLeventVoDs (http://www.reddit.com/r/LoLeventVoDs) usually has them all spoiler free.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: penguinofhonor on March 16, 2013, 01:51:25 pm
Playing Malphite top against Nasus and Gangplank. Ganks from dragongirl in jungle lead to Nasus leaving the lane, me solo killing Gangplank twice and generally being kinda fed. Ended up getting 4 man ganked and killed one, dropped the others to ~half life and escaped under the tower just in time for the rest of the team to show up and clean up. They surrendered pretty quick.

Oh, I had a fed Nasus a couple days ago. We pushed to the enemy's nexus. Three of our teammates died so it was just him and our Lulu. Four of the enemy team respawned. He stopped attacking the nexus and turned to them. I started panicking - I've seen people give up games this way. "Just kill the nexus! Kill the nexus!" He ignored me.

He got a quadra, then recalled while our Lulu autoattacked the nexus down. He spent most of that fight at <10% HP, just lifestealing and Lulu-shielding through their damage. It must have been the most humiliating experience ever to be on the other end of that.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Wiles on March 18, 2013, 07:42:43 pm
From the 3.04 patch notes:

Singed:Insanity Potion no longer reduces the duration of disables

Sad day for Singed. :(
Title: Re: League of Legends - S3 - Patch 3.03
Post by: werty892 on March 18, 2013, 07:44:33 pm
From the 3.04 patch notes:

Singed:Insanity Potion no longer reduces the duration of disables

Sad day for Singed. :(
This is the end... SINGED:NO LONGER VIABLE.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Graven on March 18, 2013, 07:54:28 pm
Well Singed was kind of smashing through the last few weeks of tournaments, and that does get Riot's panties in a twist.

What do you guys think about Xerath? Specifically, Xerath for Dominion, but even in general. I wanted to blind-pick him for a while, but now it seems he's going free tomorrow, but I'd still like an opinion. The penetration changes in s3 should theoretically be great for him, and I kind of want to pick an obscure champion, get good at him and smash peoples, but last I tried him he felt clunky and hard to use.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Lord Snow on March 18, 2013, 08:31:38 pm
Xerath is hard to use, especially if you actually want to stun people in fights. The single target spell range is small compared to his other abilities.

He's all skillshots, but his damage and penetration on it are devastating.



Also: yay, Silver 4. Slowly inching my way up, had the most terrible start to the ranked season. At least the promotion games were fun.
Both were close, first because i was supporting and lanes didn't do well to begin with - my janna is good but i can't save people from themselves :D. Second because i almost threw the whole game after getting fed on Trist* while other lanes, again, lost.
That second game then went full retard, and you know you should never go full retard. from my throw attempt onwards, everyone went bonkers. In straight succession our teams engaged in the dumbest way possible, immediatly forfeiting the advantages gained from the previous fight/throw. i refused to participate in throw 5, survived the teamfight and got a double while 1v4ing them from outside our base. That was the 6th throw, both teams with mid inhibs down and bare nexus, rest of team respawns and cleans up with me, we go win.

*attacked 10hp inhib tower and got caught for it. Shouldve just told someone on the team, or done it sneaky instead of provoking a full on teamfight from it.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Jopax on March 19, 2013, 03:24:09 am
Yeah, Xera is somewhat hard to get used to since you need to get a feel for a certain rythm of going into lockdown and harassing then moving on before they have chance to respond.

The delay on all his abilities (atleast his main damage dealers) also takes some getting used to but once you get the hang of it leading targets becomes rather easy most of the time. His stun is usually useful only in lane and smaller skirmishes where you can afford to get close enough to use it, bigger fights you either hit that and run away to deploy or use it only after most of the fight is over to catch the stragglers since your full ult and Q combo (that is Q,R,R,R,Q) will do well over 2k magic damage in AoE lategame which is scary as fuck.

As far as laning goes, poke around whenever you can but around minions if they aren't pushing that hard (don't want to leave yourself at their tower with a jungler breatihing down your neck since you don't have any escapes) and if you hit level 6 and they haven't gone back yet (stupid) chances are they are at a third of their hp or less. All that is left is to get close enough to fire off the E somehow (flashing works most of the time but isn't needed if they're overly agressive) and smack them down with your ult for a nice easy kill.

Furthermore, getting some CDR is pretty awesome on him, yes blue is nice but Morellonomicon or the Grail are great to help bring your ult down to Lux level frequency (minimum is 34 seconds IIRC), except you do much more damage which is much more focused.

This is all for SR since I don't play that much dominion, but try him out definitely, it might take a while but he's one strong bastard that has carried me many a ranked game :D
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Graven on March 19, 2013, 08:59:08 am
Xerath experiment, field report 1 :

 :'(

Title: Re: League of Legends - S3 - Patch 3.03
Post by: Kalemyr Skyfire on March 19, 2013, 04:21:09 pm
Heh, I realized 3 of the Champions I play (Pantheon, Irelia, and Gangplank) are in the week's rotation. Boy am I going to enjoy watching other people play them.

It takes time to get used to Xerath, Graven. Keep trying and you'll get the hang of it eventually.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: frostshotgg on March 19, 2013, 04:23:28 pm
Xerath is weird. He does a ton of damage and all, but he feels so terrible to use.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Jopax on March 19, 2013, 04:28:35 pm
Most people think that, and he is kinda clunky but I find it incredibly satisfying to land his shots. The only gripe I have is that his FX feel kinda insubstantial, like they don't pack any punch but that's a minor cosmetic detail.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Graven on March 20, 2013, 07:16:00 am
Xerath experiment, field report 2 :

(╯°□°)╯︵ ┻━┻
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Errol on March 20, 2013, 07:52:06 am
So... apparently reworked Karma has crappy ratios without her Mantra (in the ballpark of 0.5~0.6), 45 seconds cooldown on Mantra early on, only one stock of that anyway, just about zero AoE without stock, and lost her crapload of free AP as well. I'm kind of worried, if Karma doesn't get 700ish strong shield nukes off anymore as par for the course she just kind of isn't Karma. This version has a lot of power shifted to Q, which is not unlike every other caster Q in this game.
Particularily the Mantra's a bit :-\ - the cooldown might be going hilariously low lategame thanks to her passive and CDR. But, early on... Old Karma already had been counting Mantra early in the game, and that was a 25 seconds CD with two stocks.
Also, a lot of her stuff only works on champions - passive, W, - and any sort of actual area spell is, you guessed it, locked behind a Mantra barrier. R.I.P. waveclearing.

That being said, I think that one's just down to the numbers. Their redesign for Karma makes sense and preserves a lot of her playstyle (including shield nukes, whoooo). Also, I haven't played her yet so a lot of my generic internet rage is due to second-hand information. Also also, obligatory PBE disclaimer.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: penguinofhonor on March 21, 2013, 09:51:49 am
The league community getting mad at things just to get mad at them, Episode 822. Important post summaries:

Ironstylus has been on the forums for a while basically telling everyone Sejuani will have a traditional skin.
This thread's OP (http://na.leagueoflegends.com/board/showthread.php?t=3244066): "Will Sejuani's remake have a traditional skin?"
Ironstylus: Quotes a post saying "Ironstylus said she'll have a traditional skin."
OP: Wait, do I need to make a poll to show Riot people want a traditional skin?
Ironstylus: That's not necessary. She'll have a traditional skin.
OP: Wait so will she have a traditional skin?
Ironstylus: Yes. She will have a traditional skin.

I understand when reds repeat the same information across different threads or to different people, but he basically had to tell this guy outright three times in the same thread before he stopped getting pissed over nothing.

This version has a lot of power shifted to Q, which is not unlike every other caster Q in this game.

That's because they've designated Q as the bread-and-butter skill slot for consistency. Saying this makes her less unique is like saying all the champions are boring because their ultimates are all on R.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Bluerobin on March 21, 2013, 10:22:09 am
AP Karma still does craploads of damage with the shieldnuke, waveclearing with Q + shieldnuke still works once you get the AP to do it because Mantra's cooldown is low enough by then, and I'd say they successfully made Mantra into something that actually feels like an ultimate. I actually want to build her a lot like Lux except with a little more survivability, because her R ends up with similar or lower cooldown and similar impact. Also, seeing the shield bomb also put shields and movespeed buffs on all nearby allies is pretty awesome.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Errol on March 21, 2013, 12:30:33 pm
Hah. Well, without a solid bread&butter she'd not be the sustained mage she'd be otherwise, it's just that it's yet another line skillshot (tm). That being said, it'll probably work on her.

Aaaand after messing around in other games with online communities, I can safely say that the League community is silly and the notion of them being competitive is also silly.
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Yodamaster on March 21, 2013, 02:13:33 pm
Champion remakes are always fun because they basically mean 2 effectively new champions coming out at the same time :).
Title: Re: League of Legends - S3 - Patch 3.03
Post by: Virex on March 21, 2013, 02:19:49 pm
Hah. Well, without a solid bread&butter she'd not be the sustained mage she'd be otherwise, it's just that it's yet another line skillshot (tm). That being said, it'll probably work on her.




Karma's early support ability was pretty lousy anyway. Her current kit really shines in the late game, since her skills scale either with the number of allies nearby (Q and W) or with the armor and MR of her target (E). In her new kit she's got a slow, a conditional snare (IIRC, might be a stun) and an AOE shield. It's of course all in the numbers, but at least the core seems to be decent.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Errol on March 21, 2013, 06:50:35 pm
The main thing to note here is the mantra distribution in the early levels. Old Karma had a decent amount of Mantra early on and always had it when she needed it if she went for a bit of early CDR and didn't have to heal too much. But without Mantra, she was a sitting duck. New Karma will only have Mantra every so often early on and might even want to save it for certain clutch situations instead of dropping it on Q2 harass or stuff like that - but she actually has a decent toolkit in the time where Mantra is down, with Mantra stock really opening up her options for burst/CC/shenanigans. I'll not kid myself, about anything is better than old Karma.

I'll miss Spirit Bond though. That thing was ridiculous with Mantra. I like how they still give her a speed boost and a slow even in taking that ability out, though - but they won't be 40% for 6 seconds with the potential to be teamwide. Put it on an enemy and run circles around him.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Wiles on March 21, 2013, 08:05:08 pm
After playing Thresh some more I think he's my new go to support. He has everything you want out of a support; good poke, CC, utility and he's durable on top of all that. I'd be very surprised if he doesn't get nerfed, he just seems to be too good at everything without any drawbacks. I feel he'd be in a better place if they reduced the damage from the auto attack bonus on his Q. With some ad runes his harass is hard to lane against (especially for short ranged ad carries).
Title: Re: League of Legends - S3 - Patch 3.04
Post by: penguinofhonor on March 21, 2013, 08:22:24 pm
So nobody's actually talked about the Sej remake, I've noticed. I know we don't have any of her skills yet... but damn, that art (http://riot-web-static.s3.amazonaws.com/images/news/March_2013/03_19_2013_-_Teaser/Teaser.jpg).

It's confirmed to be more than just a visual upgrade, and apparently she'll apparently use Bristle more in her tweaked kit since they decided the boar-riding champion should actually use her boar a bit.

I'm actually more excited for this than the Karma rework (even though it's probably not going to be as extensive as Karma's), mostly cause I care a lot more about my tank junglers than my support-APs.

edit: Significant Udyr tweaks on PBE. Tiger stance does physical damage, turtle stance doesn't prevent crits anymore but also doesn't restore mana on hit, bear stance has a lower duration but higher movement speed bonus at later levels (rank one is unchanged), phoenix stance now activates the on-hit on your first attack and every third after, and monkey's agility gives +5 movement speed per stack instead of 4% armor/MR. Also all his abilities now cost 50/46/42/38/34 mana instead of 55/50/45/40/35.

Seems like a big nerf to his sustain in exchange for making him less kitable. And hitting the R proc on the first hit is big - I'm thinking Q, attack, R, attack gives a lot more burst now.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Wiles on March 21, 2013, 09:20:55 pm
Sejuani I feel is a champion that suffered more from people's perception than anything else. Not that I think she was great - just not as bad as she is often made out to be. That being said I'm looking forward to a rework because her kit was a bit bland (A spinning AOE spell on W? How original).
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Angle on March 22, 2013, 01:57:50 am
Spoiler (click to show/hide)
Title: Re: League of Legends - S3 - Patch 3.04
Post by: IronyOwl on March 22, 2013, 03:20:03 am
Those poor fools.

Also Urgot getting demolished makes me sad. As though he wasn't rare enough as is. D:
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Lord Snow on March 22, 2013, 09:52:30 am
I hate being AD when my top and mid feed without end.

Fizz didn't hit a fish all game, throwing them basicly at random and thin air, Shen fed nidalee and ulted our support every fight.

And here i am, with a fed ryze running at me, fed nid jumping on me, fed jarvan dunking me while trist sits back and gets kills and assists on my weak tankline.
Jump back, flash back, and somehow the rest of my team dies in the meantime, to trist/nunu who left lane 8 kills, 2 towers and 60+cs behind.

Like, it's ok, you lost your lane, no big deal. But you don't have to be retarded in mid and lategame as well, you can just play it out...
Title: Re: League of Legends - S3 - Patch 3.04
Post by: penguinofhonor on March 22, 2013, 11:49:02 am
There was a rumor that Phoenix Stance was only going to have three ranks due to a bug in the client, but I'm glad to say that it's false. Still five.

Also Bear Stance now gives you a mini-dash if you attack something during the speed boost. It's really small, but it'll solve all those times that someone was just outside autoattack range.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Graven on March 22, 2013, 12:48:45 pm
Good to see the Nascar Hobo getting some changes. This should make him a bit more competitive on Dominion, even though mobility is always the most imporant bruiser stat there.

Anyone know when Zac is getting released? I thought it wouldn't be so long after his reveal.

Also I'm going to write a short post on casters on Dominion and Xerath in particular, but it'll have to wait a bit. Not like anyone needs it anyway, but I like to think I'm actually helping people x]
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Wiles on March 23, 2013, 10:45:52 am
It's confirmed to be more than just a visual upgrade, and apparently she'll apparently use Bristle more in her tweaked kit since they decided the boar-riding champion should actually use her boar a bit.

I just read some more info about it at surrender@20

Quote
Our in-game chat channel resident, @SpecreSlyd had two questions that he was curious about. The first question was, "Any Sejuani kit rework around the corner?"
Morello said that there are no plans to remake her kit, but there is a planned Visual Update! They are basically making her look more like the boar-riding warrior princess of the Frejord. But do not fret, players who love how Sejuani looks right now! Like what they're doing with Karma, people who already own Sejuani will receive a "Traditional Sejuani" skin in all her old boar-riding bikini goodness!
( Side note for context on kit changes, Meddler posted a few days ago saying they will be lighter sort of changes and not as thorough as, for example, Karma. )

It looks like it is just a visual update with some tweaks to her current kit. I find it kinda odd that Sejuani would get one before someone like Master Yi. Maybe it's just for the popularity boost she'll get?
Title: Re: League of Legends - S3 - Patch 3.04
Post by: frostshotgg on March 23, 2013, 11:37:15 am
Sej doesn't need a full kit rework. Maybe some number shifts or the like, maybe making the base slow on E higher so she can feel better about maxing W, but she doesn't need a full rework, just buffs. That said, her image really doesn't fit her description. Pig riding a boar jokes aside, she's unintimidating and uninteresting.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: penguinofhonor on March 23, 2013, 06:41:49 pm
But in this post (http://na.leagueoflegends.com/board/showthread.php?p=35823578#post35823578) IronStylus said they were definitely changing things to make Bristle a bigger part of her kit. I'm not sure how they could keep her gamplay the same and still work her boar into more of her moves than Q. Maybe she throws him for her R.

Plus Ironstylus has been asked a lot why they're visually upgrading Sejuani instead of champs who obviously need it more (Sivir, Sion) and he said that now was a really good opportunity to, which I took to imply that there was more than just a visual rework going on, and this way the people doing the visual changes could work with the people doing the other changes.

Sej doesn't need a full kit rework. Maybe some number shifts or the like, maybe making the base slow on E higher so she can feel better about maxing W, but she doesn't need a full rework, just buffs. That said, her image really doesn't fit her description. Pig riding a boar jokes aside, she's unintimidating and uninteresting.

A red talked about this a few months ago - she's not a "This champion can't be balanced" character like old Karma, but he said that her kit was unintuitive for new players and he'd like to push some parts of it around to make her easier to learn. There was a big topic on it.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: frostshotgg on March 23, 2013, 07:00:35 pm
I stand by my statement that old Karma could be fine, she just needed her numbers to reflect that she didn't have an ult.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Orangebottle on March 24, 2013, 12:59:30 am
Oh god, riot, why.

I didn't even notice Thresh's login music when he came out, but now it is the music of my nightmares.

Cling, clang, go the chains. Someone's out to fiiind you. Cling, clang, oh the chains, the warden's right behiiind you...
*SHUDDER*
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Jar of Jam on March 24, 2013, 03:26:53 am
Oh god, riot, why.

I didn't even notice Thresh's login music when he came out, but now it is the music of my nightmares.

Cling, clang, go the chains. Someone's out to fiiind you. Cling, clang, oh the chains, the warden's right behiiind you...
*SHUDDER*
It's spooktacularly adorable. I have to use it in my Thresh games sometimes :)
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Jopax on March 24, 2013, 05:37:37 am
So I bought Draven on a whim the other day, ever since I haven't been able to get a decent game with him, it's either trolls, leavers, a combination of both or simply people sucking so bad it can't be salvaged.

God damn it people, I'm just trying to get the hang this dude why must you make it so difficult :C
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Orangebottle on March 24, 2013, 12:14:23 pm
So I bought Draven on a whim the other day, ever since I haven't been able to get a decent game with him, it's either trolls, leavers, a combination of both or simply people sucking so bad it can't be salvaged.

God damn it people, I'm just trying to get the hang this dude why must you make it so difficult :C
Not Draven!
Draaaayven.

To be honest, it depends on the time of day, sometimes. And other times, you're just not lucky.

Draven does require a bit of practice; you have to keep your Q up, but you also need to know when to let an axe go.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Graven on March 24, 2013, 01:05:45 pm
Wolves vs EG on the eu LCS just ended and was insane. Watch it as soon as you can, because god damn.

http://vods.leaguepedia.com/wolves-vs-lcs-2013-eu-spring-w6d2/

This is the vod, I think.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: penguinofhonor on March 24, 2013, 01:08:56 pm
I stand by my statement that old Karma could be fine, she just needed her numbers to reflect that she didn't have an ult.

Well considering they playtested powered up old Karma and you didn't, I'm going to have to believe them over you.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: frostshotgg on March 24, 2013, 02:03:47 pm
I stand by my statement that old Karma could be fine, she just needed her numbers to reflect that she didn't have an ult.

Well considering they playtested powered up old Karma and you didn't, I'm going to have to believe them over you.
Where's that from? I don't recall seeing anything about them testing buffed old karma. I know I missed some stuff with the rework, mind linking it?
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Jopax on March 24, 2013, 03:22:05 pm
I think he's using the reasoning that they tried that because just changing numbers around is much less work than changing the whole champion.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: frostshotgg on March 24, 2013, 03:30:22 pm
That and the fact that there's less flak for seriously buffing a champ like Shen got.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Virex on March 24, 2013, 04:32:13 pm
I think he's using the reasoning that they tried that because just changing numbers around is much less work than changing the whole champion.


The problem is that any buff would make her seriously unstable since she's either useless alone, or she's good alone and explodes when the team works well with her.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: frostshotgg on March 24, 2013, 04:35:33 pm
Ah, that makes sense. It applies to a lot of supports, but I guess you could take exception at Karma since she can be downright terrifying with a team who knows what they're doing, even in her present state. That clothesline most of all. It's either a teamwide ms buff/nerf and 400 damage aoe, or it's completely useless.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Graven on March 24, 2013, 05:19:57 pm
So, y'all know them Taipei Assassin guys, who have 20 wins and 0 losses? I decided to go check out what the hell they were doing, being s2 world champions and all... so I thought I'd check out one of their games against Singapore Sentinels, the number two team in the garena pro league.

TPA ran 4 supports and a Vayne, with Toyz going ap Janna mid vs a Khazix and Stanley running a 1v2 Lulu against a Zyra and Caitlyn combo  :o

It wasn't even that interesting of a game, just 20 minutes of TPA getting destroyed, then 20 more minutes of them going 8/1 on Vayne and 5/1 on Janna... I can't even tell how good they are, since the game was just... off. SGS went for some really stupid baron attempts, and the teamfights were weird and daymn. Might have to watch some more in the hope of seeing a more standard game, just so I can compare them to the eu teams.

http://www.youtube.com/watch?v=EaMSL2kCEhs
 
This is the game, but again, not very interesting in itself.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: penguinofhonor on March 25, 2013, 02:10:30 pm
TRUNDLE TWEAKSSS AND VISUAL UPGRADEEEEE (http://na.leagueoflegends.com/board/showthread.php?p=35957472#post35957472)

Not gonna lie, I'm not sure if I'm entirely comfortable with this one. Trundle's being changed way more drastically than Karma or Sejuani - it's like he's an entirely different species of troll now.

Okay, I'm mostly just sad that they changed his hair.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Graven on March 25, 2013, 02:17:09 pm
And  hints of the third Ashe sister [Lissandra] and possibly another ice-based caster.

And the new Trundle looks generic and leaves me apathetic.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: penguinofhonor on March 25, 2013, 02:23:00 pm
I've been seeing overwhelmingly positive reactions to him. Like, there's way less negative stuff than there was for Karma or Sejuani. Strange.

Also it seems that the context IronStylus was talking about for the Sejuani visual stuff wasn't actually mechanical reworks - it was a big ass Frelijord event. We're going to be getting two visual reworks, a new champion, and a new map out of it. Before now I just thought this was for Sejuani and the Howling Abyss, but it's clearly much larger than that.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: frostshotgg on March 25, 2013, 04:45:18 pm
I'm interested to see just what trundle's rework will change with him. Right now he's really suffering from the fact that he's designed to counter S2 style 900/900 resists + only a little hp tanks as opposed to latter day low resist-super high hp tanks we get now. I'd think that making his R do % max hp instead of the flat value it is now, and taking off those godawful lockouts on... basically all of his skills would make him quite strong, if not completely overwhelmingly strong. I do hope he keeps his current passive, and the general idea of "debuff ALL the things" theme he has going right now.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: penguinofhonor on March 26, 2013, 12:32:13 am
Udyr changes changes! Now all his stances cost 47/44/41/38/35, tiger stance does magic damage again (black cleaver is sad), and bear stance has apparently caused Udyr to ignore unit collision during the active since the original changes but it just now got listed in the tooltip.

Also Zac's skin is purple Zac. I am disinterested.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Yodamaster on March 26, 2013, 03:26:18 pm
http://lrss.co/

An open amateur League league (lol). If any of you guys wanted to make a team I'd be down to help in any way I could. I just can't play on it since I'm Diamond.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Nistenf on March 26, 2013, 03:31:51 pm
That could be interesting
Title: Re: League of Legends - S3 - Patch 3.04
Post by: frostshotgg on March 26, 2013, 03:37:48 pm
I'm not holding my breath. It'll be cool for a couple weeks, then it'll get posted to reddit or tumblr and become frontpage'd or whatever, and then greater internet fuckwad theory will apply and suddenly 3K elo challenger tier smurfs who totally aren't actually Bronze III will start pointing fingers and laughing and the players in it will feel like shit and nobody has fun.

Everybody someone makes a gif/youtube of a Bronze V game and makes fun of the players in it, kittens die. Nothing good can come from the publicizing of low-skill games.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Nistenf on March 26, 2013, 03:50:58 pm
It's already on the front page of reddit
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Fikes on March 26, 2013, 05:07:03 pm
I think it is time to ask for help.

I've played LoL off and on for quite a while (since beta) and I am way down in Bronze IV. I have like a 40% win ratio.

What is the best way to get feed back on your play? Recording and uploading? What program do I use and where do I upload to?

General information on my playstyle is that I always fill and have a few good champs for each role. Most of the time this means I jungle (not great at) or support (generally pretty good at). Here are the champs I usually play:

Top: Lee or Jarv
Mid: Ryze or Karthus
Jungle: Lee or Jarv
ADC: Trist, Corki, Kog, Ashe
Support: Ali, Sona, Raka, Jana, Leona (I suck at her).

I have like 19k IP so I can pick up any three champs if I so desire.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: penguinofhonor on March 26, 2013, 05:19:29 pm
The biggest thing you need to do is learn to give yourself feedback. Don't focus on getting other people to tell you what you're doing wrong - that should be secondary.

Every time something bad happens that you were involved with, ask yourself if you could have done something to make it better. Could you have been in a better position? Did you forget your summoner spells? Were you attacking the wrong champion? Even if your teammates made mistakes, could you have done something to mitigate the problems they caused?

You're the most effective person at giving you feedback. You know your intentions. You know what you could have done but decided not to do. You can figure out if that decision was correct. And only you can give yourself feedback as you play. If you get a grip on the game and realize what's going wrong, you can turn an early losing game into a win, but only if you're willing to evaluate your play and make changes on the fly.

In Trundle rework news, apparently he's keeping a lot of his animations (the three-limb walk was mentioned specifically) so I think the similarities to old Trundle will be more apparent once we see him in action. I'm more optimistic now.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: frostshotgg on March 26, 2013, 05:26:14 pm
The best program to record with is called LoLReplay. It's pretty much the only available tool for recording single games. You can use something like fraps or a streaming service, but LoLReplay starts on its own and records every game quietly as long as it's running. Get it here (http://www.leaguereplays.com/download/). There are a ton of places you could ask for help, but I've been told reddit's r/summonerschool subreddit is pretty good. Or you could always ask here.

The champs you have don't really matter. I'd advise spending your IP on basic sets of runes (ArPen or AD and MPen reds, Armor yellows, and MR or MR/lvl blues, and HP or MS quintessences), then getting all of the cheap champions first, just because if you get everything 3150 and below, you'll have a pretty flexible pool.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: penguinofhonor on March 26, 2013, 07:28:24 pm
Trundle rework news:
Spoiler: splash art (click to show/hide)

He looks beautiful. They kept his hair. He is everything I have ever wanted in a troll.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: werty892 on March 26, 2013, 07:29:27 pm
Trundle rework news:
Spoiler: splash art (click to show/hide)

He looks beautiful. They kept his hair. He is everything I have ever wanted in a troll.
Except for he is blue, not green >.>
I feel like riot is maybe...
 8)
TROLLING US?!
YEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHH
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Yodamaster on March 27, 2013, 07:04:34 pm
Patch tonight. I smell Zac soon.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: penguinofhonor on March 27, 2013, 08:22:41 pm
Apparently the "Zac now available" announcement accidentally got leaked or something. So he should be out pretty soon after the patch. I've got my 6300 ready for him.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: frostshotgg on March 27, 2013, 09:06:23 pm
3.05 is... really really boring. Basically, we get new Karma, probably Zac, Udyr buffs, and small Hec and Akali nerfs. Plus the usual plethora of bugfixes, but this patch is quite boring.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Orangebottle on March 28, 2013, 02:55:03 am
'Ranked Queues have been disabled in preparation for the coming patch.'

IT'S HERE!
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Nistenf on March 28, 2013, 03:10:05 am
And turrets have been buffed
Title: Re: League of Legends - S3 - Patch 3.04
Post by: Yodamaster on March 28, 2013, 01:00:45 pm
Apparently the "Zac now available" announcement accidentally got leaked or something. So he should be out pretty soon after the patch. I've got my 6300 ready for him.

7800. For the first week anyway.

3.05 is... really really boring. Basically, we get new Karma, probably Zac, Udyr buffs, and small Hec and Akali nerfs. Plus the usual plethora of bugfixes, but this patch is quite boring.

I agree, it is boring, but overall I can't complain about the state of the game's balance. There's nothing outrageously overpowered that I can think of right now, and almost every champ can be built into a team comp. All these bug fixes are great, and we get 2 new champions to mess around with (Zac and Karma) and you might even count Udyr in that. With the tower buffs, 1v2 lanes aren't broken as much when the jungler ganks, which was one of the problems my 5's team was dealing with. I'm pretty happy with this patch.
Title: Re: League of Legends - S3 - Patch 3.04
Post by: penguinofhonor on March 28, 2013, 01:06:58 pm
Gah, I have to wait a week for him. I'll have to console myself with Karma.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Errol on March 28, 2013, 02:42:26 pm
Sar, Elesar, Teriwi.
I really like Karma's (old) voiceover, it just kind of made her. Let's see how the new one turns out.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: penguinofhonor on March 28, 2013, 03:18:38 pm
So they might be unpatching back to 3.4 because of horrible issues? This is apparently one of those patches.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Wiles on March 28, 2013, 04:31:55 pm
I think they fixed the issue and the new patch is live, however Karma is currently unavailable to play.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: frostshotgg on March 28, 2013, 04:46:31 pm
Sar, Elesar, Teriwi.
I really like Karma's (old) voiceover, it just kind of made her. Let's see how the new one turns out.
Karma's old voice is staying in for Traditional Karma skin, new voice can be heard here (http://www.youtube.com/watch?v=J6P1K_95unk).
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Jopax on March 28, 2013, 07:33:24 pm
Spoiler: OH GOD WHYYYYYYYYYYYYY (click to show/hide)
Title: Re: League of Legends - S3 - Patch 3.05
Post by: penguinofhonor on March 28, 2013, 08:21:20 pm
That reminds me of the time there was a bowl of those two-pack snack size starburst, tropical flavor. I love most tropical flavors, so I was pumped.

I opened one up. Two banana. I gave them to other people. I opened another pack. Two banana. I gave them to other people. I opened a third pack. Two banana. I started eating potato chips instead.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Orangebottle on March 28, 2013, 10:39:13 pm
So guys. I think Fizz is a devilfish.

Spoiler: Hard Evidence (click to show/hide)
Title: Re: League of Legends - S3 - Patch 3.05
Post by: penguinofhonor on March 29, 2013, 01:00:39 am
Okay so Ironstylus appears to have confirmed (http://www.reddit.com/r/leagueoflegends/comments/1b6p0e/journey_into_the_freljord_iv_lissandra/c948adj) that there will be minor mechanical changes to Sejuani. So I think we can assume there will be, at least until we get another red post contradicting it.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Angle on March 29, 2013, 06:36:19 pm
Spoiler: OH GOD WHYYYYYYYYYYYYY (click to show/hide)

But I like the yellow ones...
Title: Re: League of Legends - S3 - Patch 3.05
Post by: penguinofhonor on March 29, 2013, 08:13:22 pm
So Leona and Thresh are disabled, buying Zac is disabled... the patch refuses to die peacefully.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Jopax on March 29, 2013, 08:30:59 pm
Yeah that kinda wierded me out, how do they manage to fudge this stuff up so often?

Also fought against Zac somehow, even though he can't be bought :S

Also also, KARMAS EVERYWHERE HOLY SHIT!!!!!

Seen more of them today than in the last year :C

Also had a trolltastic game of five man support team, was Taric, we actually did pretty well until their MF got super fed and could murder us easily, but hoo boy, having an insane amount of heals and shields really made fights horrible for the other guys. You know, they blow everything on us and we're still at half hp and ferociously giving them papercut deaths.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: penguinofhonor on March 29, 2013, 08:42:26 pm
I think you could buy him very briefly. I saw a featured spectate match with him in it while he was disabled.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: da dwarf lord on March 29, 2013, 08:55:41 pm
Yeah I bought Zac about an hour ago, didn't even realise he had been disabled  :P
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Virex on March 30, 2013, 01:10:59 pm
So Leona and Thresh are disabled, buying Zac is disabled... the patch refuses to die peacefully.


Leona appears to be available again. At least, I just selected her in champion select.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Sharp on March 31, 2013, 07:16:58 am
So Zac is pretty op.

Most green champions seem op....
Title: Re: League of Legends - S3 - Patch 3.05
Post by: penguinofhonor on March 31, 2013, 11:40:20 am
DUNK SQUAD ENGAGE (http://youtu.be/g9XZQttjc-g)
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Errol on March 31, 2013, 02:11:35 pm
AP Koggy in ARAM is hilarious.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: penguinofhonor on April 01, 2013, 12:38:28 am
All you ever wanted to know about champion relaunches. (http://na.leagueoflegends.com/board/showthread.php?p=36227996#36227996) Seriously, it's like a three page essay. It specifically discusses negative reactions, so if you dislike any of the big stuff going on it'll be a good read.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Graven on April 02, 2013, 05:49:53 pm
New Sejuani and Trundle models and lore :

http://www.reignofgaming.net/news/23786-unofficial-pbe-patch-notes-for-4-2-2013

The new animations certainly seem more impactful on both champions, and I'm really warming up to Trundle, but man I miss his old laugh and voice.

edit : Also someone mentioned it on the SA forums, but Trundle really did go from Swamp Jesus to Warcraft's Arthas.

re-edit : Huehue
Title: Re: League of Legends - S3 - Patch 3.05
Post by: penguinofhonor on April 02, 2013, 05:57:04 pm
graven you jerk ninja

Trundle and Sejuani rework time! (http://www.reignofgaming.net/news/23786-unofficial-pbe-patch-notes-for-4-2-2013)

Gameplay changes (excluding basic numbers tweaks)
Trundle: W now increases healing and regeneration instead of giving tenacity, R now steals percent max HP instead of a flat amount
Sejuani:

Aesthetic changes (excluding remodels because duh):
Trundle:

Sejuani:
W is now named Flail of the Northern Winds instead of Northern Winds. She also definitely has new voice over lines. I'm not sure if it's an entirely new voice over - the actress sounds the same to me so it might just be additional lines like TF got.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Bilbo991 on April 03, 2013, 07:53:11 am
I was wondering whose people's favorite counter jungler is, because I tried to invade with nunu today and got destroyed three times in a row. This obviously lead me to believe that he might not be the best pick for invading:P
Title: Re: League of Legends - S3 - Patch 3.05
Post by: ZetaX on April 03, 2013, 09:26:37 am
You should differentiate between counter-jungling (which effectively means being and farming in the enemies jungle) and invading (which means entering the jungle as a group, most often at the beginning of the game). For the first, you need strong startgame fighting abilities (e.g. certain bruisers) and maybe a good escape if things get rough, for the latter you should either have superior damage or superior crowd control (idealy both) at that point; and a couple of wards depending on the situation.
Nunu should be able to swiftly steal enemy jungle creeps by eating/smiting stuff, but I have never really seen him to be a good 1v1 fighter. Thus you should probably only run into the jungle, eat something, and go again, only doing buffs if the neighbouring lanes are pushed and the enemy jungler is somewhere else.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Sharp on April 03, 2013, 09:59:50 am
Well there is also counter jungling of going into enemy jungle to kill enemy jungler after initial buff is done (so not team invasion), Shaco is probably the god of this but he needs a bit of time to set up and has to hope the enemy comes by, Hecarim and Elise are great at just coming into the enemy jungle and seeing if their jungler is around and killable, Lee Sin and Xin are both great as well by having great damage potential in early game.

Going into enemy jungle just to take a few monsters I don't really see as counter jungling, anyone can do that especially if you have knowledge of enemies positions, if it's 7:00 into a game and I see enemy jungler ganking a lane I will head to their buff to steal it regardless of who I am, however if I am Lee Sin or Xin and they are a weak early game champ like amumu or maokai I will go into thier jungle and try and catch them at their buffs.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Errol on April 03, 2013, 11:52:31 am
Why would you want to commit to a fight as Jungle Nunu? Throw an iceball in their face and skip away with your glowing hands. At worst, you come out even.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Wiles on April 03, 2013, 01:13:35 pm
Jungle Nunu was always a great big jerk. He'd come into your jungle steal your stuff, smash your wards, ward your jungle and bring his friends by later to beat you up. I'm glad counter jungling fell out of favour because in solo q it is sometimes hard to get your team to react in time to help protect your jungle.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Jopax on April 03, 2013, 03:02:05 pm
So they revealed Lissandra. I didn't even know she was teased or leaked or anything :O

She seems pretty nice, I really like the design and the visuals, abilities seem pretty standard.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Errol on April 03, 2013, 04:11:55 pm
It's like they can't even design a caster with a non line-skillshot low-cooldown Q these days.
Mind you, I know why they do that. I know they also mix in ground-targeted AoE. And I have a certain dislike for autotargeted skills. But Riot could stand to break their own rules every so often, or else every champion of a certain role feels too much alike.

That being said, her design is interesting beyond that nitpick. Sort of a melee mage. The E looks particularily neat, although it depends on how fast that claw goes. If it's fast enough, it's just a glorified blink. If it's slow, though, it acts as zone control and a looming threat or option, and that would be interesting.

Also, they finally managed to fit Puck's Orb on a character. I remember Xypherous stating that they've tried out such an ability for ages on a lot of kits.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Jopax on April 03, 2013, 05:00:57 pm
I wish they'd implement someone who has a drawn line skillshot. You know, like Rumble's ult, except it's all freehand. And possibly the damage is inversely proportional to the lenght of the drawn line, or something.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: frostshotgg on April 03, 2013, 05:01:29 pm
God, the coding involved in that would be a fucking nightmare.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Jopax on April 03, 2013, 05:21:05 pm
Not sure, they can make it a number of smaller circles that connect into a line, it's not that difficult to create something like Rumble's ult except it has more smaller pieces which follow the mouse. Or something, that was just an idea, It'd be cool to have, not sure if it will ever become reality :S
Title: Re: League of Legends - S3 - Patch 3.05
Post by: penguinofhonor on April 03, 2013, 06:51:52 pm
I could definitely see something where you mark 3-4 locations and they get connected. It might be one of those ideas that only sounds cool on paper, but I feel like it could work.

It's like they can't even design a caster with a non line-skillshot low-cooldown Q these days.

Karma: Does
Elise: Doesn't
Syndra: Doesn't
Diana: Curved line might count
Zyra: Doesn't
Ziggs: Bouncing in a line might count
Viktor: Doesn't
Ahri: Does
Xerath: Does

So really it's just Karma and Lissandra recently. Two champions in a row really doesn't count as "can't design anything else nowadays". I think Diana and Ziggs are different enough to not count, but I guess you could argue that they do. Even if you count Ziggs, it's still been over a year since we've had a mage with a line skillshot Q.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Bilbo991 on April 03, 2013, 08:21:13 pm
The problem was I was up against a nocturne and he'd just trail me and catch up, no matter what I seemed to do. And thanks for all of the help!!
Title: Re: League of Legends - S3 - Patch 3.05
Post by: frostshotgg on April 03, 2013, 08:46:29 pm
Basically, counter-jungling isn't only running up to the enemy jungler and punching him. Your job as a Nunu is to run over to his wraith camps, press q, and then if the enemy jungler shows up, press e on him, then w yourself and scamper off like a jackass.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: penguinofhonor on April 04, 2013, 02:14:09 am
I think she's my favorite design in a long time, visually.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Errol on April 04, 2013, 05:27:48 am
I could definitely see something where you mark 3-4 locations and they get connected. It might be one of those ideas that only sounds cool on paper, but I feel like it could work.

It's like they can't even design a caster with a non line-skillshot low-cooldown Q these days.

Karma: Does
Elise: Doesn't
Syndra: Doesn't
Diana: Curved line might count
Zyra: Doesn't
Ziggs: Bouncing in a line might count
Viktor: Doesn't
Ahri: Does
Xerath: Does

So really it's just Karma and Lissandra recently. Two champions in a row really doesn't count as "can't design anything else nowadays". I think Diana and Ziggs are different enough to not count, but I guess you could argue that they do. Even if you count Ziggs, it's still been over a year since we've had a mage with a line skillshot Q.

Ouch, then it's just a massive perception bias because they got released right after each other, and both have a slow on it. :P My bad.

Well, anyway, my point was badly worded as usual. The thing I wanted to get at is that nearly every Q here is a low-cooldown bread-and-butter skill, save for Ahri. In some cases, this is integral - Syndra without her Q would be pointless, because she needs those balls. Xerath without his Q would be pointless, it's his core poke and damage.  Most of the times, it works out. In other cases, it feels detached from the kit, though. Lissandra might be an example, since I can't really see how that Q interacts with her kit beyond doing stuff with her passive, so it feels a bit forced.

...wait, I'm only complaining about Lissandra while still being sore about Karma. :P Disregard post!
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Graven on April 04, 2013, 07:43:44 am
Videos for Lissandra's abilities, Shyvana, Volibear and Anivia's new skins, new Voli and Anivia lore and so much more :

http://www.surrenderat20.net/2013/04/43-pbe-update-lissandra.html#more

The new Anivia skin is pretty sweet, and Lissandra seems fittingly inhuman and creepy. Not so sure about Anivia's new lore, though. Goddamn Freljord consuming previous lore.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: tompliss on April 04, 2013, 08:45:02 am
Well, anyway, my point was badly worded as usual. The thing I wanted to get at is that nearly every Q here is a low-cooldown bread-and-butter skill, save for Ahri. In some cases, this is integral - Syndra without her Q would be pointless, because she needs those balls. Xerath without his Q would be pointless, it's his core poke and damage.  Most of the times, it works out. In other cases, it feels detached from the kit, though. Lissandra might be an example, since I can't really see how that Q interacts with her kit beyond doing stuff with her passive, so it feels a bit forced.
It's actually normal.
Riot officially said that they were putting the "calssic nuke" of most champs on their Q. This is usually the signature skill of champs. It let players learn how chamsp work pretty fast, as the Q of their new champ usually have the lowest cooldown, or is the "main" ability. As much as R is their ult.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: penguinofhonor on April 04, 2013, 05:43:14 pm
I'll admit, I do think we don't need every single mage to have a low cooldown skill, but I understand why almost all of them do. People don't like sitting around for 12 seconds after they use all their abilities.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: frostshotgg on April 04, 2013, 05:56:54 pm
If you give a mage no low cd skill they wind up being like Lux and building 40% cdr and having low cds on everything anyways. Besides, with no low cd skill, you're basically a sitting duck for a longer period of time, plus you're not able to kite people around as easily.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Errol on April 04, 2013, 07:16:36 pm
Last time I checked Lux didn't have many problems kiting. Slow, shield, bind all work together like a charm. The sitting duck complaint is valid with her, but that's kind of part of champion variety. Some people like playing a classic nuker that forces them to manage their offensive cooldowns.
Second... basically every mage loves CDR, although not all of them have it as their chief priority. If you as a mage have a low cooldown skill and your name is not Cassiopeia, CDR translates directly into DPS.

The signature spell thing is kind of iffy, because the Q is usually not what makes the champion unique. Breakdown:

Lissandra: Nope. Nope nope nope
Karma: Most powerful ability, but the shield bomb is her iconic thing
Elise: Nope - she's a spider. Q's a big tool for her, but she'd still be a giant damn spider with spiderlings without it
Syndra: Sort of. Her entire kit and sphere usage is her calling card
Diana: Yes, sort of - it's her calling card visually, but mechanically it doesn't do a whole lot (apart from preventing Akali levels of derp)
Zyra: Nope, it's her plants
Ziggs: The bomb is pretty Ziggs, but I'd say E is even more uniquely Ziggs
Viktor: Nope, it's his innate
Ahri: Nope - all three other abilities are probably more iconic and more central to her playstyle
Xerath: Nope, it's his W

And because it's actually fun, let's put the other champions in here too! (Tagged mage by riot.)

Anivia: Somewhat, but her entire kit is iconic (if that makes sense)
Annie: Nope. Tibbers and Pyromania are what you're looking for
Brand: W and R come to mind far faster, and how his innate works makes him what he is
Cassiopeia: Again... this is a case where the entire kit is iconic, the whole poison dynamic around her Q+E.
Cho: Rupture is a large part of Cho. Feast is even larger.
Fiddlesticks: CAWCAWCAWCAWCAW
Heimerdinger: Yes. But his Q is hardly a skillshot.
LeBlanc: Designed around Mimic, but Sigil of Silence still is very central to her kit.
Malzahar: E probably has a more central presence. Q just doesn't take huge precedence over anything.
Kassadin: Null Sphere does a bunch, but Riftwalk more or less makes him into an entirely different character.
Karthus: I'd argue yes, because Requiem, while far more iconic, also is not the core of Karthus. Lay Waste, however, is.
Kennen: Kennen is designed around his passive, his Q is as generic as they come on its own.
Orianna: Another whole-kit argument - but Q does tie the whole kit together, so probably yes.
Rumble: Yes. Flamespitter is Rumble's centerpiece without doubt.
Ryze: These days, yes (and it's a hella generic calling card). Oh, the time when Ryze was centered around his E and R...
Swain: Probably not - it's the demon-bird form that makes Swain Swain, mechanically and thematically.
Veigar: Probably yes.
Vladimir: Yes.
Zilean: Arguably, yes.

Funnily enough, the days when Riot didn't have the strict adherence to their design guidelines, mages apparently had more iconic Qs. But not by much.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: penguinofhonor on April 04, 2013, 08:39:43 pm
I don't think it's supposed to be iconic. Bread-and-butter is kind of the opposite of iconic.

Lissandra's Q syncs up with her passive and slows so you can aim her E better or get in range for W. It's not supposed to be her most important skill but instead her most utilitarian.

Karma's is the same. An AOE spell you can spam lets her get her mantra up faster than anything else. Her most iconic spell is probably mantra'd E.

So yeah, I'd argue that whoever is saying Qs are iconic is wrong, because they're more often than not the opposite of that. I think Errol's post shows that pretty well.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Angle on April 05, 2013, 07:03:20 pm
Yeah, I had thought that Q was the "Bread and Butter" ability. For most champions, their ulti is probably the most iconic ability.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: frostshotgg on April 05, 2013, 11:37:10 pm
Riot's said that they wanted to try make champions' Qs be a sort of spammable damage ability thing, so players have an easier time moving from character to character.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Virex on April 06, 2013, 06:54:20 am
See also Corki, Irelia, Olaf, Kayle...
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Graven on April 06, 2013, 01:51:21 pm
So Gambit vs Fnatic was insane. Alex Ich on Fizz mid vs xPeke's Twisted Fate, crazy fights all the time... madness.

http://www.youtube.com/watch?feature=player_embedded&v=ZMZ_UrlH58o#! at about 6 hr 20 mins. Check it out, you won't regret it.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Jopax on April 06, 2013, 02:04:34 pm
Just played with one of the wierdiest/worst Nidalee's ever.

She played support, scarcely bought wards and hadn't placed a single damn trap before the twentieth minute :C
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Errol on April 06, 2013, 03:09:01 pm
Support Nidalee is a myth.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Kansa on April 06, 2013, 03:10:49 pm
Most support nidalees I play with forget they are support and just build ap nidalee instead
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Jopax on April 06, 2013, 05:02:31 pm
I get that, it works for the best even since she can contribute quite a bit of pre-fight damage. But how the hell or why the hell would you avoid placing traps?!?!?
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Sharp on April 06, 2013, 06:21:36 pm
Ap Support Nidalee can work great but traps don't replace wards which is annoying, the thing that most people don't realise about nidalee traps is how fucking op they are, 20% armour and mag res reduction for 12 seconds at rank 1, going up to 40% reduction at rank 5, that is much better then abyssal scepter and black cleaver.

Traps are not wards, they should be used offensively so people step in them, not as a safeguard to cover gank paths without wards, a jungler stepping on a trap only works if they step on it a long way away, the tri-bush or river bush is not long enough warning to get ad carry to safety.

I hate nidalee so much though, she is so damn fast, crazy poke and even pretty damn good in melee, traps which almost reduce armour and mag res by half and a heal with a 0.7 ratio with fairly low cooldown compared to other (targetable) heals which have longer cooldowns and crappier ratios. Everything about her is pretty op. Had a hilarious ARAM where we were down to nexus and should have lost but enemy chased our nidalee from our nexus to theirs and then the ones who gave up got killed when we respawned and we killed them all and won, and nidalee still survived.

Also Zac is so op, I bought him and just laughed at the op'ness, the leap is so fun and so easy to escape with, and the passive is hilarious in fights especially when you build as a tank later on, I had a teamfight where I got focused pretty hard, I leapt out but had ignite on me so passive proc'd, revived, leapt back in and got triple kill, his ability to do great engages and CC whole enemy team and ability to escape is so great.

Had a great escape where I stole enemy red buff while being attacked by their jungler, then 2 more guys tried to pincer me if I try and leap out, but one leap from red buff and im in baron pit, they flash follow and I slow them and walk away, they catch up a little bit more and then I just leap away again from blue buff to by base. 
Title: Re: League of Legends - S3 - Patch 3.05
Post by: penguinofhonor on April 07, 2013, 02:25:18 am
Green blobman acquired. Time to jangle.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Errol on April 07, 2013, 04:02:46 am
You know, Nid used to have an AP ratio of 1.2 on that heal...
Title: Re: League of Legends - S3 - Patch 3.05
Post by: penguinofhonor on April 07, 2013, 02:41:05 pm
Oh god, high AP ratio heals. It still baffles me how it took people so long to figure out they were game-breakingly OP.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Errol on April 07, 2013, 03:02:22 pm
Wasn't Wish 2.0 once? :P
Title: Re: League of Legends - S3 - Patch 3.05
Post by: werty892 on April 07, 2013, 03:04:26 pm
Wasn't Wish 2.0 once? :P

What

Me:(Some super bursty op dude)I'M GONNA GANK YOU!
Enemy:(Squishy AD) Oh noes hes gonna gank me!
Soraka:(Building AP) LOLOLOLOLOLOLOLOLOL
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Errol on April 07, 2013, 03:54:38 pm
Not only that - re-checking the patchnotes shows me 1:1 AP ratio on Astral Blessing while on a 9 second cooldown. 120/90/60 CD on Wish once upon a time. Infuse as a full ally/self targetable mana restore with no catches. And Innervating Locket existed...

Live balance have definitely gotten better at their job.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Jopax on April 07, 2013, 04:14:39 pm
No mention of Lord Sunfire Garen?

I think that was one of the most broken things in the history of broken things. Or when eve and twitch had minute long stealth and could also stack Sunfire Capes which would do damage without revealing them.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: frostshotgg on April 07, 2013, 04:20:45 pm
No, the most gamebreaking thing was beta TF. Everything pales in comparison. Fucking everything. AoE stuns, level 1 global teleport.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Errol on April 07, 2013, 04:24:41 pm
Sunfire Shaco with Guardian Angel was harsh. A friend of mine soloed four people doing Baron with that.

Singed used to have AD and AS from his Insanity Pot, that was beyond awesome. Why, Riot, why?!
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Jopax on April 07, 2013, 04:46:51 pm
Also pushing Baron around with displacement abilities, or the Heimerdinger minion blockade, god I miss crazy shit like that, now we have this ordinary game where the wierdest or most awesome thing could be teleport glitches working with grabs or pulls.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: penguinofhonor on April 07, 2013, 07:06:07 pm
Not only that - re-checking the patchnotes shows me 1:1 AP ratio on Astral Blessing while on a 9 second cooldown. 120/90/60 CD on Wish once upon a time. Infuse as a full ally/self targetable mana restore with no catches. And Innervating Locket existed...

Live balance have definitely gotten better at their job.

The players also got better at realizing when overpowered shit was overpowered. Back then, Soraka was dismissed as the third weakest champ in the game after Alistar and Eve.

I think we all know what happened after that. Oh, season 1. We still have sleeper OP stuff, but nothing of AP Alistar and Soraka caliber.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: frostshotgg on April 07, 2013, 07:25:04 pm
We don't have as much blatantly op stuff in either. Release Xin couldn't possibly happen today. He wouldn't last very long in riot's realms, but if he did somehow get the greenlight, PBE would nerf the fuck out of him.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Sharp on April 08, 2013, 07:11:31 am
I dunno, Zac is pretty op, in terms of ganks:kills I think he is pretty amazing, the only problem I get now is the same that all junglers get of all lanes needing jungle help at the same time, Zac is still pretty good that I can go from one lane to another pretty quick but can't really go top-bot that quickly.

It's sad that in my last 5 ranked games there are 4 Zac defeats all with scores like 12/4/12.

On a fairly even skilled team in lanes Zac is a huge boost, he can do great ganks, lots of damage and tanky as fuck, all Zac really needs is health and mag pen, and it's hilarious in late game as well, the blobs you leave when you get killed are so tanky that you will regen with half health unless all your team are dead. I guess you can say similar for tanky Hecarim though, he is also a usual successful ganker .
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Graven on April 08, 2013, 11:57:54 am
I honestly can't wait for the first game where Gambit's opponents don't ban Zac and Diamondprox picks him up. Pretty sure it's gonna go the way of Edward and his Thresh.

I myself can't speak about Zac since he's somewhat mediocre in Dom, and therefore a bit rare, but from what I've seen in streams and such, he's a very nice addition to a team with nearly guaranteed CC and pretty good AoE for teamfights.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: penguinofhonor on April 10, 2013, 10:43:16 pm
Dominion/TT people: huge motherfucking news. I'm surprised people aren't making a bigger deal about this.

They tried identical Summoner's Rift stats on Twisted Treeline. Balance sucked, didn't work. They tried modified item shops on each of those maps and global stat auras. Much better, but not up to their competitive standards yet.

So what's coming next? Map-specific champion balance changes. (http://na.leagueoflegends.com/board/showthread.php?p=36577354#36577354) If this finally works, you'll see ranked Dominion.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: frostshotgg on April 10, 2013, 10:46:52 pm
We still don't know too much about it. That one post is all we have.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: penguinofhonor on April 10, 2013, 10:54:35 pm
Well, yeah. I just haven't seen anyone mention it in any of the League places I frequent. Seems to at least be worthy of a "Hey everyone look at this".
Title: Re: League of Legends - S3 - Patch 3.05
Post by: frostshotgg on April 11, 2013, 05:12:15 pm
Skin prices are being finagled. Basically, most of the older skins are getting price reductions, some newer ones are getting price increase.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: IronyOwl on April 11, 2013, 06:15:38 pm
Dominion/TT people: huge motherfucking news. I'm surprised people aren't making a bigger deal about this.

They tried identical Summoner's Rift stats on Twisted Treeline. Balance sucked, didn't work. They tried modified item shops on each of those maps and global stat auras. Much better, but not up to their competitive standards yet.

So what's coming next? Map-specific champion balance changes. (http://na.leagueoflegends.com/board/showthread.php?p=36577354#36577354) If this finally works, you'll see ranked Dominion.
This was always going to be the only real way to do it. The situations were just way too different for items and auras to let champions "translate" properly. Though they did make a noble attempt in releasing an explicitly anti-Teemo item on TT.

Now the problem, of course, is that either they've doubled/tripled/quadrupled their workload, or they've doubled their workload for non-SR maps to get subpar balancing efforts.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Graven on April 11, 2013, 06:32:08 pm
Let's just say I'm not especially fond of the concept by itself. It is like a reasonable start, but I feel champion balance is just a syndrome of underlying problems with the basic concept of Dominion, and the only solution is a rework.

Just as an example, bot lane is an odd and unreasonable monstrosity whose interaction with top and the entire concept of Dominion - a quick, teamfighty map - is counter-logical, and as a result a great majority of the population want to have nothing to do with it - to the point I need to nag about ganks, pushing and builds almost every single game, and I'm fairly sure I'm still at the above 1800 Elo range, based on the people I'm playing in soloqueue.

There are similar problems with the basic layout, the still remaining rubberbanding mechanics and wave-based respawn.

Of course I might be talking out of my ass. Also it's much better than nothing, by far, but it's not better than a rework.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: frostshotgg on April 11, 2013, 07:12:29 pm
So Graven, you're probably the most prepared to explain this. How could you take bottom out of Dominion without making it Proving Grounds w/ a jungle?
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Graven on April 12, 2013, 11:20:03 am
I started typing a reply yesterday, but it was already 3:30 am and my thoughts weren't exactly coherent, let alone my ability to explain them. Also I'll be damned if I know the answer since as most people I avoid Bot like the devil, so I'm just going to list a few of what I consider to be major problems. Bear in mind this is soloqueue, with an experienced team who is communicating through skype or what have you the situation changes a bit, unfortunately from what I've seen not nearly enough.

So first have a glimpse at this statistically irrelevant sample of six games I just played [team presence is the first time a member of that team appears bot] :

Code: [Select]
Someone else  Champion   Champion   Team Presence  Team Presence    Number of Ganks Number of Ganks Game Won/Lost  Notes 
going bot     Blue       Purple      Blue           Purple          Blue            Purple

No           Diana[me]   Jax         04:06          05:45           1 gank          7 ganks         lost     I won lane until ganks
           Switch - Zyra             recap           gank

Yes          Zed [us]    Talon       10:55          02:54           1 gank          1 gank          won      Lane was even bot

I could, but  Shaco     Zyra[me]     05:00          07:05           4 ganks         2 ganks         lost     Top failed hard
rather not   Switch-Ryze Switch-Blitz gank           cap
 
I could      Diana      Irelia[me]    11:20         12:45           3 ganks         2 ganks         won      Destroyed bot, farmed at their health relic
                                      gank           gank

I could     Syndra[us]   Jax         05:36          06:00                                           lost

I could      Kayle[me]   Teemo       05:53          05:44                                           lost      Afk on my team, constant 2v1 bot, I won lane before the 1v2

This is completely neglectable as a sample, but from my 1200+ games on Dominion, the general trend is the same : unless top or bot fails hard, bot remains isolated.

Problems!

1. It's isolated : as I already said, in solo play, more than anything else in league of legends, bottom lane in Dominion is its own universe, which will only see action in the first five or more minutes if top gets completely smashed for either side. The time between ganks is even greater, considering the average game lasts 20 minutes. There are champions whose role revolves entirely around ganks [Rengar, Khazix, Evelyn] and if you have good players you can completely mess up the other team, forcing constant switching and drawing defenders from other points, but at and below average level soloqueue it's a crapshoot. I've gotten entire games without a single gank bot.

2. It's incredibly important : Bot lane is the best point of pressure on the entire map. Top can be fortified with the proper teamcomp/simply Heimerdinger, and while bot and mid are the same distance from the Nexus, you already have a person bot. Mid is way too close to the enemy nexus to allow anything more than a brief backcap/point swap. This does mean your entire team and every person in it need to be flexible in their positioning and possess great map awareness. Taking off defenders from top only counts if you can either hold the point you just stole, or quickly exchange it for another one. Bot is generally easier to hold because you already have a player there who is, ideally, ahead of his opponent.

3. It's about pushing : unlike lanes in SR where the main goal is to farm minions and maybe kill the other guy if he dun goofed - unless you have a strategy revolving around pushing towers quickly and laneswapping [and let's face it, unless you're a tournament player, you don't], bot lane is about controlling the health pickup, sustaining in lane and shoving the bastard way up the other dude's point. Since Dom is a capture-and-hold affair, capturing or at least dropping the point neutral is a great boon. However, like SR, when you're pushed all the way to the enemy point, you're really easy to gank. These two things lead to people overcommitting, dying, forcing a defender from top to go bot and recap and a vicious cycle.

4. It's boring : while top is either a tense skillshot-standoff or a completely bonkers 4v4 divefest, bot often devolves into a farming session, especially with a lot of the semi-top tier picks - Nasus, Nunu, Malzahar/Heimerdinger, Singed, two AD carries, two AP carries. Even more common is the situation I got to in my Irelia game listed above : I can kill the enemy bot, but not really dive them at tower, and our clear is the same. This leads to a situation where I clear the wave at its spawn point, they clear my wave on their point, and we wait for the next one. This means not a lot of people are actually willing to go bot and you end up with a lot of "ehhh... I guess I don't really care where I go". It's somewhat rare to get a player willing to play bot and it's even rarer to get a player who actually knows what to do bot.

The way I see it bot lane needs a greater degree of integration. Dominion is a lot more team-oriented than SR in that you need good teamwork to win - you can't do well in your lane and carry a Dominion game, and there isn't a position like jungle which can affect the entire game. There are far more opportunities for entering a teamfight from the sides and behind, and there doesn't actually exist a situation in which you're safe. You can always be dived and gibbed, unless you have 2 disruptors - Alistar, Amumu and the like. This is why ad carries on Dominion are not very good - a full bruiser team is at an advantage if built correctly. And bot lane is about staying in lane, pushing the lane, going back and shopping. It's not even about fighting the other dude, it's about staying safe and pushing unless you're jax/fiora.

Toying around with the length of the lane, the layout of the jungle above it, the distance between mid and bot, the pickups, the size of creep spawns and the like would possibly have a beneficial effect  on it and make playing there more involving, but as long as the map itself focuses on constant teamfighting, and bot focuses on idle pushing and never leaving your lane, the two will be at odds.
Title: Re: League of Legends - S3 - Patch 3.05
Post by: Yodamaster on April 13, 2013, 06:47:11 pm
Dominion/TT people: huge motherfucking news. I'm surprised people aren't making a bigger deal about this.

They tried identical Summoner's Rift stats on Twisted Treeline. Balance sucked, didn't work. They tried modified item shops on each of those maps and global stat auras. Much better, but not up to their competitive standards yet.

So what's coming next? Map-specific champion balance changes. (http://na.leagueoflegends.com/board/showthread.php?p=36577354#36577354) If this finally works, you'll see ranked Dominion.

The only weird thing about that is that it'll be awfully awkward going from one map to another and knowing how strong each champion is.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: snelg on April 14, 2013, 04:26:10 am
Dominion/TT people: huge motherfucking news. I'm surprised people aren't making a bigger deal about this.

They tried identical Summoner's Rift stats on Twisted Treeline. Balance sucked, didn't work. They tried modified item shops on each of those maps and global stat auras. Much better, but not up to their competitive standards yet.

So what's coming next? Map-specific champion balance changes. (http://na.leagueoflegends.com/board/showthread.php?p=36577354#36577354) If this finally works, you'll see ranked Dominion.

The only weird thing about that is that it'll be awfully awkward going from one map to another and knowing how strong each champion is.
I have to agree here, that just sounds so awkward. Not to mention they'll have even more stuff to try and balance.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Neonivek on April 14, 2013, 05:42:30 am
Just had my best game ever with Maelphazar (7 kills, 11 assists and I think 2 deaths... which for me is impressive)... I really like him but I never feel like I play him competently even now.

It certainly felt better then simply being too ineffectual to do ANYTHING!

I know my next game will be far worse, but at least I had one great game... ever in league of legends. Mind you I know that kill, death, and assist counts don't mean anything in terms of usefulness... I just wasn't useful in an unconventional way either.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: frostshotgg on April 16, 2013, 07:53:12 pm
Right, so.

I've been noticing a very common thing in lower/mid level play.

Teams will fight over absolutely nothing. It's almost mind-numbing. Don't start a fucking teamfight for no reason at all. Fights break out in the middle of bot with 2 towers down on either side. All I can do when I see this is think, "WTF are you doing?"

So, B12ians, don't be fucking dumb. Stay with your team, avoid getting caught out, and above all, DON'T FIGHT FOR NO REASON. JUST BECAUSE YOU SEE A GROUP OF ENEMIES DOESN'T MEAN YOU NEED TO GATHER YOUR OWN TEAM AND MEET UP WITH THEM.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: jc6036 on April 17, 2013, 09:40:23 pm
Err, I noticed in the OP that there is a list of League players from Bay 12. Could I be added to that list, please?

My league name is Llebac and I play on the NA server.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Graven on April 18, 2013, 08:21:51 am
So, while playing the Howling Abyss, did you find yourself thinking "man I wish there were less people here"?

WELL YOU JUST MIGHT BE IN LUCK :
http://www.surrenderat20.net/2013/04/leak-potential-1v1-and-2v2-map.html

Fiery 1v1 map-madness and magmatic 2v2 mass-murder!
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: penguinofhonor on April 18, 2013, 08:31:55 am
1v1 me on fire map, noob
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Neonivek on April 18, 2013, 08:38:38 am
Right, so.

I've been noticing a very common thing in lower/mid level play.

Teams will fight over absolutely nothing. It's almost mind-numbing. Don't start a fucking teamfight for no reason at all. Fights break out in the middle of bot with 2 towers down on either side. All I can do when I see this is think, "WTF are you doing?"

So, B12ians, don't be fucking dumb. Stay with your team, avoid getting caught out, and above all, DON'T FIGHT FOR NO REASON. JUST BECAUSE YOU SEE A GROUP OF ENEMIES DOESN'T MEAN YOU NEED TO GATHER YOUR OWN TEAM AND MEET UP WITH THEM.

The problem is that people don't see the importance of annoyance tactics.

Often just making sure the opponent doesn't have an easy time is more valuable then killing them once or twice.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Frumple on April 18, 2013, 08:50:00 am
Non-zero chance folks at that level of skill just happen to like teamfights more than dicking around waiting for a better moment to act, frost. Probably still possible at that point to be enjoying playing the game instead of being particularly focused on long-term victory over short-term excitement.

You fight 'cause the fight's there! That's all the reason you need. To hell with your silly tactics, it's time to brawl. That's more interesting at the moment.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: werty892 on April 18, 2013, 08:51:40 am
1v1 me on fire map, noob

DO YOU EVEN LIFT?HUH SCRUB COME AT ME BRO I GO 9001/-50/∞ AS SORAKA. GGWP NUB YOU GONNA LOSE SO HARD!
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Graven on April 18, 2013, 09:04:39 am
1v1 me on fire map, noob

Lmao u nub 1v1 AP talon only gogo ggwp run home to mommy.

Man, I actually had a guy challenge me to a 1v1 while playing a Dominion game. He was getting mad for real. I was playing a tank, and he was angry because I hung around in teamfights, I guess? People are odd.

Also requoting myself for posterity
So, while playing the Howling Abyss, did you find yourself thinking "man I wish there were less people here"?

WELL YOU JUST MIGHT BE IN LUCK :
http://www.surrenderat20.net/2013/04/leak-potential-1v1-and-2v2-map.html

Fiery 1v1 map-madness and magmatic 2v2 mass-murder!
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Errol on April 18, 2013, 01:35:10 pm
So hey, this just happened.

Spoiler: Huge image (click to show/hide)

That's what I call stacked teams. :P We had to work so goddamn hard for this, though, what with everyone and their mother building tanky as fuck and our team having a much worse lategame than theirs...
Highlight of the match: Jax putting the blame on his team.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: penguinofhonor on April 18, 2013, 01:39:22 pm
I expected a 4v4 map before anything smaller than TT, but in retrospect it'd probably end up being a lot less unique than the 2v2 map will be. I doubt the 1v1 map will be used for anything particularly serious, but 1v1 tourneys are decently popular and it's good to have official map support for them.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: SalmonGod on April 18, 2013, 02:29:39 pm
Bwahahaha it's so rare that I get to play Teemo on aram, but I have sooo much fun with it.

Spoiler (click to show/hide)
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: tompliss on April 19, 2013, 02:15:56 am
Bwahahaha it's so rare that I get to play Teemo on aram, but I have sooo much fun with it.
little question, as i don't play teemo that often : Why the hextech gunblade ?
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: SalmonGod on April 19, 2013, 04:16:49 am
Because I like to play him as hybrid damage ranged dps.  He does both types of damage on every hit, so he makes full use of everything the gunblade has to offer.  What I like best is the dual life steal/spell vamp, because it's an incredible amount of sustain, which is really important on aram (all I ever play anymore).  It's also friendly to build, because both the main components that build into it are useful and affordable individually.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Virex on April 22, 2013, 03:36:18 pm
So what should one do, as ADC, when the support insits on pushing the lane? Just roll with it and hope that Blitzcrank doesn't pull you into the tower? Or let her have your farm?
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: frostshotgg on April 22, 2013, 03:52:17 pm
It depends on the context. Talk with your teammates, you have 3 others for a reason. Ask mid/top if they'd be willing to share the lane or outright switch, and if not, ask the jungler to come gank to take advantage of it.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Virex on April 22, 2013, 04:08:34 pm
Hmm, I'll try that next time. Unfortunately, that game I was called a noob by both mid and jungle for not helping the Lux that got herself pulled into the tower. Somehow that made me the bad player?
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: IronyOwl on April 22, 2013, 04:44:03 pm
Ask them for clarification on that one. It'll either give you a new perspective or confirm that they're jackasses with no idea what they're talking about.

Though in that particular case, if you'd stayed behind the Lux at all times, maybe you'd have been safe. Wouldn't have helped her much unless you could somehow out-dps both blitz and the tower, but maybe you could have gotten some farm or harass off or something. Depends, as always.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: frostshotgg on April 22, 2013, 04:58:42 pm
Yeah, people act like AD is the easiest role in the game during laning because all you have to do is right click on minions and q/w/e whenever it's off cd to harass. It's really not, because, at least in yolo queue, you can't rely on your support to feed you kills, and the responsibility of getting yourself to late game carry mode is entirely sitting on your shoulders.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Graven on April 22, 2013, 06:31:06 pm
Just popping in to quickly say : Fiora.

I just blind-bought her because she seemed cool, despite reading on tons of places that she's the worst character ever. Played 7 Dominion games, 2 losses mostly due to horrible teammates, 5 wins. Had 3 first places, the rest were second.

I agree. She is really bad. Her kit is awful, she's a melee AD carry, which on Dominion translates to : like Jax, but a lot worse in every single way. Every game I had 15+ kills, yet was still barely able to 1v1 the squishies. She can't stick to people, she can't itemise well - I went for full AD/CDR/Lifesteal build, since otherwise I didn't do enough damage, but only E does not cut it for Aspeed purposes, her ult is incredibly buggy, her riposte is outright useless.

Dominion's ambient gold and mid-game focus do allow her to perform a lot better than on SR, and she is really fun to play when the stars align and you don't get CCd to hell and back, but her kit is bad. Really bad. I should've bought Riven instead. I'll still keep playing her, though, because she's fun, and because I'm really mad about the 6300 IP and want to believe I got my money's worth.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: frostshotgg on April 22, 2013, 07:16:01 pm
She's balanced around her ult being op as hell, including the ult being shit to make up for it being op as hell.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: werty892 on April 22, 2013, 08:20:48 pm
She is very hit or miss, if you fail, fuuuuu, if you win, you win.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: SalmonGod on April 22, 2013, 11:15:16 pm
Really?  Fiora?  I think she's pretty powerful.  She can take out a ranged ad without taking a single hit.  Seriously. 

One time I'll never fucking forget I was playing Caitlyn.  There was this skirmish of like 6-7 people.  Not quite a full team fight.  My team did a good job covering me, and the only people left when it was over was me with full health and enemy Fiora with like no HP. 

I only had to hit her once.  One time.  One hit and she would have been dead.  I was at full health.

So I start chasing after her.  She has a good headstart, but I'm almost in attack range after a net and flash.  I'm running just barely faster than her.  I think this is in the bag.  All of a sudden Fiora turns and ults on me.  When her ult is over she instantly follows up with a single auto-attack.  I'm dead.  Couldn't even fire a single shot.  Come to think of it, she would have riposted it even if I had.

Fiora destroys squishies, especially ranged ads.

I also love playing her on arams.  Her Q is a pretty decent poke/pounce/assassinate skill, and her sustain is amazing.  Late game it's enough that she can simply lifesteal tank anyone except the highest damage characters.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Orangebottle on April 23, 2013, 02:25:24 am
Spoiler: large image (click to show/hide)
I am such a good Lux. I basically piled Ezreal on my back and had him pile everyone else on his back, and we carried to victory. I also happened to be the only english-speaking individual on my team.
Spoiler: slightly smaller image (click to show/hide)
Gangplank. Just...just Gangplank.

I love playing him once he gets to lategame. I got mashed to shit during the early game because Lee Sin camped top. They took a seven minute turret. So I farmed hard when Teemo left the lane. I used my ult to secure kills from people who thought they had escaped. I became the inescapable, unstoppable force that is crit runes Gangplank.

Oh, and I somehow out-csed a Vayne who was gibbing minion waves with runaans and shiv.

That Vayne's build is just godawful. Even if she did well, Runaan's is not viable on Vayne, she has no infinity edge, she has a shiv instead of a phantom dancer(she could have both)...just, eugh. There was no reason for her to have a warmogs, they were focusing me in teamfights.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: ThtblovesDF on April 23, 2013, 02:30:02 am
Critplank, aye?

Got a chance to try ap plank, for that extra ult nasty and "orange and k" mode?
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Orangebottle on April 23, 2013, 02:52:48 am
Critplank, aye?

Got a chance to try ap plank, for that extra ult nasty and "orange and k" mode?
Yeah, I tried that. AP Gangplank's pretty okay. Doesn't have much going for him besides the oranges and ult, though. You basically have to build AP on-hit with him(take lich bane, max CDR, and Malady) if you want to do anything besides ult and tank.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Sharp on April 23, 2013, 05:32:47 am
AP Gangplank can be strong late game but his early game is incredibly weak. I would say build him tanky/ad early game then sell items and get AP later, going from something like 12AP to 300AP will be a shock to the enemy team.

AP Gangplank needs the CDR so might as well build him AD until you get it, in the end I find it works out better because going AP GP from the start makes it super hard to farm well and easy to get zoned out so the extra gold and experience you get makes up for the loss of selling items.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Frumple on April 23, 2013, 08:37:43 am
Movespeed gangplank best gangplank. Meep meep~
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Wiles on April 23, 2013, 09:43:30 am
I loved playing gangplank when Kassadin was FOTM in ranked a long while back. All you had to do was not ban Kassadin and sure enough someone picked him. It's such a miserable match up for Kassadin, there's nothing he can do to get ahead.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: javierpwn on April 23, 2013, 09:51:05 am
I myself am a pro-Malzahar. And I can carry the entire team through Mid-game with AP nuking.
Hard to fight against Malzahar, especially with the early harass early game.

Sadly, I'm bad with almost everybody else
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: penguinofhonor on April 23, 2013, 02:14:56 pm
I loved playing gangplank when Kassadin was FOTM in ranked a long while back. All you had to do was not ban Kassadin and sure enough someone picked him. It's such a miserable match up for Kassadin, there's nothing he can do to get ahead.

FOTM baiting is honestly my favorite part of ranked. I don't hate people for picking whoever's strong at the moment, but I'll definitely take advantage of their predictability.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: baruk on April 23, 2013, 04:54:15 pm
Spoiler: slightly smaller image (click to show/hide)
That Vayne's build is just godawful. Even if she did well, Runaan's is not viable on Vayne, she has no infinity edge, she has a shiv instead of a phantom dancer(she could have both)...just, eugh. There was no reason for her to have a warmogs, they were focusing me in teamfights.
Vayne is using an attack speed/on-hit build, so her items make sense in that context - she'll have excellent wave clear and some AoE at the expense of single target damage - so the question becomes, which did your team need more? Warmogs is a good choice as an ad carry's defensive item against a mixed damage team, and a late game Vayne will always be a priority target. Yes she only had two deaths, but that may just as easily indicate the effectiveness of a warmog's.
 It may look weird, but there is a viable strategy behind it - though maybe that last whisper could make way for something else (this article (http://www.reignofgaming.net/blogs/a-different-view/gentleman-gustaf/21273-yelling-about-last-whisper) convinced me that last whisper shouldn't be bought on Vayne, Corki or Kog Maw).
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Graven on April 23, 2013, 05:44:19 pm
So if y'all aren't watching BoxBox, you really should :
http://guardsmanbob.com/stream/inline.php?title=flosd&id=38881685&type=twitch

Diamond I player, currently smurfing Bronze, mostly playing Riven, sometimes Lee and Jayce, rarely other characters - really entertaining to watch, has really fun reactions IRL, and mostly - makes great plays, and explains them pretty well.

Also the link is pretty dumb - click the player, it'll take you to twitch, I just love Gman Bob so I tend to watch from his site.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: frostshotgg on April 23, 2013, 05:48:07 pm
I am such a good Lux.
Gangplank. Just...just Gangplank.
I myself am a pro-Malzahar.
Do you guys want a "congratulations, you're so pro" circlejerk, or a brutally honest explanation for why you probably aren't as good as good as think. Because otherwise there doesn't really seem to be a reason to be posting that here.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Jopax on April 23, 2013, 05:51:50 pm
If you're building AS Vayne you take Botrk instead of Runaan and a PD instead of the Shiv. Shiv is good on long ranged carries as an alternative to some defensive items because you can more easily hang back away from damage and it offers some slight AoE damage. I don't think I need to explain the advantages of Botrk over Runaan. Only people who can use their passives (or actives) with the triple attack should use it, the pure AS bonus is better taken from something like SoD or another PD.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: webadict on April 23, 2013, 06:00:48 pm
I am such a good Lux.
Gangplank. Just...just Gangplank.
I myself am a pro-Malzahar.
Do you guys want a "congratulations, you're so pro" circlejerk, or a brutally honest explanation for why you probably aren't as good as good as think. Because otherwise there doesn't really seem to be a reason to be posting that here.
They want you to know how good they are. It's simple spreading of knowledge.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: baruk on April 23, 2013, 07:40:19 pm
If you're building AS Vayne you take Botrk instead of Runaan and a PD instead of the Shiv. Shiv is good on long ranged carries as an alternative to some defensive items because you can more easily hang back away from damage and it offers some slight AoE damage. I don't think I need to explain the advantages of Botrk over Runaan. Only people who can use their passives (or actives) with the triple attack should use it, the pure AS bonus is better taken from something like SoD or another PD.
It was a wave clear build - looks like they wanted to farm quickly and safely - and why not? There was a total of one giant belt on the enemy team so BotRK wasn't an obvious choice from that perspective. An AoE build is not an unreasonable choice against a glass cannon team.
 Weird looking build, but not as wildly incongruous and sub-optimal as some might think.

I am such a good Lux.
Gangplank. Just...just Gangplank.
I myself am a pro-Malzahar.
Do you guys want a "congratulations, you're so pro" circlejerk, or a brutally honest explanation for why you probably aren't as good as good as think. Because otherwise there doesn't really seem to be a reason to be posting that here.
Threadcopgg!
 I think we all know deep down, in the wider scheme of things, how much we all suck. I don't begrudge the occasional victory post - but the best ones lay down a memorable narrative, and/or create points of discussion for others to mull over.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: frostshotgg on April 23, 2013, 08:00:34 pm
Yeah, in that case Vayne's build is pretty much perfect for what she needed. It looks like she was so far ahead that she didn't need more single target damage, she just needed the aoe to clear teams faster with. Despite initial appearances, I'd say Vayne is one of the better ADs to have Ruaan's/Stattik as core, because of how absurdly powerful her in-built steroids. She's probably the single strongest 0 gold ranged AD carry. A close second is Twitch, although given certain teamcomps he's probably strongoer, and trailing those two by a good distance is Tristana, who has a great multiplier steroid, but no base steroid.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Jopax on April 23, 2013, 08:01:10 pm
Hmm, didn't even notice how squishy the other team was, good point. Still an Infinity Edge wouldn't have gone amiss.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: frostshotgg on April 23, 2013, 08:05:25 pm
It wouldn't have been bad, but it wouldn't have helped out a ton either. She could melt through them one way or another. Taking 2 shots to kill one vs 3 to kill 3 is somewhat of a no-brainer.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Frumple on April 26, 2013, 09:43:54 pm
Bot game is bot game, but... it feels odd when you outdamage your entire team by around a multiple of three. Weird as fuck for Heimerdinger to outdamage pantheon of all things in physical damage >_>

Poor guys were pretty terrible, though, and that's in comparison to me.
Spoiler (click to show/hide)

Other news, been playing a little lately. Trying further to get a feel for a speedplank build (all movespeed, all the time). One nice thing I've noticed is that shiv proc parrrleys are pretty damn painful, especially around when I'm seeming to pick it up on TT. 2-300 mixed damage nuke every few seconds around level ten-twelve, with a low enough cost you can spam pretty much all day every day (though I have been running mostly utility masteries, so far), especially if the shiv proc kills an extra critter or two (which can either make it outright free or gain mana >_>). Range is kinda' low, but eh. Early you can get off a shiv shot about every 1 1/2 parrrleys if you're moving around a lot (and you should be, that's why you're doing this :P)... once you get some extra MS on top of the shiv+boots you can pump out a statikk proc on pretty much every parrrley, if you feel like it.

Speedplank in general is... fun. Undoubtedly suboptimal, but fun. Q-W-E-Max q, max e, pick up R as it comes along. Most of the damage comes from parrrley (which helps with gold, as always), with boosting the E next both shoring up your damage a little (and boosting movespeed, of course) and providing a nice support ability (and easy way to nab assists >_>) you can leverage a bit better than normal gangplanks 'cause you can be pretty close to everywhere, especially off of SR. It's nice zooming around.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: penguinofhonor on April 27, 2013, 12:35:21 am
Try Sheen proc Parrrleys. Once you go Sheen, you never go back.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: tompliss on April 27, 2013, 03:33:07 am
and upgrade it for a Iceborn Gauntlet :)
I know it doesn't get you speed, but hey, AoE damage + shiv proc => clear a minions wave in a parley, with bonus gold for every creep ? you're gonna love it.
And your team too, when teamfights come and you deal your damage to every ennemy, slowing em ! :D
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: IronyOwl on April 27, 2013, 04:01:03 am
Stop making me want to play GP some more. Top lane is always filled and Teemo feels safer when it's not. D:


In other news, got to go Urgot mid lately. That poor, poor Orianna. Melted her, she couldn't melt me back.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Frumple on April 27, 2013, 06:03:07 am
Try Sheen proc Parrrleys. Once you go Sheen, you never go back.
and upgrade it for a Iceborn Gauntlet :)
I know it doesn't get you speed, but hey, AoE damage + shiv proc => clear a minions wave in a parley, with bonus gold for every creep ? you're gonna love it.
And your team too, when teamfights come and you deal your damage to every ennemy, slowing em ! :D
Triforce is actually an eventual goal with a speedplank, usually. I think. TT, so far, I've been going boots->shiv->boots of swiftness (game usually ends around here)->zephyr's blade (at which point slows, at least, can screw off. Poor ashe.)->something else, usually starting to build toward tri if it reaches that point. I'm willing to sacrifice a single item slot to sanity (i.e. without movespeed), but not two :P

Other current thought is to slip a tiamat (or maybe iceborn, sure) in there somewhere, toward the goal of farming like, entire waves with a single parrrley. Adding AoE/multihit really seems to boost parrrley's effectiveness, honestly. Extra gold aside, potentially turning it into a mana generator is all kinds of awesome. Wouldn't be a speedplank at that point, but ravenous/iceborn/statikk could make for shenanigans. Ridiculously expensive shenanigans, but still. Do think it'd regulate you to a somewhat more support-y role vs. enemy champions, but... that's kinda' okay. GP can do that via the slows (fairly weak, but also very constant) and the E/R. Parrrley'd still hurt like a whatsit and I'm not entirely sure what else a GP needs, ha.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Graven on April 27, 2013, 11:23:39 am
Wow, Gambit just demolished SK, especially the second game. Insane stuff. You can view the vods here :
http://leaguepedia.com/wiki/Riot_League_Championship_Series/Europe/Season_3/Spring_Playoffs

Especially funny was seeing two people from SK flash away from just Genja in the dragon pit, when he went by to see if it was taken.

edit : Also fun to note that Gambit are the only team to have won on the red side in the EU playoffs so far.

reedit : SO MAD ABOUT THE EU PLAYOFFS FINAL. SO GOD DAMN MAD. INEXPLICABLY MAD ABOUT VIDJAGAMES. ARGH
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: penguinofhonor on April 29, 2013, 04:18:21 pm
PATCH NOTES (http://na.leagueoflegends.com/board/showthread.php?p=37208781)
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Frumple on April 29, 2013, 04:27:53 pm
PATCH NOTES (http://na.leagueoflegends.com/board/showthread.php?p=37208781)
*reading reading readin--*

... wait a tic. Who the hell is Quinn? Did I completely miss them putting in a hero or somethin'?
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: frostshotgg on April 29, 2013, 04:50:01 pm
I can't tell if that's a passive aggressive snark at how underwhelming quinn is, or if you were legitimately unaware.

EDIT: Oh man that tiger stance change... Poor, poor landyr. I got many a first blood with him.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Frumple on April 29, 2013, 04:56:52 pm
I was legitimately unaware Quinn existed. Those patch notes were the first time I've noticed Quinn's existence.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Jopax on April 29, 2013, 04:59:11 pm
Well other than the neat idea and awesome intro music Quinn was pretty meh, just kinda poof after her free week, seen maybe two or three of them :S


Also, is it just me or is BotRK Fotm now? Everything doing AD damage is building it, even Shens are building it! WHY!?!?


Edit:

Also loving the shit out of the Freljord event if it turns out to be something similar to how we got Ionian boots. This might herald the return of bigger lore involvement into the game which cannot be a bad thing, also letting players directly influence that is even more awesome :D
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: IronyOwl on April 29, 2013, 05:13:27 pm
Triforce is actually an eventual goal with a speedplank, usually. I think. TT, so far, I've been going boots->shiv->boots of swiftness (game usually ends around here)->zephyr's blade (at which point slows, at least, can screw off. Poor ashe.)->something else, usually starting to build toward tri if it reaches that point. I'm willing to sacrifice a single item slot to sanity (i.e. without movespeed), but not two :P

Other current thought is to slip a tiamat (or maybe iceborn, sure) in there somewhere, toward the goal of farming like, entire waves with a single parrrley. Adding AoE/multihit really seems to boost parrrley's effectiveness, honestly. Extra gold aside, potentially turning it into a mana generator is all kinds of awesome. Wouldn't be a speedplank at that point, but ravenous/iceborn/statikk could make for shenanigans. Ridiculously expensive shenanigans, but still. Do think it'd regulate you to a somewhat more support-y role vs. enemy champions, but... that's kinda' okay. GP can do that via the slows (fairly weak, but also very constant) and the E/R. Parrrley'd still hurt like a whatsit and I'm not entirely sure what else a GP needs, ha.
Damn it. Now I want to try AoE Parrrley Gangplank.


I was legitimately unaware Quinn existed. Those patch notes were the first time I've noticed Quinn's existence.
This is hilarious, but somewhat understandable. She was decently popular right after release, but I haven't seen her in a while. If you weren't around for her loading screen, I could totally see not knowing she existed.


Well other than the neat idea and awesome intro music Quinn was pretty meh, just kinda poof after her free week, seen maybe two or three of them :S


Also, is it just me or is BotRK Fotm now? Everything doing AD damage is building it, even Shens are building it! WHY!?!?
Only time I've ever tried building BotRK was once on Vayne, and it went horribly. I'm guessing it would have gone horribly no matter what I'd built, but that Thresh did not give a damn about my slightly more rapid silver bolts.

I see it on a lot of other Vaynes, though, so I do wonder if I'm doing it wrong. It just seems like an expensive harass item rather than something you'd want on a carry, though.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Cthulhu on April 29, 2013, 05:18:14 pm
At least when I played that seemed to be a pretty regular occurrence.  Sejuani, Viktor, Ziggs, pretty much every champ released around that time poofed within days and only came up again on free weeks.

I keep getting tempted to play League, but I think Dota 2 killed it for me.  I just can't bring myself to play a game that makes you pay for champs when there's another game with way more interesting champs that are all free.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Angle on April 29, 2013, 05:21:58 pm
BotRK has been changed a lot over time. It's gone from trash to treasure and back at least two or three times, so the time at which you tried it makes a big difference. As for Quinn, I really like her, but she's hard to use in teamfights late game. Hopefully these changes will change that.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Frumple on April 29, 2013, 05:31:40 pm
Damn it. Now I want to try AoE Parrrley Gangplank.
One thing I've tentatively settled on in relationship to that is to definitely not get iceborn first. Shiv as your first multi-hit seems ideal, as the crit chance (including for parrrley, of course) and crittable proc has been feeling pretty brutal when you first get it, and the extra movespeed lets you leverage that well. Iceborn's... just got stats in a lot of places you don't really need at that point, especially the mana (and I'd probably argue the armor is excessive for a first major item pick), and while it helps with sustain/tankiness a bit (via armor and citrus AP boost), GP doesn't really seem to need much of that early on. Shiv's also a good 750 gold cheaper. Shiv and iceborn together do pretty much just melt creep waves, though, and the extra slow's nice vs. champs.

Next go I have at it, I'll probably take shiv then tiamat, methinks. Iceborn can come later, if at all.

Now I'm suddenly wondering if malady's a thing you'd stick on an AP/hybrid GP, hrm. It'd let you get a bit extra offense out of your AP for parrrley and normal whacks, after all... would help funnel some of that AP towards common use offense instead of sustain and the ult.
Title: Re: League of Legends - S3 - Patch 3.05 Balance Update
Post by: Orangebottle on April 29, 2013, 07:11:47 pm
PATCH NOTES (http://na.leagueoflegends.com/board/showthread.php?p=37208781)

Those ADC Thresh buffs. So nice. So very nice.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: javierpwn on April 29, 2013, 09:53:37 pm
I frankly don't like the new trundle model, I like his old one better! At least I get a free legacy skin out of it.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jack_Bread on April 30, 2013, 12:08:44 am
I just had this intense game.
Spoiler (click to show/hide)

We were getting destroyed repeatedly and were pushed to our inhibitor turrets. Out inhibitor at mid was actually destroyed, too!
But despite getting murdered a lot, we somehow managed to pull through for a victory.
Also, I stole a lot of kills from Fiddlesticks near the beginning on accident. :0

I actually played this game to test out how recording League would go for me on my new laptop. It went well. I'll post a link to the video once it's done uploading, if anyone's interested.

EDIT: Here it is. (http://youtu.be/knu0EADDcgI) It's an hour long and Youtube messed with the quality, unfortunately.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: baruk on April 30, 2013, 03:15:48 am
We were getting destroyed repeatedly and were pushed to our inhibitor turrets. Out inhibitor at mid was actually destroyed, too!
But despite getting murdered a lot, we somehow managed to pull through for a victory.
Also, I stole a lot of kills from Fiddlesticks near the beginning on accident. :0

I actually played this game to test out how recording League would go for me on my new laptop. It went well. I'll post a link to the video once it's done uploading, if anyone's interested.

EDIT: Here it is. (http://youtu.be/knu0EADDcgI) It's an hour long and Youtube messed with the quality, unfortunately.

 I'm watching it! So far fiddlesticks died about 5 times, and said "KS" about 3 times in the first 15 minutes - well done putting up with that. Looks like you kept a cool head and carried the game.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jack_Bread on April 30, 2013, 03:45:48 am
*snip*

 I'm watching it! So far fiddlesticks died about 5 times, and said "KS" about 3 times in the first 15 minutes - well done putting up with that. Looks like you kept a cool head and carried the game.
Thanks. :) Fiddles was actually a pretty cool guy. I don't think he really complained much after the early game.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: tompliss on April 30, 2013, 08:08:04 am
As for Quinn, I really like her, but she's hard to use in teamfights late game. Hopefully these changes will change that.
There isn't Hope.
Her whole character concept doesn't fit in League of legends...
Look at the melee ADC. Is there any played as a melee (except for the noob bashing tryndamere, who keeps being here thanks to his ult) ?
Quinn's ult makes her a melee carry, effectively nerfing her(except to chase fleeing ennemies and flee after a split-push), and her basic range is pretty low...
Damn, even her spells lower her DPS easier than other ADC who get those (Caitlyn ...), because of the animations ...

And if you wanna laugh a little, watch carefully the video of her buff : every time, she dies. I kid you not. EVERY TIME.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Sonlirain on April 30, 2013, 08:28:11 am
I was wondering about playing LoL again some time ago...

But i barely can anymore.

When i started playing back when Poppy was a new character everything was ok.
My game loaded in a minute or two and it was game on.

Now?

Waiting 10 minutes for the damn thing to load... and it might BSOD my PC at the end (Blue screen and automatic reset) ending in my team both enraged AND 1 player short for the first 15 minutes.

I tried everything i could think of including defrag and reinstalling LoL but NOPE.

And what's more interesting the game runs a stable on medium 20-35 FPS IF it manages to load.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Chattox on April 30, 2013, 08:49:11 am
This just in; Liss is out.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: SalmonGod on April 30, 2013, 09:08:56 am
So I'm loving the new aram set-up... just played an incredible game as Jax.  We were on the defensive the whole match.  They had Katarina, Caitlyn, and Jayce, so super aggressive high damage poke team, and we were mainly slow, beefy chars like Malphite and Cho Gath.  I pulled the play of the game as they aced my team while I was dead.  All 5 of them were up and just starting to attack our nexus as I respawned.  Killed three of them by myself and stalled the other two long enough for my team to come back and drive them away... then we had one more team fight where I took out Kat and Cait and we won.  Soooo down to the wire and intense.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Frumple on April 30, 2013, 11:08:59 am
... I am now terribly amused. I go, "Who the hell is Quinn?" Next free champ rotation? Quinn.

I'd call it serendipity, but given the response to the question it might be just a surprise :P
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: penguinofhonor on April 30, 2013, 01:56:44 pm
Can anyone compile all the information from the Frelijord event page (http://promo.leagueoflegends.com/en/freljord/index.html) for me? It's not working on my browser but I'd like to read the fun lore bits.

It's weird - in Chrome I can't read anything because all the stuff is shifted upward off the screen, and in IE I can't read anything because all the stuff is shifted down and right off the screen.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Angle on April 30, 2013, 02:40:03 pm
I was having some trouble with it being shifted down, but I just zoomed out and it got better.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: penguinofhonor on April 30, 2013, 03:15:29 pm
Eh, I saw it on my roommate's computer. Not as much lore junk as I expected.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: IronyOwl on April 30, 2013, 07:01:36 pm
And as usual, not as fond of the new stuff. I can understand them wanting to have distinct factions and so on, but it feels like they weakened everyone's lore so they could arbitrarily dump them into either peace-loving or war-mongering, then handed Lissandra an ally by having a random troll king discover her secret.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Cthulhu on April 30, 2013, 08:43:41 pm
Okay, I guess I'll try getting back into things.  Any advice for jumping back in?  I'm level 30 and was pretty decent (my solo queue elo is like 1400) but I haven't played since Kha'zix came out.  That means I know none of the new items, haven't seen the new interface, or anything.

I'm basically starting a new game I've never played before, but at max level getting matched with above-average players.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Angle on April 30, 2013, 08:47:44 pm
I think ELO got reset at one pint between now and then, so it should match you with lower level players. Regardless, just read up on the new items and champions ad play some bot games.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Frumple on April 30, 2013, 08:49:52 pm
Option 1: Play ARAM, give no fucks. Play lesser map modes once reacquainted with game.

Option 2: Play ARAM, give no fucks. Play lesser map modes once reacquainted with game.

Option 3: Play ARAM, give no ...

...

Option 10: Smurf account.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Cthulhu on April 30, 2013, 08:57:41 pm
I'm thinking about smurfing for a bit just to get reacquainted.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Angle on April 30, 2013, 08:58:44 pm
don't bother smurfing, just go ARAM and bot games. If you're really worried, you can set up custom games with you and only bots.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: IronyOwl on April 30, 2013, 10:03:04 pm
Intermediate bot games should be fine. You don't need to relearn the wheel, just brush up and figure out what the fuck a Botrk is.

I'd offer more specific advice, but I honestly don't remember what's changed from Kha to now.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Orangebottle on April 30, 2013, 10:08:05 pm
Okay, I guess I'll try getting back into things.  Any advice for jumping back in?  I'm level 30 and was pretty decent (my solo queue elo is like 1400) but I haven't played since Kha'zix came out.  That means I know none of the new items, haven't seen the new interface, or anything.

I'm basically starting a new game I've never played before, but at max level getting matched with above-average players.
Cthulhu. I have to tell you something. You...you may need to sit down for this.

*deep breath*

There is no more elo.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Angle on April 30, 2013, 10:43:38 pm
Well, there is, but it's hidden now.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: penguinofhonor on May 01, 2013, 12:08:40 am
And as usual, not as fond of the new stuff. I can understand them wanting to have distinct factions and so on, but it feels like they weakened everyone's lore so they could arbitrarily dump them into either peace-loving or war-mongering, then handed Lissandra an ally by having a random troll king discover her secret.

Trundle doesn't know her secret, he just decided to be her ally in exchange for her not killing him. Now he's waiting for the opportunity to backstab her. I think it adds to her faction's identity that her only champion ally isn't a true one. It also gives their storyline room to be advanced.

And the only changed lores I find weak now were mostly weaker before the changes. I'm looking at you, Gragas.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: IronyOwl on May 01, 2013, 01:14:11 am
Trundle doesn't know her secret, he just decided to be her ally in exchange for her not killing him. Now he's waiting for the opportunity to backstab her.
I might still be confused. Is Lissandra known to be the leader of the Frostguard and the Ice Witch known to be evil, but nobody knows they're the same person? Or is it just out in the open now that the Frostguard aren't what they seemed or what?

I think it adds to her faction's identity that her only champion ally isn't a true one. It also gives their storyline room to be advanced.
It might if it was better done. It feels really rushed to me- some troll thugs his way past her guards, allies with her, then goes back and becomes king. If that was cutting out more nuance, then yeah, it might be a good story. As it stands, it feels downright random.

And the only changed lores I find weak now were mostly weaker before the changes. I'm looking at you, Gragas.
I liked how Olaf was from a mystery land nobody knew about, and was trying to get home but also waaaaaaaaay too savvy to let the Summoners trail him there. Now he's just kind of an infeasibly stereotypical viking. Wants to die in glorious battle, can't because his rage is too strong. Which is also kind of stepping on Tryndamere's toes.

The exact manner in which it's done seems really, really weak, too. He's not old, he's not decrepit, he's not retired, but his literal plan was to go out and get himself murdered on the spot. Even for a people obsessed with glory and viewing death as inevitable, that's really pushing it.


Gragas... I dunno. Old Gragas at least had refuge in mundanity- he didn't have any grandiose ambitions because he didn't really want much out of life. New Gragas has a purpose and a faction, but the former's kind of asinine (and worsely-explained than Old Gragas' magical leakage mutations) and the latter's pretty weak.


The rest are kind of borderline or positive, I suppose. Sejuani's probably better, Ashe's changes are fairly trivial, Trynd's changes are nice in that they're intriguing and cut down on the number of Noxus Killed My Family Want Revenge-motivated characters, but also make him seem less directed and organized and more like a lone berserker, which I'm not fond of. Nunu I preferred as a human yeti to a Disney Freed-Beast/Rebellious-Kid duo, but at least he has more motivation than nothing now, I guess.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Frumple on May 01, 2013, 02:15:04 pm
Heey... Quinn's kit is. Kinda' neat.

Somewhat terrible, but neat. I sorta' enjoy the way she plays -- the e in particular is neat*, and I enjoy the R's two-tone transformation/nuke. But the passive (and subsequently, the passive effects on the w) seems iffy, mostly due to inconsistency. Vault helps with that, but there's that little problem where you vault at something and they just laugh and throw hard CC in your face. Passive'd be nicer if it just didn't target wave minions (barring supers, perhaps) or small jungle creeps, I think. Also, as other noted, the range is kinda' low.

*Though being vulnerable during the dash and retreat is kind of a bitch. Would be nicer with some damage/CC mitigation added to the process. Not invulnerability, but less damage and reducing stuns/pins caught during the jump/retreat to slows...? Knockup proccing the retreat instead of causing knockup? That might be interesting.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: tompliss on May 01, 2013, 04:41:22 pm
The decision making of Quinn's passive was posted somewhere (and verified), and seemed "normal". As in focusing on things that attack you,  then champs > big creeps > creeps, something like this. So in lane, Val may target a creep when the enemy champ is just near, but there is in fact a reason ^^
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Angle on May 01, 2013, 06:12:03 pm
Quinn's passive actually has pretty good targeting. The only complaint I have with it is that it will sometimes focus the minion I'm currently killing, and have it die before it fully activates.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Frumple on May 01, 2013, 07:01:57 pm
Hrm. Guess I was either not paying enough attention or having terrible luck, then. I kept having it focus on creeps I had no intention of shooting while champs I wanted to whack or creeps the extra damage would have moved into last-hit range were hovering a bit behind 'em. Guess it'd be pretty decent once you got used to it, or something...?
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Angle on May 01, 2013, 07:15:41 pm
Eh. It frequently targets a minion I'm not currently targeting, but that's usually helpful to me, because I can hit that one and get the attack speed buff, which lets me second hit that minion to death and then hit any other minions I happen to want to target.

They do need to have it not target minions you've already fired the killing blow at, though. Or have it still give you the sped buff if you kill that minion before the buff is actually placed. Or not have it consume the buff if you kill the minion before the buff is placed. Any of those.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Orangebottle on May 01, 2013, 09:32:52 pm
As for Quinn, I really like her, but she's hard to use in teamfights late game. Hopefully these changes will change that.
There isn't Hope.
Her whole character concept doesn't fit in League of legends...
Look at the melee ADC. Is there any played as a melee (except for the noob bashing tryndamere, who keeps being here thanks to his ult) ?
Quinn's ult makes her a melee carry, effectively nerfing her(except to chase fleeing ennemies and flee after a split-push), and her basic range is pretty low...
Damn, even her spells lower her DPS easier than other ADC who get those (Caitlyn ...), because of the animations ...

And if you wanna laugh a little, watch carefully the video of her buff : every time, she dies. I kid you not. EVERY TIME.
Her ultimate is good for running away, ganking, stealing objectives(dragon, baron, buffs), backdooring...
It's one of the most versatile ultimates in the game. It's not bad at all.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: tompliss on May 02, 2013, 03:01:43 am
Her ultimate is good for running away, ganking, stealing objectives(dragon, baron, buffs), backdooring...
If you use a ultimate with a long cooldown, and damage (both with the buff & the ult's ending) to flee, it's like using malphite's ult to flee through the jungle : it's wasting it ...
It's good for ganking, it clearly is. the bad point being that she nearly need it to gank. :(
(most other ADC have a good dash/MS-boost (not one requiring to be nearly in AA range) or a long range slow to gank).
It's not good to steal objectives. I mean, if the ennemy team let you steal baron/drake, they're just bad. A single targeted immobilization/stun is enough to kill you, if YOU steal baron/drake. If it's your whole team going to steal baron/drake, then you're the classic ADC, and your jungler should be better to steal (with smite).
(Not saying anything about buffs, as anyone getting em should theorically be in bush and specially aware of SSs when against a quinn.... :s )
Finally, when backdooring, Quinn has a great flaw : she's the squishy ADC. of course, she can backdoor, but she'll get hit hard by turrets (as any ADC), and even if she has that awesome MS, she has no dash to flee through walls. Nearly every ADC (except ashe ?) got either a dash or a MS buff (even if it's clearly not such a powerfull buff), but others don't use their ult...

I know she can be played correctly at nearly any level, and the fact that most players don't know her that much increase her potential, don't get me wrong, but ... she lacks something ...
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Alkhemia on May 02, 2013, 03:43:45 am
So did magma chamber ever come out?
Have not played since lulu came out so it been a while.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Angle on May 02, 2013, 10:58:25 am
Quinn's E is a dash and a slow, and her W gives you MS buffs when you shoot things targeted by her passive.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Frumple on May 02, 2013, 11:42:17 am
... Quinn's E is only a dash in a sort of technical sense. It's not a gapcloser or a repositioner, it's a pretty piss poor way to dodge effects, and you can't run away with it at all (caveat: Unless I am seriously missing something). It is a (very involved, quite flashy) slow (+ministun) and some damage, as well as a means to set your passive on something, but I wouldn't really call it a dash. Unless there's a way to cancel out of it or something. It puts you pretty much right back where you started, otherwise.

It does works differently while you've shifted into valor (it's a plain gap closer then, if still not really anything else. Kinda' like Maokai's thing.), but base Quinn, it's definitely not a dash in the conventional sense.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jar of Jam on May 02, 2013, 12:00:05 pm
So did magma chamber ever come out?
Have not played since lulu came out so it been a while.
Nah, it's still more or less a legend retold on forums.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Angle on May 02, 2013, 12:11:12 pm
You can use it as an escape if you're in melee range when you start, and if you use it on moving people you can get some interesting effects, though those are very unreliable.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Virex on May 02, 2013, 01:38:26 pm
... Quinn's E is only a dash in a sort of technical sense. It's not a gapcloser or a repositioner, it's a pretty piss poor way to dodge effects, and you can't run away with it at all (caveat: Unless I am seriously missing something)


I think that if you use it next to a wall it will toss you over the wall, assuming your attack range is large enough. Not great, since it applies to very few walls, but it can save you in a pinch.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: SalmonGod on May 03, 2013, 09:45:33 am
Outdoing Yi on ARAM is something to be proud of.  Especially when most of your team is squishy.


It was a close game.  We had only one tower down when they were attacking our Nexus.  Our inhibitor respawned, and we made a comeback from there.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: baruk on May 03, 2013, 10:35:27 am
Her ultimate is good for running away, ganking, stealing objectives(dragon, baron, buffs), backdooring...
If you use a ultimate with a long cooldown, and damage (both with the buff & the ult's ending) to flee, it's like using malphite's ult to flee through the jungle : it's wasting it ...
This is the wrong way to look at it. If using an ult to secure a kill is worthwhile, then using an ult to escape certain death is an equally good choice. Just having the option to escape makes an ability more versatile and therefore stronger.
 One important use of Quinn's ult that Orangebottle may have missed - post teamfight clean-up. A great utility to have on the ad carry, who really wants those extra kills.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Graven on May 04, 2013, 07:08:09 am
So, anyone know what the problem is with the EU LCS summer promotion? They had hardware problems yesterday and put off the matches for today, now the twitch channel says they're postponed again?

I'm back home so I don't have decent enough internet to play, and was hoping to at least waste a few days watching other people play, but it seems I can't even do that now  >:(
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: penguinofhonor on May 04, 2013, 10:31:35 am
I am very happy jungle Nasus exists. It's like top Nasus, except you hide for the first 15 minutes of the game.

edit: Hey Graven, here's the LCS problems thread (http://euw.leagueoflegends.com/board/showthread.php?p=11444380). Not sure how helpful it'll be.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Graven on May 04, 2013, 02:48:27 pm
Yeah, noticed it. The EU LCS seems to be suffering from a lot of hardware problems, damn.

ALSO!!!

Leaguepedia's BEST RIVEN NA charity tournament is about to begin soon! 1v1s toplane! Dyrus, HotshotGG, ZionSpartan, BestRivenNA, BOXBOX and others!

It's on twitch, Gmanbob's website lists all the streams:
http://guardsmanbob.com/stream/index.php

It's for charity, so might as well check it out. Who knows, it could even be entertaining!
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on May 04, 2013, 03:53:47 pm
My money is on BestRivenNA. That fucker can play like a beast.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jopax on May 05, 2013, 06:05:15 am
So just played a game of ARAM. Got Nunu.

Holy shit man, holy shit.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Graven on May 05, 2013, 06:29:23 am
See, if y'all had played some Dominion, you'd be familiar with how utterly terrifying Nunu is in botlane. And maybe Wickd wouldn't have lost that 1v1 with Soaz [though it's highly beneficial that he did, imo].

Also what's the deal with the Korean poke-build for Ezreal? Elder lizard, Iceborn Gauntlet and other assorted shenanigans? I've seen it in the OGN tournament, I've seen it on streams, I only haven't seen it actually win a game. The one single game where I saw a poke ezreal win was when Boxbox was smurfing in Bronze.

I assume it's fun to throw around 1 second  mystic artillery shots, but god damn, in the OGN CJ Frost vs Wots-their-face the opposing Vayne completely destroyed the Ezreal during the laning phase, and even more so after that.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: penguinofhonor on May 05, 2013, 03:09:35 pm
It's a pure utility poke-kite build. You lose a lot of DPS on it, so it's pretty situational.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: IronyOwl on May 06, 2013, 03:17:02 pm
I love the worst parts of this game sometimes. (http://www.youtube.com/watch?v=m9P4trNWxYk)
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on May 06, 2013, 03:24:11 pm
It's even better because StephanosRex is the actual voice actor for some of those champions.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jopax on May 06, 2013, 03:30:42 pm
Most of those are actually quite intelligent insults with a few rather stupid ones thrown in. If anything some of those would get honor for being inventive when berating their teammates. Teemo for one, and Darius, and Graves :D
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Graven on May 06, 2013, 04:13:31 pm
I've watched that thing four or five times already, but it still drives me almost to tears. Especially the Sion voice, for some reason.

Also it looks like there'll be quite a lot of new faces in the summer EU LCS - I'm really sad seeing Giants go, especially since I can't stand Alternate.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: penguinofhonor on May 08, 2013, 01:11:44 pm
Ezreal (the character, not the Rioter) appears to be hinting at the next champion. (http://na.leagueoflegends.com/board/showthread.php?t=3422263) It's an ancient and mysterious winged figure with a strange sword, apparently with influence that spans the entire continent.

Also bonus original image with intact Lux-Ez shipping sketch (http://media-titanium.cursecdn.com/attachments/48/575/635036319159716454.png).
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jopax on May 10, 2013, 04:16:06 am
And they did the reveal (quite quickly too, was expecting atleast a week of teasers) : http://eune.leagueoflegends.com/news/aatrox-darkin-blade-revealed

Nothing special honestly, not extremely innovative, yet not extremely boring. Just another champion release that's bound to be forgotten after a week or so, just like what happened to Quinn :S
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Neonivek on May 10, 2013, 04:31:18 am
And they did the reveal (quite quickly too, was expecting atleast a week of teasers) : http://eune.leagueoflegends.com/news/aatrox-darkin-blade-revealed

Nothing special honestly, not extremely innovative, yet not extremely boring. Just another champion release that's bound to be forgotten after a week or so, just like what happened to Quinn :S

Yeah but he seems rather solid with a gimmick that isn't too game changing. Which frankly I have no issue with, he is boring mostly because he is completely solid.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Graven on May 10, 2013, 04:37:51 am
Ugh, more grimdark. And Riot were doing so well with Zac, too...

Other than that, a combination knock up/dash, an AoE slow, a decent steroid and sustain, manaless. Seems like a really good kit. Sadly he looks awful.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Neonivek on May 10, 2013, 04:45:39 am
Quote
Ugh, more grimdark

Given that my last conversation people considered Grimdark superior to all other alternatives because it is more "realistic", I am going to guess this is a popularity move.

Though I will say that Zac seems to act and behave sort of contrary to his story in that he seems a bit more sinister then what should be a genuine hero character.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Shadowgandor on May 10, 2013, 06:26:14 am
"I'm gonna do to you what the Chinese did to Pearl Harbor"

This is funny on so many levels XD
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: penguinofhonor on May 10, 2013, 01:24:26 pm
Oh hey, a new champion with a concept that's completely unique within league. I'm glad we're expanding to new concepts that we haven't seen be-- oh, he's evil. Never mind. Boring champ.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Graven on May 10, 2013, 01:44:10 pm
Ehhh. If generic character concepts were a sultanate, "Demonic warrior with wings and big sword" would be the scheming Grand Vizier plotting to overthrow the Sultan "Burly bloke in armor".

Also I can't get over how bad he looks. So bad. And that screenshot of him doing his purple AoE looks exactly like the Warlock's wots-its-face aoe stun in WoW.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Virex on May 10, 2013, 01:47:15 pm
I'm just sad he doesn't have anything to do with Kayle and Morgana. The wings kind of made me hope for that.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on May 11, 2013, 01:00:05 pm
So, food for thought question. I've been introducing a few new buddies into the game recently. One thing that I've noticed I've had to do as a teacher is draw boundaries on who they're allowed to play. So far, Master Yi (And the rest of the melee carry crew), Darius, and Teemo have come up.

What would your top 5 "Don't play this champ, he'll teach you bad play" champs be?
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Angle on May 11, 2013, 01:03:34 pm
Singed.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Graven on May 11, 2013, 01:39:43 pm
Teemo is a good introduction to kiting, if nothing else. Oh, and global taunts!

I'm not sure if any champions "teach bad play" as such. If I were introducing new people, I'd tell them to stick to tankier champions for the time being and leave it at that. Perhaps mention to avoid things like TF, Shen and Nocturne, since it's so easy to mess up with their ults due to teammates not being on the same page as you. If new players really enjoy playing dumb things like melee carries, just [try to] explain the problems they can expect to face later on, and leave them.

When I started playing, I was playing with a lvl 30 friend of mine, and we duoqueued, meaning I was facing lvl 20+ opponents from the start, and I pretty much sucked at everything. I really enjoyed playing Critplank, and I didn't have any particular difficulties playing that, compared to more versatile picks.

Low level play is a mindboggling thing, so you can get away with a lot. Also people need to mess up a few times to learn, anyway. Just don't let them impulse buy 6300 IP champions. I'm speaking from bitter experience here.

Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on May 11, 2013, 01:58:22 pm
No, Teemo isn't a good introduction to kiting. Sivir or Ashe are good introductions to kiting. Teemo is a good introduction to being a useless little shit while your team fights 4v5s because Teemo has absolutely no utility, and people always think  his R means they need to keep every square centimeter of the jungle warded as opposed to actually being useful.

Meanwhile, Champs like Darius teach that stealing kills is a good thing, and that it's not your fault as long as you're kd is positive.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Astral on May 11, 2013, 02:58:57 pm
Playing against Darius is a good way to teach when simply taking your chances in fighting someone may be better than attempting to run, especially as another melee bruiser in top lane.

Champions like Riven, Cassiopeia, Veigar and similar combo based champions may not be the best to start with, since they require some amount of timing/button smashing that doesn't agree with everyone.

Aside from that, let them experiment and figure out what they're good with, and go from there with suggestions.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Graven on May 11, 2013, 04:19:03 pm

You misspelled securing kills. Which is a good thing. It's very good. It's great, even. It means the other guy didn't escape, and you can go take an objective or make a play. And he misses farm and experience. The only time killstealing is bad is when you're the support. Unless you're EdWard. Then it's par for the course. If anyone rages at you for killstealing - you, along with your entire team, laugh at the dumb fucker and report him.

Not to mention an assist adds ~50% more gold to the value of the kill compared to just a kill.

Apart from that, I agree with Astral, though combo-based champions can be extremely fun and rewarding to play and can keep a new player going even if he feels discouraged by his play or trolls or whatever.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on May 11, 2013, 04:38:25 pm
I can't speak for Dominion, but securing kills as Darius is purely selfish play and not something you want to teach new players. The difference between silver play and plat play isn't anything like super good mechanics, it's being a damn team player, and fuck all if Darius doesn't teach exactly the opposite of that.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Virex on May 11, 2013, 04:49:22 pm
I'm not sure if any champions "teach bad play" as such. If I were introducing new people, I'd tell them to stick to tankier champions for the time being and leave it at that. Perhaps mention to avoid things like TF, Shen and Nocturne, since it's so easy to mess up with their ults due to teammates not being on the same page as you.


You may want to add Pantheon to that list. Also for the love of god, teach new players to call their lane as fast as humanly possible, because else they're going to be stuck playing support for the rest of their life and not everyone likes that.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Graven on May 11, 2013, 04:50:59 pm
Why not, though? The differences between silver and plat are mostly mechanics, decision-making, map awareness and objective control.

Correct me if I'm wrong, but generally stealing kills is bad in several situations:

-You're the support. This is situational - there are situations where getting a kill or even first blood on a support gives you enough utility and vision which can lead to buff steals, kills, and ganks.

- You're the jungler and your lanes are struggling. In this case though, even stealing the kills still allows your teammates to farm and denies the enemies, so it's not fatal, even if it's not preferable.

- A majority of your team's kills are concentrated on you.  I agree, this is the least preferable situation, but unless a player experiences this for themselves it's hard to explain how bad it can be. However Darius, Katarina, Kha'Zix and others with resets are one of the ideal candidates for "I have ALL the kills", since if they get that one kill it can start a nice chain reaction, and in general it's a lot easier to carry low-level games.

I honestly can't think of any other situation.

A new player should be learning first that League is about objectives, not kills, then how to best capitalize on kills [when to take an objective, when to push the wave, etc], and last the details of kill distribution. For a new player a kill is a kill and the beneficial effect is there no matter who got it.


edit : Virex, dude, are you telling me you would like to prevent new players from experiencing the joys of MANDROPPING every single fight, every single time, all the time? Because if so...  >:(

reedit : If you teach new players to call lanes, remember to teach them not to be surprised when they start playing ranked and every single person they end up in a lobby with them immediately starts trolling them, and certainly not without a reason.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Virex on May 11, 2013, 04:54:50 pm
edit : Virex, dude, are you telling me you would like to prevent new players from experiencing the joys of MANDROPPING every single fight, every single time, all the time? Because if so...  >:(


Let them first learn when and how to pick fights. Then they can mandrop their brass balls on people's heads and actually secure kills with it.


Quote

reedit : If you teach new players to call lanes, remember to teach them not to be surprised when they start playing ranked and every single person they end up in a lobby with them immediately starts trolling them, and certainly not without a reason.


Of course they should know that. I just don't want to turn new players away from the game because they're only playing one role all the time, which they might find boring.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: penguinofhonor on May 11, 2013, 07:27:36 pm
Easy solution to calling roles in ranked: tell new players not to play ranked. Boom.

Also, new Morg skin. (http://1.bp.blogspot.com/-Y57UVnVJXOA/UY7M3odIoOI/AAAAAAAAEX0/PLvDZ-A6LII/s1600/lallorona_article.jpg) Apparently it's in celebration of the Latin American servers being launched soon, and is based off La Llorona, a Latin American legend. It ain't no Blackthorn, but it still looks pretty good.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Astral on May 11, 2013, 07:33:21 pm
Apparently it's in celebration of the Latin American servers being launched soon
I wonder how much utilization they will get, but my hopes of not getting quite as many huehueBRs on the North American servers is somewhat low.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Sharp on May 11, 2013, 07:47:27 pm
I can understand people getting pissed when kill steals happen but honestly I don't think it's going to lose games.

Even supports getting kills isn't bad, a support with an early kill can snowball faster and with the extra money can do better ward coverage and/or build tankier to get more kills for the carry.

Fed Darius is super scary in teamfights easily doing huge amounts of damage while being tanky as fuck. If anything though kill steals are bad when you steal from Darius and Yi as they need the kills to reset their abilities.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: IronyOwl on May 11, 2013, 08:06:35 pm
So, food for thought question. I've been introducing a few new buddies into the game recently. One thing that I've noticed I've had to do as a teacher is draw boundaries on who they're allowed to play. So far, Master Yi (And the rest of the melee carry crew), Darius, and Teemo have come up.

What would your top 5 "Don't play this champ, he'll teach you bad play" champs be?
I dunno, if you're worried about every champion teaching them that League is like that playing all champions, you might just want to start them out with a set of very basic, generic champions, then let them branch out to whatever when they've got the basics down.

I mean, I'd think you could just as easily argue that Ashe teaches that wards aren't important or Annie teaches that APs don't have to worry about mana while farming, but I wouldn't think that'd really be a problem, so long as they got a bit of breadth to go along with it.


reedit : If you teach new players to call lanes, remember to teach them not to be surprised when they start playing ranked and every single person they end up in a lobby with them immediately starts trolling them, and certainly not without a reason.
What's the alternative? Teaching them to autolock?


Easy solution to calling roles in ranked: tell new players not to play ranked. Boom.

Also, new Morg skin. (http://1.bp.blogspot.com/-Y57UVnVJXOA/UY7M3odIoOI/AAAAAAAAEX0/PLvDZ-A6LII/s1600/lallorona_article.jpg) Apparently it's in celebration of the Latin American servers being launched soon, and is based off La Llorona, a Latin American legend. It ain't no Blackthorn, but it still looks pretty good.
Creepy face. I like it, but as usual I wonder what the model will look like.


I can understand people getting pissed when kill steals happen but honestly I don't think it's going to lose games.

Even supports getting kills isn't bad, a support with an early kill can snowball faster and with the extra money can do better ward coverage and/or build tankier to get more kills for the carry.

Fed Darius is super scary in teamfights easily doing huge amounts of damage while being tanky as fuck. If anything though kill steals are bad when you steal from Darius and Yi as they need the kills to reset their abilities.
Everything will lose games if it's just enough to tip things one way or another.

Darius isn't an ideal carry. If he was, you'd send him bot or have a support helping him top. Thus, he's not the ideal person to be getting kill gold, which means your team will be slightly less efficient than it would be if the carry was finishing everything off instead of him.

Now, you can certainly make the argument that Darius executing everything at a third health makes up for the carry getting slightly less gold, especially in the short run, but again: if it was an ideal strategy, it'd be done as a matter of course.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on May 11, 2013, 08:37:21 pm
Why not, though? The differences between silver and plat are mostly mechanics, decision-making, map awareness and objective control.
And that's where you're wrong. (Summoner's Rift) League of Legends is about playing as a team, not scoring every single cs possible or hitting every single one of your skillshots. Darius and Teemo both teach exactly the opposite of that, that it's ok to do whatever the fuck and not play as a team.
There are players in silver who have better mechanical play than many players in plat, but the reason that they're still in silver isn't because of any lame ass excuse like elo hell, it's because they can't play as a team member.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Frumple on May 11, 2013, 09:34:48 pm
I'd... consider myself pretty terrible all around, but Darius and Teemo are both dudes I really, really want an ally or two (at minimum) around for, m'self. Someone to help capitalize on or set up the pull and help get those DoTs down on the former (help get or keep him in range in general, really), someone to help capitalize on the blind (which I've also found pretty consistently nice as a team aid, especially if you can land it at the right time) and the various things you can do with the shrooms with the latter.

I'd consider fucking off and not playing as a team with either of those to be, well... kinda' stupid. They both have benefited pretty tremendously f'me either with or as team support. Teemo's generally a bit more free on that point due to the MS, but with the lack of easily used slow/stun and the somewhat finicky ultimate (which can be used a lot more easily when you've got allies to bait enemies over them instead of just Teemo), he's still pretty big on the whole 'allies add value' thing.

So, uh. Those two haven't taught me to wander off by myself. They haven't really taught me much beyond reinforcing that blinds and pulls are kinda' awesome and that AoE slows are pretty kickin', especially when they double as a miniward.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Graven on May 12, 2013, 03:38:21 am
And that's where you're wrong. (Summoner's Rift) League of Legends is about playing as a team, not scoring every single cs possible or hitting every single one of your skillshots. Darius and Teemo both teach exactly the opposite of that, that it's ok to do whatever the fuck and not play as a team.
There are players in silver who have better mechanical play than many players in plat, but the reason that they're still in silver isn't because of any lame ass excuse like elo hell, it's because they can't play as a team member.

You keep mentioning Summoner's Rift, but if anything Dominion is far more team-oriented from the start, since there are no lanes to farm 1v1 [we don't speak about bot] and you can't get fed and carry your team. Also last night I remembered possibly the only champion who can be considered an argument for what you're saying - LeBlanc.

However, unlike Darius, LB doesn't have aoe, doesn't have a skill reset, is built glass-cannon and falls off harder late game due to no steroids or built-in penetration. So if you want a champion to teach players why taking all the kills is bad, go for her. Even then, she is used in the Korean scene to great effect, and I'm not just talking about Faker.

And I'm not sure how Darius specifically promotes not playing as a team. As a matter of fact, I honestly can't figure out what you mean by playing as a team. Teamfighting? Helping other lanes? I'm not being ironic or anything, I really want to clarify this. If you go and do whatever the fuck without any idea what's going on, on any champion, unless you have great mechanics and map awareness [to escape when you invariably get caught], you'll die a lot, and not accomplish much.

And a fun fact, since Dominion is so wacky in its player matching, I regularly play with people in Challenger and Diamond, as well as people in Silver and Gold on the same team, and there absolutely is a huge difference in mechanical play between them.

And yes, Elo hell is the dumbest possible excuse.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Neonivek on May 12, 2013, 04:25:53 am
I don't know...

The number of times I've seen a genuinely great hero to get all the kills suddenly decide to play badly and lose the game is rather immense.

Trust me, nothing makes people suddenly play more stupid then winning the game.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: LASD on May 12, 2013, 05:52:31 am
So, food for thought question. I've been introducing a few new buddies into the game recently. One thing that I've noticed I've had to do as a teacher is draw boundaries on who they're allowed to play. So far, Master Yi (And the rest of the melee carry crew), Darius, and Teemo have come up.

What would your top 5 "Don't play this champ, he'll teach you bad play" champs be?
Singed.

Hahaha, you might be right. When I started LoL I played around 100 matches on him. Now, even after all the matches of LoL and Dota I've played, my general strategy is still "Get in the middle of the enemy team. Be as annoying as possible, then run away at 10% health." It works on many heroes, but not nearly on as many as I do it on.

Singed is still one of the coolest of all MOBA heroes, as he plays unlike everyone else, dealing damage by positioning instead of straight up attacking.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Rex_Nex on May 12, 2013, 06:32:32 am
I recently got back into LoL and have a LOT of luck with Garen, and although he does teach the same kind of KS-whore mentality as Darius, just learning the ins and outs of a simple melee bruiser has helped immensely.

Plus he's badass.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Orangebottle on May 12, 2013, 10:02:08 am
Oh hey, a new champion with a concept that's completely unique within league. I'm glad we're expanding to new concepts that we haven't seen be-- oh, he's evilawful. Never mind. Boring champ.
Backstory looks like it was written by twelve year olds. What the hell happened to your lore department, Riot?
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Frumple on May 12, 2013, 10:07:12 am
Hey, twelve year olds could probably be hired pretty cheaply. Maybe the lore department got replaced. More money for the graphics and mechanics folks! Or not. Gotta' maximize that profit margin.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Yodamaster on May 12, 2013, 10:07:45 am
Why not money for more servers for lower ping :(.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: IronyOwl on May 12, 2013, 02:40:05 pm
Oh hey, a new champion with a concept that's completely unique within league. I'm glad we're expanding to new concepts that we haven't seen be-- oh, he's evilawful. Never mind. Boring champ.
Backstory looks like it was written by twelve year olds. What the hell happened to your lore department, Riot?
I dunno, I kind of like him. I definitely get what you're saying, though, especially in light of how much old lore they've removed to make sure everyone's on a faction and fits an archetype nicely "has a better-defined motivation."
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: penguinofhonor on May 12, 2013, 05:55:58 pm
Honestly, a lot of the old lore they removed was either pretty much useless in storytelling (see: most "this champ is being imprisoned by the league" or "this champ is from some place super distant that no story will ever reach") or didn't belong in bios, such as a lot of early champions having to spend like 25% of their bio explaining what Noxus/Piltover/etc was.

I think Aatox's lore will shine once they expand their lore beyond bios. The new site will hopefully have stuff on the city states, for instance, and it'd be cool looking into little histories and things and seeing potential places where he shows up.

Also, new Morg skin. (http://1.bp.blogspot.com/-Y57UVnVJXOA/UY7M3odIoOI/AAAAAAAAEX0/PLvDZ-A6LII/s1600/lallorona_article.jpg) Apparently it's in celebration of the Latin American servers being launched soon, and is based off La Llorona, a Latin American legend. It ain't no Blackthorn, but it still looks pretty good.

Creepy face. I like it, but as usual I wonder what the model will look like.

Your heavily-watermarked wish has been granted. (http://3.bp.blogspot.com/-qZCvAz0PHoY/UY7Sp5axfoI/AAAAAAAAEYM/3AfRleqDzP8/s1600/UTmvep7.jpg)
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jopax on May 12, 2013, 05:58:29 pm
Oh wow, that is one awesome skin.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: penguinofhonor on May 12, 2013, 05:59:29 pm
Holy fuck, I didn't notice her wings were little grim reaper dudes. Man, they're getting creative.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: SalmonGod on May 13, 2013, 03:17:33 am
So... I just played Jayce for the first time... how is this character not broken?  He's always bothered me, but I didn't realize just how bad he is until now...

I dealt twice as much damage as all but one other character in the game, and never had to place myself in any risk if I didn't want to, while dishing out all that punishment.

Spoiler (click to show/hide)
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Astral on May 13, 2013, 03:31:50 am
So... I just played Jayce for the first time... how is this character not broken?  He's always bothered me, but I didn't realize just how bad he is until now...

I dealt twice as much damage as all but one other character in the game, and never had to place myself in any risk if I didn't want to, while dishing out all that punishment.

Spoiler (click to show/hide)
He's a very temperamental champion. As an ARAM guy, being able to poke nearly effortlessly with gate/Q without needing much more than a consistent mana source and lots of AD and armor pen, he's quite hard to beat. If you get caught, though, it's painful.

Then again, the game is not balanced for ARAM, so some champions are much, much easier to play as or relevant in lane than others when there are five enemies standing right in easy poking range, in a straight line. And the nature of ARAM is not knowing how much CC or range you're going to get pitted up against anyway. I had one game that ended up 5 melee against 5 AP ranged nukers... the CC and ranged poke they had was unbeatable with that lineup, since we had no way to jump in without two people dying for a single enemy, let alone getting to their first tower.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Neonivek on May 13, 2013, 03:41:52 am
Got a response from my brother on this subject

Quote
ARAM doesnt follow the same considerations in regards to character balance - Characters who are considered better at one stage or another of the game, which would typically be in a lane, DO NOT get that luxery... an ARAM nasus is a considerably different beast than a lane, or junge nasus. Same could be said for Jayce

Jayce is also a character that scales well with items, not to the same extent of an ADC...  Some Tops and mids, generally, if they get kills and good farm, snowball uncontrollably. A fed katarina or akali is more terrifying than a heimerdinger.

DOnt assess a characters worth in ARAM. Its not accurate... ur thrown into  a situation that doesnt arise until 12-25minutes into the game

Jayces full rotation issomething like...E+Q+W+AA+R+Q+w+E+AA. in aram u would be lucky to get even a glimpse of what jayce can do, or anyhero for that matter, in a teamfight or during laning phases. What aram is good for is a tool to teach u the BASIC mechanics to a teamfight and how certain heros place in terms of role. Is He broken? No... is he a good pick? yes. where does he shine? Poke Comps, disengaging, Peeling,

He is generally knowledgeable if a bit belligerent towards me and sometimes borderline abusive.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: SalmonGod on May 13, 2013, 04:06:41 am
Yeah, I know aram is completely different from the other game modes and the characters aren't balanced for it.  I still think it's dumb.  I didn't even get most of my kills from the long range poke.  I got most of them from jumping on people's faces with his melee set, where he's still pretty safe.  I could hit that Trundle for about 1/3 of his health and finish with a knock-away before he could have any opportunity to hit me back...  Any character who could jump in, do a bunch of damage, and jump out without any fear of retaliation pissed me off when I played Summoner's Rift just as much as in ARAM.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Sharp on May 13, 2013, 11:23:34 am
Poke rules in ARAM, how can you be surprised? Jayce isn't broke, that team composition vs the team you faced is broke. 3 great pokers and one of the best tanks in the game vs 2 pokes of which one is an ulti, you can snowball so hard, I would say if anything you sucked letting the game get to 30 mins with the team comp you have.

Your kills may have come from your melee but your damage is undoubtedly due to Jayce's AoE gate poke, it's one of the best pokes in ARAM being very difficult to dodge especially as it's easy to just blast it off on max range so you don't need to hit champs directly (Mantra Karma Q is damn good too).

But Nidalee is still better for just ridiculous damage and op heals in ARAM.

I have no problem facing Jayce in Summoner's Rift though.



Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: SalmonGod on May 13, 2013, 01:14:07 pm
I've been playing nothing but arams for months.  Poke doesn't always dominate it.  It's really just an easy headstart.  The most dangerous aram team is one with a lot of mobility, cc, and aoe that initiates aggressively as a group.  My team had a lot of poke and a decent amount of aoe, but very little team utility.  They had multiple area cc abilities, so we were always spread out trying not to get all caught in them at once.  They did a really good job taking advantage of this, so they could use their cc to provide cover for each other and isolate us one or two at a time to get kills.  We won every fight, but until the end it was always with one or two of us alive.

The next game we played, we had an amazing poke team.  I had Nidalee.  The enemy team was all melee, but they all had quick distance closers, burst, and cc.  They were super aggressive.  Never let us use distance as an advantage.  Totally dominated us.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: IronyOwl on May 13, 2013, 02:11:38 pm
On Rift, he does have mana issues. Supposedly he's also stronger earlier on, so if you can play defensively he'll eventually lose his edge. Supposedly.

That said, I do despise him. Let's give one character a good nuke, good autoattacks, mana regen in melee, a team dash, a self dash, a knockback, and a slow! That'll be balanced and fair.


EDIT: Did I forget the steroid? I must have forgotten the steroid. That's silly of me, how underpowered would this guy be if he couldn't also boost his attack speed? Haha, oh man.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: penguinofhonor on May 13, 2013, 02:56:05 pm
Jace is one of those champions that's really strong in 1v1 or in poke fights, but his lack of a reliable stun, escape, or all-in ult makes him worse when junglers are involved.

He's no Fiora, but he's worse than your average top champ in this regard and it's his most easily exploited weakness.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jack_Bread on May 14, 2013, 10:42:27 pm
Had a fun game of League. It was a normal game and my team consisted of all of my friends.
We decided to have a silly game and have everyone go mid. Unfortunately, I forgot to take a screenshot of the end game. :(
Anyway, I played Soraka, my friends were Nocturne, Xin Zhao, Sona, and Veigar.
Xin and I stood in the open at mid while everyone else hid in the bushes. The opposing team was Kennen, Caitlyn, Draven, Akali, and Garen.
Kennen was surprised that we were all mid, it was funny and he stood behind helplessly as we destroyed the outer mid tower.
Nocturne abandoned mid to go farm/defend top and bottom.
Without recapping the entire game, at the endgame, the score was something like 46 to 51, but we were winning. We took their bottom and mid inhibitor and even destroyed one of their nexus turrets. It took a few more pushes and we got aced once, but eventually we got in and got a surprising victory.

Here's the scores I compiled. I wanted to get the enemy team, too, but I accidentally opened League a second time, which closed the first one and cleared my recently played with list. :(
Spoiler (click to show/hide)
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Sharp on May 15, 2013, 05:08:52 am
Going mid rush can work depending on the team comp, I forgot which team did it, one of the Korean ones I think, 4 mid 1 top, won the game pretty quickly but you need to make sure enemy doesn't pick certain champs, especially blitz as he can ruin your day.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Errol on May 15, 2013, 10:10:18 am
Jace is one of those champions that's really strong in 1v1 or in poke fights, but his lack of a reliable stun, escape, or all-in ult makes him worse when junglers are involved.

He's no Fiora, but he's worse than your average top champ in this regard and it's his most easily exploited weakness.

His numbers are reaaaaally ridiculous. I did a double-take when I first saw em. I'm talking max level here because that's generally the baseline.

To the Skies! is actually kind of balanced. 50% slow is quite good but nearly his only form of CC. It has solid damage and a 1.0 AD ratio, but is really not that dominant. Just a bread-and-butter gapcloser.
Shock Blast has 280 + 1.2 AD ratio, 1050 range unaccelerated, close to 400 + 1.7 when you gate it. Not to mention that when gated it's so goddamn fast that you're toast if you're not hiding behind your minions.
Lightning Field does 380 magic damage +1.0 AP - damage over time, but quite damn significant. Also, passive mana leech, because why not!
Hyper Charge is essentially a 3.9 total AD ratio ability that scales with crits, on-hit, lifesteal, whathaveyou on a six second cooldown.
Thundering Blow is 20% maximum health. +1.0 AD. (Also, knockback.) Because we heard that Jayce's damage is apparently too low.
Accel Gate? Team speed buff of 50% that fades over time. That's good, don't you knock it. It also makes his Shock Blast into the fury of an angry god, but you already knew that.
Transform? Hahahahahahahaha. The free stats aren't that bad - the Cannon resistances shred is respectable when maxed, the free AR/MR in Hammer Stance is cool - but does it ever pale in comparison to the entire rest of his kit.

I don't understand why the hell most Jayces I see max E second (or put points into R at all). Accel Gate gains little from levels and Thundering Blow also seems to scale better when it's leveled late. By contrast, you could get the Electrocutinator and God's Own Pewpewpew from annoying to true terror level.

Total ratios: 1.7 + 1.0 + 3.9 + 1.0 = 7.6 DAMAGE PER POINT OF BONUS AD (and 1.0 per point of bonus AP). 920 + 20% max health base damage. This does not include regular hammer whacks/cannon shots and 25% AR/MR shred, which it should, seeing how I factored in R's hammer transform magic damage already. A properly fed AD carry can match this damage in about 10 autoattacks, though, and that's probably your point of reference. Jayce isn't all that bursty.

Also, he should probably build pretty AD-heavy, while his base damage is good his ratios are too insane to not use them. Possibly a Manamune - he charges it really fast - and some CDR. He might want at least some AS as well, I guess, no matter how his kit looks. A bit of sustained damage would do him good. Although, perhaps a CDR-capped Jayce can cast random stuff often enough to not need AS at all.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: SalmonGod on May 15, 2013, 10:24:14 am
Also, he should probably build pretty AD-heavy, while his base damage is good his ratios are too insane to not use them. Possibly a Manamune - he charges it really fast - and some CDR. He might want at least some AS as well, I guess, no matter how his kit looks. A bit of sustained damage would do him good. Although, perhaps a CDR-capped Jayce can cast random stuff often enough to not need AS at all.

That's what I did in the game I screenshotted, which was my very first time playing him.  It didn't take long to figure out that I had no reason to build anything but damage, since I could engage completely at my leisure.  I never had to get close enough to be in danger of taking damage unless I wanted to pounce on someone with low health for a quick melee finisher, and when I wanted to do that, I had the speed gate AND a leap pounce.  I could cover distance to a target stupidly fast.  I felt like a dick just for playing him.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Errol on May 15, 2013, 10:35:14 am
Also, he should probably build pretty AD-heavy, while his base damage is good his ratios are too insane to not use them. Possibly a Manamune - he charges it really fast - and some CDR. He might want at least some AS as well, I guess, no matter how his kit looks. A bit of sustained damage would do him good. Although, perhaps a CDR-capped Jayce can cast random stuff often enough to not need AS at all.

That's what I did in the game I screenshotted, which was my very first time playing him.  It didn't take long to figure out that I had no reason to build anything but damage, since I could engage completely at my leisure.  I never had to get close enough to be in danger of taking damage unless I wanted to pounce on someone with low health for a quick melee finisher, and when I wanted to do that, I had the speed gate AND a leap pounce.  I could cover distance to a target stupidly fast.  I felt like a dick just for playing him.

He's considered to be pretty damn OP on Dominion - God Tier, which is just below Kassadin Tier. Permaban basically.
That map does play to his strengths but I think even on SR he's way good.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on May 15, 2013, 03:18:28 pm
Jayce is on the strong side, but not egregiously so, a bit like Irelia was for S2. She could carry hard, but she wasn't disgustingly overpowered like Zyra or Rengar. As for Jayce, he's pretty easy to abuse in lane, because he scales so much harder with levels than items, so if you can get an advantage (Like having a manaless jungler who lets you take his blue at the start) wins you the lane hard.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jar of Jam on May 15, 2013, 04:03:37 pm
3.7 patchnotes are here. (http://leagueoflegends.com/news/patch-37-notes)
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: penguinofhonor on May 15, 2013, 05:10:27 pm
Wow, Diana's passive has really awkward damage scaling. +5 damage per level from 2-5, +10 damage from 6-10, +15 damage from 11-13, +20 damage from 14-15, and +25 for 16-18.

Oh god, they smashed Zac's base HP regen. Well, that's basically what killed jungle Rengar. Let's see if Zac meets the same fate.

AW SHIT CUSTOM ITEM SETS ARE THIS PATCH, also no randoms in ranked which is great.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: IronyOwl on May 15, 2013, 05:40:21 pm
3.7 patchnotes are here. (http://leagueoflegends.com/news/patch-37-notes)
Aw, not caster minions! They weren't that OP!
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Sharp on May 15, 2013, 06:01:46 pm
Yay Zac nerf not really nerfed that much :P infact with the bugfix for ult it's almost a buff :P

He does need the HP regen nerf, it didn't matter if you miss every odd spell as Zac because of the regen so now Zac players have to be a bit more accurate and have timing instead of just spamming. Anyway 12 to 7 isn't that bad, not compared to Rivens 20 to 9 or something like that.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Werdna on May 16, 2013, 11:44:25 am
Interesting Ars Technica article on LoL player refereeing:

http://arstechnica.com/gaming/2013/05/using-science-to-reform-toxic-player-behavior-in-league-of-legends/

I always thought the Tribunal was a neat idea, but I had no idea how much effort they've put into improving the community.

I sorta want to work at Riot so I can snag these neuroscientists' lunches from the fridge occasionally, to study how they react...
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on May 16, 2013, 12:15:13 pm
Yeah, it's actually quite absurd just how far Riot has gone to clean up their share of the scum of the earth the MOBA community.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Wiles on May 16, 2013, 01:45:45 pm
And it's still the worst gaming community I am a part of. Although I'll admit things do seem a bit better than they used to be. 
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: SalmonGod on May 16, 2013, 09:59:21 pm
Things have gotten better, and I do admire the efforts that Riot has put into that.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Errol on May 17, 2013, 01:05:17 am
Look, if you get a game to this kind of size and add blameable teammates to the mix it's bound to become a cesspool.

Really appreciate the improvements, though.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: SalmonGod on May 17, 2013, 01:11:34 am
Look, if you get a game to this kind of size and add blameable teammates to the mix it's bound to become a cesspool.

Really appreciate the improvements, though.

I think it has more to do with the general competitiveness of the game.  Every online game that is tightly balanced to punish mistakes quickly and harshly seems to suffer from a similar sort of toxicity in the community, even ones that are only loosely team-based.  I think it just feeds into elitism.

I've played other online games that required just as much team coordination as LoL, where toxic behavior was rare or non-existent.  Left4Dead is one major example that comes to mind.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on May 17, 2013, 01:35:00 am
The problem that MOBAs face is that games are a huge ass time investment.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: SalmonGod on May 17, 2013, 01:47:57 am
The problem that MOBAs face is that games are a huge ass time investment.

You mean the inability to just leave a game when you're frustrated with your teammates and things are going badly?  Yeah.  That's a big problem.  There is nothing more infuriating than being forced to put in a serious effort in a game for 10 minutes with teammate(s) who are being total jackasses, while you're losing horribly, your team is refusing to surrender, and the enemy is purposely toying with you and dragging things out (dance party @ your nexus!).

Plenty of other games suffer from the same sort of community without that problem, though.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Errol on May 17, 2013, 02:07:02 am
Look, if you get a game to this kind of size and add blameable teammates to the mix it's bound to become a cesspool.

Really appreciate the improvements, though.

I think it has more to do with the general competitiveness of the game.  Every online game that is tightly balanced to punish mistakes quickly and harshly seems to suffer from a similar sort of toxicity in the community, even ones that are only loosely team-based.  I think it just feeds into elitism.

I've played other online games that required just as much team coordination as LoL, where toxic behavior was rare or non-existent.  Left4Dead is one major example that comes to mind.

Punishing mistakes hard is a good thing. It's better if you only have to suffer from your own mistakes, though. I haven't really experienced much toxicity at all in games like Street Fighter 4, and that game is hyper-competitive.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: SalmonGod on May 17, 2013, 02:14:44 am
Punishing mistakes hard is a good thing.

I'm not a fan.  I find it anti-fun.  I like some freedom to explore, test boundaries, and figure out what works best for me on my own terms.  If the game is only calibrated to respond with "YOU HYPERWIN" or "YOU INSTA-LOSE", then this becomes incredibly unrewarding.

I haven't really experienced much toxicity at all in games like Street Fighter 4, and that game is hyper-competitive.

Do you play it online?
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Errol on May 17, 2013, 05:00:15 am
Punishing mistakes hard is a good thing.

I'm not a fan.  I find it anti-fun.  I like some freedom to explore, test boundaries, and figure out what works best for me on my own terms.  If the game is only calibrated to respond with "YOU HYPERWIN" or "YOU INSTA-LOSE", then this becomes incredibly unrewarding.

Snowballing and Punishing for Mistakes aren't really the same thing. Look at SF4 as a decent example - if you make a really stupid mistake you get 40% damage to the face. But you're still in the game afterwards with the same amount of options.

Similarily, on Dominion, if you screw up your first bot lane fight really hard, didn't bring Revive for some stupid reason and lose your tower, it's going to take a while and perhaps a bit of aid to take it back, but you haven't lost the game for it. Perhaps 50~70 points, but not the game.

Meanwhile, the core paradigm of the classic MOBA, which is acquiring gold/using that gold lead to make more gold is fundamentally flawed. At some point it just snowballs out of control. That's the reason I like Dominion, incidentially.

I haven't really experienced much toxicity at all in games like Street Fighter 4, and that game is hyper-competitive.

Do you play it online?

Yes. I'm perplexed myself I haven't gotten a single ragemail yet. Possibly because I don't win all that often.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Sharp on May 17, 2013, 05:09:26 am
For me the most toxic behaviour I see takes place pre-game where you can't report for it, to be honest players who go "i don't support" are annoying but not ban-worthy. It's a game, you don't have to be forced to do something you don't want to, it can just mean a different meta-game which people might not like but in the end it's a game, there isn't a rule that last pick has to follow the meta and take whatever role is left. For me the toxic players are the ones who go "if I go bot I feed" "solo mid or feed", they should be banned.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Graven on May 17, 2013, 05:41:17 am
You can, especially if it's racist or otherwise offensive comments - just take a screenshot and send it to support. IIRC they'll tell you they can't do anything, but will forward it to people who can. It's worth a try, anyway.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: SalmonGod on May 17, 2013, 05:57:07 am
Snowballing and Punishing for Mistakes aren't really the same thing. Look at SF4 as a decent example - if you make a really stupid mistake you get 40% damage to the face. But you're still in the game afterwards with the same amount of options.

Similarily, on Dominion, if you screw up your first bot lane fight really hard, didn't bring Revive for some stupid reason and lose your tower, it's going to take a while and perhaps a bit of aid to take it back, but you haven't lost the game for it. Perhaps 50~70 points, but not the game.

Meanwhile, the core paradigm of the classic MOBA, which is acquiring gold/using that gold lead to make more gold is fundamentally flawed. At some point it just snowballs out of control. That's the reason I like Dominion, incidentially.

I completely agree.  It is a fundamentally flawed mechanic  This is also why I only play ARAMs anymore.

RPG snowballing isn't the only mechanic like this, though.  Take Counter-Strike, for example.  Your learning process in that game is mostly going to consist of dying instantly without even firing a shot, and then waiting 5-10 minutes for the next round to start, so you can repeat the process over and over and over again.  Incidentally, it's another game with a horribly crude, elitist community.

I haven't really experienced much toxicity at all in games like Street Fighter 4, and that game is hyper-competitive.

Do you play it online?

Yes. I'm perplexed myself I haven't gotten a single ragemail yet. Possibly because I don't win all that often.

Thinking about it more, fighting games aren't punishing in the way that I'm talking about.  Yeah, you can lose a ton of health to a nasty combo, and veteran players will mercilessly trounce newbies with ease.  However, there is still likely to be some back and forth exchange in the fight before you lose.  This is essential, because it gives new players more opportunity to learn and be inducted into the game, instead of driven away.  More importantly, there aren't any terrible consequences for losing.  You're not losing something that you've invested a lot of time into, and you don't have to wait very long before starting over.  I think harsh barriers to entry and high stakes (usually time investment) are the #1 factors that enculture elitism in a game, and all the super egos/no-fun-allowed attitudes that entails.  Fighting games are rough to start, but they're still not cruel the way many other games are, especially MOBAs.


And now for something completely different! (https://www.youtube.com/watch?feature=player_embedded&v=0deA1JUUZFQ)
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: penguinofhonor on May 17, 2013, 12:16:20 pm
Meanwhile, the core paradigm of the classic MOBA, which is acquiring gold/using that gold lead to make more gold is fundamentally flawed. At some point it just snowballs out of control. That's the reason I like Dominion, incidentially.

That's the entire point of the system. At some point, one team snowballs into a win and the game ends. Something like this is required in a game without a time limit.

I've had games where nobody snowballed. Those games are intense and all, but they very reliably last 50+ minutes.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: SalmonGod on May 17, 2013, 06:39:19 pm
Meanwhile, the core paradigm of the classic MOBA, which is acquiring gold/using that gold lead to make more gold is fundamentally flawed. At some point it just snowballs out of control. That's the reason I like Dominion, incidentially.

That's the entire point of the system. At some point, one team snowballs into a win and the game ends. Something like this is required in a game without a time limit.

I've had games where nobody snowballed. Those games are intense and all, but they very reliably last 50+ minutes.

Yeah, I've heard that argument a lot.  I still think it needs to be tighter controlled.  If there is no limit on the amount that one team can snowball, then it hits a point where there is literally zero point for the other team to continue playing the game.  If this happens before the surrender time limit or a couple teammates are stubborn about surrendering, then the losing team is forced to endure an extended trouncing.  This situation is the worst part of the game, and happens way too often, in my experience.  Being forced to continue putting effort into a situation where I feel completely helpless just makes me really, really angry.  I have never, ever gotten as angry at any game as I have at LoL, purely because these scenarios happen, and good game design would prevent that.

I've had what I believe to be a decent solution for a long time:  Make leveling up a constant over time.  Everyone in the game levels at exactly the same rate.  Gold is still earned according to player success.  However, items have level limits.  And there you go.  An easy mechanic for controlling snowballing.  One team will still work itself to an advantage, but proper game balance can prevent that advantage from becoming too overwhelming.  The losing team can never find themselves completely shut down by pure numbers, until that point in the game where everything is unlocked.  Preferably, that would also be the point at which surrendering is allowed.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: ZetaX on May 18, 2013, 03:04:26 am
No, what you suggest is "remove start game snowballing, only allow very slow/late game snowballing". What's the point of that¿ It almost removes the versatility of having a strong start game team to acquire an advantage, and generally seems like a way to restrict the freedom such a game offers. If you think that a game should not realistically be decided in the first 10 minutes, I think you didn't understand the concept of strong start game versus strong late game.


It is also not the game's fault if your team doesn't want to surrender, and that won't change with your system, anyway. If your companions want to play on, then they want to play on. Sometimes they know very well that they are almost surely loose this one, but still want to end it normally to see how much they can do, and what they can learn from it; or just for the fun of it. If you have a problem with getting overruled by a majority of players, either don't play or only play with friends.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: SalmonGod on May 18, 2013, 04:51:28 am
If the game is going to deliberately include team comps that are designed to decide the game inside the first 10 minutes, then it should allow earlier surrendering...

And I still don't believe that snowballing should ever reach a point where the game is decided with finality, without actually being over with.  You should never ever feel completely and totally helpless against the sheer disparity of numbers wielded by their characters vs yours, and still be forced to slog through it under threat of action against your account.  I just don't understand how anybody can consider that anything but horrible, toxic game design.  An advantage is fine, but hopeless, crushing dance party in front of your nexus because you're just knocked that far down and will instantly explode if you take one step outside your spawn?  No fucking thanks.  Put some limits on that shit.

If you have a problem with getting overruled by a majority of players, either don't play or only play with friends.

I'm just voicing my opinion.  I've already given up on summoner's rift long, long ago.  I only play ARAMs anymore.  I only ever picked up LoL and played summoner's rift as long as I did because everyone I know plays it, but some of them are just that damn stubborn.  They have some personal honor code or blind optimism issues that prevents them from ever surrendering.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on May 18, 2013, 11:54:40 am
But a teamcomp can't win in the first 10 minutes. What they *can* do is get a seriously heavy lead in gold AND experience. Experience is like a metric fuckton of free gold, and zoning players out of it is something that even 1200 elo understands. If you can kill someone, and they know it, then make sure you can keep your lead by not letting them get more xp.

About half the time a team surrenders in the first place, they could have easily made a comeback. That's one thing I like about Dota's system, no surrendering means a defeatist attitude towards everything. "Oh noooo, Soraka got a kill. gg report my team." It's even worse when people with it expect other people to have a defeatist attiude with it. "OMG TEAM WONT /FF STUPID FUCKTARDS ENEMY GOT 1 DRAGON WTF" Nothing is more annoying to me as a player than when I see that I or someone else can carry a game, but the rest of the team is like nope and /ffs anyways. I'd love to see how the game changes if Riot disabled surrendering for a patch or so.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: ZetaX on May 18, 2013, 12:07:58 pm
@SalmonGod:
The whole point of those early game teams is to get a very significant advantage early on in an attempt to win the game fast. If the other team can survive untill minute 40 (random number, actually depends on the teams), they have a chance of turning it around. It is often a bad habit to surrender at 20 just because your team is very late game and stands 5/18 or similiar, while you haven't lost third towers (sometimes not even second ones); the LCS and season 2 finale had several games that where ultimately won by the "loosing" team being able to stale the others long enough.
I for myself played several games which we initially lost hard (the most extrem one was something around 3/25 and only one third tower left at minute 25), but which we won in the end (sometimes due to much higher late game possibilities, and sometimes due to the enemies making a severe mistake).

There are rare cases where the start game is so totally lost that a comeback is impossible, but I think this is just a very minor percentage (except maybe in lower ELO, because without still getting enough farm [despite your enemies advantages; note that this does not mean you need to get equal or more farm than them], coming back is impossible). You also don't need xp over time, because situations where you cannot even leave your base anymore rarely occure that early, and often are your own teams fault by not warding enough.


Oh, and please don't start with that "I'm just voicing my opinion", because so do I. I never told you to shut up or tried to silence you in any way. I just gave you an advice, and I was, and still am, serious about that one: If you don't have fun with LoL (or some aspect of it) because majority does not agree with you, then just don't play it.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Errol on May 18, 2013, 01:00:34 pm
Meanwhile, the core paradigm of the classic MOBA, which is acquiring gold/using that gold lead to make more gold is fundamentally flawed. At some point it just snowballs out of control. That's the reason I like Dominion, incidentially.

That's the entire point of the system. At some point, one team snowballs into a win and the game ends. Something like this is required in a game without a time limit.

I've had games where nobody snowballed. Those games are intense and all, but they very reliably last 50+ minutes.

That's because at that point neither team wants to make a move, and that doesn't have anything to do with snowballing. It's the lack of pressure.

Take Dominion as an example - usually, one team will be losing points and is forced to act. In a close 50 minutes match of Summoner's Rift, the gain for acting is far, far outweighed by the impact a single mistake has - since there is no advantage to press, which is the incentive to act in most games of League - so neither team wants to commit to anything and hopes for a lucky catch.

On the other hand, if there were a strict time limit of 60 minutes and the team with more structures still standing won after that, you'd see a lot more action in the type of game you described.

Forcing the losing player to act is just as effective in ending games as snowballing. The two are kind of incompatible as well - having the winning team snowball and forcing the losing team's hand would end in disaster. (Only granting temporary advantages for snowballing would force the winner's hand, though. See: Inhibitors, Nashor.)
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Sirian on May 18, 2013, 02:24:59 pm
Rules of ranked soloqueue :

-If someone REALLY wants to play a role, he will suck at it and he will take a champion that doesn't fit in the teamcomp.

-If someone in your team criticizes your choice of champion/summoner spells/build/etc... he will be feeding and possibly leaving the game.

-If two people are premade, they will most likely want to go bot. The better player will pick support while his newbie friend tries to break the record for worst AD ever, and they will lose their tower early on.

-If you're on your last match to move up a league, you'll have the worst team ever to make sure you don't win that one.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: ZetaX on May 18, 2013, 02:43:31 pm
Thanks for giving us an example list of cognitive biases  :P
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Errol on May 18, 2013, 03:34:58 pm
Rules of ranked soloqueue :

-If someone REALLY wants to play a role, he will suck at it and he will take a champion that doesn't fit in the teamcomp.

I still shudder when recalling today's Blitzcrank who explicitely called support and proceeded to never hit a single grab.

-If someone in your team criticizes your choice of champion/summoner spells/build/etc... he will be feeding and possibly leaving the game.

Support's corollary: If the ADC vehemently demands a certain support from you, he'll bitch around for the entire game.

-If two people are premade, they will most likely want to go bot. The better player will pick support while his newbie friend tries to break the record for worst AD ever, and they will lose their tower early on.
-If you're on your last match to move up a league, you'll have the worst team ever to make sure you don't win that one.

On my last promotion match, I went support with my duo queue buddy ADC. We demolished the lane, carried the game and got me into the lofty heights of Silver IV. :P The lane being Draven/Leona might have something to do with that
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Tidal on May 20, 2013, 10:12:21 am
OP should update it to the 3.7 patch.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: IronyOwl on May 21, 2013, 12:41:17 am
And I still don't believe that snowballing should ever reach a point where the game is decided with finality, without actually being over with.  You should never ever feel completely and totally helpless against the sheer disparity of numbers wielded by their characters vs yours, and still be forced to slog through it under threat of action against your account.  I just don't understand how anybody can consider that anything but horrible, toxic game design.  An advantage is fine, but hopeless, crushing dance party in front of your nexus because you're just knocked that far down and will instantly explode if you take one step outside your spawn?  No fucking thanks.  Put some limits on that shit.
I agree with the principle- if the game is over, it should be over- but I've really never noticed it being a problem. When it happens early game, it's usually not so much that you can't win as that you just can't quite muster the effort to coordinate properly and so on. Arguably that's still a lost game and should be surrenderable, but that'd lead to a lot of people falling into that slump every game they weren't on the winning side of. It's easier and quicker to just toss a losing game and draw a new hand than work with what you've got, but that leads to very unappealing games for everyone, regardless of which side they're on.

When it happens late game, the enemy team is usually pretty efficient about it, but if they're not, their superminions are and that's another possible opening. I've never seen a Nexus last long when I couldn't leave the platform to defend it, regardless of what the enemy team's champions were doing. I have seen a winning team lose one teamfight and just not respawn fast enough to recover from it, however.


-If someone REALLY wants to play a role, he will suck at it and he will take a champion that doesn't fit in the teamcomp.

-If someone in your team criticizes your choice of champion/summoner spells/build/etc... he will be feeding and possibly leaving the game.
Support's corollary: If the ADC vehemently demands a certain support from you, he'll bitch around for the entire game.
I'd generalize this to say that the more specific someone thinks everything needs to be, the more likely that they really can't function unless everything goes their way in general.

On my last promotion match, I went support with my duo queue buddy ADC. We demolished the lane, carried the game and got me into the lofty heights of Silver IV. :P The lane being Draven/Leona might have something to do with that
What's wrong with Leona/Draven? >_>
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jopax on May 21, 2013, 04:14:25 am
Oh nothing, it's mostly Draven being able to capitalize on the smallest amount of CC to completely shut down a lane. Yesterday I paired up with a friend, he was playing support Lux, and was pretty good at landing his snares. Which meant that I only needed to attack twice with my axes and the kill would be mine. The stomping continued well into the twenty minute mark when I started dying to repeated focus. That didn't help them much since we had a pretty fed Talon too :D
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jar of Jam on May 22, 2013, 02:20:10 pm
Well I'll be damned - http://na.leagueoflegends.com/news/all-star-showdown-magma-chamber
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Wiles on May 22, 2013, 03:00:13 pm
Well I'll be damned - http://na.leagueoflegends.com/news/all-star-showdown-magma-chamber

That's interesting. I'd be curious to know if they made a map for what I'm assuming will be a less popular map so that they wouldn't take away from their core game modes.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on May 22, 2013, 03:40:11 pm
That's pretty much it exactly. Morello has said many times that when he worked on Guild Wars 1 or something, the reason the game wound up dying is because of fragmentation from not having the player base to support all the different maps and modes they have. That's the reason they won't even release another classic map, and especially not a classic 5v5.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: baruk on June 08, 2013, 08:07:07 pm
Played my 20th ranked game this season, and..
(http://img543.imageshack.us/img543/7828/lolqualifiedforseries.png) (http://imageshack.us/photo/my-images/543/lolqualifiedforseries.png/)
Made it to my first ever series. Now I'm too scared to play..
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: FritzPL on June 09, 2013, 02:00:39 am
Just finished Gangplank crit build game. First time playing Gangplank with a proper build.
28/11/6.
On level 10.

I feel awesomium in my veins. Katarina was a really hard one to take down, though, I only killed her once and that was thanks to her having only half of hp left.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: FritzPL on June 10, 2013, 01:33:52 pm
Doubleposting, because I do have that ability to kill threads, don't I?
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: penguinofhonor on June 10, 2013, 01:49:27 pm
And the patch preview has the ability to revive them. (http://youtu.be/g7fGVemnkJw)
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Sharp on June 10, 2013, 04:55:38 pm
And the patch preview has the ability to revive them. (http://youtu.be/g7fGVemnkJw)

Engrish Preese (http://www.youtube.com/watch?v=CAv4YZGvz8E)

Also Teemo is going to hurt even more now with new Wits End, it's basically going to allow Teemo to just delete people.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: darkrider2 on June 11, 2013, 01:51:08 pm
So I picked this game up a few days ago and, I'm enjoying myself.

I've already bought a few cheapo champions (poppy, svir, soraka) to play around with.

I am really enjoying using poppy though, just pop out of jungle, ram their face into a wall, bash em, wrecks everyone's day up. Plus that ult... dat ult... mmmm
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: penguinofhonor on June 11, 2013, 11:28:37 pm
Aatrox spotlight! (http://youtu.be/0gvBGmwhOLU)

Honestly, I think he looks pretty cool in action. I really like that his wings are capey. That's pretty neat and unique.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: SalmonGod on June 13, 2013, 03:55:32 am
Bwahahahahaha

About 8.5k unspent gold in the end.  Personal record.  I didn't even use all my potions.  Did almost as much total damage as Nidalee, without ever buying.  Half her kills were from finishing off the targets I worked down.

Spoiler (click to show/hide)
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Sharp on June 13, 2013, 04:29:42 am
I'm sorry I must be retarded. They were saying they were going to nerf Kha'Zix Void Spikes but all I see for Kha'Zix is super buffs.
Quote
Kha'Zix
The changes to Kha'Zix are ultimately about giving him more viable choices when picking evolutions. Evolving  Void Spikes granted such huge damage, high poke, and great utility that it was crowding out his other evolutions. Now Void Spikes gets a slow as part of the base skill, so its utility is there even at level one.  Taste Their Fear's evolution was previously reliant on having targets isolated. Now it works whether they are isolated or not, but does more damage against isolated targets, making it a more reliable choice. We also increased  Void Assault's damage reduction while in stealth to make it a slightly more enticing choice and to remind players of its additional utility.

 Taste Their Fear
 Isolation bonus now increases damage by 45%.
 Evolution adds 8% missing health damage (can be further increased by Isolation).

 Void Spike
 Now slows targets hit by 20% for 2 seconds.
 Mana cost reduced to 55/60/65/70/75 from 60/70/80/90/100.
 Bonus damage ratio increased to 1.0 per attack damage from 0.9.
 Evolution no longer consumes or applies  Unseen Threat.
 Can no longer be cast during  Leap.

 Void Assault
 Damage reduction while in stealth increased to 50% from 40%.

I just see complete buffs on pretty much whole range for Kha'Zix, even worse now is that void spikes can be fired to slow for 20%, then can leap on target and Q them to apply passive for another 20% slow and void spikes to more damage as well now. The only difference now is evolution order will be W-Q-E instead of W-E-Q.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: penguinofhonor on June 13, 2013, 09:23:03 am
"Evolution no longer consumes or applies Unseen Threat" is the technical term for saying "Void Spike base damage has been reduced from 455 to 235."

His W with his passive was competing with some champion's ultimates in damage, and was doing it in a huge AOE. It was ridiculously overpowered, and removing it is not an insignificant nerf.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on June 13, 2013, 10:13:08 am
Kha W no longer procs his passive. That's a pretty fuckhuge nerf.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Sharp on June 13, 2013, 12:36:00 pm
It's a nerf to his poke but his burst is buffed and now he has gone from having single slow to having two slows. Saying his damage has gone from 455-235 is silly though because that is only level 18 and at level 18 kha'zix isn't poking anyone, it's not like the passive is removed while the Q has a huge buff.

And now that W can slow people without being evolved and having passive up it gives him much more utility.

It really isn't a nerf
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: penguinofhonor on June 14, 2013, 12:18:23 am
If you think Kha isn't poking people with W+Passive at 18 then you really don't understand how good it is.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Virex on June 14, 2013, 09:44:24 am
He's not really poking people though. More like running them through with railroad spikes.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on June 14, 2013, 10:07:49 am
It's like a 3 way nid spear.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Knirisk on June 14, 2013, 11:27:36 am
He's not really poking people though. More like running them through with railroad spikes.

It really is (was?) extremely powerful. If the Kha'zix knew what he was doing, it was pretty horrible to face him in ARAM, especially if he got a few early kills.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jopax on June 14, 2013, 12:01:18 pm
My personal list of champions who can go and fuck themsleves with a Bloodthirster when it comes to ARAM:

Nidalee
Brand
Janna
Xerath
Nidalee
Shaco
Teemo
Nidalee
Nunu
Nidalee
Nidalee
Nidalee

Have I mentioned how much I hade Nidalee on ARAM? Well I do, infinitely so. Bitch can go and gargle some acid for all the annoyance she's caused me.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on June 14, 2013, 02:05:38 pm
Actually, nid fucking herself with a bloodthirster would be pretty hot. I'd fap to it.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: IronyOwl on June 14, 2013, 04:09:34 pm
...

Anyway, I'd add Ziggs to that list. I've had a bad experience with Lux also, but that involved chain-snaring, so I can't swear she's as obnoxious as I assume she is.

Also, no AP Yi?

Teemo's not that bad if you get one of those vision items. Otherwise, yeah. Welcome to Hell.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on June 14, 2013, 04:54:17 pm
There's also no Jayce or Cait.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Neonivek on June 14, 2013, 04:58:39 pm
Quote
Nidalee

On the bright side most Nidalee players stink as her
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jopax on June 14, 2013, 06:51:45 pm
The problem with Nidalle on ARAM (and Brand to a certain extent, as well as Xerath (mind you I haven't been on the recieving end of Xerath, but have played him often enough to know how he works) is that no matter how bad you are with your spears, the field of battle is so small and crowded that you're bound to hit someone.

Jayce is an annoyance but he's merely the Q spamming bastard, he doesn't have the teamwide sustain or trap debuffs of Nidalee, same goes for Caitlyn. Yi is annoying too, but he's either spamming Q or W'ing up making for a predictable and easily counterable solution. Morellonomicon has grown to be my favourite item on Howling Abyss.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Neonivek on June 14, 2013, 07:14:12 pm
True, while Nidalee is generally a joke in normal play (because no one can play her worth squat), in ARAM she is bound to hit something.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: SalmonGod on June 14, 2013, 07:44:51 pm
There are plenty of other champions that have more effective poke than Nidalee.  Yeah, her spear is the highest damage poke, but it's dodgeable and doesn't go through creeps or hit multiple people.  There are several champions that have some combination of undodgeable, aoe, and creep-piercing.

I think Jayce is actually the worst.  I have never seen a Jayce on aram end up with less than 20 kills.  I have played Jayce one single time ever, and went 26/7.  His damage is obscene, undodgeable, and aoe.

Katarina and Yi are tied for 2nd.  Both only need to kill one target in order to then tear through an entire team with their high-damage refresh on kill aoe abilities, and can still deal incredible damage to an entire team with very little effort even if they don't pull off the penta-kill bullshit.

There's also Twisted Fate (aoe through creeps), Fiddlesticks (bouncing crows), Gragas (aoe), Heimerdinger (multiple targets and literally undodgeable), Janna (pop up entire team through creeps), Karma (aoe), Kha'Zix (undodgeable aoe), Kog'Maw (longest range and aoe), Lulu (undodgeable aoe that slows), Lux (aoe through creeps), Orianna (aoe through creeps), Sivir (aoe), Syndra (aoe through creeps), Varus (aoe through creeps), Ziggs (constant barrage of long range aoe), Ezreal (undodgeable chaingunning of long-range poke), Zed (aoe through creeps), Viktor (aoe through creeps), Xerath (long range aoe through creeps), Zilean (aoe and can be super long range if player is clever)

And that argument about the size of the battlefield applies to any one of them as well.  Most of the above have poke abilities that make them as or more dangerous than Nid, in my opinion and experience, having played nothing but ARAMs for the past few months.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jack_Bread on June 15, 2013, 03:03:39 am
Speaking a good ARAM champs...

Spoiler (click to show/hide)
The second I saw the enemy team, I knew there was no winning that.
And it was also my first game with Fiora. I didn't have a reroll, too...
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: tompliss on June 15, 2013, 03:24:20 am
Roll for ARAM : 4 melee + the lowest ranged ADC ... yeah, not your best call...
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Errol on June 15, 2013, 06:03:39 am
There are plenty of other champions that have more effective poke than Nidalee.  Yeah, her spear is the highest damage poke, but it's dodgeable and doesn't go through creeps or hit multiple people.  There are several champions that have some combination of undodgeable, aoe, and creep-piercing.

I think Jayce is actually the worst.  I have never seen a Jayce on aram end up with less than 20 kills.  I have played Jayce one single time ever, and went 26/7.  His damage is obscene, undodgeable, and aoe.

It's only undodgeable when he shoots it from the bush. If he doesn't, the gate really telegraphs what he's trying to do, so against the average Jayce you can just move out of the way. Certain facets of ARAM make him into a real problem, though (narrow clustered spaces, lack of creepwaves to hide behind)

Jayce is an obscene champion in general, though. I've gone over this in length in a previous page. He doesn't just have one of the best pokes in the game, he also provides top notch AD burst, semi-AD-carry potential, disengage and team utility. He's a jack of all trades that's also a master of all.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: SalmonGod on June 15, 2013, 06:44:36 am
It's only undodgeable when he shoots it from the bush. If he doesn't, the gate really telegraphs what he's trying to do, so against the average Jayce you can just move out of the way. Certain facets of ARAM make him into a real problem, though (narrow clustered spaces, lack of creepwaves to hide behind)

You know when he's about to fire it, but the projectile is so fast moving that you can't exactly move out of the way.  All you can do is hope to predict his aim, or hide behind creeps (very very quickly).
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Sindain on June 15, 2013, 09:28:58 am
Varus (aoe through creeps),

But Varus does crap damage if he actually shots through creeps. Though good Varuses are still really dangerous on Aram.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jopax on June 15, 2013, 09:43:41 am
Oh yeah, forgot about Fiddle, he's mighty scary too. No just because of the poke but because it silences you as well so you can't do much but let him dictate when you can and cannot strike back. To say nothing of his crazy sustain.

My biggest problem with Nidalee honestly is not just the bullshit poke but the incredibly good heals and the debuffs she throws out from the traps. And then, she goes ahead and builds tanky so she can cougar people to death even easier, all the while her spears continue to do bullshit amounts of damage with little to no AP.

TF is also very dangerous but only if he gambles and uses his W oftenly to CC or deal big amounts of damage to you. His Q alone can be rather easily dodged most of the time unless you're up in his face, but in that case either he's fucked or he has his team with you and you're fucked anyways.

Edit:
Ranked bullshit. So I get to ban stuff, get trough it, we got first pick so I'm discussing taking  Shen as the other team is on their last ban. And just as he bans Vayne I finish talking and am about to pick Shen when I get booted out of the lobby for failing to pick a champ. It's like, 10 seconds worth of time or something, what the hell is wrong with that?
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on June 15, 2013, 11:25:06 am
Jayce is overpowered in comparison with other roles, but he's standard fare for top.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: darkrider2 on June 16, 2013, 06:44:35 am
Well I've been playing LoL now, and I love it. All free so cheap champions it is for me, including poppy, who I've just discovered should never, ever, ever, be allowed to feed freely. Because this will happen.

Spoiler (click to show/hide)
Spoiler: for posterity (click to show/hide)
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Sharp on June 16, 2013, 03:46:50 pm
Poppy Q crit is a weird crit, the damage from the ability won't crit, only your ad will crit just like sheen proc won't crit either, however whatever damage you do with the autoattack Q will be all magic damage so I actually like to run some mag pen even on an AD Poppy (usually sorc shoes+masteries). All in all unless you have magic pen and/or are facing a target with more armour then magic res then it doesn't matter if you crit on Q or not, the only thing special with Q will it being magic damage.

Also who needs ignite when you can have barrier, activate that at low health and take like no damage and then once barrier runs out put on a red elixir for just sheer unkillableness. Having Barrier and Red Pot on Poppy is hilarious although have to be careful vs Darius and Cho'Gath who don't give a shit about your passive with their ults.

Honestly your build is a little bad for Poppy, if your going to get Sword of the Divine then you need to get more attack damage, Bloodthirster is always a good choice and much better then BotRK, Infinity Edge is good but if your running Sword of the Divine it's probably more efficient just to stack another Bloodthirster instead or Last Whisper (because 2 of the 3 crits will be AD without the Q). Once you get more levels you can get crit damage runes as well but I feel buying crit chance items and Sword of the Divine is a waste.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on June 16, 2013, 04:10:26 pm
That Poppy build is disgusting. It's like you couldn't decide what to build so you built a little of everything and just got lucky that you were hella fed.
Either go full hybrid, with gunblade trinity and rageblade, go full ad with trinity phantom dancer ie and bt, or go tanky dps with iceborn bork etc.

Also, your math is hella fubar. Poppy's Q critting is just the base attack damage critting. Nothing else. The entire goal of building crit on poppy is so that she does damage outside of her combo. SotD is fucking dumb because then you're literally a 1 trick pony who is COMPLETELY useless while her r is on cd.

Additionally, the damage amplify on ignite is in hot water right now, Riot's noticed that it's increased for poppy and swain, and they're not sure if they're going to nerf them like that or not. True damage is true damage, not un resistable but amplifiable damage.

You also have absolutely no escape in that build. If it weren't for the fact you were hilariously fed, the moment you were out of position you would be dead. Exhaust/ignite is dumb and you should feel bad. Swiftness + Alacrity is even more dumb and you should uninstall until you realize how dumb that is.

Poppy's passive DOESNT WORK LIKE THAT GODDAMN HOW DOES NOBODY UNDERSTAND HER PASSIVE ITS NOT HARD JESUS FUCKING CHRIST.

tl;dr you're dumb and need to learn how to write a good post. The formatting on it is horrible.

On another note, what the hell is with that Yi build? I've actually seen that build on Yi surprisingly frequently. Did a pro run it or something?
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Frumple on June 16, 2013, 04:27:49 pm
... yeah, were the insults laced through that actually necessary, frost? And maybe linking to something explaining poppy's passive or, y'know, explaining it instead of spewing out some vitriol would have been more constructive.

C'mon man, that isn't the right way to go about things, yeah? Y'can provide criticism without the attacks.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jopax on June 16, 2013, 04:30:21 pm
Dude chill. Yes he's wrong on many accounts and doesn't understand some of the mechanics but he's only level 10 ffs, cut him some slack, don't think anyone mastered all of the game by that point.

Instead offer him some constructive ciricism as to why his choices are bad or wrong.

Also just playing one of the wierder ranked games so far. Our team is Malphite, Hecarim, Zed, Draven, Blitz while theirs is Graves, Vayne, Singed, Maokai, Wukong. I have no idea how this will unfold :S
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: IronyOwl on June 16, 2013, 04:34:34 pm
Yeah, just because it's the LoL thread doesn't mean we need to act like the LoL forums. Well, that was more informative than most LoL forum posts, but still.


Also, only 6/10 people in that game got boots.

...and ww has a Mejai's. I don't even.


Also just playing one of the wierder ranked games so far. Our team is Malphite, Hecarim, Zed, Draven, Blitz while theirs is Graves, Vayne, Singed, Maokai, Wukong. I have no idea how this will unfold :S
Where's everyone going?
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on June 16, 2013, 05:07:50 pm
Yeah, I was a little harsh. It just struck too close to the same old "Yi is OP" you get from someone before level 30 that I've spent hours trying to explain reasonably before.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Sonlirain on June 16, 2013, 05:22:09 pm
Yeah, I was a little harsh. It just struck too close to the same old "Yi is OP" you get from someone before level 30 that I've spent hours trying to explain reasonably before.

And why do you think YI is not ridiculously OP?
He's so OP i uninstalled LoL after i bought him because it won the game and had nothing to do anymore.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: tomas1297 on June 17, 2013, 05:24:53 am
And why do you think YI is not ridiculously OP?
AP Yi gets his burst off and becomes useless between cooldowns. Gets fed in lane, carries games, yes, however 1)6 items Yi is much weaker than most other champions with 6 items and 2)A good player won't feed in lane - as soon as he sees that he's losing, he will play a lot more defensively.
 AD Yi deals more damage than AP Yi in late game, however his heal is way weaker than AP Yi and a good team will simply burst him down before he does any real damage. 
 And both AD and AP Yi have a few shared weaknesses:
 1) The heal can be interrupted very easily - in ranked, players will usually be smart enough to get stuns/knockups specifically for Yi. And most of these stuns/knockups will have shorter cooldowns than Yi's heal.
 2) Fiora syndrome - firstly, Yi has no CC in a game where CC is very important and second, Yi needs to get close to deal damage, but doesn't have the tankiness to survive in the range where he is the most effective. Building tanky? Tanks in LoL are supposed to be the ones that can remain useful even without building damage - Nautilus, Maokai and so on have lots of CC, Shen and Rammus can force enemies to target them instead of the carries , Renekton hurts even without building AD. A "melee carry" such as Yi will benefit much less from tanky items since he is built around the idea of dealing lots of damage with lots of items.

 I could probably say more, but I think I said enough and I'm not really that experienced. I was around level 21 in EUNE, then moved to NA and almost reached silver (I know I could, so I count myself as silver) and moved to EUW where I am still lv15-ish. It's odd now seeing all those Yi players. In ranked, even as low as Bronze I, most players considered Yi a weak champion.
 Put simply, Yi is newbstomper. He depends more on the opponents lack of skill than the players skill. Which is why he's only effective in low level games. If someone on my team feeds Yi, there's not much I can do. But when I lane against a Yi, even if he ens up with more cs, I consider myself the winner of the lane because I know that if I didn't feed him kills, I will end up more useful than him.
 Also, it seems to me that low level players can't organize a decent 5vs5 fight. Which is where Yi's weakness becomes the most obvious.

 Goddamnit, now I need to play LoL, I took such a long break from it.

edit: Oh god, I remembered why I had to take a break, low level games are so bad.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Sonlirain on June 17, 2013, 07:04:16 am
WALL OF TEXT
Yi has only one weakness.
He's a Melee AD champ.
Badum tish.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: ansontan2000 on June 17, 2013, 07:41:15 am
Well, I just had 5 games as TF
What. The. Flying. Fuck.
Assassinating AD carries and AP mids has never been easier, like come ON.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Graven on June 17, 2013, 12:45:42 pm
End of the line, though, Alex Ich and Diamondprox consider Yi an OP mid.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jopax on June 17, 2013, 01:11:09 pm
Mostly because he gets off free harass while negating any and all harass you might throw at him. It's just too easy for him to reatreat to the tower and heal up while throwing out Q's when he's got HP to spare.

Barring some special cases you can't really push him out of the lane while he can quite easily push you out if you're not careful and play conservatively, and even then if you're short ranged you're shafted either way because you have to get close to farm, and if you do he'll just Q you.

Aatrox has a very similar problem right now, he's nigh impossible to push out of the lane because of his incredible sustain. He can harass you all he wants again because of his hp based abilities while having incredible sustain, and if you do decide to go all in and kill him you'd have to kill the bastard twice.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on June 17, 2013, 01:54:02 pm
The downside is that any amount of CC turns A-Aron off because he's suffering from melee carry-itis.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jopax on June 17, 2013, 02:28:58 pm
Which is true of pretty much all solo top champs really, and the few exceptions that exist have some sort of ranged capability. And even if you do CC you can either run or try to kill him, and running is the smarter option honestly unless you've got a big advantage over him and/or he's got his passive on CD.

Edit:

I love it when two retards are hellbent on getting their own in a ranked game ruining it for others. I also love how if I dodge that shit it counts as a loss in my promotional series. The fuckers.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: tomas1297 on June 18, 2013, 04:59:58 am
 Just saw the new Darius skin.

Spoiler: Pic. (click to show/hide)

 It is gorgeous.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: penguinofhonor on June 18, 2013, 04:14:09 pm
YI REWORK, summary below (http://na.leagueoflegends.com/board/showthread.php?p=38878287#38878287)

Aesthetic: Upgrades on everything. Better model with some moderate tweaks (keeping all the classic Yi stuff like swordboots), better animations, new voice lines (same voice actor though).

Passive: Now gives you an extra attack every fourth hit for 50% damage. The double strike now has a duration of a few seconds to prevent people from "priming" a double strike. It now functions basically like Jax's ultimate's passive.
Q: Scales with AD instead of AP and can mini-crit based on your crit stats. Autoattacks now reduce the cooldown. You can no longer crit minions and monsters, and the ability's behavior sounds like it will be a little less wonky overall.
W: Gives % damage reduction instead of armor/MR and heals more at low HP.
E: Passive gives an extra percent of your AD (think Zed). Active makes your attacks deal a percent of your total AD in true damage.
R: The reset has become a passive ability, but it no longer resets itself. It does increase its duration if you get a kill or assist with it active.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Neonivek on June 18, 2013, 04:15:19 pm
Quote
It is gorgeous.

Is Darius supposed to be human?
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jopax on June 18, 2013, 04:50:47 pm
Glad to see they're working to get rid of annoying builds. Now if they'd get rid of all the idiots, trolls and retards that plague ranked I'd be good to go. Can't have a normal match, at all. It's always one or more people who either HAVE TO HAVE THEIR WAY or simply stay silent and pick whatever the fuck they want :I
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on June 18, 2013, 08:53:59 pm
It's cool that they're trying to fix Yi, but it doesn't cure melee-carry-itis. He doesn't have a way to guarantee getting autos off.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: werty892 on June 18, 2013, 09:48:09 pm
Oh thank god. PRAISE THE HEAVENS!!! NO MORE AP YI!!!
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: SalmonGod on June 18, 2013, 09:59:20 pm
Oh thank god. PRAISE THE HEAVENS!!! NO MORE AP YI!!!

Could be worse than AP Yi.  Depends on how effective the reworked Alpha Strike is.  Currently, he is forced to choose between strong burst or strong auto-attack.  This could result in him being able to have both.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on June 18, 2013, 10:21:06 pm
Having both would just mean he is a standard bruiser. Minus cc.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: SalmonGod on June 18, 2013, 10:47:57 pm
Might not matter much if you're only thinking about Summoner's Rift, but as someone who only plays ARAM, it's a terrifying prospect.  Right now at least he can be shut down by any failure to chain his Qs.  He'll still do a shitload of damage, but at least he won't outright kill everyone.  Now that might not even matter if he can still do his huge burst, and then finish everyone off by shredding through with auto-attacks while running at super speeds and being immune to all cc.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: frostshotgg on June 19, 2013, 01:38:56 am
I can almost garen-tee that new new Alpha Strike will do less damage. It's going to have a much, much lower base damage AND ratio because it now scales off total AD. So unless Yi builds 6 bloodthirsters, there's almost no way it'll be hitting as hard as before.

Yi is still going to be unkillable during his W, that's nothing different.

The true damage thing is interesting, and it looks like it'll smooth out some of his scaling (pure AD yi had something like 110 AD at level 1. A double strike with that was horrifying.) but it still requires AUTO ATTACKS TO DO DAMAGE.

Highlander is probably the most interesting change. It means that now his resets are a lot more consistent. However, not getting highlander reset is a bit of a nerf to AD Yi, he can't walk into a skirmish, kill someone, then have it up immediately for the next.

Really, the end problem with him before is still there. That fucker can't stick around to get attacks off. He has NO way to survive while still autoing. He'll still be godmode in low level play, potentially more now because some of his damage is true and he has more assassin-y ness. He'll still suck in organized play, because any team with any brains will have some CC that isn't slows. Then Yi will be useless and he'll go back to crying.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: tomas1297 on June 19, 2013, 05:29:02 am
 Had a (horrible) match as jungle Jarvan. First time playing him, but I did well and even managed to keep a k/d that was something like 3/3 and most of the team's assists despite most of my team having k/ds like 1/7, 2/7, 2/4 and so on.
 The thing I wanted to say, though: I think I found a bug. It seems to me that Garen can escape from Jarvan's ult if he uses Q (the speed boost + silence) while running into the wall. This happened two times in a row and I decided that top wasn't worth ganking (it was fulltank Garen and our top was Akali so there basically was no chance of killing him in lane, besides mid and bot were getting owned hard). So is this a known bug and exploit or something new or just Jarvan's ult being unreliable?
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: penguinofhonor on June 19, 2013, 10:31:06 am
I can almost garen-tee that new new Alpha Strike will do less damage. It's going to have a much, much lower base damage AND ratio because it now scales off total AD. So unless Yi builds 6 bloodthirsters, there's almost no way it'll be hitting as hard as before.

Do you have anything to back this up with? Their stated goal with the Alpha Strike changes was to make it more relevant to AD Yi, specifically so you weren't losing DPS by using it instead of autoattacking. Making it do less damage than before is doing the exact opposite of that.

The base will be lower, but it will scale better into lategame for AD Yi. I don't think it will do a ridiculous amount of damage since it will have a much lower cooldown with autoattacks, but I do think it will do at least a bit more.

It's cool that they're trying to fix Yi, but it doesn't cure melee-carry-itis. He doesn't have a way to guarantee getting autos off.

This isn't the problem. They've said they can buff live Yi's numbers to the point that he's balanced competitively. He doesn't need any guaranteed way to get his autos off, he just needs an appropriate reward to balance out the risk. But they've also said that competitively balanced Yi would destroy lower level play, so he needs changes to his kit to make him scale more smoothly with skill.

The true damage does this, for instance, by being better in high level play where people are going to counter you with resistances, while being worse in lower level play where Yi normally just shreds through squishies. The more frequent alpha strikes do this by rewarding people who can time their untargetability properly.

Yi needs guaranteed autoattacks to be competitive like Katarina needed a spell shield on R to be competitive.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Sharp on June 19, 2013, 11:32:03 am
Man lower cooldown for Q will be annoying to play against, not for the damage but just being untargetable and an amazing chase/escape tool makes it pretty powerful, will be pretty hard to escape from Yi.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: tomas1297 on June 19, 2013, 12:00:29 pm
 Let me brag, guys.

 Was playing Jarvan top. Low level game, so had to go 1vs2 in lane while bot was 2vs2 - enemy team without jungler, nothing rare at this level. Lane vs Gangplank + Kha'zix. Decide to start cloth+5 pots and just keep them busy. Told my jungler to not help me - I was drawing the attention of 2 people anyway, so it's better to just make sure the other lanes win.
 Played quite safe, got to lv5. Was low on hp. They decided to be REAL MEN and dive me. Suddenly gained lv 6 because of minion dying under tower, ult -> flash (low mana, couldn't E-Q out), got a kill on Gangplank. Bought another cloth and the 720gp pure armor item. When I was back in lane, I thought "hey, they're not dealing much damage, this isn't so bad".
 They didn't push. They wanted to simply farm. I kept harassing with Q. Both of them were at 50%-ish hp and I was 60%-ish, Gangplank had no mana. I decided I'm going to die when they started chasing me and thought "screw this, at I'm going to at least take one with me". I underestimated the amount of armor I had. I managed to kill Kha'zix in a 1vs2 AND get out alive.
 Got tabi. Yes, cheesy. Just stacking tons of armor. Since both of them had to share farm, they couldn't afford any BCs or LWs. Kept poking with Q all day. Was around 80%hp, both of them around 30%. Decided to be a man. Went in. Actually killed both. Escaped with like 5% health.
 All of this without jungler.
 Anyway, went something like 8/0 in lane, finished the game with 14/4. All our lanes won. Classy. Got two teamwork and one honorable opponent honor. I'm so proud of myself. Once I started smashing them in 1vs2, I started building damage to snowball even harder. In the end my build was:
-Tabi
-Sunfire
-BC
-BT
-BFS
-Pickaxe
 I know this is not something you would build in ranked. But it was fun just using that to snowball hella hard.   
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jopax on June 19, 2013, 12:21:38 pm
In case of J4  you could have toned down on armour while building HP. Would have helped just as much if not more since he has bonus armour from E anyways (or did they change that, can't remember) while HP helps with tanking all kinds of damage.

Also bought Aatrox. Third match in I grab a penta. He deals sickening amounts of damage if not immediately taken out since even if you halfassedly try and get rid of him he'll just heal up and murder you the same. Also jungling with him seems quite easy and has worked out quite good for me so far. Incredibly safe after you get lvl2 and has some scary ganks with his Q+E combo making escape a very hard prospect.

Granted it might have just been luck but I'll find out in time, I do expect a nerf to him, either his sustain or his damage potential as right now he can far too easily tank trough being focused if not constantly CC'ed, even then there's a high chance they'll forget about you once your passive kicks in allowing you to either escape or try and deal some more damage.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: tomas1297 on June 19, 2013, 12:28:13 pm
In case of J4  you could have toned down on armour while building HP. Would have helped just as much if not more since he has bonus armour from E anyways (or did they change that, can't remember) while HP helps with tanking all kinds of damage.
Enemy team was all AD except for a Nidalee that wasn't doing well enough to survive while building pure AP anyway. I know that HP would be more practical in the long run, but I wanted to win lane really hard, so I just abused the strength of armor in lane. And really, I felt like the Sunfire Cape was enough, considering that I was lv18 by the time the enemy team ranged from lv13 to lv15. Every one of our lanes was winning hard.
 More importantly, I need to buy J4. I did well with him since the first time I tried him. There are champions that you can't force yourself to learn playing. Then there are these. It just feels so...natural.
 And even more importantly, would it be legit to build a MANLY Bloodthirster rushing J4 in ranked? Considering that you're in a lane you plan to win? Some Riven players like to build lots of AD and just a bit of defensive stats, depending on her stun, shield and pure tankiness for survival. Is something like that legit on J4?
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jopax on June 19, 2013, 12:50:25 pm
Jarv is more like Xin in the way that you build him. A bit of damage (usually BC, FM, Atma, the tanky stuff) and the rest is just pure tank or utility like Zeke or Runic. Since he's an initiator with tons of CC his job is to mainly jump in, and scare the other team into focusing him allowing his team to wipe them out without much trouble. He's just more focused on tanking rather than damage, unlike Xin.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Sindain on June 19, 2013, 01:02:47 pm
It might be viable with some other tanks on the team, a tanky support or a tanky jungle. As then you probably could get away with initiating less and could just focus on killing carries. But you would still always wanna build some tankiness, and some early tankiness too or otherwise early teamfights would suck.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Jack_Bread on June 21, 2013, 06:17:23 am
Spoiler (click to show/hide)
I fucking love Skarner.
There were so many times I would've died were it not for his speed boost on W and slow on Q.
One of my favorite parts of this game was pulling enemy Ashe into my Ashe's ult.

Also, why doesn't anyone play Skarner? I haven't seen anyone else play him, but he's a fun champ with an awesome ult.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Wiles on June 21, 2013, 07:18:07 am
Also, why doesn't anyone play Skarner? I haven't seen anyone else play him, but he's a fun champ with an awesome ult.

He was very popular in S2. I used to play him a lot, he just didn't feel as strong in S3. Not that I find him to be weak, but he did get knocked down a rung. Smart positioning makes him a lot less threatening, especially if your team has any form of roots. I find him to be more team reliant then someone like say Vi, who fills a similar role to Skarner.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Sharp on June 21, 2013, 07:46:00 am
Spoiler (click to show/hide)

Why would you redact everyone else's name but keep your own? so easy to see who your playing with, especially that masked guy...

Anyway Skarner is a pretty slow ganker, his main use is being a good tower diver or doing flash pulls to friendly towers but he is pretty shit at actual ganking and he doesn't really do a lot of damage. Most of the times when skarner ganks me before level 6 it's pretty easy just to ignore him or retreat, then after level 6 be ready to flash if he tries to flash ult.

For a tanky champ he doesn't do a lot of damage and doesn't have a lot of CC and doesn't have a good engage, Rammus and Naut are much better alternatives and can actually gank before level 6.
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: Sirian on June 21, 2013, 11:57:58 am
This morning I was having a couple nice games : first I had to go mid for a change (instead of ADC bot), and played Kassadin (unranked soloqueue), which resulted in a 9/0/6 score for me and a win. I decided to push my luck a bit and play a ranked game (soloqueue still).

I managed to pick Kassadin again, but the enemy team countered me with Fizz ! I was panicking a bit (I had all sorts of bad previous experiences with Fizz), so I read a bit about how to play the lane while the map was loading... Turns out, after a couple exchanges, I managed to kill Fizz once, then again, and again... He never got a kill on me and I was able to gank sidelanes quite easily. I was 9/0 when I eventually died 1v1 from the fed enemy draven, but it wasn't that big of a deal, at this point I had already snowballed and we won.

Then I played another unranked solo game and picked my main (tristana adc), while most of my team kinda trollpicked (well I guess me too since there was already someone playing adc caitlyn). I was expecting Caitlyn to play with me bot, but instead she said she hated my guts and went top with kat. Thankfully, the other team was trollpicking as well, so I ended up 1v2 against Yi and Nunu. At lvl 2 they decided to tower dive me, but I managed to grab a double kill :p. After that I just bullied them thanks to my range, and grabbed kill after kill, dying only a couple times from ganks. I snowballed super hard on this one, so my final score was 19/2/5 (and we won of course). I guess Caitlyn still hated me, given how she was trying to take CS or kills from me at every turn (too bad she didn't succeed :D). I could tell that Yi and Nunu got scared of me quite a bit though, every time I went after them they ran away despite being full hp and having managed to score kills on my teammates, and every time they died :D.

Having games like these after a bad streak is really good for my morale !
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: baruk on June 25, 2013, 07:02:52 pm
 I finally plucked up the guts to start my promotion series. Crushed the Ezrael-Leona lane with Taric (ok, some help from Graves), took tower, dragon, win a team fight 4 for 1, then I get dc'ed and can't log back in.. team was 18 - 9 up, but lose because the ISP related dc took out 2 of us (I get a leave on my record for extra fun). Well played, EUW servers, well played (assist gold claimed by my ISP, virgin media).
 Sorry, just had to rant to get it out of my system.
Title: Re: League of Legends - S3 - Patch 3.08 - Aatrox, the Darkin Blade
Post by: Yodamaster on June 25, 2013, 07:58:43 pm
@ Jarvan top, I find that your best route is rushing Blade of the Ruined King and building bruiser from there. So basically, my Jarvan top build is Blade of the Ruined King, Berserker's Greaves (or defensive boots if they hurt that much), Sunfire, Randuins, and then whatever else you want. Maybe throw in a Hexdrinker if they're heavy on magic damage. That build will actually work in higher level games, too. Your other option in terms of offense is to either go Bloodthirster (for 1 on 1 power) or Ravenous Hydra (more overall map presence). It varies from game to game but J4 top is actually something I'm working on to take into 5v5 premades, it can work :).

Quote
Granted it might have just been luck but I'll find out in time, I do expect a nerf to him, either his sustain or his damage potential as right now he can far too easily tank trough being focused if not constantly CC'ed, even then there's a high chance they'll forget about you once your passive kicks in allowing you to either escape or try and deal some more damage.

I also have tried and faced Aatrox, and honestly, he's a bit underwhelming right now. Basically everyone can dump on him in lane and in teamfights he'll be shut down very quickly. I feel like he could be very strong but just isn't quite there yet.

In other news, I cleaned up and updated the OP, and at the bottom of the OP is a google doc where everyone can add their summoner names for easier access to other Bay 12 League of Legends players. My list was very outdated and this one will be easier to maintain.

Another link to it. (https://docs.google.com/spreadsheet/ccc?key=0AuqcYbmeXFiGdFNQOWQ3UTNaM19NLTdobE9MNFZibnc#gid=0)
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on June 25, 2013, 08:19:07 pm
The question is why take J4 top instead of jungle? I find he's much more flexible there.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Yodamaster on June 25, 2013, 08:24:25 pm
The question is why take J4 top instead of jungle? I find he's much more flexible there.

You're right, and that's why he's not usually played top. However, he does a ton of early game damage and can destroy many of the squishier top lane opponents with his early free stats, gap closer, and armor shred. For this reason he's also an incredibly powerful mid.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on June 25, 2013, 09:16:08 pm
If I wanted to abuse a squishy top like that, I think my go-to would be Wukong, or maybe da Lee Singah. Or Jayce, who dominates every matchup anyways.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on June 26, 2013, 05:04:17 am
Xin Zhao is probably one of the best all-rounder tops in the game, his early game damage is so strong he can bully most champs out of lane. It feels glorious bullying Teemos out of lane, tastes like justice.

Aatrox can be very powerful, his passive is more annoying then Zac's/Anivia's as it can allow him to escape easily but he is another champ who can be bullied very early, however if he gets a bit of a lead he can snowball dangerously because of his crazy sustain. You need lots of CC or Executioners Calling or Morellonomicon to counter him.

I did have a hilarious time of using Rammus to counter him so when he had Blood Price on and I taunted him he did a lot of damage to himself but it's hard to time, Aatrox gets stronger in early-mid when he gets lifesteal, but then Rammus gets stronger once Morellonomicon is built though even with it Aatrox still heals for big amounts.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Virex on June 26, 2013, 05:45:26 am
If I wanted to abuse a squishy top like that, I think my go-to would be Wukong, or maybe da Lee Singah. Or Jayce, who dominates every matchup anyways.


MANTHEON! Is a good choice as well.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sindain on June 26, 2013, 10:26:15 am
Of course, one could simply want to play J4, or be really good at him, its better to play someone you're skilled at then to chose a champion simply because of their character strengths. In the case of jayce, someone might go j4 instead if their team is lacking cc. J4 also has a better late game than panth (mainly due to the aforementioned cc).
Title: Re: League of Legends - S3 - Patch 3.06 Freljord
Post by: baruk on June 27, 2013, 02:46:19 pm
I finally plucked up the guts to start my promotion series. Crushed the Ezrael-Leona lane with Taric (ok, some help from Graves), took tower, dragon, win a team fight 4 for 1, then I get dc'ed and can't log back in.. team was 18 - 9 up, but lose because the ISP related dc took out 2 of us (I get a leave on my record for extra fun). Well played, EUW servers, well played (assist gold claimed by my ISP, virgin media).
 Sorry, just had to rant to get it out of my system.

Update - technical issues be damned, I won the next 3 games in the series and am now a proud member of Silver V, Maokai's Musketeers!
(http://img16.imageshack.us/img16/899/p2.png) (http://imageshack.us/photo/my-images/16/p2.png/)

I've been trying to write up my games as I go along, here's what I made of the last game of the series - the closest one of the lot, the others were fairly one-way stomps:
Quote
Rough early game with Draven vs Tristana/Sona. We died 3 times, first Draven a couple of times from surprising Tristana damage output, then me as I stayed in lane too long trying to defend the tower. Criticism from volibear all game, war of words between Draven and him - Voli wouldn't gank without wards, but it was hard to get wards out under so much pressure, being forced to turret farm for an extended period. Even with a pink in the river brush, Voli didn't gank - he complained that we were pushing the lane (not really true - it was pushing up from Draven last hitting normally). Things turned around later after Tristana took the tower, we got a 2 for 1 on them, losing Draven. Volibear had another rage fest when he overextended into their jungle behind bot lane turret and we didn't back him up quick enough.
 We would manage to take bot tower, then pushed mid, acing the enemy and finally taking the inhib. However, Voli/Wukong stayed too long in enemy jungle, getting caught when enemy respawned, allowing them to take Baron. Later on, myself and Draven capitalised on action in the top lane to take bottom inhib. We just seemed to have control of the map once their inhibs were down, and would take the nexus after a final ace.
 Notable moment: got commended by Draven for saving him from Jayce in a team fight - I stunned Jayce, and possibly healed Draven (don't remember) - Jayce killed me but Draven got him.
 In summary - my lane lost, but other lanes all won. Tristana finished 10/8/5, Sona 0/5/14, next best was Jayce 4/7/5, Vi jungle 1/7/3 and Gragas 2/6/6.

Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: ansontan2000 on June 28, 2013, 06:11:32 am
Ahahaha Oceanic servers kthxbai I'll never see you guys ever again on NA bai!
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on June 28, 2013, 07:45:27 am
Transfering to Oceanic Servers will net you Pool Party Ziggs and Ziggs himself if you don't have them. However, right now apparently the queue times are abysmal. I've also been told that they're being a bit more loose with the matchmaking to alleviate some of the problems, which means you might be horribly outclassed if you're a bronze/silver player and hop over.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: DemonOfWrath on June 28, 2013, 09:24:35 am
Having a look at the oceania client to check out all the vault/retired skins since they're still showing atm and I only started at the start of the year, and I've found a placeholder image for a Scorched Earth Renekton. Is it presumptuous to jump to the obvious conclusion?
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Jopax on June 28, 2013, 09:37:58 am
This one? (http://www.youtube.com/watch?v=VelSt5cDRyg)
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: DemonOfWrath on June 28, 2013, 09:39:38 am
I suppose that would be it, the placeholder was just a blank screen. Wasn't aware of that regardless though. 
Oh well. :P
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Yodamaster on June 28, 2013, 08:22:28 pm
Scarra showing AP Yi still has it before the rework.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: penguinofhonor on June 29, 2013, 02:50:57 pm
Xelnath is starting to think up ideas for the Yorick rework (http://na.leagueoflegends.com/board/showthread.php?p=39237986#39237986). It will be in quite a while, but I'd expect a bit of discussion to go on until it's finished. Pay attention to that thread if you're interested.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Krevsin on June 29, 2013, 02:54:39 pm
I DL'd League of Legends.

Any tips for a complete noob? (I played DotA before, but not this)
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Frumple on June 29, 2013, 03:00:58 pm
Check the links in the OP then... play the game. Or the other way around. Or just the latter. I'd probably suggest saying to hell with summoner's rift until you're more comfortable with the game -- Dominion, TT, and the all-random map I've forgotten whatever they're calling now, all tend to be much shorter matches, so if you're sucking and bungling at least you won't be stuck in that for as long :P -- but that's the most I could offer.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on June 29, 2013, 03:28:06 pm
I'd actually suggest the opposite. Yeah, Rift is longer, but it's more time with a champion at the later stages of the game which is when you learn the most about them.

The best advice is to just play games.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: IronyOwl on June 29, 2013, 06:57:33 pm
I'll second Rift. All the game modes are different, but Rift is probably the most in-depth and representative; and if nothing else, Rift is what primary balance and design focuses on.

I'll also third not worrying about it too much and just playing.


If you do want specific advice, though, I would mention the following:

Lanes/roles. Dota didn't, at least as far as I saw, have much of a meta or structure to it, beyond some people insisting they got solo lane. LoL does- each lane is typically expected to have a certain type (and number) of champions in it. Exceptions exist, but the following is what usually works out:

Top lane is a bruiser of some sort. Actually, a lot of ranged champs that bully bruisers are popular now, but traditionally someone somewhat tanky and with good mobility usually went top.

Mid lane is a mage. This is partially because the lane is shorter and thus it's easier for slow, squishy mages to flee back to their tower, partially because you want a magic damage dealer on the team so the enemy can't stack armor, and partially for other complex reasons.

Bot lane is a ranged AD carry and a support. A ranged AD carry (adc) is someone squishy who deals monstrous damage when they get enough items (somewhat equivalent to ranged Agi heroes in Dota; melee carries are kind of risky and thus not typically used). A support is a character, usually an initiator, tank, or someone with healing or other buffing skills, who leaves all the tasty minions for their carry to get, and is basically in charge of babysitting them so they can grow up to become monstrous.

Finally, you have someone in the jungle. They eat jungle creeps, then come around and gank lanes, hoping to score their team some kills and breathing room. Especially in low-level play, this sometimes gets passed over and two people go top, to varying degrees of success.


Oh, and if you're coming from Dota I'd guess you're aware of this, but pay the ragers no mind. If they knew what they were doing they'd be playing or advising you instead of sitting there screaming insults at your mother. And, as something of a corollary, try not to get upset yourself.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: darkrider2 on June 29, 2013, 08:56:35 pm
I've been playing a lot of ARAM, partially cause its more casual compared to the rift, and partially so I can experiment with all the available champions.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: SalmonGod on June 29, 2013, 10:48:39 pm
I think ARAM is great for getting good at raw combat.  I noticed that the couple times I've played Summoner's Rift since I switched over to ARAMs, I've become much more effective at lane control and fights.  Of course, it won't teach you much meta-game strategy beyond how to effectively use your characters.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Graven on June 30, 2013, 02:11:02 am
Yeah, from what I've noticed ARAM is pretty good for your reflexes and skillshot aiming, and Dominion is pretty good at teaching you positioning and small-scale combat [especially for AD carries, jesus] but only SR can teach you the SR metagame and meta-tactics.

The other modes are still boss-er than SR, though. If you've tried SR and don't really like it, give the other two a try, they're distinct enough to maybe catch your interest again.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on June 30, 2013, 02:21:03 am
Poor TT, nobody gives it any love. I like the idea, but it's so imbalanced that an Olympic gymnast would trip just by looking at it. It's like Kassadin for Dominion, except there are about a dozen of them.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Jack_Bread on June 30, 2013, 03:56:34 am
The result of playing with a drunk friend, a high friend, a half-asleep friend on a macbook they've never used before, and a sober friend: http://i.imgur.com/RTABnS5.png
It was fun, though.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Knirisk on June 30, 2013, 06:48:51 am
Poor TT, nobody gives it any love. I like the idea, but it's so imbalanced that an Olympic gymnast would trip just by looking at it. It's like Kassadin for Dominion, except there are about a dozen of them.

I like playing Shyvana on TT, 'cause she's one of my favorite characters, but I'm terrible at jungling.

She's okay on TT, but at the least, there's not much of a meta there.

I forgot who the imbalanced characters were, but it was mostly the duelists, IIRC. Warwick, Jax, and the like do well, I think.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: werty892 on June 30, 2013, 07:08:29 am
Well, I have a funny story for all of you. THE TALE OF THE HACKED ACCOUNT! I come back to LoL after 3-4 months, and what's this, my username has changed! I'm also in gold 3, where as before I was in bronze 5. Also, someone bought lists of shit on my account. Now, I swear this is not me ELO boosting, but I find it hilarious that someone would use real money on a account they stole. I suppose my username/password were not so tight, but it is being resolved now, since they changed the e-mail address I can not reset the password. I dont know if I should be happy or pissed, but I know I wont play ranked, Jesus I'm not ready for gold.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: IronyOwl on June 30, 2013, 07:11:28 am
I forgot who the imbalanced characters were, but it was mostly the duelists, IIRC. Warwick, Jax, and the like do well, I think.
I think anyone with a wall slam (Vayne, Poppy) also qualifies. I'd assume the tight spaces also give an edge to anyone you're supposed to dodge in general, similar but much less severely than ARAM, but I'm not certain.


Poor TT, nobody gives it any love. I like the idea, but it's so imbalanced that an Olympic gymnast would trip just by looking at it. It's like Kassadin for Dominion, except there are about a dozen of them.
Speaking of which, could somebody explain Kassadin to me? I've heard he's hideously, inexcusably, picked-every-time broken on Dominion, but the only explanation I've heard for why is "his early game never happens."


Well, I have a funny story for all of you. THE TALE OF THE HACKED ACCOUNT! I come back to LoL after 3-4 months, and what's this, my username has changed! I'm also in gold 3, where as before I was in bronze 5. Also, someone bought lists of shit on my account. Now, I swear this is not me ELO boosting, but I find it hilarious that someone would use real money on a account they stole. I suppose my username/password were not so tight, but it is being resolved now, since they changed the e-mail address I can not reset the password. I dont know if I should be happy or pissed, but I know I wont play ranked, Jesus I'm not ready for gold.
...bizarre. I wonder if it got hacked by someone who then sold it to someone else? I've heard most MMO gold for sale comes from hacked accounts, might be a similar issue going on here.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Tack on July 01, 2013, 02:33:08 am
Oceanic servers go!

Australians feeling good!
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Virex on July 01, 2013, 04:21:18 am
Oceanic servers go!

Australians feeling good!

They're up already? Awesome!

Edit: Yop, they're up. Thank god, I wasn't finding my groove with DOTA...



Edit 2: Does anyone know how expensive it would be to transfer from Oceania back to Europe? I might port my account over for the time being if it's free.


Edit 3: Transfer is 2600 RP.... I'll be smurfing on Oceania for now.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: IronyOwl on July 01, 2013, 06:56:01 pm
So I've been playing ARAM hoping for more AP Maokai lately. Got Janna for my latest match instead, which is hard to complain about.

Went 3/4/46. Second highest assists was Shen at 28.


Speaking of which, is AP Maokai viable anywhere else? I'm not so sure about Rift, but maybe he'd work on TT?
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on July 01, 2013, 07:23:07 pm
There's a clip of an AP Mao instagibbing an unsuspecting Xin somewhere, it's funny. If you know what you're doing, he can work in the Rift. He might not be a top tier competetive pick, but he's not horrible.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: baruk on July 02, 2013, 03:39:00 am
Some news on the Heimerdinger rework:
http://na.leagueoflegends.com/board/showthread.php?t=3615862
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: tompliss on July 02, 2013, 06:00:58 am
If you know what you're doing, he can work in the Rift. He might not be a top tier competetive pick, but he's not horrible.
Yeap, that's pretty much that.
Maokai got more damage than most classic AP carries (more base damage + rate than lux, for example), but needs more time to cast them, and need to commit way more...
But as a mid-laner, he can do a great job, as long as your jungler has some hard CC, and if you build him a little tanky (rod of Ages, Abyssal, Zhonia, to keep it simple).

you cast your sappling + dash + ult on the first ennemy, the ennemy team tries to burst you, hile your jarvan jungle come and ult them in an arena in your ult, and you activate your zhonia. Worst case scenario, you die as soon as the zhonia ends => your ult finishes automatically, killing every ennemy in it, best case : you aren't in jarvan's arena, bump then ennemies in your ult while you go away, finishing it.
Little thing, though : if you wanan farm with the sapplings, you'd better get evey blue buff (begining at the second). If you can't (ennemy counter jungling), you'd better level the bump first, as it is much more cost-efficient, even if more commiting.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on July 02, 2013, 12:32:23 pm
Some news on the Heimerdinger rework:
http://na.leagueoflegends.com/board/showthread.php?t=3615862
Some important notes:
Quote
Also - because the machine guns do relatively poor damage compared to the beams, they now benefit from things like spell vamp and liandry's and rylai's.
Quote
We tinkered with some other passives but his regeneration passive does a lot to make Heimerdinger easier to play with fallback patterns and the like.
Quote
His level ups aren't particularly interesting - that's kind of one of the prices of having a modal ultimate in a lot of ways. :x
Quote
His ultimate is a lot like Mantra, except instead of getting a side benefit, you just get more of what you want and the spell additionally slows.

For example - in his turret case, you get 3 slowing turrets instead of one.
I'm really interested in that ulti. Riot really fucked up with the Mantra rework, I want to see how they do one that wasn't Mantra before.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: penguinofhonor on July 03, 2013, 02:25:57 pm
Lucian, the Purifier is the next champion. (http://na.leagueoflegends.com/board/showthread.php?p=39388191#39388191) Once a righteous crusader, his angsty backstory has caused him to be torn between ridding this world of evil and finding his lost love/partner.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: CognitiveDissonance on July 03, 2013, 02:29:37 pm
...his angsty backstory...

I laughed out loud :D
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Jopax on July 03, 2013, 03:20:49 pm
So a black gun wielding evil hunter on a quest to save his girl.

I'm thinking they saw Django and said "We need to do this!"

Other than that I liked his initial concept guns much more. These are some sort of laser magic shooting rocks that look like guns, eh :I
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: penguinofhonor on July 03, 2013, 03:24:38 pm
Oh my god, he's totally Django. I must have him.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on July 03, 2013, 03:28:11 pm
At least now people can't bitch about no black champions, even though we've had Ryze and Karma forever. Karma was in fact dark brown before her VU.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: penguinofhonor on July 03, 2013, 03:32:32 pm
Ryze is purple. And all his skins with a human skin color have him being white.

Also I hope people don't stop complaining about that. Increasing the amount of black champions from 1% to 2% is not incredibly significant.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Graven on July 03, 2013, 05:18:30 pm
Apparently his art got leaked a while ago :

(http://i.imgur.com/8IKrifi.jpg)

Looks pretty nice, if a bit ...retarded.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on July 03, 2013, 06:35:05 pm
Ryze is purple. And all his skins with a human skin color have him being white.

Also I hope people don't stop complaining about that. Increasing the amount of black champions from 1% to 2% is not incredibly significant.
Ryze is black with green stripes in human ryze skin. The reason he's white in some other skins are because they're an archetype that wouldn't make sense for him to be black in. Tribal Ryze is Zeus, Uncle Ryze is Uncle Sam. Beyond that, the complaint that I'm saying needs to stop is "LoL doesn't have ANY black champions," not "LoL doesn't have ENOUGH black champions." There's a reason I said no black champions, instead of too few.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: penguinofhonor on July 03, 2013, 06:51:05 pm
Are you looking at the same Ryze skin as me? If that skin tone isn't slightly tanned white, it's definitely not black. (http://youtu.be/XAfPGFhkqV8)

And I haven't seen anyone talking about League having no black champs in a long time. There was a period where everyone forgot Karma existed, but most of them say "more than just karma" now.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: IronyOwl on July 03, 2013, 07:07:06 pm
Apparently his art got leaked a while ago :

[Devil May Cry, Blade Edition]

Looks pretty nice, if a bit ...retarded.
Looks to me like one of those things you think is awesome but are a bit ashamed to admit to. Stupid That Works, I guess.


Also I hope people don't stop complaining about that. Increasing the amount of black champions from 1% to 2% is not incredibly significant.
Hey, that's double the amount of scorpions.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on July 04, 2013, 05:38:09 pm
I'm loving Rammus support. It's absolutely horrible from levels 1-4 but from 5 onwards if you have a nice burst champ like MF or Draven then it's absolutely hilarious, taunt + mf ult or Draven auto-attacks on the enemy adc just makes them cry and once you have full taunt up on lvl 7-9 (depending on how you level it) then it's almost a guaranteed kill.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sindain on July 05, 2013, 12:53:11 am
I'm loving Rammus support. It's absolutely horrible from levels 1-4 but from 5 onwards if you have a nice burst champ like MF or Draven then it's absolutely hilarious, taunt + mf ult or Draven auto-attacks on the enemy adc just makes them cry and once you have full taunt up on lvl 7-9 (depending on how you level it) then it's almost a guaranteed kill.

Rammus is awesome, he's my favorite jungle and my most played character in ranked, but I've never been a giant fan of him as a support. Creeps just ruin his mobility so much ya know?
But still, decent damage with one of, if not the, best non-ultimate single target cc in the game makes him deadly if he can actually get in range.

Of course no sustain mean he would probably be a bad choice if you have a weak early game ADC. i defiantly wouldn't pick him against certain champs like Vayne who have reliable cc and can just swat him away if he goes in for a power ball+taunt.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: penguinofhonor on July 10, 2013, 01:59:43 am
new champ is go (http://na.leagueoflegends.com/board/showthread.php?p=39579741#post39579741)
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Jopax on July 10, 2013, 06:13:15 am
And once again he seems rather meh, not sure why but aside from his ult he's as cookie cutter of a carry as they get. Will have to try him out before buying honestly.

One thing that's interesting in the patch is the Draven change, should be interesting to see how it works and what effect it has on his overall gameplay since his early game is much weaker now but as a tradeoff he'll be gaining gold faster if he can manage some kills.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: SalmonGod on July 10, 2013, 07:16:46 am
Happy to see the new item on Howling Abyss.  They really fucked over champions that are dependent on health regen when they removed Warmogs, such as Mundo.  Not great, but it's something.  The selection of health regen items has been really pathetic.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: tompliss on July 11, 2013, 12:55:21 am
the this about Warmog in ARAM is ...
the original Warmog was not approved in ARAM because it was a "building on time" thing, as the Mejai (even if not the same type), with a total cost inferior to the usual cost of its stats when fully built ...
now that it is a "static" item, there is no reason not to include it in ARAM ...
and some characters really suffer because of this ... yeah Garen, i'm talking about you ... :/
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: SalmonGod on July 11, 2013, 01:41:13 am
Garen is still pretty powerful because his passive heal is designed to overshadow any health regen from items anyway.  And he can afford to focus on building health, because he still has an ability that reduces damage by a percentage to take the place of resistances.  It hurts him, but not horribly.  I still do very well with him in ARAM.

Mundo, however...
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on July 11, 2013, 05:01:17 am
Out of all champ's missing warmogs hurts mundo the most, however mundo can still be tanky and be an unkillable force, on ARAM the Hextech Gunblade is great on Mundo.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Jopax on July 11, 2013, 05:20:49 am
So new Dravens passive. Utter shit.

Yes the old one was slightly too powerful and needed to go. But this, this is just a terrible idea, it's snowballing mechanics at their worst. It's an all or nothing ability which will help you only if you already have an advantage and are capable of securing kills for yourself without the risk of your team taking them from you. If you're struggling to get kills then you might as well have no passive at all.

Welp, time to find something more fun to play now as an ADC.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: SalmonGod on July 11, 2013, 05:35:12 am
Out of all champ's missing warmogs hurts mundo the most, however mundo can still be tanky and be an unkillable force, on ARAM the Hextech Gunblade is great on Mundo.

Why Hextech Gunblade?  I don't see him making great use of it.  I can't even figure out how to make Mundo viable in melee.  He doesn't have a gap closer, which is almost a requirement for melee on ARAM.  He can't rely on his ultimate to sustain through a fight, because anti-heal is just too prevalent in the game now.

What I do these days on ARAMs with Mundo is build pure magic pen and just spam cleavers.  Rarely even bother with melee.  The damage and utility of his poke combined with his mobility makes it work out decently well.  Not great, but at least he can keep up and be a benefit to his team.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on July 11, 2013, 06:39:00 am
Gunblade has a slow which helps mundo get in range, it does spell vamp which is a neccessity if your going to use burning agony in aram and mundo does crazy ad at low health so having lifesteal can keep him alive at low health while still dealing crazy damage, and gunblade active damage scales with AP and generally you build Mundo as an AP tank so it works pretty well.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: SalmonGod on July 11, 2013, 06:40:48 am
But Mundo's AP ratio is atrocious.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on July 11, 2013, 07:44:13 am
I know but you still build the AP tanky items on mundo. You will be getting Liandry's and Rylai's and because you need spell vamp gunblade is much better then WoTA or Spirit of Wraith.

In Summoner's Rift Mundo doesn't need spell vamp but for ARAM it's a neccessity.

Sunfire Cape, Spirit Visage, Liandry's, Rylai's, Gunblade and Boots (Merc Treads/Sorc Shoes), that's pretty much all you can build as Mundo in ARAM, Randuin's is nice and can be swapped for Rylai's but it's situational.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Frumple on July 11, 2013, 08:31:49 am
That seems weird even to me :-\

From what I remember damage wise, Mundo wants Mpen more than AP insofar as magic damage goes -- as Salmon notes, dude's ratio is terrible. Literally the only thing that scales with AP is burning agony, and that's at 20% (which is... just horrible, s'far as I'm aware.), but magic pen helps the cleavers as well as agony.

S'been too long since I've played to offer any suggestions, though... maybe swap the rylai's out for something? Is the slow on agony really that important? Why not switch for more spellvamp (since you're apparently relying on agony for close in sustain?) or mpen? Or something to boost up the rightclick, or help the team (aegis, etc.).

Full on Mpen sounds like it'd be, what? Void, liandry, sorc boots? Maybe an abyssal, but you probably wouldn't be getting close enough to use it very often. S'not really much that offers mpen, really. Still leaves two or three slots open.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: SalmonGod on July 11, 2013, 08:48:30 am
Liandry and sorc boots, definitely.  After that I go by what I'm having the most trouble with.  If I'm taking too much ap damage and/or my team would benefit a lot, I'll get abyssal sceptre.  I'll only get void staff if the enemy is stacking serious magic resist.  Otherwise, I build straight tank items.  Rylai's I will by in very specific situations.  The burning agony slow is really, really nice against melee champs, because you can walk away and be near impossible for them to auto-attack because you're surrounded by a field of slow.  But otherwise, a sunfire will do way more for you than just about any amount of ap.  I'll almost always get an aegis.  Spirit Visage is a given, and usually my first full item.  Randuins if I still need more armor than sunfire/aegis is giving me.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on July 11, 2013, 10:14:53 am
I like Rylai's because if gives a lot of health and it stops enemies from escaping with burning agony pretty well because of the Tenacity bonus. Void Staff I feel isn't worth it for Mundo, yes lots of mpen but Mundo is much better off being tankier.

More health on Mundo is a good thing so wasting a slot on an item that doesn't give any health or tankiness I feel isn't worth so much. Rylai's, Liandry and Gunblade work so well together and just keeping enemies still and the thing is even if enemies are stacking so much mag res you still do lots of AD and have great sustain.

I will be honest I have only had Mundo twice in ARAM but first time I did mag pen and cleaver poke build which didn't work to well especially as enemy team had lot of CC and poke, 2nd time I did W+E focus instead of Q and with spell vamp I was just sitting in fights and turrets healing up lots and tanking everything and dominated quite a lot. So much health, sustain and damage which is the trifecta I really like even in Summoner's Rift, always nice seeing the stats as most damage dealt to champs, most damage taken and most healing done
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: tompliss on July 11, 2013, 10:31:06 am
With mundo in ARAM, you're going to play on two thing : the cleaver, and one of the 2 other spells (not counting ult).
The "normal" build (the one I do :p ), with Agony, means going for AoE damage at close range.
That being said, you need to :
 - resist damage while you're between 5 ennemies.
 - slow those ennemies so they stay near you (to keep damaging them and to prevent them from attacking you allies).

So, the rilay is very good for this build, as it gives you an AoE perma-slow, increase a little your damages, and increase your HPs. As you have a slow on agony, liandry becomes really good, both for the mag-pen and the DoT.
Sorcerer boots are nearly mandatory, as they really boost you damage-dealing abilities, both ranged and melee.
3 slots left : I vote for Sunfire Cape and Abyssal, for both tanking and damaging boosting.
1 slot left : need more tanking ? get the Bulwark (don't get it as a last item, but before). Need more damage/cc ? The gunblade sems a good idea yeah (not tested myself). I don't think the lifesteal & spellvamp are that good (even with 250ad, you have low AS, and the spellvamp is only good on the cleaver, as agony is only 6% spellvamp), but all together, it may be nice...
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Errol on July 11, 2013, 10:51:30 am
Rylai? Can't you hit your cleavers and do you for some reason not activate your speed boost? Liandry works well enough but you should look at your team. If you need a beefy dude, delay it. Sorc shoes are cool. Spirit Visage is core on every Mundo build in the history of existing. Get it.

Visage, Sunfire, Liandrys?

Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: penguinofhonor on July 11, 2013, 02:16:43 pm
And he can afford to focus on building health, because he still has an ability that reduces damage by a percentage to take the place of resistances.

If you're not building resistances because you have a % damage reduction, you're making a huge mistake. They stack together very well.

Also, contrary to what most people think, his health regen passive also scales very well with resistances. Yeah, you don't restore as much health as if you stack warmogs, but every point of health you restore counts for more, so it evens out. This also applies to Mundo.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: werty892 on July 15, 2013, 11:02:44 am
Ba bump CHI!

Anyways, my previous account troubles got sorted out! YAY! Now I have regained full control. Also, I just got promoted to gold one! This is really cool.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Jopax on July 18, 2013, 05:44:25 am
So Spirit Guard Udyr is out, looks bloody amazing, especially the comic is awesome. I guess we can expect a couple of these every year now, should be neat.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: werty892 on July 18, 2013, 08:20:46 am
So Spirit Guard Udyr is out, looks bloody amazing, especially the comic is awesome. I guess we can expect a couple of these every year now, should be neat.

What makes me not excited is...
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: penguinofhonor on July 18, 2013, 02:53:39 pm
TIME TO PLAY SOME UDYR

I'm not actually bad with him. This will be great.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on July 31, 2013, 06:28:55 am
So latest patch is the patch of Zac top lane!

Banshee's Veil rework and Spirit Visage rework means Zac can get both of those, add in a sunfire cape and a warmogs and you are getting lots of armour, mag res and health, then add in a thornmail and you are the ultimate tank, even when being ignited the healing is insane. You have so much mag res that the AP carries can't even burst you down to 1/4 of your health and armour and sustain that the AD carries can't trade with you. The only deadly enemy is vayne but with a thornmail you can end up killing her by her trying to kill you.

late game with baron buff I had something like 350+ health regen every 5 seconds and thats without enemies hitting me which would add like 50 with banshees veil rework + spirit visage
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: SalmonGod on July 31, 2013, 06:46:22 am
oh wow... that spirit visage and banshee's veil... Mundo may actually be fun on ARAM again...
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on July 31, 2013, 06:53:18 am
mundo will be op, no need for warmogs anymore with so many high health items now.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Jopax on July 31, 2013, 08:19:33 pm
I played Leona support just now, my partner was Draven. He wasn't very good honestly. We faced Nami and Ashe, and he kept telling me that I had to poke them because Nami is poking the shit out of him (seriously, if you don't realise that she'll fire her bubble at your axe landing spot and let that one go after five times then there's no helping you). Then a gank and a minor fight happened, one time he was out of range and Nami would've gotten away if I hadn't finished her off and the other time he died like a second before my last attack killed Ashe. He called me a dirty little killstealer.

And with his blessing I decided to not be a dirty little killstealer and left to help other lanes, like Skarner, who was actually good and withing moments we killed bot a fed Brand and Sejuani.

In the end we lost, but it was fun honestly, poking fun at that little fool that couldn't grasp the simplest of concepts. He kept calling me the killstealer, well, I say I only took what was rightfully mine :
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Knirisk on July 31, 2013, 09:11:02 pm
I played Leona support
he kept telling me that I had to poke them

Hahahaha. Yes. That Draven was terrible.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on August 01, 2013, 03:13:40 am
The only two words Leona knows are all and in. She's one of the biggest "When all you have is a hammer" cases in league.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: tompliss on August 01, 2013, 03:32:44 am
hey, she has a shield, and she knows how to use it : bash it in the head of your ennemies ! :D

Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Skyrunner on August 13, 2013, 02:53:13 am
Hello.

Just a sort of ptw though I think this thread feels not very active.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 23, 2013, 12:08:38 am
I'm downloading this now because awesomenauts has made me wonder how a more traditional MOBA operates. Is there anything I should know beforehand/anything that's drastically different then awesomenauts? (I know not to overextend, get greedy, get lag spiked, and generally try not to not die in general, and I'm also aware unlike awesomenauts I can't leave matches and they tend to last half an hour to an hour if not more.) Is there anyone willing to get in on a few games? I don't have a mic unfortunately, but uhh well I'm a fast typer I guess?

Presuming B12 is active in this anymore.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Frumple on August 23, 2013, 12:29:08 am
I've... still got it installed, I think, though I'm terrible at the game and generally only play vs. bots, besides that. There's definitely still some other B12 players playing occasionally.

Couldn't hop in on anything tonight, though. And... if I jumped in on something PvP, you could expect horrible performance :P Still, might be up for somethin'.

Haven't played awesomenauts to be able to make a comparison, s'far as that goes. Maybe check the OP if you haven't already. Possibly watch a few games on youtube or whatev'.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Jack_Bread on August 23, 2013, 01:00:58 am
I've been playing a lot recently, so I can go join you, if you're on the NA servers.

EDIT: Oh, also, Lucian was released (http://beta.eune.leagueoflegends.com/en/news/champions-skins/champion-release/lucian-purifier-now-available). He hurts a lot. I've only won one game against him so far.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 23, 2013, 01:08:59 am
If you've got a steam get me on that! I'll PM both of you the steam profile, I just find it easier to talk to people through that. And yeah, I've never been super good at MOBAs, don't worry about performance, I'm a chill dude.

I'll probably just be running a bot game or two tonight to get the general idea down on top of it, so a game tonight isn't a big deal either!

Also yeah, I'm on NA.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Graven on August 23, 2013, 01:47:06 am
I think there should still be a lot of bay12 people who play this.

If you're up for some dominion games at some point, feel free to hit me up on NA - nick is "Crundles". I'll probably be even able to play some normal SRs with you, if you're just starting out!
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 23, 2013, 02:11:29 am
Okay, I'll be sure to add you. If you don't mind adding me on steam just message me, otherwise look out for an invite from "Pravoka"!
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Skyrunner on August 23, 2013, 03:28:51 am
Hi seriyu!
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Kansa on August 23, 2013, 04:07:53 am
Add me as well my in game name is kerasha
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 23, 2013, 04:28:27 am
Okay, finished the tutorial after the like, one and a half hour long patch, and enjoying myself! I also just logged off.

Some questions, as you might imagine.

1. How long do those buffs you get from the "boss mobs" last? I noticed they randomly dissapeared and I wasn't sure why. Is it after one attack, do they just wear off after X period of time, what?

2. As a melee hero (garen, I think? He had the spin attack and the "speed up and hit a dude" attack. And the defensive buff.) I was having a little trouble staying behind allied mob lines. Seemed like if I twitched I went past them. Got a little better near the end, so maybe it's nothing but nontheless, Is that expected or do I just need to do better?

3. The item screen..... general pointers please. For reference, in nauts you could buy at most 12 seperate upgrades, some with multiple levels. I'm having a bit of a hard time parsing the info. Is the reccomended tab good? Or should I avoid it like the plague? General advice? Some items to never take/always take? Anything really. I just blank out whenever I see it.

4. Last hits, are they a big deal? Again, I think this was partially that I was playing garen and using the auto attack, but I didn't seem to get a whole lot, but I didn't do terrible. I assume you can't last hit your own dudes ala DOTA2? (I haven't played it, but I've seen a few videos of that) Basically how important is this so I know how much effort to dedicate to getting good at it.

5. Masteries. Can I reset them freely at any time? Or do I need to be careful with my points? And ya know what, give me some pointers on runes too. I don't have any IP to buy them yet obviously but I'm interested in them.

So yeah, all that. Thank you very much in advance! And for anyone that added me, I tend to play later in the day in CST, around 10-11 PM, maybe a little later some days. And if you have me in a game, please know that despite the occasional burst of incredible incompetence, I really am trying as hard as I can. :P

Hi seriyu!

Hello!

Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Skyrunner on August 23, 2013, 04:31:44 am
1. Blue and red buff last 2 minutes 30 seconds, and Baron buff lasts 4 minutes.

2. You won't die for stepping a bit past the allied mob line :p

3. Search the internet for something like "Garen build", and better builds than the recommended tab will appear. It's best to find one that fits your position, eg 'garen top' if you go top.

4. Last hits are a big deal. Fifteen last hits roughly equal a champion kill in the gold provided, so it's a big source of money. But it's also relatively difficult to last hit with melee champs, especially if your opponent is ranged and thus can poke you very well.

5. You can freely reset masteries, make more pages, and other stuff.

I'm Skairunner, if you want to add me xD
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 23, 2013, 04:39:08 am
Good to know, especially the last hit bit, I did kind've feel it was stacked against me. Nontheless, I'll work on it a bit more. I'll be sure to add you when I log on next, having more bros about is never a bad thing.

Okay, I'm actually going to bed now, feel free to chip in other viewpoints guys, I like having a lot of info.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: tompliss on August 23, 2013, 04:48:48 am
Skyrunner pretty much said everything...

When you get Items, pay attention to item synergy (and read explanation in online guides):
On a melee champ, you'll nearly always need some tankyness, and your kit (and your team) will decide whether you go for really tanky (with Nautilus or Sejuani, for example), of bruiser (more with Xin zhao, Lee Sin, or Aatrox).
the AD carries will need to deal really high damage, and have real synergy between their items, and usually end with a lifesteal item (Blade of the Ruined Ring or Bloodthirster, usually), a crit chance + attack sped item (statikk shiv or Phantom Dancer), the Crit chance + damage item (Infinity edge), and the physical penetration item (Last Whisper).
there is less variation in the vinal build for "classic" AD carries, but they don't all build it in the same order (getting more raw damage if they have high rate on their skills, more crit and lifesteal if they spam their auto attack and have a good auto-buff,...).
On the other side, there are also more weird ADC ("blue buid" Ezreal, for example), so... just try some things ! :D
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Skyrunner on August 23, 2013, 05:40:35 am
In the rare case the enemy team messed up and got all AD (you can tell, because they'll all buy swords), or got all AP (all wands/books), you really want to grab the corresponding armor item (Frozen Heart or Randuin's Omen for AD, Banshee's Veil/Spectral Cowl for AP). You can then watch the enemy suddenly deal 50% less damage to you.

The glory of a 300 armor Rammus, or a 300 MR Leona against an all-AD or AP team has to be seen first-hand. :P
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on August 23, 2013, 06:45:17 am
>.>
I'll finish updating the b12 guide at some point. I swear!
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: IronyOwl on August 23, 2013, 07:05:59 am
Spoiler: Items (click to show/hide)
Spoiler: Runes (click to show/hide)
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sonlirain on August 23, 2013, 08:28:12 am
Personally i think people should make runepages out of T1 runes and then slowly upgrade them with T3.
Otherwise you just probably feel boxed into one specific role because you only have one good runepage that only really works for AD carries or vice versa.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Bilbo991 on August 23, 2013, 08:30:50 am
Hey bilbo991 here, I play on the NA server basically every day so feel free to add me! I'd be happy to play a game or two. My summoner name is the same as my bay12 user!
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Skyrunner on August 23, 2013, 08:33:51 am
I hate level 1 invades T_T I just lost a game because all five of them showed up at my blue and everyone pretty much died :p
I should have known it when there wasn't anyone at their blue, but was way too slow to react. Just went like "hmm that's weird".
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: tompliss on August 23, 2013, 08:50:09 am
And you knew there was nobody at their because ... ?
By the way, I hate it when the mid doesn't get at the right spot in the bushes, to spot the ennemies coming for the invade ...
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 23, 2013, 03:08:14 pm
I still play occasionally. I was taking a bit of a break, but I'll play again.

Webadict on NA. I'd be happy to play with anyone. I honestly don't care how good or bad you are, just as long as you're not expecting to win and you don't purposefully lose or afk, then what do I care?

Not even joking. I was playing with a friend in Draft pick with a trio queue. My friend first picks a jungler, which he called and wanted. Unfortunately, another person wanted jungle (apparently, it was his last game before going out of the country or something), so when he picks, he grabs a jungler. So does the third guy, because my friend says "Duo jungle!". And then the fourth guy. So, I say, sure? Why not? 3 Smite-Teleport junglers, my friend, and me, Revive-Teleport Karthus 1 v 2 bot. We managed to win as well. Apparently, 4-man ganks from nowhere destroy people, who knew?

The point is, if you want to play it, and you're trying, I'll play with you. Especially ARAMs. I love ARAMs. Dominion not so much, and 3v3s are also meh, but I'm a sucker for ARAMs and I'll certainly play Normals or Draft.

On an unrelated note, I've finally seen what low Bronze is like. It's not that bad. I'm not sure why people think it's a bad place.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 23, 2013, 03:33:16 pm
All very good to know, rune info was particularly notable. I might grab some level one runes early on to mess with just to see what's up with them for myself. As of now I haven't really decided what I want to play hero-wise, so I suppose I'll just run with the reccomended builds/try out random junk until I get a playstyle down. Been looking at using viktor or skarner in the free heroes this week. I'll add ya'll when I get on later.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on August 23, 2013, 03:58:21 pm
The thing about items is that you just have to learn them. It sucks and takes forever, but knowing what item does what is key to understanding why you'd build it on a given champion.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 23, 2013, 04:09:59 pm
All very good to know, rune info was particularly notable. I might grab some level one runes early on to mess with just to see what's up with them for myself. As of now I haven't really decided what I want to play hero-wise, so I suppose I'll just run with the reccomended builds/try out random junk until I get a playstyle down. Been looking at using viktor or skarner in the free heroes this week. I'll add ya'll when I get on later.
It's a good idea. Going with the recommended items works okay with a lot of the champs. Don't worry about it until later, when you've understood the items better. Mostly, worry about which champions you like playing. And then play them. Learning the items seems like a harder task than it is, really. I say that only because once you've learned the champions you play, you'll learn the different items that work well on them. You'll notice certain key items that come up a lot, and certain ones you'll never end up buying. You can slowly expand from there, trying different items when you think you'll need them.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 23, 2013, 04:41:12 pm
That's very reassuring to hear, when I come across with a huge complex system like this, my biggest worry is always "is this gonna teach itself over time naturally or am I gonna be reading through piles of guides to even get started?". Good to see it appears to be the former!
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 23, 2013, 06:09:39 pm
That's very reassuring to hear, when I come across with a huge complex system like this, my biggest worry is always "is this gonna teach itself over time naturally or am I gonna be reading through piles of guides to even get started?". Good to see it appears to be the former!
Psh, it took me a long time to even learn the important items. I knew what to buy for the most part, but I didn't switch up my build for different teams. And, honestly, a fairly strong build will work in about 90% of all games. You can worry more about the order to build it in. For now, just worry about the champion. If the recommended items say it's good, it's probably good. If you're uncertain, just ask here.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 23, 2013, 06:59:37 pm
Okay, finished my first bot game, started out terrible but I think I pulled it together a bit better by the end of it, but naturally I have some questions again.

1. I noticed people claiming lanes, I knew they do this, but is there any rhyme or reason to this or is it more "I think I'm better then all of you so I'll take mid and throw a fit if you don't let me"?

2. At one point some guy's portrait had a green light next to it, does that mean anything terribly important?

3. Should I be killing jungle creeps? Just in general? Do you go there and kill creeps if you're feeling weak, do you do it early game, do you do it late game, do only some heroes do it, etc? If there are only a few heroes that do is this a case of "look up a guide" to find out who does?

Other then that, the item shop is a lot less daunting now that I'm actually looking at things for more then a few seconds and not just rushing out because AAA GO GO GO, so thanks for that guys!
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on August 23, 2013, 07:09:46 pm
There's a general meta of "Assassin/Mage goes mid" such as Xerath, Annie, Talon, Zed, and "Support + Ranged Attacker (Called ADC) bot" such as Soraka + Graves, Sona + Corki, Janna + Ezreal, and later on "Tank/Bruiser goes top/jungle" such as Jarvan IV, Xin Zhao, Irelia, Zac. For the last, some exclusively go top or jungle like Irelia is always top and Zac mostly jungles. If you aren't familiar with jungling, it's a mostly higher summoner level thing where 1 person, instead of going to a lane normally, kills the monsters in the jungle between lanes and then tries to run up and catch an enemy off guard if they're playing stupidly in lane.

That's actually good you noticed that, you'd be surprised at how many people are completely oblivious to stuff like that. The green light indicates whether that ally's R ability (usually called an ultimate and learned at levels 6, 11, and 16. There are a few characters for whom it isn't an ultimate ability) is off of cooldown and ready to go.

Yes, you should be killing minions, pretty much always. The only time you shouldn't is when you're playing a support character, then your goal is to force feed the gold down your carry's throat. Keep in mind, however, that you only should be scoring the last hit for the gold, not nuking them down from full health, at least early on. You want to keep the minions waves as close to the center or on your side of the map as possible, because you don't want to overextend.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 23, 2013, 07:12:29 pm
Oh, when I said creeps, I actually meant jungle creeps, my bad. I just now edited that in.

EDIT: I also just noticed you mentioned jungling in your post so yeah. Thanks!
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on August 23, 2013, 08:55:34 pm
Well, dedicated junglers aren't something you won't see for a long time, and even then there are some oddities about camp killing.

First, learn what the various camps are, it's important to know. There are 3 small camps and 2 buffs on each side, then a dragon in the alcove on the river near bot, and Baron Nashor in the mirror alcove at top. The small camps are wolves, wraiths, and (small) golems. They respawn on a 50 second timer and have fairly low rewards. If there is a jungler, the wolves camp is pretty much exclusively his, along with golems although most junglers just ignore golems. Finally, the wraiths are very easy to kill with a little AoE and don't do much damage, so mid lane frequently poaches them. However, it's a huge dick move to your jungler if he's behind, so I'd just generally advise against it. Next are the buff camps, which consist of 1 large melee monster and 2 small ranged lizards. The lizards do almost no damage, but the large monsters really hurt. They are the big golem and the lizard. The golem gives a blue buff which grants 20% cdr (Half of the cdr cap) as well as huge amounts of mana regen. The lizard gives an autoattack bonus which slows and does true damage. Finally, dragon and baron are generally team efforts which give gold to everybody in the team, and in the case of baron, a very large buff. Buff camps spawn 5 minutes after they're cleared (which includes the small lizards. Make sure to kill them unless you're stealing from the enemy's jungle), dragon 6 minutes, and baron 7 minutes.

Generally early on, if you're laning, just leave the jungle camps alone. They do damage and you don't have creeps to tank it for you.  Later on, once you have plenty of hp to spare or lifesteal or heals, feel free to take a camp if you aren't doing anything better with your time or are passing the camp on your way to somewhere else.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 23, 2013, 09:45:35 pm
Okay, so a jungle camp isn't really something you just "do" unless it's on the way, good, that pretty much solves it for me. Thanks!
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Chaoswizkid on August 23, 2013, 10:20:28 pm
Okay, finished my first bot game, started out terrible but I think I pulled it together a bit better by the end of it, but naturally I have some questions again.

1. I noticed people claiming lanes, I knew they do this, but is there any rhyme or reason to this or is it more "I think I'm better then all of you so I'll take mid and throw a fit if you don't let me"?

Someone already explained what the usually roles/lanes are, but I felt that I should explain the logic behind the meta-game so you know why things are the way they are. Prepare for walls of text.

First off, experience is shared between champions when an enemy minion is killed nearby. Therefore, having just one champion in a lane is preferable because they will level up faster. However, you've got a choice of 5 champions and three lanes, so you're going to have a 2-2-1 setup. However, a 2-2-1 setup doesn't take advantage of the jungle creeps. Sure, you can step out of your lane for a moment and grab them, but you won't always have that opportunity. Another thing of note is that jungle creep kills do not grant experience to surrounding allies, only for the killer, and the experience, given that the creep camps take time to repopulate, isn't very good. Therefore, you can get a 2-1-1-1 setup, but going for three solo lanes and two junglers isn't optimal.

From there, some logic goes into deciding who goes where and why. There's two solo lanes, a jungler and a duo lane. There are two very important locations on the map: Dragon and Baron Nashor. Control of those two locations are absolutely vital, but because Baron Nashor is so difficult to kill, even with a team, it's usually only a concern for late in the game. Therefore, control of Dragon, which is toward the bottom of the map, is essential. That means that the duo-lane should probably go in either mid or bot lane so that there will be more people around the area of Dragon to either take it or stop the enemy from taking it by fighting them off or stealing it.

Another point of consideration is the relative lengths of the lanes. Mid lane has the shortest distance to the tower from the middle of the lane, while top and bottom are both pretty distant. That means that mid lane is ideal for champions who are very "squishy" or who can be killed very quickly due to health. Attack Damage Carries (ADC), Ability Power Carries (usually only referred to as AP champs) and Supports are the types of squishy champions. Previously (Season 1 I believe), it was decided that ADC champions would go mid. Supports would go bot with either a bruiser-type champion (Tanky AD) or the AP champion. However, synergy between a support and an AP or a support and a bruiser is not ideal. Another point is that ADC champs are not very mobile: they rarely have abilities that quicken their movements and they lack hard crowd control abilities (CC, "hard" referring to stuns, roots, taunts, fear and suppression. "Soft" CC refers to slows, charms and silence) to stop enemies. Even with the relative safety of mid lane, ADC champions were still quite vulnerable, and actually leaving their lane to support control of Dragon was dangerous due to just how vulnerable they were. AP champions, by contrast, often have hard CC abilities as well as abilities that support their movement. Because ADC champions are so squishy, they need the extra help and so the meta shifted such that AP champions went mid and ADC champions went bottom with a support.

AP champions could also theoretically go top, and sometimes they did, but due to their high mobility and high burst damage, their position in mid is ideal as they can leave their lane to gank enemies or to exert control over map objectives, like Dragon. Therefore, the question is "What to do about Top lane?" The answer is basically "Put whatever that can survive and benefits the team up there". You'll often see bruisers up there, but you may also see Swain or Kennen. Usually the best fit for top lane is a champion that has considerable health, health-gaining or health-stealing abilities, or good chances for an escape given that the lane is so long. Essentially, the champion needs to survive in case things suddenly take a turn for the worst. Since top lane doesn't have to care about map control until after lanes become somewhat meaningless beyond tower control and minion pushing and team fights become more frequent, mobility isn't a big consideration, so someone slow but bulky is often chosen.

The last consideration, then, is jungle. Jungling before level 15 is often very painful, because jungling is heavily reliant on masteries and runes. 15 isn't that special of a summoner level, it's just a bit more reasonable than any previous levels. The ideal level is of course 30. The jungle role basically takes the same logic as top lane: you need someone that can survive in the jungle, as opposed to lanes all of that damage is directed to the jungler. This means lots of health and/or armor and/or health-stealing or health regeneration. A bonus is having a champion who also has movement abilities. For that reason, you may find a very squishy champion, such as Shaco, ideal in the jungle as he can offset damage to himself with his trap boxes and has an invisible flash ability, useful for ganking lanes or surprising the enemy jungler.

What you end up with is the standard solo top, solo mid, duo bot and jungler. Many attempts to break that meta-game match-up have been made, but they require trust and teamwork. For example, while 1v2 would grant the experience advantage to the solo champion, two champions are very dangerous and can "zone" the single enemy champion, which means that they get in that champion's face and make them back off from the range of gaining experience, effectively turning the situation into a massive disadvantage. For this reason, sometimes the ADC and Support duo will go top, forgoing control of Dragon but effectively shutting down one champion of the enemy team. It's an obvious trade-off, because a solo-laner will have to take bottom lane and will be in the same position, so it's usually done with the intention of picking three champions specifically for it: an ADC and a Support that can effectively shut down an enemy at top and a solo laner to go bot that can survive a 2v1 situation. Also seen is sending assassins, such as Talon, to mid, as they often have the same benefits as AP champions but often effectively shut AP champions down. Alternatively, you might see bruisers or other tanky champions like Nunu being send to mid, as they can survive the punishment of the enemy caster and force them from the lane. You may also see a team sending their support to mid with the intention of keeping safe and healed up while their AP champion and their ADC go bot in what is referred to as a "kill lane": massive damage early that can zone and/or shut down the enemy lane. Or, for the same reason, you might simply see a team forgo a support and field two AP champions with the same intent. However, in every case, the team needs to be on the same page and all understand what is good and what isn't good against a match-up, so it is rarely attempted and often doesn't work out.


The tl;dr (although this is missing a lot of important reasoning stated above):


Hope that helps!
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Skyrunner on August 23, 2013, 10:27:55 pm
Makes sense. I often feel like I'm doing a total 1v1 while in top(other than being careful of the jungler). Whoever gets the first two kills snowballs to victory of that lane.

Incidentally. How would you go about fending off blue invades? I have no idea how to do that... maybe invade their jungle from the get-go? @_@

My current thoughts are (1) preemptively invade their own jungle, waiting in mid bush until like 1:40 when the minions clash, then all 5 run to the blue golem and get fb/blue then run away (2) have support ward instead of facechecking (the Explorer ward should be nice here) and if they're there and don't leave, pull out and go get their blue. Am I correct?

Counterjungling is also a worry for Sejuani, whom I play, but it's pretty hard to practice.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 23, 2013, 10:37:55 pm
many word

That's very interesting and helps a lot, although I dnno how much I parsed on my first readthrough. I'll definitely be coming back to this on and off to get this all digested, thank you very much!

Some more minor questions before I jump back into LoL again...

1. I've noticed that people refer to farming lanes, IE letting the creeps into your lane just barely so you can get last hits and keep enemy heroes from getting last hits, is this something I should be doing now, while I'm unranked, or will it come into play later in the game, ala dedicated junglers?

2. I'm considering running a bot match or two for each hero I can get my hands on to get the idea of how abilities work, etc, is this considered too much bot playing, or is it really an issue? Bot matches have always kinda confused me in terms of actually doing them, because a ton of people seem to be of the opinion that too many will just ruin how you play, because bots are.... well bots, and as such predictable. I would think a bot match a hero would be fine but again I'd like to make sure.

Thanks in advance everyone, this has been a huge help.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: IronyOwl on August 23, 2013, 10:50:07 pm
I wouldn't be too worried about "ruining" yourself with bot games. They're just not necessary past a certain point; some people get the notion that someone should play bot games until they're "good," the issues being that:

1. As mentioned, bots aren't people, so there's some things you can't learn/will learn wrong
2. Matchmaking exists for a reason. If you're worse than bots, you'll be paired with and against people who are also worse than bots

So yeah, if you want to experiment, feel free. Just don't feel like you have to or that there's some arbitrary amount of botting necessary. Well, I'd recommend bot games until you get the very basics down, but I mean the very basics.


In unrelated news, just had a hilarious game. Four-man premade gave me choice of mid or top, chose top mid. Enemy team had someone autolocking, so I was up against both an Ahri and Ezreal mid. You would think this would make them good at or interested in poking me away from Q-farming, but nope. :3

Also their Cho came and we killed both of them, which was the first time someone on the enemy team said "gg." Somewhat understandable given the circumstances; I know I was laughing maniacally by that point.

So the game pretty much carried on like that, and I very quickly got fed enough to simply execute their squishies at will. That poor Ezreal. :))
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Frumple on August 23, 2013, 10:53:15 pm
Could probably give the thread a search for "bot match" (or just bots, I guess) to see some opinions on that. There's been both sides. Intermediate seems to honestly be better in most ways than a lot of human players, though. For what that's worth. You could do worse than playing those intermittently for practice. Beginner's nice enough if you just want to roll over something (barring some incredibly bad team mates, anyway).

As for me... I just don't really play PvP at all, generally. My nascent guilt strings tug badly enough when I subject 2-4 random people to my loading time, ha, nevermind 2X+1 that many. Plus I just don't really like playing against humans in AoS style maps, ha. Make exceptions for in-house or pre-arranged stuff, but I generally just don't do solo queue PvP.

ARAM keeps tempting me, though. ARAM's nice in general. Pretty much any of the non-rift maps are more fun t'me, really.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Chaoswizkid on August 23, 2013, 11:04:46 pm
Makes sense. I often feel like I'm doing a total 1v1 while in top(other than being careful of the jungler). Whoever gets the first two kills snowballs to victory of that lane.

Incidentally. How would you go about fending off blue invades? I have no idea how to do that... maybe invade their jungle from the get-go? @_@

My current thoughts are (1) preemptively invade their own jungle, waiting in mid bush until like 1:40 when the minions clash, then all 5 run to the blue golem and get fb/blue then run away (2) have support ward instead of facechecking (the Explorer ward should be nice here) and if they're there and don't leave, pull out and go get their blue. Am I correct?

Counterjungling is also a worry for Sejuani, whom I play, but it's pretty hard to practice.

You mean if the enemy goes 5-in on your blue? Depending on what side you're on, you'll want your top and mid to stay in the brushes near your blue (as blue team) or your mid and duo-bot to stay in the brushes (purple) to serve as mobile wards. As soon as they spot the enemy, ping the hell out of them and GTFO and head towards the other side of the jungle. Anyone who can linger VERY SAFELY should do so, staying in brush to avoid being seen and seeing what they do. If they commit for your blue, then regroup with the rest of your team and take their blue as an even trade. If they don't commit, or only their jungle or a couple of them commit, turn around and punish them.

In either case, it should be noted that anyone not with you around blue should be stationed in brushes along your side of the river to make sure that they don't invade for your red or set up a gank on the jungler. Before minions spawn, everything is about vision of the enemy possibly coming to screw up jungle. The response for that is to also do just what they're doing, and do so as quickly as possible because they already have the initiative if you aren't invading first.

Bonus points if you can actually assassinate foolish members of the enemy that try to go to their lanes after an invade. Typically, though, people won't invade unless they know their level 1 team composition is better than the enemy's. If you know better than them, punish them hard for their mistake. Otherwise, play it safe and mirror their actions so there's no real advantage or disadvantage.


many word

That's very interesting and helps a lot, although I dnno how much I parsed on my first readthrough. I'll definitely be coming back to this on and off to get this all digested, thank you very much!

Some more minor questions before I jump back into LoL again...

1. I've noticed that people refer to farming lanes, IE letting the creeps into your lane just barely so you can get last hits and keep enemy heroes from getting last hits, is this something I should be doing now, while I'm unranked, or will it come into play later in the game, ala dedicated junglers?

2. I'm considering running a bot match or two for each hero I can get my hands on to get the idea of how abilities work, etc, is this considered too much bot playing, or is it really an issue? Bot matches have always kinda confused me in terms of actually doing them, because a ton of people seem to be of the opinion that too many will just ruin how you play, because bots are.... well bots, and as such predictable. I would think a bot match a hero would be fine but again I'd like to make sure.

Thanks in advance everyone, this has been a huge help.

No problem!

1. I'm kind of confused with what you mean. You should always try and last hit (and only last hit unless you intentionally want to push) as much as you can, and you should always try to zone the enemy from getting last hits or experience, as long as you can manage either of those. "Farming lanes" are typically when a champion has zoned out their enemy and they are free to do what they want. Players can stall a lane by ONLY last hitting and allowing creep waves to maintain a mostly neutral position. If you stall the minions at the middle of the lane or toward your tower, you are in a pretty safe spot. If you stall them toward the enemy tower, you're in a dangerous position. If you stall the minions under a tower, then whoever owns the tower has to try to last hit the minions and kill them before the tower does. If you've pushed the lane and you're facing an enemy champion that sucks at last hitting, like some AP champions (LeBlanc in particular, I've found), even though they are safe under their tower they can't get minion kills. Otherwise they might be able to safely get all the gold they want. It comes down to experience with the strengths and weaknesses of each champion, and you'll pick that up eventually.

Typically, though, you only see lane stalling and last-hits-only at higher levels of play.

2. Nah, don't worry about it. As long as you go into the bot game understanding that they're just bots, you should be fine. Get a feel for a champion, but don't rely completely on what you learn from a bot game. You don't want to think you can burst down an enemy as a caster because you've done it before against a bot and end up being completely wrecked.

The better option would be to play ARAMs. They're pretty casual, you get an idea for the champ you're playing, and you can understand their strengths and weaknesses in teamfights. Obviously you miss out on what their strengths and weaknesses in the laning phase, but ARAMs are most useful for quickly learning about the many different champions in the game.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on August 23, 2013, 11:53:43 pm
For the record, it's rare to see someone jungle before level 20, because at level 20 you get access to the highest level of runes, in particular armor yellows. Jungling many characters would be out of hand impossible without armor yellows to make you take much less damage. The rest of the runes are minor optimization, but for some reason the armor stat on yellow runes is absolutely absurdly high, and as such are a huge advantage.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 24, 2013, 04:46:29 am
For the record, it's rare to see someone jungle before level 20, because at level 20 you get access to the highest level of runes, in particular armor yellows. Jungling many characters would be out of hand impossible without armor yellows to make you take much less damage. The rest of the runes are minor optimization, but for some reason the armor stat on yellow runes is absolutely absurdly high, and as such are a huge advantage.
Difficult. Not impossible. The biggest difference is that you'd probably choose a different kind of jungler. Fiddlesticks and Warwick are both good early level jungler choices. Or getting a really good leash, if different.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 24, 2013, 04:51:49 am
Okay, just got done with a huge set of runs with WebAdict, Jack Bread (left halfway through or so, I meant to honor you for friendliness but forgot sorry guy!), and Skyrunner came in shortly afterwords to fill the gap. Ended up going through with one bot match per free character, ended up playing as Garen during the normal match at end of the day, and greatly enjoying him. Despite getting paired up with a darius and a sivir in top lane, which I am told is a very bad thing. I would believe them! Still these things happen and we ended up winning so whatevs. I learned a lot, thanks to ya'll who jumped in! I'll prolly be doing normal matches until the next freeplay hero roster rolls around come monday I think it is. I'm more then happy to do solo bot matches so don't feel compelled if you find them dull as sin as a side note.

Now....

 
Makes sense. I often feel like I'm doing a total 1v1 while in top(other than being careful of the jungler). Whoever gets the first two kills snowballs to victory of that lane.

Incidentally. How would you go about fending off blue invades? I have no idea how to do that... maybe invade their jungle from the get-go? @_@

My current thoughts are (1) preemptively invade their own jungle, waiting in mid bush until like 1:40 when the minions clash, then all 5 run to the blue golem and get fb/blue then run away (2) have support ward instead of facechecking (the Explorer ward should be nice here) and if they're there and don't leave, pull out and go get their blue. Am I correct?

Counterjungling is also a worry for Sejuani, whom I play, but it's pretty hard to practice.

You mean if the enemy goes 5-in on your blue? Depending on what side you're on, you'll want your top and mid to stay in the brushes near your blue (as blue team) or your mid and duo-bot to stay in the brushes (purple) to serve as mobile wards. As soon as they spot the enemy, ping the hell out of them and GTFO and head towards the other side of the jungle. Anyone who can linger VERY SAFELY should do so, staying in brush to avoid being seen and seeing what they do. If they commit for your blue, then regroup with the rest of your team and take their blue as an even trade. If they don't commit, or only their jungle or a couple of them commit, turn around and punish them.

In either case, it should be noted that anyone not with you around blue should be stationed in brushes along your side of the river to make sure that they don't invade for your red or set up a gank on the jungler. Before minions spawn, everything is about vision of the enemy possibly coming to screw up jungle. The response for that is to also do just what they're doing, and do so as quickly as possible because they already have the initiative if you aren't invading first.

Bonus points if you can actually assassinate foolish members of the enemy that try to go to their lanes after an invade. Typically, though, people won't invade unless they know their level 1 team composition is better than the enemy's. If you know better than them, punish them hard for their mistake. Otherwise, play it safe and mirror their actions so there's no real advantage or disadvantage.


more word

I see, so the farming lane thing isn't something that's a natural part of the game, it happens as a result of someone getting zoned the hell out of even being in the lane. Gotcha! And the bot issue I ended up deciding for myself, but thank you on that too!
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on August 24, 2013, 05:04:48 am
Another thing of note is that jungle creep kills do not grant experience to surrounding allies, only for the killer, and the experience, given that the creep camps take time to repopulate, isn't very good.

Just a point that jungle creeps can provide experience to allies if allies are helping to kill the jungle creep at the point of jungle creep dying, in high level play you can occasionally see the starting red or blue buff experience being shared with another champ on the team to help get that champ to lvl 2 more quickly before the opponent, reaching lvl 2 before your opponent can allow some champs to bully enemies out of lane very early to snowball their way to victory.

Also Nunu and Shaco can both jungle at summoner level 1 but you need experience to play them well so it will only be smurfs who play it but it can be very effective. If you do go Nunu then go AP Nunu and get some spellvamp, Nunu can tank lots of damage if he can consume nearby enemy minions.

Also I feel that bot matches are only really useful for getting to know the very basics, you should jump into normal matches vs humans to learn more, it doesn't matter if you lose lots of games but you will experience much better quality opponents which will provide you with knowledge on how to play more effectively and learn interesting tactics first-hand.

And yes 5-man invades are hard to counter in lower ranks because it's easy to organise an attack invasion then it is to organise a defence especially as an attack might not come so defending for an attack which never arrives can hurt your team in early experience in lanes. Sometimes the best defence is a good offence.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Chaoswizkid on August 24, 2013, 05:43:57 am
Another thing of note is that jungle creep kills do not grant experience to surrounding allies, only for the killer, and the experience, given that the creep camps take time to repopulate, isn't very good.

Just a point that jungle creeps can provide experience to allies if allies are helping to kill the jungle creep at the point of jungle creep dying, in high level play you can occasionally see the starting red or blue buff experience being shared with another champ on the team to help get that champ to lvl 2 more quickly before the opponent, reaching lvl 2 before your opponent can allow some champs to bully enemies out of lane very early to snowball their way to victory.

Actually, no. It was patched out because teammates were accidentally stealing experience (or intentionally to be jerks) when they were helping their junglers. What you see at high levels of play is not the result of shared experience, but rather the jungler handing off the little creeps associated with the big buffs to one of the champs to give them a slight experience advantage.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on August 24, 2013, 09:55:29 am
Another thing of note is that jungle creep kills do not grant experience to surrounding allies, only for the killer, and the experience, given that the creep camps take time to repopulate, isn't very good.

Just a point that jungle creeps can provide experience to allies if allies are helping to kill the jungle creep at the point of jungle creep dying, in high level play you can occasionally see the starting red or blue buff experience being shared with another champ on the team to help get that champ to lvl 2 more quickly before the opponent, reaching lvl 2 before your opponent can allow some champs to bully enemies out of lane very early to snowball their way to victory.

Actually, no. It was patched out because teammates were accidentally stealing experience (or intentionally to be jerks) when they were helping their junglers. What you see at high levels of play is not the result of shared experience, but rather the jungler handing off the little creeps associated with the big buffs to one of the champs to give them a slight experience advantage.

Are you sure? I haven't played LoL for like 3 weeks but I don't think they did that in the recent patch notes, then I did a quick check on all season 3 patch notes and I can't see it say anywhere that leeching experience when helping kill jungle creeps has stopped. Just try it out for yourself and see if you can leech experience from the jungler (but don't steal the buff xD) I would test it out but im off LoL for a bit.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 24, 2013, 12:07:36 pm
Another thing of note is that jungle creep kills do not grant experience to surrounding allies, only for the killer, and the experience, given that the creep camps take time to repopulate, isn't very good.

Just a point that jungle creeps can provide experience to allies if allies are helping to kill the jungle creep at the point of jungle creep dying, in high level play you can occasionally see the starting red or blue buff experience being shared with another champ on the team to help get that champ to lvl 2 more quickly before the opponent, reaching lvl 2 before your opponent can allow some champs to bully enemies out of lane very early to snowball their way to victory.

Actually, no. It was patched out because teammates were accidentally stealing experience (or intentionally to be jerks) when they were helping their junglers. What you see at high levels of play is not the result of shared experience, but rather the jungler handing off the little creeps associated with the big buffs to one of the champs to give them a slight experience advantage.

Are you sure? I haven't played LoL for like 3 weeks but I don't think they did that in the recent patch notes, then I did a quick check on all season 3 patch notes and I can't see it say anywhere that leeching experience when helping kill jungle creeps has stopped. Just try it out for yourself and see if you can leech experience from the jungler (but don't steal the buff xD) I would test it out but im off LoL for a bit.
Stealing xp from the jungler is not advised. He will hate you.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sirian on August 24, 2013, 01:04:42 pm
Or getting a really good leash, if different.

Leashes were removed quite some time ago. Now the jungle creeps will attack whoever is the closest. But laners are still encouraged to deal a good chunk of damage to the blue (or red) at lvl 1 to help their jungler.

And yes 5-man invades are hard to counter in lower ranks because it's easy to organise an attack invasion then it is to organise a defence especially as an attack might not come so defending for an attack which never arrives can hurt your team in early experience in lanes. Sometimes the best defence is a good offence.

From my own experience, I'd says that invades are rarely worth the trouble. You'll rarely get kills against reasonably skilled opponents, and you're almost certain to hurt the laning of some members of your team by wasting creep XP and gold. You also have the risk of giving kills to the enemy if they are well prepared.

A risky gamble in my eyes.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on August 24, 2013, 01:10:56 pm
Yeah unless your Nunu or Shaco you are going to need help at lvl 1 on jungle.

Stealing xp from the jungler is not advised. He will hate you.

Well it won't be stealing xp if I'm wrong (which I don't think I am...)
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 24, 2013, 01:47:09 pm
Or getting a really good leash, if different.

Leashes were removed quite some time ago. Now the jungle creeps will attack whoever is the closest. But laners are still encouraged to deal a good chunk of damage to the blue (or red) at lvl 1 to help their jungler.
That is what I meant by a leash.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: da dwarf lord on August 24, 2013, 05:26:10 pm
And yes 5-man invades are hard to counter in lower ranks because it's easy to organise an attack invasion then it is to organise a defence especially as an attack might not come so defending for an attack which never arrives can hurt your team in early experience in lanes. Sometimes the best defence is a good offence.

From my own experience, I'd says that invades are rarely worth the trouble. You'll rarely get kills against reasonably skilled opponents, and you're almost certain to hurt the laning of some members of your team by wasting creep XP and gold. You also have the risk of giving kills to the enemy if they are well prepared.

A risky gamble in my eyes.

Against some junglers it is really worth it, that amumu is going to struggle without that early blue and subsequently it delays the mid getting the subsequent blues as the jungler tries to catch up.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on August 24, 2013, 05:39:32 pm
Amumu being desperate for blue is a common misconception. Amumu can do just fine without it, it just takes a mana potion or two for his early clears.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 24, 2013, 05:47:59 pm
And yes 5-man invades are hard to counter in lower ranks because it's easy to organise an attack invasion then it is to organise a defence especially as an attack might not come so defending for an attack which never arrives can hurt your team in early experience in lanes. Sometimes the best defence is a good offence.

From my own experience, I'd says that invades are rarely worth the trouble. You'll rarely get kills against reasonably skilled opponents, and you're almost certain to hurt the laning of some members of your team by wasting creep XP and gold. You also have the risk of giving kills to the enemy if they are well prepared.

A risky gamble in my eyes.

Against some junglers it is really worth it, that amumu is going to struggle without that early blue and subsequently it delays the mid getting the subsequent blues as the jungler tries to catch up.
Amumu being desperate for blue is a common misconception. Amumu can do just fine without it, it just takes a mana potion or two for his early clears.
Heck, you might even be able to push past that. Invades are okay, but they're usually better if you DON'T encounter the enemy team.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on August 24, 2013, 06:09:44 pm
Nah invading and meeting no enemy sucks, it can just end up being a buff trade, now stealing an enemy buff while they are doing it is satisfying and effective. I feel that blue buff is much more important at the start then red buff for almost all junglers as the cooldown reduction is great and the mana regen is a must, red buff on the other hand doesn't do that much damage although the slow is great for ganks but not a requirement to do ganks so if you just steal the red buff it doesn't slow down an enemy jungler that much, they will lose a bit of experience but will probably have more health and can do ganks with less risk to themselves.

Invasions are risky but the payoffs can be great especially on low level games as players don't defend that well and people don't have flash which means if you meet someone while doing an invasion they have no escape and are easy to kill, higher level it can be less worth it but usually the reward outweighs the risk as long as it's not a late invasion.

Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 24, 2013, 08:33:02 pm
Nah invading and meeting no enemy sucks, it can just end up being a buff trade, now stealing an enemy buff while they are doing it is satisfying and effective. I feel that blue buff is much more important at the start then red buff for almost all junglers as the cooldown reduction is great and the mana regen is a must, red buff on the other hand doesn't do that much damage although the slow is great for ganks but not a requirement to do ganks so if you just steal the red buff it doesn't slow down an enemy jungler that much, they will lose a bit of experience but will probably have more health and can do ganks with less risk to themselves.

Invasions are risky but the payoffs can be great especially on low level games as players don't defend that well and people don't have flash which means if you meet someone while doing an invasion they have no escape and are easy to kill, higher level it can be less worth it but usually the reward outweighs the risk as long as it's not a late invasion.
It's assumed that when you invade, you ward your own buff. But, I guess this isn't a good assumption for all...

Invading and finding a team is far riskier. You have no guarantee that you can defend against the action, plus further lanes that are needed in order to properly and safely execute such maneuvers can be disrupted or even lost if they find enemies, as the enemies need only keep that lane from returning too soon. The risks do not outweigh the rewards most of the time.

This is assuming that you DON'T meet a team that is willing to fight you, either. Failing an invade has more negative consequences than succeeding one has positives, as not only do lose that buff, a number of teammates, but also morale, which can cut deep.

But, if we're just assuming that it's okay to use the maneuver because they're low levels, then that's the spirit on how to teach people what to do. Don't tell them the downsides, and just assume your enemy is bad! It is best to never assume your enemy's skill until you've seen their mistakes. Until that point, assume they are better than you. Worst case scenario, they are!

So, meeting NO enemy does not suck unless you really want to fight. It means you are either being watched, or you can snag a free buff. Heck, hopefully it means you can snag 3/4 buffs for free.

The best plan is simply... Don't do it. I have seen far more failed invades than successful ones, and even the ones that succeed incur some sort of issue arising from it, and losing the game. It's better to protect your own buff than try to steal the enemies.

Also, you're not entirely correct. While the CDR is great and the mana/energy regen can be beneficial, some champions simply do more damage with Red Buff starts. Red buff deals 12 damage per second at lvl 2, which can be much more beneficial than the blue buff for champions with HIGHER cooldowns, as their cooldowns are simply so high, they are only able to use their skills once or twice during a buff camp. Also, if mana or energy regen isn't something your character needs, it's not a bad start. I won't argue that blue is typically a safe and easy buff to start, but it doesn't necessarily increase your damage more.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on August 24, 2013, 09:49:28 pm
I'm saying low level invades are easier because typically enemy champs don't have flash, flash is a great tool to escape ganks but at low level you don't have it which means early invasions can be much more successful. It's just an added bonus that generally low levelled teams don't co-operate on defending early, heck even playing gold ranked it's hard to get a team organised for defending an obvious invade composition.

Also in low level teams you generally won't have people with the starting ward mastery which means that invasions are less likely to be spotted by wards.

There is a reason why they say offence is the best defence, attacking you generally have more control over a situation and the choices you make while defending you have to try and respond to situation as it arises. It is possible to set up an ambush to defeat an invading team but when an invasion happens the worst odds you get as the invading side is 5 vs 5 and the best odds of 1 vs 1 so even in a 5 vs 5 meet-up it becomes a fair fight and not an automatic fail. I have seen fail invades and I have seen fail defences and fail counter-invades and just general fail but if its two evenly balanced teams then invading is the better choice more often then not.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Chaoswizkid on August 24, 2013, 10:19:21 pm
Are you sure? I haven't played LoL for like 3 weeks but I don't think they did that in the recent patch notes, then I did a quick check on all season 3 patch notes and I can't see it say anywhere that leeching experience when helping kill jungle creeps has stopped. Just try it out for yourself and see if you can leech experience from the jungler (but don't steal the buff xD) I would test it out but im off LoL for a bit.

Sorry, sorry. I was wrong, and apparently I'm not very good at remembering when things were implemented. The patch from November 2011 (http://leagueoflegends.wikia.com/wiki/V1.0.0.130) reduced the experience range from 800 to 400. I think that, coupled with the experience shift to the big monsters of the camps in actually more recent patches, allows for almost all of the experience to get shifted to the jungler (since any helpers can move out of the way). I've also only seen/heard about others, such as mid or ADC take the little monsters from the camp for the exp. boost, so I was confused about that.

I just remember the two junglers on my collegiate team being ridiculously happy that the experience range got reduced since they were tired of getting denied experience by foolish teammates in their public games. Totally didn't think it was 2 years ago. Anyway, that's all my bad, you're right.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 24, 2013, 11:44:23 pm
I'm saying low level invades are easier because typically enemy champs don't have flash, flash is a great tool to escape ganks but at low level you don't have it which means early invasions can be much more successful. It's just an added bonus that generally low levelled teams don't co-operate on defending early, heck even playing gold ranked it's hard to get a team organised for defending an obvious invade composition.

Also in low level teams you generally won't have people with the starting ward mastery which means that invasions are less likely to be spotted by wards.

There is a reason why they say offence is the best defence, attacking you generally have more control over a situation and the choices you make while defending you have to try and respond to situation as it arises. It is possible to set up an ambush to defeat an invading team but when an invasion happens the worst odds you get as the invading side is 5 vs 5 and the best odds of 1 vs 1 so even in a 5 vs 5 meet-up it becomes a fair fight and not an automatic fail. I have seen fail invades and I have seen fail defences and fail counter-invades and just general fail but if its two evenly balanced teams then invading is the better choice more often then not.
What level is that even? It sounds lower than you even usually see junglers, which generally gives them two sets of buffs to deal with anyway.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: baruk on August 25, 2013, 03:21:02 am
HUGE game on right now, the 3rd/4th place playoff between gambit gaming and evil geniuses. The winner qualifies for the world championships, fanatic and lemondogs having secured their spots yesterday.
http://www.twitch.tv/riotgames
edit: two one-way stomps so far, it goes to game 3.
edit2: game 3 was more interesting with some back and forth. Congratulations to
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: ansontan2000 on August 25, 2013, 05:07:05 am
Gambit just won.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Graven on August 25, 2013, 06:17:13 am
YEAAAAAAAAAAH

Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 25, 2013, 10:18:32 am
Well, that spoiled the game.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 25, 2013, 06:41:45 pm
More small questions. Been doing a bit better I think, having some isues with using garen in top lane but I'll be trying a new thing or two so I'm not quite ready to go all "HOW TO GAREN" yet. I've also been watching some youtube league videos, nobody super great, and it's from an old version.

I notice only the support characters are taking wards. Is that still relevant or is what I've heard about everyone taking sight wards all the time forever true?

And something I've basically been wondering, compared to what I heard from earlier which is "kill jungle mobs if you happen to be nearby them in the jungle". Is this void if there are junglers? From what I understand they hit pretty much all the jungle mobs possible pretty hard so I'd imagine taking potential gold/exp away from them is a bad idea, yeah? Just a random thought I wanted confirmation on.

EDIT: OH! Actually one garen question. I assume with courage, you take one point early on to get the passive and then leave it alone while you work on offensive skills? Or is it worth ranking? I've heard at high ranks it turns Garen into a helltank but I have to say I haven't really had the opportunity to see that in action, and at low ranks, while it helps on a retreat or whathaveyou, it doesn't seem worth sacrificing offense for it.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Chaoswizkid on August 25, 2013, 07:00:48 pm
I notice only the support characters are taking wards. Is that still relevant or is what I've heard about everyone taking sight wards all the time forever true?

It's generally agreed upon that "Vision wins games." If you have the map revealed, you can see the enemy's movements, and if they don't place wards or if you remove their wards, they can't see what you do. That's free ganks, free escapes, free buff steals or free towers. The issue is that wards can be costly and take up an important inventory space. Supports are balanced such that they don't need as many items to be effective, and most of the items they buy are auras or other support-esque items. They also build gold-per-ten items and usually take the gold-per-ten runes to compensate for not getting much cs. That's why supports are mainly responsible for warding for their team. However, top lane and the jungler should also be buying wards, as the jungler can use it to help protect a lane or give better vision for an opportune gank or for counter jungling, and top lane needs that top brush at the river constantly warded as it can be very easy to get pounced on. Mid lane will also sometimes buy wards if they are getting harassed by the jungler or if they are winning the lane and fear a jungle gank that might even the odds.

And something I've basically been wondering, compared to what I heard from earlier which is "kill jungle mobs if you happen to be nearby them in the jungle". Is this void if there are junglers? From what I understand they hit pretty much all the jungle mobs possible pretty hard so I'd imagine taking potential gold/exp away from them is a bad idea, yeah? Just a random thought I wanted confirmation on.

The thing to take into consideration is that jungle camps have a respawn timer and your jungler isn't always going to be in the jungle. If you can kill the jungle mobs and have them respawn before your jungler would get there to kill them, then you're just maximizing the potential of the jungle. You'll sometime see blue's bot lane kill bottom golems while their top and mid help the jungler out at blue buff.

Still, the only person on your team that can really say when the jungler will get to those camps is the jungler, so you should always ask if it's okay to take one of the camps and not be upset if they say no.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on August 25, 2013, 07:36:57 pm
Well now that they changed Garen's courage so it only increases bonus armour and mag res by 20% you don't even really need it early that much, 20% of bonus is equivalent at early level to 2 extra armour and 1 mag res, not a great deal when you can increase the dmg of your spin2win. It does depend on the enemy though because although the 20% bonus armour/mag res is pretty low early levels the 30% damage and CC reduction active can be a life-saver against some champs, mainly the ones with heavy nukes or stun combos like Renekton and Riven, vs someone like Xin or Tryndamere though it's not really needed as the Q is enough to escape and who cares as you will be spinning away if they come close.

If they have a stun and nuke then get that W, if it's a slow and nuke then it depends, with the passive Garen can trade quite well and out-heal his opponent so you don't need the 30% damage reduction that much and if they have no stun then it's fairly easy to escape any fight you can't win.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 25, 2013, 08:36:36 pm
Okay, good. Grab courage later unless they're nuking the hell out of you. Thank yah, very helpful!
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on August 25, 2013, 09:11:29 pm
Still take a point in it at level 3 or 4. It's a free boost and the % reduction is always great for escaping.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 25, 2013, 09:52:07 pm
I notice only the support characters are taking wards. Is that still relevant or is what I've heard about everyone taking sight wards all the time forever true?

It's generally agreed upon that "Vision wins games." If you have the map revealed, you can see the enemy's movements, and if they don't place wards or if you remove their wards, they can't see what you do. That's free ganks, free escapes, free buff steals or free towers. The issue is that wards can be costly and take up an important inventory space. Supports are balanced such that they don't need as many items to be effective, and most of the items they buy are auras or other support-esque items. They also build gold-per-ten items and usually take the gold-per-ten runes to compensate for not getting much cs. That's why supports are mainly responsible for warding for their team. However, top lane and the jungler should also be buying wards, as the jungler can use it to help protect a lane or give better vision for an opportune gank or for counter jungling, and top lane needs that top brush at the river constantly warded as it can be very easy to get pounced on. Mid lane will also sometimes buy wards if they are getting harassed by the jungler or if they are winning the lane and fear a jungle gank that might even the odds.
Here's the thing about wards: You buy them whenever you can. You should buy at least one ward if you're at the base and have the gold. The only player that might not buy wards is the ADC since he relies on items, and it delays him a bit. But, I would never fault one for buying wards.

Wards cost 75 gold. Every ward you buy can potentially save your life or the life of a teammate. Every time you die, you give the enemy team ~300 gold along with losing experience and gold from missed cs. So, even if 1 in every 4 wards stops a death, you've paid for the ward.

It's everyone's responsibility to ward. It's everyone's responsibility to stop the enemy's wards. The support just happens to have a greater focus on wards. Wards win games.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on August 25, 2013, 10:25:05 pm
Still take a point in it at level 3 or 4. It's a free boost and the % reduction is always great for escaping.

See that's the common misconception, early game the passive part of the skill is really bad, you don't get a huge bonus while if you spend the extra point on E and Q you do a lot more damage and the Q can help you escape by giving you a longer movement boost as well as a longer silence but really as Garen you need to be aggressive early game and although the W is great for mitigating damage it's much more effective for Garen to just deal more damage as Garen can just wait in a bush and suck his thumb for a few seconds until his health regens.

I would say get W at level 5. Level 5 you get Courage if you are winning lane because once you hit level 6 it's great for doing a tower dive, a well timed rank 1 courage can take 2 tower hits (activate it just before you get hit), 60% less damage from tower is huge bonus but 60% less damage from an enemy champ isn't too much.

It really does depend on the matchup though, if it's Renekton or Riven then a W can be great as they have an obvious initiation for their combo to give you time to get W ready. Even without W putting on your spin before the stun means you will be dealing lots of damage as well so it's not fatal to not get a point in W until level 5 even vs Renekton or Riven but it is quite useful to have W if enemy has a stun, mainly so you can catch up to them while spinning.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on August 25, 2013, 11:37:40 pm
You don't get w for the passive portion early on. You get it because its active component singlehandedly wins all-ins.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 26, 2013, 02:37:40 am
I put the advice I got about Garen's W to use, along with my new idea, and while I did get a double on the upper lane I'd say it went a bit better. I went offensive with items a little early (IE got a brutalizer), before I started working on defense, and my hits seemed to be going better. Pumping judgement as opposed to evenly raising decisive and it prolly helped a bit too. A pity we lost that game. At least it was entertaining!

I honestly don't think the W is so drastic that it wins stuff by itself but it does certainly help, and it's entirely possible I'm just not quite good enough at 1v1 to see the difference.

