Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: Monitor Lisard on July 20, 2017, 09:49:43 am

Title: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on July 20, 2017, 09:49:43 am
List of Updates:

The Beginning (You are here!)
Update 1 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7516527#msg7516527)
Update 2 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7518755#msg7518755)
Update 3 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7519645#msg7519645)
Update 4 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7522235#msg7522235)
Update 5 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7525300#msg7525300)
Update 6 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7526554#msg7526554)
Update 7 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7527310#msg7527310)
Update 8 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7538970#msg7538970)
Scourge Battles the Undead (http://www.bay12forums.com/smf/index.php?topic=164918.msg7543119#msg7543119)
Update 9 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7563567#msg7563567)
Update 10 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7569934#msg7569934)
Update 11 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7588388#msg7588388)
Update 12 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7592025#msg7592025)
Update 13 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7602069#msg7602069)
Update 14 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7604724#msg7604724)
Update 15 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7609683#msg7609683)
Update 16 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7616678#msg7616678)
Update 17 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7622547#msg7622547)
First Artifact: Whitestripe the Perfect Cat of Silkiness, black zircon figurine! (http://www.bay12forums.com/smf/index.php?topic=164918.msg7623484#msg7623484)
Update 18 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7630226#msg7630226)
Update 19 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7635845#msg7635845)
Update 20 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7642101#msg7642101)
Update 21 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7676855#msg7676855)
Update 22 (http://www.bay12forums.com/smf/index.php?topic=164918.msg7685236#msg7685236)

Fan Art:

Enemy Post:
Gluk the Leech Man Paladin (http://www.bay12forums.com/smf/index.php?topic=164918.msg7515378#msg7515378)
A conversation between Chenda and Gluk (http://www.bay12forums.com/smf/index.php?topic=164918.msg7516699#msg7516699)
The Inaugural Adress (http://www.bay12forums.com/smf/index.php?topic=164918.msg7592168#msg7592168)

Cathar:
Chenda the Tiger Man (http://www.bay12forums.com/smf/index.php?topic=164918.msg7516072#msg7516072)
Chenda the Lewd (http://www.bay12forums.com/smf/index.php?topic=164918.msg7520298#msg7520298)
Chenda the MILK EXPERT (http://www.bay12forums.com/smf/index.php?topic=164918.msg7588711#msg7588711)
Chenda the Vermin Catcher (http://www.bay12forums.com/smf/index.php?topic=164918.msg7602484#msg7602484)
Chenda the Tactician (http://www.bay12forums.com/smf/index.php?topic=164918.msg7617907#msg7617907)
Chenda the Pickup Master (http://www.bay12forums.com/smf/index.php?topic=164918.msg7635001#msg7635001)
Chenda the Ultimate Hunter (http://www.bay12forums.com/smf/index.php?topic=164918.msg7678460#msg7678460)

Sanctume:
Diggy's Aspirations (http://www.bay12forums.com/smf/index.php?topic=164918.msg7516780#msg7516780)
Diggy's Workplace Dangers Guide (http://www.bay12forums.com/smf/index.php?topic=164918.msg7529797#msg7529797)

Bearskie:
Mittens the Stowaway (http://www.bay12forums.com/smf/index.php?topic=164918.msg7522859#msg7522859)
Careful with that cat, Scourge (http://www.bay12forums.com/smf/index.php?topic=164918.msg7530014#msg7530014)
No hamlet for pets (http://www.bay12forums.com/smf/index.php?topic=164918.msg7540457#msg7540457)

List of current residents:

Goden the Expedition Leader, dwarf, male.
Jack Frost the Blacksmith, elf, male.
Chenda the Militia Commander, tiger man, male.
Gluk the Paladin, leech man, uhh... Hermaphrodite?
Tuk Tuk the Weaver, troll, male.
Scourge the Gem Cutter, polar bear man, male (Has been adopted by Whitestripe, cat, female).
Diggy the Miner, dwarf, male.
Spinor the Mechanic, gremlin, male.
Imic the Architect, dwarf, male.
Ineth the Adventurer, wolf man, male.
Mittens the Stowaway, cat, male (Uninterested?)
Akituh the Farmer, snapping turtle man, male (Adopted Urist, gray parrot, male).
Gummo Sunshine the Medical Doctor, peach-faced lovebird man, male.
Snow Dwarf the Swordsman, human, male.
Vlakoth the Dungeon Master, dwarf, male.
Kiam the Ex-Adventurer, green tree frog man, male (Adopted Stray giant praying mantis, female).
Lorumet the Fisher, horseshoe crab man, female.
Fortuthri the Underground Dweller, worker ant man, female.

Pending:

Kurtzat Thalim the Farmer, bluejay man, male.



Fellow citizens of Tradebrim! This is a message for you.

(http://i.imgur.com/65p8CMB.png) (http://imgur.com/65p8CMB)

My name is Goden Relichushed. You may have known me as a chief Gem Cutter for our mountainhome.

Our mighty Queen Ber in her wisdom has commanded me to lead a party of men into wilderness, to create a new outpost for the glory of our Nation.

(http://i.imgur.com/cLKTR1Q.png) (http://imgur.com/cLKTR1Q)

While this task might not seem an easy one, I have managed to gather all the needed supplies already, including wagons of superior quality and most enduring pack animals. The question is, what are those people who will man this and all the subsequent caravans?

I do not care whether you are young or old, weathered or green, capable or inexperienced. I do not care if you're a twelve year old peasant with no knows skills, or a scarred veteran seeking for a good place to retire, or even a stark raving madman. You don't even have to be a dwarf, we are ready to hire everyone willing to do the job. 

(http://i.imgur.com/v4i8uUL.png) (http://imgur.com/v4i8uUL)

If you're interested, be sure to contact us soon. Send us your bios, so we can decide on who is truly worthy to be a pioneer for our great kingdom. Do not hesitate! The entire nation of Responsible Wire relies on you.


(http://i.imgur.com/sy9OK9Z.png) (http://imgur.com/sy9OK9Z)


Spoiler: Intro (click to show/hide)
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on July 20, 2017, 09:56:07 am
Pseudonym: Jack Frost.
Race: Elf
Honeland: Nirh (northern regions)
Profession: Blacksmith and glassmaker
He's known for his frosted glass and skill with silver, as well as his ability to create intricate glass designs in the items he creates.
He doesn't pay enough attention to other people to know what race they are.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on July 20, 2017, 10:27:40 am
Name : Chenda
Race : Tiger man (male)
Profession : Bandit, fighter, general threat, spearman.
Notes : Sleep a lot. Like to jump over streams and brooks. Does like to kill things, point in the general direction of the enemy and you won't have to feed him a lot

Also, I'll draw him, don't expect full CGs but I'll do it. Promise !
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on July 20, 2017, 10:40:17 am
Name:Gluk.
Homeland:The Southern Marches.
Profession:"Paladin".
Bio:Gluk emerged from the swamps of the south in search of noble quests and hoping to become a hero to the innocent. This goal is often hindered by the fact that he is a leech man who subsists on blood.
Description:A large slug-like creature with the torso of a man.  Its face is a mockery of teeth and slime. (http://dwarffortresswiki.org/index.php/DF2014:Leech_man)

I'm not good at drawing, but here's my art for him.

Spoiler: Gluk. (click to show/hide)
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on July 20, 2017, 01:46:48 pm
Alright, I'm a bit busy today, but I have finished the Leech man and prepared the drafts for other characters. Here's Gluk. I hope you approve of this design, Enemy Post.

Spoiler: Ewww Armok why (click to show/hide)
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on July 20, 2017, 02:02:54 pm
That's awesome. May Gluk ever flop his way to triple jawed, slimy glory.
Title: Re: The Outpost: Illustrated Community Game
Post by: crazyabe on July 20, 2017, 02:10:39 pm
Name: Tuk Tuk
Race: Troll
Homeland: 'Umwher tu thu 'est.
Profession: Shearer, Spinner, Dyer, he is thought to be a Master Comedian.
Notes: He gained the first two skills from working on himself, and the last because most people don't know how to react when they see a shaved troll.
Title: Re: The Outpost: Illustrated Community Game
Post by: Alpha Loves You on July 20, 2017, 02:24:22 pm
PTW

there's no way this can't be awesome
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on July 20, 2017, 04:17:34 pm
Name:Scourge
Race:Polar Bear Man
Homeland:Nirh
Profession:Gem Cutter
Notes:Hates elves for enslavement of polar bears
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on July 20, 2017, 04:57:17 pm
Name: Diggy
Race: Dwarf, male, 12 years old.
Homeland: Highpoint
Profession: Miner
Notes: "Mother swears she did not sleep with a Halfling!"
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on July 20, 2017, 07:35:45 pm
Spinor, Gremlin ♂
Homeland: Caverns under the western mountains
Profession: punk kid, fond of mechanics
A teenage gremlin eager for adventure. Just as intelligent as a civilised creature — maybe more — but likes to pretend otherwise, to keep people on their toes. Has his natural gremlin impulse to screw around with random machinery "totally under control, don't worry".
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on July 21, 2017, 02:19:12 am
(http://orig04.deviantart.net/4a47/f/2017/202/3/9/eh_by_number_seventeen-dbh3ved.jpg)

OKAY now listen up little facefurs I am VERY SAD since a VERY BAD human army massacred my clan after we tried to PEACEFULLY eat their USELESS babies. The INJUSTICE of the world make me VERY ANGRY
So I HEARD you FACEFUR like to work. VERY GOOD. I CHENDA LIKE TO KILL THINGS. You WORK. I KILL. DEAL? GOOD.

OKAY SO I am CHENDA and this is what I DO : KILL THING. TIS ALL. I kill all sort of things. Bad people. GOBLINS TROLLS BEAKDOGS STEPMOMS you name it. In my sparetime I like to accumulate INSANE AMOUNT of USELESS glitter like gold you will NOT USE ANYWAY. I like eating MEAT and drinking ALCOHOL made of MEAT, SLEEPING, SWIMMING, and [having intimate consensual intercourses] with TIGER LADIES.

I THINK WE WILL BE FRIENDS
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on July 21, 2017, 07:19:07 am
XD
This is gonna be great.
Title: Re: The Outpost: Illustrated Community Game
Post by: AoshimaMichio on July 21, 2017, 02:54:49 pm
I spy The Littlest Cheesemaker.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on July 21, 2017, 03:05:01 pm
"Good to see you here, Diggy. Welcome to the team".

"Awesome! I will do my best, sir!


(http://i.imgur.com/rcTp6ip.png) (http://imgur.com/rcTp6ip)

"Sooo... You're a blacksmith, correct?"

"Mhm".

"Might I ask then, do you use charcoal?... Or magma?"

"Eh".

"...Nevermind. I was going to find us a small volcano to settle next to anyway".



(http://i.imgur.com/wNl1qBy.png) (http://imgur.com/wNl1qBy)

"You order, Chenda kills. You order more, Chenda kills again".

"...I guess, we do need an... An experienced warrior? You're in, then.

"Good. Chenda sees meat, Chenda eats it. Chenda sees milk, Chenda drinks it. Chenda sees a lady-cat in heat, Chenda-"

"I get it! Next!"


(http://i.imgur.com/lwOjEBA.png) (http://imgur.com/lwOjEBA)

"i 'eard, Oop Nirh is very cold. Need time grow hair back. Okay?"

"...You got two weeks".


(http://i.imgur.com/2lRyyyF.png) (http://imgur.com/2lRyyyF)

"Ng irr ffo sslom. Ng dla."

"...What".


(http://i.imgur.com/5InEpbh.png) (http://imgur.com/5InEpbh)

"He's just said, "Good day, most respected beardling. I want to join you on your noble quest".

"...He can stay, I guess?"


Oh Armok, how did this happen? First, the Queen hates on my earrings, then she banishes me to some boonies, and now I have to accompany those... Those nutjobs! This is the biggest band of misfits I have ever seen! Armok help me!"

(http://i.imgur.com/i6iJ6VR.png) (http://imgur.com/i6iJ6VR)




Spoiler (click to show/hide)

I spy The Littlest Cheesemaker.

I have actually drawn her before. All I needed here was to add some arms.

If somebody doesn't know what The Littlest Cheesemaker is yet, check it out here. (http://www.bay12forums.com/smf/index.php?topic=136384.0) it's plain awesome, and it is much of an inspiration for me.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on July 21, 2017, 03:20:18 pm
I totally love your style which is absolutely adorable, and I'm quite eager to begin actually :D
I hope you won't mind me interjecting stupid doodles from time to time
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on July 21, 2017, 03:29:30 pm
I totally love your style which is absolutely adorable, and I'm quite eager to begin actually :D
I hope you won't mind me interjecting stupid doodles from time to time

Of course I will not! If fact, all kinds of art and creative writing are strongly encouraged, because, well, we need some backstory and character development to rely on.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on July 21, 2017, 03:39:55 pm
Well, considering Chenda, he is an obvious rip off from this gentleman (https://en.wikipedia.org/wiki/Chen_Da_(Water_Margin)). He's more a bandit than a barbarian, and in the wild, he mostly rackets villages for his subsistance. He's lazy, hard to discuss with, not bright at all, absolutely helpless in front of a problem that cannot be solved by brute force, but he's very brave and all around pretty loyal.

In the context of the story, he was separated from his clan after an altercation with any force you deem appropriate, but as long as he's fed, he doesn't mind a bit. Long story short he's a big cat with a big cat mentality
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on July 21, 2017, 03:41:33 pm
I liked your personality for Gluk. I've been trying to think of a new way to write his dialogue, since it turned out my idea was very similar to Cathar's.
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on July 21, 2017, 04:37:13 pm
Jack definitely looks like the kind of elf to hang out with dwarves.
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on July 21, 2017, 04:48:46 pm
Name: Imic
Home: The mountainhomes
Profession: Half Hammerdorf - half Arcitecht.
Bio: Imic is very old, and served in the Queen's army for many years. He was interested by buildings and design al l his life, and decided to be ome a building designer as well. He likes bread, beer, being nice and grumpy at the same time, doing the Queens bidding, designing large crazy buildings, and killing goblins. He has a short, tidy grey beard, and short grey hair. He has blue eyes. He is very strong. He is wise from his many expiriences and age. He also has an awful temper.
(Sorry so much stuff...)
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on July 21, 2017, 05:48:21 pm
I can't draw, but I can do a bit of image editing.

(http://i.imgur.com/a5lgf1S.png)

Gluk squirms over to Chenda. A horrid maw that Nature never intended to grant speech slides open, flicking fangs and drool as it attempts the Dwarven language.

hYYYYY bLuDsackkkk...

After that, Gluk snaps his teeth shut, as if embarrassed. Then he continues in his own language.

Ng cho, kww nrr ba srr do rrt?

(Sorry about that, honored Tigerman. I hope my conversing in leech-speak is no burden to you. It will be good to have another animalman on this quest, I should say.)
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on July 21, 2017, 07:54:18 pm
Diggy thinks to himself, "Mother's old <+copper pick+> is worn down anyway, and I miss my -bronze toy hammer-.  But this is more awesome, I can have my own smith's hammer and anvil!

(http://i.imgur.com/sUMsfl4.png)

Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on July 24, 2017, 11:58:26 am
"Fellow jeweler? Could you show me the tools you use then?"

(http://i.imgur.com/tJkl699.png) (http://imgur.com/tJkl699)

"Oh. I see now".

(http://i.imgur.com/jUOONM9.png) (http://imgur.com/jUOONM9)

"...I'll be frank, Goden. Th' Queen wants me to look after you guys, so you won't do anything foolish. Like, y'know, join the barons or sumthin'... I do hate spying on people, but that's an order, and I never go against orders. What I wanted to say here, Goden, is that I trust you, but be warned. Young Ber is fumin' with anger, so you better not give her yet another reason to call for hammerer. It's up to you whether you pick me or not. Ber thinks I should go".

"Uhmm... Well, I-"

(http://i.imgur.com/hNBV8zv.png) (http://imgur.com/hNBV8zv)

"OI BOSS! Goin' on adventure? Sign me up, can't wait to kick some undead butt!"

"...We're full! We're full, sorry! Go talk to my assistant, they will have you assigned to the second caravan!... I beg your pardon chief, we're fully staffed already. Can't lay off anyone, valuable specialists, y' know. You ought to wait for th' next caravan".

(http://i.imgur.com/zpMu9GG.png) (http://imgur.com/zpMu9GG)

"Alright, gentlemen. Before we set off... We still got some crowns and some load to spare. If you need any specific items, it's time you requested those or brought them in..."

(http://i.imgur.com/EFDx9bJ.png) (http://imgur.com/EFDx9bJ)




Sorry for the wait, lads and lassies! I've been out of town during the weekend, so the update is somewhat rushed. Didn't turn out as good as I wanted. anyway, here's Scourge, Imic and Spinor! As per usual, waiting for your comments.

By the way, nice edits you got there! I totally don't mind. If you need something more complex, pm me.
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on July 24, 2017, 01:14:03 pm
First off: no crowns.
Now... we'll need an anvil, maybe two just in case, and some breeding pairs of livestock, and as much metal as is practical...
Title: Re: The Outpost: Illustrated Community Game
Post by: crazyabe on July 24, 2017, 01:32:46 pm
"Eh, I say 'e shood bwing some wood, I'v 'erd that twees don't gwow very we'l in the north."
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on July 24, 2017, 01:48:41 pm
"Nt gla vit gqwk si ba. Vg. Sppa vwyra?"
"<Large animals would be good. I'll be honest, I'm probably going to drink their blood. Also, if we're going up north, may I have a coat of some kind?>"
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on July 24, 2017, 01:54:24 pm
Brrrring wood, I'll be fine, but ta rrrrrrest of you won't fairrrrr zo well in ta cold, alzo, catz arrrrre fun

(I tried to do an accent thing because bear)
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on July 24, 2017, 04:31:38 pm
Did I hear there's room on the caravan? There might not be enough space on the next one, so, just in case, I'm sure nobody will mind if I use gremlin stealth to slip aboard some of my spare magma-safe mechanisms, maybe some trap components, mustn't forget pipe sections for pumps, hey, is that gnomeblight, I've always wanted to see that in action, yeah, and these rings and crowns and things are pretty cool and shiny, oh, neat, look at all these instrument parts...
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on July 24, 2017, 04:43:04 pm
these rings and crowns and things are pretty cool and shiny...
NO. CROWNS.
Have I made myself clear?
Title: Re: The Outpost: Illustrated Community Game
Post by: MrLurkety on July 24, 2017, 05:47:07 pm
May I join the second caravan, my good sir?
Race: Wolf Man
Items: Some VERY worn leather armor, a tarnished copper shield, a -steel battle axe- (dwarven made, and covered with goblin blood), a steel mail shirt, and lots of combat experience.
Backstory: Ineth was an adventurer from dwarven lands, a demigod of strength, valor, and horrible luck with fish.
He slayed many goblins, and a few night trolls, insane dwarves, wild animals and the like, and then lost one of his eyes in a incedent involving a school of milkfish. Even though he has cut of all of a goblins limbs, gouged its eyes out, and wrestled it until it died, he has a phobia of milkfish.
He refuses to go near any rivers that have any chance of containing milkfish, yet he will charge into battle without a second thought.
One of his exploits was going to a grave, ignoring all of the treasure, stepping over the traps and blocking or dodging them, and then going to the main room.
The mummy general did not live long. He raised all of the corpses, and then was killed in a single swipe of an axe by Ineth.
Ineth used a bottleneck to slay every zombie and skeleton at 1-3 hits each.
There were about 13 of them, not counting the mummy he slayed.
Due to not eating plants for a long time (animal meat all the way) and being a wolf man, he refuses to eat plants unless starving. He will hunt even during a goblin siege. Yak is his favorite food and plaything.


His eye is orange. His fur is gray. He is incredibly muscular.
He has a long straight scar on his left upper arm running down to the left hand. He is missing his right eye. He has a small scar on his right lower arm.
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on July 24, 2017, 06:16:12 pm
"I know how to make bronze, it's one of my favorite metal.  Let's bring malachite, cassiterite, and some coals"
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on July 25, 2017, 05:05:48 am
Wait, was that old fellah there with the crowns Imic?
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on July 25, 2017, 05:13:32 am
Bronze is GOOD. Alright. You make a SPEAR out of BRONZE. Armor out of BRONZE. Socks and shoes out of BRONZE.
I want to look SHINY.

Also I will borrow this cat for EXPERIMENTS.
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on July 25, 2017, 11:55:58 am
Bronze is GOOD. Alright. You make a SPEAR out of BRONZE. Armor out of BRONZE. Socks and shoes out of BRONZE.
I want to look SHINY.

Also I will borrow this cat for EXPERIMENTS.

You touj cat, you die
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on July 25, 2017, 12:01:19 pm
First off: no crowns.
Now... we'll need an anvil, maybe two just in case, and some breeding pairs of livestock, and as much metal as is practical...

Did I hear there's room on the caravan? There might not be enough space on the next one, so, just in case, I'm sure nobody will mind if I use gremlin stealth to slip aboard some of my spare magma-safe mechanisms, maybe some trap components, mustn't forget pipe sections for pumps, hey, is that gnomeblight, I've always wanted to see that in action, yeah, and these rings and crowns and things are pretty cool and shiny, oh, neat, look at all these instrument parts...

these rings and crowns and things are pretty cool and shiny...
NO. CROWNS.
Have I made myself clear?

"Now quit bickering, you two! You know too well that, by Queen Ber's own decree from this year on our currency shall be known as "crowns".

By Armok Almighty, these neophytes are clearly lacking... Formal education.

(http://i.imgur.com/r0EnfyZ.png) (http://imgur.com/r0EnfyZ)




Alright, guys! I present you a choise: either I'm working on a lore-heavy update or a shorter, but quicker one.

Wait, was that old fellah there with the crowns Imic?

He is. Feel free to comment on his appearance.
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on July 25, 2017, 12:09:53 pm
/ooc I think a quicker update with some lore we can use to hook our responses to might work better in between updates.

Diggy thinks, "I can fit a malachite ore in one pocket, and a cassiterite ore in the other pocket, and I can stuff coal inside my pants."
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on July 25, 2017, 12:39:05 pm
Hang on, I have short hair, not no hair...
Anyway, I was sent by the queen herself to deliver this to ye. I'll be there soon enough, if I can have a chat with the Outpost Liason... And once y'all STOP ARGUING FOR THE LOVE OF ARMOK!
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on July 25, 2017, 12:57:40 pm
OOC:I'd prefer a shorter but quicker update.
Title: Re: The Outpost: Illustrated Community Game
Post by: MrLurkety on July 25, 2017, 02:33:24 pm

Shorter, but quicker. Let's get this thing moving!
Spoiler: BIG QUOTE (click to show/hide)
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on July 26, 2017, 05:28:35 am
OOC : Yeah, we can bypass lore, let's get to the cool things already !
Or make an optional written lore textwall for people who are into that, alternatively, but I'd rather go forward

You touj cat, you die

TOO LATE it's already toujed

(http://orig07.deviantart.net/d70c/f/2017/207/2/b/sans_titre_1_by_number_seventeen-dbhqxjq.gif)

OOC edit : That said if we can avoid one-line threats among characters that'll be supercool
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on July 26, 2017, 12:58:04 pm
Diggy ponders on creating a statue of a cat in bronze that menaces in spikes of llama wool and cow hair.  The cat is posed in a crouch with its tail up in the air.  Its eyes are jet cochobons.
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on July 26, 2017, 01:04:13 pm
Scorrrrrj will rrrrrememberrrr fiz (I feel like we're all gonna get sick of this accent before long)
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on July 26, 2017, 03:41:41 pm
While everyone's distracted with this cat business I'm just going to go ahead and pile another scoop of crowns onto the caravan. Hat crowns, not coin crowns. Stupid elf ain't the boss of me.
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on July 26, 2017, 04:01:31 pm
While everyone's distracted with this cat business I'm just going to go ahead and pile another scoop of crowns onto the caravan. Hat crowns, not coin crowns. Stupid elf ain't the boss of me.
You'll be the one who gets punished when the crowns possess the overseer.
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on July 26, 2017, 04:39:18 pm
Diggy ponders some more.  Engraved on the bronze cat statue is a simple crown.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on July 28, 2017, 01:29:23 pm

(http://i.imgur.com/p4jwcqP.png) (http://imgur.com/p4jwcqP)

Nirt. The land most inhospitable, filled with all kinds of dangers. No wonder the locals hard as nails, able to endure much.

(http://i.imgur.com/9ni5mKF.png) (http://imgur.com/9ni5mKF)

In recent years though, a larger part of the country has been taken over by the dead. Armies of zombies and ancient skeletons roam the tundra, rasing the remaining settlements. By the order of Queen Ber, we are to reclaim what is lost, to return it under our control... I doubt she actually believes that we survive and prosper, but, to put it straight, I have no choise.

(http://i.imgur.com/dewtYFz.png) (http://imgur.com/dewtYFz)

*PLOP*

(http://i.imgur.com/9bM81wn.png) (http://imgur.com/9bM81wn)

"WATCH IT!"

Uh, sorry, boss!


(http://i.imgur.com/uuzHTHO.png) (http://imgur.com/uuzHTHO)

Alright, gentlemen, now that we have arrived, I entrust you with several urgent tasks.

(http://i.imgur.com/RSdAyX5.png) (http://imgur.com/RSdAyX5)

First, we need to plan the layout for the outpost. We ought to find place for the trade depot and for the future defensive lines against King's armies.

(http://i.imgur.com/V9bmlSH.png) (http://imgur.com/V9bmlSH)

We ought to find place for the trade depot and for the future defensive lines against King's armies.

(http://i.imgur.com/NxjXH2P.png) (http://imgur.com/NxjXH2P)

Secondly, there's not much food left, and fodder is scarce. We'll have to butcher at leas one of our pack yaks. It's a shame none of you is a farmer, though...

(http://i.imgur.com/D3VTLJ7.png) (http://imgur.com/D3VTLJ7)

"Ng. Ng Yla.

(http://i.imgur.com/NEtfkv8.png) (http://imgur.com/NEtfkv8)

And last, but not the least. We have to find a proper name for our outpost. Please share your ideas with me as well as your thoughs on other issues.

(http://i.imgur.com/QEarTMs.png) (http://imgur.com/QEarTMs)
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on July 28, 2017, 01:49:14 pm
Adjilia. And let's stay by the volcano; it'll be good for a magma forge when we get to that point, and useful for water now.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on July 28, 2017, 05:32:54 pm
ALRIGHT for the name of the fort I propose Tigervault, the Ferocious Keep. It make sense because I am HERE to kick ASS and chew BONES and I'm out of BONES. Even if this joke doesn't make ANY SENSE since we'll be fighting SKELETONS.

But HOLD ON courageous unpaid workers, maybe my SPEAR won't do a lot of damages against ROAMING UNDEAD. Should I PUNCH them REALLY hard or do you have a BETTER PLAN in mind ?
Title: Re: The Outpost: Illustrated Community Game
Post by: crazyabe on July 28, 2017, 06:18:25 pm
"Ah ay ee shod 'ame 'ere Froz'n pits."
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on July 28, 2017, 06:25:18 pm
My coat is awesome, thanks Monitor.

"Ng, zrrg dy kh Ng."
<"I also recommend Tigervault, the Ferocious Keep.>"
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on July 28, 2017, 06:26:50 pm
(OOC : That was a total joke, you guys are not supposed to take it seriously :D)
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on July 28, 2017, 06:29:29 pm
[Discreetly] Can we please not call it Tigervault?
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on July 28, 2017, 07:32:18 pm
How about "Loborosod Aroz" (Gnarledbones of Savagery)?
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on July 28, 2017, 10:11:29 pm
[Discreetly] Can we please not call it Tigervault?

"Ng, bwyh irn?"

<"Why not? It seems a fine name to me.">
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on July 28, 2017, 10:14:12 pm
[Discreetly] Can we please not call it Tigervault?

"Ng, bwyh irn?"

<"Why not? It seems a fine name to me.">
Can't you tell what that'll do to the tiger's ego? That's already inflated far beyond sustainable levels...
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on July 28, 2017, 10:51:17 pm
"Sqk. Nr hrbrsn shrsq. Abr nz ft."

<"I see. That seems a reasonable objection. I will change my vote to the Frozen Pits.">
Title: Re: The Outpost: Illustrated Community Game
Post by: MrLurkety on July 28, 2017, 11:14:56 pm
Deathmine, pit of treason, maybe? Using a cursed name may prevent our outpost to end the same.
Earlywound? Stalwartfortress? Bronzefate?
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on July 28, 2017, 11:26:05 pm
Since I'm not present to offer an in-character suggestion (Gremlinfort the Kingdom of Spinning), I'll take the elements others have offered and register my vote for Tigerkeep the Frozen Pit of Crowns.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on July 29, 2017, 04:37:25 am
Poll is up!
Title: Re: The Outpost: Illustrated Community Game
Post by: Bearskie on July 29, 2017, 12:15:05 pm
Still got room for a stowaway?

(http://i.imgur.com/f6SESZN.png)
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on July 29, 2017, 02:10:37 pm
( I just noticed my char has a cat on his head, I LOVE IT!)
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on July 30, 2017, 03:53:27 pm
I would like to join on the next caravan if possible
Name: Akituh
Species: Snapping turtle man
Age: 34
Skills: Talented farmer, herbalist, animal trainer, competent clothier, and great wordsmith
Pet: Gray parrot named Urist, often found perching on Akituh's shoulder, Akituh has trained him to be able to speak and converse with the rudiments of the dwarven language instead of just repeating it like most of his kind
Body: He has a sharp, slightly hooked beak. He is tall and broad. His fingers and toes have short but sharp claws and are slightly webbed. His shell menaces with spikes of Snapping turtle man shell.
Additional information: He was born and raised in the far northern swamps. He has developed a resistance to cold unnaturally high for his reptilian kind. While there he learned much about above ground farming in the coldest of climates as well as underground farming. Upon reaching maturity he left his ancestral home and journeyed south in search of knowledge. During his wandering he met a wild gray parrot who became his faithful companion, he was then hit by a sudden lack of creativity and named it Urist. He has journeyed between dwarven settlements since then, learning the language almost to the point of mastery. His parrot has also picked up many of the words along the way, and with some help from Akituh it is possible for him to express his ideas, feelings, and even hold a conversation. He has now come to this settlement in search of a peaceful remainder of his life with his companion near his ancestral homelands. For the occasion he has made himself a fine rope reed cloak lined with alpaca wool and an exceptional rope reed and alpaca wool cap. He even made a similar cap for Urist, on the cap is an image of a snapping turtle man and a gray parrot in cave spider silk, the snapping turtle man is embracing the gray parrot.

Sorry for the specifics, but when I started reading the story so far I got a VERY specific image in my head.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on August 01, 2017, 04:33:16 pm
Huh, what is this? A letter? Looks like Queen's own seal.

(http://i.imgur.com/NCjvc7v.png) (http://imgur.com/NCjvc7v)

The handwriting, however... I presumed she had a steadier hand.

"To honour our most loyal allies, and to commemorate the efforts of their siege engineer corps in the recent war, your outpost shall be named..."

(http://i.imgur.com/NLdyyzR.png) (http://imgur.com/NLdyyzR)

(http://i.imgur.com/zManE8c.png) (http://imgur.com/zManE8c)

Gluk has finished the task of butchering the yak I had issued earlier. To his delight, blood can easily be preserved in frozen state in such a climate.

(http://i.imgur.com/uFMHvHl.png) (http://imgur.com/uFMHvHl)

Meanwhile, Tuk Tuk has manned the wheel we had assembled. Who could have guessed, he's an quite an able spinner! By the way, I pondered over Jack's proposal and decided that we move to the volcano. The walls are mostly obsidian now with traces of sulphur.

(http://i.imgur.com/7n51OVn.png) (http://imgur.com/7n51OVn)

Also, Chenda was granted a Royal Patent... Are we really that desperate, I wonder? Anyway, he's a leutenant of this realm's Army now.

(http://i.imgur.com/Sb2A0Wv.png) (http://imgur.com/Sb2A0Wv)

"Too bad you have ignored my request, Goden. Now the tiger man-"

"It's loo-tenant forrr you, elf. Rrrespect the rrrank."

