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Topics - WillowLuman

Pages: [1] 2 3 ... 8
1
Forum Games and Roleplaying / Explain the above
« on: April 17, 2019, 10:57:30 pm »
Provide a short phrase. The next person comes up with an explanation for what it is. Bonus points for effort.

To start:

Fake Baby Orchestra

2
Forum Games and Roleplaying / Operand [Quest]
« on: August 05, 2018, 12:50:12 am »
Settler Survey

Office of the Township of Operand, authorized by the planetary settlement agency

In the interest of complete accounting for local governance and achieving best personal services, some questions are hereby provided.

Background:
[] Earthling: You can trace your heritage to the planet Earth: humanity, its offshoots, and its creations. Earthlings come in a great many forms but are all considered kin.
[] R'talis: You are an eel-like aquatic being with 6 pairs of dexterous arms. Your kind is known as highly social and curious, and can change the color and pattern of their skin at will. Often use small personal vehicles to navigate dry land.
[] Jenelenjei: You are an amorphous biomass controlled by your central nucleus, able to shape yourself and form or dissolve internal structures, given some time.
[] Minority xeno: If you are of a species not accounted for in the main immigration census, please write in about your situation.

Background, cont'd:
[] You are a veteran of a military group, such as the armed forces of the Solar Federation, the R'talis Imperial Academy, a minor stellar power, or a mercenary outfit. With your compensation, you came to make a new life on this planet.
[] You are a skilled civilian, who came to find a place where you are needed. You provide for yourself working a specialized trade, perhaps in the scientific, engineering, or medical fields.
[] You are a refugee, who acquired a place here either by your own barely adequate means or via asylum application with a benefactor associated with the settlement agency.
[] You are a native of the colony, born to those who arrived before you. This world is all you have ever known.

3
Forum Games and Roleplaying / Sideliner [SG] - Day 3
« on: May 15, 2018, 02:55:37 am »
(2 at once, I must be mad...)
(I had another title for this game, but it was a bit on-the-nose, as shall be seen later)



As your life flashes before your eyes, you think back to it. That morning. How this horror show could have been avoided. All this.

If you'd just taken a different job.

Yeah.

If only



Spoiler (click to show/hide)

4
Forum Games and Roleplaying / Fledgeling's Tale [SG]
« on: May 09, 2018, 11:18:08 pm »
(A quick thing to flex my writing muscles. It'll go where and as far as it will go...)

For as long as you can remember, you've lived here in this garden, under the protection and tutelage of your master. His metal face is the only you have ever known, aside from the stone ones of the small statues amidst the greenery, and your own face reflected in the water, which looks like...

5

| OOC |


A door opens into the white room. From a corridor, more dimly lit by orange strip lights, a human in black laminated armor emerges, followed by a similarly-colored security robot. They begin to usher in a train of prisoners, each wearing a yellow garment appropriate to their bodies (where possible), and line them up against the wall. "Please remain facing forward," hums the robot.

6
As the title says. I'm doing a very human-centric mod, with humans occupying a number of different kinds of entities, but in order to get them to interact at all in either Dwarf or Legends modes, I've had to (in fact) populate these civs with different copies of the base human creature. However, this causes a lot of weird naming issues (not exactly gamebreaking, but annoying) and prevents any of them from interbreeding with each other. Is there any way around this?

7
SolFed Level 3 Detention Station A-1141-A-F "Big Red"

A colorful mess of beings from all across the Four Arms of the galaxy, all having fallen into the custody of the Solar Federation for one reason or another. But whatever the reason for their imprisonment, an opportunity approaches for a handful of them. For the Ithica, a ship owned by enterprising Kiric caravaneers, has come calling, looking for manpower on a most interesting venture. And for the prisoners who find themselves leased out, this might just be the chance to earn their freedom, if they can return alive.

Little do any of them know, some of the oldest secrets in the cosmos are about to be uncovered...




The Game:
The format here is going to be mission-based, with time to roam around/investigate and choose direction between them. When making your character, keep the lore in mind but also remember that the galaxy is a big place, home to a beings of all shapes and sizes.

