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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: smurfingtonthethird on May 17, 2014, 01:12:18 am

Title: The Great War: Mission 2, Return from Hiatus
Post by: smurfingtonthethird on May 17, 2014, 01:12:18 am
What RTD hell is this, I hear you ask?

td:lr: A WWII action RTD, with plenty of explosions. And pictures.

Welcome to the alternate timeline World War Two, where Operation Unthinkable was acted out. You know, that operation, the one where Allied forces planned to invade Soviet-Occupied East Germany in order to scare the Soviets into submission?

It didn't work. Now both sides are back at war, only a year after Japan was annexed by America. On that note, the nuclear bomb was never invented (otherwise moscow would be an irradiated shithole right now).


What you'll be doing:

Anyhow, one lucky player controls a general of a chosen division in their chosen faction, with other players playing either lower class officers controlling squads, infantrymen, artillery operators, tankmen or cooks. Pretty good so far, right?

Now here's where it gets cool: updates will come with pictures displaying the situation. I'm physically playing out the scenarios in the Men of War Editor, which allows me to actually play around with your scenarios. Your dumb actions can and will get you and your squadmates killed by the game's AI, however, rest assured the game will play by rolls first and AI second.


Here's the laydown on the GUI:

Spoiler: GUI (click to show/hide)

What you see here is:

Units:
On screen is a US Officer and a M4A1 Sherman, the standard US battletank of the day. They'll be moved around as needed.

Infantry can take cover, lie down, crouch, take shelter in buildings, set up defensive structures, and make traps.

Tanks can drive around and shoot shit.

The Map:
Top left corner. The dots are where people are. The arrows signify vehicles. It gives a general overview of the terrain.

Inventory:
Shows what people are carrying around. Limited to the size of the grid, which is still a damn lot. Vehicles can hold a lot more things.

The Factions:
Allies

The Western World. Consists of all the old friends, now with Japan, which has been reluctantly roped into the operation.

The Pros: Good equipment, good tanks, and good numbers. The all rounder.
The Cons: As all rounders, they don't have a specialty. Or a bonus.

Russians

Mother Russia and it's slave states. It has the same borders as Soviet Russia, minus their territory in Germany.

The Pros: Numbers. Tons of tanks, plenty of conscripts.
The Cons: Shitty equipment, low rationing.
Bonus: Starts with an extra infantry and vehicles.

New German Republic

A German splinter faction, they fight everyone to restore Germany back to its previous state. They aren't Nazis though, just nationalists.

The Pros: Advanced weapons, Excellent tanks.
The Cons: Very few in number.
Bonus: Starts with 50% more ammunition and better weapons. Access to advanced combat abilities.



How to Play

Simplified:

The general receives orders from High Command. He then relays his orders to his troops, and they'll attempt to complete the objective.

Complex:

The General:
Chosen from the Officer pool at the start of each mission. He'll choose the weapons, the troops, the vehicles, the abilities and the positions everyone takes. He then acts as a commander, telling his troops where to reinforce/attack. However, he can lead a force if he feels like it.

He also can call a retreat (if applicable), letting everyone still alive to leave the mission before everyone dies.

Officers:
Basically generals on the smaller scale. You can control either PC or NPC infantry of your choice, as well as having access to special, map dependant abilities (like air strikes, or reinforcements).

Infantry:
Listen to your commander, and complete your mission. Easies. There are several classes:

Anti-tank man
Flamethrower
Medic
Machine Gunner
Rifleman
Submachine Gunner
Sniper
Ranger*

*Promotion only

Vehicle Operators:

Tank drivers. Ship captains. Artillery Operators. All the fun, explosive stuff. You're useless when you don't have a vehicle, though.



After you choose a class, vote for the faction we play as in the poll up top. Any officers, if you want to apply for generalship, make sure you say so. You'll be chosen by dice roll.

Dice: 1d6, as per the norm.

EDIT:

Have some pictures.

Spoiler: Eye Candy (click to show/hide)
Title: Re: The Western Front: An Alternate WWII Timeline with a Graphics Engine!
Post by: smurfingtonthethird on May 17, 2014, 01:13:09 am
Positions:

Faction: NGR

Officers:
(kamin)Conrad Kamin: Squad commander
(TopHat)Officer: Squad command
(IcyTea)Oberfeldwebel Michael Steinmann: leads a squad, GENERAL
(Playergamer)Officer: squad command
(Propman):Tank Coordinator: Orders all tanks
(CaptainMcCLellan):Belgian general
(UristMcDwarf):Officer

Infantry:
(blazingglory)Starn Gundar: Infantryman, SMG
(grizzlyadamz)Gefreiter Martin: Ranger (think stealth unit)
(Blitzdungeoneer)Officerp Creed: Sniper
(killerhellhound)Private Mark: Machine gunner
(GUNINANRUNIN)Hans Gruber: Medic (no little tank :'())
(Beirus)Johannes Studte: Sniper
(Worldmaster27)Arven Claus: AT Infantry

Tankmen:
(GWG):Tankman
(WhitiusOpus):Tank Commander

Shopping List:
Transport

Opel Blitz 3.6 : 10R

Air-bags (boat): 3 for 10R

Landing craft (boat): 30R

SdKfz 251: 25R
      -Commander class: 50R (has a radio)
      -Mounted Pak36: 40R

Infantry:

Standard squad: 50R (3 rifles, 3 SMGs, 1 MG, 1 AT, 4 sandbag kits)
Extra Specialties (medics, flamethrowers, elite units): 25R a fireteam
Infiltration fireteam: 50R (3 Rangers, 1 Elite Ranger, wirecutters, TNT)
Sapper: 10R
Mobile Radioman: 25R

Defense

Engineers (make sandbags, hedgehogs, lay mines, etc): 50
Supply truck (ammunition): 50
Mine truck (contains a good deal of land mines): 100

Artillery
Flak 38: 50R
Flak 18: 150R
Sfh18: 100R
(deployed) Mg42's: 10R
Mortars: 20R
Pak35: 30R
Pak 40: 50R

Combat Vehicles

Motorbike (with MG42 saddlecar): 15R

Armor Barge (boat): 300R (two Flakvierling 38's, two Flak 18's, 3 machine guns)

Panzer I: 50R
Panzer II: 75R
StuG III: 100R
Panzer IV:100R
Panzer V:150R
Tiger I: 250R
Tiger 2: 300R

Flak 38 mounted: 75

One time abilities (These are not available on some maps)

Nebelwerfer strike: Launches 3 Nebelwerfer rockets at a target from offscreen: 50R
Air support: Summons a fighter to provide air support: 200 (warning: if your enemy has mass AA, no air support will be sent)
Battleship reinforcement: summons a fuck-everything battleship for a short time: 300R
Anything else: Open to request.
Title: Re: The Western Front: An Alternate WWII Timeline with a Graphics Engine!
Post by: blazing glory on May 17, 2014, 01:19:58 am
Sign me up for Sergeant Infantry man Starn Gundar,submachine guns are his speciality.

EDIT Put me with the new German republic.
Title: Re: The Western Front: An Alternate WWII Timeline with a Graphics Engine!
Post by: smurfingtonthethird on May 17, 2014, 01:23:53 am
Alright, I fixed it. Stupid enter key.

Choose a class.
Title: Re: The Western Front: An Alternate WWII Timeline with a Graphics Engine!
Post by: blazing glory on May 17, 2014, 01:25:31 am
Edited my post,so are our successes determined by dice rolls or whatever happens on your game?
Title: Re: The Western Front: An Alternate WWII Timeline with a Graphics Engine!
Post by: BlitzDungeoneer on May 17, 2014, 01:27:37 am
Sign me up as Officerp Creed of The Allies. His specialty is sniper rifles.
Title: Re: The Western Front: An Alternate WWII Timeline with a Graphics Engine!
Post by: smurfingtonthethird on May 17, 2014, 01:29:12 am
Edited my post,so are our successes determined by dice rolls or whatever happens on your game?

Dice rolls. I'll let the game sort out any idiots though. For example, if you run out and try to punch a tank, you'll die in very short order. Taking a potshot, however, will be decided by dice roll.

Also, choose a faction.
Title: Re: The Western Front: An Alternate WWII Timeline with a Graphics Engine!
Post by: blazing glory on May 17, 2014, 01:29:47 am
Edited my post,so are our successes determined by dice rolls or whatever happens on your game?

Dice rolls. I'll let the game sort out any idiots though. For example, if you run out and try to punch a tank, you'll die in very short order. Taking a potshot, however, will be decided by dice roll.

Also, choose a faction.

Yeah,sorry about that.
Title: Re: The Great War: An Alternate WWII Timeline with a Graphics Engine!
Post by: CaptainMcClellan on May 17, 2014, 02:11:00 am
What is this? A beta for a video game or some sort of extremely convoluted roll to dodge?
Title: Re: The Great War: An Alternate WWII Timeline with a Graphics Engine!
Post by: smurfingtonthethird on May 17, 2014, 02:19:58 am
The latter. I'm just using the game to show what happens. Also because tanks.

EDIT: added a tl:dr. Should sum shit up.
Title: Re: The Great War: An Alternate WWII Timeline with a Graphics Engine!
Post by: GrizzlyAdamz on May 17, 2014, 02:31:29 am
Herr Hauptmann! Gefreiter Martin of the Gebirgsjäger reporting for duty!

Ah ok, so we're all on the same faction? (Darn.)
Heh, Gefreiter is a rank, (corporal-ish).


Alternates:
Corporal Martin, flamethrower, Allies.

Sergeant Volkov, Medic, Soviets.
Title: Re: The Great War: An Alternate WWII Timeline with a Graphics Engine!
Post by: smurfingtonthethird on May 17, 2014, 03:26:45 am
Herr Hauptmann! Gefreiter Martin of the Gebirgsjäger reporting for duty!

Ah ok, so we're all on the same faction? (Darn.)
Heh, Gefreiter is a rank, (corporal-ish).

I can't really make the game work if everyone's on different factions.
Title: Re: The Great War: An Alternate WWII Timeline with a Graphics Engine!
Post by: IcyTea31 on May 17, 2014, 03:32:23 am
Comrade Boris Mikhailvich, sergeant of the Red Army, reporting for duty.

((My vote goes to the Soviets. If the voting results in a different faction, I'll use a different character.))
Title: Re: The Great War: An Alternate WWII Timeline with a Graphics Engine!
Post by: Kamin on May 17, 2014, 03:36:04 am
Looks awesome. Officer Conrad Kamin, voting for NGR. I'll apply for generalship, 'cause what the hell.

What's your player cap going to be?
Title: Re: The Great War: An Alternate WWII Timeline with a Graphics Engine!
Post by: smurfingtonthethird on May 17, 2014, 03:42:58 am
Looks awesome. Officer Conrad Kamin, voting for NGR. I'll apply for generalship, 'cause what the hell.

What's your player cap going to be?

I tend to not have one. These battles might have upwards of 200+ NPCs, so it doesn't really matter anyway.
Title: Re: The Great War: An Alternate WWII Timeline with a Graphics Engine!
Post by: Kamin on May 17, 2014, 03:48:02 am
Looks awesome. Officer Conrad Kamin, voting for NGR. I'll apply for generalship, 'cause what the hell.

What's your player cap going to be?

I tend to not have one.
You monster.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: GreatWyrmGold on May 17, 2014, 08:00:47 am
I'll be a tankman, with a vote for the East Germans.

Mind if I ask what and where this Men of War thingy is?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: TopHat on May 17, 2014, 09:21:56 am
I'll be an officer and vote for the allies.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: KingofstarrySkies on May 17, 2014, 05:41:30 pm
PTW
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 17, 2014, 06:15:30 pm
Alright, the faction we'll be playing as is the New German Republic. I'll just transfer your extant characters over into the NGR list, unless you want to change your class or something.

I'll be a tankman, with a vote for the East Germans.

Mind if I ask what and where this Men of War thingy is?

Men of War: (http://www.menofwargame.com/)RTSxFPS game that takes place during World War II. Pretty good RTS, the FPS is sub-par (although driving around tanks is pretty badass).

I'll generate up the first map, then we'll get to rolling.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 17, 2014, 06:51:23 pm
Alright, map is ready.

(http://i.imgur.com/5Gpcr0l.png)

Mission 1

General is (kamin)Conrad Kamin.

Your task is to fortify this farm, and destroy an enemy convoy that will be passing through the area soon.

Officers have been given 'requisition' so they can choose what to bring into battle, standard officers get 100 and generals get 400 for this mission.

Shopping list

Choose what you want.

Transport
Opel Blitz 3.6 : 10R

SdKfz 251: 25R
      -Commander class: 50R (has a radio)

Infantry:
Standard squad: 50R
Extra Specialties (medics, flamethrowers, elite units): 25 a fireteam

Defense
Engineers (make sandbags, hedgehogs, lay mines, etc): 50
Supply truck (ammunition): 50
Mine truck (contains a good deal of land mines): 100

Artillery
Flak 38: 50R
Flak 18: 150R
Sfh18: 100R
(deployed) Mg42's: 10R
Mortars: 20R
Pak35: 30R
Pak 40: 50R

Combat Vehicles
Open to requests. Panzers, Tigers, go crazy, but good tanks aren't cheap.

One time abilities

Nebelwerfer strike: Launches 3 Nebelwerfer rockets at a target from offscreen: 50R
Air support: Summons a fighter to provide air support: 200 (warning: if your enemy has mass AA, no air support will be sent)
Anything else: Open to request.



Infantry have already been given their default weaponry and appropriate side arms. The tankmen will get an armored car should the generals/officers not provide them a vehicle.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 17, 2014, 07:00:51 pm
What will the infantrymen (which includes me) do for actions?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 17, 2014, 07:18:40 pm
Once the officers choose what they take onto the map, you'll be free to take your positions, and prepare to ambush an allied convoy. As infantry though, you'd be best off taking orders from an officer, so you aren't running into battle alone, otherwise you'll probably get snipered.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 17, 2014, 07:55:44 pm
Is that tower a valid position?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 17, 2014, 07:58:44 pm
Yep. You could put a man on top of it. He's screwed if someone sees him, though.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 17, 2014, 08:41:57 pm
Don't suppose we'll be seeing any of these (http://en.wikipedia.org/wiki/Panzer_VIII_Maus) coming around?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 17, 2014, 08:48:22 pm
The simulator's only got production models... mostly. The heaviest NGR armoured vehicle will be the Jagdtiger (http://en.wikipedia.org/wiki/Jagdtiger), or the Tiger II (http://en.wikipedia.org/wiki/Tiger_II) if you're a tank person.

However, I do have some fancy vehicles up my sleeves for later missions. Those'll be fun.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 17, 2014, 09:02:03 pm
...

Request promotion to sergeant mein sir!

EDIT Nah,don't think I'd be suited for it.

Where are the officers?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Propman on May 17, 2014, 09:08:00 pm
Spoiler: Yay for Tier 1 (click to show/hide)

Looted FT among the choices?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 17, 2014, 09:11:13 pm
Spoiler: Yay for Tier 1 (click to show/hide)

Looted FT among the choices?

My browser won't let me see the picture.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: GreatWyrmGold on May 17, 2014, 10:12:16 pm
It's a black-and-white, kinda stumpy tank.

What faction are we?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 17, 2014, 10:24:14 pm
It's a black-and-white, kinda stumpy tank.

What faction are we?

Germans.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: IcyTea31 on May 17, 2014, 11:04:05 pm
I'd say the smart thing would be to decide what we'll need and want together, as things are expensive and we only have a total of 600 Requisition. If only we'd have chosen the Soviets for GLORIOUS INEXPENSIVE ARMATURES. Also, since we chose the Germans, I'd like to change my character's name to Oberfeldwebel Michael Steinmann.