Another question, with masteries, I'm starting to get enough points to actually think about splitting into other trees, I'm mostly focusing on defensive (all points in it in fact), got seven points, should I be branching out yet? I tend to get in a bit too deep at this point, and I feel in the future I'll likely continue playing aggressively so I'm wondering if I should keep defensive to counterbalance that, or offense in to help that out more? I realize this is a pretty vague question so general advice for all heroes or whatever is fine. Thanks again everyone!
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: tompliss on August 26, 2013, 02:45:20 am
In fact, it is great versus early heavy-hitters, such as Riven, I think.
Versus Riven, you should start with armor items (as she can only deal physical damage, even with her skills), and deal those in a fairly short time if she wants to. If you manage to buy a total of 50 armor early on, the passive portion will really help you more, even if generally, you may not take it really early.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Skyrunner on August 26, 2013, 04:47:23 am
Re masteries: generally people put 21 points in one tree and 9 in another, because you need 21 points to get that last powerful mastery.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sonlirain on August 26, 2013, 05:13:13 am
Ok question... what's the difference between top and bot lane anyway?
I mean... they're both simetrical and the only thing that makes them different is Nashor/Dragon... at least to my eyes.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Spaghetti7 on August 26, 2013, 05:36:15 am
Ok question... what's the difference between top and bot lane anyway?
I mean... they're both simetrical and the only thing that makes them different is Nashor/Dragon... at least to my eyes.
As far as I can see, and this isn't coming from a pro or anything, top usually has a durable melee champ who could or should take the lane solo while the jungler is off on their escapades, while bot is usually a squishy ranged/melee carry who needs supporting from another player.
If you're asking why it's that way; Not a clue. :P
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Skyrunner on August 26, 2013, 05:43:06 am
It's because having a support to ward Dragon and an ADC to quickly take it out is a nice thing to have.

Nobody sneaks baron out under your nose, hence why Top doesn't need to ward Baron nor take care of it.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Chaoswizkid on August 26, 2013, 05:55:17 am
Ok question... what's the difference between top and bot lane anyway?
I mean... they're both simetrical and the only thing that makes them different is Nashor/Dragon... at least to my eyes.


Click on that. Unless you mean physically, then nothing. There's no difference other than Dragon/Baron Nashor and very minor cosmetics.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Spaghetti7 on August 26, 2013, 06:37:39 am
Alright, I'm eyeing up Nocturne for my next buy. Any thoughts? If not I'll just nab him when I can, but I'm wondering if there's anything I should know.

Cheers.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on August 26, 2013, 06:51:18 am
Nocturne only really succeeds as a jungler. If you aren't good at jungling then don't bother.
I honestly don't think the W is so drastic that it wins stuff by itself but it does certainly help, and it's entirely possible I'm just not quite good enough at 1v1 to see the difference.
League is a game of percents and don't let anybody tell you otherwise. To give an extreme example, Janna's passive (gives everybody on your team 3% movement speed) can make or break top lane matchups. 3 percent. Garen's shield is frankly quite ridiculous. At rank 1, the skill gives you 30% damage reduction and 30% cc reduction for 2 seconds, which is longer than you'd think. That means for (roughly) every 2 points of damage you take there's 1 you didn't. That's insane.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Spaghetti7 on August 26, 2013, 08:13:30 am
About that... I've never jungled. I planned to have a few practice matches against AI to learn placement of monsters etc but I thought I would pick it up. Or am I assuming it's easier than it is?
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 26, 2013, 09:18:28 am
Ok question... what's the difference between top and bot lane anyway?
I mean... they're both simetrical and the only thing that makes them different is Nashor/Dragon... at least to my eyes.
Basically? Top is a 1v1, bot is a 2v2. Like... That's as basic as it gets. The 2v2 is bot for better dragon control since dragon is an earlier and easier objective than baron, having a player that can devote more resources to map control near the dragon is a better bet.

Now, if you want to get more advanced... Nothing. Which sounds dumb, but it's not. Each lane is simply a lane. You don't NEED to go top as a bruiser. You don't NEED to go bot as a support and adc. You can 1v2 at top. You can 2v2 at top. You can 2v2 in mid. Literally, nothing is stopping anyone from doing any of these. There are even good reasons to do these. However, while I'd LIKE to say don't let anyone tell you otherwise, don't just do things to do them. Just because you can switch the lanes, doesn't mean you should.

Or do you just mean mapwise, in which case one has a dragon and the other has a baron.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 26, 2013, 09:28:53 am
About that... I've never jungled. I planned to have a few practice matches against AI to learn placement of monsters etc but I thought I would pick it up. Or am I assuming it's easier than it is?
Depends. Jungling is very straightforward. You kill jungle camps and gank lanes. But, it's also a very strategic and quick-thinking role. You're the number one person in charge of making dragon and baron calls. Sure, other lanes can say to do it, but it's YOU who has Smite, making doing these objectives that much easier. You have to know where the enemy wards are. You have to make quick judgment calls. You have to know how the enemy jungler will move.

Because, while there's a certain amount of truth to calling the jungler a PVE role, he IS the nemesis to the other jungler. You are playing against him. He is your lane opponent. So, if you can outplay him, then you've won your lane.

So, just like every role, jungling in AI won't teach you a lot about the role, but rather the mechanics. Learn to smite fast and gank well. Learn good routes. Determine safe things to do. Then, try it out against a real person.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on August 26, 2013, 09:32:42 am
I actually like 2vs1 mid lane, it gives you dragon control and helps push down mid lane quickly, although to be honest what I feel is the best set-up is mid adc and roaming support, someone like taric or leona are great at doing ganks and although you do suffer by support having less xp it does make up for it by having a stronger adc, can be risky of support getting ganked while roaming but that's why it's good to do it with leona or taric who are tanky enough to survive ganks.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Frumple on August 26, 2013, 10:05:45 am
Now, if you want to get more advanced... Nothing. Which sounds dumb, but it's not. Each lane is simply a lane. [snip]

Or do you just mean mapwise, in which case one has a dragon and the other has a baron.
This... isn't exactly true, from what my limited understanding is. It is true overall -- the map's symmetrical, sure -- but it's not true for the individual sides. The aspects of the jungle that are within easy reach beyond baron or dragon changes depending on the side or the lane. Top for the red side has easier access to golems and red, top for the blue has easier access to blue buff, but no particularly easy to reach camps, ferex. It reverses for bot lane. It's something you see occasionally with particularly high level/coordinated play, where the top brusier or bottom pair will grab the golems when the jungler isn't going to, or is at a point in their clearing that the laner can eat the golems and have them back up when the jungler hits -- or they'll have timed things so there's a lull in the waves when the jungler comes by and someone in the lane can go help the jungler out, notably speeding things up. That's a prospect that becomes tremendously easier (and, more importantly, faster, with less downtime in lane) depending on which side of the map you're on.

Similarly, having the blue or red buff (depending on side) closer to dragon or baron can change things up a bit. Among other things, it can influence the jungler's timing depending on which buff they need (or don't need) to start with. Can also change up whether (or if) the jungler feeds one of the buffs to someone in lane. It's a lot easier for, say, a bottom ADC on blue side to swing by and grab the red buff than it is for the red side (if they're doing traditional lanes), and the red side has much quicker access to blue for their bottom lane. S'just some examples, but... there's more to it than just dragon and nashor, y'know? Just less blatant things.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: tompliss on August 26, 2013, 10:09:33 am
You can 1v2 at top. You can 2v2 at top. You can 2v2 in mid. Literally, nothing is stopping anyone from doing any of these.
I would like to object this.
Little things first :
Top & bot lanes are long lanes, so they are easily ganked (by the jungler, and others). The champs that go there prevent that :
The support wards and usually has CCs (Crowd Control, meaning silences, stuns, slows, to keep the ennemies at bay), in case they are "surprised", and are meant to sacrifice in order to keep the ADC (AD carry) alive (as someone with no kill will give less gold when killed serveral times, even if assists lessen that and kills reset the counter), while some ADC have no escape skill (I think about Ashe & Kog maw, as Graves, Cait & Ezreal have TP/dash, MF has her passive speed, ...).
On top, the champs either are tankier, have some CC, and most have an escape skill (look at Garen, with "bad" CC but escape skills and tankiness).
On the other hand, Mid lane is shorter, and it is easier to be "safe" on it : If the ennemy jungler has some long range CC or dash (talking about Zac, mainly), the champ can simply use one ward in one of the bushes (usually his top's, to see the path to it if offered by his jungler), and stay near this bush, preventing attacks from the other one.
Last thing : the usual mids are solo AP carries because they need the XP to deal more damage (more than items), and assassins because those can kill APCs "easily" and earn much being solo (as it is harder to follow a dash-er in a gank).
ADCs don't mind being with a support because those provide the CCs they need to secure the kills without getting the Last-Hits the ADC need to get his items (as they need those "more" than levels).

But at low level, all that doesn't matter much, just play your favorite champ where your team won't shout at you ! :D
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 26, 2013, 11:21:28 am
Now, if you want to get more advanced... Nothing. Which sounds dumb, but it's not. Each lane is simply a lane. [snip]

Or do you just mean mapwise, in which case one has a dragon and the other has a baron.
This... isn't exactly true, from what my limited understanding is. It is true overall -- the map's symmetrical, sure -- but it's not true for the individual sides. The aspects of the jungle that are within easy reach beyond baron or dragon changes depending on the side or the lane. Top for the red side has easier access to golems and red, top for the blue has easier access to blue buff, but no particularly easy to reach camps, ferex. It reverses for bot lane. It's something you see occasionally with particularly high level/coordinated play, where the top brusier or bottom pair will grab the golems when the jungler isn't going to, or is at a point in their clearing that the laner can eat the golems and have them back up when the jungler hits -- or they'll have timed things so there's a lull in the waves when the jungler comes by and someone in the lane can go help the jungler out, notably speeding things up. That's a prospect that becomes tremendously easier (and, more importantly, faster, with less downtime in lane) depending on which side of the map you're on.

Similarly, having the blue or red buff (depending on side) closer to dragon or baron can change things up a bit. Among other things, it can influence the jungler's timing depending on which buff they need (or don't need) to start with. Can also change up whether (or if) the jungler feeds one of the buffs to someone in lane. It's a lot easier for, say, a bottom ADC on blue side to swing by and grab the red buff than it is for the red side (if they're doing traditional lanes), and the red side has much quicker access to blue for their bottom lane. S'just some examples, but... there's more to it than just dragon and nashor, y'know? Just less blatant things.
This is also true. I simply meant in a more general fashion. Red and blue buffs on different sides are very important. These buffs can and have factored into lane choices in many games. I suppose glossing over this fact was a mistake.

You can 1v2 at top. You can 2v2 at top. You can 2v2 in mid. Literally, nothing is stopping anyone from doing any of these.
I would like to object this.
Little things first :
Top & bot lanes are long lanes, so they are easily ganked (by the jungler, and others). The champs that go there prevent that :
The support wards and usually has CCs (Crowd Control, meaning silences, stuns, slows, to keep the ennemies at bay), in case they are "surprised", and are meant to sacrifice in order to keep the ADC (AD carry) alive (as someone with no kill will give less gold when killed serveral times, even if assists lessen that and kills reset the counter), while some ADC have no escape skill (I think about Ashe & Kog maw, as Graves, Cait & Ezreal have TP/dash, MF has her passive speed, ...).
On top, the champs either are tankier, have some CC, and most have an escape skill (look at Garen, with "bad" CC but escape skills and tankiness).
On the other hand, Mid lane is shorter, and it is easier to be "safe" on it : If the ennemy jungler has some long range CC or dash (talking about Zac, mainly), the champ can simply use one ward in one of the bushes (usually his top's, to see the path to it if offered by his jungler), and stay near this bush, preventing attacks from the other one.
Last thing : the usual mids are solo AP carries because they need the XP to deal more damage (more than items), and assassins because those can kill APCs "easily" and earn much being solo (as it is harder to follow a dash-er in a gank).
ADCs don't mind being with a support because those provide the CCs they need to secure the kills without getting the Last-Hits the ADC need to get his items (as they need those "more" than levels).
My point is that these lanes don't NEED these champions. Top lane can easily be an AP carry. Bottom lane can easily be a 1v2. You are simply describing the usual case for these lanes, which does not make it a necessary thing. Sometimes, switching lanes is advised. If you're fighting in a lane that is disadvantageous, switching to a better lane for one or both parties could help your team secure a win. I've seen Shens want to fight 1v2, especially against champions that tend to have a good early game advantage. I've seen Karthuses want 1v2 bot. I've seen ADCs in top lane. I've seen double AP bot. I've seen lots of roles in lots of lanes. And I've seen all of these win.

You're getting these things wrong. Mids and tops are very similar. They are usually 1v1 lanes. You don't need an escape or cc for the jungler, but having them is nice. Good vision and reading of the opponent can be plenty.
Mid lane is shorter, but that's a double-edged sword. Sending quick pushers into mid can take a tower down fast.
Supports and ADCs are paired together because ADCs scale better with items than with levels. Supports scale better with levels than with items, so their money goes to team beneficial items, such as auras and wards. ADCs don't need them. They want them.
Supports are not simply cc/heal/buff/ward machines. Supports are a team member that provides items and abilities that help the team that would normally slow down other members by grabbing them or help create useful scenarios.
Assassins going mid is plenty reason to send your mid to another lane. Additionally, sending a tank or bruiser against an assassin really cuts the assassin's killing power down. And having an AP carry in a solo lane elsewhere doesn't diminish their xp.

Also, mid lane has eight (not counting over walls) points of entry and is not to be taken lightly. One ward in a side bush is actually very ineffective. There are much better places to ward than that bush. My favorite is the bushes behind red. This protects a lot of things for one ward. On your side, it protects the outer lane from a long route gank, your red buff, your wraiths, and obviously ganks to you. On their side, you minorly protect the outer lane from ganks, majorly protect yourself from ganks, and provide opportunities to take the enemy's wraiths and red buff. However, additional wards in the bushes by blue buff can be helpful, especially from junglers good at ganking.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: werty892 on August 26, 2013, 07:24:10 pm
Top can be AP. I have gone Mord plenty a time top. Its a pain if I get ganked, but I can 2v1 if he comes late(level 4 or so)
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on August 26, 2013, 07:34:05 pm
Mordekaiser is one of the best champs to not only survive a gank but turn it around for a kill or double-kill, if the enemy team is clever they will try and pincer attack Mord and try not to get both hit by Mord's AoE spells, but if they bunch up then it's scary how much damage Mord does while the enemy barely make a dent because of that damn shield.

So many times I have seen junglers go top to gank Mord and end up giving him double-buff.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 27, 2013, 12:48:12 am
So, I like Nasus. Tried him out on the free week and liked him even more when I finally realized several days later that his Q snowballs. So I'm practicing last hits. I've heard in pretty much every place that bot games are perfect for the starting phases of learning to last hit (obviously moving into real games eventually) and that's how I should do it. Is this true?

Also more specifically some general advice for Nasus would be good. I'm not sure what gear to get, lifesteal? He has innate lifesteal, so I'd imagine it could get even higher, but I dunno if it caps or not. Attack power is probably a good move, he doesn't seem to get too tanky outside of his ult, but I'm not positive on that.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: tompliss on August 27, 2013, 01:54:06 am
Also more specifically some general advice for Nasus would be good. I'm not sure what gear to get, lifesteal?
You generally build him at least a little bit tanky.
There were some revamp recently, nerfing the armor and magic resist items (so the HP ones are enhanced now), that nerfed him :
Having passive lifesteal let him regen HP, which is better if your HPs last longer (having armor/MR), and his ult give him more HPs, which is better if those last longer (having armor/MR)....
The doesn't have any control outside of his Slow, and is not a carry, so he usually get a Randuin, to boost his armor and controls (and having some HPs is always nice, anyway). I didn't play since the Banshee's veil changed, but I think it would fit him well. As for boots, there is choice : If you want to gank often, mobilities are very good (and his slow is long so it's a good gank utility). If you are against a big physical damage dealer in lane, you'll want the tabis. If you're against a big controler and their jungler have real disables too, you'll want mercuries (remember than the 450 gold spent to make mercs from boots & MR item nearly only gives you tenacity, which may not be worth it on lane, if the controls aren't what kills you). Finally, if their controls are mostly slows, you'll want the swiftness boots, as they'll greatly reduce how muck kited you get.
As for lifesteal items, you generally don't need them : Even if it is not capped (except maybe at 100%), you are not here to build 4 bloodthisters :)
Some items are good with nasus, because of how they work :
 - Randuin, as stated above, for the HP, armor, and passive + active.
 - Iceborn Gauntlet gives you many things you want (mana to cast a little more, CoolDown Reduction (CDR) to spam your abilities, armor to tank more, and the passive will boost your Q : you'll be able to deal great damage in a zone, and killing many minions with it will give you the boosts from all the kills.
 - Sunfire cape is a good item if you're not doing bad in the game and you still want to tank more physical damage : the HP and armor obviously are good, and the passive will help you deal damage to all the ennemies in teamfight or push in lane.
 - Banshee's veil, if you need some Magic Resist (MR), and you'll need some if their APcarry isn't total garbage.
 - Abyssal scepter : If you're already doing good, and your APcarry didn't build it, it will enhance your MR, your damages from ult and E, and the magic damage of your whole team.
As Nasus, you're supposed to be the main frontline in teamfight, protecting you allies from pokes and engages from the ennemy team. To do that, you'll need to be able to take some damage, and you'll want to be able to retaliate quickly, hitting ennemies with your Q and auto-attacks.

PS : I haven't played Nasus for a while, so some advices may be a little outdated ;)
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 27, 2013, 03:00:11 pm
Don't forget Frozen Heart. You can easily exchange it for Abyssal, which isn't all that necessary on him. Abyssal would be good if you are facing a rather AP heavy team, and you have a least an AP carry.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on August 27, 2013, 04:22:23 pm
I don't think abyssal is ever a superior option to Spirit Visage on Nasus. Spirit Visage is actually probably one of the best items to get.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 27, 2013, 04:41:25 pm
I don't think abyssal is ever a superior option to Spirit Visage on Nasus. Spirit Visage is actually probably one of the best items to get.
Yeah. I don't know why I couldn't think of that item...
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on August 27, 2013, 04:52:16 pm
Abyssal would be good on AP Nasus and AP Nasus can be hilarious to use although he is rather shit when his ult is down, but when it's up.

I know it sounds ridiculous but AP Nasus in a teamfight can shred enemies to pieces, much better choice then AD in ARAM but I have done it in a few normal games as well and won almost all of them.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 27, 2013, 06:28:38 pm
What all scales with AP on Nasus? Just the HP damage aura on the Ult? (thank you everyone also)
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Frumple on August 27, 2013, 06:33:55 pm
That and the E. Wiki's pretty good for checking stuff like that, heh.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on August 27, 2013, 06:57:21 pm
I'm going to say just ignore Sharp on that one. It's not worth it to build any amount of AP other than stuff that's a byproduct like sheen/trinity/iceborn. The only time AP Nasus ever has or ever will be good was the first hour after his release where someone forgot a % sign in his ulti's scaling.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 27, 2013, 07:31:12 pm
I'm going to say just ignore Sharp on that one. It's not worth it to build any amount of AP other than stuff that's a byproduct like sheen/trinity/iceborn. The only time AP Nasus ever has or ever will be good was the first hour after his release where someone forgot a % sign in his ulti's scaling.
Also ARAM. Just saying...
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Frumple on August 27, 2013, 09:43:48 pm
... well, that was amusing. Helped convince a vs AI SR match to go 5 man mid. It ended predictably. Which is to say the team farmed the bots instead of the lanes :P

36 total kills in fifteen minutes, 10 deaths, etc., so forth, so on. Th'poor bots just didn't seem to know what to do :P Went 5/1/23 on ashe... built mana manipulator, boots, zeke's herald, and emblem of valor (and then the game ended), because someone had to be the aura monkey (not really) and... why not? Game was ridiculous anyway. 'Dinger and Lux got most of the kills, I think. I was just there for the Q and the auras~
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Skyrunner on August 27, 2013, 11:08:06 pm
If you go All ADC, the bots will be slaughtered. Heck, even a 2 adc 3 ai team rips apart the bots. Game ended as 44/5, with me and my friend each having half of the kills each.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: penguinofhonor on August 27, 2013, 11:34:28 pm
Oh my god, there is nothing I hate more than ranked concern trolls.

He's the guy who starts out the game by saying "gg bot fed first blood, should have dodged this". He's the guy who whines every single time the enemy jungler ganked. He's the guy who's going to tell you every way you've pissed him off... right until he remembers the tribunal exists.

Then he's all help, or at least he tries to make it look that way. "You should play some bot games to learn your mechanics better." "I know you weren't playing as well as me this game, I'm just trying to help you get better." "I really don't appreciate your guys' negative attitude."

I motherfucking fall right into it every single time. They're good trolls. Don't try. Point out they were acting like a dick earlier? They'll ignore it, then explain the basics of warding to you. Gah. I'm never playing ranked again. I feel like the entirety of silver is made up of these dudes.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 28, 2013, 04:56:06 am
Ya know honestly? I haven't really run into a lot of super assholes yet. Some people have been kind've grumpy but I'm sure it'll get significantly worse when I get to ranked.

Also thank you for help with the AP question, I actually just now noticed the "what does it scale with" info on the wiki, so that shouldn't be something I ask again.

But I have a very similar question, I did my bot game with lux tonight because free week, and I don't play a lot of mages. I initially thought her attack scaled with attack power despite shooting magic. Nontheless I ran AP because caster. And then I noticed near the end, my autoattack damage seemed to inexplicibly shoot up. Do some heroes' autoattacks' scale with AP? I don't think her passive was what was doing it, but I could be wrong. It certainly wasn't setting things on fire at least, which I think is the passive's graphical effect, although it might also just be the ulti. And of course, if some heroes' autoattacks' do scale with AP, where do I find this, in game or otherwise? I can't find any info on autoattacks' which is why I assumed they all scaled with AD.

Thank ya'll in advance as always.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on August 28, 2013, 05:18:32 am
http://leagueoflegends.wikia.com/wiki/List_of_champions'_attack_damage

Autoattacks scale of 100% from AD but all champions increase AD per level, no champion increases AP per level naturally.

Some champions can scale autoattacks with AP but from an ability (sometimes a passive ability) and some just have other autoattack enhancing things as well.

http://leagueoflegends.wikia.com/wiki/Autoattack#Empowered_Autoattack
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 28, 2013, 05:24:24 am
Okay, that makes a lot of sense, in hindsight the sudden jump happened after a good bit of farm. Annnnd unless an ability otherwise states it, the AA scales with AD, gotcha. Thank you very much yet again!
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 28, 2013, 08:03:18 am
Okay, that makes a lot of sense, in hindsight the sudden jump happened after a good bit of farm. Annnnd unless an ability otherwise states it, the AA scales with AD, gotcha. Thank you very much yet again!
Also, if you are attacking towers, you do damage based on your base attack + the higher of 100% of bonus AD or 60% of AP. You might notice you chunking towers.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Skyrunner on August 28, 2013, 08:44:08 am
How many champs deal extra autoattack damage by AP? I remember there was one champion whose passive said something like "add X % of AP to autoattack damage" but I forgot who.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: tompliss on August 28, 2013, 08:48:35 am
Many have things like that :
 - Orianna's passive give her bonus magic damage, from 10 to 50 (depending on champ level), +15% AP,
 - Cho Gath's "vorpal Spikes" give him bonus magic damage in a zone in front of him, from 20 to 80 (depending on skill level), +30% AP,

There are other weird cases (you can find them here, in the end of the article : http://leagueoflegends.wikia.com/wiki/Autoattack ).
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 28, 2013, 09:02:05 am
Many have things like that :
 - Orianna's passive give her bonus magic damage, from 10 to 50 (depending on champ level), +15% AP,
 - Cho Gath's "vorpal Spikes" give him bonus magic damage in a zone in front of him, from 20 to 80 (depending on skill level), +30% AP,

There are other weird cases (you can find them here, in the end of the article : http://leagueoflegends.wikia.com/wiki/Autoattack ).
Spellsword, an Offensive Mastery, deals 5% AP as additional magic damage as well.
Ziggs has additional AP on some auto attacks, as does Diana and Jax after he gets ult.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Frumple on August 28, 2013, 09:08:29 am
Don't forget Fizz! Fizz's is pretty nasty, iirc. AP scale + some HP% shred, though it's a DoT.

Then there was malady, but it's apparently been patched out while I wasn't playing. Bit of a shame, I liked that thing :-\
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Errol on August 28, 2013, 09:09:36 am
Kayle's E adds an AP ratio (and magic damage) to her autoattacks. So does Nami's E, but she only gets three hits worth of that buff.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Kansa on August 28, 2013, 09:11:08 am
Varus also gets AP on his autoattacks via his W
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Bormok, God of Mud on August 28, 2013, 09:35:49 am
Then there was malady, but it's apparently been patched out while I wasn't playing. Bit of a shame, I liked that thing :-\
When Malady was removed the magic damage autoattack effect was added to Nashor's Tooth.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: tompliss on August 28, 2013, 09:48:04 am
Yeap, about that :
Kayle with her E, a nashor's tooth and the Spellsword mastery get the highest AP ratio on attacks (and I think the CDR from nashor's tooth let her be on E the whole time), bringing it to 55%, and with the prices of AP and AD, I think it let her be more efficient buying AP to boost her auto-attacks :D
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: penguinofhonor on August 28, 2013, 10:09:56 am
Elise gets AP scaling autoattacks in spider form. Kog'Maw gets them with his W up (as % HP damage, not flat). Nautilus' W gives him damage over time on his autoattacks that scales with AP.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 28, 2013, 04:33:30 pm
Okay, that makes a lot of sense, in hindsight the sudden jump happened after a good bit of farm. Annnnd unless an ability otherwise states it, the AA scales with AD, gotcha. Thank you very much yet again!
Also, if you are attacking towers, you do damage based on your base attack + the higher of 100% of bonus AD or 60% of AP. You might notice you chunking towers.

Oooooooooooh this was it (for real this time), I did notice seemingly higher damage on towers (inhibitors to be specific). Very interesting!
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 28, 2013, 05:12:06 pm
Okay, that makes a lot of sense, in hindsight the sudden jump happened after a good bit of farm. Annnnd unless an ability otherwise states it, the AA scales with AD, gotcha. Thank you very much yet again!
Also, if you are attacking towers, you do damage based on your base attack + the higher of 100% of bonus AD or 60% of AP. You might notice you chunking towers.

Oooooooooooh this was it (for real this time), I did notice seemingly higher damage on towers (inhibitors to be specific). Very interesting!
I believe all buildings technically count for this, but I'd have to check. And I'm a bit lazy to check right now.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on August 28, 2013, 05:15:55 pm
Towers, inhibitors, and nexuses. Nothing summoned by players, like heim turrets or zyra plants.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 28, 2013, 05:35:57 pm
Towers, inhibitors, and nexuses. Nothing summoned by players, like heim turrets or zyra plants.
Inb4 minions
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 30, 2013, 01:31:12 am
Finally finished my free runthroughs of the free heroes this week. I quite liked Nocturne and Kog'Maw! Might grab them because I hate having IP.

Three questions (as always)

1. Kog'Maw seems to do both AP and attack damage, with his W, is it worth pushing one over the other or going both? It seems like he should pretty much have it on as much as possible.

2. I played Ahri, and while she was okay, (the E was particularly good) she didn't seem super great. Is there something I'm missing? I ran AP, and the only thing I can think of is that I got E worked up last, which may have been a mistake. I'm not quite understanding why she's in every third game.

3. I need some good AP items. I usually grab sheen because I hear it's great, lichbane because movement speed and mana, and after that I kinda drop off. Frozen heart I think is good? Frostborne gives attack damage so I dunno so much. That's about where things drop off. Archangel's rod maybe? I'm just not super familiar with that part of the shop.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Skyrunner on August 30, 2013, 01:57:14 am
1. You have to choose one or the other. AP Kog is usually mid, and is like mobile artillery with blue buff, while AD Kog has a slow and good range with autoattacks and goes bot lane.

2. Ahri's a nice char. I played her once yesterday too, and I dominated. The thing is, she has generally good survivability against most mid champs. She also has good roaminh capabilities. Both me and the enemy Ahri got many kills from roaming bot and ulting in,shooting everyone with Q and W and e, then ulting out :D
Her q is nice that it deals true damage on the return trip and goes through enemies. The downside is that she's got no not-ult escape, gets totally beaten up by LeBlanc, and is a lot less bursty than other ap mids. Also most of her attacks have a short delay. It makes her tricky to use.

3. Those are all AD items >_> AP items are like Rabadon deathcap(tons and tons of ap), Zhonya's hourglass(freezetag + ap), Chalice of harmony(mana regen), Rylai's staff?scepter? (AP and slow-on-hit), Deathfire Grasp (ap)...
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 30, 2013, 02:18:52 am
Okay, so she's not super bursty, but can wreak havoc in mid lane and still does decent damage, got it!

Gotta pick one for Kog'Maw, good to know.

Annnnd gotcha. Although sheen, lichbane and archangel's staff all give AP. Is there a reason they'd be considered AD despite this or was that a mistake? :P
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Skyrunner on August 30, 2013, 02:31:43 am
Hmm, Lich Bane is more for people that autoattack a lot. Like... ADCs. It gives 80 AP, which makes the item's passive useful (extra damage!). Some ADCs have abilities that scale off of AP, too.

Some AP characters probably use Lich Bane, though. I just don't know whom. ;D
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Jack_Bread on August 30, 2013, 02:44:08 am
Hmm, Lich Bane is more for people that autoattack a lot. Like... ADCs. It gives 80 AP, which makes the item's passive useful (extra damage!). Some ADCs have abilities that scale off of AP, too.

Some AP characters probably use Lich Bane, though. I just don't know whom. ;D
Lux, because of her passive. Nidalee, with her cougar form.
I would consider Skarner AP, so him to. They're all really good with sheen/lich bane.

EDIT: Also, Fizz.
I don't know why it would be considered good on ADCs. It's passive only comes up when you use an ability, but you won't get much from it unless you get a lot of AP. Also, sure there are really ability-spammy ADCs like Caitlyn and sure she has abilities that scale from AP(90 caliber net and her trap), but there are a lot better things that you could buy on Cait to increase her damage.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on August 30, 2013, 05:14:55 am
I don't know why it would be considered good on ADCs. It's passive only comes up when you use an ability, but you won't get much from it unless you get a lot of AP. Also, sure there are really ability-spammy ADCs like Caitlyn and sure she has abilities that scale from AP(90 caliber net and her trap), but there are a lot better things that you could buy on Cait to increase her damage.

Cait isn't that ability spammy, especially as if someone is in range for her to autoattack to proc Sheen/Trinity (why would you get Lichbane on Cait!?!?!?!) then normally it's better to just keep autoattacking instead of firing of Q or Ult.

Ezreal, Vayne and Lucian are good choices for Sheen/Trinity for ad carries.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: tompliss on August 30, 2013, 05:41:48 am
About playing with ahri :
Her Q is very good for harassing : It has good damage, especially with the return trip pure damage, and a nice rate, so you'll want to harass the enemy with it until they're at 50% HP, then you should (except if they build very tanky) be able to burst them down going all-in.
Her main liability is that you HAVE to apply her taunt to finish the enemy, as with some reflexes, they should be able to flash/run out, or worse stun/kill you.
In this kind of fight, use your ult to get near, so the taunt will be easier (less travel distance) and get all the W on the champ.

And yeah, she's also very good at ganking the bot-lane, as her Q and R can damage both the enemies, and the ult will let you surprise them, if they don't ward that much (or get from the back of your bot-lane, through the bushes).
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 30, 2013, 09:03:41 am
Finally finished my free runthroughs of the free heroes this week. I quite liked Nocturne and Kog'Maw! Might grab them because I hate having IP.

Three questions (as always)

1. Kog'Maw seems to do both AP and attack damage, with his W, is it worth pushing one over the other or going both? It seems like he should pretty much have it on as much as possible.

2. I played Ahri, and while she was okay, (the E was particularly good) she didn't seem super great. Is there something I'm missing? I ran AP, and the only thing I can think of is that I got E worked up last, which may have been a mistake. I'm not quite understanding why she's in every third game.

3. I need some good AP items. I usually grab sheen because I hear it's great, lichbane because movement speed and mana, and after that I kinda drop off. Frozen heart I think is good? Frostborne gives attack damage so I dunno so much. That's about where things drop off. Archangel's rod maybe? I'm just not super familiar with that part of the shop.
1. Well, you'll usually go one of the other. AD utilizes that 8% and long range to chunk any target, sort of like a long range Vayne. AP utilizes the that everything of his scales off of AP.

2. Ahri's an assassin, but she's not nearly as instantaneous as some other assassins. However, she doesn't die nearly as fast as those other assassins, either, plus she has an actual form of cc. She's able to catch out single targets without forgoing all of her aoe damage.

3. Ok, this one's tough to answer without an AP. However, I can give you a generic burst mage AP item set: Rabadon's Deathcap, Zhonya's Hourglass, Void Staff, Athene's Unholy Grail/Morellonomicon, Sorceror's Shoes, and Rod of Ages. Very generic, not necessarily the best on anyone, but does the job.

3. Those are all AD items >_> AP items are like Rabadon deathcap(tons and tons of ap), Zhonya's hourglass(freezetag + ap), Chalice of harmony(mana regen), Rylai's staff?scepter? (AP and slow-on-hit), Deathfire Grasp (ap)...
No. No. Lich bane is NOT an AD item. Lich Bane is an item for casters that tend to auto attack. Twisted Fate is number one on that list. Fizz is also there. If you get Lich bane as ADC, you are doing something wrong. Neither is Archangel's an AP item. Don't confuse him.

Okay, so she's not super bursty, but can wreak havoc in mid lane and still does decent damage, got it!

Gotta pick one for Kog'Maw, good to know.

Annnnd gotcha. Although sheen, lichbane and archangel's staff all give AP. Is there a reason they'd be considered AD despite this or was that a mistake? :P
Sheen is actually both. Typically, if you're building Sheen, it's on someone with spammable spells and auto attacks, and then you'll build it to the next item fairly quickly. Ezreal is one of those ADCs that does this well, but you'll instead want to buy Iceborne Gauntlet (Or Triforce, but we're going to ignore that item for now... It's sort of a weaker item at the moment.) If you're wondering who's good to build it on, just ask if it is, or if you notice you'll end up utilizing it a lot, feel free to build it too. I mean, I would never build Lich Bane on Karthus, but you definitely could.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Skyrunner on August 30, 2013, 09:31:12 am
If Karma didn't need so much cdr to work out, I'd totally get Lichbane for her.

Also, sorry, I never used lichbane myself before T_T
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: eerr on August 30, 2013, 10:47:29 am
Miss fortune, and teemo both have very good ap ratios

Lichbane doesn't give you any base damage really.

But as/ap are viable starts, only buying lichbbane to get to 280 ap.

Some people think it's a viable rush item, but they are fools.

Only alkali can do that.



.Back in the day, ace in hole used to proc on hit abilities,
So massive ap+ lichbbane cait scored one hit kills on teemo all day.
Muffin traps hit hard with ap!

Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Chaoswizkid on August 30, 2013, 10:54:14 am
@Kog'Maw discussion:

You don't have to go AP or AD with Kog. Another possibility is going Attack-Speed/On-Hit, with Kitae's, Runaan's, possibly Blade of the Ruined King, Wit's End, etc. That'll involve a lot of %HP burn. Depending on if the enemy builds more armor, you could add a Liandry's in there, and if they build a bunch of armor just get something like Infinity Edge. Kog'Maw has a lot of versatility. I've played him AD, I've played him AP with multiple Archangel's when that was allowed, but the most success I've had is just melting everyone down with ridiculous amounts of %hp damage coming at you at as-close-to-max-attack-speed as possible.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 30, 2013, 01:01:47 pm
@Kog'Maw discussion:

You don't have to go AP or AD with Kog. Another possibility is going Attack-Speed/On-Hit, with Kitae's, Runaan's, possibly Blade of the Ruined King, Wit's End, etc. That'll involve a lot of %HP burn. Depending on if the enemy builds more armor, you could add a Liandry's in there, and if they build a bunch of armor just get something like Infinity Edge. Kog'Maw has a lot of versatility. I've played him AD, I've played him AP with multiple Archangel's when that was allowed, but the most success I've had is just melting everyone down with ridiculous amounts of %hp damage coming at you at as-close-to-max-attack-speed as possible.
If you're doing on-hit, you absolutely would not want Infinity Edge. Infinity Edge is an item that scales with Crit chance and AD. The more of each you get, the better the item becomes. So, if you're grabbing IE, then you better be grabbing BT, LW and SS/PD. It's a good item, don't get me wrong, but it's meant to be the best scaling item, and grabbing it against high armor champions isn't the solution.

For on-hit, I suggest this (We'll assume Summoner's Rift, since it's easier): Blade of the Ruined King, Liandry's Torment, Nashor's Tooth, Wit's End, and I have no idea how close you are to max AS, but if you REALLY wanted to, buy a Statikk Shiv. Runaan's is just... not good, and I would never suggest you buy the item ever. Like, the very, very, very small cases where Runaan's is useful are trumped by so many better items.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Chaoswizkid on August 30, 2013, 01:22:58 pm
You don't get max AS with that build, and Runaan's is nice because you can melt three targets at the same time. A lot of people look down on Runaan's, but when your ranged carry practically gets a triple kill at the same time (and Kog is the sort of champion that can manage that since most of the damage in the build would be on-hit paired with his W and Runaan's procs on-hits), it kind of proves itself effective.

I only suggested Infinity Edge in the case that your build is leaning more toward AD and away from AP or magic-damage on-hits. Also, I forgot that Kitae's wasn't available on SR. I thought they made it available after they removed Madred's, but the replacement was BotRK now that I remember correctly. Bah. Malady and Wit's End leading into Madred's and maybe Black Cleaver. Those were fun times.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 30, 2013, 02:14:26 pm
You don't get max AS with that build, and Runaan's is nice because you can melt three targets at the same time. A lot of people look down on Runaan's, but when your ranged carry practically gets a triple kill at the same time (and Kog is the sort of champion that can manage that since most of the damage in the build would be on-hit paired with his W and Runaan's procs on-hits), it kind of proves itself effective.

I only suggested Infinity Edge in the case that your build is leaning more toward AD and away from AP or magic-damage on-hits. Also, I forgot that Kitae's wasn't available on SR. I thought they made it available after they removed Madred's, but the replacement was BotRK now that I remember correctly. Bah. Malady and Wit's End leading into Madred's and maybe Black Cleaver. Those were fun times.
Again, I would never suggest Runaan's for several reasons, but the biggest is that these secondary bolts have a 375 range around the target, and they don't prioritize champions. Doing on-hit allows these bolts to do maximum damage, sure, but the bonuses just aren't worth it.

RH: 70% AS + Passive for 2400 gp
PD: 50% AS + 30% Crit + 5% MS + Passive for 2800 gp
Zephyr: 50% AS + 25 AD + 10% CDR + 10% MS + Tenacity for 2850
SS: 40% AS + 20% Crit + 6% MS + Passive for 2500 gp
GR: 45 AP + 35 AD + Passive for 2600 gp
NT: 60 AP + 50% AS + 20% CDR + Passive for 2920 gp

Out of all of these, I just would never want Runaan's. It's been buffed, cost reduced, and I still wouldn't want it. The item is such a late game item that you should never find it in a regular game, but even if it got to the end game, you shouldn't be picking Runaan's for the AS. That passive MIGHT save you, or it might do nothing. It's a huge gamble, and I'd just not want to deal with that on anyone. So, I would never want it, even on on-hit anyone.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Frumple on August 30, 2013, 02:30:06 pm
It's... incredibly tangential. But. I like shiv on Gangplank. Lightning parrrley that crits <3

S'shame the hurricane doesn't multiply the shiv proc, really. It'd be ridiculous, but thematically awesome. Storm bringing lightning, etc., etc.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on August 30, 2013, 05:36:19 pm
.Back in the day, ace in hole used to proc on hit abilities,
So massive ap+ lichbbane cait scored one hit kills on teemo all day.
Muffin traps hit hard with ap!

This sounds retarded, why would you go AP Cait and Lich Bane when you could go AD Cait and go Trinity Force? AP Cait now would need a Nashor's Tooth and probably Wit's End and then DFG, Gunblade, Morellonomicon and then w/e boots.

----

Runaan's Hurricane can be decent on ranged bruisers, in teamfights they just do so much damage. Quinn, Teemo, Kayle  can be pretty deadly in team-fights if they build a little bit tanky. For bot lane champs then it's deadly as hell with Twitch, so much poison for his expunge to just go crazy, a well timed ambush can let Twitch 1vs3 a team without having to use his ulti with Runaans. I want to try it on a tanky Urgot top though, apply his passive on enemies in a teamfight reducing damage 3 champs do by 15%, that could be enough to win teamfights.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Seriyu on August 30, 2013, 05:56:05 pm
Kog'Maw good to take aspd on, good, I like stacking aspd. hithithithithithithithithit

Although this leads to another question, how do you determine when a character is good for stacking aspd as opposed to attack damage? For Kog'Maw the W has percentile damage so I get that, is it just when they have a particuclarly nasty on hit effect?

And another unrelated thing, spirit stone items (spirit of the ancient golem etc), I've heard they're good for pretty much everyone, is this true? I enjoy having high regens, so this is fairly relevant to me.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 30, 2013, 06:25:16 pm
.Back in the day, ace in hole used to proc on hit abilities,
So massive ap+ lichbbane cait scored one hit kills on teemo all day.
Muffin traps hit hard with ap!

This sounds retarded, why would you go AP Cait and Lich Bane when you could go AD Cait and go Trinity Force? AP Cait now would need a Nashor's Tooth and probably Wit's End and then DFG, Gunblade, Morellonomicon and then w/e boots.

----

Runaan's Hurricane can be decent on ranged bruisers, in teamfights they just do so much damage. Quinn, Teemo, Kayle  can be pretty deadly in team-fights if they build a little bit tanky. For bot lane champs then it's deadly as hell with Twitch, so much poison for his expunge to just go crazy, a well timed ambush can let Twitch 1vs3 a team without having to use his ulti with Runaans. I want to try it on a tanky Urgot top though, apply his passive on enemies in a teamfight reducing damage 3 champs do by 15%, that could be enough to win teamfights.
Lich Bane does more than Triforce by a ton, since Lich Bane dealt 100% of your AP back then. So, Lich Bane + something ridiculous (700+ AP) for maximum damage.

And, seriously, please don't buy Runaan's. I'm telling you that you simply do more damage by building other items. It may seem like a good idea, but that Runaan's is taking a very valuable spot in your items, and not giving you much in return. It might work in some cases, but you're typically fed enough that it's not usually the item helping.

Kog'Maw good to take aspd on, good, I like stacking aspd. hithithithithithithithithit

Although this leads to another question, how do you determine when a character is good for stacking aspd as opposed to attack damage? For Kog'Maw the W has percentile damage so I get that, is it just when they have a particuclarly nasty on hit effect?

And another unrelated thing, spirit stone items (spirit of the ancient golem etc), I've heard they're good for pretty much everyone, is this true? I enjoy having high regens, so this is fairly relevant to me.
Actually, this is a good question. The easiest way to figure this out is to look at their skillset, and I'll show you examples: Caitlyn, Graves, Tristana, and Vayne.
Caitlyn has two very powerful AD skills, a passive that deals 150% damage after a number of shots, long range, but no steroid. This allows her to function very well with building more AD than AS. Her midgame falls off because of this, since she has no built-in steroid to balance her out, she'll be lopsided one way or the other, but in the end, she'll end up with a fair bit of both. Typically, grabbing a Bloodthirster first on her will allow her to deal good damage with her Q and R, whereas grabbing AS first... well, doesn't help her much on anything. Her late game is great though, since that damage booster and range is very poignant in the late game.

Graves has two very powerful AD-heavy skills and a built in AS boost, but short range. Since he has a built-in steroid, he can typically cover his midgame pretty well, building straight damage until he really needs his AS. However, he falls off late game, since he's a shorter range ADC.

Tristana has zero AD skills, an AS steroid, and a scaling range. Since Tristana has zero scaling, most of her early game damage is magic. Her burst damage is quite fearsome early, but midgame, she has nothing because of this, since none of her skills scale with AD. However, because she has that great AS skill and scaling range, the later in the game she gets, the better AD is on her. Early on, she's sort of underpowered, since she really needs those items, but when you see a 6 item Tristana, you're probably going to die. Tristana's early and mid game are garbage due to this, so... it's really a matter of preference. While you're certainly free to grab BotRK, grabbing IE is not bad, since she's an AAer.

Vayne has one AD skill, one AA booster, one on-hit ability, and an AD steroid. Vayne is... scary. That's all there is to say. Since she has no real way to poke someone with skills, she relies completely on AA. This is meant to make her very vulnerable in lane, as an ADC with poke should be whittling Vayne down while she tries to farm. Unfortunately, while this should make her weak until late in the game, Vayne's ultimate sort of evens the playing field, giving her an AD boost to her skills. The on-hit is more for tank-busting, but still helps kill targets, and her AA booster is immensely powerful. What does that mean for building on Vayne? Well... everything, really. She is actually okay with building both. Her ult naturally boosts her AD (not by much, but it's still something), so some AS is good, but her tumble naturally boosts her AD by a percentage, so some AD is good. And since she's on-hit, you'll typically see a BotRK as her first item, giving her, again, both.

Overall, this just means, you know, look at what your character scales with and think, but when in doubt, build damage if you're a carry and health/resistances if you're a tank.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Chaoswizkid on August 30, 2013, 09:44:04 pm
Yeah, AS on-hit is not for every champ. In fact, I've only seen two actually pull it off well: Kog'Maw and Teemo. I don't know why Teemo was good with it, since I've never played Teemo, but I think his poison attacks might stack or something? /shrug

AS is really useful, but AS on-hit builds for pretty much anyone else is not more viable than building straight up AD with a side of AS. This is especially true since Madred's and Malady were removed and AD carries just get BotRK anyway.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Frumple on August 30, 2013, 10:06:55 pm
Nah, teemo's doesn't stack. It just hurts like the begeesus. Maxed out, his E gives a hefty 50+30% AP scale on every attack, disregarding the DoT it inflicts. Fits bloody perfectly with nashor's (On hit becomes 65+45% AP scale. Add spellsword... 65+50% AP. Is a little wonderful, hoho.), among other things.

Extra hits before the DoT wears off does refresh the duration, though. Hitting more often doesn't exactly hurt.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on August 31, 2013, 05:41:35 am
.Back in the day, ace in hole used to proc on hit abilities,
So massive ap+ lichbbane cait scored one hit kills on teemo all day.
Muffin traps hit hard with ap!

This sounds retarded, why would you go AP Cait and Lich Bane when you could go AD Cait and go Trinity Force? AP Cait now would need a Nashor's Tooth and probably Wit's End and then DFG, Gunblade, Morellonomicon and then w/e boots.

----

Runaan's Hurricane can be decent on ranged bruisers, in teamfights they just do so much damage. Quinn, Teemo, Kayle  can be pretty deadly in team-fights if they build a little bit tanky. For bot lane champs then it's deadly as hell with Twitch, so much poison for his expunge to just go crazy, a well timed ambush can let Twitch 1vs3 a team without having to use his ulti with Runaans. I want to try it on a tanky Urgot top though, apply his passive on enemies in a teamfight reducing damage 3 champs do by 15%, that could be enough to win teamfights.
Lich Bane does more than Triforce by a ton, since Lich Bane dealt 100% of your AP back then. So, Lich Bane + something ridiculous (700+ AP) for maximum damage.

And, seriously, please don't buy Runaan's. I'm telling you that you simply do more damage by building other items. It may seem like a good idea, but that Runaan's is taking a very valuable spot in your items, and not giving you much in return. It might work in some cases, but you're typically fed enough that it's not usually the item helping.

And Trinity Force did 150% of your AD and Ace in the Hole does extra 200% of your AD so you have 350% with AD and only 100% with AP with a tiny bit from base AD.

And there are champs where Runaan's works as I stated. 70% AS + 100% damage on autoattacks (if 3 targets) is nothing to scoff at, it's great for the tanky ranged champs in teamfights as typically it will be the AD and AP carry being focused so Runaan's allows some flexibility, toss in a BotRK and your just shredding people.

Of course it doesn't mean it's always the best item to build, it is situational like most items but it most certainly isn't useless.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 31, 2013, 07:11:35 am
Lich Bane does more than Triforce by a ton, since Lich Bane dealt 100% of your AP back then. So, Lich Bane + something ridiculous (700+ AP) for maximum damage.

And, seriously, please don't buy Runaan's. I'm telling you that you simply do more damage by building other items. It may seem like a good idea, but that Runaan's is taking a very valuable spot in your items, and not giving you much in return. It might work in some cases, but you're typically fed enough that it's not usually the item helping.

And Trinity Force did 150% of your AD and Ace in the Hole does extra 200% of your AD so you have 350% with AD and only 100% with AP with a tiny bit from base AD.

And there are champs where Runaan's works as I stated. 70% AS + 100% damage on autoattacks (if 3 targets) is nothing to scoff at, it's great for the tanky ranged champs in teamfights as typically it will be the AD and AP carry being focused so Runaan's allows some flexibility, toss in a BotRK and your just shredding people.

Of course it doesn't mean it's always the best item to build, it is situational like most items but it most certainly isn't useless.
Triforce does 150% of your base AD. Not total. Otherwise, people would build it on every ADC.

And, there's really no champion where Runaan's is better. I promise. ADCs will typically be outclassed if they have it. Tanky characters will be sacrificing a lot to use it, such as valuable stats.

The problem with the item is that it grants only AS, a stat valuable to ADCs, some bruisers, and very few APs. ADCs should never need Runaan's, since if you're far enough ahead to buy the item, you should already have won or be winning. Doing AoE on-hits (Since they do 50% of your AD, non-crit [150-200ish]) might increase your damage slightly, but at the cost of your single target damage, which limits your capacity to duel. There's also the side effect that the passive is unreliable. If you're buying it on ranged bruisers, like I guess... I don't really know, Teemo or Quinn? Then, you're sacrificing tank stats or damage stats for this item. Just to maybe spread your poison or on-hits to maybe two or three other people. But, grabbing additional damage or tank stats would've done far more in the battle instead. If you're buying it on a ranged AP like Kayle or Teemo, then you're still sacrificing damage to apply more AoE, which typically doesn't need to happen.

You simply have to be sacrificing something to buy this item. The AS alone makes the item fairly useless. If the item prioritized champions, it'd help. If the item gave more than AS, it'd help. But, it doesn't do either, so you're stuck with an item that is inferior to other items stat-wise and typically passive-wise.

Like... I don't know, maybe you could build a Teemo build where he's able to hit more with on-hits than AP, but I just doubt it. And since the on-hits are the only reason to get Runaan's, you'd have to make it spread like wildfire.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on August 31, 2013, 08:40:14 am
Triforce does 150% of your base AD. Not total. Otherwise, people would build it on every ADC.

And, there's really no champion where Runaan's is better. I promise. ADCs will typically be outclassed if they have it. Tanky characters will be sacrificing a lot to use it, such as valuable stats.

The problem with the item is that it grants only AS, a stat valuable to ADCs, some bruisers, and very few APs. ADCs should never need Runaan's, since if you're far enough ahead to buy the item, you should already have won or be winning. Doing AoE on-hits (Since they do 50% of your AD, non-crit [150-200ish]) might increase your damage slightly, but at the cost of your single target damage, which limits your capacity to duel. There's also the side effect that the passive is unreliable. If you're buying it on ranged bruisers, like I guess... I don't really know, Teemo or Quinn? Then, you're sacrificing tank stats or damage stats for this item. Just to maybe spread your poison or on-hits to maybe two or three other people. But, grabbing additional damage or tank stats would've done far more in the battle instead. If you're buying it on a ranged AP like Kayle or Teemo, then you're still sacrificing damage to apply more AoE, which typically doesn't need to happen.

You simply have to be sacrificing something to buy this item. The AS alone makes the item fairly useless. If the item prioritized champions, it'd help. If the item gave more than AS, it'd help. But, it doesn't do either, so you're stuck with an item that is inferior to other items stat-wise and typically passive-wise.

Like... I don't know, maybe you could build a Teemo build where he's able to hit more with on-hits than AP, but I just doubt it. And since the on-hits are the only reason to get Runaan's, you'd have to make it spread like wildfire.

Crap I forgot about that on Tri-Force xD.

Pretty much for most champs when they are buying late-game items they are sacrificing something for something else. Sacrificing some straight up damage for split damage can be useful especially if enemy team comp has a lot of diving through team power in which case you don't need duelling but just massive firepower and no late item can increase your AD by 100% (not including on-hit effects) like Runaan's. Twitch is an absolute monster with Runaan's, the ult is nice but doesn't mean you will hit all enemy champs while Runaan's will let you hit nearby champs, add on the poison stacks so you can get 3 enemy champs with 5 stacks of poison very quickly.

In-regards to prioritising champions, that doesn't really matter, Runaan's is good for teamfights where typically your not going to have minions, in the cases where you do have minions nearby then it will still be killing them quickly as well as getting more effective lifesteal from them as minions typically have less armour then champions, lifesteal + Runaan's is very effective, your pretty much doubling your lifesteal and doubling your damage.

70% AS and doing up to 100% additional AD as well as on-hit effects I would say it is pretty cost effective on many champs, heck I run it on Graves and I practically am running 140% AS all the time because I can spam quickdraw with it. It's not great on long range champs although it does allow Cait to spam headshots typically you should be waaay back as Cait, although Twitch can make enemies evaporate with it.

I'm not saying it's going to be the best item in all situations but you are crazy to think that it's useless when compared with other items.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Skyrunner on August 31, 2013, 11:01:31 am
I just had the weirdest game ever. XD

Yi and Teemo are ridiculous. Infinite mushrooms and troll escapes and kills for the former, super-backdooring and killing extremely fast for the latter.
Meanwhile,LeBlanc falls off like a lead balloon. That was me, spent most of my time derping around.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 31, 2013, 12:14:28 pm
Triforce does 150% of your base AD. Not total. Otherwise, people would build it on every ADC.

And, there's really no champion where Runaan's is better. I promise. ADCs will typically be outclassed if they have it. Tanky characters will be sacrificing a lot to use it, such as valuable stats.

The problem with the item is that it grants only AS, a stat valuable to ADCs, some bruisers, and very few APs. ADCs should never need Runaan's, since if you're far enough ahead to buy the item, you should already have won or be winning. Doing AoE on-hits (Since they do 50% of your AD, non-crit [150-200ish]) might increase your damage slightly, but at the cost of your single target damage, which limits your capacity to duel. There's also the side effect that the passive is unreliable. If you're buying it on ranged bruisers, like I guess... I don't really know, Teemo or Quinn? Then, you're sacrificing tank stats or damage stats for this item. Just to maybe spread your poison or on-hits to maybe two or three other people. But, grabbing additional damage or tank stats would've done far more in the battle instead. If you're buying it on a ranged AP like Kayle or Teemo, then you're still sacrificing damage to apply more AoE, which typically doesn't need to happen.

You simply have to be sacrificing something to buy this item. The AS alone makes the item fairly useless. If the item prioritized champions, it'd help. If the item gave more than AS, it'd help. But, it doesn't do either, so you're stuck with an item that is inferior to other items stat-wise and typically passive-wise.

Like... I don't know, maybe you could build a Teemo build where he's able to hit more with on-hits than AP, but I just doubt it. And since the on-hits are the only reason to get Runaan's, you'd have to make it spread like wildfire.

Crap I forgot about that on Tri-Force xD.

Pretty much for most champs when they are buying late-game items they are sacrificing something for something else. Sacrificing some straight up damage for split damage can be useful especially if enemy team comp has a lot of diving through team power in which case you don't need duelling but just massive firepower and no late item can increase your AD by 100% (not including on-hit effects) like Runaan's. Twitch is an absolute monster with Runaan's, the ult is nice but doesn't mean you will hit all enemy champs while Runaan's will let you hit nearby champs, add on the poison stacks so you can get 3 enemy champs with 5 stacks of poison very quickly.

In-regards to prioritising champions, that doesn't really matter, Runaan's is good for teamfights where typically your not going to have minions, in the cases where you do have minions nearby then it will still be killing them quickly as well as getting more effective lifesteal from them as minions typically have less armour then champions, lifesteal + Runaan's is very effective, your pretty much doubling your lifesteal and doubling your damage.

70% AS and doing up to 100% additional AD as well as on-hit effects I would say it is pretty cost effective on many champs, heck I run it on Graves and I practically am running 140% AS all the time because I can spam quickdraw with it. It's not great on long range champs although it does allow Cait to spam headshots typically you should be waaay back as Cait, although Twitch can make enemies evaporate with it.

I'm not saying it's going to be the best item in all situations but you are crazy to think that it's useless when compared with other items.
I don't know what else to tell you, man. Runaan's is a terrible item. It's like... the Executioner's Calling of items. The Elisa's Miracle. It's just not as good as any other item. I could try to explain in a million different ways, but there will always be a better item in every situation except the one where the enemy team decides to bunch up into the smallest ball of enemies, letting you attack them.

70% AS Just doesn't cut it. You could get 50% AS, 30% Crit, and some free MS for a little more. You lose 20% AS, which is, let's be generous, 150/170=88% of your DPS in number of hits, but you gain 30% crit, which, even assuming no IE or additional crit, gives you 100% AD vs. 70% * AD + 30% * 2 * AD = 130% increased DPS, at the 88% time, gives 114% DPS to single targets, which scales up with Crit! And AS! Granted, that isn't your 200% DPS factoring in Runaan's passive (split between 3 targets), but that can't be relied on. There's no reason to assume that you can ever get that additional damage, and that uncertainty vs. guaranteed damage isn't worth it, to me. I'd much rather kill a single target going for me or dueling me than a whole group, since if I'm dueling a group, I'm going to lose anyhow, unless I'm already so fed that they were planning on dying anyway.

Like, if I factor in a full build, I bet I could get really close. Heck 150% would be close enough.

In fact, that's what I'm doing. Straight up, Graves, since he's super easy to build.

PD vs. RH: BT, IE, LW, AS boots, and, again, generous, BotRK. If you wish to switch any of these items, let me know. I'd be very willing to drop the Blade, since it's a stupid buy on him, for something like a Scimitar, which he'd love. Or, I suppose you might want to drop the IE on your build. I'm not sure. It's just easier to assume the same.

IE adds 250% Crit.D, 25% Crit. AS Boots add 20%, BotRK gives 40% AS.
PD: 50% AS, 30% Crit
RH: 70% AS
Graves: +49.3% AS at lvl 18

RH: 75% * AD + 25% * 2.5 * AD = 137.5% AD + 5% Current + (50% AD + 5% Current x2 on others)
AS is 279.3%
PD: 45% * AD + 55% * 2.5 * AD = 182.5% AD + 5% Current
AS is 259.3% = ~93% AS

Single Target difference: 23% increased.
AoE difference? You've got me there. You technically do about 80% more damage. But, this isn't necessarily to the enemies you want. Heck, you might not even get a single proc from it off onto an enemy champion. Or they might go to the two tanky dudes, who just don't mind. Or, WORST case scenario, your shot hits the tank holding the Randuin's Omen, lowering your AS, instead of killing the enemy carry.

I don't know about you, but I want to have as many factors as I can under my control. If I'm banking on how my item randomly reacts, then I better be prepared to be wrong, or else I could easily lose.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on August 31, 2013, 01:31:12 pm
I could write essays like webadict is, but I will instead put it into to plain words.

RUAANS IS USELESS. IT GIVES LESS DPS THAN OTHER ITEMS, EVEN ASSUMING ALL ENEMIES ARE WITHIN 300 RANGE OF EACHOTHER.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on August 31, 2013, 01:56:10 pm
As a late game AD carry you need to be taking people down quickly, not duelling people but doing damage in teamfights. I love graves as my example because he has a pretty short range, so many times in teamfights the ad carry doesn't get protected, and vs some champs like akali it's impossible to defend the ad carry so if your Graves it's hard to get into range of the enemies ad or ap carry, however with Runaan's and BotRK you increase your survivability by loads because if 2 or more champs jump on you then you not only survive longer with the additional lifesteal but you also do more damage to them softening up lots of the enemy team, plus I can spam E every 4 autoattacks to keep juking. One hilarious time I got dived on during a teamfight and I managed to juke them through tree's and then back again.

It is also situational (which I state many times :P ), if you have a Darius, Yi, Kata, Khazix or Akali on your team then doing lots of damage to the whole enemy team is more important then just doing single target damage.

I could write essays like webadict is, but I will instead put it into to plain words.

RUAANS IS USELESS. IT GIVES LESS DPS THAN OTHER ITEMS, EVEN ASSUMING ALL ENEMIES ARE WITHIN 300 RANGE OF EACHOTHER.

Single Target difference: 23% increased.
AoE difference? You've got me there. You technically do about 80% more damage.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: tompliss on August 31, 2013, 02:06:09 pm
By the way, WebAddict, please don't quote a whole post that is  1 or 2 posts before yours, that's just poluting the thread ...

And yeah, runnananan's is bad.
You don't play at professional level, so it wouldn't hurt that much, but if you loose, you'll get blamed by everyone, and let alone if they don't love you before ... so yay !
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Jack_Bread on August 31, 2013, 03:02:37 pm
I could write essays like webadict is, but I will instead put it into to plain words.

RUAANS IS USELESS. IT GIVES LESS DPS THAN OTHER ITEMS, EVEN ASSUMING ALL ENEMIES ARE WITHIN 300 RANGE OF EACHOTHER.
I like it on Twitch because in teamfights, that's more poison stacks on more people for more expunge. But that's just me.
I usually build it second, but I rarely play ADC. I main support.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: eerr on August 31, 2013, 03:10:04 pm
playing ranged AD isn't always about building raw AD- Sometimes you want to hide your power so you get targeted less in soloque.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Chaoswizkid on August 31, 2013, 03:24:25 pm
Meanwhile,LeBlanc falls off like a lead balloon. That was me, spent most of my time derping around.

She shouldn't be that bad anymore. I've actually had a couple late-game LeBlanc matches where she was still useful late. That's a far cry from my 20-kill-at-mid-game-and-still-end-at-20-kills LeBlanc matches. I was actually a strong supporter of LeBlanc's previous power scaling: she allowed you to try and gain a massive early advantage for your team and your team just had to not lose that advantage (and you also had to play her correctly in that regard). Now, though, she's been more appropriately scaled in my experience, and she's my main. My mains are LeBlanc, Sona and Kog'Maw, in that order, if anyone cares.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on August 31, 2013, 03:51:59 pm
By the way, WebAddict, please don't quote a whole post that is  1 or 2 posts before yours, that's just poluting the thread ...

And yeah, runnananan's is bad.
You don't play at professional level, so it wouldn't hurt that much, but if you loose, you'll get blamed by everyone, and let alone if they don't love you before ... so yay !
I quote things to show who I am talking to, and as a reminder to myself and others who read it. I don't believe that is polluting anything, and, in fact, I was lessening the amount of post I was quoting. Also, my name has one D. This is purposeful, and not merely a typo. But, if you feel my post is not contributing to the thread, you are free to tell me so that I may rectify the situation.

As a late game AD carry you need to be taking people down quickly, not duelling people but doing damage in teamfights. I love graves as my example because he has a pretty short range, so many times in teamfights the ad carry doesn't get protected, and vs some champs like akali it's impossible to defend the ad carry so if your Graves it's hard to get into range of the enemies ad or ap carry, however with Runaan's and BotRK you increase your survivability by loads because if 2 or more champs jump on you then you not only survive longer with the additional lifesteal but you also do more damage to them softening up lots of the enemy team, plus I can spam E every 4 autoattacks to keep juking. One hilarious time I got dived on during a teamfight and I managed to juke them through tree's and then back again.

It is also situational (which I state many times :P ), if you have a Darius, Yi, Kata, Khazix or Akali on your team then doing lots of damage to the whole enemy team is more important then just doing single target damage.

I could write essays like webadict is, but I will instead put it into to plain words.

RUAANS IS USELESS. IT GIVES LESS DPS THAN OTHER ITEMS, EVEN ASSUMING ALL ENEMIES ARE WITHIN 300 RANGE OF EACHOTHER.

Single Target difference: 23% increased.
AoE difference? You've got me there. You technically do about 80% more damage.
Most teamfights are NOT teams running straight at each other. I can assure you with 99.9% conviction that Runaan's is not the item you want.

If you don't want to accept this, then fine. But, anyone that knows the game can assure you the same thing. I've given good arguments AGAINST the Runaan's, and you're focused on the best case scenario for Runaan's. That best case scenario is bad to rely on.

Also, it's like 45% increased AoE damage. I did the math wrong because I got lazy at the end. Overall, please please please please please never tell anyone to buy Runaan's. Especially a newbie. I'm not sure where anyone got the idea it was good, but I can only assume it's a misunderstanding about the power of the item. Because no pro player was like, "Hey guys... Runaan's is a great item." And until the item gains other stats that can be used or a more controllable form of the passive (Tiamat works wonders because you can hit everything, and not two random things), then Runaan's will remain bad. I wish it were more complicated, but it's not, so there's no need to bother with the item.

playing ranged AD isn't always about building raw AD- Sometimes you want to hide your power so you get targeted less in soloque.
Kind of. It's nice not getting targeted because the enemy team doesn't believe you're a threat, but it's also nice being a threat. I only say to build damage if they have no idea what to do, since it's really the better of the two choices.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on August 31, 2013, 03:52:57 pm
I think the key fact everybody who thinks Ruaan's is anything but shit is missing is the range on it. 375. And it doesn't prioritize champions. It's rare to hit 1 additional person with it, never mind 2. You pay 2400 gold for LESS gold efficiency than buying pure attack speed. You're wasting a slot for nothing but pure attack speed. Ruaan's sucks.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on August 31, 2013, 06:02:46 pm
If you don't want to accept this, then fine. But, anyone that knows the game can assure you the same thing. I've given good arguments AGAINST the Runaan's, and you're focused on the best case scenario for Runaan's. That best case scenario is bad to rely on.

Of course I'm focusing on the best case scenario, like I said it's a situational item, not a 'get this item always' item. Most items can have some use in some cases, the only really waste of money one is Eleisa's but even Executioners Calling can have a use if you are up vs Zac, Vlad or Mundo. Eleisa's Miracle is pretty shit though.

That being said I am looking forward to trying Tanky Urgot Top with Runaan's just for passive spread, maybe stack that shit with a Maokai ult as well for ultra damage reduction.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on August 31, 2013, 06:21:25 pm
You know what else is situational? AD Lux. Is it ever better than the more general case? No.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Sharp on August 31, 2013, 08:55:40 pm
I don't think you know what situational means.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on August 31, 2013, 08:56:14 pm
I don't think you know what situational means either.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Chaoswizkid on September 01, 2013, 03:29:43 am
AD Malzahar Pentakill. Your arguments are invalid. (http://www.youtube.com/watch?v=YTXSNfGIQn4)
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: frostshotgg on September 01, 2013, 03:33:23 am
A, stop with the "Your argument is invalid" shit, when even reddit has stopped being a zombie horse you know it's time to stop. B, nothing too unusual about that. It's a standard end game adc pentakill, if you think AD Malzahar is completely unheard of then that's just untrue. It's rare that you see him picked but I wouldn't question it too much, I'd be more surprised at seeing him at all. In fact, I'm pretty sure the last malzahar I've seen in ranked was AD.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: webadict on September 01, 2013, 08:35:50 am
A, stop with the "Your argument is invalid" shit, when even reddit has stopped being a zombie horse you know it's time to stop. B, nothing too unusual about that. It's a standard end game adc pentakill, if you think AD Malzahar is completely unheard of then that's just untrue. It's rare that you see him picked but I wouldn't question it too much, I'd be more surprised at seeing him at all. In fact, I'm pretty sure the last malzahar I've seen in ranked was AD.
Whoa there, Buzz Killington. He's just trying to have a bit of fun and share with everyone else. And he's also trying to get you two to stop arguing about semantics because no one else cares. If you want to have a rational and informed discussion, feel free, but otherwise your argument is invalid, as a character that is already rare being played in a rarer way getting a pentakill is still fun.
Title: Re: League of Legends - Patch 3.08 - Aatrox, the Darkin Blade - Revised OP
Post by: Chaoswizkid on September 01, 2013, 08:59:51 am
Yeah, webadict's right. This was getting into too much srs bsns territory about differing points of view, so I figured I'd post something very silly in a way that was meant to be obvious (because no one actually takes the "Your argument is invalid" thing seriously, I just referenced something relevant to the discussion). Also, I wasn't aware that the whole "Your argument is invalid" thing went out of fashion. I don't visit Reddit or Riot's GD or really any other social community other than Bay12.

Just to say, though, AD anyone isn't unheard of. Tank anyone isn't (really) unheard of, AP anyone isn't unheard of. The only unhead-ofs (barring obviously stupid things like mana Tryndamere) would probably be select champions in the Jungle that make it so overwhelmingly painful trying to accomplish that no one's willing to hate themselves and have everyone else hate them to for trying to do it. Like Jungle Sona.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Yodamaster on September 01, 2013, 11:02:04 am
I'll just weigh in with this: I don't see any situations in which a Runaan's Hurricane is a better item choice than a Phantom Dancer or a Shiv. I'm not saying it's bad, just that the other options are better. As an ADC, you really should be about massive sustained single target damage. Not that AOE is bad, but your job is to be chunking individual people down as fast as possible. Leave the AOE to the mages and such.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Angle on September 01, 2013, 11:54:05 am
There are some champions that gain a lot from the multiple target effect, like Caitlin, who gets her passive accelerated by it.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: tompliss on September 01, 2013, 11:59:12 am
Anyway, big news for the ADC players :
Sivir's Visual Update is coming, no more triangle feet :
http://www.surrenderat20.net/2013/08/pax-prime-relaunch-panel-sivir-relaunch.html
(screen shots, and video of some animations, the 0:55 one).
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: frostshotgg on September 01, 2013, 12:01:40 pm
Let me rephrase. There's no need to present it like that. Just "Oh cool, an AD Malzahar penta" would be fine.

As far as Sivir VU goes, I'm interested to see if they kept the battling pantyless thing on the model. Was amusing when someone mentioned it to me. That seam tho.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: webadict on September 01, 2013, 04:20:53 pm
There are some champions that gain a lot from the multiple target effect, like Caitlin, who gets her passive accelerated by it.
You're free to do as you want. Just know that in almost every situation, other items are better.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: javierpwn on September 01, 2013, 05:06:43 pm
Good for applying annoying on-hit effects. Like Varus' blight, or Teemo's poison.(Especially with the detonation)
Also good for keeping Melee champs away from you while farming, as you can get those extra hits in. But alas, the item is too situational.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Skyrunner on September 01, 2013, 05:07:04 pm
Anyway, big news for the ADC players :
Sivir's Visual Update is coming, no more triangle feet :
http://www.surrenderat20.net/2013/08/pax-prime-relaunch-panel-sivir-relaunch.html
(screen shots, and video of some animations, the 0:55 one).
yaaaay
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: webadict on September 01, 2013, 05:48:49 pm
Will she regain some range on her auto attacks? Because she could use some.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: frostshotgg on September 01, 2013, 06:16:30 pm
It's not a rework, just a visual. And please no, don't give Sivir more range. She's incredibly strong as is. Her E is ungodly strong, as is her early game damage. I'm just waiting for the pros to pick her up.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Knirisk on September 01, 2013, 06:28:19 pm
It's not a rework, just a visual. And please no, don't give Sivir more range. She's incredibly strong as is. Her E is ungodly strong, as is her early game damage. I'm just waiting for the pros to pick her up.

:(
I actually don't expect too much from Sivir. To be honest, I'd mostly prefer Graves or Vayne (in terms of short-ranged ADs) over Sivir unless the person mains Sivir. Or I'm playing against Blitzcrank. The shield is great, but good/bad usage can make or break your laning phase. In teamfights, unlike Graves or Vayne, Sivir really has no protection aside from her shield. She might be decent in AOE comps, though. With an Annie mid and an Amumu jungle, she'd do spectacularly well, I think. Maybe.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Sharp on September 01, 2013, 07:06:28 pm
Yeah Sivir is good at surviving a gank from jungler but in teamfights she can't really escape, if her W proc'd on hit and/or lifesteal she would be much stronger but probably op then.

Strong in laning phase but not so strong in team-fights unless team is already winning
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: frostshotgg on September 01, 2013, 07:12:25 pm
That's because Sivir isn't a teamfight ADC. She's a splitpusher, always has been and always will be. Run her in a double ad comp and have your mind blown. Vayne forces 4v5 teamfights while Sivir takes a tower or two.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: webadict on September 01, 2013, 07:57:15 pm
That's because Sivir isn't a teamfight ADC. She's a splitpusher, always has been and always will be. Run her in a double ad comp and have your mind blown. Vayne forces 4v5 teamfights while Sivir takes a tower or two.
I can't agree with that. I think she will not always be a split pusher. I don't even consider her that great of a champ to split push with. She used to be a much better split-pusher when she had her toggle boomerangs. With her new set, she's far less effective at pushing solo. Which is fine, because she gives her team a great way to initiate fights or avoid them, and can certainly push fine.

They're trying to make her a teamfight ADC, but keeping her range shorter DOESN'T help her become a teamfighting ADC. She's a great duelist, but that can only take you so far. But, being an ADC that excels at splitpushing also makes you an excellent source of losing the game. You take out a Sivir early and prepare to be destroyed.

Giving her a higher range and a decreased base AS can certainly scale her better into a teamfighting ADC. Right now, she's not in a good spot.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: frostshotgg on September 01, 2013, 08:17:13 pm
I think her boomerangs being made a auto reset  was actually better, particularly with S3 itemization. It only takes a static shiv and bloodthirster to be able to instakill creepwaves with a qw. Getting additional bouncing attacks is meaningless when there's nothing to attack. And it's an auto reset on towers, which means 1 additional attack + a tiny amount of base damage as opposed to nothing. I think you really aren't giving Sivir a fair chance. Yes, in a team where she's supposed to be the main source of damage she's not very effective. But with another ADC like Vayne or Twitch she can shine.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: webadict on September 01, 2013, 08:24:18 pm
I think her boomerangs being made a auto reset  was actually better, particularly with S3 itemization. It only takes a static shiv and bloodthirster to be able to instakill creepwaves with a qw. Getting additional bouncing attacks is meaningless when there's nothing to attack. And it's an auto reset on towers, which means 1 additional attack + a tiny amount of base damage as opposed to nothing. I think you really aren't giving Sivir a fair chance. Yes, in a team where she's supposed to be the main source of damage she's not very effective. But with another ADC like Vayne or Twitch she can shine.
But, why even bother doing that when you can have safer or more effective split pushers? It just seems like doubling ADCs would be better at sieging a tower than split-pushing, especially with the AS and MS boost Sivir grants with her ult.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: frostshotgg on September 01, 2013, 08:54:27 pm
Who is a more effective split pusher? It's impossible to stop Sivir from pushing with 1 man, unless it's a fed hecarim or the like. If they send 2 guys, your team can easily clean up 4v3.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: webadict on September 01, 2013, 09:37:10 pm
Who is a more effective split pusher? It's impossible to stop Sivir from pushing with 1 man, unless it's a fed hecarim or the like. If they send 2 guys, your team can easily clean up 4v3.
That's just nonsense. Sivir can be stopped by plenty of characters. I don't know where you're getting this from. Depending on how far along into the game it is, she can be stopped by several characters. Or, if you're so inclined, you can also attempt to crush a 5v4, killing the enemy team and gaining much more.

To me, it just feels like you're discounting way too many factors. Sivir doesn't have an escape, so champions with gap closers can get to her rather easily, and she has a low range for an ADC, stacking on top of the first point. I just don't see Sivir winning in a lot of these cases.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Skyrunner on September 02, 2013, 02:43:56 am
Something I would like is having a slightly better AA animation for Sivir. Even with lots of AS items, it feels so.. slow. Compared to Ezreal, Vayne, or any other commonly used ADC champ. Also, lower mana costs across the board. It's like she's balanced around using Spellshield to recharge mana, and has a 100 mana poke, which really doesn't help laning. One last thing is no cast time on the ultimate.


I just played Singed and he's crazy. I just kinda hung around top turret 2v1, got a few items, and became uncatchable. A M. Yi using his ult didn't manage to catch me somehow. x3 Ghost + ult + poison trail + sticky glue makes for good escapes in a pinch.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: tompliss on September 02, 2013, 03:25:26 am
Something I would like is having a slightly better AA animation for Sivir. Even with lots of AS items, it feels so.. slow. Compared to Ezreal, Vayne, or any other commonly used ADC champ.
I think that's because her projectile is slow, compareed to them, but yeah, I see what you mean. There are low chances they change that, however...
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Sharp on September 02, 2013, 03:44:37 am
I don't see how Sivir is an effective duellist. If the Q misses or is dodged then that's a huge amount of her damage negated. She needs her ult for AS buff but other champ's ults give bigger buffs or more damage.

If Sivir's W proc'd on hit or lifesteal she would be a much better champ and could actually be scary in teamfights.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: frostshotgg on September 02, 2013, 04:00:18 am
Sivir's auto attack particle actually moves at the same speed as Vayne's, IIRC. Her animation really is that shitty. I can't find a table of missile speeds, but I'm pretty sure Sivir is tied with a bunch of other ADCs.

Anyways, she's just as effective at killing people 1v1 as any other ADC is, and more effective at killing towers than most. Her W does proc on hits and a lifesteal, just only on the first hit.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: webadict on September 02, 2013, 07:22:26 am
Anyways, she's just as effective at killing people 1v1 as any other ADC is, and more effective at killing towers than most. Her W does proc on hits and a lifesteal, just only on the first hit.
If I were going to have someone split push, I'd prefer someone safer. Zed, TF, or Shen are much better, and very effective at killing towers as well (Well, Shen isn't that effective, but he is hard to stop, and can enter the fight much better.)
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: penguinofhonor on September 03, 2013, 12:52:25 pm
Man, I just played Draven for the first time since the new passive. It's so fun! It keeps your high score! That's so cool. It felt like I was actually playing a game instead of a sport-thing or whatever people treat League like now.

I know a lot of people are mad about it for being feast or famine or whatever, but I think we should focus on what's fun rather than what violates "game design principles". Games are an art, man. Art can't be distilled to a set of rules and labels. /soapbox
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: frostshotgg on September 03, 2013, 01:44:07 pm
Draven's new passive is neat, but its a really shitty version of Ashe's e. Id be upset if I were a Draven player.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: webadict on September 03, 2013, 11:13:47 pm
Draven's new passive is neat, but its a really shitty version of Ashe's e. Id be upset if I were a Draven player.
What? I think you're trying to compare Draven's passive to TF's passive. Ashe's E has utility as well as her passive. And that's silly, since it's rather unique. It's not good, but it's still unique.

However, they're buffing his passive next patch:
Quote
Draven’s passive will now consume all stacks on kill to grant bonus gold, although the gold granted per stack has been reduced by 1. Additionally, Draven’s passive will grant at least 50 bonus gold per kill.

I find this change helpful, since getting only half stacks is just really unrewarding, since you'll never fully get the stacks that way. And 50 additional gold is fun.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: frostshotgg on September 03, 2013, 11:43:24 pm
The problem is that right now it's 3 gold for every last hit and q caught, which would be quite a bit better than Ashe's E even accounting for the really lame vision thing it has, but he only actually gets it if he kills someone. That means he has no passive at all until someone dies. Particularly in games where his lane opponents play super safe because Draven still hits like a fucker, Draven won't be getting to cash in.

EDIT: In other news 3.11 patch notes are out and... It's really underwhelming. Nothing notable is changed.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: webadict on September 03, 2013, 11:49:30 pm
The problem is that right now it's 3 gold for every last hit and q caught, which would be quite a bit better than Ashe's E even accounting for the really lame vision thing it has, but he only actually gets it if he kills someone. That means he has no passive at all until someone dies. Particularly in games where his lane opponents play super safe because Draven still hits like a fucker, Draven won't be getting to cash in.

EDIT: In other news 3.11 patch notes are out and... It's really underwhelming. Nothing notable is changed.
Well, technically, it was only 1.5 gold every hit/axe catch, if you're doing that.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: penguinofhonor on September 04, 2013, 12:17:05 am
Okay? When they gave Udyr the little hop on bear stance I wasn't like "Wahhh, other characters have way longer jumps than that!" I was happy for what it did to the champion and didn't give myself any reasons to be fake-angry about it based on things that don't affect me.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: frostshotgg on September 04, 2013, 01:19:41 am
That's a really, really bad comparison. While I understand what you're trying to say, and like I said before, I don't really care too much about Draven anything anyways, it's a completely different situation. Udyr got bearhop for free, he didn't lose anything for it. Draven lost one of the best passives in the game and got one of the worst. Draven mains are perfectly within their rights to whine, at least a little bit.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Chaoswizkid on September 04, 2013, 06:35:52 am
Source (http://forums.na.leagueoflegends.com/board/showthread.php?p=38724027#38724027)
Quote from: Phreak
Statikk is the real guy to talk about this, but here's what I've gleaned from talking him to about this:

Draven's laning phase is stupid OP, but his late game is pretty rough. Spinning Axe is really fun and awesome and we always want that to feel good. However, the extra damage he's getting from the bleed is fairly underappreciated and doesn't really scale all that great into the lategame. We looked at the numbers and said two things:

1. We don't want to touch Spinning Axe.
2. It's hard to find numbers on the bleed that look even remotely good for Draven players while simultaneously having a meaningful impact on his early laning.

So we want with a fun mini-game where Draven farms up stacks and then has to cash them in by executing someone. We want the overall changes to be a net nerf (he's OP), but not much. There is a lot of power lost by simply ripping the passive out. We want this passive to be meaningful and have impact for Draven.

For example numbers, Statikk got Adoration up to 100 in just 5 minutes of laning from last hitting and Spinning Axe catches, and he's not even an expert Draven. This number is going to get high.

This is before the passive was changed, not in response to the current patch notes. I agree with the logic there, personally.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: webadict on September 04, 2013, 07:20:35 am
That's a really, really bad comparison. While I understand what you're trying to say, and like I said before, I don't really care too much about Draven anything anyways, it's a completely different situation. Udyr got bearhop for free, he didn't lose anything for it. Draven lost one of the best passives in the game and got one of the worst. Draven mains are perfectly within their rights to whine, at least a little bit.
Draven's passive was pretty OP, so I don't think they have a right to complain. You're right, all it adds is extra money now, but he just does ridiculous amounts of damage. And he didn't even need his passive! All it did was bully people out of lane, and give him an unfair edge in trades. Oh what's that? Draven had one of the highest win rates before the changes at about 54%? That's because you couldn't match him in lane. It was dumb.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: penguinofhonor on September 04, 2013, 11:56:26 pm
That's a really, really bad comparison. While I understand what you're trying to say, and like I said before, I don't really care too much about Draven anything anyways, it's a completely different situation. Udyr got bearhop for free, he didn't lose anything for it. Draven lost one of the best passives in the game and got one of the worst. Draven mains are perfectly within their rights to whine, at least a little bit.

Udyr was underpowered and Draven was overpowered. They both got changes that attempted to correct that.

But I wasn't talking about that. I don't care about balance changes. I think it's pretty arrogant for Draven players to be upset at Riot nerfing their champion for being overpowered (though I guess arrogant Draven players would make a lot of sense).

What I was commenting on was that Udyr and Draven's changes both had a secondary goal - to make them more fun. And they both succeeded in that. You could make all sorts of arguments about how Phoenix Stance's on-hit is weaker than Vi's on-hit, or how Rengar gets a longer autoattack dash than Bear Stance, or how Ashe gets more consistent bonus gold than Draven, but that doesn't make those abilities not fun. At that point you're just seeking out external excuses for disliking an ability, and I think that's pointless.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Astral on September 05, 2013, 04:26:20 pm
I feel that they need to balance the ADC a bit more, with the emphasis on those with an escape mechanism other than Flash against those that do not have one. While many that don't have a hard escape usually have something to compensate for it (such as Sivir's spellshield, Ashe's slow, Draven's temporary movespeed increase) they tend to hit harder and scale better than those who do (a la Graves, whose range somewhat limits his early game phase, and Lucian, who despite his passive doesn't feel like he hits as hard as he should at late game.)

I understand that not every character should be good at every phase of the game, but the current meta heavily limits the type of characters you see in each lane despite the rekatively large roster. Galio, for example, is rarely seen despite being a hard counter to nearly any AP middle, same as Kassadin for squishier opponents, but both are solid picks for their all game utility.

The meta determines what characters get buffed and nerfed more than anything.  If some MLG pro exploits a new strategy and everyone copies it (as is seen with the brief popularity of any champion played in a tournament), expect it to be nerfed. I definitely felt Draven's poke in lane was a bit much, but I'm not going to think he's a lost cause now that they changed his passive.  I just expect more people to go back to Caitlin for her "best of everything" skillset.

I generally try not to play the same character, let aline the same lane, two games in a row, because that just doesn't feel fun to me. There are just too many champions to choose from to limit myself to one "infallible" strategy or character, especially with buffs and nerfs going off regularly.  Adapt or die.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: frostshotgg on September 05, 2013, 04:51:01 pm
For the record, Kassadin is actually pretty highly contested higher up. He's something like Blitz is lower down.

ADCs in general are really strong. IIRC, Riot or at least some of the devdudes want sweeping nerfs on them. Of course the massive outcry that would inevitably come would almost immediately lead to changes being reverted. And of course that only nets a lower power level for everything. I really wish Riot would have 1 or 2 patches where they change EVERY champ like Dota does and just see how that works, so they could sneak in mass buffs for whole classes at a time, not just nerf problem characters.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Astral on September 05, 2013, 05:29:16 pm
The only issue I can see with large patches and sweeping changes is the amount of stress it would put on the already fragile mess of code they use for the client. The comparatively small 1.13 patch ended with people getting more bugsplats and disconnects than normal; a larger patch even on a "just buffing and nerfing the roster" basis would end up with more disabled characters or other unforseen consequences.  I wish they'd switch to something other than Adobe Air, at least.

They could definitely take more than a few notes from DotA 2 regarding competitive balance, even if they don't want to acknowledge the game due to animosity between their respective creators and fanboys.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: penguinofhonor on September 05, 2013, 10:11:35 pm
IIRC, Riot or at least some of the devdudes want sweeping nerfs on them. Of course the massive outcry that would inevitably come would almost immediately lead to changes being reverted.

They pretty much did that back in Season 1 when they nerfed all the ADC items. There was massive outcry, and I think it was the least popular patch ever. But they didn't revert the nerfs.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Nistenf on September 06, 2013, 12:05:10 am
The only issue I can see with large patches and sweeping changes is the amount of stress it would put on the already fragile mess of code they use for the client. The comparatively small 1.13 patch ended with people getting more bugsplats and disconnects than normal; a larger patch even on a "just buffing and nerfing the roster" basis would end up with more disabled characters or other unforseen consequences.  I wish they'd switch to something other than Adobe Air, at least.

The game client (where you play the game itselft) has nothing to do with adobe AIR. It's only the "launcher".
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: SalmonGod on September 06, 2013, 08:33:25 am
I would probably enjoy the game like 10x more if they did a sweeping ADC nerf.  The entire game feels like it's wrapped around late-game AD.  Either the game ends early, or the team with the best cover for and most powerful late-game AD wins 95% of the time.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Skyrunner on September 06, 2013, 08:40:41 am
Maybe ADCs need to scale less dramatically, being relevant early game and still strongish (but not overwhelming like a fed Vayne) late-game... somehow.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: tompliss on September 06, 2013, 08:42:12 am
It's one of the principles, (and it is even more like this in DotA) :
each character has a different frame of power and utility, and ADC are there to provide damage in the lategame. And, of course, getting kills in the early game makes the road to lategame smaller/quicker, so many 30+ minutes focus on ADCs ...
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: SalmonGod on September 06, 2013, 08:52:34 am
Yeah... I get that it's an intentional formula... but I'd like to see an attempt at an alternate formula.  This game genre is the most hardline conservative about strict adherence to an originating formula of any I've ever seen in my 28 years as a gamer.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: tompliss on September 06, 2013, 09:49:35 am
Even if it is partly from the genre, I think that LoL especially is rigid (at high level, and because "low level" players tend to think they can only win if they do the same thing that pros, at low level too).

But yeah, if you can find friends to play with, it is possible to play without using the meta, but you'll have to build the team around it, to counter it :)
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Skyrunner on September 06, 2013, 09:58:07 am
Y'know, assuming most of us here are pretty ok at not being stupid, I'd like to try that some time. Make some sort of trollish team that can beat meta while also being wacky, then enter blind pick and let loose the dogs from hell.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: webadict on September 06, 2013, 12:04:47 pm
Y'know, assuming most of us here are pretty ok at not being stupid, I'd like to try that some time. Make some sort of trollish team that can beat meta while also being wacky, then enter blind pick and let loose the dogs from hell.
I prefer theme teams. Things like the Shadow Isles, Shuryma Desert, Yordle's Only, All ADCs, Team Doctor (My personal favorite, with Nurse Akali, Surgeon Shen, Kennen M.D., Dr. Mundo, and our pubbie wisely chose Heimerdinger), Team Ice, Team Fire, etc.

Themes are much more fun, and then you get to see how many opponents get it.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Skyrunner on September 06, 2013, 12:10:39 pm
That would be nice, too.
I almost had Team Frejlord once for solo queue, but a malzahar ruined it.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: webadict on September 06, 2013, 12:26:04 pm
That would be nice, too.
I almost had Team Frejlord once for solo queue, but a malzahar ruined it.
We managed to get Anivia, Nunu, Ashe, Volibear, and... someone. I forget who, but we had a whole Frejlord team.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Jopax on September 06, 2013, 12:44:58 pm
My personal favourites are Team Never Die and the Dunk Squad. The first is possibly the most enraging thing you can face. I think it has Yorrick, Zilean, Anivia, Zac and maybe Aatrox, or someone else, not too sure. You then all take Revive and rush Guardian Angel.

Now your enemy has to kill each of you four times if they want to keep you dead for a little while.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Chaoswizkid on September 06, 2013, 02:12:54 pm
You mean The Full Revive Bungaloo? (http://www.youtube.com/watch?v=7BT2NvvnV5o)
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Skyrunner on September 07, 2013, 07:29:49 am
Oh interesting, the Korean regionals are live now. xD

You mean The Full Revive Bungaloo? (http://www.youtube.com/watch?v=7BT2NvvnV5o)
Global Team to Revive, 0:1.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Frumple on September 07, 2013, 02:09:24 pm
Sometimes...

... beginner bot game (yes, I know, shush). I go 8/0/8 on Nami, after being basically abandoned in the bottom lane. Got the team's first kill... and the second. Rest of the team is Aatrox, Rengar, Morde, and Nasus. Next highest kill stat... 5. On morde. No one else broke 3. Aatrox came away with only 1 kill, and gave up first blood ;_;

What happeeeeneeeeddddd...
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: webadict on September 07, 2013, 03:10:24 pm
Sometimes...

... beginner bot game (yes, I know, shush). I go 8/0/8 on Nami, after being basically abandoned in the bottom lane. Got the team's first kill... and the second. Rest of the team is Aatrox, Rengar, Morde, and Nasus. Next highest kill stat... 5. On morde. No one else broke 3. Aatrox came away with only 1 kill, and gave up first blood ;_;

What happeeeeneeeeddddd...
But... But beginner bot game?
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Chattox on September 07, 2013, 03:16:31 pm
So I was thinking of how the meta could change (because it's getting kinda stale to me, not ineffective, just kinda boring that it's always the same), and I had an idea. How do you guys think 2 junglers would work?

The idea is 2 junglers, one being a mana-based AP jungler like Elise, Cho'gath or Amumu, the other being a manaless AD champ like Tryn, Lee Sin or Rengar. At the start of the game, the AP jungler takes blue and the AD jungler takes red, then they immediately invade, helping each other to get the opposite buffs from the enemy jungle (dependant on situation, of course).

This way you'd have 2 junglers for ganking and effective jungle control (one can counter while the other jungles friendly camps) and each lane is solo, giving more farm to the champs in those lanes. Obviously you'd have to replace the ADC with maybe a tank or a brawler or something.

Opinions?
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Frumple on September 07, 2013, 03:20:27 pm
But... But beginner bot game?
Sometimes (okay, most of the time) I just like to see pretty colors and watch things-that-aren't-me fall down. I'm also fairly terrible at this sort of AoS. I can actually manage alright against intermediate bots, but... most of the time that I've played them, a significant portion of the other players didn't. Beginner bots, there are no fucks to give. Anything goes. You'll win anyway. Pretty colors, things fall down.

... I did lose that one TT match where both the other players D/Ced at the start of the match, though. Barely.

E: People. People! Revelation. Support rengar... perhaps suboptimal. Slightly. Somewhat.

E2: 7 second CD on Thresh's Q is just... just beautiful.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: IronyOwl on September 08, 2013, 06:09:35 am
Observations:

1. Varus is glorious on ARAM

2. Uh, guys? I wouldn't really advise rushing Hurricane on him...

I mean, I get that most people have no idea what Varus is or does, this is their first time playing him, and so they're maybe gonna just follow the recommended item build. I still can't help but grimace at building AS on one of the strongest AD pokers in the game so you can detonate more enemies for an extra 3% of their MHP.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Sharp on September 08, 2013, 07:13:54 am
So I was thinking of how the meta could change (because it's getting kinda stale to me, not ineffective, just kinda boring that it's always the same), and I had an idea. How do you guys think 2 junglers would work?

The idea is 2 junglers, one being a mana-based AP jungler like Elise, Cho'gath or Amumu, the other being a manaless AD champ like Tryn, Lee Sin or Rengar. At the start of the game, the AP jungler takes blue and the AD jungler takes red, then they immediately invade, helping each other to get the opposite buffs from the enemy jungle (dependant on situation, of course).

This way you'd have 2 junglers for ganking and effective jungle control (one can counter while the other jungles friendly camps) and each lane is solo, giving more farm to the champs in those lanes. Obviously you'd have to replace the ADC with maybe a tank or a brawler or something.

Opinions?

Well it's not a new idea but it can work, generally problems are though in the 2vs1 lane, their adc can get quite fed and zone out the enemy champ making them lose xp and gold. You could then have a double gank with both junglers but if it's warded and the gank is spotted then you can have 2 people not doing much.

It really depends on how the opponents react. Doing warding and having lanes respond to counter-jungling can make it very dangerous for the double jungle team and then they have a risk of not gaining as much xp. If the enemy don't ward much then double jungle can be very effective and you can afford your 1vs2 lane to not be ahead by much as all other lanes will be ahead.

It's probably better to have junglers who can synergise well with each other. I would say Nunu for your mana jungler and Renekton/Riven/Lee-Sin for your manaless jungler, much easier to invade and ganks can synergise effectively with Nunu buffing both junglers and then slowing target while other jungler can close and do damage.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Jack_Bread on September 08, 2013, 07:19:01 am
So there's a sneak peak on an upcoming champion, Ao Shin. (http://forums.na.leagueoflegends.com/board/showthread.php?t=3844771)
I'm excited to see a new champion who isn't a humanoid. Also, keep in mind that Ao Shin is not the next champion that's going to be released.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: webadict on September 08, 2013, 07:46:10 am
Question: When are we going to do more B12 ARAM stuff?
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: Skyrunner on September 08, 2013, 08:11:32 am
So there's a sneak peak on an upcoming champion, Ao Shin. (http://forums.na.leagueoflegends.com/board/showthread.php?t=3844771)
I'm excited to see a new champion who isn't a humanoid. Also, keep in mind that Ao Shin is not the next champion that's going to be released.

Did you mean Lee Sin? :P

He looks pretty interesting. Too bad he's not coming out for a while :c
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: penguinofhonor on September 08, 2013, 10:46:11 am
Ao Shin looks super awesome. I want more dragons.

Maybe a threes dragon-team will work once this guy and Dragonmaster Swain are both out.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: webadict on September 08, 2013, 11:03:32 am
Ao Shin looks super awesome. I want more dragons.

Maybe a threes dragon-team will work once this guy and Dragonmaster Swain are both out.
Dragon Tamer Lulu
Dragonslayer Vayne/Jarvan
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: darkrider2 on September 08, 2013, 12:37:08 pm
Observations:

1. Varus is glorious on ARAM

Spoiler (click to show/hide)

yes, varus is.
Title: Re: League of Legends - Patch 3.10a - Lucian, the Purifier
Post by: SalmonGod on September 08, 2013, 02:10:16 pm
Hate Varus so much.  People hate on Nidalee, but he's 10x worse.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on September 14, 2013, 07:59:29 pm
This video wins at everything. (http://www.youtube.com/watch?v=GDm7cyPvHyI)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 15, 2013, 04:31:13 am
I reached level 30! Now I can do ranked except I need like five more champions.

Ranked sounds so scary~ D:
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 15, 2013, 06:35:38 am
Finish learning to play before you ranked. Everyone will hate you if you don't
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 15, 2013, 07:44:32 am
but when is "finished learning how to play" defined?

Technically you can never be finished learning how to play, since you'd get something from each game. >__>
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Jopax on September 15, 2013, 07:47:45 am
My advice is to stay away from ranked if you can, it has way more ragers and idiots than randoms it seems, and it just isn't fun when the match is decided in the picking phase either by idiots or trolls and you can either dodge and lose the match automatically or you can play and suffer for twenty minutes before losing the match.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Jack_Bread on September 15, 2013, 08:20:56 am
My advice is to stay away from ranked if you can, it has way more ragers and idiots than randoms it seems, and it just isn't fun when the match is decided in the picking phase either by idiots or trolls and you can either dodge and lose the match automatically or you can play and suffer for twenty minutes before losing the match.
You're making it sound way worse than it is.

but when is "finished learning how to play" defined?

Technically you can never be finished learning how to play, since you'd get something from each game. >__>
A lot of people would recommend staying away from ranked until ~400 or 500 normal victories, but really, try shooting for "a lot."
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 15, 2013, 08:24:34 am
Or just ignore it and play ranked. It's just a game, once you reach lvl 30 you pretty much know the basics, all you get to enjoy now is people bitching about what lane they want, and you have the same chance as everyone else of being stuck on a great team or a terrible team.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Jopax on September 15, 2013, 08:30:40 am
It is bad, it won't always be that bad, but most of the time you're better off playing randoms or if you want draft pick then play draft pick in randoms. Ranked simply adds another layer of needless e-peen waving which makes it all the more toxic, because suddenly not everyone is playing for fun, but they're playing because they need the points, and if things go south they're all the more inclined to vent out on their team or do something terribly stupid.

So yeah, ranked offers no real advantage over randoms, other than e-peen measuring contests.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 15, 2013, 08:38:14 am
But ... but...

I want the silver border D:
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 15, 2013, 12:35:55 pm
If you do ranked before at least 400-ish wins, you're not going to do anything but sink straight down to bronze 5. Your teammates will hate you because you WILL drag them down with you.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 15, 2013, 01:52:43 pm
Finish learning to play before you ranked. Everyone will hate you if you don't
If you do ranked before at least 400-ish wins, you're not going to do anything but sink straight down to bronze 5. Your teammates will hate you because you WILL drag them down with you.
...

Uh...

What.

This is LAUGHABLY wrong. Do you even know what the point of ranked is? Have you ever SEEN Bronze 5? Have you ever talked to a Bronze player?

Because what you said right there is so horribly incorrect, it angers me.

You can do ranked with 0 wins for all I care. Ranked is about finding out where you belong. You DO NOT drag your teammates down. You DO NOT get carried to high Elo. THERE IS NO ELO HELL, and it's comments like this that just put the blame on their teammates. I don't care if your teammate is Bronze 5 skill level. If you're not, then you won't be brought to Bronze 5.

Wherever you end up in ranked is where you deserve to be. If you deserve to be higher, then you'll get there eventually. If you end up in Bronze 5? Well, then you deserve to be there too. It's not your teammates' faults. They didn't drag you to the bottom. And you didn't drag them either.

I've talked to Bronze players. I understand how and why they are in Bronze. I've been to Bronze. A lot of them have this mentality. Teammates don't drag you down. You drag yourself down. And the same goes for the opposite. Only you can carry yourself.

In fact, I'm watching a Bronze player carry himself out of Bronze as we speak. The only thing he realized was that he's the only one responsible for him being Bronze. He's learning how to play. A lot of Bronze players prefer sub-optimal item builds, so he's finding better builds and items, and learning situations where it's better to build which items. And he did this in Bronze 5. They're not all bad players.

but when is "finished learning how to play" defined?

Technically you can never be finished learning how to play, since you'd get something from each game. >__>
Play right now if you want. Ranked is about learning how to play, just as much as normals. You don't need any number of wins to play ranked. All you need is 16 champions. If you end up in Bronze, you end up in Bronze. But, I've seen you play, and you're not bad. You're just inexperienced, and the only way to get experience... Is playing the game.

I will say this though: Learn a few things about other roles. I know you know mid and jungle, but do you know top? ADC? Support? The role you get depends on your team and your ability to interact with them. Some of them will give you mid. Some of them will give you jungle. Some of them will give you support. If you're willing to play every role, then feel free to ranked. If you're not, then play something you don't feel comfortable with in a normal.

No lies: Anyone can be platinum without mechanics. It takes a lot of game knowledge, but it's incredibly doable.

So, play when you think you'll do well. Or if you want to know how well you're doing. Ranked is there to offer you knowledge on how well you compare to other people. That's what it's there for. Not any of this "400 wins" garbage. I can tell you that the number of wins you have means nothing. I have 800 some, and I still suck. I know people with 2000 wins that suck. And I know people with 100 wins that could destroy me. What does it matter how many wins you have?

TL;DR: Play ranked. Ward. Don't rage.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 15, 2013, 02:27:39 pm
The "Every game can be carried" mentality is a good one to have, but not one that's true. Most games can be carried, but not all. There are some games that are just completely lost, such as when Soraka feeds Vayne 9 kills by 10 minutes. That's why you need to know how to play, because otherwise the enemy team is sure to capitalize on you being the weakest link and win the game because of it. If you're vastly weaker than the rest of your team, you will be the reason your team loses.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: eerr on September 15, 2013, 02:37:41 pm
Ranked is not merciful to those with 1000 more soloque games than ranked games.

Ranked is somewhat merciful to those with very few soloque games.

So don't wait forever or you'll just get rolled all the time regardless.

Don't squat in In normals, it's REALLY BAD TO IGNORE RANKED.

I've got dozens of normals habits holding me back.


Usually I get wiped like five times in a row then die in a fire.

It may be because tank jungle is meta and playing tanks bore me to death.


Ranked will always have people complaining.
Always.
Always.

For your first 200 or so ranked games at least.
Then the next 800 or so.
The only way to make people not bitch as much while you play is to be a top tier streamer.

Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 15, 2013, 03:10:58 pm
The "Every game can be carried" mentality is a good one to have, but not one that's true. Most games can be carried, but not all. There are some games that are just completely lost, such as when Soraka feeds Vayne 9 kills by 10 minutes. That's why you need to know how to play, because otherwise the enemy team is sure to capitalize on you being the weakest link and win the game because of it. If you're vastly weaker than the rest of your team, you will be the reason your team loses.
But if that happens, matchmaking will just realize you suck more than it thought and start matching you with and against slightly worse players.

I'm all in favor of learning things and knowing things and not screwing up, but the notion that if you suck you'll lose games for your team is only true in the technical sense- since if you don't suck, you'll still lose games for your team else you'd be ranked even higher than you are. The only exceptions would be "uneven" or situational suck, like playing a lot better when your team is winning than when they're behind, since then you really will oscillate pretty wildly depending on the game and exactly what happens in it.


On a lighter note... (http://www.youtube.com/watch?v=uQHgfmwPccc)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 15, 2013, 03:59:18 pm
The "Every game can be carried" mentality is a good one to have, but not one that's true. Most games can be carried, but not all. There are some games that are just completely lost, such as when Soraka feeds Vayne 9 kills by 10 minutes. That's why you need to know how to play, because otherwise the enemy team is sure to capitalize on you being the weakest link and win the game because of it. If you're vastly weaker than the rest of your team, you will be the reason your team loses.
I don't think every game can be carried. I think you have to carry yourself out of any rank you're in. Not every game is winnable. But, a majority of them are.

But, then your logic is still flawed. You're reasoning is that you have to be perfect to play, or else your team will hate you. Who cares if your team hates you? You're never going to see them again. In fact, sometimes you'll just be hated regardless of how well you do. So, why should anyone care if their team hates them? If I'm not as skilled as my opponents, then I guess I'll drop in rank, but I won't know if I don't play ranked, will I?

And, congratulations. You've figured out a valuable strategy. Go after the weak link. If only you could exploit a similar mechanism, hmmmmmmmmmm?

Seriously, your points are terrible. You play ranked to find out your rank. That's what it's for. That's even why it's called ranked. It doesn't require any skill because where you ultimately end up is based on your skill and your skill alone.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on September 15, 2013, 04:14:13 pm
If you're vastly weaker than the rest of your team, you will be the reason your team loses.

That will be a very rare event given enough ranked games. You will eventually be playing at the appropriate elo, and the chances of you playing with a full team of people whose true elo (that is, the ranking they truly deserve but have not played enough ranked games to achieve yet) is higher than yours will be absolutely rare. Even not given enough ranked games, where you haven't found your true elo yet, to have a full group of people with true elos higher than yours is rare. Ranked is not like some normal matchup where you can have plat players versus bronze (it happens), you get people who are currently estimated to be at the same level. If people haven't played many games then they could have been carried. It could have been luck. It could have been the matchups. His or her team could have been better coordinated. The other teams could have been raging at each other. It could have been the most recent patch. All those things could make them be playing at an elo they cannot play at unless they get better. The most likely situation, though, is that the person playing at any given elo should either play at that elo or play at a higher elo. You are matched with the same people. No one is likely to be "vastly weaker".

One of my very good friends is a Plat. I've got acquaintances from school that are also plats. I believe two are diamonds. A good number are golds, there's probably several silvers and there is probably a bronze as well. I made what would be Silver 1 in Season 2, which is the equivalent of Gold 3 I think but I'm not sure, before I stopped since the effort to get that last 10-15 elo to land in gold would have interfered with my grades. From basically every conversation I've had, I gather that: there is no elo hell. There are feeders and trolls at every level. It doesn't matter if they are diamond, they might be having a bad day or just getting really outplayed. It doesn't matter if they're diamond, people can still want to be jerks for a game and troll the hell out of their team. There are still ragers that bring down team morale. There are still people that criticize builds, there are still people that criticize play. The only difference is that people are less likely to make mistakes; its still up to the individuals to make the effort to be civil and foster a sense of teamwork in order to win games.

And if no one has seen it, check out the "Teamwork OP" video made by Riot which has a bunch of statistics related to teamwork and ragers and whatnot.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 15, 2013, 04:20:54 pm
All right, I give up. Fine, it's perfectly all right to cost other people rank because you want to know just how badly you suck. That thought process is exactly why anybody believes elo hell exists, and is part of the problem with the elo system entirely. In order to find out just how bad you are, you must drag others down with you.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: SalmonGod on September 15, 2013, 04:25:28 pm
All right, I give up. Fine, it's perfectly all right to cost other people rank because you want to know just how badly you suck. That thought process is exactly why anybody believes elo hell exists, and is part of the problem with the elo system entirely. In order to find out just how bad you are, you must drag others down with you.

And this is why I regret competitive gaming ever becoming a thing.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on September 15, 2013, 04:28:40 pm
All right, I give up. Fine, it's perfectly all right to cost other people rank because you want to know just how badly you suck. That thought process is exactly why anybody believes elo hell exists, and is part of the problem with the elo system entirely. In order to find out just how bad you are, you must drag others down with you.

Except that makes absolutely no sense. How are you dragging down people if the most likely possibility is that you're playing at the elo you need to be at or you should be playing at a higher elo? People don't get to gold and then suddenly plummet to bronze. People don't get high silver and then suddenly plummet to bronze. They might range within +-3 ranks, but you're acting like someone really bad can get all the way to the top and then just ruin everyone's day. If someone wants to play ranked and they deserve to be at Bronze 5? Let them play and lose their provisional games and start lower.

So how is anyone playing ranked costing other people their rank? They're in the same rank as this theoretical boat sinker; how did that happen? How are they actually good if they are getting paired up with someone whose play is more fit for 5 levels under the current play? Is this bad player straight out of provisional? Is the good player straight out of provisional? Because if not, that pretty much just can't happen, and if so, it'll sort itself out. You act like elo is a reward you get for being good. Elo is what bracket you play at and will only be properly determined given an infinite number of games. If you're playing with someone way out of their league, provisionals are ruining your day or you somehow deserve to play with them.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 15, 2013, 04:31:24 pm
All right, I give up. Fine, it's perfectly all right to cost other people rank because you want to know just how badly you suck. That thought process is exactly why anybody believes elo hell exists, and is part of the problem with the elo system entirely. In order to find out just how bad you are, you must drag others down with you.
Are you blaming the system or the people who partake in it? I'd think it'd have to be the system, since 400 wins (~800 games) just to not cost other people rank (which they'll earn back in short order anyway) is patently ridiculous.

So, what would you recommend instead?

And I'm pretty sure the people complaining about "trolls leavers afkers or feeders in 80% of my games" are not just getting constantly inundated with (but not against, remember!) players the system has overestimated. I'm pretty sure they're seeing negativity everywhere, taking things too seriously, and grossly overestimating themselves.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 15, 2013, 04:37:17 pm
I blaming the system, but not suggesting a replacement because nobody's thought of one yet and I'm certainly not likely to come up with one. With it as it is, the only winning move is not to play, until you're reasonably sure you're at silver, which is where placement games start.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: penguinofhonor on September 15, 2013, 04:51:40 pm
Well I think it's terrible to start playing ranked if you're better than silver. If you're carrying and winning your games, you're unjustly costing your silver-rank opponents elo and unjustly giving it to your bronze-rank allies.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: engy on September 15, 2013, 05:20:07 pm
Well I think it's terrible to start playing ranked if you're better than silver. If you're carrying and winning your games, you're unjustly costing your silver-rank opponents elo and unjustly giving it to your bronze-rank allies.

This isn't how the elo system works at all.

And your MMR/ELO is hidden now so it isn't as clear as it used to be; LP sorta tells you; but it can be super far off.  This is why you'll play games and get 50+ LP or after you win a promo game you'll go up 2 divisions; its trying to balance you with where you should be.  The same thing happens if you lose a ton of games in a row; its like well... we better drop him down so he plays with people his level.

Theres also a MMR/ELO system for normal games; its always been hidden but it does the same thing.  This is were those unskilled player reports go; they lower your normal game MMR/ELO so you can play with people closer to your skill level.

Anyway; back to ranked.  If your an amazing diamond level player or whatever and you start playing; you'll be in placements with people near your MMR/ELO/Skill level from normal games on the way to ranked. Best example of this: People in gold leagues complaining about people in placement matches 'costing them' LP.

Playing ranked games isn't going to hurt anyone; unless you are intentionally throwing games out the window.  It doesn't matter how much anyone rocks/sucks you'll be playing with people who are about your level.  It may take a lot of games to get you into the right place; but eventually you'll get there.

Also, the season is ending so if you've been scared or afraid to play some ranked games - don't.  Get out there and get placed. You'll walk away with something even if your bronze 5.  And even if you lose all of them; there will be a soft ELO/MMR reset; you'll start afresh for that new season and make huge gains/losses. 
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 15, 2013, 05:27:01 pm
Riot's said multiple times that normal game mmr has no impact on ranked mmr. You can be (in an extreme example) bronze ranked but gold mmr, I've seen it happen.
Well I think it's terrible to start playing ranked if you're better than silver. If you're carrying and winning your games, you're unjustly costing your silver-rank opponents elo and unjustly giving it to your bronze-rank allies.
Great strawman. It's not the same, because you can't go into your first placement match sure that you can carry, no matter how good. You might just happen to get matched against trick2g's latest smurf. If you know you suck though, you can go in almost certain that you will cause your team to lose.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 15, 2013, 06:06:51 pm
All right, I give up. Fine, it's perfectly all right to cost other people rank because you want to know just how badly you suck. That thought process is exactly why anybody believes elo hell exists, and is part of the problem with the elo system entirely. In order to find out just how bad you are, you must drag others down with you.
This makes no sense. The only flaw with the system is that it can't approximate your Elo BEFORE you play any games. In fact, YOUR reasoning is the exactly why people think Elo Hell exists. You're blaming low Elo players for ruining games (but not the opponents' games). This means that it is the TEAMMATE'S FAULT that their team lost. They aren't blaming their failings for their loss. Like it or not, you can carry a game most of the time. And if you carry most of the time, let's say, 60% of the time, then you will gain rank. So, it doesn't matter if you're matched up with players that are bad because you will also be matched AGAINST players that are bad.

Please note that this is something a LOT of Bronze players think, and it's the reason why a lot of them stay in Bronze. Anybody reading what frostshotgg is saying should learn that this is the OPPOSITE of what a player should be thinking in ranked. Ranked is for learning. Normals can also be for learning, but ranked is where you go to test your skills against other players that are also trying to test their skills. If you are blaming your loss on your teammates, no matter how bad they are, then you won't do any better. This isn't to say all games are winnable, only that most games are winnable. I think at least 80% of games are winnable, but only if you're skilled enough to win them.

Riot's said multiple times that normal game mmr has no impact on ranked mmr. You can be (in an extreme example) bronze ranked but gold mmr, I've seen it happen.
Well I think it's terrible to start playing ranked if you're better than silver. If you're carrying and winning your games, you're unjustly costing your silver-rank opponents elo and unjustly giving it to your bronze-rank allies.
Great strawman. It's not the same, because you can't go into your first placement match sure that you can carry, no matter how good. You might just happen to get matched against trick2g's latest smurf. If you know you suck though, you can go in almost certain that you will cause your team to lose.
Engy is right, just so you know. Your normal Elo has an effect on your INITIAL opponents, since it is a good indicator of your ranked Elo. It takes into account your previous season Elos and your normal Elo.

You don't have to win every single game. You just have to win a majority. This is like... basic probability. That's why the Elo system works. It's to be assumed that after 100s of games, you will be at your Elo. If you're not, then you either have the worst luck or, the more than likely situation, you suck. But, you never affected your previous teammates'/opponents' Elos by playing. Sure, you might have temporarily adjusted them, but you have no affect on their permanent Elo.

So, play ranked. It's about finding your ranking.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: penguinofhonor on September 15, 2013, 06:56:35 pm
Well I think it's terrible to start playing ranked if you're better than silver. If you're carrying and winning your games, you're unjustly costing your silver-rank opponents elo and unjustly giving it to your bronze-rank allies.

Great strawman. It's not the same, because you can't go into your first placement match sure that you can carry, no matter how good. You might just happen to get matched against trick2g's latest smurf. If you know you suck though, you can go in almost certain that you will cause your team to lose.

Yeah, and if you're bad then you might just happen to get matched against a team that has two terrible players instead of the one your team has (you). Or you could get matched with trick2g's latest smurf. Any unlucky situation that's going to give a good player a loss could give a win to a bad player on the other team.

Anyway, what does it matter if the win or loss is 100% guaranteed? I feel like you're dodging the point. If there's a bronze team with a 25% chance to win against a team of silvers, then a plat guy jumps on and brings their chances up to 60%, he's still skewing the system and therefore shouldn't play.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 16, 2013, 07:50:37 pm
So, worlds is happening this week! Hurray! There were some excellent games played last Night! I suggest watching all of them, but if you can't, I suggest you watch SK Telecom T1 vs OMG. That was a very well played game from both sides. And every team is playing incredibly well. It really is world class plays right now. I'm actually a little sad C9 isn't playing right now, since it'd be nice to see them play against these teams.

I'll also advertise for rather well done recaps of all the games here: http://www.youtube.com/watch?v=V5Y8BgS9nSU&list=UUQftNel-XqUOnP45YGtOBzQ

Also, try not to spoil the games for anyone!
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 16, 2013, 09:03:13 pm
Groups for Worlds is playing right now!

http://na.lolesports.com if you need a link.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: baruk on September 16, 2013, 09:21:55 pm
Quick predictions:
MSK vs SSO
Spoiler (click to show/hide)
VUL vs GMB   
Spoiler (click to show/hide)
SSO vs FNC   
Spoiler (click to show/hide)
MSK vs VUL   
Spoiler (click to show/hide)
FNC vs GMB     
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 16, 2013, 09:34:39 pm
Quick predictions:
MSK vs SSO
Spoiler (click to show/hide)
VUL vs GMB   
Spoiler (click to show/hide)
SSO vs FNC   
Spoiler (click to show/hide)
MSK vs VUL   
Spoiler (click to show/hide)
FNC vs GMB     
Spoiler (click to show/hide)
Psh, I've got this:

MSK vs SSO
Spoiler (click to show/hide)
VUL vs GMB   
Spoiler (click to show/hide)
SSO vs FNC   
Spoiler (click to show/hide)
MSK vs VUL   
Spoiler (click to show/hide)
FNC vs GMB
Spoiler (click to show/hide)

Why? EDIT: To make it for each game.
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: baruk on September 17, 2013, 12:09:20 am
impressive game (FNC vs SSO)
Spoiler (click to show/hide)

edit: MSK vs VUL was very close/entertaining.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 17, 2013, 02:19:51 am
edit: MSK vs VUL was very close/entertaining.
Yeah.
Spoiler (click to show/hide)

Loved Fanatic vs Gambit more though, I think.
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: baruk on September 17, 2013, 02:26:40 am
Loved Fanatic vs Gambit more though, I think.
Spoiler (click to show/hide)
In terms of picks, it seemed like old vs. new.
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 17, 2013, 09:10:10 am
Loved Fanatic vs Gambit more though, I think.
Spoiler (click to show/hide)
In terms of picks, it seemed like old vs. new.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 17, 2013, 02:22:39 pm
I'm baaack!

I'm using a smurf now because one of the two friends I'm playing with has never played before.  She bought Renekton right away because she thought he was cool, and I picked up Cho'gath to duo-lane with her.  Renekton+Cho is pretty nasty.  Of course a solo lane would probably be better in general, since they both like gold, but in 2-1-2 smurf land there's a lot of killing potential and we tend to snowball pretty hard.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 17, 2013, 02:31:43 pm
I'm baaack!

I'm using a smurf now because one of the two friends I'm playing with has never played before.  She bought Renekton right away because she thought he was cool, and I picked up Cho'gath to duo-lane with her.  Renekton+Cho is pretty nasty.  Of course a solo lane would probably be better in general, since they both like gold, but in 2-1-2 smurf land there's a lot of killing potential and we tend to snowball pretty hard.
You could always jungle and let her 1v2. Or whatever. I'll play with you if you want. I've got a smurf around 14, but I guess I could make a... Fourth one if that's too high. I play with most people that invite me.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 17, 2013, 03:20:10 pm
I'll probably mostly be sticking to them on the smurf, it's a long story.  And yeah, eventually I'll start jangling, I love jangle and mid. 

Any advice on the current state of the jungle and which champs I should look at?  I'm normally big on ganking junglers, I used to religiously play nocturne and probably have like an 80% win rate with him in solo queue
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 17, 2013, 04:17:06 pm
I'll probably mostly be sticking to them on the smurf, it's a long story.  And yeah, eventually I'll start jangling, I love jangle and mid. 

Any advice on the current state of the jungle and which champs I should look at?  I'm normally big on ganking junglers, I used to religiously play nocturne and probably have like an 80% win rate with him in solo queue
Nocturne is and always will be good.
Right now, strong junglers are pretty varied. You can jungle a lot of things safely, but the meta is mostly tanky. Not many people will complain if you go a carry type of jungler, though. Overall, top picks are Zac, Nasus, Jarvan, Nocturne, Lee Sin,  and Vi. Though, I've seen few others I can't think of right now.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 17, 2013, 07:54:13 pm
About the smurf thing.... Since a good jungler dominates a game, going you jungle and friend solo top could be better: you can gank when he's in need and roam if other lanes fail.

Sejuani is free this week and I love her. <3
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 17, 2013, 08:04:27 pm
Skarner is also a really good jungle, particularly since his build options are ever increasing. He can build pure tank with Spirit/Golem, Iceborn Gauntlet and the like to be an unkillable walking aoe slow, or he can build insane damage with Spirit/Lizard, Trinity Force and pump a fuckton of damage. He's one of the most flexible junglers build-wise, right up there with Lee.

Still waiting on a Korean team to rock worlds with him for validation.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: baruk on September 17, 2013, 09:19:34 pm
Tonight's predictions:

LD vs OMG
Spoiler (click to show/hide)
SKT vs GG.eu
Spoiler (click to show/hide)
TSM vs LD
Spoiler (click to show/hide)
GG.eu vs OMG
Spoiler (click to show/hide)
SKT vs TSM
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 17, 2013, 09:26:18 pm
I really don't see why you need to spoiler your predictions. It's not spoiling anything apart from your predictions which I really don't think people are going to be upset about that they know it.

Anyway it's hard for predictions, I feel I predict fairly well on seeing the champ select, some of the champ selections and bans have been confusing. That Gambit Shyvana was so weird with that team comp for a top laner, I think it would have gone much stronger if they went Xin top and Shyv jungle vs Fnatic.

Anyway Lemon Dogs vs OMG in a sec and once the picks are in I can predict :P

EDIT: Ok so the picks are in and it's pretty interesting. I think Lemon Dogs will have the edge as they should be able to survive the ganks from OMG, but OMG do have a lot of stuns, the Corki and Fizz power might be enough to edge the win over the Lee Sin ganks.

Also it's so weird that the venue is smaller then last year, was it like expensive tickets this time?
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 17, 2013, 09:30:41 pm
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 17, 2013, 10:05:12 pm
My predictions.

LD vs OMG
Spoiler (click to show/hide)
SKT vs GG.eu
Spoiler (click to show/hide)
TSM vs LD
Spoiler (click to show/hide)
GG.eu vs OMG
Spoiler (click to show/hide)
SKT vs TSM
Spoiler (click to show/hide)

These ones are a bit tougher for me...
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 17, 2013, 10:24:54 pm
LD vs OMG was really, really close.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 17, 2013, 10:41:35 pm
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 18, 2013, 04:52:41 am
LD flew too close too the Sun :( . Well really they just got cocky, especially Nukeduck.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 18, 2013, 07:45:27 am
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 18, 2013, 08:10:08 pm
I'm only a few years late to the party, right? I swore to myself that I'd never play LoL, that I didn't need the hit to my blood pressure, that I was better off without it. I was dead wrong.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 18, 2013, 08:26:54 pm
Ashe is unacceptable waifu.
League of Legens waifu tear [of the goddess] list:
1. Anivia
999999. all else
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 18, 2013, 08:48:53 pm
Meh. I think the game is kinda fun if you don't take it too seriously. I just had a ranked game earlier where we had a Trollekaiser last pick into mid... So, I went bot with Orianna. In no unexpected twist, Mordekaiser loses his lane, and we win ours. Such is ranked.

If you're last pick, you pick last. That's how it works. You're basically ordered randomly unless you're a duoqueue, so I don't understand these people that make it into lobby as last pick and then go "I only play ___" But, oh well. I don't mind support. I suck at top, but I'll play it. This should be the mentality of ranked.

Ashe is unacceptable waifu.
League of Legens waifu tear [of the goddess] list:
1. Anivia
999999. all else
Psh, you guys aren't thinking big.

Annie is my waifu.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 18, 2013, 09:02:29 pm
Welcome!

Leona is proper waifu.


I suck at top, but I'll play it. This should be the mentality of ranked.
This is how I feel about jungle. I'm bad at it, so I avoid it where possible, but I own three or four champions for it just in case.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 18, 2013, 09:17:41 pm
I'm comfortable with jungle, passable in mid, situational top (vs jayce? Gg), and atrocious bot. ;D

I love Sejuani and Nautilus but they both get no love :c

Incidentally add Skairunner and CSharpBungaboo in case you want to play with me. XD
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 18, 2013, 09:53:27 pm
I can do just about anything to at least a passable degree, but I'm inexperienced with support (too much solo queue put me in "you have to be able to carry your idiot team" mode) and I don't like playing AD Carry without a support I know.  I hate laning in general with someone I'm not queued with.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: SalmonGod on September 19, 2013, 06:05:52 am
I think Fiora is most waifu champion.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 19, 2013, 07:05:38 am
One does not simply waifu a complete bitch.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 19, 2013, 07:30:41 am
I think Fiora is most waifu champion.

"Ozers trai. I suczeed."
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on September 19, 2013, 07:33:46 am
... obviously, the real winner is Trundle.

One of these days, that guy'll be on free rotation in the same week I play LoL. One of these days. It still hasn't happened.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Bormok, God of Mud on September 19, 2013, 08:19:09 am
... obviously, the real winner is Trundle.

One of these days, that guy'll be on free rotation in the same week I play LoL. One of these days. It still hasn't happened.
It's happening right now. (http://beta.na.leagueoflegends.com/en/news/champions-skins/free-rotation/new-free-champion-rotation-season-three-week-33)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 19, 2013, 08:26:35 am
I'm comfortable with jungle, passable in mid, situational top (vs jayce? Gg), and atrocious bot. ;D

I love Sejuani and Nautilus but they both get no love :c

Incidentally add Skairunner and CSharpBungaboo in case you want to play with me. XD
Sejuani is just sort of weak right now. She has everything you'd want in her kit, but she doesn't do them well enough. Nautilus is prone to falling behind in the jungle, and so is not typically played, but his cc still makes him plenty viable. Sejuani... She has a bit of issues, like being really difficult at spreading the permafrost, and her aoe damage is dependent on how well she's doing, which is great if you're doing well, but otherwise, she's sort of bad at peeling, sort of bad at damage, sort of bad at slowing. Great initiation though.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 19, 2013, 08:38:38 am
So should I go learn someone like Lee Sin? :<
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 19, 2013, 08:47:21 am
That hate on Sejuani is just outright untrue. She has the 4th highest winrate in ranked queue, and a sizable sample size so it isn't just a statistical anomaly. She has cc which makes her ever relevant in ganking, and she clearly fairly quickly. And end game she's impossible to kill and still pumps out % hp damage.

EDIT: interesting side note, for some reason, Sejuani's play rate shot up from 2% of games to 12% of games on the 16th, and her win rate dropped from roughly 54-55% to 52%. Wonder who played her in worlds.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 19, 2013, 09:23:12 am
So should I go learn someone like Lee Sin? :<
Haha, no. Sejuani is good, but she needs to snowball to win. She's weak in the way that if she falls behind, she stays behind, and she's a jungler, so she can fall behind rather easily. Her biggest plus is the AoE stun.

That hate on Sejuani is just outright untrue. She has the 4th highest winrate in ranked queue, and a sizable sample size so it isn't just a statistical anomaly. She has cc which makes her ever relevant in ganking, and she clearly fairly quickly. And end game she's impossible to kill and still pumps out % hp damage.

EDIT: interesting side note, for some reason, Sejuani's play rate shot up from 2% of games to 12% of games on the 16th, and her win rate dropped from roughly 54-55% to 52%. Wonder who played her in worlds.
Nobody played her. She went free week. Sejuani might have a high win rate, but the people that play Sejuani know Sejuani well. It's like the same thing with a lot of lesser played champs. And in soloqueue, it's better to have a champ that can play from behind as well as ahead.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 19, 2013, 09:30:04 am
Ah, that would explain it. But she's still in 5.8% of ranked games where free week doesn't apply and wins a solid 53.4% of the time (In solo queue). She dominates the bronze-gold range. The only champ that can really compete with her in the niche she fills is Rammus, who is also a good pick.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 19, 2013, 09:30:45 am
Oh damn it! Sorry you two, got DCed from the server. No more playing until I fix this. :x
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 19, 2013, 09:31:12 am
... And now my last game of the day is 4v5 :x nuuu
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 19, 2013, 09:49:22 am
Ah, that would explain it. But she's still in 5.8% of ranked games where free week doesn't apply and wins a solid 53.4% of the time (In solo queue). She dominates the bronze-gold range. The only champ that can really compete with her in the niche she fills is Rammus, who is also a good pick.

Rammus can be a great jungler but it really depends on the team you get. With new jungle changes he really REALLY needs a lot of help at level 1, he is probably one of the easiest junglers to get counter jungled as early on he really doesn't do a lot of damage. He is a great ganker but is pretty useless early game, many a time I have had an enemy Rammus try and gank me in top lane at lvl 3 and either give me double buff or bait his team mate into dying. Of course once he is past level 6 he gets pretty deadly but it is very easy to counter-jungle to make him miserable pre-6.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 19, 2013, 09:53:41 am
Rammus really isn't a great ganker before level 6. What he IS good at is counterganking. Rammus + toplaner1 vs Jungler + toplaner2 will go to Rammus + toplaner1 every single time.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 19, 2013, 10:01:14 am
Ah, that would explain it. But she's still in 5.8% of ranked games where free week doesn't apply and wins a solid 53.4% of the time (In solo queue). She dominates the bronze-gold range. The only champ that can really compete with her in the niche she fills is Rammus, who is also a good pick.
Well, Bronze-Gold and even Platinum is a lot more about knowledge than mechanics. Sejuani can easily stomp an enemy team, but her job can be done better by someone like Zac, who has a really hard time dying, and has a lot more annoying cc. I think what's holding Sejuani back is that her ult is skillshot and her slows are hard to spread. Her ram is AMAZING, and if she can hit a whole team with her ult, it's fantastic, but this can be a hassle in soloqueue. Zac, on the other hand, isn't stopped when he hits someone with his fling, and he does constant damage and disruption in the middle of a team while being really difficult to kill. It's a lot better aoe damage, a lot better tankiness, but sacrificing the stun. Jarvan is a big one I see constantly too, and he has the same thing about being able to get into the middle of a team and still deal a fair amount of damage, but he sacrifices tankiness. Sejuani lacks that capability to get into the middle of a team, similar to Rammus, and you really want to get into the middle of a team as those types of tanks.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 19, 2013, 10:18:37 am
Urg, don't mention Zac. Him, Jayce, and Elise still piss me off hard. The three of them threw game balance so far out of whack it wasn't funny. Zac is the only tank jungler you need right now because goddamn revive passive and goddamn double passive and goddamn un-tenacity-able cc. Zac was just such a huge design mistake it wasn't funny.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 19, 2013, 10:47:52 am
Urg, don't mention Zac. Him, Jayce, and Elise still piss me off hard. The three of them threw game balance so far out of whack it wasn't funny. Zac is the only tank jungler you need right now because goddamn revive passive and goddamn double passive and goddamn un-tenacity-able cc. Zac was just such a huge design mistake it wasn't funny.
Not disagreeing. Just pointing out why Sejuani is played less. I actually really hated Jayce and Elise, since they were (/are in Elise's current state) critical design failures. I can stand Zac, but they need to cut out either his regen or his passive down a bit.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 19, 2013, 11:34:08 am
Hey guys, what If we make a dude that, like, can do ranged AND melee! And he'll poke hard but also be good in melee, too! A true hybrid! IT'LL BE AWESOME
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 19, 2013, 11:39:35 am
Hey guys, what If we make a dude that, like, can do ranged AND melee! And he'll poke hard but also be good in melee, too! A true hybrid! IT'LL BE AWESOME
"Well, I mean there's already Nidalee, and wasn't she kinda OP?"
"Nah, it'll be cool. It's a guy with a hammer, how can that go wrong?"
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 19, 2013, 12:35:33 pm
5 ranked wins in a row! Yay! :D 80 points in Silver 1, but I have to take a break before I can try again.

So far, it's been pretty easy. I have to say, not raging has made the game... fun. I mean, every game, someone starts yelling, and if you just ignore them, nothing happens. What's that? Died top? Meh, just keep pretending that mid isn't raging and get back to farming. Support dies? "GJ, you did ___." Get baited? "Whoopsies."

And in those glorious games where no one yells at anyone... It's peaceful. And no matter what the outcome, gotta type the ggs.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 19, 2013, 03:30:22 pm
... And now my last game of the day is 4v5 :x nuuu
It all turned out well, I didn't even miss minion spawn when I rejiped. Though that game was sort of unsatisfying, what with the two AFKs on their team.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 19, 2013, 04:01:30 pm
... And now my last game of the day is 4v5 :x nuuu
It all turned out well, I didn't even miss minion spawn when I rejiped. Though that game was sort of unsatisfying, what with the two AFKs on their team.
My last game was 4v5... And he reconnected 15 minutes in while we were 17-2. He managed to outfarm our Caitlyn... On Poppy.

We won, of course, but... I dunno.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on September 19, 2013, 05:39:37 pm
Finally played Trundle!

... he's pretty alright. Karma's fairly neat, too.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 19, 2013, 05:41:21 pm
Finally played Trundle!

... he's pretty alright. Karma's fairly neat, too.
They're all pretty fun.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on September 19, 2013, 05:50:07 pm
... ehn. There's a few I'm just kinda' terrible with (moreso than normal) and don't really enjoy playing... which is distinct from the set I'm more terrible with than normal but do enjoy playing, ha. Most of 'em aren't outright terrible, though, no.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 19, 2013, 06:05:09 pm
... ehn. There's a few I'm just kinda' terrible with (moreso than normal) and don't really enjoy playing... which is distinct from the set I'm more terrible with than normal but do enjoy playing, ha. Most of 'em aren't outright terrible, though, no.
Nobody enjoys Xerath as much as I do... :(
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on September 19, 2013, 06:45:04 pm
I've yet to play the dude  :-\

That said, the sustain on Aatrox (just had m'first go at 'im) is just goddamn bonkers. Completely frakking ridiculous. That w is just kinda' nuts, and both the q and r are kinda' hefty, too. Even the E is pretty nice. It's like someone rolled Xin and Sion into a little ball of reviving death and just kinda' threw it out there and cackled.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: baruk on September 19, 2013, 07:35:27 pm
Prediction time:

SG Ozone vs  Gambit Gaming
Spoiler (click to show/hide)
Fnatic vs  Vulcun
Spoiler (click to show/hide)
Mineski vs  Gambit Gaming
Spoiler (click to show/hide)
Fnatic vs  SG Ozone
Spoiler (click to show/hide)
Vulcun vs  Mineski
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 19, 2013, 08:24:01 pm
This free week, man.  I like playing mid TF, and Talon and Brand both scare the piss out of me, though free weekers are never all that good and I can just roam (though Brand pushes harder than I do so it's iffier with him).  Also Vayne.  It's always bad when one of your darlings has a free week.  A little part of me dies every time I see a Vayne stacking AS
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 19, 2013, 08:27:04 pm
A little part of me dies whenever I see free week Vayne running into a teamfight instead of staying at the edges behind the tank ...
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 19, 2013, 08:45:49 pm
A little part of me dies whenever I see free week Vayne running into a teamfight instead of staying at the edges behind the tank ...
A little part of me dies when I try to play Vayne.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 19, 2013, 09:16:25 pm
A little part of me dies whenever I see free week Vayne running into a teamfight instead of staying at the edges behind the tank ...
A little part of me dies when I try to play Vayne.
A little part of me dies when I try to play Vayne after not playing her for a long time, and just cannot stop derping.

It's like having a cannon I can't quite figure out how to hold properly. :'(
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 20, 2013, 12:53:11 am
Oh  my lovely librarian, what's become of you?

This botrk shit has to stop.  At max attack speed silver bolts will do something in the neighborhood of 50% of an enemy's health in like seven seconds (I think.  I did the math a long time ago and don't quite remember).  That's not worth building around.  AD Vayne is brutal.

These AS Vaynes have no idea what it's like.  I remember when I went like 1/9 in a game that lasted an hour.  I got my sixth item (Boots, BT, PD, IE, Banshee, and maybe another PD, I don't remember).  Triple kill, triple kill, ace, gg, don't fuck with Vayne.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: M3hillus on September 20, 2013, 02:37:05 am
Its been how long now, and I still cant get my head around Phage not building into mallet any more. or the new banshee's.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: ThtblovesDF on September 20, 2013, 03:27:54 am
I'm tierd of champs that exist to sell rune pages (athros for hp/5, lucien for attack speed) and bring nothing new to the table...
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 20, 2013, 06:46:41 am
And then I have one of those terrible games where something goes wrong and they blame me for not roaming. Passive-aggressive comments insinuating that I should just go play co-op games and accusations of being a stack of firewood never gets old.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 20, 2013, 07:53:33 am
Karma's fairly neat, too.
Bite your tongue. Speak nothing good of new karma. I miss old karma so much. I can't put chogath on a leash any more.
I'm tierd of champs that exist to sell rune pages (athros for hp/5, lucien for attack speed) and bring nothing new to the table...
I don't think either of those exist to sell rune pages. I can't imagine as runes on Lucian, or hp/5 on Aatrox. The only champs that have their own gimick rune pages are Tyrondomar and gankplank  and the sort.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on September 20, 2013, 09:11:53 am
... I never got a chance to play the old karma, so. I dunno what she was like. Without the reference, karma's pretty neat.

Also gangplank needs runes for something? Dude's seemed more contained, so to speak, that many critters I've played, t'me. Reacts pretty well to, like. Anything. AD, AP, tank, other, GP seems to roll with whatever. 'Course, I'm terrible and I haven't really been buying runes all that much because I'd rather be unlocking interesting critters and runes are kinda' goddamn boring, so... yeah.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on September 20, 2013, 09:19:25 am
... I never got a chance to play the old karma, so. I dunno what she was like. Without the reference, karma's pretty neat.

Old Karma was pretty neat. Her first ability was an AoE cone of damage that also healed if you used an ult point on it (I forget what they're called, and it's not really an ult since she started with it just like she does now). Her second ability was a chain that slowed the target and sped herself up (or sped up the target if the target was an allied champ) and dealt damage once to each enemy that passed through the chain. The speed up/slow down effect was doubled if a point was spent on it. Her third ability was a shield that dealt AoE damage if a point was spent on it.
She was reworked because she didn't really fit in anywhere. She was a subpar support, a subpar mid, a supbar top, pretty sure she couldn't jungle (and if she could wouldn't have been good at it anyway) and should couldn't teamfight well either. She was really neat but no one wanted to play her over anyone else.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Johuotar on September 20, 2013, 09:28:32 am
Just played karma for first time and she was pretty cool. The only reason I never played her before was the terrible walking animation. I just couldn't handle it.

The game before that was pretty speacial, I sometimes get shouted at but its not the type of "Get cancer and die" stuff. Pretty nasty even for LoL. :(
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 20, 2013, 09:45:39 am
Before, she actually had a passive which was a big plus. She got more ap the less hp she had up to 130 at max level and 10% of hp or something like that. It was pretty significant clutch bonus. Now her passive is just part of her ult. She could also store 2 charges on her r, which never needed to be ranked up. That was a big difference.
Her Q was an aoe cone with a fair bit of damage that restored % of missing hp (Again, clutch as hell.), her W was a leash that connected to anything, and anything it passed through. It slowed enemies and hasted allies, and did damage to enemies it passed through. Her E was a better version of what it is now.

Her gimmick was that she was impossibly clutch, and with a teammate who knew what s/he was doing would crush everything. She got reworked because they couldn't buff her to usefulness for your average pubbie because when they did she raped in organized play. Her W was just too swing-y.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 20, 2013, 09:51:47 am
Her passive really needs something new, with the effect being moved onto R. But riot doesn't care about karma.

Also, why are low level games so annoying? @_@ I don't even know what I'm doing wrong and I'm losing endlessly, even to setups that shouldn't work but do.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: M3hillus on September 20, 2013, 12:26:09 pm
Karma's fairly neat, too.
Bite your tongue. Speak nothing good of new karma. I miss old karma so much. I can't put chogath on a leash any more.
I'm tierd of champs that exist to sell rune pages (athros for hp/5, lucien for attack speed) and bring nothing new to the table...
I don't think either of those exist to sell rune pages. I can't imagine as runes on Lucian, or hp/5 on Aatrox. The only champs that have their own gimick rune pages are Tyrondomar and Bankplank  and the sort.
Fix'd. Speaking of Horrible reworks, I miss the old Sejuani.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 20, 2013, 02:06:15 pm
Her passive really needs something new, with the effect being moved onto R. But riot doesn't care about karma.

Also, why are low level games so annoying? @_@ I don't even know what I'm doing wrong and I'm losing endlessly, even to setups that shouldn't work but do.
Don't care too much about low level games. They're not worth worrying over.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 20, 2013, 05:11:12 pm
Spoiler: Tournament Stuff (click to show/hide)


Oh  my lovely librarian, what's become of you?

This botrk shit has to stop.  At max attack speed silver bolts will do something in the neighborhood of 50% of an enemy's health in like seven seconds (I think.  I did the math a long time ago and don't quite remember).  That's not worth building around.  AD Vayne is brutal.

These AS Vaynes have no idea what it's like.  I remember when I went like 1/9 in a game that lasted an hour.  I got my sixth item (Boots, BT, PD, IE, Banshee, and maybe another PD, I don't remember).  Triple kill, triple kill, ace, gg, don't fuck with Vayne.
I never build Botrk on her. I haven't played enough lately to know if I'm doing it right or wrong yet.

I do remember getting my third item (counting boots) and suddenly VAYNE HUNGERS though.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Nistenf on September 20, 2013, 05:27:59 pm
Do build Bortk on Vayne. It gives you stats you really use, on hit effect (which scales off more AS), and the active is great for kiting and chasing and dueling and just everything. The range nerf on the active hurts a little though
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 20, 2013, 05:35:52 pm
First build BotRK on Vayne. It's stupidly good on her.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 20, 2013, 05:41:32 pm
First build BotRK on everybody. It's stupidly good.
Fixed that for ye.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Virex on September 20, 2013, 06:14:09 pm
BotRK on Ryze?
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on September 20, 2013, 06:16:18 pm
That and a manamune... why not? Stick on another nasty bit of CC and kick some sustainability up, make his autoattack a bit more punchy.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 20, 2013, 06:24:53 pm
The "on anybody who benefits slightly from AD" was implied.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on September 20, 2013, 07:45:51 pm
Nonsense. BotRK Soraka. Reginald would have done it.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 20, 2013, 07:47:41 pm
Singed vs Ryze is so painful.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 20, 2013, 07:58:02 pm
Haha, just had a wonderful match playing jung Sejuani. Our Jax was AFK for half the match, our Trundle was feeding them kills the whole time, but we managed to hold on long enough for Ashe and I to build our items, then we double-teamed everything, got 28 kills between us, Aced twice, and carried it to victory. Granted, I'm a complete newb so maybe I'm missing something crucial, but Sejuani feels really, really good once you get over that initial hump, usually around the time you get Golem.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 20, 2013, 08:00:52 pm
People generally don't know how to play Singed or Teemo. It's not about doing damage it's about taunting the enemy team to chase you so they run into your poison/shrooms.

To counter Singed or Teemo you just basically ignore them, Teemo you might have to try and scare off a little bit which is easy as a ranged or mage but a bit harder as a melee but once you do a bit of damage on teemo he generally has to back off while Singed is much tankier and will keep coming in but chasing Singed is silly, and conversely trying to fight in a furball as Singed is silly, just get in, toss someone and get low health then get people to chase you.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 20, 2013, 08:14:49 pm
Actually, I was the Singed. Ryze just needed to walk up to me, snare-combo then walk off :(
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 20, 2013, 08:19:15 pm
I got Shyvana :3  I like her quite a bit.  Jungling's still a little tough without runes but I can do it with a good leash.  I Singed the enemy teemo with ulted Burnout, let him chase me through the bushes to take off like a third of his health (he was at half when he started chasing me) then our Akali popped him as he came around the corner
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 20, 2013, 08:50:53 pm
First build BotRK on everybody. It's stupidly good.
Fixed that for ye.
Hahaha, not really. BotRK used to be good on everybody, but now it's not that great of a buy on some AD carries.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: baruk on September 20, 2013, 09:04:07 pm
Hoping for some crazy results tonight to keep things interesting:
LD vs SKT
Spoiler (click to show/hide)
OMG vs GG.eu
Spoiler (click to show/hide)
TSM vs SKT
Spoiler (click to show/hide)
GG.eu vs LD
Spoiler (click to show/hide)
OMG vs TSM
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 20, 2013, 09:06:15 pm
Hm. Guess I'll have to experiment with botrk sometime, then.

I did try it once, but that Thresh probably would have ruined me utterly no matter what I bought.


Singed vs Ryze is so painful.
People generally don't know how to play Singed or Teemo. It's not about doing damage it's about taunting the enemy team to chase you so they run into your poison/shrooms.

To counter Singed or Teemo you just basically ignore them, Teemo you might have to try and scare off a little bit which is easy as a ranged or mage but a bit harder as a melee but once you do a bit of damage on teemo he generally has to back off while Singed is much tankier and will keep coming in but chasing Singed is silly, and conversely trying to fight in a furball as Singed is silly, just get in, toss someone and get low health then get people to chase you.
Played as the Teemo in a Singed vs Teemo once.

That poor, poor Singed. Must have been his karma for playing Singed. :P


I would disagree about ignoring Teemo, though. His poke is way too good for someone who can't trade with him to just ignore him; they've got to either stay out of his way entirely or go all in and hope they succeed.

You do need to know the difference between going all in and dragging yourself through as many of his shrooms as he feels like dragging you through, however.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 20, 2013, 09:56:27 pm
Spoiler: LD vs SKT (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 21, 2013, 03:11:40 am
Saw Viktor was about to go off sale, bought him on a whim to avoid disappointment and future regret (http://www.youtube.com/watch?v=frfK0I13qUQ).

I am not disappointed.  This guy is a beast.  Augment death, boots, and haunting guise, and you're poking squishies for like half their health.  His E's max range is almost as far as Nidalee's spear.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: sebcool on September 21, 2013, 09:32:25 am
So, I started playing LoL a few days ago, and decided to buy Garen. This guy is made of badass!

In my very first game with him, I was able to engage entire groups of champions and win. I was literally holding all three of the lanes, since all but one other guy in my team was either bad or afk. And even when it was pretty much a 3v5 match, I managed to hold off defeat for 50 minutes. By the end I had over 30 kills and was decimating entire minion stacks with an E. Probably the only reason we lost was that most of my team was following me around instead of laning.

Combat, so much combat.

Edit: Did it again, this time we won.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on September 21, 2013, 10:32:30 am
Garen ownage.

Reminds me of a Malphite game of mine, went 23/10/16 (still have the screenshot) and the game lasted an hour and a minute. Almost from the start everyone on my team was raging and I was trying to calm them down. We lost mid, bot and our jungle, but I was destroying top lane. One of our team left in the hopes that the game ended sooner so that they could play another game (this was back in Season 1, some things were different). So it was 4v5, team morale was shit, but something strange kept happening. Every teamfight would have their team kill my team, but my teammates and I got them down low and I was able to get triple kills by cleaning up (and I wasn't just cleaning up, I ended up doing a lot of damage by myself). This happened several times until my team actually stopped fighting with each other and just followed me around and listened to me. The guy that left came back, saw that we had actually held the enemy off and were pushing them back and decided just to see where the game went. At one point, when two of them were arguing about something, one of them said "I don't care, I'm not listening to you. I'm only here because of Malphite."
Unfortunately, I couldn't carry the whole team. The enemy wisened up when their Skarner realized that I had 400 armor and 250-300 MR that I was just too damned unkillable. My team had silly builds and even though they banded behind me, they didn't trust each other to do anything useful.

That game made me feel awesome, but I was sad that we didn't win. It's an example of a game where morale alone could have changed the outcome.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 21, 2013, 11:59:32 am
On the opposite end of the spectrum are games where morale was high but tactics weren't. :P I got fed early in mid lane by a troll Yi but didn't press the advantage. Everyone build MR and we lost. :<
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 21, 2013, 12:07:00 pm
On the opposite end of the spectrum are games where morale was high but tactics weren't. :P I got fed early in mid lane by a troll Yi but didn't press the advantage. Everyone build MR and we lost. :<
You can have 600 kills, 0 deaths, 7000 cs, 12 barons, 16 dragons, and 60 teammates, but if your nexus falls, you still lose :P

Make use of your advantages while you can, because they can easily slip away.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 21, 2013, 12:46:56 pm
Sky, you mentioned the other day that Sejuani wasn't much use in duels, and was basically good for cc and setting up kills for the team. Now, I'm not denying that (especially early-game, <level 8ish, before you have many skill points or items built), but it seems like she turns into an absolute beast somewhere around level 13-14, at least with the direction I build her. Not just stuff like "knockup+slow and watch ap/ad grab it", but winning duels against things like equally leveled Fiddles and Aatrox, completely turning around team fights, etc. I mean, once I get my items built, that QWE combo will take a good chunk out of anyone with the initial burst, and the cooldowns are low enough to keep spamming it when they run. Most of the ganks I've done have been me dealing ~2/3 of the damage in my initiate and the few seconds after, and whoever else was there helping to clean up.

Spoiler (click to show/hide)

That first one was an awesome game for other reasons, it literally came down to a photo finish with them killing our nexus about one-two seconds before we would have killed theirs. They grabbed an early lead, one of our guys was AFK, and they managed to take down our Nexus turrets, but we came back, Aced them a few times, and the last time managed to push through to their nexus, but they had teleported to their bot minions and snatched the win.

Also, soloing the dragon <3
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 21, 2013, 02:00:41 pm
Hmm I build Sejuani quite a bit differently. First off I would go for Spirit of Elder Lizard instead of Ancient Golem, I like the additional damage and I like to build Seju tanky enough so that tenacity really isn't needed and the extra damage helps clear jungle more quickly without having to use more spells. Yes Sunfire Cape, yes Abyssal, but I also run Sorc Shoes, I also like getting Rylai's, with Rylai's your slows practically freeze people, any champ pretty much gets to minimum move speed and then a Liandry's. If I want more health I might get Warmogs instead.

Though I have also run her with Spectral Wraith and Spirit Visage, Sunfire, Warmogs, Thornmail and Sorc Shoes, so much health and regen and spell vamp and armour that the enemy team need to burst you down with magicks to kill you which means all you have to do is hit the AP carry with your ult and then start chasing around the AD carry. And constantly invade enemy jungle just smiting all the time.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 21, 2013, 02:11:21 pm
God no, there is no reason to run Elder Lizard over Ancient Golem. I can't even process how retarded that is. His build is fine, particularly since he was carrying hard.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 21, 2013, 02:21:30 pm
I didn't say the build was bad anywhere, I just prefer running a different build. Tenacity on Sejuani is so un-needed because Seju has great dash, slow and stun and can be such a massive tank. I do prefer my Spectral Wraith build on her tbh but I don't play that much Seju jungle to get to try it out when I can just stomp with Zac top.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 21, 2013, 02:26:48 pm
Yeah, I can see the Sorc Shoes. I'd actually already considered switching from the Tabi. My main concern with Rylai's is the reduction of the effect for multi-target spells (which is W, E, and I believe R as well); I was worried that the 15% slow wouldn't make up for giving up the other things that could be built instead. I mean, if my goal was to catch enemies for the AD or AP to kill, I'd probably grab it.

I deliberately build as less tank more high-damage init + cc, to help with ganking and swinging team fights. It might be different with an organized team, but in low-rank randoms I've found that it's far better to be able to reliably kill enemies than to build a good tank/cc setup and hoping that your teammates won't fumble kills.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 21, 2013, 02:32:30 pm
Yeah low rank it's much better to build damage, higher level you can build more tanky and rely on your team-mates to do damage.

Also I go for Fnatic for the win! and Zac ftw!
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Wiles on September 21, 2013, 02:54:22 pm
Rylai's is the reduction of the effect for multi-target spells (which is W, E, and I believe R as well); I was worried that the 15% slow wouldn't make up for giving up the other things that could be built instead

Slows also don't stack very well, I really wouldn't spend gold on items that grant slows on Sejuani.

For boots on Sejuani I tend to like mobility so I can get to where I need to be more quickly.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 21, 2013, 04:59:49 pm
Picked up Trynd to complete my solo queue trio, Shyv, Trynd, and Viktor.  Great jangle on Shyv and she's pretty killy, Trynd is self-explanatory, I've seen cheese level 2 allins that end up keeping the enemy top at level 1 like 8 minutes into the game.  May as well give up.  Viktor's another awesome one, his poke is just bullshit and by level 6 with aug death most champs straiht up can't lane against him because one E puts them in kill range.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 21, 2013, 05:09:30 pm
Riven is much better for lvl 1/2 all-ins. Trynd is either raping lane or getting raped and then just split-push all game.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 21, 2013, 05:11:48 pm
She's also 4800 :3. I'll work on her but I'm still smurfing with my noob friend so I'm not too worried
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sindain on September 21, 2013, 06:04:07 pm
Viktor is a boss, one of my favorite mids.
Shyvanna is pretty cool too, but I was never able to do well as her so I never bought her.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 21, 2013, 07:58:23 pm
God no, there is no reason to run Elder Lizard over Ancient Golem. I can't even process how retarded that is. His build is fine, particularly since he was carrying hard.
You don't have to talk down to people like that. If you think the build is bad, then fine, but I'm sure some people would prefer an explanation so that they may understand why.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 21, 2013, 10:35:09 pm
Yeah, I can see the Sorc Shoes. I'd actually already considered switching from the Tabi. My main concern with Rylai's is the reduction of the effect for multi-target spells (which is W, E, and I believe R as well); I was worried that the 15% slow wouldn't make up for giving up the other things that could be built instead. I mean, if my goal was to catch enemies for the AD or AP to kill, I'd probably grab it.

I deliberately build as less tank more high-damage init + cc, to help with ganking and swinging team fights. It might be different with an organized team, but in low-rank randoms I've found that it's far better to be able to reliably kill enemies than to build a good tank/cc setup and hoping that your teammates won't fumble kills.
I build the following:

Boots of Swiftness + furor/captain
Spirit of the Ancient Golem
Locket of the Iron Solari
[MR]
Banshee's Veil
Abyssal Scepter
[Armor]
Frozen Heart (so much armor)
Randuin's Omen
Warmog's Armor

Obviously I don't build all of the items and adapt to the situation.

I think sunfire cape is a trap item, like Thornmail, as there are much better items to to get armor with. I take Swiftness for the tenacity and almost always get frozen heart and banshee's veil. Games rarely last long enough for me to get a Warmog, and usually if I do get one I'm so tanky I can 1v1 everyone except the adc.

I can see that low level soloQ could use a bruiser-y built sejuani than a tank one. Also, Sejuani really can't duel early on: her damage and tankiness all come from items. If someone's smart enough to invade you early on and keep up the pressure it'll be pretty bad. Thankfully not many are good at counterjungling. :p

Edit: I don't mean to say that thornmail or sunfire are totally worthless in all circumstances, but generally other items are better. Eg, Frozen Heart gives 20% cdr AND armor AND a attack speed slow AND mana. Everything I need all at once. :D

Neat link comparing the three (http://www.reignofgaming.net/blogs/a-different-view/eph289/24501-armor-up-comparing-randuins-sunfire-and-thornmail).
Tldr: Frozen Heart and Randuin are good on Sejuani. Sunfire is good for splitpushers or people who don't scale their damage well with other options & have AoE. Randuin is good everywhere. Thornmail is good when the other team is behind.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 21, 2013, 11:08:35 pm
That's a fair point about the Sunfire. I added it to my buildlist because I repeatedly found myself in situations where I was having to push back multiple waves of minions from inhibs solo while my team fucked around/respawned, and that damage aura let me clear them just a little bit faster. I have Banshee and Warmog on my list, but I've never been in a situation where I needed the MR or chunkiness. I totally agree that a more organized team would do better with a tank Sejuani, but in low randoms. :x


On an unrelated note, I'm rather pleased that the two champs I'm enjoying the most also have silly skins. I guess I'll be spending real money at some point after all.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 21, 2013, 11:18:31 pm
What, Bear Cavalry Sejuani?

Also: Flail and Permafrost can clear really well.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 21, 2013, 11:49:49 pm
That's pretty much what I was using; QWE on the heavy minion.

Yes, Bear Cavalry and Heartseeker Vayne. I've been playing Vayne lately and she fits my high-harrass playstyle far better than Ashe, especially when I have a support who'll work with me effectively. Just had a match with a random Lulu against Talon and Ashe bot. We double-killed them three times in a row, at which point Ashe started building boots of mobility in order to more effectively bravely run away, and the rest of their team rotated down to unsuccessfully try and gank us. xD
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: werty892 on September 21, 2013, 11:57:34 pm
That's pretty much what I was using; QWE on the heavy minion.

Yes, Bear Cavalry and Heartseeker Vayne. I've been playing Vayne lately and she fits my high-harrass playstyle far better than Ashe, especially when I have a support who'll work with me effectively. Just had a match with a random Lulu against Talon and Ashe bot. We double-killed them three times in a row, at which point Ashe started building boots of mobility in order to more effectively bravely run away, and the rest of their team rotated down to unsuccessfully try and gank us. xD

Vayne is the AD carry for people who don't know how to AD carry /vaynehate
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 21, 2013, 11:59:07 pm
That's pretty much what I was using; QWE on the heavy minion.

Yes, Bear Cavalry and Heartseeker Vayne. I've been playing Vayne lately and she fits my high-harrass playstyle far better than Ashe, especially when I have a support who'll work with me effectively. Just had a match with a random Lulu against Talon and Ashe bot. We double-killed them three times in a row, at which point Ashe started building boots of mobility in order to more effectively bravely run away, and the rest of their team rotated down to unsuccessfully try and gank us. xD

Vayne is the AD carry for people who don't know how to AD carry /vaynehate

Hehe, half the reason I started playing Vayne is because I'd lock in and call ADC as Ashe, and then some other guy would lock in an ADC and say "WTF y u go botum i had it". This way if that happens I can just shrug and take mid.  :P
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 22, 2013, 04:40:14 am
Obviously I don't build all of the items and adapt to the situation.

I think sunfire cape is a trap item, like Thornmail, as there are much better items to to get armor with. I take Swiftness for the tenacity and almost always get frozen heart and banshee's veil. Games rarely last long enough for me to get a Warmog, and usually if I do get one I'm so tanky I can 1v1 everyone except the adc.

Neat link comparing the three (http://www.reignofgaming.net/blogs/a-different-view/eph289/24501-armor-up-comparing-randuins-sunfire-and-thornmail).
Tldr: Frozen Heart and Randuin are good on Sejuani. Sunfire is good for splitpushers or people who don't scale their damage well with other options & have AoE. Randuin is good everywhere. Thornmail is good when the other team is behind.

Sunfire Cape is quite useful in the early stages of a game, it's a popular first item pick with tanky champs because having health, armour and damage is very useful when tower diving. Thornmail scales much better in late game but early game not so much unless 3 or 4 of the enemy team are heavy AD otherwise it's not a great choice, Thornmail procs on auto-attacks so against AD Spell Casters like Riven or Renekton it can be ineffective. If you have a sunfire cape it makes tower diving a lot more effecive, Thornmail would only help more if you are tower diving an auto-attack based champion.

Thornmail is great but I usually get it later, Thornmail needs health because the longer you keep getting hit the more damage it does so rushing a Thornmail can just get you nuked down by spells if you don't have the HP to survive it. Late game it's not a bad idea to sell Sunfire Cape and buy something else instead but early on it really helps clearing waves and tower diving.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 22, 2013, 05:06:56 am
Time to try ranked out!

Elo is going to be soft-reset after 10/10 or so anyways, might as well have the experience ;D

I'm so nervous...
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 22, 2013, 06:50:46 am
Vayne is the AD carry for people who don't know how to AD carry /vaynehate
I'd like to object, but it is true that, at least at low levels, all you really have to do is not lose your Nexus for 45 minutes at which point you can just sort of annihilate everything that doesn't instagib you first.

The trick being, of course, that usually enemies won't let that happen if you're literally just facerolling. She also used to have a fairly horrid early game, though that doesn't seem as true anymore.


Hehe, half the reason I started playing Vayne is because I'd lock in and call ADC as Ashe, and then some other guy would lock in an ADC and say "WTF y u go botum i had it". This way if that happens I can just shrug and take mid.  :P
I've always wanted to try her top. Never considered going mid, though. o_O


Time to try ranked out!

Elo is going to be soft-reset after 10/10 or so anyways, might as well have the experience ;D

I'm so nervous...
You'll be fine. Ranked really is just Normal with some champ select alterations and that people tend to take somewhat more seriously.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 22, 2013, 09:19:56 am
Maybe things are different now, but I would strongly discourage going mid as Vayne.  It's all open so you'll rarely get your wall-stuns, you're going against people who probably outrange you, and it's a shorter lane which means pinking the lane will cover more and put you in more trouble.  I went against a Vayne mid yesterday as Viktor and while I only got one kill on her in lane (I'm still learning the ins and outs, plus I don't have flash yet), she couldn't really do anything to me and by the time I had my core done a single E was chunking her for almost half her health.

EDIT:  Forgot to mention.  I've also gone mid as Vayne a few times, back when I was still in my prime.  It did not go well.


Overall I think my smurfing was probably a good thing at least for now.  I always played solo queue but at some point I lost the solo queue mindset and couldn't regain it.  I was being a team player without a team.  Back when I was leveling, when I wasn't experienced enough to be a team player, I was hyperaggressive and very reckless.  I dove towers all day, strived for kills, pushed like a madman (incidentally causing the jungler to camp my lane and relieve pressure on the other lanes).  I also carried game after game after game.  I got to level 30 with something like a 60% win-rate, lost my nerve, and got beat back down to 50%.  Since I've been smurfing, I'm starting to feel that balls-to-the-wall solo queue spirit again.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 22, 2013, 12:38:44 pm
Rough Order of Vayne Positions: AD>Top>Jungle>Support>Mid. Support Vayne is more effective than sending her mid, because she (USUALLLY) can't get the farm she needs safely after level 4 or so. Any of the popular mid choices right now would just laugh in her face and force her to back. At least when she gets levels, Vayne is surprisingly effective even without gold. 2 built in steroids goes a long way.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 22, 2013, 12:57:24 pm
Just in case it wasn't obvious, mid Vayne was a joke.  :P

But yes, she's pretty decent early-game once you get both your Q and W; the silver bolts take a chunk large enough to scare most people off, and you can pretty easily drop people if they aren't careful. There are few phrases I love as much as "% health true damage".
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 22, 2013, 09:53:17 pm
What with Ahri's popularity in the WC, I feel like she's going to be hit by the nerf bat soon :<
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 22, 2013, 11:24:10 pm
What with Ahri's popularity in the WC, I feel like she's going to be hit by the nerf bat soon :<
I foresee a nerf to her ult cd. But, really, the problem lies in DFG.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 23, 2013, 12:05:25 am
Yeah, even without my ult I can often burst down anyone with a Charm, DFG, foxfire and ball. >_>
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on September 23, 2013, 01:11:05 am
... wasn't it exactly like that the last time DFG got nerfed?
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 23, 2013, 01:21:36 am
I think part of what makes DFG strong is the sort of % hp stacking meta going on right now. Resistances are invalidated because of the way penetration is calculated now, and the fact that you can stack as much hp as you like but when it's all based off of a % of that anyways, it's kinda useless. Almost all of the new champs have a % hp move, and it really shows how hard that kind of thing is to balance. A while ago, some rioter (Morello I think) made a post about how it's fine to have one really strong gimmick thing, but when it starts to become more available they all have to be toned down. His example was Amumu's ulti. If Amumu was the only one with an ulti like that, then it could be much stronger because it was the only one like it. However, because there are so many similar (Oriana, Sejuani, Galio, Malphite, Nami, Morgana, Kennen) they all have to be toned down. In fact, so many champs have a huge aoe cc ulti thing now that it's past critical mass and they can't be made any weaker, because you can only have 5 at any given time.
The same thing is happening with % HP, only they haven't been toned down. Almost all of the popular champs right now can shove % hp somewhere into their kit, either through base skills like Elise, or through items like Ahri. It's really interesting when you look at it from a design perspective.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 23, 2013, 02:19:27 am
Is it just me or is Tryndamere broken as hell right now?

I don't mean the typical bronze level boohoo 2 stronk, I'm talking about dudes like Hao going 0/8 in lane and then coming back to win with ridiculous splitpush and 1v2 power, in diamond level games.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on September 23, 2013, 03:09:25 am
Trynd is the kind of champ that can do that. He can suck horribly until 6, still suck after 6 because he gave advantage to the enemy pre-6, and still suck for quite a long time in the game. However, he scales ridiculously thanks to his innate steroids, so if he ever gets started he just wrecks face. I don't think he's broken, I just think that people don't expect him to do much if he's down all game.


Finished a 29-7-26 ARAM game a bit ago playing Cass. Going off of this experience and previous experience in ARAM games with Cass, I definitely feel that she's overpowered on ARAM. If you start with Tear, you will never have to worry about mana the entire game. A chalice would be just too much wasted mana regen. She easily gets her passive up to 5 and can keep it there literally the entire game as long as she's alive. As long as your team isn't horrible or makes poor decisions, you should be able to just kite the enemy forever and keep them low with DoT abilities + Liandry's. That could theoretically be said about a lot of champs, but the mana regen thing and keeping her passive capped is just way too much IMO.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 23, 2013, 04:19:48 am
I found Trynadamere is one of your best choices if you have to go 2v1 top. As long as one of the champs isn't Jayce, he can handle two bruisers and only die very few. Heck, in one game Trynd locked down Darius and Garen trying hard to kill him at the tower while I, the jungler who couldn't gank a tank+bruiser lane, pressured other lanes. And by endgame Tryndamere was still a beast in fights.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 23, 2013, 05:22:14 am
Trynd can be played basically like Singed except doing more damage to towers. Trynd can win games just constantly pushing his lane all game, this can be countered by constantly having a presence in that lane and then hoping trynd doesn't move to another lane.

Trynd can eventually take down towers fairly quickly and then escape.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: eerr on September 23, 2013, 07:21:56 am
Tryn is still overpowered- so long as you smack people with your spinning strike as your escape ability.

This is how you punish harassers- with a razor's edge.

Then you turn on them and kill them.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Virex on September 23, 2013, 09:25:47 am

Hehe, half the reason I started playing Vayne is because I'd lock in and call ADC as Ashe, and then some other guy would lock in an ADC and say "WTF y u go botum i had it". This way if that happens I can just shrug and take mid.  :P


I know you're not being serious, but if you want to do that, you should grab Tristana. AP Tristana absolutely vaporizes most mids.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 23, 2013, 09:43:07 am

Hehe, half the reason I started playing Vayne is because I'd lock in and call ADC as Ashe, and then some other guy would lock in an ADC and say "WTF y u go botum i had it". This way if that happens I can just shrug and take mid.  :P


I know you're not being serious, but if you want to do that, you should grab Tristana. AP Tristana absolutely vaporizes most mids.

I've heard as much, though I imagine you'd want some sustain beyond Doran's Blade early-game. I do really like how her jump cooldown auto-ends when you get a kill, it seems like it'd make for some really trollish tower-diving. Besides, I've already got Teemo, I might as well have the matched pair. :V
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 23, 2013, 10:03:55 am
(http://31.media.tumblr.com/a377b65f264ce52c460a0fbe8a7acf60/tumblr_mg8axvvMBL1s2e5cno1_500.jpg)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 23, 2013, 12:43:47 pm
Spoiler (click to show/hide)
Tristana is a fool to think she could ever change Teemo. She'd be much better off with Rumble.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on September 23, 2013, 01:22:00 pm
As a long time mid player, I can say that the AP Trist thing messing up mids is decently accurate. It's less to do with champs than it is mindset, though. Throwing AP Trist mid is like throwing Nunu mid; mid players are used to constant stress looking for any advantage they can take, timing their own cooldowns as well as adapting to the cooldowns of the enemy, paying attention to damage at different stages of the game, etc. Usually mids will throw out abilities just to see what will happen and get a feel for the playstyle of the opponent before they go all in around 6. However, AP Trist throws a brick into all of that because she's not going to react to anything you do unless you miss an ability, in which case she'll jump to you, hit you with her DoT and then auto you down. That's extremely punishing, as it's "You better not use your abilities to farm if they don't have short cooldowns, and you better not miss me because then you're porting home after this or you're dead." That can be said for most mids when there's an exchange that's going to go down, but Trist can capitalize on almost anything. Mids aren't used to that, even if they play other lanes, because they went into the game expecting the mid mindset. Nunu is similar in that he's not very reactive, he just gets in your face, snowballs you, eats a creep, backs off and is usually tanky enough and has enough sustain that he wins every single exchange. I'd have to say that neither of them are necessarily better picks than most other mids teamcomp-wise. Your main strategy is to keep the enemy mid off balance mentally, punish them hard, keep them underleveled, don't let them roam and set up an advantage for your team to capitalize on. If the game lasts late into the game then the enemy might be able to recover from this and be in a better position even if they've been losing most of the game.

My experience from three seasons, anyway.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 23, 2013, 02:08:04 pm
As a long time mid player, I can say that the AP Trist thing messing up mids is decently accurate. It's less to do with champs than it is mindset, though. Throwing AP Trist mid is like throwing Nunu mid; mid players are used to constant stress looking for any advantage they can take, timing their own cooldowns as well as adapting to the cooldowns of the enemy, paying attention to damage at different stages of the game, etc. Usually mids will throw out abilities just to see what will happen and get a feel for the playstyle of the opponent before they go all in around 6. However, AP Trist throws a brick into all of that because she's not going to react to anything you do unless you miss an ability, in which case she'll jump to you, hit you with her DoT and then auto you down. That's extremely punishing, as it's "You better not use your abilities to farm if they don't have short cooldowns, and you better not miss me because then you're porting home after this or you're dead." That can be said for most mids when there's an exchange that's going to go down, but Trist can capitalize on almost anything. Mids aren't used to that, even if they play other lanes, because they went into the game expecting the mid mindset. Nunu is similar in that he's not very reactive, he just gets in your face, snowballs you, eats a creep, backs off and is usually tanky enough and has enough sustain that he wins every single exchange. I'd have to say that neither of them are necessarily better picks than most other mids teamcomp-wise. Your main strategy is to keep the enemy mid off balance mentally, punish them hard, keep them underleveled, don't let them roam and set up an advantage for your team to capitalize on. If the game lasts late into the game then the enemy might be able to recover from this and be in a better position even if they've been losing most of the game.

My experience from three seasons, anyway.
I don't believe that's true. I play mid all the time, and if you're going into mid not ready to deal with anything, then you might as well have lost the lane. I've seen plenty of things, and if you can't adapt, you die. Every lane is the same in this manner. If you're not ready to deal with double bruiser bot, then you can lose that by stepping out of lane. If you're not ready for quadra jungle, then you can lose by not taking necessary precautions. Different play can beat players by throwing them out of their comfort zone, sure. But, if you try that against a skilled player, they won't be brought of their comfort zone.

Trist mid? That's nothing. Big deal. I can exploit your weaknesses the same way you can exploit mine. Game knowledge isn't limited. You can use things that are a staple to another lane in lots of places. You're not going to throw me off by playing Tristana mid. Or Pantheon mid. Or Riven mid. Or Ezreal, Blitzcrank, Alistar, Fiora, Wukong... It doesn't matter. Why? Because I have game knowledge already. Heck, I've seen all of these. And less experienced me might've had trouble with them. But now? No way. I'm prepared for everything. I'm prepared for duo mid. I'm prepared for 5 people in mid. It's not going to throw me off, and if it throws you off, then it's just an experience you have to learn from.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: baruk on September 23, 2013, 02:33:41 pm
 Fnatic vs Cloud 9 - Fnatic the favourites after a strong group stage, but I predict Cloud 9 will win 2-1 after dropping the first game.
 NJBS vs Gambit - I think this will be a 2-0 for Gambit. Not much is known about Najin Sword's current form, but I think they'll be rusty - this is where missing out on the group stage is going to be a disadvantage.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 23, 2013, 02:34:14 pm
Go C9!
Go Gambit!
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 23, 2013, 02:39:15 pm
Trist mid isn't that scary, she has a problem that she has long cooldowns so some champs can exploit that if they can shield/dodge the explosive shot it takes a huge chunk out of Trist's damage.

Also if Trist uses rocket jump and can't get a kill or assist then she can get killed very easily, Morgana can eat anything Trist throws but can't really kill Trist either as Rocket Jump can avoid most of Morg's damage, Morg should be able to out-sustain in the lane though, Fizz can assasinate and troll-dodge Trist's damage.

Basically to beat mid Tristana you just need to push her, she doesn't have range at early level and has such long cooldowns there isn't much Trist can do.

Also Fnatic ftw! xPekekeke

EDIT:

Why always so much J4, Lee Sin so much stronger...
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 23, 2013, 05:01:50 pm
All I can say about that game is...

Wow, someone actually bought Mana Manipulator.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on September 23, 2013, 05:47:10 pm
Tristana stuff

I agree with you, I was just saying that Trist's strength as a mid is simply that she plays differently than most other mids that people are used to. There's nothing about her that makes her wonderful mid and makes people wonder why she isn't played mid more, she's just different. That's why you see her win mid if she wins mid, not because she's a great mid champ but because she can mess with people who didn't adapt, like you said.

Also, you say you might be ready for anything, but are you ready for flash jungle WW ult into a LeBlanc combo (with ignite if necessary)? God those were good times. So many kills.

Trist mid isn't that scary, she has a problem that she has long cooldowns so some champs can exploit that if they can shield/dodge the explosive shot it takes a huge chunk out of Trist's damage.

Also if Trist uses rocket jump and can't get a kill or assist then she can get killed very easily, Morgana can eat anything Trist throws but can't really kill Trist either as Rocket Jump can avoid most of Morg's damage, Morg should be able to out-sustain in the lane though, Fizz can assasinate and troll-dodge Trist's damage.

I was assuming that this wasn't draft (do people really throw Trist mid in drafts/ranks?) and therefore counterpicking strategies with specific champs aren't useful.

Why always so much J4, Lee Sin so much stronger...

I think most of these team comps are looking for cc synergy and teamfighting capability. J4's Cataclysm is stronger for that than Lee Sin's ult kick, IMO.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 23, 2013, 05:54:02 pm
Tristana stuff

I agree with you, I was just saying that Trist's strength as a mid is simply that she plays differently than most other mids that people are used to. There's nothing about her that makes her wonderful mid and makes people wonder why she isn't played mid more, she's just different. That's why you see her win mid if she wins mid, not because she's a great mid champ but because she can mess with people who didn't adapt, like you said.

Also, you say you might be ready for anything, but are you ready for flash jungle WW ult into a LeBlanc combo (with ignite if necessary)? God those were good times. So many kills.
Well... I'd see Warwick and I'd see LeBlanc... So yes?
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 23, 2013, 06:10:22 pm
Trist mid isn't that scary, she has a problem that she has long cooldowns so some champs can exploit that if they can shield/dodge the explosive shot it takes a huge chunk out of Trist's damage.

Also if Trist uses rocket jump and can't get a kill or assist then she can get killed very easily, Morgana can eat anything Trist throws but can't really kill Trist either as Rocket Jump can avoid most of Morg's damage, Morg should be able to out-sustain in the lane though, Fizz can assasinate and troll-dodge Trist's damage.

I was assuming that this wasn't draft (do people really throw Trist mid in drafts/ranks?) and therefore counterpicking strategies with specific champs aren't useful.

Why always so much J4, Lee Sin so much stronger...

I think most of these team comps are looking for cc synergy and teamfighting capability. J4's Cataclysm is stronger for that than Lee Sin's ult kick, IMO.

Man for normals who cares where Trist goes :P

In pretty much all matches with J4 his ult doesn't really do much, almost every champ picked has some dash when J4 is there, J4 is strong without his ult though, he can get in good positions and do great ganks and heavy hits, I feel though that because the ult is easily escaped there are so many other choices as it's pretty much a wasted ability, Lee Sin does more damage (as shown in game 3 Fnatic vs C9) or if you want tanky initiator then Zac is probably better.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 23, 2013, 08:58:29 pm
Well. I now feel considerably less stupid for getting chunked by Nidalee on ARAM, at least.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 23, 2013, 09:51:40 pm
I am getting seriously discouraged.  Still smurfing, but either I don't remember how bad things were at low level or things have gotten much worse since the last time I leveled up.  My KDR is 7:4 on Viktor but I have more losses than wins.  I've taken to grabbing Mejai's to carry harder, but I just can't do it.  I can't carry these fucking people when they pick four melee champs, build glass cannon, and repeatedly suicide.  Last game we almost won but at the last minute they all strung out and got picked off.  I begged the two remaining to stall until we could come back but they ran into the enemy team one by one, and we lost.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 24, 2013, 12:07:29 am
Jungle Teemo is making me cackle with maniacal laughter right now after I and a random Warwick player Aced the enemy team in a 2v5 and drove them to surrender less than twenty minutes into the match, with no towers down. I poked one of them at mid with my blind, and their entire team popped out of the woodwork to follow me. I was on about 25% health leading them up the river through brush full of shrooms, doubling back through jungle towards our inner mid tower. They'd eaten 6-7 of the things when Warwick jumped in. He'd already been fed a bit (we were still in single digit levels but he had more kills than their whole team combined). They all (heh) dog-piled him, and by the time I'd popped my heal and turned around he was at <30%, but had already killed one of them. I hit their WW with my blind and took him down from the brush, then did the same to Vayne while our WW ulted one of the two survivors down. The last ran into another one of my shrooms and died when WW caught him. About ten seconds later the surrender notice popped up.   XD

For criticism: the build I'm using right now:

Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 24, 2013, 12:45:40 am
I am getting seriously discouraged.  Still smurfing, but either I don't remember how bad things were at low level or things have gotten much worse since the last time I leveled up.  My KDR is 7:4 on Viktor but I have more losses than wins.  I've taken to grabbing Mejai's to carry harder, but I just can't do it.  I can't carry these fucking people when they pick four melee champs, build glass cannon, and repeatedly suicide.  Last game we almost won but at the last minute they all strung out and got picked off.  I begged the two remaining to stall until we could come back but they ran into the enemy team one by one, and we lost.
Low level games are luck. It's all about which side has more bad players than anything. Premade 3 is enough to win games reliably though.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 24, 2013, 05:35:31 am
For criticism: the build I'm using right now:

Spoiler (click to show/hide)

Berzerkers Greaves might not be the best choice on AP Teemo, half the damage from the E is on-hit while the rest is just damage over time which won't stack with multiple hits but just refresh duration so Sorc Shoes is probably better for more magic penetration. The increased attack speed from Greaves won't do as much as increased penetration from Sorc Shoes. Not saying that AS is bad on Teemo but Nashor's should be enough and with Shrooms you will want as much mag pen as possible, except abyssals is not so great on Teemo as it won't affect shrooms.

Also if you change Lizard to Liandry's then you do tons more damage, as well with % based damage and more mag pen, Liandry shrooms can chunk off half health of an enemy. Can just get spirit stone for early jungle then change it to Liandry's later.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 24, 2013, 07:08:44 am
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 24, 2013, 07:26:32 am
Don't spoil it!
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Jopax on September 24, 2013, 07:30:00 am
Hey guys, I have an idea for some skins.

Imagine this : "Pacific Rim themed skins"

Like, you'd have Gypsy Danger Vi, and Crimson Typhoon Viktor and Cherno Alpha Blitzcrank and they would be fucking amazing O.O
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 24, 2013, 03:27:48 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 24, 2013, 03:44:58 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)

For criticism: the build I'm using right now:

Spoiler (click to show/hide)
Also if you change Lizard to Liandry's then you do tons more damage, as well with % based damage and more mag pen, Liandry shrooms can chunk off half health of an enemy. Can just get spirit stone for early jungle then change it to Liandry's later.
I was already considering making that change late-game, but I've yet to have a match stretch long enough for me to sell and rebuild. That true damage is useful enough early on that I'd rather build better AP-boosting items. Basically the %HP damage and the Mpen are both much more useful late-game when everyone has obscenely high HP and is more likely to have built MR items to counter me. The closest I've reached to that point was a match where by the time I considered selling and rebuilding we had already started on the enemy nexus turrets. :x
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 24, 2013, 04:04:00 pm
Well if you have mag pen items when the enemy don't have mag pen then your practically doing true damage :P

The damage of Liandry's is huge even on low hp enemies. Liandry's is 2% of targets current health per second for 3 seconds and doubled against slowed/stunned units. A teemo shroom will proc 7 seconds of Liandrys as well as 7 seconds of Lizard Elder. Liandrys will take of 28% scaling health of enemy (won't be flat 28% as enemy health decreases so will damage) so after mag res stuff on a 2000 hp opponent Liandrys would probably do around 400 damage, Lizard Elder does 4 + (2*lvl) true damage over 3 seconds, at level 18 that is 40 damage overall or 13.3 per second so on a shroom that does 93 damage over the 7 seconds it procs.

As you can see the opponent would need a huge amount of magic resist to make Lizard Elder a better choice over Liandry. If your going AD Teemo then Lizard Elder is fine but for AP Teemo Liandry's is easily the solid choice.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 24, 2013, 04:17:08 pm
I always go for 31mpen early on.  Malzahar with 31mpen in lane is very very scary, you don't want to go anywhere near the minions lest you get an E stuck on you for like a quarter of your health.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 24, 2013, 04:37:34 pm
Yeah Malzahar is a dick, hurr durr clear whole wave with one spell which also gives me back mana. I think Alistar is Malz counter just to heal minions :P
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 24, 2013, 05:10:57 pm
Ugh, I know I've been complaining but this is fucking bullshit.  I haven't lost my lane once as Victor.  Even against Talon and Zed and his ilk, I've always won or at least come out even.  But every single time my team feeds their fucking asses off.  To the point where you'd have to be doing it on purpose or just have no comprehension of even the most basic concepts of the game.  There is no excuse for going 0/8 in ten minutes.

Every single game.  What the fuck am I supposed to do?

I can usually sort of carry, but there's a limit to what I can do, and I can't stop my teammates from ignoring my pings and getting caught like idiots.  19/6, 18/5, 12/7, those are all losses.  That 19/6 game we basically won but at the last minute my teammates just kind of suicided one by one.  I can sort of understand how people become toxic, it takes every ounce of restraint not to yell at these people.  Maybe it's the smurfing thing, maybe I'm just not realizing that I've internalized a lot of stuff about the game that the other players don't have the experience to know.

What do you think?  I'm level 9 now on my smurf, and I'm still playing with my friends sometimes, if it weren't for them and the couple champs I've bought on the smurf I'd probably go back to my level 30 account and see how things go.  Am I just going into these games expecting shit my teammates aren't experienced enough to get?  That doesn't explain why it's always always always my team doing the feeding.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 24, 2013, 05:13:33 pm
Win lane quickly, roam, and feed the other lanes.
Having at least one to two people to help is a great boon.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 24, 2013, 05:15:48 pm
Win lane quickly, roam, and feed the other lanes.
Having at least one to two people to help is a great boon.
^
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 24, 2013, 06:37:15 pm
Cthulhu, it isn't you having internalized a bunch of concepts important to the game. Well, it is, but the point is that shouldn't prevent new players from doing the same on some level. Before I started playing I spent a few days reading articles and studying professional matches, and quickly learned more once I started playing. Granted, I'm still a newbie, but it isn't slow going. Basic concepts like "don't run out alone when the enemy team has map control", "don't get into fights that don't favor you", seeing ganks in advance based on your positioning and enemy presence/absence, etc. aren't the sort of things that take four years in university to learn. Hell, you can be in your very first match and still understand things like that if you have a lick of common sense. If you haven't picked that stuff up by the time you hit level 5ish on your first account, there's something wrong.

I mean, you won't see high-level tactics and planning from low-level randoms, but the people who constantly feed and get themselves into bad situations are either doing it intentionally, or are really that stupid. I ran into a guy the other night who insisted that playing Ashe solo mid was an awesome idea, then decided to go jungle after we all shouted him down around the time of his third death. After he died to jungle mobs a few times he went AFK because he "AM Fukin sick of u nubs telling me what to do i should be able to play who i want where i want, im a experence player and know what im doing".

Heh, a good chunk of the reason why I started playing Teemo is because it lets me ward for the whole team without spending all of my gold on wards, because goodness knows nobody else buys them. Well, not quite. Maybe ~10% of my matches have been with people who worked together and grasped basic concepts, and perhaps half of those had people who kept wards up. It's not that they don't exist, just that it's rare to encounter them. In a sense it's actually quite similar to SCII random multiplayer, in terms of the mix of players you get.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on September 24, 2013, 07:21:17 pm
... your words bite, FD. Been playing AoSs for probably a decade now and my map awareness is still shit. Just can't seem to get the feel for paying attention to the mechanics of last hitting and not getting squished in lane and the overall situation at the same time. If I pay attention to one, I suffer in the other. Practice has done nothing, actually trying has... done nothing. I'm honestly just kinda' terrible at DotA style AoS maps :V

One of the other reasons I largely stick to co-op matches, ha.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 24, 2013, 07:47:33 pm
It's weird how some failures can be frustrating and others just sort of amusing.

Had an ARAM where our Kennen said gg over being focused (he usually died well after me), then hung out in the bush while we drew back and the enemy passed. So... now we're separated, Voli ends up in the middle of their team somehow (they had a Blitz, but I don't think that was all of it), Kennen comes up the back and dies as expected, the rest of us can't hold the nexus. End of the game said something about something being OP. No Kennen, you just threw. Admittedly we were losing anyway, but still.

Game or two later, Amumu DCs. We get poked down even harder than we had been, Karthus says eh, fuck it. Gonna lose anyway, might as well dive them. Much funner game. Got stomped, but did fairly well for 4v5 desperation rushes, and the game was overall pretty fun and relaxing.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 24, 2013, 08:33:13 pm
... your words bite, FD. Been playing AoSs for probably a decade now and my map awareness is still shit. Just can't seem to get the feel for paying attention to the mechanics of last hitting and not getting squished in lane and the overall situation at the same time. If I pay attention to one, I suffer in the other. Practice has done nothing, actually trying has... done nothing. I'm honestly just kinda' terrible at DotA style AoS maps :V

One of the other reasons I largely stick to co-op matches, ha.
Sorry. :c

But I'm not even talking about map awareness, per se. Just common sense things like "My teammate just died in mid and there were three assists attached to the kill. Maybe I shouldn't charge mid alone." I get not being able to divide your attention like that; I have the same trouble in RTSes. Again, though, the issue there is that I get too caught up in the microcosm of the game, not that I spend the entire match spawning basic infantry with rally points in the enemy base. Not being very good at the game != W+M1ing for the entire match (to steal a bit of language from FPSes). S'the difference between the guy who tries his best but still gets ganked, has a negative KDR, and is pushed back, versus the guy who rushes straight at the nearest enemy champion for the entire match, regardless of circumstances, and who swears at anyone who suggests that maybe it isn't the best idea. One's okay and can be overcome with teamwork, the other is a lost cause. :P

Unrelated: I think I've found my second buy. I giggle nearly as much playing Akali as I do while playing Teemo.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: baruk on September 24, 2013, 08:47:20 pm
 Gamania Bears vs  SK Telecom T1: SKT ought to win this 2-0. I've heard that the Gama Bears play-style is relatively slow and methodical - the team was put together a few months ago based around some of the top solo-queue players in Taiwan. I don't think they will be able to deal with Faker, but I hope they surprise me.

 Royal Club vs  OMG: This is a rematch of the Chinese regional final. I think OMG will get revenge, and take it 2-1. However, they are coming off their first defeat (to SKT) - the cascade of deaths that led to losing a 12 minute inhibitor will have been a dent in their confidence.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on September 24, 2013, 08:49:34 pm
Ah. Yeah, I'm... not quite that bad. I mean, don't dive into an outnumbered matchup unless you've got damn good reason to is just... sensible. Sometimes you think you've got good reason and it turns out you don't, but...

I'unno, even for me I (as in, I'm not really good enough/don't care enough to notice these things) see a lot of people with really... shoddy? Aggression. Not knowing when to pressure or keep back, even the littlest. I'm not exactly godlike myself, but stuff like "don't try to solo the fed critter and its four pals" is pretty basic, heh, as is "take that extra step to shoot the 10 hp champ in the head".

Anyway. Think I'll play another mundo game soon. I just... I love those cleavers. They're quite possibly my favorite skillshot in the game. Low CD, slow, utterly delicious damage, bloody close to outright costless, totes solid range and travel speed, even kinda' hard to see. You can poke, chase, farm, kill... everything. With those cleavers. Mundo's bloody close to a ranged hero because of those things :P Cleaver lyfe, baby.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 24, 2013, 10:05:03 pm
I think some people, like, unconsciously throw the game because they don't want to be carried.

It's like, you can stay under your tower and try to farm while someone else gets doubles and triples and wins, but that doesn't feel useful, so they try their damnedest to get back in the game, which just leads to them dying more.  They keep trying to fight in the hopes that something will go their way, or they head into a winning lane and fuck it up, they don't want to be the nub that got carried and they, probably without realizing it, throw a salvageable game.

That's the issue I think.  There's no excuse for dying five times in lane, as soon as you realize you're behind you need to stop leaving yourself open, towers 2 stronk.

I'm pulling back together though.  Just had a ridiculous game as Tryndamere.  We started off pretty rough, Trynd/MF vs Pantheon/Caitlyn, but they got cocky and threw a couple double kills my way and pretty soon the only one I couldn't just ream 1v1 was their fed Jax, and even that came down to one or two random crits.  Was one swing away from a penta right at the end but died because I was tunnelvisioning and didn't ult.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 24, 2013, 10:20:50 pm
I think some people, like, unconsciously throw the game because they don't want to be carried.

It's like, you can stay under your tower and try to farm while someone else gets doubles and triples and wins, but that doesn't feel useful, so they try their damnedest to get back in the game, which just leads to them dying more.  They keep trying to fight in the hopes that something will go their way, or they head into a winning lane and fuck it up, they don't want to be the nub that got carried and they, probably without realizing it, throw a salvageable game.

That's the issue I think.  There's no excuse for dying five times in lane, as soon as you realize you're behind you need to stop leaving yourself open, towers 2 stronk.

I'm pulling back together though.  Just had a ridiculous game as Tryndamere.  We started off pretty rough, Trynd/MF vs Pantheon/Caitlyn, but they got cocky and threw a couple double kills my way and pretty soon the only one I couldn't just ream 1v1 was their fed Jax, and even that came down to one or two random crits.  Was one swing away from a penta right at the end but died because I was tunnelvisioning and didn't ult.
Or they could just, you know, not know some of these concepts. And, it IS a game, so they're trying what they think works for them. Sometimes, you just have a bad game. And it's not like you getting mad at them will suddenly make them play better.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 24, 2013, 10:26:17 pm
Yeah, turning toxic is definitely a no. I see how people slide towards it, but I don't want to be like that with something I enjoy. Though I'm not above surrender-voting if 2+ of my teammates are feeding/AFK. No point being nasty, but there's also no point wasting half an hour because someone is suicidal and stubborn.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 24, 2013, 10:58:55 pm
Gamania Bears vs  SK Telecom T1: SKT ought to win this 2-0. I've heard that the Gama Bears play-style is relatively slow and methodical - the team was put together a few months ago based around some of the top solo-queue players in Taiwan. I don't think they will be able to deal with Faker, but I hope they surprise me.
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 24, 2013, 11:02:28 pm
Yeah, I don't rage or anything.  I reproach, and I've occasionally lamented the sad state of things, but I never tell people to uninstall or fuck themselves.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 25, 2013, 12:55:12 am
Royal Club vs  OMG: This is a rematch of the Chinese regional final. I think OMG will get revenge, and take it 2-1. However, they are coming off their first defeat (to SKT) - the cascade of deaths that led to losing a 12 minute inhibitor will have been a dent in their confidence.
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Astral on September 25, 2013, 03:09:30 am
Where are people watching these matches? I might end up bored enough to see how the higher level plays, especially now that I finally decided to go through my provisionals and get placed at Silver 1 for solo queue.

I've just never found it fun to watch someone else play a game unless I'm unable to play that myself.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on September 25, 2013, 05:26:51 am
http://www.lolesports.com/ (http://www.lolesports.com/)

If the games are currently being played, there will be a livestream. Otherwise, you can click on the brackets to be taken to the match/set results where you can then access links to the games. The links are youtube videos of the livestream for that day, snipped for just the game in question.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 25, 2013, 01:30:59 pm
I don't watch the pro scene, and I hate how mindlessly non-pro players latch onto anything a pro says.

If HotshotGG (or whoever's the equivalent right now, I stopped paying attention) said "AS/on-hit Veigar is brokenly overpowered" in a stream, you would see dozens of AS/on-hit Veigars in solo queue.  All the way down to level 1 people are screaming about the meta.  I don't just hate the meta to hate the meta like some people, I understand why it exists, but if you've got fifty games under your belt nobody in your game is playing optimally and it's probably gonna come down to which team dies the most in the laning phase. 
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 25, 2013, 01:43:37 pm
The problem, though, is that some elements of the meta exist because they make good sense even outside the context of it. Like, say, having ADC and support duo-lane, having a jungler, having a team comp that covers all the different roles, etc. Honestly, too, I was seeing people follow meta norms from level one, taking their AP mid, ADC bot, tank top, etc. It's ingrained enough in the collective mindset that it's usually better to stick with it (or deliberately build to beat it), because most of the time most of the other players will (to some extent), and you don't want to get into a situation where you can't handle your lane because you chose a champion and build that doesn't do well against meta norms for that position.


That said, the whole "OMG SO'N'SO SAID THIS THEIR WORD IS LAW" thing reminds me entirely too much of the MLG fanboy crowd from Halo, and I hated those fuckers with a passion.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on September 25, 2013, 02:15:32 pm
... all I can really say is that the professional games are generally pretty fun to watch. Which... is enough for me. Half the time (more than?) I like watching DotA ripoffs more than I actually like playing them, ha. All the pretty colors and neat tricks without the tedium of having to actually do them.

Still, I mostly play bots (and often beginner bots), so when the meta comes up I usually just go, "... bots, buddy. It really doesn't matter." And it really doesn't, not if you're intending to mostly play co-op.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 25, 2013, 02:24:16 pm
Speaking of professional games, I just watched the first Royal v. OMG match, and holy cannoli but that was a big turnaround.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 25, 2013, 05:48:59 pm
I just feel like, at low level solo queue, player skill or lack thereof is much more significant than champ choice, and you shouldn't feel constrained to pick a champ you're not good at to fit the meta.  Even hard counters are iffy, I've stomped free week Zed and Talon mid with guys like TF, because counterplay requires good play.  There's such a disparity in skill levels at low level that I don't think the meta, counters, even builds to some degree matters as much as which team capitalizes on the other's mistakes.

Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 25, 2013, 05:56:28 pm
Meh I tried smurfing but it's so boring, people just pick what they want, I just go Nunu jungle because at low summoner level he is still pretty OP, win game rinse-repeat, there isn't really a challenge in the game, can't really try out new strats because generally people are bad and it takes so long, I think I only got to lvl 11 and then I just got bored.

Of course one time when I tried to set up a smurf on NA server I went jungle malphite which is horrible without runes/masteries and had to get carried by my newbie team. I only seem to have fun when I do badly in smurfing.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 25, 2013, 06:48:29 pm
I'm getting to the point where I'm tempted to just make a jungle build for every champion I play, regardless of how well it works, because going lane gives you about a 45% chance of being 1v2 in a combo that lets them force you out of exp range and farm freely, and a 40% chance of being 2v2 with a... person who either keeps rushing and feeding, or who hides behind the turret/in bushes when you're picking a low-health counterpart/being ganked. ;.;

I swear, I just had a game where I was top Akali with a Yi (who had a skin, so he wasn't a free-weeker, either) against a Zed/Ashe duo. They set up a good positioning where Zed would keep pushing me back off farm while Ashe farmed freely. Yi would hide in the bushes not even trying to farm or assist. Naturally I'd get low enough from trading pokes 1v2 that they'd make a play on me. Sometimes I made it out, sometimes I didn't. From time to time I'd make my own play and get Ashe or Zed very low but have to withdraw to stay alive. Every single time, Yi would hide and not help. When I was the aggressor, he'd wait until I'd died or recalled, then jump out and steal the kill, then either die or run away.

After Ashe had been fed by uncontested farm and a couple kills on me, Yi bailed and went duo mid, where he did the same thing (while I was at spawn buying items, no less, leaving top undefended). About thirty seconds later our outer top tower fell. He them had the gall to blame me for Ashe and Zed having control, and for Ashe being over-leveled. Le sigh.

Mind, though, that we actually won that one, mostly because their top rotated and I started farming jungle, stole a couple buffs, and got a solo dragon kill, which let me build up enough to start bursting people down, at which point I grabbed about six kills in short succession. We turned the game around on them with a teamfight that went 4-0 our favor followed by a quick Baron.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 25, 2013, 07:28:51 pm
Oh man. Just had the bestest game as Warwick in ARAM. Was on a pretty long losing streak, and the last time I got ww I tried building him some quasi-AP thing that did not work at all. The last few times I got other tanks/semi-tanks, I tried doing weird stuff on them that didn't work either.

So this time, I decided to go full regen tank. Emblem, orb of winter, spirit visage, I don't even remember if I figured out what boots to buy.

It was glorious. Waltzing around in the front lines not giving a damn, gnawing on whoever we were attacking without a care in the world. I routinely stood in their Fiddlestick's ult and didn't particularly feel it. He'd jump out and yell "SURPRISE!", I'd go "YAAAAAAAAY!" and then go gnaw on his face to distract and pressure him. I rarely even got a chance to use my ult, though that was partially because we also had a Shen locking people down.


Meh I tried smurfing but it's so boring, people just pick what they want, I just go Nunu jungle because at low summoner level he is still pretty OP, win game rinse-repeat, there isn't really a challenge in the game, can't really try out new strats because generally people are bad and it takes so long, I think I only got to lvl 11 and then I just got bored.

Of course one time when I tried to set up a smurf on NA server I went jungle malphite which is horrible without runes/masteries and had to get carried by my newbie team. I only seem to have fun when I do badly in smurfing.
To be honest spectating such games would probably do just as well, but I've been tempted to make a smurf for the express purpose of dropping them to the bottom of Bronze V and keeping them there. For some reason really, really awful games sound fascinating to watch.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 25, 2013, 08:11:02 pm
If you just want to win normal games at low summoner levels (like 1-20) then just go jungle nunu, build spirit of spectral wraith, with nunu's consume you can jungle fairly well even without runes and masteries and normally enemy team don't have junglers so you can take their buffs as well. Can build Liandry's, Sunfire Cape, Rabadon's and Lichbane.

Snowballs do a lot of damage with a fairly short cooldown and with consume once you have spell-vamp it heals even more so it's very easy to bait enemy into attacking you to then just consume a minion and get so much health, spell vamp works with smite as well for a nice little boost when minions are a bit further away. The only thing is that Nunu has high mana costs so make sure you always have blue buff.

If there is an enemy jungle then with Nunu you can always invade their jungle and steal their buffs and then kill them. Always best to steal then kill instead of let them having it and then kill so they don't get xp.

Of course thats just if you want an easy victory to level up faster, if you want to have fun then go random :P

Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 25, 2013, 10:23:57 pm
To be honest spectating such games would probably do just as well, but I've been tempted to make a smurf for the express purpose of dropping them to the bottom of Bronze V and keeping them there. For some reason really, really awful games sound fascinating to watch.
I've done this...

Man, it's difficult to decide. On the one hand, you see a lot of turnarounds in the game. On the other hand, they're really toxic. They blame their teammates, don't listen, call you names, etc. Like, it can get ugly.

But, it did teach me a lot. You see lots of mistakes and issues that players make, and it helps to see it in yourself.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: xaritscin on September 26, 2013, 09:04:02 pm
the new info about the new champion that comes has been revealed http://beta.na.leagueoflegends.com/en/news/champions-skins/champion-reveal/jinx-loose-cannon-revealed

"Jinx The Loose Cannon"
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Jack_Bread on September 26, 2013, 09:07:40 pm
It kinda sucks that we're getting another marksman, but she looks really cool. I also like how she doesn't have any escape moves.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 26, 2013, 09:11:34 pm
She does look cool. Hope her soundset is appropriately maniacal.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 26, 2013, 09:21:59 pm
I find it interesting that they're releasing two marksmen back to back. But hey, Jinx looks seriously fun. Cross map rockets are going to feel so fucking satisfying.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 26, 2013, 09:38:56 pm
She looks pretty maniacal.
It seems Team Global could use her, since other globals(Trueshot Barrage, ECA, Draven's ult...) are not executing moves, while Jinx's is one, probably deals tons of damage.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 27, 2013, 12:59:01 am
Her kit seems a little incoherent, but that's probably part of the appeal.  And there's not a super huge array of possible roles for a champ to play.  As long as it's not a supermobile mid assassin or the much-maligned cookie cutter tanky DPS I'm fine.

At least they seem to be finally moving away from the latter, though I'm not so sure about some of the champs they've made.  I like Draven a lot and I would get him if I had someone to play support with me, but as I've said before I hate to shackle myself to randoms in lane.  Other champs like Syndra just seem kind of strange.  They've been getting pretty weird with mechanics for a lot of champs since people started complaining about the stream of identical bruisers.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 27, 2013, 01:39:59 am
Jinx's concept could've made for a great support-y thing. Right now Trundle is the only real debuff champion. There's so many neat debuffs to explore other than "Can't move"  or "Can't attack or cast spells". Cooldown extensions to shut down combo champions like Orianna, making mana costs come from health for a bit, switching armor and mr, increasing damage taken at the cost of increasing damage dealt. There's so much cool stuff to do.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 27, 2013, 02:21:13 am
Those sound pretty awesome. Say, a debuff that increases or adds a cooldown to skills. o_O
The mana-costs-paid-from-health thing sounds fun, too, especially if the ratio increases per skill rank (eg, rank 1, 50%, rank 3 100%, rank 5 200%). Though there's always the problem with 'no counterplay' other than Black Shield and a Quicksilver item. Maybe if they were skillshots or AoE or AoE skillshots instead of click-and-play...
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 27, 2013, 02:40:16 am
Those were just things off of the top of my head that sounded like fun toys. It's like people just forget that debuffs exist aside from cc or stat reductions. It's like riot is scared to try out-of-the-box stuff.

On another note, looks like Jinx is up on the PBE. Her Q is... really strong. The range is pretty insane, and 110% damage in an AoE is nice, but that mana cost is absurd, 20 mana per shot it looks like. Her other q looks decent too, 130% attack speed permanantly while you're in fights. W has a really long range and hella good slow that doesn't decay. No idea how E works, but the numbers on it look pretty damn good, 340 + 1AP. "Super Mega Death Rocket!" (including the !) appears to have a pretty damn high amount of damage at long range. Rank 3 it's 250+.5ad to 500+.5ad (Total I think) plus 35% of missing heath. 60 second cooldown, hits in an area around the target for 80%.

Get hyped. Also, loving her voiceovers. "Jinx... Stands for Jinx."
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 27, 2013, 02:50:55 am
What about a champ with no cooldowns on their spells but crippling mana costs unless some kind of passive effect is managed (Like Nunu or Lissandra's passive).

Only issue is of course Chalice and Blue buff effectively eliminating mana as a resource.

What about a champ with a jetpack, that constantly consumes mana but lets you fly over terrain and stuff?
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 27, 2013, 03:09:31 am
incidentally: I hate the world championship pros now :(

Ahri was used successfully in a lot of games, and now her ban rate soared to 60% from like 20% a month ago. People see someone make a smashing success, they now think she's op. Funny thing is her win rate is more-or-less the same at 51%, indicating a well-balanced champion slightly on the strong side.

As someone who is likes Ahri, this is mostly a ;_; situation for me.


Edit: Wow, I need to expand my champion pool :/

For some weird reason the enemy team banned Karma, followed by Ahri, effectively removing my entire mid champion pool. haha.

... I hate the LCS. HATE IT! *shakes fist* At this rate I'll have to give up playing Ahri in Ranked just because everyone automatically bans her.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 27, 2013, 01:01:39 pm
incidentally: I hate the world championship pros now :(

Ahri was used successfully in a lot of games, and now her ban rate soared to 60% from like 20% a month ago. People see someone make a smashing success, they now think she's op. Funny thing is her win rate is more-or-less the same at 51%, indicating a well-balanced champion slightly on the strong side.

As someone who is likes Ahri, this is mostly a ;_; situation for me.


Edit: Wow, I need to expand my champion pool :/

For some weird reason the enemy team banned Karma, followed by Ahri, effectively removing my entire mid champion pool. haha.

... I hate the LCS. HATE IT! *shakes fist* At this rate I'll have to give up playing Ahri in Ranked just because everyone automatically bans her.
And then she places into Silver 1. :P
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Jopax on September 27, 2013, 05:04:24 pm
So Jinx looks pretty damn nice, which makes me sad because I've barely mastered Lucian and she's coming out sometimes soon.

Also her dance being from AT is not making things any easier C: (https://www.youtube.com/watch?feature=player_embedded&v=f2ywm700wwA)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 27, 2013, 05:08:47 pm
So Jinx looks pretty damn nice, which makes me sad because I've barely mastered Lucian and she's coming out sometimes soon.

Also her dance being from AT is not making things any easier C: (https://www.youtube.com/watch?feature=player_embedded&v=f2ywm700wwA)
Oh no. No. I don't need another expensive champ to want. D:
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: baruk on September 27, 2013, 10:16:33 pm
 Tonight's semi-final is SK Telecom T1 vs  NaJin Black Sword. I predict a 3-2 for SKT. Hard to call since we haven't seen that much of Najin so far - they seem pretty solid and could take games off their Korean rivals.
http://www.youtube.com/watch?v=jWZgBCexH2s
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 27, 2013, 10:29:58 pm
I expect to see something similar, probably the first match going to Najin, then a SKT comeback for 1-2 matches, another Najin win, and SKT taking the remainder. It'll hopefully have started before the next quarter-hour.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on September 27, 2013, 10:35:09 pm
Is it... is it just me, or is Thresh's hook almost entirely better than Blitzcranks? Lower CD, lower cost, slightly longer range, roughly equal damage (hnn... well, bit less base and half the AP scale. Still.)... seems to be a bit easier to land, too (might be because it's a little faster). Doesn't necessarily pull them as far, but...

... regardless, got to play blitz for the first time (I think) tonight. Not bad at all. I like me those hooks.. I can't aim them worth a crap, but when you wrangle up full CDR that starts mattering less :P Rest of the kit's pretty darn solid, too.

Can really feel that CD difference between blitz and thresh's Qs, though, even if it's just a few seconds. Can feel that cost difference, too...
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 27, 2013, 11:10:32 pm
The threat of a hook can be as effective as the hook itself.  Blitzcrank has immense zoning power, especially in the lane bushes.  Smart players stay the fuck away and miss out on CS, dumb players get hooked and die.  Win-win
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on September 27, 2013, 11:12:59 pm
The advantage blitz's hook has is that it pulls you ALL the way to him, where he comes prepared with another 2 seconds of no flashing for you.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 27, 2013, 11:17:08 pm
Exactly. If there's a blitz in the enemy team I never go near bushes if I don't have vision on them or teammates close by. That hook is absolutely brutal even if you do have team near, because 3 people can often burst you down faster than your friends can reach you.

Man, Nagne's Gragas barrel rolls this match have been insane. Three max-range kills with them so far.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 28, 2013, 12:18:12 am
It helps that there's near 0 latency in those matches, 'cuz the server's practically next to them.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 28, 2013, 12:25:16 am
True enough. Well, going fairly predictably so far. Gotta say that it was sort of... arrogant, maybe? Yeah, that works. Sort of arrogant of NJS to keep a nearly identical team comp for match 2 when SKT is known to be a comeback team.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 28, 2013, 04:24:26 am
Blitz hook and Thresh hook are like different playstyles, Thresh hook is like a ranged stun for 2 seconds if it lands, the person getting dragged doesn't move much, it's like a more versatile Leona sword thing because you have the option of getting right in there or just stunning the person from range. Thresh hook initiates a fight at the target location, blitz hook initiates fight at blitz's location so it's really good for those over the wall ganks while for Thresh it's more like a Leona style initiation that you need your adc/team to follow you and follow up the cc.

Thresh is still op with his dark passage lantern though
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: baruk on September 28, 2013, 11:46:05 am
 The second semi-final is in a couple of hours, Royal Club vs  Fnatic. I predict another 3-2, however I'm less certain about who will win. The teams seem well-matched, but I'll plump for Fnatic.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 28, 2013, 12:38:49 pm
Royal Club's got this. Here's to not jinxing it like the last two...
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 28, 2013, 01:06:19 pm
Should be a very good match but I think Fnatic should be able to pull out the victory.

EDIT:

Wow, great games so far, I hope this continues.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 28, 2013, 06:08:26 pm
Oh man, haha, glad I stopped watching for a bit to play a match of my own. Just grabbed a Baron steal in a 1v5 as Sejuani jung by charge-smiting from the back of the pit, and I even managed to live through it. Our Akali went berserk and aced the whole enemy team practically solo about ten seconds later. xD

Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 28, 2013, 06:53:04 pm
Dude... Spoilers... WTF?
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 28, 2013, 07:11:27 pm
Speaking of which...
Spoiler: Royal vs Fnatic (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 28, 2013, 08:41:32 pm
Dude... Spoilers... WTF?
Sorry. :c


Speaking of which...
Spoiler: Royal vs Fnatic (click to show/hide)
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on September 29, 2013, 04:42:51 am
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Jopax on September 29, 2013, 04:50:31 am
So there's a high chance that Jinx is Vi's sister, and possibly former gang member.

This makes me want her even more :D

Edit:

Also:
Spoiler: KITTY! (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on September 29, 2013, 05:08:47 am
Spoiler (click to show/hide)
Spoiler (click to show/hide)

So there's a high chance that Jinx is Vi's sister, and possibly former gang member.

This makes me want her even more :D

Edit:

Also:
Spoiler: KITTY! (click to show/hide)
That would be awesome, and lul.


In other news, got a chance to try Zed recently in a bot game. He seemed to deal pretty obscene damage, but I still couldn't figure out exactly how to play him. Guess that's to be expected from an assassin.

His soundset is the most awesome thing ever, though.

"Tradition... is the corpse of wisdom."

Yes.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 29, 2013, 09:34:11 am
From what I've seen his game relies really heavily on his shadow clones. That's what they are, so that's what I'm calling the W, m'kay?  :P

Anyhow, yeah. Shadows let you deal double damage with your Q and E, hitting enemies with your E makes it easier to spam more shadows, and they double as an escape mechanism. It can be pretty brutal to try and fight a poke war against a Zed who knows what they're doing. Popping a W forward lets him land a Q or E without ever coming in danger, and the fastswap lets him either close quickly or gives him what amounts to a second, slightly less useful flash with a <20s cooldown. Until you've got good armor and/or the damage to burst him down, it's really easy to get zoned out by a Zed, especially as a melee-only champion.

Granted, I play Akali instead (so that's all second-hand from fighting against Zed), but that's because I really like her ult and the hybrid damage model.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: ansontan2000 on September 29, 2013, 10:32:27 am
Correction: Zed's shadowed Q and E do NOT do double damage if hit by both the clone's and Zed's shuriken/spinning slash.

From the LoL wiki:

LIVING SHADOW: Additional shurikens striking the same enemy deal 50% damage and restore energy based on the level of Living Shadow.

LIVING SHADOW: Overlapping Shadow Slashes striking the same enemy deal no additional damage but will apply a stronger slow and restore energy based on the level of Living Shadow.

The reason Zed can do such obscene damage is because of how his ultimate immediately spawning Zed and a living shadow behind his target makes hitting said target dead easy, allowing for a 150% damage shuriken hit and an almost guaranteed hit+slow of the shadow slash. Since Death Mark does Zed's AD+50% of all damage done by Zed in its time frame at level 16+, this enables him to do massive damage, which is amplified even more if he gets a BotRK that can be activated for %health damage, which also synergizes very well with his %health damage passive. All in all, this lets Zed do insane amounts of damage, leave the enemy champion on half health, walk away laughing, and hear the satisfying pop signifying their demise to the death mark.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on September 29, 2013, 01:03:03 pm
Herp, that's what I get for only reading the first part of the tooltips. Though to be fair they're poorly worded, implying that they each deal the full damage, and then denying that later. :x
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 29, 2013, 02:14:38 pm
I've fought a few free weeker Zeds and one good one.  The free weekers were a joke, I completely ruined one of them mid-lane as Viktor, didn't even respect him enough to buy an armband.

The good one I went top as Tryndamere with a Lucian vs him and Teemo.  That was fucking rough.  He could be all over the place with his shadow clones and made every mushroom count.  Of course, that one I was Tryndamere, so after our tower went down I just told Lucian to go away and farmed solo until I could 1v2 them and of course his ult was useless against me.  Ended the laning phase 1:3 and minus a tower in like ten minutes, ended the game 18:6.

Right now I'm thinking my biggest problem is leadership.  I'm 6:4 wins:losses and only have one negative, a lot of ridiculously fed games (19/6, 21/7, 16/7, 18/6), but several of those are losses.  I don't seem to be capitalizing/helping my team capitalize on the all the reaming I'm doing.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Jopax on September 29, 2013, 02:49:12 pm
So I'm Silver 2 now, up from Silver 4, to which I dropped from 3 because I quit playing when I failed my qualifiers twice because of trolls. Funny how that works.

This game I was utterly carried tho, can't beat a fed Vayne+Kassa combo, no siree.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Wiles on September 29, 2013, 03:18:44 pm
That's part of why I don't have a lot of motivation to play ranked anymore. I got super busy for a long while and watched my rank tank back down to bronze again. Though I don't think it's a bad feature because I am definitely not as good as when I played more frequently, it's just fairly discouraging!

How do people find Lucian? I picked him up a while ago but have only played a couple games. I didn't like most of his abilities but his passive seems fairly strong. I always manage to fudge his ult though, it's very easy to use wrong when you haven't had much practice with him. With Jinx coming out I kinda regret picking him up, she looks more like a character I'd like to play in comparison.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on September 29, 2013, 03:36:05 pm
The general opinion seems to be he's on the weak side, especially when you compare him to Jinx.  I think I'm gonna go for Draven as my ADC of choice.  The aesthetic is great and I feel like the whirling blades will be to my orb-walking what Nasus and Veigar were to my last-hitting, a sink or swim "learn that shit or die" opportunity.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 30, 2013, 09:27:19 pm
:D!!!

I got to Gold! Hurray!
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on September 30, 2013, 10:55:38 pm
Woo!

Now you get a gold border and a nifty skin o_O
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on September 30, 2013, 11:11:07 pm
Woo!

Now you get a gold border and a nifty skin o_O
Yay!
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 01, 2013, 04:14:49 am
I joined the League of Draven.  I don't really see the hate for his new passive.  Let's be real, 34 bonus bleed on every hit at level 1 (Because even with three games under my belt I can control the axes just fine, I'd hate to see an experienced Draven) is ridiculous.

I like him a lot though.  Awesome early game which is what really matters in solo queue, awesome attitude and aesthetic, pretty decent disrespect, not as OP as Nunu or Volibear (http://www.youtube.com/watch?v=9reMMowd2-s), but a carefully spammed taunt (try to get him to flail his arms up and down) is pretty infuriating.

Also he's like Lee Sin in that playing him well makes you feel super fucking pro.

EDIT:  Breaking news re: disrespect.  VU Garen's dance is gonna make people flip their fucking shit.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 01, 2013, 10:17:30 am
Of course LoL has to have a biiiig patch on the day I have time...

I played a pair of games on the Korean servers, and oh boy they are toxic. I'd never wish a Korean LoL game on my worst enemies :p

Case 1: Zac the level 20 jungler makes a mistake, where he camps the losing top lane instead of helping the slightly behind, but no kills lost bot lane or the enemy-camped mid lane. Mid (who I have the sadness of personally knowing) and ADC goes batshit on Zac, telling him he should just go play WoW if he's going to farm all day and never gank, etc. A few lost teamfights later we surrender. I'm the only one who gave him constructive advice (camp winning or slightly behind lanes instead of dying in the losing lane), and I'd like to think he appreciated it :c

Case 2: Master Yi the toxic jungler takes issue in everything. He chews out Nasus the top for starting with a sapphire crystal and pots. He chews out me for rushing Chalice on Syndra instead of... well, what the hell do I know he never suggested what I should build instead. He asks why my cs is half that of the enemy. He disses nasus for only having x amount of stacks on siphon. He chews out bot lane for dying once. He boasts how he'd be carrying except for the fact that I stole his kills so much. Then come one - Just one!- bad teamfight where we get aced and he goes "well shit" then DCs.

Funny part is we still won 4v5. First time syndra so all I could do is take out one enemy each teamfight before dying, but Sona stuns and Nasus is unkillable while Ezreal had godly positioning. With no Nexus turrets we aced the enemy team multiple times before pushing and winning. They even got Baron twice. X3


Tldr: Koreans are more toxic than Grimer.


Ps. Leading the Q with Syndra and hitting multiple times is so rewarding <3 Too bad I have no idea how to use the stun nor the slow <_<
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on October 01, 2013, 11:28:58 am
Ps. Leading the Q with Syndra and hitting multiple times is so rewarding <3 Too bad I have no idea how to use the stun nor the slow <_<

As in you don't understand how they work mechanically/how to set up ability combos, or you're just bad at them?
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on October 01, 2013, 11:41:11 am
On Syndra, there's a few tips:
1) You can throw out your sphere and then instantly hit your stun, allowing for a fast stun combo. It limits the cast time of of the stun by doing this.
2) The same is true of the slow as well. However, there's another trick to this. If there's a ball within the grab radius, Syndra will automatically grab it, unless you click a ball or minion.
3) You can combine the two skills together. Syndra's stun is an odd positional one, so if you need to reposition, then simply move the ball instead of moving yourself. You can effectively create a zone in front of you as well.
4) The stun is easier to hit than the slow. If you need to hit both, hit the stun first. The slow is... well, slow.

Just a few things that helped me while playing her.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on October 01, 2013, 03:50:17 pm
The best combo takes a little bit to set up. Q to set a ball (bonus points if you hit someone with it). W to grab the ball. Get the target in range and let your Q off cooldown. W to throw, Q to spawn another ball on the slowed target, R to throw tons of balls at then, E to send all of the balls into the enemy for massive deeps. Also, there should be another Q at some point after that, if needed. You oftentimes can't pull this off (nature of a best-case scenario), so just using R+E after harassing with Q and W is fine.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 01, 2013, 03:58:11 pm
Does anyone have advice for how to deal with Singed in lane as a melee champion? Beyond just asking a ranged teammate to switch with you, I mean. I've tried a number of different things, but there really doesn't seem to be a useful alternative (run away and let him farm/build nothing but MR and HP aren't particularly useful, especially as a non-tank type)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on October 01, 2013, 04:06:47 pm
Depends on what melee champion you are and how the Singed is building. Nasus for the most part can just ignore Singed as long as he is hitting minions to get last hits, Xin and Riven can actually do quite a lot of burst damage and even nuke down Singed, your best bet is just to get lifesteal and magic resist, Hexdrinker is a brilliant choice then just get a Ravenous Hydra, you should hopefully be able to lifesteal away the poison damage.

If your Trynd or J4 then you can't do too much early game, just have to try and farm up safely, as Nasus grab a few potions and just focus on last hitting minions and build magic resist, you won't be able to kill Singed early or mid-game but farm up that Q and beat him in late, most other melee champs have some way of either safely farming or being able to go toe-to-toe with Singed.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 01, 2013, 05:06:27 pm
Ah, I don't have as many problems early. It's mostly once the player has decent AP & mana, and is the sort who just spams poison constantly. There's pretty much nothing that a lot of my preferred melee champions (being mostly assassins) can do against that, because he's too beefy to burst down alone, and even trying will grab a third of your health if he does nothing but run away, so I get in the habit of just farming what I can and waiting until rotations start, then ganking other lanes and letting my team deal with him.

If I was playing draft I could just pull Teemo to counter him, but with random I end up in situations like 1v1 top with, say, Akali against a Singed. Especially Akali, because her ult and her main combo both rely on getting in melee range, and a persistent AoE is about as hard a counter as you can get against her W. It's a shame, because otherwise I love playing her.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on October 01, 2013, 07:05:32 pm
Hmm if I was going Akali vs Singed then early game is easy farming and poking Singed out so he can't even farm, once it goes mid-game then just roam around and assasinate squishy targets like Akali is supposed to. Early game should be pretty easy, maybe once your around lvl 13 Singed might be more of a threat but just keep building as an assasin, get DFG and/or Void Staff, Abyssal good as well, if Singed is ever too tanky to take down and is doing more damage to you then just switch to squishy targets.

You really shouldn't have a problem early game, Q+E combo will easily out-harass Singed's flip and poison and with spellvamp/lifesteal it should be easy for Akali to stay in lane and force Singed back all the time.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 01, 2013, 07:26:05 pm
The problem I tend to encounter is that even if I manage to force him to back off early-game, he still drops poison on the mobs, which means that I can't effectively sustain with spellvamp/lifesteal early on. Maybe it's just that particular harass style, but I've yet to encounter a Singed who does anything but run in, drop poison,  maybe flip me further into it, and then back off again. If I chase I will drop too low and die, or not catch him because I'm avoiding the trail. If I stay I lose health and by the time I regain what I've lost he's already come back and harassed again. If I back off I still have to deal with poison, and he takes over the farm. Basically, I don't have much of a problem ganking a Singed under other circumstances, but I really can't deal with his lane harass, especially when the player basically never comes into melee range, so I have a choice between taking a little damage for no return or chasing and dying.

Basically I can keep him off while I farm early on, but I take damage for no return unless their player is really daft, and once he hits level six trying to nail him when he can see it coming is at best a zero-sum-game, which is usually when I start roaming. God forbid they send a second player top, then I either call for help or feed. I probably need to work on my Q+E more to get a better feel for the outer range it works at, so I can intercept more effectively.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 01, 2013, 09:22:01 pm
All Singed players do that. The more daring ones run past your tower and take out your wave preemptively.

The thing about Singed is you mostly ignore what he does, and never ever chase a singed on low health. In a teamfight you kill everyone except Singed and take him out last. If you're adc, a Blade of the Ruined King will help melt singed, since he's tanky from HP.

Also, he's not that useful before he gets a Tear or catalyst, so try ganking him.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on October 02, 2013, 03:33:32 am
Akali Q has decent range, every time he comes in to poison you just Q him, if he comes really close then E as well, you should be able to out-sustain him in lane. Doran's blade as a starting item is ok on Akali to get you that AD to improve your spellvamp and helps with your E's and last-hitting. The longer you can keep singed from getting a catalyst the better, once he has that he can farm pretty easily without much fear of dying.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 03, 2013, 12:37:46 am
God daaaamn I'm glad I resisted the temptation to get Full Machine Viktor.

We'll apparently be getting a Battlecast Kog'maw and Skarner soon, and there's something else in the background of Creator Viktor's splash skin.  I think it kind of looks like Thresh, or it might be a new champ entirely.  I hope it's a support, that way we can have a full Battlecast team.  Kreator Wiktor leads from mid with Battlecast Prime Cho'gath up top, Battlecast Skarner jungling, and Battlecast X supporting Battlecast Kog'maw on bot.

Battlecast Urgot languishes, unloved :c :c :c

First game with Kreator Wiktor, me and Yi pretty much won 2v5, our Sona quit before the minions spawned and our Warwick/Ashe were deadweight
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on October 04, 2013, 07:30:58 pm
I think Royal will win. Don't think I'm going to be able to stay up to watch the match live though, so sleepy :(
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on October 04, 2013, 09:15:55 pm
I never saw SKT vs Najin, but I think Royal's got it too. Fnatic was really good, and they just dominated them. I can't imagine SKT's got that much of a chance.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: baruk on October 04, 2013, 10:55:52 pm
 Just to be contrarian, SKT to win 3-2. Royal probably the favourites since they beat OMG in the quarterfinals 2-0, when SKT went 1-1 against OMG in the group stage.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 04, 2013, 11:07:48 pm
I just had an insane game with Pengo.

Our team: Ahri, Rengar, Darius, Corki, Fiddlesticks.

The enemy was Nautilus Zyra Lee Sin Blitzcrank Thresh, and they pulled off a successful invade. Thresh and Blitzcrank roamed all game long, getting killed by Corki a few times and bot was pushed in single-digit minutes. At first it seemed like they were winning, but soon Corki grew to have insane damage, and Fiddlesticks CC'd everyone the whole day long, while Darius and Rengar instantly killed anyone who was stupid enough to be alone.

I'm not sure what they were going for... trolling?
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on October 05, 2013, 01:36:26 am
I just had an insane game with Pengo.

Our team: Ahri, Rengar, Darius, Corki, Fiddlesticks.

The enemy was Nautilus Zyra Lee Sin Blitzcrank Thresh, and they pulled off a successful invade. Thresh and Blitzcrank roamed all game long, getting killed by Corki a few times and bot was pushed in single-digit minutes. At first it seemed like they were winning, but soon Corki grew to have insane damage, and Fiddlesticks CC'd everyone the whole day long, while Darius and Rengar instantly killed anyone who was stupid enough to be alone.

I'm not sure what they were going for... trolling?
Could be. Could also be they were going for an early game victory, which tends to work really well when it works and fail really hard when it fails. If you don't crush them utterly from the beginning and then end it quickly, they just outscale you and you look dumb.


I think Royal will win. Don't think I'm going to be able to stay up to watch the match live though, so sleepy :(
I never saw SKT vs Najin, but I think Royal's got it too. Fnatic was really good, and they just dominated them. I can't imagine SKT's got that much of a chance.
Just to be contrarian, SKT to win 3-2. Royal probably the favourites since they beat OMG in the quarterfinals 2-0, when SKT went 1-1 against OMG in the group stage.
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 05, 2013, 01:46:45 am
I omly got to see the first game~
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on October 05, 2013, 02:18:21 am
Spoiler: World Finals (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on October 05, 2013, 06:41:41 am
Spoilers:

DO NOT LOG INTO LEAGUE BEFORE SEEING THE WORLD FINALS.

THANKS RIOT FOR SPOILING THE OUTCOME, YOU STUPID DOUCHEBAGS!
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Graven on October 05, 2013, 06:58:17 am
I find this whole "OMG SPOIL0RZ" mindset... alien.

If you're such a fan you can't bear the thought of accidentally learning the outcome why the fuck haven't you stayed up in 5 a.m. to watch the actual games? Do you kick people at work in the balls for discussing last night's football game? Because I'm pretty sure there are a lot more people who are mad about sports than about LoL, but I don't hear any of them whining.

I personally always check the result before watching an anticipated game, if I was unable to watch it ongoing.

In other news, I just watched the final and was quite disappointed. By both teams. Wish Gambit hadn't lost their support and/or gotten a better one and/or had a ton more time to train with Voidle.

edit : Oh yeah I almost forgot! People convinced me to make a smurf on EUW, so if anyone wants to play shitty low-level games with a person who is Not Good at the Summoners' Rift, add Crundles!
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on October 05, 2013, 07:20:08 am
I think it would have been nice for them to provide some method for people to watch the game without saying what the result is. Not everyone can have the luxury to stay up and watch the games at the time their played especially for an international event like a world tournament.

Surprise and anticipation are interesting things and can increase enjoyment. I don't really like spoilers too much and my personal pet peeve is those TV shows which do the constant "coming up after the break...." and "on next weeks episode....."

http://www.youtube.com/watch?v=7MFtl2XXnUc
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on October 05, 2013, 07:50:59 am
I find this whole "OMG SPOIL0RZ" mindset... alien.

If you're such a fan you can't bear the thought of accidentally learning the outcome why the fuck haven't you stayed up in 5 a.m. to watch the actual games? Do you kick people at work in the balls for discussing last night's football game? Because I'm pretty sure there are a lot more people who are mad about sports than about LoL, but I don't hear any of them whining.

I personally always check the result before watching an anticipated game, if I was unable to watch it ongoing.

In other news, I just watched the final and was quite disappointed. By both teams. Wish Gambit hadn't lost their support and/or gotten a better one and/or had a ton more time to train with Voidle.

edit : Oh yeah I almost forgot! People convinced me to make a smurf on EUW, so if anyone wants to play shitty low-level games with a person who is Not Good at the Summoners' Rift, add Crundles!
You're right. How dare I work all night instead of watching worlds! I mean, thinking about it now, logging in when I get home to see if anyone's on to play a quick game... Why, that's just absurd. I clearly should've watched the games first before logging in, because why on EARTH would anyone want to play games with their friends first instead of sitting alone and watching the game?

Right!?

I mean, you make good points in that most people love to know the outcome of a match before they watch it. That way, it's just that much more exciting to watch later! What does the word spoiler even mean?!?
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Graven on October 05, 2013, 08:05:40 am
See, this is exactly my point. I'm not saying you should stay up, because I sure as hell can't, but if you can't stay and watch the games you're currently getting so explosive about, you sure as fuck can't be mad at people who can stay and watch, at having the temerity to want to discuss the exciting thing they just watched without having to hide every line behind 10 trigger warnings.

Or at Riot for wanting to promote the single largest LOL event ever in their own game-client.

What is absurd, though, is becoming so defensive :)

Also yeah, it's been scientifically proven people enjoy things more when they are spoiled for them:
http://www.psychologicalscience.org/index.php/news/releases/spoiler-alert-stories-are-not-spoiled-byspoilers.html

Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Kansa on October 05, 2013, 09:10:32 am
They could promote it without having the winner splayed on the client as we log in with no way to avoid it and honestly seeing the results in advance saps any desire I had to watch the games.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on October 05, 2013, 09:18:33 am
Also yeah, it's been scientifically proven people enjoy things more when they are spoiled for them:
http://www.psychologicalscience.org/index.php/news/releases/spoiler-alert-stories-are-not-spoiled-byspoilers.html

That's a bit silly. I think different people will have different reactions but some mediums can be spoiled by spoilers. I for example don't really like watching the Game of Thrones TV series because I already know whats going to happen. I didn't feel upset or anything when watching "The Red Wedding".

Watching a scary movie for the first time can give a person an adrenaline rush, the more time you see it though the less likely it will give you a rush. The same applies for games. Playing Slender alone at night for the first time can be utterly terrifying, play it a few more times though and it's very meh.

That being said movies/games and other media which rely on surprise don't typically hold up too well in the long run but one of the great things about watching sports is not knowing what is going to happen, will Mayweather get knocked out, will the Red Sox wins will TSM beat that non-American team? it's all suspense which can be reduced by spoilers.

In the spoiler experiment they choose to spoil classic stories, stories which are re-read over and over again, books which have stood the test of time, however they should have done the experiment as well on sports, games and horror movies.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 05, 2013, 09:23:55 am
Time to see if ADC Maokai can work...
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Graven on October 05, 2013, 09:33:55 am
Weren't there some adds of AD maokai running during the... semifinals? It was a really stupid meme-style video with huge captions. To be fair if I've done reasonably well [read : only been the second greatest failure on our team] with AP Talon, anything is possible.

And Sharp, for me at least knowing the result of a game allows me to focus completely on the plays being made, instead of considering things from the perspective of the team I'm rooting for.

So plays made by the "enemy" team can be appreciated simply for their quality, instead of being an instrument of Satan to be used against the Faithful.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on October 05, 2013, 09:41:41 am
I'm going to have to agree with Graven a bit here. The morning after any major sports event is full of discussion on the news, there are interviews with players and head coaches and all sorts of stuff like that. Social media blows up with it. Highlights are compiled and posted on Youtube or imgur and linked constantly. No one that cares about the sport is going to censor themselves.

Then you take into consideration that this is Riot, who hosted the whole thing, who cares a lot because they're enjoying ridiculous success for a gaming company and hosting one of the biggest esports games that they made is pretty awesome. I would be extremely confused if they did not post the World Finals results on the client the morning after the games, especially since they are making skins for the winning team's champions and need to hype that up for people to want to buy them. If they had something like "World Finals are over! Watch or click here to find out who won!", I can't see that as anything other than them being giant cockteases when no one else does that unless they're trying to funnel views into something for advertising (which they aren't, since they don't air advertisements).

I can understand that you're upset at being spoiled, and I could understand if you're just really frustrated at Riot for spoiling the results, but if you're actually trying to logically argue that they are jerks for posting the results of the Finals after the Finals are over, you're just being ultra-ridiculous.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: MoLAoS on October 05, 2013, 09:47:10 am
See, this is exactly my point. I'm not saying you should stay up, because I sure as hell can't, but if you can't stay and watch the games you're currently getting so explosive about, you sure as fuck can't be mad at people who can stay and watch, at having the temerity to want to discuss the exciting thing they just watched without having to hide every line behind 10 trigger warnings.

Or at Riot for wanting to promote the single largest LOL event ever in their own game-client.

What is absurd, though, is becoming so defensive :)

Also yeah, it's been scientifically proven people enjoy things more when they are spoiled for them:
http://www.psychologicalscience.org/index.php/news/releases/spoiler-alert-stories-are-not-spoiled-byspoilers.html

Personal minority opinion validated by science yet again. Thanks science!
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: engy on October 05, 2013, 10:12:46 am
I find this whole "OMG SPOIL0RZ" mindset... alien.

If you're such a fan you can't bear the thought of accidentally learning the outcome why the fuck haven't you stayed up in 5 a.m. to watch the actual games? Do you kick people at work in the balls for discussing last night's football game? Because I'm pretty sure there are a lot more people who are mad about sports than about LoL, but I don't hear any of them whining.

People don't resort to assault at places they want to work.  And yes a lot of people care about sports spoilers.

See, this is exactly my point. I'm not saying you should stay up, because I sure as hell can't, but if you can't stay and watch the games you're currently getting so explosive about, you sure as fuck can't be mad at people who can stay and watch, at having the temerity to want to discuss the exciting thing they just watched without having to hide every line behind 10 trigger warnings.

There are several people who posted on this page and previous ones complaining about spoilers; the spoiler tag exists for a reason, all they asked for was one not ten. I have not watched any of the events that were spoiled for me - no point, unless they did something creative or new.  If I knew how the finals ended I would not have watched them. 

You should just be less of a dick and try to respect other people. They don't want it spoiled; take the time; and throw in a tag.  It doesn't hurt you in anyway.

I'm going to have to agree with Graven a bit here. The morning after any major sports event is full of discussion on the news, there are interviews with players and head coaches and all sorts of stuff like that. Social media blows up with it. Highlights are compiled and posted on Youtube or imgur and linked constantly. No one that cares about the sport is going to censor themselves.
I feel like you guys don't work/talk with people who actually watch sports... because some do.

http://ucsdnews.ucsd.edu/newsrel/soc/2011_08spoilers.asp
The study - Most were in the margin of error and The Bet was less enjoyable due to the spoilers. Disregarding the fact that these are all for classic stories and not sporting events.

Time to see if ADC Maokai can work...

Well... most of what an ADC does is based on the items they have and not the skills.... but I'd rather have a better kit to back it up then Maokai.

Speculating that game and...
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on October 05, 2013, 10:32:08 am
I'm going to have to agree with Graven a bit here. The morning after any major sports event is full of discussion on the news, there are interviews with players and head coaches and all sorts of stuff like that. Social media blows up with it. Highlights are compiled and posted on Youtube or imgur and linked constantly. No one that cares about the sport is going to censor themselves.
I feel like you guys don't work/talk with people who actually watch sports... because some do.

Well, yeah, some would. For me, extreme statements automatically come with the knowledge that there are exceptions. I didn't mean literally no one does. That's still my bad, though, should have worded it the way I intended it.
Still, in the case of someone who
a) Watched the game
b) Knows others who watched the game
and c) Wants to discuss the game,
I find it very unlikely that there are any more than a very small number of people who would go out of their way to censor their discussions, especially since their medium of discussion would be broadcasts on television (news, that need to report it) or social media (by pretty much everyone else, including those sports teams, which does not allow for spoiler tags to my knowledge).
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Graven on October 05, 2013, 11:11:44 am
From my personal experience, not a single person that is into sports and likes discussing them cares about spoilers. And my personal experience involves working in an open-office with about 150 people aged ~25, all of which are into one sport or another. Your own personal experiences may of course differ.

As someone who watches a ton of competitive events and discusses them on forums, requesting spoilers is an exclusively-LOL attitude that confuses me, as it seems the only thing it could accomplish is hamper discussion of the games. However, I did not actually mean to be a dick, and I am sorry for this :)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 05, 2013, 01:54:48 pm
It is a really strange kind of thing.  Another weird one was big on GD right after the event, people who felt ripped off because

Spoiler: lol (click to show/hide)

As if it wasn't an unscripted competitive sports event. 
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 05, 2013, 04:05:49 pm
For whoever hasn't noticed yet, rune pages are on sale 2-for-1.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: xaritscin on October 05, 2013, 04:43:59 pm
the new garen skin looks awesome, but a shame that he doesnt cry DEMACIA! anymore, it was iconic of him.....as for the tournament thresh skin it looks interesting with that blue fire...

has Riot said when are they gonna add Jinx?
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Graven on October 05, 2013, 04:52:55 pm
Jinx is already added, but inactive, if I recall correctly. If not, she should be added in the next patch. No idea when she's getting activated, tho.

In other news, are you missing your daily dose of cringeworthy League animations? Get your new ROAD TO THE CUP now - and if you call in the next five minutes, you get an extra 20% cringe, completely free!

http://www.youtube.com/watch?v=PX_IQkeXq9g
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 05, 2013, 04:57:15 pm
Jinx is already added, but inactive, if I recall correctly. If not, she should be added in the next patch. No idea when she's getting activated, tho.

In other news, are you missing your daily dose of cringeworthy League animations? Get your new ROAD TO THE CUP now - and if you call in the next five minutes, you get an extra 20% cringe, completely free!

http://www.youtube.com/watch?v=PX_IQkeXq9g
Oh gawd, I knew what that was before I even opened the link.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 05, 2013, 05:11:52 pm
That was the silliest fucking thing.

Has anybody heard about the new Mejai/occult bug?  Not gonna say what it is because that's some dangerous knowledge, son.  But as soon as you get one stack you can get 20, for free.  And if you die you can just get them back for free.

Shit's broke
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 06, 2013, 02:08:12 am
(http://i.imgur.com/CmFlo9V.jpg?1)
Grand tour success! One game of each mode :D
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 07, 2013, 11:04:54 pm
I'm baaaack!  By which I mean my friend's mostly lost interest in league it would seem and I'm tired of playing in fucked up smurf tier. 

Though as of now it seems like a lot of these games are worse than those.  Played a Jax game with Lucky and bread against Kha'zix, got owned early on but eventually scaled hard enough and got reacquainted enough with Jax to successfully duel him a couple times despite my level and gear handicap. We won.

Then I had a fucked up game against a 4-man troll premade who suicided over and over and then reported their 5th.  Jungle Noc with Bork, Mobos, and Soto, 13/1, bg.

Good to be 30 again though, I didn't realize how many runes I had until I came back, I've got like 90% of what I'd realistically need.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on October 08, 2013, 12:13:52 pm
Riot really need to do more champion reworks. Many old champions aren't even played anymore because all the new champs have much better kits.

One thing I would really like is a Warwick rework, most skills largely the same but his ult becomes a skill shot with 800 range and first champion it hits gets carried to the end of the 800 range skill shot and is suppressed for 1.5 seconds while taking damage, the skillshot can go over walls but if it hits a wall it can't pass or a tower but after it has already hit a champ then the champion gets supressed for an extra second and takes extra damage.

Like a combination of Poppy's dash and Lee Sin's ult + q combo, turns Warwick into a person who can ambush one enemy even if they are surrounded by team-mates and can make his supression attack come out from nowhere, but the increased utility comes at a cost as it is a skill shot which has to land to work, but at the very least it provides WW with an escape over a wall.

And speaking of new champs Jinx looks pretty powerful, she has a huge steroid Q for AS so you just have to build crit and damage instead of AS speed, and the move speed on kill/assist makes her a brilliant chaser. She is actually fairly tanky for an AD, I think I might try her top lane, she doesn't really have a good escape but she has a nice stun and great slow and the MS bonus should make her a tower diver like Katarina.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on October 08, 2013, 12:17:01 pm
The downside of Jinx's huge AS steroid is that her base AS growth is abysmal.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on October 08, 2013, 01:19:12 pm
It has to be with that steroid though. 16.6% to 50% AS on level 1 Q is huge, only her first shot is slow. Run crit chance runes on her with the crit AS speed buff mastery and you won't even notice the low base AS.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 08, 2013, 02:27:37 pm
Warwick could use a rework definitely.  I think Morde could do with one too, I've always thought he was kind of hard to get a read on for players.  He looks like a tanky top lane bruiser but he gets owned top lane and isn't really that tanky unless he builds full tank and then he does no damage.  Whenever old Morde was on the enemy team my teammates would get weird ideas about what to do about him.

Oh and Yorick, obviously.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on October 08, 2013, 03:36:12 pm
Morde is exceedingly tanky so long as he's dealing lots of damage. That makes him rather feast or famine, though.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 08, 2013, 07:35:21 pm
Looks like Jinx has a theme song now. My, my~ (https://www.youtube.com/watch?v=0nlJuwO0GDs)


e: Unrelated. I can now say I've seen a Garen take Clarity.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 09, 2013, 01:55:29 pm
God damn traditional Trundle is OP.  That laugh.  That dance.  Everything about him is pretty much guaranteed to provoke tower dives.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Astral on October 09, 2013, 02:09:05 pm
I do wish they'd focus a bit more on older champion reworks... a lot of the traditional champions don't seem to do quite as much as they used to, with the evolving meta and new champions.

Ashe, for example, is given as a fairly low skill champion for her difficulty rating, though as you get used to her you tend to find that's untrue, in an ADC lane of dashes, teleports and other escape mechanisms, when she has a fairly effective slow, and a long cooldown stun ultimate. Varus doesn't seem to get played often for a similar reason; sure he has great poke, and lots of potential damage, but he doesn't have an "oh shit" button, and all of his spells are skill shots. This is in stark contrast to the type of champions you see bot lane, such as Ezreal (with a blink), Corki (with a fairly long range escape), and Caitlin (with a reverse dash).

Jungles suffer from this a lot too; if you don't have a dash, stun, or other way of engaging at range, you're at a severe disadvantage against those who do, as red buff is often not enough to secure a kill with the prevalence of Flash. I generally find Warwick a very safe jungle, but useless until he hits 6 for ganks. Nasus is another one I won't go into too much depth on, as his strength remains staying in the jungle as much as possible until sufficiently farmed, meaning his other lanes suffer if he doesn't gank, or he does if the gank fails, but at least he has a very strong slow mechanic that provides late game potential against AD Carries, and the ability to smack someone for insane amounts of damage if he's managed to farm enough.

Give some of the older champions some love, Riot. The Olaf rework was an interesting step in the right direction, but these steps taken seem to be fairly slow and far between.

I want Jinx to come out at some point in the near future; none of this two-three months later thing they pulled with Lucian. I wonder if Riot made some cutbacks, because they used to churn out a new, ready to play champion every 2-4 weeks, though that may be how the more traditional champions got screwed in the first place.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Astral on October 10, 2013, 01:07:57 pm
Double post a day after my previous one... but Jinx is out.

And she is amazing. Much better champion overall than Lucian.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 10, 2013, 09:12:08 pm
So apparently Riot has decided that too many people had sad and hurt feelings :c because they made skins limited edition, so no more will I be superior as a player and a human being to people who don't have Ghosty Nocturne (And no longer will Kitty Kat players be overtly superior to everyone else on Earth).  Instead we get a 975 RP bribe and a fancy vintage overlay on our skins. 

Hmph.

And also I'll be able to get Nosferatu Vlad now.  I suppose that's pretty cool.  Speaking of which how's Vlad looking right now?  He seems to cycle between being a pariah and being The Obnoxious Horrible Lane Opponent, and I'm wondering how this new spellvamp item has affected him.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Astral on October 10, 2013, 11:35:31 pm
I don't recall any new spellvamp items being added (his main one is still Will of the Ancients), but Vlad still tends toward the Obnoxious Horrible Lane Opponent, provided he outranges his opponent, which means he can out sustain and out harass them. He doesn't scale as well into late game as other AP Carries, though, and he doesn't have the burst or crowd control that seems to make people choose him over, say, Lux or Veigar.

I've seen him be a fairly effective top lane, which isn't surprising considering the high number of melee that are prevalent there. And having an escape that makes you invulnerable/untargettable for two seconds (while slowing those in its area of effect, harsher on melee) makes him the ultimate in trollolloll getaways.

I've also found that there is no situation that can't be made better by a well timed Sanguine Pool.

Enemy charging an ultimate at you?
Sanguine Pool.
Entire team ganking with 5?
Sanguine Pool.
Feel like diving a tower with no consequences?
Sanguine Pool.
Want to avoid getting reported for playing Vlad skillfully, badly, or at all?
Sanguine Pool.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on October 10, 2013, 11:55:09 pm
Vlad scales REALLY well, just not to burst. He still becomes godmode unkillable sustained damage monster at 45 minutes.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 11, 2013, 01:53:06 am
Xerath and Heimerdinger have their reworks on PBE soon, I hear!
Xerath now has his seige mode on his ult, which apparently has absolutely rediculous range, and his Q, W and E have the old rooted range. I'm not 100% sure that's true though.
Heimer now has turrets which shoot lazors and non-homing missiles. His ult is like Karma's in that it powers up an existing ability, be is super-stun or missile bullet hell or a huge turret Nunu can't kill in one bite.

Also there are the Ahri nerfs that give her a built-in DFG on her Charm but take damage off her Foxfire while increasing early game mana costs. :< She's intended to be unable to assassinate people without landing her charm now. On the other hand this could make her deal even more damage than before if DFG stacks with charm multiplicatively.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on October 11, 2013, 02:01:37 am
Not soon. Now.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 11, 2013, 02:20:13 am
Though, how do people get into the PBE? Signups never seem to be open.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Astral on October 11, 2013, 03:54:51 am
Note: These videos don't have any talking, and are just a visual look at the skills that have changed. They're also not mine.

http://www.youtube.com/watch?v=cg0k3SC1iIA (http://www.youtube.com/watch?v=cg0k3SC1iIA)

Heimerdinger now appears to get LASERS on his turrets, which charge up over time, pierce through targets, and do much more normal damage. His hextech micro rockets can be aimed as a skillshot, but it appears that they cannot do damage beyond a certain number, or do much less damage per extra rocket hit, and he gets 5 shot in a single volley). The concussion grenade now appears to move quite a bit faster and will clearly show the impact differences on the targetting reticle. Upgrade now makes the turrets as big as Heimer himself (increasing damage, giving a slow, and it looks like the laser hits harder), makes rockets shoot out 5 volleys of 5, and his concussion grenade bounce like Zigg's bombs (but continue even after a hit).

http://www.youtube.com/watch?v=A-yYF-373CI (http://www.youtube.com/watch?v=A-yYF-373CI)

Xerath looks like his Q now has a Varus-esque windup that stops him from moving while charging, and does damage in a line. W appears to do a fairly large AoE effect in a single go, with a small windup time before it actually hits; presumably it has secondary effects to keep his kit similar (such as shredding magic resist on hit) otherwise it's a spammable, normal version of his current ultimate. E is his stun, but it's a skillshot that hits the first target encountered. The ultimate seems to have 4 or 5 shots available, which look like they do a lot of damage; I wish they'd include the actual tooltips in these videos though.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 11, 2013, 04:24:52 am
Xerath's quote

Quote
"Power laning, power farming, power ganking, power kills! So many kills! Four-hundred kills!"

so funny xD


edit: wow, how the heck do you win against Urgot+Soraka lane? .-.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on October 11, 2013, 05:58:02 am
edit: wow, how the heck do you win against Urgot+Soraka lane? .-.
Urgot doesn't scale especially well, so in theory you just outlast them.

Definitely easier said than done, though. Urgot's absolutely brutal early on, and once he gets infinite mana you're pretty SOL. Raka heals also deal with his difficulty getting sustain.

The main thing to remember is that if he lands his canister, RUN. You will not outduel him unless you're way ahead, and he will poke you down VICIOUSLY if he can autolock his missiles onto you. The fact that the acid also reduces your armor doesn't help, either. Remember that the range is also very, very long at that point. He can also lock you even when he can't see you if he puts his cursor in the right place, so don't rely on bushes too much.

Other than that, most of what he can do involves a skillshot, so hide behind minions and get ready to dodge like you would against Ez or Blitz. Keeping moving will also make it harder for him to land his canister, which is, as mentioned, pretty all-important.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Wiles on October 11, 2013, 08:04:29 am
Yeah it's definitely a tough lane to face early on. When you're in a tough match up it is important to convey to your team that your lane needs help. Bullying Urgot out of lane with jungle/mid support can help alleviate the early pressure he puts on you. It's important to make it as easy as possible for your team to help, so having vision supremacy and good positioning when they come to gank is very important.

Sometimes it is tough in solo queue to get that kind of help, but generally if you're nice about it people will come. If you don't have vision control tell them where to come gank from and where not to walk. Good communication is key.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on October 11, 2013, 08:41:18 am
You win the game by standing behind your creeps and dodging the grenade. Accept that you're not going to be able to play aggro that lane, farm safely for 20 minutes, then massively outscale him easily.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: werty892 on October 11, 2013, 08:44:49 am
I miss old LB :(
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 11, 2013, 09:16:38 am
I tried my best, but he landed his grenade and chipped me down, while the other lanes also collapsed. No-one left to win. D:
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on October 11, 2013, 03:37:02 pm
I miss old LB :(

You mean when she wasn't balanced for the whole game-length and had all her power on the front-end of a game to wreck face from 6 to 15?

I miss that version sometimes, too.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 12, 2013, 07:34:24 am
Well this is weird.

In the post-game lobby, a couple people on my team harassed Ahri a bit for playing badly against a Katarina. Someone said that "DFG first item, noob" (I dunno if that means you should or shouldn't rush DFG), and I said that actually DFG is why Ahri works, describing that using everything Ahri has along with ignite and DFG lets her burst down anyone. Katarina proceeds to threaten me that she's going to paste the post-game chat into the report and report me for harassment and yelling at her. And I think she actually did. I'm... perplexed, to say the best. What did I do? :p

I mean, to me, it looks like he's trying to look like the good guy, the white knight, protecting the poor newbie mid from evil jerk teammates or something, except that I said nothing in-game to Ahri, nor did actually address her directly at any time during the lobby.

LoL has weird players. :S
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sindain on October 12, 2013, 10:28:35 am
There is also a lot of people who use reports as a threat in response to almost anything, so he could have just been one of those arseholes.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 12, 2013, 11:51:00 am
Toxic toxic toxic toxic

Just had the worst (most toxic?) game ever.  Went solo top Trundle which is already a high-risk move in blind pick because he destroys most melee tops but can't do anything against ranged tops (And I don't do normal draft because I'd rather get accidentally outpicked than watch my teammates deliberately pick Veigar into Kayle)

Anyway, the enemy has a weird comp, Garen, Jungle Lee Sin, Jayce, Gragas, Jinx.  I figure Gragas is going support and Jayce mid, which leaves Garen to get owned top by the Troll.

I get up there and it turns out the Garen and Jayce are a duo-queue, both top.  Meanwhile our Volibear has decided to do a full clear of the jungle, and when he finally gets up to me he waits until I'm dead to head up and feed them another kill.

Worst.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: xaritscin on October 12, 2013, 12:18:39 pm
i had a one yesterday, in a 3v3, it was very cool, we were par with the enemy, both have lost their lane sides, they were moving bot while we were going top. it was really random but some of the group decided to attack, but then they sticked to the lane, at the end both teams reached the other bases but we went faster and destroyed their nexus, i think they were still destroying the inihibitor....it was really interesting
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 12, 2013, 12:32:26 pm
Speaking of terrible games, had an ARAM match as Ezreal. We had no supports, they had a Sona and Nami. In spite of the sustain advantage and our Mundo constantly feeding them by charging in 1v5, I managed to keep picking up kills with my QW poke when they got cocky, and the only thing that I couldn't really deal with was their Gangplank, who was pretty much singlehandedly carrying (he was something like 9/0/12 by the time I killed him). Meanwhile our Malzahar joined our Mundo in feeding repeatedly as we were ground down. Damned near every time it happened I would ping and follow them in, getting off as much damage as I could, even blowing ults just to try and push the enemy team back, which actually worked somewhat, because I had already finished TF/IE/PD/Zerks, so I could dish out a lot of hurt.

The point where I just plain gave up and started headdesking was when I watched our ~1/5 health Mundo chasing the entire enemy team, most of whom were still at ~1/2 health, with no one but me a decent distance behind him, frantically pinging at him and asking him to stop chasing. Naturally they turned and gobbled him. Then the Mal did the same thing. I mean, I could kill all of them save Gangplank reliably, but with two people feeding (though Mal didn't feed as much because he spent half the game lagging out), one guy not doing much, and only the Kat being helpful, it was only a matter of time. The only bright side is that the feeders weren't blaming us for not helping them suicide rush.

-_-'
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on October 12, 2013, 02:00:53 pm
Possibly got reported for something silly

You can't report based on after-game chat, unless they buffed the Tribunal. Even if its copy-pasted, the Tribunal is reviewed by players, and there's no way that Kat will be able to communicate that after-game chat to all of them (or even know which ones are reviewing the case). If you didn't do anything bad in-game, just don't worry about that report. You also don't get sent to the Tribunal on one offense (to my knowledge), so its no big deal. If Kat reported you for that then she was being dumb.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sindain on October 12, 2013, 02:10:42 pm
Yeah, you need a history of reports before you show up on the tribunal.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 12, 2013, 02:32:14 pm
I don't recall any new spellvamp items being added (his main one is still Will of the Ancients)

I meant Spectral Wraith, which seems to be the big thing on Vlads now, 10% cdr is awesome.

And I still think my thing is worse.  My lane got hideously shut down and our support didn't rotate up top until they were pushing my second tower and it was too late D: D: D:
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: SalmonGod on October 12, 2013, 02:54:47 pm
ARAM

Enemy Team: Graves, Poppy, Singed, Nidalee, and Twisted Fate
My Team:  Evelyn, Heimerdinger (me), Leona, Shaco, and Kayle

Team comps are kinda unbalanced.  Kayle quits immediately.  We hold out for almost 40 minutes.  Damn that Kayle... but it was still pretty epic and fun.  We aced them like 10 times at our Nexus.  We also end with significantly higher score than the enemy.

My favorite part -- the last team fight of the game that we won, everyone was saying their ggs, because our Nexus had only a sliver of health left and they had Poppy.  Poppy ults and goes for the nexus, and it's over.  Poppy ults me.  I have turrets ready to go with an ult, and the blind bomb.  Poppy never hits the nexus.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on October 12, 2013, 02:59:46 pm
Toxic toxic toxic toxic

Just had the worst (most toxic?) game ever.  Went solo top Trundle which is already a high-risk move in blind pick because he destroys most melee tops but can't do anything against ranged tops (And I don't do normal draft because I'd rather get accidentally outpicked than watch my teammates deliberately pick Veigar into Kayle)

Anyway, the enemy has a weird comp, Garen, Jungle Lee Sin, Jayce, Gragas, Jinx.  I figure Gragas is going support and Jayce mid, which leaves Garen to get owned top by the Troll.

I get up there and it turns out the Garen and Jayce are a duo-queue, both top.  Meanwhile our Volibear has decided to do a full clear of the jungle, and when he finally gets up to me he waits until I'm dead to head up and feed them another kill.

Worst.
Honestly, if the enemy team has no jungler, and you're Trundle top against two people, I'd say screw it, too. I'd clear out as much jungle as I could, while stopping by to make sure your tower doesn't get pushed too hard. Your lane is pretty much unwinnable unless the enemies make mistakes. I can gank other lanes no problem, or shove them down, since there is no jungler to help them, but you're pretty much on your own.

ARAM

Enemy Team: Graves, Poppy, Singed, Nidalee, and Twisted Fate
My Team:  Evelyn, Heimerdinger (me), Leona, Shaco, and Kayle

Team comps are kinda unbalanced.  Kayle quits immediately.  We hold out for almost 40 minutes.  Damn that Kayle... but it was still pretty epic and fun.  We aced them like 10 times at our Nexus.  We also end with significantly higher score than the enemy.

My favorite part -- the last team fight of the game that we won, everyone was saying their ggs, because our Nexus had only a sliver of health left and they had Poppy.  Poppy ults and goes for the nexus, and it's over.  Poppy ults me.  I have turrets ready to go with an ult, and the blind bomb.  Poppy never hits the nexus.
Enemy Team: Riven, Nidalee, Lux, Wukong, Alistar

It doesn't really matter what our team was.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 12, 2013, 04:19:34 pm

Yes, that TF build Runaan's and a Hydra. Yes, he took Teleport on Twisted Treeline. (And yes, our Fizz was a monster. Not that it was particularly hard with the people who were opposite us.)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: xaritscin on October 12, 2013, 04:27:32 pm
i wish they could revamp kassadin, be it a mage or asassin its really complicated to play with him, mostly due to its melee status, with that so low health is hard to get on an enemy without loosing half of your life, the ultimate doesnt make it easier. -_-
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on October 12, 2013, 05:52:01 pm
i wish they could revamp kassadin, be it a mage or asassin its really complicated to play with him, mostly due to its melee status, with that so low health is hard to get on an enemy without loosing half of your life, the ultimate doesnt make it easier. -_-
... What.

Kassadin IS an assassin. If you're dying, then it's not the character's fault. And, on top of that, most assassins are melee. So, I'm not entirely sure what you're doing wrong, but try to look at how you're playing. Are you porting right on top of them expecting to kill them? Because that can work if you're fed enough. If you're not fed, you could try poking the enemy down with Qs.

In fact, you might want to consider watching this: http://www.youtube.com/watch?v=K8W5GAFxHOI&feature=c4-overview&list=UUeGtVfZD9LVttCJzjIJLY1g

There's a lot on mid lane mechanics, but there's stuff about melee vs. ranged you might want to consider watching.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: xaritscin on October 12, 2013, 06:23:04 pm
is the only asassin i have right now, but kassadin doesnt have enough speed and power compared to other asassins like master yi or katarina, they're annoying as hell, the only thing i can do is keep the enemy silenced or slow it down but i dont have the power to make a good kill with that, i've played with zed and akali and while all asassins have the same way of play (hit and run or stealth attacks), kassadin doesnt have a fast combo, maybe extent its 3rd powers with a longer cone so you can slow the enemy, teleport and hit it in the front. but he needs a good combo. also is very complicated to keep a lane with him at the start, teleport only serves as a platform to escape the enemy for a short time but i would leave the lane vulnerable...

im a new in LoL but i have had more victories with tanks, supports, shooters and warriors than with this guy, and is disappointing cause i think its a champ with potential....
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Bormok, God of Mud on October 12, 2013, 06:52:58 pm
Kassadin is actually quite strong, you might want to check out some guides on him for tips on how to play him.

I'd give some advice if I had any, but I've only gotten Kass a few times in ARAMs and I did not do so well, heh.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: xaritscin on October 12, 2013, 07:11:15 pm
Kassadin is actually quite strong, you might want to check out some guides on him for tips on how to play him.

I'd give some advice if I had any, but I've only gotten Kass a few times in ARAMs and I did not do so well, heh.

the problem is that he doesnt have enough speed to get out of the action, i can use the Q to annoy the enemy but he'll come eventually, the W only helps when i have other powers, as for the E it's only helpfull when the enemy is near enough, but the cone is too short, the ideal thing would be to slow the enemy at enough distance so you can use R. it doesnt make sense to have so much mana when you cannot keep a good pace with the enemy, you get stunned and you're done.....some other asassins can escape that. kassadin cannot. not enough health...
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on October 12, 2013, 07:13:23 pm
Actually, that's not the idea for E. The idea is you R in and the QE so they can't run away while you wait for R to come back up and nuek them again.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: xaritscin on October 12, 2013, 07:29:41 pm
Actually, that's not the idea for E. The idea is you R in and the QE so they can't run away while you wait for R to come back up and nuek them again.

how im supposed to do that if the enemy can stun me, jax or xin zhao for example......master yi can practically KO you with crits, i cannot just jump to the enemy and kill it swiftly, he doesnt have that power......
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on October 12, 2013, 07:41:45 pm
... why would you be jumping jax or yi instead of the support, AP, or ADC carry? Squish the squishies.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on October 12, 2013, 07:48:18 pm
Xaritscin, you're pretty much just wrong. Not trying to be a dick, but you're trying to say, definitively, that Kassadin is underpowered and should be rebalanced/reworked/etc. Basically everyone else, either from playing him, playing against him or watching games with him being played are saying that this is not the case. Please accept the possibility that you might be wrong about him being underpowered.

Kassadin's RQE combo will not result in a kill on someone at full health unless Kassadin is completely fed, higher level, or they build absolutely no defense and are naturally squishy. Kassadin is not a full-health burster. He whittles you down, bit by bit, then he pounces. That, or he shows up towards the end of a team fight to clean up. He has considerable burst, but it's all about the time leading up to the burst that matters, not the burst itself. Positioning is absolutely important considering he does not build to supplement his melee attacks (although those can be useful with his w, they are just dangerous), so he usually only goes in when he can guarantee that he'll also get back out.

If you have played other assassins, you should know that very few can burst someone down from full unless one of those situations are met. Assassins are terrifying because they stop you from doing pretty much anything, constantly chasing you down and doing absurd damage as long as they stick on you. Only assassin champions like LeBlanc (who was rebalanced so it's less of a case now) put you in danger of immediate death when you see her, and that's still only if you haven't built defense or are naturally squishy.

That said, if you're an assassin and you're jumping, alone, onto anyone that can survive your burst and stun you after you silence them... you're doing it wrong. You listed 2 tanky dps champions who are naturally resilient against assassins (so you're saying, "Kassadin can't burst down his counterpicks!") and Master Yi who is an AD assassin, meaning that all he requires to kill you is to get close, which is necessary for Kassadin. So again, you're right. Kassadin going against them is a bad idea. That's because he is not good against them, not because he doesn't have the power required to be an assassin.

You also won't see those types of champions mid unless you're horribly unlucky (or lucky, considering it should allow your other lanes/jungle some advantages).
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: xaritscin on October 12, 2013, 07:56:36 pm
sorry but im not a metagame bitch, i just play with whatever champ i like to use for the moment, so i only stick to what i can do....

i dont care for the lane i just choose one and try to do my best against the enemy i have, with the equipment i can afford in the match, i only go with rules when i know which type of champ in using...
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on October 12, 2013, 07:58:26 pm
... Okay? Then don't complain about a champion if you're not willing to learn where and for what reasons they are useful or not useful.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on October 12, 2013, 08:03:35 pm
Metagame does not mean what you think. There's a proper way to play Kassadin, maybe variations, but the proper way is what he's balanced around, and he's on the *strong* side of balancing right now, nowhere near underpowered. That is not a metagame. That's just plain game knowledge.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 13, 2013, 02:10:58 am
Well Ranked so far has been the worst.  I'm 1-3 so far, every game has been awful, everyone bitches, everyone's mad, nobody knows how to support, this is just the worst, dude.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 13, 2013, 03:16:14 am
Did you lose the first game, by any chance?
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on October 13, 2013, 05:43:42 am
Well Ranked so far has been the worst.  I'm 1-3 so far, every game has been awful, everyone bitches, everyone's mad, nobody knows how to support, this is just the worst, dude.

Just chillax. It's a game, sometimes you can get a streak of bad luck, but keeping a good attitude helps immensely from my own personal experience. Once you have seen the depths of low ELO you learn to appreciate the little things more.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: MadMalkavian on October 13, 2013, 06:09:38 am
I got League of Legends installed tonight. After the tutorial I'd say I give it an 8/10 and probably would want to play it once in a while. I like Team Fortress 2 a lot more but I'd be willing to play League of Legends as well.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Astral on October 13, 2013, 06:19:16 am
sorry but im not a metagame bitch, i just play with whatever champ i like to use for the moment, so i only stick to what i can do....

i dont care for the lane i just choose one and try to do my best against the enemy i have, with the equipment i can afford in the match, i only go with rules when i know which type of champ in using...

Metagaming influences where certain abilities and champions do well in, and if you're trying to go against the meta just because you want to, then you have no right to complain when you're told otherwise on something. "Metagame bitch" or not, nobody plays by your rules, and they tend to play follow the leader on people who get paid to play the game in a professional setting. Though I hear the Brazilian servers have a very, very odd meta compared to US servers.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 13, 2013, 10:15:15 am
Ah, that made up for everything that happened yesterday. Nothing like a 15/1/17 jung Sej gigglefest to cheer ya up. But that wasn't what was nice, it was that this soloqueue team actually listened to all of my calls, worked together, set the lane properly when I came in for ganks, didn't chase into fog, and we ripped in every single teamfight. When the other team tried for a desperation Baron, instead of trying to contest the team followed my lead, fell back to base, and we curbstomped them in a 5v5 that lasted less than six seconds. All those "Helpful" honors feel really nice. :))

sorry but im not a metagame bitch, i just play with whatever champ i like to use for the moment, so i only stick to what i can do....

i dont care for the lane i just choose one and try to do my best against the enemy i have, with the equipment i can afford in the match, i only go with rules when i know which type of champ in using...
Even though I'm pretty much a complete newb and might not even hit level 30 before the end of s3, I have to disagree with this. If you pick something that mismatches the meta, chances are it's going to be something that gives the advantage to the enemy, not to you. There's nothing wrong with experimenting and messing around in games with bots/friends, but that'll just get you yelled at and lose games in normal matches. Understanding how your champions work, what items synergize well with them, who they're weak/strong against isn't metagame. The meta just dictates (most of the time) which lane will have which type of champion in it.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Jopax on October 13, 2013, 10:55:35 am
Yeah, the thing about playing against the meta is that you have to understand it toroughly, the hows and the whys if you want to have any chance of effectively countering it. Also having team coordination is rather important in that regard since the other team will most certainly have five people playing familiar roles which thanks to their belonging to the meta fit together very nicely. Your team on the other hand will have four people struggling to play the meta with one person faffing about doing whatever the hell they want.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: engy on October 13, 2013, 11:52:01 am
Well Ranked so far has been the worst.  I'm 1-3 so far, every game has been awful, everyone bitches, everyone's mad, nobody knows how to support, this is just the worst, dude.

Try and ignore or defuse raging; being upset at them isn't going to help anything and it'll make everything worse.

Example: 
Spoiler (click to show/hide)

Example:
Spoiler (click to show/hide)
The only advice I can give for ranked games is: Never Surrender.  League of Legends is a game of throws; I've won a 4v5 because the other team surrendered after I got a quadra kill; I've won a game 30 kills behind cause they all chose to dive the fountain and let the minions win it - inhib respawned, nexus lived, and we pushed/tanked through 5 towers and won while they were dead.

Anyway; don't rage at your team; and don't get super frustrated.  At the end of the day League of Legends is a game; and everyone is playing for fun.

Yeah, the thing about playing against the meta is that you have to understand it toroughly, the hows and the whys if you want to have any chance of effectively countering it. Also having team coordination is rather important in that regard since the other team will most certainly have five people playing familiar roles which thanks to their belonging to the meta fit together very nicely. Your team on the other hand will have four people struggling to play the meta with one person faffing about doing whatever the hell they want.

I took revive every time until I was level 30.  I won a lot of games solely because I had that spell.  I don't get to take it anymore.  Don't worry about the meta; its only there cause currently it does the best.  Its constantly changing and evolving.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on October 13, 2013, 03:51:52 pm
Whether or not you think the meta is changing/evolving depends on how you define meta. There are so many variations on what people think it is, from various champs being the best, to the 1-1-2-1 lane setup, to various mechanics being the most prominent. I go with the last, namely that the meta right now is the ranged AD, which hasn't changed a bit since Preseason 1. The lane setup has been becoming more flexible of late as far as who goes where, but there's still 3 solos and 1 duo. The best champs change constantly.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on October 13, 2013, 03:57:45 pm
I go with the last, namely that the meta right now is the ranged AD, which hasn't changed a bit since Preseason 1.

Actually, I'm not sure about that. I've been hearing a lot lately that AP carry is the big deal. They got most of the attention from the fans in Worlds, they got most of the interviews, they got talked about the most and it seemed that their picks were more important. One of my friends that follows the game really closely also said that the game is shifting in focus to be around the AP carry rather than the ranged AD.

That could just be how Riot was handling things or that AP carries are Feature of the Month or something, but I don't think it is.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on October 13, 2013, 04:03:23 pm
Zed/Ahri/Kassadin/Fizz have gotten a ton of attention lately because they can annihilate anybody by glancing at them. You know why that's a problem and Riot's nerfing it? Because it allows them to erase the ranged AD from the equation. Right now, everything is balanced around the ranged AD, how much damage they can do, and what you can do to stop that. The fact that armor is completely worthless right now is a direct consequence of S2 where tanks could build pure armor and ranged AD couldn't kill them for shit, so penetration was buffed and armor was nerfed.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 13, 2013, 04:09:09 pm
I think it's all those things.  1-1-2-1 has been the meta for a long-ass time and it would take some serious changes to dislodge it (AD Carry mid will get stomped by most good AP mids, roaming support is bad for the ADC, kill lanes are always a high-risk move that screws you over if you don't succeed).  But beyond that there are metas, there was the poke meta, the HP meta more recently, though now the game's stuffed full of %damage abilities that made HP not so good, Triforce meta which is ongoing, and the mid assassin meta which has come up in the wake of the end of the HP meta.

I'd consider these smaller currents in team composition and lane choice to be "metas" or at least part of the "meta"

And the only thing worse than someone who refuses to think outside of the meta is someone who insists on violating the meta without any understanding of it.  There are ways to subvert the meta (kill lanes I mentioned already, I'd consider rotating the top or ADC  against Kassadin subverting the meta to a degree), but you can't just pick something weird just to be picking something weird.  That's not breaking the meta.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: SalmonGod on October 13, 2013, 07:57:12 pm
Zed/Ahri/Kassadin/Fizz have gotten a ton of attention lately because they can annihilate anybody by glancing at them. You know why that's a problem and Riot's nerfing it? Because it allows them to erase the ranged AD from the equation. Right now, everything is balanced around the ranged AD, how much damage they can do, and what you can do to stop that. The fact that armor is completely worthless right now is a direct consequence of S2 where tanks could build pure armor and ranged AD couldn't kill them for shit, so penetration was buffed and armor was nerfed.

Riot kinda backed themselves into that corner, though, with how ridiculous late-game ranged AD damage and lifesteal is.  If they're not held down by stuns or killed near-instantly, then they outlast anybody by healing their entire health bar every 1.5 seconds.  There need to be characters capable of actually doing that.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on October 13, 2013, 08:10:05 pm
And the only thing worse than someone who refuses to think outside of the meta is someone who insists on violating the meta without any understanding of it.
I think my favorite quote to this effect was something like "Watching somebody breaking all the rules can be a lot more interesting than somebody who doesn't know what the rules are."
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on October 13, 2013, 10:41:09 pm
sorry but im not a metagame bitch, i just play with whatever champ i like to use for the moment, so i only stick to what i can do....

i dont care for the lane i just choose one and try to do my best against the enemy i have, with the equipment i can afford in the match, i only go with rules when i know which type of champ in using...
Look, here's the thing: Kassadin is a strong champion. That's all there is to say about it. He IS, however, melee and an assassin. This is probably something that is not initially intuitive to a player. You just have to learn how to play with a melee character. They're tougher to play (at least for me), and I can understand why you'd find Kassadin weaker than he should be.

Zed/Ahri/Kassadin/Fizz have gotten a ton of attention lately because they can annihilate anybody by glancing at them. You know why that's a problem and Riot's nerfing it? Because it allows them to erase the ranged AD from the equation. Right now, everything is balanced around the ranged AD, how much damage they can do, and what you can do to stop that. The fact that armor is completely worthless right now is a direct consequence of S2 where tanks could build pure armor and ranged AD couldn't kill them for shit, so penetration was buffed and armor was nerfed.
Actually, penetration has always been strong. It has never not been strong. It has only become stronger than before due to the way penetration is calculated now (percentage before flat). Tanks were better because of this. They were not unkillable. They had approximately flat penetration * percentage penetration additional armor, which equals about 15 * .4 = 6 more armor, assuming 15 flat penetration and 40% penetration. And I'm just taking a very simple build. But, you don't gain much. The change made penetration just a little bit stronger.

What the change DID bring was AD assassins and casters into the game. This is because items that gave FLAT armor penetration were incredible. You can get like 40 flat armor penetration with just a brutalizer. Combined with the Black Cleaver (25% armor shred), and you see why AD suddenly rose heavily over the course of S3. It wasn't the ranged AD, though. It was Kha'Zix, Zed, Renekton, Jayce, Lee Sin, Tryndamere, Aatrox... Heck, even Riven and Shyvana are seeing decent play (Riven is awesome though, so there's that.) There wouldn't be as prominent or strong if there weren't such good flat penetration items.

Overall, the ranged AD gained very little power from the penetration changes.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 14, 2013, 12:10:21 am
Ran into a 1k armor/MR hacker in ARAM this afternoon, apparently using a shitty bot, because the Malzahar did nothing but travel straight to mid and Q+W creeps until he died, then would go back again.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on October 14, 2013, 01:08:45 am
Ran into a 1k armor/MR hacker in ARAM this afternoon, apparently using a shitty bot, because the Malzahar did nothing but travel straight to mid and Q+W creeps until he died, then would go back again.
Hacks while playing an ARAM?

Lol, okay.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Exerosp on October 14, 2013, 01:12:57 am
Pretty sure one gets 1k MR and Armour when you DC.  Might've been the net kicking his arse off, on and off.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 14, 2013, 09:09:37 am
Pretty sure one gets 1k MR and Armour when you DC.  Might've been the net kicking his arse off, on and off.
I checked around, and there were several reports on the Riot boards of people using some sort of glitch or exploit to permanently have that buff. People in the game with them reported that there was constant spam of "Player X has disconnected" the whole time, even when Player X was actively attacking them or objectives, shortly after which everyone had their game crash as his side spawned thousands of minions. Heh, the largest thread had something like four or five sightings of the same guy doing the same thing. Someone posted a link to his Lolking report, the guy was Gold 1 with zero losses in ranked solo queue.

Relevant thread. (http://forums.na.leagueoflegends.com/board/showthread.php?t=3470064)
Lolking (http://www.lolking.net/summoner/na/42212195)

Not the same player, obviously, but it's apparently a thing.

Ran into a 1k armor/MR hacker in ARAM this afternoon, apparently using a shitty bot, because the Malzahar did nothing but travel straight to mid and Q+W creeps until he died, then would go back again.
Hacks while playing an ARAM?

Lol, okay.
Meh, think what you want. It took our entire team around a minute to kill him at level 4 after we 5v4 wiped the rest of them, with him doing nothing but standing mid firing abilities at minions as they came off cooldowns.

Wishing I'd had Lolreplays installed at the time.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on October 14, 2013, 10:03:21 am
Wishing I'd had Lolreplays installed at the time.

Speaking of Lol Replays, are they still testing replay functionality on PBE or anything or was official replay support scrapped?
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on October 14, 2013, 01:34:38 pm
Hacks while playing an ARAM?

Lol, okay.
Meh, think what you want. It took our entire team around a minute to kill him at level 4 after we 5v4 wiped the rest of them, with him doing nothing but standing mid firing abilities at minions as they came off cooldowns.

Wishing I'd had Lolreplays installed at the time.
No, it's just... Why bother hacking on ARAM? I mean, it's just an ARAM. Everyone plays those for fun.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 14, 2013, 02:03:28 pm
People do terrible shit on ARAMs all the time, like the people who start smurfs and stack their deck with hard poke champs.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sindain on October 14, 2013, 02:10:01 pm
Hacks while playing an ARAM?

Lol, okay.
Meh, think what you want. It took our entire team around a minute to kill him at level 4 after we 5v4 wiped the rest of them, with him doing nothing but standing mid firing abilities at minions as they came off cooldowns.

Wishing I'd had Lolreplays installed at the time.
No, it's just... Why bother hacking on ARAM? I mean, it's just an ARAM. Everyone plays those for fun.

Why bother hacking CoD for that matter?

*Edit*
Most people hack because they're dicks and want to just roflstomp some people, not because they're getting stuff out of it.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 14, 2013, 04:35:40 pm
"Because being a dick is funny" seems like a reasonable explanation to me as well. That's been the motivation for practically everyone I've seen doing it in other games; people don't hack in Counterstrike because they want a high KDR, but because they want to piss people off and make everyone ragequit.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: ansontan2000 on October 14, 2013, 09:57:16 pm
And people ask me why I don't reroll TF on ARAM
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Astral on October 15, 2013, 12:17:21 am
Will never know why someone would reroll TF. Boss of an AP poke, and a decent onhit carry.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on October 15, 2013, 01:52:59 am
Idk, I find him pretty underwhelming in most of the games I've seen. Not saying he's bad, but I wonder if there's just not that many people good with him and so most people think he's just not good on ARAM.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Astral on October 15, 2013, 02:38:09 am
He takes a bit more care to use in ARAM, since you're still a squishy bendy straw legs card thrower with middling range, but if you start out with boots/chalice and 4 red potions as an AP, you throw cards without needing to sacrifice your blue card cooldown for extra mana.

As an on-hit carry, grab a hurricane and enjoy the E proc on every other hit, number of enemies non-withstanding. Add some form of lifesteal (like Blade of the Ruined King, as well as a Sanguine for good measure), and you're pretty much set.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: SalmonGod on October 15, 2013, 06:39:32 am
Screw that.  Go straight AP nuke.  You won't need to auto-attack.  If you can aim at all, there are only a couple characters in the game that might do more total damage than you.  Just spam spam spam.  Most likely, you'll pressure the enemy into their tower early, and make them reluctant to start a fight after being brought low by your poke... and your range is enough that you can just keep pressuring them and picking up kills, even while they hide behind it.  You'll make them forget who Nidalee is.  And even if they manage to push you back, your creep clear can keep them off your tower forever.  TF is absolutely top-tier on aram.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 15, 2013, 03:59:45 pm
Heh. The first game I played after this week's free champs were unlocked, my team's Diana and Leona spent the entire match arguing with each other. Rather fitting, that.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: xaritscin on October 15, 2013, 04:24:13 pm
according to a thread on the oficial forums and some fan pages, they're gonna add a team builder, looks like it will allow to organice the team before a match, it will be separated to the common match maker system.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 15, 2013, 05:23:06 pm
Here's the link. (http://forums.euw.leagueoflegends.com/board/showthread.php?p=13575345&posted=1#post13575345) Sounds exciting.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: ansontan2000 on October 15, 2013, 11:11:32 pm
NACL Discussion: coL vs ggLA
(Seriously, watch it as soon as you can on Twitch/Youtube. That game was insane)
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: penguinofhonor on October 15, 2013, 11:24:10 pm
The team builder sounds way better than I expected it to. It seems a lot more sophisticated than just a queue for each role.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 17, 2013, 10:11:05 am
So! I had a thought. We seem to be quite a few on this forums. Maybe we could have a bay12 LoL tournament. Depending on how many people are here, it could be 3v3 or 5v5, though I'm skeptical that we'll have more than 15 people. If you're amiable to the idea of a tournament, probably at night on the weekends, I'd like if you could just post or pm me so I can get a head count.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on October 17, 2013, 10:12:52 am
Now just need people to accept that 5-man mid is the new meta and wait a few hours in queue for a like-minded team.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Kansa on October 17, 2013, 12:17:16 pm
I would be up for that it would depend on the time though
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 17, 2013, 04:00:57 pm
I would be up for that it would depend on the time though
This. I've got most Saturdays free. I assume we'd handle the time differential between people by just doing it very late/early?
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 17, 2013, 04:18:21 pm
I'd be up for that, though Rito has begun to sour me.  I'm a little grumped, I won't deny, that what was once a super rare skin nobody else had (Haunting Nocturne) will soon be something everybody has.