As I prioritize RP and story, when you make your character you should start with a concept, and we'll hash out the mechanics, GM to player. We can begin that with a "sketch" as detailed in the mechanics writeup, which is in the following google doc:

Mechanics to be found here


Note: you will need a reason for your character's imprisonment at the onset

The Setting

Faster Than Light travel. Achieved via a method commonly known as the Threadweave, based on principles of quantum gravity and dark matter. Ships can follow the Threads strung through the beads of stellar gravity wells. Consequently, it's easy to find Threads up and down the arms of the galaxy, but very difficult to Thread across the sparser areas between arms. With few bridges, travel between arms often requires moving closer to the center of the galaxy and circling around. And so the regions of the Galaxy are defined by its four arms: Jaune, Verde, Violet, and Rouge.

There are large empires, covering hundreds and even thousands of star systems, but the galaxy is vast and swallows even them. The space between is filled with smaller nations, entities, freeholds, and simply huge expanses of unexplored space. Statistically speaking, more of the galaxy is lawless than isn't. And rumors of strange and mysterious things unknown to science abound...

Mindweave
A relatively well-known though poorly understood phenomenon, the Iylum hypothesize it to be similar to Threadweave, though with consciousness rather than gravity: like a fabric made of a single filament strung between all conscious beings. Even those species with an intuitive connection to it have thus far been unable to create a complete scientific description of its workings. It is believed that any being with self awareness and sufficiently complex thought processes has the potential to manifest these gifts, but becoming attuned is a difficult process and likely requires as much pure luck as effort. Those who are so fortunate develop abilities that generally follow one of two paths: reading, sensing, and/or influencing other minds; and gathering and redirecting physical forces/energies through their mental processes and senses. Despite the baffling nature of Mindweave, attempts to study it have concluded so far that, at least, it falls within the laws of nature. It cannot create or destroy energy: at the fundamental level, it only redirects and rearranges. Mindweaving is often associated with a blue glow, as the transformation of energy can produce cherenkov radiation.

Though most people would say they've heard of this phenomenon, few would say they believe it exists.


Spoiler: The Galactic Powers (click to show/hide)

Spoiler: Other peoples (click to show/hide)

Spoiler: A note on biology (click to show/hide)

8
Forum Games and Roleplaying / Magini [ISG]
« on: June 26, 2017, 04:12:00 pm »




Name:
Gender:
Hinderance:

9
The stars of the four arms are awash with life, but so little is known about the Galaxy's center. For as long as anyone can remember, where the arms begin to meet marks the edge of death, for the middle is home of the First. So named by the Iylum, as even that storied people discovered them already waiting when first venturing to the stars, little is known of the inscrutable machine beings that dominate the center region. In all known history, no attempt to communicate nor to discover any of their motives has proved successful. But their hostility towards anyone who approaches their territory is all too certain, making travel between the arms a dicey venture at best. And at times, with no warning, the First are known to issue forth into the spaces of the peoples of the galaxy and strike with swift and ruthless force.

Nevertheless, a galaxy is a big place and the galactic community finds ways to go about its business. And as usual, the business of civilization isn't always pleasant. Enter the Ithica, a ship owned by enterprising Kiric caravaneers. They have a rather interesting enterprise in mind, and to assist in this, they've leased a team of prisoners from a SolFed detention facility. Prisoners who, if they can return alive from this task, might just earn their freedom.

Little do any of them know, some of the oldest secrets in the cosmos are about to be uncovered...


Overview:


The players begin as prisoners of the Solar Federation, though what landed them there is open for discussion between player and GM (if they do not wish it known to the others). There are several established races, but as the galaxy is vast and home to a myriad of different beings, players have a great deal of freedom in creating their characters, though they should take heed of the established details of the setting. There are large empires, covering hundreds and even thousands of star systems, but the galaxy is vast and swallows even them. The space between is filled with smaller nations, entities, freeholds, and simply huge expanses of unexplored space. Statistically speaking, more of the galaxy is lawless than isn't. And rumors of strange and mysterious things unknown to science abound...

Pseudoscience:

Threadweave
The resident FTL method, based upon principles of quantum gravity and dark matter. Ships can follow the Threads strung through the beads of stellar gravity wells. Consequently, it's easy to find Threads up and down the arms of the galaxy, but very difficult to Thread across the sparser areas between arms. With few bridges, travel between arms often requires moving closer to the center of the galaxy and circling around. However, ships Threading too close to First territory can often find themselves suddenly pulled out of the Threadweave and attacked. Needleships chart new Threads, reinforcing pathways that help other ships travel more easily.