Three Four questions:
1. Can Requisition points be pooled?
2. How many troops are there in one standard squad?
3. How much do motorcycles cost?
EDIT: 4. As a field officer, do I get Requisition?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Playergamer on May 17, 2014, 11:22:20 pm
May I be a officer in the glorious USSR if that is still possible?

No? Knew it. May I be an officer in the NGR, then?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 17, 2014, 11:24:42 pm
We should get a mine truck,we're to stop a convoy so landmines will come in handy.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: IcyTea31 on May 17, 2014, 11:28:49 pm
I don't think a mine truck is that important, as it's very expensive and similar effects can be done with the much cheaper mortars.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 17, 2014, 11:36:55 pm
Well,what I think we should get.

We have 500 points.

2 standard squads,100.

1 pack of engineers (single engineer?) 50.

2 mortars,40.

1 supply truck,50.

1 Mg42,10.

By now we would have 250 points left.

Pak 40,50.

I think we should spend the 200 on a tank or two.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Propman on May 17, 2014, 11:59:51 pm
Failing the Beautepanzer FT, I suggest we take Panzer IIs or StuGs, something with a relatively low point cost that remains potent against infantry as well as reliable. For now, we can use the AT guns themselves to deal with the tanks, until we get flashier machines. We should aim for at least two tanks, as two tanks in formation are far more effective then an individual machine.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Kamin on May 18, 2014, 12:07:37 am
Alright, cool. A few questions for you--one of which has been asked already--Mister Master Smurfington:

1. Do req points roll over if we don't use them all?
2. What are squad sizes?
3. Do we know anything about this convoy? Number of vehicles, troops, etc.? If not, is there a way to gather more intel before buying random schtuff first?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: IcyTea31 on May 18, 2014, 12:11:55 am
Failing the Beautepanzer FT, I suggest we take Panzer IIs or StuGs, something with a relatively low point cost that remains potent against infantry as well as reliable. For now, we can use the AT guns themselves to deal with the tanks, until we get flashier machines. We should aim for at least two tanks, as two tanks in formation are far more effective then an individual machine.
Actually, since we're defending a position against a convoy of trucks, I don't see why we'd need tanks over stationary guns.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 18, 2014, 12:22:17 am
Failing the Beautepanzer FT, I suggest we take Panzer IIs or StuGs, something with a relatively low point cost that remains potent against infantry as well as reliable. For now, we can use the AT guns themselves to deal with the tanks, until we get flashier machines. We should aim for at least two tanks, as two tanks in formation are far more effective then an individual machine.
Actually, since we're defending a position against a convoy of trucks, I don't see why we'd need tanks over stationary guns.

You have a point,1 Pak 40 wouldn't be quite good by itself,but if we get flanked then we're doomed since the operators of the guns would be exposed.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 18, 2014, 12:25:05 am
'Ere! smurfington! Which direction would the convoy be coming? North or south?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 18, 2014, 12:48:47 am
Well,then.

Assuming that

1 Squads consist of 6 people.

2 We're using my suggested list except replacing the tanks with some more cannons which each cost 50.

3 The enemy is coming from the north.

4 Cannons come with their own crew.

Here is my map.
Spoiler (click to show/hide)

Orange are our cannons.

green is the supply truck.

purple dots are indevidual men from the pair of squads.

Yellow is the MG42.

Blue lines are sandbags.

Light blue dot is engineer,if there is more then one engineer then they will be manning the sandbags.

Red are the mortars.

Horrible? Good? Give me your thoughts.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: GrizzlyAdamz on May 18, 2014, 12:57:15 am
Requesting a more panoramic view of the fightin' field.

Relevant for 'squad size': http://usmilitary.about.com/od/army/l/blchancommand.htm

Also, unless someone else has dibs, requesting promotion to Feldwebel so I can be responsible for a rifleman squad. Otherwise, I'm fine doing the shooty & the move-y bits only.
Was I gifted a Ranger prestige class? If so,..what does it do exactly?


+1 to less tanks, more guns. I'd also feel better with something like satchel charge-IEDs rather than mortars- might come with the supply truck, can be set up by engineers...
Also, can we use explosives or heavy transports to obstruct the road via trees/lumber/obstacles?
And do we have any other objectives or limitations? (don't destroy the road for example)

Hm, I might be thinking a bit too out of the box. It's a standalone game, I bet landmines are the only mine-objects. Do wrecks function as roadblocks (say if we disabled the first and last trucks)? Just how effective are mortars? How does cover/concealment work?





@blazing
Might I suggest instead we try to position ourselves on both sides of the road, and open fire when they're still ahead of us, (not in-between because friendly-fire)? Depending on how the rest of the map looks, they might not have any cover if we start firing when the come around that bend there. Lemme rig up a similar drawing...
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Kamin on May 18, 2014, 12:58:46 am
Blazing, can you post the image to a different site? Imgur is blocked in China.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: IcyTea31 on May 18, 2014, 01:01:25 am
[plan]

Horrible? Good? Give me your thoughts.
I'd swap one of the cannons for 3 more machine guns and a mortar. And do note that I might get 100 R of my own, too. I'd use them for two more infantry squads.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: CaptainMcClellan on May 18, 2014, 01:02:31 am
May I join as a Belgian General?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 18, 2014, 01:04:35 am
Blazing, can you post the image to a different site? Imgur is blocked in China.

What website would you suggest?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Propman on May 18, 2014, 01:07:16 am
It should be noted that light tanks are built to take out lightly defended targets, and come with free machine guns we could dismount when we don't need the vehicles themselves, but for the time being, I suppose more AT guns wouldn't hurt.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: GrizzlyAdamz on May 18, 2014, 01:11:15 am
Here's my counterproposal:

Spoiler (click to show/hide)

On second thought I like light tanks. Not four of them, sounds like overkill, but two would be perfect.

Throw some TNT in that ditch on the right as well- deny them cover.
According to this (http://en.wikipedia.org/wiki/List_of_websites_blocked_in_China) & this (http://www.blockedinchina.net/?siteurl=photobucket.com), photobucket works.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 18, 2014, 01:20:34 am
Here's my counterproposal:

Spoiler (click to show/hide)

On second thought I like light tanks. Not four of them, sounds like overkill, but two would be perfect.

Gah,I thought the road was a shallow river,whoops.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Kamin on May 18, 2014, 01:28:07 am
Here's my counterproposal:

Spoiler (click to show/hide)

On second thought I like light tanks. Not four of them, sounds like overkill, but two would be perfect.

Throw some TNT in that ditch on the right as well- deny them cover.
According to this (http://en.wikipedia.org/wiki/List_of_websites_blocked_in_China) & this (http://www.blockedinchina.net/?siteurl=photobucket.com), photobucket works.
I like about 80% of this plan. Once I get answers about the game mechanics and what intel we have on the convoy, I'll reevaluate the plan and according point expenditure.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 18, 2014, 01:29:39 am
Okay Kamin,can you see this?

Spoiler (click to show/hide)
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 18, 2014, 01:32:22 am
We should go with GrizzlyAdamz's plan,it's reasonable and unlike mine,it doesn't have the mistake of assuming that the road is a river.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: GrizzlyAdamz on May 18, 2014, 01:33:21 am
Does this mean I can haz promotion?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Kamin on May 18, 2014, 01:34:24 am
Okay Kamin,can you see this?

Spoiler (click to show/hide)
I can, thanks Blazing! I'll certainly take your river planning into consideration as well :p Thank you for being the first to do the planning on the map--this is certainly the best way to go about it, in my opinion.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: GrizzlyAdamz on May 18, 2014, 01:36:51 am
[...] thanks Blazing! [...] Thank you for being the first to do the planning on the map--this is certainly the best way to go about it, in my opinion.
+1 :)
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 18, 2014, 01:48:39 am
Well it's reasonable that if we are to recieve a detailed map then we should make the most of it,if I didn't do it then someone else would later.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 18, 2014, 03:28:32 am
Sorry for the wait, reality is being a douchemuffin.

I'd say the smart thing would be to decide what we'll need and want together, as things are expensive and we only have a total of 600 Requisition. If only we'd have chosen the Soviets for GLORIOUS INEXPENSIVE ARMATURES. Also, since we chose the Germans, I'd like to change my character's name to Oberfeldwebel Michael Steinmann.

Three Four questions:
1. Can Requisition points be pooled?
2. How many troops are there in one standard squad?
3. How much do motorcycles cost?
EDIT: 4. As a field officer, do I get Requisition?

No, but the general can give away his points, 8 (three riflemen, three SMGs, 1 machinegunner and a anti-tankman), 20R, Yes.

'Ere! smurfington! Which direction would the convoy be coming? North or south?

North.

Alright, cool. A few questions for you--one of which has been asked already--Mister Master Smurfington:

1. Do req points roll over if we don't use them all?
2. What are squad sizes?
3. Do we know anything about this convoy? Number of vehicles, troops, etc.? If not, is there a way to gather more intel before buying random schtuff first?

No, 8, only that it's pretty darn big, and you need a radio set.

Well it's reasonable that if we are to recieve a detailed map then we should make the most of it,if I didn't do it then someone else would later.

I'll give you more screenshots of the terrain if you need them.

Requesting a more panoramic view of the fightin' field.

Relevant for 'squad size': http://usmilitary.about.com/od/army/l/blchancommand.htm

Also, unless someone else has dibs, requesting promotion to Feldwebel so I can be responsible for a rifleman squad. Otherwise, I'm fine doing the shooty & the move-y bits only.
Was I gifted a Ranger prestige class? If so,..what does it do exactly?


+1 to less tanks, more guns. I'd also feel better with something like satchel charge-IEDs rather than mortars- might come with the supply truck, can be set up by engineers...
Also, can we use explosives or heavy transports to obstruct the road via trees/lumber/obstacles?
And do we have any other objectives or limitations? (don't destroy the road for example)

Hm, I might be thinking a bit too out of the box. It's a standalone game, I bet landmines are the only mine-objects. Do wrecks function as roadblocks (say if we disabled the first and last trucks)? Just how effective are mortars? How does cover/concealment work?

Yes, wrecks will block the cars (though most will just drive around them), there's trigger mines, anti-tank mines, anti-infantry mines, satchel charges and TNT, timed and fused, mortars are primarily anti-infantry, and cover/concealment is a big part of the game.

There's a reason I like this editor, and that reason is that it is dynamic as all hell.

May I join as a Belgian General?

If you're a german collaborator, sure.

(http://i.imgur.com/6lQq5Ud.png)

I can't upload to Photobucket, it's not working for some reason.

May I be a officer in the glorious USSR if that is still possible?

No? Knew it. May I be an officer in the NGR, then?

Added.

Spoiler: Yay for Tier 1 (click to show/hide)

Looted FT among the choices?

ohohoohohoh

I can get you a Panzer 1 or 2, they're the smallest I can get.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 18, 2014, 03:49:12 am
Spoiler (click to show/hide)

Photobucket picture uploaded.

If you'll excuse me I'll be seeing if I can make another map plan.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Propman on May 18, 2014, 03:56:36 am

ohohoohohoh

I can get you a Panzer 1 or 2, they're the smallest I can get.

Panzer IIs it is then; though the prospect of drowning the enemy in hundreds of flimsy metal boxes is fun, that's more of a Soviet thing.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 18, 2014, 04:14:10 am
I just realised you could ask for a massive amount of infantry in this game with relative ease, as they're pretty cheap. You'd be screwed over by tanks/artillery/air support, though.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 18, 2014, 04:31:34 am
This whole layout is just suggestions by me,it could be subjected by any number of adjustments.

Spoiler: Imgur picture (click to show/hide)

Spoiler: Photobucket picture (click to show/hide)
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 18, 2014, 05:07:59 am
Only problem I can see is that if they bring armor, your infantry will get flattened, and that the cannon's lines of sight are blocked by buildings.

Also keep in mind that if you order lots of cannon, you'll need trucks or APCs to tow them.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 18, 2014, 05:20:05 am
Only problem I can see is that if they bring armor, your infantry will get flattened, and that the cannon's lines of sight are blocked by artillery.

Also keep in mind that if you order lots of cannon, you'll need trucks or APCs to tow them.

Well it's just a suggestion of a rough strategy,I'd leave it to the general to decide what actually goes in where.

Also I don't see any artillery in the way.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Propman on May 18, 2014, 05:21:10 am
Can we convert our older tanks into artillery tractors and/or SPGs TDs later in the game (seeing as Germany did a lot of that in the war)?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 18, 2014, 05:44:50 am
This is set just after the end of WW2, so most of the more modern tanks are already available. My favourites have to be the Panzer V Panther and Jagdpanther.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 18, 2014, 05:46:14 am
Looking at the map we would probably be better off moving the MG's and cannons a bit further back.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 18, 2014, 05:55:51 am
Could we maybe get some Recoilless rifles to strengthen our power against enemy armor?

EDIT Or Panzerschrecks (http://en.wikipedia.org/wiki/Panzerschreck),either will do.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: killerhellhound on May 18, 2014, 07:07:58 am
can I join

Private Mark: Machine gunner
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 18, 2014, 07:26:54 am
I'm surprised more people don't want to drive tanks around. That shit is awesome.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 18, 2014, 07:31:08 am
I've played RTS's before and tanks are generally a lot of trouble,it's easier to just get some explosives and artillery and use buildings or walls as cover.

In other words,infantry are easier to manage and are more verstile then tanks.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 18, 2014, 07:48:43 am
Oh boy, you've been playing all the wrong RTS games then. Although a pain in the ass to manage, they kick serious butt when given proper orders, and assaulting trenches without tanks is near impossible, unless you bring truckloads of grenades.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 18, 2014, 07:54:26 am
Oh boy, you've been playing all the wrong RTS games then. Although a pain in the ass to manage, they kick serious butt when given proper orders, and assaulting trenches without tanks is near impossible, unless you bring truckloads of grenades.

True,I guess it's because I prefer defense rather then offense,defense of course doesn't really support tanks.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 18, 2014, 08:12:07 am
You'd be better off with Pak 40's and Flak 18's. Or lots of land mines. Or both.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 18, 2014, 08:19:48 am
You'd be better off with Pak 40's and Flak 18's. Or lots of land mines. Or both.

Well I'm just a anonymous grunt who's passing suggestions for rough plan's to the general so your better off telling that stuff to him.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: GreatWyrmGold on May 18, 2014, 08:32:44 am
blazinglory: I can't see any purple dots.
GrizzlyAdams: I can't see any black stars.

Blazing, can you post the image to a different site? Imgur is blocked in China.
Mind if I ask why?

Only problem I can see is that if they bring armor, your infantry will get flattened, and that the cannon's lines of sight are blocked by buildings.
That's what combined arms are for.
LoS doesn't matter much for artillery. Then again, artillery shouldn't be right next to the target.

bg's latest plan looks good. Let's see how GA adapts his plans to the panoramic view.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: TopHat on May 18, 2014, 08:50:05 am
I have a few questions:
1. Officers get 100 points, right? Is this taken from the general's 400 points or is it seperate?
2. Do infantry units come with inherent anti-tank weapons (eg Panzerfausts) or is this covered by 'extra specialities'?
3. Are any sdkfz 251/10s available? (the ones with Pak 36s mounted). If so, what is their point cost?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 18, 2014, 09:09:31 am
blazinglory: I can't see any purple dots.
GrizzlyAdams: I can't see any black stars.


Well the purple dots on my previous plan (which assumed that the road was actually a poorly done river) are a bit faint,they also might look a bit pink depending on how you look at them.

GrizzlyAdams black stars are to the middle left.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 18, 2014, 09:19:03 am
I have a few questions:
1. Officers get 100 points, right? Is this taken from the general's 400 points or is it seperate?
2. Do infantry units come with inherent anti-tank weapons (eg Panzerfausts) or is this covered by 'extra specialities'?
3. Are any sdkfz 251/10s available? (the ones with Pak 36s mounted). If so, what is their point cost?