"Wotever, fluffy. Anyway, he wants a sword, and I do sympathise the cause. However, before we found have found any ore, I cannot spare a bit of metal".

(http://i.imgur.com/BCyM7xF.png) (http://imgur.com/BCyM7xF)

"Huh, let's see... We could smelt your old copper spear and, adding some bits of the same material, make you a new weapon. Or, with all that obsidian around, we could just make you a macu... Macua... What was it called again? A short sword. It's not that sharp, but hits hard anyway".

"Sir! Come see this!"

(http://i.imgur.com/Lq8TO8o.png) (http://imgur.com/Lq8TO8o)

What is it, Diggy?"

"Well I have found this... I'm not good at gems, to be honest. Is it any good?"

"Looks like... Black zircon. Good haul, kid. We polish it, we sell it for a small fortune".

(http://i.imgur.com/W1tlJ7W.png) (http://imgur.com/W1tlJ7W)

"Yees, gud... I will worrrk on eet."

(http://i.imgur.com/2xuXr0t.png) (http://imgur.com/2xuXr0t)




Have been a bit busy recently, will try to update more frequently now.

Also, need more time to work on the characters. Will probably post the first wave migrant designs tomorrow, those being Spinor the gremlin (done), Imic the dwarf (finalised), Wolf Man the... wolf man?, Mittens the cat and Akituh the snapping turtle man.
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on August 01, 2017, 04:43:11 pm
:D
Title: Re: The Outpost: Illustrated Community Game
Post by: WillowLuman on August 01, 2017, 04:47:19 pm
:O

Posting to follow
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on August 01, 2017, 04:51:46 pm
I'm looking forward to trying my hand at story telling, I also forgot to mention that Akituh is bringing a bag of blueberry, bilberry, and cranberry seeds with him, because apparently those can grow in a tundra according to the wiki
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on August 01, 2017, 04:57:04 pm
I'm excited!
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on August 01, 2017, 04:59:33 pm
Bloodstained and happy Gluk makes me smile.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on August 01, 2017, 05:18:34 pm
As long as he doesn't ruin the meat we'll be sure to let him have first dibs on the corpses
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on August 02, 2017, 05:32:27 pm
Personal journal of Akituh, Snapping Turtle Man, wandering farmer:

   This year has been a good year for us. And by us it is still just me and Urist, our travels have yet to yield any new companions. In decade and a half we have been wandering we have traveled to nearly every part of the continent and visited the majority of the settlements on it. Many would not "stoop to the level of housing flea ridden savages", so those were skipped. I understand that it is quite odd seeing a reptile as large as me, much less one who comes offering help in their farms, but it doesn't make their hostility towards us warranted! Even the more considerate hosts have accused Urist of being a demon just because he can speak an understandable language! Once we finish explaining our story to them they usually accept our help, warily. After all these years of living out in the wilderness I've learned a thing or two about plants, where to find them, and how to make growing them easier and more efficient. I charge for my services so we can make it between destinations comfortably, earning me the title of "Farming Mercenary" in the southern part of the continent. A few human hamlets have even tracked me down and begged me for my help. Urist can always draw a sizable crowd in the local drinking hall or tavern and earn us some good coin with his cheap parlor tricks. I don't know if them coming from a gray parrot makes them more entertaining, or if drunken idiots are just easily amazed. Speaking of which, I have recently been informed that coins have been dubbed "Crowns" by some dwarven bureaucrat or something. Currency is currency as far as I'm concerned, as long as they don't start sending tax collectors after us I don't much care.
   With our thirst for adventure whetted we began thinking of settling down in a more permanent place. The notion of creating our own hamlet was immediately shot down, too many cocky fools have tried to hunt us for sport to make that an option. The last thing we needed was for someone to become convinced that we were wereanimals or something and destroy our town to burn us at the stake. News in the west was that the eastern dwarves were creating a new outpost far to the north, right next to my homelands! I had been meaning to check in with my family in the northern swamps for a while, so this seemed like a grand opportunity. We were also told that this new settlement "was looking past life's differences and accepting the lesser races as equals". In all my years wandering these lands I would have never thought that any place short of an elven forest retreat would have allowed such a thing. But last time we visited an elven forest retreat they attempted to cage Urist under their "at peace with nature" garbage. Other than their unhealthy love of nature I don't quite minde elves, but any people willing to wipe out an empire over a few trees is no friend of mine. With a lull in our adventurers spirit we started our journey east to the mountainhome funding this trip, hoping we could get there fast enough to secure a position in the starting seven.
   A few days into the voyage we stopped under a nice, shady plum tree for lunch. Urist was still somewhat opposed to living up north, so he took this opportunity to berate me a little more. "Of all places why did you have to choose the tundra!? We could have stayed at that nice Pond Turtle Man town we just left and it would have been much better. It was warm, there was plenty of quinoa grain, there were some beautiful Pond Turtle Women for you and peach faced lovebirds for me (He said this with as much of a wink as his bird face could pull and a nudge with his wing). PLUS, they actually understood our plight! We had a nice roof over our heads in a town full of nice people and nice weather. Why this!?". All I could do was sit there and smirk, he LOVED quinoa grain. Living in a biome that couldn't support it would be hell for him. But I had to keep trying to explain to him why that wouldn't have worked. "The Pond Turtle Men are a pitiful people. Even worse than the elves with 'At peace with nature, lets enslave all of them and starve them into submission" shtick. No race that truly sided with us would believe that that is right. The dwarves aren't the pinnacle of animal lovers either, but neither am I. They know how to draw the line between the senseless destruction of nature and the senseless protection of nature. They've even let in a leech man for gods sake! They are such lovely people once you get past the blood drinking part. 'Tis a shame our swamp was too cold to support them in number. We had only a few families there when I left, but I'd so love to live along side another one. If they can live along side a sentient creature that subsides off of blood we'll be fine. And secondly, what would you know about romance, you're a gray parrot!". He gave a mock look of offence before starting another speech about how it was his duty to find me a nice reptile woman to have hatchlings with. "How long have we been companions now... 15 years? And 10 of those years I have spent trying to find you a nice reptile woman to have hatchlings with so we populate a nice swamp together..." I had heard these lines enough to cut him off without worry of missing some original content. "And how close have you gotten to finding me this mythical creature.". I stumped him with that one, which is a rare occasion because he has a far superior memory to most creatures. "well... let's see... I thought I was pretty close when I introduced you to Vohalo.". I had been stifling laughter since he started that was too much for me. I let forth a torrent of deep, booming laughter that probably could have been heard for miles. "Introduced me!? Vohalo!? The Cobra Woman who was hunting you for sport and who broke her fangs on my shell in an attempt to envenom me for later consumption!?". A genuine look of perplexity spread across Urist's face at that comment." Wait, wait, wait. Are you telling me that that isn't how you reptile people show your affection to each other?". Another eruption of laughter exploded out of me, even louder than the last. After a few minutes I had calmed down enough to reply. "you have much to learn my friend. Kissing, which involves only lips and no biting, is a mammalian form of affection. The best reptile people can pull with our scales and shells is a heartfelt hug.". Urist put down the plum he was eating. "Whatever, I have an excuse, I'm neither. And enough stalling, I want some of our quinoa grain rations.". He hopped across my shoulder and dug the rope reed bag filled with quinoa grain out of my rope reed backpack. We both sat nibbling on our short lived southern delicacies for a few more minutes in silence, contemplating the future.
   I finally broke the silence with a large grin at the memory my wandering mind had rediscovered. " I remember it like it was yesterday. I was wandering though the sweltering south western jungles in search of civilization only to almost have my eyes pecked out by a certain gray parrot trying to steal my food." "I only wanted the quinoa grain from you, it's exceedingly rare in my home and you happened to be carrying on you more than I've seen since I hatched." "And you kept following me after that in hopes you could get a jump on me again. Until eventually you decided you could milk more out of me as a companion. What's your deal with quinoa grain anyway.". He looked up from the bag with a look I've only seen from a mother defending their child in an argument after the child broke a rule. "What's your deal with rope reed! Everyone has favorites. It's gonna be tough for me to live without it seeing as how you can't grow it up there." I had learned enough about farming to know that there was some ways to, bend, the rules of farming. "Who knows, maybe we'll be able to convince the expedition leader to set up a green house for you and claim it'll better the fort." I said this with a good deal of sarcasm in my voice, as both of us knew that a greenhouse was a large project and a fantastic excuse would be need to create one. "I know how you feel, I don't know how I'll survive without running my hands through the rope weeds when I wake up in the morning. Oh, speaking of which, I made you a little special something to help you with the undesirable climate.". I pulled out a small rope weed cap lined with alpaca fur I had been hiding in my shell and presented it to him. "What..." his eyes nearly bulged out of his head when he got his talons on it. "You made me a custom cap and lined it with my favorite material!? Thank you so much! And what is this... an embroidered image of the two of us! Akituh. Where did you find the time to make such an amazing gift?" This is the most gracious I had seen him in a long time, it did my heart good knowing he wasn't faking it either. "I spent some of my personal coins, er... crowns, on the material and made it while you were out getting rejected by those peach face love birds you took fancy to.". He rolled his eyes at that one "yah, yah, I learned that most tropical birds only care about exotic plumage, not the stud beneath the feathers.". He pointed to himself with his foot at that one. I couldn't help myself "Don't worry Urist, I'm sure we can find you a nice seagull at the outpost!". He let out a squawk of mixed shock and disgust." I'd rather be with a literal rat with wings!". I leaned against the tree with contempt at such a well timed joke, only to look in the sky and realize how much time we had wasted. "Come on Urist, grain back in the bag, we gotta keep at a steady pace if we want to reach the mountainhome before the expedition leaves.". And with that we left on our way, with plenty of time to get to our destination and loiter before hand.
   A few days later we stopped again in the late afternoon. "We should have reached the human checkpoint by now. Urist, give me that compass...hmm...map...okay, lets see...YOU IDIOT, YOU'VE BEEN LEADING US SOUTH INSTEAD OF NORTH, THE RED PART OF THE MAGNETITE NEEDLE POINTS NORTH!" Though I didn't raise my voice that much my speech had become gritty and my C's and T's were coming out more of a click that a syllable. To any of those who really know me, they would know that this was the equivalent of a sober elf tearing up a sapling and snapping it in rage. Urist took the hint and tried to calm me. "Come on Akituh, you know I mix up my colors some times (which was a lie, he could recite them flawlessly, he probably just 'bird watching' when I was explaining the compass to him) we can still make the first resupply caravan if we hurry!" He did his best to sound calm and encouraging, but it was obvious the failure was making him a nervous wreck. Anger is not something I dwell upon so I dropped it "...fine... but because of this we're gonna have to skip Mantis Man village you wanted to visit. Such noble creatures..." I started walking, this time in the right direction, before he could complain.
   We have now arrived at the mountainhome, thankfully before the caravan's departure, and are waiting for approval from the nobles. I eagerly await, hoping to finally put my talents to a permanent use, and to see my family. Urist has passed out in the rented room to a pint of quinoa beer. Oh you foolish bird your parrot liver isn't meant to take such a brew.

Until we arrive:
Akituh, Snapping Turtle Man, wandering farmer, drunken parrot sitter


I just wanted to provide a more thorough background for my character. Anyone who wants to have their character's past intermingle with mind I would enjoy to see it. A lot can happen in 15 years of wandering the lands! Gluk, I look forward to working with you. And I feel like we could get some good lore going if someone decides to play as the cobra woman I mentioned. Finally, if it doesn't interfere with your story too much Monitor Lizard I would like to propose inviting Akituh's family over for a housewarming. They are only a days journey to the west, and would be interested in trade with a certain group of newcomers  :P.
Thanks!
Mottled Petrel
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on August 03, 2017, 10:47:31 am
"Hey babe. Good to see up here in the North-"

(http://i.imgur.com/NWT2psH.png) (http://imgur.com/NWT2psH)

"YOU LIAR! How dare you speak to me after all you did!"

"Uhm..."

"You said we were going to be in money! And now what? Is this cold-ass pit the reward you promised? In which way did you screw up THIS TIME?"

"Uh. Queen Ber..."

"I don't give a single fuck about your problems with the queen! It's all your fault!"

(http://i.imgur.com/gECUsCU.png) (http://imgur.com/gECUsCU)

"Hey, it's not that bad. We could salvage it still-"

"Now shut up you! I'm tired of hearing the same old bullshit every day! I'm done! I'm so done with it!"


*Crack!*

(http://i.imgur.com/qgALzFT.png) (http://imgur.com/qgALzFT)

That woman. She won't cut me any slack.

(http://i.imgur.com/nVmW97K.png) (http://imgur.com/nVmW97K)

Oh shit. Some migrants have arrived, and we don't have a proper housing block yet.

"HEY BOSS! Nice fort name, by the way. So, the other day I had a brilliant idea on how to deal with the attackers! First, we needs some 700 serrated discs of exeptional quality at least-"

(http://i.imgur.com/pLdQZfL.png) (http://imgur.com/pLdQZfL)

(http://i.imgur.com/UoEYAA4.png) (http://imgur.com/UoEYAA4)




And I feel like we could get some good lore going if someone decides to play as the cobra woman I mentioned. Finally, if it doesn't interfere with your story too much Monitor Lizard I would like to propose inviting Akituh's family over for a housewarming. They are only a days journey to the west, and would be interested in trade with a certain group of newcomers  :P.

Well I was thinking whether I should add NPCs to make this place grow or let people have more that one character. I'm thinking both now, but let's keep the number of characters per person reasonable, to keep track of them at least.

It took me some time to design new characters, because I'm not a good artist after all. I tried though, and it didn't turn out as well as I wanted. I wish I could collaborate with other artists from time to time.

Also, meet Spinor, Imic, Mittens, Wolf Man the wolf man, Akituh and their parrot.
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on August 03, 2017, 12:38:01 pm
Scourge is petting the grey cat that is normally on his head while carving gems, " I vill call you whitestrrrrripe, forrrrrr white belly" He then puts the cat back on his head, drops the gems and walks out on hearing of new migrants, and as the others that were there at the time will agree, a polar bear man squeeing is a very interesting sound and sight indeed "ve have new cat in forrrrrtrrrrez, iz grrrreat newz, say hello, whitestrrrripe" he said, putting the cat down

Meow Meow (hello there)
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on August 03, 2017, 01:43:52 pm
I could manage some parallel stories taking place in the Snapping Turtle Man village if we decide to go with that. I'd say wait a little to see what the consensus is on bringing them into the story though. Just have Akituh make an offer to invite his clan over and I'll start working on their perspective. And Akituh and Urist look lovely, you did a great job. (Akituh and Urist begin introducing themselves to the current occupants of the fort. The talking gray parrot gets some odd looks but soon has a good amount of them laughing with his unorthodox introductions. Akituh inquires where he can being planting his blueberries, bilberries, and cranberries.)
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on August 03, 2017, 02:31:40 pm
Clearly, I'm going to have to find someone else to talk to if I want to get anything done in this fort.
Yo Elf bro, I'mma need like a thousand serrated discs, k? Top-quality stuff, make sure you put your back into it. Lemme know when you've got a couple thou stacked up so I can start getting to work!
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on August 03, 2017, 06:48:36 pm
In slight contradiction to my first post I think I'm gonna treat Urist (The parrot) like a person who somewhat works around the fort and can speak mostly fluently, but commonly gets confused by traditions and procedures. He can make small stone crafts for trade and helps Akituh in the field by ferrying seed bags to him and back to stockpiles. And he acts almost like a bard who can't play instruments in the tavern or meeting area when he doesn't feel like working. He goes off and does his own things but is usually on Akituh's shoulder. I guess he'll count as my second character, I might bring in a third once we get the fortress situated, but for now I'm gonna focus on these two and their lives in gremlin fort. Could I also request a top down map of the current fort lay out so we could have some idea of our situation? Akituh would like to find an unused dirt wall so he can claw out part of it for his den (room). They don't need beds, They'll make themselves a nest in the den out of the discarded sticks and leaves from the crops.
Title: Re: The Outpost: Illustrated Community Game
Post by: Bearskie on August 03, 2017, 07:20:59 pm
It took me some time to design new characters, because I'm not a good artist after all. I tried though, and it didn't turn out as well as I wanted. I wish I could collaborate with other artists from time to time.

Give Mittens a boop if you need anything.

Also, could we have all the individual characters sans background? Would allow us to crop and match for RP purposes.
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on August 03, 2017, 07:38:48 pm
Clearly, I'm going to have to find someone else to talk to if I want to get anything done in this fort.
Yo Elf bro, I'mma need like a thousand serrated discs, k? Top-quality stuff, make sure you put your back into it. Lemme know when you've got a couple thou stacked up so I can start getting to work!
Why in hell would you want a thousand serrated disks?!? Not only do we have far more important things to do with the resources we have, but frankly, that's a pretty worrying request.
Title: Re: The Outpost: Illustrated Community Game
Post by: MrLurkety on August 03, 2017, 09:46:02 pm
"This is a nice place! Nice and cold, so my fur doesn't make me feel like I'm on fire, no rivers, so none of the great evil creatures, MILKFISH. All it's lacking is a few goblin toys!" -Ineth
Journal of Ineth: Whatever day it is
  Well, this is a nice spot. Almost no chance of MILKFISH attacking me... I'm getting scared as I write that... I'm going to go into somewhere with no water for a bit.
  People keep calling me "Wolf man". My name is Ineth! It makes me want to cleave off their limbs..... *Here you see gibberish. Angry gibberish. If that was possible, this was it.*


This is my first journal sort of thing, so it's not the best.
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on August 03, 2017, 10:12:23 pm
Found etched in tooth marks on a rock slab and translated.

"<New friends arrived today. Gremlinfort grows stronger. I hope the expedition leader's apparent troubles will not cause any undue harm.>"
Title: Re: The Outpost: Illustrated Community Game
Post by: MrLurkety on August 03, 2017, 11:58:49 pm
Ineth the Wolf Man (retired) Adventurer and Warriors Journal: Continued
  I've heard something about some troubles in the overseers personal life. I bet he would like it to be secret, which is why everyone and their familes know about it. I hope it doesn't hurt the fort. I just arrived here!
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on August 04, 2017, 02:26:35 am
Why in hell would you want a thousand serrated disks?!? Not only do we have far more important things to do with the resources we have, but frankly, that's a pretty worrying request.
What wouldn't you want half a million serrated disks for? They're serviceable, like an Elvish army knife! Besides, I brought four steel bars with me, which, based on my expertise of watching other people forge things, should be more than enough.
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on August 04, 2017, 07:39:50 am
Why in hell would you want a thousand serrated disks?!? Not only do we have far more important things to do with the resources we have, but frankly, that's a pretty worrying request.
What wouldn't you want half a million serrated disks for? They're serviceable, like an Elvish army knife! Besides, I brought four steel bars with me, which, based on my expertise of watching other people forge things, should be more than enough.
First off: all you can use a serrated disk for is traps. Maybe throwing if you're that strong, which I heartily suspect you're not. Very much unlike an army knife.

Second: four steel bars does not - under any measure of logic - get you 1000 serrated disks. It gets you a sword. Maybe two. It could get you a good 8 spearheads. Two crossbows. Every metal part of a ballista. Etcetera. It could probably get you four serrated disks. Any more and they'd be too thin to work, and would fall apart while spinning.

Third: why steel? Why not glass? It's far sharper; that's why I try to add obsidian or glass edges to all the weapons I make.
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on August 04, 2017, 10:47:26 am
Diggy perks up hearing "steel bars" and remembers a time he overhears Ma talking with Ole Dumil Dentedhelm, furnace operator in the next room... 

Ma: Don't worry about the boy, he's asleep.
Dumil: It's not that.  I melted inferior steel trap components today and I end up with extra steel slag after. 
Ma: That's nice.  Move to the right slightly.  Yeah, just like that.
Dumil: Uh huh.  The thing is, that smith Udil keeps giving me more to melt.
Ma: So that will keep you busy.  Move that up then down.
Dumil: Ahh.  But Udil comes back with more to melt.
Ma: Busy work is good.  Yes, that's it!
Dumil: Yes, I'm done!  You know, after melting two, I end up with three bars.
Ma: That is great! That's an exceptional engraving of Diggy raising a toy bronze hammer!




Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on August 04, 2017, 11:47:42 am
Akituh, Snapping Turtle Man

   I cannot believe my luck! Not were the rumors that this outpost was accepting animal people correct but the Leech Man I heard about is none other than the southern paladin Gluk! I have heard much of him and even seen him a few times myself. Despite his parasitic nature he has done his best drink only livestock sentenced to death, unlike some of the less civilized members of his species who run rampant and terrorize townspeople as less graceful vampires. But Gluk learned to use his appetite for good by drinking infected blood from sick patients, turning what would usually be a killer infection into a small bite mark. He is just the shinning example of an animal man putting his instincts aside to help instead of hinder that will surely put our little outpost on the map as a haven instead of a hell hole!
   After all these years of meeting exotic races across the continent I can at least basically speak most of them. Upon recognizing him I quickly go greet him in an overly raspy, but understandable, version of Leech Manish. "Greetings fellow swamp bretherin, will be an honor to work beside you, paladin of the south!". It looked like he was pleased that someone had looked past his gaping maw and actually recognized him for his deeds. I wonder if he has heard of me? My actions were also pretty well recognized in the south. I'll speak to him about it later, first I have to introduce me and Urist to the rest of the settlers. And then inquire where a good place to set up the crops would be and where I can start digging out my den. This shell of mine is too large to use a bed, and making a custom bed would be more trouble than it would be worth. I can always make a nest from the leaves and sticks gathered along side the harvest, just like my family used to. Speaking of which, I should at least inform them that my people live just a days journey to the west. It seems to me that they all believe that they are completely alone and that next to no one lives in such a cold climate. Urist just keeps asking me where the stone crafting station is so he can start making trinkets so he can trade them for quinoa grain. I smirk. Even with a reasonable sized bag of crowns tucked under his wing he would rather earn his grain through hard work. We're gonna do great here.

Akituh, Snapping Turtle Man
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on August 04, 2017, 12:01:14 pm
"Ng gwf dt vrk. Sp xss qzc aly."

"<The honor is mine, Akituh. I hope this cold is not too bothersome for you.">
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on August 04, 2017, 12:04:22 pm
"Hearrrd the news? Merchantnourrrished was evacuated. We arrre truly the last line of defence against the King".

(http://i.imgur.com/Go8MrUE.png) (http://imgur.com/Go8MrUE)

"So, after the giant green glass axeblades are installed, we can finally finish the mechanisms operating the bridge, controlled by this lever here... Wait, was it this lever or... Have you been listening?"

(http://i.imgur.com/imxh0Hz.png) (http://imgur.com/imxh0Hz)

(http://i.imgur.com/eGxWyoD.png) (http://imgur.com/eGxWyoD)




A shortish update before I leave the town for a couple of days. Next time, we'll be facing our very first enemies... Stay tuned!
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on August 04, 2017, 12:23:26 pm
Exactly what those two would be thinking about while working ;D. And sorry if I'm throwing too many ideas at you, you don't have too use all of them if they don't fit, just insert what you think will work and the rest can just be backstory. But so far I'm loving it.
Title: Re: The Outpost: Illustrated Community Game
Post by: MrLurkety on August 04, 2017, 03:08:44 pm
Journal of Ineth, retired Adventurer:
  *This page is stained with ale.* In my adventuring days, ale was hard to get by. I subsisted on water, and since I am not a dwarf, that had no ill effects. I wished for it though. I, quite literally in those days, would kill a squad of goblins for a mug of alcohol. Now, it would be impossible to get water here, even if I wished for it! I think I drank too much.... I'm going to pass out soon. I enjoy the company of Akituh. He (or she? I can't tell) seems to be nice and gentle, and helps with the crops.
  Here, what I do is mostly patrolling around, looking for enemies, and if I find them, cleaving their limbs off, laughing at them, and then putting the corpse away from the main fort. I haven't seen an enemy yet, which is good, but I'm restless. This does not bode well. I do not eat the plants the farmers plant, but I hunt around for small creatures and eat them. Mostly mice.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on August 04, 2017, 03:12:12 pm
Akituh and his parrot are men.
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on August 05, 2017, 01:41:02 am
Akituh and his parrot are men.
It's notoriously hard to sex a turtle.



It's also hard to figure out which sex a turtle is.
Title: Re: The Outpost: Illustrated Community Game
Post by: crazyabe on August 05, 2017, 01:45:30 am
What the He Said,
Akituh and his parrot are men.
What I Read.
Akituh and his parrotmen.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on August 05, 2017, 06:56:50 pm
Now all I can imagine is Akituh rolling up the to fort with a possy of parrotmen.
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on August 06, 2017, 06:08:25 am
Well, this isn't so baaad. I so wish I could get my hands on a good warhammer, but I suppose I'll just have to wait. Although, I do think that some marble pillars wouldn't be out of place here and there... Or maybe a proper hall, like the ones in the Mountainhomes... We have a volcano, so we could make some canals... Heh heh... This'll be quite interesting. After all, Ber would be veeery dissapointed if things went badly my deeeaar expedition leader... Veeery dissapointed... In deed...
Imic sits down somewhere and rattles off old sayings and general advice. At some point, hang a sign beside his room saying that he's the proffessional creepy old man and hammerer.
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on August 06, 2017, 11:19:43 am
(Forgot to mention this, but just always imagine this version of Scourge with a Russian/soviet accent, because for some reason thats what my mind decided to give him)

If crrrrrazy man trrrriez to hammerrrrrr Scorrrrrje, crrrrrazy man will get paw frrrrrough face
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on August 06, 2017, 02:37:58 pm
If 'tis my... Duty... To hammer thee... I shall hemmer thee. If... Not... Haaaave... A nice... Day.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on August 07, 2017, 04:00:44 pm
Should we try to plan an actual defense for the supposed attack on the horizon, or are we just going to let Chedna and Ineth deal with it and see what happens.
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on August 07, 2017, 04:14:13 pm
We're in a volcano. Let's make magma channels and let our enemies deal with a fire moat.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on August 07, 2017, 04:27:09 pm
That could work if we could pull it off in time, but we have only one miner. Plus, the snow and ice around it will melt and solidify the lava.
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on August 07, 2017, 05:01:41 pm
I believe you may be underestimating the heat of lava.
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on August 07, 2017, 06:26:06 pm
Hey, you, digger guy! Dig a few big holes right underneath the surface all around the fort in different directions, yeah? Then we'll put up an obsidian support in each one and link them all up to a pile of levers, and you can dig out the rims from the surface. We're going to put bridges over the gap so the islands can be crossed. Are you following so far? Maybe you should be writing this down. After that I just need you to tap the volcano so all the holes fill up with magma, all right? Then when somebody I don't like walks onto one of the islands, pull the corresponding lever and BAM, instant lava pit. Sound like a plan? Well, anyway, let's get right on that.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on August 07, 2017, 08:15:48 pm
It's a bit early for started on such a large project, but that would eventually be a good solution. It would probably be even better to have a bridge that is on the far side of the moat that only extends one tile over it so that when the enemies try to get as close as possible they stand over the moat. And when they do we can pull a lever to drop them in it. The next step would be to fill the moat with magma crabs.
Title: Re: The Outpost: Illustrated Community Game
Post by: Bearskie on August 08, 2017, 01:03:52 am
Scourge is petting the grey cat that is normally on his head while carving gems, " I vill call you whitestrrrrripe, forrrrrr white belly" He then puts the cat back on his head, drops the gems and walks out on hearing of new migrants, and as the others that were there at the time will agree, a polar bear man squeeing is a very interesting sound and sight indeed "ve have new cat in forrrrrtrrrrez, iz grrrreat newz, say hello, whitestrrrripe" he said, putting the cat down

Meow Meow (hello there)

(http://i.imgur.com/zKvrcnB.png)

(http://i.imgur.com/xk0t7Ba.png)


> Whitestripe

(http://i.imgur.com/DhXXRsr.png)


"Yeaaa she's probably trying to eat your brain or something." (Mrow mrow mrroow)

   (http://i.imgur.com/zNJ5eQi.png)
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on August 08, 2017, 07:54:30 pm
Hey, you, digger guy! Dig a few big holes right underneath the surface all around the fort in different directions, yeah? Then we'll put up an obsidian support in each one and link them all up to a pile of levers, and you can dig out the rims from the surface. We're going to put bridges over the gap so the islands can be crossed. Are you following so far? Maybe you should be writing this down. After that I just need you to tap the volcano so all the holes fill up with magma, all right? Then when somebody I don't like walks onto one of the islands, pull the corresponding lever and BAM, instant lava pit. Sound like a plan? Well, anyway, let's get right on that.

Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on August 12, 2017, 08:14:27 pm
Would anyone mind if I bring in a new character, and in the picture of the projected fortress layout, do we know if that darker area to the left is a valley or the ocean
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on August 14, 2017, 07:44:30 am
Bump?
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on August 14, 2017, 07:11:17 pm
I don't really know what happened, last week or so Monitor Lizard said he was gonna be away for a few days. Either he is still away or unable to update, or he is working on something massive and is taking a while to drop it. No matter what it seems like we're gonna have to wait a little bit before we can get our fix.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on August 16, 2017, 03:43:38 pm
Updoot tomorrow. Hope I haven't killed it by neglect yet.
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on August 16, 2017, 03:51:24 pm
:D

UPDOOTS!
Title: Re: The Outpost: Illustrated Community Game
Post by: Paddywagon Man on August 16, 2017, 08:57:25 pm
Gummo Sunshine is a Peach-faced Lovebird Man. He wears a heavily bejeweled and decorated silk shirt and a comfy woolen thong.

He's a skilled Diagnostician and competent (albeit rusty) at the other medical skills, and dabbles in animal training. His cozy bungalo got attacked by a Weremammoth and he flew away as fast as his wings could carry him.

He got bitten, but doesn't yet know if the curse caught on. He's quite willing to take a nap in quarantine come the full moon if need be, in a pit or some such. Could be he's fine.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on August 17, 2017, 03:39:35 pm
"Thinks she so c-competent... If it wasn't fo' me, she'd still be shoveling yak manure somewhere off th' Farms..."

"How pathetic."

(http://i.imgur.com/iIBt3oZ.png) (http://imgur.com/iIBt3oZ)

"Wot on the... Who th' heck are-"


(http://i.imgur.com/8SatsII.png) (http://imgur.com/8SatsII)

"Hear me, mortal! You filthy peasants dared to enter my realm, and are now dwelling it's most sacred grounds... Feeling merciful, however, I will give you some time to gather the meager posessions of yore and leave. Fail to do so, and you shall face your maker. This is my last and only warning".

*POOF*

(http://i.imgur.com/B1te7TZ.png) (http://imgur.com/B1te7TZ)

"..Shit".

(http://i.imgur.com/DBAwAjk.png) (http://imgur.com/DBAwAjk)

"Boss boss BOSS! The dead! THE DEAD ARE ATTACKING US!"

(http://i.imgur.com/5JdQKO6.png) (http://imgur.com/5JdQKO6)

Animated corpses! They are approaching the entrance! Lock the hatch, to arms!

(http://i.imgur.com/b42WyY1.png) (http://imgur.com/b42WyY1)

Militia Squad One is being assembled... As much as I trust those two, I think we'll need more than that. Any volunteers?

(http://i.imgur.com/s3VaKIj.png) (http://imgur.com/s3VaKIj)





We're finally back on track with this meager updoot. Choose your gear and join the ranks. Also, you could probably come up witha better name and uniform for Militia Squad One.
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on August 17, 2017, 04:13:28 pm
Well... I suppose if... You asked so nicely... Give me a... Hammer, and I shall smite the undead in the name of... The... Queen, and the... Gods!
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on August 17, 2017, 04:25:50 pm
Name them the Beasts. :D

Now, I'm not much for direct martial intervention... but I think I know our layout and stocks pretty well. Get me the biggest boulder we have; I want it ready to be tossed down the mountain at a moment's notice.

(Please recall, we are in a volcano.)
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on August 17, 2017, 04:44:36 pm
"Vggyl no bt gkf xc ng."