The Gift/Psionics/Mindweave
A relatively well-known though poorly understood phenomenon, the Iylum hypothesize it to be similar to Threadweave, like a fabric made of a single filament strung between all conscious beings, though even those species with an intuitive connection to it have thus far been unable to create a complete scientific description of its workings. It is believed that any being with self awareness and sufficiently complex thought processes has the potential to manifest these gifts, but becoming attuned is a difficult process and likely requires as much pure luck as effort. Those who are so fortunate develop abilities that generally follow one of two paths: reading, sensing, and/or influencing other minds; and gathering and redirecting physical forces/energies through their mental processes and senses.

Though most people would say they've heard of this phenomenon, few would say they believe

Major Groups:

Earthlings
Ever a creative bunch, with their advances in artificial intelligence, biological engineering, robotics and cybernetics, and self-modification, humanity created a great big family for themselves as they spread across the stars, and altogether they are known as the Children of Earth. Over the past 900 years, the diverse society of the Earthlings has spread to a territory over 16000 lightyears long and 3000 wide, containing several thousand stars. The Solar Federation holds authority over most of Earthling space, but there are other powerful entities within. They have risen to be the second most prominent power in the Arm-Rouge, positioned lucratively on a spur between Arm-Rouge and Arms Jaune and Verde which allows for a rare Thread bridge. This has caused some tension with the Crimsons, based further down towards the inner ring.

Crimsons
A strange race of part organic, part mineral creatures. Their tissues build fiber-optic crystaline structures which carry their impulses and thought processes, and then atrophy into compact bio-luminescent masses when their mineralized forms are done growing. While they can garden themselves into a variety of shapes, some even being self-mobile forms more like other creatures, often times they simply grow to encrust and enmesh with their technology and structures. They think and speak in colors rather than sounds, and due to that and their superior starmaps (gained through highly advanced astronomy from a relatively central point of view), the common terminology for the galaxy's regions comes from them. They are accomplished threadweavers, mediators, and scientists.

They administrate an empire of many species, which is located much closer to the center than the territory of the other mega-empires, near the base of Arm-Rouge. Consequently, they have the most experience fighting against the First, though they posess little more understanding of them than anyone else. Their fleets, with some help from the SolFed's, keep the spinal Threadways of Arm-Rouge relatively safe, though the more distal reaches of the arm can be fairly wild.

Iylum
The oldest known extant space-faring people, the nomadic Iylum have roamed much of the galaxy and laid many of the Longthreads that would become the spinal Threadways of the arms, built upon by other peoples. In modern times, their activities are mostly confined to the Arm-Violet, somewhere in which lies their homeworld. History shows that they go between periods of isolationism and freely interacting with other peoples. On that scale, their current status is... hard to tell. Their psychic potential is so great that some among them are able to transfer their consciousness to clouds of ionized particles to survive the end of their physical bodies: in this state, they are able to symbiotically bond to other intelligent beings (which provides stability and prevents random dissipation), but without their original physical forms (which look somewhat like man-sized prawns with long tentacles around their heads), they are unable to reproduce.

Rtalis
A purely aquatic race with lithe, serpentine/eel-like bodies and twelve pairs of short but dextrous limbs. They traditionally communicate with a combination of noises, body language, and the flashing patterns of their intricately-controlled bio-luminescent skin, but are adept at picking up the languages of other peoples (though almost always needing speech synthesizers to speak them). They are gregarious and insatiably curious, and their government sees the galaxy as the ultimate "frontier safety valve," as those who grow restless can be encouraged to go forth and explore rather than breed unrest at home. Consequently, the Rtalis have grown to occupy a rather large, though only loosely-federated empire within the Arm-Jaune. They are fond of personal vehicles and mechanized armor, as they often need water-filled containers when interacting with other species in their own environments.





And here's the write-up, as far as I have it. I very much want to run this story, though as a game it's far from ready. For starters, I haven't picked any system or mechanics yet. That'll probably be weighed by what kind of characters people want to play, though I'm fairly sure it'll be based on missions with time to investigate and choose direction between. Also, I've left a lot of room for players to add to the setting between now and whenever this becomes a game.

10
(Note: like all my RtD's, may die off after a month or two: like always, have fun while it lasts! I'm going to go a bit light-weight on this one to see if I can keep it up longer, though)

They have taken you from the Imperial City's prison, first by carriage and now by boat, to the east to Morrowind. After the brief and turbulent voyage across the Inner Sea, you waited in line with several other prisoners to sign your release papers at the Census and Excise office in the tiny port of Seyda Neen. You were given a package and instructions to bring it to a man named Caius in a town called Balmora. Little did you know, some of your fellow deportees were given the same package...