Separate, only one panzerfaust a squad, yes for an extra 15R.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: GrizzlyAdamz on May 18, 2014, 10:45:04 am
No change, I want to stop them in the bend to avoid friendly fire but still have multiple firing angles. Plus the only cover out there are the trees that hem them in and some hay bails, (and a booby-trapable ditch if I'm reading it right).
Perhaps instead of using landmines as a backstop in case the front ranks try to drive through, we could hide a tank behind the bushes on the right where I'd suggested a mortar team could be placed- just roll it out onto the road when the ambush starts.

If there are a lot of them in the convoy, we might need maps of the rest of the map. They might be too large a line to manage in such a small space & we'll get flanked without proper prep.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 18, 2014, 02:28:15 pm
(http://i.imgur.com/WnN7OMs.jpg?1?8684)
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: GrizzlyAdamz on May 18, 2014, 03:52:04 pm
Spoiler: Mappy map (click to show/hide)

What kind of range can we count on?
Would the house on the left be able to engage units on the far side of the pond?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 18, 2014, 04:02:59 pm
Details on enemy forces are unknown, so it's best to prepare for the worst.

Only the riflemen could get shots out, but most of them would miss. Snipers could kill things though.

On that note, where's our glorious leader? We should really get this moving.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: GrizzlyAdamz on May 18, 2014, 04:09:25 pm
Well, good luck to our hauptmann!
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 18, 2014, 06:38:34 pm
Hmm, our hauptmann is sleeping. I'll let another officer take his requisition if he doesn't return soonish, we need to get the game rolling.

General and Officers, state your shopping lists. Remember, 400R for the general and 100R for all the others. I'll give you the price of something if you need it.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Propman on May 18, 2014, 06:43:32 pm
What panzerkampfwagens can I get out of the 100 points? Ideally, having a mix of artillery, three tanks, and infantry to fill in the rest would be good.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 18, 2014, 06:50:07 pm
You could get a crewed Panzer IV or a StuG for 100R, or a Panzer II for 75R. Tanks aren't cheap for the NGR.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Propman on May 18, 2014, 07:41:20 pm
Two Panzer Is for 50R a piece then?

Right:

(1) Panzer I
-Driver
-Commander/Gunner

(2) Panzer I
- Driver
-Commander/Gunner
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 18, 2014, 07:58:27 pm
Done deal. Make sure you bold up your completed list.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: GrizzlyAdamz on May 18, 2014, 08:00:14 pm
Hm, then mr GWG will either be driving a tonka toy or will have to be under Conrad Kamin's command.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 18, 2014, 08:04:28 pm
Actually, Tankmen with no provided tank get a shitty armored car instead.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: GrizzlyAdamz on May 18, 2014, 09:18:14 pm
Oh hey, it's 75% off on steam. 2.50? OH BOSS.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 18, 2014, 09:23:26 pm
NOICE

Thank you Steam, for giving me trading cards, and thank you dumb people for buying them.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: IcyTea31 on May 18, 2014, 10:37:40 pm
- Standard squad (50)
- MG 42 (10)
- SdKf 251/10 (25+15)

Subject to change. 100R isn't a lot, but it gets me an allrounder mobile squad.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Kamin on May 18, 2014, 10:41:50 pm
Alright, awake and work shortly, but I will edit this post in a few minutes with a list of requisitions. I was going to map the placement of my purchases, but that can wait, I suppose.

Here we are to start; I think it will work well with the rest of the requisitions.

1 SdKfz 251/10 (Pak 36 anti-tank version): 40R
     
Infantry:
2 Standard squad: 50R

Defense
1 Engineers (make sandbags, hedgehogs, lay mines, etc): 50
1 Mine truck (contains a good deal of land mines): 100

Artillery
2 (deployed) Mg42's: 10R
2 Mortars: 20R
1 Pak 40: 50R

I want these mines all over the sides of the road. Also, let me know if the mine truck contains satchel charges, or if squads have one a piece, or if engineer (groups?) come with them. I do want satchel charges.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: TalonisWolf on May 18, 2014, 11:00:52 pm
PTW
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: WhitiusOpus on May 18, 2014, 11:11:31 pm
If you're still accepting, I'll sing on for a Tank Commander. Since you can never have too many tanks. Also, I have this game too, so if you ever want a mission (I have a few scenarios I've mapped out that are quite fun) let me know. Or y'know, just to play.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: IcyTea31 on May 18, 2014, 11:15:28 pm
Herr Hauptmann Kamin, I see your shopping list doesn't include radio equipment. We were told earlier we're going to need some, and only you can really afford them.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Kamin on May 18, 2014, 11:27:50 pm
Herr Hauptmann Kamin, I see your shopping list doesn't include radio equipment. We were told earler we're going to need some, and only you can really afford them.

Smurfington-

Do squads not come with a radio? Let me know what the costs for related equipment are for squads and some sort of radio center.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 18, 2014, 11:33:09 pm
A mobile radio set will cost you a pretty penny, 25R. Comes with an operator! Or you could take the Command SdKfz 251, which contains a radio and some other command-assisting tools.

If you're still accepting, I'll sing on for a Tank Commander. Since you can never have too many tanks. Also, I have this game too, so if you ever want a mission (I have a few scenarios I've mapped out that are quite fun) let me know. Or y'know, just to play.

Yay! MORE EXPLOSIONS! You're in.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Parsely on May 18, 2014, 11:37:55 pm
Hans Gruber, Medic, reporting for duty! I hope I get an MP40.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: GrizzlyAdamz on May 18, 2014, 11:38:30 pm
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Parsely on May 18, 2014, 11:39:31 pm
-snip-
Woah, hey don't ruin it!
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 18, 2014, 11:48:16 pm
That's Men of War's tutorial mission plot, not this games.

Honestly, driving around tanks in Direct Control, the massive battles, and explosions are the only reasons I like the game.

Hans Gruber, Medic, reporting for duty! I hope I get an MP40.

Adding.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Parsely on May 18, 2014, 11:54:19 pm
Quote from: sadGMsmurfington
no little tank :'(
Hm..

Can I be a medic tank?! Or a tank with lotsa masheen guns?!?!?! If not I will simply be squishy hooman medic with one tiny masheen gun.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Propman on May 18, 2014, 11:56:11 pm
Aaand tank commander Propman reporting for duty:

(1) Panzer I (Command Variant, if Possible) x50R
-Driver
-Commander/Gunner

(2) Panzer I x50R
-Driver
-Commander/Gunner
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Beirus on May 19, 2014, 12:10:28 am
If you are still accepting, Sniper Johannes Studte reporting for duty.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Kamin on May 19, 2014, 12:15:48 am
A mobile radio set will cost you a pretty penny, 25R. Comes with an operator! Or you could take the Command SdKfz 251, which contains a radio and some other command-assisting tools.

Tentatively taking the command version of the SdKfz 251. A few questions:

1. Do we need mobile radios to keep a passable amount of comm contact? I would like to know a little more about the comms dynamic in your game, otherwise I might have to go with 2 mobile radio crews instead.
2. Does the mine truck contains satchel charges, or do squads have one a piece, or do engineer (groups?) come with them? I do want satchel charges.
3. It seems that we might still have some req points left with at least PlayerGamer, but I'm not sure. Can you verify if that is the case, and if so do are we able to use the points in their absence?

Comment: I think the equipment list should be updated with all costs and equipment that have been quoted thus far. I'm currently finding it a bit difficult to sift through the pages and keep track of it all.

1 SdKfz 251 (Command version): 50 R
1 SdKfz 251/10 (Pak 36 anti-tank version): 40R
     
Infantry:
2 Standard squad: 50R

Defense
1 Engineers (make sandbags, hedgehogs, lay mines, etc): 50
1 Mine truck (contains a good deal of land mines): 100

Artillery
2 (deployed) Mg42's: 10R
2 Mortars: 20R
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: CaptainMcClellan on May 19, 2014, 12:55:04 am
Belgian General am I then, I'm joining the game as an unofficial ally of the German faction who is also working his own agenda. As I haven't had time to study the pretty maps yet, I probably won't be posting a command until the next turn or two, but I'm officially throwing my Kommissar Cap in the ring. ( Now to reread the rules and see what has happened so far before I get so lost I am unable to even play. )

EDIT: To clarify, what I'll actually be doing is working with a group of about 20 Belgian mercenaries, aiding the Germans. However, due to being Belgian, we can switch sides if the Germans screw up. Also, it's not really supposed to be known that the Belgians are aiding the Germans, on account of the fact that we supposedly support the allies. ( We are, in fact, trying to bolster Belgian land and power in case of later world wars, while also getting an ally in the Germans since being neutral totally worked for us the first two times. ) However, it's one of those hush-hush type of things lead by a general who will be treated as a rogue agent if Belgium is caught doing this. We expect to be provided munitions by the Germans, as our requisition pool is rather small compared to the true factions. On the upshot, we bring our lives and our weapons to the battle ourselves... for what it's worth. I don't honestly expect to survive that long. ( And with how I interpreted Smurfington's response, he's cool with this. )
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: IcyTea31 on May 19, 2014, 01:50:17 am
Belgian General am I then, I'm joining the game as an unofficial ally of the German faction who is also working his own agenda. [...]
I don't understand how you're going to do this in game terms. What smurfington's answer meant, is that you can be Belgian in roleplay terms, as in your character's nationality and mannerisms. In-game, we all look and sound the same and fight on the exact same side in standardised squads.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 19, 2014, 03:14:48 am
Belgian General am I then, I'm joining the game as an unofficial ally of the German faction who is also working his own agenda. As I haven't had time to study the pretty maps yet, I probably won't be posting a command until the next turn or two, but I'm officially throwing my Kommissar Cap in the ring. ( Now to reread the rules and see what has happened so far before I get so lost I am unable to even play. )

EDIT: To clarify, what I'll actually be doing is working with a group of about 20 Belgian mercenaries, aiding the Germans. However, due to being Belgian, we can switch sides if the Germans screw up. Also, it's not really supposed to be known that the Belgians are aiding the Germans, on account of the fact that we supposedly support the allies. ( We are, in fact, trying to bolster Belgian land and power in case of later world wars, while also getting an ally in the Germans since being neutral totally worked for us the first two times. ) However, it's one of those hush-hush type of things lead by a general who will be treated as a rogue agent if Belgium is caught doing this. We expect to be provided munitions by the Germans, as our requisition pool is rather small compared to the true factions. On the upshot, we bring our lives and our weapons to the battle ourselves... for what it's worth. I don't honestly expect to survive that long. ( And with how I interpreted Smurfington's response, he's cool with this. )

Tch, I'll give you 100R like the rest of the officers. You'll be easy to take out that way should you get all traitory.

I'll also change the skins of the 'belgian' troops so they're easier to identify.

A mobile radio set will cost you a pretty penny, 25R. Comes with an operator! Or you could take the Command SdKfz 251, which contains a radio and some other command-assisting tools.

Tentatively taking the command version of the SdKfz 251. A few questions:

1. Do we need mobile radios to keep a passable amount of comm contact? I would like to know a little more about the comms dynamic in your game, otherwise I might have to go with 2 mobile radio crews instead.
2. Does the mine truck contains satchel charges, or do squads have one a piece, or do engineer (groups?) come with them? I do want satchel charges.
3. It seems that we might still have some req points left with at least PlayerGamer, but I'm not sure. Can you verify if that is the case, and if so do are we able to use the points in their absence?

Comment: I think the equipment list should be updated with all costs and equipment that have been quoted thus far. I'm currently finding it a bit difficult to sift through the pages and keep track of it all.

1 SdKfz 251 (Command version): 50 R
1 SdKfz 251/10 (Pak 36 anti-tank version): 40R
     
Infantry:
2 Standard squad: 50R

Defense
1 Engineers (make sandbags, hedgehogs, lay mines, etc): 50
1 Mine truck (contains a good deal of land mines): 100

Artillery
2 (deployed) Mg42's: 10R
2 Mortars: 20R


No, but more will let you talk with command a lot faster; engineers, rangers and supply trucks have satchel charges; if they don't post, their resources are lost.

Also, I'll try making up a list. There is a LOT of shit in this game.

List done, go back to the second post. PM me if I forgot anything.

If you are still accepting, Sniper Johannes Studte reporting for duty.

Adding. There are a lot of snipers, have fun if tanks get involved.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 19, 2014, 03:36:14 am
Last call for Officer orders! The game will start in 24 IRL hours!

Shopping list is in the second OP. Officers have 100R to spend, no pooling.


Known orders:

- Standard squad (50)
- MG 42 (10)
- SdKf 251/10 (25+15)

Subject to change. 100R isn't a lot, but it gets me an allrounder mobile squad.


Here we are to start; I think it will work well with the rest of the requisitions.

1 SdKfz 251/10 (Pak 36 anti-tank version): 40R
1 SdKfz 251 Command: 50R

     
Infantry:
2 Standard squad: 50R

Defense
1 Engineers (make sandbags, hedgehogs, lay mines, etc): 50
1 Mine truck (contains a good deal of land mines): 100

Artillery
2 (deployed) Mg42's: 10R
2 Mortars: 20R

I want these mines all over the sides of the road. Also, let me know if the mine truck contains satchel charges, or if squads have one a piece, or if engineer (groups?) come with them. I do want satchel charges.

You require one additional transport for an infantry squad, otherwise they'll show up at the mission much, much later.

Aaand tank commander Propman reporting for duty:

(1) Panzer I (Command Variant, if Possible) x50R
-Driver
-Commander/Gunner

(2) Panzer I x50R
-Driver
-Commander/Gunner
((no available variant for the little shitakes, I also assume you're ordering just 2 tanks))
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Kamin on May 19, 2014, 03:58:16 am
The command version of the 251 should help the transport problem, I believe. Here is my current list.

1 SdKfz 251 (Command version): 50 R
1 SdKfz 251/10 (Pak 36 anti-tank version): 40R
     
Infantry:
2 Standard squad: 50R

Defense
1 Engineers (make sandbags, hedgehogs, lay mines, etc): 50
1 Mine truck (contains a good deal of land mines): 100

Artillery
2 (deployed) Mg42's: 10R
2 Mortars: 20R
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 19, 2014, 04:19:13 am
I'll make it so that you get a free Kubel to fill in the gaps, since you are the general.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Kamin on May 19, 2014, 04:37:26 am
I'll make it so that you get a free Kubel to fill in the gaps, since you are the general.
Oh hell yes, I get a Kubelwagen to tool around in and survey the horrors of war, pending our side's dominance and survival? You're a good man, Smurfington.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 19, 2014, 04:54:18 am
Heh, just make sure you don't get blown up.

On that note, I'm going to let myself play an officer for this round for the lelz.

1 Pak 40: 50R

1 Supply Truck: 50R
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Propman on May 19, 2014, 04:57:14 am
Out of curiosity, are the Pz Is ausf. A or C models (or Bs or dare I say Hs)? One of them has 30 mm of armor and is super fast, while the other is a 13 mm tin can with average speed, a bad combo for a light.

Also, ya can hitch a ride in my extra tank GUN, if you don't mind being shot at on occasion.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 19, 2014, 05:07:29 am
Out of curiosity, are the Pz Is ausf. A or C models (or Bs or dare I say Hs)? One of them has 30 mm of armor and is super fast, while the other is a 13 mm tin can with average speed, a bad combo for a light.

Also, ya can hitch a ride in my extra tank GUN, if you don't mind being shot at on occasion.

They're the A models. Painful. Twin machine guns, medium speed, shitty armor. Prepare to play infantry suppression, unless said infantry has bazookas.