"<I will volunteer. The unnatural abominations shall fall. I need no weapon, my jaws are enough.>"
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on August 17, 2017, 05:14:00 pm
Akituh, Snapping Turtle Man

I've been enjoying my time here at, uh, Gremlinfort. As much as I enjoy their acceptance of the minor races I find it a little surprising that they went with such a blunt showing of it. I had expected to find it named "MurderSword" or "BloodKeep" or something equally brutal. It doesn't matter much anyway, it's not like I'm out advertising trying to convince more migrants to come. That being said, I have sent letters to some close friends asking if they cared to join me... The most notable of which being a trusted companion who has accompanied me in many of my endevours, Lorumet, Horseshoe Crab Woman. She is very skilled in underwater hunting and could supply the fort with fish if that blue haze near the horizon is indeed the ocean and not some valley or something. Even if it isn't, she is also a very good brewer. Why she chose two such unrelated professions I do not know, but her blueberry wine is to die for, and we have no lack of blueberries as it is one of our three crops. I should probably should go check if that is indeed a body of water before I start preaching of her skills to the fort asking if she can join. Upon beginning my walk out into the tundra I couldn't help but smell something close to musky decomposition. This seemed impossible at the time because most things in the tundra were buried in the snow long before they had a chance to get to that level of decomposition. I looked around trying to find the source of the smell, waking Urist who had been asleep on my shoulder for the majority of the day's field work. "...hm...what. Akituh, where are we? why are we so far away from the fort.", I wasn't really in the mood to tell him about the letters I had sent back with the caravan that had brought us here. Knowing him he would claim I had the intention of romancing Lorumet, which wouldn't be completely wrong. She's nice, but being a crustacean I feel like we are too biologically different for something like that. "If you hadn't been sleeping all day you'd know! Anyway, do you see anything weird, the stench of old death is on the horizon and I have a feeling things are gonna get weird." I have a much better sense of smell than him, but his bird eyes were almost that of an eagle "Nope... just snow and more snow... wait, wait, there seems to be a group of undead shambling our way." how he said that as if it wasn't a problem I will never know, but before he could protest I was already running back. So long for my dream of peaceful retirement. It seems that the fort had already discerned that something was wrong but I informed them of the threat of imminent invasion. After that I ran to our burrow, not much yet really, more of the start of a hole in the wall but it was home. I pushed aside our spare clothes and other scattered belongings to reveal the spot where I had buried the emergency chest, something I had hoped I wouldn't have to ever do. It was a small thing really, somehow I had managed to smuggle it in without anyone noticing in hope that they wouldn't find its contents and induct me into the military. I have never liked violence, I feel that it is always better to try to talk down confrontation and work out an understanding. But the dead don't take prisoners as I've come to know, and a while back I had made friends with a great weaponsmith (who also received a letter) who had made me a special parting present and taught me how to use it. Urist still hadn't picked up on the severity of the situation, but when he saw me pull out the contents of the chest he knew I intended to defend my new home "Akituh, is that, I thought you got rid of that years ago! You hate violence!" I had pulled out one of my few irreplaceable possessions, a very unique sword. It was an iron sword with a steel edge going around the both sides that had a mild wave to it, supposedly to help with the "cutting" as my friend had put it. "I do, and hope I don't have to partake in much more of it. But not everyone can be parleyed with, and we have one of those special cases on our doorstep. I will be damned if I lose any of my new friends to them!" the people here had definitely come to like me, a few I would definitely consider friends at this point. Before Urist could press the subject I pulled out a small dagger matching the make of my sword."He made you one too Urist, I couldn't bare to give it to you in fear you'd become a violent bird and I'd lose my best friend. But if they make it through us and inside I want you to have it to try to avenge me." I was gonna leave him inside, no way I would risk losing him if it could be avoided. Urist picked up the dagger I handed him and swung it around a little with surprising grace that told me he had a decent amount of experience with daggers. "If we repel them Urist and everything turns out to be fine, I'll look into making us matching holsters. But if they offer to make me permanent military I'm gonna have to decline. We may now be carrying these weapons every where we go from now on but we aren't brutes. These claws and this beak were made to farm, not rend flesh." He agreed to keep an eye on the rest of those who wouldn't be fighting as I made my way to the hastily assembling fighting force to defend my new homeland until we had more willing participants to do so. May the gods have mercy on us and let us live in peace.

Akituh, Snapping Turtle Man
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on August 17, 2017, 09:03:25 pm
"Whitestrrrrripe, stay vith Urrrrrist the parrrrrrrrrrot, Scourrrrge vill be back" Scourge said, setting Whitestripe down next to Urist, and then walking outside sharpening his claws on a rock
Title: Re: The Outpost: Illustrated Community Game
Post by: MrLurkety on August 17, 2017, 09:21:58 pm
Journal of Ineth Bitespear:
  The dead are here. I was right to worry. Well, I've slayed hordes of corpses before, and quickly too. But that was at a chokepoint, Mostly, where they couldn't surround and overwhelm me... I hope that I can replicate that again, and slay them quickly. Otherwise, I may die. A worthy death, a warriors death, and one I would be fine with. What I worry about, however, is my corpse being raised into the horde and my body slaying my companions and compatriots.
  I hope I may help this day, and I hope I may at least halt the menace for everyone to get indoors. If my death can save you all, let it. Do not let my final act be in vain. Even though I have slaughtered hordes of them before, that was when I was in just the right spot. If I die, I request a small tomb, engraved with the words: "Rakust of Nitiglokum, tharnas of hordes", and for my axe and shield to be buried with me.
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on August 18, 2017, 01:51:29 am
I hate to interrupt all this valor, but I'm going to have to pass. I'm more of an idea gremlin. Besides, my hypothetical future technically non-existent wife and kids back home would miss me... Speaking of ideas, though, how about green robes over the armour with a yellow insignia and a cowl with pointed ears for the uniform of the Gremlin Foreign Legion?
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on August 18, 2017, 09:05:34 am
Diggy asks, "are we going to tap the precious insides of the volcano yet?"
Title: Re: The Outpost: Illustrated Community Game
Post by: Bearskie on August 18, 2017, 09:38:03 am
Mwuahaha I love the XCOM-inspired squad selection screen. Time to switch to isometric view!
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on August 18, 2017, 10:22:03 am
I second "The Beasts"
Title: Re: The Outpost: Illustrated Community Game
Post by: Bearskie on August 18, 2017, 12:18:38 pm
In my head, I've already named our squad.

"Bayers-One-Two, move to secure the area. You've got hostiles coming in on your perimeter."
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on August 18, 2017, 02:12:19 pm
Central, this is Big Sky, we are at the deployment point.
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on August 18, 2017, 04:07:32 pm
"LZ is 5x5", whatever in humankin that means.
Title: Re: The Outpost: Illustrated Community Game
Post by: Bearskie on August 19, 2017, 10:56:22 am
(http://i.imgur.com/cVmk4wN.png)

(http://i.imgur.com/s0vdBqY.png)

(http://i.imgur.com/deJyxec.png)
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on August 19, 2017, 11:44:44 am
-snip-
This is great :D
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on August 19, 2017, 11:47:11 am
-snip-
This is great :D
I agree!
Title: Re: The Outpost: Illustrated Community Game
Post by: MrLurkety on August 19, 2017, 03:07:08 pm
-snip-
This is great :D
I agree!
Me too.
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on August 19, 2017, 03:09:40 pm
-snip-
This is great :D
I agree!
Me too.
And I as well.
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on August 19, 2017, 03:14:22 pm
We need to stop the pyramid.
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on August 19, 2017, 03:55:40 pm
-snip-
This is great :D
I agree!
Me too.
And I as well.
The pyramid shall rise
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on August 19, 2017, 04:47:30 pm
-snip-
This is great :D
I agree!
Me too.
And I as well.
The pyramid shall rise
I liked that.
I speak cat, maybe Imic can help.
Meow? Meow! Meow.
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on August 19, 2017, 05:26:37 pm
-snip-
This is great :D
I agree!
Me too.
And I as well.
The pyramid shall rise
I liked that.
I speak cat, maybe Imic can help.
Meow? Meow! Meow.
Meow Meow Meow MEEEOOWWW
Title: Re: The Outpost: Illustrated Community Game
Post by: MrLurkety on August 19, 2017, 05:32:31 pm
-snip-
This is great :D
I agree!
Me too.
And I as well.
The pyramid shall rise
I liked that.
I speak cat, maybe Imic can help.
Meow? Meow! Meow.
Meow Meow Meow MEEEOOWWW
Woof WOOF woof WOOF!
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on August 19, 2017, 05:32:45 pm
I swear to God you guys why
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on August 19, 2017, 05:37:28 pm
-snip-
This is great :D
I agree!
Me too.
And I as well.
The pyramid shall rise
I liked that.
I speak cat, maybe Imic can help.
Meow? Meow! Meow.
Meow Meow Meow MEEEOOWWW
Woof WOOF woof WOOF!
Squirm Squirm Leech
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on August 19, 2017, 07:31:29 pm
-snip-
This is great :D
I agree!
Me too.
And I as well.
The pyramid shall rise
I liked that.
I speak cat, maybe Imic can help.
Meow? Meow! Meow.
Meow Meow Meow MEEEOOWWW
Woof WOOF woof WOOF!
Squirm Squirm Leech
Bear noises
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on August 19, 2017, 07:41:02 pm
Can we please not get this to levels where admins will come and lock the thread for doing too much carp with quote pyramids? I happen to like this story.
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on August 19, 2017, 08:20:35 pm
Can we please not get this to levels where admins will come and lock the thread for doing too much carp with quote pyramids? I happen to like this story.
but we need to rival Egypt
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on August 19, 2017, 08:25:16 pm
Please no.
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on August 19, 2017, 08:52:46 pm
Please no.
Please yes
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on August 19, 2017, 08:56:51 pm
 :(
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on August 19, 2017, 09:13:58 pm
 :)
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on August 20, 2017, 02:04:54 am
Spoiler (click to show/hide)

Great comic! I should probably start the contributions page since there were several other works worth mentioning.

Also, I beg you to cut it with the pyramid before I lock the thread. Shitposting is fun, but not that fun, y'know.

EDIT: The next update will probably be experimental. I'll be messing with software and style mostly.
Title: Re: The Outpost: Illustrated Community Game
Post by: Bearskie on August 20, 2017, 05:39:41 am
What are you currently drawing with?

(Also, it would be nice if you could share some of the backgrounds and character sheets, so that everyone can get in on the cropping and rearranging action.)
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on August 20, 2017, 06:48:08 am
What are you currently drawing with?

(Also, it would be nice if you could share some of the backgrounds and character sheets, so that everyone can get in on the cropping and rearranging action.)

I was going to (I have seen your suggestion the previous time), but it would take some time because my character sheets are chaotic, filled with junk and missing many forms.

Everything has been done with ms paint so far, but I'm thinking of
Spoiler (click to show/hide)
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on August 22, 2017, 07:37:05 am
Again, sorry for the wait lads, the experimental part didn't turn out too well (way too cartoony for my liking)., so I'll stick to the simpler forms. Here's a preview of what it could have been.

By the way, I've reworked the OP, added some lists, check those out. Hope I didn't forget anything.

Title: Re: The Outpost: Illustrated Community Game
Post by: Bearskie on August 22, 2017, 08:50:17 am
BADASS

Now do that to a vampire, Scourge.
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on August 22, 2017, 11:24:43 am
Holy shit..... Wasn't expecting that.....

"I AM SCOURRRGE, DESTRRRRROYERRRRR OF EVIIIIIILL"
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on August 24, 2017, 03:28:50 pm
Any idea when the next update will be, I've got a story from Akituh's past that I've been working on and I wanna try to tie it into the next set of current events before I really start to work on it. If anyone wants to tie their character into Akituh's past I'm open to suggestions.
Title: Re: The Outpost: Illustrated Community Game
Post by: Bearskie on August 26, 2017, 11:12:19 pm
Well I will say that no Monitor Lisard comic has ever gone more than seven pages, and this is on the seventh.

*Dun dun dun dunnnn ominous music plays*

Spoiler (click to show/hide)
Title: Re: The Outpost: Illustrated Community Game
Post by: MrLurkety on August 27, 2017, 07:45:07 pm
Well I will say that no Monitor Lisard comic has ever gone more than seven pages, and this is on the seventh.

*Dun dun dun dunnnn ominous music plays*

Spoiler (click to show/hide)
It's 11...
Title: Re: The Outpost: Illustrated Community Game
Post by: Bearskie on August 27, 2017, 09:24:13 pm
*shrug* I use 25 posts per page.
Title: Re: The Outpost: Illustrated Community Game
Post by: MrLurkety on August 28, 2017, 12:58:58 pm
*shrug* I use 25 posts per page.
Oh.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on September 04, 2017, 11:27:14 am
Updoot?
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on September 04, 2017, 02:42:05 pm
Let's be frank, I'm having a case of writers block along with some other problems. I'll try to update this week, unless this one is dead.

I wish there was a story several artist could work on to prevent such gaps and general loss of interest.
Title: Re: The Outpost: Illustrated Community Game
Post by: Bearskie on September 05, 2017, 01:17:13 am
Yeah, writer's block sucks :(

Maybe what this thread needs is a little player agency to let the story develop. This isn't like TLCM or other stories where every event hinges on one character; I see this more of an illustrated "If Bay12 was a Mountainhome" where everyone gets the chance to RP their own dwarves, control their own actions, dig their own creations etc. Events that are then hopefully illustrated by Monitor Lisard, the GM.

Right now we're just a bunch of dwarves in an outpost fighting undead - so what's the story guys? Soldiers, how are you planning to face the undead siege? Non-combatants, where are you hiding and what are you doing?
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on September 05, 2017, 01:37:28 am
I'm probably holed up in a mechanic's workshop thoughtfully building traction benches for the wounded.
And if we capture anybody, they double as torture devices!
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on September 05, 2017, 01:43:20 am
Diggy thinks a stream of magma on the undead is a good defense.
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on September 05, 2017, 04:54:43 am
Imic waits patiently.
Title: Re: The Outpost: Illustrated Community Game
Post by: MrLurkety on September 05, 2017, 09:56:45 am
Axes.
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on September 05, 2017, 04:32:13 pm
Scourrrge vill smash undead skulls open with bear hands
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on September 05, 2017, 04:37:35 pm
I'm not gonna write one of my usual stories to explain my decisions for my character because I already did enough for this section I think, and I'm lazy. I will reiterate however, and add some more detail.

Akituh does not enjoy taking part in conflicts and prefers to try to talk the differences out between the two parties. But he still sees the value in fighting and knows that some situations can only be solved that way. Seeing that the undead are a force that can't be pacified, and not wanting to sit back and lose his new home, he resorts to his chest of supplies that he brought with the caravan. He pulls out an iron sword with a steel edge. I realized that saying that the sword had a wave to it was a bit vague, it's called a Kris, a picture for reference would probably be helpful. He also gave a smaller one to Urist for protection and told him to wait inside. Group consensus seems to have said that the pets were just pastured, so I guess we're going with that. And if you need help coming up with main story I'd love to help. This is probably one of my favorite things on the forum and I would hate to see it end from avoidable causes. I can't say that I can help with any art, besides the fact that I've come to enjoy yours
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on September 05, 2017, 04:44:55 pm
Gluk will have to tear at the undead, since they don't need blood. Currently, he is meditating in some nasty water made from melted snow.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on September 08, 2017, 03:01:45 pm
Do we know how many zombies there are gonna be? Are they just the ones we saw in the picture or are those just the front line. And are these zombies that retain their skill with weapons like those transformed by evil biome weather, or are they just gonna be uselessly flailing around their weapons. And is Chedna going to be the squadron leader, I would assume that's the case because of that royal promotion or whatever he got but it would be better if we could have any resemblance of military strategy other than just "Run out and hack everything to pieces".
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on September 08, 2017, 04:14:28 pm
but it would be better if we could have any resemblance of military strategy other than just "Run out and hack everything to pieces".
but that's the dwarven way
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on September 08, 2017, 04:58:12 pm
Oh it's totally the dwarven (and right) way to do it. But my character is a snapping turtle man, he values reason instead of senseless violence. If it comes down to senseless violence though he'll go along with the plan.
Title: Re: The Outpost: Illustrated Community Game
Post by: MadMonkey on September 09, 2017, 03:53:48 am
Pretty cool so far! PTW
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on September 09, 2017, 02:52:55 pm
Updoot tomorrow, brace yerselves.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on September 09, 2017, 05:02:51 pm
Huzzah
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on September 10, 2017, 03:58:00 pm
The roaming dead are not given to flights of fancy. Those restless husks only know one tactic - overwhelming the defenders with raw numbers. Although they do utilise weapons to some extent, their abilities are usually impeded by the decay. Here in the Nirt, however, the climate preserves them dead well.

(http://i.imgur.com/e8gbz18.png) (https://imgur.com/e8gbz18)

Chenda did succeed... I say, well beyond my expectations. Instead of letting the roamers close, he took a fight to them. T'was a horrible slaughter, but everyone did well, and returned unscathed.

The leutenant went in first, aiming for the roamers backbones. Despite the limitations of th' tiger man's weapon, it scored him two kills... I wonder, what is his experience with the dead?

The new guy Ineth also did great, chopping zombies right and left. He scored 3 kills.

Oldie Imic was surprisngly swift with the hammer, taking down one zombie and maiming many others.

To be frank, I was fearing for our wrestlers, the southerner and the northerner, since the roamers do not care about pain, or even joint displacement. They proved my fears false, both Gluk and Scourge. I guess, being massive and having strength of several dwarves has it's benefits? They have scored one kill each, the bear did leave quite a mess though... Unlike Gluk, his prey looks clean and tidy.

While we managed to survive the attack, I doubt that the King will go easy on us next time. I'm having Imic and Spinor design an aboveground fortification to protect the depot, and it's up to Tuk Tuk to do most of the constuction. We're getting our first caravan soon, which means new migrants and trade possibilities...

(http://i.imgur.com/irgFk0y.png) (https://imgur.com/irgFk0y)

Huh, what is that? It seems Old Imic decided to name the hammer he had borrowed from Frost!

(http://i.imgur.com/Uhs2Tod.png) (https://imgur.com/Uhs2Tod)




The next update will be more substantial than that, I promice.
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on September 10, 2017, 04:08:40 pm
Awesome.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on September 10, 2017, 04:57:01 pm
Aww, I thought that I said I wanted in on the first fight  :-\. Oh well, I guess it'll help with maintaining that my character doesn't like violence. I'm gonna be working on my character's interpretation of these events. I'm gonna try to bring in another character if no one objects, and no one has confirmed or denied if we are near the ocean, if no one comes up with anything I think I'm just gonna go with that that blue blur in the initial picture of the fortress setup was the ocean.
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on September 11, 2017, 01:06:56 am
Imic has named an Iron warhammer Ironfist the hammer of beating
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on September 11, 2017, 01:43:46 pm
Aww, I thought that I said I wanted in on the first fight  :-\. Oh well, I guess it'll help with maintaining that my character doesn't like violence. I'm gonna be working on my character's interpretation of these events. I'm gonna try to bring in another character if no one objects, and no one has confirmed or denied if we are near the ocean, if no one comes up with anything I think I'm just gonna go with that that blue blur in the initial picture of the fortress setup was the ocean.

It is the icy ocean indeed! Sorry, I'll try to make up for that blunder with additional art featuring our turtle hero and his parrot friend!
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on September 11, 2017, 03:55:36 pm
I was hoping it was a frozen ocean  :D. Eventually I would like to bring in a friend of the turtle, a horseshoe crab woman fisherman and partial brewer, but until I figure out how I'm gonna make her personality I'm just gonna have some letters go back and forth between them. I'll let you know when I intend to get her to Gremlinfort. But once she does and we make a way to drill into the frozen ocean there's gonna be some big game fishing going on, not just measly mackerels, there's gonna be shark leather for all!
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on September 11, 2017, 03:57:22 pm
If turrrrrrtle hunts polarrrrrr bearrrrr, Scourrrrge vill eat turrrrtle soup in turrrrtle shell
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on September 11, 2017, 04:15:09 pm
I had no intention of it Scourge, last time I checked polar bear men weren't fish. But you could join us in the underwater hunt if you care to. I've been told that polar bears (and probably their man varieties) are good fishers who hunt under the ice for hours on end.
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on September 11, 2017, 04:41:10 pm
The warmth emanating from the smooth obsidian walls has made his slumber quite restful.  Diggy is awakened by a sharp pebbled scrapping his behind.  With a deep thirst, he began seeking to quench it with fine dwarven brews.
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on September 11, 2017, 05:26:14 pm
Scourrrrge vill help fish
Title: Re: The Outpost: Illustrated Community Game
Post by: MrLurkety on September 11, 2017, 07:07:00 pm

Journal of Ineth Bitespear:
  It seems that I do well against anything other than heavily armored enemies and **** milkfish. I cleaved through them, feeling the battle rush! Seems that I still have it. It was new to me to have to protect things around me, instead of cleaving through everything. At least I didn't accidentally kill anyone.
  I think I'll have a celebratory beer.


[OOC: Please give me feedback on these. I'm new to them.]
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on September 11, 2017, 07:32:00 pm
That was pretty good, could be a bit longer though. It would be good if you could give a little about what your plans for the future are so everyone else can build off of it. Maybe some detail on how you're fitting into the fortress as a whole? Hopes and Dreams? It's up to you. It also seems like we're going to be mounting a deep sea fishing expedition under the frozen sea. How do you feel about that considering your hate of milkfish, even though milkfish are a river fish. I'm personally hoping we can find a good source of meat and leather from the larger fish seeing as we've seen no wildlife yet. But who knows, maybe there's a sunken ship, pearl oyesters or even exposed ore veins down there? The deep is a thing of mystery.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on September 13, 2017, 05:29:11 pm
Journal of Akituh, Snapping Turtle Man

The events after I decided I was going to fight were a bit confusing. I arrived in dining room where the rest of the militia had congregated in hopes of defending Gremlinfort until it had a proper military. Despite my aversion to violence the desire to hunt was still strong in my Snapping Turtle Man instincts, something I had been trying to suppress for a long time. Besides defending my new home I was hoping to appease these instincts before I found myself starting a fight or pouncing on vermin (something I'm embarrassed to say that I've done once or twice when my desire for the hunt got REALLY bad). Now seemed like the best chance to fight without that much fear of mortal wounding, we had yet to set up any form of hospital. I turned away to take a quick swig of dwarven ale to appease my thirst before the fight, but when I turned around I found that they had already charged halfway across the frozen fields to the enemies. The expedition leader was still here though, slumped over a mostly empty barrel of booze. I had yet to learn his name because he's almost never present, but it seems that drowning out something with alcohol had something to do with it. I turned to him "What the... I said I wanted in on this fight!" coming out more disappointing than angry now that I think about it. He kinda just looked over like I was interrupting a business meeting or something and shrugged "ah well... I'll get you a Hic I'll get you a thing... to, to make up for it. Don't worry about it". With that he slid to the floor and passed out. I had no time to be annoyed because I noticed that the ones who had gone back to fight were back. I was a little surprised to notice that a few had opted to use their animal person strength instead of bringing a weapon. The troll might have to get me some more thread to make them new clothes if they ever notice how blood soaked their current ones were. I went to find out details if I could, I got a "we were lucky there weren't any (some profanity I couldn't understand) milkfish!" Uhhh, okay? I'm not sure he understands that milkfish are a temperate river fish that could never possibly make it up here, and that they aren't really a threat, but oh well. Chedna made an attempt to report to the passed out expedition leader, prodding him a few times with the but of his spear before giving up and saying "we defeated about 20 undead out by the sea ice, no one hurt, collecting their weapons and bones might be a good idea". Either he was still out or he didn't care, he rolled over under a table and Chedna lost interest. He walked away with a "why aren't there any (grumbles, probably of profanity) women up here". So there WAS a sea up here. Frozen, unsurprisingly, but that ice could be mined out. Hearing about the bones reminded me, Urist could probably make some trinkets out of bone. And if we breached the sea and dove under in search of the big fish, sharks and whatever else we can find, he could probably make some nice shark teeth crowns. He's made them before but never in my size. I started looking for him to see if he would be interested. I found him in a hallway climbing around in the dirt ceiling, hitting it with his beak every so often. This was, new? "What are you doing up there?". Not stopping his search he replied "searching the permafrost, it seems that Tap Tap Tap there used to be some sort of building or village here. There's all sorts of Tap Tap loot hanging out of the ceiling, or just above. And until someone makes me a Tap Tap Tap craftparrot's workshop I can't make anything usefull, so I might as well keep Tap Tap Thud looking!" with that he started to dig in the spot that had sounded different. "CraftParrot's workshop, really?", "oh shut up, I don't have much to do up here so let me have something. I haven't seen another bird, female or otherwise, since we got here". I watched him dig through the frozen dirt until he finally pulled out a key that looked like it was made out of some kind of blackened iron. He tossed it down to me and asked triumphantly "what do you think?". I really didn't know what to make of it, despite its age I could tell that at its prime it was a very intricately adorned key possibly studded with gemstones. I could barely make out one detail though, was that, a skull on it? "This looks... important? What else have you found?". He threw an old silver coin down to me that was in desperate need of a polishing, minted with a similar skull on one side, and some kind of tower on the other. This seemed like a bad sign. From above me Urist continued "those two, some bricks, an ornate copper flask, a large bone dagger, and some old books that have been frozen cover to cover. The pages that can be accessed allude that they're junk though. Could make an interesting read if we can thaw them. The start of a library perhaps?" and back to searching he went. As interesting as he was I still hadn't asked him about his bone crafting "Urist, before you go back to searching for platinum, if we got you a supply of bones and teeth in addition to tools do you think you could craft something of value from them? I'd like it if you could make me one of your signature shark tooth crowns, I've been dying for one of those since you figured out you could make them". He stopped searching and thought for a little bit"... Yeah I could make stuff from bone. Trinkets, small tools, splints, just depends on how big the bones are. And since you made me such a nice hat on the way here, yes I can make you a shark tooth crown. But where are you going to get me any of that? I haven't seen a living thing since we got here." Well at least he appreciated the hat "I just found out there's a frozen sea not to far from here. If I can borrow one of the picks to dig into it and find myself a deep sea hunting partner or two I was thinking we could make a dive for sunken treasure." He looked a little concerned at that "well... I guess you are an aquatic turtle, it's kinda your element. Just try to keep the shark wrestling to a safe minimum". I had no idea how I was going to get the authorization to man such an expedition. The only possible candidate for a diving partner would be...I found myself pinned against the wall with a paw around my throat "If turrrrrrtle hunts polarrrrrr bearrrrr, Scourrrrge vill eat turrrrtle soup in turrrrtle shell". uhhh, "I was thinking about going fishing, I wouldn't think to hunt any of the inhabitants of gremlinfort. You could join me if you want, I'm sure a polar bear man of all people would know their way under the ice. He let me go, but still looked at me with a little hostility. Eventually he relented "Scourrrrge vill help fish" and walked away. At least I had solved my partner problem. Gluk was the only other aquatic person living in the fort, but I wasn't sure how his permeable skin would survive the frigid brine, or salt at all, so I passed on him until I could run it by the expedition leader. He was making his way out of the dining hall with a hand on his head. He still seemed a little drunk, but for the amount he had put down he must have the fortitude of an ox to be walking again. "Heyyyyy. I've got a request I'd like to make. You said that you were gonna get me a... thing, to make up for the mishap. Do you think you could let me borrow one of the picks and dive below the ice to bring in some much needed meat and hide?" He looked at me with, perplexion? I couldn't tell if it was because of my odd request or because the world was spinning, but he tried to ask why anyway "Why in the Hic -ecking (grumbles) would you want to go down, go down there?... Whatever, just don't lose that, uh, that, diggy thing. Or it'll come out of your Hic salary." Good enough, he isn't paying me, so. "Scourge is coming with me, anyone else who wants join or help on the surface is welcome. It would also be good if you can find someone with skill in tanning or fish cleaning if you get a chance." He was already stumbling away "I'll, I'll tan You, you, Hic you... oh why did she..." I didn't catch that last part, but it was filled with sobs at the mention of a female. I don't know how dwarven love works, but something isn't going well for him. I think I'll get him something soon to cheer him up. Maybe I'll make him some new pants, or a hat or something. Or maybe Urist could make him some bone jewelry. That's for another time, for now I have to gather the supplies for the supposed expedition. He might stop the expedition after he comes to his senses, but I should prepare nonetheless. Until then, maybe I should start poking around in the ceiling? I'd also like to see if I could get that copper flask from Urist and use it.

Akituh, Snapping Turtle Man

Am I making these too long and rambly? I'm trying my best to take the personalities of the characters and put them into a story without seeing what the authors of the characters think about some events. So if anyone has a problem with how I portrayed their character tell me and I'll fix it in the future. And Monitor Lizard I tried not to take a stance on your character being drunk during the battle, but it fit so well with my story perspective that I went with it. Sorry. And is the woman that's causing him grief here at the fortress, or was she just the caravan driver?
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on September 13, 2017, 06:06:55 pm
(A. You nailed Scourge, B. I had to go back to page 8 in order to remember what I called the cat)
Scourge walked up to his cat Whitestripe and spoke "Scourrrge is sorrrrrrrrrrrrrry Whitestrrrrrripe, but you must stay herrrrrrre forrrr little while longerrrrr while Scourrrge hunt fish, Scourrrrrge vill brrrring Whitestrrrrrrripe fish when Scourrrrrge rrrreturrrrns" before walking outside, contemplating how well a turtle will do in the frigid water
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on September 13, 2017, 07:08:40 pm
I'm not sure scientifically how I can explain that he'll do well, but lore wise I can explain that he'll do well, because I want him to. I'm also going with the fact that his people have lived in the north for generations and have grown tolerant to the cold, and can live off just a little bit of warmth to power their cold blooded bodies for hours. Likewise if he starts the dive at a good temperature he'll be good for the rest of the day. I also didn't realize that we were settling on a tundra when I came up with the character, so now I gotta roll with it so that my character doesn't have a constant handicap.
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on September 14, 2017, 01:15:08 am
I would personally suggest that while making long stories is fine, maybe add in paragraphs, just so as to make a bit less terrifying.
Good writing, though.
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on September 14, 2017, 09:28:07 am
I would personally suggest that while making long stories is fine, maybe add in paragraphs, just so as to make a bit less terrifying.
Extremely seconded. Although I managed not to tl;dr, it took some willpower.

Anyway, you know, we could probably automate this whole "fishing" process...Hey, uh, diggerman! Let's tap that magma now and pump it over to the ocean surface, try to cut off a section of the water, then dig a big hole and pump all the water into it. That way, we can just walk out to the dry ocean and pick up all the fish or whatever, and we can dig through the obsidian barrier to let the ocean back in when we run out. Should put the hole close to the volcano so it keeps the water warm, probably. Then we can use it later for, you know, stuff.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on September 14, 2017, 03:08:40 pm
Paragraphs it is then. The automated fishing is a good idea, but in addition to the fishing we're going to be diving to see if there is any deep sea loot resting on the ocean floor.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on September 18, 2017, 06:35:52 am


"...Iz zat leather underwear?"

(http://i.imgur.com/42wLeB5.png) (https://imgur.com/42wLeB5)

"...You ought to place it right there, on th' very edge... Right. It should be right under the pump station, I believe".

(http://i.imgur.com/t8MVxvO.png) (https://imgur.com/t8MVxvO)

"Is that a caravan in the distance? Or am I seen' things?"

(http://i.imgur.com/xDT1K0M.png) (https://imgur.com/xDT1K0M)

It was a caravan indeed. Some two carts, guarded by few soldiers... The majority of those are stationed at the Western Pass, th' Northern road isn't half as important it seems.

Shame we hardly have any goods to offer them. Cut and large gems are most valuable... That weird parrot has also produced some peculiar miniature trinkets made of bone, while Jack was able to melt some of the trophies into copper bars.