Spoiler: Character Sheet (click to show/hide)

Use this as reference for^

I'll pick which characters will play, don't worry about what order you posted yours in. Hopefully we can start this by tomorrow, or Monday.

Mechanics and Rules

Like many of my games, I'll be using hidden stats and the elements of your characters to determine the described results of your rolls, so as to not have the game focus on number-crushing. However, I think there's one that you'll need to see:

Level: A guideline for how powerful/competent your character is. Starts at 1 and increases with your accomplishments. Attempting things over your level (like looting Dagoth Ur's house at level 1, for instance) will require more good rolls for success. Conversely, if you go clear a smuggler cave at level 20 I'd probably say you passed even if you rolled just once and it was a 3. As a rule of thumb, I'd look at the "recommended level" for things on the UESP wiki. But keep in mind that other factors determine your results, such as how well your endeavor fits with your character's strengths/weaknesses. Remember: this is meant to be used more as an intuitive guideline than a hard number.

RP is encouraged and may be rewarded. Don't stress about it though.

The rules may be updated/changed as needed

11
Forum Games and Roleplaying / Wayward Paths - Love and War (Adventure #4)
« on: February 15, 2017, 12:50:01 am »
(OOC: http://www.bay12forums.com/smf/index.php?topic=150671.msg6222580#msg6222580)

The howling wind over the twisted fragments and desolate ruins, and the distant sounds of battle, all interrupted by the resounding

*Chooom*





"...it's basically known as an ultimate prison, somewhere that certain multidimensional groups in this particular branch of reality use as a dumping ground for entities that are otherwise hard to contain. Nothing's ever come back out, hence "The legendary Event Horizon." Make sense?"

"Yes, I see. So, whence do we travel next?"

"Always open to suggestions. Like my own, if no one can think of anything good. So, "gang", any ideas?"

12
Forum Games and Roleplaying / Keep Me Safe [ISG]
« on: February 01, 2017, 12:00:52 pm »

Name:
Gender:

13
Play With Your Buddies / XCOM: Enemy Within succession game
« on: November 03, 2016, 02:32:59 am »
So, figured that this might be a fun thing to try. Probably already been done but let's give it a go.

Rules:

1) The game will have the following settings, which may not be changed:
-Normal difficulty level
-Not Created Equally
-Hidden Potential
-Training Roulette

2) You will play for one month, passing the save along after the council report. Try to document as best you can, and try to complete your turn in around or under a week of real time. Aside from that, it's up to you how to play, and how much input you take from other participants.

3) We will also be playing with some self-imposed challenges. Namely, soldiers who have been gravely wounded twice will be discharged, unless they are char requests that have opted for otherwise.

Signups:

You may sign up for a turn, a soldier, or both. If signing up for a soldier, here is the format:

Name: (First, Last, and Nickname, if desired)
Voice: (If desired)
Preferences: (Gender, nationality, class). You may also request extended service to except from the wounded rule.

14
Forum Games and Roleplaying / MOVED: Interest Check: JoJo's Bizarre Mafia
« on: September 16, 2016, 06:55:52 pm »
This topic has been moved to Mafia.
For it does, after all, count as Mafia

http://www.bay12forums.com/smf/index.php?topic=160549.0

15
Mafia / Interest Check: JoJo's Bizarre Mafia
« on: September 12, 2016, 03:57:56 pm »
Perhaps not mafia per se, but following the format of the players having to figure out who among them is the antagonist. There will be both RP and Challenges, should players come into conflict.

Basically, one player will be trying to eliminate the rest using the power of a Stand. There are two variations I have considered:



Everyone has a stand:
All the players are Stand users. At first they will be unaware of what each others' stands are, having to figure that out through the course of the gameplay. The antagonist may be granted a more powerful stand than the rest. The antagonist must be both identified and defeated in order to lose. Players are free to pick and create their own stands, pending GM approval of course, but these must not be announced to the other players out of character.

Only the antagonist has a stand:
Players must face a killer stand user without stands of their own. Perhaps they can acquire them later, but unlikely. Two possible win conditions: either on the identification of the antagonist to the group, or if at least one player can escape alive after the antagonist is identified. Needs more thought.


In either case, much of the game will be hidden from general view. There will be a map to move around, investigation/action phases to mark the passage of time, and challenges should someone be attacked, allowing for at least a small chance of escape rather than an automatic kill.



Also, I've never really run a Mafia before, so some advice on formatting the game would be helpful. Does this count as actual mafia, and should I move it to the appropriate subforum when the time comes?

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