I can't get a bead on any C models in-game, but there is the Panzer II that has 30mm of armor and a 20mm cannon, that's much faster than the Panzer I. You can get them for the price of 75R. Worth the extra 25R? I say yes.



This is shaping up to be a nice game. First up some strategizing, then entering the battlefield (though I suspect nothing really ever goes perfectly to plan), before either winning a spectacular victory or ordering a retreat and salvaging what you can.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Propman on May 19, 2014, 05:13:24 am
We at least have the Maus to look forward to, right?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 19, 2014, 05:17:18 am
I'll do you one better than that.

The Karl Gerat (http://www.youtube.com/watch?v=NzgrNWMDkhI).
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: TopHat on May 19, 2014, 12:35:47 pm
I've just realised that we're probably going to need some AA support. Are fliegerfausts available? Wirbelwinds? Möbelwagen? If so, how many points are they? If not, I'll just go with this list:
Unit Selection
- Flak 38 (50)
- Sdkfz 251 (25)
- Specialist fireteam (25) (2x AT, 2x SMG)

EDIT - slight edit, fireteam composition chosen.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Parsely on May 19, 2014, 01:20:39 pm
Will we really need AA?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: GrizzlyAdamz on May 19, 2014, 01:32:48 pm
Well, everyone knows AA can be repurposed for infantry & unarmored vehicles.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: WhitiusOpus on May 19, 2014, 01:36:51 pm
Okay, just looked over our list, and I'd like to remind everyone that in this game, two things are certain:

When it comes to infantry, quantity over quality.

You always want more men than skilled men, at least in my experience. Besides being cheaper (and easier to replace if one dies) overwhelming firepower outclasses experienced firepower. This does not apply to machineguns. Unless you're massing them, then it does.

When it comes to armored vehicles, quality over quantity.
In this case, just as it usually is in real life, having better tanks is better for you than having plentiful cheap ones. What's the point of having a hundred tanks if they can't penetrate the armor of one decent enemy?

So in conclusion, I would like a Panzer IV for my tank, and vote we lost the two Panzer I's in favor of another Panzer IV.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: IcyTea31 on May 19, 2014, 01:55:06 pm
When it comes to infantry, quantity over quality.
*Still sour for not playing the Soviets*

Question: Which faction are we actually fighting against in this mission?

Also, I'm starting to think smurfingtonthethird missed this part of an earlier post of mine as the roster is yet to be updated with this name.
Also, since we chose the Germans, I'd like to change my character's name to Oberfeldwebel Michael Steinmann.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: TopHat on May 19, 2014, 02:01:42 pm
Will we really need AA?
If this is true to history, Yes if we're fighting the Allies, Probably if we're fighting the Soviets.
Also: We don't have AA and the enemy has air support - we die
We have AA and the enemy has no air support - we have a little extra anti-infantry firepower, albeit at a fairly high cost.
Quote
When it comes to infantry, quantity over quality.
We only have one infantry choice (other than the specialists, which seem to be more support units than just better soldiers)
Quote
So in conclusion, I would like a Panzer IV for my tank, and vote we lost the two Panzer I's in favor of another Panzer IV.
I'm pretty sure tank commanders don't get points to buy their tank, and are stuck with whatever the officers buy, or an armoured car if not. I can agree with a Panzer IV or Stug instead of the Panzer Is though.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: GrizzlyAdamz on May 19, 2014, 02:16:24 pm
Well, if the convoy is mainly composed of trucks, with a possibility of light armor, all we'd need is to be able to outclass the trucks and some AT to handle the few light-armor vehicles that might show up. In such a scenario, more light tanks > one or two large tanks, (overkill). But, bringing up the spoilery post from before, we'll probably see plenty of light armor and possibly a medium tank or two. 1 Pz IV does seem more palatable than 2 Pz I-As. Won't leave room for both our squad officers & our tank men to have their own vehicles though..
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: WhitiusOpus on May 19, 2014, 02:31:47 pm
Ok, then I strongly suggest our officers reconsider our armor choices. We should buy a single Pz. IV rather than 2 Pz. I's.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 19, 2014, 02:38:08 pm
I've just realised that we're probably going to need some AA support. Are fliegerfausts available? Wirbelwinds? Möbelwagen? If so, how many points are they? If not, I'll just go with this list:
- Flak 38 (50)
- Sdkfz 251 (25)
- Specialist fireteam (25) (Panzerfausts? Stg44s? What sort of equipment can they choose from?)

Specialist fireteam let you choose 4 of any class. They'll have equipment depending on what they are (you could bring a flamethrower, sniper, medic and machinegunner, for example).

Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 19, 2014, 02:57:25 pm
Alright, now we only need Playergamer and CaptainMcCLellan to give us orders, and I can start this RTD when I get home from school.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: GrizzlyAdamz on May 19, 2014, 03:01:42 pm
How will these battles work? A montage of sorts?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 19, 2014, 03:06:47 pm
First up is deployment, the general can finalise where everything goes. Then the convoy comes, you issue commands/attacks IN BOLD LETTERS, I roll em to see how badly it turns out, I post a bunch of pictures, and back to step 2 until we're all dead/retreated or we win.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: GrizzlyAdamz on May 19, 2014, 03:09:13 pm
Ah kk, so Kamin will get a chance to finalize & give orders, good.

In unrelated news,
I roll em to see how badly it turns out
we're all going to die aren't we?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 19, 2014, 03:13:41 pm
Oh yeah, I imagine infantry is going to take one hell of a beating. The enemy convoy's size, strength, and speed will be determined by roll too, as well as the special surprise.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Playergamer on May 19, 2014, 03:25:44 pm
2 Standard Squads, then.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Propman on May 19, 2014, 03:46:47 pm
Our current intelligence would indicate that we shouldn't be encountering anything heavier then armored cars, but I have been strongly reconsidering purchasing Ausf. As, mostly because they'll be little more then artillery tractors the moment we encounter any anti tank weapon at all.

If everyone else is in agreement, I would be willing to replace them with either a StuG, a Panzer IV, or a Hetzer. The vehicle with the most votes shall be chosen.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: TopHat on May 19, 2014, 04:01:07 pm
Allow me to mention some stats for the Panzer I and Panzer IV:
Panzer I - 7-13mm armour, 2x Machine guns main armament
Panzer IV - 10-88mm armour, 7.5cm cannon main armament, 2x MGs secondary.
To put this into perspective, an American 50.cal machine gun round could easily penetrate over 15mm of armour. Also note that the Panzer IV stats are from a 1943 model, so a better gun is probable.
NINJAEDIT - I'll vote for a Hetzer because of the lower silhouette.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: CaptainMcClellan on May 19, 2014, 04:09:35 pm
I'm thinking that my layout will be this:
Mortars x1 (20R)
Motrobike w/MG42 x2 (30R)
Panzer I x1 (50R)

Squad:
2 Medics
1 Communications Officer (Armed with handgun, and only if he's available. If not, just give me another gunner I guess. )
2 Snipers
5 Riflemen
4 Anti-tankmen
3 Submachine gunner
3 Machine gunner
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 19, 2014, 04:38:20 pm
Keep in mind that you don't get that infantry back if they die. They're gone for good.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Lyeos on May 19, 2014, 04:57:16 pm
Okay, the game will start after I finish school (about 8 hours from now). I'd recommend the general and officers get their planning done now.

((I think this is for you.))
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 19, 2014, 05:12:57 pm
Truely, my shame is eternal :P

Yes, the game begins in 8 hours.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: CaptainMcClellan on May 19, 2014, 07:46:27 pm
Keep in mind that you don't get that infantry back if they die. They're gone for good.

Understood. Just like a real war.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Parsely on May 19, 2014, 07:57:55 pm
Quote
(no little tank :'())
I don't get it. Why is that next to my medic thing? Were you hoping I'd drive a tank?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 19, 2014, 08:50:24 pm
It's a reference to 'Allo 'Allo, an old British sitcom. There was a german officer called Lt. Gruber that drove around an armored car, calling it 'his little tank'.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 19, 2014, 08:52:44 pm
It's a reference to 'Allo 'Allo, an old British sitcom. There was a german officer called Lt. Gruber that drove around an armored car, calling it 'his little tank'.

Let's hope our Gruber isn't....you know.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Parsely on May 19, 2014, 08:54:16 pm
Oh. Hans Gruber is the big bad in the first instalment of Die Hard, played by the wonderful Alan Rickman.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 19, 2014, 09:02:00 pm
Oh. Hans Gruber is the big bad in the first instalment of Die Hard, played by the wonderful Alan Rickman.

Hey look it's H Gruber. (http://en.wikipedia.org/wiki/Lieutenant_Hubert_Gruber)
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 19, 2014, 09:51:24 pm
And now you know why I could never take that character seriously.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: CaptainMcClellan on May 19, 2014, 10:10:15 pm
Do you have any links to any particularly memorable moments from that show? I'd like to get a feel for it without watching several episodes, to see if I should watch several episodes.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 19, 2014, 10:12:44 pm
Do you have any links to any particularly memorable moments from that show? I'd like to get a feel for it without watching several episodes, to see if I should watch several episodes.

This is memorable for me. (http://www.youtube.com/watch?v=H1Q83AeyYxs)
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: CaptainMcClellan on May 19, 2014, 10:17:32 pm
:D I like it.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Propman on May 19, 2014, 10:23:19 pm
All right then, it is decided:

Unit Change:

Jagdpanzer 38(t) Hetzer x75R?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: 3man75 on May 20, 2014, 12:01:38 am
Ptw the German train wreck.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Kamin on May 20, 2014, 01:24:30 am
Grüß Gott, mein Kameraden:

Here is the battleplan.

Spoiler (click to show/hide)

I believe we still have a tank (or two?) and McClellan might have a squad or something, but I'm not clear.

Aside from the few things I may have overlooked and individual player placement (besides a few snipers), this will be the deployment plan. You can place yourselves and whatever hasn't been placed, although I believe I got most of it. Victory will come through luck and good decisions during the battle--we don't have time to modify what I've already committed, so now is the time to place your trust in God. 

Viel Glück und Gott behüte dich,

Hauptmann Kamin   
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: IcyTea31 on May 20, 2014, 01:35:05 am
I'll place myself by the squad and the SdKfz on the east side of the road, unless Herr Hauptmann Kamin has a better idea.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 20, 2014, 01:41:22 am
I'll hole up in the house just west of the pond,I'll man the MG42 if it doesn't come with a operator.

Ich bin bereit einen schnellen Tod sterben,Viel Glück!
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Kamin on May 20, 2014, 01:45:07 am
I'll place myself by the squad and the SdKfz on the east side of the road, unless Herr Hauptmann Kamin has a better idea.
I'll hole up in the house just west of the pond,I'll man the MG42 if it doesn't come with a operator.

Ich bin bereit, einen schnellen Tod sterben,Viel Glück!
Both sound fine by me--viel Glück!
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 20, 2014, 01:48:26 am
((To the observer who won't ask and won't use Google Translate,viel Glück is good luck in German.))
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: IcyTea31 on May 20, 2014, 01:58:23 am
((To the observer who won't ask and won't use Google Translate,viel Glück is good luck in German.))
I'll one-up you:

Grüß Gott, mein Kameraden
"Good greetings, my comrades"
Viel Glück und Gott behüte dich,
"Good luck and may God protect you,"
Herr Hauptmann Kamin
"Mister Leader [lit. 'Headman'] Kamin"
Ich bin bereit einen schnellen Tod sterben,Viel Glück!
"I am ready to die shortly [lit. 'die a fast death'], good luck!
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 20, 2014, 03:39:34 am
Grüß Gott, mein Kameraden:

Here is the battleplan.

Spoiler (click to show/hide)

I believe we still have a tank (or two?) and McClellan might have a squad or something, but I'm not clear.

Aside from the few things I may have overlooked and individual player placement (besides a few snipers), this will be the deployment plan. You can place yourselves and whatever hasn't been placed, although I believe I got most of it. Victory will come through luck and good decisions during the battle--we don't have time to modify what I've already committed, so now is the time to place your trust in God. 

Viel Glück und Gott behüte dich,

Hauptmann Kamin

Orders received. THIS IS GOING TO BE A BIIIITCH TO SET UP
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Kamin on May 20, 2014, 03:59:09 am
Orders received. THIS IS GOING TO BE A BIIIITCH TO SET UP
lololololo

Arbeit macht frei, Smurfington--time to get our werken on.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 20, 2014, 04:06:48 am
couple of problems

one, these mortars have an effective range of 70m, and they're 150m away from the road. quite shitty.

two, still need to know where to put the hetzer SPC
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: CaptainMcClellan on May 20, 2014, 04:13:12 am
Since I evidently didn't post this: I am a Belgian general, working with the Germans, I have been given the same deploy as a regular officer, and for all intents and purposes act like an officer under German command. Except if things go screwy, I and my Belgian mercenaries can defect to the Allies, unless my cover is blown, in which case I will have no choice but to stay with the Germans. Unless they find out I was trying to defect. In which case, I'm basically royally f***ed as I just became an army of 21 or less against Germans and Allies both. We'll see how the rolls go. The following is my squad and what I have requistioned:

I'm thinking that my layout will be this:
Mortars x1 (20R)
Motrobike w/MG42 x2 (30R)
Panzer I x1 (50R)

Squad:
2 Medics
1 Communications Officer (Armed with handgun )
2 Snipers
5 Riflemen
4 Anti-tankmen
3 Submachine gunner
3 Machine gunner
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 20, 2014, 04:18:00 am
I saw it, troops are deployed. You have a sizable army at your hands.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Kamin on May 20, 2014, 04:19:50 am
couple of problems

one, these mortars have an effective range of 70m, and they're 150m away from the road. quite shitty.

two, still need to know where to put the hetzer SPC

Scheiße, 70m only for mortars? What is this madness? If it's not locked in, I wouldn't mind the mortar squads being placed somewhere closer and with cover (behind buildings, preferably). Up to you on that. Alternatively, we may be able to have them relocate as part of our turn, maybe. As for the Hetzer, I'll leave that decision for whoever bought it or may be piloting it.

Since I evidently didn't post this -snip-

I'm thinking that my layout will be this:
Mortars x1 (20R)
Motrobike w/MG42 x2 (30R)
Panzer I x1 (50R)

Squad:
2 Medics
1 Communications Officer (Armed with handgun )
2 Snipers
5 Riflemen
4 Anti-tankmen
3 Submachine gunner
3 Machine gunner

Already placed your stuff, but not the squad (if it's separate from the ones already on the map).
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: CaptainMcClellan on May 20, 2014, 04:22:24 am
I saw it, troops are deployed. You have a sizable army at your hands.
Awesome and thanks. I was posting this because I couldn't find it looking back and someone said they were unsure how my participation factored in.