(http://i.imgur.com/ojy9ulP.png) (https://imgur.com/ojy9ulP)

Along with the caravan came a single migrant, and might I say, a rather gaudy-looking one.

"Y'say there's a nonzero chance ye'r turning into a monster by th' end of the month? Kay, hope ye know what ye'r doing, doc".

(http://i.imgur.com/MUvczGb.png) (https://imgur.com/MUvczGb)

We're no mere outpost anymore. A diplomat sent by th'Queen might bless us with their presence in a lil' while... I'll have to work on my candidate's speech as soon as possible.

(http://i.imgur.com/GhAITQP.png) (https://imgur.com/GhAITQP)




Meet Gummo Sunshine the Peach-Faced Lovebird doctor! Also, with my current schedule finally set, I'll try to update at least weekly.
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on September 18, 2017, 08:24:14 am
I lol'd
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on September 18, 2017, 11:10:30 am
"N blk df gla. Vp qwd"

"<Leader. I can help with your speech for the diplomat, if desired.>"
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on September 18, 2017, 01:50:43 pm
I would just like to remind everyone of the name of our fortress and what it logically entails should the question arise of elevating one of our citizens to the nobility.
Also, let me know if you guys find any more leather underwear; I bet I could rig up some kind of slingshot battery to fling rocks at our foes...
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on September 18, 2017, 02:49:53 pm
Huzzah! Leather Underwear! I have to say that my grand ideas of finding deep sea treasure may have been a bit far fetched, but at least we found something. I think I'm gonna have Akituh mount it on his wall as a trophy, but hopefully we can at least catch some fish soon.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on September 24, 2017, 07:11:52 pm
Akituh, Snapping Turtle Man
     Nobody shot down the plan to fish, I thought for sure someone would. Nobody else showed any interest in helping though, meaning they all probably just don't care. No matter, Scourge will be more than enough help. He still looks at me with hostility every time I see him, but then again, it seems that he's doing that to everyone. Except his cat, who I've been told is named Whitestripe. I've tried to pet him once or twice, but before I even get close Scourge tries to punch and claw me. It doesn't really impact me that much so I should quite stalling and get out onto the ice. I need to remember to make sure that Scourge doesn't try to drown me over a misunderstanding of some kind.


    Well, that fishing trip could have gone better. Scourge didn't try to drown me or use me as bait, but I severely overestimated our combined fishing skills. Scourge did some diving, he saw fish but wasn't able to catch any "Fizzzzh too fazzt, try for zhellfizzzh now". He stayed down for quite a while for that one, while I stayed on the surface to see I could catch any of the 'too fazzt' fish with a pole and line. While doing so I noticed Ineth trying to spy on me from behind some ice, he was snarling with his axe at the ready. Either he wants me dead too, or he was ready to hack any milkfish we pulled up to pieces. I was about to yell over and ask what he was doing and explain some things to him about milkfish when scourge popped up through the hole and plopped a bag of coins onto the ice. "No luck with the shellfish?" I asked, I was a bit disappointed. I really do love the taste of mussels and a steady supply would have been great. "buried, but lotzz of debris, mozztly trazzh, but found thozzze" he said with a huff inbetween each phrase, probably both in anger and in an attempt to get more air into his lungs. "well its still a great find, means there's a lot more potential treasures for us to find later" I said as I pulled out a coin, noting they did infact have a skull on one side and a tower on the other. Seems the people who lived here liked to stick to their theme. I suddenly felt a lot more resistance on my line. I pulled it out in hopes I had caught something edible, only to have a pair of soaked leather underwear fly out of the hole and smack me in the face. "izzz zat, leather underwear?" Scourge asked, seemingly confused as to why such a thing would exist this far north. "It appears so, why don't we take a break and give it a try another day" I said, still in a positive mood after finding there was loot to be salvaged out of this see. He just shrugged and started walking back to the fort. He left the coins, so I took them to see if he wanted them or if I could add them to the pile of stuff Urist had been finding. I wasn't quite sure what to do with the underwear though.
     The fort was bustling more than usual upon my return, it seems a caravan had come through. I also noticed the gremlin had gathered a few people to start building an entrance. I say entrance, but after walking by and hearing his plans for lava and green glass serrated disks I'd say 'deathtrap' would be a better word to describe it. But even with its proposed deadly function, he had quite the eye for architecture. The black of the obsidian floor and white of the flux stone pillars made it look more like a statue garden than an entrance. Hopefully one day we can get a good stone worker up here, I always enjoyed seeing the unorthodox, and often brutally grotesque, carvings and statues the dwarves create. I noticed an animal person among the caravan, most likely a migrant. The expedition leader came up through the entrance to begin negotiating with the caravan. In the midst of this he gave the animal person a rundown of the fort, confirming his planned residency. I wonder if the caravan will accept these coins we pulled out of the ocean, they seemed to be accepting the bone carvings Urist had started making. I was amused to see that most of them were either of female peach faced love birds, quinoa grain, or both. As they were being brought up it seemed to me that the merchants were looking through the crowd trying to find out who the bone carver was so they could ask him why they had carved these. Thinking about Urist's love hate relationship with peach faced love birds I noticed that the new migrant was in fact a peach faced love bird man. If it had been a peach faced lovebird woman I would've bet my shell that he would've have been all over her, but I'm not sure what he's going to make out of a peach faced lovebird man. I decided I might as well warn him that he might have a potential admirer.
     He was just finishing up his discussion with the expedition leader when he noticed me, giving a loud shrieking squack that I recognized from my years of being around peach faced love birds, because of Urist, as a hello of some sort. I've noted previously that they are very social birds, and just from how enthusiastically he was approaching me I could tell the man varieties shared this trait. I just hope he doesn't get territorial with Urist, Peach faced lovebirds tend to do that to him. "HEEELLLOOO" he cawed again, even though he was only mere feet away from me. "hello to you too" I winced "My name is Akituh, Snapping Turtle Man, what's yours?". "MY NAME'S GOMMO SUNSHINE, IT'S A PLEASURE TO BE HERE AT GREMLIN FORT I was really hoping that he'd get a little quieter once he calmed down. "well, Gommo, make yourself at home, the entrance is over there, we could probably set you up with a...""OH, BEFORE I RUN OFF TO MEET EVERYONE ELSE, I JUST WANT YOU TO KNOW, THERE'S A CHANCE I MIGHT HAVE BEEN INFECTED BY A WERE-MAMMOTH he interjected. "uhhh... okay? Just try not to get everyone killed on the full moon. And before you run off, just know there's another bird in the fortress, a grey parrot named Urist. He's mostly sentient and has had a rough past with Peach faced love birds, so try to be nice to him." I said, as I noticed Urist glaring across the tundra at us from the stairs that lead into the fort. Gommo didn't notice the glare and waved vigorously at Urist. Urist kinda did a half wave back and flew back into the fort. Gommo elbowed me, gave me a wink, and said in the quietest tone I had heard him use uet "don't worry, I know my way with birds" he said, almost sensually. He then chased Urist back inside. "YOU KNOW HE'S A GUY RIGHT!?" I yelled fearing that he had the wrong idea. "I DO NOW!" Gommo yelled back, still running as enthusiastically as he did when he started.
    Well, at least he tries to be nice and hasn't tried to kill me yet, more than I can say for most of the people here. Not that I can really blame them, you gotta be tough to live this far north. I noticed the expedition leader had been paying attention to the exchange, so I tried to get some worth while information out of him "Did you happen to find out his profession?". After the last incident it seemed that he starting making an effort to stay sober, well, as sober as a dwarf can be without going insane "Almost, he said something about being a doctor, I tried to ask him for specifics but was too busy asking about all the 'new friends' he was going to meet. Then he saw you and ran off. As long as we got someone who knows how to apply a bandage it's fine by me". I started to turn away to make sure he wasn't going to hurt himself in his excitement, but was stopped "before you go, I was thinking we should elect a mayor soon. Can I count on your vote?". "Isn't it a bit early to elect a mayor, what do we have, 12 people? Isn't a mayor usually elected at 50?" I wasn't all that opposed to having a mayor, as long as he didn't mandate diamond thrones for himself every month "Yeah, but I've been thinking, we probably aren't going to get a whole lot of people up here. So we should probably lower the population goals for such positions respectively." Out of the corner of my eye I noticed the gremlin perk up and drop the pillar piece he had been holding on the troll's foot, causing him to roar in pain. "Looks like we might need a doctor here after all. Sure you seem like you'll do fine as mayor, one of the most level headed ones here if you don't mind me saying. Just don't let that one cloud you judgement." I said, gesturing to the female that was causing him to so frequently hit the kegs. "Don't worry about it, I'll be fine" he said, not taking his eyes off of the female I had gestured to, showing me that he probably wouldn't be fine. Oh well, best choice I had for a mayor.
     I walked back towards the fortress, but was stopped by the gremlin "I would just like to remind everyone of the name of our fortress and what it logically entails should the question arise of elevating one of our citizens to the nobility.
Also, let me know if you guys find any more leather underwear; I bet I could rig up some kind of slingshot battery to fling rocks at our foes..." he said, as he started jotting down what i could only assume was some new whimsical contraption. "You can have the next one, I'm keeping this one as a trophy. And I'm not entirely on board with electing a mayor yet, but if we do I'm voting for him" I said, gesturing back to the expedition leader. He looked a bit disgruntled at that, but suddenly a look of revelation crossed his face and he went back to scribbling. Hopefully I didn't just stir up a nest of bees, I don't need him setting up weapons traps in my den because I said I didn't want to vote for him. Speaking of den, I still didn't really know what I was going to do with this pair of underwear once I got there.
     I figured something would come to me once I got there so I started making my way there. As I went I could hear more of that shrieking caw for hello throughout the halls, anyone who didn't know that that was a peach faced love bird man saying hello probably thought that the fort was being invaded by banshees. I arrived at my den without finding Urist to ask him what he thought of the new migrant, but I did find that he had dropped off a letter for me that had arrived with the caravan. It was from my horseshoe crab woman friend saying that she would be delighted to join GremlinFort and would try her best to be on the next caravan up. I was too tired to read all of it, so for now I just skimmed it, hopefully to read it in full later. It was mostly her telling me what she's been up to for the past year or so since I last saw her at that human fishing village, one thing that did stand out was news that she had adopted a Puffin during her travels. She said she didn't think that she would be able to teach it to speak, but thought I might be able to get it to say a few words. I regret to say that she specified that it was female and that she didn't want Urist making any moves. I don't think he'd even be into a sea bird, but up here you get desperate without the presence of women, so I was going to have to come up with some plan. She said the name was going to be a suprise... blah blah blah... I was too tired from fishing to care and collapsed into my nest. In doing so an old bronze nail fell out of the ceiling above me and bounced off my shell onto the ground. Perfect! I nailed it into the side of the wall and hung up my new pair of leather underwear on it, the first of many keepsakes I hoped to find up here!

Akituh, Snapping Turtle Man
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on September 24, 2017, 07:53:25 pm
Scourge growled, struggling to resist the urge to roar in anger, at the screeching of the Peach faced lovebird man, before giving up and roaring as loudly as possible, and grabbing the bird by the throat and holding it against a wall, while baring his teeth next to the mans throat "Listen herrrre, if birrrd man doez not ztop vif ze scrrrrreaching, Scourrrrge vill kill birrrd and conzume corrrpze, underrrrrstand?" Scourge then let him go before finding whitestripe and petting him
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on September 25, 2017, 02:18:18 pm
I didn't know what personality to give the Peach Faced Love Bird man, so I just went with how the birds themselves behave. They are super loud and shriekey, but super social. I also realize now that I wrote Gommo instead of Gummo. If who ever is playing the character wants me to change how he is for future stories let me know. And do we know what the caravan is selling? I'd say we could probably do with some livestock if there are any that aren't grazers with them.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on October 05, 2017, 06:26:55 pm
Any other issues of the outpost we'd like to try to resolve before the next update? Any ideas anyone wants to throw out?
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on October 08, 2017, 10:38:30 am
Update coming tomorrow because imgur refuses to upload anything today.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on October 10, 2017, 04:36:47 am
Imgur keeps fucking me over. Any good alternatives?
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on October 10, 2017, 04:59:04 am
Imgur keeps fucking me over. Any good alternatives?
If you can send the images to me, I'll put 'em on the server I use. Guaranteed uptime unless my friend who owns it gets busted by the feds or something.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on October 10, 2017, 10:13:06 am
Imgur keeps fucking me over. Any good alternatives?
If you can send the images to me, I'll put 'em on the server I use. Guaranteed uptime unless my friend who owns it gets busted by the feds or something.

Kay, pm'd you the link... Preparing write-up in advance.
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on October 10, 2017, 10:27:09 am
Got the message, everything's uploaded and in order, I sent you the details.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on October 10, 2017, 12:00:05 pm
This update has been brought to you by Maximum Spin!



"Brrng! Ng ik dla, mn qw!"

(http://www.makeitgreataga.in/dwarf/outpost/DF%20pic%20281.png)

"Ng  bllr, mkkh pv... Ng yk! Nd qmww! Nd gh!"


(http://www.makeitgreataga.in/dwarf/outpost/DF%20pic%20282.png)

"Ng khh, dl bww qr, km... Nd! Brr ssp grk!"

(http://www.makeitgreataga.in/dwarf/outpost/DF%20pic%20283.png)

"Oh... Thanks? Ah coulda really use a speechwriter, but I doubt sommone will even contest me 'ere... T's not like th' mayor's office would give me any privileges in dis frozen hole in'th earth".

(http://www.makeitgreataga.in/dwarf/outpost/DF%20pic%20284.png)

"Well hello there, dear! Glad ta see ye again oop North... Care ta give us a discount?"

"Mhm, doubt you deserve one. Anyway, it's not me who desides, really. Ask the boss."

(http://www.makeitgreataga.in/dwarf/outpost/DF%20pic%20285.png)

"Hey dwarrrf. Got women for sale?"

"Wot?... Y'shuld try the elven caravan instead, if they show up ever. We aren't slavers, pal".

"Sure. Got milk then?

"Milk? Alright, we have some cow milk right here, yak milk, goat milk, dwarven milk..."

(http://www.makeitgreataga.in/dwarf/outpost/DF%20pic%20286.png)

"Dwarrrwan milk? Hah! I knew yourrr women were good forrr something!... I will have two bottles!"

"Here y'go, furry".

(http://www.makeitgreataga.in/dwarf/outpost/DF%20pic%20287.png)

"Uh, might as well... I giss you should know really, though it's called dwarven, it does not come from th' dwarven females, it comes from purring ma-"

(http://www.makeitgreataga.in/dwarf/outpost/DF%20pic%20288.png)

Chenda retches!

Chenda vomits.

"...Dear Armok".

(http://www.makeitgreataga.in/dwarf/outpost/DF%20pic%20289.png)

"Hm, the craftsdwarship in this one is unparalleled! Crowns, scepters, amulets... I can't see you getting our own charter and city hall, however. Your crafts are decent, your mussels are tasty, but you haven't met any of the requiremants yet. Until your place is well-populated, or you have found some valuable here..."

(http://www.makeitgreataga.in/dwarf/outpost/DF%20pic%20290.png)

"Boss, BOSS! I've found GOLD! WE'RE IN MONEY!"

(http://www.makeitgreataga.in/dwarf/outpost/DF%20pic%20291.png)

"Right, where were we... Would you consider our proposal again?"

"Hmph. Let me see the list of candidates then."

(http://www.makeitgreataga.in/dwarf/outpost/DF%20pic%20292.png)

"Seems like it's a mere cluster... It's not like the liason should know about this. Gotta strike the iron while it's hot. Noted?"

(http://www.makeitgreataga.in/dwarf/outpost/DF%20pic%20294.png)




Aand here come our first elections! The candidates should better prepare their pre-elections speeches, while the honest citizens of Gremlinfort are casting their many ballots! Who's gonna be the first mayor? Who's gonna embezzle the newfound wealth and get away with it? Stay tuned!
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on October 10, 2017, 03:11:19 pm
Well if they don't have any animals could we at least try to get some cheap instruments or books off of them for a tavern and library, if we ever create them. I think we should get those at some point, to encourage visitors who could potentially join the fort. If not maybe we could get some cheap armor off of them? It's always important to at least protect the head so we can avoid cheap head shots. I'm going to hold off on this updoot's story until I hear if anyone wants to request any more items for trade or wants to run for office. I've already heard that the gremlin wants to run, as well as the expedition leader (sorry, I haven't learned that many of their names yet). I would assume after this the caravan will leave and the elections will start, so get your requests to me as soon as you can. Urist parrot also requests some quinoa grain, but if it isn't available he'll take whatever grain they have. Don't let him buy too much, we don't need to waste our wealth on his addiction.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on October 10, 2017, 06:12:59 pm
HUGH I am DISAPOINTED reductive man. I thought we were FRIENDS. I thought we were COMRADES
I already envisoned you and I running into the WASTELAND slaughtering the WOMEN and violating the CATTLE but NO
Now you BETRAY me like a hyena-woman in HEAT with crippling DADDY ISSUES.

You told me it was MILK but it is clearly NOT. I can tell because I'm an EXPERT on MILK.
Now if I don't drink it FULL my Tiger Men clan will call me a PUSSYCAT

HUGHHN

(https://i.imgur.com/CKC0oQs.jpg)
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on October 11, 2017, 03:39:26 am
If I am made Mayor... I shall not annoy everyone with mandates that are unreachable, or execute a single person, unless they should do anything to piss me off or the queen off or thing. I shall also... Em... Memes.
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on October 11, 2017, 07:01:18 am
If you people make me mayor, I promise to let you guys do what you want so long as you're also getting things that need to be done done. And no, I do not care about mandates, if I need something I'll make it myself.
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on October 11, 2017, 10:04:43 am
If I am elected mayor, I will dig our way to more gold.  Just follow the vein!
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on October 11, 2017, 10:42:23 am
If I'm elected Mayor I will order you guys AROUND like a REAL boss
Come on don't you want a REAL leader that doesn't WORK, instead of a GUY who make PROMISES they will not HOLD?

At LEAST I am HONNEST
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on October 11, 2017, 11:06:16 am
(https://i.imgur.com/CKC0oQs.jpg)

Dat bara Tiger... Also, I like your rendition of Goden very much!

Updating the OP with the links to the latest entries and fanart.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on October 11, 2017, 05:30:45 pm
I vote for Imic, because memes. I was considering making a meme character, but wasn't sure how well that would turn out.
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on October 11, 2017, 09:48:24 pm
As Official Gremlin of Gremlinfort, I am prepared to endorse Lt. Chenda if he can chug the fake maggot milk.
Title: Re: The Outpost: Illustrated Community Game
Post by: MrLurkety on October 12, 2017, 02:33:35 pm
Journal of Ineth Bitespear
  Nothing special. Just wanted to write down that I voted for Gluk. I asked the others not to vote for me. I don't want that responsibility.
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on October 12, 2017, 03:36:29 pm
If yer all gonna vote fer me becez of a joke ah meyd, ah quit.
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on October 12, 2017, 03:57:12 pm
*Found in etching in rock.

"Nk jy jy vfr nb, tfr nd dbc plplp. Vlp."

"A curious humanoid custom has been carried out lately. They are choosing a leader by a method they call "voting". Apparently, they don't simply choose the largest among them."
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on October 12, 2017, 04:23:07 pm
You're a fine candidate Imic, it's just the meme that broke the tie with the other candidates.
Title: Re: The Outpost: Illustrated Community Game
Post by: snow dwarf on October 12, 2017, 11:41:56 pm
Tbh, my favorite character is always gonna be gluk the leech man.
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on October 13, 2017, 12:03:19 am
As Official Gremlin of Gremlinfort, I am also prepared to endorse Gluk if he can chug the fake maggot milk.
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on October 13, 2017, 12:20:53 am
As Official Gremlin of Gremlinfort, I am also prepared to endorse Gluk if he can chug the fake maggot milk.

"Yp. Hp."

"<I have absolutely no problem with this. Give me the milk.>"
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on October 14, 2017, 03:36:08 pm
As Official Gremlin of Gremlinfort, I am also prepared to endorse Gluk if he can chug the fake maggot milk.

"Yp. Hp."

"<I have absolutely no problem with this. Give me the milk.>"

Gluk might be lactose intolerant due to his diet... But then again, maggot milk is hardly the real milk.



After much thinking, I have desided to appoint Akituh as a broker... He seemed to be knowledgeable about all kinds of stuff, incuding current grain prices. Dunno if he knows much about dwarven business though. Eh, I'm pretty sure he'll figure it out.

(https://pp.userapi.com/c841622/v841622083/2a4f7/6cMjrF-WpgI.jpg)

Among other things, our fresh broker urged me to buy some cheap armor for our troops... I doubt our local beastmen could wear that. Instead, we have purchased several bars of bronze for our blacksmith to work on.

(https://pp.userapi.com/c841622/v841622083/2a500/EkAN--uaTMA.jpg)

Frost did surprisingly well, designing some fine helmets which we issued to the core troops right away. I guess he did learn something at the Royal Manufacture.

(https://pp.userapi.com/c841622/v841622083/2a50a/GN4N7NNVwiw.jpg)

"Alright lads, here are the first election results. Out of twelve votes, Gluk got five, while Jack, Chenda and Imic got two votes each. The last four votes were for Tuk Tuk, Scourge, Diggy and me... I guess this makes Gluk the winner".

(https://pp.userapi.com/c841622/v841622083/2a514/z5zBbbU5wgg.jpg)

"...Wasn't that fifteen votes?"

"..."

(https://pp.userapi.com/c841622/v841622083/2a51e/EfyfxdDr1lM.jpg)

Congratulations to Gluk on winning the first ever Gremlinfort mayoral elections, totally not rigged! As per tradition, he should start his tour of duty with issuing a mandate.

(https://pp.userapi.com/c841622/v841622083/2a526/OPxVuF47YgQ.jpg)




Congrats! Can't wait for the inaugural adress, if there will be one of course.
Title: Re: The Outpost: Illustrated Community Game
Post by: crazyabe on October 14, 2017, 03:43:30 pm
Since we er "lack" animals to shave, Tuk Tuk Trys to join the soldiers as a wrestler.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on October 14, 2017, 04:26:22 pm
I would like to request that that feather become a permanent feature of Akituh's cap. Congratulations Gluk on being elected mayor.
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on October 14, 2017, 05:44:10 pm
Hey, it wasn't rigged, the parrot and cats just got to vote. :P
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on October 14, 2017, 06:41:33 pm
(https://i.imgur.com/bh6xP44.jpg)

"Nyt nb blb, zxtv bfd qwzvljp. Ds vrbntr dvr zxz dfa. Klk lkl klk lkl klk lkl ly, zbd. Dcd wd zpp, Dcd olo. Gth zcv dsf kli. Cxvz ky Gluk. Gmb zxc wp xl n~n."

<"My fellow citizens, I find myself humbled that you would bestow upon me this honor. As a foreigner, I may not be the most familiar with your ways. I know that my own are sometimes found disturbing. However, I pledge to try my best and trust those who correct me. By this point, it was hard to focus on Gluk's speech, due to the distracting nature of his slime-dripping jaws rotating and slicing as Gluk's limbs bonelessly moved about."Let us look to the future with hope, for if in Gremlinfort a leech-man can become a mayor, anything is possible. I hope that when the year is up, I will have proven myself worthy of the name Mayor Gluk. Finally, I am told that by your traditions I must make a mandate now. I mandate that the door of our beloved fortress be made of the most precious metals we have, that all may share in its beauty.">
Title: Re: The Outpost: Illustrated Community Game
Post by: MrLurkety on October 17, 2017, 04:13:12 pm
Journal of Ineth Bitespear:
  Well, Gluck won, and I got a new helmet. I like having something on my head, rather than going into battle in rags since NO-ONE, FOR SOME REASON, makes clothes in human towns of my size.
  Welp, Gluck mandated a precious metal door. At least it wasn't something we didn't have.
  I want to become a sheriff, and we need one, so I'm going to talk to the overseer and Gluck about it.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on October 17, 2017, 07:17:35 pm
Journal of Akituh, Snapping Turtle Man
     It seems that word has spread that there is going to be an election, and the consensus is that there is going to be no clear winner. Apparently someone smuggled some dye with them and has made a few rounds of the fortress, painting campaign posters along the walls. If I ever find who has done this I'm going to ask them to make me a painting. I don't know what yet, but I haven't found them yet either. I've also been made aware of a very notorious bottle of dwarven milk making it's way around the fortress. Some initial trading attempts were made at trading with the caravan. The expedition leader was surveying their stocks and attempting to get himself a bargain when Chedna asked if he could get him some milk. A list was produced of the types of milk available, Chedna asking for dwarven milk. I can only assume that he thought it was from female dwarves, which would have been gross on it's own, but dwarven milk is an extract from a purring maggot. He didn't even stop to smell it or check its viscosity, he just downed it. Needless to say, his non-dwarven stomach had a hard time handling it. He lay passed out in his own vomit for a few minutes as the expedition leader went back to haggling, but once he got up he felt as if he had been betrayed and stormed off. I feel sorry for him, dwarven milk is hardly a drink fit for most. Now the other bottle that was bought is being waved around as a cursed object, daring the boldest to take a sip
     Unfortunately, the expedition leader turned out to not be the best broker. He came down to ask around to see if there was anything people wanted/needed. Nobody really had anything on their minds, so I went up and asked for a few things that we could benefit from "Do they have any animals for sale, preferably non grazers that can offer us eggs or wool?". Since I was the only one who seemed to want anything he came over to me for a one on one instead of continuing the group discussion "They don't have any animals, anything else you think we need? Or that you and your bird want?". Urist was all too eager to reply to that "I want some quinoa grain, as much as they have, and I want a...mmph!". I clamped my hand over his beak before he made too much of a fool of both of us "We aren't blowing all of our money on grain. However, if we were to purchase grain now would be a great time to do so. The mountain home is scheduled for a bumper harvest this year, and the extra rainfall that has been accumulating in the south means that their harvests will be good as well. Not being able to sell it to the humans down there, the mountain home will likely be trying to pawn it off on us for a premium because we can't grow it ourselves. But... knowing that they've got no one else to sell it to, they'll be just as eager to dump it on us and be done with it. They'd much sooner just give it to us than have it rot to miasma in some deep storeroom. Oh sorry, I was thinking out loud. I think we could do with buying some cheap armor for our troops. The last thing we want is one of them killed by a lucky headshot, so I recommend helmets first.". He blinked a few times, reeling from the economic trade I had accidentally unleashed upon him "uhhh... sounds good? But if we are going to get armor the mountain home won't have it sized for animal men, so we can just get the metal instead and have it forged here. You seem like you know you're stuff. Here, you're broker from now on. Go get us those bars.". With that he placed a long purple feather in the front of my hat and walked away, mumbling about getting himself voted mayor.
     Uhhhh...I guess I could handle bartering? I didn't have nearly as many aces up my sleeve for the market values of the various types of metals and alloys, but more so than most people probably had. I hadn't bothered to check the mountain home's mines like I checked their farms, but it my previous experience with dwarves tell me that they're probably hoarding all of it. I happened to really like the feather, it made a nice addition to my hat. I decided to keep it there even when not bartering, I just hope that someone doesn't try to swat it or something, I have no idea where this one came from. I made my way to the depot to find the female who has been troubling the expedition leader manning it. I also found our goods here, a small pile of Urist's bone trinkets and a barrel of the mussels we had recently started pulling out of the sea. They've been undisturbed for generations it seemed, and had grown big and flavorful. "Are you the new broker? Come on, I'm freezing over here. The sooner we get this done the sooner I can leave this wasteland." she yelled. Rude, this wasteland happens to be a pretty cozy home, but oh well. I took stock of our goods, meager, but good for the first year "Nice to meet you too. Do you have any quinoa grain and metal bars for armor.". "The first isn't exactly a thing we have a lot of, so it's going to cost 100 Urists per pound. And for the other... We got bronze. Will that do?". Bronze sounded like a good enough metal for starting armor, but 100 Urists per pound was ludicrous "Now wait a minute, there is no way that you're going to sit there and tell me that this sack that should be worth 20 is now worth 100. And here's why" It was much the same as the first dissection of grain economics that I had, so I'm not going to repeat it "...so in reality, you might as well be paying ME to take this grain so YOU aren't the one dying in the miasma cloud it's gonna make when YOU bring it back to your overflowing grain closet when I walk away from here without it.". Just like the first one, she stood there blinking for a little bit, then she slowly turned and walked towards her boss. She wasn't very good at whispering, so I caught most of it "...This guy knows his stuff...We aren't going to be able to sell this grain for much...knows we have a surplus...really? Just let him have it?...hasn't said anything about the other stuff yet... okay, I'll see. She walked back over, a little exasperated "Okay, the quinoa grain is now 10 per pound. how much you want?". "just enough to get us to the next caravan, most of our wealth is going into the bronze. Umm... how much will the rest of this get us."."Umm...about seven bars". Good enough, I took it and made my way back into the fort.
     On entrance, I hear from the depths that gold has been struck. I guess we're going to have more to trade with next year, unless it gets wasted on something. But I didn't have time to think about it's potential uses, a yell came from the dining hall that the results of the election were being announced. I took a seat and waited to hear the results. I can't remember what the actual results were, but everyone except me and a few others got at least one vote, with Gluk winning with four votes. One of the disgruntled candidates next to me grumbled "he only won because he was able to drink that dwarven milk". Actually that makes sense, I only voted for who I did because they said there was going to be memes. A new form of humor all the hip young folks of  the mountain homes are doing. Anyways, Gluk says his first  mandate is to create a grand door out of the most precious metals we had. I guess that gold and zircon we had is going to come in handy, and not a complete waste of wealth. I'm just worried someone might try to jack our door off of it's hinges in the middle of the night. After that a small line formed with requests of the new mayor. The only notable one was Ineth asking if he could be sheriff. I didn't bother to wait and see, Urist was pecking at me asking for some of the quinoa grain. I'll see what becomes of this later, I got a bird to settle down for now.

Akituh, Snapping Turtle Man
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on October 17, 2017, 09:35:28 pm
Scourge continued to cut gems, Whitestripe at his side as he spoke to himself in the growls of the polar bear tongue at an extremely fast speed, a far way off from the slow speech speed he used when not using his original language "This should be a half-centiurist shorter, this needs to be curved 2 and 3/4ths miliurists more down and left and continued to mutter gem cutting related information to himself
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on October 24, 2017, 02:57:47 pm
If we ever breach the caverns at some point, do you think it would be possible to recruit some cavern animal men? I'm not sure how effectively we'd be able to communicate with a cave fish man or an ant man, but it might be a worth while endevour. At the very least, we could set out some cage traps with which to try to catch and tame some cave beasts.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on October 26, 2017, 03:17:18 pm
"Listen herrre, MAGGOT! YOU think brreaking the barrr and FAILING yourrr pull-ups will get you into MY arrmy? BULLSHIT! We don't need fat sacks of crrap like YOU herre!... I'll give you ONE morre chanse, kid! I CHALLENGE you to ARRM WRRRESTLING! You hold against me for five minutes, YOU ARRRE IN!"

(https://pp.userapi.com/c840739/v840739235/19c5b/FV5Ku9K691g.jpg)

"...You arrre in. And don't you darre to speak about it everrr again".

(https://pp.userapi.com/c840739/v840739235/19c65/NrC3coAO_kA.jpg)

"By Armok, these doors are of exeptional work, Frost!"

"Exactly, chief. I would never demean the main entrance with something sub-par".

(https://pp.userapi.com/c840739/v840739235/19c6e/s-pB_2sKEkg.jpg)

"Oi boss! Oi Jack! Nice door you have there! Is it magma-safe? Tamper proof? Should I fetch my set of lockpicks?-"

"Stay away, shortie! I'd rather you didn't put your grubby mitts on this work of art".

(https://pp.userapi.com/c840739/v840739235/19c77/wRru9HSsToA.jpg)

"...It's not like I've ever held an office in my life. To be frank, I have no idea on what I should be doing now."

"Eh, I'm sure you'll do fine. I doubt there any crimes are happening soon. Care for more wine?"