And I'd be willing to bet that 1350 is going to become the norm, just like they said they were totally gonna keep releasing 3150 and 4800 champs (last one was Orianna)

I guess this all comes with the territory when we're being sold imaginary commodities, the idea of spending like five bucks on a "rune page" which is literally nothing, takes no labor whatsoever to produce, and only exists because Riot chose to arbitrarily charge money for it, is completely alien to me.

Dota's also got the whole fake value thing going on with its item system, but that has no bearing on the gameplay itself, which makes it automatically superior.

Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on October 17, 2013, 04:29:03 pm
That's... I don't remember anything Riot offering actually giving in-game advantages? Not for RP, anyway. Rune pages have a convenience factor, I guess? But unless I'm missing something major it's not like they, like, let you load up two rune pages at once or something. Just have another pre-set whatsit laying about. Which... has no bearing on the gameplay itself, s'far as I'm aware.

... but yeah, completely alien. Skins are like that, for me. I can't actually grok paying money for them, since they have absolutely zero effect on anything. Not even convenience.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 17, 2013, 04:50:16 pm
You can't really play at a very competitive level with only two rune pages, because you can't change them.  Two rune pages can do you fine in unranked and maybe low level ranked (One AD and one AP) but eventually you're gonna need more specialized pages if you want to be competitive.  Jungling especially, used to be you straight up couldn't jungle on a number of jungler champs if you didn't at least have the seals and marks, and even now if the enemy has runes and you don't you're going to have problems.

And runes are so expensive (again completely arbitrary, no one's going down to the rune mines and digging these things up) that effectively champs are only available with RP.  Champs being available with IP is 90% of League's "Free to play" aesthetic.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: lemon10 on October 17, 2013, 05:13:58 pm
You will never get nearly enough IP to play properly without: buying RP's, using a single hero role (eventually you can play a few more, but that takes quite a while), or not using proper runes for your role.
So you are stuck playing sub-optimally, or just playing the same few heroes over and over again.

Yes, if you play a tens of thousands of matches you can get every hero and every set of runes. But that is still tens of thousands of matches where you have to accept annoying arbitrary restrictions.

This is the single most important reason why I now play DOTA instead of LoL.
EDIT: It also encourages smurfing, since you can play low level games without having to spend +10000 IP for a full runepage or be at a disadvantage.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on October 17, 2013, 06:07:50 pm
Over the course of around 2 years, I've accrued 300k IP. Someone want to figure out what that's worth?
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on October 17, 2013, 06:19:40 pm
^ How do you check how much IP you've ever earned, or is that just a rough estimate?

I'm doing just fine for my League experience without paying money. The only thing I've ever paid money for was Arcade Sona because I told Riot that if they ever released DJ Sona that I would buy it and it was close enough. Other than that, I've got 3 rune pages (which I either started out with 3, or bought one with the free RP from the Seasons ending and not being a jerk, or whatever it is that you shouldn't do in order to get free RP every season), and I'm cool with that.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on October 17, 2013, 06:21:17 pm
kassad.in
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 17, 2013, 06:27:54 pm
Yeah, I've spent ~$15 on RP to buy up a couple spare rune pages and some champions I enjoyed while they're on sale, and I've got enough left over to buy 2-3 more champs (with the right sales) or 2 rune pages. By the time I hit level 30 I'm confident that I'll have a cadre of 8-10 champions with runes for most of them and enough pages for at least half of them, and that's all I really need. I don't have a problem with a small infusion of cash (generally $20 or less) when I'm first getting started with a free MP game, and anything I spend beyond that is solely because I enjoy the game enough to invest more in it.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: ZetaX on October 17, 2013, 06:34:19 pm
How many EUW LoL players are there, by the way¿ Haven't seen many in this thread...

You will never get nearly enough IP to play properly without: buying RP's, using a single hero role (eventually you can play a few more, but that takes quite a while), or not using proper runes for your role.

That's just wrong. Without ever paying anything I currently own 9 rune pages (from free RP + special offers) and have 230000 IP left (which would also easily buy me those pages if needed). Those 9 have so far sufficed for several roles, and would especially suffice for all but the most extreme cases if I would focus on just a single role. I haven't even played that many games (~2500 in total, I think), every serious player probably played way more. With that IP I could buy essentially all missing heroes fitting into one of the five roles and some more runes.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on October 17, 2013, 06:50:37 pm
You will never get nearly enough IP to play properly without: buying RP's, using a single hero role (eventually you can play a few more, but that takes quite a while), or not using proper runes for your role.

I haven't bought any RP, the free RP you can get just in the normal course of playing I spent on one skin.

Tbh I don't have runes to cover all the bases but tbh it's easy to adjust playstyle to fit with the runes you have, you really only need 3 generic rune pages then you can alter your masteries and the items you buy in-game around that.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on October 17, 2013, 07:06:04 pm
I haven't even played that many games (~2500 in total, I think), every serious player probably played way more.
... that's definitely "many", Z. Even if the crazies are playing more, lowballing that at 20 minutes per game on average comes up to over 800 hours sunk into Lol. That's more than a solid month of constant play. That would definitely be what you'd call "many games".

Over the past couple of years I think I've played... hell, maybe a hundred, two hundred games? That's still a bunch and very hefty time investment.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 17, 2013, 07:22:48 pm
Man, if we're going by that standard, then I'm fucked up. If I really lowball things I'd say I've put about 3,500 hours into Halo 3 over the course of many years in the past, and that's just counting the matchmade and custom games, not the excruciating many-hour Legendary difficulty all-skulls 4-player campaign runs. What I'm saying is that while 2500's a substantial sum of matches, it's very, very far from crazy territory. S'all relative, I suppose.

But basically with F2P games that aren't outright P2W, you can get everything sooner or later. And frankly, with some of the crap I've seen in "free" games, I'm hardly inclined to quibble about it being slightly faster for people who pump a bunch of cash into the game to get full rune pages. It'd be a problem if, for example, there were RP-only level 4 runes, but like this? Meh.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on October 17, 2013, 07:52:42 pm
Yeah, you loco bruddah.

... nah, I could just be underestimating things.

Personally, though, if a person's sunk more than a few days, maybe a week or two, of active game time into a single game I'd be saying something has gone sideways. Either they're playing it over a very extended period, there's something either bloody incredible (which may include replayability!) or massively addicting (which tails in the last point) about the game, or they're kinda' bugnuts for whatever reason. That 3.5k hours would probably fall under "very extended period" (though naturally, that's "includes, but is not limited to"). Because if it were over the course of a single year? You'd be spending something like one every three hours -- not even waking hours, mind, but hours period -- or so (very rough figure) playing Halo 3. And, I'm sorry. Someone that does that is flippin' insane. Not saying that's necessarily a bad thing or whatever, but clearly crazy is clearly crazy.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 17, 2013, 08:25:26 pm
So no tournament interest? :(
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on October 17, 2013, 08:31:04 pm
Ah, right.

... as with the DotA2 one, I'd probably be able to offer up a body for the grinder. M'just, y'know, kinda' terrible.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 17, 2013, 08:31:32 pm
So no tournament interest? :(
Looks like. Might have been pushed out of view by other chatter, though.

Yeah, you loco bruddah.

... nah, I could just be underestimating things.

Personally, though, if a person's sunk more than a few days, maybe a week or two, of active game time into a single game I'd be saying something has gone sideways. Either they're playing it over a very extended period, there's something either bloody incredible (which may include replayability!) or massively addicting (which tails in the last point) about the game, or they're kinda' bugnuts for whatever reason. That 3.5k hours would probably fall under "very extended period" (though naturally, that's "includes, but is not limited to"). Because if it were over the course of a single year? You'd be spending something like one every three hours -- not even waking hours, mind, but hours period -- or so (very rough figure) playing Halo 3. And, I'm sorry. Someone that does that is flippin' insane. Not saying that's necessarily a bad thing or whatever, but clearly crazy is clearly crazy.

Nah, it was from a period roughly covering 2008-2011, and around 3/5ths of that was me tooling around in customs with my friends, where we'd basically hang out and talk while cycling through different game modes. That much time on any game in a year is bloody nutso. Hell, that much time on a SP game/a MP game that you don't have any friends in is equally crazy. I've only logged something like 800 hours on CS:S, and that's by far my most-played PC game, with the vast majority of my play being on a handful of servers where I was a part of the circle of long-time regulars.

Basically, if you have a ton of hours on a game, either you're obsessed or you played it for years (possibly with your buddies).  :P
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: da dwarf lord on October 17, 2013, 08:40:19 pm
I've played something like 1500 games (total) over 22 months, which averages out to 2-3 games a day, and I only spend about 1-2 hours a night playing, to wind down, so there is nothing wrong with 3500 hours over 5ish years. RE: tourney play, I would but I'm OCE :P
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Kansa on October 18, 2013, 04:08:57 am
Well if we don't get enough for the tournament we could always try and set up a team instead
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Charmander on October 18, 2013, 04:25:08 am
I don't know how anyone can actually unwind playing League.

There are probably a few Bay12 teams going about. Team Pyramid in its various incarnations kinda suck, though.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on October 18, 2013, 04:52:46 am
ARAM is pretty unwindable. SR is not. That's the case for me, anyway.

I'm up for a tournament.
Mid/Support/Top, in that order of preference. I can go ADC but someone else is likely a lot better, and I'm terribad at jungling because I never got into it.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: da dwarf lord on October 18, 2013, 05:25:03 am
Depends how you're playing, I'm usually with mates, so that's pretty cruisy, just mucking around and trolling (and still winning somehow :D)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 18, 2013, 07:37:47 am
It really depends on your perspective. If you let yourself get angry every time someone does something stupid, sure, it'll be a constant exercise in frustration.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: sebcool on October 18, 2013, 07:45:57 am
I personally have had a pretty bad experience with SR, mainly because I don't know anyone to play with and am forced to play with complete strangers who always dc, feed, or are assholes. It's really infuriating playing with random people.

Playing with friends, now that's another thing.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Wiles on October 18, 2013, 12:15:12 pm
I don't know how anyone can actually unwind playing League.

It's all about how you approach the game really. A year or two ago I took the game fairly seriously when I played it and I'd get frustrated or angry when people made mistakes or played very poorly. Now I don't take it seriously at all and I have a lot more fun playing. When I say I don't take the game seriously I don't mean I'm mucking about, I just mean I don't really put the same value on actually winning as I did when I played before. I'm a lot more interested in having a positive and fun experience.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 18, 2013, 01:43:18 pm
I don't know how anyone can actually unwind playing League.

It's all about how you approach the game really. A year or two ago I took the game fairly seriously when I played it and I'd get frustrated or angry when people made mistakes or played very poorly. Now I don't take it seriously at all and I have a lot more fun playing. When I say I don't take the game seriously I don't mean I'm mucking about, I just mean I don't really put the same value on actually winning as I did when I played before. I'm a lot more interested in having a positive and fun experience.

This. A game where you try your hardest, fight a good fight, and lose terribly is still better than a game where your entire team rages, whines, feeds, and wins.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: SalmonGod on October 18, 2013, 08:33:45 pm
This. A game where you try your hardest, fight a good fight, and lose terribly is still better than a game where your entire team rages, whines, feeds, and wins.

Main problem with this entire sentiment bolded, italicized, and underlined for good measure.

This is a problem with competitive games in general, but especially ones with snowball mechanics like this.  I'm quite happy to lose a good match.  The problem is when you spend the majority of a match feeling like you don't have a chance in hell, and you're just waiting for it to be over.  This is what happens when you make too many early mistakes or your teammates are just bad.  There's no fun when it doesn't feel like your efforts have any point.  The same goes for winning.  If your opponents are doing so badly that you could win without even trying, it's not very fun.  Sadly, this is what the majority of games on SR felt like for me.

In other words, these complaints aren't always about not winning.  They're about the game failing to deliver a challenge that is satisfying.  It's either frustrating and hopeless or just boring.

Oddly enough, I think ARAM is actually more balanced in this regard.  The majority of my ARAM games swing back and forth through the majority of the match and surprising outcomes are fairly common.  It also doesn't have the same pacing problems, where you often spend 3-4 minutes preparing for a fight that lasts 1.5 seconds, was based on an ambush that gave you or your opponent zero opportunity to fight back, and can result in the next 15-20 minutes feeling stupidly one-sided.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 18, 2013, 09:18:27 pm
Oh, I get that. It frustrates me to no end. I have my share of matches like that, but they're far and away not the majority. The key there is to literally stop caring once you get past a certain point--either surrender vote or concentrate on doing something that's funny even when you fail.

RE: ARAM. I don't know. If things fall out right and the team comps are balanced, it can be fun, but an unbalanced comp completely ruins the match, and too many are roflstomps where one team has a clear advantage, presses all the way to inhib, is briefly beaten back and wiped when they get cocky, and then comes back for the win. The obvious upsides of ARAM are that you get a lot more action without having to worry about CS, and that you get experience across a wider range of champs.

Don't get me wrong, I enjoy it, but I like standard SR more for a couple reasons, the greatest of which is that ARAM doesn't really offer much opportunity for thought or planning. It's literally just basic teamfight tactics: Don't focus the tank, kill the carries and nukers first, don't be a moron. There's no potential for anything akin to roaming, ganking, stealing buffs or objectives, split-pushing, etc., which is admittedly by design. The closest I've had is passive-stealthing as Teemo, waiting for the enemy team to pass me by, and then grabbing a bunch of kills when they retreat after barely winning a teamfight.

That, and instead of there being a complex relationship of interactions between champs, you've got a handful who are godly in ARAM because of the nature of the map, a handful who are godly because they've got heals/natural sustain, a bunch who are mediocre, and some who are practically useless because their playstyles don't match ARAM. I will admit, though, that this week has made ARAM markedly more frustrating because half the matches are full of hookers. Er, Thresh and Naut, that is. :|
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on October 18, 2013, 09:43:15 pm
... yeah, I admit. I kinda' want to see what an ARAM game looks like with a maxed CDR thresh in it. How's it go again? Q ends up with a CD of 7.2 seconds, with 3 of those shaved off if it hits something. That's gotta' be beautiful to observe. From a distance. All hook, all the time.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 18, 2013, 10:47:28 pm
It's really, really painful to play against if you're squishy. Though I've got to admit, I really like playing Nautilus in ARAM S'sorta a guilty pleasure, abusing his CC in tight quarters like that. Nearly as painful as his gloriously shitastic run animation with mobi boots.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: lemon10 on October 18, 2013, 11:31:44 pm
((I am aware that my response is pretty late, sorry about that))
How many EUW LoL players are there, by the way¿ Haven't seen many in this thread...

You will never get nearly enough IP to play properly without: buying RP's, using a single hero role (eventually you can play a few more, but that takes quite a while), or not using proper runes for your role.

That's just wrong. Without ever paying anything I currently own 9 rune pages (from free RP + special offers) and have 230000 IP left (which would also easily buy me those pages if needed). Those 9 have so far sufficed for several roles, and would especially suffice for all but the most extreme cases if I would focus on just a single role. I haven't even played that many games (~2500 in total, I think), every serious player probably played way more. With that IP I could buy essentially all missing heroes fitting into one of the five roles and some more runes.
I am not saying that you can't get everything in the game eventually.
It isn't even a massive problem, as far as P2P goes its actually rather mild. But it is a constant and ongoing annoyance (at least until you play thousands of games).

Now, it isn't a huge problem. But if there is a choice between a LoL and another equal quality game (DOTA) without having to spend hundreds of hours unlocking all the content, then LoL loses every time.

If the runes and such *actually* made the game more fun, then I would be fine with them. But as it is, all it adds is pointless grinding.

Now, that isn't my only problem with LoL, but it is one of the largest problems.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on October 19, 2013, 02:40:26 am
I am not saying that you can't get everything in the game eventually.
Uhh...
You will never get nearly enough IP to play properly without: buying RP's, using a single hero role (eventually you can play a few more, but that takes quite a while), or not using proper runes for your role.
Yes you are/were, at least about unlocking things for free.

If the runes and such *actually* made the game more fun, then I would be fine with them. But as it is, all it adds is pointless grinding.
How do they not make the game more fun? It allows further customization, in a mechanical sense, to benefit your playstyle rather than just rely on a playstyle difference. Considering that, it's not really pointless grinding.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 19, 2013, 02:45:23 am
Well, if they made the runes work like masteries, where you can get them all for free, it would eliminate the grinding.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 19, 2013, 03:00:29 am
So with barrier, flash, and easy lifesteal itemization for ranged champs, does anyone still really think ADC is a hard role?

I'm thinking the best argument we can make against League of AD Carries is the classic reductio ad oryzum:

Kayle top.  Morgana mid.  Nautilus Jungle.  Vayne and Sona bot.  Keep Vayne alive at all costs while she passively farms 400cs and then flattens the enemy team
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: DemonOfWrath on October 19, 2013, 03:13:24 am
Please.

Clearly you want jungle Yorick.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 19, 2013, 03:18:55 am
I think that'd be overkill, and we want Nautilus for peeling and initiation.  Nunu could also be a good choice, peeling with his snowball and blood boiling Vayne.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 19, 2013, 03:28:59 am
Sejuani > Nautilus in my opinion.

Edit: I just played a game as Corki with thresh vs Jinx and Blitzcrank. It was a duo with someone I knew.

I was like 'wow' the entire game. For starters, he landed a perfect Death Sentence at 1:00 to let me kill a Jinx that wandered into the bot river bush (though he died in the process), came to support me trying to kill a counterjungling Yi, landed multiple Death Sentences on Blitzcrank and Jinx, and zealously warded to prevent deaths or secure kills, and zone the enemy laners. The result was a 10/1/1 laning phase score for me, and I used that momentum to pick up another 15 or so kills before game ended >_>

Wow... really, the support makes the adc. O_O
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: sebcool on October 19, 2013, 07:36:26 am
((I am aware that my response is pretty late, sorry about that))
How many EUW LoL players are there, by the way¿ Haven't seen many in this thread...

You will never get nearly enough IP to play properly without: buying RP's, using a single hero role (eventually you can play a few more, but that takes quite a while), or not using proper runes for your role.

That's just wrong. Without ever paying anything I currently own 9 rune pages (from free RP + special offers) and have 230000 IP left (which would also easily buy me those pages if needed). Those 9 have so far sufficed for several roles, and would especially suffice for all but the most extreme cases if I would focus on just a single role. I haven't even played that many games (~2500 in total, I think), every serious player probably played way more. With that IP I could buy essentially all missing heroes fitting into one of the five roles and some more runes.
I am not saying that you can't get everything in the game eventually.
It isn't even a massive problem, as far as P2P goes its actually rather mild. But it is a constant and ongoing annoyance (at least until you play thousands of games).

Now, it isn't a huge problem. But if there is a choice between a LoL and another equal quality game (DOTA) without having to spend hundreds of hours unlocking all the content, then LoL loses every time.

If the runes and such *actually* made the game more fun, then I would be fine with them. But as it is, all it adds is pointless grinding.

Now, that isn't my only problem with LoL, but it is one of the largest problems.

DOTA has the advantage of having all the champs available for free at the start, but I personally don't find the grinding for new champs much of a problem. It gives you a sense of progression, and the IP gain per match is such that it doesn't take a hundred matches to earn a champ (if you take advantage of the 'first win' bonus, that is.)

Really, you don't need to grind at all. Just play normally and you'll still earn tons of IP. It also has the advantage that there are fewer people taking your champ, since they have to unlock it.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 19, 2013, 09:37:05 am
Well, if they made the runes work like masteries, where you can get them all for free, it would eliminate the grinding.
This is a intriguing idea. I could see it working like this: as you unlock the slots, you can fill them with level 1 runes for free. Once you hit level 30, you can fill them with level 2 runes for free, and you can buy level 3 runes like you currently do. Pair that with, say a free rune page at level 20 and another at 30, and you've eliminated a lot of the complaints about grind while still leaving enough of it for it to be worthwhile for the people who enjoy it.

I'unno about anyone else, but I think I'd like LoL quite a bit less without having to unlock champs and runes. It's not really an onerous grind (at least compared to a lot of games I've played), but there's still the satisfaction that comes from that sense of progression. Numbers increasing is a powerful drug. It's stimulating some sort of basic part of our collective psyche associated with materialism. I mean, I've played games where everything is basically handed to you on a platter, and I almost always end up faffing around, getting bored, and leaving. The only real exception is Just Cause 2. Why? Just 'cause.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 19, 2013, 11:52:30 am
I think I'd probably enjoy crack less if it weren't chemically addictive.

Anyway, the runes are an integral part of their monetization scheme.  As I mentioned, a lot of people won't be willing to spend the time it takes to grind IP for champs /and/ runes, so they pay for champs with RP.  Once you've bought a champ with money it's easy to persuade yourself to buy a skin, and if you're dedicated enough to be buying runes you're probably not going to quit over runepages.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 19, 2013, 12:25:34 pm
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on October 19, 2013, 01:08:23 pm
I think I'd probably enjoy crack less if it weren't chemically addictive.

Anyway, the runes are an integral part of their monetization scheme.  As I mentioned, a lot of people won't be willing to spend the time it takes to grind IP for champs /and/ runes, so they pay for champs with RP.  Once you've bought a champ with money it's easy to persuade yourself to buy a skin, and if you're dedicated enough to be buying runes you're probably not going to quit over runepages.

You can't buy runes, you can only buy runepages (IP as well), champions (IP as well), skins, boosts, new summoner names and region transfers. LoL isn't pay 2 win at all, you can advance more quickly if you pay but once you hit level 30 then it's only your skill that matters. I haven't paid a penny to Riot to play LoL and I'm happily in gold league with only my skill (and a little luck) holding me back from going higher, not my wallet.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Akhier the Dragon hearted on October 19, 2013, 01:17:50 pm
   Haven't been to this thread in a while. Probably end up getting sucked back in soon enough anyway but whatever. Anyway I don't know if what I am about to say is what Cthulhu meant but I do believe the runes are an integral part of the money making. Basically you need runes. You want heros of course but honestly if you have the right runes you could play free characters till the cows come home. Runes are only bought with IP which is earned by playing the game and as many people have been complaining you are not flooded with the stuff. Of course if you buy a hero with real money then the IP you didn't use on that can instead be used on the needed runes. Also once you bought a hero then if you really like it or have a bunch of money for misc spending your likely to get a  skin or two. In the end having runes which you have to spend the limited amount of IP you get means people are more likely to buy heros with the limited only by their willingness to pour money into RP.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 19, 2013, 04:27:16 pm
Yes.  Obviously  not everyone will pay money.  In fact with most games like this the vast majority of users never pay a dime, but a small percentage of the users pay much, much more than their share.

And yes, that's the gist of it.  Runes must be paid for with IP, are essential for competitive play, and are expensive enough to sink hundreds of hours of gameplay into.  And then you also need champions, which conveniently are available for RP.  Obviously not everyone will feel the need to spend money (see above) but it's still pretty obvious that the goal with runes is to create a hard enough sink for users IP that they will feel compelled to spend RP on everything else they need.

And yes, I would compare it to drugs.  It's all dopamine.  It's a carefully constructed system designed to trick your brain into assigning real-world value to imaginary commodities.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Jopax on October 19, 2013, 05:42:24 pm
The thing with runes is that you don't need them all, most people aren't good with every champion class but instead have two to three preferred roles that they play, and chances are those roles will need a maximum of three rune pages, most of which will probably be shared runes.

So no, by the time you get to 30 (or 20, when you should start buying the stuff) you probably won't have enough runes or champs to be competitive, but most people don't actually want that, they want to play champs they like, and for that they only need champs they like (which they will probably have a handful of by the time rune buying gets important) and some runes for those specific champs.

Yes it is grindy if you want to have EVERYTHING, but most people aren't like that and as such will get pretty much all of the stuff they need or want trough simple play.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: IronyOwl on October 19, 2013, 06:21:19 pm
And yes, I would compare it to drugs.  It's all dopamine.  It's a carefully constructed system designed to trick your brain into assigning real-world value to imaginary commodities.
Everything's drugs if you reduce it down far enough. That's the trouble with having a chemically-operated central nervous system.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: eerr on October 19, 2013, 07:29:53 pm
And everything is rational too.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on October 19, 2013, 08:13:13 pm
Nah, it's ultimately irrational at the very bottom. Arbitrary, etc.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 19, 2013, 11:01:54 pm
it's quantum all the way down


anyhow, I guess I'm chalking a bay12 tournament down as 'not enough interest'. :c
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Kansa on October 19, 2013, 11:15:16 pm
We could do a 1v1 tournament there would be enough people for that
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 19, 2013, 11:41:50 pm
Hmm, would the 1v1s be top-style or mid-style? Basically, bruiser/tank 1v1s or mage/assassin 1v1s...? Or maybe both.
Perhaps we could hold a top and a mid 1v1 at the same time with no roaming permitted, so the 3 draft bans could be split across two roles.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Kansa on October 19, 2013, 11:59:59 pm
Yeah both sounds pretty cool
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Cthulhu on October 20, 2013, 12:26:30 am
That's not really 1v1 though is it?  I'd play 1v1s, top or mid.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 20, 2013, 12:47:18 am
Well, they obviously shouldn't interfere with each other...

Edit: What do you tuink the rules should be? Traditional 1v1 rules (100 cs first or first blood or first turret), or until one side either forfeits or blows up a nexus/inhib?

I also think 2v2 might be possible for the bot lane. Unrelated, it would be nice if there could be some prize for each lane tournament...
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on October 20, 2013, 07:51:13 pm
Well, they obviously shouldn't interfere with each other...

Edit: What do you tuink the rules should be? Traditional 1v1 rules (100 cs first or first blood or first turret), or until one side either forfeits or blows up a nexus/inhib?

I also think 2v2 might be possible for the bot lane. Unrelated, it would be nice if there could be some prize for each lane tournament...
I'd be willing to front a prize for the tournament... If I had money. Unfortunately, I won't have said money for a week or so. Perhaps something along the lines of a 975 RP or cheaper skin?

1v1 top, 1v1 mid, and 2v2 bot sounds pretty good to me, but I don't think I have enough money to give more than one prize. I, uh, sort of want the money, you see. I'd be willing to sign up for all of them.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: werty892 on October 20, 2013, 08:59:05 pm
I'm interested in a tournament.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 20, 2013, 09:34:28 pm
I have like 800 rp left, so I think I can offer another 975 skin, too.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Flying Dice on October 20, 2013, 09:45:39 pm
I just.. I need to go slam my head into something to relieve the pain. Three matches in a row with duoqueue instalockers/wait-till-everyone-else-calls-then-lockers who duo top and either feed or AFK. Playing it as Vayne with a poor Shen trying to support me was bad enough, but trying to support Jinx as Akali was worse. ;.;

e: Oh, goodie. Found some past-the-best-use date painkillers, good enough.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on October 21, 2013, 12:45:46 am
There, I started a thread for our tournament: http://www.bay12forums.com/smf/index.php?topic=132296.0

Come on and join us! You don't even have to do anything more than just play!
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on October 31, 2013, 07:42:23 pm
Bump for heimer update.

All I know is in my initial bot go, I was not unimpressed. Also those new(?) circle thingies make figuring out where to drop the 'rets just outside of tower range a lot easier. And... I, like. Never used the ult. New rockets are surprisingly painful, speed upgrade (it felt like, anyway) on grenade toss was nice. Rets seem to wreck waves a lot easier (plus three out right off the bat? Damn.). Just... a lot of good stuff, it feels like to me. Rets do seem a bit flimsier, though.

Still. Heimer got some love. All praise the dinging.

E: It also kinda' feels like the 'ret damage's scaling, if not base, has increased somewhat. Either that or those lasers are seriously doing some work. The 'rets feel like a much bigger threat against champs than they used to be, especially if you walk into a fully charged three stack and don't manage to juke.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on October 31, 2013, 08:26:22 pm
You got all the points.
turrets are weaker but hit hard with lazors, rockets deal tons of damage, grenade flies faster.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on October 31, 2013, 09:09:08 pm
Also, the current s4 patch.
Holy shit support players are not allowed to bitch over only ever getting nerfs for the rest of S4 if even half of this stuff goes through.
Just... holy shit.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Graven on November 02, 2013, 06:06:04 am
Heh, so I just played a Dominion game as Kha'Zix.

Started out as a 4v5, since our Udyr didn't connect. We whined a bit, but decided hey, let's give it a shot the normal way. So me, a Nidalee and a LB go top vs 4 - Nocturne, Olaf, Vayne, TF. I get mid so I'm a bit late, but LB has managed to chunk a dude, and Nid's got a 2 of them at about 2/3s HP. I just get there and 3 of them engage hard, while the other chases LB around the right side of the point.

I get a triple kill.

We cap the point, they return. Nid gets 2 more kills, I get 1.

Then the Udyr connects.

Then Nid goes 11/0/10, and ends as 13/1/11. I end as 13/2/10.

Celebrations ensue.

The end.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on November 02, 2013, 07:07:34 am
That's quite the feat—usually, 4v5 in Dominion means you WILL lose, if only because of sheer number of bodies to throw at turrets.


I'm having some success with Karma mid, rushing MPen items (which means I get Chalice, then get Sorc boots and Void staff THEN rabadon). I don't know if MPen rushing is better than Deathcap, but it sure is funny. I can chunk people's HP quite well :D
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Wiles on November 02, 2013, 07:41:19 am
Rocket swarm enhanced by Heimerdinger's ult seems a little strong at the moment... Getting hit for 1650 from one spell is a bit ridiculous.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: ansontan2000 on November 03, 2013, 05:06:23 am
4v5? No problem!
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Graven on November 04, 2013, 03:03:55 pm
70 000 people watching Bjergsen's stream.

That's... that's impressive. Jesus Christ
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: ansontan2000 on November 04, 2013, 08:21:21 pm
Moving to TSM must really be raking in the $$$.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on November 05, 2013, 06:50:26 pm
Also, the current s4 patch.
Holy shit support players are not allowed to bitch over only ever getting nerfs for the rest of S4 if even half of this stuff goes through.
Just... holy shit.
That's not what support players complain about. They more complain about doing more than their fair share of the work for less than their fair share of the recognition, dealing with carries that think they can do what you do better because "support is easy" and so they treat you like trash, getting blamed for anything jungle isn't being blamed for, and, in the end, having less say in how the game goes than most other roles.

I don't know of a single support player that has ever complained about only getting nerfs. I'm pretty sure supports aren't nerfed harder because their amazing early game gives them 0 items later, because they're reduced to ward machines.

Wherever do you go that you hear people complain about support nerfs? Supports are megastrong. They just lost scaling on items because people weren't playing them as supports.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on November 05, 2013, 06:55:56 pm
I suppose you've never been on riot's official forums, or hell even reddit? Whenever patch notes with nerfs to a support go through, it's always the same outcry of "omg riot stop nerfing supports".
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on November 05, 2013, 08:05:57 pm
I suppose you've never been on riot's official forums, or hell even reddit? Whenever patch notes with nerfs to a support go through, it's always the same outcry of "omg riot stop nerfing supports".
I don't visit the forums because they're awful.

I have never seen anyone ever say that about supports on reddit.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on November 05, 2013, 09:21:04 pm
On Reddit, people are usually too busy complaining about EUW/PBE nerfs to talk about support nerfs v:
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: KaelGotDwarves on November 14, 2013, 02:02:57 am
Wow I'm so lost back in the third season but I don't give a damn. They refunded me so much RP I have almost 7000 for whatever reason and there's DRAVEN ward skins. Insta-buy.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on November 14, 2013, 02:04:59 am
Do you have any of the older Halloween skins? That might be it.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on November 22, 2013, 02:58:05 am
So, double bruiser bot lane with double brace makes for extremely nice csing. Friend and I had more gold than any other lane. Relic Shield and Targon's Brace are stupidly powerful for bruiser bot lane.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on November 22, 2013, 03:24:58 am
Double relic double top lane is apparently the new presesson meta. So much gold!

ADC and support both having relic also makes them super wealthy. Just disengage and farm all day~ :P
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Graven on November 22, 2013, 03:44:29 pm
New dude revealed - is mystical kawaii-sensei-watashiwa-samurai-~ugu:

http://eune.leagueoflegends.com/en/news/champions-skins/champion-reveal/yasuo-unforgiven-revealed

Melee AD with a ton of mobility and supposedly faring better in prolonged fights rather than all-out burst.

Notably has an ability that blocks projectiles, which is something I've wanted to see for a while.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on November 22, 2013, 04:13:59 pm
The question is, does his wall thing block just skillshots, or EVERYTHING that goes through it?

Re: Relic duolanes top. No surprises here. I had a pretty strong gut feeling for a while that S4 would break junglers into pieces. The combined might of crazy gold generation options besides farming, and moving more gold/exp over to another monster that's hella out of the way for any sane path, and reducing exp gains with the justification that "Oh junglers can catch up now!" pretty much sent junglers into hell. I wonder why riot hates junglers so much, it's certainly seems like they've done nothing but nerf junglers hard every season, it only follows that they'd eventually be replaced.

In unrelated news, has anybody seen any trilanes yet? All the gold items seem to point towards them being a lot stronger than before. I really want to try one out.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on November 22, 2013, 06:09:22 pm
The question is, does his wall thing block just skillshots, or EVERYTHING that goes through it?

Re: Relic duolanes top. No surprises here. I had a pretty strong gut feeling for a while that S4 would break junglers into pieces. The combined might of crazy gold generation options besides farming, and moving more gold/exp over to another monster that's hella out of the way for any sane path, and reducing exp gains with the justification that "Oh junglers can catch up now!" pretty much sent junglers into hell. I wonder why riot hates junglers so much, it's certainly seems like they've done nothing but nerf junglers hard every season, it only follows that they'd eventually be replaced.

In unrelated news, has anybody seen any trilanes yet? All the gold items seem to point towards them being a lot stronger than before. I really want to try one out.
Riot doesn't hate junglers. You've got it all wrong. Junglers have been a bane for Riot for a long time. They're either too powerful or too weak. They want to make them equal to laners, but... that's easier said than done. I have no idea what this whining about jungler nerfs is. Junglers were stupidly powerful before, and they've been trying to scale them back to not be like that.

I agree that the jungle became a little more powerful, but... Did you try not jungling? Because you might find that adaptability is probably a better strategy. I find it helps me understand some of the underlying concepts of the game to just go with the flow, and it's pretty fun.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on November 22, 2013, 06:29:47 pm
Well, from my experience, junglers have gotten huge nerfs every preseason. I don't know when they've been too powerful except for S1, since then they've been in or below line. It feels really bad to consistently get the short end of the stick. S1->2 felt justified, because junglers were overpowered, and it was pointlessly brutal. 2->3 felt like they had the right goal but just failed at it. But this doesn't even feel like it's in good spirit. It's an outright nerf to junglers to make them slower and get less xp, and even less gold than duo laners now, and a pretty fucking huge one, and it feels really, really shitty. Even more so when you realize that the role you've spent the last 3 years or so getting really good at is now completely irrelevant. Hopefully riot will realize what a huge fuckup the wight camp was and revert that at least.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: penguinofhonor on November 22, 2013, 07:39:08 pm
They released a big patch with a lot of changes that's going to be very unstable balance-wise. Someone was going to get the short end of the stick. Remember people stacking Black Cleavers? The jungle sucking is Season 4's Black Cleaver.

I can understand some frustration, but your post is the sort of response I'd expect to see if Riot announced they were going to delete the jungle, not just nerf it. This isn't the end of the world.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on November 22, 2013, 08:04:19 pm
Except Black Cleaver was on the other end of the spectrum. Now junglers are so much less powerful than a 5th laner that there's no reason to have one. I'll still jungle in normals, but I can't in good faith jungle in ranked when I know that another duolaner is better. So in effect, they did delete the jungle.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on November 22, 2013, 09:14:03 pm
I'm pretty sure they'll fix it.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on November 22, 2013, 09:53:17 pm
Except Black Cleaver was on the other end of the spectrum. Now junglers are so much less powerful than a 5th laner that there's no reason to have one. I'll still jungle in normals, but I can't in good faith jungle in ranked when I know that another duolaner is better. So in effect, they did delete the jungle.
I don't understand the issue. You're NOT going to jungle in rankeds even though you want to? Why not?
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on November 22, 2013, 11:58:54 pm
Because ranked is for winning. If you do something you know is less than you could be doing to win, then you shouldn't be playing ranked. If I know that x thing is better than y, and they're mutually exclusive, why would I do y if it's detrimental?
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on November 23, 2013, 01:51:54 am
Because ranked is for winning. If you do something you know is less than you could be doing to win, then you shouldn't be playing ranked. If I know that x thing is better than y, and they're mutually exclusive, why would I do y if it's detrimental?
Ranked isn't for winning. It's for testing your skills. You don't have to win to play ranked. You should probably try, but you don't need to do that either. I'll even give you an example:

I like to play Xerath. Not a lot of people do. In fact, I will first pick Xerath. I know that this is not the optimal situation. He's not the best pick. But, I like to play Xerath, and I play him well. I'll do this in ranked. I've played things for the first time in ranked. I've played crazy lanes in ranked. These do not mean that I am not trying. These do not mean I will lose. If that were the only point to ranked, I would have never played Ranked, because that's a horrible way to think about it, and it'd be unnecessarily stressful.

I consider Ranked to be a slightly more important normal game. So, I won't necessarily run Riven Renekton bot lane. But, I will never completely rule it out, just because it is unfavorable. I played Annie support in Ranked way before it was popular, even though I knew it wasn't the accepted style. Would that be considered detrimental? I have played duomid in Ranked. Would that be considered detrimental? I have played against and with duo jungle. Would that be considered detrimental?

Your view makes everything so black and white. That there is only one way to play and all others are inferior. It's stiflingly uncreative, so I can understand why you would think that you can't jungle in a Ranked game. I think that's the wrong attitude, but I see where you're coming from. But, I try to have fun while I play the game. If I didn't, I'd probably complain about Ranked trolls and how bad my [insert name of worst/second worst player in my game] was every game, and I would never have gotten any better at the game.

So, play 2/1/2. Play 1/1/2. Play 1/1/1. Play 1/2/2. Play 1/2/1. Play 1/1/3 if you want. Play them in Ranked. Sure, you should respect your team's opinion, but they should respect yours as well, and in the end, your decision is your decision. If I feel Mordekaiser would be a great addition to the game, I'll pick him. If I think we're better off without an ADc this game, I'll do that. Optimal? Probably not. But, am I trying to win? For sure.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on November 23, 2013, 01:58:28 am
There are things that are grey like unusual picks, there are things that are questionable like trilanes, and there are things that are starkly there. You can't build AP on Riven. You would be really dumb to run 6 pairs of boots for items. There is not one single reason to have a jungler in the game right now. You get more total gold and exp with a duo, if you want ganks you can have one of your 4 duolaners go run off, if you want buff control then have top and bot keep track of their respective buffs. The only thing that's even questionable is dragon/baron control, but if you're really that worried then you can pick someone with a strong execute or true damage like Cho, Nunu, or Volibear.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on November 23, 2013, 02:10:16 am
There are things that are grey like unusual picks, there are things that are questionable like trilanes, and there are things that are starkly there. You can't build AP on Riven. You would be really dumb to run 6 pairs of boots for items. There is not one single reason to have a jungler in the game right now. You get more total gold and exp with a duo, if you want ganks you can have one of your 4 duolaners go run off, if you want buff control then have top and bot keep track of their respective buffs. The only thing that's even questionable is dragon/baron control, but if you're really that worried then you can pick someone with a strong execute or true damage like Cho, Nunu, or Volibear.
But, you just gave plenty of reasons to have a jungler right in there. You're delegating the whole role of jungler to a bunch of different people, and like it or not, you can't send a duo laner from top all the way to bot.

I don't even consider a jungler as a questionable pick. I think junglers just got nerfed a bit. Oh well. Play them or don't. That's just how the game works. I've seen junglers do just fine against duotop. I've seen duotop do just fine against junglers. If you like playing jungler, then play jungler. I really don't think that a jungler is anywhere near AP Riven.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Akhier the Dragon hearted on November 23, 2013, 02:44:39 am
   Just to point out Frost, you didn't actually have a reason why you shouldn't have jungler beyond money and xp. You listed ways for others to take on a role from the jungler and then mentioned how you could fill the dragon/baron control gap left from not having a jungler but I don't think overall gold and xp is a good enough reason. Total gold and xp don't mean much even when higher then the enemies team if its not spread out correctly. I think as it is people will play around with not having a jungler and then it will settle back down into the old ways again even if the bot duo will more often have what have been up until now non-traditional supports.

Edit: oh and as a person who has done jungle Nunu, hearing that my opponents don't have a jungler just tells me I now have 2 jungles. I don't know how this would work out at higher skill levels but I know that when I first started and fighting it out with other newbs and no one on the other side had was a jungler that had me just roaming the whole dang map.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: M3hillus on November 23, 2013, 11:07:02 am
As a laner, Im loving the new camp. It balances the sides more or less. As a Jungler, Im still testing my routes and items, but we shall see.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on November 23, 2013, 07:55:30 pm
As a laner, Im loving the new camp. It balances the sides more or less. As a Jungler, Im still testing my routes and items, but we shall see.
I'm enjoying the extra money as a support! Laughing all the way to the bank!
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on November 24, 2013, 03:21:25 am
So, Yasuo's wind wall... It's basically complete bullshit. It's going to take a long time after his release before I get the hang of waiting until he pops it to blow any important skills. It lasts 3.75 seconds and at rank 5 the cd is 18 seconds. I'm hesitant to say whether or not he as a whole will be strong or not on release, but if his W gets to live as-is, he'll be incredibly powerful. It's blitz Q level of kit-defining.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on November 24, 2013, 04:05:33 am
Oh, you have a PBE account? That's neat.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Frumple on November 24, 2013, 10:49:12 am
So, Yasuo's wind wall... It's basically complete bullshit. It's going to take a long time after his release before I get the hang of waiting until he pops it to blow any important skills. It lasts 3.75 seconds and at rank 5 the cd is 18 seconds. I'm hesitant to say whether or not he as a whole will be strong or not on release, but if his W gets to live as-is, he'll be incredibly powerful. It's blitz Q level of kit-defining.
Mm... so, what, 10 point something CD with full CDR? Looks like a potential around 1/3rd uptime, resource costs allowing? Real question t'me would be exactly what it blocks.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on November 24, 2013, 11:11:54 am
So, Yasuo's wind wall... It's basically complete bullshit. It's going to take a long time after his release before I get the hang of waiting until he pops it to blow any important skills. It lasts 3.75 seconds and at rank 5 the cd is 18 seconds. I'm hesitant to say whether or not he as a whole will be strong or not on release, but if his W gets to live as-is, he'll be incredibly powerful. It's blitz Q level of kit-defining.
Mm... so, what, 10 point something CD with full CDR? Looks like a potential around 1/3rd uptime, resource costs allowing? Real question t'me would be exactly what it blocks.
If it's not attached to a champion, it is blocked.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on November 24, 2013, 12:16:44 pm
So, Yasuo's wind wall... It's basically complete bullshit. It's going to take a long time after his release before I get the hang of waiting until he pops it to blow any important skills. It lasts 3.75 seconds and at rank 5 the cd is 18 seconds. I'm hesitant to say whether or not he as a whole will be strong or not on release, but if his W gets to live as-is, he'll be incredibly powerful. It's blitz Q level of kit-defining.
Mm... so, what, 10 point something CD with full CDR? Looks like a potential around 1/3rd uptime, resource costs allowing? Real question t'me would be exactly what it blocks.
Handy Flowchart:
1. Is it not attached to a champion (Cones, PBAoEs, tethers)
if no, 2. Is it ranged  (Autoattacks except Kayle and Thresh and Melees)
if yes 3. Is it one of 4 special skills that it doesn't apply to (Ziggs R, Kog R, Varus E, Syndra W)
if no 4. Does it leave something on the field (Fizz R, Lux E, Maokai E*, Ori Q(!!!!), Thresh W, Gragas Q, Zed W)
If no, then the skill or attack is gone for good.
If yes, then the skill stops at the wall.
*It only stops it in mid air, they can run through just fine.
If you aren't sure about any skills, for example Vlad Q, just check league's wiki. It has a full list of everything blocked in the details of Yasuo's W.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on November 24, 2013, 12:47:22 pm
Basically, Yasuo will be incredibly powerful for the first patch, nerfed the second patch, nerfed the third patch, complained about how weak he is now, complained about how strong he still is, nerfed some time in the fifth patch, and then we'll still have a powerful champion.

The ability to stop ultimates is incredibly rare, and it makes him incredibly powerful. I'm not against an ability like that, but lasting for more than 3 seconds is too powerful, and on an 18 second cooldown, I just don't see how he can't be powerful. Overall, too many new mechanics in one champion means he'll be powerful.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Jopax on November 24, 2013, 12:53:29 pm
They could always cap it to block one or two things before disappearing. That way it's still useful without being completely broken. Seriously, few skills can stop a teamfight dead in it's tracks, and this one does, especially against certain champs. Fizz wanted to initiate with ult? Too bad, not gonna happen.

I'm assuming it doesn't stop Xeraths Q or R tho, since those don't actually have travel time.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Kaitol on November 24, 2013, 02:03:27 pm
But, does it stop BOTH teams projectiles? I mean, sure he can wait to pop it until it gives his side an advantage, but its still an excellent way to piss his own team off if he uses it without brilliant communication in teamfights and blocks some of his own teams best attacks. Or does it magically just stop enemy projectiles?

If you want to make it balanced, don't nerf it, just make it block all. You'll instantly see shitty players screw their entire team with poor play, and good players will do amazing things with it. Carefully.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on November 24, 2013, 02:21:04 pm
They could always cap it to block one or two things before disappearing. That way it's still useful without being completely broken. Seriously, few skills can stop a teamfight dead in it's tracks, and this one does, especially against certain champs. Fizz wanted to initiate with ult? Too bad, not gonna happen.

I'm assuming it doesn't stop Xeraths Q or R tho, since those don't actually have travel time.
Honestly, Wind Wall isn't even the most broken part of this champion. That's the scary part! He has the following:

Passive: Has a shield at 100% Flow, gains double crit chance, no mana costs
Q: 100% AD scaling + extra damage (90 at max rank). Can crit. Applies on-hit effects. Cooldown is based on AS. Third proc knocks enemies up.
W: Blocks projectiles for 3.75s. 18s CD at max rank. Grants 20% Flow every E and R cast.
E: Extremely low CD enemy dash (.1s at max rank). Can't be used on same enemy within 6s at max rank.
R: Extends knock up duration for 1s. 30s CD at max rank. Gains 50% armor pen on target's bonus armor for 15s.

Who thought this champion would work?!

But, does it stop BOTH teams projectiles? I mean, sure he can wait to pop it until it gives his side an advantage, but its still an excellent way to piss his own team off if he uses it without brilliant communication in teamfights and blocks some of his own teams best attacks. Or does it magically just stop enemy projectiles?

If you want to make it balanced, don't nerf it, just make it block all. You'll instantly see shitty players screw their entire team with poor play, and good players will do amazing things with it. Carefully.
It only stops enemy projectiles.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on November 24, 2013, 02:41:51 pm
It's because he's melee. And he has no CC. If he's going to be relevant, he has to be broken in some aspect. I'm pleased to know that they're not doing the same thing they did with Fiora where they gave her HER broken gimmick (R) but made it suck balls because it would be so broken. I'd much rather he be overpowered at release and get toned down than be useless.

Let's be real here, when was the last time you saw a Yi, Fiora, or Trynd? When was the last time you saw them do anything but splitpush? If what it takes to make a melee autoattacker relevant in teamfights is being able to erase everything, then I'm all for it.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: M3hillus on November 24, 2013, 04:02:21 pm
what I'm hearing is smartcast>mash all the buttons.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on November 24, 2013, 09:19:17 pm
what I'm hearing is smartcast>mash all the buttons.

Isn't that pretty much same for all champs with no mana?
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on November 24, 2013, 09:30:30 pm
CertainlyT likes to make overpowered champs :v
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on November 24, 2013, 09:35:20 pm
CertainlyT likes to make overpowered manaless champs :v
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on November 24, 2013, 11:41:15 pm
CertainlyT likes to make overpowered manaless champs :v
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on November 25, 2013, 02:08:02 pm
That's fine, because Morello likes to nerf overpowered manaless champs... and overpowered mana champs... and power-balanced mana/manaless champs...

Basically, Morello likes nerfing. It'll get sorted out.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on November 25, 2013, 02:22:22 pm
Which is weird, because Morello hasn't actually been directly involved with nerfing for a long time.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Mesa on November 25, 2013, 04:34:05 pm
Alright, here we go...

Recently I've been getting kind of bored with Awesomenauts, and Dota is just way too punishing for me, but I've never wanted to touch LoL with anything short of a twenty-meter-long pole (mostly because the community is, to the best of my knowledge, the most toxic one out there).
So I've decided to post here instead of, say, the LoL forums because B12 (for the most part) isn't very anal about this sort of thing.

One thing though - what would make me want to pick League of Legends over continuing to play Awesomenauts or trying to get back to Dota?

*flame shield engaged*
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on November 25, 2013, 04:56:06 pm
First things first: 99% of League players don't give a fuck about whether or not you play other MOBAs. It's purely a 1-way street of hatred. Maybe because League is more successful or something, I'll never understand why.

Secondly, your knowledge is inaccurate. League is right in the middle of the pack as far as horrible communities go. Of the ones you listed, Dota is probably the worst. Riot actually tries to curb the shitty players, which is really more than can be said for Valve.

Beyond that, it's really a matter of preference. Give league a try, if you don't like it, don't keep playing it. At most you lose time.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on November 25, 2013, 09:41:29 pm
Pretty much what FrostShot said. Ever since Season I, I've really only seen open season declared on LoL by the other MOBA communities. There's also YouTube videos of why DotA is the best and League is made for little kids. The most reaction I've seen in the opposite direction would be something like "DotA? Get that shit outta here!" which is pretty tame. You'll find similar reactions between the different playerbases from comments on MOBA reviews. League can have some really toxic players, but they do get banned, suspended and warned. Riot actively and passively encourages positive play and player experience and actively and passively discourages the opposite. There was a video I saw on YouTube about relating Riot's techniques to the real world and how it might positively affect society (which it acknowledged was just conjecture, but it was interesting).

As for why play instead, League has a lot to offer. I've played DotA Allstars, Heroes of Newest and DotA 2. HoN was just a straight-up copy of Allstars with some ability shuffling. DotA 2 is a legitimate copy of Allstars. All of them rely on Strength/Agility/Intelligence stats as their core gameplay. League doesn't use that model, and in my experience its the only one that does what it does with breaking down all the different stats. So there's some unique experience. There's a plethora of fanart and fanvideos. Seriously, it has a pretty ridiculous amount of stuff made by fans that other fans can enjoy.

Another note on communities: Allstars had one of the worst communities. Games were hosted in conjunction with bots. These bots had a list of accepted players. That is, not new players. If you were new and you joined the game, you were kicked, no questions asked. The only way to be able to play was to find a game not host-assisted by a bot or get someone who played to vouch for you. However, if you ever did something the host didn't like, like have a poor game, they could shitlist you, banning you permanently from playing any Allstars games in the future. Then you were left with registering another WarCraft III account or trying to jump through stupid amounts of hoops to get removed from the shitlist.
DotA 2 inherited that community.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on November 25, 2013, 11:29:57 pm
... Yeah, honestly, I played DotA a few times.

It was really bad.

I've played LoL a lot. It's not too bad. Plus, you follow this path:

Uninformed Newbie - You don't know anything and everything is new and exciting! Ooo, I use a bow? I should buy bows!
Informed Newbie - Oooo, the numbers mean things?! Sooo... Green is magic, right? This item has LOTS of magic! I'll buy 6 of them!
Dabbling - Wow, why is that guy losing against bots? He must be bad.
Novice - Why is that guy buying 2 Doran's Blade? That's silly!
Adequate - I'm going to buy 2 Doran's Blade, that seemed to work for that guy.
Competent - Why would you buy Doran's Blade on Kennen?!?
Skilled - OMG why aren't there 2 people in top?
Proficient - OMG NO MIA!
Talented - OMG NO WARDS!!!
Adept - "/all plz report sona"
Expert - First Blood! "/all gg"
Professional - OMG why are there 2 people in top?
Accomplished - OMG why are there 5 people in mid?
Great - OMG where are all 5 people?
Master - Oh, there's 5 people in mid again. I got this.
High Master - Double Kill! "iJung4eva [Eve]: plz report Ahri cant mid"
Grand Master - "butteHURT [Jarvan IV]: gg noobs"
Legendary - I'm gonna go play something else.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on November 26, 2013, 03:52:45 am
Food for thought: The only thing Zilean gets from upgrading his R is +25 mana cost and +250 hp restored. It's almost detrimental to upgrade R, particularly since his other skills get so much better with ranks.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Unusedname on November 26, 2013, 04:11:32 am
Food for thought: The only thing Zilean gets from upgrading his R is +25 mana cost and +250 hp restored. It's almost detrimental to upgrade R, particularly since his other skills get so much better with ranks.

Ah this is something I get to consider now that new support items give me infinite gold and I actually get to build some AP
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on November 26, 2013, 08:30:45 am
So I have been having an easy time going Eve this patch. It's pretty hard to try and defend against me and even when I am spotted coming in from a gank because of the ward I just get to kill the ward and come again a minute later.

I think they need to buff vision wards, I would say give them 10 hitpoints which they can regenerate over 30 seconds (0.3 hp per second) or give them 30 hitpoints, that way they are actually objectives which can be placed and challenged as well as defended. 7 hitpoints is pretty hard to defend when it can just be poked down from range. Making them go invisible again would just force supports to go vision ward wars again, supports are actually fun to play in this patch but stealth champs are pretty strong at the moment.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on November 26, 2013, 08:32:54 am
I really hate Evelynn this patch. It's pretty impossible to defend against her ganks, like you said.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on November 26, 2013, 08:42:16 am
I really hate Evelynn this patch. It's pretty impossible to defend against her ganks, like you said.
Start learning to read ganks :P

Food for thought: The only thing Zilean gets from upgrading his R is +25 mana cost and +250 hp restored. It's almost detrimental to upgrade R, particularly since his other skills get so much better with ranks.
A similar thing happened with Janna before a change to her ult. She used to get +75 mana cost for more health healed. this was far more detrimental to her.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Mesa on November 26, 2013, 09:43:39 am
Meh, I still think I'll pass, and I have one good reason.
I have developed notorious anger management issues (mostly from Awesomenauts, oddly enough, but also from TF2) - basically a match in which I don't rage(quit) (and don't stomp the other team) is a miracle.

This pretty much means that I'd ditch the game really quickly.
I may be stuck with that anti-LoL propaganda stuff, but MOBAs are very rage-inducing almost by nature, and if Awesomenauts has taught me anything it would be that I'd need to spend a lot of time to get used to all the BS around.

In short - my nerves are too easily grated for that.

Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on November 26, 2013, 11:51:10 am
Meh, I still think I'll pass, and I have one good reason.
I have developed notorious anger management issues (mostly from Awesomenauts, oddly enough, but also from TF2) - basically a match in which I don't rage(quit) (and don't stomp the other team) is a miracle.

This pretty much means that I'd ditch the game really quickly.
I may be stuck with that anti-LoL propaganda stuff, but MOBAs are very rage-inducing almost by nature, and if Awesomenauts has taught me anything it would be that I'd need to spend a lot of time to get used to all the BS around.

In short - my nerves are too easily grated for that.
If they're too easily grated, I think that's a good idea. It's a fun game, don't get me wrong, but it takes a lot of time to get used to the fact that not everything is in your power, and that sometimes your team really does make you lose. If you can't focus on yourself and what you're doing wrong, you'll get frustrated easily. I know I used to do that plenty, and it took some time to really ease my anger issues. HOWEVER, I used LoL as the medium to test that, wherein I would see myself getting angry, take a few deep breaths, and keep going. It's like learning from your mistakes, only this time your anger is part of that.

And I still get mad at my team, even now. But, just laugh it off. Or, take some breaths. Or, just punch a pillow or something. Your anger being vented toward your teammates won't help them play. In fact, it might make them play worse. Overall, it's another skill to learn, and if you want to play with people that won't yell at you (Usually), I'd be willing to play with you. You can even listen to my friends and I talk during the game. That's what typically keeps me from being angry.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Neonivek on November 26, 2013, 11:55:54 am
Don't worry Dark I can think of QUITE A FEW PEOPLE who really should stop playing League of Legends as much as they do.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on November 26, 2013, 07:16:15 pm
Don't worry Dark I can think of QUITE A FEW PEOPLE who really should stop playing League of Legends as much as they do.
[All] GGGGGGG STUPID FKING NOOB SUPPORT CAN'T EEVN WARD ONY HAS THREE ON MAP GGGGGGGGGGGGG REPROT PLZ
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Chaoswizkid on November 26, 2013, 09:03:27 pm
my uncl is prheak, ggnoob get permbaaned
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on November 26, 2013, 09:18:03 pm
my uncl is prheak, ggnoob get permbaaned
idc this is my 16 act i just make a new 1 wen i get band cu in tribnual i reprot u 2
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Seriyu on November 27, 2013, 10:10:19 am
I hate to interrupt a good pubbie bashing (and if there's any game that deserves it it's... well it's MOBAs in general let's be fair), but I've decided to jump back in!

Bought a bunch of 450 champions because I had some IP and I think the reason I stopped before was because I just kind've jumped into Garen and never got out for some reason, which is uncharacteristically single minded of me. Probably didn't help I don't do terribly well as him.

So, I tried a few others, and master yi. I quite like master yi, and I seem to be doing pretty well with him to boot (in bot matches admittedly but), then again I've also heard he's... above average to put it politely! So maybe it's that. Either way.

Now, I'm pretty sure he's an ADC, yeah? I've heard he can jungle a bit too, are there any "side builds" I'm missing? Any general advice? I seem to do pretty well with just alpha strike and wuju style honestly. This would also be my first jungler, and any attempt at jungling during the bot matches basically lead to me moving into a lane where someone was having trouble early on anyway, so I didn't get a lot of practice.

So yeah, tl;dr: Master yi = ADC carry/jungler/(anything else I should know about), maybe overpowered, I'd also like some jungling advice in general, if I ever decide to give it a shot. Thanks in advance!
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Skyrunner on November 27, 2013, 10:46:19 am
M. Yi is melee, making him not an adc. Or tbe, he's not the usual adc you put in bot lanes, ranged carry.
He's usually played as jungler or mid. Fragile with tons of damage but nothing else, though he has some sustain.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on November 27, 2013, 11:25:56 am
Yeah, Master Yi is a melee carry. He excels at duels and pushing, making him an okay top and mid laner, but his fragility without his meditate compared to Tryndamere means he's seen less.

As a jungler, his gap closing is great, and with red buff, his ganks are fairly decent.

Overall, you can build him as either glass cannon, if you can survive long enough to kill or you can clean up after a fight. Otherwise, building him as a tanky dps should work, as is typically a better case.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: webadict on November 27, 2013, 11:27:08 am
Though, if you're going tanky DPS, there's a few better choices.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: sebcool on November 27, 2013, 03:48:05 pm
If you're a new player, or find yourself losing a lot, I'd recommend reading a few champion guides on mobafire or some other site. It really helps you get a better look at the builds and tactics of your champ.

There are also a few general guides on playing, and handling a bad team/not being one. They've helped quite a lot in playing and also give a lot of anger-management tips.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: xaritscin on November 27, 2013, 04:39:15 pm
if you're new just play the recomended champions, garen or ashe for example, and look at the other cheap champs at the start of the game, play some games, familiarize with the difficulty, if you dont feel prepared to play against other players, play co-op against the AI. dont look too much at guides if you dont understand the thing, but use the recommended fits in each map, once you get experience with your champ or with the game you should look at guides, but dont try to go the cookie cutter way.....the ideal would be to play with whatever fit suits you. not just the flavor of the current meta......
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on November 27, 2013, 06:02:14 pm
So, Runic Shield mastery, why does anyone take it? 50hp shield which only can be refreshed after you respawn after dying. I don't know why Riot put it but even more surprising is seeing people take it.

Does anyone here take it? And if so why? I would rate it as the worst mastery possible and it's a rank 16 one. It could be different if it was the last 50hp of your health so gets taken last, it could be different if it refreshed on recalling but it doesn't. I really can't understand why anyone would take it.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: frostshotgg on November 27, 2013, 06:15:19 pm
Level 1 fights, mostly.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Seriyu on November 27, 2013, 06:34:09 pm
if you're new just play the recomended champions, garen or ashe for example, and look at the other cheap champs at the start of the game, play some games, familiarize with the difficulty, if you dont feel prepared to play against other players, play co-op against the AI. dont look too much at guides if you dont understand the thing, but use the recommended fits in each map, once you get experience with your champ or with the game you should look at guides, but dont try to go the cookie cutter way.....the ideal would be to play with whatever fit suits you. not just the flavor of the current meta......

Yeah, that's actually how I came across master yi, he's apparently 450 IP now. I feel like he was more expensive before?

And glass cannon or tanky DPS, check. Been building glass cannon-ey, so I'll probably keep that up.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: MoLAoS on November 27, 2013, 06:54:10 pm
So, Runic Shield mastery, why does anyone take it? 50hp shield which only can be refreshed after you respawn after dying. I don't know why Riot put it but even more surprising is seeing people take it.

Does anyone here take it? And if so why? I would rate it as the worst mastery possible and it's a rank 16 one. It could be different if it was the last 50hp of your health so gets taken last, it could be different if it refreshed on recalling but it doesn't. I really can't understand why anyone would take it.

Put that shit on malphite, try to start a level one bush fight bot.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: baruk on November 27, 2013, 10:56:19 pm
So, Runic Shield mastery, why does anyone take it? 50hp shield which only can be refreshed after you respawn after dying. I don't know why Riot put it but even more surprising is seeing people take it.

Does anyone here take it? And if so why? I would rate it as the worst mastery possible and it's a rank 16 one. It could be different if it was the last 50hp of your health so gets taken last, it could be different if it refreshed on recalling but it doesn't. I really can't understand why anyone would take it.
I take runic shield on my tanky support  "I really don't want to give away first blood" page. You can't expect a lot for a single mastery point.
Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on November 28, 2013, 06:44:01 am
I dunno, I think literally any other mastery has something better to offer even for lvl 1 fights. If your building deep in the defensive tree you have the 2nd wind mastery or the armour based on number of enemy champs, if you have 0/30/0 then you can change it to 0/29/1 and put that point in movement speed or quicker recall in utility. I would value that much more then a 50hp shield which I only get back if I die.


Title: Re: League of Legends - Patch 3.11 - Lucian, the Purifier
Post by: Sharp on November 28, 2013, 12:38:04 pm
It's a big gamble. 50hp shield is like one auto-attack and once it's gone it's gone until you die and it doesn't scale so it's pretty shit once your hit level 3 and is pretty much a wasted point. Armour and mag res per nearby enemy champ will keep working throughout. The Second Wind mastery can be huge when at low health for extra survivability as well which could be much better for lvl 1 fights, especially with champs like WW or Nasus.

Still nice to know why people take it, even though personally I think it's stupid :P
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on November 28, 2013, 08:33:53 pm
You really can't expect that much out of a 1 point mastery. It's there for people who want to yolo that level 1 fight. You have other options if you don't.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: webadict on November 28, 2013, 09:21:05 pm
It's fairly good when stacked with defensive traits. And a jungler might like it for some early help with buffs.

Also, holy crap, Spectral Wraith is amazing for jungling.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: penguinofhonor on November 29, 2013, 02:02:14 am
If a 40 HP nerf is enough to cause all that bitching about how squishy Sona was, a 50 HP shield should be the best mastery point in the game.

Also the shield does scale with armor/MR.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on November 29, 2013, 02:03:07 am
To be fair, 40 hp out of like 400 is pretty significant. At level 1, not sure if she still does but she used to have less HP than a melee minion.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: webadict on November 29, 2013, 02:06:19 am
To be fair, 40 hp out of like 400 is pretty significant. At level 1, not sure if she still does but she used to have less HP than a melee minion.
She has 450, which was boosted a little bit ago, I guess. Anivia has the lowest apparently, with 420.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on November 29, 2013, 03:56:28 am
It's not 50hp though, it's a once per lifetime 50hp shield, that is one auto-attack you eat and it won't regenerate unlike actual health. For junglers you can get the same result by letting whoever helps you tank one hit. Your right that it is one mastery point but it's a mastery point at the far end of the defensive tree and there are a lot of other much better choices there (even at lvl 1).

A little bit more anecdotal but honestly every ranked game I have played in pre-season when someone has runic shield they tend to do quite badly. It's nice to know the reason why some people take it but I doubt I will ever be using it in it's current incarnation even if building for lvl 1 fights.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on November 29, 2013, 06:49:28 am
I think it's there mostly as a 1 point filler for when you need 20 points in defense. You know, it's either that or half assing something else which won't give you the full benefit.

Also, all for one is incredibly fun sometimes, can't wait to see the other game type ideas.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on November 29, 2013, 07:14:55 am
That 50hp stands more of a chance of saving your life than whatever you could buy with that single point in terms of Armor/MR.

It's hardly the best mastery out there, but I think you're underrating it.

Better then increasing all healing by 10% at low health? Honestly I think you underating the power that even a single extra point of armour can bring, given end game tends to be 5vs5 you end up with 5 armour and 2.5 mag res for a single mastery point, that is actually worth a lot more then a 50hp shield on it's own, hell even 1 armour and .5 mag res isn't too bad.

50hp for a mastery is huge but your not getting 50hp, your getting a one-use shield to block 50hp worth of damage. You could get the 40g at start mastery and buy yourself an extra health pot which saves you dying 3 times, if you die 4 times then congrats you have made good use of your shield...
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on November 29, 2013, 09:13:11 pm
Wow, I spent 490 RP on a Mystery Skin and got Aether Wing Kayle o_O


LOOKS LIKE I HAVE TO MAIN KAYLE NOW
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on November 29, 2013, 09:53:07 pm
Similarly my cousin bought me Officer Vi for the Harrowing event (since he missed buying Championship Thresh by a few days and had a bunch of spare RP lying around). I stopped playing Vi a long time ago, despite still loving the shit out of her as an idea, and a personality, and a champion.

So now I'll have to lelearn her nice and proper now.

But I'm too busy for that since all I'm playing is All for one stuff.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Seriyu on November 30, 2013, 06:22:24 am
Okay, just got out of a match with kayle (I really like kayle, by the way) and in mid I was matched up against vladmir, and while I actually managed to get a few kills this time (progress! maybe, is it easier to get kills in mid compared to top?), he eventually started doing so much damage my heals couldn't keep up and he bullied me. He went on to haunt the rest of the match as a giant hellmonster that reportedly did 1k with some of his skills, and generally ended up losing the game for us. I guess this is why mid is important!

But, as kayle, if something is outdamging your heals should you build for more defense? I just kinda kept going with what I had because I heard nashor's tooth is an amazing equip for Kayle and all that, and it seems like changing build focus that early is a bad idea barring dire circumstances.

Also general kayle advice would be appreciated. I'm enjoying kayle quite a bit more, as if I do poorly, I can at least toss heals and slows around, unlike garen who just kind've ineffectually bounces off of people and explodes if he does poorly.

And while I'm at it, /r/summonerschool (http://www.reddit.com/r/summonerschool), is the advice good in general? I realize it's reddit and as a result there's a lot of info in one place and all that, but I've also gotten quite a bit of conflicting advice between B12 and reddit. Been sticking with B12 because I dunno.

Thanks again guys! And thanks to skyrunner for putting up with me again! :P
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on November 30, 2013, 06:43:22 am
Kayle's heals are more for mobility than actual healing, in my experience. Her ult and her E's damage plus the Q poke is where it's at. Though, we were at late game then so Kayle probably falls off a bit there, plus you didn't have any damage items until late late in the game.

You have to play real passive in lane and farm up for you core item, Nashor. That's the important part :P Also not dying.

People have different opinions on stuff so you have to draw your own conclusions, sadly :p
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Frumple on November 30, 2013, 06:45:54 am
Or, well, when confronted with conflicting opinions in a game like LoL, try both a few times and see which works better for you. Probably the way to go, that.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Seriyu on November 30, 2013, 07:20:35 am
Ah! Wasn't aware Kayle was weakish until she got Nashor's tooth. I'll work a little closer to the tower next time then.

I'm beginning to think I should've pushed E a little harder too, it's surpsingly good at pushing, would probably help with minion farm. I was focusing on the Q mostly.

EDIT: Oh, also, while I'm here again, opinions on taking MP on kayle? It seems like I run out really easily if I get the opportunity to use Reckoning more then, like, twice.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on November 30, 2013, 07:54:28 am
Unholy grail is pretty good on her, or Morellonomicon. Both give you nice CDR and AP while having some mana regen as well.

And you should be leveling E first and foremost since it's your main source of damage and farm. Poking with Q is rather expensive, and unless you have tons of AP/AD it won't be doing much damage.

Your best bet is to fire off Q and then get off a few hits with E if possible.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on November 30, 2013, 07:55:17 am
Huh, I suppose you play Kayle differently from me.

The problem with E first is that you can't really use it to farm or poke, because it pushes the wave like crazy.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Frumple on November 30, 2013, 08:09:42 am
... Kayle's pretty capable of pushing like crazy safely, though, isn't she? Especially once she hits 6? MS boost, a slow, and the E, plus the invincibility...

I'unno, definitely one of my problems playing the game "well" is because the concept of not saying "damn the guns" is hard to really grok, especially when you've got a character basically built for it. I mean... why not? Burn the waves down, knock out the tower down, keep the pressure going. Get your jungler on the ball to keep ganks off if that's a problem (or have the jungler helping out another lane and letting something that snowballs better get kills in). Then start in on the other lanes. Especially if your hero's actually good at pushing, well. Push, damnit! The sooner everything is dead, the better, yes? Sure, maybe keep it in the metaphorical pants until you've got a few levels in you, but once you hit five or six or so start turning up the heat, yeah?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on November 30, 2013, 08:13:54 am
Usually once it becomes mid-late game, I -do- push like crazy :p That doesn't mean I should push all the time...

Also, Aether Wing Kayle makes me feel like an airplane.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Seriyu on November 30, 2013, 09:27:31 am
E first, check! Everything's starting to come together. Thanks everyone!

I also tend to have issues holding back pushing, but arguably that's a lot worse of an idea in top lane what with the tower distance. I am slowly learning that if I push I'd better be damn ready to get out of dodge in case things go south, however!.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on November 30, 2013, 01:47:58 pm
No, definitely max Q. It's such a painful nuke and you get soooo little out of ranking up E. And in the matchup of Kayle vs Vlad, you should've been playing crazy aggro. Vlad gets dunked if you all in him constantly early on, because without time to Q harass/heal Vlad's only source of damage when you all in him is E which also hurts him. When he inevitably runs away, take that time to shove the tower.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Seriyu on November 30, 2013, 06:57:48 pm
I did notice I got my kill when I hounded him constantly and ended up chasing him towards my turret somehow, it did feel like the pokes really weren't doing anything, but if I pushed him hard enough he'd back off. Lessons learned!

EDIT: I guess the lesson here is if the guy has a lot of sustain the Q is good because it takes a chunk out of him, and if you can whittle the other guy down, the E works, with the notable advantage of not having to worry about going back for mana.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Seriyu on December 01, 2013, 07:36:20 am
More questions without all the flourish - I've been giving Ryze a try and I'm quite liking him, managed to push an akali out of lane, a first. I usually just get bullied myself, ended up losing, but there were a variety of problems with that game, notably a yi that singlemindedly went to jungle and killed wolves and wraiths over and over again, and litterally did not speak until about a minute before the game ended.

But is Ryze's passive worth investing in over AP? I thought so, but I also got yelled at for building manamune (how do those items change into the next tier up by the way? How do I accumulate mana charges or whatever?), which would eventually give a whoppin 1k damage. Wiki says it's something small like a few% of max mana, but it also actually actively suggests manamune! I'm not sure what to think.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on December 01, 2013, 11:08:47 am
Manamune on Ryze is nice. You get mana charges with Tear by using your abilities, once you get manamune you can also do it with auto-attacks and once you reach full charges it transforms into Muramana which you can toggle to do more damage with your auto-attacks and spells.

Rod of Ages is better though. You can build ryze easily by just stacking Rod of Ages.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on December 01, 2013, 12:20:27 pm
RoA is probably the best Ryze build I've seen, yeah. Personally I'd add in an Archangel's; once that transforms into a Seraph's you get the 1k mana boost and extra mana regen, but you also get an extra 3% of your mana converted into AP (as opposed to 2% to AD), and you get a pretty strong mana shield (150HP + 20% of mana converted to HP) rather than extra AA damage as your active. So in other words you both get the benefit of 350 more mana from that slot (at the cost of health and AP), but you also get an AP buff that scales with mana. If you're running a boots/archangel's/4x rod build, that AP passive is capped at 108AP (purely from item stats, not including your natural mana or mana gained from masteries/runes), rather than the 80AP you get from a max stack rod. You'd only want to build Manamune if you were building a hybrid, and that really doesn't mesh with MP-galore Ryze builds.

Bought a couple mystery skins. First one was Nurse Akali, but the second one was Cottontail Teemo. I guess it evens out.  :P

(how do those items change into the next tier up by the way? How do I accumulate mana charges or whatever?
Different items charge differently. Archangel's adds +8mana every time you expend mana, Manamune adds +4mana every time you autoattack, cast a spell, or expend mana.


e: Ahahahahaha, just played a One For All Heimerdinger match. The other team picked Fiddles, and every single time they tried to ult into any of us they instantly melted from the turret fire. XD
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on December 01, 2013, 01:22:12 pm
Manamune works fine on Ryze though because once it upgrades the item fires of 3% of your current mana to do physical damage of 6% of your current mana with auto-attacks and single target spells. This proc's on Ryze's Q and W which makes it a very powerful punch. Your E doesn't get any benefit but doing the extra nukes with physical damage can be very useful when enemies stack MR against you, and the additional AD makes pushing down towers and inhibs a lot quicker.

Tbh I would rather have 4 RoA, Muramana and boots, you don't need the mana shield that much but doing the extra damage is great.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on December 01, 2013, 01:28:28 pm
That's a valid point, but you also have to consider that Manamune builds charge slower (unless you're actively pushing lane with AAs), so it might not be as viable if you upgrade your Tear later in the game. Basically it depends on whether you want to play him as a pure burst nuker, or add that staying power that Muramana gives your AA. I'd probably take Mana if we were already ahead and it was relatively early, but Arch if I upgraded the Tear later, or if the match had gone more towards teamfighting or was already late-game where that extra push power was less important.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on December 01, 2013, 02:00:23 pm
Ryze shouldn't be autoing though. He should be too busy mashing every single one of his keys and orb walking to be autoing.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on December 01, 2013, 02:10:56 pm
That's my logic, but apparently there are people who want to hybrid him.

Just had a 12/1/something Rammus match that ended up as 2v5 when most of our team ragequitted. T'was delightful.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: webadict on December 01, 2013, 02:56:54 pm
Ryze shouldn't be autoing though. He should be too busy mashing every single one of his keys and orb walking to be autoing.
Well, actually, he should be autoing to maximize his damage, but actively autoing is not his forte. With the spell range decrease, he should now be in auto attack range on his target whenever he uses a spell, so he should get off a few auto attacks in between spell cooldowns.

More questions without all the flourish - I've been giving Ryze a try and I'm quite liking him, managed to push an akali out of lane, a first. I usually just get bullied myself, ended up losing, but there were a variety of problems with that game, notably a yi that singlemindedly went to jungle and killed wolves and wraiths over and over again, and litterally did not speak until about a minute before the game ended.

But is Ryze's passive worth investing in over AP? I thought so, but I also got yelled at for building manamune (how do those items change into the next tier up by the way? How do I accumulate mana charges or whatever?), which would eventually give a whoppin 1k damage. Wiki says it's something small like a few% of max mana, but it also actually actively suggests manamune! I'm not sure what to think.
I do not suggest Manamune on Ryze anymore. The Archangel's is way better, due to the wanted shield. Since Ryze is a short range mage, building tanky is preferable. Damage comes as a side effect to this, due to the item choices he has. As such, I'll recommend a few ways to build him.

Depending on how you like to play (Aggressive, defensive, passive, pushing), you can start with
Flask + 3 pots (Good all around start)
Mana Crystal + 2 pots (Aggressive start, begin bullying immediately)
Faerie Charm + 6 pots + ward (With the addition of trinkets along with the mana costs on Ryze, this is for if you really need the sustain)
Boots + 4 pots (If you need the health pots or movement speed, which you typically don't)

On your first back, build one of Tear or Catalyst.

Tear is for more damage, and if you don't need the survivability.
Catalyst has great sustain and survivability, at the cost of damage and delaying Tear.

Once you pick up both and your boots, try to figure out what you need next. Grabbing a RoA is a great thing to build early. It gives Ryze Health, Mana, and AP and becomes stronger as the game goes on. After that, start grabbing tankiness or damage, depending on what you need:

Boots: Choose between Merc Treads or Sorc Shoes. I'm a big fan of Merc Treads on Ryze, but some people will swear by Sorc Shoes, but Merc treads are the safer buy (If you need the MR and Tenacity). If you're facing heavy auto attackers, grab Ninja Tabi.
Archangel's: Stacks Tear faster, AP for Mana, tons of Mana. Amazing item on Ryze
Frozen Heart: Tons of Armor, tons of Mana, and tons of CDR. Amazing item on Ryze.
Spirit Visage: Tons of MR, tons of Health, tons of CDR, and increases your Spell Vamp healing. Consider this as suitable MR replacement for Frozen Heart.
Rylai's Crystal Scepter: Need Health and some more CC? Comes with free AP to use as well. The slow helps if you really need it.
Banshee's Veil: Only build this if you need more MR. The removal of Mana on this item hit Ryze really hard.
Liandry's Torment: Tons of Health, tons of MPen, and tons of damage. This item is if you really, really, need to dish out damage, but the enemy isn't building much MR.
Void Staff: AP and MPen. Build if you need to deal damage, but the enemy is stacking MR.
Randuin's Omen: Frozen Heart isn't enough Armor? Boom. Built in slow active, along with bunches of Health and Armor.

Your overall goals are this:
Get 40% CDR.
Get Mana.
Never die.

If you accomplish those, you'll usually win.

Safe build is:
RoA, Archangel's, Merc Treads, Frozen Heart, Spirit Visage/Banshee's Veil, Rylai's. Is it the best? No, but it gets the job done.

And if you really want to grab Manamune after Archangel's, then at least grab Iceborn Gauntlet, so you can make more use of the AD. You might as well go big if you're going to do it.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: webadict on December 01, 2013, 02:59:59 pm
EDIT: Stupid forums.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Hyo on December 01, 2013, 04:00:39 pm
Manamune / Muramana is more or less retarded on Ryze at this point. The lack of APen on Ryze makes its damage too low compared to that of AAS and its mana shield, while a two tear build is... viable if you're curbstomping, but otherwise proves to be horribly slot-inefficient since it takes anywhere from 15~20 minutes to charge up a tear, assuming laning phase.

Also, I am slightly horrified at webadcit's build. Ryze's range nerfs hit him hard in terms of mid-lane matchups, so going the conservative catalyst-tear build is basically asking to be bullied to hell, while merc treads just don't offer any firepower over at top. Not to mention the lack of MPen as a carry.

Also, I question the validity of Rylai's - you're already going to have ~3500 health along with the additional resistances - is Rylai's really worth the cost, or the slot, in terms of what you could have gotten? Like a Void Staff? Consider that as Ryze, you have melee MS, and you are likely to take MS runes. Ryze does not lack chasing power - and Rylai's is also a horribly inefficient item, especially considering Ryze specifically.

My top lane Ryze build is: Tear-Ninja Tabi-Catalyst-FH-RoA-AAS-SV in that order. Catalyst actually takes a backseat to Ninja Tabi because MS is crucial for Ryze to survive in top lane matchups; sometimes I forgo the catalyst to finish off a glacial shroud instead if I need the extra power.

Also, yes, RoA is a great item, incredibly efficient in both stats and slots. Unfortunately, it's a luxury, not a core most of the time for me, as there are so many issues to deal with.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on December 01, 2013, 04:04:49 pm
I think the Rylai is mostly there to make you extra sticky since you only get one form of CC, and extra slow on everything is pretty damn useful for chasing or running away.

Also, any reccomendations on what a good APC for mid play would be? With Xeraths impending rework I'm not sure I'll keep playing him that much, so a change might be the way to go.

Been considering Kassa but he seems to be permabanned on my level of play, plus he would definitely take a while to master.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Cthulufaic on December 01, 2013, 04:10:25 pm
I'm trying to see if I can make a Saxton Kayle(AD-focused and high health/defence) work.  It's kinda hard since I basically have no clue what I am doing and this is just for funsies, so anyone got any tips?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: da dwarf lord on December 01, 2013, 05:17:48 pm
I think the Rylai is mostly there to make you extra sticky since you only get one form of CC, and extra slow on everything is pretty damn useful for chasing or running away.

Also, any reccomendations on what a good APC for mid play would be? With Xeraths impending rework I'm not sure I'll keep playing him that much, so a change might be the way to go.

Been considering Kassa but he seems to be permabanned on my level of play, plus he would definitely take a while to master.

Theres the flavour of the month APC's - Ahri, Fizz, Ori and Gragas - and the other one's I personally play are Ryze, Lux and Anivia. Ori, Gragas and Lux are the long ranged burst carries, Ahri, Fizz and to an extent Ryze are the short ranged assassin carries and Anivia is the aoe teamfight carry that noone plays
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on December 01, 2013, 05:31:03 pm
Been maining Fizz since his release, he's as amazing as ever as murdering people. No idea why he suddenly became popular, but it makes me sad because he gets banned.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on December 01, 2013, 05:34:27 pm
Yeah, I've been playing him whenever he went free. Great fun the little fishling. What I'm specifically looking for is someone who won't be instabanned, Fizz unfortunately is getting banned, as much as Kassa. Might try Graggy, he should be fun.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Seriyu on December 01, 2013, 06:53:46 pm
Quote from: everyone ever
much help

Okay, good to see I was doing the right thing by pushing MP, but archangel's is better if I'm just stacking mana, check. Mostly went manamune for that 1000 damage, but I wasn't really autoattacking a lot. Rod of ages good, build tanky+mana, check.  Early tear.

Thanks everyone!
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: webadict on December 01, 2013, 10:09:16 pm
Manamune / Muramana is more or less retarded on Ryze at this point. The lack of APen on Ryze makes its damage too low compared to that of AAS and its mana shield, while a two tear build is... viable if you're curbstomping, but otherwise proves to be horribly slot-inefficient since it takes anywhere from 15~20 minutes to charge up a tear, assuming laning phase.

Also, I am slightly horrified at webadcit's build. Ryze's range nerfs hit him hard in terms of mid-lane matchups, so going the conservative catalyst-tear build is basically asking to be bullied to hell, while merc treads just don't offer any firepower over at top. Not to mention the lack of MPen as a carry.

Also, I question the validity of Rylai's - you're already going to have ~3500 health along with the additional resistances - is Rylai's really worth the cost, or the slot, in terms of what you could have gotten? Like a Void Staff? Consider that as Ryze, you have melee MS, and you are likely to take MS runes. Ryze does not lack chasing power - and Rylai's is also a horribly inefficient item, especially considering Ryze specifically.

My top lane Ryze build is: Tear-Ninja Tabi-Catalyst-FH-RoA-AAS-SV in that order. Catalyst actually takes a backseat to Ninja Tabi because MS is crucial for Ryze to survive in top lane matchups; sometimes I forgo the catalyst to finish off a glacial shroud instead if I need the extra power.

Also, yes, RoA is a great item, incredibly efficient in both stats and slots. Unfortunately, it's a luxury, not a core most of the time for me, as there are so many issues to deal with.
Yes, the range nerfs did hit him hard. That doesn't make him a bad mid laner. It just stops him from being as incredibly OP as he was. Going Tear -> Catalyst is asking for punishment, but if you're ahead, it won't be an issue, which is the exact disclaimer I gave. I would much prefer Catalyst -> Tear, since Catalyst is going to give you better survivability into mid game than Tear is.

Merc Treads offer amazing stats that Ryze can get. I've found Sorc Shoes to be great during mid game, but awful later, since you'll be a bit of an offtank without the tenacity to keep yourself dishing out damage. Ninja Tabi is a good pick up if you're facing heavy AD teams, but if not, I would forgo them. The MR choices are weaker than the Armor choices for Ryze. Frozen Heart was basically made for Ryze, but Spirit Visage is more of the 1 Size Fits All category. It's good, but I find Frozen Heart better.

I dunno how you're getting 3500 Health from that build (I typically get to about 2800-2900ish) unless you're counting Rylai's in there but the point of the Rylai's is to keep you acting in the front of the group and to make sure no one escapes. Ryze is going to be using that slow non-stop, so it isn't a bad item on him. This item is more for your team. Being front line and keeping the enemy fighting you might be a better goal than piercing more of their damage. Plus, extra survivability never hurt anyone.

And I used to find RoA a luxury item on Ryze. But, with BV no longer building from Catalyst, RoA is the next best thing. Getting the item early helps get him the stats he'll need, since you're going to be getting a ton of Armor and/or MR from your build already. And it won't be late. I don't disagree that Glacial Shroud is amazing on Ryze, and I don't disagree that there are times when you should build it before RoA. But, that RoA is a better build if you don't need the Armor or MR that your other items can give you, and it's only 1600 up from a Catalyst.

I highly doubt you found my build to be horrifying, since the similarities between the two are striking. In fact, your post could have simply been: "I would consider building Glacial Shroud before RoA for these reasons..." and then we could have discussed this like gentlemen. I would suggest this for the future, as it is much better in terms of attitude.

Quote from: everyone ever
much help

Okay, good to see I was doing the right thing by pushing MP, but archangel's is better if I'm just stacking mana, check. Mostly went manamune for that 1000 damage, but I wasn't really autoattacking a lot. Rod of ages good, build tanky+mana, check.  Early tear.

Thanks everyone!
I think you're confused. Manamune doesn't give 1000 damage. If you mean Mana, then Archangel's gives the same amount.

And yes. Lots of good items for Ryze. Lots of great items for Ryze (Frozen Heart can be built almost universally, and it'll do well). Just ask if you need any more help.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on December 01, 2013, 11:21:23 pm
I really love the new One vs. One experimental thing Riot is trying out. I just finished a match where I talked my team into playing Akali with them all saying that they were going to buy her. xD
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Seriyu on December 01, 2013, 11:54:09 pm
I think you're confused. Manamune doesn't give 1000 damage. If you mean Mana, then Archangel's gives the same amount.

And yes. Lots of good items for Ryze. Lots of great items for Ryze (Frozen Heart can be built almost universally, and it'll do well). Just ask if you need any more help.

Err, yeah, mana. Thought archangels only gave 250 though? Maybe I misremembered. Archangels it is then!

(just won my first solo que game and personally didn't just fall apart five minutes in woooo)

EDIT: While I'm here, what are good melee champions to get started with? I've heard Jax and Vi are both good, I was interested in giving both a shot, and I'm interested in getting back into melee heroes at some point (later, I'm quite liking ryze right now, I'm not bailing on him). I also have enough to get Jax, so yeah.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Kaitol on December 02, 2013, 12:35:57 am
Garen is simple and effective. And cheap. No worrying about mana either. Just straight damage skills.

Demacian Justice is so satisfying.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: webadict on December 02, 2013, 12:49:06 am
You can get a good team for 450.

Mage: Annie, Ryze
Melee Carry: Master Yi
Tank: Garen
Ranged Carry: Sivir
Jungler: Nunu
Support: Annie

Kayle is also a good any laner.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Seriyu on December 02, 2013, 01:00:13 am
I just don't have a lot of luck with garen, I guess I'll have to try him again later!
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on December 02, 2013, 01:00:46 am
The thing about going Tear>Catalyst is that without Catalyst you don't have the mana sustain to charge tear to get mana so you don't need mana sustain.... Basically, early on, ironically, Ryze doesn't have the mana pool to charge Tear well, but Catalyst's sustain gives him what he needs to make Catalyst not needed.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Kaitol on December 02, 2013, 01:21:12 am
Garen is mostly about just outtanking people until they get desperate enough where you can just burst them down with one combo. You can harass a lot with Q to get in and out quick, and your passive regeneration means you have a good amount of sustain.

Start off with one point in Q then Put points into E. Lead off with Q then chase them with E going. Ignite is nice for some extra damage or finishing off people who get out of R range. You could probably make shield, ghost, or Flash work. Ghost can make chasing people with E a lot easier, although I don't use it much.

It may behoove you to put R on quickcast because of its tiny range.

I like Garen because hes tanky enough to survive a lot of crap while still being burst enough to give even two or three opponents pause. And he really doesn't need many attack items to do good damage, a brutalizer and a whisper and he's pretty much good.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Seriyu on December 02, 2013, 02:25:14 am
I do recall busting a lot of skills out early on in engagements when I played garen, that may well be what was doing it!
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on December 02, 2013, 03:59:25 am
iirc the Garen Haress is Q and running up to them, smack them with Q, then run away with E :P
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on December 02, 2013, 04:13:05 am
If you can manage, run up and auto then immediately Q for the attack reset, then just sit on top of them with E.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on December 02, 2013, 08:13:26 am
Ugh, I hate Morgana. I can never win lane against her, and her kill sequence is too hard to dodge -_-
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Seriyu on December 02, 2013, 10:37:10 am
If you can manage, run up and auto then immediately Q for the attack reset, then just sit on top of them with E.

I'll have to give all this advice (including kaitol's, basically), and unintentionally ruin a few days in the process in PvP sometime.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on December 02, 2013, 11:16:13 am
So I came back after a several-month hiatus, discovered One for All mode, rolled Sivir for the team. We went against Luxes. The platinum player whined, moaned about KSing, threatened to feed for it, I let him die when he dove the tower instead of helping to finish off one of the top-lane Luxes, he turns into a brat for the rest of the match, I go 13-5, we push the Luxes out of our lives. Spellshield for days.

So, really, it was more or less everything I'm familiar with in LoL despite the recent changes. Never change, LoL. Never change.
Personally I really like the opportunity to both try champions I normally wouldn't and introduce people to fun champions. It's better than ARAM in that respect, at least. Also fun seeing how much synergy you get with multiples of some champs (for example, Vayne's silver bolts stack even if it's different people firing; three people can instantly proc that true damage with every round of AAs).
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on December 02, 2013, 11:33:37 am
So, getting 32 kills on Veigar is pretty fun. I broke 300 on Q. Their AP Ezreal said he took 2.3k from my ult with DFG. I also had 1100 AP flat. It was a good day.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: webadict on December 02, 2013, 12:27:51 pm
So, getting 32 kills on Veigar is pretty fun. I broke 300 on Q. Their AP Ezreal said he took 2.3k from my ult with DFG. I also had 1100 AP flat. It was a good day.
Yeah, Veigar is pretty fun when he gets rolling.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on December 06, 2013, 06:36:12 am
Heh, Gragas and Ziggs bot lane is pretty impossible to defeat :P Just lost a game because of it. Sooo much poke...
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on December 06, 2013, 07:14:36 am
Yeah Ziggs bot is hilariously strong, dunno about Gragas so much but between Barrels and Bombs they must have zoned out enemy pretty easily.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: ansontan2000 on December 06, 2013, 07:59:42 am
Skyrunner was Annie support, and I was Vayne...yeah, that sucked majorly.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: IronyOwl on December 13, 2013, 03:24:42 pm
EU LCS thingy is on. Meet Your Makers is going up against Copenhagen Wolves.


EDIT: Ooh, first game was nice.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Ultimuh on December 20, 2013, 04:17:27 pm
So, some of my cousins are playing this game several hours a day.
I thought I might as well give it a try to see what this commotion is all about.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on December 20, 2013, 05:13:00 pm
So, some of my cousins are playing this game several hours a day.
I thought I might as well give it a try to see what this commotion is all about.
It's about anger, frustration, people with far more of both than you, and the sweet, fleeting taste of a good game.

Also the pleasure of winning a 1v1 against a Katarina with AP Mid Sona. :3
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: IronyOwl on December 20, 2013, 05:17:34 pm
It's usually not bad if you don't take it too seriously.


In other news, the temporary 1v1 game type is pretty hilarious and very quick.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on December 20, 2013, 05:22:43 pm
Agreed. Kidding aside, I see less rage here than in a lot of other games I've played.

Showdown is so much fun. Not incredibly balanced, though; I'd rather have All For One back for a second run.  :P
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Ultimuh on December 20, 2013, 07:00:55 pm
You can add Ultimuh to the list, Northern Europe or whatever it's called.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on December 20, 2013, 07:11:48 pm
I wish queuing for showdown didn't take longer than games usually last. It's a fun mode, but so incredibly imbalanced.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on December 20, 2013, 08:33:54 pm
Agreed. Kidding aside, I see less rage here than in a lot of other games I've played.

Showdown is so much fun. Not incredibly balanced, though; I'd rather have All For One back for a second run.  :P
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on December 20, 2013, 09:04:30 pm
Wow, the Evil Geniuses vs Determined games were great to watch. Watching it also showed me the counter to Thresh's lantern which is pile as much shit on top of the lantern so no-one can click on it!

I feel the casters and analysts were a bit mean on Determined though in post-match, even though they didn't ban the Ziggs I felt they tried to build their team around champs which can chase Ziggs easily, Lissandra can slow and stun Ziggs twice and Akali has great chase, unfortunately for them that was one of the best Ziggs I have ever seen and EG just played so well as a team.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on December 20, 2013, 09:52:13 pm
Not gonna lie, I thought Liss was a horrible pick. I'm not a huge fan of Liss in general, her range is too damn short and her cc just isn't good enough to make up for it. No real reason in my eyes to play her over Ori if you want a utility mage, or Syndra if you want more damage.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Seriyu on December 21, 2013, 08:31:11 am
So, some of my cousins are playing this game several hours a day.
I thought I might as well give it a try to see what this commotion is all about.

I'm a little late but...

It's usually not bad if you don't take it too seriously.

THIS THIS THIS THIS THIS THIS THIS THIS THIS. I cannot stress it enough, if you're getting frustrated, finish your game, stop. For as long as it takes. If you don't you will literally spiral into madness.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Graven on December 21, 2013, 02:31:27 pm
If you're not watching the Battle of the Atlantic right now, you're missing something magical.

HINT IT RHYMES WITH BAMUMU MUPORT

edit : only thing I got is the twitch stream http://www.twitch.tv/riotgames sorry :[

Edit : And suddenly a teamfight with expected results.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Frumple on December 21, 2013, 02:33:45 pm
... link to something that's not a live stream?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Ultimuh on December 21, 2013, 03:08:56 pm
There are some games, which I don't find very fun watching other people play.
As I would rather play those games myself.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: IronyOwl on December 21, 2013, 03:22:07 pm
If you're not watching the Battle of the Atlantic right now, you're missing something magical.

HINT IT RHYMES WITH BAMUMU MUPORT

edit : only thing I got is the twitch stream http://www.twitch.tv/riotgames sorry :[

Edit : And suddenly a teamfight with expected results.
This game was insane.

Spoiler (click to show/hide)


There are some games, which I don't find very fun watching other people play.
As I would rather play those games myself.
I find it interesting to watch other people play. I get curious about how other people do things, and watching gives you a much different perspective than actually playing. Especially when it's coordinated, high-level teams like this.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on December 21, 2013, 03:59:26 pm
There are some games, which I don't find very fun watching other people play.
As I would rather play those games myself.
I find it interesting to watch other people play. I get curious about how other people do things, and watching gives you a much different perspective than actually playing. Especially when it's coordinated, high-level teams like this.
This is pretty close to how I think about it. I'm not really interested in watching random games, but high-level play and specialists (like a certain gentleman with his massive shroom minefields) are fun because they offer new ways to think about the game.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Graven on December 21, 2013, 04:30:31 pm
Man I just love watching Gambit play. Their teamfighting is so good.

"Playing support amumu is disrespectful" Damn right it's disrespectful, Doublelift, buddy.

In other news I really like this new Pastry dude who comments. His voice isn't skinning my nerves alive and he appears to know what is happening, which is a lot more than Rivington and Kobe can boast.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on December 21, 2013, 05:17:55 pm
I should have stuck to watching matches today, I just had a real wallbanger of my own.


I was doing pretty well, 1v2ing and 1v3ing them, and even pulled off a Baron bait that turned into an ace, but eventually their Vayne learned how to Condemn me out of my ult, and since nobody else would ever commit, Soraka kept getting caught, Lucian kept facechecking bushes that we were all pinging, and Nasus insisted on backdooring when we had their Nexus exposed, we got worn down. Hell, at one point I bought into a Warmogs just to try to let me tank out a bit longer before popping my Zhonya's in the hopes that they would finally commit to an engage before I (or whichever of them got caught) died, but that just gave them more time to run away and die piecemeal.

;.;
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on December 21, 2013, 09:02:22 pm
I suppose this is a case of won-lane-lost-game. Happens :c
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on December 21, 2013, 09:41:34 pm
Hamming up games with shouting and random nonsense is terribly fun. Just played a ranked match (SILVER ONE HO!) that was pretty damn good, and incredibly fun, even though we lost in the end. The most fun is that nobody raged, people just screwed about, talked nonsense, peddled drugs to each other and generally had fun.

I really wish most matches were like this, even if they were losses, you don't feel bad because you lost or were let down by your team, you feel good because everybody tried and had a blast. Also talking nonsense helps to ease up the tension and brighten up the mood too.

Also also, somewhat related, local bar has this cool bathroom plastered with newspaper bits and random music CD's, the latest addition to all that are two Teemo 'shrooms :D
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Chaoswizkid on December 22, 2013, 11:45:38 am
Hamming up games with shouting and random nonsense is terribly fun. Just played a ranked match (SILVER ONE HO!) that was pretty damn good, and incredibly fun, even though we lost in the end. The most fun is that nobody raged, people just screwed about, talked nonsense, peddled drugs to each other and generally had fun.

I really wish most matches were like this, even if they were losses, you don't feel bad because you lost or were let down by your team, you feel good because everybody tried and had a blast. Also talking nonsense helps to ease up the tension and brighten up the mood too.

A friend of mine always starts every match with basically "gl hf and may the best [adjective] [reference to the champion he's playing] win". So if he's playing Heimerdinger, he might say "gl hf and may the best genius yordle win", or something. It sets a very light-hearted but competitive atmosphere. You can usually tell if someone's being a jerk on the other team if they respond very negatively, but then he (or sometimes myself or others if we're playing in the same game) will downplay it, maybe with "woah woah woah woah. woah. woah. good day to you sir." or something like that. If the person remains negative, then it's just going to be one of those games, but I find that most of the games have more of a chill atmosphere to both teams.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: SalmonGod on December 22, 2013, 12:18:38 pm
Role-playing as your character in chat can have much the same effect.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: IronyOwl on December 22, 2013, 03:54:52 pm
Fnatic vs C9 was actually kind of disappointing.

Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: webadict on December 22, 2013, 06:04:18 pm
Man I just love watching Gambit play. Their teamfighting is so good.

"Playing support amumu is disrespectful" Damn right it's disrespectful, Doublelift, buddy.

In other news I really like this new Pastry dude who comments. His voice isn't skinning my nerves alive and he appears to know what is happening, which is a lot more than Rivington and Kobe can boast.
Support Amumu made a bit of sense, at least. It was a tankier version of Leona with a better ult. With the team they had, they just had aoe damage EVERYWHERE.

Disrespectful was
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Graven on December 22, 2013, 06:34:25 pm
My problem is
Spoiler (click to show/hide)
getting 25k $ for this. It's pretty stupid and I think the
Spoiler (click to show/hide)
teams would be kind of bummed about this, especially considering TSM won against what is basically an amateur team.

If it were only bragging rights - be my guest, stupid points system all the way, but with an actual cashmoney prize tacked on - nope.

Meh.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: webadict on December 22, 2013, 07:18:39 pm
My problem is
Spoiler (click to show/hide)
getting 25k $ for this. It's pretty stupid and I think the
Spoiler (click to show/hide)
teams would be kind of bummed about this, especially considering TSM won against what is basically an amateur team.

If it were only bragging rights - be my guest, stupid points system all the way, but with an actual cashmoney prize tacked on - nope.

Meh.
Uh... I mean, it's Riot's tournament. They can do what they want. I'm happy that there were games to watch and teams I could root for.

Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on December 22, 2013, 10:41:45 pm
That was bizarre. Two Akali top matches in a row I had a Renekton against me, which I almost never see in soloQ. Of course I was bullied around horribly.

Then I bought Kayle and spent an entire match lane-bullying a Riven and deleting a KogMaw, so I feel all fuzzy inside now. :3
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on December 22, 2013, 10:50:51 pm
Kayle is capable of outdueling Riven at level 1. I'm not so sure about level 2 though. Possible, since she gets her Q nuke.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on December 22, 2013, 10:56:19 pm
Kayle is capable of outdueling Riven at level 1. I'm not so sure about level 2 though. Possible, since she gets her Q nuke.
I was bursting her down and chasing her under turret all the way up to the end of the laning phase. I'm not sure if it was just that she was remarkably bad, or that I had three kills on her by level 6. The only time she ever managed to get a kill on me was when I misjudged my flask's regen and the turret popped me after I killed her. Part of it, though, was that a lot of times she would just let me harass with my E without even attempting to trade. Other than that all of my deaths were from the super-fed Yi who kept eating the bot lane and the troll on our team. :|
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on December 23, 2013, 02:51:13 am
Aaaand what use is dominating lane if a single fed riven stomps everything. -_-
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on December 23, 2013, 05:02:32 am
especially considering TSM won against what is basically an amateur team.

If it were only bragging rights - be my guest, stupid points system all the way, but with an actual cashmoney prize tacked on - nope.

Meh.

The tournament was a bit silly because although it used the results from Season 3 LCS Summer many of the teams changed, Alliance inherited Evil Genius spot as EG moved to NA and LemonDogs had a completely different roster, team composition wise it would have made more sense to have LemonDogs be replaced by NIP. So yeah TSM had the easiest games for easy cash, but well played to C9 for beating Fnatic.

I think Fnatic need to do some rework to get used to season 4.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: xaritscin on December 23, 2013, 11:52:19 am
i won a 1 hour long match the other day......i dont understand how did i get fed in top against a Xin Zhao......using Sion.....i mean....you cannot give a momento to Xin Zhao he becomes really annoying the guy could have killed me any moment.....i had it dominated, along with the jungler (a Sejuani)....the early game came so good that they had to invade other lanes and come in group in order to gank me.......WTF....

Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Graven on December 23, 2013, 02:13:52 pm
My problem is
Spoiler (click to show/hide)
getting 25k $ for this. It's pretty stupid and I think the
Spoiler (click to show/hide)
teams would be kind of bummed about this, especially considering TSM won against what is basically an amateur team.

If it were only bragging rights - be my guest, stupid points system all the way, but with an actual cashmoney prize tacked on - nope.

Meh.
Uh... I mean, it's Riot's tournament. They can do what they want. I'm happy that there were games to watch and teams I could root for.

Spoiler (click to show/hide)

To be fair Fnatic is currently... bad. Really, really bad. I've never liked them because even at their peak they were several times more boring than Gambit, and they're not in their peak right now. Let's put it this way : Gambit annihilated Cloud9 at whatever that one even Gambit won was, and C9 laughed Fnatic out of the room.

I just don't understand the match scoring. The only reasonable thing to me would be to have each match be worth 1 point, because, well, it makes sense.

Although I did like Gambit openly admitting that Amumu support is bad after stomping whoever they stomped.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on December 23, 2013, 05:43:54 pm
Well now. First Teemo ARAM match I've ever had where the enemy team didn't buy oracles. I was giggling from the first time one of them swore at my giant shroomfield to the moment I backdoored their Nexus out of stealth. Also, 1v1ing a fed Yi and winning. xD
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on December 23, 2013, 05:48:39 pm
To be fair, Teemo is useful even with oracles. If you minefield your nexus and fight in the middle and disengage, they'll either have to run through the field or navigate arohnd the field. Either way it's a deterrent.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on December 23, 2013, 05:54:57 pm
Just had one of the strangest things happen. Go for ARAM, first time I get Xerath, somebody dodges, second time I get Vlad, somebody dodges. Third time I get Olaf (the rest of the team is J4, Garen, Zed and Kayle) and we face Zilean, Ori, Lux, Singed and Morgana.

The first ten or so minutes were pure terror as we got poked to hell and back. Then with some money and tankiness in most of us we kinda rolled over them for the rest of the match. It's quite funny when they only have Zilean as AD and you have almost 300 mres and about 3k hp to boot. And there's two other guys just like you.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on December 23, 2013, 06:45:51 pm
With Season 4 making it harder to have quick wins and rewarding a late game I think EG might do a lot better although they completely outplayed TBD, I didn't think Fnatic were boring at all, they had some very strong laners and some great teamwork, Cyanide is one of the best smite stealers I have seen, might just be luck but it's like he wins it 90% of the time.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on December 25, 2013, 02:00:51 am
LoL's idea of a "fair game" is, apparently, one team of a single D5 and four silver again three platinum and two gold players... I've never been so thoroughly at level 2 in bot lane ._.

It always has to be the "last game of the night/before I go somewhere" games that have to be terrible.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: FritzPL on December 25, 2013, 02:27:23 am
Spoiler (click to show/hide)

This makes me feel good.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on December 25, 2013, 02:33:29 am
Picking teemo in blind pick is really playing dirty right now. Standard "blind pick is shit" aside, picking a champ who hard counters 90% of his common lane opponents who just got buffed from "useless, but still ungodly annoying" to "actually pretty high tier" is kinda asshattery.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: IronyOwl on December 25, 2013, 05:45:33 am
To be fair, Teemo is useful even with oracles. If you minefield your nexus and fight in the middle and disengage, they'll either have to run through the field or navigate arohnd the field. Either way it's a deterrent.
You can also mine the edges of bushes. Mist aside, they can't clear it out if they can't see it until it's too late.

Picking teemo in blind pick is really playing dirty right now. Standard "blind pick is shit" aside, picking a champ who hard counters 90% of his common lane opponents who just got buffed from "useless, but still ungodly annoying" to "actually pretty high tier" is kinda asshattery.
Mm? Who's he commonly up against nowadays and how'd he get buffed?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Graven on December 25, 2013, 06:20:54 am
So I gave Yasuo a few [tens] of tries on Dominion, because hey - a resourceless champion with some cc and mobility? That's like most of the holy trinity of dominion!

The build I ended up with most often was Static shiv -> Trinity Force -> Whatever.  I gave a more AD-carry oriented build a few games, didn't like it much. Seems like Yasuo needs to hang around to do his damage, rather than go in and burst someone, unless you have another reliable knockup [and aren't really bad at ulting when someone else knocks them up ._.]

I got a few triple kills, got a few games where I was plain useless, so he seems a bit hit-and-miss on Dom. The biggest problem I had was that I just wasn't doing a lot of damage early on, and it was hard to snowball compared to something like a Riven, or a standard melee carry like Yi or Fiora.

He's quite fun to play when you get the hang and range of his abilities, you can dash around like crazy if there are minions around, and can do some nice jukes combined with the W. That said, me and a Yi seriously spent like 5 minutes chasing a LeBlanc in the jungle around the storm buff, it was hilarious.

I can see him being really powerful on SR in the hands of good players, that W is godly. On Dominion, though, if you want a resourceless champion with mobility and good damage, go Riven, Lee Sin or Zed.

W-ing an ult will never stop being hilarious, though.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on December 25, 2013, 03:38:24 pm
Picking teemo in blind pick is really playing dirty right now. Standard "blind pick is shit" aside, picking a champ who hard counters 90% of his common lane opponents who just got buffed from "useless, but still ungodly annoying" to "actually pretty high tier" is kinda asshattery.
Mm? Who's he commonly up against nowadays and how'd he get buffed?
First of all, in case you missed it, S4 was a huge buff for Teemo. Stealth detection is basically nonexistent. Oracles is relegated to 8 seconds every 60 after level 9 in a small area, pink wards are for area control. He can do more than just shroom bushes now. Any major chokepoint or passage can and will have a shroom in it, and you can't just oracles it and call it a day.
He's commonly up against melees who can't outrun him, and that's who he counters the hardest. Standard top lane fare. 
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: IronyOwl on December 25, 2013, 07:05:37 pm
W-ing an ult will never stop being hilarious, though.
ಠ_ಠ
Having Fiddles' bouncecrows blocked by that was bad enough.


First of all, in case you missed it, S4 was a huge buff for Teemo. Stealth detection is basically nonexistent. Oracles is relegated to 8 seconds every 60 after level 9 in a small area, pink wards are for area control. He can do more than just shroom bushes now. Any major chokepoint or passage can and will have a shroom in it, and you can't just oracles it and call it a day.
He's commonly up against melees who can't outrun him, and that's who he counters the hardest. Standard top lane fare.
Ah, right. I was wondering how Eve was doing after that, but I sort of forgot about all the other stealth champs.


In mostly unrelated news, played Vladimir vs Riven top, and it was super fun. I think the best matchups are those ones where each party's kind of, but not totally, afraid to go in on each other.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on December 26, 2013, 05:53:22 am
W-ing an ult will never stop being hilarious, though.
ಠ_ಠ
Having Fiddles' bouncecrows blocked by that was bad enough.

Sona's ult merely has to graze the wall for the whole thing to disappear...
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on December 26, 2013, 07:17:58 am
So I'm not sure if it was the Anivia I was facing that sucked, or that I was good with Kassa, but I did really good last match, I think I'll like him quite a bit :D
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: ansontan2000 on December 26, 2013, 07:21:53 am
I feel bad for the Anivia...
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: webadict on December 26, 2013, 08:28:48 am
Picking teemo in blind pick is really playing dirty right now. Standard "blind pick is shit" aside, picking a champ who hard counters 90% of his common lane opponents who just got buffed from "useless, but still ungodly annoying" to "actually pretty high tier" is kinda asshattery.
Mm? Who's he commonly up against nowadays and how'd he get buffed?
First of all, in case you missed it, S4 was a huge buff for Teemo. Stealth detection is basically nonexistent. Oracles is relegated to 8 seconds every 60 after level 9 in a small area, pink wards are for area control. He can do more than just shroom bushes now. Any major chokepoint or passage can and will have a shroom in it, and you can't just oracles it and call it a day.
He's commonly up against melees who can't outrun him, and that's who he counters the hardest. Standard top lane fare.
How is that the opponent's fault? If he wants to pick Teemo, who cares? If he wanted to picks Kassadin, who cares? If he wants to pick Eve, WHO CARES?

It doesn't matter if he pick anything that happens to beat most match ups. It's not playing dirty. That's just a fact of playing the game. Sometimes the opponent picks things that do better.

Oh no. Playing dirty by picking [Insert Random Champion]! I mean, you could pick Annie, Riven, Teemo, Eve, Kassadin, etc. It's not like the opponent didn't HAVE THE SAME CHOICE!

So I'm not sure if it was the Anivia I was facing that sucked, or that I was good with Kassa, but I did really good last match, I think I'll like him quite a bit :D
Kassadin sort of hurts Anivia. A lot. His mobility beats her lack of mobility.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on December 26, 2013, 08:41:23 am
I think the adc-support bot lane meta is dying, it's actually super strong to have an AP carry as support who ends up with lots of kills and gold or actually just having an AP laner with a Tanky/CC support like Leona or a kill lane like J4 and Xin. The J4 and Xin combo lane is so ridiculously strong because of the amount of CC and armour reduction and with dual relic shield they can both push very quickly but I also like the Malzahar/Leona lane because that also does a ridiculous amount of damage.

EDIT: Although Lucian is still good as a powerful lane bully and Jinx is super strong late game with her AoE damage
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Chaoswizkid on December 26, 2013, 09:12:37 am
I think the adc-support bot lane meta is dying, it's actually super strong to have an AP carry as support who ends up with lots of kills and gold or actually just having an AP laner with a Tanky/CC support like Leona or a kill lane like J4 and Xin. The J4 and Xin combo lane is so ridiculously strong because of the amount of CC and armour reduction and with dual relic shield they can both push very quickly but I also like the Malzahar/Leona lane because that also does a ridiculous amount of damage.

EDIT: Although Lucian is still good as a powerful lane bully and Jinx is super strong late game with her AoE damage

But most of those combos are still not as good for actually taking Dragon, unless you shuffle ADC to mid and don't have a support. That's the whole reason why ADC/support was a thing: Dragon control. AP carries bot with a tank or tanky cc would be good for fending off enemies at Dragon, giving effective control, but they won't be able to kill it unless the ADC is in position or a teamfight is forced and won. The Xin + J4 combo would be good with a jungler because they can ignore harass and do enough sustained damage that they'll eventually get Dragon.

Still, you're essentially giving up control of Dragon for more effectiveness in lane. If you can capitalize on that, it might be a great trade-off and your gains allow you to have Dragon control anyway.

I wouldn't say the meta there is dying. I think it's more that players in general are less disapproving of it because it's been shown it can be effective, but a lot of its effectiveness is that it counters the meta of ADC+Support. Some people might start throwing J4 Xin bot against another J4 Xin and nothing really happens. Eventually, people who play ADC+Support bot are going to figure out how to handle or counter the situation, and then the lane becomes less and less effective and more and more of a gamble on trading off Dragon control. So instead of the meta dying, I'd say that there's just a lot more approaches being considered to toss things up instead of having 100% or 95% of games be ADC+Support vs. ADC+Support in bot.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on December 26, 2013, 09:37:22 am
no duo-bot is for dragon control, im saying traditional ranged adc role is dying out, AP is perfectly fine for taking out dragon, what AP's can't do as effectively as ADC's is take down towers as quickly but AP carry can zone out an adc much more effectively so it doesn't matter.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: DemonOfWrath on December 26, 2013, 10:44:10 am
Actually what most APs can't do (exceptions for Ryze, Cassiopiea, and maybe one or two others) that the ranged ADC role is taken for is sustained damage. Most APs are very burst-y and reliant on their ultimates for full damage, so while they hit hard initially their damage then falls off dramatically and they have to wait on cooldowns, while the ADC simply autos away and doesn't have that drop in dps. Basically you need the sustained damage to handle tanky bruisers, as AP burst mages generally can't handle them if they're unable to immediately kill (or near kill) them.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: werty892 on December 26, 2013, 01:48:09 pm
So I found a good riven counter guys.

Spoiler (click to show/hide)

I just noticed, zero assists. Mord works alone.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on December 26, 2013, 02:21:55 pm
I've developed this really nasty habit with Gangplank guys.

Basically, I grab brawler mittens first usually, 8% ain't much but it helps with those lucky crits. Get into lane, Q my enemy as soon as I see him and then just start autoattcking him (this also depend on the champ I'm facing, but so far it's worked against most people), they will either panic and run the fuck away, or try and duke it out, inevitably the barrier I usually run gives me enough time to get a crit (or sometimes two) and FB within the first three minutes of the match. The best part though is seeing the reactions, I've yet to see a response that wasn't blind panic and flailing about, because nobody expects a Gangplank to bully you at level one :D

Or in the case of the last match, I bullied Trynda every time he got back to lane, even got him to dive me at 200 hp with his full hp and ult on, ended up dancing him around the tower, he cought up with spinny slash but by that time his ult was over, as was his life :D
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: IronyOwl on December 26, 2013, 03:08:35 pm
How is that the opponent's fault? If he wants to pick Teemo, who cares? If he wanted to picks Kassadin, who cares? If he wants to pick Eve, WHO CARES?
I think he was being less serious than that.

I just noticed, zero assists. Mord works alone.
Your chat is priceless there. No wonder you won.

I've developed this really nasty habit with Gangplank guys.
I tend to do the exact opposite unless the lane's already leaning heavily towards one of us being harassed out. Ignore champions, acquire minions.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on December 26, 2013, 03:11:06 pm
I know that's what I should be doing, but it's much easier if you're alone in the lane for half the match :D
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on December 26, 2013, 06:35:33 pm
Hehe, just had a match with a Swain on the other team who got super-fed, something like 20-2 by 20 minutes in. He got the kill on me when they invaded to steal my blue, then our Heimer mid fed him constantly. LoL being what it is, he got cocky and started 1v3ing us, roaming around alone in our warded jungle, etc. I just built spirit visage, banshee's, abyssal, and had started on warmog's by the time they surrendered (seeing as how their Lucian did absolute shit for damage). Every time I saw him, I'd toss my ice bola, QWE him, and then the goodguy Singed in our top slot charged in so we could start chaining his flip and my Q over and over. By the time they gave up he was barely even denting my health when he dropped everything on me.

That rage was delicious.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on December 26, 2013, 07:04:09 pm
Golden rule is, when you're ahead don't do stupid stuff like not ending the match/getting caught out. You're gonna be deadAND the game is going to be turned around. :D
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on December 26, 2013, 07:25:09 pm
Corollary to that rule, your team never gets away with it but the enemy team will ALWAYS get away with it.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on December 26, 2013, 09:57:38 pm
Except when they really deserve to be swatted down. I've only been playing for a few months and I've already long since lost count of the number of games I've seen thrown away because of people just plain not thinking as they wander blind and alone around the enemy side of the map. It's honestly astounding how indignant people get, too, with the whole "OMG takes ur whole team to kill me" thing. We turned the momentum in that game three separate times when he got caught out and his friends trailed in one by one after him, and I've lost games so often to the same thing. o.0
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: IronyOwl on December 26, 2013, 11:36:07 pm
Bwahahahaha, oh man. Vladimiar vs Rengar is the best matchup ever- if you don't die instantly, you don't die. :P


Golden rule is, when you're ahead don't do stupid stuff like not ending the match/getting caught out. You're gonna be deadAND the game is going to be turned around. :D
Corollary to that rule, your team never gets away with it but the enemy team will ALWAYS get away with it.
Except when they really deserve to be swatted down. I've only been playing for a few months and I've already long since lost count of the number of games I've seen thrown away because of people just plain not thinking as they wander blind and alone around the enemy side of the map. It's honestly astounding how indignant people get, too, with the whole "OMG takes ur whole team to kill me" thing. We turned the momentum in that game three separate times when he got caught out and his friends trailed in one by one after him, and I've lost games so often to the same thing. o.0
I have long since learned to fear any game where I look at the enemy teamcomp and think "This'll be easy!" I don't know why matchups that should be simple have such a tendency to turn bad, but assuming we've already won and ceasing to think might be a large part of it. :<
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on December 27, 2013, 03:18:54 pm
Ok, three games in, Kassa broken, not a single shred of doubt about it. If I can get trough the rough early game (which isn't hard if your jungler is willing to help out) then it's pretty much facerolling for the rest of the match. It's certainly a big change of pace for me since I'm much more comfortable with champs that are strong early on.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on December 27, 2013, 05:02:38 pm
Ahaha, finally bought Singed, and it only took two matches for me to fall in love figure out what he reminded me of. It's a lot like playing an ELC in WoT, insofar as that you need to have the same give-no-shits mentality, and when you do, it's a boatload of fun. xD
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on December 27, 2013, 05:40:05 pm
I love Singed but it's too easy to counter him now. The tenacity debuff on his ult really hurt him but he was still ok but then the reworked spirit visage and banshees veil has made mag res pretty good choices for lots of people so it's pretty easy for his laning opponent to rush spirit visage and that can pretty much ruin Singed's damage.

Not saying that he is useless but against the popular top picks he does have a tough time while you can go Mundo or Zac top who can still suffer with same problem of enemy buying spirit visage but not having to worry about mana means you don't have to worry as much. I don't know why people think Mundo is so op but don't think Zac is, grab a Warmogs on Zac and you have similar health regen and much more CC and damage. Although Mundo is fun once you have so much health regen that you can just leave your flames on all permanently.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Frumple on December 27, 2013, 06:01:22 pm
... were the flames buffed or something while I wasn't paying attention? Mundo's always been fun because of those glorious cleavers mixed with that stealthily vicious AD buff and the ability to go where he pleases that wonderful sustain ult. The spinnies were more for the tenacity than anything else... kinda' his worst skill, imo. Still fairly alright, but...
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on December 27, 2013, 06:10:57 pm
I don't think they were, but I haven't watched the patchnotes too carefully.

Anyhow, I play Singed for the long game potential of just running straight up to their squishies and ruining their days, rather than stomping my lane. Not that it doesn't happen, even against ludicrous shit like Riven/Morgana top. I'd agree that a rushed SV can ruin your damage against their toplaner if you're building tanky, but if you have a tanky jungler and can afford to not build tank as well, going for damage and Mpen can actually be pretty scary, at least from what I've seen. Think I saw video of a bugger recently doing something obscene like 200 damage per tick with his poison.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on December 27, 2013, 06:34:14 pm
Depends on how long you weren't paying attention. Waay way back right at the start of S2, Mundo lost 10 hp/s off the cost of his W, and spellvamp quints were introduced right around that time, which made jungling with him possible. His W is actually really great, the health cost really isn't that big, and it does sooooo much damage. His E sucks balls though, I wish he had something better. 100 AD is only good if you have some reason to be attacking people.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Frumple on December 27, 2013, 07:29:18 pm
S'a lot more focused than the W (so less push, when you don't want to), and attacking gives you something to do while you're waiting to slam another cleaver into someone's face, when chasing them around to let the W drain health isn't really a good idea. Lets you drop turrets faster, as well. Also costs less health per damage if you can manage a two or more hits, generally (and loads that damage on faster than the spinnies, if you're hitting), which shouldn't be too hard if you're landing your cleavers. W's just a lot less... controlled, all around. And slower in terms of single target damage, and often more expensive per point of damage. AD steroid also helps diversify the damage a bit. Autos being Mundo's only source of physical damage, it's nice to have a boost on tap.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on December 27, 2013, 07:37:30 pm
I guess you and I just play Mundo differently. When I jungle him, I max W without a doubt for clearing speed and it muders everything in range as a byproduct. When I lane him, I build pretty much pure mpen so I don't care much for physical damage.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on December 27, 2013, 07:38:46 pm
Hmm, is anyone online right now?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on December 27, 2013, 07:39:31 pm
Hmm, is anyone online right now?
Was just about to get on, actually. Been pulling 4am nights too, haha.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on December 27, 2013, 07:42:32 pm
Hmm, is anyone online right now?
Was just about to get on, actually. Been pulling 4am nights too, haha.
XD I'm thinking of hopping on in say half an hour~
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on December 29, 2013, 09:46:09 pm
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Chaoswizkid on December 30, 2013, 10:45:22 am
Medic Force OP. (http://www.youtube.com/watch?v=fIOgfmfka5I)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on December 30, 2013, 12:36:31 pm
I can confirm that. A random match a while back started with someone stating: "Lets go full support!" And four of us did, much to the dismay of our Ashe. We lost in the end, but it took them a good 40 minutes to finally finish the match, since every teamfight lasted a very very very long time :D
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Baneling on December 31, 2013, 12:57:50 pm
...Huh. So I just won a game of ARAM. It was 4v5 and I ended up 26/9/13. I was playing Tristana, which is not something I figured I'd be good at.

And then I got kills with Explosive Shot. Several of them. It basically went "oh, Aatrox is at low health, poke him with E..." and five seconds later YOU HAVE SLAIN AN ENEMY

Teams were me, Sivir, Janna, Nasus and Taric(guy who left) vs. Aatrox, Lux, Diana, Teemo and... somebody I forgot.

This was basically the best match I have ever had playing League, in terms of my contributing to the game. I even nearly got a pentakill, near the end, but the last two people on their team managed to hide in nexus towers and I didn't have any skills up.

The fact that I actually won a 4v5 is more surprising than anything else. It's nice to see things like this happen sometimes.

/bragging
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on January 04, 2014, 06:43:31 pm
Korea has the best announcers, the best! (http://www.youtube.com/watch?v=thT5VRUEHS4)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on January 04, 2014, 07:33:18 pm
I guess you and I just play Mundo differently. When I jungle him, I max W without a doubt for clearing speed and it muders everything in range as a byproduct. When I lane him, I build pretty much pure mpen so I don't care much for physical damage.

I love facing against some Mundo's in top lane, they seem to think that just because he is Mundo he can stay in lane for a long time but early on that is not true, he really needs health items when levelling up his abilities so if he stays in lane and doesn't go back and hits lvl 6 he might think he is strong but without getting more health items he can actually kill himself faster then an opponent even if the opponent hasn't gone back to base either. Of course once Mundo has Spirit Visage and Warmog's he can pretty much do what he wants.

E on Mundo is great though for pushing down towers as well as clearing camps especially as the smaller monsters are weaker and bigger monsters are stronger so need more hits to take and less focus on AoE clearing.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on January 06, 2014, 08:31:17 am
Spoiler: sona es numero uno (click to show/hide)

huehuehuehuehue
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Solymr on January 06, 2014, 08:46:39 am
And here I thought Sona sucks now. Oh wait that's dominion.
And jungling with Mundo I used to level W first but when I leveled Q I butchered the big guy. Then with E finish off the smaller ones.
And Mundo E is the biggest AD buff bar none. Never underestimate it.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on January 06, 2014, 09:16:51 am
It's a big AD buff on someone who doesn't want it and can't make great use of it. It's the biggest raw stat wise, but he gets far less value from it than say, Nocturne gets out of his buff which is much lower. Size isn't everything, particularly on a champ who has so many other great tools that work together to form a cohesive build that essentially precludes his E.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Solymr on January 06, 2014, 09:24:50 am
Underestimating E is part of why Mundo will kill you. E is a big part of his damage, and Mundo has a lot of tools to get up close and personal, so there's no reason not to use E to get a ~200 damage auto when you can use it.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on January 06, 2014, 09:44:05 am
It's extremely low value because it's physical damage on a champ who builds no penetration or only magical penetration. I could do a lot of mathcrafting and show you just how low value it is, or you can believe me when I say his damage comes from Q and W. His E would be amazing on almost any other champ. On him, it's out of place and mostly useless.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Solymr on January 06, 2014, 09:57:46 am
Physical damage on a magic damage champ means it's harder to itemize against his damage. If you leave E out you miss out on quite some damage.
Mundos build next to no damage items, so they rely on base damage to lay on the hurt. That usually means late game they don't do much damage, but his Q dealing %hp damage and his E being a shitload of AD means Mundo deals quite more damage than expected. Later on W doesn't do much damage but is useful for AOE and CC reduction.
His E on any champ that builds damage would be too OP too work. On Mundo it's perfect because it allows him to build tank and do damage, like his Q does.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on January 06, 2014, 10:39:02 am
I got into gold :>

Now to stay there until season five rolls around XD
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on January 06, 2014, 10:43:20 am
The hybrid damage thing only applies if it's not negated by everybody's passive armor growth. 100 +1%-hp only helps if there's A, nothing more useful for you to do than attack, and B, it's optimal for you to be sitting on top of an enemy instead of leading them or-
Just noticed you said his W doesn't do much damage later on. You clearly have no idea what the numbers are actually like, this conversation is done. Please, learn the math and numbers then come back and say "E is a big part of his damage".
I got into gold :>

Now to stay there until season five rolls around XD
Gratz. Depending on whether there's gonna be a reset of any kind for S4's actual start, you may have to work back up another division or two. Still a great achievement nonetheless, Silver is the worst tier to play in and have to climb, everybody there acts like they know what they're doing and are assholes to everybody else. It's like they don't actually want to be good.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Solymr on January 06, 2014, 11:04:08 am
Ok, W does more damage than I remembered. But the damage from E is still on par with the damage from W. Even with passive armor growth.
And leading people doesn't mean you can't autoattack them.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on January 06, 2014, 11:13:48 am
It wasn't all that bad actually. Until I got into the promotional, first game my client kept crashing on the loading screen, that costed me some five or so minutes, then I had to face a Yasuo four levels higher than me. That went okayish, I held my own for a while, untill he started roaming and got a few kills here and there. Then our fed Ez started bitching and whining, Ziggs didn't help the situation since he started bitching about Ez and it all kinda spiralled from there.
Second match started better, I even got Nasus and was merrily stomping the enemy Jax after the rough first few minutes. Then our Sivir leaves, took another half hour for the other team to finish us but it was still annoying.

By that point I was ready to give up, so I go to play the last match just to get rid of it, get Rene, stomp faces and win. At this point I'm intrigued by the possiblity and go for another one. Once again, get Rene, stomp faces, win. This happened in the third match too :D
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Solymr on January 06, 2014, 11:41:57 am
That's Renekton for you.
Mind telling me about Nasus? I can't seem to get to do anything with him.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on January 06, 2014, 12:02:52 pm
Nasus is pretty easy, get lifesteal quints and just farm the whole game while building tanky. The only damage item you need is Trinity Force so normally I would start Doran's Shield, get Sheen, then Spirit Visage or Sunfire cape depending on AP or AD enemy, then finish Tri Force and get other tanky item I didn't get before and then warmogs, oh and maybe a lifesteal item to get bloodthirster sometime in the middle there.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Doomblade187 on January 06, 2014, 12:14:48 pm
Just floating around level 12 myself, but does anyone have tips on how to play Pantheon? I'm not bad, but I'm not amazing with him either.

On another note, Ryze is unreasonably fun to play mid against other mages.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on January 06, 2014, 12:21:13 pm
He has a rough early game because he isn't that tanky and he doesn't do that much damage. But after a few waves you should have some 50-ish damage farmed on your Q. It doesn't sound like much, but add to that your damage and the bonus damage Q gives for a nasty punch. And combined with W and E there's really no way to escape losing a quarter of your hp, at which point you just start bullying the other guy.

This might not work for everyone, but this particular Jax wasn't all that tanky and he stupidly let me farm for the first ten minutes or so. By the time I got two kills on him I had sheen, and my single Q was chunking his HP like crazy, and funnily enough, his E doesn't work against Q :D

But yeah, with Nasus, all you really need is time. You tank up, and over time your damage grows to insane levels, this leads to silly teamfights where you just walk up to the enemy carry (who can't escape you because of W) and double tap their ass. You then switch targets and double tap their AP carry. By this time the teamfight is yours :D

Ninja edit:

Pantheon, hehehe, that guy :D
His entire thing is early game dominance. This means that you get your runes (if you have any) and masteries to give you as much flat damage as possible. You also start with Dorans blade, or if you're feeling confident with a regular Longsword and some potions (a single mana pot is helpful). You farm at level one. Once you hit level two you can chuck a few spears every now and then. Get E for easier farming. By level three you should constantly chuck spears at the enemy (be mindful of your mana, always have enough for a W-E combo). You should have your first kill around level for or five since the enemy will be low from constant spears and attacks that you'll be able to just W-E and autoattack for the kill (passive from is really awesome for this).
This of course depends heavily on your matchup, there's several exceptions but generally you'll learn most of them from facing champions. Be agressive and constantly harass however you can if you feel your enemy can't commit to a fight. If they do, stun them and walk away. As soon as you get level six, start ganking your mid, free kills are always good.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on January 13, 2014, 06:01:45 pm
Finally got around to playing a SR match with Jinx. She too stronk for this world. Even with a supp Nid on the other side and our Blitz alternating between AFKing in lane, missing grabs on stationary targets, feeding, taking cs, and yelling at me, I still outpoked them and got massively fed. Ended the game 13/1/6 after we wiped their team at Baron, and I was playing like a complete doofus for most of the time, doing stuff like trying to 1v1 their Riven. Something obscene like 221k damage dealt, too. I guess I know who I'm saving up for, then.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: baruk on January 15, 2014, 03:56:25 am
Someone mentioned Pantheon? He made an appearance in last night's LCS games:
http://www.youtube.com/watch?v=rqERMwyb6CY
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on January 15, 2014, 07:49:11 am
So Yasuo seems to be a bit OP, I really don't like how Riot just make new champions have ridiculously strong passives, the only recent one who doesn't is probably Jinx who has an interesting passive but her kit is really strong.

Yasuo though is silly, double crit chance as well as a super strong shield, that shield is much much much stronger then malphites and it can regenerate in combat, seems fairly silly. I know you can't just compare champion passives but it just seems ridiculous that he essentially has two strong passives and it's not like his kit is weak.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on January 15, 2014, 09:46:17 am
They don't even make sense tbh. I could understand him having double the crit chance to further his bursty focus, or just the shield one to let him build more damage and less tank. But both? That makes zero sense.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: revo on January 15, 2014, 01:19:09 pm
Anyone want to give me some tips for playing tristana? specifically if you build BOTR or not and I always have trouble with mana while harrassing in my lane early game and survivability late game (which is probably a positioning issue)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: IronyOwl on January 15, 2014, 03:21:01 pm
Spoiler: FNC vs SK Spoiler (click to show/hide)


Finally got around to playing a SR match with Jinx. She too stronk for this world. Even with a supp Nid on the other side and our Blitz alternating between AFKing in lane, missing grabs on stationary targets, feeding, taking cs, and yelling at me, I still outpoked them and got massively fed. Ended the game 13/1/6 after we wiped their team at Baron, and I was playing like a complete doofus for most of the time, doing stuff like trying to 1v1 their Riven. Something obscene like 221k damage dealt, too. I guess I know who I'm saving up for, then.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on January 15, 2014, 06:35:58 pm
Finally got around to playing a SR match with Jinx. She too stronk for this world. Even with a supp Nid on the other side and our Blitz alternating between AFKing in lane, missing grabs on stationary targets, feeding, taking cs, and yelling at me, I still outpoked them and got massively fed. Ended the game 13/1/6 after we wiped their team at Baron, and I was playing like a complete doofus for most of the time, doing stuff like trying to 1v1 their Riven. Something obscene like 221k damage dealt, too. I guess I know who I'm saving up for, then.

Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on January 16, 2014, 04:38:45 am
I don't think it's a straight buff. Iirc the arming time went up slightly.

But yes, Jinx is now my favorite adc.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on January 16, 2014, 10:23:35 am
I don't think it's a straight buff. Iirc the arming time went up slightly.

But yes, Jinx is now my favorite adc.
It was somewhat inconsistent before; they gave the values of 0.50-0.74 seconds for them to arm prior to this, which sounds close enough. Now it's locked down at 0.6s (IIRC); I'd say that having a consistent trigger time in the middle of the range is better than maybe better/maybe worse depending on how the RNG is feeling.

That aside, even if it was a straight increase to the arm time, fixing them so that they catch people trying to dash over is massive.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: ansontan2000 on January 17, 2014, 06:45:56 am
Ranked has reset, and I am 3-0 in mid. People really should remember to ban Ziggs and Kassadin....
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on January 17, 2014, 07:03:49 am
When I first played ranked I went 7-3, 6 of the games with Sejuani :P

Right now I'm 1-0 and too afraid to play more q_q
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: ansontan2000 on January 17, 2014, 07:23:16 am
When I first played ranked I went 7-3, 6 of the games with Sejuani :P

Right now I'm 1-0 and too afraid to play more q_q

Swallow your fear and DO IT!
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on January 18, 2014, 08:56:00 am
In a happier note, I played an awesome game just now!

adc-support-mid-top-jungle
Our team: Sivir (me!), Leona, Morgana, Sejuani, Elise
Their team: Caitlyn, Blitzcrank, Kassadin(!), Renekton, Evelynn

For starters, they 5-man invaded and killed Leona, and a kill here and there made it 0-7. It was deathly silent in the chat though, no whining people, no ragers, no cries of "noob you suck uninstall". For some reason, we grouped up and won a small teamfight. It then dawned on us that we have a metric ton of CC, even though the 28 cs at 10 minutes top Sejuani lost horridly in lane. Leona has two stuns, Morgana has a bind and a stun, Sejuani has a knockup, slow, stun, and Elise has that cocoon stun. We grouped up early and kept forcing teamfights, taking down two dragons, mid turret, an early baron; each teamfight, Kassadin and Renekton tried to dive us, but they got chain CC'd. In the teamfights, I mostly aa'd the closest person, and ran away with my ult whenever someone tried to dive me. With a team that acted as a cohesive whole (no people wandering off, following calls to do an objective or back off etc), I had a really enjoyable game.

I've also come to the conclusion that Sivir's waveclear is truely overpowered. A single QW deletes each lane o.O
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: SalmonGod on January 18, 2014, 03:18:44 pm
I played an awesome ARAM game yesterday.  Solo queue'd.  It was 4v5 for the first 30 minutes, and the enemy had a better team comp to begin with.  At that point, we were slowly losing the fight to defend our nexus towers, and one opponent had been talking shit for half the game.  We were pretty well resigned to an honorable loss, after having managed a couple pushes up to the enemy nexus against all odds.

Then our Karthus finally connects and apologizes politely for his connection issues.  One of my teammates is really pissed off and says he'll still be reported, and the Karthus is amazingly chill about it.  We turn around and win the game within the next 5 minutes.  Felt so good.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on January 18, 2014, 09:01:51 pm
I had a pretty wonderful Singed top mirror match a few days ago; the other Singed and I reached a gentleman's agreement to allow each other to farm peacefully and warn of incoming ganks (not that it mattered, both junglers came straight up river through our wards every time). We spent about twenty minutes just farming top and talking with each other while mocking our teams, mine for feeding, and his jungle and mid for being condescending twits who were talking down to everyone and claiming to be platinum smurfs.

Unrelated: I wish that I could claim credit for this and make a smarmy, self-depreciating comment about remembering how to play Akali, or say that Graves and Taric really had it together, but no. If I'm to be honest, the credit for this must go to other people, not least because I haven't the foggiest idea how they managed it.

Spoiler: o.o (click to show/hide)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: IronyOwl on January 20, 2014, 09:12:17 pm
Sorry about that Annie game, web. (http://www.youtube.com/watch?v=A4fyfSzQs2E)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: revo on January 21, 2014, 12:27:06 am
So what champ would you guys recommend to get introduced to jungling and support? I'm pretty dang new so nothing to complex please.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on January 21, 2014, 08:26:50 am
As far as cheap ones go, Trynda, Warwick and Jax are pretty good junglers that should teach you the basics of clearing stuff and doing ganks. If you want some more advanced stuff try J4 or Vi or Shyvanna.

As far as supports go it largely depends on what kind would you want? Agressive, passive, tanky, bursty, tons of CC or just some, sustain maybe?
In any case, a good few starters would be Taric, Sona, Leona and Lux, a nicely varied bunch each suited for certain roles. Either check some guides or play them for a bit to try and understand which role they would fill best.

Also, the qualifier matches, how high can those place you? Roommate says you can get as high as Silver 2 if you win them all, regardless of how high you've been before, is that true?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on January 21, 2014, 09:00:34 am
If you have never played Ranked before, the limit is somewhere around Gold 5 to 4. I know that your friend is wrong, because I placed into Silver 1 when I started ranked, and I won 7 and lost 3. :P

If you've played ranked last season, the max possible is Platinum 1.


Also: Time for me to play the remaining two placement matches I have and see where I get placed! :D
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on January 21, 2014, 09:40:58 am
Well that's good to know, since I'd really hate having to go trough silver again.

I suggested WW mostly because he's fairly safe to jungle and you can easily gank with him after level 6. And I completely forgot about Lulu, tho, while being strong and a great addition to the team, I'd say her kit takes some getting used to. So I consider her to be a mid tier support, the other ones I mentioned are fairly straightforward without any fiddly abilities or anything, so you can focus more on learning the role of the support, without having to struggle with the champion itself too.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on January 21, 2014, 10:48:45 am
Ended up 7-3, Silver I again. :( The last match was a total stomp, and the penultimate match was a frustrating stalemate that ended in a loss.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: webadict on January 21, 2014, 03:48:54 pm
Ended up 7-3, Silver I again. :( The last match was a total stomp, and the penultimate match was a frustrating stalemate that ended in a loss.
When you gonna get that gold border?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Kansa on January 21, 2014, 05:22:51 pm
Ended up 7-3, Silver I again. :( The last match was a total stomp, and the penultimate match was a frustrating stalemate that ended in a loss.

Silver 1 is still pretty awesome, I heard a lot of people actually dropped down divisions so you did well. I really need to pick up the courage to play ranked myself at some point
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on January 21, 2014, 06:53:19 pm
Yeah. Apparently this reset was particularly brutal. Someone who went 7-3 dropped from Gold 3 to Silver 2.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: SalmonGod on January 21, 2014, 10:27:53 pm
Won a 4v5 in ARAM.  This time our #5 never joined at all.  Did 72k damage to champions as TF, twice as much as everyone else in the game except our Cassiopeia.  Single-handedly held off the entire enemy team at our second tower on at least three occasions, and they never got past it.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sirian on January 23, 2014, 03:43:42 pm
Anyone want to give me some tips for playing tristana? specifically if you build BOTR or not and I always have trouble with mana while harrassing in my lane early game and survivability late game (which is probably a positioning issue)

I main her so maybe I can help you.

I don't build BOTRK because it has bad synergies with Tristana's game flow : early on it doesn't scale well with low HP enemies, and later it doesn't mix well with other core items to deserve a slot. If you're having mana issues, it means that you overuse your E (explosive shot) or jump around too much. Always try to auto-attack once before even trying to use E. Dont use/level up you Q before lvl 8, when you can start relying more on your AD. Your ult should be kept as a last resort finisher/escape. Using explosive shot to harass if your opponent has a good healer is a waste of time (you should try to burst him down in one go with the help of you support if that happens and only harass with autoattacks if you feel safe doing it).

If you still have mana issues, try running teleport as a summoner spell (with ignite or barrier depending on how aggressive you feel).

Late game, it depends on how fed you are compared to the enemy team and how much they are focusing you. In the worst case scenario you may need to let your team engage without you, this way the enemy wont have much burst left to deal with you when you enter the fray. If they're smart and jump on you from behind, stay close to your team and try to be very reactive with your auto-attacks, as they heal you (if you build correctly you should have decent lifesteal to go with your high AS/AD/crits). You have 2 very good escape mechanisms (jump + ult) so you should be safer than most AD carries, given that you also have the best auto-attack range at lvl 18. Depending on how you die, you may want to invest in a guardian angel or banshee's veil (but sometimes a second bloodthirster is better).

Also, don't forget to lifesteal random minions or jungle monsters if you have lost HP and have no other valid target at the moment.

My typical full stuff is : Berserker's greaves with Homeguard, Statik shiv, Infinity's edge, Bloodthirster, Phantom dancer, + situational item. I go with full AD/lvl reds and quints, flat armor yellows, and magic resist/lvl blues. Masteries are 21/9/0 or similar.

If used well, late game Tristana is probably one the scariest thing in this game, by the way.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: IronyOwl on January 23, 2014, 03:53:19 pm
If used well, late game Tristana is probably one the scariest thing in this game, by the way.
Come to think of it, Yordles have a weird tendency to do that, don't they?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on January 23, 2014, 08:33:14 pm
I'm not sure why the new Diana skin is getting so much hate, it looks really nice. o.o
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on January 24, 2014, 10:25:40 am
Ugh. Annie Jinx vs Draven LeBlanc is not fun. LB just kills annie and it's 2v1, plus the friggin jungle ganked 0 times even though I repeatedly told him to gank or we lose. ._. LB deals tons of damage and so does Draven, but LB is squishy and has no hard cc so a gank would have turned it around but noooo too busy taking the enemy wolves while bot lane gets massacred (6 kills in 15 minutes). That was a friggin terrible game to end the day, plus I only lost games all day too..
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Spaghetti7 on January 27, 2014, 04:18:20 pm
I've gone pages deep to rage specially for your pleasure, so I hope you're all listening carefully.

I had a very good run at provisionals. Managed to go 7/3 in the end with the losses being, in all honesty, not really my fault (2/14/13, 4/4/2 and 2/7/8). The wins were pretty solid wins, usually against silver elo teams (stuff like 13/4/14, 3/0/2, 5/4/12) and my hidden MMR was mincing around in low silver. I was fully expecting mid-high silver from that, not knowing how much of a dick the system seems to be being at the moment. Then, after sadly losing the last game to a fed LB I see a suspiciously gold icon forming, before being informed I've been placed in Bronze I.
So can someone kindly explain how this broken system works? I was in low silver, get more wins than losses, and it puts me lower than I started. Where's the logic going there?

And without the time to play every minute of my waking day, even getting back to the same League I was let alone division is going to take me weeks or months. It's just such a slow process for something so punishing.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on January 28, 2014, 08:28:44 am
For starters, did you win first or lose first? I was Silver 1 last season, went 6 wins in a row, lost two, then won one more and became Silver 1 again.

It's something like... if you lose at first, even if you win the next few games the MMR gain will be less than the other way around.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Spaghetti7 on January 28, 2014, 01:12:23 pm
For starters, did you win first or lose first? I was Silver 1 last season, went 6 wins in a row, lost two, then won one more and became Silver 1 again.

It's something like... if you lose at first, even if you win the next few games the MMR gain will be less than the other way around.
I won 3, lost 1, then won 3, then lost 1, then won 1 lost 1. Not too bad.
You get the feeling by the end it was beginning to get me placed cuz I was winning then losing, but that was playing with mid silvers, not bronze players anywhere.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: penguinofhonor on January 28, 2014, 04:57:10 pm
Well at Bronze 1 you're not really that far from mid silvers.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: itisnotlogical on January 28, 2014, 09:34:13 pm
So I just started playing recently, and it seems like Ashe is only really good for minor annoyance unless her ultimate ability happens to be charged. Am I doing it wrong or is Ashe just meant to disable the enemy for more powerful champions to finish off? I'm getting plenty of assists but only a handful of kills most of the time.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on January 28, 2014, 10:14:46 pm
How are you building her? Ashe, like all AD carries, relies heavily on itemization for her damage, but she's also an autoattack-centric carry, as opposed to adcs like Ezreal who do a lot of damage with their abilities. Ashe's kit is oriented more around kiting and engaging than straight damage dealing.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on January 30, 2014, 12:31:12 am
I finally got around to buying Yi, and it turns out that was enough for me to remember that I'm a complete asshole. Because I build him with 100% crit chance. Don't get me wrong, I've seen very clearly the ways in which an organized team can shut him down, but I've yet to see anyone try it.

Basically, I use the same build order every time. I'm in the jungle, so I do the bog-standard machete+pots start, but from there it's: Hydra, Mobis, Phantom Dancer, IE, Youmuu's, and a second PD to finish. I originally tried zerkers but with the full build there's already a stupid amount of AS there. Basically, full build means that: Every Q crits against all four targets; every AA is a 250% crit; I have a passive +100% AS from items alone before Highlander/Youmuu's active; with the auto-crit and AoE damage on my AAs from Hydra I have stupid amounts of lifesteal; between Highlander, Youmuu's, Ghost, mobis, and the extra 10% movespeed from the PDs, I am stupidly slippery.

The 25/7/14 stuff surprised me when I was testing it. The easy multikills were funny. The retarded-fast pushing and structure killing was great. But what really sold me on it was soloing Baron in around fifteen seconds and coming out with full health. I just lost it for a minute or two at that point; my team was posturing mid and told me to start Baron for us to bait them with, so I went up to it, and by the time they started heading my way I had finished it. xD
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on January 30, 2014, 01:01:46 am
Ashe is a very weak laner. She does deal a lot of damage once she gets a few items, but unless she has at least a small lead it's easy for her to lose to other adcs in a duel. She's mostly taken for the utility, with a global, long stun, a ton of constant slows, and the E's capability to scout baron from base. After level 2 she can't do much compared to other adcs.

Master Yi is a melee carry. He's very fragile, he has zero cc whatsoever, but he does deal a lot of damage. The easiest way to shut him down is cc. You don't even need to stun him. A snare will basically disable him, and due to his fragility he can be destroyed with relative ease. On the plus side, he backdoors very well :P
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: SalmonGod on January 30, 2014, 01:29:21 am
Ashe is also among the quickest in the game at maxing out a Manamune, isn't she?  Just leave your Q on all day.  And the damage buff from Muramana's active is pretty nice.

*looks it up...*

Looks like if you don't buy any other mana items, the Muramana by itself adds +100 damage total to each auto-attack with the active toggled on, which will drop slowly as you use up your mana.

Quote
This item, by itself, grants a total of 40 attack damage with its passive.
Also, by itself, the first hit of its active will consume 30 mana to grant 60 bonus physical damage on attacks and single-target spells.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on February 10, 2014, 06:31:51 pm
So, patch 4.2.

Personally I'm happy with it; Ashe got (an admittedly minor) buff, and the Kayle changes are probably going to wind up making her a better champ; I'll gladly lose some Q damage for manaless ult and AP-scaling speed buff. Cheers for the Yasuo nerf too, of course.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on February 10, 2014, 07:02:15 pm
The ashe change is probably bigger than you think. Right now, frankly, she sucks balls, because every single one of her skills is garbage at rank 1, except her R natch. That change will both let her sit at rank 1 e more easily and make it less shit later on. Right now what she needs most is more damage to put her on par with the meta ranged ADs, or something crazy useful utility-wise. We're talking something like a free randouin's omen crazy.

As far as the patch goes, really, really disappointed at the lack of teemo nerfs, right now he's absurdly strong from the inability to do damn near anything about shrooms.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on February 10, 2014, 11:02:01 pm
That's what I meant about the Hawkshot buff; I mean, it's nice, but as far as skills go it's the material equivalent of a couple mastery points and a brush-check that doesn't actually do anything if you find someone. There are moments of usefulness, but it's hardly equivalent to the abilities of other ADCs, especially when the rest of her kit is meh-worthy as well. TBH it feels more like something you'd expect from a support; you've got a slow, a multi-target slow, vision, and low-damage hard CC ult. The only times I see an Ashe dominate are when the entire team does an amazing job of protecting her in fights.

Also, as a Teemo player, I completely agree. Removing Oracles without anything to replace it in that particular role is complete horseshit, even if it does make things more entertaining for us. Of course, that only matters if the Teemo in question isn't one of the goofballs that builds AD. I cringe every time I see someone start Runaan's as their first item, too.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Frumple on February 10, 2014, 11:50:58 pm
... I've actually ran support Ashe in a few silly games. Not the worst thing you can do when you've locked her and then half the remaining team locks other ADs.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: itisnotlogical on February 11, 2014, 12:04:29 am
I've kinda resigned myself to the fact that she's a slightly chunkier support champion. I haven't gotten very many solo kills with her, but she does make things a bit easier for guys like Garen and Pantheon, from what players of those champions tell me afterwards.

Last week was a bit screwed for me in general when it came to LoL. I overspent on runes and quintessences because I was so excited to reach the next tier... which means I went from a little over 3k IP (halfway to Jinx, my goal) back down to 1k. I forgot that I couldn't actually equip every rune I was buying at the same time, so I went ahead and bought a lot of AD/AP/HP max/HP regen runes. At least I learned my lesson well.

I didn't earn much of that IP back though, since I was determined to get the hang of Orianna and Nami before the free champions rotated again. Needless to say I floundered miserably and spent every match under-leveled and trying not to feed too badly. :-[

EDIT:

Actually, on Ashe, for some reason she does really well with Sivir in lane whenever I end up with her. I haven't really played Sivir quite enough to understand why, but Sivir and myself-as-Ashe are usually the primary pushers in a match when we lane together. I haven't really tried it with any other ranged ADCs though, so maybe it's just the extra reach giving us an edge?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on February 11, 2014, 04:26:01 am
Still annoyed with Yasuo, not nerfed in the right way, although it is nice he can't regenerate his OP shield so quickly. Yasuo can solo baron very easily because of his double crit chance passive and his shield.

I'm still annoyed that Riot haven't addressed the stealth op'ness issue. I can understand limiting players to 1 pink ward on the map but only having 2 in inventory sucks, especially vs rengar who can move so fast and so long with his ult stealthed. Eve is slightly weaker then other stealth champs and pink wards not necessary vs her anyway as once she is close you can see her so she can't escape easily but Rengar, Twitch and Shaco are very expensive to kill, and Teemo shrooms are a bane in late-game.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on February 11, 2014, 11:29:09 am
One way I can sort of see to solve that issue would be an upgrade path for the scanning trinket with a relatively low cooldown (30-40 seconds, maybe?) which can reveal anything that's stealthed except wards and maybe shrooms. The thing about the shrooms is that they're difficult to balance properly; with limited/no detection, they're too powerful, but with cheap detection (Oracle's) they're basically useless unless you drop them all on the very edge of brush or the enemy team is stupid and rushes into places without their support/a minion wave ahead of them.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on February 11, 2014, 12:52:18 pm
On a side note, poor, poor skarner. He did nothing to deserve Riot's wrath like this. He hasn't been a top tier jungler since mid S2, nor has he ever been super common. Why would they just nuke him from orbit?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Frumple on February 11, 2014, 01:00:29 pm
Huh. Mundo's cleaver got thinner.

I... kinda' like that. Makes threading the minion wave easier...
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on February 11, 2014, 01:59:21 pm
I was worried about Xeraths rework. And I'm still not sure about his kit being better overall. But one thing is certain. DAT ULT RANGE HOLY SHIET.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on February 11, 2014, 02:28:43 pm
Xerath's rework was amazing. All of his problems are gone, but he still has definite weaknesses. Its like they literally took all of Skarner's distinctiveness and gave it to Xerath.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on February 11, 2014, 05:51:30 pm
Also welp, Vel'Koz revealed, looks fucking awesome, will probably be an instabuy.

Seems interesting enough, though I'm not sure about a non-mobile glass cannon, seems like you're way too dependant on your team :C
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on February 11, 2014, 06:18:41 pm
Vel'Koz champion spotlight is out. (http://www.youtube.com/watch?v=BcbljDh90sY)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Chaoswizkid on February 11, 2014, 09:46:01 pm
Vel'Koz champion spotlight is out. (http://www.youtube.com/watch?v=BcbljDh90sY)

I lol'd, but given this picture (http://na.leagueoflegends.com/sites/default/files/styles/wide_medium/public/upload/ve-banner.jpg?itok=d7KPbn55), I was imagining something instead involving golden baubles of absolute power.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Frumple on February 11, 2014, 10:37:54 pm
... that is some serious Shuma-Gorath channeling right there.

Kinda' makes me wonder how viable a marvel vs. capcom match would be.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on February 11, 2014, 11:57:14 pm
Y'know, that struck me as well. Though admittedly I only know Shuma thanks to Saltybet.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: xaritscin on February 12, 2014, 12:13:52 pm
got 8 victories with skarner yesterday in normals......1 victory and 1 defeat in solo ranked (unranked at the moment)......looks like the changes to its skills were beneficial, i think, but i've never had so many victories with a single champion.......

my build BTW is:

-ionian boots+militia
-triforce
-seraphs embrace
-abyssal scepter
-frozen heart
-hextech gunblade

Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: khantin on February 12, 2014, 01:23:39 pm
got 8 victories with skarner yesterday in normals......1 victory and 1 defeat in solo ranked (unranked at the moment)......looks like the changes to its skills were beneficial, i think, but i've never had so many victories with a single champion.......

my build BTW is:

-ionian boots+militia
-triforce
-seraphs embrace
-abyssal scepter
-frozen heart
-hextech gunblade

I feel like you would be incredibly squishy with that build.   Your damage might be great but skarner needs to be really freaking tanky to engage at the 30 minute mark.  Anyone with a void staff or a lw will blow you up.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on February 12, 2014, 02:33:08 pm
Played the new Xerath just now. He's okay, certainly harder to play now if a bit more powerful. But I really really hate what they did with his Q. You slow yourself down while charging and then on top of that you get a pretty bad delay for the cast itself. They just murdered his trademark snapshot with W+Q and turned it into this thing that couldn't be telegraphed more clearly even if they put a loud foghorn and "IMMA GONNA POKE YOU NOW" shout every time he starts the casting.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on February 12, 2014, 03:28:04 pm
I think you might be doing his combo wrong. You shouldn't lead in with a Q. You toss out a quick EW, then when they hit, you use Q. Unless you mean for poking in laning, in which case, it had to happen. It hurts like a bitch and it can't be blocked, there has to be SOMETHING they can do to avoid taking a fuckton of damage because Xerath can chuck out qs like mad with his new passive.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on February 12, 2014, 04:41:54 pm
New Xerath seems quite fun, he has so much poke that I have seen quite a few support Xeraths out there as well and his ult is so strong, its way better then Lux's for snipes. It's definitely different to old Xerath who could do quick snipes and escape super quick, now he is more of a slower artillery machine, great wave clear as well, and then once he hits lvl 16 his ult has more range and damage then a Ziggs ult.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on February 12, 2014, 05:39:14 pm
His new passive isn't really all that useful though, your first item should be something with extra mana regen and that should keep you in the blue for rest of the match. It's really only good in the very early game.

And yes, I agree that his q spam was crazy before, but that could've easily been fixed with a longer cooldown or something, increasing the practical cast time several times is just annoying. His poke will be just as crazy as before once people learn how to lead properly and compensate for the delay. The only thing you can't really do now is chase properly, because by the time the range grows enough to hit someone your cast time will let them get away.

In any case, will experiment more with him, but even if it doesn't work out I've prepared for it so I won't miss him too terribly.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: xaritscin on February 12, 2014, 10:49:34 pm
got 8 victories with skarner yesterday in normals......1 victory and 1 defeat in solo ranked (unranked at the moment)......looks like the changes to its skills were beneficial, i think, but i've never had so many victories with a single champion.......

my build BTW is:

-ionian boots+militia
-triforce
-seraphs embrace
-abyssal scepter
-frozen heart
-hextech gunblade

I feel like you would be incredibly squishy with that build.   Your damage might be great but skarner needs to be really freaking tanky to engage at the 30 minute mark.  Anyone with a void staff or a lw will blow you up.

more than 100 points in defense is enough for me, i keep alive with the shield open along with the lifestealing, fast autoattacking allows me to keep the shield up most of the time while the whole build gives me like 3 life bars......all while having 200+ in both AD and AP.......the build also allows me to keep perma spamming powers.....
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on February 13, 2014, 01:15:14 am
Normally the comments are pretty repetitive, but people really pulled out the stops. (http://na.leagueoflegends.com/node/11664)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: penguinofhonor on February 13, 2014, 02:29:24 am
His new passive isn't really all that useful though, your first item should be something with extra mana regen and that should keep you in the blue for rest of the match. It's really only good in the very early game.

Nobody is forcing you to buy that mana item if it's redundant. You can alter your build based on the strengths of your champion, or alter your playstyle to make use of the extra mana. You can't honestly say Xerath can't throw out enough poke to make use of one mana item plus his passive.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on February 13, 2014, 10:00:19 am
Hmm, good point there. I guess rushing mana regen isn't a priority now. Will try something more damage related.

Also started ranked yesterday. First match was simply horrible with bot and mid feeding their asses off while top kept flaming everyone despite never leaving his lane to help. I then decided to cheese it out. Second match, they don't ban Teemo, I pick him, kinda suck early one (fucking Rumble) but once I hit some AP and levels to really start shrooming EVERYTHING it was a breeze (also soloing their fed Caitlyn is funny as hell). Third match was once again cheese as I took Nasus, was against Rumble once more, only this time I gave zero shits about his pushing, because it meant that I could farm ALL THE DAMAGE.

Edit:

Fourth game a loss. Was Rene, did pretty good, their Fizz even went afk after we made an early comeback. That didn't help one bit because their Twitch got fed and nobody but me would try and take him out in a teamfight, literally, the fuckers would focus anyone and everyone BUT HIM. This in the end cost us the match because he would easily clean up the fight after the idiots wasted all their stuff on his teammates. And it's not like I didn't tell them, after every single lost teamfight, that they should focus the fucking carry for once. Nope, apparently their tank Vi is a much better target.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Micro102 on February 20, 2014, 02:34:53 am
Maybe someone can tell me if I am missing something.

I did the math for how much extra damage you do with last whisper, and I kept getting fluctuations around 14% extra damage regardless of how much or how little armor the opponent has. Doesn't this make the last whisper more effective against low armor champions than high armor ones?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on February 20, 2014, 02:54:47 am
My own calculations say that LW reaches peak efficiency at 124 armor, and falls off to either side.

Max damage is 10.7% extra.
http://codepad.org/HywAsRNY
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on February 20, 2014, 06:54:09 am
What do you mean by more effective against low armour champions? If a champ has low armour then your going to do more damage anyway, if they have high armour your going to do more damage with last whisper then without it. Your saying more effective but you have to consider the effect when LW is not applied.

However if a champion has low armour then Brutalizer will be more efficient and same for Black Cleaver or Yomuu's Ghostblade when compared with Last Whisper. However if your an AD carry then Last Whisper is really a required item because it becomes more effective then other solutions at around 70-100 armour (depending on how many Black Cleaver stacks are applied) and apart from other ad carries usually by midgame almost every other champ will have around that much armour.

Only adc who doesn't really need Last Whisper is vayne.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on February 20, 2014, 07:45:34 am
So on a drunken whim I played a game of Quinn last night, now, I haven't played Quinn since last summer or somesuch, so I only new what her stuff does and that was about it.

But I carried so hard it wasn't even funny, despite some eariler trouble against the Jinx/Leona combo we got a few nice kills when they stupidly chose to ignore the fact that I have a fucking blind and peel and no matter how hard they jump on me, if I survive the initial CC then they really can't catch me, even their very fed GP had problems because after firing his Q he couldn't really do anything else to me, and I could easily burst him down while it was on CD. Really fun times with her, now I am seriously considering buying her, but I also want Vel'Koz, and I just bought Karthus the other day, I can't afford all this shit :C
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on February 20, 2014, 08:05:43 am
when is hexakill coming ;_;
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on February 20, 2014, 09:46:15 am
My own calculations say that LW reaches peak efficiency at 124 armor, and falls off to either side.

Max damage is 10.7% extra.
http://codepad.org/HywAsRNY

That's all? I never realised it was such a small increase. Makes me wonder when exactly LW is worth getting as opposed to another Bloodthirster or something else.

Oh, and I guess no one plays Cho? Never did get any replies to my question about how to build him in the jungle.
Yeah, it's surprisingly lackluster despite it being a core item on so many champions. But the 10% stacks up over multiple AAs.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on February 20, 2014, 10:32:46 am
Oh, and I guess no one plays Cho? Never did get any replies to my question about how to build him in the jungle.

There are multiple ways, you can go AD, you can go AP, you can just go tank. Cho has quite good jungle clear and has some nice CC but unless you have a lot of AP your not going to be able to burst down enemies so when you gank you need to make sure your skillshots land and that the people in lane can do enough damage to kill the enemy.

It's probably best to build some tankiness as jungle cho to make it easier to tower-dive, it's probably better to go AD rather then AP because he has expensive abilities so you can't afford to use them to clear camps in the jungle and then have enough mana to to use all your abilities. Try and focus on Cooldown reduction items as it is important to be able to spam your abilities when you can.

It might sound odd but Zeke's Herald is quite nice on Jungle cho when ganking a lane with an AD champ with the increase in damage and lifesteal, it allows more damage to be done on the enemy and helps survival of team-mates.

Nice thing about Cho is that you can have a lot of choice in how you build him but imo as a jungler he needs to be tanky to help others get kills.

Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on February 20, 2014, 10:51:21 am
when is hexakill coming ;_;
rioto pls

Might be getting held up by them dealing with the latest round of DDOS attacks. >.>


Unrelated: I recently bought Tristana and am now firmly in love. Not with her as an ADC, mind (though that might be biased because the one game I had doing that had 3 people who were constantly DCing and feeding), but with the AP build. Those AP ratios are just retarded, no other word for it. 150% on her ult is bad enough, but 100% on the E's DoT (plus a good base damage) isn't even funny. It's less obvious against AP casters with good CC, but I felt genuinely bad for what I did to a Kha'Zix and his Sion jungler, to the point where I gave them honors because they didn't rage in allchat. Every time he tried to gank I'd just instagib Kha and jump away as Sion stunned, then harass him with E until he ran away. o.0
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on February 20, 2014, 11:01:17 am
You... bought... TRISTANA?!

But you can get her and the Riot skin for free!
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on February 20, 2014, 11:41:10 am
Don't think that's possible anymore, Ali and his unchained still is but I think Trist got moved to the legacy vault a while ago. Besides, she's not that expensive.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: xaritscin on February 20, 2014, 01:43:02 pm
but I also want Vel'Koz, I can't afford all this shit :C

i know that feel bro, i was closer to 5k IP as i was saving for the beholder, but getting better runes ate out all what i had saved......
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on February 20, 2014, 04:07:54 pm
I think they should show LCS exhibition match of Hexakill
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: penguinofhonor on February 20, 2014, 05:45:51 pm
Maybe someone can tell me if I am missing something.

I did the math for how much extra damage you do with last whisper, and I kept getting fluctuations around 14% extra damage regardless of how much or how little armor the opponent has. Doesn't this make the last whisper more effective against low armor champions than high armor ones?
My own calculations say that LW reaches peak efficiency at 124 armor, and falls off to either side.

Max damage is 10.7% extra.
http://codepad.org/HywAsRNY

I felt like doing math too! And my results were different than either of yours! I'm not sure why. Physical damage mitigation is A/(A+100), where A is your armor.

Let's say I'm a Caitlyn with 200 AD attacking an enemy with 30 armor. Normally each autoattack is going to deal 153.8 damage. LW decreases their effective armor to 19.5 which increases your damage to 163.4 for a 6.2% increase in damage.

Now I'm attacking a mid-armor target. Let's say... 80? He's got a chain vest or something. Normally each autoattack is going to deal 111.1 damage. LW decreases their effective armor to 52, which increases your damage to 131.6 for a 19% increase in damage.

Now a high armor target! Let's do 150. Normally each autoattack is going to deal 80 damage. LW decreases their effective armor to 97.5, which increases your damage to 101.3 for a 27% increase in damage.

Next, a ridiculously armored target. 250 seems like a decent amount. You're a fed Caitlyn now and their Rammus has a couple high end armor items. Normally each attack is going to deal 57.1 damage. LW decreases their effective armor to 162.5, which increases your damage to 76.2 for a 33% increase in damage.

So my calculations show LW increasing in effectiveness as armor increases and never losing effectiveness. You get less of an increase per point of armor as the enemy stacks it higher (the damage boost decelerates, basically), but that's because armor mitigation decreases with every point of armor gained.

Only adc who doesn't really need Last Whisper is vayne.

I hope you're not skimping on armor pen on Vayne because of her W. I know nobody likes to talk about it, but she still deals vastly more physical damage than true damage.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on February 20, 2014, 05:50:35 pm
Don't think that's possible anymore, Ali and his unchained still is but I think Trist got moved to the legacy vault a while ago. Besides, she's not that expensive.
This. Also, it would require using facebook. I'm not going to do that for a skin that's basically just a hair recolor and a 1350IP champ; it'd take at least a 6800IP champ and new particle effects for me to forsake my integrity like that.  :P
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on February 20, 2014, 06:00:48 pm
Only adc who doesn't really need Last Whisper is vayne.
Please for the love of god never say that again. Being bad is one thing, but actively trying to spread bad is another.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on February 20, 2014, 09:51:05 pm
1) I didn't say don't get LW on Vayne, im just saying out of all the AD carries LW is less of a necessity on her then on others.
2) Vayne doesn't need LW, other ADC's need LW vs an armour team, Vayne doesn't, a Bloodthirster/Phantom Dancer can easily replace LW and still kill Tanks just as easily.

To be honest I prefer getting a Trinity Force instead of LW to make kiting so much easier and the distance you can run while invisible after tumble is hilarious, doesn't mean that LW is bad on Vayne though, it's quite useful as it does make tumble hits much more effective, but then again a Trinity Force tumble proc also does a lot of damage. Overall I prefer doing slightly less damage for increased survivability.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Frumple on February 20, 2014, 10:07:51 pm
... "replace easily" isn't exactly the words I'd use for items that cost 900 and 500 more gold, respectively.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: penguinofhonor on February 20, 2014, 10:12:29 pm
When you're in magical fairy land where your true damage is all you need against armor stacking, 900 gold is really easy to come by.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on February 20, 2014, 11:57:24 pm
I have to admit, I occasionally have a retarded fantasy of AS/on-hit magic damage Vayne in which you build Nashor's, Wit's End, Runaan's, and so forth to get up to near 2.5AS and confuse the fuck out of people when their armor stacking does nothing. I know it doesn't work, I've tested in bot games to make sure it doesn't work in the slightest, but it sounds so stupid that I can't help but wish it did. :P
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Frumple on February 21, 2014, 12:46:33 am
... maybe a nunu support would be what it takes to push it over the edge? Get that blood boil going.

I mean, if it's not working, obviously you're just not trying hard enough.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on February 21, 2014, 01:01:49 am
Sometimes ranked has soooooooo retarted people.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on February 21, 2014, 09:16:07 am
Oh, and I guess no one plays Cho? Never did get any replies to my question about how to build him in the jungle.
Nice thing about Cho is that you can have a lot of choice in how you build him but imo as a jungler he needs to be tanky to help others get kills.

Interesting, thanks for the advice. Seems I was right about it relying on your skillshots to hit though, unless you have a CC-heavy team that can really lock the enemy down when you gank.

That's true for pretty much any jungler: if your laner doesn't have CC, you absolutely have to hit yours, unless you have stupid levels of damage and can just run/jump in and burst their opponent down before they react. Forex, ganking for a Jinx Leona bot without CC of your own is easy-peasy, ganking for an Ezreal Nidalee bot much less so.

... maybe a nunu support would be what it takes to push it over the edge? Get that blood boil going.

I mean, if it's not working, obviously you're just not trying hard enough.
It's a sad realization that some things are just too beautiful for this world. ;.;
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on February 24, 2014, 05:31:11 am
Actually Cho knockup is quite good for ganking, when you come for a gank typically the reaction of the enemy is to run to the tower making it quite easy to lead your rupture so they run into it, and then your main role after is to tank some tower hits and nom them.

Cho ganks pre-6 aren't that scary though unless partnered with a high burst lane champ but once he is lvl 6 then even with another tanky bruiser it can be a scary gank because can sit under tower for a long time and then have the nice high damage execute.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on February 24, 2014, 06:01:36 am
So have you guys been playing Hexakill?

I find it pretty fun, but not the usual kind of fun. More of a chaotic, oh god what the fuck is going on kind of fun, especially since it has turned into a competition on who can pick more OP champions :D
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: IronyOwl on February 24, 2014, 08:44:13 am
So have you guys been playing Hexakill?

I find it pretty fun, but not the usual kind of fun. More of a chaotic, oh god what the fuck is going on kind of fun, especially since it has turned into a competition on who can pick more OP champions :D
I haven't gotten around to playing it yet, so I'm curious how it tends to play out.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: baruk on February 24, 2014, 09:22:07 am
Only adc who doesn't really need Last Whisper is vayne.
Please for the love of god never say that again. Being bad is one thing, but actively trying to spread bad is another.
Interesting article  about this question - Gustav boils it down to a choice between phantom dancer and last whisper:
http://www.reignofgaming.net/blogs/a-different-view/gentleman-gustaf/21273-yelling-about-last-whisper
(from 2012, so pre-Corki true damage nerf and there's no mention of BotRK)

Here's his conclusion:
Quote
Last Whisper is considered a necessity on AD carries because it allows you to do consistent damage to tanks, who are often your only safe targets in team fights (as an AD carry). Some AD carries already have anti-tank abilities, namely Vayne (%health true damage), Corki (%damage true damage), and Kog (%health magic damage) that are benefited by attack speed. Since they gain a significant amount of damage from their non-physical abilities, including damage that is targeted at killing tanks, they do not need anti-tank items. Moreover, since the damage on their anti-tank abilities is quite significant, and is not physical damage, it does not benefit from Last Whisper.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on February 24, 2014, 09:47:17 am
I have horrid lag spikes recently. and it's not my ping that's the problem, because it never changes during the lag spikes.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on February 24, 2014, 10:53:31 am
I've expirienced some lagspikes and even disconnects on the EU East myself. Not sure what is causing them because they seem to come and go during matches with no real indication on when they could start or stop. Some other people had them too, DC-ing multiple times during a match.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on February 24, 2014, 02:06:45 pm
I had a disconnect or two last week and sporadic lag, but that's about it.

RE: Hexakill: It's a lot of fun, except when people decide that it's free license to autolock and be douches. Probably the best match of it I've had was one where we went with Team Machismo Dunks: Darius, J4, Garen, Jax, Lee Sin, and a rather lonely blue Ezreal. Though it's also been an excellent reason to play super-hammy Poppy.

Oh, and there was also a really beautiful match where their mid TF spent forty minutes raging in allchat because I picked AP Trist. xD
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: penguinofhonor on February 24, 2014, 10:00:24 pm
I've been getting lag spikes recently. Just like two or three 5-10 second spikes per game. Nothing too crazy, but definitely enough to bug me.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: SalmonGod on February 25, 2014, 12:37:54 pm
So they narrowed the hitbox on Mundo's cleavers...

When are Nidalee's spears going to be narrower than a square?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on February 25, 2014, 04:52:05 pm
They're hardly the same thing. The cleaver projectile speed is 2000, the spear projectile speed is 1300. The spear needs a lot of travel time to do good damage. Ergo, the only way you can blame anyone but yourself and your positioning for being hit by a spear is if you were sitting on one side of a wall and the Nidalee launched it from a good distance away on the other side. Anywhere else, and it takes a lot of effort to be hit by a Nid spear at any meaningful range. In addition to that, Nid's spear is her only real damage source in human form (traps can be nasty, but they are fairly easy to avoid in most situations) and she's a relatively squishy target; Nid is defined by her poke (and to a lesser extent her mobility), and if you nerf that, she's useless.


Actually, I've seen some Mundo players happy about the change to the cleavers because it makes it easier to CS and harass with them in lane, since it's easier to thread the needle between minions. :|
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: SalmonGod on February 25, 2014, 10:14:02 pm
Yeah, I'm not complaining about the change to Mundo.  The width of Nidalee's spears is just something that's annoyed me for a long time.  I don't know how many hundreds of times I've sidestepped one of those, only to be reminded that the projectile is at least three times wider than indicated by the visual.  Strong visual signals are one of the most important design aspects in any action game, because precise reactive movement is something that becomes instinct after playing for a while, leaving higher level thought processes free to focus on tactics and strategy.  When a visual signal is poorly designed as with Nidalee's spear, it becomes hellishly infuriating, because your practice with the controls becomes a handicap.  You have to divert your higher level concentration to deliberate suppression of your instincts.  This is fine if deception is a deliberate aspect of the character, but I don't think it's in the lore that Nidalee is an illusionist who disguises tree trunks as spears.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sirian on February 25, 2014, 11:09:21 pm
[...]I don't think it's in the lore that Nidalee is an illusionist who disguises trucks as spears.

Fixed that for you.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on February 25, 2014, 11:41:40 pm
Oh, I agree that the graphic projectile could do with a tweak. Just not the impact sound; the only thing that sounds better than a Nid spear hitting home is literally anything TF does.

[...]I don't think it's in the lore that Nidalee is an illusionist who disguises trucks as spears.

Fixed that for you.
Gotta remember that they're magic trucks.


Unrelated: Finally got the guts to play my first provisional a couple days ago, and I think it firmly set the tone for my future in SoloQ: Let everyone else take what they want first. I mean, it works out, because I spread myself pretty evenly pre-30 and in terms of the champs I bought, so I'm more or less comfortable in any role; I'd rather be playing something I'm ambivalent about than have a teammate doing something they don't want to do.

Maybe it's just me, but the way I see it is that if someone calls something and sucks at it, that's still better than them being forced into something and sucking at it. If they're bad at the role they wanted, chances are they're worse at the roles they don't want, and to boot the ones that tend to be the most hotly contested are also (arguably) the least demanding. Mid, adc, and top-lane bruisers are all pretty straightforward, apart from concerns about positioning, at least in comparison to jungle/support/tanky top lane. Or in brief, I'd rather play support for a bad ADC than play ADC with a bad support, or play either with a bad jungler. And if you're really lucky everyone is good at what they picked, doesn't rage, and you win the game.  /mildlycoherentnewbishrambling :P


On another unrelated note, Hexakill continues to be terrible, apart from a brief reminder of how stupidly good Diana is. I suppose having an extra two players just adds additional vectors for rage, feeders, connection troubles, etc. to fuck up a match. Or just things like four people deciding that they all want to go top. Or people who call jung/top and go mid to leech exp and feed the enemy mid or jungler by diving at level three. Not that that's coming from my matches or anything. <.< ... >.>
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sinistar on February 26, 2014, 06:31:58 am
So Heimerdinger is getting a visual update too?
These updates always feel like a double-edged sword to me. I know it's cool to make animations of older champs more fluid, natural or just pretty. But there's always at least one thing that...just doesn't fit.
It made perfect sense for a scientist extraordinaire that is Heimerdinger to have silly over sized brains. By deciding this are actually hair it just makes him feel...less unique.
But eh, you know, it's not like I really care that much. I'm sure if I would frequent official LoL forums I'd get the wind of that sooner and I could voice my opinion there.

I mean, at least it's not re-worked Trundle.

Mini-rant aside: yesterday, I've finally discovered the joy that is ARAM. I've never bothered with it before (tried it once, didn't ring my bell), but it's really fun actually.

Oh and if there's anyone playing on EUNE and prefers either casual or at least non-rage-y PvP/PvB, PM me.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Chaoswizkid on February 26, 2014, 03:58:57 pm
It made perfect sense for a scientist extraordinaire that is Heimerdinger to have silly over sized brains. By deciding this are actually hair it just makes him feel...less unique.

Uhh? That decision was made at his character creation. That's an afro that is styled to look like an oversized brain. It's not an oversized brain. That has always been the case, especially since Yordle dudes are furries and Yordle chicks are blue.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on February 26, 2014, 04:47:26 pm
Nope, it initially was his brain, as whatever experiment he did increased it's size several times, granting him even greater intelligence.

I guess they thought people found it wierd/gross whatever and are changing both the look and description of it.

Honestly, I don't like that approach, he was a wonderful little oddball which was made a bit blander now.

His new turrets look snazzy as fuck though.

Edit:

Patch notes are out. I like them for the most part. Tear change is especially nice, now I don't have to spam low cost stuff all the time. Also I'm not sure Kassa will be any less banned now, sure his silence got hit the hardest, but it's hardly much of a difference in the lategame, his pulse damage too. When you're dealing 500+ with a low cooldown slowing AoE, losing 40 damage isn't really that big of a deal.

Still, if people do take them seriously and stop banning him so much, I know I won't complain :D
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on February 26, 2014, 06:29:02 pm
Agreed, that Tear buff is nice to see, even if most of the champs I play it with already have easy ways to build stacks. OTOH, looks like mobi boots are now pretty much worthless once lane phase is over. Sightstone changes are nice. The other support item changes are interesting, too, though I'm not quite sure of my overall opinion on them.

Unrelated: Any tips for dealing with Veigar's E in lane? It's the one thing I really can't figure out how to counter, at least in the hands of someone who knows how to use the threat of it properly. It seems like the only way to keep from being zoned out by a good Veigar is to push early, successfully all-in at level 2, and keep killing him with the help of your jungler. Anything short of that and the threat of an instant, no-warning stun followed by him dropping his whole cycle on your head seems to force you out of lane. Sure, it's easy to punish if he misses, but the good ones are going to land it with you right in the edge every time and put you really low with their rotation, and there's no way to deal that other than zoning yourself and picking up cs with long range abilities. :|
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on February 26, 2014, 07:23:51 pm
Huh. 4.3 is interesting. Poor Gragas didn't need a nerf, just people to stop playing him literally every single game. Kassadin's problems weren't addressed, zzz. Kha got hit really hard, but he kinda had it coming. Teemo's shrooms are now much less painful, and Yasuo doesn't get 1400 free hp anymore.

Also, assuming the cost of phage wasn't adjusted to make up for the price reduction of hp crystal, prepare for Corki everywhere.

Dice: You have to make him terrified to get in E range. Don't push against him, just all-in him every chance you get. Who are you playing against him, so that we can give more specific advice?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on February 26, 2014, 07:36:34 pm
Yeah, if you can, just counterpick the bastard, anything with long range poke to keep him at bay or any kind of CC of your own that you can reliably land before he can.

And if you don't have any of that, cleanse is a nice choice I guess? Not sure what the exact cooldown would be on it but it can certainly save you in a pinch, and hopefully get you to retaliate in time.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on February 26, 2014, 08:12:09 pm
Veigar is pretty weak early game anyway, he should be getting ganked by your jungler a lot, but make sure both you and your jungler ward the enemy jungle, vs a good enemy team they will have their jungler ready for a counter-gank, if you have vision on the enemy jungler then you can try and time ganks on veigar, he has really low health so is quite easy to tower-dive especially if you have a good tower diving jungler like Lee or Elise.

He can snowball hard if he gets to farm safe so don't let him farm safe, get your jungler to set-up a tent and make his tower a camping ground.

--

New patch will make Spellthief's Edge more common I think, I do like that the first level works with spells now instead of having to upgrade it, Relic Shield is interesting as well now, the laning partner doesn't get bonus gold but you both get the heal now, but I think Spellthief's Edge or Coin will still be the items of choice for supports as Spellthief will make taking down towers even quicker.

Doran's Shield is more balanced now assuming they are keeping the passive (isn't explicit on notes but I doubt they would remove the passive as well as nerf health and regen), might not be an instabuy on top lane and support now, depending on build path ruby crystal might see more lvl 1 start. And boots of mobo will not be used at all, I can't understand why they did that huge nerf on it, 25 speed in combat is silly now, basically you can catch up to a fight but once your in it then everyone else can escape, if they buffed the out of combat speed then maybe it makes more sense but now I don't expect to see it being used.

I'm fairly happy with all the changes to champions but I think they still need to focus on stealth champs and vision, stealth champs are still pub-stomping like crazy.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on February 26, 2014, 08:26:37 pm
Yeah, it's not a problem with draft pick. I only really notice it in blind (and, more relevantly, Hexakill, because I've seen more people play him in the past week than in any given month before that). I can handle him if I know I'll be laning against him with exactly what you mentioned (though an AD mid pick would be even better), but when it's an unpleasant surprise and I'm playing someone like Diana, Tristana, etc. with good damage but no long range poke (or, more precisely, poke with enough range to land it without risking being tagged) or hard CC I struggle because 90% of the time the jungler won't be responsive, so I end up either going ham and trading kills a lot or being zoned out. Obviously the first is better, but neither is anywhere near ideal, and in either case it ceases to be a problem once I can just blow him up with a surprise engage outside of lane.

I've also heard suggestions of rushing merc treads against him, but that seems like it would only be effective against people who can't combo near-instantly, which doesn't really touch the group of players that cause trouble with him. Thoughts on that?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on February 26, 2014, 08:34:22 pm
Playing against veigar is really counterintuitive. If you're scared of him, you have to want to fight him, not play safe.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on February 26, 2014, 08:40:10 pm
Corki's not coming back any time soon. His Q, R, and Base Attack speed were hit really hard after Worlds in consequtive patches. The most painful change was his Q though. It's really useless in trades. I'd take Ezreal over Corki any day.

edit:.5 AD ratio? Hmm, maaaaybe it'll help.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on February 26, 2014, 09:18:30 pm
75 gold off phage means Corki will be meta again. That's how deeply tied Corki is to Trinity.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on February 27, 2014, 07:26:18 pm

I think I like him. It. Thing.


I know they sold him as a glass cannon, but damn. He's got incredible potential for kiting and zoning in fights; the only time I ever went below 50% health was my first all-in against the enemy Vel'Koz. Even when half their team tried to dive me I could always manage to peel for myself with few problems.

It's also sort of giggle-worthy when peoples' normal dodge responses to skillshots get them hit by Q harass over and over. That manual detonate option makes it amazingly good. xD

As for the build... just from how he felt while playing, that 40% CDR is a must. The playstyle felt very spammy, which makes sense: you've got relatively low AP ratios (even with my final build I had barely doubled the damage on most of my abilities), his passive which obviously procs more often if you spam abilities, and... yeah. I built my Athene's first and I don't think there was ever a moment after that where I ran dry on mana or had CDs up when I needed to fight. He fights like a sort of hybrid burst and sustain mage; you've got a very clear combo of E-W-Q-W-R to kill someone dead, but your cooldowns and mana costs are low enough that you can just continually cycle through your spells until everyone is dead. In other words, lots of fun. It also makes for easy low-level waveclear, so as long as you aren't getting continually ganked or all-inned farming is easy. On another note, MPen is a big yes. I might even try running him with MPen quints if I ever have the spare IP to waste on them.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on February 27, 2014, 07:59:55 pm
Just have one of those very annoying players on my team. (ranked btw)

He's a platinum smurf!!

But because he's a smurf he has no champions. And he can't play support, at all. So our jungler very kindly gives him the jungle, because he's a fucking cool guy. He picks Warwick to jungle. Asks if that's ok. We ask for something else.

Doesn't have anything else :I
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on March 01, 2014, 07:37:04 pm
So I think I have devised a potentially over-powering team comp.

Top: Karthus
Jungle: Hecarim
Mid: Katarina (or Akali)
ADC: Caitlyn
Support: Fiddlesticks

Bans: Leona, Renekton, Kassadin

Botlane Fiddlesticks isn't actually a support though as much as he is an annoying AP harasser, a lvl 1 Dark Wind can do around 200 damage to a champion, with Cait traps and long range poke you can keep the enemy at the back and then a Dark Wind on them can bounce on them all to do tons of damage, should be able to force enemy out of lane pretty easily.

Top Lane Karthus is just to try and farm safe to get level 6, Mid lane Katarina is just farm super safe and Hecarim to do fire fighting and harrassment especially to top/mid to help Karthus and Katarina get farmed.

Teamfights is suicide Karthus and tank Hecarim to do lots of AoE damage and then when everyone is low Katarina just shunpo's everyone and any straggler gets sniped off with Cait. The mass amount of AoE damage Karthus, Hecarim and Fiddle can do make it easy for Katarina to assassinate everyone, Akali also works but Katarina can do far more damage with cooldown reset then Akali, also the Fiddle/Cait poke lane bot makes it easy for Karthus to get kills/assists to get enough power for the mid game teamfights and hopefully timed well with a Hecarim gank in mid should help Kata get kills as well.

Obviously this isn't an unbeatable comp but I have tried a lot of Fiddle poke bot and it's crazy how effective it is as long as your not facing Leona who can easily beat Fiddle, then with the super strong bot lane it makes it easier for jungler to concentrate on the other lanes, Hecarim is nice as he has the nice speed boost to move around and he can be very tanky very easily.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on March 01, 2014, 10:04:06 pm
I see many ways that team comp could fail...
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on March 02, 2014, 12:48:55 am
Where's the cc? Where's the tankiness? That team would collapse if they got looked at funny, never mind have time to kill anything.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Chaoswizkid on March 02, 2014, 12:56:12 am
Yeah, the entire team comp revolves around having great AoE with an assassin finish. That falls apart against any team comp with a moderate amount of mobility, any team that can snipe or out-assassin Kat or can simply soak it up with a beefy front line. I think it'd be a good counter to low-mobility, grouping-dependent team comps, and has real potential against any team that accidentally groups up, but it's too easily countered for a general case.


I once tried to find if there was any chance of applying a perma-hard-cc on a single enemy using any team comp but I didn't do much more than some initial work on it. I think that Hexakill mode would definitely enable it if it's not possible in normal matches.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on March 02, 2014, 06:17:35 am
Where's the cc? Where's the tankiness? That team would collapse if they got looked at funny, never mind have time to kill anything.

CC you have Karthus wall and Hecarim, Karthus is the front-line for damage and because of Karthus doing damage while he is dead it allows Hecarim to get huge heals and basically be unkillable while his spirit of dread is on, during this time you have Fiddle silencing everyone and crowstorm for tons of damage and Cait and Kata to pretty much finish everyone else off. It pretty much doesn't matter if Karthus collapses and Hecarim is super annoying to kill.

Hecarim has super mobility so he can always catch someone, also the advantage of having a strong team fight comp is that you can just group up and siege up towers so you force the enemy team to group up, if they try and split push it makes tower diving that much easier and Caitlyn traps make it a bitch to try and defend towers because the moment someone gets trapped then they get all the damage.

The main targets to kill in the comp are Kata, Cait and Fiddle but Kata can easily avoid damage as she has super mobility with her shunpo, fiddle has his fear so only Cait can get in a bit of trouble but during the time it takes to kill Cait it is enough time for rest of team to do lots of damage and then kata to clean up.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on March 02, 2014, 10:38:52 pm
You still have almost no hard CC, and a lot of the CC you do have will send enemies away from your damage sources. It also relies on 4/5ths of the team jumping into the enemy without an escape plan. If they have someone who can soak damage, or worse, a good CC source (ferex, Orianna ult, Sona ult, Amumu ult, &c.), your engage will fail. Even worse if something like that engages on you.

That aside, any comp that depends entirely on getting an assassin fed enough to clean up fights after two or three of their teammates suicide-rush is risky in and of itself. That, and a lot of your damage is AoE/multitarget. What I see happening is a lot of fights where the enemy team comes out low with a dead member or two in exchange for wiping your team.

Bottom line is that that comp depends entirely on your team being amazingly organized and capable of initiating on your terms every single fight, while also requiring the enemy team to not have any area hard CC or a raidboss-level tank, or an assassin who can get into your backline and kill Kat before she has a chance to engage.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on March 03, 2014, 04:18:43 am
Yeah, it's decent in theory, but the moment it meets a tanky or a CC heavy team you die. No other way to put it, you just need something to soak up damage and keep people away from squishies. Having tons of damage is fine, but you have tons of magic damage, and that makes the enemies job of outliving you even easier, just stack friggin mres and laugh as your complete load fails to do anything but scratch their tanks. Honestly, your best bet would be to switch out Karthus for Rene which has more tankiness, just as much AoE (but it's combined, not just magic damage) and actually has a reliable source of hard CC.

Or go even safer and take someone like Naut for a jungler so that he can easily fuckoff anyone that comes dangerously close to your squishies (I guess Lee could work here too).
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on March 03, 2014, 04:35:21 am
Hard CC is only necessary when your facing enemies who can deal lots of damage quickly or can sustain themselves in fights, otherwise slows can work fine. Facing against damage soaks can be risky hence the Renekton ban who is probably one of the best damage soaks in the game but even damage soaks can only take so much damage, Wall of Pain reduces MR, Karthus can deal a lot of damage even while hard cc'ed and that allows Hecarim to get a lot of health even when hard CC'ed.

Anyway tried it out without a full comp as missing Hecarim (Nocturne instead) and ADC was Lucian instead and it worked out pretty well, most of the time it was just me as Karthus engaging the enemy team and then when I get jumped on I Zhonya and after I die the ult comes out and then Kata just cleans up, was against a heavy CC team of Irelia/Vi/Lux/Ezreal/Blitz as well. I was pretty much the front-line the whole game so either I engaged on people and then rest of team follows up or they engage on me and then rest of team follows up, Vi can be a damage soak but she couldn't last long in the defile.

Me and the Kata ended up with lots of multi-kills that game and would have been much easier with a Hecarim as well although Nocturne wasn't too bad as engaging a teamfight with Nocturne ult is great to stop any coordination by the enemy team.

----

And how many times do I need to say it or have you guys just not seen a half decent Hecarim? Heca is a huge damage soak, and is the best damage soak in teamfights in the whole game, he can go into a teamfight with 1% health and walk out with 100%. Also Renekton has nowhere the near amount of AoE damage as Karthus, main point of Karthus is doing the massive damage while dead as well. Jungle Naut is pretty horrible as well, if you wanted someone just to stun people who come close I would take Udyr instead, whole point of the comp is for Karthus to die anyway and Kata is notoriously hard to pin down, the last team had trouble and they had a Vi which really didnt work well because any time she tried to ult Kata it would just shumpo right in the back line and she would get taken out fast

To quote Walter White "I am the one who knocks!" the enemy has two choices upon seeing a Karthus come at them, dive him or run away. Either way it works well for me.

Also like I said before I'm not saying this is the ultimate composition but it works pretty damn well so far :D
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on March 03, 2014, 11:08:30 am
Hard CC is only necessary when your facing enemies who can deal lots of damage quickly or can sustain themselves in fights, otherwise slows can work fine.

This does not stack up with my experience of the game at all. Perhaps it's different in platinum and diamond and hard CC becomes much less important, but from what I've seen up to gold, hard CC is very, very important.

As the others have said, tanks and CC monsters (Sejuani springs to mind, filling both roles) would wreck that comp.
This exactly. That enemy comp you just described is exactly what I'm talking about: they've got a couple single-target hard CC abilities, but they can't lock down an entire team. Sejuani was also the first thing to come to my mind. With that comp you described the buildorder is obvious: SV -> mercs -> Banshee's -> Randuin's to deal with Cait -> Warmogs -> Abyssal -> Dive your entire team, lock them down, eat all of your spells while my team unloads from a distance.

The comp you're getting at is literally the definition of what tanks like Sejuani and Nautilus exist to wreck, because they can either engage on your or wait until you engage, CC your entire team for days, and then let their team pull cleanup duty once you've shot your load. Your alternative, of course, is not using abilities on them, in which case they ignore your puny AAs and kill your squishies.

Remember, Sejuani's kit is literally this: Passive = Bonus armor and slow reduction when damaging enemies, Q = Gapcloser + knockup that does %health damage, W = AoE damage that scales with bonus health and applies the E passive, E = Passively applies with all abilities and basic attacks, active burns marks on all marked targets for damage and a massive slow, R = Long range AoE stun with a wider range of AoE slow, even if it doesn't hit directly.

She's ideal for dealing with this sort of comp, but anyone who can get into your team and lock them up is going to wreck your initiates, especially if they have a teammate with AoE hard CC who can follow up, or a good multi-target damage ult. No one comp is perfect or uncounterable, and heavy CC/an aggressive tank happens to deal with monodimensional threats like this one.

If Karthus dies before he can dive, if Hec's engage is blocked by the enemy tank, if Kat is knocked out of the fight before she can engage, if the fight pushes the enemy team away from Cait and her damage, if Fiddles (like Karthus) is locked up and badly hurt before he can dive... basically, if any member of your comp doesn't get to engage perfectly, you lose a big chunk of damage.

Worse, when the majority of your damage is from one source, even the enemy squishies can just build (in this case) a MR item or two and be much tankier than yours will be. Not only is Cait your only source of physical damage, but the nature of your engage is to push the enemy away from you and chase them down. Cait's starting off in the backline, which means that she has to continually run up to continue the fight, which means that she won't be doing much (since you can't lock anyone down) and might even get jumped by an assassin.

Basically, without mass hard CC, this is how most of your engages will go: Karthus and Fiddles jump in as Hec ults in. The enemy tank and support CC them and someone pops a speed boost/Randuin's active to peel for anyone who doesn't have an escape of their own. Fiddles ult burns out trying to chase, Karthus doesn't get much damage and doesn't die. Cait is still chasing your team, Kat is waiting for one to get low enough for her to reset. Enemy team turns and locks down one of the people in the front, then collapses on your team. It's the same deal as a Kennen ult except Fiddles and Karthus aren't speedy enough to keep up with people on their own. Sure, there are some comps this will work against, but there are plenty that can shut it down.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: IronyOwl on March 06, 2014, 10:36:22 pm
Ahhhh, nothing like taking a Caitlyn ult at low health, but having 300 armor so not really caring. :3
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on March 08, 2014, 02:25:13 pm
This is amazing. (http://www.youtube.com/watch?v=KHEL7NvuX4A)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on March 11, 2014, 04:08:32 am
Teambuilder is amazing.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on March 11, 2014, 10:06:22 am
Teambuilder is amazing.
Yes. Yes, it is. I don't know if it was just happenstance, but the first match I got with it, everyone on both teams was having fun and joking around in allchat for the whole game; there wasn't even any rage when the Orianna was afk for the first couple minutes. Maybe Riot is testing a hidden element of the MM system which ranks and matches people based on the number of reports filed against them? :V


(I think I'll call that match "Hahaha WTF is MR?")
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: FritzPL on March 11, 2014, 10:13:17 am
Jinx is in rotation. I can finally level up on EUW...
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on March 11, 2014, 04:20:43 pm
Blargh I hate pre-mades so much. Every time I have a game with pre-mades it usually ends up horrible, normally fighting in champ select "hurr we carry you if we go mid/top" and even if there isn't fighting in champ select and premades get what they want they can end up being horrible.... heck even the games where I am duo-queueing aren't too great either.

My favourite games this past week even the ones I've lost have not had a single pre-made player on either team, I wish there was a solo-queue only queue.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on March 11, 2014, 04:58:01 pm
dice: I went 4/0/8 on Seju! :P
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Kansa on March 11, 2014, 05:13:24 pm
Yeah teambuilder is really awesome, everyone seems to be much happier now they can get the roles that they want to.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: sebcool on March 11, 2014, 05:14:55 pm
And now I'm sad that i missed the beta here :(

Guess I'll have to wait for the beta to end, then.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on March 11, 2014, 05:18:50 pm
dice: I went 4/0/8 on Seju! :P
Nice!

Oh, and speaking of Sej, what do you think of building iceborn gauntlet on her? I've seen it recommended, but it doesn't really feel incredibly gold-efficient to me; the stats are all good for her, but there are plenty of options that more directly benefit her role, and the passive gives diminishing returns because you already have your E marks to pop by the time you'd use it.

And now I'm sad that i missed the beta here :(

Guess I'll have to wait for the beta to end, then.
On the upside, from the responses I've seen to it there's a damned good chance that it'll supplant blindpick normals matchmaking entirely sooner or later.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on March 11, 2014, 07:59:55 pm
Full tank all day.

Usual path is Spirit of Golem into either Randuin's or Legion, though I haven't seen Legion a lot recently. Then stack HP or MR or Armor depending on who's fed. If you're really ahead you could get a Liandry's, but it's not recommended.

Boots are Swiftness.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on March 12, 2014, 05:13:59 pm
I don't like Sunfire on Sejuani. It's a splitpush/lane dueling item more than it's resistances. The passive is lackluster in the long term, plus Randuin's does what Sunfire does stats-wise but also benefits your team due to Cold Steel.

I think you build differently from me o.O I go full tank, rarely building offensive items like Liandry or Abyssal.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on March 12, 2014, 07:16:25 pm
I'm in line with Covenant here. Sunfire synergizes very well with Sejuani's MO: Either you're splitting or you're diving straight into the enemy team, and most of your damage (especially when building tanky) is already coming from your AoE. Granted, it's usually not the first item I get after Golem, but it's pretty core on her as a straight tank.

If I'm going straight tank, my build is usually: Golem, Swiftness (mobis before the nerf--though I go with mercs if they have a lot of hard CC), Spirit Visage & Randuin's (order depends on who is fed), Sunfire, and either Banshee's or Warmog's depending on whether they have a high-impact ability that I'm going to need to eat for my team. As far as building damage Sej goes... if you pick Sej, your team should already have a ton of damage; you're there to dive the enemy team, CC them forever, and never die. I especially like to go with her when the top laner is a bruiser or a sorta-squishy fighter. Keep in mind, too, that with that build (finishing with Warmogs assumed), you've got 270 bonus damage on your W. Between that, Sunfire, and your percentage health on your Q, you've got plenty of damage with a tanky build.

Though I will admit that building damage/offtank Sej is incredibly entertaining to play. Those AP ratios are surprisingly good.  :P

Mercs are unnecessary if they don't have a lot of hard CC (between Swiftness and your passive, slows are nothing), and Ninja Tabi are only necessary if they've got someone that goes heavy on AS/AD (as previously mentioned).


RE: Teambuilder. I wish that they'd open up the option of selecting a short pool of champions for the position (for example: Marksman Bot Lane: Lucian, Ezreal, Vayne). As it stands right now, there's no teamwork in building team comps. Either you get a good comp randomly, or you have the choice between leaving lobby because the comp doesn't work well or going in anyways with a comp with no synergy. One of the best parts of the normal system is that everyone can discuss who they're picking to set up a comp that works well together. :|
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on March 12, 2014, 09:21:11 pm
Sure it synergizes, but you have to think of opportunity cost. Honestly, Sejuani's more about tanking and locking down a target than dealing damage. If you pick Sejuani, your team should have a lot of damage, and dealing 40+level more damage a second is definitely not worth it when you could get other things that are.

Sunfire cape is about pushing lane, some decent HP and armor, and dealing a bit of extra damage in trades for the hopes of that kill. Its damage doesn't scale well, hence the early gameness of it.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on March 13, 2014, 12:01:06 am
Sure it synergizes, but you have to think of opportunity cost. Honestly, Sejuani's more about tanking and locking down a target than dealing damage. If you pick Sejuani, your team should have a lot of damage, and dealing 40+level more damage a second is definitely not worth it when you could get other things that are.

Sunfire cape is about pushing lane, some decent HP and armor, and dealing a bit of extra damage in trades for the hopes of that kill. Its damage doesn't scale well, hence the early gameness of it.

You make good points but they actually argue for Sunfire Cape :P . For the stats you get it's a nice early game item, decent health, decent armour and decent damage for a decent price. For tanky junglers it's a neccessity, buy it then tower dive. Late game yes sunfire is not that effective and randuins or warmogs/thornmail can be much better, personally I don't think she needs Randuins as she has the permafrost and would rather have Iceborn Gauntlet instead.

Sunfire is an early game item and the damage really stacks up on the early ganks before enemies have much MR. I suppose you can get Randuin's instead of Sunfire Cape but it's a bit more expensive to finish and only a better choice if they have at least 2 autoattack heavy champs although if they have more then Frozen Heart might be the better choice, but with Randuin's you have more tankiness then sunfire but on the early tower dives/ganks you will be doing less damage which might let kills get away.

Sunfire vs Randuin's isn't a clear cut choice as both are viable but I would still say that in most scenarios getting the Sunfire first will be more effective.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on March 13, 2014, 12:56:12 am
Junglers take SotAG as their early game item, not Sunfire Cape. >_> By early game I really do mean "first item" early game, not "ok I got a Spirit item and boots, let's make this slot-inefficient item my second item" >:I

Also, Randuin's is not for the slow, but the atk speed decrease and the ton of armor plus HP.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on March 13, 2014, 03:21:18 pm
That said, however, the slow is very nice if you have your timing down and can effectively chain it with your E.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: quinnr on March 13, 2014, 06:48:53 pm
Finally went and tried this, looked for a thread, and found one! So yeah, I'm QuinnRi in game, and I totally suck. Maybe one day I'll be okay? Trying to figure out what Champion to aim for purchasing first, I'm thinking Miss Fortune, but I do see that there is some girl named Quinn. D:
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: revo on March 13, 2014, 11:53:34 pm
I would purchase some of the 450 champs first. so you can round out your champ pool better
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on March 13, 2014, 11:58:55 pm
I dunno, I hate half the 450 champs...
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: quinnr on March 14, 2014, 04:07:28 pm
Someone suggested Amumu, so I looked into him and got him. It's been going really well for me, got his basic strategy down quickly, and looked up some item set suggestions for him. The long-range stun/grab, combined with the AoE ult-stun and AoE/DoT attacks make him pretty awesome in the late game, especially if you jungle and jump out of some bushes at the right time. AoE attacks are great for jungling, too.

Just have fun, don't let any flaming or such get you down - though hopefully there shouldn't be much of it at low levels - and do whatever you most enjoy. I would advise against jungling at first though, not only is it tricky to get the hang of for a new player, but it's much harder if you don't have a full set of runes.

Whoops. >_< I've been making out alright, though, nobody's yelled at me yet, at least. The amount of max-level players with new accounts is scary, though. Going to look into the 450 heroes to start and branch out, since Amumu isn't great outside of jungling AFAIK.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Frumple on March 14, 2014, 04:16:14 pm
He actually does decently enough top lane or support too, from what I understand. Did at some point, anyway.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: IronyOwl on March 14, 2014, 04:21:44 pm
Whoops. >_< I've been making out alright, though, nobody's yelled at me yet, at least. The amount of max-level players with new accounts is scary, though. Going to look into the 450 heroes to start and branch out, since Amumu isn't great outside of jungling AFAIK.
Some of the pros once ran Amumu as a support and wrecked with him. Immediately afterwards they admitted that it was a terrible idea that should not have worked.

Then again, professional play is obviously quite a bit different from low-level solo queue. Who knows how he'd fare down there under your circumstances.


He actually does decently enough top lane or support too, from what I understand. Did at some point, anyway.
I know I've occasionally seen him top in the distant past, but I haven't seen or heard from it recently. I'm not sure if I've personally seen him support or not... I know I've seen him get Philstone, but that might have been while jungling.

Of course, I haven't seen him at all in forever, so that's probably not a good measure of his viability.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: quinnr on March 14, 2014, 04:27:44 pm
He actually does decently enough top lane or support too, from what I understand. Did at some point, anyway.

I've seen people say that, but I haven't actually given it a try. (In order to actually do well I'm still reliant on item sets and stuff posted by other people, eventually I'll figure out how to pick out what's good myself >_<) I'll try it in a bot match sometime. I guess I'd just push the Bandage Grab over Tantrum more? Even mid-game Amumu I have trouble killing any champions without surprising them. (Late game I get enough stun time and damage that everything dies if I have an ulti-charge)

How is Twisted Fate? I'm tempted to get him just because I love 'gambler' type character classes, but if he's terribad I don't want to waste the cash. But he looks so cool >_<

@ninjapost: Yeah, I feel like these matches are way different than the high-level play is. Which is good, because I'd be destroyed up there D:
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Frumple on March 14, 2014, 04:44:31 pm
I've seen TF used pretty often in the high level stuff I've watched. The whole near-global teleport and on-demand stun is pretty serious stuff, plus he apparently hits pretty hard. I've never actually played the guy, though.

Which is probably for the best. My map awareness is freaking terrible, and you kinda' need it to be pretty decent to rock TF.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: quinnr on March 14, 2014, 04:46:47 pm
I've seen TF used pretty often in the high level stuff I've watched. The whole near-global teleport and on-demand stun is pretty serious stuff, plus he apparently hits pretty hard. I've never actually played the guy, though.

Which is probably for the best. My map awareness is freaking terrible, and you kinda' need it to be pretty decent to rock TF.
Yeah, I was having trouble with Ashe and her arrows that go across the entire map. Then I decided I'd suck it up and unlock the camera, and things got much better. It took a couple games to get used to, but it makes things a lot easier. And jungling has started to make me pay more attention to the map and stuff, since you need to jump out and help people when things get interesting.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sinistar on March 14, 2014, 04:55:52 pm
Any time I played TF, I had absolute blast with him. His abilities leave him a decent amout of room of how to play him and they are not that hard to use right, his IP cost is low...I'd say buy him, I know I will someday.

It has to be said though that I'm no pro - I play LoL to have fun. I've seen people bane, hate and call TF a noob champ, but the reasons why escape me.  :P

Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: sebcool on March 14, 2014, 05:07:54 pm
If you play mages, Annie is also a really good burst mage. Probably the best champ of the 450's.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on March 14, 2014, 06:00:52 pm
TF is the sort of champ who's really fun to play even if you're terrible with him.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on March 14, 2014, 06:58:29 pm
Karthus can be as well, pretty easy to get kills and assists by pressing R. Amumu top lane isn't a great choice but it depends on who you are facing. Against a melee champ like Trynd, Xin or Wukong he can actually do a lot of damage and make some scary damage trades but if the enemy has some range and mobility then amumu is just target practice as it's hard to land a stun when minions are around, although amumu has some nice burst with enough AP that you can engage with ulti and tie someone down and chain a stun and kill or have easy jungler gank.

Essentially as Amumu top you would have to wait for jungler to come to get any kills until you have enough AP to be able to solo someone but it can be viable to just try and stay defensive until you have ult and jungler while you get tanky and AP as long as you don't feed the enemy, will have hard time early game but can be strong late game.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Frumple on March 14, 2014, 07:45:03 pm
Hrg. The problem with karthus is that he's basically shit if you can't land the dot mines, at least the last time I tried the guy.

... I can't land the dot mines. I actually refunded karthus after I bought 'em. Had a good freeplay go, was like yay DoT AoE! + global KS ult! -- but then I actually sat down and tried and it just fell to pieces. Ridiculously Q dependent in practice. M'bloody terrible with the guy.

If you're interested in 'im, I'd say wait for a free week and spend the entire thing seeing you can land the Qs worth a damn. If you can't, just don't bother.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on March 14, 2014, 08:22:20 pm
Yup, pretty much need to be able to land the Q's, however it is feasible just to farm completely safe with long range Q's (minions are easy to predict) and then get a lich bane and go super aggressive just using Q's to get Lich bane proc's while having defile on and charging with auto attacks.

Of course if you can land the Q's then Karthus can deal tons of damage, nice if you have a jungler who can keep enemy in place like Mumu
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Frumple on March 14, 2014, 08:30:03 pm
The problem with Q farming in utter safety is, y'know, you fall behind. Kinda' badly. Same thing happens with dudes like Mundo -- awesome Q for farming, but still not fast enough. You get outpaced, and by the time you can get lichbane, any enemy worth a damn (and like 50% of those not) will be at the point they can just lolroll all over your face and then proceed to gut your team with their four buddies. Or just spends the whole game on your side of the minions forcing you to either waste Qs on someone that's going to dodge or get smacked in the face. And if you do the first, get smacked in the face anyway.

And that's assuming the jungler doesn't notice the tasty slow farming piece of meat laying around. S'just bad times all around. Wouldn't recommend. Land Qs normally or play someone else.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on March 14, 2014, 09:24:12 pm
Re: Amumu. Don't play him anywhere but jungle. He gets eviscerated anywhere where he has to actually see an enemy face outside ganking. The reason he sees so little competetive play these days is that counter-jungling* just ruins him. That said, at lower levels where nobody knows how/when to counter jungle, he's a great pick because his ganks can be devestating and his lategame is amazing.

Re: TF. Despite being a gambler, he actually has very little RNG, although he has one of the only 3 RNG mechanics (AFAIK) left in the game, along with Gangplank and crit. He's very fun to play, even if you're not good at him, and being good at him is ALL in his R. If you want to play him, learn to read the map. Get good at looking for opportunities in various places around the map. Also, I noted you said that you needed to unlock your screen to hit with Ashe. In general, it's accepted that playing with an unlocked screen will improve your map awareness and generally being more able to play, particularly landing long range skills when you're on purple team.

Re: Karthus. Don't play him if you can't use his Q right. His passive is generally bait to newer players, it doesn't give him any more excuse to die than anybody else. People frequently joke about how Karthus is press R to win or toggle e then die, but he's entirely in his Q. If you can't land a decent % of his Qs, you're wasting your time and everybody on your team's.

*Counter jungling: The process of going into the enemy jungle in order to harass/kill their jungler and take their camps. It's worth noting that you can leave 1 creep alive in a camp and it won't respawn, so stealing when stealing a buff you should leave one of the little lizards so the enemy has to come and clear the camp before the respawn timer starts.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sinistar on March 15, 2014, 02:41:38 am
If you play mages, Annie is also a really good burst mage. Probably the best champ of the 450's.
Oh, Annie is fun, yes!

And for 450 IP, I find Master Yi ridiculously fun champ too.
And I love Soraka. Try her, if you wish to play a healing-abilities-strong support champion.
And try Garren, if tanky melee fighters are your thing.
And Poppy. One of the least played champs, but just so fun...There's been talk about complete rework of her though.  ???
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on March 15, 2014, 03:28:10 am
Of the 450 champs, Yi is probably the most useless overall (melee adcs tend to be hit or miss; see Fiora), while Annie is currently flavor of the month. Kayle used to be good but then they nerfed her. Ryze is ... ok, and Nunu is pretty bad. Soraka is a decent support, but can't do much against all-in lanes. Poppy is surprisingly fun, but she has a long charge up time (10k gold before she wrecks people), and she's critically weak at top lane.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on March 15, 2014, 06:27:02 am
Jungle Yi can be pretty strong, has a fast clear, he is more of a kill steal jungler but once he gets snowballed he can be crazy, has a nice combo with Nasus as Nasus wither lasts for so long and alpha strike can follow enemy dashes so it let's Yi get a lot of hits in even when enemy is dashing away.

Poppy top is pretty much like a Vayne where you suck in laning phase but late game monster. More people need to learn to take Barrier with Poppy though as barrier shield doesn't count as health for Poppy's passive so at low health all damage is reduced by 50%. Last time I went Poppy top I bought Face of the Mountain as well as barrier and survived so long at 150hp but I was pretty lucky that enemy team only had 1 ignite which I ulti'd against, it was enemy Shaco who had ulti but I ulti'd his clone which saves me from the Shaco ignite and damage :D
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on March 15, 2014, 08:13:16 am
I play a lot of jungle Yi, and that's fairly accurate. More importantly, he's basically a binary champion: If the enemy team has lots of hard CC, you will crash and burn. If they don't, you will get stupidly fed. Granted, you need to play decently still, but even then with the right build he's still at about 60% the stupidity of AP Yi.


re: Poppy: She's one of the reasons why Ghost exists. You're weak through the first 30 minutes or so of the game, but once you hit that critical point in your build you can literally run into the enemy team, kill whoever you want while taking little to no damage, and stroll away. Though it's always painful to see people ult the support when the support has CC.

As frostshot said, play with the unbound camera. I started like that and never had any problems with it, and it makes for vastly better map awareness and long-range snipes even if you're a new/poor player. After all, all of the benefits (what are they?) of the bound camera still exist in the form of the spacebar.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sinistar on March 15, 2014, 09:03:58 am
Of the 450 champs, Yi is probably the most useless overall (melee adcs tend to be hit or miss; see Fiora), while Annie is currently flavor of the month. Kayle used to be good but then they nerfed her. Ryze is ... ok, and Nunu is pretty bad. Soraka is a decent support, but can't do much against all-in lanes. Poppy is surprisingly fun, but she has a long charge up time (10k gold before she wrecks people), and she's critically weak at top lane.
Yeah, as said, I'm far from being a diamond league player.  :-[

I was mainly thinking along the lines which champion is fun to play, though not necessary viable. Because honestly I have no clue why some champs are considered viable and some not. Yi is simply FUN with his alpha strike and ulti and for the record, I find Fiora pretty cool too.
I play mainly vs. bots, though I did try PVP few times. I know I came a long way from what I was a year ago, I know which items to choose generally, I can recognize synergy potential between different champs...but when people start to talk numbers, which champ abilities scale well with certain items, which champs trade lanes well and why etc., well, I more often then not go search for guides on lolking and try to understand.  ;)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: xaritscin on March 15, 2014, 09:49:10 am
Melee ADCs need a way to CC the enemy in order to put that DPS to work (Sion's stun is one of them), others simply have powers that allow them to hit while being almost untouched (Yi, Fiora, Poppy)...

i only use Sion and Shaco for this, Sion deals a very powerfull blow lategame (more than 1000 critical damage along with monstruous lifesteal and attack speed), Shaco is good due to its powers (people do it AP y prefer AD), he gets good criticals along with nice escape methods and having a clone with the same power as you is basically an advantage against most enemies, along with the slow and fear powers...
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on March 15, 2014, 10:14:01 am
Ugh, all my normal ranked games had no trolls and were just the same as normal games, but as soon as I friggin enter my promos I get two games in a row with toxic flamers, afk, and people that intentionally feed just enough to tip a won game into a defeat -_-
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: quinnr on March 15, 2014, 10:47:14 am
If you play mages, Annie is also a really good burst mage. Probably the best champ of the 450's.
Oh, Annie is fun, yes!

And for 450 IP, I find Master Yi ridiculously fun champ too.
And I love Soraka. Try her, if you wish to play a healing-abilities-strong support champion.
And try Garren, if tanky melee fighters are your thing.
And Poppy. One of the least played champs, but just so fun...There's been talk about complete rework of her though.  ???
I actually bought Poppy the other day, but can't seem to play her well at all. I kept dying during the beginning farming, leaving me way far behind on levels and gold, so by the end game I couldn't beat anything at all. It was terrible, and this one guy kept yelling at me about how much of a terrible player I am. The main goal of the early game is to just stay close to your minions and help finish off the other ones, right?

Seriously though, what ever happened to sportsmanship? I was pleasantly surprised in one game to hear someone say "Good Luck", but then it was followed up with a "Just kidding, **** you.". Seriously? >_< I can't say that it's that surprising to me, though, the one other game I played with a similar matching system had the same issues.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Frumple on March 15, 2014, 10:51:37 am
Whooo boy. You're in for a ride. LoL's generally considered one of the less toxic AoS-knockoff communities, but that's not really saying much.

Incidentally, there's an ignore feature. Learn it, love it. Vitriol is to be responded to via mute.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sinistar on March 15, 2014, 03:14:37 pm
-snip-
Sorry to hear that, quinnr. Yes, stuff like this happens. Not every time, but for every 4 games with totaly cool people, you'll have one where you won't know if you should facepalm or rage due to how obnoxious even just ONE person is.

But don't let things like that bring you down! Amongst people who rage about "ks" while being on a completely opposite side of the map, there are people who wouldn't mind even if they are loosing the match and everyone in the team is just bad. Lots of people are there for fun, some are there to ruin it for you, but don't give up.  :)

Also, don't give up on Poppy. You are new to the game, it's understandable you "don't get" every champion now. Give it a few months, maybe just weeks, and you'll look back on your past failings and just chuckle.
Because yeah, as said, Poppy has a hard early game and requires some practice to use her skills right. But once you manage to do that, it's a blast to play with her. :D

If you by any chance play on EUNE, feel free to PM me, we can add each-other in game and have some good old casual fun.

LoL's generally considered one of the less toxic AoS-knockoff communities
Really?? That's news to me.  :o
I wonder how bad other games have it then. I mean, it's not like LoL has a community that would make me stop playing the game, but sometimes...I wonder.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: sebcool on March 15, 2014, 03:16:28 pm
Yeah, the best way to deal with it is to just mute the bastards.

The most important thing is to not start acting like an asshole too, only madness lies in that path.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: IronyOwl on March 15, 2014, 03:33:03 pm
The main goal of the early game is to just stay close to your minions and help finish off the other ones, right?
Yes, but you have to be careful of being harassed or killed while doing so. It doesn't really help to stay near your minions if you lose 1/5th of your health for each minion you kill.

When in doubt, it's generally better to pass up on gold, and in extreme cases even exp, to wait for a more opportune time, rather than get pushed out of the lane or even killed. Worst case, farming underneath your tower isn't completely safe, but it is considerably safer, and if your enemy's farming they'll end up back there eventually.

I'll also third "Yeah, some people are dicks, don't take it too seriously and for the love of all that is holy don't start acting like them."


LoL's generally considered one of the less toxic AoS-knockoff communities
Really?? That's news to me.  :o
I wonder how bad other games have it then. I mean, it's not like LoL has a community that would make me stop playing the game, but sometimes...I wonder.
Anecdotally, Dota2 has that weird LoL hate thing going on, which doesn't bode well for the rest of it, and I've heard one of the reasons HoN's dying is because they didn't have bot games forever, which meant nobody could get into the game without being flamed into oblivion over it.

More disturbingly, I don't believe either had any kind of Tribunal for a long time, and Dota2's is still pretty crude, from what I've heard (I actually don't know if/what HoN has at all). Doesn't take much reform card trawling to see what that might be like.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: xaritscin on March 15, 2014, 07:31:53 pm
didnt know Syndra was so good, i always thought the sphere management was harder than that of Orianna, but is fairly easy TBH......
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Chaoswizkid on March 15, 2014, 11:13:51 pm
LoL's generally considered one of the less toxic AoS-knockoff communities
Really?? That's news to me.  :o
I wonder how bad other games have it then. I mean, it's not like LoL has a community that would make me stop playing the game, but sometimes...I wonder.
Anecdotally, Dota2 has that weird LoL hate thing going on, which doesn't bode well for the rest of it

Another problem the DotA 2 community has is that it inherited the DotA: Allstars community, the one that said "Okay, we're going to make it so that people will only want to host with this bot program we have, which won't let anyone play unless they play enough Melee (standard WC3) games and win to get to Rank 5 so they have to put in effort if they want to make new accounts, and if anyone does anything people don't like, they can be permanently shitlisted from ever playing another game of DotA: Allstars again. Also, if they don't have decent ping, auto-kick."
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: quinnr on March 17, 2014, 08:04:02 pm
So I finally took the people's advice on the /mute command. My game was 100% better! There was this one person screaming the whole game about how they were a smurf account, and how terrible everyone else was, and how nobody listened to their advice (even though, everyone did...except the one time where she was furious that nobody would follow her under a turret).

They did still use pings though, which was nice. Good to know mute doesn't block those!

In other news, Kayle is pretty spunky, especially at the end game. Oh, that your turret? How cute. +Movement Speed, +Health, Invincibility, and change my attacks to ranged ones. Kthxbai. I need to remap the self-cast to something more convenient, though.

Also, any new players, learn how to use the unlocked camera, and then learn how to use Quickcast. Both things are immensely helpful, at least to me.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on March 18, 2014, 12:00:25 am
Meh, more and more I'm missing pre-nerf Kayle. The additional utility doesn't make up for what was done to her Q.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: The13thRonin on March 18, 2014, 02:38:19 am
Meh, more and more I'm missing pre-nerf Kayle. The additional utility doesn't make up for what was done to her Q.

Try being a Xerath player... The nerf (rework) ANNIHILATED him.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on March 18, 2014, 03:30:19 am
Meh, more and more I'm missing pre-nerf Kayle. The additional utility doesn't make up for what was done to her Q.

Try being a Xerath player... The nerf (rework) ANNIHILATED him.

Try being a Skarner player. The nerf deleted him. :(
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on March 18, 2014, 06:51:40 am
Re: Kayle: She needed the nerf. Aside from the fact that with how much utility she has she'll always be extremely strong, she was just really out of line.

Re: Xerath: What the fuck are you complaining about? Xerath's rework was great. I can't think of anything wrong with it, unless you enjoyed being absolutely fucking useless while your r was on cd.

Re: Skarner: Stop bitching, it needed to happen and Riot's not going to take it back. At least Riot's still looking at Skarner and making sure he isn't going to be completely trash.

Stop crying about nerfs. At this point the only players that can cry about nerfs are Urgot, Karma, and Alistar players.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sinistar on March 18, 2014, 07:12:37 am
In my uneducated opinion, Urgot is extremely fun champ right now.
Same goes for Alistar.  :)

But I cry every time champs I like get changed, like Skarner or Kassadin, just because I like my champs as they are. :P
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on March 18, 2014, 07:22:27 am
Re: Kayle: She needed the nerf. Aside from the fact that with how much utility she has she'll always be extremely strong, she was just really out of line.

Re: Xerath: What the fuck are you complaining about? Xerath's rework was great. I can't think of anything wrong with it, unless you enjoyed being absolutely fucking useless while your r was on cd.

Re: Skarner: Stop bitching, it needed to happen and Riot's not going to take it back. At least Riot's still looking at Skarner and making sure he isn't going to be completely trash.

Stop crying about nerfs. At this point the only players that can cry about nerfs are Urgot, Karma, and Alistar players.
I take issue in your tone. Why are you being to aggressive? Also, (surprise!) I disagree with your opinion.

Skarner's rework (it's not supposed to be a nerf) was absolutely unneeded. He was unplayed, not very strong, and niche. Riot took him, butchered him then sewed him back together. His play rate was low, and now it's... still low. Win rate, low. Good job, riot! I agree that they won't undo his rework though.
The problem is that all the old players of Skarner unanimously agree that his current version is vastly underpowered. And it's not even Poppy or Urgot-levels of niche power, but no power at all.
Disclaimer: I don't play Skarner.

Kayle didn't really need the nerf. It was Lich Bane that made the Q so oppressively strong, and now with Lich Bane going away she's mediocre. Unlike Fizz or TF, she didn't even get a buff to compensate. The extra movement speed on W is nice, and so is the 0 mana cost, but going by her play rate she wasn't really toxic per se.


Xerath's rework isn't that great. Sure, he feels more fluid, but a lot of his identity was lost (hey look at me I'm charging my long range skill shot! Before it was super-long-range skill shots, like artillery with long durations between shots). I think it'd be a 50/50 split on this one.

Why would Karma players cry about the (new?) Karma? She's an excellent mid/top/support. It's just that she completely lost her old identity. She hasn't had any buffs nor nerfs in forever, too.
Disclaimer: I am a New-Karma player.

Urgot is pretty fun to play, but he's also soooo immobile ;_; Plus, his ult seems rather bad in a 1v1 situation like Top lane.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: The13thRonin on March 18, 2014, 07:27:42 am
Re: Kayle: She needed the nerf. Aside from the fact that with how much utility she has she'll always be extremely strong, she was just really out of line.

Re: Xerath: What the fuck are you complaining about? Xerath's rework was great. I can't think of anything wrong with it, unless you enjoyed being absolutely fucking useless while your r was on cd.

Re: Skarner: Stop bitching, it needed to happen and Riot's not going to take it back. At least Riot's still looking at Skarner and making sure he isn't going to be completely trash.

Stop crying about nerfs. At this point the only players that can cry about nerfs are Urgot, Karma, and Alistar players.

Up to 70% Magic Pen with 3-5 second long range q's was useless?

Xerath was a artillery caster, master of poke... Now he's just another useless burst mage and one with ALL skillshots as well.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on March 18, 2014, 08:48:37 am
Karma got completely reworked and not a nerf at all, she has a devestating poke and a nice tether stun which is much better then her very short range AoE cone before and her leash which needed team-mate to understand wtf was going on to do any damage. Before she was a close range bait nuker and now she is a poke queen with stupidly powerful kiting ability
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on March 18, 2014, 08:50:46 am
Karma has the potential to ruin a melee top laner's day :P
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on March 18, 2014, 09:19:11 am
she can poke down ranged champs, a good karma is deadly in any lane as Fnatic found out at IEM
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sinistar on March 18, 2014, 10:06:32 am
Huh.
Ok, I only now saw 4.4 patch came out.

What have they done to my Kassadin??  :'(

I'll be frank - why he is the most banned champ currently escapes me. The reason is I remember times when he was far away from 90%+ ban rate that he ihas today.
So a honest question: since WHEN and more importantly WHY is his bane rate so high?
Were some items changed so drastically he gets better synergies with them? Did other (mid?) champs change so much no-one can counter him?

He has been a teleporting, silencing champ since the beginning, when did all this Kassa-hate begin?
Oh and as for rework - "rework to reinforce his core theme as an anti-magic assassin"...without silence? Really, how does this make ANY sense??

You people here that have unarguably more experience will, please, have to forgive me if sound like I'm raging. I'm really not. I am genuinely interested why, in your opinion, Kassadin deserved this nerf (as said, he was like that from the beginning, all those years, right?).

And the lack of silence kinda destroys his whole point, again, IMHO.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on March 18, 2014, 10:08:44 am
I dunno what changed, but as of now he's a super mobile assassin that can kill mages before they can do anything. Plus his lane phase was too safe. Launch a Q, bam the enemy mage can't trade with you.

I think the 4.4 patch turned him into a tanky mana bruiser.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sinistar on March 18, 2014, 10:12:44 am
Yeah but he has been that for YEARS! How come he has such a ban rate NOW?  :o

This I just can't wrap my head around.

Rito plz, why u pick on mah Kass? >:W

edit: oh hey, TT is on free rotation! Time to try him out, quinnr!  ;)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on March 18, 2014, 10:14:06 am
Probably because Riot nerfed everyone else that could easily dispatch Kassadin in lane. :P Plus ADCs steadily got weaker, and melee assassins are not as in style as they were in S3.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: ansontan2000 on March 18, 2014, 10:16:20 am
The problem with Kassadin was his early game.

Period.

Crystalline Flask was added. Tear made easier to stack. The meta shifted, and roaming midlaners became far more prevalent. A couple of patches ago, Kassadin's silence got changed so it lasted longer at early levels. Oppressively long. All he needed to do was shoot Qs out at the enemy champion, occasionally force pulse them, and walk away. This made his pre-6 much, much better than before, and made sure that experienced Kassadins could easily make their way out of lane phase and start roaming, which just snowballed him and the rest of his team massively through taking objectives.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sinistar on March 18, 2014, 10:22:37 am
Hm, this sounds like an educated answers I could believe in. Thanks ansontan2000 and Skyrunner, I think I might understand these changes (and LoL in general, heh) a bit better now.






...

I sill think removing his silence was a retarded idea though.
He even has a joke and move-command-quote regarding silence.
Jeez, Riot.

:P
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: ansontan2000 on March 18, 2014, 10:28:14 am
The joke has been changed accordingly :P

Try playing him now. Lane phase is the easiest thing ever, and watching your manabar go flying up and down in teamfights is bloody hilarious.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sinistar on March 18, 2014, 10:34:22 am
What?? They changed the joke?

Next thing I know they'll change his wonderful Deep One Kassadin skin from glorious neon rave party costume to something silly wannabe cool...something. :I

Gonna check now.

edit: dammit ansontan, don't pull tricks like that on me again. I am sad enough they removed silence on my Kass and here you are trying to scare me with signs of inevitable full visual "upgrade"? You jerk.

:P
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: snelg on March 18, 2014, 10:39:24 am
On Xerath, I'm pretty much only playing aram. While I miss that he didn't care about magic resist the reworked abilities means he can continuously poke people wheather they hide behind their tower or not without having to use an extra ability with long cooldown (at the start) to do it. I've had some trouble landing the ulti though but he still feels brutally strong there. Since you can abuse the range so much.

I can imagine the changes not helping him as much on the regular maps though.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: quinnr on March 18, 2014, 02:41:02 pm
Yeah but he has been that for YEARS! How come he has such a ban rate NOW?  :o

This I just can't wrap my head around.

Rito plz, why u pick on mah Kass? >:W

edit: oh hey, TT is on free rotation! Time to try him out, quinnr!  ;)
You mean TF? I own him! He's pretty fun. I like that he has a ranged attack, but still does decent damage with it, so I can do a lot better in the laning phase without getting destroyed by the other person. Kind of why I'm having fun with Kayle...I'm having trouble getting those last hits in when I'm a full melee character..

So, question, do each of those "Marksman", "Assassin", ect. things correspond to APC, ADC, ect.?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on March 18, 2014, 03:09:38 pm
I take issue in your tone. Why are you being to aggressive? Also, (surprise!) I disagree with your opinion.

Skarner's rework (it's not supposed to be a nerf) was absolutely unneeded. He was unplayed, not very strong, and niche. Riot took him, butchered him then sewed him back together. His play rate was low, and now it's... still low. Win rate, low. Good job, riot! I agree that they won't undo his rework though.
The problem is that all the old players of Skarner unanimously agree that his current version is vastly underpowered. And it's not even Poppy or Urgot-levels of niche power, but no power at all.
Disclaimer: I don't play Skarner.

Kayle didn't really need the nerf. It was Lich Bane that made the Q so oppressively strong, and now with Lich Bane going away she's mediocre. Unlike Fizz or TF, she didn't even get a buff to compensate. The extra movement speed on W is nice, and so is the 0 mana cost, but going by her play rate she wasn't really toxic per se.


Xerath's rework isn't that great. Sure, he feels more fluid, but a lot of his identity was lost (hey look at me I'm charging my long range skill shot! Before it was super-long-range skill shots, like artillery with long durations between shots). I think it'd be a 50/50 split on this one.

Why would Karma players cry about the (new?) Karma? She's an excellent mid/top/support. It's just that she completely lost her old identity. She hasn't had any buffs nor nerfs in forever, too.
Disclaimer: I am a New-Karma player.

Urgot is pretty fun to play, but he's also soooo immobile ;_; Plus, his ult seems rather bad in a 1v1 situation like Top lane.
I'm aggressive mostly because I'm tired of people bitching about nerfs as if it'll change anything. The community is negative enough as it is, there is absolutely no reason to be spreading it.

Skarner's rework was massively necessary. He needed to be able to be buffed, and his permaslow was bullshit. While the fantasy of "I get into range of you, you never escape it" is one that isn't satisfied, it won't ever because the entire concept of it is that there's nothing the target can do about it. As it is, he's very much underpowered, but Riot doesn't have to be scared of nerfing him.

Kayle did need the nerf. More than just lichbane, she could Q and it alone would be incredibly painful. It's a very potent slow, so making it hurt too was just too much power in one skill.

Xerath didn't have skillshots. He had A skillshot with no followup unless his ult was on cooldown. That was lame for him and for everybody else. "Oh I got hit with Q? Oh well, there goes a chunk of my health, whatever. I can all in him now and there's nothing he can do" or "Oh he rooted himself. Time to hit him with a spear/rocket grab/hook/whateverskillshot for free" vs "Oh he cast R. I'm dead yay.". There are already multiple nuke from 100-0 champions in the game, almost all of which have more meaningful interaction than a line skillshot every few seconds that hurts.

Karma players were promised a late game with her rework. She got lategame nerfs in compensation for minor mid game buffs while losing all of her unique abilities. The reason I think it's okay for Karma players to be upset is because, unlike Skarner, the window of Riot even acknowledging her existence is long over, and she never got any sort of compensation for the net huge nerfs.

Urgot just got nerf after nerf after nerf after nerf, long after the meta had moved on from when he was relevant and unlike old Skarner there's nothing for Riot to be scared of in buffing him as near as I can tell. He's just been nerfed into the ground and never gotten anything for it for far too long.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on March 18, 2014, 03:30:14 pm
Karma is so op now, she has a slow, a root and a speed up all with strong base values even without mantra and decent ratios.

Old Karma players don't have any right to bitch at all, she is so strong right now.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on March 18, 2014, 04:36:43 pm
Which is why her winrate averages around 45%, right?

Oh, oh let me try! Galio is so op now, he has a slow, a taunt, and a speed up all with strong base values even without his passive and decent ratios.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: xaritscin on March 18, 2014, 04:51:21 pm
she can poke down ranged champs, a good karma is deadly in any lane as Fnatic found out at IEM

no wonder why some people call it "Karmasutra"  :P
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on March 18, 2014, 05:37:33 pm
So I don't think Kassa's new nerf is that much of a nerf. The mana scaling on his ult means he can build quite tanky, he was already decent vs AP casters with reduced magic damage and silence (although now it's interrupt so not so good) but now he can get Frozen Heart easy and take on AD champs
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: quinnr on March 18, 2014, 05:57:35 pm
-snip-
Okay, that makes sense. Thanks a lot for all the advice. I'm not super convinced that at my level of competition the whole meta hero selection stuff is quite as important as people make it out to be, I'm still trying to get a hang of it both for the future and because I've had at least two games where people rageAFK because "OMG TWO ADC U STOOPID WE LOSE I'M LEAVING". Obnoxious >_<

Are Draft Game queues always this long? (over five-ten minutes) I can never seem to get into one the two times I've tried.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on March 18, 2014, 06:17:59 pm
it tries to balance teams so if your a low summoner level then it takes long for draft queue as mainly its high level players playing it. I would stick to normal queue until you are level 25 then draft queue is fairly quick.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on March 18, 2014, 08:13:33 pm
I never said pre-rework karma had no lategame. I said she didn't have the one she needed, given that she had no ult, as far as her skill strength went. And the fact she had rank 5 values at rank 6 skills was just salt in the wound. At least, that's what I meant to say. And no, she hasn't even gotten a bug fix since [looks it up] June 13th, 2013. Back then she had 3 skills and a passive, now she has 3 skills and a passive that should be a part of her "ult". It's kind of disgusting how poor of a state Riot left her in, given that it's been nearly a year since Riot's even acknowledged here existence.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on March 18, 2014, 08:18:34 pm
I would like if they moved the passive to R and give a new passive... could move her into OP power levels, though.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on March 18, 2014, 08:44:29 pm
So I don't think Kassa's new nerf is that much of a nerf. The mana scaling on his ult means he can build quite tanky, he was already decent vs AP casters with reduced magic damage and silence (although now it's interrupt so not so good) but now he can get Frozen Heart easy and take on AD champs
It's only supposed to be a stopgap either way, so. :|
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on March 19, 2014, 04:48:49 am
It was supposed to make him not get banned so much, it's not working :P

Could just be teething time as more players get used to it but I always thought Kassa was op just because of the huge mobility burst combo, it's like LeBlanc but shorter cooldown, with his lvl 16 ult being 3 second cooldown before any CDR and he gets % mana restoration on W it's going to be pretty hard to pin him down ever in late game, Kassa builds fairly tanky for a mage anyway.

<3 second ult is going to make him super hard to pin down without a lot of chain CC.

I am still going to pick/ban him 100%
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on March 19, 2014, 09:15:08 am
The thing that made Kass a bitch to deal with was his silence, the fact that he could just turn off any response another mage could have to him for 3 seconds while he walks away.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: sebcool on March 19, 2014, 10:01:53 am
About last-hitting: Annie is also really good if you have trouble, since her Q is free if it kills, which means that you can use it for last hits (at level 6, you can easily take about a third of a minions health with it, late game is insta-gib). As a bonus, it helps activate your passive (stuns every fifth spell, very strong if used on your ult), and it's so mana-hungry that it's barely worth it to harass with it. Her auto-attack is also pretty good for a midlane, at least in my experience, so you can poke with it if your opponent is dumb.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: xaritscin on March 19, 2014, 11:45:57 am
The thing that made Kass a bitch to deal with was his silence, the fact that he could just turn off any response another mage could have to him for 3 seconds while he walks away.

true story, now fighting against Katarina is a nightmare, specially lategame (she can kill you so quick that you dont get to cancel her ult with the Q)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on March 19, 2014, 02:48:06 pm
Kassa, noooooooooooooooo!!!

The reason I started playing him was because they reworked Xerath. Now they rework him too.

WHY DOES EVERYTHING I PLAY GET REWORKED!?!?!?

On that note, I should probably take up playing Yorrick again, maybe that'll hurry up his much needed rework too :P

Anyways. Depending on the shield strength, it could still be the same, he pokes, and then walks away with his shield tanking most of the damage :S
One thing that my more game savvy friend said is that he's a somewhat viable top now, how true is that? Also that he'd try and build him with Nashors tooth to try and play with that W passive.

Also, his new passive is rather boring, he's what, the third champ now to have no unit collision?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: xaritscin on March 19, 2014, 04:02:57 pm
Kassa, noooooooooooooooo!!!

The reason I started playing him was because they reworked Xerath. Now they rework him too.

WHY DOES EVERYTHING I PLAY GET REWORKED!?!?!?

On that note, I should probably take up playing Yorrick again, maybe that'll hurry up his much needed rework too :P

Anyways. Depending on the shield strength, it could still be the same, he pokes, and then walks away with his shield tanking most of the damage :S
One thing that my more game savvy friend said is that he's a somewhat viable top now, how true is that? Also that he'd try and build him with Nashors tooth to try and play with that W passive.

Also, his new passive is rather boring, he's what, the third champ now to have no unit collision?

not worth the effort, hes paperthin and the shield has a short duration and doesnt cover much, it's still too much weak for putting it in top, some people talk about putting stuff like frost heart but im still not convinced,
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: xaritscin on March 19, 2014, 04:07:38 pm
also, i need help with K6 (Kha'zix), been testing him this week with the free rotation, gameplay wise is badass, but im still trying to figure out how to build him.... usually go with this:

-Bloodthirster
-Trinity
-Berserk Greaves
-Phantom Dancer

i havent had time to complete the set, the wiki states that he should use a manamune and it seems logical taking in account that he's dependant in his powers, but this means that the lifesteal is left unchecked, should i change the bloodthirster for a hextech gunblade?, something like this:

-Hextech Gunblade
-Trinity
-Muramana
-Berserk Greaves
-Black Cleaver( or Phantom Dancer ?)
-Infinity Edge (or Guardian Angel for survivability)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: DemonOfWrath on March 19, 2014, 05:14:14 pm
Kha'zix build? Ok, well it looks like you're trying to build him as a straight AD carry, which he isn't. He's an assassin through and through, so you want enough of a damage spike to explode an AD carry, a mage, or a squishy support, and then enough survivability to be able to get into a team, do that, and then get out alive. Sustained damage (so your general AD carry build) on him isn't that great because he's melee and squishy.

First item is Ravenous Hydra, almost no question about it at the moment. Lets you clear waves with no effort which is great since void spikes chew through mana if you use it for wave clear (and even better allows you to isolate your lane opponent easier), and simply adds a ton of damage and lifesteal.

Next thing you want is armour penetration, so that means either a Brutalizer (into a black cleaver or ghostblade later), or a Last Whisper. If there's a lot of armour on the enemy team, that means both, but if you only take one take LW.

Boots-wise, depends. Lucidity(?) (the cooldown ones) or Mercury treads are your best options, depending on how much crowd control you're against. Tabi can be good if you're against a lot of AD. I used to like Mobility boots on him before they got nerfed as it gave you complete map control once you had wings if you were even slightly ahead.

If you want more offense (really the items above should be enough to destroy just about anything you want to jump on) then a Bloodthister is probably the choice. Manamune is also an option but takes a long time to build up. I'd only recommend it if you're playing top lane and in a matchup where you have no choice but to play really defensive in the lane, as it tanks your offense for a while in exchange for mana/health (from void spikes) regen.

Generally after that you then want defense. Guardian Angel is nice for a last item since you jump in deep a lot so you're likely to die. Randiun's Omen is awesome on him actually. Lot of health, armour and a slow for good measure. Banshee's Veil is great too for the spell shield, or a Warmog's if you don't need that and the MR (after the Randiun's). On that note full tank Kha'Zix is something I'm messing around with and it's absolutely hilarious to play.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on March 19, 2014, 05:15:28 pm
Depending on who he is facing Kassa can be decent top. His strength is being able to roam though and ganking someone with stacks on his ult. With his mana regen he can do a lot of poke and doesnt need to start with flask so yeah I would say he is viable top against a few champs who don't have high mobility. Renekton and Irelia would beat him but he could probably do well vs a Mundo or Shyvana especially as they do a fair bit of magic damage and are more reliant on spamming abilities to let Kass's E get up.

I hate stealth champs, I hope they rework it soon. I was facing Twitch top as a Zac and it was not fun... everytime I engaged on him he could just stealth away and it's so expensive buying pink wards especially if he doesn't die as he just kills it later. I would really like an item like Oracles Elixir which can only spot stealth champs and not wards and then I would be much happier vs Twitch's and Shaco's and Rengar's and Khazix's. Akali's I don't mind so much especially as she doesn't get free stealth for half a second out of shroud anymore and Eve I don't mind so much even though she can be annoying.

That Twitch was annoying though and my team wasn't helping, especially the jungler running towards me at (while im at low health) while Twitch is shooting his ult at him even though jungler has half health.....
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: penguinofhonor on March 19, 2014, 05:38:22 pm
This discussion might be over, but I'm a Skarner player and I really like the Skarner rework.

Yeah, the permaslow is gone. Yeah, that was a huge part of Skarner's power that was really fun and I don't get to enjoy that anymore. But I get four skills instead of three now! And the ranged slow lets Skarner be more useful more of the time. There are more positives than negatives here.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: xaritscin on March 19, 2014, 09:47:29 pm
Kha'zix build? Ok, well it looks like you're trying to build him as a straight AD carry, which he isn't. He's an assassin through and through, so you want enough of a damage spike to explode an AD carry, a mage, or a squishy support, and then enough survivability to be able to get into a team, do that, and then get out alive. Sustained damage (so your general AD carry build) on him isn't that great because he's melee and squishy.

First item is Ravenous Hydra, almost no question about it at the moment. Lets you clear waves with no effort which is great since void spikes chew through mana if you use it for wave clear (and even better allows you to isolate your lane opponent easier), and simply adds a ton of damage and lifesteal.

Next thing you want is armour penetration, so that means either a Brutalizer (into a black cleaver or ghostblade later), or a Last Whisper. If there's a lot of armour on the enemy team, that means both, but if you only take one take LW.

Boots-wise, depends. Lucidity(?) (the cooldown ones) or Mercury treads are your best options, depending on how much crowd control you're against. Tabi can be good if you're against a lot of AD. I used to like Mobility boots on him before they got nerfed as it gave you complete map control once you had wings if you were even slightly ahead.

If you want more offense (really the items above should be enough to destroy just about anything you want to jump on) then a Bloodthister is probably the choice. Manamune is also an option but takes a long time to build up. I'd only recommend it if you're playing top lane and in a matchup where you have no choice but to play really defensive in the lane, as it tanks your offense for a while in exchange for mana/health (from void spikes) regen.

Generally after that you then want defense. Guardian Angel is nice for a last item since you jump in deep a lot so you're likely to die. Randiun's Omen is awesome on him actually. Lot of health, armour and a slow for good measure. Banshee's Veil is great too for the spell shield, or a Warmog's if you don't need that and the MR (after the Randiun's). On that note full tank Kha'Zix is something I'm messing around with and it's absolutely hilarious to play.

thanks for the suggestion i used the following build in my last game and it was just enough for it:

-Muramana
-Hydra
-Trinity
-Ionian Boots
-Guardian Angel
-Brutalizer (was in process for the Black Cleaver but won the game before it :c )
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: quinnr on March 21, 2014, 10:21:00 pm
I am way super cool. I think I'm getting to be alright as Amu, once he gets his ult, killing two or three people is basically the same effort as killing one. And if you get the items to build up his health and MR and stuff, you can basically just stand under turrets while you kill everyone by the Nexus at once, too. So much funs. (And that's not even talking about his bandages.)

Spoiler: Score (click to show/hide)

That's my best kill/die ratio yet! (And most of mine weren't that Cat D:)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on March 21, 2014, 10:41:15 pm
Huh. That Sivir didn't have a trinket.

Food for thought: At that level (I'm assuming the NA account by that name that's level 10), ignite or exhaust are probably better for you than barrier. And of course once you hit level 12, smite/flash always. I also noticed you spent on runes. Really, don't bother with the low level runes. You have so few slots and tier 1/2 runes are so weak that you're basically wasting the IP.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on March 21, 2014, 11:57:47 pm
Actually, Tier 1 runes are decent to have. They cost nearly nothing and they provide like 1/2 the effect of T3 runes.

Tier 2 ones are the real noob traps.

edit:
Spoiler: blue team! (click to show/hide)

Spoiler: the sad result (click to show/hide)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sinistar on March 22, 2014, 03:21:20 am
Skins not stronk enough.

Also big YAY! for Poppy, I love you.

Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: quinnr on March 22, 2014, 09:47:36 pm
Huh. That Sivir didn't have a trinket.

Food for thought: At that level (I'm assuming the NA account by that name that's level 10), ignite or exhaust are probably better for you than barrier. And of course once you hit level 12, smite/flash always. I also noticed you spent on runes. Really, don't bother with the low level runes. You have so few slots and tier 1/2 runes are so weak that you're basically wasting the IP.

Hmm, I'll have to look into switching up Barrier then. I am finally at the level where people understand leashing, and will help beat up the golem, before that if I didn't take heal or barrier I'd have some trouble. The Level 1 runes are pretty cheap, and better then nothing, I figured. I haven't bought a ton, just some for a basic couple of things. Flash sounds so fun, do want.

In other news, anyone listen to Get Jinxed, the Jinx-themed music video? It's pretty great. www.youtube.com/watch?v=0nlJuwO0GDs‎
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on March 23, 2014, 04:34:46 am
(http://i.imgur.com/91xzKZn.png)
Well that happened.

our jungler left early on but we still managed to win 4v5... (Also two of their team ragequit halfway through).

ADC Annie guys! it's the new thing!!
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on March 23, 2014, 11:08:12 am
Actually, it's an old thing. A really, really old thing. As in, I'm pretty sure Annie was played AD before she was played AP way back in beta.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Frumple on March 23, 2014, 11:12:54 am
... howzat work, anyway? Doesn't she have like, zero AD scaling anything except the AA?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on March 23, 2014, 12:12:38 pm
Scaling isn't what makes the AD carry. Steroids and base stats do. Annie has the second highest range, an amazing defensive steroid, and stuns for days.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on March 23, 2014, 12:26:48 pm
Scaling isn't what makes the AD carry. Steroids and base stats do. Annie has the second highest range, an amazing defensive steroid, and stuns for days.
This. Just by way of example, Ez, Ashe, and Kog'Maw only have one ability with good AD scaling, but they're all viable ADCs because of their stats and the way their kits function.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on March 23, 2014, 12:44:21 pm
Tristana has absolutely no AD scaling and she's a great AD. On the other end of the scale, Urgot has really high AD scaling but he can't carry for crap.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on March 23, 2014, 03:04:31 pm
So Heimerdinger is op now, turrets get 3.5 health per AP  %40 scaling at 18 which can make them ridiculously hard to kill. They were easy to kill before but now with enough AP they are fairly tanky and do a lot of damage.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on March 23, 2014, 04:26:58 pm
Based on the patch notes, it looks like they have 68% scaling, not 40%.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on March 23, 2014, 05:04:15 pm
Health starts at 8.5% (5+3.5) scaling and increase 3.5 per level to 40% at 18.

Turrets lasting longer also means that the amount of beams being fired increases and once he places 3 turrets it does a lot of long range damage, he can easily zone out melee champs now although ranged champs can still beat him, he makes quite a good counter top I feel, wouldn't be surprised to see him counter the strong bruiser top in LCS.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on March 23, 2014, 06:16:27 pm
3.5*18 = 63. 63+5 = 68. Now I'm really confused. Rito pls
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on March 24, 2014, 04:05:42 am
k apparently lvl 1-8 is flat 5%, then after increases by 3.5 per level.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sinistar on March 24, 2014, 04:19:29 am
The thing that made Kass a bitch to deal with was his silence, the fact that he could just turn off any response another mage could have to him for 3 seconds while he walks away.
You know, I've been thinking about this.
What would, in your opinion at least, make Kassadin's silence more in-line with other champions that also have this ability?
Lower the duration? I love Kass, but even I have to admit 3 seconds of silence is quite a long time. This DOES go in line with his "anti-mage" role, but I digress.
Maybe have silence as an optional de-buff? Like, put a counter or something on every champ Kass strikes melee, and silence only activates on those with such counter. That would force Kass player to actually teleport right next to enemy mage, strike him once and only THEN use null sphere as a shutdown/killing move. This way, opponent would still have a small window of reacting instead of just being blasted away.
Or maybe put all other abilities than his R on slow cooldown (say, 0.5 s) when he comes out of riftwalk.

Does that even make sense?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on March 24, 2014, 03:17:40 pm
I understand the question that you're asking, but I think the end answer is that a strong hard cc like a silence, lots of damage, and absurd mobility are a set of "Pick 1 or 2, not 3".
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: quinnr on March 24, 2014, 03:42:08 pm
I'm really liking Jinx, but having a hard time mastering her. Her skillshots especially are obnoxious as heck, such a long time for people to move. HOWEVER, being on one side of the map, seeing the teamfight going meh on the other, and then sending a rocket over and getting a kill (with no small amount of splash damage) is probably the greatest feeling ever. Infinite range FTW. Run away at diagonals!
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on March 26, 2014, 02:54:56 am
Team Builder coming out on NA at 2:30 AM Pacific time! That's only like two hours from now! :v

*ditches blind pick*
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: quinnr on March 26, 2014, 02:03:47 pm
Team Builder coming out on NA at 2:30 AM Pacific time! That's only like two hours from now! :v

*ditches blind pick*
I wanted this since the second game I played. So excited! I can actually get good with one champion with practice now!

Now we just need to match players by attitude. Every time you say something mean to a teammate, you get put into more negative games. Last night was horrible, then I went to muting half my team both games >_<
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: IronyOwl on March 26, 2014, 03:07:35 pm
Now we just need to match players by attitude. Every time you say something mean to a teammate, you get put into more negative games. Last night was horrible, then I went to muting half my team both games >_<
This gets mentioned in complete seriousness all the time, though often with more of a "shove all the trolls into camps" vibe to it. Trouble is, most players get more negative the more negative the people around them are, so it just turns into a downward spiral.

Good to see you getting into the habit of muting them, unfortunate as that sounds. :x
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: quinnr on March 26, 2014, 04:34:54 pm
Now we just need to match players by attitude. Every time you say something mean to a teammate, you get put into more negative games. Last night was horrible, then I went to muting half my team both games >_<
This gets mentioned in complete seriousness all the time, though often with more of a "shove all the trolls into camps" vibe to it. Trouble is, most players get more negative the more negative the people around them are, so it just turns into a downward spiral.

Good to see you getting into the habit of muting them, unfortunate as that sounds. :x
I was mostly joking but I could see it being considered seriously by some people.
It was really annoying until I realized the Scoreboard has a one-click mute button.

New Team Builder is really neat, you get to play the role you want in exchange for a tiny bit longer wait (nobody likes support or jungle, apparently). Plus, since people aren't disgruntled that they didn't get their role, there is a bit less infighting among teammates. I haven't tried to play anything but typical TankTop/APMid/Supp+ADCBot/Jungle, curious if anyone has played in any alternate meta strategies using the builder system out there?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on March 26, 2014, 05:23:56 pm
Not really, mostly because the meta still tends to be enforced now that there's a person on the team with the power to arbitrarily boot you from lobby if they don't like your pick.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: penguinofhonor on March 27, 2014, 05:34:25 pm
Today I learned that I am a terrible Wukong because I run into fights way too often. I am also a terrible Wukong because I'm never in fights and I'm always farming.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: quinnr on March 27, 2014, 05:57:21 pm
So, I'm getting better at Jinx, but I die so much, too. >_< I'm just going to sit at the spawn and throw rockets at the other spawn for the whole match, hoping I kill people.

Seriously, though, so squishy, so much damage. I go on steaks of dying, followed by single-handedly taking out the entire enemy team while the rest of my team runs away.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: quinnr on March 28, 2014, 04:03:19 pm
There's going to be a sale on April 1st for a Mystery Skin for a champion you own.

I'm sensing April Foolery going on here >_<
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: penguinofhonor on March 28, 2014, 04:38:38 pm
Maybe they'll make Urfwick available through mystery gift.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Fikes on April 01, 2014, 04:58:39 am
Wow. They released a game mode for a week called rapid fire.

It is hilarious.

80% cool down reduction on everything, no mana costs, increased damage. It is just chaos. I am really enjoying it.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: quinnr on April 01, 2014, 05:45:29 am
That's...beautiful, actually. Ults have like a 30 second cooldown, and everything else is just...insane.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Fikes on April 01, 2014, 06:11:10 am
It is seriously entertaining. Everyone should play a thousand games.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on April 01, 2014, 06:20:48 am
Friendly tip though. Ban Jayce.

He is completely and utterly broken, like, Nidalee levels of broken, more broken than Kata.

If he's in your lane you may as well go AFK because as soon as he hits level two, you'll be getting energy blasts in your face every two seconds. He doesn't even have to aim ffs, he'll fire so many of them that some of them are bound to hit. To say nothing of his rapid fire thingy. Last match, it had a CD shorter than it's duration, did 600+ damage with every hit (with a crit possible) on max attack speed.

Seriously, it was funny at first, but then you fire off a random Q and chunk someone for half their HP.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on April 01, 2014, 07:49:18 am
And nobody bans the true op Karma.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sinistar on April 01, 2014, 08:12:16 am
Team Builder coming out on NA at 2:30 AM Pacific time! That's only like two hours from now! :v

*ditches blind pick*
Just a thing I've been wondering about - why even take blind pick over draft mode? Honest question, because I remember switching from blind pick to draft and my PvP experience improved by, like, roughly 89.61%.

Also, I wonder how Kass would play on rapid fire...you know, Kass with his trademark SILENCE?

(still can't get over it, forever qq)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on April 01, 2014, 08:59:24 am
Oh yeah, Karma too with her 0 CD shield.

Also Riot answered the question of Kassa by disabling him, dude was just too broken, even for something as silly and broken as this.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on April 01, 2014, 09:46:07 am
Oh yeah, Karma too with her 0 CD shield.
Don't forget her 9 5 (if I hit 2 spells) second cooldown 40% healing.

(http://i.imgur.com/qt5z55J.jpg?1)
Look upon to my works, ye mortal, and despair!

What with me not dying, I have a near 100% uptime with Karma. During around 40 minutes, I spent 66 seconds dead. I had all three Needlessly Large Rod items, and my Spirit Visage made my 40% heal 48%. I could 1v1 anyone except Xin Zhao, because his knockup kills my dps.

Quotes from the game include
Quote
Riven: til karma could kill me
LeBlanc: karma why are you here ;_;
Yi: XD
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 01, 2014, 10:11:30 am
Okay, what needs to happen is that Rito needs to remove Dominion or TT and keep this as a permanent gamemode.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Frumple on April 01, 2014, 10:18:13 am
Okay, what needs to happen is that Rito needs to remove Dominion or TT and keep this as a permanent gamemode.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Baneling on April 01, 2014, 11:06:13 am
The wording of the post on the website implies that it will be kept as a competitive gamemode, and that this is a preview before it's tweaked to carry that out.

I am 100% okay with this.

EDIT: Oh jesus shit I'm retarded. Carry on without me.

This should totally be a permanent gamemode though. Just like all the other temporary ones. :|
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on April 01, 2014, 11:59:12 am
No, rapid fire really, really shouldn't be permanant. Honestly, I give it about 2 days before it's the same 5 broken champs over and over with the other 5 people getting boned.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Astral on April 01, 2014, 01:33:06 pm
It's like Ability Draft for DotA 2; a clearly imbalanced, for fun only mode. Original DotA had -wtf mode, which was manaless and 100% CDR on everything, including items, meaning you could get a spell blocker item to counter, an instant gold boost/creep kill/experience boost item for quick farming, instant blink to anywhere (assuming you didn't take damage the last 3 seconds), and again, that's just items.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on April 01, 2014, 02:06:38 pm
Well it's obviously just an april's fool thing like they did last year with CHEW so it will only last a week. That being said Shaco will probably be ridiculous in this by having a million boxes everywhere and then stealth-flashing everywhere
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on April 01, 2014, 02:24:25 pm
Now a team of Nidalee, Shaco, Teemo, Caitlyn and whatever else.

THERE IS SHIT EVERYWHERE OH GOD WHERE DO I STEP!?!?!
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: quinnr on April 01, 2014, 03:07:49 pm
Jinx in URF mode is as awesome as I expected. Near the end, I was just shooting down enemy turrets without my minions even on the same side of the map. The attack speed + no mana to spend for rockets was insane. Plus I could be pretty decent just sitting at the Nexus flinging rockets across the map if I really wanted to.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: xaritscin on April 01, 2014, 03:37:36 pm
Soraka and Kayle seem to be usual picks, seriously broken for that mode........
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 01, 2014, 03:49:08 pm
Read the notes. Shaco boxes and Teemo shrooms have a hard cap on how many can be placed.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: xaritscin on April 01, 2014, 03:51:18 pm
Read the notes. Shaco boxes and Teemo shrooms have a hard cap on how many can be placed.

also they banned Kassadin for that mode :'(
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Baneling on April 01, 2014, 05:02:58 pm
Ryze was removed too. Yi's Q has the cooldown start when the ability ends to prevent invincibility through Q, I think there was another thing too.

By the way, the tooltip for the buff causing all the URF effects mentions the unit 'can now step through the Abyss' or something. Anybody know if that means something?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: palsch on April 01, 2014, 05:30:53 pm
Ryze was listed as removed. He wasn't. At least not in what I was playing earlier.

Been on EUW for the first time in ages and sticking to bot games. Ryze Bot is instagib. As are a mess of others. Played one game as Ryze and it's utterly disgusting.

Also played a couple of games as Soraka. 7:30 deathcap.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Baneling on April 01, 2014, 05:37:17 pm
Soraka, Nidalee, Hecarim, Sona and Yi are the silly champions from what I saw. Playing Sona is fun - at one point I went 2v1 against Jinx and Ashe and won. The sustain from her W is really good once you get a lot of AP.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on April 01, 2014, 06:10:03 pm
Ezreal and Jayce are also really, really dumb. Ezreal doesn't have any cooldowns so he basically can't die because hurrr arcane shift is bullshit, and Jayce just chucks out accelerated shockblasts like a fucker.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: palsch on April 01, 2014, 08:07:36 pm
A taster of when this becomes the future of the pro scene. (https://www.youtube.com/watch?v=i5FOq93R29A)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on April 01, 2014, 08:39:31 pm
Gangplank is also quite fun, easy to get lots of gold quickly and hard to pin down with MS buff and cleanse/heal W.

AP Gangplank is quite fun as well with huge heals and devastating ults but really need to rush that Lich Bane.
Twitch is a bit evil as well but if enemy team has hard CC then it's pretty easy to get bursted.

Sion can have ult on forever which makes taking Baron very easy. Singed can ult forever as well but is too easy to kite.

Can yorick keep stacking ghouls? The damage reduction on that would be insane if you can get a nice chain going on.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: IronyOwl on April 01, 2014, 09:09:49 pm
A taster of when this becomes the future of the pro scene. (https://www.youtube.com/watch?v=i5FOq93R29A)
That was hilarious. I really want to see a Maokai acting like a Teemo now.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Frumple on April 01, 2014, 09:29:21 pm
The Dinger didn't perform as comparatively poorly as I was expecting in URF mode. It's nice to be able to really spam those missiles and grenades. Normally they're kinda' too expensive to really use as a mainstay. Ended up going top with a Varus, somewhere around level 2-3 we transitioned to farming behind the enemy top tower and chewing things apart as they approached <3

... 'course, I had also completely forgotten the change to Heimer's missiles, ha. Still went pretty decently, though~
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: quinnr on April 01, 2014, 09:59:21 pm
I got bored of URF but now it's like impossible to find anyone to play a regular game with in Team Builder, between URF and the new "two players required to be captain" thing they are testing. Oh well, I guess URF is funny, at least.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 02, 2014, 12:22:32 am
You don't even know what a nightmare it is to lane against Alistar. Or to have a Fizz on the enemy team who can into mechanics; I saw one ace us in a 1v5 without taking any damage, because Playful Trickster with no cooldown is possibly the most broken thing if it's in the hands of a good player.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: SalmonGod on April 02, 2014, 01:05:36 am
Skarner is fun.  Q twice a second forever, and W always active.  Managed to prevent an Ezreal from dominating my team with flash + ult.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 02, 2014, 09:38:28 am
Another fun one is Poppy. Her biggest problem is her mana costs, and without that you can be really, really scary. Not to mention that between boots of quickness and your always active 10 stacks of W, your movespeed is permanently at the mid 500s. Or the ~18s cooldown on your ult, or the 1s on Q and the 2s on E. It's the same Poppy, but instead of being able to charge into the enemy team/towerdive your lane opponent with no fucks given once every couple minutes, you can do it constantly from the moment you hit 6.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Neonivek on April 02, 2014, 09:44:46 am
Another fun one is Poppy. Her biggest problem is her mana costs

80+% of the time this means that the character is an early league of legends character.

I actually find that fascinating personally. It kind of says quite a bit about how the game has changed.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on April 02, 2014, 08:11:07 pm
IIRC, Morello actually made a post about just. Near the start, they had the same philosophy as Dota, that is, every skill-cast should have to be carefully considered, except in a few rare cases (ex. Lion or PA); Over time, their philosophy has changed to more "What skill needs to be gated through a high cost?", for example, Shen's dash has a massive cost, where as his Q is rather low cost. Meanwhile, the one skill Darius has that has a cost he needs to consider is his R, or his whole QEW combo together. While it's fine for him to spin for days, if he wants to go all in he should have to carefully consider it.

It's a very interesting take on things, if not necessarily one I agree with.

http://na.leagueoflegends.com/en/news/game-updates/patch/patch-45-notes

On another note, 4.5 notes are out. I'm oddly pleased with this patch. Gragas players will cry for certain, but whatever, I'm tired of seeing him played 24/7. As a Rengar main, his rework doesn't initially piss me off, so it's just a matter of how the numbers feel. All of the balance changes seem reasonable. I look forward to Feral Flare, it could be really awesome. Wriggles might finally be good again!

Only things I'm not sure about are the runes and Miss Fortune. The runes mostly because I don't have CDR runes yet so that's gonna be hella expensive. MF's stuff looks like mostly a buff, but looks can definitely be deceiving.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on April 02, 2014, 11:33:33 pm
Amusingly, both the Lulu and the Renekton thing are mentioned by riot here (http://forums.na.leagueoflegends.com/board/showthread.php?t=4394279). My thoughts on Lulu are much the same as those on Gragas. Both of them are just boring to play as, and if they're strong suck to play against "Oh cool I dodged a dozen barrels/glitterlances but you hit one. There goes a large chunk of my health. Good thing you have no follow up other than to wait for your Q to cool down and do it again."
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on April 03, 2014, 02:26:31 am
She's just that strong.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on April 03, 2014, 04:10:37 am
No, they're not worried you'll find someone more overpowered, they know that the cycle will continue, and one bruiser will be the strongest and be the best top. That's how those things go, and is a direct consequence of how same-y for lack of better term all bruisers are. As Morello once put it, you don't remember a bruiser for something unique about it like Blitz's hook. You remember them because their particular ball of stats happened to be bigger than another.

Where the hell are you getting 8th nerf in a row from? According to the wiki, the last time she was changed was 3.15, which was, unless I horribly misunderstand the term "nerf" a pretty big buff.
Quote
Pix, Faerie Companion
Per bolt damage increased to 3-35 from 3-27.

Help, Pix!
Shield strength increased to 80 / 120 / 160 / 200 / 240 from 60 / 105 / 150 / 195 / 240.

Wild Growth
Mana cost reduced to 100 from 150.
Patch before that was mixed bag, but a net buff. Next time she was changed before that was a nerf specific to Dominion and TT increasing her ult CD. Before that a bugfix to her R slow field, before that a buff to mana but nerf to mana cost on Q.

8 nerfs in a row my ass. Someone just wanted to make up bullshit to piss people off, and because nobody fact checks stuff like that it gets propagated.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on April 03, 2014, 04:55:29 am
So I see Gragas as the new top lane bully with drunken rage getting some easy cheap poke quite frequently. Although Renekton slightly less stronger early, the increased scaling into late makes him more useful.

I think Gragas jungle will still be around but I feel Gragas top will be better as he can more easily control the lane with barrels.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 03, 2014, 10:02:09 am
To be perfectly honest, though, Lulu didn't need this nerf; no matter how much they claim that they aren't trying to force champs into single roles, that's exactly what they're doing with those who are seen as being supports. Lulu's damage is entirely tied up in E + Q (unless you build machinegun), as is all of her in-lane harass. Yeah, it was easy to harass by E-ing off minions if you had mechanics down, but that's far less dangerous and annoying than a lot of other forms of mid poke.

Unrelated: Got Hecarim just for the sake of this week, and it's an absolute blast, especially because building tanky is really easy when everyone is playing an AP caster.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on April 03, 2014, 10:17:11 am
Lulu is obnoxious mid. She hits like a truck, very frequently.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on April 03, 2014, 11:41:50 am
If Lulu actually did something unique then I'd agree with you. As it is, she's one of a class of mages whose entire gimmick is use 1/2 skills to poke incredibly painfully and safely. If there was just Nidalee, then that'd be fine. If there was only Nidalee and Twisted Fate, that'd be okay but pushing it. As it is, the entire concept of "One skill to poke and that's all you get" is basically the bruiser of mages. There's far too many of them, and they're just not fun in any way, shape or form. They suck to play against, they never have those huge moments of "Wow I just played that really well", only "Oh cool I chunked them" or "Oh damn I missed. Now to wait for a 3 second cooldown so I can try again".

They aren't trying to force champs into single roles. They're trying to force roles into not being single champs, if that makes sense. The reason Lulu and Janna got nerfs when played mid is because they aren't NEW. If they're played, it's because they're the strongest poke/lane bully, not because their particular version of the poke was wanted. For example, Riot was totally fine with Zyra being played as a support, and even tuned her accordingly, rather than force her to only be a mid.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: penguinofhonor on April 03, 2014, 03:03:23 pm
"This champ has been nerfed X times!" should never be an argument against nerfs. If a hypothetical champion gets nerfed thirty times in a row and is still overpowered, they're still overpowered and need nerfed.

I also love how when Riot tries to balance things quickly they get yelled at for being too heavy handed, but when they try to take it slow and nerf slightly over several patches, they hey yelled at for nerfing champions too many times.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on April 03, 2014, 04:33:42 pm
The confirmation bias is strong with this one. There is no "trying to keep supports in their place". You're operating from the perspective that Lulu gets nerfs because she's supposed to be a support, not because when played elsewhere she has absolutely 0 gameplay or interaction.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 03, 2014, 04:48:20 pm
See, I'd buy your argument if they were actually trying to change her mechanics so that her damage is dealt differently, but this was just a straight nerf to her damage and the window she has to deal it without changing the way she functions as an AP caster. There's clearly no effort to change Lulu's kit to reduce her blandness while leaving her as a viable mid pick, just a reduction to her ability to duel and poke effectively.


HOLY SHIIIIIIIIT RIOT (http://na.leagueoflegends.com/node/13962)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on April 03, 2014, 04:58:04 pm
Just because they're not actively forcing her to be a support doesn't mean they're going to cater to people who want to play her elsewhere. Lulu's mechanics and combos make sense in a 2v2 setting with low gold income. If they get stupid when that setting is changed, then she's going to get nerfed because seriously. Tell me when the last time you saw mid Lulu and thought "Oh boy oh boy I'm ready for a fun, interactive, and skillful laning phase!" Like whoever in the thread earlier said, they didn't get the chance to make sure Lulu was still balanced as a support, so if this winds up hitting her too hard there then they'll buff her in ways that won't make her stupid mid.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 03, 2014, 05:56:23 pm
Wait, wait.

"[Insert champion here] has mechanics that suit them for x and y types of lane. They're a bit too good in y lane, and their mechanics are kind of boring there, so let's remove a big chunk of [part of their kit suited for y lane] instead of tweaking them to be more interesting there without changing the style of their x play."

"That doesn't sound like you're trying to force them to stay in x lane at all, no sir."
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on April 03, 2014, 06:03:13 pm
Oh god, I just realized that skin is TTGL stuff :O

It's freaking amazing, and I hate Rumble, oh man, now I'm torn between getting it and not getting it :C
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 03, 2014, 06:04:30 pm
I know, right? I'm almost at the point of getting Rumble just so I can buy that skin, even though I have no desire whatsoever to play him.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on April 03, 2014, 06:09:26 pm
Meh idc, Lulu was op as hell when she was released with stupid powerful damage (base and ratios) and low mana cost on Q.

She is still a powerful laner now, the nerf hasn't stopped her being dangerous, she just can't do stupid long range safe poke anymore so easily. Her zoning power was stupid strong , still is really but now she can't zone for as long giving time for the opposing person to wait out that stupid Pix.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on April 03, 2014, 06:10:23 pm
I know, right? I'm almost at the point of getting Rumble just so I can buy that skin, even though I have no desire whatsoever to play him.

Exactly!

Then I'll play two games and stop, just like with most other champs I got skins for!


:C
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 03, 2014, 06:42:27 pm
I know, right? I'm almost at the point of getting Rumble just so I can buy that skin, even though I have no desire whatsoever to play him.

Exactly!

Then I'll play two games and stop, just like with most other champs I got skins for!


:C
I dunno, the Lunar Goddess skin got me back into Diana in a big way. I'd stopped playing her for a good while but the hype train grabbed me and didn't let go.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: penguinofhonor on April 03, 2014, 07:17:31 pm
Wait, wait.

"[Insert champion here] has mechanics that suit them for x and y types of lane. They're a bit too good in y lane, and their mechanics are kind of boring there, so let's remove a big chunk of [part of their kit suited for y lane] instead of tweaking them to be more interesting there without changing the style of their x play."

"That doesn't sound like you're trying to force them to stay in x lane at all, no sir."

I'm sure Riot would love to solve all problems like this with significant skill changes and gameplay tweaks, but putting rework effort into giving Lulu an additional lane is much lower priority than tons of other things right now.

There are currently champions with zero viable positions. They shouldn't delay fixing that so others can have two. If just numbers changes can make her a healthy and viable support without being toxic to the game elsewhere, it's probably the most efficient thing to do.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 03, 2014, 07:44:38 pm
1. She's already viable in multiple lanes. The nerf is aimed at removing that viability, not adding it.

2. Who said anything about "significant skill changes"? Okay, there's an issue with her E-ing onto minions for really long-ranged Glitterlance shots. How about this: Change Help, Pix! so that it can only be cast on champions. Bingo, no more multi-staged poke. She can still poke with Q, but a single long-range ability is hardly unique (though for some reason it suddenly becomes boring and unacceptable when it's part of a "support's" kit), and now Lulu players have to get within 650 range to land a full combo, which is well inside the nuking range of most ranged midlaners.


Seriously, this is about the point where we need an image of an ADC asking why all their friends have to stay in a ghetto.
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on April 03, 2014, 07:52:32 pm
Wait, wait.

"[Insert champion here] has mechanics that suit them for x and y types of lane. They're a bit too good in y lane, and their mechanics are kind of boring there, so let's remove a big chunk of [part of their kit suited for y lane] instead of tweaking them to be more interesting there without changing the style of their x play."

"That doesn't sound like you're trying to force them to stay in x lane at all, no sir."
Stop putting words in other people's mouths so you can make stupid pundits. If you don't think "Make the stupid crap stop" is a valid goal, then you really need to reconsider how game design works. There's absolutely nothing innately desirable about champs that can go in multiple positions.

Let me repeat, because you don't quite seem to grasp the concept the previous times I've said it.

In terms of game design and balance, there is nothing innately valuable about a character that can go in multiple positions. If the state of the game dictates that a character's alternate place is overpowered or otherwise bad for gameplay, then the character can and should be brought into line, either by being nerfed or by sweeping buffs on everything that competes, regardless of whether that's the characters intended role or what impact it may have on other roles.

The fact that you're focusing so much on Lulu's nerfs show how little you actually care beyond trying to make some stupid argument that "omg riot hates supports". Literally, the exact same thing happened to Gragas this patch. Why aren't you complaining about that? Explain your double standard please, as well as why you think it's so critical characters be capable of going in multiple places.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: penguinofhonor on April 03, 2014, 08:21:31 pm
In terms of game design and balance, there is nothing innately valuable about a character that can go in multiple positions. If the state of the game dictates that a character's alternate place is overpowered or otherwise bad for gameplay, then the character can and should be brought into line, either by being nerfed or by sweeping buffs on everything that competes, regardless of whether that's the characters intended role or what impact it may have on other roles.

I'd say "It's something a significant number of players value and think is fun" is a positive game design wise. Yeah, maybe nobody has thought of a cool game design term to talk about it yet but it's obvious that a lot of players like off builds. I think any good game designer would agree that giving players things they want is good as long as those things don't have greater negative effects elsewhere (AP Tryndamere, etc).

1. She's already viable in multiple lanes. The nerf is aimed at removing that viability, not adding it.

She was overpowered in mid. The nerf was aimed at removing some of the power that made her overpowered. Nerfing something does not automatically make it bad. Considering the things Riot has explicitly said about to the contrary (that I assume you've dismissed as either incompetent babble or deceit to hide their secret anti-support agenda), I really doubt their intention is to remove her viability entirely.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 03, 2014, 08:52:02 pm
What I was saying was that, unless I'm wildly missing the mark, the major complaint was that Lulu could E onto a minion and then Q from that for free harass. I understand reducing the duration that Pix sticks on targets. I would understand preventing Pix from being targeted at non-champions. I would understand nerfing Glitterlance. I would, in fact, agree with all of those.

What I don't understand is why the damage nerf on the E was necessary. It and Whimsy both have very short ranges compared to a lot of other AP casters--which is fair enough, considering that they aren't skillshots--but which also means that for anything other than Q poke you have to be very close. I completely agree that her in-lane poke potential needs to be reduced, but nerfing the E damage doesn't affect that. If a Lulu gets close enough to land E on an enemy champ, they've been inside the range of most midlaners for at least a second or two already, so as far as I can see the only affect that reduced E damage will have is on her dueling potential.

In other words, nerfing E damage just reduces the risk for people all-inning a Lulu, rather than reducing the overpowered elements of her kit.

But of course I'm just a crazy conspiracy theorist who blindly screams about nerfs every time something doesn't make sense. Balance changes are good when they do what they're nominally attempting to do. Who knows, maybe nerfing E damage will somehow prevent Q poke and the E-bridging off of minions thereof. Maybe I'll have to eat my boots.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on April 03, 2014, 09:00:22 pm
In my experience, before items Lulu can walk into range and QQQQQQ the enemy laner to death. It hurts, too. Also, at 6 Lulu's +X HP (rather than heal, gain) plus knockup is very strong.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: penguinofhonor on April 03, 2014, 09:40:07 pm
What I was saying was that, unless I'm wildly missing the mark, the major complaint was that Lulu could E onto a minion and then Q from that for free harass. I understand reducing the duration that Pix sticks on targets. I would understand preventing Pix from being targeted at non-champions. I would understand nerfing Glitterlance. I would, in fact, agree with all of those.

What I don't understand is why the damage nerf on the E was necessary. It and Whimsy both have very short ranges compared to a lot of other AP casters--which is fair enough, considering that they aren't skillshots--but which also means that for anything other than Q poke you have to be very close. I completely agree that her in-lane poke potential needs to be reduced, but nerfing the E damage doesn't affect that. If a Lulu gets close enough to land E on an enemy champ, they've been inside the range of most midlaners for at least a second or two already, so as far as I can see the only affect that reduced E damage will have is on her dueling potential.

In other words, nerfing E damage just reduces the risk for people all-inning a Lulu, rather than reducing the overpowered elements of her kit.

But of course I'm just a crazy conspiracy theorist who blindly screams about nerfs every time something doesn't make sense. Balance changes are good when they do what they're nominally attempting to do. Who knows, maybe nerfing E damage will somehow prevent Q poke and the E-bridging off of minions thereof. Maybe I'll have to eat my boots.

Hey, I said you were either going to dismiss it by conspiracy theory or incompetence and you went with incompetence. You've repeatedly made assumptions about the intentions of Riot's balance team that explicitly contradict what they've said about their intentions. So you must either believe that they're lying, meaning that there's a conspiracy to hide their secret anti-support goals, or that they're too incompetent to actually achieve their goals.

This post really proves it's the latter, though. If you really don't think they tried the simple, obvious change that you thought up, what do you think they do? Do they just spin a dartboard? They're seeing the same game as you and the same complaints as you - the first thing that popped into your head was probably the first thing that popped into theirs, unless you think they're too dumb to see it.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: DemonOfWrath on April 03, 2014, 10:51:18 pm
What I was saying was that, unless I'm wildly missing the mark, the major complaint was that Lulu could E onto a minion and then Q from that for free harass. I understand reducing the duration that Pix sticks on targets. I would understand preventing Pix from being targeted at non-champions. I would understand nerfing Glitterlance. I would, in fact, agree with all of those.

What I don't understand is why the damage nerf on the E was necessary. It and Whimsy both have very short ranges compared to a lot of other AP casters--which is fair enough, considering that they aren't skillshots--but which also means that for anything other than Q poke you have to be very close. I completely agree that her in-lane poke potential needs to be reduced, but nerfing the E damage doesn't affect that. If a Lulu gets close enough to land E on an enemy champ, they've been inside the range of most midlaners for at least a second or two already, so as far as I can see the only affect that reduced E damage will have is on her dueling potential.

In other words, nerfing E damage just reduces the risk for people all-inning a Lulu, rather than reducing the overpowered elements of her kit.

But of course I'm just a crazy conspiracy theorist who blindly screams about nerfs every time something doesn't make sense. Balance changes are good when they do what they're nominally attempting to do. Who knows, maybe nerfing E damage will somehow prevent Q poke and the E-bridging off of minions thereof. Maybe I'll have to eat my boots.

Actually the complaint with Lulu is that if she Es a champ (not a minion) she has enough time with Pix on them to fire 2 glitterlances (with some CDR), which equates into massive free poke (because dodging a point-blank glitterlance is damn hard) if they step into E range, so they nerfed the duration Pix stays on something so that you can only get one glitterlance off (the shield on minions change was odd though from a support POV). She also has a huge movespeed buff remember, so getting into range and out again quickly isn't that difficult.

From the point of someone who's played more support Lulu than anything else I don't see much to complain about. It tones down the huge amount of easy poke she gets in midlane without affecting support by much at all, since they typically don't have the CDR and mana regen to sustain the harass patterns a mid Lulu can do.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Arcvasti on April 03, 2014, 11:21:13 pm
 
What I was saying was that, unless I'm wildly missing the mark, the major complaint was that Lulu could E onto a minion and then Q from that for free harass. I understand reducing the duration that Pix sticks on targets. I would understand preventing Pix from being targeted at non-champions. I would understand nerfing Glitterlance. I would, in fact, agree with all of those.