Already placed your stuff, but not the squad (if it's separate from the ones already on the map).
Awesome. And it is separate. Where would be the most strategic place to station?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Kamin on May 20, 2014, 04:31:18 am
Already placed your stuff, but not the squad (if it's separate from the ones already on the map).
Awesome. And it is separate. Where would be the most strategic place to station?
For ease of placement on Smurfington, I suggest dividing those into two groups and using deductive reasoning. Just check the map and base it on that. Two immediate ideas:

1. A group stationed in the bowl/small pond depression directly south of the northwest woods.
2. A group stationed in the washouts/road directly left of the south and center-most farm.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: CaptainMcClellan on May 20, 2014, 04:33:43 am
Already placed your stuff, but not the squad (if it's separate from the ones already on the map).
Awesome. And it is separate. Where would be the most strategic place to station?
For ease of placement on Smurfington, I suggest dividing those into two groups and using deductive reasoning. Just check the map and base it on that. Two immediate ideas:

1. A group stationed in the bowl/small pond depression directly south of the northwest woods.
2. A group stationed in the washouts/road directly left of the south and center-most farm.
Hmm. Excellent, I'm essentially already set up to do so, assuming I to am carrying a radio. Which I may not be... Smurf, am I carrying a radio or would I have to have requisitioned it?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Kamin on May 20, 2014, 04:35:56 am
Already placed your stuff, but not the squad (if it's separate from the ones already on the map).
Awesome. And it is separate. Where would be the most strategic place to station?
For ease of placement on Smurfington, I suggest dividing those into two groups and using deductive reasoning. Just check the map and base it on that. Two immediate ideas:

1. A group stationed in the bowl/small pond depression directly south of the northwest woods.
2. A group stationed in the washouts/road directly left of the south and center-most farm.
Hmm. Excellent, I'm essentially already set up to do so, assuming I to am carrying a radio. Which I may not be... Smurf, am I carrying a radio or would I have to have requisitioned it?
I believe it has to be requisitioned for 25R; it would come with a comms officer.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: CaptainMcClellan on May 20, 2014, 04:40:52 am
Already placed your stuff, but not the squad (if it's separate from the ones already on the map).
Awesome. And it is separate. Where would be the most strategic place to station?
For ease of placement on Smurfington, I suggest dividing those into two groups and using deductive reasoning. Just check the map and base it on that. Two immediate ideas:

1. A group stationed in the bowl/small pond depression directly south of the northwest woods.
2. A group stationed in the washouts/road directly left of the south and center-most farm.
Hmm. Excellent, I'm essentially already set up to do so, assuming I to am carrying a radio. Which I may not be... Smurf, am I carrying a radio or would I have to have requisitioned it?
I believe it has to be requisitioned for 25R; it would come with a comms officer.
Right, but I only have one comms officer. Unless my second squad could use someone else's radio, we are radio-less. Unless...  Make one of those riflemen a comms officer instead, also armed with a handgun. Would that work?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 20, 2014, 05:04:30 am
Bu-but I just finished! Do it now.

(http://i.imgur.com/R00Buym.png)
Big map!


[2] Kraut Command forgot most of the sandbags and the AP mines. [5] However, you got a double crate of AT mines and some extra rookies to man cannon. Winning! [5] Your engineers set up perfect defenses,
Spoiler (click to show/hide)
using the extra mines to excellent effect. [4] Infantry get into position. [3] Mortar crews relocate to behind buildings, and in the bowl-shaped depression top-right.

Turn 1: Preparation

Any last minute changes, do it now. Infantry, state your positions. Tankmen, you're all crewing the Hetzer, so drive it where you please. Officers, last chance to order troops around.

[2]

Enemy trucks will be here next round.

((Sorry for the late update, reality is being a shithead))
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: IcyTea31 on May 20, 2014, 05:32:19 am
Fine-tune the positions, make sure everyone is in cover and get ready for the convoy.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: killerhellhound on May 20, 2014, 06:00:49 am
I set up my machine gun in the center top right building ready to suppress anyone who try's to get past and get at the cannons
((I think thats the cannons to the right))
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: blazing glory on May 20, 2014, 06:27:16 am
((I originally supported massive defense battles but now I'd prefer some squad combat actually.))

I'm in the house (barn?) just to the left of the pond.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: GrizzlyAdamz on May 20, 2014, 07:29:16 am
G2g, summer minisession's starting in 30 mins, haven't had a good chance to look but how about I'll be in the specialist fire team & will blow the first/southern-most charge when Hauptmann Kamin orders, (first vehicle that passes?).
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Propman on May 20, 2014, 07:50:18 am
All right you two uh, follow the general's orders for now, and try not to wreck the Hetzer; we're a bit on a budget right now, and vehicles are hard to replace, what with the steel shortages and all.

Failing direct orders, you are to hide behind the nearest source of cover and ambush any targets of opportunity that come up. Unless they're "pak"ing extra heat on them, there shouldn't be anything you can's handle, but stay hidden as best you can regardless.

Panzer vor!
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Playergamer on May 20, 2014, 09:00:19 am
My squads are in the compound near the center of the map.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Beirus on May 20, 2014, 10:32:43 am
I want to be between those two rows of hay bales, with a vantage point on the road. I'll shoot through the gaps between the bales Find somewhere with decent cover and a good vantage point.Preferably inside a building.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: IcyTea31 on May 20, 2014, 10:54:12 am
I want to be between those two rows of hay bales, with a vantage point on the road. I'll shoot through the gaps between the bales.
Are you sure that's a good place to be? Hay bales don't stop bullets, you know?
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Beirus on May 20, 2014, 11:18:37 am
I want to be between those two rows of hay bales, with a vantage point on the road. I'll shoot through the gaps between the bales.
Are you sure that's a good place to be? Hay bales don't stop bullets, you know?
Good point. I'll probably have to move around after a few shots anyways, and there is some open space between the bales and any cover. Post edited.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: GrizzlyAdamz on May 20, 2014, 11:46:25 am
Heh, with that pz I they're gonna think we're some kinda hold-outs. Oh wait we are aren't we?


-e
Saaayyy, do I get an STG 44? That'd be prima.
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: Parsely on May 20, 2014, 12:06:37 pm
Can't see right now but: stick with a large squad and remain in cover.

I'm right here if you need me fellas! Hopefully you won't!
Title: Re: The Great War: Mission 1
Post by: smurfingtonthethird on May 21, 2014, 04:16:40 am
((Sorry for the delay, suddenly assessment and moving house))
Title: Re: The Great War: Mission 1
Post by: CaptainMcClellan on May 21, 2014, 08:42:39 am
Strap a stolen radio to one of my riflemen, then split the squad of twenty into two equal squads of ten, stationed at the locations recommended.

(( So tired... ))
Title: Re: The Great War: An Alternate WWII Timeline with fancy pictures!
Post by: smurfingtonthethird on May 24, 2014, 04:06:06 am
((sorry for the delay, ladies and gents, but life has been pretty hectic.))

Fine-tune the positions, make sure everyone is in cover and get ready for the convoy.

[4]

Everything is mostly the same, though some of the infantry creeps pretty closely to the road.

[2]The enemy convoy has arrived! [4]The sniper scopes it out, [1]it's mainly British and it's got some serious firepower:

(http://i.imgur.com/IcjrJpr.jpg?1)

Starting from the left: A39 Tortoise Tank Destroyer, the biggest Allied tank; a fuel truck, a half-track with an AA turret, half-tracks transporting infantry, various trucks, and a MkVIII Cromwell.

[4]

They start going down the road as planned, without scouting ahead.

((EDIT: I ran a test simulation. Every single Allied vehicle got creamed, except for the A39, which killed everything.))
Title: Re: The Great War: Mission 1
Post by: IcyTea31 on May 24, 2014, 04:24:20 am
Command the soldiers on my side of the road: Infantry, sniper and MG42 should shoot enemy infantry, mortar blasts a fuel truck, the PaK and the SdKfz fire on the tank in the front.
Title: Re: The Great War: Mission 1
Post by: smurfingtonthethird on May 24, 2014, 04:29:54 am
((A second warning, no matter how efficiently you deal with the other vehicles, if you leave the A39 alone, it will cream everything. It's the second most unstoppable tank in the simulator, just after something I'm saving for an endgame.))
Title: Re: The Great War: Mission 1
Post by: blazing glory on May 24, 2014, 06:21:49 am
Open fire! If I need to shoot a vehicle then go for the fuel truck.
Title: Re: The Great War: Mission 1
Post by: TopHat on May 24, 2014, 06:25:39 am
Whatever happens, we should probably keep the Hetzer and specialist team hidden until they get a good shot at the sides or rear of that A39. The rest of our forces should be able to deal with the bulk of the convoy without them.
Title: Re: The Great War: Mission 1
Post by: Beirus on May 24, 2014, 06:28:54 am
Stay in cover. Wait for an opportunity to snipe the driver of one of the trucks in the front..
Title: Re: The Great War: Mission 1
Post by: smurfingtonthethird on May 24, 2014, 06:37:59 am
Whatever happens, we should probably keep the Hetzer and specialist team hidden until they get a good shot at the sides or rear of that A39. The rest of our forces should be able to deal with the bulk of the convoy without them.

The A39 is pretty much immune to all sorts of attack, unless you can manage to flank one with a decent tank and shoot it's engine or its tracks. I do mean tank, I haven't pierced any of it's armour with light AT weapons.

tl:dr it is twenty times more dangerous than all the other vehicles in the convoy combined.
Title: Re: The Great War: Mission 1
Post by: blazing glory on May 24, 2014, 06:45:36 am
((We might have to consider deserting.))
Title: Re: The Great War: Mission 1
Post by: IcyTea31 on May 24, 2014, 06:50:33 am
How strong is the A39 on the underside? Would AT mines work?
Title: Re: The Great War: Mission 1
Post by: smurfingtonthethird on May 24, 2014, 06:59:27 am
They will, but you might need more than one. They have good range and great armor, so they usually camp up the back of the battlefield. I can only crush them by ramming a tank into their ass and shooting the shit out of the engine.
Title: Re: The Great War: Mission 1
Post by: CaptainMcClellan on May 24, 2014, 07:17:37 am
Whatever happens, we should probably keep the Hetzer and specialist team hidden until they get a good shot at the sides or rear of that A39. The rest of our forces should be able to deal with the bulk of the convoy without them.

The A39 is pretty much immune to all sorts of attack, unless you can manage to flank one with a decent tank and shoot it's engine or its tracks. I do mean tank, I haven't pierced any of it's armour with light AT weapons.

tl:dr it is twenty times more dangerous than all the other vehicles in the convoy combined.
Can we throw a grenade under it?
Title: Re: The Great War: Mission 1
Post by: Propman on May 24, 2014, 07:24:28 am
I know what the strongest tank is...

This thing has enough MM in armour that hitting it point-blank with our Hetzer would only chip the paint. Our best bet is to track it (blow up its tracks), or somehow lead it into a situation where it disables itself; It's heavy weight means that it would have one heck of a time trying to move if stuck, where we can then procede to load all our weapons into its back, after we deal with everything else of course.
Title: Re: The Great War: Mission 1
Post by: smurfingtonthethird on May 24, 2014, 07:36:12 am
I know what the strongest tank is...

This thing has enough MM in armour that hitting it point-blank with our Hetzer would only chip the paint. Our best bet is to track it (blow up its tracks), or somehow lead it into a situation where it disables itself; It's heavy weight means that it would have one heck of a time trying to move if stuck, where we can then procede to load all our weapons into its back, after we deal with everything else of course.

There's no way you could know. No way.

Also, that's a decent enough strategy, you just have to hit its tracks.
Title: Re: The Great War: Mission 1
Post by: blazing glory on May 24, 2014, 07:38:45 am
((The moment stuff starts going south (aka that tank blowing stuff up when we start running out of cannons and mines) I'm ready to convince who I can and desert,that might also open up some oppertunitys for squad combat.))
Title: Re: The Great War: Mission 1
Post by: IcyTea31 on May 24, 2014, 08:00:33 am
If we'd have brought flamethrowers, molotov cocktails, incendiary grenades, or really anything that sticks to the metal and burns, we could attack its true weakpoint, the crew. Improvisation, anyone?
Title: Re: The Great War: Mission 1
Post by: smurfingtonthethird on May 24, 2014, 08:02:49 am
Don't forget, you have a good stock of AT grenades. A few of them will tear ANY tank to shreds.
Title: Re: The Great War: Mission 1
Post by: GrizzlyAdamz on May 24, 2014, 08:20:59 am
And we also have satchels placed. Dont desert till weve given it a shot ja?

Blow up the middle satchel when the mk8 passes over it. Try to use the upper-most one on the turtle. ('less the charges are controlled by their original owners, then go for it gunin! No wait he was the medic. Who was the engi?)
Title: Re: The Great War: Mission 1
Post by: IcyTea31 on May 24, 2014, 08:31:51 am
Question: What weapons do officers get? SMGs? Pistols? Sabres?
Title: Re: The Great War: Mission 1
Post by: CaptainMcClellan on May 24, 2014, 09:58:24 am
So repeat of my earlier question: We throw grenades under it?
Title: Re: The Great War: Mission 1
Post by: blazing glory on May 24, 2014, 04:54:08 pm
So repeat of my earlier question: We throw grenades under it?

((Or behind it.))
Title: Re: The Great War: Mission 1
Post by: Parsely on May 24, 2014, 09:31:19 pm
Pass out sandwiches. Can't fight on an empty stomach! Hope you like roast beef!
Title: Re: The Great War: Mission 1
Post by: smurfingtonthethird on May 26, 2014, 05:18:26 am
Command the soldiers on my side of the road: Infantry, sniper and MG42 should shoot enemy infantry, mortar blasts a fuel truck, the PaK and the SdKfz fire on the tank in the front.
[3]
Open fire! If I need to shoot a vehicle then go for the fuel truck.
[4]
Stay in cover. Wait for an opportunity to snipe the driver of one of the trucks in the front..
[3]
And we also have satchels placed. Dont desert till weve given it a shot ja?

Blow up the middle satchel when the mk8 passes over it. Try to use the upper-most one on the turtle. ('less the charges are controlled by their original owners, then go for it gunin! No wait he was the medic. Who was the engi?)
[5]
Pass out sandwiches. Can't fight on an empty stomach! Hope you like roast beef!
[5]
Quote from: Convoy rolls
Proceed quickly!
[5]

BOOM, BITCH

(http://i.imgur.com/fzZNcxi.jpg)

Both enemy tanks down. [2] The infantry is scattering behind the mine line, [4] and only half-tracks are exploded by additional mines. [1] Several units disobey orders, the Pz1 and an infantry squad charge towards the enemy. Infantry are [1] down, the tank's murdering shit.

[5]

The enemy is utterly devastated in under a minute:

(http://i.imgur.com/27HG1Zz.jpg)
(http://i.imgur.com/UPf8feF.jpg)

[1]

Additional reinforcements are coming down the road!


(http://i.imgur.com/at57cSE.jpg)

Fuck titties.

[1]

(http://i.imgur.com/Q4wOvuS.jpg)

Make that double fuck titties. Looks like the Russians sent their own force to destroy the convoy.

Title: Re: The Great War: Mission 1
Post by: smurfingtonthethird on May 26, 2014, 05:22:53 am
Overview:

One infantry squad is down. Various infantry injuries, some being fixed by medics.

((sorry for the late updates, it takes forever to update this mess, enjoy the explosions!))
Title: Re: The Great War: Mission 1
Post by: blazing glory on May 26, 2014, 05:32:02 am
((Deserting is looking Reeeaaaally good right now.))

Keep shooting!
Title: Re: The Great War: Mission 1
Post by: IcyTea31 on May 26, 2014, 05:42:19 am
Why not forge a temporary alliance with the Russians?

Keep fighting!
Title: Re: The Great War: Mission 1
Post by: blazing glory on May 26, 2014, 05:57:24 am
Why not forge a temporary alliance with the Russians?

Keep fighting!

((Right then,you do it,try not to get shot coming up to them.))

((And if they stab us in the back afterwards then I'll accuse you of conspiring with them,if I hadn't deserted already.))
Title: Re: The Great War: Mission 1
Post by: smurfingtonthethird on May 26, 2014, 05:58:57 am
((don't mind the missile truck chilling up the back))
Title: Re: The Great War: Mission 1
Post by: GrizzlyAdamz on May 26, 2014, 08:45:06 am
((Heh, well, at this point I'd try for a retreat- we blew up the convoy beautifully, mission accomplished, with nominal casualties. Meanwhile the new enemies will likely circumvent our remaining mines, (what with the roadblocks), and we dont really have the best tank v tank capability. Meanwhile if we pull away, the russians and the allies might duke it out long enough for us to escape. If we really want to try for a moonshot, leave 1-2 squads behind to maybe, (maybe), snag a surviving vehicle or two and vamoose. But that's rather dangerous. Ich melde mich freiwillig.))