(https://pp.userapi.com/c840739/v840739235/19c80/GCMKdN2EoLw.jpg)

(https://pp.userapi.com/c840739/v840739235/19c88/otM4GdwBBG4.jpg)

(https://pp.userapi.com/c840739/v840739235/19c90/jQEO2ja3vgU.jpg)

*Hiss!* *Hiss!*

"...Grr?"

(https://pp.userapi.com/c840739/v840739235/19c99/iK-xzQeyGew.jpg)
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on October 26, 2017, 03:32:38 pm
Oh, I'm putting my hands all over that door when he stops looking.

And hey, cool, new friend!
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on October 26, 2017, 04:06:28 pm
Uhhh, I can't really tell what that is. It can't be a gremlin, which would normally be my guess. Troglodyte maybe? I would think a troglodyte would be bigger though. But no matter what I say we hear him/her/it out first. And if they can't talk we need to devise another form of communication.
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on October 26, 2017, 04:16:23 pm
Uhhh, I can't really tell what that is. It can't be a gremlin, which would normally be my guess. Troglodyte maybe? I would think a troglodyte would be bigger though. But no matter what I say we hear him/her/it out first. And if they can't talk we need to devise another form of communication.
Looks like a kobold to me.
I'm just going to assume that gremlins and animal people can speak kobold. It only makes sense.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on October 26, 2017, 05:09:26 pm
Now that I look at it that might be a strong possibility. Do kobolds have their own language? I think they do in the actual game, and even if that isn't so, they're probably intelligent enough to understand things if we act it out or draw it or something. Anyone got a dwarven to Koboldish dictionary on them?
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on October 26, 2017, 09:54:06 pm
Lieutenant KITTENS is RIGHT

(https://i.imgur.com/Q65kpJx.jpg)

It looks like a big MOUSE to me TOO
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on October 27, 2017, 11:18:21 am
Now hold on. We should at least see if he will willingly tell us why he's here. Then if he refuses we can go to the torture. Sheriff Ineth, I believe this is your time to give judgement on what to do with our possible prisoner/guest. We could always do with more hands on deck, but if he comes here with intent to harm our outpost then swift justice must be administered.
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on October 27, 2017, 03:00:41 pm
Diggy thinks it's a doggo.
Title: Re: The Outpost: Illustrated Community Game
Post by: MrLurkety on October 28, 2017, 04:28:31 pm
Journal of Ineth Bitespear
  Well, I'm sheriff now. Not that there was any competition.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on October 28, 2017, 05:08:13 pm
Sheriff Ineth, we need you to help make the decision as to what to do with this intruder/guest. As law enforcer of GremlinFort you are the one with the most weight in this decision.
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on October 29, 2017, 08:02:40 am
Thief! Protect the hoard!
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on October 29, 2017, 03:51:20 pm
"Hey there, friend! Welcome to Gremlinfort, the comfiest place there is in the North! I hope you enjoy your sta-"

(https://pp.userapi.com/c824502/v824502326/8295/GZHg0AuT7uY.jpg)

"Grr... Dleengus!"

"Ho- Hold it pal! I'm sure this is just a misunderstanding-"

(https://pp.userapi.com/c824502/v824502326/829f/V6SJ2nM6zuM.jpg)

"COME HERRRE you FILTHY RRODENT!"

"EEK!"

(https://pp.userapi.com/c824502/v824502326/82a9/MPr_qXjMiDs.jpg)

"GOTCHA!... This is weirrd... This chase has given me a wicked bo-"

(https://pp.userapi.com/c824502/v824502326/82b2/PQkx2PNvjrc.jpg)

*CLANG*

(https://pp.userapi.com/c824502/v824502326/82bb/1SAmAGjXUzc.jpg)

"Hey Scourge, mind lending me that file there?"

(https://pp.userapi.com/c824502/v824502326/82c4/ReFZy4batzc.jpg)

"STAY AWAY! Nothing to see here!... Just... Just bring me some wood, and a rock block, and a bar of metal... And don't you tell ANYONE!"

(https://pp.userapi.com/c824502/v824502326/82cd/BdHL-lyQJMw.jpg)

"Her name is Stok... Stokobolrikis. She claims she was lost here in the tundra, and was hungry, and has children to feed... She's currently begging us to spare her life. Hm, didn't think their language would be this simple".

(https://pp.userapi.com/c824502/v824502326/82d5/Z44jfRObu-E.jpg)




Here's for the earlier request: a spritesheet for the characters. It is completely chaotic as for now (I might work on it later), but here it is anyway. There's one more, more winter-focused, posting it with the next update.

Character Sprites v.1 (http://dffd.bay12games.com/file.php?id=13152)
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on October 29, 2017, 04:18:25 pm
Diggy ponders, "tiger wicked bo?"
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on October 29, 2017, 04:41:55 pm
"Nf yly zql. Mnmn bhp zrt."

<"I think we should not slay her. It is unwise to entirely without mercy.">

Enjoying the sprite sheet.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on October 29, 2017, 04:43:01 pm
OOC : That made me chuckle a bit. Those bara furry jokes will never get old :') I'll post a real answer in a bit, just posting to say I'm totally loving that
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on October 29, 2017, 05:05:59 pm
I say we give her a little food if we can spare it under the warning that if she or any of her kin returns in hopes of finding handouts they will receive none. But if she wishes to come back for trade, diplomacy, joining the fort, or anything else that benefits both our groups we will let her, under cautious supervision to make sure that she isn't coming to steal anything. If any hostility is sensed or intentions of sabotage realized, she is to be thrown out and attacked on sight upon return. We should also push to find out just what she means by "family", sometimes that could mean one kid or an entire kobold den. It would be helpful to know if she plans on bringing her whole den over in an attempt to milk our hospitality. But if it is a whole Kobold den then they might be able to bring us items more valuable than just trinkets. They'd be stolen of course, but no one's going to come looking for them up here. The consensus seems to be that no one really minds her, except Chedna, so I guess she can stay for a few hours while we prepare her for her journey home. But we would have to do something to make some kind of statement to her that we mean business and aren't an easy target while still being open to potential friendly diplomacy. I'm not sure what that would be, maybe Chedna tackling her was enough? Diplomacy is always a delicate matter, especially when dealing between species that have different ethics. If possible I would like to try to find out as much as I can about her people's particular branch of Kobold ethics so we can better relate with the Kobolds of this area in the future.

Edit: I realize now that there is probably no way that I'm going to be able to discuss anything as complicated as diplomacy or ethics to a Kobold. But I would like to try, turtles have some incredible patience.
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on October 30, 2017, 01:25:27 am
Let 'er stay here for a while... Poor thing looks... Famished.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 01, 2017, 05:47:06 pm
I realize now that we all overlooked that Scourge is potentially making an artifact. Can the gem cutting skill be used in artifact creation? Or does Scourge have some secondary low level profession that he just hasn't told anyone about yet?
Title: Re: The Outpost: Illustrated Community Game
Post by: MadMonkey on November 02, 2017, 12:11:49 am
Kill that kobold before she robs you blind and covers every engravable surface with images of cats!
Title: Re: The Outpost: Illustrated Community Game
Post by: MrLurkety on November 02, 2017, 08:29:30 am
Journal of Ineth Bitespear:
 They've caught a kobold. I'm having it brought to my office, so I can interrogate it...
 Of course, I won't be able to understand it, so I'll probably just kill it anyway. Need the axe practice, and give someone the knife. That is, if that tigerman doesn't kill it first.
 *Here you see a winestain, before he starts writing on another page.*
 Oh. Someone understands it. Well, we should get the tigerman out of the cage.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 02, 2017, 03:00:13 pm
I'll help in the, Interrogation if you need me. And I would agree that we can't have her around here too long incase she decides to grab something and run, but as of right now we don't have much worth stealing. Keep her on the upper levels away from the stockpiles and under close watch until we send her home with a stern warning that we won't be giving any hand outs if she returns. If she comes back again claiming to be lost without a good reason as to why or without diplomatic proposals from her den I say we kill her.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on November 04, 2017, 08:46:10 am
"Nd brr ik ood hrrt oq. Ng dra wwq. Stkblrks ks trrn ik qm brr uk."

"...By the powers granted by Her Majesty the Queen's charter, acting on behalf of the residents of Gremlinfort, who have elected me to govern and protect their interests, I pardon this kobold for the crimes she has already perpetrated. Stokobolrikis can stay here until she's ready to leave further on her journey, granted she does not commit any crimes during her stay and does not vandalize the walls of this very fortress with etched images of felines"

(https://pp.userapi.com/c639624/v639624772/68af2/rIKCvnhDtrY.jpg)

"Stocky say thanks! Stocky hungry... Give sword back?"

"Ng diak. Bs nga qww."

"Unfortunately, we cannot do this for security reasons. The sheriff shall hold onto your weapon until your departure".

(https://pp.userapi.com/c639624/v639624772/68afb/cWi1S1aWsr8.jpg)


"Mggh... Big and juicy... Stoky likes..."

(https://pp.userapi.com/c837337/v837337529/5debd/jC-LRMVSSBI.jpg)

"Hey you! Think ye can get away this easily? We don't tolerrate yerrr kind here... This is MY town, parrtner. I'll be watchin' you. One wrrong move, and I'll have ya hanged and beaten like a piñata. You dig?"

(https://pp.userapi.com/c837337/v837337529/5dec7/pEn69PCfbNU.jpg)

"Y'see that?...Comin from th'northwest".

"A ship? Looks like a longboat... Where is the crew, then?"

(https://pp.userapi.com/c837337/v837337529/5ded0/AFHRg--An0Y.jpg)

"No flag, nothin'. Those are no merchants it seems. Might be a raiding party."

(https://pp.userapi.com/c837337/v837337529/5ded9/rKDKivkhIoU.jpg)

"A raiding party? Who's behind this, even?'

"Hm, not sure... looks like some well-armed infantry to me. Think we should alert everyone?"

(https://pp.userapi.com/c837337/v837337529/5dee2/QMYBsBFRHNI.jpg)




Whoever the newcomers might be, they mean business. While Gremlinfort is well-prepared for a siege, it's up to the citizens to come up with a plan to save their town. Supplies of wood, copper and bronze are limited, but it still allows for some additional equipment to be made. What shall be their next step? Stay tuned!
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on November 04, 2017, 03:09:33 pm
Scourge continues to search for rock blocks, grumbling in multiple languages, having gathered logs and copper, images of cats floating through his mind
Title: Re: The Outpost: Illustrated Community Game
Post by: MrLurkety on November 04, 2017, 03:28:01 pm
Journal of Ineth Bitespear
  I got drunk and yelled at a kobold, strangely. I've heard of a raiding party, so I'm starting to train more, so I don't die. I'm going to apologize to that kobold.
  I smell bones on the wind.... I'm hungry for meat, now. Strangely, I smell no raiders... But it's familiar... Just.. Missing something. Like that tomb.
  I'm going to ask for someone to make a moat, with a drawbridge or something. Or at least a ditch with a thin plank over it, for defense. However, I'm not at the surface much; I'm either training, looking for someone to spar with, eating, drinking, or looking for crimes to punish. Good that there have been none yet.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 04, 2017, 04:04:42 pm
I'll grab my sword, but I think I'll stay to guard the entrance against any stragglers who try to sneak in. Were we ever successful with that lava weapon or the green glass disk launcher the gremlin wanted to set up in the entrance? If so, we could probably use that. A ditch would be nice, no idea if we have enough time to build one though. If we were to dig one we would have to make sure we held the high ground so we could throw stuff down at them, or maybe roll a boulder down the hill we're on at them. I have no idea how structurally sound a reanimated skeleton is, but my guess would be that even with the armor the sinew holding the bones together would not hold up to forces of impact very well. Aiming at the joint would probably help a lot. If they're old enough skeletons the bones shouldn't be too hard to break. Likewise, I wouldn't think that Chedna's spear would be very effective against skeletons as they have no vital organs except for... the brain? Do skeletons keep their brains when reanimated? If so we can probably work with going for brain shots. If we do manage to win getting our hands on that ship would probably be an incredible boon, so we should make sure that they don't try to bail halfway through and sail home. We could probably use that ship for trading down south with the ocean side communities. Wow this came out way more rambly than I thought it would be, maybe it's all this wine I've been sharing with Ineth, I'm basically his mock deputy at this point.
Title: Re: The Outpost: Illustrated Community Game
Post by: crazyabe on November 04, 2017, 04:16:30 pm
I Ask our smith for the largest, heaviest blunt object he thinks I can use and he can make me before the not friends arrive, then head to the doors of the fort to defend.
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on November 04, 2017, 04:25:45 pm
I Ask our smith for the largest, heaviest blunt object he thinks I can use and he can make me before the not friends arrive, then head to the doors of the fort to defend.
So a spoon?
Here's your maul.
Spoiler (click to show/hide)
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on November 04, 2017, 06:18:14 pm
They look a bit worse for wear. I can't quite tell, my eyesight's not... what it used to be, but I'd say we close the gate before they come in, they might... be contagious... Or undead. We'll need to keep an... Eye on them.
Title: Re: The Outpost: Illustrated Community Game
Post by: snow dwarf on November 05, 2017, 10:53:33 am
Can I be added to the fort?
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on November 05, 2017, 11:10:05 am
Can I be added to the fort?

Sure! Post the description of your character then, at least a basic one.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 05, 2017, 04:01:01 pm
If you want to be tied into some other character's past I could weasel you in. I've got another character potentially on the way, so you two could show up as best friends or something.
Title: Re: The Outpost: Illustrated Community Game
Post by: snow dwarf on November 06, 2017, 10:44:15 pm
I'm gonna be a human swordsman. My character is quite tall for a human, very muscular. He's around 40-50. Has a neat human beard, black-graying hair, whatever color eyes look good and maybe some kind of war paint.
If you want to be tied into some other character's past I could weasel you in. I've got another character potentially on the way, so you two could show up as best friends or something.
No, sorry. I have an idea for a character I want to play and he's kind of a lone wolf.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 12, 2017, 04:18:10 pm
Yeah it's fine, just wanted to see if you needed any ideas for your character. Maybe you could do a journal entry before your character arrives to give everyone an idea as to what he's like, his past, and/or his morals?

Also, I'm a bit surprised we haven't seen any wild animals yet. Even out in this tundra there should be some things. Maybe we could set out some cage traps eventually to try to catch some things that creep by so we can tame them? Or maybe we could get some cage traps to use against the skeletons? It would be nice if we could have some captive undead or untamable animals laying around that we could unleash against our enemies, or have them fight to the death for our amusement in an underground arena full of traps and challenges. Except instead of winning their freedom by completing all the challenges they just get the reward of being dumped in the line of fire of the next invasion. Obviously we would have to make judgement calls on that, we can't let out undead when there is an undead invasion, and we can't let out rabid animals if there is an elven invasion at some point. But if we ever get bored at some point we could try something like this.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on November 13, 2017, 05:18:50 am
"FASTERR, you RRUNT! The ENEMY won't wait till yerr finished! Or you'd rrather dig GRRAVES for us?"

(https://pp.userapi.com/c837320/v837320812/67c1b/jnE-ya7aqMw.jpg)

"Sorry for bein' this much of a jerk, missus. Don't worry, yer safe while you're here..."

(https://pp.userapi.com/c837320/v837320812/67c2d/zXNbh1lUE0Q.jpg)

"Well, unless th'raiders murder us and keep the rest as slaves... Or th' polar bear snaps while we're away and rips your guts out, feasts on those, and makes a +kobold leather backpack+ with yer skin... Well, it's pretty safe here anyway".

(https://pp.userapi.com/c837320/v837320812/67c24/bCHHONBxtx4.jpg)

"...Good club. Bit short. But heavy. Good".

(https://pp.userapi.com/c837320/v837320812/67c37/jBukvyYQB9g.jpg)

*CRUNCH*

(https://pp.userapi.com/c837320/v837320812/67c40/443Oyr27kuI.jpg)

*CLANG*

(https://pp.userapi.com/c837320/v837320812/67c49/CGd9d5fJ6AE.jpg)

Shit, they're here already! Th'ship has unloaded sum troopers and made away... They're 'bout tae cross th'moat usin' that narrow makeshift bridge we left there!... Wait, are those skeletons?

(https://pp.userapi.com/c837320/v837320812/67c52/CLKybznMLw4.jpg)

To arms! It's not too late to shove th'bridge into the ditch... But that way we won't be able to engage them hand to hand... Should we face them right under the walls... On the bridge? Aw crap! By Armok, I'm not a tactician! 

(https://pp.userapi.com/c837320/v837320812/67c5c/YJpQ86GB-7s.jpg)
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on November 13, 2017, 11:46:10 am
Diggy: "I dug a hole today. It was satisfying!"
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on November 13, 2017, 12:12:48 pm
"Ng ttz mklp d py. Qzwx dg!"

"Let some undead onto the bridge, and then pull it out from under them to drop them in the ditch. Then, redeploy the bridge and let the warriors work!"
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 13, 2017, 03:36:52 pm
I would say we should fight them while they are on the bridge but stay on our side of the ditch. So that if they try to dodge they will be forced to dodge into the ditch and potentially hurt themselves. Those who stay on the bridge and are unable to dodge will be at a serious disadvantage. If it gets rough for us we should only then knock down the bridge and have them fall. Once they are stuck in the ditch we could throw boulders down at them or just whatever heavy stuff we have. This strategy will allow us to maximize the benefits of all the strategic possessions we have and can put ourselves in.
Title: Re: The Outpost: Illustrated Community Game
Post by: crazyabe on November 13, 2017, 03:42:36 pm
While everyone else is arguing about what to do, Tuk Tuk walks to the Near end of the bridge and swings his new hammer left and right, just waiting for the skeletons to try to cross.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 13, 2017, 04:25:15 pm
Also, I just thought about something. Are these skeletons a secret Halloween easter egg?
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on November 14, 2017, 03:27:10 pm
ALRIGHT soldiers listen UP. I have a PLAN and it's TIME for briefing.

Cue EPIC music (https://www.youtube.com/watch?v=oIAhje43Sak)
Alright SEE. We don't have many ADVANTAGE in that FIGHT.
The enemy has the NUMBERS and can resist our WEAPONRY. But we have ONE thing over THEM.

The control of the BRIDGE.

Our PLAN is to use the BRIDGE to divide their FORCES.
(https://i.imgur.com/ElmAJqd.jpg)

We shall OPEN the BRIDGE when they are ENGAGED on it, and HALF their FORCES are on our side. This way, their FORCES will be divided in TWO groups, while our OWN force will remain UNITED.

If we ENGAGE them this way, they can NO LONGER rely on their superior NUMBERS and we have a FIGHTING chance. ANY question?
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 14, 2017, 03:37:56 pm
If that is going to be the plan we should make sure that some of the skeletons on the bridge are dumped into the moat when we divide the enemy, making it so that they are stuck in three even smaller groups instead of two.
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on November 14, 2017, 04:27:59 pm
*pokes head in* Why not do that multiple times with, say, four or five bonies each time, instead of only once with half their force? Bite-sized chunks and such.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on November 14, 2017, 04:32:41 pm
SURPRISE is the major ELEMENT of this PLAN. I don't know to what extent they can THINK but they might FIGURE us if we try to reuse the same PLOY over and over.
I never fought UNDEAD so I'm just GUESSING. In GENERAL it is a bad IDEA to reuse the same PLAN against the same ENEMY.

ALSO the more COMPLEX the plan the more LIKELY it is to FAIL
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 14, 2017, 06:46:50 pm
Ineth said he's fought undead, lets ask him his opinion on how intelligent skeletons are.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on November 14, 2017, 07:06:43 pm
OKAY you can discuss all you WANT, but I'll be going to fight the BONE MEN while you do so. No time to LOSE
Title: Re: The Outpost: Illustrated Community Game
Post by: MrLurkety on November 16, 2017, 01:38:12 pm
We should just stay at the back of the bridge. They can only really go across one at a time with that.
-Ineth Bitespear
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on November 16, 2017, 03:18:34 pm
Just a quick heads up: update is taking longer than expected. In the meantime, check out these WIP designs for the possible future denizens of Gremlinfort: snow dwarf's Human Swordman and MottledPetrel's own Horseshoe Crab Woman. I'm refining those, so any feedback is welcome.


(https://i.imgur.com/ElmAJqd.jpg)

Exellent art as always, Cathar!
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 16, 2017, 04:47:04 pm
I love it. I only have two comments on it (and I can only imagine how hard it is to even begin to ponder the anatomy of a horseshoe crab, so do what you want with these comments), horseshoe crabs a giant needle like tail and they have a mouth that look like a combination of a shredder and a chainsaw with some broken razor blades thrown in for good measure. On a real horseshoe crab it would be where the legs meet in the center of the body, but on a humanoid I guess it would make sense to put it where the mouth usually goes? I like how the head looks now though, with only the eyes really visible as a feature. So maybe the mouth is only visible in all of its shredding glory when she decides to open it? I don't know, it's your call on how you want to handle this, but keep up the good work nonetheless.
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on November 16, 2017, 06:06:38 pm
Crablady should definitely have a tail, as it's one of the most recognisable parts of a horseshoe crab. I feel like the human needs some reproportioning, too... the head and shoulders region in particular feels sort of off to me. Not super helpful, I know, but I can't quite put my finger on it at this point.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 16, 2017, 06:18:47 pm
I think that it might be that his legs are a little too short and small, even with the assumption that he's leaning over it looks a little like he has baby legs. (sorry for such small criticism Monitor Lisard, but I didn't notice it until Maximum spun pointed it out and now it's really bugging me).
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 16, 2017, 11:58:24 pm
Well, I just stumbled upon this, so I am posting to watch. Would it be possible for me to get a character, or are there already enough?
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on November 17, 2017, 02:35:16 am
Thanks for the feedback, lads. I'd say that short legs was a deliberate measure because I can only afford simpler cartoony graphics with my current skills. As for the tails, yes, I keep forgetting adding those to beastmen characters.

Well, I just stumbled upon this, so I am posting to watch. Would it be possible for me to get a character, or are there already enough?

Of course it would possible! Post your description, and they will arrive with the next migrant wave.
Title: Re: The Outpost: Illustrated Community Game
Post by: Demonic Spoon on November 17, 2017, 01:26:23 pm
Character submission

Name: Vlakoth
Race: Definitely a dwarf and not a vampire, secretly or otherwise.
Skills: Beast-Training, Woodcutting, Carpentry, Necromancy
Description: Vlakoth was once a prestigious Dungeon Master, who took it hard when his position was abolished. Something of a washed up dwarf (and not vampire) now, he has drifted to this remote outpost to drown his sorrows in blood alcohol, with nothing but his trusty axe. Seemingly, Vlakoth believes there are trees underground. He definitely has no plans to secretly take over the undead of the area.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 17, 2017, 02:28:39 pm
Character Submission
Name: Kiam
Race: Green Tree Frog Man
Profession: Ex-Adventurer
Age: 25ish
Description: An optimistic adventure who once lived in the mountain home, but left because they felt like they weren’t treated as well as the dwarves they grew up with. They came to the fortress when they heard a leech man became mayor, in hopes of finding a place where nobody cares about species. They think werecreatures are cool, since, as they would put it, “They aren’t stuck in one form.” That werecreatures are vicious monsters hasn’t really occurred to them. They aren’t used to being ordered around, but they are loyal to people they believe deserve respect. They use the word “they” as a singular genderless pronoun to refer to everyone unless told not to. Including themselves (they are male). They don’t think species really matters for anything except dietary and climatary needs. They tend to fight by jumping at their enemies and then hitting them with their weapon (which is typically whatever they grabbed off their foes that looked the best). They are kind of oblivious to what others are thinking, especially since they barely talked to anyone in their 7 year adventuring career. They did learn how to speak several languages, even if it was just so they could shout, “I don’t want to fight in the relevant language.

Edit: Responses to questions about character:
 I doubt they can use their tongue as a weapon (unless large insects attack) or to wield a weapon (except maybe a light dagger), but it could likely be used to hold lighter items. Since they lived their whole life either adventuring, and they and their family came from the mountain home (mountains are pretty cold), they are a little more cold resistant than average (yes, plot excuse). They wear clothes that don’t get dirty easily and are easy to clean, or just scraps they found, and that leave a fair amount of skin to breath through. They probably need to keep damp skin all the time, so I suppose they’ll need to melt some snow (frozen ocean is too frozen). Inside, they don’t wear covers on their feet or hands, but outside, they wear shoes and socks and fingerless gloves. Their clothes are made from whatever scraps of cloth they took from the enemies they fought (or ran away from). They like trees, but they also understand that tree cutting benefits the fortress, and they don’t believe that trees are super important like elves do.

They also have a pet praying mantis that, because it is a rare cavern variant, is about the size of a cat. It cannot speak, and they aren’t hyper intelligent, just like as intelligent as a dog. They chose it partially because they would stereotypically eat insects, so they got a pet one instead, and largely because they thought it was cool. It can hunt vermin, but otherwise isn’t super useful.

Sorry if that is a bit specific.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 17, 2017, 05:19:09 pm
We really need to get some farm animals to satiate all these bloodsucking creatures. But welcome aboard nonetheless, if you're trying for a hobby of world domination just try not to kill us in the process.

You definitely chose the right place for species equality. Besides the two dwarves here no two citizens are of the same species, and everyone is welcome to come and work with their special natural abilities. And trust me, you can never be too specific with your character. The more specific you are, the more potential plot seeds we have to make the story more interesting. Just out of curiosity now that I'm here, can he use his tongue as a weapon or opposable limb? Any particular clothes he likes to wear? I would think that would be a conundrum because of how a frog breathes and drinks through it's skin. Other than the fact that the mucus coming off the frog's skin would probably ruin the clothes, and the sticky pads on their hands and feet would be a nuisance in shoes and gloves. Any particular affiliation to nature? Being a tree frog I'm not sure how they would handle the cutting down of trees. Maybe we could make sure to save a fungus tree or two to live in, if that's what your guy is into and I'm not just stereotyping it. Sorry that I'm dissecting your character so much, but I'm genuinely intrigued as to how a green tree frog man would work out these problems. But that's the glory of character creation, now you've got so many more potential layers of depth you can delve into.
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on November 17, 2017, 05:28:42 pm
I feel like he's going to arrive and just instantly die from the mucus freezing because cold blooded amphibian
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 17, 2017, 05:32:14 pm
Eh, the leech man and snapping turtle man are fine. I don’t think they make all that much more sense. Not that I know much about leeches. I’ll think about those questions later, since I am busy now, but I will once I am not busy.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 17, 2017, 05:38:16 pm
Oooo, that could be a problem. Maybe we could make him an insulative silk body suit that's stretched thin so we can hardly see it? Or maybe we can just live with another plot hole because I forgot we were in a freezing biome and I chose a cold blooded character and say "oh, he's just naturally cold resistant". Also I just wanted to remind you Monitor Lisard that the Horseshoe Crab Woman (I can't remember her name, I'll have to look back and see what name I gave her) is coming with a tame female puffin. She won't be a talking, functioning member of society like Urist, but she'll help pull up the little fish on fishing trips. Probably going to be shoulder mounted (if shoulder mounted doesn't work on such a shoulderless creature as a horseshoe crab woman maybe just have it sit on the upper rim of her shell?), and maybe as a team Akituh and her could teach her to do some more useful stuff? Again, creative license on how you want to handle it.

Oh, and the fortress is pretty devoid of pets right now. Maybe Kiam could bring one with him?
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 17, 2017, 09:01:53 pm
Okay. I doubt they can use their tongue as a weapon (unless large insects attack) or to wield a weapon (except maybe a light dagger), but it could likely be used to hold lighter items. Since they lived their whole life either adventuring, and they and their family came from the mountain home (mountains are pretty cold), they are a little more cold resistant than average (yes, plot excuse). They wear clothes that don’t get dirty easily and are easy to clean, and that leave a fair amount of skin to breath through. They probably need to keep wet all the time, so I suppose they’ll need to melt some snow (frozen ocean is too frozen). Inside, they don’t wear covers on their feet or hands, but outside, they wear shoes and socks and fingerless gloves. Their clothes are made from whatever scraps of frantic they took from the enemies they fought (or ran away from). They like trees, but they also understand that tree cutting benefits the fortress, and they don’t believe that trees are super important like elves do. They can have a pet, anything anyone wants to be added for pet? Otherwise, anything is good.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 17, 2017, 09:36:01 pm
Well, I wouldn't want to pick for you, but I was thinking something like a praying mantis. I think it's both a cool animal that can help with controlling vermin, and a statement made by your character as to how much he doesn't care about races. He would go as far as befriend an insect that would have normally been his dinner to show how even the most different of species can get along. (sorry, I'm going to try my best with the "they" thing, but my instinct is to just refer to everything with a masculine pronoun).
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 17, 2017, 09:39:09 pm
Fair enough. Praying Mantis as pet. Although, since they are really small, should it be a semi-giant one or something? I don’t know much about praying mantises.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 17, 2017, 09:40:47 pm
A praying mantis would be pretty small, we could probably say it's like a special underground species of praying mantis that are around cat size to make things more interesting.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 18, 2017, 03:40:51 am
That works. I’ll note it in the character description. Thank you.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 18, 2017, 11:58:06 am
Journal of Kiam
Date: I have no idea
     After seven years of adventuring, I decided I might want to find somewhere to settle down. I was planning on building my own home, but then, I bumped into a caravan on the road. I asked about the news with the world, since I haven’t passed a town for what is probably weeks, and I asked where they are going. Last time I was out this way, there was nothing here. Apperently, when I was traveling through the wilds in the southeastish, a fort was established called Gremlinfort. Normally, I wouldn’t care, but the mayor is Gluk, the paladin from the swamps of the south. If they are involved, the fortress must be better than what I have seen in the past. Especially since they are mayor. Most towns I have passed through would never allow an animal man as mayor. This may finally be my chance for me to find a place I can actually support to live in!
     The others on the caravan, unless they are out hunting or something, are Vlakoth, who, besides telling me they weren’t a vampire (not sure why I would care either way. If a vampire doesn’t come after people, it isn’t my business), didn’t want to talk. There was also a grumpy seeming person. They looked like a warrior of some sort, but I don’t know. They brushed my attempt to start a conversation, and didn’t even say their name. I think they are a lone wolf. Lastly, that I saw, there was a person named Lorumet. Unlike the others, I was able to have a short conversation with them, and I learned that they are an underwater hunter and, apparently, a brewer. Neat. Apperently, Akituh sent them a letter. I have heard of Akituh, and I am glad to hear that the “farming mercenary, as I have heard them called, is here as well.
     It seems like many of the people of this fortress aren’t of majority species, so this fortress must finally be the place without speciesism I have been searching for. Anyways, I should watch the road. It is my turn to watch, not that I wouldn’t hear any danger anyways.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 18, 2017, 01:11:07 pm
Nice intro, hopefully the first of many good stories. I also love how the southeast swamps have become a "meet and greet" hot spot. I'm going to wait a little bit on my next journal entry, but when I get around to it I've got some good potential back story between us.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 18, 2017, 01:14:37 pm
Sounds neat! I figured since they were an adventurer, they would know (or know of) the other adventurers.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 18, 2017, 01:20:02 pm
Any idea for a name for the mantis? Kiam seems like he would just refer to it as "Mantis", but you never know. Oh, and thank you for finding Lorumet's name, I had forgotten and wasn't looking forward to sifting back through the thread for it.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 18, 2017, 01:24:38 pm
I am awful at names, so I don’t know if their mantis will be named.

Happy to assist, even if it was by mistake.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 18, 2017, 04:13:41 pm
Next time the caravan comes by we should request barrels of blood from them. The caravans always bring barrels of blood for no reason, cheap too. And we should see if we can get any pigs, pigs don't need to graze so we can raise them underground.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on November 20, 2017, 06:34:00 am
*CRUNCH*

(https://pp.userapi.com/c639618/v639618272/6c800/A_vOJL5lbjQ.jpg)

Tuk Tuk has entered martial trance!

(https://pp.userapi.com/c639618/v639618272/6c80a/ChUCnl3HHrY.jpg)

"AAARGH! TUK TUK CRUSH!"

