If you hated it then, you still will now. Not much point in forcing yourself to play something you don't like. Bit weird really.
I love DF, I’m just surprised that it hasn’t changed much after 8 years of continuous development. I am not familiar with how it is developed so the main question is whether it’s likely to change, as in - have some features deemed essential but largely irrelevant to gameplay, like world gen, complete so more gameplay can be added.
World gen
is the game.
Making fortress mode relate more to the game, yes that's coming along with raids and such, but still a fair way to go yet. Like I say, if you don't care to play the game, don't expect anyone here to try to sell it to you. It's not worth it. I see huge differences between now and 7 years ago, but that's because I play the game.
Explaining on a forum the difference visitors, taverns, temples, automated vein mining, priority designations, stress, new necromancer lead races, raiding, artifacts, adventurer parties, adventurer sites, impersonation, kobold sites and optimisations that make the game faster than it was 7 years ago to someone who doesn't even try to play the game to see what's changed is kind of pointless.
And, as I said, it's now a world simulator with a living world going on outside your fortress as you play. Everything which happens in the world effects your game. To me, anything pre-2014 is just some quirky bug-filled site management game. There's tons of those around on Steam with graphics and with less bugs.