((Also, EXPLOSIVES FTW))
Title: Re: The Great War: Mission 1
Post by: Parsely on May 26, 2014, 01:04:33 pm
Run to check the downed squad for wounded.
Title: Re: The Great War: Mission 1
Post by: CaptainMcClellan on May 26, 2014, 01:32:36 pm
Radio the Russians and demand to know why they're attacking the Germans, trying to convince them to attack the allied troops instead.

(( Am I wrong that we have both Allies and Russians against us? If so, then still do that in hopes that they'll bypass our site completely and move toward France. ))

Have one of the Belgian squads prepare to use any grenades we have against the tanks while the riflemen of that group defend against the other military vehicles.

Have the medics hang back and prepare to start taking care of Belgian and German enemies. Command my troops to shoot to kill only, it's far to early to be taking prisoners

(( Sorry about not checking up on this and also, I seriously hope this doesn't backfire. ))
Title: Re: The Great War: Mission 1
Post by: CaptainMcClellan on May 26, 2014, 01:35:36 pm
Also, only fire on the Russians if they come within range of us and only if they have aggressive intent. The idea here is to keep as much of our Belgian retinue alive to keep fighting whilst helping the Germans in what ways we can.
Title: Re: The Great War: Mission 1
Post by: Parsely on May 26, 2014, 02:06:42 pm
((Am I wrong that we have both Allies and Russians against us?))
The Russians are a part of the Allies.
Title: Re: The Great War: Mission 1
Post by: IcyTea31 on May 26, 2014, 02:18:04 pm
((Am I wrong that we have both Allies and Russians against us?))
The Russians are a part of the Allies.
((No, they're not! They're a separate faction, and as said, they are here to destroy the Allied convoy as well.))

Radio the Russians and demand to know why they're attacking the Germans, trying to convince them to attack the allied troops instead.

(( Am I wrong that we have both Allies and Russians against us?))

[plan]

((I seriously hope this doesn't backfire. ))
((It's more of a Mélêe à Trois with the Russians fighting the Allies in addition to us. Also note that you may have trouble with the communication part of your plan as there is a language barrier, and even then the Russians might have got their orders from higher ups with no context, just like we have, and not know the reason to attack, just that they should.))
Title: Re: The Great War: Mission 1
Post by: smurfingtonthethird on May 26, 2014, 02:47:28 pm
((Yes, the russians and allies are at war))
Title: Re: The Great War: Mission 1
Post by: Parsely on May 26, 2014, 02:48:57 pm
So confuse. Run, everyone. All history is useless.
Title: Re: The Great War: Mission 1
Post by: GrizzlyAdamz on May 26, 2014, 03:31:55 pm
Nah, this is after the second great war. Which means cold war time! Except in this verse it isnt so cold. And we're crazy hold-out partisan people.


Hm, we have a motorcycle right? Think we could use that to draw the allies' attention to the ruskies?
Title: Re: The Great War: Mission 1
Post by: CaptainMcClellan on May 26, 2014, 04:10:58 pm
Quote from: IcyTea
-What he said-

That's what I thought, but this is a gambit. Also, the language barrier could indeed be a problem. If so, the rolls will indicate this. Being a Belgian higher up, I do know French and German at least, and I'm using German in hopes that the Russians know it as well as Russian. Which, geographically and historically speaking, wouldn't be that much of a long-shot. Still there's no guarantees of anything, perhaps the Russian commanders are also uneducated and will not know what I'm talking about. Perhaps they won't care. Perhaps their orders are to kill everything not Russian. Those were popular orders under Stalin, and there's no reason to suspect they won't be now. I'm just trying something in hopes of diverting combat to the Allies instead of you guys. If it fails, we continue as planned.
Title: Re: The Great War: Mission 1
Post by: smurfingtonthethird on May 26, 2014, 05:37:57 pm
((the russians have an IS3 and a missile launcher truck. You better hope your gambit works or they'll blow everything the fuck up.))
Title: Re: The Great War: Mission 1
Post by: CaptainMcClellan on May 26, 2014, 05:41:05 pm
((the russians have an IS3 and a missile launcher truck. You better hope your gambit works or they'll blow everything the fuck up.))
* sighs * Yeah... All the more reason to want to not oppose them in direct combat and let the two larger armies engage in a battle of attrition then enact guerrilla warfare to capture the resources ( and prisoners ) of both. Know the limitations of being the little guy.
Title: Re: The Great War: Mission 1
Post by: blazing glory on May 26, 2014, 05:50:19 pm
((What armor do we have? (Manned tanks...unmanned tanks if their near enough....armored cars that stuff.))
Title: Re: The Great War: Mission 1
Post by: GrizzlyAdamz on May 26, 2014, 06:53:36 pm
A couple sdkfz half-track troop transports/light armor, a panzer I-a (tin-can tonka toy), a hetzer (http://en.wikipedia.org/wiki/Hetzer), a few trucks &, if they count, one or two pak38/40s, (basically tank-cannons on wheels).

They're all deployed to fire on the one stretch of road though.


Btw, what are those allied tanks? They don't look american.
Title: Re: The Great War: Mission 1
Post by: smurfingtonthethird on May 26, 2014, 07:11:12 pm
((British MkVIII Cromwells. They are really good for their calibre.))
Title: Re: The Great War: Mission 1
Post by: GrizzlyAdamz on May 26, 2014, 07:44:16 pm
Aw, just found out my other favorite german tank never entered production. VK 1602 Leopard- dat profile (http://www.the-blueprints.com/blueprints-depot/tanks/tanks-u-z/vk1602-leopard.png).
Title: Re: The Great War: Mission 1
Post by: blazing glory on May 26, 2014, 07:56:26 pm
Convince some of the men to desert with me,take the nearest truck/halftrack and get out of there.
Title: Re: The Great War: Mission 1
Post by: Parsely on May 26, 2014, 07:59:02 pm
Convince some of the men to desert with me,take the nearest truck/halftrack and get out of there.
Where's a commissar when you need one.
Title: Re: The Great War: Mission 1
Post by: GrizzlyAdamz on May 26, 2014, 08:01:39 pm
We'll see what the RNG says- he might have trouble getting co-conspirators and/or securing the truck.

Commissar RNG
Title: Re: The Great War: Mission 1
Post by: CaptainMcClellan on May 26, 2014, 08:04:23 pm
Convince some of the men to desert with me,take the nearest truck/halftrack and get out of there.
Have this guy killed/kill him myself if he's in range of me or my men.

"No insubordination. No desertion. We all retreat together or we all die together."
Title: Re: The Great War: Mission 1
Post by: GrizzlyAdamz on May 26, 2014, 08:09:45 pm
Heh, well, unless the fireteam gets orders from our commandant,
Fressen der sandvich.
Title: Re: The Great War: Mission 1
Post by: Parsely on May 26, 2014, 08:11:43 pm
Is good ja?! I make them myself!
Title: Re: The Great War: Mission 1
Post by: GrizzlyAdamz on May 26, 2014, 08:18:18 pm
Bits of Brot & saliva flying from his lips, Martin replies with an emphatic,
"JAWOOHL!" MUNCH! MUNCH!
Title: Re: The Great War: Mission 1
Post by: Parsely on May 26, 2014, 08:21:25 pm
c:
Title: Re: The Great War: Mission 1
Post by: killerhellhound on May 26, 2014, 09:15:03 pm
Set up to cover the retreat if needed ((I agree we are done here save our limited troops rather then get fucked up fighting a worthless battle))
Title: Re: The Great War: Mission 1
Post by: Beirus on May 26, 2014, 10:08:40 pm
Get to a better sniping position to help cover a retreat.
Title: Re: The Great War: Mission 1
Post by: smurfingtonthethird on May 27, 2014, 03:35:50 am
Run to check the downed squad for wounded.
[1] (all dead)
Radio the Russians and demand to know why they're attacking the Germans, trying to convince them to attack the allied troops instead.

(( Am I wrong that we have both Allies and Russians against us? If so, then still do that in hopes that they'll bypass our site completely and move toward France. ))

Have one of the Belgian squads prepare to use any grenades we have against the tanks while the riflemen of that group defend against the other military vehicles.

Have the medics hang back and prepare to start taking care of Belgian and German enemies. Command my troops to shoot to kill only, it's far to early to be taking prisoners

(( Sorry about not checking up on this and also, I seriously hope this doesn't backfire. ))
[1], [4], [2]
Convince some of the men to desert with me,take the nearest truck/halftrack and get out of there.
Have this guy killed/kill him myself if he's in range of me or my men.

"No insubordination. No desertion. We all retreat together or we all die together."
[5]vs[4]
Set up to cover the retreat if needed ((I agree we are done here save our limited troops rather then get fucked up fighting a worthless battle))
[5]
Get to a better sniping position to help cover a retreat.
[4]

((Since Kamin hasn't shown up in a while, I'm ordering a full retreat. LEGGIT))

The Russians don't have a radio on them. [5]They proceed to blow the shit out of the Allied reinforcements:


(http://i.imgur.com/BDVkMbm.jpg)

[3]

Then they start mopping the wrecks for survivors.

Meanwhile, a soldier has started a desertion movement. [5] He's got the backing of a squad, and they're legging it to a half-track, who are more than happy to start running away.

(http://i.imgur.com/oZA2lwV.jpg)

[4]The officers are not happy. They order the Flak 38 to stop the half-track, [1] but they reject the order and run away too.

(http://i.imgur.com/ssitdPD.jpg)


"Fall back to the farmhouse, and prepare for evacuation!"

(http://i.imgur.com/7KWAUxb.jpg)
Title: Re: The Great War: Mission 1
Post by: smurfingtonthethird on May 27, 2014, 03:38:55 am
((Yeah, your morale died faster than elvis presley. Didn't help that you ordered men to murder deserters of what they see as a lost cause. All NGR have pulled back to the farmhouse, and they're preparing to run away.))
Title: Re: The Great War: Mission 1
Post by: Kamin on May 27, 2014, 03:53:55 am
((Yeah, your morale died faster than elvis presley. Didn't help that you ordered men to murder deserters of what they see as a lost cause. All NGR have pulled back to the farmhouse, and they're preparing to run away.))
Try to take control of the situation and order a hasty, but orderly, retreat. Any signs of hostile pursuers, make it a hasty fighting retreat.
Title: Re: The Great War: Mission 1
Post by: blazing glory on May 27, 2014, 03:57:47 am
Roughly head west,away from both sides.
Title: Re: The Great War: Mission 1
Post by: blazing glory on May 27, 2014, 04:06:22 am
((So,unless someone wants to take another shot at me with artillerry again I should exit the battle in about 2-6 turns or so,I'll need a world map to make my retreat from German/British territory.))

((Is it splitting the party if no one comes with the person leaving?))
Title: Re: The Great War: Mission 1
Post by: IcyTea31 on May 27, 2014, 04:07:39 am
Organise the retreat on my side of the road. Make sure no piece of equipment is left für die Russen.
Title: Re: The Great War: Mission 1
Post by: smurfingtonthethird on May 27, 2014, 04:23:55 am
((new poll, this mission is nearly over and I want to get a head start on some ideas))
Title: Re: The Great War: Mission 1
Post by: IcyTea31 on May 27, 2014, 04:30:15 am
((Naval Defense sounds fun, we can play Battleship. I do hope well get a bit more of those Requisition points so we can buy more than two sucky cannons. Also, you didn't answer my question earlier on what weapons officers have?))
Title: Re: The Great War: Mission 1
Post by: smurfingtonthethird on May 27, 2014, 04:32:55 am
((Pistols. Yeah, the budget will be a lot bigger. Expect to see howitzers, shore cannons, planes, big ass pieces of artillery and maybe even naval support.))
Title: Re: The Great War: Mission 1
Post by: CaptainMcClellan on May 27, 2014, 04:58:50 am
((Yeah, your morale died faster than elvis presley. Didn't help that you ordered men to murder deserters of what they see as a lost cause. All NGR have pulled back to the farmhouse, and they're preparing to run away.))
(( I see that. A) I didn't think we would be able to retreat with our lives. B) I was waiting for orders from higher up. C) Noting the "went to shit" that the last roll just did, I'm now all for hauling ass to get away. ))

Cram as many people on the bikes and into the side-cars as will fit. Esp. the Medics and the communications officer.

Full retreat to the agreed upon location.

Cover fire if necessary, but try not to draw any attention to us or the Germans.
Title: Re: The Great War: Mission 1
Post by: killerhellhound on May 27, 2014, 05:49:04 am
Cover retreat and follow when I can no longer see and still retreating troops
Title: Re: The Great War: Mission 1
Post by: GrizzlyAdamz on May 27, 2014, 09:28:02 am
I suspect once you leave the map, you're done playing till the next mission, (and in the case of your character in particular, possibly forever).

Assist retreat, help stragglers.

I know AT mines wont trigger from infantry weight, but do they have anti-tamper mechanisms? Might be worth it to grab a few on the way out. Speaking of,
grab the spare satchel charge before helping others.

-e
If Martin turns around and sees his squad is still in the building,
....Oh du weichei.
he reluctantly gets the fuck back in there.
Title: Re: The Great War: Mission 1
Post by: Beirus on May 27, 2014, 11:18:13 am
Retreat with the others.
Title: Re: The Great War: Mission 1
Post by: TopHat on May 27, 2014, 04:37:15 pm
Jeez, it's one tank and a Katyusha. Grow some backbone.
Remain behind, hidden, and outside the farm area, with the specialist fireteam and as many stragglers and panzerfausts as I can grab. Hit that IS-3 on the flank when it drives past to attack the fleeing mob.
Title: Re: The Great War: Mission 1
Post by: GrizzlyAdamz on May 27, 2014, 04:56:13 pm
((Yeah, your morale died faster than elvis presley. Didn't help that you ordered men to murder deserters of what they see as a lost cause. All NGR have pulled back to the farmhouse, and they're preparing to run away.))
Try to take control of the situation and order a hasty, but orderly, retreat. Any signs of hostile pursuers, make it a hasty fighting retreat.
They're orders yo.
Panzerfausts had problems with sloped armor, (and that IS-3 is just about at the top of the penetration range for hand-held AT rockets, given a direct perpendicular hit), but they could work on the tracks. Maybe.

And they probably have infantry support in those woods. Perhaps a lot.
Title: Re: The Great War: Mission 1
Post by: Propman on May 27, 2014, 05:48:08 pm
>Frown in disapproval at the outcome of the mission. At least the tanks did their job well enough, though. Perhaps give the Pz. I tank commander a promotion if he makes it back.
Title: Re: The Great War: Mission 1
Post by: GrizzlyAdamz on May 27, 2014, 05:53:20 pm
:|
The mission was a success!
Title: Re: The Great War: Mission 1
Post by: Propman on May 27, 2014, 05:53:59 pm
But at what cost!?
Title: Re: The Great War: Mission 1
Post by: GrizzlyAdamz on May 27, 2014, 06:27:53 pm
A cart of mines, two satchel charges, and a single squad. Excluding the dirty sitzpinklers.

-e
As per my edit, if tophat succeeds,
@tophat
Martin jogs back in, the last satchel charge slung over his shoulder.
"Got a plan,, sir?"
Title: Re: The Great War: Mission 1
Post by: smurfingtonthethird on May 28, 2014, 04:13:57 am
((Yeah, your morale died faster than elvis presley. Didn't help that you ordered men to murder deserters of what they see as a lost cause. All NGR have pulled back to the farmhouse, and they're preparing to run away.))
Try to take control of the situation and order a hasty, but orderly, retreat. Any signs of hostile pursuers, make it a hasty fighting retreat.