(https://pp.userapi.com/c639618/v639618272/6c814/fugwA93Rpks.jpg)

*CRACK*

"Ooops".

(https://pp.userapi.com/c639618/v639618272/6c81e/T29aEvx9g7k.jpg)



(https://pp.userapi.com/c639618/v639618272/6c828/pkE9eJmWxUg.jpg)

"Follow me! CHARRRGE!"

"Wait, Chenda, no-"

(https://pp.userapi.com/c639618/v639618272/6c832/R10U--LIA98.jpg)

*Splash*

"Gah!"

(https://pp.userapi.com/c639618/v639618272/6c83c/vFsuW5f1yJQ.jpg)

"COME 'ERE! YERR NEVERRR TAKING ME ALIVE!"

(https://pp.userapi.com/c639618/v639618272/6c846/pfAa3F1hxfs.jpg)

"Ack!-"
(https://pp.userapi.com/c639618/v639618272/6c850/i4zScVVbq8Q.jpg)

"...B-by Armok... Am Ah finally d-dead?..."

(https://pp.userapi.com/c639618/v639618272/6c859/or5MZcHjkbY.jpg)

"GET UP, you LITERRAL dirty SON of a BITCH! It's not OVERR yet!"

"...Ah. Right".

(https://pp.userapi.com/c639618/v639618272/6c863/iq18OgQub9w.jpg)

Yet again, we are victorious... But this time, not without losses. The militiamen have sustained injuries, and some hardware has been lost. Since the ship had disembarked as soon as these bone marines were ashore, out trophies are limited to those wooden shields and some Xpieces of armorX in various state of decay, including a set of bismuth bronze armor... Copper and bronze make up the rest.

(https://pp.userapi.com/c639618/v639618272/6c86d/YvWJ-UN5VKE.jpg)

Meanwhile...

(https://pp.userapi.com/c639618/v639618272/6c876/wJkpvNBovGI.jpg)

"...Behold! Volalbirut Atorkunthebil, as known as Whitestripe the Perfect Cat of Silkiness the black zircon figurine! Pine wood postament, encircled with bands of mussel shell and studded with obsidian! According to my calculations, it's worth 32400 crowns... Where is everyone?"

(https://pp.userapi.com/c639618/v639618272/6c87f/D_Xy5FMc8iQ.jpg)




Close up of the artifact coming a bit later. Also, I need a confirmation from MottledPetrel that he does actually want his crabwoman to show up with the next migrant wave, because it's about to happen.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 20, 2017, 03:16:31 pm
Yes I would like the Horseshoe Crab Woman Lorumet to show up with the next migrant wave. And that cat figurine is adorable.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 20, 2017, 03:19:03 pm
Huh. I wonder where Gluk was during the fight. Maybe they were busy mayoring. Also, love the cat figurine.
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on November 20, 2017, 05:01:24 pm
Perfect artifact!  :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 20, 2017, 08:13:33 pm
Every time a dilemma comes up we always of some grand way to solve it that will supposedly ensure that we get the most out of the given situation. I thank you Monitor Lisard for giving us that Dwarf Fortress realism of everything going wrong all the time, definitely makes the experience more enjoyable. On that note, I think our first priority is to fish everyone out of that ditch without creating a permanent escape way from it. Then, we should make a sturdier bridge out of stone, preferably with mechanisms to retract it. The swords from the skeletons should be retrieved and we should give all able bodies in the fort one as a self defense weapon. If possible we should give them at least minimal training with it so they don't cut themselves or the guy next to them. I'll volunteer for that, seeing as I'm the only one in the fort with sword skill. If anyone wants additional training for self defense use I could do that in my free time with them. The broken armor should be taken and melted down. The bars should be saved for now, but their next use should be towards breast plates for the army, seeing as how all the vital organs can then be covered. Sturdier shields should be next for those who use them. The still usable armor should be saved and given to those that fit inside it. If no one does we should still save it in case we ever get a citizen that can fit into them, or so we can melt it when we are in dire straits and need metal. As for our artifact, we should definitely save that. Maybe carve out a little alcove for it in one of the hallways. Put it on a nice pedestal of the highest quality behind a glass window so no one steals it. Speaking of which, the kobold should be kept away from it so she doesn't get tempted. Once we have an adequate engraver of some sort we could have them engrave some sort of scene of the warriors fending off the skeletons with Scourge behind them holding up the podium with the artifact on it. And does this mean that Scourge is now a legendary gemcutter or gemsetter? I'd like to give Scourge a pat on the back for such a work of art.

Look at me, going off on a tangent full of grand ideas right after I thanked Monitor Lisard for putting reality to my ideas. Next thing I know someone is going to place the artifact on a table and color all around it with green marker and say "this is the level of skill we had for completing this task". Wait, don't actually do that.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 21, 2017, 09:35:50 am
Journal of Kiam
Date: Probably someone knows, but, no worries. It doesn’t matter.

I figured I should write another entry before I reached Gremlinfort. Mantis is back, after having been out hunting. Thankfully, they can feed themselves, because I don’t really know how I would get cat-sized praying mantis food. We are supposed to arrive soon, and it has gotten quite cold. Ugh, reminds me of the mountainhome in winter. Even if the cold isn’t so bad (although I could use some more cloth scraps to patch these clothes... Maybe Gremlinfort will have spares), I prefer not to remember the mountainhome. Anyways, going to wrap this up. Apperently, the undead in the area are quite hostile (no clue why. Why fight, especially if you can’t even die of old age? Shame every single undead I have met has been such a jerk), so I should be on my guard. The others are doing well, since I am writing.

(OOC: Not much to say this time, just wanted to bring in Mantis, and have up one more entry before I actually reached Gremlinfort.)
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on November 21, 2017, 02:22:38 pm
While we're at it, here's the close up of Volalbirut Atorkunthebil I promiced to show you earlier.

Spoiler (click to show/hide)
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 21, 2017, 05:20:07 pm
I think Scourge just created the artifact that will one day inspire the Internet.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 21, 2017, 05:24:57 pm
I love it. It is an adorable artifact.
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on November 21, 2017, 05:29:23 pm
It's beautiful.
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on November 21, 2017, 05:57:37 pm
I think Scourge just created the artifact that will one day inspire the Internet.
sigging this
Title: Re: The Outpost: Illustrated Community Game
Post by: crazyabe on November 21, 2017, 07:16:00 pm
Tuk Tuk takes some of our recently acquired and broken bones and makes a set of bone gauntlets as well as a helmet for himself.
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on November 21, 2017, 08:57:06 pm
Has Diggy find any iron ores and channel magma to setup smelters and The Great Forge yet?
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on November 29, 2017, 05:49:37 am
Ma binge sobriety has taken quite a toll on dis place... It occured tae me recently that, uh, we have no actual sourse of income tae speak about... Shame, really. Of course, we have dat gold from th' cluster Diggy found earlier, but it's very limited, twenty sumthin' bars at best, and Ah'd rather we keep some in case of, uh, emergency... As fer now, we're livin' off herring and berry wine Akituh has been providing fer us. We've run outta wood, bones, and leather, we have no stray animals and no one is hunting. That weird parrot only has mussel shells to use in it's crafts now... Prepared food, milk an' blood stocks are low...Th' miner's still scouting fer metals, Frost is currently smelting trashed armor... Low-value gemstones lay uncut since Ah've been busy chugging water, and Scourge was working on dat artifact of his... Tuk Tuk has shaved himself recently again, gave us some yarn... It's funny how we have these gold doors and artifacts even though we hardly produce anything. Well, at least th' military has been doin' pretty alright.

Speaking of military, th'troll tried tae save us some materials and fancied himself a set of armor made from invaders' brittle bones... While it won't hold together fer long, it's still something. Ah wish other would come up wit' some ideas how tae make use of hwat we have better.

(http://i67.tinypic.com/34r3s.jpg)

Seems like th' elves showed oop earlier than Ah expected... Let's see what out neighbours have tae offer.

(http://i67.tinypic.com/2w54won.jpg)

"Good day to you sir! The Elves of Amaneseniti welcome their honorable allies... I'm glad we have someone alive settling beside us now! Anyway, what is it you desire, my friend? Finest wines? Exquisite foods? Delicate cloth? Most able servants? Trained animals? Grown wood?..."

(http://i63.tinypic.com/33z5obp.jpg)

Along wit' the caravan, sum migrants came in... A rugged-looking human swordman, a pale dwarf and two beastmen. Huh, is it just me or does dat dwarf look familiar?...

(http://i64.tinypic.com/2duf39j.jpg)

Looks like we're gettin' closer tae being a propa township now.

(http://i64.tinypic.com/t85jys.jpg)
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 29, 2017, 07:54:50 am
Yay! A. Updates! and B. Kiam and co. showed up. Journal entry next time I have some time to write.
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on November 29, 2017, 08:57:55 am
Scourge stands near enough to the trading depot to see what they have, preparing to smash elf skulls if they bring polar bears to trade
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on November 29, 2017, 09:20:25 am
There's no pictures  :(
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 29, 2017, 09:29:42 am
There are pictures. Odd that you are unable to see them, wonder why that isn't working.

Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on November 29, 2017, 09:35:55 am
I've been having issues with Imgur so I switched to a certain russian hosting for a time being. Please tell me whether someone else has trouble with viewing those (including previous updates).

Also, gotta try using imgur again...

Edit: Imgur does not work for me. Any other free hosting options?
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 29, 2017, 09:49:53 am
Edit: Planning on redoing this entirely. Please ignore.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on November 29, 2017, 01:30:27 pm
Moved the last update to tinypic, left the previous one as it is. I wonder if that works.
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on November 29, 2017, 02:03:36 pm
Tuk Tuk's new armor is great.
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on November 29, 2017, 02:21:41 pm
Moved the last update to tinypic, left the previous one as it is. I wonder if that works.
:)
It does.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 29, 2017, 04:48:48 pm
First of all, Vlakoth looks RAD with those glasses and that coat. Also, we may be screwed depending on how orthodox these elves are in their beliefs. We don't have any wood to trade them, so we're good in that department (the complete lack of trees and subsequent tree cutting might be the reason they're being so polite to us). If they don't accept animal products we may be completely without trade goods. I'm not sure what their policy is on bone crafts because they could easily have been taken from a long dead skeleton, but we could probably get away with shell crafts because they just pile up at the bottom of the sea even without us harvesting the live ones. My remedy for this problem is to encrust what we have with the scrap cut gems we have laying around to increase their value and give the elves a distraction from the fact that they're made of animal. I'd say keep the larger gems on their own so we have an emergency product to fall back to if they don't accept the crafts. Finally, if we really have to, we can sell a few of the extra swords we got from defeating the skeletons. These swords could have their handles encrusted with gems in a way that wouldn't impead the wielder, as well as potentially etching the flat of the blade with engravings to increase value. I may very well be over assuming the gem setting skill of the fort, I've only seen gem cutters so I have no idea if anyone has even remote skill in gem setting, but the gem cutters are the ones most likely to succeed at it so they could try. I also realized that the human migrant that just came was never given a name, sooo, I'm not sure what to do about that. As for what we could actually procure from the elves, we've got some options to choose from, but we should probably wait on a firm decision until we know exactly what they carry. Wow, the broker is going to have a hard time with this deal... oh wait, I'm the broker. Heh.
     Well, at the very least I would appreciate if I could bring Frost with me to trade. Not only could he help me figure out what the elven economy is like and see if I'm getting good deals, but it would help for the elves to see that they are trading with a fort that contains one of them, and not just animal people which they seem to think are lesser. Yes they are selling animal people as slaves, but we could do with more hands on deck. If we were to buy one we would obviously grant them citizenship and treat them as equals once the elves leave. We don't want to spark a war or let the elves abduct anyone, so I'd like it for everyone to be on their best behavior. I'm not sure what we're going to do if the elves are selling any animals that the animal men evolved from, but lets keep tempers low. Scourge, as much as I hate to say it you probably should keep a little distance from the caravan after we find that they aren't selling polar bears. We should also inquire if they have any applicable skills other than servant skills like hauling and cleaning. I would hope that they would at least have some skill in cooking, which would be helpful seeing as we have no cook. This could potentially help with future trading, as well prepared meals are pretty valuable. If they're both equally skilled my money would be on choosing the snail man/woman/hermaphrodite (I think all snails are hermaphrodites but I don't know how that translates to animal men). I'm sure a certain...uh... saucy tigerman of ours will want to choose the tigerwoman that he's been craving, but we should put it up to a vote. If we can't afford everything we want, we can always ask them to bring a tigerwoman next year. We definitely need some livestock seeing as our blood stocks are low and we have so many blood drinking creatures in our fort. We should see what they have before we make a decision, but our priority should be for a breeding pair of something. Other than that, we can just see what cool and/or inexpensive things they have and judge to see if it's worth the money in potential uses.
     The exquisite food and drink is probably a waste, Lorumet is a pretty good brewer and can provide us with some quality drinks. Cloths, probably also a waste. We just got the string from Tuk Tuk, and after someone weaves it into cloth I can make us something out of it as needed (I keep forgetting that I gave Akituh a little bit of clothes making skills). Wood is probably something we need, after we blew our wood on that cool sign covered in boots. We also just got a vampire carpenter, so we have someone who can actually make some good things out of it. We should buy at least a few logs, logs are cheap and we'll see how much money we have left after we have the essentials and blow it on more logs. At least one or two of those logs should be used to make lye for emergency soap, no one has soap making, but the quality of the soap doesn't really matter. Finally, we should probably politely ask the kobold what her plans for the future are. Not a "get out you dead beat", but just an inquisition as to whether she plans to move in or return to her home and the children she was allegedly feeding. I would also say we shouldn't sell the artifact no matter how desperate we are, it will be good for attracting migrants, and is overall just a symbol of GremlinFort at this point. I'm probably going to do a real journal entry soon with more story tid bits after I stop being lazy decide to get around to it finish formulating how I want to handle it. Oh, and with Scourge being a legendary gem cutter now, it might be a good idea for Goden to choose a secondary profession, something we need currently in the fort to help it function.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 29, 2017, 04:53:57 pm
I agree with you on the elves thing, but, I had to write the journal in character. Kiam would also approve of buying and setting them free, and after they calmed down, would probably suggest that, but they wrote that just after seeing the elves, so...
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 29, 2017, 07:30:05 pm
Understandable, I can only imagine what it would be like to be approached diplomatically by a people who actively enslave your own people. And who knows, they could very well just be servants, but not likely because they're chained up. It's kind of like Akituh's resentment of the pond turtle people, they aren't actively enslaving animal people but have been trying to fool people into believing that they're "connected to nature" in an attempt to swindle them of their animals (I made it up for story purposes, they naturally do nothing of the sort). And don't sweat the need to clarify things out of character, it's better to get your point across. That's why I like to have a big post of what I think of the current situation before I try to put it into a journal entry, so if something comes out not the way I meant it or I just never get to incorporate it into the story there's a record of what I think should be done. Also, it's unlikely that we will be able to liberate all the slaves they brought with the meager trading goods we currently have, so we should probably start thinking about which ones we're going to pick. They mentioned exotic animals, and because I see none it probably means that the caravan goes on further than the picture we saw, meaning potentially more people to choose from.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 29, 2017, 07:57:58 pm
Fair enough. I’ll do that. And yeah, part of the continuing Elf caravan was sticking out of the right.

Edit: Do you mind if I just redo that journal in a different way? I did it while I was half asleep, and I don’t like the direction it went in (no, what was I even doing?).
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 30, 2017, 06:32:41 am
Go ahead, it's your character after all.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 30, 2017, 09:51:25 am
Thanks, expect it up in 5-10 hours when I stop being too busy.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 30, 2017, 07:15:16 pm
Journal of Kiam
Date: I should really ask someone. Nah.

We have finally arrived at Gremlinfort (the sign is covered in... boots? And one skull.). It will be nice to sleep in a bed (assuming we have them. At least I won’t be sleeping on a rock surrounded by boogeymen who can’t reach me). But the Elvish traders we arrived at the same time as us seemed to be selling animal men as slaves! I’m planning on asking Gluk to buy as many as possible so we can set them free. I think mayors decide what gets bought anyways... maybe? I hope we have some form of disposable income... I really should have been more careful with the money I got adventuring. I mean, I know the main point was getting away from the mountain homes, but I should have saved some instead of using it all or giving it away. Oh, looks like the expedition leader, Goden, cleared out group, so we can head in. Apperently the population is 16 now, but I had better quit writing.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on November 30, 2017, 07:28:52 pm
As for time, he said the elven caravan was here early. Seeing as we just had the dwarven caravan in what should have been fall, the current time is somewhere between late winter and early spring. Not that it really matters, everything is frozen here. It might thaw a little for a few days in the summer, but not long enough to really be of much use. Hopefully during the summer some migratory cold weather animals at least come by so we can hunt or capture them. As for who makes the call on what we should buy, I don't really know. It's going to take at least one more update so we can at least see a more detailed stock of what the elves have so we can make a decision on specifically what we want. After that I think it should be vote by the people, approval and/or changes in the plan by mayor, and then the broker gets to see what we can actually afford and makes the final decision as to what we need the most.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on November 30, 2017, 07:35:19 pm
I would agree on the trading decisions (but my character doesn’t know that, especially since they have been adventuring for the last 7 years and, since they were in the mountain homes, they probably never learned about small town trading.)
Fair enough on the time thing.
Title: Re: The Outpost: Illustrated Community Game
Post by: snow dwarf on December 02, 2017, 10:37:48 am
My character hangs around in the background and stays secretive.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on December 02, 2017, 11:01:08 am
I'm super sorry...There's just too much text to read so I'll pass my turn. English is not my first language
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 02, 2017, 12:38:43 pm
Basically, the elven caravan has come to trade and we have only trash gems and a few bone and shell crafts to trade them. They're calling us "honorable allies/trade partners" or something, probably because we have no trees to cut down. They come with exotic animals, the usual elven wooden trinkets and such, and animal men slaves servants. We intend to buy a few, free them, and then treat them as normal citizens. One of which is a Tigerwoman. I would think that Chedna would jump on such an opportunity.
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on December 02, 2017, 02:25:01 pm
"Gty zxc bhy rtfh ng dlq."

"<Above all else, we need to buy and free the animal men.>"
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 02, 2017, 03:01:14 pm
I would agree that freeing animal men is a priority, but we should also take this opportunity to acquire supplies that we aren't able to make ourselves. Such as a few grown wood logs and a breeding pair of animals to help sustain the citizens who feed off of blood.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 02, 2017, 04:48:31 pm
Well, I’d have to vote for free the slaves above all else. Umm, should there be a vote or something.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 02, 2017, 06:46:03 pm
Nah, it won't be worth it now because people's opinions can change when they see the specifics of what the elves have for sale. And I realize now that I have done next to nothing to introduce Lorumet. She's a lot like Akituh (cool and collected, valuing logic and the overthinking of plans) but to a lesser degree. She's more bubbly and personable, but not to the point of being a social butterfly. She prefers to get things done quickly and efficiently, and the 8 opposable arms allow her to do things with almost blinding speed (not that brewing is really a job that can be done quickly, but oh well). Other than that I'm just going to see how my journal ramblings make her out to be.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 02, 2017, 11:49:18 pm
Fair enough. Well, nice to be able to understand Lorumet better.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on December 04, 2017, 01:49:19 pm
Basically, the elven caravan has come to trade and we have only trash gems and a few bone and shell crafts to trade them. They're calling us "honorable allies/trade partners" or something, probably because we have no trees to cut down. They come with exotic animals, the usual elven wooden trinkets and such, and animal men slaves servants. We intend to buy a few, free them, and then treat them as normal citizens. One of which is a Tigerwoman. I would think that Chedna would jump on such an opportunity.

Oh dear tiger god, alright, damn.  Hold on, I have the best pickup line ever. Let me just draw something real quick
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on December 04, 2017, 02:19:10 pm
We could just... steal them. Who would ever know?
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on December 04, 2017, 02:36:41 pm
(https://i.imgur.com/TmdT3fw.jpg)

LETS GO AND KILL
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 04, 2017, 03:34:23 pm
You were correct in saying that you had the best pickup line ever, that was amazing. Wow this situation is deteriorating quickly. We've got a good portion of the fort who wants to deal with this civilly, and then a small portion calling for war. As touchy of a topic as this is I would like to greatly discourage people from getting our dwarven nation in a war with the elven nation over the inhabitants of one small outpost. Let us at least see what they have to say after they have a little time to settle in and explain their reasons for such indentured servitude. THEN, we can have the discussion of what we should do about it.
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on December 04, 2017, 04:50:56 pm
Perbaps we should just seize them, as last I checked, they won't go to war if it happens once
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 04, 2017, 06:02:59 pm
Do you have any idea how detrimental that would be to our cause? We have to be a shining beacon of animal men working together as civilized, diplomatic people if we are to ever put an end to this. Attacking the elves and stealing their wares will only cement their ideology that animal men are savages and cannot be trusted to their own devices. This will only increase enslavement of our people and make the situation much worse. But if we were to treat them with reserved hospitality and show them that we have created our own civilized settlement we might be able to change their view of us. When they return home with news of a settlement up north where diplomacy is run by civilized animal men they may start to change their beliefs that animal men are lesser. They may start to see that animal men are sentient creatures that shouldn't be enslaved as they currently are. But if they return home and tell a tale of savage animal men living in a collective, filthy den who attacked them on sight we will not only lose a trade partner but our shot at showing the world that animal men can be treated as equals. So I ask you fellow animal men brothers and sisters, to please put aside your anger and instinct so that we may make our mark upon these elves as a shining example of what our people can be like.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 04, 2017, 06:11:25 pm
Okay, good speech. I’m going with Akituh’s plan. And Gluk’s. Just not the “seize their slaves and/or rip the to shreds”. Convincing reason not to start a war.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on December 04, 2017, 10:33:34 pm
Those who do not make a peaceful revolution POSSIBLE make a violent revolution DELICIOUS. Look I'm not saying slavery is wrong PER SAY, I'm just saying we also need PROPER FOOD for a BALANCED diet
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on December 04, 2017, 10:37:38 pm
[Meanwhile, Jack Frost is uncomfortable with the situation.]
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on December 04, 2017, 10:39:29 pm
Can I buy the snailbro, though? I already have, like, thirty-nine different trap ideas based on it. Wait, forty.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on December 04, 2017, 10:58:07 pm
In the end, I'll go with the MAJORITY but my position is very clear on the fact I want a WAR with the guys with WOODEN STICKS.
You PEOPLE keep talking about AVOIDING war and I don't understand WHY !
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on December 05, 2017, 02:45:30 pm
"So, uh... Bout those servants ye've mentioned. Can Ah take a look?"

(http://i63.tinypic.com/14jbyia.jpg)

"Of course, darling! Might I mention, it is us, Clann Vinenathele, who provides the most well-behaved and properly trained vassals for local patrons... Please follow me".

(http://i63.tinypic.com/13zvkbc.jpg)

"Nisa, come in!... A fine young tigerwoman from the southern jungles, purchased from her parents at a very young age... She's still quite young, brash, and inexperienced. I have to mention that she lacks any particular skills as for now, exept for dancing. Still, take a closer look at her toned, lithe body... I'm sure you could always make use use of her natural talents and capabilities, whatever those might be. She will cost you mere 400 crowns.

(http://i66.tinypic.com/21djryp.jpg)

...And here we have another able servant, Lulo. Despite their... Highly unusual appearance, this one is quite respected among the tribals. They're a well-known mason, who learned their trade from the dwarves and put it to good use in the south. We've been lucky to... Take on such a capable individual. Normally we would bid him farewell for 500 crowns of so, but this snailman here is worth much more than this... How about 1 thousand?

(http://i68.tinypic.com/2z8t7uu.jpg)

"And last, but not the least, my personal favourite - young Sareve. Despite their young age, this stoat kit is a keen writer and an aspiring scholar! Who knows, one day their dreams might come true. I'm not parting with him for less than a thousand".

(http://i63.tinypic.com/286xpj5.jpg)

So that makes 2400 in total, not countin' other goods... Unless th'broker or summone else talks sense into them. Huh, dat's a sum we can spare. 16 bars of pure gold is sure a lot, though. Maybe Frost can work on some quality goblets to sell? Metal things are really valuable among them sharp ears.

But hwat about th'armor we scavenged from th'skeletons?... Let's see... Helms, breastplates and swords... Multiply by five... Roight, tha makes, uh... 1800 something. Plus one made from bismuth bronze... Equals 250... Including the shields... Wait, these shields are made of wood. That gives us 2100, plust the possible discount. On th'other hand, soldiers will have my arse for selling th' armor they could've used. Eh, should have a word with Gluck first.

(http://i68.tinypic.com/fw6ctl.jpg)

"Grr, dose bloody elfz... Letz git goin' before I give in ta my urgez and rip zeir facez off..."

"Hold on Scourge!... Dear guest, might I ask about your plans for the future? What about those children of yours?"

"Children?... Yes, has many young brothers, sisters. Need go. But outside cold. Can stay?"

(http://i67.tinypic.com/14uz8ua.jpg)




Updated the OP yet again. Last two weeks have been rather hectic for me, which resulted in sharp decline in update length and quality. Thanks for all the input! Next time, I'm trying to deliver something more refined.
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on December 05, 2017, 03:05:33 pm
"Ng gla olo. Dr tgx df kplzxtqrtsdfghcvbnm/Yr glk gbgbgr."

<"Just use the gold to free the animal men. I don't want to give one crown more than we have to these (untranslatable)/But we need to keep from being seen as savages."



Can I buy the snailbro, though? I already have, like, thirty-nine different trap ideas based on it. Wait, forty.

(https://i.imgur.com/FBmiuIn.png)



"Blk dr."

"<Also, I think the kobold should be allowed to bring it's family, if it likes."
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on December 05, 2017, 03:12:14 pm
STOATFRIEND

ADORABLE

MUST HAVE

Er. Ahem. Uh, yes, seconding the kobold party. If they live here, they will steal stuff from other places and bring it back here to us, after all. Sure, they may be thieving vermin, but aren't we all, deep down?
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on December 05, 2017, 03:13:03 pm
So, what's the probability that Jack Frost can convince the other elves that slavery is bad?
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on December 05, 2017, 03:37:14 pm
With a SPEAR to the FACE I would say PRETTY high.
Come ON people, kicking slavers BUTTS is justice, not SAVAGERY.
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on December 05, 2017, 03:39:40 pm
Damnit, mate, I'm a blacksmith, not a soldier!
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on December 05, 2017, 03:45:32 pm
Also, new poll is up, if somebody didn't pay attention.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 05, 2017, 04:07:35 pm
I'm really not sure what our stance is on slavery at this point. Some people are saying that slavery is straight bad, some are saying it's only bad under certain situations, some don't like it because it's our people that are being enslaved, some people don't really care either way, and some are just standing out of it not wanting to get involved. I've got a potential plan in the works, but it's going to take me a little bit to finish it.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 05, 2017, 04:17:51 pm
Anything it takes to get them all short of starting a war. Kiam sides with Gluk.
Title: Re: The Outpost: Illustrated Community Game
Post by: crazyabe on December 05, 2017, 05:04:52 pm
"oor Trophys iz worthlus, luts buy 'uz sum slaves wit' 'em."
Tuk Tuk Says, Walking up to the elves and stretching his massive muscles.
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on December 05, 2017, 05:20:56 pm
Scourge growled "Buy zlaves at any cozt, much az I want to murrrrrder veze brrrrutez, it would mozt likely be beterrrr to not
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 05, 2017, 05:26:28 pm
Oh, right, but we should let Stokobolrikis (the kobold, if anyone forgot their name) stay (and any of their family) as long as they work some (we are too small to afford people who don’t work). In interest of avoiding wars, we probably shouldn’t have Stokobolrikis go steal from others.
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on December 05, 2017, 05:34:01 pm
We should let kobold stay
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 05, 2017, 07:57:05 pm
Alright, I've got my scrap paper, pencil, and calculator. I'm going to do some actual calculations based on the current prices described by the DF wiki, including the increases in price created when an item is enhanced/encrusted in a certain way with a certain material. I probably won't finish tonight, and when I do I'm going to post the calculations before I pull up the actual plan. It's time for me to prove that I wear this broker's feather for a reason.

Edit: oh wait, do we know if the swords have wooden handles? If they do, the elves won't accept them.

Edit again: okay, I have the general gist of how this works now. But there is some things I need to clear up with how true to the game we want to be. The main issue with my plan is that rings and goblets are the same value. You can always make three goblets from one bar of material, but a ring as a chance for 1:1 up to three rings per bar. Obviously, this isn't entirely realistic. If we were to make a ton of rings for only one bar of gold we would make far more money off of it than selling the bars themselves or as goblets. Seeing as how one solid gold bar could easily make, say 50 bars in reality, this should be possible. The ring has a base value of 10, multiplied by the material value of gold (which is 30), multiplied by the quality. If Frost was able to make the rings at least -ring- quality that would be a multiplier of 2. each ring would be worth approximately 600 urists. In addition to this, we could encrust the rings with our trash gems. This addition would be added onto the base value of the ring (600). The base value of a modification is 10, multiplied by the material (value of gems goes by quality sections: x2, x3, x10, x15, x20, x25, x30, x40, x60), I can do further calculations if I am given our stock of available gems (damn, I wish we had a book keeper), multiplied by the quality of the encrusting. So say we have at least a good amount of gems in the third quality section (x10, which is most gems except the worst of the worst), and with our current complete lack of skill of gem encrusting, each modification to a ring would add at least 100 urists of value to each ring. This would get us up to around 35000 urists from just that one bar of gold and the gems. In addition, if we were to stud the weapons and armor with gold before we sold them (for say, a quarter of a bar of gold each) we could add at least 300 urists of value to each item, not counting Frost's adept skill at the all the metal smithing types. I will do further calculations tomorrow, but I would like to see people's stance on this issue.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on December 06, 2017, 01:40:52 am
OOC : I voted to seize the slaves, but I'll be happy with a grotesque show of unbridled violence too ! Buying slaves from a group of people that will kill us all if we cut trees is just wrong to me (and certainly to Chenda).
Also Monitor, it's all cool, take your time; real life always come first
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 06, 2017, 07:33:09 am
Well, the problem with seizing the slaves is that it doesn’t DO anything to benefit animal men in the long run, and elves will go to war with us.
Title: Re: The Outpost: Illustrated Community Game
Post by: Demonic Spoon on December 06, 2017, 12:49:46 pm
Vlakoth suggests that we get the caravan's lumber, so Vlakoth can make beds and other useful stuff, but definitely no stakes

Vlakoth then stares into the distance emotionally, mourning that he would be reduced to this, from the lofty position he once held.

Quote
Along wit' the caravan, sum migrants came in... A rugged-looking human swordman, a pale dwarf and two beastmen. Huh, is it just me or does dat dwarf look familiar?...

(https://i.imgur.com/yTz851y.png)
Vlakoth spends some time getting re-acquainted with his possible/potential friend Goden Relichushed, knowing that a good network of social relationships is vital for accusing other people of your murders a smooth-sailing life.

On that note, Vlakoth tries to get into contact with whoever the miner here is, so we can get to work digging deeper. Hopefully even this forsaken place has some impossible extensive cavern networks with fungi trees?

Having little need for sleep, as a deathless vampire with his great endurance, Vlakoth spends most nights wandering the ice-fields looking for undead to control warn the fortress about.

He invites one of the elves to join him on his moonlit stroll, in the name of improving dwarf-elf relations. Sadly, the elf is sucked bone-dry to momentarily slake Vlakoth's endless thirst falls down a ice crevice, and a sudden blizzard shows up and conveniently removes all trace of him. Truly tragic. Vlakoth is heartbroken.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 06, 2017, 02:25:32 pm
Oh, look. Vlakoth went murderous. Although why would an elf go on a walk with a strange, pale dwarf carrying an axe? And wouldn’t it be incredibly suspicious even if it did, by some miracle, work?