What I don't understand is why the damage nerf on the E was necessary. It and Whimsy both have very short ranges compared to a lot of other AP casters--which is fair enough, considering that they aren't skillshots--but which also means that for anything other than Q poke you have to be very close. I completely agree that her in-lane poke potential needs to be reduced, but nerfing the E damage doesn't affect that. If a Lulu gets close enough to land E on an enemy champ, they've been inside the range of most midlaners for at least a second or two already, so as far as I can see the only affect that reduced E damage will have is on her dueling potential.

In other words, nerfing E damage just reduces the risk for people all-inning a Lulu, rather than reducing the overpowered elements of her kit.

But of course I'm just a crazy conspiracy theorist who blindly screams about nerfs every time something doesn't make sense. Balance changes are good when they do what they're nominally attempting to do. Who knows, maybe nerfing E damage will somehow prevent Q poke and the E-bridging off of minions thereof. Maybe I'll have to eat my boots.

Actually the complaint with Lulu is that if she Es a champ (not a minion) she has enough time with Pix on them to fire 2 glitterlances (with some CDR), which equates into massive free poke (because dodging a point-blank glitterlance is damn hard) if they step into E range, so they nerfed the duration Pix stays on something so that you can only get one glitterlance off (the shield on minions change was odd though from a support POV). She also has a huge movespeed buff remember, so getting into range and out again quickly isn't that difficult.

From the point of someone who's played more support Lulu than anything else I don't see much to complain about. It tones down the huge amount of easy poke she gets in midlane without affecting support by much at all, since they typically don't have the CDR and mana regen to sustain the harass patterns a mid Lulu can do.

I think the removal of the shield on allied minions was to encourage more counterplay. Killing the minion would remove Pix from it so Lulu can't fire off a Q from it at you. Before, the large shield prevented you from doing that. I'm pretty happy with these changes, playing support Lulu a lot. I might consider maxing W over E now. And I'm sure my allies will be fine with me KSing them a bit less with instant nukes. I haven't played support Lulu since the new patch, so maybe I'll recant my current views later, but it seems like their nerfs were decently well applied to the problem areas with minimal collateral damage. I might disagree with support Lulu lacking CDR and Mana Regen as I get an Athenes Unholy Grail as one of my first items[After Sightstone of course], but I suppose mid Lulu would get that quicker having the ability to CS freely. Actually, the best nerf to mid Lulu[IMHO] might just be having her Q do 75% damage or something like that to minions. That way her really good wave-clear would be lessened. Which is probably good since I've heard mid Lulu is nasty.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: DemonOfWrath on April 03, 2014, 11:32:02 pm
Yep, I of course meant that in terms of speed in getting the items, as a support almost certainly won't get Athene's before laning is over without sacrificing wards/potions, while a mid Lulu can easily get that and some spell penetration during laning.

I suppose that might be why they want to remove the shield, but being able to screw with opponent's CSing and letting minions take extra tower shots were very nice subtle options.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 04, 2014, 12:02:20 am
See, that's what I'm talking about. Things like that make sense and add depth to play and counterplay, cutting nearly a third of the base damage from the E doesn't. My point was and remains that there are a multitude of ways to deal with the issue that are both more interesting and more relevant--like, as mentioned, removing the minion shield and reducing the follow duration. The only point where the E's direct damage becomes important is for an all-in, otherwise it's tangental at best to the real issue of her Q and the way the E mechanics facilitate it.

tl;dr: Balance changes that make the game boring without doing what they're apparently intended to are bad.

Quote
want to make sure that the reasons for choosing her weren't due to her low-interaction (and high-obnoxiousness) lane harass pattern where she can get instant damage with Help, Pix! before following it up with two high-powered guaranteed Glitterlances

There are two issues mentioned here: the E damage which requires the player to get close enough to land it, and the Q, which is much easier to land, both directly by shooting it through the wave and after landing E. The E damage by itself is decent, but hardly outside the norm for trading in midlane; the Q damage by itself is much the same. Ergo, the real issue is that landing the E can be chained into free damage.

Actually, there's a pretty apt comparison which was introduced just recently: Vel'Koz has a Q which is, statistically speaking, nearly identical to Lulu's Q: Glitterlance has very slightly higher base damage and 0.1 less AP scaling, Plasma Fission has 125 more range, both have the same cooldown and slow duration, Plasma Fission has slightly lower mana costs, and both have a way to hit enemies who are hugging their minions. I've not really seen much in the way of complaints about Plasma Fission, which in turn leads me back to the conclusion that the real issue at hand with Lulu is not her E or her Q individually, but the way they can interact.

That, naturally, returns to my original point: when balancing a champion in response to a certain issue, it is perhaps best to remedy the actual problem instead of reducing irrelevant stats.

tl;dr for real this time: The changes that made it more difficult to chain an E hit into free damage are good. The straight base damage reduction on the E was not, especially because it was a reduction of the base damage, which will be more detrimental towards a Lulu building for support than a Lulu who is going to be stacking AP. It really shouldn't be this hard to parse my damn posts instead of making assumptions, especially when I've taken pains to be as clear as possible.

Balance changes which remedy the issues they are intended to address = good
Balance changes which do not remedy the issues they are intended to address as well as they could = bad, or at least a little bit lazy


I'm not accusing Riot employees of being incompetent or part of some fucking sinister conspiracy, so I'd kindly request that certain hypocrites stop putting words in my mouth. I'm suggesting that just maybe a portion of this part of this patch might not be as good as it could be, but of course people become omniscient when they're hired by game developers so that can't be true.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on April 04, 2014, 12:09:03 am
(flaming removed)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Arcvasti on April 04, 2014, 12:40:48 am


Actually, there's a pretty apt comparison which was introduced just recently: Vel'Koz has a Q which is, statistically speaking, nearly identical to Lulu's Q: Glitterlance has very slightly higher base damage and 0.1 less AP scaling, Plasma Fission has 125 more range, both have the same cooldown and slow duration, Plasma Fission has slightly lower mana costs, and both have a way to hit enemies who are hugging their minions. I've not really seen much in the way of complaints about Plasma Fission, which in turn leads me back to the conclusion that the real issue at hand with Lulu is not her E or her Q individually, but the way they can interact.

I think the difference is that Vel'Koz's Q doesn't go through minions and can only hit 3 enemies at once. Plus I'm pretty sure Lulu's Q fires fast and has a wider area because of the second bolt. Its also pretty hard to angle Plasma Fission to hit correctly through minions unless you rush Catalyst the Protractor or something. I'd say a better analogy would be Urgot and the way his Q and E interact. You hit your E and then you have free damage from your Q. Except  on Lulu, the E can't miss and is more short-ranged and Lulu's Q is a potentially dodge able skill-shot. I'd say reducing her E's damage was more of an incidental trimming of power. Lulu was and still is a very strong support. Her stats were in need of nerfing anyways. Its never a good sign when I can build full support tank and still beat their Yi/Trynd in a 1v1 most of the time. They've already been aiming her E towards being a defensive ability or an offensive one, rather then being an offensive ability with the potential to be used as a last-resort shield. I believe they already reduced its ratio by 0.1 in a previous patch[Probably in late Season 3]. I think they might be trying to add gameplay by making the shield and defense portion more relevant and thus making shielding allies a more viable option in a teamfight/skirmish. I don't think this E damage nerf is that much of a problem and it might open up a couple new options with regards to her E's usage as defense/utility vs damage. If it becomes a horrible issue and ruins Lulu, Riot will give her compensation buffs. If for no other reason then if they over-nerf my Lulu to hell, I'll walk over and start feeding them their spines.



EDIT:

There's a point when a discussion ceases to be a discussion and becomes a debate. There's a point where a debate ceases to be a debate and becomes an argument. There's a point where an argument ceases to be an argument and becomes stupidity. We're so far past the last it isn't funny. You're wrong, whether or not you choose to accept it.
Frostshotgg, please be civil. Mr. Flyingdice here has made many good points about the subject he is discussing. I'm sure that prior to that statement you just made, you have also made good points. In any case, I'm pretty sure that the Lulu E base damage nerfs have been killed to death. Perhaps we should seek a less emotionally charged topic related to this game? The URF mode is still out, there are rune changes, there are Gragas changes. Plenty of food for discussion and debate. I do agree that this debate/argument/brouhaha about 80 less points of damage on one ability has rather overstepped its bounds. I'm done with this thread for the night.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on April 04, 2014, 05:15:01 am
Actually, there's a pretty apt comparison which was introduced just recently: Vel'Koz has a Q which is, statistically speaking, nearly identical to Lulu's Q: Glitterlance has very slightly higher base damage and 0.1 less AP scaling, Plasma Fission has 125 more range, both have the same cooldown and slow duration, Plasma Fission has slightly lower mana costs, and both have a way to hit enemies who are hugging their minions. I've not really seen much in the way of complaints about Plasma Fission, which in turn leads me back to the conclusion that the real issue at hand with Lulu is not her E or her Q individually, but the way they can interact.

I don't really care about the argument anymore but trying to compare Vel'Koz's Q with Lulu's is super silly. Hugging minions protects you perfectly fine from Vel'Koz Q, doesn't protect you from his W though. Hugging minions only works against Lulu if she doesn't E the minion your hugging and then Q you via that. I don't think Lulu is less deadly in lane with the change because her shield is pretty damn strong, it does mean it's harder for her to nuke down enemies but she was never about nuking down enemies and always about strong harass.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: DemonOfWrath on April 04, 2014, 05:26:11 am
This may just be me being confused here but how does hugging minions protect you from glitterlance (or rather, from Lulu) in any way? It simply does full damage to everything it hits in a line.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Baneling on April 04, 2014, 07:49:50 am
As I recall, each projectile of Glitterlance only actually damages one thing, but the projectile keeps going.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Kansa on April 04, 2014, 07:50:37 am
It damages everything it hits
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: DemonOfWrath on April 04, 2014, 08:40:10 am
It's definitely everything it hits, except a hit from the second shot does no damage. Like, I've played so much Lulu that people saying the minions protect you from her is really confusing. Practically half my Lulu laning (support btw) is just trying to get glitterlances in without hitting minions just so I don't steal CS while poking.

Actually one thing I want to say is reducing the base damage on her E basically doesn't hurt support Lulu much. Rank 1 is the same so the change just drops your damage by like 20 at level 8, 40 at 10 but after early levels (or rather, once your ADC gets a BF sword or something) the shield is far far better anyways than a bit of extra damage (that's reduced by MR) as it keeps the people who actually kill things alive longer.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 04, 2014, 09:00:57 am
I'm sort of confused about that--I was saying that both Glitterlance and Plasma Fission are good in part because you can't avoid them by hugging minions. Anyone who argues that you can against a Vel'Koz hasn't played him (or played against him) enough, because a big part of the beauty of Plasma Fission is that if you're good at working angles you can hit the enemy laner regardless of where they are. If they're literally somehow surrounded on all sides by minions, then you get a free E + W combo instead of Q poke.

Again, maybe it's just me, but Vel'Koz's Q is absurdly easy to land, and once you have your Chalice you can pretty much fire it every time it's off CD without worrying about mana costs. If you're just firing Q straight at enemies, yer doin' it wrong.  :P

As for the whole debate about Lulu--yeah, I'm done. The really funny part, though, is that I neither own her nor really enjoy playing her much. But yes, now that I've made my points clear enough that I can't be strawmanned, I suppose the fun is gone.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Toady One on April 04, 2014, 11:40:36 pm
I'd appreciate it if this thread cooled down a bit.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sinistar on April 05, 2014, 02:47:54 am
Sooooooo...what do you gals/guys think about Twitch rework?

Personally, I'm gonna miss the fat, stinky bastard. This new "crazy-badass-comical" wannabe just doesn't do it for me.

still better than Trundle rework though
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on April 05, 2014, 03:29:25 am
I really hated Twitch's rework, it really killed his ability to jungle. Not to mention his damage got severely - Oh. You meant his visual thing. I kinda like it, League could use more comical characters and fewer "im bein super serial guise why wont anybody take me seriously" dudes.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sinistar on April 05, 2014, 03:43:28 am
Yeah, I should have said I mean his visual rework.

I agree, more comical is good, more wannabe badass is bad.

I just have this issue with Riot that lately their "comical" is just "hey-look-at-me-i'm-funny" trying to hard type of comical...but that's just me being humorless, nagging old man.  :P

Let's see how the New Plague Rat turns out.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on April 05, 2014, 03:51:40 am
So, speaking of reworks, any thoughts on Rengar?

Sure you can't just double Q carries and towers anymore but he's still pretty scary. His E is kinda sucky now, since it's far too easy to just hide behind minions to dodge it, but I guess it's better for those jungle chases. Also the new bonetooth necklace is pretty awesome as a trinket, it might not be as powerful as before, but hey, it's not taking up any space whatsoever :D

Also, since I jiugled him I took Wriggle, whcih I usually sell after a while because the stats don't become as useful and keeping it for that one ward is not usually worth it imho. But now, after it upgrades, holy shit, it not only becomes a nice source of magic damage, but the range on the ward placement is freaking insane, you can easily ward the bush behind baron, while standing next to him :O
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: ejseto on April 05, 2014, 11:07:39 am

In other words, nerfing E damage just reduces the risk for people all-inning a Lulu, rather than reducing the overpowered elements of her kit.


Here's the thing: they want champions to be overpowered in some ways. This creates differentiation/specialization among champions. What they don't want is champions that lack any counterplay. The problem with Lulu isn't that she has amazing harass. It's that she has amazing harass AND amazing survivability. How do you beat champions with amazing harass? Let's use top-lane Teemo as an example. Since the top-lane meta is filled with bruisers and tanks, Teemo naturally does well top. How do you beat a Teemo? You all-in him OVER AND OVER. You call for ganks. Or you simply survive until your team can beat his team in a team-fight because he offers nothing to a team-fight unless he already has shrooms strategically placed. Nerfing Lulu's ability to win an all-in (which is an indirect nerf to her survivability, and also makes the player less likely to take risks to harass) might not seem like a relevant nerf, but that's only if you believe that the nerfs should always be targeted at strengths. Nerfing Lulu's damage might just be the Kryptonite/Achilles' Heel she needs to be balanced AND interesting. After all, if they nerfed Superman's strength instead of giving him Kryptonite, he'd just be a dork in glasses.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 05, 2014, 11:31:20 am
I'm in general agreement re: Twitch: the visual upgrade is nice, and I am sort of hesitant about the mechanical changes.

Re: Rengar: This is secondhand, but I've watched some play with new Rengar, and the E does have its upsides: longer range and damage that's actually pretty darned good. In other words, it's decent poke now, at least against someone that doesn't just stack tank items. The Q still serves as an AA reset for killing towers, which I suppose is nice, but can also drain his ferocity, which... isn't. Ofc. the bonetooth necklace is awesome now, considering that it's absolutely no risk for slightly less reward. I actually think that the changes to his ult might end up being good; you need your max bonetooth stacks for it to be anything like what it was before, but from the get-go it seems like a much better tool for escaping after making a kill, and once you get those stacks it's a great gapcloser as well.

Oh, and Jopax, did you happen to get a read on how much each kill/assist/big monster boosts the Flare's damage by? I'm curious to know how viable it is as a replacement for the Lizard Elder for aggressive junglers. I mean, obviously it's more lategame oriented given the stacking nature of it, but it also apparently pre-stacks while you're still on machete and Madreds.

-snip-
-snip-
I'd appreciate it if this thread cooled down a bit.

We're done with that discussion, mate.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: ejseto on April 05, 2014, 11:51:33 am
We're done with that discussion, mate.

What, because you can't manage to have a civil discussion? If you don't want to respond to it, you don't have to, but I don't see how anything I said was inflammatory or preventing the discussion from "cooling down." I'm sure you not the only one who wonders why nerfs seem targeted at champion aspects that don't seem to need nerfs.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on April 05, 2014, 12:30:18 pm
Don't think his Q procs towers now, which is rather sucky, but eh, you can always Q the minion next to it for the damage and AS boost.

Also the damage boost seems to be 3 magic damage per large monster kill or champion kill/assist, it starts off at 100 bonus damage per hit for monsters and a third of that for champs. So I think it's not too far off the LE item, but it has the added bonus of healing you on hit, which also increases with each kill/assist and monster kill.

Honestly, I find it more useful than the LE for the active only, having such stupid range on ward placement is incredibly useful trought the entire game, regardless of the other stats it might give.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: sebcool on April 05, 2014, 01:24:05 pm
We're done with that discussion, mate.

What, because you can't manage to have a civil discussion? If you don't want to respond to it, you don't have to, but I don't see how anything I said was inflammatory or preventing the discussion from "cooling down." I'm sure you not the only one who wonders why nerfs seem targeted at champion aspects that don't seem to need nerfs.

It's not that it's inflammatory, it's actually a pretty valid argument. It might encourage people to keep arguing about it, though, and we really want this argument to stop, before it descends into a flamewar and thread-lock.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Arcvasti on April 05, 2014, 02:02:09 pm
We're done with that discussion, mate.

What, because you can't manage to have a civil discussion? If you don't want to respond to it, you don't have to, but I don't see how anything I said was inflammatory or preventing the discussion from "cooling down." I'm sure you not the only one who wonders why nerfs seem targeted at champion aspects that don't seem to need nerfs.

It's not that it's inflammatory, it's actually a pretty valid argument. It might encourage people to keep arguing about it, though, and we really want this argument to stop, before it descends into a flamewar and thread-lock.

^
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on April 05, 2014, 02:57:20 pm
Feral Flare is really, really neat. Let's look at the gold efficiency real quick.
Quote from: Raw Stats
15 AD is worth 517 Gold (1 AD is worth 34.4g)
35% AS is worth 1050 gold (1% AS is worth 30g)
1567/1650 = 95% efficient
So on raw stats, it's just barely not worth the gold you pay for it, but let's look at that delicious, passive.
Quote
33 magic damage against champions ~ 33 AD = 1137g
2704/1650 = 164% efficient
Note: I didn't include the heal on hit, because while just as, if not more valuable than the actual damage, there's not exactly a gold value on that shit.
Quote
1 stealth ward for 3 minutes = 75g / 3min = 25g/min
Assuming 1 camp/min = 1 ad/min = 34 g/min
3.58% additional efficiency/min

As compared with Aegis of the Legion, (for all intents and purposes, the most gold efficient item in the game at 263%) Feral Flare becomes more efficient at 27.8 minutes after having it, which is not at all unbelievable.
 
Note: Some of my math got messed with because the wiki thinks gold efficiency is measured from the least efficient form of the base stat, not the most, so my numbers on Aegis of the Legion might be off because I can't be assed to go through and check every single item by hand to see what the gold efficiency is.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Arcvasti on April 05, 2014, 03:46:44 pm
The real question is, is it SLOT efficient? Sure the passive magic damage and super long ranged wards are neat, but does it give you more value then another item you could have in its place? If not, then I think that's enough of a disadvantage to balance its cheap stats out. My mildly uninformed 2 gold pieces on the matter.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on April 05, 2014, 04:27:18 pm
If you have an auto-attack dependant jungler (trynd/xin/rengar/udyr) then I think Feral Flare is pretty awesome, The Feral Flare bonus damage stacks don't stack before you get the item but the upgrading from Wriggles to Feral Flare of killing 25 monsters does stack before you even buy Wriggles so you don't need to rush it, however because Feral Flare's emphasis on jungling with bonus gold and more damage after killing large monsters then it's probably better just to rush Wriggles to get the stacks up ASAP.

It makes some late game junglers very very scary, Udyr with 100 stacks of Feral Flare will be getting 110 health per auto-attack and be dealing 133 magic damage per auto attack so much better then a stacked bloodthirster, and afaik there isn't a cap on stacks, so team turtle comp can go crazy late game.

Honestly the item looks so good that I would be tempted to go twitch jungle with it, maybe on some normals I will. I will definitely be doing some Sion jungling with it though so beware ranked (friendlies and enemies).
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on April 05, 2014, 04:30:07 pm
Well, since it's a jungle item, it's competing with the jungle items, so Elder golem, Elder lizard and Elder wraith. Now, EW is not in direct competition since it's geared for AP junglers and Wriggle is mainly for guys who autoattack, so directly against EL and to a lesser extent EG since I consider that situational on most junglers I play and go for EL whenever I can.

EL offers more stats and offers most of them upfront so it's better for early game, but wriggle evens out in the lategame in stats but has the ward on top of it all. So I'd say it's a better pick for certain champs, especially if the mana regen is wasted on you and you do more autoattacking than poking.

But the bottom line is that it depends on the team, the champ and the situation. Which wasn't the case before since Wriggle was a downright worse choice for the most part and didn't really get taken from what I've seen. Now it's competitive and that's a pretty good thing.

E: And a wild ninja appears

E.2 :

Also you only gain stacks from large monsters, not small ones, otherwise it would snowball way too easily.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 05, 2014, 05:04:14 pm
I can see it being very, very good for AA-based junglers because that health gain on hit isn't lifesteal, which means that it isn't affected by anything. You hit something, you get X amount of health, period. With enough stacks it should outperform any lifesteal item in the game, at least in terms of health gained. The biggest issue with the Flare as a whole is that in order for it to become effective, your jungler is going to be spending a lot of the early game farming. In NA/EU meta (at least; IIRC Korean meta is different) right now, the high-impact junglers are the norm right now, so you could run into trouble if you're playing against someone who can successfully gank early.

We're done with that discussion, mate.

What, because you can't manage to have a civil discussion? If you don't want to respond to it, you don't have to, but I don't see how anything I said was inflammatory or preventing the discussion from "cooling down." I'm sure you not the only one who wonders why nerfs seem targeted at champion aspects that don't seem to need nerfs.

Guy. When Toady tells us to stop a discussion, that's the end of it. I'm not going to respond about this any more. I might not agree that it was getting that bad, but someone was mad enough about it to report it, so that's that.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Cthulufaic on April 05, 2014, 05:26:16 pm
I can see it being very, very good for AA-based junglers because that health gain on hit isn't lifesteal, which means that it isn't affected by anything. You hit something, you get X amount of health, period. With enough stacks it should outperform any lifesteal item in the game, at least in terms of health gained.
So would it be good for a jungle Kayle?  I tried to jungle Kayle last patch and it actually didn't turn out that bad.  Her E is the main thing I'm asking about though, considering it just gives her a ranged autoattack with AoE.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 05, 2014, 05:38:35 pm
I can see it being very, very good for AA-based junglers because that health gain on hit isn't lifesteal, which means that it isn't affected by anything. You hit something, you get X amount of health, period. With enough stacks it should outperform any lifesteal item in the game, at least in terms of health gained.
So would it be good for a jungle Kayle?  I tried to jungle Kayle last patch and it actually didn't turn out that bad.  Her E is the main thing I'm asking about though, considering it just gives her a ranged autoattack with AoE.
I haven't tested it with Kayle, but I could see it working; Kayle needs Lizard Elder much less than other damage-oriented junglers because she's already quite good at chasing and sticking, and the Q nerf means that more of her damage is going to come from E + AAs anyways. There's a good deal of synergy with her E in Flare. I'm actually sort of interested now in trying a Kayle build like that.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Cthulufaic on April 05, 2014, 05:42:46 pm
I can see it being very, very good for AA-based junglers because that health gain on hit isn't lifesteal, which means that it isn't affected by anything. You hit something, you get X amount of health, period. With enough stacks it should outperform any lifesteal item in the game, at least in terms of health gained.
So would it be good for a jungle Kayle?  I tried to jungle Kayle last patch and it actually didn't turn out that bad.  Her E is the main thing I'm asking about though, considering it just gives her a ranged autoattack with AoE.
I haven't tested it with Kayle, but I could see it working; Kayle needs Lizard Elder much less than other damage-oriented junglers because she's already quite good at chasing and sticking, and the Q nerf means that more of her damage is going to come from E + AAs anyways. There's a good deal of synergy with her E in Flare. I'm actually sort of interested now in trying a Kayle build like that.
Yeah, I usually get that after building Sheen for my Nashor's.  I do have a thought though, since Kayle is a melee champion, does Hydra's work while she has her E up?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: The Scout on April 05, 2014, 06:22:08 pm
I can see it being very, very good for AA-based junglers because that health gain on hit isn't lifesteal, which means that it isn't affected by anything. You hit something, you get X amount of health, period. With enough stacks it should outperform any lifesteal item in the game, at least in terms of health gained.
So would it be good for a jungle Kayle?  I tried to jungle Kayle last patch and it actually didn't turn out that bad.  Her E is the main thing I'm asking about though, considering it just gives her a ranged autoattack with AoE.
I haven't tested it with Kayle, but I could see it working; Kayle needs Lizard Elder much less than other damage-oriented junglers because she's already quite good at chasing and sticking, and the Q nerf means that more of her damage is going to come from E + AAs anyways. There's a good deal of synergy with her E in Flare. I'm actually sort of interested now in trying a Kayle build like that.
Yeah, I usually get that after building Sheen for my Nashor's.  I do have a thought though, since Kayle is a melee champion, does Hydra's work while she has her E up?
I'm going to say no, because Hydra doesn't work on Jayce when he turns ranged. Though I doubt Hurricane works with her E either.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on April 05, 2014, 06:37:44 pm
For kayle Runaan's Hurricane does work when she has E and Ravenous Hydra does work when E is not on. I dunno if I would want Feral Flare on Kayle though, she does do a lot of auto-attacks but most of her power comes from the splash and she does use a lot of mana so I would probably go for Spectral Wraith on jungle Kayle.

The health you get on hit from the item though is great, lifesteal only works on damage dealt after armour reduction but Doran's and Feral Flare give fixed health on auto-attack. Makes Xin have super sustain but Udyr is even stupider, I think Riot might nerf it down a little bit especially as it's an absolute monster for taking down dragon and baron.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 05, 2014, 06:52:22 pm
Uh... You do realize that the splash damage is less than the direct damage, right? Direct is AD + 20/30/40/50/60 + 40%AP, splash is 20/30/40/50/60 + 40%AP + 20/25/30/35/40% AD. The splash is only relevant for waveclear and teamfighting, and even then the Flare would still give you a big boost to your single-target damage alongside the damage, and the healing is pretty darned good. My point is that if you're playing Kayle in the jungle, the Flare is going to be better than Lizard Elder flat out, and probably better than Spectral Wraith as well.

A max-stack Spectral Wraith adds 20 magic damage to your E-empowered autoattacks (or 32 damage with max stacks , plus an additional 9.6 damage if you have a deathcap). A Flare gives you 15 + 33 mixed damage on E-empowered AAs with no stacks and has no cap on stacks, and the AD scales better for the Q than AP would. Additionally, the other stats are important: Wraith gives you 10% CDR, but Flare gives you 35% AS. The Flare is practically built for Kayle, it gives her a ton of things she loves: AS, AD, on-hit damage, on-hit healing. For a jungler, the gold gain is also better because it isn't capped like Conservation is, and the long-range ward is icing.

I don't think that there are many champions that would do better with Flare than Wraith or Lizard, but Kayle is one of them. Maybe back when the Q was a more important part of your single-target damage I would have seen it differently, but as it is, for jungle Kayle, Flare looks very nice.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on April 05, 2014, 08:46:20 pm
Fair enough I don't really go jungle Kayle, my thinking is that she is pretty mana hungry and Feral Flame doesn't help get mana so although it's nice for later game if I was up against a Kayle who I see going for Feral Flame I would be counter-jungling a bit to try and catch Kayle without mana.

That being said I think as a jungler going heavy AP works better on Kayle then AS because although AS is nice for clearing camps when going for ganks I would prefer to have the nice heal and MS of W to get better positioning then trying to do more damage with E but I much prefer going Xin jungle instead anyway. This item is really strong on Trynd jungle as well, Feral Flare + Randuin's gives so much hurt to enemy.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 05, 2014, 09:14:57 pm
Yeah, jungle Kayle isn't my own thing either, but the Flare looks good enough that I might try it out. I can see it working on Yi, maybe, but I already have a build I like for him and he's a risky pick to begin with. :/
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: frostshotgg on April 06, 2014, 12:22:11 am
The real question is, is it SLOT efficient? Sure the passive magic damage and super long ranged wards are neat, but does it give you more value then another item you could have in its place? If not, then I think that's enough of a disadvantage to balance its cheap stats out. My mildly uninformed 2 gold pieces on the matter.
Given that it's 1650 for what is functionally 48 AD and actively rewards you for farming, what with the +30% gold and giving 1 AD for every large monster, kill, or assist, absolutely. After you have some time, just going off the break even point with Aegis, it's worth 4340 gold. By far the most gold in an AD item in the game, narrowly beating out a fully stacked Bloodthirster. And that's without counting the value of the healing, which is insane come lategame.
It makes some late game junglers very very scary, Udyr with 100 stacks of Feral Flare will be getting 110 health per auto-attack and be dealing 133 magic damage per auto attack so much better then a stacked bloodthirster, and afaik there isn't a cap on stacks, so team turtle comp can go crazy late game.
100 stacks isn't going to happen ever. Last game I farmed insanely hard for the entire game as well as got fed as hell and it was still only around 50 stacks.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: SalmonGod on April 06, 2014, 12:50:29 am
So my favorite in URF mode so far.... Evelynn.  Oh god.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 06, 2014, 01:11:14 am
I really wish it'd stick around longer, if only because the meta is so radically different.

In spite of all the fun I have with Poppy and Hecarim, I've finally settled on Akali. It's like her normal play turned up to 11; pre-6 is an absolute nightmare even if you're laning with a bully to help you stay alive, but after that you can blow up anyone. It got to the point where I turned on the camera lock because I kept losing myself off the side of the screen and my thumb was busy spamming the Gunblade active. Though the most terrifying thing I've seen so far is a Fizz player who had good mechanics; there was one point in that game where he aced our entire team in a 1v5 without taking any damage.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Arcvasti on April 06, 2014, 12:25:41 pm
Best URF champs[IMHO]:

Soraka is really neat in URF. I remember I tanked about ~10 Nid-javs in a 1v1 in my first URF game. I was stacking MR and had a spirit visage and had a 4 second heal. Poor Nidalee couldn't even scratch me. I eventually killed her by spamming starcall while she speared at me to no effect.

Galio would probably work really well, since most champions that work super well with URF are AP. Plus he benefits a lot from 80% CDR. Haven't tried him[Don't own him], but he sounds OP in theory.

Lulu in URF is god-like. Huge shield, incredibly low-cooldown E's and Q's and an ult thats always up so you can't die. Her only disadvantage, is that you feel guilty afterwards for ruining 5 other peoples games.

Urgot is decently fun in that mode. Permanant self-shield, half-second CD Qs are really good. QQQQQQQQ and then you have slain an enemy. Unless they're Lulu or Fizz. In which case you're screwed.

Sona isn't that much fun, but she's really overpowered. It honestly feels like your entire kit is completely useless in anything other then laning phase[For URF games that still have that]. Healing 90 health each second with your W is nice to counter Nid-javs, but is pretty pathetic in teamfights.

Fizz is absurd in URF. I once saw a Fizz trollpole all the way from their spawn pool back to ours being chased by the whole enemy team without taking any damage. And they had Lux, The Almighty Donger and Nidalee. It was more like a bullet hell then a MOBA, but he just E'd through all of it without a care in the world.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Frumple on April 06, 2014, 01:08:14 pm
Bullet hell AoS sounds like it would be a thing of splendor and awe, if taking a minor miracle to actually get functioning decently.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on April 06, 2014, 01:25:16 pm
You're also forgetting Ez, the ultimate spammy bastard. Ult every ten or so seconds, free flash every second, Q on a .2 second CD if it hits and the W on about two or so seconds. Incredibly crazy and nearly impossible to catch.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Arcvasti on April 06, 2014, 01:35:12 pm
Bullet hell AoS sounds like it would be a thing of splendor and awe, if taking a minor miracle to actually get functioning decently.
You're also forgetting Ez, the ultimate spammy bastard. Ult every ten or so seconds, free flash every second, Q on a .2 second CD if it hits and the W on about two or so seconds. Incredibly crazy and nearly impossible to catch.

No possible way to achieve the first by using the second... None at all.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Jopax on April 06, 2014, 01:37:42 pm
Also, the only person that can reliably catch Ez is Riven, with her infinite dashes of infinite dashing and constant shields and constant stuns and yeah.

Fuck Riven.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 06, 2014, 01:40:24 pm
Akali. I love seeing things like Ez get picked when I play her because you can just jump them from the fog and delete them before they respond. Ez in particular isn't good at escaping from her, because you can pretty much match an ult to every one of his Es and he has nothing to lock you up.

The thing about Ez, Donger, Brand, Nidalee etc. is that they're one-sided upgrades. They get absurd spam, but anyone who can catch them will slaughter them. That's why I loved Hecarim so much, you can literally just run up on people while facerolling and they can't do anything about it, nothing except maybe a Lulu or a Nidalee can outrun you, and then only if they see you coming.

Also, Nasus makes for a viable tank. I'm averaging 500-600 Q stacks in 20-30 minute games, and the only thing that has given me any trouble was a Yi, because you can't Q what you can't hit.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Baneling on April 06, 2014, 01:46:32 pm
Yyyyeah, Nasus tends to get absurdly snowbally.

It's kind of not fun playing against him, when a stray Q touches you, you implode and he gets fully healed. :/
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: SalmonGod on April 06, 2014, 02:15:39 pm
I played nothing but Evelynn lastnight, and dominated two different Ezreals and Akalis.

Hextech + Rylais + Boots of Swiftness + constant W mashing + a flash for almost every encounter = catch anybody.  It helps that you don't have to actually catch up to melee range.  Just have to stay close enough to tear them apart with your obnoxious Q spam (3/second).  I went 30-something/3 one game in less than 20 minutes.

The only person I found I couldn't catch or escape was Fizz.  He was infuriating to play against.  Never targetable and more mobility than anybody.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 06, 2014, 05:10:03 pm
I probably said it before, but it's worth repeating. I had the misfortune of playing against someone who had good Fizz mechanics, and he 1v5ed our entire team without taking damage.

On an unrelated note, I'm laughing so hard because of something I decided to try: running DFG on Nidalee and playing primarily in catform instead of just chucking spears. DFG + W + E literally deletes squishies in less than a second. xD
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Chaoswizkid on April 08, 2014, 06:34:51 am
Just experienced and reported this bug: in the ban selection process, some champs are greyed out for seemingly no reason, preventing bans. This however has no effect on either team being able to pick them, except for you if you own the champion.

Seems to just be for this patch, and I've only seen it in URF, but I've only played in URF so I don't know if other modes are affected.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on April 08, 2014, 06:49:12 am
Which champions?
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on April 10, 2014, 08:02:43 am
I swear, EVERY SINGLE GODDAM PROMO MATCH -_-

It doesn't matter if I'm on a 4 win win streak before I enter series, I always manage to meet at least 3 of the worst players ever (say, a Warwick that ganked a total of 0 times in 30 minutes and ended up 0/1/3, quoth him "you need to cs more to gain elo" <as gold 5 to silver 1>), and lose every single match. The problem is that my MMR keeps rising and I'm now playing vs a mix of Gold 5 to 3. It's just going to get harder to win 3 in a row because theoretically the matchmaking system pits me for a 50% win rate.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Sharp on April 10, 2014, 09:05:47 am
well if your MMR is rising then the games you win will get you more points when you win compared to when you lose so statistically you should improve as odds are that the enemy will have the horrible team-mate(s) just as often as you do.

Does always end up being stuff like http://www.youtube.com/watch?v=-UXRpB03azw
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Skyrunner on April 10, 2014, 09:20:32 am
I already have a +24/-11 LP gain
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Chaoswizkid on April 10, 2014, 10:44:30 am
Which champions?

Late reply is late, but it was the ones that were removed most recently, like Hecarim, Skarner, Kayle, Soraka and I forget who else.
They just were not removed properly in the client at that time was all.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: sebcool on April 11, 2014, 01:56:39 pm
They've just added a level requirement to Team Builder. Now you have to be level 25 to use it.

*sigh* Guess I'll just wait for them to change it again. Playing without it is kinda painful.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Flying Dice on April 11, 2014, 01:58:13 pm
It shouldn't take you that long to get there, and if nothing else you can practice mechanics in ARAM.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: sebcool on April 11, 2014, 02:03:40 pm
I actually forgot about ARAM, guess I'll play that instead :)
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Arcvasti on April 11, 2014, 05:03:19 pm
I actually forgot about ARAM, guess I'll play that instead :)
[Quietly]Dominion is neat too...
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Chaoswizkid on April 12, 2014, 12:06:24 pm
Got my second ever penta, was in URF with LeBlanc of all champions (uncommon for Pentas considering mostly single-damage spells, usually has to dart in and out and then back to base to heal). It was really only a penta due to a lost teamfight on our end, most of the enemy getting super low due to our Teemo's shrooms, them staying alive with Zhonyas long enough for the poison to wear off so I could get to them.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Putnam on April 13, 2014, 01:56:11 am
Kayle

Is that how you spell that? I keep thinking it's "Kael" (mostly due to this guy (http://www.playdota.com/heroes/invoker)) whenever my brother mentions her...

So now I'm set straight on that. I'm going to regret having posted in here within the next two weeks, lemme tell you.
Title: Re: League of Legends - Patch 3.14 - Preseason
Post by: Bilbo991 on April 13, 2014, 10:39:58 am
My favorite champ in URF mode is yi. After the laning phase you just splitpush for days with the ghost - tele combo. With the build I was using he'd max out at something around 1300 ms with all the active items. Just ward in their base and tele to it every time you're up, gg.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 13, 2014, 11:48:13 am
Mine was Hecarim, but now I have to settle for Eve.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sharp on April 14, 2014, 08:30:03 am
Feral Flare is ridiculous, and I'm saying this as a Xin player who makes great use of Feral Flare.

The problem with Feral Flare is like the problem facing a good Eve in that it really needs team work to counter it, apart from you don't need to be a good jungler to make use of Feral Flare. When facing a Feral Flare jungler you really need to counter their jungle hard, Wriggles isn't a great item for doing ganks unlike the 3 spirits but it's a very nice jungle item and helps jungler do quick clears and can also spend some time doing some ganking, however once Feral Flare comes it's great for jungling and great against opponents.

The damage increase you get for kills/assists/large monsters isn't a big factor although it's nice although once you get 25 stacks your AD for auto attacks is essentially 15 (base Feral Flare ad bonus) + 33 (base Feral Flare magic damage) + 25 (1 ad per stack vs champs) = 73, a huge amount for an item that only costs 1650g, and this is before the healing, 25 stack feral flare will heal 35 health per auto-attack regardless of how much damage is dealt unlike lifesteal, and then for the icing on the cake you get 30% bonus gold from monsters. All a jungler needs is feral flare and beserkers greaves and then the 4 other items can just be all tank items depending on enemy team, I like Locket + Spirit Visage + Thornmail + Banshee's. You end up being a huge tank who is very hard to kill and does a fair amount of damage and once you have 25 stacks you can solo baron.

Riot need to nerf the item quick, it's way too powerful for an item that costs 1650g, maybe reduce stacks on death or something.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on April 14, 2014, 04:37:48 pm
No, Flare is fine. It's players that can't understand the concept of "Invade the jungler who wants to farm their camps in peace for 40 minutes" that's the problem.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on April 14, 2014, 05:02:17 pm
Personally, I don't have a problem with junglers being able to deal damage. Although it may cause me some personal inconvenience, its good to see carry-style junglers being more influential in the game. Plus it can be countered pretty easily if you recruit the bot lane to 3V1 the other jungler at his red.[<--That was the best I've ever done as Udyr Jungle right there]
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sharp on April 14, 2014, 05:05:42 pm
That is a problem though, invading the enemy jungle is a team effort (unless your lee sin).

Anyway in all of my last games I have only lost when enemy jungler has feral flare and my jungler doesn't or both junglers have feral flare, the games where I have been jungling and had feral flare I have won apart from 2 times and both times enemy jungler had feral flare (and got more fed then me :( )
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on April 14, 2014, 05:57:04 pm
That is a problem though, invading the enemy jungle is a team effort (unless your lee sin).
Patently false. Champions that want to sit in their jungle farming 25 camps required to become relevant all make a nasty investment. Anybody who spends their gold on actual combat stats has free reign.

I'm actually quite pleased with feral flare. It makes farmer junglers relevant again, which by extension makes control junglers relevant again. I suspect soon Nunu's reign of terror shall begin again. It all reminds me of the season 1 jungler golden age.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 14, 2014, 06:07:36 pm
That is a problem though, invading the enemy jungle is a team effort (unless your lee sin).
Patently false. Champions that want to sit in their jungle farming 25 camps required to become relevant all make a nasty investment. Anybody who spends their gold on actual combat stats has free reign.

I'm actually quite pleased with feral flare. It makes farmer junglers relevant again, which by extension makes control junglers relevant again. I suspect soon Nunu's reign of terror shall begin again. It all reminds me of the season 1 jungler golden age.

This is a good summary of my own thoughts on the Flare. You can't just sit it in a void and say, "Gee, this sure is a good item," you have to think of the opportunity cost involved in building it.

Normally AD junglers would build Elder Lizard (or Golem if they were going full tank), and EL is really, really good for ganking junglers. When you build it, you're making a clear statement of intent; you're going to be ganking heavily, trying to have a presence, and trying to snowball your lane. Building towards Feral Flare is a statement similar to that, but in the opposite direction. The moment you have Madred's, you've shown (both to yourself and to the enemy team) that you intend to sit in jungle and farm for the first twenty or thirty minutes, at least.

FF is balanced for the same reason that nobody ever bought Wriggles in S3: If one jungler goes EL and the other goes FF, the match is essentially going to be 5v4 for much of the early and mid-game. If a FF jungler leaves jungle to gank, they're falling behind. If they get counterjungled, they're falling behind. If they do anything but farm, they're falling behind. And if the enemy jungler tips the game against them before they leave the jungle with a bunch of fat items, it doesn't matter how many stacks they have unless they can carry alone.

But yes, I'm highly pleased with the Flare myself, both because farming junglers will be a thing again, and because it feels like a good risk-vs-reward sort of counter to the current high-impact early game junglers like Lee and Panth.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sharp on April 14, 2014, 06:29:13 pm
Wriggles wasn't used because they nerfed it out of use when they removed the lifesteal from it. There was no point getting a wriggles because for the stats you got the healing from monsters and damage dealt wasn't worth it.

Also farming 25 large monsters doesn't take that long.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on April 14, 2014, 06:35:27 pm
It wasn't used because of a double whammy of the stats on it sucked balls (Attack speed and armor? seriously?) and because it was a dead end item. You had to kill well over a hundred jungle creeps just to get it to pay for itself, because you couldn't keep it like other jungle items because the stats were so irrelevant.

Farming 25 large monsters takes long enough to allow the enemy jungler time to set the tempo of the game and get pretty fed.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 14, 2014, 07:40:37 pm
That. Most of the in-meta junglers will start ganking at around 3:30-4:00. From what I've seen and heard, Flare usually takes a bit longer to get than a complete spiritstone item. That's more than enough time for an early-power jungler to snowball a lane or two. To boot, once you've got FF... you're still not as effective as the Lizard Elder jungler, because the stats are directed more for dueling and teamfighting than ganking, and you still need to be farming those stacks to make it more effective. Even if you jump out of jungle as soon as you've got FF, against any decent jungler you'll be trying to gank for losing lanes against an enemy jungler who can gank and countergank more effectively to you.

Buying it is essentially a calculated gamble that the enemy jungler sucks/your team is good enough to survive the lane phase without ganks. :|


ALSO:
Quote
Ultra Rapid Fire will come back in one form or another

YUS
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Person on April 14, 2014, 09:38:58 pm
I've been running swain in urf. It turns out that his ult has an escalating mana cost for a reason normally. (Insert always heal never die jokes here.) Pre-6 is harsh though. Gotta build more tank items than usual though I find.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on April 14, 2014, 09:42:06 pm
There's a reason you should always take ignite against Swain, even when he's restricted by mana. He absolutely will not die without reduced healing.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Person on April 14, 2014, 09:49:21 pm
Thing is, no one in any of the games I've ever played has taken ignite, other than one person on my team once. Everyone else seems to have teleport as mandatory, and then maybe flash/ghost/barrier as their other spell. Ignite is everywhere in my normals though, yeah.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 14, 2014, 09:51:18 pm
Yeah, teleport/flash was standard in URF (after revive was removed, anyways) because mobility is king, and URF gave plenty of champions enough power to grind someone like an ulting Swain down.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on April 14, 2014, 10:22:05 pm
I should try Feral Flare poppy :D
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 15, 2014, 01:08:30 am
Huh, I could see that working--it'd substitute fairy well for BoTRK; the loss of the passive would hurt, but given Poppy's lategame power, FF would synergize better overall.


On an unrelated note, I've been testing it with Yi, which brought me to an interesting point: Yi is already a sticky jungler, between Highlander, Ghost, and Alpha Strike, so he's not hurt overmuch by losing the Lizard passive, and overall FF gives him more of what he loves. I actually used to run him without a jungle item, going very high-pressure (start ganking at level 3, never let up, go full ham), but now I'm building for FF instead of Hydra, which lets me get to full build much faster, which in turn is crucial because I build 100% crit on him. It's some really beautiful synergy for Yi, both in terms of stats, because he doesn't need EL to gank, and because the heal meshed with his kit means that there are zero sustain issues, period.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on April 15, 2014, 02:05:06 am
I don't have BotRK in my Poppy build.
For jungle I went SotEL, Triforce, Hydra, then defensive items, but I am considering swapping Feral flare in. The problem is I'll lose the very needed jungle sustain from Spirit.

Also, I have yet to play support poppy seriously :o
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sharp on April 15, 2014, 02:45:12 am
Mandred's/Wriggles has decent sustain as long as you don't use abilities in the jungle for Poppy.

Also I think you guys are over-hyping the power of Spirit Stones. Mandred's Razor and Wriggles are very useful and fairly cheap. On AS dependant junglers like Xin/Udyr/Trynd it's much better then any of the spirits, it's even a decent item on Vi and I think it makes Vi viable again going more AS heavy then AD to get those Denting Blows off and then getting the AS buff, also with the long CD on her ult it gives a lot of time to farm the jungle until it's back up again and can easy gank someone.

Wriggle's is cheaper then Spirit of Elder Lizard and the AS bonus and ward comes in very handy, and if timed right you can put out Wriggles ward and then upgrade to Feral Flare and put out a Feral Flare ward giving you an extra free ward just to make it an even more gold efficient item. Elder Lizard gives you more attack damage and 10% CDR while Wriggles gives you AD + AS + ward and Feral Flare scales as the game goes on unlike Spirit Stones which are normally sold in late late game.

To get full benefit quickly out of Wriggles you do have to jungle a lot more but it doesn't make you less threatening on ganks at all.
 
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on April 15, 2014, 06:56:29 am
Building pure damage items on Xin/Udyr/Vi/etc is incorrect. Period.
Particularly damage items that
I'm sure I forgot a few. But Wriggles/Flare is NOT an item to build on champs like them.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sharp on April 15, 2014, 08:08:30 am
Yes attack speed is useless for Xin/Udyr/Vi. Should get Elder Lizard instead because that isn't pure damage.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on April 15, 2014, 08:52:54 am
Correct. Sarcasm only works if what you're saying isn't true.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 15, 2014, 09:55:58 am
Again, I'm with frostshot on this one. The high-damage junglers that are in-meta right now are by and large frequent gankers, who get very little benefit from FF (compared to EL). If you build towards FF and then spend all your time ganking, you're massively suboptimal because the gold bonus rewards farming, not occasionally popping big monsters, as well as because of the lack of EL's passive. If you build FF on a champ who needs to make an early impact and then spend all/most of your time farming, you're massively suboptimal. :/

I don't have BotRK in my Poppy build.
For jungle I went SotEL, Triforce, Hydra, then defensive items, but I am considering swapping Feral flare in. The problem is I'll lose the very needed jungle sustain from Spirit.

Also, I have yet to play support poppy seriously :o
The Flare line is really good for sustain if you have any attack speed at all, both because of the health gain and because the health gain negates much of the need for using abilities to farm. Poppy is one of the ones that gets a better deal from it, too, because of her W stacking. It's questionable whether it'd be better than EL overall, though, because with your abilities on CD it can be sorta hard to stick prior to getting your triforce items.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on April 15, 2014, 01:08:44 pm
Okay I'm not regretting posting here. I always love reading about MOBA metagame.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sharp on April 15, 2014, 01:25:26 pm
Pretty much every game I have seen from plat-challenger where there is a jungler who primarily deals damage to enemy champs with auto-attacks (i.e not Lee-Sin or Kha'Zix) they buy Feral Flare.

I have seen 3 ranked challenger games and all of them had a feral flare jungler and the FF jungler only lost once vs an enemy Lee Sin who built Elder Lizard and dominated the Xin he was against.

Regardless of it's effectiveness I would say Feral Flare is indeed the new meta for AA Junglers, I have yet to see a game with a jungle Xin/Udyr/Trynd where they don't build Feral Flare and half the Vi's I have seen are building Feral Flare as well.

Also Feral Flare is so much fun on Vi, the camp clear times are much quicker then Elder Lizard with the AS buff and the lower damage from abilities is made up by proc'ing more denting blows and helps from the nerf on Vi's Q.

I still feel some people are underestimating the power from Mandred's/Wriggles as it's not stopping me from ganking at all, doing a successful gank also let's me counter-jungle to get even more camps.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: penguinofhonor on April 15, 2014, 01:54:20 pm
Hey, Feral Flare plays perfectly into Shyvana's strengths. I know who I'm playing today.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 15, 2014, 06:48:42 pm
I still feel some people are underestimating the power from Mandred's/Wriggles as it's not stopping me from ganking at all, doing a successful gank also let's me counter-jungle to get even more camps.
I do agree on this point, albeit from a slightly different perspective: Wriggles line makes it much easier to counterjungle even if smite is on CD, and which one you build isn't going to have a terrible impact on very early ganks (aka first buffs), and if you do well with those it doesn't matter overmuch as long as you have a gapcloser or sticking tool in your kit.


That's the first match I managed to get to full build since the FF was added, and I can pretty definitively say that there is no question in my mind of ever going back to lifesteal for AS junglers unless it's nerfed into the ground. With ult or Youmuu's active running and that build, I was healing around 230 health per second just from FF's passive by the end of the match.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on April 15, 2014, 07:22:32 pm
Wow, the icons are so small.

Also, what're those things between KDA and items?
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on April 15, 2014, 07:30:17 pm
Wow, the icons are so small.

Also, what're those things between KDA and items?

I think those are summoner spells.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on April 15, 2014, 07:39:12 pm
Okay, so I started getting interested in League from reading this topic, but then I looked that up and now I'm not interested anymore...

And thus does the regret from posting here begin anew.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Frumple on April 15, 2014, 07:54:43 pm
... free game is free. Give it a try and see?
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on April 15, 2014, 08:03:57 pm
Sorry, not interested in a game of this type that withholds features that show up in-play until you've played long enough. Giving players who have played longer an inherent advantage that isn't simply one of skill is not something that I can abide by, especially when it's obvious what the intended purpose is (keep people playing longer so they'll buy more stuff, which shouldn't be necessary for this type of game which is clearly going to be a time investment regardless of any "summoner spells" or "masteries" made to artificially inflate playtime).

In fact, I think summoner spells are a good idea. Giving players abilities that go across heroes that can be chosen from a pool is interesting, but not when some of those gameplay-affecting abilities are withheld until more games are played.

Masteries are stupid.

This is what I get for not looking something up before becoming somewhat interested :I
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 15, 2014, 08:27:27 pm
That's... a rather severe misjudgement of things, for several reasons.

1. Normals matchmaking includes matching based on levels. You aren't being thrown into games with level 30s, you're paired with people with the same amount of stuff unlocked as you.

2. It takes maybe one or two weeks at most to hit level 30, maybe three if you hardly ever play. The whole point of it being set up the way it is is that you'll hit level 30 pretty quickly, but you'll still have had a chance to get accustomed to the way the different parts of the game work, as well as forming a good idea of which champions and what runes you want to unlock. Instead of dumping you in blind, you're pitted against other new players (and smurfs), so that you have some time to work on your skills and build up IP. I literally didn't spent IP on anything until I hit level 20, and I never felt like I was at a disadvantage.

It's like... complaining about pre-30 in League is like complaining about playing a tutorial and a couple campaign missions in an RTS instead of jumping straight into online multiplayer, not like playing a PvP MMO on a level 1 toon against levelcapped clans. It's a chance to learn a lot of the ins and outs of things before you jump into ranked play.

3. Oh, and you unlock Flash at level 12, and it's the last summoner spell. I think I reached level 12 in two or three days of play. Other than that, masteries are sort of meh anyways, and level 3 runes are available at level 20. To be fair, I do think that the price on rune pages is a tad much at 6300IP, but you start with two and don't really need more than four or five unless you're going to be playing professionally. Runes themselves are also very nicely done, and unintuitive in a good way: you only have to buy them once; they're more like slot options than actual tokens. Buy 9 AD reds? You can put 9 AD reds on every single runepage you have.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on April 15, 2014, 08:41:05 pm
Honestly, I have no problem with masteries and such. They allow minor customization for more advanced players, without providing enough benefits to unbalance gameplay. I can understand not wanting to play League based on its HORRIBLE community[Not anyone here on Bay12, you're mostly cool, more like normal trolls and flamers] or slightly wonky champion balance, but the complaints you've raised don't seem like much of an issue. Masteries provide horribly low-power benefits[%2-3 extra damage, 7 AP, 4-5% extra attack speed], and, as Mr. Flying Dice here said, you'll be up against people with around the same amount of Mastery Point thingies as you, so there's not much of a difference there. As far as summoner spells, its only about 10-20 games to get to a high enough level to unlock all of them. And once again, you'll be playing against people with the same tier of spells as you, most of the time. Its your decision, and there are most DEFINITELY reasons not to play this game, but it doesn't seem like your objections are particularly problematic. My 5 cents.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on April 15, 2014, 08:52:04 pm
It's more that I'm completely against the idea of "metagame" being anything other than consensus of players about what's viable and isn't, rather than anything involving actual out-of-game experience affecting in-game stuffs.

By the way you're describing the reasoning, it seems more like hand-holding, which sure makes Riot at odds with what I know their community to be like (I play enough Dota to be called "cyka" twice a week at least, mind, and I got threatened with a report today for jungling, no exaggeration, so I doubt League to be much different, especially with the research I've done suggesting that heroes are way more intended to be in set roles like "AP carry mid" or w/e here).

EDIT: Not to say that being at odds is bad, just that it'd be better for them to do it with more meta ways, like a report system (which I'm sure they have anyway). Dota has a friggin annoying tutorial from what I've heard recently, but then they throw you directly into all pick from there and don't even have the courtesy to say "maining a hero is stupid, don't do it".
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Frumple on April 15, 2014, 09:09:40 pm
Maybe. Just. Wild suggestion, yes. Actually try it? Is thought. Game is free. You might find actually playing it is different than... whatever assumptions you're making now. Won't know until you actually try. Is fun enough even if you don't bother with all that fiddly junk. Seriously. Just... give the thing a go.

In practice, I haven't even noticed, well, anything you're mentioning. And I'm not even level 30 yet, despite having an account and playing (very) intermittently for a couple years now. Mind you, I'm not someone that would play DotA long enough or hard enough to to get called... cyka, whatever that means, or give enough of a damn about what my team was saying to not mute each and every one of them, so maybe I'm just not noticing it. Probably not. Whatev', really. Game is free! Giving try won't hurt.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on April 15, 2014, 09:38:44 pm
After the first few matches, unless you are really really good (=smurf), you will face people who have the same nunber of spells and masteries as you.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: DemonOfWrath on April 15, 2014, 10:09:03 pm
People generally won't have a problem in LoL with playing champs out of their usual role, long as you explain what your doing beforehand (the joy of playing supports elsewhere and someone just looking at your champ and not where you said you're going...) unless it's a really, really, really dumb idea. That being said, if the game goes badly a lot of people who were initially cool with that stuff will often suddenly turn into arses and berate you for your pick ignoring whatever circumstances happened in-game.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 15, 2014, 11:58:25 pm
Yeah, it's pretty much as Frumple says. We're all telling you that your preconception isn't accurate, the game is free. You can try it or not at your leisure.

For what it's worth, I don't see a tremendous amount of toxicity in LoL, either in absolute terms or in relation to specific issues, and certainly far less than the reputation it gets; maybe one asshole per ten matches, and they're usually just looking for things that they can use to blame other people for their own failings. Also, one-click muting via the scoreboard. But from what I've seen, people are by-and-large chill with whatever, as long as you don't completely fuck up everything and feed constantly. And with the team-builder queue, the entire team can see the exact combination of champion, build, and position you're planning on using.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Mookzen on April 16, 2014, 02:29:35 am
Just for the record, cyka means bitch in russian.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sharp on April 16, 2014, 03:20:06 am
If you play Dota 2 and like it there isn't much need to really try out LoL, and vice versa. MOBA's are MOBA's and although they are all similar they are also all different, if you like playing one MOBA there really isn't a need to switch to another as it will just be hard work switching between the two games and the subtle (or not so subtle) differences that they have in gameplay.

I tried a bit of Dota 2 and couldn't really get into it because of the differences from LoL but I'm sure if I played Dota 2 first then it would be the same case and I wouldn't be playing LoL
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on April 16, 2014, 03:40:00 am
If you play Dota 2 and like it there isn't much need to really try out LoL, and vice versa. MOBA's are MOBA's and although they are all similar they are also all different, if you like playing one MOBA there really isn't a need to switch to another as it will just be hard work switching between the two games and the subtle (or not so subtle) differences that they have in gameplay.

I tried a bit of Dota 2 and couldn't really get into it because of the differences from LoL but I'm sure if I played Dota 2 first then it would be the same case and I wouldn't be playing LoL

See, that I would probably disagree with. I like differences! I think the main problem would be me having to constantly compare to the familiar. I know nearly every hero in Dota now, but there are definitely heroes in LoL that aren't similar at all. Kayle is sorta like Omniknight, but not really, Teemo's like if Techies if Techies were poison-based and invis (which sounds frigging annoying by the way), and I know for a fact that nobody's like Meepo, since they seem very anti-micro in LoL; Meepo's ult is a passive makes another Meepo per level. If any Meepo dies, all Meepos die. There can thus be up to 4 Meepos... unless you get Aghanim's Scepter, in which case there are 5, all of whom you have to control and make sure don't die. But then there's the obvious temptation of having one bot, one top, one mid and two jungle...

I've heard there are 5 micro-allowed heroes in LoL (one of 'em has a deathy name, Mordensomething), and I've recently taken a liking to playing micro in these games, since I've played no less than two games of all random in a row where I ended up with micro-based junglers in Dota 2 (one as Enchantress, who can take over and directly control jungle creeps and one as Enigma, who can turn creeps of any kind into 3 eidolons who themselves make lesser eidolons when they attack enough).

Any free heroes like that right about now?

...I just said "free heroes". Eugh.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: IronyOwl on April 16, 2014, 05:25:16 am
I've heard there are 5 micro-allowed heroes in LoL (one of 'em has a deathy name, Mordensomething)
They are indeed very anti-micro in Lol; there are no controllable minion-themed champions like Enchantress or Brood Mother. There are a few minion-heavy champions, but their summons are automated, so the controllable ones are ults or clones. Mordekaiser, Annie, and Yorick fall under the former category, while Shaco and LeBlanc fall under the latter.

None of them are free this week either. Elise is, if you wanted to try a non-micro minion user. She's got two forms and has to manage spiderling charges as a sort of secondary resource, so she might fit the bill in terms of complexity.


...I just said "free heroes". Eugh.
I can certainly see not being fond of this, but I don't mind it much. It is a shame that there's no way to try a champion before buying them other than waiting for them to come up for free, but otherwise most people probably wouldn't regularly play that many champions anyway.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 16, 2014, 09:17:04 am
...I just said "free heroes". Eugh.
I can certainly see not being fond of this, but I don't mind it much. It is a shame that there's no way to try a champion before buying them other than waiting for them to come up for free, but otherwise most people probably wouldn't regularly play that many champions anyway.
I'll just put it out there that 2/3 of my champion pool are ones that I probably wouldn't have considered playing if I hadn't happened to try them when they came up on freeweek rotation. Heh, it also gives you a chance to realize that you suck massively with certain champs *cough*Orianna*cough* before you unlock them
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on April 16, 2014, 09:48:28 am
One of the things that's really different about League is that each character is not distinct. Riot's been working on making it so it's not just a case of "which character in this class is the best right now", particularly with some of their newer champs, but many of the older champs are completely interchangeable until you get to a fairly high level of play.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on April 16, 2014, 09:52:25 am
Looks like Poppy is still underpowered with Feral Flare :v

Warwick too stronk~
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Chaoswizkid on April 16, 2014, 01:18:22 pm
If you play Dota 2 and like it there isn't much need to really try out LoL, and vice versa. MOBA's are MOBA's and although they are all similar they are also all different, if you like playing one MOBA there really isn't a need to switch to another as it will just be hard work switching between the two games and the subtle (or not so subtle) differences that they have in gameplay.

I dunno, I think there is a decent enough reason to swap between DotA 2 and LoL. The gameplay mechanics on a macro scale are very similar, but on the micro-scale, particularly with how items and champion stats work, is pretty important. It's also worth it to experience the different communities for yourself to see which is better/worse rather than just take it from people who probably don't know what they're talking about.

As for other MOBAs, I'd say stick with DotA 2 over HoN, because HoN is a ripoff of DotA: Allstars that is poorly balanced and poorly maintained (if I remember correctly). Smite is very interesting for a MOBA, but its very difficult to unlock stuff and its GUI is not very user-friendly at all, at least for someone who is used to stuff like LoL and DotA. As for the others, I'm pretty sure they're just small-fry. You might find something you like, but it's likely not going to be as polished or have as much of a user base.

Micro champs

I think the best you're going to get at any sort of micro is Shaco's ult or LeBlanc's passive. So no, not a lot of micro going on (but when you pull off neat tricks with clones you feel super badass).
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sharp on April 17, 2014, 01:05:10 pm
My main point is if you like the MOBA you are playing. If you don't like Dota you might like LoL, it's rare that your going to really like both games at the same time because you do need to learn what all the champions and items do and how they can interact with each other and then the interface differences as well, all the differences will really make the game you play first the one you are most likely to keep playing. It's not about the differences within the game but the differences between the games which will make you choose one game over the other.


EDIT:

Just want to say as well, Irelia jungle with Feral Flare is so strong now as well, so easy to chase down enemy champs by leaping through minion waves and AS bonus fits well in Irelia's kit to deal true damage and healing bonus and tanky irelia is always annoying with her true damage and tenacity.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: quinnr on April 19, 2014, 03:26:55 pm
I wish they had more bundles...over the past couple months I got both of them, and it's a pretty good deal and way to get a well rounded set of champs. But now the 6300 champs feel really expensive >_< always sales though, I guess.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Cthulhu on April 19, 2014, 03:58:40 pm
Feral flare soooo ooooo peeee
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sharp on April 19, 2014, 04:21:59 pm
frostshot should probably coach the pro's, all the Xins and Nocturnes using Feral Flare instead of Lizard Elder.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 20, 2014, 05:15:25 pm
Man, so I decided to pick a new champion to binge with, and I went with Jax. Best decision of the week.

Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Frumple on April 20, 2014, 06:18:53 pm
Jax is the best mutant ninja turtle in the league, yes.

Also the only one, but eh.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 20, 2014, 06:36:38 pm
To be fair, there's also a Splinter. Sort of.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Frumple on April 20, 2014, 06:48:35 pm
Shredder's represented too, but neither of those are ninja turtles. And only shredder is near as close a character design.

E: Still, getting close. Bebop and a Rocksteady and we'd have a full team.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sharp on April 21, 2014, 04:03:15 am
Does Ninja Rammus count? I'm sure LoL will add in a Pig champion and a Rhino champion sometime.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 21, 2014, 05:24:47 pm
Wait a minute. We've got Ahri and (by way of Quinn) Valor, all we need now are a donkey champ and a toad/frog champ.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Frumple on April 21, 2014, 05:28:09 pm
... star fox? E: Wait, no, peppy is a hare nevermind
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: IronyOwl on April 21, 2014, 05:50:16 pm
donkey
ಠ_ಠ

We've got a couple skins for the not-donkey aspect, but the only toad I can think of is a metaphor for Akali. Some pro was mentioned to have described her as a tadpole, since her early game is so weak, but then once you hit six you can start hopping around everywhere. Also she's green.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sharp on April 21, 2014, 06:22:01 pm
Bleugh Shyvana jungle should not have feral flare....

Shyvana is supposed to just be a tank, her kit isn't good for auto-attacking shit
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on April 21, 2014, 07:07:53 pm
And yet you think it's fine on Xin?
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on April 21, 2014, 07:30:18 pm
And yet you think it's fine on Xin?

Xin is auto-attack based, isn't he? He has an Attack Speed buff, a heal every 3 hits thing and a knock-up every 3 empowered hits thing. Those would seem to encourage him to hit things with his spear a lot. While Shyvana gains some benefits from hitting things, I'm not sure she relies on them enough to need an auto-attack based item like Feral Flare. I've heard Xin described as an tank who needs a bit of Attack Speed to deal damage. Feral Flare seems like it'd synergize well with that, being an item made to help junglers who auto-attack a lot[EX: Yi, Udyr, Nocturne]. Shyvana relies much less on auto-attacks then he does, and might be better off with one of the Spirit's[Not quite sure which one, maybe Ancient Golem?]. My 2 cents on Xin's preferred jungle item.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sharp on April 21, 2014, 08:30:42 pm
Until Shyvana gets BotRK she can't really auto-attack champs because she has no CC, Xin has a slow, an AS steroid and a knock-up allowing him to do many auto-attacks where shyvana might only get 1 or 2 auto attacks off. Shyvana though is an incredibly tanky champ and has a lot of AoE damage once she has her ult which makes her great for tower diving.

That being said if you can get an early advantage and get a BotRK quickly then Feral Flare can work as she has quick clear times on camps but I would much prefer to be safe and get more tanky for tower dives because Shyvana is horrible at ganking pre-6 and not great after 6, only really good at tower dives.

I don't know how you can think Feral Flare is not best choice on Xin though, it has great synergy and plays into Xin's strength of healing from autoattacks as well as getting knockup from Q done quickly. Xin doesn't need the Elder Lizard or Ancient Golem spirit stones if he has Mandreds/Wriggles because he doesn't need to use his abilities to clear camps so he will still have full mana and health coming out of jungle and the AS burns through towers so quickly. Still you and Flying Dice seem to be the exception as everyone is going Feral Flare Xin.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 21, 2014, 09:08:26 pm
donkey
ಠ_ಠ
Okay, I could have just been blunt and called him an obnoxious jackass.  :P


re: patch:

Champion buffs all around. Rumble buffs. A nerf to Wriggles that I'm happy to see; it doesn't reduce the power of FF but does make it take longer to obtain. Me likey.

Still you and Flying Dice seem to be the exception as everyone is going Feral Flare Xin.
Eh? When did I ever say that? All of my arguments have been that Flare is really, really good on AA-reliant junglers. I love the bloody thing.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on April 22, 2014, 12:50:08 am
How many junglers are there? The idea of potentially having one every game weirds me out (not a bad thing, just... not what I'm used to). Dota has, like, 7 heroes off the top of my head that jungle often (Nature's Prophet/Furion, Chen, Enchantress, Bloodseeker, Enigma, Legion Commander, Meepo) (though Meepo does two lanes and jungles simultaneously whenever possible, so he doesn't really count as a jungler) and most of those are because they have multiple units under their control that can take hits for them (Bloodseeker and Legion Commander mostly because they have good heals on creep hit/kill; I think Lifestealer might do jungle too, actually, but I haven't played Lifestealer any).

Off-tangent: What exactly makes a jungler a jungler here? What do junglers usually have in common that makes them suited for that?

Also, how could I go about having a good chance of not getting the same hero twice in 6 games? I've been getting into Dota (still not there yet, haven't even played 100 games!) by randoming every game and playing All Random or Ability Draft whenever possible, so is there any way of doing something similar here (for the trying, mostly)?

(If you can't tell, I am deeply curious about this stuff since people keep going into /r/dota2 talking about "meta" all the time which isn't really a thing in Dota... at least, not as LoL players seem to understand it)
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Stuebi on April 22, 2014, 01:34:27 am
Putnam, as someone playing both games, im not really sure I get it either. Jungling in Dota is the exception, not the rule, and as far as I understand it, in LoL Junglers are about clearing speed, a form of sustain, and ganking potential. To take Lee Sin as an example, his passive and Skillset are great for clearing camps fast, he has a gap closer, slow and a fitting ult for ganks, and his W is a decent sustain.

In Dota, noone really expects the jungler to gank all that often early-midgame. Usually its instead just a way for Heroes like Enigma / Furion and the like to get Gold without stealing it from a carry on lane. With Heroes like Lifestealer, they even expect you to full-on carry once you get out of the woods. In LoL, the jungler seems to be more of a dedicated Ganker, meant to take of the heat on difficult Lanes and keep the Enemy small where possible. But I'm not really that fantastic in theory-crafting, im sure someone can elaborate it further.

I jsut got back into LoL after having a multiple-month pause, and started my placement matches. Last season, I tried in vain to reach Gold, I managed Silver I but lacked the time to buff it up to Gold V before the season ended. Now im 5 matches in, with 3 losses, and allready not far away from wanting to gnaw my keyboard apart. I Played Yasuo whenever possible, since I like his playstyle and its fun laning with him, but I get the feeling that my impact in teamfights is too small most of the time. If the Enemy team doesnt grouphug like chickens, its really hard to land a square ult, and trying to convince people to play Wukong or Malph to go along is really difficult. (Added bonus, all my mates who played back when I was active are either inactive, or unmotivated for rankeds. Woohey.) People recommend that I should play something with a strong teamfight-improving ult or lots of AoE, but I have no idea what the current seasons' preffered picks are. I had some success in the past with Swain and Brand when it comes to mid lane, and Nasus/Renekton/Darius Top. I also seriously hope that my luck goes up with the other Rankeds. I dont want to work my way up from the hell that is Silver 4/3 to Silver 1 and eventually Gold.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 22, 2014, 02:08:53 am
In response to Putnam:

There are a couple different breakdowns, between farm junglers vs. gank junglers (the latter have been in-meta for a while), between junglers with a high-impact early game (Lee Sin, Pantheon, etc.) who gank early and often to snowball their laners vs. junglers who scale into lategame, and so forth.

I'm by no means an expert, but I'll do my best, specifically in regards to what's the popular meta right now. The general idea behind most of the popular junglers is that they can come out of the jungle as early as level 3 (the first two buffs and a minor camp), and that they're supposed to apply pressure, either to snowball a lane or to ease pressure from a lane that's tilting against their team. The exact mechanics vary from champion to champion, but there are various goals: killing enemy laners, forcing enemy laners to back, burning their summoner spells, counterganking, and covering lanes when people are forced to back at inopportune times are some of the most important.

A good jungler has to consider the consequences of their actions; is it more important that they get a kill or that their laner does; is it worth risking a death to tower-dive an enemy laner; is the risk of counter-jungling worth the benefit of denying the enemy jungler their farm/stealing buffs, &c. There's also something of an unstated element: putting one player in the jungle not only brings the benefits of ganking, but also means that both top and mid lanes get their full lane exp and cs, which is more valuable than the increased pressure in a single lane. There's also a fairly substantial degree of mindgaming inherent with the dynamic of both teams having a player whose position is typically unknown; is my enemy taking an aggressive posture in lane because they've got a gank coming, are they backing off to try to pull me farther towards their tower for a gank, how can I trick the enemy into a vulnerable position for my jungler, do they have that brush warded, is that Thresh lantern in the brush a ruse or just a really obvious gank, &c.?

Later in the game the jungler shifts roles; they start acting as whatever they've built as, typically either an assassin like Kha'Zix and Yi, or something on the fighter-tank gamut like Jarvan IV and Vi. They've also got an important role in terms of objectives; the summoner spell Smite is the most reliable way of securing kills on the Dragon and Baron, both defensively for a team looking to finish without losing it, and for a gutsy jungler trying to steal it.

But yes, the common factors between pretty much all viable jungle-worthy champions are as Stuebi said: Sustain, clearspeed, and gank potential. The last is probably the most important in the current meta, and also translates well into lategame. A lot of the current in-meta junglers have a similar feature in that the vast majority have high-impact CC/displacement and/or a gapcloser combined with good burst damage.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on April 22, 2014, 02:37:47 am
You're using the word meta in a way that I'm... not familiar with. What exactly does meta mean here? It seems... concrete.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sharp on April 22, 2014, 04:12:42 am
Still you and Flying Dice seem to be the exception as everyone is going Feral Flare Xin.
Eh? When did I ever say that? All of my arguments have been that Flare is really, really good on AA-reliant junglers. I love the bloody thing.

Again, I'm with frostshot on this one. The high-damage junglers that are in-meta right now are by and large frequent gankers, who get very little benefit from FF (compared to EL). If you build towards FF and then spend all your time ganking, you're massively suboptimal because the gold bonus rewards farming, not occasionally popping big monsters, as well as because of the lack of EL's passive. If you build FF on a champ who needs to make an early impact and then spend all/most of your time farming, you're massively suboptimal. :/

Granted I'm inferring more from your agreement with frostshot rather then you explicitly saying but to think that building Mandred's/Wriggles on Xin means the Xin won't be ganking is silly. To think that Elder Lizard would do more damage you also have to realise that Elder Lizard is more expensive and other then mana/health sustain in jungle the Spirit Stone is actually useless in ganks unlike Mandred's which can help with sustain in jungle as well as the slight AS bonus when ganking.

I don't know if needing 5 more stacks is going to be too much of a nerf.

You're using the word meta in a way that I'm... not familiar with. What exactly does meta mean here? It seems... concrete.

Meta for LoL pretty much means popular, it's usually deemed to be the most effective strategy for winning the game but it's not true, it is what the masses of players will generally play though. Meta can range from positions of players (e.g. 1 top, 1 mid, 2 bot, 1 jungler) to champion pool of those roles to even the item build order of the champions
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: penguinofhonor on April 22, 2014, 02:37:11 pm
That's also 5 less damage on every Feral Flare autoattack compared to before.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on April 22, 2014, 05:27:36 pm
Jungling is standard. One on each team is pretty much all you'll see 99 out of every 100 games. Junglers are what make plays happen, given that LoL avoids some of the dota hard counters.

Meta is a term that's tossed around a lot, and nobody actually knows what it means, so it's used to mean various things. Sometimes it means the particular champions that are in favor at the time, for example right now a champ called Thresh is in vogue. Sometimes it means the particular strategy that is heavily employed, for example having a jungler take Smite(Deals a ton of damage to a minion/monster) and Teleport (TP Scroll that can go to creeps or wards as well) for their summoner spells is very common right now. Even higher in scale is general team composition strategies, a recent one was, instead of having a traditional support to forcefeed the carry farm, having a mage to force kills. Finally, when most people complain about the meta they're referring to the 2 solo lane 1 adc/support lane 1 jungler system of lanes, which is a discussion for another time.

Re: Flare. Honestly, needing the extra 5 stacks should go a decent way towards curbing it in yolo queue. Even last patch, it wasn't op in organized play, it's basically just the ultimate pubstomp item.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 22, 2014, 06:01:09 pm
Still you and Flying Dice seem to be the exception as everyone is going Feral Flare Xin.
Eh? When did I ever say that? All of my arguments have been that Flare is really, really good on AA-reliant junglers. I love the bloody thing.

Again, I'm with frostshot on this one. The high-damage junglers that are in-meta right now are by and large frequent gankers, who get very little benefit from FF (compared to EL). If you build towards FF and then spend all your time ganking, you're massively suboptimal because the gold bonus rewards farming, not occasionally popping big monsters, as well as because of the lack of EL's passive. If you build FF on a champ who needs to make an early impact and then spend all/most of your time farming, you're massively suboptimal. :/

Granted I'm inferring more from your agreement with frostshot rather then you explicitly saying but to think that building Mandred's/Wriggles on Xin means the Xin won't be ganking is silly. To think that Elder Lizard would do more damage you also have to realise that Elder Lizard is more expensive and other then mana/health sustain in jungle the Spirit Stone is actually useless in ganks unlike Mandred's which can help with sustain in jungle as well as the slight AS bonus when ganking.

The argument I was making there is that the high-impact early game junglers would probably do better with EL because it's more useful for ganking (barring certain AA-heavy junglers) and takes less time to complete than FF when you account for the time it takes to get 25 stacks. Granted, I was guesstimating somewhat in regards to the time it takes to hit 25, but I don't think it was entirely unfounded. However, the point I was getting at is that I never brought up AA-heavy junglers, I was talking about jungling solely in terms of the strong early-mid vs. strong late breakdown.

Also notice that in that exact same post I mentioned that FF looked really good for junglers who want attack speed. My next post on the subject said much the same thing, from a slightly different path of approach.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on April 22, 2014, 06:22:56 pm
Jungling is standard. One on each team is pretty much all you'll see 99 out of every 100 games. Junglers are what make plays happen, given that LoL avoids some of the dota hard counters.

...Dota hard counters?

I'm not sure exactly what you're referring to there and I play Dota and this isn't really related to the discussion here...
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on April 22, 2014, 06:25:59 pm
My understanding (I don't play dota at a very high level at all) is that in dota, there are lanes that hard counter other lanes. There are very, very, very few instances in League where you can completely shut down an enemy laner. The jungler is to cause and prevent those instances.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on April 22, 2014, 06:32:04 pm
By "lanes" do you mean "laners"?

Generally, you can just ask mid to come gank if you're being shut down that hard. Hell, I just played a game where me and my lane partner were getting shut down  top (despite by best efforts to help him farm) but we still won in the end simply because one of the people from bot started ganking. By the sound of it, they seem to have put ganker and jungler into a single role in LoL, which is interesting.

Also interesting: the most jungly jungler I'm aware of, Nature's Prophet, is also a great ganker due to his teleport, which allows him to teleport anywhere on the map with a 50/40/30/20 cooldown, so there is some overlap. It's his Q, IIRC.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 22, 2014, 06:40:07 pm
Yes, by and large the jungler is the primary ganker. That said, there are a lot of midlaners who will start roaming and ganking once they hit their powerspike/if they manage to get a lead in their lane--a good chunk of 'standard' midlaners are burst casters with high single-target damage. It's also not uncommon for toplaners to run teleport (or, in Shen's case, hit level 6), which gives them the potential to countergank or take advantage of enemy overextension while staying in top lane.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: IronyOwl on April 22, 2014, 06:48:59 pm
By "lanes" do you mean "laners"?
Yes, but the contents of a lane tend to be reasonably predictable and static in LoL. Lane swaps aren't common and the same general classes or at least pools of champions tend to appear in each spot, so it's common to refer to people by their lane.

Generally, you can just ask mid to come gank if you're being shut down that hard. Hell, I just played a game where me and my lane partner were getting shut down  top (despite by best efforts to help him farm) but we still won in the end simply because one of the people from bot started ganking. By the sound of it, they seem to have put ganker and jungler into a single role in LoL, which is interesting.
Was this in Dota or LoL?

In any case, it's possible, but has some downsides. There's the travel time, the fact that the enemy laner is likely to notice you leaving and follow or otherwise punish you for it, the innate losses in your lane even if your enemy doesn't especially capitalize on it, and the simple fact that you might not be very well suited for the task. Junglers have shades of all these issues, but since they're selected explicitly for the last one, not typically in competition with their opponent in the same fashion as traditional laners, and roaming and built to roam a good deal anyway, they tend to be better suited for it.

Plus, of course, the simple fact that you get more teamwide experience, gold, and buff/objective control by having a jungler.

All that said, "roaming" is the general term when a laner goes elsewhere to gank someone. It's not especially common, but it's not exactly uncommon.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on April 22, 2014, 06:53:23 pm
That was Dota. Roaming isn't altogether uncommon there. Also, TP scrolls are easy to get as side-lane shops (which I understand LoL doesn't have).
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 22, 2014, 08:36:46 pm
Yes. I'm also given to understand that one major difference is the magnitude of backing, because LoL also doesn't have the item-ferry upgrade that lets you buy while staying in lane, so it's pretty typical after a kill for a laner to shove the minions into the enemy tower and recall to buy.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on April 22, 2014, 09:12:09 pm
BRAUM LOOKS SO AWESOME (http://na.leagueoflegends.com/en/news/champions-skins/champion-reveal/braum-heart-freljord-revealed)

Also, looks like Riot took a leaf out of Dota 2's book and added a few voiceovers for buying items like Sunfire Cape or Randuin's Omen.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 22, 2014, 09:51:03 pm
BRAUM LOOKS SO AWESOME (http://na.leagueoflegends.com/en/news/champions-skins/champion-reveal/braum-heart-freljord-revealed)

Also, looks like Riot took a leaf out of Dota 2's book and added a few voiceovers for buying items like Sunfire Cape or Randuin's Omen.

Ooh, that sounds neat~
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Frumple on April 22, 2014, 10:13:29 pm
BRAUM LOOKS SO AWESOME (http://na.leagueoflegends.com/en/news/champions-skins/champion-reveal/braum-heart-freljord-revealed)
sweet mother of zeus that beautiful mustache

braum should come with the introduction of mustache mode, which does absolutely nothing but paste his mustache on all other champions
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on April 22, 2014, 10:29:25 pm
If you guys didn't watch it, which your surprise at Braum seems to indicate, watch the Trials of the Poro (https://www.youtube.com/watch?v=5dvYxkyQFZU).
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on April 23, 2014, 12:29:34 am
So, uh, how do you guys play without voice chat or pausing? >_>

Do people just have to deal if their game crashes?

And what about replays? No looking back on games to see what went wrong?

Also my brother was complaining about Dota's camera not locking to the hero when I had him play it recently. Is... that what happens in LoL?

(Speaking of which, this is his computer and I just noticed it's here, but I don't like getting into games like this without about 5 hours of research, hehe)
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on April 23, 2014, 12:33:40 am
Pausing is at present only in tournament games. Riot doesn't trust its playerbase with either pausing or voice chat. Iunno why.

Yeah, if games crash the game goes on. It kinda sucks but that's just how it is.

There's a 3rd party program for replays called LoLReplay, although it's not up to date right now, given 4.6 patch just came out a couple days ago.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on April 23, 2014, 12:34:52 am
I'm not sure it's Riot's fault that they don't want voice chat. (http://forums.na.leagueoflegends.com/board/showthread.php?t=4464848)

The posts in there suggest that the game doesn't have muting. I'm not sure I could handle that...
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on April 23, 2014, 12:46:14 am
It does have muting. That thread is quite amusing. That's some reddit tier circlejerking there. Upvote everybody who says it sucks because "hurr i cant press the mute button" and downvote everybody who says otherwise.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Stuebi on April 23, 2014, 01:08:25 am
I have voice chat permanently muted when playing Dota 2. People can write "mia" with no effort (or use the chat wheel, for that matter), and I honestly dont need to be told a myriad of colorful names in a variety of dialects and languages every day of the week, thank you very much. I gotta admit, I do miss the pause function tough.

Now, about "hard counters". To be honest, there are situations in both games where you can "counterpick" the Enemy hero, at least to a degree. In the end, it still comes down to your eprsonal skill and teamplay tough. As Putnam said, even if the Enemy plays a hero/champion you have problems dealing with, if you have a competent team they will help out, or swap lanes. Granted, in LoL Lane-Swaps seem to be pretty rare, but that's what the junglers for. To bust your ass out of jail when things get rough.

Not just judging from the heroes themselves, but also item and mechanic-wise, the games arent really comaprable anyway. First of all there's the courier, so you can deliver shop items to the lane directly without leaving. Then you have pretty hardcore Item choices like Refresher Orb, which allows you to reset all Cooldowns every few minutes, or Dagon, a portable Laser that deals enough Damage to almost one-shot squishy heroes. (800 Damage on Level 5, if I remember correctly, with a 20 sec CD) Not to talk about Blink Dagger, which allows you to teleport short distances and thus a favored choice by almost all initiators. I cant see any of those be integrated into LoL without completely tilting the balance.

A mate of mine once said that LoL's balancing works with tweaking, nerfing, and buffing. While Dota's balances itself by countering op with even more op. And I find that strangely adequate. In many ways, especially in early game, I find LoL's gameplay almost soothingly relaxing, compared to some of the Level 1 Doom Rays, 5 man Roshans (who puts the entire Team 2-4 level up from the get go) and 5 second stuns as a normal abilty, all the while a russian calls you a bitch with voicechat over in Dota.

The two are really further apart than most people think. I think the only thing both share without qualifiers, is the horrible community.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on April 23, 2014, 01:12:44 am
The two are really further apart than most people think. I think the only thing both share without qualifiers, is the horrible community.

Yeah, which is why I enjoy reading about this (though I've apparently been too spoiled by the cushy UI of Dota 2 to really get into LoL, from what I've seen). HoN looks like an uglier Dota 1, hehe.

I have voice chat permanently muted when playing Dota 2. People can write "mia" with no effort (or use the chat wheel, for that matter), and I honestly dont need to be told a myriad of colorful names in a variety of dialects and languages every day of the week, thank you very much. I gotta admit, I do miss the pause function tough.

See, that's no reason to not have it. I also have no idea what you're talking about. I've played about 50 games in recent memory and only one of them has had anyone annoying in voice chat and that was because it was apparently someone having a freaking family dinner in the same room (jovial spanish speaking through their non-push-to-talk mic a quarter of the game until they abandoned). It was bizarre, but enjoyable.

And there's lots of good to be had from voicechat. You get a lot of great commentary and person moments if someone can play and talk at the same time. Of course, if people are trying for that you end up getting very little but Axe saying "DUNK" whenever he lands his ult (melee-range, instakills below certain health threshold) or something, but you have to take the bad with the good sometimes.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Stuebi on April 23, 2014, 01:43:55 am
I wouldnt want to make a case against it anyway, dont get me wrong. I just wanted to emphasize that I personally did not miss it. From my personal experiences, it was either annoying, or used for harassment more than the actual game.

"Good with the bad." Hm. Maybe I jsut had bad luck, or just generally tend to loose faith faster, but for me it would be "Tons of bad for little good.". Basically, I assume that every stranger in the game is an asshole waiting for first chance to strike, and thus I keep chat to an absolute minimum both in LoL and Dota. "ss, x is 6, care" Stuff like that. And ofc informing people people that they're muted after the second time they wrote nice things in Caps Lock all over the chat, when "calm down" didnt work before. Its the best way to keep my nerves intact and it helps me controlling the urge to retort equally bad things.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Mookzen on April 23, 2014, 01:51:12 am
The thing that bothers me most about dota 2 -by far- is the innate 'lag and delay' the game seems to have, I understand that part of it is the turning speed of heroes and such, but beyond that everything just seems much less responsive in comparison and no, it is neither my internet nor my PC, it's the game. I suppose my perceptions and internal standards could have a part in this, perhaps too used to league and its snappy, crisp and responsive controls, but then again, alot of games have nailed the responsiveness. A good example is comparing WOW and its near flawless controls to something new and fancy, but floaty and laggy. It's a general sense of disconnection between player and game, but as I said, it probably seems much more severe than it would be from a neutral perspective because I'm coming from the longterm experience of excellent responsiveness. I've put about 150 hours into dota and the feeling is still there, not as bad as it was at first but definitely still there every time I right-click, as if I'm playing with 230 ping all the time when in reality it's 50. I choose this specific ping because that's what I get if I play league from the EU on the US servers and the difference in experience is comparable.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Stuebi on April 23, 2014, 02:16:57 am
Hrm, it has a heavier feel to it, to be sure. But I never consdiered it laggy or unresponsive. But i've heard that complaint before. I have mates who literally went mad because they thought the game is slow. Also, a lot of the abilties have casting animations or delayed effect. Again, its worlds apart between the two, and I like both for their own flair.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sinistar on April 23, 2014, 02:24:03 am
--snip--
I completely agree with that - while LoL and Dota 2 are both MOBAs (or whatever you'd like to call them), they both have the same idea in general (two teams, river, towers, nexus etc.) the MINDSET required for each is just plain different. I know you can play and like both games without problem. I prefer LoL to Dota myself for various reasons. Surprisingly, UI in LoL is one of the reasons. I find Dota's messy, unlike Putnam. And yeah, it doesn't feel as smooth when playing unlike LoL... But then again, maybe I should just play Dota more.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Stuebi on April 23, 2014, 02:39:48 am
In other news, I was placed in Silver III upon finishing my placements. I shudder in horror, thinking about climbing that ladder up to Silver I again, like last season. The general retardation doesnt seem to ahve decreased from a few months back, so I dont ahve much hopes.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sharp on April 23, 2014, 02:52:30 am
Elo Hell exists on all levels, you will never escape trolls who don't know how to play the champs they pick or purposefully troll their team or just play solo and snatch defeat from the jaws of victory.

Maybe Challenger level might be troll-lite.

Have to see the stats on this new champ but he looks like he could be pretty annoying for enemy team, I really hope Riot don't make him manaless, he looks a bit like Leona except less CC.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Jopax on April 23, 2014, 04:39:49 am

I know I have a skin for him, I know I like that skin, but holy fuck, this one looks too awesome!

AND HE GROWS WINGS OF FIRE WHEN ULTING!!!!
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 23, 2014, 09:45:44 am
Honestly, I wouldn't mind having voice chat in LoL, provided that it retains the same one-click muting that text chat has. As long as the quality is halfway decent it'd be much easier than using skype or TS.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on April 23, 2014, 11:37:32 am
"Good with the bad." Hm. Maybe I jsut had bad luck, or just generally tend to loose faith faster, but for me it would be "Tons of bad for little good.". Basically, I assume that every stranger in the game is an asshole waiting for first chance to strike, and thus I keep chat to an absolute minimum both in LoL and Dota. "ss, x is 6, care" Stuff like that. And ofc informing people people that they're muted after the second time they wrote nice things in Caps Lock all over the chat, when "calm down" didnt work before. Its the best way to keep my nerves intact and it helps me controlling the urge to retort equally bad things.

All of the bad can be quelled with a mute button. Literally all of it. LoL is ten years behind for not having it.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Mini on April 23, 2014, 01:06:01 pm
LoL has a mute button, it's on the scoreboard.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on April 23, 2014, 01:13:08 pm
Yes, but no voice chat. I'm saying that all of the "disadvantages" of voice chat are moot with mute, which LoL has. The ten years behind comment was about voice chat, not mute.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 23, 2014, 07:01:47 pm
That Rito troll timing. Rito pls, we have finals. (http://na.leagueoflegends.com/node/14916)
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on April 23, 2014, 07:26:35 pm
Speaking of runes/ip, there's been a 30% off sale since the armor rune nerf that riot said nothing about.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: DemonOfWrath on April 23, 2014, 07:39:12 pm
Actually they mentioned that'd be happening like a month in advance, when they first did the big reveal on what changes were going to happen to the runes.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: penguinofhonor on April 25, 2014, 12:10:33 pm
Oh, I thought they just reduced rune prices. Aww.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: IronyOwl on April 25, 2014, 01:07:35 pm
IP boost is incredible.

EDIT: In unrelated news, I regret nothing.
Spoiler: NOTHING (click to show/hide)
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: quinnr on April 25, 2014, 07:08:58 pm
IP boost is incredible.

EDIT: In unrelated news, I regret nothing.
Spoiler: NOTHING (click to show/hide)

I am really tempted to get a Days boost and Wins boost and then play with all of it on this weekend with the bonus multiplier.
...buuuut I won't be at home for most of Saturday :( Much sad.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on April 25, 2014, 08:41:28 pm
PSA: Dominion has a slightly higher IP/min ratio than Rift, and the game is all but guaranteed to end within 30 minutes.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: IronyOwl on April 25, 2014, 09:15:59 pm
PSA: Dominion has a slightly higher IP/min ratio than Rift, and the game is all but guaranteed to end within 30 minutes.
Do you know how ARAM/TT compare?

Still, this may be a decent opportunity to get into Dominion. Erm... what champions do well there? Mobile bruisers or something?
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on April 25, 2014, 10:15:33 pm
PSA: Dominion has a slightly higher IP/min ratio than Rift, and the game is all but guaranteed to end within 30 minutes.
Do you know how ARAM/TT compare?

Still, this may be a decent opportunity to get into Dominion. Erm... what champions do well there? Mobile bruisers or something?

Dominion is pretty fun, if the queue times aren't too absurd. This (http://forums.na.leagueoflegends.com/board/showthread.php?t=2244698) is a decent resource from my limited experience in Dominion.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on April 25, 2014, 10:24:00 pm
IIRC, TT's IP gain is utter garbage. And ARAMs can drag on crazy long which means the base bonus ip for the mode is outweighed by how long it takes to get.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Lord_lemonpie on April 26, 2014, 04:53:50 pm
PSA: Dominion has a slightly higher IP/min ratio than Rift, and the game is all but guaranteed to end within 30 minutes.
Thank you for sharing, this knowledge. I always liked ARAM more, but my friends only wanted to play Summoner's Rift because they wanted to earn more IP.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: xDarkz on April 27, 2014, 03:41:51 am
Feral Flare has been really boring to play as and against.

You emphasize and focus on ganking as often as you can if you're playing against a Feral Flare jungler in hopes that the game ends quickly with lanes taking advantage of the lead. As the Feral Flare jungler, you sit in the jungle and gank every once in a while, hoping your lanes aren't too behind when you've completed it.

In any case, it's a ticking time bomb that's going to have a huge power spike, but I feel that the burden falls on the non feral flare jungler (or the slower farming jungler) to end things quickly before it gets out of hand.

I still don't feel like the nerf did things justice. I still ban the standard Xin / Warwick / Nocturne because of how fast their clears are and how powerful their ganks are after a certain level. They need to adjust the stat efficiency for that item rather than increasing the time it takes to farm it up. Having an unkillable Warwick autoing your carries to death with a Feral Flare and Spirit Visage is a little depressing. Granted the game stays even or even slightly in your lead, a Feral Flare jungler can quickly flip things around upon transformation.

I'm still having PTSD from pre-nerf Muramana, haha :P.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sharp on April 27, 2014, 04:50:41 am
Feral Flare has turned the jungle into a bigger battlefield at the early game. It's important for the whole team to counter-jungle and counter-counter-jungle
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: quinnr on April 27, 2014, 10:05:45 am
Feral Flare has turned the jungle into a bigger battlefield at the early game. It's important for the whole team to counter-jungle and counter-counter-jungle

But in solo-q I've had a really hard time convincing people to do this...but really just hopping into the jungle after you push and killing the nearest large minion can help a lot with keeping flare counts down.


Also, this IP boost weekend is not healthy...I grabbed an IP boost on top of it and played pretty much all night to get the most out of it. Did get nearly an entire rune set worth of IP though.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on April 27, 2014, 11:58:40 am
I've actually noticed a fair amount of equal-opportunity counterjungling. Not every match, mind you, but often enough to remark on it.


I like my prelims today. First one had an AFKer and went poorly, but the second one was my fed Diana and our fed Zed against a team with no tanks. :V
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on April 27, 2014, 01:41:35 pm
You emphasize and focus on ganking as often as you can if you're playing against a Feral Flare jungler in hopes that the game ends quickly with lanes taking advantage of the lead. As the Feral Flare jungler, you sit in the jungle and gank every once in a while, hoping your lanes aren't too behind when you've completed it.
That's because that's not the idea. Watch some S1 jungling theory crafting. Back in ye-olde-days, before riot nerfed the fuck out of carry junglers, it was actually scary to first pick junglers, believe it or not, because you could get countered hella easy.

It's a simple triangle. Control>Farmers>Gankers>Control. Control junglers beat farmers by not letting them get shit to farm, farmers beat gankers by outscaling them hard, and gankers beat control by not giving a fuck about not having a jungle to call home.

If you want to beat Fiora & Friends (I maintain Fiora is basically Yi with boobs right now), you have to steal their jungle. You aren't going to beat them by giving them two jungles to farm.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Tidal on April 30, 2014, 10:54:44 am
I noticed people talking about League not having a voice chat, but I'm betting Curse Voice is going to be much more ubiquitous after the closed beta.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: penguinofhonor on April 30, 2014, 01:23:39 pm
If you want to beat Fiora & Friends (I maintain Fiora is basically Yi with boobs right now), you have to steal their jungle. You aren't going to beat them by giving them two jungles to farm.

If this makes Nunu strong again, I'll kill someone.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sharp on April 30, 2014, 02:09:10 pm
Well Yi and WW are pretty much the strongest junglers right now. Yi's troll Q of being unable to get hit and then still reaching enemy after they flash makes him pretty strong ganking and WW ulti is one of the most annoying in the game, they both have pretty strong jungle clear and good sustain, only difference is Yi is waaay stronger pre-6 so has the potential to snowball faster, and once Yi snowballs he causes an avalanche, pretty easy to just press Q 5 times to get a penta-kill.

That being said if Yi doesn't get snowballed then WW is the stronger jungler 1 on 1 and can be very annoying to deal with. Both make great use of Feral Flare though WW more so, WW with wits end and feral flare just does silly amounts of damage when he ults someone. No surprise that Yi and WW are practically permabanned in solo/duo ranked.

Fiora really isn't as deadly as snowballed Yi but can be pretty powerful, not really picked or banned much though, I have only faced a few Fioras since Feral Flare but they haven't been that effective, not sure why though, could just be bad players.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Astral on May 01, 2014, 04:14:00 am
I've found that Nasus is my preferential jungle for snowballing, though his start is slow and fairly easy to counter. Coming out of the jungle at around level 7 with a good 100+ stack Q and a slow that outdoes most things except a hard stun is nice. Haven't done much with Feral Flare yet, though hope to try some other junglers with it.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on May 07, 2014, 04:35:07 pm
So, 4.7.

1. I like the changes to the Wriggle's line prior to FF. As for FF itself... it lost the damage and attack speed gain on transform, and the health-per-hit no longer scales with stacks. So basically it's marginal as an item now and only really worthwhile for the gold gain (yeah, 33+[stacks] damage on-hit is nice and all, but there are plenty of things I'd rather have than that and a few shitty stats); I might continue to buy it on the relevant junglers, but it's getting sold as soon as I finish three other items to make room for more useful stuff. :/

2. Trinket cooldown reductions are great.

3. New Revive trinket for Dominion sounds pretty cool too.

4. Teambuilder buffs (thank goodness).
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on May 07, 2014, 08:32:18 pm
Wow, that feral flare nerf really makes me sad. The item wasn't broken or really even op. Such is the power of constant whining.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on May 07, 2014, 08:38:46 pm
I see Riot listens to their fanbase, which I'm sure is a terrible decision that many people are angry about.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on May 07, 2014, 08:51:13 pm
It's more that the Feral Flare was literally created to change the fact that Wriggle's was trash that nobody bought... and a few weeks later Wriggle's 2.0 is nerfed back into trash tier because people don't like coping with change. This is the same sort of thing I've complained about before; nobody is denying that Feral Flare needed a nerf, but Riot pulled out the sledgehammer when they should have been reaching for the ball-peen. Wriggle's was always a good item for farming in the jungle, but AFK farming in the jungle is boring and hurts the team, so nobody ever bought it. FF was a good idea: you take the farm item and give it some usefulness in dueling/ganking (but still less than the other options) and give it stats that scale into lategame if you've been farming consistently, so that you're balancing the fact that other options are better for the early-mid game. And then, worried about the exact same things that made Wriggle's trash before becoming an issue again... Riot decided to turn FF into pre-FF Wriggles with a slight boost to AA damage.

Put another way: The reduction in clearspeed combined with the ability to build pre-transform stacks on assists and kills was a good idea. It could have been followed up with a minor nerf, maybe reducing the scaling on the magic damage on-hit to 25% against champions and reducing the gain to 2/stack, or something like that. Instead they removed just about everything that had made the Wriggle's line of items viable for the first time in a long while, particularly the stacking health gain. 10 health/hit is nothing; even if you've got maxed attack speed that's only 25 health/second, which is peanuts compared to a lifesteal item with even 1-2 other items, most notably because health gain on-hit, unlike lifesteal and spell vamp, isn't affected by things like the passive on Spirit Visage.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on May 07, 2014, 08:55:02 pm
Riot seems take a tennis-like approach to game balance. They overbuff something, then overnerf it[or vice versa] and after a couple iterations of the above cycle, it comes out alright[Most of the time]. I'm pretty sure that in 1-3 more patches Feral Flare will be decently good again. Or at least not trash.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on May 07, 2014, 09:03:06 pm
I'll grant you that it's about as entertaining to watch as a particularly vicious tennis match.  :P


Also, I love it when Janna goes on freeweek. I don't actually troll normals enough to buy her yet, but it's just funny going 15/1/13 against a Zed in mid and him repeatedly asking where all my kills came from. xD
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on May 07, 2014, 09:59:08 pm
Urgot free week o.o
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on May 08, 2014, 12:38:38 am
Maybe that explains why I've seen people playing Urgot.  :P
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on May 08, 2014, 08:56:56 am
Actually, it doesn't apply to every other lane. Every place has rises and falls of various characters being strong, but top lane is entirely centered around being a bully. Whereas Leblanc can be nerfed and probably lategame mages like Ori will become popular again, all top laners have some capacity to be a bully and it's purely a pissing contest of who can do it the best. This has been a known issue since Riven was released, hell maybe as far back as Irelia. And there is no "solved it" that they can do short of spending a year or more doing nothing but rebalancing everything about top lane, and even then it'd probably all be pointless because the entire environment fosters the concept. 
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: quinnr on May 13, 2014, 10:07:50 pm
Anyone have any experiences with those dreadful 'drop hackers'? It's pretty terrible! I didn't think they were a big deal, having never ran into them before, but I've been unable to end a game happy for the last two days because of it. Last night I was about to win, actually hit their Nexus, when I get a connection loss. Can't reconnect. 10 minutes later the game is over and doesn't exist in my match history.

And then, just now, I had time to play one game tonight. Disconnect from the -loading screen- and can't get back in.

For those who haven't heard of it, 'drop hacking' is basically a localized denial of service attack, targeting the server that just your game is running on. This knocks everybody out of the game...so after the game decides something bad happened, it turns on loss prevention and forgets the match ever happened. If I've run into this two games in a row in non-ranked games, I shudder to think about entering ranked ._.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on May 13, 2014, 10:57:42 pm
I see Riot's feeling purps this week.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on May 14, 2014, 12:59:41 am
As far as drop hacking goes, I MIGHT have had a problem with it a couple days ago. Everyone except their Yi DCed 3 minutes in. By the time we got back, he was killing our inhibs. Then all 10 players DCed and the game disappeared. Its not even in my match history.

And yeah, all purple free week. Now I feel like playing Lulu.

Anyone have any thoughts on Braum? Or is it too early?
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: quinnr on May 14, 2014, 06:03:03 am
As far as drop hacking goes, I MIGHT have had a problem with it a couple days ago. Everyone except their Yi DCed 3 minutes in. By the time we got back, he was killing our inhibs. Then all 10 players DCed and the game disappeared. Its not even in my match history.

And yeah, all purple free week. Now I feel like playing Lulu.

Anyone have any thoughts on Braum? Or is it too early?

I'm not a pro by any means, but he is pretty snazzy. It takes a bit of skill and reaction time to get his skills to be pulled off in the most effective way, but he is a godsend for a dying teammate. The one thing I didn't like a ton was his lack of damage, though. He can get away from a 1v1 but with his damage ratio being a tiny amount of his max health, he doesn't do a ton of damage. (Makes up for it with his ability to stun a bunch, though.)
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on May 17, 2014, 12:05:31 am
... Apparently people like drophacking the League servers. Just now we were playing a normal game when around 10 minutes everybody DC'd because of immense lag.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on June 16, 2014, 03:40:26 pm
Finally bothered finishing my promos today, had three nice games and then two really toxic ones, ended up in Silver III. :/
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: quinnr on June 16, 2014, 08:22:36 pm
Finally bothered finishing my promos today, had three nice games and then two really toxic ones, ended up in Silver III. :/

That's actually pretty good for placement matches, as far as I've heard. It could be much, much worse D:

Poor people in Bronze :( I am getting really close to those Promo matches (2 levels to go), I'm scared.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 16, 2014, 08:37:22 pm
Silver is probably the second worst tier, closely following Plat. It's like everybody despises eachother. It's a matter of which team hates itself less, not which team plays better. In my brief experiences there, Bronze isn't bad at all because it seems like everybody wants to not suck, they just don't know how. Gold is probably the best to be in, it's the first tier where you can actually be skilled and fight other skilled players. So good luck getting there.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on June 16, 2014, 08:44:21 pm
Ha! That's better than Dota, where everybody thinks they're better than they are and blames everyone else for their loss no matter where they are in the MMR brackets.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 16, 2014, 08:56:02 pm
Eh, I suspect it has something to do with the clear demarcations of tiers. Silvers think "Oh, I'm Silver 5, I'm now superior to every single bronzie" no matter how untrue it may be, and then that attitude translates to everybody else. Which tends to be completely untrue, given that I've met some Bronze 5 players with better mechanics than Silver 1 players. I think to some extent the contrapositive is true for Plats, "Oh, I could be a diamond/challenger player if it weren't for these shitty teams", and they delude themselves into thinking it's always the team that sucks. You could do some really interesting psychological studies on it.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on June 16, 2014, 09:41:18 pm
Funny story is that the only two placement matches that were that toxic were the ones where I was put into games with Gold IV-Vs instead of unranked people. :|
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: RexMundi on June 16, 2014, 10:32:01 pm
Ha! That's better than Dota, where everybody thinks they're better than they are and blames everyone else for their loss no matter where they are in the MMR brackets.
Posting in lol thread because this is true.
Also, anyone seen the lol/dota crossover vid that's being made?
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on June 16, 2014, 10:44:20 pm
Ha! That's better than Dota, where everybody thinks they're better than they are and blames everyone else for their loss no matter where they are in the MMR brackets.
Posting in lol thread because this is true.
Also, anyone seen the lol/dota crossover vid that's being made?
This one? (https://www.youtube.com/watch?v=MvpHThakNwU) Looks spiffy.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: RexMundi on June 16, 2014, 10:48:35 pm
Yup, that one. love how the shopkeeper's kinda 'who the F are you..?' at first, heh
And i actually recognize some of the lol heroes champs even!
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Frumple on June 16, 2014, 10:57:04 pm
Oh gods. Treant x Maokai OTP.

Someone, please. Make it be truth. Hot wood on wood action, bark flying everywhere, entire countryside covered in sap. The love story of the millennium. Forests will collide. Repeatedly.

E: Ahahaha, yeessss. The Internet Protects! There's pictures! Though apparently nothing explicit. Or notably romantic looking, but whatever. Characters have been shipped with less grounding.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on June 18, 2014, 01:25:49 pm
So, patch 4.10 and the Nidalee rework.

I absolutely love it, and it's a massive buff. Let's break it down.

Nerfs:
1. Q projectile width reduced, damage moderately reduced.

2. W traps are more visible.

Buffs:
1. Passive movespeed bonus in brush gains an additional 20% when moving towards enemy champs. Passive also now tags enemies hit by Q or W, revealing them, giving the 30% movespeed towards them out of brush, and empowering the first Cougarform Q/W/E with 33% more damage/turning it into a targeted dash/reducing W's cooldown to 1 second if it's higher.

2. W traps have reduced base damage and no AP scaling on it, and also lose the MR/armor shred, but gain % health damage (20% at level 5 + 1% per 50 AP) and the mana cost + cooldown have been reduced.

3. You start with a rank in R.


There's a variety of other changes, but those are the big ones. The long and short of it is that Nidalee now combines the annoyance of Teemo traps with a very nasty sort of assassin-style gameplay. You can still sit back and chuck spears, but there's also another type of viable play, especially against squishy targets. I had a lot of fun playing her after the patch precisely because of that: tag someone with a spear or trap and jump on their face with a DFG + W + E + Q combo. It's especially noticeable in lane phase, because Nid has very good trading potential now: hit someone with a spear or trap, W onto them, E, and then use the reduced cooldown to W back out again.

The bottom line is that, at least in my experience thusfar, Nidalee has a much more active style of play with a very rapid switch between passive ranged harassment and in-your-face nastiness; she actually reminds me a lot of Jayce now.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 18, 2014, 05:07:20 pm
Translation:
Q is not longer actually a tree trunk in disguise
W can be seen, but still can't be killed

Riot remembered that all new champs must have at least 2 passives, so they kept her passive and added Vayne's passive
W hits like a god without AP, which is good because she doesn't need to build AP any more
R at level 1 means she literally cannot be caught ever and she still waveclears like a god
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: IronyOwl on June 18, 2014, 06:10:27 pm
They do seem to have nerfed all of her ratios, though.

Teemo traps

assassin-style

Jayce
Plz no.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on June 18, 2014, 09:18:50 pm
Yeah, the ratios took a hit--except Bushwhack, which is arguably better with the high flat percentage current health + scaling on the same, but all that does is make her poke slightly less nasty while encouraging followup with Cougarform instead of backing off. Basically the spears are as much about enabling a favorable engagement as they are about hitting like a truck, except they hit more like minivans now.

Again, the traps aren't nearly as bad as Teemo shrooms -- they're visible (and actually have a colored ring around them now), and give vision + % current health damage instead of pure evil. That said, the play really does feel a lot like Jayce with that same sort of fluidity and rapid change between poke and jumping on you. My initial impression is that it's made the skillcap on her much higher, now that in order to be effective you need to be able to do more than land spears and spam your heal on the ADC or anyone near death.

Though I will say that, tentatively, the narrower spears are somewhat of a good thing -- I've both made and been hit by some really nasty thread-the-needle shots through minion waves and friendly tanks.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on June 18, 2014, 09:23:56 pm
I never really had a problem with old Nidalee. At least, not if I was mid. Because her laning phase used to be bad and I could shut her down. That way it took half an hour for her to work her way up to chunkingmost of your health off with a spear and I was good at dodging. But new Nidalee has different problems. But at least now she has to face-melt you from close range as opposed to far away. That's something.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on June 18, 2014, 09:30:53 pm
What I'm taking away from it is that it's a lot more fun to play her and play against her now; on the one hand, it's the first time I've ever intentionally pounced onto a fed Riven in a teamfight, and on the other it's the first time I've ever had to worry about a level 3 all-in from a Nidalee. I had fun with old Nidalee, but she was boring as fuck for everyone who wasn't playing her. :|

Also the ranked display stuff is down, so everyone is temporarily Bronze, huehue.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Jack_Bread on June 19, 2014, 04:06:30 am
Anyone here play Skarner have an issue that makes your Q unavailable for some reason? I've played a couple of Skarner jungle games where only one time in each of them, my Qs won't work at all. I unfortunately don't know the steps to reproduce it, though, but I feel it might have something to do with your shield dying or something.
The first time, I was in a 1v3 after some bad things happened, I figured I could take one of them out before dying, but when I died, I realized that I had only been autoattacking with no Qs going off, despite the fact that my mana was at a good level and I wasn't getting the out-of-mana sound.
The second time was less lethal, but I had use his shields' movement speed to go to double golems, started them, then, while mashing Q with it off of cooldown and having good mana, no Qs happening. I had to stopped for a moment and I was able to use it again. Very strange...
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: penguinofhonor on June 24, 2014, 07:44:14 am
So the community is all riled up against crits right now and it bothers me. Crits work exactly the same as they have since 2011, but now they're ruining the laning phase. Rushing infinity edge used to be an unremarkable strategy, but now it's super OP and anti-fun and random.

Crits are an issue, but they're a minor one. I wish the community could go "Yeah this is a problem" without acting like every problem is killing the game.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on June 24, 2014, 07:50:18 am
Yeah, it's mostly the fault of Riot nerfing BT than crits being a problem.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: penguinofhonor on June 24, 2014, 08:09:04 am
I think the problem is that a pro mentioned it on their stream and a guy on the forums made a really popular post critiquing crit, so people are noticing it more now.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on June 24, 2014, 02:00:03 pm
BT is still a decent first buy and most of the people in my[really low] matchmaking still rush it. Or BotRK on Vayne and Kog'Maw. Crits do seem like they should be changed a bit. RNG in this sort of game is just a nono. The only randomness should be how many people DC.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 24, 2014, 02:27:28 pm
People are complaining about the ad situation in general this patch. I'm not particularly pleased either. BT got nerfed into oblivion (Seriously, riot, 300g more for 20 less ad and a useless passive?), Bork got nerfed into oblivion, IE got buffed slightly. Double dorans + IE is the only way you're going to be relevant to the game anywhere near the same time as before, but even then you still really need boots and a PD/Shiv. It feels really, really bad to play ad this patch.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on June 24, 2014, 02:39:20 pm
The new BT passive IS pretty bad out of lane. In lane its decent. I have no idea why they RAISED the price on it though. That just adds insult to injury. BotRK is still decent though, albeit with less up front damage. "Nerfed into oblivion" is an overexaggeration. But yeah, ADCs are in a tough spot right now. Not that I care, playing mid and support mostly. Its not MY problem. Thus far the bot lane dynamics haven't changed much. Although the Dorans change makes it harder to make damage stick to the other adc, which means poor sweet Lulu got indirectly nerfed, its mostly the same. If only because no-one told the adcs I end up with that you shouldn't rush BT anymore.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 24, 2014, 02:54:55 pm
It's really not an exaggeration. The entire reason to buy BT before was that it had superlative AD with a nice build path, not for some retarded lifesteal crap. Now it has neither. Riot sucessfully managed to nerf 6 champions into trash tier all at the same time. That's damn impressive. Meanwhile, bork's active got gutted seriously hard. That extra 3% really doesn't compensate at all.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on June 24, 2014, 03:31:30 pm
On the topic of ADC itemization, mercurial scimitar got what effectively amounts to a buff, at any rate.

But yeah, it's a bad time to be an ADC main.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 24, 2014, 03:41:39 pm
Doesn't matter, Mercurial is a trap.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on June 24, 2014, 04:09:42 pm
Depends on the enemy team comp and how the game is going (especially with the nerf to Mikael's). Unless you're trying to flat-out claim that no ADC should ever build QSS in any situation.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 24, 2014, 04:14:20 pm
Pretty much yes. Mikael's is basically QSS except it doesn't eat an item slot. If you want MR as an AD, you have better options.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: IronyOwl on June 24, 2014, 07:13:05 pm
I wish the community could go "Yeah this is a problem" without acting like every problem is killing the game.
I always enjoy the "Yeah this champion was overnerfed, but isn't crippled" posts nestled within the WTF USELESS URGOT II RITO Y and STILL FACEROLL STILL RITO FANBOYS BUFF IN DISGUISE clusters.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 24, 2014, 07:35:17 pm
Riot has a strange tendencies to only make huge changes for the worse, and only make tiny positive changes. In this particular case, any change at all was going to totally rebalance the marksman power levels, because of how closely grouped most are, and not only did Riot rebalance, they did it pretty heavily, which is why this is getting such a huge reaction. For another example this patch, nobody's crying over Leblanc getting the nerf bat because she's still decently playable. BT being removed from the game before 5/6th item removed several champs from playability with it.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Frumple on June 24, 2014, 07:44:02 pm
That... sounds like it was a good thing to do, then. If several champions were completely reliant on access to a single item like that to be playable, I'd say there was a problem that needed to be dealt with.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on June 24, 2014, 08:07:39 pm
That... sounds like it was a good thing to do, then. If several champions were completely reliant on access to a single item like that to be playable, I'd say there was a problem that needed to be dealt with.

This is a pretty game-agnostic discussion, so I actually have something to contribute here. I disagree with this. As long as either the item or champion is always available regardless of conditions (and the former is true AFAIK in LoL), it shouldn't be problematic that an item is an absolute core item for a champion or even multiple.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on June 24, 2014, 08:11:54 pm
As far as I can tell, Riot is doing the gaming equivalent of writing a book, publishing it, and continuing to make occasional tiny edits and then ripping out all the pages in a flawed story arc so they can start from the ground up. It'll probably balance out in a few patches. Although I wish the PBE was larger so they could test this stuff more before putting it live. Living with it could be annoying for those people affected by it. I hope they don't restructure the AP or support item things any time soon. AD items WERE due for an overhaul. BT was a pretty snowbally item, now it isn't. BotRK's burst was absurd, now it isn't. Lifesteal was really weird, now it is less so. Riot definitely needs to make some adjustments to their changes soon though. And then I bet they're going to need to tweak the adjustments to their changes afterward.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 24, 2014, 08:18:35 pm
The way to do it was NOT to delete BT. It hit the two dominant carries into line, but it made most of the underplayed carries unplayable. Sivir, Graves, Varus, Corki, and probably someone I'm forgetting all got hit hard, and not one of them deserved it. If several champions are reliant on a single item, the solution is not to remove the item and send several champions tumbling to the bottom of the tier list. Given that Jinx and Lucian were problematic, the solution was to do something to those two that makes them not get as massive of a power boost from it, or to make everybody else better in a comparable amount of gold.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 24, 2014, 08:39:34 pm
80 AD. And yes, I believe it was Morello who said they were intentionally standardizing AP and AD items, which I really feel like was not a good way to do it. Doing 10 AP's worth more damage getting X item over Y item with slightly better utility should be a tradeoff I can make. It really shouldn't be full blown Pure Damage/Utility with Damage/Incidental Damage with clear divisions in tier like it is now.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Frumple on June 24, 2014, 09:23:34 pm
This is a pretty game-agnostic discussion, so I actually have something to contribute here. I disagree with this. As long as either the item or champion is always available regardless of conditions (and the former is true AFAIK in LoL), it shouldn't be problematic that an item is an absolute core item for a champion or even multiple.
See, the way I see it, if you're going to make an item so core to a character that they're effectively unplayable without it, you might as well just force it on the characters in question ala Viktor (or Rengar, I guess), and probably delete it from the shop entirely. If there's literally not a choice in regards to making the character function, make it explicit. Or give them an option, instead. Otherwise, all you're doing is giving them a fake item slot and baiting the unexperienced into failure.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on June 24, 2014, 09:36:35 pm
I don't really know what said items do, so I can only speak in terms of analogues. In Dota 2, the hero [champion] Tinker (http://dota2.gamepedia.com/Tinker) (a mid gank-happy nuker intelligence (http://dota2.gamepedia.com/Attributes) carry) pretty much requires the item "Boots of Travel (http://dota2.gamepedia.com/Boots_of_travel)" (adds +100 movement speed and allows every 60 seconds for the hero who owns it to teleport to any allied building or creep [minion]) to function, as his ultimate ends the cooldown of all abilities and items on him and thus allows him to teleport to any part of a good chunk of the map (based around how far the creeps have pushed) most of the map every 20 seconds or so. Simply adding the ability to teleport randomly at will would simultaneously be very overpowered (as he can get a crazy amount of farm extremely early) and nerf him greatly (as all of his skills and the nuking item Dagon (http://dota2.gamepedia.com/Dagon) are core to his abilities and have large cooldowns). I'm not sure if there's quite as delicate a balance issue as that in LoL, though. Basically, just buffing the champions to make use of the items might not actually be practical, as building a certain amount of gold in order to be able to use certain abilities effectively is not necessarily a bad thing or else the hero would suddenly become a level-6-insta-win or whatever.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 24, 2014, 09:41:26 pm
Morello has talked about that a few times, and it's a policy I actually really disagree with. If an item becomes so good on a character that it's basically a requirement, then the design goal should be to find a way to separate the two, not just nerf one into oblivion as a band-aid solution. Amusingly the latter is a thing Riot has repeatedly said they hate, but they do it anyways. We're rapidly approaching the part of Riot's design philosophy that I despise.

Putnam: It's similar to Tinker, but not quite. It's kinda like that, except the item is much, much more critical for some champions, because it was the largest useful source of the most important stat on carries, and many carries are dependent on getting massive amounts of that stat early because their abilities do more damage based on it. So, because the item is no longer a good source of the stat, those carries get humongous indirect nerfs. The best parallel I can think of is Heart no longer gives the flat health to Strength heroes.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on June 24, 2014, 09:45:21 pm
I'm in total agreement on that point. The heart of the issue is that the move made to stop certain ADCs from snowballing really hard also kicked a bunch of others into the rubbish bin. Moreover, the nerfs to BotRK aren't just hurting ADCs, but also all of the bruiser types that built it, especially because they all relied on the burst and catch potential of the active, whereas certain ADCs can potentially still function with the increased % current health.

And the BT shield is fucking stupid.

On the bright side, AD Tristana is potentially set for a comeback now. And of course Rito just created a new problem now that 2x Dorans into IE is core for every ADC, because Caitlyn.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on June 24, 2014, 10:18:40 pm
I haven't seen Caitlyn in a while actually, which makes me happy. I really don't like playing against her. Its mostly been Jinx and Lucian and Sona down in the bot lane recently. All of THEM are mostly manageable. But Caitlyn's obnoxiously long ranged poke just drives me up the wall.

So basically, this patch nerfs adcs pretty hard[BT nerf, BotRK nerf], nerfs bruisers a lot[BotRK nerf, Randuins Nerf] and a few patches before that, junglers got hit hard by Feral Flare nerfs.

Do you know what this means?

Spoiler: What it means (click to show/hide)
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 24, 2014, 10:23:20 pm
Marksmen aren't completely useless, it's just back to League of 60 minute hypercarries. Which absolutely nobody likes.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on June 24, 2014, 10:26:35 pm
That's the thing, Arc, this patch killed the power of pretty much all the ADCs that relied on BT/BotRK, which means that the long-range, AA-reliant ADCs like Caitlyn, Tristana, and (spirits help us) maybe even Ashe will be making a comeback. All of the bursty, mid-game powerspike, and chase-style ADCs were dumpstered.


I did try out the Essence Reaver as part of a quasi-bluebuild Ezreal earlier today, and although the sustained damage isn't great, it does make for a decent poke playstyle, and I managed to work it into some pretty good fights. Of course that match isn't the best test because the support I drew was a retarded Morgana that didn't build a gold/5 item, didn't ward, pushed lane with pool constantly, fed, and stole CS. :|

I'm also sort of wondering how well ER would complement Poppy.

On another note, Ardent Censer might mean that the age of Janna is nigh.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on June 24, 2014, 10:44:31 pm
That's the thing, Arc, this patch killed the power of pretty much all the ADCs that relied on BT/BotRK, which means that the long-range, AA-reliant ADCs like Caitlyn, Tristana, and (spirits help us) maybe even Ashe will be making a comeback. All of the bursty, mid-game powerspike, and chase-style ADCs were dumpstered.

Ashe definitely likes this. She rushed IE anyways. Now its meta. But Caitlyn buffs = not good and Ashe is another pet peeve of mine.  Personally, I still see ADCs like Draven, Lucian and even Quinn doing well[Although that might just be because the supports I play synergize really well with them. I'd like to see a hypercarry try to out ratio a Thresh hook to the face followed by a Quinn-Blind.{Hint: They can't}].
Time will tell, I suppose what changes are next. Actually... **Checks PBE for projected changes** Nope, nothing there about future ADC build path plans. Although we WILL be getting in-game jungle timers, which is neat.


I did try out the Essence Reaver as part of a quasi-bluebuild Ezreal earlier today, and although the sustained damage isn't great, it does make for a decent poke playstyle, and I managed to work it into some pretty good fights.

I've been waiting for some way for ADCs to build mana regen or something like that for a while. Not sure this is the best solution, but at least my friend who plays ADC won't complain about mana manipulater being gone now. Or at least, he won't have a good reason to complain. And that is good.

Of course that match isn't the best test because the support I drew was a retarded Morgana that didn't build a gold/5 item, didn't ward, pushed lane with pool constantly, fed, and stole CS. :|

Ah, League community, you never disappoint. Although that might just be because we have low expectations.

On another note, Ardent Censer might mean that the age of Janna is nigh.

I hope not. Janna is boring to play and to play against in my experience. Although [Sweet Precious]Lulu might be able to make good use of it. And I've been building it as Thresh. Not sure how I feel about it. It doesn't FEEL like it makes a difference, but it definitely helps take down towers quicker and helps in "ADC duels"[An ADC duel is when both sides are ADCs and they just sort of sit there and AA each other until one of them is dead. This is the natural state of ADCs and is why supports exist.]

EDIT: The PBE also says there's a new Caitlyn skin coming out. This latest patch makes Caitlyn really powerful. Coincidence? I THINK NOT. ;)
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on June 24, 2014, 11:59:54 pm
Flying Dice: Poppy already needs too many items to not be useless half the time, another 3k gold item won't do much :P
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 25, 2014, 12:17:17 am
Yeah, Poppy really, really can't afford to get a 3k item for laning's sake, because it has nowhere near the slot efficiency needed to be useful on full build and she needs all the gold she can get as is.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on June 25, 2014, 12:22:50 am
The BotRK nerf is going to hit her hard, and this gives a marginally viable alternative that helps alleviate one of her biggest problems -- though not as much as a champ update to the modern mana/ability dynamic would. Ofc she's still going to be trash-tier/a very narrow for the foreseeable future, and this is just idle dreaming.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on June 25, 2014, 12:46:41 am
Poppy isn't affected by botrk. For example, I never build that, because I prefer Triforce as a first item.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on June 25, 2014, 11:47:43 am
Poppy isn't affected by botrk. For example, I never build that, because I prefer Triforce as a first item.
I, and most of the people I see playing Poppy, follow Tri with botrk, in no small part because the active on it was an excellent chase/burst tool (but obviously also because everything it gives is good for her). Not that everyone does, but botrk was probably flat out the best option; hydra didn't have near the single-target burst, and Poppy isn't really built for splitpushing. The whole point was that as Poppy you've absolutely got to be able to catch your target, hence taking Ghost and so forth; a weaker botrk active makes it somewhat more difficult both to catch and to kill. The same is true for a lot of bruisers that build it. If you can't catch anyone squishy you're worse than useless, because you're already playing a sub-par champ who excels at one thing.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 25, 2014, 12:29:22 pm
I have little to no comment on anything Poppy SHOULD be building, because if I knew the secret to becoming godmode, I'd be challenger. That said, I know for sure that Essence Reaver is an item she cannot afford to build, given how insanely valuable her slots are, and how little gold she gets as it is.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on June 25, 2014, 02:14:26 pm
So, uh, there's a lot of complaining about balance in here.

...is it usually like this? >_>
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 25, 2014, 02:26:13 pm
Every few patches, roughly. Riot has a nasty habit of, every few patches, invalidating one role or another. Sometimes they rapidly backpedal, but most of the time players deal with it after a few days. This patch just happened to invalidate one of the roles, in addition to adding a couple items, one of which is basically the ultimate noob trap.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: penguinofhonor on June 25, 2014, 02:39:40 pm
"Invalidating" is hyperbole.

edit: You know what, I feel like elaborating. Riot makes changes to entire classes occasionally. People expect every affected champion to be instantly buffed/nerfed to compensate, but Riot doesn't typically do this. Why not?

Look at the current situation. There are people arguing that the item changes they made were wrong and it seems like that might be the case. If they changed every ADC to compensate, they'd have to change all of them again if it turns out these changes aren't working. I don't see how you can simultaneously argue that a change is wrong and that Riot should have put a ton of work into compensating for this change.

People don't see that, though, so they always assume that Riot is either incompetent or that Riot actively hates whatever class got affected. They then get angry at this perceived incompetence/malevolence. Add that to the normal anger people have about video game balance and that's what most League of Legends discussion ends up being.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on June 25, 2014, 02:49:19 pm
I have little to no comment on anything Poppy SHOULD be building, because if I knew the secret to becoming godmode, I'd be challenger. That said, I know for sure that Essence Reaver is an item she cannot afford to build, given how insanely valuable her slots are, and how little gold she gets as it is.
That's a rather negative view to take on things. "Nobody who isn't in the top 0.006% of their field has a worthwhile opinion, and they shouldn't bother discussing things because they're too ignorant to understand them." That, and what else are you going to build on her? Triforce is obviously the top priority, but after that you need some sort of lifesteal, damage, and tankiness. You're just throwing your hands up in the air and saying, "Nobody could possibly understand how to do this, but I know that you're doing it wrong!"

Incidentally, every diamond/challenger level player that I've seen posting gameplays or guides for Poppy suggests going Tri into BotRK, for whatever an appeal to authority is worth.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on June 25, 2014, 02:52:11 pm
To be fair, if every average joe's idea of balance was taken into consideration, uh...

I've got no idea of which heroes are rarely-if-ever used in pro games and often used in pubs, but Dota has Rikimaru the Stealth Assassin (http://dota2.gamepedia.com/Riki), who has permanent invisibility as his ult and is damn easy to shut down, but he'd be nerfed to hell if the average pubber had a say even though he's not that good.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on June 25, 2014, 03:00:07 pm
To be fair, if every average joe's idea of balance was taken into consideration, uh...

I've got no idea of which heroes are rarely-if-ever used in pro games and often used in pubs, but Dota has Rikimaru the Stealth Assassin (http://dota2.gamepedia.com/Riki), who has permanent invisibility as his ult and is damn easy to shut down, but he'd be nerfed to hell if the average pubber had a say even though he's not that good.

League has Yi, Fiora and Katarina in that same position. They murder everything if you don't cc them. But lots of people don't and think they're super OP and want them nerfed/removed from the game.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: The Scout on June 25, 2014, 03:16:12 pm
To be fair, if every average joe's idea of balance was taken into consideration, uh...

I've got no idea of which heroes are rarely-if-ever used in pro games and often used in pubs, but Dota has Rikimaru the Stealth Assassin (http://dota2.gamepedia.com/Riki), who has permanent invisibility as his ult and is damn easy to shut down, but he'd be nerfed to hell if the average pubber had a say even though he's not that good.
I would think Viper would qualify as a better example.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 25, 2014, 04:04:02 pm
I don't mean to make riot sound malicious in relation to ADs. They did fuck up big time, you need roughly 4k more gold to be at the same power level relative to the rest of the game than last patch. That's a huge amount. They effectively did invalidate the AD, because now they only do anything but afk farm 25+ minutes into the game. Games can and do end well before then.

@Dice: I didn't mean to imply that only Challenger's opinions on Poppy matter. I was just saying that if I knew the trick to playing her, I would be able to carry myself up to there. Poppy, when the stars align just so and the planets form a perfect circle, is an unstoppable god who can 1v5 under fountains. I was trying to say that I don't know what it is that makes that happen. However, I do know some of the conditions, and one of them is that she needs gold, and a lot of it. Reaver is a glorified laning item, and it has nowhere near the value it needs to maintain its place on a 6 item build, which means it needs to get sold, which means you lose out on some of the price. That's a bad thing™ for Poppy.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: penguinofhonor on June 25, 2014, 06:18:31 pm
On the PBE they changed all the instances of the word Darius' to Darius's. I think we can all agree that this change is awful.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 25, 2014, 06:20:36 pm
It's grammatically correct. :)
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on June 25, 2014, 06:20:57 pm
It's grammatically correct. :)

It was before...
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: IronyOwl on June 25, 2014, 06:46:14 pm
It's grammatically correct. :)
That doesn't make it not hideous.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: penguinofhonor on June 25, 2014, 06:47:09 pm
It is grammatically correct in the worst possible way.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Jack_Bread on June 25, 2014, 06:48:47 pm
Bloodthirster on the PBE (http://www.surrenderat20.net/2014/06/625-pbe-update.html) gives +10% bonus AD now.
Also Urgot got a new splash art. Hopefully he's getting some changes soon.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 25, 2014, 07:16:43 pm
More importantly, Spirit of the Golem now gives +25% bonus health. It's not like I wanted to kill Mundo/Shyvana/Cho anyways.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on June 25, 2014, 08:12:02 pm
So they're buffing BT [And also nerfing its shield, because that wasn't pathetic enough already], buffing Nidalee, fiddling with Ancient Golem and most importantly, the SR VU is coming soon. Seems like an altogether more productive patch then the last one was.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on June 25, 2014, 09:16:11 pm
Kinda feels like they're trying to make tank junglers viable again.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on June 25, 2014, 09:25:09 pm
@Dice: I didn't mean to imply that only Challenger's opinions on Poppy matter. I was just saying that if I knew the trick to playing her, I would be able to carry myself up to there. Poppy, when the stars align just so and the planets form a perfect circle, is an unstoppable god who can 1v5 under fountains. I was trying to say that I don't know what it is that makes that happen. However, I do know some of the conditions, and one of them is that she needs gold, and a lot of it. Reaver is a glorified laning item, and it has nowhere near the value it needs to maintain its place on a 6 item build, which means it needs to get sold, which means you lose out on some of the price. That's a bad thing™ for Poppy.
I was a bit harsh with that, sorry.

But I can tell you what Poppy needs: for the Philo stone to be brought back.  :P

Seriously though, all you need is a) to not feed horribly and get a little farm during lane phase and b) a game that lasts for 40+ minutes without the enemy team getting a large lead. You got it in one; Poppy's flaw is that she is a super-late-game champion and most matches are decided a long time before she becomes relevant. Now that philo stone is gone her lane phase is even worse, and pretty much the only way to be relevant at 20min is for your jungler to camp and feed their top laner to you over and over. Unless their team has Rumble top and Amumu jung, in which case you're fucked.

So they're buffing BT [And also nerfing its shield, because that wasn't pathetic enough already], buffing Nidalee, fiddling with Ancient Golem and most importantly, the SR VU is coming soon. Seems like an altogether more productive patch then the last one was.
In order: Great, excellent, sooper awsum I might actually play tanky junglers again.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on June 25, 2014, 09:44:16 pm
Poppy is better jungle than top, even though she has to build a jungle item before the triforce. The jury is out on whether FF or Spirit ote Lizard Is better. The nerfs to FF probably make it not as worth.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on June 25, 2014, 10:11:34 pm
I'd heard as much but hadn't tried it yet. I guess I will, then. As for FF vs EL, post-nerf seems pretty obvious. The extra gold from the Wriggle's line is nice, but not enough to offset FF being pretty bad now.


e: New joy in life: play Xerath with a TF on the same team. Kite a Singed forever.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sinistar on June 26, 2014, 09:37:02 am
Bloodthirster on the PBE (http://www.surrenderat20.net/2014/06/625-pbe-update.html) gives +10% bonus AD now.
Also Urgot got a new splash art. Hopefully he's getting some changes soon.
Well, not only is this one of the more decent splash arts when it comes to new splash arts, it also IS a pretty effin decent splash art.
His on-map icon looks like the rest of the new ones - a mess of the same colors of different shades. Bleh.


Nope, I don't like new splash arts in general. But there are some exceptions. Malphite's is pretty nice too, even though his face kinda reminds me of Diablo from Diablo 3 now.  ???
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: SalmonGod on June 27, 2014, 06:56:21 pm
Played a few arams after a few months of not touching the game.  Got stuck with Gragas once.  Oh my god.  He plays like shit now.  I felt completely worthless.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on June 27, 2014, 09:49:44 pm
The new splashes are pretty, but their icons really suck. :/
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on June 27, 2014, 10:39:41 pm
The new splashes are pretty, but their icons really suck. :/
I rather like the Karthus icon, but otherwise, yeah I agree.

Actually, just in general, the Karthus VU and new voice are the best. That's really all there is to say on the matter. Although its sort of sad his ult isn't red anymore. I used to have fun yelling "NO ONE ESCAPES THE MILES" at the top of my lungs whenever I ulted. It just isn't the same now. Although its nice to not be playing a skittle throwing jellyfish anymore.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: IronyOwl on June 27, 2014, 10:42:01 pm
Although its nice to not be playing a skittle throwing jellyfish anymore.
This sentence makes no sense. NONE!
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on June 27, 2014, 10:43:41 pm
Although its nice to not be playing a skittle throwing jellyfish anymore.
This sentence makes no sense. NONE!
It makes sense in context. (http://www.bay12forums.com/smf/index.php?topic=65536.7605;topicseen)
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: SalmonGod on June 27, 2014, 10:52:00 pm
Played a few arams after a few months of not touching the game.  Got stuck with Gragas once.  Oh my god.  He plays like shit now.  I felt completely worthless.

He's a very different animal now. For one thing, you definitely don't want to max your Q first - take E. The vast majority of your damage will come from E'ing into people and then hitting them with a W-enhanced melee attack. Combined with your ult and ignite, it does a substantial amount of burst damage.

Honestly, I don't prefer the new Gragas myself, but I do think he's closer now to his 'theme' than he originally was.

Yeah, I figured that out... but I think he needs to be made a lot faster to actually be viable that way.  All of my opponents could easily shut down my attempt at body slamming into a fight by CC'ing or outmaneuvering me as soon as I began to dash forward, or by executing their entire burst combos and insta-gibbing me before I could use a second ability.  I'm sure he's more effective when only fighting one or two opponents, but the kit was complete shit in a team fight.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on June 27, 2014, 10:55:46 pm
Played a few arams after a few months of not touching the game.  Got stuck with Gragas once.  Oh my god.  He plays like shit now.  I felt completely worthless.

He's a very different animal now. For one thing, you definitely don't want to max your Q first - take E. The vast majority of your damage will come from E'ing into people and then hitting them with a W-enhanced melee attack. Combined with your ult and ignite, it does a substantial amount of burst damage.

Honestly, I don't prefer the new Gragas myself, but I do think he's closer now to his 'theme' than he originally was.

Yeah, I figured that out... but I think he needs to be made a lot faster to actually be viable that way.  All of my opponents could easily shut down my attempt at body slamming into a fight by CC'ing or outmaneuvering me as soon as I began to dash forward, or by executing their entire burst combos and insta-gibbing me before I could use a second ability.  I'm sure he's more effective when only fighting one or two opponents, but the kit was complete shit in a team fight.

Jungle Gragas is a complete pain to play against. His E-W does lots of damage and is ripe for a follow up from the enemy laner. His Q is still really annoying if you step in it and his ult is still super good in teamfights. Although in the game I played against him, he never really got the chance to use it properly because of my Lissandra E-W-R initiations.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on June 28, 2014, 12:32:54 am
In regards to the viability of Essence Reaver on Poppy:

Spoiler: huehuehue (click to show/hide)

Also seen above, a perfect example of normals teamcomps. The Shaco was a true bro, though, he camped top long enough for me to snowball.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 28, 2014, 12:47:01 am
Holy crap that blitzcrank was a hero. And Shaco really should've gotten a shiv.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on June 28, 2014, 12:48:42 am
Huh, the main thing **I** noticed was that Karma's username. For some reason[probably because I should REALLY be sleeping right now], it made me laugh uncontrollably.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on June 28, 2014, 01:24:45 am
Holy crap that blitzcrank was a hero. And Shaco really should've gotten a shiv.
He was, guy spoonfed Ashe for the first twenty minutes. Some of the grabs were downright disgusting, too. Heck, it was a great game all around, mostly because everyone was enjoying it and not flaming; the Graves didn't even complain after the fourth Shaco gank.

(Yes, it was Graves top. We all see how well that worked out for him, especially with that BT rush.)
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sharp on June 28, 2014, 02:08:57 am
(Yes, it was Graves top. We all see how well that worked out for him, especially with that BT rush.)

To be expected, solo adc top can deal lots of damage and snowball quickly but early jungling can easily destroy the lane for them. If that Shaco never came top though then lane would be lost pretty hard, would be better of ganking other lanes.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on June 28, 2014, 02:31:55 am
(Yes, it was Graves top. We all see how well that worked out for him, especially with that BT rush.)

To be expected, solo adc top can deal lots of damage and snowball quickly but early jungling can easily destroy the lane for them. If that Shaco never came top though then lane would be lost pretty hard, would be better of ganking other lanes.

Yep, we both recognized that as soon as we saw that it was Thresh/Brand bot; the first two ganks ended with me walking away with sub-100HP, but Shaco kept at it long enough for me to get big enough to be Poppy and kill whoever I decided to. I can't stress enough how great that Shaco was.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Cthulhu on June 29, 2014, 12:56:09 pm
Shaco always seems to be either so bad he ruins your life or so good he ruins your life.

Got tired of dealing with Dota, and I'll be the first to admit it's too hard.  I don't see anything wrong with that.  I have limited time to spend on recreation, I'm not gonna spend it trying to learn a game by getting my ass kicked repeatedly over 40 minute blocks by people who scream at me in Spanish and Chinese.

Decided to go back to League, got in a quick Viktor game, haven't played in months. 

27/6/24.  It's good to be back.  Kept looking in the wrong spot for the minimap though, and trying to buy TP scrolls.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 29, 2014, 05:23:34 pm
Isn't the minimap on the right in both dota and league by default? You may have enabled an option in League to flip the character and map.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on June 29, 2014, 07:06:29 pm
Isn't the minimap on the right in both dota and league by default? You may have enabled an option in League to flip the character and map.

It's on the left in Dota by default, same as WC3. You can change it, of course.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Lord_lemonpie on June 30, 2014, 02:15:44 pm
Why isn't there a bay12 ranked team yet?
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on June 30, 2014, 05:15:00 pm
Probably because there's more than 8 of us, and we pretty much cover the full range of skill levels, as near as I can tell. A team would be pointless.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Jopax on June 30, 2014, 05:33:05 pm
So I patched LoL today, and it actually worked, I logged on just fine, but since my speed is throttled I couldn't really play a match. Now, several hours later it's showing me the same "Can't reach server" problem. The only thing that has happened since the log in was a malware sweep that didn't remove anything LoL related.

Fucking bullshit I say, the game, this laptop and everything in between. Fuck them all!

Edit:

And it seems to have something to do with IE being in offline mode. How or why is this relevant is beyond me. Furthermore, why the hell is IE in offline mode to begin with since I have never actually used it on this laptop.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on June 30, 2014, 06:01:57 pm
Ashe is pretty good now.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Neonivek on June 30, 2014, 07:17:33 pm
Probably because there's more than 8 of us, and we pretty much cover the full range of skill levels, as near as I can tell. A team would be pointless.

Yep for example I stink utterly... >_<

So badly I stopped playing because people snubbed me.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Frumple on June 30, 2014, 07:24:58 pm
Co-op vs AI all day erry day, mute the team and have a ball.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Cthulhu on June 30, 2014, 09:35:23 pm
Co-op vs AI all day erry day, mute the team and have a ball.

Coop vs AI is  boring as hell.  Muting your team is a great idea though.  Even if you don't mute your team I suggest disabling all chat.  Nothing good ever comes from all chat.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Exerosp on June 30, 2014, 09:43:35 pm
Co-op vs AI all day erry day, mute the team and have a ball.

Coop vs AI is  boring as hell.  Muting your team is a great idea though.  Even if you don't mute your team I suggest disabling all chat.  Nothing good ever comes from all chat.
But it's where I come to mingle and talk about my erryday troubles  :-[
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on June 30, 2014, 10:34:21 pm
Co-op vs AI all day erry day, mute the team and have a ball.

Coop vs AI is  boring as hell.  Muting your team is a great idea though.  Even if you don't mute your team I suggest disabling all chat.  Nothing good ever comes from all chat.
But it's where I come to mingle and talk about my erryday troubles  :-[

Allchat is sometimes good. Like, once I saw someone called UristBanhammer or something on the other team and we exchanged DF internet fistbumps or something to that effect. And sometimes people compliment the other team on killing them with a clever maneuver. Mostly though... Not so much.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Cthulhu on June 30, 2014, 11:36:05 pm
So you met a dorf once.

Has using all chat ever made you play better?  Now how many times has it made you play worse?
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on June 30, 2014, 11:38:34 pm
Dota's all chat:

"report void"
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Cthulhu on June 30, 2014, 11:48:00 pm
Too much English for dota all chat.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on June 30, 2014, 11:55:28 pm
Too much English for dota all chat.

сука :P
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on July 01, 2014, 12:13:27 am
I disagree about allchat. It's easy to mute case-by-case, and with it off you miss some pure comedy gold and genuine good feelings.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Jopax on July 02, 2014, 03:47:32 am
So what's up with Trundle?

I don't really see his kit as being that strong or the champ itself. But he just works for some reason. My jungling isn't the best but so far I've not lost a single game where I jungled with Trundle. That trollzy bastard.

And probably the best game so far with him was ranked yesterday. Where general nonsense and trash talking took place. Then I started quoting Dune in caps to the enemy Lissandra. That got a bit wierd.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on July 02, 2014, 07:47:55 am
Trundle is godlike against enemy teams with exactly 1 tank/bruiser, and shit against all other conceivable compositions. His ult's usefulness is a relationship between how much he can leach with it versus how much there is to leach. In teams where everybody or the majority have 4k hp and 200 of both resists, he can't do anything because whoever he softens up can just hide behind everybody else. In teams where everybody has 1.5k hp and 50 resists, he does fuck all because there are bruisers who are far, far better at molesting squishies than him.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Cthulhu on July 02, 2014, 10:18:15 pm
Trundle is also kickass against most of the melee AD bruisers people normally send top.  This used to be a secret but I think the cat's been out of the bag for a while now.

Q and R means he automatically wins in a straight manfight against most AD champs, and W and E means he dictates the terms of the engagement.  If he doesn't win the manfight, you'll be hard pressed to force it, and if he does you'll be hard pressed to avoid it.

Also just had my first game against post-rework bruiser Nid.  Literally Hitler.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: penguinofhonor on July 03, 2014, 08:04:19 am
Pillar is ridiculous and lets you dictate the terms of engagement for every fight. I've stalled so many initiations with that thing.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Cthulhu on July 03, 2014, 08:52:01 am
Yasuo can also ult off the displacement from a pillar even if Trundle is on the enemy team. 

Oh my god I love mantheon.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on July 03, 2014, 11:26:57 am
Yasuo can also ult off the displacement from a pillar even if Trundle is on the enemy team. 

Yasuo can also ult Nidalee when she pounces. Which is hilarious the one time I saw it done.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Cthulufaic on July 03, 2014, 12:29:37 pm
how fast have you guys been able to get as rammus?  So far that's what I've been doing for a bit... I've gotten up to 1500 or around there with revive and homeguards.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Jack_Bread on July 03, 2014, 01:10:18 pm
Here's a video of 9.2k movement speed Rammus: http://youtu.be/Os-my1q2zW0?t=8s

Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Jopax on July 03, 2014, 03:14:37 pm
So I've been playing ranked again. Some good matches, some bad, the usual.

The highlight was my last one though. I took Jinx to bot because I felt like playing her. Was with Blitz, up against Leona an Trist. Generally, I was doing ok, if a bit dangerously because Leona loved jumping on me whenever I tried to farm properly. The problem with that was Blitz, who would every single time go to punch Trist, instead of Leona. Because the moment Trist landed she would jump on my permastunned ass and kill me. This happened several times, and I asked Blitz to maybe help me next time, instead of chasing kills he couldn't get without his carry. He didn't really listen, so I just kept on dying whenever they felt like killing me because nobody ever tried covering me, least of all my supposed support.

And of course the game got blamed on me. And yes I fed, but I feel it wasn't all my fault tbh, if the support fails to cover and carry the god damned carry and the carry turns out useless, whose damn fault is it?
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: ejseto on July 04, 2014, 08:15:34 am
every single time go to punch Trist, instead of Leona
That's exactly what he's supposed to do. If he cc's Leona, then Trist is free to jump all over your face. From his perspective, if they decide to go all in, you're probably already dead. The best thing to do is cc Trist and hope you can do enough damage to either trade kills or scare her off. If that Blitz were REALLY pro, after knocking up Trist, he'd pull her right out of her jump. The simple fact is, you got initiated on by a Leona while playing a champion with no escapes. If your flash is down, you're basically dead, unless they stupidly decided to engage with a huge disadvantage. And that's exactly what's supposed to happen. If you let Leona cast Zenith Blade on you past level 6 and have no escapes, you are going to die if the other adc is remotely competent.

It's cliche to say so, but blaming your team for you not being able to dodge skill shots isn't going to make you a better player. If you can't learn to dodge them, you should at least pick champions with escape mechanisms.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on July 04, 2014, 08:17:47 am
Leona hard counters everyone without an escape, which is why she also counters Annie support. Lock her down, take her out.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: IronyOwl on July 04, 2014, 08:25:27 am
Yasuo can also ult Nidalee when she pounces. Which is hilarious the one time I saw it done.
This sounds amazing. I can't help but imagine Nidalee snarling some cliche anime villain line in mid-air, followed by Yasuo shouting some cliche anime hero line before going in.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on July 04, 2014, 08:40:07 am
Yasuo shouldn't be able to ult on Nid's pounce. If he can, it's a bug that'll be fixed. Riot's said repeatedly Yasuo only can ult on cc movement, not dashes/blinks.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on July 04, 2014, 09:16:53 am
It's still funny for however long it lasts, though.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Sinistar on July 04, 2014, 10:17:41 am
Yasuo's wall is so silly it almost isn't even funny anymore. He can stop Nami's ulty, ffs.

Notice I said "almost".

Jopax -  It sucks being yelled at, this game could do with some general chill all around a lot of times. But we'll all get better.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on July 04, 2014, 10:48:59 am
Yasuo as a whole is a mess of design decisions that I really, really dislike. I'd like to sit down with CertainlyT in person and just talk out all the various bits and pieces of him that I hate. He's at perhaps the 3rd layer of abstraction of a very complex web of not-answers. Something that's definitely become more noticeable in more recent champions is trying to sidestep the rock-paper-scissors balance of old, and the way they do it is "Oh, X mechanic is supposed to stop Y, I'll give this character Y in such a way that X no longer is effective against it, but that Y is still effective against Z". In his shield alone, I could probably write a thousand word essay on how fucked up that whole thing is, and how it came into existence.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on July 04, 2014, 07:42:44 pm
Yasuo as a whole is a mess of design decisions that I really, really dislike. I'd like to sit down with CertainlyT in person and just talk out all the various bits and pieces of him that I hate. He's at perhaps the 3rd layer of abstraction of a very complex web of not-answers. Something that's definitely become more noticeable in more recent champions is trying to sidestep the rock-paper-scissors balance of old, and the way they do it is "Oh, X mechanic is supposed to stop Y, I'll give this character Y in such a way that X no longer is effective against it, but that Y is still effective against Z". In his shield alone, I could probably write a thousand word essay on how fucked up that whole thing is, and how it came into existence.

^This. His shield is really stupid. Especially with how well it scales. My personal opinion is that that and his Wind Wall are Riot's way of giving him a Trynd-style invulnerability so he can actually DO stuff without being melted in five seconds flat because glass cannon melee champion. Yasuo as a whole is sort of "what". But he's never given me much of a problem playing against him, so I tolerate him.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on July 04, 2014, 08:16:05 pm
I mean, if you want to know WHY he has the shield, and why Riot's had a boner for shields lately in general, I can tell you exactly why. 1 - Overwhelming ad damage 2- Responded to with hardcore heavy duty armor stacking 3- Armor nerfed, health buffed. 4- Health is bullshit strong, now everybody gets some form of %hp 5- Everybody has %hp, responded to by everybody having shields which sidesteps %hp.

There are similar progressions in other mechanics if you know where to look, but that's the summary of how Yasuo's shield came into existence.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Cthulhu on July 04, 2014, 08:34:27 pm
Yeah I don't really like the way Rito's design mechanics work.  On one hand it's generally more intuitive than Dota, while mastery of Dota a lot of times entails mastery of various unintuitive mechanics and engine quirks, you can probably guess that it's a bad idea to get hit by flying objects which is a big part of League.

All the good stuns are skillshots or very slow projectiles, and most of the reliable CC is slows, so runspeed is disincentivized and blinks and other disjointing mobility moves are incentivized, you can check the champ release schedule for a laugh and look how it went from a pretty reasonable setup with most non-assassins being pretty immobile, especially damage dealers like mages and carries, then starting somewhere around Vayne or so we started seeing more and more mobility, on every champ, until now almost every champ they release has some form of mobility.

Sometimes League feels like dodgeball.  Especially mid-lane if you're better at dodging than the other guy is at hitting, you can pretty much troll him all game.  Lee Sin is pretty much the epitome of this design philosophy.  Flashy, mobility/skillshot based, looks really cool (or at least he used to, I for one am sick of seeing Lee shit though it still seems like they need extra shoutcasters in Lee Sin games just to loudly orgasm whenever he hits a Q), but isn't actually all that hard to do.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on July 04, 2014, 10:46:47 pm
Yeah I don't really like the way Rito's design mechanics work.  On one hand it's generally more intuitive than Dota, while mastery of Dota a lot of times entails mastery of various unintuitive mechanics and engine quirks, you can probably guess that it's a bad idea to get hit by flying objects which is a big part of League.
Yep. That's my main problem with Dota. I'd probably like it if I figured out how to do well in it, but I'd have to figure out some really arcane stuff to make it work. That said, I should really at least sample it at some point.

All the good stuns are skillshots or very slow projectiles, and most of the reliable CC is slows, so runspeed is disincentivized and blinks and other disjointing mobility moves are incentivized. You can check the champ release schedule for a laugh and look how it went from a pretty reasonable setup with most non-assassins being pretty immobile, especially damage dealers like mages and carries, then starting somewhere around Vayne or so we started seeing more and more mobility, on every champ, until now almost every champ they release has some form of mobility.
Yeah, mobility creep is starting to get ridiculous. Bruisers and such have gap-closers, which means the squishys need an escape to get away from their engage alive. That means that bruisers and co need ANOTHER gap closed to keep up. The next logical step is all carries need two escapes. Not sure if this will actually hapen or if Riot decides that this is stupid and keep mobility where it is now. If the former, I eagerly still await the arrival of a champion with 5 mobility abilities. And then laugh at all the people who are incapable of doing whatever absurdly complex uber-dashy combo that champ does.

Sometimes League feels like dodgeball.
Yep. Riot is probably OK with that though. It being a contest of "who can dodge better" is better then it being a contest of "who can select champions better" or "who can win the favour of RNG better" in my opinion.

Especially mid-lane if you're better at dodging than the other guy is at hitting, you can pretty much troll him all game. 
That's really fun. When I'm the one doing the dodging, that is.

Lee Sin is pretty much the epitome of this design philosophy.  Flashy, mobility/skillshot based, looks really cool (or at least he used to, I for one am sick of seeing Lee shit though it still seems like they need extra shoutcasters in Lee Sin games just to loudly orgasm whenever he hits a Q), but isn't actually all that hard to do.
Lee Sin has basically all the mobility. That's not quite ALL he has, but its his shtick. I really hope Lee Sin levels of mobility never become normal with new champs. When Riot releases someone with more mobility then him, the age of Lee Sin will be over. And I will break out the popcorn in celebration. And then probably just play something other then League, because Lee is already annoying enough with his infinite dashes of infinite dashing.

It still seems like they need extra shoutcasters in Lee Sin games just to loudly orgasm whenever he hits a Q.
This made me laugh.

I mean, if you want to know WHY he has the shield, and why Riot's had a boner for shields lately in general, I can tell you exactly why. 1 - Overwhelming ad damage 2- Responded to with hardcore heavy duty armor stacking 3- Armor nerfed, health buffed. 4- Health is bullshit strong, now everybody gets some form of %hp 5- Everybody has %hp, responded to by everybody having shields which sidesteps %hp.

There are similar progressions in other mechanics if you know where to look, but that's the summary of how Yasuo's shield came into existence.

Yep. I dream of the day when Riot finally manages to have a game which doesn't need to be constantly shifted one step ahead of these types of things. On that day, DF 1.00 will be released, Half-Life 3 will come out and the Illuminati will complete their plan of world domination. Maybe then I can finally beat 2048. Maybe.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on July 05, 2014, 01:12:16 am
PROMOS
EVERY SINGLE TIME
games are just as civil as normals normally, then as soon as promo starts one game has a dc, one game has a rager, and one game is a civil loss -_- this is like my third time doing this. why even bother getting to gold
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on July 05, 2014, 02:59:02 am
God that last game. Vlad + Ryze vs Nasus + J4 in a 65 minute game. That shit was the stupidest thing. Who can raid boss mode harder?

As it turns out, Vlad + Ryze because Liandries is god. And probably because our Ez unstuck his head from his postierior about 40 minutes in. I don't think I've ever been as happy to see "I think I'm going to sell my tear" than I was at that exact moment. Meanwhile, I was chasing Sivir from our inhibitor to the enemy wolf camp, and they just didn't have the damage to compete. But dear god, I never ever ever want to play another Vlad vs Nasus game again.

Sorry, just had to vent for a bit. A game with multiple hypertanks on each team but no hypercarries is suffering for absolutely everybody involved.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: penguinofhonor on July 05, 2014, 08:49:20 am
Sona rework stuff! (http://community.na.leagueoflegends.com/en/c/champions-skins/hUj8b74R-sona-update-qa)

Basically her auras are all going to be smaller but have more powerful effects so you actually have to run around in the team fight to contribute instead of just being vaguely near it.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on July 05, 2014, 11:51:50 am
Quote from: Sona Update Page
"high-impact Snuggle Zones"

This sound neat. Maybe I WON'T regret having bought Sona now.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on July 05, 2014, 04:42:40 pm
Some day they'll give up on trying to make Sona's current iteration work and just make her invoker. I eagerly await the day.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on July 05, 2014, 05:33:05 pm
Janna's passive wasn't changed because of it's hidden power, by most metrics her current one is just the same. It's because her passive could literally decide lanes halfway across the map, and that kind of thing is why riot hates global anything.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: penguinofhonor on July 05, 2014, 07:34:33 pm
Quotes giving the other various goals of the rework:
Quote
but they weren't well communicated, and didn’t create new gameplay. Sona’s allies didn’t play differently with Sona’s auras, they just did everything invisibly better.
Quote
giving these buffs to the entire team requires skilled positioning and more team interaction. It also means that allies can make skillful use of the auras, rewarding teamplay and coordination. The goal was to increase the tactical and strategic choices Sona makes without increasing the mechanical complexity required to play Sona well.
Increasing strategic depth does not seem like an effective way to dumb a champion down.

Second, players don't notice auras. People notice a big fireball more than they notice a little number in the corner of their screen going up by 15. That is not a judgement of anyone's intelligence. That is a basic understanding of how people pay attention to things in their vision. This is not some unproven theory Riot is acting on.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on July 05, 2014, 07:54:23 pm
Sona's auras do feel hidden, though, just like vayne's Condemn AA. People rsrely notice it (when I play Sona, I never notice it either), but it probably does have an effect in what'z going on in lane.

And Zilean's passive is probably going to get Janna'd, though that kight make his bonus overwhelming...
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on July 05, 2014, 08:06:04 pm
I strongly suspect Zilean's passive isn't getting touched until he gets a full makeover. He's nearly as bad as Sion and Poppy in terms of kit-outdatedness
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on July 05, 2014, 08:19:57 pm
Quote from: Sona updates
...no more auras...increased cooldowns...more fucking shields...increased fucking cooldowns...removing most of her ability to be active rather than reactive...

This is the real gem, though:

Quote
The biggest change is making sure that Crescendo has particles that actually show what it does mechanically. So far, Sona players have been very happy to fully understand what their ult actually does, and be able to make better plays from that information.

Because players are retarded chimps that don't understand the concept of "Big glowing polygon, enemies inside take damage and are stunned for 1.5s."


Seriously, it looks like they're nerfing or removing everything that made Sona entertaining and effective (active playstyle, low cooldowns, auras) in favor of patronization, a shitty on-hit effect, and MORE FUCKING SHIELDS. I fully expect that by this time next year every champ will have a shield, a mobility ability, or both. Why would you pick Sona now that she doesn't have anything worthwhile to counterbalance her squishiness in lane phase, can't contribute nearly as much to teamfights and can't burst people down with R + Q + Power Chord: Staccato?

I mean, shit, aura management was easily half the mechanical pleasure of playing Sona!
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on July 05, 2014, 08:27:36 pm
I fully expect that by this time next year every champ will have a shield, a mobility ability, or both.

Ashe will have mobility spells by next year -- Flying Dice, 2014


(I'm seriously waiting :D)
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on July 05, 2014, 09:29:35 pm
I fully expect that by this time next year every champ will have a shield, a mobility ability, or both.

Ashe will have mobility spells by next year -- Flying Dice, 2014


(I'm seriously waiting :D)
*Or a shield. I'm seriously tempted to put a spoof 40K intro text snippet here.

But yeah, of all the champions to rework for "clarity", I really don't understand Sona. Her auras are giant glowing colored circles which also visibly change your stats and give you a buff icon which you can mouseover for a summary of the effects. Her ult is -- both visually and aurally -- one of the most distinctive abilities in the game. TBH it sounds like an excuse to remake her into flavor of the week for no good reason. :|
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: penguinofhonor on July 05, 2014, 09:52:54 pm
Hint: the tiny, incredibly ignorable numbers in the bottom left of your screen are the last place you should be going for examples of clarity.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on July 05, 2014, 10:03:47 pm
Hint: the tiny, incredibly ignorable numbers in the bottom left of your screen are the last place you should be going for examples of clarity.
Speaking of clarity...

giant glowing colored circles ... buff icon

Or maybe it's just selective reading comprehension. If they wanted to make them more obvious, they could have done some art work to make the aura circles 'pop' more. Instead of, y'know, killing a fairly unique dynamic in favor of MORE SHIELDS.

e: LISTEN TO THIS BULLSHIT FROM RITO

Quote
I would argue that the aura granting something visible and clearly understood makes Sona more defined in her auras. Old auras where these ill defined blobs of color that were pretty much just there, even though they had huge power implications. Having auras that Sona can actually feel good about only make her more of Aura champ.
Only the finest doubletalk newspeak here.

Quote
she is no longer a champ that sits in the brush a screen away from the fight and still wins the fight for her team
HAVE YOU NEVER PLAYED SONA IN YOUR LIFE?

Quote
Having had many of our internal Sona mains play this kit, I am confident that the changes move Sona in a rewarding direction, as well as being better for the game.
AKA some of our playtesters who own Sona didn't immediately reject it.

Maybe I'd be less negative about this if it didn't smell like shit. It's pretty telling that there are more complaints about this than about the Nidalee buff one patch after her buff-rework.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on July 05, 2014, 10:59:20 pm
Is Riot still on about that "burden of knowledge" stuff? Oy. I know they've moved away from that post that talked about game design and basically repeatedly had examples of bad game design all of which were Dota (I'm petty, but then so are they) even though the examples they give aren't really bad game design and the fact that you've spent entire pages complaining about conveyance and balance shows that Riot's just inflating their own sense of good game design and taking potshots at Dota as usual.

oh shit I went on a rant in the wrong spot >_> (not saying I meant to post it somewhere else, just saying that it's probably not appreciated here for obvious reasons). Not deleting it because when I make a mistake I'm damn well gonna keep it around as a reminder of my failures (such things encourage not repeating them).
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on July 05, 2014, 11:27:17 pm
No, I firmly believe on calling devs on their bullshit whenever it arises. I honestly don't understand the mentality that drives people to flock to the defense of dubious decisions made by people who will never acknowledge them -- particularly when it's attempts to trivialize or suppress the opinions of anyone who questions them. I guess I picked up the habit from playing certain games made by certain Russian devs, but it's proven to be worthwhile everywhere.

Like this bullshit about 'enhancing clarity' and making champions feel like each has their own, unique kit? That works when you're reworking (say) Nidalee to be less binary and more interesting to play and play against, as well as making her skills both more intuitive and more visible. That doesn't work when you're taking a champion with a fairly unique kit/mechanical setup and a distinct character and turning them into more of the same boring stuff that you've been churning out as opposed to, say, updating their art and effects to be more distinctive.

I mean, this is probably the most vehemently I've rejected anything Riot has ever done, because they're metaphorically castrating one of my favorite champions for no good reason.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on July 05, 2014, 11:34:14 pm
Putnam, if I recall what post you're talking about properly, I believe they were talking about in the context of the genre. At the time, SMITE didn't exist, and HoN was just a reskin of dota anyways, so of course they were going to talk about dota, and the context of "Things to not do" it doesn't exactly make sense to point out the parts that are just fine. I'm sure they'd have called out other games, were any to exist.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on July 05, 2014, 11:38:57 pm
Yeah, true, that example is probably not them being petty, the post is damn old.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: IronyOwl on July 05, 2014, 11:52:25 pm
Or maybe it's just selective reading comprehension. If they wanted to make them more obvious, they could have done some art work to make the aura circles 'pop' more. Instead of, y'know, killing a fairly unique dynamic in favor of MORE SHIELDS.
I don't think the problem was the visibility of the little circles around her and her allies. The problem was that the non-active part of her skills was just sort of there, silently buffing everyone's numbers. MS you could at least notice in theory because you could see yourself moving a little faster, but I'm not sure I ever did in practice and for everything else you needed a calculator.

Consider Aegis as a comparison. It's not hard to see when somebody's packing one- that little yellow n blue thingy's fairly noticeable and very distinctive. But that doesn't mean you're always thinking to yourself "Boy, sure am glad my ally has an aegis or that spear would have hit 10% harder and my life regen would be half what it is now!" You just mentally file it away as "good thing I have an aegis, that's probably helping in some way."

Currently, Sona's auras are exactly that. When you remember they're up, it occurs to you that they're probably helping somewhat. Otherwise, you probably don't remember that they're up or know exactly what they're doing, because it's passive math.

e: LISTEN TO THIS BULLSHIT FROM RITO

Quote
I would argue that the aura granting something visible and clearly understood makes Sona more defined in her auras. Old auras where these ill defined blobs of color that were pretty much just there, even though they had huge power implications. Having auras that Sona can actually feel good about only make her more of Aura champ.
Only the finest doubletalk newspeak here.
The only part of this I'd disagree with is that calling shield-granting snuggle-zones "auras" strikes me as a bit off. Yes, they're area effects that apply buffs to allies... but I dunno if "aura" is the right word at that point.

The part I would agree with is that if we can call those auras, she'll definitely be more of an aura champ now. Present Sona's a supporty support and aura totem. A Sona with stronger "aura" effects that she has to apply more carefully would be a supporty support because of her auras, not in addition to them.

Quote
she is no longer a champ that sits in the brush a screen away from the fight and still wins the fight for her team
HAVE YOU NEVER PLAYED SONA IN YOUR LIFE?
I will have to acknowledge that this is dumb and doesn't happen. What?

Quote
Having had many of our internal Sona mains play this kit, I am confident that the changes move Sona in a rewarding direction, as well as being better for the game.
AKA some of our playtesters who own Sona didn't immediately reject it.

Maybe I'd be less negative about this if it didn't smell like shit. It's pretty telling that there are more complaints about this than about the Nidalee buff one patch after her buff-rework.
I don't think complaint volume is a good measure of Riot honesty or... well, much of anything, to be honest.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on July 06, 2014, 08:41:02 pm
Or maybe it's just selective reading comprehension. If they wanted to make them more obvious, they could have done some art work to make the aura circles 'pop' more. Instead of, y'know, killing a fairly unique dynamic in favor of MORE SHIELDS.
I don't think the problem was the visibility of the little circles around her and her allies. The problem was that the non-active part of her skills was just sort of there, silently buffing everyone's numbers. MS you could at least notice in theory because you could see yourself moving a little faster, but I'm not sure I ever did in practice and for everything else you needed a calculator.

Consider Aegis as a comparison. It's not hard to see when somebody's packing one- that little yellow n blue thingy's fairly noticeable and very distinctive. But that doesn't mean you're always thinking to yourself "Boy, sure am glad my ally has an aegis or that spear would have hit 10% harder and my life regen would be half what it is now!" You just mentally file it away as "good thing I have an aegis, that's probably helping in some way."

Currently, Sona's auras are exactly that. When you remember they're up, it occurs to you that they're probably helping somewhat. Otherwise, you probably don't remember that they're up or know exactly what they're doing, because it's passive math.
Spoiler: RE: "Little" (click to show/hide)

That? That right there is why I don't buy any of the arguments regarding visibility. It's a set of different-colored glowing, rotating circles that are thrice as wide as her character model.

On the other note, the same argument could be applied to literally any other buff that isn't a shield or heal; at least Sona's auras have a visible sign of their presence in the form of their circles. I'll just list off the top of my head the number of ability-derived buffs (both self-applied and 'giftable') which have nothing but the buff icon on the toolbar (if that): Nidalee's E AS buff, Janna's passive and E AD buffs, Hecarim's passive AD buff, Poppy's passive DR and W AD/Armor buff, Akali's passive spellvamp and damage buffs, Heimerdinger's passive HP regen buff, Darius' E APen buff, Nasus' passive lifesteal, Fiora's W AD buff, Pantheon's E crit chance buff, Olaf's R passive buffs, Sejuani's passive bonus armor and slow reduction, &c. &c.

The game is literally stuffed with passive effects which boost stats, and Sona's auras are actually among the few that do have distinctive non-icon indicators that they exist. Either they didn't give more than a few moments' thought to these changes, or the whole 'clarity' heap of crap is just an excuse. I "remember" that my auras are up as much as I remember my passive boosts on any champion, and unlike most they're also fairly evident if the Sona is a teammate rather than me. The only audience I could see not noticing that they exist is composed solely of new/bad players who don't have and don't seek to develop an understanding of even the most basic aspects of any champion they don't own.

Also, and this point has been raised quite often elsewhere: A triggered shield is not an aura. A single on-hit damage bonus is not an aura. A brief spike in movespeed is not an aura. An aura is a sustained effect which persists, rather than something which briefly exists, triggers an effect, and vanishes. If we're going to be pedantic, it's this:

Quote
the distinctive atmosphere or quality that seems to surround and be generated by a person, thing, or place

AKA a permanent or semi-permanent quality.


Sorry if I'm being a little overbearing here, but it really hurts to see one of my favorite champions (in terms of backstory, character, core mechanics, and playstyle) be disemboweled as part of Riot's current obsession with flashy effects over interesting mechanics. Also, we already have a support/AP caster who can give shields and speed boosts to allies while delivering decent damage and CC. She's called Karma.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on July 06, 2014, 09:10:04 pm
I don't get why you think sona's auras are very obvious. Sure, she has shiny circles beneath her, but most of the time I don't care. They're just kinda there. Having a visual marker isn't the same as being clear in how they work.

Plus, the auras have really tiny effects that aren't obvious at all. I don't plan on doing X when her aura is in the purple state and Y when it's green, eg.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: DemonOfWrath on July 06, 2014, 09:13:24 pm
I'm going to raise the question of how many non-Sona players actually know and remember what her auras do? I certainly don't and I actually play a lot of support. As far as I ever remember her skills are: heal people, poke people, something I don't remember at all, and crescendo. I don't remember the passive auras at all. And the few games I play that have Sona in them I'm usually either the support against her (so can't check my bar for the effects) or playing top lane (so I'm likely not near her if she's on my team) so checking what her auras does in-game is a bit hard, if I remember at all.

Now, consider the other auras in the game are either items that everyone can buy (and thus will probably remember say what an aegis does) or are a standalone part of a champs kit (zilean and janna, also being their only auras which helps remember them). The difference between Sona and all these other examples is that her kit has three extra effects beyond the obvious actives, which makes them much harder to remember. Remembering "oh, Nasus has passive lifesteal" is easier then "Sona's Q does this and also gives this aura, her W does this and gives a different aura, ect".
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on July 06, 2014, 09:15:37 pm
Q is +damage and AP and blue, W is +armor and MR and green, E is +ms and purple.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: IronyOwl on July 06, 2014, 09:49:49 pm
That? That right there is why I don't buy any of the arguments regarding visibility. It's a set of different-colored glowing, rotating circles that are thrice as wide as her character model.
On her, yeah. But even then, it's a background effect. I figure out what aura I'm using on her by glancing at my buffbar more than looking at the screen. Maybe that's inefficient or unnecessary or something, but I'd be surprised if I'm the only one.

On the other note, the same argument could be applied to literally any other buff that isn't a shield or heal; at least Sona's auras have a visible sign of their presence in the form of their circles. I'll just list off the top of my head the number of ability-derived buffs (both self-applied and 'giftable') which have nothing but the buff icon on the toolbar (if that): Nidalee's E AS buff, Janna's passive and E AD buffs, Hecarim's passive AD buff, Poppy's passive DR and W AD/Armor buff, Akali's passive spellvamp and damage buffs, Heimerdinger's passive HP regen buff, Darius' E APen buff, Nasus' passive lifesteal, Fiora's W AD buff, Pantheon's E crit chance buff, Olaf's R passive buffs, Sejuani's passive bonus armor and slow reduction, &c. &c.
I don't think passive self-only buffs are fair to include here, because they've been skilled or they haven't; or in some cases, even just exist period or vary by level. Knowing what a Darius' current armor pen is would be handy information, but it'd have to be displayed via six different easily discernible degrees of visual style, and the payoff is similar to knowing if he's carrying a Last Whisper or not. That's not to say displaying character information visually to that degree wouldn't be a noble goal, just that in general it's probably not feasible and in that particular case it's probably not worth it.

Activated ally buffs, on the other hand, are supposed to be temporary or at least situational changes to a champion. Knowing that a Vayne's attacking a lot faster than she's normally able to is useful information; I would argue that attempting to intuitively and immediately convey that information is a noble goal. Situational self buffs are similarly important; knowing Vayne's next attack is a tumble strike is likewise handy to know right now, and lo and behold she crouches while it's active. Knowing that she's faster while chasing you is nice information, and they try, but it's just a little circle- truth be told, you're more likely to notice and remember because she's catching up to you than because she's visibly on the prowl. But in that latter case, she always works like that, so it's far more forgivable than if Nunu's Bloodboil or her Tumble were represented by nothing but a colored ring and a buff icon.

The game is literally stuffed with passive effects which boost stats, and Sona's auras are actually among the few that do have distinctive non-icon indicators that they exist. Either they didn't give more than a few moments' thought to these changes, or the whole 'clarity' heap of crap is just an excuse. I "remember" that my auras are up as much as I remember my passive boosts on any champion, and unlike most they're also fairly evident if the Sona is a teammate rather than me. The only audience I could see not noticing that they exist is composed solely of new/bad players who don't have and don't seek to develop an understanding of even the most basic aspects of any champion they don't own.
In addition to the above, I'd like to point out that clarity and legibility aren't the same things. It's entirely possible to make an effect that is theoretically possible to decipher, but that doesn't mean it's intuitive or easy. "Noticing they exist" is much like "dodging the spear," in that it's one thing to do so under controlled circumstances and another to do so easily and intuitively whenever it's important.

Also, and this point has been raised quite often elsewhere: A triggered shield is not an aura. A single on-hit damage bonus is not an aura. A brief spike in movespeed is not an aura. An aura is a sustained effect which persists, rather than something which briefly exists, triggers an effect, and vanishes. If we're going to be pedantic, it's this:

Quote
the distinctive atmosphere or quality that seems to surround and be generated by a person, thing, or place

AKA a permanent or semi-permanent quality.
Yeah, alright. But I've never considered Sona to be "the aura champ" because of the pedantic definition. I've considered her the aura champ because she's a very helpful, supporty support who assists multiple allies at once. For me, at least, running around snuggling everyone isn't going to destroy who she is, because that's still mommying everyone around you just like I want her to be doing.

I get that the particulars of that are going to be subjective, and that not everyone is going to see it that way. But I do have to wonder why passive auras especially would be so critical to the definition of who she is.

Sorry if I'm being a little overbearing here, but it really hurts to see one of my favorite champions (in terms of backstory, character, core mechanics, and playstyle) be disemboweled as part of Riot's current obsession with flashy effects over interesting mechanics. Also, we already have a support/AP caster who can give shields and speed boosts to allies while delivering decent damage and CC. She's called Karma.
I get that you're passionate about it, and I'm still cheesed off that they destroyed Soraka and Warwick's stories for stupid reasons (MEANWHILE JAX). So I certainly understand the concept, I just disagree on the particulars.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Jack_Bread on July 06, 2014, 09:57:34 pm
Plus, the auras have really tiny effects that aren't obvious at all. I don't plan on doing X when her aura is in the purple state and Y when it's green, eg.
You don't. There's a person playing Sona and they change the aura depending on the situation. Last hitting? Blue aura. Roaming between lanes? Green or purple aura. Running from or chasing enemies? Purple aura.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on July 06, 2014, 10:02:50 pm
I get where you're coming from, but the intent behind the changes are all wrong. The words are superficially nice, but the intent isn't. You know what they could have done? They could have reduced the area of effect on the auras and given them a visual update to clarify what they do. Hell, even an ugly thing like icons of swords, shields, and boots around the rim would have worked. Riot specifically went for destroying the basis of a substantial part of her mechanical uniqueness instead of the obvious, simple solution.

I don't get why you think sona's auras are very obvious. Sure, she has shiny circles beneath her, but most of the time I don't care. They're just kinda there. Having a visual marker isn't the same as being clear in how they work.

Plus, the auras have really tiny effects that aren't obvious at all. I don't plan on doing X when her aura is in the purple state and Y when it's green, eg.
Again, how is that different from half (or more) of the other passive buffs in the game? That aside, the argument being put forth by Riot is at least in part "people don't recognize that the buffs exist" rather than "people don't understand what the buffs affect", which is directly related to the visual indicators. I hate to be rude, but on the last point, duh? As above, they aren't something that the Sona's teammates need to react to, and they aren't something you use to set up initiations (like, say, Crescendo).

Also, "tiny"? Take a look at the gold value per stat point, based off of the cheapest items. At rank 5, the Q aura (+20AD and AP) is worth 1155 gold. The W aura (+10 Armor and MR) is worth 400 gold. The E aura (+20 movespeed) is worth 260 gold. Obviously the Q aura is most valuable in terms of gold efficiency equivalency, but situationally the W and E auras are also notable, the latter in particular as it makes it much easier to provide mobility to your whole team, especially when combined with the additional 12%+APratio.

A moderately important part of good Sona play is understanding auras and rotating properly for a given situation. It's plainly a case of a champion's abilities being dumbed down in favor of flashy visual effects and less differentiation from the kits of other champions; there's no other champ with the same sort of aura mechanics, but there are plenty that give shields, short-duration movespeed buffs, and on-hit effects. Yawn.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on July 06, 2014, 10:15:10 pm
For most of the game, Sona doesn't have all three auras at R5.

In lane, at the critical levels (2 & 6) Sona can have:

+4 or +8 AP&AD || +8 or +12 AP&AD
+6 or +7 Ar&Mr || +7 or +8 Ar&Mr
+4 MS, because nobody maxes E first.

in auras. That'd be +4~+12 extra damage on hit (but reduced by Armor by about 20%), or (with 25 armor) roughly 4% damage reduction on hit, or one-fifth of a boot in movement speed.

Gee, that 10% of a lv1 Jinx AA will really be noticeable in lane. :|


Edit: Also, looking at purely gold values for comparing impact is a dangerous thing. With that logic, Jinx's Q chaingun passive is blatantly op with 3900 gold in free AS, but in reality she isn't -that- strong.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: IronyOwl on July 06, 2014, 10:32:52 pm
I get where you're coming from, but the intent behind the changes are all wrong. The words are superficially nice, but the intent isn't. You know what they could have done? They could have reduced the area of effect on the auras and given them a visual update to clarify what they do. Hell, even an ugly thing like icons of swords, shields, and boots around the rim would have worked. Riot specifically went for destroying the basis of a substantial part of her mechanical uniqueness instead of the obvious, simple solution.
For just clarity, yeah. But I'm fairly certain they've also mentioned that they want her to be more fun to play as and against, which reducing aura size might have done somewhat, but is still going to be something of a problem when a lot of your power's tied up in piling stats onto other players at all times.

I get that she's mechanically unique, but I don't see that as being a good excuse for keeping her around exactly as is. To me, her viability and essence are a lot more important than some historical concerns over needing a champion with three auras in the game.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on July 06, 2014, 11:21:57 pm
I personally don't find auras fun. Poking with your Q and passive and winning lane is fun. Landing clutch ults and winning teamfights is fun. Using your E MS buff to turn a partial victory into an ace by chasing the enemy team is fun. Having little glowy circles that let you act as a supplementary inventory item for everyone is not fun.

Honestly, the problem Riot has with Sona is her concept. Her concept is a champion who buffs her teammates with auras. The problem is, that's decently boring compared to supports like Lulu or Thresh or Leona. So they're trying to find something they can do to make her... Well, to be honest, less Sona. Because they've decided her concept wasn't a good idea. Sona exemplifies two things Riot really hates: Auras[Theres a REASON very few other champions have them] and spammable weak heals. I really wish they'd just realize that CAITLYNS concept, a long ranged champion specializing in lane dominance and poke, was just bad. I mean, if Caitlyn does WELL, then prepare for non-stop long range Headshots from outside your poke/initiation range so you can't retaliate without getting badly hurt just walking up to her and eating a bunch of AAs. And if she does badly, she's really useless, even by ADC standards.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on July 06, 2014, 11:38:06 pm
Caitlyn has a pretty solid niche. She's a heavy lane bully with a really weak lategame, but not so far on that end of the spectrum that she's urgot.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on July 07, 2014, 12:05:19 am
Caitlyn has a pretty solid niche. She's a heavy lane bully with a really weak lategame, but not so far on that end of the spectrum that she's urgot.

Yeah, you're probably right. I just PERSONALLY don't like her.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: frostshotgg on July 07, 2014, 12:30:39 am
Yeah, I don't particularly like playing against her either. But she has a clear niche, clear weaknesses and strengths, and she doesn't feel so overbearing when she's at her strongest that I want to quit.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: penguinofhonor on July 07, 2014, 10:52:28 am
A moderately important part of good Sona play is understanding auras and rotating properly for a given situation. It's plainly a case of a champion's abilities being dumbed down in favor of flashy visual effects and less differentiation from the kits of other champions; there's no other champ with the same sort of aura mechanics, but there are plenty that give shields, short-duration movespeed buffs, and on-hit effects. Yawn.

I could just as easily say that there's no other champ with the same sort of frequent AOE buff zone mechanics, but there are plenty that give armor/MR boosts, AD/AP boosts, and movement speed. If you ignore the unique parts of the new kit and the boring parts of the old kit, then yeah the new one is going to look like crap.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Putnam on July 07, 2014, 10:58:55 am
I personally don't find auras fun. Poking with your Q and passive and winning lane is fun. Landing clutch ults and winning teamfights is fun. Using your E MS buff to turn a partial victory into an ace by chasing the enemy team is fun. Having little glowy circles that let you act as a supplementary inventory item for everyone is not fun.

Having every single hero be the goddamn same isn't fun either.

Also, about the aura "clarity" issue: maybe if LoL's art wasn't so messy and the game not so (ironically, given their statements on Dota) unnecessarily complex it wouldn't be as much of an issue. The lead designer is fed up with this game's shit, (http://forums.na.leagueoflegends.com/board/showthread.php?p=44409164#post44409164) jesus.

EDIT: I seriously might have to leave this thread entirely at some point because the more I read about this game's design philosophies and general habits the more I realize that Riot has no goddamn idea how to make a competitive game except by railroading everyone into playing an amount of heroes they can manage and introducing new heroes as OP so that people buy them before giving the nerf-hammer without telling anyone so they can keep up the profit (http://np.reddit.com/r/DotA2/comments/29c7or/why_is_there_so_much_vitriol_between_the_dota_2/cijvve6)
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: penguinofhonor on July 07, 2014, 11:25:36 am
Aura clarity really isn't a LoL specific issue, but I see you're busy reading over the Anti-League Circlejerk Greatest Hits right now so I'll leave you be.

The bottom of that page is pretty funny though. "Using your best cognitive dissonance, explain why League's immense success is fake success and all those players don't really enjoy the game more, they've just been duped somehow into liking it."
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Flying Dice on July 07, 2014, 11:49:19 am
A moderately important part of good Sona play is understanding auras and rotating properly for a given situation. It's plainly a case of a champion's abilities being dumbed down in favor of flashy visual effects and less differentiation from the kits of other champions; there's no other champ with the same sort of aura mechanics, but there are plenty that give shields, short-duration movespeed buffs, and on-hit effects. Yawn.

I could just as easily say that there's no other champ with the same sort of frequent AOE buff zone mechanics, but there are plenty that give armor/MR boosts, AD/AP boosts, and movement speed. If you ignore the unique parts of the new kit and the boring parts of the old kit, then yeah the new one is going to look like crap.

What might those be, pray tell? Extra on-hit damage, yet another HP shield, and a brief MS spike. Yep, those are completely unique and in no way resemble the abilities of any other champion nor the effects of any item.

I agree that the flat stat bonuses were sort of boring, but the aspect of the auras where you were able to buff your entire team at the same time over an extended duration (as opposed briefly for a single allied target) was mechanically interesting. But I guess having a crappy copy of the buffing aspects of Lulu or Karma's kit is more important.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on July 07, 2014, 01:18:34 pm
Just played some Sona, partially because of this discussion and partially because I haven't played her in forever. And she's super fun. Apparently the reason I didn't like Sona before was I was really bad with her. And, to be honest, her auras are the part of her I like the least. I'M ok with them being remodeled/removed. Her abilities also sort of err on the side of "low cooldown, but low power" which is sort of annoying, but they're still mostly fun to use.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: penguinofhonor on July 07, 2014, 02:02:19 pm
What might those be, pray tell? Extra on-hit damage, yet another HP shield, and a brief MS spike. Yep, those are completely unique and in no way resemble the abilities of any other champion nor the effects of any item.

I agree that the flat stat bonuses were sort of boring, but the aspect of the auras where you were able to buff your entire team at the same time over an extended duration (as opposed briefly for a single allied target) was mechanically interesting. But I guess having a crappy copy of the buffing aspects of Lulu or Karma's kit is more important.

No champion frequently gives out AOE buffs centered around them. The application is still unique.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: penguinofhonor on July 08, 2014, 02:18:36 pm
Because there are nine other players in the game. They want more teamwork opportunitites (team plays are fun for everyone) and more counterplay, giving her opponents a deeper game.

The clarity bonuses also improve the game for other players. Having a shield instead of an armor/MR buff, for example, makes it very obvious when Sona saves your life, creating a good moment for Sona and her teammates. Current Sona probably saves lives with her W aura constantly and it doesn't get noticed most of the time.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Jack_Bread on July 10, 2014, 03:57:20 am
Can I get some tips on what to do when you're really far behind? My last two games were so (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1448762311/35189163) depressing (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1448774370/35189163)...
Especially with marksmen, which I've been having a lot of fun with, recently.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Skyrunner on July 10, 2014, 04:09:55 am
One of the points brought up in Putnam's reddit link isn't really a good point. Practically every game has region-locked accounts, and some even actively ban IP ranges to enforce regions. Dota2 is the exception, not the norm here.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Arcvasti on July 10, 2014, 10:40:44 am
Can I get some tips on what to do when you're really far behind? My last two games were so (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1448762311/35189163) depressing (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1448774370/35189163)...
Especially with marksmen, which I've been having a lot of fun with, recently.

As far as I can tell, if you're an adc beside Varus or Ashe and you're behind, you're fucked. Adcs rely on having lots of items that stack exponentially and murdering everyone with them. If you don't have those and don't have utility, you're pretty useless unless you can go free farm a lot. With other champions, its usually just a matter of setting up kills for someone who ISN'T behind with your utility and leeching off that. Adcs have a harder time with that because fewer of them have utility.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: IronyOwl on July 10, 2014, 11:42:09 am
Can I get some tips on what to do when you're really far behind? My last two games were so (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1448762311/35189163) depressing (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1448774370/35189163)...
Especially with marksmen, which I've been having a lot of fun with, recently.
If you personally are behind, focus on stemming the bleeding; better to be underfarmed than dead and underfarmed.

If your whole team is behind, you need to examine the situation and figure out what's going on and what you might be able to do about it. If your team scales harder than theirs, for instance, playing defensively in general might work. If your team is burst-heavy and theirs has good teamfighting potential, you'll probably need to catch one of them out and delete them to even the odds. If you keep getting caught out yourself, maybe just not doing that so much will fix it.

Either way, it's kind of a delicate balance between not panicking and not doing the same thing over and over again while expecting a different result.


One of the points brought up in Putnam's reddit link isn't really a good point. Practically every game has region-locked accounts, and some even actively ban IP ranges to enforce regions. Dota2 is the exception, not the norm here.
Pretty much all of the points brought up in Putnam's reddit link aren't really good points. Most of them are whiny, anecdotal, or just plain wrong; of the ones that have some merit, they're not really explained and given context well enough to be good points on their own, as with the region locking thing.
Title: Re: League of Legends - Patch 4.5 - Feral Flare OP
Post by: Yodamaster on July 10, 2014, 04:12:10 pm
Can I get some tips on what to do when you're really far behind? My last two games were so (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1448762311/35189163) depressing (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1448774370/35189163)...
Especially with marksmen, which I've been having a lot of fun with, recently.

If you're a champion who scales really well, focus on farming. If your scaling is weaker, take more risks and try to make plays by catching people when you can. Most games are always winnable, there's always a good chance the enemy team will throw.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 10, 2014, 04:23:20 pm
What yoda says is wise. In the former game, what you probably should've done is roamed hard when you realized you were losing lane and gotten mid or bot fed. Some games you just have to accept that you can't be godlike and play more team oriented. In the second game, it seems like you were getting your ass assassinated left and right, so probably the thing to do to prevent that is to group up earlier to prevent the assassins from getting fed, then hunt down the cait and stop her farming. After you fell behind, from the looks of things, probably splitpushing as hard as you can and hoping to draw away one of the fed enemies so that Fiora and Liss could clean up shop would be the thing to do. In the future, keep in mind that at that point a tower is worth far more than your life or your ult, so it's fine to pop your R for the attack speed steroid.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jack_Bread on July 10, 2014, 05:38:08 pm
I didn't even think of roaming for the Renekton game. It probably would've been a good idea as there was almost no way me nor Trynd could kill that Nidalee. Usually when I'm behind I tend to split push, but she was doing pretty well protecting her tower and pushing.
The second game, I actually made a terrible decision to farm rather than help my jungler/support try to get a kill and it ended up getting me and the jungler killed... It really helped Cait and after that, there was no way I could 1v1 her. Also when I had 20 cs, she had 60. Pushing would've probably been more effective then weakly attempting to teamfight with my team, though.
EDIT: For the record, Fiora was mid vs Akali and our Liss was top vs Malphite
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Graven on July 12, 2014, 04:02:07 pm
Guys I'm not sure if anyone is watching the NA LCS - http://www.twitch.tv/riotgames - but this Complexity vs Curse game sure was ... something. Definitely quite... something.

Casters completely lost their minds towards the end, it was hilarious. And sad. But mostly hilarious.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: palsch on July 12, 2014, 04:16:23 pm
Timestamped Twitch link (http://www.twitch.tv/riotgames/b/546915543?t=1h31m48s) from /r/LoLeventVoDs (http://www.reddit.com/r/LoLeventVoDs/).

Hopefully I won't regret posting this.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on July 12, 2014, 04:18:06 pm
Guys I'm not sure if anyone is watching the NA LCS - http://www.twitch.tv/riotgames - but this Complexity vs Curse game sure was ... something. Definitely quite... something.

Casters completely lost their minds towards the end, it was hilarious. And sad. But mostly hilarious.
Saw it. Couldn't stop laughing at the end.

I'd heartily recommend it, but the thing that made it so hilarious also makes it a bit harder than normal to watch. :P
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 12, 2014, 08:02:03 pm
Who doesn't love 80 minute games. :\

The way it ended felt like a cop out.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: birdy51 on July 13, 2014, 08:34:19 am
Saw an earlier discussion on Sona. Thought I would throw my hat into the ring as I played her quite actively for a time.

A detail that often becomes downplayed with Sona's auras is that they aren't the only thing going for her kit. Her Power Chords should never be ignored or understated in their usefulness or being a part of her kit. I mean yes, a few points into damage, damage reduction, and movement speed don't hurt. But Power Chords are what makes Sona's auras interesting. They flow nicely with the aura system; rewarding the choice between offense and defensive decisions by accenting the action on the field.

Staccato is painful as hell and is accented by the fact that Sona's allies are also doing more damage. Diminuendo doesn't hurt as much, but you can definitely tell that Sona has nerfed your damage by an unhealthy 20% plus the other defenses that she's put up. Tempo accents the fact that Sona is either going to A) Catch up to you or B) Escape by a mile. Without necessarily acknowledging the aura's, you know what aura's are there by what the power chords are doing to you.

It's also what does make her fun. Admittedly, I love Song of Valor zoning, but it would be nothing without that Staccato backing it up. While healing people and buffing their defenses is nice, being able to actually do something about that Katarina or similar character gibbing everyone is also nice. I do have to say though that Song of Celerity is also fun, even if you aren't actively hitting people with it's power chord.

Moar speed!!
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 13, 2014, 10:54:04 pm
Decided to get infernal nasus, then changed my mind, so I grabbed some champs instead.  Yasuo, Malzahar, and Tolan Pls.

Hated yasuo at first, couldn't play him, wasn't fun.  Dropped him for a while and went back to my first love, Malz.  God damn I love Malz so fucking much, and the new itemization (I played him back before S1) is so kickass on him.  Sorcs, Hat, Liandry, Rylai, Zhonya, Void Staff, true damage to squishies.  Your Q does half somebody's health, your W does 15% health per second (more like 18-20 if you have baron), your E is fucking space AIDS and if it bounces to somebody during a siege they pretty much have to b.  And your ult obviously does a shitload of damage.  And like I said, all true damage against most squishies.

He does so much fucking damage it's bullshit.  Ridiculous push, great ganks, great against the no-farm assassins like Akali and Kat, since you really shouldn't die in laning phase and a couple tries at roaming will have you hitting their inhib tower.  They're pretty much forced to sit there and farm under tower until they're irrelevant.

Not spamming him as much as I normally would since I have other champs to mess with but I'm 6-1 so far and I've never gone negative.  I love Malzahar so much, he was the first champ I ever really loved and got good with.  I'm still pre-30 on my new guy so I don't have to worry about QSS and shit, ez game ez life.

Not liking Talon as much but I've only played two games.  Biggest problem is he needs an armorpen rune page and I've only got two pages right now so I have o decide whether I want to play yasuo or talon as my AD mid before I queue up.

And Yasuo.  I picked him back up after my troublesome first few tries (for some reason whenever I play AD mids like Talon, Panth, Yasuo, etc. the rest of my team trolls me, so I rarely get normal games with them) and eugh...

On one hand, he's fun as fuck.  Probably the most fun champ to play in the game, cool aesthetic, etc.  But on the other hand he's complete bullshit and I'm not going to deny it.  It's like, he's pretty okay early but kind of weak, easy to harass and we're back to seeing heavy harassers mid.  But if you can just not die, once you get your shiv your power spikes ridiculously.  Add IE on top of that and you're balling completely out of control.  I don't think I've ever seen a champ spike so hard from so few items.  And he has infinite mobility when I've always disliked the mobility creep in League.  And he's yet another manaless champ.  They originally said that manaless champs were gated by cooldowns and the like but none of them actually are.  Kat has resets, Lee Sin gets his energy back for free and can Q like every five seconds (and ward-jump even if he can't hit it), most of the rest have pretty short cooldowns, and then Yasuo is pretty much trolling us with completely nonexistent cooldowns (his ult is 30 seconds at rank 3, for a game-winning aoe cc ult with giant damage even before you include the Q at the end which will probably kill anyone who survived the ult)

But I don't play him super often because he's teamcomp dependent.  I only play him if there's multiple displacements on my team.  Braum free week has been a fun time.  A late game Braum ult when I've got my full build is basically GG.  He kind of reminds me of Dota, he's a situational pick that's really strong when put in a team that complements his strengths.  Malphite/Yasuo is nuts.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 13, 2014, 11:03:53 pm
Sylvester Talon is probably my favorite of the ones you listed. He's one of the only old-style glass cannon assassins left, as most of the old assassins have been reworked or nerfed hard by now, and every assassin since Rengar has been a bruiser with above average damage. Feels damn good to be able to melt people like butter.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 14, 2014, 12:03:36 am
-snip-
In reference to this, I'm about 95% certain that Sona's passive is staying the same. She's got what you could think of as three different effects on her QWE: primary (deal damage/heal/speed up), secondary (the three auras), and passive (the Power Chord on-hit effects). Of those, both the primary and passive look to be staying the same, they're just changing up the secondaries, turning them into those extra "passive" effects (magic damage on-hit/shield/short spurt of speed) rather than the auras. Which is part of the reason why I'm less upset about this than I might otherwise be; it's a rework of a certain part of her kit, rather than the whole thing. The new Q secondary effect should stack with the Q Power Chord (and Lich Bane if you're a cool cat) for slightly stronger empowered AAs.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on July 14, 2014, 12:11:07 am
-snip-

Yasuo + Malph + Lulu = Wombos all day. Although I personally don't find Yasuo that broken, that's just from my choice of mid laners[Liss FTW!].

I HATE Talon, but that's because I don't like having my face melted in half a second.

Malz is cool. He tastes SO. PURPLE.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: SalmonGod on July 14, 2014, 06:18:15 pm
I second not liking my face melted.  That's the kind of thing that drove me away from Summoner's Rift.  The way everything became oriented around gap closer/cc/burst characters roaming around for insta-kill ganks the first 15 minutes of the game, and the rest of the game being mostly decided by that.  Zero fun.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 14, 2014, 10:12:51 pm
I think it's shifted away from that quite a bit.  All the 100-0 assassins but talon (who probably survived because he has no real escapes) got nerfed hard, Ahri got nerfed, Zed got nerfed, Kassadin and LeBonk got fucking hella nerfed, etc. etc. and the changes to itemization have changed things a lot.  Mid is back to being mostly long-ranged poke squishies.  Ziggs is everywhere, Lux is everywhere, Xerath is coming around, etc.  And bot lane also favors late game, Tristana and Kog'maw are both really strong right now. 
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: SalmonGod on July 15, 2014, 12:00:18 am
Yeah... I've tried playing it again a bit recently after several months away.  Some of the assassins were toned down, but it seems like they still have plenty of burst.  It's just not quite as risk-free for them to apply.  Kassadin and Leblanc will still nuke you into oblivion, but they just can't walk away casually anymore if you don't explode from one combo.  And there's still plenty of characters with tons of burst who are just the same as ever.  Like Fiora.  Or Yi, who in my opinion is worse than before.  The game still feels like it heavily favors damage over defense in general, and the mobility / CC creep have continued on.  So in the end, it doesn't feel too much different.  It still all revolves around positioning for those "gotcha" moments.  Most encounters are still over with in 1.5 seconds and determined by who got the drop on who.  And it still feels like if one team pulls off two or three more gotchas than the other in the early game that it's 80% likely to be determined at that point, so long as the winning side doesn't do anything too horribly stupid.

And my favorite character, Mundo, still isn't any fun to play with the current state of the game.  Half the games I tried, I went up against Renekton, who sustains his health better right from the start even when I have max health regen runes and two regrowth amulets, practically gets to deal free damage through multiple dashes and a stun, and does more damage in general.  And healing debuff, which is plentiful, still seems to stop healing almost completely instead of the percentage that it's supposed to.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 15, 2014, 12:05:10 am
Keep in mind that damage has to be favored over defense. As it is right now, there's little difference between the two, which results in the 80 minute snooze fest lcs game someone linked a few days ago.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on July 15, 2014, 12:11:48 am
Dr. Mundo WAS a dominant pick for a while before they made him less ridiculous. And Renekton is stupid. Like, REALLY stupid. He can rot in hell with Ziggs and Cait forever. And really, defense focus is usually boring for both sides. The defender, because he has fewer damage items, whittles away at the attacker. The attacker, because the defender is absurdly tanky, whittles away at the defender. Its super annoying realizing you're not actually hurting the person you're attacking. Gragas, for example, is really stupid now because his "takes % less damage from everything" is mostly impossible to bypass and stacks with health and resistances.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: SalmonGod on July 15, 2014, 12:28:12 am
Keep in mind that damage has to be favored over defense. As it is right now, there's little difference between the two, which results in the 80 minute snooze fest lcs game someone linked a few days ago.

I don't relate to this at all.  I've always found long games with lots of back-and-forth to be the most exciting.  I much prefer gauging long-term strategy, experimenting, and adjusting my behavior gradually over the course of a game, rather than a handful of tactical plays each lasting a matter of seconds most often determining the course of a half-hour game.  But I understand that I'm in the minority with that opinion, and Riot actively designs against my style of play.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 15, 2014, 12:46:00 am
It's less back-and-forth and more one team obviously has the advantage but they can't do shit to actually press it because nobody fucking dies. If that were the way things went then it wouldn't be balanced against that so heavily, but back-and-forth games do not come from nobody dying, they come from everybody having the ability to kill eachother, so the team that's behind has a chance to actually do something if they play their cards right.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: DemonOfWrath on July 15, 2014, 01:28:14 am
The difference now compared to before is that a lot of the high burst champs that still remain (Fiora, as you used as an example) have much more pronounced weaknesses compared to how stuff like Ahri and Zed were before. Most either have few to no safety nets to their engage (if a Fiora goes in on you, she isn't going the other way without a lot of pain), and are much more reliant on snowballing, because they can't do anything else besides raw damage. If that Fiora, or Yi, or Talon, say, falls behind they're going to become utterly useless for like 20 minutes until they farm their arses off to get back into the game or pick up several kills in a teamfight, because their targets will have more damage to the point where they can fight back, or simply be too tanky for them to touch.

You also don't see as many super long games in competitive play compared to previous years because the teams in general simply have gotten better at taking a lead in early game and building upon it.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 15, 2014, 08:08:05 am
Damage is gonna be favored over defense in general in most things.  A wise man once said, "imagine two men meet on a road. One has a bag of punches, while the other has a bag of dodges. The first man is going to look stupid for a little while, but the second man is going to look stupid forever."

But really if the idea of burst damage absolutely turns you off, League might not be the game for you. 
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: SalmonGod on July 15, 2014, 11:27:09 am
It's less back-and-forth and more one team obviously has the advantage but they can't do shit to actually press it because nobody fucking dies. If that were the way things went then it wouldn't be balanced against that so heavily, but back-and-forth games do not come from nobody dying, they come from everybody having the ability to kill eachother, so the team that's behind has a chance to actually do something if they play their cards right.

This wasn't my experience with the game before they started hyping up the pro-competitive aspect with Season 1.

Back then, I would quite often suffer weak starts in my games and lose some ground.  But as long as that didn't go too far, I would usually get a feel for the enemy's style, learn how to work through their movement and attack patterns, and come back with a very strong late game on that basis.  Long games ending with epic comebacks were a major thing with me, and they were my favorite.  But Riot has systematically eliminated every aspect of the game which made it possible to play that way.

But really if the idea of burst damage absolutely turns you off, League might not be the game for you. 

Yeah, I'm aware.  I still enjoy ARAMs now and then, but I quit Summoner's Rift for almost a year.  It's just coincidence that I played a dozen games or so on it again this past week, and then I happened to glance in this thread (because it will show up on my unread replies list for all eternity) and see mention of facemelting.

I really want to see a MOBA (such a stupid label) that takes the core formula in a completely different direction.  It seems like the genre took off and there's a bunch of knock-offs and variants now, but they're all mostly the same thing.  I would love to see one that pushes for slower pacing, more methodical/strategic play, and a control style that's less point-and-click and more Alien Swarm.  But the MOBA fanbase seems rabidly conservative about the general formula, and gets truly upset when anyone suggests something less ultra-high-octane-competitive or that doesn't instantly nuke you from orbit as punishment for the tiniest mistakes.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 15, 2014, 12:13:10 pm
I feel like you're deluding yourself, season 1 was probably the time when the game was most heavily balanced in favor of offense.

Think of it this way. Everybody is godmode. Then which team wins? Whichever one can siege harder. Nobody will die except in a minute long full on engage, and even then the most eventful thing likely to happen is Banshee's gets popped a bunch. The game turns into a grindfest where everybody knows who has won already, it's just an hour long formality as your inhibitor turrets lose 100 every wave, and 25 fucking creep waves later you maybe finally get a fight, but nobody dies and it is a sound defeat for your team and they take an inhib. The next 5 minutes are the enemy team cautiously approaching your nexus turrets, getting 1 or 2 potshots off at the turrets, maybe destroying 1 turret before having to kill the inhibitor again, eventually after far too long finally managing to kill your nexus. It doesn't matter if you get the jump on them and start a fight heavily in your favor because they can just disengage and go heal and continue sieging, and even if you kill them, what are you going to do? You maybe take an inhib and baron before they respawn, they stall out the game a bit then resume their previous dominance because it's purely a matter of teamcomp and who can waveclear better at that point.

Now think of the flip side. Everybody dies in 1 hit. Suddenly the game gets a lot more interesting. Now there's actual strategy in starting a fight, because whoever can land the first attack gets a huge advantage in killing someone, and the opposing team has the option of either running away and trying to stall until they have a 5th person and lose an objective or two, or they can try to fight down a man and short of something really, really strong like Fiddles+Kennen probably get destroyed. And it doesn't matter that they lost whatever objective, because the team that's down can still kill the enemy team and do something. That's the important part. If you can't kill the stronger team then the game is already lost and the rest is a formality, full stop. Swingy games come from everybody being able to kill eachother, not from nobody dying.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on July 15, 2014, 12:16:10 pm
Back then, I would quite often suffer weak starts in my games and lose some ground.  But as long as that didn't go too far, I would usually get a feel for the enemy's style, learn how to work through their movement and attack patterns, and come back with a very strong late game on that basis.  Long games ending with epic comebacks were a major thing with me, and they were my favorite.  But Riot has systematically eliminated every aspect of the game which made it possible to play that way.
Like what? They explicitly fiddled with a bunch of comeback mechanics in the jungle and such, to the point where they had to roll some of them back because they became to wonky. They removed Green Elixirs because their primary use was to make the winning adc more winninger, and I'm pretty sure some of their other item/champ changes have been for similarly stated purposes.

I can't really tell how successful they've been, but their stated intentions definitely include comebacks.

I really want to see a MOBA (such a stupid label) that takes the core formula in a completely different direction.  It seems like the genre took off and there's a bunch of knock-offs and variants now, but they're all mostly the same thing.  I would love to see one that pushes for slower pacing, more methodical/strategic play, and a control style that's less point-and-click and more Alien Swarm.  But the MOBA fanbase seems rabidly conservative about the general formula, and gets truly upset when anyone suggests something less ultra-high-octane-competitive or that doesn't instantly nuke you from orbit as punishment for the tiniest mistakes.
Well they had to call it something.

Personally, I'd love to see a more minion-focused MOBA. Every MOBA I'm aware of has kept the basic premise that minions/creeps/whatever are resources first and tools second; I'd like to see one where you're more support staff or general than lone hero, running around trying to beef up your friendlies to win the game for you as opposed to ganking an enemy hero and then one-shotting their goons.

Of course, at some point that stops being a MOBA, and it's hard to argue that RPGs aren't more popular than strategy games. Still, one can dream...
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 15, 2014, 01:43:44 pm
Personally, I'd love to see a more minion-focused MOBA. Every MOBA I'm aware of has kept the basic premise that minions/creeps/whatever are resources first and tools second; I'd like to see one where you're more support staff or general than lone hero, running around trying to beef up your friendlies to win the game for you as opposed to ganking an enemy hero and then one-shotting their goons.

Of course, at some point that stops being a MOBA, and it's hard to argue that RPGs aren't more popular than strategy games. Still, one can dream...

IIRC there was a game like that, but I forgot what it was called... oy. It's probably dead now. Hero Line Wars for Warcraft 3 and Dota 2 is something sorta like that, where you play as a hero (an original set in the WC3 mod and the Dota set in the Dota 2 mod) and try to fend off creeps sent by the enemy team as you send creeps yourself; sending creeps increases your income which allows you to send better creeps (and buy items, of course) and so on. I'm not sure about the status of WC3 Hero Line Wars, but Dota 2 Hero Line Wars is alive and kickin' (http://d2modd.in/mods).
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 15, 2014, 01:59:29 pm
Also still functionally a WC3 custom map and sucking on the teat of a decade+ old engine's limitations. Just like DotA2, for what that's worth, and frankly the majority of other AoS knockoffs. As Salmon noted, the AoS knockoff field hasn't so much stagnated as freaking fossilized, to the vicious detriment of the general concept's potential.

... though yeah, as with SG, I still hold out the vague hope someone, some day, will pull their head from file miles inside DotA's cloaca and actually do the play style justice. S'not today, but perhaps one day.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 15, 2014, 02:05:18 pm
Also still functionally a WC3 custom map and sucking on the teat of a decade+ old engine's limitations. Just like DotA2, for what that's worth, and frankly the majority of other AoS knockoffs. As Salmon noted, the AoS knockoff field hasn't so much stagnated as freaking fossilized, to the vicious detriment of the general concept's potential.

... though yeah, as with SG, I still hold out the vague hope someone, some day, will pull their head from file miles inside DotA's cloaca and actually do the play style justice. S'not today, but perhaps one day.

...Yes, that's the entire point. It's a remake of a WC3 map. Made to be functionally a WC3 map. Dota 2 is still a remake of Dota, which is a WC3 map.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on July 15, 2014, 03:04:48 pm
IIRC there was a game like that, but I forgot what it was called... oy. It's probably dead now. Hero Line Wars for Warcraft 3 and Dota 2 is something sorta like that, where you play as a hero (an original set in the WC3 mod and the Dota set in the Dota 2 mod) and try to fend off creeps sent by the enemy team as you send creeps yourself; sending creeps increases your income which allows you to send better creeps (and buy items, of course) and so on. I'm not sure about the status of WC3 Hero Line Wars, but Dota 2 Hero Line Wars is alive and kickin' (http://d2modd.in/mods).
Interesting. I'll have to check that out, though I recall playing WC3 Hero Line Wars and not being terribly fond of it.

Preschool Wars and similar might have been closer to what I'd like. You could build all sorts of things in theory, but since single, strong goons and defensive emplacements were one-time investments and troop producers gave constant returns until destroyed, there was a strong tendency for it to turn into creep waves rushing each other.

Also worth mentioning was Hold the Line, which was sort of an arena-wave hero thing, but the waves that came down were purchased by the other team who was fighting the goons you bought to trash them. Obviously not very MOBA-ish, but it had heroes fighting monsters while thinking of what to throw at the enemy.

I tend to be fairly fond of indirect combat in general, I guess.


Also still functionally a WC3 custom map and sucking on the teat of a decade+ old engine's limitations. Just like DotA2, for what that's worth, and frankly the majority of other AoS knockoffs. As Salmon noted, the AoS knockoff field hasn't so much stagnated as freaking fossilized, to the vicious detriment of the general concept's potential.

... though yeah, as with SG, I still hold out the vague hope someone, some day, will pull their head from file miles inside DotA's cloaca and actually do the play style justice. S'not today, but perhaps one day.

...Yes, that's the entire point. It's a remake of a WC3 map. Made to be functionally a WC3 map. Dota 2 is still a remake of Dota, which is a WC3 map.
Dota 2 Hold the Line probably has an excuse in wanting to be a port, not a full-on project, but that's one of the things that's always bothered me about Dota 2 itself. One of the stated reasons for making it into a full new game was getting out of that quagmire, and then what do they do? Port it over entirely, complete with the laundry list of 30 different ways damage can be applied and prevented. If there's non-legacy reasons to do that, I haven't heard of them and the distinctions aren't communicated outside specialized discussions on the matter.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 15, 2014, 03:46:24 pm
That wasn't one of the stated reasons for Dota 2's development at all:

Quote from: http://web.archive.org/web/20120819120623/http://www.gameinformer.com/b/features/archive/2010/10/13/dota-2-announced-details.aspx
Valve's approach to Dota 2 is unusual in that the gameplay itself is remaining almost entirely untouched. "Our first reaction is to assume that [design elements are] there for a reason," project lead Erik Johnson explains. "IceFrog is one of the smartest designers we've ever met. He's made so many good decisions over the years in building the product. He virtually never makes a decision that doesn't have some reasoning behind it and a way to pick apart the logic behind it." This approach means that Dota 2 basically is DotA-Allstars with new technology.

DotA-Allstars' roster of 100+ heroes is being brought over in its entirety. The single map games take place on is functionally identical to the one that you can download for free today in the Warcraft III mod. Items, skills, and upgrade paths are unchanged. Some hero skills work slightly better due to being freed from the now-ancient Warcraft III engine, but Dota 2 will be instantly familiar to any DotA player.

But this is off topic.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on July 15, 2014, 05:52:30 pm
Mm, I could have sworn they mentioned that somewhere, but it'd be ancient if so.

But even if not, my complaints about clarity stand; if there are really, really good design reasons to have seven different types of damage and unique effect/immunity interactions, they should probably still communicate that information in-game instead of on the wiki.

And yeah, mostly off-topic except as it pertains to League being much better about that sort of thing.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: SalmonGod on July 15, 2014, 05:58:10 pm
I feel like you're deluding yourself, season 1 was probably the time when the game was most heavily balanced in favor of offense.

I started playing before Season 1 - the week that Akali was released.  I distinctly remember it because the friend who was teaching my wife and I the game was kind of a jerk and couldn't resist trouncing us with this assassin.  I couldn't understand on my first day what I was supposed to do about this character that could fly most of the way across the screen and insta-gib me. 

Looking up a timeline now, I thought there was more time from when I started playing to the beginning of Season 1... maybe it feels longer because I played very heavily at that time.  But I definitely remember that after they started pushing for LoL to become its own professional sport that they also gradually pushed for the game design to be increasingly fast-paced and harshly competitive.  I hated the game when I first started, but stuck it out for social reasons until I got good enough to keep up with my friends.  Then I was happy with it for a while.  Then I grew to hate it again, as I found the playstyle that I fell into as both viable and fun for me felt like it became impossible to pull off anymore. 

If anything, my delusion may be failing to account for graduation to higher levels of matchmaking, but I definitely remember watching defensive items and abilities get continually nerfed while offense was continually buffed for a long time, back when I was into the game enough to read all the patch notes.  On the other hand, you may not be accounting for how much the game changed over the year-long course of Season One, and making a blanket statement about that entire period based on what it was like at the end.  Regardless, I remember many epic 60-90 minute games, many of those coming back from the losing side of a 3-1 difference in mid-game score ratio, and my fully built 100% defense Mundo being evenly matched in a duel against a fully built 100% offense Yi.  I finally got fed up and quit (aside from ARAM), probably somewhere around halfway through Season Two, because those things just stopped happening altogether.

Think of it this way. Everybody is godmode. Then which team wins? Whichever one can siege harder. Nobody will die except in a minute long full on engage, and even then the most eventful thing likely to happen is Banshee's gets popped a bunch. The game turns into a grindfest where everybody knows who has won already, it's just an hour long formality as your inhibitor turrets lose 100 every wave, and 25 fucking creep waves later you maybe finally get a fight, but nobody dies and it is a sound defeat for your team and they take an inhib. The next 5 minutes are the enemy team cautiously approaching your nexus turrets, getting 1 or 2 potshots off at the turrets, maybe destroying 1 turret before having to kill the inhibitor again, eventually after far too long finally managing to kill your nexus. It doesn't matter if you get the jump on them and start a fight heavily in your favor because they can just disengage and go heal and continue sieging, and even if you kill them, what are you going to do? You maybe take an inhib and baron before they respawn, they stall out the game a bit then resume their previous dominance because it's purely a matter of teamcomp and who can waveclear better at that point.

I understand what you're saying, but you're relying too much on hyperbole to make your point.  Making gameplay more forgiving isn't the same as everyone is godmode.  I think that major consequences should be the result of major mistakes, not the result of stepping a few pixels out too far a split second off-time.  And in absence of major mistakes, advantages should be limited and result in slow advance.  I recognize that this is a fundamental difference between us in what we see as fun, and I've debated this enough to understand that what Riot is doing isn't necessarily bad game design because lots of people like you enjoy it.  I just don't believe that it's the only way this genre of game can be balanced, and it's frustrating to me that the majority of players do. 

Where you see that as wasting time delaying the inevitable, I see it as allowing opportunity for the disadvantaged side to compensate.  I'm not a quick-thinking tactical or precise reflex-type gamer.  Instead, I methodically test boundaries and develop a strong intuition and flow for navigating and pushing those boundaries over the long term, and I'm good at applying that to action games.  I like to play snipers in FPS - normally the favorite of ultimate twitch gamers.  In my case, I get a feel for the most opportune positioning and land shots by reading people's motions, putting my crosshairs a half second ahead of them, and releasing the mouse button when they walk through it.  Back in my Quake days, I would get a feel for the movement of hot spots around the map and develop a route for picking things up and hitting encounters at the right times, often landing rockets in doorways just as people were walking through them without even thinking about it.  And in early Season One of LoL, I would get a good feel for how many hits I could take and how quickly I could build myself back up to take some more.  Out-sustaining my opponent was my preferred style, and I was also amazing at letting myself get worked down to low health, drawing my opponents into a tower dive, popping Fortify, and walking away one hit from death.

I guess the crux of my style as a gamer is I rely heavily on intuition, which is built on initial exploration of boundaries.  If the game design doesn't allow for some forgiveness of mistakes, then I am pretty well fucked as a player.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 15, 2014, 06:02:10 pm
Mm, I could have sworn they mentioned that somewhere, but it'd be ancient if so.

But even if not, my complaints about clarity stand; if there are really, really good design reasons to have seven different types of damage and unique effect/immunity interactions, they should probably still communicate that information in-game instead of on the wiki.

And yeah, mostly off-topic except as it pertains to League being much better about that sort of thing.

The main thing about that is that almost all interactions there are regarding magic immunity, which is only given by one item and a few skills (two off the top of my head, and all the skills have the same particle effect with different colors to show what they're doing). It barely comes up at all except in a few fringe circumstances.

EDIT to stay on topic: While League seems to want to have as few of such things as possible, which (while making the game easier to learn) removes a good chunk of the variety in the game (especially since, from what I've read here and heard from my brother, many many skills are straight-line projectile skillshots to the level that he didn't know that a skillshot could be anything but).
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 15, 2014, 07:03:40 pm
That's not entirely true, Putnam, regarding skillshots, both because there are a fair number of champions who either have distinctively shaped skillshots (Diana and Malzahar both come to mind) or whose "straight-line" projectiles have a unique quality (Ziggs, Ahri, Liss, &c). Even champs like Lux or Xerath whose entire kits are built around skillshots aren't just a set of straight-line projectiles with no dynamic mechanics. Actually, I'm hard-pressed to think of a single champion with more than two abilities that are straight-line projectiles (except for Ezreal, heh), and there are a large number who either don't use skillshots or don't have any of that particular sort. Granted, they tend to be noticeable, but most of them are what they are because they're stuns/binds, which are probably best kept in predictable patterns, given how much a stun/bind that lands can affect a match.

In other words, most of the straight-line projectiles are either hard CC (Lux Q, Morg Q, etc.) or high damage (Lux ult, Nid Q, etc.), both of which have very good mechanical reasons for being linear and relatively easy to see coming. Like, imagine if there was a champion with a stun that had the same curving structure as Diana's Q, that'd be absolutely absurd to have to deal with.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 15, 2014, 07:10:17 pm
Since I'm used to playing a game where most stuns are unit-target and only avoidable if you can disjoint (http://dota2.gamepedia.com/Disjoint) it or dodge somehow, it doesn't seem too ridiculous to have a stun shaped like that :P

See Sven's Storm Hammer (https://www.youtube.com/watch?v=-BNx6j67GMM&channel=dota2skills). That projectile is homing and causes an AOE 2-second stun on hit. It cannot be avoided except by giving yourself magic immunity while it's heading towards you or disjointing.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 15, 2014, 07:35:09 pm
Yeah, there are things like that (see: Taric's stun, Ryze's bind), but I think that the common consensus is that "no-save" hard CC is only really acceptable when it's relatively short ranged or someone's ult; skillshot stuns/binds give the potential for longer range catches without being absurdly OP. Or in other words it allows for more counterplay.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 16, 2014, 09:37:00 pm
But what  counterplay happens when counterplay counters the counterplaying counterplayer with some counterplayed counterplay?

Personally I think we need more on-target CC.  There's so many get out of jail free cards in the game and right now it seems like that's only going to get worse.  I couldn't be impressed by a Lee Sin video if he jumped out of the game and punched the enemy player IRL.  Yasuo's dashes are ridiculous, now Lucian has infinite dashes too, it's silly.  It's all about that flashy reddit outplay shit.

Also there's so many god damned ranked smurfs in the level 20-something normals.  Pretty much every game is decided by which team has the better smurfs.  Last time Gold 2 lucian vs unranked level 20s, but I've seen D1 Rivens before too (that one I got fed as fuck off a dumb Katarina mid so it didn't matter)
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 16, 2014, 11:29:00 pm
There are only a relative handful of inbuild cleanses in the game, and the way things flow, getting hard CCed is going to mean death unless the enemy players are completely out of position. Yes, there are more than enough dashes and jumps, but movement doesn't keep you from being locked down and melted unless you can actually use it well -- that's not 'get out of jail free', that's 'execute a jailbreak'.

I hate to be harsh about it, but if you can't land a Blitz grab/Karma snare/Lux binding/whatever, then maybe you shouldn't be playing that champion. High-skill plays oriented around those abilities happen more often than the flashy movement plays, and they're often more of a game-deciding factor than someone outplaying their opponent in a 1v1 or 1v2. :/
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 17, 2014, 12:38:40 am
I hate to be harsh about it, but if you can't land a Blitz grab/Karma snare/Lux binding/whatever, then maybe you shouldn't be playing that champion. High-skill plays oriented around those abilities happen more often than the flashy movement plays, and they're often more of a game-deciding factor than someone outplaying their opponent in a 1v1 or 1v2. :/

Wow, people are bad at Pudge (https://www.youtube.com/watch?v=_ff9aoQ8Jc8#t=34) (his Q is basically Blitzcrank's grabby thing AFAIK) in Dota (and he's the most popular hero in the game!) and that game doesn't have nearly as many movement options as League tends to.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 17, 2014, 01:21:07 am
To be fair, Dota in general has a lot more confounding factors. Like your allies getting in the way. With skillshots like Blitz's Q, it's a matter of you being able to predict your enemy correctly.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on July 17, 2014, 05:14:13 am
Did you guys try the doombots?

I have...


HOLY SHIT WHAT THE FUCK WAS THAT!?!?!

Edit:

And fuck Annie, with a flaming tank if at all possible, that little bullshit spewing bitch.

Edit2:

AND WE FUCKING WON WOOOOOOOOOOOOOOOO!!!!!!!!!

All it took was a backdoor and some intense pushing while the rest of the team was amusing the bots in our base :D

Also fuck Lux and Morgana too, INFINITE SNARES EVERYWHERE!!!!
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on July 17, 2014, 08:17:23 am
NA doesn't have doombots yet~
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 17, 2014, 10:34:11 am
... doombots? Is that what I'm thinking that is (CD-reduced and/or less bots)?
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Shadowgandor on July 17, 2014, 10:53:29 am
... doombots? Is that what I'm thinking that is (CD-reduced and/or less bots)?
Champs with customized skills + extra abilities of passives. Think volibear passive + Anivia passive on a Dr. Mundo in terms of fairness. I've heard about lux her ultimate going all directions. Don't know the specifics yet but that's Doombots in a nutshell
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on July 17, 2014, 11:37:50 am
Yeah, all doombots are regular champs with modified abilities. Also I think better bot AI, not sure if regular bots are that good with Zhonya.

Say Annie (FUCK HER FACE WITH A HAMMER) for example, she has a passive which gives any nearby tower a sunfire aura that damages the enemy team (and by any tower I mean any tower, you cannot towerhug with her nearby). Her skills also have AoE and Tibbers is now fuckhueg with more HP and his every attack causing knockback.

Lux for example fires a bloom of ult lasers like Shadowgandor said, but that's not all, her snare (just like Morganas) splits into like a star of five or six snares whenever it hits anything. Morgana additionally has a snare circle around every pool she casts.

Malz has a ton more voidlings now and his W summons another five or six pools around the inital one.

Fiddle is also a fucking bastard. He has clones which ult randomly out of bushes ANYWHERE ON THE FUCKING MAP!! Sure they die easily, but holy fuck you can never be safe in the jungle, never.

Karthus also has his passive randomly activate if he takes damage, that, combined with Zhonya makes him stupidly hard to kill without dying yourself.

Veig randomly rains a bunch of dark matter around himself.

Cho's ult now goes up to 8 stacks (was it six before?) and with each stack the AoE on his abilities grows (as in, after several stacks rupture fires off atleast three zones in a line).

Wukong summons copies with most of his abilities now, and they all knock up when he ults.

Ziggs is super fun too, his abilities now splinter all over the place with fragments homing in on nearby champs. Zyra too, she randomly summons extra plants whenever she casts anything.

Also fun is Galio and his random taunt zones, which means that you have to watch out all the time, because they appear anywhere in his general area, sure they can be avoided, but if it's crowded it gets pretty damn hard to do so. Also his other abilities now have more shots. Tornado thingy summons three parallel ones, so he covers the whole damn lane with that, and his concussive blast fires off several projectiles in all directions.


And all of this is just the first difficulty (there are three), I'm not sure if higher ones get more broken shit or what but I didn't dare try level two.


Also also, friendly tip, get good pusher AP carries or anti-AP carries since the bots are usually atleast three AP carries and two tanks.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on July 17, 2014, 11:46:21 am
Doombots sound fun. Brand, Veigar and Annie bots were ALREADY a pain to deal with. Now.... This could get pretty fun. Losing to bots is probably fun from the novelty value, even if they have to make them stupid broken to level the playing field.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: palsch on July 17, 2014, 11:47:54 am
Watching some videos of it. Looks fair.

Three ADCs killing an Amumu bot. (https://www.youtube.com/watch?v=pfHHW4N9miU)
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on July 17, 2014, 11:49:20 am
Also Blitz now fires three grabs instead of one. And his knock-up hits several people at once.

Edit:

Oh god, level two gets a second bonus that randomly changes. From Swains ult as a passive, to random slow fields, to random Garens appearing out of nearby bushes.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: penguinofhonor on July 17, 2014, 12:25:07 pm
This looks hilarious.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on July 17, 2014, 12:33:04 pm
And we won!!!

It was really fucking hard for the first half, especially if you got caught by anything, you just melted. But after some items you start to splitpush as hard as you can. Another good trick is going for dragon or baron with one champ, this can cause their entire team to TF ult to it, leaving their base open.

Let's see level three now.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on July 17, 2014, 12:36:19 pm
It was really fucking hard for the first half, especially if you got caught by anything, you just melted. But after some items you start to splitpush as hard as you can. Another good trick is going for dragon or baron with one champ, this can cause their entire team to TF ult to it, leaving their base open.

This sounds awesome. I'm sad that NA doesn't have this mode yet. It'll probably happen relatively soon since they said it would start today.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on July 17, 2014, 12:58:05 pm
You know what's even more fun?

Amumu getting Eve's passive and doing a sneak ult.

Or fucking Lux who has surpassed Annie in the rage factor. Level three has each and every one of her snares split on impact. So she hits a single minon or champ, and everybody gets snared within seconds :C
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 17, 2014, 01:02:48 pm
Doombots are available on NA now.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 17, 2014, 01:35:19 pm
... we're eventually going to get to play with the doombot characters... right? I'd come back for a few rounds of that.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 17, 2014, 02:33:11 pm
No. If you gave players it'd be like URF but 100% worse. The only reason they're fun at all right now is because there's hope of winning by abusing bots being bad at life. Otherwise it's just straight rape. Give players it and it's strictly who picked the most overpowered doom, and then since both teams will inevitably have the same 5 champs, it just won't be fun.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 17, 2014, 02:48:09 pm
And judging by URF, they'd probably ban everything worth playing in it within a couple days.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Sinistar on July 17, 2014, 02:48:49 pm
And judging by URF, they'd probably ban everything worth playing in it within a couple days.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 17, 2014, 04:07:44 pm
You lot are terribly boring people, apparently :P

I enjoyed URF just fine, when it was going. Mostly ran vs AI, as usual, but that's how I always play so *shrugs*

Either way, it's nice to see something fairly different in the hands of the player instead of same old same old for the nth millionth time. Excess is nice, occasionally. Any change to the ruddy thing is positive, s'far as I'm concerned. Least make it an option in custom games or something, I'unno.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: penguinofhonor on July 17, 2014, 05:08:58 pm
I loved URF and didn't care about the meta. Then people started yelling at me for not picking OP things and it got less fun.

You know, URF ARAM might be the ultimate mode.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on July 17, 2014, 05:21:02 pm
I loved URF and didn't care about the meta. Then people started yelling at me for not picking OP things and it got less fun.

You know, URF ARAM might be the ultimate mode.
I like it! They already shifted the new one to the map, why not port over the standard rules too? It's not like people could complain about the luck of the draw in either mode any more. :P

And yeah, I hear ya. Sad reminder of why things aren't generally cranked up that far to begin with.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on July 17, 2014, 06:19:25 pm
DOOM BOTS SO FUN!!!!! Although Doom Galio is a BITCH. He's very close to unkillable, even if you aren't AP and has absurd AOE damage and CC. It didn't help he had an Anivia passive most of the first game I played. Most of the other Doom Bots weren't that bad, as long as your team wasn't made up of useless adcs. I mostly just played Thresh and cced them long enough for the rest of the team to kill them. Which was impossible in the SECOND game we played because we had 3 adcs who were completely useless and one overworked Udyr. Both were on the hardest difficulty of Doom Bots
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 17, 2014, 06:39:47 pm
Some advice for doombotters: A jungler is a must; It's a huge dick move to your solo laner, but not having a jungler is a huger dick move to the other 2 lanes. Champions like Yasuo who are usually known for shitty "outplayed" montages are worthless, there is no outplaying Malz's zerg swarm. Champions high in damage but with glaring weaknesses like Yi are god. Banshee's Veil is a must, it takes one stray Veigar stun to put you out of the game for a long time, and any MR at all is ridiculously valuable. Don't fight bots 1v1 unless you're absolutely certain they're alone and THEN if you could still conceivably 1v2 should one pop out of fucking nowhere. Don't bother with drag unless you're certain that you can take it before they teleport in; I'm pretty sure they can teleport in while they're dead. The mages are the ones to be scared of, not the tanks/melees.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: SalmonGod on July 17, 2014, 06:47:04 pm
Played a few Doom Bot games... it's a lot of fun.  Put up a very good fight on level 5.  Had them stalled at our mid inhibitor for like 20 minutes, and then thought we were going to come back and win for a while.  It had that epic feel.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 17, 2014, 11:48:00 pm
Whole lotta fun, yeah. Just beat the level 1 bots in the second match, and I think I'm going to be playing Lux from here on out in this -- 11/3/14 is nothing to sneeze at. I also like that they're giving us full IP for it.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Sinistar on July 18, 2014, 02:16:11 am
So, patch 4.12.

1. Lucian's infinite dashes justified by shorter attack range - is this bullshit: yes/very yes?

2. Do Ali changes make up for sad jungle Ali?

3. Wasn't Essence Reaver deemed too pricey even before this patch?


Also, damn, if new mecha skins will be anything like the splash art... hot damn.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 18, 2014, 02:27:50 am
1. Yes, now Lucian is more swingy than ever. He either gets matched against a bot lane that abuses his range and makes him cry, or he gets to do whatever he wants.
2. There's very little jungle cow to be sad at this point, so I guess
3. Yes.

EDIT: It's worth noting that Lucian is now melee champion's worst nightmare. 2 second cd on a free dash is pretty dumb, the free movespeed from his w is just icing on the cake.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on July 18, 2014, 01:02:23 pm
Lucian is now just overpowered in a different direction. He'll get nerfs eventually. Probably. Although Essence Reaver looks neat now. The real question is, is Essence Reaver a better deal then Bloodthirster, now that they both grant 80 AD?
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 18, 2014, 01:05:35 pm
Neither are a good deal. Rushing either is a terrible idea, and since essence reaver is strictly a laning item, it's somewhat useless like that.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on July 18, 2014, 04:09:41 pm
Some advice for doombotters: A jungler is a must; It's a huge dick move to your solo laner, but not having a jungler is a huger dick move to the other 2 lanes. Champions like Yasuo who are usually known for shitty "outplayed" montages are worthless, there is no outplaying Malz's zerg swarm. Champions high in damage but with glaring weaknesses like Yi are god. Banshee's Veil is a must, it takes one stray Veigar stun to put you out of the game for a long time, and any MR at all is ridiculously valuable. Don't fight bots 1v1 unless you're absolutely certain they're alone and THEN if you could still conceivably 1v2 should one pop out of fucking nowhere. Don't bother with drag unless you're certain that you can take it before they teleport in; I'm pretty sure they can teleport in while they're dead. The mages are the ones to be scared of, not the tanks/melees.
Went jungle Yi for my first 5-bomb game. Couple people in champ select noted "gg, we have no tank and a jungler." I would've been open to suggestions, but if somebody who's already locked in wants to passive aggressively complain about teamcomps I guess that's their business.

Had 100% kill participation for most of the game (which is to say I farmed jungle for twenty minutes and we still hadn't gotten any lane kills by the time I poked my head out), was a murderous splitpusher, and could delete Ziggs and melt most other champs. Wukong's flaming clone farm left me with no escape, however, and I made the mistake of teamfighting instead of just splitpushing at all times to draw them off, so we sadly lost that game.

Still, definitely a good idea.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: quinnr on July 18, 2014, 04:23:53 pm
So, I was playing ARAM. I got Corki, and our team had no AP, so I decided to see if AP Corki was a doable thing.

I got my first ever Pentakill at like ten minutes in! It was beautiful. The mobility from W combined with the crazy damage from Q is sweet.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 18, 2014, 11:32:52 pm
Neither are a good deal. Rushing either is a terrible idea, and since essence reaver is strictly a laning item, it's somewhat useless like that.
[citation needed]

Champions don't magically stop having mana issues when they leave lane, and outside of hypothetical scenario-building teamfights aren't always neatly-defined ten-fifteen second engagements which end decisively and leave all of the survivors basing. Being more expensive makes it more of a pain in the ass to get, but the added AD also makes it less of a wasted slot at full build -- though there are plenty of situations where swapping it out for something else would be useful.

Besides, there are only a handful of champions that benefit enough from it for it to be worth building, and most of them will be happy to have an extra bit of AD at full build. One that I haven't tested myself but have heard likes it quite a lot is Jayce, since it pretty much means that you can always have your Muramana toggled on, in addition to giving top-tier AD and a decent chunk of both lifesteal and CDR (which means higher-damage & frequency on your E+Q poke).

Of course you're entitled to your opinion, so you can continue to argue about an item which you apparently never bother building. :|
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 18, 2014, 11:39:39 pm
I think the one champion I've ever had extensive mana problems with that I didn't have something I preferred to buy that solved mana issues come end of laning, either chalice or tear, is Malzahar, and reaver definitely doesn't solve that problem.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on July 18, 2014, 11:58:23 pm
Personally, whenever people tell me to conserve my mana, I look at them like they're crazy. I mean, using abilities more often is usually more effective then using abilities less often. Some abilities SHOULD be saved[EX:Escape abilities and some cc abilities], but [most]others are less effective the less you use them. So I always buy mana regen so I can spam without running out of mana at a critical moment and being useless, while still utilizing my abilities to their utmost. Except you're not allowed to do that as certain roles, adc in particular. At least some mana hungry top laners/junglers[Looking at you, Maokai and Malphite] get to build flat mana[Iceborn, Frozen Heart] to delay the inevitable. But adcs don't have anything except Manamune, which is pretty meh on all of them[I don't play adc that much, because of the aforementioned issues, so feel free to correct me if there's an adc{not Jayce} that Manamune works well with]. Essence Reaver feels like it is Riots way of rectifying that imbalance. I'm almost tempted to buy Ezreal and actually try out the role now that there's SOMETHING I can do to not constantly run out of mana whenever I spam.

I think the one champion I've ever had extensive mana problems with that I didn't have something I preferred to buy that solved mana issues come end of laning, either chalice or tear, is Malzahar, and reaver definitely doesn't solve that problem.

B-But AD Malz is SO GOOD.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on July 19, 2014, 12:06:42 am
The main problem is, there's nothing that gives you mana before you have the 2700ish gold for the final product for Essence Reaver. :/
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on July 19, 2014, 12:09:33 am
The main problem is, there's nothing that gives you mana before you have the 2700ish gold for the final product for Essence Reaver. :/

There IS that. Why doesn't it build out of something that grants mana regen? That would make sense. AD items with mana regen are good, but Essence Reaver is really expensive. There should be some cheap mana regen item that has AD, sort of like Vamp Scepter. Not sure what else you'd build it into, but the game would benefit from something like that. Or at least **I** would, which is almost as good.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 19, 2014, 12:29:15 am
I didn't mean to dig at AD Malz, that's usually how I play him when I do so, the problem is that no mana regeneration can rectify Malz's problems. He needs max mana, and a lot of it.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on July 19, 2014, 01:25:25 am
We managed to beat them, too! Our team was Yasuo (who fed), Caitlyn, Sivir, Velkoz (who can blow up Fiddlesticks in 0.5 seconds), and Zilean. After slowly pushing down the turrets, secret agent Sivir snuck into their base and took the two inhibs, cinching the victory.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: DemonOfWrath on July 19, 2014, 02:16:52 am
I see Essence Reaver mostly as a thing for ranged Manamune users (ie Jayce and Ezreal), because you can just leave it on all day and get the mana from your autos back. Everything else, nah. Non-Manamune champs get it too late in laning to really help, or would get more out of other items. Melee Manamune users don't use autos enough for it to matter, and thus don't actually run into mana problems that Essence Reaver would help with.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Sinistar on July 19, 2014, 02:25:16 am
...But adcs don't have anything except Manamune, which is pretty meh on all of them[I don't play adc that much, because of the aforementioned issues, so feel free to correct me if there's an adc{not Jayce} that Manamune works well with].

Dunno, I like putting Manamune on Urgot.

Though I only play co-op. ._.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Exerosp on July 19, 2014, 09:43:40 am
But adcs don't have anything except Manamune, which is pretty meh on all of them
Well, I don't play Ezreal that much but I find people picking it commonly on him, atleast now that they have that 70-80onhit and target damage when you get the fully upgraded one.

Did Syndra's ult get fixed with Manamune?
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on July 19, 2014, 11:44:01 am
But adcs don't have anything except Manamune, which is pretty meh on all of them
Well, I don't play Ezreal that much but I find people picking it commonly on him, atleast now that they have that 70-80onhit and target damage when you get the fully upgraded one.

I've tried it a few times and didn't turn out well. Although its worth a try next time he's free. Might just have been that I sucked back then.

...But adcs don't have anything except Manamune, which is pretty meh on all of them[I don't play adc that much, because of the aforementioned issues, so feel free to correct me if there's an adc{not Jayce} that Manamune works well with].

Dunno, I like putting Manamune on Urgot.

Though I only play co-op. ._.

Manamune on Urgot is really good, I've tried that and it works. Although I don't consider him a full adc since he doesn't do crit and usually goes semi-tank.


Has anyone seen a Doom Bots game WITHOUT Galio? I am SO fucking tired of Galio. Annoying passive AOE CC and damage, high resistances, high healing and really high damage combine to make him the most annoying thing ever[Yes, more even then YOU, Cait].
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on July 19, 2014, 12:08:18 pm
You forgot his huge chase ability using the gust of wind. It's impossible to escape from a Galio in your face without dashes.

I had one game without him so far. We won easily.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 19, 2014, 04:00:08 pm
Lux continues to be a path to victory in Doombots for me, only level 5 left to beat. This time I just sat in base and wavecleared all three towers while my team forced a backdoor, because the bots are unwilling to force turrets on their own and don't always base to defend when they need to. Bots are still bots, even with OP abilities. :|

But adcs don't have anything except Manamune, which is pretty meh on all of them
Well, I don't play Ezreal that much but I find people picking it commonly on him, atleast now that they have that 70-80onhit and target damage when you get the fully upgraded one.

I've tried it a few times and didn't turn out well. Although its worth a try next time he's free. Might just have been that I sucked back then.
Most of the Manamune Ezreal builds are really reliant (even more so than usual with Ez) on you landing Q poke constantly. That's part of where the ER/Manamune dynamic really works with him, especially when paired with Triforce or Iceborn Gauntlet; you're never just going to be AAing with Ez, and that sort of build lets you deal the vast majority of your damage via Q, which ofc. requires you to have a very high hit rate on your Qs.

That said, anything resembling a straight blue build is still pretty bad; missing the damage on Tri is just too much, even without other considerations. Or maybe I'm just bad with it, haha.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 19, 2014, 05:46:16 pm
Keep in mind Lucian beats blue build Ez at his own game now if you choose to build Gauntlet so the point is moot. Blue Ez was originally designed to trade off damage for invincibility from melees, and Lucian with gauntlet is now untouchable while still doing more damage. Still has the same weakness of falling behind means he'll never be relevant for the rest of the game.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 20, 2014, 10:14:00 am
Pattern discovered:

Get skin, do bad.

EDIT:  Seriously this is bullshit.

I've been kicking stupid amounts of ass with Talon, usually getting 15+ kills a game.  I decide to get a skin.  Immediately, I'm sucking every game.  I haven't been positive with talon since I got this stupid skin.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 20, 2014, 03:03:26 pm
That is the either the oddest coincidence or biggest nocebo effect I've ever seen.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 20, 2014, 04:25:36 pm
I'm back.

Speaking of placebo, it was the funk.  I only do good with talon when I'm listening to funk.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 20, 2014, 04:59:04 pm
The key is to get one specific song, irrecoverably associate it with playing Talon well, and then put it on loop any time you pick him.  :P
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 20, 2014, 05:16:01 pm
If that song isn't space jam you've made a terrible mistake with your life and should strongly consider taking yourself into a medical facility for reeducation.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Astral on July 20, 2014, 06:57:58 pm
Did a solo match with a Yi (who fed, and bitched) as a jungle Shyvanna, with our Ezreal doing fairly well solo bot. Swain mid, Yi and Fizz top.

They had Galio. I don't like Galio now. Along with Karthus (occasional free moving invincibility, and a triangle wall), Zyra (who gets free plants popping up next to nearby champions), Amumu (whose ultimate is now roughly 75% larger an AoE, and transfers his crying buff to creeps, making ganks bottom painful for a while), and Malzahar (AoE now affects 7 areas total, making it much larger overall).

Still managed to go 12-1-12 with Shyvanna despite not having played a jungler (or any League games) in a few months. Just built tanky while the rest of my guys did things, and it ended with Fizz and Ezreal pushing through bot lane as their entire team was on our doorstep.

Bots are dumb, even if they get overpowered teamfight abilities.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: snelg on July 20, 2014, 08:08:15 pm
Bots are dumb, even if they get overpowered teamfight abilities.
This sums up my experience so far as well. They've made some improvements since last I played (bots avoid some skillshots and attack wards under towers) but in the end they still hang around the one side of the map while losing 3 turrets on the other.

The doom bots were way more fun than the regular ones at least. I especially liked seeing people chase after Galio or getting jumped by Fiddlesticks when low hp and teleporting back. Might have to play a few more games to see what they've done with some of the other characters.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Astral on July 21, 2014, 12:35:02 am
The other thing I noticed about the doom bots was that they all tend to be VERY AP heavy. All those extra skills don't do much if you end up reducing their damage by 75%.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 21, 2014, 01:35:51 am
That's a direct product of the two facts that: A, ranged damage characters have skills that are very, very difficult to make interesting like Lux bindings EVERYWHERE, and B, bots are hard to make. They're even harder for the two most complicated roles to play, ranged AD and jungler. Junglers require ridiculously complex decision making that while programmable, would be impossible to get clean and well done. Ranged ADs on the other hand are basically impossible to get the degree of skill that even a mid-gold ad main has. Every single move they make is a turn in a game of 4D speed chess with 10 players and 8 of them are out to get you and a lot more possible moves.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on July 21, 2014, 02:13:30 am
Beat level five!

Took me three tries, first two were kinda lost because we had people who seemed like they were playing the mode for the first time. Taking really terrible picks like Elise. Third game everything kinda came together, we had Ziggs, Vayne, Jayce, Sivir (me) and Kayle. So tons of pushing ability and a good amount of poke. I think the bots having a somewhat terrible comp helped a bit, with Cho, Blitz, Galio, Amumu and Karthus, so they were relatively easy to poke and push around. They did pressure us quite a bit and pushed in most of our lanes, but having teleport on four champs really helps, especially if one would push, get jumped on by the bots and then run away, drawing them away from their base, only to have someone else TP on a ward he left and continue the pushing effort.

We won with one Nexus turret standing I think, which was pretty awesome :D
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on July 21, 2014, 02:10:33 pm
I was just playing Lissandra, because she's awesome. And then I hear one of her lines: "It is inevitable".

0_0 SHE KNOWS.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: penguinofhonor on July 21, 2014, 09:17:42 pm
That's a direct product of the two facts that: A, ranged damage characters have skills that are very, very difficult to make interesting like Lux bindings EVERYWHERE, and B, bots are hard to make. They're even harder for the two most complicated roles to play, ranged AD and jungler. Junglers require ridiculously complex decision making that while programmable, would be impossible to get clean and well done. Ranged ADs on the other hand are basically impossible to get the degree of skill that even a mid-gold ad main has. Every single move they make is a turn in a game of 4D speed chess with 10 players and 8 of them are out to get you and a lot more possible moves.

Now I'm imagining League of Legends in 2024. Seven more champs have been added to the game (two more in 2014, two in 2015, one in 2016, one in 2018, and one in 2022), and replays have been out for two or three years. There is a 6300RP skin tier containing one Teemo skin that has had as much work put into it as a smaller AAA video game. As another champion isn't expected for at least five or six years, the community's attention has turned to non-champion releases. The newest one is... SMART BOTS: FINALLY ACTING LIKE HUMANS FOR REAL.

The bots have tapped into the full power of Lyte's infinite player data matrix and now know everything about you. Caitlyn Bot processes your replays during the load screen and uses the information to predict your moves and kite perfectly. Annie bot has access to the tribunal and knows exactly what kind of trolling pisses you off the most easily. The bots can and will comment on your terrible match history and low win rate with whatever champion you're using. They can report you when you rage back and will repeatedly type "reported" in chat whenever they're thinking about doing so. Lux bot has analyzed countless Lux strategies and has determined that spamming /l is optimal, causing win rates against Lux Bot to drop by 10%. Several bots have learned to jungle, but the rest have learned to insult their jungler and will do so in all chat. They will also insult your jungler.

Co-Op players will flee to normals to escape the toxicity. Nobody will appreciate the irony.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on July 21, 2014, 09:44:55 pm
Actually, spamming T is the optimal strategy because T is both accessible and bound to Laugh for me. /l means you need to actually open your chat screen.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 21, 2014, 10:02:01 pm
Silly PoH. At that point, the normals will be nothing but bots playing against each other and spectators unable to tell that anything has changed. Attempting to play a normal match just stealth moves you into a co-op game. It will be another decade before anyone notices anything is amiss, and by that point the LoL/DotA/HoN/<Every other AoS knockoff on the market> merger will have made the entire charade pointless.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 21, 2014, 10:13:16 pm
Okay, jesus christ, is every single FPS a 3D monster maze knock-off, every platformer a Pitfall knockoff, ever shooter a Space Invaders knockoff, every RTS a Herzog Zwei knockoff, every fighting game a Street Fighter 2 knockoff? Half-Life 2 still runs on what can be traced back to the Quake engine, is it a goddamn Quake knock-off?
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: SalmonGod on July 21, 2014, 10:16:11 pm
The MOBA genre is a bit more lacking in variation than all your other examples... just a bit...
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 21, 2014, 10:19:12 pm
The MOBA genre is a bit more lacking in variation than all your other examples... just a bit...

You really meaning to tell me that there's more difference between, say, Starcraft and Star Wars: Empire at War than in Dota 2 and League of Legends?

The map may be nearly identical, but that's LoL's problem, not the genre's. HoN really shouldn't be considered either because its entire premise is "Dota knock-off".
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 21, 2014, 10:45:08 pm
Speaking of toxic bots, I want a Bronze 5 featured game mode.

No wards, trinkets can be purchased but can't be used.  Large jungle creeps have a crit chance that increases against lower health targets for random executes.  Armor and MR items are replaced with Warmog, and attack speed items are replaced with Runaan.  Also no pinging and no ally vision.  Creeps below 15% health have a chance to ignore autoattacks to ensure everyone misses easy cs.  Inhibs and nexus turrets are invincible while baron and dragon are up.

Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 21, 2014, 11:04:46 pm
The MOBA genre is a bit more lacking in variation than all your other examples... just a bit...
You really meaning to tell me that there's more difference between, say, Starcraft and Star Wars: Empire at War than in Dota 2 and League of Legends?
Having actually played all four of those a fair amount, I'd have to say quite notably so, yes. You're looking at a degree of difference that's closer to that between Age of Empires and Star Wars: Galactic Battlegrounds. Seriously, outside some ease of use/mechanical shifts (that are honestly more minor than not), there's not really a meaningful difference between the two games. They're considerably more same than different.

Quote
The map may be nearly identical, but that's LoL's problem, not the genre's. HoN really shouldn't be considered either because its entire premise is "Dota knock-off".
It really is the genre's at this point. DotA was stuck up the arse of the AoS style in general (Because yes, there were dozens when it came out nearly identical to it, and that never really changed through its entire bloody lifespan), and pretty close to everything that's come after has been pretty explicitly stuck up DotA's. There was more variation in actual AoS-style WC3 custom maps than the commercial stuff, insofar as I've been able to tell.

I mean, cheers to the ones that are actually trying something vaguely different (Which is, like, awesomenauts. S'been all I've really noticed. Starvoid, I think, looked like it was trying something a little different with a squad mechanic but I can't get it to run so *shrugs*), but pretty much the entire genre to date, particularly among the ones that have gone some variation of commercial, boil largely down to the exact bloody same two sides/three lanes (sometimes they go to two or four! It's amazing.)/small waves/jungle/almost monomaniacal focus on tactical level strategy/etc. formula. The genre definitely has a problem in regards to design similarity.

I mean, it's enjoyable enough, but the style has fossilized since DotA rose to popularity. Badly.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 21, 2014, 11:07:13 pm
Strife, Super Monday Night Combat, and there's that one from way early in the commercialization that I keep forgetting the name of are others I can think of.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 21, 2014, 11:34:23 pm
There was Demigod but I think that one turned out pretty bad.  There's Sins of Something, from the Sins of a Solar Empire people.  They seem to be picking genres randomly, their last game was a roguelike.  Sort of like Sacred, whose first game was an asymmetrical shooter, then a moba (hawn, the worst of them all) then some sidescrolling thing.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 21, 2014, 11:34:32 pm
You say that but there are a lot of game that keep the same basic format but make some pretty integral shifts in gameplay. SMITE, Super Monday Night Combat, and from the looks of things Heroes of the Storm all have wildly different gameplay but retain the same basic format.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: SalmonGod on July 21, 2014, 11:39:23 pm
The MOBA genre is a bit more lacking in variation than all your other examples... just a bit...

You really meaning to tell me that there's more difference between, say, Starcraft and Star Wars: Empire at War than in Dota 2 and League of Legends?

The map may be nearly identical, but that's LoL's problem, not the genre's. HoN really shouldn't be considered either because its entire premise is "Dota knock-off".

All the games have different sets of items and characters, which is obvious.  Other than that, they're mostly just variations on map design and pacing.  Each one has more or less mobility / more or less snowballing / more or less wandering and ganking / etc.  But things like control style, perspective, objectives, team sizes, creep waves, towers, and the basic nature and means of character design/advancement/customization see very little meaningful variation. 

The only counter-examples I see are Awesomenauts, Monday Night Combat, Bloodline Champions, Panzar, and Smite.  And I'm being generous including Monday Night Combat purely due to the inclusion of monster waves pushing into opposing bases providing some relevance to the genre, because otherwise it's just another team-based multiplayer FPS.  I also admit that there are a few upcoming titles that I haven't looked at yet in order to tell if they're doing anything different.

Aside from those, we've had Demigod, League of Legends, DotA 2, Avalon Heroes, Heroes of Newerth, Realm of the Titans, Rise of Immortals, Guardians of Middle-Earth, Sins of a Dark Age, Dawngate, and Solstice Arena all following the same basic formula.

Any other genre has already been accused of stagnation for having more variety.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 21, 2014, 11:41:52 pm
SMNC is a mediocre TF2 knockoff which borrows two MOBA mechanics to disguise the fact that it's a mediocre TF2 knockoff. It also shares mechanics with tower defense games, but it's not one of those either, it's a mediocre shooter that cribbed excessive amounts of notes from a better shooter and decided to be 'unique' by half-assing features from other genres. The only real comparison that holds is the "your character gets upgrades based on your performance over the length of the match" aspect (which is hardly unique to MOBAs, considering that -- just off the top of my head -- Counterstrike has the same sort of mechanic), as you can functionally ignore the creeps in favor of fragging people and building towers.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 21, 2014, 11:43:05 pm
Of the former, how many are still successful? I'd say at least 3, maybe 4. How many of the latter are successful? Again, 3, maybe 4. The sample size is simply too small to make an accurate judgement on these things.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 21, 2014, 11:44:41 pm
Especially since this is one of those genres where every game has to compete against Dota and LoL just like every game in the MMO genre has to compete against WoW.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: SalmonGod on July 21, 2014, 11:50:19 pm
Of the former, how many are still successful? I'd say at least 3, maybe 4. How many of the latter are successful? Again, 3, maybe 4. The sample size is simply too small to make an accurate judgement on these things.

If that's relevant at all, it's only to reinforce the point.  A competitive multiplayer game needs a consistent player-base to survive.  Only so many such games that are so similar can really exist for long at one time, because they have to directly compete with each other for that player base. 

So the number that try to make it into the market and fail is just more evidence, especially since none of the former that made some attempt to be different have shut down yet and many of the latter have.

And there's really no reason for it.  The core defining features of the genre are team-based action-rpg combat over opposing objectives in something like an arena.  There is a huge amount of space to fill out there.

Especially since this is one of those genres where every game has to compete against Dota and LoL just like every game in the MMO genre has to compete against WoW.

That's debatable.  I know a lot of people get frustrated with or avoid the genre due to the design decisions that all these clones have in common, because they're trying to compete with DotA or LoL.  If someone took things in the opposite direction, I bet they'd do decently well.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 21, 2014, 11:58:31 pm
I'll have to look into strife* -- just remembered I nabbed a closed beta key as part of recent bundle. As for the early commercialization stuff, there's been a good three or four I've noticed (and probably a good handful I haven't) that were explicitly WC3 Arena maps (Like bloodline champions, which SG mentions) that, naturally enough, did deviate from the AoS formula 'cause they weren't AoS-style games, heh. Even if they were still calling themselves MOBAs.

SMNC, from what I heard about it (never played -- crap rig, so I usually don't even try to run FPS-type stuff that's even remotely recent), was a nice deviation in the same sense Awesomenauts is -- and that's definitely something I can appreciate. And gods know I've craved variation in the AoS style long before the commercial ones started showing up. But for every one that does, maybe, try something notably different, we've been getting two-four ones like that recent superhero one that's pretty much just more of the same, reskinned and maybe with a little map-variation. At least so far as I've noticed.

*Though initial looking at the website and a review and such is pinging my knock-off radar hard. E: Though a disproportionate amount of that may be because of the observatory things. Love of scrag there were like six AoS maps that had that feature seven+ years ago and the review I hit seemed to be calling it innovative waaaaaaaaagggghhh

And there's really no reason for it.  The core defining features of the genre are team-based action-rpg combat over opposing objectives in something like an arena.  There is a huge amount of space to fill out there.
Hrrg, I'd argue that's not the core defining features of the AoS style, of which DotA is a subset (though DotA does, largely, fit inside the MOBA umbrella fairly handily), though. It's more about automation and tactical influence of a strategic level (or at least, broader tactical level) conflict -- basically handing off all the fiddly force building and resource gathering and whatnot of an RTS over to the computer and letting you play general and/or hero. S'pretty much always been my major issue with DotA and its influence is it pretty much explicitly scaled things down instead of up, sticking things into an arena and making it about champion vs. champion instead of bringing out onto a battlefield and making it about army vs. army. That's where I'd love to see things go, m'self, and that's never going to bloody happen with 5-10 critter creep waves and three lanes and all that malarky *crotchety grumbling*
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: SalmonGod on July 22, 2014, 12:10:21 am
And there's really no reason for it.  The core defining features of the genre are team-based action-rpg combat over opposing objectives in something like an arena.  There is a huge amount of space to fill out there.

Hrrg, I'd argue that's not the core defining features of the AoS style, of which DotA is a subset (though DotA does, largely, fit inside the MOBA umbrella fairly handily), though. It's more about automation and tactical influence of a strategic level (or at least, broader tactical level) conflict -- basically handing off all the fiddly force building and resource gathering and whatnot of an RTS over to the computer and letting you play general and/or hero. S'pretty much always been my major issue with DotA and its influence is it pretty much explicitly scaled things down instead of up, sticking things into an arena and making it about champion vs. champion instead of bringing out onto a battlefield and making it about army vs. army. That's where I'd love to see things go, m'self, and that's never going to bloody happen with 5-10 critter creep waves and three lanes and all that malarky *crotchety grumbling*

I'm going for a broad definition explicitly for the sake of benefit of the doubt.  Didn't want argument over what deserved to be considered a MOBA and what didn't.  Which is why I went ahead and included SMNC, with note that I was being generous.  It doesn't matter, because I can include everything possible and the point still stands.

I'm with you, though.  I kinda looked at it from the other direction.  I saw your description of "tactical influence of a strategic level conflict" as something the genre could benefit from experimenting with, but a form it had not taken thus far.  I'd love to see it, myself.  Along with many other things, like Alien Swarm-style combat, instead of click-based ability casting.  Or base customization.  Or less focus on competition over speed of character advancement.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 22, 2014, 12:16:51 am
Fair number of the AoS maps actually had that tactical influence of strategic bits going on. Think Tides of Blood was one of the first that actually let you build stuff that influenced creep waves, just as an example -- the one I've played most recently was the Eve of the Apocalypse one, which had a comparatively hefty amount of non-direct-champion conflict stuff going on. Points of contention, base building aspect, non-XP advancement alongside standard leveling, some heroes actually meant to meaningfully interact with the (usually notably larger, strongly so in the late game after many critter producing buildings were built) creep waves... it had -- has -- a lot going for it. Is an example of AoS I'd point to and say, "This was going in the right direction" for all that it's still heavily limited by the WC3 engine. And there were quite a few later in WC3's life that did similar things, really. Tried to step out of that mindset and design focus that would go on to become the MOBA. It just didn't take, unfortunately. Drowned out by the dozens of DotA bots gumming up the custom game list, ha.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: SalmonGod on July 22, 2014, 12:19:38 am
Alright.  Limitation on my perspective, then, is I never played WC3 or any of its custom maps.  I know that it's where the whole MOBA thing originated, and that's about it.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 22, 2014, 12:26:42 am
It was a pretty great time, really. For all that I rag on games being a WC3 custom map knockoff these days (because damnit, it's been a decade people! You could be stomping on a decade old engine's achievement's by now!), people were doing legitimately amazing things with that engine, and trying all sorts of really neat stuff. Riding along while new games were popping out, variations being experimented with, etc., so forth, so on... the SC/WC3 custom map days were what I'd genuinely call some of the most interesting days I've experienced in my gaming lifetime. S'just, y'know, it was a decade ago, and the oneupmanship I was hoping for after all that never seemed to show up. I've yet to see something that captured the feel of the old SC LotR maps, or the more expansive AoS games, or some of the better battleship maps... hell, they're even pulling out Night of the Dead stuff nowadays, finally, but I was hoping for... more, y'know? Eh.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on July 22, 2014, 08:15:11 am
New cinematic is pure win. (https://www.youtube.com/watch?v=vzHrjOMfHPY)

Kinda hoping they cover Ionia or Piltower next :D
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: penguinofhonor on July 22, 2014, 08:44:38 am
Nautilus got in one! And he was a badass.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on July 22, 2014, 08:55:12 am
Atleast until he got pancaked.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Sinistar on July 22, 2014, 11:24:13 am
OH MY GOOOOOOOOOOOOOOOOOOOOOOD

MY NAUTI GETTING SOME LOVE

also /all OMG PLZ REPORT NOOB NAUTI CANT SKILLSHOT WILL HONOR PLZ REPORT

And obligatory /all OMG JAX/AHRI/KATA OP

Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 22, 2014, 12:21:34 pm
Nautilus was farming wraiths while the carry got rango'd.

It didn't look as good as the last one though.  Kind of weird proportions mainly on Ahri and Leona
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: The Scout on July 22, 2014, 12:31:09 pm
Nautilus was farming wraiths while the carry got rango'd.

It didn't look as good as the last one though.  Kind of weird proportions mainly on Ahri and Leona
Expected Leona to be a hulking mass of armor. Was disappointing. Some of the little touches were nice, like Graves suiciding to kill Nautilus.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 22, 2014, 12:32:43 pm
I do kind of like how something actually happened in this one.  Both of the other ones just kind of teased the actual fight, nobody died or anything and it ended before anything seriously went down.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Lord_lemonpie on July 22, 2014, 12:45:47 pm
Yay zyra finally got some love :D. But she's dumb as fuck because you cant 1v1 a midlaner as a sup (usually).
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 22, 2014, 01:06:34 pm
Jax continues to show no major signs of not being a ninja turtle. I appreciate that.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on July 22, 2014, 01:50:39 pm
League of Gettin' Baited

At least Ahri and Leona have the excuses of being a mobile assassin and hungering endlessly, respectively. That must've been a quick cleanse or a severely whiffed something for her to get out of melee range, though.


It didn't look as good as the last one though.  Kind of weird proportions mainly on Ahri and Leona
I liked the proportions. Cartoony in a good way, I thought.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 22, 2014, 01:54:34 pm
They need to do one of the gag voiceovers like the did for the first one. "Oh wow Kat missed her Q and it isn't even a real skillshot. Excellent AD Kat build shining through with that crit on Leona. Darius, of course, using his well known 5th skill axebutt. Leona showing off her new Braum skin..."
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 22, 2014, 02:07:03 pm
Is there one for the very first trailer? (https://www.youtube.com/watch?v=Hx37TiGmsk8)
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 22, 2014, 02:09:24 pm
Mhm. (https://www.youtube.com/watch?v=WPDtBsQsxV4)
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 22, 2014, 02:44:56 pm
Has anyone else noticed that sometimes every game you play fucking sucks?  I can't remember the last time I got a favorable lane matchup, and every game I've gotten my entire team has fed as quickly and aggressively as they could, all the while raging incoherently.

I think Brazil is getting revenge on me for what I did in Max Payne 3.

Also fuck lucian.  Yes another champ with infinite dashes, I basically can't kill him as Talon because he'll just jump out of my ult and I can't bait it because it has no cooldown.  I hope they give Urgot a Lucian Nerf some time.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on July 22, 2014, 03:06:59 pm
That happens. The League community is pretty bad. And Lucian is going to get nerfed for real next patch. From what I remember Riot saying, they were worried Lucian would be useless after his changes, so they erred on the side of moar dashes. Which turned out to be a bloody stupid idea.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on July 22, 2014, 03:29:38 pm
I hope they give Urgot a Lucian Nerf some time.
Canisters have no cooldown and no mana costs. Huehuehuehuehuehuehuehue~
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 22, 2014, 03:48:33 pm
"We thought his basic attack wasn't very useful, so we went ahead and completely replaced it with Acid Hunter".
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 22, 2014, 04:26:51 pm
While I'm being negative, what's everybody's least favorite champ?

Mine is Ziggs.  Annoying face, too many icons, irritating sound effects, and holy fuck is laning against him awful.  If you can dodge his skillshots it's one thing but not really since he also has ridiculous self-peel and disengage.  And because he wasn't annoying enough he also has an AA-enhancer on his kit.

And his kit is hard to read.  He throws bombs as his attack, he throws bombs as his spells, it's hard to tell what he's doing, sometimes his Q looks like his passive, sometimes his passive looks like his Q, sometimes it doesn't look like his passive went off at all, I don't even know what's going on with it.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 22, 2014, 04:35:34 pm
So far it's been karthus and gragas, for me. I could not land either of their qs if YWHW itself smote my enemies into immobility and granted me the accuracy of a saint of archery.

Playing against... I never really find myself annoyed by being on the receiving end of something. Just the playing side of it.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on July 22, 2014, 04:41:11 pm
Ziggs and Cait. They're both cut from the same cloth. Annoyingly long ranged poke champion with very few weaknesses. You lose TONS of health getting close enough to them to cc them and then they just Net/Satchel Charge away and TROLOLOLOL. Ezrael can get to that stage sometimes, but is usually not AS bad.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 22, 2014, 04:42:56 pm
Playing against is Ziggs without a doubt. Those bouncing bombs are such absurd bullshit. Veigar is a close second for much the same reason: the hitbox on his stun is really, really hard to judge.

Playing... I don't really have any I hate to play, but I do hate playing Ahri when I have high ping, because pretty much everything about her depends on precision and reaction speed. Same with Akali, Nidalee, Ezreal, &c.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on July 22, 2014, 05:21:43 pm
Fizz and Jayce are sort of my go-to hatred champs. Slippery high-damage fish and (now less) obscene poke combined with high damage and knockbacks and speedups and mana restore because why not. Haven't played against either in forever, though I did get Jayce in ARAM reasonably recently. Completely incompetent, but that was okay because it only took the barest hint of competence to be useful.

On a considerably less negative note, I tried jungle Yi a few times and found I didn't like it. It worked, and I like farming jungle instead of actually doing things, but I tend to think of the purpose of a jungler as getting your laner a kill by holding someone down, not just bursting out of the bush and murdering their opponent before vanishing into the trees again. Will probably stick to Warwick jungling for that reason, though he seems to have a sort of mirror of Yi's other problem, wherein if your laner is so far behind they can't do anything with your suppress, there's absolutely nothing you can do to help them.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 22, 2014, 06:28:51 pm
Oh yeah, Fizz is a fucker too.  Another strong case for gold-loss on death, like Vayne and Akali.  Doesn't really matter what you do to him, as soon as he gets Sheen he's gonna start racking up the kills with xxxSickOutplayzRektxxx button.

That last part though, I think that really applies to everybody unless you're just fed out of your mind.  I tend not to gank for lanes that are losing badly.  I'm more of a Weakest Link kind of guy.  Morale's fragile, find the weakest link in the enemy team and pound on it until it breaks.  If bottom's winning, I'll head down bottom and grab a double kill, turn the other team's rough lane into a disaster.  That's how you win.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 22, 2014, 06:32:46 pm
Getting a kill on the enemy laner at the very least means that your laner probably bags assist gold and gets free CS for a wave or two if they don't shove and back, leaving aside the potential for diving and counterganking. That said, if a Yi just sits in the jungle and farms FF stacks, they're not being a good Yi. The beauty of the champion is that you have sufficient mobility to pressure lanes, counterjungle, and farm, and lategame (at least with my build) you are a monstrous splitpusher and can solo Baron without taking damage. Obviously it's a situational pick, but if the enemy team has little or no hard CC a properly played Yi can easily snowball his laners while maintaining decent farm.

Hell, with my setup, between Ghost, Highlander, and Youmuu's active, you should always be able to charge into a lane, burst down the enemy laner (either for a kill or a forced back), and then run back into your jungle. That's one of the key things, you don't even need to kill someone for your gank to be effective, if it gives your laner free farm/tower damage or puts the enemy too low to trade or fight (if they stay, you can always come back a few seconds later for a second go and kill them -- in either case, this is arguably better than straight up killing them, because it wastes more of their time and gives your laner more time to build an advantage), and even better if you burn a flash on someone -- and with Yi, you can do that in ten seconds outside your jungle.


Also, I forgot about Fizz. Fuck Fizz. :x
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 22, 2014, 07:23:49 pm
Personal hateds for me are a toss up between Teemo, Nidalee, and Yasuo. The former two seem like they're just made to suck to play against, and they only get worse over time. Remind me why oracles was removed again? And Yasuo can fucking come back from anything. It doesn't matter that it takes him 30 minutes to finish his shiv, the moment he does he's suddenly relevant to the game again.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 22, 2014, 07:37:35 pm
Yeah, I'd like to see Oracles back in the game, not sure what why they got rid of it.  Sweeping lens doesn't really cut it.

That seems to be pretty common in league, the coming back from anything thing.  It's a tough line to walk, if there aren't enough comeback mechanics then it's just a matter of waiting 20 or 30 minutes to lose a game you know you can't win like a lot of games of Dota (the very defined power curves alleviate that a bit, depending on the comps, but still), but if there's too many then you get the League situation where you have to be savage with any early advantage because it'll melt through your fingers the moment you let up.  That's why I don't like top.  It doesn't matter how hard you stomp your lane, you're so far from the action that you throw your advantage away as soon as you try to make something of it.

I've had games where I fed my ass off as Vayne and as soon as 45 minutes came around I started triple killing.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 22, 2014, 07:41:00 pm
I'm almost tempted to say that they removed Oracles as a stealth buff to Lee Sin. :V

On another note, 6300IP get, indecision get.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 22, 2014, 07:41:52 pm
Oracles was taken out because teams would stick it on someone who wouldn't die and they'd just run around the map clearing all the wards so people had to play super safe which was boring to watch. But shrooms were designed with oracles/stealthed pinks in mind and now that they're gone they're really out of place.

I single out Yasuo in particular because while most other champs can play catchup and eventually become relevant, Yasuo doesn't play catchup, he plays get rekt but then hit an arbitrary benchmark and suddenly he's relevant. This applies to a lesser extent to champs like Jax and that's part of the reason I ban him.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 22, 2014, 07:43:33 pm
Clarification: I know. I was (attempting) to make a joke.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 22, 2014, 07:47:24 pm
Oh, I was explaining to Cthulhu, didn't notice that you'd replied.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 22, 2014, 08:09:55 pm
Derping on my part, then.

Oracles fell into that bad part of the game where, when available to an organized team, it nullified certain champions, but to a bunch of low-ELO soloQ players did absolutely nothing because it was rarely bought. It was in a problematic spot as well because of the absurd gold efficiency if you used it to clear wards in a game where people actually used wards frequently.

What I'd like to see would be the return of a modified Oracle's that can only spot non-champion objects, aka shrooms, Shaco boxes, and green/trinket wards. Given the pink trinket, scanner, &c, there's already plenty of potential for free ward clearing, enough that Oracle's would basically be a niche buy for facing a Teemo or Shaco, without wrecking the ability of an Akali, Rengar, Kha'Zix, Talon, Twitch, Teemo, Wukong, Shaco, or Vayne to make plays with their kit. That was really the problem there, that for 100g/minute a team could completely nullify every champion that used stealth to engage, escape, or avoid damage.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on July 22, 2014, 09:08:11 pm
For only 100 gold a minute, I can make you ... stealthless.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 22, 2014, 09:42:59 pm
For only 100 gold a minute, I can make you ... stealthless.
Perfect timing, too, with a Janna skin on sale. xD
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: xaritscin on July 22, 2014, 09:49:12 pm
after watching the new cinematic i got overhyped by the cameo of Nautilus, is my favorite champion of all, but tried to play two matches in soloQ and only got defeats -_- damn you rito....why you have to make it look so overpowered :c i dont like to play the brick way.....
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 23, 2014, 12:53:19 am
In my search for esoteric battle lore I may have gone too far.  I've discovered something truly monstrous.

This is dangerous knowledge, I don't recommend you read this spoiler, but I'll share it nonetheless.  I can't carry this burden alone.

Spoiler: You were warned (click to show/hide)
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Sinistar on July 23, 2014, 02:15:31 am
Quote
Oracle's Elixir removed

...what??

Quote
V3.14:

    Removed from game.

... WHAT??

Ok, I am almost SURE I've seen it in a shop way after patch 3.14... But I guess I'm just trippin balls?  :o

Or maybe it was pre-3.14 that was the last time I used it... dunno, there are times when I simply stop playing LoL for weeks and kinnda loose track of what's been going on.


Hmmm, maybe I used it on TT...
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on July 23, 2014, 02:19:36 am
I think Oracle's Extract, the non-SR version, is still in the game.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: penguinofhonor on July 23, 2014, 08:31:20 am
If we're still doing the most hated champion thing, Nunu. Whenever I'm jungling against Nunu, I know I'm going to have a lot less fun than I would have otherwise.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Neonivek on July 23, 2014, 08:44:08 am
If we're still doing the most hated champion thing, Nunu. Whenever I'm jungling against Nunu, I know I'm going to have a lot less fun than I would have otherwise.

Wow, it is rare I see people actually argue that a character is bad... not because they are unbalanced, not because they are dumb or anything like that... but because they are just unfun to play against.

I feel... as if perhaps the internet is getting a bit more enlightened about game design.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Angle on July 23, 2014, 05:26:50 pm
I had an interesting idea (http://www.bay12forums.com/smf/index.php?topic=141147.0) inspired partially by league. It might interest some of you.

Edit: fixed link.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 23, 2014, 05:29:55 pm

I had an interesting idea (http://www.bay12forums.com/smf/index.php?board=17.0) inspired partially by league. It might interest some of you.

... the general discussion board?

Nothing to see here, move along, move along.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Angle on July 23, 2014, 05:31:36 pm
LOL whoops.

Sorry, it's fixed now.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 25, 2014, 03:17:15 pm
I suddenly realized that despite feeling like I kind of suck at Jungle Yi, I've got like an 8:1 win-loss ratio going on for him.  And I already got my first pentakill with him.

I remember some people talking about how they do jungle Yi, what do you guys do with him?  I've been going smite/flash but I tried smite/TP and liked it a lot.  I farm hard with him so TP is good for making things happen.  I feel like his countergank is a lot better than his gank even past level 6.  Without at least red buff or cutlass he has no cc and if the enemy's running away it's pretty tough to just AA him down before he gets away, but if they're already committed a teleporting Yi can easily turn the gank around.

Plus it makes for better split pushing, though I don't splitpush a whole lot.  I'm still pre-30 so chain-CC and such isn't as much of a problem and while Yi's pretty terrible in teamfights that mostly applies to decent teams.  Like Kat and Trynd and the other pubstompers Yi's a monster in an uncoordinated teamfight.  Run around the back while the front line is occupied or just charge straight through if they're dumb enough and the squishies will be dead before the tank realizes what's going on.

Given that, I feel like when I can get away with it, teamfighting is a more substantial contribution than split pushing.  Split pushing is kind of a "I can't really teamfight so I'd better make something happen" thing.  It apparently works, since I've only lost one game as Jungle Yi and it was my very first one.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 25, 2014, 04:08:04 pm
When playing Yi and the like with smite/tp, it's important to take maximum advantage of tp. If you can manage it, split push and after a fight breaks out tp to a ward somewhere behind where the fight is. This makes it ridiculously easy to get to the squishies and get away just as fast.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on July 25, 2014, 04:09:33 pm
Yeah, Yi is pretty cool. The thing is, I either feel guilty for snowballing really hard off of bad players or get murderized by good players if I get out of position. And I'm not THAT good with him to start with, so the latter is more likely to hapen.

In any case, I've been playing lots of Lulu. Why did I ever take a break from playing her. She is so fun. Running around and doing utility everywhere results in warm fuzzy feelings. Also, I've bound my laugh to the spacebar, for maximum efficiency. Psychological warfare FTW.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 25, 2014, 08:27:35 pm
I don't like Lulu.  Since Randuin's got nerfed top lane is all Gragas and Lulu and ADCs cause top lane bruisers are now even less relevant. 

And I'm not playing mid this free week.  Ziggs and Xerath holy shit Hitler mid lane right now.

I'm kind of annoyed with League right now in general.  The meta's kind of making my favorite champs sad and when I'm annoyed about the meta the whole thing kind of looks bad.  It's just a revolving door and it'll never change cause of the way the champs are designed.  You've got your roles and within those roles everybody mostly does the exact same thing, so the "meta" is really just a matter of which champ does that thing the best.

You nerf the one on top and second place just moves up.  Revolving door. 

EDIT:  Oh my god. (http://na.lolesports.com/eu-lcs/2014/split2/matches/week-10/alliance-vs-copenhagen-wolves)
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on July 25, 2014, 10:14:58 pm
EDIT:  Oh my god. (http://na.lolesports.com/eu-lcs/2014/split2/matches/week-10/alliance-vs-copenhagen-wolves)
Another exciting game of Dota 2.

Really though, how long has Kass been permabanned for? I thought they finally got around to fixing him, but he's still mostly in the same spot professionally.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 25, 2014, 10:17:41 pm
I don't remember a time he wasn't, save maybe when he first got his rework and nobody knew what to do with him.

In other news I'm on a serious hot streak, if this were ranked I'd be climbing like crazy.  I'm currently sitting at 9/1 on my 10 most recent matches, but my last loss was only a couple games ago so it's a long trek for the coveted all-win history.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on July 25, 2014, 10:36:24 pm
I wish **I** got a winning streak for ranked. I finally got up to the very very bottom of Bronze I on my ~16th game of ranked[Counting provisionals] a couple weeks ago, but then lost two games in a row and I'm liable to get demoted if I lose again. I don't play ranked that much.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 25, 2014, 10:45:33 pm
EDIT:  Oh my god. (http://na.lolesports.com/eu-lcs/2014/split2/matches/week-10/alliance-vs-copenhagen-wolves)
Another exciting game of Dota 2.

hey, we may have a roflstomp in the biggest match of the year with $4,000,000 on the line but at least we play more than 70% of the heroes available to pick *waggle*

In hopes of being constructive (something I'm trying to keep in mind every time I come here), I actually researched this issue that I've mostly only heard through hearsay. In Dota's International 4, the picks were ridiculously top heavy. (http://www.datdota.com/tournament.php?q=285&tournament=The%20International%202014&p=heroes) If you count bans, I believe Razor got some attention every game. Meanwhile, the only stats I could really find for LoL was this year-old comparison between International and LCS picks (http://s7.postimg.org/hfyjo5vob/TI3_vs_LCS.png) (seriously, I couldn't find some actual stats...) shows a much more bottom-heavy (I.E more low-tier champs) game. I think this is something to do with Riot paying more attention to what's popular than what's not popular (buffs to not-played heroes not as common as nerfs to often-played heroes; Riot's nerfing streak has reached memetic levels AFAIK).
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on July 25, 2014, 11:11:10 pm
hey, we may have a roflstomp in the biggest match of the year with $4,000,000 on the line but at least we play more than 70% of the heroes available to pick *waggle*

In hopes of being constructive (something I'm trying to keep in mind every time I come here), I actually researched this issue that I've mostly only heard through hearsay. In Dota's International 4, the picks were ridiculously top heavy. (http://www.datdota.com/tournament.php?q=285&tournament=The%20International%202014&p=heroes) If you count bans, I believe Razor got some attention every game.
The way people phrase this does tend to sound like a technicality. Interesting to see that's indeed the case.

Meanwhile, the only stats I could really find for LoL was this year-old comparison between International and LCS picks (http://s7.postimg.org/hfyjo5vob/TI3_vs_LCS.png) (seriously, I couldn't find some actual stats...) shows a much more bottom-heavy (I.E more low-tier champs) game. I think this is something to do with Riot paying more attention to what's popular than what's not popular (buffs to not-played heroes not as common as nerfs to often-played heroes; Riot's nerfing streak has reached memetic levels AFAIK).
That's... odd. It's not like the data's not out there, I guess nobody bothered to compile it...?

Whatever it is, it seems to be sort of working. LoL's seems to transition smoother from one champion to the next, at least at higher levels, implying that there's not necessarily a huge power gap there. Lower down, I think Dota 2's is actually smoother, though, which is interesting.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 25, 2014, 11:32:10 pm
Fad strategies are the main issue, I think. The current Dota meta is pretty heavy towards early-mid 5-man pushing. This is why you see pretty much all 10 of the top picks being chosen; each of them has some crowd control, some push or both (Razor has an extremely effective push ult, a nuke and an ability that steals attack damage, Skywrath Mage has the single most damaging spell in the game and one of the only spells that actually scales with items and levels, Shadow Shaman has a nuke, two CC abilities and the best push ability in the game, Nature's Prophet is infamous for pushing, Earthshaker's E is a passive that makes every other ability of his stun for the CC, Brewmaster's ult splits him in 3 for more push...). The reason the final was the way it was was because the winning team happened to know how to counter this strategy, them being the masters of it (how they got to the finals in the first place).