[4]
Roughly head west,away from both sides.
[5]
Organise the retreat on my side of the road. Make sure no piece of equipment is left für die Russen.
[3]
I suspect once you leave the map, you're done playing till the next mission, (and in the case of your character in particular, possibly forever).

Assist retreat, help stragglers.

I know AT mines wont trigger from infantry weight, but do they have anti-tamper mechanisms? Might be worth it to grab a few on the way out. Speaking of,
grab the spare satchel charge before helping others.

-e
If Martin turns around and sees his squad is still in the building,
....Oh du weichei.
he reluctantly gets the fuck back in there.

[1]
Jeez, it's one tank and a Katyusha. Grow some backbone.
Remain behind, hidden, and outside the farm area, with the specialist fireteam and as many stragglers and panzerfausts as I can grab. Hit that IS-3 on the flank when it drives past to attack the fleeing mob.
[6] (DUMB)
Quote from: Ruskies
More tanks!
[4]


Evacuation is in full effect.
Spoiler: Evacuation (click to show/hide)

[4]

Not everyone manages to squeeze in a transport. Most do, though, just in time too, the russians are charging:

Spoiler: Charge (click to show/hide)

Spoiler: Evacuate! (click to show/hide)

[6]

Some men have held back to hold the line against the charge, to cover the escape.

Spoiler: Holding the line (click to show/hide)

May their sacrifice be remembered forever.

Mission 1 Complete
Pyrrhic Victory
Title: Re: The Great War: Mission 1
Post by: IcyTea31 on May 28, 2014, 04:18:10 am
We're going to need a tiebreaker if nobody else votes. I still say Naval Defense is good.
Title: Re: The Great War: Mission 1
Post by: smurfingtonthethird on May 28, 2014, 04:18:56 am
Results

NGR losses: 3 squads, 3 half-tracks, Pz1, several machine guns.

Allied losses: Several trucks, several halftracks, 4 infantry squads, A39 Tortoise, 5 MkVIII Cromwells

Russian losses: 4 squads (during last stand)

Vote up for mission 2
Title: Re: The Great War: Mission 1
Post by: blazing glory on May 28, 2014, 04:29:09 am
((Can I have a map of the surrounding area now?))
Title: Re: The Great War: Mission 1 Complete
Post by: smurfingtonthethird on May 28, 2014, 04:42:43 am
((Can I have a map of the surrounding area now?))

((Ah, I almost forgot the secret roll. A officer sent the order in by PM.))

[4]

A message comes through to you from a radio while you're running.

"Turn yourselves in now or your families will be imprisoned."

Fuck.
Title: Re: The Great War: Mission 1 Complete
Post by: blazing glory on May 28, 2014, 04:49:38 am
Nuts,tell everyone that if we turn ourselves in then we will be shot,we have to keep running.

See if anyone has a map of the area.
Title: Re: The Great War: Mission 1 Complete
Post by: smurfingtonthethird on May 28, 2014, 04:56:21 am
((Forgot to mention, the orders state only officers are shot, infantry just go to labour camps))
Title: Re: The Great War: Mission 1 Complete
Post by: blazing glory on May 28, 2014, 05:09:56 am
((Forgot to mention, the orders state only officers are shot, infantry just go to labour camps))

((Joy.))

Try to keep everyone calm,with a bit of effort we can be free forever,with no risk of a quick death nor eternal labor.
Title: Re: The Great War: Mission 1 Complete
Post by: smurfingtonthethird on May 28, 2014, 06:18:40 am
((Map is more or less sorted, choose a game mode in the poll

btw did a few tests runs of both and they are extremely explosive and bloody))
Title: Re: The Great War: Mission 1 Complete
Post by: Persus13 on May 28, 2014, 06:29:17 am
What happened, what did they do wrong?
Title: Re: The Great War: Mission 1 Complete
Post by: smurfingtonthethird on May 28, 2014, 06:31:28 am
They got suckered by reinforcements.
Title: Re: The Great War: Mission 1 Complete
Post by: GrizzlyAdamz on May 28, 2014, 10:13:34 am
Could we get debriefed individually? KIA/MIA/Active-duty/Out-of-action yada yada? We might need to make new character sheets.
Title: Re: The Great War: Mission 1 Complete
Post by: Parsely on May 28, 2014, 12:24:23 pm
What is even going on? One moment I was passing out sandwiches and the next..

The whole time I wasn't completely sure where I was either.
Title: Re: The Great War: Mission 1 Complete
Post by: smurfingtonthethird on May 28, 2014, 02:23:21 pm
Yeah, the evacuation was sorta rushed with a IS3 and 10 squads of infantry charging.

Officers:
(kamin)Conrad Kamin: Squad commander, GENERAL-Active
(TopHat)Officer: Squad command-Active
(IcyTea)Oberfeldwebel Michael Steinmann: leads a squad.-Active
(Playergamer)Officer: squad command-Active
(Propman):Tank Coordinator: Orders all tanks-Active
(CaptainMcCLellan):Belgian general-Active

Infantry:
(blazingglory)Starn Gundar: Infantryman, SMG-MIA (traitor)
(grizzlyadamz)Gefreiter Martin: Ranger (think stealth unit)-Active
(Blitzdungeoneer)Officerp Creed: Sniper-Active
(killerhellhound)Private Mark: Machine gunner-Active
(GUNINANRUNIN)Hans Gruber: Medic (no little tank :'())-Active
(Beirus)Johannes Studte: Sniper-Casualty; recovered, currently getting medical attention

Tankmen:
(GWG):Tankman -Active
(WhitiusOpus):Tank Commander -Active
Title: Re: The Great War: Mission 1 Complete
Post by: Beirus on May 28, 2014, 02:25:54 pm
Wait, when did I get wounded?
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 28, 2014, 03:15:26 pm
Shrapnel from tank fire. You'll be fine for next mission though.
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 28, 2014, 04:00:38 pm
Mission 2: why not both?

You are required to take an enemy-held U-boat facility with a naval task force, hold out until you receive large amounts of reinforcements, then fight off a much larger land-and-sea invasion.

Spoiler: Map (click to show/hide)

Initial scout reports [3] only managed to scout out the front of the base due to enemy patrols. [4]They are aware of a high-profile artillery battery, however.

Spoiler: Front of base (click to show/hide)

((I'm changing budget so it is global, for simplicity's sake))

Budget for naval invasion is 750R, ground reinforcements is 4000R.

Recommended that the naval invasion is fairly low profile, as artillery and amphibious tanks will make short work of any heavy landing craft. Ground reinforcements, however, can be as heavy as required. Full arsenal is available for requisition.
Title: Re: The Great War: Mission 2 in Planning
Post by: Worldmaster27 on May 28, 2014, 04:10:08 pm
If I can, I'd like to enlist for the coming battle.

Name: Arven Claus
Class: AT Infantry (Anti-tank man)
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 28, 2014, 04:25:53 pm
Hurrah! More cannon fodder support!
Title: Re: The Great War: Mission 2 in Planning
Post by: GrizzlyAdamz on May 28, 2014, 07:19:43 pm
Oh hey I survived?! I thought I was a goner w/ the staying behind...or did that 1 = me pulling a sir robin?


:|
The amphib tanks are just chilling out in the water?
:|
ok
Well, that small beach to the south looks nice, and then my primary goal would be disabling the land-facing defenses from behind. Then I'd call in our reinforcements and gollywop the rest of the base from their behind. before setting up naval-facing defenses of our own.
If we sink the fish-tanks do they disappear or do they create submerged obstacles?
Title: Re: The Great War: Mission 2 in Planning
Post by: Worldmaster27 on May 28, 2014, 07:34:49 pm
Question: Are ground assets waiting outside the map edge facing away from the sea, or are they waiting on ships on the seaward side?
Title: Re: The Great War: Mission 2 in Planning
Post by: Beirus on May 28, 2014, 07:38:52 pm
Maybe I can use stealth and my sniping skills on this mission to be like a precursor Navy SEAL. Except German.
Title: Re: The Great War: Mission 2 in Planning
Post by: Parsely on May 28, 2014, 07:42:07 pm
Navy SCHNITZEL
Title: Re: The Great War: Mission 2 in Planning
Post by: GrizzlyAdamz on May 28, 2014, 08:32:43 pm
HEY! Think we could each get a kill-count? However will we compare our K/Ds without kill-counts?
DAMNIT SMURFINGTON, WE MOVED ONTO THE NEXT MISSION WITHOUT KILLCOUNTS?! UNACCEPTABLE!
THIS WAS YOUR RESPONSIBILITY!
 :P
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 28, 2014, 11:18:25 pm
Uh, who's the general this time? There's no point posting shopping lists yet if we're moving to a shared "account".
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 28, 2014, 11:28:21 pm
Oh hey I survived?! I thought I was a goner w/ the staying behind...or did that 1 = me pulling a sir robin?


:|
The amphib tanks are just chilling out in the water?
:|
ok
Well, that small beach to the south looks nice, and then my primary goal would be disabling the land-facing defenses from behind. Then I'd call in our reinforcements and gollywop the rest of the base from their behind. before setting up naval-facing defenses of our own.
If we sink the fish-tanks do they disappear or do they create submerged obstacles?

If the artillery doesn't thump you.

The fish-tanks will block anything in shallow water.

Question: Are ground assets waiting outside the map edge facing away from the sea, or are they waiting on ships on the seaward side?

Ground assets will come from the north once the base is taken.

HEY! Think we could each get a kill-count? However will we compare our K/Ds without kill-counts?
DAMNIT SMURFINGTON, WE MOVED ONTO THE NEXT MISSION WITHOUT KILLCOUNTS?! UNACCEPTABLE!
THIS WAS YOUR RESPONSIBILITY!
 :P

That would take eons to do. EONS

Well, to sum up the first bit:

Snipers: 10 infantry
Pak 40: fuel truck
Mines/satchel charges: everything else

Uh, who's the general this time? There's no point posting shopping lists yet if we're moving to a shared "account".

You are.
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 28, 2014, 11:36:36 pm
Woo! Shopping list and battle plan coming soon.
Title: Re: The Great War: Mission 2 in Planning
Post by: GrizzlyAdamz on May 28, 2014, 11:41:35 pm
That would take eons to do. EONS
Worth it.


Also, is the 'north' the right side of the picture now?
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 28, 2014, 11:43:49 pm
((It would take several hours to trace every round each individual soldier, especially since I'm subtly manipulating an entire battlefield, not just 10 guys and a car.))
Title: Re: The Great War: Mission 2 in Planning
Post by: GrizzlyAdamz on May 28, 2014, 11:55:24 pm
(Worth it.)

Here's the map for this:
Well, that small beach to the south looks nice, and then my primary goal would be disabling the land-facing defenses from behind. Then I'd call in our reinforcements and gollywop the rest of the base from their behind. before setting up naval-facing defenses of our own.

Does lighting effect night-time aiming?

Hmm, 'quiet' options in the 40s were probably limited. Might be better to get a couple PT-boats to do a direct assault while we land a few ground teams in more than one location instead.
Title: Re: The Great War: Mission 2 in Planning
Post by: Parsely on May 28, 2014, 11:56:22 pm
Looks good.
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 29, 2014, 12:00:48 am
I'll make my plan in 3 phases: Intel, Shopping, and Deployment. You can comment and give advice on each phase.

Phase 1: Intel

Before doing anything we'll need to know our enemy. It's hard to spot enemies in the pictures due to the darkness and poor resolution.

As you can see, I suck at spotting.

The base is currently held by the Allies, as can be seen on the tank insignia.
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 29, 2014, 12:19:12 am
Images added to previous post.
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 29, 2014, 12:23:45 am
That would take eons to do. EONS
Worth it.
Also, is the 'north' the right side of the picture now?

No, north is still the top. Notice the dirt road.

Images added to previous post.

There are some important details you're missing.
Title: Re: The Great War: Mission 2 in Planning
Post by: blazing glory on May 29, 2014, 12:25:12 am
I see some stuff you missed I'll post up a image soon.
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 29, 2014, 12:27:17 am
There are some important details you're missing.
There definitely are, that's why I'm asking for help. I can barely see anything in those images.
Title: Re: The Great War: Mission 2 in Planning
Post by: GrizzlyAdamz on May 29, 2014, 12:28:45 am
Mainly, on the southern isthmus, I think there's an arty position smurfington mentioned & probably an MG nest along with it.
Also, there's a nice ol water-tower right next to the building east of that isthmus. Everyone knows about snipers and high places.
Sleep-time though.
Title: Re: The Great War: Mission 2 in Planning
Post by: blazing glory on May 29, 2014, 12:37:44 am
Spoiler: Picture (click to show/hide)
Title: Re: The Great War: Mission 2 in Planning
Post by: Parsely on May 29, 2014, 12:47:19 am
@Cyan If you check the zoomed frontal pictures you'll see it's an open-air bunker occupied by some infantry.
Title: Re: The Great War: Mission 2 in Planning
Post by: blazing glory on May 29, 2014, 01:06:25 am
@Cyan If you check the zoomed frontal pictures you'll see it's an open-air bunker occupied by some infantry.

Sorry about that but that's IcyTea's light blue,my pale cyan is at the back,you can tell the difference because IcyTea's circles are smooth while mine are rough.
Title: Re: The Great War: Mission 2 in Planning
Post by: Parsely on May 29, 2014, 01:11:28 am
Yep. Definitely a pair of deployed howitzers. Those are bad news.
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 29, 2014, 03:10:14 am
My recommendation is that you feign an assault on the main harbour, pull back before the boats get shredded, and let a sneaky team slip in and take down important targets, then send in the rest of the assault team.

I also added 4 ships to the shopping list, 2 of them are transport class and the other is a giant barge covered in artillery pieces. The last is a call in ability.
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 29, 2014, 03:19:21 am
((accidentally locked it lelz, touch screens are the devil))
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 29, 2014, 03:22:57 am
There also seem to be generators in the east and a comms array in the southeast. Unless someone spots something more, I'll start making a preliminary shopping list.

Phase 2: Shopping
Spoiler: Shopping List (click to show/hide)
I'm fairly certain that I'll be yelled at due to how terrible mistakes I've made with this.
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 29, 2014, 04:37:50 am
Well, you can't bring the Kubelwagen with you, because that is dumb. It'll come with the second wave of reinforcements, which you still have to decide on.

Negative to the comms equipment (easy target) and amphibious panzer IVs(silly) too, otherwise you should be sweet. Be advised, if a landing craft goes down, so do the things loaded on board.

I'd recommend getting either a barge, or calling in a battleship to broadside the shit out of the base. I'd also recommend putting the infiltration team on airbags instead, they're far more low profile.
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 29, 2014, 05:31:17 am
I understood that as having to decide reinforcements in advance.

Question: How much do sea mines cost?
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 29, 2014, 05:46:13 am
A lot, 100R. Good luck getting one into position quickly enough without it going boom.
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 29, 2014, 05:54:32 am
Screw them, then. Cannons work for anti-naval just as well when there's enough of them.
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 29, 2014, 05:56:41 am
Nebelwerfers are your frieeends
Title: Re: The Great War: Mission 2 in Planning
Post by: Parsely on May 29, 2014, 02:02:49 pm
Can I be Boss Medic in charge of that fireteam?
Title: Re: The Great War: Mission 2 in Planning
Post by: GrizzlyAdamz on May 29, 2014, 02:17:34 pm
@shopping list

You know you want to trade one of those Tiger-2s for a !Jagdtiger! jah?
/nod
Yes!

I know you have them smurfington!
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 29, 2014, 02:24:02 pm
@shopping list

You know you want to trade one of those Tiger-2s for a !Jagdtiger! jah?
/nod
Yes!

I know you have them smurfington!

I do, but does the general want one?

Can I be Boss Medic in charge of that fireteam?

Yes.