If Kiam finds out, they’ll probably try to jail you. Shame they don’t know. As an ex-adventurer, expect them to be suspicious of foul play, but unlikely to accuse you (optimism is not always a great trait). But this does look rather suspicious (and increases likelihood of war. Joy).
Title: Re: The Outpost: Illustrated Community Game
Post by: Demonic Spoon on December 06, 2017, 02:44:22 pm
Oh, look. Vlakoth went murderous. Although why would an elf go on a walk with a strange, pale dwarf carrying an axe? And wouldn’t it be incredibly suspicious even if it did, by some miracle, work?

If Kiam finds out, they’ll probably try to jail you. Shame they don’t know. As an ex-adventurer, expect them to be suspicious of foul play, but unlikely to accuse you (optimism is not always a great trait). But this does look rather suspicious (and increases likelihood of war. Joy).
I honestly don't expect the "get elf to go somewhere alone with me" plan to work, but it's worth a shot I guess.  :)

As to it being suspicious, yes very suspicious.
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on December 06, 2017, 03:04:04 pm
[Jack Frost's official opinion on the current situation is: ._.]
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 06, 2017, 04:05:27 pm
Well, there goes the thought of a benevolent vampire friend. I have a LOT I want to say about this situation and what I think our course of action should be, but creating a plan for best using our wealth is my priority now. Frost, it's probably going to fall upon you to make a good amount of high quality goblets or rings (it doesn't really matter what, all useless trade trinkets are worth the same base value, just make what you think is the most conservative with our gold). If anyone wants to step up and try to encrust them with gems, that would help.
Alright, so it's three goblets per bar. Supposedly three rings per bar, but we could probably make a lot more rings out of a bar than that.
Gold Goblet=300
-Gold Goblet-=600
+Gold Goblet+=900
*Gold Goblet*= 1200
(triple bar symbol)Gold Goblet(triple bar symbol)=1500
(masterwork symbol)Gold Goblet(masterwork symbol)= 3600
With 16 bars of gold, that sets us at a minimum of 14400, and a maximum of 172800. We could easily buy everything from this caravan with only putting a small dent in our fortune. With this information, we shouldn't even put our weapons and armor on the table, plus I could probably sell the gold items for a premium because the elves have no way of refining gold on their own. After we buy what we want we should politely ask the elves to not bring slaves servants again the next year, because it is a touchy topic for... political reasons. Also, we should inform them that a few members of our fort are feeling a bit... resentful about a few things, and are likely to take their frustrations out on the caravan if they aren't careful. I'm going to be laying out the full plan tonight, but I felt that these important points needed to be put out there before the situation gets more volatile than it already is.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 06, 2017, 04:35:07 pm
Yay money!

Now we just have to hope that the elves aren’t foolish enough to go on a walk in the middle of the night with a strange pale dwarf. Even they can’t be that foolish. Hopefully. If it does work, pay them gold and blame it on Vlakoth being a fool (but, since nobody knows it, not a vampire). Since the elves might want the body back, search for it. But mostly hope the elves aren’t foolish. And that Goden figures out the truth.

Also, poor Kiam. They recently considered that vampires don’t have to be evil and now we have an evil vampire. Should have just went with drinking animal blood.

Meanwhile, Kiam attempts to meet everyone.

Edit: Are the people voting for pointless violence even part of the fortress...?
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 06, 2017, 07:21:52 pm
     ALRIGHT! It's time for THE PLAN. I'm sure no one is going to even bother listening I hope I have your attention so I can help get the fort through this crisis with maximum benefit. First of all, I would like to beseech all of you that we let these elves pass through peacefully. If worse comes to worst we can always politely ask them to leave after we finish trading. No matter what, I think we should ask them to not bring slaves servants next year. In addition to most people's hatred of elves and the temptation to yell "HEY, LETS GO KILL THOSE LOSERS OVER THERE WITH THE WOODEN SWORDS AND ARMOR", the addition of slavery to the mix was enough to set a good amount of people over the edge. With that being said, we should figure out what we want and get it quick. With our newly calculated wealth we could easily buy anything we want at the cost of maybe 3 bars of gold. Frost, how much gold we spend on this deal will mostly be based on how high quality your works are and what trinkets you decide to make. It doesn't really matter that much though, as long as they vaguely resemble something we're in the money. With that being said, there is no need to sell the armor and weapons, so we can keep them and figure out if the armor fits anyone.

     As for what we should buy, I'd say just what we feel like getting. Most people agree that we NEED to acquire all three animal men. Once we do that they should be granted citizenship. I'm not sure whether they'll accept this newfound freedom, or be stuck in their ways of "we live to serve". Those habits will be worked out of in time, until then all we can do is treat them as normal citizens. The snailman already has some pretty good mason skills, which is GREAT. We have no one with even remote skill in masonry, so he can continue this trade. The stout kit (which is an english weasel, if anyone was curious) is a scholarly type, which could prove useful. He seems like a good candidate for a book keeper, seeing as we desperately need one. In addition to this, when he isn't book keeping we could set up a library/laboratory for him to experiment and/or write books. We should see if we can procure any paper, books, and/or writing materials for that. If we really have to we could just have the snailman make him some handheld slabs with which to engrave his findings. As for the tigerwoman, it's her life and she can chose to do what she wants to do for a profession. I would say that if she doesn't know what to pick we could recommend she learns how to cook or engrave. Both are skills that can be picked up without extensive training, and both are skills we need in the fort. And Chedna, if she isn't interested don't push her too far.

     The rest of the trade items? I don't really know. We should definitely buy all available wood, wood logs only have a value of 3 Urists. They are likely to push their prices a lot higher because they know we can't get any on our own, but it would probably only get up to around 7 Urists, which is still next to nothing. Fabrics? Sure, as long as they aren't crazy expensive. I could fashion everyone some clothes with them with my adequate (but maybe a little rusty) clothesmaking skill. The only exotic animal I see is that caged bird. I tried to identify it, but was unsuccessful. We should probably ask them what it's name is before we buy it. If it's a female we could potentially use it for egg production. If it isn't, well, Urist (my parrot, for those who don't know) could use a friend. You never know, if it's one of the more intelligent parrots he may even be able to teach it some crude work skills. We should probably just buy whatever other animals they have, for both unforeseen potential use and as emergency blood banks for our more... voracious inhabitants. Food and drink is probably a waste of money, but I guess we could do with the variety. I can through those in if we end up in a situation where the elves end up with a massive profit because we can only pay in increments of 1200 Urists. Other than that, if they have anything interesting that isn't a rip off I can buy it. Maybe some wooden instruments, if anyone cares to learn how to play

     Finally, we have to deal with certain... immigration problems. The kobold's story is getting inconsistent, meaning that she's probably lying. Her first story was starving children, now it's brothers and sisters. If she really had dependents at home she would have already left to help them. I don't really care either way, I just want to know the real story. If she wants to stay, and promises to abide by our laws, she can stay and apply for citizenship. If she has dependents in some far off den that actually need her help, she has to make a choice. Either she goes back and helps them, or she brings them here, under the strict stipulation that they must follow the rules as well. We aren't going to spare the man power to escort her, this is her dilemma and we have enough to deal with right now. If she is to stay, no stealing. She can pick up a trade, apply as a scout to the militia, or approach us with her own idea as to what she can do to help GremlinFort prosper. If she doesn't come up with anything, I'm sure some of the craftsmen could use apprentices. In addition, if we ever breach the caverns, anything she wants to steal from there is fair game. There are likely some interesting finds down there if her insatiable desire to steal gets the better of her. Vlakoth, we won't force you to do anything, but we here at GremlinFort are accepting of beings that satiate themselves with blood. Just please don't kill anyone or be a general nuisance. If you find any animals out while you're wandering the tundra, their fair game if you can catch them. Hopefully, Lorumet will get right onto fishing and be able to pull out something of substance. Unlike my lack luster attempts at pulling up anything, she is a nimble viper underwater. If there's anything down there to catch, she can catch it. I've seen her pull out fish the size of her, if not bigger, with minimal damage to the meat. From fish as large as that (sharks included) we can most likely acquire leather, meat, bones, and blood. It would probably be a good idea to at least build a little hut out near the edge of the ice for her to store fishing tools, catches, and barrels ready to catch blood. She can also brew some incredible blue berry wine. So, whenever she settles in she can start doing that, after she's done introducing herself, because she loves to socialize. (Any issues I forgot to touch upon?)
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on December 06, 2017, 08:06:45 pm
Scourge should learn an instrument, just for the LOL's of a Russian polar bear man with a cat on his head playing such a thing
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 06, 2017, 11:29:28 pm
If the kobold does have to get dependents and needs assistance, Kiam would be willing to assist. They generally assume the best about people, and they are an ex-adventurer. If they ran into a trap, they could probably escape.

Edit: Oh, right, but non murderous vampires are totally cool with Kiam (immortal life at the cost of having a gross diet? Seems worth it to me).
Title: Re: The Outpost: Illustrated Community Game
Post by: Demonic Spoon on December 08, 2017, 07:46:24 am
I mean, non-fatal vampiric feedings are possible sure, and Vlakoth is generally in favour of that or you start running out of blood-sources pretty quickly, but accidents happen, and if you start sucking the blood from an elf you just can't stop.  :P
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 08, 2017, 07:54:30 am
... You “accidentally” invited an elf for a walk and murdered them? Why not just convince the others to buy animals? Gluk is a blood-drinker anyways, so probably nobody would notice if you were just careful enough not to kill all the animals.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 08, 2017, 06:37:02 pm
I think the term "chaotic neutral" comes to mind. I'm a bit hazy on how vampire rules are in dwarf fortress. Is is you have to survive a feeding to become a vampire, or is it that you have to drink a vampire's blood? It would probably suck to have vampire animals walking around the fort.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 08, 2017, 06:40:23 pm
You have to drink a vampire’s blood.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 08, 2017, 06:53:50 pm
All right, at least we're safe in that regards. I don't think there's much we can really do to convince him at this point, so lets just see what happens and respond to it as we must. I would also agree that a good amount of the people voting for the "slaughter them all" are likely to be spectators, which there isn't much we can do against. I also realize that I went through all of that effort learning the dwarven item value system for most trading to just end up being like "alright, close enough, you can take that pile, I'll take this pile, see you next year". Oh well, if we ever need really specific wealth measurements I now have the expertise. I'm looking forward to seeing how this situation ends. In addition to the vampire troubles, we have Gommo being a potential were-mammoth. So that should be fun to deal with.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 08, 2017, 06:55:44 pm
Well, at least buy is still at highest. Any way to exclude people who aren’t actively in the fort?
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 08, 2017, 06:58:09 pm
The only way to do that would to just have people post their decisions, which a lot of people have already done.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 08, 2017, 06:59:20 pm
Okay. Ugh.

Edit: Hey, wait, chaotic neutral? I think repeatedly murdering others for your own minor benefit puts you far into chaotic evil.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 09, 2017, 03:17:21 pm
He's at least trying to abide by the rules, saying he's going to try to leave people alive as well as try to go after the elves instead of us. If he was chaotic evil he would probably be actively trying to kill us all or turn us into a thrall army. But I would say he leans more towards chaotic evil than chaotic lawful, which is probably bad for everyone. Also, my experience with vampires in this game is that they show up with some INSANELY high skills in usually the most useless areas. Does he happen to be a legendary observer and tracker? Those probably won't come in handy, but it's always good to know.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 09, 2017, 03:19:19 pm
Eh, murdering strangers is still evil. Especially since it increases chances of a war starting.
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on December 09, 2017, 03:50:21 pm
chaotic lawful
???
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 09, 2017, 04:02:54 pm
My bad, it was lawful evil. Chaotic lawful doesn't make any sense at all now that I think about it.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on December 10, 2017, 01:34:03 am
I...don't really think D&D alignment system is of any help in understanding ethic differences between groups, especially when one of this group considers slavery okay and the murder of trees to be abominable.
Besides being an old D&D players, I always play with houserules to eliminate this system as invariably leads to characters without depth.

Especially in an issue like "is it okay to buy slave to free them? Sure slavery is bad and buying them will de facto finance slave trade, but killing is bad and could lead to war which is even worse" cannot be summed up with denominations like evil or chaotic.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 10, 2017, 02:05:30 am
The chaotic evil thing was about the vampire, not the elves. But honestly, I can’t say I really care about an alignment scale either, so...
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 10, 2017, 10:10:59 am
Yeah, I was trying to make a joke about the vampire who's striving for death and destruction but still is thoughtful enough to go after the elves instead of us. That and the talk about leaving people alive after feedings instead of just leaving them a shriveled raisin. But yes, in most cases the alignments don't really work.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on December 10, 2017, 11:39:49 am
Just a heads up: my PC ded, so the updoot might take a while. Don't worry though, I'm not calling it quits.

Change of style might be a thing tho... At least for a time
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 10, 2017, 11:40:45 am
No worries. Stinks that your PC died.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 10, 2017, 04:36:41 pm
Well, when you get your pc working again could you try to give us an approximate release date for the next updoot? It's fine if you can't, I'm just always eager to see what turns this story takes.

Edit: So, because I got bored, I decided to do some quick inventory on the geology of the area. Because we live on the side of a volcano most of the land is made up of obsidian, which is an igneous extrusive layer stone. I was going to ask if those white pillars we have were made out of a flux stone that could have come from an adjacent sedimentary layer, but they could possibly be made out of dacite, alunite, or stibnite, which are almost white stones that form naturally in igneous extrusive layers. Please correct me if this is not the case and some other stone was used. As for ores, we have a decent assortment of the orthodox ores: hematite (iron), native copper (copper), galena (lead and silver), native gold (gold), and native aluminum (aluminum). In addition to that, the igneous extrusive layers have a multitude of ores that can't be refined in dwarf fortress, but we could probably refine with a little bit of extra effort should we find them. These include: cinnabar (mercury sulfide, which can easily be refined to mercury), brimstone (a natural crystaline form of nearly pure sulfur), realgar (arsenic sulfide), orpiment (arsenic sulfide), cobaltite (cobalt), pyrolustite (manganese), and hornblende (titanium). In addition to this, turquoises and all forms of zircon can be found. Tetrahedrite, microcline, and a large amount of trashy gems can also be found in all types of stone layers. If we get a chance, we should try to acquire some of these usually untouched lesser ores for !SCIENCE!, as well as try to locate one of the stone layers surrounding the volcano to see if we can find other ores as well. I would also like to ask Diggy to try to save these minerals and send them to me if he is to find any of them.
Akituh Ponders Geology! (after trading, of course)
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on December 12, 2017, 10:38:13 am
"Ng kmm br! Jmmk. Kr wwb nqwa gr ssrk, brww mg qww. Ng"

("Good evening, gentlemen! Please, take a seat. Today I would like to discuss with you a matter of importance, namely, the surroundings of this very fortress and our place in the Empire. Recent events have shown that some additional education on this issue is required".)

(http://i63.tinypic.com/iyn7ma.jpg)

"Ns grrf kw br kkra ng dw bwa, prr, grwwk mg sw. Kssw brwa prf ng-"

("It is no secret indeed, this outpost was meant to be the first step in reclaiming the Nirt. A stronghold, one to hold against the most dangerous adversary the kingdom has ever faced. This task would have been impossible if it wasn't for the many allies that have helped our people in these dire times. Today, I'm going to talk about our neighbours, the elves of-"

(http://i67.tinypic.com/24b0u2r.jpg)

"Awwwww COME on *hic* GHLUKH! Y'HATE fun orr *hic* sumthin?... Jus' lettuse send em bloody SHARRP EARRS to hwere they b'long, ta th' pits o' TARTAR! Mwahahah!-"

(http://i66.tinypic.com/m8e51c.jpg)

"Oi boss, DIBS ON THAT SNAILMAN! And on the stoat friend too! I need someone to write my book down for me! "1001 Ideas for Traps Featuring Snailmen!" Sounds brilliant, roight?!"

(http://i63.tinypic.com/wswphu.jpg)

"Harr, hwat arre SNAILS good fer? They jus' *hic* leave GOO e'rrywhere-"

"Then read my book to find out! Besides, goo isn't much worse than hairballs. Thanks to you, th' quarter block needs to be vacuumed every so often!"

"Gah! YOU LIL' BOSHTARRD-"

...Ng.

(http://i63.tinypic.com/28k0c9y.jpg)




This one is a bit short since it's obviously experimental. If you like it, I'll try to present the proper update using the same technique.
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on December 12, 2017, 11:12:38 am
I like the new style.

I enjoy how much more expressive the characters seem to be. Only thing is I'd prefer Gluk's limbs without the squid suckers. His new teeth are cool.
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on December 12, 2017, 01:41:10 pm
It's lovely!  By the way, is Diggy still digging deeper and deeper, or did we tap that volcano yet?  And is he practicing weapon / armor smithing yet?
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 12, 2017, 02:04:52 pm
Style is fine with me.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 12, 2017, 03:47:50 pm
I like the new style, it seems that it allows you to be a lot more expressive with your scenes than you were able to be with the pre made sprites you had. That was a pretty amusing scene by the way. I'd like it if there could be at least some light color, and maybe a basic background, but that's up to you. Gluk having squid tentacles was a little weird, but then again, I have no idea what kind of limbs a leech would have. Also, I'm not sure if people saw the geological research I did earlier for no reason, but considering how little time trading takes and how the farms just have to be planted and harvested with a lot of time in the middle, I think I'd like to spend some of my free time experimenting with the commonly unused ores I mentioned to see if I can devise a way to extract useful materials from them. If Diggy finds any of those ores that would usually be discarded as "oddly colored stone" I'd like to have them for testing. And if I find any useful findings I would like to ask the Stoatman kit to help me write them down in a book, or at least as notes. I know how to read and write in dwarven, but my ability to write in dwarven is probably too basic to be able to accurately describe the scientific process. I would write it in the snapping turtleman language (in which I am fluent), but then no one would really be able to read it. Finally, it would probably be beneficial if we were to erect a stone drawbridge in front of the doors to the fort so that we may close them during emergencies. It probably wouldn't be a good idea to let the invaders deface the art if we need to hole up inside for a while. Spinor could also add some traps to it, if he so desires.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on December 12, 2017, 04:54:59 pm
>Handrawn stories
This is so, so much better. More !
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 12, 2017, 08:20:23 pm
Agreeing with MottledPetrel’s ideas. Kiam is busy backing Gluk in debates.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 12, 2017, 08:30:32 pm
It seems to have turned more into a bar fight than a debate. If Gluk needs someone to support him or vouch for him during it I'll help, but I'm not going to actively put myself up there (at this point I really have no idea what point of view I'm going for. I was originally going for me just being his thought process and have his actual speech be in the form of journals and such, but at this point I'm just going back and forth between too many things. Your best guess as to what is out of character and what is in is probably good enough).
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 12, 2017, 08:33:14 pm
I am too busy to be writing journals this week, but I should have them back next week.
Title: Re: The Outpost: Illustrated Community Game
Post by: snow dwarf on December 14, 2017, 09:45:31 am
The totally normal human swordsman doesn't suddenly get way more interested in Gluk's speech, when he hears the stronghold Nirt being mentioned, because it surely doesn't contain an ancient elvish artifact that he totally wasn't searching for.
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on December 14, 2017, 09:54:06 am
So, how is... Everyone doing? The Queen... Wouldn't... Be happy... If people were thinking anything... Unsavoury.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 14, 2017, 07:43:07 pm
That's a very long string of unnecessarily specific details to have not happened. But oh well, maybe you could tell us more about this nonexistent artifact that you weren't searching for? Also, I wouldn't mind taking an updoot (after we deal with the current issues at hand) to have a quick history lesson as well as a general overview of the political situation of the dwarven empire that I am now a part of. It's always helpful to know if we should be on the look out for human and/or elven trade caravans or human and/or elven raiding parties.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 14, 2017, 09:31:51 pm
I would also appreciate some history and political knowledge. But yeah, the artifact thing reminds me of a dwarf who is definitely not a vampire. Good thing none of that is true.
Title: Re: The Outpost: Illustrated Community Game
Post by: snow dwarf on December 15, 2017, 11:15:45 am
Honestly I'm leaving my human character, most of his decisions, his background, subplots etc. to Monitor Lisard, cause I believe that he can use it as the 'GM' in a more rewarding and cool way than I could without the knowledge of the plot and history of the world. I will, however make some minor decisions and slightly lead the character in directions that I want to see him go.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 17, 2017, 07:47:51 pm
Kamani’s Journal
Date:

     Gluk tried to explain the elves, and the history and purpose of this fort, but it just devolved into a bar fight. What a mess... Oddly enough... uh... what was their name? The human swordsman. I don’t think I heard their name... oh, but they seemed to be paying attention. First time they seemed to be interested in anything since we got here. They must be interested in the purpose of the fort. After all, I arrived without having understood it whatsoever. Have to say, learning more would be great, if the people fighting in the bar weren’t so loud. Ugh, what a headache! I ended up just leaving the room. I’ll have to ask Gluk or maybe Akituh about it.
     Speaking of Akituh, they seemed to be looking into the geology. I wonder if they need any help? I’ll have to ask. I have nothing to do. I might as well help someone do something useful.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 19, 2017, 08:44:41 pm
If we ever get a chance, I'd also like to see an approximate layout of the fort. It's help for both story telling and planning for future additions to the fort.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 19, 2017, 09:11:13 pm
Yeah, we have walls, a moat (no water), a bar, and other rooms, but nothing else is known to me.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 20, 2017, 06:30:44 am
I don't even think we have a tavern because we've had no visitors, I think that that scene is just a part of the dining hall. If so, we could probably go for a tavern when we get a chance, it could be pretty helpful for getting news from the outside world.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 20, 2017, 07:31:56 am
You’re  likely correct, hadn’t really considered it.
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on December 20, 2017, 10:40:43 am
Yeah, we have walls, a moat (no water), a bar, and other rooms, but nothing else is known to me.

If we ever get a chance, I'd also like to see an approximate layout of the fort. It's help for both story telling and planning for future additions to the fort.

I want to know if we tapped the volcano yet, and if we have magma forges up, and if magma is ready for the dry moat.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 20, 2017, 03:42:19 pm
I believe that we have at least one magma forge up and running because Frost made those helmets for us and there has been no mention of coal or charcoal. It would probably be a good idea to utilize the magma at some point, but an open magma moat might be more of a liability than it's worth. Knowing dwarf fortress, someone will probably get drunk and accidentally fall into it. If we were going to do such a thing it would probably be helpful to know the layout of the fortress so we can carefully plan the course of the magma channel so that we can put it in a both convenient and not in the way place. At the very least, lets get the elves safely on their way before someone tries to push them into the lava in a fit of rage.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 20, 2017, 04:17:18 pm
I think that, with all the people getting drunk as of late, magma pits may be a poor choice (not that it really effects Kiam, since they don’t drink (when you leave home before you start drinking a lot, and then spend all of your time adventuring in remote places, alcohol is probably not on your list of needs. Well, if you aren’t a dwarf at least). But, considering whether we don’t know what rooms we do/don’t have, I am not going to speculate as to our magma usage.
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on December 20, 2017, 05:13:36 pm
Diggy can dig a 3z moat, the 3rd z can have magma, then cover it with retracting bridge, leaving a nice 2z dry moat that can be cleaned with a pull of a lever!

Oh wait, Diggy only knows digging and warm stones.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 20, 2017, 07:56:01 pm
That's actually a pretty good solution, and we could have our resident mechanics gremlin create that for us at some point. You know, after the giant back log of ideas we currently have has been dealt with.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 20, 2017, 09:47:23 pm
So, what all do we want to do, anyways? We could use a list or something.

Also, Kiam is going to ask Akituh if they need any help with the geology research. They need a job, so it would be a good thing to do (and since they are from the mountainhomes, they can write dwarvish well).
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on December 24, 2017, 08:13:52 am
Things have taken a rough turn lately. I had my PC repaired, but I don't think I can deliver on time due to stuff happening right now. Also due to exams, I hardly have any time to spare.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 24, 2017, 10:46:04 am
No worries. Exams stink. If you don’t have the time, that happens. The Outpost can wait.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 24, 2017, 10:46:39 am
Real life comes first, if you've got time we'd love to see the story continue, but do what has to be done before that.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 25, 2017, 01:04:06 am
Merry Christmas! Wonder if the Gremlinfort folk have a solstice holiday.
Title: Re: The Outpost: Illustrated Community Game
Post by: IndigoFenix on December 25, 2017, 09:25:16 am
Merry Christmas! Wonder if the Gremlinfort folk have a solstice holiday.

Opal's Eve?
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 25, 2017, 10:10:11 am
Good a name as any. I can never remember the df calendar anyway.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 25, 2017, 10:38:06 am
25th of Opal? I'm sure if there even was a holiday like that everyone in the fort would have a different name for it because of all the different backgrounds. On the tundra, however, it's probably just going to look like another cold blizzard swept day.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 25, 2017, 10:44:46 am
Well, Solstice holidays are pretty common, so it wouldn’t surprise me. But yeah, not everyone has the same basic culture (although a lot of people (including Kiam) are from the dwarvish culture). But it means the start of things getting (slightly) warmer.
Title: Re: The Outpost: Illustrated Community Game
Post by: IndigoFenix on December 25, 2017, 04:18:14 pm
Opal is the second month of winter, so I figure its beginning would more or less.correspond to the solstice.
Title: Re: The Outpost: Illustrated Community Game
Post by: snow dwarf on December 25, 2017, 08:58:34 pm
I love when Bay12ers discuss shit like this. It just makes everyone feel smart for joining this forum.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 25, 2017, 09:12:44 pm
I always love thinking into to things way more than is warranted, but in this situation it actually helps because it adds extra layers of lore. Speaking of which, even if the dwarven culture celebrated some kind of solstice holiday we already missed it. We're still trading with the elves, which means that it's currently at least early spring.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 25, 2017, 10:50:37 pm
Sad. Although... why do elves always show up in the spring? Do elves have bizarre trade laws preventing small trade and only allowing one yearly scheduled calendar? Well, more likely just something that hasn’t yet been set up in Dwarf Fortress.

Also: why can’t I justify text on the DF forums?
Title: Re: The Outpost: Illustrated Community Game
Post by: IndigoFenix on December 26, 2017, 09:58:16 am
<Get up!>

The sound of Geesyx's urgent stridulations resonated in Fortuthri's legs.  The sharp smell of alarm pheromone prickled against her antennae, waking her with a jolt.  The colony was in shambles, the workers rushing to protect the larvae and the soldiers massing together for one final, futile charge.  Fortu's side ached, her chitin chipped in several places.  Still shaking, she stood up.

<I'm fine.  Where is Nynbi?>

<Dead.  We managed to lure the beast back to the lower caves, but it will be coming back soon.>  Geesyx gripped her spear and turned away.  <Get to safety with the other workers.  I'm going back down.>

Fortu grabbed Geesyx's lower arms.  <Come with me!  I know a safe place, in the upper caverns.  You don't have to do this.>

A mighty roar shook the cavern.  IT was coming.  Geesyx continued to stare toward the corridor leading to the lower caverns.  <The Queen is still being moved.  All soldiers must try to slow it down.>  She took a giant cave spider silk ribbon from her arm and handed it to Fortu.  <Take this.  I took it from the first giant cave spider I slew.  It is very strong material and will serve you well.>

<Your presence will not make a difference.>

<I must do what I can.>

Fortu stared helplessly as Geesyx joined the mass of soldiers.  They were all going to die.  That was inevitable.  If they were lucky, they might distract the beast long enough for the Queen and workers to get to safety.  Over the next few years, they would then produce a new crop of soldiers to replenish the colony's lost population.

Until the Beast grew hungry again.

Fortu looked to where the last few workers were passing through the narrow corridor to the safe caves, then back toward the soldiers.  The sound of fighting, drums, and the clicks of the dying beat against her knees.

She made a decision.

Fortuthri gripped her copper pickaxe and began to climb, neither towards the workers nor the soldiers, but towards the excavation tunnel that had been abandoned months ago.  If the soldiers could buy her just a few minutes... She heard the footsteps of the last workers passing through the tunnel, and the crash that meant the safe corridor had been sealed off.

No way back.

She placed all four hands firmly against the black, smooth cave wall, and slowly inched her way through the darkness.  The sound of fighting had ceased, but she could still hear the Beast's snorting and breathing and the crunch of shattered exoskeletons as it dined on the bodies of the dead.

The sensation of warmth came from beneath her hands.

<I must do what I can.>

She raised her pick and struck it against the wall.  A hollow clang rang out in the dark.  Again.  And again.  Flakes of glassy chips flew off of the wall as Fortu continued her labor.  The warmth beneath the rock was growing.  She paused, gathering her strength.  All was silent, except for the sound of dripping water.  Three small droplets fell upon her upper left forearm.

Except, as she was well aware, there was no water in this tunnel.

Fortu flung her pick against the wall with one final surge of strength.  An orange glow illuminated the cave and outlined a horrific shadow against the ceiling as the Beast of legend struck downwards, crushing the handle of the tiny copper implement in one blow and sending its upper half flying into a nearby tunnel.  Fortu was flung to the side as the creature struck out.  Molten rock pooled and hissed around the monster's feet and flew away in tiny droplets as the creature charged in a blind rage, venomous spittle dripping from its alien jaws.

Something came from the shadows.  A familiar shape rose up before the charging Beast, two spears brandished in its four hands.

<Geesyx?>

<Go!>

She flung herself at the creature, stabbing it in the chest.  It struck downwards, slamming her into the pooling magma.  Fortuthri fled, leaving behind her a burning, four-limbed dervish of flame that sunk its mandibles into the creature as it flung itself about, bellowing and screeching.

Spiracles pulsing for oxygen, Fortuthri fell against a wall.  The sound of the beast was growing faint as it fell away towards the lower caverns.  She looked down at her forearm, where three black, necrotic marks were spreading across her chitin.  Clicking her mandibles in pain, she felt around her for a sharp implement.  A familiar shape lay beneath her fingers - the broken pickaxe, a gift from one of her many sisters.   Its base was still hot and pliable.  With one heavy strike, she severed the infected limb and kicked it away from her, then pressed the searing end of the pick to the end of her severed stump.  She then used the giant cave spider silk ribbon to tie the pick to her arm and molded the soft metal into place with her hands.  The sound of a heavy splash came from somewhere far below.

She lay still for what seemed like hours, listening to the sound of the Beast fading into the distance.  Then she began to climb.  A narrow vertical passage she had discovered last month led to a place where she could sometimes hear voices from far above.  Friend or foe, she had nowhere else to go.



New character proposal:

Fortuthri, Worker Ant Woman
Occupation: Miner
Other skills: Architecture, masonry,  surgery (though unfamiliar with vertebrate biology), dabbling military strategist and mechanic
Notable features: A copper pickaxe in the place of her upper left forearm.
Current location: Deep underground
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on December 26, 2017, 11:09:13 am
woah
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on December 26, 2017, 11:22:37 am
Absolutely excellent character proposal. I think that has to be one of my favorites so far.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on December 26, 2017, 11:31:54 am
That was a pretty great story introduction, in addition to us potentially finally having access to the caverns. I was actually going to pick an ant worker as my character when I first wanted to join, but then I looked it up to see that they have a maximum lifespan of 10 years. I wonder if this will lead to some eventual diplomacy with the ant hive in the caverns, or if they'll move far enough away that we'll never come in contact. Either way, after the initial hostility of a random ant woman jumping out of a newly dug hole in the ground in the middle of the dining room I'm sure it will be fine. The pick hand is a great concept as well, also giving us some future options. Being a copper pick, we may eventually want to upgrade to a better metal pick, or at least make it a better connection to the arm stump than was probably achieved in the dark. If the chitin and muscle was melted around the base of the pick this will probably be impossible and an infection could start if we're unlucky. But we shall see, we could also give her a basic tutorial on vertebrate anatomy seeing as she's the only insect person in the fort so we can have a back up surgeon.
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on December 26, 2017, 11:40:32 am
Diggy ponders digging deeper to discover the caverns where the underground roads lead to the mountainhome.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on January 13, 2018, 10:56:29 am
So... will this ever be getting more updates? Monitor Lisard hasn’t posted here for three weeks. Sorry about posting, it’s just that forum games I like going silent for a long time makes me anxious, if I don’t know whether it will continue or not.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on January 13, 2018, 11:01:06 am
I'm currently working on the update. Hope it's not dead due to my neglect yet.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on January 13, 2018, 11:02:06 am
Okay. Thank you. I very much doubt it is. I just get anxious too easily.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on January 13, 2018, 12:19:13 pm
I'd say it wouldn't be dead, I've been here too long to think a measly three week break would be enough to signal the end. Glad to see your still working on updates though, there have been some parts of this story that I've been dying to see a conclusion to.
Title: Re: The Outpost: Illustrated Community Game
Post by: Robotala on January 19, 2018, 01:38:36 am
Hey can I submit a character?

Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on January 19, 2018, 02:45:40 am
Sure, go ahead. I'm having an exam on 20th, so I'm posting an update shortly after that.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on January 24, 2018, 01:35:15 pm
Expect update tomorrow.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on January 24, 2018, 01:51:43 pm
Yay! Updates!  :) Thinking about updates, I wonder when Indigo’s character will arrive. They seem interesting.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on January 24, 2018, 03:47:51 pm
Updoots! Praise the sun!
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on January 25, 2018, 12:36:27 pm
"I am Jack of Clann Seyecé. I speak to you on behalf of these dwarves".

"Jack! Good to see you here!... Have learned something of note from the shorties yet?"

(http://i66.tinypic.com/20798c1.jpg)

"Some crafts, yes. Anyway, the locals... I feel like I should warn you, they do not take kindly to slavers here".

"Slaves? Ah, you're so naive Jack! These dwarves, they've been torturing animal kin for ages, destroying their homes, conscripting their children... And now that the Empire is dead, it is up to us to help these poor folks!"

"Helping is one thing, but... Turning it into a lucrative business?"

"Hey, how else are we expected to survive up here? Everyone's gotta work, the clann ruled so".

(http://i64.tinypic.com/2vuh72p.jpg)

"Well... Maybe Clann Vinenathele could rethink their ways... Say, if they were engaged in highly profitable trade with the dwarves? Here, a fine example of what we can offer currently..."

(http://i64.tinypic.com/259ef6x.jpg)

"...By Romimi, it's perfect!"

"Indeed, it is. So, what do you have to say about this humble offering?"

"Of course! I mean, I have to discuss it with the elders first... You have more of those, right?"

(http://i63.tinypic.com/24zyxvt.jpg)

"...A unicorn, this far up north. Mhm."

"It is quite peculiar indeed. I thought at first my eyes failed me, but the wonderful beast turned out to be very, very real."

(http://i68.tinypic.com/dd44i.jpg)

"There, down the ravine".

Hm. I don't see any-"

(http://i67.tinypic.com/i6h3d4.jpg)

*CLINK*


"...You think I'm this stupid? I could smell a night creature from a mile away!... You know, I'm gonna do these nice dwarves a favor. Prepare to die!"

(http://i66.tinypic.com/2jd04za.jpg)

"Thiz bloody elv... Who he thinkz he iz? I eat fish, you eat fish, everyone eatz fish... But he getz special treatment! Berry piez, my arze".

"Well, it's not like it strains our production too much. I'd rather make sure everyone is content with their meals than-"

(http://i67.tinypic.com/11wef61.jpg)

"AWOOO!"

"What the..."

(http://i65.tinypic.com/25ew8jn.jpg)

"Ice wolves! By Armok, they cornered one of the new guys!"

(http://i64.tinypic.com/2q8pjys.jpg)




Aaand we're finally back. Also, I need to upade the OP and the requests list.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on January 25, 2018, 12:41:59 pm
Huh, the vampire’s plan... actually worked. Although now they are near a dead body that was stabbed and possibly by a vampire, which wouldn’t look anything like an ice wolf, so body recovery might show some discrepancies. Kiam is unaware still, and therefore has no opinions.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on January 25, 2018, 05:07:48 pm
Well, I thought this would escalate quickly, and it definitely did. So, I say that we try to save him and weigh our options a little more before we forgive him or throw him under the bus. But, if things go south or the elves are angry at the dwarves as a whole for this there is probably a good chance that we can just be like "He's a vampire, this aggression doesn't come from the dwarven empire as a whole.". Unfortunately, the elves being able to actually sense that he is a night creature will most likely lead to some problems if we do decide to forgive him. Conversely, them being able to sense his vampirism will strengthen our story that he is indeed a rogue vampire and will hopefully stop further hostilities. There is also a pretty good chance that the elf is actually still alive at the bottom of the crevice because we a). didn't see the actual fall (most likely purposefully) b). didn't see him hit the bottom (so we have no idea if it's just a shallow crack or a giant canyon) c). If the vampire brought him all the way out there to throw him down the pit and then drink his blood chances are the crevice is only deep enough to stun and bruise him and not reduce him to a splatter on the ice (because then the vampire wouldn't have the pleasure of drinking warm blood from a living host). Overall, I have no idea where this is going to go, but hopefully we at least save the potential informal treaty Jack just made. As for the wolves, if we manage to kill a few of them we'll have some meat, hide, and bones. We could potentially knock one out or hurt it enough to pass out from pain so we could bring it back to try to tame it, but in an open fight that shouldn't be any kind of priority. Finally, I am still surprised just how damn valuable a gold goblet is when prepared correctly, we could literally buy everything they have with them for less than a single goblet is worth.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on January 25, 2018, 06:00:44 pm
Thinking about it, Kiam, if they learn about the murder attempt, will push for a long jail sentence, but not a hammering (they will never push for this). Exactly how this will fit with the elves, who will probably push for execution if they learn, is unclear, but it probably won’t go very well.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on January 25, 2018, 06:16:59 pm
I think it might be best to let the elves decide the punishment, or at least have a serious say, considering they are the injured party.
Title: Re: The Outpost: Illustrated Community Game
Post by: Glass on January 25, 2018, 07:12:12 pm
Glad I could help talk some reason into people. :p
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on January 25, 2018, 07:47:08 pm
Scourge runs with a war cry to go smash ice wolf skulls, him being a polar bear man, he obviously knows the cry of such a thing
Title: Re: The Outpost: Illustrated Community Game
Post by: Robotala on January 25, 2018, 08:56:31 pm
Name: Kurtzat Thalim
Race: Bluejay man
Occupation: Farmer (Grower)
Notable skills: Talented Crossbowman, Novice Carpenter, Competent Cook and Novice Wound Dresser.

Did I do this right? I'm new to these kinds of stuff.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on January 25, 2018, 09:40:59 pm
Seems good for profession, but if you could describe your character’s personality and description as well, that would be very useful.

Kiam will accept the elves punishment decisions, but only begrudgingly.
Title: Re: The Outpost: Illustrated Community Game
Post by: snow dwarf on January 25, 2018, 11:50:36 pm
The nameless human swordsman does not engage in combat.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on January 26, 2018, 05:27:19 pm
Scourge runs with a war cry to go smash ice wolf skulls, him being a polar bear man, he obviously knows the cry of such a thing
I'm not going to try to stop you, but maybe wresting a wolf almost the size of you, if not bigger, probably isn't a good idea.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on January 26, 2018, 05:56:11 pm
Kiam is currently in thd fort, but they will come to help if the sound can be heard from there.
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on January 26, 2018, 05:57:31 pm
Scourge runs with a war cry to go smash ice wolf skulls, him being a polar bear man, he obviously knows the cry of such a thing
I'm not going to try to stop you, but maybe wresting a wolf almost the size of you, if not bigger, probably isn't a good idea.
POP THEIR HEADS OFF!!!!! ((Yeah, probably, was KINDA hoping others would join the war charge to VICTORY, but eh))
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on January 26, 2018, 11:16:54 pm
"GLJGN!"

<"To Victory!">

Gluk charges with Scourge.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on January 27, 2018, 01:29:50 am
I don’t think Gluk is Kiam are nearby, but if Kiam is, add them to the charge too.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on January 27, 2018, 12:24:33 pm
(https://i.imgur.com/2o0HqyQ.jpg)

I assume there are more than two wolves in the pack, yes?
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on February 02, 2018, 05:27:22 pm
I just thought about it, maybe it might be such a good idea to kill animals in front of the elves. I'm not sure what their nature values say about the killing of animals in self defense, but maybe someone should stay behind and distract them for a little while. I'll do it if I'm close enough to. In addition, I'm not sure if they can apply their 'at peace with nature' stuff, but maybe they can calm the animals. That being said, I'm only throwing it out there on a diplomatic stand point, I'm all for killing the wolves. We REALLY need their meat, blood, hide, bones, teeth, and really anything we can get off of them.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on February 02, 2018, 05:50:08 pm
A. Love the comic Cathar.

B. I don’t think elves care all that much about animals with how many they trap. To elves, nature = trees, apperently.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on February 02, 2018, 06:59:10 pm
Yeah, actually DF elves are nothing like tolkien elves. They are savages tree spirits who abide by the rules of nature of preys and predators. They themselves usually eat the corpses of defeated enemies
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on February 02, 2018, 07:01:19 pm
Since I haven’t really heard of a tree cutting industry, they probably like us despite the slavery contention.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on February 02, 2018, 07:05:02 pm
Can I call dibs on the pelts? It's pretty chilly out there and I want to make it a gift for that TIGER LADY
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on February 02, 2018, 07:06:36 pm
I’d prefer things that are important to fort survival to be divided evenly, and pelts keep out cold, so.., they might be needed elsewhere more.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on February 02, 2018, 07:10:01 pm
I mean, depending on how many there are I'm sure you could get away with saving one. But I'm 99% sure that we have no one in the fort that can actually work with it. Actually, that would probably be the main reason you could have one, because we don't have anyone who can work leather. I also thought that the elves would have a problem with killing the animals because they wouldn't take animal products as trade. I forgot about their habit of eating sapients, I'm not sure what to say about that.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on February 02, 2018, 07:19:16 pm
In game, DF elves accept leather and meat products, and only get offended when offered either wood or byproducts of wood. "At peace with nature" means elves do not get attacked by savage creatures unless they attack first. They still get attacked by trained animals, and will attack animals that are domesticated by an hostile civ, even untrained
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on February 02, 2018, 07:19:34 pm
Fair enough.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on February 02, 2018, 07:28:54 pm
Huh, I thought they didn't accept animal products, but the wiki supports the point that they do. I guess you learn something new every day. Discount my point on caring about the elves seeing us killing the wolves, just don't let them see our wooden sign with boots all over it.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on February 04, 2018, 03:07:13 pm
Updoot tomorrow, featuring a new character! Also, updated the OP. Please remind me if I have forgotten about any requests.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on February 04, 2018, 03:10:22 pm
Wooh! Updoots! Only character requests I know are IndigoFenix and Robotala.
Title: Re: The Outpost: Illustrated Community Game
Post by: Robotala on February 04, 2018, 11:16:48 pm
Cheery and Excitable, Kurtzat Thalim is the kind of guy who talks just a little bit too much. He lives a simple life in a human settlement as a simple farmer, growing bored of this life, he seeks a new place to settle. He overheard talk of a new dwarven settlement that supposedly accepts all races, including animal men, intrigued by this rumor he decides to see the said settlement for himself.

Kurtzat Thalim wears a grey tunic, a black cloak, a blue vest and white trousers.




Also, woo updoot!

Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on February 04, 2018, 11:53:53 pm
There we go. Now we understand more about who your character is. Thank you.

Edit: I hope Kiam is involved in the updoot. Can’t really write a journal otherwise.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on February 05, 2018, 01:39:44 pm
Ice wolves are dangerous creatures indeed. They are huge, powerful and, what's more important, they come in packs. These beasts are said to be incredibly fierce, violent and absolutely untameable, even by those at peace with nature. They do have some weaknesses though.

(http://i65.tinypic.com/bd1e9.jpg)

First, they are not bearproof.

(http://i64.tinypic.com/33mu7gp.jpg)

"HUFF- Gah, you got LUCKY, bearrr boy... UFF- Next time, I'm showing you how a RRREAL HUNTER works-"

(http://i65.tinypic.com/2qa7ei0.jpg)

"By Armok, what's that!?"

(http://i63.tinypic.com/103a16e.jpg)

"...And then I subdued the otherrr wolf and rrrescued the peasants from the rrravine. Busy day, rright".

"Oh my! I hope you don't have to fight beasts like those too often?"

"Not anymorre, I guess. We're doing a lot to keep it safe herre".

(http://i68.tinypic.com/s4p6gz.jpg)

"Oh dear."

(http://i66.tinypic.com/15wyoev.jpg)

"It is very unfortunate that we have to leave this soon. Our good friend's life is at stake, and we ought to hurry back to Amaneseniti to give him a proper treatment. I have ordered to unload the goods you purchased earlier".

(http://i68.tinypic.com/2zdwspv.jpg)

"T's indeed shameful such a disaster occured durin' your stay. I hope our relations will not be overshadow'd by dis... Freak accident. We're truly sorry tae have caused you trouble. May I offer you to stay here for a bit more? Our very competent medic could take a look at your friend at our hospital".

"Oh, I thank you for your kind offer, but uhh... We dare not to... Uhm... Sadly, we have to go."

(http://i65.tinypic.com/9ks2zp.jpg)

Great. Those ice wolves really strained our diplomacy efforts. I wonder, why did they attack the elf first? It's almost if they were guided by the King himself... Hm.

(http://i65.tinypic.com/2817ggh.jpg)

Meanwhile...

"Phew, all this digging right next to a volcano makes me thirsty. Good thing I have my trusty flask right here!"

(http://i65.tinypic.com/4r6h6w.jpg)

"Mhm?"

(http://i67.tinypic.com/2ro5ffk.jpg)

"..."

(http://i67.tinypic.com/11rf1wm.jpg)

"Bzzx".

"What the..."

You have discovered an expansive cavern deep underground.

(http://i68.tinypic.com/nccwah.jpg)


And finally, meet Fortuthri the Worker Ant Woman! Ant men are actually cobold-sized, but I made her a bit taller than that. Slowly going back to regular updates.

Edit: Forgot to mention that I'm always looking forward to Cathars comics because they're just plain awesome! Heh, I'm waiting for those more than for my own updates even  :P
Title: Re: The Outpost: Illustrated Community Game
Post by: IndigoFenix on February 05, 2018, 02:51:17 pm
Fortu broke through the thin wall with the last of her strength and crawled out into the open passage.  A thin and cold breeze touched her antennae with unfamiliar scents.  What strange creature was this that stood before her?  It resembled a troglodyte, but smaller, and it wore cloth unlike any she had seen before.

Suddenly, a sharp pain shot through her injured side.  The octopamine rush that had sustained her during the long struggle upwards ended, and exhaustion struck her like the bite from a giant cave spider.  Fortu clicked her mandibles against the pain, then stumbled forward.

Fortuthri gives in to pain!
Fortuthri has fallen unconscious.

(Eee!  Good to join in!  I actually did picture the antfolk being tiny (and bipedal), though I guess everyone appearing roughly the same height can be considered an effect of the drawing style.)
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on February 05, 2018, 03:17:46 pm
Imic was walking about, making notes, drawing sketches, planning out something sinister.
I wonder... If... Maybe we could... Build a... Library... cough cough cough... Gods, I need to stop smoking this damned pipe...
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on February 05, 2018, 03:56:01 pm
Kiam’s Journal
Date: (OoC: Okay, this joke is getting old. What is the date?)
It has not been a good day. Ice wolves attacked Vlakoth and one of the elves, and even though Chenda and Scourge fought them off, the elf was injured. Although... it seems weird that the elf was hurt and Vlakoth was fine. The elf had a greatsword and shield, and Vlakoth only had a dagger, which somehow got knocked entirely out of their hand a fair distance without hurting them. And why were they out in the freezing cold together? I hope Vlakoth didn’t end up in a duel with them or something stupid like that. I’ll ask them about it. Somewhere public. But after I helped bring the elf back to the caravan (I hope they don’t get really mad about that. I’ll suggest we offer them some goods as an apology), I learned that an ant person had somehow tunneled up from the caves (we might want to block that off...), and fainted right in front of Diggy. I hope they are okay. They looked terribly injured. I’ll have to talk with them once they wake up and see what happened to them.

OoC (wanted to make this stuff more clear):
Actions Kiam will take:
- Asking Vlakoth what was up with all the suspicious stuff (in public) (a good lie can fool Kiam, but adventurers have to be good enough observers to notice the weird weapons situation).
- Talking to Fortuthri once they wake up (if they share a language. Kiam knows a fair number of languages, but they are not a linguist).

Kiam’s Suggestions:
- Give the elves free valuables to reduce anger.
- Patch that hole in the wall to caves.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on February 05, 2018, 05:08:15 pm
Where's sheriff Ineth when you need him? We need some dwarven justice on the scene. Scratch that, we need mild and restrained dwarven justice on the scene. I suggest we hold Vlakoth restrained in a cage somewhere until we can get the information as to what happened or his closest approximation of what happened. After that, I don't know, we'll see what we can do from there. Also, I guess we've got a free ice wolf now, having it be untamable is probably going to be a problem though. I guess we can cage it for now until we really have a use for it, but we could eventually use it as a moat beast if we feel like it. That being said, we'd have to do a serious job of improving the moat first. It would have to be at least twice as deep, preferably with stone walls, but chances are that will never be a priority. Chances are we could probably put a muzzle on it and shear it if we're careful, and we could milk it if it's a female. It'd be a very inconvenient farm animal, but it's about all we've got as of now.

Now that the caverns have been opened we'll be getting spores growing on any available dirt, so we might be able to find some plump helmets and cave wheat for cultivation. As for Fortu, ant anatomy is a lot different than that of a vertebrate, but as long as there isn't any serious internal damage I'm sure Gummo can patch up anything that is leaking. Communication is going to be difficult, but this can possibly be solved with my idea for communicating with the kobold that got shut down wasn't needed. We can draw/engrave images pertaining information we'd like to know and hold them up in hopes that she will understand. These drawings can be supplemented by gestures or we can act it out if necessary. Then, we can hand her a slate/paper to allow her to try to draw what she thinks would be an answer. Because ants communicate chiefly through pheromones and antennae movements it is unlikely that we will ever be able to directly communicate with her or her to us, but hopefully we can eventually get to a point where we can relay vague messages.

Speaking of kobold, did we ever get an answer from the one currently in the fort, and do we know if she actually left her family to die out in the tundra or if they were made up?
Title: Re: The Outpost: Illustrated Community Game
Post by: scourge728 on February 05, 2018, 05:41:08 pm
((To be honest, I wasn't actually expecting that to actually work go so well)) Scourge hauled the ice wolf(wolves?) into the fortress
Title: Re: The Outpost: Illustrated Community Game
Post by: Sanctume on February 05, 2018, 07:18:55 pm
Fortu broke through the thin wall ... and crawled out into the open passage... clicked her mandibles against the pain, then stumbled forward.

Fortuthri gives in to pain!
Fortuthri has fallen unconscious.


Diggy was about to sip from his flask of dwarven rum when he was surprised at the sudden movement and crumbling of the wall. 

There is movement of someone crawling towards him, and collapsed! 

Diggy rushed forward to the fallen, unsure of what to do other than offer his flask, "here, drink this."


Title: Re: The Outpost: Illustrated Community Game
Post by: Robotala on February 05, 2018, 10:54:27 pm
is there a doctor in the fort?
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on February 06, 2018, 06:15:06 am
Yeah, he's the peach faced lovebird man next to the injured elf.
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on February 06, 2018, 06:37:06 am
Untameable to those at peace with nature, perhaps.

But maybe not untameable by a gremlin.
Title: Re: The Outpost: Illustrated Community Game
Post by: snow dwarf on February 06, 2018, 08:47:44 am
After watching the ice wolf scene in silence, the human heads over to the sheriffs office and speaks for the first time since his arrival.
"I believe we might have a night creature in this fort."

(I'm just trying to reveal my character in some way.)
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on February 06, 2018, 02:27:44 pm
Good that... uh, sorry, but did you ever say your character’s name snow dwarf? is doing something (especially if it is against that vampire jerk).
Well, either way, there is a rather large amount of suspicious things about the circumstances that say something bad about Vlakoth.
Title: Re: The Outpost: Illustrated Community Game
Post by: Enemy post on February 06, 2018, 05:14:48 pm
As mayor, Gluk will greet the newcomer.
Title: Re: The Outpost: Illustrated Community Game
Post by: Robotala on February 10, 2018, 03:49:08 am
updoot?
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on February 10, 2018, 10:07:19 am
They usually come once a week sometime during a Monday, if it doesn't come then its anybodies guess as to when it will come. But have patience, it's worth the wait.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on February 20, 2018, 03:03:24 pm
Due to some very poor planning, I've been working on two updates at once. These long periods of wait are becoming a bad habit.

Anyone. update coming tomorrow!
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on February 20, 2018, 03:39:25 pm
Soo, does that mean two updates tomorrow or that the second one is coming a lot sooner than it usually would?
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on February 20, 2018, 05:59:22 pm
Wooh! Updoot!
Title: Re: The Outpost: Illustrated Community Game
Post by: Robotala on February 21, 2018, 09:59:46 am
Can't wait!
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on February 21, 2018, 04:26:49 pm
Soo, does that mean two updates tomorrow or that the second one is coming a lot sooner than it usually would?

Can't wait!

I'm sorry, Kurtzat Thalim the Farmer will only show up next time. Luckly, the second update's coming sooner indeed!  :P



(http://i63.tinypic.com/ji13c8.jpg)

"Good evenin', Goden. May I have ye attention for a moment?"

"What is it, chief?"

(http://i67.tinypic.com/2wr42sw.jpg)

"So, what can y'tell me about the King?"

"The King? Uhh, frankly speakin', Ah have not th'slightest idea. Guess he's some kinda ancient tyrant or something'".

(http://i67.tinypic.com/358ovpw.jpg)

"Exactly, Goden. We fight the enemy we know nothing about. That's why we need scholars, to study it and gather whatever knowledge we can".

"Huh. Great idea, chief. I take it we should discuss it wit' the citizens".

(http://i64.tinypic.com/4tpvk7.jpg)

"Ha, think you can take on me?! So that you know, I'm three-time champion of the Stunty League!"

(http://i68.tinypic.com/11vnmfp.jpg)

"Hello there, lads. Havin' fun, eh? What's your name again, new guy?"

"It's Sareve, sir."

"So you're a scribe, Sareve? Have you written any books on your own?"

"Uh, just my diary, sir. I've been thinking about it, but I only have some paper and a few quills... Anything I should write about?"

(http://i67.tinypic.com/2djxpmu.jpg)

Fortuthri retches!

"CAW! You fool! Its body can handle a few fermented fruits at best! And you gave it a chug of liquor!"

"I'm sorry, right? I didn't know it was like that!"

"BAGAWK! Just shut up and bring me a bucket of water! No, two buckets! And hurry!"

(http://i67.tinypic.com/qs7dox.jpg)

"Mhm, clear signs of a struggle... Nothing new so far."

"I tell you what, there is somethin' fishy bout this whole ordeal..."

(http://i66.tinypic.com/igggpk.jpg)

"Y'see, it's different from dealing with kobolds or, say, beastmen. I can't arrest a dwarf just because their teeth are a bit large or because their birth date is questionable. I need real hard evidence, not some baseless speculation".

(http://i64.tinypic.com/16gee07.jpg)

"Here. What does it smell like?"

"Excuse me? I'm a wolf man, not a guard dog! Y'think I have a perfect sense of smell or somethin'?"

(http://i68.tinypic.com/2092gly.jpg)

"Aw shucks, why not. Just don't tell anyone yet".

"Mhm. Elf male. What's so special about it?"

(http://i67.tinypic.com/2gxfkfk.jpg)

"So you'll be able to recognise it anywhere? I think Vlakoth haven't had bath today, neither he cleaned his weapon properly. Sometimes it's good to be low on soap..."

"That's the weirdest idea... Hm, it actually makes sense. Bout time we visited them... Let's move, no time to waste here".

(http://i63.tinypic.com/2valc9j.jpg)
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on February 21, 2018, 06:55:01 pm
Wooh! Excited to see what happens. Also, wait, I thought we had a queen named Ber who sent us here. Is this plot-explained, or a retcon (no worries either way, I just prefer to know what is going on).
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on February 21, 2018, 08:15:24 pm
I believe the queen is the leader of our dwarven civilization, while the king is some necromantic lord of the north bent on destroying life. But, there could always be some Twilight-esque love story going on with the unlikely relationship between a noble queen and a necromancer king lord on the other side of town. It'd make no sense, but probably be really funny if we ever meet this guy and the queen starts yelling at him for not calling or something.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on February 21, 2018, 11:08:10 pm
The reasonable answer makes sense. Although the second is rather funny.
Since my last journal still basically applies, I will just wait for the next update.
Title: Re: The Outpost: Illustrated Community Game
Post by: Imic on February 23, 2018, 04:26:54 am
I believe the queen is the leader of our dwarven civilization, while the king is some necromantic lord of the north bent on destroying life. But, there could always be some Twilight-esque love story going on with the unlikely relationship between a noble queen and a necromancer king lord on the other side of town. It'd make no sense, but probably be really funny if we ever meet this guy and the queen starts yelling at him for not calling or something.
Oh god...
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on March 04, 2018, 08:40:30 am
Before I post another update, here's an important question.

It has become increasingly difficult for me to keep up with all the things happening in the fortress, while number of replies seems to be falling. I'd like to thank you guys for active participation and input, but the output does not quite correspond with the amount of effort I put in it, especially since uni has been putting quite a strain on me.

I've been thinking about joining forces with some other local artist to work on a common project, though I admit I lack skills required for the task. As for now, I just want to make sure whether the resourses for further growth of this comic are exhausted or not.
Title: Re: The Outpost: Illustrated Community Game
Post by: IndigoFenix on March 04, 2018, 09:07:23 am
Oh, I was just waiting for the second update before saying anything.  I suspect many others were as well.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on March 04, 2018, 09:15:21 am
Oh, I was just waiting for the second update before saying anything.  I suspect many others were as well.

It's coming monday I guess.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on March 04, 2018, 11:06:28 am
My humble opinion, if you want
Spoiler (click to show/hide)

Else I've been following the story for a long time, and will keep doing it. I'm a bit disapointed my lilttle character doesn't get a lot of opportunities to shine but it's how it is and I'm not complaining. I love it and I'd like it to continue please.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on March 04, 2018, 12:07:44 pm
Well, it would really stink for it to end. I believe IndigoFenix is right on replies though. Since you said the next update would be soon and Kiam didn’t show up in the last one, I figured I would just wait for the next. I disagree with Cathar on the focus thing. I haven’t seen a lot of storytelling this way, and I enjoy it. I do agree that understanding the wider scope might be nice as well, but not to the detriment of the characters.
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on March 04, 2018, 01:43:10 pm
Yeah, I didn't say anything because when you said that you were working on two updates at once I was under the assumption that you already had an idea of how it was going to go. The plot is currently at a point where we are kinda between main events, so I kinda just wanted to see where you take it. I would definitely like to see this comic continue, preferably with how your current story telling style.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on March 04, 2018, 02:11:18 pm
I disagree with Cathar on the focus thing.

I think people do not realize the brainpower it takes to move a machine of that kind, which gets heavier at each migrant wave. Keeping track ov every subplot with no editorial direction, finding ways to make things interesting and keep the plot moving along while giving screen time to everyone is an absolute narrative nightmare.
Monitor will just burn out if he keeps like that. I proposed this as a possible solution to a problem he exposed himself, since "keeping things as they are" is already something he stated not being able to do. That's just a possibility I propose, I'm sure there are others.

I don't mind my character taking a nice step back. It's cool. Ill keep fanarting every now and then.

Just remember there's a dude at the other side of the screen and that dude need to put work for that thread to even exist and maybe overloading him is not the best idea if you want that thread to continue.
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on March 04, 2018, 03:40:53 pm
I am aware there is another person on the other side of the screen. It is just that because of the style this has used, it has been one of the only things on this forum I have participated in for more than a week (the other being an entirely different kind of thing (BoundWorlds, in my signature)). I understand what you mean, but I would prefer a different solution than the one you propose.
Title: Re: The Outpost: Illustrated Community Game
Post by: Maximum Spin on March 04, 2018, 03:42:05 pm
In order to provide a tighter focus, I recommend the comic be rebranded as "The Adventures of Spinor and Stoat Friend".
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on March 04, 2018, 03:46:23 pm
"The Adventures of Spinor and Stoat Friend, World Basketball Champions".

Fixed it for you.
Title: Re: The Outpost: Illustrated Community Game
Post by: Cathar on March 04, 2018, 04:12:33 pm
I understand what you mean, but I would prefer a different solution than the one you propose.

Fair enough, good luck to Monitor either way o/
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on March 04, 2018, 04:13:18 pm
Ye.
Title: Re: The Outpost: Illustrated Community Game
Post by: snow dwarf on March 06, 2018, 05:05:00 am
I like Cathar's solution. If it's easier on Monitar Lisard, then I agree that this could change more into a fortress with a backstory goal or something.
Title: Re: The Outpost: Illustrated Community Game
Post by: Monitor Lisard on March 10, 2018, 03:03:19 pm
I'm one week late I guess... Well, proper update coming tomorrow. As for now, my first take on lore.



...If any "king" ever comes up in a conversation in this part of the world, be sure they are talking about the King. The previous ruler of this land (and many others), queen Ber's father, has been universally known as The Emperor. Elves are guided by druids and clan counsils, goblins are ruled by warchiefs, the rebel barons had a lord-protector elected for such an occasion, and humans... No human lord have yet archieved prominence to be mentioned here.

the King, also knows as the Dead King, has ruled the North with iron fist for several years. Their origin is unknown, and sholars  still debate on the true nature of this tyrant. Using his undead puppets and captured slaves (mostly dwarves), he amassed huge wealth, rose an army of ancients and marched South, rasing town after town.

The King is known to be surrounded by a court of sorts, consisting of cultists, lesser necromancers, vampires and other creatures of the night. Old-world nobles are said to be serving him too, after being raised from their graves and tombs. Moreover, all kinds of rogues from the Empire are flocking to the King's capital.

(http://i64.tinypic.com/2eur88o.jpg)

On the contrary, Empress of the Southlands, Ruler of Tradebrim, Most Illustrious Queen Ber is a benevolent, enlightened monarch, focused on protecting life and liberty of all her subjects. She is 18 years old, inheriting the throne from her father at the age of 6. While the first five years of her rule were marked by civil war and unrest, order has finally been restored. It's only a matter of time that the lost lands are reclaimed!

(http://i65.tinypic.com/110ymbq.jpg)
Title: Re: The Outpost: Illustrated Community Game
Post by: Kamani on March 10, 2018, 03:05:03 pm
A. Cool! B. Ah, okay. That makes far more sense.
Title: Re: The Outpost: Illustrated Community Game
Post by: snow dwarf on March 11, 2018, 09:17:50 am
I guess my human night creature slayer isn't looking for an elvish artifact but a Dwarven artifact...
Title: Re: The Outpost: Illustrated Community Game
Post by: IndigoFenix on March 11, 2018, 12:17:28 pm
Aha!  A villain rears its ugly head!

Of course, it is an unspoken rule that anyone with such obviously evil armor is at least one of the following:

A: A horrifyingly evil, completely unsympathetic monster
B: Hiding a shocking secret beneath their armor (eldritch abomination, someone's relative, a kobold)
C: A hilariously incompetent goof who tries so hard to be eeevil but relies on their exasperated and backstab-prone second-in-command to get anything done
Title: Re: The Outpost: Illustrated Community Game
Post by: MottledPetrel on March 11, 2018, 04:16:15 pm
I love how he's got the giant menacing helmet with the horns, the thick chest piece and gauntlets, and then just a red stripey pair of pantaloons. If we ever need to actually fight this guy, his legs are either so incredibly muscular that they don't need armor, or that's his weak spot.

In addition to that, we really have no idea what he actually is. Is he a necromancer? If so, what race is he? Is he a ghost possessing the armor? Some kind of deity manifestation? A demon? Really, there's a lot of things he could be, for all we know he really could just be a couple of kobolds standing on each other's shoulders using the armor like a puppet. This demands more research.

I also feel that the queen and the king might not be related.