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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1219666 times)

Knirisk

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Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
« Reply #1335 on: July 09, 2011, 07:04:27 am »

Ha. I wake up this morning to "Champion Yorick has been disabled while we work to address an issue..."
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Jopax

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Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
« Reply #1336 on: July 09, 2011, 07:51:00 am »

Freaking server crap, first i get disconnected several times, recconect, start playing, disconnect then get a session closed -.-
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Cthulhu

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Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
« Reply #1337 on: July 09, 2011, 07:53:43 am »

Played a game as Veigar.  Two opponents quit.  Still losing.  Wondering what the fuck's going on.  Check tank's inventory.  Boots of Swiftness.  Chain vest.  Four sunfire capes.

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Knirisk

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Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
« Reply #1338 on: July 09, 2011, 09:02:46 am »

Four sunfire capes.
Wait. These things stack? Hahaha. Buying Nasus, then stacking sunfire capes. NOTHING CAN GO WRONG.
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Bordellimies

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Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
« Reply #1339 on: July 09, 2011, 09:28:39 am »

They used to. They don't any longer.

People used to play Garen and stick five or so Sunfires on the guy. There's a comic out there about this. This is also what helped to create the fear of Garen in the bush.

That, or stealth characters like Twitch or Eve. People would stack sunfires on them and then ghost enemy heroes. They'd still get burned by the capes and wonder just what the crap is going on.

Malphite also used to stack Sunfire Capes often.
And oh, I miss the games where everyone in the team had +3 capes and someone packed Abyssal Scepter as well. Loads of dmg per second, and ignoring turrets was easy as hell.
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Cthulhu

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Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
« Reply #1340 on: July 09, 2011, 09:58:43 am »

Yeah, compounding hte four sunfires problem was that the opponents were a tanky, overgeared Mordekaiser whose healthbar was more block divider than block, a Tristana who wasn't a big deal, and a healy Soraka.  They didn't even notice the Sunfires.
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Knirisk

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Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
« Reply #1341 on: July 09, 2011, 10:03:55 am »

Troll team sticks one sunfire cape on everybody to maximize damage.
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Bordellimies

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Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
« Reply #1342 on: July 09, 2011, 10:10:32 am »

Troll team sticks one sunfire cape on everybody to maximize damage.
Troll team also gets 1 Guardian Angel for everyone. For very obvious reasons.
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Knirisk

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Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
« Reply #1343 on: July 09, 2011, 10:16:50 am »

Troll team sticks one sunfire cape on everybody to maximize damage.
Troll team also gets 1 Guardian Angel for everyone. For very obvious reasons.

Don't forget revive. For very obvious reasons.
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Dakk

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Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
« Reply #1344 on: July 09, 2011, 10:37:34 am »

I suspect Lanewick will be replaced by Lanedyr actually.

Edit: Whoo, UI changes!

Edit edit: Oh my god... Yorick is incredible now...

Actually, if you look at how he's been changed, Yorick seems more like a late game carry than a tanky dps now. I mean, he basically gets 20% damage reduction, 20% damage bonus (includes crits), super steroids with Q, 30% lifesteal with E, a nice nuke + slow with W, and Shaco's clone thingy as an ultimate. Everything scales with bonus AD.... including the initial heal from E.  ???

Not to mention that when Yorick has all his ghouls up and his ulti, he will essentially, for all intents and purposes, do an extra 205%+ damage onto whichever poor fellow he's attacking. With Bloodthirster, Phantom Dancer, and Blue Buff, Yorick can solo Baron.

Also, did you know his W can be used to blow up Teemo's shrooms and stop skillshots?

I saw this happening. His low base damage on skills makes him wanna stack AD. With the buffs he's become some kind of Warwick with a slow and a charged attack, with minions. His base damage was too low for him to go the tanky dps way of building triforce + tanky items with atmas or last whisper.
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kilakan

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Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
« Reply #1345 on: July 09, 2011, 11:46:28 am »

Troll team sticks one sunfire cape on everybody to maximize damage.
Troll team also gets 1 Guardian Angel for everyone. For very obvious reasons.

Don't forget revive. For very obvious reasons.

Don't forget Zilean. For very obvious reasons.
teemo.  That is all
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Knirisk

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Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
« Reply #1346 on: July 09, 2011, 11:58:01 am »

Nasus. Taric. Malphite. Alistar. Amumu.

All of them. Stuns and slows. STUNS AND SLOWS.
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Akigagak

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Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
« Reply #1347 on: July 09, 2011, 11:59:02 am »

Teemo, Trist, Veigar, Amumu, Kennen.

Fuck all you bitches.
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Jopax

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Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
« Reply #1348 on: July 09, 2011, 12:13:14 pm »

Or like someone suggested: Galio, Nunu, Kennen, Karthus and Fiddle :D
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Akigagak

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Re: League of Legends Updated! - Leona, the Radiant Dawn - 1.0.0.121
« Reply #1349 on: July 09, 2011, 12:16:44 pm »

Or like someone suggested: Galio, Nunu, Kennen, Karthus and Fiddle :D

That would work all of once, really. After they facechecked and got aced* in under 3 seconds, they would be wise to your plans.

Hell, if they're smart they'll be wise from the start.

*Reaaaallly unlikely to happen, barring extreme luck on your part.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.
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