I'll have the map up by this afternoon (AEST).
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 29, 2014, 02:30:27 pm
I'l be going to sleep now, so throw out any ideas you have and I'll check in the morning. A Jagdtiger sounds great, if we can afford one. How much?
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 29, 2014, 02:35:09 pm
Same as a Tiger II.

No-one wanted nebelwerfers *rolls on side*
Title: Re: The Great War: Mission 2 in Planning
Post by: GrizzlyAdamz on May 29, 2014, 02:36:49 pm
Yes! 128mm is a lot of gun.
100% less turret rotation,
50% more PEWPEW.

Also,
I'll have the map up by this afternoon (AEST).
Which map?
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 29, 2014, 02:40:28 pm
Yes! 128mm is a lot of gun.
100% less turret rotation,
50% more PEWPEW.

Also,
I'll have the map up by this afternoon (AEST).
Which map?

I mean the playing field will be fully made by then. It takes time to set up >.<

And yes, the Jagdtiger is good until someone shoots its tracks. Then it is fucked.
Title: Re: The Great War: Mission 2 in Planning
Post by: Urist Mc Dwarf on May 29, 2014, 04:52:11 pm
Can I join an an officer, or failing that, a tank guy?
Title: Re: The Great War: Mission 2 in Planning
Post by: Parsely on May 29, 2014, 04:53:03 pm
Can I be Boss Medic in charge of that fireteam?
Yes.
Yes!
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 29, 2014, 06:20:36 pm
Can I join an an officer, or failing that, a tank guy?

Officer class get!
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 29, 2014, 10:25:48 pm
Shopping list updated. Unless someone notices a problem, I'll be moving to an actual battleplan in a few hours once I get to my desktop, so I can work on pictures.
Title: Re: The Great War: Mission 2 in Planning
Post by: Parsely on May 29, 2014, 10:43:57 pm
Can't see anything wrong with it. Needs more Medics for me to boss.
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 29, 2014, 11:29:54 pm
Those reinforcements are packing some fucking heat. You also don't need 3 of those airbags.
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 29, 2014, 11:37:00 pm
How many can one carry? I assumed one, and got them based on that.
Title: Re: The Great War: Mission 2 in Planning
Post by: Propman on May 30, 2014, 12:07:31 am
>Tiger IIs

Tank officer approves of this.
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 30, 2014, 12:16:02 am
Fleet's here.

Spoiler (click to show/hide)

Infantry squads are in the landers, half the airbags have commandos, the other half have the support troops.

Requesting orders.

((-e: I tried to play this mission straight and got absolutely demolished. That south landing is near impossible to take without stealth. Also those fucking artillery pieces rape all.))
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 30, 2014, 12:28:31 am
Phase 3: Deployment
I don't have access to image editing right now, but here's what I've planned so far:
Title: Re: The Great War: Mission 2 in Planning
Post by: Parsely on May 30, 2014, 12:30:22 am
Yo medics. I'm the Boss around here, and you will address me as "Boss Medic," is that clear? Now does everyone have their sandwiches?
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 30, 2014, 12:37:38 am
Phase 3: Deployment
I don't have access to image editing right now, but here's what I've planned so far:
  • Engineers and a small amount of infantry land in the north and set up rudimentary defense with sandbags, mortar, and machine gun. Commandos land in the south and stand by.
  • Rest of the infantry, radioman and medics land in the north, with the armour barge going hot on the tanks. Commandos sneak in and blow up the comms and the generators, and assassinate gunners.
  • Infantry charges the enemy, commandos flank them.
  • Finish off stragglers and await reinforcements.

The landings are risky, if they see you, everything will get covered in artillery justice. You'll need the barge to fuck up as much as possible before it gets asploded.

I maaaay have gone a little overboard with the defenses. If all looks lost I'll throw in a free airstrike.
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 30, 2014, 01:05:31 am
Really, I've considered the risks of doing those landings in my plans. Once I get the images up, it will be clear as day.
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 30, 2014, 01:09:06 am
Did you account for reinforcements?
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 30, 2014, 01:16:06 am
I doubt they'll send in reinforcements before they're even alerted, otherwise they could just have the reinforcements already on patrol, and once they are, we've already set up.

My plan is basically to turn this into a land assault assisted by naval instead of a direct naval assault, by the way.
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 30, 2014, 01:33:02 am
Good plan. Do keep in mind there would be a reason this isn't a pure ground assault, though.
Title: Re: The Great War: Mission 2 in Planning
Post by: Parsely on May 30, 2014, 01:47:20 am
Why can't you just let the general send us on a suicide mission?
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 30, 2014, 01:54:34 am
The whole idea of me peer-reviewing my plans is that I won't get everyone killed. The GM just happened to come in helping.
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 30, 2014, 01:58:04 am
Why can't you just let the general send us on a suicide mission?

Because people will be really butthurt if they all die violently. Fine, no more helping. You'll die just fine anyways  :P
Title: Re: The Great War: Mission 2 in Planning
Post by: Parsely on May 30, 2014, 02:15:24 am
The whole idea of me peer-reviewing my plans is that I won't get everyone killed. The GM just happened to come in helping.
I know.. >.> I was joking when I said that, I support your plan completely. I just don't think the GM should be helping us beat the mission he's set up, but I get that he doesn't want things to be unfair in case we're not understanding something.

Why can't you just let the general send us on a suicide mission?
Because people will be really butthurt if they all die violently. Fine, no more helping. You'll die just fine anyways  :P
I just think it's wrong for the GM to tell players directly when they're doing something that's a bad idea. :p
Title: Re: The Great War: Mission 2 in Planning
Post by: blazing glory on May 30, 2014, 02:19:15 am
Hah! I deserted so I don't get blown to smithereens when he stops helping,just consider him mission command running simulations.
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 30, 2014, 02:37:56 am
Well, most of your fellow deserters have already ditched you in favour of saving their families, because they aren't evil bastards. You may or may not get your own little side mission when I have a good nugget of free time.
Title: Re: The Great War: Mission 2 in Planning
Post by: GrizzlyAdamz on May 30, 2014, 03:24:33 am
Welp, dibs on a seat in one o them airbags.
What options were there for stealth in 1945? All I'm finding are rifle silencers being invented in 1909 by Mr. Maxim and all of 2 silenced (.22) pistols used by the US & UK sneaky-sneaky-departments. Oh and knives, those are quiet as well.
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 30, 2014, 03:26:06 am
Basically Welrods, knives, and takedowns. Quiet and painful.
Title: Re: The Great War: Mission 2 in Planning
Post by: Beirus on May 30, 2014, 12:04:09 pm
So where is my sniper in the deployment?
Title: Re: The Great War: Mission 2 in Planning
Post by: Worldmaster27 on May 30, 2014, 12:10:33 pm
I assume all the PCs will be with the landing squads. As a sniper, you might be in one of the support boats.
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 30, 2014, 12:17:02 pm
Almost forgot about making a map. Give me 15.
Spoiler: Large image (click to show/hide)
Of course, if something goes wrong at any part of the plan, we'll have to improvise.
Title: Re: The Great War: Mission 2 in Planning
Post by: GrizzlyAdamz on May 30, 2014, 12:58:06 pm
Hmm, you sure the armor barge is up for the carnage? Looks like it has 2 dedicated artillery pieces and some sandbags on it.
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 30, 2014, 01:02:09 pm
Assuming the attack on comms succeed, the artillery will have no idea where it is, and besides, by that time they'll have a bunch of commandos behind them.
Title: Re: The Great War: Mission 2 in Planning
Post by: GrizzlyAdamz on May 30, 2014, 01:58:37 pm
I'm more worried about the half-dozen tank-fish and their cannons. Even on a moonless night, they'll spot the barge when it starts firing, (flashes give it away).
Title: Re: The Great War: Mission 2 in Planning
Post by: Worldmaster27 on May 30, 2014, 03:34:46 pm
Assuming the in-game stuff semi-reflects the Men of War stuff, fish tanks (LVT4s, IIRC) only have HE rounds, no AP. I don't know if that helps at all.
Since the barge has 2 AT guns, we can take out 2 lvts at a time, as long as they don't aim at the same one.
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 30, 2014, 04:32:55 pm
And lo, everyone forgot about the howitzers in the back of the base, and everything did asplode.

Orders received, they're deploying now.



Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 30, 2014, 05:08:32 pm
Stage 1

The southern flank is [5] successfully breached.

Spoiler: South Flank (click to show/hide)

[1]

There are a lot more defenses here than previously imagined:

Spoiler: Surprise, bitches (click to show/hide)

[4]

Your team prepares to clear the way.

Meanwhile, in the north [3] things are not going smoothly. The landing is fine, but there's already US cannon on that hill.


[3]

However, now you have more intel on the defenses.

Spoiler: Scouting (click to show/hide)

So yeah, you need new orders to respond to the cannon emplacement between the infantry and potential fortifications.
Title: Re: The Great War: Mission 2 in Planning
Post by: GrizzlyAdamz on May 30, 2014, 05:36:45 pm
...is that an MG team staring at us, and another squad to the left staring at the mg team from behind cover?
.....
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 30, 2014, 05:40:34 pm
Rule 1 of dakka: NEVER ENUFF
Title: Re: The Great War: Mission 2 in Planning
Post by: GrizzlyAdamz on May 30, 2014, 05:45:03 pm
I'd like to file a complaint with our intel department.
Where would i find the proper forms?
Title: Re: The Great War: Mission 2 in Planning
Post by: Beirus on May 30, 2014, 05:53:54 pm
The forms are probably inside a Howitzer. You'll have to climb in to get them, though.

Also, am I with the commandos, or did I end up on the North beach?
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 30, 2014, 06:06:41 pm
I'd like to file a complaint with our intel department.
Where would i find the proper forms?

Well, I did drop like 2 hints. You got a shitty intel roll, not much I can do about that.

The forms are probably inside a Howitzer. You'll have to climb in to get them, though.

Also, am I with the commandos, or did I end up on the North beach?

You're with the commandos. You can roll for non-dumb actions, though you'll only be useful once the stealth is blown over.

Title: Re: The Great War: Mission 2 in Planning
Post by: GrizzlyAdamz on May 30, 2014, 06:17:44 pm
Which may be pretty quick.
YOLO

"Ich haben diese"
Bum rush them both like a badass, two more notches for my messer.


Snap his neck, guide him to the ground in some tall grass, whisper in his ear as his brain shuts down,

"Der Reichsadler steigt."
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 30, 2014, 11:29:37 pm
The first target is the comms array so they won't coordinate defense or call reinforcements. Try not to get them alerted too soon.
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 30, 2014, 11:44:08 pm
All good down south, but what's your plan for the north? Those artillery positions aren't going to make building and holding fortifications easy, and asploding them will make a lot of noise.
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 31, 2014, 12:02:28 am
Wait in the north until the comms are down, I suppose. Is that a Russian or an Allied tank in picture 3? I can't see the insignia. Also, just noticed, the radioman was supposed to land in the north. I should have made that more clear...
Title: Re: The Great War: Mission 2 in Planning
Post by: GrizzlyAdamz on May 31, 2014, 12:26:15 am
Say, doesn't that exclamation mark above the sniper on the water-tower indicate stealth is blown?
(knowing he spotted us would be meta-knowledge, all we can do is expect the guy to be up there. But that doesn't mean we can't ret-con in plan Bs...)

-waait, there aren't two guys at the MG and a sizeable gap between us & them, it's an MG guy taking a piss with a sturmtrooper already behind him. Well that changes things. (What? Me check this thread on mobile & miss the details? Wh'Id'never!)

I think the tank with the 109 on it is german-make. Yeup Tiger 2. Though dunno if it's one of ours, (drove it in early?)

Sooo, we're not nazis, but we're nationalists. Do we have a kaiser?
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 31, 2014, 12:54:55 am
That tank is a Panzer V.

I guess we have a Kaiser.
Title: Re: The Great War: Mission 2 in Planning
Post by: GrizzlyAdamz on May 31, 2014, 12:56:31 am
FOR THE KAISER!

Who's the Kaiser?
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 31, 2014, 01:32:04 am
FOR THE KAISER!

Who's the Kaiser?

Wilhelm III. (http://en.wikipedia.org/wiki/William,_German_Crown_Prince) Louis Ferdinand is next in line.

Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on May 31, 2014, 02:02:31 am
[4]The stealth team moves in and shoots up the officers. They didn't kill everyone, however.

Spoiler: Sneaking in (click to show/hide)

[1]

Now most of the base has been explored. It doesn't look good:

Spoiler: Troop deployments (click to show/hide)

They have tanks and a turdload of infantry, not to mention those howitzers.

Orders from command: Take out the pair of howitzers and we're sweet to send in the Tiger II's to clean up.
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 31, 2014, 03:52:41 am
Their comms are now down, right? Time for some fireworks. Those howitzers won't know what hit 'em.
Title: Re: The Great War: Mission 2 in Planning
Post by: GrizzlyAdamz on May 31, 2014, 11:10:56 am
I don't think we've gotten there yet. The stealth team seems to be crossing the southern road, & the comms array is in the south-east corner ya?
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 31, 2014, 11:14:01 am
Well, the second image shows a commando team inside the building near the comms dish, the controls were probably somewhere in there.
Title: Re: The Great War: Mission 2 in Planning
Post by: GrizzlyAdamz on May 31, 2014, 11:20:10 am
I don't think he's one of ours. Jacket's too beige, helmet looks American. Where is the array? That image is of the eastern road.
Title: Re: The Great War: Mission 2 in Planning
Post by: IcyTea31 on May 31, 2014, 11:41:00 am
I don't think we're looking at the same picture. I'm talking about this one:
Spoiler: Sneaking in (click to show/hide)
Title: Re: The Great War: Mission 2 in Planning
Post by: GrizzlyAdamz on May 31, 2014, 11:56:36 am
Oh, well then, yeah i guess we have the comms, or are right next to them.
CONFOUNDED PHONE, NOT LOADING IMAGES, RAZZLEFRAZZLE
Title: Re: The Great War: Mission 2 in Planning
Post by: Urist Mc Dwarf on June 08, 2014, 07:08:36 am
Bump?
Title: Re: The Great War: Mission 2 in Planning
Post by: smurfingtonthethird on June 08, 2014, 07:32:09 am
Woops. Reality punted me around that week, the updates shall return in a few days, once all these fucking assignments are done.
Title: Re: The Great War: Mission 2 in Planning
Post by: CaptainMcClellan on June 08, 2014, 04:23:35 pm
No worries.
Title: Re: The Great War: Mission 2 in Planning
Post by: TalonisWolf on June 08, 2014, 05:06:05 pm
I'd like to file a complaint with our intel department.
Where would i find the proper forms?

The forms are probably inside a Howitzer. You'll have to climb in to get them, though.

...


  SIGGED
Title: Re: The Great War: Mission 2
Post by: smurfingtonthethird on June 13, 2014, 08:38:16 pm
[4]The anti-howitzer team clears out the artillery.

Spoiler: Stealth Team (click to show/hide)

[1]And the fucking alarm is going off. The enemy is waking up, and sending vehicles at the steath team.

Quote from: Message from HQ
You are free to start calling in heavy reinforcements.
Title: Re: The Great War: Mission 2, Return from Hiatus
Post by: IcyTea31 on June 13, 2014, 09:18:45 pm
Armour barge, go! Call the reinforcements in.
Title: Re: The Great War: Mission 2, Return from Hiatus
Post by: GrizzlyAdamz on June 13, 2014, 10:36:47 pm
Stealth team:
One of us should run up & spike the guns (roll to) fire the cannons, then spike them! Soon as that's done, we should retreat up the hill to the 2-story comms building & hold out. If we have any mines, we may want to trap our retreat.

Alternatively, we could blow our way out the back of the comms building fence & escape, but reinforcements are arriving post-haste. We can probably risk it.