I should probably keep up with LoL, actually, just because I find team composition so damn fascinating.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 25, 2014, 11:42:40 pm
I suddenly realized that despite feeling like I kind of suck at Jungle Yi, I've got like an 8:1 win-loss ratio going on for him.  And I already got my first pentakill with him.

I remember some people talking about how they do jungle Yi, what do you guys do with him?  I've been going smite/flash but I tried smite/TP and liked it a lot.  I farm hard with him so TP is good for making things happen.  I feel like his countergank is a lot better than his gank even past level 6.  Without at least red buff or cutlass he has no cc and if the enemy's running away it's pretty tough to just AA him down before he gets away, but if they're already committed a teleporting Yi can easily turn the gank around.

Plus it makes for better split pushing, though I don't splitpush a whole lot.  I'm still pre-30 so chain-CC and such isn't as much of a problem and while Yi's pretty terrible in teamfights that mostly applies to decent teams.  Like Kat and Trynd and the other pubstompers Yi's a monster in an uncoordinated teamfight.  Run around the back while the front line is occupied or just charge straight through if they're dumb enough and the squishies will be dead before the tank realizes what's going on.

Given that, I feel like when I can get away with it, teamfighting is a more substantial contribution than split pushing.  Split pushing is kind of a "I can't really teamfight so I'd better make something happen" thing.  It apparently works, since I've only lost one game as Jungle Yi and it was my very first one.

I run Ghost/Smite. It does wonders for early ganks, and complements the rest of my build well. My goal for items is 100% crit, which I get through a combination of IE, 2x PD, Youmuu's. Before FF was released I typically ignored jungle items because they cost too much for too little gain, and even now I'm reluctant to get Wriggles, especially as I can build quickly without it -- normally I get Hydra as my first item, which speeds your clear immensely. Tossup between 'zerkers, Swiftness, Mobis, and Mercs depending on the team comps. Part of that's because I aim for a very gank-heavy high-pressure jungle as Yi, rather than sitting and farming all game -- most of the shit Yi players I see are the ones who ignore lanes and persist in believing that if they get just a few more FF stacks they'll carry.

That build is beautiful for a number of reasons: It absolutely melts anyone who doesn't stack armor and HP (key to remember is that not only are you attacking absurdly fast, you crit on every hit including your double passive, but also have crit (with reduced damage) on your Q, it splitpushes like a dream, and with full build you can solo Baron in ~15 seconds without taking damage. With the Ghost it's also good enough that you can risk level 3 towerdives if they're low enough, and at full build you're pretty much always ready to engage or chase, because between Ghost, Highlander, and Youmuu's you're pretty much always going to have a movespeed buff ready. Basically if you're going to build Yi as an assassin, I can't think of a better way to do it. Obviously the downside is that if you fuck up your ganks and have bad farm you're not going to get anywhere near full build in a reasonable amount of time -- however, based on my experience with it, as long as you get your level 3 kill/assist and keep your farm up, you should hit full build no later than the 30 minute mark, or 40 at the outside if you don't get good ganks, and most of that is getting your Hydra up so that you can clear camps instantly. It's also great for counterjungling, heh.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 26, 2014, 02:21:01 am
I should probably keep up with LoL, actually, just because I find team composition so damn fascinating.
Yeah, for as bad of a rep as league gets for having so many champs be same-y, high level team composition is an incredible topic. Back in the heyday of Gambit Gaming, I believe the team was still going by Empire at that point, I recall one analyst basically having an orgasm at the exact combination they chose when he reviewed the team select. It was a bunch of ridiculous level 6 power spike champs, but I distinctly recall the Maokai/Vlad combo and going "holy shit that teamfight".
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Sharp on July 26, 2014, 03:02:55 am
I run Ghost/Smite. It does wonders for early ganks, and complements the rest of my build well. My goal for items is 100% crit, which I get through a combination of IE, 2x PD, Youmuu's. Before FF was released I typically ignored jungle items because they cost too much for too little gain, and even now I'm reluctant to get Wriggles, especially as I can build quickly without it -- normally I get Hydra as my first item, which speeds your clear immensely. Tossup between 'zerkers, Swiftness, Mobis, and Mercs depending on the team comps. Part of that's because I aim for a very gank-heavy high-pressure jungle as Yi, rather than sitting and farming all game -- most of the shit Yi players I see are the ones who ignore lanes and persist in believing that if they get just a few more FF stacks they'll carry.

Very squishy though, I would probably take cleanse instead with a build like that because a single stun can mean a quick death.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on July 26, 2014, 04:17:38 am
Zilean is  a decent support if you're willing to do a farm lane with a CC jungler. At level six, Zilean exerts lane dominance with his ult, but the problem is getting there. He has little CC.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on July 26, 2014, 07:39:50 am
Just had one of the more tense and close games of ranked. Partly due to me DC-ing for a few minutes at a very unfortunate time. Still, we made one hell of a comeback and rushed their Nexus, thus winning the game. I think I'll like Caitlyn, especially once I get a hang of her a bit better.

Also tfw an Ez who built Triforce and then Lichbane calls you bad because you had an 8/12 score (the fucker did have the highest damage, but holy fuck he can't even read descriptions)
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 26, 2014, 09:04:23 am
I run Ghost/Smite. It does wonders for early ganks, and complements the rest of my build well. My goal for items is 100% crit, which I get through a combination of IE, 2x PD, Youmuu's. Before FF was released I typically ignored jungle items because they cost too much for too little gain, and even now I'm reluctant to get Wriggles, especially as I can build quickly without it -- normally I get Hydra as my first item, which speeds your clear immensely. Tossup between 'zerkers, Swiftness, Mobis, and Mercs depending on the team comps. Part of that's because I aim for a very gank-heavy high-pressure jungle as Yi, rather than sitting and farming all game -- most of the shit Yi players I see are the ones who ignore lanes and persist in believing that if they get just a few more FF stacks they'll carry.

Very squishy though, I would probably take cleanse instead with a build like that because a single stun can mean a quick death.

That's what I do if I pick him in a draft game and someone on the enemy team locks hard CC after. If you pick Yi into an enemy comp with hard CC, you deserve to lose, even if you're careful enough to still do well. As for blindpick, lol. :V

In unrelated news, Rito decided to do mystery skins on my payday. Bought some last night (not bad pickups either), but now I can't buy any today because 25 = 26 apparently. Rito pls, I just want to spend my money on your crack.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 26, 2014, 11:07:52 am
In blind pick you don't worry about it because most players aren't smart enough to deal with Yi even if they have the tools :V

I got Vandal Vlad, Jurassic Cho, and Full Metal pantheon.

I already have he-mantheon so the last one's useless.  The other two aren't bad I guess.

Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 27, 2014, 02:07:31 am
1. Get Infernal Nasus via mystery skin.
2. Go 9/0/6 from jungle.
3. ? ? ? ?
4. Based skins OP, nerf pls.


Also I love the new passive on Ancient Golem~~~ <3
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 27, 2014, 02:28:16 am
Yeah, Trick's got a video up of a Cho'gath with ancient golem, two warmogs, rylai, and locket, 7700 hp putting the free stats from golem at something like three giant belts.

Obviously that's kind of an extreme case but still.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 27, 2014, 03:22:51 am
rylai

Man for all their attempts to quell dota riot sure does like referencing it
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Sharp on July 27, 2014, 07:30:23 am
rylai

Man for all their attempts to quell dota riot sure does like referencing it

It's referenced from Warcraft 3 DotA not DotA 2, quite a lot of stuff is referenced from the WC3 game
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: xaritscin on July 27, 2014, 11:51:08 am
so after several defeats i was able to win a match with tryndamere, seems like it was a good idea to buy it, for now....
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 27, 2014, 12:38:50 pm
Tryndamere's kind of a weird champ and takes a little getting used to if you're not playing against complete idiots.

It doesn't really matter if you die, in fact it kind of makes the game easier.  Once they take your tower they tend to start roaming and Trynd can farm extremely fast.  Once you have your Shiv, if the enemy top roams mid or (god help him) bot, you can easily take a tower, maybe two. 

Unless you're playing against complete idiots like I said before, Trynd is usually at his best when he's split pushing like a madman.  He can push extremely fast, very few champs can straight up 1v1 him at really any stage of the game, and any ill-timed attempts at pressing the 4v5 can lose inhibs and even nexus towers.

EDIT:  Well, my hot streak is completely fucked now.  I won so many games I unlocked the secret Replace Your Team With Tutorial Bots mode and I don't know how to turn it off.  Game after game of every lane but mine feeding as soon as the creeps reach the middle, ragequitters, and of course golds and plat 4queues on the other team without fail.

Sucks :C  I had a seven game winning streak followed immediately by a nine game winning streak, and now I'm on a three game losing streak.

Edit:  It looks like all my wins have pulled me into a higher MMR bracket than I'm really ready for.  I just played a game with a challenger and a few diamonds.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 27, 2014, 07:20:31 pm
rylai

Man for all their attempts to quell dota riot sure does like referencing it

It's referenced from Warcraft 3 DotA not DotA 2, quite a lot of stuff is referenced from the WC3 game

1. I didn't say Dota 2
2. Phone made it difficult to include the :P
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 27, 2014, 08:33:51 pm
Definitely implied, though. I don't think anyone* gives a damn about quelling WC3 DotA anymore.

* In sufficient numbers to matter.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 27, 2014, 09:58:33 pm
Now I'm on a losing streak threatening to outdo my winning streaks.  And when I think back I'm not actually sure how many of those games I really contributed a whole lot too.  I don't remember the last time I got fed or hard carried a game, I think I've been on stealth-tilt for weeks or something.

Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 27, 2014, 10:02:02 pm
Definitely implied, though. I don't think anyone* gives a damn about quelling WC3 DotA anymore.

* In sufficient numbers to matter.

I think Valve might care a bit, heh.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 27, 2014, 10:20:45 pm
Nah. The reason no one cares about quelling WC3 dota is like half the dota playerbase at this point probably don't even know what the hell WC3 is. Crap engine DotA is functionally dead on a marketable playerbase level, s'far as I'm aware. Age has quelled it into the ground with the force of a thousand rutting goats.

And you'll manage a turnaround eventually 'thulhu. Or start queuing with competent people or something.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 27, 2014, 10:27:06 pm
Three leavers in a row.  I got ganked four fucking times, my lane was permanently camped.  I asked skarner for help and he kept farming the jungle.  Every single fucking game is like this.

I need to stop solo queuing, but I have to take care of something before I can start adding people.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 27, 2014, 10:40:23 pm
Every fucking time I play Veigar it's a mid Morgana and the jungler is a useless FF farmer who only comes into lane to take CS after the enemy jungler ganks.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 27, 2014, 10:41:52 pm
*vague wavings* Support veigar time now?
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 27, 2014, 10:49:57 pm
That wouldn't change the probability of having to lane against Morgana. Nothing like a flat hard counter to your entire combo, eh?
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 27, 2014, 11:15:43 pm
No other choice then, I guess. You must become the counter. Play Morgana.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on July 28, 2014, 01:12:33 am
Laning against platinums is not fun at all.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jack_Bread on July 28, 2014, 03:02:24 am
I know that feeling. Also, hi Sky.
Playing against a support Vel'Koz was hell. He was really good with landing his Qs.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on July 28, 2014, 09:19:29 am
They know how to all-in at level 2 :/
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on July 28, 2014, 12:48:12 pm
I HATE Kog'maw. For some reason, his attacks seem mostly silent and I don't even realize I'm taking damage until I'm at no health. Whereas with Vayne or Cait, I hear their attack right away and take measures to counter it. But with Kog... He's too quiet.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Lord_lemonpie on July 28, 2014, 02:03:44 pm
Wow, i just discovered that tanky/ap kata jungle is fun and viable.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulufaic on July 28, 2014, 03:58:20 pm
Wow, i just discovered that tanky/ap kata jungle is fun and viable.
Kat mid already roams so much in my games, i don't want her to gank even more ;_;
In other news, I've lost 5 of my 10 provisional games in a row. at least I still have 5 left.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 28, 2014, 04:00:25 pm
Hehe, I remember my 10 provisional games in Dota. I won 6/10. Ended up with 1800 MMR, which I think is about equal to mid or low bronzish area in League (AKA I suck).
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 28, 2014, 04:27:29 pm
I HATE Kog'maw. For some reason, his attacks seem mostly silent and I don't even realize I'm taking damage until I'm at no health. Whereas with Vayne or Cait, I hear their attack right away and take measures to counter it. But with Kog... He's too quiet.
Hey, you could try it like I do and play with sounds entirely disabled. Certainly breaks you of the habit of relying on sound to get important information >_>
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 28, 2014, 05:19:03 pm
I HATE Kog'maw. For some reason, his attacks seem mostly silent and I don't even realize I'm taking damage until I'm at no health. Whereas with Vayne or Cait, I hear their attack right away and take measures to counter it. But with Kog... He's too quiet.
He's the NOM that slithers up to you with a smile.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on July 28, 2014, 05:56:49 pm
Koggles is too adorable to hate.

But yes, his attacks don't look like much, even later in the game where they're literally acid.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 28, 2014, 06:07:11 pm
Kog's attacks are hard to notice if you don't know what to look for. I find it's better to watch him than look for fancy particles.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 28, 2014, 06:20:43 pm
Koggles is too adorable to hate.

But yes, his attacks don't look like much, even later in the game where they're literally acid.

I find this game's obsession with cuteness a bit odd.

I mean, the most popular hero in Dota is a fat ugly disgusting smelly rotten cannibal. He has an in-game emoticon of him puking up green stuff.

...but maybe that reflects on Dota players more than anything :V
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on July 28, 2014, 06:43:57 pm
Kog also pukes up green stuff. But is about 78% more adorable then Pudge[I THINK you're taking about Pudge].

In any case, [sweet precious] Lulu is the most adorable thing EVER.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 28, 2014, 06:53:48 pm
It turns out that if you kill Kog'Maw, he tastes like purple.

Incidentally it would be highly amusing to see a Void skin for Lulu. Might even be nearly as horrifying as Lollipoppy.

Also, new champ teaser. (http://promo.na.leagueoflegends.com/en/gnar/?ref=en_na_PVPT_gnar)
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Lord_lemonpie on July 28, 2014, 08:17:16 pm
It turns out that if you kill Kog'Maw, he tastes like purple.

Incidentally it would be highly amusing to see a Void skin for Lulu. Might even be nearly as horrifying as Lollipoppy.

Also, new champ teaser. (http://promo.na.leagueoflegends.com/en/gnar/?ref=en_na_PVPT_gnar)

Was hoping for Ao shin ;_; oh well Warwick and Bristle (Sej's boar) decided to start a little family.

Edit: This champ seems interesting, the PBE's new tantrum rescource is probably for him. Seems like a mix between Renekton and Shyvana's rescource to me, because i assume he gets stronger (and bigger) when he has a lot of it.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on July 28, 2014, 09:03:54 pm
I find this game's obsession with cuteness a bit odd.

I mean, the most popular hero in Dota is a fat ugly disgusting smelly rotten cannibal. He has an in-game emoticon of him puking up green stuff.

...but maybe that reflects on Dota players more than anything :V
I think the combination of WC3's limitations, Dota 2's current artistic decisions, and attempts to avoid being litigatiously similar to original Dota have done some interesting and weird things to its vibe. Half the heroes are hulking primordial titans, the other half are tiara-clad humanish females.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 28, 2014, 09:12:09 pm
Eh. It's all so blurry on low settings everything in DotA 2 is just kind of a blob. Definite props to LoL for that -- everything is much more clear with everything turned down.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 28, 2014, 09:47:25 pm
Eh. It's all so blurry on low settings everything in DotA 2 is just kind of a blob. Definite props to LoL for that -- everything is much more clear with everything turned down.

There's a specific setting in there that is literally "make everything blurrier to run better", so I think that may be your problem.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 28, 2014, 10:58:48 pm
Nah, the problem is the game doesn't run worth a damn on this rig without everything tuned as low as it can go, including blur mode. LoL's the same way, it just happens that its "low as you can go" doesn't involve gratuitous graphical fuzz. LoL seems to run a little better in general for me,* really, though I desperately wish it had DotA 2's load-once-and-subsequent-games-load-faster whatever the zog it is.

That said, even when m'watching youtube replays or whatever DotA's definitely less... distinct, I guess. Muddier, less vibrant, harder to tell what's going on -- mostly an issue of coloring (less contrast, darker/more same-y colors), I think. Don't remember the WC3 map being quite as bad, but it's been a few years since I last played that, so it could just be memory. Definitely have to give props to LoL's aesthetic design  (well, re: coloration and whatnot.), personally. Suits my eyes a bit better, generally somehow less chaotic despite arguably having more effects and whatnot flying around, that sort of stuff.

*E: In game, anyway. LoL's client is kinda' a piece of shit.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on July 28, 2014, 11:13:49 pm
I think it might be more of an issue of you not being used to it; I have the exact same problem with League, everything looking too samey.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 29, 2014, 12:03:42 am
The VU for the Rift ought to help with that, the crispness and distinct lines look really, really nice, to my recollection.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Stuebi on July 29, 2014, 12:29:02 am
LoL's Launcher is probably THE worst piece of Software I ever had the displeasure to use. Patching turns into a mess every time, with it restarting around 3 times, and downloading random amounts of data each time. And dont even get me started on that Pan do media Booster bullshit.

Apart from that, I liked the difference in style between the two games. Since I frequently swtich from one to the other it tends to be refreshing to jump from LoL's "friendlier"-Look to Dota's grittier one. There are a few features i'd like to see ported from one to the other tough.

- I think LoL desperately needs the "Game abandoned"-mechanic. It makes me furious that you HAVE to finish a 4vs5 or 3vs5, even tough it's a massive waste of time in most cases. Give the leaver a 5 minute timer to reconnect and then make the game leavable. It's seriously not okay that someone can reconnect after 25 minutes and not receive a leaving penalty for it.

- Pausing would be nice too. I think there would be little to no harm in implementing it, since it works pretty nicely in Dota 2.

On a completely different note, does anybody know a way to disable emotes? I know LoL has a reputation to maintain for "worst community ever" but it seems a lot of people have taken to spamming laugh and that other audible crap while playing. It's super annoying. I've only recently come back and play a lot of Duo-queue with a buddy, and I swear it's gotten worse. He's in his placements and i'm Silver III, and I remember how bad it was last season when I tried to get to gold. But it seems even worse now, with barely a match where all 10 people are present or not going totally nuts. I'm basically just waiting to finally get a streak of luck in terms of matchmaking so I can get at least to Gold V before this season ends. I feel that making an altered from of the Team builder accessible for ranked would make things easier for me.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 29, 2014, 02:07:00 am
There might be a way to disable champ sound effects, but yeah, with the popularity of trick2g and shit that kind of thing has definitely gotten worse. 

Though I don't really see league being any worse than dota, at least in league the people flaming you speak English.

I'm definitely taking a break from league though, all my friends play dodo now and I'm kind of mad at league.  Salty as hell about Nasus, that kind of scaling would be one thing in a game like dota where you can be shut down hard, but League's got so many comeback mechanics it seems impossible to actually keep a champ like that down.

I went Vlad against one and harassed him the whole laning phase, killed him twice, meanwhile the rest of my team is losing and it's like, I'm the only one on my team doing well but if I try to make something happen to help my team Nasus will instantly be back in the game.

And eventually he wins anyway.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on July 29, 2014, 02:29:59 am
Before, games could end early. Now they can't and late scalers are immensely strong.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on July 29, 2014, 02:46:46 am
Go ARAM.

Get Olaf. It's cool, I have two rerolls.

Roll. Get Skarner. Ugh, well I have one more left, might as well..

Roll. Get Kha'Zix......

I feel the RNG really hates me sometimes. Especially since the rest of the team is ok at best, while they have fucking Soraka and Blitz :I
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 29, 2014, 02:53:14 am
Kha Zix isn't too bad in ARAM. He's definitely in the upper 50%, maybe even 75%.

If you don't want to hear champ laughs and such, in the audio settings menu, put the voices bar on mute.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on July 29, 2014, 03:03:42 am
It's not that he's bad, it's that the other team got all pure top tier champs for aram. The only one we got that is as good as anything of theirs is Ori, and he was afk after a while.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 29, 2014, 03:05:33 am
Nothing can be as painful to play against as the Varus/Soraka/Sona/Ali/Nid team I was against the other day. Our team had a bunch of great champs, but dear god the heals. I'll have nightmares for weeks.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on July 29, 2014, 03:15:47 am
Varus/Soraka/Sona/Ali/Nid
I'm pretty sure this is a layer of hell. Or I guess maybe a surprise joke present, if it's your team.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 29, 2014, 03:31:23 am
Nah, definitely a layer of hell. We did fairly well, all things considered. We actually managed to push and get the inner tower level 6-7 because of how much poke we had plus our ults comboed well (I was Ziggs, and we had an Ez and a couple other decent pokers), but after that we could not fucking win the grind game holy shit. We'd get someone's bar halfway down, and a moment later it was 100% again and none of their mana pools were any worse for it.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Stuebi on July 29, 2014, 03:44:42 am
There might be a way to disable champ sound effects, but yeah, with the popularity of trick2g and shit that kind of thing has definitely gotten worse. 

Though I don't really see league being any worse than dota, at least in league the people flaming you speak English.

Oh no, I didnt wanna imply that. Both communities are basically shit. And worst of all, Dota has Voice Chat. :D

And I definetly agree with scaling. I've been playing Veigar a lot lately, and boy oh boy. If you play carefully early on, it's basically free win. I've reached over 1k ap thrice now, and no amount of Magic resist will keep me from absolutely wrecking anything but the tankiest of dudes. I dont mind it too much, since there are other nice Lategamers yolu can pick agaisnt Nasus, or just ban him if he gets annoying. It's other things that anger me out of my mind in league.

Since the dawn of this accursed ranking system, i've tried to reach Gold. For no other reason than wanting that damn goldborder when loading. I KNOW that i'm at least on that niveau. I regularly play with people who reached Gold I and higher, and I see myself being on that level. I improved my play, think about warding, got at least a handful of assorted champs for every role even if I hate it (*cough* support *cough*) But for the live of me, I cant get past Silver I. I know its frowned upon, and I know the usual shtick is that you can appearantly totally carry yourself out up to Platin without having to rely on those morons that populate the lower leagues like a plague. But I reached the point where im convinced that Luck is a major factor in getting anywhere league-wise. Luck in getting no leavers in your promos, not having a freaking 0/10 feeding lane, or ADC that plays like hes drunk and never laned bottom before. Luck in having a team that actually tries to pick a decent Combo or at least some counters, instead of opting for some Hipster "Zed Jungle is totally viable guise"-bullshit, combined with the fact that the guy cant smite shit.

Excuse the rant and the semi-arrogant "I know im gud", but i've been so frustrated with ranked lately, its unbelievable.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on July 29, 2014, 04:42:09 am
That's why you play carryhard broken champs in promos.

The only reason I got to Gold that one time was because I said fuck it and played Rene every god damn time. And this was before some of the recent nerfs.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on July 29, 2014, 05:18:07 am
I've had three promos into Gold 5 so far and failed all of them. Each time, I had 1 game with an afk, 1 game where we just lost, and 1 game where somebody flamed hard.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: ejseto on July 29, 2014, 05:26:32 am
I went Vlad against one and harassed him the whole laning phase, killed him twice, meanwhile the rest of my team is losing and it's like, I'm the only one on my team doing well but if I try to make something happen to help my team Nasus will instantly be back in the game.


So what you're saying is it's not fair that his team won even though only one member of his team doing poorly? :p

But I reached the point where im convinced that Luck is a major factor in getting anywhere league-wise. Luck in getting no leavers in your promos, not having a freaking 0/10 feeding lane, or ADC that plays like hes drunk and never laned bottom before. Luck in having a team that actually tries to pick a decent Combo or at least some counters, instead of opting for some Hipster "Zed Jungle is totally viable guise"-bullshit, combined with the fact that the guy cant smite shit.


Luck is definitely a factor. Yes, statistically, over time, it should all even out, but it sure as hell doesn't feel that way on a bad day. And if you're the kind of person who gets easily (or perhaps even not so easily) frustrated, you'll probably go on tilt to boot. I'd suggest never playing more than 2 games back to back. If you win both, count your blessings. If you lose, quit before you tank your rating to hell. No matter how good you are, if you go on tilt, your play won't reflect that skill.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 29, 2014, 06:14:12 am
I went Vlad against one and harassed him the whole laning phase, killed him twice, meanwhile the rest of my team is losing and it's like, I'm the only one on my team doing well but if I try to make something happen to help my team Nasus will instantly be back in the game.


So what you're saying is it's not fair that his team won even though only one member of his team doing poorly? :p
No, no, the point being made is the nature of his opponent -- not his opponent's skill, but just the champion itself -- meant that 'thulhu couldn't go about and, y'know, help his team. Because if squiddie did that, the dogman would barrel out of control and murder everything. Which is a fair enough complaint, I suppose.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: ejseto on July 29, 2014, 07:38:11 am
No, no, the point being made is the nature of his opponent -- not his opponent's skill, but just the champion itself -- meant that 'thulhu couldn't go about and, y'know, help his team. Because if squiddie did that, the dogman would barrel out of control and murder everything. Which is a fair enough complaint, I suppose.

It really isn't a fair complaint. Obviously Nasus is going to catch up if you leave him alone to farm. ANY champion can do that. Nasus doesn't even scale that quickly. He just has the virtue of being one of (I think) three champions that can scale indefinitely. Wouldn't it be a stupid game if you left him alone and he NEVER caught up? "Hurr durr I lapped you so many times I can just stand here and you'll never catch up because now you're running backwards!" Who would play a game like that, where if you lose the early game yet are ignored for the rest, you can't EVER catch up? People afk games because they think this is the case (because they don't know any better). If the point of the game were to just win your lane, the game would've ended itself right there after he won lane. You say it's "not his opponent's skill" but it doesn't take any skill to free farm when you've been left alone. It doesn't matter which champion you're on. This is what you sacrifice when you leave your lane to help other lanes. And the simple fact is he lost because his team was losing everywhere else, not because Nasus is overpowered by not being erased from the game after losing his lane. The question is, what can you do with that lane victory? And the answer in this case is, he wasn't able to do anything, because his team was losing on every other front. This is in no way his fault, but it's a team game, and there are some games you just can't win. And that's the point I was trying to make. If your whole team is losing except you, your team is SUPPOSED to lose (assuming everything else, e.g. power curves, being equal) by design. No one player is supposed to be able to entirely carry the entire game. If he is able to do that, it's not only a failure of matchmaking, it's a failure of game design. No one player should be able to pick up the slack for FOUR other players, that's just stupid. The Nasus was just lucky that he had FOUR players to pick up his slack while Cthulhu's team only had him to pick up theirs.

Here's some advice for anyone who finds themselves in such a situation. You've picked a hard counter to your lane opponent but your other lanes are losing. You're strong enough to solo kill your opponent. Don't leave. Stay there. Play proactively, not reactively. Don't go to the fed enemy, force them to come to you. If you're constantly killing your lane opponent, preventing him from farming either through zoning or death, and busting down all his towers, eventually people will come for you, either for the juicy bounty, or to stop you from demolishing their base. Often the better way to relieve pressure from the map is to divert it away from your team, which is weak, to yourself, which is hopefully strong enough, rather than try to meet it head on. It wouldn't have necessarily worked in his case, because again, one person is not supposed to be able to carry an entire team - they must still be competent enough to support their fed member, or take advantage of the diversions he causes. But if 3 or 4 people come for you and you're able to elude them, wasting their time, that's easily a tower taken, or a dragon, or maybe even a baron - if they have the skill and awareness to seize that opportunity.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Stuebi on July 29, 2014, 07:55:38 am
Solid advice, i'd say. However, I do think the complaint is valid on the level I play on. If the enemy team does not outright surrender or afk (As you pointed out, a lot of people do preemptively), it's very hard to finish a game before these Champs start to outclass most other Champs on the field. Nasus becomes immensely hard to kill towards the later part of the midgame, and his infinite stacking makes him dangerous enough that you cant simply ignore him like most other tanks. Veigar does this as well, altough it's less a problem with killing him, but more that he reaches untankable levels of damage mid to late. I have yet to play a game where I couldn't just faceroll over every enemy carry with a Combo that just pumps close to 4k damage if you have your cd's up.

Dont get me wrong, they should not remove the mechanic. But it should work like Soulstealer, let the guy loose a third or so of his stack every time he dies.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: DemonOfWrath on July 29, 2014, 08:18:57 am
The point of shutting down Nasus isn't that he won't ever get to a million Q stacks. He'll get there, just more slowly. The real benefit is the same as shutting down a Cho'Gath or a Mundo or such, in that they aren't going to get the gold they need to keep up defensively with what your team can dish out. If Nasus is an item or two behind because you've destroyed him in lane he'll be squishy as hell when he actually tries to run at your team and then die not able to accomplish anything, same as every other tank in the game. Doesn't matter how much farm he can get later, if he's still lagging behind the other team item-wise, he'll be weak in comparison.

Also if it worked like soulstealer you'd have to give a massive buff in return because he'd otherwise be utterly terrible (by which I mean there'd be 0 reason to take him over, say, Mundo or Shyvana) since the moment he dies he loses a huge amount of power, thus causing a big snowball. If you doubt me on that Cho'Gath has the exact same problem with his ult where if you die once it's easier to be killed again and thus lose even more stacks.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 29, 2014, 01:40:48 pm
Yeah I wouldn't expect anything like that but it's frustrating.  I've won plenty of games as the only positive player on my team.  In any other situation I could've at least evened the odds for my team, but instead I'm stuck top trying to delay the inevitable.  If I keep on it I lose, if I help my team I still lose since Nasus will outcarry me if I don't sit up there and play his game.

It's like Tryndamere.  He actually does better if you beat him early since he can freeze under his inner tower where you can't safely do anything, and once again if you leave the lane you throw your advantage away and pretty soon he's on your inhib tower.

But I guess that's really the curse of top lane.  Unless you're playing a hyperscaler you can't really impact the game very much (especially since Randuin's got nerfed and tanky tops aren't good in teamfights anymore) but if you're a hyperscaler you also can't influence the game early on.  Like, if the situations had been reversed with our teams, it would've been Nasus feeling useless since he can't help his team without giving up his stacks.

Basically top lane sucks.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on July 29, 2014, 01:46:01 pm
So they've revealed Gnar.

AND OH GOD HE'S THE CUTEST FUCKING THING EVER!!!!


But then he goes all rage mode and is all cool and whatnot. Seems interesting enough gameplay wise too, might have to consider buying him. Not like I have anything else to spend all my IP on anyways.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 29, 2014, 04:07:39 pm
Manaless transform champ with seven abilities and multiple aoe disables

( ͡° ͜ʖ ͡°)
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on July 29, 2014, 04:22:06 pm
Quote
prehistoric yordle
Oh my yes.

Manaless transform champ with seven abilities and multiple aoe disables

( ͡° ͜ʖ ͡°)
...we'll see how he plays, but fair enough. :x
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 29, 2014, 04:25:43 pm
Oh lovely, a manaless with %hp. It's basically shyvana 2.0
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on July 29, 2014, 04:39:29 pm
That bit did strike me as odd. Not really sure why they have such a hardon for stuff like that proc. I mean, give him some sort of on hit, it can be anything, heck, a fucking slow would be cool. But so far, every single one but the TF E passive is a % based damage thingy.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on July 29, 2014, 04:41:01 pm
They're chaining the metagolem.  They fear what will happen should it rise again.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jack_Bread on July 29, 2014, 04:59:41 pm
The first thing I though of with Gnar is Vayne. His W is her silver bolts. Hop can be very loosely tied to her dodge-roll. His ult his her E, but AOE.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 29, 2014, 05:21:39 pm
So they've revealed Gnar.

AND OH GOD HE'S THE CUTEST FUCKING THING EVER!!!!
*goes and looks*

It... it's a gremlin wereboar. I think I'm okay with that.

E: Sweet zeus that e-r combo looks terrifying. Spread the hell out or your entire team gets slammed into a wall and stunned ;_;

Actually, does anything in the game right now have the potential to move an entire enemy team in one go, as that ult seems to?
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on July 29, 2014, 05:28:32 pm
Ori and Janna are the two that come to mind immediately.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on July 29, 2014, 05:35:49 pm
Mm... yeah, point. I was thinking more in the directed sense, as this'un seems to be. Pull together or push apart is one thing, but that's fairly... undirected? I guess. This seems to be like a party wide tiny toss, if I'm reading it right. Bit like gragas's ult, I guess.

Which is kinda' awesome, but it also sounds faintly ridiculous.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: The Scout on July 29, 2014, 09:34:55 pm
As someone who plays Sona quite a bit, when is the patch actually coming out? The changes are pretty interesting.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jack_Bread on July 29, 2014, 09:42:58 pm
Don't they usually post patch notes a day before they release it? I'm not entirely sure.
Anyway, here's the patch notes, for those interested. (http://euw.leagueoflegends.com/en/news/game-updates/patch/patch-413-notes)
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: penguinofhonor on July 29, 2014, 10:00:53 pm
Note that Gnar doesn't always have the % HP damage, and actively using your W enrages you and causes you to lose access to your W faster.

If you hate Vayne W, this is Vayne W with like ten times as much counterplay. Enjoy.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 29, 2014, 10:36:27 pm

THOSE TWO NEW SKINS OH MY GOD I NEED THEM

BASED SONA VISUAL UPDATE. I don't even care what they end up finalizing for the mechanical changes, it's worth it for the visuals.

re: Gnar:

The passive/resource actually reminds me more of Rumble than anything else, insofar as that it builds up with ability use and offers increased power in certain areas with losses in others while it ticks back down. The two-tone abilities smell like a more distinctive Rengar passive, though.

That said, it also looks like too much. He's got a slow with Undertow's pickup mechanic, passive % max health or an AOE stun depending on his form, a gapcloser which also buffs AS as well as slowing the target and granting a second jump if it lands, and as noted above an AOE version of Condemn. What the actual fuck. That's two stuns, two slows, and a gapcloser, in addition to decent damage, on a manaless champ. Granted, I like the fluff concept of the character, but the crunch just looks too broken.

I suppose it's a step against mobility creep, though, as he seems to be pretty much designed to catch and lock down that sort of target. :V

Also the puns are already incoming.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: DemonOfWrath on July 29, 2014, 11:51:29 pm
As a top laner Gnar looks so freaking fun, looks like I'm saving up 6300 IP for a third time in a row (just bought Jayce and then Rengar in succession). >.<

While his kit has a lot put into it, I do reckon it's not as bad as it looks if you're just listing out all his benefits because it also looks like it's going to take a LOT of skill and practice on him to be able to use it all anywhere near well. Remember this isn't a Nidalee or Elise, so even if he has 7 skills there's only going to be very brief moments where he can use skills from both forms in succession, and with little control over transforming you might not be in the right form at the right time to utilise them well (his AoE ult means nothing if your team is engaged on when he's at 0 rage).

I'd say it's better to look at his kit as: 1 line slow, % max hp damage, gap closer/escape + possible stun OR 1 slow, 1 AoE stun, short gapcloser/escape, AoE condemn

And it all depends on how his numbers end up anyways. I'd probably expect his big form to be ideally geared towards disruption and tankiness more than massive amounts of damage while little Gnar will be pokey and hurt more, but most of that is loaded onto his W passive, as the boomerang doesn't look like it'll hurt much unless he builds really squishy.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on July 30, 2014, 12:06:00 am
Well. Patch 4.13 mostly meets with my approval. Although Lissandra W nerf makes me sad, the rest of her changes are cool. Most everything else is pretty good.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Stuebi on July 30, 2014, 12:25:54 am
I'm a bit miffed that they nerf Braum but leave Morgana alone. But maybe next Patch.

Now, about Gnar. As someone who mains Lee Sin in the jungle, it may seem a bit hypocritical, but I do think his Set seems like much. Displacing an entire team, fine. But stunning them if they collide with something? Also, I do think they went a bit overboard with % scaling abilities. He's gonna wreck the shit out of Bruisers Toplane, depending on the scaling. And no Mana either. But I may be overreacting, he's gonna be banned for the first 3 weeks anyway.

Also, i'm weirded out by the fact that i seem to be playing against a lot of Platin and high-tier gold players. I mean, it's fine because I get a lot of points when winning, but is it normal?
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: DemonOfWrath on July 30, 2014, 12:28:29 am
Yeah it's normal. Who you match up against is independent of your rank and is determined by a hidden MMR. If you can do well against players higher than you and stay there consistently you'll go up in rank to match theirs eventually.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on July 30, 2014, 12:27:11 pm
Okay, the Sona rework? It's still pretty annoying, but not as bad as I'd initially thought, with one glaring exception. What the hell happened to the range on her E? It's so stupid now, you pretty much have to be touching their character model for it to land. Not liking the increased CDs, either. I do like the new Q aura for pushing towers and harassing in lane, the shield is a wash, and the actual effect of the E is nice if you get close enough for it to hit.

One thing that sort of surprised me was how well a few item changes really synergized with the rework, namely the addition of flat movespeed to Talisman and the AP increase on spookyghosts. I ended up doing well with a really bizarre looking build, CDR boots/sightstone/spookyghost/Talisman/Lichbane/Banshee's.

On another note, I think that the aura changes have actually pushed Sona a bit further towards an AP role, simply because they offer better short-term potential for trading, all-ins, and escaping ganks. Even with only 160ish AP a single Q+AA with all three of the empowerments did a lot of damage.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on August 06, 2014, 12:31:21 am
Braum and Caitlyn in a lane is just impossible to win against. -_-

Shut down all trading with his wall and proc his passive from miles away. That game was boring as all hell.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Stuebi on August 06, 2014, 12:43:25 am
I'm not taking Normal games too seriously, but since they've introduced that icon earning thing with the team builder, it's ridicolous.

People are queueing as Assassin Tresh. Mage Twitch. Marksman Xerath.

Support Rengar.

You are doing it WRONG, random person. Seize zis activity zis instant!

In all seriousness, it's pure madness queuein in the builder right now. I've never seen weirder team line-ups and picks for certain roles.


In slightly better news, finished my first series for this season succesfully and reached Silver II. Veigar is steadily getting me up those ranks, and Gold is within reach. I'm confident that if I continue to get midlane, I can compensate for the occasional feeder or moron inevitably calling a vital role and then failing miserably.

Does anyone ahve a suggestion for a top / jungle Champion that scales nicely for carrying? I was giving Nasus some interested looks, but he has a lot of counters these days. At least, that's what im told.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Astral on August 06, 2014, 01:31:01 am
Nasus is a great champion, in my opinion, and his late game strength is heavily dependent on being able to farm effectively with your Q. Top lane, that means he's easily countered by any ranged character, and as a jungle, you're pretty much at the mercy of the enemy's counterjungle ability for the first five or six levels.

Champions that can outsustain him in jungle and still make it over to yours during your extremely slow early clear speed can make it a bit of a pain in the ass to keep playing, as being behind with Nasus ends up hurting twice as much, both via damage output with Q and by making you easy prey for ranged champions with lower defense than you may otherwise have.

That being said, once he gets rolling, all you need to do is build tanky items, and maybe something late game as a damage item to give your attacks that extra oomph. Boots of Swiftness are my preferred boots with the Alacrity enchantment, as he already moves fairly quickly, and this helps him catch up as well as move through the jungle that much faster, while somewhat mitigating his weakness to being kited.

I almost find Wither to be a defining skill moreso than his Q, as it slows the enemy to a crawl at later levels, and takes effect over a long time, giving plenty of opportunity to go up and smack them. His E is a farming skill for the build; nothing more, nothing less. It serves no purpose other than to enhance the damage of your Q further, and make early farming a bit less painful.

My preferred build is as follows:
Spoiler (click to show/hide)

Of course, it doesn't turn out like that every game, but it works well enough for me as a jungle. I haven't top laned as Nasus in a very long time, so I can't really say what works there. I think the semicarry potential of someone who, like Veigar, can one shot anything but a tank late game due to his scaling mechanics, has put me off of most other jungles, despite his early weaknesses and easy counterability.

In public games, you're unlikely to find someone who is able (or willing) to counter jungle, as most will tend to stick to their own areas until they get the level or skill that lets them gank, and they'll tend to leave you alone in the jungle. Security through obscurity; if they don't see you on the map, you might as well not exist until you actually become a threat.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on August 06, 2014, 02:08:27 am
In all seriousness, it's pure madness queuein in the builder right now. I've never seen weirder team line-ups and picks for certain roles.
This actually sounds amusing. I should start playing again.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: DemonOfWrath on August 06, 2014, 07:07:37 am
The main problem with playing Nasus is you're entirely reliant on how the rest of your team does. If you're playing him top and the rest of your team ends up losing you're screwed, since Nasus doesn't start winning lane against about anything until level 9+ which is enough time for the other team members lose hard enough that either you can't make up for it or it bleeds to your lane as well.

My honest suggestion if you want to carry games as top lane is pick any strong lane bully and just learn how to roam effectively. My preferred is Renekton just because his kit is so damn strong in any kind of fight even if you aren't crushing that game. What I do is once my lane dominance starts to drop I just start flash clearing the wave with tiamat+Q and constantly gank mid lane and roam. Usually the other laner will stay top thinking you've given up (if they're starting to out-scale you) or yay free farm (if you're ahead) and you can force a 5v4 around mid lane/drag/bot lane and crush people with your kit and then force objectives so that your whole team gets stronger. It works really well regardless of whether you win or lose the lane or what item build you go.

For instance had a game a short while ago where our team was losing like 4-11 in kills and I was facing a Jax who I couldn't get a big enough lead on to stop him overpowering me level 9-ish, so I just shoved lane in, finished my tower which was low and then abandoned top lane. By the time Jax had started moving out of top himself I'd been around mid for 5 mins or so and provided enough power to win a bunch of small fights and I'd managed to help even the kills and get a bunch of towers/dragons and then we steamrolled them.

Basically for top lane to carry you either have to crush your lane so hard that you can 1v2+ the enemy and essentially become god (not reliable), or know how to impact the rest of the map. If you're good at forcing objectives and numbers advantaged for your team and helping the rest of them get strong it doesn't matter if you've gone full tank or something that isn't some uber god of destruction, you'll still win.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on August 06, 2014, 08:58:47 am
People are queueing as Assassin Tresh. Mage Twitch. Marksman Xerath.

Support Rengar.

You are doing it WRONG, random person. Seize zis activity zis instant!

Wow, what a sad game that you can play it wrong. People will flame you in Dota for doing something stupidly, but everything can work (https://www.youtube.com/watch?v=ZZobqKSSGPw&channel=larsroar92).

To explain: first character is Sniper, basically Caitlyn or whatever you call her except with no skillshots cause no skillshots in this game; item he got is Ethereal Blade, which when used on an opponent  does your primary attribute*2.5+75 damage and makes you and them immune to normal attacks but take 40% extra magical damage for 4 secods. Second character is Tusk, whose ult allows him to do 350% damage to an opponent for one hit; item he got is refresher orb, which allows you to reset your cooldowns. The item itself is on a 160 second cooldown and costs 375 mana to use. Third hero is Terrorblade, whose ult allows him to switch his and a target's health (with a minimum health after for both, AFAIK). He also uses refresher orb... hilariously. The last clip is of everyone buying Blade Mail, an item that lets you return damage done to you for a short time when activated. The person attacking them is Keeper of the Light, who has a 500-damage wide-angle skillshot nuke and uses it not knowing that everyone has blade mail.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Stuebi on August 06, 2014, 09:18:08 am
It's not about playing it wrong. It's about the lack of thought put into it.

I've seen the video, and yes it was hilarious seeing a Keeper of the Light literally nuking himself dead on Blademails. And in LoL, there are people like Siv HD wo will play the craziest of Combos and will be able to explain exactly why they are trying it and why it would make sense. They also have the experience and skill to back it up.

But if you queue as an unconventional character in an unconventional role "just for the lulz", or in this case, because you want to unlock a role-icon without wanting to play the actual role, it's mean towards the 4 other people in your team.

LoL is a little less flexible in this regard than Dota (For a variety of reasons). So you should at least TRY to think if your clever tactic also plays into the rest of your team.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: quinnr on August 06, 2014, 09:26:10 am
I just made rooms when I didn't want to play a particular role. Just because you sayyy your going to be a mid tank doesn't mean you have to. ;)

I wonder when Gnar will be out, I am saving IP but I'm tempted to get some more runes or champs but am interested in picking him up.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Sharp on August 06, 2014, 02:09:24 pm
Nasus can do 1vs1's well against some champions, sometimes he needs counter-jungling love because he is quite easy to gank but on the other hand can be better for jungler to focus other lanes to make sure they win. He is a fairly boring champ though, pretty much just have to focus on Q farming the whole game but it doesn't even matter if you lose lane as long as other lanes are doing well so you can just 2 shot towers at 45mins, if other lanes aren't doing well then it becomes very easy for Nasus to be the target in teamfights and just get stun locked and killed by the enemy adc.

Not to say Nasus is weak or anything but the strongest way to play him is just to afk farm as much as possible, even if you are getting ganked top all the time then just jungle a little and wait for tower to die to lane gets pushed, quite effective as long as your team does well in other lanes (which hopefully your jungler helps if there jungler is coming top all the time). Just build Nasus as a tank, no need to get any damage items, just focus on surviving and farming up that Q and then in the end 1 or 2 shot everything, super boring but super effective.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: DemonOfWrath on August 06, 2014, 10:30:34 pm
I'd disagree with that. I think that generally by level 6, a decent Nasus can become pretty much untouchable in lane. Especially if the opponent is foolish enough to push against him, as Nasus thrives when farming under the tower. And Nasus IS one of the few champions who quickly becomes strong enough to dominate 1 vs 2. I'd say as Nasus, more often than not, when I'm ganked I choose to stay and fight rather than run, and it typically works out well. Particularly after you have your ultimate. The best way to counter him is to pick a strong duelist and aggressively zone him without pushing.

Had a game last night against Renekton (a counter to Nasus, though not the strongest). The guy goes in very aggressively, dives me under the tower at level 2, and dies to tower damage. From that point on there was pretty much nothing he could do to me in lane. Anytime he came too close, I'd give him a Q, then go back to farming. Ended up carrying the game, though it wasn't easy despite me being ridiculously fed (my Q farm was a little low though, due to every time I got a second to sit down and farm a wave, one of my teammates would initiate some terrible teamfight and I'd have to run over or teleport in to try save them). Teammates were flaming each other and trolling hard, and the enemy Lucian did a good job of kiting me with his infinite dashes and Blitzcrank knockup. Our Evelynn would literally run into the enemy 1 vs 5 when none of us were anywhere near her, die, and then yell 'Where were you guys!!??'. Crazy.

But yeah, Nasus is strong. Of all the champions who I'd say have the potential to carry a game hard on top lane, I'd say the best are him, Ryze, Darius, and Jax. Renekton is strong, as DemonOfWrath said, but generally I don't think he can carry a game alone.

Nasus does have a pretty good level 6 but so do a lot of other champs top lane, and typically you'll be shoved in and harassed before then so you can't start going aggressive then because you'll be low of hp and/or mana (oh and if you get ganked early you're kinda fucked because you have no way to escape). Nasus hits his stride at level 9 because that's when your Q goes to it's lowest cooldown and you can just bop the other guy repeatedly, also it's about when you finish your first item so you'll have the tank stats to go with the bopping. Of course I'm assuming your opponent is playing it properly as well, like your example of a Renekton tower diving you level 2 is what? And yeah after that if you didn't crush him I'd be surprised, the lead you would've gotten was probably ridiculous.

Aside: Renek actually has a mediocre lv 1, strong lv 2, and then becomes a powerhouse lv 3 and spikes hard at 6. If you're tower diving someone as Renek before lv 3 it's either an instant kill then jump out or you're being dumb. Most people just assume Renek is going to crush them immediately, when a lot of things can beat him lv 1 and set the pace of the lane to be completely different than you'd expect.

I also disagree on Darius being a hard carry from top. He's basically a different Renekton (scarier up close and in drawn out skirmishes, but Renek can actually jump on you from a distance) but utterly terrible at teamfights. If I'd put someone with Ryze/Jax/Nasus for your traditional hard carries from top I'd be tempted to say Irelia but I think those three are alone there. But I stand with my previous point of top lane carrying being more about map presence and objective control than getting strong enough to 1v5, which is why I like Renek because he has mobility, tankiness, damage (with tiamat or brut) and CC so he's awesome at setting things up for your team if you play the map well.

Don't get me wrong, I love playing Nasus myself but my experience says it's too team reliant because it takes so long before you can affect the rest of the map strongly compared to other stuff. Too many games where I've farmed well, just to see that mid and bot have fallen flat enough that I can't turn it around because the enemy is fed enough to explode me as I try to walk in. I just find it's more effective to pick something that's capable of doing stuff to turn it around before it gets that out of control.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on August 07, 2014, 02:14:25 am
Renekton also needs full fury to seriously hurt you.  No fury he's pretty weak, 100 fury he can blow half your health bar.  Managing that is a big part of winning against him.

Darius is definitely not a carry.  Darius wins either by stomping so hard they surrender at 20 minutes, or by wrecking the enemy top and jungler so bad they can't recover, but the way league currently works it's almost impossible to do that.

Late game Darius has a shitty initiation and he can kill steal.  That's about it.  Since his ult scales up with passive stacks he can't use it to chunk an enemy and zone them out of the fight like Cho'gath can.  I think his ult's only really good early on; if he's chain-dunking your team late game you were gonna lose that fight either way.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Lord_lemonpie on August 07, 2014, 08:13:55 am
Yaaaaaaaaaaaaay i got accepted to the PBE :D
Now i can test Gnar and the new SR :D:D:D:D:D:D:D:D (ohgodimsohappyrightnowgaaah)
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on August 07, 2014, 11:35:09 am
I got accepted into the PBE a while ago. But, in a fit of stupidity, I entered my PBE username as the exact same as my NORMAL username. So I can't actually log in.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: xaritscin on August 07, 2014, 01:42:15 pm
I'd disagree with that. I think that generally by level 6, a decent Nasus can become pretty much untouchable in lane. Especially if the opponent is foolish enough to push against him, as Nasus thrives when farming under the tower. And Nasus IS one of the few champions who quickly becomes strong enough to dominate 1 vs 2. I'd say as Nasus, more often than not, when I'm ganked I choose to stay and fight rather than run, and it typically works out well. Particularly after you have your ultimate. The best way to counter him is to pick a strong duelist and aggressively zone him without pushing.

Had a game last night against Renekton (a counter to Nasus, though not the strongest). The guy goes in very aggressively, dives me under the tower at level 2, and dies to tower damage. From that point on there was pretty much nothing he could do to me in lane. Anytime he came too close, I'd give him a Q, then go back to farming. Ended up carrying the game, though it wasn't easy despite me being ridiculously fed (my Q farm was a little low though, due to every time I got a second to sit down and farm a wave, one of my teammates would initiate some terrible teamfight and I'd have to run over or teleport in to try save them). Teammates were flaming each other and trolling hard, and the enemy Lucian did a good job of kiting me with his infinite dashes and Blitzcrank knockup. Our Evelynn would literally run into the enemy 1 vs 5 when none of us were anywhere near her, die, and then yell 'Where were you guys!!??'. Crazy.

But yeah, Nasus is strong. Of all the champions who I'd say have the potential to carry a game hard on top lane, I'd say the best are him, Ryze, Darius, and Jax. Renekton is strong, as DemonOfWrath said, but generally I don't think he can carry a game alone.

Nasus does have a pretty good level 6 but so do a lot of other champs top lane, and typically you'll be shoved in and harassed before then so you can't start going aggressive then because you'll be low of hp and/or mana (oh and if you get ganked early you're kinda fucked because you have no way to escape). Nasus hits his stride at level 9 because that's when your Q goes to it's lowest cooldown and you can just bop the other guy repeatedly, also it's about when you finish your first item so you'll have the tank stats to go with the bopping. Of course I'm assuming your opponent is playing it properly as well, like your example of a Renekton tower diving you level 2 is what? And yeah after that if you didn't crush him I'd be surprised, the lead you would've gotten was probably ridiculous.

Aside: Renek actually has a mediocre lv 1, strong lv 2, and then becomes a powerhouse lv 3 and spikes hard at 6. If you're tower diving someone as Renek before lv 3 it's either an instant kill then jump out or you're being dumb. Most people just assume Renek is going to crush them immediately, when a lot of things can beat him lv 1 and set the pace of the lane to be completely different than you'd expect.

I also disagree on Darius being a hard carry from top. He's basically a different Renekton (scarier up close and in drawn out skirmishes, but Renek can actually jump on you from a distance) but utterly terrible at teamfights. If I'd put someone with Ryze/Jax/Nasus for your traditional hard carries from top I'd be tempted to say Irelia but I think those three are alone there. But I stand with my previous point of top lane carrying being more about map presence and objective control than getting strong enough to 1v5, which is why I like Renek because he has mobility, tankiness, damage (with tiamat or brut) and CC so he's awesome at setting things up for your team if you play the map well.

Don't get me wrong, I love playing Nasus myself but my experience says it's too team reliant because it takes so long before you can affect the rest of the map strongly compared to other stuff. Too many games where I've farmed well, just to see that mid and bot have fallen flat enough that I can't turn it around because the enemy is fed enough to explode me as I try to walk in. I just find it's more effective to pick something that's capable of doing stuff to turn it around before it gets that out of control.

that's because most people focus just in the Q stacking minigame, and doesnt see the other things that make nasus remarkable.....like its good poke with the AoE spell and its powerfull slow. most people will just do an AD nasus with as much stacks as they can do, and imo thats detrimental to the whole nasus gameplay, because the moment you get with an enemy that cant let you farm, you're fucked.

i build AP Nasus instead. the nice scaling of the AoE power allows me to not only farm easier, but also keep the enemy fucked because he cannot kill my minions. i may stack as much Q as i can in the whole match, but i try to be sure i dont blindly depend on them to be effective.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on August 07, 2014, 05:04:12 pm
Yeah, playing Nasus as someone you afk farm for 45 minutes and then expecting to be relevant is incorrect. You get farm when you can, and if you have to choose between farm and roaming, the former is usually the right choice, but you shouldn't only ever go to top lane and afk.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: DemonOfWrath on August 07, 2014, 08:40:18 pm
My point is Nasus roams terribly (ok wither is good, but you don't have the waveclear/lane presence early to give you good chances to do it), and that makes him reliant on the rest of the team to not fall on their faces because it takes a while before he can get big enough to try and swing a game, compared to something which can roam well and affect the rest of the map much earlier if need be.

Also who builds AD Nasus? The general build is triforce/iceborn gauntlet (both for sticking to people+sheen procs) and a buttload of tank items, letting the Q stacks do the damage for you.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: xaritscin on August 07, 2014, 10:03:02 pm
My point is Nasus roams terribly (ok wither is good, but you don't have the waveclear/lane presence early to give you good chances to do it), and that makes him reliant on the rest of the team to not fall on their faces because it takes a while before he can get big enough to try and swing a game, compared to something which can roam well and affect the rest of the map much earlier if need be.

Also who builds AD Nasus? The general build is triforce/iceborn gauntlet (both for sticking to people+sheen procs) and a buttload of tank items, letting the Q stacks do the damage for you.

ok maybe i got out of the hand with the AD Nasus example, but what i wanted to point is that, people tries to rely too much in the Q and doesnt focus in the rest of the kit, apart from the ulti. an AP nasus is a monster than can tank pretty decent without overclutting with defense items and actually cause mayhem to the enemy team. both in lane phase and in teamfights.

i've never tested jungle nasus and i dont expect it to be functional, it would need to synergize with a team of people with other types of CC, like people with knockbacks or stuns. the slow will be a secondary thing always. nasus is a fighter tank and tank type champs usually get complicated in the jungle (like nautilus, or sejuani, warwick is out of the equation of course, because he's a special case)...

Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on August 07, 2014, 10:57:28 pm
I would evaluate jungle bruiser Nasus as significantly stronger than AP Nasus, and the only other safe place to play him than top. AP Nasus lacks a fuckton of important tools he needs to function as a mage, foremost a mana pool and mana regen. If a mage lacks one of those, they can build to make up for it, but lacking both is a dealbreaker.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Lord_lemonpie on August 09, 2014, 04:03:33 am
I got accepted into the PBE a while ago. But, in a fit of stupidity, I entered my PBE username as the exact same as my NORMAL username. So I can't actually log in.
I used my normal username but i'm still able to play o_0
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 09, 2014, 09:34:38 am
I would evaluate jungle bruiser Nasus as significantly stronger than AP Nasus, and the only other safe place to play him than top. AP Nasus lacks a fuckton of important tools he needs to function as a mage, foremost a mana pool and mana regen. If a mage lacks one of those, they can build to make up for it, but lacking both is a dealbreaker.
I'd further this by saying that it's safer than taking him top in any circumstance except one where the enemy toplaner has little/no poke or early power, and the enemy jungler has bad early ganks. I've actually had more than a little success lately with jungle Nasus by predicting invades and convincing my teammates to collapse pre-emptively. AP Nasus might have a smidge of viability in ARAM, but only early on.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: xaritscin on August 09, 2014, 12:40:15 pm
I would evaluate jungle bruiser Nasus as significantly stronger than AP Nasus, and the only other safe place to play him than top. AP Nasus lacks a fuckton of important tools he needs to function as a mage, foremost a mana pool and mana regen. If a mage lacks one of those, they can build to make up for it, but lacking both is a dealbreaker.

build unholy grail and rod of ages and you'll be fine, i build AP Nasus like i build my AP Bliztcrank:

-rod of ages
-abyssal scepter
-unholy grail
-frozen heart/icebron gauntlet
-sorcerer's shoes
-void staff/lichbane/rabadon

Nasus does need mana and HP in order to be competent, but as a melee mage it works fine, the E actually does a good amount of magic damage along with the continuous damage in the area of effect, add that the ultimate scales with AP and you get a competent spellcaster, as long as you have built it tanky and with good mana, like Blitzcrank....

Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: snelg on August 09, 2014, 03:03:59 pm
AP Nasus might have a smidge of viability in ARAM, but only early on.
I wouldn't count on him being useful anywhere but aram either as AP. But I'd say he's quite the terror there, especially if the enemy team have little or no heals. The aoe damage is ridiculously easy to land with decent damage and a large area to boot. People also seem to not like walking in it. He's a bit useful for clearing waves and defending turrets as well against poke-heavy teams if you have someone else helping out as minions go down a bit slow.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on August 09, 2014, 03:27:05 pm
Building both Rod of Ages and Grail is an untenable waste of item slots. There's nothing AP Nasus brings to the table that you can't get better on someone else.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: xaritscin on August 10, 2014, 12:05:26 am
Building both Rod of Ages and Grail is an untenable waste of item slots. There's nothing AP Nasus brings to the table that you can't get better on someone else.

a good entertainment....something that one doesnt usually gets playing the run of the mill champions....

the game gets boring playing the same champions with the same typical configuration....
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on August 10, 2014, 12:24:38 am
the game gets boring playing the same champions with the same typical configuration....

well try playing a different game then because this one isn't very conducive to going against that behavior compared to others in the genre
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on August 10, 2014, 02:54:41 am
Yeesss, because 1.1 and 1.100000001 is a major difference, ha. I mean, comparatively, sure, but...

Which is to say, "compared to others in genre" still means the other ones mostly aren't. LoL's about as conducive to mucking about as any of the major AoS games.

As per usual, the actual answer is to get friends and hammer out ideas and game plans and synergies and whatnot beforehand and duo+ queue instead of experimenting randomly in soloqueue, so you're coming into the game with people that know what the hell you're doing, instead of trying to get a team that has absolutely no idea what the zog you're trying to do to work around/with you. Throw in "mute gorram everyone" (do that regardless, but still) and you'll get to play off the wall builds fairly often! You'll get dropped on your ass like carry crystal maiden tends to, pretty often, of course, but that's what happens when you try silly shit like AD 'dinger or whatev'.

Playing different AoS knockoffs is still probably a good idea, though. To a certain extent, there's not terribly much of a point -- most of them just aren't different enough for it to really matter -- but tasting some of the variations on the theme rarely particularly hurts.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on August 10, 2014, 03:51:33 am
I think you're underestimating how big of a difference small differences can make in how you actually play a game. You aren't going to play Street Fighter IV much the same way you play Street Fighter II, but I wouldn't say that they're not damn similar games except for a few different mechanics. The fighting game genre in general is actually a pretty good comparison. Just comparing to, say, Dota, LoL has no turn rates, much smaller toolsets per hero (given that each hero in Dota has a theoretical minimum of 7 active abilities, given Wraith King with 6 active items) and runes/masteries, which completely change how the game is played in a lot of areas. Just focusing on the lack of turn rates, having units not have to turn to start moving in a certain direction makes perfect kiting possible, which means that melee units need gap closers, which means that ranged units need escapes ad infinitum, which brings us the huge amount of mobility involved in League. Meanwhile, in Dota, turn rates and some long cast points make the game feel "sluggish" and "unresponsive" and "clunky" to League players as they really do make you feel like you're not acting quickly. These seem like minor differences, but they're pretty freaking big when it comes to actual gameplay. That's not even talking about the most obvious differences, like the fact that the statistics involved are completely different.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on August 10, 2014, 04:48:59 am
I'm always a little put off when people try off the wall builds.  It's one thing when it makes sense and you've done the work behind it but I see a lot of people talking about "breaking the meta" and basically just throwing random stuff out there.  I saw ADC brand once, which makes literally zero sense (A kit designed around comboing spells in sequence, no ad scaling at all which means if he wants to stun or use his passive he'll be kneecapping his dps, no attack steroids.  Really the only thing he has going for him is a pretty good basic attack animation and range) and of course the dude was like "bluh bluh meta sheep" when people called him on it.

Dota's itemization is also a lot different, I think it's better.  In league there's not a huge amount of build variation, like most ADCs build pretty much the exact same with minor changes, APs are also pretty cookie-cutter but maybe a little more complex, etc.  Dota's itemization is a big part of its counterplay system, there's items for pretty much every situation and the stat system means a lot more items make sense in a lot more situations. 

Lots of situational picks that reward game knowledge and adaptive thinking.  Got Riki or PA or butterflies?  Monkey King Bar.  Too much CC?  BKB.  BKB?  Abyssal Blade.  Fuckers TPing out of your rupture?  Skull basher (or medallion if you're awesome.  Medallion and level 1 blood rage can kill squishies within the TP cast time if you're not way behind)

It does feel clunky sometimes.  I haven't figured out how to smartcast yet which is probably part of the problem.  I randomed pudge today against a silencer and I think I got my ult off two or three times in the entire game.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on August 10, 2014, 07:43:20 am
I keep noticing Rengar is stupid ...

edit:
Spirit Visage, Banshee's Veil, Frozen Fist
-> post-game enemy team "you have no HP" "you built no resistances"  when I was laning against a Malphite and the Akali got fed super early and fast. OF COURSE I melt to Vayne, but at least I don't melt to Akali. not that it mattered, we lost anyways.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on August 10, 2014, 11:31:00 am
Off topic, but: Cthulu, if by smartcast you mean quickcast, that's just in the top-left of the options. You can set your Q,W,E, D, F and R to quickcast all separately there.

I think you can set item quickcast too? I only ever use it for Meepo Q/W
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: The Scout on August 10, 2014, 11:54:12 am
The lack of turn speed in LoL really messes with certain character, mostly Cassiopeia's ult. A competent player can turn around, then immediately start hitting you again.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on August 10, 2014, 01:46:13 pm
Being thematically appropriate doesn't really excuse balance issues...

But then I'm imagining a Medusa's ult but without turn rates, which basically means it'll never do anything. I can dodge that thing even with slow turn rates.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on August 10, 2014, 01:53:19 pm
You're forgetting that Cass has zero turn time too so she can fire off that thing in an instant, regardless of how she's facing. So unless you go in expecting it to fire off immediately you can't really predict it firing unless it's already too late.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 10, 2014, 02:36:40 pm
Yep. Not just that, but it has zero channel time, and you don't have a precise timer on its CD unless you saw the last use, know how much CDR she has, and bothered to calculate all of that in your head. At most you can work off of behavioral cues, and even then a Cass is likely to hold off until she has a good opportunity (in teamfights), much like a Sona, Leona, or Morg, and you're not likely to specifically watch a single champion when you've got other things going on (their assassins and tanks going in, your assassins and tanks going in, upkeep for whatever your role & champ require, so on and so forth).

Basically except for early fights in lane, you've got functionally no time to react unless you're lucky or exceptionally good at reading behavior. That's how most ults like that work; it's instant or near-instant hard CC which can only be no-selled (when on target) by great prediction and timing of escape abilities. Of course you could dodge it easily if it was mechanically DotA's Medusa's Stone Gaze, but it isn't.

TBH Putnam, I think you're getting a bit too caught up in your "LoL is worse at everything"... thing. There are issues with every -- LoL certainly has a substantial chunk of problems -- but the simple fact is that not everyone enjoys the same thing. I'm not comfortable with mobility creep in LoL either, but I also do enjoy a certain degree of high-mobility gameplay and skill-oriented balance in [insert-whatever-name-you-prefer-here-genre]. I watched gameplay of both DotA and LoL before I tried either, and I settled on LoL because it looked like more fun for me.

Also, unless I'm mistaken, Covenant was referencing the actual Medusa, the Greek myth.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on August 10, 2014, 03:27:17 pm
I never once said that either game was superior, only that Frumple is understating the amount of impact "small" differences can make, unless you consider stating a bunch of differences and the impact they make to be me saying that Dota's superior (in which case... uh, can you point out how I worded that to make it seem that way?)

It's true that Dota is more lenient on odd builds for most heroes. Certain heroes can be played as a support or carry and have been in pro play. That's not necessarily a bad thing. It's also true that League is easier to get into due to the fact that you don't have to think quite as much about itemization unless you're really good as you do in Dota. Lots of things can be said about this kind of thing.

And yeah, about the Medusa thing, you can't really blame me for the confusion, heh.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 10, 2014, 04:11:17 pm
Sorry, it's just that pretty much every time I check new replies in this thread, you've posted another indirectly but pretty obviously negative generalization like these:

Wow, what a sad game that you can play it wrong. People will flame you in Dota for doing something stupidly, but everything can work (https://www.youtube.com/watch?v=ZZobqKSSGPw&channel=larsroar92).
the game gets boring playing the same champions with the same typical configuration....

well try playing a different game then because this one isn't very conducive to going against that behavior compared to others in the genre

I mean, I get that we all have different tastes, and I'm sorry if you didn't intend to come off like that, but that's what it feels like. I love genuine discussions on the state of the game, on what's been screwed up and what isn't, what's wrong with balance, &c., but that requires something other than "this game is bad at this, other games are better". Especially when the generalizations aren't even that accurate; pretty much every champion can be played in multiple roles and builds, and the flaming for playing 'non-meta' stuff doesn't really happen that much, especially when you don't suck with it. I've seen all sorts of bizarre things work -- in soloQ, to boot -- and it sort of rubs me the wrong way for someone who hasn't even bothered getting going in the game to make flat statements like that. I don't talk much about how DotA is because I haven't played it enough to know. So I talk about what I like/dislike about LoL, and what is (relatively) objectively being done well or poorly by their balance team.  :-\
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on August 10, 2014, 04:55:01 pm
It's true that Dota is more lenient on odd builds for most heroes. Certain heroes can be played as a support or carry and have been in pro play. That's not necessarily a bad thing. It's also true that League is easier to get into due to the fact that you don't have to think quite as much about itemization unless you're really good as you do in Dota. Lots of things can be said about this kind of thing.
I'm curious how much of this is due to item actives and how much is due to what else.

Of course, I'm also curious just how true this is. Pretty much any character in LoL can be built in various ways, it's just a matter of how good an idea it is. Especially with Dota's supposedly superior focus on counterbuilding, I'm wondering just how much more room it's really got for building weird stuff as a sound strategy.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on August 10, 2014, 05:01:25 pm
That first one is pretty WTF worthy, yeah, should probably not inject opinion so much

The second one is less so, though; League's champions are designed around certain playstyles and certain roles more than in some other games in the genre. Gnar was announced with his lore and his abilities and with a statement that he's champ who is best played in the top lane and synergizes with Orianna and is countered by Teemo and such. Terrorblade was announced with his lore and his abilities and some balance patches. It's a different design method.

I'd say it's very very much due to item actives. Also, I wouldn't say "superior focus", more "greater". I guess they're synonyms, but one has implications.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on August 10, 2014, 05:21:12 pm
I think the most skills I've ever had on one champ at one time if you count summoners and items is 11, 4 skills, 5 actives, and 2 summoners, when I was maining Yi and Fiora when FF came out. It's not that item actives aren't available, it's that they aren't totally game changing like BKB or Refresher. It's a conscious trade off for spikes of power when items are off cooldown versus constant power and specific passives. I find myself wishing I had just one or two more slots in League for all of the items I want far more frequently than in Dota.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 10, 2014, 09:41:38 pm
Actually, one thing I'm sort of curious about is to what degree DotA is similar or different in terms of what you might call shifting kits -- things like Nidalee, Jayce, and perhaps Udyr to a lesser degree, where champions can actively switch or rotate between fairly different playstyles on the fly. It's one of the reasons why I love both of the former two (and why the Nid rework made me so happy), insofar as that it promotes a much more involved playstyle (even if it seems to be typecast into a dichotomy between long-ranged poke and high-speed all-ins).
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on August 10, 2014, 09:46:20 pm
There's Troll Warlord who is very close to Jayce, and Invoker who is what Sona has wet dreams of becoming, and Rubick can copy people's skills but only 1 at a time. That's all I can think of as far as changing kits goes.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: quinnr on August 10, 2014, 09:54:26 pm
Speaking of, I picked up Jayce a couple days ago after getting bored of saving IP for Gnar. He's actually a lot of fun but a bit hard to play at first (kind of like Elise). I never know how to build him, though. As far as I can tell, there are a couple mindsets. Go tanky, rely on the anti-tank hammerpush and build tanky. That way you can jump to people and slow them, fling them back, and maybe finish off a high-HP character if you are lucky. The other mindset is to build on-hit procs (mainly Muramune) and AD and use his W and EQ combos in Marksmen mode and switch to melee to dish out assassin-like damage. I never know what to do, but either way is pretty fun. I just love the crazy poke you get from the Acceleration Gate, and the movement-speed steroids (TRANSFORM + E + HOMEGAURD = PROFIT)

Any tips for playing tank/bruisers toplane though? I feel like I'm always behind since I never get any kills if I'm going mostly tank, and then I end up dying a lot since I'm supposed to initiate and I get really sad.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on August 10, 2014, 09:55:19 pm
There's not a lot of that, no.

I'm kind of happy about it, it seems like most of the transform or shifting kit champs are overloaded as fuck.  Lee has seven abilities and basically no resource costs if he uses his passive, Elise has  seven abilities, Nid has seven abilities and is completely obnoxious top lane, Gnar's gonna have like 50 aoe disables.

Invoker has a bunch of spells but it's different in the actual using them department, a lot of difficulty in exchange for that power.  I played Elise top on a random free week whim and stomped.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on August 10, 2014, 09:56:49 pm
In top lane, your job isn't to snowball like mad and then gank everywhere and snowball them, although that's how it plays out. Your first priority is to never fall behind enough such that you're irrelevant. Even if their jungler camps you and you go 0/3 in lane, you should still be farming and be able to do something.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 14, 2014, 08:35:26 pm
I just had the once-in-a-lifetime experience of being penta'd by an Urgot. I wish you could give double honors to someone now...
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: SalmonGod on August 16, 2014, 04:43:55 pm
I got a penta with Xin Zhao the other day.  In ARAM, of course...
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on August 16, 2014, 11:10:31 pm
I've gotten... three pentas?

My first was with Ryze, my first Ryze game ever and I penta. 

Second was Darius.  We lost that game because lol Darius

Third was Master Yi.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Sharp on August 17, 2014, 04:28:53 am
Well yeah, Pentas are more likely to occur on ADCs and champs with refresh on kill/asssists.

Katarina, Yi, Akali, Darius, all very good at getting Penta Kills with getting all dem resets.

I would say the other champ which doesn't have resets and is not an adc and can still get lots of pentas is Yasuo and that's because of his double crit chance and short cd E
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: The Scout on August 17, 2014, 06:02:12 am
People with high damage AoE can also wipe a team, ala Cassiopeia and somewhat Brand.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on August 17, 2014, 12:02:47 pm
I've gotten pentas with Ori and Liss. Quite a few quadras as well. And the champion I see getting pentas the most is Ashe for some reason. Probably because I'm just bad at playing against Ashe.

What has everyone's experience been with Gnar? I'm pretty sure he's out and I haven't had the opportunity to play since he's been out, so I'm interested in what playing with, as or against Gnar is like?
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Chaoswizkid on August 17, 2014, 03:20:45 pm
The only pentas I've had have been in other game modes D:
Penta on Ziggs in ARAM, penta on LB in URF.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on August 17, 2014, 03:23:07 pm
Resourceless ranged is never going to be a thing. Until Riot decides that the next ranged champ they release doesn't have enough passives so they tack on 100% mana regen to her w.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on August 17, 2014, 03:32:20 pm
Thought gnar was on a rage time thing? Not resourceless, per se, and they're definitely willing to have non-mana range characters. There's that zappy fuzz midget, anyway. Pretty sure he runs off energy instead of mana, anyway.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on August 17, 2014, 03:33:22 pm
Non mana, yes, there's Kennen and Vlad. Totally resourceless, no, Gnar has to at least turn melee for a window of weakness for a bit. He'd be a god in bot lane otherwise.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: GreatJustice on August 17, 2014, 06:05:33 pm
I got a penta once and a quadra twice in the same game as a very, very fed Malzahar. The entire enemy team tried to charge me, and my Q alone halved the health of their tank. The E then jumped onto the survivors fleeing the scene and killed them past their turrets.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: penguinofhonor on August 17, 2014, 09:33:20 pm
I feel like I've gotten a penta but I'm not sure. That probably means I haven't.

I've gotten a decent amount of quadras. I almost got a penta once as Teemo but stupid Rammus stole it. That's probably my angriest quadra.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 17, 2014, 09:36:04 pm
Discounting ones in ARAM, URF, &c., I've gotten maybe four or five, most with the predictable champs for it.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on August 17, 2014, 09:36:19 pm
The only quadra I recall getting on SR was as Teemo. Standard running teamfight that just sort of ended with me being alive and pleasantly surprised.

Much more luck on ARAM, of course, but I find it hard to consider those too special.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on August 17, 2014, 10:25:32 pm
My angriest quadra was when a Caitlyn (literally) sniped my penta during my attack animation.

That was Nocturne.  Fiddlesticks was creeping the midlane bush and someone dropped a ward over the wall.  I ulted and everyone flashed over and bushfights under Nocturne ult are impossible to win so we aced them easy.

I've never gotten a Malz penta but I've gotten some quadras.  I remember a game that went like an hour where I had my boots, Rabadon's, Zhonya, Void Staff, and Rylai/Liandry and my space AIDS was taking like half the carry's health if it bounced on them.  I triple-killed with one Q.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on August 18, 2014, 07:36:49 am
I'm on a 7 ranked loss streak... At Silver 1 -1 LP. Probably getting demoted if this game is a loss too :v

Edit: yay silver 2
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Bastus on August 18, 2014, 08:31:28 am
Welcome in silver 2 we are happy to have you here.

By the way is Gnar supposed to be kind of a burst champion in his big form?
All I ever see him doing is dealing a ton of damage while he is small, then jumping into someone bursting him down with his 3 sec stun combo and then leaving the scene. Feels kinda strange that the big form is more often than not less useful to fight with.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: xaritscin on August 18, 2014, 10:39:38 am
Welcome in silver 2 we are happy to have you here.

By the way is Gnar supposed to be kind of a burst champion in his big form?
All I ever see him doing is dealing a ton of damage while he is small, then jumping into someone bursting him down with his 3 sec stun combo and then leaving the scene. Feels kinda strange that the big form is more often than not less useful to fight with.

well from what i've seen, hes basically "another teemo", he will slowly abuse with his poke in order to not let you advance and if you're not carefull it will slowly get your health down, then it will go and gank you transforming into its tanky form and finish you off without a mean of escape for you.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 18, 2014, 11:48:45 am
Did my promos with Xerath, skipped from Silver III to Silver I. I'm pleased with that. :))
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: xaritscin on August 19, 2014, 10:08:37 am
after a weekend of playing i finally got to buy Kha'zix, i dont know whats the heavy nerf people is talking about, i won like, 3 of 4 matches with him...
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on August 19, 2014, 11:56:56 am
A lot of players just cycle through whatever's OP at the moment.  When something gets nerfed they all drop it and say it's been gutted.  I haven't played Kha'zix since his prime but he was really nasty back then.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on August 19, 2014, 12:27:39 pm
Well. Veigar. Why does he have a 2.5 second instant stun in an AOE. It annoys me.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on August 19, 2014, 12:42:15 pm
Because that and his capacity to kill are the only things that prevent him from instantly dying any time someone is in sight, and he can only instagib 1 person at a time. He trades a LOT for his damage.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on August 19, 2014, 01:00:55 pm
I suppose it makes a certain amount of sense. Still annoying.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on August 19, 2014, 01:32:17 pm
They don't call it the rage cage for nothing.  If you can avoid getting stunned by it you can easily kill him.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Bastus on August 19, 2014, 02:46:26 pm
Veigar is the archetype of a nuker. He can melt nearly everything in seconds, but after the first or perhaps second burst he is useless for at least 10-15 seconds which is a long time. Still I love him since I started playing and from time to time I pick him to melt some Ahri's or Fizzs at midlane who think they can outsmart his ult (the can't.).
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on August 19, 2014, 03:37:01 pm
Amusing that you mention fizz, because him and yasuo are the only two midlaners that can.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on August 19, 2014, 04:10:05 pm



Amusing that you mention fizz, because him and yasuo are the only two midlaners that can.

Wait, how do you dodge Veigar stun with Yasuo. I've never played him against anyone but bots, so I have no idea how you'd go about it.

RE : Gnar :

Just played my first game against Gnar. Jungle Gnar. He fed me 4 kills early on. He killed me 1v1 really easily once he finished elder lizard. . I was Nasus top. His max hp thing HURTS. A lot. Especially if you’re a tank. His ult didn’t seem too ridiculous when he used it to wall stun the whole team and generally seemed in line with most other teamfight ults. His W needs some balance changes though.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on August 19, 2014, 04:29:14 pm
It's /very/ short range.  LIke I said, if you don't get killed instantly, if he's in stun range he's in kill range, and he dies very fast.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Solymr on August 19, 2014, 04:37:10 pm
Yasuo can block Veigar's ult with his wind wall.
Zhonya can also make Veigar look real bad, but good luck doing anything while you're stunned for 2,5 seconds.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 19, 2014, 04:39:16 pm
That's exactly it. It's on a long duration, so if he misses it, he's dead, either right then or a few seconds later. Even if he does land it, if he blows his load on the target and that + maybe a second Q isn't enough to 100-0 them, either he's dead or he loses all of his CDs for no result. Once you're teamfighting, if he doesn't get perfect positioning, he dies without doing anything.

Hell, you can counter him just by playing pretty much any of the AD midlaners -- that spikes his ult damage and means that he's trying to land the stun on a champion with high mobility/escapes.

Additionally, you can't treat the stun as -just- being 2.5 seconds. That's at max rank, and it's typically leveled last. Shorter than 2-2.5 seconds and the target has time to escape a lot of his burst, especially if they have a gapcloser. Really, Veigar trades a lot more for massive single-target burst than quite a few other champions do; he neglects mobility and tankiness, whereas most other burst mages/assassins have good mobility.

The one gripe I have about the stun is how misleading the visuals are as opposed to the actual hitbox.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on August 19, 2014, 04:42:49 pm
It's /very/ short range.  LIke I said, if you don't get killed instantly, if he's in stun range he's in kill range, and he dies very fast.
It's also wonkier to land. The fact that it persists helps make up for some of that, but comparing it to blanket, everything-in-range moves like Cass' or Sona's ults isn't really fair.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on August 19, 2014, 04:44:41 pm
Ashe's arrow is 3.5 seconds, and I think Morg's Q is 3 seconds at max rank. The thing you're not accounting for is that Veigar has a huge tradeoff for having such a powerful stun. That skill could be a dash, or anything other than his only way of making a target stay still that also happens to be his only way of not dying when a stiff breeze passes by.

I max stun second as veigar. Dark matter has a good enough ap ratio to be 1shotting waves from q farm by level 13 anyways, no point in maxing it.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on August 19, 2014, 05:29:35 pm
I'm not really saying its unbalanced. If I was, I am no longer saying its unbalanced. I'm saying its not fun to be hit by and its easy to get hit by. Morgana Q is easyish to dodge and if someone can land an Ashe arrow from the distance it takes to charge up to 3.5 seconds, I really don't mind getting stunned for that long, simply because its so awesome.

I max stun second as veigar.

Same. Leveling W before E makes it ridiculously hard to hit anything with W.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 20, 2014, 04:55:40 pm
It's particularly painful laning against something like a Talon or Kha'zix. Fuck that noise. :x


ARAM Veigar, on the other hand... Bwehehehe, the stuns are too real.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on August 20, 2014, 07:20:27 pm
Speaking of, I really should know this, but it's that rare that I actually play against Veigars...

Memory tells me that something like Kha'zix's or Tristana's jumps from the centre of a stun-cage to the exterior will stop at the barrier and leave them stunned. But what about something like Talon's E, which is a 'direct' teleport?
According to the wiki, jumps and forced movement are treated as or similarly to dashes, but in all cases the movement will complete despite the champion being stunned midway through. Teleports ignore it entirely.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: xaritscin on August 20, 2014, 07:23:46 pm
been playing some AP shaco in the meantimes, dat clone burst damage o_o
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 20, 2014, 07:49:42 pm
Speaking of, I really should know this, but it's that rare that I actually play against Veigars...

Memory tells me that something like Kha'zix's or Tristana's jumps from the centre of a stun-cage to the exterior will stop at the barrier and leave them stunned. But what about something like Talon's E, which is a 'direct' teleport?
According to the wiki, jumps and forced movement are treated as or similarly to dashes, but in all cases the movement will complete despite the champion being stunned midway through. Teleports ignore it entirely.

Huh, I thought I had a vague recollection of seeing Tristana knocked down mid-jump by it. I'm probably thinking of another, similar CC though. Thanks for clearing it up!

That's quite likely; virtually every hard CC in the game will grab Tristana out of her jump in a really awkward animation, because her actual movement speed during the jump is super-slow and she still counts as being on the ground for an absurd length of time after taking off.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jack_Bread on August 20, 2014, 07:56:36 pm
Did you know all the fun gets sucked out of a game when you go 1/12 against a Garen as Renekton? I just found that out...
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on August 20, 2014, 08:03:16 pm
Did you know all the fun gets sucked out of a game when you go 1/12 against a Garen as Renekton? I just found that out...

It goes both ways, too. Going 17/6/8 or 12/4/2 and still losing because pushing is apparently not as important as turtling...
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on August 22, 2014, 03:40:46 pm
Just won an ARAM game. With no deaths. While actually being helpful. As Orianna. Whee.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 22, 2014, 04:43:51 pm
Man, ARAM. I wish I was as good with TF in real matches as I was in that. :/
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on August 22, 2014, 05:08:30 pm
That's mostly because ARAM TF boils down to just spamming Q and occasionally landing a gold card. SR on the other hand requires far more for you to be useful.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on August 22, 2014, 06:33:51 pm
Same with a lot of champs.

eg, you can start tear and buy Brutalizer on ADCs with spammable poke like ashe, sivir, or jinx and still do extremely well on ARAM. Conversely, many strong duelists are weaker on ARAM, like Quinn or Pantheon after the first few levels.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 22, 2014, 06:53:00 pm
Nah, I directly meant in terms of landing the side cards for the Q on a specific target and slotting in the cards I need without paying attention.


I'd argue the opposite about Pantheon. As long as his team has enough poke/sustain to deal with the enemy poke/sustain, he's one of the better initiators, especially in light of how many towerdives are likely to happen. That, and any champion with the potential to backdoor on ARAM gets a point.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on August 22, 2014, 07:33:59 pm
He's not as strong as he is on ARAM as on SR. He's supposed to crush his lane and carry hard but you can't exactly do that after a few levels in ARAM. I don't deny that he's strong, but just not as strong as he could be.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 22, 2014, 09:19:08 pm
Fair enough.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on August 24, 2014, 04:03:43 am
I think I love Karma top...

Chalice, randuin, then finishing grail and getting void staff is surprisingly effective against many top laners. Even Darius can't kill me because RW RW RW RW every time he tries to trade. Against tanky tops I can get Morello to keep them low with my sustained damage. It works because Karma has pretty high base damage and good ratios. RW is much better than RQ in most cases though.

She does not work that well against assassins or champions with grevious wounds, sadly.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on August 24, 2014, 07:53:03 am
That's very impressive but I just want you to keep in mind that playing mages or ADCs top lane to counter fighters is literally the Devil, Satan.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: The Scout on August 24, 2014, 09:29:17 am
Then you'll meet the rare, super speedy damage Garen. He's probably my favorite top, sustain along with escape wrapped into a large damage buff. The ult's scaling on missing health along with the flat bonus is great against all people.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on August 24, 2014, 09:33:23 am
That's very impressive but I just want you to keep in mind that playing mages or ADCs top lane to counter fighters is literally the Devil, Satan.

Whadyamean?

Then you'll meet the rare, super speedy damage Garen. He's probably my favorite top, sustain along with escape wrapped into a large damage buff. The ult's scaling on missing health along with the flat bonus is great against all people.

I dunno, but I havem't seen Garen in a long while.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: GreatJustice on August 24, 2014, 10:09:09 am
The last Garen I saw was pretty funny. He did okay in lane, but whenever he spotted the enemy team he immediately charged straight into them before any of us could get into range, apparently thinking "I'm Garen, I'm a tank, nothing can kill me!" before being bursted down and leaving us with no one to initiate.

Anyhow, I was wondering if someone could give me advice on which champ to try. I generally play mid Malzahar, though I occasionally play mid Heimerdinger, top/support Teemo, support Soraka, support Blitzcrank, and adc Twitch. I've gotten pretty good with Malzahar, but I find there are some situations where he just isn't able to carry as hard as I need him to. I've been looking at Karthus and Xerath, though I'd like to hear any suggestions. Preferably the champ would have good scaling and not be a huge hassle to learn.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 24, 2014, 10:29:27 am
Xerath is pretty good all around. You've got good base damage and ratios, great poke, great CC, inbuilt mana sustain better than TF's, easy roams, great waveclear... pretty much the only thing you don't have is mobility, and with good timing you can negate that with a E+W combo on anyone that jumps on you.

Vel'koz is similar in a lot of respects, except that he gives up the mana sustain for better early trades.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: The Scout on August 24, 2014, 10:30:05 am
Don't get Karthus. He's not very viable to play mid currently, with the other champs with higher scaling and mobility.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: xaritscin on August 24, 2014, 11:12:50 am
The last Garen I saw was pretty funny. He did okay in lane, but whenever he spotted the enemy team he immediately charged straight into them before any of us could get into range, apparently thinking "I'm Garen, I'm a tank, nothing can kill me!" before being bursted down and leaving us with no one to initiate.

Anyhow, I was wondering if someone could give me advice on which champ to try. I generally play mid Malzahar, though I occasionally play mid Heimerdinger, top/support Teemo, support Soraka, support Blitzcrank, and adc Twitch. I've gotten pretty good with Malzahar, but I find there are some situations where he just isn't able to carry as hard as I need him to. I've been looking at Karthus and Xerath, though I'd like to hear any suggestions. Preferably the champ would have good scaling and not be a huge hassle to learn.

people usually seem to think that because garen is a 450 IP champ he will be easy to get kills or win matches, pretty much like Master Yi, but one cannot be so idiotic to think that, there's many counters to him. garen is easy to use however, well played you can pretty much win the match even without having gotten any kills. a fed garen can withstand the enemy damage enough to get one or two kills in the teamfights as the initiator. but depends heavily in the organization of the team.

having to rely only in cooldowns and having higher life regen makes him annoying to fight againts. you just need a champion that doesnt allow him to recover quickly enough to stay in line....and have a jungler with enough CC, once he spends the Q he wont be able to get any escape, unless he spends his flash too
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: xaritscin on August 24, 2014, 11:22:06 am
Don't get Karthus. He's not very viable to play mid currently, with the other champs with higher scaling and mobility.

karthus just needs to stay enough time farming in line to advance, is passive enough that he even can get kills while not being the place. you dont rush to poke the enemy, you just try to stay enough time in the line to outfarm him, and if you need kills, rely in the other lines with your ult....as simple as that.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 24, 2014, 12:10:10 pm
One thing to note with Karthus is that, if you're sieging or can force a fight, it's often better to use your ult right as/just before your team engages, rather than saving it in the hope of getting a bunch of kills after you die/they scatter.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on August 24, 2014, 11:03:17 pm
Karthus is pretty awesome and one of my favorite mids Is he about as fragile as an icicle? Yes. Is he as immobile as a glacier? Yes. Can he unleash undying undodgeable[Mostly. Fuck you Fizz.] fury from beyond the grave? Yes. Do those advantages and disadvantages balance out?

Spoiler (click to show/hide)

In all seriousness, Karthus is decently viable. A mostly automatic hit global ult that hurts their whole team is devastating at the right time. That plus his DPS with aura and Q spam make him pretty awesome if used correctly. His main weakness is mobility and inadequate tankiness for his range. With the proper application of Flash, passive, semi tank mage items and a suitable teamfight ult[Varus, Amumu, maybe Jarvan.], those are mostly nullified. Is he the best mid laner? No. But Rito changes the game with nerfs or buffs[Sometimes]. He could BECOME the best mid laner in the future. And he isn't the worst mid laner right now. What more could you ask for? Awesome voice acting. He has that too.

FAKEEDIT: In response to the original poster, I would probably recommend getting Xerath because its a pain to learn to Karthus properly. Having little burst, no hard cc and one of the most different farming mechanisms in the game make him tricky and unpopular. Whereas Xerath is decently simple and incorporates easy to learn concepts such as "Hit them with the laser" and "Stun them then kill them to death". He's also "meta", which means other people who aren't me like him because he makes things boring[<--Overgeneralization, please don't hit me].

-----------------------------------------------------------------------------------------------------------------------
On a similar note, I have been debating on which champion to get next. Xerath is sort of neat and is apparently "meta" now[Please refer to my earlier definition of "meta"]. But I've also been having fun with Ahri because bursting down the other mid laner is fun sometimes[Even if afterwards I can't do anything ELSE, its still fun]. And there is also Vel'Koz who is like Xerath but more purple and with up to 80% more tentacles.

One thing to note with Karthus is that, if you're sieging or can force a fight, it's often better to use your ult right as/just before your team engages, rather than saving it in the hope of getting a bunch of kills after you die/they scatter.

^This. While using it to KS is fun, it is also educational[Which means that it teaches you not to do that because its a bad idea]. And its really good on ARAM where poked enemies STAY poked unless they have several healers.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: GreatJustice on August 25, 2014, 12:37:22 am
Yeah, Karthus seems to be very weak in lane, but even so I've seen a few fed Karthuses that can melt anyone that comes close and then rake in kills by ulting at opportune times. Regardless, the main reason I was looking at him is because he seems to contrast nicely with Malzahar, letting me have two completely different mid laners with different functions that can cover very different team comps as necessary. To compare:

Spoiler: BORING CHAMP ANALYSIS (click to show/hide)

I might be wrong about Karthus, but I think he has sufficient carrying potential for what I need.

Anyhow, here's the situation in more detail; I recently hit level 30, and want to do well in my placement games. However, I have very few champs that I actually play regularly, those being, more or less in order, Malzahar, Twitch, Teemo and Heimerdinger. Teemo is only really useful in specific situations (eg. top lane vs someone like Tryndamere or support against a short ranged adc) and recent changes to ADC items have made my old reliable Twitch build/playstyle seemingly uneffective (specifically, rushing BT and going for very aggressive ambushes using my long stealth), so that leaves Heimer and Malzahar as champs I play regularly and am good with. Heimer has basically no carry potential at all, so I've been working hard on getting good enough with Malzahar that I can carry whatever team I get to victory. Indeed, this seems to work about half the time, with many games where I go 18-3, roam enough to help my teammates win lane, and then win very quickly before our team's incapability of teamfighting becomes an issue. However, I've run into the following issues that make Malzacarry tricky:

-If I'm laning against someone that's very cautious and has some range, I can't leave lane without them hammering the tower. So I'm basically glued to lane as other lanes are slowly lost to attrition, until we reach late game where I'm the only one capable of dealing damage, I'm not fed so I can't carry, and then I get focused and die.

-If the enemy jungler knows what he's doing, he'll recognize that Malzahar is ludicrously strong in lane and can get fed early if he doesn't help mid out. So he'll camp the hell out of mid, turret dive (with mid support) to guarantee kills, and generally besiege Malzahar for the entire early game. When this happens to me, unless I get very lucky with timing and manage a double kill the usual result is that I'm dependent on my jungler to make up for me having no global presence, no kill pressure and inadequate farm, with the usual result being that he does nothing and we lose in late game.

-Some teams are simply too bad to carry, simply because they don't understand when to initiate a teamfight, how to focus in a teamfight, how to play cautiously if behind or how to take other objectives when the team is behind. I've legitimately had situations where half the team (consisting of mid silver players) was focusing the support in a close team fight because "she's low", and where I ult combo someone wreaking havoc upon our team, but they simply run away instead of finishing them off.

These are all things that have happened in games I've played, by the way. Hell, all were exemplified in the last game I played.

Spoiler: Silly rant (click to show/hide)

So yeah, point is I want a mid champ that works with team compositions Malzahar might not work with, that works nicely in teamfights and can carry very, very hard, or at least can affect other lanes early on without necessarily having to dominate mid first.

Oh, and on a completely unrelated note, how's Zilean? Most of what I've seen is that he's close to being a ridiculously high mana champ that can't burst or poke and only has a few tricks, but I've seen a few people claim that he's highly underrated and works very well in mid lane under certain situations.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on August 25, 2014, 12:41:03 am
Big minus for Malz you skipped over, his mana pool is absurdly tiny. He can't endure poke wars for long.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 25, 2014, 08:57:22 am
On a similar note, I have been debating on which champion to get next. Xerath is sort of neat and is apparently "meta" now[Please refer to my earlier definition of "meta"]. But I've also been having fun with Ahri because bursting down the other mid laner is fun sometimes[Even if afterwards I can't do anything ELSE, its still fun]. And there is also Vel'Koz who is like Xerath but more purple and with up to 80% more tentacles.

Ahri's a lot of fun to play, but you definitely want to practice with her a lot before you think about picking her in ranked. The Charm hitbox is deceptively small if you just go by the projectile, and the way her burst functions can be a bit strange if you aren't used to it. Also, obviously, learning which walls you can ult over.

It's funny, actually, when I got to thinking about my statement earlier re: Vel'Koz, it is an absurd degree of similarity.

Let's break down Xerath's QWE into a couple things:

Spoiler (click to show/hide)

:V
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on August 25, 2014, 09:23:19 am
Loss after loss in ranked. This makes me sad.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: GreatJustice on August 25, 2014, 09:59:35 am
Big minus for Malz you skipped over, his mana pool is absurdly tiny. He can't endure poke wars for long.

His E rebuilds his mana really fast though, and generally you can do fine with one mana item (usually Athene's for me). At any rate, I never had problems with his mana, but some people use his Q and W more than I do.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on August 25, 2014, 10:20:39 am
The problem with relying on his E come pokewars is that you're maybe going to gain a few dozen mana once per wave if your team doesn't out of hand nuke the wave in such a way as to stop you getting bounces. Meanwhile, even one skill costs over 100 mana, so you can only afford to toss out a q or w once every 5 waves? It's not sustainable in the slightest and so Malz is basically a sitting duck in sieges.
As far as mana items go, Malz has the double whammy problem if having gigantic mana costs and an abysmal mana pool. The mana costs being so large basically means athene's isn't sufficient to sustain him chucking out a skill more than once every wave or so, and the problem with going that route is that your mana pool is basically nonexistant, if you don't buy a mana item, you're going to run out of the stuff within a couple rotations of skills. On the flip side, mana items only serve to stave off the problem, giving you one or two extra rotations before you're back at point a, and buying multiple mana items is an untenable waste of slots that's not even worth discussing.

This isn't to say that Malz has no place on any team, but he's a vastly inferior choice on any team that doesn't hard engage at the first opportunity. He cannot deal with sieges and other extended fights to save his life.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: GreatJustice on August 25, 2014, 11:44:45 am
Early game, his E costs quite a bit less, so pretty much any use of it (if used properly) will get him his mana back with interest, letting him periodically poke with a Q. Yeah, you can't just spam your abilities constantly like Ziggs, but that isn't Malzahar's main strength, and your cooldowns are too long for that sort of thing anyway. The main trick is to utilize those voidlings to maximize mana gain from the E and possibly also benefit most from pokes. So I put my E on a minion, voidling spawns, kills wave, possibly jumps to enemy champ, and I've basically won the exchange. If I feel the need, I can use my Q and W to bully the enemy for a while, and then play more passively once I hit 50% mana or so, which is completely fine for me since my E can bounce indefinitely and my voidling can farm E'd minions near the enemy tower while I'm standing a bit in front of my own tower. The only time I ever have problems with mana management is when I'm forced to spam abilities and my build doesn't have a mana item yet, which is usually either when I'm getting ganked by another lane + jungle, when I'm roaming and get stuck in a prolonged early teamfight, or when I'm laning against an AD mid with jungle support and built Seeker's Armguard instead of Chalice of Harmony.

In late game, my mana regen from Athene's is sufficient that I can poke with Q and bounce my E indefinitely and do just fine. Mind, there are specific circumstances where I burn through mana pretty fast, like where I'm being sieged at a turret by multiple enemies and I'm the only one capable of doing significant damage for whatever reason, but besides those I can usually poke regularly in sieges and still have enough mana left over to nuke someone into nothing with a EWR combo, which is about as much as is necessary.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on August 25, 2014, 12:10:52 pm
re: GreatJustice:

Yeah, I'd recommend staying out of ranked until you get really good at a few champs and fill out a rune page or two. I jumped into ranked first thing when I got to 30. Bad idea. VERY bad idea. I'd definitely recommend learning to play more supports. Teemo support is far from the best and Blitz is sort of eclipsed by Leona and co[And often gets banned a lot anyways]. Learning how to support with someone like Taric or Alistair or Janna isn't a bad idea. All of them are fairly cheap supports who work well against the tanky engage supports that are popular right now. Because, in ranked, you WILL have to support more often then not.

As for choice of mid laners, I agonized about this for a long time myself. Eventually I hit upon a solution: Get all of them.

In all seriousness, what you seem to be looking for is someone with consistent damage who can carry a team full of idiots. Orianna comes to mind, but her ball is tricky to use properly. Xerath would probably also work. Karthus isn't a good idea in ranked unless you're really good with him or you know your team is decent.


re: Malz mana problems:

I'd say that only being able to do a few spell rotations is a bigger disadvantage then using up 2 slots on RoA[Or maybe Archangels? Not sure.] and Athenes. That still leaves room for Liandrylai and Rabadons plus Shoes, which I understand is standard AP Malz build. And in some/most games, you won't be able to fill all six slots. Also, if you have a good jungler[Hypothetically of course, as they're mostly extinct], then you should be getting blue buff frequently, which seems like it should help. Its been a while since I played Malz, so please take this with a grain of salt.


re: Personal champion buying

Yeah, I've mostly figured out how to Ahri in lane and while ganking. Currently, I'm trying to figure out what to do with her in teamfights. Besides ult in and get my face melted.

Xerath and Vel'Koz are REALLY alike. Although Xerath's hard cc is usually better, LAZORZ MELT MELT MELT sort of makes up for it. I've decided to get all three of the above, but not all at once because my wallet doesn't like me sacrificing it for unlimited online arcane power.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 25, 2014, 03:30:12 pm
Typically in 5v5s and similar with Ahri, either wait for your engage to go, or pick someone if you can. Just hover until you can peg someone squishy with your charm, then follow up with DFG+W+Q+R+Ignite. Make sure your first ult charge doesn't misposition you to the point where the return of your Q misses the target. Try to save a ult charge to back out of fights that go bad, and never actually dive into the enemy team, your ult and W lockon range is long enough that you don't need to.

As a minor note, pay attention to your passive in lane, and save it until you all-in the opponent/have the chance to Q an entire wave.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on August 26, 2014, 09:44:44 am
Ugh. Apparently I just belong in silver 3 or something. Loss after loss after loss. :|
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on August 26, 2014, 02:51:05 pm
So they announced another champ, suprisingly soon after Gnar.

AND HOLY SHIT ITS FUCKING RA YOU GUYS AND HE SUMMONS SANDPEOPLE TO KILL SHIT FOR HIM AND CAN BUILD TURRETS OR SOMETHING AND HE LOOKS AWESOME!!!
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Lord_lemonpie on August 26, 2014, 03:25:00 pm
So they announced another champ, suprisingly soon after Gnar.

AND HOLY SHIT ITS FUCKING RA YOU GUYS AND HE SUMMONS SANDPEOPLE TO KILL SHIT FOR HIM AND CAN BUILD TURRETS OR SOMETHING AND HE LOOKS AWESOME!!!
YES I KNOW OMG I LOVE HIM BUT HE LOOKS HARD TO PLAY
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on August 26, 2014, 03:28:46 pm
So they announced another champ, suprisingly soon after Gnar.

AND HOLY SHIT ITS FUCKING RA YOU GUYS AND HE SUMMONS SANDPEOPLE TO KILL SHIT FOR HIM AND CAN BUILD TURRETS OR SOMETHING AND HE LOOKS AWESOME!!!
YES I KNOW OMG I LOVE HIM BUT HE LOOKS HARD TO PLAY

The new guy is actually really unusual for League in a lot of ways. Hopefully this means more uniqueness in future. Also, I'm sort of glad Rito kept their promise to do a Shurima thing after the Freljord thing.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on August 26, 2014, 04:01:55 pm
So I'm playing a game of ARAM.

Our lineup is Tryndamere, Soraka, Trundle, Jayce (me) and Shaco.

Wanna guess what build Shaco went for???

Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 26, 2014, 04:29:04 pm
Okay, Azir looks really cool, mechanically, aesthetically, and lore-wise. Even if I first thought of a different sort of sandpeople (https://www.youtube.com/watch?v=IrJUq6-HHOk)...

So I'm playing a game of ARAM.

Our lineup is Tryndamere, Soraka, Trundle, Jayce (me) and Shaco.

Wanna guess what build Shaco went for???

I'll throw my hat in the ring... crit-centric AD?
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on August 26, 2014, 04:55:09 pm
Not entirely sure myself even. He had boots and was halfway to completing Hydra when I told him that what he was doing was stupid and should stop. So he then started building AP.

But he didn't sell Tiamat for some reason :S
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 26, 2014, 04:59:23 pm
Oh man, to buy Lollipoppy or to not buy Lollipoppy.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: GreatJustice on August 26, 2014, 09:11:13 pm
The upcoming champ is looking similar to the "dream champ" I was thinking of, one that would be focused on empowering or somehow controlling minions or have some other strategic ability (like this turret creation thing). Most of the recent new champs haven't interested me much, but I'm definitely going to look into getting this one when he gets affordable.

In other news, I was screwing around with support champs to see who can carry like crazy at low elo when needed. To do this, I played with the worst people I know that play League regularly; a level 10 MF main living in residence with ping that periodically shoots up to the 600-2000 range, and a bronze 5 person who owns nearly every champ, plays Vayne because "she's so op and does lots of damage", despite being terrible in every game I've seen. In the process, I found the most awesome support-carry ever.

Support Heimerdinger.

His turrets do excellent poke while keeping the lane rammed into the other turret, he passively provides nice health regen for his partner, his ult can kite and ruin any ganker's day, he has a long lasting stun and a very long ranged poke that actually hurts squishy champs like ADCs. He passively steals farm sometimes, but with the ADCs I was playing with (and, indeed, with most ADCs in bronze/silver), they didn't miss any farm anyway because they basically just autoattacked every minion and prayed for a last hit, and an ADC that does know what they're doing can generally coordinate hits with the turrets since they don't hurt minions too much anyway.

Out of five games played, each laning phase went the same: turrets were placed in the bushes, both giving free vision and poking the enemy when they tried to check the bushes. There was also one game in which I solo'd the enemy red to screw their jungler over, which I think prevented him from ganking much. Initially, enemy champs would try to clear the turrets, but they took enough damage in the process that they decided to back off. Turrets were pushed further and further up (with some ADC support) until there were two in the far bush and one in the middle of the lane, basically forcing the enemy to farm under turret. My ADC died a few times for stupid reasons like running past the turret line and getting focused, or refusing to acknowledge poke and getting poked to death, but our general KDA and CS was better than the opponents, often quite substantially. Enemy junglers tried to gank early game twice; the first time, I stupidly burned my ult trying to rocket the enemy support and I died, and the second time the jungler was kited around my ulti turret, resulting in a triple kill for me. We took turret fairly quickly each time and with several kills gained in the process.

Mid to late game resulted in some problems, though. First, the ADC didn't necessarily get as many kills as me, though this wasn't a huge issue since I found that my ADCs rarely knew what to do when fed except buy expensive items and assume that "4/0/5" means "right click on champ and they will be chunked". Also, while I was fed too, a fed Heimerdinger is pretty much dependent on his teammates to exploit his turrets for defense/kiting and to pressure the enemy, so I tended to find myself in a 3-5v1, fight valiantly, die, and then discover that 3/4 of my teammates were aimlessly wandering blue side jungle. So despite decisively winning lane in each game, we only won 3/5 of the games. Despite that, I'd say that's as good as can be done by a support champ unless you completely give up on the pretence of supporting and just play Akali or something.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on August 26, 2014, 09:59:44 pm
Only problem is a half-decent jungler will ruin your day.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 26, 2014, 10:35:48 pm
Meh, in really low ELO a half-decent anything will ruin your day by way of not being complete rubbish.

Alternatively, a team without any AFKers, ragers, or trolls is pretty much guaranteed a win, even if the players aren't very good, simply because they won't spent a fifth of the match time yelling at each other while missing farm and letting the other team get objectives.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on August 28, 2014, 04:31:05 pm
So, Cass is getting a rework, and at first I was terrified they'd karma my favorite hypercarry but it's actually pretty insane. Her mana costs double, she loses a bit of damage on Q and W, but in exchange she gets her E made functional again which is ridiculous. Oh, and she gets a free 30% AP and CDR as well as her E healing her.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: The Scout on August 28, 2014, 05:16:03 pm
So, Cass is getting a rework, and at first I was terrified they'd karma my favorite hypercarry but it's actually pretty insane. Her mana costs double, she loses a bit of damage on Q and W, but in exchange she gets her E made functional again which is ridiculous. Oh, and she gets a free 30% AP and CDR as well as her E healing her.
Link?
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on August 28, 2014, 05:29:50 pm
So, Cass is getting a rework, and at first I was terrified they'd karma my favorite hypercarry but it's actually pretty insane. Her mana costs double, she loses a bit of damage on Q and W, but in exchange she gets her E made functional again which is ridiculous. Oh, and she gets a free 30% AP and CDR as well as her E healing her.
Link?

I'm pretty sure he's talking about this (http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/NmQ44cEA-cassiopeia-texture-and-gameplay-update)
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on August 28, 2014, 05:55:31 pm
... wow, that twin fang change sounds like it's going to become completely bughumping ridiculous. Especially after that 7-8 to ~10 minute mark when the passive stacks will probably hit max and the goddamn thing turns into a 1.2 ap scaling, wave clearing (one shot minion, reset CD, null cost, gain +3% mana pool and a nice fuckton of health, machinegun fang, full up health and mana, yaaaay) monstrosity. On top of being a half step from a ranged darius ult by that point. Jeez.

Part of me actually kinda' wonders if it would be safer to just let cass freefarm instead of having a champion in lane to be poisoned. It'd slow down the aspect stack gain...
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on August 28, 2014, 06:06:32 pm
The passive is certainly interesting. I'm thinking best way to play against her would be Ori or Ziggs or another long-moderate range poke heavy champion to deny her farm and keep out of range to avoid giving her too many stacks. Or Talon would probably work too.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on August 28, 2014, 06:22:55 pm
Ok that shit is sick. It's like fucking Yasuo all over again. No matter what you do to shut her down, sooner or later she's going to get those stacks and become stupidly strong again.

They really need to stop doing this stuff. Champs who really only have to wait and at a certain time in the game they just become good with minimal player skill required.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: penguinofhonor on August 28, 2014, 08:43:37 pm
But that's my favorite kind of champion
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on August 28, 2014, 09:58:24 pm
Ok that shit is sick. It's like fucking Yasuo all over again. No matter what you do to shut her down, sooner or later she's going to get those stacks and become stupidly strong again.

They really need to stop doing this stuff. Champs who really only have to wait and at a certain time in the game they just become good with minimal player skill required.
You're missing an important fact. Her ratios were terribly nerfed. Q (poison burst iirc) got butchered from .8 to .35, and if cass gets close and personal she'll be murdered before she can DPS. Assassins could nuke Casseo to death in teamfights.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on August 28, 2014, 10:12:44 pm
... a 1.2 ratio on her e is terribly nerfed? Ah, nevermind, they nixed the ridiculous ratio doubling. E is only .6. Also no more hilarious cd reset. How sad.

In exchange, built in +40% AP and 25% CDR passive. Also probably infinite mana (not sure what else to call 3% regen every time twin fang kills something) so :V

If things keep in line with what's in the linked bit now, deathcap on cass is going to be something amazing to see. Veigar tier AP, maybe?

But yeah, ratios are .35, .1, .6, and .5. On a character that can effectively wear two deathcaps. Whee!
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on August 29, 2014, 08:06:04 am
Her E does reset though. It even says they've increased the number of checks so it resets more reliably now :I

And yes, her Q and W got their damage cut, but they have more CC now and pretty much serve to allow her to machinegun that E which is stupidly strong now.

And they didn't change her squishiness, it's the same as before, and that wasn't too much of an issue for her. Instead of afk damaging for good damage with her Q and W now she takes a more active role but appears to do much more damage with her E, plus, it gives her stupidly good sustain. She just has to farm it up, which will happen eventually.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on August 29, 2014, 09:46:58 am
Final Boss Veigar, best skin ever or best skin ever? I have no regrets.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Lord_lemonpie on August 29, 2014, 02:56:43 pm
I. Love. Lissandra. Sup.

I was just messing around but its really fun and quite viable (1 stun, 1 AoE root , 2 AoE slows and mobility, CC hell for the oponents)
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on August 29, 2014, 05:00:33 pm
Am I the only one who hates the new launcher?

Not sure if it's something that has happened only recently but every time I launch the game the launcher has to load for a stupidly long time, and then I'm out of it within three seconds.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Bastus on August 29, 2014, 06:14:11 pm
I am not hating it but I really do not see the point. They made a completely new launcher with news and everything and if you want to log on you have to leave it for the same old window.
It would be better if the log in process would be part of the new launcher so you could read news while waiting for log in if theres a waiting time or something like that, the way it is at the moment it seems like wasted effort.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on August 29, 2014, 06:23:54 pm
Pretty much, if I want to read news I usually read them in the client while I wait for a game, so this is entirely pointless and a waste of time while it loads.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on August 30, 2014, 04:26:20 pm
Two more reworks announced. Sorak Obama is now suicidal in a good way and Viktor's passive isn't a huge gimp anymore.

Soraka's (http://boards.na.leagueoflegends.com/en/c/champions-gameplay/BTP5uwf1-this-rework-is-going-to-be-bananas-soraka-rework-preview-and-discussion?show=rundown) looks to be the more thorough of the two. It's literally impossible for her to build tanky because her passive actively eats 20% of any tank stats she builds, and her heal now eats 10% of her hp. 10%. Of max, not current like A-a-ron or Zac. Instead she gains 70% (test number) movespeed towards friends who are half dead. To have some idea of 70%, build 6 zephyrs on Teemo with rank 1 W. Then realize you get that with no slots taken. Mana battery functionality is gone (thank god) and in it's place instant aoe silence that works kinda like Viktor W.

Speaking of Viktor (http://boards.na.leagueoflegends.com/en/c/champions-gameplay/7pAuZEBy-the-truer-evolution-cont), his rework doesn't have quite as much information behind it so it's probably slightly further away. His passive now lets him get all 3 upgrades instead of sucking dick and making him useless late game. Q now finally lets him actually use the shield properly but has some damage backloaded like Kat or Akali. W is the same except gets the range to start with and upgrade makes it Ori r. E explodes at the end instead of DoT. R is the same.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on August 30, 2014, 05:37:28 pm
Well that's... interesting. I'm sad that they're messing with my battery, but I understand why. Guess I'll have to wait and see how the new version plays out.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on August 30, 2014, 06:05:28 pm
Mana battery was dumb and I'm happy it's gone. You can't balance champions around mana being a resource (not that they've even been trying of late) without making a single skill over 100 mana and the mana pool being ridiculously huge when something like Soraka's E exists. It just doesn't work.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Solymr on August 30, 2014, 06:12:53 pm
I don't think her new passive reduces her bonus resistances for AP, I think it's more like Galio's passive. But building pure HP is going to be useless on her.

And her new E has the potential to be a game breaker or complete garbage depending on the radius.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on August 30, 2014, 06:48:38 pm
Nope, it does reduce her bonus resists and armour. They explicitly said that for clarity even. Still, depending on her numbers she'll be pretty strong if you built her somewhat tanky (Visage will be a must, and throw in FH and you've got some decent stats with extra AP to boot). But I can't wait to see how she turns up mostly because of ARAM, the one place where I love playing her :D

Also, found a use for Essence Reaver. AD Ez on ARAM, that plus Muramana gives crazy poke which can now continue for a bit longer if because of the mana passive, plus it's generally better for him than Sanguine, mostly because it gives slightly more damage, and gives it always but trades it away for like five less lifesteal.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on August 30, 2014, 06:49:12 pm
No, Vesh specifically clarified. It eats 20%. She builds 100 armor, she gets 80 armor and 20 AP. The E's radius is such that anybody can walk from the center to the radius in the time without boots.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Solymr on August 30, 2014, 06:54:00 pm
Oh my. I think Soraka is gonna turn out quite bad... You can't build health cause your W is % cost and Q only gives a flat heal, and E is too small to at least guarantee you a Q.

Still it's an AoE silence so it might turn out not too bad.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Sharp on August 30, 2014, 07:29:38 pm
Might work well with a Taric + Soraka combo. Taric gives more AP for Soraka and his target hard CC makes it easy for Soraka to land her spells to regain health and damage. Otherwise I don't this Soraka will be a viable pick, this looks like it has ruined her midlane viability because it's only Q for dealing damage and in a duo lane it looks like she will be focused first and her sustain won't be that strong with her getting no tankiness at all.

Might be possible as an ambulance running between bot and mid but makes it easy to gank and will ruin any experience accumulation, also depends on how large the radius is of the passive for the MS increase.

I doubt this Soraka rework will be seen in any pro matches
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on August 30, 2014, 07:42:03 pm
You aren't supposed to be diving into combat as a tank. That's the entire point. Soraka is a squishy now, as she was always intended to be. She'll be just fine as a support, that's what they'll be balancing around.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: xaritscin on August 30, 2014, 09:40:19 pm


Also, found a use for Essence Reaver. AD Ez on ARAM, that plus Muramana gives crazy poke which can now continue for a bit longer if because of the mana passive, plus it's generally better for him than Sanguine, mostly because it gives slightly more damage, and gives it always but trades it away for like five less lifesteal.

essence reaver and muramana you say?, it works wonderfull with Malzahar too (dem voidling man, dem voidlings) https://www.youtube.com/watch?v=J36ccUR-eqc
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on September 01, 2014, 06:00:44 pm
Played a game of teambuilder.

We had Gnar, Talon, Pantheon, Zyra and Vayne (me)

They had Gnar, Leona, Galio, GP and Pantheon.

At the start I said we would have a problem because we lacked a tank, they told me I worry too much. Early game was okay, kills were traded and we farmed. Then midgame came and their Leona became hard to kill, Galio as well, but they could lock me down so the rest of them can murder me whenever I got near them, and this being Vayne meant I had to get close to damage anything. This meant I could kill one guy, or damage several but ultimately I'd get fried, as did the rest of my team, because squishies.

So it somehow became my fault that I died everytime a fight came up, that my lack of tank problem was imaginary and I was just bad.

Yay for logic :I
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 01, 2014, 06:10:53 pm
If your pantheon was unkillable then he was doing something wrong.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on September 05, 2014, 05:32:43 pm
Just played a fun normal with an added toxic passive-aggressive twist. I played Veigar with the new skin against the same, so we agreed to farm Q stacks peacefully for the first 30 minutes. Of course our Wukong and support Lee both kept coming mid and dying to him, but their Vi wasn't BM, so by that point he had ten kills to my one (from a random Lulu running away from our top Mordehuehue). We're completely even on CS and AP (>1000, woo), practically identical builds (because really, what else are you going to do on Veigar?), &c.

By 40 minutes I'm the only one with a positive KDA. We lose a teamfight because someone got caught by Vi, I 100-0'd her, and then the rest of the team ran facefirst into their Veigar's stun while I tried to Q down their Twitch (we also had mirror-match Twitches in bot, heh). Cue Lee, "Veigar you need to do things in fights. It's okay that the other Veigar is better than you because he's plat and you're silver, but seriously do something."

Best laughs I've had all week, especially because the Twitches had as much banter going on as the other Veigar and I, and Taric kept faux-flirting with Lee. xD
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 05, 2014, 06:10:22 pm
You needed to ignore vi and just chuck and ult out at the other veigar.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on September 05, 2014, 08:29:35 pm
You needed to ignore vi and just chuck and ult out at the other veigar.
The rest of their team was halfway across the map. The only reason that fight was anything other than "Vi tries to jump someone, gets goonsquadded and dies," was because three people decided to charge straight into unwarded jungle afterwards. There was a good 15 seconds or so between Vi popping and the sloppy engage on the rest of their team. Our Twitch and I followed them solely because they were going to do it regardless, and we were 75% of our team's damage.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: GreatJustice on September 10, 2014, 01:24:02 am
Started playing my promotions, and they've gone okay so far, if way different from nearly all of my normals.

For one, my first two games had two AFKs in a row. The first time, the AFK was our jungler and I thought we were screwed, but we played confidently anyway, won every lane, pushed every objective hard, won all the teamfights and won the game at around 25 minutes before their number advantage could come into play. The next time, our AFK was the midlaner. So I was winning more or less winning top lane with Karthus against Zac, but the enemy Zed was getting free farm for days in midlane while periodically roaming to 3/4v2 our botlaners who weren't doing so hot. Our jungler was counterjungled hard thanks to Zed's support, and in turn I soon had their jungler camping my lane since I was the only one doing well. Our mid laner returned about 5 minutes after we lost our first inhib, but it was way too late by that point.

I then won my next three games in hilariously similar fashion; in each game I ended up playing mid lane Malzahar, in each game my lane opponent was probably the most capable on the enemy team, I fell behind initially due to ganks and then caught up mid/late game, and all games I went 6/3 K/D with my A being 6, 9, 10 and my CS being approximately 125 with all games ending between 27 and 30 minutes. I found that two things made the big difference; first, I would start warding like crazy once I fell behind (in 2 of 3 games I was 1/2/1 at around 8 minutes), and then our team's newfound vision would allow for massive map control and for one person on the team to get really fed by catching people out of position. At this point, while we might be close in kills, we had complete objective control, a massive gold advantage, and at least one very fed team member capable of squishing people (that I could peel effectively for with my ult), and it was a complete stomp.

So I guess the moral of the story is that winning in (promotional) ranked isn't necessarily about focusing on hypercarrying so much as it is setting up the team with vision and getting into situations where you can have a slight early game disadvantage in kills in exchange for superior map and objective control. Of course, this won't work if your team is completely incompetent and is feeding hard (though from what I've tried, positive encouragement + advice can reduce feeding to some degree), but it's a lot easier and more straightforward than hoping you get a matchup in which you can decidedly carry the entire team on your back without getting focused hard by the enemy jungler.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on September 10, 2014, 01:28:33 am
Caitlyn and Zilean make such an obnoxious lane. :D

Though we got no LP for winning. Still worth--the Miss Fortune had half my LP because she had to back three times by being pecked down to no health.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on September 10, 2014, 01:29:51 am
Well, it is down to hypercarrying if you can't trust anyone else on your team to be competent.  :P

From the sound of things you had teammates who knew how to leverage vision control and pressure objectives. In solo queue that's often all it takes.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on September 10, 2014, 01:34:13 am
Well, it is down to hypercarrying if you can't trust anyone else on your team to be competent.  :P

Let's be honest, unless you're with friends, can you ever?
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on September 11, 2014, 07:52:04 am
(http://i.imgur.com/ORIVgem.jpg)

I don't think I like the new SR. It's very cartoony--Mecha Malphite looks at home in this place.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: penguinofhonor on September 11, 2014, 08:21:16 am
The nexuses look sweet though.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on September 11, 2014, 08:55:28 am
The whole map seems too light (as in weight) and flat... I'd really like more definition in everything ;S
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on September 11, 2014, 12:39:01 pm
Well, it is down to hypercarrying if you can't trust anyone else on your team to be competent.  :P

Let's be honest, unless you're with friends, can you ever?

The issue here is that everyone on your team is thinking the same thing.  The reason teams are so fucked up is that all five players are convinced that they're the only one that's any good.  What makes you or me more correct in that assumption than any of them?
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on September 11, 2014, 02:27:25 pm
The whole map seems too light (as in weight) and flat... I'd really like more definition in everything ;S
Unfortunately, that's the point. They felt the old map didn't have enough contrast between itself and the things on it, so they decided to remake it to be absolutely crystal clear what's terrain and what's things on the terrain.

Naturally, that's going to leave a certain aesthetic disconnect.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on September 11, 2014, 03:05:42 pm
Eh, Riot's getting really big on disconnect between gameplay and everything else recently, which I think is a good thing. Gameplay is king, and they seem to be gunning for that now.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on September 11, 2014, 03:56:23 pm
So, the Cass rework. I really hate the VU, it looks completely at odds with most everything else in the game.

OTOH, I'm surprisingly pleased with the mechanical rework. It played really smoothly, and my first game with it, I ended up stomping my Yas lane opponent and having a perfect game. The damage is super-nasty, I was chunking the guy for 10-12% with a single Q+E when all I had was a tear and one doran's.

Of course, part of that might just be the stack-addict in me speaking. But yeah, having that much power potential frontloaded into your passive instead of depending on performance in lane transitioning into items? It feels really good. Cass, just from initial impressions, is now almost totally about your mechanical ability rather than how well you do vs. your opponent as long as you aren't being camped so badly that you can't get stacks. I hit 400 well before they were able to FF, though admittedly that was in a lane I won.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: baruk on September 12, 2014, 12:05:14 pm
 From last night's promotion/relegation qualifiers: a very special game (https://www.youtube.com/watch?v=La9Z3C7dIco&t=2m6s)
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Solymr on September 12, 2014, 12:47:46 pm
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on September 12, 2014, 12:56:53 pm
That was beautiful.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 12, 2014, 03:07:47 pm
That means she's getting nerfed. And I quote from Morello:
Spoiler (click to show/hide)
The former is a long ways off. Which means the latter has to happen.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Sharp on September 12, 2014, 03:59:11 pm
To be fair they didn't play well vs the [redacted]

Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on September 12, 2014, 04:41:16 pm
That means she's getting nerfed. And I quote from Morello:
Spoiler (click to show/hide)
The former is a long ways off. Which means the latter has to happen.
Morello you make me sad.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Bormok, God of Mud on September 12, 2014, 04:45:25 pm
That means she's getting nerfed. And I quote from Morello:
Spoiler (click to show/hide)
The former is a long ways off. Which means the latter has to happen.
Morello you make me sad.

To be fair, he made that statement over a year ago. Here is his response to a reddit threat that brought it up. (http://www.reddit.com/r/leagueoflegends/comments/2g4uny/goodbye_poppy/ckfukm2)
Quote
Never forget!

(I'm not sure if we'll club her or not - I'd prefer to stop abusing her if we can manage or if there's some team strategy that makes this interesting as opposed to dominant. I need to speak to the Live Gameplay dudes as this develops)
Like Sharp pointed out...
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on September 12, 2014, 06:18:24 pm
I don't really buy the necessity of nerfing Poppy. Literally the only way for a Poppy to do well is if there isn't a laneswap, their lane opponent plays super-passive for the first twenty minutes, and the jungler never ganks. Even then, all it takes is a speed buff akin to Karma's, Sivir's, &c. and the ult fails if it isn't a perfect surprise. :/


OTOH dem bad puns and jokes. XD
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: penguinofhonor on September 12, 2014, 06:53:14 pm
He didn't say she should be nerfed, he said he believed she'd need to be nerfed if she was competitive with her current kit.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 12, 2014, 06:56:21 pm
She doesn't even have to be competetive to need nerfs. If she sees play, she needs to be nerfed. She needs to be functionally permanently disabled, like Ye Olde Eve.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on September 12, 2014, 07:00:19 pm
... you seem to dislike poppy, frost. Just sort of the vibe I'm getting.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 12, 2014, 07:09:50 pm
She's a nightmare. If she's good, purple team gets one less ban. If she's okay, she dominates semi-organized play like ranked 5s. If she's bad, people still pick her but can't do anything because she's bad. If she's terrible, she never gets picked and is effectively not an option.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on September 12, 2014, 08:50:05 pm
Poppy rework anyone? That might help.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on September 13, 2014, 08:06:03 am
Poppy rework anyone? That might help.
That's the ideal outcome, and she's one of the ones that needs it most, but I'm not counting my champions before they're balanced, to butcher a metaphor.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 13, 2014, 12:58:24 pm
You have to realize that Poppy getting a rework will only result in her being nothing like she is now, except maybe thematically. Maybe, maybe, she might be designed with being extremely abusable but having a really good lategame in mind, but nowhere to the degree she is now.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on September 13, 2014, 01:14:13 pm
You have to realize that Poppy getting a rework will only result in her being nothing like she is now, except maybe thematically. Maybe, maybe, she might be designed with being extremely abusable but having a really good lategame in mind, but nowhere to the degree she is now.
Better than nerfing her into oblivion because people don't understand the concept of shutting down lategame monsters before they get going.

Admittedly, what I'd actually /like/ to see would be a rework that keeps her kit mostly the same except for some toning down of her passive and ult, in exchange for fixing her legacy mana issues.

Because when it really comes down to it, Poppy is very easy to deal with. If she ults to open a teamfight, run away. If she ults to towerdive, run away. If she's picked at all, shut her down hard in lane phase. The only reason a Poppy is ever an issue is because her lane opponent and the enemy jungler didn't do their jobs. In a certain sense, she's similar to Nasus minus the splitpushing power: easy to bully and deny early, slowly turns into a mobile super-tanky bruiser with most of their damage frontloaded onto one ability, and a single really good bit of CC.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 13, 2014, 02:14:40 pm
That's not a rework, that's a balance tweak. Which returns to my previous point of her balancing. If she's good, she's a god in un- or semi-organized play. If she's bad, she's bait. There is no middle ground, because despite her kit having so much in it, so few are balancing levers. It certainly doesn't help that if you asked 100 players, 99 if not all 100 of them would not be able to fully explain how her passive and R work, they're such complex monstrosities. The closest you can possibly expect her rework to be would be a totally new passive, an upgrade Ali ult, and W that isn't just free stats.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on September 13, 2014, 02:22:46 pm
... poppy's passive and ult are complex monstrosities? What? Half any (non-structure) damage >10% of poppy's current health and "immune to everything but what poppy targets" isn't exactly a host of moving parts. And those are both straight up said in the descriptions.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on September 13, 2014, 02:42:55 pm
That's the one part I've really never bought, the claim that damage reduction which scales with missing health is akin to some sort of arcane branch of theoretical physics in terms of how easily the average person can understand it.

...

On a completely unrelated note, one of the guys in the next room over just started singing Pentakill songs to himself. xD
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Solymr on September 13, 2014, 03:11:40 pm
People always forget about the damage amplification part on her ult...
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on September 13, 2014, 03:13:46 pm
One would hope that would be the easiest part to understand :V
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 13, 2014, 03:20:09 pm
... poppy's passive and ult are complex monstrosities? What? Half any (non-structure) damage >10% of poppy's current health and "immune to everything but what poppy targets" isn't exactly a host of moving parts. And those are both straight up said in the descriptions.
It's funny that you say that because you got her passive wrong, missed part of her ult, and failed to say how it interacts with non-damaging effects.

QED.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on September 13, 2014, 03:26:39 pm
... poppy's passive and ult are complex monstrosities? What? Half any (non-structure) damage >10% of poppy's current health and "immune to everything but what poppy targets" isn't exactly a host of moving parts. And those are both straight up said in the descriptions.
It's funny that you say that because you got her passive wrong, missed part of her ult, and failed to say how it interacts with non-damaging effects.

QED.
Passive: "All physical and magic damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. Valiant Fighter does not reduce damage from structures."

He was correct. I guess you misunderstood because he said "Half" rather than "Halve", though it was clear from context what was meant.

It's implied that the ult negates CC and related effects as well as damage. Stop being pedantic.

'Kay. Because not remembering the least important part of her ult clearly indicates that nobody has a clue what it does. Also partially irrelevant, as you're not always going to be ulting your primary target.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on September 13, 2014, 03:30:16 pm
Passive: "All physical and magic damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. Valiant Fighter does not reduce damage from structures."

Wait, WHAT? 50% damage reduction for anything that needs reducing? Who's brilliant idea was that?
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Solymr on September 13, 2014, 03:37:22 pm
Probably same person who thought making her invulnerable to four out of five champions at whim was a good idea.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on September 13, 2014, 03:41:18 pm
'Kay. Because not remembering the least important part of her ult clearly indicates that nobody has a clue what it does.
I also haven't actually played LoL in something like half a year. Maybe longer. Yeah, I forget bits. Also commented on the damage amp shortly thereafter, so... yeah.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 13, 2014, 03:44:04 pm
No. Only the damage OVER 10% is halved. If you do 12% of her health, she takes 11% not 6% like you said. You were wrong, or at least phrased it terribly.

"Immune to everything but what Poppy targets" really doesn't communicate how that interacts with other effects at all. In particular, pets/owners interaction. If poppy targets a champion pet (Shaco clone, Mord Ghost, Leblanc clone), the owner can't damage her. If she targets the owner, pet CAN damage her.

And missing an entire function of her ult is entirely my point. He missed part of the skill. If you asked him to fully explain Poppy's ult and passive, he would not have passed.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on September 13, 2014, 04:05:34 pm
Poppy rework anyone? That might help.
That's the ideal outcome, and she's one of the ones that needs it most, but I'm not counting my champions before they're balanced, to butcher a metaphor.

I have no idea how removing a champion and replacing it with something else with the same name could be regarded as ideal.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 13, 2014, 04:12:30 pm
Poppy gets removed either way. It's a matter of whether there's something similar (at least in spirit) in her place.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on September 13, 2014, 04:18:42 pm
I was about to say something about how I don't know how an imbalanced character doesn't get noticed for such a long time, but then I think about Jigglypuff  (Melee), Seth (Super Street Fighter IV Arcade Edition), Hugo (Street Fighter 3  3) and other such things who had something or another discovered and immediately jumped up in tiers.

Of course, that assumes that people are just going through some sort of hindsight bias when they're saying "poppy so OP, I always knew it"; I have no reason not to assume that, heh.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 13, 2014, 04:41:46 pm
It's not that she's op, it's that she's broken, in a mechanical sense. She has no balanced state, and nobody would want that anyways.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: The Scout on September 13, 2014, 04:42:31 pm
No. Only the damage OVER 10% is halved. If you do 12% of her health, she takes 11% not 6% like you said. You were wrong, or at least phrased it terribly.
That is an awful passive in practice. The other way around is also awful, in the sense of OP.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 13, 2014, 05:17:17 pm
No, poppy's passive is still the most bullshit passive in the game. She's an unstoppable god at level 1 slugfests because of it, and come endgame it protects her from stupid ass nukes like Veigar's.

On another note, I just had to look up whether her passive applied before or after resists, so I wouldn't pass that test either.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on September 16, 2014, 07:24:59 am
(http://i.imgur.com/IRGf89u.jpg)

"ez"

That nashor's first item on enemy Azir is probably one of the more stupid choices he made :/ I used 5% CDR runes and 5% masteries, but I'm not sure what 10% cdr item to get.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on September 16, 2014, 04:02:21 pm
One of the things I've seen done is just straight-up Athene's + CDR boots + 5% from masteries, going with a Rylai's+Liandry's+Deathcap+Voidstaff for damage and the bonus to the shield/tankiness. Can't speak to the effectiveness of it, though. But yeah, regardless of anything else, falling short of the CDR cap seems to be a terrible idea with him.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Sharp on September 16, 2014, 05:58:30 pm
No, poppy's passive is still the most bullshit passive in the game. She's an unstoppable god at level 1 slugfests because of it, and come endgame it protects her from stupid ass nukes like Veigar's.

On another note, I just had to look up whether her passive applied before or after resists, so I wouldn't pass that test either.

Lvl 1 slugfests.... unstoppable god really??

Poppy is one of the weakest champs at early level in the entire game, she has massive mana costs with a small pool, yes she is fairly hard to kill but she is one of the least threatening early game champs and really needs to rely on farming. The match where she won was against a Mundo, another champ who is not threatening at all in early game and is also fairly hard to kill and he also let the Poppy get a hefty experience advantage.

Nasus is much more op then Poppy, bigger mana pool, low mana cost Q, he can farm much more easily then Poppy under tower and has the health sustaining passive as well, he is also a champion who relies on farm and can be a late game monster. I suppose Nasus is up for deletion or re-work as well?
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 16, 2014, 06:08:34 pm
Wrong. In a level 1 fight where you're just running around autoing each other, Poppy will win pretty much every time, because she takes a quarter less on average.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on September 16, 2014, 08:03:43 pm
Frost, do you actually play Poppy, or are you just looking at the numbers on her passive and thinking, "Wow, so OP, much early danger,"?

First, Poppy loses to every single ranged champion early, no exceptions. A lane bully in that vein (Teemo, Quinn, &c.) will completely ruin her, because she has no way of catching until level 3 + boots and can be kited even then because without items she has very poor damage apart from her Q burst.

Second, she has no reliable damage output at level 1. If you're competent, you take W to help resist early harassment, which will at most give you +15 armor and AD if you and your opponent each get 5 AAs off in quick succession. Or you can pop it, and burn something like 40% of your mana for an early trade. And yes, the passive will help if you get down to really low health in a level 1 fight.

Here's the thing: Why the fuck would anyone all-in a Poppy at level 1 with a champion that has to get close enough for her to hit back? What would happen in a realistic theoretical match would be this: If enemy laner has medium-long range abilities, they harass Poppy without getting in range for her to fight back. If they don't, they come in and use their lower-cost, higher-impact abilities for a brief burst and then back off before Poppy gets to make use of her W or passive. So, for example, a Darius Qs and walks away. An Irelia lets you hit her, then stuns, AAs a time or two, then walks away. A Nasus Qs you, walks away, and sustains back up. A Maokai W+Qs you, walks away, and sustains. A Jax stuns you/a Fiora parrys you and AAs before walking away. A Teemo/Vayne/Quinn/Vlad/Gangplank/Whatever stands in minions, pokes you whenever you come to CS, and backs off whenever you try to trade. &c. ad nausem.

That aside, you're overestimating how much the passive does when you don't have anything to boost your own damage output. Sure, you can take more than most, but it doesn't matter if the enemy laner can avoid getting into extended fights until you're low enough to burst down. That Mundo was pretty much the perfect opponent for a Poppy for reasons which have already been adequately covered:

1. Super-passive play.
2. Low early damage.
3. Let Poppy farm.

But okay, Poppy has a super-strong early game, doesn't need items, and doesn't have mana dependency issues. If you believe that then I've got a bridge to sell you.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 16, 2014, 08:59:49 pm
If you're going to keep talking past what I'm saying, then sure you're right. I have played Poppy (Both at level 1 and 18, shocker, I know) and her level 1 fighting is ridiculous. I said nothing of her laning, but she can and will win a level 1 fight if you give her the opportunity.

But okay, Poppy is weak all game, is useless with items, and is entirely useless. If you seriously think strawmanning me makes any sort of valid point, then I've got a middle finger for you.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on September 16, 2014, 09:15:55 pm
One of the things I've seen done is just straight-up Athene's + CDR boots + 5% from masteries, going with a Rylai's+Liandry's+Deathcap+Voidstaff for damage and the bonus to the shield/tankiness. Can't speak to the effectiveness of it, though. But yeah, regardless of anything else, falling short of the CDR cap seems to be a terrible idea with him.
Dunno why people rush Nashor's on Azir. I think 10% cdr rune masteries and Grail rush is best, really.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on September 18, 2014, 12:29:32 pm
So am I the only one who can't stop listening to the Warriors song?

Becuse it's rather awesome, good to get the blood running hot.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Flying Dice on September 18, 2014, 04:32:59 pm
One of the things I've seen done is just straight-up Athene's + CDR boots + 5% from masteries, going with a Rylai's+Liandry's+Deathcap+Voidstaff for damage and the bonus to the shield/tankiness. Can't speak to the effectiveness of it, though. But yeah, regardless of anything else, falling short of the CDR cap seems to be a terrible idea with him.
Dunno why people rush Nashor's on Azir. I think 10% cdr rune masteries and Grail rush is best, really.
It's honestly probably just new-champ-syndrome. Same thing seems to happen pretty much every time, where the first few weeks are basically 90% people trying out all the really dumb ideas that aren't going to see much play just in case.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Robosaur on September 18, 2014, 11:59:52 pm
what's even the point of nashor's? Soldiers only do on-hit effects!

Then again, maybe it's for the combination CDR, Attack Speed, AND AP... in which case hey that actually sounds viable. How come it isn't?
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on September 19, 2014, 12:05:00 am
People tend to (however subconsciously) think that "viable" and "core" are synonymous, from what I've seen.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Heron TSG on September 19, 2014, 02:28:34 am
That's the one part I've really never bought, the claim that damage reduction which scales with missing health is akin to some sort of arcane branch of theoretical physics in terms of how easily the average person can understand it.

...

On a completely unrelated note, one of the guys in the next room over just started singing Pentakill songs to himself. xD
I was just lurking in this thread out of curiousity (I play DOTA 2 and have only played 2 bot matches of LOL) and I was just mentally comparing this Poppy champion to the DOTA 2 hero Huskar. (Huskar's passive increases his attack speed and magic resistance the lower his health gets, to 99.99% magic resist at about 5% hp.) And then I saw what Poppy looks like and had to chuckle.


Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on September 19, 2014, 02:38:29 am
O_O conspiracy!
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on September 19, 2014, 03:26:16 am
What's funny is that Huskar wasn't picked at all in the International 4.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: IronyOwl on September 19, 2014, 06:48:28 am
What's funny is that Huskar wasn't picked at all in the International 4.
Oh my god we've never seen them together!
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: SalmonGod on September 21, 2014, 02:47:13 am
Is Darius currently bugged or something?  I've played two games against him tonight.  One time, he built lots of defense.  The other time, he didn't build any defense.  Both times, it felt like he took damage exactly the same.  You could work him down to about 1/4 of his health, and past that point it seemed like he didn't take any damage at all from anything.  I don't fucking get it.  There has to be something wrong.  I was even hitting him with Garen's ult in one game when he had only a single bar of health, and it wouldn't kill him.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on September 21, 2014, 09:23:42 am
Seriously, I have never won a single promo match in my entire history of playing League. It's like Riot intentionally matches me with worse people in promo matches. I'm really sick of it.

Pro tip: Lucian mid against an assassin does not work
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 21, 2014, 11:19:52 pm
Actually, Lucian has a decent matchup against Akali if he plays it right. Bitch can't catch him. A flash for a flash and a dash for a dash, and by the time her dash is off cooldown so is his.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on September 22, 2014, 01:35:10 am
That may be true, since he didn't do too bad against Akali in lane. There was another assassin though, Zed jungle.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Neonivek on September 22, 2014, 02:54:36 am
Why are we playing the "These characters in MOBAs are the same" game?

Mobas are, in general, infamous for their copy paste.

The only ones that tend to escape it are ones without the typical set up and thus require entirely new sets of mechanics.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 22, 2014, 06:43:20 am
I don't think we are? I think that was just a joke about them having similar color schemes and such.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: TempAcc on September 22, 2014, 08:13:14 am
The great mystery to me is how LoL is still more taxing on my computer then dota 2 :v. If I dont significantly lower the settings, whenever teamfights happen and there are particles and things getting stacked on top of eachother there are significant FPS drops, while Dota 2 maintains a  near constant FPS all the time regardless of what is happening. LoL plays smooth whenever there arent 5 or more heroes casting their spells on screen at the same time.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: The Scout on September 22, 2014, 06:59:37 pm
The great mystery to me is how LoL is still more taxing on my computer then dota 2 :v. If I dont significantly lower the settings, whenever teamfights happen and there are particles and things getting stacked on top of eachother there are significant FPS drops, while Dota 2 maintains a  near constant FPS all the time regardless of what is happening. LoL plays smooth whenever there arent 5 or more heroes casting their spells on screen at the same time.
That was the same for me, until Dota introduced the weather effects. Whatever came with that makes Dota near unplayable for me, while League is meh.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Heron TSG on September 22, 2014, 10:01:45 pm
Why are we playing the "These characters in MOBAs are the same" game?
They're not the same at all except for their color schemes and that they get slightly harder to kill when you lower their health. The joke is that I was making that comparison in reference to that game without them actually being comparable.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: xaritscin on September 23, 2014, 12:50:25 am
so it seems Rito has announced what seems to be Sion's rework/relaunch, i guess i can say "the hype is real".....now i hope they wont mess around with his E and his R........
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Putnam on September 23, 2014, 01:09:19 am
The great mystery to me is how LoL is still more taxing on my computer then dota 2 :v. If I dont significantly lower the settings, whenever teamfights happen and there are particles and things getting stacked on top of eachother there are significant FPS drops, while Dota 2 maintains a  near constant FPS all the time regardless of what is happening. LoL plays smooth whenever there arent 5 or more heroes casting their spells on screen at the same time.
That was the same for me, until Dota introduced the weather effects. Whatever came with that makes Dota near unplayable for me, while League is meh.

Weather effects are pretty taxing and apparently UI skins are really bad
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Skyrunner on September 23, 2014, 06:27:58 am
I'm Silver 1 again. Joy.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on September 23, 2014, 07:34:40 am
I've been unable to get there for a while now. Stuck at some 60-ish LP in S2. Can't get a streak of anything going really, it's always W/L/W/L leaving me esentially in the same spot.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: TempAcc on September 23, 2014, 07:56:36 am
The great mystery to me is how LoL is still more taxing on my computer then dota 2 :v. If I dont significantly lower the settings, whenever teamfights happen and there are particles and things getting stacked on top of eachother there are significant FPS drops, while Dota 2 maintains a  near constant FPS all the time regardless of what is happening. LoL plays smooth whenever there arent 5 or more heroes casting their spells on screen at the same time.
That was the same for me, until Dota introduced the weather effects. Whatever came with that makes Dota near unplayable for me, while League is meh.

Weather effects are pretty taxing and apparently UI skins are really bad

Well at least you can remove weather effects :P
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 25, 2014, 05:22:53 pm
Sion rework. AP Sion and Cryptic Gaze are dead, long live freeform Vi ult.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on September 25, 2014, 06:29:08 pm
I always hated Cryptic Gaze. And most other instant lock on stuns. This new kit seems overtuned, but hopefully it'll be more balanced when it comes out on live.

Newraka is pretty neat, although her new E's root is difficult to proc. Generally enjoying her more then before the rework.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 25, 2014, 08:54:03 pm
In other beautiful news, 6v6 Twisted Treeline is coming back, for real this time. I had more fun with that for the couple days it was possible before than I did in URF.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: xaritscin on September 26, 2014, 11:03:24 am
Sion rework. AP Sion and Cryptic Gaze are dead, long live freeform Vi ult.

technically speakin AP sion is still there:

W active shield scales 40% of AP along with 10% max HP, the explosion deals 140 magic damage at lvl 5, scales 40% AP and 14% of the enemy's max HP (dont know how painful would that be)

E deals 210 base damage at lvl 5 and scales 40% AP, if you can get to give the increased damage, then it is 315 at lvl 5 and scales 60%

ye olde nuker shield is gone i guess, but you can still use it with AP if you want...



Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on September 26, 2014, 11:41:19 am
So what is Riot's fucking hate boner for health?
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on September 26, 2014, 01:12:08 pm
Sion rework. AP Sion and Cryptic Gaze are dead, long live freeform Vi ult.
14% of the enemy's max HP (dont know how painful would that be)

VERY painful, especially in top lane. Hopefully they nerf that into the ground where it belongs pre-release or very soon after,

So what is Riot's fucking hate boner for health?

Apparently, it used to be ridiculous and prioritized above resistances. I've heard stories of a meta where EVERYONE built a Warmogs. Rito was not impressed. So, to counter that, they introduced %health effects EVERYWHERE. And the best way to deal with those is to build resistances. BotRK's passive is nigh useless without substantial armour pen against someone packing a Randuins/Frozen Heart or other similar item, so it mostly balances out. 14% max health damage is just stupid though.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 26, 2014, 02:51:37 pm
% health has a place on tanks/bruisers. Maybe not to the degree Riot gives it out these days, but it definitely has a place on Sion. It means he does damage even without building it, since he seems to be a tank now it makes sense.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Solymr on September 26, 2014, 03:03:07 pm
Seems like new Sion has both CC and high damage tho, we would need to see how it holds because the fact that it's on a shield means you break it and it becomes a no threat. Also dat ult.

But yeah whats with all those uberhigh max hp % damages.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Tidal on September 26, 2014, 04:55:54 pm
Started playing ranked again, got Gold III yesterday. Hopefully I have time to get to plat before the season ends. Definitely not enough time to grind diamond. . . At least the borders are practically identical.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Cthulhu on September 26, 2014, 05:02:49 pm
Yeah I remember healthfun times.  I built Jangle Noc with Ghostblade, Wriggle, Warmog's, Atma's, mallet, and Mercs.  Fatass ghost.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: frostshotgg on September 26, 2014, 06:16:06 pm
Seems like new Sion has both CC and high damage tho, we would need to see how it holds because the fact that it's on a shield means you break it and it becomes a no threat. Also dat ult.
Mobility. He parks his ass for a couple seconds to get anything out of his Q, to say nothing of how generally immobile he is. He pops his ult and then he's a sitting duck.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: xaritscin on September 26, 2014, 10:41:46 pm
Seems like new Sion has both CC and high damage tho, we would need to see how it holds because the fact that it's on a shield means you break it and it becomes a no threat. Also dat ult.
Mobility. He parks his ass for a couple seconds to get anything out of his Q, to say nothing of how generally immobile he is. He pops his ult and then he's a sitting duck.

still the same issue as the original version, good damage output, practically unkillable, as long as he can get in range, because he's slow as fuck and can be kited easily by anyone. he can CC the hell out of the others or reach them with his ult but it takes more than that to kill someone. even when using the passive is still slow.

Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Frumple on September 27, 2014, 12:36:39 am
... so what I'm hearing is "load up on MS kit"?
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Jopax on September 27, 2014, 03:15:58 am
Or just get any movement displacement ones. Anyone who can summon anything that shoves him slightly in one direction or creates an artificial wall negates two of his big CC/damage abilities leaving him to try and chase you afterwards.

I do like that they're trying to put in some harder to use but more dangerous abilities though. Can't remember the last time I've seen a champ with a 2 second AoE stun that isn't their ult.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Arcvasti on September 27, 2014, 11:12:41 am
Or just get any movement displacement ones. Anyone who can summon anything that shoves him slightly in one direction or creates an artificial wall negates two of his big CC/damage abilities leaving him to try and chase you afterwards.

I do like that they're trying to put in some harder to use but more dangerous abilities though. Can't remember the last time I've seen a champ with a 2 second AoE stun that isn't their ult.

Veigar much? His E has a 2.5 second stun duration at max rank, doesn't require a charge up and is AOE. Of course, this is mostly balanced out by the fact that its short range and all Veigar can really do to them in that time that he couldn't normally be able to is land his W. Still, its a pretty rare thing to have, given that I can't name anyone else BESIDES Veigar who has one.

Somewhat interested in how the Sion rework will work out. Right now, it seems like people like Ryze, Teemo, Vlad and Kayle[Maybe Gnar?] will work well against him, he'll walk all over the old fashioned tanks like Nasus, Garen and Singed and anyone in between will have more interesting interactions..
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: xaritscin on September 27, 2014, 11:36:50 am
in theory it sounds cool but if you think the mayority of champions used in jungle or lanes, specially mid, it is high mobile champions against a lumbering behemoth, Sion can have all the CC he wants, but one he dies, he will be kited to death, it looses too much life to actually chase the enemy and it seems the special skill doesnt push him far enough. i hope rito fixes that soon, i would have preferred something similar to yorick/karthus, allowing him to use his powers and with the bonus, but a set time and without loosing life. right now it doesnt give much to have 100% lifesteal and obscene AS if you can die in a few seconds from CC or because the enemy just gets far quickly....

Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: SalmonGod on September 28, 2014, 11:11:11 pm
By far the most one-sided game I have ever seen...

Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: xaritscin on September 29, 2014, 09:51:28 am
By far the most one-sided game I have ever seen...

Spoiler (click to show/hide)

poor Zilean, he died a hero (?)
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Yodamaster on October 03, 2014, 02:24:05 pm
Or just get any movement displacement ones. Anyone who can summon anything that shoves him slightly in one direction or creates an artificial wall negates two of his big CC/damage abilities leaving him to try and chase you afterwards.

I do like that they're trying to put in some harder to use but more dangerous abilities though. Can't remember the last time I've seen a champ with a 2 second AoE stun that isn't their ult.

Veigar much? His E has a 2.5 second stun duration at max rank, doesn't require a charge up and is AOE. Of course, this is mostly balanced out by the fact that its short range and all Veigar can really do to them in that time that he couldn't normally be able to is land his W. Still, its a pretty rare thing to have, given that I can't name anyone else BESIDES Veigar who has one.

Somewhat interested in how the Sion rework will work out. Right now, it seems like people like Ryze, Teemo, Vlad and Kayle[Maybe Gnar?] will work well against him, he'll walk all over the old fashioned tanks like Nasus, Garen and Singed and anyone in between will have more interesting interactions..

Ranged champions and ones who can kite will definitely be good against Sion, but I think he'll be able to hold his own in any matchup because of his new E.

In other news, people are starting to realize that Gnar is really, really strong. I think he might actually get some nerfs within the next 3 patches or so, as soon as the pros stop playing the worlds patch and get back to live. Rammus is also largely picking up in popularity. Azir well...Isn't quite there yet, but he's only a few minor buffs away from being viable.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Tidal on October 03, 2014, 02:33:19 pm
By far the most one-sided game I have ever seen...

Spoiler (click to show/hide)
The only one that died is the one with the revive, nice.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: GreatJustice on October 07, 2014, 02:13:56 am
Gnar is kind of OP at the moment simply because he follows the design philosophy of a lot of the newer champs; instead of specializing hard in one thing, he can do a pile of things reasonably well, and with items can do them nearly as well as a champ that can only do that one thing. He has a lot of mobility, he has good poke, he has circumstantially good all-in potential, he has a certain amount of built in sustain thanks to his transformation (not to mention tankiness), his actual damage is strong enough for him to make a passable ADC and his abilities are all practical. Yasuo and Braum are both really similar, with kits that cover nearly all the bases. Compare them to older champs like Veigar, whose entire kit comes down to "Hold person in place, hit with lots of damage", Garen, "Be a tank with some peel", and old-Soraka, "Heal the carry, provide the carry mana, poke a little bit". The meta really strongly favours mobile, multi-purpose champs also, so a lot of otherwise solid, formerly balanced champs are useless since there is a multi-purpose champ that can do their job and more if necessary.

In other news, I tried Fiddlesticks mid and he seems decent but his all-in from mid is a bit underwhelming and I always get dominated by assassins when I play him, so I'm looking for a new solid mid. Since my current (narrow) mid pool lacks mobility, I figure I could use a mobility champ, and at the moment I'm leaning towards Kassadin. He seems to have a lot of potential if used right, and he isn't insta-ban anymore, plus I get kicks from the idea of having two nearly opposite champs (Kass and Malz) as my mid mains.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on October 07, 2014, 07:35:27 am
That's because fiddles is a top laner.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: xaritscin on October 07, 2014, 10:04:15 am
That's because fiddles is a top laner.

in S4 i guess, used to see it mid, supp or jungler in S3
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on October 07, 2014, 11:07:39 am
Fiddle jungle is also valid, and supp was a thing for a bit. But he's always been a top laner. Anybody who played him mid ever was playing him wrong.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: GreatJustice on October 07, 2014, 03:12:37 pm
I dunno. I tried Karthus top for the same reason I would play Fiddle top, and while it generally works out okay in lane, it hobbles a lot of team comps since it makes your team as a whole a lot weaker with initiation and it makes the team squishier.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on October 07, 2014, 05:05:51 pm
Fiddles thrives in top lane and counters a lot of the common picks there, which is the reason to pick him. Karthus suffers from the problem of being far too suicidal, he either has enough damage to kill them too when he gets all-in'd and trades kills or he feeds hard, he lacks the much needed disengage a squishy top laner needs.
Title: Re: League of Legends - Patch 4.11 - Jax is the King
Post by: Neonivek on October 07, 2014, 07:09:36 pm
By far the most one-sided game I have ever seen...

Spoiler (click to show/hide)

poor Zilean, he died a hero (?)

WOW that is not how I would think this game would go... especially with Katarina the most noob friendly hero ever.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Frumple on October 07, 2014, 07:16:47 pm
... isn't she melee? And kinda' squishy? I was under the impression it's basically impossible for a melee hero to be the most newb friendly, much less a poppable one. Especially in an ARAM where poke is, like, king, queen, and court's jester, too.

Not really sure who the actual most friendly ever would be. Definitely be ranged, though.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Arcvasti on October 07, 2014, 07:25:59 pm
Ryze? Or maybe Kayle? Teemo?
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on October 07, 2014, 07:47:39 pm
Annie. Doesn't require conscious management of auto attacks, is rewarded for spamming her skills by not having significant mana issues, most of her damage is loaded into skills that are really hard to miss, her stuns are bullshit, she gets a ridiculous steroid to make her die less to the common noob autoattackers. The only thing you can really do wrong on her is not realize that tibbers does damage where you summon him.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Arcvasti on October 07, 2014, 07:49:05 pm
Annie also gets murdered by most higher ranged caster in my experience, but she's definitely one of the easier champions to pick up and play.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Ruludos on October 09, 2014, 04:51:37 pm
I play as Ruludos on the NA server. My rig is fairly old and can't run Skype chat and LoL at the same time, but I'm on pretty consistently.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Cthulhu on October 09, 2014, 08:45:50 pm
Annie is definitely the easiest champ in the game.  The only real points of finesse are flash-stunning and chaining your abilities to proc the stun unexpectedly but neither of those things are very hard.

Also Q-stunning when you flash instead of Tibbers but it seems like not many people do that.  When she comes into flash-ult (Annie telegraphs her flash ult like nobody's business) I like to flash right on top of her just as she does it and then Malz combo.  Since Tibbers is ground-targeted it goes off even if she misses and that consumes her stun.  Then she's toast.

But I'm the only one who does that.

Kat is very easy against disorganized enemy teams and bad players, which makes her easy for norbs to pick up and play.  Bad positioning and poor prioritization will let her reset her way through a team but any competent team will kill her easy.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: SalmonGod on October 09, 2014, 08:49:42 pm
Kat is very easy against disorganized enemy teams and bad players, which makes her easy for norbs to pick up and play.  Bad positioning and poor prioritization will let her reset her way through a team but any competent team will kill her easy.

Except in ARAM, where the resetting mechanic is ridiculously strong.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Skyrunner on October 09, 2014, 09:47:54 pm
Annie also gets murdered by most higher ranged caster in my experience, but she's definitely one of the easier champions to pick up and play.
Annie support < Vel'Koz support purely because of that annoying range. :(
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on October 09, 2014, 09:52:41 pm
Annie also has CC that isn't unreliable as fuck. And more damage to boot.

EDIT:
2014 season ending next month. Good luck climbing to gold for the skin, those of you trying!
First of the 2015 preview changes on PBE. Holy shit, jungle going back to S1 hardmode jungle. I'm hype.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Sharp on October 10, 2014, 06:00:40 pm
I'm in plat but I haven't played for a few months, I will be testing out to see if I need to log back in to get demoted and whether that means I get all dem end of season goodies or if it just demotes automatically and I get no rewards again.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Cthulhu on October 10, 2014, 07:22:27 pm
Oh shit son.  I loved the old jungle.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: IronyOwl on October 10, 2014, 08:29:22 pm
Oh? What are they changing about it and why, and why is this a good thing?
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Arcvasti on October 10, 2014, 09:10:52 pm
Making jungle harder? Does this mean that my sweet precious Kog'Maw jungle is dead? Also, the preseason changes are weirding me out somewhat. TOO MANY NEW FEATURES. Hopefully they'll tim some of the extraneous ones. Although I really like the idea of the new jungle items, I'm not entirely sure how they'll actually work in-game. Smiting champions sounds like an interesting idea and is something that I would like, but once again, no idea how it'll work in-game. Sort of sad all this stuff is gated behind Smite now. I remember the official reaction to a suggestion of doing this stuff LAST preseason being "We want to encourage versatile jungler summoner spell choices". Guess THAT sentiment didn't last. Although the new smite customization items might be Rito's compromise position.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Skyrunner on October 10, 2014, 10:32:03 pm
I like how inhibitor turrets are now Void Rays.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on October 11, 2014, 12:55:07 am
Kog jungle is definitely dead if the jungle stays anywhere near as hard as it is right now. I love it. Even Trundle gets his face melted on the first clear.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Skyrunner on October 16, 2014, 06:13:21 am
I really hate Rengar top now -.- he deals an unreasonable amount of damage lv2 and can basically instagib me after that. I went 0/14 in a ranked game vs him.

And then of course the endless complaining by the mid/jungler/adc (the support was silent). I can't help being instagibbed since I don't have a 3k item called Zhonya's because I don't have gold. At least I got a sightstone and was actually useful a bit.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: penguinofhonor on October 16, 2014, 08:22:16 am
Sort of sad all this stuff is gated behind Smite now. I remember the official reaction to a suggestion of doing this stuff LAST preseason being "We want to encourage versatile jungler summoner spell choices". Guess THAT sentiment didn't last. Although the new smite customization items might be Rito's compromise position.

I don't remember any Rioters saying they wanted people to be able to jungle without smite. And looking back at the patch notes, it would be very strange for Riot to expect that out of the Season 4 changes when they didn't change Smite at all. They even buffed it the next patch.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Cthulhu on October 16, 2014, 11:54:02 am
I really hate Rengar top now -.- he deals an unreasonable amount of damage lv2 and can basically instagib me after that. I went 0/14 in a ranked game vs him.

And then of course the endless complaining by the mid/jungler/adc (the support was silent). I can't help being instagibbed since I don't have a 3k item called Zhonya's because I don't have gold. At least I got a sightstone and was actually useful a bit.

So you really hate Rengar top always.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Skyrunner on October 17, 2014, 02:12:19 am
cause I've never met a good rengar top thusfar.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Shadowgandor on October 17, 2014, 03:18:26 am
I can't find anything about a new jungle. What're you people going on about?
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: ansontan2000 on October 17, 2014, 03:37:02 am
Season 5 is going to have ALOT of jungle changes. You can check them out on the PBE, apparently.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Shadowgandor on October 17, 2014, 04:14:15 am
Season 5 is going to have ALOT of jungle changes. You can check them out on the PBE, apparently.

Oh pretty sweet. The new jungle looks awesome, what with all the new buffs you get from smaller camps too. Seems like there's more stuff you have to pay attention to, but it seems like juggling might've been made easier to do with non-junglers, what with the smite buffs.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on October 17, 2014, 11:20:10 am
No. The jungle got pumped back to S1 levels of difficulty to compensate. It's the best change they've made to the jungle since S2 started.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Frumple on October 17, 2014, 01:18:19 pm
... you make it sound like the jungle is now some kind of hellish deathscape waiting for poor champions to stumble into it, before it crushes them and feasts on their delicious kill bounty.

Incidentally, a jungle that scaled in power with champion kills would be goddamn hilarious.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: IronyOwl on October 17, 2014, 04:44:45 pm
... you make it sound like the jungle is now some kind of hellish deathscape waiting for poor champions to stumble into it, before it crushes them and feasts on their delicious kill bounty.

Incidentally, a jungle that scaled in power with champion kills would be goddamn hilarious.
I'd love this so much. I mean, kills specifically would just be some kind of extra idiot/poor luck tax, but a jungle that snowballed in any real form would also be goddamned hilarious.

In fact, that could be a new goal of the jungler. Keep the jungle in check so you can actually go in there for buffs instead of being successfully ganked by your own wraith camp.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Arcvasti on October 17, 2014, 04:51:33 pm
Oh, god, that would be awesome. A jungle that could KILL YOU and win the game. Can this please be a featured game mode.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Frumple on October 17, 2014, 04:52:43 pm
Mm... maybe if it went on long enough, the Baron would eventually say, "Screw it", erect a neutral nexus, and then slither out of the river and lead an indiscriminate slaughter of all puny humans. Spontaneous third faction part way through a game would be great~

Though ninja'd, I guesss.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Jopax on November 04, 2014, 04:03:17 pm
New champ preview is out.

She gets a dash after autoattacking, you just gotta move.

Nope, no mobility creep here, nosiree.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on November 04, 2014, 04:21:41 pm
She gets that dash instead of the standard auto-cancel. It's an interesting trade off.

That said, oh my god I'm pumped for Kalista. The duoqueue god is real.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: IronyOwl on November 04, 2014, 04:29:10 pm
She sounds obnoxious as hell, but at least filling people with spears sounds awesome.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 08, 2014, 10:57:10 pm
Oh hey, just started playing again after weeks away (plus stomping a little in Hexakill with Urgot, but that doesn't count) and decided to go right back into ranked. I played like shit naturally, but ended up on a team with some insane Lucian that ended up going 27/0. Luck is all used up for the week now.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: xaritscin on November 09, 2014, 07:46:52 pm
yeah rankeds seem to become harder as holidays arrive i bet the servers are filling quickly with what we latin players call "niños rata" or "rat kids" basically toxic underaged skwinkles, but anyways...

oh, and you should try poppy jungle, it gets some good ganks, it seems powerful with wriggles lantern also...play it while it lasts, rito announced she's in the works for a rework, after Maokai (soon to hit PBE) and tristana (bet its for the end of the year)
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Cthulhu on November 09, 2014, 08:14:36 pm
Poppy has something good?  Better nerf Poppy.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 09, 2014, 08:30:10 pm
Oh hey, anyone taking bets on what they come up with to excuse nerfing AP Trist into the ground? I'm not saying it's going to happen, but it's going to happen.  ::)

Of course it should go without saying that the Poppy rework is going to remove her strengths without actually making her relevant, just irrelevant in different ways.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Skyrunner on November 09, 2014, 08:39:15 pm
Just like Sion--no excuses,  just remove all the ratios.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: The Scout on November 09, 2014, 08:40:36 pm
Oh hey, anyone taking bets on what they come up with to excuse nerfing AP Trist into the ground? I'm not saying it's going to happen, but it's going to happen.  ::)

Of course it should go without saying that the Poppy rework is going to remove her strengths without actually making her relevant, just irrelevant in different ways.
I remember them saying they were going to link her moves together, so they produce effects if chained or somesuch. That might remove the need for AP Trist, as you wouldn't need to build strictly AP to take full advantage of her moves.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 09, 2014, 09:34:37 pm
Psh. That was half the fun, how different you played her depending on whether you were AP or AD. AP is already all about that high-speed combo action, W+DFG+E+R, completed by the time you land. She's the epitome of a high-risk high-reward assassin; if you go in and don't kill your target, you're dead if anyone else is around (and possibly even if there isn't, depending on how risky your opponent is feeling).

Besides, her kit also complements her style as AD too; you've got an escape, a good poke option, an excellent self-buff, and a 'GTFO nerd' key for anyone that jump on you, all of which works to help her in her role as a lategame long range monster.

So basically my expectation is now that they're going to add extra effects for doing her normal combo and kill all of the AP ratios so that she's only going to be played in bot lane.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on November 09, 2014, 11:09:34 pm
There's a reason AP Trist hasn't been nerfed previously, and that's because she's a shitty Leblanc. There's no issue there. She might lose some of her ratios when she gets whatever utility attached to her E, but that's really all the big change she's going to get. You can lie to yourself all the want that AP Trist is secret op, but at the end of the day she's straight damage with very, very little utility, and there are options with significantly more utility that do the same damage.

What's likely to happen is that her damage on her skills gets lowered across the board, she gets some really sweet utility on her E that makes playing her AD more than just right clicking and Eing when it's on cd, and WR if things get sticky and makes playing her actually fun. Based on what they said, that utility will probably also extend in some fashion to her other abilities.

I have no idea where you got the impression that shit gets nerfed because it's not intended, or that when Trist is played mid now she's AP, but both of those impressions are wrong. Every single time some off build has become popular then gotten nerfed, it's because it's been unfun, abusive, or both.

Can you stop being so salty over something that we know absolutely nothing about yet? I mean holy shit, this is some next level jumping to conclusions.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 09, 2014, 11:29:03 pm
Nah, I know that. She's got one really good combo every 90 seconds or so, and that's literally it.

Can you stop being so salty over something that we know absolutely nothing about yet? I mean holy shit, this is some next level jumping to conclusions.
This, though, is brilliant. In case you couldn't tell we (or I at least, not going to speak for anyone else) were having a bit of a laugh. This isn't the comment section under an update, in case you hadn't noticed.  ;)
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: GreatJustice on November 10, 2014, 12:49:57 am
I've played her a few times, and she's basically a two trick pony. She has hilarious level 2 cheese that can kill almost any midlaner if they respond in any way besides flashing back, and she can do some nifty things with her ult if she's good at timing. Otherwise, she has no real utility and to maximize damage/effectiveness she has to jump right into the enemy team, which can sorta work if she gets fed but otherwise isn't really useful. Other champs can do what she does more or less better.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on November 10, 2014, 12:53:03 am
Can you stop being so salty over something that we know absolutely nothing about yet? I mean holy shit, this is some next level jumping to conclusions.
This, though, is brilliant. In case you couldn't tell we (or I at least, not going to speak for anyone else) were having a bit of a laugh. This isn't the comment section under an update, in case you hadn't noticed.  ;)
Poe's law.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Putnam on November 10, 2014, 12:55:09 am
Especially when I come here sometimes, heh.

I am somewhat bothered that the anti-LoL subreddit and this thread tend to look exactly the same whenever balance is discussed, though.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on November 10, 2014, 01:31:18 am
There's an anti-lol subreddit? That actually sounds pretty funny, unless it's one of the standard circlejerk subreddits.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Putnam on November 10, 2014, 01:39:06 am
Nah, they try to be pretty serious. I'd rather not post it here for a variety of reasons, chief among which is "posting an anti-game subreddit in said game's thread is dumb".
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: penguinofhonor on November 10, 2014, 02:36:49 am
.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Putnam on November 10, 2014, 02:40:59 am
it's actually dotamasterrace

i go there for league of legends balance news

seriously they're friggin obsessed over there, it's a snowclone of pcmasterrace but at least that place talks about PCs, good god

(they do it so I don't have to)
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on November 10, 2014, 07:56:54 am
Wow it's actually a serious subreddit. I thought for sure it was satirical. That's pretty funny in its own way.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 10, 2014, 11:16:19 am
I wish I could say I was surprised that DotA fanboys were that obsessed with the details of a game they hate, but yeah.

On a serious balance note, I really love that little buff they gave Singed. Just had a match with him last night go excellently, and that snare was part of what let me (lol) start bullying the enemy Irelia.

Can you stop being so salty over something that we know absolutely nothing about yet? I mean holy shit, this is some next level jumping to conclusions.
This, though, is brilliant. In case you couldn't tell we (or I at least, not going to speak for anyone else) were having a bit of a laugh. This isn't the comment section under an update, in case you hadn't noticed.  ;)
Poe's law.
Fair enough, heh.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: ThtblovesDF on November 10, 2014, 11:24:16 am
Once you see how many possible hacks/exploits/help-uis there are for League, you start to doubt most of your enemys skill. Anyone ran into issues with regular abusers?
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 10, 2014, 11:40:45 am
Honestly, if they're actually prevalent, I haven't noticed, presumably because having whatever the LoL equivalent of wallhacks and aimbot is doesn't prevent people from being shitty players. The latter don't make players invincible, and they're a lot more overwhelming than anything I can think of for League. So either cheaters get banned quickly enough that everyone in Ranked up to mid-diamond is still shitty in everything save basic mechanics (sometimes), or they're so not-helpful that it doesn't meaningfully affect the game.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Skyrunner on November 18, 2014, 09:06:37 am
Same old same old, on a winstreak then as soon as gold promos hit I meet teammates who are either bad or toxic. So far, across 4 gold promos I have won exactly zero games. It's infuriating.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Lord_lemonpie on November 18, 2014, 09:27:11 am
Same old same old, on a winstreak then as soon as gold promos hit I meet teammates who are either bad or toxic. So far, across 4 gold promos I have won exactly zero games. It's infuriating.
/mute all
My best friend
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Skyrunner on November 18, 2014, 09:37:04 am
Doesn't matter, they fight amongst themselves.  Also are bad.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: IronyOwl on November 18, 2014, 07:02:13 pm
Are they also doing their promos? Might be going on tilt from that.

I've also heard a few different times that Gold is the "worst" bracket. Interpretations vary, of course, but it seems like more often than not, when somebody's describing how toxic each tier is Gold is at or near the top. Usually something about being a sweet spot for people who think they're good and are trying too hard.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on November 18, 2014, 07:07:15 pm
In my experience, low-mid bronze is the most pleasant elo (although I haven't played a ton there), followed by low-mid gold. Most people are just happy to have the free skin and be out of silver. It isn't until you start getting gold1/plat5 matches that they get unpleasant again.

Platinum is the worst bracket, closely followed by silver. Everybody there is an egotistical asshole.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Skyrunner on November 18, 2014, 08:17:25 pm
It's always funny when gold 5 people on my team ignore my suggestions because I'm  a silver 1 scrub :P
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 18, 2014, 10:16:22 pm
In my experience, low-mid bronze is the most pleasant elo (although I haven't played a ton there), followed by low-mid gold. Most people are just happy to have the free skin and be out of silver. It isn't until you start getting gold1/plat5 matches that they get unpleasant again.

Platinum is the worst bracket, closely followed by silver. Everybody there is an egotistical asshole.
Mm, thanks for the opinion. I've been waffling around whether or not I want to do my promos into gold because I've heard a lot of bad stuff about it, to the point where I forgot to do it in time to get the Morg skin. It only took me ~15 matches after placement to skip from Silver III to Silver I, I've got a 70% WR, and the last time I checked my MMR was well above Silver I, so I'm certain I can hack it, but hearing the constant "Gold is super toxic" stuff made me hesitant about wanting to.

That said, I'm def. going to avoid trying to get to Plat if I even turn out to be able to , since I know I'm not good enough or consistent enough to make it to Diamond and I sure as hell don't want to be stuck in Plat.

By the by, has anyone else been playing much jungle on the PBE? I've been hearing good (OP) things about the item that's replacing FF, any substance to that?
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: DemonOfWrath on November 18, 2014, 11:15:38 pm
Regardless of where your division placing is your MMR determines who you play with, so if you have the MMR to get into, say, plat, you'll be playing with people in plat regardless of whether or not your division says plat 4, gold 1, or bronze 5. You may as well just let your placing go as high as it can because you'll be dealing with whatever players and toxicity are at that level regardless unless you deliberately throw games to drop your MMR.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Skyrunner on November 19, 2014, 12:04:37 am
No matter what your apparent league is, the game will match you with actual plats if you're plat-skill.

edit: I hoped it would be different, but my third and final gold promo game of my 4th gold series is also looking to be a loss... always a landslide, too.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 19, 2014, 01:06:21 am
Regardless of where your division placing is your MMR determines who you play with, so if you have the MMR to get into, say, plat, you'll be playing with people in plat regardless of whether or not your division says plat 4, gold 1, or bronze 5. You may as well just let your placing go as high as it can because you'll be dealing with whatever players and toxicity are at that level regardless unless you deliberately throw games to drop your MMR.

Bingo. It's a dick move, though. And honestly, I don't think I'd need to, as I doubt I'd climb much higher than mid-gold without going super-tryhard and spending all my free time practicing. What I'm aiming for is continuing to play casually, getting Gold V-IIIish, and getting matched with low Gold/Silver I, since my experience there has been pretty chill.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Sharp on November 19, 2014, 05:56:23 am
In my experience, low-mid bronze is the most pleasant elo (although I haven't played a ton there), followed by low-mid gold. Most people are just happy to have the free skin and be out of silver. It isn't until you start getting gold1/plat5 matches that they get unpleasant again.

Platinum is the worst bracket, closely followed by silver. Everybody there is an egotistical asshole.

Bingo. It's a dick move, though. And honestly, I don't think I'd need to, as I doubt I'd climb much higher than mid-gold without going super-tryhard and spending all my free time practicing. What I'm aiming for is continuing to play casually, getting Gold V-IIIish, and getting matched with low Gold/Silver I, since my experience there has been pretty chill.

This is such BS, Elo-hell is everywhere, the only difference between higher and lower ranks is generally a better knowledge of mechanics and team work but you still get assholes, trolls and QQ, you still get people who will do stupid shit and throw games. Challenger/Master and maybe High Diamond might be different just because your more likely to be known and know the people you are playing with and against.

Also what is going super-tryhard? I always find it weird that people play ranked and then say "oh you try-hard!" This isn't a complex game and it doesn't exactly take a mental or physical strain to play it so what is try-hard?
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 19, 2014, 12:52:53 pm
For me, try-hard would be treating it like a job rather than a game. Normal would be going into ranked while you're wide awake and wanting to win, try-harding would be spending hours every day practicing your mechanics and reading pro/challenger/high-diamond guides religiously (as opposed to occasionally). Basically the point where it stops feeling like a game and starts feeling like a chore. Hence "try-hard": you're not trying, you're trying excessively hard to the point where it's somewhat laughable, even if you do get results. Like, imagine if someone spent hours every day practicing their aim and improving their reflexes in Counterstrike.  Sure, they'd be better, but it's kinda sad that they did that instead of just having fun playing and competing normally.

My biggest motivation for avoiding plat is the fact that the plat border is ugly as sin. Incidentally, ELO-hell is a state of mind. To a certain degree, I'd argue that if you can't carry the occasional game of bad players, AFKs, or trolls, you probably shouldn't be moving up in league super-easily; it's easy to win ranked without the sort of player associated with ELO-hell involved, all you really need is a group of five people that don't quit, feed massively, or argue with each other, because odds are that the other team will have someone like that and the natural response people have is to make the situation worse via infighting rather than just muting and trying to win.

I have seen and heard it stated consistently by otherwise trustworthy diamond players that their worst experience was in plat. That said, I do watch a lot of diamond ranked play (mostly from the commentators who are funny or particularly insightful) and I've not seen anything that would be out of place in silver save for some matches in diamond I/low Challenger ELO. I'd honestly argue that the only meaningful differences between high diamond/challenger and other leagues are conceptual understanding (how to last-hit properly, when how and why to push or freeze a lane, when to fight or take objectives, that your fuckups belong to you, &c.) and the amount of time a given individual is willing to devote to playing ranked. As far as I've seen, poor decisionmaking is nigh-universal (it's just that really good players immediately understand not only how they screwed up, but that it was them and not their team that screwed up), and mechanics mostly improve incrementally.

Just my 2p.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: ejseto on November 19, 2014, 04:48:49 pm
Also what is going super-tryhard?

"Try-hard" means playing only champions strong in the current meta or using "cheesy" or "cheap" tactics. If you only play Lucian ADC, Thresh/Morg/Braum support, Gnar/Ryze top, or Kha'zix jungle, you might be a try-hard (or you might just coincidentally happen to main champions that are currently strong). If you set level 1 bush gank traps or always 5-man invade at level 1 or have the jungler camp a single lane to oblivion, you might be a try-hard. There's nothing wrong with trying to win, but I guess the perception is that there are 2 reasons to play the game (not counting having fun): winning MMR/LP and getting promoted to get rewards, and improving your skill to make the first one easier. If all you do is "try-hard," the idea is you won't learn as much because you're restricting yourself to a certain champion pool and play-style, and the moment the meta shifts, you'll be SoL. There's also the idea that if you're a "one-trick-pony," you may not deserve your ranking because you just got lucky that your strongest champion was also one of the strongest champions in the game.

Elo-hell is everywhere

Statistically, Elo-hell doesn't exist, because, assuming you're not a feeder/baddie, the other team is more likely to have feeders than your team. To me, Elo-hell is any place where you can't carry yourself out despite being better than everyone else. If you're not significantly better, or you play low-impact roles, you won't be able to clearly carry your way out. You might have a slightly higher win rate than the other players in the game, but when you lose a game you had no control over despite playing much better than your lane opponent and your teammates, a 60% win rate is small comfort. Also, games are often decided both ways by other lanes, so you end up losing (and winning) games you have no control over, and even though it statistically evens out, people have a way of interpreting it as, "I lost games I would have won had I taken the feeder's lane from him, but those freebies where the other team fed, I would have won those anyway because they were bad!"

So I guess you could say half of Elo-hell is mental (victim of your own confirmation bias), and half of it is being "near" (though this is really subjective and dependent on specific circumstances and could be as much as an entire tier) your peak. You're good enough that statistically you win more than a player at your MMR should, but not so good that you get there quickly, which makes sense since if you could reach your "peak" that quickly, it wouldn't be your peak in the first place. Of course, having to play tons of games to reach something you're sure you deserve is tedious, and I could certainly envision a hell where you're forced to play League continuously, surrounded by toxic players, yet never able to progress in rank. The amount of butt-hurt in this game is certainly greater than anything a pitchfork could inflict.

poor decisionmaking is nigh-universal

Decision-making doesn't exist in a vacuum. You're gambling on the other guy being stupid (relative to you). Bluffing can be a significant part of lane dynamics. The stupidity (or brilliance) of a decision depends on the result. That stupid Baron throw? That would have been a brilliant call had it worked. That Trist/Kat/Kha'zix who jumped into the enemy team for the kill? Would have been brilliant if he got the kill and reset all over their faces. Why didn't he anticipate the shield and heal? Initiative and the element of surprise are powerful weapons; maybe he thought that would be enough. The decision was stupid because the other team knew what he was going to do (jump in for the kill) but he didn't know what they were going to do (heal in time). That's not something you can know for sure until after the fact, because it requires getting in the other guy's head. The difference in a Diamond's bad decision vs. a Bronze's is that the Diamond has a much better grasp of both what the Bronze is capable of, and what he himself is capable of. Their actions cannot be taken in a vacuum, because that Diamond will stomp all over the Bronze doing things that would get him annihilated against a similarly skilled opponent.

It's like hitting a skill-shot. He knows you're going to try to hit him. You know he knows. He knows you know that he knows. Do you aim at him? Do you aim at the side? Do you simply walk up to him while he's wasting time trying to juke you? It's a mind-game. Hitting that skill-shot means out-mind-gaming your opponent, same as any other decision in the game. If you aim to the side anticipating a dodge, you'll look just as bad regardless of whether he was a Diamond and expected you to predict a dodge, or a Bronze who simply didn't react to it. You'll also look just as bad as a cross-eyed Bronze who can't hit a stationary target.

Going back to the "bad Baron call." You gambled; you lost. If you had it to do over, would you do it again? It looks bad in retrospect, but maybe things really were that desperate. It's not a throw if you weren't in control in the first place. There's no point in slowly, hopelessly bleeding to death if there's even the slightest chance that gamble could pay off. There are so many little things that need to be considered that calling a decision "poor" is really unfair, unless you're merely taking responsibility for your own failure. The things you learn from the "bad Baron call" are also extremely subtle. Some might be obvious like, "Don't Baron before 20 minutes unless you aced them," but even that has exceptions like, "unless you have Nunu with max consume." And going back to the mind-game concept, the flip-side of this is that people learn to not check Baron before 20 minutes because it's a waste of time and wards. Of course, this is precisely what makes the early Baron gamble viable. Really, the only bad gambles are those whose expectation value of return is less than 1. You can't even be sure what the expectation value of return is in a game like blackjack (you can increase your odds by counting cards), how would you know whether that Baron call really was a poor decision, other than superficially from the result? And even if you were counting cards, even if you remembered precisely every card dealt and calculated the exact odds of winning each hand, you could still lose, and you'd look no different than a noob who played every hand as if from a fresh deck.

TL;DR A "poor decision" means you got outplayed. Someone has to lose and it's disingenuous for an observer to call it a "poor decision."
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: GreatJustice on November 19, 2014, 10:49:13 pm
It's worth mentioning that "decision making" can actually rely partly on knowing how skilled your teammates and opponents are, and playing against people weaker than you can lead to some pretty big mistakes. For example, if a Plat or Diamond starts playing in Bronze but makes plays as though he could rely on his team to follow up, he'll die a fair bit and get called out (though generally they'll figure out pretty fast how reliable their team is rather than running in repeatedly, hence how they made it out in the first place). Also, someone in higher elo instinctively expects their opponent to try to dodge skillshots and will lead the target, so when a low elo chump just stands there he looks like an idiot when he misses the stationary target completely.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 19, 2014, 11:16:03 pm
4.20 is out. Time for jungle funsies.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Arcvasti on November 19, 2014, 11:28:12 pm
I hope Shyvana still works. I've been having lots of fun with her because she's a fucking dragon. I don't want to STOP having fun with her because "balance".
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on November 19, 2014, 11:35:00 pm
Everyone who worked before works now, they just have to back at level 3 to get the better item.

Everyone who "worked" before can't get away with it now, which is probably for the best.

Actually, I should go see if karthus can still clear, it'll be pretty close.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Skyrunner on November 20, 2014, 12:02:36 am
4.20 is out already?!
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 20, 2014, 12:12:49 am
Everyone who worked before works now, they just have to back at level 3 to get the better item.

Everyone who "worked" before can't get away with it now, which is probably for the best.

Actually, I should go see if karthus can still clear, it'll be pretty close.
He might have trouble, but I haven't played Karthus jung for a long time so don't take my word on it. It's looking like the ideal first clear, especially for a lot of junglers without massive innate sustain, is to start at golems, smite red, and then back after chickens. Golems gets you level 2, you get a big chunk of HP back from smiting red, &c., so he'd probably need a massive leash at his blue or have to run mana regen and some sort of tankiness to survive that initial clear.

That aside, I'm already loving the way the new line of jungle items is set up. And I really hope the meta of starting at the outer camp sticks, since it makes it much easier for your laners to give a good leash without missing cs.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on November 20, 2014, 01:01:45 am
Karthus has to start blue. He has no other option. Red would be better for the sustain, but it's not an option because mana.

After testing, I wiped to chickens but I played it badly. Part of the problem is that his upside of being stupidly fast means that he doesn't have smite up for the third camp he's at. I dunno, I'll test it some more when the servers are better behaved, but it's not looking optimistic for everybody's favorite suicidal jungler.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Lord_lemonpie on November 20, 2014, 02:55:18 am
Cho is soooo gud in the new jungle. Incredible clearspeed and a lot of sustain. I've played it on pbe a lot, but im really looking forward to play it without lag on EUW.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: ThtblovesDF on November 20, 2014, 08:17:11 am
Nocturn is a total beast as always, just farming away - but yeah, the first round in the jungle is brutal now and can really make or break a junglers-viablity. It's nice late/midgame, because even if your just farming for your own sake, clearing camps "does something" (i.e. the wards/crabs/buffs)
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: GreatJustice on November 20, 2014, 11:11:16 am
AD Malzahar is in a better place than he's been in quite a while. His first clear is way easier thanks to the easy sustain from smite (and alternating the damage taking between himself and his voidlings) and his objective control is as strong as ever, letting him take dragon after dragon on his own. The jungle is harder, but his voidlings still rip through it in record time, and the harder jungle means the old bully junglers that used to cause him problems don't have the health to go after him when he's at his weakest (after/during first clear).
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Lord_lemonpie on November 20, 2014, 02:54:26 pm
OMG. OMFG.
TY BASED RITO (http://boards.pbe.leagueoflegends.com/en/c/general-pbe-feedback/5lLaIWg6-pbe-bugs-feedback-thread-poro-rider-sejuani)
Some nice new skins on the pbe, including MODDAFUCKING PORO RIDER SEJ, snow day malz, blood moon thresh and elise and a WIP ori skin with a robotic poro instead of her usual ball
All of the new skins (http://www.surrenderat20.net/2014/11/1119-pbe-update.html)
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 21, 2014, 12:02:16 am
AHAHAHAHAHAAAA! I just had one of those games that reminds me of why I love League so much.
Spoiler (click to show/hide)

Also, geez but it was lagging badly for a bit. More chops than in a TV chef-show kitchen.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: penguinofhonor on November 21, 2014, 03:21:01 pm
.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on November 21, 2014, 09:31:41 pm
Warwick is utter, unrepentant bullshit. Not because of his sustain or anything. But because at 18, his ultimate gets a free 350 true damage, as well as 5 procs of flare devourer, which can do around 80 damage on hit if you're ahead, so it basically has 750 damage over it's listed damage. It's insane.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: IronyOwl on November 21, 2014, 09:36:37 pm
Warwick is utter, unrepentant bullshit. Not because of his sustain or anything. But because at 18, his ultimate gets a free 350 true damage, as well as 5 procs of flare devourer, which can do around 80 damage on hit if you're ahead, so it basically has 750 damage over it's listed damage. It's insane.
Then all of my dreams have come true, and I should get back to jungle puppy.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 21, 2014, 09:37:33 pm
Yeah, WW is one of the kings of the jungle right now.

Funnily enough so is Pantheon. Because of how the dragon works now, he can solo it at level 3 without taking any damage.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Skyrunner on November 21, 2014, 09:41:23 pm
Warwick is utter, unrepentant bullshit. Not because of his sustain or anything. But because at 18, his ultimate gets a free 350 true damage, as well as 5 procs of flare devourer, which can do around 80 damage on hit if you're ahead, so it basically has 750 damage over it's listed damage. It's insane.
Then all of my dreams have come true, and I should get back to jungle puppy.
He's also permabanned now :P

Also--Who's Lime Torment? Is that flying dice?
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 21, 2014, 09:42:44 pm
Yep, that's me.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on November 21, 2014, 09:47:08 pm
Yeah, WW is one of the kings of the jungle right now.

Funnily enough so is Pantheon. Because of how the dragon works now, he can solo it at level 3 without taking any damage.
Panth can safely solo at level 2. Nidalee can solo at level 1.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 21, 2014, 09:50:56 pm
Yeah, WW is one of the kings of the jungle right now.

Funnily enough so is Pantheon. Because of how the dragon works now, he can solo it at level 3 without taking any damage.
Panth can safely solo at level 2. Nidalee can solo at level 1.
Do you run attack speed runes for that? I've not had a chance to test it yet.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on November 21, 2014, 10:01:16 pm
I don't know exactly the build, but I think between Q, W and autos t regular AS you can do the level 2 drag with panth. Nid level 1 doesn't need anything, although cdr probably makes it easier. It's just about mashing W.

EDIT: Also, just to emphasize just how bullshit Warwick is with Skirmisher's Saber, foxdrop recommends taking smite on top lane warwick. Smite on a laner. It's insane.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 21, 2014, 10:40:02 pm
Mm, I'm not sure about the level 2 if you're just running flat AD. When I did my level 3 test, I was running 10% CDR + ~10% AS, and even using abilities to bridge the gap it was close at points. I could be wrong, though; the real way to tell would be to calculate the dragon's attack speed and go from there.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Cthulufaic on November 21, 2014, 10:42:25 pm
I run flat attack speed runes anyway, I dun think I'll have a problem with getting my passive up.

Almost 50% with masteries.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 21, 2014, 11:57:46 pm
That'd do it, yeah.

--

Okay, I was wondering how broken WW really was with 4.20. So I bought him and played my first WW match ever.

Spoiler: Rito patch when? (click to show/hide)

Incidentally, the temp buff from dragon is really nice.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on November 22, 2014, 12:19:34 am
You didn't actually play him right though. You should never, ever, ever not get Skirmisher's Saber. It's an instant ignite that lets you use smite on non-objectives lategame.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 22, 2014, 12:25:13 am
Whoops, so I was, haha. Force of habit to grab Ranger's.

That said, just finished a second perfect game, so it's not mattering as much as it should.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Arcvasti on November 22, 2014, 12:32:14 am
I've mostly been playing Shyv and Mumu jungle. Both of them are as fun as ever. And I LOVE the new Stalkers Blade[The one which gives Smite a slow and reduced damage vs champions] on Mumu. Waddling after an opponent who flashed away with Bandage Toss on CD? Just Smite them, catch up and secure the kill. Or just kill them with the Smite. Which is hilarious every time. As for WW, the only Warwick I met was AFK, so I can't judge that. Theorycrafting time: Would the thing that makes his ult so powerful also work with Fiora? Or did they just give up and make her ult not proc on-hit effects anymore? And...

Kalista. One of the few champions I hate supporting above all else. Maybe if I was with a duo-queue partner I was skyping with. Who was competent. Instead of being dragged out of my half finished Leona stunlock by her ult unexpectedly, leading to both our deaths from lack of communication. Although the rest of her Oathsworn thing works out surprisingly well most of the time[12% of max health for something easy enough to proc? Hell yeah.]. I foresee the next few weeks to be hell for most supports. Or until people realize Kalista is hard and go back to playing Jinx. I LIKE Jinx. Jinx is fairly simple to play, so fairly few utter failures and easy to kill when its them. Kalista bounces around so you can't hit her with much and throws Leona at your head[With mixed results]. Nasty on their side because ALL THE KITING. Nasty on your side because you usually get hung out to dry with her ult.

EDIT: Rangers is easily my favourite jungle item so far, although Stalkers is cool too. Rangers lets you push ALL THE WAVES while clearing ALL THE CAMPS. Although the early sustain it gives you doesn't matter as much as I thought it did. Skirmishers seems like its the sort of thing that makes people like Yi or Warwick broken. Not sure how it'd work on Shyv. I'd much rather have another slow, so I can reliably catch up to fleeing prey. Going to have to experiment with this.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 22, 2014, 01:11:53 am
I don't really recall re: Fiora's ult, but you'd have to make the judgement call on whether or not it was worth losing an item slot and ignite for. Likely not; part of what makes Devourer so good on WW is the synergy with his kit and Wit's End; all of them are about AS and on-hit magic damage. That first game I played ended up at around 120 damage per hit on my Devourer. So a WW ult with that + passive + Wit's End would deal [84(base) + 42(WE) + 120(D) + 16(Pass)] = 262 per hit. 262 * 5 = 1310 damage from his ult, minus MR (save what you reduce from the Wit's End shred), plus whatever you'd get from smiting them first, plus the scaling from the AD and the % health damage if you have a BoTRK. That's nearly enough to no-save 1HKO a squishy, and following it up with a Q + AAs is almost guaranteed kill on non-tanks.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Skyrunner on November 22, 2014, 01:25:52 am
I wanted to play ranked all day, but "the server is currently busy" and I can't log in...
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Sharp on November 22, 2014, 05:19:34 am
The new banner of command seems pretty hilarious as well, siege minions can outrange turrets so if enemy team doesn't have much ranged AD you can safely poke and protect the minion while it takes down towers.

Smite on laners is looking pretty powerful actually as a substitute to ignite, running Leona bot lane purple team with smite is hilarious as you can get the thornmail buff from Gromp which makes zoning super effective. Tempted to try a Leona or Rammus purple botlane with Cassiopea for hilarious nukage. Blueside just better for tower pushing I guess.

Also double smite helps for getting dem dragon stacks.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 22, 2014, 12:41:02 pm
Heh, one thing I saw done was a support Pantheon who pretended to back after a bit of soaking exp, then sneaked around to stealth dragon. He managed to do it three times before anyone noticed. I really like how much S5 jungle has shaken up the meta, even if some things aren't particularly balanced. All we need now is a buff to Urgot's lockon range.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on November 23, 2014, 05:00:13 pm
Hm, I gotta say. The new jungle has made the game the most fun it's been in a long time. Even if you're laning, the fact that junglers exist to do more than just gank means less pressure and early ganks are no longer win/lose lane which is great. On the jungler side of things, it feel so, so damn good to be able to carry games from the jungle again.

I've noticed the game has been at it's most fun state (if not necessarily healthiest) when junglers aren't relegated to being gank/tankbots. In season 1, when there was a meaningful choice in exactly who you picked for jungle because it totally changed the flow of the game for everyone, in mid season 4 when feral flare made other champs than elise and lee sin and j4 and the like good, and now.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Putnam on November 23, 2014, 05:02:37 pm
the fact that junglers exist to do more than just gank

That sounds optimistic of you, unless you just mute everyone (not unreasonable).
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Baneling on November 23, 2014, 05:23:07 pm
Honestly, jungling Warwick a couple times in the last few days felt just like an especially hardcore lane. I didn't gank much 'til 6 and then only if it was well set up when I happened to be in the area.

Then again, I'm a bad jungle in lv. 10 MMR so that's not exactly representative of a higher level of play

EDIT: Just like to clarify that I only did this until I solo'd dragon when I got Devourer on my Skirmisher's Sabre at which point I had ult and could force engages while roaming. One game I went 1v2, all full build, against Olaf and Graves and won. You can indeed carry out of jungle now.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Flying Dice on November 23, 2014, 05:28:03 pm
Not at all. I just went on a streak of jungle games after I got WW, and only one out of eight had anyone who whined about me not ganking for them. The games themselves varied from "never gank before 6 and rarely then because laners are all retarded and continually shove the wave under tower" (guess which type of game the whining was in) to "start ganking at level 3, never stop". It helps that the new jungle gives lots of extra utility. It's easier to invade, which means the enemy jungler has less impact. It's easier to push down objectives -- and new-meta junglers in particular have some good stuff for this, things like Bloodboil and WW's W, in combination with the double golem buff. I've found myself being much more active as a playcaller, since so much more importance is on securing dragon and baron now.

If there's a game where people are whining about not getting constant ganks, it's probably an exception. Honestly, the rage is overblown. I don't see it much, maybe someone getting a bit salty every half-dozen matches and real rage at half that rate. Literally the only time I ever see someone complain about not getting ganks (as opposed to stuff along the lines of "hey, I'm not doing well, could you help?") is when they've already lost lane and are looking for someone to blame.

You might even say that proactive ganking is the way to offset that. As a jungler you should be looking for ganks, especially on lanes that are struggling but not yet snowballing for the enemy laner. A jungler who says, "Lol not my problem you lost lane" when they didn't try to gank or communicate is just as toxic as a laner who blames the jungler for them losing lane.

Honestly, jungling Warwick a couple times in the last few days felt just like an especially hardcore lane. I didn't gank much 'til 6 and then only if it was well set up when I happened to be in the area.

Then again, I'm a bad jungle in lv. 10 MMR so that's not exactly representative of a higher level of play.
That's sorta how WW is with his ganks. The only chances you'll get pre-6 are stuff like a Zed who pushes and uses his shadow to poke literally right as you get to mid. Ofc. it helps to communicate with your laner, if they're attentive they'll see where the enemy laner has warded, so you can usually manage to run in if your laner baits a fight. Basically gank if there's a great chance, but otherwise farm hardcore to get 6. Natch once you've hit 6 you should be ganking whenever your ult is up.

Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on November 23, 2014, 05:34:43 pm
the fact that junglers exist to do more than just gank

That sounds optimistic of you, unless you just mute everyone (not unreasonable).
That's the thing. People are (for the most part) accepting of the fact that junglers have other stuff to do. The only game in the last 10 games I've jungled I got bitched at for not ganking was amusingly the one where I was behind on levels and on farm because I was too busy ganking.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: IronyOwl on November 23, 2014, 08:02:47 pm
Man, if I'm gonna get in on this I better do it soon. :x
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: frostshotgg on November 23, 2014, 08:30:52 pm
It's worth noting that WW's winrate basically hasn't budged from where it was before. Interesting.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Yodamaster on November 23, 2014, 10:22:27 pm
It's worth noting that WW's winrate basically hasn't budged from where it was before. Interesting.

Likely due to all the people who are now trying him after hearing he's op, and failing because they've never used him before.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on November 23, 2014, 11:33:30 pm
Which is really sort of sad, given that his kit is about as simple as it gets short of Garen, and that his recommended items page is actually spot-on for once. The closest you get to complex mechanics with WW is turning off E for stealthmodo, smiting before ulting, and flashing for ult or Q.
Title: Re: League of Legends - Patch 4.17 - I don't update this enough.
Post by: Baneling on November 24, 2014, 03:06:31 am
It's worth noting that WW's winrate basically hasn't budged from where it was before. Interesting.

Likely due to all the people who are now trying him after hearing he's op, and failing because they've never used him before.

...which is funny, because I did exactly that and I think the main reason I lost is that both games I played were 4v5. They were both very close.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Skyrunner on November 24, 2014, 03:14:33 am
I played a ranked just now, and I first picked viktor (blue side 1st). The enemy 3rd pick decided on Katarina.

Needless to say, I was 7/2 while she was 3/7. Though our Vayne getting 32 kills probably didn't help.

edit :
Spoiler: qq (click to show/hide)
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: xaritscin on November 24, 2014, 09:56:31 am
rekt in two matches yesterday, playing old school Sion (boTRK, statikk, berserkers greaves, guardian angel, last whisper, infinity edge), i wasnt bad, the problem is that i got matched against whole CC teams.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: penguinofhonor on November 24, 2014, 10:42:43 am
.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Repulsion on November 24, 2014, 11:42:49 am
Man, so looks like LoL has changed a lot again. Can anyone tell me some of the biggest new changes? I haven't played since around the Azir-era.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Astral on November 24, 2014, 12:21:11 pm
Man, so looks like LoL has changed a lot again. Can anyone tell me some of the biggest new changes? I haven't played since around the Azir-era.
The patch notes are here. (http://na.leagueoflegends.com/en/news/game-updates/patch/patch-420-notes) I spent a good twenty minutes reading over them when they came out.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on November 24, 2014, 01:56:38 pm
Honestly, I love the new dragon. It:

1. Places importance on the jungle and good shotcalling.
2. Is meaningful, rather than something that you trade for a tower or pick up for a spot of extra gold.
3. Helps close out games. Seriously, that 15% extra damage to buildings + the elixir of ruin's 15% means that if you're completely dominating a game, you can just bloody finish the thing instead of sieging for the next fifteen minutes.


e: Holyshitholyshit. That new trailer. Could it be that we're finally going to see a zerg burrowing champion?
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: The Scout on November 24, 2014, 09:09:34 pm
So I remembered why I don't play Draven. http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1643751206/208499906?tab=overview (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1643751206/208499906?tab=overview)
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: frostshotgg on November 24, 2014, 10:49:13 pm
It's funny that you say dragon sucks, because it's so much better than before it's not even funny. Before you got a bit of gold. Now you get meaningful stats. Drag 1 and 4 are just straight upgrades to everything you do, but the impact that drag 2 and 3 have cannot be overstated. Those two are just such massive increases in power that are insanely hard to contest.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Skyrunner on November 24, 2014, 11:19:21 pm
Drag 1 is really good. I kinda feel that they should swap 1 and the movement speed one, because that 8% AP/AD boost is not very subtle at all...
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Arcvasti on November 24, 2014, 11:27:26 pm
Dragon has become both more valuable and less valuable. Its buff is better, but its much less difficult to fight, making it trivial to collect when uncontested. You can 1v1 it fairly early with the right build/champion[Someone mentioned killing it with Nid at level 1?].

Holyshitholyshit. That new trailer. Could it be that we're finally going to see a zerg burrowing champion?

The new champions[Sans possibly Vel'Koz, who isn't AS unique] have actually been pretty creative, so I have decent expectations for the new guy for once.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: frostshotgg on November 24, 2014, 11:49:23 pm
The 8% boost is actually the best to have first. The movementspeed one would break the game in half if it were first. 8% is a multiplicative thing, which means if you get it early you aren't utterly domineering over the enemy team without it. Later game it definitely matters, but early on it's 8 ad or ap max which isn't that much. On the flip side, 5% movespeed is insane. Janna used to be able to decide lanes when it was global and only 3%. 5% is a massive advantage.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Lord_lemonpie on November 25, 2014, 03:19:21 am
New champ teaser! Definitely looks like a new void champ to me. It seems she can dig and stuff.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Skyrunner on November 25, 2014, 03:44:01 am
Baneling!
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on November 25, 2014, 09:23:13 am
That's mostly a matter of opinion, though. I notice them more because they're not just stat boosts (though part of that is because I tend to play champions who, at that point in the game, are spending a lot of time pushing down objectives rather than frag-hunting).

Hell, just thinking about them makes it clear why the buffs are in the order they are. The AD/AP buff is only really important for getting kills/poking, while the others are all oriented towards shifting the field of the game in your favor by way of easier objective control, not to mention the incidental benefits of a global movespeed buff.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Yodamaster on November 25, 2014, 11:26:13 am
I very much enjoy the new dragon. Diversifies objective rewards and gives dragon a stronger end-game component. Sometimes, Dragon was ignorable late game in the previous patch. Now it's not ignorable even at 6 items.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Baneling on November 25, 2014, 12:35:40 pm
Holy dear sweet mother of fuck I forgot how shit the game was in low levels.

Nobody wants to engage except for smurfs pre-ten. I kept going in on what looks like a teamfight only to have my entire team suddenly disappear without warning and then I die.

And then Tryndamere somehow knows I'm going to dragon and then twoshots me, then takes the damn thing himself.

That game made me SO INCREDIBLY MAD.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Arcvasti on November 25, 2014, 03:43:15 pm
You can't -not- benefit from having gold, y'know?

Challenge accepted.

/me decides not to buy any items.

There. Can too.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: squidgen on November 25, 2014, 04:10:30 pm
Well, the new champ looks pretty cool. What's everyone's thoughts on Rek'Sai? I'm probably just going to get her because being a land shark is just too cool to say no to.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: frostshotgg on November 25, 2014, 04:13:48 pm
Details of RekSai are published. Interesting mechanic, her ganks after level 6 will be retarded if the tunnels can't be destroyed. Fuck manaless champions who have infinite free sustain though and are encouraged to spam their abilities.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Arcvasti on November 25, 2014, 04:15:14 pm
God Rek'Sai looks cool. Apostrophe's for the apostrophe god! And the tunnels... They are so cool.

Details of RekSai are published. Interesting mechanic, her ganks after level 6 will be retarded if the tunnels can't be destroyed. Fuck manaless champions who have infinite free sustain though and are encouraged to spam their abilities.

At least she isn't Akali.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: frostshotgg on November 25, 2014, 04:18:45 pm
Akali is punished for spamming. Energy. RekSai is rewarded for spamming. Free knockups, free infinite dash points, free fury heals.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Frumple on November 25, 2014, 04:22:43 pm
... I'unno, the thing that interests me is that tremorsense thing, I think. It says wide range movement detection (presumably outside of normal vision range?) but just how wide is wide? And does movement mean movement or...? Because on-call semi-long range champion detection (that also chains into other abilities, yeesh) sounds kinda' incredibly sexy to me. Screw bushes get rek'd. Ain't no hiding no more~
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Skyrunner on November 25, 2014, 05:06:54 pm
Holy dear sweet mother of fuck I forgot how shit the game was in low levels.

Nobody wants to engage except for smurfs pre-ten. I kept going in on what looks like a teamfight only to have my entire team suddenly disappear without warning and then I die.

And then Tryndamere somehow knows I'm going to dragon and then twoshots me, then takes the damn thing himself.

That game made me SO INCREDIBLY MAD.
that's actually because you, too, are a smurf. It's better when you're actually also a beginner, then you get matched with all the kther beginners and less toxic.

Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Bormok, God of Mud on November 25, 2014, 05:11:36 pm
Details of RekSai are published. Interesting mechanic, her ganks after level 6 will be retarded if the tunnels can't be destroyed.

Enemies can destroy the tunnels by standing on them. Source (http://www.reddit.com/r/leagueoflegends/comments/2nelef/reksai_the_void_burrower_revealed/cmcwyic).
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Baneling on November 25, 2014, 05:15:21 pm
Does somebody who never got higher than level ~22 and played, on average, once per 3 months, even count as a smurf?

I changed from NA to EUW with a friend because we realized that EUW wasn't the Worst Online Server Ever™ and we might get better ping there.

But no, I just got incredibly salty because I'm bad and at least while playing with my friend I know if I'm going in I won't be going into a fight that changed from 4v5 to 0v5 just in time for me to arrive.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: webadict on November 25, 2014, 05:23:56 pm
Does somebody who never got higher than level ~22 and played, on average, once per 3 months, even count as a smurf?

I changed from NA to EUW with a friend because we realized that EUW wasn't the Worst Online Server Ever™ and we might get better ping there.

But no, I just got incredibly salty because I'm bad and at least while playing with my friend I know if I'm going in I won't be going into a fight that changed from 4v5 to 0v5 just in time for me to arrive.
Yes. You're clearly more skilled than the average player.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: frostshotgg on November 25, 2014, 05:33:31 pm
Details of RekSai are published. Interesting mechanic, her ganks after level 6 will be retarded if the tunnels can't be destroyed.

Enemies can destroy the tunnels by standing on them. Source (http://www.reddit.com/r/leagueoflegends/comments/2nelef/reksai_the_void_burrower_revealed/cmcwyic).
That's incredibly comforting to know, as is the 10 minute timer and 8 tunnel cap. So at least she isn't basically old TF with no warning.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on November 25, 2014, 05:36:04 pm
Details of RekSai are published. Interesting mechanic, her ganks after level 6 will be retarded if the tunnels can't be destroyed.

Enemies can destroy the tunnels by standing on them. Source (http://www.reddit.com/r/leagueoflegends/comments/2nelef/reksai_the_void_burrower_revealed/cmcwyic).

Huh. Okay, color me interested. Might have to pick this one up on release.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: penguinofhonor on November 26, 2014, 12:19:51 am
.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: frostshotgg on November 26, 2014, 01:03:23 am
This just in: Her ult is bad. Bad bad. We're talking old Skarner's E levels of bad here. Maybe even old Taric's R. It's really, really useless.

Mechanically, it just doesn't make sense. It requires a tunnel to go to, which means that right on tactically important spots is out, because they'll get destroyed. On the flip side, if the tunnel is hidden away from important spots, then it's useless for aggressive action because you still need to get somewhere. And the last possibility, it being a super escape, is out because it has a 3 minute cooldown at rank 1, 2 minute cooldown at rank 2. I'm not sure what Riot was thinking with it.

On a lighter note, Baron's getting a santa hat.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: penguinofhonor on November 26, 2014, 01:50:35 am
.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: DemonOfWrath on November 26, 2014, 02:34:07 am
Hmm, it's an ability that's going to be either useless or rediculous depending on the player and team. If you've got a lot of vision control, doing a lot of invading and counter-jungling (which this champ seems to be built for), and thus have the control to stick tunnels in odd places without them being immediately destroyed (because your team controls that area), then for all purposes you always have an extra person in that area for taking objectives even if you're all the way across the map, or can gank from silly angles. It's pretty much a more restricted teleport. I'm actually thinking it could be good with a split push strat with teleport too as you push a lane, tp to your team to defend the lane they're pushing, then immediately zip back across the map to keep splitting once they back off (or other way round).
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on November 26, 2014, 09:04:34 am
Yeah, it honestly feels like the perfect enabler for a sort of combination of Nunu and Udyr, with annoying and relatively safe counterjungling and splitpushing. It's not even necessarily what you'd use for getting in, it also sounds like it could be really useful for those situations where you know that the enemy team is collapsing and don't have a safe way out, with the normal burrowed mode adding a more traditional (but also much easier, given its traits) run-like-hell mode similar to cycling Bear-Turtle-Bear with Udyr.

So basically not a champion who is necessarily a great duelist (though it's possible), but probably decent gank potential and excellent map pressure.

One thing I really like, though, is how tremorsense is purely movement-based. Once people get used to her in-game, she's still going to be vulnerable to the old goonsquad-inna-bush trick.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: ThtblovesDF on November 26, 2014, 10:01:43 am
Splitpush for Days, teleporting and mhmm, this will be a annoying one.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Lord_lemonpie on November 26, 2014, 12:26:50 pm
This (https://www.youtube.com/watch?v=IsUfNyheQcc&bik) sums up patch 4.20. It gave me the giggles.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on November 27, 2014, 12:29:10 am
Splitpush for Days, teleporting and mhmm, this will be a annoying one.
Okay, after watching about as much PBE footage as I could find, I'm feeling better about her utility.

1. The tunnels? They're visible on the minimap to the enemy team, take ~2 seconds to stomp, and award gold for doing so. Also, stomping one destroys the tunnel, you don't have to get both. It's still strong, but even if they don't know where you are if they don't have vision control, they still know where you could be that isn't an ordinary path.

2. Riot meant what they said about limited vision while burrowed. It looks like if you stood where blue buff spawns, you might be able to see to the edge of the walls around it while burrowed. What this means is that, despite the movement speed and healing from fury, burrowing outside of the jungle, especially in places where you have no other source of vision, is super-dangerous, in part because of 3.

3. The sonar system actually looks quite balanced. There's a difference in size between champion and minion pings, but it's not incredibly obvious. Likewise, you can't tell who a ping is without getting into melee range or surfacing (if in a lane/open area) -- that person around the corner from you could be their 0/7/1 Jinx, or it could be their 12/2/7 Riven. It's Schrödinger's Champion, and if you open the door and get unlucky, you're probably dead. A lot of the deaths in the videos and streams I watched came from the streamer following and popping up at a champion ping, only for it to be someone who could easily solo them or two people moving very closely.

Likewise, with the tiny range of vision while burrowed, you can't see skillshots -- you can't even tell if the champion following you is one who has skillshots for you to dodge, or what sort of skillshots they might be, so you just have to juke and hope, because unburrowing is even worse: you lose your regen and movespeed buff.

That said, the champ is still absurdly strong by all appearances.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: xaritscin on November 27, 2014, 01:11:17 pm
yeah, i like how people say she wont be viable in matches, well, if they feel they wont be able to play her they can stick to their run of the mill champs, TBH she's one of those champs that have interesting mechanics at the cost of not being an I-Win button like certain other campions(*cough*yi,fiora,fizz*cough*)

in other news, played some bots with Nocturne and J4 using a hibrid build (put some mana and CD items like Athene's and frozen heart, it actually works nice, and makes most use of their combos, taking in account both champs have AP scalings in their Es and only with a trinity get enough to do good damage along with BotRK)
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Arcvasti on November 27, 2014, 01:24:13 pm
...not being an I-Win button like certain other champions(*cough*yi,fiora,fizz*cough*)...

Because being melee, with short ranged gap closers while being squishy with no cc[Besides Fizz, who has SOME cc] makes you really powerful. Obviously.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: frostshotgg on November 27, 2014, 01:27:13 pm
It amuses me deeply that your example of champions with game-changers are all assassins, and of them the one one with an actual teamfight-winning ult is Fiora, and hers just got gimped.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: xaritscin on November 27, 2014, 01:34:33 pm
its more of the fact they some of them need just 1 kill and/or 1 item to outcompete their enemies in lane, and become hard to catch in teamfights, yeah you can apply CC to yi or fiora, but fizz will just happily jump out and kill you, even at the lowest lvls.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: frostshotgg on November 27, 2014, 04:16:25 pm
Yi or Fiora with just one item is pretty pathetic. Fizz with one item varies, depending on what that one item is.

Methinks you just have issues with assassins.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Arcvasti on November 27, 2014, 04:18:39 pm
Fizz is nasty and is actually a decent pick against some lanes. Yi and Fiora wreck anyone without hard cc, burst damage, escapes or tankiness. So, Karthus and friends.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Sharp on November 27, 2014, 06:03:07 pm
I love facing Fiora top, but I go Zac and get a thornmail and sunfire cape so her ults don't do much to me. Extra fun if I take smite and get Gromp buff as well :P
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: ThtblovesDF on November 27, 2014, 07:52:23 pm
-snip-
3. The sonar system actually looks quite balanced. There's a difference in size between champion and minion pings, but it's not incredibly obvious. Likewise, you can't tell who a ping is without getting into melee range or surfacing (if in a lane/open area) -- that person around the corner from you could be their 0/7/1 Jinx, or it could be their 12/2/7 Riven. It's Schrödinger's Champion, and if you open the door and get unlucky, you're probably dead. A lot of the deaths in the videos and streams I watched came from the streamer following and popping up at a champion ping, only for it to be someone who could easily solo them or two people moving very closely.

Likewise, with the tiny range of vision while burrowed, you can't see skillshots -- you can't even tell if the champion following you is one who has skillshots for you to dodge, or what sort of skillshots they might be, so you just have to juke and hope, because unburrowing is even worse: you lose your regen and movespeed buff.

That said, the champ is still absurdly strong by all appearances.


I heard you can place wards and use trinkets while burrowed, making things a bit silly.
My main issue is that this champ demands a lot of "how do i counter/deal/what to do" from enemy players, but little of the actual player. Jump people, do 3 hits and dive off, the "optimal damage path" is just one row of keypresses : I
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on November 27, 2014, 08:37:03 pm
Fizz is nasty and is actually a decent pick against some lanes. Yi and Fiora wreck anyone without hard cc, burst damage, escapes or tankiness. So, Karthus and friends.
"Stuns: All it takes is one."

Seriously. That's why Yi isn't a viable pick in higher-ELO ranked games against most teamcomps. That, and what frost mentioned. Yi's only a terror because people don't understand how to deal with champions like that. You don't all run away when he charges you, you stun/bind him and kill the bugger. It's not like the days of AP Yi where he was a 'press Q, receive penta' machine.

You know what you do if someone picks Yi jungle? You pick Rammus and maybe build a thornmail if he starts getting kills. Or you pick Nunu and eat all of his jungle. Or you pick Amumu and he insta-dies every teamfight when he gets locked down. Assassins like that are literally only dangerous if you let them be. They have to be super-fed to be dangerous, and the only way for them to get super-fed is to be scared of them while they're weak. It's like laning against a Veigar: sure, your initial response is "oh god no pls", but you're better off trying to bully them.

It's sort of like a Jax, Nasus, or Irelia, except with less inevitability and the chance of preventing them from ever becoming relevant with enough early pressure.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: xaritscin on November 29, 2014, 11:30:48 am
played some unorthodox builds against bots in this double PI weekend. Top Graves is quite powerfull even without using an ADC build.

-trinity
-frozen heart
-athene's unholy grail
-BoTRK
-last whisper
-mercury's boots

his skills do enough damage and has dashes for days :v

note: this build also works with nocturne and jarvan
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Jopax on November 29, 2014, 11:51:07 am
I've been thinking. The last several champs, they were all pretty radical takes on your usual roles with some really fresh and new mechanics introduced.

All that makes me wonder how out there Ao Shin must've been for them to push him back a year, because if he's even odder than what we've got in the last few patches I have a feeling he'll be awesome/shit depending on what you're looking for.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Arcvasti on November 29, 2014, 12:28:22 pm
IIRC, Ao Shin's delay was mostly because he was literally hell to animate, being a storm dragony thing with no legs and possibly a second form.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: penguinofhonor on November 29, 2014, 01:22:07 pm
.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: xaritscin on November 29, 2014, 01:24:35 pm
I just realized Rek'Sai is going to be worthless in ARAM. I guess no champion is perfect.

yeah, no possibility to backdoor there, the nearest bush cannot cover both entrances.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: xaritscin on November 29, 2014, 04:16:20 pm
also, won a match as AD chogath :V, dat sustain :3
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Skyrunner on November 29, 2014, 10:28:09 pm
I want to play Ultimate Bravery (http://giantfunny.com/ultimate_bravery.php). It's a custom game mode where you take a randomized champ, summoner spells, and first-max skill, then buy the entire set of randomized items in order, starting from boots and enchantment. It's very amusing because your dysfunctional item build usually means it's hard to snowball really hard and fast! Plus you get to adapt to new item builds and play styles. But sadly, most people (at least me) don't have 9 friends to play it with :(

(Also that item generator is slightly bugged, it often generates a jungle item without giving you smite)
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Tidal on November 30, 2014, 01:06:32 am
I want to play Ultimate Bravery (http://giantfunny.com/ultimate_bravery.php). It's a custom game mode where you take a randomized champ, summoner spells, and first-max skill, then buy the entire set of randomized items in order, starting from boots and enchantment. It's very amusing because your dysfunctional item build usually means it's hard to snowball really hard and fast! Plus you get to adapt to new item builds and play styles. But sadly, most people (at least me) don't have 9 friends to play it with :(

(Also that item generator is slightly bugged, it often generates a jungle item without giving you smite)

I used to play a whole bunch of this, it's super fun. Consider joining the Ultimate Bravery channel to find people to play with! I played with people from there and Factions, if you're into that sorta thing.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Arcvasti on November 30, 2014, 01:09:53 am
I want to play Ultimate Bravery (http://giantfunny.com/ultimate_bravery.php). It's a custom game mode where you take a randomized champ, summoner spells, and first-max skill, then buy the entire set of randomized items in order, starting from boots and enchantment. It's very amusing because your dysfunctional item build usually means it's hard to snowball really hard and fast! Plus you get to adapt to new item builds and play styles. But sadly, most people (at least me) don't have 9 friends to play it with :(

(Also that item generator is slightly bugged, it often generates a jungle item without giving you smite)

I used to play a whole bunch of this, it's super fun. Consider joining the Ultimate Bravery channel to find people to play with! I played with people from there and Factions, if you're into that sorta thing.

This game mode is hilarious.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: penguinofhonor on December 03, 2014, 07:39:15 pm
.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: IronyOwl on December 03, 2014, 07:48:02 pm
That's hilarious, though I wish he hadn't gotten a little neurotic with some of the watermarks.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: xaritscin on December 03, 2014, 08:01:07 pm
LOL
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on December 03, 2014, 08:23:36 pm
Ahahaha, can't unsee it now!

Nidalee x Rengar kittycat OTP though >.>
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Lord_lemonpie on December 04, 2014, 02:53:20 pm
I was expecting a Thresh x Lucian fanfic.
This is so much better.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on December 05, 2014, 11:24:24 pm
That Ultimate Bravery match was loads of fun! Thanks for inviting me, Sky, and anyone else on here who was in it.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Skyrunner on December 05, 2014, 11:27:02 pm
Only me, everyone else was in the Ultimate Bravery channel.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Neonivek on December 06, 2014, 04:50:06 am
I was expecting a Thresh x Lucian fanfic.
This is so much better.

How canon is this?

Because I know the League of Legends story can be pretty crazy sometimes, so this seems like something that might be true.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Baneling on December 06, 2014, 05:12:02 am
Like -3 canon. The logic behind it is Nidalee has spears, Kalista has spears - Thresh is a goast, Kalista is a goast. I think.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: ThtblovesDF on December 06, 2014, 05:39:03 am
Only the little furry things and humans get relationships, me thinks.

Support Brand is a real dark horse btw, but fails against the 3 most common annoying supports; Blitz, Tresh & Leona
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Sharp on December 06, 2014, 05:55:55 am
Support Xerath is more annoying I would say as he can keep poking.

I want to see more Brand in Twisted Treeline though, the ult there should be hilarious.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Lord_lemonpie on December 06, 2014, 07:45:18 am
Support Xerath is more annoying I would say as he can keep poking.

I want to see more Brand in Twisted Treeline though, the ult there should be hilarious.
Xerath sup with a Caitlyn adc is <3
So much range.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on December 06, 2014, 01:32:21 pm
Support Xerath is more annoying I would say as he can keep poking.

I want to see more Brand in Twisted Treeline though, the ult there should be hilarious.
I'm honestly surprised he wasn't played more when they had Hexakill on TT.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: defeeca on December 06, 2014, 03:14:10 pm
You can't -not- benefit from having gold, y'know?

Challenge accepted.

/me decides not to buy any items.

There. Can too.

back in season 2 or 3 i already did that (could have gone all magic regen runes instead of that phil)

Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Jopax on December 06, 2014, 03:18:53 pm
On the other hand you can have too much gold at times.

Like my one hour game today as WW. After the 30 minute mark I didn't really have anything to spend money on, but I kept getting kills and I kept farming the jungle for stacks. Had about 6k gold by the end of it since the only thing I could spend it on was the occasional elixir :S

Also WW OP, carries games even when you're three or so minutes late :S
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on December 06, 2014, 05:04:13 pm
That's at least in part since he doesn't really need a leash, so your first clear if you're late isn't absolute murder.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Tidal on December 06, 2014, 09:18:43 pm
Only me, everyone else was in the Ultimate Bravery channel.
That Ultimate Bravery match was loads of fun! Thanks for inviting me, Sky, and anyone else on here who was in it.

Add me too if you guys wanna play some. Actually - everyone add me, my B12 folder is just adwarf right now, I feel lonely. (tidalCadence)
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: webadict on December 06, 2014, 09:28:26 pm
Only me, everyone else was in the Ultimate Bravery channel.
That Ultimate Bravery match was loads of fun! Thanks for inviting me, Sky, and anyone else on here who was in it.

Add me too if you guys wanna play some. Actually - everyone add me, my B12 folder is just adwarf right now, I feel lonely. (tidalCadence)
Not even me?
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Skyrunner on December 07, 2014, 02:40:45 am
Blind pick is really unfun now, what with people spamming warwick.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: frostshotgg on December 07, 2014, 07:51:52 am
thats what normal draft is for.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Skyrunner on December 07, 2014, 08:06:04 am
I was playing in Korea, where normal drafts have a queue time of 3.5 minutes even on sunday evenings... they play ONLY blind or ranked.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: DemonOfWrath on December 07, 2014, 08:08:08 am
Pfft please, Oceania has no normal drafts, it's literally only blind or ranked.  :P
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: MrRoboto75 on December 07, 2014, 01:19:45 pm
Turretless Heimer seems interesting.

I doubt people expect dinger to be so mobile.  The grenade can either stun or slow depending on accuracy, and the missiles to decent damage even if you don't really build for it.  Doubly so in the earlier game as you level it up more early.  Ulting the missiles grants quite the alpha damage.

Even if you don't really use the turrets, you can still utilize them as wards.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Baneling on December 07, 2014, 01:22:47 pm
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1862080235/214262152

Grah.

Karthus and Kha'zix BOTH left.

Karthus leaving edged us ahead 'cause he was feeding. We were at their nexus turrets, got held off, then Kha'zix had to go.

How the hell did we nearly win 4v5 against such a bullshit ARAM comp? Seriously, they were getting thoroughly dunked until Kha'zix left at about the 25 minute mark. :/
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: penguinofhonor on December 07, 2014, 02:55:08 pm
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Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Jopax on December 07, 2014, 03:48:02 pm
TFW when your Sion in ARAM is building only damage and starts getting passive agressive bitchy when you tell him that he's the tanky initiator, not the hypercarry he claims to be.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: xaritscin on December 07, 2014, 04:09:29 pm
Pfft please, Oceania has no normal drafts, it's literally only blind or ranked.  :P

LAN and LAS too have blind pick for normals...
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: xaritscin on December 07, 2014, 04:18:32 pm
TFW when your Sion in ARAM is building only damage and starts getting passive agressive bitchy when you tell him that he's the tanky initiator, not the hypercarry he claims to be.

he wanted to play "old school"  :P
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Tidal on December 09, 2014, 08:10:20 am
Only me, everyone else was in the Ultimate Bravery channel.
That Ultimate Bravery match was loads of fun! Thanks for inviting me, Sky, and anyone else on here who was in it.

Add me too if you guys wanna play some. Actually - everyone add me, my B12 folder is just adwarf right now, I feel lonely. (tidalCadence)
Not even me?

Oh no! You somehow ended up in the wrong folder. :U
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: penguinofhonor on December 09, 2014, 11:53:42 pm
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Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on December 09, 2014, 11:55:45 pm
WW nerfs galore as expected. I'm sort of interested in seeing how the Cass changes work out, my first impression is basically that it's evened out the stack progression so that how you do in lane affects it less.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Arcvasti on December 10, 2014, 12:23:11 am
Shyv buffs = good. And yeah, WW is only good for sustain now. His panda-cheese level exploityness is gone. Whatever, was totally worth 450 IP to wreck faces for those few weeks.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on December 11, 2014, 05:46:04 pm
Rek'sai is out. And she is ready to rumble. Took me fifteen minutes in queue with a friend to find a match, but once we did...


Seriously thought, lategame tower-taking monster.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: ThtblovesDF on December 11, 2014, 07:47:24 pm
Off Meta Support pick-train keeps going, malz is a really intresting pick, too - he shares the easy farm gold with the steal item, since one E will give you all 3 ticks, sadly a lot of ADCs are not able to understand how it works. Voidlings natural op'ness allows you to steal a lot of camps as you start to roam later, but overall he just needs way more farm and items then brand, not working out all that well.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: frostshotgg on December 11, 2014, 09:37:56 pm
AD Malz supporting someone bursty like Graves could work well with coordination.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: HailFire on December 11, 2014, 10:47:04 pm
You know who else is a great non-support support?

Vel'Koz.

I've been playing the fuck out of poke-Support Vel'Koz.

Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Arcvasti on December 11, 2014, 11:11:21 pm
LiandRylais is my preferred Vel'Koz build. Magic pen, % health damage, tankiness, AP and moar kites are really hard to argue with. Void staff is good too and scales better because magic pen works well on Vel'Koz, since his AP ratios are mediocre compared to other primary mages. Seriously though, where did you hear Liandrylais wasn't good? What justification was offered? Although you might be able to swap out Rylais for some CDR or defense, since all but one of his abilities slow or cc on their own, reducing its usefulness somewhat. Actually... If you're support, you'll need a sightstone, so I'd recommend building Void Staff in lieu of Rylais. Definitely keep Liandry's though.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Skyrunner on December 11, 2014, 11:32:23 pm
I don't think Liandry is a good item on Vel'Koz support. In fact, I'm not sure that Liandry is a good item on any champion...
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: frostshotgg on December 11, 2014, 11:35:41 pm
Liandry's is fantastic on anybody with low ratios but high bases. It's also a lot better than some other options if you're not going to be building Deathcap.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on December 12, 2014, 12:27:19 am
Liandry's can be good on Vel'Koz, just not as an early item. The best stat for him is CDR; if you can get your cooldowns low enough that teamfights are continuous Q->W->E->Q... rotations, you're golden. He's got good base plus the extra from his passive and good CC, all you really need is the ability to spam and the mana to sustain it.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: xaritscin on December 12, 2014, 01:10:09 pm
overhyped with Rek'sai, i was practically refreshing waiting for her release, the firsts matches in pvp were shit. but once you get the hand on its mechanics i can surely say THE REKT IS REAL!

never had such fun with a jungling champion before, but playing her feels really good. the sustain is insane and i can solo dragon so easily :3 also, the ganks, doing counter to champs like riven or lee sin. (althought they were just bad players)

Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on December 12, 2014, 01:53:00 pm
Gonna need to run some tests, see if 9/21 is better than 21/9, since the latter doesn't seem to have enough sustain for the first clear even with a really good leash and optimal use of rage to heal.

Also, anyone else seen those team-only gates at the between-turret midpoints in the base walls that're on the PBE right now? I suppose that's one way of working against siege comps, but I really hope that they can only be used as exits, otherwise it's giving a free escape to people who make bad choices.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Neonivek on December 12, 2014, 01:57:56 pm
It is always hard for me to gauge scores.

Since not all characters are based around having a high score.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: xaritscin on December 12, 2014, 02:05:33 pm
Gonna need to run some tests, see if 9/21 is better than 21/9, since the latter doesn't seem to have enough sustain for the first clear even with a really good leash and optimal use of rage to heal.

Also, anyone else seen those team-only gates at the between-turret midpoints in the base walls that're on the PBE right now? I suppose that's one way of working against siege comps, but I really hope that they can only be used as exits, otherwise it's giving a free escape to people who make bad choices.

if you're talking about Rek'sai, i have fulll combat masteries, the rest is compensated with runes
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: penguinofhonor on December 12, 2014, 05:20:10 pm
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Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on December 12, 2014, 05:33:40 pm
Gonna need to run some tests, see if 9/21 is better than 21/9, since the latter doesn't seem to have enough sustain for the first clear even with a really good leash and optimal use of rage to heal.

Also, anyone else seen those team-only gates at the between-turret midpoints in the base walls that're on the PBE right now? I suppose that's one way of working against siege comps, but I really hope that they can only be used as exits, otherwise it's giving a free escape to people who make bad choices.

if you're talking about Rek'sai, i have fulll combat masteries, the rest is compensated with runes
Are you running HP yellows and armor quints or something? o.0

I've been using my Udyr runes (5% CDR in blues, the rest of blues as MR/lev., armor yellows, AD reds, 2x movespeed and 1x attack speed quints) and it's nowhere near enough to get through a full first clear. That said, every clear after the first is fast and easy.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Jopax on December 12, 2014, 06:58:00 pm
So what do you do when on ARAM the other team is Kog, Cho, Morgana, Miss Fortune and Graves?

You fucking gg and let the fuckers finish the game because holy fuck this shit is painfully unfun to deal with.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Skyrunner on December 12, 2014, 08:13:10 pm
overhyped with Rek'sai, i was practically refreshing waiting for her release, the firsts matches in pvp were shit. but once you get the hand on its mechanics i can surely say THE REKT IS REAL!

never had such fun with a jungling champion before, but playing her feels really good. the sustain is insane and i can solo dragon so easily :3 also, the ganks, doing counter to champs like riven or lee sin. (althought they were just bad players)
that probably means she'll be nerfed :P
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: xaritscin on December 13, 2014, 01:09:20 am
Gonna need to run some tests, see if 9/21 is better than 21/9, since the latter doesn't seem to have enough sustain for the first clear even with a really good leash and optimal use of rage to heal.

Also, anyone else seen those team-only gates at the between-turret midpoints in the base walls that're on the PBE right now? I suppose that's one way of working against siege comps, but I really hope that they can only be used as exits, otherwise it's giving a free escape to people who make bad choices.

if you're talking about Rek'sai, i have fulll combat masteries, the rest is compensated with runes
Are you running HP yellows and armor quints or something? o.0

I've been using my Udyr runes (5% CDR in blues, the rest of blues as MR/lev., armor yellows, AD reds, 2x movespeed and 1x attack speed quints) and it's nowhere near enough to get through a full first clear. That said, every clear after the first is fast and easy.

yellow = armor

blue == MR

red == AD

quints == armor penetration

all of them flat tier 3 runes.

my masteries are focuse mostly on AD with a little bit of AP

its a general setup i have for all my AD focused champions and it works for me, i have something similar for AP champs too.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: xaritscin on December 13, 2014, 01:10:41 am
overhyped with Rek'sai, i was practically refreshing waiting for her release, the firsts matches in pvp were shit. but once you get the hand on its mechanics i can surely say THE REKT IS REAL!

never had such fun with a jungling champion before, but playing her feels really good. the sustain is insane and i can solo dragon so easily :3 also, the ganks, doing counter to champs like riven or lee sin. (althought they were just bad players)
that probably means she'll be nerfed :P

she needs a minor nerf with the Q damage due to the amplied effect with ravenous hydra, but it seems balanced, she's easy to kite and kill with CC.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: xaritscin on December 13, 2014, 01:12:57 am
played 3 ranked matches, the first one was a strong defeat with Rek'sai jungle, althought i finished with a not so bad score. the rest were two victories, one with mordekaiser, and the other another jungle ride with Rek'sai, people flamed me for using her, but i have been spending 2 days playing her, i needed to test it in hard mode. wrecked the enemy team and carried the match 15/3/11 or something like that. it seems i found my main, or at least the champ for getting out of bronze :P
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Skyrunner on December 13, 2014, 01:16:17 am
Gnar is so annoying and obnoxious... you know he's a lane bully when he can outbully Yorick of all people, then scale into a hypercarry tank lategame. Should be banned more :|
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Sharp on December 13, 2014, 04:23:21 am
Gnar is indeed annoying, a clever Gnar is hard to kill because he has so many good tools for escaping, you really need him to engage with his hop or get a gank to kill him and then that's hoping he doesn't transform into mega-gnar who has enough CC to disengage any fight.

Reksai looks pretty annoying as well as can go through jungle camps extremely quickly and is around Shaco levels of annoyingness to chase.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Lord_lemonpie on December 13, 2014, 05:50:56 am
Quinn jungle (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1869413413/39265348?tab=overview) is ridiculously fun and quite viable. Passive helps your clearing more that you might expect, blinding monsters with your Q is very helpful, W vision helps with counterjungling and R makes your ganks amazing. I went trailblazer for my jungle item, but i guess skirmishers works too. I probably should've taken warrior as my enchantment, but devourer works fine too :3
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: ThtblovesDF on December 13, 2014, 06:00:59 am
You know who else is a great non-support support?

Vel'Koz.


Confirmed, but then again besides him being awesome, he might just counter the bot meta well, its all leonas, kranks and trashes over there, but if your operating from such a range they are inefficent. Typical poke vs engage matchup, but thats only developed cause before the only things you saw where sustain groups like taric and soraka, which in turn shifted meta strongly to hard engage meta.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Sharp on December 13, 2014, 07:24:06 am
Tbh most Vel'Koz I see end up playing Support in EUW
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Lord_lemonpie on December 13, 2014, 07:56:00 am
Is it just me or is there a xin in every single game?
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Skyrunner on December 13, 2014, 08:00:58 am
He's free week, for one. If you're playing ranked, I have no idea.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Skyrunner on December 16, 2014, 05:18:03 am
Oh gods poro wards are so cute I can't decide which one to get  (http://www.youtube.com/watch?v=pW8WMUorw9A)

I thought I would never get another ward skin other than Shurima but NOPE
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: penguinofhonor on December 16, 2014, 08:59:33 am
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Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on December 18, 2014, 01:35:26 am
Man, it took Riot hours to notice this one. (http://boards.na.leagueoflegends.com/en/c/memes/hmqI6Fjd-velkoz-has-become-engrossed-with-anal)
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Lord_lemonpie on December 18, 2014, 08:21:10 am
Man, it took Riot hours to notice this one. (http://boards.na.leagueoflegends.com/en/c/memes/hmqI6Fjd-velkoz-has-become-engrossed-with-anal)
This is priceless hahaha
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Baneling on December 20, 2014, 05:05:21 pm
So this game happened. (http://puu.sh/dCMJ1/c0b49e782f.jpg)

Me and friend went Lux/Annie bot, against Thresh and Lucian.

I suppose it went pretty well.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on December 20, 2014, 07:26:05 pm
Yeah, looks like. Though to be fair, half their team apparently started with random component items... but at least they didn't have an AD Lulu or Fiddles. My hat's off to that Annie for snowballing from amp tome or boots and building straight mpen until that needless against (I'm assuming) a Xerath.

If you want a super-annoying non-meta bot, I've heard that Lux/Morg is good for that. And I'm not sure, but I seem to recall the Blitz/Thresh supergrab being patched back into the game.

..Man, that made me look over some of my old low-level screencaps with fond eyes...

e:

Ahahahaha, just had a LotPK match with a bloke named Adolf Hitler. Half the team's kills, two pentas in a row, and extremely polite.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Astral on December 21, 2014, 08:57:29 pm
That no-jungle-item Warwick...
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Lord_lemonpie on December 22, 2014, 05:52:26 am
That no-jungle-item Warwick...
And both aatroxes and yi :p
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: frostshotgg on December 31, 2014, 06:43:13 pm
So, aside from Rek'Sai being the least good blatantly overpowered champion in the game ever, Soraka is utter bullshit right now.
At level 9, with 40% cdr, Soraka has the honor of outhealing anything less than a 5k hp mundo ult. But she's dishing it out 24/7. She's stupid broken.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Arcvasti on December 31, 2014, 07:11:20 pm
So, aside from Rek'Sai being the least good blatantly overpowered champion in the game ever

 Not sure what you're trying to say here.

Soraka is utter bullshit right now.
At level 9, with 40% cdr, Soraka has the honor of outhealing anything less than a 5k hp mundo ult. But she's dishing it out 24/7. She's stupid broken.

Wait, what? Yeah her heals are powerful and low cooldown. But, unless she's dropping Qs on the entire enemy team between every heal, they hurt her a lot[10% max health PER CAST]. Plus her heal is really short range, so she's RIGHT NEXT to the person you're trying to kill. And she can't heal herself now and is actively discouraged from building tanky[Q heal is flat, but W's health cost scales with max health]. I'd say her heal is balanced. Her AoE silence/root is less so.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: frostshotgg on December 31, 2014, 08:28:26 pm
So, aside from Rek'Sai being the least good blatantly overpowered champion in the game ever
Not sure what you're trying to say here.
Rek is stupidly strong. Her numbers are absurd. She also sucks dicks. If her numbers weren't so absurd, she'd be utter garbage. We're talking post-nerf pre-rework eve levels of bad here. Her kit is useless. Her utility is nonexistent. Her ult is a really shitty summoner teleport. Where do you want me to start?

Re: Soraka. The fact that she can empty at least 11 heals if she's spamming W which is around 3300 hp's worth before she's dry is insane. Her capacity to fill bars faster than most of the enemy team will be able to empty them is dumb.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on December 31, 2014, 08:32:14 pm
Only if the enemy team is composed entirely of idiots. Her Qs are pretty easy to dodge, especially if she's trying to land them from far away.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Arcvasti on January 01, 2015, 01:17:19 am
So, aside from Rek'Sai being the least good blatantly overpowered champion in the game ever
Not sure what you're trying to say here.
Rek is stupidly strong. Her numbers are absurd. She also sucks dicks. If her numbers weren't so absurd, she'd be utter garbage. We're talking post-nerf pre-rework eve levels of bad here. Her kit is useless. Her utility is nonexistent. Her ult is a really shitty summoner teleport.

Ah, OK. The way you worded it sort of threw me off.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on January 01, 2015, 08:17:15 pm
"Her kit is useless. Her utility is nonexistent."

That sounds like someone who has only played with idiots that don't know how to use her. Her biggest weakness is a lack of CC, but she has a hell of a lot of utility. In addition to having free low-cooldown escapes and engages that can be reused, she has synergy with Yasuo (seriously, nobody seems to expect the flash+unburrow, never mind normal E+unburrow). Her tunnels are actually a good alternate sort of warding--there's incentive to stomp them, but seeing them disappear or even start to be damaged indicates enemy presence.

As a lane champion, the tunnels and ult are excellent both for escaping ganks and for quickly returning to lane. They also allow for low-risk backdooring and dragons, &c, all the stuff that traditionally goes along with a walljump. She's like Jax and Irelia: enough inbuilt damage to build almost entirely tanky and still be really dangerous. Her burrowed passive vision is excellent not in and of itself, but because her team can see it. That singlehandedly shuts down the ability of Eve, Twitch, Talon, or Shaco to safely engage on any team that's paying attention.


That said, a lot of people are really bad with her, sort of like Gnar when he was released. One thing that needs changing is the burrowed Q -- personally I'd like to see them remove the damage and add a slow. I'd also like to see variable-length burrows (not necessarily longer ones, just the ability to make them shorter to hide in more bushes). She's also more meh in jungle, especially post-Devourer nerf. In lane she's much better off, getting a real sixth item, having minion vision to let her stay burrowed to watch for ganks, easy returns to lane, &c.

e: IDC, maybe it's just fun playing Rek'Sai in lane. Super-easy trading, manaless, inbuilt sustain and gank-detection, free summoner-teleport on a really low cooldown... :|
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: UXLZ on January 04, 2015, 08:57:04 pm
Quote
Super-easy trading, manaless, inbuilt sustain

I haven't played League in 8 months but ohgod is it Vlad 2.0? (Like how Naut was Blitz 2.0. Before he got nerfed, at least.)

Also, does anyone here play on the OCE server?



Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: frostshotgg on January 04, 2015, 09:13:44 pm
No. She's melee. With her damage as it is, she's closer to Riven 2.0, but with significantly less dashes on command. When she gets her damage nerfed she'll be Riven 0.5 because she has less mobility and cc and is all around useless.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: UXLZ on January 04, 2015, 09:18:59 pm
Ah, screw that. She's sounding like a cross between Riven and Aatrox.

By the way, is AP Ezreal viable yet? I've been waiting for that build to work week for 2 god damn years.  I've noticed they did up the AP ratio on his Q, but I'm wondering if there has been any meta changes or the like that make it better.

Quote
but I seem to recall the Blitz/Thresh supergrab being patched back into the game.

That thing is super hard to do. Even between a (at least I like to think so) good pair of Blitz and Thresh players using VOIP we could only ever really pull it off 4 times per game.

I wish the Telegrab was still a thing...

Or taunt skating...

Quote
..Man, that made me look over some of my old low-level screencaps with fond eyes...

You have no idea... If you were around for the real older stuff (though not the super super old stuff) you'd know what true nostalgia is. I remember a time when there was no real meta, where you could take any champion into any lane, when roaming when you felt like it was still a thing, when things were innocent and team mates didn't rage at you for slight mistakes... Oh, those were the days.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Arcvasti on January 04, 2015, 09:24:50 pm
By the way, is AP Ezreal viable yet? I've been waiting for that build to work week for 2 god damn years.  I've noticed they did up the AP ratio on his Q, but I'm wondering if there has been any meta changes or the like that make it better.

Depends on what you mean by viable. Since Mid lane is usually comprised of Yasuo, in my experience, AP Ez would work well against him and he's a pain in the ass to play against. All I know is that AP Ez does enough damage to kill most squishies and has decent range and an escape.

Also crit-based AD Blitzcrank is ridiculous. I'm talking 2200 damage in one power fist[Substantially less against the Cho stacking armour in my test game, but still ~700 damage]. It's not viable because it takes ridiculous amounts of gold to get your build and Blitz is melee, but its still ridiculous. Don't think it'd work against non-bots, but DAMN that's a lot of damage.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: UXLZ on January 04, 2015, 09:27:43 pm
By the way, is AP Ezreal viable yet? I've been waiting for that build to work week for 2 god damn years.  I've noticed they did up the AP ratio on his Q, but I'm wondering if there has been any meta changes or the like that make it better.

Depends on what you mean by viable. Since Mid lane is usually comprised of Yasuo, in my experience, AP Ez would work well against him and he's a pain in the ass to play against. All I know is that AP Ez does enough damage to kill most squishies and has decent range and an escape.

Also crit-based AD Blitzcrank is ridiculous. I'm talking 2200 damage in one power fist[Substantially less against the Cho stacking armour in my test game, but still ~700 damage]. It's not viable because it takes ridiculous amounts of gold to get your build and Blitz is melee, but its still ridiculous. Don't think it'd work against non-bots, but DAMN that's a lot of damage.

Do you remember Tryndamere's original incarnation? Yeah...

Anyway, do you know if there are any OCE players in this thread? D=

Also, Yasuo's wall blocks Ezreal's ultimate (unless that was changed) so screw that... >_>
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on January 04, 2015, 09:29:32 pm
It works. Not well enough to see it very often, but it does. Of course, if you level Q first you're doing it wrong; AP Ez needs W first, Q is just for cooldowns and lichbane procs. You've got a lot of damage, but if you misuse your E and can't hit skillshots you'll be useless.

No. She's melee. With her damage as it is, she's closer to Riven 2.0, but with significantly less dashes on command. When she gets her damage nerfed she'll be Riven 0.5 because she has less mobility and cc and is all around useless.
Worse than that, honestly. Riven's gapcloserers are reliable; you need to space your E exactly right with Rek'Sai to get the knockup when you arrive. The only way I've managed to make it reliable is by just flashing on target. And, as you mentioned, the long-ass cooldown on it.

TBH she's almost more like Trynd, a superb splitpusher and good duelist even when behind (I've successfully 1v1ed a 12/3 Riven as a 3/8 Rek'Sai), along with the need to build fury before fighting (which is then ruined by the fact that you have to burrow to engage, which burns your fury).

Honestly, she needs a slow on her burrowed Q, and something like having E change from what it currently does to a targeted dig when aimed at an enemy within range. Until that day, I'm running 9 in utility on her solely to have flash more often to engage.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: UXLZ on January 04, 2015, 09:35:51 pm
Quote
It works. Not well enough to see it very often, but it does. Of course, if you level Q first you're doing it wrong; AP Ez needs W first, Q is just for cooldowns and lichbane procs. You've got a lot of damage, but if you misuse your E and can't hit skillshots you'll be useless.

I know what I'm doing when it comes to Ezreal thank you very much. @_@
Also, leveling Q first is situationally correct. At least, it was 8 months ago...

Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on January 05, 2015, 01:25:01 am
Quote
It works. Not well enough to see it very often, but it does. Of course, if you level Q first you're doing it wrong; AP Ez needs W first, Q is just for cooldowns and lichbane procs. You've got a lot of damage, but if you misuse your E and can't hit skillshots you'll be useless.

I know what I'm doing when it comes to Ezreal thank you very much. @_@
Also, leveling Q first is situationally correct. At least, it was 8 months ago...

I wasn't suggesting otherwise. But no, that's not quite right. AD Ez levels Q first. AP Ez levels W first. Here's why:

Q: 35/55/75/95/115 base damage, 40% AP Scaling.
W: 70/115/160/205/250 base damage, 80% AP Scaling.
E: 75/125/175/225/275 base damage, 75% AP Scaling.

You level Q last on AP Ez because it has the lowest base damage and the lowest ratio.

However, you do take one point in it at level 1. Its main purposes for AP Ez are the cooldown reduction on-hit and proccing the Lichbane spellblade, neither of which require more than one point in it. Ult aside, W is your most important damage ability (not least because you can use it to poke through minions), and E is your escape, engage, and roughly tied with W for damage until lategame.

There's a secondary reason for taking a point in Q first but maxing it last: the AD scaling is most significant for AP Ez in the very early game, where your base AD + 40% AP scaling is sufficient to outdamage the higher base and AP scaling of the other abilities. That stops being true once you have a little gold under your belt.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: UXLZ on January 05, 2015, 01:49:50 am
AD Ez indeed levels Q first.
AP Ez usually levels W first (in the sense that you max it first, not take it at the first level) however dependent on situation you may want to max Q first. Here is why:
 
Ap Ezreal needs his Q to push (and last hit under tower). If you're against someone like a Malzahar... Well, you're screwed anyway, but you would want to level Q first to try and keep up CS as well as you can. Unless you get lucky and catch him out, there's no way you're going to kill him so leveling Q first is optimal (W becomes essentially useless since it has no effect on minions and if you try to roam you'll just lose all your towers) and it turns into a farm lane (unless you have a good jungler so, once again due to situation you level your W and use it to kill him). Of course, if the Malz is worse than you, you just level W and stomp him into the ground because that's what AP Ezreal does best.

Usually though, you do level W first. It's the default choice, but not the 100%-all-the-time choice. Almost no champions have a skill like that that isn't their ultimate.

On another note, what's the general state of Morde?
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Lord_lemonpie on January 05, 2015, 03:06:13 am
Mordekaiser is dog shit at the moment. He has no mobility, but he is melee and his spells haven't got a long range either, so if you haven't got any wards/summoners you are extremely vunerable to ganks. He also has no CC whatsoever, so he won't really help your team with anything. And he relies on his ultimate, which has quite a long CD.

But he's still NUMERO UNO EN BRAZIL HUEHUEHUE
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: UXLZ on January 05, 2015, 03:09:27 am
Ah, did he get nerfed? I remember using him him in medium to medium-high level play 8 months ago to stomp the common mids like Zed. Seriously, Morde just rolls all over him. Same with Kassaddin.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: ThtblovesDF on January 05, 2015, 04:16:27 am
Mobility always seems lacking on the "old" champs, now you always get your mobility skill or your anti-mobility skill as part of the total package.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Jopax on January 05, 2015, 04:17:26 am
Yeah, he wasn't nerfed, he just fell behind everyone else because he has no mobility and no CC to make up for it.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: UXLZ on January 05, 2015, 06:35:40 am
Eh, I'm sure I can make up for it outside of the higher levels of play.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: frostshotgg on January 05, 2015, 08:43:58 am
Morde is still good, the meta has just moved away from when his kit is useful. Morde will be good if the meta moves away from siegers like Azir and towards heavy gankers like Kassadin again, which Morde can punish ridiculously hard by waveclearing like a god.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on January 05, 2015, 12:33:17 pm
AD Ez indeed levels Q first.
AP Ez usually levels W first (in the sense that you max it first, not take it at the first level) however dependent on situation you may want to max Q first. Here is why:
 
Ap Ezreal needs his Q to push (and last hit under tower). If you're against someone like a Malzahar... Well, you're screwed anyway, but you would want to level Q first to try and keep up CS as well as you can. Unless you get lucky and catch him out, there's no way you're going to kill him so leveling Q first is optimal (W becomes essentially useless since it has no effect on minions and if you try to roam you'll just lose all your towers) and it turns into a farm lane (unless you have a good jungler so, once again due to situation you level your W and use it to kill him). Of course, if the Malz is worse than you, you just level W and stomp him into the ground because that's what AP Ezreal does best.

Usually though, you do level W first. It's the default choice, but not the 100%-all-the-time choice. Almost no champions have a skill like that that isn't their ultimate.

On another note, what's the general state of Morde?

Well, yes, that's how generalizations work. I didn't think it was necessary to preface every sentence with "in the vast majority of cases...", because it's common knowledge that almost every champion has a general optimal leveling path which should be switched up in certain circumstances. Except Ashe. It's like, say, you're playing a champion who loves Trinity Force; just because sometimes you shouldn't build it first (mostly if you're feeding spectacularly or need lifesteal to stay in lane) doesn't mean you should be told to not build it. :|
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: UXLZ on January 05, 2015, 09:37:46 pm
It's really looking like I'm the only OCE player here. @_@

[quoet]Well, yes, that's how generalizations work. I didn't think it was necessary to preface every sentence with "in the vast majority of cases...", because it's common knowledge that almost every champion has a general optimal leveling path which should be switched up in certain circumstances. Except Ashe. It's like, say, you're playing a champion who loves Trinity Force; just because sometimes you shouldn't build it first (mostly if you're feeding spectacularly or need lifesteal to stay in lane) doesn't mean you should be told to not build it. :|[/quote]

Understandable. I just got the impression that, for some reason, you thought that I often went for Q instead of W. I was just sort of explaining the situations where you'd commonly differ from the normal build.
Poor, poor Ashe. T_T

Power creep, power creep, does whatever the power creep does...

Also, had a game yesterday with an Azir who was (not unspeakably) quite bad. He was laning against a Kat and she ended up snowballing pretty heavily. Thankfully our team beat theirs late game despite the Nasus because he was a support for god knows why.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: DemonOfWrath on January 05, 2015, 11:49:43 pm
You aren't the only OCE player, it's just there aren't many of us full stop, else we'd have more game modes.  ;)

On the topic of power creep and meta champs, it honestly doesn't matter at all aside from competitive play. At lower skill levels (solo queue) anything works because everyone sucks, and at higher skill levels everything still works because people actually play them well. The meta is really just the stuff that's the most consistent at the specific roles required in a team composition. As long as you have a good idea of why you're picking an oddball champ, and when you can pick it, you're fine.

For instance my current pet off-meta pick is top lane Ahri, since her range, consistent poke damage and slipperiness trashes a lot of the less mobile melee champs that usually sit up there, it works well with how I play the lane and map (I like turning advantages/stalemates into ganks on mid and pressure in their jungle, and she roams really well), and can go into a few roles later depending on how I build. But when I pick her I have to be sure it's against something that can't close the distance well (so say a Shyvana would be ideal to pick into), and that the rest of the team has enough tankiness to allow me to go full squishy up top.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: UXLZ on January 06, 2015, 01:35:36 am
What do you mean by the game modes comment? I'm totally out of the loop. >_>

Yeah, thankfully that's true, it's just a shame, really.

I can see Top Ahri doing well. I just don't really like playing her so I'd never make that choice. I was working on a top lane Ezreal build for a while but it never really lived up to what I had hoped it be (just like Jungle Ezreal, though this one time I went up against the worst jungler I have ever seen and crushed him, despite him being Malphite.)
I ended up against Renekton too much. Freaking Renekton...

By the by................ WHAT THE FUCK IS WITH THE NEW LORE!?

THEY BUTCHERED KARTHUS!
AZIR ONLY HAS LIKE THREE LINES!
RENEEEKKTTOOOOON!
REK'SAI HAS LIKE FOUR LINES!
EEZZZZZZZZZZZZZZZREAAAAAAAAAAAAAAAAAALLLLL

I could go on and on, but I think you get the point. I hope there is a very good excuse for this that I haven't found yet. Man, they even fucked Xerath.

I was impressed because Riot looked like they were finally getting their ass into gear with the Rift updates and champion texture upgrades but it looks like the Lore department is spiraling ever down and down.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: DemonOfWrath on January 06, 2015, 01:46:44 am
We kept losing game modes due to lack of players, for a while it was only ARAM, blind picks and ranked. We have team builder permanently at the moment but I don't expect that to live for too much longer, it was removed for a while and now it's basically dead again.

Yeah like I said you gotta be careful what you pick odd stuff into (and picking them blind isn't a great idea), Renekton has the gap closers to demolish anything squishy.

A lot of the lore is being re-worked at the moment, I think Riot's plan is to relocate a lot of it into short stories and stuff on the main website due to limitations of the game client. Rek'sai and Azir had a lot of lore actually but that was delivered through mini-sites instead of the client.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: UXLZ on January 06, 2015, 01:59:35 am
So, essentially, the only people who'll know about the character's lore were the ones who were there when they were released? That sounds like Riot is just shooting themselves in the foot. If it's on the main website, sure, but minisites that will eventually get taken down or lost? That's ridiculous. To the people who missed it (like me), it seems like Azir only has a tiny, tiny bit of lore. Also sticking to the 'butchered Karthus and Xerath' angles, their original stuff was so, sooooooo much more interesting. Also looked like the finally caved in to their Chinese overlords (may or may not be joking here) and made Karthus no longer a skeleton. His default skin, at least.

The lack of players is unfortunate. I mean, obviously we were going to have less than NA, but do you know what the current total is? It's not League is dying in OCE, is it?

I wasn't even playing Ezreal when I kept running into Renektons, I was playing Kennen. The matchup wasn't actually bad for me, just sooo boring, and I realised I would get wrecked as Ezreal.

-sigh-, maybe Riot just wants to make LoL into a McLeague.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Bormok, God of Mud on January 06, 2015, 02:28:11 am
Also looked like the finally caved in to their Chinese overlords (may or may not be joking here) and made Karthus no longer a skeleton. His default skin, at least.

No more skeleton Karthus, even Grim Reaper is fleshy now.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: UXLZ on January 06, 2015, 02:32:39 am
Also looked like the finally caved in to their Chinese overlords (may or may not be joking here) and made Karthus no longer a skeleton. His default skin, at least.

No more skeleton Karthus, even Grim Reaper is fleshy now.

Yet, the splash art for the Grim Reaper skin still shows him as a skeleton, with no indication of what he looks like in game or that he looks differently in game. Isn't that false advertisement?
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on January 06, 2015, 12:42:00 pm
The new lore is more or less "Lore? What lore?"

Just do what I did and treat everything post-wipe as none-canon. Pff, one of the reasons I picked League was because of the lore 1) existing and 2) being interesting. :\
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: penguinofhonor on January 06, 2015, 06:39:21 pm
.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on January 06, 2015, 07:27:57 pm
Ha! I just saw that on the local news. Some place out east, right?
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: GreatJustice on January 06, 2015, 07:32:20 pm
There's some serious rose-tinting going on about the old lore too. I read it all because I like lore, but man.

"Champion X did some super cool thing and worked with/fought Champions Y and Z and then joined the League of Legends for some reason"

Mind, as dumb as the old lore was, it isn't much of an improvement to look at a current champion's lore and see one paragraph that can be summed up as "He's super stronk"
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on January 06, 2015, 07:59:27 pm
That's basically it. It's the difference between something which, while sorta crappy, was nostalgia-ridden and had potential for development versus a pile of shit dumped into a text editor and copy-pasted a few score times.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Arcvasti on January 06, 2015, 09:27:31 pm
According to the PBE, Amumu might be getting some decent lore again. Maybe.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on January 06, 2015, 09:54:14 pm
Oh and by the by, everyone who managed to not get any sort of ban or chat lock in the past year is going to get a free mystery skin in the next few days.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Skyrunner on January 06, 2015, 11:50:26 pm
Source?
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: UXLZ on January 06, 2015, 11:51:48 pm
Wishful thinking?

Come on Skyrunner, we can all dream, can't we? ;D

Maybe I'll get Striker Ezreal...
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on January 06, 2015, 11:52:26 pm
http://na.leagueoflegends.com/en/news/game-updates/special-event/celebrating-end-years-snowdown (http://na.leagueoflegends.com/en/news/game-updates/special-event/celebrating-end-years-snowdown)
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: UXLZ on January 06, 2015, 11:54:22 pm
Huh... They really are taking this 'Good player' incentive thing a bit more seriously now. I've been here since early January 2012 and I have never seen Riot give out skins that weren't the ranked challenge ones.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on January 06, 2015, 11:56:18 pm
I'd actually like to see statistics on what percentage of the playerbase actually gets skins, heh.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: UXLZ on January 06, 2015, 11:58:13 pm
Well, they said that like 95% of the community was spotless and 2% got banned or something. Quite a lot of people, I'd imagine.

Or are you suggesting they're doing a fake-out? xD
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on January 07, 2015, 12:14:46 am
Nah, just curious about the difference between how many people deserve chat restrictions and how many actually get them.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: IronyOwl on January 07, 2015, 12:42:32 am
New favorite term for Maokai: "Boom Groot"

In other news, are supports really that rare in teambuilder? After several minutes of waiting for one, I finally got an Ezreal. He was quite good, but if I'd known there was going to be that much of a delay I'd have just queued as one myself.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Sinistar on January 07, 2015, 05:57:39 am
Man, I'm really not feeling LoL as I used too. Logged in today, figured out my last match was 24th November. And that's not even something new. I lay off LoL for a month and feel absolutely no desire to come back. When I do, I play a few games but then I forget about it.

The new lore is more or less "Lore? What lore?"

Just do what I did and treat everything post-wipe as none-canon. Pff, one of the reasons I picked League was because of the lore 1) existing and 2) being interesting. :\
That's basically it. It's the difference between something which, while sorta crappy, was nostalgia-ridden and had potential for development versus a pile of shit dumped into a text editor and copy-pasted a few score times.
Sweet Armok all my yes. And I though it was just me being silly to like the lore of such MP focused game like LoL. Yeah, the past lore was basically just "X happened to him/he is Y/because of Z so he joined Leage of Legends" over and over again, but it had some charm, yeah? And there were some genuinely good ideas there, like how whole LoL is just a proxy war between Demacia/Noxius and it's allies or some stories like Trundle. Because ffs if there was one non-standard character with non-standard story that was Trundle. And then they made him into whatever you call something totally generic and dull these days. But I'm not even raging anymore these days. I look at Cassiopeia's "lore" and just facepalm. But what can you do, right?

I'm probably just thinking to much about this whole thing. Carry on, everyone.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: UXLZ on January 07, 2015, 06:13:33 am
Man, I'm really not feeling LoL as I used too. Logged in today, figured out my last match was 24th November. And that's not even something new. I lay off LoL for a month and feel absolutely no desire to come back. When I do, I play a few games but then I forget about it.

The new lore is more or less "Lore? What lore?"

Just do what I did and treat everything post-wipe as none-canon. Pff, one of the reasons I picked League was because of the lore 1) existing and 2) being interesting. :\
That's basically it. It's the difference between something which, while sorta crappy, was nostalgia-ridden and had potential for development versus a pile of shit dumped into a text editor and copy-pasted a few score times.
Sweet Armok all my yes. And I though it was just me being silly to like the lore of such MP focused game like LoL. Yeah, the past lore was basically just "X happened to him/he is Y/because of Z so he joined Leage of Legends" over and over again, but it had some charm, yeah? And there were some genuinely good ideas there, like how whole LoL is just a proxy war between Demacia/Noxius and it's allies or some stories like Trundle. Because ffs if there was one non-standard character with non-standard story that was Trundle. And then they made him into whatever you call something totally generic and dull these days. But I'm not even raging anymore these days. I look at Cassiopeia's "lore" and just facepalm. But what can you do, right?

I'm probably just thinking to much about this whole thing. Carry on, everyone.

No, you're not thinking too much about it. Riot has been steadily fucking over the law since early season two, maybe even season one. Hell, remember the JoJ? That was actually pretty damn interesting a lot of the time. Like the interview with Shaco. What I think happened is that Riot realised "Wait a minute, we can't have an actual story line, because that might lead to a conclusion!!." Same reason Game's Workshop is never, ever going to progress the W40K lore.

If any OCE players feel like adding me, my name on LoL is the same as my name here.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: penguinofhonor on January 07, 2015, 10:25:59 am
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Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: UXLZ on January 07, 2015, 11:13:44 am
-snip-

No, it didn't have that many good ideas. The League seems like one, but creating factions you want to have cool conflicts and then creating an all-powerful organization whose sole goal is to stop conflict is self-defeating. It shouldn't have made it to the final game, but their story was hastily made to prop up their gameplay and they didn't really care (they didn't even care how well their game was programmed back then).

You know, they could also have interesting actions within the league system itself... Take Fiddlesticks, for example. Thing is though, they didn't need these big overarching stories. Just cool little things on the side, like... I dunno, Teemo collecting mushrooms in some forgotten part of the world, and running into something crazy (like Rengar.) Of course, that's an arguably stupid idea, but they could have used it to flesh out the world's mythos and characters. Hell, they could have had some interesting stuff without even directly involving the champions themselves. It doesn't have to be all about the champions.

Quote
-snip-

The JoJ was very unpopular, so there's that. And the realization they had was that the only big story they could tell in the old lore was "Two factions try to sneakily fight behind the League's back" so they killed it before it became repetitive. The Noxus/Demacia/Crystal Scar plot was pretty neat, but it wouldn't have the same charm the third or fourth time.

I'd say they've done a decent amount of great work fleshing out their world recently. Most of it is the kind of lore you can't measure with word count (such as making faction champs' visual themes more consistent) but it's still improved the game on the flavor front.

The thing you seem to be missing here... Is that the stories don't have to center around the League or its champions.
Tell us something from Runeterran lore, tell us something from its history or legends. Tell us about the kind of creatures that lurk the forest where Rengar and Kha'Zix hunted, or the deadly uses of the poisonous Shrooms Teemo collects. Integrate the League and its champions into things, but don't make (to take a way of speaking from the Angry Marines) 'ALWAYS CENTRAL ALL THE TIME'.
Then again, most members of LoL's community I've met seem to have the attention spans of a particularly rabid mongoose, so I guess that's asking for too much.

If by faction champs you mean 'member of the same organisation' like Garen and Lux from the Demacian military, yep, that's a good idea. If you mean 'members of the same city-faction' like Twitch and Mundo... Noooooope. Character's should have their individuality.

Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: penguinofhonor on January 07, 2015, 03:27:44 pm
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Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: UXLZ on January 07, 2015, 04:31:56 pm
-snip-

You're seriously arguing that it's reasonable for them to put a ton of effort into interesting characters, then set those characters aside and write stories about different characters. Different characters that are not in the game that they're writing lore for.

Expanding on the world or history or cute details works in other games because other games usually come with a complete story. A game of League has no story, and a lot of people are drawn into it without being interested in the story because of that. This does not mean those people are dumb or ADD like you seem to think. They just think about the game very differently than you do.

Epic stories draw people in. Stories about champions people like and are already familiar with draw people in. The splashy mini sites and videos don't get as much sheer narration done as the JoJ did, but they get way more people paying attention.

They could have jumped through hoops to keep the status quo and the charm. They don't need to get more people interested in the lore. League can make tons of money with no lore at all. But I can't blame the story people for wanting to tell epic stories instead of trite unimportant things and wanting to get more people interested.

Pretty much, yeah.

What I meant by that was more the people who refuse to let others enjoy something they don't. Also, just because a game doesn't have exposition doesn't mean it can't have a 'story'.

It's not that I'm saying that sort of lore is bad, it just isn't timeless. That is, the splashy mini sites will eventually be taken down. Once everything goes on the main site it will be better, though.

It's the 'trite, unimportant things' that make a world come to life.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Kydrasz on January 09, 2015, 11:10:35 am
Huh apparently this just happened.
Spoiler (click to show/hide)
I don't even play Cho'Gath that much.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Skyrunner on January 09, 2015, 11:52:20 am
Still waiting for mine :(
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Jopax on January 09, 2015, 01:16:01 pm
Let's play a nice game of League I said.

...
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: penguinofhonor on January 09, 2015, 05:05:55 pm
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Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Lord_lemonpie on January 09, 2015, 06:33:12 pm
I got Astronaut Teemo! Sweet! Time to make some people angry.

Also, is there a reason Blood Moon Elise is wearing the mask as a hair accessory instead of a mask? I think it looks dumb next to the other Blood Moon skins.
BM Elise is supposed to be a Jorōgumo, a japanese spider demon that transforms into a beautiful woman to lure men away and eat them. She probably doesn't wear a scary mask because it isn't really attractive.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: UXLZ on January 09, 2015, 08:05:20 pm
I got Astronaut Teemo! Sweet! Time to make some people angry.

Also, is there a reason Blood Moon Elise is wearing the mask as a hair accessory instead of a mask? I think it looks dumb next to the other Blood Moon skins.
BM Elise is supposed to be a Jorōgumo, a japanese spider demon that transforms into a beautiful woman to lure men away and eat them. She probably doesn't wear a scary mask because it isn't really attractive.

Depends on the mask and how it's worn, but BM Elise is like 900% more attractive than her default, so they got that part right.

Note: I got Reverse Annie.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: penguinofhonor on January 09, 2015, 08:40:14 pm
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Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: frostshotgg on January 09, 2015, 08:43:43 pm
Urfdork Corki. Could be leprechaun veigar i guess.

NINJAEDIT: They have a big hairy foot demon that randomly crashes into houses and demands to be washed too. They have weird mythical figures.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: IronyOwl on January 09, 2015, 09:06:58 pm
They really do. Half of them don't even do anything, they're just those "this is why lint exists" or "this is what tripped you in the street" type weirdos.

Anyway, Rocket Girl Tristana. Which is nice because I like Tristana, but less nice because I can hardly tell them apart.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Skyrunner on January 09, 2015, 09:17:23 pm
Spooky maokai!
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Lord_lemonpie on January 10, 2015, 04:19:41 am
Still haven't recieved my gift, probably cuz i'm on EUW. ;-;

I also believe that the Japanese have a demon that only washes beets or another type of vedgetable.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Jopax on January 10, 2015, 05:53:56 am
TFW your support Xerath is second in damage only to your carry.

Poke all day and give zero fucks, then get to the lategame and have 900 AP and hit like a truck and still give zero fucks.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on January 11, 2015, 02:14:40 pm
>mfw when wait this long
>mfw when get mercenary katarina when already have kittykatarina

at least half of my avatars are appropriate for this

gr8 job rito thanks much for gift, will see even more use than the single oversized sock from the bum outside my job after i got him coffee

Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Jopax on January 11, 2015, 02:26:56 pm
I got Warring Kingdoms J4. I already have the only skin of his I like (commando) and I stopped playing him about a season ago :S

Oh well, atleast it's something.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Tidal on January 13, 2015, 11:03:31 pm
I got Astronaut Teemo! Sweet! Time to make some people angry.

Also, is there a reason Blood Moon Elise is wearing the mask as a hair accessory instead of a mask? I think it looks dumb next to the other Blood Moon skins.
Akali does this too.

Also, got a nice gift . . . on my smurf . . .  ::)

Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on January 13, 2015, 11:37:45 pm
Still worth. That skin is excellent.

Looking forward to seeing if/how Tristana's ratios have changed. If they're the same or better, the update might actually be a buff.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Tidal on January 14, 2015, 02:46:48 am
Spoiler: Trist Changes So Far (click to show/hide)

I think the tower charges are pretty interesting, especially since they do some decent damage. The AS/level hit is pretty big though.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Flying Dice on January 14, 2015, 09:08:17 am
Hum. It doesn't, strictly speaking, look like it hurts AP Trist's burst, it just makes it require a little setup (though it might actually decrease the time it takes to reset after going in). The tower pushing potential is nice, and the high AD ratio on the E is going to be nasty.

The AS/lvl hit is painful, but remember that even one rank in Q more than compensates for the potential loss at level 18, and by the time you're actually at level 18 it's a massive steroid. With a 15-second downtime (less CDR if you have any), I think that's actually close to the mark Riot was aiming for, pushing that super-stronk power into spikes. Even for AD Trist I think the AD ratio on E more than makes up for it.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: frostshotgg on January 14, 2015, 09:17:18 am
AP Trist will be power pushing God
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: penguinofhonor on January 14, 2015, 09:37:36 am
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Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: ggamer on January 15, 2015, 12:12:35 am
I'm getting straight wrecked as mid-lane orianna and I don't know why. Maybe I should just stick to support where i'm stronk.

Also, i'm gonna guess that the doc for summoner names in NA is a bit outdated, who all plays in NA that's active right now?
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: frostshotgg on January 15, 2015, 01:20:39 am
You're probably getting wrecked because you don't know how to play her. May sound pointlessly harsh, but it's probably the truth. Ori was hailed as garbage tier for a long time after her release, until one day she suddenly became god tier and has been a strong pick ever since despite a steady stream of nerfs. Nobody knew how to play her, because she is so ridiculously difficult for how easy she appears.

The important thing to do is keep track of your ball at all times, know exactly where it is and how long it will take to get to a given point both with Q and with E, they have different speeds. The ball has a zone all of it's own and its important that you know how big it is. For laning, this means realizing that most of your threat zone is not centered around your champ, it's around the ball. If you understand how zoning works, you should be able to pick up the pieces from there and improve. If you don't know how zoning works, Ori is not the champ to learn on.
Title: Re: League of Legends - Patch 4.20 - Weedwick
Post by: Yodamaster on January 15, 2015, 02:38:43 am
I'm getting straight wrecked as mid-lane orianna and I don't know why. Maybe I should just stick to support where i'm stronk.

Also, i'm gonna guess that the doc for summoner names in NA is a bit outdated, who all plays in NA that's active right now?

Well the first step to improving is figuring out what you're doing wrong :P. How specifically are you getting wrecked? Is it a specific champion beating you, or are you having trouble landing your abilities? Trouble killing creeps? Need some more specifics to give ya advice.


Riot has repeatedly called her E passive clunky and outdated. Why didn't it get changed?

Fits her theme of making things explode, I guess? The AS per level nerf is really going to gut her though. It's almost cut in half.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on January 15, 2015, 02:42:50 am
Speaking of midlane champs, I wonder if anyone here plays Viktor? I do, and I always get wrecked by Syndra. Other champs that give Viktor a hard time include Leblanc, Fizz, Akali and Zed, but the latter 3 are always banned and LB is actually manageable if I stay passive and don't die before E augment.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Yodamaster on January 15, 2015, 09:59:15 am
Haven't really played him post-rework, but I know pre-rework he was pretty solid if you maxed E and just poked people down. I imagine it's the same now, vs. those long ranged poke champs like Syndra (who just got nerfed :P) you probably wanna use your E to stay safe since it's hard to dodge her E - Q combo on a low mobility champ. You can be a little more aggressive vs. the melee assassins, using your Q and such to poke, but still be out of their range most of the time, W to keep them off you if they go in.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: ThtblovesDF on January 15, 2015, 11:03:46 am
If his shield would be granted to you instantly on the spell hitting, I don't doubt he'd see far more play, but as it is, I don't enjoy the feel of his kit as much as others, i.e. Vel'koz does a way more awesome laser, karthus is the better sustain-poker, kassadin does better silence/counterplays and so on. Rarly see him eitherway.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 15, 2015, 11:07:58 am
My go-to non-meta Midlaner is Veigar. My god that stun is bullshit.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on January 15, 2015, 11:10:34 am
If his shield would be granted to you instantly on the spell hitting, I don't doubt he'd see far more play, but as it is, I don't enjoy the feel of his kit as much as others, i.e. Vel'koz does a way more awesome laser, karthus is the better sustain-poker, kassadin does better silence/counterplays and so on. Rarly see him eitherway.

My opinion is that Viktor excels in his surprising damage from E augment laser and his ability to push waves into turrets as well as, say, Morgana. He has a hard time against Syndra precisely because she pushes really well PLUS murders Viktor with a single combo :/
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 15, 2015, 11:14:56 am
What server are you on?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: ThtblovesDF on January 15, 2015, 11:21:06 am
My go-to non-meta Midlaner is Veigar. My god that stun is bullshit.

Absolutly and a good veigar can even control a assassin-mid (fizz/zed) - since besides your massive best-stun-in-the-game-aoe you have the damage to just delete people at will. You can't do anything else, but hey who needs to.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on January 15, 2015, 11:55:12 am
I got minuteman GP. Not exactly what i was hoping for, but a free skin is a free skin :p
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on January 15, 2015, 01:17:42 pm
What server are you on?
if you're asking me, Skairunner on NA.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 15, 2015, 01:23:07 pm
My go-to non-meta Midlaner is Veigar. My god that stun is bullshit.

Absolutly and a good veigar can even control a assassin-mid (fizz/zed) - since besides your massive best-stun-in-the-game-aoe you have the damage to just delete people at will. You can't do anything else, but hey who needs to.

Veigar can be fun. His stun is unfun for his enemies. Unlimited[Well, until you hit integer overflow, that is] AP gain is fun, if often impractical. I was one-hitting people with my W alone the one game that stretched ~120 minutes.

RE: Ori problems:

She got hit hard by the Athene's nerf. She relied on that mana regen[Well, at least **I** did.]. Morellonomicon was a decent stopgap, but since 5.1 its not much better. Plus she's widely considered one of the most difficult champions because of how gimmicky the ball is. Personally, I find that she has enough utility[Slow, speed boost, shield and a good teamfight ult] that if you stick with your team and roam you can get fed from assists if you didn't do well in lane.

RE: Viktor:

Viktor is also coolkid, although I haven't played him post-rework.

RE: Server:

See my sig. I'm Arcvasti on NA server. If it matters.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: The Scout on January 15, 2015, 02:11:15 pm
If his shield would be granted to you instantly on the spell hitting, I don't doubt he'd see far more play, but as it is, I don't enjoy the feel of his kit as much as others, i.e. Vel'koz does a way more awesome laser, karthus is the better sustain-poker, kassadin does better silence/counterplays and so on. Rarly see him eitherway.
Viktor shield was changed to give the shield upon cast. He wave clears extremely fast once he gets the laser upgrade and unlike Karthus, his poke is really hard to dodge. One of my favorite champs to play, unless against an Orianna.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on January 15, 2015, 02:13:29 pm
I'm actually thinking of getting back into LoL. I haven't played in about two years. Anything I should know and/or does anyone want to talk me out of this?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 15, 2015, 03:07:26 pm
I hate rework Viktor. He's probably the single most item reliant AP champ in the game. As it is, he gains nearly nothing from leveling up, contrary to the paradigm of mages going solo because they benefit the most from levels, which leaves him in the weird spot of wanting to be in a duo lane to guarantee farm like a ranged ad, but not getting strong enough from being force fed creeps to justify him. There needs to be a really, really huge meta shift for him to be playable.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on January 15, 2015, 04:20:43 pm
Man I love Zac top, but it's so annoying to try and always herd your team-mates around for them to realise that yes you are the most tankiest guy there and should be the one engaging, not the adc....

However now with the new Tower killing tank item it's easy just to push lanes :D . Before when I won lane it was still a toss-up if the game gets won because team can still suck at taking objectives, but now I can push down towers super early to pull enemy jungle and mid to top lane making it easier for rest of my team to farm and get kills/objectives. I love this item so much that I fear it will be nerfed soon.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 15, 2015, 08:09:20 pm
I'm actually thinking of getting back into LoL. I haven't played in about two years. Anything I should know and/or does anyone want to talk me out of this?
Ho-lee sheet. Honestly? Best way is probably to read through changelogs, which will be a pain in the ass. That said, Patch Blazeit (http://na.leagueoflegends.com/en/news/game-updates/patch/patch-420-notes) contains most of the really big changes that go beyond individual champions.

e: Oh hey, ninja'd by an update. I do like the side gates after all, they're a nice indirect buff to junglers. The new item is funny as well.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on January 16, 2015, 08:07:21 am
Meh, I played a couple of bot matches just to get back into the swing of things. Once I get used to the UI changes, the graphics changes, the item changes, the neutral monster changes, and all the new champions, I should be totes okay.  :P

First match as Taric, went 0/0/1 but I was paired with an idiot Wukong who kept trying to take on Cho'gath and Trundle simultaneously underneath their tower. Dude, my heals ain't THAT stronk.

Second match, MF, went 8/0/13 and me and Fiddlesticks had the bottom lane pushed to the inhibitor before anybody else had even cleared their 2nd tower.
Feels good man. Miss Fortune was always my go-to champion. Makin' it rain all day, erry day.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on January 16, 2015, 01:20:27 pm
Quote from: 5.1 Patch Notes
Rek'Sai's a unique champion with a lot of mastery required to make full use of her piles of strategic mobility options - all of which is currently undermined (heh) by her raw strength as a duelist. While we want the queen to hold her own in a fight, holding her own in a fight against 4 people and getting out alive isn't quite what we had intended (sorry marksmen).

Q - Queen's Wrath
BASE DAMAGE 15/35/55/75/95 physical damage ⇒ 15/30/45/60/75 physical damage
PER ATTACK RATIO 0.4 bonus attack damage at all ranks ⇒ 0.3 bonus attack damage at all ranks
Q - Prey Seeker
RATIO 1.0 ability power at all ranks ⇒ 0.7 ability power at all ranks
W - Unburrow
RATIO 0.5 bonus attack damage at all ranks ⇒ 0.4 bonus attack damage at all ranks
So I wanna say they "gutted" her, but my only real experience with her previously was getting wrecked utterly by one with nothing but a Maw and some tank items.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 16, 2015, 01:26:44 pm
As far as I can tell, the first change is a reasonable nerf, the second one... Is basically meaningless (who the hell builds AP on Rek'Sai?) and the third is... Ehh, a bit more of a nerf. They've basically just reduced her AoE damage, and given her a slightly weaker jungle clear.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Bormok, God of Mud on January 16, 2015, 01:49:07 pm
who the hell builds AP on Rek'Sai?
Ohoho, quite a few people.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on January 16, 2015, 01:54:00 pm
who the hell builds AP on Rek'Sai?
Ohoho, quite a few people.
especially on aram. Submarine reksai with a super long range 1.0 ap skill :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on January 16, 2015, 02:18:08 pm
Went with a on-hit/attack speed build for Kayle. Slow getting rolling, but once it does....ho-lee shit.

