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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1219658 times)

frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14550 on: February 24, 2015, 04:48:01 pm »

I'm not sure if his ult works on nexus/inhibs. The ability specifically lists turrets, but not other buildings.
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Lord_lemonpie

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14551 on: February 24, 2015, 05:29:00 pm »

Can you use his tunnel multiple times, to go back for example? If that's the case I can see some really cool jukes happening when someone is chasing Bard, and he uses his tunnel to go back at the moment they enter, so that he remains unseen.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14552 on: February 24, 2015, 06:09:56 pm »

I believe they specified that it's one-way.
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penguinofhonor

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14553 on: February 24, 2015, 06:13:46 pm »

.
« Last Edit: November 04, 2015, 08:19:46 am by penguinofhonor »
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xaritscin

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14554 on: February 24, 2015, 06:29:18 pm »

His name sounds like it's from DotA. Isn't his ult from DotA?

He's pretty cool though. Roaming around the map picking up chimes sounds fun.

some people see his ult as an equivalent of the Faceless Void's Chronosphere....
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Frumple

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14555 on: February 24, 2015, 06:31:22 pm »

Sooo...

... anyone else expecting some kind of Bard/Shyvana grudge match? Because with a name like that it sounds like it has to be a thing.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14556 on: February 24, 2015, 06:31:50 pm »

Mind explaining what his kit does? I can't look at the stuff at the moment.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14557 on: February 24, 2015, 06:46:36 pm »

Passive: Two parts because he's new. Part A makes pickups spawn randomly around the map that give movespeed, xp, and mana. Part B is like Zigg's passive, except instead of scaling with AP it scales with the number of part A pickups he gets.

Q: Line skillshot, damages and slows first enemy hit. If there's an enemy behind first target, stuns both targets.

W: Spawns a hp pickup at target location that grows over time. Allies can walk over it to get heal, enemies can walk over it to destroy.

E: Portal through wall. One-way only. Allies AND enemies can walk through.

R: Targeted AOE, about veigar E range and AOE. Zhonyas effect on literally everything in targeted area once it hits, including allies, enemies, mosters, dragon, baron, and even towers. No word about inhibitors/nexus.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14558 on: February 24, 2015, 06:52:04 pm »

Yay for new champs getting better passives with more components... While old champs like Renekton linger with essentially no components to their passive, and others like Veigar have bad passives.
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MrRoboto75

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14559 on: February 24, 2015, 08:42:38 pm »

Kog'maw's passive is the only thing I dislike about him
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14560 on: February 24, 2015, 10:51:30 pm »

Bard's ult sounds fabulous, but I have a better idea. He has no damage on anything except his autoattack, but his abilities let him play audio that other players can hear. When you own Bard, you get access to libraries of audio files in the launcher for each of the four, and can drag-and-drop your own. Q plays clips that are 30s or less, and is on a 15s base cooldown. W is a toggle which loops clips of 10s or less. E plays a single sound of 3s or less every time it is pressed, overriding previous presses. R plays an entire song for that song's duration, with a base cooldown of 1 minute.

With an ingame menu, Bard players can switch which file they're using for each ability on-the-fly; doing so resets all cooldowns, and using an ability again will deactivate the last sound and start the new one.

His passive doesn't actually do anything in-game, but displays a tooltip letting players know that a new addition to the League client detects when players have muted or heavily lowered any in-game sounds, their computer's sound, or their speakers/headphones, as well as if they have no audio output device attached. In any of those cases, the players suffer a debuff which reduces movespeed by 95%, AD by 75%, and AP by 85%, as well as Armor and MR by 100%.


Best champion ever, or best champion ever?
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Skyrunner

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14561 on: February 24, 2015, 10:56:04 pm »

Is that supposed to be satire about DJ Sona? Omo
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14562 on: February 25, 2015, 12:19:39 am »

Not intended at all, though it is topical. Can't waaiiiit~.

Seriously though, that version of Bard... no damages, just careful selection of your aural weapons. Build as an unkillable tank and use your real global taunt.
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Lord_lemonpie

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14563 on: February 25, 2015, 03:30:50 am »

Q: Line skillshot, damages and slows first enemy hit. If there's an enemy behind first target, stuns both targets.
You forgot to mention that it also stuns someone if there is a wall behind them. This guy will probably have a lot of synergy with vayne botlane.
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Jiokuy

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14564 on: February 25, 2015, 04:58:39 am »

Q: Line skillshot, damages and slows first enemy hit. If there's an enemy behind first target, stuns both targets.
You forgot to mention that it also stuns someone if there is a wall behind them. This guy will probably have a lot of synergy with vayne botlane.

It's brutal, but I think Morgana and Anivia offer better laning power. (Anivia lands a stun then casts wall setting up for vayne stun, and Morgana brings all the boys to the yard)
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