Also, am I the only person who doesn't ever really use potions? I understand the idea -- allows you to stay in lane longer, which pays dividends in having more cash when you finally B out the first time. And hopefully forces your opponent to leave first, so you get that bit of push in. But I dunno....I've just never liked consumables in any game.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 16, 2015, 02:30:24 pm
Went with a on-hit/attack speed build for Kayle. Slow getting rolling, but once it does....ho-lee shit.

Also, am I the only person who doesn't ever really use potions? I understand the idea -- allows you to stay in lane longer, which pays dividends in having more cash when you finally B out the first time. And hopefully forces your opponent to leave first, so you get that bit of push in. But I dunno....I've just never liked consumables in any game.

Yes, you are. Not using potions is a teeerrible idea, at least at the very start of the game. Unless your opponents are bad or are countered by your champion and can't do anything, they will punish you for not buying them.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 16, 2015, 03:24:20 pm
Yep. There's basically zero reason to not start with pots, especially since there are few/no viable starts that eat up all of your initial gold. Potions and flask are what you go for if you've got a champion with a weak early game, especially against a strong early laner. Basically, if you B while the enemy laner is still around, you've just let them shove it into your tower, putting them at least two waves ahead of you in terms of exp and gold. Potions help prolong how long you can stick around in a bad lane before you're forced to B and miss cs. They're also crucial for early all-ins; a ticking pot will heal more than a hundred HP over the course of that fight, and can easily change the outcome of it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 16, 2015, 03:25:50 pm
Yep. There's basically zero reason to not start with pots, especially since there are few/no viable starts that eat up all of your initial gold. Potions and flask are what you go for if you've got a champion with a weak early game, especially against a strong early laner. Basically, if you B while the enemy laner is still around, you've just let them shove it into your tower, putting them at least two waves ahead of you in terms of exp and gold. Potions help prolong how long you can stick around in a bad lane before you're forced to B and miss cs. They're also crucial for early all-ins; a ticking pot will heal more than a hundred HP over the course of that fight, and can easily change the outcome of it.

Except usually someone who all-ins you will be running ignite, so that 100 is more like 50.
The point still stands, though.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 16, 2015, 03:42:59 pm
Biscuits are even more fun. And tastier. You never know what those health pots are MADE OF.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on January 16, 2015, 03:53:03 pm
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Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 16, 2015, 03:55:24 pm
-snip-

Except usually someone who all-ins you will be running ignite, so that 100 is more like 50.
The point still stands, though.
That's pretty much the crowning example of it. At lower levels a health pot partially negates ignite. That means that in any situation other than you also igniting them while they're potted you wasted their summoner spell for the total cost of 35g while yours was as effective as always. I can't count the number of times I either survived an early all-in in a bad lane or came out ahead in an early trade because of a health pot ticking away.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on January 16, 2015, 04:39:09 pm
Well me and my buddies just found a new meta:
http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1698987068/209451697?tab=overview (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1698987068/209451697?tab=overview)
Amazing
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: ggamer on January 16, 2015, 05:20:57 pm
Whoever suggested maybe stepping back until I have a better handle of zoning before I try ori, good suggestion. Went a solid 7-8-8 in the last game I played, and considering my latest tilting streak that's pretty damn good news.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 16, 2015, 09:16:10 pm
It's like you think I didn't know what I was talking about. :P

But yeah, Ori is all about learning to play with an eccentric threat zone and abusing that. Small tip that might help: You don't have to move the ball constantly. It's meaningful no matter where it is and you could do more harm than good moving its zone around.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on January 16, 2015, 09:33:20 pm
Well me and my buddies just found a new meta:
http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1698987068/209451697?tab=overview (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1698987068/209451697?tab=overview)
Amazing
Do want.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on January 17, 2015, 06:59:16 am
I just saw a video about AFK'ing and the Zz'Rot portal. When you afk, you'll recieve a huge Armor/Magic resist bonus. So when you're Garen, who gets like 20% bonus armor and magic resist, you can place a portal, AFK, and then the voidlings will 2 hit turrets. I'll post the vid if i manage to find it again.

Edit:The video (https://www.youtube.com/watch?v=tpDS5SjBjPw). Riot has disabled the item so that this issue can be fixed :P.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on January 17, 2015, 08:37:43 am
Funny but even if it's not fixed it's not that great an exploit needing to dc or afk, you don't need that many voidlings to hit to take down a turret and much easier to defend the portal while being there.

It's nice having a tanky splitpush item which you can buy in pieces quite easily.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on January 17, 2015, 10:42:17 am
.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on January 17, 2015, 10:43:04 am
What does Zz'rot Portal's description mean when it says the voidspawn ignore void targets? Does that mean they'll attack all enemy summoned minions except Malzahar's voidlings?
Yeah they ignore Malz's voidlings.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on January 17, 2015, 10:44:42 am
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Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on January 17, 2015, 11:24:00 am
lost a ghame 7/2/9 with AP top Shaco, wrecked the enemy jax the first lvls and didnt die until lategame, just because we didnt have a dedicated tank, and the enemy put armor and mr to counter, they had a J4, blitzcrank, jax and even annie tanking the damage, while we only got a pantheon and a noob morgana.

got to take down 2 of the towers but no one was capable of doing a single backdoor, my team was obsessed with taking down dragon and looking for teamfights.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Baneling on January 17, 2015, 11:29:57 am
You just have to feel bad, y'know? (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1697325782/201947634?tab=overview)

Not me.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on January 17, 2015, 03:17:49 pm
You just have to feel bad, y'know? (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1697325782/201947634?tab=overview)

Not me.
What... what happened?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on January 17, 2015, 03:21:43 pm
You just have to feel bad, y'know? (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1697325782/201947634?tab=overview)

Not me.
I still don't understand why a lot of my friends hate to play botgames. Sometimes it's just so ridiculously fun to completely annihilate A.I. D;
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on January 17, 2015, 04:47:46 pm
You just have to feel bad, y'know? (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1697325782/201947634?tab=overview)

Not me.
What... what happened?
Looks pretty obvious that four of the five folks left on one team, and the other was... not that good, or at least didn't really bother to meaningfully resist the akakaki. So you have one assassin with ridiculous kills on the losing team, and that's about it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Baneling on January 17, 2015, 05:15:40 pm
You just have to feel bad, y'know? (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1697325782/201947634?tab=overview)

Not me.
What... what happened?
Looks pretty obvious that four of the five folks left on one team, and the other was... not that good, or at least didn't really bother to meaningfully resist the akakaki. So you have one assassin with ridiculous kills on the losing team, and that's about it.

Akali goes ham and fights the entire enemy team despite his/her team all going AFK very early, manages to drag the game out until 36 minutes, has 51 kills to 8.

It's all magic. All of it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 17, 2015, 06:27:34 pm
It's the magic of Christmas Bronz- wait, what? Those were mid-plat players?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 17, 2015, 06:28:34 pm
From Bronze to Diamond, it's all the same.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 17, 2015, 06:30:10 pm
Yeah, sounds like something Akali could do. Although having a Taric/Lulu/anyone with good single target cc[Apparently Blitz doesn't cut it?] would have helped the other team a lot. Or vision wards.

From Bronze to Diamond, it's all the same.

Except shinier~!

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 17, 2015, 06:34:25 pm
Or not sucking. But we all know how that one ends.

Quote
Except shinier~!

And with more ego!

Does anyone else miss the old art style League had? Well, not really 'art style', more the sort of... Overall aesthetic?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 17, 2015, 08:10:09 pm
You mean the pizza-feet?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 17, 2015, 08:22:54 pm
No, I meant, the brighter cheerier stuff. = \
The old art style was lower fidelity (polygon count and all that jazz), but I think it was more cartoonish or something? The new one (talking about Rift's aesthetic' feels kinda... Washed out, if that makes any sense.)

Also, Riot really better get around to doing the freaking special Rift skins this year! The snow version and the Halloween one...

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 17, 2015, 10:56:54 pm
talking about Rift's aesthetic' feels kinda... Washed out, if that makes any sense.

That's intentional. Its so the champions and abilities and such stand out more from the backdrop.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 18, 2015, 01:45:31 am
Yeah, they were pretty explicit about wanting to clean up the lines so gameplay was tighter.

Is this what Season 1 felt like? (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1700446259/210595824?tab=overview) It even ended with a TF ult behind their Nexus while the rest of us screwed around.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 18, 2015, 11:40:50 am
talking about Rift's aesthetic' feels kinda... Washed out, if that makes any sense.

That's intentional. Its so the champions and abilities and such stand out more from the backdrop.

I see. I still wish it was a bit more colorful, though.

Also, #BringBackTauntSkatingRito
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on January 18, 2015, 12:26:41 pm
Also, #BringBackTauntSkatingRito
+1 to this. Shaco doing the worm while coming out of a tribush was the shit.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on January 18, 2015, 01:51:07 pm
Also, #BringBackTauntSkatingRito
+1 to this. Shaco doing the worm while coming out of a tribush was the shit.
I now want this to be standard practice, including a custom voiceover of Shaco screaming "THE WORM COMES FOR YOU!"
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on January 18, 2015, 01:54:09 pm
Also, #BringBackTauntSkatingRito
+1 to this. Shaco doing the worm while coming out of a tribush was the shit.
I now want this to be standard practice, including a custom voiceover of Shaco screaming "THE WORM COMES FOR YOU!"
:D I just found out it's still possible (https://www.youtube.com/watch?v=rzW1xAU6Hh0)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 18, 2015, 06:16:07 pm
Wait, really? More the point, how?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on January 19, 2015, 06:30:01 am
Wait, really? More the point, how?
I think that if you dance as Shaco while your clone is alive, you can still move your clone. It will continue dancing while moving. I might be completely wrong though.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: defeeca on January 20, 2015, 02:48:40 pm
Wait, really? More the point, how?
I think that if you dance as Shaco while your clone is alive, you can still move your clone. It will continue dancing while moving. I might be completely wrong though.
i think what they are doing is starting dance then pressing r to move clone around.

first urgot match went amazingly
Spoiler (click to show/hide)
warned guys that i might do bad at start of match boy was i wrong.
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1929934514/143251/eog (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1929934514/143251/eog)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on January 20, 2015, 05:01:04 pm
I like Urgot, as his main damage mechanic is a bit unique compared to default right click carries, but he's one of those carries that seems to fall short in the late game, mainly due to his Q not being affected in any way by crit, which most carries seem to rely on these days, and not having some form of escape or movement skill, which the meta appears to currently revolve around.

If they added a small AD ratio to his shield, it would be a little better, as the only AP he tends to build is from Iceborn Gauntlet, since he gains no benefit from AP anywhere else. His early game lane bully potential is delicious, even despite his comparatively short auto attack range.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 20, 2015, 05:07:07 pm
The true issue is that with champs like:

Urgot
Warwick
Ashe (kind of)
Rammus

Your KIT is obsolete. League of Dashes has no place for these champions outside of specific situations. They have no mobility, they are bad. (Usually)

Once upon a time people had trade offs for whatever mobility they had. Nowadays it's just commonplace.  Rammus's abilities are melee range because he has a gap closer, Warwick only has three abilities because he has a super-gap closer, Xin Zhao is entirely melee because of his gap closer, and so on.
Yi is super squishy because of his DPS and mobility. (Do note all of these mobility abilities are also targeted ones)
Trynd is all-melee.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on January 20, 2015, 05:36:52 pm
I can never bring myself to play Urgot, because he really is (or at least was) more of an anti-carry than a carry himself. Giving up your own carry in exchange for the chance to shut down theirs hard isn't a risk I'm fond of. With Riot's focus on making marksmen less important overall, this probably isn't as big a deal anymore, but it still feels awkward to me.

Anyway, I'll bet that Ezreal was a joy to play alongside.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RexMundi on January 20, 2015, 05:42:29 pm
Long time dota 2 player. less time lol player. trying to get back into lol (not evne sure why, jsut wanna?)
Anyone wanna play with someone who's only champ is annie?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 20, 2015, 05:44:29 pm
If you were on the OCE server I'd play with you. = \
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RexMundi on January 20, 2015, 05:48:54 pm
on NA, sorry >.<
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on January 20, 2015, 05:57:17 pm
I still use Corki a good bit but I heard he's going a bit obsolete as well.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 20, 2015, 05:58:37 pm
Hmm... Corki's still got that True Damage Passive going for him, though. I truly obselete ADC would, I believe, be Kog'Maw.

Pretty sure the Holy Trinity of ADCs at the moment are Graves, Jinx, and Caitlyn(?).

Mid-tier would be Corki, Ezreal, Varus, Vayne etc.

Low-tier would be Kog, Quinn, Miss Fortune, Urgot (if he even counts) etc.

Honestly though, unless you're playing competitively, as long as you're good at the champion tier-lists and stuff are bullshit. If you're good with that champ you're gonna roll faces with them regardless of their tier.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 20, 2015, 06:01:36 pm
Kog maw is super good at sieging though, because ult. Plus he's still one of the best hypercarries with % health shred, and a range and AS steroid. And long-range low-mobility ADC's can be compensated for with the right support.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 20, 2015, 06:04:53 pm
Kog maw is super good at sieging though, because ult. Plus he's still one of the best hypercarries with % health shred, and a range and AS steroid. And long-range low-mobility ADC's can be compensated for with the right support.

If you want a Sieging ADC, Ezreal, Jinx (because lolAoEcrit) and Caitlyn are probably better. His late-game is good, but he just gets insta (and I don mean insta) killed by all the assassins in League of Gapclosers. Besides, why compensate for a Kog'Maw when you can just play Vayne?

Besides, I'm pretty sure his late game isn't as godly as it used to be anyway.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: ggamer on January 20, 2015, 06:24:15 pm
While i'm here, I might as well throw in my name.

Pretty OK support, decent mid-lane and a less decent top lane on NA, my summoner name is ggamer23.

I'm level 14 right now, hopefully if I grind hard enough I can be ~25 by the time ranked season 5 starts
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 20, 2015, 06:35:53 pm
While i'm here, I might as well throw in my name.

Pretty OK support, decent mid-lane and a less decent top lane on NA, my summoner name is ggamer23.

I'm level 14 right now, hopefully if I grind hard enough I can be ~25 by the time ranked season 5 starts

You won't want to get involved with ranked for a fair amount of time anyway.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 20, 2015, 08:26:48 pm
Kog'Maw isn't even close to obsolete. Through some fiat of constant circulation in which ranged AD is the strongest, it might actually be the only role where no champ designed for it is "obsolete". The most so is Ashe, and while I think she sucks dicks at the moment it's not because her kit's terrible, just that her broken ass R isn't needed right  now.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 20, 2015, 10:44:33 pm
One of the many problems with Ashe is that her kit is so eclectic. Her passive (especially at lower levels) promotes very short trades. Her Q supports extended, moving fights (and also requires good amove skill to use effectively). Her W is just a general sort of poke (which, admittedly, becomes pretty strong at higher levels). Her E is, again, a general sort of utility skill with a couple nice benefits but not much synergy with anything else. Her ult, as frost said, is fucking broken but a) not really called for at the moment and b) not in line with the rest of her kit, as it's a mix of catch and all-in (and, amusingly, is designed in such a way that it's most effective either supporting someone in another part of the map or in Season 1 Ashe TP tactics).

I like Ashe, she was the first champion I ever played (and also the first I ever stomped with), but her kit is a mess of different playstyles which come together to be pretty meh.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on January 21, 2015, 01:08:46 am
I'm level 14 right now, hopefully if I grind hard enough I can be ~25 by the time ranked season 5 starts
Good luck with that, Season five starts today :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on January 22, 2015, 05:23:02 pm
bluuuh... i've been going through phases of being "Haha... this game is pretty fun." and "holy shit this game sucks dick i'm useless"
Anyone got any ideas on how to spice things up and make it fun even if I go 0/20/0?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on January 22, 2015, 09:45:30 pm
Playing with friends, while drunk (if you're of age), or both, preferably with voice chat.

I rarely play without at least one other person unless I am just doing an ARAM for a quick win IP bonus.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on January 22, 2015, 09:49:01 pm
Playing with friends, while drunk (if you're of age), or both, preferably with voice chat.

I rarely play without at least one other person unless I am just doing an ARAM for a quick win IP bonus.
Yeah, I usually play with friends but that makes me complain more about how I'm doing because I know I'm complaining to someone and not the air XD
I guess what I really meant was that if anyone had a fun build for a fun champ to just... ya know... have fun.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 22, 2015, 10:23:58 pm
Playing with friends, while drunk (if you're of age), or both, preferably with voice chat.

I rarely play without at least one other person unless I am just doing an ARAM for a quick win IP bonus.
Yeah, I usually play with friends but that makes me complain more about how I'm doing because I know I'm complaining to someone and not the air XD
I guess what I really meant was that if anyone had a fun build for a fun champ to just... ya know... have fun.

I may or may not have mentioned full AD Blitzcrank earlier. TONS OF DAMAGE! Plus everyone is conditioned to ignore him as a major source of damage, so its fun surprising them. Not viable at all, but still hilarious. Full AP Taric, before his scalings were removed, was pretty cool too.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 22, 2015, 11:57:11 pm
IDK about anyone else, but my track records is playing worse when I'm with people I know. Mostly because the friends I have who don't rage and I don't care about doing badly with don't play League.

If you're already at the point of no return and your team refuses to surrender, focus on killing one (squishy) enemy at any cost. It's mildly amusing and annoys them quite often. More productively, splitpush forever and tell your team to pressure other lanes. Yes, even if you're AP Ezreal and take twenty seconds to kill a wave.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 23, 2015, 12:07:05 am
IDK about anyone else, but my track records is playing worse when I'm with people I know. Mostly because the friends I have who don't rage and I don't care about doing badly with don't play League.

If you're already at the point of no return and your team refuses to surrender, focus on killing one (squishy) enemy at any cost. It's mildly amusing and annoys them quite often. More productively, splitpush forever and tell your team to pressure other lanes. Yes, even if you're AP Ezreal and take twenty seconds to kill a wave.

My lord I god damn hate AP Ezreal's pushing power. It's one of the funnest things to do in the game (play AP Ezreal, that is) but is clearing sucks aaaaaassss. Once you have a Lich Bane it's mildly better (but still unfathomably terrible.) The only champ I can think of that MIGHT have worse pushing is Poppy or a Rammus that isn't being focused by the minions.
Also, I wish they'd finally make his passive actually affect the AP build as well. I mean, it's called rising SPELL force and all it does is increase his attack speed.
Another change I'd like to see would be making his E either prioritize champions or be instantaneous like Flash and Shunpo. That would actually make him good at kiting. At the moment he's kind of slightly above average.
Seriously, make his E like flash. That way you could actually use it to dodge skillshots rather than just for jumping over walls. 
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 23, 2015, 12:10:08 am
IDK about anyone else, but my track records is playing worse when I'm with people I know. Mostly because the friends I have who don't rage and I don't care about doing badly with don't play League.

If you're already at the point of no return and your team refuses to surrender, focus on killing one (squishy) enemy at any cost. It's mildly amusing and annoys them quite often. More productively, splitpush forever and tell your team to pressure other lanes. Yes, even if you're AP Ezreal and take twenty seconds to kill a wave.
Seriously, make his E like flash. That way you could actually use it to dodge skillshots rather than just for jumping over walls.

Depends on the skillshot. I've lost a game because an Ez dodged my Anivia Q with his E at a particularly inauspicious time and proceeded to murderize our undefended nexus.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on January 23, 2015, 12:11:26 am
I am 1-1 in ranked now. D:
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 23, 2015, 12:15:07 am
IDK about anyone else, but my track records is playing worse when I'm with people I know. Mostly because the friends I have who don't rage and I don't care about doing badly with don't play League.

If you're already at the point of no return and your team refuses to surrender, focus on killing one (squishy) enemy at any cost. It's mildly amusing and annoys them quite often. More productively, splitpush forever and tell your team to pressure other lanes. Yes, even if you're AP Ezreal and take twenty seconds to kill a wave.
Seriously, make his E like flash. That way you could actually use it to dodge skillshots rather than just for jumping over walls.
Actually, I'd swear your hitbox persists for a moment after you jump. I don't think you're in two places at once, but your hitbox doesn't transfer at the same time you visually do.

Depends on the skillshot. I've lost a game because an Ez dodged my Anivia Q with his E at a particularly inauspicious time and proceeded to murderize our undefended nexus.

Isn't Anivia's Q one of the slowest skillshots in the game?

I reckon a fair few of them would require scripting if you wanted to have any hope of doing so. (That is, the Ez E activates at the same time their skillshot leaves their character.)
I mean, take Xerath's Q. That has a fair delay, but taking human reaction times into account, if you were actually reacting to the skillshot itself (and not just lucking out with when you press E) you'd get clipped by it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 23, 2015, 12:21:07 am
IDK about anyone else, but my track records is playing worse when I'm with people I know. Mostly because the friends I have who don't rage and I don't care about doing badly with don't play League.

If you're already at the point of no return and your team refuses to surrender, focus on killing one (squishy) enemy at any cost. It's mildly amusing and annoys them quite often. More productively, splitpush forever and tell your team to pressure other lanes. Yes, even if you're AP Ezreal and take twenty seconds to kill a wave.
Seriously, make his E like flash. That way you could actually use it to dodge skillshots rather than just for jumping over walls.
Actually, I'd swear your hitbox persists for a moment after you jump. I don't think you're in two places at once, but your hitbox doesn't transfer at the same time you visually do.

Depends on the skillshot. I've lost a game because an Ez dodged my Anivia Q with his E at a particularly inauspicious time and proceeded to murderize our undefended nexus.

Isn't Anivia's Q one of the slowest skillshots in the game?

Maybe. I love her anyways. And Xerath's Q, with boots, is perfectly dodgeable by walking out of the way. Its always hilarious dodging like a ninja from all your lane opponents damage.


I am 1-1 in ranked now. D:

Same. The game I WON, oddly enough, was a 4v5 with our Graves disconnected. Still carried as Lissandra. Who is my favourite champion right now. Good damage, high mobillity, excellent cc and is still a rare pick, which satisfies my inner hipster.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 23, 2015, 12:24:59 am
Quote from: Arcvasti
Maybe. I love her anyways. And Xerath's Q, with boots, is perfectly dodgeable by walking out of the way. Its always hilarious dodging like a ninja from all your lane opponents damage.

I really wanna give learning Anivia a shot, she seems quite fun.

Arvasti... T_T. The Point.

Your Head.

Either that or you'er just choosing not to recognise it.

I know you can dodge Xerath's Q by walking out of it. The point is that you probably can't do it with Ezreal's E because of that incredibly irritating channel time. I mean, sure, it's funny watching Blitz hooks fizzle, but it would be worth it missing out on that if it made Ezreal's E actually useful for dodging stuff.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 23, 2015, 12:34:54 am
Ez's E is broken enough as it is. No need for an instant cast time, thanks.

EDIT: I derp a un-double negative.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 23, 2015, 12:37:02 am
Quote from: Arcvasti
Maybe. I love her anyways. And Xerath's Q, with boots, is perfectly dodgeable by walking out of the way. Its always hilarious dodging like a ninja from all your lane opponents damage.
Arvasti... T_T. The Point.

Your Head.

I know you can dodge Xerath's Q by walking out of it. The point is that you probably can't do it with Ezreal's E because of that incredibly irritating channel time. I mean, sure, it's funny watching Blitz hooks fizzle, but it would be worth it missing out on that if it made Ezreal's E actually useful for dodging stuff.

Ah. Oops. This is why hats are important. >_<

Quote from: Arcvasti
Maybe. I love her anyways.

I really wanna give learning Anivia a shot, she seems quite fun.

Yeah, Anivia is ridiculously powerful[Two basic abilities which effectively have 100% AP ratios, an AOE stun and slow, really good clear, a revive passive and one of the most powerful utility abilities in the game? AWESOME!], but is out of place amongst people who bounce/dash around and murder things quickly. We need more Anivias. Birds for the bird throne~!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 23, 2015, 12:45:34 am
Ez's E is broken enough as it is. No need for a cast time, thanks.

Erm... Thank you for agreeing with me, kind of?

Quote
Yeah, Anivia is ridiculously powerful[Two basic abilities which effectively have 100% AP ratios, an AOE stun and slow, really good clear, a revive passive and one of the most powerful utility abilities in the game? AWESOME!], but is out of place amongst people who bounce/dash around and murder things quickly. We need more Anivias. Birds for the bird throne~!

Veigar's similar-ish. He has less sustained damage but riddiiiiiiiiiiculous burst. His stun is one of the best abilities in the game, too.

But, in the League of Dashes his kit is sloowly becoming obsolete.

Also, (pardon the all-caps) I FUCKING HATE GNAR. I've never actually laned against him, but just looking at it (and playing with a bit) his kit is FUCKING RIDICULOUS. Why did they give an otherwise pure AD champion %max health magic damage? (Oh, it also gives him a very strong speed boost. And it's very quick to stack since all of his abilities and autoattacks apply it. It's also a massive ripoff of Vayne's W, it's even on the same damn key!)
Literally every single one of his actives has CC attached.
His passive gives him a ton of free stats in both forms.
He has no mana.
His abilities are low cooldown and spammable (at least the dash isn't), and deal reasonable to high damage.
Wasn't a champion not needing mana meant to have a god damn downside?

What the hellllllllll.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on January 23, 2015, 12:52:42 am
1-2 in ranked now ... :C I guess this season I'm going to be put into low silver...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 23, 2015, 12:55:37 am
1-2 in ranked now ... :C I guess this season I'm going to be put into low silver...

Come on, you can't be that bad Skyrunner. I'm super bad and I can manage to stick to gold. Well, I guess we'll see where my placements put me... Probably gonna end up in like Silver II and be forced to climb my way back up again, but... Seriously, people at our level are really really bad at this game. Capitalize on their mistakes.

-sigh-

I remember when being in Bronze meant something.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on January 23, 2015, 12:58:36 am
I've never been in Gold, always Silver I for the past two seasons. So...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 23, 2015, 01:00:31 am
Gnar is pretty strong ATM, but you have to remember that he has a few major problems:

A) His base[Non affected by passive] are BY FAR the lowest in the game.

B) He can't really control when he transforms.

C) His mini Gnar abilities hit with the approximate force of a gently swung pillow, especially early game. Although his W, later in the game, becomes more equivalent to the same pillow, but thrown out of some kind of siege engine. Low cooldown abilities means that Rito usually gives them low impact or restrict them some other way[Liss and Urgot Q's have a high mana cost, Karthus's Q is easy to dodge and Sone's abilities all had comparatively minor effects when their cooldowns were lower].

D) Itemizing is sort of hard. Sure, building AS to maximize your % health damage in mini form is cool, but it makes you turn into MEGA GNAR much quicker, which makes that AS item mostly useless. Current meta for building him appears to be TF + BOTRK + a couple tankyesque items like Frozen Mallet, which is as close to a middle ground

Still, Gnar is really strong right now. Not denying that. Mostly because he can go boing-boing-kite AND boing-crush-smash.

Answering other questions:

@W key: The W key is actually just the standard for on-hit passives in the ability slot. Gnar's Hyper, Vayne's Silver Bolts, Teemo's Toxic Shot and Vi's Denting Strikes[<-I THINK?]. Same way that Q is almost always your bread and butter spamming ability and on-target shields are almost always E.

@Immobile awesome casters:

Its almost balanced, really. They get to be more effective, objectively, because they have less mobility. Positioned right, they can be ridiculous. The problem is getting into that position and not getting your face melted off by some upstart young assassin champion.

@Leagues:

I've never been above Bronze I. I've also never played more then ~20 games[Including the starting 10 for promos] of ranked in any given season.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 23, 2015, 01:04:41 am
SivHD did an excellent job of explaining Gnar. Imagine if Kat had absurd numbers, but randomly got struck by anti-Katarina meteors and you get Gnar.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 23, 2015, 01:57:46 am
Ez's E is broken enough as it is. No need for an instant cast time, thanks.

EDIT: I derp a un-double negative.
This, so much.

Here are two things you can easily do with Ez's E:

1. Hop thick walls in the same way that you can ward over thick walls. As long as the outer edge of your E range reaches the halfway point, you can get to the other side.

2. Cancel Blitz grabs &c. if timed properly. Most jumps, dashes, and other escapes won't do this.

Not to mention that it's not just a blink, it's also damaging (with a pretty good AP ratio), and it benefits from the extra cooldown ticking from his Q hits.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 23, 2015, 02:20:24 am
Ez's E is broken enough as it is. No need for an instant cast time, thanks.

EDIT: I derp a un-double negative.
This, so much.

Here are two things you can easily do with Ez's E:

1. Hop thick walls in the same way that you can ward over thick walls. As long as the outer edge of your E range reaches the halfway point, you can get to the other side.

2. Cancel Blitz grabs &c. if timed properly. Most jumps, dashes, and other escapes won't do this.

Not to mention that it's not just a blink, it's also damaging (with a pretty good AP ratio), and it benefits from the extra cooldown ticking from his Q hits.

I know both of those things. Also, you wouldn't need to cancel Blitz's grab if you could... You know, dodge it. The reason it cancels is because it has the channel time.
I'm pretty sure all movement abilities with a channel time (except for like, Fiddle Ult) cancel Blitz hooks.

Its damage is single target, unwieldy, and requires you (as a squishy champion with no CC) to dive headfirst into someone. The damage component is only useful for finishing someone off or blasting them in the face from a hiding spot. (AP Ezreal is insanely good at assassinating people if they don't see you coming.)

Also, nearly every dash nowadays has damage attached so it's nothing special.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on January 23, 2015, 03:53:14 am
@W key: The W key is actually just the standard for on-hit passives in the ability slot. Gnar's Hyper, Vayne's Silver Bolts, Teemo's Toxic Shot and Vi's Denting Strikes[<-I THINK?]. Same way that Q is almost always your bread and butter spamming ability and on-target shields are always on E.
This isn't the case for Teemo. It tricked me because I expected to start with Toxic shot, so I leveled my W. Level 1 Teemo with only movespeed is worthless ;-;.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 23, 2015, 11:47:31 am
@W key: The W key is actually just the standard for on-hit passives in the ability slot. Gnar's Hyper, Vayne's Silver Bolts, Teemo's Toxic Shot and Vi's Denting Strikes[<-I THINK?]. Same way that Q is almost always your bread and butter spamming ability and on-target shields are always on E.
This isn't the case for Teemo. It tricked me because I expected to start with Toxic shot, so I leveled my W. Level 1 Teemo with only movespeed is worthless ;-;.

Ah, forgot. Its his E then? Haven't played Teemo in forever.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on January 23, 2015, 12:29:33 pm
Gnar is pretty strong ATM, but you have to remember that he has a few major problems:

A) His base[Non affected by passive] are BY FAR the lowest in the game.

B) He can't really control when he transforms.

C) His mini Gnar abilities hit with the approximate force of a gently swung pillow, especially early game. Although his W, later in the game, becomes more equivalent to the same pillow, but thrown out of some kind of siege engine. Low cooldown abilities means that Rito usually gives them low impact or restrict them some other way[Liss and Urgot Q's have a high mana cost, Karthus's Q is easy to dodge and Sone's abilities all had comparatively minor effects when their cooldowns were lower].

D) Itemizing is sort of hard. Sure, building AS to maximize your % health damage in mini form is cool, but it makes you turn into MEGA GNAR much quicker, which makes that AS item mostly useless. Current meta for building him appears to be TF + BOTRK + a couple tankyesque items like Frozen Mallet, which is as close to a middle ground

Still, Gnar is really strong right now. Not denying that. Mostly because he can go boing-boing-kite AND boing-crush-smash.

Gnar is ridiculously strong in mid-game to late game. He just needs to be built tanky and then he just deals a ridiculous amount of damage, also you have some control over the transform which means your E can be very strong as an initiation tool when turning into Mega-Gnar.

Before the nerf he was ok in early game as well, now he suffers a little bit in early game but once he builds tanky it's fine.

I have dominated against Gnars in lane before making them go like 0/5/0 in 15 mins but then they just roam around a bit and even with shitty items they can still get a lot of kills and assists and then just turn into an annoying monster in late game being an annoying tank and CC machine in Mega-Gnar and then as Mini-Gnar like a mini-Vayne.

Of course that was when ZZ'Rot portal was disabled and I go Zac and a fed Zac can only do so much when team acts silly and no ZZ'Rot portal.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 23, 2015, 04:20:33 pm
Ez's E is broken enough as it is. No need for an instant cast time, thanks.

EDIT: I derp a un-double negative.
This, so much.

Here are two things you can easily do with Ez's E:

1. Hop thick walls in the same way that you can ward over thick walls. As long as the outer edge of your E range reaches the halfway point, you can get to the other side.

2. Cancel Blitz grabs &c. if timed properly. Most jumps, dashes, and other escapes won't do this.

Not to mention that it's not just a blink, it's also damaging (with a pretty good AP ratio), and it benefits from the extra cooldown ticking from his Q hits.

I know both of those things. Also, you wouldn't need to cancel Blitz's grab if you could... You know, dodge it. The reason it cancels is because it has the channel time.
I'm pretty sure all movement abilities with a channel time (except for like, Fiddle Ult) cancel Blitz hooks.

Its damage is single target, unwieldy, and requires you (as a squishy champion with no CC) to dive headfirst into someone. The damage component is only useful for finishing someone off or blasting them in the face from a hiding spot. (AP Ezreal is insanely good at assassinating people if they don't see you coming.)

Also, nearly every dash nowadays has damage attached so it's nothing special.
So what you're saying is that a high-damage assassin shouldn't have any downsides even if they dive 1v5 or screw up their combo?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 23, 2015, 04:53:36 pm
Quote from: Flying Dive
So what you're saying is that a high-damage assassin shouldn't have any downsides even if they dive 1v5 or screw up their combo?

(http://img1.wikia.nocookie.net/__cb20121102025349/leagueoflegends/images/thumb/b/bb/ZedSquare.png/48px-ZedSquare.webp)"??? Did someone call?

Though anyway, good job on totally misunderstanding what I was saying. I don't even know where that point is coming from. >_>

Err... If you Dive 1v5 into an enemy team with AP Ezreal you are going to die. Even if you make his E instant like flash, it's still going to have the same cooldown... And that cooldown is actually quite long. Maybe you'll pick someone off if you're lucky and all your abilities land and someone's not at full health and you're farmed or fed (which is hard to do with AP Ez, 'cause, y'know, worst waveclear in the game and all.) 

Also, AP Ezreal is not an assassin. He can instagib someone if you have wards and know where they are and they don't know where you are, but that's thing a lot of AP champs can do. If they see you coming he's actually worse because he has no CC. Ez is just a bit better at it since his abilities have slightly longer range. You also need to land all of them or they'll just use their dash to get away. (And you can't follow them, since you used yours to engage, remember?). Ezreal is purely damage. He has almost no utility whatsoever.

 
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 23, 2015, 05:34:53 pm
Ez's E cooldown is ridiculously short for how strong it is. His E is the single strongest skill in his kit, it doesn't need to be buffed more. It's just fine, thanks.

Meanwhile: Kat getting made into a bruiser, yay. Reset assassin might work if it weren't designed around being all aoe shit to get free assists then instasnowball or do nothing all fight, but that's not what she is now.

Fizz getting eviscerated. I like him as he is now. :(
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 23, 2015, 05:52:00 pm
Quote
Ez's E cooldown is ridiculously short for how strong it is. His E is the single strongest skill in his kit, it doesn't need to be buffed more. It's just fine, thanks.

It's a 'buff', but it's also a QoL fix. The delay often makes it useless for actually dodging skillshots, and, you know, outplaying people, which is what Ezreal is meant to do.
Also, it has to be strong. AP Ezreal has the worst waveclear in the game and AD Ezreal only has 3 abilities in his kit.

Fizz deserves to be eviscerated. And you say Ezreal's E is broken, huh?

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on January 23, 2015, 06:02:10 pm
Is dodging skillshots really "outplaying"? It seems more a twitch reflex thing than that.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 23, 2015, 06:04:19 pm
Eviscerated? They nerfed his burst slightly and gave him a one-person % damage amp on his R to compensate. From what I can see, this means Fizz is good at two things: Being a slippery bastard and instagibbing a single target if he lands his combo. That's all assassins should be good at. Having good sustainable damage and healing debuffs shouldn't be added to the mix.

Ranked woes: Got carried by an awesome Jax one game and won. Played against the same Jax the next game and he wrecked us, since our Pantheon fed him some kills early and then roamed around[Badly], letting him split push down to our inhibitor tower. Karma at its finest.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 23, 2015, 06:28:31 pm
Is dodging skillshots really "outplaying"? It seems more a twitch reflex thing than that.

That's true enough, but with the current way the skill is, often you'll get clipped by some sort of CC as the channel finishes, which is really annoying.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 23, 2015, 07:19:01 pm
Just played a game of support GP. It took WAAAAY longer than it should have.

http://matchhistory.oce.leagueoflegends.com/en/#match-details/OC1/76641554/200168539/eog

The Rengar was challenger last season.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 23, 2015, 08:10:15 pm
OCE Challenger, so something like Bronze II EUW, right?  :P

--

Though you do seem to have missed the point I was making, considering that you repeated it back to me. My point was that if a champion has the ability to blow someone up, they need to have weaknesses. Take AP Tristana as she was; yes, she also had a reset on her jump, but that was counterbalanced by its long cooldown and vulnerability to CC. And yes, I'd call AP Ez an assassin. It's the closest you'll get to an accurate descriptor, since he doesn't waveclear, isn't an ADC when built AP, doesn't do sustained damage, doesn't build tanky, &c.... He does two things: Q poke, and jump onto a target to blow them up. Sometimes it's QWQER, sometimes it's QEWQR, but if you're not using your E in your combo you're doing it wrong (and you're also not going to kill anyone who doesn't suck).

That said, I wouldn't be adverse to seeing his E tweaked to include 'prioritizes enemy champions', but that'd necessitate a nerf to counterbalance that certainty of damage. The easy way to do it would be bumping the CD up a couple more seconds to increase the penalty if someone goes in without knowing they can kill. Though arguably the E unreliability is something of a skillcap, since it only affects people who faceroll rather than aiming the cursor. Really, man, the main thing keeping AP Ez from being securely in-meta is his lack of waveclear combined with the fact that he's just not quite as good at blowing people up as the top-tier assassins.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 23, 2015, 08:32:01 pm
OCE Challenger, so something like Bronze II EUW, right?  :P

--

Though you do seem to have missed the point I was making, considering that you repeated it back to me. My point was that if a champion has the ability to blow someone up, they need to have weaknesses. Take AP Tristana as she was; yes, she also had a reset on her jump, but that was counterbalanced by its long cooldown and vulnerability to CC. And yes, I'd call AP Ez an assassin. It's the closest you'll get to an accurate descriptor, since he doesn't waveclear, isn't an ADC when built AP, doesn't do sustained damage, doesn't build tanky, &c.... He does two things: Q poke, and jump onto a target to blow them up. Sometimes it's QWQER, sometimes it's QEWQR, but if you're not using your E in your combo you're doing it wrong (and you're also not going to kill anyone who doesn't suck).

That said, I wouldn't be adverse to seeing his E tweaked to include 'prioritizes enemy champions', but that'd necessitate a nerf to counterbalance that certainty of damage. The easy way to do it would be bumping the CD up a couple more seconds to increase the penalty if someone goes in without knowing they can kill. Though arguably the E unreliability is something of a skillcap, since it only affects people who faceroll rather than aiming the cursor. Really, man, the main thing keeping AP Ez from being securely in-meta is his lack of waveclear combined with the fact that he's just not quite as good at blowing people up as the top-tier assassins.

No idea, he didn't really seem too amazing, but he was at least better than average.

(http://img1.wikia.nocookie.net/__cb20121102025349/leagueoflegends/images/thumb/b/bb/ZedSquare.png/48px-ZedSquare.webp) "Seriously, this is weird. I'd wear someone keeps calling for me. Am I being summoned?"

Quote
My point was that if a champion has the ability to blow someone up, they need to have weaknesses.

Agreed. Except you've already mentioned his massive, enormous, huge weaknesses several times.
Quote
he doesn't waveclear
Also, don't forget that he has NO utility or CC outside of a pitiful attack speed boost attached to one of his important damage spells.
He also runs out of mana very quickly unless he builds a Tear (which is sub-optimal unless you're going Blue Build.)
Ezreal already has plenty of weaknesses.

Quote
but if you're not using your E in your combo you're doing it wrong (and you're also not going to kill anyone who doesn't suck).

I disagree, If you are using your E in your combo, unless you're certain you can kill them or get away with flash or something, or they're by themselves, you're doing it wrong.

Quote
That said, I wouldn't be adverse to seeing his E tweaked to include 'prioritizes enemy champions', but that'd necessitate a nerf to counterbalance that certainty of damage.

Yes, because I'll be damned if Ezreal's allowed to have one semi-reliable source of low to average damage without trading stuff away for it. *rolls eyes*

Quote
main thing keeping AP Ez from being securely in-meta is his lack of waveclear combined with the fact that he's just not quite as good at blowing people up as the top-tier assassins.

I don't want AP Ez to be securely in-meta, I want to be able to actually use his E to dodge stuff.
Yes, I'd say the thing keeping him out of being properly 'viable' is his lack of waveclear, CC, sticking power, and honestly a lot of times maneuverability. Compare him to someone like Zed or Khaz and he's just blown out of the water. They also have better sustained damage and 'tankiness' due to lifesteal.

I don't want a buff to his numbers, I just want the channel time on his E either reduced or removed so it's actually feasible to dodge crap with it. Either that or get rid of the weird hitbox lag it seems to have.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 23, 2015, 08:53:33 pm
There is this thing called 'prediction', you know.  :P

In case that wasn't clear enough, I'll outline the steps:

1. Using your eyes, find out what enemy champions are within the area.
2. Remember what their skills do, and the general ranges of the same.
3. Remember (or, if you don't know, guess) on what occasions they are likely to use those skills against you.
4. Play normally, positioning to avoid being threatened by enemy skills.
5. If the enemy makes a play or you find yourself out of position, refer to 2 and 3. Consider three situations:
   i. Enemy will not be able to take advantage of their play or your mistake. Walk clear and revert to 4.
   ii. Enemy will be able to take advantage of their play or your mistake. Continue to 6.
6. Given the enemy list of skills and their ranges and effects, estimate the likely positioning they will use. See subheadings:
   i. If your E directly away from the enemy will take you outside their effective range, do so.
   ii. If if will not, E laterally or diagonally (depending on terrain) in the direction you least expect the enemy to use their skill towards. Continue to 7.
   iii. If you are following ii. and there is a jumpable wall in your immediate area which would separate you from the enemy while also avoiding their skill, E over it. Continue to 7.
7. After using E laterally or diagonally, move away from enemy and/or towards teammates, or use your own skills against the enemy champion as the situation dictates.

Was that sufficient? Because sarcasm aside, the cast time isn't exactly a Fiddle ult. Take bot lane as an excellent example: unless you wait to E until that Blitz grab, Thresh Hook, Zenith Blade, Crescendo, &c. shows up on screen, you're fine. It's not the fault of the champion or the game if you play reactively rather than actively, responding to enemy skills rather than predicting when and where they're likely to be used.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 23, 2015, 09:20:29 pm
Quote
Was that sufficient? Because sarcasm aside, the cast time isn't exactly a Fiddle ult. Take bot lane as an excellent example: unless you wait to E until that Blitz grab, Thresh Hook, Zenith Blade, Crescendo, &c. shows up on screen, you're fine. It's not the fault of the champion or the game if you play reactively rather than actively, responding to enemy skills rather than predicting when and where they're likely to be used.

The cast time isn't that long, but it's just enough to be clipped by things like Nid spears.

Generally that's the right way of playing... And the way you're 'outlining' it to me is honestly quite insulting to someone who has been playing the game for several years now... But if you try to just predict like that and you have good opponents who don't telegraph all their actions with big flashing signposts then you're just going to be wasting your E again... And again... And again... And again... And again (need I go on?). I mean, sure, sometimes it's super obvious, like if a Blitz tries to flash hook, but what's going to happen quite often is

1. The Blitz moves towards you and his team mate gets a bit more aggressive.
2. You think 'The Blitz is gonna hook!'
3. You E away thanks to your prediction.
4. The Blitz just sits there laughing at you.
5. i. You're zoned until your E is off cooldown.
    ii. You attempt to go in while your E is off cooldown and Blitz kills you.
6. Repeat ad nauseum.
 
Prediction is good, yes, but if you rely solely on prediction then you're just going to get baited into wasting your resources constantly.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 23, 2015, 10:34:14 pm
Ez's E is not a twitch dodge skill. It's one of the singular best positioning tools in the game. It's part of why you don't NEED to have a twitch dodge skill. It's a short uninterruptable cast time and to compensate he gets a huge dash on a tiny cooldown for relatively little mana cost.

Re: Fizz. It's definitely an evisceration. His W lost the exectute damage on the passive part, that's pretty huge. It means for him to be doing any sort of damage early game he has to activate W.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jiokuy on January 23, 2015, 11:05:44 pm
As someone who isn't a huge fan of Ezreal as a whole, I think you might be exaggerating the power of his E all the same.

It's got a "long" CD for a main skill, although his q mechanic reduces that.

It's also the gold-standard for short range teleport. For comparison: Kassisdin's Ultimate, Zed's Shadow Clone swap max range, Tristana's Rocket Jump all vastly out-range this skill. An easy test of this, if a Fiora Q's you and you jump away, can she q you again? For Ez this is very much a yes.

In my experience of Ezreal, calling him an assassin is laughable. According to riot's recent post on why Zed is balanced, waveclear (to allow roaming) is
iconic to Assassins, along with a safe way of getting in and out of combat.

In my opinion, Ezreal is a variant of the poke/seige mage. He has a low cd (under 2s at max if it hits) med range poke that procs LB for a decent ap Reito. and He has a decent re-positioning and escape skill, that doubles as extra damage when kiting.

Also, imo, Ezreal's weakness are primarily that all of his skills are skillshots or autotargeting.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 23, 2015, 11:16:01 pm
Ez's E is not a twitch dodge skill. It's one of the singular best positioning tools in the game. It's part of why you don't NEED to have a twitch dodge skill. It's a short uninterruptable cast time and to compensate he gets a huge dash on a tiny cooldown for relatively little mana cost.

Re: Fizz. It's definitely an evisceration. His W lost the exectute damage on the passive part, that's pretty huge. It means for him to be doing any sort of damage early game he has to activate W.

Wait, so you mean he has to use his abilities to do damage?

Shock and horror. xD

(I'm someone who quite firmly despises Fizz, by the way.)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on January 23, 2015, 11:18:13 pm
what nobody in this game does damage with right-clicks
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 23, 2015, 11:58:00 pm
Yeah, but they build AD.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 24, 2015, 12:50:18 am
What's your defense of Teemo and Kayle then?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jiokuy on January 24, 2015, 12:59:19 am
What's your defense of Teemo and Kayle then?

Teemo and Kayle are not assassins. When built for right clicking they do sustained damage. Fizz's w passive added a lot of sustained damage and kill potential to an already very bursty assassin without significant deviation itemization,
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 24, 2015, 01:00:39 am
On another note, Teemo's is a dedicated passive (Fizz's is not), and Kayle's is an active. 
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 24, 2015, 01:01:18 am
What's your defense of Teemo and Kayle then?

Teemo and Kayle are not assassins. When built for right clicking they do sustained damage. Fizz's w passive added a lot of sustained damage and kill potential to an already very bursty assassin without significant deviation itemization,

^This. They took away some stuff I have no idea why he had in the first place.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 24, 2015, 01:19:10 am
It was a large part of your burst, and basically the only thing that got him through laning. It's one of those huge things you don't realize until you play him a bunch. If you go back and look at his release stuff, part of what he was designed for was to be more sustained and hang around in fights, without being either invisible or forced to flee like Akali.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 24, 2015, 01:51:25 am
It was a large part of your burst, and basically the only thing that got him through laning. It's one of those huge things you don't realize until you play him a bunch. If you go back and look at his release stuff, part of what he was designed for was to be more sustained and hang around in fights, without being either invisible or forced to flee like Akali.

Except he ended up being an instakill burst assassin that broke away from the fight while becoming impossible to target or hit with skillshots and destroying all projectiles that were following him, or stayed in the fight doing massive sustained damage only to get away when he's at 100 hp. I mean, that Taric stun, Veigar ult and TF Q could have killed him, but, y'know, Fizz E.

Cancer must be completely eradicated.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jiokuy on January 24, 2015, 02:09:33 am
Wait a effng second

Quote from: PBE
Urchin Strike [ Q ]
Magic damage decreased from 10/40/70/100/130 ( +0.6 AP) to 10/25/40/55/70 ( +0.3 AP)

Seastone Trident [ W ]
Base damage on passive decreased from 30/40/50/60/70 ( +0.35 AP) plus 4/5/6/7/8% of target’s Missing Health magic damage over 3 seconds to 20 ( +0.45 AP) magic damage over 3 seconds (to clarify, % damage is removed)
Damage on active changed from 10/15/20/25/30 ( +0.25 AP) to 10/20/30/40/50 (+ 4/5/6/7/8% of target’s missing HP)

Is this what you're taking about, because if so HOLY POOP that's a scary buff. From % over 3 seconds to potentially 2.5 times a second. HOLY MOLEY.

It certainly opens a new fizz build path.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 24, 2015, 02:46:15 am
Yeah, that's potentially actually a massive buff... -sigh-

Though the nerf to the Q is nice. Very nice.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 24, 2015, 06:37:07 pm
No, because if you build attack speed you're missing out on his actual scaling which is AP. It's a nerf because you don't get the bonus from its own damage and because you can't afford to sit there attacking shit, plus he lost 60 flat damage and .3 ap on Q. The passive damage is almost nonexistant. Fizz just got brutalized.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 24, 2015, 06:44:34 pm
Fizz's E necessitates the rest of his kit being riskier than it was.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 24, 2015, 07:27:38 pm
That's not riskier, it's weaker. Riskier would be reducing the invincibility frames on Playful/Trickster and upping the CD on it to make it more difficult to rotate with Zhonya's. All it means is that Fizz will be doing the same thing as before, just with lower burst. Literally none of his escape utility is gone; his E is the same, he can still Q to minions to escape, &c.

That said, it's one way to get the job done, and probably necessary in the same way that removing silences from certain other assassins was. Nerfing his damage lets him still be slippery -- fitting, given the nature of the champion -- while reducing the ease with which he can 100-0 people.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 24, 2015, 07:30:58 pm
Sorry, I should have added, 'riskier to still have the same damage output.'
Fizz can potentially do more damage than he used to if he plays riskier, unless I'm misunderstanding something about the changes.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 24, 2015, 08:04:07 pm
You are misunderstanding. You're not considering how it'll be in practice. It's a huge nerf, huger than you realize from the paper numbers. You seem to be under the impression that Fizz does more damage than other assassins, which he doesn't. He's just significantly more dynamic about it. As it is now, a very, very large chunk of his damage comes from his W passive which is getting made significantly less effective and require more time at risk.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 24, 2015, 08:47:42 pm
Oh, I know how it will be in practice. Unless some player comes up with a good strategy for the changes, it should hopefully make him less viable as an insta-burst assassin and might shift him towards more of a bruiser-ish build. I greatly support that because I haaaaaaaaaate the current way Fizz is. It's utter cancer, and it's entirely because of that god damn E.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 24, 2015, 09:43:04 pm
You seem to be under the impression that Fizz does more damage than other assassins, which he doesn't.
Learn to play against assassins, and stop bitching because one looks cool while doing it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 24, 2015, 11:14:50 pm
No, Fizz doesn't do any more damage then other assassins. But he has a few things other assassins I can think off of the top of my head[Kha, Zed, Akali, Kassidin,LB], don't have. He's about equally mobile[Kha's E, Zed's W, Akali's ult, Kass's ult,LB's W] and has approximately equal defensive measures[Zed's ult, Akali's W, Kha's ult, Kass's Q,LB's passive]. But he has other things. Like an aoe knockup and slow. An DoT that doubles as an execute. And he builds Zhonya's, which[Once per teamfight] removes the primary drawback of his invulnerability/mobility tool: That he's vulnerable when its on CD. Truth be told, I wish they'd toned down his teamfight power, instead of his single target bust and early laning, but whatever.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 24, 2015, 11:18:01 pm
And those other assassins have benefits to them. Kha resets like a god. Zed gets to be AD. Akali gets 8 seconds of godmode if the enemy is dumb. Lebonk gets to be impossible to catch if you don't nuke her first. I wouldn't really count Kass as an assassin in his current incarnation, but he gets to be significantly tankier, relatively.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 24, 2015, 11:19:07 pm
Arc, this is (in my opinion) the real problem with Fizz. He's got the same damage as other assassins, but...

Taric flash stun to catch him out of position? Nope, E. Ashe ult? Nope, E. Syndra ult? E. Veigar ult? E. Brandt ult? E. Karthus ult? E. Nami ult? E. Dived someone like a dumbass and there's a lethal tower shot coming your way? E. and the list goes on and on and ooooon.

It's a similar problem to what Vlad used to have. (And still kinda does.)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 24, 2015, 11:33:03 pm
Zed gets to be AD.

How is this a big advantage? Paired with his wave clear, it makes him a scary split pusher, but that's sort of it, to my mind.

I'd also like to point out that nearly all the asassins have been nerfed lately. LB lost her silence, Kass got reworked, Talon lost his silence and I think Zed got something fiddled with? Fizz might be more powerful then them simply because I don't think he's been nerfed as recently. When the mountains are leveled and the valleys made high, the hills start looking pretty damn tall in comparison.

Arc, this is (in my opinion) the real problem with Fizz. He's got the same damage as other assassins, but...

Taric flash stun to catch him out of position? Nope, E. Ashe ult? Nope, E. Syndra ult? E. Veigar ult? E. Brandt ult? E. Karthus ult? E. Nami ult? E. Dived someone like a dumbass and there's a lethal tower shot coming your way? E. and the list goes on and on and ooooon.

It's a similar problem to what Vlad used to have. (And still kinda does.)

I'd say Vlad's W is stronger because it A) lasts longer, B) lets you cast certain effects while in it and C) isn't integral to your mobility and burst. And Fizz NEEDS to have some way to not die right after going balls deep and murdering one of their squishies. Its all the other stuff tacked onto his kit I don't like[High damage AOE ult with good cc? DoT paired with an execute?]. Pare some of his other stuff away and he'll be just dandy. But his E is fine as is.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 24, 2015, 11:37:02 pm
Being AD (full AD, not screwy sorta AD like Kha) is a huge advantage because it means he has the highest straight sustained damage out of any of the champs you listed, by a very long shot. It also means he clears waves and towers excellently.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 24, 2015, 11:52:24 pm
Quote
I'd say Vlad's W is stronger because it A) lasts longer, B) lets you cast certain effects while in it and C) isn't integral to your mobility and burst. And Fizz NEEDS to have some way to not die right after going balls deep and murdering one of their squishies. Its all the other stuff tacked onto his kit I don't like[High damage AOE ult with good cc? DoT paired with an execute?]. Pare some of his other stuff away and he'll be just dandy. But his E is fine as is.

A) Covers less distance unless you have some sort of movespeed boost.
B) Like...?
C) That's because Vlad has no mobility or burst. He's more of a sustained caster.

I agree, he needs some sort of way to get out. Like Kha's jump, or Talon's stealth, but a fairly long ranged mobility spell with damage, CC, and also breaks all projectiles heading towards him, makes him untargetable and makes it impossible to hit him with skillshots is not the answer. I'm not averse to Fizz having high damage or mobility, it's the fact that his E is such a 'get out of jail free' card that I can't stand. If you rift away as Kassadin, or jump with Kha, or even E away as Ezreal projectiles like Veigar ultimates and tower shots and Taric stuns will follow you. In Fizz's case, they just break.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 25, 2015, 12:02:23 am
I won't rest until every unique mechanic is abolished, even if a kit is balanced around it! Cancer! Cancer I say!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on January 25, 2015, 12:06:47 am
Replace "cancer" with "toxic" and you have Riot's game balance philosophy, heh.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 25, 2015, 12:09:07 am
Closer to half, but yeah, there's a lot of fun mechanics they could explore if they weren't so terrified. I miss Wit's End being mana burn.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 25, 2015, 12:20:59 am
Oh, and now you've moved on from insulting me to fabricating sarcastic quotes. How... Intelligent. You're making this needlessly personal. Again. Here's a suggestion: defend Fizz properly rather than trying to chainsaw defend.

Oh, and here's a few champions with 'unique' mechanics I like, though I may not like actually playing them.

Spoiler: Those Champs (click to show/hide)

Lo and behold, here's something where I actually agree with you.

Quote
I miss Wit's End being mana burn.

A few other things I miss is the old art for Thornmail and Vampiric Scepter.
They are getting better with exploring new mechanics though thankfully, See: Azir, Kalista, Rek'Sai, Gnar (though I also think Gnar is ridiculous, though for different reasons to Fizz.)
There was actually a post from Morello I believe (or it might have been some other Rioter) explaining why they'd finally decided to start doing more unique things that originally they said they would never do. Something along the lines of 'we've figured out how to implement them properly'.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 25, 2015, 12:30:49 am
I was hoping that by paraphrasing what you've been saying you'd realize how ridiculous it is. You're basically saying that because Fizz has a semi-unique mechanic that he's broken.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 25, 2015, 12:37:26 am
No, I'm saying that because Fizz has a broken mechanic he's broken. He has other unique mechanics like his ult that I'm perfectly fine with. I am supportive of Fizz having an escape mechanism, but please explain why it needs to break projectiles, make him untargetable, and make him impossible to hit with skillshots.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 25, 2015, 12:41:09 am
I think Fizz's kit should be balanced around his E, rather then just having it in there. Or maybe it is balanced around him? I've never been good with Fizz, but being OHKOed by one of his W>Q>AA comboes while he bounces around annoys me. To be fair, I don't particularly like assassins as a game concept, so I may be biased.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 25, 2015, 12:46:01 am
Unfortunately assassins are necessary, otherwise ADCs and the like become dominant. (Not that they already aren't.)

Unfortunately, as far as I can tell, it should go something like this (though it's maaassiively oversimplification).

Assassin>ADC>Bruiser>Assassin.

Except assassins tend to end up being able to melt bruisers as well because they get so fed, and it actually ends up like this.

Assassin>Bruiser
Assassin>ADC
Assassin>Everything Else.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 25, 2015, 12:55:09 am
Returning to the "Learn to play against assassins". Just because you suck doesn't mean the game should be balanced around it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 25, 2015, 01:04:20 am
And returning to the personal insults and the ever compelling 'I'm right, and you're wrong because I say you're wrong. What, reasons? Huh, who needs those when you're me.' argument.

Stay classy. 
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 25, 2015, 01:11:35 am
Returning to the "Learn to play against assassins". Just because you suck doesn't mean the game should be balanced around it.

Out of genuine curiousity, what does "Learning to play against assassins" constitute? Its something I sometimes have trouble with, so any advice on the matter would actually be helpful.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 25, 2015, 01:24:34 am
Returning to the "Learn to play against assassins". Just because you suck doesn't mean the game should be balanced around it.
Out of genuine curiousity, what does "Learning to play against assassins" constitute? Its something I sometimes have trouble with, so any advice on the matter would actually be helpful.
At lower levels, that largely means learning when to punish them for mistakes/cooldowns. Did Kat just Q you and E onto a creep? She has no way to damage you well now, engage on her and try to trade. The single largest mistake I see bronze/silver people make when against an assassin or mage is getting a full combo blown and then running away before doing anything to trade back. If they just cast all 4 skills on you and you're still alive, that means you can turn around and kick their ass with your own full rotation. If Zed's going to use his W to farm, hang just outside its range until it expires and then he has a 10 second window or so where he can't do shit to fight back, even if he dinged you with a double Q. A lot of knowing rotations/timings will come from experience but the general principle of punishment is something a lot of people need to work on.

Later on, you can start thinking about how to proactively bully the assassin to stop them from ever being a threat, but that usually requires a decent knowledge of the matchup you're playing as well as some organization with teammates to make sure they can't just gank for free to catch up.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 25, 2015, 01:35:03 am
This is how to play against them in the laning phase, and while it's right, it also applies to just about every other champion in the game. (Especially the stuff about trading.)

What about after the laning phase? (Let's assume you didn't lane against the assassin.)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 25, 2015, 01:41:09 am
Returning to the "Learn to play against assassins". Just because you suck doesn't mean the game should be balanced around it.
Out of genuine curiousity, what does "Learning to play against assassins" constitute? Its something I sometimes have trouble with, so any advice on the matter would actually be helpful.
At lower levels, that largely means learning when to punish them for mistakes/cooldowns. Did Kat just Q you and E onto a creep? She has no way to damage you well now, engage on her and try to trade. The single largest mistake I see bronze/silver people make when against an assassin or mage is getting a full combo blown and then running away before doing anything to trade back. If they just cast all 4 skills on you and you're still alive, that means you can turn around and kick their ass with your own full rotation. If Zed's going to use his W to farm, hang just outside its range until it expires and then he has a 10 second window or so where he can't do shit to fight back, even if he dinged you with a double Q. A lot of knowing rotations/timings will come from experience but the general principle of punishment is something a lot of people need to work on.

Later on, you can start thinking about how to proactively bully the assassin to stop them from ever being a threat, but that usually requires a decent knowledge of the matchup you're playing as well as some organization with teammates to make sure they can't just gank for free to catch up.

Makes sense. If an assassin just blew their entire kit on you and got you down to half health, they're helpless as a baby for a few seconds, so you might as well unload on them while they're vulnerable instead of blindly running away. Unless they're Zed or Fizz[Who both have powerful autoattacks], in which case running might not be a bad idea. Its a concept I've run across before, but I can definitely see how it'd apply to assassins in particular, since they rely on comboing you to death and then skedaddling, for the most part.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 25, 2015, 01:47:05 am
Makes sense. If an assassin just blew their entire kit on you and got you down to half health, they're helpless as a baby for a few seconds, so you might as well unload on them while they're vulnerable instead of blindly running away. Unless they're Zed or Fizz[Who both have powerful autoattacks], in which case running might not be a bad idea. Its a concept I've run across before, but I can definitely see how it'd apply to assassins in particular, since they rely on comboing you to death and then skedaddling, for the most part.
With Zed, that's exactly why I listed him being (full) AD as his huge perk. Because it is. With Fizz, aside from that going away now, he's so absurdly squishy that if he isn't instagibbing you or using part of his combo to run away, you shouldn't have much issue punishing him really, really hard.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on January 25, 2015, 01:49:50 am
Or you could position yourself correctly when you feel like you may be blown up such that you're liable to either counterattack or not be attacked to begin with...

tl;dr positioning?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 25, 2015, 01:51:23 am
Baby steps, Putnam, baby steps.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 25, 2015, 02:06:26 am
Base stat comparisons of Fizz Vs. Zed, level 1 stats as well as growth. (Taken from the Wiki, may be a bit out of date.)

Health:

Fizz: 558.48, +86
Zed: 579.4,   +80

Zed has more base health at level 1, but by level 4 Fizz's higher growth means he will overtake Zed at level 4.

Armor:

Fizz: 22.412, +3.4
Zed: 26.88,   +3.5

Zed has more base armor and almost identical growth to Fizz. Zed will gain more effective HP %wise against physical attacks than Fizz does, however, by level 4 Fizz will have more health so they'll about equal out. They should be about the same in terms of tankiness vs. AD (Worth mentioning however is that Fizz's passive reduces damage from auto attacks.)

Magic Resist:

Fizz: 32.1, +1.25
Zed: 32.1, +1.25

Utterly identical.

So, the conclusion is that, from base stats alone (and while admittedly itemization does play a large part) Fizz and Zed are about equal in terms of tankiness, with Zed being better at level 1, and Fizz catching up to him rapidly at about level 4 and from then on staying roughly the same.

Is Zed absurdly squishy?

Quote from: Putnam
Or you could position yourself correctly when you feel like you may be blown up such that you're liable to either counterattack or not be attacked to begin with...

tl;dr positioning?

I still feel like that's a 'Here is how you play the game in general' sort of point, though, rather than assassins in particular.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: DemonOfWrath on January 25, 2015, 02:38:34 am
Zed gets lifsteal from Bork, so the even squishiness is a bit misleading because Zed will quickly get back to full hp if you don't kill him straight up, whereas Fizz can't.

The counterplay to assassins when laning is over is a combination of vision, so they can't explode your squishies from fog before you can react, and having crowd control for when they do go in, which frankly are two things you see very little of at lower levels of play and is why you see stuff like Master Yi be an utter monster at low elo but not at high elo, because then people know that you hit him with a stun and he dies. (Also the games a lower elos tend to just devolve into a dumb chaotic ARAM once laning ends and guess what champs thrive in that situation?)

With Fizz, sure he can dodge the first bit of crowd control with his E, but if he does that he's then vulnerable to the next, and used a large chunk of his damage potential avoiding that stun. Basically yeah, if you just let the assassin go in they will kill a squishy target, but if they get locked up by anything when trying to do that, they're dead. And there's always Exhaust to wreck their day as well (when Exhaust was 50% reduced damage for a few months it literally removed Zed as a competitive pick for example). As someone who plays a lot of support I'm never that worried about some assassin, because I'm always trying to keep the flanks lit up with wards, and 95% of the time I either have exhaust or a champ with a lot of crowd control to babysit my squishies with. Assassins are very, very vulnerable if you play around them properly.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 25, 2015, 02:58:13 am
True, but I'm generally at a mid-gold level, (though my norms tend to have plats/diamonds they're generally less serious so it doesn't count) and when that Fizz or Zed leaves his lane 9/2/5 there isn't really much that good play can do outside of maaaybe giving you a chance. (Unless you're equally fed as someone who isn't an ADC. Or you're fed as an ADC and have a reliable support or tank to peel for you.)

Me issue with Fizz's E is and always has been the fact that it lets him dodge almost anything in the game with no effort at all. It also allows him to tower dive almost risk-free since it breaks aggro and even if he's one tower hit away from death due to a fucked up dive, he just Es away and the tower projectile breaks. Vlad's pool has a similar problem but the issue with Fizz is that his is on a much lower cooldown and does much more damage while also allowing much more mobility (as well as wall hops in some places.)

Actually, i really wish they made his Q slightly possible to dodge. (That is, if you're outside a certain, reasonably generous range, the damage won't just go through regardless of whether it should have hit you or not.)

Exhaust does wreck him, though, I know that one from experience. xD

Also, if Zed has a BotRK during the lane-trading part of the game, you've got a whole other problem on your hands. Either that or it's literally the only item he has.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: DemonOfWrath on January 25, 2015, 03:16:45 am
Hey I'm generally at the same level, and it's only about now I'm starting to see other people who actually know what the hell they're doing (my comments about low elo games are from shaking rust off which have to be blind pick games). And honestly, anything leaving lane with that kind of score is going to dominate a game (had a few games ago where a Jinx did it and just crushed the game, I can do it pretty regularly on Irelia), unless it's like a Janna. It's just the fed assassin delivers the damage quicker, and anything that fed is going to kill anyone unless it's an equally fed tank (from experience I can definitely say being a tank does not help if you're one or two items behind their damage dealers, you just die a bit slower than everyone else).

Personally I don't see Fizz E as that big a problem. It's annoying, but every assassin has some form of mobility or slipperiness due to the squishy factor. Zed/Leblanc has shadows/distortions, Ahri has 3 dashes, Kat has shunpo, Kha'zix has jumps, ect. Fizz actually has less mobility than a lot of other assassins funnily enough, it's just his can disjoint attacks. Being able to break tower aggro is annoying sure but like you said he's not the only one who can (Elise has practically the same mechanic as Fizz). Just don't stick under the tower if you're in Fizz kill range, but that's more general advice since heaps of stuff is good at diving. Top lane example of Renekton, if you're low he's just going to dive you with 2 dashes and the hp from ult and you're going to die.

Ok, I say Bork as the finished item, but cutlass during lane is generally going to be a thing and that's where the lifesteal comes from.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 25, 2015, 03:43:54 am
Hey I'm generally at the same level, and it's only about now I'm starting to see other people who actually know what the hell they're doing (my comments about low elo games are from shaking rust off which have to be blind pick games). And honestly, anything leaving lane with that kind of score is going to dominate a game (had a few games ago where a Jinx did it and just crushed the game, I can do it pretty regularly on Irelia), unless it's like a Janna. It's just the fed assassin delivers the damage quicker, and anything that fed is going to kill anyone unless it's an equally fed tank (from experience I can definitely say being a tank does not help if you're one or two items behind their damage dealers, you just die a bit slower than everyone else).

Personally I don't see Fizz E as that big a problem. It's annoying, but every assassin has some form of mobility or slipperiness due to the squishy factor. Zed/Leblanc has shadows/distortions, Ahri has 3 dashes, Kat has shunpo, Kha'zix has jumps, ect. Fizz actually has less mobility than a lot of other assassins funnily enough, it's just his can disjoint attacks. Being able to break tower aggro is annoying sure but like you said he's not the only one who can (Elise has practically the same mechanic as Fizz). Just don't stick under the tower if you're in Fizz kill range, but that's more general advice since heaps of stuff is good at diving. Top lane example of Renekton, if you're low he's just going to dive you with 2 dashes and the hp from ult and you're going to die.

Ok, I say Bork as the finished item, but cutlass during lane is generally going to be a thing and that's where the lifesteal comes from.

Irelia tends to have this massive spike in power where she can basically 1v3 where she's insanely tanky and melts people as well, and then drops off over time quite quickly. At least that's what it's like from experience playing against her.

The problem I have with Fizz's E though, is that with the mobility spells the other champs have you can say 'Yeah, I deserved that' when the Kat shunpos out of the way of your obvious Ez ult and I support Fizz being able to do that as well, but the weakness those champions have is that they're vulnerable to targeted abilities and tower shots since they aren't broken by their mobility spells. If you Veigar ult a Kat she can shunpo all she wants but she won't escape it. Fizz just goes 'lolnope E.'
Actually, I think that's my biggest gripe with it, the projectile breaking. I'm fine with the untargetable, I'm fine with it dodging skillshots, but the projectile breaking is just obnoxious. Especially for tower shots. 
I think I'd be fine with it if it:
Still made him untargetable.
Still made skillshots pass through him.
but
Didn't break tower aggro or projectiles.

Most ADs get lifesteal. Tryndamere is particularly obnoxious. Remember though, that was purely a base stat comparison.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: DemonOfWrath on January 25, 2015, 04:27:43 am
What's so different between the Kat shunpoing an Ez ult and Fizz E'ing a Veigar ult? In both cases if you throw it out while they have their escape up then the response is "Yeah, I deserved that.". If Fizz has his E up, just don't throw the big spell expecting it to hit, bait it out as if you're throwing a skillshot rather than a point-and-click. For a good comparison, are you going to Veigar ult a Yasuo with wind wall still up? I do think that you're focusing too much on what it can do that other stuff can't, rather than taking that and thinking how you should be getting around it.

The Irelia was just an example since that's the champ I go rediculous on the most, but my point stands that most things do go nuts if they get really ahead so taking that as a complaint against a specific champ is kinda silly imo.

And true, that was a base stat comparison you did, but just taking those alone isn't necessarily indicative of the overall picture. Like yeah, Zed and Fizz are basically as squishy, but Zed due to item builds has a lot more sustain and staying power than Fizz so in situations where they aren't 100->0'd Fizz is 'squishier' because he has to back off a lot harder than Zed has to.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jiokuy on January 25, 2015, 12:47:19 pm
I find that comparison to be naturally illogical, UXLZ's problem with Fizz's E is that it blocks all attacks, including skillshots like Ezreal's ult, and point and click like Veigar's ult. Plus Kat needs to have a target to shumpo to, and Zed has to use his damage amplification ability to move like that (and zed/kat will still get Taric stunned).

EDIT: and BTW BOTRK is 9/10 jack squat for sustain on zed, outside of some corner cases late game and some fights vs bruisers. Elixir of Wrath However makes a very good case for high sustain Zed's. (9oh and the active, that heals nicely)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 25, 2015, 02:03:44 pm
How to play vs. assassins after lane phase:

1. Wards.
2. Positioning.

That's literally it. Maybe build QSS or GA if they're fed and you're a carry. If you've got poke in your comp, focus on the assassin. If you're squishy and high-value, don't go near the front or places where you don't have vision. If you're a tank/bruiser/tanky support, stay the fuck where you're supposed to be: in between your squishies and the enemy carries.

It also helps to play assassins enough to understand the mindset and recognize situations where they can go in, so that you can react as soon as they do. Know how champions work -- in the case of Fizz especially, make sure that whoever on your team is most tanky will be in position to eat his ult away from everyone else. Don't let your squishies get close enough for him to Q them; force him to burn his E to get into range. As soon as he loses his invinc frames, CC him and blow him up (just like any other assassin).

The only reason an assassin will ever be able to pick someone off from a grouped enemy team before a fight starts is if they don't know how to position. Even half-decent positioning will force them to wait for someone else to engage before they go in, which leads to another way to counter assassins: don't let their team engage on you. If you've got an engage comp, go on them -- either they'll blow their burst on your frontline, or it'll be delayed while they try to reach your backline. But given UXLZ's statements about Ezreal's E, I'm not certain whether he'll actually get the point about how important positioning is.

If you've really got trouble dealing with Playful/Trickster (or Vlad's trollpool), here's what I suggest (and what I did): Play the champion. That's the best way to get a firm grasp on the limitations of any ability, in regards to range, cooldown, &c. One of the best things that ever happened to me was getting a mirror-match in a normal right after I bought Fizz, taught me a damn lot about how he works. Incidentally, now that so much of his Q and W damage has been nerfed, Playful/Trickster is pretty much going to be required for Fizz to get off a good burst now, so that's forcing players to use it to engage rather than to get out after engaging.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on January 25, 2015, 06:23:16 pm
Tbh Fizz's E could do with a longer CD. However with the nerf to his damage it's not so important.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 25, 2015, 06:23:57 pm
Quote from: Jiokuy
I find that comparison to be naturally illogical, UXLZ's problem with Fizz's E is that it blocks all attacks, including skillshots like Ezreal's ult, and point and click like Veigar's ult. Plus Kat needs to have a target to shumpo to, and Zed has to use his damage amplification ability to move like that (and zed/kat will still get Taric stunned).

Maybe not the best comparison, a better one could be something like... Like... What would be a good comparison, actually? Vlad's trollpool? That offers a lot less mobility and a lot less damage. There are four abilities that break stuff like that, Elise's Rappel, Vlad's Trollpool, Zed's Ult, and Fizz's E (unless I'm forgetting something?).
I'm not actually sure about Elise's rappel... I'd swear I've seen them get killed by tower shots while rappelling.

Quote from: Flying Dice
But given UXLZ's statements about Ezreal's E, I'm not certain whether he'll actually get the point about how important positioning is.

Once again with the sarcastic personal attacks. That's not going to get you anywhere, you know?

Quote
How to play vs. assassins after lane phase:

1. Wards.
2. Positioning.

How to play vs. literally everyone in the game, you mean.

Quote
If you've really got trouble dealing with Playful/Trickster (or Vlad's trollpool), here's what I suggest (and what I did): Play the champion. That's the best way to get a firm grasp on the limitations of any ability, in regards to range, cooldown, &c. One of the best things that ever happened to me was getting a mirror-match in a normal right after I bought Fizz, taught me a damn lot about how he works. Incidentally, now that so much of his Q and W damage has been nerfed, Playful/Trickster is pretty much going to be required for Fizz to get off a good burst now, so that's forcing players to use it to engage rather than to get out after engaging

Hence my support for the nerf.

Interesting to note is that Vlad's Trollpool's base cooldown is 6 seconds higher than Fizz's E at rank 5. At rank 1 it's 10.
By the way, the base cooldown of Fizz's E at rank 5 is 8 seconds. With 30% CDR it's 5.6 seconds.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on January 25, 2015, 07:53:42 pm
.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jiokuy on January 25, 2015, 08:16:37 pm
I was going to make a post about how Fizz's E is just too cheap for him to use(compared to similar skills), but to be honest, you're right Penguin. He is melee, and that's the cost for his E. Ultimately, these changes are in line with Riot's attempts to shift the meta. With the removal of DFG, and the stated intention to move Kat into more a highly mobile magic damage fighter, changing Fizz's skills from upfront burst to slightly more sustained damage is quite logical. Is it a nerf to Fizz, possibly, quite likely actually. Will it open new Fizz build paths and allow for more diverse counterplay, (outside of the positioning balance game) who knows? I think that's what Riot was going for though.

And, while the damage no longer amps over itself, it does apply instantly, which can be very very big when it comes to assassinating targets. It seems like fizz might move into the fighter role, in a position to clean up damaged bruisers, and pseudo assassinate carries. The reduced burst will require Fizz to stay in battle for longer if he wants kills, and that is clearly Riot's goal here. Is that a nerf to Fizz, hell yes. Does riot want to move away from the 100-0 with little to no risk assassination methods that are currently around, yeah, yeah they do. Will new Fizz suck? In terms of being able to singlehandedly (and without significant defense) remove 1-2 members of the enemy team from the game when fed, likely. Also Fizz has like a 70% ban rate down here in gold. I would love to actually get to play Fizz sometimes. TBH I get the feeling this will improve some of Fizz's mechanics, even if he won't be an hyper assassin anymore.

Time will show how bad this possible nerf will be, but for now it's all PBE speculation, so who the heck knows what the final numbers will be. Plus it's not like fizz is Eve, someone at Riot likes him, I doubt he will get nerfed so hard he falls to subpar levels.

PS: I was agreeing with you UXLZ, my apologies for being unclear.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 25, 2015, 09:12:55 pm
Yep, Fizz is melee, so he definitely gets good escape/maneuverability skills, but I do honestly feel like his is too good, at least with his current kit. After the nerf it may be justifiable.

I wasn't disagreeing with you either, but come to think of it, Kat probably wasn't the best choice of comparison.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jiokuy on January 25, 2015, 09:52:08 pm
See that's the misunderstanding.

You said:
Ability A (E.G. Ezreal Ult) is negating by Mobility ability C(E.G. Kat Shumpo),
and Ability B(E.G. Veigar Ult) is negated by Mobility Ability D(E.G. Fizz E).
Therefore Fizz E is stronger.

Demons Said:
Mobility Abilities C & D both negate abilities, therefore they are the same.

My statement was intended to be:
But Ability D (Fizz E) works on Abilities A & B, where Ability C only works on Ability A.
It was assumed in UXLZ's posts. And in fact, Ability D is actually better at avoiding Ability A than Ability C is (no significant cost or requirement to cast, aside from potential loss of damage).

I was however very tired when I said that, so was not clear enough. My appologies.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 25, 2015, 10:09:45 pm
Yah, that was my point, but I think that Kat's Shunpo in particular was a bat example since it both requires a target and is truly instantaneous.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: DemonOfWrath on January 25, 2015, 11:01:41 pm
That's a decent recap of my statements, but I want to elaborate a bit since I think some points I made were missed:
Mobility skill A (shunpo) can negate skill C (skillshots).
Mobility skill B (Fizz E) can negate skills C and D (point-and-clicks).
Rather than get all knotted up about B blocking more, you should be treating using D against Fizz as you should when using C against Kat. SOMETHING is going to be the best defensive ability in the given situation. To illustrate I'll bring up something again I think got missed in my last post.

In addition, there's skill C (Yasuo wind wall) that can negate C and D (and E (AoEs) actually) thrown at anyone, but requires them to be projectiles. In a lot of situations, that is functionally the same as B, or better because it protects the whole team.

My overall point is that rather than tunneling only on the fact on what the ability can do, it's more useful to focus on how to work around the opponent having that ability. You aren't going to Ez ult a Kat and not expect the prospect of her shunpoing, you also won't throw a big cooldown projectile ult at Yasuo unless you know wind wall is down, you won't Zed ult someone with Zhonya's, why are you going to Veigar ult a Fizz with E up? (Or, you aren't going to feel safe under your tower against a Leblanc either, so just back off and recall.)

The actual champions I've used as examples can be interchanged pretty freely with the overall point being the same. There's a lot of defensive or evasive abilities in the game.

Of course I should note I'm of the opinion that there isn't really anything that's super OP in the game. That isn't saying there isn't stuff that needs to be nerfed (I'd bet money Azir will get nerfed sometime soon as people really start mastering him), but there isn't anything in the pick this and you just win category, as old Kassadin was. Just in solo queue you can't be certain of everyone actually knowing how to properly play against a champ, so fuck Akali I perma-ban her.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 25, 2015, 11:15:33 pm
Except the difference between them is that Fizz's E has a cooldown of 8 seconds at max rank, Yasuo's wall has a cooldown of 18.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: DemonOfWrath on January 25, 2015, 11:33:57 pm
You're missing the point, which is why I noted that you can swap a lot of the champions or abilities in the examples around and get the same idea. I can swap that argument to make wind wall B and Fizz E C, by noting it can negate everything not just projectiles. Getting nit-picky about trying to prove which ability is better I feel doesn't affect my overall message. You note what their abilities can do and you play around them, same as every other champion and ability and item active in the game.

I do really want to say though that wind wall can legitimately win a game by itself when placed well. It has a big cooldown for a really good reason (two in a big teamfight would be nuts).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 25, 2015, 11:48:05 pm
Wind Wall also protects more then one person. Fizz E only protects him. I think Fizz E is balanced if he needs to either use his E for damage or land his ult to be able to kill his target. Therefore I am satisfied with projected nerf.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 25, 2015, 11:57:12 pm
Quote
You're missing the point, which is why I noted that you can swap a lot of the champions or abilities in the examples around and get the same idea. I can swap that argument to make wind wall B and Fizz E C, by noting it can negate everything not just projectiles. Getting nit-picky about trying to prove which ability is better I feel doesn't affect my overall message. You note what their abilities can do and you play around them, same as every other champion and ability and item active in the game.

Yasuo's wind wall does indeed need a massive cooldown. My point was more that Fizz's E has a very, very small cooldown for what it actually does.

That's why I support the nerf. If Fizz doesn't need to use his E to kill someone then it's a disengage that is way, way too strong.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on January 26, 2015, 12:02:40 am
Getting nit-picky about trying to prove which ability is better I feel doesn't affect my overall message. You note what their abilities can do and you play around them, same as every other champion and ability and item active in the game.
But your point appears to basically just be "some things are overpowered, but since they nerfed Kassadin nothing's so overpowered you can't theoretically play around some of it." I don't see how that intersects with "dodging point-and-click abilities on an 8-second CD is bullshit." Other than to note that it's possible to play around some of it, but as even you mention, that's true of everything.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: DemonOfWrath on January 26, 2015, 12:38:08 am
Ok sure, that sort of is my argument. Some stuff IS a bit too powerful (Rek'sai definitely last patch, Azir probably is at the moment) but it's more of a numbers thing, rather than being completely whack (as in old Kass which was just the easiest thing to come to mind). Now like I said, that's all my own opinion, and I went about explaining that because I know others here will disagree on that or on how overpowered some things are, and I wanted to give some background to where I was construing my argument from.

It intersects with "dodging point-and-click abilities on an 8-second CD is bullshit." because it sort of points out I DON'T think it's that bullshit. Part of the game and how it's balanced is everyone has some measure of 'bullshit' but they have weaknesses and ways to counterplay that balance it out, which incidentally is also why in the last few months we saw Leblanc and Talon lose silences as part of their kits, because it wasn't possible to play around them killing you within a silence so you can't respond in any way, and why assassins are seeing their damage potential hooked more into hitting certain skills (Ahri charm, the potential changes to Fizz now with his ult). If it was bullshit then you either wouldn't be able to play around it full stop, or it would be difficult to the point of it being practically not an option. I just don't see Fizz being in that category as a whole (that does NOT mean I necessarily think he's 100% balanced btw), same with a lot of things you hear a lot of people complaining about (for instance as a top laner I have not much problem playing against Gnar, it just requires you know the strengths and weaknesses of his forms).

Edit: Actually let me amend something, competitively I think there's a decent chance Azir as-is will hit Kassadin levels of rediculous once players and teams start gettting really good at playing with him, the sheer potential of that champ is pretty nuts.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 26, 2015, 12:47:32 am
This is incredibly frustrating to read. Stop focusing on the absolute worst case scenario where Fizz's E is strongest and realize that only a total idiot plays into that situation.

If you're going to give every single skill in the game a set-up where it's at its absolute best, there are much worse offenders in the game than popping a painful spell.

Nasus does infinite damage
Sion has infinite health
Fiddlesticks gets the most damage per point of AP
Yasuo eats everything except melee and lasers
Mundo heals faster than he can be damaged
Soraka heals everybody faster than Mundo can heal
Gangplank crits for Soraka's entire bar
Evelynn can't be warded against
Tristana farms safely from her fountain
Hecarim has the highest finite attack damage cap in the game
4 Zzrot portals with no minions kills a turret
Rammus can run from nexus to nexus faster than his taunt ends

/me pauses for breath
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on January 26, 2015, 06:51:38 am
You forgot "Veigar has infinite magic damage" in there.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Neonivek on January 26, 2015, 07:40:28 am
This is incredibly frustrating to read. Stop focusing on the absolute worst case scenario where Fizz's E is strongest and realize that only a total idiot plays into that situation.

To admit with some characters !!!!!!!!!!!!!!!KATLIN!!!!!!!!!!!!!!! they aren't overpowered...

But holy goodness are they going to destroy your team once they find the one weak link on your team and kill them over and over again. Some characters just become overpowered in casual play because of that factor.

Not that Fizz is in that situation.

Frankly the only characters in League of Legends that concern me is less game balance and more "When they are in a match, do they make the match less fun?" and maybe you could think of 5 champions that do so. Though last time I asked that people said Teepo was that in a nutshell.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on January 26, 2015, 10:52:29 am
Welp, with my 10th placement match (where the Malzahar managed to feed Leblanc 4 kills before level 6) I am now Silver 3. Sigh. 4-6 record.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: defeeca on January 26, 2015, 07:01:58 pm
how to play jungle teemo
This is the dwarfen way to play teemo.
Spoiler (click to show/hide)
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1940140702/143251?tab=builds (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1940140702/143251?tab=builds)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: ggamer on January 26, 2015, 10:55:54 pm
TIL that orianna is both easier and harder to play once you start zoning with her ball, instead of treating it like the quick q-e harass I was.

Easier, in that farming and laning are a lot more intense and fun once I learned that I can scoot that little motherfucker around mid lane if I just leave it there with my q on that delicious 3 second cooldown

Harder, in that your team will fail to realize this, and usually leave you behind in teamfights, letting you get rocked 4v1.

At least those assists are rolling in
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 27, 2015, 08:03:15 pm
5.2 Notes Out.

Summary:
Assassins all got nerfed.
Fizz evolved into Magikarp, forgot Splash.
Junglers got nerfed.
Trist Rework Live
Annie bear runs around faster for a bit.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 27, 2015, 08:10:39 pm
All junglers or just specifc ones? (Lee Sin nerf? Probs not.)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 27, 2015, 09:04:18 pm
Everybody who can clear 3 camps but then run the risk of execution on the 4th.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 27, 2015, 09:21:23 pm
Blehh, that's irritating. Tank junglers become even worse now, yaaay we all get to play Lee Sin and Jarvan constantly, just like we wanted to.

Quote
After losing out on Deathfire Grasp, some champions might be looking for healthier alternatives (speaking from a holistic game perspective), and Gunblade makes sense for a few of them so... here we are. Yep.

So... They're nerfing Gunblade (an item I literally have not seen once since very early Season 2) because a few champions... Might use it?
Bleehhh.
I guess it might be a power redistribution rather than a nerf, but this really just makes it worse for hybrid champions.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 28, 2015, 12:17:02 am

Quote
After losing out on Deathfire Grasp, some champions might be looking for healthier alternatives (speaking from a holistic game perspective), and Gunblade makes sense for a few of them so... here we are. Yep.

So... They're nerfing Gunblade (an item I literally have not seen once since very early Season 2) because a few champions... Might use it?

Where have you been since very early Season 2? I see every Akali and every second or third Kat building Gunblade. Mostly Akalis. If nerfing Gunblade hurts Akali, nerf away. I don't like Akali. At this point, I don't care how over-powered or under-powered she is. I don't like her.

EDIT: Huh, looking through the patch notes, frostshotgg's assessment is fairly pessimistic. Assassins are nerfed. How sad and unexpected. Mage Ahri got a new Pheonix skin, which actually IS unexpected. And junglers now have a longer minimum time before they can gank effectively. The last is sort of annoying, but my precious Mumu will probably survive.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 28, 2015, 12:29:30 am
Gunblade is terrible on Katarina, though I'm not sure about Akali. They're building Gunblade because they don't know what they're doing.

Here's a bit of history (hopefully I'm not screwing it up.)

Once upon a time, Jax was crazy overpowered, and his main item was Gunblade, so they nerfed Gunblade.
Then Jax was still overpowered, so they nerfed Jax.
Then they nerfed him again.
Then they nerfed Gunblade again because Akali was using it.
Then that didn't help so they nerfed Akali.
And they never buffed Gunblade.

Essentially what happened was that a very select few champions were abusing Gunblade so they nerfed it, and then they nerfed those champions because even without Gunblade they were too strong, but didn't give Gunblade anything back.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on January 28, 2015, 12:36:29 am
Apparently Nemesis Draft is on its way. Soon we'll be able to play the worst team comp the enemy can think of versus the worst team comp your allies could think of!

I look forward to the dire mistakes.


Everybody who can clear 3 camps but then run the risk of execution on the 4th.
Hurray for WW!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 28, 2015, 12:38:17 am
Gotcha. I only started playing... Was it really two seasons ago? Feels like less. No, Akali still builds Gunblade. I've also built Gunblade on Kennen once or twice, not that I'm any good at building/playing him. And Kat DOES have hybrid scalings and benefits from spell vamp. Its just that she benefits from other items more. And its not actually much of a nerf. They reduced AD by 5, buffed AP by 15 and took off 2% lifesteal. Probably still a net loss, but its a fairly soft nerft by Rito standards..

EDIT: Nemesis draft sounds hilarious. And it'll be really hard on the non-hipsters who have no idea how a Rumble or an Urgot or a Yorick work.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 28, 2015, 12:45:31 am
Yeah, Gunblade on Kennen is a teeerrriiibble idea.

Kat does have hybrid scalings, but it's a bad idea to build her hybrid.

As I said, Akali is eh~~~
It's not god-awful on her, but it isn't particularly good either.
And I really see her anyway.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 28, 2015, 01:50:42 am
(removed)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on January 28, 2015, 01:55:51 am
Huh, looking through the patch notes, frostshotgg's assessment is fairly pessimistic. Assassins are nerfed. How sad and unexpected. Mage Ahri got a new Pheonix skin, which actually IS unexpected. And junglers now have a longer minimum time before they can gank effectively. The last is sort of annoying, but my precious Mumu will probably survive.
Riot's balancing around the lowest common denominator

when's the news
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 28, 2015, 02:53:32 am
Hmm... Yes, looking over the patch notes it wasn't really ever nerfed that much. My memory must have been faulty, since I was remembering the nerf everyone thought was caused by Akali so strongly. I would have sworn they'd changed it more than that though, but I guess I was wrong. Sorry about that, Arc.

(response to removed stuff removed)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 28, 2015, 12:37:59 pm
Huh, looking through the patch notes, frostshotgg's assessment is fairly pessimistic. Assassins are nerfed. How sad and unexpected. Mage Ahri got a new Pheonix skin, which actually IS unexpected. And junglers now have a longer minimum time before they can gank effectively. The last is sort of annoying, but my precious Mumu will probably survive.
I'm not looking forwards to Azir/Ori mid lane every game.

I am. I play both of those champions fairly well.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 28, 2015, 01:02:11 pm
It's a snooze fest. If you need me, I'll be chilling up at top lane where Riot allows counters to actually exist without nerfing them because of plebs. Playing Irelia against Darius sucks, but it's better than naptime farm fest for 20 minutes.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on January 28, 2015, 03:12:02 pm
Wow. New Ahri is stronk. I approve of this patch just because of that.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 28, 2015, 07:13:32 pm
Yeah, I've been looking over the patchnotes more carefully now, and holy shit. I love all the little changes to Ahri too.

That buff to Nidalee is superb in terms of quality of life; nevermind trying to jungle with her, it opens up a ton of opportunities for escapes with a quick spear into Pounce over wall. And speaking of quality of life, it's nice to see Giant's Belt build out of ruby crystal now. And hey, that Gunblade change... actually looks sort of interesting.

Also:

Curious to see what the new game mode will be like. The upcoming skins look pretty kickass, too. Now I'm just waiting for Eye of Sauron Vel'Koz.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: DemonOfWrath on January 28, 2015, 08:48:55 pm
It's a snooze fest. If you need me, I'll be chilling up at top lane where Riot allows counters to actually exist without nerfing them because of plebs. Playing Irelia against Darius sucks, but it's better than naptime farm fest for 20 minutes.

Clearly you don't play Nasus. Or Shen. Or Maokai. Or Nunu. Ok that last one is a snooze-fest for the other guy, but still.

Top lane is the home of 20 minute games of harvest moon, let's not pretend otherwise. An ideal top lane game is you farm for a while and all of a sudden your team has won the game (I main top btw).  :P

Actually in seriousness the really passive farmy champs are a great way to recover from tilting, because it's pretty damn hard to go stupidly over-aggressive when you know you're just spending the first 10 levels on Nasus farming Q stacks and surviving.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: ggamer on January 28, 2015, 10:27:48 pm
just played a game as a Sona supp with a Jinx adc where we won the game in the first twenty minutes, scoring forty of our team's kills and keeping the enemy team from scoring barely any (end was 45-3)

feels good, man
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on January 28, 2015, 11:06:57 pm
Wow. New Ahri is stronk. I approve of this patch just because of that.

I'm hopefully that I can do mage ahri now. I've always prefered mage over assassin ahri, but around S3 worlds ahri suddenly became THE assassin, and she got hit with nerfs that ruined the mage part :v
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: McMagma on January 29, 2015, 06:57:47 am
Been playing alot of Jax top, and im finding Rageblade a fine item for him, the dueling capacity!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: DemonOfWrath on January 29, 2015, 07:05:37 am
...Eww. I can't imagine in any capacity it's better than Bork or triforce. I just can't.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on January 29, 2015, 07:12:56 am
The only way I can imagine Raegblade being better than BotRK is maybe as a sort of 'surprise I have lots of lifesteal! and spellvamp' item, maybe?
Does it still do that?

Unfortunately, while it can let you duel better, it just makes poor Jax even more susceptible to kiting or quick in-and-out fights.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: McMagma on January 29, 2015, 08:41:37 am
Well I have won my laning phase against a bunch of champions, I don't build rageblade first tough, but the rageblade ap and attack speed stacks(max 8 ) goes pretty well with jax passive, and if you build hybrid jax its very nice.

Also if you fall bellow 50% hp you gain the lifesteal, spellvamp and attack speed bonuses, until you leave combat, but since you're jax your going to stay in lane so you will just get some free bonuses, and its quite cost efficient too.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: DemonOfWrath on January 29, 2015, 09:24:08 am
Yeah but you get lifesteal (same amount) and attack speed (not much less than the full possible from rageblade) from Bork, along with the passive (nice) and the active (awesome). And triforce is just awesome on Jax due to movespeed, tons of stats and sheen procs (which make Jax awesome at short trades). I can't see rageblade being any better than either of those and that's all you need or want on Jax for damage.

It's a neat idea and I like experimenting, but the item is just one of a few (this, Atma's impaler, Runaan's hurricane, Zeke's herald, Ohmwrecker) that are pretty crap outside one or two really odd builds and probably only in the game because there's no point in removing them. Literally the only thing I've seen it as a serious choice on is AP trynd.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: defeeca on January 29, 2015, 11:23:48 am
i just love odd teamcomps that end up working :)
(http://i.imgur.com/fAVn2ai.jpg)
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1943756364/143251/eog (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1943756364/143251/eog)

also rage blade is good with trynda and teemo. only reason i dont build rage blade that often is the fact that there are lot of more priority items available rage blade aint bad at all.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 29, 2015, 11:35:44 am
As far as rageblade vs bork is concerned, rageblade gives 5 straight AD, 72 AP, and 12% AS over Bork, as well as 10% spell vamp. All stats tallied up, rageblade gives straight stats worth about 5000 gold. The stacking passive is ridiculously easy to keep up so I'm just going to call it always up. The surge passive activates at 50% hp but it's basically up until you back after that, so I'm going to say at least 75% efficient there. 1950g in base stats, 1650 in the stacks, 1425 *.75 = 1070g in the surge passive. You're getting about 4670 of stats. Bork gives 2650 of straight stats. Bork also costs 600 more than rageblade. All told, Bork passive/active must be worth 2600g. When you're 6 slotted, that goes down to 2000g.

I think it's close pre-6 slots, maybe close enough to warrant it being an alternative early.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on January 29, 2015, 02:24:28 pm
Hmm....having to relearn how to play Miss Fortune. Used to play her as an AD/AP hybrid because her R got bonuses from both. Now it doesn't, but her Q does. So with the item build that I'm used to, her ult isn't as powerful but that poke is serious mojo.

Any suggestions for item builds? I usually try to build a Gunblade relatively quickly, because my playstyle hinges on heavy use of Make It Rain for farming and lane denial.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on January 29, 2015, 02:26:35 pm
IIRC MF's AP (damn that's a lot of abbreviations) were nerfed around 4.19 or something. I've never played her myself, and I've rarely seen someone being really good at her, so I can't help you on how to build her.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 29, 2015, 03:27:43 pm
Her ult still scales on both. It procs W which scales on AD now.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on January 29, 2015, 05:09:59 pm
Ahh, so it does. So then it sounds like I should keep building hybrid, since she has two skills which take advantage of that now.
Although the "official" guides seem to indicate I'll get wrecked in competitive play with that. But then, since I don't do competitive play that's not really an issue.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 29, 2015, 06:57:08 pm
As far as rageblade vs bork is concerned, rageblade gives 5 straight AD, 72 AP, and 12% AS over Bork, as well as 10% spell vamp. All stats tallied up, rageblade gives straight stats worth about 5000 gold. The stacking passive is ridiculously easy to keep up so I'm just going to call it always up. The surge passive activates at 50% hp but it's basically up until you back after that, so I'm going to say at least 75% efficient there. 1950g in base stats, 1650 in the stacks, 1425 *.75 = 1070g in the surge passive. You're getting about 4670 of stats. Bork gives 2650 of straight stats. Bork also costs 600 more than rageblade. All told, Bork passive/active must be worth 2600g. When you're 6 slotted, that goes down to 2000g.

I think it's close pre-6 slots, maybe close enough to warrant it being an alternative early.
It's theoretically on-par, but in practice it doesn't work out as well as BotRK, for a couple reasons.

1. You lose out on the BotRK active. Jax is moderately susceptible to being kited (though less so than some, thanks to Leap Strike), but BotRK is one of a three part item combo that makes him sticky (the other two being the movespeed from triforce and slow from Randuin's). This also feeds into the other point.

2. BotRK is more practical for a whole lot of top matchups because of its increased efficiency against health stacking. Most common tops are going to build either tank, damage+1-2 tank items, or that niche that Jax himself fits into along with others like Irelia (BotRK+Triforce+tank), which means you're probably going to be dealing with at least some health stacking.

Basically, I could see raegblade being viable in a specific set of circumstances: when laning against an opponent who does not build tanky, and who has few or no escapes. Obviously subbing it for Triforce would be fucking stupid.

That aside, it's niche, certainly, but not to the same degree that Sword of the Divine or Executioner's Blade were, and even slightly less so than Atma's. I used to build it pretty often on Kayle back around S3, and it worked fairly well (would probably be better now that her Q's nerfed and stacking AP is slightly less important on her).

Wow. New Ahri is stronk. I approve of this patch just because of that.

I'm hopefully that I can do mage ahri now. I've always prefered mage over assassin ahri, but around S3 worlds ahri suddenly became THE assassin, and she got hit with nerfs that ruined the mage part :v
It's def nice that so much of her damage potential isn't frontloaded onto Charm now, at any rate. That movespeed buff on Orb opens up a lot more potential combos, mainly using it for surprise repositioning to land a Charm and follow up, as well as the even easier kiting and waveclear.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on January 30, 2015, 10:16:32 pm
.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 01, 2015, 02:06:07 pm
Daft Punk Sona confirmed (http://www.surrenderat20.net/2015/01/dj-sona-promo.html)
What. Okay. Looks like Riot's getting more of my money.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: quinnr on February 01, 2015, 09:55:53 pm
Hmm....having to relearn how to play Miss Fortune. Used to play her as an AD/AP hybrid because her R got bonuses from both. Now it doesn't, but her Q does. So with the item build that I'm used to, her ult isn't as powerful but that poke is serious mojo.

Any suggestions for item builds? I usually try to build a Gunblade relatively quickly, because my playstyle hinges on heavy use of Make It Rain for farming and lane denial.

Her ult still applies AD, since it triggers her passive W. It can deal a decent amount of damage, and if you use it at the start of a fight, all of your autoattacks are going to be very powerful since they will be at max stacks. I typically build IE, and then lifesteal (since her Q applies lifesteal). Later I move on to Shiv and then different items depending on how the game is going.

The best is that early game poke, though, AA+Q+AA (since Q cancels the AA delay) can lead to some surprising kills, especially with the W passive damage.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 01, 2015, 11:06:49 pm
Just had a chance to play new Ahri. Hot damn that's fun.

In old news: Udyr is still an easy way to make Silvers cry. Because apparently movespeed is OP when they don't bother to use their stuns. :V
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on February 02, 2015, 12:08:47 am
Just played support Janna with Talisman of the Ascension, then Mejai's / Rabadon's / Rylai's. Laned top with Aatrox.

Ho-lee shit. Nearly 600 AP by end of match, and my W had a 70% slow (plus the effect from Rylai's). Would have been well over 600 AP if not for a late death because I got over cocky. And my damage shield E could take over 600 damage.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 03, 2015, 02:59:07 pm
DJ Sona is out on the PBE (http://www.surrenderat20.net/2015/02/dj-sona.html)
I never play Sona myself, and I was quite dissapointed when i heard she was getting the ultimate, but this shit is amazing! I consider this the best skin (quality wise) in the whole league right now.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on February 03, 2015, 03:07:24 pm
very tempted to get it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 03, 2015, 07:51:59 pm
"It is too late, you are already bought."

Seriously. Release day, I'm on that.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on February 03, 2015, 08:02:19 pm
*still completely incapable of comprehending spending money on character skins*

... y'all have fun with that, though. If it makes y'happy, go for it.

The music bits related to it are kinda' neat, at least (Rarely will I refuse free music >_>). Skin itself is, uh. Not terribly appealing to me, looking at it, but hey.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: DemonOfWrath on February 03, 2015, 08:43:48 pm
I play a lot of support and one of the few I don't touch is Sona. The complaints of my wallet are now the main thing stopping that from changing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Wiles on February 03, 2015, 10:46:44 pm
Time to start playing Leona support again. All in at level two to explode all of the extra squishy DJ Sonas that will be running around the rift.  :D
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 03, 2015, 11:35:59 pm
Psh, who plays Sona support? AP mid all the way. :V
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: DemonOfWrath on February 04, 2015, 12:13:44 am
Support's more laid back, gives you more time to focus on getting the right groove going for how the game's going. In this case literally.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 04, 2015, 02:40:11 am
Psh, who plays Sona support? AP mid all the way. :V
Does AP Leona work? I've played her AD/bruiser top and jungle (and supp obviously), but I've never played her AP
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 04, 2015, 02:42:04 am
I went 5/5 in my provs yet dropped a whole league. Odd...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jiokuy on February 04, 2015, 03:05:39 am
Yeah riot did that on purpose, neutrals ground is silver. I've been seeing a shitton of plats and diamonds in my silver matches, and alot of them are silver atm. It's a very rough time for ranked. soon the leagues will become striated again though.

On the plus side there are basically no bronzes around, on the down side, getting one is almost always a loss.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 04, 2015, 03:20:53 am
And the bronzes always seem to end up on my team. Two games ago I had a jungle Vi who somehow managed to be two levels behind the enemy jungler (who was a Nidalee may I add) while doing nothing but farming. This same Vi bought a Stalker's Blade and Mob boots yet... Still just farmed. It was actually quite cringe worthy.

Of course, even without the terrible, horribly bad jungler I think we would have lost anyway since I personally played fairly badly and the Nidalee seemed to be a significantly higher ranked player, so eh~
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on February 04, 2015, 03:40:00 pm
Nidalee jungle so stronk, she is super fast in jungle now that she can pounce everywhere plus bush speed buff, she is a very dangerous counter jungler at lvl 2/3 because she has great sustain in her jungle and a good execute, and her heal is so annoying which makes her a very dangerous ganker.

She is pretty much a perma-ban for me, just need damn other people to follow along with that.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on February 04, 2015, 06:07:12 pm
Been playing around with trying an AP support kit on multiple champs, based on Talisman of the Ascension and passive farming. So far tried Janna (works well), Sona (works well but need to adjust for her being a mana hog early), Zilean (meh), Kayle (meh). Still need to try Soraka and Anivia.

The idea is just to soak up extra gold from being paired with an ADC and/or assassin, and support the hell out of them. I've found that if I get a player who knows what they're doing, those little buffs can be crucial at getting early kills which just start to steamroll. If I'm paired with a derp, I can at least help counter the derpiness and hold our own, though it's frustrating as hell.

Also, is it a normal thing now for a top lane to push to the first tower, then start jungling? Because I've had several matches lately where that happened and it's irritating, because it screws up my strategy.

Any other champs that I'm forgetting, or maybe wouldn't think of as a normal AP support?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on February 04, 2015, 06:09:06 pm
If you're playing an AP support get that other gold item. The one that gives you both AP and mana regen as well as gold for harassing the other guys with spells/attacks.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on February 04, 2015, 06:16:17 pm
If you're playing an AP support get that other gold item. The one that gives you both AP and mana regen as well as gold for harassing the other guys with spells/attacks.

It doesn't give as much mana regen and its active synergizes excellently with Sona and Janna.

Any other champs that I'm forgetting, or maybe wouldn't think of as a normal AP support?

Lulu? SHE works well with Spellthief's Edge and is my favourite support. There's also Nami, who I personally don't like much, but she's AP and a support. If you're willing to try Anivia and other semi supports, Zyra and/or Vel'Koz are both possibilities. Thing is, all of the above are 6300 IP.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 04, 2015, 06:43:09 pm
AP Lee Sin support.

Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: GreatJustice on February 04, 2015, 11:12:48 pm
At least in NA, from what I can tell, nearly everyone dropped exactly one tier. My two Plat friends landed G5, all of my silver 4/5 friends landed bronze 4/5, and my gold 1 friend landed silver 1.  I was silver 2 and landed bronze 2, but I climbed to bronze 1 in a day before taking a break by duoing with one of my former silver 5 friends.

I don't really feel like playing a lot of ranked, though, since it's bizzaro-land as high bronze/low silver is littered with everything from season 4 bronzes to season 4 golds, so most of the games I didn't duo in (since they bring the MMR lower than most former golds) are complete shitshows, either hilariously easy wins or frustratingly massive losses. Second game I play, my team is composed entirely of actual bronze players, the other team has a mixture of silvers and golds, by 9 minutes I'm 1/1/0 (after going for a suicide attack when I get caught in an inescapable gank) but the overall score is 3-18 for the other team. Fourth game, my team has a former gold 3 ADC, gold 2 jungler, and gold 4 top, I go 2/0/0 in lane when suddenly everyone roams over because I'm technically the "losing-est" lane and the game ends as an absolute stomp of something like 39-7.

Anyhow, playing Kassadin is hilariously straightforward in Bronze (assuming you get an actual bronze lane opponent and jungler). His weaker laning phase isn't punished really heavily and you can actually get a head up with a kill or two just through using his poke in conjunction with his shield to get good trades. Half the time the enemy team doesn't expect a gank from mid, and Kassadin is incredibly good at securing kills so you can snowball incredibly fast even if you don't totally dominate lane. I find that I can die between 1 and 3 times in lane or on ganks, but so long as I pick up a few kills during that time I will hit the "Kassadin Singularity", at which point Kassadin can jump on a semi-squishy target (say, an ADC during a botlane gank), delete them immediately, eat whatever damage is given in retaliation, and then jump back again, possibly while spamming /laugh. Once this singularity is reached, unless the enemy teamcomp is particularly anti-Kassadin (as in, it has a whole bunch of bruisers with gapclosers/hard CC and no super squishy targets), Kassadin will not die again and will rake up a massive KDA regardless of the performance of his teammates. He just scales so damn well, and since the changes to his ult he doesn't really benefit from going Archangel's, so he hits his powerspike much earlier.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 05, 2015, 01:10:07 am
I'm going 7-2 in my seeding games now, just one more game to go. It surprises me that I still have a 100% win rate with kha, after playing him for 4 games. I hope that going 7-3/8-2 will raise my division by at least one tier. I really want to become silver D:
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sinistar on February 05, 2015, 03:12:35 am
So I finally logged in again, to see what mystery skin I got.

Received Frost queen Janna skin. Eh, could be worse. At least it's for a champ I don't already have skin for, even though it is for the one I wasn't even sure I want to get ANY skin in the first place. /privilegedsassing

So what's this I hear? Poppy rework is a go? Hopefully it will be as good as Sion's. #Kappa
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on February 05, 2015, 05:37:34 pm
Talking of Nidalee jungle:
https://www.youtube.com/watch?v=00S7Rz58McE&t=4m09s
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Baneling on February 05, 2015, 05:40:06 pm
Heh. DJ Sona's /dance is Caramelldansen. (https://www.youtube.com/watch?v=EaNuuA6hJGQ)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: defeeca on February 06, 2015, 02:11:11 pm
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1956901578/143251?tab=overview (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1956901578/143251?tab=overview)
Spoiler (click to show/hide)
52 minutes of aram check out soraka's assists :D
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on February 06, 2015, 04:12:08 pm
ARAM Hurricane Varus always makes me sad. :(
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Tidal on February 07, 2015, 10:23:45 am
ARAM Hurricane Varus always makes me sad. :(
Last time I tried that, the only person worth killing had double MR items.

Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on February 09, 2015, 02:25:52 pm
 I decided to level up my long neglected NA account, RonaldMiasma, so friend me and stuff.
 
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Tidal on February 09, 2015, 04:11:43 pm
So my goal this season was to hit plat since I ended G2 last season. I didn't expect this placement at all. :U Guess I can just . . . not play?

Spoiler (click to show/hide)

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 09, 2015, 05:23:57 pm
Yeah, I can't see the image, but I'm assuming you're in like Silver 4 or something?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on February 09, 2015, 06:08:34 pm
Yeah, I can't see the image, but I'm assuming you're in like Silver 4 or something?

He got placed in Plat 5.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 09, 2015, 07:25:21 pm
Ohhhh, okay. Now I get what he was saying. By the 'not play' I thought he'd gotten placed super badly.
Did you win all of your placement matches? What was your MMR at the end of the preseason?
I think the MRR is the reason I got dropped so hard even though I went 5-5. I'd tanked my MMR by playing with a low silver friend and losing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 09, 2015, 08:42:01 pm
Heh, just play enough to get your LP up to a safe zone, then do a match every two weeks or so to stop the decay.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Tidal on February 10, 2015, 06:30:46 pm
Ohhhh, okay. Now I get what he was saying. By the 'not play' I thought he'd gotten placed super badly.
Did you win all of your placement matches? What was your MMR at the end of the preseason?
I think the MRR is the reason I got dropped so hard even though I went 5-5. I'd tanked my MMR by playing with a low silver friend and losing.
I ended season Gold II, went 7-3 in placements. I assumed I would go down at least to low Gold from the MMR reset even if I did well in placements (especially since someone earlier in the thread said that most people they knew dropped about a tier or so).

In other news, I've been trying the tanky attackspeed Fizz, and I can't say it's as fun as old Infinity Edge AD Fizz.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on February 10, 2015, 08:21:36 pm
We had an enemy Fizz jungle that absolutely wrecked us; our only saving grace was that the rest of their team was pretty terrible. It didn't help that I was in the midst of a 103 degree fever while playing Cassiopeia.

It was a pretty nasty and unorthodox build; at the end he had a Stalker's Blade with the Warrior enchantment, Triforce, Hextech Gunblade, Guinsoo's Rageblade, Sorc Boots and Last Whisper.

All told he had around 150 AP and 300 AD, and was able to nearly one shot me as Cass, with little armor to speak of but Rylais and Rod of Ages boosting my health a lot.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 10, 2015, 11:49:36 pm
The best MF build in the world. (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1726649128/210595824?tab=overview)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on February 11, 2015, 12:34:25 am
The best MF build in the world. (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1726649128/210595824?tab=overview)

0/10 not enough Warmogs.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on February 11, 2015, 04:45:36 am
But there's only six slots to fill, Arc. Enough warmogs is an unobtainable goal.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on February 11, 2015, 06:42:30 pm
It would be interesting should there be a mechanic for overly long games: Pay some value, inverse of the length of the game, that unlocks your trinket slot into a full equipment slot. Say it starts at 10,000 gold, and slowly ticks down over the course of the game such that at an hour it would cost a mere 3000-5000.

It would have to be a tactical decision; do you end up paying gold for the slot and the item, losing your trinket vision for more raw stats and a possible advantage in killing the enemy? Or do you try to end it before the enemy carry has 7 items total to wreck you with?

I suppose it would support stagnant gameplay in some aspects; why would carries ever STOP farming when their optimal build now requires an additional 8000 gold? Then again, what else are they going to do with that extra kill gold they get from mowing down the enemy?

Just the musings of my recovering-from-illness mind.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 11, 2015, 06:56:03 pm
You use it to spontaneously switch build every time you die.  :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 11, 2015, 08:09:25 pm
Please, god no. My one consolation to give me a hope of winning when their Kha'Zix leaves his jungle with 15 kills is that eventually he'll hit full build and stop getting any stronger.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 11, 2015, 08:21:23 pm
Meh, Kha'Zix. If your team has fed him 15 kills by the end of lane phase and doesn't understand how to deal with assassins (or how to counterpick them), you deserve to lose. Of course if he's taken the kills every time he ganks, he also deserves to lose because he's forcing his team to rely entirely on him.

Not as much as a team that loses solely because they fed and couldn't shut down a Yi, but yeah. Squishy assassins, no matter how much burst they have, will always be squishy. I honestly don't get the rage about most assassins; they've got a tradeoff just as much as anything else, it's just that the trade they make is well-suited for succeeding against people who don't think or have bad mechanics because the window for counterplay is relatively narrow and requires a bit of forethought -- that's the main unhealthy mechanic, and Riot is apparently working to fix it, given the changes to Trist's kit and the removal of DFG. The only exception I'd name would probably be Zed, just because he gets so much in return for being squishy: Super burst, easy waveclear, safe tower-dives, high damage against towers, easy escapes, good poke, good sustain, and energy-based abilities to make all of the above even easier.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on February 11, 2015, 09:09:06 pm
Energy based abilities, in my experience, leads to running out of energy fairly quickly in protracted engagements. At least, compared to the mage with ~2000 mana they do. Although Zed can still hit things for quite a bit without any abilities, so I guess he is a tad silly. Honestly, if you have one piece of decent reliable cc and a friend to follow up on it, assassins aren't that much of a problem. Although that doesn't make it any less annoying when you're the Lulu who turns the Yi charging your team into a squirrel and then you die anyways because your team ran away.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xDarkz on February 11, 2015, 10:52:23 pm
I am really starting to grow weary at League of Legends. I understand that I am the only consistent factor throughout all my games, but it's so hard to do anything with an individual lead this season.

The game feels to have been directed toward team orientation to boast close and more exciting official LCS matches, but is very stagnant and personally, very detrimental to solo queue. I feel as though there is a design flaw present when the impact of one person performing exceptionally well is overshadowed by one who is underperforming / feeding.

Quite frankly, I'm not having fun this season. A majority of my games are long and arduous in part thanks to Riot's philosophy on the "Defender's Advantage" and objective based pacing. A person performing extremely well will still have difficulties finishing a game yet one player who gets caught or dies abruptly towards the end of the game nullifies that advantage.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 12, 2015, 01:10:10 am
Energy based abilities, in my experience, leads to running out of energy fairly quickly in protracted engagements. At least, compared to the mage with ~2000 mana they do. Although Zed can still hit things for quite a bit without any abilities, so I guess he is a tad silly. Honestly, if you have one piece of decent reliable cc and a friend to follow up on it, assassins aren't that much of a problem. Although that doesn't make it any less annoying when you're the Lulu who turns the Yi charging your team into a squirrel and then you die anyways because your team ran away.

Most energy-based champions have something in their kit to restore energy; Zed's is tied to his shadows, which makes it exceptionally easy for him to push even harder, such that any mages without superb waveclear will probably end up farming under turret unless their jungler camps mid. Frankly, if you're a Zed and you're burning energy that much in a prolonged fight, you're either doing it wrong or so fed it doesn't matter. And as you said, his AD scaling + passive make him strong even just AAing after he blows his CDs.

It keeps happening... (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1727802806/210595824?tab=overview)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on February 12, 2015, 06:59:35 am
Nemesis Mode is now live. Seems pretty fun so far, though just to be clear: You're trying to give the enemy team a bad team comp. Both times I've played it, my team seemed to grasp this concept just a little better than the enemy team did.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 12, 2015, 10:41:41 am
Translation: Don't just give bad champs. Give them all easily abused champs that do the same thing. 5 ADs, all kitable melees. That kind of thing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on February 12, 2015, 11:35:20 am
I played one game. They picked us all ADCs, but two of our team picked them Udyr and Rammus. Alongside Sona and Vel, we had a vert very bad time.

My Evelynn pick was on point though, she didn't do much.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on February 12, 2015, 12:04:23 pm
Nemesis means Urgot will finally be picked for something.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on February 12, 2015, 12:36:31 pm
Translation: Don't just give bad champs. Give them all easily abused champs that do the same thing. 5 ADs, all kitable melees. That kind of thing.

That works until they start split pushing the hell out of you. Both teams being all kiteable melee ADs might be interesting, but probably not. Definitely looking forward to Nemesis draft.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Wiles on February 12, 2015, 01:51:45 pm
Won my first nemesis draft game as an ADC Zilean. It was one of those matchups where you feel pretty confident of a win at champ select. We gave them all supports, they gave us a mix of champions that resulted in us having the better balanced team.

I think nemesis draft is going to be one of my least favourite of the alternate game modes they've come out with. Playing the who gives the other team the worst composition game isn't very appealing to me.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on February 12, 2015, 03:55:59 pm
I dunno....I haven't played it yet, but it sounds like a good challenge mode to break up the rigid orthodoxy of the metagame. That's one of the things I most detest about LoL -- had a game the other day where everyone called their role in the first two seconds, which left me with jungle. I don't do jungle. I never have, I have no concept of how to play a jungler, and I have no champs which are built for jungling.

Despite my protests that I don't do jungle, I got all the blame for everything, including out bot duo ceding 12 deaths in the first several minutes.
I was told, "Don't play PvP (unranked, mind you) if you don't know all the roles, ******".

Because LoL is SRS BSNS.

I like the idea of having to wing it and come up with unorthodox item builds because your support champ now has to be an AP mid.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 12, 2015, 04:36:51 pm
To be fair, if you aren't a total newbie you should know most of the roles at least somewhat competently. Maybe 100 wins is around the time that I'd expect it? Though them abusing you over it is a big no-no.

Do note that you're really just crippling yourself if you refuse to learn everything, since you won't have a good understanding of how that role works and won't be able to play against it as well as you could otherwise.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: defeeca on February 12, 2015, 06:02:20 pm
btw taric aint bad at nemesis mode so stop pickking him for enemy :D
(http://i.imgur.com/8WIhSAJ.jpg)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on February 12, 2015, 07:03:26 pm
To be fair, if you aren't a total newbie you should know most of the roles at least somewhat competently. Maybe 100 wins is around the time that I'd expect it? Though them abusing you over it is a big no-no.

Do note that you're really just crippling yourself if you refuse to learn everything, since you won't have a good understanding of how that role works and won't be able to play against it as well as you could otherwise.
Meh. This is why I spend 99% of my play time against bots. Because PvP seems to take it from the level of a game to that of a sport. And people get way too damn worked up over sports.

Just like the "Open Letter to Parents of LoL Players" recently, that seemed to say if you're a parent and make your kid stop playing in the middle of a match, you're a horrible person.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on February 12, 2015, 08:21:55 pm
Meh. This is why I spend 99% of my play time against bots. Because PvP seems to take it from the level of a game to that of a sport. And people get way too damn worked up over sports.
I don't think being expected to at least nominally play every part of the game is getting too worked up over it. Expecting everybody to be able to play every role well, sure, but owning a 450 champ or two and being able to make a crude pantomime of it doesn't sound unreasonable. And as mentioned, even if you never actually play it yourself, it's a handy perspective to have.

Just like the "Open Letter to Parents of LoL Players" recently, that seemed to say if you're a parent and make your kid stop playing in the middle of a match, you're a horrible person.
Well, it is a dick move to ten people.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on February 12, 2015, 08:55:12 pm


Just like the "Open Letter to Parents of LoL Players" recently, that seemed to say if you're a parent and make your kid stop playing in the middle of a match, you're a horrible person.
Well, it is a dick move to ten people.
Nine. And really only a dick move to four of them (it's a gimme to five). And IT'S A GAME.
Yes, I could see the issue in the case of ranked play. But otherwise? No, this is LoL players highly over-valuing the importance of their game in the grand scheme of things.


Just had my first Nemesis match. That was fun.

Leona (me), Nami, Evelynn, Rammus and Shen vs. Cho'Gath, Janna, Sona, Orianna and.....I forget the fifth. Braum, maybe?

Overlapping supports is not necessarily the way to go, that was tougher than expected. Thankfully, our Eve jungled and ganked like a boss. Enemy Cho....not so much.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on February 12, 2015, 09:28:04 pm
It's nine if it's a normals. my ideal normals game is a challenging win, not a roflstomp.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 12, 2015, 09:37:36 pm
Should you pay attention to what has already been picked when giving out champions in Nemesis? Signs point to yes. (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1728665560/210595824?tab=overview)

That was Zac/Taric top vs. Aatrox/Poppy. We won every fight easily, starting at level 2 trades. They gave us Taric as last pick, after they knew what they had.

Of course that's balanced out by the other matches I've played being laggy, having AFKers, people giving Talon in lobby, &c.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on February 12, 2015, 10:05:31 pm
Nine. And really only a dick move to four of them (it's a gimme to five).
It's a dick move to anyone on the other team that was hoping for a genuine game, and it's a dick move to your kid if he was hoping to finish said game. Probably not gonna be ten every time, but if they haven't surrendered already it's probably a fair crowd.

And IT'S A GAME.
Yes, I could see the issue in the case of ranked play. But otherwise? No, this is LoL players highly over-valuing the importance of their game in the grand scheme of things.
"Grand scheme of things?" We're talking about ruining several peoples' 45-minute long game so you can get your kid to bed fifteen minutes earlier. There is no fate of the world side to take here, but one side's got much higher numbers.


Should you pay attention to what has already been picked when giving out champions in Nemesis? Signs point to yes. (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1728665560/210595824?tab=overview)

That was Zac/Taric top vs. Aatrox/Poppy. We won every fight easily, starting at level 2 trades. They gave us Taric as last pick, after they knew what they had.
I swear people have such issues with this. Almost anything can work, but all things being equal you should probably not give the enemy team a setup that looks like they might have chosen it themselves.

Bonus Mode: Don't give them any junglers. This one's harder to pull off, especially if they're willing to be creative, but it's a nice boost if your team has a jungler and theirs doesn't.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 13, 2015, 01:53:35 am
What's really funny is when people ban Sona as if getting Sona would be a bad thing. Same deal with Leona, honestly, given how easy it is for a bruiser Leona to dominate in a game with shitty comps.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on February 13, 2015, 03:15:53 am
Bonus Mode: Don't give them any junglers. This one's harder to pull off, especially if they're willing to be creative, but it's a nice boost if your team has a jungler and theirs doesn't.
Technically, anyone can jungle, it's just a matter of how badly. I've seen some rather unorthodox junglers work in the past; who knows, with this game mode we might find a hidden gem or two that weren't previously considered due to a combination of those characters' previous roles and a bit of complacent gaming syndrome.

On the other hand, getting a jungle for your own team while not having one on the enemy just puts undue pressure on top lane, meaning that the jungle ends up having to babysit more often than not to keep the lane balanced if it's a bad matchup. Two people on the enemy team get farmed, while only the jungle from your team does, leaving the extra enemy in lane the freedom to go off and jungle or gank as needed, and often ensuring that whoever started with the 1v2 never catches up if they don't.

Better hope your other lanes aren't losing.

Regarding that "Open Letter" thing, I think Penny Arcade puts it nicely... (http://penny-arcade.com/news/post/2015/02/11/vis-a-vis-my-lawn) I have no children of my own, nor do I plan to have any in the near future, but can see both sides of the argument as equally valid to some degree. The gamer in me says that one shouldn't ruin a bunch of other, real people's games based off arbitrary times, and that the parents setting said arbitrary times should be better informed about those games their children play, while the realist in me says that children are conniving, malicious beasties that will look for any opportunity to continue milking time for their addiction when they can, and they need to be taught a bit about how to manage their real life requirements against their in-game obligations, even if that means cutting play time short in the midst of an ongoing match.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: DemonOfWrath on February 13, 2015, 03:35:46 am
Well, it depends on how competent the person on their own is. If they know what they're doing then they just stay alive and farm under tower, while the opposing duo have to split farm and thus not get much. The hard part is getting someone who doesn't just expect to be babysat/knows how to play safe. I mean, there's a reason there's usually a jungler, rather than two duo lanes.
(As a top laner who can play, and enjoy, Nasus, I don't have much respect for people who are incapable of laning safely and just expect babysitting if they fall behind/unexpectedly get 2v1'd or such, especially if I'm the babysitter as I'd like to affect the entire map, not just bail one guy out repeatedly.)

Played one game of nemesis and that was enough for me. Other team got given an actual comp, we had a disconnect until 10 mins in, and half the team had no clue how to use their champs (seeing an Azir use turret on cooldown for no reason makes me cry). No amount of the Taric I'd been given could save it, and I sure tried. I'd guess I'm in the minority that doesn't find the crazy game modes fun though.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 13, 2015, 09:28:12 am
Eeh, Nemesis is almost certainly the worst one yet (URF 2.0 when?).

That said, the "they have to split farm" argument is pretty much null if they send two melee champs with Targon's. That is, incidentally, also an excellent thing to do in ARAM; every melee champ taking it gives a pretty substantial gold advantage. The only place it would hurt is in XP, and that would only matter if your top is someone who can 1v2 (Renekton, ferex), which you'll never get.


RE: Open Letter: While I sympathize heavily with gamers who have to deal with losing a player due to that, I'd be extremely hesitant to argue that parents should familiarize themselves with the games their children play, and tailor bedtime, dinnertime &c. to that. Even if they don't understand what they're doing, by setting these arbitrary deadlines and forcing their children to comply they're teaching valuable life skills. I'm honestly surprised nobody has brought it up; do none of you remember what it was like, being a conniving little shit trying to scrape by as much extra time doing X as possible?

It teaches little people that they won't always have complete control over their schedules, it teaches them to judge manage time properly (aka to not go into matchmaking twenty minutes before bed), and it teaches them to bargain properly ("Mom, I'll mow the lawn on Saturday if you let me finish playing this.") versus whining ("But Mo-oom!").

Of course, there are plenty of cases where the parents are just being arbitrary assholes and changing things around, which is the set of cases where I completely agree.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: GreatJustice on February 13, 2015, 09:50:34 am
The thing about Nemesis is that people tend to have bad ideas about how to make a useless teamcomp, and there's always that one guy that gives the enemy Kassadin or Nasus. Plus, a bad teamcomp isn't the same as just picking bad champs.

For example, last game the enemy team picked out Nunu, Nami, Urgot, Karthus and Soraka, which, while somewhat lacking, was an entirely functional team since Karthus can safely farm top 2v1, Nunu is an actual jungler, and Nami is surprisingly strong midlane. Meanwhile, they had an all AP team of Syndra, Ryze, Veigar, Janna and Zilean. Despite having stronger champs on paper, they suffered very hard for giving us a workable team. Also, don't give Karthus if you don't have assassins because he can get fed and chunk people just by ulting whenever it comes up, though to be fair Veigar and Zilean were semi-useful over the course of the game since our team was somewhat AP heavy.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 13, 2015, 10:38:35 am
Nautilus is underrated.. (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1967617361/39265348?tab=overview)

I even accidentaly stole baron with my ult (i think it was my ult, could've also been my e).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on February 13, 2015, 10:57:57 am
So I finally read up on jungling, built a rune page, mastery page and item set for it, and ventured out into the preschool wilds of beginner bots to try my hand at jungle Poppy (hey, that's about the only jungle-friendly champ I have)

lol i'm bad at this

Didn't really fail, in that I never died, but I went 1/0/0 and lagged behind the rest of the team by 2-3 levels. I did manage to solo the dragon at the end of the match, but by that point Akali was 45/1/8 and I didn't really matter two shits. She was spawn camping and cranking out pentakills every 30 seconds.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sinistar on February 13, 2015, 11:19:01 am
Well, as much as I love Poppy, it has to be said with her difficult wave/camp clearing coupled with a generally difficult early game (even on solo lane taking +GP item was always a necessity), I'd imagine she'd be one of the more tricky junglers to pull off. Not impossible and in fact (other people here may correct me on this one) pretty beastly if played correctly but yeah, kinda hard me thinks. I suggest you get yourself Warwick. Cheap IP-wise, ridiculous sustain (red pots? What's that?) pretty nice camp clear, effective with tanky build... Downside would be heavy reliance on his ulty and maybe his ban-rate is a bit higher this days (I'm guessing), but I like him. For more burst-y champ, try Master Yi or Pantheon, though the first one is easily countered by any hard CC. There also Udyr which is an absolute blast to play though. And Nautilus' cc kit is insane, though I never played him as much as I liked to so maybe I'm overrating him.

That's my humble opinion, at least.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 13, 2015, 01:13:11 pm
I love Poppy as well, but she has terrible clear speed and NEEDS at least 6k gold to be relevant, and junglers are relatively gold starved. She's marginal at best in new jungle. Get WW, Pantheon, Yi, and J4 if you want relevant and easy junglers. As above, Udyr is awesome and has simple mechanics, but takes a lot of rapid decision-making and positioning if you want to play him well; you can't and shouldn't just run straight in and stay there. He also has a bad rep because of the retards trying to ape Trick2G who end up building Devourer and never ganking after going Tiger stance (or going Warrior Phoenix and dying in their ganks), and still doing nothing but AFK farming when it's 30 minutes in and they're losing inhibs.

Naut's solid if you're premade, but he's about as far as you can get from a carry; in SoloQ and normals you need to be able to carry even if it means diving 1v3 and winning, which is why things like Jax, Irelia, and Yi are strong at lower ratings.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: McMagma on February 13, 2015, 01:44:48 pm
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1967923307/201906923?tab=overview

I was the Shen jungler, new meta boyz.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on February 13, 2015, 02:17:16 pm
So I finally read up on jungling, built a rune page, mastery page and item set for it, and ventured out into the preschool wilds of beginner bots to try my hand at jungle Poppy (hey, that's about the only jungle-friendly champ I have)

lol i'm bad at this

Didn't really fail, in that I never died, but I went 1/0/0 and lagged behind the rest of the team by 2-3 levels. I did manage to solo the dragon at the end of the match, but by that point Akali was 45/1/8 and I didn't really matter two shits. She was spawn camping and cranking out pentakills every 30 seconds.
Many bot games devolve into a race to see who can snowball the fastest, and the bursty, mobile assassins like akali have certain advantages in this regard.
 I played a Poppy jungle game in ranked a few weeks back which I recorded - perhaps not the most useful jungle guide since I had to cover mid lane for 5 minutes after our leblanc disconnected. I used ad marks, attack speed quints and a 14-2-14 mastery page - an adaptation to the season 5 jungle, the theory is that the extra pot and sustain from utility masteries keeps your health topped up, letting you take more camps and/or gank a little safer.

 https://www.youtube.com/watch?v=9MD_X8stRVs
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1927697461/32181673?tab=builds
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Tidal on February 14, 2015, 12:20:51 am
Poppy is pretty great at jungle, especially since she can easily take drag level 3 and doesn't take much damage from camps.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on February 14, 2015, 12:55:38 am
I suggest you get yourself Warwick. Cheap IP-wise, ridiculous sustain (red pots? What's that?) pretty nice camp clear, effective with tanky build... Downside would be heavy reliance on his ulty and maybe his ban-rate is a bit higher this days (I'm guessing), but I like him. For more burst-y champ, try Master Yi or Pantheon, though the first one is easily countered by any hard CC.
Get WW, Pantheon, Yi, and J4 if you want relevant and easy junglers.
Being familiar (and terrible) with Yi and WW, I can recommend them both as affordable sort of polar opposites of each other. Yi's a squishy as balls carry; get him fed and don't shut him down, and he'll murder the entire enemy team. On the other hand, he's got no utility whatsoever, so if that doesn't work you're out of options, he's vulnerable to CC and general attempts at murdering him right back, and his first trip through the jungle is kind of brutal.

WW's sustain, on the other hand, is through the roof: he never, ever has to leave the jungle, and when he does it's mostly to pin a target in place with his ult so his buddy in lane can murder him. I also greatly prefer him as a tank puppy, though it's possible to build him more damage-oriented if you'd like.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 14, 2015, 12:59:34 am
I am confused. Maybe someone can explain it to me, the reasoning. It should take about ten seconds to spot at most. (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1729945468/210595824?tab=overview)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 14, 2015, 01:27:21 am
Quote from: IO
WW's sustain, on the other hand, is through the roof: he never, ever has to leave the jungle

Until you run out of mana. = \
With blue though, yah, that's true.

@FD: Are you talking about the Nasus with the BF sword?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 14, 2015, 02:56:40 am
Quote from: IO
WW's sustain, on the other hand, is through the roof: he never, ever has to leave the jungle

Until you run out of mana. = \
With blue though, yah, that's true.

@FD: Are you talking about the Nasus with the BF sword?

I'm talking about the Nasus who decided that it was a good idea to go full AD on ARAM against a comp with heavy poke and CC. Even doing the AP Spiritfire spam thing would have been better. Who decided to get Ionians instead of Mercs against a Morg, Ori, Nunu, and Zyra. I'm not even going to comment on the Clarity. I basically never say this (and at the end of the day it's only an ARAM), but the guy genuinely lost us the game. Every time we fought, I either peeled J4 off of our mages or jumped into their backline and tied up 3-4 people; all we needed was him to either run in and tank everything while we killed J4, or else to keep J4 Withered and focused on him. Instead he built nothing but AD and kept getting caught out because he was squishier than our carries.

Basically we lost because he was useless and while we had good damage I could either keep J4 from killing everyone or keep Orianna from killing everyone (it was strange; even for a mage she was really squishy, enough that my E alone was taking ~20%, I guess no armor or HP yellows or something), but not both.

I mean, they had four squishy AP casters when we had a Veigar and Syndra. The game for Nasus and I was literally "stop J4 from doing anything", and later, after Ori remembered that she could ball J4, "jump on Ori and kill her before she ults, pray that our team can 4v1 J4 faster than they can 4v1 me" (they couldn't). If he'd opened with Visage and Mercs and then done whatever we would have rolled them easily; just about every fight ended with J4 super low from what the mages did to him and their mages low from what I did to them, but we couldn't finish anything because Nasus kept getting burned in the first second or two when he tried to walk up and didn't do anything. :-\
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on February 14, 2015, 04:00:46 am
AP nasus is the bomb on ARAM :P

Later on, he can get a lich bane and have all the damage of a stacked Nasus while still hitting hard with Es... assuming the enemy team don't build MR.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 14, 2015, 10:52:58 am
IKR.

The funniest part, though, was when their Zyra told him (late in the match) that he should build crit Nasus and I'm pretty sure he listened.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: defeeca on February 14, 2015, 12:33:03 pm
Spot the odd thing's  (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1969808089/143251?tab=overview) :D
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Tidal on February 14, 2015, 12:44:14 pm
-jungle-
Do you start golems and take W second on Yi? Also, attackspeed runes go a long way to helping him stay healthy.

Spot the odd thing's  (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1969808089/143251?tab=overview) :D
RoA on Azir? Whoa.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 14, 2015, 01:27:58 pm
Spot the odd thing's  (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1969808089/143251?tab=overview) :D
Huh. "If it works, it ain't stupid," I suppose.  :P

e: The Azir.

WP on the 'raka.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: defeeca on February 14, 2015, 01:56:53 pm
Theres more odd things happening in that match history :D
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 14, 2015, 02:13:59 pm
Spot the odd thing's  (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1969808089/143251?tab=overview) :D
First blood: soraka executed by a minion :P

Also: 22 min and nobody has more than 66 cs 0_o
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on February 14, 2015, 02:24:21 pm
What's unusual about RoA on Azir anyway?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on February 14, 2015, 03:08:00 pm
Azir benefits more from getting something like Athene's or Morello's for his first item, so he can get CDR and mana regen. And RoA is sub-par if it isn't your very first item. Its not BAD, its just other items are better.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 14, 2015, 04:33:18 pm
Yeah, like... there are some champions for whom RoA is a good early pickup (Singed, Ryze, Maokai, Annie all come to mind). But it's definitely not a powerspike item, and it's also not something for a long ranged harasser like Azir. Like most things it's not bad per se, but it's eating gold that could have gone to more useful things.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on February 14, 2015, 04:37:45 pm
-jungle-
Do you start golems and take W second on Yi? Also, attackspeed runes go a long way to helping him stay healthy.
Blue, and yeah. Maybe I should start golems, though; I'm definitely not acclimated to the new jungle.

I'll keep the AS thing in mind.

Spot the odd thing's  (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1969808089/143251?tab=overview) :D
RoA on Azir? Whoa.
Carry Cow MVP though.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 14, 2015, 04:40:56 pm
Actually, question: if you're using an AA-based jungler and are on Blue side starting at bottom jungle, is it better to smite golems or red? I mean, is the health saved by the stuns greater or less than the health regained from red?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 14, 2015, 05:58:29 pm
Greater by a significant margin if you don't immediately gank a couple times after going b from 3rd camp and waste most of the buff. The rushed level 2 is also a huge jump.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on February 14, 2015, 06:28:28 pm
Yeah, like... there are some champions for whom RoA is a good early pickup (Singed, Ryze, Maokai, Annie all come to mind). But it's definitely not a powerspike item, and it's also not something for a long ranged harasser like Azir. Like most things it's not bad per se, but it's eating gold that could have gone to more useful things.
RoA says I want to just farm for the next 10 minutes and not die - why not build it on a squishy champ with late game scalings like Azir? Especially if you're going top lane with teleport (and perhaps you're not that confident on the champ - I'm assuming this was a Nemesis draft).

Actually, question: if you're using an AA-based jungler and are on Blue side starting at bottom jungle, is it better to smite golems or red? I mean, is the health saved by the stuns greater or less than the health regained from red?
According to one of Riot's LCS casters, the krug smite saves more health just from clearing the red camp than the smite on red. I'm trying to get the best of both worlds at the moment, smiting krugs, clearing raptors then smiting red.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: defeeca on February 14, 2015, 06:53:17 pm
Spot the odd thing's  (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1969808089/143251?tab=overview) :D
First blood: soraka executed by a minion :P

Also: 22 min and nobody has more than 66 cs 0_o
Not only did soraka get executed by minion before game start she repeated it 5 times succesfully :D (total kills and deaths doesnt match).
Azir was in botlane with urgot
nami was in toplane
Naut and amumu were double junglin without jungle items.
amumu was building trinity force.
and soraka did most dmg on team :).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 14, 2015, 07:22:35 pm
Yeah, like... there are some champions for whom RoA is a good early pickup (Singed, Ryze, Maokai, Annie all come to mind). But it's definitely not a powerspike item, and it's also not something for a long ranged harasser like Azir. Like most things it's not bad per se, but it's eating gold that could have gone to more useful things.
RoA says I want to just farm for the next 10 minutes and not die - why not build it on a squishy champ with late game scalings like Azir? Especially if you're going top lane with teleport (and perhaps you're not that confident on the champ - I'm assuming this was a Nemesis draft).
1. A large part of the gold value of RoA goes into non-combat stats. And, again, Azir shouldn't be getting into places in lane where he's going to need a big stack of health; he's also easy to play safe with, which means that you're likely to get less use out of the Catalyst passive.

2. For 100g less you could get Athene's, which offers the same AP as a new RoA, plus MR, plus 20% CDR (which synergizes with his passive), plus mana regen, plus its passives. For 500g less you could get Morello, which is much the same story. Both are better items for a mage; RoA is more for tanky types who happen to scale off of AP and/or mana.

3. The better Azir builds already include things like Rylai's, Athene's, Zhonya's, and Liandry's, you don't need the health from RoA (and you don't need flat mana, you need MP regen -- flat mana stacking just means that it takes you longer to run OOM without actually making it more difficult to do so and easier to recover from).

Basically ONLY get RoA on Azir if you're going to rush RoA and then rush Nashor's. Which, despite what people on Mobafire would have you believe, is not a good idea (https://pay.reddit.com/r/LeagueofLegendsMeta/comments/2exns0/its_a_little_early_but_lets_discuss_azir_builds/ck40coa). Nashor's is a noob trap on Azir. Thus, in order to hit max CDR, you need to build either Athene's or Morello (the latter is almost always better). If you build either, you don't need the flat mana, the AP is sub-par for a 2700g item, and the health is redundant since you'll be building items which make you a bit beefier already without having useless stats tacked on.

A pretty standard build for him would be Morello/CDR boots/Deathcap/Voidstaff/Rylai's/Zhonya's, not necessarily in that order.

It's sort of like how, while you can build Tear on Nidalee and get use out of it, there are plenty of better things to do with the gold.

As far as those two items go, you see them being built a lot on all sorts of things by people who don't know what they're doing. There are, incidentally, only two champions who should be building RoA+Tear->Archangel's: Singed and Ryze. It's 100% core on the latter and core on the best build for the former.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jiokuy on February 14, 2015, 07:50:07 pm
To add one more champions that RoA is pretty good on,

Suport Zilean, with Ancient Coin -> Nomads -> Chalace -> Catalyst -> RoA

The extra Health from RoA lets you eat skill shots for your adc safer, and the extra max mana from RoA boosts your Chalance mana regen (with seals) just past the point where you can cast E every time it's up to maximize R usage. The AP is just a bonus. Also Zilean can make up for not having coin passive with his speed boost.

It's a pretty strong midgame build, especially if the enemy team has 2 assassins. Admitably, I only use it when I'm in a duo, because not getting sightstone means your entire team has to pick up the slack, but if your team can adapt it pays off nicely.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on February 14, 2015, 08:26:39 pm
Yeah, like... there are some champions for whom RoA is a good early pickup (Singed, Ryze, Maokai, Annie all come to mind). But it's definitely not a powerspike item, and it's also not something for a long ranged harasser like Azir. Like most things it's not bad per se, but it's eating gold that could have gone to more useful things.
RoA says I want to just farm for the next 10 minutes and not die - why not build it on a squishy champ with late game scalings like Azir? Especially if you're going top lane with teleport (and perhaps you're not that confident on the champ - I'm assuming this was a Nemesis draft).
3. The better Azir builds already include things like Rylai's, Athene's, Zhonya's, and Liandry's, you don't need the health from RoA (and you don't need flat mana, you need MP regen -- flat mana stacking just means that it takes you longer to run OOM without actually making it more difficult to do so and easier to recover from).

 Fine if you're a mid lane Azir running ignite - but we're discussing a side lane Azir with teleport, he'll benefit more from that big mana pool. Rod of Ages' unique selling point over the other options is that it gives you the best combination of survivability and sustain. You can't do damage if you're dead, after all.

 Anyway, we're not really talking about the optimal build here (2 x Morellonomicon if you're Bjergsen), just something viable that will let you hold your own in a Nemesis draft - but it's got me thinking about tank azir with RoA, frozen heart and spirit's visage...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 15, 2015, 12:16:50 am
That's the thing, though, going for a strong AP build is even more important in something like Nemesis, where anyone with a champion that can hard carry needs to. Once again, RoA isn't bad, but it's also nowhere near the best for an APC.

If you get RoA, that leaves you with two options:

1. Don't get a MP regen item. Congrats, you just stopped yourself from hitting the CDR cap on a champion that has CDR as a core stat.

2. Get a MP regen item. Congrats, you just made your build needlessly redundant.

As well as:

1a: Don't pick up Rylai's. Congrats, you just stopped yourself from getting an item with excellent synergy with your soldiers and a big chunk of AP in exchange for a mediocre chunk of AP and non-combat stats.

2a: Pick up Rylai's. Congrats, you're now spending a substantial portion of your gold stacking HP on an APC.

Do you understand the concept of opportunity cost? I'm normally one for looking into alternate builds, but between Azir being so absurdly strong with a good build and Nemesis mode ensuring that you've got a dearth of carries, I'd almost be tempted to call turning a carry into a knockoff Maokai in that context trolling. When they give you Karma or Morgana do you pick up a support item and go for Sightstone second item?

I mean, I get that it's sort of meant for fucking around, but when you're even getting to the point of talking about stacking mana on Azir and NOT picking up an Archangel's to at least make that mana worth something... if you're going to build random shit, at least try to synergize it. I mean, hell, I've built tank support Sona in Ranked and made it work, but this is still sort of WTF-worthy for me. o.0

Tank Azir doesn't work terribly well because of his lack of effective CC and base damage. He's got his knockup on the dash, and he's got his ult. The former requires him to already have soldiers out behind the enemy, or else to be almost in melee range, and the latter requires him to dash or burn flash for an Insec which is a really bad idea, since it has a shorter range and isn't single-target, meaning you've likely just dumped the enemy frontline into your team. The peel he can perform can be done just as well by an AP Azir.

Likewise, he's got nothing to really make people care about him. Bruisers and tanks tend to be what they are because once they're in the enemy team, they can do enough damage that they can't be ignored; some are like Jax and Irelia and are pretty much carries as well, others are like Renekton, Mundo, or Nasus and have good damage and AoE even when building full tank, &c. &c., and what all of those have in common is that they have at least two of a) reliable damage in their kit (rather than from items), b) reliable CC, c) gapclosers or inbuilt tenacity or both.

What does tank Azir offer that makes him a better choice than the normal hypercarry Azir, or than the other champions your team is likely to get who can build tanky? A Braum or Thresh is already kitted out to tank, and (with the exception of a handful of good players) cannot be built to hypercarry in the same way that Azir can. Take that match you linked specifically: Your team already had a good AP Tank (Maokai), as well as Urgot (who is naturally a sort of off-tank anti-carry, though he probably didn't know what he was doing, given that he build Tabi against an AP team) and two weaker mid-range mages with heals. Your team had nobody except him (and Urgot if he landed Es) for long-ranged harass and poke. Instead of that random shit he build, he could have had Morello and a good chunk of Deathcap. Though perhaps I'm expecting too much, given that he only had 33 CS at 21 minutes.  :-\

Though in the end it didn't really matter, given that you had superior poke anyways (and judging by the tracker, were shoving every lane hard for the first half of the game). Meh. To each their own, I suppose. I'll agree to disagree.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on February 15, 2015, 01:08:43 am
 All the build talk misses the point: we're talking about the line between viable and unviable, not optimal and suboptimal. What is so especially noteworthy about a Rod of Ages being built on a mana hungry ap champion?
Take that match you linked specifically: Your team already had a good AP Tank (Maokai), as well as Urgot (who is naturally a sort of off-tank anti-carry, though he probably didn't know what he was doing, given that he build Tabi against an AP team) and two weaker mid-range mages with heals. Your team had nobody except him (and Urgot if he landed Es) for long-ranged harass and poke. Instead of that random shit he build, he could have had Morello and a good chunk of Deathcap. Though perhaps I'm expecting too much, given that he only had 33 CS at 21 minutes.  :-\
The link was defeeca's - a few posts up he told us that Azir was in botlane with urgot, sharing the farm, so a total 85 cs between them. He still managed to finish the RoA by 16m30 - to put it another way, it seems like a pragmatic choice in a low farm game when you're on an unfamiliar champion.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 15, 2015, 10:48:56 am
Yeah, my bad.

But that sort of underlines my point: RoA is also fuckin' expensive for a first item intended to give you sustain. And the guy especially shouldn't have been taking lots of damage duo-laning with Urgot.

All the build talk misses the point: we're talking about the line between viable and unviable, not optimal and suboptimal. What is so especially noteworthy about a Rod of Ages being built on a mana hungry ap champion?
I said it before: stacking mana makes it take longer to run OOM. Building MP regen makes it take longer to run OOM, makes it easier to avoid doing so, and makes it easier to recover from if you do. So, in other words, even if you build mana, you're also going to need to build MP regen. Azir is a champion without a lot of room for diversity in his build; as an APC he basically needs Deathcap and Voidstaff, and he'll of course get boots. That leaves three slots, one of which must go to mana regen.

With two slots left for 'free' choices, let's look at the options:

RoA:
60 AP -> 80 AP (after 10 minutes)
450 HP -> 650 HP (ditto)
450 MP -> 650 MP (ditto)

Zhonya's:
120 AP (instantly)
50 Armor (instantly)
2.5s invulnerability active (90s cooldown, ditto)

Rylai's:
100 AP (instantly)
400 HP (ditto)
35% slow on spell damage (15% for AoE/multitarget)

The two other easy-to-see options give more AP while also providing a modicum of defensive stats as a bit of cream on top. Zhonya's is also the ultimate defense for mages, and will usually let you survive just about anything if you don't get caught out and the fight isn't already lost. Likewise, Rylai's not only has better offensive stats, but also synergizes brilliantly with Azir's soldiers.

That's not to say that RoA is bad (it's not, quite the opposite).

However, it's explicitly a bad idea on Azir, for two reasons:

1. He is a long-ranged siege/poke caster. Gold spent on non-combat stats is largely wasted. All he needs is a spot of MP regen. Sort of like Xerath, in a way; you don't build defensive on Xerath because you shouldn't be getting hit, you just stack AP and MPen and blast people from half a mile away.

2. RoA is almost always (though there are a handful of exceptions) built alongside Tear -> Archangel's, because that combo makes for insanely good gold efficiency. Azir cannot build Tear because he needs 40% CDR, and building two MP regen items would reduce his flat AP too much (as well as being redundant in its own right -- it's bad for the same reason that building Morello + Athene's is bad on most champions).

Get what I'm saying?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 15, 2015, 11:28:39 am
I wanted to play Skarner jungle today, to see if he was still good, but I ended up misclicking and locked in Sivir jungle. I went negative that game, and we lost quite hard, but we had 1 afk and I had the best KDA :D
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 15, 2015, 12:03:47 pm
Lol, that's pretty great. How painful were the early clears? I can actually see Sivir being sorta-viable in the jungle because of all the AoE in her kit.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 15, 2015, 12:47:25 pm
The early clears could be nice, but I forgot to move sometimes so the camps reset a lot, which made it painfully slow. I had to do my first red buff almost 3 times and immediately back after it, but I didn't get executed a single time. Everything went great after I got my trailblazer. I'm definitely going to try it again.

Here's the match (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1970945679/39265348?tab=overview)

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 15, 2015, 12:52:32 pm
Ziggs. Ziggs top. Against a Rengar.

Excuse me, I gotta go find a wall.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 15, 2015, 12:58:17 pm
He was one of those "Mid or Afk" instalock guys who locked in mid, but veigar locked in mid too so he went top. He had an immense amount of lag too, so he was standing afk in lane a lot too
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on February 15, 2015, 03:41:23 pm
Apparently I got a free skin for 'good conduct,' and it happens to be for one of my favorite champions.

Now I can make kog'maw even more red.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on February 15, 2015, 03:49:16 pm
I have noticed somewhat of a decrease in abominable behavior since Riot started incentivizing not being a dick.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 15, 2015, 04:32:31 pm
Oh man, I love the new AD Fizz bruiser top meta. It feels so much more fun to play, and it counters Riven.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Tidal on February 15, 2015, 05:44:53 pm
It's fun in lane, but teamfights are weird since you don't really get to sit and auto people most of the time.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 15, 2015, 06:16:56 pm
You don't really need to. Your burst is enough to majorly chunk anyone who isn't full tank, so you actually end up working more as a harasser than hard engage, and when people do fight you just blow up a carry and then AA whoever is convenient until your skills are off cooldown. He also excels as a duelist once you have your damage items. That said, I don't see why you wouldn't be autoing people. You blow your CDs on engage to kill someone squishy, then you AA because you're tanky and have strong AAs.

Honestly, AD Fizz more than anything else reminds me of Irelia and Jax. He builds almost identically (Triforce+BotRK into tanky), fills the same high-damage bruiser carry role, and can do a lot of things well. I actually like him more in some ways even than them (and I LOVE Irelia and Jax), since he's so fucking slippery. He's got a similar playstyle in lane, albeit somewhat safer, but is much better at weaving in and out before fights start, especially since with tank items getting CC'd before hitting E doesn't spell instant death.

As an added bonus, his W active + BotRK makes him a good counter to Sion and Sejuani, who are popular picks at the moment thanks to the prevalence of ADCs in the current meta that can't handle HP-stacking tanks.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on February 15, 2015, 06:48:05 pm
The early clears could be nice, but I forgot to move sometimes so the camps reset a lot, which made it painfully slow. I had to do my first red buff almost 3 times and immediately back after it, but I didn't get executed a single time. Everything went great after I got my trailblazer. I'm definitely going to try it again.

Here's the match (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1970945679/39265348?tab=overview)
I'm actually kind of surprised Akali didn't do better against such a squishy team.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 16, 2015, 06:36:04 pm
People sometimes ask what's wrong with playing whatever they want to play in ranked; why should they only play in-meta hard-carry junglers?

This. This is why. This is what you have to carry. (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1732884143/210595824) And you need every advantage you can get.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on February 16, 2015, 08:18:10 pm
I don't see anything inherently wrong with your team (builds, items, using trinkets, etc.)
Sometimes you just get outplayed. Obviously that Ahri was a beast.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 16, 2015, 08:24:54 pm
That's sort of the point, though. There's nothing there you can point to and say "This is part of why we lost." That's why setting yourself up in the best possible position is important; I probably wouldn't have been able to turn it with Pantheon or Udyr or something -- I'm not that good -- but there are times where you can.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 17, 2015, 01:25:07 am
So I just wanted to see if I was good enough with Varus to buy his new skin... (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1973334521/39265348?tab=overview)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on February 17, 2015, 01:26:35 am
We could have won a game where the enemy kat was something like 17/1, but the Alistar ruined it singlehandedly. ._.

Getting caught out 4v1 trying to clear wards, knocking Kat out of spells, you name it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on February 17, 2015, 03:05:52 pm
Nemesis mode doesn't make sense sometimes... people give champions that aren't bad per se, but usually have better choices for the normal meta. If everyone's given choices that don't fall into League of Dashes/Escapes, certain champions become very viable.

I was given Urgot once, and proceeded to go around 25-2 with him; they had mostly melee, no ADC, and a mix of tanks and supports, so bottom lane was a piece of cake.

Similarly, people seem to think Zac is bad, because they don't see him often, but I used to love playing as him in the jungle, and proceeded to wreck face. He's actually got a good sustain for the new jungle.

I also was given Syndra, and another time given Azir. What is wrong with people?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 17, 2015, 03:08:44 pm
The mindset behind Azir and Velk and the like, at least in theory, is that it's unlikely someone on the opponent team can play them well.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on February 17, 2015, 03:11:31 pm
I do admit that I tend to give people Shaco under that same theory, and about 80% of the time it's proven right. It's fun to have an organized team to give the enemy nothing but known junglers (Shaco, Evelynn, Sejuani, etc) so that:

A) The enemy team has infighting before the game begins, as they need to figure out who actually gets to jungle, and
B) Those who aren't in jungle usually have a very weak early lane

So far Ive done it about 3 times with friends, and we won all 3 games.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 17, 2015, 04:11:02 pm
It really rustles my jimmies when a jungler smites a zac in his passive with ranger's trailblazer immediately after zac dies... Just waiting for a while and instakilling him is so much better, and he has no chance of escaping.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 17, 2015, 05:05:21 pm
That also gives his teammates a couple seconds longer to get there, if they're collapsing on you.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: defeeca on February 17, 2015, 07:02:45 pm
I need to play adc eve more this thing is amazing. (and yeah my team seriously pickked gnar in nemesis mode).
nemesis mode is really awesome for finding new builds :D
Spoiler (click to show/hide)
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1975705479/143251 (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/1975705479/143251)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on February 17, 2015, 07:04:59 pm
AD Eve actually shreds things quite nicely, with the fact that her E applies On Hit effects twice. Get a Blade of the Ruined King, and enough attack speed, and you're basically golden.

I hadn't played Eve in a long time, and found her to be a good assassin due to that.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on February 17, 2015, 07:09:47 pm
In my latest Nemesis game, we ended up giving the other team all adcs on a whim, while we got Raka, Zac, AAtrox, Olaf and Renekton. I was AAtrox, who I've played once or twice against bots. We wrecked. They didn't take advantage of their range and got pounced on and murdered quite a lot. Plus their Twitch jungle didn't show his face for the first twelve minutes, which gave us several dragons and quite a few successful ganks.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on February 19, 2015, 01:28:27 pm
I still enjoy Nemesis as a game mode, but it's a royal pain in the ass to start one. Nobody agrees on a plan, so everyone tries to pick what they think is the worst champ, and winds up giving the enemy team a workable mix.

And when I ask for suggestions, I don't get them until after I've picked and get yelled at for picking whatever I picked.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: GreatJustice on February 19, 2015, 01:58:35 pm
I still enjoy Nemesis as a game mode, but it's a royal pain in the ass to start one. Nobody agrees on a plan, so everyone tries to pick what they think is the worst champ, and winds up giving the enemy team a workable mix.

And when I ask for suggestions, I don't get them until after I've picked and get yelled at for picking whatever I picked.

I tend to just say "all ADCs" before the game starts, and everyone tends to agree pretty fast. Except when we have the one guy that thinks all supports is weaker.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on February 19, 2015, 02:38:04 pm
Yeah, I just tried that. Everyone thought I was crazy. Then our team leader gave them Miss Fortune as the first pick.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 19, 2015, 02:44:28 pm
All ADCs can indeed be quite weak, but you know there's just gonna be this one idiot who gives them someone with super good peel and tankiness after they have 3/4 ADCs.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 19, 2015, 02:48:43 pm
I think that this mode is genuinely the most toxic I've ever seen.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on February 19, 2015, 03:25:32 pm
All ADCs can indeed be quite weak

After ending up on the receiving end of all adcs, I can confirm this is not always the case. Having a team where any one of them can push to your inhibs[AND BEYOND~!] if you leave them unattended is pretty neat.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on February 19, 2015, 05:48:09 pm
All ADCs can indeed be quite weak

After ending up on the receiving end of all adcs, I can confirm this is not always the case. Having a team where any one of them can push to your inhibs[AND BEYOND~!] if you leave them unattended is pretty neat.
Well I think the idea is to not leave them unattended. In theory, if you give them all melee ADCs, they should be dominated early game and never be able to recover. Although if you let them farm for 20 minutes, then yeah eventually they're going to come wreck you.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 19, 2015, 07:35:13 pm
I think that this mode is genuinely the most toxic I've ever seen.

Well, it is a mode about giving your opponents the most disadvantageous team/weakest champions you can. A single bad pick can make you almost insta-lose just from team comp
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on February 19, 2015, 07:35:31 pm
I still enjoy Nemesis as a game mode, but it's a royal pain in the ass to start one. Nobody agrees on a plan, so everyone tries to pick what they think is the worst champ, and winds up giving the enemy team a workable mix.

And when I ask for suggestions, I don't get them until after I've picked and get yelled at for picking whatever I picked.
On the bright side, the mode has revealed to me that genuinely, objectively useless champs don't really exist. Tons of stuff looks weak until you're trying to give it to the enemy, at which point... uh...


I think that this mode is genuinely the most toxic I've ever seen.
I was gonna comment on this, but I never did. Of the small amount of games I've played, it really did seem like more often than not there was at least one vocal asshole in them. It was pretty weird.

In most cases they didn't even sound that angry or wait until we were losing to start, either. It seemed more like those weird class of people who just aren't aware that "lol stupid" is generally considered rude, and so kind of alternate between "gg I'm done" and "gj push turret" at will.


All ADCs can indeed be quite weak

After ending up on the receiving end of all adcs, I can confirm this is not always the case. Having a team where any one of them can push to your inhibs[AND BEYOND~!] if you leave them unattended is pretty neat.
Well I think the idea is to not leave them unattended. In theory, if you give them all melee ADCs, they should be dominated early game and never be able to recover. Although if you let them farm for 20 minutes, then yeah eventually they're going to come wreck you.
I've wanted to try this and never been able to, but the thing that scares me about it is that teams are so much more awkward in this mode. That makes me suspect that anything that scales well is going to be dangerous simply because shutting them or the game down in a timely manner is much less likely.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 19, 2015, 07:51:39 pm
Heh, the key is to give them all ADCs after they give you Taric.

But yes, I've seen the normal share of that sort of toxic player, but also the sort that whines and blames people all game because he gets caught out, cries in allchat, and then at the lobby post-game tells the enemy team to report his teammates for being toxic.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on February 19, 2015, 08:28:23 pm
To be fair, its really frustrating being given certain champions. For example, I really fucking hate having to play Zilean. Sure he has good poke, but it requires you to walk within the instagib range of quite a few champions. And he has no instant damage or hard cc[Although his slow is admittedly awesome]. Or even three real basic abilities. And his ult relies on having a competent teammate playing a chamption who can carry, a rare commodity in Nemesis. As Zilean, your only weapons are[time-delayed] feather pillows, your only defense a slow/speed boost and your only major value to your team your ult. And let's not forget that your abilities cost a metric imperial fuckton of mana. Even under the best conditions, Zilean relies on a carry to follow up on his slows and be made immortal by his ult.

[/rant]
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 19, 2015, 10:35:21 pm
Unless you build him well, in which case your double-bombs are massive chunk (relative to the damage of most of what gets picked) and insta-clear waves without getting caught. 'cause honestly you shouldn't be giving out champions with strong burst, gapclosers, or CC. His main weakness is his early laning, since just about anything normally played can keep shoving him under tower; once you're past that you're golden. Sort of like Janna in that respect, actually, not a whole lot of direct damage but very good at kiting and being annoying if there's nothing that can jump onto him and stick.

Besides, the champion you get in no way affects your ability to watch the map, ward, respond to pings, or judge situations. It's actually rather interesting -- barring situations where one team is dumb and gives out good champions or someone ragequits it tends to come down to which team is better at grouping, splitting, vision control, and map awareness, because nobody has stupid-strong carry champs to coast with.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on February 19, 2015, 11:49:41 pm
Had a Nemesis match where they gave me Xin Zhao. They paid dearly for that. Though it was a bit weird to be Xin Zhao mid against Nidalee. She had the advantage early on with ranged vs my melee. But once I had E, things went badly for her. Their AD Soraka wound up having to duo lane mid just to hold the line against me, while our bot duo of Nunu (really, why do people think Nunu is bad?) and Sona were nomming up their Taric/Janna like they were covered in peanut butter and chocolate.

Soraka having to come mid to help out left their top with just Singed against Trundle/Zac (and Zac quickly started roaming as a quasi-jungler to counter their roaming Soraka).

Towards the end, I could E+W+Q and just destroy most of their champs at will, 1-on-1.


So yeah...don't give a bursty gap closer in Nemesis, kids.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 20, 2015, 12:17:56 am
Your team gave them... Sona. And Nidalee. As 'weak' champions. That really should have been a well-deserved loss, but they gave you Trundle and Xin, and I'll bet they build Sona as a support and Nid as if it were season 3.  :P

Nunu's not great if he's played in lane -- either you go tanky AP and are meh, or you go pure AP and die instantly but have snowballs of doom, with your only real upside being insane sustain. It's stupid to give him because he grants practically uncontested supremacy in terms of taking away jungle objectives even in a normal match.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on February 20, 2015, 12:26:19 am
I think that was offset by how they used them. Soraka as a roamer and Nidalee solo mid seems utterly backwards to me. Had they gone AD Soraka mid and Nidalee jungle, it probably would have gone far worse for us.

Apparently their Janna and Taric didn't coordinate well either.

And no, they gave *us* Sona. I gave them Janna. Which was dangerous, but I find that people who don't play a lot of support fail to use her to full potential.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 20, 2015, 02:10:42 am
Ah, my mistake.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on February 20, 2015, 03:05:51 am
I knew I was playing her wrong, but I didn't realize how wrong. If I jump back into that game mode and end up with Janna, now I know what to do~.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 20, 2015, 03:19:59 am
The Wonder Above (http://na.leagueoflegends.com/en/champion-preview/wonder-above)

Seems interesting, but still no Ao Shin :(
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 20, 2015, 03:35:42 am
Ao Shin is so ridiculous, it literally means "Blue Death". I hope it actually suits his character...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 20, 2015, 07:56:02 am
Huge Veigar nerfs on the PBE that are all but garunteed to go on live. Goddamnit Riot, stop hitting my favorite champions that nobody plays. This is getting stupid.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: ThtblovesDF on February 20, 2015, 09:07:34 am
Veigar is really good, tbh... - what kind of nerfs, thou? Like if the Stun time or size on the E go down, thats... ok, it was always really strong - hell, even the ult could take a tiny nerf of sorts - but then again the removal of dfg should have been enough - unlike most "op" ap nukers, he is and always will be low mobility, easy to kill fella that does go on long-ish cooldowns after nuking one person, which is balanced enough imo - strenght and weaknesses, not like some other "haveitall" champs...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 20, 2015, 09:11:16 am
.75 sec delay on e.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Tidal on February 20, 2015, 10:21:20 am
Doubletap on Q probably more than makes up for it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 20, 2015, 10:42:53 am
Doesn't matter if you can't stun anybody. .75 is a very, very long time.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on February 20, 2015, 11:08:29 am
Honestly instantly stunning someone at that much range for 2.5 seconds or whatever its duration was was asking for a nerf.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on February 20, 2015, 11:22:05 am
I hate it when the enemy adc picks jinx before me :( I have a really good winrate on jinx but not on other adcs (mostly because I haven't played anyone else in S5 yet).

Here goes, cait vs jinx...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 20, 2015, 11:30:24 am
Veigar didn't need it though, and what he's getting in compensation (double Q stacking at higher cooldown and skillshot :| ) is just a slap in the face. It doesn't help that he's losing 0.2 ratio on his R too. He's pretty solidly middle of the line right now and hitting the one thing that allows him to succeed in the face of all the mobility other mages get. If he got something on his E to compensate for it becoming significantly less powerful I'd be less salty, but seriously? He gets mixed buffs/nerfs on everything else and his E is just nuked from orbit.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on February 20, 2015, 11:56:22 am
It seems that it's not that I'm good at jinx, but that jinx is just op :(

*cries*
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on February 20, 2015, 12:26:15 pm
Ah, my mistake.
I'll have to give that a try. I gravitate towards support (as I do in pretty much ALL online games), and I build massive AP in the support role as well, because that slow builds up nicely, to where it's almost a root. Dart in, pop W on a target, and they're screwed trying to run away while the rest of my team has the wind at their back (pun intended). I use Q mostly to disrupt escape attempts or fend off engages. And sometimes for wave clears, but it's of secondary concern the way I play. Went 2/1/28 in the last match I played her in.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 20, 2015, 12:58:56 pm
I hate it when the enemy adc picks jinx before me :( I have a really good winrate on jinx but not on other adcs (mostly because I haven't played anyone else in S5 yet).

Here goes, cait vs jinx...
B-but jinx is cait's hardest counter D:
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Bormok, God of Mud on February 20, 2015, 02:49:36 pm
Veigar's E is absurd and I would be all for nerfing it if the little guy had some sort of mobility, but as it stands his E is not just a way to kill people it's also his only defense.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 20, 2015, 02:54:45 pm
Veigar didn't need it though, and what he's getting in compensation (double Q stacking at higher cooldown and skillshot :| ) is just a slap in the face. It doesn't help that he's losing 0.2 ratio on his R too. He's pretty solidly middle of the line right now and hitting the one thing that allows him to succeed in the face of all the mobility other mages get. If he got something on his E to compensate for it becoming significantly less powerful I'd be less salty, but seriously? He gets mixed buffs/nerfs on everything else and his E is just nuked from orbit.

What the fuck is this shit? He was already hit hard enough by losing DFG, and he was a situational pick even before that. It's not even like there wasn't counterplay -- if he doesn't place those stuns perfectly (or an enemy dodges it), he's fucked. What they should have done was clean up the graphics on his E so that you could tell where it actually started. Hell, there are other stuns in the game that are shorter than the gap between placing E and it activating. It's not like it was with Jinx, where her chompers were a bit of utility to help deal with her lack of escapes, the stun was more integral to Veigar's rotation than... just about anything, really.

And if I'm reading you right, the Q is going to be a fucking skillshot? When Veigar has always been about high-damage single-target nuking? Great, so he'll never be able to poke or burst anyone in lane ever again. And the nerf to his R is just gravy if that's genuinely a reduction of his base ratio rather than the one that scales with target AP.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 20, 2015, 04:01:53 pm
Quote
Q is now a skill shot that stops on second unit hit.
Grants 1 AP for each unit killed
Range increased to 850 from 650
Cooldown changed to 7/6.5/6/5.5/5 from 8/7/6/5/4

Dark Matter (W) :
Mana cost lowered to 70/75/80/85/90 from 70/80/90/100/110
Cooldown lowered to 10/9.5/9/8.5/8 from 10 at all ranks

Event Horizon (E) :

Now has a .75 second delay with a warning particle before walls pop up
Mana cost lowered to 80/85/90/95/100 from 80/90/100/110/120
Cooldown lowered to 18/17/16/15/14 from 20/19/18/17/16
Range increased to 700 from 650

Primordial Burst (R) :
AP Ratio lowered to 1.0 from 1.2
Mana cost lowered to 125 at all ranks from 125/175/225
Cooldown lowered to 120/100/80 from 130/110/90
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on February 20, 2015, 04:05:49 pm
Heh, quicklike popped up a video of veig from the PBE. That reworked E... is there anything in the game more telegraphed than that?

Cheaper/quicker W is more interesting. Looking at the Q being used is... a thing. I mean, on one hand, blocked shots, missed shots, can be dodged, etc. On the other hand, someone really on the ball could conceptually farm AP twice as hard. You just have to kill two creeps with every shot. yeah, that's not going to happen

Being spammier than before is mildly interesting, I guess. The E is now kinda' useless and the Q and R less dangerous, but... at least you can use most of them more often?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 20, 2015, 04:15:17 pm
I've never had mana issues on veig as it is. The mana cost reductions just feel like a taunt at this point. "Here, look at all the "help" we're giving him!"
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on February 20, 2015, 04:28:26 pm
Was thinking the CD drop more than the mana. Everything 'cept the Q can get put out a lil'bit more often, which is something with more oomph than mana cost reductions.

Though I guess being able to put out Dark Matter more often is fairly pointless, since it wave-cleared fine as is, iirc. Shorter cooldown on the E just means they dodge it slightly more. The R's mildly quicker, which is something, but maybe not 1/6th-scale-reduction quicker >_>

... yeah, silver lining or not that's still pretty shitty.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 20, 2015, 05:47:08 pm
That's the thing, though. Veigar doesn't need shorter CDs or lower mana costs. All he does is Q stack in lane and occasionally burst someone with a full combo.

Besides, his E was already massively fucking telegraphed. Literally everything a Veigar does in terms of positioning tells you whether his E is up and whether he's trying to land it. If he's hovering around at its max range, he's trying to stun you, period. The only people who don't notice that are the sort so braindead that the delay and extra particles won't help either.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 20, 2015, 08:22:36 pm
God, I am so pissed off about this. Veigar was my favorite mid laner and I was thinking "Oh yay, they removed DFG so he'll get buffed a bit in compensation like with Ahri and I won't be forced to rush it constantly any more, allowing a more flexible build. Besides, deleting people 100-0, while fun for the Veigar was probably quite obnoxious for the one being deleted so this will be a bit more fun overall.") but nooooo, Veigar loses the item he was 100% dependent on and then receives... Mixed nerfs/buffs and a HUGE nerf on his best ability (the ability that allowed him to still be relevant when most other mages champions get dodges and mobility spells, #leagueofdashes).

These 'buffs' are absolutely nothing. It would be one thing if they nerfed his E to 'redistribute' his power, but they've nerfed everything but the W (which is nerfed by the stun changes because you NEED the stun to hit that unless you've got really good coordination with your allies or your opponents are really stupid.)

Also, another hilarious thing is that the mana cost reductions are actually in effect a nerf on his passive too. Now, it's overall a 'buff' (the mana changes), but you'll get less use out of his passive overall since it's based on % missing mana.

Didn't Ahri receive nothing but buffs in compensation for the DFG removal, by the way?

Quote from: Flying Dice
Besides, his E was already massively fucking telegraphed. Literally everything a Veigar does in terms of positioning tells you whether his E is up and whether he's trying to land it. If he's hovering around at its max range, he's trying to stun you, period. The only people who don't notice that are the sort so braindead that the delay and extra particles won't help either.

Eh, it was massively telegraphed but also effectively impossible to dodge if the Veigar was good. Still though, I don't see why nerfing his (admittedly in some ways stupid E, but it had a massive cooldown and mana cost) wasn't enough and they had to proceed to nerf everything else in his kit as well. Even the things that technically weren't changed were, as I said above, nerfed by the changes to his other abilities.

This reminds me of those episodes of Top Gear with Morris Mariners in them... Everything's all well and good, they walk away and them BLAM! piano.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 20, 2015, 08:59:50 pm
That's the thing, there are ways to deal with his E as an enemy laner. If you've got a speed boost or something like Playful/Trickster you can fairly easily bait it out, which leads into the second point: Veigar's E being instant and difficult to avoid are fair because of the costs of it, which you already touched upon. Even with 40% CDR (which no Veigar will have) it's on a long cooldown, and while it's down he has nothing to stop people from jumping on his face. If a Veigar uses E and doesn't 100-0 (or misses), he has to back off and hide under turret while it's on CD, except maybe against other immobile mages like Brand.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on February 20, 2015, 10:21:52 pm
 So, about that event horizon counter-play:
 Faker's Veigar (https://www.youtube.com/watch?v=5tW90-I9mfw)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 20, 2015, 11:02:04 pm
Gee, I didn't know that every Veigar player was as good as one of the top mid-laners in the world. Thanks for letting me know.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on February 20, 2015, 11:07:26 pm
It's also worth noting that, other than the adc near the end of the game, after instastunning his lone target he took a while, and usually some help, to actually finish him. One time the Jayce even turned on him alarmingly before dying.

And these were, of course, the highlights. You're not gonna see him miss a lot in a montage of awesome unless he turns it around beautifully later in the same engagement.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 20, 2015, 11:14:13 pm
I could probably make Pre-Rework Evelynn (after she was gutted) look crazy overpowered if I made a highlight reel containing nothing but her looking crazy overpowered.

Hell, I could probably do that with AP Zed if I looked long enough. It's not really a very good argument.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 20, 2015, 11:37:16 pm
I will say, though, that those flash-Es are really fucking impressive to anyone who plays Veigar. It takes a good, instinctive understanding of the ranges involved to consistently land on-point stuns normally, never mind doing so the moment after you flash in. What happens a lot in lower level play is that the Veigar player will misjudge; half the time, they overshoot, leaving the target stuck inside. Sometimes the person isn't paying attention and walks into it (cue OP stun so OP whining), panics and walks into it (see previous), doesn't know how it works and tries to dash through (ditto), or something similar.

The proper response, of course, is to walk to the side farthest from where the W indicator is and prepare to murder the little shit as soon as the wall vanishes. Unless you've got a massive stack of AP and no resistances his Q+R isn't going to kill you, especially not without DFG, and after he blows his load he has absolutely nothing left to defend himself or hurt you.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 20, 2015, 11:50:37 pm
That sounds more like the player being insanely good, rather than Veigar being insanely overpowered.

But yeah, Veigar was GUTTED by the DFG removal. I'm not sure people who don't play him realize just how integral it actually is to his combo, but... Bleeech. I was expecting Riot to actually compensate him like they did with Ahri, not continue the nerf train and make his most important ability significantly worse.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 21, 2015, 12:00:48 am
The sole saving grace I can see is that at lategame (I'm talking 6 items, 150+ AP stacked on his Q) those 850-range Q pokes are going to hurt a LOT, especially if you use the new free slot to build Morello's or something for CDR. You're looking at 1k+ damage to 1-2 champions every three or four seconds without having to risk going in close like you used to.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on February 21, 2015, 01:05:55 am
  Long range instant stuns meet the criteria for anti-fun - the counter-play is literally "don't stand near Veigar" - so Riot's balance team is just being consistent with their values. The 200 extra range/2-targets on the Q is excellent compensation - better waveclear and safety for laning.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 21, 2015, 01:31:40 am
But also weaker laning because you no longer have a guaranteed source of damage. (Except for his ult, I guess?)
Besides, his Q being a skillshot just isn't "Veigar". I love skillshots, but Veigar's Q shouldn't be one.It just doesn't feel right.

Still, I believe that Veigar's E being toned down is probably a fair thing (after all, it's on of the most bullshit abilities in the game), HOWEVER, they didn't have to nerf the REST of his kit as well.

I mean, originally DFG was the only thing that made Veigar actually work. So what they did was remove DFG and then... made... him... worse...?



Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 21, 2015, 01:36:30 am
Uh, lol. It's not better waveclear. Early his waveclear is shit regardless unless he's Bronze-pushing without last-hitting, and lategame it was and will continue to be "W wave, walk away."

You're also missing the point. His E is a skillshot. Full stop. That makes it less anti-fun than a whole lot of champions. What's next, are we going to add a klaxon to WW's ult and if you get out of range in that interval it goes on CD without actually going off? League's full of mechanics where the counterplay is literally "Don't be stupid." I've played a decent amount of Veigar and played against a decent amount of Veigar, and the honest truth is that it's predominantly a skill thing. If the Veigar player sucks, they're going to get rolled because they can't land stuns. If their opponent sucks, they're going to cry about OP stuns because they walk up without thinking about it.

If you walk up to a Darius, you deserve to get hooked. If you walk up to a Blitz or Thresh, you really deserve to get hooked. If you walk up to any champion with any sort of hard CC, you deserve to eat it. Veigar's actually on the mild end of the spectrum because a) it isn't a cone or straight line, making it more difficult to land and b) it's literally all he has. His combo doesn't work without the stun because ain't nobody dumb enough to stand on his W without being CC'd.

There's things out there far worse that can still be dealt with. If you build Talon properly, by the time he has tier 2 boots and his Youmuu's, he can activate it and pop his ult outside of vision range and have run up and E'd to you before his ult ends. That's literally zero counterplay beyond "I know this is possible. Don't get into situations where it would kill me."

tl;dr: There are things in League that are boring and need to be fixed. Having to think about what you're doing isn't one of them. Nor is bothering to understand how champions you don't play work, especially in the context of counter-picking and laning against them.

Amusingly, there's actually a very good new way to counter Veigar. Fizz was already pretty good against him because of Playful/Trickster, but now that AD Fizz is the more viable option you can completely shut him down by both denying his stun/ult and giving him no additional scaling on the latter. A nerf to Veigar's E might have been viable pre-DFG removal if they buffed other elements of his kit. He already lost viability when the DFG was axed, now he'll basically be unplayable as anything except a troll or very niche pick.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Neonivek on February 21, 2015, 01:37:27 am
Quote
That makes it less anti-fun than a whole lot of champions.

Oooh please tell me that is an official term now. "Anti-fun"
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 21, 2015, 01:41:45 am
It has been for a while now, hasn't it?

Or was that 'toxic'...

Oh, and nowadays it's 'counterplay this, counterplay that'.

Back in Ye Olde Dayes, if you got ulted by a Malzahar, you died. There wasn't anything like QSS to save you (and if there was, I'm forgetting it. It at least didn't build into anything). The key was not being a dumbass and trying to 1v1 a post-6 Malzahar as someone who couldn't take the heat.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 21, 2015, 01:57:17 am
It's really because hard CC takes muh mobilities and I wanna go fast all the time. :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jiokuy on February 21, 2015, 02:24:45 am
I for one look forward to seeing Veigar support botlane with Relic and co. (/s) Since after this patch, he's obviously not meant to midlane. What with no mobility, and no cc that could stop a gank. He can literally never mid midlane again, even the shittiest jungler can fuck him up now.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on February 21, 2015, 03:58:59 am
Can't say without trying him how bad it's going to be, but honestly it looks like he is going to be able to farm up AP stacks more quickly and the shorter cooldowns means he might actually be able to do more in a teamfight then nuking down one target and running away.

How quick is the Q projectile?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on February 21, 2015, 09:46:25 am
Have a video? (https://www.youtube.com/watch?v=McoQl6ISt9A) No clue what/if the person recording it is saying -- I watched it muted up 'till about the half-way mark.

It's not notably fast, though. I'd probably say around whatever the average for skillshots is.

... and as noted, the teamfight presence is almost certainly going to be worse. A CD reduction doesn't really make up for the E being gutted, the Q being dodgable/blockable, and the R's primary scaling being cut by a 1/6th.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 21, 2015, 11:22:20 am
Yeah... I'm calling unplayable now that I've seen that. He got completely shit on. Time to play him while I can, I suppose. (Rito refund Final Boss when?)

I for one look forward to seeing Veigar support botlane with Relic and co. (/s) Since after this patch, he's obviously not meant to midlane. What with no mobility, and no cc that could stop a gank. He can literally never mid midlane again, even the shittiest jungler can fuck him up now.
Not even. The only thing that ever made him possible as a support was his stun, and it sucks now.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on February 21, 2015, 11:38:17 am
Yeah... I'm calling unplayable now that I've seen that. He got completely shit on. Time to play him while I can, I suppose. (Rito refund Final Boss when?)

I for one look forward to seeing Veigar support botlane with Relic and co. (/s) Since after this patch, he's obviously not meant to midlane. What with no mobility, and no cc that could stop a gank. He can literally never mid midlane again, even the shittiest jungler can fuck him up now.
Not even. The only thing that ever made him possible as a support was his stun, and it sucks now.
I used to play him as the carry in botlane, it worked pretty well(then again we had a kickass jungler and a balls-deep go-ham support.)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on February 21, 2015, 12:28:25 pm
Uh, lol. It's not better waveclear. Early his waveclear is shit regardless unless he's Bronze-pushing without last-hitting, and lategame it was and will continue to be "W wave, walk away."
Q is twice as good at waveclearing since it will now hit two minions instead of one. That's a big deal for a champ with bad early waveclear.

I for one look forward to seeing Veigar support botlane with Relic and co. (/s) Since after this patch, he's obviously not meant to midlane. What with no mobility, and no cc that could stop a gank. He can literally never mid midlane again, even the shittiest jungler can fuck him up now.
Not even. The only thing that ever made him possible as a support was his stun, and it sucks now.
  RIP support Veigar. The stun was a good pickoff tool before, but the 0.75s delay demotes its role to disengage/follow-up stun - you'll need better teamwork to get the most out of it now.
 To get things in perspective, Zyra's ult has a full 2 second delay on its 1 second knockup - it's still considered a useful disengage ability. Huge AOE, but it is an ult after all. It gives your team a somewhat safe zone to retreat into, and I think the new event horizon will be used in the same way (albeit on a somewhat more modest scale).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on February 21, 2015, 12:34:19 pm
... I can't help but think that if the Q is being used for waveclear something terrible has happened >_> Cleanup after a W (which is, at least, cheaper and faster now), maybe, but...

It also has a higher CD and is significantly easier to, y'know, screw up, get blocked, etc. Conceptually it can be used to farm up AP faster, but that's in exchange for a higher skill cap, a notable increase of creep management to be able to maximize its use, and an uptick in the enemy's ability to interfere. It's... not a favorable trade, imo.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 21, 2015, 01:04:50 pm
I find it hilarious that everyone seems to think that Veigar was all about farming up dat Q early game, but in all honest that was not the correct thing to do. Until about level seven, you should just be spamming Q onto the enemy laner's face to try and get them low enough for a kill, or to push them out. (Depending on lane, of course.)

Focusing on nothing but farming with your Q from level one is quite bad. You'll run out of mana very quickly while exerting no pressure and the amount you farm up with it is pitiful anyway. Thirty in six minutes or something?
Veigar isn't Nasus.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 21, 2015, 01:19:28 pm
If you're trying to waveclear early as Veigar you're fucking up. You Q stack only on supers and when you can't poke; if your opponent is full health when you hit 6, you fucked up. The point where you start farming stacks in earnest is when you've backed and come back with enough AP and mana regen to spam it on every single minion.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on February 21, 2015, 02:37:24 pm
 We're agreed that Veigar has bad early waveclear? Do you think this might just be a weakness that could be exploited? I'll spell it out: the improved Q is going to help you last hit under the turret.

... I can't help but think that if the Q is being used for waveclear something terrible has happened >_> Cleanup after a W (which is, at least, cheaper and faster now), maybe, but...
Yes, the Q is still for clean up after a W. I should clarify that the Q getting better at waveclear improves his overall waveclear kit, not suggesting that Q replaces W at that job (that would be silly).

I find it hilarious that everyone seems to think that Veigar was all about farming up dat Q early game, but in all honest that was not the correct thing to do. Until about level seven, you should just be spamming Q onto the enemy laner's face to try and get them low enough for a kill, or to push them out. (Depending on lane, of course.)
It depends on the matchup. The enemy laner is not just going to stand there like a fish whilst you run up and Q him - it might be a very bad idea against certain champs.

If you're trying to waveclear early as Veigar you're fucking up.
The enemy laner isn't necessarily going to give you much choice in the matter.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 21, 2015, 02:48:00 pm
You're missing the point entirely. Veigar's early game isn't about waveclear. He doesn't need waveclear. Waveclear does nothing for him; sometimes getting extra damage onto a second minion when he Qs doesn't mean shit against something like a Zed or Annie that can keep shoving into his turret.

What Veigar needs is reliable high-damage single-target burst. That's the entire concept behind the champion. With the E ruined he's already lost most of that (again, it is impossible to land a W against a competent opponent without that stun), and everything else is just an insult.

What you're saying is like if Akali's R got nerfed to only have one charge with shorter range, her W's duration was reduced, the proc damage on her mark was lowered, but her Q was changed from a single-target to a cone akin to Talon's Rake. You'd say, "Oh, well she has better waveclear now," which is completely irrelevant to her kit and role.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on February 21, 2015, 11:39:29 pm
Yeah, Veig Q was mostly for applying to the other laner's face non-stop early game. I don't mind his Q now being a skillshot thing THAT much[I haven't played him on the PBE yet, so IDK how it'll feel in practice], but I will definitely agree that, combined with the other changes its a huge nerf. I could get behind the new delay on his E, since I like the idea of it being a cage to make someone stay inside to get hit for your W, not a huge instant AoE long duration stun with a wonky hitbox. In practice though, this is going to be a huge nerf for little Veigar. Still not sure why they nerfed his ult's AP ratio. While getting clicked on and instantly vapourized by one spell[Only hapens late-game if the other mid-laner has little to no MR. Still hapens though.] isn't fun, the removal of DFG was an indirect way of mitigating that and this additional nerf was adding insult to injury. Personally, I'd love to see a Veigar who doesn't completely rely on an instant 2.5 second stun to be able to do anything, because that's annoying as fuck to be on the other end of. but I'm fairly sure these changes aren't the right direction to be going in to achieve that while letting Veigar still melt faces. Hopefully Rito will buff him again a patch or two afterwards.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 21, 2015, 11:46:40 pm
Thing is though, Veigar needs that stun. For one, it has a long cooldown and high mana cost, for two it's actually fairly hard to aim accurately, for three your W is almost completely useless without it, for four it's your only method of survivability and so on. Veigar has short range and he's outdated in the #leagueofdashes, so that stun was the only thing letting him compete. As I said, I understand them wanting to make it less bullshit (because it is a bullshit ability, we can all agree on that. Even without any damage it's insanely strong) but I was expecting them to reduce its power and then put more power into the rest of his kit, rather than effectively nerfing him across the board.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on February 22, 2015, 12:03:59 am
Yeah, that's basically what the last part of my post was. Veigar's stun was stupid, but it also NEEDED to be that stupid for him to work. For Veigar to be good without his stun being stupid, his other stuff needs to be better. But no, they straight up nerfed his ult and gave his Q a change of seriously dubious usefulness, which is going about it the wrong way. That plus the removal of DFG means Veig won't be doing too well. Maybe Rito will see sense and repeal the nerfs before it goes live, but I'm not counting on it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 22, 2015, 12:10:40 am
The worst thing I can see with his stun changes is that they're going to make Veigar less fun. When it was instant, you could drop it on someone's head and think 'Yeah, I'm good, I landed the stun'.
Now, with the massive delay, ever time you hit a stun you'll be thinking 'It wasn't really me being that good. My opponent could have dodged it, they were just bad.'

It's also going to fuck up his combos something awful. Remember that trick where you place the W down before the stun, catching under it? Good luck doing that ever again.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 22, 2015, 01:32:50 am
Yeah, you had to hammer out that combo insanely fast. W had to be prepped before you dropped the stun if you wanted your full DFG -> Q -> R -> W lands burst to go off before the stun ended.

Like, literally the only place I see Veigar being useful is if a game goes to an hour and he's left to freefarm until he has 1500+ AP and can two-shot towers with Lich Bane or whatever, and his Q poke can one-shot carries. AKA never going to happen, even in Bronze V.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jiokuy on February 22, 2015, 02:00:50 pm
When I was talking about support, I was trying to say. Veigar is now a super combo mage, the only problem is, none of his abilities actually synergise, you have to have a second champ to do literally anything. I chose to have faith in riot after the Sion update, that they are not going to break a champion into the kind of disjointed mess pre-rework sion was.

Although I have to say, it's deliciously ironic that for all of their talk of introducing counterplay with new Sion, The optimal Sion  playstyle revolves around eliminating your opponents ability to react to your skills (through teamwork, spamming e in lane, or bush q-ing, ect), and relying on having easily the highest base damages in the game.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 22, 2015, 03:22:19 pm
Here's the general gist of things, then.

1) Riot removed Veigar's most important item from the game, saying that they'd give compensation to champions (like Veigar) who were overly reliant on the item (we saw this, quite effectively, with Ahri.)
2) Riot hence decided to nerf Veigar (because ??? reasons. Maybe they don't like short people?)
3) None of his abilities synergize.
4) His damage is lower. His Q can hits two people (sometimes, maybe, if you get lucky?) but his ultimate got nerfed fairly hard. In fact, now it's really only useful against other AP casters. The reason why it had a 1.2 AP ratio is because it's a SINGLE TARGET PURE DAMAGE ability.
5) His stun is now useless for actually stunning people unless you're chasing someone with 200 health or you've got team mates helping out. At best it's a slightly less effective in some ways more effective in other Anivia wall.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on February 22, 2015, 04:50:30 pm
Hmm, I think just really wait and see how it does play out. It looks like he loses out a lot of surprise nuking people but it looks like he can dish out more damage in teamfights and zone control.

Also a lot of you guys keep saying Veigar shouldn't Q farm at the start but most times I see Veigar get played he gets crushed in lane but given enough time he can Q farm his way to victory so maybe almost doubling the amount of Q stacks he gets looks fairly powerful.

Lots of people complained about the Fizz rework but he looks like a pretty strong jungler/top laner now.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on February 22, 2015, 04:59:32 pm
All these complaints every time a major change is done before actually testing it seem part of everyday LoL at this time.

I doubt people have even taken into account the new item they're planning to make to fill in for DFG. It's not as good as DFG was but could turn Veigar into a poke king.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 22, 2015, 05:19:43 pm
@Sharp: That's because those Veigar's are bad. He's actually a lane bully, people just don't realise it.

Fizz didn't get a rework and neither has Veigar. Fizz had his W changed a bit and his ult changed a bit but they're still fundamentally the same sills they were before. In Veigar's case, the Q was changed very significantly, and everything else is about the same (just weaker.)

@Soly: This is a genuine nerf though. At the very least, it's ruined Veigar for me conceptually.

Also, Soly, DFG does not synergize with poke.
On another note, even if DFG was still a thing everyone would be hating these changes because they make an already barely competitive champion worse. Plus, you don't really get a DFG-like item if you want to poke. >_>
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 22, 2015, 05:40:53 pm
As far as Fizz is concerned, he stopped being an assassin in the same way he was before.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 22, 2015, 05:47:41 pm
Moral of the story: Veigar's changes are dum, gg Rito.

Y'know, even if it isn't really that bad, I still think it's degenerate giving an otherwise purely physical champion %maxhealth magic damage. God damned Gnar.

I'm happy with the Fizz changes if  they mean he has to stay in combat for longer than 0.5 seconds before polevaulting away.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 22, 2015, 06:12:23 pm
No mechanic could possibly be as degenerate as %maxhealth true damage. There's literally no counter to it, beyond killing Vayne first.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 22, 2015, 06:22:16 pm
Eh, given the way it's applied it's technically countered by AS slows but it's a moot point, you're pretty right.
I think Gnar's is overall better, though. It's not true damage, but I believe it does more damage (Vayne's is like, 7%, Gnar's is 11% or something at max level?)
Plus, it gives him a massive speed boost every time it's procced. :v

Thing is, though, Gnar's may not be true damage but it's a damage type extremely dissonant (like if Zed's ultimate did magic damage, Or Anivia's Q did physical.)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on February 22, 2015, 06:36:54 pm
Meh, most bruisers/tanks/whatever have mixed damage types. Shyv's W, E and ult all do magic damage and the rest of her kit is AD based, Mundo has an AD steroid right next to AP abilities.

No mechanic could possibly be as degenerate as %maxhealth true damage. There's literally no counter to it, beyond killing Vayne first.

Blinds still counter it. And killing/ccing/walking away from Vayne isn't ALL that hard.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 22, 2015, 06:54:18 pm
Right, but do any of them have %maxhealth damage of the type contrary to the rest of their kit? Oh, and to a reasonable degree, not like Renekton's.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on February 22, 2015, 07:05:34 pm
Right, but do any of them have %maxhealth damage of the type contrary to the rest of their kit?

I DID mention Shyvana, didn't I? Her E proc does %maxhealth magic damage and she has mostly physical damage/AD scalings.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on February 22, 2015, 07:28:28 pm
Eh, given the way it's applied it's technically countered by AS slows but it's a moot point, you're pretty right.
I think Gnar's is overall better, though. It's not true damage, but I believe it does more damage (Vayne's is like, 7%, Gnar's is 11% or something at max level?)
Plus, it gives him a massive speed boost every time it's procced. :v

Vayne's is 8% true and Gnar's is 14% magic at max ranks, Gnar's also works on multiple enemies at a time although in Gnar form he can't really attack multiple enemies for multiple hits at the same time, but makes it possible to target switch and still proc Hyper.

I really don't like Gnar, he can be bullied at early levels and timed ganks after he transforms can beat him in lane but he still has so much base tankiness CC and damage in his kit which makes him useful always in late game. And if he does get ahead he becomes an absolute monster (with or without transforming), get a Phage/Trinity on him and he can chase down people and kill them so quickly and then just build tanky to do ridiculous damage. I feel he is a true pub stomp champ.

--

Anyway I still feel Veigar will be just as viable as he is now. One thing not mentioned here about his Q change is that because it is a pass-through 1st hit effect he can choose to either get 2 ap from one Q or get 1 AP and poke enemy at the same time, it looks like it will take a lot more skill to play him and yes teamwork with other champs, with increased range it looks like it can be used for zoning and trapping a lot more easily so looks quite powerful for ganks.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 22, 2015, 07:34:54 pm
I'm pretty sure most champions can run more than 50 range in .75 seconds...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jiokuy on February 22, 2015, 08:52:37 pm
I chose to believe that Riot is better than this, and there will be more changes.
You all don't really seem to be understanding this.

But, mid lane is competitive. Alot of you all are saying "Oh but he can hit two targets" or "Oh he just requires skill now", the problem is Veigar's new skills open counterplay, which is good. But compare veigar's skill to literally any other mid laner, at this moment, assuming equal skill, I would give this new veigar a 0% winrate (in lane) against any of the top 15 popular mids. His Q is so bad, a AP Nautalis could dodge it, and ap Naut can even with his hitbox and boots 1 still WALK out of his e, much less q out of it.

EDIT: Lacking examples, It is hard to land Ahri's Q or Zyra's E for poke, How the hell do you expect a lower range, lower speed, lower AoE, stopped after 2 hits, and required to farm skill to be even on the same league? (and that's ignoring Ahri's true damage, and Zyra's root)(Or Zyra's plant synergy and Ahri's heal synergy)

tl;dr, It's not about whether you can play the champ, he is playable, it's about why he has to be so much more punishing, and have such a higher skill floor, with no discernible rewards. Ask yourself this, why play Veigar? That is the problem here, there is no strong reason to play him, and I can easily show 2-3+ other champs that do anything he does, better.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 22, 2015, 09:09:58 pm
Anyway I still feel Veigar will be just as viable as he is now. One thing not mentioned here about his Q change is that because it is a pass-through 1st hit effect he can choose to either get 2 ap from one Q or get 1 AP and poke enemy at the same time

Ahahaha-wait, you were serious. You honestly think that every time (or even 25% of the time) where Veigar goes for a Q, there's conveniently going to be another low-health minion or enemy champion right behind the first target?


, it looks like it will take a lot more skill to play him and yes teamwork with other champs, with increased range it looks like it can be used for zoning and trapping a lot more easily so looks quite powerful for ganks.
"This already mediocre champion is now going to be so terrible that he can't do anything but indirectly push enemies towards his teammates."
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 22, 2015, 09:20:25 pm
A well played Veigar was excellent with his 'current' kit, FD, not mediocre. Admittedly he gets screwed by the AD meta to some extent, but not too much. Now you're gonna have to be a master of him to simply go even with the newbie playing Ahri for the second time.

I'll reiterate: This change has ruined Veigar. (At least for me.)
If these are seriously all that there is, and all that there will be, he's basically been removed from the game. No reason to play him, ever.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 22, 2015, 09:27:51 pm
If we're honest, he really wasn't. He was always gimped against AD mids, hard pushers, and standoff types like Orianna. Losing DFG alone pushed him down to 'narrow niche pick'. He had the raw power, but there were too many things that could counter him.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 22, 2015, 09:41:07 pm
Maybe at the highest levels of play, but if we're also honest, at our level that kind of stuff doesn't matter too much unless it's super, super unfavourable.

But this nerf has gone way too far, he was meant to be compensated for losing access t o DFG, not kicked while he's down.
I'm fine with moving power away from his E, but he has no mobility. Hell, now his E is like a worse Cho'Gath Q. Its biggest advantage was that it was instant, now it's gonna be next to useless.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 22, 2015, 11:26:26 pm
Yep. The delay on Cho's Q only works because it's a solid AoE.

Heh, can you imagine the rage if Veigar's E was a solid stun that covered the entire area? I'd totally be okay with a 0.75s delay if that was the case haha.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 23, 2015, 12:57:24 am
That would truly be ridiculous.

Actually, it was already one of the most unique skillshots in the game because it's one of the only two which doesn't have its effect cover where you click with the mouse.

The only ones I can think of like that off the top of my head are Veigar's E and Diana's Q.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 23, 2015, 01:19:19 am
Diana's Q doesn't work like that. It's got a curved path, but the target circle is a full AoE. Unless you're counting the little gulf it leaves at longer ranges as part of the area of it, which I wouldn't.  :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 23, 2015, 01:29:59 am
No, what I mean is that if you click in a certain spot, it won't necessarily hit that certain spot. For instance, if you click somewhere with Veigar's E, that place won't be affected (because it's in the middle of the circle.)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 23, 2015, 01:42:52 am
With Diana's Q you target where the arc ends and it makes the arc for you. You don't target in the center of the arc.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 23, 2015, 01:57:48 am
Oh, okay. I never played her before, so I thought it was like a regular skillshot (think Ezreal Q) and it just curved around a straight 'targeting' line.

In that case, I think Veigar's E is the only one?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 23, 2015, 02:51:49 am
Azir's Q if you have 2 soldiers won't do anything directly over your cursor. Jarvan's ult, if dodged, doesn't do anything where he lands. Beyond that, I don't think there's any "hollow" skillshots.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: GreatJustice on February 23, 2015, 03:08:45 am
It's really uncanny that they'd remove a relatively niche champion's core item, promise to buff them in exchange, and then ruin their entire kit for shits and giggles. I mean, don't get me wrong, Veigar's stun was annoying as all hell with certain champs when handled by someone that could reliably land it on your face, but his kit is so limited that it actually somewhat balanced out, since he'd drop everything on the target and if it didn't get a kill he'd have to waddle away with absolutely nothing left to contribute thanks to his massive cooldowns. Without the stun, the Q is minor poke, the W is never hitting anything except the wave, and the ult isn't going to be enough to secure a kill.

I can conceivably think of one way for this to be redeemed (though it would take a lot of tweaking), and that would be to rework Veigar's AP stacking into something more like Nasus, where he could reliably stack a lot of AP somewhat quickly, either by buffing the Q stacks or by straight up adding AP stacks to his W. Then his nerfed ratios and weaker stun wouldn't matter as much since he'd be getting 400-600 AP per average game from stacks alone anyway. Depending on how things worked out, it could produce some kind of weird ranged AP burst mage tank (RDC, maybe VS, then tank items). Add some built in CDR and you have a brand new, viable late game AP champ that doesn't need to fold to the LeagueofBlinking philosophy in which every champ must have a mobility boost and abilities that make them masters of everything (see: pre-nerf Yasuo, Gnar). Of course, it would be really easy to overtweak and produce a champ capable of melting full build Sion, but it'd be a nice rework of a relatively straightforward and soon to be obsolete champion.

Somewhat on the same topic, I've heard rumours that Kassadin might have his ult range cut down from 750 to 450, or slightly more than a flash. This makes me a bit annoyed, since Kassadin has been crawling back into the meta after beatings from the nerf stick mostly because of the recent item reworks destroying the mana regen of his former pre-6 counters, long ranged lane bullies, while his W lets him sustain and poke forever. His damage is really underwhelming in of itself, his ult only realistically ever has 4 casts, his early game is quite weak (assuming his lane opponent isn't an idiot that walks up to take poke every 7 seconds without returning fire once), and he's only circumstantially useful anyway, mostly against heavier AP teams or squishy teams. Put a Kassadin against a team with two or three AD bruisers and he becomes totally useless. I really don't want one of my favourite champs to end up like Syndra.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on February 23, 2015, 04:53:13 am
It would be nice if they buffed Veigar's E duration of the actual circle of stinning to make it usable as zoning/trapping ability.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on February 23, 2015, 07:49:23 pm
Anyway I still feel Veigar will be just as viable as he is now. One thing not mentioned here about his Q change is that because it is a pass-through 1st hit effect he can choose to either get 2 ap from one Q or get 1 AP and poke enemy at the same time

Ahahaha-wait, you were serious. You honestly think that every time (or even 25% of the time) where Veigar goes for a Q, there's conveniently going to be another low-health minion or enemy champion right behind the first target?

Ahahaha-wait, you honestly think that Veigar can't damage minions to kill 2 of them with Q, it's not like his W is really good for softening up a bunch of minons, and yes ahaha it's probably impossible for enemy champions to be behind one of their minions, I swear Lux mid like never lands a Q on enemy champ after it hits a minion first.

Yes Veigar is changed but I don't think you should QQ as in team fights he is going to be so much more effective then he is now.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jiokuy on February 23, 2015, 07:50:33 pm
Small nit pick, but lux's Q has 200+ more range than Veigar's.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 23, 2015, 10:01:14 pm
By the time Veigar can q 2 minions at once, his W does more than soften them up.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 23, 2015, 11:43:05 pm
Anyway I still feel Veigar will be just as viable as he is now. One thing not mentioned here about his Q change is that because it is a pass-through 1st hit effect he can choose to either get 2 ap from one Q or get 1 AP and poke enemy at the same time

Ahahaha-wait, you were serious. You honestly think that every time (or even 25% of the time) where Veigar goes for a Q, there's conveniently going to be another low-health minion or enemy champion right behind the first target?

Ahahaha-wait, you honestly think that Veigar can't damage minions to kill 2 of them with Q, it's not like his W is really good for softening up a bunch of minons, and yes ahaha it's probably impossible for enemy champions to be behind one of their minions, I swear Lux mid like never lands a Q on enemy champ after it hits a minion first.

Yes Veigar is changed but I don't think you should QQ as in team fights he is going to be so much more effective then he is now.

You're still missing the point. Let me simplify it for you.

WHILE IN LANE. YOU ARE NOT ALONE. THE ENEMY LANER MAY TRY TO HARASS, KILL, OR ZONE YOU. MINIONS WILL NOT ALWAYS BE PERFECTLY PLACED AND HARMED SUCH THAT YOU CAN Q TWO AT ONCE. YOU WILL NOT HAVE SUFFICIENT SPARE MANA TO W EVERY WAVE MULTIPLE TIMES. DOING SO WILL RESULT IN MISSING CS. THE ONLY POINT AT WHICH YOU CAN Q TWO MINIONS EVERY TIME IS WHEN YOU'RE FARMED ENOUGH TO ONE-SHOT THEM, AT WHICH POINT NONE OF THE ABOVE IS A CONCERN.

Also, as Jiokuy said, Lux Q has better range. And it still doesn't happen every time (or even all that often).

But your comment about "in team fights he is going to be so much more effective then he is now"... I'd laugh harder, but at this point it's honestly kind of sad that you're still pretending that you know what you're talking about. Think about what you're saying, bud. "A stun with a 0.75s delay and very visible particle effect beforehand is superior to the same stun going off instantly." Are you sure you want to argue that?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on February 24, 2015, 12:04:09 am
Now now, FD. That comment on effectiveness didn't clarify for which team the statement would be true.

I'm sure the teamfight potential of the team without veigar will indeed gain significant effectiveness, compared to the current incarnation.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 24, 2015, 02:11:41 pm
(http://snag.gy/JaUig.jpg)
.-.
so fucking close
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 24, 2015, 02:33:20 pm
New bard champion revealed, creatively named Bard.

I'm kinda surprised he's another support. No knock-ups though, that's a first in a long time.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 24, 2015, 03:12:00 pm
New bard champion revealed, creatively named Bard.

I'm kinda surprised he's another support. No knock-ups though, that's a first in a long time.
Damn he looks pretty cool to me
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on February 24, 2015, 03:12:24 pm
Does he have dashes tho
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 24, 2015, 03:17:53 pm
He has a weird game-wide dash thing. He places a portal on a wall that lets you jump through it kinda like a one-way rek'sai tunnel, but everybody can use it, including enemies.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on February 24, 2015, 03:24:49 pm
:o

Can it be used to lure enemies towards fountain?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on February 24, 2015, 03:24:54 pm
Quick Morty, follow them through the portal!

But yeah, robo Santa Claus seems neat.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 24, 2015, 03:29:36 pm
He doesn't pick two points to link, it just lets you jump straight through a wall. You're not going surprise anybody with where you're going, although I can some hilarious ambushes with it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 24, 2015, 03:33:34 pm
It looks like he's a complete beast if he's played right, but the trolling potential is going to be ridiculous.

Your whole team is extremely low after doing Nashor and you're being followed by a 25/0/10 Akali: just use your portal towards them to escape.
You and some other team members are being chased by the enemy team: just ult your tank and use him as your sacrificial lamb.
Etc.

Even though his name isn't very creative, his looks and his kit are.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: GreatJustice on February 24, 2015, 03:49:52 pm
It looks like he's a complete beast if he's played right, but the trolling potential is going to be ridiculous.

Your whole team is extremely low after doing Nashor and you're being followed by a 25/0/10 Akali: just use your portal towards them to escape.
You and some other team members are being chased by the enemy team: just ult your tank and use him as your sacrificial lamb.
Etc.

Even though his name isn't very creative, his looks and his kit are.

The ways in which he could be used to screw his own team are uncountable.

Your teammates land hard CC and start going in? Use your ult to cancel your teammates' CC!

Enemy team chasing your team after a bad teamfight? Ult your team to give them a chance to catch up, or give them a portal shortcut!

About to narrowly win via backdoor or after a long fight? Ult the enemy nexus or inhibitor so your team can't damage it!

Trying to take baron really fast, with the enemy team headed your way? Give them a chance by ulting baron! Even better, give them a portal so they can arrive to fight you in time too!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 24, 2015, 04:48:01 pm
I'm not sure if his ult works on nexus/inhibs. The ability specifically lists turrets, but not other buildings.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 24, 2015, 05:29:00 pm
Can you use his tunnel multiple times, to go back for example? If that's the case I can see some really cool jukes happening when someone is chasing Bard, and he uses his tunnel to go back at the moment they enter, so that he remains unseen.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 24, 2015, 06:09:56 pm
I believe they specified that it's one-way.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on February 24, 2015, 06:13:46 pm
.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on February 24, 2015, 06:29:18 pm
His name sounds like it's from DotA. Isn't his ult from DotA?

He's pretty cool though. Roaming around the map picking up chimes sounds fun.

some people see his ult as an equivalent of the Faceless Void's Chronosphere....
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on February 24, 2015, 06:31:22 pm
Sooo...

... anyone else expecting some kind of Bard/Shyvana grudge match? Because with a name like that it sounds like it has to be a thing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 24, 2015, 06:31:50 pm
Mind explaining what his kit does? I can't look at the stuff at the moment.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 24, 2015, 06:46:36 pm
Passive: Two parts because he's new. Part A makes pickups spawn randomly around the map that give movespeed, xp, and mana. Part B is like Zigg's passive, except instead of scaling with AP it scales with the number of part A pickups he gets.

Q: Line skillshot, damages and slows first enemy hit. If there's an enemy behind first target, stuns both targets.

W: Spawns a hp pickup at target location that grows over time. Allies can walk over it to get heal, enemies can walk over it to destroy.

E: Portal through wall. One-way only. Allies AND enemies can walk through.

R: Targeted AOE, about veigar E range and AOE. Zhonyas effect on literally everything in targeted area once it hits, including allies, enemies, mosters, dragon, baron, and even towers. No word about inhibitors/nexus.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 24, 2015, 06:52:04 pm
Yay for new champs getting better passives with more components... While old champs like Renekton linger with essentially no components to their passive, and others like Veigar have bad passives.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on February 24, 2015, 08:42:38 pm
Kog'maw's passive is the only thing I dislike about him
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 24, 2015, 10:51:30 pm
Bard's ult sounds fabulous, but I have a better idea. He has no damage on anything except his autoattack, but his abilities let him play audio that other players can hear. When you own Bard, you get access to libraries of audio files in the launcher for each of the four, and can drag-and-drop your own. Q plays clips that are 30s or less, and is on a 15s base cooldown. W is a toggle which loops clips of 10s or less. E plays a single sound of 3s or less every time it is pressed, overriding previous presses. R plays an entire song for that song's duration, with a base cooldown of 1 minute.

With an ingame menu, Bard players can switch which file they're using for each ability on-the-fly; doing so resets all cooldowns, and using an ability again will deactivate the last sound and start the new one.

His passive doesn't actually do anything in-game, but displays a tooltip letting players know that a new addition to the League client detects when players have muted or heavily lowered any in-game sounds, their computer's sound, or their speakers/headphones, as well as if they have no audio output device attached. In any of those cases, the players suffer a debuff which reduces movespeed by 95%, AD by 75%, and AP by 85%, as well as Armor and MR by 100%.


Best champion ever, or best champion ever?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on February 24, 2015, 10:56:04 pm
Is that supposed to be satire about DJ Sona? Omo
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 25, 2015, 12:19:39 am
Not intended at all, though it is topical. Can't waaiiiit~.

Seriously though, that version of Bard... no damages, just careful selection of your aural weapons. Build as an unkillable tank and use your real global taunt.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 25, 2015, 03:30:50 am
Q: Line skillshot, damages and slows first enemy hit. If there's an enemy behind first target, stuns both targets.
You forgot to mention that it also stuns someone if there is a wall behind them. This guy will probably have a lot of synergy with vayne botlane.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jiokuy on February 25, 2015, 04:58:39 am
Q: Line skillshot, damages and slows first enemy hit. If there's an enemy behind first target, stuns both targets.
You forgot to mention that it also stuns someone if there is a wall behind them. This guy will probably have a lot of synergy with vayne botlane.

It's brutal, but I think Morgana and Anivia offer better laning power. (Anivia lands a stun then casts wall setting up for vayne stun, and Morgana brings all the boys to the yard)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 25, 2015, 05:05:33 am
Q: Line skillshot, damages and slows first enemy hit. If there's an enemy behind first target, stuns both targets.
You forgot to mention that it also stuns someone if there is a wall behind them. This guy will probably have a lot of synergy with vayne botlane.

It's brutal, but I think Morgana and Anivia offer better laning power. (Anivia lands a stun then casts wall setting up for vayne stun, and Morgana brings all the boys to the yard)
True, if Morgana is able to land her binding close to a wall the cc will be ridiculous. I don't see Anivia very often, and definitely not as a support, but I can see some synergy there.

Now it's possible to create a team comp with 4 wall stuns and one wall creator.
Gnar top, Poppy jungle, Anivia mid, Vayne adc and Bard support. If Anivia succeeds in creating a good wall in a teamfight, the cc would be complete bullshit.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 25, 2015, 05:07:28 am
Hey, remember when abilities with strong CC either cost fucktons of mana, did pitiful damage, or had massive cooldowns?

Then LOLGnar.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: DemonOfWrath on February 25, 2015, 05:20:02 am
Actually Gnar ult has basically the same cooldown as Ori ult (not including that Ori will have more CDR) and more base damage (but not much if you don't hit them into a wall) but a lot less with items. Trade a mana cost for being conditional and melee range. (wiki says Ori ult disables through the flinging for ~1.25 sec, Gnar ult has 1.75 sec slow/stun but is affected by tenacity and conditional)

Big wombo comps and powerful AoE and/or CC abilities have always been a thing, it's just right now Gnar is meta (instead of say Malphite) and Ori isn't so the little (big) guy is more noticeable.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 25, 2015, 05:35:13 am
Talking about the rest of his abilities as well, DoW.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 25, 2015, 05:40:55 am
Actually Gnar ult has basically the same cooldown as Ori ult (not including that Ori will have more CDR) and more base damage (but not much if you don't hit them into a wall) but a lot less with items. Trade a mana cost for being conditional and melee range. (wiki says Ori ult disables through the flinging for ~1.25 sec, Gnar ult has 1.75 sec slow/stun but is affected by tenacity and conditional)
Yeah but Gnar is completely different from Ori. The cooldown might be the same, and the damage might be more (not that that really matters, he usually builds full tank). Gnar has two slows, 2.5 escapes/gap closers, one AoE stun, one AoE displacement that can result in a huge stun, %max enemy health, %max own health, extra movespeed, and extra attack speed. He indeed does less damage than Ori, but that's because she's supposed to do more damage in exchange for less cc and something you can barely call an escape.

I'm not saying Ori is bad, I just think you can barely compare them because of their completely different roles.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: DemonOfWrath on February 25, 2015, 05:58:23 am
You were talking about strong CC abilities, hence it seemed natural you meant the ult. His Q and W aren't all that special in terms of the CC they have compared to other champs.

@lemonpie Yes of course, I was only comparing the ults basically as wombo components, and I wanted to point out how Gnar ult isn't really out of line compared to some of the other big AoE CC things that already exist. And I'd like to point out that simply listing out the entirety of Gnar's kit is kind of midleading as he only has access to (a very telegraphed) half of it at once, and has a hard time controlling which half you have access to (being in a teamfight as mini-Gnar is a very underwhelming thing).

He's strong yes, but also hard to use fully (I play him and staying at the right rage for teamfights can be really difficult!), and once you know how he works you can also play around/with his rage as an opponent, for instance if you're all posturing for a teamfight you can poke him out to push him into mega, let it run out, and then go in while he offers very little.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 25, 2015, 06:00:59 am
The point though, DoW, is that he has all of those on the same kit.

I don't think there's another champ in the game that can claim to have CC on every single one of their abilities while still doing high damage and having low cooldowns and being manaless to boot.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: DemonOfWrath on February 25, 2015, 06:43:40 am
And I said he only has half of that at once. Have you played Gnar? Neither of his forms offers more on his kit than another champ (and yes each form needs to have a decent kit, otherwise he'd be utter garbage a huge chunk of the game) and has some pretty well defined strengths and weaknesses. You don't want to all-in or teamfight a Mega Gnar, and you don't want to get into a long chase with Mini Gnar, and you can easily see when he's going to change.

E has no CC in Mega form, and is almost never going to be used for the half second slow in Mini form (because it's pretty suicidal). I'd like to compare to Maokai, as he feels the most similar to Mega Gnar I can think of (big tanky thing with a crapload of CC) and also a top pick right now. Cooldowns (non-ult) on Gnar are far worse initially, then a bit better assuming you pick up the rock. Damage seems reasonably similar across the whole kit. I don't play the tree so I'm not that sure on how bad his mana problems are, but his build path always involves a heap of mana so I imagine they aren't bad (manaless is good early game, tends to even out later as anyone with mana issues will usually build to even them out).

And remember Mega Gnar is tied for slowest champ in the game, despite being melee, if he's not on top of you he likely isn't catching up even if he hits rocks unless you have no mobility at all (he's that slow). If you miss a rock you'll catch up to nobody.

Mini Gnar has a slow on the boomerang and a speed boost from W procs, but remember on that form you're basically a Teemo with less damage but tankier (with items). And his cooldowns do suck at the start of the game, catching the boomerang just brings it down to reasonable until you're close to maxing it out.

I'm also trying to avoid bringing in numbers to this and don't really care about those, because those can be tuned (and he has gotten a few nerfs in recent patches). His overall kit isn't really out of line with other stuff in the game, ignoring whether he's currently a bit strong or a bit weak (those are more about numbers with few exceptions). You can make practically any champ sound rediculous if you just list out all the strengths of their kit without noting any of the drawbacks, it's just a whole lot easier with Gnar when you ignore that you're semi-uncontrollably switching between essentially two champions.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jiokuy on February 25, 2015, 06:53:59 am
http://eune.leagueoflegends.com/en/news/game-updates/patch/patch-54-notes

*random garbage*

EDIT: actually 850 range on that q, I think I can work with this, tooo bot matches.

Welp this hurts as bad as it seems, the double tap is nice, he's a bit like a weaker nassus now.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on February 25, 2015, 10:13:41 am
We actually just spent a good handful of pages talking about how badly veigar just got kicked in the reproductive organs, heh. Starts around here (http://www.bay12forums.com/smf/index.php?topic=84446.msg6049259#msg6049259), goes on for a fair bit. The tl;dr version is that veigar just got shat upon.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 25, 2015, 01:05:50 pm
Quote
While old Veigar needed to rely on Event Horizon's immediate stun to zone out potential threats, keeping its current iteration meant we either needed to reduce Veigar's damage (but you can't reduce a 100-0 burst mage to 100-20) or tackle his outright reliability. Ultimately we went with the latter.

>DFG removal
>AP ratio reduction on ult
>not reducing his damage


I swear, it's like they've got two entirely different balance teams, one full of  the crackpots who put this together, and the other with the fine-touch geniuses who handled the Kat and Syndra changes.

Any Morde players to weigh in on his stuff?

(PS: Rito, whoever made the new splashes needs to go in for a drug screening before being fire for pawning off terrible, shitty art. And RIP Revive. URF returning confirmed?)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on February 25, 2015, 01:23:54 pm
I was a big Morde player some time ago but he just got a little too unplayable.

The changes are bogus tho. They reduced cost of Q/W by a litte bit but not his most used skill and reduced his HP5 and ratios. W applying to 2targets is nice but you can't double damage which sucks. Q got a little range but less damage.

And none of that % shield gain and other changes I saw in PBE which would have made him a lot more durable IMO.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 25, 2015, 04:22:03 pm
I think we all know the reason Ahri actually got properly compensated for the DFG removal rather than nerfed.

It starts with 'tits' and ends with 'and ass'.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on February 25, 2015, 04:36:35 pm
Isn't there a new Ahri skin close to release now? Challenger Ahri or something like that? There you go :v
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 25, 2015, 04:47:41 pm
As far as I can tell Riot's balance team is on crack for the DFG removal changes.

'Hey, we're getting Ahri and a few other's changes go through because they're minor.'
-Massively buffs Ahri, real compensation for losing DFG.

'We'll leave the guys who were super reliant on DFG for last because they'll need big changes.'
-Nerfs Veigar and Mordekaiser into the ground.

Hilariously, with the nerfs and DFG removal they've essentially lowered his AP Ratios by 0.84 , which is HUGE. Oh, then they nerfed his Q, and his E, and (effectively) his passive. Seriously, it's insane. The old Veigar had 3.2 total ratios and a 20% damage amp from DFG, as well as an instant stun and a Q that was actually guaranteed to hit.

The new Veigar has 3.0 total ratios, 0% damage amp, a massively delayed stun, a W that will NEVER hit because of the delayed stun, and a Q that will only hit about half the time.

'Compensation' my ass.

Honestly, I'm wondering if the reason they're doing this to Veigar/Morde is because they can't properly compensate them (don't know how to) and they're just nerfing them while they try to figure out what to do (a la Evelynn, Poppy). Of course, in that case, Veigar and Morde probably won't be viable for the next three years, but eh~, Ahri skinz.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on February 25, 2015, 04:53:52 pm
I'm more salty about the fact that they teased some really nice buffs to Morde in the PBE (half cost on E yes) but then the only change that went through was the ult one, which nice as it is it's kinda trolling because no DFG means harder to get a ghost.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 25, 2015, 04:58:40 pm
No, but you see, Morde actually counters the high-damage #leagueofdashes melee champs in this game. We can't have someone like that be strong, it'll ruin Riot's profits.

At least, he used to. Probably too weak now.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on February 25, 2015, 05:02:10 pm
He *used* to. Now he can't charge his shield fast enough or high enough that any melee can run up to him, smack him down and run away before he gets a Q off.

Which is why the %HP shield charging would have been pretty awesome.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 25, 2015, 05:08:33 pm
Can someone detail the Morde changes? I'm gonna be pissed if they managed to nerf someone who's been considered bad and useless for over a year.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 25, 2015, 05:09:03 pm
I think we all know the reason Ahri actually got properly compensated for the DFG removal rather than nerfed.

It starts with 'tits' and ends with 'and ass'.
No, it's because Ahri dashes around and is generally flashy and fun to watch. She's always playable for the same reason Lee is, and the same reason Riot hasn't declared assassins to be too toxic to have. Flashy plays are the cornerstone of e-sports and Riot values being an e-sport over having a fun game.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 25, 2015, 05:12:38 pm
Some assassins aren't too bad (Kha'Zix, AP Ezreal if you really wanna classify him that way, maybe even Kat.)
It's just the bullshit ones like Zed. You know, the strong wave clear, escapes, safety, burst damage, sustained damage etc.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on February 25, 2015, 05:13:48 pm
Can someone detail the Morde changes? I'm gonna be pissed if they managed to nerf someone who's been considered bad and useless for over a year.

Q gives +75 range and costs 13 less HP at max rank.

W now gives shields to both Morde and his target, and gives them +60 MS if they move towards each other. Base damage and ratio reduced and same HP cost reduction as Q.

Ult ghost now gives Morde 25% and 30% of the ghost's bonus HP and AP respectively, and the ghost gets 25/50/100 AD or something like that.

Also HP5 reduced by 5.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 25, 2015, 05:18:14 pm
I guess that means his shield can be a sort of pseudo engage/disengage? I guess that change is alright... Annoyed that they nerfed its damage though, the utility isn't enough.

The ult is... Well, the HP could be nice.

The Q change is nice, but doesn't solve Morde's major problem.

Hello hello, more reliance on Hextech. How are you?

Overall I think the changes are alright, but they aren't enough.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 25, 2015, 06:19:44 pm
So in relation to the last page or so of conversation:

They nerfed Sona's boobs with the new skin, but compensated with ass. Tell me I'm wrong.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on February 25, 2015, 06:45:46 pm
Well. Veigar changes are live. Hopefully, like with the Ahri ones, they'll realize they dun goofed and rebalance them soon. Hopefully.

Also, the new champion sounds BIZARRE. I need more supports for the support throne, but this new guy is sort of weird.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 25, 2015, 06:49:34 pm
So in relation to the last page or so of conversation:

They nerfed Sona's boobs with the new skin, but compensated with ass. Tell me I'm wrong.
They didn't. Go to lolking's model viewer or whatever and look at other skin's. She's always had a fat ass, but it's never been very visible because of robes and shit kinda hiding it. If you remove the clothing layer, I believe she actually has the same size tits and ass. What a difference a change of outfit makes.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 25, 2015, 07:21:43 pm
I've played some Bard on the PBE today, and he is hella fun. The 2.5 second zhonya's is soooo OP

I'm pretty afraid that other people will ignore Bard's tunnels, just as they used to do with Thresh's lantern. Only three out of nine other people (including the enemy team) knew that they could use my tunnels. It really rustles my jimmies ;A;
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 25, 2015, 07:26:31 pm
Okay. Wow. Either I just had a huge coincidence, or Riot fucked something up with the patch. I got that thing where everyone loads to 100% but the match never starts and had to relog twice to get in. Once I was in, massive fucking FPS fluctuations from my normal at around 120 down to as low as 13 and everywhere in between, completely unplayable. When I tried to cap my FPS and turn the graphics all the way down, League crashed.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: ThtblovesDF on February 26, 2015, 06:59:37 am
RiP Veigar, apperently;

http://www.reddit.com/r/leagueoflegends/comments/2x6jw3/veigar_is_unplayable_after_nerfs_plat_veigar_main/
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 26, 2015, 07:34:03 pm
Of course a champion's gonna be RiP if their most key item is removed and then they're gutted.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on February 28, 2015, 01:12:55 am
http://esportsexpress.com/2015/02/riot-increases-diversity-in-j4-lee-sin-vi-skins/
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 28, 2015, 01:37:48 am
Yeah, I saw that on reddit as well.  :P


What's better, though, is the explosion about SpectateFaker being DMCA'd.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 28, 2015, 03:20:07 am
Welp, Veigar's dead. He needs to catch Zil's disease, 'cause the only way he's ever gonna land another E is through seeing the future.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on February 28, 2015, 04:48:43 am
http://esportsexpress.com/2015/02/riot-increases-diversity-in-j4-lee-sin-vi-skins/
Oh wow this is great. How did I miss this?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on February 28, 2015, 11:02:03 am
Tons of characters, but people only use like 20 of them (http://i48.tinypic.com/2ch7uqd.jpg)

I blame power creep
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on February 28, 2015, 12:08:19 pm
won a match as AD top cho'gath. got almost the same number of deaths as my number of kills but only because my enemy was a tryndamere...he got rekt the rest of the match and i got to feed from his teammates (even got a 1v2 double kill against akali+rengar).....i like the versatily of this guy, it will be cool to use him with his TU. he looks good enough to get popular..
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on February 28, 2015, 12:50:30 pm
Tons of characters, but people only use like 20 of them (http://i48.tinypic.com/2ch7uqd.jpg)

I blame power creep

http://tvtropes.org/pmwiki/pmwiki.php/Main/ComplacentGamingSyndrome (http://tvtropes.org/pmwiki/pmwiki.php/Main/ComplacentGamingSyndrome)

I try to play a different character each match, myself, as I find it boring to do the same thing over and over, regardless of whether it may work or not. I haven't seen a Skarner in a long time, for example, but last night absolutely wrecked faces with him. Though I do admit I have my go-to characters that I enjoy playing, like Jinx.

A side effect of playing rarely-played characters in normals is that some players, due to the contented meta, have no idea how to play against them.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on February 28, 2015, 02:32:44 pm
I blame the fact that you have to pay for champions if you want to play them on off-weeks combined with the fairly specific roles Riot tries to put them in, thus encouraging people not to acquire champs that they would be "wasting their time" with. Like how you see mostly Fox in Smash Bros primarily because he's better than everyone else.

Specific roles where individual fillers of that role are for the most part interchangeable are anathema to variety, as the nature of game balance means that someone's going to be the best for a given role. Some people like to complain about that, but I think that it's just another way to make a game.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on February 28, 2015, 09:11:28 pm
Though it is somewhat sad.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on March 01, 2015, 04:50:16 am
Sad, but inevitable. You can try to avoid roles entirely, of course, but that's not actually possible. Sooner or later things are going to start being somewhat interchangeable.

Also, some Dota players like to flaunt it as an example of a game where "every hero has a niche" or similar, but I don't see much of a consensus that it's better balanced, and last I heard it was decently less popular, so...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 01, 2015, 04:54:31 am
That's mostly because League is a fair amount more accessible than DotA, as well as having lower burden of knowledge and more interesting graphics.
It also already had a foothold in the scene when DotA2 was released.



Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on March 01, 2015, 05:06:07 am
lower burden of knowledge and more interesting graphics.

Okay, that's just wrong. Unlike League, at least Dota provides you tools to, you know, learn about the game as you play it. There are guides in-game and you can click enemy heroes (or read tooltips in the "killed by screen" (https://i.imgur.com/B5zcHEW.jpg)) and see what their abilities do, not to mention that there are no replays in League (meaning you can't watch someone else play a champion while you read the descriptions yourself without awkwardly watching a youtube video and tabbing to a wiki article) or play the champion without waiting for a free weekend or buying them.

Not to mention that Dota's heroes are consistent. None of them have non-mana resources and none of them are manaless. Burden of knowledge has been a bigger problem in LoL than Dota for at least a year now.

Also, the graphics thing is 100% opinion. In fact, if you go by quality alone, it's straight-out false; League's graphics are dated as hell.

(If you can't tell, I really hate Riot's buzzwords)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 01, 2015, 05:15:23 am
Yo, Putnam, no need to get so defensive. I'm not saying DotA is bad. >_>

Quote from: Putnam
Okay, that's just wrong. Unlike League, at least Dota provides you tools to, you know, learn about the game as you play it. There are guides in-game and you can click enemy heroes (or read tooltips in the "killed by screen") and see what their abilities do, not to mention that there are no replays in League (meaning you can't watch someone else play a champion while you read the descriptions yourself without awkwardly watching a youtube video and tabbing to a wiki article) or play the champion without waiting for a free weekend or buying them.

Yep, Dota is vaaaaastly superior to League in that regard (definitely has far better general usability), but when I said 'lower burden of knowledge' I meant that most abilities in LoL kinda do the same thing... (Or slight variants of.) There's no crazy shit like Invoker or Chen in League.

Also, at the point where League cemented itself as more popular than Dota2, the burden of knowledge was lower. The items and general gameplay concepts are also somewhat simpler.

Quote from: Putnam
Not to mention that Dota's heroes are consistent. None of them have non-mana resources and none of them are manaless. Burden of knowledge has been a bigger problem in LoL than Dota for at least a year now.

And LoL has been far more popular than DotA for longer than a year. I'm not sure if they're approaching each other or staying at about the same level though.

Quote from: Putnam
Also, the graphics thing is 100% opinion. In fact, if you go by quality alone, it's straight-out false; League's graphics are dated as hell.

Yeah, that was my bad. By graphics I meant 'aesthetic'. From a purely polygon count standpoint DotA definitely beats League, but it's nowhere near as colorful (at least the last time I saw it).

There's also the little things, like how much of a pain in the ass last hitting is in DotA. (Purely personal issues though.)
Seriously though, I played DotA for like a week then went to League and I was like 'This last hitting is so easy. The guy I'm controlling responds instantly to my directions and the animations are so quick and the damage is so high.'
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on March 01, 2015, 05:21:23 am
The "guy responding instantly to your directions" thing is something introduced to League that seemed like a good idea at the time.

You notice that every melee ADC has ludicrous amounts of movement abilities? That's why. The lack of turn rates completely screwed over the potential for variation there by requiring every single melee carry to have mobility lest they get forever kited by every ranged champ in the game.

Dota has had over 1,000,000 players for over 10 years now...

Also, the "nowhere near as colorful" thing is, like, blatantly false (https://i.imgur.com/CyCg73G.jpg).

And Riot's history (https://i.imgur.com/iPRuoxj.jpg) with Dota (http://np.reddit.com/r/DOTA/comments/12zjm6/access_to_the_old_dotaallstarscom_to_be_restored/c70dlon) makes me basically assume that any Riot buzzwords are derisive of Dota. Because they are.

It annoys me whenever a company builds a good chunk of their marketing on deriding the competition, and Riot did that to a ludicrous extent near the beginning.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on March 01, 2015, 05:29:50 am
Maybe it's because dota's higher level of detail is distracting.

Comparing hots and league, for example: League's graphics aren't super detailed, so they look clearer than hots's at first. Though, as you play more hots you get used to ignoring the background since you're familiar with it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on March 01, 2015, 05:32:07 am
Yeah, that's true for all the games. I don't compare which game looks "better" to me simply because every game you don't play in this genre is going to look like a horrible clusterfuck due simply to lack of familiarity. League looks awful to me because I don't play it much. HotS looks awful because I don't play it much. I can't understand what goes on in much any because I don't play them much, so my signal-to-noise is too low to get any useful info out of teamfights and stuff.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 01, 2015, 05:57:38 am
Quote from: Putnam
The "guy responding instantly to your directions" thing is something introduced to League that seemed like a good idea at the time.

You notice that every melee ADC has ludicrous amounts of movement abilities? That's why. The lack of turn rates completely screwed over the potential for variation there by requiring every single melee carry to have mobility lest they get forever kited by every ranged champ in the game.

From a design standpoint it's bad but from a 'feel' standpoint it is better. DotA feels clunky to someone who is used to League. League feels like greased lightning to someone used to DotA.

But yeah, you're right.

Quote from: Putnam
Dota has had over 1,000,000 players for over 10 years now...

Are you combining the player numbers for DotA (original) with DotA2?

Quote from: Putnam
Also, the "nowhere near as colorful" thing is, like, blatantly false.

Hmm... Is there something like that for the new Rift?
I think League feels more colorful because its aesthetic is more cartoon-ish while DotA's is more realistic. (At least, that's how it seemed to me.)

Quote from: Putnam
And Riot's history with Dota makes me basically assume that any Riot buzzwords are derisive of Dota. Because they are.

It annoys me whenever a company builds a good chunk of their marketing on deriding the competition, and Riot did that to a ludicrous extent near the beginning.

Laughably, I'd say League has bigger problems with that than DotA.



Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on March 01, 2015, 02:22:50 pm
as a said one day in LAN's forum.

the game is becoming stagnant due to many factors. LoL maps are quite bland in design if you compare it to Dota2 for example, because Dota is more about strategy than plain rushing.

towers are more challenging to take down, last hit is a must, deny kills, warding, the jungle is quite hard, the map has a geography that can be exploited.

whereas Summoner's rift is practically a plain, the only elevation being walls which only serve to block players and nothing more. in Dota you can even take down trees for setting traps or avoiding enemies.

the engine of LoL is pretty dated and is understandable because Riot started indie, while Valve used tons of money for the making of Dota2's engine. so its expected to have more quality in what hero's models and textures respect...along with the workshop customization.

you forgot also that Dota2 has more item and summon focus. LoL doesnt allows you to share items nor drop them, or use more than 1 summon and its for a limited time. Dota2 has even champions focused into using multiple units(Meepo, Broodmother, Brewmaster, Warlock,etcetera). in LoL you have a handful of summons and its not the focus of the campion, just a sidepower.

LoL wins against dota mostly on the worldbuilding side, the Lore is quite powerfull compared to Dota2. but Dota wins on the gameplay side. and some people even say that the large amount of broken/overpowered champions is what keeps it balanced. since you can pretty much use any hero and not get laughed by your teammates.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 01, 2015, 03:23:58 pm
Honestly it's a matter of preference.


Though I did have a laugh when I managed to break the DotA2 tutorial four times in the first two missions without even trying. Of course I was only playing DotA because of serverside lag in League in the first place. :V

e: Okay, haha, my mind is made up. It took fifteen minutes to find a match in DotA2, and I stopped waiting for the match to find a server after another twenty. Fuck that noise.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: defeeca on March 01, 2015, 03:54:25 pm
Seriously we need our own clash of mobas thread where we can all discuss why our favorite moba is bad :D
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on March 01, 2015, 04:19:29 pm
A thing I'd want to see more of in League are the custom game modes. Riot has expanded enough to be able to support them beyond more than a month or three, even if they're not willing to.

Playing the different flavors of "push towers, win game," even when Dominion is considered does get old after a while.

DotA 2 has things like Ability Draft, various draft types, All Random Death Match,the custom made game modes that players themselves create, and even a 1v1 solo mid mode.

However, I feel from a programming perspective that League is just too locked down to allow these sorts of things without breaking Adobe Air or any of the other 4 languages or so that they scrapped together to create the client.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 01, 2015, 04:21:42 pm
It's sort of strange, but in comparison now the biggest thing selling me on LoL over DotA is the client. In LoL I can be browsing the internet and doing whatever while waiting for a match, knowing that I'll have a distinct audio notification when I find one, and when the match loads in.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 01, 2015, 04:34:42 pm
Also, I'd say that League has a better character selection screen. It's nice having them all in a table-ish format rather than in a line. (Unless there's a way to change that in DotA? There might be, it has WAY more UI customization than League does.)

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on March 01, 2015, 04:38:27 pm
Also, I'd say that League has a better character selection screen. It's nice having them all in a table-ish format rather than in a line. (Unless there's a way to change that in DotA? There might be, it has WAY more UI customization than League does.)

There is. Options for grid, line or simply searching.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 01, 2015, 04:42:34 pm
Thought so. I'll have to change that the next time I play DotA.

How hard is Invoker, like, really?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on March 01, 2015, 04:53:36 pm
He's hard on paper, but once you get the hang of him he's fairly versatile. This is speaking as someone who played him for years on and off. The hard part is memorizing his combinations, and knowing what they do well enough to be able to pick what would be best at a given situation, as well as determining what you want your base build to be. After that, you've got a jack of all trades mage that can adapt for a need to CC, drain mana, do horrendous amounts of damage, disarm the enemy's attacks, or even reliably escape with a combination of slows and invisibility.

Come to think of it, I don't think there's a disarm equivalent in League. There's an abundance of standard status effects like slows, stuns and roots, but very rare to see things that affect autoattacks directly, such as Lulu's Polymorph, which also stops spellcasting, and Teemo/Quinn's respective blinds, but they still allow autoattacks to occur.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 01, 2015, 05:00:47 pm
He's soooo fun to play though.
And don't forget the global sniping. :v
I tend to be attracted to the 'high skillcap' champions though, that can do truly horrendous things if you know what you're doing. (There's a reason my main champ in League is Ezreal.) So I really, really wanna learn Invoker.

There used to be a few more enemy-centric things (Heimer's E used to blind) and self-centric things (who remembers Season 1 dodge?) but Riot removed them because 'counterplay' or something. I can't even remember (though Season 1 dodge was kinda BS.)


Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 01, 2015, 05:02:21 pm
Yeah, Dodge was just outright bullshit haha. S'the same reason why they made most item passives unique, to avoid stuff like 6x BT or BC absurdness.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on March 01, 2015, 05:42:23 pm
Also, I'd say that League has a better character selection screen. It's nice having them all in a table-ish format rather than in a line. (Unless there's a way to change that in DotA? There might be, it has WAY more UI customization than League does.)

There's a button to set them up in a grid, which is fully customizable. You can also search while in the line format.

It's sort of strange, but in comparison now the biggest thing selling me on LoL over DotA is the client. In LoL I can be browsing the internet and doing whatever while waiting for a match, knowing that I'll have a distinct audio notification when I find one, and when the match loads in.

...Dota has that. Like, even when you have the game muted it'll give you a very obvious chord when you have a game ready.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 01, 2015, 05:46:20 pm
I didn't notice it. Does it only work in windowed mode? Because I didn't hear a peep and only saw that I had a match because I was alt-tabbing back over to check how long it had been occasionally.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on March 01, 2015, 05:54:03 pm
I play borderless window, so yeah, might just be windowed.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on March 02, 2015, 12:51:46 pm
Seriously we need our own clash of mobas thread where we can all discuss why our favorite moba is bad :D
Spoiler (click to show/hide)

what i was saying about summons is because you cannot control them. with Dota you can spam spiders and you can order them to attack or similar stuff. you can control squads of creeps if im not mistaken.

you dont do that in LoL, its all Automatic, the only controlable summons are those used in ultimates. not the common ones. you dont say heimer's turrets or zyra's plants to attack an specific enemy, they just focus whatever is present. and i think that's a lame part of gameplay.

Azir seems the only summoning champion that actually makes use of his summons directly, and he seems bugged atm.

im sorry but Dota wins in the summoning department. in dont want temporal summons that i cant control, the focus of a summoning champion/hero must be to use them as their main focus, not as  sidekicks. and they should be permanent.

also, Dota has Aganhim Scepter, you dont have something like that in LoL, it would be a good adition, same for refresher.

and the camera modes. well, it wouldnt work in LoL, the map is tu small and the champions are too clunky.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on March 02, 2015, 01:26:01 pm
what i was saying about summons is because you cannot control them. with Dota you can spam spiders and you can order them to attack or similar stuff. you can control squads of creeps if im not mistaken.

you dont do that in LoL, its all Automatic, the only controlable summons are those used in ultimates. not the common ones. you dont say heimer's turrets or zyra's plants to attack an specific enemy, they just focus whatever is present. and i think that's a lame part of gameplay.
Less micromanagement is not a bad thing. It's not necessarily a good thing, either, but it's not "lame". Just different. Personally, while I respect the amount of twitch/skill needed to micromanage minions in DotA, I find it basically abhorrent from a gameplay perspective re: AoS knockoffs -- the focus is better put, imo, on the character itself and how it influences the forces around it, not on how well the player can control a half-dozen different units via a barely tolerable UI. The computer managing any summons or mindcontrolled critters or whatnot is an incredibly good thing, to me. The less I'm dicking around with the controls, the more I get to actually play the bloody game. LoL's definitely superior in terms of control and whatnot, t'me, specifically because it has less fiddly bits. Mind you, I still think it's kinda' bad, but I've noted elsewhere that I think most modern AoS knockoffs have gone in the entire wrong direction in regards to basically everything so :V

Permanent vs. temporary summons, on the other hand, are a thing of neutral character. Either's fine, it just depends on how it's used in the game. Hell, DotA itself actually has very few permanent summons -- I think the only ones I'm recalling off the top of my head is chen's stuff, visage, and syllabear. Most things are on some sort of timer. Longer timer than most of LoL's stuff, but as you noted LoL's got a larger map.

And... I'm pretty sure you actually can focus some (most?) LoL summons. Either via alt-right click or something built into the character's kit. It's not direct, select the unit and order it around, control... but that's kind of a good thing, or at least not necessarily a bad one. Less micromanagement is usually better, imo, or at least allows more focus to be put on other aspects of gameplay (like positioning, long term planning, etc.).

Quote
also, Dota has Aganhim Scepter, you dont have something like that in LoL, it would be a good adition, same for refresher.
I'd kinda' disagree on both, m'self. Aghs effects are kinda' interesting, but I personally find sticking it behind an item is kinda' cruddy. Either time or level lock additional effects, or have something along the lines HotS does -- don't hide character specific tools behind an item wall. It makes things less interesting one way or another, by either mandating the character has to get the item to perform to spec or making it so they rarely see something neat because they can't afford to get the item in question. Refreshers is kinda' the same -- if you're going to let something reset cooldowns, build it into the bloody character.

Itemization design is very much not something that's optimized from a design perspective -- it's less a matter of what's there than it is how it's used, and (as stuff like HotS shows) it's entirely possible to discard it entirely. There's not really a "best" when it comes to character progression, just several different "good"s.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on March 02, 2015, 02:14:18 pm
No, I definitely disagree about that Aghs thing there. Having a farm wall to overcome to get certain abilities is completely necessary to keep certain heroes from being OP as shit. Treant Protector, for example, who can place wards on any of the trees on the map when he has Aghs. A similar concept is Tinker and Boots of Travel; if he simply had the ability to teleport anywhere on the map with a 3-second cooldown, rather than having to spend the 2450 gold required to get Boots of Travel, he'd be a horrific juggernaut the instant he hit level 6.

Also, "if you're going to let something reset cooldowns, build it into the bloody character" suggests that they design heroes with itemizations in mind. They don't. They design heroes with unique features that are fun to play. Any itemization comes after the fact. No heroes are designed to work with Refresher Orb.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on March 02, 2015, 02:40:33 pm
... uh, to the first bit, it isn't necessary. At all. You can just have the ability activate later. Or have to choose between it and some other ability. Key it to a map objective.* Whatever, really. This is... not complicated. DotA's design conceits are not game design written in stone. You can design a game around a character that can teleport around the map on a low cooldown timer, or has powerful vision capabilities, or whatever. Obviously, since DotA tries to do just that. Just through a means I'd call less fun than it could be.

To the second, that doesn't mean heroes can't be. Or shouldn't. Itemization is just another means of character progression -- using a different means (time, XP, map objectives, etc.) is perfectly acceptable. If you want cooldown resets, it's entirely possible to go about it through a means that isn't an item you have to farm for. Personally, I would suggest it. It makes more sense to have something that powerful gated by something more controlled, t'me, and also opens up the possibility of a lot more people actually getting to use it. Which would probably be nice.

*HotS has been playing with all of those, which is pretty neat. For all it's still pretty hardlining that AoS knockoff formula, it's trying some fairly interesting things design wise. And it gets a hell of a lot right, from what I've been seeing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 02, 2015, 07:32:32 pm
Yeah, just sayin', but claiming that summons/clones/&c. in LoL aren't controllable is an outright falsehood (as is the idea that there's no such thing as summons in LoL). Let's list them off:

1. Annie's Tibbers: Alt-controlled.

2. Le Blanc's passive clones: Alt-controlled.

3. Shaco's ult clone: Alt-controlled.

4. Malzahar's voidlings: Controlled by a surprisingly complex priority-order, from lowest to highest:
     i. Nearest enemy.
     ii. Enemy Malzahar is currently attacking.
     iii. Nearest non-champion affected by E (Malefic Visions).
     iv. Nearest champion affected by E (Malefic Visions).
     v. Target of R (Nether Grasp).

That, combined with their scalings and the mechanic you use to summon them makes his voidlings arguably more complex than the minions of any Hero in DotA2. Which, ultimately, is a good thing, as it (plus his excessively high mana costs) help skillcap AD Malzahar, who is utterly terrifying when well-played.

5. Azir's sand soldiers: controlled both with his autoattacks and abilities.

6. Elise's spiderlings: no direct control, attack nearby targets (I don't play her and don't know exactly how they work).

7. Heimerdinger's turrets: Attack nearby targets, prioritize champions.

8. Mordekaiser's ult victim ghosts: Alt-controlled.

9. Yorick's ghouls: Attack his targets? I don't play him, IDK. I think he works by summoning ghouls onto specific enemies and they prioritize those, then others nearby if the target dies or leaves their range. But I'd have to play Yorick to find out and ahahahaha.

10. Zyra's plants: Attack nearby targets, prioritize champions.

Of those ten, eight are controllable in some manner, with the other two having predictable behavior. Of those eight, six can be directly controlled while two simply attack the player's target.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 02, 2015, 07:37:55 pm
And do you know what aaaaaaaaall of them (basically) have in common?

You need the champ nearby. They aren't autonomous like DotA's summons.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 02, 2015, 07:45:57 pm
Not entirely true, unless you're counting some of those leash ranges as "nearby".

Though in all honesty I think that things like Visage's minions are idiotic; if you screw up and die you shouldn't get a free chance to kill the guy that nailed you, or to take a tower, or to farm. It's like Sion's passive except it's dangerous to people who aren't braindead.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on March 02, 2015, 07:51:43 pm
Also, "if you're going to let something reset cooldowns, build it into the bloody character" suggests that they design heroes with itemizations in mind. They don't. They design heroes with unique features that are fun to play. Any itemization comes after the fact. No heroes are designed to work with Refresher Orb.
All heroes have to be designed with it in mind, though, which means there's some concepts that just can't work in Dota because it's there (or wouldn't be able to work without it). That's one reason LoL fiddles with its items so often, even when they're not actives that totally change what the character can do.


Though in all honesty I think that things like Visage's minions are idiotic; if you screw up and die you shouldn't get a free chance to kill the guy that nailed you, or to take a tower, or to farm. It's like Sion's passive except it's dangerous to people who aren't braindead.
Everybody loves Teemo!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on March 02, 2015, 07:57:41 pm
I'm not exactly saying that itemization never comes into play, I mean that they consider item/hero combinations rather than entire item builds to go with certain heroes.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 02, 2015, 09:20:57 pm
Though in all honesty I think that things like Visage's minions are idiotic; if you screw up and die you shouldn't get a free chance to kill the guy that nailed you, or to take a tower, or to farm. It's like Sion's passive except it's dangerous to people who aren't braindead.
Everybody loves Teemo!
The sole good thing about shrooms is that the Teemo player can't move them around after they're placed.

Well, that and the massive nerf to their ratio.

I'm not exactly saying that itemization never comes into play, I mean that they consider item/hero combinations rather than entire item builds to go with certain heroes.
The difference in itemization seems to be one of the largest real differences between the two. By my understanding, DotA2 has a much more limited list of items, but they're also more expensive (and gold gain is generally slower), making them more impactful, and the simple three-stat system tends to make them more about focusing your Hero into a role or gaining a useful active. League, on the other hand, sets up Champion kits such that they're already specialized for 1-3 roles, and itemization is both more in-depth/less broadly impactful in the case of any single item, and is more focused on responding to the enemy team's comp and item choices and the way the game is going rather than what role you want to fill.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 02, 2015, 09:36:48 pm
OR getting the exact same items every game.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on March 02, 2015, 09:38:48 pm
I'm pretty sure that's only true for scrubs (such as me) in both games :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 02, 2015, 09:41:20 pm
Nah, it's just that in League most champions aren't 'stand alone' (or can't really do so) which makes them super reliant on certain items. Because the abilities scale with stats, they have to make the base power of them lower.

Also, some things truly are pretty much mandatory. It's not as bad as it used to be, but at one point the only ADCs who didn't have to rush an Infinity Edge were Ezreal and Corki.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on March 02, 2015, 10:00:15 pm
In other news, you now get a somewhat freemium-esque IP boost from playing with people on your friends list. (http://na.leagueoflegends.com/en/news/game-updates/features/team-and-earn-party-rewards) The multiplier increases up to having a team of 5 granting a 16x multiplier.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on March 02, 2015, 11:05:30 pm
Weird. I wonder how many strangers are going to come together to abuse this system in relative harmony?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on March 02, 2015, 11:14:58 pm
No clue, but it does make me realize I have this burning desire to see someone multibox an entire team. That would be kinda' amazing, especially if they won games.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on March 03, 2015, 12:08:18 am
.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on March 03, 2015, 12:12:27 am
Many freemium games that I've encountered include bonuses for playing with other people, diminishing some aspect of solo play. It's a much smaller scale in this case, but for some it's just promoting people to form short-lived gangs merely for increased reward.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on March 03, 2015, 12:33:52 am
.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on March 03, 2015, 12:55:44 am
implying the game isn't somewhat freemium already
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on March 03, 2015, 01:00:45 am
I thought most people band together with buds rather than face the horrors of solo queue
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 03, 2015, 01:09:03 am
Yeah, I know that personally I practically never solo queue unless there's literally no one else to play with...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: defeeca on March 03, 2015, 04:38:19 am
what i was saying about summons is because you cannot control them. with Dota you can spam spiders and you can order them to attack or similar stuff. you can control squads of creeps if im not mistaken.

you dont do that in LoL, its all Automatic, the only controlable summons are those used in ultimates. not the common ones. you dont say heimer's turrets or zyra's plants to attack an specific enemy, they just focus whatever is present. and i think that's a lame part of gameplay.

Azir seems the only summoning champion that actually makes use of his summons directly, and he seems bugged atm.

im sorry but Dota wins in the summoning department. in dont want temporal summons that i cant control, the focus of a summoning champion/hero must be to use them as their main focus, not as  sidekicks. and they should be permanent.

also, Dota has Aganhim Scepter, you dont have something like that in LoL, it would be a good adition, same for refresher.

and the camera modes. well, it wouldnt work in LoL, the map is tu small and the champions are too clunky.
Dota indeet has more interesting items that are all actives and thats why i said items are more important in dota :P
aghast doesnt even beat zzrot portal :D (a item that summons voidling spiders scales with magic res and armor).
better examples would be sheepstick or bkb cause they have neat design

I wish i could zoom out the map a lot in dota cause most of times you cant even see the origin of the ability before its hitting you.
last patch addet a lot of more camera modes for lol. dunno what you meant by camera modes not working on lol cause you can pretty much get it to work like in dota. Theres also semilocket option now but i haventh used that yet.

you can actually control the plants of zyra with autos and thats what makes and breaks a good zyra :D
you tag champ with auto and plants start attacking that person but it requires you to move in closer.
And like others have pointed out theres actually lot of controllable summons in lol but they all are different to dota summons because in dota everything is broken and everything balanced out with that :D

we dont have anything silly things like controlling jungle camps.That would be really bad for your team. Because every jungle camp gives out buffs now.

also broodmother equal in lol would be elise. he spawns 4 spiders that automatically attack the target elise is attackking she also can rappel onto ceiling and shes basically this:
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on March 03, 2015, 05:18:48 am
I used to really enjoy playing Elise, but she's been nerfed so hard she was a frequent Nemesis draft pick.

That comic made me lol by the way.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on March 03, 2015, 08:32:33 pm
I used to really enjoy playing Elise, but she's been nerfed so hard she was a frequent Nemesis draft pick.



this, also, you are limited to onl 4 pitiful spiders. i'd either prefer she had a complete army of them, something like, infect a minion and when dies it produces 4 spiders. i hate the way rito handles champions, they talk about diversity but their obsession with balancing the stuff make waters down the idea of the champion instead of buffing the concept.

K6 is one of the only few unique characters with unique mechanics that actually show something, and he was nerfed HARD. and dont get me into Kassadin, the only equivalent we had to the antimage and rito took out his most famous habilities, long range teleporting and targeted silence.

but yeah they put out a champion as bland as yasuo and no one seems to give a shit. he's basically a 6300 yi with better tactics and doesnt need mana.....how challenging.....

now look at what valve does with the Dota Heroes and you get my point. we dont have a champion that copies habilites like rubick for example. or a tethering support like Io. or a real summon based champion that overwhelms the enemy with complete armies of minions under its control.

we get a pitifull group of one dimensional champions without any viability in other roles just because some fucktards win a championship and the little kids cannot think outside of the box.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on March 03, 2015, 08:39:49 pm
Uh, minor point of order, but valve had basically shit-all to do with DotA's champion roster.

Honestly, considering DotA's development has encompassed something like an entire bloody decade and spent a great deal of that shamelessly stealing ideas from other projects, it's not exactly a surprise it has a fair bit of variation in its skillsets and whatnot. Frankly, it's about the only thing approaching innovation the map has to its name (and is still notably weaker compared some other AoS maps :V).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 03, 2015, 08:51:44 pm
The biggest issue I have with League is how generally champions are just better versions of other champions (with some variation.)

I mean, you could play Xin Zhao... But why bother when Jarvan or Vi are an option?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on March 03, 2015, 08:53:09 pm
I always though dota's hero design amounted to "Wouldn't it be cool if..."
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 03, 2015, 08:56:08 pm
And League's design amounts to "Wouldn't this sell a lot of skins?"

or "Wouldn't this make #lcsbigplays in pro games?"

At least it seems that way... And that's the way champs are balanced, too.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 03, 2015, 09:22:30 pm
LoL balance is essentially: "Are they Lee Sin? No? Do they have big boobs that'll sell lots of skins with different views of their cleavage? *cough*Ahri*cough* No? NERF!"  :P


I am, however, intrigued to see which midlaner will get the legendary skin. We've already got reps for top, jungle, ADC, and support.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 03, 2015, 09:30:36 pm
We already have a midlaner with an ultimate, he's called Ezreal. Actually, he's everywhere but jungle. At least for me. I can make him work anywhere but jungle since he's still basically a 3skill champion for the AD build. Pretty hilarious as a support, no one expects me to instagib their midlaner.

Oh, and the top lane build is currently a WiP.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on March 03, 2015, 10:17:31 pm
Top lane squishy ranged people, from what I know on the subject, need three things:

1: To be able to run away/counterattack at close range/kite better then the other top laner can gap close/attack at close range/gapclose.

2: To be able to effectively poke/zone, often through a layer of minions.

3: To be useful enough to the team to warrant the lack of a melee tank/bruiser who charges in and hits things in a distracting fashion, often with cc involved somewhere.

I'm not sure Ezreal fits all three of those criteria, but I'm not the best Ezreal. And I'm fairly sure most good supports have more utility then an AS buff, but I suppose it could work just because of the poke.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on March 03, 2015, 10:46:04 pm
Pretty hilarious as a support, no one expects me to instagib their midlaner.
And I'm fairly sure most good supports have more utility then an AS buff, but I suppose it could work just because of the poke.
I've seen it work magnificently at least once. Which isn't the same as saying it works in general, but the burst really can be shocking.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on March 04, 2015, 12:00:56 am
Uh, minor point of order, but valve had basically shit-all to do with DotA's champion roster.

Honestly, considering DotA's development has encompassed something like an entire bloody decade and spent a great deal of that shamelessly stealing ideas from other projects, it's not exactly a surprise it has a fair bit of variation in its skillsets and whatnot. Frankly, it's about the only thing approaching innovation the map has to its name (and is still notably weaker compared some other AoS maps :V).

Funny thing is that the people who actually created All-Stars (Meian and Ragn0r) aren't actually developing any Moba in any way now, AFAIK, unless HoN involve(d/s?) them. They were the most shameless idea-stealers, too, since All-Stars started out as just "take all the Dota map variants and put the coolest heroes in" while they were at the helm. Guinsoo brought new stuff, AFAIK, and Icefrog/Neichus and all the other hero designers who succeeded Guinsoo also made original stuff.

Also, unrelated, why does every single riot drone I see seem to think that Guinsoo created Dota?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on March 04, 2015, 12:52:08 am
Presumably because you're interacting with communities that are actually willing to commonly use such terms as "riot drone".
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on March 04, 2015, 01:00:34 am
Everything has drones. They're not stupid, they just don't pay much attention to that particular part of their life, which is almost commendable considering what part we're talking about (which is to say, online vidya).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on March 04, 2015, 01:03:25 am
Also, unrelated, why does every single riot drone I see seem to think that Guinsoo created Dota?

Because his name was on one of the items?
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on March 04, 2015, 01:07:29 am
Slightly different, Guinsoo had nothing to do with the forum AFAIK, All-Stars was Meian/Ragn0r. Other than that, yeah, about right. Wikipedia actually has a pretty good go-over last I saw.

ANYWAY TOXICITY. That's fun. Riot trying to automate muting with some sort of machine learning biz, from what I've heard. Is that implemented at all?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on March 04, 2015, 01:15:12 am
ANYWAY TOXICITY. That's fun. Riot trying to automate muting with some sort of machine learning biz, from what I've heard. Is that implemented at all?

Fairly sure it is. One of my more... saucy friends who also plays League got thwacked by it. Not sure how accurate it is at determining which mouths need zipping, but it does seem to exist.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 04, 2015, 01:30:50 am
Topzreal probably won't work too well in the current meta, unfortuantely, due to champs like Lissandra.

The build I'm considering at the moment for it is something along the lines of:


Dorans -> Tear -> Manamune -> Randiuns/Botrk -> Iceborn/Trinity -> Frozen Mallet.

Tanky with slows and stuff. Not sure if it'll do enough damage though, so I need to do more testing in-game.

Summoners are Flash/Exhaust.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: DemonOfWrath on March 04, 2015, 02:17:10 am
I've been considering it as well but more as a counterpick for short range immobile things that I don't want to just Nunu (same thing I'd re-picked up Ahri a few months ago for, then she got the Q buff and went to perma-ban), I'd probably just go standard blue build with gauntlet.

Mostly considering it as a Nasus counter tbh, I've yet to get to test it (all the dogs dried up the moment I bought Ezreal!) but it at least looks favourable both early because you have range and poke that doesn't shove the wave, and split-pushing later since with gauntlet Nasus shouldn't be able to touch him and you have more pressure by being able to fire ults across the map.

I'd still run teleport, it's just too good in top lane at the moment. The way I see it up top is you take ignite if you're playing something really snowbally (say, a Fiora) and want to crush the guy quickly and go out of control, Exhaust if you're intending to split and try to duel people 1v1 a lot (Yasuo), teleport otherwise.

Iceborn with maybe Bork should be more than enough to keep anything shorter ranged off of you, I think building tanky beyond that is counter-productive since Ez brings no utility (and doesn't want to be in the frontlines!) so you being a brick doesn't matter because you aren't giving the other team a reason to focus you. Generally tanks either have a bunch of utility/CC to make them a threat while they sit in your team (your Maokai's, Sion's), or the ability to dive and wreck a squishy (Renekton, Irelia/Jax later game), which makes them a threat.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on March 04, 2015, 05:50:46 pm
so checked surrender at 20, and way to go riot.."yeah kassadin may receive a buff"....yeah....they incremented the range of his R from 450 to 550. yeah that pretty much fixes what they did (sarcasm)....

as for red posts, it seems there's something going for urgot.....no im not talking about the last buffs in the PBE, but about his design, it seems the idea for him is along the lines of a 40K character, i can totally dig the chaos space marine/dark mechanicus style on him. it suits him perfectly. i hope rioters get with the rework soon.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 04, 2015, 05:53:08 pm
Honestly, once I get better internet I'm moving to DotA.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on March 04, 2015, 05:53:41 pm
I just want Urgot's third nipple back :(
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on March 04, 2015, 06:13:37 pm
Honestly, once I get better internet I'm moving to DotA.

i honestly do not understand this statement
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 04, 2015, 06:18:58 pm
'Once I get internet that can support the filesize of DotA and its patches, I want to start playing DotA more often instead of League.'

Of course, I'll still play League with friends, but I won't do it too often... Probably. That's my hope, at least.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on March 05, 2015, 02:25:52 pm
So what's your favorite DJ Sona song?
Mine's Ethereal.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sinistar on March 05, 2015, 03:23:21 pm
Honestly, once I get better internet I'm moving to DotA.

There's other things akin to LoL out there, you know.

Like, say, Smite.

Not, uh, that I'm lobbying for you to start playing Smite or anything.

ONE OF US ONE OF US ONE OF US ONE OF US ONE OF US ONE OF US ONE OF US
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 05, 2015, 04:26:04 pm
Honestly, once I get better internet I'm moving to DotA.

There's other things akin to LoL out there, you know.

Like, say, Smite.

Not, uh, that I'm lobbying for you to start playing Smite or anything.

ONE OF US ONE OF US ONE OF US ONE OF US ONE OF US ONE OF US ONE OF US

No, Smite's also something that I want to pick up at some point (the guy who I duo queue in League with most of the time is a big fan of it.)
It's just that with my current internet it would take me 2 and a bit months to actually download the game.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on March 05, 2015, 05:01:17 pm
That's odd. The second main reason my brother refuses to play League is because the download times are too long for updates.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 05, 2015, 05:03:36 pm
It's not times I'm worried about, it's filesize. It takes me like, an hour to update league (if that.)

Since DotA2 has drastically higher fidelity models and effects, the filesize is a lot larger.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on March 05, 2015, 06:04:32 pm
It's not times I'm worried about, it's filesize. It takes me like, an hour to update league (if that.)

Since DotA2 has drastically higher fidelity models and effects, the filesize is a lot larger.

And hats. (http://dota2.gamepedia.com/Dota_2_Store)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 05, 2015, 06:21:42 pm
I can't actually visit that link where I am right now, so I have no idea what you're trying to say.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 05, 2015, 06:22:59 pm
What is Valve famous for in its F2P games?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 05, 2015, 06:24:59 pm
Hats?

The guy said And Hates. :v
That's probably why I didn't get it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on March 05, 2015, 08:06:29 pm
Yeah, hats. Lots and lots of hats. Edited.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on March 06, 2015, 05:14:42 pm
Random match of ARAM, wasn't expecting much, turned out to be super fun.

Spoiler (click to show/hide)

Really funny when you have 400 armour and can deal a ton of damage because none of them are building much resits, so you just rotate your combo (which is on short cooldown because of the passive and your nifty 40% CDR) and melt one of the squishies while healing yourself in the process. Then you go for the next one, and the next one.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on March 06, 2015, 06:06:00 pm
Being able to build full tank against a single damage type is probably my favorite thing to do on ARAM. Poking people down with impunity is a close competitor.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on March 13, 2015, 01:19:16 pm
No discussion of the last couple of patches? Post-mortem analysis of Bard?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 13, 2015, 01:40:58 pm
What I've heard from people who've played him is that he's like a better, more versatile Zilean.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: defeeca on March 13, 2015, 02:01:20 pm
Hes fun champ. I would compare him to leona. he suffers from fact that ppl aint using his portals or health packs in ganks.
or ppl are picking health packs instant they spawn.
the balance of roam and lane is hard to balance
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 13, 2015, 03:23:01 pm
I'm quite pleased with this patch. Buffs on stuff that needed it, and nobody got nuked from orbit. The patch preview is comforting as well, showing that they're at least aware the last few patches sucked dicks.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on March 13, 2015, 05:22:53 pm
Yeah, Veig rebuffing is good, although he probably still sucks. Liss nerfs were sad, but not unexpected and everything else is cool. The new item is interesting, but its unique thing isn't powerful enough to warrant a buy from my experiences with it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on March 13, 2015, 06:07:19 pm
Yeah, Veig rebuffing is good, although he probably still sucks. Liss nerfs were sad, but not unexpected and everything else is cool. The new item is interesting, but its unique thing isn't powerful enough to warrant a buy from my experiences with it.

Liss nerfs being the reduced damage on Q and ????

I honestly don't know how good the new item is yet, I haven't had a chance to buy it. That is because I am trying to get it as Zac top so it's going to be 5th item choice and my games are ending before that time. I'm not too sure how good it really is for midlane mages, especially assassins but it looks like it suits magic bruisers who can spend time in fights building up charges while casting and surviving to get multiple procs of the item. If it procs spellvamp then Mordekaiser looks like he can be a menace with it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 13, 2015, 06:29:56 pm
I can't wait to try it on Lux. Looks super-juicy for her. Probably Vel'Koz as well.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on March 13, 2015, 07:30:31 pm
meh nm, not so great. Maybe ok for Lux and poke champs for a bit of extra damage but it's not really worth anything but a 6th item slot for more AP
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 13, 2015, 08:38:23 pm
Eh, I'd say that that's underselling it. Sure, the 'only' extra benefits beyond the 120AP are the third-highest %movespeed item passive in the game and an extra chunk of multi-target damage, but the same sort of thing was enough to make Shiv the AS pick for virtually every ADC over PD. This is already filling a void shaped like "120 AP", the rest is icing.

Here's a couple more champions who would have excellent synergy with it: Janna and Cass. Cass in particular is nice, and it would fit in well with her core as well as her playstyle, especially since the passive will proc very rapidly in fights, letting her apply her E effects + Rylai's + Liandry's to multiple targets at once. The added movespeed helps her stay more mobile, and of course more AP = better.

Janna's sort of different. It'd only be a later pickup for support Janna, after support item + sightstone &c., but for AP Janna it would make for a pretty good second or third item -- it's got great synergy with her W -- she's already super speedy and the additional %+AP to % helps even more, and the passive would help her waveclear before she gets enough AP to instantly nuke a wave. Rather than casting constantly like Cass, she's moving so much that it would proc fairly often for her as well.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 13, 2015, 08:56:41 pm
Cass doesn't have room in her build for Liandry's last I checked, never mind another item whose only purpose is damage.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 13, 2015, 09:04:24 pm
Liandry's is situational, vs. heavy HP stacking and in ARAM only.

But unless you insist on blindly following Mobafire and building Zhonya's literally every match you certainly do have room for a sixth item. RoA+Boots+WotA+Void+Rab. Sixth slot is buyer's choice, Zhonya's if it's appropriate, Rylai's if you need extra CC more than armor and the passive, or this new item if you're in a position where you can go full damage. Arguably it's superior in all situations to Rylai's, considering that you already have an AoE slow and the extra movespeed will aid your kiting/chasing about as much as Rylai's on E.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on March 14, 2015, 04:26:58 am
So you agree it's a 6th item choice?

Shiv is much cheaper and has much more useful components. This is maybe a 5th or 4th item pickup if you are snowballing hard but Void Staff/Rabadons/Zhonya/Abyssal is still much more useful
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 14, 2015, 08:11:05 am
On Cass? Yes. On Janna? No. I'll probably build it third on Lux as well in most games. There's a pretty clear divide between champions who build it last or fifth because it's a nice boost and has a little synergy versus those who build it after MPRegen + Deathcap + boots because they love it.

I'm sort of laughing that you think Zhonya's/Abyssal are more universal, though. Both of those are highly situational as early buys, and the main reason Zhonya was built so widely for a while there was because it was the only other option for a big chunk of AP if you didn't want to get Rylai's. For example, I'd never build Abyssal on Lux and would only go Zhonya's now if I was vs. something that it countered or if they had a Vi/Kha'Zix/whatever getting super fed from the jungle. Early Voidstaff is only good on certain champions and against early MR stacking. No disagreement on Rab, of course.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on March 14, 2015, 04:33:49 pm
I didn't say they were universal buys, my point is that there are a lot more useful items than it.

Everything is situational, although Ludens is pretty niche in getting it early, so much that I would say it's not. Yes it can synergise well with Janna but there are a lot more items that Janna needs earlier.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 14, 2015, 06:37:54 pm
MPregen, Lich Bane, Rab's, boots. "Lots."

Actually, I think they did a fairly good job of balancing it into the same general category as Zhonya's, Rylai's, Abyssal, Lich Bane, &c.: not every champion is good with it, and it's not necessarily something you'll build early or every match, but it's very good on some champions, a good situational pick in some cases, and generally a decent item to build if you don't know what else to get. Doesn't disrupt the traditional AP trifecta of Morello/Athene's/Tear/RoA + Rabadon's + boots, but doesn't fall to shit-tier either.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on March 15, 2015, 06:50:43 am
Haven't seen the item but a friend claims it's pretty scary on TF

Any thoughts on that?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on March 15, 2015, 07:02:54 am
'Cinderhulk is really good on Sion jungle (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2015141008/39265348?tab=overview). I had almost 3000 hp at the ten minute mark.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 15, 2015, 07:13:53 am
Who would have possibly thought that the item that multiplies bonus health would be good on the champion that loves to stack bonus health and gets free bonus health from his abilities?

I think everyone was expecting that, lemonpie. = \

On a side note, I wonder if the DFG replacement item will be actually useful on the champions who used DFG...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on March 15, 2015, 07:58:09 am
Who would have possibly thought that the item that multiplies bonus health would be good on the champion that loves to stack bonus health and gets free bonus health from his abilities?

I think everyone was expecting that, lemonpie. = \
I've seen two Sions buidling warrior's, so I was just saying it. No need to be passive agressive...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 15, 2015, 12:57:10 pm
Who would have possibly thought that the item that multiplies bonus health would be good on the champion that loves to stack bonus health and gets free bonus health from his abilities?

I think everyone was expecting that, lemonpie. = \

On a side note, I wonder if the DFG replacement item will be actually useful on the champions who used DFG...

It's pretty explicitly not a DFG replacement, though, and I'm surprised anyone thought it would be after they went so far as to strip the same sort of mechanic from champion kits. It's a new, independent 120AP item which is predominantly useful for champions who never built DFG.

Haven't seen the item but a friend claims it's pretty scary on TF

Any thoughts on that?
I can see it. A big chunk of the champions who can use it also benefit from Lich Bane, and it increases their burst. TF in particular I can see liking it if his W cards can proc it, since that's basically an extra lower-damage-but-AoE Spellblade every time he uses W. That gives him waveclear when he bluecards and extra burst when he goes on someone.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 15, 2015, 03:15:30 pm
In theory, Luden's and DFG occupy the same slot on a given champion. They're both designed to make single target nukers better, but they way they make champ better differs. DFG makes the champ better at their one job, killing someone good, while Luden's tries to cover the weakness of single target nukers slightly by giving them some AoE. Luden's obviously has a slightly broader appeal because everybody wants more damage and such, but DFG was also pretty broadly purchased even outside of its niche.

That's at least the idea behind Luden's being the DFG replacement.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 15, 2015, 05:01:20 pm
IDK, I really don't see it that way. The mechanic isn't the same, and I think a lot of the perception of it as a DFG replacement is solely because it's filling that 120AP gap. Of all the champions I played who had good reason to build DFG (note: "People built DFG on lots of things" != "DFG was good on lots of things"), the only one I can think of who would also get good use from Luden's is Ahri, maybe. Not least because the way the passive works is pretty radically different from DFG's active. Rather than empowering one rotation to a really large degree every now and then, it gives a smaller boost to every rotation, which supports a pretty different selection of champions.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 15, 2015, 05:11:10 pm
I was joking with you lemonpie, sorry. xD

Right. I wonder how good it is on AP Ezreal? My guess is a 5th/6th slot niche pick for extra burst over a bit extra health/utility (I usually build Rylais as the 6th slot.)
Since AP Ez really NEEDS: Boots, Lichbane, Deathcap.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 15, 2015, 05:15:52 pm
Well, it'd do wonders for his lack of waveclear. Def. only a late pickup, though.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 15, 2015, 05:18:58 pm
How? Won't it just improve the damage on his Q, or does it work the same way as Shiv? (I was under the opinion it was UP to 4 others that you HIT with the ability. And since Ez's W doesn't actually hit creeps to begin with... :v)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 15, 2015, 05:21:04 pm
Hm, actually, let me go test it real quick.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on March 15, 2015, 05:46:21 pm
played 6 of the 10 matches for ranked clasification, score is 3/3.....guess its bronze all over again. also, it seems i have good luck with sion in rankeds
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 15, 2015, 05:52:03 pm
How? Won't it just improve the damage on his Q, or does it work the same way as Shiv? (I was under the opinion it was UP to 4 others that you HIT with the ability. And since Ez's W doesn't actually hit creeps to begin with... :v)

Okay, it does, but not in the way I was expecting. His E procs it, but none of his other spells do, and when it is procced it has a pretty long range (from one side of a tower's range of fire to the other was the farthest I tested). Looks like it's more nuanced than I expected, definitely going to test it on each champion before I ever buy it in a game.

Does look even better on Ahri now though, assuming it treats her W and R shots like Ez's E. Maybe it only procs when a spell is specifically targeted at units rather than a skillshot, even if the targeting isn't player-controlled? :?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on March 15, 2015, 05:54:00 pm
My guess is that it's procced by single target magic damage, which is why his Q or R wouldn't proc it, one is physical the other not single target, ditto for W.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 15, 2015, 05:57:59 pm
I would have sworn I was proccing it on Xerath though, with his Qs...

If it isn't procced by Ez's Q that's bs. = \
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 15, 2015, 06:14:13 pm
Ez's Q doesn't apply spell effects, which logically would include Luden's. It gets on-hit effects instead.

EDIT: Interestingly, various autoattack modifiers DO proc it. Including Cho's spikes, Kayle's ranged attacks, Jax's R passive, Kha's passive, Kennen's W passive, and TF's E passive, among others.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 15, 2015, 06:15:59 pm
Wait, so it doesn't apply Rylais? I would have sworn it did.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 15, 2015, 06:18:19 pm
Correct, it doesn't apply Rylai's. It does apply Fmallet and red buff though. As it turns out though, that's not a 100% solid train of thought though, because a bunch of random auto modifiers DO apply Luden's.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on March 15, 2015, 06:27:31 pm
So in theory, TF could get Shiv and Luden and proc both just by autoattacking. That sounds utterly stupid and useless but I'm going to try it atleast once, just to see is it as stupid as it sounds.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on March 15, 2015, 06:36:09 pm
... part of me almost wonders if jax would actually want to pick the thing up. Two separate abilities, one you're more or less spamming anyway and the other passive, kick it off, it's good for spreading some damage out, makes it easier to move around, the AP doesn't exactly hurt...

... does dash stuff (i.e. the jump attack) build up the movement aspect, too? I mean, jax is running around all the time anyway, iirc, but it sorta' sounds like the turtlebro could be spewing luden procs all over the place, basically always. Which would be kinda' neat?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 15, 2015, 06:43:07 pm
I don't think Jax needs a pure AP item with no tank stats, but I guess the movespeed could be useful...

I dunno, really. I may be wrong, but I don't think Jax is a good choice for it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 15, 2015, 06:45:45 pm
Dashes/blinks build up charge at the same rate/distance as regular movement. I think it's 20% per teemo distance?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on March 15, 2015, 06:52:14 pm
I don't think Jax needs a pure AP item with no tank stats, but I guess the movespeed could be useful...

I dunno, really. I may be wrong, but I don't think Jax is a good choice for it.
Don't exactly think he is either, and it's been a long ruddy time since I've played lol at all, nevermind jax, but last time I mumbled about he could skimp a little on the tank and build in some raw damage, due to the R and counter-strike thing. He was fairly tanky just by 'imself at one point. Not sure he'd particularly want a pure AP item, either (he usually wanted hybrid stuff, iirc), but if you were up against a team that was relatively squishy and wasn't building much MR, it might be a not-entirely non-viable choice.

No clue whatsoever how you build jax these days, though. It's... been a while, and I'm not exactly a high-end player regardless.

And cheers, fs. That'd make the jump a pretty nice boost in itself. Kinda' makes me wonder if an empowered one from max distance would be enough for a full charge on its own...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 15, 2015, 06:54:01 pm
He was tanky by himself when he got health from his passive. Now he just has base stats and a bit of bonus resists when his ult is used.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 15, 2015, 08:08:28 pm
Wait, does at stack on hit with Kayle's E? Time to test...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 15, 2015, 08:32:09 pm
Yes, it does.
EDIT: Interestingly, various autoattack modifiers DO proc it. Including Cho's spikes, Kayle's ranged attacks, Jax's R passive, Kha's passive, Kennen's W passive, and TF's E passive, among others.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 15, 2015, 09:05:00 pm
That's not accurate, though. I just tested it on TF and his E does not proc it. Curiously, both his W and Q do, which sort of blurs the line even further.

Also not what I was asking. I was asking if her autoattacks STACKED it, not procced it.

--

Okay, here's the breakdown on Kayle:

Q procs.
E procs on any E-empowered autoattack made when you have 100 stacks. However, given that empowered autoattacks don't stack it, you're still only going to get one or two procs per fight unless you're microing around everywhere between attacks (though Kayle is probably the most likely to proc it multiple times).
--

Basically what it's looking like is essentially what I said a while ago, a weaker AoE Spellblade is more accurate than an AP-equivalent to the Shiv, given the relative infrequent procs. Still a decent 5th/6th item on a lot of champions, but the ones who are going to be getting the most use out of it are the ones who don't have a highly rigid buildpath and who will be standing back spamming lots of spells. Again, Lux and Vel'Koz are the big ones in my mind, so long as they each have a spell which procs it.

Normally I'd be worried, but the fact that TF's Q did suggests that it's something more complex than [targeted + magic damage + single target] or some combination thereof.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: The Scout on March 15, 2015, 10:06:18 pm
Does Viktor Q proc it? Or his attack modifier? Might be a great item on him, if he spams the Q instead of the death laser.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 15, 2015, 10:25:57 pm
I wonder how it would work on Vlad...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 15, 2015, 11:24:51 pm
Hm, if it works on Shaco's E, that'd go a long way towards solving AP Shaco's waveclear issue.

Man, I can't help but wonder if they set it up re: what does or doesn't proc it champion-by-champion, hence the lack of description of what will.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 15, 2015, 11:41:21 pm
It should proc on every active spell that procs on-hit effects, plus a few extras like Jax's R passive that have been grandfathered in. Your experience with Ez seems off from reality. I just went through and tested, and his W, E, and R all procced Luden's. W only procced when it hit an actual target, eg an enemy champ.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on March 16, 2015, 12:12:37 am
Yeah, even things which don't proc Liandry's[Karth's E, for example] will still apply the aoe damage part of it. Its been applied really weirdly in most cases.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on March 16, 2015, 02:44:42 pm
won 6 of the 10 matches for clasification, ended in bronze 3, and well, its strange that Sion has such power in ranked matches, at least in low elo...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 21, 2015, 09:13:43 pm
Tank meta is best meta. (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1768069778/210595824?tab=overview) I'm just so happy that Sej is relevant again~

To put it in perspective: We lost every lane. I was playing on hotel wifi with ping fluctuating from 150-350ms and occasional spikes up to 1100ms. Diana got super-fed. They took the first tower by 9 mins in, and four total before 16 mins. They had the gold lead until the 27 minute mark. Tank meta doesn't care about lag. Tank meta doesn't care about assassins. Tank meta doesn't care about anything except winning.

Also my Cinderhulk stole Draven's penta and I wasn't quite good enough to bait them out for more than another triple after that.  :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on March 21, 2015, 09:44:04 pm
I really want a varied meta... Just once...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 21, 2015, 10:56:06 pm
I seriously doubt the capacity of any MOBA company for achieving balance sufficiently fine enough to ensure that multiple types of character and playstyle are equally and heterogeneously viable while also continuing to release new content.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: The Scout on March 27, 2015, 02:31:25 pm
After receiving a mystery skin for Singed, I decided to test him out and see if he still sucks. He does.

The AoE on his Q doesn't do that much damage, which is alright, but it's also got a tiny hitbox that doesn't match his chemtrails. Makes killing minion waves incredibly hard as they cluster and body block you from getting to any of the inner ones. Also makes leading people hard, as your chemtrails go all wonky as you path around minions.

His ult is also saddening. It doesn't scale very well, other than the armor/mr, and the movement speed boosts come too late to be exceptionally useful in the League of Dashes. Ryze's ult starts at 80 MS, starts with a lower CD and drops with levels, and it's CD is reduced every time you use an ability on a spammy character. Sure, it's duration is lower, but that's because it's almost always up.

I could see him being more useful if his chemtrail had a bigger AoE, and his ult gave more MS earlier/had a lower CD. Or they could just slap the Phantom Dancer's passive onto his ult, that would also make me happy.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 27, 2015, 03:26:49 pm
Eh? I mean, he's not top-tier viable, but as long as you build him properly and run the right summoners, he's pretty good for normals and low ELO. I mean, provided you understand how to play him, because Singed's playstyle is one of the less intuitive out there. What are you doing with him?

--
Spoiler: Singed in a nutshell (click to show/hide)

e: HAHAHA, and like a bolt from the blue 5.6 delivers something extra. Singed's E now does lower base damage, but has a 6-8% scaling max health damage on it. That plus the Rylai's+Liandry's build is making him look extra juicy in tank meta. :3

Also 1820RP WAR IS SRS BSNS Teemo skin on PBE, as well as files for a gamemode called "NURF" with a massive debuff.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on April 01, 2015, 01:15:06 am
NURF mode is now available on the North American servers. I've been waiting for a nice, relaxing game of League, and this is it. Downside: The matches now take about an hour minimum.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: quinnr on April 01, 2015, 01:16:35 am
Also, good luck getting online. I was getting queues over 20,000 a few minutes ago, and then it would just drop the connection after waiting a short time. :(
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Baneling on April 01, 2015, 05:55:15 am
Holy crap I forgot how /fun/ URF was.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on April 01, 2015, 02:01:19 pm
oh what they only let people play that for april fools

that kinda sucks
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on April 01, 2015, 03:43:35 pm
oh what they only let people play that for april fools

that kinda sucks
Yep :c
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Baneling on April 01, 2015, 05:07:16 pm
oh what they only let people play that for april fools

that kinda sucks

You mean NURF, or URF? Because URF will probably be around for two weeks like last year.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 01, 2015, 06:59:15 pm
With all of the rebalances, AD Malz is securely situated at the top of the tier list. You can siege down the outer and inner turrets 1v2 in the first five or six minutes of the game.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: defeeca on April 02, 2015, 06:22:38 am
top tier in my opinion is heca yi ad malza maokai :P also dont pick yi its boring but strong basically he will eat turrets
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on April 02, 2015, 07:16:55 am
Can someone explain to me what happened? Is there a nurf or not?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Baneling on April 02, 2015, 07:23:32 am
There is no NURF, but there is URF.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: itisnotlogical on April 02, 2015, 07:55:54 am
Is it just me or is League much, much easier to play on low graphical settings? I turned everything up since I now have a computer that can run it, and I found all the pretty effects to be very distracting. Even the outline around the characters bothers me a little bit. Is this a common opinion or am I just a weirdo?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 02, 2015, 08:38:23 am
It's a well known fact that in FPSes and the like, it's standard to turn all the graphics down to a minimum for just that reason. I'm inclined to say it's less prevalent in League because you miss out on some of the minor particle cues that you develop a reliance on after getting used to them.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 02, 2015, 08:39:14 am
top tier in my opinion is heca yi ad malza maokai :P also dont pick yi its boring but strong basically he will eat turrets
I rocked a team of casters with 100% crit change Yi -- go 2x PD + Triforce + Swifties and you can dodge damn near anything, even more so with ult up; I was almost breaking 600ms without homeguards.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on April 02, 2015, 04:24:41 pm
So I quickly got tired of URF and went to play some ranked. First match is people going top or troll when they're last pick. Yay for entitled twats.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on April 02, 2015, 07:49:04 pm
Played my first round of URF. Holy crap, Karthus is scary. Ults all day long, and his Q basically *is* an autoattack.  :o
On the flip side, his special ability is no longer as potent, because manaless casting is now a universal.

Now I really want to see URFARAM.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on April 02, 2015, 08:21:10 pm
I imagine it'll be a very boring pokefest.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: SalmonGod on April 02, 2015, 08:28:40 pm
I most enjoyed playing Eve on URF mode.  If they're running that again, I'll have to jump in.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 02, 2015, 08:33:24 pm
She's usually banned now, 'cause most of the things worse than her were nerfed.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on April 03, 2015, 03:07:37 am
Yeah, I squeed when I realised Kassa was playable this time around. Then we got ingame and I realised his ult has no stacking, only the shitty base damage :C
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: GreatJustice on April 03, 2015, 04:06:54 am
My go-to champ for URF is Malzahar. If you build him AD, he can take all three turrets and an inhib in the space of about forty five seconds after about ten minutes, he can duel and kill basically anyone if given time to summon voidlings, his super long silence is stupidly effective even if it does no damage (and leave enemies shocked that they can't spam abilities anymore) and his teamfighting is incredible if he gets some peel. Yet if your entire team is AD, he's entirely viable AP too since the voidlings still hurt, but now spamming your abilities actually seriously hurts the enemy.

His only real weakness is fighting multiple enemies with CC and teammates not peeling/splitpushing. I find that after you get two or three kills in lane, possibly including a double when someone ganks, and then take two turrets, the other team will specifically go for you and only you, at which point you become useless and you're reliant on the AP Gangplank and the Blitz that can't land a pull to win.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 03, 2015, 07:39:34 am
Jayce, Nid, and Ez are still concentrated cancer.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on April 03, 2015, 08:53:39 am
As are heavy CC teams because no matter how much damage you can dish out once they engage you really can't peel enough to get away or survive for any amount of time.

Also Zed is a dick too, constant harass and pushing with huge burst once he hits six makes him very nasty to go against.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on April 03, 2015, 01:14:11 pm
Jayce, Nid, and Ez are still concentrated cancer.

practically all high poke champ and with high mobility (katarina jumping everynow and then and well, akali)..

trundle seems to have a good popularity too
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 03, 2015, 02:03:52 pm
Actually I've had a ton of success with Leona. Triforce + tank items is absurdly good; her W has 100% uptime, so once it's maxed and you have a couple tanky items you've got a permanent buff of 100+ to each of your resistances, plus the AoE burst every three seconds or so. Your stun is up every two seconds and your E slightly less often than that, between those and your super-Randuin's active there's basically nothing that can escape once you tag them, and your sheer tankiness aided by your decent base damage and constant Spellblade procs lets you out-DPS most everything since they spend half the fight or more stunned (and practically nobody builds resistances).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on April 03, 2015, 02:59:57 pm
Welp, I just got reminded why sona has a 70% winrate on URF.
That was so fucking bad ;_;
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 03, 2015, 03:08:49 pm
You can deal with a Sona as long as your team has a hypercarry getting fed somewhere. I've shut them down easily both as AP Ez and laning against one while playing as Better Mechanics Sona. But yeah, if your team all picked stupid random shit and got wrecked it's gg. Keep in mind that she's freeweek right now, so if the person playing her doesn't have a skin, he probably just knows "Lol Sona OP" and doesn't have the ranges on her skills and AA committed to memory, and likely doesn't understand how to harass properly with her.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on April 03, 2015, 03:34:26 pm
Plus, if you don't ban the broken ones and don't pick them then it's all down to you honestly. I make it my job to pick the most broken but unbanned bastard whenever possible, just to teach the poor sods why the bastard is a permaban in the first place.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on April 04, 2015, 05:19:37 am
I generally just ban the first three champions in the list, too lazy to properly thnk about it :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 04, 2015, 09:43:29 am
My go-to bans (when I don't want to play them) are some mix of Malz/Eve/Ez/Sona. The rest can be annoying but those four are game-enders if they're played by anyone mildly competent. Zed and Wukong are good ones as well if some of those are already banned out; I always stomp when I play Yi, but I never ban him because most people don't know how to start that snowball rolling or build him. What really surprises me, though, are people who don't read patchnotes and still ban out things like Hecarim and Akali; the former got nerfed into the ground for this, and the latter's not been viable for URF since her E was changed to not proc the Q mark.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on April 04, 2015, 09:46:56 pm
So i just started playing league last week and i'm only level 9. Wasn't doing too well until..
I made an item preset for jax.
Why am i suddenly wrecking everything?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on April 04, 2015, 09:55:51 pm
Turtle power, comrade Iceball. Turtle power.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 04, 2015, 10:24:43 pm
Because Jax is the champ.

Also, good item presets save a surprising amount of time. All those little 2-3 second delays add up and sometimes a single one can lose you an objective.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on April 05, 2015, 08:21:50 pm
So I started over with a fresh account.  Now I'm not the best player, figured that starting back from the basics might allow me to learn better.

Just got to level three, can start doing proper PvP games.  Was able to grab Blitz with the bonus RP they give you.  Been mostly playing top lane.

I don't particularly like the bot matches.  The bots are a bit predictable, and I think I take advantage of that, even subconsciously.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: defeeca on April 06, 2015, 06:22:04 am
My go-to bans (when I don't want to play them) are some mix of Malz/Eve/Ez/Sona. The rest can be annoying but those four are game-enders if they're played by anyone mildly competent. Zed and Wukong are good ones as well if some of those are already banned out; I always stomp when I play Yi, but I never ban him because most people don't know how to start that snowball rolling or build him. What really surprises me, though, are people who don't read patchnotes and still ban out things like Hecarim and Akali; the former got nerfed into the ground for this, and the latter's not been viable for URF since her E was changed to not proc the Q mark.

Hecarim is still good and op he can sustain like crazy and be fast as heck. Its just that he needs to build properly to be any good (properly for urf)

some fun ones to play in u.r.f
Shyvana they cuttet her energy cost's meaning she can be in dragon form as long as she hits someone + permanent speed boost thats as fast as ulting yi

Veigar works cause everyone likes to play ap's like kata and lb + you can easily get 1000 ap in 20 minutes

Quinn vault attack spam :D wukong vs quinn was amusing as heck cause wukong couldnt hit me and i couldnt hit wukong cause of constant vaulting of a clone

Ap udyr hurts but problem is the cc still its fun to run around melting ppl

garen spin to win with almost permanent spin (2 second cd D: )
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on April 06, 2015, 06:32:37 am
Fiora's a bit of a hidden gem in URF, due to her ultimate being a very short cooldown.

Jax is overpowered as all hell; his E is on a 3 second or less cooldown, putting any autoattackers to complete uselessness, and as he can build hybrid, you get a gunblade to start and have a surprising amount of durability against whatever's needed.

Evelynn's Q is on a .3 second cooldown. Combine with Luden's... nuff said.

Veigar is one of my preferred guys to play, for the reason mentioned above. Easy to farm a large amount of AP and one shot the enemy APs, as very few people build any form of defense other than Zhonya's.

Maokai, Blitz, Alistar and Amumu are basically permastun champs. No escape if they've got their combo rhythm down.

Fizz is a beast, as always. Built AP or AD, he will wreck things because it's one thing to simply dodge skills, it's another entirely to become completely invulnerable and disjoint even tower shots.

Zyra and Heimerdinger can outlast a siege more or less indefinitely, assuming no burst champions disrupt their rythm. Plants or turrets (planturrets?) everywhere, on a negligible cooldown for both.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on April 06, 2015, 07:35:34 am
Leona is pretty damn sticky, I was able to lock down a sion one game and hold him more or less in place for a minute while doing pathetic damage (we were both building tank) before the rest of his team showed up and murderized me.

Also a small part of me dies whenever I see someone pick Ez and then proceed to build him AD.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 06, 2015, 08:27:33 am
Gotta get the Triforce first item on Leona, Jopax. You'll get those spellblade procs every time it's off CD. Completely agreed re: AD Ez, though it's funny to watch those types try to figure out why they don't do the damages.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on April 06, 2015, 02:36:18 pm
Yeah, I remebered that bit kinda late into the game sadly. Still, it's pretty fun in teamfights to just zip around locking down random people out of the battle constantly.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on April 06, 2015, 04:34:13 pm
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Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 06, 2015, 05:07:51 pm
It's a cool idea, but as pretty much everyone over there said, it'd be an excellent component of the mastery system, a neat reward for putting time into a specific champion or skin, rather than costing as much as another skin. Natch Profito will never do that, though.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: defeeca on April 06, 2015, 07:02:03 pm
U.R.F tresh is scary as heck and hard to play
you basically have 0 cd hook if you hit. but it can stunlock you out if you miss and hit a minion cause you instantly cast another one.
and animations are pain to deal with.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: defeeca on April 07, 2015, 06:32:50 am
heres a build everyone should aim to when playing U.R.F
Spoiler (click to show/hide)
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2055268333/143251?tab=overview (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2055268333/143251?tab=overview)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on April 07, 2015, 09:26:41 pm
They've done it. You can now buy skins for your skins. (http://boards.pbe.leagueoflegends.com/en/c/general-pbe-feedback/FOhsMJB0-introducing-chroma-packs)

Recolors are back with a vengeance. 590 RP gets you a Chroma Pack, which is three recolors for a champion's base skin or for another skin. The two on PBE right now are variations on Classic Lucian and Dragon Fist Lee Sin.

I really like this idea. I don't think I'd get too many (and I highly doubt I'd get a base skin recolor), but sometimes I play a champ repeatedly and cycle through skins as I go through games, and I can definitely see myself cycling through recolors of a skin I really enjoy playing.

https://www.reddit.com/r/leagueoflegends/comments/31t2ng/oce_player_calling_riot_out_on_their_bullshit/
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on April 07, 2015, 10:14:14 pm
The price is a bit high for just being a recolor. But part of the problem is that people will buy it regardless of what the vocal minority rages about on the forums. Then the forums will go and find something else to get mad about in a month.

Another part of the problem is that if they price it, and people buy it, it's positive reinforcement to any company; it means they get to do something for minimal work that they get more money for. And in their books, that's A Good Thing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on April 08, 2015, 04:29:13 pm
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Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on April 08, 2015, 04:50:51 pm
Well I don't see much point in buying skins unless it is really amazing (cmon Terminator 2 Zac skin......) but if people want to spend money on a game, well thats up to them
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on April 08, 2015, 05:24:16 pm
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Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on April 08, 2015, 07:19:34 pm
...While they still have a buggy-ass UI and no replay system.

I guess this is the type of content that is least likely to get in the way of all that, though.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on April 10, 2015, 04:25:39 pm
oh man it's GOING DOWN (http://esportsexpress.com/2015/04/rleagueoflegends-unleashes-massive-protest-of-riot-games/)

Quote
“Please! I know that you’re all seeing red,” Roadmap added, “but rest assured, you can also see blue and yellow for a very affordable 590 RP!”
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on April 10, 2015, 04:37:49 pm
That article has The Onion levels of tongue.

I also really like how Putnam only ever pops in this thread to bash on LoL.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on April 10, 2015, 04:40:00 pm
It would be more like bashing Riot if Riot made more than one game...

Also, that's actually mostly a coincidence, since there's drama recently. I just like MOBA drama, heh. It's funny seeing people take friggin recolors so seriously.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on April 10, 2015, 08:11:42 pm
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Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 10, 2015, 08:24:10 pm
Is that the site Richard Lewis works for? The pure salt he dispenses because he harbors a very unhealthy grudge toward Riot is so, so delicious.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on April 10, 2015, 08:29:35 pm
No, it's not. ESEX is a satire site. Everything that comes out of it is amazing.

At least, I'm pretty sure. From what I've seen of Richard Lewis, he's not... ah, good-natured enough.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on April 10, 2015, 11:29:06 pm
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Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on April 10, 2015, 11:43:09 pm
You may have noticed that that's exactly what happened in that article, in fact:

1. People complaining about Riot:

Quote
the protest has been rapidly escalating in weight and violence, with most extreme rebels filling out an unofficial survey, making text posts (which don’t even award karma!), and refusing to buy LoL skins unless they look really cool.

2. Riot:

Quote
He wants you to boycott Riot for replays to finally come out — but I don’t see the communities for games like Dota 2, Starcraft 2, Counter-Strike: Global Offensive, Smite, and Wargame: Red Dragon demanding that their developers give them replays

3. "FREE GAME NO RIGHT TO COMPLAIN" Riot apologists:

Quote
“[Boycotting] would implement a negative relationship as we would essentially be dictating their actions for their need to make a profit,” cautioned /u/BadassGhost, “(which I may remind everyone that is a necessity for a Free-to-Play game).”

“Similarly, I refuse to boycott my favorite Italian restaurant, even though they gave food poisoning to me and my family multiple times,” added the hardcore phantom. “That would be dictating their actions for their need to make a profit. Plus, they give free breadsticks.”

4. "Our >8,000,000 strong (https://www.reddit.com/r/leagueoflegends/about/traffic/) subreddit cannot make a difference" defeatists:

Quote
“Do you actually think the playerbase that uses Reddit is big enough to force Riot’s hand through a boycott?” rhetorically asked /u/TheN1temare, a member of the subreddit that outnumbers the State of Wyoming in population.

5. Simultaneously managing to make fun of said "reddit can't make a difference" defeatists and Dota's community in one sentence:

Quote
I’d say /r/Dota2 is deluded if they think they can actually drive change, since so little of Valve’s money actually comes from them” — referring, of course, to the subreddit that led major changes in response to 2013’s Diretide fiasco, Techies Arcana sign, weather effects on the Compendium, and Volvo’s controversial new hatchbacks.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on April 11, 2015, 09:43:37 pm
Two pvp games in a row with at least one person on my team AFK/Unconnected the whole match.

The first game was a complete roll, we lost real bad.  By the time we were strong enough to take them, they were in our base.

The second game we won.  I managed to survive a 2v1 lane as a poor Ryze against two bruisers, Cho and Sejuani.  We had a pretty good Udyr jungler instead of a duo top.  Their Yi ragequitted (presumably) at some point, which probably made up for our non-existent 5th player.  At that point most of us were kinda fed anyway.

Also I'm really liking playing Ryze.  I seem to have at least some good success with him.  The early game and farming the minions can be really tough though.  His auto is really slow and doesn't really do damage.  I'm trying to alleviate it with my red runes and masteries, but I don't have the levels for that to make a real impact.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 11, 2015, 10:03:15 pm
Don't be afraid to farm with your Q -- it's actually better to do that as long as you have enough mana to fight once you've built your Tear.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on April 18, 2015, 08:32:35 pm
Just went 4/7/60 with Orianna in an ARAM match.
Feels good man. More support than a Wonderbra.


EDIT: Holy crap, how did this thread die?

Also, is it wrong how much I enjoy playing Karthus on ARAM? Nothing like watching the other team think they've won a teamfight because they didn't lose anybody and force a retreat, but are all badly hurt. Then I just float off somewhere and ult.

"Hey guys, good job now we just push the---"
ENEMY PENTAKILL
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on May 12, 2015, 01:16:51 pm
Quote
EDIT: Holy crap, how did this thread die?
I suppose we could compare report cards from the new mastery system. Here are my grades so far:

Wukong 6/0/5 = A- (trying him out in the jungle with warrior enchant and the new black cleaver - I think I missed out on a higher grade because my kill involvement was only 38% in a one sided stomp)
Ziggs 10/10/11 = S- (did well early, but ran afoul of a super fed Vi midgame - I needed zhonya's much earlier instead of rushing luden's echo. The high grade was probably due to 64% kill involvement and 49k damage to champs.)
Leona 5/7/28 = S (played a teambuilder with a couple of buddies on varus and wukong for some OP teamfights)
Pantheon 3/7/4 = C+ (went jungle with warrior enchant/black cleaver, but was always one step behind the enemy amumu, and needed banshee's veil against a fed leblanc)

 Also, the mid season invitational happened - the Fanatic vs SKT1 match in group stage was one of the best games I've watched this season: https://www.youtube.com/watch?v=Q1P1cCFbaSE&t=6m18s
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on May 12, 2015, 01:24:26 pm
Plus there's a new champ coming up who looks interesting. Not sure what they'll do with his time based abilities but I'm hopeful for something new and interesting.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on May 13, 2015, 01:03:27 pm
Plus there's a new champ coming up who looks interesting. Not sure what they'll do with his time based abilities but I'm hopeful for something new and interesting.
Judging from the video and some leaks, he can set back time for X seconds. It looks like he keeps the damage done to him, while the enemies go back to their original state, but it might be completely different.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on May 13, 2015, 01:51:31 pm
It would seem like that yes, but consider how hard would that potentially be to implement. And what purpose would it serve, you get ganked, you reset time, your hp is still low but the enemies are where they were a couple of seconds ago iwth presumably full hp and abilities reset?

I'm thinking he's going to have something along the lines of weaver from Dota, being able to reset himself back or something. Much easier to track one guy and reset him than to track everything else and reset that, even if it's in an AoE around him or something it'd still be kinda iffy I think.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on May 13, 2015, 01:52:47 pm
I think everybody was expecting Weaver but the video suggests the inverse. That would be interesting as hell to have work though. I can see it being pretty badass as a tank ability. "Oh you want to engage? lolnope"

EDIT: Well, he's actually announced now. Looks like it is weaver's ult, except instead of CD reset and mana and shit he gets an aoe nuke where he jumps back to. He's kinda like Wukong, but with W and R swapped.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on May 13, 2015, 03:21:14 pm
(To clarify, Weaver can go back in time a few seconds with his ult, which resets his health, mana and position to that time, can use on allied heroes if he buys Aghanims' scepter)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on May 13, 2015, 05:25:19 pm
Apparently Ekko's timey-wimey shit is good enough to teleport back to lane if you're fast.  He doesn't seem like he has undue amounts of mobility which surprises me a bit.  I totally fucking called Kalista all the way back when Yasuo came out, I was like "next there'll be a champ with flash bound to right click" and sure enough, there she is.  I guess it really depends on the cooldown on his dash.

Been playing Darius with the new black cleaver.  Also got the skin because hell yeah dog.  Very worth.  We should play sometimes, we being me and whoever on here wants to.  I'm DoctorSpaceDog.

Just did my own chroma for Dunkmaster Darius.  Nothing huge, changed his jersey to black and gold instead of red and white.  Looks pretty neat but it'd need a full treatment to really look good.  And yes, it's very easy to do, totally not more than five minutes worth of work but people will buy them anyway and that's what actually matters.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on May 15, 2015, 03:37:04 am
Gonna bimp with Ashe impressions.

New Ashe is out.  She's sooooo good.  Slowing is now her passive and it scales with levels, starting out mostly negligible.  You mini-crit slowed enemies, replacing your ability to normally crit, and your minicrit damage scales with crit chance and damage.  It might be a little hidden-powery, I never really noticed the difference since you'll almost always be hitting slowed enemies, but it's very substantial.  I've heard '1100 raw damage a hit on 2.5 attack speed at 6 items' thrown around.  You can use Q to get the old slow back on hit for like 5 seconds and also you get charges for slowing enemies.  With 5 your Q will also make your attacks volley for extra damage.  Everything else is mostly the same, though volley has been changed to make it slightly harder to hit enemies behind their creeps.  People tend to eat multiple arrows much more often, which only hurts you since only one arrow can actually do damage.  Oh, and this is just something I feel is true, might not be.  Her ult feels much slower now.  It's not a huge thing when you're doing in-combat ults but cross-map ults seems impractically slow now.  Her sustained DPS late game is pretty ridunkeylous with that new Q and bonus damage from crits.

As far as actually playing her goes, I think she's a lot more fun.  Still retains the usual Ashe playstyle, though I think now she's less the low damage utility carry of the old days and more a very scary late game carry that still has a ton of utility.

I've been building IE, Shiv, Youmuu, PD, BT.  Youmuu is a huge power spike due to the way her passive and her Q multihit works.  She kills objectives and towers so fucking fast with Q and youmuu active and will melt the enemy team in seconds if they let her stand still.  She feels pretty easy to stutter-step as well for when you're not standing still, very obvious animation that still manages to be quick.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on May 15, 2015, 09:06:49 am
Apparently Ekko's timey-wimey shit is good enough to teleport back to lane if you're fast.  He doesn't seem like he has undue amounts of mobility which surprises me a bit.  I totally fucking called Kalista all the way back when Yasuo came out, I was like "next there'll be a champ with flash bound to right click" and sure enough, there she is.  I guess it really depends on the cooldown on his dash.

Been playing Darius with the new black cleaver.  Also got the skin because hell yeah dog.  Very worth.  We should play sometimes, we being me and whoever on here wants to.  I'm DoctorSpaceDog.

Just did my own chroma for Dunkmaster Darius.  Nothing huge, changed his jersey to black and gold instead of red and white.  Looks pretty neat but it'd need a full treatment to really look good.  And yes, it's very easy to do, totally not more than five minutes worth of work but people will buy them anyway and that's what actually matters.

Sent you a friend request (Pan Luoyi). Got scorched by an enemy Heimer in ARAM the other day. Couldn't figure out how his turrets were bursting me down so quick and so early until we talked afterwards and he mentioned his runes. Nothing but Magic Pen and Crit Chance. That's a ballsy way to go, and I don't know why I hadn't thought of it before.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on May 15, 2015, 09:09:45 am
... Heimer's turrets can crit..?

... Interesting...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on May 15, 2015, 09:11:58 am
I've only played against one heimer recently and he was a dumbass.  The usual, passive farming vs. nasus.  That's what I love about Nasus.  When you misplay against Darius you know immediately by your gaping face wounds that you need to change your game up.  Nasus is insidious though.  If you're not already familiar with how to beat him, the cue that you've misplayed comes after it's already too late.  If you let Nasus get 200 stacks and iceborn gauntlet in 15 minutes there's no unfucking your situation.

I didn't know who you were when you sent the request so I rejected it.  I resent though.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on May 15, 2015, 09:23:44 am
I'm pretty sure heim's turrets can't crit. I've tried that before and they didn't, so unless it was added in the last couple patches there's no way they crit.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on May 15, 2015, 09:41:54 am
I can't seem to find a definitive answer online as to whether they can or can't. There's certainly enough builds floating around out there for Critdinger, although most are a couple of years old.

Even played more conventionally, Heimerdinger is just a beast in ARAM if played right. I wish they had a Gandalf skin for him (kind of like Veigar Greybeard), just so I could yell "YOU SHALL NOT PASS". Because a wall of well-placed turrets halts pretty much any enemy advance, unless it's a complete rout.


EDIT: Yeah, some testing seems to back up frostshotgg's assertion. So I guess it was just the Magic Pen and all those crit chance runes didn't do squat for him (other than making a nasty surprise with his AA).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Stuebi on May 21, 2015, 08:29:38 am
So, I'm at this magical point again, where I want to burn the game to a disk JUST so I can obliterate it with a hammer in my backgarden.

Silver I, lost my Promos for the second time this week. One a pretty close game, and the second after our Jinx decided that top giving firstblood is a good excuse for going afk (She wanted top first, was last pick, top is FB, they argue, Jinx goes afk.).

I would probably sacrifice my left leg for something akin to Teambuilder for Ranked, so I can choose my lane beforehand. I'm so sick and tired of people "Toporafk" or being forced on botlane and then sitting there, watching as the midlaner plays way too aggressively, or the jungler ignores Dragon all game and then wonders why we loose every flabbin' teamfight.

Also, people seem to pick more and more tanks, which makes Shaco a less viable pick for jungling. And ofc just when I was _this_ close on at least having some fun with a jungler again.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on May 21, 2015, 09:22:32 am
It's been a bad week for me too.  Been playing almost exclusive duo and 3queue.  Our third is gone though, he was new and it's pretty hard to learn the game from other people.  There's so many situational elements that you can really only learn through personal experience and when you're getting info from other people there's a lot of "Do x, no don't fucking do x, y is here so you have to do z, why the fuck are you doing z this game that's only good when y."  So he's out.

The other guy's good and I've been duoing with him which has boosted my mmr until I'm playing against people I can't really deal with.  I think I've got one positive KDR on my last-10 board right now, I'm constantly going into matches against golds and plats and just getting my ass kicked.  Everybody says you learn the most from playing out of your league but I don't really see it.  Games are just a bewildering mess of losing things I shouldn't be losing.  I go even as Irelia and hit my level 9 peak and then get my ass kicked in trades, people are just better mechanically than me at this level and I can't deal with it.  This same thing happened last time I played.  I started playing Talon right after Zed got nerfed and all of Talon's easiest matchups were meta won like 90% of my games, then suddenly I'm playing against challengers and losing every single game.

The only thing these experiences are teaching me is that I shouldn't play league of legends.  I'm not learning shit from getting cheesed by people who've been playing longer than me.  Last game was a Hecarim top that came into lane at level 2.  That's some shit.  Even without the jungle cheese, if a Hec goes top it's cause he knows things about Hecarim nobody else does.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on May 21, 2015, 01:10:25 pm
I've settled into ARAM-only as the stress-free way to play PvP.

Ranked is like running for office -- if you're really good at it, you could win some accolades and eventually spend most of your time just trying to stay at the level you're already at, much less ascending to higher office. But mostly, it's just an invitation for people to shit all over you every chance they possibly get.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jeshin on May 21, 2015, 02:50:18 pm
I personally enjoy Sion in the jungle, even though the recent changes to his W makes it harder to use it as a means to damage jungle camps because of the extra second it takes to prime to explode and the slightly less health it gives you.

2nd favourite jungler would be Vi who feels like a much more mobile Sion and you gotta love the % life dmg she can dishes out on every 3rd strike. It really helps tank busting.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on May 21, 2015, 06:34:34 pm
Sion just doesn't feel the same after the rework. Even at level 16 with a near 40 second cooldown on his ultimate, it feels far too easy to dodge, along with the charge time on his Q. The E is a nice compromise between utility and damage, and his shield is by far the best part of his kit (though I wish they still had Atmas available...).

I want to like him, because there's just something terrifying about seeing an undead juggernaut doing the Kool aid man into your champion when you're not expecting it. But Armok help you if the enemy has any form of interrupt for your Q, or the presence of mind to do a simple sidestep.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jeshin on May 22, 2015, 09:59:09 am
The point of his ult, in my opinion, is to force the enemy team to burn their dashes and fuck up their positioning. If you can land it super. If you can't, just terminate early and try to splash damage someone and set yourself up to E them.

Your team should be running in right behind you trying to take advantage of the burnt dashes and poor positioning.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on May 22, 2015, 10:23:49 am
I've been doing my best to rise to the occasion of these out-of-my-league opponents (https://www.youtube.com/watch?v=Jbp52Z9jRg0) and it's starting to work!  I've been pulling my own weight in the last few games and even won my lane against a plat with 1200 wins.  It was Irelia vs Ryze so it's not like it was a tough lane, but still.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on May 25, 2015, 03:25:00 am
Just kidding.  I give up.

I don't know how many times I have to be complete deadweight before the fucking game realizes I'm out of my league and matches me with people I can actually play against.

I don't think I'm going to find out either.  Honestly, this is putting me off the game.  This is turning the game into a stressful, nerve-wracking, painful chore.  Every time I queue up it's like "oh god, what's it gonna be this time?"  The only time i actually did decent was against a fucking ryze.  This isn't fun.  I am not enjoying the time I'm spending on this game anymore.

And I just talked myself into uninstalling.  It was a fun few weeks league, but it's over, for good this time.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on May 25, 2015, 05:01:20 am
I feel the same way about many first person shooters. Everyone else seems way out of my league most of the time, unless I find a niche that I'm good at (sniping and anti-aircraft in Battlefield 4, for example). Planetside 2 hurts me to play at times, despite friends wanting to play it recently, as the run and gun twitch shooter just doesn't mesh with my video game skill set, which is more along the lines of strategy and planning, with time being taken to consider my moves.

League is one of those things that it either clicks or it doesn't, to some extent. Some of these guys (myself included) have been playing since DotA in the Warcraft 3 days, and have certain actions and situational awareness wired in ways that others don't.

Not that a history of DotA playing means I'm even that good. I haven't tried to play ranked yet, as it's much less frustrating and more fun to screw around playing normals and ARAMs with friends.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on May 25, 2015, 01:08:46 pm
Just kidding.  I give up.

I don't know how many times I have to be complete deadweight before the fucking game realizes I'm out of my league and matches me with people I can actually play against.

I don't think I'm going to find out either.  Honestly, this is putting me off the game.  This is turning the game into a stressful, nerve-wracking, painful chore.  Every time I queue up it's like "oh god, what's it gonna be this time?"  The only time i actually did decent was against a fucking ryze.  This isn't fun.  I am not enjoying the time I'm spending on this game anymore.

And I just talked myself into uninstalling.  It was a fun few weeks league, but it's over, for good this time.

I really doubt the calibration's that bad (or even bad at all, since, if there's one thing Riot's good at doing, it's player retention)... but on the other hand, even 10 games might be a bit much to be forced to play while getting bodied.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on May 25, 2015, 01:43:51 pm
I've probably got six or seven of them since I noticed it was happening at this point.  I won two of them, one with jungle Xin and one with Irelia.  The Xin we barely won and I only helped by peeling, the Irelia I was against a Ryze and that's the only reason I was able to pull my weight.  Every other game has been a nightmare.  I'm not going to waste my time seeing how many it'll take to put me on a playable mmr again.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on May 25, 2015, 01:57:40 pm
Okay, the vine thing that was uploaded earlier today by LoL EU is pretty mysterious. It seems to me that it's going to be a new champ, but it could also be a rework teaser (Maybe Malph/Cho? it sounds like something really big)

For those who missed it (https://vine.co/v/eqIeud12P6U)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on May 25, 2015, 02:19:11 pm
It's gotta be something beasty and dinosaurish.  Cho rework maybe but probably a dinosaur jungler champ.  The jurassic park reference is too obvious.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on May 25, 2015, 02:28:44 pm
I bought Shaco and played 3 games with him.

During all that time I was like this:

https://www.youtube.com/watch?v=5JVrJi7iruI
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on May 25, 2015, 02:33:39 pm
It can't be a rework, next rework is GP's and that hasn't even hit PBE yet. Next champ is Ekko, and he's not even out yet so it's incredibly improbable that we're already getting an announcement of a new champ. My money is on a Jurassic World tie-in. Probably sale on the Koggie and Cho skins, plus maybe a new one for one of the other void champs. Rek'Sai maybe?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on May 25, 2015, 03:29:37 pm
It can't be a rework, next rework is GP's and that hasn't even hit PBE yet. Next champ is Ekko, and he's not even out yet so it's incredibly improbable that we're already getting an announcement of a new champ. My money is on a Jurassic World tie-in. Probably sale on the Koggie and Cho skins, plus maybe a new one for one of the other void champs. Rek'Sai maybe?
I know it was said on the same 4chan post that predicted Ekko, but has this been confirmed by riot? According to the support page it seems like Poppy is going to be the next one. Also, I read that someone thought the boom sounds and the tremors were canon shots, which could relate to a GP rework.

On another note, this video has been released in multiple different languages. In several languages the title was along the lines of "Did you hear that too?", whilst the title of several other languages translated into "They are coming" (and "it is coming" in Bulgarian.).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on May 25, 2015, 03:36:03 pm
Hold onto your buffs says jungle.  I haven't seen GP in the jungle in a long time.

I haven't seen GP in a long time, mind, but even longer since I've seen him in the jungle.  So I don't think it has to do with GP.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on May 25, 2015, 03:47:19 pm
Yeah, at some point Riot actually outright said GP was next rework. But even if they hadn't, /vg/'s leaker's word is basically, if not better than Riot's.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jeshin on May 27, 2015, 11:38:00 am
Can they re-work Shaco first? They already agreed he has almost no counter-play and put him on the re-work queue like 6 months ago.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on May 27, 2015, 11:59:25 am
Shaco's counterplay is to get better teammates.  If he doesn't get fed he turns into a creep.  If shaco goes past level 6 with no kills he's pretty much a free double-kill when he tries to gank.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on May 27, 2015, 01:08:19 pm
So I just now looked at this community events thing. Anyone interested in putting together a B12 online tournament? I think we have enough players to field at least 4 teams.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on May 27, 2015, 01:16:01 pm
Ayyyy I would be up for it except I play once a week until summer.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jeshin on May 27, 2015, 03:53:03 pm
Ekko, come on Ekko. Come be my AP Jax.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on May 27, 2015, 04:22:38 pm
Well, the 5-point-Ten patchnotes are out and it seems pretty neat.  It'll be fun to play (and hopefully see) some more Tarics out now that his Q wont chew through mana like a starving person at a HAES convention.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on May 27, 2015, 04:25:17 pm
I play a lot of Taric and never had that much problem with it. Chalice of Harmony is your friend.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on May 27, 2015, 04:27:01 pm
I play a lot of Taric and never had that much problem with it. Chalice of Harmony is your friend.
I usually have some trouble with it since I rush thornmail/sunfire and then chalice.  And by that I mean I stack armor like a bitch.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on May 27, 2015, 05:38:07 pm
I'd also be up for it (B12 tournament thingy, but I play on OCE and am also out of practice.

By the way, Cfaic, rushing Thornmail is almost never a good option. Even in the cases where Thornmail is good, Randiuns is usually a lot better. I'd really only ever get a Thornmail if the enemy team was something like Yi-Shaco-Caitlyn-Maokai-Nautilus. (The latter two don't really matter) and even then it's a stretch.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jeshin on May 27, 2015, 06:07:33 pm
Randuins is a lot better because of the active ability. The only real reason to get a thornmail is if they are a high AD team.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on May 27, 2015, 06:13:34 pm
Actually, thornmail is actually pretty strong right now, because of what champs are popular. Supposing your enemy team is giving all of the kills to their Jinx, you can build thornmail early and be a enormous threat to them purely by virtue of all of their gold being on someone who can't actually kill you without kill themself. If they have a Yasuo mid or Rek'Sai jungle, that's just icing on the cake. Given that Jinx just got nerfed pretty hard, you might see someone like Varus rise to the top and then thornmail stops being so good but it's a toss up.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on May 27, 2015, 06:16:39 pm
It also has a passive that slows people when they hit you, or did that get axed? I can't even remember any more...

Even then, I'm pretty sure Randiuns gives more survivability against AD than Thornmail. You'd only want Thornmail against a team with at least 3 AD Autoattackers (Yi-style, though he has true damage nowadays.)
I can understand wanting to get Thornmail on Taric, but the extra armor for his W isn't really worth it.

@frostshot: You mean because of the tank meta most of the kills are situated on the ADC? In that case I'd consider Randiuns an even better pick, since it will also slow them reducing overall DPS and allowing the rest of you team to kill them.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on May 27, 2015, 07:34:30 pm
It's standard play to funnel gold to carries. This frequently manifests as giving kills to the AD. Just because of what champs are popular right now, Thornmail turns out to be a good purchase because it's probable that you're playing someone tanky (like Taric) and also probable that the scariest enemy will be someone who wants to right click on you, who also has a build order that can't easily deal with thornmail.

Jinx, Ashe, and Lucian are the most popular ADs right now, and they always or very nearly always build crit for the first 10k gold of their build, and by that point you can have thornmail and another tank item and at that point they just can't touch you until they get another 6k gold for LW and BT.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on May 27, 2015, 07:53:42 pm
Of course, but if the meta is mostly tanks then it's gonna be funneled to them more than the previous meta. (Assassins)

I still think Randuins is a better choice because of its overall superior survival (presumably they won't be stupid enough to take an all-AD team) and  utility (helping team mates survive/catch, being able to affect people that aren't attacking.)

Still, I'll admit that I have't played the game in a fair while, so you may be right. Thornmail being significantly cheaper than Randiuns last I remember is another plus point (though slot efficiency and stuff.)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on May 27, 2015, 08:27:53 pm
Randuin's got nerfed relatively recently which is part of why I don't consider it must-have against ADs anymore. Less AS reduction, shorter duration.

On another note: The Jurassic World crossover is revealed. Pterodactyl Anivia, T-rex-esque Cho'Gath, Recolored Renekton.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on May 28, 2015, 11:52:04 am
6300 IP and so many choices...leaning towards Braum or Varus.

Varus seems to play like Miss Fortune (who I main), but with more CC.
Braum is just flat out fun, especially when blocking something like Ashe's or Ezreal's ult. He's a fun support and survivable to boot.

EDIT: Went with Braum. I'm a support player at heart, and even though I play virtually nothing by ARAM these days, it'd be nice to have more support options in case I decide to endure ranked again.

EDIT #2: I'm on like a 7-game losing streak in ARAM, because I keep getting put on cockmongering teams with at least 1-2 complete derps. Last game, Shyvana went 4/27 and Skarner went 4/18. Mind you, Shyv went 0/8 before ever getting a kill. Mostly because their playstyle consisted of "hurr durr turn on fire, run up and AA Brolaf while his four buddies are looking on...hey y I die? you suck Soraka"
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Stuebi on June 11, 2015, 06:04:36 am
I finally reached Gold 5. And I cannot tell you how awesome it actually feels.

On the slightly less awesome side, neither skill, attitude or flaming tendency has changed a bit since I reached Gold. You still get as many people ignoring objectives, flaming mercilessly and giving up on the game 10 minutes in. I really hope this gets better on higher tiers, but I guess just reaching Gold V doesnt mean youre quite out of Elo Hell yet.  :D
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: pondicherry on June 11, 2015, 10:06:50 am
Gold 5 ! Congrats
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on June 11, 2015, 12:29:04 pm
On the slightly less awesome side, neither skill, attitude or flaming tendency has changed a bit since I reached Gold. You still get as many people ignoring objectives, flaming mercilessly and giving up on the game 10 minutes in. I really hope this gets better on higher tiers, but I guess just reaching Gold V doesnt mean youre quite out of Elo Hell yet.  :D

This is why I'm reluctant to play ranked, should I ever get around to level 30.  Grats on the rank anyway, I'm sure it wasn't easy.

Maybe if I had a group to play with, I'd give it a shot.  Its kinda sad I don't, considering practically half my college's population play league to some extent.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on June 11, 2015, 01:12:04 pm
I finally reached Gold 5. And I cannot tell you how awesome it actually feels.

On the slightly less awesome side, neither skill, attitude or flaming tendency has changed a bit since I reached Gold. You still get as many people ignoring objectives, flaming mercilessly and giving up on the game 10 minutes in. I really hope this gets better on higher tiers, but I guess just reaching Gold V doesnt mean youre quite out of Elo Hell yet.  :D

The demotion thing might've changed it but the fifth tiers are always notably worse than the rest.

Gold and plat players are like electrical engineers arguing about evolution and the holocaust, a little knowledge can be a dangerous thing.  They think they're better than they are.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on June 12, 2015, 02:30:33 am
That moment when you're playing as Zilean and you time bomb someone....and then they run back to the safety of their own team and kill a teammate for you in the process.

That is a moment more delicious than candied bacon. Because not only did you get a kill (and not even the person you were trying to kill), but now everyone on the other team is yelling at your original target and their teamwork starts disintegrating.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on June 12, 2015, 11:09:21 am
That moment when you pick Sivir against a Zilean.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: PrivateNomad on June 12, 2015, 04:35:41 pm
So I started playing LoL again after like a year of dota. First two games were as heimerdinger mid, both easily won.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on June 12, 2015, 05:46:34 pm
Heimerdinger best dinger. He heimerdings harder than anyone. Keep the heimers rolling, PN.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on June 12, 2015, 07:51:03 pm
That moment when you pick Sivir against a Zilean.

I THINK its been fixed, but I remember Time Bomb used to go right through Spell Shield no matter what for some odd reason.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on June 12, 2015, 08:02:10 pm
I played against him a month or so ago and it always worked.  You could just walk into it for free mana.  Either he gives you infinite krull blades or he doesn't bomb and becomes completely irrelevant.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on June 13, 2015, 09:56:38 pm
I have never been happier when uninstalling a game.  Fuck Ekko.  PM me when he gets nerfed for real instead of whatever 5.eleven did.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 13, 2015, 10:38:17 pm
He kinda is real nerfed. His winrate is a cool 47.5% which places him in the bottom 20 champions or so. Blah blah winrates aren't everything, but for an assassin it is a good indicator that he isn't unstoppable if ahead late game which for an assassin is bad.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on June 13, 2015, 11:05:48 pm
He kinda is real nerfed. His winrate is a cool 47.5% which places him in the bottom 20 champions or so. Blah blah winrates aren't everything, but for an assassin it is a good indicator that he isn't unstoppable if ahead late game which for an assassin is bad.
That's prolly just because he's free right now and there are people who don't know anything about him except that he's broke and play him in ranked.  Give it a week or so and the actual numbers should come in.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: DemonOfWrath on June 13, 2015, 11:21:27 pm
He kinda is real nerfed. His winrate is a cool 47.5% which places him in the bottom 20 champions or so. Blah blah winrates aren't everything, but for an assassin it is a good indicator that he isn't unstoppable if ahead late game which for an assassin is bad.
That's prolly just because he's free right now and there are people who don't know anything about him except that he's broke and play him in ranked.  Give it a week or so and the actual numbers should come in.
But you can't play free rotation champs in ranked so that isn't affecting those stats. Honestly it's no different to any new champ, try and ban it for a while until people start getting used to playing against it. Some champ feeling oppressive is almost always just people not knowing how to play against it, and depending on where on the ladder you are you may not be able to rely on that. I mean, I tend to ban Akali and Kat even though they're both easy to stop (especially when I'm playing support) because I just don't trust the random 4 others on my team to know what they're doing (watching 0/4 people get pinks or upgraded sweepers against Akali makes me cry).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jiokuy on June 14, 2015, 12:54:19 am
Yeah, I will say, Ekko is all about the counterplay. He's set up to punish for positioning mistakes, and he can punish very harshly. But because his kit is so risky for him, when he goes all in that is, he also has to watch positioning a lot.

Mostly just dodge the Q, not getting a passive proc decimates his damage, and chase potential.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on June 14, 2015, 01:15:49 am
Except for his 'I live' button, yes, he's quite risky, and at least he has a fear deal of his damage attached to that button.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: drgbf on June 14, 2015, 04:06:12 am
 I quit before Ekko was released because I too thought that he would ruin the game forever. However I started playing again a few days ago and I'm yet to see an Ekko because he is permanently banned so that is nice.
 Also, I've luckily not faced a reworked Ryze either.

 Meanwhile, I feel like taking a break from the game can really help your decision making since you tend to start doing everything on auto-pilot after playing for a longer time. I've been hanging around Gold III - Gold II for a while now, but I'm starting to win way more than I lose - I think my w/l after returning to the game is like 8/3 and I'm rapidly approaching my Gold I promos. The plat dream is still alive!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on June 14, 2015, 10:50:38 am
Reworked Ryze is actually in a healthier (but also less entertaining) place, sort of like reworked Veigar: since not all of his abilities are single-target auto-hits any more, you can't just sit there and spam his rotation as easily as you used to.

Ekko, from what I've seen, is pretty mechanics-heavy, and more in the sense of Cassiopeia than Zed. You've got to be really careful about your positioning and timing, and if you aren't, you're going to suck. I see a lot of bad Ekko players consistently being unable to burst people because they miss their stun field and end up using their ult for escapes rather than damage. It's actually fairly easy to avoid most of his damage, assuming you don't get stunned -- he's got an Ahri Q that takes a second or two to start returning and which moves much slower on the way out and his ult requires you to chase him or stand still. All he has that's reliable is the jump and Lichbane proc.

That said, an Ekko who can properly combo his abilities is pretty darn scary, but from what I've seen not many players are good enough to do that, and an Ekko that can't kill people is less effective than more than a few other assassins when they can't kill people. His main saving grace in the hands of bad players is that he's slippery enough that they'll feed less than usual.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 14, 2015, 01:20:58 pm
Ekko is badly designed, but that's because his kit is disgustingly overloaded, not because lack of counterplay. The only actual balance issues I have with him are that A, the range his Q drifts out after first slowing down is really misleading, and B, his ult's damage is unreasonable. It already does enough other utility, hitting for 2k damage is absurd, and having the single highest scaling instant damage in the game is retarded on a kit with so much else. As far as other criticisms go, his W feels terrible for everybody involved. The delay is crazy, so it feels like shit for the Ekko player because landing it on anybody aware is almost impossible, and it feels like shit for everybody else because it's a huge aoe stun with massive shield attached that you don't get to know about to dodge until it's basically too late.

Ryze is unfair right now, but he's not gamebreaking like a lot of people think. He's manageable for sure, and the fact that his R is his only way to really effectively deal with more than 1 person at a time and it has a tiny duration means that he doesn't clean sweep teamfights, but his numbers are too damn high. Also fuck that 6 second root.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on June 14, 2015, 07:59:31 pm
Yeah, gotta agree with you there Frost. Overloaded kit, though not in the sense of of Lee Sin's overloaded kit that has too many abilities, each ability just does too much. I mean, it's alright for a champ to have one or two abilities that serve more than one purpose (like Taric's W, Lucian's W, or hell, even Fizz's E) but that's Ekko's entire kit.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 14, 2015, 09:07:18 pm
Lee was overloaded in that sense too a long time ago, although they removed some of the bloat in it since. The issue comes down to having far too many "things" he can do.

There's something of a plane with mechanics/flexibility on one axis, and roles/things that can be done on the other axis. On the low end of both, is someone like Morde who has one thing he can do, and does it very simply. On the high flexibility, low actions corner is Jayce, who has a bunch of mechanics, but winds up just being a poke machine. On the low flexibility, high actions corner is Diana, who always functions the same but can fill just about and job on a team, even tower pushing. And in the high/high corner, right now sits Ekko. There's an absurd amount he can do in a fight and throughout the game, and he has a ton of options with which to do that. Compare with Jayce on release, who could do everything he does now, but he could also push harder and faster, duel better, and engage harder. At that state, if you could've had a 5 Jayce team, it'd be in the upper 10% of team compositions because of how much he could do.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on June 24, 2015, 10:26:27 am
New champ reveal: Tahm Kench, the River King. (http://na.leagueoflegends.com/en/page/champion-reveal/tahm-kench-river-king)

Now you can ride into battle inside the belly of a giant catfish guy.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on June 24, 2015, 12:29:58 pm
...With a Cajun accent, who likely ties into Twisted Fate's lore.

He looks fun to play. I'm wondering how much damage his ultimate's passive gives based off his maximum health, and what base stat he scales off of; he sounds like he could be a pretty terrifying AD bruiser if built right.

I'm wondering if the Devour cancels upon using Flash, otherwise you've got yourself an easier way to secure kills than a Blitz grab when under the turret.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on June 24, 2015, 12:57:13 pm
Devour disables Flash and Teleport. His W tho has a 36% max HP ratio at lvl 5.

He also has some sick burns for every champ he taunts tho.

And obligatory shiptease:

Quote
Taunting a nearby Garen (Ally): "You live by a code that'll never let you get what you want. Let me take you to her."
Taunting a nearby Katarina (Ally): "Don't starve your heart, child! Let me deliver you to him."
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 24, 2015, 01:08:17 pm
His ult gives 6/7/8% of his max hp to his autos, Q and W right now.

EDIT: Plus 10 flat damage.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on June 24, 2015, 02:13:29 pm
Ah yes, that was what the game was lacking.

More mobility.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on June 24, 2015, 02:37:21 pm
... isn't this one of the least mobile characters we've seen in a while? It has a(n apparently less effective) TF ult someone can buddy up with, but other than that the most it has is some situational MS buffs. No serious gap closer, no vault-type thing, no meaningful escape... fishcritter actually seems to be pretty lacking in the mobility department, overall. Just has a fairly slow teleport included.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on June 24, 2015, 03:23:36 pm
He has strategic mobility, something that offers map control.

Different from the tactical mobility which almost all recent charachters have had to some extent. Heck, I'm having trouble recalling the last champ that didn't have some sort of dash, Bard? He did have his tunnel, tho that was kinda for everyone to use so I'm not sure if it counts. But before him? No idea honestly.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on June 24, 2015, 03:50:11 pm
Reksai has a similar teleport, difference is she needs a tunnel first.

Tahm gets a two man teleport which can be insanely strong in hands of the pros. Just think about Twisted Fate. Well now you're not suddenly getting one enemy champ behind you, you get TWO.

Imagine TF, Reksai and Tahm in one team. Four man teleports ahoy.

EDITEDIT: wait misread nvm ima numpnut
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on June 24, 2015, 04:28:35 pm
He has strategic mobility, something that offers map control.

Different from the tactical mobility which almost all recent charachters have had to some extent. Heck, I'm having trouble recalling the last champ that didn't have some sort of dash, Bard? He did have his tunnel, tho that was kinda for everyone to use so I'm not sure if it counts. But before him? No idea honestly.

Vel'koz didn't get any.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on June 24, 2015, 04:40:37 pm
Yeah, but when did he come out? Last summer? He was out before Azir right? Fairly sure there was someone else between them too. Gosh, so many of them nowadays that I've lost track completely.

Then again I can't remember the last time I played a match either.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on June 24, 2015, 06:20:32 pm
Mobility creep has been a thing for a LONG time. I remember someone comparing the original set of champions to the newewst of equal number (at the time) and it was something like originals: 60%, new: 90%. I'm actually very happy with Tahm because he doesn't contribute to the League of Dashes. Unlike Ekko, who has 2 blinks and a dash.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on June 24, 2015, 06:26:21 pm
Instead, he only has a stack-based passive that stacks on auto-attack and does something at 3 stacks, a slowing skillshot and an ult inspired by a Dota hero (Pit Lord/Io, to be exact; this actually isn't that bad, since "teleport someone with you" isn't exactly that creative (as can be seen by the way I just listed two dota heros that have ults describable that way), except that it's happened twice in a row, with Ekko's being pretty similar to Weaver's).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on June 24, 2015, 06:41:05 pm
Putnam, are you doing that "DotA is better and League is just a ripoff" thing?

Where's the complaint about Sion's old Q being the same as Skeleton King's? :v

Anyway, with the number of champs and heroes those games have, there's gonna be some overlap, and it's not like Ekko also copied Weaver's theme.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on June 24, 2015, 06:50:16 pm
Putnam, are you doing that "DotA is better and League is just a ripoff" thing?

no, that's dumb, especially calling it a ripoff, the genre's too entrenched for that to be a valid criticism of much anything in it, including Dota itself, and League at least tries to have some variation with the extra maps and the whole "wildly different statistics, itemization and map control" thing.

Where's the complaint about Sion's old Q being the same as Skeleton King's? :v

skeleton king's q is literally the most basic ability imaginable, heh

Anyway, with the number of champs and heroes those games have, there's gonna be some overlap, and it's not like Ekko also copied Weaver's theme.

Wouldn't have mentioned it if it weren't two in a row and one of them (ekko's) was a weird idea to begin with (if instead of Ekko it was similar to Windrunner's ult or something, I wouldn't have mentioned it because Windrunner's ult isn't exactly a thing that is difficult to code/design).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 24, 2015, 07:16:03 pm
The thing about the 3 stack thing is that they use it a lot because it's good. 3 autos on a champ that doesn't build pure attack speed = time to reaction and flip shit if needed. 3 spell casts on a champ with cooldowns like Skarner's = ability to proc it without it being instant.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on June 24, 2015, 07:25:42 pm
I mostly complain about that kind of thing in particular because every damn MOBA that comes out these days is a shameless League ripoff and any decision s they make in game design tend to have cascading effects for the whole genre...

which i guess is just a statement on the current faddiness of the genre isn't it

huh that makes the problem kinda moot doesn't it

nevermind i'm bowing out unless i can post something that's actually really useful in the future
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sinistar on June 25, 2015, 12:31:37 am
Well, Smite isn't LoL ripoff... At least in a sense there isn't any mobility creep because frankly, there's so much mobility AND CC stuff going on there it doesn't make any difference if you have a new champ that has one or the other sort of blink, again. ( ͡° ͜ʖ ͡°)


I'm not contributing much either, right?

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on June 25, 2015, 01:04:22 am
Finally got around to playing 10 games of ranked, just to see how bad I am. Placed Silver V. Guess I'm not a total scrub at this after all...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on June 25, 2015, 02:19:28 am
Everything below Diamond is a scrub, and everyone below Pro-tier is bad. :v
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on June 25, 2015, 10:59:05 am
Well thank you for pissing on my tiny parade.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on June 25, 2015, 05:33:16 pm
No, it's good that you got out of Bronze. I was just saying that Silver V is still kinda scrubbish (don't worry, I'm a scrub too. As I said, everyone below Diamond is. Bronze are terribad, silvers are mildly competent, golds are getting better, plats are almost-but-not-quite, but their attitude is terrible. Plat is the true Elo Hell. Not that I've ever been in plat. :v)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 25, 2015, 05:36:04 pm
Everybody is trash. That's the real secret.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on June 25, 2015, 05:38:42 pm
All the ranks are different layers of the same hell.

The best way to do ranked is to organize with some friends or something.  Minimize randomness.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on June 25, 2015, 05:44:28 pm
I've heard the worst layers are Bronze and Plat, though. They're quite similar, actually. Plats think they're not diamond because of their stupid terrible feeding team mates, and Bronzies think... Exactly the same thing, really. The largest difference is that Plats are a lot better than Bronzers.

Honestly speaking, though, Frost is right. Practically everyone is trash.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on June 25, 2015, 06:23:52 pm
So with toadfish champion I am seeing 2 epically OP bot-lane combos.

toadfish + Kalista lvl 6 with Toad eating champion and then Kalista ulting to own tower
and
toadfish + Thresh, Toad eat champ and Thresh lantern to tower, then hook and flay

Could even have all three if Toad is jungling
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on June 25, 2015, 07:41:12 pm
I think he's supposed to be a catfish.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Girlinhat on June 25, 2015, 07:50:48 pm
I've recently begun playing, mostly scrubbing about as Yi and experimenting with low-ranked scrubs and how to eat them.  Any other low-ranked people wanna do anything?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: ejseto on June 25, 2015, 08:50:02 pm
Everybody is trash. That's the real secret.

Doublelift? I guess after falling off so hard he had to take "else" out of that sentence. In any case, some people are more trash than others. That's the important thing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on June 25, 2015, 09:47:57 pm
So with toadfish champion I am seeing 2 epically OP bot-lane combos.

toadfish + Kalista lvl 6 with Toad eating champion and then Kalista ulting to own tower
and
toadfish + Thresh, Toad eat champ and Thresh lantern to tower, then hook and flay

Could even have all three if Toad is jungling
I'm pretty sure I read/heard from my friends who are much more informed than me that you can't click thresh lanterns if you've eaten someone.  Iunno about kalista ult though.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on June 25, 2015, 10:15:37 pm
... so what happens if blitz hooks catfish mandude when someone's still inside? Or anything like that, really.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on June 26, 2015, 02:16:14 am
I didn't really get "out" of bronze, because this is the first time I've played enough ranked to get placed.

I think those 200+ ARAM matches I've played over the last couple of months have definitely sharpened my skills. Laning seems kind of anticlimactic now.

I can see a lot of utility in swallowing enemies and then spitting them out right into an Anivia/Nunu/Fiddlesticks ult.

Or spitting them out next to a Singed, who can them toss them. I guess to some extent, it's a snare/pull that they can't flash out of.

But as a support, I can see two main uses in teamfights:
1. Swallowing your own carry to shield them near death and get back to your own lines.
2. Swallowing the enemy carry or CC to disrupt their team.


What I want to know is what happens if two Tahm's face off and swallow each other at the same time? FISHCEPTION
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on June 26, 2015, 09:59:01 am
I've recently begun playing, mostly scrubbing about as Yi and experimenting with low-ranked scrubs and how to eat them.  Any other low-ranked people wanna do anything?

 Sent you a friend invite (RonaldMiasma) and added you to the doc: https://docs.google.com/spreadsheets/d/1851XQ1cVM0m6G1OrS_X2AqWUEvaz6WzEb7aAiwTz9M4/edit#gid=0
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on June 26, 2015, 10:52:07 am
Wait, we have a listing? Add me to that if you don't mind (Pan Luoyi, NA)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on June 26, 2015, 03:29:20 pm
So with toadfish champion I am seeing 2 epically OP bot-lane combos.

toadfish + Kalista lvl 6 with Toad eating champion and then Kalista ulting to own tower
and
toadfish + Thresh, Toad eat champ and Thresh lantern to tower, then hook and flay

Could even have all three if Toad is jungling
I'm pretty sure I read/heard from my friends who are much more informed than me that you can't click thresh lanterns if you've eaten someone.  Iunno about kalista ult though.

The Wiki appears to agree with you, still makes Kalista a strong possibility.

Wiki doesn't say if Toadifsh's (I only say that as he looks like a Toad plus his tongue attack) passive gets consumed when it activates on enemy champs. Can an enemy be stunned and devoured in quick succession?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on June 26, 2015, 03:31:02 pm
So with toadfish champion I am seeing 2 epically OP bot-lane combos.

toadfish + Kalista lvl 6 with Toad eating champion and then Kalista ulting to own tower
and
toadfish + Thresh, Toad eat champ and Thresh lantern to tower, then hook and flay

Could even have all three if Toad is jungling
I'm pretty sure I read/heard from my friends who are much more informed than me that you can't click thresh lanterns if you've eaten someone.  Iunno about kalista ult though.

The Wiki appears to agree with you, still makes Kalista a strong possibility.

Wiki doesn't say if Toadifsh's (I only say that as he looks like a Toad plus his tongue attack) passive gets consumed when it activates on enemy champs. Can an enemy be stunned and devoured in quick succession?

According to one of Rito's videos, yes you can.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Mapleguy555 on June 26, 2015, 10:50:56 pm
Girlinhat, pls check your inbox. (and/or league friend requests?)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on June 27, 2015, 03:31:14 am
Weedwick is back, motherfuckers (http://www.surrenderat20.net/2015/06/626-pbe-update.html#bal2)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on June 27, 2015, 12:36:41 pm
To an extent, yes, but from the looks of it, it appears as if it's actually capped at 30 stacks once you get to that point. Meaning it's no longer the end game scaling item, but something that will eventually fall off. I could see it being useful on certain ADCs as well...

I feel like the power boost is hard to quantify, though. And a single jungle clear will end up stacking it to full, so there's likely a bit of tinkering with numbers to do.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on June 27, 2015, 12:46:16 pm
To an extent, yes, but from the looks of it, it appears as if it's actually capped at 30 stacks once you get to that point. Meaning it's no longer the end game scaling item, but something that will eventually fall off. I could see it being useful on certain ADCs as well...

I feel like the power boost is hard to quantify, though. And a single jungle clear will end up stacking it to full, so there's likely a bit of tinkering with numbers to do.
Well I mean if I'm reading it right, and if they don't change anything, then it seems like it'd be REALLY strong on people with the 3rd autoattack thing(unless that doesn't count as an on-hit affect), because that means it would activate every OTHER hit(once, then 2-at once, then once, etc.)

Vayne jungle legit.
And Kalista cause REND.
And Ekko cause 3rd hit wonder.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on June 27, 2015, 02:30:16 pm
Lots of weird interactions.  Phoenixdyr gets his whoosh 50% faster.  Yi double-attacks like every other hit and gets double-yi damage.  Skarner can have his Q permanently up.

Jax's passive also works, might be worth getting rageblade too for doublestack.  Weedwick is probably actually one of the less dramatic examples, depending on how it interacts iwth his ult.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 27, 2015, 03:31:51 pm
It doesn't interact with his R. At all. It's not an on-hit effect, it's an on-auto effect, like Runaan's and Lulu's passive.

Yi's gonna be really good with it because he builds it anyways, Shyv's gonna be terrifying with it, Xin is gonna abuse it. I don't think there will actually be anybody else who bothers with it. It's so slow to build up and requires you to actually be autoing shit constantly AND not benefit from Cinderhulk/Warrior more.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on June 27, 2015, 03:49:07 pm
Jungle Yorick???
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 27, 2015, 04:07:17 pm
Not only does Yorick not have any on-hit effects, but why would you ever want devourer on him over Cinderhulk.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on June 27, 2015, 04:54:07 pm
So I can ult myself and have double on-hit effects with any items, and then with sated devourer have quadruple on-hit every second autoattack.

Probably not great in fights but could possibly solo baron.

I think Yorick clone procs Muramana on-hit as well, so potential for tons of damage.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 27, 2015, 05:43:58 pm
And by building on-hit your ghouls are squishy as hell, you're squishy as hell, your ghouls do no damage, and you do nothing because you can't gap close, and you bring nothing to your team because you have no meaningful cc and you're wasting your ult on yourself.

I cannot fathom why you would ever want on-hit Yorick. Double on-hits is absolutely meaningless when you have no way to attack, never mind that on-hit itemization isn't anywhere near good enough to justify taking a champ with 0 on-hit and tossing it on. Maybe if they were a Soraka standing still and not auto-attacking you could maybe duel someone, but a stiff breeze would blow you away. Yorick is easily in the bottom 25% of champions that building on-hit makes sense on.

Add Kayle to the pile of junglers that'll build devourer. I totally missed the buff she's getting.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on June 27, 2015, 06:26:10 pm
Don't forget Yorick is in the way of a rework so even touching him is asking for disaster.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on June 27, 2015, 08:27:33 pm
On-hit Kayle is one of my favorite builds late game. Takes a while to get going, but once you get there you're like a hot knife through butter.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on June 28, 2015, 09:39:15 am
Now I'm wondering if it would proc Nasus' Q as well.
It wouldn't really be viable even if it did but it would be funny seeing a single Q attack do well over 1k damage :D
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on June 28, 2015, 09:54:18 am
It's specifically stated to not proc Nasus' Q and all abilities like it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on June 28, 2015, 10:32:33 am
These are sad times indeed then.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 28, 2015, 02:30:48 pm
There's a pretty clear distinction between on-hit effects and autoattack modifiers. Stuff like Nasus's Q, Poppy's Q, the works fall into the latter category.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on July 01, 2015, 04:48:24 am
Now looking at this new update...
Is it just me or do the enchantment crystals look a lot like those Gusher's fruit snacks?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on July 02, 2015, 12:15:04 am
I think putting "fruit" next to Gushers is pretty generous.  In preparation for the imminent weedstorm I played a custom game with devourer Yi and no bots to see how fast I could stack up.

I did it.  I fucking did it.  I pulled 10 cs/minute and I swear I saw the face of God when I did it.  This is now my ambition.  I have to learn to do this in real games.  Zerks, devourer, bork, and youmuu's at 22 minutes with no kills. 

I am fully convinced that if you can consistently pull 7+ cs a minute in real games you'll be plat in a week.  There isn't a team in the world at my elo that could handle a yi with that much farm at 20 minutes.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on July 02, 2015, 12:39:26 am
Assuming your team can deal with the extra pressure by basically not having a jungler for 20 minutes!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on July 02, 2015, 01:20:21 am
I can't imagine a time I've ever thought a Yi would be useful before 15-20 minutes or so. It's rare, but not something I would be depending on.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on July 02, 2015, 01:56:51 am
Assuming your team can deal with the extra pressure by basically not having a jungler for 20 minutes!


Yeah, I'd probably try it with a farming mid like Karthus or Morde.  Though Astral's right, Yi's not exactly known for his early game power in the best of situations.  I used to run TP/smite on him since he doesn't really need flash or ghost and while his ganks are subpar his counterganks are amazing.  He's always been a cleanup fighter.  He can't initiate even in a 2v2 situation but if the enemy's already committed and he comes in from behind they're toast.

The real issue is that to get that kind of cs in the jungle you'd have to not only afk farm but actually heavily tax and push lanes.  Basically you need to be trick2g.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on July 09, 2015, 06:08:45 am
So it might have been luck on my end that they didn't know how to stop me completely, even though they had a bunch of cc that could wreck me. But my first match with the new devourer on Yi was a faceroll after a certain point. Granted, I lucked out with every early trade and got atleast a kill for every death which enabled me to rush devourer very early. Charging it up took a short time too, after that it was just Q and right click on anything you want dead five minutes ago. Then I got Botrk and not even their somewhat tanky Darius and Lee could stand up to me anymore.

I honestly think it's kinda broken on Yi right now, mostly because you get a bunch of procs every other hit. Gonna have to do more tests, also have to try it on some other potentially broken bastards.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on July 09, 2015, 02:47:36 pm
Anybody played the big catfish yet?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on July 10, 2015, 08:01:39 pm
So it might have been luck on my end that they didn't know how to stop me completely, even though they had a bunch of cc that could wreck me. But my first match with the new devourer on Yi was a faceroll after a certain point. Granted, I lucked out with every early trade and got atleast a kill for every death which enabled me to rush devourer very early. Charging it up took a short time too, after that it was just Q and right click on anything you want dead five minutes ago. Then I got Botrk and not even their somewhat tanky Darius and Lee could stand up to me anymore.

I honestly think it's kinda broken on Yi right now, mostly because you get a bunch of procs every other hit. Gonna have to do more tests, also have to try it on some other potentially broken bastards.

It's totally fcuk on Yi.  When you add in the double-strike it's kind of insane.

That being said, I like it overall.  It might need some tuning but it really solves the problem of devourer and similar infinite stacking items.  It's hte same thing as Nasus, there's kind of a perverse incentive to never actually use the power you're getting.  You keep farming and farming and farming but there's no end point to it.  It's still a farm/carry-centric item but you actually have a goal you can achieve.

You see the same thing with lower-level ad carries, it's time to end the game and they're still clicking on wizards.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: quinnr on July 10, 2015, 08:07:47 pm
Anybody played the big catfish yet?

I have! He's a lot of fun even though I hate playing tanky supports. It's a lot better in a team than solo queue, though, I get really frustrated when my teammates don't enter my gaping maw when it would result in multiple kills for them. I've saved so many people from turrets and long range ults by eating them, though, which is nice.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on July 10, 2015, 08:55:28 pm
He seems really good but not in the usual league fashion.  He doesn't have ten different forms of mobility and five passives, he feels strong but balanced.  His numbers might be a little high, the shield is ridunkeylous right now, but overall he feels like a well put together champ with a clear identity and good strengths and weaknesses.

My free pool party champ was Zyra.  I guess this is as good a time as any to learn how to play support.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on July 10, 2015, 10:11:40 pm
Awww...I got Rek'Sai. Which I've played and don't like.

I've learned to love Braum though. Could be that I can't help thinking of Minsc when I hear him speak. Butt kicking for goodness!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on July 14, 2015, 02:13:11 am
Ahh, nothing quite like the feeling of your mid moaning about you being bronze, and then you proceeding not only to wipe your lane but to continue being a damn good initiator and map control freak for the rest of the match.

Incidentally I am now Silver 5 :V
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on July 14, 2015, 02:27:31 am
Oh god this is the most tempting-ass sale week ever.  Nemesis Jax is up, I've been waiting for it, but I can't decide if I want to play him or Wukong.   Yasuo's half off and I really really shouldn't get him but I'm tempted anyway.

I'm on a pretty bad losing streak which I've mainly attributed to playing too many new champs when I should really be sticking with my old standbys like Malzahar and Nasus.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on July 14, 2015, 10:13:31 am
The enemy can't see your mastery taunts.  They decided it'd be too BM.

As for Taric, I've seen him top lane and he was pretty frustrating to play again.  Not actually a threat, he didn't really do anything, but he had karma-tier sustain and stupid armor from level 1.  I think by level 4 he was going on 100 armor, there was nothing I could do except farm and /dance.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on July 14, 2015, 10:16:02 am
They can't see rank 4 emote, but they can see rank 5 emote. They specifically added it a couple patches ago.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on July 14, 2015, 10:34:30 am
Oh shit. 

I got a fever and the only cure is more BM.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on July 14, 2015, 05:58:07 pm
So I am right now in a game with a Yi who started the jungle with cloth+5 pots. 20+ minutes in he still doesn't have a single jungling item. He has low farm, has done a halfhearted gank once and generally only contributes lucky kills with his Q in already won teamfights or just dies uselessly because he only has botrk and some random shit he didn't fully complete yet.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: darkrider2 on July 16, 2015, 12:28:32 am
So I got into redownloading and playing this game again, after over a year-ish of not having played it.

I've been playing jungle and support almost exclusively (easy spots to get in blind pick :P ), lulu support is fun and amazing. Then just some AP junglers, kayle, diana, evelynn.

On-hit Kayle is one of my favorite builds late game. Takes a while to get going, but once you get there you're like a hot knife through butter.
I was going to mention this, apparently devourer on her is hilarious. And I think wit's end stacks with it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on July 16, 2015, 12:40:32 am
Devourer on her is pretty crazy. Wit's end does stack with it.  I think Wit's end is a good barometer for devourer synergy.  Warwick and Kayle don't lose much from devourer since it's pretyt much identical to something they were already going to build.  Master Yi and company don't get much since it's all about the sated bonus interacting with the mechanics already in his kit.  It's a big detour that for most people ends up being relegating.  Most people don't really have the skill to farm devourer and be relevant so you say "I sure hope my team can win 4v5" and let the game play out.

Warwick doesn't really need it built up asap since it's basically wit's end and he builds wit's end anyway.  And he farms it super fast while being relevant cause all he has to do is walk into lane, push R, then go farm until it's up again.

Kayle's problem is weak early jungling, especially if you don't know hte tricks to juggle camp aggro.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on July 20, 2015, 08:35:31 am
That warm fuzzy feeling of being a fed as fuck xerath with almost 1k AP and just chunking half their carries hp with a single Q, every three seconds or so :D
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on July 20, 2015, 08:46:46 am
Well-played Xeraths are scary. I know, because I'm someone who plays Xerath well.

He's quite the lane bully if you do it right.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on July 21, 2015, 03:44:32 pm
Yeah, he's been my go-to mid for the past two years I think.

Anyways, new Bilgwater event, pretty cool stuff, and most of all, HOLY SHIT THAT GAREN SKIN LOOKS AMAZING!!!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on July 21, 2015, 04:04:10 pm
Ooh, Swain and Riven free this week.  Rylai Liandry sounds really nasty now that we get the full slow on aoe, and I've been wanting to see if I can animation cancel Riven for a long time. 

Fiora rework just seems kind of bizarre, like they're going overboard with the interesting mechanics.  This'll be another unplayably buggy release for sure.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on July 21, 2015, 04:08:44 pm
5.14 notes are out. Lata ezreal.

Tahm Kench is Skarner mk2. He's getting absurd damage numbers without having what's holding him back removed. Maybe next patch, maybe patch after Riot will reduce his mana costs and he'll instantly become godmode.

Shockingly none of the big devouerer users got nerfed. I look forward to another patch of banning Kayle and picking Shyvana. ::)

Zeke's is utterly terrifying.

EDIT: Patch goes live tomorrow, for the record.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on July 21, 2015, 04:15:26 pm
... What did they do to my main, the bastards?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on July 21, 2015, 04:54:40 pm
If you're talking about Ezreal, Runeglaive is no longer AoE. Good riddance, that was cancerous as hell.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on July 21, 2015, 05:10:40 pm
They need to figure out a more lateral way to deal with the whole laners bringing smite thing, make the item useless for laners without nerfing it for junglers too.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on July 21, 2015, 05:18:20 pm
... is smite not being monofocused really that bad of a thing?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on July 21, 2015, 05:37:33 pm
Holy nuts cottontail Fizz featuring the killer rabbit of Caerbannog.

Also GP rework is finally live. Can't wait to see if he got better.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on July 21, 2015, 05:39:40 pm
Wasn't the main problem with runeglaive Ez the fact it converted his Q into magic damage, which meant it wasn't just mainly used to refresh your other cooldowns but actually did fucktons of magic damage too.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on July 21, 2015, 05:46:12 pm
I think they handled the nerf pretty well. RG still does the job pretty well for junglers clearing camps, it's just not abusable as hell anymore. The problem with it on Ez was that it gave a champ that is woefully lacking in AoE but otherwise pretty high damage spammable, long-range AoE poke which is a no-no.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on July 21, 2015, 05:51:55 pm
Devourer still not nerfed tho.

Also Zeke's thingamajig: new meta where mages go bot with a support to increase their AP by 20% with this item?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on July 21, 2015, 06:10:00 pm
There's no need to lane with the person with Zeke's. Better to just have the mage go mid or top for more xp and then link up with them when you rotate mid. 20% AP doesn't matter much early game.

Re: Devourer. It's in a pretty reasonable spot. Kayle is gross with it though. Kayle is a horrible champion who should be relegated to the same purgatory as Poppy but Riot likes her because she's flashy. Such is the cycle of life. Kayle gets buffed slightly, she becomes oppressive as hell, Riot nerfs her an insignificant amount, people declare her trash, someone finds a weird niche tech that works on her and she's broken again, Riot nerfs her ever so slightly, people declare her permanantly dead, she lies dormant for a season, repeat.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on July 21, 2015, 06:25:59 pm
20% AP late game can be a lot tho. An extra Rabadon on top of every usual AP item mages build.

I can say the Kayle part is true on personal experience. I played her ONCE with it and after getting it Sated I could just look outside for a second and suddenly triple kill.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on July 21, 2015, 07:04:05 pm
Holy nuts cottontail Fizz featuring the killer rabbit of Caerbannog.
I did not see this. I do not normally buy skins, but I will buy this one if it is actually a thing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on July 21, 2015, 07:05:45 pm
I think they handled the nerf pretty well. RG still does the job pretty well for junglers clearing camps, it's just not abusable as hell anymore. The problem with it on Ez was that it gave a champ that is woefully lacking in AoE but otherwise pretty high damage spammable, long-range AoE poke which is a no-no.

Yet no one ever seems to realise that AP Ez can be absolutely CRUSHED in the lane phase if the Ez isn't super good or the opponent isn't retarded. Seriously, the first 7 levels as AP Ez feel like the worst things in the game if your opponent is decent.

Still, I got it on him once, and while it was alright it didn't feel too strong.
Then again, I was playing support.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on July 21, 2015, 07:13:26 pm
I had a few games against it. Depending on who you were playing as, as well as who you were playing against, generally made it fit into two categories:

1) Enemy is absolutely stupid and is basically playing on the fact that people were afraid of the flavor of the month build to win. I had one such person come against me top, when I was playing Ryze. First few levels were difficult (as I didn't initially know what they were doing), but around level 7 I started vaporizing, and ended that game 12-0 or so.

2) Enemy plays AP Ezreal normally, and abused the hell out of Runeglaive. They were just about as effective as a normal AP Ez build, being able to blow up squishies as normal, with the added benefit of being able to kite for days with a much longer ranged AoE strike.

It really felt like the return of Blue Ezreal, when Spirit of the Lizard King was still around, except instead of being kited around by someone forever, he had the ability to make even moderately tanky people explode with little risk to himself.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on July 21, 2015, 07:31:56 pm
He's an assassin, except he has all the disgusting safety of being Ezreal and the long range that comes with it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: ThtblovesDF on July 21, 2015, 07:58:53 pm
AP ez plays counter intuiative to ap players (i.e. your E has great AP ratios, but to hit you have to go "in"), since you have to commit to damage, not just poke. The same issue exists with AD ez's that just spam skills instead of autoattacking.

Regardless of champ, I've also seen about a billion moments where player B is is at 0.1% health and player A uses a skillshot (and misses) instead of just autoattacking for the kill
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on July 21, 2015, 08:09:38 pm
AP ez plays counter intuiative to ap players (i.e. your E has great AP ratios, but to hit you have to go "in"), since you have to commit to damage, not just poke. The same issue exists with AD ez's that just spam skills instead of autoattacking.

Regardless of champ, I've also seen about a billion moments where player B is is at 0.1% health and player A uses a skillshot (and misses) instead of just autoattacking for the kill

Depends on the enemy team and situation. If they've got a fed Akali/Kha'Zix/Anyone with a mobility ability (which is... Practically everyone) I'm not gonna go in to plonk off an auto when it's going to resault in me dying. Also, build and so forth.

Also, Frost, yeah, AP Ezreal is basically an assassin, but Riot seems to think assassins need waveclear. Guess who has no waveclear?
To assassinate people as AP Ez you pretty much NEED to use your E to damage them (unless you're fed). Guess what that means? No safeeeetty. At least, when you commit to a kill.
There are different brands of safety. Ez's is a short range blink on a moderate to low-ish cooldown. Someone like Malphite is also quite safe, but in another way.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on July 21, 2015, 08:43:48 pm
That's the thing. Runeglaive Ez really doesn't need to violate the golden rule of Ezreal (Never E into a fight) to kill people. The damage is unfair.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on July 21, 2015, 08:48:02 pm
Isn't the damage basically the same as Lichbane? A bit better lategame, I guess, since it benefits from MPEN.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on July 21, 2015, 09:21:23 pm
Except it was AoE, which meant he poked down your entire team with it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on July 21, 2015, 09:22:41 pm
The AoE was tiny, your team would basically have to be standing inside each other's models to take damage from it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: PrivateNomad on July 29, 2015, 07:58:58 pm
i played udyr for the first time, went for tiger stance build
i rekt shit
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on July 29, 2015, 08:18:28 pm
I love Udyr so much. Super simple mechanics so he's easy to learn, but super-high skillcap because good play requires you to be massively on point with your judgement, knowledge of how much damage you can deal and take, skillshot dodging, and map awareness. Like Yi except without Press Q to Win.

It's really beautiful, though, because there's a sharp divide between "decent" and "good" players, where the former can carry in mid-Silver and the latter can carry in Diamond.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on July 29, 2015, 10:58:53 pm
i played udyr for the first time, went for tiger stance build
i rekt shit

I prefer Tiger Udyr top.  Do the double-tiger at level 1 and free farm while the enemy changes his pants.

I stopped playing though, for good this time.  I've realized that league is like an abusive lover.  When I stop playing I forget how much I hate it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on July 29, 2015, 11:01:57 pm
I'd swear I've seen you say that three times.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on July 29, 2015, 11:03:37 pm
Because I forget the reason I stopped in the first place.  I remember now, I remember fuck this game. 
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on July 29, 2015, 11:05:55 pm
What's pissed you off so much about it?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on July 30, 2015, 08:54:40 am
Probably the people.

No, definitely the people.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on July 30, 2015, 09:08:42 am
I get worse at the game the longer I play.  I train backwards.  Like, the first time I stopped playing was in Season 1, I had almost a 70% winrate after around 400 games.  The second time I started I kicked ass for a few months, had one period where I was winning 9/10 games (I distinctly remember being frustrated that I'd always get to 9 and then lose, and could never get a full match history of wins), then it all fell apart and I was lucky to scrape 2/10 wins.  This went on for a couple weeks, then I stopped.  Came back, wasn't as good, maybe 60% win rate, steadily declining.

It just feels like the longer I play the game the less I enjoy it, the worse it gets.  Also I only have two friends who play it.  One is a huge dick about it and has only sort of realized it, I don't play with him at all anymore.  The other quit because he didn't like how it made people mad. 

It's a nasty, mean-spirited game where everybody's mad and nobody's actually having fun.  It reminds me of CS:S.  Nobody I ever saw playing CS:S seemed like they were having fun.

When I stop playing I forget all of that and I just remember the occasional good moments.  That makes me want to play again and I quickly remember why I stopped. 

Also I'm very prone to tilt.  I tried and tried to get better about it but it's just a reality.  I've learned to fear the loss.  When I'm losing I get discouraged and make bad moves, when I'm on a winning streak the loss is just a sword of damocles hanging over my head.  I remember back during that last huge win streak (It was my birthday!) after about nine wins in a row all I could think was "oh boy, my MMR is going up and up, when are the losses coming?"

I knew the jig was up when challengers started showing up in my games.

So basically I'm on permanent tilt.  I'm working for the weekend, but hten the weekend comes and I waste it worrying about Monday.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on July 30, 2015, 12:19:05 pm
Geez, that sucks. :/

That's the total polar opposite of my experience with CS:S, though. It probably helped that I only played on half a dozen servers where 85% of the players knew each other and there were always 4-5 admins and mods online, though.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: PrivateNomad on July 30, 2015, 02:20:56 pm
RIP Gangplank
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on July 30, 2015, 08:02:05 pm
I'm kind of digging the Black Market Brawlers game mode. Though I wish the black market minions just used regular gold. Would give a use for overflow gold late in the game when you're built out, and offer strategic choices -- more items or buffed extra minions?

It reminds me some of Demigod, where you could farm for gold and use it to buff your minion waves and turrets and nexus rather than buying items. Which meant even if you were a scrub in PvP, you could help your team by farming and buying minion/turret buffs.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on July 30, 2015, 08:18:25 pm
In that scenario, what happens is that doing anything related to minions until you're 6slotted is a huge noob trap. Your champ scales far, far more than any minion does. Either the minion price is so low that its stats are significantly more gold efficient than items and nobody gets items for the first 30 minutes, or the champ stats are just straight up better and nobody buys minions.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on July 30, 2015, 08:32:51 pm
RIP Gangplank
I didn't think you meant literally. I assume it's a given that he'll be returning as a spectral octopus?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on July 30, 2015, 09:09:18 pm
Wat if Gangplank was not kill?

But you could already play ghost Gangplank.  He was both dead and not dead.  Schrodinger's Pirate, if you will.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on July 30, 2015, 09:12:55 pm
RIP Gangplank
I didn't think you meant literally. I assume it's a given that he'll be returning as a spectral octopus?

I'd respect Riot if they had Gangplank legitimately die and refuse to bring him back. That would be hilarious, especially seeing as he just got reworked. Go full GRRRRM and all.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on July 31, 2015, 05:25:49 am
More like RIP Uselessplank. Reworked GP with the barrels and the passive can get quite obscene.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on July 31, 2015, 07:26:48 am
No. He's literally dead right now. The ingame message says he's dead. They even posted this picture to facebook.
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on July 31, 2015, 08:02:56 am
I feel like I missed something very important and big and obvious.

Edit: What the fuck.

Did they find the body tho?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on July 31, 2015, 10:39:47 am
So who else is unable to log in with massive lag in the login screen?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on July 31, 2015, 06:08:47 pm
are they going to replace him with a ghost pirate

i feel like they might replace him with a ghost pirate

i hope they don't replace him with a ghost pirate
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on July 31, 2015, 07:16:23 pm
He's already a ghost pirate. Very spoopy.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sinistar on August 01, 2015, 02:08:38 am
So his ghostplank skin becomes official skin, gets humanplank as limited time offer deluxe skin? Sounds reasonable. ( ͡° ͜ʖ ͡°)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on August 01, 2015, 03:17:24 am
Nah, this is the set up for the new champ.

You know, the one they've been hyping up for years but just haven't been able to put out. 

You know who I mean (https://www.youtube.com/watch?v=L4bJcrP35-k)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: PrivateNomad on August 04, 2015, 04:31:35 pm
i tried AP udyr
you get pretty much fuck tons of aoe nuke damage AND defense
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sinistar on August 09, 2015, 10:45:39 am
Yesterday I played LoL again and it was exactly 6 months since I last played it. First thought was - damn, this looks cluttered and messy. But anyways.

Played few ARAMs and couldn't shake the feeling it looks like Torchlight 2 now.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 09, 2015, 12:58:02 pm
The new UI sucks a fat one, but at least they've started to revert some of the really stupid changes (like putting the scoreboard in bottom-right with the map, the daft bastards  ::)).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on August 09, 2015, 03:08:31 pm
It does take some getting used to, especially the teammate portraits which have been on the left side forever. My gripe tho is that they've removed the detailed champ screen (to my knowledge, I haven't beent able to find it so far) so you can't see some of the other stats that might interest you like penetrations or lifesteals.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 09, 2015, 05:27:06 pm
The new HUD is not cluttered. It's denser, because having champion icons where you're trying to cast a skill was obnoxious as hell. I actually like the new HUD because it seems like Riot took great pains to get everything possible out of the bottom left/top right, which is generally the axis combat is taking place on. I'm actually somewhat bothered they caved to the endless bitching from people who just complained because it was new and moved the scores back to the top right, because that's less prime screen-real estate available for my viewing pleasure.

You can view the important part of your stats by clicking the little button in the bottom left corner of your champ portrait, and then you have to hold down C to view the extra stats like pen.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 09, 2015, 05:38:42 pm
Yeah, I liked it once I got used to it.  I mean, with the old interface I had to scale it down to like 20% or something and I still felt it got in the way some times.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on August 09, 2015, 05:43:16 pm
My only real gripe with the new interface is its harder now to use abilities on champ portraits as quickly since they're now slightly smaller and in a less obvious place. At least a few allies have gotten slain because I couldn't Shen or Soraka ult them quickly enough.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 09, 2015, 05:45:54 pm
Huh, I've found them easier to hit since they're next to the minimap (which you should be paying attention to anyway.) Maybe I've got a bigger screen or something.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 09, 2015, 05:49:19 pm
*cough cough* There's a hotkey for targeting allied champions with stuff like Shen ult. F2-5 I think?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 09, 2015, 05:52:43 pm
Well, you could probably set it up that way at least. I knew there was a hotkey for targeting self (Alt+Ability) and I think there was a hotkey for targeting the nearest ally (unsure about this one) and there's a hotkey for not targeting non-champions (hold down `) but I didn't know there was one for specific allied champions.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on August 09, 2015, 05:57:57 pm
Yeah, F2-F5 is jump to said ally hotkey, which when combined with a cast makes it a cast on that ally combo. Does take some practice to remember who is which number, and I'm not sure if reordering them in the score screen changes their respective hotkeys.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 14, 2015, 07:10:28 pm
I'm finally starting to pick up Darius again, and I remember why I liked him originally: pooping on Riven and Teemo in lane.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on August 15, 2015, 03:08:33 am
I'm playing Yasuo nowadays. It's pretty fun, even though I get rekt by everyone.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on August 15, 2015, 04:53:30 am
I'm mainly abusing Yi in the jungle. And every time someone cries that he's shit and useless. And every time I do stupidly well, I have about 70% wins with him. Heck, the other day, we managed to win a 4v5 where our ADC was afk the entire game. We just had Malph or Janna knock them up, I'd charge in and wipe everyone, it was glorious :D
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 15, 2015, 03:04:06 pm
Yeah, Yi's my main man. He's a soloQ god in lower divisions because nobody knows how to counterpick.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on August 15, 2015, 09:39:24 pm
It was the same way with Malzahar.  Counterplay first assumes that everyone is playing optimally and then that people even bother to do it.  Malzahar isn't countered by QSS if nobody buys it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 15, 2015, 10:39:29 pm
Malzahar counters himself by having the single worst mage ult in context in the game.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: quinnr on August 15, 2015, 11:10:25 pm
It was the same way with Malzahar.  Counterplay first assumes that everyone is playing optimally and then that people even bother to do it.  Malzahar isn't countered by QSS if nobody buys it.
I'm only around Silver right now, but I find that:
a.) nobody in Silver- ever buys QSS, even if it's absolutely the best pick
and b.) if someone does buy QSS, they don't use it effectively.

I fall under B :( I'm terrible enough at remembering active items, but getting better.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 16, 2015, 02:57:51 am
Spoiler: LGD vs. EDG (click to show/hide)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on August 16, 2015, 03:38:48 am
Wait, how'd you watch that?

I'm on the site and it says that those matches are today and that's about it. No option to see them or anything :S
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 16, 2015, 04:51:56 am
Twitch stream.

IG vs. QG is about to start the second game right now. (http://www.twitch.tv/riotgames2)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on August 16, 2015, 06:55:51 am
Missed the first two there so I have no idea how those went, but IG has just been dominating the last two matches. So we're down to a fifth game to decide it. I think QG should probably ban Nidalee this time around.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on August 17, 2015, 10:32:28 pm
http://na.leagueoflegends.com/en/site/skins-project/
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 17, 2015, 10:41:11 pm
They were pretty troll with the announcement on stream with those fake technical problems though.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on August 17, 2015, 10:55:16 pm
Just recently bought Ziggs, drew him twice tonight in ARAM.

It should be criminal to cackle maniacally like this. Heimerdinger and Teemo may be replaced as my #1 "laugh evilly when he comes up in ARAM" champ.

yordles y u so trolly?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on August 19, 2015, 11:53:37 am
So this is kinda old: http://www.surrenderat20.net/2015/08/gameplay-update-juggernauts.html

But regardless of that, holy crap for some of those changes. They might not all be good, but they're certainly stepping up the diversity of things and mechanics lately.

Plus, MORDE CAN GRAB DRAGON NOW HOW COOL IS THAT!?!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on August 19, 2015, 02:13:09 pm
What I like about the changes is that they're diversifying the champs in a way that doesn't make them all Korean pro MLG how the fuck do I even play this thing champs.  I was getting worried for a while that in a few years we'd end up with a full roster of champs that have twelve abilties and six passives and all of them are mobility skillshots.

I called Kalista's passive way back when Yasuo came out by the way.  I said there would eventually be a champ with flash bound to right click.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on August 19, 2015, 02:18:16 pm
My favourite bit tho is that they're bringing more map interaction into it. Having abilities centered around champs only is good but you eventually run out of space for possible interactions. But having stuff like the crystal spires or being able to fuck with jungle monsters in some way opens up a whole new slew of possible things. Heck this all appears to have started a while ago with Aziz and his tower summoning passive thing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on August 19, 2015, 02:24:35 pm
What if they realize Morde is too nerfed and make him able to get ghost baron

Also how is Morde in a double lane comp supposed to work if he doesn't work so well with pure AP anymore? You'd need an ADC who can solo lane fairly safe. Or just go for the other team's ADC.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 19, 2015, 02:27:03 pm
I think part of the point of morde's rework is "Let's try to drop the ranged ad entirely". It's a pretty massive swing in position from a couple seasons ago which was that ranged ad was a core part of gameplay and that's that. Lately though, in response to endless bitching about how ads are in their weakest position in the history of the game right now, they've basically said "So what?" and are happy to discard that component of gameplay.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 19, 2015, 02:30:00 pm
The joke is that Morde is the ADC.  :P

I'm not sure if Riot are trolling or intentionally trying to break their own meta on that one, though, because he doesn't even fit in with the off-meta kill lanes like Rangoo/Thresh or Pantheon support due to his lack of mobility and CC. It almost does seem like the latter, too, given that one of his major background abilities is specifically focused on the bottom side of the map. I'd be glad to see some variation eventually, with a solo top ADC role for champs like Vayne and Quinn that can take care of themselves while bot is a kill-lane focused on shutting down the enemy ADC.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on August 19, 2015, 02:38:09 pm
Back to the meta where mage was top, ad carry mid and tank and supp bot. Except new Morde will probably get gutted by the likes of Panth because early game he fooken sucks.

I bet Darius bot would be a better lane than Morde bot :v
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 19, 2015, 02:44:39 pm
Darius would make for an excellent kill lane for much the same reason that he's a good all-round pick top: he's got naturally high stats, high base damage, and can build almost full tank without affecting his ability to jam. Plus, y'know, a multitarget grab and harass that's in the lower in of ADC ranges. I wouldn't want to be a Vayne having to lane against Darius, tell you that right now.

What I really want to see is the return of season 1 Ashe TP strats. Not even Kappa. Okay, maybe a little.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on August 19, 2015, 03:21:07 pm
I guess I'm still wondering why a melee AP champ would function as a replacement for an ADC.  Unless the ADC goes top and that seems to have fallen out of favor, you're really killing your siege potential. 

I guess you always have the chance to steal their ADC but that's a win condition in any scenario and if the enemy just turtles under their tower what the hell is a team with morde instead of an ADC gonna do except push and death of a thousand cuts the tower with minion damage?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on August 19, 2015, 03:43:45 pm
Hell and I heard newMorde is quite shit at waveclearing too.

On the other hand ghost duration got buffed and dragon ghost is quite powerful at sieging due to hueglifebar.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on August 19, 2015, 05:31:00 pm
I suppose the dragon is a big deal but that's a pretty small window of opportunity to make shit happen. 

You'll notice that despite people crying that ADC is at its weakest state ever you still see them in basically every game.  No matter how weak they get you're always going to need a way to siege.  I don't really see how making changes that encourage Morde to play in a duo lane is going to make him a viable replacement for ADC.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 20, 2015, 01:08:12 am
5.16 looks to be an interesting time. Bruisers are getting stronger, both of the core MR tank items have been buffed, the interactions between Thornmail and other items have changed pretty drastically, and armor items as a whole are weaker. The new alternate to Hydra looks like it could be pretty nasty in the right hands, considering that the active includes 10% max HP damage in a cone. o.0

Also League is now set in high school according to the new skins. Lore overhaul confirmed. Kappa
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 20, 2015, 02:16:17 am
What lore?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on August 20, 2015, 02:16:29 am
I'm starting to warm to the idea of Morde.  he's never gonna be an adc but if you're planning on a serious snowball kill lane I can see it working.

Since he gets solo lane experience he's got a pretty good chance of killing the enemy lane if you're properly killy, and then you can take your ghost and do dragon, and use the dragon to push the shit out of lanes, securing map control really early and snowballing the game really hard.

Of course you have to win the game off of that because you have no ADC and you're not going to be able to win a prolonged match, but that's standard kill lane stuff, nothing new.

My main issue is the changes just feel kind of awkward and forced.  It's not like a natural synergy that emerges from the nature of his abilities, it's something designed specifically to encourage going bot.  Nobody else has anything like the duo lane XP gain and the only thing it does is make him better at botlane.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 20, 2015, 02:18:14 am
So apparently Xin Zhao is pretty OP right now. Just snowballed hard and got a 20 minute FF after I 3v1'd in the enemy jungle and walked away. Not even close baby. :V

Also people are having problems loading into games.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on August 20, 2015, 02:48:51 am
My main issue is the changes just feel kind of awkward and forced.  It's not like a natural synergy that emerges from the nature of his abilities, it's something designed specifically to encourage going bot.  Nobody else has anything like the duo lane XP gain and the only thing it does is make him better at botlane.
Yeah. It feels like trying to make someone a jungler by giving them double jungle critter gold, or a support by giving them gold whenever an allied champ kills a minion, or maybe even a mid by just giving them free stats while in mid lane. Not so much addressing the problem as trying to brute force straight past it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 20, 2015, 06:43:31 am
So apparently Xin Zhao is pretty OP right now. Just snowballed hard and got a 20 minute FF after I 3v1'd in the enemy jungle and walked away. Not even close baby. :V

Also people are having problems loading into games.
20 minute sated is pretty standard. You have to be pretty behind to not finish devourer by 20-21. Are you killing scuttle crabs and dragon when you can?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on August 20, 2015, 06:57:01 am
Am I missing something? :v I think he meant they surrendered at 20.

Anyone had the chance to play any juggernogs yet?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 20, 2015, 07:34:13 am
Oh, I read that as feral flare. Some people still call it that, so in the context of xin i just read ff as feral flare.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on August 20, 2015, 04:18:41 pm
I've had some crappy games lately, but carried my ARAM team this morning with Mundo. I was just in the zone -- every hatchet was on target, including some skillshot skills I wish I had recorded. Withdrew at just the right times, etc. Got my SV and Warmog's and it was off to the Facewreck 500. Was trying to build the new Titanic Hydra item but game ended before I could.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on August 20, 2015, 04:39:25 pm
I've had some crappy games lately, but carried my ARAM team this morning with Mundo. I was just in the zone -- every hatchet was on target, including some skillshot skills I wish I had recorded. Withdrew at just the right times, etc. Got my SV and Warmog's and it was off to the Facewreck 500. Was trying to build the new Titanic Hydra item but game ended before I could.
Titanic hydra is live now, or is this on the PBE?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on August 20, 2015, 04:41:38 pm
It's live. I don't play on PBE. Had to download a fairly beefy patch this morning.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 20, 2015, 11:15:05 pm
After some play time, I gotta say that the new hydra is pretty scary on certain health-stackers. It's actually got very little overlap with Ravenous Hydra in terms of who buys it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: quinnr on August 21, 2015, 12:31:48 am
The new Arcade Riven skin is absolutely beautiful, favorite skin in the game right now. The only issue is that I'm terribad at Riven...any tips?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 21, 2015, 12:39:54 am
Learn to animation cancel. 90% of skill with Riven is canceling all of her animations. If you ever aren't moving and attacking at the same time you're doing it wrong. There was a joke when recall broke a while back that the person who discovered the bug (and was playing Riven) was so good at canceling that he even managed to cancel ranked.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: DemonOfWrath on August 21, 2015, 03:20:24 am
And don't assume that just because you're playing Riven that you must go full aggression 100% of the time. At my level (low-mid gold) and lower Riven's are actually really easy to lane against because all they do is try to all-in whenever you're near, so you can at will goad them into bad positions/shoving the wave when they shouldn't (and can freeze it).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on August 21, 2015, 04:37:02 am
I don't think I've ever beaten a Riven in lane.  She beats herself usually.  What I usually see is just kind of wild buttonmashing in an attempt to cancelcombo or just go nuts, I don't really know. 

Riven is my least favorite character in the game, not only because of her playerbase (When you sort by stuff like report frequency and leaver rate, Rivens are always on top by a ridiculous margin, almost every Riven I've seen is a complete dickler) but because of the cancelcombo's uninteractivity. 

It's like if Karthus could type "requiemrequiemrequiemrequiem" in the channel of his ult it did double damage but if he didn't type it in time it did 50%.  Riven's success or failure against a competent enemy is entirely dependent on the player's ability to cancel combo.  If you can do it, she can perma-zone you from the creepwave and kill you if you step out of position for half a second, and there's almost nothing you can do about it.  If you can't, she pretty much outplays herself.  Ther'es a reason Garen's considered one of her hardest counters.  If her combo wonks out for any reason she's bad.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: DemonOfWrath on August 21, 2015, 08:46:11 am
Yeah silence destroys her. I like Cho'Gath as my Riven counter for that reason, max e, rush armour and long as you tag her with either your q or w you simply maul her.

Main thing fighting Riven is she's like say a Renekton, you need to get her to use her stuff trying to get you and then you have a decent time to tear her apart before her cooldowns come back up. Even if she does get you if you can survive the initial burst without being too low a lot of champs can then win the extended trade. A lot of matchups are somewhat standard burst vs sustained damage (for instance Irelia or Shyvana) and she doesn't have the best disengage once she's done. It does take some practice though to get used to not just panicking when they get on you and knowing when you can fight back.

Armour runes help too. Nothing feels more smug than going into lane against a Riven with 60-70+ armour and 5 pots.

And well as a top laner there's a lot of things I hate more than Riven. Amongst all the cancer lanes you can get up there I personally hate Vlad the most, I don't see it enough to have practiced how to beat him (although I sorta know in theory). I do feel bad when I lane Nunu people though. ...Well, almost, it's just too funny to do for me to really feel bad about it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: quinnr on August 21, 2015, 01:36:21 pm
Huh, I did not even know about the whole animation cancelling, I'll have to...figure that out. I usually don't read the guides too much, maybe I should do that more. Animation cancelling is such a weird mechanic, though, it feels like it really goes against the whole "design cores" that Rito likes to point to all the time.

But on another note I love to play Sejuani but never looked at her skins before. I reallllly want this Bear Cavalry skin now.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on August 21, 2015, 04:08:48 pm
a lot of riot's design decisions go against the design cores rito likes to point out all the time
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 21, 2015, 05:48:05 pm
Riven's in a weird spot. Her mechanics aren't inherently against any particular design philosophy riot spouts, besides the whole clarity thing, as evidenced by quinnr's lack of knowledge of animation canceling. It's entirely skill based, and entirely fair given that cast times aren't meant to lock the player out, just provide a reaction time/ping buffer for the opponent. The big violation is the "burden of knowledge" type thing, but that's entirely for the player, not for the opponent so it's no worse than Vel'koz's Q, just a lot harder to use.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 22, 2015, 01:28:39 pm
If you really want a look at how stupid Riven is in the hands of someone competent... Twitch is there for you. Boxbox is famous for his Riven, but if you watch him play, pretty much every match regardless of what happens he just maxes E first and screws around because it's "more fun". The dude got into Challenger and stayed there despite being a one-trick pony and not tryharding because Riven's the sort of champion that's either absurdly good if you can into mechanics, or the single biggest source of salt in the game if you can't.

By the by, Darius is also a good counter to Riven. Your Q is long ranged enough that they have to burn a couple abilities to close the gap (and has sustain now!), you can stop a lot of the zoning game by pulling them into your wave or under turret (E also helps break combo chains), your passive helps you trade because it's damage that won't be shielded, and your level 6 is as big a power spike as hers is while also being better at turning 2v1 fights around. You have to go hard from level 1, be even more ballsy than the Riven. If she ever tries to CS, Q and walk away. Once you hit level two, Q+E+auto and walk away or all-in if she's low enough (you should have landed at least one or two Qs before this to waste pots and get her low). Keep zoning with Q and freeze as soon as you can. Call your jungler to farm free kills because 80% of Rivens are terrible and will always shove the lane regardless of the situation.

Also, EU LCS third place deciding matches. My god. Those plays. Such EU.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on August 22, 2015, 01:53:02 pm
Nasus remains the best choice against bronze Rivens if you're good at him and can lane freeze.  It's like the classic Dota tactic where you pick Meepo and the enemy team abandons all pretenses of synergy, balance, and sense to pick five meepo counters.

Picking Nasus in bronze almost guarantees someone will pick Riven, and Nasus is very good at dealing with hyperaggressive snowballers when you're good with him.  Freeze under turret and freefarm while you lifesteal up his harass.  If he doesn't have a huge lead by level 8 or 9 his ability to kill you starts dropping dramatically and by the time you have Gauntlet or Frozen Heart there's basically nothing he can do.

This works on other early aggro champs too.  I once forced a Fiora to back for health twice in lane without ever hitting her, just by keeping the lane on my side and withering her  in the minion wave.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 22, 2015, 02:02:24 pm
Nasus in general is pretty good at low skill brackets because of how easy he is to play and how hard he punishes a lot of the mistakes bronzies/silvers make.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Neonivek on August 22, 2015, 05:17:28 pm
Nasus in general is pretty good at low skill brackets because of how easy he is to play and how hard he punishes a lot of the mistakes bronzies/silvers make.

Yeah but there are better noob stompers then him.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 22, 2015, 05:25:17 pm
Well, sure, if you want to tryhard you can pick Akali or Yi or whoever. With Nasus you don't need to do anything except +3, not die, and occasionally +6 until you reach the point where you can two-shot towers.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 22, 2015, 05:42:10 pm
Nasus in general is pretty good at low skill brackets because of how easy he is to play and how hard he punishes a lot of the mistakes bronzies/silvers make.

Yeah but there are better noob stompers then him.
Nasus is significantly more reliable. There's always the chance you'll be matched against a player or two who knows what to do about the usual assassin pubstompers, which isn't too uncommon. Nasus generally takes a more concerted team effort to deal with which one or two people alone can't do.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on August 22, 2015, 06:03:02 pm
Well, sure, if you want to tryhard you can pick Akali or Yi or whoever. With Nasus you don't need to do anything except +3, not die, and occasionally +6 until you reach the point where you can two-shot towers.
Akali is a lot harder to play as a noob, (and that's me), while Yi is just mysteriously too strong even with terrible stats.
Also, to me, Nasus is the guy who walks through your entire team (if you have no hard cc) popping a wither on your adc/mid, and hit them in the face with a 500 - 700 stacked q.
That's pretty much it... if you can shrug off his q's, it's usually just him standing there 1v3'ing. It usually ends with him realizing he's too weak and he just walks away, or with him finishing off anyone low who's near him. While the rest of your team hitting him ineffectually. At least until your mid decides to help out... at which point he either dies, or ends up killing your mid...
This works on other early aggro champs too.  I once forced a Fiora to back for health twice in lane without ever hitting her, just by keeping the lane on my side and withering her  in the minion wave.

Before or after the update?


Before.

If the ADC is shrugging off your Qs you fucked up.  If you've been farming effectively you should be able to take off at least two thirds of the ADC's health in one hit.  I've one-shotted ADCs before actually.    If you run in 1v3 then yeah, you're still gonna die unless you're fed as fuck, but a Nasus in a 5v5 teamfight is devastating.  AoE health drain, massive tankiness, complete shut down the ADC's damage output, and hit him so hard if he comes out of position he's dead.  He's like Volibear.  Either you focus him while his team kills you, or you ignore him, spend all your cooldowns and health on the enemy team, and get aced cause he's too big to finish off even with three  or four guys left.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 22, 2015, 10:57:19 pm
Early, yes. But late game a well-farmed Nasus with TF has what might be the highest single-target damage in the game short of a super-farmed Veigar ult against an AP caster or something. Or a pre-nerf/fix Nasus Q, back when (https://youtu.be/urPH_AOESNA?t=88) Q stacks could crit (https://youtu.be/urPH_AOESNA?t=329).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on August 23, 2015, 07:36:27 am
Maybe i am just needlessly complaining, but holy hell is it demoralizing to encounter skilled Assasins at my current elo (pre-ranked). If they get fed early,  everything just kind of falls apart as they instagib everything they touch, and laying any sort of CC on then becomes a delaying-the-innevitable tactic more than anything else. Maybe i am just not very good at the game, yet.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on August 23, 2015, 08:15:18 am
Well... yeah...



Anyway, right now I'm playing Diana mid a lot, and I do alright whenever the other mid is melee, but I don't know how to lane against ranged casters.
I've tried just going all in every time I can, except that 1) doesn't always work, cuz sometimes they're stronger than you, and 2) leaves you open for a lot of ganks. As well as 3) they kill you, and you keep going in, they get pretty fed.
I've never tried going flask first. Would that be a good idea?

It heavily depends on your matchup. What my expirience with her on mid was is that you try and farm as safely as you can, dodging stuff or blocking it with W if you can't and tossing out an occasional poke their way. The goal is to survive to 6 and then try to all in if they're low enough from the poke, or just keep farming if they backed at some point.
Generally tho, most melee mids just gotta not die in their lane to win it. Farm safely if you can, ask for ganks if they're pushing and being agressive and poke back with your one ranged skill if possible. Diana is really good at this because not only is her Q pretty good at harassing once you get some mana regen going, her W really helps keep her safe from most poke and attempts to jump you by the other player. Then you hit six and jump their face whenever they try something stupid.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on August 23, 2015, 12:52:12 pm
So... don't feed them early?
In which case, if the respective laner is doing bad enough that a gank would be suicidal, then it's gg i guess :/
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 23, 2015, 02:56:08 pm
Uh, yeah about that. I've also had some problems with her build. I mainly go luden's echo/ zhonya's hourglass, and then get Nashor's tooth. I'm thinking of taking athene's for the early mana problems as well as the MR, but I don't really want to rush it, as it makes you not that bursty.
Usually, in a good lane, I can kill them, but then lose out on some of the benefits as I have to immediately recall afterwards due to lack of mana.
No, no, no. Zhonya's is pretty important on her, but it's almost never your first item (except VS. a Zed or similar).

Athene's is at a low point right now and you'll have MR in your build anyways; you're playing an assassin and would want Morellonomicon... except both are a waste of an item slot. Get a MP regen charm or two during your first item, that should be enough as long as you don't spam skillshots. Here's your core build: Nashor's, Abyssal, Lich Bane, Zhonya's, Pen Boots, Your Choice. What you get after that depends on the situation. Get Zhonya's second if the enemy mid is AD but not Zed and you're scared.

Granted, you don't actually need to get Athene's/Morello at all to have enough MP. If you have MP issues, pick up a Faerie charm or two during your first item and get Lich Bane second. You've already got 20% CDR from Nashor's + 5% from masteries and your CDs are low anyways; Diana's not terribly MP hungry as long as you choose your casts wisely; your Doran's or flask should carry you through early lane phase easily.

Diana is like Nasus in that respect, actually. Her key ability (Q) is fairly low cost (55MP), and her ult isn't bad either (50/65/80). Her W? It starts bad and only gets worse (60-100). Her E is also high (70).

If you're running out of MP, you're probably spamming abilities. Don't try to block enemy skillshots with W, the shield is tiny at low levels; train yourself to predict and dodge better instead. Don't use W and E every time you fight. W does minor damage and offers minor protection during lane phase; the vast majority of your damage is in your Q, R, and passive -- the last in particular is why Nashor's should pretty much always be your first item: your passive has the highest AP ratio (and eventually the highest base damage, too!) of your kit. Only use E if you absolutely need it to secure a kill.

There's another trick to learn: prep your passive before you trade/all-in. Make sure your first AA on the enemy laner triggers it.

Also Luden's is kinda shit for her. She's only got one slot to spare. Deathcap if the enemy team is full of squishies, Void Staff if they're stacking resistances, GA/tank item if you suck and die a lot.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: eerr on August 23, 2015, 03:06:53 pm
It should be noted that abyssal scepter is almost universally better than voidstaff.
That is, assuming it gave no magic resistance.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: quinnr on August 23, 2015, 04:10:10 pm
It should be noted that abyssal scepter is almost universally better than voidstaff.
That is, assuming it gave no magic resistance.

I haven't really done the maths, but I can see it being better on a lot of champions...but what's the range on it like? If I recall correctly, it's not that huge, so anyone with long skillshots probably isn't going to get a whole ton out of it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 23, 2015, 04:34:21 pm
Void Staff beats Abyssal for Mpen at 61 MR. That's 8 MR over what all melees get for free. Almost any champ with MR runes and/or one mr item will hit that benchmark. Abyssal isn't even close to universally better than Void Staff, and very, very frequently is worse. Abyssal's advantage is that A, it's better as an earlier pick up, and B, it has magic resist. Generally, ranged mages have much more need for cdr/mana early, whereas melees have low costs/cds so they can afford to build more damage sooner. Coincidentally, melee mages also tend to be more vulnerable to harass and need tankiness, whereas ranged mages should rarely be getting hit in the first place.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 23, 2015, 07:32:53 pm
I've never gone Nashor's first, neither have I gotten Lich Bane in lane. The only time I actually bought that was to replace boots... (as it gives movespeed).
I just don't feel like the attack speed from Nashors is that useful when going for kills. I mean, it's good, but not enough to replace your burst. But the Cdr is definitely needed, so I almost always take it second.
I usually go full burst + Nashors. I got Abyssal once against a Fizz, but that was pretty much it... from my perspective, flat AP is at least as good on her as other more specialized items. Her combo still uses AP rather efficiently, and Q + R is up ever 3-4 seconds.
Building flat AP makes her pretty strong early. Can I have a reason as too why I shouldn't take Zhonya's? Tank stats are never bad, as too migitate AD poke.

Another thing is... Rylai's Crystal Scepter is now a reasonably strong item on mages, due to giving them 100 AP, which is now the same as Zhonya's or Luden's Echo. And specifically for Diana, it makes her stickier due to not have to use E for the slow, which saves mana.

About mana...
Mainly, I'm running out of mana after 1 long fight (2-3 Q+R), or 2 combos. Which is pretty good when you look at it, but it means you have to recall pretty much right after. Especially because after/if I get an early lead, I'm jumping on them every time I can land my Q, and they aren't in range of their tower.
And my build + playstyle is probably why I have mana problems. My build gives me full AP, meaning multiple combo's are more effective/ quicker than a whole bunch of auto's which use less mana. Add that to using the full combo any time I can...

Also, for the tip: Doesn't work unless you can get off auto's. Also, they're usually a bit more cautious of you, which makes it harder to land a Q. Surprise is better than a charged passive, in my opinion.

And... I still have some trouble playing against, say, an Annie, due to not being able to dodge the Q, and frequent auto's to poke. By the time I get 6 I'm usually too low to all in, and it's even harder to farm cuz once they get their ult, it's easier for them to chain a stun into an ult into a kill.

Again, Nashor's is core because it perfectly synergizes with the entirety of her kit. Her passive's empowered AA is her single highest damage ability. The only way to get away with flat AP is if you can reliably 100-0 anyone with Q+R+W+R (hint: you can't do it early, which means you can't get fed enough to do it late). Nashor's gives you a bit of sustained damage to weave between combos as well as enough extra AS that you can get your passive off quickly even if you didn't prep it. The AP boost it got recently only makes it more attractive.

As an aside, Nashor's is highly gold-efficient even if you have no AP from any other sources, and only grows better as you gain more. Zhonya's is barely gold-efficient; Luden's flat out isn't.

On another note, Nashor's also helps with mana problems. Those AAs hurt even early, and you can get more passives off, which means you use fewer abilities to do damage. It also means you can waveclear without using Q, thanks to the increased damage and the AoE on your passive.

I didn't say not to build Zhonya's, I said to only built it first against a Zed, and second only if the enemy laner is AD. If neither of those cases are true, you don't need it until mid-late game teamfights, which means it's safe to build as a third or fourth item, especially now that the AP has been nerfed.

Re: Abyssal's passive range: It's 700 units. For reference, Diana's maximum Q range is 830. The only situation where I wouldn't buy one is if the enemy team had no high-damage casters.

Lich Bane also synergizes well: it boosts your initial burst, helps you catch, gives you more mana to work with, and also helps you take down towers once you push the enemy laner out of lane.

Re: Prepping passive making opponents wary: And? Either they're dumb and let you get the extra burst, or they back off and let you zone them. That's one thing that I notice a lot of people not understanding: you don't need to kill the enemy laner to make them useless. If they're scared of you, ward the river and stay in an aggressive trading position with your passive active as much as possible. If they try to CS (and aren't Xerath or something who can do it from half the map away), walk farther to keep them back. You probably won't be able to keep them out of exp range in mid, but you can prevent them from farming.

Annie is an example of why Abyssal is good, and of the value of knowing when to play safe. That's the sort of situation where you don't try to kill at all unless they're stupid, you just farm as best you can and ask for ganks, then roam for kills once you have an item or two. If you really want to try for kills, stay safe until 6 and wait for opportunities. With Annie, that's when she's been holding a stun and has just used it to farm. Her ratios and base damage are higher than yours, so you can only fight when some of her abilities are on CD and she doesn't have stun (preferably also only after you've built MR).

Wanting to build straight AP on Diana is silly for a couple reasons. Champions like Zed and LB can build straight damage because they have escapes. Xerath and Vel'Koz can do it because they've got really long ranges and plenty of CC. Veigar can do it because his sole contribution is landing a good stun and deleting one enemy. You can't; you have mobility, but it's entirely dedicated to offense. Once a Diana goes in, either she kills the enemy or she dies. That's why you need some defensive stats, that's why you need the extra damage from Nashor's -> passive and Lich Bane. If you build straight AP and go in during a teamfight, you're going to get off one Q+R+W and die. Do you also forgo scaling MR blues because you want more AP? No, of course not.

Diana's sort of unusual, in that while she's technically an assassin, a lot of her damage isn't frontloaded. You need time to get your passive out, time for your W's spheres to all rotate around, time to land a second R. If you're squishy, you don't get that time, which means you're losing out on a lot of damage. It doesn't matter how much AP you have if you only hit the enemy with Q+R+one W sphere. Nashor's helps with the passive while also giving other valuable stats. Lich Bane gives some extra initial burst and followup burst after your second R as well. Abyssal + Zhonya's gives you enough resistances to not die instantly plus a chance to refresh CDs after your second round of burst after your second R.

If you're just going to build AP, at least do your team a favor and rush a Deathcap instead of Luden's.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 23, 2015, 08:00:54 pm
I hate to break it to you, but Nashor's really isn't a good use of an item slot on Diana, and definitely not first. More AP for more burst is all she needs.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 23, 2015, 10:40:39 pm
I thought we were talking about Gale and I was going to agree with you, but then I found out we were talking about Diana.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 24, 2015, 01:13:38 am
I hate to break it to you, but Nashor's really isn't a good use of an item slot on Diana, and definitely not first. More AP for more burst is all she needs.
I hate to break it to you, but you shouldn't take all your build advice from Mobafire and Lolking.

It's not a universal buy, but it's reliable in the context of SoloQ, since you're going to be constantly in situations where you're ahead but your team is losing (or where you're losing collectively). Scarra explained where it fits in an interview back in 2013, since you seem to get your build advice from popular opinion:

Quote
This week we saw you build Nashor's Tooth on Diana, which surprised many people. Can you tell us why you went for this item?

Scarra: Nashor's tooth was an item I did not plan on building except in certain situations. It just so happened that against a lux + nidalee solo + a jarvan jungle, I didn't see a need to rush zhonyas or abyssal or deathcap and decided I wanted the split push + consistent pressure that nashors provided. I actually should be thanking our player D Kenace for recommending this item to me because he ended up doing a lot of early testing with the item and then explained his thought process to me after a set of scrims.

It's not going to be as big a boost to your burst as some other items are (more so now, though, that it's 80 AP), but it's great for trading, 1v1ing, and as above, pressuring lanes. SoloQ isn't about your ability to delete a single champion in a single crucial fight most of the time, but rather about your ability to grind down the enemy team and base in a way most random teams aren't prepared to deal with. Super burst is nice, but it doesn't win games except in the rare cases where everyone's full build 50 minutes in and one successful teamfight means victory.

From another perspective, the difference between LB and Nash is burst vs. sustained damage. I go both because Diana's build is naturally slightly tanky, and because the spellblade proc helps with splitting. Again, her passive is her highest source of damage, and it can be triggered much more often than her Q+R+R if you build correctly.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 24, 2015, 08:23:24 am
Rushing deathcap is almost as good as rushing Luden's in a matchup where you don't need/want abyssal. That's not a particularly uncommon scenario these days so it's not too bad. But Luden's is almost always better, just by virtue of letting you clear waves much more efficiently.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on August 24, 2015, 08:28:37 am
Yeah, but Diana doesn't really need the Luden waveclear since she can clear stuff pretty damn quickly already, heck, I'd wager that Nashor is just as good for a lower price because it allows for quicker passive procs which just as easily clear waves but without any mana usage. And while the movespeed is good you get it from Lichbane anyways. So Deathcap is a better pick imho because it gives you raw AP which will help with waveclear just as much as the Luden proc would but this time you get more AP for your other stuff too.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 24, 2015, 08:36:55 am
There's an enormous difference between needing 1 Q and three autoattacks and tossing out a Q and killing the casters. You need something on the order of 350 AP to be able to kill casters with 1 Q by the time you can reasonably have that amount. Ludens lets you do it pretty much at level 9. Deathcap puts it off for another item or two.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on August 24, 2015, 12:16:13 pm
Relying on Diana's autoattack passive is silly. She needs to get into melee range so unless you are trading with a melee champ you are unlikely to get more then 3 autoattacks off on an enemy so only one passive proc. It's much more efficient to get more AP on Diana then attack speed and Luden's is a very good choice for the increased move speed which Diana needs to smash orbs onto people and refresh shield.

Nashor is much better on autoattack reliant champs like Kayle or Rengar who can get more autoattacks off.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 24, 2015, 04:33:03 pm
Relying on Diana's autoattack passive is silly. She needs to get into melee range so unless you are trading with a melee champ you are unlikely to get more then 3 autoattacks off on an enemy so only one passive proc. It's much more efficient to get more AP on Diana then attack speed and Luden's is a very good choice for the increased move speed which Diana needs to smash orbs onto people and refresh shield.

Nashor is much better on autoattack reliant champs like Kayle or Rengar who can get more autoattacks off.

Renger. Nashor's on Rengar. The same Rango who only has one AP scaling versus two high AD scalings. The same Ragoo who has a massive AS steroid on his primary damage ability. The same Ringuini who gets all the AS he needs from Youmuu's active. Would you also suggest Nashor's on Vayne?

Sorry, I can't take anything you said seriously. Especially when it came at the tail end of a bunch of people explaining why Nashor's is in fact a good buy on Diana.

Mind, if you're playing high-end Ranked 5s with your team on comms, you could probably forgo it most games. But going for 100% initial burst 0% utility for a champion that can't 100-0 anything but a 30-MR carry without being fed when you're playing alone? Trusting that your random teammates will reliably be able to finish fights and close out matches after you maybe kill one person is not a good idea.

There's an enormous difference between needing 1 Q and three autoattacks and tossing out a Q and killing the casters. You need something on the order of 350 AP to be able to kill casters with 1 Q by the time you can reasonably have that amount. Ludens lets you do it pretty much at level 9. Deathcap puts it off for another item or two.
Why do you need to be able to do that by the time you have your second item? The only situation where early fast waveclear is useful is if the enemy naturally pushes lanes. Unless you're incompetent enough that you can't farm under turret, that doesn't matter. If the enemy laner wants to keep shoving under turret, let them, and call your jungler -- even if they're a tool and ignore you, it still gives you a favorable position in what is apparently a tough lane, making it harder for the enemy jungler to gank and providing more space for you to fight and chase if the enemy laner does something stupid and you get onto them.

Diana's a lot like Akali in terms of early laning, really: you just need to learn how to farm under tower and live until 6, then focus on getting kills. It doesn't matter if your waveclear sucks early and can actually be beneficial if the enemy laner stays in the habit of AFK pushing after you hit 6.

Also, your numbers are bullshit. If you get every drop of lane experience (unlikely, so we'll assume that missed exp balances out with potential kill involvement/leaching off Raptors like a scumbag), you'll hit level 9 at 10:30 in game. With perfect CS (fat chance from even relatively good players, much less Plat/Gold/Silver/Bronze) you'd barely have enough gold to get Deathcap.

So unless you're magically teleporting around the map getting participation in a bunch of kills, stealing jungle camps, and still getting perfect CS in lane, you're not going to have that. Luden's you can get if you have near-perfect CS (still unlikely). And then you're stuck with a poke tool designed for champions like Nidalee and Vel'Koz that does both jobs poorly instead of one well. It's like a Lich Bane, except it can't hit towers and will probably only proc once in a fight. It's like Nashor's except it forces you to burn MP to waveclear. It's like Deathcap except it doesn't scale as well and isn't gold-efficient even with the passive, never mind without it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 24, 2015, 05:58:34 pm
I really don't get why people rush Ludens on... Anyone, ever.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on August 24, 2015, 06:28:50 pm
Relying on Diana's autoattack passive is silly. She needs to get into melee range so unless you are trading with a melee champ you are unlikely to get more then 3 autoattacks off on an enemy so only one passive proc. It's much more efficient to get more AP on Diana then attack speed and Luden's is a very good choice for the increased move speed which Diana needs to smash orbs onto people and refresh shield.

Nashor is much better on autoattack reliant champs like Kayle or Rengar who can get more autoattacks off.

Renger. Nashor's on Rengar. The same Rango who only has one AP scaling versus two high AD scalings. The same Ragoo who has a massive AS steroid on his primary damage ability. The same Ringuini who gets all the AS he needs from Youmuu's active. Would you also suggest Nashor's on Vayne?

Sorry, I can't take anything you said seriously. Especially when it came at the tail end of a bunch of people explaining why Nashor's is in fact a good buy on Diana.

Mind, if you're playing high-end Ranked 5s with your team on comms, you could probably forgo it most games. But going for 100% initial burst 0% utility for a champion that can't 100-0 anything but a 30-MR carry without being fed when you're playing alone? Trusting that your random teammates will reliably be able to finish fights and close out matches after you maybe kill one person is not a good idea.

There's an enormous difference between needing 1 Q and three autoattacks and tossing out a Q and killing the casters. You need something on the order of 350 AP to be able to kill casters with 1 Q by the time you can reasonably have that amount. Ludens lets you do it pretty much at level 9. Deathcap puts it off for another item or two.
Why do you need to be able to do that by the time you have your second item? The only situation where early fast waveclear is useful is if the enemy naturally pushes lanes. Unless you're incompetent enough that you can't farm under turret, that doesn't matter. If the enemy laner wants to keep shoving under turret, let them, and call your jungler -- even if they're a tool and ignore you, it still gives you a favorable position in what is apparently a tough lane, making it harder for the enemy jungler to gank and providing more space for you to fight and chase if the enemy laner does something stupid and you get onto them.

Diana's a lot like Akali in terms of early laning, really: you just need to learn how to farm under tower and live until 6, then focus on getting kills. It doesn't matter if your waveclear sucks early and can actually be beneficial if the enemy laner stays in the habit of AFK pushing after you hit 6.

Also, your numbers are bullshit. If you get every drop of lane experience (unlikely, so we'll assume that missed exp balances out with potential kill involvement/leaching off Raptors like a scumbag), you'll hit level 9 at 10:30 in game. With perfect CS (fat chance from even relatively good players, much less Plat/Gold/Silver/Bronze) you'd barely have enough gold to get Deathcap.

So unless you're magically teleporting around the map getting participation in a bunch of kills, stealing jungle camps, and still getting perfect CS in lane, you're not going to have that. Luden's you can get if you have near-perfect CS (still unlikely). And then you're stuck with a poke tool designed for champions like Nidalee and Vel'Koz that does both jobs poorly instead of one well. It's like a Lich Bane, except it can't hit towers and will probably only proc once in a fight. It's like Nashor's except it forces you to burn MP to waveclear. It's like Deathcap except it doesn't scale as well and isn't gold-efficient even with the passive, never mind without it.

Dude, your argument for Nashor's on Diana is stupid. AP Rengar is viable and if you are going AP Rengar then guess what, Nashors Tooth is good on him, much better than Nashor's on Diana.

What is hilarious is that you explain why waveclear isn't that important early on, but that is probably the only advantage Nashors has on Diana, getting a Luden's is easily the better choice for poking which Diana can do quite well. You are not going to get 6 autoattacks off in a mid-lane trade, Nashor's makes 3 autoattacks more likely but if you have Luden's your going to do similar damage as Diana's passive proc anyway and you are going to proc Luden's much more then passive.

If you are split pushing then for taking down towers yes Nashor's is a good choice, however your not going to split-push in the early game, you are going to want to harass and then combo your enemy which your going to do much more easily with Luden's. Movespeed is much more important on Diana then AS and the more AP the better.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on August 25, 2015, 01:11:19 pm
Ok, first of all, why aren't you gonna get 6 auto's off? As melee, Diana moves quicker than ranged mages passively, and the shield lets her soak up a lot of damage.
And... you forgot about that 20% Cdr, which is pretty critical on Diana. Also, Nashor's gives bonus damage on auto's, so those 3 auto's do 45% of your ap + 45, + your passive proc. Not sure how Diana's passive scales, though. Luden's is about 20 or so more damage on each skill which amounts to 80 bonus damage, plus the 100+whatever%. But if your gonna use it for wave clear, like you said, the bonus 100 won't do much against the enemy.
You also said Luden's is better for poking. I'd rather have my Q up 1/5 more of the time, for more ults.

I didn't really mention the CDR because there are better items for getting CDR and situation dependent, like vs AD you can get Frozen Heart, vs heals you can get Morellonomicon, vs AP you can get Spirit Visage or Athene's (the latter of which is better for firing off more Q's with additional mana)

6 autoattacks is going to be longer than 6 seconds unless you have higher then 1.0 attack speed. 6 melee autoattacks are going to be even longer because you have to be in range for each autoattack. With her combo she can get 3 autoattacks off without letting opponent do much of a reply, however once her combo is done then opponents can CC or dash away and if they aren't dead already then you only really have the option of using ult again and 1 more auto-attack and/or using Q again. Getting 6 autoattacks of in this trade is really hopeful.

Theorycrafting always seems to ignore what opponents will do, no opponent is going to stand there and not retaliate, the ones who will stay and eat 6 autoattacks will probably be hitting harder with their autoattacks while others will CC you or escape.

If you are going as a Diana top and focusing on splitpushing then Nashor's will be the better choice, but you are also better off going Tryndamere or Rengar who can do the same job better, or Kayle if you want to do it while AP.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: quinnr on August 25, 2015, 02:41:39 pm
Ya'll are yelling about Diana, but nobody is jumping over the server move! I've heard wonderful reports of friends getting ping below 50 which is just...amazing, at least here on the eastern side of the nation. I'm about to play and I'm so psyched.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 25, 2015, 03:41:00 pm
Ya'll are yelling about Diana, but nobody is jumping over the server move! I've heard wonderful reports of friends getting ping below 50 which is just...amazing, at least here on the eastern side of the nation. I'm about to play and I'm so psyched.
The best part is all of the salt of west coasters. "Oh nooo I have 60 ping now literally unplayable" meanwhile east coast has been rocking 100+ pings since the creation of the goddamn game.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 25, 2015, 04:42:04 pm
This is fucking glorious in every way. Went from 200ms ping average to 40ms, and all these salty SOBs are crying delicious tears.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on August 25, 2015, 05:31:30 pm
Ya'll are yelling about Diana, but nobody is jumping over the server move! I've heard wonderful reports of friends getting ping below 50 which is just...amazing, at least here on the eastern side of the nation. I'm about to play and I'm so psyched.
I've got a pretty crap computer, so my ping's usually 90-120.  :(

Ping shouldn't be affected by your computer's quality.

Shit, I was waiting for this.  Of course it happens after I quit.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on August 26, 2015, 09:46:07 am
This is a sad day for me.

My ping went from 160 to 250. Literally unplayable. :I
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 26, 2015, 09:57:43 am
This is a sad day for me.

My ping went from 160 to 250. Literally unplayable. :I
It may be time for you to switch servers. Maybe the OCE server is closer?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 26, 2015, 11:14:33 am
:c

I think they're doing free server transfers for a while?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: quinnr on August 26, 2015, 01:28:47 pm
:c

I think they're doing free server transfers for a while?

I think that's only going to be for people going from other servers to US...I would send a message in to support, though, I bet they could help you out if you complain that it's because of the server move.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 26, 2015, 02:55:17 pm
At worst, a Japanese server is opening relatively soon, and it sounds like that's closer to you, and they usually do free transfers to new servers.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on August 26, 2015, 07:48:55 pm
This is a sad day for me.

My ping went from 160 to 250. Literally unplayable. :I
It may be time for you to switch servers. Maybe the OCE server is closer?

it seems slightly unreasonable to force people to pay to get away from shitty servers
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 26, 2015, 11:20:23 pm
#rito.

The fact that servers are even exclusive in the first place is absurd.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 27, 2015, 12:16:07 am
At least they aren't WG's servers where you get random connection problems that are consistent only in their inconstancy... but then I don't play on EUW.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on August 27, 2015, 01:08:09 am
Don't have the game installed to test but speedtest is putting me at 14 ping from Chicago.

Damn that's sexy...  I don't want to play again though :S
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on August 27, 2015, 03:11:26 am
I do like the server changes. Generally, I had a steady 100ms or so ping, now I'm in the 30-40ms region. It always was a little annoying to be on a good connection, yet still have a yellow bar for the entirety of the game because of where the servers were located. And the west coast player tears are delicious... welcome to the last 6 years for any east coast player, bud.

I'm actually really glad that they added Dead Man's Plate in, as it really ties together my Tahm Kench jungle. Unfortunately, it's a very slow and fairly unstable start, but once you get rolling with Devourer and Dead Man's Plate (potentially with a lucky gank beforehand) then you become a bit of a juggernaut yourself. Round it out with some Merc Treads, Frozen Mallet, Spirit Visage, and a last slot to flavor (Titanic Hydra for even more damage and double cleave, Warmogs for the insane regen, armor or MR as potentially needed), and you tend to be the bane of anything you can catch up to. Since his ultimate's passive scales with health, you can be doing in excess of 200+ magic damage from that alone per hit, not counting a sated Devourer. ADCs are particularly delicious, as they tend to think they can take you... up until you bash them twice, stun, tongue lash them a few more times, then devour them. Cho'Gath ain't got nothing on this.

It's like a bad meme. "Hey, I heard you like devouring..."

His kit is also pretty solid all around. A near instant-ranged slow/stun, a multifaceted initiate/ally save/disable/huge damage bonus unaffected by Tenacity (as far as I know, only Mercurial can escape it... and it has a 10 second cooldown with no CDR) that can also disjoint movement abilities (I've snagged a Shyvanna trying to escape with her ultimate in mid cast), an ability that acts as a huge spot defensive bonus and provides additional regen during jungle clears/between battles, and an ultimate that not only gives him additional damage for building health, but can also act as a surprise gank from afar. Only real drawback is being unable to nom on the big jungle monsters, meaning the first red and blue clear are exceptionally painful.

On another note, has anyone really seen Fiora played much since her rework? Most melee top seem to shut her down handily, not to mention ranged, as her "extra skill required" kit means that people can simply mash buttons and auto attack while you're trying to be dainty and utilize your abilities to the fullest.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 27, 2015, 08:40:44 am
Turns out Fioras passive is so buggy/unreliable that it's basically part of her q now. But her q is ridiculously good so it works out.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 27, 2015, 08:53:29 am
Is her Q the one that gives her TOTAL FUCKING SPELL IMMUNITY? Or was that her E?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 27, 2015, 09:24:48 am
That's her W.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 27, 2015, 02:55:23 pm
Now that I've had a chance to test it... I really hate the new cast time on Darius' Q. I'd much rather have no healing and no delay, because it pretty much kills it as a tool for harass. You telegraph so much in the wind-up that people can just walk out over and over, or walk inside the blade's range if they want to trade. Worse, it interrupts the normal sequence of your combos by cancelling autos &c, and means that you can't do the old instant Q->E engage because the target will just walk away during/after Q.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 27, 2015, 03:06:16 pm
Lol. I think that's buggy as well, played Garen against her once in a normals, and I never got stunned.
Garen doesn't have anything that would make it stun. It's normally just a slow. It becomes a stun if you stop her from moving.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 27, 2015, 07:03:22 pm
Silences don't stop you from moving.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 27, 2015, 07:23:37 pm
^^
That. Read the ability text more closely:
Quote
...If Fiora parries at least one immobilizing effect, Riposte stuns the target instead.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: JohnieRWilkins on August 28, 2015, 06:56:57 am
Now that I've had a chance to test it... I really hate the new cast time on Darius' Q. I'd much rather have no healing and no delay, because it pretty much kills it as a tool for harass. You telegraph so much in the wind-up that people can just walk out over and over, or walk inside the blade's range if they want to trade. Worse, it interrupts the normal sequence of your combos by cancelling autos &c, and means that you can't do the old instant Q->E engage because the target will just walk away during/after Q.
It's the heal that makes his new Q amazing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Solymr on August 28, 2015, 07:52:28 am
Now that I've had a chance to test it... I really hate the new cast time on Darius' Q. I'd much rather have no healing and no delay, because it pretty much kills it as a tool for harass. You telegraph so much in the wind-up that people can just walk out over and over, or walk inside the blade's range if they want to trade. Worse, it interrupts the normal sequence of your combos by cancelling autos &c, and means that you can't do the old instant Q->E engage because the target will just walk away during/after Q.
It's the heal that makes his new Q amazing.
If you hit it.

To be fair it saved my ass when I hit both the laner and the jungler with a Q and ended up surviving at 10 HP.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 29, 2015, 03:30:34 am
As I said, fuck the heal and give back that easy combo and reliable harass. I've never needed anything beyond Hydra for sustain or healing to do well with Darius.

--

Pulling an all-nighter to watch the stream of the Korean summer playoff finals. It started absurdly hyped, and then they spent something like fifteen minutes letting the players trashtalk on camera. *rubs hands together*
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 29, 2015, 05:16:33 am

Not to beat a dead horse or anything.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on August 29, 2015, 05:25:29 am
okay those last two posts are making it REALLY difficult for me not to make snide comments about riot

so i'll just sum up without most of the snide:

no replays, Strategic Diversity™
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 29, 2015, 05:30:23 am
So, why did you hide all the other people again, FD? That's a massively high profile game with Pro players.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 29, 2015, 05:31:34 am
Maybe it's just that it's 6:30 AM here, but are you sure you didn't mistake "snide" for "clarity", because I have no idea what you're trying to imply and I'm used to parsing your passive-aggressive sniping.  :-\

Also the outcome of these matches are exactly what you'd expect.

So, why did you hide all the other people, FD? That's a massively high profile game with Pro players.
Spoilers man. I mean we all knew what was going to happen, but this way people who didn't get to watch it on stream still have the excitement of seeing exactly how bad SKT need to be banned for cyberbullying.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 29, 2015, 05:35:19 am
You do realise you're just opening yourself up to being accused of hiding the rest of the team's composition, the opposing team's composition, the state of the game and so forth, right? Faker might have been building Nashors as a situational item since the other team had people he could stick to. It's not like there was a Viktor or Ashe on the enemy team or anything like that.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on August 29, 2015, 05:36:23 am
Maybe it's just that it's 6:30 AM here, but are you sure you didn't mistake "snide" for "clarity", because I have no idea what you're trying to imply and I'm used to parsing your passive-aggressive sniping.  :-\

Jeez, if I'm usually passive-aggressive about this than I can see why people get angry, passive-aggression annoys me, must not be self-aware enough to recognize that other people would recognize it as such (which I guess means that it kind of is but ANYWAY)

anyway, you had to go through a friggin twitch stream and post ludicrously low-quality snippets to show your point instead of using something more reasonable like a replay system (for higher-res snippets) and I almost replied to this:

As I said, fuck the heal and give back that easy combo and reliable harass.

with something dumb like "then play like 25% of the other champions in the game"
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 29, 2015, 05:46:12 am
To be fair, it is a snippet from the Korean Championship.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 29, 2015, 12:10:53 pm
(removed)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 29, 2015, 12:34:08 pm
You do realise you're just opening yourself up to being accused of hiding the rest of the team's composition, the opposing team's composition, the state of the game and so forth, right? Faker might have been building Nashors as a situational item since the other team had people he could stick to. It's not like there was a Viktor or Ashe on the enemy team or anything like that.
If someone tries that I'll laugh at them for being too lazy to check a match that's up on Youtube when I gave them exactly what it was. That was match 2, btw.


Maybe it's just that it's 6:30 AM here, but are you sure you didn't mistake "snide" for "clarity", because I have no idea what you're trying to imply and I'm used to parsing your passive-aggressive sniping.  :-\

Jeez, if I'm usually passive-aggressive about this than I can see why people get angry, passive-aggression annoys me, must not be self-aware enough to recognize that other people would recognize it as such (which I guess means that it kind of is but ANYWAY)

anyway, you had to go through a friggin twitch stream and post ludicrously low-quality snippets to show your point instead of using something more reasonable like a replay system (for higher-res snippets) and I almost replied to this:

As I said, fuck the heal and give back that easy combo and reliable harass.

with something dumb like "then play like 25% of the other champions in the game"

Sorry, I was a bit rude about that. But yeah, maybe it's just me, but you do come off that way sometimes (though honestly given that it's pretty much all Riot-oriented I can understand that  :P).

In regards to Darius, it's specifically because of the niche he filled. He was a solid bruiser and consistently decent, but not really a top-of-the-pile pick that's constantly picked/banned. What he was excellent as, and what I and others often picked him for, was his capability as an anti-lane bully. His kit gave him high base damage and inbuilt scaling, which meant that even if you died a couple times and built tank, you could come out of lane phase without being useless. More importantly, both his kit and his high early damage made him excellent for dealing with a lot of traditional lane bullies -- I loved picking him against Rivens and Teemos in particular, as I've mentioned before.

You had a very strong level 2 all-in that was practically designed to counter other early all-ins; you started Q and tried to land at least one or two before level 2, which was generally only possible against champions that were also trying to establish early dominance (unless the enemy laner just sucked, ofc.), and then at level 2 you grabbed E and instantly did a Q+E+AA+Ignite combo, which was usually enough to secure a kill. Again, only worked if the enemy laner was looking to trade or all-in on their powerspike.

E is great, both because of the innate Armor Pen, and also because of how it let you fuck with the positioning and timing of champions like, again, Riven, or with a good flash to grab Jayce and force a melee fight on your terms, while he's still in cannon mode (same with Nidalee, back when she was played top). It also did wonders against Garens, especially when they tried to do their Q-and-run-away harass or decided to E the wave just in front of your tower -- E them in, the tower instantly targets them because their E damaged you.

Q is important both as your primary harass tool and as the opening to your combo. I'm fully in favor of shifting the damage ratios further in favor of "Blade = good, hilt = shit" because bad Darius players could still do good damage with bad Qs. The problem with the delay is twofold:

1. It makes your harass much, much weaker. A little-known fact is that Darius' Q has the same range as Teemo's autoattacks. Before the rework, that meant that any time the bugger tried to walk up, you Q'd and walked away, and you'd always come out ahead. It is also long-ranged enough that you can harass champions like Riven, Garen, &c. while being far enough away that they (Riven in particular is notable for this) had to burn abilities to gapclose if they wanted to trade back. What typically happened with Rivens is that either they a) play aggressive, in which case you can force them to burn E+Q+Q2 just to get to you, or b) scared, and are constantly using E to try to avoid your harass instead of to harass you.

He wasn't as good in a straight bully role, obviously, because without anything beyond his E to force fights, a lot of traditional farming champions could play relatively safe. This is the core of why I liked him.

2. It breaks your combo. Darius' engage was always oriented around the Q->E, and it's even more so now that the damage has been shifted further onto Q's edge. You had to time it exactly to get the full damage on your Q and still get the grab. Q's instant cast also meant that you could weave it into your rotation without issue, because it wouldn't interrupt AAs.


Basically, it was never difficult to tell when Darius was trying to Q -- it was heavily telegraphed, and even people unfamiliar with that would still keep their distance to avoid Es. You had to position well and mindgame your opponent to get them into position to be hit. Now, the delay means that even if you position correctly, enemies have enough time to just walk out during the wind-up, unless you E first, in which case you're doing heavily reduced damage. It also means that after your initial Q, if you want more damage from your Q, you need to stop AAing and walk a bit away, which is the complete antithesis of how Darius fights, as he has no gapcloser and his hook is on a long cooldown.

Anyone who's played Darius much will probably tell you the same thing -- fuck the heal, you're already fine in lane, and by the time you're teamfighting you'll have lifesteal. Yeah, yeah, it's nice, but not at this price. Q is one of your most important tools, and the delay absolutely kills it. It's as if Riot decided to rework Poppy but kept her ult, only they decided to not make it work against towers or CC effects.


I know I bitched and moaned when they put the delay on Veigar's E, but that one was honestly justified, and it's balanced. It didn't break his ability to combo, it just made it more difficult. This? This ruins Darius' lane phase and severely weakens his teamfight. The only way you're likely to get off reliable Qs now is if you've got someone with good lockdown to work with -- in lane phase that is especially bad, because it means you're calling for your jungler. One of the big upsides of Darius was that you were strong enough and safe enough that you could tell your jungler to focus on helping other lanes, unless there was an idiot Riven or something who wanted to keep giving over free kills.

Remember that earlier example of Teemo's AA harass vs. Darius' Q? Know what happens now? Teemo walks up, autoattacks, and walks away before your Q finishes casting. Know what happens now with Riven? She walks away without using E, or Es into you and takes minimal damage because the cast didn't finish until she was already past the main damage band.

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Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 29, 2015, 12:47:11 pm
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Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on August 29, 2015, 06:18:55 pm
Regarding the SKT T1 Faker Diana match

I'm watching it and 17 mins into the game.
Faker has Abyssals, Merc Treads, Amp Tome, Dorans Ring and a Flask
No Nashors
Oh and he has 5 kills and 1 death....

Fast forward to end of game
Faker is 10/1/5
Is lvl 18 vs lvl 15 Viktor, 14 Fizz and lvl 12's from the rest of KT.

Nashor's only helped Faker on one kill on Ashe right at the end of the game where he managed to get last autoattack off quick enough on edge of fountain. Nashor's did nothing else in the game apart from faster autoattacks on Rift Scuttler, if this was your example of how good Nashor's tooth is on Diana then it was pretty poor as Nashor's had almost no impact on the game other then providing some AP to Faker and that would have been much better with a Deathcap/Luden's/earlier Zhonyas.

Marin also bossed that game. It looks like SK T1 planned on the Diana splitpush hence the teleport (and Nashor's) but they snowballed so hard so early they didn't need too and Marin could splitpush and essentially ignore all of Ashe's autoattacks.

I didn't say Nashor's is bad on Diana, I said it's not an item to rush (which Faker did not), I also said it's good for splitpushing not for laning, Faker didn't splitpush and most of his kills were with just 1 combo so Nashor's AS bonus and CDR were not really effective either, many better items instead of Nashor's.

Or can you honestly say the Faker buying Nashor's was an important purchase for his Diana?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on August 29, 2015, 07:13:33 pm
Y'all sound like you're ready to declare jihad over this.
ITS JUST A GAME.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on August 29, 2015, 07:55:37 pm
But someone is wrong on the internet!!!!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 29, 2015, 08:59:05 pm
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Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 29, 2015, 11:22:32 pm
Quote from: FD
I know I bitched and moaned when they put the delay on Veigar's E, but that one was honestly justified, and it's balanced. It didn't break his ability to combo, it just made it more difficult. This? This ruins Darius' lane phase and severely weakens his teamfight. The only way you're likely to get off reliable Qs now is if you've got someone with good lockdown to work with -- in lane phase that is especially bad, because it means you're calling for your jungler. One of the big upsides of Darius was that you were strong enough and safe enough that you could tell your jungler to focus on helping other lanes, unless there was an idiot Riven or something who wanted to keep giving over free kills

Oh no you don't, that change to Veigar's E completely ruined his kit, when he was ALREADY made weaker by the removal of Deathfire (you know, that item that you had to rush every single game regardless of circumstances.)
With what they did, he would have been better off just receiving a full rework.

He ended up as a squishy mage with no mobility or reliable abilities. How is that justified?  Sure, deal with the bullshit E, but don't make the rest of his kit ALSO weaker, sans E.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 29, 2015, 11:52:54 pm
IMO Veigar's weaker than he should be, but he's still playable. The main point is that the E still works as a teamfighting tool; you drop that down and you're pretty much guaranteed to get multiple stuns. It's also still workable for forcing flashes/catching people, and it's definitely possible to land it on people in lane.

I was mainly pissed back when they first nerfed him, but they later reduced the E delay to a more tolerable level. I've even come to appreciate the Q change over time, since I realized that I'd overlooked how much easier it is to kite and poke safely with it being fire-and-forget instead of point-and-click (though maybe it's just me that feels like point-and-clicks tend to leave you moving a little closer towards the enemy than you otherwise would).

Basically it's working as intended, it turned him into a skill matchup. I pretty frequently get the stun on people simply because they didn't react fast enough to avoid walking into it; it's much rarer for them to flash instantly. It's still got all of the utility for chasing and peeling, and a decent fraction of the power in lane. I loved Veigar so much, but I can admit that his E was one of the most obnoxious, lane-dominating abilities there was. But that one really is just my opinion, and I definitely get why you feel otherwise.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on August 30, 2015, 03:23:08 pm
So if we are still staying on Diana, then interesting result on in Origen vs Roccat match with Diana rushing Nashor's

Spoiler (click to show/hide)

Anyway it's hard to see examples where Nashor's is good for Diana when actually fighting, it just only seems like a useful purchase for splitpushing, but if that is your strategy maybe it is better off using Jax, Tryndamere or Rengar instead.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on August 30, 2015, 05:41:21 pm
I've never had much trouble hitting Veigar's Q.  His W a little more but the stun goes a long way.  Back in DFG days the W was useless, people were always dead before it hit.

Plus his Q can double-hit now.  If you're good you can get a lot more AP per wave which translates to donking people harder, DFG or no. 
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Toady One on August 30, 2015, 05:58:20 pm
I have to come in here sometimes.  People should try to maintain their perspective in this thread.  At the very least, please don't direct attacks at each other.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on August 30, 2015, 07:02:21 pm
It's like Phreak is trying to be cringey, blerghhhh...

Still, pretty nice stuff going on, love all the stupid shit both teams do, makes for some entertaining stuff for the most part :D
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on August 30, 2015, 09:32:12 pm
I've only played him a few times since the rework, but yeah, Veigar's new Q seems generally better than his old one as far as Q-farming and harass. If you're freefarming you can double it up pretty frequently, if you're lucky you can farm and harass at the same time, and if you're getting zoned you can still usually respond and farm at least a little. Dark Matter is okay for not-Q farming, but awfully slow to try to harass with.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 31, 2015, 02:19:32 am
On a note, if you ever used your Q on something that wasn't the enemy champion's face (repeatedly and constantly) before it was at the very least level 4 you were doing it wrong.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 31, 2015, 07:30:35 am
At rank 1 it didn't (and still doesn't) do enough damage to warrant the mana cost. I guess now if you're +1'ing and getting harass in at the same time or getting a +2 instead it's worth the mana. With that said, until his W gets its crazy ratio reduced, I will always be spending my early game mana on it using it to hard shove. Most champs can't nuke entire waves from the start and lose a lot of cs to being pushed on that hard.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 31, 2015, 08:51:41 am
Trading at level 1/2 in mid lane is like a wet noodle contest. Yes, your noodle is ever so slightly less floppy, but it doesn't matter because in 3 or 4 levels that damage won't matter because you're 1shotting each other.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 31, 2015, 09:00:02 am
@Moonlit: It's impossible to hit anyone with the W without first landing the E, which is also (nearly) impossible to hit in a situation that isn't already favorable to you.

Actually, that's one of the things that pissed me off the most about the E changes, simply because it made it so hitting your W consistently (or ever) far harder than it should have.

@Frost: The point was to get them down to around 60-70% HP, where you'd be able to gib them at level six with E-Ignite-R-Q-(Maybe W). I never had issues with Mana unless I was using the Q to farm or forced to W at an inefficient moment to waveclear.

*edit*

Hmm, it's possible I might be giving the new Q too little credit. I seem to recall its projectile speed as being significantly lower than what it is now, but that might just be perspective. Still, the issue stands, they stripped away all of Veigar's consistency.

Oh, also, the other reason you never used Q on minions was for trading purposes. If you farmed Q NON-STOP (someone did it in a custom game) until it hit level 5 you'd get something like a measly 40 AP, not really worth losing all lane pressure, eh?
It was (and still is, even more so now, even if it's less consistent to hit) Veigar's only trading tool. W needed E, which needed to be rank 2, and it didn't do that much damage until laning phase was basically over. (Not to mention the mana costs.)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 31, 2015, 10:05:01 am
Not enough damage. His ult does LESS damage than it used to, and DFG no longer exists. His E is 100% necessary to land is W, not the Q. If you're killing someone with Q+R+Ignite, you're probably already winning quite hard.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 31, 2015, 10:20:50 am
Basically, the problem with Veigar and his rework is that he's made for one very specific purpose: To blow someone up and run away laughing. He has 3 damaging skills, so that already sets him behind a little. His R, which is just pure damage, no utility, got its ratio reduced = worse at its only job. His W (which now does roughly the same damage as R against non-APs) functionally got nerfed, because the only way to reliably hit it is to stun someone with his E. Which got a huge nerf in that it's actually dodgable now = he no longer can instantly guarantee that he can kill someone. His Q got buffed in range and being able to hit 2 targets, but it paid the enormous price of not being point-and-click, which massively reduces its reliability and efficacy in killing things. On top of that the cooldown got nerfed, just to slap him in the face a bit.

All of this happened immediately after he lost his single most important item, DFG, and Ludens is not even close to equivalent for Veigar.

He's almost in a decent place now, but that's because they've actually buffed his Q's range/speed to something workable for a skillshot so he can kinda-sorta poke, but I still don't see any compelling reason to pick Veig over any other burst mage. He just doesn't bring the insane and insanely reliable burst he used to.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on August 31, 2015, 12:20:41 pm
I don't even get why people get Luden's on Veigar anymore. It seriously hinders your ability to farm Q, in my experience. Better to get some CDR, such as Morello's, or some survivability, so that you can keep stacking that Q.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 31, 2015, 05:50:15 pm
I'd say that's a relatively fair assessment of what happened. Riot made his E super unreliable, which made his E-reliant unreliable W functionally non-existent for anything other than wave clear. Then they made his Q unreliable, because that seemed like a good idea (they also raised the cooldown juuust so its unreliability would hurt you even more.) Then, as the only remaining reliable thing in Veigar's kit, they nerfed his ultimate. Because, uh... A 1.2 AP scaling on a single target point and click ability that does literally nothing but damage is really... OP or something?

See, the philosophy around champion balance/design is that everyone should have something that makes them "unfair" (that's why they're played, it sets them apart from the others.)

Fizz has his pole.
Lee Sin has 37 abilities.
Shaco has a stealth-blink and a good first clear.
Ekko has his entire kit.
Yasuo has his entire kit.
Riven has way too many dashes.
Amumu has absurd sustained damage and amazing initiation.
Vlad has manaless sustain.
Vayne has %health maximum true damage.
Fiora has %health maximum true damage and spell immunity.
Twisted Fate has a short cooldown 2 second stun and a massive-ranged teleport.
Pantheon has his passive, a point-and-click stun (on a jungle assassin) and a massive-ranged movement ability.

The list goes on and on, and while the individual points may vary, the general gist remains the same. Veigar's unfair thing, which was his awesome stun (one offset by massive mana costs and a high cooldown, it should be noted) Riot decided to nerf it into the ground (sure, teamfights blah de blah but it's almost completely useless in lane.) Then nerf the rest of his kit just because. This was in response to losing his most core item, by the way. (I cannot think of another champion MORE reliant on a single item than Veigar was on DFG. Old!Morde and Hextech is the only thing I can think of off the top of my head.) 

Quote from: Frost
He's almost in a decent place now, but that's because they've actually buffed his Q's range/speed to something workable for a skillshot so he can kinda-sorta poke, but I still don't see any compelling reason to pick Veig over any other burst mage. He just doesn't bring the insane and insanely reliable burst he used to.

So they did buff the Q's skillshotiness? I thought it felt a bit less utterly useless than it initially did. (Only a little bit, though.)

If you want an immobile high-damage mage that scales really well into late game, has a mana sustain passive, fairly good CC, a lined skillshot Q that pierces enemies and a delayed W that is REALLY nasty to get hit by, then I'm afraid he's your only choi-ohwait, Xerath does almost everything that Veigar does, but better, from further away, with no mana issues.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 31, 2015, 05:55:59 pm
E-eh, I'd sort of disagree. Xerath's in the same vein as Veigar and Brand of the old-fashioned immobile burst mage, but he's got a lot less utility in teamfights (but arguably more in skirmishes), and his ult is incredibly unreliable. Despite the nerfs the little guy still has his niche of "APC disappears now". The main thing is that you absolutely have to get CDR on him now, because your Q poke represents much more damage than it used to.

But yes, to the question above, Q+R is nowhere near enough damage. Even back during the DFG days it usually wasn't. That's why harassing rather than farming with your Q is even more important now: it's harder to get your stun + W off, so you need them to be lower when you hit level 6. Even back before the rework it was still a good idea to use Q for harass early because your stun at low ranks doesn't last long enough to guarantee that the W will hit -- your rank 1 stun lasts for 1.5s, your W takes 1.2s to fall, and you're going to lose at least a fraction of a second of stun during your rotation, so there's a chance for them to use an ability or flash to escape if you aren't on super-low ping and completely on-point with your rotation.

Honestly, in lane phase the threat of E was as useful as actually using it; as long as it was up (and your opponent had a brain) they'd be reluctant to engage, and it was fairly easy to zone. That hasn't changed. It only really hurts his ability to 100-0 someone in lane with no warning, and frankly despite liking him I'm glad that's gone, for much the same reason that I'm glad that AP Tristana doesn't work any more, despite that being what I used to jump from S3 to S1 and into my promos again the one time I bothered to play ranked. I just wish that Riot would have the integrity to do the same to all the low-counterplay bursters, but of course they're only going to target the ones that can't make flashy plays.

RIP AP Tristana, you were too broken for this world.

e: If I had to describe why Veigar was nerfed, I think Scarra said it better: His E is functionally the same thing as a lot of other champions' ults. His "broken" niche now, such that it is, is that he punishes other APCs incredibly hard, forcing them to either build tankier than normal, or get blown up if they ever get too close. The unfortunate element of that is that it also means that he's hard-countered by a lot of popular midlaners simply by virtue of them being AD.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 31, 2015, 06:23:35 pm
When they made his Q into a skillshot, they increased the range 2 Teemos, but left the width and speed the same. The next patch they increased the speed a wee bit, and then next patch added another 1 Teemo. That and making his E stop dashes is all the balance he's gotten since his rework.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 31, 2015, 06:53:50 pm
When they made his Q into a skillshot, they increased the range 2 Teemos, but left the width and speed the same. The next patch they increased the speed a wee bit, and then next patch added another 1 Teemo. That and making his E stop dashes is all the balance he's gotten since his rework.
^^This.

I was looking back through patch notes, and that's all I could find. His Q's actually in a pretty good spot right now, solid scaling, range, and speed.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 31, 2015, 07:53:22 pm
Anyone I can instagib as Veigar I can instagib as Xerath, or close enough that it doesn't really matter. Xerath is also significantly safer since his stun doesn't take 3 quarters of a second to come into existence. (That's discounting his range and superior waveclear.)

Yes, his old E was stupid, but his old E was necessary for defensive purposes as well as picking people off. People always seem to look at the E as its own, independent ability. Sure, put it on a Maokai or Amumu or something and it'd ridiculous, but it's not one those champs, it's on Veigar.
I wouldn't call it Farfetch'd to say an Ekko, LeBlanc, Zed, etc etc could kill you in the span of time it takes for your stun to pop into existence.

Yeah, I'm actually sort of alright with his Q now. The small speed increase and range increase has definitely made it a lot easier to hit (it still feels like CRAP though. The most peashooter of peashooters.) It still pisses me off that they gave it a longer cooldown and that Veigar lost all the reliability of both abilities. Really, I think the biggest issue at the moment is that his W is DESIGNED to be used in tandem with his E... But that doesn't work anymore, since there's a delay. Making his E functionally useless for bursting people made his W functionally useless for bursting people as well.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 31, 2015, 09:43:03 pm
Yeah, the missing E->W synergy is the real issue. A large AoE non-ult stun needs some sort of drawback -- take Ekko, he needs to both time a delayed skillshot and be in the AoE when it lands. If Veigar's stun was a line or cone skillshot or a single-target point-and-click, I suspect it would still be instant. That's the thing, it was a good tool for laning and dueling, but it was an absurdly good ability for teamfighting and still is, even after the nerf.

If there's something that really needs fixing, it would be his W. My initial thoughts on that would be to have the damage scale and give it a mechanic akin to Janna's Q, where you can double-tap to fire it instantly during any point in the wind-up, with the base damage and AP ratio scaling up based on how long you waited. That would keep it in place as a powerful waveclear tool while also allowing it to be integrated into a combo without needing a lengthy CC on the target.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: quinnr on August 31, 2015, 09:49:57 pm
Man, sometimes I wish I could disable chat and pretend all the games were bot games. Like, I don't get put on tilt when I lose, but you best believe that people being total jerks in the chat will definitely make me lose the match. I can't stand it, like I gave you the lanes I am best at because you asked for them, even though I pick before you, I'm nothing but nice in the chat, especially when other players are having a bad game, and then you feel the need to be a total jerk when I'm not able to shut down a Nasus by myself as a champion you insisted I pick (we can't have an all AD comp, you need to play an AP top). Like sorry I can't play any champ in any lane perfectly >_>
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on August 31, 2015, 09:55:27 pm
Man, sometimes I wish I could disable chat and pretend all the games were bot games.

...you can't?

that actually seems sorta implausible given riot's general ideas about chat (I.E "we can't put in voice chat until we solve the problem of sexism")
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 31, 2015, 09:58:14 pm
Re: Ekko. It's sort of hard, maybe? It's a huge AoE, includes the full AoE as opposed to just the edges, and it's not really that hard to be inside it when you have a blink and a dash on the same ability. It also gives him a shield, Veigar's is a stun and only a stun. (If Veigar had been released as a new champion you just know his E would have had a damage component or an added utility component.)

But yes, as far as I'm concerned his Q is in an alright (if not perfect) place, now that its range and speed are no longer utterly terrible.

The biggest issue is the W's reliance on the E, but another issue is his total lack of real defensive options now. Most melee champs that Veigar will have to worry about can kill him before his stun even finishes its delay, and anyone that isn't melee can mostly ignore it by walking a little bit to the left or right.

Veigar's old E had a delay anyway. It came out instantly, but it had a 0.25 second casting time.

And I'm still pissed off that they decided to nerf the AP ratio on his ultimate for no god damn reason.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 31, 2015, 10:03:17 pm
Ekko's W's drawback is that it's the single worst feeling skill in the game. It feels impossible to aim and use correctly as the Ekko, and when you do you get the bizarre combination of a stun and a shield that lasts the same length as the stun so the shield isn't actually useful in fight. Meanwhile, as an opponent it feels impossible to dodge because you get told where it's going to land so late, and when it does go off, even if you dodge the huge stun you still can't do shit to Ekko because of how massive the shield he gets is.

Man, sometimes I wish I could disable chat and pretend all the games were bot games.

...you can't?

that actually seems sorta implausible given riot's general ideas about chat (I.E "we can't put in voice chat until we solve the problem of sexism")
You can turn off /all chat which is a large part of the toxicity, and then you can just mute all of your teammates if you really want silence. There's even a handy dandy /mute @all command.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 31, 2015, 10:13:33 pm
It really is quite a stupid mechanic. Am I correct in thinking that while the delay on the ability itself is enormous, the amount of forewarning the opposing team gets is quite small? I find that incredibly stupid. "Hey, let's make an ability that feels impossible to aim AND dodge!"
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on August 31, 2015, 10:35:53 pm
The biggest issue is the W's reliance on the E, but another issue is his total lack of real defensive options now. Most melee champs that Veigar will have to worry about can kill him before his stun even finishes its delay, and anyone that isn't melee can mostly ignore it by walking a little bit to the left or right.
Come on man, that's more than a little exaggerated. Thing's big enough to span the gap between mid outer turrets and the wall on the other side of the lane, and you have to have something like a super-fed 6-item all-AD stacking Kha'Zix to blow someone up in less than a second. :P

And I'm still pissed off that they decided to nerf the AP ratio on his ultimate for no god damn reason.
This, though, all the feels. They took damage away right when he needed it the most.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on August 31, 2015, 10:45:53 pm
I guess. The real issue is that he can't stun them where they are, he has to stun them when they're already on top of him.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on September 01, 2015, 12:23:54 am
That's... not really true. You have to time your placement, but at the very least you should be able to trap them inside unless you facechecked brush or something. E blocking dashes means that it's still perfectly effective as an escape as long as you don't try to drop it where they are when you start casting. A lot of times they'll walk right into the edge, too.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on September 01, 2015, 01:43:30 am
I... just watched Boxbox do a dramatic reading of a TSM slash fic on stream.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on September 01, 2015, 07:09:49 am
I thought the Veigar rework undeniably ruined him? I remember when it came out, it was so obvious that nobody even needed to spend a minute playing him before judging him as completely worthless now and worse in every way.


Was it the TSM slash fic? Godlike teamwork, I think?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: ZebioLizard2 on September 01, 2015, 08:28:38 am
I thought the Veigar rework undeniably ruined him? I remember when it came out, it was so obvious that nobody even needed to spend a minute playing him before judging him as completely worthless now and worse in every way.


Was it the TSM slash fic? Godlike teamwork, I think?

Well he does about..a bit under 50% winrate, but he's not as bad as the Ryze rework.

http://www.lolking.net/champions/
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on September 01, 2015, 08:38:36 am
OP.GG has him in the bottom 35 across all ranked divisions in NA.

Of course, it also has Lee Sin and Orianna as worse, so take that with a grain of salt. 
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on September 01, 2015, 11:40:36 am
I thought the Veigar rework undeniably ruined him? I remember when it came out, it was so obvious that nobody even needed to spend a minute playing him before judging him as completely worthless now and worse in every way.


Was it the TSM slash fic? Godlike teamwork, I think?
Yes, it was.

The rework did pretty much ruin him. They made a series of adjustments later that made his new Q pretty good and reduced the delay on his E to an (effective) 0.5s delay from where it was pre-rework. He was only hit as hard as he was because they simultaneously nerfed his ult's damage and removed DFG.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on September 01, 2015, 11:52:33 am
Uh, how did you not mention the biggest and most recent buff?

Quote
R - Primordial Burst
NOT A SHORT JOKE: Missile size now scales with Veigar's ability power

I didn't even know this was a thing they could do, but it is clear to me now that Veigar was a shadow of his true self without it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on September 01, 2015, 12:41:09 pm
Yes, the e-peen buff was nice. I still liked the Singed laugh buff more though.  :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on September 01, 2015, 01:06:53 pm
I'm sort of tempted to dust off the old smurf account and go crazy with Garen for a bit, considering he's so cheap (450 IP) and extremely strong, even with minimal rune/mastery support.

It's fun basically playing seek and destroy against a specific enemy, after building completely tanky and still outputting respectable (see: insane) amounts of damage, shrugging off whatever the enemy team throws at you, then through a combination of your passive and Warmogs, running off with the entire enemy team chasing you as you regenerate 200+ health a second.

Riot has even confirmed that Garen's a bit too strong at the moment, but they won't do anything in the hot fix, and will save any changes for 5.17.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on September 01, 2015, 10:05:18 pm
So you're telling me you want to go sodomise people with lower MMR/newbies with an unfair champion that punishes the hell out of not knowing exactly what you're doing?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on September 02, 2015, 05:26:20 am
I'm tempted, but it seems that the low level accounts are primarily other smurfs. And it's annoying not having access to every other champion in the game.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on September 02, 2015, 11:42:41 am
The reason they're mostly other smurfs is because of people doing what you're doing making the barrier to entry even higher.

It was an ordeal to get my friend into League and he still ended up quitting over toxicity.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on September 02, 2015, 04:11:54 pm
I haven't played on my smurf account in a year or two. If I wanted games to be easy, I'd play against bots.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on September 02, 2015, 07:25:32 pm
Then what reason would you possibly have to play on your smurf in the first place? I might have misinterpreted, but what I basically read your original post as saying was "I want to play an unfair, overpowered champion and dominate newbies."

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on September 02, 2015, 07:39:50 pm
I do that in normal games as is. Garen is an exceptionally strong top laner. Not sure why I mentioned doing it on a smurf., probably because most lanes I've faced as him seem exceptionally easy Drop it and move on, we don't need to give Toady extra work.

The original use of said smurf account was to assist a friend climbing the ladder from level 1, such that my main account didn't cause him to face over leveled opponents. But as Cthulhu said, its more likely you face other smurfs at low levels.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cheeetar on September 02, 2015, 08:49:30 pm
So you want to destroy newbies as well as boost your friend through levelling? I have never bought the 'I'm only smurfing to play with my friends' excuse.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on September 02, 2015, 08:58:08 pm
So you want to destroy newbies as well as boost your friend through levelling? I have never bought the 'I'm only smurfing to play with my friends' excuse.
Because you don't have friends? I jest.  :P

Seriously, though. One higher-rated player dicking around in a low-level game creates a much less bad experience than one low-rated/new player dragged into a high-rated game. In the first you have five people who have a bit of an unfair disadvantage, while in the second you have four with a major disadvantage and one who is going to get their shit pushed in constantly.

I mean, unless you're a dick and intentionally tryhard against bronze/new players, then you're just being a jerk.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cheeetar on September 02, 2015, 09:04:03 pm
So you want to destroy newbies as well as boost your friend through levelling? I have never bought the 'I'm only smurfing to play with my friends' excuse.
Because you don't have friends? I jest.  :P

Ouch. That was cold hearted, dude.

I think people should have more faith in Riot's matchmaking. If the major reason for smurfing is that matchmaking will make matches where you're queued with somebody of a different skill level unpleasant, consider that without smurfing matchmaking would be a lot better and more capable of handling stuff like that.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on September 02, 2015, 09:11:48 pm
So you want to destroy newbies as well as boost your friend through levelling? I have never bought the 'I'm only smurfing to play with my friends' excuse.
Because you don't have friends? I jest.  :P

Seriously, though. One higher-rated player dicking around in a low-level game creates a much less bad experience than one low-rated/new player dragged into a high-rated game. In the first you have five people who have a bit of an unfair disadvantage, while in the second you have four with a major disadvantage and one who is going to get their shit pushed in constantly.

I mean, unless you're a dick and intentionally tryhard against bronze/new players, then you're just being a jerk.

Most of the time I've played with one person dramatically lower/higher level then the rest of the people in the queue, there's usually one person on the other team that is dramatically lower/higher level too and everyone else is the sameish level as the rest of the team instead of it averaging out the levels. For example, four level 30s and a level 20 would usually be matched up against four level 30s and a level 20 instead of being against five level 28 players. If they're not matched up against each other in lane, this leads to one lane/role[God help them if the good/poor players are jungle] on each team having a large advantage over their opponents, but it goes both ways too. It doesn't ALWAYS work that way, but that's been my general experience with it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on September 02, 2015, 09:16:29 pm
E: OH MY GOOOOOOOOOOD YEEEEEEEEEEEEEEEEEEEEEEEEEEEES

Quote from: Master Yi
Wuju like to dance?: Dance now scales with movespeed.

So you want to destroy newbies as well as boost your friend through levelling? I have never bought the 'I'm only smurfing to play with my friends' excuse.
Because you don't have friends? I jest.  :P

Ouch. That was cold hearted, dude.

I think people should have more faith in Riot's matchmaking. If the major reason for smurfing is that matchmaking will make matches where you're queued with somebody of a different skill level unpleasant, consider that without smurfing matchmaking would be a lot better and more capable of handling stuff like that.
That's the thing, though: unless you deliberately throw games, your smurf is very quickly going to get MMR similar to what you already had on your main. Visible rank means very little. Back before I stopped playing ranked, here's how things worked out for me: I placed in Silver III after going 7/3 or something in my promos. A few matches later, I skipped a division into Silver I. I played a few more matches and quit at Silver I ~83 LP (literally the most poisonous gaming environment I've ever played in, don't nobody have time for that shit). However, my MMR was mid-high gold and I was seeing mainly golds and the occasional plat in my ranked matches. The same thing happens in my normals, I see plats/golds fairly regularly, along with the occasional diamond.

Basically, as long as you don't deliberately lose and feed to stay at a low MMR in a low division, you're not going to be there for long. If a smurf has been in bronze/silver/gold/whatever for longer than fifty matches, it's probably because that's where their original account was as well. Incidentally, more than a few streamers and Youtubers have had their accounts banned for doing "Bronze to [Whatever]" series where they deliberately dumped new accounts into bronze for the purpose of climbing, so Riot is doing something. It's just, y'know, it can be hard to tell the difference between someone who is good at losing subtly versus someone who sucks, and being bad isn't a report-worthy offense.

It's actually kind of absurd. I've watched more than a few YTers and streamers I enjoy do Unranked to Diamond, and they rarely spend more than 20-30 matches lower than Platinum. Smurfing is, I think, mostly in the realm of other stuff like lag, bugs, ELO Hell &c. -- things that occasionally genuinely impact a player's performance, but which are often dredged up as excuses for being at the appropriate rank. There's nothing wrong with not being in the 99% percentile, but an alarming number of people appear to disagree.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on September 02, 2015, 09:54:36 pm
The most enjoyable thing to do if you're playing with people a fair bit less skilled than you is to do janky, weird builds, like AD Malzahar or AP Corki. Not sure how long those will be an option, given Riot's tendency of going "Badwrongfun!" and making alternate builds unviable.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on September 03, 2015, 04:19:31 am
TBH some of those were entirely deserved as they made the gameplay kinda sucky. However fun for the guy playing AP Yi it might've been he kinda screwed up the game for up to five other people depending on wether he got rolling or not. That kind of feast/famine isn't really fun imho and I'm glad they're trying to tone it down, even if it means removing certain builds.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on September 03, 2015, 04:49:17 am
Yeah, certain ones it's certainly understandable, other times... Not so much.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on September 03, 2015, 01:47:52 pm
Most of the time I've played with one person dramatically lower/higher level then the rest of the people in the queue, there's usually one person on the other team that is dramatically lower/higher level too and everyone else is the sameish level as the rest of the team instead of it averaging out the levels. For example, four level 30s and a level 20 would usually be matched up against four level 30s and a level 20 instead of being against five level 28 players. If they're not matched up against each other in lane, this leads to one lane/role[God help them if the good/poor players are jungle] on each team having a large advantage over their opponents, but it goes both ways too. It doesn't ALWAYS work that way, but that's been my general experience with it.

I can't say for most of the time, however the times when I feel like I have been matched with completely idiotic team mates I have found that I have some Gold 2s premade and i'm facing a team of Plat 1s who aren't premade. But I don't normally check for all matches, just the mind boggling ones so statistically you might be correct that most games are matched as you have stated, but I do feel I have had games where it looks like based on rankings it would take a miracle to beat the other team before the match has started.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on September 03, 2015, 03:50:45 pm
I can't think of any instances of fun alternate builds that Riot has removed. As some rioter said when Kat lost her AD ratios, "We don't mind alternate playstyles that have a different play pattern and aren't abusive, but we won't support alternate playstyles that are just numerically different or toxic". AD Malzahar has a drastically different playstyle than AP, and it's not toxic as all fuck so it's likely to be kept in some form if Malz ever gets reworked. AP Yi was an example of the latter where he was just abusive as all fuck.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on September 03, 2015, 04:39:46 pm
what does toxic even MEAN in that context

this is a completely different context than the community meaning, it's basically a buzzword meaning "we don't like it and we want to make that sound objective"
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on September 03, 2015, 04:52:37 pm
Toxic = unhealthy for the game. It means the same thing in both contexts. A toxic community is unhealthy for the game because it makes interaction bad, and toxic gameplay is unhealthy for the game because it makes the game not fun. Toxic was used to describe champions like Shaco before it was used for the community.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on September 03, 2015, 05:21:11 pm
Kat's AD build was neither of those things. Trist and Yi were ridiculous, but you know what those had in common? Resests. Also, Yi's heal was fucking stupid but that's all on Riot for giving it an absurdly high AP ratio.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on September 03, 2015, 05:24:04 pm
Pretty much, once they got rolling there wasn't much you could do to stop them, especially in pubs. And if they didn't get rolling you'd be playing a 5v4 for all the good they did for their team. One trick ponies don't make for healthy gameplay.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on September 03, 2015, 05:29:14 pm
Right, I agree with AP Yi and Trist being removed. Not AD Kat. It also removed the option of hybrid Kat.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on September 03, 2015, 05:36:25 pm
AD Kat falls under "simply numerically different". The difference between it and the AP build was largely which of two numbers you made go up when you bought items. I don't know why some people seem more attached to that than how her abilities affect the game. Hybrid Kat could make two numbers go up at once, which is an advantage she had over most calculators, but I don't think she did a ton else besides being able to use Hextech Gunblade when it was OP.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on September 03, 2015, 05:37:56 pm
Right, let's just ignore the fact that it shifted her strengths around and thus the playstyle she used. Bad! Wrong fun!

That's not to say that either one were all that good in comparison to pure AP, but there was no actual reason to remove them aside from "We don't like it."
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on September 03, 2015, 05:54:34 pm
That's the thing though. AD Kat played exactly the same way as AP Kat. It was a matter of whether or not Shunpo did damage. AP wound up being straight up numerically better, so when Riot reworked her they axed the AD ratios because they were meaningless.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on September 03, 2015, 06:50:26 pm
Honestly I'd rather have seen a rework that brought the two builds into better balance, making her a bit closer to Ezreal's balance where any of the various builds is at least workable, if not particularly outstanding. In particular I think there would have been potential for an anti-tank hybrid bruiser Katarina as an off-meta pick. Alas.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on September 03, 2015, 07:47:04 pm
Alsa indeed, badwrongfun.

@Frost: Er, no, it didn't. They had different strengths and weaknesses. AP Kat was overall better (that is, she was useful in a few more situations.) but that doesn't mean AD Kat had no advantages to it.

Kat's probably the most egregious case, though. In cases of things like full-AP/Mid lane Amumu they just nerfed it to terribleness. Kat just had her alternate build flat-out removed.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on September 03, 2015, 08:16:22 pm
You're saying she had differences, but you're actually saying what they were. All I ever saw from it was the exact same play pattern as AP, except that it only sometimes did damage when the free auto off Shunpo critted.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on September 03, 2015, 08:30:08 pm
Yes, she had differences. Does that means those differences were used? Not necessarily.

For instance, a Kat building AD/Bruiser had less burst but better sustained damage as her auto attacks were actually useful. Her tower pushing was also better, once again, due to higher AD values/attack speed.

Was it a better build than AP? Not really. Was there any actual reason to remove it? Nope.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on September 04, 2015, 02:48:39 am
There's another case of this at work, the change to Fizz's ult so that it only boosts magic damage, because apparently he's not supposed to be played as a lategame-carry bruiser in the vein of Jax/Irelia, despite having a very similar kit and virtually identical build path. Passive that helps a decent amount in lane and a lot more from the midgame on? Check. Mobility Q? Check. AA buff on W (with the passive element shifted to R, in Jax's case)? Check. Utility on E? Check. Powerspike on R? Che-NO WAIT BAD YOU DON'T GET THAT FIZZ.  ::)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on September 04, 2015, 03:54:36 am
I miss AD bruiser on hit Jungle Fizz. What a terror he would be if Devourer was around in its current form when he could do that.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on September 04, 2015, 05:09:39 am
There's another case of this at work, the change to Fizz's ult so that it only boosts magic damage, because apparently he's not supposed to be played as a lategame-carry bruiser in the vein of Jax/Irelia, despite having a very similar kit and virtually identical build path. Passive that helps a decent amount in lane and a lot more from the midgame on? Check. Mobility Q? Check. AA buff on W (with the passive element shifted to R, in Jax's case)? Check. Utility on E? Check. Powerspike on R? Che-NO WAIT BAD YOU DON'T GET THAT FIZZ.  ::)

Really?  They changed that?

ugh.  It's such an artificial-feeling change though.  I prefer organic changes that lead to emergent gameplay decisions, not "we don't want bruiser fizz to be a thing even though it's a situational and doesn't hurt the game, so let's just arbitrarily remove his physical damage boosting on ult."
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on September 04, 2015, 05:23:36 am
As I said, Riot seems to often say "Badwrongfun" nowadays.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on September 04, 2015, 06:19:53 am
That's a problem with AP Fizz equally if not more than AD Fizz. AP Fizz doesn't need to stand around and autoattack.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on September 04, 2015, 06:52:05 am
Why is that a problem? Both top lane bruisers and mid lane carries have similar item-oriented powerspikes. Think about how Brutalizer used to be back before the build path for BC changed, and how it still is for champions who still get it. Sheen in particular sort of self-balances, since you need to stand around fighting for it to proc more than once, and early AD Fizz doesn't like doing that much more than AP Fizz does. Heck, there are champions who stand out far worse specifically related to Sheen; Gangplank comes to mind.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on September 04, 2015, 07:21:30 am
I don't understand the complaint about Fizz. He was getting too much power from certain items. It's not like bruiser Fizz is unplayable now that he doesn't get 20% amp on Bork and Sheen. This is no different then any other nerf.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on September 04, 2015, 07:35:20 am
And Lichbane?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on September 04, 2015, 08:15:28 am
The riotgames2 twitch chat during LPL regional qualifiers... this shit is the highest concentration of trolling I've ever seen.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on September 04, 2015, 09:04:01 am
Lichbane is fine because for it to be a substantial upgrade over TF, fizz has to build much squishier. Squishy fizz wasn't the target of the nerf. Bruiser assassins get nerfed, this is not a new concept.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on September 04, 2015, 10:03:36 am
You said BotRK and Sheen, not BotRK and TF. AP Fizz gets the second one as well, and the first one isn't that much of an amplification.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on September 18, 2015, 05:41:55 pm
 Yay or nay: Urgot with righteous glory?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on September 18, 2015, 09:28:00 pm
Personally, no. Urgot's goal is to basically be a ranged version of what Riot imagines Juggernauts to be... immobile, hard hitting, and able to take as much as he can deal.

Righteous Glory gives only minimal damage (from mana), no cooldown reduction, and the activated ability isn't really worth it as you shouldn't generally be the first person into a fight by using your ult to swap after popping it. You'll be fairly likely to survive any incidental damage, but with up to 4 other champions attempting to target you after you stole their ally from right next to them... leave the Righteous Glory to Singed or someone.

Better off getting defensive stats, cooldown reduction, and armor penetration. Not something that puts you at the front line every time you use it.

On another note, anyone else excited about the new champion (http://na.leagueoflegends.com/en/page/champion-reveal-kindred-eternal-hunters)? Basically amounting to an ADC Jungle with a huge amount of utility (or troll potential) on her ultimate... though I don't feel her ultimate really meshes with the rest of her kit, and it seems sort of tacked on. An AoE, all target encompassing Dazzle-esque death stopping ability, that could potentially work for either enemies or allies doesn't seem to fit on someone whose kit it otherwise centered on hunting down enemy champions after passes through the jungle.

The passive also has huge potential to be broken, acting as follows (according to the League wiki):
Scoring a takedown on a marked target permanently empowers Lamb's basic attacks to deal 1.25% of her target's current health bonus physical damage, stacking with each mark consumed.

So you've basically got a free Blade of the Ruined King. And it doesn't mention stack limits, but you can't gain additional stacks from the enemy jungle after 6, capping at a hefty 7.5% bonus current health damage off jungle alone. Combine that with Devourer, and the fact that her 3 hit passive ALSO does a % of max health... seems like someone who needs to be shut down early and often.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on September 18, 2015, 10:57:57 pm
It's worth noting that devourer is gutted for ranged champs on PBE. Warrior is much better.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on September 19, 2015, 12:14:31 am
It seems a bit proactive to their normal approach. I wonder if it'll make it live?

Either way, 5.18 is what Worlds (whatever that is) will be fought on, so I don't foresee it coming out for at least another two or more weeks.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on September 19, 2015, 08:44:00 am
Yeah, Warrior's flat-out better for ranged AD/AS junglers now. Not that there were many of them; I expect that most of the more traditional ADCs which people try to jungle with will never upgrade their jungle item and eventually sell it, since Warrior fits more with a bruiser build than anything.

That said, Kindred doesn't really look to be a traditional ADC so much as a nebulous force who has enough innate damage and a kit that promotes a bruiser build more than anything else. It's actually pretty refreshing to see Riot designing champions that don't really fit the 1/1/1/2 meta roles. Their low AD scalings, high natural damage, good scaling with AS+CDR, and mobility make them look like a hybrid of Vayne, and Gnar, and the nature of their passive pretty much ensures that they're going to be primarily played either out of the jungle or top with TP.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on September 20, 2015, 07:06:42 am
And once again, a champ with an insanely cool concept but with a kit that makes me feel iffy at best. I do enjoy that they're trying out new stuff and making very unique champs lately but what I've found is that they don't always end up as fun as I'd expected them. It might be because of the higher skill cap you get with stuff like Azir or Rek'Sai but I just couldn't find myself enjoying their gameplay, even though the champs themselves and their abilities sounded really cool.
Then again, it might be that these aren't that good in solo q because of the amount of teamwork certain things require. Like Bard or Tahm which really need some coordination to be used to their full potential, something you don't see very often at my level of play.
Same here for Kindred it seems, that ult feels like a damn gamble at best, because there's no guarantee your team will stay in there long enough, or that the enemy team won't just push you out of it. The rest of the kit seems pretty fun tho so I really can't decide if I want them or not :V
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on September 20, 2015, 03:10:30 pm
Yeah, they're definitely going for higher skillcap champions of late. I've got Azir, I kinda have fund playing him, but I know that my Azir is terrible so I don't play him much. Sort of like Cass, I'm decentish but nowhere near good enough combining her rotation with movement to call myself good.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on September 20, 2015, 06:02:22 pm
Riot wants new champs to be pickable, otherwise they fall into the pits of "Oh yeah that's a champion" like Velkoz. This has two issues.

1. If a champion isn't strong, or at least decent, then for many people it feels like sandbagging the team and generally undesirable. "Simple" champions who are strong lead to endless bitching and a balance nightmare. If someone like Annie or Garen (HMM) are good, there's generally not much you can do against it because of how mechanically basic they are, stuff like shortish range 2 second huge aoe stuns on an instant cast don't leave much room for "Wow, that was close, glad I outplayed it". And if they're an objectively strong option, why pick someone more difficult when there's little to no payoff for your skill.

2. If a champion doesn't have something unique about them, why not play someone else who has that same set of mechanics plus something else? We're now up to something like 120 champions. It's hard to make each one distinct, and generally speaking most of the lower skilled options that Riot is willing to make have been exhausted, so new champions will naturally trend towards being more and more complex.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on September 20, 2015, 06:50:15 pm
Clearly, the end result of this will be the loading screen firing up an instance of DF playing at 5-10x speed on a random embark, with the LoL interaction being sending military patrols out onto the LoL map and bringing back gold and XP as food and booze. Items will be translated into pets, to be trained as war (lane) or hunting (jungle) beasts and sent back out, or kept untrained to increase dwarf-side infrastructure. The ultimate will entail infecting a dwarf with vampirism, a were syndrome, or necromancy capability every minute or so, then letting you decide what to do with it.

Victory will entail managing a delicate balance between maintaining your fortress side infrastructure to enable you to send more and better equipped patrols, making sure your lanes and allies are supported by your excursions, and fending off enemy attacks represented as invasions (themed megabeasts for enemy heroes, plain goblin, etc., ones for lane minions that reach whatever your exit point is). Perhaps one of your talents would allow you to dig holes to various parts of the LoL side map from the DF side, allowing allies to rapidly traverse the main map via glorious ASCII transport.

... dunno 'bout you, but I'm okay with this. This seems like a good end goal. They should get right on that.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on September 20, 2015, 06:57:40 pm
If I wanted to play Starcraft I would play Starcraft.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on September 20, 2015, 07:08:10 pm
... it's funny you should say that, considering what spawned the whole AoS thing to begin with. S'actually a few maps over the years that have played with having various RTS components in addition to the standard hero gameplay, so there's apparently some degree of demand for styles of play with greater RTS-style involvement. It can be pretty fun to play starcraft vs. some number of super units, heh.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on September 30, 2015, 09:21:56 am
So I got into gold.

The moment I got into gold all the matches start being horrible in one way or another. Like, even my foolproof way of winning by picking taric and giving zero fucks is starting to fail me. I'm getting shit like Ashe which builds zero damage before the 20 minute mark, having less AD than me as the fucking support. Or the support Morgana who got Mikaels then insisted that he shouldn't get sightstone because he already got Mikaels. Or the general array of leavers, whiners and outright trolls.

I'm back at 0 LP from the 60 or so I got at the start. If things continue this way I'll probably drop out of Gold again :V
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on September 30, 2015, 01:00:42 pm
So I got into gold.

The moment I got into gold all the matches start being horrible in one way or another. Like, even my foolproof way of winning by picking taric and giving zero fucks is starting to fail me. I'm getting shit like Ashe which builds zero damage before the 20 minute mark, having less AD than me as the fucking support. Or the support Morgana who got Mikaels then insisted that he shouldn't get sightstone because he already got Mikaels. Or the general array of leavers, whiners and outright trolls.

I'm back at 0 LP from the 60 or so I got at the start. If things continue this way I'll probably drop out of Gold again :V

I wish I could tell you it gets better in Platinum. I wish I could tell you that, but Ranked is no fairytale world.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on September 30, 2015, 03:57:30 pm
Yep. You've got really low Bronze where a lot of people genuinely don't give a shit and play for fun, and then you've got high Diamond where some people genuinely don't give a shit and play for fun, and then there's the cesspit from Silver-Plat containing most of the people who give a shit and have just enough ego to ruin it for everyone.

Basically, if you let assholes in ranked affect you at all, you'll hate it. I don't play ranked and I don't play with people I know because both invariably lead to stressful, annoying experiences, which is pretty much the exact opposite of why I play games.

On a related note: That? That's what you have to carry. If someone's in Diamond/Master/Challenger, it's because they were good enough to consistently win despite having to deal with assholes like that in every single division from where they placed up to where they are now. The single biggest sign that you're at where you're supposed to be is that you're unable to win games when you have bad teammates.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on October 01, 2015, 10:56:23 am
 Incarnation just picked...
Spoiler (click to show/hide)
Edit.
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on October 01, 2015, 12:46:15 pm
Yeah. The last patch helped it a ton. Now you get 15-25 AP per fight instead of 5 or 10 because of assists, and W being castless means you can actually hit it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on October 01, 2015, 06:28:59 pm
Mm, that W change wasn't something that I expected to see, but it's a good'un.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on October 02, 2015, 12:06:07 pm
...and Faker picks
Spoiler (click to show/hide)
edit
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on October 03, 2015, 03:09:06 am
...and Faker picks
Spoiler (click to show/hide)
edit
Spoiler (click to show/hide)
Phreak

Phreak please
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on October 06, 2015, 12:56:04 pm
 Favourite matches so far anyone? Here's my top 4:

d1 c9 vs ahq
https://www.youtube.com/watch?v=tZd4z-RkuOg&t=7m17s

d1 clg vs fw
https://www.youtube.com/watch?v=pOJPHFR4UyI&t=9m45s

d2 lgd vs og
https://www.youtube.com/watch?v=mH7cUnHs5II&t=22m05s

d4 c9 vs fnc
https://www.youtube.com/watch?v=MSsiVsuzQMQ&t=6m49s
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on October 08, 2015, 10:04:06 am
  During the KOO-CLG game, Deficio said something along the lines of Azir needing to rush Nashor's tooth, even against a Veigar, because Athene's would slow his build down too much.  Nashor's got +20 ap, -10% attack speed in patch 5.13, I suppose that 20ap pushes it over the top
 On pro builds, it lists Nashor's as most popular in 32% of games, Morellonimicon 6th most popular in 6%, Athene's not even making the list. I suppose the difference is that pro players are confident enough in their mana management/defensive play they won't sacrifice 20ap for a bit more security and sustain.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on October 12, 2015, 01:00:00 am
Hah, finally had a match that reminded me that LoL could be fun instead of irritating.

Spoiler (click to show/hide)

Darius went AFK after a couple minutes, and something like the first 30-ish minutes were them slowly grinding down our turrets even though we were technically ahead on kills. Finally it came down to the end, we were all dead and they were about to start on the nexus. So I taunted them into diving me, killed the three that were alive, and we clung on. A minute or two later, the Alistar and I managed to 2v5 into getting me a penta; we rushed down all of their towers and took the nexus as they respawned.

Nobody was salty at all through the entire match, nobody raged at the end, most of both teams were laughing in chat for the last couple minutes. And it wouldn't have ended like that if Darius hadn't AFKed, we would have been able to roll over them pretty quickly and nobody would have had a fun, close game. Surprises where you least expect them, yeah?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on October 12, 2015, 11:41:19 am
Cloud9: Epic collapse, or the epicest collapse?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on October 12, 2015, 01:07:07 pm
Poor NA,
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on October 12, 2015, 01:18:51 pm
This is why my 2nd account is named WhiteMenCantGank. (even if half the NA teams are Asian anyways)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: quinnr on October 12, 2015, 03:07:40 pm
Saying "gg we lose" after my second ban selection is like the only surefire way to make sure that we do, in fact, lose. I wish that "/mute all" worked in the lobbies :(

(The fact that this was said by a riven-main "smurf" who disconnected three times in the first ten minutes did not make me feel better.)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on October 14, 2015, 07:28:09 am
Finally managed to play Kindred. Fun champ. Definitely underlined the importance of denying enemy Kindreds as well, by the time they FFed theirs still hadn't managed to get six stacks, and that was after half their team invaded to try to shut me down at the start. I really like how they rotate around that core concept of zone control in combat. The jump's nice, not so big as to be OP, just enough to hop small walls and dance around slower melee champs. The Q arrows not stacking the E was probably a good choice, even if it makes it sort of annoying that you have to choose between getting the proc ASAP versus making use of Q while your W field is down.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on October 15, 2015, 04:54:54 pm
Finally managed to play Kindred. Fun champ. Definitely underlined the importance of denying enemy Kindreds as well, by the time they FFed theirs still hadn't managed to get six stacks, and that was after half their team invaded to try to shut me down at the start. I really like how they rotate around that core concept of zone control in combat. The jump's nice, not so big as to be OP, just enough to hop small walls and dance around slower melee champs. The Q arrows not stacking the E was probably a good choice, even if it makes it sort of annoying that you have to choose between getting the proc ASAP versus making use of Q while your W field is down.

Yeah, Kindred is cool. Just played them in One-for-All against a 5-Lux team. We managed to win by starting teamfights as a distraction while one or two of us split pushed like crazy. And then we used the split pushing as a distraction while we got Dragon and Baron. I also managed to have zero deaths alone against two Luxs top lane for fifteen minutes, which was hard. Kindred's Q is GREAT for dodging like a boss, especially with W to reduce the cooldown. The ult is useful, although it doesn't last all that long. Was still good for parrying Lux ults, although they eventually started spacing them out so they'd kill us when the effect wore off. Honestly, I think this game was one of the more coordinated ones I've played in a good while[At least with random internet people]. We actually used strategy and communicated effectively to win against a superior foe.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on October 16, 2015, 03:49:34 am
So far I've won all of my One for All modes that I've played, whether due to luck or stupidity on the enemy's part.

First match was Kalista vs Soraka. The enemy Sorakas couldn't hit anything jumping around that much, and I had a point where I was soloing their team, managed to kill 2 of them before dying myself. Ended 17-1-7.

Next match was Lulu vs Gangplank. We had an even spread of 3AD, 2AP Lulu, and while it was a rough start, they all ended tasting purple. Ended 12-2-14 with a more attack speed inclined build.

Then there was the Jayce vs Zilean round. They were annoying, as anyone who didn't want to die basically didn't die. But when 2-3 Jayces chain each other gates, it's a constant barrage of burst damage, and none of them had the forethought to get Zhonyas.

Last I had a Mordekaiser vs Yasuo, which went better than expected. Another rough start, but they had a jungler, and it was basically playing a game of Pokemon. 2-3 of them ulting 1-2 of us left them wide open to just get smashed and turned into minions. 5v5 became 6v4, 7v3, and so on.

I just wish they'd have these fun game modes more often, or simply integrated them like DotA 2 has, with separate patching. And I really want to play Matroshka Kench. It'll be like a horror movie/nature documentary. "Here we see the catfish, giving birth to it's young... which then also gave birth to another, full size specimen, and oh Christ they're eating everything."

There are a few characters that should do extremely well in this mode, particularly due to their ability to go alternate builds. Well, technically anyone can, but a decent spread of AP/AD is always nice, like with Mundo, Tahm Kench, Kayle, Lulu, etc.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on October 16, 2015, 04:29:27 am
In my own experience the best picks are ones which are commonly played and mechanically simple. Every game that wasn't lost to someone insisting on jungling or throwing a hissy fit over not getting the champion they wanted was lost because people didn't understand how champions worked and didn't know how to read tooltips. Lux in particular is very, very good because you can all proc stacks from each others' passives. Gangplank is fun as well, since you can combo off of each others' barrels; that game we had chains 8-9 barrels long.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Baneling on October 16, 2015, 06:10:10 am
Just won a game where we got Diana. They(Zed) surrendered around about the point where we were able to 2v2 and come out without taking any damage.

The cooldown resetting on Diana's ult is /insane/ when people are marked in close range constantly.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on October 16, 2015, 08:41:11 am
Ooh, yeah, had a Diana vs Zed match myself. It's pretty crazy, between already being a counter and getting that crazy synergy.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on October 16, 2015, 01:17:11 pm
Had a Malphite vs Jax that became hilarious. All the Malphs built Thornmails, and just stacked tons of armor (and a little MR) and watched the puny Jaxes flailing around and injuring themselves more than us.


But I just had a match that will probably haunt my nightmares for weeks to come:
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on October 16, 2015, 02:19:10 pm
Yikes. Skin it to win it occurred, I presume?

--

Just in case anyone didn't catch the announcement, until Oct. 22nd rune pages are two-for-one when purchased with both RP and IP. That's two pages for 590RP/6300IP.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on October 16, 2015, 02:42:12 pm
Yikes. Skin it to win it occurred, I presume?

--

Just in case anyone didn't catch the announcement, until Oct. 22nd rune pages are two-for-one when purchased with both RP and IP. That's two pages for 590RP/6300IP.
Yeah, the skins beat the..uhh...standard shirts? It was a pretty close game though. Teamfights were fucking hilarious. Like a match of Rock'em Sock'em Robots, with all the knockups and grabs. There were several times where I'd go to power punch an opponent, only for that opponent and one my teammates to both rocket grab each other and swap positions.  :P

Just had a PentaMord vs. PentaNid match. That was horrifying. Stop for half a second to breathe, and you had spears coming out of every bush in range, followed by 5 large cats pouncing you. Full health to dead in less than 2 seconds.

I'm really bummed they nixed Karthus and Teemo from this action though. 5 Teemos would be the ultimate. More shrooms than Burning Man.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on October 16, 2015, 02:45:16 pm
It'd be playing a high action game of The Floor is Lava Mushroom. I can see nothing wrong with that.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on October 16, 2015, 03:41:56 pm
Yikes. Skin it to win it occurred, I presume?

--

Just in case anyone didn't catch the announcement, until Oct. 22nd rune pages are two-for-one when purchased with both RP and IP. That's two pages for 590RP/6300IP.
Yeah, the skins beat the..uhh...standard shirts? It was a pretty close game though. Teamfights were fucking hilarious. Like a match of Rock'em Sock'em Robots, with all the knockups and grabs. There were several times where I'd go to power punch an opponent, only for that opponent and one my teammates to both rocket grab each other and swap positions.  :P

Just had a PentaMord vs. PentaNid match. That was horrifying. Stop for half a second to breathe, and you had spears coming out of every bush in range, followed by 5 large cats pouncing you. Full health to dead in less than 2 seconds.

I'm really bummed they nixed Karthus and Teemo from this action though. 5 Teemos would be the ultimate. More shrooms than Burning Man.

Wait, did they remove Karthus? I played a Karthus vs. Kindred match last night.

Yes, it was hilarious. We won despite the fact that their ults countered ours. I've also seen Teemo bans, so I think he's in rotation for it as well. Unless they patched it this morning or something I guess.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: quinnr on October 16, 2015, 06:47:12 pm
As expected, I'm _really_ loving this whole Kindred thing.

...of course, theme and character is like 90% of what I look for in champions and Lamb's voice is just so, so soothing. I could never be enraged while playing Kindred. The gameplay is fun, too, although I usually just place hunt on a squishy and keep it there until I kill them, at least in laning. I'm still getting a hang of the timing, and I usually get the kill before the mark places when I'm trying to be smart with it. The psychological part isn't too great because most people just ignore it, even if they are super low.

And the ult is really hard to play right. I wish it was placed instead of targeted, but I guess that would make it too strong.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on October 17, 2015, 12:21:10 am
Tahm Kench vs... Tahm Kench.

I wanted an all Kench team. But not like this.

Edit: We won, but I'm going to have nightmares about that game.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on October 17, 2015, 11:14:19 am
Daily reminder that RL is a shithead who has it in for riot.

If nothing else, this is basically an ideal situation to research this kind of thing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on October 17, 2015, 11:16:33 am
Yeah, I really don't see a problem with this kind of thing. How else are you going to fight the shitty people, if you have no idea what made them shitty in the first place.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on October 17, 2015, 01:14:41 pm
... yeah, I'm sure "just mute them" has worked in the past to promote improved community behavior in games.

Except it hasn't, of course. Pretty much ever, since the early dawn of online multiplayer and the first nascent implementations of the feature. Agree with the methodology or not, pretty much every large community we've seen kick off that "report culture" has seen improvements that don't happen when all you have is a mute button. Players never needed any encouragement to try to win arguments, and the stuff that's being done nowadays at least puts a slight cap on how aggressively they get pursued.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: debvon on October 17, 2015, 02:54:00 pm
Can you explain to me in more detail why this is this creepy and/or outrageous again? Really spell it out for me. How is this even remotely unethical? The survey is optional. They're not banning people (from a free video game) for not taking it. I think the premise of it is fascinating and I hope they publish the results. It probably won't show any correlation at all, even so it's fine. Everything's going to be okay. Your kids are going to be okay. They've already taken similar personality tests of their own volition. This kind of thing has never been shown to damage child psyches. Besides, if your kid is signing up for free games with names like "fukUm8" etc aren't there more pressing matters to worry about than personality surveys? I must be missing something.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on October 17, 2015, 02:58:36 pm
Yeah. This is basically the ideal situation to research something like this. You have people who may or may not be NPD and what you think may be an indicator of it in a largely controlled environment.

For once, Lyte's PhD in Psychology is actually directly pertinent. Experimental design and execution is huge, and the entire point of a PhD is to show you can do that.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Neonivek on October 17, 2015, 02:59:54 pm
Diablo 2 was also a co-operative game with an optional PVP that you had to opt into.

While League of Legends is a game where not only are you fighting against the enemy team... you are also fighting against your own team.

One creates a more mellow environment then the other without censorship involved... and frankly Diablo 2 NEEDED chat moderators to get rid of the spam bots.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on October 17, 2015, 03:10:08 pm
Compare it to things like Diablo 2, where there was no in-game chat moderation whatsoever beyond your ability to mute people. I don't remember any problem with 'toxic' chat behaviour on that game, or on many other online games like it. If anyone started spamming or similar, people just muted them and got on with their lives.
... we must have had very different experiences with D2. Every time I tried to get into the multiplayer (several times, over many years) the other people involved basically ran me out of the game. Was incredibly miserable, even worse than the hack-ridden mess that was D1. And it got worse as time progressed, even as blizzard fixed up some holes in the program that made griefing easier. My experience with LoL, things have actually improved in terms of general atmosphere since they started in with the heavier reporting and whatnot. Not much, because this is still competitive online multiplayer we're talking about, here, but some. Which is significantly more than I can say about the MP games I've touched that were effectively hands off.

Being fair, I don't exactly play LoL very often or particularly consistently, so it's entirely possible I've just lucked out playing on better days or some crap. Still, the concept that just relying on the mute feature alone actually does absolutely anything is vaguely farcical to me. People that can't shit talk you will just jump up and down in your face, or whatever the equivalent action is for that game.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on October 17, 2015, 03:17:11 pm
has it in for riot.

not hard

this is another example of Riot putting their efforts towards solving unsolvable problems because they like the excuse to avoid doing things that might actually provide some improvement.

... yeah, I'm sure "just mute them" has worked in the past to promote improved community behavior in games.

Except it hasn't, of course. Pretty much ever, since the early dawn of online multiplayer and the first nascent implementations of the feature. Agree with the methodology or not, pretty much every large community we've seen kick off that "report culture" has seen improvements that don't happen when all you have is a mute button. Players never needed any encouragement to try to win arguments, and the stuff that's being done nowadays at least puts a slight cap on how aggressively they get pursued.

Reports are fine, but most games do just fine without all the buzzword bullshit Riot shoves down the players throats in order to convince them that every person they play with is bad. It's not so much a conspiracy as much as incompetence, but telling your community that there's Toxicity all over the place and that people are being Toxic all the time is kinda really self-fulfilling when everyone is going to regard everyone else as Toxic before they get into the game.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: debvon on October 17, 2015, 03:26:38 pm
toxic post alert ^^^ report
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on October 17, 2015, 05:28:32 pm
It's difficult to tell the exact details of what the namechange/survey process entails, because all I can find about it is RL's article, and I don't have enough grains of salt in a 3 mile radius to take with what he says about League/Riot.

My guess is the process looks something like
>Player chooses name which Riot dislikes through it's process of magic and alcohol
>When they next log in, they're prompted to change their name
>They're emailed a survey
>Survey holds questionnaire

I can't be assed to dig through it, but there's probably some mention of surveys in the EULA that provides some amount of paper defense against stuff like Germany's laws.

The big thing is that, if nothing else, this is probably sponsored by some university because they love this kind of research and it went through an IRB there so someone somewhere gave them the okay.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on October 17, 2015, 05:54:01 pm
Can you explain to me in more detail why this is this creepy and/or outrageous again? Really spell it out for me. How is this even remotely unethical? The survey is optional. They're not banning people (from a free video game) for not taking it. I think the premise of it is fascinating and I hope they publish the results. It probably won't show any correlation at all, even so it's fine. Everything's going to be okay. Your kids are going to be okay. They've already taken similar personality tests of their own volition. This kind of thing has never been shown to damage child psyches. Besides, if your kid is signing up for free games with names like "fukUm8" etc aren't there more pressing matters to worry about than personality surveys? I must be missing something.

What if they're signing up for games with names like 'FABULOUS GAY DAD', or 'OsamaSpinLadin'? Are they pressing matters to worry about?

Frostshotgg brings up the fact that Lyte has a PhD in Psychology. Surely he should know then about the importance of informed consent? And frankly I don't think shoving a personality-test at a 13 year-old with the manipulative stick-and-carrot approach of 'You had a bad name (pls Buff Shaco, that's a future school-shooter right there!), we've changed it. But fill out this survey and we'll let you choose your new name.' qualifies as 'informed consent' in any way.

EDIT:
From the British Psychological Society's Code of Human Research Ethics (Dec. 2014)
Quote
The consent of participants in research, whatever their age or competence, should always be sought, by means appropriate to their age and competence level. For children under 16 years of age and for other persons where capacity to consent may be impaired the additional consent of parents or those with legal responsibility for the individual should normally also be sought.
Okay yes but why? You've repeatedly called giving people a survey "inappropriate" and "appalling" and so on, especially with regards to children, but when asked to explain in careful detail your reasoning appears to be "it's against the rules." What specifically is wrong or unethical or creepy about this?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on October 17, 2015, 06:46:33 pm
I don't know how to explain it clearer than that it is wrong to be giving children a personality test without parental consent.

You're right - I haven't explained it any clearer than that. And I can't. I can't give any reason beyond 'It's wrong. Many players are children. It *feels* wrong and creepy to do this to children without parental consent'. And beyond pointing to the official rules on such things (which exist for a reason, and are taken very seriously by practicing mental health professionals), I can't explain it.
Then it's bullshit, likely cultural. If Rito tried to explain their War on Racism by pointing out that FABULOUS GAY DAD was wrong, it felt wrong, and beyond pointing to their official rules on the subject couldn't explain any clearer why it was wrong, I assume you'd start laughing at them and never stop.

This is the exact same thing. If it "feels" wrong but you can't explain why, you haven't thought about it enough to understand your own reasoning and/or you know the reasoning you do have isn't a good argument, which in either case probably means your reasoning has more to do with arbitrary feelings than any kind of legitimate rationale.

How about this though:

Would it be okay if a group were to use a similar method (with equal pressure/enticement as Riot are doing in this scenario) to give your 13-year old child (I say '13' because League is rated as a a Teen game) a questionnaire that asked them things like if they'd ever had sexual thoughts about a member of the same sex? Or other personal sexual questions, like how often they masturbated? Presume that the questionnaire in this circumstance would be for some 'legitimate' goal, similar to Riot's one of 'reducing toxicity', as opposed to being sent by just some random weirdo, and that it's going to be used with the best intentions and with no leaks or similar issues. Would you have no problem with them sending out that 'survey' to your children without your permission? What about a survey that asked them if they'd ever thought about killing themselves, or cutting themselves? Would that be okay?

I'm presuming you're going to answer 'No', here; I certainly would. And I'm not saying the two are equivalent. But I think the same difficulty exists in explaining an opposition to one as the other.

To pre-empt the answer of 'Sexuality has nothing to do with playing League of Legends' - neither does giving players personality tests for picking 'inappropriate' names, particularly given what some of these 'inappropriate' names have been revealed as. I don't want a 13 year-old given a personality test for picking the name El Chapo Jr any more than I want a child at school given one for swearing in the playground.

And the idea that 'I'm sure someone at a university/someone qualified has given this the okay so it must be fine' seems to rely on a large degree of faith. And if that's the road we're to go down, I'd rather put my faith in official psychological regulatory institutions rather than in Riot Games.
Yes. Why wouldn't I be? What's going to go wrong with this situation? They're going to think about whether they want to have sex? They're going to feel embarrassed writing down on paper that they masturbate? I don't see what negative thing and/or risk is supposed to result from this scenario.

The only complaint I'd have would be the insinuations with, say, giving my kid a test to see if they're a sexual deviant because they drew a penis in class. But that's got nothing to do with the test itself, it's just social bullshit surrounding the one giving the test being a jackass. In the Rito case, I could see a definite "Fuck you" response if they felt like the sole point of the survey was the assumption that Lucian 8 my kfc was the moniker of a deeply abused and troubled individual and they'd like to confirm that. But again: Nothing to do with the test, everything to do with the one giving the test.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on October 17, 2015, 09:59:59 pm
I don't see the issue. It's not like Riot has the player held captive in a room or any other substantial form of coercion. If the player doesn't want to answer the survey, then they just stop playing (or register a new account with another email address, which it will take all of 25 seconds to obtain for free).

I'd also love to see your source for all these "offensive" names that really aren't which are supposedly being targeted. When I see shit like "pu55ym0nster" or "H1tl3rW4sR1ght", yeah I'm going to report it, and honestly, yeah I'd be fascinated what makes doucheballs like that tick. Perhaps just the presence of the survey will serve as a concrete wake-up call, a literal "What the fuck is wrong with you?" email.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on October 17, 2015, 10:11:55 pm
(or register a new account with another email address, which it will take all of 25 seconds to obtain for free).

And then another few weeks or months to get to the point you were at before.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on October 17, 2015, 10:27:28 pm
Or, y'know, suck it up and save the IP for a name change if you're so horribly offended by the thought of an optional pop-psych survey.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on October 17, 2015, 10:52:10 pm
okay lyte is probably legitimately capable of making a proper, scientific psych survey

really my main opinion on this whole situation is that i'm impressed that they actually finally gave him a job that he's probably really good at

this seems more like, say, the valve economist studying the holy grail of economics that is a market where every single transaction is tracked than the valve economist being thrown into the situation and saying "SOLVE THE PROBLEM OF SCAMMING" that their approach with lyte seems to have been so far
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on October 17, 2015, 11:25:36 pm
Yeah. I mean, between the fact that LoL is entirely free and optional, and the fact that Lyte's Psych PhD that people love to bitch about him mentioning is finally directly relevant I really have no issues with this.

Plus I'm really, really interested in what comes from the results of this and similar surveys. The research you can do on human behavior through video games is unbelievable and it's been largely untapped. Last I checked, pathologists still discuss the WoW plague thing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Neonivek on October 17, 2015, 11:27:47 pm
I learned not to long ago that PHD can often stand for Pedantic Hedonist who is Dumb

PHD is a license to talk out of your butt :P So... they often do.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on October 18, 2015, 02:42:44 am
(or register a new account with another email address, which it will take all of 25 seconds to obtain for free).

And then another few weeks or months to get to the point you were at before.
If you made it that far with an offensive name, either the system is broken anyways, or you've been playing for days straight. And as Dice said, if it's that big a deal, maybe just change your name? It's not like people are that wedded to their LoL identity, and if they are, they probably need to be psych-tested anyways.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Stuebi on October 18, 2015, 02:26:31 pm
My DuoQ Partner just ditched me today. Which sucks big time, because we reached Gold 5 together not too long ago and were allways on the same wavelength.

I stopped playing this game solo long ago, it's less frustrating that way and also more fun, when you can talk to someone while playing. And now I dont really know what to do. I wanted to get to Gold 4 or 3, just so tehres less chance of me dropping again. And now I'm stuck.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: debvon on October 18, 2015, 02:41:01 pm
I stopped playing this game solo long ago, it's less frustrating that way and also more fun, when you can talk to someone while playing

For me playing duo is more frustrating. When I make mistakes I feel like I'm frustrating my friend so I get hung up on it, and that ends up frustrating me, and I start to make more mistakes. I guess getting over that takes more experience or something. Even in games where we do well and coordinate through good plays I still feel on edge.

Why did your partner ditch you?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Stuebi on October 18, 2015, 02:55:13 pm
I stopped playing this game solo long ago, it's less frustrating that way and also more fun, when you can talk to someone while playing

For me playing duo is more frustrating. When I make mistakes I feel like I'm frustrating my friend so I get hung up on it, and that ends up frustrating me, and I start to make more mistakes. I guess getting over that takes more experience or something. Even in games where we do well and coordinate through good plays I still feel on edge.

Why did your partner ditch you?

No reason. That's the thing that upsets me.

We didnt play for a while, we both bought Town of Salem and were doing our Divinity - original Sin Playtrough. And he never asked to play LoL, and I was happy to get a little pause, the game can be infuriating after all.

Now, a few days ago he suddenly asked if I still played it, or if I was even willing to start playing again. I said yes, we could start anytime he wants to. Today I asked him to play a couple normals, just to get back into the swing of things. Then he revealed that he just reached Gold 2 and had played with another Duo partner, and he probably wouldnt play ranked with me anymore this season, because they want to reach Platin together.

I'm a little miffed, especially because it isnt the first time. He started a 5 man Ranked team maybe a year ago, and when I didnt play enough together with them, they just silently booted me out of it. Without a word. I mean, he could just say if I didnt play enough, isntead of just replacing me right away.

It also sucks because hes the only guy in my friend circle who regularly plays LoL. So I dont really have any backups. It's kinda sad, I was so thrilled to finally reach Gold and maybe go for Platin. And now that's all in the gutter.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on October 18, 2015, 07:52:54 pm
Sucks to lose someone that you worked well with. :(

I'm in the same boat as debvon, I hate playing with people I know because most of them (with a handful of exceptions) are salty as shit, caught up in "no, Gold is different!" syndrome, and I can't get away with muting them or trolling them.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: quinnr on October 18, 2015, 10:23:20 pm
Sucks to lose someone that you worked well with. :(

I'm in the same boat as debvon, I hate playing with people I know because most of them (with a handful of exceptions) are salty as shit, caught up in "no, Gold is different!" syndrome, and I can't get away with muting them or trolling them.

Gold is different. Once I get to Gold, I get that awesome Sivir skin :(
I started this season in Bronze 4 (thanks internet for going out during my placements), and am now in Silver I. So close :/
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on October 18, 2015, 10:49:10 pm
I hated playing ranked against Golds so much that I quit when I was about to enter my promos out of Silver 1 back in season... 3? I think? And I never played ranked again. 65% WR and literally every single loss was because at least one person on my team AFKed, ragequit, intentionally fed or trolled, or was too busy flaming to play the game. I'd guesstimate that around 80% of my wins were because it happened to the other team instead (or they had more/worse shit players than we did). I've never hating playing a game as much as I hated playing ranked in LoL, and I spent years playing Halo 2 and 3 on XBL. :x

But, uh. Yeah. Good luck on getting the skin.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Stuebi on October 18, 2015, 10:57:41 pm
I actually heard that a lot, that people cant play with their mates because it adds pressure to the game. The thing is, I never had that with the guy. If you have a bad game, you have a bad game. There's no point in being salty about it. I mean, naturally I have a certain expectation for my DuoQ Partner to at least give his best. I think I'd be a little mad too, if my buddy throws the game on purpose. But if it's just regular old "I'm having a bad game." then I dont mind at all. I'm in no position to really. You dont wanna know they kind of Newbie-Moron Stunts I have pulled in my career. I had matches where I fed first Blood while invading as my jungler, on minute 3. Followed by dying again while invading, followed by one of those infamous 0/5 "What am I even doing" streaks.

That might just be my attitude tough. I cant get mad at friends or partners wile in Skype. It's rude for one thing, and hyper awkward as well. It's fine yelling at randoms together, but not at each other.


Also about "Gold is different". No, it is not. It's the same rage-inducing, Toxic Cesspool as every other league. Nobody buys wards, blames everyone but themselves for loosing, and is filled to burst with afk'ers and Leavers.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on October 19, 2015, 09:38:02 am
I'd offer to play with you, but I'm Silver 5 and that's only because I placed in Silver 5 and then never played again. I prefer ARAM or "Silly Mode of the Month" because of the lack of pressure. Note, not the lack of toxicity, just that it's easier to blow off toxicity when none of it really matters.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on October 19, 2015, 05:12:11 pm
I played like five games of ranked back when the season started. After that I just decided I didn't care enough and played normals the rest of the time.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on October 20, 2015, 03:41:47 am
Garen vs Karma, All for One mode.

That was a cancerous hour long game. Our team eventually pulled through, if only barely.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on October 20, 2015, 07:54:27 am
So much sustain and damage mitigation from everyone...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on October 21, 2015, 12:13:38 am
5 Vel'koz vs. 5 Lux.

You get a laser, and *you* get a laser...everybody gets a laser!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on October 22, 2015, 02:19:01 am
Xin Zhao vs Heimerdinger.

Rough start, but eventually...

Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on October 23, 2015, 04:45:12 pm
http://ask.fm/RiotLyte/answer/133428062402

sandbox mode: definitely increases toxicity, like we're very sure about that

showing your MMR publicly: NO PROOF
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on October 23, 2015, 05:36:31 pm
To be honest the borders didn't really change much. Most of the people who cared enough to flame were already using LoLNexus or something similar to justify their negative behavior, scatter blame around like feces, and make pre-emptive gloomy predictions, at least in my experience.

Also, OFA? Nocturne's (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1988129649/210595824?tab=overview) not bad (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1988173398/210595824?tab=overview).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on October 23, 2015, 10:47:49 pm
sandbox mode: definitely increases toxicity, like we're very sure about that
Whassat?

Also, OFA? Nocturne's (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1988129649/210595824?tab=overview) not bad (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1988173398/210595824?tab=overview).
Report entire team feeding plz.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on October 23, 2015, 11:19:53 pm
There's been people asking for a sandbox mode to test builds, practice, &c. without having to start at normal level 1 + starting gold and spend thirty minutes farming in a custom.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on October 24, 2015, 01:47:25 am
yeah, it's something approximately every other game that has ever taken itself seriously as a competitive game in the slightest has had

it's this genre's equivalent of a fighting game's training mode or practicing free throws in basketball or w/e

riot says no because they think that it creates an unreasonable onus on an individual player to practice flash distances or w/e in sandbox mode, increasing Toxicity

because "fucking retard noob" is much better than "yo you should practice that more"?

like i'm still trying to wrap my head around their argument there, i can't think of a single way to say "you should go into sandbox mode to practice that" that is More Toxic than what people normally say, because at least the sandbox mode thing is constructive advice goddamn
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on October 24, 2015, 03:58:42 am
Psst. The real reason is that they can't sell it or boost player volume with it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jiokuy on October 24, 2015, 04:31:13 am
A very very very long time ago, if you started a custom game with no other players or bots. There was an extra menu with +100 / +1000 / +10000 gold and the same for exp. Or something like that. It was removed when they revamped custom games. I remember hearing something about the code being so shit you could enable those commands in game with a one line script. I have sorely missed it since then though >.>
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on October 24, 2015, 01:00:08 pm
Psst. The real reason is that they can't sell it or boost player volume with it.

yeah, this is why there's no reason to doubt their numbers; the behavior of riot is pretty consistent with a company that knows they're top of the industry and doesn't really feel like they necessarily need more people, just to keep their current ones more entrenched and spending more.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on October 24, 2015, 01:22:53 pm
I think somewhere along the way the sandbox comment got retracted as something along the lines of "Intern who has no idea what he's doing said that. Ignore him, we're just not doing it right now because it isn't a priority."
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on November 06, 2015, 02:17:42 pm
I'm loving the new position-dependent matchmaking system, at least in theory.

No more matches lost because two dickheads spend the whole game fighting over mid and leave me as a support bot solo lane. I may even start playing ranked.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on November 06, 2015, 03:49:41 pm
Now, now, there's no need to be hasty.  :P

But yeah, the new lobby looks pretty slick.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on November 06, 2015, 05:41:03 pm
Ambivalent about the new crafting system.

On the one hand, chance for free skins!
On the other hand, I don't particularly like anything that makes a game more like Hearthstone.
On the third hand (the location of which is best left to the imagination), the addition of semi-randomized "goals" within a match will definitely vary up the play style, but I worry that people will lose matches just because they're chasing their own individual goals and ignoring teamwork and strategic play. So in other words, business as usual.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on November 06, 2015, 06:39:56 pm
oh no what's this about goals

holy shit every time dota does that it's completely goddamn awful
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on November 06, 2015, 06:49:14 pm
That's every single multiplayer game that institutes individual objectives.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on November 07, 2015, 02:55:44 pm
The crafting/chest system screamed CS:GO at me when I saw it, but as long as you get keys without having to pay for it I don't care much. I missed the bit about goals, can you link whatever post it was in? There's probably 5 or 6 about preseason changes so it's hard to keep track.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on November 09, 2015, 01:29:37 pm
Hmm, now I can't find it myself. I swear I saw something about goals (even with screenshots) but maybe I dreamed it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on November 09, 2015, 01:44:53 pm
Yeah, I decided to look it up and see what you were talking about but couldn't find anything and figured I was just missing something due to unfamiliarity with their update announcement layouts.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on November 09, 2015, 01:58:07 pm
.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on November 09, 2015, 02:09:42 pm
I meant goals specifically.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on November 09, 2015, 06:52:14 pm
Yeah, the crafting's more of the same mastery stuff, i.e. actually reasonable. It doesn't even encourage KSing that much since team performance ties in as well.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on November 10, 2015, 03:41:14 pm
So newest champ revealed, quite quick after Kindred I must say, wasn't expecting it so soon.

It's basically a female Braum with a Cthulhu proxy fetish. Kit seems ok for the most part, really like the idea of the tentacles sprouting all over the place with time. Plus that E is pretty horrifying if it lands on your carry as it means either a dead carry or a carry that can't help in the teamfight anymore.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on November 10, 2015, 04:00:35 pm
Seems less Braum and more Mundo. Gonna be lot of healing, lot of slows, no hard cc, just damage and a huge pile of health as a threat. I'll hold off judgement until she hits PBE though. Seems pretty generic right now.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on November 10, 2015, 04:19:01 pm
I meant the Braum comparison in regards to the appearance :D

Because slap a 'stache on her and give her a door and you have Braum.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on November 10, 2015, 04:35:14 pm
rule 63 skins when
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on November 10, 2015, 04:35:28 pm
It looks like a much less mobile female Azir with tentacles.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on November 10, 2015, 07:12:17 pm
rule 63 skins when
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on November 10, 2015, 07:19:45 pm
63, RK, not 34. The genderflip one.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on November 11, 2015, 12:29:40 am
So one big tentacle.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on November 11, 2015, 02:49:33 am
She looks pretty neat. I don't usually care much about new champ releases, but I'm finding myself oddly curious how she's going to play out.

And yes, infinite tentacle jokes.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on November 11, 2015, 12:04:35 pm
The new champion is hella buff. I can see the Braum comparisions are well-founded. Not sure how it'll work out in practice, but their E sounds hella good and everything else seems like its situational based on how many tentacles you have out.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on November 11, 2015, 06:15:50 pm
Liking some of the new marksman items, especially all those juicy passives. I'm not a fan of active items because

1) I forget to use them.
2) More buttons for my fingers to try and remember in the middle of things.

I rarely even buy potions for that reason -- forget to use them until mid-game by which point they're useless.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on November 12, 2015, 06:23:02 am
Eh, items with actives aren't really a thing for marskmen in this game, I think. I feel most item actives are more melee hero focused to help them stick to enemies or stuff to help mages kill things.

Anyway, trying LoL again after a huuuuuge while of playing dota instead of it. Right now, LoL seems like a fun game and they did a great job making the game feel like its own thing and less generic (like it was in Irelia times, even though I can't say much since I play Aatrox). Currently mostly bashing people with jungle hecarim and waiting for that sweet mecha aatrox skin sale.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on November 12, 2015, 10:27:51 am
Apparently Yi is AP on-hit now. Sated into Rageblade, then Gunblade > Nashor's into more AP. It's bizarre, but it does an almost unreasonable amount of damage. I just don't know anymore.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on November 12, 2015, 03:51:34 pm
Well. The preseason changes are certainly a thing. Somewhat ambitious, although I'm optimistic about them in general. Not sure how I feel about all the AP items going up in price. Probably pretty bad.

EDIT: Oh god Yasuo is suddenly absurd. Like, 1v5 the entire team and win absurd. 's probably at least partially the crit-based Keystone Mastery. Or maybe people are finally learning how to play Yasuo. At least part of it was that game we had a dedicated Amumu[Me], Morg and Malphite all funneling kills to him. Or maybe its that I played with one of the best teams I've had in a long time. But still, that game was ridiculous. I felt so sorry for the other side.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on November 12, 2015, 11:57:41 pm
All those MPRegen and base MP buffs, no love for Poppy.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on November 13, 2015, 07:21:10 am
Pondering wheter to get Varus or Viktor in this sale. Like both heroes, wanted to get viktor, but this is marksman season, so I can't decide yet :v

On one hand, I really like Viktor. On another hand, I also like Varus' playstyle, and I'm lacking adc options that I like in my current list (its mostly twitch at the moment, and I'm not sure the new changes will make him less likely to asplode after an engagement).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on November 13, 2015, 08:23:19 am
That's the thing, Varus only got a tweak to his ult, and a lot of the itemization changes don't really effect him much.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on November 13, 2015, 08:38:39 am
Apparently Yi is AP on-hit now. Sated into Rageblade, then Gunblade > Nashor's into more AP. It's bizarre, but it does an almost unreasonable amount of damage. I just don't know anymore.

So I gave this a try. While the match might've been skewed a bit in our favour since we had Garen but it kinda worked. Mind you, I never managed to finish Nashor so it might've gotten crazy scary at that point but I think it has potential.

Tho it feels like a gimmicky way of playing him, could be a nice way to go against folks who stack armour when they see Yi but I'll have to play it a bit more to really give a proper verdict.

It's mostly the Gunblade, it doesn't feel like that good of a purchase before Rageblade. Maybe just pick up Cutlass for the sustain and then rush Rageblade for the damage spike.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on November 13, 2015, 09:27:41 am
Yeah, that build is less "AP on-hit Yi" and more "Guinsoo's Yi".

Just got an Udyr game in, and I gotta say, I really love the new sweeper and jungle items. That early MP regen is wonderful, the new sweeper is excellent, and you can combo it with the new upgrade for maximum vision game. It was full of unranked players and people like me who were in silver two seasons ago, and both the "wards placed" and "wards destroyed" stats were through the roof compared to what I normally see.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on November 13, 2015, 09:31:56 am
Another thing tho, they said they made the jungle easier, but I'm not seeing it tbh. I've never had to back after 2 camps as Yi, yet so far I've had to do it both times I've played it, machete or talisman doesn't make much of a difference it seems.

I wanna try going krugs to red first but I'm not sure how my mana will take that, even with the talisman regen.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on November 13, 2015, 09:47:20 am
Did you W right after doing the buff? Another alternative is to regen while you go kill the scuttlecrab. Sustain's also much less problematic once you back and pick up your upgraded refilling potion--that fucker never runs out of charges. Also, if you're not, run the lifesteal mastery instead of the level-scaling AD/AP.

Honestly though, if you're having trouble with krugs -> red as an AS-based champion, either you got a really shitty leash, something is wonky in your runes/masteries, or both.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on November 13, 2015, 12:34:29 pm
Machete is better than Talismen on basically anybody who wants to right click stuff.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on November 13, 2015, 12:44:16 pm
Blatantly false. Case in point has already been mentioned: Udyr. With that MP regen I can get through early clears with very low damage taken because of how frequently that allows me to rotate through turtle stance. Machete is better than Tali if you're something like Yi or Xin Zhao.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on November 13, 2015, 01:05:07 pm
Have you considered having your path start blue buff? More than enough mana.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on November 13, 2015, 01:41:27 pm
If that means starting top side jungle? No. It's idiotic to try to trust a random in soloqueue to double-jungle, and you get a much better leash starting bottom side. And, again, if I'm playing a champion and/or setup that doesn't need the sustain on the first two clears... why would I take Machete? In this case specifically, Talisman also speeds up your clears, because you have sufficient mana to double-tap the burst on Phoenix.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on November 13, 2015, 02:08:00 pm
I just tried it in a custom. I forgot how much mana regen old machete gave. Ran out of mana by end of third camp starting red side. Huh.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on November 13, 2015, 03:17:21 pm
Yeah, it's the sort of thing where you don't think you'll notice the difference, but you really do in practice. e: And it's nice to finally have a sane starting option for caster/tank junglers whose autoattacks do peanut damage.

By the by, who else has already had matches with people who forgot to redo their masteries?  :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on November 13, 2015, 03:21:03 pm
Every single one I've had so far had atleast one person, usually more tho, who forgot that, despite the prompt they've put in when you log in.

Also, anyone else expirience shitty servers lately? EUNE is horrible with atleast one person, usually more too, frequently desconnecting and having lagspikes at the worst of times.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on November 13, 2015, 03:52:35 pm
Yeah, it's the sort of thing where you don't think you'll notice the difference, but you really do in practice. e: And it's nice to finally have a sane starting option for caster/tank junglers whose autoattacks do peanut damage.

By the by, who else has already had matches with people who forgot to redo their masteries?  :P
The sad thing? I went 5-1 before I redid mine. I've gone 1-3 since.

I think the problem is that I'm changing my playstyle to try and maximize the effectiveness of my masteries, instead of the other way around.

EDIT: AP Miss Fortune is a dead duck now. Thanks Ritobama!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: quinnr on November 13, 2015, 07:01:04 pm
On the one hand, I'm really excited for the ADC rework.

On the other hand, I'm never going to get to play ADC again because it seems like ADC is the new mid-lane as far as ranked champ-select goes. :( New champ-select, please come. Quickly.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on November 13, 2015, 07:59:16 pm
You can always do something like Quinn top/mid or AD Kog'Maw mid. I mean, I wouldn't pick that into every lane, but some it definitely works for.

New Quinn is pretty damned good as long as you don't get hard countered by something like Trynd that can live through your burst and kill you. Double Harrier procs in lane makes for insane trading, especially because your E usually means they can't try to trade back if they're melee.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on November 22, 2015, 12:37:21 am
I have to say it took me a while, but I've found myself liking the way they reworked marksmen champs. They had gotten a bit sameish -- just stack AS and crit and shred your opponents. Similar item builds, similar countermeasures.

But just got done with an ARAM match as Caitlyn and totally rethinking my normal build for her. AS is still useful but she's become much more of a combo champ now. Instead of getting automatic headshots every X number of auto-attacks, it's based mostly on hitting someone with a trap or net and then your AA become automatic headshots (and with extended range). So she's much more of a positioning champ, and AD/crit is far more effective than AS/crit (you still get free headshots every 7 attacks, but even with ramped-up AS that's not that often). Net-to-headshot combo can be devastating.

Miss Fortune is still an attack speed whore, but now you need to try to micromanage your targeting to get the most out of her.

Ashe is...I'm still trying to decide how I feel about Ashe. She went from being an ADC to a crowd control marksman.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on November 22, 2015, 01:38:28 am
Cait actually scales significantly worse with AS than other marksmen do now. Her base attack speed is about 90% of comparable champs, and since all %AS is additive off of base AS, you need to buy an extra 11% worth of AS to get the same bonus as other champs, if not more.

I think Riot did a good job differentiating the various marksmen, even if they missed the mark on some of the balancing points.

Really, really tired of getting melted by Jax/Xin/Irelia/Whoever with Fervor and Rageblade. Rageblade is just so ridiculously strong right now.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on November 22, 2015, 03:16:36 am
Yeah, the marksmen changes are very welcome.

Agreed on the rageblade being overtuned.

Mundo is pretty damned broken right now too; his E change made him very strong early, and the new masteries are as good for him as they are for Garen.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on November 22, 2015, 12:27:42 pm
The flip side of Mundo is that Executioner's Calling/whatever its upgrade is might as well be "Fuck Mundo, Aatrox, and Swain: The Item". The fact that there's 0 condition for it giving grievous wounds really, really sucks.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on November 22, 2015, 12:42:53 pm
True.

That said, it's somewhat niche--you basically have to be playing an AD assassin or damage-leaning bruiser against one of those. AP champions get no use from it, and tanks/tanky bruisers might not necessarily benefit from locking in to building Mortal Reminder eventually, since it'll make them squishier and less effective over time than if they built Black Cleaver as most of those who get APen at all normally do. And unless there's a regen-reliant champ getting super fed (or enemy Soraka), most marksmen would rather build Lord Dominik's Regards for that chunk of bonus damage.

Definitely a solid buy if you've got a matchup of something like Talon vs. Swain, Darius vs. Mundo/Garen, or AD Udyr in a match against a regen-bot, since the passive meshes very well with physical DoT.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on November 22, 2015, 03:00:21 pm
The last whisper upgrades are relatively situational now so it's not like you'd have a set build which needs Dominik's over Executioner's. Your marksman is an idiot if they don't buy it against one of the regen tanks.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on November 22, 2015, 03:23:19 pm
Eeh, that's why I said that the choice for marksmen is dictated by circumstances. Keep in mind that the regen tanks also tend to be HP-stackers, so they're guaranteed to get the full 15% bonus damage against them--is it more important to debuff their regen or to shred them faster? Against, say, a Garen, it's definitely the latter, since the passive shuts down during combat.

Likewise, I suggested that MorRem is mostly going to be built by assassins and bruisers who have to lane against a hp/regen tank: they're more likely to have sufficient health to get less benefit from Dominik's, and they're much more likely to have to fight the opponent of concern 1v1. A marksman will usually only be fighting a hp/regen tank in a skirmish or teamfight with multiple people on each side, which gives good odds of one of the following being present on their side: an assassin or bruiser with MorRem, a mage with Morello's, as well as a mage or tank with Liandry's or someone with BotRK.

Basically, a marksman would usually only need to itemize specifically to kill a regen monster if: 1. said regen monster gets fed enough to walk through the team while continuing to heal, or 2. it's a heal-centric support that they'll be laning against/that will be giving healing to other, squishier targets. This is because there are multiple other itemization paths to kill regen/hp tanks, at least one of which will almost always be followed by another player on the team. Morello's is core on a lot of mages in a lot of situations, and there's no point getting overlapping coverage of the debuff just for that first 60% of healthbar. Likewise, a lot of the preseason changes have made Ignite a much more attractive option for a lot of top and midlaners (never mind certain kill-lane supports that take it), which provides further redundancy.

The only times I can reasonably conceive of MorRem being the correct option for a marksman's armor pen is if the entire rest of the team fails to build anything against an hp/regen tank, if the entire enemy team is composed of squishies will little or no more health than the marksman, if the enemy support is Soraka, or if an enemy carry who relies heavily on lifesteal/spellvamp gets fed (as the %hp options used to kill HP stackers aren't anywhere near as effective against them). It's much more highly situational; Dominik's is pretty universal, since while not every comp has a regen tank and not every enemy player that relies on lifesteal/spellvamp/regen gets fed, just about every comp has at least one champion who builds much more health than the marksman.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on November 23, 2015, 10:32:27 pm
Well I mean, you could just hang on to Executioner's calling until you determined that the healchamp isn't a significant threat anymore and just sell it off and build something else, right?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on November 24, 2015, 03:18:46 am
I kinda wish I knew how to record matches or see replays. Just had an ARAM match that was a clinic in Bad Jarvan. Out of the four ults that I counted, twice managed to trap his entire team in the circle, while we had Graves, Teemo (me) and Ryze just blasting away at them. The third, he trapped his entire team right underneath our tower. The fourth, he managed to snare just me, and then I flashed out and killed him.

I don't pretend to be even remotely "good" at this game, but damn son....
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on November 24, 2015, 03:20:43 am
riot's too busy trying to solve sexism to bother with replays
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on November 24, 2015, 07:50:34 am
Oh god, what happened now?

Well I mean, you could just hang on to Executioner's calling until you determined that the healchamp isn't a significant threat anymore and just sell it off and build something else, right?
Eeh, maybe.
But yeah, I picked Quinn into Mundo top, went Executioner's Calling on my first back, and stomped his shit in despite their Eve camping.

'Course we had a useless Shaco and feeders in every other lane, and the Tahm Kench couldn't carry that after the others ran from 4v2s and 4v3s while I was drawing people off splitting.

So yeah, as before: great if you're an AD assassin up against these sorts.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on November 24, 2015, 08:08:12 am
The most I've heard on Riot and sexism is some article saying Riot supposedly reduced the occurence sexism, homophobia and racism to only 2% of their matches (which is a massive lie, unless Riot is really actualy banning reported players, which is unlikely), and some tumblr dweeb uproar over Illaoi, or something, but who cares about that :v
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on November 24, 2015, 02:16:46 pm
I can believe that instances of "faggot" and similar are down to 2% of games. Back in the days of tribunal being a player thing, it was by far the most punished thing
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on November 24, 2015, 02:26:00 pm
HOLY SHIT THE POPPY REWORK ACTUALLY HAPPENED (http://na.leagueoflegends.com/en/page/champion-update-poppy-keeper-hammer)

Well. Upside: Poppy actually looks sort of cute now, and all of her skins are decent as well. Downside: Lollipoppy is no longer the best Halloween skin.

Downside: They completely removed her whole "give no shits" passive and ult, so old Poppy moments are never going to happen again. Upside: She is now a direct counter to #leagueofdashes.

That ult, man... it looks even trollier than Bard's, directed at all ten players in the game. "Whoops, I accidentally saved their ADC right as we were about to kill them." "Oh, did you want to smite that Baron?" "Hey, self, were you really trying to kill the enemy jungler?[/i]"
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: cerapa on November 24, 2015, 02:52:17 pm
Cait actually scales significantly worse with AS than other marksmen do now. Her base attack speed is about 90% of comparable champs, and since all %AS is additive off of base AS, you need to buy an extra 11% worth of AS to get the same bonus as other champs, if not more.

Just randomly popped into this thread, haven't actually played recently.

But isn't this completely and utterly wrong? The additional DPS from attack speed is not dependant on the base attack speed, because it's percentage based. +10% attack speed will always boost DPS by 10%.

Hmmph...I'll go read the wiki.

Quote from: League of Legends wiki
The bonus is a percentage of the champions base attack speed. Therefore, champions with higher base attack speed benefit more from attack speed increases.

Wat.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on November 24, 2015, 02:57:47 pm
The way all % bonuses have worked since they changed Rabadons+Other %AP is additive. You have your base of whatever stat, usually AS or MS, and then all the % bonuses are added up into XXX% and then that's multiplied by the base and added on, sometimes with some sort of cap involved.

% decreases on the other hand are all multiplicative, although the only one I can think of that you can even stack right now are AS slows, which I think have some weird scaling to them, although it's so rare you have multiple of them in the same game that it's somewhat moot.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on November 24, 2015, 03:22:48 pm
Yeah, the only case I can think of where you'd regularly have that come up would be a Nasus with the usual Frozen Heart.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on November 24, 2015, 05:19:59 pm
Good god those Poppy skins are cute, especially the forge one.

Tho for the life of me I can't get why they had to give her that small tooth sticking out, that's going full moe mode there, not something needed imho :V
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Lord_lemonpie on November 24, 2015, 06:20:33 pm
Thank good, they kept the creepy old lollypoppy skin face. It's on a lolly now, which is sad, but it makes it even creepier
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on November 27, 2015, 04:16:53 pm
I'm sort of excited for the new Poppy remake.

In the League of Dashes, the anti-dash could potentially be king.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on November 27, 2015, 06:00:09 pm
At the very least we now have an incredibly reliable counterpick to Yasuo. They even went the extra mile to add insult to injury by making her ult not count as a knockup for his.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on November 27, 2015, 06:19:24 pm
It would also be extremely useful against annoying marksmen (Caitlin, Graves and Lucian in particular, though I wonder if Kalista's passive counts as well), mobile mages such as Ahri, Fizz and Nidalee, as well as certain difficult to catch bruisers like Renekton, Lee Sin, Riven and Gragas. Bard's portal also counts as a dash according to the League wiki, so it would be hilarious to catch an entire team trying to escape from it.

The ultimate should be extremely satisfying to hit, as you're basically telling a couple of them to just go away. Even better if you manage to launch them across a wall, but the troll potential is fairly strong if misused.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Sharp on November 27, 2015, 06:23:12 pm
It looks like it will make Baron/Dragon very easy to steal, just launch enemy team away, and then stop enemies from dashing in as well to steal/counter steal.

Jungle Poppy ftw
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on November 27, 2015, 06:40:42 pm
It's actually a very nice, how it's skill-based with more than one application. You can use it as part of a kill combo if you use it without charging; as they've said, it works like a better Alistar headbutt when you do that. You can use it to peel for someone. You can use it to make their frontline literally disappear. It's as if they decided to make Poppy simultaneously the mortal enemy of enemy high-mobility carries and the best friend of friendly ones. Almost makes up for removing her super-trolly old kit.

From what I've heard, it also works against Kalista's passive, which opens the door to Support Poppy, given the refocus onto being an engage full tank. Would also do pretty well against Lucian or Graves, as you said.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on December 28, 2015, 05:52:50 pm
So, Illaoi.

She's strong as fuck, the tentacles hit like trucks on steroids and aren't always easy to deal with, especially for melee champs. And the ult is holy crap amazing if you land it on 3+ people because if you live long enough to hit a single W after that the tentacles simply delete them all. Two damage items (I usually go Sterak and either BC or Triforce) give you about 500ish damage per tentacle.

Suffice to say, I'm in love with the green girl and how wieghty and punchy she is :D
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on December 28, 2015, 06:02:54 pm
She's pretty strong, but there're so many champions that are too strong right now that she kinda falls to the bottom of the strong pool.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on December 28, 2015, 07:02:17 pm
As an addendum to what frostshot already said, her main sources of power come from broken abilities and extreme situational power.

In lane, she dominates primarily because of how her E (I think? Been a while.) can be used to force the opponent out of lane, and because post-6 she's basically ungankable even if she's already died multiple times. In teamfights, a good ult means a stomp, and a bad ult means she's... well, not useless, but just one among many overpowered bruiser/tanks with stupid healing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on December 28, 2015, 07:11:59 pm
illaoi is very tough damage and defense wise, but once you have played against some of them you learn to know how to dodge her spells. she basically teachs you how to counter her (all the nagakabouros speech included).

you cant stay inmobile when going against her, you have to be in motion in order to survive.

EDIT:

also, did you see the teaser on Zed's page?, really intriguing....
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: quinnr on January 03, 2016, 02:51:45 am
This video/song is beautiful. Focus on the enemy, illuminate the enemy, banish the shadows! (https://www.youtube.com/watch?v=VTaOzFVZIIY)

Also, I stopped caring about rank for a bit after the season ended, and dropped a teir or two. Then I dropped about 3 more because I still don't -really- care and ELO hell is definitely real, even if I didn't believe it before. How many games must be surrendered at 20 minutes :( Also had someone friend request me after a match to tell me to kill myself, so that was nice.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on January 03, 2016, 11:30:54 am
played some matches yesterday, its funny, i played some antimeta stuff like malzahar/karthus support and ended winning. but the moment i go with something more adequate like hecarim top/jungle, i loose the game.....damn rng matching...

oh and dont try cassiopeia in bot. you can poke and stack the passive but the enemy doesnt really feel affected. or maybe it was because they were a volibear+mf composition.... (seriously, nerf those fuckers e.e)

EDIT:

rito has to nerf teemo somehow, got against a hibrid teemo in top and it was a pain in the ass to farm with him around. even without AP items the venom and the blind were doing horrendous amounts of damage, even when i built mr and armor for coverage. he basically built adc items and then started to add guinsoo and triforce. wtf with that damage.

i mean, AP teemo is already a pain in the ass to go against but in general i dont have problems with going with a melee there because he's limited to its habilities, but come on, he had AD and the venom shreding my health bar without much effort. its ridiculous.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 03, 2016, 02:31:03 pm
Protip: Just kill him. His Q is the entirety of his burst. You're sitting there taking his full dps pretty much constantly. He's squishy as fuck, and after he presses Q, there is nothing he can do to increase his rate of damage.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on January 03, 2016, 03:06:22 pm
Protip: Just kill him. His Q is the entirety of his burst. You're sitting there taking his full dps pretty much constantly. He's squishy as fuck, and after he presses Q, there is nothing he can do to increase his rate of damage.

i tried to do it several times but he just got me below half health when i got close to him (i was playing with Sion). i didnt really lost the lane but it was tough to keep farm. usually required the jungler to get rid of that demon so i could clear and advance.

yeah i know you just go and kill him but i couldnt do it since he was both doing damage with habilities and with autoattacks. also, he knew when to land the Q so if i tried to get him in place he would have won the trades. usually the only way to kill him was distracting him with the R while the jungler went from the other side.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 03, 2016, 05:48:52 pm
Don't pick assassins against them. Pick slightly tankier sustained damage. Have your marksman build Sterak's Gage early and be amazed when they stop dying and can murder everything.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on January 03, 2016, 05:53:03 pm
it depends. if you have some good warriors or juggernauts you can get rid of them, it doesnt come bad to have some defense items. but in general, even when having full tank items these guys vomit large amounts of damage.

malphite specially, i mean, come on. you shouldnt one shot a midlaner/adc just by pressing R. at least not if you are built as a full damagae soaking sponge.

volibear is another insult to injury. the fucker is capable of tanking 1v5 and at least take 3 of them with him. you gotta be kidding me.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on January 03, 2016, 06:06:37 pm
and lets not forget Cho'gath. he can be slow as fuck but one Q+W and you have lost 3/4 of your health. and then you are prey to true damage from ult. while he only got barely scratched.

he needs a relaunch anyways, his kit is unique but a little bit odd and visually speaking its time to get a new model.

EDIT:

in fact, Cho is so good at tanking and sustaining damage that you can even go full AD and still kick ass just by having E activated. he's one of the most flexible champs in the game.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on January 09, 2016, 02:06:46 pm
I don't know if the planets aligned or what, but recently I've actually had FUN playing this game.  Wow.
I mean, they weren't ranked games because come on, it's only space radiation, not the infinite power of Christ.  Saving up IP for Fizz because I already have cancer from watching Filthy Frank so it's not like you can get double cancer or something.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: quinnr on January 09, 2016, 04:34:25 pm
So, Kindred. Jungle ADC. I love the idea. I'm not good with the ADC role, and her skills don't scale particularly effectively with attack damage. Building attack speed would make more sense, given her hunts, but. I dunno, I'm a little lost on her. Any tips on play or itemization?

I love Kindred, usually I focus on getting a BOTRK, build along the same lines as Vayne. One of the Statik Shiv variants can be pretty nice as well, for some more damage. The main thing about Kindred is that you have to focus on those hunts. If there is an enemy who is terrible, take advantage, kill them repeatedly. Get the enemy camps, make sure to ward. That'll give you crazy damage in the late game.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on January 09, 2016, 04:45:36 pm
surprised to see pantheon in a good spot this season i think. most of my top lane gameplays with the baker have been almost succesfull against many times of enemies. many people talk about him falling off in late game but usually the match doesnt go further than 30 minutes.

as for the new champ, well, i'll see what has to show. for now i spent my IP on Talon (he plays like a true ninja :P)

tried to play some poppy the other day. she feels a little off, i mean, i kinda miss the burst potential she had, she doesnt seem to do much damage with her kit, like if rito wanted to focus players into make her a full tank. i cant get that over my head, i want to use her oldschool, but the kit doesnt help it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 09, 2016, 06:00:45 pm
So, Kindred. Jungle ADC. I love the idea. I'm not good with the ADC role, and her skills don't scale particularly effectively with attack damage. Building attack speed would make more sense, given her hunts, but. I dunno, I'm a little lost on her. Any tips on play or itemization?
BotRK is core. Everything else is situational; I've done very well with various combinations of Black Cleaver, Runaan's, Trinity Force, Bloodthister, Maw, and whichever of the Last Whisper items is more appropriate. Devourer is pretty strictly better than Warrior, but the latter isn't completely useless. Of those non-BotRK items, I'd say that Black Cleaver is pretty close to core as well--she's less a pure ADC and more a duelist and as such the additional bit of beefiness is nice, the CDR is absolutely vital for playmaking, and with her W+Q+AAs the stacks are applied very quickly.

If you're fed, BotRK + Devourer + BC + Runaan's melts whole teams, and it's especially effective against the tank/bruiser meta. If you finish that with your boots and whichever LW is more appropriate you are pretty much death to tanks. If they're mostly squishy, finishing with a BT or Maw gives you the extra oomph to kill them before they kill you. TF is not particularly optimal, but if you're fed and they suck it makes for amusing burst when your W field is up, since the Q cooldown synchronizes pretty much perfectly with the spellblade.

But honestly as long as you have stacked Devourer, BotRK, and don't suck, you can melt anything.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on January 10, 2016, 12:17:36 am
hmmmm played another match with poppy, she seems to be on good terms if you get a titanic hydra and get resistances. the E+Q combo along with sheen procs from a trinity or iceborb gauntlet seem to be enough to deal pain to the enemy. and she gets enough resistance to enter onto the fray without much issues (specially if you keep the corrupting potion during most of the match, it comes very handy for teamfights)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on January 10, 2016, 09:16:56 am
So I watched the new champ teaser.

Then I listened to the new season theme. (https://www.youtube.com/watch?v=6ytpbfOPuV4)

*sigh*

Reinstalling the game again, hope you're happy Riot, you fucking crack pushers :V
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on January 13, 2016, 08:04:41 pm
new champion and rework along with new patch. this was quite the week.

for those that havent checked:

- new champion Jhin The Virtuoso, its basically the other end of the Marksman class, instead of focusing on DPS he focuses in slow and counted amounts of massive damage against his enemies, kinda like Graves, but with more deadly results, o he is also an artist that focuses around the beauty of death (you have seen the teasers i guess).

- Shen's rework, his passive now gives him a shield, he now has some kind of spirit blade mechanic, along with an AoE dodge for allies, it keeps his taunt and R though, and it also received a visual treatment too, and will get more voiceover it seems.

-patch 6.1 comes tomorrow (january 14). along with the new champion selection system for NA and TR servers.

-the PBE will be housing the new Hextech Crafting system that was mentioned past year.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on January 13, 2016, 09:19:01 pm
Jhin is I think what Cait was supposed to be but they didn't have the balls to make her that way way back when she came out. He seems interesting, but honestly, the way they teased him probably built my expectations a bit too much so I'm kinda dissappointed with how he turned out :/

Shen is, dunno, will have to play him to see, but his new models look pretty nice too.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 13, 2016, 10:14:57 pm
Jhin is an experiment in how many passives they can give a champion before players finally get fed up.

Shen is interesting. They kept his old E and R, and put an Orianna-esque mechanic with his Q and W. His Q moves his ball to him and does stuff if it bonks enemy champs while it flies to him, his W makes a huge aoe dodge around his ball.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Darkond2100 on January 14, 2016, 03:57:53 pm
experiment in how many passives they can give a champion
I occasionally work at the Riot HQ in Santa Monica. That sounds like a fantastic idea, I'll pass it on.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: gimli on January 14, 2016, 06:11:46 pm
currently have 13400 IP but am saving for a name change D;

Heh. Totally unrelated, but while reading your post, the first thing that popped up in my mind was the name of a friend's char [sir longc*ck or something like that] in WoW, back in 2005. I think that he was amongst the first few players in the history of the game who was banned because of a char name. :D Ah yeah, we were too young.  ::)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: eerr on January 15, 2016, 12:59:48 am
Cait actually scales significantly worse with AS than other marksmen do now. Her base attack speed is about 90% of comparable champs, and since all %AS is additive off of base AS, you need to buy an extra 11% worth of AS to get the same bonus as other champs, if not more.

Just randomly popped into this thread, haven't actually played recently.

But isn't this completely and utterly wrong? The additional DPS from attack speed is not dependant on the base attack speed, because it's percentage based. +10% attack speed will always boost DPS by 10%.

Hmmph...I'll go read the wiki.

Quote from: League of Legends wiki
The bonus is a percentage of the champions base attack speed. Therefore, champions with higher base attack speed benefit more from attack speed increases.

Wat.
Another champion could conceivably get two extra attacks in the time it would take Caitlyn to make one extra.
Like some sort of rounding error.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on January 15, 2016, 01:10:07 am
That doesn't seem too unusual for RTS-style games with stats.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on January 15, 2016, 04:23:35 am
Cait seems just fine to me. Yeah, you don't load up on phantom dancers and zeals like you used to, but get infinity edge, bloodthirster and a runaan's hurricane, and it's gg. Ridiculous sustain. She's less pewpewpew and more PEWPEW.

Just had one of those games (as Caitlyn, incidentally)....ARAM match, rest of the team was playing like ass (led by our 1/12 Yi who didn't get his kill until 3 minutes before match end), towers gone, inhib gone. Then I just hit the zone...spawned, wrecked 3 enemies in basewith some deft manuevering, then proceeded to steamroll up the bridge. 10-kill spree, dropped all towers, inhib, nexus, gg.

feels good man

nobody honored  :'(
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: The Scout on January 15, 2016, 08:49:47 am
Maybe it is from base attack speed, I dunno, but even a little AS feels a lot more impactful on the likes of Mundo than it does to, say, Kindred, and I'm pretty certain Kindred hits quicker by default.
Mundo also has a massive attack damage steroid, so any attack speed bonuses show up real fast.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 15, 2016, 03:04:18 pm
Kindred has 0.625 base AS, which is the baseline, and 2.5% per level. Mundo gets the same base with 2.8% per level. The difference is that Kindred tends to build a lot of AS, while Mundo builds almost none.

AS is measured in attacks per second, but you notice attacks in seconds per attack, which is the inverse and so the stat has diminishing returns from that perspective, which means the 20% AS Mundo may get from a random source looks like a lot more than if Kindred built that same thing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on January 18, 2016, 03:50:12 pm
AS is measured in attacks per second, but you notice attacks in seconds per attack, which is the inverse and so the stat has diminishing returns from that perspective, which means the 20% AS Mundo may get from a random source looks like a lot more than if Kindred built that same thing.

That...makes absolutely no sense. Unless you're just saying that Mundo's attack animation is more exaggerated than Kindred's, so it's more noticeable when it goes faster.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on January 18, 2016, 04:00:32 pm
Still makes no sense. Attack speed is attack speed. And if Mundo has a higher per level bonus, it makes even less sense.

The only other argument I can see is "Errybody builds AS Kindred, so it looks normal. Nobody builds AS Mundo so it's like WHOA".

It's like if you saw a Ferrari going 90mph vs. a Segway going 90mph. Still don't know if I buy that, but at least it's admitting that it's just a visual thing and not a core difference in mechanics.

And now I'm going to go build AS Mundo just because.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on January 18, 2016, 04:04:30 pm
Yeah. When you have 0.8 AS adding 0.2 is rather more noticeable than when you have 1.7 and add that same 0.2

In any case, uninstalled again, another combination of shitheads, and more importantly, the still shitty network issues plaguing EU East that make every game a gamble on wether you get afkers or you get randomly disconnected from the game for no apparent reason. Tho when it comes to me disconnecting, the question is more of when, rather than of will it happen.

And not, it isn't my connection, because whenever I disconnect I check and everything else works fine, so I have no idea what the hell they're doing. Hell, they even had a big post about improving and fixing latency and shit but none of that seems to have materialised.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 18, 2016, 04:41:52 pm
When you watch attacks, you tend to notice the delay between attacks rather than the number of attacks per unit time, largely because nobody has an exact clock running inside them and the ability to count a tenth of an attack.

You see a champ with 1.5 AS and you see that there's a bit between each attack, and then you compare with the 1.0 AS and see that it's much faster. If you do the same with 2.0 AS vs 1.5 AS, the difference seems much less significant, even though in terms of attacks per second it's exactly the same.

So when Kindred already has high AS and you build 50% AS or whatever on her, and Mundo builds 50% AS and they both get the same actual bonus to the stat, it looks like more on Mundo.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on January 18, 2016, 04:53:23 pm
Just did an AS Mundo test with BotRK, PD, Wit's End, Nashor's, Rageblade and Berserker Boots.

Basically turns him from an intrinsic-sustain tank to a scary combat-sustain fighter. Can go toe-to-toe with a Darius or Garen and get the kill while coming out with more or less the same health. Downside is that you're more susceptible to CC and ranged poke. Whereas a standard Mundo build is still getting a solid diet of health regen even while snared/stunned, you're just getting a trickle. On the other hand, if you're mixing it up with a couple of beefy fighters, you're gulping down huge amounts of lifesteal with E proc'd.

Incidentally, the AP buff from Nashor's and Guinsoo's made W a lot more potent than I'm used to. Wondering if it would be worth it to trade out an item for a Will of the Ancients and be getting spellvamp on top of the lifesteal. His waveclear becomes redonkulous.

Of course, all of this could be built on a number of champs, because it's not really utilizing his passive.

Still, if you know you're going up against an enemy team that's heavy on bruisers and weak on hard CC (slows aren't that big of a deal thanks to W), it could be an interesting build to use. Especially if they just inherently build counter to a standard Mundo (Liandry's and Morellonomicon).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on January 18, 2016, 05:15:45 pm
I saw a wierd Veig build the other day. Dude was building Nashor and Lich Bane, plus he was pretty good at sacking Q so he still had about 300 AP when I checked on him. He wasn't scarier than the regular Veigar since he needed time to whittle you down with attacks, but it's an interesting idea if completely unviable.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 18, 2016, 06:21:21 pm
Lich Bane is a very valid buy on Veigar if he's moderately behind. It gives him the extra bit of burst he may need to start murdering squishies and catch up.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Bastus on January 20, 2016, 10:15:00 am
EUW is screwed at the moment, don't know for the other Regions. First day of Season 6 and they implement the new champ select which doesn't work correctly which means they deactivate every single Queue except for blind pick. Sadly there was no time window they could have tested out the champ select and not a single person would have cared if it broke ranked, oh wait we just had pre season....
I can not fathom how such a big company can make such a rookie mistake, they begged for it by not releasing it earlier.

EDIT: New champ select is disabled so we are back to square one.  :P

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 20, 2016, 08:09:45 pm
Dynamic queue seemed a lot better before we actually got to see it in practice. Now that we see that it's basically "Play with friends or die" I really dislike it. There's a reason back in S2 playing ranked with 3/4 people got cut, and duos should've been cut at the same time but whatever, that's less toxic.

But the fact that 4 man teams are a thing in new queue is unacceptable. I have no idea how it's slipped Riot's radar, but 4-queues are basically concentrated toxicity. It's really, really bad for the solo, and less engaging for the opponent because probably 8 out of 10 games with a 4 man they harass the solo and just fall apart then "[All] Vayne: 9x report jungle pls"
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 20, 2016, 08:52:23 pm
Give Xin a shot. Xin mid is much the same as J4, but you have a lot more reliable gapclose into cc so you can kill whoever you're against.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: werty892 on January 20, 2016, 09:07:03 pm
Reading this thread it seems Riot is continuing their usual shenanigans, where they release OP champion so idiots pay RP for them and then nerf them. Riot plz.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on January 20, 2016, 09:31:48 pm
Illoai turns out to have a pretty pitiful winrate right now, and it's not like she's hard (nor bug-ridden) like Azir was. She certainly seems strong as hell when you play her, but she lacks actual killing power needed to make up for her lack of CC.

If you're talking about Jihn, he's a tossup but Riot's generally been tuning weird shit on the very conservative side.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on January 22, 2016, 02:39:34 pm
I havent yet tried it. Blind seems a little less toxic now that it's up (it was never actually that toxic, contrary to popular opinion). Maybe I'll try it once I stop playing full AD J4 mid.
Oh no, no no...it's still toxic. I just tried my first placement match, had a bad bot lane (in part because the enemy team kept swarming us because mid and top were causing no pressure), and then it was "plz uninstall", "why are you even here", "go die in a hole" and so forth.

Looks like I'll be avoiding ranked again this season and going back to ARAM, the only mode I actually enjoy.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on January 22, 2016, 03:05:41 pm
I was Silver V last season. *shrug*

In any case, I'm not good enough for competitive play, which means I'm a filthyleperjew to the kind of people who play regularly in Ranked.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 23, 2016, 11:07:08 pm
I was Silver V last season. *shrug*

In any case, I'm not good enough for competitive play, which means I'm a filthyleperjew to the kind of people who play regularly in Ranked.
You're not missing anything. I placed SIII originally and ended up with mid-Gold MMR when I quit after ~30-40 matches, and I distinctly remember why I quit: people became more and more toxic as my MMR increased. Ranked is like Blind Pick: there's an inherent element (the stakes, the open-pick system respectively) which causes friction and stress. ARAM and draft normals are more chill for a reason.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on January 24, 2016, 02:39:50 am
It's basically a universal that people get worse and worse as you go up until you're at the very top because everyone at levels that aren't complete trash think they're hot shit (as opposed to levels that are complete trash, where only about 8% of people or so think they're hot shit, which means you manage to avoid them about 65% of the time (since half the time they're on the other team).

And once you're at the very top, you're matched with people who are actually at the "99th percentile, which is still bad" level who think they're hot shit anyway, and they're going to flame you unless you're actually Faker (there is no equivalent in any other game of this genre AFAIK, no undisputed best)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 24, 2016, 03:33:57 am
And honestly, from what I've seen watching too many streams and videos, the only real change from high Silver to low Diamond is improvements on basic mechanics. Not even big stuff, either, just being able to CS well and maybe understanding proper behavior on a handful of champions.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on January 24, 2016, 04:06:37 am
Edited the post, but forgot to mention so will make new post: "people who think they're hot shit anyway" was meant to refer to people in the top 0.1% of the game, which is to say (for games of this genre which actually matter) somewhere on the order of 10,000 people, which means most of them are still going to be bad since you don't see 10,000 people playing professionally.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on January 24, 2016, 06:10:38 am
There's a reason why my friend mutes everyone at the start of his every game.

I personally went with the allowed to speak until they start spewing shit philosophy. But honestly, the worst thing you can do is let the shitlords get to you in any way. Just play your own game and give zero fucks about the others, because very few of them actually care about teamwork or anything like that.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on January 25, 2016, 11:04:11 am
Yeah, but I tend to play support (in this instance, I wound up playing ADC because I was captain and focused on banning while everyone else called positions. Sona support was obviously unskilled, but I was trying to be positive and gentle in my critiques. Everyone else was "bot lane trash", etc. I suppose I should play mid, that way I can give no fucks about the rest of the team. (And then get hung out to dry when nobody wards or warns me of potential ganks).

Meh...I'm getting to Plat/Diamond badges for ARAM, I'll just stick with that. I don't have the total sociopathy/masochism needed to grind through ranked.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on January 29, 2016, 11:34:17 am
So the Japanese client has some interesting voiceacting going on :V (https://www.youtube.com/watch?v=NGJYwWqnQfk)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 29, 2016, 11:38:04 am
Yeah, but I tend to play support (in this instance, I wound up playing ADC because I was captain and focused on banning while everyone else called positions. Sona support was obviously unskilled, but I was trying to be positive and gentle in my critiques. Everyone else was "bot lane trash", etc. I suppose I should play mid, that way I can give no fucks about the rest of the team. (And then get hung out to dry when nobody wards or warns me of potential ganks).

Meh...I'm getting to Plat/Diamond badges for ARAM, I'll just stick with that. I don't have the total sociopathy/masochism needed to grind through ranked.

If you really want to play on an island, play top. If the jungler ganks you and does well, that's great. If they don't gank for you, that's also great. If they gank for you and fuck up badly, just say something like, "Hey, I should be okay, help the other lanes," so they fuck off without getting salty. 99% of the time you won't see anyone except your opponent and maybe or or both of the junglers for the first 20 minutes of the game, usually longer.

Granted, if you're used to playing AP casters it'll be a fairly big change, but if you liked playing the tanky hard-engage/hard-peel supports you'll fit right in.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on January 29, 2016, 11:58:55 am
So the Japanese client has some interesting voiceacting going on :V (https://www.youtube.com/watch?v=NGJYwWqnQfk)
You mean it has the best voice acting going on. (https://www.youtube.com/watch?v=z_ETn71XEYk)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 29, 2016, 12:11:55 pm
So the Japanese client has some interesting voiceacting going on :V (https://www.youtube.com/watch?v=NGJYwWqnQfk)
You mean it has the best voice acting going on. (https://www.youtube.com/watch?v=z_ETn71XEYk)
oh my god (https://youtu.be/dgHJ12YUKM0?t=19)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on January 29, 2016, 12:33:47 pm
Those are all good, but Taric ejaculatingdying is still the best sound I've heard in League
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on January 29, 2016, 01:08:38 pm
French Rammus
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: quinnr on January 29, 2016, 08:16:55 pm
I can't wait till I can change the voiceovers to Japanese.

I can be outcast by the anime kids for playing League, and by the League kids for having anime voices on my League.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on January 31, 2016, 02:35:10 pm
Playing league for the first time in, like, a year, year and a half? Something like that. Playing ARAM more than once for the first time in ever.

... this is actually kinda' enjoyable. Mundo stronk (except when the enemy team is basically entirely CC and you spend 85% of the game stunned (along with the rest of your team, that match was brutal)), soraka is amazing. Sion appears to be complete shit in ARAM, and... I really don't like the changes he got, ha though the minion projectile is kinda' amusing. It and his new passive are the only things I like about 'im now :V Gangplank's pretty fun on it, though those new (well, new relative to the last time I played the guy) barrels are... clumsy. Good for mind games and bush checking, though. And a bit of extra damage in melee, later on. Wish shiv procs would hit it, would make parrrley silly nice for cooking them off at range...

... but yeah, not too terrible an experience. Gonna' play some more~
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 31, 2016, 03:10:22 pm
Glad you're having fun, man. Just don't trick yourself into going back into solo queue.

re: Sion: He's in a good place right now. Post-rework he was nastily OP, but they tuned most of the annoying stuff. As it stands he's got a lot of innate damage, a few tricks, and can get really tanky. Most importantly, though, people who don't play him actually know what he does now, beyond "I think he has a stun? Maybe?"  :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on January 31, 2016, 03:32:54 pm
the titanic hydra surely made him more deadly. going ADC with him became easier since i can exploit his infinite health scaling in order to buff the damage. using Q+W to farm minions is easier though. but the splash damage along with the farming buff to statikk will make ADC Sion less dependant on his habilites so i can save them for other stuff.

feels good man.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on January 31, 2016, 03:41:02 pm
Dunno what's so hard to understand, ha. You've got an aoe stun cone that can't actually stun anyone with two brain cells (unless you've got someone else running CC, I guess, and I suppose it's got that slow, too, but landing the damned thing is...), you got the same shield (that gets immediately popped in ARAM, and I never liked, anyway), you've got the minion toss (which is actually nice, though the non-minion effect is... not that impressive), and you've got... the ult. I don't really have words for the ult. I mean, technically it's a stun? But it's... very telegraphed, and very irritating to actually aim. Trying to curve around a turret on the abyss ended up with me ramming into the wall instead (and more or less in the middle of the enemy team). Passive's neat, though even with the speed buff talent it's... not easy to get in range of anyone. And in ARAM, there's probably friends nearby to CC/nuke you. Does usually get folks to scramble around, though, which is nice.

... basically, the maybe is because he never actually lands a stun, even though he has two :V Can see him being good in SR or somethin', but the abyss seems like it's pretty much his worst-case scenario. Just about the only thing he actually gets to consistently use there seems to be the E...

Though... going ADC sion in the abyss seems like it would just be flat suicide. You can't build the stacks to get infinite health, and that shield is about the only thing that stops you from just getting flat wrecked. Well, slows down the process.

No worries about tricking myself into going back into solo queue, though. I never played solo queue to begin with :P This is the first time I've played actual PvP instead of co-op vs ai since... probably the first handful of games I played, years ago -- I'd wager I've played <10 PvP SR or dominion games, heh, despite playing LoL off and on pretty much since the first year it went public. Also the load time for anything except the abyss on this computer is just shit, complete and total shit. Game could really stand a preload option of some sort.

E: P.S. I am freaking terrible at playing kayle :(

Somehow ended up with 2nd in kills and assists on my team, though. Also most deaths >_> 10/13/25 Pretty sure I just accidentally KS'd a lot...

also just noticed they changed will of the ancients. Whoops. I think I've built that thing three times without noticing it's not an aura item anymore...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on January 31, 2016, 04:13:20 pm
That's the thing with Sion though. He might not be the most effective in terms of his skills but because he's not so oftenly seen and the general appearance of his abilities he scares the shit out of the other team.

Seriously, even if you don't land your ult you probably disrupted their ranks simply by forcing them to split apart or bunch up to avoid it. Same with the Q, people usually scramble to get out of the AoE if they can, ignoring most other things that are happening around them or to them.

Anyways, after some fucking about, I'm bronze 1 now. Which is what I actually wanted, climbing the ladder like this is kinda fun at times. Tho it usually gets shitty at silver 1/gold 5 tier.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on January 31, 2016, 04:22:15 pm
There is that... time I ended up with 'im had a lot of ranged/strong poke characters, iirc (Yeah... other team was nami/cho/leblanc/kog/rengar), which may have contributed to my opinion of the Q. They did tend to step back/to the side, but then they all shot me in the face and I died :V

In retrospect, I was fairly disruptive in that sense, it just didn't really end up doing much. Still really don't like the q, though. Be nice if you could move around while charging it or somethin', heh.

E: That... that. ~28 minute game, 83/69/173 (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2084871338/34338001/eog). I have no idea how the hell to play morde now (first time with the rework), but apparently whatever I was doing was contributing well enough to have about a 50/50 chance of helping to wipe the entire enemy team. Also there were times where as near as I could tell every opponent on the map was wailing on me and I... wasn't dying. I have no idea why. The other half, our side got wiped. Also defaulting to getting aura items as a melee character seems... effective, in ARAM? If you have no idea what the zog you're doing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on January 31, 2016, 05:31:24 pm
Dunno what's so hard to understand, ha. You've got an aoe stun cone that can't actually stun anyone with two brain cells (unless you've got someone else running CC, I guess, and I suppose it's got that slow, too, but landing the damned thing is...), you got the same shield (that gets immediately popped in ARAM, and I never liked, anyway), you've got the minion toss (which is actually nice, though the non-minion effect is... not that impressive), and you've got... the ult. I don't really have words for the ult. I mean, technically it's a stun? But it's... very telegraphed, and very irritating to actually aim. Trying to curve around a turret on the abyss ended up with me ramming into the wall instead (and more or less in the middle of the enemy team). Passive's neat, though even with the speed buff talent it's... not easy to get in range of anyone. And in ARAM, there's probably friends nearby to CC/nuke you. Does usually get folks to scramble around, though, which is nice.

... basically, the maybe is because he never actually lands a stun, even though he has two :V Can see him being good in SR or somethin', but the abyss seems like it's pretty much his worst-case scenario. Just about the only thing he actually gets to consistently use there seems to be the E...

Though... going ADC sion in the abyss seems like it would just be flat suicide. You can't build the stacks to get infinite health, and that shield is about the only thing that stops you from just getting flat wrecked. Well, slows down the process.

No worries about tricking myself into going back into solo queue, though. I never played solo queue to begin with :P This is the first time I've played actual PvP instead of co-op vs ai since... probably the first handful of games I played, years ago -- I'd wager I've played <10 PvP SR or dominion games, heh, despite playing LoL off and on pretty much since the first year it went public. Also the load time for anything except the abyss on this computer is just shit, complete and total shit. Game could really stand a preload option of some sort.

E: P.S. I am freaking terrible at playing kayle :(

Somehow ended up with 2nd in kills and assists on my team, though. Also most deaths >_> 10/13/25 Pretty sure I just accidentally KS'd a lot...

also just noticed they changed will of the ancients. Whoops. I think I've built that thing three times without noticing it's not an aura item anymore...
Sion's actually in a pretty good state, in my opinion. His Q is very easy to land if you're using any of your other CC before it, and it can very easily force an opponent to move from an area you don't want them to be in. Did you know you can press his Q again to launch it early? Becomes really hard to dodge if you drop it at the first second it knocks anyone up, and even before that it's an AOE slash which means that you can still deal some damage on someone you know can get out in time.
His W, in my opinion, is best to level it late game, and let it scale with any of the tank stats you've built by then. Let's you shake off quite a lot of damage.

I'm of the opinion that the ult isn't the most useful thing in the world, because to actually use it effectively, your positioning will likely guarantee your death in that scenario.
If you're feeling cheesy, and your opponent builds early game armor, leveling E first is quite amusing. Seeing an enemy teleporting under tower at 1/5th of their health and sniping them with E for the kill is quite satisfying!
But yeah, the big part of sion's strength is just how disruptive he can be, especially in a teamfight. Careful about overusing his abilities in lane, though. He runs out of mana rather fast if you do.
For general usage of abilities: E for poke, Q for punishing someone's positioning. Sion is very good at punishing bad positioning and awareness.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on January 31, 2016, 05:43:40 pm
ARAM, ice, ARAM. It's all team fight all the time, and you won't live long enough to run out of mana :V

And yeah, know you can cancel out of the q to trigger it early. I don't have the technical capabilities to actually get it just as it reaches stun-mode, heh, but yeah, kicked it off early quite often -- most of the time it was the only way to actually hit anyone with it, and the rest of the time it was to (try, and usually fail) get out of the way of enemy skillshots and whatnot.

... also what other CC? He's just got q and the ult, right? I guess you mean kit-based? You can conceivably use it after ult, but in ARAM you... usually don't get to do anything else after you ult, unless you're cleaning up. Sion's ult pattern in ARAM is roughly ult->stun enemy/miss->get dogpiled by the rest of the enemy team and die->try and fail to kill someone with the passive. You could try to get the q off, but... yeah. Usually you don't live long enough to do more than rapid-fire it. You're probably not going to live for a full second once you go in with the ult :P

E: Ooh, right, there's a slow on the minion punt. Was usually way too far off to capitalize on it in ARAM, though.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 31, 2016, 06:13:24 pm
-snip-
The "not understanding" bit was about pre-rework Sion.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on January 31, 2016, 06:25:06 pm
Oooh. Yeah, I could see that. It always kinda' felt like folks were surprised by how much the dude was chunking their health for...

In other news, rumble in the abyss was pretty delicious. Took a while to get going, but once it got going...

E: Eeehehehe, just scored a 56 to 80 win. Rengar on the other team with 39 kills, playing swain for the first time in my life :V

Ended up going almost full tank, 'cause rengar basically oneshot me like five times. Thornmail/banshee's/aegis, ended up killing their core with a teammate while being wailed on ineffectually by a hecarim :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on January 31, 2016, 08:27:55 pm
most people ignored the warcry when he ulted so they would die easily, more experienced players would know that the moment he growled it was the moment you had to GTFO or to supress him. that if he was AD sion, if it was AP sion you know you had to keep distance or else you would get nuked with stun+shield.

yeah ADC Sion in ARAM is suicidal. its something that can only be done if you have a solo lane or in the jungle (devourer as enchant, but you may have to change from titanic to ravenous hydra to compensate the lack of lifesteal, its still works i think).

ADC Sion relies hard on his health stacking minigame in order to excell, the good thing is that Q and W are really good farming tools and you can invest the gold into more damage while getting tankier without having to buy a single defensive item (guardian angel or zz'rot do the job really well).

the good thing with this is that the enemy will have issues trying to remove you from lane, since you can end with the minion waves just by using two habilities. after you get the additional items it gets better since you wont be spending too much mana on farm. the bad news is that unlike the original ADC Sion, you dont get as much AS as you did before, a BotRK + Statikk + Berserker Greaves may give you a good AS steroid but dont expect to reache the lvls of broken he was before.

as for the build, im thinking on changing the BotRK for a Guinsoo, the additional 65% AS from the item would give interesting results, but this means i would have to swap the rest of the items. for example, im left without lifesteal so i would have to either change to a ravenous hydra or mess with my runes and masteries in order to get extra lifesteal  (6.5% with 4.5% being from quints and 2% from masteries alone i also dont count Warlord's Bloodlust since its based around your crits so you cannt rely on it too much i think).

apart from that it seems there's some changes to items i have to do, i could churn out more AS with Phantom Dancer (10% more AS than Statikk along with the passive that would help me for chasing enemies). but this means i would have to really on other sources for damage.

you know what, im gonna test it anyways, the build should be the following:

-Berserker Greaves
-Ravenous Hydra
-Guinsoo's Rageblade
-Phantom Dancer
-Mortal Reminder (Dominik's is irrelevant here since im stacking health, black cleaver could be an option, but im not sure)
-Guardian Angel

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on January 31, 2016, 09:00:37 pm
Have you tried swifties? They're comparatively very strong right now, and movement speed seems rather important for a melee carry in a range/CC-dominated lane.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on January 31, 2016, 09:35:12 pm
in theory it would be the best, but seeing that most people think that im going to die on melee they dont back off.

i have just one a ranked with that build. or at least almost the complete build.

the guinsoo does wonders i must say, it may be also because we had 2 tanks apart of me, a WW and a Renekton so i was able to enter and help to take down the tanks without even getting too wasted.

i died a lot though, 7 deaths, but 20 assists and 2 kills should compensate, i was going supp theorically. but i decided to start the AD build after i finished the equinox.

it was interesting nonetheless.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on February 02, 2016, 10:23:38 pm
Welp. Just won an ARAM playing teemo by hiding in the bushes while the entire enemy team walked past, then ninjaing my way to their core and finishing it off. One of their guys even walked right on top of me with a sunfire going, ahehe. They engaged on my team back at our core, I engaged on their core, gg no re, stealth teemo op.

It was beautiful ;_;

Kudos to the teammate that suggested it, ahaha. Kinda' a scumbag thing to do, but hey, whatever works :V
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on February 02, 2016, 11:46:51 pm
Welp. Just won an ARAM playing teemo by hiding in the bushes while the entire enemy team walked past, then ninjaing my way to their core and finishing it off. One of their guys even walked right on top of me with a sunfire going, ahehe. They engaged on my team back at our core, I engaged on their core, gg no re, stealth teemo op.

It was beautiful ;_;

Kudos to the teammate that suggested it, ahaha. Kinda' a scumbag thing to do, but hey, whatever works :V
They knew your team had a teemo, and that they had an exposed nexus, and didn't leave someone to defend it? ripperoni.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on February 03, 2016, 11:53:09 am
bought jhin just in time and tested it against bots. i felt it a little bit clunky to play, the damage is nice and the kit is cool but even against bots it feels that the enemy survives enough to escape and the delays between the R shots is IMO too long. also, it would be cool to have something to complete the 40% CDR mark.

his reload feels too slow too. maybe its a thing unique to Graves but they could reduce it a little bit.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on February 05, 2016, 11:07:54 pm
Finally rolled heimerdinger in ARAM. It was disgusting. Kills and assists weren't terribly high (7/18 when my team had 46 kills total), but I died all of two times -- the first a deliberate suicide at the 14 minute mark so I could go freaking shop -- and the other team didn't even take down our first turret. It wasn't even the ruddy turrets that did it, though they certainly helped and watching the enemy team waste time and mana on killing them was hilarious, it was that sickening missile spam constantly pelting people. Did help the other team mostly refused to actual dive me (probably partially due to the fact that all but one of the times they did that, either me or a tower killed them :V), but still. Only two deaths in an ARAM match is sickening, in the best of ways :3
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: gimli on February 05, 2016, 11:33:54 pm
Finally rolled heimerdinger in ARAM.

Max Q first. RQ after l6 and profit.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on February 05, 2016, 11:45:58 pm
Max Q first. RQ after l6 and profit.
Maxed W first, heh, Q second... never actually did RQ, all my Rs went into more missile spam (probably netted about a quarter to a third of my straight kills). The turrets almost never actually lasted very long -- the other team was pretty terrible about killing me but they were on top of wrecking my turrets. Priming the W was significantly more reliable, heh.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on February 06, 2016, 07:28:53 pm
Speaking of J4. One of my most favourite games recently was as Illaoi against him. Early on it was pretty even for the most part, dude was rather on point with killing my tentacles whenever he could. Still, Q poke and a few nice trades left him with about half hp or somesuch. Level six hits and instead of playing it smart and going back he all ins me since I was a bit lower than him. I ult him back, and suddenly he's stuck in his own pit with about five tentacles smacking him in the face. He died rather quickly and the only thing I could think of was this (https://www.youtube.com/watch?v=B3lsJmwNO40) because it was so god damn fitting :D
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on February 06, 2016, 08:47:10 pm
This one wasn't that good methinks. He started with tiamat but switched to Jaurim afterwards. Then went for Hyrda? I'm not entirely sure. And yeah, he could destroy his wall but he didn't, that pretty much ended him.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 06, 2016, 08:48:54 pm
Jungle Singed? Jungle Singed. It works so hard that the recommended items list doesn't even recommend a jungle item when you take smite. Buy the hunter's talisman, start blue (or don't!), run around and gas things. Worst comes to pass and you have to start elsewhere, you can still pulse your gas to full effect. Health concerns are a little concerning early on, and he's no Shyvana, but people can and will chase Singed, and if you really hate the top lane...

My point is, it works. Mostly. I wouldn't take it into ranked unless you're really comfortable, but if you want to throw both teams for a loop, give Singed a fling.
Last time I played Singed the enemy Fiora reported me because they didn't read the patchnotes for the E change that makes you auto-laugh when you fling.

(I intentionally fed 0/7 in lane, trolled the Fiora in chat after he first said that, and then closed out the game by taking towers every time they tried to do anything/drawing 3 top for a good couple minutes of time-wasting chase when I was worth less gold than a minion. I love Singed.)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on February 06, 2016, 09:08:42 pm
been spamming Jhin in ranked gameplay. turns out, he can be a very competent support. start with frost queen or ancient coin and just poke the enemy and spam traps along with your wards to keep check of the lane, also, the long range W can be used to snare enemies if your partner has hit them so its a real pita for the enemy lane. the Q works well for poking and the R can be either used to execute escaping enemies or help your allies to complete the job without having to get too much involved.

this guy is marvelous. the only downside i see with him is going against tanky supports.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on February 06, 2016, 10:35:10 pm
Finally played the reworked poppy. In the abyss.

1) I definitely kinda' suck, as is entirely unsurprising.

2) Poppy on the abyss is just goddamn cruel. I died a lot, yes, but pretty much every time I died 1-2 (or more) of the enemy team went with me. It's honestly kinda' difficult to not be within smashing distance of a wall on that map.*

3) That ult is the trolliest damned thing I think I've ever seen. I mean, I sorta' got that from being on the receiving end a few times, but actually getting to use it is just... yeah. "Oh, you're defending that tower? Let me fix that, ahahahaha!"

Also, was it just me not noticing what the hell was going on (very likely), or did kalista's dash-things ignore my W? Thing was bouncing all around and through my little no-dash bubble. Was unfortunate. I mean, I was still basically freaking evil towards that kalista (and their nunu, and their soraka, and...) with the E, but it would have been a lot worse if the W was really working. Which... it may have been, and I just didn't notice, but still. Didn't look like it.

*Also there was an anivia on my team. Dat ice wall/poppy tackle synergy ;_;

There was also a veigar. Poppy plus veigar's box thing is just hilarious. "I will stand in the middle and not get stun-" *poppy tackle, stunned, dead*

So yeah, I guess that was like near-best case poppy playing scenario. Abyss, wallbird, stunbox midget. Basically always had something to smash someone into. Poor other team.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on February 07, 2016, 09:30:59 am
Ha, yeah, I probably wiffed at least half the times I used it. It's easier to use in the abyss, though. Less maneuvering space and the other team regularly clumps up in fairly static areas, like around the turrets. Plus dives on your team are usually fairly telegraphed -- much of the  time you can tell when they're coming in and charge it up enough to kick a few members of the other team out of the fight. And then slam another one into a wall, of course. Is indeed probably the hardest part of her kit to use, though.

Still, in the abyss it generally only takes one good one to ace (or at least mostly kill) the enemy team, so even if you don't land most of them, well...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 07, 2016, 09:47:38 am
Keep in mind that you don't need to charge it; click-release casts it pretty much instantly for a solid on-the-spot knockup, sort of like a low-range Malphite ult (or a normal one, if you E in).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on February 11, 2016, 06:59:35 am
So Udyr is kinda broken now. And nobody, or atleast, almost nobody seems to realise that. The most fun thing about him is that thre's like three or four different approaches and they're all equally terrifying and broken. The latest one is with the new assassin item, you go devourer and tiger stance max for insane burst damage that can't really be escaped except by perma cc-ing you. Then there's the completely stupid split-pusher build with runic echoes and zzrot which makes you a constant nuisance that will take the nexus if left unchecked, and since you're Udyr they gotta send atleast two people to keep you in check, which means they lose against the rest of your team.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on February 11, 2016, 11:00:04 am
Is it me, or does it seem like the passive of the new item seem like a good candidate for the cycle of "jungle item reworks" for Warrior? In the sense that they've changed all the other jungle items to get their own passives at some point.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 11, 2016, 01:47:33 pm
Lolyep. I've always thought he was op, going 1 or 2 offensive items with tons of damage, extremely fast, can't burst, can't outduel, can't kite.

... yeah. I guess his short range makes up for it. His early should be a crap ton harder, when his late is so strong.

He's like Yi/Trynd, strongest when the enemy team doesn't have hard CC and doesn't know how to deal with a splitpusher. If you watch high-ranking Udyrs play, the one thing they pretty much all share is very strong mechanics, in the sense of footwork and well-timed ability rotations. A really good Udyr can deal with a lot of things, but most Udyrs you'll meet are either just bad or (worse) Trick2g fanboys who didn't learn anything except the memes.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 11, 2016, 03:41:23 pm
Once he has four items, sure. Doesn't stop him from getting CCed and kited. It's why movement control is so crucial.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on February 11, 2016, 06:58:32 pm
Haven't ran into udyr in ARAM, yet. His kit is definitely in that range of "Things completely marginalized when the other team rolls CC," heh. Just about anything straight melee without a fairly significant gapcloser is, really. Had a fun (and short) game a lil'bit back where the enemy team was malph, poppy, alistar, thresh, and a varus to round things out. Our entire team spent pretty much the whole game stunned or in the air, ended 9/36 at the 15 minute mark :V
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on February 11, 2016, 07:02:34 pm
How to kite Udyr ;(

Impossible with anyone save Lee Sin, Leblanc, or some shit.

A dedicated peel support neuters him. Yi and Trynd have gap-closers that aren't reliant on movespeed to work. Lulu would be MY Udyr counter of choice, although she might not have enough damage to solo him if built support.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 11, 2016, 07:58:32 pm
Any bruiser, pretty much, as long as they're not massively behind and don't build full damage. Udyr's schtick is that he can escape most things that he can't kill. Irelia is one option: solid sustain, probably has a BotRK and TF to melt him down, naturally fast, isn't as badly affected by the stun, and can stun+gapclose to stop him from doing that weaving in and out game while rotating abilities.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 11, 2016, 10:03:52 pm
Honestly, Mantra Q is one of the few abilities which I absolutely can't stand playing against. Karma's super-annoying all around. :x
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 11, 2016, 10:25:34 pm
I'm still pretty bothered by Karma's rework after 3 years or so. I liked old Sion a lot but didn't mind his rework. Can't speak for Poppy. But Karma's rework really totally trashed what made her distinct and unique and replaced it with a genericness which is really lacking.

She had a very distinct identity before her rework, "Clutch Support". Her RQ was like her current RW, but helped teammates. Her W was this really neat buff thing that I'm really surprised they haven't revisited since. Her E was like it is now, but it wasn't neutered. And her R had a charge system so you actually had moments of huge impact, instead of her current obnoxious poke but largely lacking in anything to distinguish her when it's go time. And her passive now could very easily be a component of her R text. She used to get a pretty sizable amount of AP for being low on health, and between that and her RQ healing for %missing health she'd wind up being this really unique playstyle of kinda doing stuff for a while, but if you went in on her, suddenly she's deadly as hell.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 12, 2016, 08:32:55 am
Her E used to shield more and nuke harder by a pretty significant margin. Her speed boost was a part of her W, with a lot of interesting mechanics behind it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 12, 2016, 12:36:37 pm
The excuse they spit when they blandified her was "She was either useless in low level and good in high level or playable in low level and bonkers in high level" because so much of her kit was supportive in a way that's only effective if the team knows how to handle. Her RQ had relatively short range and a cone targeting so you had to group up weirdly to benefit from it, her W was a mess of "what exactly does this do again?" and maybe 1 out of 20 players understood that she's stronger when she's dying.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on February 12, 2016, 01:22:12 pm
So I heard Dominion is going the way of the dodo bird
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 12, 2016, 01:32:56 pm
"is"?  :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on February 12, 2016, 02:22:48 pm
"is"?  :P

I mean, come the 22nd its going to be gone completely.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 12, 2016, 02:28:11 pm
And I'm sure that will greatly sadden the ten people that still play it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on February 12, 2016, 02:51:31 pm
Especially considering they're all the same guy multiboxing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 12, 2016, 08:45:02 pm
The thing is, there was a very, very small number of people who played nothing but dominion. I enjoyed dominion as an occasional quickie, but there are people who only played league for dominion.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on February 13, 2016, 12:37:07 am
So I heard Dominion is going the way of the dodo bird

Not entirely sure how I feel about that. I went through a brief phase of playing lots of Dominion, a while back. I feel like Dominion occupied this spot in between SR and HA where it was shorter and weirder then the standard game mode, but still required non-insignificant effort and strategic planning. You wouldn't play it casually like ARAM and it felt different enough from normal/ranked modes to be jarring. Still, I feel like straight-up removing it is a bad call, unless its even more underpopulated then I thought it was.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on February 13, 2016, 08:14:19 am
I don't blame them for not wanting to put resources into it. A dominion bug takes just as much effort to fix as a SR bug, but for every player you'd help with the former, you could help 200 by fixing the latter instead. But making dominion bugs low priority alienates the dominion community further and fuels reddit/forum mobs because people don't need to play dominion to get pissed at Riot about it.

I saw someone praise Riot recently because they're willing to slaughter sacred cows, but this takes it to a new level. It's definitely something I didn't expect them to do.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on February 13, 2016, 04:54:09 pm
I don't blame them for not wanting to put resources into it.

yeah they need to put their resources into more important things, like getting the bathroom doors painted with skin art
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 13, 2016, 05:00:42 pm
I don't blame them for not wanting to put resources into it.

yeah they need to put their resources into more important things, like getting the bathroom doors painted with skin art

What else are Riot employees going to masturbate to, their Ahri boob-bump mousepads? :^)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on February 14, 2016, 07:08:46 am

I don't see the problem here? I mean, besides tackiness. Every profitable company spends some money on office luxuries, highly successful ones even more so. They're not obligated to spend that money keeping their failing products on life support.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on February 14, 2016, 04:26:59 pm
i didn't bring up the many other completely basic things they've failed to do because they weren't relevant to the topic at hand, but

there are many other completely basic things they've failed to do, like give reasonable practice tools to players or

actually you know what that basically sums up the whole situation, huh? They've completely failed to give reasonable practice tools to players. The only way to improve in any meaningful way is to deal with people online. For a company that spends a lot of resources on preventing bad player experience due to other players' influence, that's kinda odd.

What's the term for this, actually? They don't want to add sandbox mode because it'll add a new insult to people's repertoire (go sandbox noob or w/e). But that insult being added to people's repertoire isn't even remotely as bad as the benefits of having a proper practice mode like every other competitive game that ever took itself seriously and most of them that don't (Mario Party has practice mode, god DAMN). Y'know, benefits like being able to practice without having to deal with people. It negates its own problems!

I actually wouldn't have a problem with Riot if they got their shit together regarding that specifically and also fired and blacklisted every single person who was involved with them for the first year of LoL's life.

EDIT: I was actually hoping that that jab would be taken as lighthearted enough that I wouldn't feel like having to go on another rant about how awful Riot is and how anyone who actually supports them isn't allowed to have an opinion on how bad any other company is, but, uh, that didn't happen.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on February 14, 2016, 05:03:13 pm
I'll admit to not being very experienced on the matter, but don't they have an Intro bot difficulty? As I recall bot games are pretty chill.

What's Dota 2's practice tools look like, for comparison? Their Dragon Knight questline thingy?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on February 14, 2016, 05:08:51 pm
this (http://i.imgur.com/QQMvxcb.png) (there isn't even a loading time for switching heroes) and these (http://dota2.gamepedia.com/Cheats), primarily, plus replays
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on February 14, 2016, 05:46:58 pm
I'll admit to not being very experienced on the matter, but don't they have an Intro bot difficulty? As I recall bot games are pretty chill.

I dunno, it almost feels like the bot matches are too chill.  Like, even on intermediate, I wonder if its possible to lose.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on February 14, 2016, 05:51:14 pm
i can't think of a single game where "play against bots" is reasonable advice for multiplayer practice to anyone but the very most basic of players
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on February 14, 2016, 06:25:31 pm
this (http://i.imgur.com/QQMvxcb.png) (there isn't even a loading time for switching heroes) and these (http://dota2.gamepedia.com/Cheats), primarily, plus replays
That's neat, but does it really help that much? I'm sure it's more convenient than bot or custom AI games, but I'm not sure I see the huge, glaring flaw it fixes.

Replays sound less replaceable, but same question.

i can't think of a single game where "play against bots" is reasonable advice for multiplayer practice to anyone but the very most basic of players
What does that have to do with cheat mode? I mean, I agree, but that feels like an innate limitation to not having super-player-like bots, not something you can solve by including "practice tools" instead.

I'll admit to not being very experienced on the matter, but don't they have an Intro bot difficulty? As I recall bot games are pretty chill.

I dunno, it almost feels like the bot matches are too chill.  Like, even on intermediate, I wonder if its possible to lose.
Oh, it is. Or was, anyway. Haven't done so myself in forever, but when you're terrible and everyone else is terrible, it is (or was) possible for Intermediate Bots to overwhelm you late in the game, because even though they sucked in general they had perfect coordination and reaction times. So once the game got to about an hour and everyone was at full build, they'd just group mid and crush you.

I honestly don't recall if I ever lost against Beginner Bots or not.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on February 14, 2016, 06:32:41 pm
this (http://i.imgur.com/QQMvxcb.png) (there isn't even a loading time for switching heroes) and these (http://dota2.gamepedia.com/Cheats), primarily, plus replays
That's neat, but does it really help that much? I'm sure it's more convenient than bot or custom AI games, but I'm not sure I see the huge, glaring flaw it fixes.

Replays sound less replaceable, but same question.

Being able to go in and begin practicing item/ability combos immediately instead of having to spend the 15-20 minutes it takes to farm them against bots. Being able to practice getting your blink dagger distance right/whatever the equivalent in league is (I remember the phrase "flashing over walls") without having to wait for the 12 second cooldown every time (and since flash is a summoner spell IIRC, probably a much longer cooldown) without the farm required to get the item. Practicing skillshots against enemies with various movement patterns without the farm required to get the skill. (you can control the enemies you spawn).

That's just three things off the top of my head, ask someone who's actually good at Dota (I'm 2k, which is about equal to mid-low bronze I'd guess in league) and they'd be able to talk about it for hours. Note also that that's 15-20 minutes time saved every time you want to practice something in particular, which is just unbelievably huge.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on February 14, 2016, 06:59:56 pm
I honestly don't recall if I ever lost against Beginner Bots or not.
I've been in co-op vs AI matches against beginner bots where my team lost.  Sometimes you can actually 1v5 them, sometimes you... can't. Especially when the rest of the team was bad enough they'd been feeding the bots most of the game. It's a fairly hilarious thing to see, honestly. Intermediate bots are actually decently vicious, and notably better than a number of human players, heh. They're indeed exploitable once you're used to them, but so are humans :V

And no, the stuff P's stuck on (for the Nth time, while no doubt continuing to have never actually played LoL) doesn't really make much, if any, difference, in practice, from what I've seen playing both games.

Being fair, I probably haven't played as much DotA2 as LoL at this point (though I've probably played more DotA than either, to my regret), mostly because the former runs (save for load times, anyway) and looks a lot worse on this computer than the latter.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on February 14, 2016, 07:01:37 pm

Yeah, so this has nothing to do with Dominion, it's just the axe you have to grind with Riot. Honestly, it looks like you came in here just to get a good rant about them in.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on February 14, 2016, 07:07:02 pm
Well he does this every now and then, nothing new, nothing suprising really.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on February 14, 2016, 07:09:29 pm

Yeah, so this has nothing to do with Dominion, it's just the axe you have to grind with Riot. Honestly, it looks like you came in here just to get a good rant about them in.

...i tried to make a dumb, light-hearted joke and you decided to defend the shittiest F2P company in the business in a way that encouraged me to respond. I was actually sorta hoping I wouldn't go on a rant, which only tends to happen if I have to think about Riot for too long because anyone who doesn't stick their fingers in their ears and go "lalala" over it would see pretty quickly how utterly awful they are, being a company built on the husk of a game they tried to kill and spending most of their time trying to get 12-year-olds to part with their parents' money for gameplay advantage.

Like, this is the only thing that gets me actually mad, that anyone would think these people are actually defensible.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on February 14, 2016, 07:47:36 pm
I wonder what it is about heavy Dota 2 players that incites them so much about anything to do with LoL. I play Dota occasionally, but I think I haven't hit the playtime benchmark where the super secret indoctrination happens.

Riot does a lot of things questionably at best and downright idiotic at worst, but shittiest in the business? Totally undefensible about anything ever? Those are pretty hefty claims.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on February 14, 2016, 08:24:00 pm
Near as I can tell, it's basically the equivalent of football hooliganism/sports team obsession/etc. It's not really an artifact of playing a certain amount of DotA2 as it is just certain folk's personalities.

If HoN (or HotS, or whatever) was all that existed for an alternative to DotA 2, you'd probably see the same behavior. In this case, it's mostly focused on LoL largely just because LoL's the main competitor/largest alternative.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on February 14, 2016, 09:03:28 pm
...And because Riot took down Dota's biggest forum and replaced it with an advertisement for League of Legends, yeah. When I say "indefensible", that's what I mean. Imagine if Toady were to take down the entire site and replace it with an ad for Gnomoria, it's about the same. It doesn't take hoolaginism to say that that's awful.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on February 14, 2016, 09:14:46 pm
P, you've said yourself the main reason you fixate on LoL is pretty much specifically so you have something to complain about. That's pretty much textbook hooliganism, just replace LoL with "Name of primarily disliked sports team". It's not a matter of whether the side being fixated on has done awful things or not, it's about how the person in question is acting in regards to them.

Case in point, does what you're talking about have absolutely anything to do with the discussion that was brought up here? Pretty much nothing you've talked about since you bludgeoned your way into the thread again has had anything to do with the point that was being discussed, nor are you really saying anything substantiative about the game itself (and that hand in hand with parroting stuff that's somewhere between gross misrepresentation and outright lies).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on February 14, 2016, 09:23:55 pm
See, I'd be down with that if you were just hating on the scumbags at Riot who actually did all this shit, I'd be happy. Certain of their original staff deserve every scrap of the hate.


On an unrelated point, had a Pantheon ARAM a bit ago. Fights were going both ways, they were down to their Nexus, we were down to our Nexus towers. We fought mid, and instead of helping I ulted to their Nexus and beat it down. After the game the enemy players said that right up until the game ended they thought my team had said GG because we'd lost the fight. Didn't tell my team before I did it, either. :V
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Graven on February 15, 2016, 02:17:47 pm
The thing is, there was a very, very small number of people who played nothing but dominion. I enjoyed dominion as an occasional quickie, but there are people who only played league for dominion.
(http://i.imgur.com/CLGJnzj.png)
;(
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on March 17, 2016, 08:49:29 pm
So now that there's "clubs", any plans for a B12 club?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on March 17, 2016, 08:59:09 pm
... wasn't there a club for a while? That... AD CDR weapon. Think it used to build into black cleaver or somethin'?

Are these new ones something we can hit people with?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on March 18, 2016, 08:35:56 am
Not sure if you guys just taking the piss or what.... ???
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on March 18, 2016, 08:49:45 am
Probably a 'lil bit.

Re: The actual question, I haven't paid enough attention to LoL lately to have any idea what that is. Guessing a clan/group/etc. type thing. Insofar as personal interest goes, I'd... probably hop on one the next time I played, if one existed? It could be months before that happens again, though >_>

For what it's worth, there does seem to be a few people still fairly active, if the fact that my friends list from years back still had people alive when I played a bit a few months back. They're probably doing their own thing, but there's at least some B12 folks still (semi) regularly rolling around, so... there might be the bodies for it. Maybe.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on March 18, 2016, 09:21:34 am
Yeah, it's pretty much a clan/guild thing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: HedgehogOfTrog on March 18, 2016, 04:43:57 pm
Anyone up for teaming up on EUwest? Haven't played in ages as I don't know anyone playing on that server.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on March 20, 2016, 10:43:00 am
 For what it's worth I've created Bay 12 clubs on EUW (dazahk) and NA (RonaldMiasma) - I've sent out a few invites based on a combination of google doc (https://docs.google.com/spreadsheets/d/1851XQ1cVM0m6G1OrS_X2AqWUEvaz6WzEb7aAiwTz9M4/edit#gid=0) and friends list.
 Incidentally, I got my NA account up to level 30 and tried a bit of dynamic soloqueue: after about 15 games queueing for jungle/fill I've had 14 support games and one top. I'm in bronze 2 and my win rate is only at about 30% so obviously I'm the worst player ever - that said, there may be something to the theory that you ought to avoid support/fill roles like the plague if you're playing soloqueue in bronze (and want to win). You will tend to get matchmade with duo/trioqueue players that have purposely avoided picking support, who perhaps don't value the concepts of co-operation and teamwork quite as much.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 20, 2016, 06:30:44 pm
To my knowledge, basically everybody has a different experience with what Elo ranges are nice/mean. It's really odd.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on March 20, 2016, 06:36:33 pm
Sounds like it's the changing variable that's causing the difference, then. Maybe they're all roughly equivalent, but different players interact with the ranges in such a way to get different responses, despite the overall atmosphere being the same. Everyone that plays ranked is a particular sort of jackass that brings out the jackass in a different band of Elo, I guess.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on March 20, 2016, 06:46:42 pm
 My point got buried in that paragraph - has anyone had success carrying themselves out of bronze soloqueue by playing support? I'm thinking that switching my preferred queue roles from jungle/fill to jungle/mid might give me more influence over the outcome of the game. I'd got into the habit of filling last season, which usually made me an asset in champ select, but queueing fill simply gets you a shorter queue time this season (and support role perhaps 90% the time).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 20, 2016, 07:01:15 pm
It's a myth that every game is carryable, and it's a myth that supports cannot carry games. If you're soloqueueing, your best bet is to go as a "support" like Brand or Annie and just murder everything yourself. If you're playing with someone you trust or you hit the level of play where carries are capable of right clicking on things, you can play defensive supports and just protect them all day every day and set them up for easy kills and win that way.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on March 20, 2016, 07:41:24 pm
There's usually at least 1 person who doesn't suk (right????).

heh
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 20, 2016, 08:32:00 pm
It's a myth that every game is carryable, and it's a myth that supports cannot carry games. If you're soloqueueing, your best bet is to go as a "support" like Brand or Annie and just murder everything yourself. If you're playing with someone you trust or you hit the level of play where carries are capable of right clicking on things, you can play defensive supports and just protect them all day every day and set them up for easy kills and win that way.

This, so much. Supports can carry just as well as any other role, the important point is always that you play a champion and a role that you're confident with.

In particular, if you've got some awareness of how to counter-pick, that alone can carry you in lower divisions. I duo'd in normals with someone I know yesterday. I picked Top/Fill and ended up playing Support. My ADC was Bronze III Mid main, my Mid was a level 25, my Top was Bronze III, and my buddy on Jungle TF was Bronze IV. I was Silver I with mid-high Gold ELO when I quit playing ranked back in S4.

On the other team, this is what they had:
Top: Bronze III
Jung: Bronze V
Mid: Silver IV
ADC: Level 10
Supp: Unranked, 1 loss in S4, 24 games played and a 58% loss rate in S3.

So it was basically as Bronze as you get, short of a true Wood League full Bronze V match. One player on each team wasn't even at level 30. Their one Silver was playing Yasuo mid (an easy carry position, laning against a player below level 30), while our one Silver was playing Support. As soon as they locked Sona I picked Leona. I told Varus to hard-push, and as soon as we hit level 2 I all-inned Sona, giving him the kill. At around 5:30 we shoved all the way into tower and dove; I picked up a double and moved into their Gromp brush to recall. TF had chased Voli into the river brush and the latter flashed over the wall; I was almost dead but outplayed and secured the triple. A bit later, I brought Varus to mid, we shoved Yasuo out of lane and forced the tower.

Over the while or so, Yasuo got pretty fed. I started farming (in part because barely anyone on my team bothered to clear lanes) and itemized against him. Every teamfight was shit, people got caught constantly, but I focused on waveclear and killing Yasuo. They ran it back really heavily up until I got a good engage at Baron and we Aced them. A few minutes later, Yasuo misplayed, I caught him, and Kayle was fed enough to clean house. Here's the match. (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2130225367/210595824?tab=overview)

That's pretty representative of the different ways of carrying in low ELO as support. First: do it yourself. Bully the enemy laners early, go for kills if you can snag them. If you're playing a high-damage support like frost mentioned, keep doing that. If you're playing a tanky support, become unkillable and hope that you have a competent carry (if you do, follow them around and protect them from their own mistakes while setting up kills for them). If you're playing a utility support in low ELO you're fucking dumb. The bottom line is that, like any other role, you have to be a forklift or a dump truck. Either you lift your team up and shove them at the enemy, cleaning up in their wake, or you load them all into your backpack and drive them to victory, come hell or high water.

Don't bother being a team player unless you have a teammate worth playing with. If you do, do what I did with Kayle and give them everything you can. If you don't, focus on waveclear and objectives. The latter is the main reasoning behind the "supports can't carry" myth: many supports don't have good waveclear or objective-taking potential, which means that they're more reliant on having a good teammate to play off of. If you're doing well, don't refrain from farming if nobody else is around to take the CS. Don't be afraid of taking kills either. You might get flamed, but you'll get flamed just as much if the wave pushes into tower, a teammate gets killed shoving it out too far, or a kill escapes because you're playing with braindead morons who can't secure a sure thing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on March 22, 2016, 08:25:13 am
Well my cousin carried himself out of bronze and into gold by playing nothing but supports, since he loves supporting and mostly sucked at anything else at the time. Not sure if he soloed all of those games but I think most of them were. And yeah, he just played tanky fuckoff supports that could lock down people and let even the shittiest of players finish them off.

Another point is my game last night where I was Jhin laning with Zyra, we absolutely won our lane, without any outside help, while at the same time our mid and top were competing who would feed harder, jungle was halfway competent but even he couldn't save those two lanes. We lost in the end despite holding on for a good 40 minutes, but it goes to show that you can't really carry everything even if you can delete two of their champs on your own, their super fed ryze is just gonna waddle up to you and delete you with a single combo :I
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 22, 2016, 09:55:53 am
Mm. If you're going to play a carry in low ELO, it should probably be a bruiser style of carry, like Irelia, Jax, &c. Playing an assassin requires that your team be able to effectively use you deleting a single enemy, and playing a squishy mage or ADC requires that you have a team that can protect you. All the good positioning in the world doesn't mean a thing if your teammates blow all their CC on the enemy Bard and let Darius walk right up to you. The only real exceptions are the Bronze superstars like Akali that let you wipe whole teams if you get yourself fed in lane.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 23, 2016, 09:38:14 pm
Spoiler: Challenjour when rito? (click to show/hide)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 24, 2016, 12:49:38 pm
Hah, it took me a second to get it!

--

To be fair, that wasn't my actual build. Once I hit full build I sold a real item every time I died and bought another damage item. Then I started selling the saner damage items like the BotRK and TF.

On an unrelated note, this is why practicing champs in normals first is a good idea. (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2134514368/210595824?tab=overview) Illaoi is bad vs. Nasus anyways because of all the free stacks, but after I +6'd her the first time she played really passive, so I was 50%ing people by the 20 minute mark.

Also CDR on Sheen is fucking amazing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 24, 2016, 07:34:47 pm
I always love the new champ release weeks. Nobody knows how to play the new champs with 8 skills and 27 passives, and everyone insists on playing them.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on March 24, 2016, 08:27:10 pm
I always love the new champ release weeks. Nobody knows how to play the new champs with 8 skills and 27 passives, and everyone insists on playing them.

The Aurelion I got last game was actually pretty good. At least one teamfight outside our base wall was singlehandedly won by his little spinning star things. It was still tense because their Nasus had ~600 stacks and everyone and their dog got a ZZ Portal, but Space-fish-dragon still carried us.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 24, 2016, 08:45:47 pm
Aurelion Swole is actually pretty chill as far as the overloaded kit goes. He has his passive orbit damage thing, his q which is like Anivia's q, his w which makes his passive better, his e which makes him go fast when he goes in a straight line, and his r which is a vanilla knockback nuke. No double passives or anything.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 24, 2016, 09:58:46 pm
Fair, he's not as overloaded as some recent champs. But his kit's damned strong to make up for that. His passive's basically a strong always-on damaging spell that doesn't use mana half the time, his Q is a high-damage nuke with a 2s stun attached, which scales from short-ranged single-target to super-large super-long-ranged depending on how long it goes. Granted, he has to burn mana to push his stars out with W, but they're an insane poke/waveclear/kiting tool, especially if you pick up Rylai's. His E is like a combination of Mobi Boots and non-damaging but more versatile Nocturne ult, with the latter on less than a minute CD. His ult's a high-damage nuke plus a massive knockback plus a slow that's nearly an AoE Wither.

Like, any of his Q, E, Passive+W, or R is good enough to be an ult.

That said, I like that he's got multiple viable build paths, thanks to all the stuff those stars can proc, and his solid engage and CC.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 24, 2016, 10:12:01 pm
You're doing that thing where you list all of a champ's strengths while ignoring all of their weaknesses. Compare/contrast heavily with Swain. Swain gets single target damage and sustain in fights. AS gets more reliable CC and edges out on damage, but that's mostly a build thing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on March 24, 2016, 11:59:01 pm
I would argue his Q looks and feels more like an ult then his actual ult does. I saw that Q grow to an absolutely ABSURD size during that one game. I can't quite remember if it filled the lane, but it was damn close. Whereas his ult is kinda meh in comparison.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 25, 2016, 12:01:00 am
Yeah, tbh it feels like thehy shopuilda put his r ratio on hod q and vice sevrtsa ansd made his qw hisx ult insteaf.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on March 25, 2016, 12:03:38 am
Yeah, tbh it feels like thehy shopuilda put his r ratio on hod q and vice sevrtsa ansd made his qw hisx ult insteaf.

you okay
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 25, 2016, 12:08:20 am
Yeah, tbh it feels like thehy shopuilda put his r ratio on hod q and vice sevrtsa ansd made his qw hisx ult insteaf.

you okay
I thinl ,aybe I shouyld not dtrink a sixpaxk of 9% abv crafrt beers wjebn I'm onkly 110lb and then keep usint a computer. Maybe. Goodnmihty.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 25, 2016, 12:16:26 am
Yeah, tbh it feels like thehy shopuilda put his r ratio on hod q and vice sevrtsa ansd made his qw hisx ult insteaf.
There's only a 5% difference in the ratio anyways. His Q is .65 and R is .7.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: 4maskwolf on March 25, 2016, 10:31:02 am
I definitely got the impression that he was pretty strong from watching his champion spotlight, but I haven't had a chance to really see one in a PvP game yet.  There was one in one PvP game I played but it was running support (why on earth they would do that, I don't know) while I was mid and we got so thoroughly trashed that we surrendered before I saw it in action.

Also, is it just me or does it seem that there's no such thing as a mediocre Master Yi jungle player?  They're either incredibly skilled to the point of being death incarnate and you better hope you've got a lot of CC to use while you run if they gank you, or they're absolutely terrible and more often than not get themselves killed trying to gank (such as jumping into the middle of a few mid-low health opponents and promptly getting hit with an AOE silence and taken apart).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 25, 2016, 11:49:37 am
Yi's a very polarizing champion like that. If someone has good footwork, knows to wait for enemy CDs to go in, and can time his Q and W use properly, he's absurdly lethal. If someone fails on any of those points, they get tagged by skillshot CC/nailed by AoE or targeted CC/don't dodge or absorb enemy CC.

Like, it's possible to play Yi at a very high level of play (see: Cowsep). It's just very different being able to play Yi in Diamond/Master than it is being able to play Yi in low ELO; in the latter most people are dumb and run away instead of killing him, don't hold CC, &c., so you can get away with more dumb decisions--this in turn means that Yi players there don't get forced to learn how to play him well, which is a hell of a lot more than Alpha Striking every time it's off CD and right-clicking.

I used to run Ghost/TP Jungle Yi, gank and towerdive at level 2, and build 100% crit + Hydra with no jungle item. And it fucking worked, because people at Gold ELO are dumb and you can do well with basically anything. They're terrible at objective control, and you can just run in and wipe them if they force something while you're near.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: 4maskwolf on March 25, 2016, 12:13:14 pm
The Yi that sparked that comment decided that it would be a good idea to leap into the middle of Shyvana, Soraka, and Ashe, who were all at lowish health, by himself and got immediately equinox'd and frost arrowed as soon as he became targetable.  Needless to say, his death was swift.  I've also seen other absolutely terrible ganks that were made worse by trying to pursue them long after it was no longer a possibility and getting the full brunt of Lissandra's ice magic in rapid succession to death and the Yi's who have no idea how to actually sneak up on anyone and can be easily avoided by paying cursory attention to the minimap, even if you've forgotten to renew your words.

That being said, I have seen some (relatively, I'm only level 17 so I can't play ranked) good Yi's as well, including one who I play in a group regularly with, who are absolutely devastating even when faced with multiple champions at once.  But I've never seen a Yi where I didn't think "holy shit this guy is really freaking dangerous" or "oh my god really?  Really?  Why the hell are you using that champion."
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jiokuy on March 25, 2016, 12:35:18 pm
master yi's kit has always rewarded a. . . unique playstyle. He completely lacks any disengages, so he is very much the definition of an all or nothing champion. As well he exists primairly in the state of snowballing up or snowballing down, no inbetween. You don't see much mid level yi, becuase he has a very very large problem. His basic kit is pretty easy to get, but he has so much counterplay. His alpha strike ofr instance is broken as heck, but it also puts him in a fairly reliable location at a fairly reliable time. Yi punishes enemy misplays, but can';t do anything against a cordinated team.

In high level play split pushing is god, and he comes back as a clean up assassins with great split push, but that is more refusing to teamfight if not supremely fed. And really a completly different playstyle from low level Yi.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 25, 2016, 12:57:46 pm
Yep. He's a great splitpusher because of the waveclear and the fact that a well-timed Alpha Strike is all you need to mitigate CC in a 1v1, then they're dead.

You're still dumb if you pick him into a CC-heavy enemy comp, though.

AP Yi, on the other hand, was basically AP Tristana that worked against multiple targets but couldn't disengage.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 25, 2016, 06:15:18 pm
By their nature in League, melee carries are incredibly feast or famine, due to some game design decisions that differentiate LoL from other MOBAs. When they don't feast, you get the "bad" Yis, who may seem like they're making an incredibly stupid choice to dive into a 3v1, but a lot of the time that's really the only option. When all you have is a hammer...

On the other hand, when they do feast, Yi is honestly super easy to play because you go in and hit stuff. All of the skill is spent getting to the point where you can do that, and from there it's easy sailing, beyond some macro decisions like when to split.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on March 25, 2016, 06:33:40 pm
I'm giving up on playing botlane, however fun the carries might be I just can't risk it anymore. It seems that every other game I get a troll or a moron who picked fill and is now pouting because he got support.

I can handle bad players, really, but it's shit like getting two support teemos in three games which do nothing but die and make your laning miserable that fucking gets me. Or getting a fucking Aurelion who probably wanted to play mid but he didn't let a silly thing like lane role stop him in his plan. Do you have any idea how hard it is to farm when you have a fucking dragon constatly pushing your lane just by fucking being there? And of course he never bought any wards or support items, "Use your trinkets" he said (only wards on map were mine for most of the game, pink ones too) the flaming twat.

It's like, I can handle being bad myself, I can improve on that and I have. But it's literally a gamble on wether your lane partner is a fucking mouthbreather whose only enjoyment seems to come out of ruining the game for their team what the fuck can you do?

So fuck botlane, fuck it to hell and back, I'm going back to playing stress free broken shit on top.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 25, 2016, 08:04:11 pm
So Cass's update coming with the big immobile mage rework got mixed up and slipped into the PBE today. It's pretty exciting to see, I really dig the direction they're taking her in.
Spoiler (click to show/hide)

So right off the bat, getting rid of the stacking passive which was horrible and instead functionally giving her an extra item slot is huge for pushing her in the "late-game hypercarry" direction. Super cool. 4 ms/lvl, winds up putting you at 441 at level 18 with Luden's.

The introduction of what hopefully will be a recurring cc, grounding, is also exciting. It's like they saw what Poppy's W did and thought "we need to fuck Rivens harder", although I'm a little scared they're gonna realize how oppressive disallowing dashes and blinks are on some champions and then discard the idea.

Making her E always have a <1 second cd and just do more damage to poisoned targets is also pretty cool and makes the occasional E on a target who just had poison wear off less punishing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 25, 2016, 08:11:24 pm
Wow, yeah. That's pretty much every serious issue with her resolved, and an added dose of "lol fuck LeagueofDashes" on top. As you mentioned, E delay issue is gone, stacking passive is a more direct thing now that just straight-up removes one item instead of making several partially redundant (and also avoids time-capping part of her kit re: E healing), and without boots her build gains a lot of flexibility that it didn't really have.

Hell, just taking the CDR off of her passive means that there are viable MPRegen items for her that aren't Tear.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on March 25, 2016, 08:15:51 pm
i just like the fact that she can't wear boots

because she's a snake

that makes sense right
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on March 25, 2016, 08:44:17 pm
And even if they can't take him mid or bot or even top, you know someone is going to take Sol into the jungle. And suck. Tho to be fair, mid and bot were equally shit :I
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 25, 2016, 08:49:39 pm
Jungle AS is actually something I want to try at some point. That may legitimately wind up being where he's strongest. It turns out being a mage with passive aoe damage like that makes you really damn good at killing things.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 25, 2016, 08:57:49 pm
Yeah, in that context he's basically Karthus with a manaless E. And then he has 60-40s Nocturne Ult/Bard Tunnel hybrid for ganking, super-long-ranged stun for ganking, and mobi boots in his kit.

I'm honestly surprised there are people thinking that he's intended for a primary position that isn't the jungle, it's about as obvious here as it was for Kindred or Rek'Sai, what with his entire kit being built for fast clears, ganking, and rapid movement around the map.

I can't wait to see people start pulling off fancy ganks where they zoom in while the stun is en-route. If it's launched from the fog you can get it really damn big without being noticed and then time your engage to coincide with it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 25, 2016, 09:10:36 pm
Keep in mind Kindred is a pretty isolated case of being "designed for a position". There's a couple other basically custom built junglers (Skarner, Nocturne, Nunu, Rengar, Kha'Zix off the top of my head) and Mordekaiser and that's about all I can think of. Everybody else was built with a kit and then left to find a position on their own, plus most of the supports if you count that as a position.

Basically every champ sees some amount of jungle play when they come out because you can make damn near anybody clear it. AS was designed as a mid range mage with a neat theme of passive ring of death in mind and that's it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on March 25, 2016, 09:44:09 pm
Thing is, I don't think his passive alone is enough. Sure it's free aoe, but keep in mind it's free aoe and that means that it won't really be as good as any of the stuff you don't have permanently on for no cost. And  the kit might be there, but again, I'm not sure it's really enough unless we see some numbers moved around.

I think the main kicker is his W moving the balls outwards meaning you can't use that to clear camps effectively since they'll almost always be in melee range.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on March 25, 2016, 10:35:46 pm
Jungle AS is actually something I want to try at some point. That may legitimately wind up being where he's strongest. It turns out being a mage with passive aoe damage like that makes you really damn good at killing things.

The AS I had was jungle. Did pretty well, all things considered. The ganks were pretty nice, with the Q + E making a good engage and W being a nice finisher for when the enemy limps away.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 25, 2016, 10:39:32 pm
1. Toggle on when approaching the camp.
2. Q before your stars are in range.
3. Toggle off when the camp leaves stun and aggros.

Even at rank 1 that's enough to basically insta-clear all minis. With blue, he can stun every 9 seconds (meaning only 8s of uptime for whatever camp he's on at rank 1).

Remember, his stars at level 1, with W toggled off do 30 + 18% AP damage. Q at rank 1 does 70 + 65% AP. With W active, stars do 60 + 27% AP. Assume 20 AP at match start, that's a reasonable approximation of runes & masteries. So Q + two hits from active stars alone is ~214 damage. That's enough that the next (~34 damage) hit from the deactivated stars will kill the baby raptors and put all other minis at <50%. At level 2. Passively, while you AA the main monster of the camp. Then, about 5 seconds later, you get your stun back and finish off the camp.

That's damned good early clearing for a mage jungler. Once you have a few levels your damage and E passive means that you're practically going to be doing drivebys instead of stopping to clear.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Andmore on March 26, 2016, 11:28:31 am
Why would Jhin be played in toplane?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 26, 2016, 12:59:13 pm
To troll.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 26, 2016, 08:40:18 pm
AS and Liss both fall into the category of "Mid-range mages who you play for fun because competitively there's objectively one best choice for a given match and it's usually 'Play Orianna instead'".
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 26, 2016, 10:29:40 pm
Why would Jhin be played in toplane?
Having just played a match against a top Jhin, because his team's top laner got hard countered and he was going mid, so it seemed like a good idea at the time to lane swap. I then proceeded to absolutely destroy him and their whole team because Quinn is still the strongest top laner in the game, totally uncontested with Fiora nerfed a bit. But the thought was there, and I'm sure against Teemo or Kennen he could've stumbled through laning.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 26, 2016, 11:17:05 pm
Blinding Dart range: 580
Jihn auto range: 550
Jihn Q range: 550

Hoo-boy. Yeah, nope. Not unless the Jihn got lucky with a moronic Teemo that continually walked into his traps. Otherwise, every single time Jihn tries to trade or CS it's going to be Teemo Q + back off, or Q + AA if his grenade is on CD. Maybe if he finessed his grenade super well and got lucky with the bounces. Once Teemo gets a couple more ranks in his Q he basically wins every fight for free--ammunition-reliant ADCs are really vulnerable to that blind because they're already reliant on their initial burst, so if they waste it while blinded they're not going to catch up on damage unless they're super fed.

At least that's my impression.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 27, 2016, 11:04:08 am
There's not a whole lot Teemo can do to stop Jhin from farming through. WQ a wave and sit on your ass for 30 seconds while Teemo struggles to deal with 6 unimpeded creeps.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 27, 2016, 11:21:31 am
Sounds like a good way to run out of mana early and get forced out of lane, since Jihn doesn't have innate mana recovery and doesn't build MP or regen.

I can see shoving early and all-inning at level 2, but if you fail or don't try you'll quickly run out of mana, and what's going to happen is that the Teemo will take an aggressive stance and either AA you whenever you CS or win trades with Q.

It's like spamming Spirit Fire early as Nasus: yeah, you'll clear waves and push the enemy laner while you have mana, but as soon as you're OOM you're going to get put behind.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 27, 2016, 11:41:54 am
Well obviously your QW isn't clearing waves before level 5, maybe 7, so you'd just be playing defensively until then, but you say getting forced out of lane like that's actually an issue against Teemo. Clear a wave or two, then back, and at best the Teemo has struggled valiantly to push into your tower and you didn't miss any cs, and at worst he froze on his tower and you come back and kill the tower.

How does a Teemo actually punish you for the age old strat of pushing the wave and backing?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 27, 2016, 01:48:20 pm
If he's not retarded? Push by spreading damage. That's the easy way to push as Teemo, get your poison on all the minions. Granted, he'll miss a couple CS if he's not careful, but that's an easy way to shove it in. So Jihn pushes a wave or two and backs while Teemo is still AAing? By the time he walks out of base that wave is going to be walking up to his turret.

But I guess if you play against bronzie Teemo players who only AA a single minion when they're trying to push... :|
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on March 27, 2016, 01:54:43 pm
AS could work great in the jungle for all I know, but from the few times I've seen him he just didn't seem to be doing that much damage early on and his clears weren't the quickest. Granted he's fairly new so people are shit with him but that was my impression of him, he could work, but there's several other folks who have better clear times and offer almost equal value as far as damage output and utility go.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 27, 2016, 06:28:19 pm
Yeah, note that I'm not saying he couldn't work well in mid, it's just that I wouldn't trust many people to do that well--it'd be like playing TF, except with even more need to shove and roam, since your engage is up every 60-40s. He also seems like his early game dueling isn't very strong, hence jungle: as long as you get a decent leash you get an easy level 2, and you're relatively free to farm up the items you need to be strong.

That, and pretty much his entire kit is built around initiating fights, and he seems like he's not very good (kitwise) at reactive play if the player doesn't see it coming in time to start kiting back. I can't say that I see AS doing well against a Zed/LB/Talon/Yasuo lane unless the stuns are incredibly on-point and predictive.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 27, 2016, 08:13:16 pm
Initiator in the sense that he wants to go in on people rather than have people try to go in on him. Not quite as blatantly as Liss, but the way the stun keeps rolling as long as it's in your range and the long-range wall-crossing engagement tool do lend a bit of credibility to that reading.

I can definitely see a RoA + Rylai's + Zhonya's + Abyssal + Liandry's (if healthstackers on the other side) sort of build for him, play him as what he is, a highly mobile short-ranged mage with a lot of damage over time and catching tools. Hell, might even see some play as an AP off-tank sort of like Maokai.

I mean, the long and short of it is that he doesn't have enough immediate damage to be an assassin, nor enough in the way of poke to be a traditional mage, but he's really damned mobile and has a lot of CC, so the whole "tanky AP engage" fits. Once I've got the IP I'll buy him and report back.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 27, 2016, 08:23:45 pm
I've seen people building goddamn everything on him. Thank Mobafire for that, I'm sure.

If you're going to build Voidstaff I'd dump Sorcs for Swifties, but not otherwise. If you're relying on flat pen you pretty much need them.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 27, 2016, 09:25:07 pm
Yeah, that's what I was saying. If you build those, build Sorcs. If for whatever reason you build Voidstaff, don't build Sorcs.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on March 27, 2016, 09:27:25 pm
You should always be going Swiftness on him, so it doesn't matter what else you build. Being able to position to get the orbs where they need to go is much more important than a bit of damage. You should also always build void staff because it's just a great item.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on March 27, 2016, 10:48:29 pm
NA servers are kill.  I think.  Rip my first game as Darius.  It was going really good* too.



* I fed their Yasuo because I'm shit and awful.  Fuck.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on March 27, 2016, 10:51:30 pm
got my free hextech chest. dragonslayer ward and warring kingdoms tryndamere. crafted the skin and made the ward into dust.

played some normals. common Jhin in bot, failed. jungle Kassadin, failed (enemies had Zed and WW and the match got well into lategame so no way to survive sus burst and sustain. the rest of their team was easy to kill, but still annoying, Lux, Teemo, MF).

firsts Wins of the night were AD Malz mid and ADC Sion with Equinox. the unseen damage is the deadliest i guess..

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 28, 2016, 12:21:20 am
Apparently people have been having bad experiences with the chests? I've gotten two legacy skins I didn't have and one skin I didn't want so far.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on March 28, 2016, 09:54:24 am
I've gotten a bunch of chests but keys are annoying to grind. Out of the stuff in the chest banana soraka is neat but I don't play bot anymore, ditto for dragonslayer vayne.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 28, 2016, 11:07:56 am
Don't think of it as grind. Just play normally, eh?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on March 28, 2016, 01:54:38 pm
Yeah, but when you have three chests and keep getting nothing it gets a bit annoying. They're clever buggers using the whole mind fuckery the CCG's have established. The high you get from opening a chest or the annoyance you get when you're one fragment short of getting a key.

The worst part is that I recognize what they're doing and yet keep falling for it xd
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MrRoboto75 on March 28, 2016, 06:23:48 pm
Are the chests like crates and cases from TF2 or CS:GO?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on March 28, 2016, 06:28:27 pm
Kinda. You get chests randomly and from you or your teammates playing well. You also get key bits (you need three for a key) randomly with a higher chance if you play with friends I guess? Also only on wins? Not entirely clear on their drop rates, but I know you get fuck all from losses.

You can buy either chests or keys too. Chests contain bits of skins, champions and other stuff you can usually buy for cash. Those bits are temporary but can be broken into two kinds of dust or upgraded to be permanent using said dust.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on March 28, 2016, 10:26:41 pm
I've already had 3 chests and 5 key fragments drop. Pretty sure that it's near-certain to get a drop if you get an S-rank performance on SR. Chest if you've not got your limit already, fragment otherwise.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on March 31, 2016, 01:50:41 am
free league of legend screensaver 2016 (http://screensaver.na.leagueoflegends.com/en_US)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on April 01, 2016, 03:22:03 pm
Ok, League of Draven got old after abut five seconds.

Well trolled, Rito, well trolled. No URF, just some shitty Draven heads stuck (badly) onto character models.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on April 01, 2016, 03:22:33 pm
isn't league of draven a meme from like 2012
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on April 01, 2016, 04:01:27 pm
It's from whenever Draven came out.

Also don't worry about URF RK, it'll be back during the year atleast once. They said they'd be rolling out the zany gamemodes on weekends now, starting somewhat soon and they'll rotate in URF eventually, so it should be fun when it gets here.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 01, 2016, 06:36:52 pm
Odds that League of Draven is an April Fool's prank in and of itself?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on April 02, 2016, 06:23:30 am
So is anyone even playing ranked anymore? I'm on EUEast and I have been waiting on a match for a literal fifteen minutes, changing roles around every once in a while just in case. What the hell is going on? It can't be the Draven thing, that's disabled atm, and it's the weekend, so where is everybody?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: 4maskwolf on April 03, 2016, 10:27:05 pm
So is anyone even playing ranked anymore? I'm on EUEast and I have been waiting on a match for a literal fifteen minutes, changing roles around every once in a while just in case. What the hell is going on? It can't be the Draven thing, that's disabled atm, and it's the weekend, so where is everybody?
I wouldn't know, I'm only level 21, not high enough to participate in ranked.

Entertaining Draft Story: I picked Garen top (and it was pretty obvious I would be going top, Garen doesn't really go anywhere else) third pick for my team.  Enemy team's turn, third pick, they pick Trundle.  Huh.  I figure he's probably going Trundle jungle and don't give it much thought until the last pick, enemy team, Kha'Zix.  Obviously Kha is their jungler.

So apparently this guy either paid exactly fuck-all attention to what I picked or intentionally used Trundle as a counter pick to Garen.  Which it is, I'll never know, but he was completely shut down and went 0/4 during laning phase.  First death was a gank from our Amumu jungler, then an execute from me, then a period of time with no top-lane deaths, then he loses a trade and begins running for his inner tower to heal, I chase him and finally catch up and execute just outside of tower range, and finally a simple mundane death to judgement.

You done goofed, pal.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 03, 2016, 11:02:50 pm
Not really. Trundle vs. Garen is a skill match; if the Garen can zone him early and get a lead, he wins, but if Trundle gets to farm to 6 relatively unmolested the opposite is true, because a lot of his kit is a counter to Garen.

But that's what happens in pre-30 games, you can play basically anything and do well if you're decent since almost nobody knows how to play.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 03, 2016, 11:28:32 pm
Yeah pre-30 games counters mean fuck all because nobody knows how to abuse them. I think Pantheon vs Nasus might be one of the most lopsided matchups in the game, but I'm sure new players who have no idea what theyre doing screw it up all the time.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: 4maskwolf on April 04, 2016, 12:05:41 am
Which is also why Master Yi is so brutally effective in them, because nobody knows to fuck him up early and throw off his power curve.

The way he goofed was that he made no effort to respond to my challenging his lane position until I was at the point I could beat him in a straight up brawl, backing off every time I made a move at him, thus denying him of 90% of his farm.  The few times he did challenge me were generally successful, but then he got overconfident in them and got executed and went right back to being a chicken.  Honestly I'm not sure the guy really knew how to fight Garen and I just bullied him out of the lane.

I wasn't sharing the story as a "look how skilled I am" (hint, I'm not skilled at all), I just found it entertaining that my top lane opponent was so clueless as to what to do.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 04, 2016, 12:26:36 am
You'll be pleased to know that to some degree that never changes.  :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 04, 2016, 12:27:12 am
Re: Jungle Aurelion Swole

Stonewall did a pretty good video (https://www.youtube.com/watch?v=O-8YsAo2-uI) which I think sums up my thought on AS well. He clears super fast and feels fun to play, but is slightly awkward and is hindered by itemization.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on April 04, 2016, 11:13:15 am
Stonewall was pretty much on point. The only thing stopping AuSol from being a good jungler is how his itemization depends on stuff you'll likely take take much longer to get as a jungler. Right now you pretty much have to get Hylai's and RoA on him. Either riot embraces the idea of jungle aurelion or somehow make it suck in order to create yet another mid-laner-mage-thing.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Andmore on April 04, 2016, 12:00:08 pm
He wouldn't.
Somebody did.
To troll.
This sounds believable.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on April 04, 2016, 02:55:27 pm
This is too cool, I just wonder how many failed attempts were needed to make the compilation :D (https://www.youtube.com/watch?v=sUTlp7OzkUc)

Also that Mt. Targon teaser comic is interesting, some folks are saying it's a Taric rework or something, I'm not sure I want them changing him :C
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 05, 2016, 01:42:51 pm
Patch 6.7 notes are live. I think the Udyr nerfs are a bit harsh but otherwise good patch. The vision changes scare me though, not a snowball's chance in hell they don't fuck with some spaghetti code and you get weird invisible champ situations.

Taric rework notes are live. Jesus christ fuck 5 man Kayle ult what the hell were you thinking Riot? Taric will never be playable now, he'll always be permabanned or unplayably bad but still broken because of his ult. There is no middle ground with a 5 man Kayle ult. What the fuck.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on April 05, 2016, 02:12:14 pm
Nobody will care because they'll be perma dazzled by his looks.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on April 05, 2016, 03:52:19 pm
Taric rework notes are live. Jesus christ fuck 5 man Kayle ult what the hell were you thinking Riot? Taric will never be playable now, he'll always be permabanned or unplayably bad but still broken because of his ult. There is no middle ground with a 5 man Kayle ult. What the fuck.

Holy ballsacks.  I think the only thing that has gotten worse on him is his waveclear, while everything else has been jacked up to 1000.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 05, 2016, 05:16:42 pm
Dominion ain't quite dead:

Quote
Both Ascension and Dominion are separate, viable options for this queue.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Andmore on April 05, 2016, 09:30:04 pm
How do I not get shitstomped by Yasuo every time I see him?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 05, 2016, 09:31:37 pm
Because most Yasuo players are shit.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 05, 2016, 09:38:32 pm
If you're drafting mid, pick Swain or Annie and laugh when your short range isn't a hindrance and murder his ass, or play someone who doesn't give a fuck about his windwall like Zyra or Viktor.

If you're going top, play someone who can either out damage him like Riven or Gangplank, or someone who can just give 0 fucks about his bullshit, like Rammus or Poppy.

If you're in lane and you're not a counterpick, harass his ass constantly. Stay out of the minion wave and just right click on him. Especially before 6, there's not really a ton he can do to you if he can't get to you. His health bar will go down and he'll have to back.

If you're lategame, dodge the tornado, cc his ass, and watch him pop like a grape. If you're squishy, stay back until someone stuns him then kill him. If you're tanky, cc him and hope your dps teammates aren't retarded.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on April 06, 2016, 07:44:02 am
So, people tried Taric on the PBE, and the general consensus is that he's ok, both as a support and as a jungler, but he kinda suffers as a jungler since the laner needs to do most of the damage, since taric doesnt do that much damage unless he gets something like a devourer, and even then its just sustained damage. His W interaction with E allows for some really cool peels and strange ganks, though.

Most people I've seen are maxing his E first, since its base damage is kinda high, but his AP rations in general suck, so AP taric won't be a thing unless riot changes it. His Q is also regarded as not very useful and will prob get buffed. Ultimate is kinda hit or miss. Even if its an AoE give everyone invulnerability thing, its just 2.5 seconds, with a delay of 2.5 seconds, so its kinda hard to get a lot of value from it. Its good against super bursty/combo heroes since you can really disrupt them if you get the timing right, but kinda eh against people like annie, whose combo is basically instant once she's in range.

So yea, general veredict is that he lost a fair bit of his burst, and has a higher skill cap, and will prob get buffed/shifted around a bit before   (or if) he becomes a top pick, but has lots of utility and is fun to play in general. He's also pretty tanky, since he's taric.

Altough he's pretty damn great with frozen fist. (https://www.youtube.com/watch?v=OVUL6OycXOM&nohtml5=False)

And he looks a little bit like the God Emperor of Mankind :v
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 06, 2016, 12:41:40 pm
TBH I don't really mind losing his ability to be a super-bursty anti-AD tank carry, since that came up so rarely.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Andmore on April 06, 2016, 12:44:49 pm
What do I do when he's super fed, or good?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on April 06, 2016, 01:06:42 pm
Play malphite :v
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: squidgen on April 06, 2016, 01:18:25 pm
You could do all of this fancy "bait out the wind wall" stuff. Or just pick Malzahar.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on April 06, 2016, 02:04:39 pm
Altough he's pretty damn great with frozen fist. (https://www.youtube.com/watch?v=OVUL6OycXOM&nohtml5=False)

And he looks a little bit like the God Emperor of Mankind :v
Quote from: Comments Section
Thank you Rito for removing Taric from the game and making Fabio a playable champion.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on April 06, 2016, 08:40:25 pm
What do I do when he's super fed, or good?

Be someone tankyish with hella cc and cart around a partner to capitalize on it. Ryze comes to mind. Lissandra is my personal choice, although that's more because I'm really good with her then because she's specifically a good pick vs Yasuo. What always gets me about Yasuo is that he ends up BEHIND you when he dashes through you, which disorients me no end[Same with Zed/Telon, really]. So skillshoty people could have a hard time against him. But, honestly, a good Yasuo is something you see once in a thousand games and that you whisper about in awe to your friends for months afterwards while they give you skeptical looks and look into asylum choices.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 06, 2016, 10:14:59 pm
You could do all of this fancy "bait out the wind wall" stuff. Or just pick Malzahar.
Picking Malzahar into Yasuo is asking to lose. The one enemy Malz can actually ult past 25 minutes is the enemy mid laner, and only if they're AP. If you know you're against an AD mid, why pick Malz? Do you just really enjoy only having 3 skills?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 06, 2016, 10:19:07 pm
Confusing Veigar and Malzahar there, frost?

--

If you're any good with her, Le Blanc is a good counterpick. Distortion completely negates Windwall (just W over it before using your combo, and you're going to be aiming to land on top of him anyways--there's a gap between Yasuo and the position of his Windwall when he casts it, so you have room for error). Distortion also makes it absurdly easy to dodge his knockup. At level 2 you can already start getting past his passive with Q+W, since the initial Q will pop it and your W + Q bonus damage will go through.

Basically all a Yasuo player can do (barring a large skill gap) is hard shove and hope the LB runs out of mana before she can kill him. Once she gets enough AP to insta-clear the casters with Distortion, all he can do is roam and try to get kills elsewhere. About the only weakness is that the need to Distortion over the Windwall means that the LB is going to be locked into using a W+Q+R(Q)+E rotation, so she'll exit in a predictable pattern--if the Yasuo manages to survive with enough health to keep fighting and has his tornado up, he can potentially catch LB returning to her mark and get the ult off.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 06, 2016, 10:25:51 pm
Confusing Veigar and Malzahar there, frost?
No. Veigar has an ult always, he just needs to bait out the windwall.

Malzahar doesn't have an ult against any AD champion past 25 minutes. His ult is the worst ult any mage has in the game right now, in no small part because QSS already makes Malz sad from his Q and E being purgable, but then it breaks suppress too, so now Malz either gives up a very significant portion of his damage to not be a sitting duck or he sits his ass down and gets murdered and hopes he has more dps.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on April 06, 2016, 11:07:01 pm
The reason AD champs make Malz sad is because QSS's upgrade is actually not a complete waste of a slot for them and thus they're more likely to build it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 06, 2016, 11:30:35 pm
It's not only not a complete waste, Merc Scimitar is very highly rated in many games for ranged ADs, never mind when it literally invalidates an opponent.

Honestly, the smart play for against Malz is to have 5 QSSes, or maybe 4 if your support is safe out of range, even on your AP champs. 1300 gold to make the game a 4v5 is okay value.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 06, 2016, 11:54:14 pm
Oh, right. In a 1v1, yeah, no doubt. And I suppose in shit-tier games where people don't know how to stagger hard CC.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on April 07, 2016, 12:34:55 pm
I wouldn't call Swain a counter to Yasuo, sure you're not hampered by the short range but Yas is far too mobile for you to lock down properly and kill. It's doable if he's shit or you get camped until level six where you kill him just by being nearby but before that you'll have trouble farming or poking him properly for the most part.

Annie works like a charm and is in fact my go to gal for countering the twats these days (as I seem to face Yas every other game I play on mid). Tho Annie is kinda stupidly strong regardless if you have the basic ability to count your spell casts.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on April 07, 2016, 12:48:56 pm
 I've used Malzahar as a counter pick to Yasuo, basically because you have abilities that can bypass windwall, you have decent wave clear and a silence (Cho'gath works too). You don't have to crush him, if yasuo can't snowball, you did your job. If you can match his waveclear, he'll have trouble roaming without losing his turret. Did you force him to buy an early quicksilver sash? Great, now he's 1300 gold away from his snowball items. I mainly use the ult for pickoff when I roam to other lanes - in team fights it's not great, as an immobile mage I'm generally unable to safely hit any of the ranged carries with it, I will mostly use it as peel against their engagers (tanks don't build quicksilver sash so much), perhaps the best use late game is nearer the end of the fight as a finisher when a lot of resources have already been blown. Luckily Q, W, E and the voidlings are all pretty decent for team fights, and the xhonya's you're building early against yasuo helps you survive the initial engage whilst still putting out damage.
 I've not yet played malz in season 6, no more mana potions could make countering an early aggressive push from resourceless ad champs a bit tougher. For masteries taking meditation rather than merciless from the cunning tree would help. What's the current theory on corrupting potion? It might be worth taking with teleport, but doran's ring is hard to beat.
 Bonus malzahar vid: https://www.youtube.com/watch?v=6IADTWQM508
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 07, 2016, 01:09:27 pm
It's funny, Hunter's Talisman was actually a big stealth buff to jungle Malz.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 07, 2016, 04:32:32 pm
I wouldn't call Swain a counter to Yasuo, sure you're not hampered by the short range but Yas is far too mobile for you to lock down properly and kill. It's doable if he's shit or you get camped until level six where you kill him just by being nearby but before that you'll have trouble farming or poking him properly for the most part.

Annie works like a charm and is in fact my go to gal for countering the twats these days (as I seem to face Yas every other game I play on mid). Tho Annie is kinda stupidly strong regardless if you have the basic ability to count your spell casts.
As Swain against Yasuo, you're not really trying to lock him down. You mostly just chuck EQ on him every time it's on cd and he has to back off like a bitch. If he tries to fight you step off the creep wave and throw down a W and he either backs off like he should or takes the pain and you murder him. Swain was my go-to pick against Yasuo back when he was picked every single game.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on April 08, 2016, 07:36:30 pm
no solo queue for you (https://reddit.com/r/leagueoflegends/comments/4dwkar/official_riot_temporarily_put_a_hold_on_solo/)

comments there imply that what riot's doing is just a sneakier "POST STUFF ON FACEBOOK FOR EXTRA IN-GAME MONEY" stuff by mechanically making the game less fun without friends instead of just community-wise, but that almost seems like legit conspiracy-theory level stuff
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 08, 2016, 10:28:39 pm
Wouldn't they need to be at least attempting to stay subtle with this shit for it to be conspiracy theory fodder? This is boldfaced stupidity.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on April 09, 2016, 12:46:05 am
huh, league got rid of soloQ?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on April 09, 2016, 01:18:32 am
Wouldn't they need to be at least attempting to stay subtle with this shit for it to be conspiracy theory fodder? This is boldfaced stupidity.

i mean, like, it's easier to say boldfaced stupidity than outright malice um what's happening to me
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 09, 2016, 06:23:38 am
I give them two or three weeks before "we're sorry for outright lying about solo queue please come back." Dynamic queue has pissed everyone from Diamond 3 or 4 off to high hell and a lot of us won't be playing ranked until solo comes back. There's 0 competetive integrity in dynamic queue and nobody likes it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 09, 2016, 07:14:22 am
Wouldn't they need to be at least attempting to stay subtle with this shit for it to be conspiracy theory fodder? This is boldfaced stupidity.

i mean, like, it's easier to say boldfaced stupidity than outright malice um what's happening to me

You're giving in to the hatred.

But no seriously, calling it malice would require me to believe that the people behind the decision made it because they are intentionally spiteful and set on doing evil, rather than being fuckin' dumb profit-mongers.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on April 09, 2016, 07:16:00 am
Yes, but Riot is the source of all evil and wrongdoing in the world so you're safe in assuming they did this while twirling their evil moustaches.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Andmore on April 09, 2016, 09:37:32 am
Thank you all for the advice. I am now curious about whether I should go AP or AD with Evelynn. The default build is AP, but I just played a bot game going AD, and got very good results.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on April 09, 2016, 11:08:15 am
 Needs a context post, the non-LoL playing DotA 2 fan putnam tends not to elucidate in favour of stirring the outrage pot, can't think why.
Quote from: Skyrunner link=topic=84446.msg6924723#msg6924723
date=1460180765
huh, league got rid of soloQ?
Not really, you can still queue up solo. The only difference with dynamic queue is that now 3, 4 or 5 people can queue up together.
As far as the outrage goes, high profile, high Elo solo players with popular youtube channels and twitch streams are frustrated at having to play with random team-mates against 5 man groups. So their win rates went down a few percentage points and they made videos about how dynamic queue sucks, lo and behold everyone else with reduced win rate this season can point at this most recent change and scapegoat it for their losses.
 Dynamic queue is a big change, but it seems to at least have some rational thought behind it - 5 man queue in previous seasons I imagine was pretty dead with long queue times, folding it into solo/duo queue reduces wait times but introduces the problem of how to balance matchmaking. If Riot want to inject some life into 5 man queue, this is certainly one way to do it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 09, 2016, 11:14:42 am
Eve builds are... Weird. She benefits from damn near every stat equally so her build is hyper game dependant. Runic echoes is insane so take that every game, but past that it's mostly whatever. Rylais is good if you aren't instagibbing people, all of the sheen items are good, dead man's plate is useful, abyssal for more deeps, if the rest  of your stuff is ap a rabadons is cool.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 09, 2016, 12:40:53 pm
Wait, wait, let me clarify:

Dominion was an independent queue with low population and long wait times. It was removed.
Ranked 5s was an independent queue with low population and long wait times. It was folded into a more popular queue alongside a change that fucked over the players of that queue.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on April 09, 2016, 01:34:17 pm
Wouldn't they need to be at least attempting to stay subtle with this shit for it to be conspiracy theory fodder? This is boldfaced stupidity.

i mean, like, it's easier to say boldfaced stupidity than outright malice um what's happening to me

You're giving in to the hatred.

But no seriously, calling it malice would require me to believe that the people behind the decision made it because they are intentionally spiteful and set on doing evil, rather than being fuckin' dumb profit-mongers.

Wait, I read that wrong, somehow I thought you were saying it was proper conspiracy theory fodder.

That's what I meant by "what's happening to me". I was saying Riot was probably being stupid rather than malicious.

Needs a context post, the non-LoL playing DotA 2 fan putnam tends not to elucidate in favour of stirring the outrage pot, can't think why.

I honestly thought the gigantic reddit thread I was linking to was context enough.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 09, 2016, 01:44:34 pm
Wouldn't they need to be at least attempting to stay subtle with this shit for it to be conspiracy theory fodder? This is boldfaced stupidity.

i mean, like, it's easier to say boldfaced stupidity than outright malice um what's happening to me

You're giving in to the hatred.

But no seriously, calling it malice would require me to believe that the people behind the decision made it because they are intentionally spiteful and set on doing evil, rather than being fuckin' dumb profit-mongers.

Wait, I read that wrong, somehow I thought you were saying it was proper conspiracy theory fodder.

That's what I meant by "what's happening to me". I was saying Riot was probably being stupid rather than malicious.
Oh, sorry man! It's a little hard to tell sometimes.  :-[

Also, Ascension is the game mode for this weekend.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on April 09, 2016, 01:47:13 pm
Reddit is basically the last place to get meaningful context regarding anything related to LoL, so far as I'm aware. Linked page doesn't seem to repute that to any degree, heh.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: 4maskwolf on April 09, 2016, 03:27:32 pm
Wait, wait, let me clarify:

Dominion was an independent queue with low population and long wait times. It was removed.
Ranked 5s was an independent queue with low population and long wait times. It was folded into a more popular queue alongside a change that fucked over the players of that queue.
The difference here is that Dominion was an entire game mode that had no connection to the competitive scene and could be excised easily, particularly since they were planning to introduce the rotating weekend game modes anyway.  Outright removing ranked 5s would prevent anyone who had formed a team of some sort from actually playing together, but since it was already frustrating enough to have a team because of the long wait times it wasn't a healthy game mode as it was.  Thus, folding it in with solo Queue to allow teams of any size to participate in a unified system has some merit to it.  I'm honestly not sure why people say that it "ruins competitive integrity" to allow people to play together, since being in a premade does not magically increase the skill level of the players involved.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 09, 2016, 03:58:52 pm
Firstly, any type of multiple people queued together against people alone is unbalanced. Coordination and trust from premades has a huge impact, particularly at higher levels of play where more can be done with planning. There was a game between Imaqtpie's usual 3 or 4-man squad assblasting the enemy because they could coordinate and shut down their adc in a way that wasn't fair for him being solo in the slightest.

On top of that, dynamic queue does some really, really ridiculous matchmaking, until last patch you would get challengers against D5, sometimes even P1 players. This is exacerbated by the system giving 0 weight to premades, so you'd get 3 challengers vs a D4 and D5 duo and a few D3 players. It's just not fair at all.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on April 09, 2016, 04:04:25 pm
Wait, wait, let me clarify:

Dominion was an independent queue with low population and long wait times. It was removed.
Ranked 5s was an independent queue with low population and long wait times. It was folded into a more popular queue alongside a change that fucked over the players of that queue.
I'm honestly not sure why people say that it "ruins competitive integrity" to allow people to play together, since being in a premade does not magically increase the skill level of the players involved.

I dunno, a 5-stack would have a pretty clear advantage over 5 randos (or even 3+2 or 4+1 randos) if the 5-stack is using discord or some other voice chat service.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: 4maskwolf on April 09, 2016, 04:09:27 pm
I can definitely agree that there should be significant preference towards putting premeds up against premeds of the same size, that would help smooth things out a bit.  Honestly I think that voice chat should be an optional thing that is implemented into the game itself, but that's a whole other can of worms that people have differing opinions on.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 09, 2016, 10:47:32 pm
Totally agreed with Putnam and frostshot. It's a known fact that matching organized teams against randoms or team fragments slants outcomes, and that's without the shitty MM.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 09, 2016, 11:04:40 pm
Beyond just coordination, there's the problem of 4-man queues. The single reason a solo queue option wasn't made immediately available. 4-mans might be the worst thing to ever happen to League. They carry such a disproportionate amount of toxicity compared to any other group of players, 1-3 or 5  (or 6 in hexakill). It's just unbelievable how horrible they are. Of course, Riot won't just say "no 4-mans allowed, ever" even though they really shouldn't be a thing, so dynamic queue has to have solos to prop it up and fill in the gaps. It'd be one thing if an occasional solo was needed to finish 2 duos, or you have a bunch of solos and you match them with a triple or a duo, but there's nothing you can do if you have a 4-man except wait for a solo. If solo queue were an option, 90% of the solo population would jump ship immediately and then you'd have 20 minute match times for the 4-man party.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: 4maskwolf on April 11, 2016, 04:00:18 pm
...Please tell me that Garen support isn't an actual thing and that the people I see playing it are just fucking around.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Bormok, God of Mud on April 11, 2016, 04:06:11 pm
Garen has a silence, what more could you want from a support?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on April 14, 2016, 06:33:56 pm
...Please tell me that Garen support isn't an actual thing and that the people I see playing it are just fucking around.

"support" is a state of mind. Garen support is all about making the other bot-laners cry for the first few minutes and then trying not to steal too many kills.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: 4maskwolf on April 14, 2016, 07:28:08 pm
...Please tell me that Garen support isn't an actual thing and that the people I see playing it are just fucking around.

"support" is a state of mind. Garen support is all about making the other bot-laners cry for the first few minutes and then trying not to steal too many kills.

"cry" is a state of mind.  If by cry you mean "CC the absolute fuck out of him", then yes :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on April 14, 2016, 09:46:46 pm
http://na.leagueoflegends.com/en/news/riot-games/announcements/riot-pls-dynamic-queue-sandbox-and-league-2016

Sandbox mode: "while we’re saying we want to do it and, one day, we will, that’s the extent of this commitment."

Dynamic queue: "we'll make it better"

EDIT: I read the article before reading the reddit comments because I didn't want to catch their outrage before I even know what I'm supposed to be outraged by to try to make tl;drs that aren't, like, memey. Here's reddit's take:

Quote from: https://www.reddit.com/r/leagueoflegends/comments/4esy0p/riot_pls_dynamic_queue_sandbox_and_league_2016/d234c8f
TLDR: We appreciate your feedback but we know better than you.

EDIT 2: wow half the people on reddit lack basic reading comprehension, riot was pretty clear about not wanting to put solo queue back in at all and instead just try to fix dynamic queue, however that's gonna happen (i have no doubts they can find legitimate improvement)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xDarkz on April 18, 2016, 11:21:20 am
I don't have fun playing LoL anymore. I tried really hard to give this season a chance, but I feel like the effort it takes to win games is too much. Riot's anti-snowballing philosophy has made the game really stale for me. Now with dynamic queue, individual skill and effort is overshadowed by 3-4 man stacks.

I really need a new full time game, but nothing looks interesting these days.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on April 18, 2016, 11:33:13 am
Heroes of the storm!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on April 18, 2016, 11:35:10 am
Okay, so switching from LoL, if you want a similar sorta thing your choices are basically just HoTS and Dota 2.

Overwatch is looking fine. TF2 is getting competitive mode. CS:GO might be your thing, though it literally uses the same queue as League does now. Street Fighter V?

Dotabuff has a fancy guide for switching from LoL. (https://www.dotabuff.com/learn/lol) I can't find anything regarding HoTS, probably because it's newer.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on April 18, 2016, 11:51:21 am
Not that it really needs one since it's basically a simpler version of LoL. No items, you gain xp globally, you don't level up skills, just pick perks that buff or change them in certain ways and that's about it. There's a number of different gamemodes but they're explained in the loading screen anways so you shouldn't have much trouble there. That said, I wouldn't call it a full time game on the level of Dota or LoL, mostly because it's that basic and simple that it can get kinda boring rather quickly.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 18, 2016, 12:45:26 pm
HotS is basically LoL but even more casual. It's what the endproduct of LoL will be in Riot's current direction, but here now.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 18, 2016, 05:13:57 pm
Okay, so switching from LoL, if you want a similar sorta thing your choices are basically just HoTS and Dota 2.

Overwatch is looking fine. TF2 is getting competitive mode. CS:GO might be your thing, though it literally uses the same queue as League does now. Street Fighter V?

Dotabuff has a fancy guide for switching from LoL. (https://www.dotabuff.com/learn/lol) I can't find anything regarding HoTS, probably because it's newer.
If you're going to go FPS, do yourself a favor and don't ever fucking touch CS:GO. They took CS, stripped out pretty much everything that made it good, turned it into the closest they could get to a CoD clone, and then slapped on a fucking terrible matchmaking/ranked system while simultaneously neutering the traditional server-based system. That last has a number of problems associated with it: virtually all of the play is in shitty matchmade official servers (which don't develop the continuity or community you used to get), meaning that all gameplay takes place according to the shitty default game modes. No zmod, zescape, jailbreak, &c. and GunGame got turned into a fucking terrible mode that misses the point entirely. No server-specific tweaks, meaning no 24/7 servers, no custom maps, no non-standard player counts, an utter lack of no-AWP/auto servers, &c.

And that's on top of them fucking up the gunplay. They added in RNG; first shots are no longer perfectly accurate, and it feeds into the shitty new recoil system in which they made every gun have basically the same recoil pattern. So instead of single shot tapping and deep knowledge of how individual weapons handle, you have the same identical spray-and-pray with everything--might as well, since your shots can miss because "lol RNG" and there's barely any difference between an AK and a P90.

If you're looking to get into FPS, do yourself a favor and get CS 1.6 or CS:S. Source gets talked down by 1.6 vets, but apart from the larger hitboxes it's mostly the same experience. Telling someone to play GO is almost as bad as telling someone who wants to play survival shooters to get WarZ.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on April 18, 2016, 05:51:40 pm
Last time I tried playing HotS, there was a lengthy queue time for PvP games and not so much for bot games. It's pretty casual as is, I don't think I could enjoy compstomping it for very long.

That said, I feel like a transition guide from LoL to HotS would consist entirely of "Welcome! Still refrain from being a dick, group up and encourage your allies to group up to take objectives when they spawn. If you don't know how something works, it's probably automatic or doesn't exist."

There's not much to it, but I've never seen letting an enemy take objectives to make it up elsewhere work.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on April 18, 2016, 06:14:15 pm
to be fair i haven't bothered getting CSGO at all yet lol, i just tried listing every game with matchmaking i could think off the top of my head
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on April 18, 2016, 10:42:13 pm
As Jhin, got yelled at by my support for not buying attack speed items (I was, but my 0.87 attack speed made him mad ).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 18, 2016, 10:50:39 pm
to be fair i haven't bothered getting CSGO at all yet lol, i just tried listing every game with matchmaking i could think off the top of my head

Yeah, it's a great example of how matchmaking can be utter shit.

Kinda like LoL, haha.  :P

But yeah, the simple addition of MM was enough to kill CS as a tactical shooter and turn it into a haven for MLG-obsessed children and manchildren.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xDarkz on April 19, 2016, 01:20:08 am
Thanks for the suggestions, guys. I'm going to go try some Dota 2 and Overwatch.

I made the unfortunate mistake of getting online on LoL today because my girlfriend and friends wanted to play some. Diana jungle, 30+ kills, 8 Deaths, S+ Rating, Lost.

With thirty kills, I should be able to take over the game, no? But alas, tank item efficiency, and heavy reliance on Rito's glorified "team communication." I don't expect to be able to 1v5, but you've got to be kidding me if I'm 15 kills above the next person and having trouble closing out the game.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on April 19, 2016, 03:21:08 am
If you're looking for a snowballier game, Dota 2's definitely got your back. That said, "do well, lose game" is an inevitable phenomenon in a ten-man game.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xDarkz on April 19, 2016, 05:31:51 am
If you're looking for a snowballier game, Dota 2's definitely got your back. That said, "do well, lose game" is an inevitable phenomenon in a ten-man game.

I just tried it. It'll take some getting used to but man.... I'm loving how absolutely broken everything else.

Axe is pretty fun! He's like Rammus and Darius in one kit.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on April 19, 2016, 08:47:09 am
LoL is basically a very much boiled down DotA with weaker heroes. DotA's overall ridiculous diversity in hero abilities allow you to do some really absurd stuff. The more snowbally gameplay means you can really carry a game by yourself with the right hero and playing well, but playing well is considerably harder overall, since DotA is a harder game overall with more mechanics to worry about then LoL (IE denying, creep camp stacking, tree pathfinding and vision, blink dagger being a thing, overall faster map movement, buybacks, tele scrolls, etc).

Axe is one of the more simple heroes in the game so he's good to learn to play overall, though if you want an even easier one, try Skeleton ;~;7Wraith King, which essentialy only haves 1 active skill, and thats a targetted stun/slow.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: 4maskwolf on April 19, 2016, 08:49:39 am
I must admit I'm not really seeing the issue with Riot limiting snowball potential.  It's as if they want to make a team game actually require teamwork instead of being won by an individual.  Perish the thought.

More seriously, though, I'm not a fan of snowball champions because a single kill lead can quickly turn into them steamrolling your entire team no matter how well everyone else on your team does.  I've seen cases where a gank top lane gets thrown off by a countergank, a top-lane or jungle hypercarry gets two kills, and from that point on the game becomes unwinnable as they inexorably press their advantage.  Either you devote far too many resources to shutting them down, which means that other lanes go undefended and get farmed and pushed and you fall behind across the board, or the carry starts wiping the floor of your team whenever they catch a group of them.  Now granted, CC heavy teams can make this situation a lot more manageable, but being restricted to a single type of team composition in order to stop that one snowball champion from wrecking you for a single mistake seems distinctly unfun.

That's not to say I'm against the idea of snowball champions, but having one mistake early game spell instant loss means that the rest of the game is a huge waste of everyone's time and generally discourages taking any level of risk when facing one of these champions, since if you take a risk and it fails the game may well be over.

tl;dr: it's a team game, why is the limiting of mechanics that make the game into a steamroll by a single player a bad thing?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on April 19, 2016, 09:00:20 am
The thing is that, due to the very nature of the design choices that go into champions and the general game in LoL, the game itself is VERY vulnerable to snowballing if riot doesnt make tweaks like this. Heroes tend to gravitate around the same power level and have similar power curves through the game, at least much more similar then other games of the genre. Heroes have power spikes at certain points and when certain items get completed, yes, but i've never seen anything like the good old days of AD stacked twitch doing 900 damage with crits at max attack speed.

DotA, however, isn't that vulnerable to snowballing because the heroes are all very impactful. So what the enemy phantom assassin is murdering everything in two seconds? If you team has a lion/lina you can probably just burst her down with an ult+dagon combo or chained CC (hard CC is a lot more prevalent and more powerful in DotA). Maybe you have a winter wyvern that can basically use her ult to turn the enemy team onto their own carry and give 100% physical protection to someone, or you have a doom with aghs, which can basically shut down every active and passive skill with a single button for nearly half a minute while doing damage over time.

What I'm trying to say is that, with proper coordination and the right item choices, even an underfed team can shut down a super fed carry in dota, while this is generally harder to pull off in LoL, so riot needs to tweak the game to specifically not favor snowballing, or else people who are really good with a certain carry will almost always snowball out of control. This is essentialy why every pro LoL player recommends that people pick a snowbally hero and learn him REALLY well, while in DotA you need to be able to properly play at least a group of heroes, since they're so impactful that some heroes can almost shut off others. Counterpicks and bans are a lot more important in dota overall.

Hell, dota has heroes based entirely around the concept of snowballing yourself AND your team (hello, bounty hunter), and matches don't tend to be very one sided even then, unless your team screws up massively, of course.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on April 19, 2016, 03:10:04 pm
Mage changes have been announced in more detail, also new items. They've added an item dash now. So I guess now there will truly be no dashless champ in the game :V
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: squidgen on April 19, 2016, 05:49:49 pm
And apparently Malz is a really good jungler now? Unless spawning more than 3 voidlings is a bug (heh)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on April 19, 2016, 06:26:40 pm
Jungle malz best malz
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on April 19, 2016, 06:31:48 pm
Me and my broheim completely destroyed a game as an Azir + Lee Sin bot lane.  The enemy was tilted.  Their caitlin and lux were cucked.  They surrendered at 20.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on April 19, 2016, 06:41:38 pm
Try rengar + tresh or adc tresh + blitz, its pure infinite murder.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 19, 2016, 08:16:46 pm
Super interesting changes coming next patch. I'll summarize them as best I can for those who don't care to dig.
Spoiler: Malzahar (click to show/hide)

Spoiler: Brand (click to show/hide)

Spoiler: Vlad (click to show/hide)

Spoiler: Zyra (click to show/hide)

Spoiler: Velkoz (click to show/hide)

Spoiler: Cassiopeia (click to show/hide)

Spoiler: Annie (click to show/hide)

Spoiler: Fiddlesticks (click to show/hide)

Spoiler: Veigar (click to show/hide)

Spoiler: Rift Herald (click to show/hide)

Spoiler: Turrets (click to show/hide)

Overall, really excited for Malz because his ult is no longer embarrassingly bad, or rather his passive enables his ult to be used on occasion. Maybe. Jungle hype is real though.

I can't help but sigh on the Veigar changes. Riot really just needs to either remove him from the game, or accept that large, perfectly reliable, single target nuke is a valid skill when it's 80% of the champion's value. Come back in 5 years and Veigar's R ratio will be down to 20% AP and damage is double reduced by MR.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on April 20, 2016, 12:35:06 pm
So, jungle malz on PBE is absurd. His clears are fast and safe due to the amount of voidlings he can spawn, he can even clear drag at level 3. Will prob get nerfed, but I hope they keep jungle malz as a thing that exists.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 20, 2016, 01:09:59 pm
I'm curious who you would classify as both an assassin and a lane bully. I can think of Lebonk and that's about it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on April 20, 2016, 01:23:58 pm
Yeah, Zed is kinda bullshit since he can push all day long and only gets punished if your jungler camps the lane, which is rarely the case. You could try pushing back, but good luck having any mana left to actually fight him afterwards. Honestly, the only real counter to him is someone who can tank trough the damage and match his pushing power somewhat, without having to invest all of their mana into doing that. Poking him out of the lane might be viable if he didn't have a minion wave in your face almost constantly. And if you play safe and conserve your mana, he'll just shove the lane and go gank some other lane.

Assasins should imho be a variant of the carry, weaker early game which is compensated by the ability to delete people one you're farmed and leveled somewhat. Zed doesn't have a weak early game, nor mid game, nor lategame. The only way a Zed does poorly is if he's bad or if he's facing a well coordinated team that knows how to lock his slippery ass down, which is a rather rare thing in anything but the higher elos.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 20, 2016, 01:32:38 pm
Unless you mean someone else by J4, Jarvan couldn't be less of an assassin. He's a lane bully for sure and if he's ahead enough he can just murder bitches but he's not an assassin by any stretch. Zed is hardly a lane bully, unless you're an assassin yourself. If you're ranged, right click on him every time he's in range and his bar goes down, and if you're melee wait for the shadow to come out to harass then hard engage. Diana and Akali are both in the "they can kill you at any point past 6" boat, but you can absolutely crush them before that point. Hard to be a bully when you're 3 levels down.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on April 20, 2016, 01:41:52 pm
Right, and rightclicking him earns you the ire of his entire minion wave which will always be there because he'll be pushing constantly. That and a shuriken or two if his aim is good.

The only champ I can hold out with is Xerath, and that's because he can match his pushing power while having innate mana sustain which means you aren't left without a way to fight him once he decides to go in.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on April 20, 2016, 02:21:47 pm
I kinda like going Nunu when I'm forced to go top. Because 1-He's piss easy to play, even if you're lagging, 2-you can tank up completely and still be meaningful in teamfights since you can permaslow, buff your adc and still wreck shit with your ultimate and 3-its nunu, he's a mega dick no matter who he's against and 4-I like to play with off meta tanky things that can do well unless the enemy team is specifically designed to shaft them, like Mundo, Nunu, and Tahm Kench.

That said, I only play Tahm as support, because, again, he's a total dick, specially against stuff like Brom.

I kinda feel bad for Aatrox. Its not like he's terrible atm, but he's just kinda underwhelming. He can hit really hard, but I haven't found an effective way to build him so he doesn't get kited and slaughtered in the late game. He's easy to read and has some troubles sticking to people.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on April 20, 2016, 02:29:18 pm
i go Sion most of the time. i usually just try to get Ravenous Hydra. from there is farm to get more AD items. hopefully, i will be able to play the most close to the original AD build.

been testing AP build too. i undervalued the E and W damage. the new mage items should give interesting results for him i think.

i have won some matches as AP shaco top. but its mostly a locked lane. the traps and poke keep the enemy from taking the tower but i cant really advance further unless the enemy top tries to go somewhere else. its ok tbh, because i need the most gold i can get if i want to make damage later.

and of course, Singed, AD Malz and AP Heca......
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 20, 2016, 06:14:44 pm
AD Malz fluctuates between broken and useless, and it depends entirely on how well you manage your voidling stacks. I really hope they didn't remove his AD build--or rather, I would be happy to see the kit changes make it possible to go voidling-centric with an AP build.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 20, 2016, 06:16:19 pm
Voidlings now scale off both AD (for physical damage) and AP (for magic damage). I haven't seen how the numbers work out yet, but I assume building pure AD will give you similar or better damage to before, and with AP voidlings won't just be a skillshot blocker.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Andmore on April 20, 2016, 07:04:53 pm
So, how do I not die in the early game as Eve? I feel really squishy, and not very bursty, and I seem to get killed by almost any opponent. What am I doing wrong?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 20, 2016, 07:07:53 pm
Basically, only ever get in early fights in advantageous situations. Always have an advantage in numbers. 3v2 or 2v1, it doesn't matter as long as your teammates are down with your gank.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 20, 2016, 08:13:14 pm
^

The worst thing you can do with Eve is die early. Eve can exert tremendous pressure from level 2 simply because there's no way for the enemy team to know where she is beyond warding specific camps. If you pop up for a gank, you reduce that pressure for the duration of it. If you die, you severely reduce that pressure for as much as a minute, more if you keep trying to force ganks instead of catching back up. Only commit early as Eve if you're guaranteed to get your team kills.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Andmore on April 20, 2016, 09:02:42 pm

Okay. I have been playing her in mid, but is this the place for her? How do I not get killed by mages/Zed and maintain CS?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 20, 2016, 09:05:42 pm
Mid used to be a good place to go, but she's taken enough of a beating from various nerfs and retunings that she's really just far and away better in the jungle. First few camps are sketchy as hell, getting executed the first few times you play her isn't that abnormal.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on April 21, 2016, 03:05:55 pm
Voidlings now scale off both AD (for physical damage) and AP (for magic damage). I haven't seen how the numbers work out yet, but I assume building pure AD will give you similar or better damage to before, and with AP voidlings won't just be a skillshot blocker.

"Summon a Voidling lasting 12 seconds to fight nearby enemies.
The first time a Voidling attacks a champion, large monster, or epic monster, or assists in killing a unit, Malzahar spawns a new Voidling with the same remaining duration. When 3 or more Voidlings are active, they all gain 100% Attack Speed.

Voidling Details:

--Attacks deal [40% AD] physical damage plus 8/11/14/17/20 [+0.05 AP] magic damage
--Deals triple damage to lane minions below 25% Health

copypasted from Surrender at 20......

on live they are supposed to deal 110 base damage at lvl 18 + 100% Malz bonus AD.

now they scale with the total AD it seems. and the damage is shared between AD and AP. still. you have to take in account that on live you only get to summon 2 voidlings at most. now you can field up to 4-5 of them one the enemy. and they get frenzied pass the 3rd one.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 21, 2016, 03:17:13 pm
Eeh. On live they're sitting pretty at 150% bonus AD when they frenzy, and you can get 3 out constantly if your mana holds. Is the rework scaling off of Malz's total AD or bonus AD?

Even if it's total and not bonus, still seems like a nerf. The only real benefit to having a bunch of weak voidlings vs. a few strong ones is for applying Black Cleaver stacks, and you hit the cap on those fast already. Granted, removing the micromanagement (and improving the synergy of the rest of his kit) is pretty big, but it sounds like they changed AD Malz from a bursty ambush/kite assassin to... AP Malz, except with a different set of preferred items.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on April 21, 2016, 03:35:08 pm
from what i read eah its total AD. i think its a tradeoff.

on live you can summon 2 and dunk people quickly because they are gated due to the limited time and that you have to spawn spells constantly in order to keep the stacks up. you can get them to do 800+ damage to towers or minions in lategame even.

such raw power wouldnt be balanced with the new W. so they had to tradeoff some power. now you are only gated to summon them by your mana and cooldown.

they scale with your total AD. checking the stats, without masteries or runes they start with 22 AD damage at lvl 1 + 8 magic damage on hit. so it theorically does slightly less damage than the ones on live.




now take in account runes and masteries and the damage should be equal or above the current base damage on live. of course. they dont get damage increase. but they are already getting a chunk of your AD directly, not counting armor penetration and magic damage on hit. along with an increase in attack speed when frenzied.

also, dont forget that R now does damage based in the enemy's maximum health. and it refreshes the effects of E on the enemies. this also happens with Q. so a well executed combo will wreck most enemies during trades.


of course. we'll have to test first....
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 21, 2016, 03:53:07 pm
Yeah, I'm thinking that I might try a sort of hybrid build with him, since he's gone even further into the sustained damage pool.

I wonder if the voidlings can apply that mini-deathmark thing from that newish AD item.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on April 21, 2016, 04:04:14 pm
Think it's only basic attacks, so not an on-hit thing I think, but one tied to the attack itself.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 21, 2016, 06:24:30 pm
That's what I figured.

On another topic: mechanically simple changes to champion kits/items that would radically change how they build/play/are used, which would you be interested in seeing, at least for a cycle or two?

Top on mine would be Vayne's Silver Bolts stacking independently on different targets like Gnar's marks. Better yet if it coincided with an overhaul of Frozen Mallet that made it a viable utility pickup for ADCs, maybe by switching it over to a Phage-oriented build path and dropping some of the health in exchange for Rage. Pure AS/on-hit Runaan's Vayne as a viable mix of lategame melting and kite/chase potential instead of useless trash.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 21, 2016, 08:48:33 pm
Given that the rest of the post was about a specific build path which is decidedly less than optimal right now, one would think not.

Of course, if you're vaynespotting in low ELO she'll be trash at every stage of the game.  :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 21, 2016, 09:07:29 pm
Yes, but higher ELO at least implies a modicum of mechanical ability, and even a braindead moron Vayne can still clean up late if they've farmed well, they understand how she works, and their team accounts for their bad decisions.

o.0

The only ADCs that build Phage are the ones who like TF. Maybe someone with an off-meta BC build, but that ain't exactly common. And Furor and Rage aren't mutually exclusive.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 21, 2016, 09:09:13 pm
Vayne having to focus a single target for silver bolts was a pretty clear choice on riot's part. % HP true damage is degenerate enough without it being basically free to apply.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on April 21, 2016, 09:30:18 pm
Hey, at least devourer vayne would be legit then.  It'd be fucking terrifying but still, pretty nifty.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 21, 2016, 09:48:45 pm
Vayne having to focus a single target for silver bolts was a pretty clear choice on riot's part. % HP true damage is degenerate enough without it being basically free to apply.
Yeah, that's the point. I was curious regarding what all of you would be interested in seeing broken through relatively simple changes, just to see how it would play out.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on April 22, 2016, 04:14:13 am
Oh that's easy. Sivir's W procs on-hit with each bounce :D
Ashe's Q procs on-hit, not on-attack, so you get three? (or four?) procs of whatever you want with a single attack.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: squidgen on April 22, 2016, 08:36:02 am
Ugh, I remember when jungle vayne was popular. Spent 30 mins farming the jungle, came out a complete monster. And with the new new guinsoos having the old sated effect, lane vayne gets it too.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 22, 2016, 09:49:53 am
URF is live, lads.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 22, 2016, 09:51:00 am
I don't think jungle vayne was ever popular. I have no idea what special brand of elo hell you guys were in, but at best it was a fun gag build in normals when you're playing with buddies who don't give a fuck. It certainly wasn't anywhere close to worthy of an "ugh"
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: squidgen on April 22, 2016, 10:41:32 am
And I was talking about sated vayne, before it was nerfed for ranged champions. Sure, I'm probably overreacting especially because they usually never made it to late game, but silver bolts procs every two autos was pretty frustrating.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on April 22, 2016, 03:51:33 pm
So URF is back. Get the AD malz pushfest while its hot.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 22, 2016, 05:57:56 pm
Still the problem with voidling movement speed, though. You're only going to get kills if you ambush.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on April 25, 2016, 08:49:25 pm
Finally got back into this, so of course I hit a weird toxicity patch. You know, the ones where people are low-key angry at each other for no reason, multiple games in a row.

Quote from: Actual Conversation
Top: You got the kill, please don't take my farm
Jungle: I'm pushing, understand
Top: Too toxic, AFK
Jungle: Please do
-more weird bullshit-
And that wasn't even one of the games where we're getting rolled so everybody starts bitching at each other about MIAs. It got so bad in one game I ended up honoring someone just for not talking (they were, of course, the support).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 25, 2016, 10:41:44 pm
That's not toxic, just stupid. A laner who doesn't understand why the jungler is helping them shove the wave into the enemy tower is going to be stuck in low ELO forever. People like that flame at the drop of a hat because they keep losing and don't understand why, so they're already salted and looking for someone to blame.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: squidgen on May 02, 2016, 12:53:35 pm
I just read the lore for the upcoming champion Toph Taliyah, and it's actually pretty good. And apparently everyone in Runeterra thinks Azir is evil now?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on May 02, 2016, 01:30:44 pm
I don't think anyone thought he was good. He's basically birdzombie Alexander the Great.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on May 02, 2016, 01:33:31 pm
I decided to go full satan mode yesterday by playing teemo. Mind you, I haven't played teemo in YEARS. Did pretty well in both games, one as support (support teemo is pretty damn evil) and other as... A hybrid adc thing. I was going top but our Irelia didn't see me calling the lane, but nobody actualy picked an adc, so I ended up filling the role with velkoz, and did pretty well too. Rank S both games by just being a huge dick.

I'm kinda torn between playing axe on dota2 or playing more teemo games.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on May 09, 2016, 05:04:13 pm
So Lyte left Riot. Hard to tell if it's as a scapegoat, if he legitimately left on his own terms, or if there's something else that hasn't come out yet to cause it. http://www.twitlonger.com/show/n_1soloo3
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Andmore on May 09, 2016, 05:07:54 pm
So Lyte left Riot. Hard to tell if it's as a scapegoat, if he legitimately left on his own terms, or if there's something else that hasn't come out yet to cause it. http://www.twitlonger.com/show/n_1soloo3
Not wanting to be a dunce, but who was he/what did he do?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on May 09, 2016, 05:19:22 pm
Lyte was the guy in charge of all of the player behavior & justice team things. He was basically the public face on all of the major framework changes. I think half of the posts in this thread by Putnam in this thread at this point are links to whatever Lyte's most recent declaration was.

Pretty much anything that has to do with "toxicity" or whatever about player experience, Lyte was the person who announced it or the name slapped on as the person in charge of it. He's gotten a lot of flak the past year or so for a lot of "his" decisions. The most recent to my knowledge was Dynamic Queue and all the bullshit about "oh players love it it's great we make the best queues I always get people saying to me 'Lyte, you make great queues'" and whatnot.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on May 24, 2016, 09:52:40 pm
If you're drafting mid, pick Swain or Annie and laugh when your short range isn't a hindrance and murder his ass, or play someone who doesn't give a fuck about his windwall like Zyra or Viktor.

If you're going top, play someone who can either out damage him like Riven or Gangplank, or someone who can just give 0 fucks about his bullshit, like Rammus or Poppy.

If you're in lane and you're not a counterpick, harass his ass constantly. Stay out of the minion wave and just right click on him. Especially before 6, there's not really a ton he can do to you if he can't get to you. His health bar will go down and he'll have to back.

If you're lategame, dodge the tornado, cc his ass, and watch him pop like a grape. If you're squishy, stay back until someone stuns him then kill him. If you're tanky, cc him and hope your dps teammates aren't retarded.
So I'd just like to say that this advice has been invaluable the few times I've had to face Yasuo mid. If he can catch me he's always angry and capable, but when I'm careful it's like throwing snowballs at a small child.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on June 10, 2016, 06:15:53 pm
Its funny how I got the hang of nuking zed players when they ult me every single time as SUPPORT VEIGAR. Let them ult you, place the stun aoe in place before he arrives, discharge every spell on it saving R for last. Works every single time unless I mess up. There isn't even actual timing involved.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 10, 2016, 10:34:15 pm
Yeah she's really not great. Her Q is a mini Lucian ult with weird timings and an awkward resource management minigame. Her W is a small aoe with a large delay and her only hard CC. Her E is a slow aoe with awkward damage and a huge delay before it even actually does anything. Her R has a huge CD and she can't use it to escape like she should be able to.

Everything about her kit is just awkward as shit, and all she gets to show for it is high damage on her Q.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on June 11, 2016, 06:25:08 pm
I kinda feel like they were more worried about making her feel "fair" on enemy players rather then making her actualy, you know, cool to play as. Granted, she has lots of cool abilities (specially her ult), but she really feels awkward to use as you have to keep track of multiple zones (Where is my target at? What direction is he moving towards? Am I allowed to use my Q here? Where is the enemy team at? Am I close to a wall? Is it ok to use my ult here or will it mess my team up?) due to the fact all of her abilities have significant delays.

I'm not sure how she's even supposed to win against, say, a leblanc and pretty much any mage with faster abilities. Annie can prob burst her down completely before she even finishes using her full combo, and unless she hits every single Q skillshot, her damage isn't even that great.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 11, 2016, 06:43:49 pm
The deal is her damage is ridiculous. Her Q does something like 250 damage at level 1. The problem is all of her damage is gated by ridiculous usability on pretty much everything. Her Q is hard to aim to land most of it, and uses a strange resource that really gimps someone with low mobility. Her W and E should combo well to nuke enemies hard, but instead the delays on everything make them unusable.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: eerr on June 12, 2016, 06:17:08 am
Thanks for the suggestions, guys. I'm going to go try some Dota 2 and Overwatch.

I made the unfortunate mistake of getting online on LoL today because my girlfriend and friends wanted to play some. Diana jungle, 30+ kills, 8 Deaths, S+ Rating, Lost.

With thirty kills, I should be able to take over the game, no? But alas, tank item efficiency, and heavy reliance on Rito's glorified "team communication." I don't expect to be able to 1v5, but you've got to be kidding me if I'm 15 kills above the next person and having trouble closing out the game.

This 'can't close out the game' Is related to Riots goals for the game.

They are building shorter games, and are nerfing EVERYTHING accordingly.

I say that leaves snowballers in the dust!

The entire face of league is changing, and I'm not inclined to play the new meta.

Turnabouts and snowballers are nerfed so hard. Akali may never recover.

Team gameplay is gone from soloque! I don't do ranked, and I have to say soloque at my 'elo' sucks. I used to bust nuts with awesome 5v5 and such.
But I guess I have to go to ranked if I want that, and I just don't like the toxicity.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on June 12, 2016, 10:49:55 am
Riot got scared because a lot of audience on professional games was lost because... Games in general are very uneventful. LoL pro matches seem to follow the same pattern every time. Teams trade tier 1 top tower for a tier 1 bot tower, almost nothing happens until there's an objective being contested, first blood is almost always a result of a level 1 fight, and often times teams have problems closing games unless they have an actual super carry thing on their team, because otherwise the game turns into a long string of uneventful things that are as exciting to watch as amateur chess.

So riot decides to combat this by artificially shortening the lenght of the game, which in turn kinda throws snowball heroes out of the window unless they get a large early game advantage.

I know comparing the games isn't exactly fair, but its pretty damn hard to watch a dota 2 match and see the same things happening every time, even when one hero or item happens to be really powerful in the current match (like enchantress atm).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on June 15, 2016, 12:45:58 pm
So New Vlad is about as great as New Coke.

Thanks Riot for breaking my favorite skirmisher.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on June 15, 2016, 01:18:14 pm
So New Vlad is about as great as New Coke.

Thanks Riot for breaking my favorite skirmisher.
Huh, I thought he was pretty strong.  Then again, I've never played AS him only against him.  Also everyone I play has shit laning phases, so maybe that's it.
I'm still surprised there aren't more support veigars around, since the only time I've seen it is when its me.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on June 15, 2016, 01:24:37 pm
Also pretty surprised about that, he's even better at nuking people then annie once he gets the ball rolling, and his AOE stun can be used every few seconds with some CDR. Past a certain point, being caught in his stun means certain death to anything that isn't a full tank and takes a full Q W R combo. I was playing a game some days ago and managed to nick an Azir with my W, it chunked him for more then half his health bar.

Anyway, new vlad is pretty good actualy, specially now with the new protobelt thing. His Q hits harder then ever, too, and a fully charged E is pretty scary.

I kinda feel like playing tryndamere again, solely because he's pretty good in solo queue, since most of the time people in solo queue can't deal with splitpushing. You don't even actualy fight people as tryndamere nowadays (pretty much everyone can kite you to hell and back), you just split push and only fight when people actualy try to come and stop you.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on June 15, 2016, 01:48:54 pm
His Q hits harder if you can chain it and get that 3rd Q in. In the couple of seconds that it gives you after casting the 2nd time. Which means you have to hang around in the danger zone longer. Maybe it's just my playstyle, but I always used Vlad as a hit-and-run guy. He's too fragile to hang around in close proximity too long.

*Note: I also play almost exclusively ARAM. Hanging around longer vs 1 or 2 might not be that tough. Hanging around vs. 5 is a death sentence.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on June 15, 2016, 02:18:05 pm
Apparently Jhin in the top lane can hold his own pretty well. Gotta love % HP damage.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 15, 2016, 03:18:39 pm
His Q hits harder if you can chain it and get that 3rd Q in. In the couple of seconds that it gives you after casting the 2nd time. Which means you have to hang around in the danger zone longer. Maybe it's just my playstyle, but I always used Vlad as a hit-and-run guy. He's too fragile to hang around in close proximity too long.

*Note: I also play almost exclusively ARAM. Hanging around longer vs 1 or 2 might not be that tough. Hanging around vs. 5 is a death sentence.
Quote
He's is too fragile
I'm sorry, what? Is healing for 800 every 4 or 5 seconds not tanky enough for you? Is pressing R then 2 and healing for 1700+ not good enough? Off all the things to describe current Vlad as, fragile? What the hell are you building on him that has him ending up as anything but an unkillable titan?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on June 15, 2016, 04:16:51 pm
His Q hits harder if you can chain it and get that 3rd Q in. In the couple of seconds that it gives you after casting the 2nd time. Which means you have to hang around in the danger zone longer. Maybe it's just my playstyle, but I always used Vlad as a hit-and-run guy. He's too fragile to hang around in close proximity too long.

*Note: I also play almost exclusively ARAM. Hanging around longer vs 1 or 2 might not be that tough. Hanging around vs. 5 is a death sentence.
Quote
He's is too fragile
I'm sorry, what? Is healing for 800 every 4 or 5 seconds not tanky enough for you? Is pressing R then 2 and healing for 1700+ not good enough? Off all the things to describe current Vlad as, fragile? What the hell are you building on him that has him ending up as anything but an unkillable titan?
Have you played him since the rework? I'm not sure if it's the changed scaling ratio of his passive, or maybe changes to the item build I had, but the magic is not there anymore. I had an item build all about sustain and health/AP, and I was getting wrecked like I was made of paper.

Finished item build was:
Ionian Boots
Spirit Visage (better heals + more health)
Hextech Gunblade (so AA and spells both grant sustain)
Liandry's Torment (more AP, more health)
Void Staff

And then depending on the opposition:

Abyssal Scepter (if high MR and/or mostly AP dealers)
Rylai's (if they're too fast to chase down regularly)
Rabadon's (everything else)

It's a build that served me fantastically up until the rework.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on June 15, 2016, 04:31:21 pm
Gunblade is a waste on him, he doesnt need sustain from items anymore, his kit has it built into his reworked Q and R. Build a protobelt or a rylai instead. Not building rylai on vlad is a waste, as the item passive is too powerful to ignore and it gives everything vlad could possibly want.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 15, 2016, 04:33:51 pm
Yeah so you're just building horribly, not gonna sugar coat it. Have a look at this (http://youtube.com/watch?v=mbc6KyXO8-c) video if you think Vlad is anything but harder to kill than before.

Going down your items, Hextech is really bad. You don't need spell vamp anymore, and the stats on it are garbage.  Liandry's doesn't do enough without Rylais, you should never buy it before, and many games at all. Rylais and Hourglass are absolute musts, the former because it's stats are incredible and the passive let's you actually do stuff, and the latter for the great stats and the best active in the game which you can combo with R to gurantee massive heals.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on June 15, 2016, 07:29:35 pm
That, and if you want to be tanky, throwing resistances of some sort in there are a must. Flat health stacking with only one resistance item still makes you melt apart very quickly under sustained attacks, and especially for stuff that scales with max hp.
Also, your healing is much less effective for you if the entirety of your tankiness comes from HP alone. Replacing the hextech gunblade with something like a Z'rot portal or a Randuin's Omen (or just about any other armor item, I.E. hourglass) would do loads more good for you anyway.
Have you played him since the rework? I'm not sure if it's the changed scaling ratio of his passive, or maybe changes to the item build I had, but the magic is not there anymore. I had an item build all about sustain and health/AP, and I was getting wrecked like I was made of paper.

Finished item build was:
Ionian Boots
Spirit Visage (better heals + more health)
Hextech Gunblade (so AA and spells both grant sustain)
Liandry's Torment (more AP, more health)
Void Staff

And then depending on the opposition:

Abyssal Scepter (if high MR and/or mostly AP dealers)
Rylai's (if they're too fast to chase down regularly)
Rabadon's (everything else)

It's a build that served me fantastically up until the rework.
Actually, wouldn't it still have been better to build Will of the Ancients (now removed, but at the same time as the rework came through) than the gunblade on Vlad, before the rework?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 15, 2016, 08:23:34 pm
I think the pro strat pre rework was to build the revolver and not upgrade it for as long as possible. You gained so little for it and gold was better spent on raw stats. That part of vlad hasn't changed, he is still a stat whore because he double dips on hp and ap.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on June 15, 2016, 09:12:25 pm
So as long as we're on the topic, what is the ideal build web on Vlad? I've had mixed success with him mid lately.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 15, 2016, 09:52:14 pm
Spirit Visage first if against AP, otherwise Rylais, then the other, then boots. I prefer Ionians but swifties are equally valid. Next hourglass, pretty much always. From there depends heavily on the game. Options include abyssal, rabadons, liandrys, warmogs, void staff. I saw Trinity Force once but that was a really weird game. I think I was Quinn and we lost it when he got a crit on our Vayne.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on June 15, 2016, 11:32:23 pm
Riot, all is forgiven. You're giving out chests now in ARAM.

Just went 10/4/43 with Karma, got S- ranking, got chest. Happy days are here at last.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on June 16, 2016, 05:48:24 am
Riot, all is forgiven. You're giving out chests now in ARAM.

Just went 10/4/43 with Karma, got S- ranking, got chest. Happy days are here at last.
/me pops it open. Only a Garen champion shard lies within.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on June 16, 2016, 09:58:14 am
Riot, all is forgiven. You're giving out chests now in ARAM.

Just went 10/4/43 with Karma, got S- ranking, got chest. Happy days are here at last.
/me pops it open. Only a Garen champion shard lies within.
Yeah, ine had an Alistar shard. But still....now I have a use for those 11 keys I had built up. Plus, now having a really good individual showing actually means something. And there's finally a counterargument to assmunchers who screw around and then say "it's just ARAM". If you want to shit the bed, go find another bed.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on June 16, 2016, 10:14:11 am
ARAM often depends too much on which heroes your team ends up with, tbh, which is why I never play it to win, more to just screw around, though I never actualy throw. There's also the chance you'll get a hero you don't own, which means you can't get boxes/keys (unless they changed it)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on June 16, 2016, 10:30:46 am
Yeah, but there's a big difference between "oh shit, never played Urgot b4....sorry guys" and "la la la idgaf so imma play AD Veigar and spend most of the game posing and laughing".

I'm very understanding about the former. I report the latter.



EDIT: Just had a much better 2nd match as New Vlad. Itemization was never really tested, because we steamrolled them (in part because their Volibear and Lissandra were green as hell). I think the bigger difference was changes to my playstyle. First match, I got too wrapped up in the mechanics changes and kept focusing on trying to chain his Q and thus putting myself in bad positions. 2nd match, I relaxed and went back to my old hit-and-run style. I'm probably giving up top-end damage by not chaining that Q but making up for it in survivability. I do take the point on Rylai's being a premier item, and Gunblade (which is a sentimental favorite) being subpar now. Plus I see that I don't really do that much AA with Vlad unless I'm minion farming or hitting towers. I do think Liandry's is a solid item on him, because the new E has a slow component and it's quick to fire, and he can rattle off a string of Qs on a fleeing opponent.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on June 16, 2016, 03:26:03 pm
Riot, all is forgiven. You're giving out chests now in ARAM.

Just went 10/4/43 with Karma, got S- ranking, got chest. Happy days are here at last.
/me pops it open. Only a Garen champion shard lies within.
Yeah, ine had an Alistar shard. But still....now I have a use for those 11 keys I had built up. Plus, now having a really good individual showing actually means something. And there's finally a counterargument to assmunchers who screw around and then say "it's just ARAM". If you want to shit the bed, go find another bed.
Speaking of things, if you have a few exceptionally cheap champion shards at once, it may be prudent to Reroll them into a new champ rather than disenchant them, especially if you have most of the 1300 cost and down champs purchased, unless you have a shard for an expensive champ that you really want anyway. The reroll picks from a random champ you don't own yet, and gives you the entire champ rather than just another shard.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on June 16, 2016, 04:24:57 pm
Ye, rerolling is often better then making essense out of it, at least for champions. With skins sometimes you get lucky and get a legacy skin or even a legendary, so saving skin essence can pay off, but champ essence isn't as important.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on June 16, 2016, 04:29:20 pm
Ye, rerolling is often better then making essense out of it, at least for champions. With skins sometimes you get lucky and get a legacy skin or even a legendary, so saving skin essence can pay off, but champ essence isn't as important.
Yeah. At the very least, waiting until you got something you want to disenchant would be a good idea, in case you happen across several very-low-value fragments in a row.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on June 16, 2016, 07:52:53 pm
Just got a Spirit Guard Udyr skin, but I never play Udyr (or even own him). Guess I'll hold onto it for the moment, but that's probably getting melted down. Too bad there's not a trade feature.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on June 16, 2016, 08:13:30 pm
Keep it anyways. That skin is damned beautiful, even if it should have been his visual update.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on June 16, 2016, 11:08:56 pm
Wondering what the point of getting champion shards is when you own all the champions. They can only be disenchanted to shards that work for... other champions.

Rito pls.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on June 16, 2016, 11:14:52 pm
Wondering what the point of getting champion shards is when you own all the champions. They can only be disenchanted to shards that work for... other champions.

Rito pls.
Disenchant into essence to use with mastery tokens, or keep them as shards... to use with mastery tokens?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on June 18, 2016, 04:57:25 pm
Meh, essence. I just rerolled 3 champ shards of some really cheap champs and got... Illaoi? I don't really play top that much, but she just got buffed, so I'm ok with this :v
Also apparently support sion is super popular in asia, so I'm gonna try it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on June 18, 2016, 05:32:23 pm
Hm, any idea what Syndra and Ekko's lanes are? I'm considering buying either of the two.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on June 18, 2016, 05:46:56 pm
Hm, any idea what Syndra and Ekko's lanes are? I'm considering buying either of the two.
Syndra is pretty much just a midlane mage, but Ekko can go top, mid, or jungle and can go either tank or AP.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on June 18, 2016, 05:51:31 pm
Hm, any idea what Syndra and Ekko's lanes are? I'm considering buying either of the two.
Syndra is pretty much just a midlane mage, but Ekko can go top, mid, or jungle and can go either tank or AP.
Never heard of Ekko mid or JG, and Syndra is a secondary Support on the store page, but okay. I guess I'll get Ekko.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on June 18, 2016, 10:11:38 pm
Hm, any idea what Syndra and Ekko's lanes are? I'm considering buying either of the two.
Syndra is pretty much just a midlane mage, but Ekko can go top, mid, or jungle and can go either tank or AP.
Never heard of Ekko mid or JG, and Syndra is a secondary Support on the store page, but okay. I guess I'll get Ekko.
Have you. Uh. Never seen Ekko played? Mid and JG are by far his main roles. He mostly only went top when Tankko was broken.

And the store pages are retarded. Syndra Support would probably get you reported for trolling if you weren't a top-tier Syndra and didn't organize a kill lane with your lane partner, since she's high skillcap to begin with even when you're playing her mid, and relies entirely on an unreliable (slightly less now that it's been updated) multi-ability combo for her only CC. Her setup in lane also tends to push even if she's actively not trying to CS, since her balls are AoE and setting them off to the side does nothing if you're trying to land the stun.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on June 18, 2016, 11:02:39 pm
Hm, any idea what Syndra and Ekko's lanes are? I'm considering buying either of the two.
Syndra is pretty much just a midlane mage, but Ekko can go top, mid, or jungle and can go either tank or AP.
Never heard of Ekko mid or JG, and Syndra is a secondary Support on the store page, but okay. I guess I'll get Ekko.
Have you. Uh. Never seen Ekko played? Mid and JG are by far his main roles. He mostly only went top when Tankko was broken.

And the store pages are retarded. Syndra Support would probably get you reported for trolling if you weren't a top-tier Syndra and didn't organize a kill lane with your lane partner, since she's high skillcap to begin with even when you're playing her mid, and relies entirely on an unreliable (slightly less now that it's been updated) multi-ability combo for her only CC. Her setup in lane also tends to push even if she's actively not trying to CS, since her balls are AoE and setting them off to the side does nothing if you're trying to land the stun.
Well, if top tier is only for a niche build, and I'm the worst jungler in the world, not a lot of reasons to get Ekko, huh? I could try off meta and take AP Ekko top, though. Also never thought the store would lie, but w/e. Thanks for the info.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on June 18, 2016, 11:23:16 pm
Also never thought the store would lie, but w/e.
I figure it's not the store lying, but more that they're commenting on what the champion was designed for, not what the meta finds favorable for them. It's perfectly believable to try designing a champion for support, and then have the meta determine that to be a bad idea just to how poorly they react in that environment.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on June 18, 2016, 11:40:08 pm
Also never thought the store would lie, but w/e.
I figure it's not the store lying, but more that they're commenting on what the champion was designed for, not what the meta finds favorable for them. It's perfectly believable to try designing a champion for support, and then have the meta determine that to be a bad idea just to how poorly they react in that environment.
A friend of mine goes out of my way to do wildly off meta stuff (I'm talking, as some examples "Support Lucian, Support Twitch, Support Sion" ) and manages to pull them off without a hitch, so my views about champion design are a bit dampened.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 18, 2016, 11:53:05 pm
In the case of Syndra, I'm pretty sure it's that they have to put 2 roles, and Syndra is literally only a mage, so they tacked on support because at the time she built the support mage item like everybody else.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on June 19, 2016, 09:31:46 am
Well some champs can work well as supports under certain setups, and eventualy actualy get adjusted to fit that role. Lux initially was only a mage, and became a support later. There was also a time morgana was almost exclusively a mid lane mage, too, but that was a long ass time ago.

Support sion works because of a few shenaningas that koreans worked out, which makes him a pretty decent support. He's naturally tank, got hard CC thats comparable to taric's new stun, gets a big power spike in his earliest levels, high overall base damage on abilities and pretty big stats (meaning he cares less for items then many other heroes), and he happens to work really well with kalista, having a 3 hard cc combo thing with her ult.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on June 19, 2016, 02:21:03 pm
Also never thought the store would lie, but w/e.
I figure it's not the store lying, but more that they're commenting on what the champion was designed for, not what the meta finds favorable for them. It's perfectly believable to try designing a champion for support, and then have the meta determine that to be a bad idea just to how poorly they react in that environment.
A friend of mine goes out of my way to do wildly off meta stuff (I'm talking, as some examples "Support Lucian, Support Twitch, Support Sion" ) and manages to pull them off without a hitch, so my views about champion design are a bit dampened.
I'd imagine they work better as support than syndra simply because they've got better ranged harass and more reliable abilities. Though, sion does work very well in support role, for reasons mentioned above. What I like to do, playing sion support, is max out my E first. The sheer amount of poke damage it does around mid-early game when it's maxed out is glorious, and I've had many a satisfying moment when someone at 33% health tries to TP under tower but then gets exploded by a minion I sent flying their way. The bonus damage got nerfed a bit lately, unfortunately, but it still does the job I figure.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 19, 2016, 02:37:19 pm
Just about every tank has rotated through support at this point. They throw out whatever piece of solid cc and soak up damage and that's about it. They're pretty much all interchangable at this point. Before Sion was Trundle, before Trundle was Naut, before Naut was...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on June 19, 2016, 02:47:08 pm
Bot naut and trundle are still effective support.
Hilariously enough, one of the tanks that was made to be a support thing, tahm kench, kinda pales in comparison in sheer usefulness. The whole 3 hit thing to do stuff really slows him down as a support. In teamfights the most he'll do is eat an ally to get them out of danger or eat one enemy once, and maybe teleport someone in/out... While trundle can massively debuff the enemy tank while getting strong himself, throw pillars around and bite people, and sion can do area denial, armor debuff with strong slow and damage, get extra tanky from shield and maybe pop it for extra aoe damage, if he dies he just pops back up and can tear shit apart if he's ignored, can stack health with his special passive so he gains free stats like tresh, etc.

Hell, support poppy is more useful then tahm atm.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on June 20, 2016, 02:04:26 pm
Just about every tank has rotated through support at this point. They throw out whatever piece of solid cc and soak up damage and that's about it. They're pretty much all interchangable at this point. Before Sion was Trundle, before Trundle was Naut, before Naut was...
Same with mages, as far as "this deals damage and might have cc, therefore it might be a support" goes.

On that note, been trying Lux support since she's in rotation now. Seems pretty nice as a raw damage option, though how anyone can be so garbage at aiming a laser that wide is beyond me. Should probably try her mid, since that's basically what she ends up as anyway.

No, I've seen some champions with only one listed role.
The wiki rather ironically lists Annie as one of them. If I had to guess, she was either in vogue at the time or they figured her ability to move critters around was helpful and supportlike.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on June 20, 2016, 04:32:28 pm
It's easy to miss (if you can't into combos) because there's a channel time and a lot of obvious cues, so anyone paying a bit of attention can sidestep relatively easily. It's why most R-only snipes you see are offscreen for whoever it is that gets killed.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on June 20, 2016, 05:15:55 pm
The trick with lux's ult is, essentialy, NOT trying to aim her laser at all, just click on people as it it was some sort of targetted thing, unless you're trying to lead someone into it and they're not actualy watching you, ofc. It goes by so fast that most people won't have time to dodge it unless they have flash/zhonyas.

Also, brand support is p good, specially now with his mini rework. His base damage tends to be ok enough so that he doesnt really need that many items to do damage, and his ult is a teamfight wrecker, specially with his new passive.

Just had a game with illaoi top, and actualy beat the enemy mastery 6 garen thing, even when he had help from their midlaner. She's def strong atm, too bad my mid was too heavy, gee gee.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 21, 2016, 10:32:54 am
Illaoi's problem is that she has a very particular threat zone and that requires set up. If there's a couple tentacles around, then she's murder mode. Without one, she's worthless. The problem that comes from this is that while she can make a deathbox with a well placed ult, the enemies just have to run out of it and she's negated.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on June 21, 2016, 11:40:33 pm
30/8/16 and 26/1/14 apparently aren't S-rank worthy for ADCs. Huh.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Bastus on June 21, 2016, 11:44:09 pm
Illaoi's problem is that she has a very particular threat zone and that requires set up. If there's a couple tentacles around, then she's murder mode. Without one, she's worthless. The problem that comes from this is that while she can make a deathbox with a well placed ult, the enemies just have to run out of it and she's negated.

This.
It's basically the same problem Heimerdinger always had. As long as you are kinda forced to approach them in their territory they are deadly champs, as soon as they have to roam they become kinda useless and it's better to let them stay on lane and force the enemies to react then try to actually play with them. And our tentacle lady has it even worse than Heimer, at least he can set up fast without ult, Illaoi is completely screwed if she is not in her lane or got her ultimate ready. She would have been great in Season 1 or 2, when the game was more focused around lane vs lane.

In other news, I started to main mid for the first time since Season 3 and I gotta admit it's way better then when I decided to leave the lane ( DFG was horrible) to go top. Only thing I kinda dislike is the bans for mid at the moment. You have to ban Swain and Vladimir or pick them, Malzahar is still contested after he got nerfed and Zed is running amok at the moment because QSS is dead. Problem is, I main Orianna and Cassiopeia and really only mind Swain out of all these options and would rather see fizz banned. But you really can not afford this only to get a favorable lane just to get stomped late.  :-[
It kinda feels like the tank meta from last season where 4 out of 6 bans were locked.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on June 22, 2016, 07:07:35 am
H... heimer also only has one ability reliant on his turrets. Even if he can't set up well, he's still got two other pretty alright abilities (decently long range nuke, ranged aoe stun) and 'is ult's effects on 'em. Least when I've played heimer there wasn't even really much in the way of problems of being able to help out the team fairly substantially even if I was just wandering into/down the lane sans turrets... dude can still function as a fairly non-negligible standard mage. And that was before or after the rework.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Bastus on June 22, 2016, 08:14:06 am
H... heimer also only has one ability reliant on his turrets. Even if he can't set up well, he's still got two other pretty alright abilities (decently long range nuke, ranged aoe stun) and 'is ult's effects on 'em. Least when I've played heimer there wasn't even really much in the way of problems of being able to help out the team fairly substantially even if I was just wandering into/down the lane sans turrets... dude can still function as a fairly non-negligible standard mage. And that was before or after the rework.

Don't get me wrong I don't think he is bad, but I tend to look at what makes champions strong and outside of pushing like a woman during childbirth and defending turrets there is nothing he really excels at. Yes, his damage is alright and he has a stun but he brings very few things to the table which would make me pick him over someone else. And you can barely play him top anyway at the moment as there are to many champions who are fairly strong at the moment who will crush them once they get some Magic Resist. And you said it yourself he can function as a normal mage, but why pick him if you are going to play him as a normal mage anyway you are better of with Viktor, Ahri, Vel'koz, etc..

At least that is my opinion, could be that I am kinda hard to him as I was really disappointed by his "rework".
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on June 22, 2016, 09:27:22 am
Well, you kinda' obviously wouldn't pick him if you just wanted to play as a normal mage? Was mostly just noting he can contribute a fair amount without the setup. Naturally you still set up, you just don't let the immediate lack of turret stop you from wrecking a bit of face.

Also that stun is really rather nice. Hard to land, but it does alright damage, is AoE, and if ultimate boosted can potentially stun the entire enemy team. Nuke is nice and long range, too. Heimer's turrets are distinctive, but he's got two other rather good abilities, y'ken?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on June 22, 2016, 01:07:37 pm
His missiles are really damn good with Thunderlords, since any hit is pretty much a guaranteed proc.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on June 23, 2016, 01:35:58 pm
Heimer can pull off his super pushing build (portal, banner, tanky ap shit) and basically just push forever, if he has a team that can fight without him, though he's not as good as tryndamere who can just look at assassins and go LOL HELLO ASSASSIN I DONT CARE ABOUT YOUR BURST DAMAGE HERE'S MY MAGNUM SIZED COCK.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on June 23, 2016, 03:02:01 pm
Game 2 of Fnatic vs Origen in the EU LCS just lasted 80 minutes. The latter 20-30 minutes, at least, are incredibly silly.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on June 23, 2016, 04:37:23 pm
... link to a recording of some sort?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on June 23, 2016, 04:52:27 pm
http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2222025822/213474725

Apparently I only ended up winning this because I play a "noob champ" ;_;
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on June 23, 2016, 04:54:57 pm
Playing support veigar is always a wild ride.
Specially when I lose and I'm the only person in the entire team with a positive KDA and two levels over my midlaner.
Now this was one of the most one sided games I've ever seen.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on June 23, 2016, 05:46:50 pm
... link to a recording of some sort?
Here. (https://www.youtube.com/watch?v=ExgH8dlbh0s)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on June 23, 2016, 05:52:47 pm
Thank you~
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on June 28, 2016, 08:50:05 pm
another ryze rework (http://na.leagueoflegends.com/en/page/champion-update-ryze-rune-mage)
His ult looks cool this time, instead of just bigger numbers.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on June 28, 2016, 08:58:55 pm
another ryze rework (http://na.leagueoflegends.com/en/page/champion-update-ryze-rune-mage)
His ult looks cool this time, instead of just bigger numbers.
I'm going to kill so many teammates by accident with that ult.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Astral on June 29, 2016, 02:59:37 am
I don't really think it fits with his kit... he's mostly been, throughout all his iterations, about blowing up people. Now they're giving him a team repositioning tool for an ultimate, rather than a force multiplier? It doesn't appear as if they're giving him any way to sustain or engage (aside from his ultimate, which could potentially be disastrous) as a close-mid range mage either, so he may be much less useful overall.

Of course, as is the trend with these things, we must simply wait and see.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on June 29, 2016, 03:58:57 am
Point and click instant snare = Still a balance nightmare in riot's eyes. I give him 18 months before his next rework.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on June 29, 2016, 08:08:20 am
They could always, dunno, change the snare itself. It's like fucking around with everything except the actual issue in an effort to fix it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on June 29, 2016, 09:22:15 am
It looks derp. Nobody will even use ryze unless someone finds some interesting interaction for his new ult.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on June 29, 2016, 10:02:51 am
 This is part of the trend of replacing boring buff ultimates with exciting utility ultimates, see also Taric and Sion. And a blue guy? With a beard? Who looks angry? Of course he can blink around the map, check out his source material (https://youtu.be/aZJZK6rzjns?t=44s).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on June 29, 2016, 01:11:23 pm
Honestly though, Ryze's previous ultimate was probably the least boring buff ultimate!
It's unfortunate, though, RIP magic-machine-gun man. Nice new animations, but it was actually kinda fun to vomit out a slew of magic stuff if you got the combo right.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: squidgen on June 29, 2016, 02:08:56 pm
Ryze still vomits out incredible amounts of damage, but now you get to wave around like a wacky inflatable arm dude they have at used car dealerships while doing it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on July 12, 2016, 07:01:44 pm
not much to say. patch 6.14 gets live tomorrow. 6.15 PBE cycle starts with new PROJECT skins (Ashe, Ekko, Katarina) and there are at least 3 teasers for the next champ.

for now we only know it as "kled" as its the name shown in a series of posters which point to a small reptilian critter which seems to be its mount.

it seems to have a kit related to mobility and bush tactics. many people are speculating that its a yordle and its a jungler champ. time will tell
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on July 12, 2016, 07:08:52 pm
Gotta love hextech crafting.

Melted down an Ekko shard for blue essence, and then saved up 1700 IP to buy another shard to melt down, figuring it'd be enough blue essence to turn a Lucian shard into an actual useable champion.

Then I get a 1350 IP champion and end up 70 essence short.

sigh
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on July 24, 2016, 04:21:57 pm
*bump*
Holy shit galio is so much fun to play mid.  Went up against a yasuo and got first blood on him, then i picked up another kill shortly after.
It was so much fun holy shit.  I ended up doing the most damage in the game, probably thanks to multiple 4-man ults.

Ended up with them surrendering after being aced.  Went 9/2/9.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 04, 2016, 11:26:18 am
Lel

I got a perma leblanc skin out of a reroll, I didn't know you could get skins for champs you don't own in rerolls.

Anyway, tiem to try this support sion thingamagic. I'm already mastery with veigar basically only playing support anyway.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on August 05, 2016, 05:11:32 am
Lel

I got a perma leblanc skin out of a reroll, I didn't know you could get skins for champs you don't own in rerolls.

Anyway, tiem to try this support sion thingamagic. I'm already mastery with veigar basically only playing support anyway.
Don't forget to level your E for wicked poke, abd take advantage of the visibility of your Q to scare enemies away from engaging if you use it right (if they ignore it, you can still stun for effect)
Q is also invisible if they dont have vision of you, and knocking someone up with the tiniest corner of it sure is something satisfying.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on August 05, 2016, 12:01:41 pm
So after another match of me tilting at a Yasuo casually decimating our team I bought Yasuo to see if he was as easy to play as I thought.

Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on August 05, 2016, 12:13:50 pm
Yeah, but I'm an ADC main who even plays ADCs in the top lane  (Vayne top is amazing and I recommend it). Fighters aren't my forte to begin with.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 05, 2016, 12:18:12 pm
The hardest yasuo thing is wind wall placement and timing, everything else is really easy. Yasuo's kind of a lame top laner atm tho, I've never been beaten by one, but then again I usualy play garen top lane :U

Anyway, first support sion game yesterday. Went something like 0/12/26 (turns out its way easier to hand kills to your adc when you aren't playing veigar, since as veigar all of your abilities hit like a truck of infinite bricks). We only lost because my team was too dumb to finish the game and their yasuo ate ours. Was a pretty ok game given it was my first sup sion game

Actualy I played against a vayne top yesterday, and while she was somewhat scary I still beat her off the lane and killed her some times, and it took 4 ganks (including one by my own jungler who gave her a free kill) to actualy have her beat me. In other hand, I was playing ialloi so lel~
The fact that our both lane, consisting of two mastery 6 guys, lost horribly without getting ganked also contributed to that outcome. I swear, mastery 6~7 people that somehow can't play their champion well are the most hilarious and salty things in this game.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 05, 2016, 12:58:52 pm
I think you need to do some hextech thingamabob to get yourself past mastery 5, but anyway mastery levels just means you played a champion a lot, it doesnt necessarily mean you play said champion well :U, thats why you meet a lot of mastery 5, 6 and 7 dweebs.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 05, 2016, 02:12:42 pm
Is the drop rate random, then? I did get a token for veigar already, but I got several S's since and never dropped another one.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on August 06, 2016, 12:56:46 pm
Nah, to get mastery lvl 6 or 7 you have to get an S. Then you get a token. You combine the 2 tokens to up ur mastery lvl, so mastery lvl 6+ means you were good at least twice.
Still isn't hard to get if the one trying to get it is a boosted animal.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on August 06, 2016, 05:02:47 pm
Nah, to get mastery lvl 6 or 7 you have to get an S. Then you get a token. You combine the 2 tokens to up ur mastery lvl, so mastery lvl 6+ means you were good at least twice.
Still isn't hard to get if the one trying to get it is a boosted animal.
The ranking system seems to be about raw numbers more than literally playing well, so it's not that hard to get on accident. Especially, I suspect, if you're trying to game the system to keep your numbers good.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Xeron on August 06, 2016, 05:31:34 pm
The grading system is based on other player's scores as that champion in that role, so if you for example manage to do decent as I dunno, Yi support you will easily get an S, since there's very few people that try that. I observe that because I used to play support as champions that normally wouldn't work.
I quit this shitty game by the way, finally got tired of Riot and the cancerous community.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on August 06, 2016, 05:36:53 pm
cancerous community.
Hahaha.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: debvon on August 06, 2016, 08:49:21 pm
Probably already discussed in length, I missed a lot of the new changes to the game and champions including cass. I used to main cass mid and top, it was my favorite thing. Only problem champions I faced were some yasuos and most zeds. At first I was really put off by the changes to her kit, I figured they neutered her because she was too strong and people were complaining about it. But after having given her more time I guess she's not as bad as I thought.

I liked her previous kit, I don't hate her current one, I dislike the new miasma because it doesn't seem as useful as a control spell. People just walk over it without thinking twice. It's supposed to ground champions yet I'm pretty sure I've seen Renekton dash through it, dash from within it, double dash from within it, etc. The grounded debuff is too vague if that's the case, how is renekton's dash not a movement ability?

Also I have a hunch that magic resistance is mitigating poisoned E a lot more than the previous E. Is the base damage being mitigated as well as the bonus before it's all added up? I have so much trouble killing tanks. Even with every magic pen item (minus boots). The tank doesn't even need to have a lot of magic resist, just an item or two and a lot of health. Can't do shit. Can't get away even with rylai's, just have to land my ult on them and slither away backwards. Or suicide forwards and try to ult the other team while he pummels me.
Is this just my imagination? I remember being able to handle almost any tank in a fed game as cass. But now even if fed I can't exactly manage it unless the dude gives me all day to E him.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Xeron on August 06, 2016, 09:25:39 pm
Hahaha.
What do you think of that, Mr. Pajama-Wearing, Basket-Face, Slipper-Wielding, Clype-Dreep-Bachle, Gether-Uping-Blate-Maw, Bleathering, Gomeril, Jessie, Oaf-Looking, Scooner, Nyaff, Plookie, Shan, Milk-Drinking, Soy-Faced Shilpit, Mim-Moothed, Sniveling, Worm-Eyed, Hotten-Blaugh, Vile-Stoochie, Cally-Breek-Tattie?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 06, 2016, 10:16:17 pm
I'm surprised skarner isn't more popular. Sure, he's off meta, but he's been a really good off meta jungler for a good while now. He's got pretty fast clear speed, can easily solo dragon at level 6, got a slow that is also a stun, a pretty good ultimate for catching, supressing AND repositioning a careless carry, and he's pretty tanky while also doing good, constant damage, plus his whole crystal thingy can be used to get map information in a similar way to rek'sai's tunnels, and he snowballs pretty well. His only real disadvantage is that he needs to get up in people's faces to do anything.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on August 06, 2016, 10:42:05 pm
His only real disadvantage is that he needs to get up in people's faces to do anything.

...

That's a pretty BIG disadvantage considering his cc/gapcloser arsenal is mediocre until 6 and situational afterwards.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: The Scout on August 07, 2016, 11:35:46 am
(Cass stuff)
Old Cass was super cancerous to play against as a single Q would cripple most midlaners. The fact she could spam it and it had decently long range didn't match up with the sheer damage output it had.

Rapidfire Cass felt horrible to play. Farm and annoy people all game until you get enough stacks to E spam even the tankiest of people. Even then the cooldown reduction on the E wouldn't always work and you'd lose all of your damage for 3-5 seconds. Playing against it was handling a hypercarry with more sustainable damage than Nasus or Veigar. She'd suck all game except when she got her ult off in teamfights until she randomly starts to 1v5 your team because of the E's innate heal, damage, and Will of the Ancients still existed back then.

New Cass definitely feels neutered compared to the other two since they excelled because of a single ability. Her passive lacks a very noticeable effect, similar to Trist's range increase. (The passive also blocks off an easy source of tenacity, CDR, magic pen, or % AD resist.) With multiple high damage champions with super mobility in midlane, (Zed, LeBlanc) Yasuo's block everything shield, and Malz's thug brigade, I don't think she fits very well currently.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 07, 2016, 11:59:30 am
They haven't found a niche for the new cass yet. Ocasionaly (read: almost never) I see cass top lane, and sometimes as support. She's a surprisingly annoying support to play against, but why play cass as an ap support when brand, veigar and annie exist?

In other news, support sion is my new favorite thing. Its great fun bullying the enemy bot lane and there's almost nothing they can do about it. My bot lane has dominated every single time I used sion support sion, and by the time the lategame arrives I'm easily the tankiest hero in the match. The only somewhat bad thing about it is his ultimate, which is a pain to set up, but is goddamn cruel when you get it right, since it stuns people and you can immediately use your Q to chain stun multiple people. God have mercy on the enemy if your adc is kalista.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on August 07, 2016, 06:05:02 pm
The grading system is based on other player's scores as that champion in that role, so if you for example manage to do decent as I dunno, Yi support you will easily get an S, since there's very few people that try that. I observe that because I used to play support as champions that normally wouldn't work.
Which I always suspect might be involved whenever people get in as one role and then request another.

They haven't found a niche for the new cass yet. Ocasionaly (read: almost never) I see cass top lane, and sometimes as support. She's a surprisingly annoying support to play against, but why play cass as an ap support when brand, veigar and annie exist?
Cass mid saw some pro play recently, so I guess there's room in there somewhere.

In other news, support sion is my new favorite thing. Its great fun bullying the enemy bot lane and there's almost nothing they can do about it. My bot lane has dominated every single time I used sion support sion, and by the time the lategame arrives I'm easily the tankiest hero in the match. The only somewhat bad thing about it is his ultimate, which is a pain to set up, but is goddamn cruel when you get it right, since it stuns people and you can immediately use your Q to chain stun multiple people. God have mercy on the enemy if your adc is kalista.
Can't they just... hit you with auto's?

This is coming from someone who usually plays Nami or Morg supp.
Just faced one who spent most of the match hiding in a bush. Slam range is longer than auto range, so it was hard to poke him down without risking an actual fight.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 07, 2016, 09:32:33 pm
Just got my sixth victory in a row as sup sion, and its now my favorite thing ever. Went S-, S and even S+ too. The amount of pure hatred he can throw at the enemy laners is insane.

Can't they just... hit you with auto's?

This is coming from someone who usually plays Nami or Morg supp.

Thing is, Sion doesn't need to even get in their range to do stuff. You just have to aim your E and use it with a minion and you're basically sniping them repeately, sometimes both of them at the same time if you're careful. The E also slows a fair bit, allowing you to get into Q range and charge a stun. Also, it seems not a lot of people expect to get a fully charged Q right off the bat the moment they enter the lane. Got more than a first blood using that.

For the most part you're justing E'ing them till you get a chance to get a Q and a W explosion in. Once you get your ult you can chain CC multiple people in an AOE while your team pound on them. In one of my recent games I manage to get a 4 people Q stun, walked in the middle of the stunned enemies and R'd them, stunning all of them AGAIN. The trick is becoming good at aiming your E and timing your Q, but once you got the hang of it its no big deal.

If you see a support sion just standing in the bush and trying to get Qs in then he's doing it wrong. So far I've won lanes against nami, annie, tahm kench, shen, morgana, and thresh supports. You just have to adjust to their playstyle. If they like being cheeky and trying to harass with right clicks, you punish them with an E Q combo, which can easily net a kill depending on who's your adc, also supported by the fact sion has fuck off huge stats and does a lot of damage in the early game. If they like to stay back, you just shove minions into their faces with E until they either go back or die horribly. His E is so utterly ridiculous that in order to send a minion flying you don't even have to do it from melee, as long as the skillshot actualy hits a minion it will go flying back, which means you can rather easily harass people under their tower unless they're literally hiding behind it all the time.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 08, 2016, 07:48:15 am
Thats why in each of those six games I got myself a vision stone thingy and a pink ward early, to compensate for the fact the lane will almost always be shoved up to the enemy's side. With proper vision placement you can predict any gank, and this is specially important with sion since he's not built as your run of the mill tank support with skills specifically designed to protect people (IE braum, thresh, taric, etc), meaning you can't do much if you adc gets caught.

There's been situations in which both the enemy jungler and midlaner came to our lane to stop us from continously crushing their bot lane and would still only manage to get one of us, usualy me, but who cares, I'm support sion, and I can sometimes still nab a kill out of my passive :v

Against the morg I went against, she was kinda in a pickle since I only started the combo when I knew her Q was down. And since morgs like to play agressive, this meant that she was actively trying to hit us with her Q everytime she had a chance to, and she got tilted when they couldn't just roll into us when one of us got snared, because their healthbars were chunked from all the E spam, to the point that getting a Q to the face meant certain death if my adc followed up. Sure, her shield did cancel my Q stun lots of times, but she still had to handle the E damage and slow, meaning she had to choose which ability she'd shield against, and she's also have to choose between protecting her adc or herself, and there were times both of them were getting hit with a single Q or E.
Ideally she should've shielded herself from the E's, since its the E slow that lets me chunk people with a Q and it does magic damage, but the E isn't exactly the easiest thing to predict since the skillshot from a launched minion is pretty fast and the animation is pretty quick, and its pretty hard to predict wether I'm aiming for her or the adc. Sometimes I just hit both with one E.

The fact that my ADC at the time was graves also helped a fair bit :P, since he's a very harassy type adc and his Q goes hand in hand with sion's E, and he usualy doesn't care about shoving the lane since he's graves, meaning he will inevitably shove the lane just with rightclicks.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 08, 2016, 12:41:42 pm
I always get a feeling that getting an S as jungler is always much harder. I went 9/0/something as jungle skarner in one game some days ago, and got an S (not an S+), despite the fact I also got every single dragon and the herald as well.
Then yesterday I went 6/0/15 as support sion and got an S+? I'm not sure how the grades work either :U, I think its my only S+ ever too. I didn't even know S+ was a possible grade before that game.

Maybe it has something to do with killing sprees, and maybe ward placement? I could post the stats here for comparison, though they're all in portuguese given I play on ze BR server (murica east and west servers gives me too much lag).


Anyway, I'm still pondering whats the best keystone mastery to use on sion. I've been using bond of stone but that one always seemed meeeeh to me, I mean, I don't really care about dying myself, and it doesnt seem to make much of a difference in protecting my allies.
Thunderlord's is really good and there's a whole bunch of situations with enemies getting away with a sliver of health that just wouldn't happen if I had thunderlords. Grasp of the Undying seems like it'd work great on sion too (bit of extra sustain plus sion always has tons of health anyway), and strenght of the ages is pretty awesome regardless.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 08, 2016, 05:47:20 pm
Behold the great rampage of pure HUEand one loss

Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on August 08, 2016, 07:27:44 pm
Behold the great rampage of pure HUEand one loss

Spoiler (click to show/hide)
Was that one loss supporting a Vayne?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 08, 2016, 08:19:06 pm
Not exactly. There was a vayne jungle that really didn't do much of anything :U, since she literally never took a single objective and the enemy team ended up having a 4 dragon advantage + herald on us. I was supporting an Ashe which died repeately to the enemy jhin, followed by me.

Whys? Was it ye?! How shamefur >:U
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on August 08, 2016, 08:43:26 pm
Whys? Was it ye?! How shamefur >:U
If I'm playing Vayne, then it's in the top lane.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 09, 2016, 07:21:05 am
Ye, as I mentioned before. I made a new account on ze br server a good while ago since I'm getting 110 ping or so on the US east server, which is manageable, but kind of annoying.

Winning spree still continues, going ranked soon, but I need to get myself some hecarim and complete another runepage before that :U
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on August 09, 2016, 07:51:34 am
Whys? Was it ye?! How shamefur >:U
If I'm playing Vayne, then it's in the top lane.
Are you on the BR server?
No.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on August 09, 2016, 12:05:58 pm
Hey! Other people are trying sion support, quite nice!

I noticed while playing him support that if you've already done a bit of damage and showing your teeth to the enemy, you can use your Q to zone enemies from an area without even hitting. Good for when you want to force them to not engage or otherwise continue on that pressure he's got.
I remember fondly once when laning phase was just about closing out, my ADC had retreated for health and purchases, and i was holding both the adc and support at bay with sheer facebeating power and CC, and killed the ADC in the process. Wasn't even building much damage yet either.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 09, 2016, 12:44:03 pm
You don't even need to build damage, though I like to build a frozen mallet, well, because reasons :U, and because it goes really well with his passive. You can pull off some really cheesy stuff with it, like how I killed the enemy fed veigar after him and 3 of his buddies killed me. They just ran around confused trying to avoid me as I slowed and beat their veigar to a pulp because each of them was also afraid of me and they had already spent their CC and most abilities killing me in the first place.

The coolest part about it is that you can put so much soul crushing pressure in the bot lane that the enemy team ends up tilting itself while trying to stop your lane from snowballing even harder. In nearly half of my games the enemy team sends both the mid and the jungler to try and kill us, losing precious farm and xp in the process while their lanes get pushed.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on August 09, 2016, 02:58:53 pm
You don't even need to build damage, though I like to build a frozen mallet, well, because reasons :U, and because it goes really well with his passive. You can pull off some really cheesy stuff with it, like how I killed the enemy fed veigar after him and 3 of his buddies killed me. They just ran around confused trying to avoid me as I slowed and beat their veigar to a pulp because each of them was also afraid of me and they had already spent their CC and most abilities killing me in the first place.

The coolest part about it is that you can put so much soul crushing pressure in the bot lane that the enemy team ends up tilting itself while trying to stop your lane from snowballing even harder. In nearly half of my games the enemy team sends both the mid and the jungler to try and kill us, losing precious farm and xp in the process while their lanes get pushed.

The frozen mallet really is an item i need to build on him! I'm always stuck between choosing that, iceborne gauntlet, or titanic hydra, though, in terms of fitting it into the build.

But yes, the soul crushing pressure of a 2000% MAD sion is funtastic to throw at the enemies indeed!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Xeron on August 09, 2016, 04:37:03 pm
My typical Support Sion build is, Coin first, then rush Thornmail, Swift boots, Sunfire, Gauntlet, Guardian Angel and then I upgrade the coni to Talisman of Ascension.  sometimes replace Sunfire or Gauntlet with Banshee's Veil if I get an enemy with annoying abilities/ tons of AP damage.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 09, 2016, 06:40:27 pm
Nah man, don't rush thornmail. It doesn't do much good until lategame and even then its kind of an underwhelming item IMO, its one of those items LoL copied from dota and then neutered it to the point its basically bleh, it shall never come close to the blademail.

Anyway, 9 winning spree ended because of INFINITE LAG and 2 DCs on my team, bluh. Its okay tho, sion is tons of fun and I can prob easily build up another spree with him :U
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on August 09, 2016, 06:57:51 pm
kled when
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: eerr on August 09, 2016, 11:27:08 pm
So where can I get a good free ward skin? I don't feel like upgrading the luminosity ward skin I got. and all I have is the default ward skin.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Skyrunner on August 10, 2016, 08:20:05 am
Queue Position: Over 20000
Wait time: 1hr 4 minutes (up from 30 minutes)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on August 10, 2016, 01:44:02 pm
my typical support Sion build is to finish face of the mountain and ruby sighstone. then start building AD because surprise mothef*cker, i can be a second ADC while tanking a la oldschool...

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on August 10, 2016, 04:28:22 pm
kled when

now
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on August 11, 2016, 04:27:05 pm
My typical Support Sion build is, Coin first, then rush Thornmail, Swift boots, Sunfire, Gauntlet, Guardian Angel and then I upgrade the coni to Talisman of Ascension.  sometimes replace Sunfire or Gauntlet with Banshee's Veil if I get an enemy with annoying abilities/ tons of AP damage.
Personally, I'm more fond of the early game sustain that relic shield gives, though the talisman might give sion much needed engage...
The relic shield alone though is some nice stats with a double Feast mastery stapled to it, that's shared with your lane partner! Actually, makes me want to try out a sustain combo:Relic shield, pot, 12/0/18 masteries (Feast, Vampirism, Perserverence, Runic Armor, Grasp of the Untrying). I wonder how strong that sorta sustain will work out to be? Especially with his high base stats. Might be able to play a lot more aggressively if you know how to use that sort of sustain to your advantage.


Too bad my current computer setup isn't well enough to try this out and expect to do well, accursed broken laptop!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 11, 2016, 05:15:52 pm
Bluh, lost a nearly 60 minute game yesterday. I was actualy carrying my adc, jungler and my midlaner with the help of our toplaner because they... Just had no idea how to teamfight? Its kinda baffling just how many people seem to not be able to teamfight properly in this game, even when they're mechanically good at their champs in laning phase. We only almost won because I was locking up 2 or 3 people by myself while our top laner did some heavy work. Ended the game with double the kill score of our adc, mindlaner and jungle :U
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on August 12, 2016, 02:08:46 pm
Since almost I ever play is ARAM, I'm interested to see how Kled's ult works and how wide the path is. Would be hilarious to pair him with say, Janna and then TOOT TOOT ALL ABOARD as we train right up the bridge.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 12, 2016, 02:55:21 pm
Its not like people could even willingly abuse it since, well, its ARAM :U

Anyways, here's the game in question:
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Okay, I guess not exactly double the kills of my ADC and midlaner, but damn, they couldn't teamfight if their life depended on it. Even if the graph is in brspeak, you can see how we dominated the early and midgame, only to start losing horribly later when teamfights actualy started to happen because no on my team apart from me and kled could teamfight. The amumu was a boss, and so what the enemy xerath, and whenever I couldn't lock them up or the kled could kill them, they'd walk over our team because our adc had no presence, our yasuo just jumped on random people and died and our shaco was pretty irrelevant after he took some dragons and the herald.

mfw
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: The Scout on August 12, 2016, 02:58:26 pm
Ashe didn't get Infinity Edge, Shaco has Wit's End, Titanic, Warriors and Zz'rot? No idea about the Yasuo, might be his lack of armor pen?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on August 12, 2016, 09:40:09 pm
I sorta wonder if there's really any ADC besides Vayne who can reliably be played top lane...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: eerr on August 13, 2016, 12:39:32 am
What about Quinn? She has natural anti melee powers. A blind, a dash, some bonus damage.


At level 1 ADC are the most powerful unit in the game, excepting Fiddlesticks of course.

The thing about ADC top is that a tank or Asian(assassin) just has to wait patiently until they get a couple levels.
The important part is not CSing because it's not worth getting hit, until you can actually fight.

Later, you fight a very destructive duel with very little farming involved. You will be more useful midgame due to level scalings, while the ADC needs to get rich first. Why won't the ADC get rich first? because you don't die to them!


Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 13, 2016, 06:15:11 am
Quinn is prob the only adc in the game that can perform well in any lane or role. She's still a strong top laner and jungler, and the only reason vayne is better than her as an adc is her ult and stun. She reqlly ought to be more popular.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on August 13, 2016, 11:39:15 am
Its not like people could even willingly abuse it since, well, its ARAM :U

Anyways, here's the game in question:
Spoiler (click to show/hide)

Spoiler (click to show/hide)

 I've got a simple analysis: your team's damage profile is almost 100% physical - ad top, ad mid, ad support and ad jungle - you have to win relatively early, or you'll get run over by an unstoppable late game tank like Amumu - he even sold boots to get a 6th big armour item. It looks like amumu kept your team busy whilst xerath mopped up a bunch of kills.
 
 Against a single damage type you can go full tank and still do the most damage on the team, here's a few examples I plucked from the archives:
Gragas vs Zed One for All (https://www.youtube.com/watch?v=64SBkl_6ERM[/url)
Malphite against an all ad comp (https://www.youtube.com/watch?v=wzFBV2_vp6Y&list=PL6NBPCessmFVQ1yjhSdNbSpkukN_Nq2Tf&index=29[/url)
One for All Fiddle vs Fizz, going full MR (https://www.youtube.com/watch?v=rLgg50hSK0w)
 
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: squidgen on August 13, 2016, 03:23:54 pm
Liandrys is one of the very few ways to get flat magic pen, so it's good for that, but you can get that by just sitting on haunting guise too.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on August 14, 2016, 03:15:39 am
I know that I said I wouldn't come back here, but, like, this is actually sort of important?

Could you just, like, stop playing this game forever because playing it is supporting a company whose CEO deflects criticism by trying to doxx their rivals (https://i.imgur.com/gSfQ67B.jpg)?

EDIT: since photoshop is possible (https://web.archive.org/web/20160606125002/https://www.reddit.com/r/leagueoflegends/comments/4mdtua/merrills_musings_tryndameres_response/d3xc8kg)

and also... "falsehoods"? that he took down the biggest dota forum (https://web.archive.org/web/20110623204953/http://www.dota-allstars.com/index.html) and said "fuck you too" (https://www.reddit.com/r/DOTA/comments/12zjm6/access_to_the_old_dotaallstarscom_to_be_restored/c70dlon?context=10000) when called on not posting the archives for years after they were promised? Things that are easily googled?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: debvon on August 14, 2016, 05:42:50 am
How is any of that out of the ordinary? CEOs are human, all humans are scumfucks to varying degrees. You can't deny being this shitty at some point in time. I'm not defending him, he's garbage. But his character is separate from his product. Good luck punishing a scumfuck by trying to boycott his free to play game on an indie-dev forum

If you want results you have to make his shittiness public to a larger audience. Even then the most you'll get is a half-assed apology? maybe?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on August 14, 2016, 06:16:06 am
You can't deny being this shitty at some point in time.

I actually can, since I've never tried to reveal the identity of a public figure with a known hostile audience.

How is any of that out of the ordinary?

Never seen quite such pettiness and hostility in AAA devs. Maybe some indie devs, which I guess Tryndamere thinks he still his.

But his character is separate from his product.

It's a bit difficult to say that when there's a champion named after him. Riot put their hearts and souls into the game, it's their baby, and I would really like to call CPS.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: debvon on August 14, 2016, 06:34:46 am
do it
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on August 14, 2016, 09:33:56 am
You can't deny being this shitty at some point in time.

I actually can, since I've never tried to reveal the identity of a public figure with a known hostile audience.
This is US election-cycle level stuff, right here. It's hard to "reveal" information that already exists. Plus the information was straight up wrong. Many things this was, doxxing it was not.

Though I guess that was all mentioned when you posted the exact same thing in the wtf thread, now that I notice it. Eh.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on August 14, 2016, 10:19:48 am
You can't deny being this shitty at some point in time.

I actually can, since I've never tried to reveal the identity of a public figure with a known hostile audience.
Nope. A first name that was already a mostly open secret does not constitute revealing the identity. There's at least 7 digits of people with the name Abdul on the planet. Plus, League's audience really couldn't care less about Dota, or Icefrog.

Dota fans are the only ones who seek out the opportunity to trash talk or spew vitriol towards other games in the genre besides in passing when "which game do you like better" is brough up, usually by the same /r/dotamasterrace people who seek out confrontation in the first place.

We get it, you absolutely despise Riot. A lot of us in this thread don't much like them either. But coming into this thread just to flame over a over-exaggerated slight does nobody any good.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: squidgen on August 14, 2016, 01:44:56 pm
And according to some people, Tryndamere is the most toxic champion in the game. Maybe it's trying to tell us something?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on August 14, 2016, 02:54:33 pm
Got rank 5 as Galio.  Niceeeeeeeeeeeee
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on August 14, 2016, 06:24:15 pm

You can't deny being this shitty at some point in time.

I actually can, since I've never tried to reveal the identity of a public figure with a known hostile audience.
Nope. A first name that was already a mostly open secret does not constitute revealing the identity. There's at least 7 digits of people with the name Abdul on the planet. Plus, League's audience really couldn't care less about Dota, or Icefrog.

Dota fans are the only ones who seek out the opportunity to trash talk or spew vitriol towards other games in the genre besides in passing when "which game do you like better" is brough up, usually by the same /r/dotamasterrace people who seek out confrontation in the first place.

We get it, you absolutely despise Riot. A lot of us in this thread don't much like them either. But coming into this thread just to flame over a over-exaggerated slight does nobody any good.

Did you actually look at what I posted? Most of that is brought up in that.

Also, the entire context there was Tryndamere trash talking/spewing vitriol at Icefrog??
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on August 14, 2016, 08:23:08 pm
Did you actually look at what I posted? Most of that is brought up in that.

Also, the entire context there was Tryndamere trash talking/spewing vitriol at Icefrog??
I tried, but I still don't get it. Tryndamere used Icefrog's (rumored) first name, which is terrible and awful and a clear and vicious assault because...? Then he gave a heartfelt explanation for why he was shutting down the forum he runs, which was awful because people liked it. Then he linked access to the archive of said forum, which is further mecha-hitlery because those forums contained the proof that "commando hamster" was someone else's donut steel.

These do not seem like vital new sources revealing a shocking new scandal. They seem like the middle of a rather long-running tribal conflict you sort of need to have been part of to understand.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on August 14, 2016, 08:36:47 pm
Did you actually look at what I posted? Most of that is brought up in that.

Also, the entire context there was Tryndamere trash talking/spewing vitriol at Icefrog??
I tried, but I still don't get it. Tryndamere used Icefrog's (rumored) first name, which is terrible and awful and a clear and vicious assault because...?

He is known almost entirely for being elusive and choosing to conceal his name, as has been said elsewhere here in this very conversation.

Whatever, nobody reads anything I say, I'm worthless, bye.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: penguinofhonor on August 14, 2016, 08:50:22 pm
edit: unnecessary rude comment removed, sorry if you saw it
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on August 15, 2016, 07:11:40 am
Gotta love when the mid laner instalocks Zed, the top laner wants to practice his Yasuo, and the JG insists he can carry the game as Yi.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: squidgen on August 15, 2016, 11:30:58 am
Just instalock Katarina support, duh.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: The Scout on August 15, 2016, 12:10:27 pm
Turns out my Jinx jungle was not a troll pick? Match History
 (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2266901684/208499906?tab=overview)
Almost all my kills on Poppy/Vayne were rocket snipes and 75% of my kills on everyone else was a point blank rocket when we were both almost dead.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 15, 2016, 01:00:39 pm
Gotta get my gankplank and hecarim going. I think I got enough support sion practice in after completing another winning spree, only a 7 win one this time because the 8th game had a team that collectively lost its shit while me and the jungler were just fucking around, so I guess it was my fault too :U

Also, I dropped enough key fragments in a single day to complete 2 keys, but no box drops? Wat? Pretty sure there were a few S's here and there.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Xeron on August 15, 2016, 01:04:16 pm
You get only one crate per S per champion in a season.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on August 18, 2016, 02:53:05 pm
 How is everyone's ranked season going? I wanted to post a little update on my NA account - I'm trying an experiment where I queue for jungle/support or fill to see if I can make progress (by contrast on EUW I'm queueing for mid/top).
has anyone had success carrying themselves out of bronze soloqueue by playing support?
So I just got promoted to bronze 1 after 4 wins in a row playing support. It's been a bumpy ride, however - I'm currently at 15W 21L for a 42% win rate. Some champions have been more effective than others (http://www.lolskill.net/summoner/NA/RonaldMiasma/champions).
 Here's a quote from Flying Dice that I decided to test out in the field:
Bully the enemy laners early, go for kills if you can snag them. If you're playing a high-damage support like frost mentioned, keep doing that. If you're playing a tanky support, become unkillable and hope that you have a competent carry (if you do, follow them around and protect them from their own mistakes while setting up kills for them). If you're playing a utility support in low ELO you're fucking dumb. The bottom line is that, like any other role, you have to be a forklift or a dump truck. Either you lift your team up and shove them at the enemy, cleaning up in their wake, or you load them all into your backpack and drive them to victory, come hell or high water.
My results with soraka, 1W 5L, seem to back this up (it could be a case of small sample size). I went for a standard build, and just never felt effective. I like the champion and think she has potential, but the co-ordination with the team just wasn't there a lot of the time. Team-mates would typically dash out of W range to their deaths, I spent a lot of time trying to chase down wounded allies who seemed intent on trying to get themselves killed. I also missed having a way to engage and start fights, the E is more for counter-engage or follow up CC.

  Note: when people refer to "utility" supports, they often refer to janna and soraka. So utility in this context has come to mean: neither tanky nor known for having damage. Do sona and bard count as utility supports, or do they have enough damage to elevate them from that group? If you play a Q-max thunderlords soraka, do you become a damage support?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 18, 2016, 02:57:20 pm
Again, this is why I likely had so much success with sion support. If you play it right, you can make even a terrible adc do well, and you can really lock up teamfights while still doing decent damage. Prob a better idea to just put yourself in position to carry as a jungler/adc or other high impact role, though. Jungling is ideal since you can help out other lanes and secure the objectives, which are now more important than ever.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on August 18, 2016, 05:02:12 pm
... part of me wonders if you're even playing support, at that point. Aren't you just kinda' duo-laning with an adc? While you're playing something else. Secondary carry or off tank or somethin'. Calling something a damage support just seems... odd. At some point you stop really being support and start just being another mage or ADC (maybe one that isn't as reliant on items as the other one) or whatnot.

I can only assume folkss have slouched into calling it a support role to keep other people for yelling at them for wanting to duo-lane without a support :V
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on August 18, 2016, 05:10:49 pm
You're not supposed to farm or take kills still, though :u, and you still buy the wards and shit. The idea is that you pick a hero with high base damage on stuff and generally hard CC. I dont think there's any full damage supports. The reason people pick brand-annie-veigar support is because, while doing good damage with just base skills, they also have hard CC. Veigar is particulary awesome at this due to not needing to farm at all and still scaling due to his new passive.

At the same time, stuff like sion work really well because he doesnt actualy scale well to begin with, and you can just focus on becoming tanking and being a CC machine and still doing ok damage because your base stats are huge in comparison to pretty much everyone, meaning you'll do well if you can capitalize on your early advantage over pretty much everyone else.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on September 05, 2016, 10:47:52 pm
longswords are the key
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: The Scout on September 08, 2016, 05:33:20 am
Note: when people refer to "utility" supports, they often refer to janna and soraka. So utility in this context has come to mean: neither tanky nor known for having damage. Do sona and bard count as utility supports, or do they have enough damage to elevate them from that group? If you play a Q-max thunderlords soraka, do you become a damage support?
Sona is definitely a damage support, especially if she gets Lich Bane early. Even without it she can normally half health enemy ADCs early game in one Q/passive hit. Bard can be if you stay on top of his meep collection. A good amount of meeps also let's you build tanky instead of AP while still being relevant damage wise.
Whereas Sona and Bard have easy combos to set off Dunderlords, Sona's Q/passive hit being an instant proc and Bard's Q/meep attack, you have to hit your Q/W/basic attack as Soraka. Deathfire's is probably the most reliable damage because you can just plop your E on them for an instant effect that can burn an entire team. (Her scaling is pretty lame when it comes to damage anyways, being able to toss mega heals around like candy on Halloween is her support thing.)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on September 08, 2016, 12:22:24 pm
Yes

Especially as Talon
ftfy
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on September 19, 2016, 12:45:26 pm
Note: when people refer to "utility" supports, they often refer to janna and soraka. So utility in this context has come to mean: neither tanky nor known for having damage. Do sona and bard count as utility supports, or do they have enough damage to elevate them from that group? If you play a Q-max thunderlords soraka, do you become a damage support?
Sona is definitely a damage support, especially if she gets Lich Bane early. Even without it she can normally half health enemy ADCs early game in one Q/passive hit. Bard can be if you stay on top of his meep collection. A good amount of meeps also let's you build tanky instead of AP while still being relevant damage wise.
Whereas Sona and Bard have easy combos to set off Dunderlords, Sona's Q/passive hit being an instant proc and Bard's Q/meep attack, you have to hit your Q/W/basic attack as Soraka. Deathfire's is probably the most reliable damage because you can just plop your E on them for an instant effect that can burn an entire team. (Her scaling is pretty lame when it comes to damage anyways, being able to toss mega heals around like candy on Halloween is her support thing.)
I recently ran into a q-max soraka in a nemesis draft game - she took deathfire touch rather than thunderlords with a rylai's/liandry's build. She went 28/4/15, doing 49.3k damage to champs in a 40 minute game. (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2803993692/32181673?tab=stats&participant=8)

Gotta get my gankplank and hecarim going. I think I got enough support sion practice in after completing another winning spree, only a 7 win one this time because the 8th game had a team that collectively lost its shit while me and the jungler were just fucking around, so I guess it was my fault too :U

Also, I dropped enough key fragments in a single day to complete 2 keys, but no box drops? Wat? Pretty sure there were a few S's here and there.
I've got the opposite problem - earning S grades/gilding new champs* has been going well but I can't get enough fragments - I'm on 12 chests and zero fragments at the moment. I can't complain as I get enough for a key every so often (my haul so far includes iBlitzcrank and El Tigre Braum).
 Apparently, you can earn a maximum of 12 key fragments per month (there is a monthly reset on the counter), enough to open 4 chests, but to do that you would need on average 85 wins against human opposition.
The fragment drop rate goes down the more you earn, however. (http://boards.euw.leagueoflegends.com/en/c/champions-gameplay-en/Y4LXAas4-hextech-crafting-key-fragment-droprate-formula)

Quote from: Tenchev
here is the formula for key fragment at this moment for this patch:

(80% + Number of premade x 2) / key fragments already gained

So if you play alone your chance goes like this : 80%; 80%; 40%; 26.6%; 20%; 16%; 13.3%; 11.4%; 10%; 8.88%; 8%; 7.27% - For the first 12 keys ( 4 chests for the month) Have in mind that these are droprates per win not per game!!!
~ roughly number of wins for the first 12 keys: 85 wins

*note: you can also earn a chest from a game if someone in your pre-made gets an S grade, but you still need to be playing an "ungilded" champ that you own (and they become gilded afterwards)

 edit: one more thing, you can now buy random champion shards for 1700ip. (http://na.leagueoflegends.com/en/news/store/store-update/hextech-mystery-champion-shards-arrive) So I suppose if you own all the 4800ip and cheaper champions and just wanted to complete the set, you could buy three champion shards for 5100ip and reroll them into a random 6300.


 
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on September 19, 2016, 12:56:54 pm
Remember kids, if you're playing alone Riot doesn't care about you in the slightest. That's why I quit earlier this season. the changes this season have been enormous middle fingers to the solo queuer.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on September 19, 2016, 01:05:51 pm
 So if you've earned one key fragment already, you have a 90% chance of earning another in a 5 man premade, but you still have an 80% chance playing solo. If you're on 10 key fragments, your chances drop to 9% and 8% respectively. That seems reasonable.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on September 19, 2016, 07:22:42 pm
 
edit: one more thing, you can now buy random champion shards for 1700ip. (http://na.leagueoflegends.com/en/news/store/store-update/hextech-mystery-champion-shards-arrive) So I suppose if you own all the 4800ip and cheaper champions and just wanted to complete the set, you could buy three champion shards for 5100ip and reroll them into a random 6300.
Nuh uh. You can get champions and skins you already own.

I decided to buy 2 shards since i felt like gambling - I got Riven and Poppy, both I already own and have been playing a ton of. Luckily, I was able to make use of that Poppy shard for mastery lvl 6 ^-^
There's a reroll option - it lets you turn 3 shards into a random permanent. (https://support.riotgames.com/hc/en-us/articles/207884233-Hextech-Crafting-Guide)
Quote
For now, you can re-roll shards to guarantee a piece of content you don't own
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on September 19, 2016, 07:47:32 pm
Remember kids, if you're playing alone Riot doesn't care about you in the slightest. That's why I quit earlier this season. the changes this season have been enormous middle fingers to the solo queuer.

it doesn't matter below diamond though

edit: one more thing, you can now buy random champion shards for 1700ip. (http://na.leagueoflegends.com/en/news/store/store-update/hextech-mystery-champion-shards-arrive) So I suppose if you own all the 4800ip and cheaper champions and just wanted to complete the set, you could buy three champion shards for 5100ip and reroll them into a random 6300.
Nuh uh. You can get champions and skins you already own.

I decided to buy 2 shards since i felt like gambling - I got Riven and Poppy, both I already own and have been playing a ton of. Luckily, I was able to make use of that Poppy shard for mastery lvl 6 ^-^

before anyone complains, even i'm going to say that it's reasonable to get dupes--game's still free-to-play.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on September 19, 2016, 08:03:11 pm
Remember kids, if you're playing alone Riot doesn't care about you in the slightest. That's why I quit earlier this season. the changes this season have been enormous middle fingers to the solo queuer.
it doesn't matter below diamond though
You've got that backwards. It matters less above diamond because they restrict queueing. Below diamond, premades are totally fair game upto and including the godawful for everyone involved 4-man. Shoutout to the graph Riot themselves published that showed a 10% gap between solo queuers and stacks.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on September 19, 2016, 08:32:25 pm
i probably should've put that in "scare quotes"... riot's said that to people who complain about it
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on September 20, 2016, 10:34:39 am
Remember kids, if you're playing alone Riot doesn't care about you in the slightest. That's why I quit earlier this season. the changes this season have been enormous middle fingers to the solo queuer.
it doesn't matter below diamond though
You've got that backwards. It matters less above diamond because they restrict queueing. Below diamond, premades are totally fair game upto and including the godawful for everyone involved 4-man. Shoutout to the graph Riot themselves published that showed a 10% gap between solo queuers and stacks.
Here's the latest on dynamic queue. (http://na.leagueoflegends.com/en/news/game-updates/features/dynamic-queue-matchmaking-update)
 
Quote
At launch, almost-full and full premades were winning far too many of their games over smaller premades, and we prioritized accounting for the benefits of teamwork.
So the new graph shows that the 5 man premade matchup against smaller groups has gone from ~58% winrate to ~51%. Frequency of 5-man vs 1 to 3-man matchups is 0.1% of the total.

it doesn't matter below diamond though...
i probably should've put that in "scare quotes"... riot's said that to people who complain about it

 Actually, I would say that "dynamic queue doesn't matter below diamond" is the consensus among pro players and popular youtubers - arguably the same people who inadvertently lit the torches and sharpened the pitchforks for dynamic queue in the first place - not that their initial reactions were not honest and correct assessments of the failures of dynamic queue at high elo.
 You might want to check out the roundtable discussion with gbay99 and scarra (https://www.youtube.com/watch?v=xwPa1SGLGv0)

 My theory is that any change to matchmaking in any game will tend to be controversial - because half the player base at any one time will be below 50% winrate, you have a ready-made contingent of people who are eager to take on an external explanation for their losses (I'm familiar with the mindset, sitting on ~47% winrate right now).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on September 20, 2016, 12:53:31 pm
It seems to me that buying champ shards is only ever worth if you already have most cheap champs in the game, and that its also generally better to turn shards into essence than rerolling them into one guaranteed shard you dont own, unless you happen to already have most champions, because at that point its probably better to just reroll things.

Additionaly, in regards to skin shards, it seems to me that its better to turn things into essence, since there's way more skins than champions, and you're more liked to get a shard for a good skin for a champ you own rather than randomly getting a really nice skin with rerolling. That way you have more control over what you get.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on September 20, 2016, 12:56:46 pm
Cool, so they narrowed the gap to the point where it's almost fair and balanced. Good job nearly fixing your broken system, Riot! They also almost fixed high level matchmaking being absolute garbage always (if you sweep the godawful experience that is autofill under the rug). Really, absolutely astounding work. They're nearly back to the state things were in before! *applause intensifies* /s

Dynamic queue definitely matters below diamond. Coordination was a step up from the anarchy of solo queue no matter what level you play at, full stop. All of the high level players I've kept up with since I stopped playing have pretty much kept the same tone that dynamic queue is horrible no matter what skill bracket you play in. To claim that somehow Diamond is the cutoff  for where coordination matters is pretty absurd. Coordination matters at all skill levels, full stop.

That roundtable was actually the impetus to finally make me quit. I don't know how you can possibly see it as anything but a further damnation on dynamic queue. The video is half an hour of Scarra and gbay starting to say something about how much they hate dynamic queue, getting interrupted by one of the rioters who then mention something about "yeah we messed up there but we're working on it". I don't think Scarra got in a full thought once without being cut off and the rioters trying to redirect the conversation so they don't have to actually discuss any of the major issues with dynamic queue they still haven't addressed. The most insulting part to me was that even gbay who represented the decidedly more casual section of the playerbase wasn't allowed to speak unless it was praising the fact he got to play with friends in a competitive environment. That table was decidedly rectangular, with the playerbase being shoved to the very far end while Riot gave a "It's bad but deal with it, bitches" speech.

On top of that, that was when Riot revealed that they had never been planning on adding a solo queue mode. Ever. Every single time they had said they were going to make one, or were trying to make one but were having technical problems but it was coming, every time it was a bold faced lie because fuck you for wanting to play alone, bring more wallets with you when you play or get the fuck out of their game.

I'm in the skill bracket where I'm never against stacks, but that doesn't make it any less shitty on Riot's part and there's plenty of other games that don't like to take a dump on my market segment. So that's why I quit.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on September 20, 2016, 01:45:42 pm
Dynamic queue definitely matters below diamond. Coordination was a step up from the anarchy of solo queue no matter what level you play at, full stop. All of the high level players I've kept up with since I stopped playing have pretty much kept the same tone that dynamic queue is horrible no matter what skill bracket you play in. To claim that somehow Diamond is the cutoff  for where coordination matters is pretty absurd. Coordination matters at all skill levels, full stop.
  That would be absurd, but the argument as I understand it is all about the tradeoff between desirable features, fair matchmaking and queue times eg. role selection is a desirable feature that has helped reduce toxicity in champ select, however the tradeoff is longer queue times for carry roles. Dynamic queue in theory is desirable by allowing larger groups, perhaps even beefing up the ranked population - so between bronze and diamond you get fast queue times whilst still finding fair matchups from the large pool of players. In diamond and above the ranked population is too low for dynamic queue to operate without hurting matchmaking.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on September 20, 2016, 06:32:04 pm
the new champ looks dope. being able to get the buffs without combat, summoning bushes, a snare with dash, a shield with slow and damage, and a summon golem ulti.

imagine the possibilities of a full summon team:

-Mordekaiser
-Yorick
-Yvern
-Annie
-Azir/Malzahar/Zyra

top that with one or two Zzrots and a banner of command

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on September 20, 2016, 07:04:52 pm
summoning bushes
*shakes fist*
RENGAAAAR
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on September 20, 2016, 07:44:58 pm
summoning bushes
*shakes fist*
RENGAAAAR

forget rengo

Yvern + Teemo duo bot is hell on the rift.....
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on September 20, 2016, 08:56:04 pm
Why stop at that? Bring rengar too and just make it a kill lane that consumes anything that gets close.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on September 21, 2016, 08:36:06 am
Lot of  potentially good Yvern pairings. Nidalee, Kha'zix, Katarina, Fiddlesticks, Shaco, Twitch...basically anyone who thrives on sneak attacks.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on September 29, 2016, 06:20:22 pm
 Worlds (http://watch.euw.lolesports.com/en_GB/worldchampionship/en) is starting, first game up is G2 vs CLG.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on October 02, 2016, 02:17:40 pm
I just dropped veigar's legendary skin out of a hextech box.

And I just happened to have just enough orange essence to make it into a permanent one :v
Aw yiss, thank you support brand.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on October 02, 2016, 04:09:17 pm
I just dropped veigar's legendary skin out of a hextech box.

And I just happened to have just enough orange essence to make it into a permanent one :v
Aw yiss, thank you support brand.
I actually have his legendary skin shard, too! Final boss, yeah?
I also have tryn's legendary, demonblade, but I'll probably disenchant that as I don't really play tryndamere.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on October 04, 2016, 06:03:56 pm
patch rolling this week.

new skins are bewitching Morgana, bewitching Tristana and Lil'Devil Teemo(which sounds redundant tbh)...

imma wait for Warwick's Rework....it would be a good oportunity for Rito to release the werewolf now that we are on harrowing times, but i guess they would probably wait for november anyways since Ivern will be just released.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on October 05, 2016, 06:59:12 pm
http://na.leagueoflegends.com/en/news/game-updates/competitive/riot-pls-ranked-pls-2017-season-ranked-changes

Solo/duo is coming back boys. I might actually start playing again.

EDIT: Most importantly, it seems like they actually have some idea and are willing to acknowledge what pissed off players like me so much about the whole dynamic queue thing. Well done Riot. https://www.reddit.com/r/leagueoflegends/comments/561hpq/ranked_2017_changes/d8fhgn5
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on October 06, 2016, 06:16:50 pm
 Group A of worlds is decided today (https://www.youtube.com/watch?v=glxxp2IJ2Zg), first game is just starting, G2 vs Rox.
Spoiler: standings (click to show/hide)
My favourite game of week one was probably this one: Flash wolves vs Cloud 9 (https://www.youtube.com/watch?v=yZOlV-8vtkM&t=10m42s)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on October 06, 2016, 09:37:26 pm
Well yes. "You should have" "muted everyone that complains." :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on October 07, 2016, 07:38:16 am
If you wanna play a tank jungler, might as well just use nunu. He got pretty significantly buffed and will prob piss off an infinite number of people now, on both teams :U
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on October 07, 2016, 02:33:26 pm
I'm genuinely curious what a six year old playing LoL looks like. I wonder if there's streams or something for that...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on October 07, 2016, 06:26:08 pm
 
Group A of worlds is decided today (https://www.youtube.com/watch?v=glxxp2IJ2Zg), first game is just starting, G2 vs Rox.
Spoiler: standings (click to show/hide)
My favourite game of week one was probably this one: Flash wolves vs Cloud 9 (https://www.youtube.com/watch?v=yZOlV-8vtkM&t=10m42s)


Epic game from yesterday: Albus Nox Luna vs Rox Tigers (https://www.youtube.com/watch?v=PztGZjqTzn4&t=11m51s)

Group C games are just starting.
Spoiler: standings (click to show/hide)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on October 11, 2016, 01:20:18 pm
 Today I learned how to make a gif, here's my first attempt:
https://giphy.com/gifs/jinx-yorick-mistwalker-4nPZFoRwTrlQY
 I just bought Yorick, it's a clip from a bronze ranked game last night - about 4 seconds in I land the E skillshot which tags Jinx, causing the last surviving mist walker to chase her down and finish her off (57 damage seems... not too shabby for a summoned minion). 1
 What made it better was the fact that this Jinx was a part of a smurfing duo that I had to play against twice last night - they typically win games in 20 minutes, get pentakills in consecutive games, that kind of thing.

1. We still lost the nexus in 22 minutes.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on October 13, 2016, 05:05:39 pm
 The first quarter-final is starting:
Spoiler (click to show/hide)
edit: fixed link
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on October 16, 2016, 05:11:51 pm
Last quarter final just starting:
Spoiler (click to show/hide)

 The story so far
Spoiler (click to show/hide)

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: birdy51 on October 16, 2016, 05:31:57 pm
Out of curiosity, have any of you guys ever filled out a support ticket? I have filled one out a few days ago to recover my account after an absence, but I haven't heard word back.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Frumple on October 16, 2016, 05:42:46 pm
I did several years ago, heh. Forget how long they took to get back in contact (though I want to say it was within a day or two), but once they did they tried pretty hard to help me out. Turned out to be incompatibilities between my computer at the time and their (at least at that point in development) shitty, shitty client (go die in a ditch, air) so neither me nor them could really do anything about it, but they tried.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: birdy51 on October 16, 2016, 09:14:23 pm
Indeed! They did contact me today after four days or so. Which is not terrible, considering how much material they have to sift through. Hopefully we can get this settled!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: UXLZ on October 17, 2016, 07:31:28 am
I did several years ago, heh. Forget how long they took to get back in contact (though I want to say it was within a day or two), but once they did they tried pretty hard to help me out. Turned out to be incompatibilities between my computer at the time and their (at least at that point in development) shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty, shitty client (go die in a ditch, air) so neither me nor them could really do anything about it, but they tried.

Fixed that post for you. There were a few mistakes.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: birdy51 on October 18, 2016, 09:31:29 am
Successfully got my account back. Apparently somebody has been using it... I suppose it must have been hacked and subsequently sold to some person or another. Which sucks for them, but this is probably why you don't do that sort of thing.

On the brightside, they've been busy since I know apparently own Ecco and Rek'Sai and am at Gold IV. I have no intention of playing Ranked any time soon, so it works out I guess.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on October 18, 2016, 05:09:03 pm
patch rolled on the PBE. pre-season assasin update. replacements for Aegis of The Legion. and the new skins. WorldBreaker's skin line looks nice.

surrender at 20 is busy atm with all the stuff that came in the patch so it may take a while to look at specific changes to the low scope champions like fizz or kha'zix..

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulufaic on October 18, 2016, 06:59:29 pm
Here's the link for the assassin rework:
http://na.leagueoflegends.com/en/featured/preseason-2017/assassins (http://na.leagueoflegends.com/en/featured/preseason-2017/assassins)

Jesus christ they're giving assassins a lot of AD
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on October 18, 2016, 07:27:31 pm
Wow, nice. (http://na.leagueoflegends.com/en/featured/preseason-2017/replays-and-practice)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on October 18, 2016, 08:53:37 pm
from what i've seen.

gosh, did they really have to kill AP Kha'zix? it was my favorite one trick pony....

i mean, yeah, the passive damage is better, but i cant 3 proc it anymore without setting it up with a bush at hand, and i cant buy penetration without gimping the damage.

its post rework Malzahar all over again.....

EDIT:

the potential AP Shaco plays tho...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on October 20, 2016, 11:18:31 pm
i lost the count on how much matches i've lost against the doom bots. only won once, with Karthus, it seems that post-death champions can work better in this mode.

anyways, they are way overpowered, rito should tone it down a bit.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on October 20, 2016, 11:55:32 pm
The trick with the doom bots is split pushing. They're flat-out superior in pure team-fighting against all but the most robust comps, but they have mediocre map awareness at best. Bring a Yi or a Jax or something and kill their turrets and inhibs while they wreck your face.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: The Scout on October 21, 2016, 01:31:23 am
The trick with the doom bots is split pushing. They're flat-out superior in pure team-fighting against all but the most robust comps, but they have mediocre map awareness at best. Bring a Yi or a Jax or something and kill their turrets and inhibs while they wreck your face.
New Doom Bots don't have pushing. Just defending.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on October 21, 2016, 05:08:06 pm
First semi-final is starting soon. I prefer youtube as it seems easier to pause and go back if you missed something: https://www.youtube.com/watch?v=R_ArmepdrGQ

In other news I finally managed to drag my sorry ass out of bronze (http://euw.op.gg/summoner/userName=dazahk) (on EUW at least).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Arcvasti on October 21, 2016, 05:26:10 pm
The trick with the doom bots is split pushing. They're flat-out superior in pure team-fighting against all but the most robust comps, but they have mediocre map awareness at best. Bring a Yi or a Jax or something and kill their turrets and inhibs while they wreck your face.
New Doom Bots don't have pushing. Just defending.

Ah, that is quite a bit trickier. Clearly the solution is Veigar.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: The Scout on October 21, 2016, 05:54:24 pm
The trick with the doom bots is split pushing. They're flat-out superior in pure team-fighting against all but the most robust comps, but they have mediocre map awareness at best. Bring a Yi or a Jax or something and kill their turrets and inhibs while they wreck your face.
New Doom Bots don't have pushing. Just defending.

Ah, that is quite a bit trickier. Clearly the solution is Veigar.
Currently 100 difficulty on the gauntlet is "Do the bots have Lux?" She's the most cancerous bot not only because lol lasers hurt, it's the constant high damage snares.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on October 22, 2016, 05:10:59 pm
Second semi-final: https://www.youtube.com/watch?v=ZpGDef9WfIA
Interesting pick from yesterday's games:
Spoiler (click to show/hide)
...and there it is.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on October 29, 2016, 06:05:19 pm
The final: https://gaming.youtube.com/watch?v=aCuYD7YRNoI&
Spoiler (click to show/hide)

 This is pretty sweet (spoiler for first semi-final): https://clips.twitch.tv/riotgames/ColorfulFinchDuDudu
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on October 29, 2016, 07:50:57 pm
First game was pretty amazing. I was worried about a stomp since the matches up to this point have been leaning that way, but so far so good.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on October 29, 2016, 09:25:36 pm
 Blue build ezrael just hit his items. :)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: RedKing on October 30, 2016, 12:10:22 am
Can't believe I'm actually watching Game 5, but kinda glad I am....hell of a close match so far. And eye-opening to the importance of vision and map awareness.

EDIT: Or at least it was, until SKT got the advantage and then just methodically gutted SSG like a fish.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on November 03, 2016, 01:46:34 pm
 Today may be the last chance to play doom bots, here's a guide if you want to try the level 100 gauntlet: https://www.reddit.com/r/summonerschool/comments/58seff/doom_bots_the_gauntlet_lvl_100_guide_tier_list/
 I think he's wrong about vel'koz, seems pretty decent for safe waveclear and not hard to land enough abilities for a true damage ult.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on November 03, 2016, 03:12:35 pm
I surprised by how few people use veigar in that mode. I kinda lost count of how many times I got multiple kills with a single well placed W due to the fact bots don't actualy try to dodge it, and he stacks ap pretty damn fast with all the kills he gets. You can also get gunblade and essentialy never run out of health, meaning you'll only ever get killed if you get bursted down from full to 0. Also stacking mejais is really easy.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on November 09, 2016, 01:15:40 pm
Preseason has started, ranked flex queue is up, assassins have been reworked and there are some mysterious plants spawning in the jungle:
http://na.leagueoflegends.com/en/news/game-updates/patch/patch-622-notes
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on November 09, 2016, 01:18:33 pm
Rest in peace jungle buffs.
I'll miss ya chickenbuff, wolfbuff, and grompbuff ;-;
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on November 09, 2016, 03:12:12 pm
The Black Rose shall bloom once more!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: frostshotgg on November 09, 2016, 04:30:32 pm
Quote
Flex Queue will be turned on right as preseason starts (coming with patch 6.22), with Solo/Duo Queue coming under a week later.
God fucking dammit riot. Don't do this bullshit again. Where have we heard this all before?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on December 14, 2016, 02:32:55 pm
Bunp.  I'm back baby. Started playing again, now as boogie knights, now almost exclusively with frens.  I'm still very rusty and playing with a guy who was gold last season means I'm having some rough time getting back into things, bit I figure I'll get the hang of it sooner than smurfing. 

Anybody else still playing leg?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Kot on December 14, 2016, 03:55:56 pm
I just started.
This is horrible but also addictive. I keep saying "For the Omnissiah" every time I kill someone as Jayce. I say it a lot.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: itisnotlogical on December 15, 2016, 07:03:13 pm
I decided to start playing again for want of something to share with my irl friends.

I got shown how to create a bots-only game for practice before I start playing for real (probably unnecessary since I'm only level 12). I also discovered that the beta client can't add bots to custom games.

Of all the things to not work, why that...?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on December 16, 2016, 02:23:19 am
Yeah, it's a little weird, especially annoying when you want to jump into a custom and figure out how your dude's abilities work.

I've gotten startled as fuck.  I have a weird kind of tilt I get into where I get too scared to do anything and I avoid fighting even when I can win.  I'm going back to my core comfort zone champs to try to play back into a better mindset.

Nasus is still dope, obviously.  Haven't gotten a chance to play Wukong yet but I can't imagine he's bad.  They did the Bad Thing and gave Malz an unbalanceable ability so he's pretty undertuned but I'm low enough it doesn't matter.  I should probably figure out a second comfort zone mid.   Maybe Brand.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Tyler6498 on December 16, 2016, 02:48:03 pm
Oh cool, people. Mid/Top primary who was Silver 3 last season, first season i've ever played, willing to Jungle too.
I like to play Kayle, Ryze, Poppy, a little Twisted Fate and been getting to work on throwing Malphite, Nasus, Cho-gath and Lux onto my belt.
Used to Donger a ton, but after the horrors of fighting a smurf Malphite I do it much less often.

TribliTribli if anyone wants to play sometime.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: TempAcc on December 18, 2016, 09:54:07 am
Ranked, got a team that suffered greatly from "we're inside the enemy base and they still have 20 second on their death times but we want to do baron, lel" syndrome. Almost lost three times in a row because the team was so damn obsessed about that purple phallus that they would literally refuse to take the nexus towers just to go back halfway across the map to kill it.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on December 19, 2016, 02:55:19 pm
I just started.
This is horrible but also addictive. I keep saying "For the Omnissiah" every time I kill someone as Jayce. I say it a lot.

That's cool and I'm glad you're having fun but you should at least be informed that Jayce is literally Hitler.  Huge poke, strong disengage, and good gap-closing when you're down far enough.  The only real saving grace is that he's squishy and if you gank him he can only knock one of you back.

I'm still sticking to normals till I've shaken the rust off.  Mostly playing Darius and Poppy, might swap Poppy for Irelia though.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on January 25, 2017, 02:43:02 pm
 The Warwick rework is live. (https://www.youtube.com/watch?v=Rro20bR4jnQ#t=11) Basically he gains an AoE fear and his ult is now a skillshot dash (range scales with movespeed) - you can prep the fear before the ult for a strong teamfight initiation.
 I watched the first week of the LCS spring split, and the major change there is a switch to 10 bans with a more DotA-ish champ select - 6 bans/6 picks/4 bans/4 picks.

Anybody else still playing leg?
Yeah, I try to play 1-3 ranked games a day. I'm very low elo so it's not exactly high pressure, mechanically intensive stress-fests, game is still enjoyable. Since we now have two ranked queues for the Rift, I use flex for a warm-up game, or to try out new champs. Soloqueue is serious business - there I bring out the Poppy/Viktor/Zyra and smash those bronze 3 kids (in theory).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on January 26, 2017, 12:39:14 am
also from the recent PBE patch build, there's a new blood moon themed game mode. its basically based around playing assasins, what counts as an assasin i dont know, but you can expect the typical picks. oh and its mostly about kill or be killed, nothing about tanking it seems.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on February 04, 2017, 04:42:56 pm
Could somebody explain to me why Camille exists? I haven't run into her yet, but I've been watching the LCS and as near as I can tell she's a literal Fiora clone with more mobility and more true damage for some reason, who is also permabanned for being absurdly powerful and having no counters.

Did Rito want the pros to feel Bronze's pain at Yi or something?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on February 04, 2017, 06:16:19 pm
Could somebody explain to me why Camille exists? I haven't run into her yet, but I've been watching the LCS and as near as I can tell she's a literal Fiora clone with more mobility and more true damage for some reason, who is also permabanned for being absurdly powerful and having no counters.

Did Rito want the pros to feel Bronze's pain at Yi or something?

if you're a squishy champion she can prove to be an annoyance unless you are a skirmisher like tryndamere or fiora. most of ther damage comes from a well timed Q and a leg sweep, worse if she got to land a hook on you.

however if you're a juggernaut you can counter her very easily, i didnt have a problem against her with Yorick for example. well, that time she was jungling but i think it works the same in lane.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cthulhu on February 04, 2017, 08:22:38 pm
New warwick is fucking dank.

First game with him, 9/3, S-.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on March 30, 2017, 10:06:13 am
The Galio rework is live (http://na.leagueoflegends.com/en/featured/champion-galio-the-colossus). His old ult is moved to the W, and is now a hold and release channel where the duration affects the radius of the taunt and his damage reduction. The Q is still aoe waveclear/poke, the E is a dash/knockup but doesn't go through terrain, and the new ult is a long range ally-targetted AoE knockup that also gives the ally a damage reduction buff - sort of like a combination of the Shen/Malphite ults. I've tried him in the jungle so far, seems strong but no-one understands the ult yet eg. during a siege team-mates saying "Ult them, Galio!" - I suppose you could still channel your W and flash into the enemy team, but he's going to work better as follow up engage onto a malphite, leona or wukong that initiates the fight.
 edit: he lost the old passive of gaining 1 ap for every 2 mr, instead he gets an AoE damage autoattack on an 8 second cooldown (4 second reduction every time you hit a new target with an ability, should be up most of the time in teamfights). He gets new MR scaling on the passive's damage and on the damage reduction from the W and ult. So the old Galio rune page with lots of MR still works.
 edit 2: he also gets a passive on the W, a health scaling magic shield that refreshes every 12 seconds. He still hates mages a lot.

 Also there's the slumber party event (http://euw.leagueoflegends.com/en/slumberparty) - seems to be EUW and EUNE only, here's the salient points:
Quote
Every time you win a Normal Blind or Normal Draft game on Summoner’s Rift during the Slumber Party event with either Annie, Kog'Maw, Gnar, Alistar, Maokai, or Udyr, you’ll earn 100 points.
If you win as part of a premade group of any size you’ll earn an additional 100 points.
Additionally, everyone who earns at least 600 points during the event will win a Hextech Chest and Key
Looks like you have to click the enroll button for it to record your progress. Seems sketchy.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on April 07, 2017, 04:20:14 am
So, two new champions (http://na.leagueoflegends.com/en/featured/champion-xayah-rakan-reveal) - an ad carry and a support that have some neat interactions if they're on the same team.
 Also, Party IP weekend for EUW and EUNE. (http://euw.leagueoflegends.com/en/news/game-updates/special-event/slumber-party-ip-weekend-begins-april-7) 450% bonus IP for a group of 5 seems not bad - time to pop open the old client and try to find the "ip", "ip2" or "ip3" chat rooms. Edit: first game in a 5 man group was a 42 minute win and netted 634 ip (not including first win bonus).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Cryxis, Prince of Doom on April 20, 2017, 06:47:52 pm
Not sure what this thread is exactly for but I started playing about 4 months ago.

If anyone wants an unranked (played 2/10 placement games so far) scrub that plays too much top lane and too much ARAM then PM your summoner and I'll add you.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on April 21, 2017, 11:45:13 am
 Double IP weekend has started - it should be for all regions, it's for the release of Xayah (https://www.youtube.com/watch?v=CgQfr8bMNN8) and Rakan (https://www.youtube.com/watch?v=HYWNOHM1fSk).

Not sure what this thread is exactly for but I started playing about 4 months ago.our summoner and I'll add you

 All sorts of stuff, thread is pretty sleepy so I've just been adding the occasional news update which I hope people find useful.
 We have a google doc of players here: https://docs.google.com/spreadsheets/d/1851XQ1cVM0m6G1OrS_X2AqWUEvaz6WzEb7aAiwTz9M4/edit#gid=0
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 21, 2017, 09:58:12 pm
Mostly it's for bitching about stuff.  :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Putnam on April 21, 2017, 10:10:20 pm
Mostly it's for bitching about stuff.  :P

i haven't been here in months dude
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on April 22, 2017, 11:27:28 am
Do non-players even count?

@new champs, they seem like an interesting idea, I'm just not sure how much they actually work without each other. Or rather, if they're strong enough on their own, are the little synergies they offer gonna push them into a 100% pick/ban area for high level play.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on April 25, 2017, 10:15:12 pm
 Just a heads up in case you missed it - you can gift the new champs with ip but the offer ends today.
Quote
Unlike other champs, Xayah and Rakan can be gifted using IP between April 19-26! Gift Xayah or Rakan to a friend for just 6300 IP (normally 7800 IP) and unlock an exclusive Summoner Icon for yourself (also works if you gift using RP).

 Had a few games on Xayah (ok, mostly ARAMs but a few ranked). I decided, after trying and failing several times with the crit build, that going bruiserish with fervor, runaans, botrk and frozen mallet is better - it helps you kite and stay alive long enough to get out a decent number of feathers. 
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on April 26, 2017, 07:15:43 pm
Mostly it's for bitching about stuff.  :P

i haven't been here in months dude

?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on April 28, 2017, 03:34:25 pm
 The mid season invitational has started (Vods here (https://www.reddit.com/r/LoLeventVoDs/comments/682ozz/midseason_invitational_2017/)) with the "play-in" stage where champions of the smaller regions compete to qualify for stage 2 and join the champs of the major regions. This video gives some background on the teams: https://www.youtube.com/watch?v=KVNgGV_kUsM
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on May 19, 2017, 11:25:10 am
 MSI semi-finals start in a couple of hours
Spoiler (click to show/hide)
Not necessarily the best, but the most important game in group stage was this one: TSM vs G2 (https://www.youtube.com/watch?v=x9qxDGyFPVk&t=5m08s).
Spoiler (click to show/hide)
There were a couple of patches - in 7.9 Sejuani, Maokai, Zac were reworked, mainly getting new ults eg. Zac's now acts as a targetable group displacement. Sejuani's permafrost has a four hit passive a little like braum's, but with a point and click active to apply the stun.
 7.10: Heimerdinger's turrets now charge their beam attack when he lands skillshots. Rammus' powerball is a little faster, but he gets slowed by 60% when he uses W. His passive went from scaling with 25% to 10% of his armour, but gained some base damage. The E taunt now gives him an attack speed buff, and the ult lost damage, but gained a stacking slow effect - stand in his ult long enough and you could get slowed by up to 96% (each tremor adds a slow of 8/10/12% for 1.5s, slows stack up to 8 times and refresh the duration).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on July 08, 2017, 02:21:54 pm
bringing the thread up again because rito games has finally revealed the rework of the most beautifull champion in all the league

http://na.leagueoflegends.com/en/featured/champion-urgot-the-dreadnought

surely this month has started with a bang (first hearthstone, now this.....yisuscraist)

EDIT:

oh since the thread hasnt advanced since May

there's also this guy(Guys, since its two in one actually).

http://na.leagueoflegends.com/en/featured/champion-reveal-kayn

 "edgy" memes aside, the guy is a transformation jungler that can decided to transform once per game between a shadow assassin and a darkin fighter, this depends in whether he kills ranged champions or melee champions and this affects all his kit. it also has the feature of being able to get inside a champion and burst out of it after a time, and running through walls.


current patch is 7.13 or something

next champion in the rework list is Evelynn, she's supposed to come after the next new champion (and after worlds as far as i know).
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: IronyOwl on July 08, 2017, 06:51:49 pm
bringing the thread up again because rito games has finally revealed the rework of the most beautifull champion in all the league

http://na.leagueoflegends.com/en/featured/champion-urgot-the-dreadnought

surely this month has started with a bang (first hearthstone, now this.....yisuscraist)
At last. A little sad they completely redid him, but there wasn't much to salvage in his current setup and the unstoppable juggernaut thing is cool.

I do wonder how he'll play, though. He'll be too slow to kite most characters, so that ranged attack is probably going to be either fairly oppressive or not enough to save him.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on July 08, 2017, 07:23:16 pm
bringing the thread up again because rito games has finally revealed the rework of the most beautifull champion in all the league

http://na.leagueoflegends.com/en/featured/champion-urgot-the-dreadnought

surely this month has started with a bang (first hearthstone, now this.....yisuscraist)
At last. A little sad they completely redid him, but there wasn't much to salvage in his current setup and the unstoppable juggernaut thing is cool.

I do wonder how he'll play, though. He'll be too slow to kite most characters, so that ranged attack is probably going to be either fairly oppressive or not enough to save him.

there are still traces of his old kit.

corrosive charge still exists but now on his Q. however the new charge applies flat damage but has the slowing effect and the locking effect.
terror capacitor somehow still exist, but only the shield, the slow was moved to Q and its now an initiation for trade (since it activates the gatling gun).
hyperkinetic position reverser was gutted yeah, but his new E basically does the same if he catches an enemy champion, however, he puts it at point blank range instead. its also a gap closer.

so far the only real novelties of his kit are the new Passive and the new R. and that prey seeker was gutted completelly.

he changed from long range harasser that was soft at melee, to a literal tank that crawls and suppress his enemies at close range while sporting a long range proyectile for extra CC and instant execution.


Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: birdy51 on July 08, 2017, 07:42:31 pm
I used to play as Oldgot am very much impressed with this rework. He's not quite the anti-carry he once was, but his new shape rings truer to the current climate of League. I see it as them rewriting his story, and this time I think they did a pretty dang good job at capturing the vengeful ball of death that is Urgot.

And hey! He as shotguns for knees. What's not to love?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on July 10, 2017, 10:43:59 am
I like it, but I miss the AD MLRS.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: StagnantSoul on July 21, 2017, 05:31:27 am
Eh, haven't been able to play for almost two weeks, due to my internet being on a slowdown, but what's Kayne like? I say videos of two people playing him on the PBE where the Darkin form was ridiculous, with a guy getting a triple penta without going back and being 3/4 before he started that chain of madness, as he transformed to Darkin the game was over... But how is he now that he's live?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on July 24, 2017, 10:44:57 pm
about Kayn. from what i've read it seems the Darkin form is the most optimal right now. the shado assassin form doesnt fill the boots for the job. expect to see some changes next patch i guess.

today rito released Urgot's spotlight so it should go live either this week or the other. get those crabgots ready while you can.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on July 25, 2017, 06:15:55 pm
patch notes are up in the official site. Urgot is coming this week, get yourself secured.

of course i spam the scanner. without having access to a cloak is the only thing that mantains me alive outside of aligning the moment i see a ship on D-Scan.

there's also new skins on the PBE

Battle Boss Brand, Malzahar and Ziggs

and also Pentakayle.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on July 27, 2017, 01:20:29 pm
and yesterday the patch was up.

people is probably spamming the urgod, allthought the nasus buffs may tell otherwise.

also, fuck you rito, why do you have to kill AP Shaco...it wasnt a problem.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on August 14, 2017, 02:46:07 pm
 Great job xaritscin on keeping things up to date. There's one or two other things that deserve a mention.

 The new honour system (http://na.leagueoflegends.com/en/featured/honor) has been up and running for about 2 months. I reckon you need about 50-100 games to get to honour level 3 (bot games count). I just hit honour 4 - I do play a lot, probably about 20-30 games a week. I recently played a lot of support games which helped me get a few more honour points than usual.
 I'm happy with the new system of key fragment acquirement, I get a fragment every 3 days or so, sometimes two, and once I got an honour capsule containing 3 fragments and a champ shard. In the old system whilst it was possible to get 12 key fragments a month (to match your 4 chests a month), considering the diminishing drop rate you had to play about 160 PvP games (assuming 50% winrate) each month on average - a few too many even for me.

 There's also an arcade event (http://na.leagueoflegends.com/en/page/events/arcade-2017) going on, it's up for 10 more days - complete missions to get tickets, spend tickets on key fragments and special chests. We'll probably get one of these events every couple of months. This time it looks like you can complete most of the missions in bot games.

 All random Urf is the featured game mode for another week, for those of you who like that sort of thing.

 Finally, the new champion Ornn is on the horizon, and dare I say he seems a little bit... dorfy. (http://na.leagueoflegends.com/featured/champion-reveal-ornn)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on September 14, 2017, 09:45:34 am
 So the Invasion game mode is out, a co-operative PvE challenge. Some useful tips here. (https://boards.na.leagueoflegends.com/en/c/gameplay-balance/KFaAxs9y-complete-guide-to-invasion-onslaught-to-all-extents-s-on-all-5-core-missions-obtained) I'm a bit less excited about the rewards, you can get either a ward skin or a random champion permanent (you don't already own) if you complete 4 missions - these are a bit of a pain because running a 5 man pre-made is necessary for most of them. The new client still lacks the ability to create and join chat rooms, so you have to use third party apps like discord - here's a link to the LFG Invasion thread (https://www.reddit.com/r/leagueoflegends/comments/6yqid3/looking_for_group_megathread_star_guardian_event/) on reddit.
 
 A couple of small but notable changes in recent patches - as of 7.15 you can bind left-click to attack move. I tried it out, there are some side effects - anything that required a left click previously will now only work with shift-left click.
Also, there is now an "enemy has vision here" ping - it's unassigned by default so you will have assign a key to it in settings.
 
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on September 30, 2017, 10:30:10 am
current patch is 7.19 with 7.20 on PBE already.

some stuff that has changed since:

-Xin Zhao hability rework

-Azir hability rework (seems more like just a few changes)

-Nexus Siege is the currenty rotatory mode

-Beekeeper Singed skin

-Arclight Yorick skin

-a new set of wind weapon themed skins for Fiora, Master Yi and Janna

-Supergalaxy Annie, Nidalee, Gnar and Elise skins (in PBE)

-the new Runes/Masteries system (in PBE, its supposed to come with the preseason)

-Evelynn Rework (in PBE too)

EDIT:

forgot to mention that Rito has been submitting a series of comics in the Universe page. Darius (and Draven), Nami, Ziggs (and Jinx......and Heimerdinger), the lastest comic came yesterday and its about Miss Fortune.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on September 30, 2017, 09:14:23 pm
The Eve rework is dumpster tier, by the by. It'd be funny, but it's honestly sad how bad she'll be if this rework gets pushed.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: StagnantSoul on September 30, 2017, 09:26:01 pm
New Evelyn kicks ass once she hits 6, before that she's kinda useless. I'm going to miss cheesing people with full lethality into crit evelyn, had a lot of fun doing that all the time. She looks interesting at least, the ults infinitely more useful than her current one.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on October 12, 2017, 03:48:33 pm
patch is up, you can now test the new Evelynn (if its not capped already).

riot has to do something with the damage creep of some champions. carrying with Urgot is really enjoyable when possible but something isnt right when you get stomped by a gnar. i can understand getting stomped by darius because he's more powerfull in duels. but i get the lead over the gnar in the early game then get the table turned somehow because this little shit gets an steroid and can still apply damage and tank mine even under thornmail effects. im the fucking dreadnought goddamit.

it just doesnt make sense that this guy gets to win me in 1v1 when im supposed to be a colossus type champion.

now there's brand but i dont really say much about brand because he's broken since release and gets exaggerated damage even with a small lead. cant deal with that damage creep.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: StagnantSoul on October 12, 2017, 06:26:28 pm
Everything in Gnars kit is telographed, making them relatively easy to dodge if you can tell they're coming ie he just killed cannon and he's suddenly aiming at you, he's angling himself towards a clear lane away from minions etc. As his bar gets red, just walk away, he's definitely going to engage hardcore then. When he comes out, reengage instantly, not much is squishier than a mini gnar. Haven't played new Urgot yet, so I don't know how he feels into gnar, but god damn do I have his ult. The rest of his kits fun to fight and takes some prep and setup, then his ults just a free win in any fight for now reason.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on October 12, 2017, 08:36:16 pm
i mostly build tankish with black cleaver as the only damage item. urgot doesnt require much mana since its rework so no manamune anymore, this opens to go with other items, sometimes i go iceborn gauntlet because of the sheen procs. right now im starting first with thornmail and ninja tabi because of many attack reliant champions in top lane.

i can dodge the boomerang, i can chain EWQ with R and Ignite against him and stomp him in early game, but he gets the lead anyways even in the worst scenario, that shouldnt happen. did he tank out? no, the asshole started building cleaver when i have like 200-300 armor and a shield, and even with the effects of thornmail the guy shoves the damage and win the trade anyways. that's bullshit.

and it gets worst because not only the champion deals a lot of damage just by doing basic attacks but also builds tank so you cant do anything anyways for the rest of the match because he hits hard and tanks hard. you shouldnt be able to do that, either you invest in damage and are squishy or invest in tank and dont do much. that little shit gets both without penalty of anything because his passive gives him extra range and has a movement speed steroid. thats plain bad design.

AD items have gotten out of hand in this game. i can shove a mages damage easily, but somehow, a Yasuo can be feeding in toplane against my full tank yorick then suddenly, that doesnt matter anymore because the asshole built lifesteal or infinity edge and my armor and debufs dont do anything.

that's plainly unfair, how come mages have to struggle with someone going with galio but AD reliant champions have free pass over tanks. that's unhealthy.


Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on October 12, 2017, 09:40:39 pm
my build is usually:

tabi/mercs
iceborn/thornmail
visage/maw
corrupting potion
black cleaver
bloodthirster/death's dance

the last 2 are usually left as a bonus because by the time i can invest in them i've already won the match. he can tank enough and apply enough damage to not require lifesteal, a combo of EWQ (or QWE, QEW) with R as execute and ignite just in case (because his ult is as unreliable as Mordekaiser's so you have to make sure to cash in that execute).

for starting i mix items, if going against and AD champion like Jayce i go cloth + 2 charge potion (dont remember its name) and play always safe, then start building tanky, if he's more about habilities i go iceborn, if he's basic attacks then thornmail. if going against AP i go doran shield/sword with biscuits. then start building maw or visage. the real deal is getting the cleaver ready, usually as second item.

also i take my time to buy reds and get the blue trinket because well, map control.

worst matches have been shen, gnar, darius and garen. shen and gnar have that bullshit life percentage damage and morbid tanking potential, darius is well, darius. and garen just doesnt die unless he gets focused in teamfights.

rest of the roster usually gets stomped in toplane from what i've seen in silver, Nasus and Jax do their thing lategame but that can be dealt with in teamfights.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: eerr on October 13, 2017, 01:02:29 pm
Gnar gets extra power because he has weaknesses.
Simple really.
He is predictable, and Usually takes a weaker form.

Urgot is weak to teamfights, but Gnar is an all-in-one teamfight.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on October 13, 2017, 06:44:49 pm
im gonna stay in the backline for the rest of the season i think. im getting more wins playing supports than going top/mid. already got demoted to Silver IV and climbed up again today. i was fearing that league of ardent censer would wreck me but turns out i can still use my usual picks, except for poppy (or it was because the enemy picked galio and twitch, oh well).

i'ven ever used the ardent censer actually but turns out kayle and nidalee can benefit from it for weird support potential. now if only i could pull my shaco/teemo support potential.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on October 17, 2017, 05:04:04 pm
"After a lot of explorations we’ve settled on who our next big VGU will be after Swain: none other than the Will of the Blades herself, Irelia. Irelia has long been very high on our list of champions with huge untapped potential, and players have been requesting it more now as well. Her thematic fantasy promises a highly agile warrior that uses multiple telekinetic blades to vanquish her foes. Yet, outside of her ultimate, she doesn’t really have any abilities that are delivering on that fantasy, and even her current ult falls a bit flat compared to modern champion designs. Her kit is very reliable, which leads to uninteresting stat checks and makes her more snowball reliant than she should be."

https://nexus.leagueoflegends.com/en-us/2017/10/champion-roadmap-october-2017/
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on October 17, 2017, 10:01:27 pm
Swain is looking good from the teasers. cannot wait to see how much they changed it. i still hope the keep the crow thing, maybe more similar to Fiddle in that regard. old Beatrice was cool but he needs a flock of them, not just a single bird.

Irelia looks like its gonna be cool, and Aatrox well, i hope they hit the spot this time.

now the new champ has me speculating if its gonna be a new yordle. Kled was like a 50/50, he's not bad, but against the current picks in toplane the cavalier has issues to keep up. i think its gonna be a yordle because we rarely see one each year, and Bandle city hasnt been touched up in terms of lore so far. they may hit the place now. also, its a light and bubbles based mage, sounds too whimsicall to be human.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Flying Dice on October 17, 2017, 10:09:03 pm
Of course the Irelia rework is really just an excuse to nerf her. While adding approximately 54267 narrow straight-line skillshots.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on October 20, 2017, 05:48:59 am
 Re: Worlds - today's quarterfinal is shaping up to be an epic
Spoiler (click to show/hide)
Vods here (https://www.reddit.com/r/LoLeventVoDs/comments/77b2ik/world_championship_2017_knockout_stage/)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: StagnantSoul on October 20, 2017, 06:04:22 am
My baby Leona got picked? At worlds??? Oh god I can't wait to watch that, not an SKT fan but that sounds like some fun matches.

Also, has a date been said for the preseason yet? I'm getting myself too hyped to try them, especially things like the new Grasp on Sion... And a bunch of weird things, like Electrocute Twitch.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on October 20, 2017, 06:36:26 pm
if S7 ends in november, preseason should be something around december/january. i think.

man i forgot how satisfying is to win a match with uncommon picks. Soraka, Nidalee, Zyra and Elise mid....Morgana too. specially against those "cancer" picks like Leblanc, Fizz, Ekko, Yasuo sometimes. i dont know if its because of Silver tier but people tends to eat all the skillshots, AoE spells and the like and gosh these girls can dish and tank a ton, nothing more relaxing than 100-0 a Vayne with a Morgana combo.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: StagnantSoul on October 20, 2017, 08:39:17 pm
All I play usually is the weird picks, I got myself to plat 3 in S5 spamming Leona top and jungle. S6 and 7 I haven't even played my first ranked games, just don't feel like it with these boring metas. Before her current rework it was Lethality Evelyn, and before that I was doing bruiser/tank Kindred. Still trying to find what I like the most now, getting back into Sion lately so I can do him well with the new runes. Sion ganks op.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on October 20, 2017, 09:59:17 pm
after his rework he feels a bit supbar. going full AD with Sion means you have to play safe until you get the good stuff then its mostly sieging because he's easily kited. AP Sion is a bit gimmicky but doable, problem i may be building him wrong with Liandry and Rilai tho, should rush void staff or whatever. anyways. sometimes it works fine.

my only complain right now is with how weak Hecarim and Shaco are. back then i could spam AP Bojack or Pennywise and it would work (heck, Shaco Supp was even a good idea in some cases). but nowadays everything seems so AD centric, really boring to be honest.

if its not broken dont fix it, i had to stop playing those because they became too binary. going AP Kha/Shaco/Hec was fun. AD Fizz got nerfed because it was opressive, same for Tank Ekko, but these guys were pretty balanced. its complete nonsense.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: baruk on October 21, 2017, 06:54:22 am
 What a game.
Spoiler (click to show/hide)
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: StagnantSoul on October 21, 2017, 07:04:19 am
Until the finals I doubt anything will top SKT vs MSF, loved those matches. Metabreaking at worlds and forcing your opponents to do so, it's awesome.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MCreeper on October 22, 2017, 04:19:47 am
It seems they made proper not buggy 2013-4 launcher into boundary between torrent and browser, into some kind fancy, sparkly, flamy, thankfully optional thing(soon, probably it already is, so 2 and 3 are merged)
By "boundary between browser and torrent" i mean "have the glitches of both, and checks and NOT checks for downoaded files at the same time. Glitch from browser - download garstops at last few megabytes. Was in some version and firefox, totally glitch of this version, but developers for some reason didn't made their absolutley urgent, absolutely uncancellable delete-first update, despite glitch being totally worth it.  ::) By torrent glitch, i mean speed slowling to a crawl at last megabytes. Freaking thing
 downloaded all but last 20 MB, then grinded to halt, then dowloaded the same amount, then got stuck at 99.9%. After i closed and opened it, it decided to redownload 1300 MB, then stuck again. Oh, nevermind,
after relaunching computer, it downloaded all just fine.

Champions...
Ok, double champions. Nice marketing, Riot.
Galio... what the actual hell? He surely needed SOMETHING, but not like that, goddamit!
Warwick...? what the hell they done to you? What the goddamned skin? What the first ability? Is it from Illidan?And story, OH MY GOD THE STORYWHATTHEDFUCKITSI!!! HAHAHAHAHAHA~!!!


I was here before map was made into cartoonish bullshit.I was here before Kassadin was nerfed and because he was arguably OP. I was here here before character faces beginned to turn into feces. I was here at ancient times, when there was 2 bushes on top, AND WHAT? YOU THINK IT'S ALWAYS WAS LIKE THAT, DAMNED IDIOTS!?

It's just "awesome", devs.
EDIT: Malzahar got "remade" too, complete with pointless changing of one of the abilites. GRRRR.
Oh, and it just crashed because of laggening at ability demonstration.

Yep. Obviously OP Kamilla. Unescapable barrier and 20% shield almost all time?
Bigger half of champions get their skins and pictures remade, and i'm yet to see where it was change to the better. Zhanna not counts, we all know for who they did it.  :P
And now it closed itself, claiming that my account is used on other computer. Now that's serious business, if it closes itself like that for no reason,  i will be "baffled", but if it will close in midfight, i will be rather "infuriated".
EDIT: Now I'M infuriated, because it now dowloads all 16 gb from the very beginning. With 2-3 Mb per second out of at least 5 possible. This is bullshit. Ohm and you know that there are NO graphic settings? Just "low requrements mode", my ass. If player have not powerful enough computer for max graphics, let him change settings as he wants.
Overall, it's D for whatever - Douchebag Developers, Dumb-, Dunce-, Dung-...
EDIT: Ok, probably not a bug, i really get hacked in misterious ways. Match story shows that i played from yesterday to 10 days ago, which i'm pretty sure i didn't, avatar changed itself between tries, and this bastard played the game just now. Changed password, if it will not help, i call hollywood hacking, because it doesn't show it in email. Wonder how i get hacked in first time, i didn't played LOL for years, and reinstalled windows two month ago.

Was Kyle's abilites remade too? I remember her as nor-fish-nor-meat, now it's full battle support. Still no one picks her, i guess. :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on October 22, 2017, 09:35:06 am
WW's lore is really good taking in account the prelude with Singed.

Camille isnt really that strong, she was nerfed hard actually. and the R only is a nuissance if her allies are nearby. if you have a good dueling champion she shouldnt get over the top.

actually i think Kayle hasnt been touched much. the only nerf i remember was a -5 damage or something like that. people built her with Devourer/Bloodrazor for jungling potential until the effect was changed with her to proc every 4th attack (i think this is now with Guinsoo too, not sure).

Kayle Supp with Ardent Censer is good. but well, Kayle is the most adaptable champion in the game and you cant or shouldnt fail with a build with her if you know her kit.

yeah Galio is fucking annoying. the old one was only obnoxious when doing his combo but now you cant really lane against him. Q deals too much damage even if you dodge the first part. and he gets tanky as fuck and can still deal massive damage even with full tank. that shouldnt be possible. he got nerfed for stacking Dorans in early game but it seems he needs a bigger hit with the nerf bat.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: The Scout on October 22, 2017, 11:59:31 am
Camille can still snowball out of control. Like 1500 true damage every 4 seconds in the late game while still benefiting from lifesteal. She's up there with Vayne when it comes to countering tanks.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MCreeper on October 22, 2017, 01:58:02 pm
You don't get it, i'm not raging about Galio's abilityes, i don't even know about them, i'm raging about his skin. And about all other changes, actually.  :P
And i'm not asking about recent Kyle nerfs, i'm asking about how she plays now overall. When i played the game before (from Atrox patch to Gnar patch, more or less), Kyle was a prety rare sight, and rarely of big use.
And of course i don't know about Camille stats, i just wrighted about her on wave of rage.
I downloaded the game just today, and never checked what's going on in it before.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MCreeper on October 23, 2017, 08:05:12 am
Yeah, back to this wondderously infuriating losing.
Because Mordekaizer feeded Akali non-stop, then compained how Akali get stronger and Morda got nerfed.
Because of general team idiocy.
Because of weird prople that rock-solid sure that Morgana is a support.
And by "rock-solid" i mean "Teemo, you are idiot(it was worse, but i can't properly translate it in english)!!!?!!?!? Go mid i'm da support hurr-durr." Top was taken by idiot that thinks that "top" wrighten in wrong language absolutely not counts. This "support" then managed to fall back by 3-4 levels and generally be of negative use. In next game, there was also Morgana support, with same build. Not that impressive results, but still not very great.
Yeah, yeah, she have on-hero shield and a lot of control, but is Soraka-like build is REALLY the best to utilize those lots of control?

League of Legends, obviously.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on November 03, 2017, 02:21:43 pm
new champion has been revealed on social media

https://www.youtube.com/watch?v=lZnVHNJfFMY

according to some rioter comments on reddit, Zoe is another avatar from one of the deities of Mt. Targon (like Pantheon, Leona, Diana, Taric). even the title kinda spoils it since well, she's the twillight. from some more comments it seems that not only brings the Sleep mechanic to the game but also, she can take summoner and item active effects when enemies using (like for example, when an enemy flashes, a bubble forms that she can interact with to flash at the same time).

gotta wait to see the champion reveal article to see the full scope of her kit. but yeah, another whimsical character to give company to Lux and Lulu. was expecting a Yordle to be honest,well played Rito..
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: StagnantSoul on November 03, 2017, 03:10:35 pm
I was expecting a Yordle too, one for the jungle actually.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on November 03, 2017, 03:13:27 pm
Jesus she's the fucking embodiment of irritating.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: StagnantSoul on November 03, 2017, 03:35:10 pm
Jesus she's the fucking embodiment of irritating.

She's like Lulu, based around being annoying... I wish they had stuck to their more serious/edgy theme for the past forever... Cyborg werewolf, steampunk mob boss with shotgun knees and a meat grinder for a chest, murderous succubus, a pair of edgelords fighting for control, a manhunter android that is only like that to stop her heart from feeling love, a massive statue that dies without magic but was built to stop magic... Then this shit.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: Jopax on November 03, 2017, 03:39:37 pm
See, Lulu is a playful trickster witch type of deal. She's annoying and obnoxious.

But this thing is just irritating, it's the difference between an overly friendly dog and a fucking mosquito. One you're kinda willing to put up with while the other you just want to end quickly and completely.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: BlackHeartKabal on November 03, 2017, 04:00:05 pm
I guess I gotta pick up my Twisted Fate again so I can reliably start a CC chain on this piece of shit.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on November 03, 2017, 04:13:41 pm
Jesus she's the fucking embodiment of irritating.

She's like Lulu, based around being annoying... I wish they had stuck to their more serious/edgy theme for the past forever... Cyborg werewolf, steampunk mob boss with shotgun knees and a meat grinder for a chest, murderous succubus, a pair of edgelords fighting for control, a manhunter android that is only like that to stop her heart from feeling love, a massive statue that dies without magic but was built to stop magic... Then this shit.

the new Galio was designed for war yeah, but he's actually a pretty good fellow in the lore, including the whole Lux color story.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on November 03, 2017, 04:19:55 pm
also edgy characters get boring after a while. i loved Ww and Urgot because they were reworks for 2 champions i liked to play. but Kayn was unpalatable for me. Ornn was a good change of pace because he wasnt edgy or tried to be cool he was just a regular demigod, but there was a need for something childish already. now, i would have loved to see a new yordle but i guess that they thought Kled was fine enough for now to cover the yordle side, and there was space missing for another Targonian champion, Taric was a rework after all, they had to add a new champion to the faction after a while.

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: quinnr on November 03, 2017, 04:55:01 pm
As a player who loves to spam taunt on Lux, I am very excited for this new development. She might be better for baiting people than even Teemo <3

EDIT: From the Reddit people overanalyzing the teaser video, it looks like her main shtick is that every time an enemy hero uses a summoner spell or active item, they drop a bubble on the ground with that spell or item on it. She can pick it up and then use the same ability. Seems pretty interesting!
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: StagnantSoul on November 03, 2017, 11:25:24 pm
I wanna see either a new Bilgewater person, or a person from Alistar's turf, one of their berserkers/berserker analogue.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on November 06, 2017, 02:27:43 pm
Zoe's Champion Reveal Page:

http://na.leagueoflegends.com/en/featured/champion-reveal-zoe

gotta say that base skin splash is too cute...she tops Poppy (after her rework) in terms of cute. i mean, Poppy is adorable in her own oblivious and heroic look but Zoe is well, kawai...
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on November 06, 2017, 07:18:17 pm
a bit off topic but i was checking a video about Rakan's interactions and i saw something very interesting regarding dialogues around swain...this is pre-rework stuff but since Riot rarely changes dialogues depending on stuff like that, it seems Swain is gotta have some Vastaya stuff going on in him. well he was THE bird man of league for so long it makes sense to retcon that for giving a reason to his powers. this captured my attention further.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: StagnantSoul on November 06, 2017, 08:18:09 pm
Majorly off topic, but what about a sports line of skins?

Striker Ahri, based on tennis like Striker Lucian, orb is a tennis ball that bounces back to her, w is rapidly hitting it, ult is sliding.

Dunkmistress Illaoi, E is a towel slap or bounce pass, q is a chest pass, tentacles are teammates, w and ult obvious.

Quarterback Gragas, not too detailed on this one, probably be like Renektoy and not be worked well.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: StagnantSoul on November 06, 2017, 08:59:22 pm
Wait I thought it was tennis? Splash looks like a tennis uniform to me.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: StagnantSoul on November 06, 2017, 09:30:20 pm
Derp. Okay tennis ahri. Whatever that'd be called. Court Queen?
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: StagnantSoul on November 09, 2017, 10:59:58 am
Thought I'd hate the new runes, but these things are awesome. Too bad we don't have the old runes with these replacing masteries, the game would probably be faster and easier to customize.

Also, anyone feel like towers need 50-100% more armor and mr? They're made of paper I swear, I left lane for a moment to do gromp when I'd shoved the wave, came back to a half dead tower and it was full hp before that. Guy didn't even have the tower killer rune.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on November 09, 2017, 02:43:09 pm
Thought I'd hate the new runes, but these things are awesome. Too bad we don't have the old runes with these replacing masteries, the game would probably be faster and easier to customize.

Also, anyone feel like towers need 50-100% more armor and mr? They're made of paper I swear, I left lane for a moment to do gromp when I'd shoved the wave, came back to a half dead tower and it was full hp before that. Guy didn't even have the tower killer rune.
I wish. Every time they've changed tower durability in the past year or so, they've made them squishier and weaker.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: xaritscin on November 09, 2017, 06:17:17 pm
i disagree. it seems the new runes only favor champions that were way unbalanced before and it made them worst. i've barely gotten good matches with the rune pages i've built for some of my usual champions (Elise, Hecarim, Shaco, Sion).

i feel i dont do any damage at all whereas the enemy gets stuff like teemo and the damage is absurd. something isnt right with this new system. at least with the old runes you had the chance of turning the game, now it just seems i cant play what i want because its not viable for anything anymore while these people spam the same tryhard champions with even more busted power (Jax dishing damage from the start of the game is plain bullshit).

Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: StagnantSoul on November 09, 2017, 06:24:36 pm
Really? I was just dominating a game abusing harvest on shaco, and new grasp is great on sion, let me stomp a jayce. That boot active does a lot for hecarim, can't say much for elise as I don't play her but she's rather strong, I rarely see them struggle.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: iceball3 on November 13, 2017, 06:49:47 am
A silly idea I put into action just earlier: An Ornn in the jungle, with boots of mobility, with the keystone for the movement speed boost. Good for split pushing and following up by joining team fights, or just getting to good ganking positions in time, far as I've seen. To top it off, Ornn's got pretty good clear.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: StagnantSoul on November 13, 2017, 02:26:51 pm
Leona with Press The Attack>all.
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: MCreeper on November 13, 2017, 03:04:37 pm
Another silly idea.
1. Say that you go to bot, pick appropriate champion, but not confirm.
2. Make sure someone else picked support (also make sure that it isn't support Morgana  ::) )
3. At the last seconds, pick other support (say, Soraka)
4. Enjoy the rage.

Question is, how horribly this will go (rage in chat doesn't count)? Is it possible to win like that? I think it will not go very well, but...  :P
Title: Re: League of Legends - Patch 5.1 - Open the Gates
Post by: StagnantSoul on November 13, 2017, 03:06:42 pm
A pair of my friends did only Yasuo and Ahri bot together in S6, they got to high plat and almost diamond. Long as you know what you're doing, anything can work.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: MCreeper on November 14, 2017, 10:00:25 am
It's just me, or on russian server
1. If you go alone in unranked match, and hover mouse above clicked "ready" button, you will get warning that everyone must pick the line before start, as in premade ranked?
2. Descriptions of boots(all of them, it seems) have pieces of code in them? ;_;
That's... Really botched translation of... What? Patch? I don't have any idea.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: iceball3 on November 14, 2017, 02:26:29 pm
It's just me, or on russian server
1. If you go alone in unranked match, and hover mouse above clicked "ready" button, you will get warning that everyone must pick the line before start, as in premade ranked?
2. Descriptions of boots(all of them, it seems) have pieces of code in them? ;_;
That's... Really botched translation of... What? Patch? I don't have any idea.
Boots having pieces of code in them seems to be an issue in english, too. Has something to do with the mastery, I think.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: MCreeper on November 15, 2017, 05:12:33 am
Ok, i done this thing.
Another silly idea.
1. Say that you go to bot, pick appropriate champion, but not confirm.
2. Make sure someone else picked support (also make sure that it isn't support Morgana  ::) )
3. At the last seconds, pick other support (say, Soraka)
4. Enjoy the rage.

Question is, how horribly this will go (rage in chat doesn't count)? Is it possible to win like that? I think it will not go very well, but...  :P
First try - Soraka + Morgana. Not great for purposes of testing double support, since Morgana can easily be proper mage, great for purposes of breaking meta of Morgana supports and mids. Morgana's pinning to the ground + AOE + my Q and E - priceless.  :P
Second try - perfect Soraka + Sona, almost accidental because of slight confusion on who goes as who.
Well, we totally humilated their Braum + Shaiya. Killed them pretty frequently, and overall made their lifes hell. Soraka + Sona also proven great on killing lone dummies who think that they can outdamage our ultraheal.  :P But. Because of not very great jungler Lux, some slight fuckups, our overconfidence, and (forbidden topic!) issues with performance that make my fps in teamfights go to 6-8 on low settings, we still losed.
Still valid, i guess.
(https://i.imgur.com/6mCCPRb.png)
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on November 24, 2017, 06:34:51 pm
Zed's damage is out of control. even for assasin standards. Zoe was just released so i hope rito nerfs that bubble + Q combo, its too much burst on top of the active item RNG bubbles.

oh and nerf Kog'maw too. Press the Attack broke him again, its not fair to get shred from lvl 1 as a tank when this guy only starts with a cutlass, that's bullshit.

anyways, the keystone is good with Kayle, can get my onhit build going on earlier, works wit old school Sion. need to test the rune pages with other champions but it seems harder to fit them since there's no general page for AP/AD anymore.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: StagnantSoul on November 24, 2017, 06:57:50 pm
I find lethal tempo far better on Kog than press, sure the extra damage is nice, but hitting upwards of 3 times a second more than makes up for it. Plus, the combo of a Leona with press and black cleaver+kog with wits end+bork and lethal=everything dies. Add on blood razor for extra cheese.

Plus I'm finding Zed the least problem child of the assassins except Akali, Zoe and Diana seem to be the two causing the most problems for me. Zoe because of the ridiculous size of the bubble and damage, and Diana for I don't know what, she just seems to be blowing everything up instantly. Maybe it's because she counters the other assassins to an extent?

And for ap/ad, you're kind of screwed over by the adaptive thing. I wish you could click on them in game to say which you want. I was playing teemo and wanted gunblade to be my only only ap, but the adaptive was forcing me to have more ap than I wanted. Odd complaint yes, but I had bought crit items for a reason, cause my runes were going to give me lots of ad... Nope.

Loving the new runes, yeah they're not as variable as the old runes but they're better than the masteries were. Definitely my favourite would be dark harvest, it just feels so good on people like Evelyn and Shaco, even Kindred can make good use of it.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: StagnantSoul on November 24, 2017, 09:42:24 pm
Ah, not sure what it is then, just whenever I play with or against a Diana they seem to dominate often. As long as they're mid. Every jungle Diana I see fails hard.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: StagnantSoul on November 24, 2017, 10:42:20 pm
Finally got my hands on Rakan, while he doesn't feel as tanky or all-iny as Leona, he's pretty fun, and his personality kicks ass. Plus having an actual way to get out of bad situations is a plus, as well as the heal. Funny thing is, I did better with an Ashe than I did with a Xayah. The Kalista game only went well when we had our ults, together they're so good, and still leaves me with my W for reengage or easy escape.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: MCreeper on November 25, 2017, 05:13:44 am
I opened configs, and there was one interesting line - HideEyeCandy
it was set to 0, i set it to 1. What will happen when i finnaly patch the game?

Well, it disable some effects. But
"For those curious, the option has only "a slight impact on performance ... not enough that it's worth toggling on for that," the designer wrote."
 :( Was this  lags fixed already?
New skins - pun mode on
Project YoRHa is surely better  :P
pun mode off
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: MCreeper on December 02, 2017, 06:09:31 am
Well, devs become lowly enough to outright rob people. My 200% certainly bought Katarina is not bought now.  ::)
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: Jopax on December 02, 2017, 06:48:14 am
Maybe it was a bug? Have you contacted support about it?

Cuz I find it kinda hard to believe one of the biggest F2P games out there has any logical reason for randomly taking away champions from people.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: baruk on December 31, 2017, 06:06:15 pm
The end of season stats are up, here's mine:
https://euw.leagueoflegends.com/en/featured/year-in-review-2017?share=link#/summoner/euw/dazahk

 After 5 years of trying, I managed my first "proper" pentakill in November - I'd managed one in Aram but this was the first on the rift. Get in! (https://youtu.be/8aHcj1tkYMw?t=1731)
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: Lord_lemonpie on January 03, 2018, 03:34:38 pm
I just made one of the proudest plays I've ever made.

I was playing jungle, when Zed started flaming me for no reason at all (he claimed I scared yasuo away when he could kill him, and it was my fault he died to him 3 minutes later). I started playing worse, though, and our team wasn't doing well either. Zed kept flaming and flaming me, but the rest of my team was actually really nice and played on. Flash forward to the end of the game, where me and Zed get caught out. Zed gets really low, manages to shadow his way out of there and leaves me to die. I can feel his inevitable "noob" incoming. They collapse on me, and Fizz ults me. I'm about to ult away when I see Zed walking right in front of me....

https://www.youtube.com/watch?v=J8QhO9Xh_vY

Am I a bad person for this?
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: StagnantSoul on January 03, 2018, 06:16:38 pm
I just made one of the proudest plays I've ever made.

I was playing jungle, when Zed started flaming me for no reason at all (he claimed I scared yasuo away when he could kill him, and it was my fault he died to him 3 minutes later). I started playing worse, though, and our team wasn't doing well either. Zed kept flaming and flaming me, but the rest of my team was actually really nice and played on. Flash forward to the end of the game, where me and Zed get caught out. Zed gets really low, manages to shadow his way out of there and leaves me to die. I can feel his inevitable "noob" incoming. They collapse on me, and Fizz ults me. I'm about to ult away when I see Zed walking right in front of me....

https://www.youtube.com/watch?v=J8QhO9Xh_vY

Am I a bad person for this?

You're my hero!

Go pop it on the Zed Mains reddit page.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: IronyOwl on January 03, 2018, 11:11:08 pm
Am I a bad person for this?
Yes, but everyone's cheering for you.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: BlackHeartKabal on January 03, 2018, 11:12:31 pm
Am I a bad person for this?
Yes, but everyone's cheering for you.
Yeah, regardless of what he did, you did kill your teammate. Deliberately, it seems.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on January 23, 2018, 05:20:23 pm
soooo. Swain Rework has been finally announced:

https://na.leagueoflegends.com/en/featured/champion-reveal-swain

dont have an opinion on it, after the mage rework i was barely playing it anymore but he was more or less a safe pick. the gameplay examples dont say much about his sustain in battle or at least i didnt see much healing done. time will tell.

as for skins. well, there's Love something for Xayah and Rakan, there's Artic Ops Gragas and Lunar Revel skins for Nasus, Warwick and...Lux.

MF got her splash arts updated too.

Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: StagnantSoul on January 23, 2018, 07:47:29 pm
Swains new abilities look pretty cool, love the range on his W. Who needs wards when you can plop an eye down on the enemy? Also good for executing people fleeing under tower or stopping backs too, he feels like he's gonna be a lane bully mage thing.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: BlackHeartKabal on January 23, 2018, 08:46:32 pm
dont have an opinion on it, after the mage rework i was barely playing it anymore but he was more or less a safe pick. the gameplay examples dont say much about his sustain in battle or at least i didnt see much healing done. time will tell.
Definitely a Battle Mage, something tanky but still AP damage, like Ryze or Vladimir.

He heals off of "soul fragments" he pulls from dead champions, champions hit by his W, or champions he pulls to him while they're immobilized as part of his passive. His ult also gives him a solid HP boost like Nasus or Renekton or Lulu's ult along with draining health to heal him from any champion in the radius. Other than that, his Q is pretty spammable but close ranged at a 2 second cooldown without any CDR it appears, and his E is CC that synergizes with the "pull" on his passive. Probably going to be built like Vlad, Spirit Visage and Zhonyas into solid AP/CDR.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: StagnantSoul on January 23, 2018, 10:48:19 pm
I'm probably going to build him tear-abyssal-morello-archangels-tank.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: Jopax on January 25, 2018, 08:56:51 am
Yup, but you see, he wasn't nearly gimmicky enough. A simple, straightforward tanky mage that had easily readable skills and whose main counter was mobility. The new one seems meh, and while it might be more thematically fitting and whatnot I'm really not sold on any of these changes.

They made him more complex to play as well as to counter (while mobility still counters him it doesn't feel like it'll be as clear and straightforward as before where you just had to maximize the distance between him and you) and the real question in my mind is, was it really neccessary? I get that they want depth and choice and skill and all that jazz, but not every champion has to have three paragraphs of text explaining each of their skills ffs, it's ok to have something as simple as Swain or Garen, they'll have their fans while shit like any of the new champs with dual forms, target dependent effects, five passives in one and a hundred page manual for their ult will have their fans.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on January 25, 2018, 10:35:57 am
his main counter was the enemy building grievous wounds, mobility didnt have anything to do with it.

the new kit doesnt looks too gimmicky compared to other champions like Ekko or Yasuo:

-new passive deals damage and releases a healing bird when clicking on inmobilized enemy champions while also giving healing birds from enemy champion take downs.

-Q is a short ranged version of Ashe's Q that restores some mana when killing enemies

-W is a timed Karthus Q which slows and explodes after a few seconds dealing double damage and revealing enemy champions

-E is like Ahri's Q, launches a projectile in a short line that damages al enemies then returns dealing more damage and rooting them for a short time

-R is the only overly complicated one, gains extra health when casting it, works in an AoE around him like Karthu's E, deals continuous damage to the 3 closests enemies with primary for enemy champions while healing at the same time, after draining a certain amount of health you can cast the finisher or you can wait for it to cycle the complete time (12 seconds sounds too short IMO), the finisher that comes with it deals damage based on how many healing birds you farmed at the time

Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: Jopax on January 25, 2018, 12:07:25 pm
What I meant by counter is avoiding his skills, every single one of them is either tied to him or to a specific location, the only exception being the E.

Yes, he's not as gimmicky as some of the most gimmicky champs, that doesn't make him non-gimmicky.

Compare all of that to his old kit which was:
-Gain mana on killing stuff
-Deal dmg over time and slow as long as they're near the bird
-AoE root and dmg with slight delay
-DoT with increased dmg taken from his other stuff
-Dmg 3 nearest units and heal for the dmg dealt as long as you have mana, prioritizing champs

Simple, straightforward stuff where it's clear what's going on at all times and how to avoid it. The only straightforward skill in his new kit is the Q, the W has stupid range for some reason like he's Xerath or something, have fun getting sniped by a supposed short ranged tanky mage from under his tower. His E is also finnicky to dodge since it roots in an AoE on the first hit when it returns, how big is that AoE? It might root one of your teammates or it might root you all, unless you know it's range by heart I don't think you'll be able to tell immediately if you're in danger or not, compared to his old root which was extremely clear in its AoE and you could reflexively dodge it if you were paying attention. While his ult is mostly the same the extra damage finisher is also finnicky and obfuscates the potential damage, because the number of fragments is tracked by the rather tiny pips under his HP bar and I'm not even sure if those display if you're on the enemy team.

Tho once again, the question is was this actually needed? I'm saying no because old Swain was a straightforward battlemage with a clear kit that had clear upsides and downsides as well as counters. The new one seems like a hodgepodge mix of some of his old kit and somebody elses shit with little thought put into how it all actually meshes together, both for the player of him as well as the opposing team.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: StagnantSoul on January 25, 2018, 01:19:37 pm
It fits rather well together imo, I managed to make it work for quite a few games once I got the E-W combo down, plus his Q is good mid range poke with such a low cd, rivaling Nasus Q and Corki ult. I even considered buying Gunblade on him.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: iceball3 on January 25, 2018, 03:29:10 pm
I'm kind of sad that oldswain is getting his design space pushed out for.... this. A well designed champion, in my opinion, but i feel like we're losing something important here. Also, rest in piece, Beatrice.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: StagnantSoul on January 25, 2018, 03:43:50 pm
I would prefer this Swain be released as a separate champion honestly, it is very different, but good. Kind of a poke control battlemage now, not the zoning battlemage.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: birdy51 on January 25, 2018, 03:54:30 pm
I'm also a bit sad, as Swain was my main man, but I can't be too upset since I don't play as much anymore. It's hard to parse out why, but perhaps it is because I think they tried too hard to make him interesting. Part of the attraction of Old Swain was that he wasn't too flashy. His theme was birds, and you know what? Hell yeah. Birds out the mother-trucking window. You want birds? You are a bird, how bout dat.

But the whole soul stealing part of it strikes me as a bit forced. Mechanically, with his old ult, you never really questioned why or how he's regaining health. It just sort of showed it and you could shrug your shoulders. His current version strips that veil and makes the whole element of soul stealing front and center. Which, is kind of cool, but there a loooooot of characters who use that theme better, like Kayne, Aatrox, or Thresh. He's become a character who would be better suited for the Shadow Isles than he would ever be for Noxus. Though, maybe that's the point? Mordekaiser's rework might redeem this one if it goes well, as I suspect that they are going to have a bit more in common soon.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: StagnantSoul on January 25, 2018, 03:56:08 pm
Aye, a soul stealing ability doesn't seem very tacticiany.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: iceball3 on January 25, 2018, 09:28:55 pm
Just as well, I feel like the headspace of "old man with a limp and a cane who talks to his bird but is brutally intelligent and magically proficient enough to be a battlefield threat" is just now completely lost with this Yet Another Edgelord design. Probably a nightkin, too. Hmph.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: StagnantSoul on January 25, 2018, 10:13:23 pm
The more edgelords the better. Maybe this is how they're making it up to us for Zoey.  :P

Also, on the Shadow Isles comment earlier, imagine if his hand was green instead as well as his abilities, and he was a priest who had dipped their hand in the mist only to draw back before it took them in full? That'd be a neat concept that's now never going to be explored.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on January 26, 2018, 10:20:40 am
The more edgelords the better. Maybe this is how they're making it up to us for Zoey.  :P

Also, on the Shadow Isles comment earlier, imagine if his hand was green instead as well as his abilities, and he was a priest who had dipped their hand in the mist only to draw back before it took them in full? That'd be a neat concept that's now never going to be explored.

who says it wont? well yorick is somekind of mist master actually. but there could be an actual mist champion. perhaps could be used for the Nocturne rework.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: birdy51 on January 26, 2018, 10:33:31 am
The more edgelords the better. Maybe this is how they're making it up to us for Zoey.  :P

Also, on the Shadow Isles comment earlier, imagine if his hand was green instead as well as his abilities, and he was a priest who had dipped their hand in the mist only to draw back before it took them in full? That'd be a neat concept that's now never going to be explored.

who says it wont? well yorick is somekind of mist master actually. but there could be an actual mist champion. perhaps could be used for the Nocturne rework.

I want to say that Nocturne might be the creature alluded to in the Demacia Lore update. Could be wrong though, since they never come right out and say it and it has been a while since I have read it.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: MCreeper on January 28, 2018, 03:31:14 pm
What is a secret of LoL's lack of cheaters? In all time i played, i never met a cheater and never heard about anyone meeting a cheater (though i heard a lot of stories about players being unfairly accused of being cheaters and banned) Devs didn't saved money on anticheat?
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: iceball3 on January 28, 2018, 10:16:26 pm
What is a secret of LoL's lack of cheaters? In all time i played, i never met a cheater and never heard about anyone meeting a cheater (though i heard a lot of stories about players being unfairly accused of being cheaters and banned) Devs didn't saved money on anticheat?
I've wondered that. For the most part, it seems that the only things folks had to worry about is scripters and the occasional game breaking exploit. I suppose the league of legends client must be rather isolated from the server?
Might also have something to do with their ban-wave habits, as well.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on January 31, 2018, 08:13:46 pm
the plans for january or at least this 1st quarter of the year have been revealed

next champion will be a marksman, things point to a Void champ (possibly Kassadin's daughter since Swain's interactions point at her having finally returning to Runeterra), Rioters said that the new champ is similar to Vayne in that its a high risk, high reward champ meant to move behind enemy lines or something like that (possibly a new jungle oriented marksman?)

as for reworks.

Irelia is the next in the list, then is Aatrox, Akali was confirmed after thos two and it seems Nunu will be added to the list.

in terms of stories.

Annie is getting a lore update it seems. there's teasers for a short animation in the instagram page.

if Swain is a lead, maybe there will be a complete update in lore for the Noxus roster.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on February 01, 2018, 12:27:04 pm
the video:

https://www.youtube.com/watch?v=aUTU-GnxVuM

Annie's lore didnt change much compared to say, Varus.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on February 12, 2018, 03:08:08 pm
patch was released, Swain feels balanced honestly, only got one chance to use him in a match and it was against Illaoi, he does damage but its not precisely absurd like say, Zoe. Toplane was pretty contested as neither of us could advance further.

as for the new champ, there was a teaser video from rito about a purple projectile coming out of the wall and slaying the Rift Herald. guess it will take 2 weeks more until they finally give a proper trailer for it.

oh and the Lunar Revel skins have been released, there's a lunar revel event and you can also get a Noxus icon from a mission.

EDIT:

forgot to mention that there's some changes to AP items in the PBE.

-Morellonomicon looses its mana and cdr stats in order to become AP + flat pen + anti-regen, passive no deal grievous wounds for 3 seconds when applying magic damage on enemy champions (doesnt have a treshold anymore, its automatic)

-Archangel's Staff gets some stat improvements along with 20% CDR (10% base, and a passive that adds another 10%, wut)

-Hextech GLP-800 gets the same CDR thingy in exchange of its old passive and and looses the extra health for extra mana, still keeps the active

-Liandry's Torment changes its burning passive to deal 1% of enemy's max health while getting its flat pen replaced with a damage increasing effect while in combat with enemy champions (max 10% damage increment)

-Haunting Guise has the damage increase passive replacing its flat pen while Lost chapter has the 10% cdr passive on top of the mana recover on lvl up

-Luden's looses 10 AP and the mov speed bonus in exchange for the same CDR stacking thing and some mana (item recipes changed of course)

-new item Ominous Orb used to build into Morello, adds a bit of health + AP and the the flat pen passive

-Rabaddon now builds from 2 large rods and gives now 40% bonus AP (other stats unchanged)

-Ornn's version of the deathcap also gets the same 40% bonus AP

-Rilai got an increase of 10 AP

-new item Spellbinder gives AP + mov speed along with a stack bassed effect, enemy and ally spellcasts charge the item to up to 100 stacks, the item can be activated to spend the stacks to get up to 75% decaying mov speed and 50 AP for 8 seconds with a 1 min cooldown.

-Twin Shadows returns as an AP + CDR + mov speed item along with the spooky ghost active, enemies can be slowed to up to 40% depend on the distance travelled by the ghosts (probable the same or bigger than the old frost queen's claim active).

-Void Staff got its AP reduced by 10


Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: StagnantSoul on February 12, 2018, 09:30:11 pm
The 10% cdr passive is so you can't stack the new items as effectively, won't stop me from doing it though. Just kinda sad we won't get a one size fits all mana item anymore, rip Morello whenever-2018. Kinda like the new changes, but they feel kinda empty, like they were done just because. All that needed to change was Morello because it was basically core on any mage.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on February 12, 2018, 10:16:02 pm
morello was too cost effective despite the horrible passive and it was only worthy for mana reliant AP champions. the new version should be a proper pick for most spellcasters including the non mana reliant like Rumble, Morde, Katarina, heck, that's even an indirect buff to my AP nasus build, and i dont want to think what people will be capable of pulling with Cho'gath once those changes go live.

anyways, im more excited on what i could do with Karthus taking in account Seraphs will give me CDR and slightly better damage and mana while still being able to be tanky and spam R more frequently :P



 
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: StagnantSoul on February 12, 2018, 10:22:46 pm
I love Karthus, I'd probably play him more of Soraka didn't have a complete counter to me... Silence, slow, heals as spammy as my Q, and that god damn ult...
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: The Scout on February 12, 2018, 11:21:50 pm
I've been unable to play Karthus viably except jungle for a long time. The new runes have buffed the other junglers so much it's become impossible. Anytime I pick him, I just resign myself to stealing kills and being burst beneath my turret.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: StagnantSoul on February 12, 2018, 11:42:42 pm
I actually play him top at times, against immobile people like Darius and Illaoi. I hate playing him mid, especially against people like Syndra or Viktor. I was full health, and backed up to my tower to ult and get an easy triple... Nope, Viktor walks up, drops nothing but his ult and ignite and I die. This wasn't even late game either. Just how awkwardly squishy Karthus is when his kit requires you to be up close for half your damage.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on February 13, 2018, 12:49:24 am
against most other spellcasters Karthus goes really bad. but against melee mids that depend on close fighting like Yasuo is actually fairly good. proper mana control ensures you can rush sunfire then get abyssal mask or tear then start building onto the other AP itemization like boots, rilai and liandry.

slows arent as needed for this once the new item changes come so i'll probably swap rilai for morello just for the flat pen and the griewvous wounds. no sane skirmisher would dare get into range of that unless its way fed or has some bullshit sustain to compensate.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: StagnantSoul on February 13, 2018, 12:53:51 am
Sunfire? On Karthus? That sounds heavily questionable, if I was going to get a non-Zhonyas armor item I'd go for Deadmans simply to have a bunch of added kiting.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on February 13, 2018, 10:39:09 am
deadman's doesnt give extra AoE damage, Sunfire not only makes it harder for them to trade with you but also helps with wave clear since i have to spend less time for minions to be in range of last hitting with Q.

Sunfire + E active + Liandry + Rilai gives a good constant DoT. factor Abyssal Mask with the damage increasing aura and it can properly compensate the lack of AP (still close to 400 anyways, can get that gap with the elixir).

now that Morello will apply grievous wounds just by hitting champions with magic damage and liandry gets max health DoT it will be even funnier to do the build, and Archangel's will help to get that extra to the 40% CDR gap which will allow me to be able to land Rs more frequently. just need twist some masteries.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: iceball3 on February 17, 2018, 10:48:27 pm
The 10% cdr passive is so you can't stack the new items as effectively, won't stop me from doing it though. Just kinda sad we won't get a one size fits all mana item anymore, rip Morello whenever-2018. Kinda like the new changes, but they feel kinda empty, like they were done just because. All that needed to change was Morello because it was basically core on any mage.
Actually, the 10% CDR is not always a terrible overloading block for builds anymore. Transcendence turns any excess CDR into 20 AP or 12 AD for every ten percent. It's actually an amazing mastery to take on URF for this reason too.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: StagnantSoul on February 17, 2018, 10:52:36 pm
The 10% cdr passive is so you can't stack the new items as effectively, won't stop me from doing it though. Just kinda sad we won't get a one size fits all mana item anymore, rip Morello whenever-2018. Kinda like the new changes, but they feel kinda empty, like they were done just because. All that needed to change was Morello because it was basically core on any mage.
Actually, the 10% CDR is not always a terrible overloading block for builds anymore. Transcendence turns any excess CDR into 20 AP or 12 AD for every ten percent. It's actually an amazing mastery to take on URF for this reason too.

Oh I know, I use Transendence on GP and Nasus often, as well as Yi if I'm derping around with a lethality build.

And what I meant was the items all have a 10% cdr passive that's unique, meaning buying Morello+liandry's and you'll get 30% instead of 40%.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: iceball3 on February 17, 2018, 10:54:12 pm
The 10% cdr passive is so you can't stack the new items as effectively, won't stop me from doing it though. Just kinda sad we won't get a one size fits all mana item anymore, rip Morello whenever-2018. Kinda like the new changes, but they feel kinda empty, like they were done just because. All that needed to change was Morello because it was basically core on any mage.
Actually, the 10% CDR is not always a terrible overloading block for builds anymore. Transcendence turns any excess CDR into 20 AP or 12 AD for every ten percent. It's actually an amazing mastery to take on URF for this reason too.

Oh I know, I use Transendence on GP and Nasus often, as well as Yi if I'm derping around with a lethality build.

And what I meant was the items all have a 10% cdr passive that's unique, meaning buying Morello+liandry's and you'll get 30% instead of 40%.
Unless they're named, they should stack together as long as the final item is different, no? Or are there suddenly now named unique cooldown reduction passives?
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: StagnantSoul on February 17, 2018, 10:58:35 pm
The 10% cdr passive is so you can't stack the new items as effectively, won't stop me from doing it though. Just kinda sad we won't get a one size fits all mana item anymore, rip Morello whenever-2018. Kinda like the new changes, but they feel kinda empty, like they were done just because. All that needed to change was Morello because it was basically core on any mage.
Actually, the 10% CDR is not always a terrible overloading block for builds anymore. Transcendence turns any excess CDR into 20 AP or 12 AD for every ten percent. It's actually an amazing mastery to take on URF for this reason too.

Oh I know, I use Transendence on GP and Nasus often, as well as Yi if I'm derping around with a lethality build.

And what I meant was the items all have a 10% cdr passive that's unique, meaning buying Morello+liandry's and you'll get 30% instead of 40%.
Unless they're named, they should stack together as long as the final item is different, no? Or are there suddenly now named unique cooldown reduction passives?

On the new Morello, Liandrys, Archangels and GLP there is, they have 10% cdr baseline then a 10% cdr passive all with the same name. So say you bought Morell0+Liandrys+Archangel, you'll have 20% from one of them then 10% from the others, despite each on their own providing 20%. If each provided the full 20% each, that'd likely be broken with transcendence considering you could get the 40% from two items then another 50% from boots+two more, then another item could give more cdr.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: iceball3 on February 19, 2018, 06:54:22 pm
"Unique Passive - Haste"
Wow, you aren't kidding. That's frustrating as heck!
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on February 20, 2018, 11:16:01 am
the new champion was revealed in the lol Garena page. however, site is too slow and there's no hability previews or videos yet. gonna have to wait and see if riot puts it on NA soon.

UPDATE:

champion reveal

https://na.leagueoflegends.com/en/featured/champion-reveal-kaisa
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on February 21, 2018, 02:32:56 pm
patch 8.4 notes

https://eune.leagueoflegends.com/en/news/game-updates/patch/patch-84-notes

the AP item changes are shipping tomorrow.

also, Resistance Illaoi skin is now in the PBE.

Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: IronyOwl on February 22, 2018, 11:03:16 pm
Apparently I miss old Swain more than I thought; I never would've thought I could be so disappointed to see a Sith Lord on the launcher screen.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: iceball3 on March 02, 2018, 01:31:17 am
Apparently I miss old Swain more than I thought; I never would've thought I could be so disappointed to see a Sith Lord on the launcher screen.
I know, right?
I miss that old bag. :(
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on March 02, 2018, 01:27:28 pm
https://universe.leagueoflegends.com/en_US/

Universe page has been updated with info regarding The Void. in addition, Kassadin and Malzahar got their lore updated. Kai'sa's bio and short story have been submitted too.

the artwork is stunning to be honest.

only thing missing was some update in lore for the non human void champs. hopefully they will add it later on (but i doubt it taking in account the Noxus lore update was only like 4 people including Swain).
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on March 05, 2018, 02:52:30 pm
champion spotlight for Kai'sa has been released, so expect patch to come down this week or the other. In addition, there has been a teaser for a new Miss Fortune skin, not sure if it will be also called "Bullet Angel" but it should belong to the same universe as Bullet Angel Kai'sa (and possibly Dread Nova Gangplank too).
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on March 07, 2018, 10:52:35 am
Patch 8.5 notes have been published yesterday, so the patch is up either today or tomorrow. among the changes there's the release of Kai'sa and the Resistance Illaoi skin.

PBE for patch 8.6 has already started with Gun Godess Miss Fortune (this year's ultimate skin) and teasers for Pizza Delivery Sivir, Chicken Galio (KFC-like skin) and Hextech Alistar. some april related emotes added too like Urf, Draven Draven and an ominous Lollipoppy one.

Shurelya's Reverie is also making a comeback with the following stats:

+40 AP
+200 health
+10% CDR

unique passive: +8% movement speed

unique active: grants you and your allies and additional 40% movement speed for 3 seconds (1 min cooldown)

should be usefull for my Hecarim build if i use the correct masteries (i think).
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on March 17, 2018, 03:09:49 pm
Irelia's Rework has been teased on League's social media pages. there was a small trailer, and they showed the login music and splash art. nothing on her new habilities or other stuff yet.

Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on March 19, 2018, 11:35:18 am
Irelia trailer:

https://www.youtube.com/watch?v=5fZiMNo5-uo&feature=push-u-sub&attr_tag=8MEAScStrSwtR5xW-6

will update in case they publish the character reveal page today.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: Jopax on March 19, 2018, 04:02:44 pm
That looks like someone saw Yasuo and said: "But what if he dashed even more??"
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on March 19, 2018, 07:01:36 pm
yasuo? pls, old Fiora seems more fitting, that new Irelia seems to depend on marking oponents to do it anyways so it probably wont be as cancerous as yasuo.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: Jopax on March 20, 2018, 07:21:03 am
TBH I totally forgot that Fiora was even a thing until you mentioned her XD
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on March 20, 2018, 04:55:16 pm
Irelia champion reveal page:

https://na.leagueoflegends.com/en/featured/champion-reveal-irelia

her new kit seems easier to come around, no more close range stuns out of nowhere or true damage allthought shield based champions (Sion?) will have it harder trading against her. non disruptable channel for W means she can safely get around certain picks in mid too (W may help against Zed or Lux, maybe Veigar too).

anyways, she looks awesome, now i have to remember if i bought her actually. i hope she has a cool homeguard animation like, flying with her blades or something.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on June 11, 2018, 11:47:06 am
its been a long time. lot of stuff happened cant point everything but:

-new champion, Pyke "The Bloodharbour Ripper" an assasination themed "support" from Bilgewater.

-Aatrox Rework: https://www.youtube.com/watch?v=s8p_brCVNOA

no info on the last one yet, teaser was just released today but they will probably reveal him tomorrow or something.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on June 12, 2018, 07:06:12 pm
Aatrox's Reveal:

https://na.leagueoflegends.com/en/featured/champion-reveal-aatrox

he basically became more focused on using his skills rather than being a melee ADC. yes you still get the blood well, and yes he still has extra sustain. not to mention he gets some additional goodies. i'd call it a serious buff but still has to look at the base stats and everything.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: StagnantSoul on June 30, 2018, 09:58:10 am
Really hate the Aatrox rework, I've been trying to make it work since it hit PBE and it just doesn't work with me, whereas I was an avid player of his old kit. I also hate how he went from calm and collected devil guy to standard orc.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on July 16, 2018, 11:36:38 am
rito is working fast it seems.

Akali rework incoming, straight outta Ionia:

https://www.youtube.com/watch?v=rCQMIZkevBc

Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on July 24, 2018, 11:14:45 am
a new interactive map of Runeterra was released today:

https://map.leagueoflegends.com/en_US

people are already speculating if it means material for a future MMO or something like that (honestly, Rito should have done that a long time ago).
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: IronyOwl on July 24, 2018, 03:14:51 pm
I also hate how he went from [former qualities] to standard [thing].
I think I feel this way about most lore updates. I feel like their attempts at cleaning up and standardizing things just sort of sucks the flavor out of most of them.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: iceball3 on July 24, 2018, 08:18:30 pm
Who knew that Jax was Icathian! Surprised me there!
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on July 25, 2018, 01:04:39 am
Who knew that Jax was Icathian! Surprised me there!

his Icathian ancestry was pointed at some seasons ago, mostly from a color story involving a fight near Demacia that ended with him encountering Fiora. the real meat of the mystery came up with the release of Kai'sa and the new bios for several Void related champions. so he got retconned into a veteran and survivor from the Icathian-Shuriman war and the opening of the Void gate. he somehow became inmortal due to exposure to the void during the fight, allthought he kept his sanity and integrity of mind. his body not so much, thus the mask and others tuff covering him, his body has been warped.


Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: Flying Dice on July 25, 2018, 09:01:30 pm
I also hate how he went from [former qualities] to standard [thing].
I think I feel this way about most lore updates. I feel like their attempts at cleaning up and standardizing things just sort of sucks the flavor out of most of them.
This right here. The old lore had some spirit to it. New lore is boring and lifeless in that designed-by-committee way. Not to mention that all the new/reworked champions built around flashy dynamic blah blah blah manage to be less interesting to play with fewer off-meta builds than old mana-starved ones that were functionally less than a half-step away from WC3 custom map heroes.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: Frumple on July 26, 2018, 05:35:19 pm
Who knew that Jax was Icathian! Surprised me there!

his Icathian ancestry was pointed at some seasons ago, mostly from a color story involving a fight near Demacia that ended with him encountering Fiora. the real meat of the mystery came up with the release of Kai'sa and the new bios for several Void related champions. so he got retconned into a veteran and survivor from the Icathian-Shuriman war and the opening of the Void gate. he somehow became inmortal due to exposure to the void during the fight, allthought he kept his sanity and integrity of mind. his body not so much, thus the mask and others tuff covering him, his body has been warped.
This, of course, is all varying levels of BS. Jax is, and always has been, probably!American. The only question has been which Ninja Turtle he actually is, and what batch of interdimensional shenanigans caused him to end up in LoL land. The choice of weapon and base clothes coloration suggests donnie (who, in some branches of TMNT mess, has tooled around with interdim/time travel technology, giving an obvious means of arrival), but there's other options.

... though I guess he could have been some sort of native turtle species and it's the mutagen that crossed dimensions. Original flavor is more amusing, imo.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on August 11, 2018, 02:56:27 pm
the new champion roadmap was revealed some days ago. Nunu is at the top of the list and will probable come the patch after the next one or something like that. Ezreal, Kayle and Morgana were added. first one seems to be mostly visuals and a minor gameplay rework related to his W. the angelic sisters will probably come in a dual release or something, not really sure on what they expect to change but as with all the other reworks im gonna be quite hyped to see their new habilities in action, not to mention their new visuals and stories.

Rito also released a new animation for Ryze where we look in depth at his job of the World Runes keeper. i'd also like to mention he got its lore slightly expanded with a comic and stories. Brand got its bio retconned in relation to him. dont want to spoil much in that regard.

Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: quinnr on August 12, 2018, 01:00:15 am
the new champion roadmap was revealed some days ago. Nunu is at the top of the list and will probable come the patch after the next one or something like that. Ezreal, Kayle and Morgana were added. first one seems to be mostly visuals and a minor gameplay rework related to his W. the angelic sisters will probably come in a dual release or something, not really sure on what they expect to change but as with all the other reworks im gonna be quite hyped to see their new habilities in action, not to mention their new visuals and stories.

Rito also released a new animation for Ryze where we look in depth at his job of the World Runes keeper. i'd also like to mention he got its lore slightly expanded with a comic and stories. Brand got its bio retconned in relation to him. dont want to spoil much in that regard.

Can Ezreal finally get a voice line other than "YOU BELONG IN A MUSEUM" now?
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on August 12, 2018, 07:51:11 pm
yeah he will probably get much more lines. i expect that he will have much more work than say, Alistar's VGU (seriously the cow needs some new lines or something).

in other news, Nunu rework was allegedly leaked in the brazilian side of league, this is the supposed new model for him and Willump:

https://pbs.twimg.com/media/DkcHc5QW4AAxRKe.jpg


Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: MrRoboto75 on August 12, 2018, 09:17:43 pm
https://pbs.twimg.com/media/DkcHc5QW4AAxRKe.jpg

ew
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: Arcvasti on August 13, 2018, 12:53:17 am
https://pbs.twimg.com/media/DkcHc5QW4AAxRKe.jpg

ew

Honestly, the four-armed look suits Willump. Twice as many arms to throw snowballs with!
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on August 13, 2018, 10:34:07 am
ok Teaser, Splash and it seems Biography is up:

http://www.surrenderat20.net/2018/08/nunu-champion-update-splash-bio.html

you know just from the poster image people were already crying but the duo got to keep most of their original habilities save that now you can make a huge ass snowball and use Q on champions, among other things i may have missed from the video.

the trailer made me feel all warm and fuzzy inside so i guess that was the kind of sentiment they wanted to express with this rework. and that biography is full, not just the ingame slice. there's some tragedy inside but most important it links Willump with the current Freljord lore.

Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: Flying Dice on August 14, 2018, 05:00:57 pm
the new champion roadmap was revealed some days ago. Nunu is at the top of the list and will probable come the patch after the next one or something like that. Ezreal, Kayle and Morgana were added. first one seems to be mostly visuals and a minor gameplay rework related to his W. the angelic sisters will probably come in a dual release or something, not really sure on what they expect to change but as with all the other reworks im gonna be quite hyped to see their new habilities in action, not to mention their new visuals and stories.

Rito also released a new animation for Ryze where we look in depth at his job of the World Runes keeper. i'd also like to mention he got its lore slightly expanded with a comic and stories. Brand got its bio retconned in relation to him. dont want to spoil much in that regard.

Can Ezreal finally get a voice line other than "YOU BELONG IN A MUSEUM" now?

Can we finally get champion-specific communication keybindings so that I can have my spare mouse button used for that one while leaving it as the laugh for most of the other champs?
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: quinnr on August 14, 2018, 08:58:26 pm
the new champion roadmap was revealed some days ago. Nunu is at the top of the list and will probable come the patch after the next one or something like that. Ezreal, Kayle and Morgana were added. first one seems to be mostly visuals and a minor gameplay rework related to his W. the angelic sisters will probably come in a dual release or something, not really sure on what they expect to change but as with all the other reworks im gonna be quite hyped to see their new habilities in action, not to mention their new visuals and stories.

Rito also released a new animation for Ryze where we look in depth at his job of the World Runes keeper. i'd also like to mention he got its lore slightly expanded with a comic and stories. Brand got its bio retconned in relation to him. dont want to spoil much in that regard.

Can Ezreal finally get a voice line other than "YOU BELONG IN A MUSEUM" now?

Can we finally get champion-specific communication keybindings so that I can have my spare mouse button used for that one while leaving it as the laugh for most of the other champs?

I play a lot of Janna with the Forecast skin and I swear that taunt is essentially worth a fifth skill. Especially if you're playing against a Blitzcrank, their MP will be completely drained in about 30 seconds from missed angry grabs.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on September 26, 2018, 05:05:14 pm
Ezreal rework was revealed. i dont feel like posting further info but yeah, rito has been churning out reworks like crazy. this gives me hype because as far as i remember, Morgana and Kayle are next on the list. cant wait to see what they come up with. however, they havent revealed new champions which is weird, will have to wait. i mean, how much time has passed since Pyke? 2-3 months already?

they showed a teaser for worlds too. there's a lot of skins coming up, Victorious Kha'zix, Bewitched skins for Ekko, Kled and Janna, Popstar Kai'sa (dafuq) and i guess there's more.

theres an Infernal Amumu and Dragon Trainer Heimerdinger skins in the PBE too. raise your dongers i guess.

oh and there's still the Odyssey PvE event running on. not sure when it goes as i returned recently to the game. i guess you saw the skin teasers but its basically the LoL version of Guardians of The Galaxy or something like that. Jinx, Sona, Malphite, Yasuo and Ziggs vs Kayn (and Rhaast). lore seems to be tied to the Dark Star universe at some degree, not sure on the Bullet Angel or Super Galaxy side.

UPDATE:

in other news, i went and checked my NA account. lvl 17, not bad, got to spent some blue essence in a few cheap champions. but every match seems to be plagued with powercreep champions like Vayne, Yi, Yasuo, Lux and specially, Akali.

honestly how can Riot expect people to level up when all the matches are full of cancer inducing matchups. i only got to win one with Shaco and it was because the enemy team went open mid (2 disconnected). LAN matchups look way better than this and that says a lot. really disappointed with NA pre lvl 30 meta, i dont get how you can cope with that shit.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: Flying Dice on September 28, 2018, 09:07:31 am
I mean we all know how this is gonna go.

Self-buffs, passive buffs, point & click abilities removed and replaced with skillshots that have weirdly shaped AoEs/hitboxes, random secondary effects, and tertiary conditional buffs/debuffs.

Kinda curious what they're going to do to Ez, considering that he already has three skillshots. Probably make his E have a second effect, change 1+ of the skillshots to have a strange path and another effect, and add complexity to his passive.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on September 28, 2018, 05:27:43 pm
I mean we all know how this is gonna go.

Self-buffs, passive buffs, point & click abilities removed and replaced with skillshots that have weirdly shaped AoEs/hitboxes, random secondary effects, and tertiary conditional buffs/debuffs.

Kinda curious what they're going to do to Ez, considering that he already has three skillshots. Probably make his E have a second effect, change 1+ of the skillshots to have a strange path and another effect, and add complexity to his passive.

https://www.youtube.com/watch?v=NnVMAC6R5wk

hability info:
Spoiler (click to show/hide)

he didnt change much honestly.

in other champion discussion, i thought Evelynn was broken. played a blind pick with her yesterday and i got to execute some people but most of the time it feels like Q doesnt do any damage. almost like you have to rely solely on E to gut people. perhaps i dont know how to properly set up the charming thing but im pretty sure i should burst down people when having a good amount of kills with just the minimal combo of WEQ or something like that, not spend all of it then press R hoping they will die.

that or perhaps she's an early game champion and its supposed to fall off late in the match, i mean, i got a double kill just by pressing R at some point but later on i was just roaming and helping pull minions because everyone could survive the damage i was dishing even in 1v1. would like to point i didnt buy penetration at the time was running jungle item, sorc boots and the rest was a RoA and Zhonya, i felt her too squishy compared to say, Shaco and thought on investing on extra health rather than going Void Staff as a starter. perhaps that was the reason?
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on November 19, 2018, 12:38:42 pm
as it is expected following WORLDS and the end of this seasons, a new champion has popped up on social media:

https://www.youtube.com/watch?v=Lh_n4mQZthQ

Neeko, "the curious chameleon". she's a vastayah champion with shapeshifting motiff.

also there's some leaks around new Winter skins. Soraka, Mundo, Twitch, Master Yi and this new champion.

UPDATE:

https://na.leagueoflegends.com/en/featured/champion-reveal-neeko?fbclid=IwAR22JszYDtt38CmGzmLULEdN0Lp8b8j-A9m00_UxvWibCc89AwhIILz4sBE

champion official reveal with habilities.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: xaritscin on January 13, 2019, 07:00:52 pm
2019 stars with a new champion:

https://na.leagueoflegends.com/en/featured/sylas-the-unshackled

its basically a "bruiser mage" which can copy the ultimate of other champs. atm i dont know if he only copies enemy champion ultimates or if he can use ally ultimates but it should be logical he can do both. lorewise the guy is a rogue mage that was secretly contracted to hunt other mages inside Demacia but was later put in prison, he made some kind of acquaintance with Lux in order to escape and has become more or less a revolutionary (the guy wants to free other mages from the discrimination inside the kingdom and wants to get rid of the monarchy and noble families in the process).

it also turns out that the antimagic stone (AKA Petricite) that the demacians use to fight against spellcasters doesnt nullify magic, it merely absorbs it for later use. this could mean some serious stuff later on if someone finds a way to weaponize it (not sure if it was legit but i think Lucian's weapons are made from this so there would be a first example, also Galio).
 

there's also a new set of lunar revel skins for Sejuani, Vayne and Tahm Kench. and also heartseeker skins for Fiora and Vi.

Kayle and Morgana reworks should probably come after this.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: MCreeper on January 18, 2019, 02:08:18 pm
Year has passed, bugs ain't fixed. -20 FPS Accumulating Over The Lenght Of The Match For No Visible Or Justifyable Reason Whatsoever And Isn't Even Proper Memory Leak Thing is still there. Because TRUE MODERN COMPUTERS don't care about some -20 FPS! Come on, that's just plain lazy.
Title: Re: League of Legends - Patch 7.22 - Runes Reforged
Post by: Jopax on January 19, 2019, 01:55:21 pm
Wouldn't say it's laziness, just simple capitalism, the amount of work they'd need to invest to fix that probably outweighs the expected gains, so they don't bother. If it was something that significantly impacted gameplay they'd probably fix it up quickly.

That all said, I gave this another chance after some year and a half or so. Took about 10 games in two days to get me to uninstall again. Well, the last game in particular was the breaking point, were our 5 randos were pitted against a 4-man premade with the added bonus of our team having two utter idiots who decided that Trynd/Yasuo top was a great idea (thus leaving my Ash to fend off against Cait/Lux on bot, much fun was had). You'd think that with a huge as fuck playerbase (and on a weekend to boot) they would have separate queues for premades and solo players but I guess that ain't the case.

Oh and the new progression/unlock system is still a pile of cancerous gacha shite so there's that too. Think I won't be coming back after this one, bugger mobas in general tbh.